2026-01-02 14:45:08.301 - Main Thread -> Timezone (local - UTC): -5h 2026-01-02 14:45:08.306 - Main Thread -> App Version: 2.0.2.51 2026-01-02 14:45:08.312 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 1/2/2026 2:45:08 PM 2026-01-02 14:45:08.417 - Main Thread -> Running application with arguments: 2026-01-02 14:45:08.417 - Main Thread -> Runtime Framework: .NET 9.0.11 2026-01-02 14:45:08.577 - Main Thread -> Environment.ProcessorCount: 24 2026-01-02 14:45:08.577 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2026-01-02 14:45:08.577 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-01-02 14:45:08.577 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-01-02 14:45:08.645 - Main Thread -> CPU: Intel(R) Core(TM) Ultra 9 285K, 24/24 Logical/Physical Cores, 3700MHz Nominal Maximum Frequency 2026-01-02 14:45:08.645 - Main Thread -> IntPtr.Size: 8 2026-01-02 14:45:08.645 - Main Thread -> Default Culture: en-US 2026-01-02 14:45:08.645 - Main Thread -> Default UI Culture: en-US 2026-01-02 14:45:08.645 - Main Thread -> LogEnvironmentInformation - START 2026-01-02 14:45:08.654 - Main Thread -> Win32_ComputerSystem.Manufacturer: CyberPowerPC 2026-01-02 14:45:08.654 - Main Thread -> Win32_ComputerSystem.Model: GamingPC 2026-01-02 14:45:08.659 - Main Thread -> Virtualized: False 2026-01-02 14:45:08.662 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) Ultra 9 285K 2026-01-02 14:45:08.662 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,022,853,632 bytes 2026-01-02 14:45:08.662 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-01-02 14:45:08.662 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 60,015,255,552 bytes 2026-01-02 14:45:08.662 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,154,771,456 bytes 2026-01-02 14:45:08.666 - Main Thread -> Drive C: | Capacity: 1,999,437,295,616 bytes | Free space: 843,059,539,968 bytes 2026-01-02 14:45:08.666 - Main Thread -> Drive D: | Capacity: 4,000,768,323,584 bytes | Free space: 2,877,541,593,088 bytes 2026-01-02 14:45:08.666 - Main Thread -> Drive E: | Capacity: 2,000,397,864,960 bytes | Free space: 419,680,509,952 bytes 2026-01-02 14:45:09.257 - Main Thread -> LogEnvironmentInformation - END 2026-01-02 14:45:09.333 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.51","System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2026-01-02 14:45:09.336 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-01-02 14:45:09.431 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-01-02 14:45:09.437 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-01-02 14:45:09.451 - Main Thread -> Initializing Engine... 2026-01-02 14:45:09.489 - Main Thread -> Initializing LibraryEngineComponent 2026-01-02 14:45:09.489 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-01-02 14:45:09.489 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-01-02 14:45:09.490 - Main Thread -> Workers configured. 2026-01-02 14:45:09.490 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-01-02 14:45:09.490 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-01-02 14:45:09.490 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-01-02 14:45:09.490 - Main Thread -> App Data Path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2 2026-01-02 14:45:09.490 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-01-02 14:45:09.512 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: ADATA LEGEND 800 GOLD : Type: SSD : Format: NTFS 2026-01-02 14:45:09.512 - Main Thread -> [Crash Handler]: For AppData found drive type: ADATA LEGEND 800 GOLD : Type: SSD : Format: NTFS 2026-01-02 14:45:09.514 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-01-02 14:45:09.514 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\raulg\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-01-02 14:45:09.524 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-01-02 14:45:09.526 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2026-01-02 14:45:09.684 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-01-02 14:45:09.684 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-01-02 14:45:09.685 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-01-02 14:45:09.685 - Main Thread -> Initializing WatchdogComponent 2026-01-02 14:45:09.686 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-01-02 14:45:09.715 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2026-01-02 14:45:09.720 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: true 2026-01-02 14:45:09.736 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "steam_ugc_3446521721"},"$Value": "2025-10-04T20:46:54.5459252Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-03T17:42:58.8693469Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2025-12-30T18:58:17.7186022Z"},{"$Key": {"Name": "Godric's Universe"},"$Value": "2026-01-02T05:23:17.4889490Z"}] LatestGame: {"Name": "Godric's Universe"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-01-02 14:45:09.743 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "MilesPerHour" HideCrosshairWithUI: false 2026-01-02 14:45:09.749 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.5 2026-01-02 14:45:09.754 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-01-02 14:45:09.786 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "Balanced" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2026-01-02 14:45:09.787 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-01-02 14:45:09.789 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-01-02 14:45:09.799 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-01-02 14:45:09.892 