2026-01-02 00:13:38.248 - Main Thread -> Timezone (local - UTC): -5h 2026-01-02 00:13:38.248 - Main Thread -> App Version: 2.0.2.51 2026-01-02 00:13:38.250 - Main Thread -> VRage renderer started 2026-01-02 00:13:38.250 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2026-01-02 00:13:38.260 - Main Thread -> NvApi - Status: OK 2026-01-02 00:13:38.260 - Main Thread -> NvApi - Driver Version: 59144 (r591_37) 2026-01-02 00:13:38.260 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-02 00:13:38.263 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-01-02 00:13:38.263 - Main Thread -> AMD - Driver Version: Unknown 2026-01-02 00:13:38.267 - Main Thread -> Adapters.Adapters - Entering 2026-01-02 00:13:38.267 - Main Thread -> CreateDXGIFactory - Entering 2026-01-02 00:13:38.278 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-02 00:13:38.279 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-02 00:13:38.280 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-02 00:13:38.280 - Main Thread -> Using IDXGIFactory6: True 2026-01-02 00:13:38.280 - Main Thread -> Enumerating adapters by preference 2026-01-02 00:13:38.286 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:13:38.286 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:13:38.286 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:13:38.286 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:13:38.493 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:13:38.649 - Main Thread -> Adapter 'NVIDIA GeForce RTX 5070 Ti' has 70 RTX cores 2026-01-02 00:13:38.649 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:13:38.649 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Entering 2026-01-02 00:13:38.650 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list 2026-01-02 00:13:38.651 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list done 2026-01-02 00:13:38.652 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate 2026-01-02 00:13:38.655 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate done 2026-01-02 00:13:38.655 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Exiting 2026-01-02 00:13:38.655 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Entering 2026-01-02 00:13:38.655 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Entering 2026-01-02 00:13:38.655 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Exiting 2026-01-02 00:13:38.655 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Entering 2026-01-02 00:13:38.746 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Exiting 2026-01-02 00:13:38.796 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Exiting 2026-01-02 00:13:38.796 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Entering 2026-01-02 00:13:38.796 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list 2026-01-02 00:13:38.797 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list done 2026-01-02 00:13:38.797 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate 2026-01-02 00:13:38.798 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate done 2026-01-02 00:13:38.798 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Exiting 2026-01-02 00:13:38.798 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-02 00:13:38.798 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-02 00:13:38.798 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-02 00:13:38.798 - Main Thread -> Skipping software adapter 2026-01-02 00:13:38.798 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-02 00:13:38.799 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 5070 Ti OutputName = DISPLAY1 Description = DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93443, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True AdapterLuid = 93443 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16771973120 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59144 (r591_37) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 46.37696 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-02 00:13:38.799 - Main Thread -> Adapter { Name = Intel(R) Graphics + DISPLAY1 DeviceName = Intel(R) Graphics OutputName = DISPLAY1 Description = DeviceId: 32103, Dedicated RAM: 134217728, Shared RAM: 38773026570, Luid: 98497, rev: 6, subsys id: -1997598653, vendor id: 32902, supported device: True AdapterLuid = 98497 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Intel DriverVersion = 32.0.101.8247 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-01-02 00:13:38.800 - Main Thread -> Adapter list composed 2026-01-02 00:13:38.813 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5070 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 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1536,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93443, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True","AdapterLuid": 93443,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 3840,"Y": 2160}},"DesktopResolution": {"X": 3840,"Y": 2160},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16771973120,"SharedRAM": 38773026570,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 11269,"DriverVersion": "59144 (r591_37)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 46.37696,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-02 00:13:38.815 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-02 00:13:38.896 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-02 00:13:38.896 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:13:38.897 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:13:38.897 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-02 00:13:38.898 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-02 00:13:38.898 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-02 00:13:38.898 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-02 00:13:38.898 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-02 00:13:38.898 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-02 00:13:38.902 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullScreen": true,"WindowedResolution": {"X": 3840,"Y": 2160},"FullscreenResolution": {"X": 3840,"Y": 2160}}} 2026-01-02 00:13:38.904 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-02 00:13:38.905 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "High","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Extreme","SerializedLocalLightShadow": "Extreme","SerializedLighting": "Extreme","SerializedTerrain": "High","SerializedScalingMode": "Balanced","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-01-02 00:13:38.908 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullscreenMode": true,"Resolution": {"X": 3840,"Y": 2160},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-01-02 00:13:38.917 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:13:38.917 - Render thread -> IsD3D12Supported = True 2026-01-02 00:13:38.933 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-01-02 00:13:38.934 - Render thread -> Debug layer enabled: False 2026-01-02 00:13:38.934 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-02 00:13:39.072 - Render thread -> Direct Storage supported 2026-01-02 00:13:39.072 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-02 00:13:39.072 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-02 00:13:39.073 - Render thread -> Current Device Info: 2026-01-02 00:13:39.073 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-02 00:13:39.073 - Render thread -> OutputMergerLogicOp: True 2026-01-02 00:13:39.073 - Render thread -> MinPrecisionSupport: Bit16 2026-01-02 00:13:39.073 - Render thread -> TiledResourcesTier: Tier4 2026-01-02 00:13:39.073 - Render thread -> ResourceBindingTier: Tier3 2026-01-02 00:13:39.073 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-02 00:13:39.073 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-02 00:13:39.073 - Render thread -> ROVsSupported: True 2026-01-02 00:13:39.073 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-02 00:13:39.073 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-02 00:13:39.073 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-02 00:13:39.073 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-02 00:13:39.073 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-02 00:13:39.073 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-02 00:13:39.073 - Render thread -> ResourceHeapTier: Tier2 2026-01-02 00:13:39.073 - Render thread -> WaveOps: True 2026-01-02 00:13:39.073 - Render thread -> WaveLaneCountMin: 32 2026-01-02 00:13:39.073 - Render thread -> WaveLaneCountMax: 32 2026-01-02 00:13:39.073 - Render thread -> TotalLaneCount: 8960 2026-01-02 00:13:39.073 - Render thread -> ExpandedComputeResourceStates: True 2026-01-02 00:13:39.073 - Render thread -> Int64ShaderOps: True 2026-01-02 00:13:39.073 - Render thread -> DepthBoundsTestSupported: True 2026-01-02 00:13:39.073 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-02 00:13:39.073 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-02 00:13:39.073 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-02 00:13:39.073 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-02 00:13:39.073 - Render thread -> ViewInstancingTier: Tier3 2026-01-02 00:13:39.073 - Render thread -> BarycentricsSupported: True 2026-01-02 00:13:39.073 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-02 00:13:39.073 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-02 00:13:39.073 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-02 00:13:39.073 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-02 00:13:39.073 - Render thread -> RenderPassesTier: Tier0 2026-01-02 00:13:39.073 - Render thread -> RaytracingTier: Tier1_1 2026-01-02 00:13:39.074 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-02 00:13:39.074 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-02 00:13:39.074 - Render thread -> VariableShadingRateTier: Tier2 2026-01-02 00:13:39.074 - Render thread -> ShadingRateImageTileSize: 16 2026-01-02 00:13:39.074 - Render thread -> BackgroundProcessingSupported: True 2026-01-02 00:13:39.074 - Render thread -> MeshShaderTier: Tier1 2026-01-02 00:13:39.074 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-02 00:13:39.077 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-02 00:13:39.081 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-02 00:13:39.092 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-02 00:13:39.092 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-02 00:13:39.092 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-02 00:13:39.092 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-02 00:13:39.093 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7012352 Bytes 2026-01-02 00:13:39.094 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-02 00:13:39.094 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-02 00:13:39.166 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-02 00:13:39.166 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-02 00:13:39.166 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-02 00:13:39.166 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-02 00:13:39.167 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-02 00:13:39.168 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-02 00:13:39.168 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-02 00:13:39.168 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-02 00:13:39.175 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-02 00:13:39.175 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-02 00:13:39.187 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-02 00:13:39.187 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-02 00:13:39.188 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-02 00:13:39.188 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-02 00:13:39.189 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-02 00:13:39.190 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-02 00:13:39.190 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-02 00:13:39.190 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-02 00:13:39.191 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-02 00:13:39.191 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-02 00:13:39.191 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-02 00:13:39.193 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-02 00:13:39.206 - Render thread -> UseShaderAsserts: False 2026-01-02 00:13:39.206 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-02 00:13:39.206 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-02 00:13:39.207 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-02 00:13:39.207 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-02 00:13:39.207 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-02 00:13:39.208 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-02 00:13:39.209 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-02 00:13:39.209 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-02 00:13:39.211 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-02 00:13:39.211 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-02 00:13:39.211 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-02 00:13:39.211 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-02 00:13:39.213 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-02 00:13:39.213 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-02 00:13:39.213 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-02 00:13:39.213 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-02 00:13:39.213 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-02 00:13:39.213 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-02 00:13:39.215 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-02 00:13:39.215 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-02 00:13:39.222 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-02 00:13:39.229 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-02 00:13:39.236 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-02 00:13:39.236 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-02 00:13:39.240 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-02 00:13:39.241 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-02 00:13:39.242 