2026-01-02 00:10:51.673 - Main Thread -> Timezone (local - UTC): -5h 2026-01-02 00:10:51.673 - Main Thread -> App Version: 2.0.2.51 2026-01-02 00:10:51.675 - Main Thread -> VRage renderer started 2026-01-02 00:10:51.675 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2026-01-02 00:10:51.684 - Main Thread -> NvApi - Status: OK 2026-01-02 00:10:51.685 - Main Thread -> NvApi - Driver Version: 59144 (r591_37) 2026-01-02 00:10:51.685 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-02 00:10:51.688 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-01-02 00:10:51.688 - Main Thread -> AMD - Driver Version: Unknown 2026-01-02 00:10:51.692 - Main Thread -> Adapters.Adapters - Entering 2026-01-02 00:10:51.692 - Main Thread -> CreateDXGIFactory - Entering 2026-01-02 00:10:51.774 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-02 00:10:51.775 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-02 00:10:51.776 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-02 00:10:51.776 - Main Thread -> Using IDXGIFactory6: True 2026-01-02 00:10:51.776 - Main Thread -> Enumerating adapters by preference 2026-01-02 00:10:51.782 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:10:51.782 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:10:51.782 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:10:51.782 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:10:51.986 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:10:52.127 - Main Thread -> Adapter 'NVIDIA GeForce RTX 5070 Ti' has 70 RTX cores 2026-01-02 00:10:52.128 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:10:52.128 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Entering 2026-01-02 00:10:52.128 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list 2026-01-02 00:10:52.129 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list done 2026-01-02 00:10:52.130 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate 2026-01-02 00:10:52.133 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate done 2026-01-02 00:10:52.133 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Exiting 2026-01-02 00:10:52.133 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Entering 2026-01-02 00:10:52.133 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Entering 2026-01-02 00:10:52.133 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Exiting 2026-01-02 00:10:52.133 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Entering 2026-01-02 00:10:52.223 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Exiting 2026-01-02 00:10:52.274 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Exiting 2026-01-02 00:10:52.274 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Entering 2026-01-02 00:10:52.274 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list 2026-01-02 00:10:52.274 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list done 2026-01-02 00:10:52.275 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate 2026-01-02 00:10:52.276 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate done 2026-01-02 00:10:52.276 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Exiting 2026-01-02 00:10:52.276 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-02 00:10:52.276 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-02 00:10:52.276 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-02 00:10:52.276 - Main Thread -> Skipping software adapter 2026-01-02 00:10:52.276 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-02 00:10:52.277 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 5070 Ti OutputName = DISPLAY1 Description = DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93443, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True AdapterLuid = 93443 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16771973120 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59144 (r591_37) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 46.37696 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-02 00:10:52.277 - Main Thread -> Adapter { Name = Intel(R) Graphics + DISPLAY1 DeviceName = Intel(R) Graphics OutputName = DISPLAY1 Description = DeviceId: 32103, Dedicated RAM: 134217728, Shared RAM: 38773026570, Luid: 98497, rev: 6, subsys id: -1997598653, vendor id: 32902, supported device: True AdapterLuid = 98497 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Intel DriverVersion = 32.0.101.8247 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-01-02 00:10:52.278 - Main Thread -> Adapter list composed 2026-01-02 00:10:52.291 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5070 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 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1536,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93443, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True","AdapterLuid": 93443,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 3840,"Y": 2160}},"DesktopResolution": {"X": 3840,"Y": 2160},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16771973120,"SharedRAM": 38773026570,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 11269,"DriverVersion": "59144 (r591_37)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 46.37696,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-02 00:10:52.293 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-02 00:10:52.379 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-02 00:10:52.379 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:10:52.380 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:10:52.380 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-02 00:10:52.381 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-02 00:10:52.381 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-02 00:10:52.381 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-02 00:10:52.381 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-02 00:10:52.382 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-02 00:10:52.385 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullScreen": true,"WindowedResolution": {"X": 3840,"Y": 2160},"FullscreenResolution": {"X": 3840,"Y": 2160}}} 2026-01-02 00:10:52.388 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-02 00:10:52.389 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "High","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Extreme","SerializedLocalLightShadow": "Extreme","SerializedLighting": "Extreme","SerializedTerrain": "High","SerializedScalingMode": "Balanced","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-01-02 00:10:52.391 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullscreenMode": true,"Resolution": {"X": 3840,"Y": 2160},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-01-02 00:10:52.401 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:10:52.401 - Render thread -> IsD3D12Supported = True 2026-01-02 00:10:52.416 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-01-02 00:10:52.417 - Render thread -> Debug layer enabled: False 2026-01-02 00:10:52.418 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-02 00:10:52.552 - Render thread -> Direct Storage supported 2026-01-02 00:10:52.552 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-02 00:10:52.552 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-02 00:10:52.552 - Render thread -> Current Device Info: 2026-01-02 00:10:52.553 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-02 00:10:52.553 - Render thread -> OutputMergerLogicOp: True 2026-01-02 00:10:52.553 - Render thread -> MinPrecisionSupport: Bit16 2026-01-02 00:10:52.553 - Render thread -> TiledResourcesTier: Tier4 2026-01-02 00:10:52.553 - Render thread -> ResourceBindingTier: Tier3 2026-01-02 00:10:52.553 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-02 00:10:52.553 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-02 00:10:52.553 - Render thread -> ROVsSupported: True 2026-01-02 00:10:52.553 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-02 00:10:52.553 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-02 00:10:52.553 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-02 00:10:52.553 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-02 00:10:52.553 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-02 00:10:52.553 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-02 00:10:52.553 - Render thread -> ResourceHeapTier: Tier2 2026-01-02 00:10:52.553 - Render thread -> WaveOps: True 2026-01-02 00:10:52.553 - Render thread -> WaveLaneCountMin: 32 2026-01-02 00:10:52.553 - Render thread -> WaveLaneCountMax: 32 2026-01-02 00:10:52.553 - Render thread -> TotalLaneCount: 8960 2026-01-02 00:10:52.553 - Render thread -> ExpandedComputeResourceStates: True 2026-01-02 00:10:52.553 - Render thread -> Int64ShaderOps: True 2026-01-02 00:10:52.553 - Render thread -> DepthBoundsTestSupported: True 2026-01-02 00:10:52.553 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-02 00:10:52.553 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-02 00:10:52.553 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-02 00:10:52.553 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-02 00:10:52.553 - Render thread -> ViewInstancingTier: Tier3 2026-01-02 00:10:52.553 - Render thread -> BarycentricsSupported: True 2026-01-02 00:10:52.553 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-02 00:10:52.553 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-02 00:10:52.553 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-02 00:10:52.553 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-02 00:10:52.553 - Render thread -> RenderPassesTier: Tier0 2026-01-02 00:10:52.553 - Render thread -> RaytracingTier: Tier1_1 2026-01-02 00:10:52.553 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-02 00:10:52.553 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-02 00:10:52.553 - Render thread -> VariableShadingRateTier: Tier2 2026-01-02 00:10:52.553 - Render thread -> ShadingRateImageTileSize: 16 2026-01-02 00:10:52.553 - Render thread -> BackgroundProcessingSupported: True 2026-01-02 00:10:52.554 - Render thread -> MeshShaderTier: Tier1 2026-01-02 00:10:52.554 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-02 00:10:52.556 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-02 00:10:52.560 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-02 00:10:52.571 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-02 00:10:52.571 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-02 00:10:52.571 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-02 00:10:52.571 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-02 00:10:52.572 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7012352 Bytes 2026-01-02 00:10:52.573 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-02 00:10:52.573 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-02 00:10:52.641 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-02 00:10:52.641 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-02 00:10:52.641 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-02 00:10:52.641 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-02 00:10:52.642 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-02 00:10:52.642 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-02 00:10:52.642 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-02 00:10:52.643 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-02 00:10:52.649 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-02 00:10:52.649 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-02 00:10:52.663 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-02 00:10:52.664 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-02 00:10:52.664 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-02 00:10:52.664 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-02 00:10:52.665 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-02 00:10:52.666 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-02 00:10:52.666 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-02 00:10:52.666 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-02 00:10:52.667 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-02 00:10:52.667 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-02 00:10:52.667 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-02 00:10:52.669 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-02 00:10:52.682 - Render thread -> UseShaderAsserts: False 2026-01-02 00:10:52.682 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-02 00:10:52.683 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-02 00:10:52.683 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-02 00:10:52.683 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-02 00:10:52.684 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-02 00:10:52.684 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-02 00:10:52.686 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-02 00:10:52.686 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-02 00:10:52.688 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-02 00:10:52.688 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-02 00:10:52.688 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-02 00:10:52.688 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-02 00:10:52.690 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-02 00:10:52.690 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-02 