2026-01-02 16:50:00.483 - Main Thread -> Timezone (local - UTC): -5h 2026-01-02 16:50:00.483 - Main Thread -> App Version: 2.0.2.51 2026-01-02 16:50:00.484 - Main Thread -> VRage renderer started 2026-01-02 16:50:00.484 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2026-01-02 16:50:00.495 - Main Thread -> NvApi - Status: OK 2026-01-02 16:50:00.495 - Main Thread -> NvApi - Driver Version: 59159 (r591_47) 2026-01-02 16:50:00.495 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-02 16:50:00.523 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-01-02 16:50:00.523 - Main Thread -> AMD - Driver Version: Unknown 2026-01-02 16:50:00.584 - Main Thread -> Adapters.Adapters - Entering 2026-01-02 16:50:00.584 - Main Thread -> CreateDXGIFactory - Entering 2026-01-02 16:50:00.657 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-02 16:50:00.658 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-02 16:50:00.658 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-02 16:50:00.658 - Main Thread -> Using IDXGIFactory6: True 2026-01-02 16:50:00.658 - Main Thread -> Enumerating adapters by preference 2026-01-02 16:50:00.664 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 16:50:00.664 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 16:50:00.665 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 16:50:00.665 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 16:50:01.016 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 16:50:01.167 - Main Thread -> Adapter 'NVIDIA GeForce RTX 5070 Ti' has 70 RTX cores 2026-01-02 16:50:01.167 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 16:50:01.167 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Entering 2026-01-02 16:50:01.168 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list 2026-01-02 16:50:01.169 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list done 2026-01-02 16:50:01.170 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate 2026-01-02 16:50:01.172 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate done 2026-01-02 16:50:01.173 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Exiting 2026-01-02 16:50:01.173 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Entering 2026-01-02 16:50:01.173 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Entering 2026-01-02 16:50:01.173 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Exiting 2026-01-02 16:50:01.173 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Entering 2026-01-02 16:50:01.356 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Exiting 2026-01-02 16:50:01.411 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Exiting 2026-01-02 16:50:01.411 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Entering 2026-01-02 16:50:01.411 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list 2026-01-02 16:50:01.412 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list done 2026-01-02 16:50:01.412 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate 2026-01-02 16:50:01.413 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate done 2026-01-02 16:50:01.413 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Exiting 2026-01-02 16:50:01.413 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-02 16:50:01.413 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-02 16:50:01.413 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-02 16:50:01.413 - Main Thread -> Skipping software adapter 2026-01-02 16:50:01.413 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-02 16:50:01.415 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 5070 Ti OutputName = DISPLAY1 Description = DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93582, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True AdapterLuid = 93582 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16771973120 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 46.37696 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-02 16:50:01.415 - Main Thread -> Adapter { Name = Intel(R) Graphics + DISPLAY1 DeviceName = Intel(R) Graphics OutputName = DISPLAY1 Description = DeviceId: 32103, Dedicated RAM: 134217728, Shared RAM: 38773026570, Luid: 98636, rev: 6, subsys id: -1997598653, vendor id: 32902, supported device: True AdapterLuid = 98636 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Intel DriverVersion = 32.0.101.8247 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-01-02 16:50:01.415 - Main Thread -> Adapter list composed 2026-01-02 16:50:01.429 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5070 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 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1536,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93582, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True","AdapterLuid": 93582,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 3840,"Y": 2160}},"DesktopResolution": {"X": 3840,"Y": 2160},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16771973120,"SharedRAM": 38773026570,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 11269,"DriverVersion": "59159 (r591_47)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 46.37696,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-02 16:50:01.431 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-02 16:50:01.540 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-02 16:50:01.541 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 16:50:01.541 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 16:50:01.541 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-02 16:50:01.562 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-02 16:50:01.562 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-02 16:50:01.562 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-02 16:50:01.563 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-02 16:50:01.563 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-02 16:50:01.566 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullScreen": true,"WindowedResolution": {"X": 3840,"Y": 2160},"FullscreenResolution": {"X": 3840,"Y": 2160}}} 2026-01-02 16:50:01.568 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-02 16:50:01.569 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "High","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Extreme","SerializedLocalLightShadow": "Extreme","SerializedLighting": "Extreme","SerializedTerrain": "High","SerializedScalingMode": "Balanced","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-01-02 16:50:01.571 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullscreenMode": true,"Resolution": {"X": 3840,"Y": 2160},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-01-02 16:50:01.587 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 16:50:01.587 - Render thread -> IsD3D12Supported = True 2026-01-02 16:50:01.614 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-01-02 16:50:01.616 - Render thread -> Debug layer enabled: False 2026-01-02 16:50:01.616 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-02 16:50:01.746 - Render thread -> Direct Storage supported 2026-01-02 16:50:01.746 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-02 16:50:01.746 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-02 16:50:01.747 - Render thread -> Current Device Info: 2026-01-02 16:50:01.747 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-02 16:50:01.747 - Render thread -> OutputMergerLogicOp: True 2026-01-02 16:50:01.747 - Render thread -> MinPrecisionSupport: Bit16 2026-01-02 16:50:01.747 - Render thread -> TiledResourcesTier: Tier4 2026-01-02 16:50:01.747 - Render thread -> ResourceBindingTier: Tier3 2026-01-02 16:50:01.747 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-02 16:50:01.747 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-02 16:50:01.747 - Render thread -> ROVsSupported: True 2026-01-02 16:50:01.747 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-02 16:50:01.747 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-02 16:50:01.747 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-02 16:50:01.747 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-02 16:50:01.747 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-02 16:50:01.747 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-02 16:50:01.747 - Render thread -> ResourceHeapTier: Tier2 2026-01-02 16:50:01.747 - Render thread -> WaveOps: True 2026-01-02 16:50:01.747 - Render thread -> WaveLaneCountMin: 32 2026-01-02 16:50:01.747 - Render thread -> WaveLaneCountMax: 32 2026-01-02 16:50:01.747 - Render thread -> TotalLaneCount: 8960 2026-01-02 16:50:01.747 - Render thread -> ExpandedComputeResourceStates: True 2026-01-02 16:50:01.747 - Render thread -> Int64ShaderOps: True 2026-01-02 16:50:01.747 - Render thread -> DepthBoundsTestSupported: True 2026-01-02 16:50:01.747 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-02 16:50:01.747 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-02 16:50:01.747 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-02 16:50:01.747 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-02 16:50:01.747 - Render thread -> ViewInstancingTier: Tier3 2026-01-02 16:50:01.747 - Render thread -> BarycentricsSupported: True 2026-01-02 16:50:01.747 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-02 16:50:01.747 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-02 16:50:01.747 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-02 16:50:01.747 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-02 16:50:01.747 - Render thread -> RenderPassesTier: Tier0 2026-01-02 16:50:01.747 - Render thread -> RaytracingTier: Tier1_1 2026-01-02 16:50:01.747 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-02 16:50:01.747 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-02 16:50:01.747 - Render thread -> VariableShadingRateTier: Tier2 2026-01-02 16:50:01.747 - Render thread -> ShadingRateImageTileSize: 16 2026-01-02 16:50:01.747 - Render thread -> BackgroundProcessingSupported: True 2026-01-02 16:50:01.747 - Render thread -> MeshShaderTier: Tier1 2026-01-02 16:50:01.747 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-02 16:50:01.751 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-02 16:50:01.756 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-02 16:50:01.757 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-02 16:50:01.757 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-02 16:50:01.757 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-02 16:50:01.757 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-02 16:50:01.758 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7012352 Bytes 2026-01-02 16:50:01.759 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-02 16:50:01.759 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-02 16:50:01.830 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-02 16:50:01.830 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-02 16:50:01.830 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-02 16:50:01.830 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-02 16:50:01.831 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-02 16:50:01.831 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-02 16:50:01.831 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-02 16:50:01.832 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-02 16:50:01.838 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-02 16:50:01.838 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-02 16:50:01.866 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-02 16:50:01.867 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-02 16:50:01.867 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-02 16:50:01.868 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-02 16:50:01.869 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-02 16:50:01.869 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-02 16:50:01.870 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-02 16:50:01.870 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-02 16:50:01.871 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-02 16:50:01.872 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-02 16:50:01.872 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-02 16:50:01.873 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-02 16:50:01.894 - Render thread -> UseShaderAsserts: False 2026-01-02 16:50:01.894 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-02 16:50:01.895 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-02 16:50:01.895 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-02 16:50:01.895 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-02 16:50:01.895 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-02 16:50:01.896 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-02 16:50:01.898 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-02 16:50:01.898 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-02 16:50:01.900 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-02 16:50:01.900 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-02 16:50:01.900 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-02 16:50:01.901 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-02 16:50:01.903 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-02 16:50:01.903 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-02 16:50:01.903 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-02 16:50:01.903 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-02 16:50:01.903 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-02 16:50:01.903 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-02 16:50:01.905 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-02 16:50:01.906 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-02 16:50:01.913 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-02 16:50:01.922 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-02 16:50:01.935 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-02 16:50:01.936 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-02 16:50:01.941 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-02 16:50:01.942 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-02 16:50:01.944 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 16:50:01.966 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-02 16:50:01.966 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-02 16:50:01.967 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-02 16:50:01.967 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-02 16:50:01.968 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-02 16:50:01.968 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-02 16:50:01.980 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-02 16:50:01.980 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-02 16:50:01.989 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-02 16:50:01.989 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-02 16:50:01.989 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-02 16:50:01.989 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-02 16:50:02.037 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-02 16:50:02.037 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-02 16:50:02.056 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-02 16:50:02.056 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 16:50:02.056 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 16:50:02.056 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-02 16:50:02.056 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-02 16:50:02.058 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-02 16:50:02.063 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-02 16:50:02.141 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-02 16:50:02.143 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-02 16:50:02.145 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-02 16:50:02.145 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-02 16:50:02.145 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-02 16:50:02.145 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-02 16:50:02.145 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-02 16:50:02.146 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-02 16:50:02.146 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-02 16:50:02.147 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-02 16:50:02.147 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-02 16:50:02.147 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-02 16:50:02.147 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 16:50:02.147 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 16:50:02.199 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-02 16:50:02.200 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-02 16:50:02.217 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-02 16:50:02.250 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-02 16:50:02.250 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-02 16:50:02.251 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-02 16:50:02.251 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-02 16:50:02.270 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-02 16:50:02.271 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-02 16:50:02.280 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-02 16:50:02.282 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-02 16:50:02.389 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-02 16:50:02.389 - Render thread -> CreateMeshBuilders - Entering 2026-01-02 16:50:02.390 - Render thread -> CreateMeshBuilders - Exiting 2026-01-02 16:50:02.390 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-02 16:50:02.393 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-02 16:50:03.594 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-02 16:50:03.596 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 16:50:03.658 - Render thread -> VRAM report about missing bytes is changed from 7012352 Bytes to 11083776 Bytes 2026-01-02 16:50:04.344 - VRageWorker 3 -> Vertex 2026-01-02 16:50:04.344 - VRageWorker 5 -> Pixel 2026-01-02 16:50:04.344 - VRageWorker 7 -> Vertex 2026-01-02 16:50:04.345 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.345 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.345 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.345 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.345 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.345 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.346 - VRageWorker 3 -> Pixel 2026-01-02 16:50:04.346 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.346 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.520 - VRageWorker 13 -> Vertex 2026-01-02 16:50:04.520 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.520 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.520 - VRageWorker 10 -> Vertex 2026-01-02 16:50:04.521 - VRageWorker 13 -> Pixel 2026-01-02 16:50:04.521 