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:13:39.255 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-02 00:13:39.255 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-02 00:13:39.256 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-02 00:13:39.256 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-02 00:13:39.257 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-02 00:13:39.257 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-02 00:13:39.268 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-02 00:13:39.268 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-02 00:13:39.274 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-02 00:13:39.274 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-02 00:13:39.274 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-02 00:13:39.274 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-02 00:13:39.294 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-02 00:13:39.295 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-02 00:13:39.307 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-02 00:13:39.307 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:13:39.307 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:13:39.307 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-02 00:13:39.307 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-02 00:13:39.308 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-02 00:13:39.313 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-02 00:13:39.376 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-02 00:13:39.377 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-02 00:13:39.378 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-02 00:13:39.378 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-02 00:13:39.378 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-02 00:13:39.378 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-02 00:13:39.378 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-02 00:13:39.379 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-02 00:13:39.379 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-02 00:13:39.380 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-02 00:13:39.380 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-02 00:13:39.380 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-02 00:13:39.380 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:13:39.380 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:13:39.424 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-02 00:13:39.424 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-02 00:13:39.439 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-02 00:13:39.443 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-02 00:13:39.443 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-02 00:13:39.444 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-02 00:13:39.444 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-02 00:13:39.474 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-02 00:13:39.476 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-02 00:13:39.483 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-02 00:13:39.485 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-02 00:13:39.615 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-02 00:13:39.615 - Render thread -> CreateMeshBuilders - Entering 2026-01-02 00:13:39.616 - Render thread -> CreateMeshBuilders - Exiting 2026-01-02 00:13:39.616 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-02 00:13:39.619 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-02 00:13:39.740 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-02 00:13:39.741 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:13:39.793 - Render thread -> VRAM report about missing bytes is changed from 7012352 Bytes to 11083776 Bytes 2026-01-02 00:13:40.256 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 12845 MB 2026-01-02 00:13:40.275 - VRageWorker 4 -> Vertex 2026-01-02 00:13:40.275 - VRageWorker 2 -> Pixel 2026-01-02 00:13:40.276 - VRageWorker 1 -> Vertex 2026-01-02 00:13:40.276 - VRageWorker 10 -> Pixel 2026-01-02 00:13:40.277 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.277 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.277 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.277 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.277 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.277 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.277 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.277 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.377 - VRageWorker 7 -> Pixel 2026-01-02 00:13:40.377 - VRageWorker 9 -> Vertex 2026-01-02 00:13:40.377 - VRageWorker 11 -> Vertex 2026-01-02 00:13:40.377 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.377 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.377 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.377 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.377 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.377 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.377 - VRageWorker 11 -> Pixel 2026-01-02 00:13:40.377 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.377 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.434 - VRageWorker 9 -> Vertex 2026-01-02 00:13:40.434 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.434 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.434 - VRageWorker 9 -> Vertex 2026-01-02 00:13:40.434 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.434 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.434 - VRageWorker 11 -> Pixel 2026-01-02 00:13:40.434 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.434 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.435 - VRageWorker 9 -> Pixel 2026-01-02 00:13:40.435 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.435 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.476 - VRageWorker 6 -> Vertex 2026-01-02 00:13:40.477 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.477 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.477 - VRageWorker 4 -> Pixel 2026-01-02 00:13:40.477 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.477 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.477 - VRageWorker 9 -> Vertex 2026-01-02 00:13:40.477 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.477 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.477 - VRageWorker 9 -> Pixel 2026-01-02 00:13:40.477 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.477 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.489 - Render thread -> VRAM report about missing bytes is changed from 11083776 Bytes to 231731200 Bytes 2026-01-02 00:13:40.519 - VRageWorker 9 -> Vertex 2026-01-02 00:13:40.519 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.519 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.519 - VRageWorker 5 -> Pixel 2026-01-02 00:13:40.519 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.519 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.519 - VRageWorker 9 -> Vertex 2026-01-02 00:13:40.519 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.519 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.519 - VRageWorker 5 -> Pixel 2026-01-02 00:13:40.519 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.519 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.539 - Render thread -> VRAM report about missing bytes is changed from 231731200 Bytes to 231669760 Bytes 2026-01-02 00:13:40.540 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 12497 MB 2026-01-02 00:13:40.540 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 12377 MB 2026-01-02 00:13:40.553 - VRageWorker 2 -> Vertex 2026-01-02 00:13:40.553 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.553 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.553 - VRageWorker 7 -> Vertex 2026-01-02 00:13:40.553 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.553 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.553 - VRageWorker 10 -> Pixel 2026-01-02 00:13:40.553 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.553 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.554 - VRageWorker 7 -> Pixel 2026-01-02 00:13:40.554 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.554 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.574 - VRageWorker 5 -> Vertex 2026-01-02 00:13:40.574 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.574 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.574 - VRageWorker 2 -> Pixel 2026-01-02 00:13:40.574 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.574 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.574 - VRageWorker 2 -> Vertex 2026-01-02 00:13:40.574 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.574 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.574 - VRageWorker 0 -> Pixel 2026-01-02 00:13:40.574 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.574 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.590 - Render thread -> VRAM report about missing bytes is changed from 231669760 Bytes to 231817216 Bytes 2026-01-02 00:13:40.597 - VRageWorker 12 -> Vertex 2026-01-02 00:13:40.597 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.597 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.597 - VRageWorker 5 -> Pixel 2026-01-02 00:13:40.597 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.597 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.597 - VRageWorker 3 -> Vertex 2026-01-02 00:13:40.597 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.597 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:13:40.597 - VRageWorker 3 -> Pixel 2026-01-02 00:13:40.597 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:13:40.597 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:13:40.822 - Render thread -> VRAM report about missing bytes is changed from 231817216 Bytes to 232865792 Bytes 2026-01-02 00:13:40.975 - Render thread -> Info: Frame[31] - Available VRAM budget has changed: 12278 MB 2026-01-02 00:13:45.155 - Render thread -> VRAM report about missing bytes is changed from 232865792 Bytes to 266354688 Bytes 2026-01-02 00:13:45.171 - Render thread -> Info: Frame[283] - Available VRAM budget has changed: 12429 MB 2026-01-02 00:13:46.421 - Render thread -> VRAM report about missing bytes is changed from 266354688 Bytes to 266469376 Bytes 2026-01-02 00:13:46.554 - Render thread -> VRAM report about missing bytes is changed from 266469376 Bytes to 266547200 Bytes 2026-01-02 00:13:53.655 - Render thread -> VRAM report about missing bytes is changed from 266547200 Bytes to 266588160 Bytes 2026-01-02 00:14:34.915 - Render thread -> VRAM report about missing bytes is changed from 266588160 Bytes to 774205440 Bytes 2026-01-02 00:14:34.915 - Render thread -> Info: Frame[3245] - Available VRAM budget has changed: 10756 MB 2026-01-02 00:14:34.915 - Render thread -> Info: Frame[3245] - Available VRAM budget has changed: 10633 MB 2026-01-02 00:14:34.950 - Render thread -> VRAM report about missing bytes is changed from 774205440 Bytes to 775725056 Bytes 2026-01-02 00:14:35.001 - Render thread -> VRAM report about missing bytes is changed from 775725056 Bytes to 777523200 Bytes 2026-01-02 00:14:35.049 - Render thread -> VRAM report about missing bytes is changed from 777523200 Bytes to 777658368 Bytes 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-02 00:14:35.215 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-02 00:14:35.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-02 00:14:35.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-02 00:14:35.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-02 00:14:35.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-02 00:14:35.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-02 00:14:35.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-02 00:14:35.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-02 00:14:35.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-02 00:14:35.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-02 00:14:35.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-02 00:14:35.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-02 00:14:35.247 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-02 00:14:35.