00:10:52.690 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-02 00:10:52.690 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-02 00:10:52.690 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-02 00:10:52.690 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-02 00:10:52.692 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-02 00:10:52.692 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-02 00:10:52.700 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-02 00:10:52.707 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-02 00:10:52.714 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-02 00:10:52.714 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-02 00:10:52.718 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-02 00:10:52.719 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-02 00:10:52.720 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:10:52.733 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-02 00:10:52.734 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-02 00:10:52.735 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-02 00:10:52.735 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-02 00:10:52.735 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-02 00:10:52.735 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-02 00:10:52.745 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-02 00:10:52.746 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-02 00:10:52.752 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-02 00:10:52.753 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-02 00:10:52.753 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-02 00:10:52.753 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-02 00:10:52.773 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-02 00:10:52.774 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-02 00:10:52.786 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-02 00:10:52.786 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:10:52.786 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:10:52.786 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-02 00:10:52.786 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-02 00:10:52.787 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-02 00:10:52.792 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-02 00:10:52.855 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-02 00:10:52.857 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-02 00:10:52.858 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-02 00:10:52.858 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-02 00:10:52.858 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-02 00:10:52.858 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-02 00:10:52.858 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-02 00:10:52.859 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-02 00:10:52.859 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-02 00:10:52.860 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-02 00:10:52.860 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-02 00:10:52.860 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-02 00:10:52.860 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:10:52.860 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:10:52.905 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-02 00:10:52.905 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-02 00:10:52.920 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-02 00:10:52.924 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-02 00:10:52.924 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-02 00:10:52.925 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-02 00:10:52.925 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-02 00:10:52.955 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-02 00:10:52.956 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-02 00:10:52.964 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-02 00:10:52.966 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-02 00:10:53.085 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-02 00:10:53.085 - Render thread -> CreateMeshBuilders - Entering 2026-01-02 00:10:53.086 - Render thread -> CreateMeshBuilders - Exiting 2026-01-02 00:10:53.086 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-02 00:10:53.090 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-02 00:10:53.219 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-02 00:10:53.221 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:10:53.273 - Render thread -> VRAM report about missing bytes is changed from 7012352 Bytes to 11083776 Bytes 2026-01-02 00:10:53.747 - VRageWorker 10 -> Vertex 2026-01-02 00:10:53.748 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.748 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.749 - VRageWorker 10 -> Pixel 2026-01-02 00:10:53.749 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.749 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.749 - VRageWorker 10 -> Pixel 2026-01-02 00:10:53.749 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.749 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.749 - VRageWorker 10 -> Vertex 2026-01-02 00:10:53.749 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.749 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.830 - VRageWorker 7 -> Vertex 2026-01-02 00:10:53.830 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.830 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.830 - VRageWorker 7 -> Vertex 2026-01-02 00:10:53.830 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.830 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.831 - VRageWorker 7 -> Pixel 2026-01-02 00:10:53.831 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.831 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.831 - VRageWorker 7 -> Pixel 2026-01-02 00:10:53.831 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.831 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.895 - VRageWorker 6 -> Vertex 2026-01-02 00:10:53.895 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.895 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.895 - VRageWorker 5 -> Pixel 2026-01-02 00:10:53.895 - VRageWorker 11 -> Pixel 2026-01-02 00:10:53.895 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.895 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.895 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.895 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.896 - VRageWorker 5 -> Vertex 2026-01-02 00:10:53.896 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.896 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.942 - Render thread -> VRAM report about missing bytes is changed from 11083776 Bytes to 96096256 Bytes 2026-01-02 00:10:53.944 - VRageWorker 9 -> Vertex 2026-01-02 00:10:53.944 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.944 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.944 - VRageWorker 7 -> Pixel 2026-01-02 00:10:53.944 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.944 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.944 - VRageWorker 8 -> Vertex 2026-01-02 00:10:53.944 - VRageWorker 7 -> Pixel 2026-01-02 00:10:53.944 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.944 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.944 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.944 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.950 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 12630 MB 2026-01-02 00:10:53.950 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 12509 MB 2026-01-02 00:10:53.986 - VRageWorker 4 -> Vertex 2026-01-02 00:10:53.986 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.986 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.986 - VRageWorker 4 -> Pixel 2026-01-02 00:10:53.986 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.986 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.986 - VRageWorker 0 -> Vertex 2026-01-02 00:10:53.986 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.986 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:53.986 - VRageWorker 7 -> Pixel 2026-01-02 00:10:53.986 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:53.987 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:53.993 - Render thread -> VRAM report about missing bytes is changed from 96096256 Bytes to 231669760 Bytes 2026-01-02 00:10:54.023 - VRageWorker 12 -> Vertex 2026-01-02 00:10:54.023 - VRageWorker 2 -> Pixel 2026-01-02 00:10:54.023 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.023 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:54.023 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.023 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:54.023 - VRageWorker 2 -> Vertex 2026-01-02 00:10:54.023 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.023 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:54.023 - VRageWorker 1 -> Pixel 2026-01-02 00:10:54.023 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.023 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:54.044 - Render thread -> VRAM report about missing bytes is changed from 231669760 Bytes to 231817216 Bytes 2026-01-02 00:10:54.045 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 12495 MB 2026-01-02 00:10:54.045 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 12375 MB 2026-01-02 00:10:54.049 - VRageWorker 8 -> Vertex 2026-01-02 00:10:54.049 - VRageWorker 4 -> Pixel 2026-01-02 00:10:54.049 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.049 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.049 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:54.049 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:54.049 - VRageWorker 8 -> Vertex 2026-01-02 00:10:54.049 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.049 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:54.050 - VRageWorker 9 -> Pixel 2026-01-02 00:10:54.050 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.050 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:54.074 - VRageWorker 8 -> Vertex 2026-01-02 00:10:54.074 - VRageWorker 6 -> Pixel 2026-01-02 00:10:54.074 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.074 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:54.074 - VRageWorker 10 -> Vertex 2026-01-02 00:10:54.074 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.074 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.074 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:10:54.075 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:54.077 - VRageWorker 2 -> Pixel 2026-01-02 00:10:54.077 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:10:54.077 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:10:54.292 - Render thread -> VRAM report about missing bytes is changed from 231817216 Bytes to 233914368 Bytes 2026-01-02 00:10:54.446 - Render thread -> Info: Frame[31] - Available VRAM budget has changed: 12278 MB 2026-01-02 00:10:58.626 - Render thread -> VRAM report about missing bytes is changed from 233914368 Bytes to 267403264 Bytes 2026-01-02 00:10:58.643 - Render thread -> Info: Frame[283] - Available VRAM budget has changed: 12428 MB 2026-01-02 00:10:59.619 - Render thread -> Info: Frame[341] - Available VRAM budget has changed: 12201 MB 2026-01-02 00:11:00.356 - Render thread -> VRAM report about missing bytes is changed from 267403264 Bytes to 775008256 Bytes 2026-01-02 00:11:00.390 - Render thread -> VRAM report about missing bytes is changed from 775008256 Bytes to 775675904 Bytes 2026-01-02 00:11:00.390 - Render thread -> Info: Frame[367] - Available VRAM budget has changed: 10756 MB 2026-01-02 00:11:00.390 - Render thread -> Info: Frame[367] - Available VRAM budget has changed: 10633 MB 2026-01-02 00:11:00.425 - Render thread -> VRAM report about missing bytes is changed from 775675904 Bytes to 776413184 Bytes 2026-01-02 00:11:00.457 - Render thread -> VRAM report about missing bytes is changed from 776413184 Bytes to 777388032 Bytes 2026-01-02 00:11:00.492 - Render thread -> VRAM report about missing bytes is changed from 777388032 Bytes to 777412608 Bytes 2026-01-02 00:11:00.705 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-02 00:11:00.705 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-02 00:11:00.705 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-02 00:11:00.706 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-02 00:11:00.706 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-02 00:11:00.706 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-02 00:11:00.707 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-02 00:11:00.707 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-02 00:11:00.707 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-02 00:11:00.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-02 00:11:00.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-02 00:11:00.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-02 00:11:00.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-02 00:11:00.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-02 00:11:00.