2025-12-28 21:00:12.486 - Main Thread -> Timezone (local - UTC): -5h 2025-12-28 21:00:12.490 - Main Thread -> App Version: 2.0.2.51 2025-12-28 21:00:12.496 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/28/2025 9:00:12 PM 2025-12-28 21:00:12.541 - Main Thread -> Running application with arguments: 2025-12-28 21:00:12.541 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-28 21:00:12.694 - Main Thread -> Environment.ProcessorCount: 16 2025-12-28 21:00:12.694 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2025-12-28 21:00:12.694 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-28 21:00:12.694 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 21:00:12.734 - Main Thread -> CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16/8 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2025-12-28 21:00:12.734 - Main Thread -> IntPtr.Size: 8 2025-12-28 21:00:12.734 - Main Thread -> Default Culture: en-US 2025-12-28 21:00:12.734 - Main Thread -> Default UI Culture: en-US 2025-12-28 21:00:12.735 - Main Thread -> LogEnvironmentInformation - START 2025-12-28 21:00:12.739 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2025-12-28 21:00:12.739 - Main Thread -> Win32_ComputerSystem.Model: MS-7D70 2025-12-28 21:00:12.745 - Main Thread -> Virtualized: False 2025-12-28 21:00:12.747 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7800X3D 8-Core Processor 2025-12-28 21:00:12.748 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 67,756,871,680 bytes 2025-12-28 21:00:12.748 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-28 21:00:12.748 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 56,036,626,432 bytes 2025-12-28 21:00:12.748 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,186,097,664 bytes 2025-12-28 21:00:12.751 - Main Thread -> Drive C: | Capacity: 3,999,889,616,896 bytes | Free space: 2,425,813,741,568 bytes 2025-12-28 21:00:12.817 - Main Thread -> LogEnvironmentInformation - END 2025-12-28 21:00:12.899 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-28 21:00:12.902 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-28 21:00:13.013 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-28 21:00:13.021 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-28 21:00:13.038 - Main Thread -> Initializing Engine... 2025-12-28 21:00:13.086 - Main Thread -> Initializing LibraryEngineComponent 2025-12-28 21:00:13.086 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-28 21:00:13.086 - Main Thread -> Workers configured. 2025-12-28 21:00:13.087 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-28 21:00:13.087 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-28 21:00:13.087 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-28 21:00:13.087 - Main Thread -> App Data Path: C:\Users\wmser\AppData\Roaming\SpaceEngineers2 2025-12-28 21:00:13.087 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-28 21:00:13.091 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:00:13.091 - Main Thread -> [Crash Handler]: For AppData found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:00:13.092 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-28 21:00:13.092 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\wmser\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-28 21:00:13.103 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-28 21:00:13.113 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-28 21:00:13.113 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-28 21:00:13.115 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-28 21:00:13.115 - Main Thread -> Initializing WatchdogComponent 2025-12-28 21:00:13.116 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-28 21:00:13.139 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-28 21:00:13.141 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: true 2025-12-28 21:00:13.143 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-28 21:00:13.158 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-04T04:31:36.0815429Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-12-04T04:11:29.4777666Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-12-29T01:58:34.2631340Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-04T04:33:01.2349478Z"},{"$Key": {"Name": "ScenarioNameWTV 1 1"},"$Value": "2025-12-04T04:38:02.1070030Z"}] LatestGame: {"Name": "Concordia Research Facility 2"} LatestBackup: null AutoSave: true EnableToastNotifications: false 2025-12-28 21:00:13.162 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false 2025-12-28 21:00:13.165 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1 2025-12-28 21:00:13.167 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-28 21:00:13.171 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4090" FullScreen: true WindowedResolution: {"X": 3840,"Y": 2160} FullscreenResolution: {"X": 3840,"Y": 2160} 2025-12-28 21:00:13.211 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-28 21:00:13.212 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-28 21:00:13.214 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-28 21:00:13.221 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-28 21:00:13.354 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-28 21:00:13.800 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:00:13.800 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-28 21:00:13.804 - Main Thread -> [Crash Handler]: For Project Engine found drive type: WD_BLACK SN8100 4000GB : Type: SSD : Format: NTFS 2025-12-28 21:00:13.810 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 21:00:13.811 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 21:00:13.852 - Main Thread -> Info: Started loading definition set Engine 2025-12-28 21:00:13.973 - Main Thread -> Info: Finished loading definition set Engine 2025-12-28 21:00:13.973 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-28 21:00:13.973 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-28 21:00:13.973 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-28 21:00:14.051 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-28 21:00:14.051 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-28 21:00:14.051 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-28 21:00:14.073 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-28 21:00:14.080 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-28 21:00:14.080 