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-02 00:14:35.249 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-02 00:14:35.250 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-02 00:14:35.250 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-02 00:14:35.250 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-02 00:14:35.608 - Render thread -> VRAM report about missing bytes is changed from 777658368 Bytes to 777416704 Bytes 2026-01-02 00:14:35.608 - Render thread -> Info: Frame[3249] - Available VRAM budget has changed: 10574 MB 2026-01-02 00:14:35.608 - Render thread -> Info: Frame[3249] - Available VRAM budget has changed: 10089 MB 2026-01-02 00:14:35.730 - Render thread -> VRAM report about missing bytes is changed from 777416704 Bytes to 795856896 Bytes 2026-01-02 00:14:35.750 - Render thread -> VRAM report about missing bytes is changed from 795856896 Bytes to 796512256 Bytes 2026-01-02 00:14:35.751 - Render thread -> Info: Frame[3251] - Available VRAM budget has changed: 8767 MB 2026-01-02 00:14:35.751 - Render thread -> Info: Frame[3251] - Available VRAM budget has changed: 7206 MB 2026-01-02 00:14:35.804 - Render thread -> VRAM report about missing bytes is changed from 796512256 Bytes to 1088405504 Bytes 2026-01-02 00:14:35.872 - Render thread -> Info: Frame[3253] - Available VRAM budget has changed: 8528 MB 2026-01-02 00:14:35.872 - Render thread -> Info: Frame[3253] - Available VRAM budget has changed: 6967 MB 2026-01-02 00:14:35.938 - Render thread -> VRAM report about missing bytes is changed from 1088405504 Bytes to 1110818816 Bytes 2026-01-02 00:14:36.010 - Render thread -> Info: Frame[3255] - Available VRAM budget has changed: 14831 MB 2026-01-02 00:14:36.010 - Render thread -> VRAM report about missing bytes is changed from 1110818816 Bytes to 799367168 Bytes 2026-01-02 00:14:36.010 - Render thread -> Info: Frame[3255] - Available VRAM budget has changed: 8413 MB 2026-01-02 00:14:36.010 - Render thread -> Info: Frame[3255] - Available VRAM budget has changed: 6854 MB 2026-01-02 00:14:45.851 - Render thread -> VRAM report about missing bytes is changed from 799367168 Bytes to 799342592 Bytes 2026-01-02 00:14:45.859 - Render thread -> VRAM report about missing bytes is changed from 799342592 Bytes to 799293440 Bytes 2026-01-02 00:14:45.872 - Render thread -> VRAM report about missing bytes is changed from 799293440 Bytes to 799338496 Bytes 2026-01-02 00:14:45.922 - Render thread -> VRAM report about missing bytes is changed from 799338496 Bytes to 799383552 Bytes 2026-01-02 00:14:45.938 - Render thread -> VRAM report about missing bytes is changed from 799383552 Bytes to 799346688 Bytes 2026-01-02 00:14:45.961 - Render thread -> VRAM report about missing bytes is changed from 799346688 Bytes to 799297536 Bytes 2026-01-02 00:14:45.972 - Render thread -> VRAM report about missing bytes is changed from 799297536 Bytes to 799346688 Bytes 2026-01-02 00:14:45.989 - Render thread -> VRAM report about missing bytes is changed from 799346688 Bytes to 799371264 Bytes 2026-01-02 00:14:46.010 - Render thread -> VRAM report about missing bytes is changed from 799371264 Bytes to 799408128 Bytes 2026-01-02 00:14:46.025 - Render thread -> VRAM report about missing bytes is changed from 799408128 Bytes to 799375360 Bytes 2026-01-02 00:14:46.057 - Render thread -> VRAM report about missing bytes is changed from 799375360 Bytes to 799424512 Bytes 2026-01-02 00:14:46.274 - Render thread -> VRAM report about missing bytes is changed from 799424512 Bytes to 799457280 Bytes 2026-01-02 00:14:49.745 - Render thread -> VRAM report about missing bytes is changed from 799457280 Bytes to 799272960 Bytes 2026-01-02 00:14:49.864 - Render thread -> VRAM report about missing bytes is changed from 799272960 Bytes to 799039488 Bytes 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-1 created with rcb: 44935223 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-2 created with rcb: 57824074 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-3 created with rcb: 62581877 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-4 created with rcb: 36478849 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-5 created with rcb: 12193207 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-6 created with rcb: 20690623 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-7 created with rcb: 42623857 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-8 created with rcb: 10140903 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-9 created with rcb: 64841161 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-10 created with rcb: 32835354 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-11 created with rcb: 4208508 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-12 created with rcb: 27021413 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-13 created with rcb: 19568715 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-14 created with rcb: 51758150 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-15 created with rcb: 10287268 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-16 created with rcb: 22628016 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-17 created with rcb: 64259300 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-18 created with rcb: 14224238 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-19 created with rcb: 26922821 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-20 created with rcb: 54146717 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-21 created with rcb: 58924313 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-22 created with rcb: 24403404 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-23 created with rcb: 42984302 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-24 created with rcb: 7759014 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-25 created with rcb: 18451638 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-26 created with rcb: 21614895 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-27 created with rcb: 44735575 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-28 created with rcb: 25172855 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-29 created with rcb: 52099942 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-30 created with rcb: 12553338 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-31 created with rcb: 54647338 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-32 created with rcb: 10561958 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-33 created with rcb: 7814553 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-34 created with rcb: 37231707 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-35 created with rcb: 50305240 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-36 created with rcb: 28374568 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-37 created with rcb: 3035697 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-38 created with rcb: 39861470 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-39 created with rcb: 29159658 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-40 created with rcb: 36795102 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-41 created with rcb: 9773521 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-42 created with rcb: 62492505 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-43 created with rcb: 5765933 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-44 created with rcb: 10888637 2026-01-02 00:14:50.271 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-45 created with rcb: 35723252 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-02 00:14:50.272 - Render thread -> Frame [4107] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-02 00:14:50.345 - Render thread -> Frame [4111] Parallel Render Command Batch RCB-46 created with rcb: 29174577 2026-01-02 00:14:50.345 - Render thread -> Frame [4111] Parallel Render Command Batch RCB-47 created with rcb: 35723252 2026-01-02 00:14:50.372 - Render thread -> Frame [4111] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-02 00:14:50.387 - Render thread -> Frame [4111] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-02 00:14:50.437 - Render thread -> VRAM report about missing bytes is changed from 799039488 Bytes to 799748096 Bytes 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-48 created with rcb: 5765933 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-49 created with rcb: 9773521 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-50 created with rcb: 36795102 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-51 created with rcb: 62492505 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-52 created with rcb: 29174577 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-53 created with rcb: 37231707 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-54 created with rcb: 3035697 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-55 created with rcb: 28374568 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-56 created with rcb: 7759014 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-57 created with rcb: 18451638 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-58 created with rcb: 42984302 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-59 created with rcb: 58924313 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-60 created with rcb: 24403404 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-61 created with rcb: 54146717 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-62 created with rcb: 26922821 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-63 created with rcb: 14224238 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-64 created with rcb: 64259300 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-65 created with rcb: 22628016 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-66 created with rcb: 10287268 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-67 created with rcb: 19568715 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-68 created with rcb: 51758150 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-69 created with rcb: 4208508 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-70 created with rcb: 27021413 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-71 created with rcb: 35723252 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-72 created with rcb: 64841161 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-73 created with rcb: 32835354 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-74 created with rcb: 20690623 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-75 created with rcb: 42623857 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-76 created with rcb: 10140903 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-77 created with rcb: 36478849 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-78 created with rcb: 12193207 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-79 created with rcb: 57824074 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-80 created with rcb: 62581877 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-81 created with rcb: 44935223 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-82 created with rcb: 44735575 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-83 created with rcb: 25128352 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-84 created with rcb: 19317056 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-85 created with rcb: 20714103 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-86 created with rcb: 43997933 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-87 created with rcb: 29997314 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-88 created with rcb: 50305240 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-89 created with rcb: 64559647 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-90 created with rcb: 63535370 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-91 created with rcb: 776778 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-92 created with rcb: 52540552 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-93 created with rcb: 50572417 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-94 created with rcb: 1431804 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-95 created with rcb: 10561958 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-96 created with rcb: 31334507 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-97 created with rcb: 25446294 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-98 created with rcb: 8525521 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-99 created with rcb: 27157460 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-100 created with rcb: 43381703 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-101 created with rcb: 58642273 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-102 created with rcb: 40973664 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-103 created with rcb: 29634430 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-104 created with rcb: 63444447 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-105 created with rcb: 39861470 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-106 created with rcb: 54647338 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-107 created with rcb: 13995005 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-108 created with rcb: 8165063 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-109 created with rcb: 19047942 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-110 created with rcb: 18975090 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-111 created with rcb: 40089034 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-112 created with rcb: 42248461 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-113 created with rcb: 60570580 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-114 created with rcb: 56888727 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-115 created with rcb: 26881757 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-116 created with rcb: 59477455 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-117 created with rcb: 56633838 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-118 created with rcb: 37055254 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-119 created with rcb: 42369452 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-120 created with rcb: 55370517 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-121 created with rcb: 2425079 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-122 created with rcb: 37824271 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-123 created with rcb: 42779998 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-124 created with rcb: 37018329 2026-01-02 00:14:50.437 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-125 created with rcb: 62615577 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-126 created with rcb: 42830699 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-127 created with rcb: 17049190 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-128 created with rcb: 20826276 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-129 created with rcb: 43402221 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-130 created with rcb: 13981477 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-131 created with rcb: 1247704 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-132 created with rcb: 26614009 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-133 created with rcb: 44690851 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-134 created with rcb: 42618328 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-135 created with rcb: 9926467 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-136 created with rcb: 34329593 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-137 created with rcb: 39778611 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-138 created with rcb: 50339860 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-139 created with rcb: 12372072 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-140 created with rcb: 10401122 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-141 created with rcb: 65991772 