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-02 00:11:00.776 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-02 00:11:00.776 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-02 00:11:00.776 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-02 00:11:00.776 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-02 00:11:00.776 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-02 00:11:00.776 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-02 00:11:00.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-02 00:11:00.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-02 00:11:00.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-02 00:11:00.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-02 00:11:00.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-02 00:11:00.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-02 00:11:00.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-02 00:11:00.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-02 00:11:00.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-02 00:11:00.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-02 00:11:00.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-02 00:11:00.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-02 00:11:00.779 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-02 00:11:00.779 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-02 00:11:00.779 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-02 00:11:00.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-02 00:11:00.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-02 00:11:00.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-02 00:11:00.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-02 00:11:00.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-02 00:11:00.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-02 00:11:00.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-02 00:11:00.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-02 00:11:00.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-02 00:11:00.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-02 00:11:00.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-02 00:11:00.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-02 00:11:00.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-02 00:11:00.786 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-02 00:11:00.786 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-02 00:11:00.786 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-02 00:11:01.223 - Render thread -> VRAM report about missing bytes is changed from 777412608 Bytes to 777183232 Bytes 2026-01-02 00:11:01.290 - Render thread -> VRAM report about missing bytes is changed from 777183232 Bytes to 795508736 Bytes 2026-01-02 00:11:01.290 - Render thread -> Info: Frame[373] - Available VRAM budget has changed: 9954 MB 2026-01-02 00:11:01.290 - Render thread -> Info: Frame[373] - Available VRAM budget has changed: 9472 MB 2026-01-02 00:11:01.370 - Render thread -> VRAM report about missing bytes is changed from 795508736 Bytes to 796278784 Bytes 2026-01-02 00:11:12.304 - Render thread -> VRAM report about missing bytes is changed from 796278784 Bytes to 796229632 Bytes 2026-01-02 00:11:12.312 - Render thread -> VRAM report about missing bytes is changed from 796229632 Bytes to 796205056 Bytes 2026-01-02 00:11:12.325 - Render thread -> VRAM report about missing bytes is changed from 796205056 Bytes to 796250112 Bytes 2026-01-02 00:11:12.341 - Render thread -> VRAM report about missing bytes is changed from 796250112 Bytes to 796258304 Bytes 2026-01-02 00:11:12.376 - Render thread -> VRAM report about missing bytes is changed from 796258304 Bytes to 796307456 Bytes 2026-01-02 00:11:12.396 - Render thread -> VRAM report about missing bytes is changed from 796307456 Bytes to 796258304 Bytes 2026-01-02 00:11:12.432 - Render thread -> VRAM report about missing bytes is changed from 796258304 Bytes to 796319744 Bytes 2026-01-02 00:11:12.451 - Render thread -> VRAM report about missing bytes is changed from 796319744 Bytes to 796286976 Bytes 2026-01-02 00:11:12.476 - Render thread -> VRAM report about missing bytes is changed from 796286976 Bytes to 796336128 Bytes 2026-01-02 00:11:12.692 - Render thread -> VRAM report about missing bytes is changed from 796336128 Bytes to 796368896 Bytes 2026-01-02 00:11:13.534 - Render thread -> Info: Frame[1071] - Available VRAM budget has changed: 8770 MB 2026-01-02 00:11:13.534 - Render thread -> Info: Frame[1071] - Available VRAM budget has changed: 7208 MB 2026-01-02 00:11:13.545 - Render thread -> VRAM report about missing bytes is changed from 796368896 Bytes to 1065848832 Bytes 2026-01-02 00:11:13.556 - Render thread -> VRAM report about missing bytes is changed from 1065848832 Bytes to 1043435520 Bytes 2026-01-02 00:11:13.557 - Render thread -> Info: Frame[1073] - Available VRAM budget has changed: 8573 MB 2026-01-02 00:11:13.557 - Render thread -> Info: Frame[1073] - Available VRAM budget has changed: 7012 MB 2026-01-02 00:11:13.573 - Render thread -> VRAM report about missing bytes is changed from 1043435520 Bytes to 1065848832 Bytes 2026-01-02 00:11:13.604 - Render thread -> VRAM report about missing bytes is changed from 1065848832 Bytes to 931368960 Bytes 2026-01-02 00:11:13.608 - Render thread -> VRAM report about missing bytes is changed from 931368960 Bytes to 1088262144 Bytes 2026-01-02 00:11:13.635 - Render thread -> VRAM report about missing bytes is changed from 1088262144 Bytes to 1065848832 Bytes 2026-01-02 00:11:13.675 - Render thread -> VRAM report about missing bytes is changed from 1065848832 Bytes to 1088262144 Bytes 2026-01-02 00:11:13.701 - Render thread -> VRAM report about missing bytes is changed from 1088262144 Bytes to 1065848832 Bytes 2026-01-02 00:11:13.751 - Render thread -> VRAM report about missing bytes is changed from 1065848832 Bytes to 1088262144 Bytes 2026-01-02 00:11:13.773 - Render thread -> Info: Frame[1083] - Available VRAM budget has changed: 14831 MB 2026-01-02 00:11:13.773 - Render thread -> VRAM report about missing bytes is changed from 1088262144 Bytes to 937127936 Bytes 2026-01-02 00:11:13.773 - Render thread -> Info: Frame[1083] - Available VRAM budget has changed: 8319 MB 2026-01-02 00:11:13.773 - Render thread -> Info: Frame[1083] - Available VRAM budget has changed: 6760 MB 2026-01-02 00:11:13.806 - Render thread -> VRAM report about missing bytes is changed from 937127936 Bytes to 799223808 Bytes 2026-01-02 00:11:14.340 - Render thread -> Info: Frame[1115] - Available VRAM budget has changed: 8416 MB 2026-01-02 00:11:14.840 - Render thread -> Info: Frame[1145] - Available VRAM budget has changed: 6856 MB 2026-01-02 00:11:16.356 - Render thread -> VRAM report about missing bytes is changed from 799223808 Bytes to 799039488 Bytes 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-1 created with rcb: 36989757 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-2 created with rcb: 6562910 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-3 created with rcb: 6966323 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-4 created with rcb: 51804807 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-5 created with rcb: 58766829 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-6 created with rcb: 46257147 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-7 created with rcb: 36021075 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-8 created with rcb: 5336294 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-9 created with rcb: 38820483 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-10 created with rcb: 33179284 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-11 created with rcb: 55416474 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-12 created with rcb: 66692947 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-13 created with rcb: 57367436 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-14 created with rcb: 15920334 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-15 created with rcb: 3077992 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-16 created with rcb: 66034489 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-17 created with rcb: 11105661 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-18 created with rcb: 14107658 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-19 created with rcb: 3897156 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-20 created with rcb: 18543201 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-21 created with rcb: 20712204 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-22 created with rcb: 32566483 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-23 created with rcb: 65814674 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-24 created with rcb: 46193937 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-25 created with rcb: 57312144 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-26 created with rcb: 50064895 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-27 created with rcb: 4006180 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-28 created with rcb: 34710447 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-29 created with rcb: 31478829 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-30 created with rcb: 54987968 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-31 created with rcb: 15388426 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-32 created with rcb: 65454686 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-33 created with rcb: 19283328 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-34 created with rcb: 59181415 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-35 created with rcb: 3294820 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-36 created with rcb: 32567714 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-37 created with rcb: 45576738 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-38 created with rcb: 30408365 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-39 created with rcb: 59523857 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-40 created with rcb: 45298939 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-41 created with rcb: 58747692 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-42 created with rcb: 62300388 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-43 created with rcb: 65349551 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-44 created with rcb: 7121067 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-02 00:11:16.907 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-02 00:11:16.908 - Render thread -> Frame [1269] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-02 00:11:16.926 - Render thread -> Frame [1270] Parallel Render Command Batch RCB-45 created with rcb: 56472865 2026-01-02 00:11:16.926 - Render thread -> Frame [1270] Parallel Render Command Batch RCB-46 created with rcb: 65349551 2026-01-02 00:11:16.926 - Render thread -> Frame [1270] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-02 00:11:16.927 - Render thread -> Frame [1270] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-02 00:11:16.940 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-47 created with rcb: 62300388 2026-01-02 00:11:16.940 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-48 created with rcb: 59523857 2026-01-02 00:11:16.940 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-49 created with rcb: 45576738 2026-01-02 00:11:16.948 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-02 00:11:16.950 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-02 00:11:16.950 - Render thread -> Frame [1271] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-02 00:11:16.976 - Render thread -> Frame [1272] Parallel Render Command Batch RCB-50 created with rcb: 59181415 2026-01-02 00:11:16.976 - Render thread -> Frame [1272] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-51 created with rcb: 30408365 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-52 created with rcb: 65349551 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-53 created with rcb: 56472865 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-54 created with rcb: 19283328 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-55 created with rcb: 41460508 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-56 created with rcb: 65454686 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-57 created with rcb: 54987968 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-58 created with rcb: 31478829 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-59 created with rcb: 34710447 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-60 created with rcb: 4006180 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-61 created with rcb: 57312144 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-62 created with rcb: 46193937 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-63 created with rcb: 50064895 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-64 created with rcb: 65814674 2026-01-02 00:11:17.006 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-65 created with rcb: 20712204 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-66 created with rcb: 32566483 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-67 created with rcb: 3897156 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-68 created with rcb: 18543201 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-69 created with rcb: 11105661 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-70 created with rcb: 