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-01-02 14:45:10.352 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: ADATA LEGEND 800 GOLD : Type: SSD : Format: NTFS 2026-01-02 14:45:10.352 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-01-02 14:45:10.362 - Main Thread -> [Crash Handler]: For Project Engine found drive type: ADATA LEGEND 800 GOLD : Type: SSD : Format: NTFS 2026-01-02 14:45:10.368 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-01-02 14:45:10.368 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-01-02 14:45:10.409 - Main Thread -> Info: Started loading definition set Engine 2026-01-02 14:45:10.609 - Main Thread -> Info: Finished loading definition set Engine 2026-01-02 14:45:10.609 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-01-02 14:45:10.609 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-01-02 14:45:10.609 - Main Thread -> Initializing LocalizationEngineComponent 2026-01-02 14:45:10.716 - Main Thread -> STEAM_API: Steam Active Status: True 2026-01-02 14:45:10.716 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-01-02 14:45:10.716 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-01-02 14:45:10.744 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-01-02 14:45:10.748 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-01-02 14:45:10.748 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-01-02 14:45:10.749 - Main Thread -> Initializing MusicEngineComponent 2026-01-02 14:45:10.750 - Main Thread -> Initializing WinPlatformEngineComponent 2026-01-02 14:45:10.750 - Main Thread -> Initializing WinRenderEngineComponent 2026-01-02 14:45:10.750 - Main Thread -> Initializing WinMemoryEngineComponent 2026-01-02 14:45:10.750 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-01-02 14:45:10.751 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,325,170,176 bytes. 2026-01-02 14:45:10.752 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-01-02 14:45:10.759 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-01-02 14:45:10.765 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-01-02 14:45:10.768 - Main Thread -> Initializing WinWindowsEngineComponent 2026-01-02 14:45:10.768 - Main Thread -> Initializing AudioEngineComponent 2026-01-02 14:45:10.768 - Main Thread -> Initializing WinSystemEngineComponent 2026-01-02 14:45:10.770 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-01-02 14:45:10.844 - Main Thread -> Initializing VoxelsEngineComponent 2026-01-02 14:45:10.864 - Main Thread -> Initializing Render12EngineComponent 2026-01-02 14:45:10.865 - Main Thread -> LOADING_BEGIN|Render 2026-01-02 14:45:10.865 - Main Thread -> LOADING_BEGIN|Render_Init 2026-01-02 14:45:11.547 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-01-02 14:45:11.654 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2026-01-02 14:45:11.682 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-01-02 14:45:11.683 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-01-02 14:45:11.689 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-01-02 14:45:11.691 - Main Thread -> Initializing RenderDebugObjectManager 2026-01-02 14:45:11.693 - Main Thread -> Initializing RenderContracts 2026-01-02 14:45:11.699 - Main Thread -> Initializing MaterialSettings 2026-01-02 14:45:11.699 - Main Thread -> Initializing RenderSettingsManipulator 2026-01-02 14:45:11.699 - Main Thread -> Initializing RenderFrameStatistics 2026-01-02 14:45:11.699 - Main Thread -> Branching #1 2026-01-02 14:45:11.699 - Main Thread -> Creating Window 2026-01-02 14:45:11.700 - Main Thread -> Initializing RenderOutputManager 2026-01-02 14:45:11.700 - Render thread -> LOADING_BEGIN|Render_Window 2026-01-02 14:45:11.701 - Main Thread -> LOADING_TIME|Render_Init|196.09809999999993 2026-01-02 14:45:11.701 - Main Thread -> LOADING_TIME_FULL|Render_Init|836.3769 2026-01-02 14:45:11.701 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-01-02 14:45:11.703 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-01-02 14:45:11.704 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-01-02 14:45:11.704 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-01-02 14:45:11.706 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-01-02 14:45:11.706 - Main Thread -> Initializing WinInputEngineComponent 2026-01-02 14:45:11.743 - Main Thread -> Initializing InputEngineComponent 2026-01-02 14:45:11.745 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-01-02 14:45:11.746 - Main Thread -> Initializing UIEngineComponent 2026-01-02 14:45:11.748 - Main Thread -> Initialize UI 2026-01-02 14:45:11.748 - Main Thread -> Initializing DebugMenuEngineComponent 2026-01-02 14:45:11.749 - Main Thread -> Initialize Stats 2026-01-02 14:45:11.749 - Main Thread -> Initialize DebugMenu 2026-01-02 14:45:11.806 - Main Thread -> [Crash Handler] : [User Contact] : 2026-01-02 14:45:11.809 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:45:11.865 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-01-02 14:45:11.865 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-01-02 14:45:12.035 - Main Thread -> Info: Started loading definition set Core 2026-01-02 14:45:12.487 - Render thread -> LOADING_TIME|Render_SystemCoreInit|622.6986 2026-01-02 14:45:12.587 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-01-02 14:45:12.589 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2026-01-02 14:45:12.589 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-01-02 14:45:12.652 - Main Thread -> [Crash Handler]: Report was successfully sent. Opicka 3 at https://crashlogs-v3-report.keenswh.com/api/Report/PostReport/upload responded with status code OK. 2026-01-02 14:45:12.870 - Main Thread -> [Audio]: Loading Audio Configuration 2026-01-02 14:45:12.996 - Main Thread -> [Audio]: Loading master bank. 2026-01-02 14:45:13.040 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2026-01-02 14:45:13.090 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-01-02 14:45:13.329 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-01-02 14:45:13.502 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-01-02 14:45:13.599 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-01-02 14:45:13.650 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-01-02 14:45:13.693 - Main Thread -> [Audio]: Reloading paths. 