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.521 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.521 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.521 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.521 - VRageWorker 13 -> Pixel 2026-01-02 16:50:04.521 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.521 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.602 - VRageWorker 1 -> Vertex 2026-01-02 16:50:04.602 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.602 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.603 - VRageWorker 1 -> Pixel 2026-01-02 16:50:04.603 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.603 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.603 - VRageWorker 3 -> Vertex 2026-01-02 16:50:04.603 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.603 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.603 - VRageWorker 1 -> Pixel 2026-01-02 16:50:04.603 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.603 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.631 - Render thread -> VRAM report about missing bytes is changed from 11083776 Bytes to 96096256 Bytes 2026-01-02 16:50:04.640 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 12630 MB 2026-01-02 16:50:04.640 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 12509 MB 2026-01-02 16:50:04.670 - VRageWorker 12 -> Pixel 2026-01-02 16:50:04.671 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.671 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.671 - VRageWorker 4 -> Vertex 2026-01-02 16:50:04.671 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.671 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.671 - VRageWorker 4 -> Vertex 2026-01-02 16:50:04.671 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.671 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.671 - VRageWorker 3 -> Pixel 2026-01-02 16:50:04.671 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.671 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.698 - Render thread -> VRAM report about missing bytes is changed from 96096256 Bytes to 231669760 Bytes 2026-01-02 16:50:04.822 - Render thread -> VRAM report about missing bytes is changed from 231669760 Bytes to 231817216 Bytes 2026-01-02 16:50:04.823 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 12495 MB 2026-01-02 16:50:04.823 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 12375 MB 2026-01-02 16:50:04.872 - VRageWorker 6 -> Vertex 2026-01-02 16:50:04.872 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.872 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.872 - VRageWorker 6 -> Pixel 2026-01-02 16:50:04.872 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.872 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.873 - VRageWorker 6 -> Vertex 2026-01-02 16:50:04.873 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.873 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.874 - VRageWorker 4 -> Pixel 2026-01-02 16:50:04.874 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.874 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.962 - VRageWorker 8 -> Vertex 2026-01-02 16:50:04.962 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.962 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.962 - VRageWorker 12 -> Pixel 2026-01-02 16:50:04.963 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.963 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:04.963 - VRageWorker 8 -> Vertex 2026-01-02 16:50:04.963 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.963 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:04.963 - VRageWorker 2 -> Pixel 2026-01-02 16:50:04.963 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:04.963 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:05.025 - VRageWorker 3 -> Vertex 2026-01-02 16:50:05.025 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.025 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:05.025 - VRageWorker 3 -> Pixel 2026-01-02 16:50:05.025 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.025 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:05.025 - VRageWorker 6 -> Vertex 2026-01-02 16:50:05.025 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.025 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:05.025 - VRageWorker 6 -> Pixel 2026-01-02 16:50:05.025 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.025 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:05.051 - Render thread -> Info: Frame[27] - Available VRAM budget has changed: 12278 MB 2026-01-02 16:50:05.164 - VRageWorker 5 -> Vertex 2026-01-02 16:50:05.164 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.164 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:05.164 - VRageWorker 5 -> Vertex 2026-01-02 16:50:05.164 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.164 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 16:50:05.164 - VRageWorker 3 -> Pixel 2026-01-02 16:50:05.164 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.164 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:05.164 - VRageWorker 5 -> Pixel 2026-01-02 16:50:05.164 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 16:50:05.164 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 16:50:05.464 - Render thread -> VRAM report about missing bytes is changed from 231817216 Bytes to 232865792 Bytes 2026-01-02 16:50:07.816 - Render thread -> VRAM report about missing bytes is changed from 232865792 Bytes to 266354688 Bytes 2026-01-02 16:50:07.817 - Render thread -> Info: Frame[191] - Available VRAM budget has changed: 12429 MB 2026-01-02 16:50:10.748 - Render thread -> Info: Frame[367] - Available VRAM budget has changed: 12202 MB 2026-01-02 16:50:11.513 - Render thread -> VRAM report about missing bytes is changed from 266354688 Bytes to 773959680 Bytes 2026-01-02 16:50:11.532 - Render thread -> VRAM report about missing bytes is changed from 773959680 Bytes to 774615040 Bytes 2026-01-02 16:50:11.532 - Render thread -> Info: Frame[393] - Available VRAM budget has changed: 10757 MB 2026-01-02 16:50:11.532 - Render thread -> Info: Frame[393] - Available VRAM budget has changed: 10634 MB 2026-01-02 16:50:11.548 - Render thread -> VRAM report about missing bytes is changed from 774615040 Bytes to 776400896 Bytes 2026-01-02 16:50:11.555 - Render thread -> VRAM report about missing bytes is changed from 776400896 Bytes to 776523776 Bytes 2026-01-02 16:50:11.566 - Render thread -> VRAM report about missing bytes is changed from 776523776 Bytes to 777388032 Bytes 2026-01-02 16:50:11.577 - Render thread -> VRAM report about missing bytes is changed from 777388032 Bytes to 778252288 Bytes 2026-01-02 16:50:11.672 - Render thread -> VRAM report about missing bytes is changed from 778252288 Bytes to 778264576 Bytes 2026-01-02 16:50:11.687 - Render thread -> VRAM report about missing bytes is changed from 778264576 Bytes to 778276864 Bytes 2026-01-02 16:50:11.805 - Render thread -> VRAM report about missing bytes is changed from 778276864 Bytes to 778289152 Bytes 2026-01-02 16:50:11.821 - Render thread -> VRAM report about missing bytes is changed from 778289152 Bytes to 778301440 Bytes 2026-01-02 16:50:11.986 - Render thread -> VRAM report about missing bytes is changed from 778301440 Bytes to 796626944 Bytes 2026-01-02 16:50:11.991 - Render thread -> Info: Frame[419] - Available VRAM budget has changed: 10138 MB 2026-01-02 16:50:11.992 - Render thread -> Info: Frame[419] - Available VRAM budget has changed: 10018 MB 2026-01-02 16:50:16.002 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-02 16:50:16.002 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-02 16:50:16.002 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-02 16:50:16.006 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-02 16:50:16.006 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-02 16:50:16.006 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-02 16:50:16.014 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-02 16:50:16.014 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-02 16:50:16.014 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-02 16:50:16.062 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-02 16:50:16.062 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-02 16:50:16.062 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-02 16:50:16.074 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-02 16:50:16.074 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-02 16:50:16.075 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-02 16:50:16.076 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-02 16:50:16.076 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-02 16:50:16.076 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-02 16:50:16.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-02 16:50:16.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-02 16:50:16.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-02 16:50:16.081 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-02 16:50:16.081 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-02 16:50:16.081 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-02 16:50:16.083 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-02 16:50:16.083 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-02 16:50:16.083 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-02 16:50:16.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-02 16:50:16.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-02 16:50:16.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-02 16:50:16.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-02 16:50:16.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-02 16:50:16.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-02 16:50:16.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-02 16:50:16.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-02 16:50:16.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-02 16:50:16.094 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-02 16:50:16.094 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-02 16:50:16.094 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-02 16:50:16.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-02 16:50:16.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-02 16:50:16.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-02 16:50:16.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-02 16:50:16.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-02 16:50:16.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-02 16:50:16.100 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-02 16:50:16.100 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-02 16:50:16.100 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-02 16:50:16.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-02 16:50:16.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-02 16:50:16.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-02 16:50:16.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-02 16:50:16.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-02 16:50:16.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-02 16:50:16.105 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-02 16:50:16.105 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-02 16:50:16.105 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-02 16:50:16.107 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-02 16:50:16.108 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-02 16:50:16.108 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-02 16:50:17.155 - Render thread -> Info: Frame[641] - Available VRAM budget has changed: 9655 MB 2026-01-02 16:50:17.207 - Render thread -> VRAM report about missing bytes is changed from 796626944 Bytes to 796377088 Bytes 2026-01-02 16:50:17.274 - Render thread -> Info: Frame[643] - Available VRAM budget has changed: 9960 MB 2026-01-02 16:50:17.274 - Render thread -> Info: Frame[643] - Available VRAM budget has changed: 9478 MB 2026-01-02 16:50:17.346 - Render thread -> VRAM report about missing bytes is changed from 796377088 Bytes to 797032448 Bytes 2026-01-02 16:50:19.258 - Render thread -> VRAM report about missing bytes is changed from 797032448 Bytes to 819445760 Bytes 2026-01-02 16:50:19.274 - Render thread -> VRAM report about missing bytes is changed from 819445760 Bytes to 797130752 Bytes 2026-01-02 16:50:27.224 - Render thread -> VRAM report about missing bytes is changed from 797130752 Bytes to 797106176 Bytes 2026-01-02 16:50:27.240 - Render thread -> VRAM report about missing bytes is changed from 797106176 Bytes to 797032448 Bytes 2026-01-02 16:50:27.258 - Render thread -> VRAM report about missing bytes is changed from 797032448 Bytes to 797077504 Bytes 2026-01-02 16:50:27.284 - Render thread -> VRAM report about missing bytes is changed from 797077504 Bytes to 797061120 Bytes 2026-01-02 16:50:27.317 - Render thread -> VRAM report about missing bytes is changed from 797061120 Bytes to 797134848 Bytes 2026-01-02 16:50:27.343 - Render thread -> VRAM report about missing bytes is changed from 797134848 Bytes to 797171712 Bytes 2026-01-02 16:50:27.407 - Render thread -> VRAM report about missing bytes is changed from 797171712 Bytes to 797138944 Bytes 2026-01-02 16:50:27.442 - Render thread -> VRAM report about missing bytes is changed from 797138944 Bytes to 797188096 Bytes 2026-01-02 16:50:27.508 - Render thread -> VRAM report about missing bytes is changed from 797188096 Bytes to 797220864 Bytes 2026-01-02 16:50:28.531 - Render thread -> Info: Frame[1299] - Available VRAM budget has changed: 7954 MB 2026-01-02 16:50:28.531 - Render thread -> Info: Frame[1299] - Available VRAM budget has changed: 6632 MB 2026-01-02 16:50:28.557 - Render thread -> VRAM report about missing bytes is changed from 797220864 Bytes to 798183424 Bytes 2026-01-02 16:50:28.574 - Render thread -> VRAM report about missing bytes is changed from 798183424 Bytes to 932548608 Bytes 2026-01-02 16:50:28.575 - Render thread -> Info: Frame[1303] - Available VRAM budget has changed: 7887 MB 2026-01-02 16:50:28.575 - Render thread -> Info: Frame[1303] - Available VRAM budget has changed: 6566 MB 2026-01-02 16:50:28.590 - Render thread -> VRAM report about missing bytes is changed from 932548608 Bytes to 937857024 Bytes 2026-01-02 16:50:28.607 - Render thread -> VRAM report about missing bytes is changed from 937857024 Bytes to 977047552 Bytes 2026-01-02 16:50:28.608 - Render thread -> Info: Frame[1305] - Available VRAM budget has changed: 7845 MB 2026-01-02 16:50:28.608 - Render thread -> Info: Frame[1305] - Available VRAM budget has changed: 6524 MB 2026-01-02 16:50:28.623 - Render thread -> VRAM report about missing bytes is changed from 977047552 Bytes to 999460864 Bytes 2026-01-02 16:50:28.640 - Render thread -> VRAM report about missing bytes is changed from 999460864 Bytes to 1021874176 Bytes 2026-01-02 16:50:28.640 - Render thread -> Info: Frame[1307] - Available VRAM budget has changed: 7803 MB 2026-01-02 16:50:28.640 - Render thread -> Info: Frame[1307] - Available VRAM budget has changed: 6481 MB 2026-01-02 16:50:28.662 - Render thread -> VRAM report about missing bytes is changed from 1021874176 Bytes to 909807616 Bytes 2026-01-02 16:50:28.673 - Render thread -> VRAM report about missing bytes is changed from 909807616 Bytes to 1027510272 Bytes 2026-01-02 16:50:28.690 - Render thread -> VRAM report about missing bytes is changed from 1027510272 Bytes to 1044287488 Bytes 2026-01-02 16:50:28.721 - Render thread -> VRAM report about missing bytes is changed from 1044287488 Bytes to 864980992 Bytes 2026-01-02 16:50:28.725 - Render thread -> VRAM report about missing bytes is changed from 864980992 Bytes to 1044287488 Bytes 2026-01-02 16:50:28.743 - Render thread -> VRAM report about missing bytes is changed from 1044287488 Bytes to 943624192 Bytes 2026-01-02 16:50:28.757 - Render thread -> VRAM report about missing bytes is changed from 943624192 Bytes to 1089114112 Bytes 2026-01-02 16:50:28.773 - Render thread -> VRAM report about missing bytes is changed from 1089114112 Bytes to 1005162496 Bytes 2026-01-02 16:50:28.790 - Render thread -> Info: Frame[1316] - Available VRAM budget has changed: 14706 MB 2026-01-02 16:50:28.790 - Render thread -> VRAM report about missing bytes is changed from 1005162496 Bytes to 900362240 Bytes 2026-01-02 16:50:28.807 - Render thread -> VRAM report about missing bytes is changed from 900362240 Bytes to 800813056 Bytes 2026-01-02 16:50:28.809 - Render thread -> Info: Frame[1317] - Available VRAM budget has changed: 7488 MB 2026-01-02 16:50:28.809 - Render thread -> Info: Frame[1317] - Available VRAM budget has changed: 6168 MB 2026-01-02 16:50:28.824 - Render thread -> VRAM report about missing bytes is changed from 800813056 Bytes to 800911360 Bytes 2026-01-02 16:50:34.328 - Render thread -> VRAM report about missing bytes is changed from 800911360 Bytes to 800727040 Bytes 2026-01-02 16:50:34.895 - Render thread -> Frame [1677] Parallel Render Command Batch RCB-1 created with rcb: 47964065 2026-01-02 16:50:34.895 - Render thread -> Frame [1677] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-2 created with rcb: 974974 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-3 created with rcb: 25048046 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-4 created with rcb: 42281078 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-5 created with rcb: 62687094 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-6 created with rcb: 10114406 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-7 created with rcb: 5195031 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-8 created with rcb: 4276283 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-9 created with rcb: 47964065 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-10 created with rcb: 64746359 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-11 created with rcb: 1276419 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-12 created with rcb: 12337188 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-13 created with rcb: 43213906 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-14 created with rcb: 47207286 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-15 created with rcb: 34618382 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-16 created with rcb: 27874696 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-17 created with rcb: 5609857 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-18 created with rcb: 9842425 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-19 created with rcb: 30447319 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-20 created with rcb: 4627371 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-21 created with rcb: 26440738 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-22 created with rcb: 14364964 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-23 created with rcb: 40528374 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-24 created