14107658 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-71 created with rcb: 3077992 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-72 created with rcb: 66034489 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-73 created with rcb: 15920334 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-74 created with rcb: 57367436 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-75 created with rcb: 66692947 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-76 created with rcb: 33179284 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-77 created with rcb: 55416474 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-78 created with rcb: 38820483 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-79 created with rcb: 5336294 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-80 created with rcb: 36021075 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-81 created with rcb: 58766829 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-82 created with rcb: 46257147 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-83 created with rcb: 51804807 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-84 created with rcb: 6562910 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-85 created with rcb: 6966323 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-86 created with rcb: 15388426 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-87 created with rcb: 47138316 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-88 created with rcb: 7121067 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-89 created with rcb: 61589173 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-90 created with rcb: 15002525 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-91 created with rcb: 28431668 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-92 created with rcb: 3294820 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-93 created with rcb: 53835856 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-94 created with rcb: 64666815 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-95 created with rcb: 31630056 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-96 created with rcb: 34489004 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-97 created with rcb: 61794251 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-98 created with rcb: 15131480 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-99 created with rcb: 16423051 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-100 created with rcb: 9051269 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-101 created with rcb: 59784374 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-102 created with rcb: 15403598 2026-01-02 00:11:17.007 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-103 created with rcb: 9781762 2026-01-02 00:11:17.043 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-02 00:11:17.046 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-02 00:11:17.047 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-02 00:11:17.047 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-02 00:11:17.051 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-02 00:11:17.054 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-02 00:11:17.056 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-02 00:11:17.056 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-01-02 00:11:17.056 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-01-02 00:11:17.056 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-01-02 00:11:17.057 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-01-02 00:11:17.058 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-01-02 00:11:17.058 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-01-02 00:11:17.059 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-01-02 00:11:17.059 - Render thread -> Frame [1275] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-01-02 00:11:17.094 - Render thread -> VRAM report about missing bytes is changed from 799039488 Bytes to 799780864 Bytes 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-104 created with rcb: 4584665 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-105 created with rcb: 65181116 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-106 created with rcb: 45298939 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-107 created with rcb: 11733291 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-108 created with rcb: 36989757 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-109 created with rcb: 14313686 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-110 created with rcb: 1520438 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-111 created with rcb: 25285001 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-112 created with rcb: 13378042 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-113 created with rcb: 55599847 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-114 created with rcb: 65917138 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-115 created with rcb: 55541104 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-116 created with rcb: 8499104 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-117 created with rcb: 28821377 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-118 created with rcb: 1771368 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-119 created with rcb: 13979847 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-120 created with rcb: 35321167 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-121 created with rcb: 30408365 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-122 created with rcb: 57973337 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-123 created with rcb: 60310753 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-124 created with rcb: 35619901 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-125 created with rcb: 7847392 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-126 created with rcb: 12579602 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-127 created with rcb: 8543384 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-128 created with rcb: 28219006 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-129 created with rcb: 14052380 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-130 created with rcb: 37588643 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-131 created with rcb: 38038464 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-132 created with rcb: 19539940 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-133 created with rcb: 37931605 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-134 created with rcb: 5146744 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-135 created with rcb: 25118075 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-136 created with rcb: 46759620 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-137 created with rcb: 54039614 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-138 created with rcb: 54056671 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-139 created with rcb: 11957917 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-140 created with rcb: 35781648 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-141 created with rcb: 745734 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-142 created with rcb: 66294221 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-143 created with rcb: 52504786 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-144 created with rcb: 4342645 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-145 created with rcb: 36286445 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-146 created with rcb: 60430577 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-147 created with rcb: 4398577 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-148 created with rcb: 66964184 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-149 created with rcb: 61037866 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-150 created with rcb: 677391 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-151 created with rcb: 53849895 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-152 created with rcb: 9715290 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-153 created with rcb: 50650596 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-154 created with rcb: 14963528 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-155 created with rcb: 19283328 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-156 created with rcb: 56472865 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-157 created with rcb: 65349551 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-158 created with rcb: 52857982 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-159 created with rcb: 28183893 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-160 created with rcb: 35805263 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-161 created with rcb: 8899777 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-162 created with rcb: 18407493 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-163 created with rcb: 43553150 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-164 created with rcb: 8010967 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-165 created with rcb: 983875 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-166 created with rcb: 22377213 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-167 created with rcb: 23110217 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-168 created with rcb: 28339248 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-169 created with rcb: 6618951 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-170 created with rcb: 51670632 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-171 created with rcb: 38892405 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-172 created with rcb: 46601244 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-173 created with rcb: 21846157 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-174 created with rcb: 61326404 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-175 created with rcb: 14074052 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-176 created with rcb: 36285017 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-177 created with rcb: 11513557 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-178 created with rcb: 16048177 2026-01-02 00:11:17.094 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-179 created with rcb: 62300388 2026-01-02 00:11:17.101 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-01-02 00:11:17.102 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-01-02 00:11:17.105 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-01-02 00:11:17.106 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-01-02 00:11:17.134 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-01-02 00:11:17.137 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-130 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-131 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-133 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-134 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-135 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-136 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-137 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-138 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-139 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-140 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-141 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-142 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-143 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-144 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-145 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-146 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-147 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-148 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-149 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-150 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-151 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-152 processed in 1 frames. 2026-01-02 00:11:17.138 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-153 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-154 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-155 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-156 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-157 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-158 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-159 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-160 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-161 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-162 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-163 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-164 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-165 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-166 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-167 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-168 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-169 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-170 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-171 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-172 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-173 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-174 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-175 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-176 processed in 1 frames. 