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-28 21:00:14.080 - Main Thread -> Initializing MusicEngineComponent 2025-12-28 21:00:14.082 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-28 21:00:14.082 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-28 21:00:14.082 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-28 21:00:14.082 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-28 21:00:14.083 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 21:00:14.084 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-28 21:00:14.093 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-28 21:00:14.100 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-28 21:00:14.103 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-28 21:00:14.103 - Main Thread -> Initializing AudioEngineComponent 2025-12-28 21:00:14.103 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-28 21:00:14.105 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-28 21:00:14.132 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-28 21:00:14.134 - Main Thread -> Initializing Render12EngineComponent 2025-12-28 21:00:14.134 - Main Thread -> LOADING_BEGIN|Render 2025-12-28 21:00:14.134 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-28 21:00:14.778 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-28 21:00:14.845 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-28 21:00:14.853 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-28 21:00:14.854 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-28 21:00:14.858 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-28 21:00:14.861 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-28 21:00:14.862 - Main Thread -> Initializing RenderContracts 2025-12-28 21:00:14.865 - Main Thread -> Initializing MaterialSettings 2025-12-28 21:00:14.865 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-28 21:00:14.865 - Main Thread -> Initializing RenderFrameStatistics 2025-12-28 21:00:14.866 - Main Thread -> Branching #1 2025-12-28 21:00:14.866 - Main Thread -> Creating Window 2025-12-28 21:00:14.866 - Main Thread -> Initializing RenderOutputManager 2025-12-28 21:00:14.866 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-28 21:00:14.867 - Main Thread -> LOADING_TIME|Render_Init|219.53019999999992 2025-12-28 21:00:14.867 - Main Thread -> LOADING_TIME_FULL|Render_Init|733.1125 2025-12-28 21:00:14.867 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-28 21:00:14.869 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-28 21:00:14.870 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-28 21:00:14.870 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-28 21:00:14.872 - Main Thread -> Initializing WinInputEngineComponent 2025-12-28 21:00:14.872 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-28 21:00:15.022 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-28 21:00:15.022 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-28 21:00:15.283 - Main Thread -> Initializing InputEngineComponent 2025-12-28 21:00:15.285 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-28 21:00:15.286 - Main Thread -> Initializing UIEngineComponent 2025-12-28 21:00:15.288 - Main Thread -> Initialize UI 2025-12-28 21:00:15.288 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-28 21:00:15.289 - Main Thread -> Initialize Stats 2025-12-28 21:00:15.290 - Main Thread -> Initialize DebugMenu 2025-12-28 21:00:15.296 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-28 21:00:15.301 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:15.365 - Main Thread -> Info: Started loading definition set Core 2025-12-28 21:00:15.699 - Render thread -> LOADING_TIME|Render_SystemCoreInit|676.6073 2025-12-28 21:00:15.819 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-28 21:00:15.846 - Render thread -> LOADING_TIME|Render_CreateDevice|837.569 2025-12-28 21:00:15.846 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|973.0778 2025-12-28 21:00:15.847 - Render thread -> LOADING_TIME|Render_Window|6.039499999999975 2025-12-28 21:00:15.847 - Render thread -> LOADING_TIME_FULL|Render_Window|979.6019 2025-12-28 21:00:15.850 - Render thread -> CPU throttling detection is setup: True 2025-12-28 21:00:15.856 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-28 21:00:15.902 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-28 21:00:15.905 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-28 21:00:15.905 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-28 21:00:15.987 - Render thread -> LOADING_TIME|Render_FirstFrame|130.9254 2025-12-28 21:00:15.987 - Render thread -> LOADING_TIME|Render|1204.3340999999998 2025-12-28 21:00:15.987 - Render thread -> LOADING_TIME_FULL|Render|1853.4252 2025-12-28 21:00:16.028 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 21:00:16.243 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 21:00:16.291 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-28 21:00:16.326 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 21:00:16.395 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 21:00:16.479 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 21:00:16.546 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 21:00:16.587 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 21:00:16.644 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 21:00:16.719 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:16.719 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:16.720 - Main Thread -> Info: Finished loading definition set Core 2025-12-28 21:00:16.776 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-28 21:00:16.783 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-28 21:00:16.802 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-28 21:00:16.802 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-28 21:00:16.810 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-28 21:00:16.810 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-28 21:00:17.074 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 21:00:17.079 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-28 21:00:17.080 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 21:00:17.082 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-28 21:00:17.082 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-28 21:00:17.160 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 21:00:17.161 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 