2026-01-02 14:45:13.775 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:45:13.775 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:45:13.775 - Main Thread -> Info: Finished loading definition set Core 2026-01-02 14:45:13.815 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-01-02 14:45:13.861 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2026-01-02 14:45:13.861 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-01-02 14:45:14.137 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-01-02 14:45:14.161 - Render thread -> LOADING_TIME|Render_CreateDevice|784.2638999999999 2026-01-02 14:45:14.161 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2454.8702 2026-01-02 14:45:14.161 - Render thread -> LOADING_TIME|Render_Window|5.442300000000159 2026-01-02 14:45:14.161 - Render thread -> LOADING_TIME_FULL|Render_Window|2460.8687 2026-01-02 14:45:14.163 - Render thread -> CPU throttling detection is setup: True 2026-01-02 14:45:14.170 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-01-02 14:45:14.257 - Render thread -> LOADING_TIME|Render_FirstFrame|87.1963 2026-01-02 14:45:14.257 - Render thread -> LOADING_TIME|Render|1082.0221999999999 2026-01-02 14:45:14.257 - Render thread -> LOADING_TIME_FULL|Render|3392.9073 2026-01-02 14:45:14.313 - Main Thread -> Loaded 29 recovered behavior events into current batch. 2026-01-02 14:45:14.317 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2026-01-02 14:45:14.326 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-01-02 14:45:14.327 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-01-02 14:45:14.564 - Main Thread -> Client frequency set to: 60.00024Hz 2026-01-02 14:45:14.564 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:45:14.581 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-01-02 14:45:14.583 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-01-02 14:45:14.997 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-02 14:45:14.997 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-02 14:45:14.997 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-02 14:45:14.997 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-02 14:45:15.098 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-02 14:45:15.896 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-01-02 14:45:15.905 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-01-02 14:45:15.930 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-01-02 14:45:15.998 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-01-02 14:45:15.999 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-01-02 14:45:26.126 - Main Thread -> LOADING_TIME|Application|18055.9081 2026-01-02 14:45:26.126 - Main Thread -> LOADING_TIME_FULL|Application|21472.5243 2026-01-02 14:45:26.126 - Main Thread -> LOADING_TIME|Main|18067.7445 2026-01-02 14:45:26.126 - Main Thread -> LOADING_TIME_FULL|Main|21484.3607 2026-01-02 14:45:26.171 - Render thread -> Render loop frequency capped to: 60Hz 2026-01-02 14:45:26.224 - Main Thread -> GameAppComponent.Disconnect() - END 2026-01-02 14:45:26.225 - VRageWorker 7 -> Info: Started loading definition set World 2026-01-02 14:45:27.788 - Main Thread -> Disposing 2 localizers for DisclaimerScreen 2026-01-02 14:45:30.251 - Main Thread -> LoadGameAsync save:Godric's Universe saveBackup: mods: 2026-01-02 14:45:30.263 - Main Thread -> LOADING_BEGIN|Session 2026-01-02 14:45:30.263 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-01-02 14:45:30.268 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2026-01-02 14:45:30.268 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2026-01-02 14:45:30.676 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-02 14:45:30.677 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-01-02 14:45:30.677 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-01-02 14:45:30.677 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-02 14:45:30.677 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-02 14:45:30.677 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-02 14:45:30.796 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-02 14:45:36.118 - Main Thread -> Info: Blocks occupancy and mount points loaded in 90 ms (240 block definitions patched) 2026-01-02 14:45:36.197 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:45:36.197 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:45:36.198 - Main Thread -> Info: Finished loading definition set World 2026-01-02 14:45:36.223 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-02 14:45:36.223 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-02 14:45:36.223 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-02 14:45:36.223 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-02 14:45:36.337 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-02 14:45:36.725 - Main Thread -> Loading save Godric's Universe - version: 2.0.2.51 2026-01-02 14:45:45.556 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2026-01-02 14:45:45.610 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-01-02 14:45:45.611 - Main Thread -> [World Seed Provider]: Using seed -84708637. 