2026-01-02 00:11:17.141 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-177 processed in 1 frames. 2026-01-02 00:11:17.145 - Render thread -> Frame [1276] Parallel Render Command Batch RCB-178 processed in 1 frames. 2026-01-02 00:11:17.188 - Render thread -> VRAM report about missing bytes is changed from 799780864 Bytes to 800432128 Bytes 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-180 created with rcb: 9781762 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-181 created with rcb: 59784374 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-182 created with rcb: 65181116 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-183 created with rcb: 56766034 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-184 created with rcb: 59181415 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-185 created with rcb: 50650596 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-186 created with rcb: 9715290 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-187 created with rcb: 53849895 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-188 created with rcb: 11513557 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-189 created with rcb: 36285017 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-190 created with rcb: 14074052 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-191 created with rcb: 61326404 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-192 created with rcb: 21846157 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-193 created with rcb: 46601244 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-194 created with rcb: 38892405 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-195 created with rcb: 51670632 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-196 created with rcb: 6618951 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-197 created with rcb: 11733291 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-198 created with rcb: 45298939 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-199 created with rcb: 16048177 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-200 created with rcb: 22377213 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-201 created with rcb: 983875 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-202 created with rcb: 8010967 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-203 created with rcb: 43553150 2026-01-02 00:11:17.188 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-204 created with rcb: 28339248 2026-01-02 00:11:17.189 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-205 created with rcb: 23110217 2026-01-02 00:11:17.189 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-206 created with rcb: 59523857 2026-01-02 00:11:17.189 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-207 created with rcb: 18407493 2026-01-02 00:11:17.192 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-179 processed in 2 frames. 2026-01-02 00:11:17.219 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-180 processed in 1 frames. 2026-01-02 00:11:17.220 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-181 processed in 1 frames. 2026-01-02 00:11:17.221 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-182 processed in 1 frames. 2026-01-02 00:11:17.225 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-183 processed in 1 frames. 2026-01-02 00:11:17.234 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-184 processed in 1 frames. 2026-01-02 00:11:17.234 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-185 processed in 1 frames. 2026-01-02 00:11:17.234 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-186 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-187 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-188 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-189 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-190 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-191 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-192 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-193 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-194 processed in 1 frames. 2026-01-02 00:11:17.235 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-195 processed in 1 frames. 2026-01-02 00:11:17.236 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-196 processed in 1 frames. 2026-01-02 00:11:17.238 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-197 processed in 1 frames. 2026-01-02 00:11:17.240 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-198 processed in 1 frames. 2026-01-02 00:11:17.242 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-199 processed in 1 frames. 2026-01-02 00:11:17.242 - Render thread -> Frame [1277] Parallel Render Command Batch RCB-200 processed in 1 frames. 2026-01-02 00:11:17.277 - Render thread -> VRAM report about missing bytes is changed from 800432128 Bytes to 800391168 Bytes 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-208 created with rcb: 15403598 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-209 created with rcb: 52857982 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-210 created with rcb: 65349551 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-211 created with rcb: 35805263 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-212 created with rcb: 14963528 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-213 created with rcb: 677391 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-214 created with rcb: 61037866 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-215 created with rcb: 66964184 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-216 created with rcb: 4398577 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-217 created with rcb: 60430577 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-218 created with rcb: 36286445 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-219 created with rcb: 4342645 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-220 created with rcb: 52504786 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-221 created with rcb: 32567714 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-222 created with rcb: 56472865 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-223 created with rcb: 62300388 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-224 created with rcb: 8899777 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-225 created with rcb: 28183893 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-226 created with rcb: 65181116 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-227 created with rcb: 9781762 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-228 created with rcb: 59784374 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-229 created with rcb: 11957917 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-230 created with rcb: 19283328 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-231 created with rcb: 54039614 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-232 created with rcb: 46759620 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-233 created with rcb: 25118075 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-234 created with rcb: 5146744 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-235 created with rcb: 37931605 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-236 created with rcb: 19539940 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-237 created with rcb: 38038464 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-238 created with rcb: 37588643 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-239 created with rcb: 53849895 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-240 created with rcb: 745734 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-241 created with rcb: 22377213 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-242 created with rcb: 58747692 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-243 created with rcb: 29173025 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-244 created with rcb: 6618951 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-245 created with rcb: 51670632 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-246 created with rcb: 38892405 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-247 created with rcb: 35781648 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-248 created with rcb: 21846157 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-249 created with rcb: 61326404 2026-01-02 00:11:17.277 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-250 created with rcb: 66294221 2026-01-02 00:11:17.278 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-251 created with rcb: 36285017 2026-01-02 00:11:17.278 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-252 created with rcb: 56766034 2026-01-02 00:11:17.278 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-253 created with rcb: 54056671 2026-01-02 00:11:17.278 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-254 created with rcb: 9715290 2026-01-02 00:11:17.278 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-255 created with rcb: 16048177 2026-01-02 00:11:17.278 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-256 created with rcb: 50650596 2026-01-02 00:11:17.278 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-257 created with rcb: 45298939 2026-01-02 00:11:17.279 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-201 processed in 2 frames. 2026-01-02 00:11:17.279 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-202 processed in 2 frames. 2026-01-02 00:11:17.280 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-203 processed in 2 frames. 2026-01-02 00:11:17.282 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-204 processed in 2 frames. 2026-01-02 00:11:17.302 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-205 processed in 2 frames. 2026-01-02 00:11:17.316 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-206 processed in 2 frames. 2026-01-02 00:11:17.317 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-207 processed in 2 frames. 2026-01-02 00:11:17.321 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-208 processed in 1 frames. 2026-01-02 00:11:17.322 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-209 processed in 1 frames. 2026-01-02 00:11:17.323 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-210 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-211 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-212 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-213 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-214 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-215 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-216 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-217 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-218 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-219 processed in 1 frames. 2026-01-02 00:11:17.325 - Render thread -> Frame [1278] Parallel Render Command Batch RCB-220 processed in 1 frames. 2026-01-02 00:11:17.371 - Render thread -> VRAM report about missing bytes is changed from 800391168 Bytes to 800509952 Bytes 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-258 created with rcb: 59181415 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-259 created with rcb: 8543384 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-260 created with rcb: 14052380 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-261 created with rcb: 28219006 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-262 created with rcb: 14074052 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-263 created with rcb: 43553150 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-264 created with rcb: 18407493 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-265 created with rcb: 12579602 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-266 created with rcb: 59523857 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-267 created with rcb: 23110217 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-268 created with rcb: 8010967 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-269 created with rcb: 52504786 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-270 created with rcb: 11733291 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-271 created with rcb: 11513557 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-272 created with rcb: 26613802 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-273 created with rcb: 52857982 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-274 created with rcb: 7847392 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-275 created with rcb: 61037866 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-276 created with rcb: 66964184 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-277 created with rcb: 983875 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-278 created with rcb: 4342645 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-279 created with rcb: 14963528 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-280 created with rcb: 15403598 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-281 created with rcb: 35619901 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-282 created with rcb: 35805263 2026-01-02 00:11:17.371 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-283 created with rcb: 36286445 2026-01-02 00:11:17.377 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-221 processed in 2 frames. 