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-142 created with rcb: 34520532 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-143 created with rcb: 13509013 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-144 created with rcb: 53456726 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-145 created with rcb: 14424302 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-146 created with rcb: 53738351 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-147 created with rcb: 29837077 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-148 created with rcb: 51410947 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-149 created with rcb: 62185861 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-150 created with rcb: 4189107 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-151 created with rcb: 15150490 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-152 created with rcb: 40166646 2026-01-02 00:14:50.438 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-153 created with rcb: 17715050 2026-01-02 00:14:50.442 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-02 00:14:50.443 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-02 00:14:50.443 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-02 00:14:50.445 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-02 00:14:50.446 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-02 00:14:50.446 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-02 00:14:50.447 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-02 00:14:50.448 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-02 00:14:50.449 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-02 00:14:50.449 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-01-02 00:14:50.449 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-01-02 00:14:50.449 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-01-02 00:14:50.450 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-01-02 00:14:50.450 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-01-02 00:14:50.450 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-01-02 00:14:50.451 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-01-02 00:14:50.451 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-01-02 00:14:50.451 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-01-02 00:14:50.451 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-01-02 00:14:50.451 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-01-02 00:14:50.451 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-01-02 00:14:50.451 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-01-02 00:14:50.452 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-01-02 00:14:50.452 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-01-02 00:14:50.452 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-01-02 00:14:50.466 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-01-02 00:14:50.467 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-01-02 00:14:50.470 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-01-02 00:14:50.471 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-130 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-131 processed in 1 frames. 2026-01-02 00:14:50.474 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-133 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-134 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-135 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-136 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-137 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-138 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-139 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-140 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-141 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-142 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-143 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-144 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-145 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-146 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-147 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-148 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-149 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-150 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-151 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-152 processed in 1 frames. 2026-01-02 00:14:50.475 - Render thread -> Frame [4112] Parallel Render Command Batch RCB-153 processed in 1 frames. 2026-01-02 00:14:50.527 - Render thread -> VRAM report about missing bytes is changed from 799748096 Bytes to 799584256 Bytes 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-154 created with rcb: 62582284 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-155 created with rcb: 36795102 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-156 created with rcb: 9773521 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-157 created with rcb: 5765933 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-158 created with rcb: 48649156 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-159 created with rcb: 6090227 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-160 created with rcb: 57540471 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-161 created with rcb: 857008 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-162 created with rcb: 43243643 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-163 created with rcb: 8775418 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-164 created with rcb: 62076690 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-165 created with rcb: 52147800 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-166 created with rcb: 32790061 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-167 created with rcb: 12454855 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-168 created with rcb: 54681584 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-169 created with rcb: 30456624 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-170 created with rcb: 56673835 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-171 created with rcb: 54062316 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-172 created with rcb: 61474528 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-173 created with rcb: 6603846 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-174 created with rcb: 3996867 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-175 created with rcb: 35340791 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-176 created with rcb: 31513524 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-177 created with rcb: 38863531 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-178 created with rcb: 62434680 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-179 created with rcb: 40530709 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-180 created with rcb: 24312134 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-181 created with rcb: 21614895 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-182 created with rcb: 17715050 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-183 created with rcb: 40166646 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-184 created with rcb: 12553338 2026-01-02 00:14:50.527 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-185 created with rcb: 62185861 2026-01-02 00:14:50.542 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-154 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-155 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-156 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-157 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-158 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-159 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-160 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-161 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-162 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-163 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-164 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-165 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-166 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-167 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-168 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-169 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-170 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-171 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-172 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-173 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-174 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-175 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-176 processed in 1 frames. 2026-01-02 00:14:50.543 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-177 processed in 1 frames. 2026-01-02 00:14:50.546 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-178 processed in 1 frames. 2026-01-02 00:14:50.552 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-179 processed in 1 frames. 2026-01-02 00:14:50.555 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-180 processed in 1 frames. 2026-01-02 00:14:50.586 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-181 processed in 1 frames. 2026-01-02 00:14:50.586 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-182 processed in 1 frames. 2026-01-02 00:14:50.587 - Render thread -> Frame [4113] Parallel Render Command Batch RCB-183 processed in 1 frames. 2026-01-02 00:14:50.627 - Render thread -> VRAM report about missing bytes is changed from 799584256 Bytes to 800428032 Bytes 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-186 created with rcb: 51410947 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-187 created with rcb: 29837077 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-188 created with rcb: 53738351 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-189 created with rcb: 14424302 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-190 created with rcb: 53456726 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-191 created with rcb: 13509013 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-192 created with rcb: 34520532 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-193 created with rcb: 65991772 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-194 created with rcb: 10401122 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-195 created with rcb: 12372072 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-196 created with rcb: 50339860 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-197 created with rcb: 15150490 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-198 created with rcb: 4189107 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-199 created with rcb: 39778611 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-200 created with rcb: 62434680 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-201 created with rcb: 42369452 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-202 created with rcb: 31513524 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-203 created with rcb: 40530709 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-204 created with rcb: 24312134 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-205 created with rcb: 34329593 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-206 created with rcb: 38863531 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-207 created with rcb: 35340791 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-208 created with rcb: 6603846 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-209 created with rcb: 56673835 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-210 created with rcb: 54062316 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-211 created with rcb: 3996867 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-212 created with rcb: 21614895 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-213 created with rcb: 30456624 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-214 created with rcb: 54681584 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-215 created with rcb: 12454855 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-216 created with rcb: 32790061 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-217 created with rcb: 52147800 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-218 created with rcb: 62076690 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-219 created with rcb: 8775418 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-220 created with rcb: 43243643 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-221 created with rcb: 17715050 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-222 created with rcb: 57540471 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-223 created with rcb: 61474528 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-224 created with rcb: 6090227 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-225 created with rcb: 5765933 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-226 created with rcb: 29159658 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-227 created with rcb: 48649156 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-228 created with rcb: 40166646 2026-01-02 00:14:50.627 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-229 created with rcb: 9926467 2026-01-02 00:14:50.636 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-184 processed in 2 frames. 2026-01-02 00:14:50.636 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-185 processed in 2 frames. 2026-01-02 00:14:50.636 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-186 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-187 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-188 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-189 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-190 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-191 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-192 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-193 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-194 processed in 1 frames. 2026-01-02 00:14:50.637 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-195 processed in 1 frames. 