with rcb: 16606962 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-25 created with rcb: 40919627 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-26 created with rcb: 23039693 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-27 created with rcb: 23270555 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-28 created with rcb: 6599662 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-29 created with rcb: 40517083 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-30 created with rcb: 41521933 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-31 created with rcb: 38819974 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-32 created with rcb: 32182881 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-33 created with rcb: 10802321 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-34 created with rcb: 52928741 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-35 created with rcb: 41261811 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-36 created with rcb: 946296 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-37 created with rcb: 21933475 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-38 created with rcb: 52688766 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-39 created with rcb: 37534316 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-40 created with rcb: 9329896 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-41 created with rcb: 19187783 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-42 created with rcb: 33814385 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-43 created with rcb: 32890206 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-44 created with rcb: 1686443 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-45 created with rcb: 4043953 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-46 created with rcb: 56050134 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-47 created with rcb: 64033907 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-02 16:50:34.912 - Render thread -> Frame [1678] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-02 16:50:34.945 - Render thread -> Frame [1680] Parallel Render Command Batch RCB-48 created with rcb: 919383 2026-01-02 16:50:34.945 - Render thread -> Frame [1680] Parallel Render Command Batch RCB-49 created with rcb: 4043953 2026-01-02 16:50:34.945 - Render thread -> Frame [1680] Parallel Render Command Batch RCB-50 created with rcb: 32890206 2026-01-02 16:50:34.945 - Render thread -> Frame [1680] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-02 16:50:34.945 - Render thread -> Frame [1680] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-02 16:50:34.945 - Render thread -> Frame [1680] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-51 created with rcb: 33814385 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-52 created with rcb: 19187783 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-53 created with rcb: 9329896 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-54 created with rcb: 37534316 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-55 created with rcb: 52688766 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-56 created with rcb: 919383 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-57 created with rcb: 21933475 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-58 created with rcb: 946296 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-59 created with rcb: 4043953 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-60 created with rcb: 32890206 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-61 created with rcb: 41261811 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-62 created with rcb: 52928741 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-63 created with rcb: 10802321 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-64 created with rcb: 32182881 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-65 created with rcb: 38819974 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-66 created with rcb: 41521933 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-67 created with rcb: 40517083 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-68 created with rcb: 6599662 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-69 created with rcb: 23270555 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-70 created with rcb: 23039693 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-71 created with rcb: 40919627 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-72 created with rcb: 16606962 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-73 created with rcb: 40528374 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-74 created with rcb: 14364964 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-75 created with rcb: 26440738 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-76 created with rcb: 4627371 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-77 created with rcb: 30447319 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-78 created with rcb: 9842425 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-79 created with rcb: 5609857 2026-01-02 16:50:34.962 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-80 created with rcb: 27874696 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-02 16:50:34.972 - Render thread -> Frame [1681] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-02 16:50:35.009 - Render thread -> Frame [1683] Parallel Render Command Batch RCB-81 created with rcb: 8480170 2026-01-02 16:50:35.009 - Render thread -> Frame [1683] Parallel Render Command Batch RCB-82 created with rcb: 722063 2026-01-02 16:50:35.030 - Render thread -> Frame [1683] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-02 16:50:35.033 - Render thread -> Frame [1683] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-02 16:50:35.072 - Render thread -> VRAM report about missing bytes is changed from 800727040 Bytes to 801484800 Bytes 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-83 created with rcb: 3571673 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-84 created with rcb: 53685195 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-85 created with rcb: 30447319 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-86 created with rcb: 4627371 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-87 created with rcb: 26440738 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-88 created with rcb: 14364964 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-89 created with rcb: 40528374 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-90 created with rcb: 16606962 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-91 created with rcb: 40919627 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-92 created with rcb: 23039693 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-93 created with rcb: 34618382 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-94 created with rcb: 6599662 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-95 created with rcb: 40517083 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-96 created with rcb: 41521933 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-97 created with rcb: 38819974 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-98 created with rcb: 5609857 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-99 created with rcb: 46140005 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-100 created with rcb: 10802321 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-101 created with rcb: 52928741 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-102 created with rcb: 53164263 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-103 created with rcb: 4043953 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-104 created with rcb: 946296 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-105 created with rcb: 21933475 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-106 created with rcb: 919383 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-107 created with rcb: 52688766 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-108 created with rcb: 37534316 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-109 created with rcb: 9329896 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-110 created with rcb: 19187783 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-111 created with rcb: 33814385 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-112 created with rcb: 47207286 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-113 created with rcb: 43213906 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-114 created with rcb: 23270555 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-115 created with rcb: 32890206 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-116 created with rcb: 8480170 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-117 created with rcb: 1276419 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-118 created with rcb: 64746359 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-119 created with rcb: 47964065 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-120 created with rcb: 4276283 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-121 created with rcb: 5195031 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-122 created with rcb: 10114406 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-123 created with rcb: 62687094 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-124 created with rcb: 42281078 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-125 created with rcb: 25048046 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-126 created with rcb: 974974 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-127 created with rcb: 30010713 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-128 created with rcb: 27674593 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-129 created with rcb: 48049361 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-130 created with rcb: 38950699 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-131 created with rcb: 8263772 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-132 created with rcb: 35971276 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-133 created with rcb: 23620917 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-134 created with rcb: 20162964 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-135 created with rcb: 3442532 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-136 created with rcb: 51559911 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-137 created with rcb: 20480069 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-138 created with rcb: 62037215 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-139 created with rcb: 38681791 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-140 created with rcb: 51800899 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-141 created with rcb: 65579126 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-142 created with rcb: 45679455 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-143 created with rcb: 33416410 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-144 created with rcb: 57908356 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-145 created with rcb: 29678182 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-146 created with rcb: 41504571 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-147 created with rcb: 50122369 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-148 created with rcb: 19886373 2026-01-02 16:50:35.072 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-149 created with rcb: 6072980 2026-01-02 16:50:35.076 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-01-02 16:50:35.081 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-01-02 16:50:35.087 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-01-02 16:50:35.087 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-01-02 16:50:35.087 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-01-02 16:50:35.088 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-01-02 16:50:35.088 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-01-02 16:50:35.088 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-01-02 16:50:35.120 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-01-02 16:50:35.120 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-01-02 16:50:35.120 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-01-02 16:50:35.124 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-01-02 16:50:35.127 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-01-02 16:50:35.130 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-130 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-131 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-133 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-134 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-135 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-136 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-137 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-138 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-139 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-140 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-141 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-142 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-143 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-144 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-145 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-146 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-147 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-148 processed in 1 frames. 2026-01-02 16:50:35.131 - Render thread -> Frame [1684] Parallel Render Command Batch RCB-149 processed in 1 frames. 2026-01-02 16:50:35.160 - Render thread -> VRAM report about missing bytes is changed from 801484800 Bytes to 801312768 Bytes 2026-01-02 16:50:35.167 - Render thread -> VRAM report about missing bytes is changed from 801312768 Bytes to 801497088 Bytes 2026-01-02 16:50:35.177 - Render thread -> VRAM report about missing bytes is changed from 801497088 Bytes to 801656832 Bytes 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-150 created with rcb: 16375185 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-151 created with rcb: 6072980 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-152 created with rcb: 19886373 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-153 created with rcb: 50122369 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-154 created with rcb: 41504571 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-155 created with rcb: 29678182 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-156 created with rcb: 57908356 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-157 created with rcb: 33416410 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-158 created with rcb: 45679455 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-159 created with rcb: 65579126 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-160 created with rcb: 51800899 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-161 created with rcb: 38681791 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-162 created with rcb: 62037215 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-163 created with rcb: 20480069 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-164 created with rcb: 51559911 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-165 created with rcb: 3442532 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-166 created with rcb: 20162964 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-167 created with rcb: 23620917 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-168 created with rcb: 35971276 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-169 created with rcb: 8263772 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-170 created with rcb: 38950699 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-171 created with rcb: 48049361 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-172 created with rcb: 27674593 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-173 created with rcb: 30010713 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-174 created with rcb: 974974 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-175 created with rcb: 25048046 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-176 created with rcb: 42281078 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-177 created with rcb: 62687094 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-178 created with rcb: 10114406 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-179 created with rcb: 5195031 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-180 created with rcb: 4276283 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-181 created with rcb: 47964065 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-182 created with rcb: 64746359 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-183 created with rcb: 1276419 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-184 created with rcb: 8480170 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-185 created with rcb: 32890206 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-186 created with rcb: 23270555 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-187 created with rcb: 43213906 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-188 created with rcb: 47207286 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-189 created with rcb: 33814385 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-190 created with rcb: 19187783 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-191 created with rcb: 9329896 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-192 created with rcb: 37534316 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-193 created with rcb: 52688766 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-194 created with rcb: 919383 2026-01-02 16:50:35.215 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-195 created with rcb: 21933475 2026-01-02 16:50:35.227 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-150 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-151 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-152 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-153 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-154 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-155 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-156 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-157 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-158 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-159 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-160 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-161 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-162 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-163 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-164 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-165 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-166 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-167 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-168 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-169 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-170 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-171 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-172 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-173 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-174 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-175 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-176 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-177 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-178 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-179 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-180 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-181 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-182 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-183 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-184 processed in 1 frames. 