2026-01-02 00:11:17.378 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-222 processed in 2 frames. 2026-01-02 00:11:17.379 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-223 processed in 2 frames. 2026-01-02 00:11:17.396 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-224 processed in 2 frames. 2026-01-02 00:11:17.399 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-225 processed in 2 frames. 2026-01-02 00:11:17.399 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-226 processed in 2 frames. 2026-01-02 00:11:17.400 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-227 processed in 2 frames. 2026-01-02 00:11:17.402 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-228 processed in 2 frames. 2026-01-02 00:11:17.402 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-229 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-230 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-231 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-232 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-233 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-234 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-235 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-236 processed in 2 frames. 2026-01-02 00:11:17.405 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-237 processed in 2 frames. 2026-01-02 00:11:17.406 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-238 processed in 2 frames. 2026-01-02 00:11:17.406 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-239 processed in 2 frames. 2026-01-02 00:11:17.410 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-240 processed in 2 frames. 2026-01-02 00:11:17.411 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-241 processed in 2 frames. 2026-01-02 00:11:17.427 - Render thread -> Frame [1279] Parallel Render Command Batch RCB-242 processed in 2 frames. 2026-01-02 00:11:17.475 - Render thread -> VRAM report about missing bytes is changed from 800509952 Bytes to 801685504 Bytes 2026-01-02 00:11:17.475 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-284 created with rcb: 677391 2026-01-02 00:11:17.475 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-285 created with rcb: 65349551 2026-01-02 00:11:17.497 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-243 processed in 3 frames. 2026-01-02 00:11:17.500 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-244 processed in 3 frames. 2026-01-02 00:11:17.500 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-245 processed in 3 frames. 2026-01-02 00:11:17.500 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-246 processed in 3 frames. 2026-01-02 00:11:17.504 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-247 processed in 3 frames. 2026-01-02 00:11:17.507 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-248 processed in 3 frames. 2026-01-02 00:11:17.507 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-249 processed in 3 frames. 2026-01-02 00:11:17.511 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-250 processed in 3 frames. 2026-01-02 00:11:17.511 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-251 processed in 3 frames. 2026-01-02 00:11:17.523 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-252 processed in 3 frames. 2026-01-02 00:11:17.529 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-253 processed in 3 frames. 2026-01-02 00:11:17.529 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-254 processed in 3 frames. 2026-01-02 00:11:17.531 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-255 processed in 3 frames. 2026-01-02 00:11:17.532 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-256 processed in 3 frames. 2026-01-02 00:11:17.534 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-257 processed in 3 frames. 2026-01-02 00:11:17.534 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-258 processed in 2 frames. 2026-01-02 00:11:17.534 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-259 processed in 2 frames. 2026-01-02 00:11:17.536 - Render thread -> Frame [1280] Parallel Render Command Batch RCB-260 processed in 2 frames. 2026-01-02 00:11:17.669 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:11:17.710 - Render thread -> VRAM report about missing bytes is changed from 801685504 Bytes to 801800192 Bytes 2026-01-02 00:11:17.710 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-286 created with rcb: 46601244 2026-01-02 00:11:17.710 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-287 created with rcb: 30514566 2026-01-02 00:11:17.710 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-288 created with rcb: 28339248 2026-01-02 00:11:17.710 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-289 created with rcb: 4398577 2026-01-02 00:11:17.710 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-290 created with rcb: 60430577 2026-01-02 00:11:17.710 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-291 created with rcb: 62746807 2026-01-02 00:11:17.711 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-261 processed in 3 frames. 2026-01-02 00:11:17.717 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-262 processed in 3 frames. 2026-01-02 00:11:17.720 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-263 processed in 3 frames. 2026-01-02 00:11:17.722 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-264 processed in 3 frames. 2026-01-02 00:11:17.727 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-265 processed in 3 frames. 2026-01-02 00:11:17.728 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-266 processed in 3 frames. 2026-01-02 00:11:17.731 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-267 processed in 3 frames. 2026-01-02 00:11:17.744 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-268 processed in 3 frames. 2026-01-02 00:11:17.745 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-269 processed in 3 frames. 2026-01-02 00:11:17.753 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-270 processed in 3 frames. 2026-01-02 00:11:17.759 - Render thread -> Frame [1281] Parallel Render Command Batch RCB-271 processed in 3 frames. 2026-01-02 00:11:17.853 - Render thread -> VRAM report about missing bytes is changed from 801800192 Bytes to 802906112 Bytes 2026-01-02 00:11:17.853 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-292 created with rcb: 4189192 2026-01-02 00:11:17.876 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-272 processed in 4 frames. 2026-01-02 00:11:17.879 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-273 processed in 4 frames. 2026-01-02 00:11:17.892 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-274 processed in 4 frames. 2026-01-02 00:11:17.894 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-275 processed in 4 frames. 2026-01-02 00:11:17.902 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-276 processed in 4 frames. 2026-01-02 00:11:17.905 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-277 processed in 4 frames. 2026-01-02 00:11:17.914 - Render thread -> Frame [1282] Parallel Render Command Batch RCB-278 processed in 4 frames. 2026-01-02 00:11:18.025 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:11:18.103 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-02 00:11:18.174 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:11:18.195 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-02 00:11:18.258 - Render thread -> VRAM report about missing bytes is changed from 802906112 Bytes to 802967552 Bytes 2026-01-02 00:11:18.261 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-279 processed in 5 frames. 2026-01-02 00:11:18.262 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-280 processed in 5 frames. 2026-01-02 00:11:18.262 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-281 processed in 5 frames. 2026-01-02 00:11:18.269 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-282 processed in 5 frames. 2026-01-02 00:11:18.278 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-283 processed in 5 frames. 2026-01-02 00:11:18.286 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-284 processed in 4 frames. 2026-01-02 00:11:18.294 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-285 processed in 4 frames. 2026-01-02 00:11:18.318 - Render thread -> Frame [1283] Parallel Render Command Batch RCB-286 processed in 3 frames. 2026-01-02 00:11:18.365 - Render thread -> VRAM report about missing bytes is changed from 802967552 Bytes to 802988032 Bytes 2026-01-02 00:11:18.365 - Render thread -> Frame [1284] Parallel Render Command Batch RCB-293 created with rcb: 45576738 2026-01-02 00:11:18.365 - Render thread -> Frame [1284] Parallel Render Command Batch RCB-294 created with rcb: 30075395 2026-01-02 00:11:18.397 - Render thread -> Frame [1284] Parallel Render Command Batch RCB-287 processed in 4 frames. 2026-01-02 00:11:18.422 - Render thread -> Frame [1284] Parallel Render Command Batch RCB-288 processed in 4 frames. 2026-01-02 00:11:18.481 - Render thread -> VRAM report about missing bytes is changed from 802988032 Bytes to 802983936 Bytes 2026-01-02 00:11:18.515 - Render thread -> Frame [1285] Parallel Render Command Batch RCB-289 processed in 5 frames. 2026-01-02 00:11:18.540 - Render thread -> Frame [1285] Parallel Render Command Batch RCB-290 processed in 5 frames. 2026-01-02 00:11:18.575 - Render thread -> VRAM report about missing bytes is changed from 802983936 Bytes to 803078144 Bytes 2026-01-02 00:11:18.622 - Render thread -> Frame [1286] Parallel Render Command Batch RCB-291 processed in 6 frames. 2026-01-02 00:11:18.691 - Render thread -> VRAM report about missing bytes is changed from 803078144 Bytes to 803057664 Bytes 2026-01-02 00:11:18.737 - Render thread -> Frame [1287] Parallel Render Command Batch RCB-292 processed in 6 frames. 2026-01-02 00:11:19.005 - Render thread -> Frame [1289] Parallel Render Command Batch RCB-293 processed in 6 frames. 2026-01-02 00:11:19.088 - Render thread -> VRAM report about missing bytes is changed from 803057664 Bytes to 804106240 Bytes 2026-01-02 00:11:19.150 - Render thread -> Frame [1290] Parallel Render Command Batch RCB-294 processed in 7 frames. 2026-01-02 00:11:19.231 - Render thread -> VRAM report about missing bytes is changed from 804106240 Bytes to 806232064 Bytes 2026-01-02 00:11:19.231 - Render thread -> Frame [1291] Parallel Render Command Batch RCB-295 created with rcb: 595687 2026-01-02 00:11:19.351 - Render thread -> VRAM report about missing bytes is changed from 806232064 Bytes to 812523520 Bytes 2026-01-02 00:11:19.461 - Render thread -> VRAM report about missing bytes is changed from 812523520 Bytes to 813572096 Bytes 2026-01-02 00:11:19.673 - Render thread -> Frame [1295] Parallel Render Command Batch RCB-295 processed in 5 frames. 2026-01-02 00:11:19.693 - Render thread -> VRAM report about missing bytes is changed from 813572096 Bytes to 813608960 Bytes 2026-01-02 00:11:19.708 - Render thread -> VRAM report about missing bytes is changed from 813608960 Bytes to 814657536 Bytes 2026-01-02 00:11:19.852 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-02 00:11:19.853 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-02 00:11:19.857 - Render thread -> Info: Frame[1300] - Available VRAM budget has changed: 15014 MB 2026-01-02 00:11:19.857 - Render thread -> VRAM report about missing bytes is changed from 814657536 Bytes to 815591424 Bytes 2026-01-02 00:11:19.876 - Render thread -> VRAM report about missing bytes is changed from 815591424 Bytes to 816185344 Bytes 2026-01-02 00:11:19.891 - Render thread -> VRAM report about missing bytes is changed from 816185344 Bytes to 816492544 Bytes 2026-01-02 00:11:19.917 - Render thread -> VRAM report about missing bytes is changed from 816492544 Bytes to 816553984 Bytes 2026-01-02 00:11:19.947 - Render thread -> Info: Frame[1303] - Available VRAM budget has changed: 8341 MB 2026-01-02 00:11:19.947 - Render thread -> Info: Frame[1303] - Available VRAM budget has changed: 6782 MB 2026-01-02 00:11:19.968 - Render thread -> VRAM report about missing bytes is changed from 816553984 Bytes to 816521216 Bytes 2026-01-02 00:11:20.018 - Render thread -> VRAM report about missing bytes is changed from 816521216 Bytes to 818225152 Bytes 2026-01-02 00:11:20.069 - Render thread -> VRAM report about missing bytes is changed from 818225152 Bytes to 818286592 Bytes 2026-01-02 00:11:20.086 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 00:11:20.087 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 00:11:20.102 - Render thread -> VRAM report about missing bytes is changed from 818286592 Bytes to 818171904 Bytes 2026-01-02 00:11:20.169 - Render thread -> VRAM report about missing bytes is changed from 818171904 Bytes to 818352128 Bytes 2026-01-02 00:11:20.717 - Render thread -> Info: Frame[1339] - Available VRAM budget has changed: 8580 MB 2026-01-02 00:11:21.218 - Render thread -> Info: Frame[1369] - Available VRAM budget has changed: 7019 MB 2026-01-02 00:11:21.233 - Render thread -> VRAM report about missing bytes is changed from 818352128 Bytes to 820260864 Bytes 2026-01-02 00:11:21.268 - Render thread -> VRAM report about missing bytes is changed from 820260864 Bytes to 819343360 Bytes 2026-01-02 00:11:21.340 - Render thread -> VRAM report about missing bytes is changed from 819343360 Bytes to 818827264 Bytes 2026-01-02 00:11:21.372 - Render thread -> VRAM report about missing bytes is changed from 818827264 Bytes to 818712576 Bytes 2026-01-02 00:11:25.791 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 00:11:25.792 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 00:11:25.803 - Render thread -> VRAM report about missing bytes is changed from 818712576 Bytes to 818995200 Bytes 2026-01-02 00:11:25.816 - Render thread -> VRAM report about missing bytes is changed from 818995200 Bytes to 819101696 Bytes 2026-01-02 00:11:25.832 - Render thread -> VRAM report about missing bytes is changed from 819101696 Bytes to 819707904 Bytes 2026-01-02 00:11:27.442 - Render thread -> Info: Frame[1733] - Available VRAM budget has changed: 8424 MB 2026-01-02 00:11:27.442 - Render thread -> Info: Frame[1733] - Available VRAM budget has changed: 6864 MB 2026-01-02 00:11:27.450 - Render thread -> VRAM report about missing bytes is changed from 819707904 Bytes to 819671040 Bytes 2026-01-02 00:11:27.468 - Render thread -> VRAM report about missing bytes is changed from 819671040 Bytes to 819687424 Bytes 2026-01-02 00:11:27.600 - Render thread -> VRAM report about missing bytes is changed from 819687424 Bytes to 832925696 Bytes 2026-01-02 00:11:27.617 - Render thread -> VRAM report about missing bytes is changed from 832925696 Bytes to 821235712 Bytes 2026-01-02 00:11:27.883 - Render thread -> VRAM report about missing bytes is changed from 821235712 Bytes to 819326976 Bytes 2026-01-02 00:11:27.984 - Render thread -> Info: Frame[1767] - Available VRAM budget has changed: 8580 MB 2026-01-02 00:11:28.217 - Render thread -> VRAM report about missing bytes is changed from 819326976 Bytes to 819982336 Bytes 2026-01-02 00:11:28.315 - Render thread -> VRAM report about missing bytes is changed from 819982336 Bytes to 821444608 Bytes 2026-01-02 00:11:28.325 - Render thread -> Info: Frame[1785] - Available VRAM budget has changed: 8370 MB 2026-01-02 00:11:28.326 - Render thread -> Info: Frame[1785] - Available VRAM budget has changed: 6810 MB 2026-01-02 00:11:28.334 - Render thread -> VRAM report about missing bytes is changed from 821444608 Bytes to 821506048 Bytes 2026-01-02 00:11:28.396 - Render thread -> VRAM report about missing bytes is changed from 821506048 Bytes to 822816768 Bytes 2026-01-02 00:11:28.420 - Render thread -> VRAM report about missing bytes is changed from 822816768 Bytes to 827080704 Bytes 2026-01-02 00:11:28.445 - Render thread -> VRAM report about missing bytes is changed from 827080704 Bytes to 827142144 Bytes 2026-01-02 00:11:28.578 - Render thread -> VRAM report about missing bytes is changed from 827142144 Bytes to 827146240 Bytes 2026-01-02 00:11:28.595 - Render thread -> VRAM report about missing bytes is changed from 827146240 Bytes to 827154432 Bytes 2026-01-02 00:11:28.712 - Render thread -> VRAM report about missing bytes is changed from 827154432 Bytes to 828731392 Bytes 2026-01-02 00:11:28.845 - Render thread -> VRAM report about missing bytes is changed from 828731392 Bytes to 828735488 Bytes 2026-01-02 00:11:28.851 - Render thread -> Info: Frame[1817] - Available VRAM budget has changed: 8572 MB 2026-01-02 00:11:28.945 - Render thread -> VRAM report about missing bytes is changed from 828735488 Bytes to 828739584 Bytes 2026-01-02 00:11:29.078 - Render thread -> VRAM report about missing bytes is changed from 828739584 Bytes to 828743680 Bytes 2026-01-02 00:11:29.112 - Render thread -> Info: Frame[1833] - Available VRAM budget has changed: 6869 MB 2026-01-02 00:11:29.180 - Render thread -> Info: Frame[1837] - Available VRAM budget has changed: 6924 MB 2026-01-02 00:11:29.195 - Render thread -> VRAM report about missing bytes is changed from 828743680 Bytes to 828747776 Bytes 2026-01-02 00:11:29.228 - Render thread -> VRAM report about missing bytes is changed from 828747776 Bytes to 828788736 Bytes 2026-01-02 00:11:29.346 - Render thread -> Info: Frame[1847] - Available VRAM budget has changed: 7125 MB 2026-01-02 00:11:29.378 - Render thread -> VRAM report about missing bytes is changed from 828788736 Bytes to 828792832 Bytes 2026-01-02 00:11:29.478 - Render thread -> VRAM report about missing bytes is changed from 828792832 Bytes to 828796928 Bytes 2026-01-02 00:11:29.661 - Render thread -> VRAM report about missing bytes is changed from 828796928 Bytes to 828801024 Bytes 2026-01-02 00:11:29.678 - Render thread -> VRAM report about missing bytes is changed from 828801024 Bytes to 828805120 Bytes 2026-01-02 00:11:29.695 - Render thread -> VRAM report about missing bytes is changed from 828805120 Bytes to 828809216 Bytes 2026-01-02 00:11:29.862 - Render thread -> VRAM report about missing bytes is changed from 828809216 Bytes to 828813312 Bytes 2026-01-02 00:11:29.962 - Render thread -> VRAM report about missing bytes is changed from 828813312 Bytes to 828817408 Bytes 2026-01-02 00:11:30.078 - Render thread -> VRAM report about missing bytes is changed from 828817408 Bytes to 828821504 Bytes 2026-01-02 00:11:30.228 - Render thread -> VRAM report about missing bytes is changed from 828821504 Bytes to 828825600 Bytes 2026-01-02 00:11:30.345 - Render thread -> VRAM report about missing bytes is changed from 828825600 Bytes to 828829696 Bytes 2026-01-02 00:11:30.461 - Render thread -> VRAM report about missing bytes is changed from 828829696 Bytes to 828833792 Bytes 2026-01-02 00:11:30.746 - Render thread -> Info: Frame[1931] - Available VRAM budget has changed: 7209 MB 2026-01-02 00:11:30.761 - Render thread -> VRAM report about missing bytes is changed from 828833792 Bytes to 828915712 Bytes 2026-01-02 00:11:31.329 - Render thread -> VRAM report about missing bytes is changed from 828915712 Bytes to 828792832 Bytes 2026-01-02 00:11:31.646 - Render thread -> Info: Frame[1985] - Available VRAM budget has changed: 7274 MB 2026-01-02 00:11:31.679 - Render thread -> Info: Frame[1987] - Available VRAM budget has changed: 7670 MB 2026-01-02 00:11:31.779 - Render thread -> Info: Frame[1993] - Available VRAM budget has changed: 7445 MB 2026-01-02 00:11:31.879 - Render thread -> Info: Frame[1999] - Available VRAM budget has changed: 7264 MB 2026-01-02 00:11:31.913 - Render thread -> Info: Frame[2001] - Available VRAM budget has changed: 7213 MB 2026-01-02 00:11:31.929 - Render thread -> VRAM report about missing bytes is changed from 828792832 Bytes to 828710912 Bytes 2026-01-02 00:11:32.028 - Render thread -> VRAM report about missing bytes is changed from 828710912 Bytes to 828899328 Bytes 2026-01-02 00:11:32.095 - Render thread -> VRAM report about missing bytes is changed from 828899328 Bytes to 828727296 Bytes 2026-01-02 00:11:32.195 - Render thread -> VRAM report about missing bytes is changed from 828727296 Bytes to 828841984 Bytes 2026-01-02 00:11:32.295 - Render thread -> VRAM report about missing bytes is changed from 828841984 Bytes to 829014016 Bytes 2026-01-02 00:11:32.328 - Render thread -> VRAM report about missing bytes is changed from 829014016 Bytes to 829136896 Bytes 2026-01-02 00:11:32.396 - Render thread -> VRAM report about missing bytes is changed from 829136896 Bytes to 828964864 Bytes 2026-01-02 00:11:32.428 - Render thread -> VRAM report about missing bytes is changed from 828964864 Bytes to 829136896 Bytes 2026-01-02 00:11:32.562 - Render thread -> VRAM report about missing bytes is changed from 829136896 Bytes to 829308928 Bytes 2026-01-02 00:11:32.628 - Render thread -> VRAM report about missing bytes is changed from 829308928 Bytes to 829825024 Bytes 2026-01-02 00:11:32.697 - Render thread -> VRAM report about missing bytes is changed from 829825024 Bytes to 829964288 Bytes 2026-01-02 00:11:32.728 - Render thread -> VRAM report about missing bytes is changed from 829964288 Bytes to 830136320 Bytes 2026-01-02 00:11:32.762 - Render thread -> VRAM report about missing bytes is changed from 830136320 Bytes to 830480384 Bytes 2026-01-02 00:11:32.861 - Render thread -> VRAM report about missing bytes is changed from 830480384 Bytes to 830603264 Bytes 2026-01-02 00:11:32.934 - Render thread -> VRAM report about missing bytes is changed from 830603264 Bytes to 830431232 Bytes 2026-01-02 00:11:32.995 - Render thread -> VRAM report about missing bytes is changed from 830431232 Bytes to 830611456 Bytes 2026-01-02 00:11:33.028 - Render thread -> VRAM report about missing bytes is changed from 830611456 Bytes to 830955520 Bytes 2026-01-02 00:11:33.128 - Render thread -> VRAM report about missing bytes is changed from 830955520 Bytes to 831078400 Bytes 2026-01-02 00:11:33.197 - Render thread -> VRAM report about missing bytes is changed from 831078400 Bytes to 830775296 Bytes 2026-01-02 00:11:33.212 - Render thread -> Info: Frame[2079] - Available VRAM budget has changed: 7280 MB 2026-01-02 00:11:33.295 - Render thread -> VRAM report about missing bytes is changed from 830775296 Bytes to 831021056 Bytes 2026-01-02 00:11:33.328 - Render thread -> VRAM report about missing bytes is changed from 831021056 Bytes to 831143936 Bytes 2026-01-02 00:11:33.362 - Render thread -> VRAM report about missing bytes is changed from 831143936 Bytes to 830889984 Bytes 2026-01-02 00:11:33.396 - Render thread -> VRAM report about missing bytes is changed from 830889984 Bytes to 830955520 Bytes 2026-01-02 00:11:33.429 - Render thread -> VRAM report about missing bytes is changed from 830955520 Bytes to 831086592 Bytes 2026-01-02 00:11:33.462 - Render thread -> VRAM report about missing bytes is changed from 831086592 Bytes to 830914560 Bytes 2026-01-02 00:11:33.496 - Render thread -> VRAM report about missing bytes is changed from 830914560 Bytes to 830570496 Bytes 2026-01-02 00:11:33.546 - Render thread -> Info: Frame[2099] - Available VRAM budget has changed: 7202 MB 2026-01-02 00:11:33.597 - Render thread -> VRAM report about missing bytes is changed from 830570496 Bytes to 830554112 Bytes 2026-01-02 00:11:33.862 - Render thread -> VRAM report about missing bytes is changed from 830554112 Bytes to 830636032 Bytes 2026-01-02 00:11:33.962 - Render thread -> VRAM report about missing bytes is changed from 830636032 Bytes to 830521344 Bytes 2026-01-02 00:11:33.995 - Render thread -> VRAM report about missing bytes is changed from 830521344 Bytes to 830693376 Bytes 2026-01-02 00:11:34.128 - Render thread -> VRAM report about missing bytes is changed from 830693376 Bytes to 830865408 Bytes 2026-01-02 00:11:34.196 - Render thread -> VRAM report about missing bytes is changed from 830865408 Bytes to 830783488 Bytes 2026-01-02 00:11:34.229 - Render thread -> VRAM report about missing bytes is changed from 830783488 Bytes to 830742528 Bytes 2026-01-02 00:11:34.513 - Render thread -> Info: Frame[2157] - Available VRAM budget has changed: 7252 MB 2026-01-02 00:11:34.561 - Render thread -> VRAM report about missing bytes is changed from 830742528 Bytes to 831037440 Bytes 2026-01-02 00:11:34.579 - Render thread -> Info: Frame[2161] - Available VRAM budget has changed: 7336 MB 2026-01-02 00:11:34.596 - Render thread -> VRAM report about missing bytes is changed from 831037440 Bytes to 830693376 Bytes 2026-01-02 00:11:34.629 - Render thread -> VRAM report about missing bytes is changed from 830693376 Bytes to 830398464 Bytes 2026-01-02 00:11:34.795 - Render thread -> VRAM report about missing bytes is changed from 830398464 Bytes to 830521344 Bytes 2026-01-02 00:11:34.828 - Render thread -> VRAM report about missing bytes is changed from 830521344 Bytes to 830693376 Bytes 2026-01-02 00:11:34.863 - Render thread -> VRAM report about missing bytes is changed from 830693376 Bytes to 830521344 Bytes 2026-01-02 00:11:34.896 - Render thread -> VRAM report about missing bytes is changed from 830521344 Bytes to 830398464 Bytes 2026-01-02 00:11:34.929 - Render thread -> VRAM report about missing bytes is changed from 830398464 Bytes to 830824448 Bytes 2026-01-02 00:11:34.996 - Render thread -> VRAM report about missing bytes is changed from 830824448 Bytes to 830251008 Bytes 2026-01-02 00:11:35.095 - Render thread -> VRAM report about missing bytes is changed from 830251008 Bytes to 830595072 Bytes 2026-01-02 00:11:35.163 - Render thread -> VRAM report about missing bytes is changed from 830595072 Bytes to 830496768 Bytes 2026-01-02 00:11:35.228 - Render thread -> VRAM report about missing bytes is changed from 830496768 Bytes to 830840832 Bytes 2026-01-02 00:11:35.295 - Render thread -> VRAM report about missing bytes is changed from 830840832 Bytes to 831012864 Bytes 2026-01-02 00:11:35.328 - Render thread -> VRAM report about missing bytes is changed from 831012864 Bytes to 831184896 Bytes 2026-01-02 00:11:35.361 - Render thread -> VRAM report about missing bytes is changed from 831184896 Bytes to 831356928 Bytes 2026-01-02 00:11:35.446 - Render thread -> Info: Frame[2213] - Available VRAM budget has changed: 7231 MB 2026-01-02 00:11:35.462 - Render thread -> VRAM report about missing bytes is changed from 831356928 Bytes to 831782912 Bytes 2026-01-02 00:11:35.496 - Render thread -> VRAM report about missing bytes is changed from 831782912 Bytes to 831488000 Bytes 2026-01-02 00:11:35.529 - Render thread -> VRAM report about missing bytes is changed from 