2026-01-02 00:14:50.638 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-196 processed in 1 frames. 2026-01-02 00:14:50.640 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-197 processed in 1 frames. 2026-01-02 00:14:50.643 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-198 processed in 1 frames. 2026-01-02 00:14:50.644 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-199 processed in 1 frames. 2026-01-02 00:14:50.644 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-200 processed in 1 frames. 2026-01-02 00:14:50.648 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-201 processed in 1 frames. 2026-01-02 00:14:50.667 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-202 processed in 1 frames. 2026-01-02 00:14:50.667 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-203 processed in 1 frames. 2026-01-02 00:14:50.667 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-204 processed in 1 frames. 2026-01-02 00:14:50.669 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-205 processed in 1 frames. 2026-01-02 00:14:50.672 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-206 processed in 1 frames. 2026-01-02 00:14:50.673 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-207 processed in 1 frames. 2026-01-02 00:14:50.674 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-208 processed in 1 frames. 2026-01-02 00:14:50.675 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-209 processed in 1 frames. 2026-01-02 00:14:50.676 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-210 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-211 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-212 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-213 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-214 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-215 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-216 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-217 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-218 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-219 processed in 1 frames. 2026-01-02 00:14:50.678 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-220 processed in 1 frames. 2026-01-02 00:14:50.680 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-221 processed in 1 frames. 2026-01-02 00:14:50.680 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-222 processed in 1 frames. 2026-01-02 00:14:50.682 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-223 processed in 1 frames. 2026-01-02 00:14:50.683 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-224 processed in 1 frames. 2026-01-02 00:14:50.683 - Render thread -> Frame [4114] Parallel Render Command Batch RCB-225 processed in 1 frames. 2026-01-02 00:14:50.763 - Render thread -> VRAM report about missing bytes is changed from 800428032 Bytes to 800354304 Bytes 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-230 created with rcb: 9773521 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-231 created with rcb: 44690851 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-232 created with rcb: 26614009 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-233 created with rcb: 1247704 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-234 created with rcb: 13981477 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-235 created with rcb: 43402221 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-236 created with rcb: 20826276 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-237 created with rcb: 17049190 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-238 created with rcb: 42830699 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-239 created with rcb: 62615577 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-240 created with rcb: 25172855 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-241 created with rcb: 36795102 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-242 created with rcb: 62582284 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-243 created with rcb: 50339860 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-244 created with rcb: 857008 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-245 created with rcb: 42618328 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-246 created with rcb: 62434680 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-247 created with rcb: 24061769 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-248 created with rcb: 39778611 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-249 created with rcb: 65991772 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-250 created with rcb: 34520532 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-251 created with rcb: 37018329 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-252 created with rcb: 42369452 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-253 created with rcb: 14424302 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-254 created with rcb: 53738351 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-255 created with rcb: 15150490 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-256 created with rcb: 24312134 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-257 created with rcb: 12372072 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-258 created with rcb: 34329593 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-259 created with rcb: 40530709 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-260 created with rcb: 31513524 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-261 created with rcb: 7814553 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-262 created with rcb: 13509013 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-263 created with rcb: 57540471 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-264 created with rcb: 5765933 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-265 created with rcb: 6090227 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-266 created with rcb: 29837077 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-267 created with rcb: 54062316 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-268 created with rcb: 4189107 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-269 created with rcb: 8775418 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-270 created with rcb: 53456726 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-271 created with rcb: 61474528 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-272 created with rcb: 43243643 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-273 created with rcb: 6603846 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-274 created with rcb: 54681584 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-275 created with rcb: 30456624 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-276 created with rcb: 17715050 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-277 created with rcb: 27422016 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-278 created with rcb: 62076690 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-279 created with rcb: 3996867 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-280 created with rcb: 51410947 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-281 created with rcb: 62185861 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-282 created with rcb: 52147800 2026-01-02 00:14:50.763 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-283 created with rcb: 35340791 2026-01-02 00:14:50.776 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-226 processed in 2 frames. 2026-01-02 00:14:50.783 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-227 processed in 2 frames. 2026-01-02 00:14:50.787 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-228 processed in 2 frames. 2026-01-02 00:14:50.788 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-229 processed in 2 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-230 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-231 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-232 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-233 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-234 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-235 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-236 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-237 processed in 1 frames. 2026-01-02 00:14:50.792 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-238 processed in 1 frames. 2026-01-02 00:14:50.793 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-239 processed in 1 frames. 2026-01-02 00:14:50.805 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-240 processed in 1 frames. 2026-01-02 00:14:50.813 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-241 processed in 1 frames. 2026-01-02 00:14:50.819 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-242 processed in 1 frames. 2026-01-02 00:14:50.820 - Render thread -> Frame [4115] Parallel Render Command Batch RCB-243 processed in 1 frames. 2026-01-02 00:14:50.878 - Render thread -> VRAM report about missing bytes is changed from 800354304 Bytes to 801533952 Bytes 2026-01-02 00:14:50.878 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-284 created with rcb: 21614895 2026-01-02 00:14:50.878 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-285 created with rcb: 38863531 2026-01-02 00:14:50.878 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-286 created with rcb: 10401122 2026-01-02 00:14:50.878 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-287 created with rcb: 56673835 2026-01-02 00:14:50.879 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-244 processed in 2 frames. 2026-01-02 00:14:50.884 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-245 processed in 2 frames. 2026-01-02 00:14:50.884 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-246 processed in 2 frames. 2026-01-02 00:14:50.897 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-247 processed in 2 frames. 2026-01-02 00:14:50.897 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-248 processed in 2 frames. 2026-01-02 00:14:50.898 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-249 processed in 2 frames. 2026-01-02 00:14:50.898 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-250 processed in 2 frames. 2026-01-02 00:14:50.902 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-251 processed in 2 frames. 2026-01-02 00:14:50.903 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-252 processed in 2 frames. 2026-01-02 00:14:50.903 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-253 processed in 2 frames. 2026-01-02 00:14:50.903 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-254 processed in 2 frames. 2026-01-02 00:14:50.905 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-255 processed in 2 frames. 2026-01-02 00:14:50.905 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-256 processed in 2 frames. 2026-01-02 00:14:50.907 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-257 processed in 2 frames. 2026-01-02 00:14:50.907 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-258 processed in 2 frames. 2026-01-02 00:14:50.909 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-259 processed in 2 frames. 2026-01-02 00:14:50.910 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-260 processed in 2 frames. 2026-01-02 00:14:50.923 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-261 processed in 2 frames. 2026-01-02 00:14:50.936 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-262 processed in 2 frames. 2026-01-02 00:14:50.938 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-263 processed in 2 frames. 2026-01-02 00:14:50.938 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-264 processed in 2 frames. 2026-01-02 00:14:50.939 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-265 processed in 2 frames. 2026-01-02 00:14:51.005 - Render thread -> VRAM report about missing bytes is changed from 801533952 Bytes to 801853440 Bytes 2026-01-02 00:14:51.005 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-288 created with rcb: 19738267 2026-01-02 00:14:51.005 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-289 created with rcb: 32790061 2026-01-02 00:14:51.005 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-290 created with rcb: 12454855 2026-01-02 00:14:51.008 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-266 processed in 3 frames. 2026-01-02 00:14:51.011 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-267 processed in 3 frames. 2026-01-02 00:14:51.014 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-268 processed in 3 frames. 2026-01-02 00:14:51.014 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-269 processed in 3 frames. 2026-01-02 00:14:51.018 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-270 processed in 3 frames. 2026-01-02 00:14:51.019 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-271 processed in 3 frames. 2026-01-02 00:14:51.026 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-272 processed in 3 frames. 2026-01-02 00:14:51.038 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-273 processed in 3 frames. 2026-01-02 00:14:51.039 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-274 processed in 3 frames. 2026-01-02 00:14:51.039 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-275 processed in 3 frames. 2026-01-02 00:14:51.044 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-276 processed in 3 frames. 2026-01-02 00:14:51.060 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-277 processed in 3 frames. 2026-01-02 00:14:51.064 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-278 processed in 3 frames. 2026-01-02 00:14:51.066 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-279 processed in 3 frames. 2026-01-02 00:14:51.066 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-280 processed in 3 frames. 2026-01-02 00:14:51.066 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-281 processed in 3 frames. 2026-01-02 00:14:51.164 - Render thread -> VRAM report about missing bytes is changed from 801853440 Bytes to 801943552 Bytes 2026-01-02 00:14:51.164 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-291 created with rcb: 21511821 2026-01-02 00:14:51.164 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-292 created with rcb: 31221939 2026-01-02 00:14:51.167 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-282 processed in 4 frames. 