21:00:17.179 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-28 21:00:17.179 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:17.311 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-28 21:00:17.424 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:00:17.424 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:00:17.424 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:00:17.424 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:00:17.508 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:00:17.881 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-28 21:00:17.884 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-28 21:00:18.153 - Main Thread -> LOADING_TIME|Application|5697.910900000001 2025-12-28 21:00:18.153 - Main Thread -> LOADING_TIME_FULL|Application|6223.0308 2025-12-28 21:00:18.153 - Main Thread -> LOADING_TIME|Main|5703.7497 2025-12-28 21:00:18.153 - Main Thread -> LOADING_TIME_FULL|Main|6228.8696 2025-12-28 21:00:18.190 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-28 21:00:18.310 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 21:00:18.311 - VRageWorker 13 -> Info: Started loading definition set World 2025-12-28 21:00:19.644 - Main Thread -> LoadGameAsync save:Concordia Research Facility 2 saveBackup: mods: 2025-12-28 21:00:19.654 - Main Thread -> LOADING_BEGIN|Session 2025-12-28 21:00:19.656 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:00:19.665 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 21:00:19.666 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 21:00:20.061 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:00:20.062 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 21:00:20.063 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 21:00:20.063 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:00:20.063 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:00:20.063 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:00:20.169 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:00:20.933 - Main Thread -> Info: Blocks occupancy and mount points loaded in 150 ms (240 block definitions patched) 2025-12-28 21:00:21.049 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:21.049 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:21.050 - Main Thread -> Info: Finished loading definition set World 2025-12-28 21:00:21.079 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:00:21.079 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:00:21.079 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:00:21.079 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:00:21.215 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:00:21.631 - Main Thread -> Loading save Concordia Research Facility 2 - version: 2.0.2.51 2025-12-28 21:00:24.632 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-28 21:00:24.738 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-28 21:00:24.738 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 21:00:24.739 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 21:00:27.999 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:27.999 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:27.999 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.018 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.023 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.023 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.024 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.032 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.032 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.033 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.035 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.035 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:28.219 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2025-12-28 21:00:28.303 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2025-12-28 21:00:28.303 - Main Thread -> [World Seed Provider]: Using seed -1842684265. 2025-12-28 21:00:28.303 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-28 21:00:28.543 - Main Thread -> Info: ClientSide::ReplicateAsync 21900 entities 2025-12-28 21:00:32.857 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.857 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.857 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.859 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.860 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.861 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.861 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.862 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.862 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.863 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.864 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:32.864 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-28 21:00:33.781 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 21:00:34.507 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-12-28 21:00:34.507 - Main Thread -> STATS_RECORDING,205,3.416653,904051128,8224,Normal 2025-12-28 21:00:34.507 - Main Thread -> LOADING_TIME|Session|14853.2559 2025-12-28 21:00:34.517 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 21:00:39.840 - Main Thread -> [Saving] Starting save 2025-12-28 21:00:39.842 - Main Thread -> [Saving] Capturing Session State 2025-12-28 21:00:39.918 - Main Thread -> [Saving] Captured Session State 2025-12-28 21:00:39.926 - Main Thread -> Disposing 5 localizers for DialogPresenterScreen 2025-12-28 21:00:40.515 - Main Thread -> [Saving] Saving finished Success 2025-12-28 21:00:40.516 - Main Thread -> InGameMenu - player requested return to main menu 2025-12-28 21:00:40.516 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-28 21:00:40.516 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-28 21:00:40.516 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-28 21:00:40.520 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2025-12-28 21:00:40.525 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2025-12-28 21:00:40.533 - Main Thread -> Disposing 3 localizers for ToolbarScreen 2025-12-28 21:00:40.534 - Main Thread -> Disposing 0 localizers for FanfareScreen 2025-12-28 21:00:40.535 - Main Thread -> Disposing 17 localizers for MissionScreen 2025-12-28 21:00:40.536 - Main Thread -> Disposing 0 localizers for