2026-01-02 16:50:35.228 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-185 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-186 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-187 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-188 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-189 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-190 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-191 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-192 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-193 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-194 processed in 1 frames. 2026-01-02 16:50:35.229 - Render thread -> Frame [1690] Parallel Render Command Batch RCB-195 processed in 1 frames. 2026-01-02 16:50:35.245 - Render thread -> VRAM report about missing bytes is changed from 801656832 Bytes to 801443840 Bytes 2026-01-02 16:50:35.245 - Render thread -> Frame [1691] Parallel Render Command Batch RCB-196 created with rcb: 32182881 2026-01-02 16:50:35.245 - Render thread -> Frame [1691] Parallel Render Command Batch RCB-197 created with rcb: 21933475 2026-01-02 16:50:35.245 - Render thread -> Frame [1691] Parallel Render Command Batch RCB-198 created with rcb: 919383 2026-01-02 16:50:35.248 - Render thread -> Frame [1691] Parallel Render Command Batch RCB-196 processed in 1 frames. 2026-01-02 16:50:35.249 - Render thread -> Frame [1691] Parallel Render Command Batch RCB-197 processed in 1 frames. 2026-01-02 16:50:35.249 - Render thread -> Frame [1691] Parallel Render Command Batch RCB-198 processed in 1 frames. 2026-01-02 16:50:35.278 - Render thread -> VRAM report about missing bytes is changed from 801443840 Bytes to 801374208 Bytes 2026-01-02 16:50:35.297 - Render thread -> VRAM report about missing bytes is changed from 801374208 Bytes to 801632256 Bytes 2026-01-02 16:50:35.313 - Render thread -> VRAM report about missing bytes is changed from 801632256 Bytes to 801742848 Bytes 2026-01-02 16:50:35.428 - Render thread -> VRAM report about missing bytes is changed from 801742848 Bytes to 802725888 Bytes 2026-01-02 16:50:35.428 - Render thread -> Frame [1701] Parallel Render Command Batch RCB-199 created with rcb: 1686443 2026-01-02 16:50:35.436 - Render thread -> Frame [1701] Parallel Render Command Batch RCB-199 processed in 1 frames. 2026-01-02 16:50:35.445 - Render thread -> VRAM report about missing bytes is changed from 802725888 Bytes to 802566144 Bytes 2026-01-02 16:50:35.445 - Render thread -> Frame [1702] Parallel Render Command Batch RCB-200 created with rcb: 919383 2026-01-02 16:50:35.445 - Render thread -> Frame [1702] Parallel Render Command Batch RCB-201 created with rcb: 21933475 2026-01-02 16:50:35.445 - Render thread -> Frame [1702] Parallel Render Command Batch RCB-202 created with rcb: 32182881 2026-01-02 16:50:35.446 - Render thread -> Frame [1702] Parallel Render Command Batch RCB-200 processed in 1 frames. 2026-01-02 16:50:35.446 - Render thread -> Frame [1702] Parallel Render Command Batch RCB-201 processed in 1 frames. 2026-01-02 16:50:35.446 - Render thread -> Frame [1702] Parallel Render Command Batch RCB-202 processed in 1 frames. 2026-01-02 16:50:35.462 - Render thread -> VRAM report about missing bytes is changed from 802566144 Bytes to 802484224 Bytes 2026-01-02 16:50:35.462 - Render thread -> Frame [1703] Parallel Render Command Batch RCB-203 created with rcb: 11519750 2026-01-02 16:50:35.462 - Render thread -> Frame [1703] Parallel Render Command Batch RCB-204 created with rcb: 37534316 2026-01-02 16:50:35.502 - Render thread -> Frame [1703] Parallel Render Command Batch RCB-203 processed in 1 frames. 2026-01-02 16:50:35.508 - Render thread -> Frame [1703] Parallel Render Command Batch RCB-204 processed in 1 frames. 2026-01-02 16:50:35.535 - Render thread -> VRAM report about missing bytes is changed from 802484224 Bytes to 802443264 Bytes 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-205 created with rcb: 21933475 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-206 created with rcb: 919383 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-207 created with rcb: 58780117 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-208 created with rcb: 32182881 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-209 created with rcb: 7620250 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-210 created with rcb: 33814385 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-211 created with rcb: 47207286 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-212 created with rcb: 1686443 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-213 created with rcb: 64033907 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-214 created with rcb: 32890206 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-215 created with rcb: 41261811 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-216 created with rcb: 8480170 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-217 created with rcb: 11519750 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-218 created with rcb: 64746359 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-219 created with rcb: 1276419 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-220 created with rcb: 9329896 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-221 created with rcb: 19187783 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-222 created with rcb: 4276283 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-223 created with rcb: 10114406 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-224 created with rcb: 23270555 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-225 created with rcb: 42281078 2026-01-02 16:50:35.535 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-226 created with rcb: 25048046 2026-01-02 16:50:35.536 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-205 processed in 1 frames. 2026-01-02 16:50:35.536 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-206 processed in 1 frames. 2026-01-02 16:50:35.579 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-207 processed in 1 frames. 2026-01-02 16:50:35.582 - Render thread -> Frame [1704] Parallel Render Command Batch RCB-208 processed in 1 frames. 2026-01-02 16:50:35.642 - Render thread -> VRAM report about missing bytes is changed from 802443264 Bytes to 802476032 Bytes 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-227 created with rcb: 52688766 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-228 created with rcb: 62687094 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-229 created with rcb: 21933475 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-230 created with rcb: 16318967 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-231 created with rcb: 5195031 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-232 created with rcb: 37534316 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-233 created with rcb: 38950699 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-234 created with rcb: 946296 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-235 created with rcb: 974974 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-236 created with rcb: 35971276 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-237 created with rcb: 23620917 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-238 created with rcb: 32182881 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-239 created with rcb: 20162964 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-240 created with rcb: 3442532 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-241 created with rcb: 58780117 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-242 created with rcb: 8263772 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-243 created with rcb: 62037215 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-244 created with rcb: 38681791 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-245 created with rcb: 51800899 2026-01-02 16:50:35.642 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-246 created with rcb: 65579126 2026-01-02 16:50:35.649 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-209 processed in 2 frames. 2026-01-02 16:50:35.650 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-210 processed in 2 frames. 2026-01-02 16:50:35.650 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-211 processed in 2 frames. 2026-01-02 16:50:35.653 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-212 processed in 2 frames. 2026-01-02 16:50:35.662 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-213 processed in 2 frames. 2026-01-02 16:50:35.673 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-214 processed in 2 frames. 2026-01-02 16:50:35.686 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-215 processed in 2 frames. 2026-01-02 16:50:35.687 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-216 processed in 2 frames. 2026-01-02 16:50:35.687 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-217 processed in 2 frames. 2026-01-02 16:50:35.687 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-218 processed in 2 frames. 2026-01-02 16:50:35.689 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-219 processed in 2 frames. 2026-01-02 16:50:35.693 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-220 processed in 2 frames. 2026-01-02 16:50:35.698 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-221 processed in 2 frames. 2026-01-02 16:50:35.699 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-222 processed in 2 frames. 2026-01-02 16:50:35.700 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-223 processed in 2 frames. 2026-01-02 16:50:35.703 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-224 processed in 2 frames. 2026-01-02 16:50:35.704 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-225 processed in 2 frames. 2026-01-02 16:50:35.704 - Render thread -> Frame [1705] Parallel Render Command Batch RCB-226 processed in 2 frames. 2026-01-02 16:50:35.743 - Render thread -> VRAM report about missing bytes is changed from 802476032 Bytes to 802611200 Bytes 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-247 created with rcb: 20480069 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-248 created with rcb: 1686443 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-249 created with rcb: 47207286 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-250 created with rcb: 43213906 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-251 created with rcb: 32890206 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-252 created with rcb: 47964065 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-253 created with rcb: 45679455 2026-01-02 16:50:35.743 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-254 created with rcb: 9842425 2026-01-02 16:50:35.763 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-227 processed in 2 frames. 2026-01-02 16:50:35.766 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-228 processed in 2 frames. 2026-01-02 16:50:35.767 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-229 processed in 2 frames. 2026-01-02 16:50:35.783 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-230 processed in 2 frames. 2026-01-02 16:50:35.788 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-231 processed in 2 frames. 2026-01-02 16:50:35.792 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-232 processed in 2 frames. 2026-01-02 16:50:35.792 - Render thread -> Frame [1706] Parallel Render Command Batch RCB-233 processed in 2 frames. 2026-01-02 16:50:35.895 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 16:50:35.933 - Render thread -> VRAM report about missing bytes is changed from 802611200 Bytes to 802779136 Bytes 2026-01-02 16:50:35.933 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-255 created with rcb: 919383 2026-01-02 16:50:35.933 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-256 created with rcb: 48049361 2026-01-02 16:50:35.933 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-257 created with rcb: 30010713 2026-01-02 16:50:35.933 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-258 created with rcb: 51559911 2026-01-02 16:50:35.933 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-259 created with rcb: 27674593 2026-01-02 16:50:35.933 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-260 created with rcb: 12337188 2026-01-02 16:50:35.933 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-261 created with rcb: 27874696 2026-01-02 16:50:35.947 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-234 processed in 3 frames. 2026-01-02 16:50:35.952 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-235 processed in 3 frames. 2026-01-02 16:50:35.954 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-236 processed in 3 frames. 2026-01-02 16:50:35.962 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-237 processed in 3 frames. 2026-01-02 16:50:35.969 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-238 processed in 3 frames. 2026-01-02 16:50:35.969 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-239 processed in 3 frames. 2026-01-02 16:50:35.971 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-240 processed in 3 frames. 2026-01-02 16:50:35.989 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-241 processed in 3 frames. 2026-01-02 16:50:35.994 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-242 processed in 3 frames. 2026-01-02 16:50:35.994 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-243 processed in 3 frames. 2026-01-02 16:50:35.996 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-244 processed in 3 frames. 2026-01-02 16:50:35.996 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-245 processed in 3 frames. 2026-01-02 16:50:35.996 - Render thread -> Frame [1707] Parallel Render Command Batch RCB-246 processed in 3 frames. 2026-01-02 16:50:36.088 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 16:50:36.120 - Render thread -> VRAM report about missing bytes is changed from 802779136 Bytes to 802824192 Bytes 2026-01-02 16:50:36.124 - Render thread -> Frame [1708] Parallel Render Command Batch RCB-247 processed in 3 frames. 2026-01-02 16:50:36.126 - Render thread -> Frame [1708] Parallel Render Command Batch RCB-248 processed in 3 frames. 2026-01-02 16:50:36.129 - Render thread -> Frame [1708] Parallel Render Command Batch RCB-249 processed in 3 frames. 2026-01-02 16:50:36.171 - Render thread -> Frame [1708] Parallel Render Command Batch RCB-250 processed in 3 frames. 2026-01-02 16:50:36.174 - Render thread -> Frame [1708] Parallel Render Command Batch RCB-251 processed in 3 frames. 2026-01-02 16:50:36.270 - Render thread -> VRAM report about missing bytes is changed from 802824192 Bytes to 802816000 Bytes 2026-01-02 16:50:36.282 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-252 processed in 4 frames. 2026-01-02 16:50:36.289 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-253 processed in 4 frames. 2026-01-02 16:50:36.329 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-254 processed in 4 frames. 2026-01-02 16:50:36.429 - Render thread -> VRAM report about missing bytes is changed from 802816000 Bytes to 802791424 Bytes 2026-01-02 16:50:36.461 - Render thread -> Frame [1710] Parallel Render Command Batch RCB-255 processed in 4 frames. 2026-01-02 16:50:36.524 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-02 16:50:36.609 - Render thread -> VRAM report about missing bytes is changed from 802791424 Bytes to 802811904 Bytes 2026-01-02 16:50:36.609 - Render thread -> Frame [1711] Parallel Render Command Batch RCB-262 created with rcb: 56050134 2026-01-02 16:50:36.609 - Render thread -> Frame [1711] Parallel Render Command Batch RCB-263 created with rcb: 50135428 2026-01-02 16:50:36.615 - Render thread -> Frame [1711] Parallel Render Command Batch RCB-256 processed in 5 frames. 2026-01-02 16:50:36.659 - Render thread -> Frame [1711] Parallel Render Command Batch RCB-257 processed in 5 frames. 2026-01-02 16:50:36.706 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 16:50:36.795 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-02 16:50:36.824 - Render thread -> VRAM report about missing bytes is changed from 802811904 Bytes to 802885632 Bytes 2026-01-02 16:50:36.836 - Render thread -> Frame [1712] Parallel Render Command Batch RCB-258 processed in 6 frames. 2026-01-02 16:50:36.872 - Render thread -> Frame [1712] Parallel Render Command Batch RCB-259 processed in 6 frames. 2026-01-02 16:50:36.929 - Render thread -> VRAM report about missing bytes is changed from 802885632 Bytes to 803885056 Bytes 2026-01-02 16:50:36.958 - Render thread -> Frame [1713] Parallel Render Command Batch RCB-260 processed in 7 frames. 2026-01-02 16:50:37.057 - Render thread -> Frame [1714] Parallel Render Command Batch RCB-261 processed in 8 frames. 2026-01-02 16:50:37.294 - Render thread -> Frame [1716] Parallel Render Command Batch RCB-262 processed in 6 frames. 2026-01-02 16:50:37.385 - Render thread -> VRAM report about missing bytes is changed from 803885056 Bytes to 803913728 Bytes 2026-01-02 16:50:37.515 - Render thread -> Frame [1718] Parallel Render Command Batch RCB-263 processed in 8 frames. 2026-01-02 16:50:37.551 - Render thread -> Frame [1719] Parallel Render Command Batch RCB-264 created with rcb: 722063 2026-01-02 16:50:37.912 - Render thread -> VRAM report about missing bytes is changed from 803913728 Bytes to 807256064 Bytes 2026-01-02 16:50:38.101 - Render thread -> VRAM report about missing bytes is changed from 807256064 Bytes to 819838976 Bytes 2026-01-02 16:50:38.109 - Render thread -> Frame [1723] Parallel Render Command Batch RCB-264 processed in 5 frames. 