2026-01-02 00:14:51.173 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-283 processed in 4 frames. 2026-01-02 00:14:51.178 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-284 processed in 3 frames. 2026-01-02 00:14:51.181 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-285 processed in 3 frames. 2026-01-02 00:14:51.213 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-286 processed in 3 frames. 2026-01-02 00:14:51.255 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:14:51.527 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:14:51.620 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-02 00:14:51.659 - Render thread -> VRAM report about missing bytes is changed from 801943552 Bytes to 801910784 Bytes 2026-01-02 00:14:51.660 - Render thread -> Frame [4119] Parallel Render Command Batch RCB-293 created with rcb: 10888637 2026-01-02 00:14:51.660 - Render thread -> Frame [4119] Parallel Render Command Batch RCB-294 created with rcb: 52099942 2026-01-02 00:14:51.673 - Render thread -> Frame [4119] Parallel Render Command Batch RCB-287 processed in 4 frames. 2026-01-02 00:14:51.706 - Render thread -> Frame [4119] Parallel Render Command Batch RCB-288 processed in 3 frames. 2026-01-02 00:14:51.735 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-02 00:14:51.757 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:14:51.877 - Render thread -> VRAM report about missing bytes is changed from 801910784 Bytes to 802013184 Bytes 2026-01-02 00:14:51.891 - Render thread -> Frame [4120] Parallel Render Command Batch RCB-289 processed in 4 frames. 2026-01-02 00:14:51.931 - Render thread -> Frame [4120] Parallel Render Command Batch RCB-290 processed in 4 frames. 2026-01-02 00:14:52.007 - Render thread -> VRAM report about missing bytes is changed from 802013184 Bytes to 802086912 Bytes 2026-01-02 00:14:52.040 - Render thread -> Frame [4121] Parallel Render Command Batch RCB-291 processed in 4 frames. 2026-01-02 00:14:52.111 - Render thread -> VRAM report about missing bytes is changed from 802086912 Bytes to 802066432 Bytes 2026-01-02 00:14:52.150 - Render thread -> Frame [4122] Parallel Render Command Batch RCB-292 processed in 5 frames. 2026-01-02 00:14:52.362 - Render thread -> VRAM report about missing bytes is changed from 802066432 Bytes to 804163584 Bytes 2026-01-02 00:14:52.387 - Render thread -> Frame [4124] Parallel Render Command Batch RCB-293 processed in 6 frames. 2026-01-02 00:14:52.549 - Render thread -> VRAM report about missing bytes is changed from 804163584 Bytes to 811503616 Bytes 2026-01-02 00:14:52.549 - Render thread -> Frame [4125] Parallel Render Command Batch RCB-295 created with rcb: 10438268 2026-01-02 00:14:52.646 - Render thread -> VRAM report about missing bytes is changed from 811503616 Bytes to 811532288 Bytes 2026-01-02 00:14:52.671 - Render thread -> Frame [4126] Parallel Render Command Batch RCB-294 processed in 8 frames. 2026-01-02 00:14:52.872 - Render thread -> VRAM report about missing bytes is changed from 811532288 Bytes to 811577344 Bytes 2026-01-02 00:14:53.062 - Render thread -> Frame [4130] Parallel Render Command Batch RCB-295 processed in 6 frames. 2026-01-02 00:14:53.096 - Render thread -> Info: Frame[4134] - Available VRAM budget has changed: 15014 MB 2026-01-02 00:14:53.096 - Render thread -> VRAM report about missing bytes is changed from 811577344 Bytes to 813608960 Bytes 2026-01-02 00:14:53.212 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-01-02 00:14:53.213 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-01-02 00:14:53.218 - Render thread -> VRAM report about missing bytes is changed from 813608960 Bytes to 814415872 Bytes 2026-01-02 00:14:53.260 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-01-02 00:14:53.261 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-01-02 00:14:53.266 - Render thread -> VRAM report about missing bytes is changed from 814415872 Bytes to 814235648 Bytes 2026-01-02 00:14:53.270 - Render thread -> Info: Frame[4137] - Available VRAM budget has changed: 8194 MB 2026-01-02 00:14:53.270 - Render thread -> Info: Frame[4137] - Available VRAM budget has changed: 6635 MB 2026-01-02 00:14:53.287 - Render thread -> VRAM report about missing bytes is changed from 814235648 Bytes to 815136768 Bytes 2026-01-02 00:14:53.320 - Render thread -> VRAM report about missing bytes is changed from 815136768 Bytes to 815411200 Bytes 2026-01-02 00:14:53.349 - Render thread -> VRAM report about missing bytes is changed from 815411200 Bytes to 817176576 Bytes 2026-01-02 00:14:53.371 - Render thread -> VRAM report about missing bytes is changed from 817176576 Bytes to 817238016 Bytes 2026-01-02 00:14:53.520 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 00:14:53.520 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 00:14:53.542 - Render thread -> VRAM report about missing bytes is changed from 817238016 Bytes to 817123328 Bytes 2026-01-02 00:14:53.610 - Render thread -> VRAM report about missing bytes is changed from 817123328 Bytes to 817303552 Bytes 2026-01-02 00:14:53.741 - Render thread -> VRAM report about missing bytes is changed from 817303552 Bytes to 821235712 Bytes 2026-01-02 00:14:53.957 - Render thread -> Info: Frame[4169] - Available VRAM budget has changed: 8317 MB 2026-01-02 00:14:54.090 - Render thread -> Info: Frame[4177] - Available VRAM budget has changed: 8517 MB 2026-01-02 00:14:54.126 - Render thread -> Info: Frame[4179] - Available VRAM budget has changed: 8577 MB 2026-01-02 00:14:54.457 - Render thread -> Info: Frame[4199] - Available VRAM budget has changed: 6757 MB 2026-01-02 00:14:54.590 - Render thread -> Info: Frame[4207] - Available VRAM budget has changed: 6957 MB 2026-01-02 00:14:54.624 - Render thread -> Info: Frame[4209] - Available VRAM budget has changed: 7017 MB 2026-01-02 00:14:58.799 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 00:14:58.799 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 00:14:58.810 - Render thread -> VRAM report about missing bytes is changed from 821235712 Bytes to 821518336 Bytes 2026-01-02 00:14:58.824 - Render thread -> VRAM report about missing bytes is changed from 821518336 Bytes to 821624832 Bytes 2026-01-02 00:14:58.840 - Render thread -> VRAM report about missing bytes is changed from 821624832 Bytes to 822231040 Bytes 2026-01-02 00:14:58.879 - Render thread -> VRAM report about missing bytes is changed from 822231040 Bytes to 823672832 Bytes 2026-01-02 00:15:00.532 - Render thread -> Info: Frame[4561] - Available VRAM budget has changed: 8423 MB 2026-01-02 00:15:00.532 - Render thread -> Info: Frame[4561] - Available VRAM budget has changed: 6863 MB 2026-01-02 00:15:00.540 - Render thread -> VRAM report about missing bytes is changed from 823672832 Bytes to 823635968 Bytes 2026-01-02 00:15:00.563 - Render thread -> VRAM report about missing bytes is changed from 823635968 Bytes to 823652352 Bytes 2026-01-02 00:15:00.848 - Render thread -> VRAM report about missing bytes is changed from 823652352 Bytes to 823660544 Bytes 2026-01-02 00:15:00.861 - Render thread -> VRAM report about missing bytes is changed from 823660544 Bytes to 823664640 Bytes 2026-01-02 00:15:00.978 - Render thread -> VRAM report about missing bytes is changed from 823664640 Bytes to 823668736 Bytes 2026-01-02 00:15:01.079 - Render thread -> Info: Frame[4595] - Available VRAM budget has changed: 8574 MB 2026-01-02 00:15:01.095 - Render thread -> VRAM report about missing bytes is changed from 823668736 Bytes to 823672832 Bytes 2026-01-02 00:15:01.128 - Render thread -> VRAM report about missing bytes is changed from 823672832 Bytes to 824328192 Bytes 2026-01-02 00:15:01.227 - Render thread -> VRAM report about missing bytes is changed from 824328192 Bytes to 824549376 Bytes 2026-01-02 00:15:01.229 - Render thread -> Info: Frame[4601] - Available VRAM budget has changed: 8369 MB 2026-01-02 00:15:01.229 - Render thread -> Info: Frame[4601] - Available VRAM budget has changed: 6810 MB 2026-01-02 00:15:01.251 - Render thread -> VRAM report about missing bytes is changed from 824549376 Bytes to 824610816 Bytes 2026-01-02 00:15:01.336 - Render thread -> VRAM report about missing bytes is changed from 824610816 Bytes to 826060800 Bytes 2026-01-02 00:15:01.357 - Render thread -> VRAM report about missing bytes is changed from 826060800 Bytes to 827633664 Bytes 2026-01-02 00:15:01.372 - Render thread -> VRAM report about missing bytes is changed from 827633664 Bytes to 827695104 Bytes 2026-01-02 00:15:01.457 - Render thread -> VRAM report about missing bytes is changed from 827695104 Bytes to 827699200 Bytes 2026-01-02 00:15:01.624 - Render thread -> VRAM report about missing bytes is changed from 827699200 Bytes to 829210624 Bytes 2026-01-02 00:15:01.657 - Render thread -> VRAM report about missing bytes is changed from 829210624 Bytes to 829214720 Bytes 2026-01-02 00:15:01.692 - Render thread -> VRAM report about missing bytes is changed from 829214720 Bytes to 829276160 Bytes 2026-01-02 00:15:01.757 - Render thread -> VRAM report about missing bytes is changed from 829276160 Bytes to 829280256 Bytes 2026-01-02 00:15:01.924 - Render thread -> VRAM report about missing bytes is changed from 829280256 Bytes to 829284352 Bytes 2026-01-02 00:15:01.941 - Render thread -> VRAM report about missing bytes is changed from 829284352 Bytes to 829288448 Bytes 2026-01-02 00:15:01.957 - Render thread -> VRAM report about missing bytes is changed from 829288448 Bytes to 829292544 Bytes 2026-01-02 00:15:02.041 - Render thread -> Info: Frame[4633] - Available VRAM budget has changed: 8466 MB 2026-01-02 00:15:02.090 - Render thread -> VRAM report about missing bytes is changed from 829292544 Bytes to 829333504 Bytes 2026-01-02 00:15:02.208 - Render thread -> Info: Frame[4643] - Available VRAM budget has changed: 6872 MB 2026-01-02 00:15:02.241 - Render thread -> Info: Frame[4645] - Available VRAM budget has changed: 6924 MB 2026-01-02 00:15:02.341 - Render thread -> Info: Frame[4651] - Available VRAM budget has changed: 8588 MB 2026-01-02 00:15:02.440 - Render thread -> VRAM report about missing bytes is changed from 829333504 Bytes to 830844928 Bytes 2026-01-02 00:15:02.441 - Render thread -> Info: Frame[4657] - Available VRAM budget has changed: 8441 MB 2026-01-02 00:15:02.475 - Render thread -> VRAM report about missing bytes is changed from 830844928 Bytes to 830906368 Bytes 2026-01-02 00:15:02.492 - Render thread -> VRAM report about missing bytes is changed from 830906368 Bytes to 828809216 Bytes 2026-01-02 00:15:02.540 - Render thread -> VRAM report about missing bytes is changed from 828809216 Bytes to 828813312 Bytes 2026-01-02 00:15:02.541 - Render thread -> Info: Frame[4663] - Available VRAM budget has changed: 6994 MB 2026-01-02 00:15:03.008 - Render thread -> Info: Frame[4691] - Available VRAM budget has changed: 8586 MB 2026-01-02 00:15:03.207 - Render thread -> VRAM report about missing bytes is changed from 828813312 Bytes to 829206528 Bytes 2026-01-02 00:15:03.208 - Render thread -> Info: Frame[4703] - Available VRAM budget has changed: 8487 MB 2026-01-02 00:15:03.290 - Render thread -> VRAM report about missing bytes is changed from 829206528 Bytes to 827633664 Bytes 2026-01-02 00:15:03.324 - Render thread -> VRAM report about missing bytes is changed from 827633664 Bytes to 827674624 Bytes 2026-01-02 00:15:03.442 - Render thread -> VRAM report about missing bytes is changed from 827674624 Bytes to 829710336 Bytes 2026-01-02 00:15:03.443 - Render thread -> Info: Frame[4717] - Available VRAM budget has changed: 8440 MB 2026-01-02 00:15:03.475 - Render thread -> VRAM report about missing bytes is changed from 829710336 Bytes to 829771776 Bytes 2026-01-02 00:15:03.492 - Render thread -> VRAM report about missing bytes is changed from 829771776 Bytes to 828198912 Bytes 2026-01-02 00:15:03.776 - Render thread -> VRAM report about missing bytes is changed from 828198912 Bytes to 829710336 Bytes 2026-01-02 00:15:03.808 - Render thread -> VRAM report about missing bytes is changed from 829710336 Bytes to 829771776 Bytes 2026-01-02 00:15:03.826 - Render thread -> VRAM report about missing bytes is changed from 829771776 Bytes to 827674624 Bytes 2026-01-02 00:15:04.074 - Render thread -> VRAM report about missing bytes is changed from 827674624 Bytes to 827678720 Bytes 2026-01-02 00:15:04.208 - Render thread -> VRAM report about missing bytes is changed from 827678720 Bytes to 827682816 Bytes 2026-01-02 00:15:04.230 - Render thread -> VRAM report about missing bytes is changed from 827682816 Bytes to 829194240 Bytes 2026-01-02 00:15:04.258 - Render thread -> VRAM report about missing bytes is changed from 829194240 Bytes to 829255680 Bytes 2026-01-02 00:15:04.275 - Render thread -> VRAM report about missing bytes is changed from 829255680 Bytes to 827682816 Bytes 2026-01-02 00:15:04.323 - Render thread -> VRAM report about missing bytes is changed from 827682816 Bytes to 827686912 Bytes 2026-01-02 00:15:04.423 - Render thread -> VRAM report about missing bytes is changed from 827686912 Bytes to 827691008 Bytes 2026-01-02 00:15:04.440 - Render thread -> VRAM report about missing bytes is changed from 827691008 Bytes to 827695104 Bytes 2026-01-02 00:15:04.490 - Render thread -> VRAM report about missing bytes is changed from 827695104 Bytes to 827699200 Bytes 2026-01-02 00:15:04.557 - Render thread -> VRAM report about missing bytes is changed from 827699200 Bytes to 829272064 Bytes 2026-01-02 00:15:04.608 - Render thread -> VRAM report about missing bytes is changed from 829272064 Bytes to 827703296 Bytes 2026-01-02 00:15:04.892 - Render thread -> VRAM report about missing bytes is changed from 827703296 Bytes to 829739008 Bytes 2026-01-02 00:15:04.924 - Render thread -> VRAM report about missing bytes is changed from 829739008 Bytes to 829800448 Bytes 2026-01-02 00:15:04.942 - Render thread -> VRAM report about missing bytes is changed from 829800448 Bytes to 828227584 Bytes 2026-01-02 00:15:04.957 - Render thread -> VRAM report about missing bytes is changed from 