ReticleScreen 2025-12-28 21:00:40.536 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:00:40.749 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-28 21:00:40.749 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-28 21:00:40.749 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2025-12-28 21:00:40.750 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_MEDIAN,11365859328,907629560,16104,3.7756001949,169298,6.3513,7.7456 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_PEAKS,11444215808,934694704,342128,12.1511001587,169298,23.445,23.4076 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_AVERAGE,11320233710.9333,909022640.035556,257984.853333333,4.1959155644,169298,7.7197882698,9.3581857771 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_MAX,11448131584,934711152,53061144,22.260099411,169298,31.0123,28.5051 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_MIN,10234974208,904051128,0,1.3894000053,169298,1.6176,0.9216 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-12-28 21:00:40.752 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,251257824.412438,6714243.73528635,3528399.23544952,2.1184244137,0,4.2418637654,3.8056886376 2025-12-28 21:00:40.752 - Main Thread -> Global GC Memory Delta: 2025-12-28 21:00:40.752 - Main Thread -> first frame (181): 4998038824 2025-12-28 21:00:40.752 - Main Thread -> record frame (205): 5044527688 2025-12-28 21:00:40.752 - Main Thread -> end frame (580): 5102574280 2025-12-28 21:00:40.752 - Main Thread -> first - record delta (24 frames): 46488864 2025-12-28 21:00:40.752 - Main Thread -> first - end (399 frames): 104535456 2025-12-28 21:00:40.752 - Main Thread -> record - end (375 frames): 58046592 2025-12-28 21:00:40.752 - Main Thread -> Percentile frames: 2025-12-28 21:00:40.752 - Main Thread -> MEDIAN_FRAME,283,318,349,390,317,370,597 2025-12-28 21:00:40.752 - Main Thread -> PEAK_FRAME,249,426,226,217,285,5,26 2025-12-28 21:00:40.752 - Main Thread -> Peak MainThreadTime frames: 2025-12-28 21:00:40.754 - Main Thread -> Absolute 217, 417, 206 2025-12-28 21:00:40.754 - Main Thread -> Relative 12, 212, 1 2025-12-28 21:00:40.760 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 22196) 2025-12-28 21:00:40.771 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 77) 2025-12-28 21:00:40.904 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 77) 2025-12-28 21:00:40.997 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 21:00:41.014 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 21:00:41.017 - Main Thread -> [Session.Dispose] End 2025-12-28 21:00:41.017 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2025-12-28 21:00:41.017 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-28 21:00:41.017 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-28 21:00:41.017 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-28 21:00:41.017 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-28 21:00:41.017 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2025-12-28 21:00:41.018 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 21940) 2025-12-28 21:00:41.021 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 78) 2025-12-28 21:00:41.176 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 78) 2025-12-28 21:00:41.249 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-28 21:00:41.254 - Main Thread -> [Session.Dispose] Dispose Scene 2025-12-28 21:00:41.257 - Main Thread -> [Session.Dispose] End 2025-12-28 21:00:41.257 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2025-12-28 21:00:41.257 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2025-12-28 21:00:41.257 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2025-12-28 21:00:41.257 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-28 21:00:41.554 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-28 21:00:41.797 - Main Thread -> LOADING_TIME|ReturnToMenu|1280.362 2025-12-28 21:00:41.800 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-28 21:00:41.805 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-28 21:00:45.099 - Main Thread -> GameAppComponent.ExitGame() 2025-12-28 21:00:45.099 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-28 21:00:45.107 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-28 21:00:45.107 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-28 21:00:45.107 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-28 21:00:45.118 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-28 21:00:45.118 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-28 21:00:45.118 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-28 21:00:45.118 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-28 21:00:45.120 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-28 21:00:45.120 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-28 21:00:45.122 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:45.140 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 21:00:45.333 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 9 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/UI/HudClick was created 5 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 23 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 18 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 4 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 4 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 6 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 5 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 6 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/ReactorLarge was created 3 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 17 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 1 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 1 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 2 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 6 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonMID was created 31 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonLRG was created 25 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 4 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeLRG was created 1 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 9 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 4 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 4 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 5 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 1 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/UI/Restore_health was created 1 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/SFX/Block/Connector was created 2 times 2025-12-28 21:00:45.333 - Main Thread -> Audio Event event:/Music/Space/TT_Space_Safe11_v1 was created 1 times 2025-12-28 21:00:45.333 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-28 21:00:45.535 - Main Thread -> [Audio]: Loading master bank. 2025-12-28 21:00:45.579 - Main Thread -> [Audio]: Loading bank 5ae0e4ce-e03d-416f-a24e-78a5a853ee67. 