2026-01-02 14:45:45.611 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-01-02 14:45:52.505 - Main Thread -> Info: Loading ManagedWorldArea: '' Kemik Station PCU: 24490 2026-01-02 14:45:52.573 - Main Thread -> Info: Loading ManagedWorldArea: '' Storage PCU: 6 2026-01-02 14:45:52.575 - Main Thread -> Info: Loading ManagedWorldArea: '' Hydrogen Testing Facility PCU: 8090 2026-01-02 14:45:52.586 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-02 14:45:52.586 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-02 14:45:52.586 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-02 14:45:52.586 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.587 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.587 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.587 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.587 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2026-01-02 14:45:52.587 - Main Thread -> Info: Loading ManagedWorldArea: '' Grasshopper PCU: 6589 2026-01-02 14:45:52.588 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.588 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.588 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2026-01-02 14:45:52.589 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2026-01-02 14:45:52.589 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 87 2026-01-02 14:45:52.590 - Main Thread -> Info: Loading ManagedWorldArea: '' Storage PCU: 6 2026-01-02 14:45:52.591 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Camp PCU: 3181 2026-01-02 14:45:52.595 - Main Thread -> Info: Loading ManagedWorldArea: '' Grasshopper PCU: 6589 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.596 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2026-01-02 14:45:52.674 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2026-01-02 14:45:52.958 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.961 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.962 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.962 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.962 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.962 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.962 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.962 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.963 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.974 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.974 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.978 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.980 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.981 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.982 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:52.997 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:53.005 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:53.006 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:53.014 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2026-01-02 14:45:53.014 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: HelionisDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Helionis. Max=0% 2026-01-02 14:45:53.015 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2026-01-02 14:45:53.015 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2026-01-02 14:45:53.152 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2026-01-02 14:45:53.175 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-01-02 14:45:53.175 - Main Thread -> [World Seed Provider]: Using seed -84708637. 2026-01-02 14:45:53.175 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2026-01-02 14:45:53.265 - Main Thread -> LOCALIZATION WARNING: Could not find key Drill in the culture set en-US. Evaluating to string id. 2026-01-02 14:45:53.449 - Main Thread -> Info: ClientSide::ReplicateAsync 56578 entities 2026-01-02 14:45:57.561 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.561 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.562 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.562 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.562 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.562 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.563 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.563 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.569 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.576 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.577 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.578 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.580 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.581 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.591 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.594 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.602 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:45:57.603 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2026-01-02 14:46:02.665 - Main Thread -> Info: ClientSide::ReplicateAsync 105 entities 2026-01-02 14:46:06.551 - Main Thread -> LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.552 - Main Thread -> LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.553 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.553 - Main Thread -> LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.554 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.555 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.569 - Main Thread -> LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.570 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:06.638 - Main Thread -> Info: Adding gravity to a kinematic body (10318:1) has no effect 2026-01-02 14:46:07.015 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-01-02 14:46:07.015 - Main Thread -> STATS_RECORDING,1310,21.833246,1747384952,0,Normal 2026-01-02 14:46:07.018 - Main Thread -> LOADING_TIME|Session|36755.4001 2026-01-02 14:46:07.024 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2026-01-02 14:46:07.245 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2026-01-02 14:46:07.526 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:07.528 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::R} in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:07.529 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-01-02 14:46:12.205 - Main Thread -> [Saving] Starting save 2026-01-02 14:46:12.207 - Main Thread -> [Saving] Capturing Session State 2026-01-02 14:46:12.395 - Main Thread -> [Saving] Captured Session State 2026-01-02 14:46:15.903 - Main Thread -> [Saving] Saving finished Success 2026-01-02 14:46:16.642 - Main Thread -> Disposing 3 localizers for DialogPresenterScreen 2026-01-02 14:47:40.866 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2026-01-02 14:47:53.532 - Main Thread -> Info: [Steam UGC]: Workshop item with id 3637652620 download finished. Result: k_EResultOK 2026-01-02 14:47:53.533 - Main Thread -> Info: [Steam UGC]: Steam UGC at C:\Program Files (x86)\Steam\steamapps\workshop\content\1133870\3637652620 with 21496396 bytes (last update 1767383267) 2026-01-02 14:47:55.532 - Main Thread -> Disposing 3 localizers for DialogPresenterScreen 2026-01-02 14:47:57.650 - Main Thread -> Disposing 3 localizers for DialogPresenterScreen 2026-01-02 14:47:59.203 - Main Thread -> Disposing 23 localizers for DetailsScreen 2026-01-02 14:49:34.948 - Main Thread -> [Saving] Starting save 2026-01-02 14:49:34.948 - Main Thread -> [Saving] Capturing Session State 2026-01-02 14:49:35.085 - Main Thread -> [Saving] Captured Session State 2026-01-02 14:49:35.161 - Main Thread -> Disposing 5 localizers for DialogPresenterScreen 2026-01-02 14:49:38.392 - Main Thread -> [Saving] Saving finished Success 2026-01-02 14:49:38.399 - Main Thread -> InGameMenu - player requested return to main menu 2026-01-02 14:49:38.399 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-01-02 14:49:38.399 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-01-02 14:49:38.399 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-01-02 14:49:38.401 - Main Thread -> Disposing 1 localizers for InGameMenuScreen 2026-01-02 14:49:38.403 - Main Thread -> Disposing 0 localizers for CharacterHUDScreen 2026-01-02 14:49:38.408 - Main Thread -> Disposing 2 localizers for ToolbarScreen 2026-01-02 14:49:38.409 - Main Thread -> Disposing 0 localizers for FanfareScreen 2026-01-02 14:49:38.410 - Main Thread -> Disposing 32 localizers for MissionScreen 2026-01-02 14:49:38.410 - Main Thread -> Disposing 0 localizers for ReticleScreen 2026-01-02 14:49:38.410 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-01-02 14:49:38.425 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2026-01-02 14:49:38.425 - Main Thread -> STATISTICS,232.4490702,13947,15315,21616920000,1972917000,15810700000,15.3901,13.224,7.9411,6.120944,16.66191,441992 2026-01-02 14:49:38.641 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-01-02 14:49:38.641 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-01-02 14:49:38.641 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2026-01-02 14:49:38.642 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_MEDIAN,21945647104,1754168592,22968,6.9124002457,441992,5.9501307692,16.6635230769 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_PEAKS,22104817664,1973238248,819176,17.8894996643,441992,8.1855230769,18.0787923077 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_AVERAGE,21581594705.92,1773784096.16,7297001.22666667,7.4833300042,441992,6.1088878346,16.6757041181 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_MAX,22104817664,1973267944,1086213160,24.9671993256,441992,46.9165,40.897 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_MIN,20679565312,1747384952,0,1.219900012,441992,2.631,12.8269 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2026-01-02 14:49:38.643 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,466131854.642151,64002835.1498825,88388362.9481095,2.7486340873,0,0.8846983624,0.6613022605 2026-01-02 14:49:38.643 - Main Thread -> Global GC Memory Delta: 2026-01-02 14:49:38.643 - Main Thread -> first frame (1258): 14515955768 2026-01-02 14:49:38.643 - Main Thread -> record frame (1310): 14716499576 2026-01-02 14:49:38.643 - Main Thread -> end frame (13960): 15811049760 2026-01-02 14:49:38.643 - Main Thread -> first - record delta (52 frames): 200543808 2026-01-02 14:49:38.643 - Main Thread -> first - end (12702 frames): 1295093992 2026-01-02 14:49:38.643 - Main Thread -> record - end (12650 frames): 1094550184 2026-01-02 14:49:38.643 - Main Thread -> Percentile frames: 2026-01-02 14:49:38.643 - Main Thread -> MEDIAN_FRAME,1444,1384,1354,1396,1384,12299,12674 2026-01-02 14:49:38.643 - Main Thread -> PEAK_FRAME,1429,1457,1340,1311,1363,12498,12549 2026-01-02 14:49:38.643 - Main Thread -> Peak MainThreadTime frames: 2026-01-02 14:49:38.644 - Main Thread -> Absolute 1311, 1447 2026-01-02 14:49:38.644 - Main Thread -> Relative 1, 137 2026-01-02 14:49:38.650 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 57162) 2026-01-02 14:49:38.665 