2026-01-02 16:50:38.153 - Render thread -> VRAM report about missing bytes is changed from 819838976 Bytes to 820887552 Bytes 2026-01-02 16:50:38.186 - Render thread -> VRAM report about missing bytes is changed from 820887552 Bytes to 820932608 Bytes 2026-01-02 16:50:38.278 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-02 16:50:38.278 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-02 16:50:38.283 - Render thread -> VRAM report about missing bytes is changed from 820932608 Bytes to 820752384 Bytes 2026-01-02 16:50:38.300 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 16:50:38.301 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 16:50:38.322 - Render thread -> VRAM report about missing bytes is changed from 820752384 Bytes to 820637696 Bytes 2026-01-02 16:50:38.340 - Render thread -> VRAM report about missing bytes is changed from 820637696 Bytes to 820944896 Bytes 2026-01-02 16:50:38.379 - Render thread -> VRAM report about missing bytes is changed from 820944896 Bytes to 821719040 Bytes 2026-01-02 16:50:38.477 - Render thread -> VRAM report about missing bytes is changed from 821719040 Bytes to 823549952 Bytes 2026-01-02 16:50:38.579 - Render thread -> VRAM report about missing bytes is changed from 823549952 Bytes to 823517184 Bytes 2026-01-02 16:50:38.663 - Render thread -> VRAM report about missing bytes is changed from 823517184 Bytes to 823578624 Bytes 2026-01-02 16:50:44.412 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 16:50:44.412 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 16:50:44.421 - Render thread -> VRAM report about missing bytes is changed from 823578624 Bytes to 825171968 Bytes 2026-01-02 16:50:44.432 - Render thread -> VRAM report about missing bytes is changed from 825171968 Bytes to 825278464 Bytes 2026-01-02 16:50:44.447 - Render thread -> VRAM report about missing bytes is changed from 825278464 Bytes to 825884672 Bytes 2026-01-02 16:50:47.209 - Render thread -> VRAM report about missing bytes is changed from 825884672 Bytes to 825847808 Bytes 2026-01-02 16:50:47.227 - Render thread -> VRAM report about missing bytes is changed from 825847808 Bytes to 825864192 Bytes 2026-01-02 16:50:47.271 - Render thread -> VRAM report about missing bytes is changed from 825864192 Bytes to 827240448 Bytes 2026-01-02 16:50:47.638 - Render thread -> VRAM report about missing bytes is changed from 827240448 Bytes to 828682240 Bytes 2026-01-02 16:50:47.971 - Render thread -> VRAM report about missing bytes is changed from 828682240 Bytes to 829337600 Bytes 2026-01-02 16:50:48.048 - Render thread -> VRAM report about missing bytes is changed from 829337600 Bytes to 829554688 Bytes 2026-01-02 16:50:48.065 - Render thread -> VRAM report about missing bytes is changed from 829554688 Bytes to 829616128 Bytes 2026-01-02 16:50:48.138 - Render thread -> VRAM report about missing bytes is changed from 829616128 Bytes to 831062016 Bytes 2026-01-02 16:50:48.172 - Render thread -> VRAM report about missing bytes is changed from 831062016 Bytes to 831123456 Bytes 2026-01-02 16:50:48.307 - Render thread -> Info: Frame[2309] - Available VRAM budget has changed: 6115 MB 2026-01-02 16:50:48.330 - Render thread -> VRAM report about missing bytes is changed from 831123456 Bytes to 831246336 Bytes 2026-01-02 16:50:48.390 - Render thread -> VRAM report about missing bytes is changed from 831246336 Bytes to 831074304 Bytes 2026-01-02 16:50:48.489 - Render thread -> VRAM report about missing bytes is changed from 831074304 Bytes to 830951424 Bytes 2026-01-02 16:50:48.523 - Render thread -> VRAM report about missing bytes is changed from 830951424 Bytes to 830910464 Bytes 2026-01-02 16:50:48.831 - Render thread -> Info: Frame[2339] - Available VRAM budget has changed: 8298 MB 2026-01-02 16:50:48.851 - Render thread -> Info: Frame[2341] - Available VRAM budget has changed: 6167 MB 2026-01-02 16:50:49.305 - Render thread -> Info: Frame[2369] - Available VRAM budget has changed: 6974 MB 2026-01-02 16:50:49.322 - Render thread -> VRAM report about missing bytes is changed from 830910464 Bytes to 1122283520 Bytes 2026-01-02 16:50:49.339 - Render thread -> VRAM report about missing bytes is changed from 1122283520 Bytes to 830910464 Bytes 2026-01-02 16:50:49.588 - Render thread -> Info: Frame[2386] - Available VRAM budget has changed: 15021 MB 2026-01-02 16:50:50.106 - Render thread -> Info: Frame[2417] - Available VRAM budget has changed: 8587 MB 2026-01-02 16:50:50.605 - Render thread -> Info: Frame[2447] - Available VRAM budget has changed: 7262 MB 2026-01-02 16:50:51.772 - Render thread -> Info: Frame[2517] - Available VRAM budget has changed: 7210 MB 2026-01-02 16:50:51.788 - Render thread -> VRAM report about missing bytes is changed from 830910464 Bytes to 831320064 Bytes 2026-01-02 16:50:51.855 - Render thread -> VRAM report about missing bytes is changed from 831320064 Bytes to 831205376 Bytes 2026-01-02 16:50:51.892 - Render thread -> VRAM report about missing bytes is changed from 831205376 Bytes to 831148032 Bytes 2026-01-02 16:50:52.054 - Render thread -> VRAM report about missing bytes is changed from 831148032 Bytes to 831270912 Bytes 2026-01-02 16:50:52.122 - Render thread -> VRAM report about missing bytes is changed from 831270912 Bytes to 831311872 Bytes 2026-01-02 16:50:52.288 - Render thread -> VRAM report about missing bytes is changed from 831311872 Bytes to 831721472 Bytes 2026-01-02 16:50:52.324 - Render thread -> VRAM report about missing bytes is changed from 831721472 Bytes to 831393792 Bytes 2026-01-02 16:50:52.356 - Render thread -> VRAM report about missing bytes is changed from 831393792 Bytes to 831418368 Bytes 2026-01-02 16:50:52.389 - Render thread -> VRAM report about missing bytes is changed from 831418368 Bytes to 830836736 Bytes 2026-01-02 16:50:52.739 - Render thread -> Info: Frame[2575] - Available VRAM budget has changed: 7118 MB 2026-01-02 16:50:52.790 - Render thread -> VRAM report about missing bytes is changed from 830836736 Bytes to 830812160 Bytes 2026-01-02 16:50:53.388 - Render thread -> VRAM report about missing bytes is changed from 830812160 Bytes to 830820352 Bytes 2026-01-02 16:50:53.405 - Render thread -> VRAM report about missing bytes is changed from 830820352 Bytes to 830824448 Bytes 2026-01-02 16:50:53.521 - Render thread -> VRAM report about missing bytes is changed from 830824448 Bytes to 830828544 Bytes 2026-01-02 16:50:53.688 - Render thread -> VRAM report about missing bytes is changed from 830828544 Bytes to 830832640 Bytes 2026-01-02 16:50:53.786 - Render thread -> VRAM report about missing bytes is changed from 830832640 Bytes to 830836736 Bytes 2026-01-02 16:50:53.841 - Render thread -> VRAM report about missing bytes is changed from 830836736 Bytes to 832409600 Bytes 2026-01-02 16:50:53.872 - Render thread -> Info: Frame[2643] - Available VRAM budget has changed: 7078 MB 2026-01-02 16:50:53.971 - Render thread -> VRAM report about missing bytes is changed from 832409600 Bytes to 832413696 Bytes 2026-01-02 16:50:54.071 - Render thread -> VRAM report about missing bytes is changed from 832413696 Bytes to 832417792 Bytes 2026-01-02 16:50:54.088 - Render thread -> VRAM report about missing bytes is changed from 832417792 Bytes to 834056192 Bytes 2026-01-02 16:50:54.204 - Render thread -> VRAM report about missing bytes is changed from 834056192 Bytes to 834060288 Bytes 2026-01-02 16:50:54.271 - Render thread -> VRAM report about missing bytes is changed from 834060288 Bytes to 834064384 Bytes 2026-01-02 16:50:54.438 - Render thread -> VRAM report about missing bytes is changed from 834064384 Bytes to 834068480 Bytes 2026-01-02 16:50:54.455 - Render thread -> VRAM report about missing bytes is changed from 834068480 Bytes to 834072576 Bytes 2026-01-02 16:50:54.471 - Render thread -> VRAM report about missing bytes is changed from 834072576 Bytes to 834076672 Bytes 2026-01-02 16:50:54.521 - Render thread -> VRAM report about missing bytes is changed from 834076672 Bytes to 834117632 Bytes 2026-01-02 16:50:54.721 - Render thread -> VRAM report about missing bytes is changed from 834117632 Bytes to 834240512 Bytes 2026-01-02 16:50:54.788 - Render thread -> VRAM report about missing bytes is changed from 834240512 Bytes to 834068480 Bytes 2026-01-02 16:50:55.188 - Render thread -> VRAM report about missing bytes is changed from 834068480 Bytes to 834240512 Bytes 2026-01-02 16:50:55.354 - Render thread -> VRAM report about missing bytes is changed from 834240512 Bytes to 834281472 Bytes 2026-01-02 16:50:56.121 - Render thread -> VRAM report about missing bytes is changed from 834281472 Bytes to 834453504 Bytes 2026-01-02 16:50:56.505 - Render thread -> Info: Frame[2801] - Available VRAM budget has changed: 7040 MB 2026-01-02 16:50:56.521 - Render thread -> VRAM report about missing bytes is changed from 834453504 Bytes to 834625536 Bytes 2026-01-02 16:50:56.554 - Render thread -> VRAM report about missing bytes is changed from 834625536 Bytes to 834797568 Bytes 2026-01-02 16:50:56.921 - Render thread -> VRAM report about missing bytes is changed from 834797568 Bytes to 834732032 Bytes 2026-01-02 16:50:56.955 - Render thread -> VRAM report about missing bytes is changed from 834732032 Bytes to 834830336 Bytes 2026-01-02 16:50:57.306 - Render thread -> Info: Frame[2849] - Available VRAM budget has changed: 6982 MB 2026-01-02 16:50:57.362 - Render thread -> VRAM report about missing bytes is changed from 834830336 Bytes to 834445312 Bytes 2026-01-02 16:50:57.588 - Render thread -> VRAM report about missing bytes is changed from 834445312 Bytes to 834273280 Bytes 2026-01-02 16:50:57.805 - Render thread -> Info: Frame[2879] - Available VRAM budget has changed: 6866 MB 2026-01-02 16:50:57.900 - Render thread -> VRAM report about missing bytes is changed from 834273280 Bytes to 834256896 Bytes 2026-01-02 16:50:57.923 - Render thread -> VRAM report about missing bytes is changed from 834256896 Bytes to 834240512 Bytes 2026-01-02 16:50:58.255 - Render thread -> VRAM report about missing bytes is changed from 834240512 Bytes to 834281472 Bytes 2026-01-02 16:50:59.156 - Render thread -> VRAM report about missing bytes is changed from 834281472 Bytes to 834297856 Bytes 2026-01-02 16:50:59.873 - Render thread -> Info: Frame[3003] - Available VRAM budget has changed: 7052 MB 2026-01-02 16:51:00.459 - Render thread -> Info: Frame[3037] - Available VRAM budget has changed: 8357 MB 2026-01-02 16:51:00.459 - Render thread -> Info: Frame[3037] - Available VRAM budget has changed: 6822 MB 2026-01-02 16:51:00.491 - Render thread -> VRAM report about missing bytes is changed from 834297856 Bytes to 834314240 Bytes 2026-01-02 16:51:00.523 - Render thread -> VRAM report about missing bytes is changed from 834314240 Bytes to 834273280 Bytes 2026-01-02 16:51:00.972 - Render thread -> Info: Frame[3069] - Available VRAM budget has changed: 8580 MB 2026-01-02 16:51:00.988 - Render thread -> VRAM report about missing bytes is changed from 834273280 Bytes to 834445312 Bytes 2026-01-02 16:51:01.473 - Render thread -> Info: Frame[3099] - Available VRAM budget has changed: 7033 MB 2026-01-02 16:51:01.654 - Render thread -> VRAM report about missing bytes is changed from 834445312 Bytes to 834617344 Bytes 2026-01-02 16:51:05.009 - Render thread -> VRAM report about missing bytes is changed from 834617344 Bytes to 834555904 Bytes 2026-01-02 16:51:05.011 - Render thread -> Info: Frame[3309] - Available VRAM budget has changed: 8508 MB 2026-01-02 16:51:05.011 - Render thread -> Info: Frame[3309] - Available VRAM budget has changed: 6960 MB 2026-01-02 16:51:05.044 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:51:05.044 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:51:05.044 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:51:05.044 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:51:05.056 - Render thread -> VRAM report about missing bytes is changed from 834555904 Bytes to 834211840 Bytes 2026-01-02 16:51:05.091 - Render thread -> VRAM report about missing bytes is changed from 834211840 Bytes to 833826816 Bytes 2026-01-02 16:51:05.538 - Render thread -> Info: Frame[3343] - Available VRAM budget has changed: 8580 MB 2026-01-02 16:51:06.038 - Render thread -> Info: Frame[3373] - Available VRAM budget has changed: 7034 MB 2026-01-02 16:51:10.655 - Render thread -> VRAM report about missing bytes is changed from 833826816 Bytes to 833867776 Bytes 2026-01-02 16:51:11.854 - Render thread -> VRAM report about missing bytes is changed from 833867776 Bytes to 833871872 Bytes 2026-01-02 16:51:11.955 - Render thread -> VRAM report about missing bytes is changed from 833871872 Bytes to 833875968 Bytes 2026-01-02 16:51:12.038 - Render thread -> VRAM report about missing bytes is changed from 833875968 Bytes to 833880064 Bytes 2026-01-02 16:51:12.105 - Render thread -> VRAM report about missing bytes is changed from 833880064 Bytes to 833884160 Bytes 2026-01-02 16:51:12.121 - Render thread -> VRAM report about missing bytes is changed from 833884160 Bytes to 834056192 Bytes 2026-01-02 16:51:13.023 - Render thread -> VRAM report about missing bytes is changed from 834056192 Bytes to 833884160 Bytes 2026-01-02 16:51:13.209 - Render thread -> Info: Frame[3803] - Available VRAM budget has changed: 6951 MB 2026-01-02 16:51:13.289 - Render thread -> VRAM report about missing bytes is changed from 833884160 Bytes to 833851392 Bytes 2026-01-02 16:51:13.688 - Render thread -> VRAM report about missing bytes is changed from 833851392 Bytes to 833892352 Bytes 2026-01-02 16:51:14.788 - Render thread -> VRAM report about missing bytes is changed from 833892352 Bytes to 833908736 Bytes 2026-01-02 16:51:15.306 - Render thread -> Info: Frame[3929] - Available VRAM budget has changed: 7136 MB 2026-01-02 16:51:18.851 - Render thread -> Info: Frame[4141] - Available VRAM budget has changed: 8479 MB 2026-01-02 16:51:18.851 - Render thread -> Info: Frame[4141] - Available VRAM budget has changed: 7015 MB 2026-01-02 16:51:18.854 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:51:18.854 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:51:18.854 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:51:18.854 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:51:18.888 - Render thread -> VRAM report about missing bytes is changed from 833908736 Bytes to 834097152 Bytes 2026-01-02 16:51:18.923 - Render thread -> VRAM report about missing bytes is changed from 834097152 Bytes to 833843200 Bytes 2026-01-02 16:51:18.966 - Render thread -> VRAM report about missing bytes is changed from 833843200 Bytes to 833720320 Bytes 2026-01-02 16:51:19.405 - Render thread -> Info: Frame[4175] - Available VRAM budget has changed: 8581 MB 2026-01-02 16:51:19.905 - Render thread -> Info: Frame[4205] - Available VRAM budget has changed: 7118 MB 2026-01-02 16:51:24.219 - Render thread -> Info: Frame[4463] - Available VRAM budget has changed: 8358 MB 2026-01-02 16:51:24.219 - Render thread -> Info: Frame[4463] - Available VRAM budget has changed: 6920 MB 2026-01-02 16:51:24.439 - Render thread -> Info: Frame[4477] - Available VRAM budget has changed: 6833 MB 2026-01-02 16:51:24.556 - Render thread -> VRAM report about missing bytes is changed from 833720320 Bytes to 833843200 Bytes 2026-01-02 16:51:24.588 - Render thread -> VRAM report about missing bytes is changed from 833843200 Bytes to 834015232 Bytes 2026-01-02 16:51:24.622 - Render thread -> VRAM report about missing bytes is changed from 834015232 Bytes to 833843200 Bytes 2026-01-02 16:51:24.655 - Render thread -> VRAM report about missing bytes is changed from 833843200 Bytes to 834015232 Bytes 2026-01-02 16:51:24.739 - Render thread -> Info: Frame[4495] - Available VRAM budget has changed: 8576 MB 2026-01-02 16:51:24.921 - Render thread -> VRAM report about missing bytes is changed from 834015232 Bytes to 834056192 Bytes 2026-01-02 16:51:25.239 - Render thread -> VRAM report about missing bytes is changed from 834056192 Bytes to 835760128 Bytes 2026-01-02 16:51:25.240 - Render thread -> Info: Frame[4525] - Available VRAM budget has changed: 7044 MB 2026-01-02 16:51:25.555 - Render thread -> VRAM report about missing bytes is changed from 835760128 Bytes to 835932160 Bytes 2026-01-02 16:51:26.989 - Render thread -> VRAM report about missing bytes is changed from 835932160 Bytes to 836456448 Bytes 2026-01-02 16:51:27.006 - Render thread -> Info: Frame[4631] - Available VRAM budget has changed: 8471 MB 2026-01-02 16:51:27.006 - Render thread -> Info: Frame[4631] - Available VRAM budget has changed: 6939 MB 2026-01-02 16:51:27.022 - Render thread -> VRAM report about missing bytes is changed from 836456448 Bytes to 836497408 Bytes 2026-01-02 16:51:27.089 - Render thread -> VRAM report about missing bytes is changed from 836497408 Bytes to 836153344 Bytes 2026-01-02 16:51:27.572 - Render thread -> Info: Frame[4665] - Available VRAM budget has changed: 8574 MB 2026-01-02 16:51:28.072 - Render thread -> Info: Frame[4695] - Available VRAM budget has changed: 7074 MB 2026-01-02 16:51:29.872 - Render thread -> Info: Frame[4803] - Available VRAM budget has changed: 7038 MB 2026-01-02 16:51:29.888 - Render thread -> VRAM report about missing bytes is changed from 836153344 Bytes to 836325376 Bytes 2026-01-02 16:51:29.988 - Render thread -> VRAM report about missing bytes is changed from 836325376 Bytes to 836497408 Bytes 2026-01-02 16:51:30.055 - Render thread -> VRAM report about missing bytes is changed from 836497408 Bytes to 836669440 Bytes 2026-01-02 16:51:30.088 - Render thread -> VRAM report about missing bytes is changed from 836669440 Bytes to 836841472 Bytes 2026-01-02 16:51:30.156 - Render thread -> VRAM report about missing bytes is changed from 836841472 Bytes to 837013504 Bytes 2026-01-02 16:51:30.221 - Render thread -> VRAM report about missing bytes is changed from 837013504 Bytes to 837308416 Bytes 2026-01-02 16:51:30.321 - Render thread -> VRAM report about missing bytes is changed from 837308416 Bytes to 837480448 Bytes 2026-01-02 16:51:30.655 - Render thread -> VRAM report about missing bytes is changed from 837480448 Bytes to 837603328 Bytes 2026-01-02 16:51:30.722 - Render thread -> VRAM report about missing bytes is changed from 837603328 Bytes to 837431296 Bytes 2026-01-02 16:51:31.022 - Render thread -> VRAM report about missing bytes is changed from 837431296 Bytes to 837390336 Bytes 2026-01-02 16:51:31.106 - Render thread -> Info: Frame[4877] - Available VRAM budget has changed: 7120 MB 2026-01-02 16:51:31.155 - Render thread -> VRAM report about missing bytes is changed from 837390336 Bytes to 837636096 Bytes 2026-01-02 16:51:31.173 - Render thread -> Info: Frame[4881] - Available VRAM budget has changed: 7156 MB 2026-01-02 16:51:31.257 - Render thread -> VRAM report about missing bytes is changed from 837636096 Bytes to 837292032 Bytes 2026-01-02 16:51:31.355 - Render thread -> VRAM report about missing bytes is changed from 837292032 Bytes to 837537792 Bytes 2026-01-02 16:51:31.422 - Render thread -> VRAM report about missing bytes is changed from 837537792 Bytes to 837193728 Bytes 2026-01-02 16:51:31.488 - Render thread -> VRAM report about missing bytes is changed from 837193728 Bytes to 837365760 Bytes 2026-01-02 16:51:31.555 - Render thread -> VRAM report about missing bytes is changed from 837365760 Bytes to 837242880 Bytes 2026-01-02 16:51:31.672 - Render thread -> Info: Frame[4911] - Available VRAM budget has changed: 8438 MB 2026-01-02 16:51:31.672 - Render thread -> Info: Frame[4911] - Available VRAM budget has changed: 7021 MB 2026-01-02 16:51:31.722 - Render thread -> VRAM report about missing bytes is changed from 837242880 Bytes to 837586944 Bytes 2026-01-02 16:51:31.789 - Render thread -> VRAM report about missing bytes is changed from 837586944 Bytes to 837464064 Bytes 2026-01-02 16:51:31.824 - Render thread -> VRAM report about missing bytes is changed from 837464064 Bytes to 837341184 Bytes 2026-01-02 16:51:32.521 - Render thread -> VRAM report about missing bytes is changed from 837341184 Bytes to 837382144 Bytes 2026-01-02 16:51:33.092 - Render thread -> VRAM report about missing bytes is changed from 837382144 Bytes to 839217152 Bytes 2026-01-02 16:51:33.355 - Render thread -> VRAM report about missing bytes is changed from 839217152 Bytes to 839266304 Bytes 2026-01-02 16:51:34.915 - Render thread -> Info: Frame[5103] - Available VRAM budget has changed: 8183 MB 2026-01-02 16:51:34.915 - Render thread -> Info: Frame[5103] - Available VRAM budget has changed: 6760 MB 2026-01-02 16:51:35.062 - Render thread -> VRAM report about missing bytes is changed from 839266304 Bytes to 839053312 Bytes 2026-01-02 16:51:35.645 - Render thread -> Info: Frame[5137] - Available VRAM budget has changed: 8404 MB 2026-01-02 16:51:36.145 - Render thread -> Info: Frame[5167] - Available VRAM budget has changed: 6981 MB 2026-01-02 16:52:00.227 - Render thread -> VRAM report about missing bytes is changed from 839053312 Bytes to 839094272 Bytes 2026-01-02 16:52:00.678 - Render thread -> Info: Frame[6639] - Available VRAM budget has changed: 8511 MB 2026-01-02 16:52:01.178 - Render thread -> Info: Frame[6669] - Available VRAM budget has changed: 7069 MB 2026-01-02 16:52:02.559 - Render thread -> Info: Frame[6751] - Available VRAM budget has changed: 8447 MB 2026-01-02 16:52:02.559 - Render thread -> Info: Frame[6751] - Available VRAM budget has changed: 7004 MB 2026-01-02 16:52:02.567 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:52:02.567 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:52:02.567 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:52:02.567 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:52:02.663 - Render thread -> VRAM report about missing bytes is changed from 839094272 Bytes to 838963200 Bytes 2026-01-02 16:52:03.111 - Render thread -> Info: Frame[6785] - Available VRAM budget has changed: 8519 MB 2026-01-02 16:52:03.612 - Render thread -> Info: Frame[6815] - Available VRAM budget has changed: 7078 MB 2026-01-02 16:52:08.294 - Render thread -> VRAM report about missing bytes is changed from 838963200 Bytes to 839135232 Bytes 2026-01-02 16:52:09.312 - Render thread -> Info: Frame[7157] - Available VRAM budget has changed: 7116 MB 2026-01-02 16:52:09.378 - Render thread -> Info: Frame[7161] - Available VRAM budget has changed: 7152 MB 2026-01-02 16:52:09.695 - Render thread -> VRAM report about missing bytes is changed from 839135232 Bytes to 839258112 Bytes 2026-01-02 16:52:09.762 - Render thread -> VRAM report about missing bytes is changed from 839258112 Bytes to 839086080 Bytes 2026-01-02 16:52:09.828 - Render thread -> VRAM report about missing bytes is changed from 839086080 Bytes to 839774208 Bytes 2026-01-02 16:52:09.862 - Render thread -> VRAM report about missing bytes is changed from 839774208 Bytes to 839897088 Bytes 2026-01-02 16:52:09.879 - Render thread -> Info: Frame[7191] - Available VRAM budget has changed: 7065 MB 2026-01-02 16:52:09.896 - Render thread -> VRAM report about missing bytes is changed from 839897088 Bytes to 839405568 Bytes 2026-01-02 16:52:09.929 - Render thread -> VRAM report about missing bytes is changed from 839405568 Bytes to 839356416 Bytes 2026-01-02 16:52:09.995 - Render thread -> VRAM report about missing bytes is changed from 839356416 Bytes to 839241728 Bytes 2026-01-02 16:52:10.028 - Render thread -> VRAM report about missing bytes is changed from 839241728 Bytes to 839184384 Bytes 2026-01-02 16:52:10.129 - Render thread -> VRAM report about missing bytes is changed from 839184384 Bytes to 839151616 Bytes 2026-01-02 16:52:10.361 - Render thread -> VRAM report about missing bytes is changed from 839151616 Bytes to 839323648 Bytes 2026-01-02 16:52:10.394 - Render thread -> VRAM report about missing bytes is changed from 839323648 Bytes to 839495680 Bytes 2026-01-02 16:52:10.428 - Render thread -> VRAM report about missing bytes is changed from 839495680 Bytes to 839667712 Bytes 2026-01-02 16:52:11.761 - Render thread -> VRAM report about missing bytes is changed from 839667712 Bytes to 839708672 Bytes 2026-01-02 16:52:13.179 - Render thread -> Info: Frame[7389] - Available VRAM budget has changed: 7023 MB 2026-01-02 16:52:13.195 - Render thread -> VRAM report about missing bytes is changed from 839708672 Bytes to 840052736 Bytes 2026-01-02 16:52:13.229 - Render thread -> VRAM report about missing bytes is changed from 840052736 Bytes to 839020544 Bytes 2026-01-02 16:52:13.263 - Render thread -> VRAM report about missing bytes is changed from 839020544 Bytes to 838897664 Bytes 2026-01-02 16:52:13.296 - Render thread -> VRAM report about missing bytes is changed from 838897664 Bytes to 838774784 Bytes 2026-01-02 16:52:13.494 - Render thread -> VRAM report about missing bytes is changed from 838774784 Bytes to 838807552 Bytes 2026-01-02 16:52:13.529 - Render thread -> VRAM report about missing bytes is changed from 838807552 Bytes to 838078464 Bytes 2026-01-02 16:52:13.611 - Render thread -> Info: Frame[7415] - Available VRAM budget has changed: 6988 MB 2026-01-02 16:52:13.628 - Render thread -> VRAM report about missing bytes is changed from 838078464 Bytes to 838119424 Bytes 2026-01-02 16:52:14.327 - Render thread -> VRAM report about missing bytes is changed from 838119424 Bytes to 838291456 Bytes 2026-01-02 16:52:14.361 - Render thread -> VRAM report about missing bytes is changed from 838291456 Bytes to 838119424 Bytes 2026-01-02 16:52:16.612 - Render thread -> Info: Frame[7595] - Available VRAM budget has changed: 6914 MB 2026-01-02 16:52:17.078 - Render thread -> Info: Frame[7623] - Available VRAM budget has changed: 6799 MB 2026-01-02 16:52:17.164 - Render thread -> VRAM report about missing bytes is changed from 838119424 Bytes to 838086656 Bytes 2026-01-02 16:52:17.527 - Render thread -> VRAM report about missing bytes is changed from 838086656 Bytes to 838127616 Bytes 2026-01-02 16:52:18.427 - Render thread -> VRAM report about missing bytes is changed from 838127616 Bytes to 838144000 Bytes 2026-01-02 16:52:19.183 - Render thread -> Info: Frame[7749] - Available VRAM budget has changed: 6984 MB 2026-01-02 16:52:20.245 - Render thread -> Info: Frame[7813] - Available VRAM budget has changed: 8418 MB 2026-01-02 16:52:20.245 - Render thread -> Info: Frame[7813] - Available VRAM budget has changed: 6884 MB 2026-01-02 16:52:20.294 - Render thread -> VRAM report about missing bytes is changed from 838144000 Bytes to 838160384 Bytes 2026-01-02 16:52:20.329 - Render thread -> VRAM report about missing bytes is changed from 838160384 Bytes to 838119424 Bytes 2026-01-02 16:52:20.912 - Render thread -> Info: Frame[7853] - Available VRAM budget has changed: 8512 MB 2026-01-02 16:52:21.412 - Render thread -> Info: Frame[7883] - Available VRAM budget has changed: 6981 MB 2026-01-02 16:52:23.619 - Render thread -> Info: Frame[8013] - Available VRAM budget has changed: 8448 MB 2026-01-02 16:52:23.619 - Render thread -> Info: Frame[8013] - Available VRAM budget has changed: 6892 MB 2026-01-02 16:52:23.627 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:52:23.627 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:52:23.627 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:52:23.627 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:52:23.745 - Render thread -> VRAM report about missing bytes is changed from 838119424 Bytes to 837906432 Bytes 2026-01-02 16:52:24.261 - Render thread -> Info: Frame[8047] - Available VRAM budget has changed: 8520 MB 2026-01-02 16:52:24.761 - Render thread -> Info: Frame[8077] - Available VRAM budget has changed: 6966 MB 2026-01-02 16:52:29.611 - Render thread -> VRAM report about missing bytes is changed from 837906432 Bytes to 837947392 Bytes 2026-01-02 16:52:31.295 - Render thread -> Info: Frame[8469] - Available VRAM budget has changed: 6887 MB 2026-01-02 16:52:31.397 - Render thread -> VRAM report about missing bytes is changed from 837947392 Bytes to 837914624 Bytes 2026-01-02 16:52:31.777 - Render thread -> VRAM report about missing bytes is changed from 837914624 Bytes to 837955584 Bytes 2026-01-02 16:52:33.395 - Render thread -> Info: Frame[8595] - Available VRAM budget has changed: 7072 MB 2026-01-02 16:52:33.411 - Render thread -> VRAM report about missing bytes is changed from 837955584 Bytes to 837971968 Bytes 2026-01-02 16:52:36.839 - Render thread -> Info: Frame[8799] - Available VRAM budget has changed: 8449 MB 2026-01-02 16:52:36.839 - Render thread -> Info: Frame[8799] - Available VRAM budget has changed: 6993 MB 2026-01-02 16:52:36.845 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:52:36.845 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:52:36.845 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:52:36.845 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:52:36.864 - Render thread -> VRAM report about missing bytes is changed from 837971968 Bytes to 838283264 Bytes 2026-01-02 16:52:36.889 - Render thread -> VRAM report about missing bytes is changed from 838283264 Bytes to 837898240 Bytes 2026-01-02 16:52:36.924 - Render thread -> VRAM report about missing bytes is changed from 837898240 Bytes to 837734400 Bytes 2026-01-02 16:52:37.374 - Render thread -> Info: Frame[8833] - Available VRAM budget has changed: 8520 MB 2026-01-02 16:52:37.872 - Render thread -> Info: Frame[8863] - Available VRAM budget has changed: 7067 MB 2026-01-02 16:52:42.421 - Render thread -> VRAM report about missing bytes is changed from 837734400 Bytes to 837906432 Bytes 2026-01-02 16:52:42.472 - Render thread -> Info: Frame[9139] - Available VRAM budget has changed: 6990 MB 2026-01-02 16:52:42.589 - Render thread -> VRAM report about missing bytes is changed from 837906432 Bytes to 838029312 Bytes 2026-01-02 16:52:42.655 - Render thread -> VRAM report about missing bytes is changed from 838029312 Bytes to 837857280 Bytes 2026-01-02 16:52:42.922 - Render thread -> VRAM report about missing bytes is changed from 837857280 Bytes to 837873664 Bytes 2026-01-02 16:52:43.022 - Render thread -> VRAM report about missing bytes is changed from 837873664 Bytes to 838086656 Bytes 2026-01-02 16:52:45.239 - Render thread -> Info: Frame[9305] - Available VRAM budget has changed: 6921 MB 2026-01-02 16:52:45.256 - Render thread -> VRAM report about missing bytes is changed from 838086656 Bytes to 838070272 Bytes 2026-01-02 16:52:45.522 - Render thread -> VRAM report about missing bytes is changed from 838070272 Bytes to 837955584 Bytes 2026-01-02 16:52:45.772 - Render thread -> Info: Frame[9337] - Available VRAM budget has changed: 6806 MB 2026-01-02 16:52:45.857 - Render thread -> VRAM report about missing bytes is changed from 837955584 Bytes to 837922816 Bytes 2026-01-02 16:52:46.188 - Render thread -> VRAM report about missing bytes is changed from 837922816 Bytes to 837963776 Bytes 2026-01-02 16:52:47.805 - Render thread -> Info: Frame[9459] - Available VRAM budget has changed: 6991 MB 2026-01-02 16:52:47.822 - Render thread -> VRAM report about missing bytes is changed from 837963776 Bytes to 837980160 Bytes 2026-01-02 16:52:49.155 - Render thread -> VRAM report about missing bytes is changed from 837980160 Bytes to 838094848 Bytes 2026-01-02 16:52:52.049 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:52:52.049 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:52:52.049 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:52:52.049 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:52:52.053 - Render thread -> Info: Frame[9713] - Available VRAM budget has changed: 8417 MB 2026-01-02 16:52:52.053 - Render thread -> Info: Frame[9713] - Available VRAM budget has changed: 6861 MB 2026-01-02 16:52:52.106 - Render thread -> VRAM report about missing bytes is changed from 838094848 Bytes to 838111232 Bytes 2026-01-02 16:52:52.146 - Render thread -> VRAM report about missing bytes is changed from 838111232 Bytes to 837857280 Bytes 2026-01-02 16:52:52.628 - Render thread -> Info: Frame[9747] - Available VRAM budget has changed: 8520 MB 2026-01-02 16:52:53.128 - Render thread -> Info: Frame[9777] - Available VRAM budget has changed: 6966 MB 2026-01-02 16:52:57.511 - Render thread -> VRAM report about missing bytes is changed from 837857280 Bytes to 837898240 Bytes 2026-01-02 16:52:58.952 - Render thread -> VRAM report about missing bytes is changed from 837898240 Bytes to 837783552 Bytes 2026-01-02 16:52:59.128 - Render thread -> Info: Frame[10137] - Available VRAM budget has changed: 6889 MB 2026-01-02 16:52:59.222 - Render thread -> VRAM report about missing bytes is changed from 837783552 Bytes to 837750784 Bytes 2026-01-02 16:52:59.577 - Render thread -> VRAM report about missing bytes is changed from 837750784 Bytes to 837791744 Bytes 2026-01-02 16:53:00.483 - Render thread -> VRAM report about missing bytes is changed from 837791744 Bytes to 837808128 Bytes 2026-01-02 16:53:01.266 - Render thread -> Info: Frame[10265] - Available VRAM budget has changed: 7074 MB 2026-01-02 16:53:02.611 - Render thread -> VRAM report about missing bytes is changed from 837808128 Bytes to 837922816 Bytes 2026-01-02 16:53:05.648 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:53:05.648 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:53:05.648 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:53:05.648 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:53:05.651 - Render thread -> Info: Frame[10527] - Available VRAM budget has changed: 8417 MB 2026-01-02 16:53:05.651 - Render thread -> Info: Frame[10527] - Available VRAM budget has changed: 6946 MB 2026-01-02 16:53:05.678 - Render thread -> VRAM report about missing bytes is changed from 837922816 Bytes to 837939200 Bytes 2026-01-02 16:53:05.714 - Render thread -> VRAM report about missing bytes is changed from 837939200 Bytes to 837857280 Bytes 2026-01-02 16:53:06.195 - Render thread -> Info: Frame[10561] - Available VRAM budget has changed: 8520 MB 2026-01-02 16:53:06.694 - Render thread -> Info: Frame[10591] - Available VRAM budget has changed: 7051 MB 2026-01-02 16:53:10.977 - Render thread -> VRAM report about missing bytes is changed from 837857280 Bytes to 837898240 Bytes 2026-01-02 16:53:12.095 - Render thread -> Info: Frame[10915] - Available VRAM budget has changed: 6991 MB 2026-01-02 16:53:12.511 - Render thread -> VRAM report about missing bytes is changed from 837898240 Bytes to 837939200 Bytes 2026-01-02 16:53:16.462 - Render thread -> Info: Frame[11177] - Available VRAM budget has changed: 7086 MB 2026-01-02 16:53:16.512 - Render thread -> VRAM report about missing bytes is changed from 837939200 Bytes to 837898240 Bytes 2026-01-02 16:53:16.611 - Render thread -> VRAM report about missing bytes is changed from 837898240 Bytes to 838070272 Bytes 2026-01-02 16:53:16.611 - Render thread -> Too many VRAM reports, stopping printing 2026-01-02 16:53:17.295 - Render thread -> Info: Frame[11227] - Available VRAM budget has changed: 7165 MB 2026-01-02 16:53:17.495 - Render thread -> Info: Frame[11239] - Available VRAM budget has changed: 7308 MB 2026-01-02 16:53:17.662 - Render thread -> Info: Frame[11249] - Available VRAM budget has changed: 7190 MB 2026-01-02 16:53:17.828 - Render thread -> Info: Frame[11259] - Available VRAM budget has changed: 7130 MB 2026-01-02 16:53:18.262 - Render thread -> Info: Frame[11285] - Available VRAM budget has changed: 7091 MB 2026-01-02 16:53:20.529 - Render thread -> Info: Frame[11421] - Available VRAM budget has changed: 7012 MB 2026-01-02 16:53:47.862 - Render thread -> Info: Frame[13061] - Available VRAM budget has changed: 6966 MB 2026-01-02 16:53:49.396 - Render thread -> Info: Frame[13153] - Available VRAM budget has changed: 7030 MB 2026-01-02 16:53:52.662 - Render thread -> Info: Frame[13349] - Available VRAM budget has changed: 6895 MB 2026-01-02 16:53:55.528 - Render thread -> Info: Frame[13521] - Available VRAM budget has changed: 6819 MB 2026-01-02 16:53:59.145 - Render thread -> Info: Frame[13731] - Available VRAM budget has changed: 6749 MB 2026-01-02 16:54:02.578 - Render thread -> Info: Frame[13937] - Available VRAM budget has changed: 6818 MB 2026-01-02 16:54:06.378 - Render thread -> Info: Frame[14165] - Available VRAM budget has changed: 6918 MB 2026-01-02 16:54:07.345 - Render thread -> Info: Frame[14223] - Available VRAM budget has changed: 6805 MB 2026-01-02 16:54:10.412 - Render thread -> Info: Frame[14407] - Available VRAM budget has changed: 8416 MB 2026-01-02 16:54:10.412 - Render thread -> Info: Frame[14407] - Available VRAM budget has changed: 6702 MB 2026-01-02 16:54:30.145 - Render thread -> Info: Frame[15575] - Available VRAM budget has changed: 8517 MB 2026-01-02 16:54:30.645 - Render thread -> Info: Frame[15605] - Available VRAM budget has changed: 6806 MB 2026-01-02 16:54:32.679 - Render thread -> Info: Frame[15727] - Available VRAM budget has changed: 6733 MB 2026-01-02 16:54:36.112 - Render thread -> Info: Frame[15933] - Available VRAM budget has changed: 6803 MB 2026-01-02 16:54:37.345 - Render thread -> Info: Frame[16007] - Available VRAM budget has changed: 6891 MB 2026-01-02 16:54:41.079 - Render thread -> Info: Frame[16231] - Available VRAM budget has changed: 7033 MB 2026-01-02 16:54:48.012 - Render thread -> Info: Frame[16647] - Available VRAM budget has changed: 6971 MB 2026-01-02 16:54:48.779 - Render thread -> Info: Frame[16693] - Available VRAM budget has changed: 7027 MB 2026-01-02 16:54:48.979 - Render thread -> Info: Frame[16705] - Available VRAM budget has changed: 8414 MB 2026-01-02 16:54:48.979 - Render thread -> Info: Frame[16705] - Available VRAM budget has changed: 6970 MB 2026-01-02 16:54:49.046 - Render thread -> Info: Frame[16709] - Available VRAM budget has changed: 6927 MB 2026-01-02 16:54:49.579 - Render thread -> Info: Frame[16741] - Available VRAM budget has changed: 8516 MB 2026-01-02 16:54:49.579 - Render thread -> Info: Frame[16741] - Available VRAM budget has changed: 6973 MB 2026-01-02 16:54:50.079 - Render thread -> Info: Frame[16771] - Available VRAM budget has changed: 7080 MB 2026-01-02 16:54:50.945 - Render thread -> Info: Frame[16823] - Available VRAM budget has changed: 7118 MB 2026-01-02 16:54:52.345 - Render thread -> Info: Frame[16907] - Available VRAM budget has changed: 7074 MB 2026-01-02 16:54:53.862 - Render thread -> Info: Frame[16997] - Available VRAM budget has changed: 8446 MB 2026-01-02 16:54:53.862 - Render thread -> Info: Frame[16997] - Available VRAM budget has changed: 7003 MB 2026-01-02 16:54:53.865 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:54:53.865 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:54:53.865 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:54:53.865 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:54:54.564 - Render thread -> Info: Frame[17031] - Available VRAM budget has changed: 8517 MB 2026-01-02 16:54:55.061 - Render thread -> Info: Frame[17061] - Available VRAM budget has changed: 7076 MB 2026-01-02 16:54:59.595 - Render thread -> Info: Frame[17333] - Available VRAM budget has changed: 7000 MB 2026-01-02 16:55:01.262 - Render thread -> Info: Frame[17433] - Available VRAM budget has changed: 6919 MB 2026-01-02 16:55:01.729 - Render thread -> Info: Frame[17461] - Available VRAM budget has changed: 6789 MB 2026-01-02 16:55:03.829 - Render thread -> Info: Frame[17587] - Available VRAM budget has changed: 6974 MB 2026-01-02 16:55:05.495 - Render thread -> Info: Frame[17687] - Available VRAM budget has changed: 8416 MB 2026-01-02 16:55:05.495 - Render thread -> Info: Frame[17687] - Available VRAM budget has changed: 6889 MB 2026-01-02 16:55:06.095 - Render thread -> Info: Frame[17723] - Available VRAM budget has changed: 8509 MB 2026-01-02 16:55:06.596 - Render thread -> Info: Frame[17753] - Available VRAM budget has changed: 7011 MB 2026-01-02 16:55:07.429 - Render thread -> Info: Frame[17803] - Available VRAM budget has changed: 6909 MB 2026-01-02 16:55:09.529 - Render thread -> Info: Frame[17929] - Available VRAM budget has changed: 7095 MB 2026-01-02 16:55:12.408 - Render thread -> Info: Frame[18101] - Available VRAM budget has changed: 8448 MB 2026-01-02 16:55:12.408 - Render thread -> Info: Frame[18101] - Available VRAM budget has changed: 7009 MB 2026-01-02 16:55:12.415 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:55:12.415 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:55:12.415 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:55:12.415 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:55:12.961 - Render thread -> Info: Frame[18135] - Available VRAM budget has changed: 8518 MB 2026-01-02 16:55:13.462 - Render thread -> Info: Frame[18165] - Available VRAM budget has changed: 7081 MB 2026-01-02 16:55:19.562 - Render thread -> Info: Frame[18531] - Available VRAM budget has changed: 7019 MB 2026-01-02 16:55:23.395 - Render thread -> Info: Frame[18761] - Available VRAM budget has changed: 6976 MB 2026-01-02 16:55:24.129 - Render thread -> Info: Frame[18805] - Available VRAM budget has changed: 6920 MB 2026-01-02 16:55:24.595 - Render thread -> Info: Frame[18833] - Available VRAM budget has changed: 6790 MB 2026-01-02 16:55:26.696 - Render thread -> Info: Frame[18959] - Available VRAM budget has changed: 6976 MB 2026-01-02 16:55:30.329 - Render thread -> Info: Frame[19177] - Available VRAM budget has changed: 6905 MB 2026-01-02 16:55:32.429 - Render thread -> Info: Frame[19303] - Available VRAM budget has changed: 7090 MB 2026-01-02 16:55:35.640 - Render thread -> Info: Frame[19495] - Available VRAM budget has changed: 8415 MB 2026-01-02 16:55:35.640 - Render thread -> Info: Frame[19495] - Available VRAM budget has changed: 7007 MB 2026-01-02 16:55:35.641 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:55:35.641 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:55:35.641 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:55:35.641 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:55:36.195 - Render thread -> Info: Frame[19529] - Available VRAM budget has changed: 8518 MB 2026-01-02 16:55:36.695 - Render thread -> Info: Frame[19559] - Available VRAM budget has changed: 7111 MB 2026-01-02 16:55:41.562 - Render thread -> Info: Frame[19851] - Available VRAM budget has changed: 7006 MB 2026-01-02 16:55:42.329 - Render thread -> Info: Frame[19897] - Available VRAM budget has changed: 6917 MB 2026-01-02 16:55:43.929 - Render thread -> Info: Frame[19993] - Available VRAM budget has changed: 6842 MB 2026-01-02 16:55:44.195 - Render thread -> Info: Frame[20009] - Available VRAM budget has changed: 6731 MB 2026-01-02 16:55:46.362 - Render thread -> Info: Frame[20139] - Available VRAM budget has changed: 6917 MB 2026-01-02 16:55:48.029 - Render thread -> Info: Frame[20239] - Available VRAM 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2026-01-02 16:56:12.712 - Render thread -> Info: Frame[21713] - Available VRAM budget has changed: 7002 MB 2026-01-02 16:56:14.976 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:56:14.976 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:56:14.976 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:56:14.976 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:56:14.978 - Render thread -> Info: Frame[21847] - Available VRAM budget has changed: 8415 MB 2026-01-02 16:56:14.978 - Render thread -> Info: Frame[21847] - Available VRAM budget has changed: 6880 MB 2026-01-02 16:56:15.595 - Render thread -> Info: Frame[21881] - Available VRAM budget has changed: 8518 MB 2026-01-02 16:56:16.095 - Render thread -> Info: Frame[21911] - Available VRAM budget has changed: 6984 MB 2026-01-02 16:56:20.462 - Render thread -> Info: Frame[22173] - Available VRAM budget has changed: 6949 MB 2026-01-02 16:56:22.140 - Render thread -> Info: Frame[22273] - Available VRAM budget has changed: 6873 MB 2026-01-02 16:56:24.262 - Render thread -> Info: Frame[22401] - Available VRAM budget has changed: 7058 MB 2026-01-02 16:56:26.062 - Render thread -> Info: Frame[22509] - Available VRAM budget has changed: 7114 MB 2026-01-02 16:56:26.529 - Render thread -> Info: Frame[22537] - Available VRAM budget has changed: 7181 MB 2026-01-02 16:56:26.562 - Render thread -> Info: Frame[22539] - Available VRAM budget has changed: 7302 MB 2026-01-02 16:56:26.596 - Render thread -> Info: Frame[22541] - Available VRAM budget has changed: 7579 MB 2026-01-02 16:56:30.248 - Render thread -> Info: Frame[22759] - Available VRAM budget has changed: 8446 MB 2026-01-02 16:56:30.248 - Render thread -> Info: Frame[22759] - Available VRAM budget has changed: 7519 MB 2026-01-02 16:56:30.255 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 16:56:30.255 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 16:56:30.255 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 16:56:30.255 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 16:56:30.795 - Render thread -> Info: Frame[22793] - Available VRAM budget has changed: 8518 MB 2026-01-02 16:56:31.295 - Render thread -> Info: Frame[22823] - Available VRAM budget has changed: 7593 MB 2026-01-02 16:56:38.363 - Render thread -> Info: Frame[23247] - Available VRAM budget has changed: 7353 MB 2026-01-02 16:56:38.462 - Render thread -> Info: Frame[23253] - Available VRAM budget has changed: 7176 MB 2026-01-02 16:56:39.329 - Render thread -> Info: Frame[23305] - Available VRAM budget has changed: 7218 MB 2026-01-02 16:56:39.662 - Render thread -> Info: Frame[23325] - Available VRAM budget has changed: 7168 MB 2026-01-02 16:56:39.962 - 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Render thread -> Info: Frame[24181] - Available VRAM budget has changed: 8283 MB 2026-01-02 16:56:54.579 - Render thread -> Info: Frame[24181] - Available VRAM budget has changed: 6622 MB 2026-01-02 16:56:55.163 - Render thread -> Info: Frame[24213] - Available VRAM budget has changed: 8378 MB 2026-01-02 16:56:55.324 - Render thread -> Info: Frame[24217] - Available VRAM budget has changed: 8263 MB 2026-01-02 16:56:57.629 - Render thread -> Info: Frame[24311] - Available VRAM budget has changed: 8378 MB 2026-01-02 16:56:58.129 - Render thread -> Info: Frame[24341] - Available VRAM budget has changed: 6717 MB 2026-01-02 16:57:35.062 - Render thread -> Info: Frame[26543] - Available VRAM budget has changed: 8284 MB 2026-01-02 16:57:35.063 - Render thread -> Info: Frame[26543] - Available VRAM budget has changed: 6628 MB 2026-01-02 16:57:35.596 - Render thread -> Info: Frame[26575] - Available VRAM budget has changed: 8368 MB 2026-01-02 16:57:35.863 - Render thread -> Info: Frame[26591] - Available VRAM budget has changed: 8480 MB 2026-01-02 16:57:36.096 - Render thread -> Info: Frame[26605] - Available VRAM budget has changed: 6713 MB 2026-01-02 16:57:36.362 - Render thread -> Info: Frame[26621] - Available VRAM budget has changed: 6825 MB 2026-01-02 16:57:37.729 - Render thread -> Info: Frame[26703] - Available VRAM budget has changed: 6872 MB 2026-01-02 16:57:37.965 - Render thread -> Info: Frame[26717] - Available VRAM budget has changed: 8330 MB 2026-01-02 16:57:37.966 - Render thread -> Info: Frame[26717] - Available VRAM budget has changed: 6812 MB 2026-01-02 16:57:38.062 - Render thread -> Info: Frame[26723] - Available VRAM budget has changed: 6764 MB 2026-01-02 16:57:38.997 - Render thread -> Info: Frame[26779] - Available VRAM budget has changed: 6876 MB 2026-01-02 16:57:39.196 - Render thread -> Info: Frame[26791] - Available VRAM budget has changed: 8427 MB 2026-01-02 16:57:39.462 - Render thread -> Info: Frame[26807] - Available VRAM budget has changed: 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Available VRAM budget has changed: 6939 MB 2026-01-02 16:59:46.413 - Render thread -> Info: Frame[34385] - Available VRAM budget has changed: 6835 MB 2026-01-02 16:59:47.746 - Render thread -> Info: Frame[34465] - Available VRAM budget has changed: 6896 MB 2026-01-02 16:59:48.446 - Render thread -> Info: Frame[34507] - Available VRAM budget has changed: 6851 MB 2026-01-02 16:59:49.380 - Render thread -> Info: Frame[34563] - Available VRAM budget has changed: 8372 MB 2026-01-02 16:59:49.380 - Render thread -> Info: Frame[34563] - Available VRAM budget has changed: 6725 MB 2026-01-02 17:00:15.185 - Render thread -> Info: Frame[35417] - Available VRAM budget has changed: 8254 MB 2026-01-02 17:00:15.185 - Render thread -> Info: Frame[35417] - Available VRAM budget has changed: 6589 MB 2026-01-02 17:00:15.746 - Render thread -> Info: Frame[35451] - Available VRAM budget has changed: 8377 MB 2026-01-02 17:00:16.246 - Render thread -> Info: Frame[35481] - Available VRAM budget has changed: 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thread -> Info: Frame[42049] - Available VRAM budget has changed: 6909 MB 2026-01-02 17:02:08.123 - Render thread -> Info: Frame[42079] - Available VRAM budget has changed: 8372 MB 2026-01-02 17:02:08.123 - Render thread -> Info: Frame[42079] - Available VRAM budget has changed: 6790 MB 2026-01-02 17:02:17.863 - Render thread -> Info: Frame[42647] - Available VRAM budget has changed: 8459 MB 2026-01-02 17:02:18.363 - Render thread -> Info: Frame[42677] - Available VRAM budget has changed: 6879 MB 2026-01-02 17:02:21.663 - Render thread -> Info: Frame[42875] - Available VRAM budget has changed: 6821 MB 2026-01-02 17:02:22.263 - Render thread -> Info: Frame[42911] - Available VRAM budget has changed: 6869 MB 2026-01-02 17:02:23.030 - Render thread -> Info: Frame[42957] - Available VRAM budget has changed: 6907 MB 2026-01-02 17:02:23.130 - Render thread -> Info: Frame[42963] - Available VRAM budget has changed: 6843 MB 2026-01-02 17:02:23.630 - Render thread -> Info: Frame[42993] - Available VRAM budget has changed: 8358 MB 2026-01-02 17:02:23.630 - Render thread -> Info: Frame[42993] - Available VRAM budget has changed: 6723 MB 2026-01-02 17:02:24.796 - Render thread -> Info: Frame[43063] - Available VRAM budget has changed: 8452 MB 2026-01-02 17:02:25.296 - Render thread -> Info: Frame[43093] - Available VRAM budget has changed: 6829 MB 2026-01-02 17:02:25.930 - Render thread -> Info: Frame[43131] - Available VRAM budget has changed: 6921 MB 2026-01-02 17:02:26.497 - Render thread -> Info: Frame[43165] - Available VRAM budget has changed: 6970 MB 2026-01-02 17:02:26.696 - Render thread -> Info: Frame[43177] - Available VRAM budget has changed: 6910 MB 2026-01-02 17:02:27.563 - Render thread -> Info: Frame[43229] - Available VRAM budget has changed: 6965 MB 2026-01-02 17:02:31.496 - Render thread -> Info: Frame[43465] - Available VRAM budget has changed: 6885 MB 2026-01-02 17:02:33.063 - Render thread -> Info: Frame[43559] - Available VRAM budget has changed: 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Render thread -> Info: Frame[45001] - Available VRAM budget has changed: 6930 MB 2026-01-02 17:02:58.730 - Render thread -> Info: Frame[45085] - Available VRAM budget has changed: 6852 MB 2026-01-02 17:03:00.130 - Render thread -> Info: Frame[45169] - Available VRAM budget has changed: 6925 MB 2026-01-02 17:03:04.819 - Render thread -> Info: Frame[45449] - Available VRAM budget has changed: 8388 MB 2026-01-02 17:03:04.819 - Render thread -> Info: Frame[45449] - Available VRAM budget has changed: 6835 MB 2026-01-02 17:03:04.828 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 17:03:04.828 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 17:03:04.828 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 17:03:04.828 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 17:03:05.362 - Render thread -> Info: Frame[45483] - Available VRAM 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thread -> Info: Frame[64533] - Available VRAM budget has changed: 6708 MB 2026-01-02 17:08:24.223 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 17:08:24.223 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 17:08:24.223 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 17:08:24.223 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 17:08:24.900 - Render thread -> Info: Frame[64567] - Available VRAM budget has changed: 8354 MB 2026-01-02 17:08:25.397 - Render thread -> Info: Frame[64597] - Available VRAM budget has changed: 6779 MB 2026-01-02 17:08:42.130 - Render thread -> Info: Frame[65585] - Available VRAM budget has changed: 6723 MB 2026-01-02 17:08:42.197 - Render thread -> Info: Frame[65589] - Available VRAM budget has changed: 8451 MB 2026-01-02 17:08:42.697 - Render thread -> Info: Frame[65619] - Available VRAM budget 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17:13:55.899 - Render thread -> Info: Frame[82857] - Available VRAM budget has changed: 6435 MB 2026-01-02 17:13:55.972 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 17:13:55.972 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 17:13:55.972 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 17:13:55.972 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 17:13:56.998 - Render thread -> Info: Frame[82891] - Available VRAM budget has changed: 8252 MB 2026-01-02 17:13:57.531 - Render thread -> Info: Frame[82917] - Available VRAM budget has changed: 8356 MB 2026-01-02 17:13:57.565 - Render thread -> Info: Frame[82919] - Available VRAM budget has changed: 8449 MB 2026-01-02 17:13:57.764 - Render thread -> Info: Frame[82931] - Available VRAM budget has changed: 6514 MB 2026-01-02 17:13:58.031 - Render thread -> Info: Frame[82947] - 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Render thread -> Info: Frame[83997] - Available VRAM budget has changed: 8207 MB 2026-01-02 17:14:16.134 - Render thread -> Info: Frame[83997] - Available VRAM budget has changed: 6434 MB 2026-01-02 17:14:16.716 - Render thread -> Info: Frame[84031] - Available VRAM budget has changed: 8300 MB 2026-01-02 17:14:17.448 - Render thread -> Info: Frame[84057] - Available VRAM budget has changed: 8239 MB 2026-01-02 17:14:18.665 - Render thread -> Info: Frame[84121] - Available VRAM budget has changed: 8318 MB 2026-01-02 17:14:18.831 - Render thread -> Info: Frame[84131] - Available VRAM budget has changed: 8451 MB 2026-01-02 17:14:18.936 - Render thread -> Info: Frame[84137] - Available VRAM budget has changed: 8308 MB 2026-01-02 17:14:19.165 - Render thread -> Info: Frame[84151] - Available VRAM budget has changed: 6563 MB 2026-01-02 17:14:19.498 - Render thread -> Info: Frame[84171] - Available VRAM budget has changed: 8448 MB 2026-01-02 17:14:19.864 - Render thread -> Info: Frame[84193] - Available VRAM budget has changed: 6648 MB 2026-01-02 17:14:19.997 - Render thread -> Info: Frame[84201] - Available VRAM budget has changed: 6787 MB 2026-01-02 17:14:20.531 - Render thread -> Info: Frame[84233] - Available VRAM budget has changed: 8356 MB 2026-01-02 17:14:20.531 - Render thread -> Info: Frame[84233] - Available VRAM budget has changed: 6726 MB 2026-01-02 17:14:21.281 - Render thread -> Info: Frame[84273] - Available VRAM budget has changed: 6801 MB 2026-01-02 17:14:31.031 - Render thread -> Info: Frame[84847] - Available VRAM budget has changed: 8460 MB 2026-01-02 17:14:32.131 - Render thread -> Info: Frame[84913] - Available VRAM budget has changed: 6716 MB 2026-01-02 17:14:33.098 - Render thread -> Info: Frame[84971] - Available VRAM budget has changed: 8356 MB 2026-01-02 17:14:33.098 - Render thread -> Info: Frame[84971] - Available VRAM budget has changed: 6631 MB 2026-01-02 17:14:33.431 - Render thread -> Info: Frame[84991] - Available VRAM budget has changed: 6580 MB 2026-01-02 17:14:35.666 - Render thread -> Info: Frame[85097] - Available VRAM budget has changed: 8239 MB 2026-01-02 17:14:35.666 - Render thread -> Info: Frame[85097] - Available VRAM budget has changed: 6449 MB 2026-01-02 17:14:36.897 - Render thread -> Info: Frame[85171] - Available VRAM budget has changed: 8370 MB 2026-01-02 17:14:37.547 - Render thread -> Info: Frame[85201] - Available VRAM budget has changed: 6577 MB 2026-01-02 17:14:38.681 - Render thread -> Info: Frame[85269] - Available VRAM budget has changed: 6632 MB 2026-01-02 17:14:38.715 - Render thread -> Info: Frame[85271] - Available VRAM budget has changed: 8448 MB 2026-01-02 17:14:39.220 - Render thread -> Info: Frame[85301] - Available VRAM budget has changed: 6704 MB 2026-01-02 17:14:39.814 - Render thread -> Info: Frame[85337] - Available VRAM budget has changed: 6789 MB 2026-01-02 17:14:39.883 - Render thread -> Info: Frame[85341] - Available VRAM budget has changed: 8355 MB 2026-01-02 17:14:52.081 - Render thread -> Info: Frame[86065] - Available VRAM budget has changed: 8459 MB 2026-01-02 17:14:52.581 - Render thread -> Info: Frame[86095] - Available VRAM budget has changed: 6869 MB 2026-01-02 17:14:52.648 - Render thread -> Info: Frame[86099] - Available VRAM budget has changed: 6805 MB 2026-01-02 17:14:53.181 - Render thread -> Info: Frame[86131] - Available VRAM budget has changed: 8347 MB 2026-01-02 17:14:53.181 - Render thread -> Info: Frame[86131] - Available VRAM budget has changed: 6685 MB 2026-01-02 17:14:54.214 - Render thread -> Info: Frame[86193] - Available VRAM budget has changed: 8450 MB 2026-01-02 17:14:54.715 - Render thread -> Info: Frame[86223] - Available VRAM budget has changed: 6808 MB 2026-01-02 17:14:55.214 - Render thread -> Info: Frame[86253] - Available VRAM budget has changed: 8358 MB 2026-01-02 17:14:56.397 - Render thread -> Info: Frame[86305] - Available VRAM budget has changed: 6767 MB 2026-01-02 17:15:04.431 - Render