2025-12-28 21:00:45.622 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-28 21:00:45.690 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-28 21:00:45.750 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-28 21:00:45.790 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-28 21:00:45.839 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-28 21:00:45.878 - Main Thread -> [Audio]: Reloading paths. 2025-12-28 21:00:45.941 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:45.941 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:45.949 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-28 21:00:45.949 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-28 21:00:45.954 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-28 21:00:45.966 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2025-12-28 21:00:45.968 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-28 21:00:45.968 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-28 21:00:45.968 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-28 21:00:45.968 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-28 21:00:45.968 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-28 21:00:45.969 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,308,546,304 bytes. 2025-12-28 21:00:45.969 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-28 21:00:45.969 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-28 21:00:45.969 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-28 21:00:45.969 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-28 21:00:45.969 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-28 21:00:45.969 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-28 21:00:45.969 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-28 21:00:45.970 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-28 21:00:45.970 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-28 21:00:45.970 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-28 21:00:45.970 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-28 21:00:45.970 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-28 21:00:45.970 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-28 21:00:45.970 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-28 21:00:45.972 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-28 21:00:45.972 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2025-12-28 21:00:45.972 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-28 21:00:45.972 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-28 21:00:45.973 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-28 21:00:45.973 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-28 21:00:45.973 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-28 21:00:45.974 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-28 21:00:45.975 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-28 21:00:46.003 - Render thread -> VideoMemoryInfo report: Budget: 24,505,221,120.00 Bytes CurrentUsage: 6,449,975,296.00 Bytes AvailableForReservation: 12,386,828,288.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-28 21:00:46.004 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-28 21:00:46.007 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-28 21:00:46.007 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-28 21:00:46.007 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-28 21:00:46.007 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-28 21:00:46.007 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-28 21:00:46.007 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-28 21:00:46.007 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-28 21:00:46.008 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-28 21:00:46.009 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-28 21:00:46.010 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-28 21:00:46.011 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-28 21:00:46.012 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-28 21:00:46.013 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-28 21:00:46.013 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-28 21:00:46.013 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-28 21:00:46.013 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-28 21:00:46.013 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-28 21:00:46.013 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-28 21:00:46.013 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-28 21:00:46.065 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-28 21:00:46.065 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-28 21:00:46.065 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-28 21:00:46.067 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-28 21:00:46.067 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-28 21:00:46.067 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-28 21:00:46.067 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-28 21:00:46.067 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-28 21:00:46.067 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-28 21:00:46.067 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-28 21:00:46.068 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-28 21:00:46.104 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-28 21:00:46.105 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-28 21:00:46.105 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-28 21:00:46.106 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-28 21:00:46.106 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-28 21:00:46.106 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-28 21:00:46.110 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-28 21:00:46.110 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-28 21:00:46.110 