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 666) 2026-01-02 14:49:38.983 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 666) 2026-01-02 14:49:39.146 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-01-02 14:49:39.160 - Main Thread -> [Session.Dispose] Dispose Scene 2026-01-02 14:49:39.164 - Main Thread -> [Session.Dispose] End 2026-01-02 14:49:39.164 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2026-01-02 14:49:39.164 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-01-02 14:49:39.164 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-01-02 14:49:39.164 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-01-02 14:49:39.164 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-01-02 14:49:39.164 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2026-01-02 14:49:39.165 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 57109) 2026-01-02 14:49:39.172 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 921) 2026-01-02 14:49:39.552 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 921) 2026-01-02 14:49:39.751 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-01-02 14:49:39.757 - Main Thread -> [Session.Dispose] Dispose Scene 2026-01-02 14:49:39.763 - Main Thread -> [Session.Dispose] End 2026-01-02 14:49:39.763 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-01-02 14:49:39.763 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-01-02 14:49:39.763 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-01-02 14:49:39.763 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-01-02 14:49:40.612 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-01-02 14:49:41.085 - Main Thread -> LOADING_TIME|ReturnToMenu|2686.4406 2026-01-02 14:49:41.088 - Main Thread -> GameAppComponent.Disconnect() - END 2026-01-02 14:49:41.091 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2026-01-02 14:49:43.515 - Main Thread -> GameAppComponent.ExitGame() 2026-01-02 14:49:43.515 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-01-02 14:49:43.523 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-01-02 14:49:43.523 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-01-02 14:49:43.523 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-01-02 14:49:43.535 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-01-02 14:49:43.535 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-01-02 14:49:43.535 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-01-02 14:49:43.535 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-01-02 14:49:43.537 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-01-02 14:49:43.537 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-01-02 14:49:43.539 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:49:43.551 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-01-02 14:49:43.551 - Main Thread -> Info: Audio Event Instance for event:/Music/MainMenu/MainMenu not returned to pool 2026-01-02 14:49:43.724 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 2 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 21 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/UI/HudClick was created 12 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Ship/ThrusterOutOfEnviroment was created 31 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/LandingGear was created 28 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeSM was created 13 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/O2H2Generator was created 12 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/SurvivalKit was created 8 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/AtennaSM was created 28 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/ThrusterIonSM was created 31 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/Assembler was created 4 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/Gearforge was created 7 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/Refinery was created 1 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/MedicalRoom was created 6 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/GyroscopeMID was created 3 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/GravityGenerator was created 9 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/Smelter was created 3 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/AtennaLRG was created 1 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Particle/ParticleElectricity was created 31 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Particle/ParticleFire was created 25 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/ReactorSmall was created 9 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Ship/ShipMain was created 2 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/UI/jingle_objective_update was created 1 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/UI/Restore_health was created 1 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/ThrusterHydro_2m was created 1 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/SFX/Block/ThrusterHydro_05m was created 27 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/UI/OreDetector was created 1 times 2026-01-02 14:49:43.725 - Main Thread -> Audio Event event:/Music/Space/TT_Space_Safe11_v1 was created 1 times 2026-01-02 14:49:43.725 - Main Thread -> [Audio]: Loading Audio Configuration 2026-01-02 14:49:43.745 - Main Thread -> [Audio]: Loading master bank. 2026-01-02 14:49:43.783 - Main Thread -> [Audio]: Loading bank 5ae0e4ce-e03d-416f-a24e-78a5a853ee67. 