828227584 Bytes to 829865984 Bytes 2026-01-02 00:15:05.090 - Render thread -> VRAM report about missing bytes is changed from 829865984 Bytes to 830390272 Bytes 2026-01-02 00:15:05.223 - Render thread -> VRAM report about missing bytes is changed from 830390272 Bytes to 831508480 Bytes 2026-01-02 00:15:05.257 - Render thread -> VRAM report about missing bytes is changed from 831508480 Bytes to 831569920 Bytes 2026-01-02 00:15:05.275 - Render thread -> VRAM report about missing bytes is changed from 831569920 Bytes to 829472768 Bytes 2026-01-02 00:15:05.557 - Render thread -> VRAM report about missing bytes is changed from 829472768 Bytes to 830984192 Bytes 2026-01-02 00:15:05.591 - Render thread -> VRAM report about missing bytes is changed from 830984192 Bytes to 831045632 Bytes 2026-01-02 00:15:05.890 - Render thread -> VRAM report about missing bytes is changed from 831045632 Bytes to 831688704 Bytes 2026-01-02 00:15:05.907 - Render thread -> VRAM report about missing bytes is changed from 831688704 Bytes to 831627264 Bytes 2026-01-02 00:15:05.925 - Render thread -> VRAM report about missing bytes is changed from 831627264 Bytes to 831688704 Bytes 2026-01-02 00:15:05.943 - Render thread -> VRAM report about missing bytes is changed from 831688704 Bytes to 830726144 Bytes 2026-01-02 00:15:05.974 - Render thread -> VRAM report about missing bytes is changed from 830726144 Bytes to 830787584 Bytes 2026-01-02 00:15:05.995 - Render thread -> Info: Frame[4863] - Available VRAM budget has changed: 7037 MB 2026-01-02 00:15:06.041 - Render thread -> VRAM report about missing bytes is changed from 830787584 Bytes to 828821504 Bytes 2026-01-02 00:15:06.092 - Render thread -> Info: Frame[4869] - Available VRAM budget has changed: 8489 MB 2026-01-02 00:15:06.224 - Render thread -> VRAM report about missing bytes is changed from 828821504 Bytes to 830857216 Bytes 2026-01-02 00:15:06.258 - Render thread -> VRAM report about missing bytes is changed from 830857216 Bytes to 830918656 Bytes 2026-01-02 00:15:06.424 - Render thread -> Info: Frame[4889] - Available VRAM budget has changed: 8533 MB 2026-01-02 00:15:06.591 - Render thread -> Info: Frame[4899] - Available VRAM budget has changed: 7088 MB 2026-01-02 00:15:06.792 - Render thread -> Info: Frame[4911] - Available VRAM budget has changed: 8577 MB 2026-01-02 00:15:06.891 - Render thread -> Info: Frame[4917] - Available VRAM budget has changed: 7132 MB 2026-01-02 00:15:07.291 - Render thread -> Info: Frame[4941] - Available VRAM budget has changed: 7173 MB 2026-01-02 00:15:07.407 - Render thread -> VRAM report about missing bytes is changed from 830918656 Bytes to 831000576 Bytes 2026-01-02 00:15:07.824 - Render thread -> Info: Frame[4973] - Available VRAM budget has changed: 7130 MB 2026-01-02 00:15:08.057 - Render thread -> VRAM report about missing bytes is changed from 831000576 Bytes to 831115264 Bytes 2026-01-02 00:15:09.241 - Render thread -> VRAM report about missing bytes is changed from 831115264 Bytes to 831238144 Bytes 2026-01-02 00:15:09.308 - Render thread -> VRAM report about missing bytes is changed from 831238144 Bytes to 831066112 Bytes 2026-01-02 00:15:10.026 - Render thread -> Info: Frame[5105] - Available VRAM budget has changed: 7089 MB 2026-01-02 00:15:10.041 - Render thread -> VRAM report about missing bytes is changed from 831066112 Bytes to 831115264 Bytes 2026-01-02 00:15:10.074 - Render thread -> VRAM report about missing bytes is changed from 831115264 Bytes to 831033344 Bytes 2026-01-02 00:15:10.142 - Render thread -> VRAM report about missing bytes is changed from 831033344 Bytes to 832704512 Bytes 2026-01-02 00:15:10.174 - Render thread -> VRAM report about missing bytes is changed from 832704512 Bytes to 832688128 Bytes 2026-01-02 00:15:10.590 - Render thread -> VRAM report about missing bytes is changed from 832688128 Bytes to 832720896 Bytes 2026-01-02 00:15:10.606 - Render thread -> Info: Frame[5137] - Available VRAM budget has changed: 8363 MB 2026-01-02 00:15:10.606 - Render thread -> Info: Frame[5137] - Available VRAM budget has changed: 6876 MB 2026-01-02 00:15:10.760 - Render thread -> VRAM report about missing bytes is changed from 832720896 Bytes to 832679936 Bytes 2026-01-02 00:15:11.225 - Render thread -> Info: Frame[5169] - Available VRAM budget has changed: 8575 MB 2026-01-02 00:15:11.490 - Render thread -> VRAM report about missing bytes is changed from 832679936 Bytes to 832614400 Bytes 2026-01-02 00:15:11.541 - Render thread -> VRAM report about missing bytes is changed from 832614400 Bytes to 832712704 Bytes 2026-01-02 00:15:11.890 - Render thread -> Info: Frame[5199] - Available VRAM budget has changed: 7013 MB 2026-01-02 00:15:12.184 - Render thread -> Info: Frame[5209] - Available VRAM budget has changed: 6902 MB 2026-01-02 00:15:12.258 - Render thread -> VRAM report about missing bytes is changed from 832712704 Bytes to 832679936 Bytes 2026-01-02 00:15:12.557 - Render thread -> VRAM report about missing bytes is changed from 832679936 Bytes to 832720896 Bytes 2026-01-02 00:15:13.977 - Render thread -> Info: Frame[5317] - Available VRAM budget has changed: 7088 MB 2026-01-02 00:15:13.990 - Render thread -> VRAM report about missing bytes is changed from 832720896 Bytes to 832737280 Bytes 2026-01-02 00:15:15.541 - Render thread -> Info: Frame[5411] - Available VRAM budget has changed: 7132 MB 2026-01-02 00:15:17.257 - Render thread -> VRAM report about missing bytes is changed from 832737280 Bytes to 832778240 Bytes 2026-01-02 00:15:17.357 - Render thread -> VRAM report about missing bytes is changed from 832778240 Bytes to 832737280 Bytes 2026-01-02 00:15:17.430 - Render thread -> VRAM report about missing bytes is changed from 832737280 Bytes to 832675840 Bytes 2026-01-02 00:15:17.469 - Render thread -> Info: Frame[5525] - Available VRAM budget has changed: 8470 MB 2026-01-02 00:15:17.469 - Render thread -> Info: Frame[5525] - Available VRAM budget has changed: 7004 MB 2026-01-02 00:15:17.491 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 00:15:17.491 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 00:15:17.491 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 00:15:17.491 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 00:15:17.496 - Render thread -> VRAM report about missing bytes is changed from 832675840 Bytes to 833249280 Bytes 2026-01-02 00:15:17.531 - Render thread -> VRAM report about missing bytes is changed from 833249280 Bytes to 832593920 Bytes 2026-01-02 00:15:17.562 - Render thread -> VRAM report about missing bytes is changed from 832593920 Bytes to 832552960 Bytes 2026-01-02 00:15:17.598 - Render thread -> VRAM report about missing bytes is changed from 832552960 Bytes to 832331776 Bytes 2026-01-02 00:15:17.695 - Render thread -> VRAM report about missing bytes is changed from 832331776 Bytes to 832335872 Bytes 2026-01-02 00:15:18.012 - Render thread -> Info: Frame[5559] - Available VRAM budget has changed: 8573 MB 2026-01-02 00:15:18.512 - Render thread -> Info: Frame[5589] - Available VRAM budget has changed: 7109 MB 2026-01-02 00:15:22.795 - Render thread -> VRAM report about missing bytes is changed from 832335872 Bytes to 832376832 Bytes 2026-01-02 00:15:23.261 - Render thread -> VRAM report about missing bytes is changed from 832376832 Bytes to 832901120 Bytes 2026-01-02 00:15:23.262 - Render thread -> Info: Frame[5873] - Available VRAM budget has changed: 8470 MB 2026-01-02 00:15:23.262 - Render thread -> Info: Frame[5873] - Available VRAM budget has changed: 7027 MB 2026-01-02 00:15:23.270 - Render thread -> VRAM report about missing bytes is changed from 832901120 Bytes to 832942080 Bytes 2026-01-02 00:15:23.379 - Render thread -> VRAM report about missing bytes is changed from 832942080 Bytes to 831889408 Bytes 2026-01-02 00:15:23.846 - Render thread -> Info: Frame[5909] - Available VRAM budget has changed: 8565 MB 2026-01-02 00:15:24.346 - Render thread -> Info: Frame[5939] - Available VRAM budget has changed: 7121 MB 2026-01-02 00:15:25.028 - Render thread -> VRAM report about missing bytes is changed from 831889408 Bytes to 832012288 Bytes 2026-01-02 00:15:25.095 - Render thread -> VRAM report about missing bytes is changed from 832012288 Bytes to 831954944 Bytes 2026-01-02 00:15:25.162 - Render thread -> VRAM report about missing bytes is changed from 831954944 Bytes to 831840256 Bytes 2026-01-02 00:15:25.395 - Render thread -> VRAM report about missing bytes is changed from 831840256 Bytes to 831856640 Bytes 2026-01-02 00:15:25.446 - Render thread -> Info: Frame[6005] - Available VRAM budget has changed: 7078 MB 2026-01-02 00:15:25.462 - Render thread -> VRAM report about missing bytes is changed from 831856640 Bytes to 832258048 Bytes 2026-01-02 00:15:25.528 - Render thread -> VRAM report about missing bytes is changed from 832258048 Bytes to 832217088 Bytes 2026-01-02 00:15:25.706 - Render thread -> Info: Frame[6019] - Available VRAM budget has changed: 8328 MB 2026-01-02 00:15:25.706 - Render thread -> Info: Frame[6019] - Available VRAM budget has changed: 6843 MB 2026-01-02 00:15:25.764 - Render thread -> VRAM report about missing bytes is changed from 832217088 Bytes to 832135168 Bytes 2026-01-02 00:15:25.795 - Render thread -> VRAM report about missing bytes is changed from 832135168 Bytes to 832258048 Bytes 2026-01-02 00:15:25.862 - Render thread -> VRAM report about missing bytes is changed from 832258048 Bytes to 832086016 Bytes 2026-01-02 00:15:25.962 - Render thread -> VRAM report about missing bytes is changed from 832086016 Bytes to 832090112 Bytes 2026-01-02 00:15:26.095 - Render thread -> VRAM report about missing bytes is changed from 832090112 Bytes to 832262144 Bytes 2026-01-02 00:15:26.213 - Render thread -> Info: Frame[6051] - Available VRAM budget has changed: 8559 MB 2026-01-02 00:15:26.262 - Render thread -> VRAM report about missing bytes is changed from 832262144 Bytes to 832434176 Bytes 2026-01-02 00:15:26.361 - Render thread -> VRAM report about missing bytes is changed from 832434176 Bytes to 832606208 Bytes 2026-01-02 00:15:26.430 - Render thread -> VRAM report about missing bytes is changed from 832606208 Bytes to 832655360 Bytes 2026-01-02 00:15:26.462 - Render thread -> VRAM report about missing bytes is changed from 832655360 Bytes to 832827392 Bytes 2026-01-02 00:15:26.529 - Render thread -> VRAM report about missing bytes is changed from 832827392 Bytes to 832999424 Bytes 2026-01-02 00:15:26.562 - Render thread -> VRAM report about missing bytes is changed from 832999424 Bytes to 833171456 Bytes 2026-01-02 00:15:26.595 - Render thread -> VRAM report about missing bytes is changed from 833171456 Bytes to 833310720 Bytes 2026-01-02 00:15:26.671 - Render thread -> VRAM report about missing bytes is changed from 833310720 Bytes to 832966656 Bytes 2026-01-02 00:15:26.699 - Render thread -> VRAM report about missing bytes is changed from 832966656 Bytes to 833253376 Bytes 2026-01-02 00:15:26.713 - Render thread -> Info: Frame[6081] - Available VRAM budget has changed: 7134 MB 2026-01-02 00:15:26.796 - Render thread -> VRAM report about missing bytes is changed from 833253376 Bytes to 833597440 Bytes 2026-01-02 00:15:26.861 - Render thread -> VRAM report about missing bytes is changed from 833597440 Bytes to 833769472 Bytes 2026-01-02 00:15:26.928 - Render thread -> VRAM report about missing bytes is changed from 833769472 Bytes to 833941504 Bytes 2026-01-02 00:15:27.063 - Render thread -> VRAM report about missing bytes is changed from 833941504 Bytes to 833908736 Bytes 2026-01-02 00:15:27.162 - Render thread -> VRAM report about missing bytes is changed from 833908736 Bytes to 834031616 Bytes 2026-01-02 00:15:27.179 - Render thread -> Info: Frame[6109] - Available VRAM budget has changed: 7218 MB 2026-01-02 00:15:27.229 - Render thread -> VRAM report about missing bytes is changed from 834031616 Bytes to 833859584 Bytes 2026-01-02 00:15:27.279 - Render thread -> Info: Frame[6115] - Available VRAM budget has changed: 7283 MB 2026-01-02 00:15:27.295 - Render thread -> VRAM report about missing bytes is changed from 833859584 Bytes to 834031616 Bytes 2026-01-02 00:15:27.362 - Render thread -> VRAM report about missing bytes is changed from 834031616 Bytes to 834203648 Bytes 2026-01-02 00:15:27.395 - Render thread -> VRAM report about missing bytes is changed from 834203648 Bytes to 834375680 Bytes 2026-01-02 00:15:27.428 - Render thread -> VRAM report about missing bytes is changed from 834375680 Bytes to 834293760 Bytes 2026-01-02 00:15:27.562 - Render thread -> VRAM report about missing bytes is changed from 834293760 Bytes to 834539520 Bytes 2026-01-02 00:15:27.629 - Render thread -> VRAM report about missing bytes is changed from 834539520 Bytes to 834285568 Bytes 2026-01-02 00:15:27.695 - Render thread -> VRAM report about missing bytes is changed from 834285568 Bytes to 834580480 Bytes 2026-01-02 00:15:27.764 - Render thread -> VRAM report about missing bytes is changed from 834580480 Bytes to 834285568 Bytes 2026-01-02 00:15:27.795 - Render thread -> VRAM report about missing bytes is changed from 834285568 Bytes to 834408448 Bytes 2026-01-02 00:15:27.813 - Render thread -> Info: Frame[6147] - Available VRAM budget has changed: 7393 MB 2026-01-02 00:15:27.863 - Render thread -> VRAM report about missing bytes is changed from 834408448 Bytes to 834236416 Bytes 2026-01-02 00:15:27.878 - Render thread -> VRAM report about missing bytes is changed from 834236416 Bytes to 834301952 Bytes 2026-01-02 00:15:27.962 - Render thread -> VRAM report about missing bytes is changed from 834301952 Bytes to 834285568 Bytes 2026-01-02 00:15:28.128 - Render thread -> VRAM report about missing bytes is changed from 834285568 Bytes to 834367488 Bytes 2026-01-02 00:15:28.145 - Render thread -> VRAM report about missing bytes is changed from 834367488 Bytes to 834371584 Bytes 2026-01-02 00:15:28.162 - Render thread -> VRAM report about missing bytes is changed from 834371584 Bytes to 834543616 Bytes 2026-01-02 00:15:28.196 - Render thread -> VRAM report about missing bytes is changed from 834543616 Bytes to 834428928 Bytes 2026-01-02 00:15:28.230 - Render thread -> VRAM report about missing bytes is changed from 834428928 Bytes to 834306048 