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-28 21:00:46.110 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-28 21:00:46.110 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-28 21:00:46.110 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-28 21:00:46.110 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-28 21:00:46.111 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-28 21:00:46.111 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-28 21:00:46.117 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-28 21:00:46.117 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-28 21:00:46.117 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-28 21:00:46.227 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-28 21:00:46.230 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-28 21:00:46.230 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-28 21:00:46.230 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-28 21:00:46.231 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-28 21:00:46.231 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-28 21:00:46.232 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-28 21:00:46.233 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-28 21:00:46.234 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-28 21:00:46.236 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-28 21:00:46.237 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-28 21:00:46.248 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-28 21:00:46.249 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-28 21:00:46.249 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-28 21:00:46.254 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-28 21:00:46.254 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-28 21:00:46.268 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-28 21:00:46.275 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-28 21:00:46.313 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-28 21:00:46.330 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-28 21:00:46.330 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-28 21:00:46.330 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-28 21:00:46.330 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-28 21:00:46.338 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-28 21:00:46.349 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-28 21:00:46.349 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-28 21:00:46.349 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-28 21:00:46.349 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-28 21:00:46.349 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-28 21:00:46.361 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-28 21:00:46.361 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-28 21:00:46.369 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-28 21:00:46.369 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-28 21:00:46.369 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-28 21:00:46.369 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-28 21:00:46.555 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-28 21:00:46.555 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-28 21:00:46.555 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-28 21:00:46.555 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-28 21:00:46.555 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-28 21:00:46.555 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 21:00:46.555 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 21:00:46.556 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 21:00:46.556 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 21:00:46.556 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-28 21:00:46.556 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-28 21:00:46.556 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-28 21:00:46.556 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-28 21:00:46.556 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-28 21:00:46.556 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-28 21:00:46.556 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-28 21:00:46.556 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-28 21:00:46.556 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-28 21:00:46.556 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-28 21:00:46.558 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-28 21:00:46.558 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-28 21:00:46.565 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-28 21:00:46.589 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-28 21:00:46.589 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-28 21:00:46.589 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-28 21:00:46.589 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-28 21:00:46.591 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-28 21:00:46.591 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-28 21:00:46.598 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-28 21:00:46.598 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-28 21:00:46.599 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-28 21:00:46.599 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-28 21:00:46.599 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-28 21:00:46.599 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-28 21:00:46.599 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-28 21:00:46.599 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-28 21:00:47.247 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-28 21:00:47.247 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-28 21:00:47.247 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-28 21:00:47.248 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-28 21:00:47.252 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-28 21:00:47.252 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-28 21:00:47.293 - Main Thread -> LOADING_TIME|ApplicationExit|2193.6827 2025-12-28 21:00:47.293 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-28 21:00:47.294 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-28 21:00:47.294 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-28 21:00:47.294 - Main Thread -> WriteLine Closed