2026-01-02 14:49:43.844 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-01-02 14:49:43.933 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-01-02 14:49:43.994 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-01-02 14:49:44.034 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-01-02 14:49:44.084 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-01-02 14:49:44.123 - Main Thread -> [Audio]: Reloading paths. 2026-01-02 14:49:44.185 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:49:44.185 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:49:44.190 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-01-02 14:49:44.191 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-01-02 14:49:44.195 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-01-02 14:49:44.754 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-01-02 14:49:44.754 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-01-02 14:49:44.754 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-01-02 14:49:44.754 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-01-02 14:49:44.754 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-01-02 14:49:44.754 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,325,170,176 bytes. 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-01-02 14:49:44.755 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-01-02 14:49:44.755 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2026-01-02 14:49:44.755 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-01-02 14:49:44.756 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-01-02 14:49:44.756 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-01-02 14:49:44.757 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2026-01-02 14:49:44.758 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2026-01-02 14:49:44.758 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2026-01-02 14:49:44.758 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2026-01-02 14:49:44.758 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-01-02 14:49:44.759 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-01-02 14:49:44.760 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-01-02 14:49:44.760 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-01-02 14:49:44.805 - Render thread -> VideoMemoryInfo report: Budget: 15,524,179,968.00 Bytes CurrentUsage: 13,384,757,248.00 Bytes AvailableForReservation: 8,117,551,104.00 Bytes CurrentReservation: 0.00 Bytes 2026-01-02 14:49:44.805 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-01-02 14:49:44.808 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-01-02 14:49:44.808 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2026-01-02 14:49:44.809 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-01-02 14:49:44.809 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-01-02 14:49:44.809 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-01-02 14:49:44.809 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-01-02 14:49:44.809 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-01-02 14:49:44.810 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-01-02 14:49:44.811 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-01-02 14:49:44.812 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-02 14:49:44.813 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-01-02 14:49:44.814 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-01-02 14:49:44.814 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-01-02 14:49:44.874 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-01-02 14:49:44.874 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-01-02 14:49:44.875 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-01-02 14:49:44.883 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-02 14:49:44.911 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-01-02 14:49:44.912 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-01-02 14:49:44.912 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-01-02 14:49:44.913 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-02 14:49:44.913 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-02 14:49:44.913 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-01-02 14:49:44.917 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-02 14:49:44.918 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-02 14:49:44.918 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-02 14:49:44.918 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-02 14:49:44.918 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-02 14:49:44.918 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-01-02 14:49:44.920 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-01-02 14:49:44.920 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-02 14:49:44.920 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-02 14:49:44.925 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-01-02 14:49:44.925 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-01-02 14:49:44.926 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-02 14:49:45.102 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-02 14:49:45.104 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-01-02 14:49:45.105 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-02 14:49:45.105 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-02 14:49:45.106 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-02 14:49:45.107 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-02 14:49:45.107 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-01-02 14:49:45.108 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-02 14:49:45.109 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-02 