thread -> Info: Frame[86763] - Available VRAM budget has changed: 6801 MB 2026-01-02 17:15:22.264 - Render thread -> Info: Frame[87803] - Available VRAM budget has changed: 8253 MB 2026-01-02 17:15:22.264 - Render thread -> Info: Frame[87803] - Available VRAM budget has changed: 6677 MB 2026-01-02 17:15:22.798 - Render thread -> Info: Frame[87835] - Available VRAM budget has changed: 8354 MB 2026-01-02 17:15:22.864 - Render thread -> Info: Frame[87839] - Available VRAM budget has changed: 8449 MB 2026-01-02 17:15:23.297 - Render thread -> Info: Frame[87865] - Available VRAM budget has changed: 6748 MB 2026-01-02 17:15:23.364 - Render thread -> Info: Frame[87869] - Available VRAM budget has changed: 6807 MB 2026-01-02 17:15:24.132 - Render thread -> Info: Frame[87915] - Available VRAM budget has changed: 6706 MB 2026-01-02 17:15:25.398 - Render thread -> Info: Frame[87991] - Available VRAM budget has changed: 6672 MB 2026-01-02 17:15:25.531 - Render thread -> Info: Frame[87999] - Available VRAM budget has changed: 8355 MB 2026-01-02 17:15:25.531 - Render thread -> Info: Frame[87999] - Available VRAM budget has changed: 6582 MB 2026-01-02 17:15:39.564 - Render thread -> Info: Frame[88833] - Available VRAM budget has changed: 8457 MB 2026-01-02 17:15:39.997 - Render thread -> Info: Frame[88859] - Available VRAM budget has changed: 6631 MB 2026-01-02 17:15:40.064 - Render thread -> Info: Frame[88863] - Available VRAM budget has changed: 6725 MB 2026-01-02 17:15:40.931 - Render thread -> Info: Frame[88915] - Available VRAM budget has changed: 6796 MB 2026-01-02 17:15:41.898 - Render thread -> Info: Frame[88973] - Available VRAM budget has changed: 6878 MB 2026-01-02 17:15:42.419 - Render thread -> Info: Frame[89003] - Available VRAM budget has changed: 8346 MB 2026-01-02 17:15:42.419 - Render thread -> Info: Frame[89003] - Available VRAM budget has changed: 6796 MB 2026-01-02 17:15:47.414 - Render thread -> Info: Frame[89277] - Available VRAM budget has changed: 8449 MB 2026-01-02 17:15:47.648 - Render thread -> Info: Frame[89291] - Available VRAM budget has changed: 8356 MB 2026-01-02 17:15:47.648 - Render thread -> Info: Frame[89291] - Available VRAM budget has changed: 6736 MB 2026-01-02 17:15:58.464 - Render thread -> Info: Frame[89921] - Available VRAM budget has changed: 8449 MB 2026-01-02 17:15:58.931 - Render thread -> Info: Frame[89949] - Available VRAM budget has changed: 6807 MB 2026-01-02 17:15:58.964 - Render thread -> Info: Frame[89951] - Available VRAM budget has changed: 6887 MB 2026-01-02 17:16:00.764 - Render thread -> Info: Frame[90059] - Available VRAM budget has changed: 8354 MB 2026-01-02 17:16:00.764 - Render thread -> Info: Frame[90059] - Available VRAM budget has changed: 6764 MB 2026-01-02 17:16:07.131 - Render thread -> Info: Frame[90419] - Available VRAM budget has changed: 8448 MB 2026-01-02 17:16:07.764 - Render thread -> Info: Frame[90453] - Available VRAM budget has changed: 8350 MB 2026-01-02 17:16:07.764 - Render thread -> Info: Frame[90453] - Available VRAM budget has changed: 6687 MB 2026-01-02 17:16:08.332 - Render thread -> Info: Frame[90487] - Available VRAM budget has changed: 8452 MB 2026-01-02 17:16:08.831 - Render thread -> Info: Frame[90517] - Available VRAM budget has changed: 6811 MB 2026-01-02 17:16:09.298 - Render thread -> Info: Frame[90545] - Available VRAM budget has changed: 6873 MB 2026-01-02 17:16:10.498 - Render thread -> Info: Frame[90617] - Available VRAM budget has changed: 6831 MB 2026-01-02 17:16:10.698 - Render thread -> Info: Frame[90629] - Available VRAM budget has changed: 8348 MB 2026-01-02 17:16:10.698 - Render thread -> Info: Frame[90629] - Available VRAM budget has changed: 6728 MB 2026-01-02 17:16:16.947 - Render thread -> Info: Frame[90989] - Available VRAM budget has changed: 8254 MB 2026-01-02 17:16:16.947 - Render thread -> Info: Frame[90989] - Available VRAM budget has changed: 6611 MB 2026-01-02 17:16:17.481 - Render thread -> Info: Frame[91021] - Available VRAM budget has changed: 8358 MB 2026-01-02 17:16:17.614 - Render thread -> Info: Frame[91029] - Available VRAM budget has changed: 8453 MB 2026-01-02 17:16:17.981 - Render thread -> Info: Frame[91051] - Available VRAM budget has changed: 6722 MB 2026-01-02 17:16:18.115 - Render thread -> Info: Frame[91059] - Available VRAM budget has changed: 6817 MB 2026-01-02 17:16:18.514 - Render thread -> Info: Frame[91083] - Available VRAM budget has changed: 6875 MB 2026-01-02 17:16:19.214 - Render thread -> Info: Frame[91125] - Available VRAM budget has changed: 6822 MB 2026-01-02 17:16:20.181 - Render thread -> Info: Frame[91183] - Available VRAM budget has changed: 6710 MB 2026-01-02 17:16:21.415 - Render thread -> Info: Frame[91257] - Available VRAM budget has changed: 6677 MB 2026-01-02 17:16:21.448 - Render thread -> Info: Frame[91259] - Available VRAM budget has changed: 8355 MB 2026-01-02 17:16:21.448 - Render thread -> Info: Frame[91259] - Available VRAM budget has changed: 6579 MB 2026-01-02 17:16:32.264 - Render thread -> Info: Frame[91905] - Available VRAM budget has changed: 8458 MB 2026-01-02 17:16:32.564 - Render thread -> Info: Frame[91923] - Available VRAM budget has changed: 8357 MB 2026-01-02 17:16:32.764 - Render thread -> Info: Frame[91935] - Available VRAM budget has changed: 8253 MB 2026-01-02 17:16:32.764 - Render thread -> Info: Frame[91935] - Available VRAM budget has changed: 6469 MB 2026-01-02 17:16:33.464 - Render thread -> Info: Frame[91967] - Available VRAM budget has changed: 8355 MB 2026-01-02 17:16:33.974 - Render thread -> Info: Frame[91997] - Available VRAM budget has changed: 6567 MB 2026-01-02 17:16:35.381 - Render thread -> Info: Frame[92077] - Available VRAM budget has changed: 8209 MB 2026-01-02 17:16:35.381 - Render thread -> Info: Frame[92077] - Available VRAM budget has changed: 6425 MB 2026-01-02 17:16:36.195 - Render thread -> Info: Frame[92111] - Available VRAM budget has changed: 8286 MB 2026-01-02 17:16:36.195 - Render thread -> Info: Frame[92111] - Available VRAM budget has changed: 6564 MB 2026-01-02 17:16:36.848 - Render thread -> Info: Frame[92141] - Available VRAM budget has changed: 6636 MB 2026-01-02 17:16:37.348 - Render thread -> Info: Frame[92171] - Available VRAM budget has changed: 8384 MB 2026-01-02 17:16:37.848 - Render thread -> Info: Frame[92201] - Available VRAM budget has changed: 6733 MB 2026-01-02 17:16:38.148 - Render thread -> Info: Frame[92219] - Available VRAM budget has changed: 6597 MB 2026-01-02 17:16:38.451 - Render thread -> Info: Frame[92237] - Available VRAM budget has changed: 8260 MB 2026-01-02 17:16:38.451 - Render thread -> Info: Frame[92237] - Available VRAM budget has changed: 6487 MB 2026-01-02 17:16:38.482 - Render thread -> Info: Frame[92239] - Available VRAM budget has changed: 8172 MB 2026-01-02 17:16:38.482 - Render thread -> Info: Frame[92239] - Available VRAM budget has changed: 6400 MB 2026-01-02 17:16:39.014 - Render thread -> Info: Frame[92271] - Available VRAM budget has changed: 8324 MB 2026-01-02 17:16:39.650 - Render thread -> Info: Frame[92297] - Available VRAM budget has changed: 8259 MB 2026-01-02 17:16:39.714 - Render thread -> Info: Frame[92301] - Available VRAM budget has changed: 6488 MB 2026-01-02 17:16:40.698 - Render thread -> Info: Frame[92351] - Available VRAM budget has changed: 8347 MB 2026-01-02 17:16:41.139 - Render thread -> Info: Frame[92377] - Available VRAM budget has changed: 8207 MB 2026-01-02 17:16:41.139 - Render thread -> Info: Frame[92377] - Available VRAM budget has changed: 6432 MB 2026-01-02 17:16:41.898 - Render thread -> Info: Frame[92411] - Available VRAM budget has changed: 8358 MB 2026-01-02 17:16:42.898 - Render thread -> Info: Frame[92441] - Available VRAM budget has changed: 6582 MB 2026-01-02 17:16:43.365 - Render thread -> Info: Frame[92455] - Available VRAM budget has changed: 8256 MB 2026-01-02 17:16:43.365 - Render thread -> Info: Frame[92455] - Available VRAM budget has changed: 6485 MB 2026-01-02 17:16:43.931 - Render thread -> Info: Frame[92487] - Available VRAM budget has changed: 8359 MB 2026-01-02 17:16:43.965 - Render thread -> Info: Frame[92489] - Available VRAM budget has changed: 8455 MB 2026-01-02 17:16:44.101 - Render thread -> Info: Frame[92497] - Available VRAM budget has changed: 8311 MB 2026-01-02 17:16:44.398 - Render thread -> Info: Frame[92515] - Available VRAM budget has changed: 6533 MB 2026-01-02 17:16:44.431 - Render thread -> Info: Frame[92517] - Available VRAM budget has changed: 6565 MB 2026-01-02 17:16:44.665 - Render thread -> Info: Frame[92531] - Available VRAM budget has changed: 8450 MB 2026-01-02 17:16:45.165 - Render thread -> Info: Frame[92561] - Available VRAM budget has changed: 6789 MB 2026-01-02 17:16:46.131 - Render thread -> Info: Frame[92619] - Available VRAM budget has changed: 6845 MB 2026-01-02 17:16:46.664 - Render thread -> Info: Frame[92651] - Available VRAM budget has changed: 8357 MB 2026-01-02 17:16:46.664 - Render thread -> Info: Frame[92651] - Available VRAM budget has changed: 6808 MB 2026-01-02 17:16:46.998 - Render thread -> Info: Frame[92667] - Available VRAM budget has changed: 8245 MB 2026-01-02 17:16:46.998 - Render thread -> Info: Frame[92667] - Available VRAM budget has changed: 6697 MB 2026-01-02 17:16:47.164 - Render thread -> Info: Frame[92675] - Available VRAM budget has changed: 6623 MB 2026-01-02 17:16:47.593 - Render thread -> Info: Frame[92699] - Available VRAM budget has changed: 8349 MB 2026-01-02 17:16:48.064 - Render thread -> Info: Frame[92729] - Available VRAM budget has changed: 6725 MB 2026-01-02 17:16:52.414 - Render thread -> Info: Frame[92977] - Available VRAM budget has changed: 8454 MB 2026-01-02 17:16:52.514 - Render thread -> Info: Frame[92983] - Available VRAM budget has changed: 6800 MB 2026-01-02 17:16:52.915 - Render thread -> Info: Frame[93007] - Available VRAM budget has changed: 6873 MB 2026-01-02 17:16:53.281 - Render thread -> Info: Frame[93029] - Available VRAM budget has changed: 6822 MB 2026-01-02 17:16:54.281 - Render thread -> Info: Frame[93089] - Available VRAM budget has changed: 6710 MB 2026-01-02 17:16:54.948 - Render thread -> Info: Frame[93129] - Available VRAM budget has changed: 8356 MB 2026-01-02 17:16:54.948 - Render thread -> Info: Frame[93129] - Available VRAM budget has changed: 6619 MB 2026-01-02 17:16:55.444 - Render thread -> Info: Frame[93157] - Available VRAM budget has changed: 8236 MB 2026-01-02 17:16:55.444 - Render thread -> Info: Frame[93157] - Available VRAM budget has changed: 6496 MB 2026-01-02 17:16:56.598 - Render thread -> Info: Frame[93211] - Available VRAM budget has changed: 8349 MB 2026-01-02 17:16:56.712 - Render thread -> Info: Frame[93217] - Available VRAM budget has changed: 8210 MB 2026-01-02 17:16:57.264 - Render thread -> Info: Frame[93251] - Available VRAM budget has changed: 8264 MB 2026-01-02 17:16:57.932 - Render thread -> Info: Frame[93291] - Available VRAM budget has changed: 8358 MB 2026-01-02 17:16:58.431 - Render thread -> Info: Frame[93321] - Available VRAM budget has changed: 6613 MB 2026-01-02 17:17:05.375 - Render thread -> Info: Frame[93737] - Available VRAM budget has changed: 8251 MB 2026-01-02 17:17:05.375 - Render thread -> Info: Frame[93737] - Available VRAM budget has changed: 6511 MB 2026-01-02 17:17:05.941 - Render thread -> Info: Frame[93771] - Available VRAM budget has changed: 8363 MB 2026-01-02 17:17:06.441 - Render thread -> Info: Frame[93801] - Available VRAM budget has changed: 6598 MB 2026-01-02 17:17:06.607 - Render thread -> Info: Frame[93811] - Available VRAM budget has changed: 8451 MB 2026-01-02 17:17:07.007 - Render thread -> Info: Frame[93835] - Available VRAM budget has changed: 6702 MB 2026-01-02 17:17:07.107 - Render thread -> Info: Frame[93841] - Available VRAM budget has changed: 6790 MB 2026-01-02 17:17:07.711 - Render thread -> Info: Frame[93877] - Available VRAM budget has changed: 8309 MB 2026-01-02 17:17:07.807 - Render thread -> Info: Frame[93883] - Available VRAM budget has changed: 6731 MB 2026-01-02 17:17:08.974 - Render thread -> Info: Frame[93953] - Available VRAM budget has changed: 6687 MB 2026-01-02 17:17:09.830 - Render thread -> Info: Frame[93995] - Available VRAM budget has changed: 8357 MB 2026-01-02 17:17:10.382 - Render thread -> Info: Frame[94025] - Available VRAM budget has changed: 6730 MB 2026-01-02 17:17:26.381 - Render thread -> Info: Frame[94985] - Available VRAM budget has changed: 6805 MB 2026-01-02 17:17:26.848 - Render thread -> Info: Frame[95013] - Available VRAM budget has changed: 8452 MB 2026-01-02 17:17:27.348 - Render thread -> Info: Frame[95043] - Available VRAM budget has changed: 6901 MB 2026-01-02 17:17:28.114 - Render thread -> Info: Frame[95089] - Available VRAM budget has changed: 8357 MB 2026-01-02 17:17:28.114 - Render thread -> Info: Frame[95089] - Available VRAM budget has changed: 6776 MB 2026-01-02 17:17:32.548 - Render thread -> Info: Frame[95339] - Available VRAM budget has changed: 8460 MB 2026-01-02 17:17:33.648 - Render thread -> Info: Frame[95405] - Available VRAM budget has changed: 6717 MB 2026-01-02 17:17:34.189 - Render thread -> Info: Frame[95437] - Available VRAM budget has changed: 8340 MB 2026-01-02 17:17:34.189 - Render thread -> Info: Frame[95437] - Available VRAM budget has changed: 6601 MB 2026-01-02 17:17:35.341 - Render thread -> Info: Frame[95497] - Available VRAM budget has changed: 8236 MB 2026-01-02 17:17:35.341 - Render thread -> Info: Frame[95497] - Available VRAM budget has changed: 6495 MB 2026-01-02 17:17:35.931 - Render thread -> Info: Frame[95531] - Available VRAM budget has changed: 8348 MB 2026-01-02 17:17:36.032 - Render thread -> Info: Frame[95537] - Available VRAM budget has changed: 8238 MB 2026-01-02 17:17:36.898 - Render thread -> Info: Frame[95589] - Available VRAM budget has changed: 8285 MB 2026-01-02 17:17:36.931 - Render thread -> Info: Frame[95591] - Available VRAM budget has changed: 8376 MB 2026-01-02 17:17:37.032 - Render thread -> Info: Frame[95597] - Available VRAM budget has changed: 8285 MB 2026-01-02 17:17:37.398 - Render thread -> Info: Frame[95619] - Available VRAM budget has changed: 6540 MB 2026-01-02 17:17:37.598 - Render thread -> Info: Frame[95631] - Available VRAM budget has changed: 8381 MB 2026-01-02 17:17:38.098 - Render thread -> Info: Frame[95661] - Available VRAM budget has changed: 6636 MB 2026-01-02 17:17:42.368 - Render thread -> Info: Frame[95917] - Available VRAM budget has changed: 8239 MB 2026-01-02 17:17:42.369 - Render thread -> Info: Frame[95917] - Available VRAM budget has changed: 6495 MB 2026-01-02 17:17:42.931 - Render thread -> Info: Frame[95951] - Available VRAM budget has changed: 8365 MB 2026-01-02 17:17:43.431 - Render thread -> Info: Frame[95981] - Available VRAM budget has changed: 6620 MB 2026-01-02 17:17:48.531 - Render thread -> Info: Frame[96287] - Available VRAM budget has changed: 8264 MB 2026-01-02 17:17:48.531 - Render thread -> Info: Frame[96287] - Available VRAM budget has changed: 6523 MB 2026-01-02 17:17:49.232 - Render thread -> Info: Frame[96329] - Available VRAM budget has changed: 8311 MB 2026-01-02 17:17:49.598 - Render thread -> Info: Frame[96351] - Available VRAM budget has changed: 8452 MB 2026-01-02 17:17:49.965 - Render thread -> Info: Frame[96373] - Available VRAM budget has changed: 6555 MB 2026-01-02 17:17:50.098 - Render thread -> Info: Frame[96381] - Available VRAM budget has changed: 6790 MB 2026-01-02 17:17:51.131 - Render thread -> Info: Frame[96443] - Available VRAM budget has changed: 6872 MB 2026-01-02 17:17:51.965 - Render thread -> Info: Frame[96493] - Available VRAM budget has changed: 8349 MB 2026-01-02 17:17:51.965 - Render thread -> Info: Frame[96493] - Available VRAM budget has changed: 6801 MB 2026-01-02 17:17:51.998 - Render thread -> Info: Frame[96495] - Available VRAM budget has changed: 6728 MB 2026-01-02 17:17:58.391 - Render thread -> Info: Frame[96867] - Available VRAM budget has changed: 8452 MB 2026-01-02 17:17:58.757 - Render thread -> Info: Frame[96889] - Available VRAM budget has changed: 6799 MB 2026-01-02 17:17:58.890 - Render thread -> Info: Frame[96897] - Available VRAM budget has changed: 8357 MB 2026-01-02 17:18:02.748 - Render thread -> Info: Frame[97113] - Available VRAM budget has changed: 6751 MB 2026-01-02 17:18:03.014 - Render thread -> Info: Frame[97129] - Available VRAM budget has changed: 8452 MB 2026-01-02 17:18:03.515 - Render thread -> Info: Frame[97159] - Available VRAM budget has changed: 6789 MB 2026-01-02 17:18:04.148 - Render thread -> Info: Frame[97197] - Available VRAM budget has changed: 6695 MB 2026-01-02 17:18:04.484 - Render thread -> Info: Frame[97217] - Available VRAM budget has changed: 8341 MB 2026-01-02 17:18:04.484 - Render thread -> Info: Frame[97217] - Available VRAM budget has changed: 6602 MB 2026-01-02 17:18:05.698 - Render thread -> Info: Frame[97277] - Available VRAM budget has changed: 8238 MB 2026-01-02 17:18:05.698 - Render thread -> Info: Frame[97277] - Available VRAM budget has changed: 6496 MB 2026-01-02 17:18:06.330 - Render thread -> Info: Frame[97311] - Available VRAM budget has changed: 8285 MB 2026-01-02 17:18:07.069 - Render thread -> Info: Frame[97337] - Available VRAM budget has changed: 8230 MB 2026-01-02 17:18:07.964 - Render thread -> Info: Frame[97391] - Available VRAM budget has changed: 8371 MB 2026-01-02 17:18:08.465 - Render thread -> Info: Frame[97421] - Available VRAM budget has changed: 6623 MB 2026-01-02 17:18:08.765 - Render thread -> Info: Frame[97439] - Available VRAM budget has changed: 8253 MB 2026-01-02 17:18:08.765 - Render thread -> Info: Frame[97439] - Available VRAM budget has changed: 6513 MB 2026-01-02 17:18:09.298 - Render thread -> Info: Frame[97471] - Available VRAM budget has changed: 8363 MB 2026-01-02 17:18:09.849 - Render thread -> Info: Frame[97501] - Available VRAM budget has changed: 6602 MB 2026-01-02 17:18:10.065 - Render thread -> Info: Frame[97511] - Available VRAM budget has changed: 8450 MB 2026-01-02 17:18:10.432 - Render thread -> Info: Frame[97533] - Available VRAM budget has changed: 6703 MB 2026-01-02 17:18:10.565 - Render thread -> Info: Frame[97541] - Available VRAM budget has changed: 6789 MB 2026-01-02 17:18:10.797 - Render thread -> Info: Frame[97555] - Available VRAM budget has changed: 8356 MB 2026-01-02 17:18:10.797 - Render thread -> Info: Frame[97555] - Available VRAM budget has changed: 6695 MB 2026-01-02 17:18:15.174 - Render thread -> Info: Frame[97809] - Available VRAM budget has changed: 8452 MB 2026-01-02 17:18:15.574 - Render thread -> Info: Frame[97833] - Available VRAM budget has changed: 8357 MB 2026-01-02 17:18:17.475 - Render thread -> Info: Frame[97947] - Available VRAM budget has changed: 8451 MB 2026-01-02 17:18:17.985 - Render thread -> Info: Frame[97977] - Available VRAM budget has changed: 6806 MB 2026-01-02 17:18:18.341 - Render thread -> Info: Frame[97999] - Available VRAM budget has changed: 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