Bytes 2026-01-02 00:15:28.262 - Render thread -> VRAM report about missing bytes is changed from 834306048 Bytes to 834363392 Bytes 2026-01-02 00:15:28.312 - Render thread -> VRAM report about missing bytes is changed from 834363392 Bytes to 834367488 Bytes 2026-01-02 00:15:28.362 - Render thread -> VRAM report about missing bytes is changed from 834367488 Bytes to 834326528 Bytes 2026-01-02 00:15:28.461 - Render thread -> VRAM report about missing bytes is changed from 834326528 Bytes to 836161536 Bytes 2026-01-02 00:15:28.563 - Render thread -> VRAM report about missing bytes is changed from 836161536 Bytes to 836857856 Bytes 2026-01-02 00:15:28.579 - Render thread -> Info: Frame[6193] - Available VRAM budget has changed: 7578 MB 2026-01-02 00:15:28.595 - Render thread -> VRAM report about missing bytes is changed from 836857856 Bytes to 837373952 Bytes 2026-01-02 00:15:28.631 - Render thread -> VRAM report about missing bytes is changed from 837373952 Bytes to 836595712 Bytes 2026-01-02 00:15:28.762 - Render thread -> VRAM report about missing bytes is changed from 836595712 Bytes to 836767744 Bytes 2026-01-02 00:15:28.795 - Render thread -> VRAM report about missing bytes is changed from 836767744 Bytes to 836939776 Bytes 2026-01-02 00:15:28.829 - Render thread -> VRAM report about missing bytes is changed from 836939776 Bytes to 836710400 Bytes 2026-01-02 00:15:28.862 - Render thread -> VRAM report about missing bytes is changed from 836710400 Bytes to 836694016 Bytes 2026-01-02 00:15:28.995 - Render thread -> VRAM report about missing bytes is changed from 836694016 Bytes to 836866048 Bytes 2026-01-02 00:15:29.013 - Render thread -> Info: Frame[6219] - Available VRAM budget has changed: 7377 MB 2026-01-02 00:15:29.028 - Render thread -> VRAM report about missing bytes is changed from 836866048 Bytes to 837210112 Bytes 2026-01-02 00:15:29.063 - Render thread -> VRAM report about missing bytes is changed from 837210112 Bytes to 837160960 Bytes 2026-01-02 00:15:29.129 - Render thread -> VRAM report about missing bytes is changed from 837160960 Bytes to 837046272 Bytes 2026-01-02 00:15:29.164 - Render thread -> VRAM report about missing bytes is changed from 837046272 Bytes to 836694016 Bytes 2026-01-02 00:15:29.246 - Render thread -> Info: Frame[6233] - Available VRAM budget has changed: 7294 MB 2026-01-02 00:15:29.262 - Render thread -> VRAM report about missing bytes is changed from 836694016 Bytes to 837038080 Bytes 2026-01-02 00:15:29.295 - Render thread -> VRAM report about missing bytes is changed from 837038080 Bytes to 837160960 Bytes 2026-01-02 00:15:29.329 - Render thread -> VRAM report about missing bytes is changed from 837160960 Bytes to 837251072 Bytes 2026-01-02 00:15:29.363 - Render thread -> VRAM report about missing bytes is changed from 837251072 Bytes to 836915200 Bytes 2026-01-02 00:15:29.430 - Render thread -> VRAM report about missing bytes is changed from 836915200 Bytes to 836833280 Bytes 2026-01-02 00:15:29.513 - Render thread -> Info: Frame[6249] - Available VRAM budget has changed: 7239 MB 2026-01-02 00:15:29.596 - Render thread -> VRAM report about missing bytes is changed from 836833280 Bytes to 836956160 Bytes 2026-01-02 00:15:29.612 - Render thread -> VRAM report about missing bytes is changed from 836956160 Bytes to 836960256 Bytes 2026-01-02 00:15:29.729 - Render thread -> VRAM report about missing bytes is changed from 836960256 Bytes to 836911104 Bytes 2026-01-02 00:15:29.796 - Render thread -> VRAM report about missing bytes is changed from 836911104 Bytes to 837378048 Bytes 2026-01-02 00:15:29.862 - Render thread -> VRAM report about missing bytes is changed from 837378048 Bytes to 837206016 Bytes 2026-01-02 00:15:29.946 - Render thread -> Info: Frame[6275] - Available VRAM budget has changed: 8503 MB 2026-01-02 00:15:29.946 - Render thread -> Info: Frame[6275] - Available VRAM budget has changed: 7159 MB 2026-01-02 00:15:30.228 - Render thread -> VRAM report about missing bytes is changed from 837206016 Bytes to 837394432 Bytes 2026-01-02 00:15:30.261 - Render thread -> VRAM report about missing bytes is changed from 837394432 Bytes to 837566464 Bytes 2026-01-02 00:15:30.297 - Render thread -> VRAM report about missing bytes is changed from 837566464 Bytes to 837394432 Bytes 2026-01-02 00:15:30.361 - Render thread -> VRAM report about missing bytes is changed from 837394432 Bytes to 837738496 Bytes 2026-01-02 00:15:30.495 - Render thread -> VRAM report about missing bytes is changed from 837738496 Bytes to 837910528 Bytes 2026-01-02 00:15:30.595 - Render thread -> VRAM report about missing bytes is changed from 837910528 Bytes to 838082560 Bytes 2026-01-02 00:15:30.730 - Render thread -> VRAM report about missing bytes is changed from 838082560 Bytes to 839303168 Bytes 2026-01-02 00:15:30.828 - Render thread -> VRAM report about missing bytes is changed from 839303168 Bytes to 839475200 Bytes 2026-01-02 00:15:30.845 - Render thread -> VRAM report about missing bytes is changed from 839475200 Bytes to 839479296 Bytes 2026-01-02 00:15:30.862 - Render thread -> VRAM report about missing bytes is changed from 839479296 Bytes to 839651328 Bytes 2026-01-02 00:15:30.880 - Render thread -> Info: Frame[6331] - Available VRAM budget has changed: 7093 MB 2026-01-02 00:15:30.897 - Render thread -> VRAM report about missing bytes is changed from 839651328 Bytes to 839991296 Bytes 2026-01-02 00:15:30.932 - Render thread -> VRAM report about missing bytes is changed from 839991296 Bytes to 838148096 Bytes 2026-01-02 00:15:30.965 - Render thread -> VRAM report about missing bytes is changed from 838148096 Bytes to 838303744 Bytes 2026-01-02 00:15:30.979 - Render thread -> VRAM report about missing bytes is changed from 838303744 Bytes to 838242304 Bytes 2026-01-02 00:15:30.995 - Render thread -> VRAM report about missing bytes is changed from 838242304 Bytes to 838180864 Bytes 2026-01-02 00:15:31.030 - Render thread -> VRAM report about missing bytes is changed from 838180864 Bytes to 838434816 Bytes 2026-01-02 00:15:31.063 - Render thread -> VRAM report about missing bytes is changed from 838434816 Bytes to 838172672 Bytes 2026-01-02 00:15:31.080 - Render thread -> Info: Frame[6343] - Available VRAM budget has changed: 6911 MB 2026-01-02 00:15:31.097 - Render thread -> VRAM report about missing bytes is changed from 838172672 Bytes to 837713920 Bytes 2026-01-02 00:15:31.132 - Render thread -> VRAM report about missing bytes is changed from 837713920 Bytes to 837033984 Bytes 2026-01-02 00:15:31.162 - Render thread -> VRAM report about missing bytes is changed from 837033984 Bytes to 838033408 Bytes 2026-01-02 00:15:31.266 - Render thread -> VRAM report about missing bytes is changed from 838033408 Bytes to 838328320 Bytes 2026-01-02 00:15:31.379 - Render thread -> VRAM report about missing bytes is changed from 838328320 Bytes to 837640192 Bytes 2026-01-02 00:15:31.442 - Render thread -> VRAM report about missing bytes is changed from 837640192 Bytes to 837701632 Bytes 2026-01-02 00:15:31.475 - Render thread -> VRAM report about missing bytes is changed from 837701632 Bytes to 837763072 Bytes 2026-01-02 00:15:31.507 - Render thread -> VRAM report about missing bytes is changed from 837763072 Bytes to 837935104 Bytes 2026-01-02 00:15:31.541 - Render thread -> VRAM report about missing bytes is changed from 837935104 Bytes to 837873664 Bytes 2026-01-02 00:15:31.574 - Render thread -> VRAM report about missing bytes is changed from 837873664 Bytes to 837984256 Bytes 2026-01-02 00:15:31.608 - Render thread -> VRAM report about missing bytes is changed from 837984256 Bytes to 838045696 Bytes 2026-01-02 00:15:31.641 - Render thread -> VRAM report about missing bytes is changed from 838045696 Bytes to 838107136 Bytes 2026-01-02 00:15:31.724 - Render thread -> VRAM report about missing bytes is changed from 838107136 Bytes to 838230016 Bytes 2026-01-02 00:15:31.791 - Render thread -> VRAM report about missing bytes is changed from 838230016 Bytes to 838057984 Bytes 2026-01-02 00:15:31.857 - Render thread -> VRAM report about missing bytes is changed from 838057984 Bytes to 837996544 Bytes 2026-01-02 00:15:31.874 - Render thread -> VRAM report about missing bytes is changed from 837996544 Bytes to 837935104 Bytes 2026-01-02 00:15:31.891 - Render thread -> VRAM report about missing bytes is changed from 837935104 Bytes to 838107136 Bytes 2026-01-02 00:15:31.891 - Render thread -> Too many VRAM reports, stopping printing 2026-01-02 00:15:31.975 - Render thread -> Info: Frame[6385] - Available VRAM budget has changed: 8418 MB 2026-01-02 00:15:31.975 - Render thread -> Info: Frame[6385] - Available VRAM budget has changed: 6831 MB 2026-01-02 00:15:37.992 - Render thread -> Info: Frame[6735] - Available VRAM budget has changed: 8520 MB 2026-01-02 00:15:38.492 - Render thread -> Info: Frame[6765] - Available VRAM budget has changed: 6941 MB 2026-01-02 00:15:39.030 - Render thread -> Info: Frame[6797] - Available VRAM budget has changed: 8373 MB 2026-01-02 00:15:39.030 - Render thread -> Info: Frame[6797] - Available VRAM budget has changed: 6793 MB 2026-01-02 00:15:40.075 - Render thread -> Info: Frame[6851] - Available VRAM budget has changed: 8478 MB 2026-01-02 00:15:40.191 - Render thread -> Info: Frame[6857] - Available VRAM budget has changed: 8342 MB 2026-01-02 00:15:40.214 - Render thread -> Info: Frame[6859] - Available VRAM budget has changed: 6744 MB 2026-01-02 00:15:40.241 - Render thread -> Info: Frame[6861] - Available VRAM budget has changed: 6608 MB 2026-01-02 00:15:40.741 - Render thread -> Info: Frame[6891] - Available VRAM budget has changed: 8485 MB 2026-01-02 00:15:40.975 - Render thread -> Info: Frame[6905] - Available VRAM budget has changed: 6688 MB 2026-01-02 00:15:41.075 - Render thread -> Info: Frame[6911] - Available VRAM budget has changed: 8391 MB 2026-01-02 00:15:41.242 - Render thread -> Info: Frame[6921] - Available VRAM budget has changed: 6738 MB 2026-01-02 00:15:41.855 - Render thread -> Info: Frame[6957] - Available VRAM budget has changed: 8239 MB 2026-01-02 00:15:41.855 - Render thread -> Info: Frame[6957] - Available VRAM budget has changed: 6585 MB 2026-01-02 00:15:42.413 - Render thread -> Info: Frame[6991] - Available VRAM budget has changed: 8375 MB 2026-01-02 00:15:42.913 - Render thread -> Info: Frame[7021] - Available VRAM budget has changed: 6719 MB 2026-01-02 00:16:07.979 - Render thread -> Info: Frame[8423] - Available VRAM budget has changed: 8487 MB 2026-01-02 00:16:08.479 - Render thread -> Info: Frame[8453] - Available VRAM budget has changed: 6836 MB 2026-01-02 00:16:10.279 - Render thread -> Info: Frame[8561] - Available VRAM budget has changed: 6882 MB 2026-01-02 00:16:10.546 - Render thread -> Info: Frame[8577] - Available VRAM budget has changed: 6921 MB 2026-01-02 00:16:11.179 - Render thread -> Info: Frame[8615] - Available VRAM budget has changed: 6874 MB 2026-01-02 00:16:12.479 - Render thread -> Info: Frame[8693] - Available VRAM budget has changed: 6948 MB 2026-01-02 00:16:12.713 - Render thread -> Info: Frame[8707] - Available VRAM budget has changed: 7108 MB 2026-01-02 00:16:13.013 - Render thread -> Info: Frame[8725] - Available VRAM budget has changed: 7190 MB 2026-01-02 00:16:13.479 - Render thread -> Info: Frame[8753] - Available VRAM budget has changed: 7129 MB 2026-01-02 00:16:16.313 - Render thread -> Info: Frame[8923] - Available VRAM budget has changed: 7061 MB 2026-01-02 00:16:16.626 - Render thread -> Info: Frame[8941] - Available VRAM budget has changed: 8263 MB 2026-01-02 00:16:16.626 - Render thread -> Info: Frame[8941] - Available VRAM budget has changed: 6836 MB 2026-01-02 00:16:17.146 - Render thread -> Info: Frame[8973] - Available VRAM budget has changed: 6870 MB 2026-01-02 00:16:17.379 - Render thread -> Info: Frame[8987] - Available VRAM budget has changed: 8485 MB 2026-01-02 00:16:17.880 - Render thread -> Info: Frame[9017] - Available VRAM budget has changed: 7105 MB 2026-01-02 00:16:17.979 - Render thread -> Info: Frame[9023] - Available VRAM budget has changed: 7163 MB 2026-01-02 00:16:18.013 - Render thread -> Info: Frame[9025] - Available VRAM budget has changed: 7285 MB 2026-01-02 00:16:18.046 - Render thread -> Info: Frame[9027] - Available VRAM budget has changed: 7561 MB 2026-01-02 00:16:18.713 - Render thread -> Info: Frame[9067] - Available VRAM budget has changed: 7623 MB 2026-01-02 00:16:18.779 - Render thread -> Info: Frame[9071] - Available VRAM budget has changed: 7668 MB 2026-01-02 00:16:18.812 - Render thread -> Info: Frame[9073] - Available VRAM budget has changed: 7619 MB 2026-01-02 00:16:20.099 - Render thread -> Info: Frame[9149] - Available VRAM budget has changed: 8251 MB 2026-01-02 00:16:20.099 - Render thread -> Info: Frame[9149] - Available VRAM budget has changed: 7355 MB 2026-01-02 00:16:20.708 - Render thread -> Info: Frame[9183] - Available VRAM budget has changed: 8473 MB 2026-01-02 00:16:21.207 - Render thread -> Info: Frame[9213] - Available VRAM budget has changed: 7550 MB 2026-01-02 00:16:22.376 - Render thread -> Info: Frame[9283] - Available VRAM budget has changed: 8414 MB 2026-01-02 00:16:22.376 - Render thread -> Info: Frame[9283] - Available VRAM budget has changed: 7492 MB 2026-01-02 00:16:22.413 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 00:16:22.413 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 00:16:22.413 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 00:16:22.413 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 00:16:22.950 - Render thread -> Info: Frame[9317] - Available VRAM budget has changed: 8484 MB 2026-01-02 00:16:23.441 - Render thread -> Info: Frame[9347] - Available VRAM budget has changed: 7564 MB 2026-01-02 00:16:33.208 - Render thread -> Info: Frame[9933] - Available VRAM budget has changed: 7407 MB 2026-01-02 00:16:33.575 - Render thread -> Info: Frame[9955] - Available VRAM budget has changed: 7228 MB 2026-01-02 00:16:33.708 - Render thread -> Info: Frame[9963] - Available VRAM budget has changed: 7013 MB 2026-01-02 00:16:35.675 - Render thread -> Info: Frame[10081] - Available VRAM budget has changed: 6922 MB 2026-01-02 00:16:36.008 - Render thread -> Info: Frame[10101] - Available VRAM budget has changed: 6811 MB