14:49:45.111 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-01-02 14:49:45.112 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-02 14:49:45.121 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-02 14:49:45.122 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-02 14:49:45.122 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-02 14:49:45.128 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-01-02 14:49:45.129 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-02 14:49:45.147 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-02 14:49:45.153 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-02 14:49:45.208 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-02 14:49:45.231 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-02 14:49:45.231 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-02 14:49:45.231 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-01-02 14:49:45.232 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-01-02 14:49:46.057 - Render thread -> RenderEngineComponent.DisposeInternal Started 2026-01-02 14:49:46.077 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2026-01-02 14:49:46.078 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-01-02 14:49:46.078 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-01-02 14:49:46.078 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-01-02 14:49:46.078 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-01-02 14:49:46.243 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-01-02 14:49:46.243 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-01-02 14:49:46.252 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-01-02 14:49:46.252 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-01-02 14:49:46.252 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-01-02 14:49:46.253 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-01-02 14:49:46.407 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-01-02 14:49:46.407 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-01-02 14:49:46.407 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-01-02 14:49:46.407 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-01-02 14:49:46.407 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-01-02 14:49:46.407 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-01-02 14:49:46.407 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-01-02 14:49:46.408 - Main Thread -> PlanetTextureStreamingManager: Disposing 24 Tiles 2026-01-02 14:49:46.408 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-01-02 14:49:46.408 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-01-02 14:49:46.408 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-01-02 14:49:46.408 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-01-02 14:49:46.409 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-01-02 14:49:46.409 - Main Thread -> PlanetTextureStreamingManager: Disposing 7 Tiles 2026-01-02 14:49:46.514 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-01-02 14:49:46.515 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-01-02 14:49:46.515 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-01-02 14:49:46.515 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-01-02 14:49:46.515 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-01-02 14:49:46.517 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-01-02 14:49:46.517 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-01-02 14:49:46.528 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-01-02 14:49:46.528 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-01-02 14:49:46.529 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-01-02 14:49:46.563 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-01-02 14:49:46.563 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-01-02 14:49:46.563 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-01-02 14:49:46.563 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-01-02 14:49:46.565 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-01-02 14:49:46.565 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-01-02 14:49:46.571 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-01-02 14:49:46.571 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2026-01-02 14:49:46.572 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2026-01-02 14:49:46.572 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-01-02 14:49:46.572 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-01-02 14:49:46.572 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-01-02 14:49:46.572 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-01-02 14:49:46.572 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-01-02 14:49:46.613 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-01-02 14:49:46.613 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-01-02 14:49:46.613 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-01-02 14:49:46.613 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-01-02 14:49:46.619 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-01-02 14:49:46.619 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-01-02 14:49:46.694 - Main Thread -> LOADING_TIME|ApplicationExit|3178.262 2026-01-02 14:49:46.694 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Drill in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::R} in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for event:/Music/MainMenu/MainMenu not returned to pool 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2026-01-02 14:49:46.695 - Main Thread -> WriteLine Closed