831488000 Bytes to 831733760 Bytes 2026-01-02 00:11:35.564 - Render thread -> VRAM report about missing bytes is changed from 831733760 Bytes to 831610880 Bytes 2026-01-02 00:11:35.596 - Render thread -> VRAM report about missing bytes is changed from 831610880 Bytes to 831438848 Bytes 2026-01-02 00:11:35.629 - Render thread -> VRAM report about missing bytes is changed from 831438848 Bytes to 831324160 Bytes 2026-01-02 00:11:35.663 - Render thread -> VRAM report about missing bytes is changed from 831324160 Bytes to 831094784 Bytes 2026-01-02 00:11:35.695 - Render thread -> VRAM report about missing bytes is changed from 831094784 Bytes to 831610880 Bytes 2026-01-02 00:11:35.728 - Render thread -> VRAM report about missing bytes is changed from 831610880 Bytes to 831782912 Bytes 2026-01-02 00:11:35.746 - Render thread -> Info: Frame[2231] - Available VRAM budget has changed: 7098 MB 2026-01-02 00:11:35.763 - Render thread -> VRAM report about missing bytes is changed from 831782912 Bytes to 831852544 Bytes 2026-01-02 00:11:35.797 - Render thread -> VRAM report about missing bytes is changed from 831852544 Bytes to 830648320 Bytes 2026-01-02 00:11:35.829 - Render thread -> VRAM report about missing bytes is changed from 830648320 Bytes to 831188992 Bytes 2026-01-02 00:11:35.865 - Render thread -> VRAM report about missing bytes is changed from 831188992 Bytes to 831115264 Bytes 2026-01-02 00:11:35.898 - Render thread -> VRAM report about missing bytes is changed from 831115264 Bytes to 830885888 Bytes 2026-01-02 00:11:35.932 - Render thread -> VRAM report about missing bytes is changed from 830885888 Bytes to 830230528 Bytes 2026-01-02 00:11:35.980 - Render thread -> Info: Frame[2245] - Available VRAM budget has changed: 6994 MB 2026-01-02 00:11:35.995 - Render thread -> VRAM report about missing bytes is changed from 830230528 Bytes to 830394368 Bytes 2026-01-02 00:11:36.045 - Render thread -> VRAM report about missing bytes is changed from 830394368 Bytes to 832036864 Bytes 2026-01-02 00:11:36.062 - Render thread -> VRAM report about missing bytes is changed from 832036864 Bytes to 832532480 Bytes 2026-01-02 00:11:36.111 - Render thread -> VRAM report about missing bytes is changed from 832532480 Bytes to 832536576 Bytes 2026-01-02 00:11:36.166 - Render thread -> VRAM report about missing bytes is changed from 832536576 Bytes to 831848448 Bytes 2026-01-02 00:11:36.228 - Render thread -> VRAM report about missing bytes is changed from 831848448 Bytes to 831852544 Bytes 2026-01-02 00:11:36.295 - Render thread -> VRAM report about missing bytes is changed from 831852544 Bytes to 832024576 Bytes 2026-01-02 00:11:36.361 - Render thread -> VRAM report about missing bytes is changed from 832024576 Bytes to 832028672 Bytes 2026-01-02 00:11:36.545 - Render thread -> VRAM report about missing bytes is changed from 832028672 Bytes to 832032768 Bytes 2026-01-02 00:11:36.595 - Render thread -> VRAM report about missing bytes is changed from 832032768 Bytes to 832155648 Bytes 2026-01-02 00:11:36.662 - Render thread -> VRAM report about missing bytes is changed from 832155648 Bytes to 831983616 Bytes 2026-01-02 00:11:36.695 - Render thread -> VRAM report about missing bytes is changed from 831983616 Bytes to 832155648 Bytes 2026-01-02 00:11:36.761 - Render thread -> VRAM report about missing bytes is changed from 832155648 Bytes to 832327680 Bytes 2026-01-02 00:11:36.929 - Render thread -> VRAM report about missing bytes is changed from 832327680 Bytes to 832499712 Bytes 2026-01-02 00:11:36.995 - Render thread -> VRAM report about missing bytes is changed from 832499712 Bytes to 832671744 Bytes 2026-01-02 00:11:37.028 - Render thread -> VRAM report about missing bytes is changed from 832671744 Bytes to 832843776 Bytes 2026-01-02 00:11:37.128 - Render thread -> VRAM report about missing bytes is changed from 832843776 Bytes to 833187840 Bytes 2026-01-02 00:11:37.228 - Render thread -> VRAM report about missing bytes is changed from 833187840 Bytes to 834891776 Bytes 2026-01-02 00:11:37.262 - Render thread -> VRAM report about missing bytes is changed from 834891776 Bytes to 835268608 Bytes 2026-01-02 00:11:37.279 - Render thread -> Info: Frame[2323] - Available VRAM budget has changed: 7056 MB 2026-01-02 00:11:37.295 - Render thread -> VRAM report about missing bytes is changed from 835268608 Bytes to 835440640 Bytes 2026-01-02 00:11:37.330 - Render thread -> VRAM report about missing bytes is changed from 835440640 Bytes to 835432448 Bytes 2026-01-02 00:11:37.362 - Render thread -> VRAM report about missing bytes is changed from 835432448 Bytes to 835391488 Bytes 2026-01-02 00:11:37.396 - Render thread -> VRAM report about missing bytes is changed from 835391488 Bytes to 835424256 Bytes 2026-01-02 00:11:37.429 - Render thread -> VRAM report about missing bytes is changed from 835424256 Bytes to 835137536 Bytes 2026-01-02 00:11:37.662 - Render thread -> Info: Frame[2343] - Available VRAM budget has changed: 8328 MB 2026-01-02 00:11:37.662 - Render thread -> Info: Frame[2343] - Available VRAM budget has changed: 6806 MB 2026-01-02 00:11:37.673 - Render thread -> VRAM report about missing bytes is changed from 835137536 Bytes to 835497984 Bytes 2026-01-02 00:11:37.695 - Render thread -> VRAM report about missing bytes is changed from 835497984 Bytes to 836014080 Bytes 2026-01-02 00:11:37.735 - Render thread -> VRAM report about missing bytes is changed from 836014080 Bytes to 835964928 Bytes 2026-01-02 00:11:37.838 - Render thread -> VRAM report about missing bytes is changed from 835964928 Bytes to 835424256 Bytes 2026-01-02 00:11:37.867 - Render thread -> VRAM report about missing bytes is changed from 835424256 Bytes to 835547136 Bytes 2026-01-02 00:11:37.900 - Render thread -> VRAM report about missing bytes is changed from 835547136 Bytes to 835588096 Bytes 2026-01-02 00:11:37.935 - Render thread -> VRAM report about missing bytes is changed from 835588096 Bytes to 835416064 Bytes 2026-01-02 00:11:37.968 - Render thread -> VRAM report about missing bytes is changed from 835416064 Bytes to 835592192 Bytes 2026-01-02 00:11:38.034 - Render thread -> VRAM report about missing bytes is changed from 835592192 Bytes to 835715072 Bytes 2026-01-02 00:11:38.101 - Render thread -> VRAM report about missing bytes is changed from 835715072 Bytes to 835543040 Bytes 2026-01-02 00:11:38.134 - Render thread -> VRAM report about missing bytes is changed from 835543040 Bytes to 835547136 Bytes 2026-01-02 00:11:38.201 - Render thread -> VRAM report about missing bytes is changed from 835547136 Bytes to 835670016 Bytes 2026-01-02 00:11:38.218 - Render thread -> Info: Frame[2375] - Available VRAM budget has changed: 8532 MB 2026-01-02 00:11:38.268 - Render thread -> VRAM report about missing bytes is changed from 835670016 Bytes to 835497984 Bytes 2026-01-02 00:11:38.284 - Render thread -> VRAM report about missing bytes is changed from 835497984 Bytes to 835502080 Bytes 2026-01-02 00:11:38.367 - Render thread -> VRAM report about missing bytes is changed from 835502080 Bytes to 835747840 Bytes 2026-01-02 00:11:38.400 - Render thread -> VRAM report about missing bytes is changed from 835747840 Bytes to 835870720 Bytes 2026-01-02 00:11:38.417 - Render thread -> VRAM report about missing bytes is changed from 835870720 Bytes to 835874816 Bytes 2026-01-02 00:11:38.435 - Render thread -> VRAM report about missing bytes is changed from 835874816 Bytes to 835530752 Bytes 2026-01-02 00:11:38.468 - Render thread -> VRAM report about missing bytes is changed from 835530752 Bytes to 835358720 Bytes 2026-01-02 00:11:38.784 - Render thread -> VRAM report about missing bytes is changed from 835358720 Bytes to 835481600 Bytes 2026-01-02 00:11:38.794 - Render thread -> Info: Frame[2405] - Available VRAM budget has changed: 6970 MB 2026-01-02 00:11:38.818 - Render thread -> VRAM report about missing bytes is changed from 835481600 Bytes to 835604480 Bytes 2026-01-02 00:11:38.856 - Render thread -> Info: Frame[2407] - Available VRAM budget has changed: 8472 MB 2026-01-02 00:11:38.856 - Render thread -> Info: Frame[2407] - Available VRAM budget has changed: 6892 MB 2026-01-02 00:11:38.885 - Render thread -> VRAM report about missing bytes is changed from 835604480 Bytes to 835850240 Bytes 2026-01-02 00:11:38.952 - Render thread -> VRAM report about missing bytes is changed from 835850240 Bytes to 835620864 Bytes 2026-01-02 00:11:39.019 - Render thread -> VRAM report about missing bytes is changed from 835620864 Bytes to 835166208 Bytes 2026-01-02 00:11:39.051 - Render thread -> VRAM report about missing bytes is changed from 835166208 Bytes to 835104768 Bytes 2026-01-02 00:11:39.085 - Render thread -> VRAM report about missing bytes is changed from 835104768 Bytes to 835022848 Bytes 2026-01-02 00:11:39.118 - Render thread -> VRAM report about missing bytes is changed from 835022848 Bytes to 835084288 Bytes 2026-01-02 00:11:39.152 - Render thread -> VRAM report about missing bytes is changed from 835084288 Bytes to 834912256 Bytes 2026-01-02 00:11:39.184 - Render thread -> VRAM report about missing bytes is changed from 834912256 Bytes to 834850816 Bytes 2026-01-02 00:11:39.484 - Render thread -> VRAM report about missing bytes is changed from 834850816 Bytes to 836685824 Bytes 2026-01-02 00:11:39.517 - Render thread -> VRAM report about missing bytes is changed from 836685824 Bytes to 836747264 Bytes 2026-01-02 00:11:39.551 - Render thread -> VRAM report about missing bytes is changed from 836747264 Bytes to 836808704 Bytes 2026-01-02 00:11:39.617 - Render thread -> VRAM report about missing bytes is changed from 836808704 Bytes to 836747264 Bytes 2026-01-02 00:11:39.650 - Render thread -> VRAM report about missing bytes is changed from 836747264 Bytes to 836685824 Bytes 2026-01-02 00:11:39.751 - Render thread -> VRAM report about missing bytes is changed from 836685824 Bytes to 836808704 Bytes 2026-01-02 00:11:39.851 - Render thread -> VRAM report about missing bytes is changed from 836808704 Bytes to 836870144 Bytes 2026-01-02 00:11:39.885 - Render thread -> VRAM report about missing bytes is changed from 836870144 Bytes to 836759552 Bytes 2026-01-02 00:11:39.919 - Render thread -> Info: Frame[2439] - Available VRAM budget has changed: 8519 MB 2026-01-02 00:11:39.951 - Render thread -> VRAM report about missing bytes is changed from 836759552 Bytes to 836698112 Bytes 2026-01-02 00:11:39.984 - Render thread -> VRAM report about missing bytes is changed from 836698112 Bytes to 836636672 Bytes 2026-01-02 00:11:40.351 - Render thread -> VRAM report about missing bytes is changed from 836636672 Bytes to 836808704 Bytes 2026-01-02 00:11:40.551 - Render thread -> VRAM report about missing bytes is changed from 836808704 Bytes to 836870144 Bytes 2026-01-02 00:11:40.584 - Render thread -> VRAM report about missing bytes is changed from 836870144 Bytes to 836931584 Bytes 2026-01-02 00:11:40.684 - Render thread -> VRAM report about missing bytes is changed from 836931584 Bytes to 836870144 Bytes 2026-01-02 00:11:40.717 - Render thread -> VRAM report about missing bytes is changed from 836870144 Bytes to 836808704 Bytes 2026-01-02 00:11:40.801 - Render thread -> VRAM report about missing bytes is changed from 836808704 Bytes to 837292032 Bytes 2026-01-02 00:11:40.818 - Render thread -> Info: Frame[2469] - Available VRAM budget has changed: 6941 MB 2026-01-02 00:11:40.835 - Render thread -> VRAM report about missing bytes is changed from 837292032 Bytes to 836947968 Bytes 2026-01-02 00:11:40.869 - Render thread -> VRAM report about missing bytes is changed from 836947968 Bytes to 836661248 Bytes 2026-01-02 00:11:40.951 - Render thread -> VRAM report about missing bytes is changed from 836661248 Bytes to 836722688 Bytes 2026-01-02 00:11:40.968 - Render thread -> VRAM report about missing bytes is changed from 836722688 Bytes to 836784128 Bytes 2026-01-02 00:11:41.755 - Render thread -> VRAM report about missing bytes is changed from 836784128 Bytes to 838295552 Bytes 2026-01-02 00:11:41.756 - Render thread -> Info: Frame[2517] - Available VRAM budget has changed: 8361 MB 2026-01-02 00:11:41.756 - Render thread -> Info: Frame[2517] - Available VRAM budget has changed: 6781 MB 2026-01-02 00:11:41.768 - Render thread -> VRAM report about missing bytes is changed from 838295552 Bytes to 838234112 Bytes 2026-01-02 00:11:41.803 - Render thread -> VRAM report about missing bytes is changed from 838234112 Bytes to 837857280 Bytes 2026-01-02 00:11:41.836 - Render thread -> VRAM report about missing bytes is changed from 837857280 Bytes to 837046272 Bytes 2026-01-02 00:11:41.869 - Render thread -> VRAM report about missing bytes is changed from 837046272 Bytes to 836595712 Bytes 2026-01-02 00:11:41.905 - Render thread -> VRAM report about missing bytes is changed from 836595712 Bytes to 835817472 Bytes 2026-01-02 00:11:41.934 - Render thread -> VRAM report about missing bytes is changed from 835817472 Bytes to 835989504 Bytes 2026-01-02 00:11:41.951 - Render thread -> VRAM report about missing bytes is changed from 835989504 Bytes to 836050944 Bytes 2026-01-02 00:11:41.967 - Render thread -> VRAM report about missing bytes is changed from 836050944 Bytes to 836112384 Bytes 2026-01-02 00:11:42.087 - Render thread -> VRAM report about missing bytes is changed from 836112384 Bytes to 837623808 Bytes 2026-01-02 00:11:42.118 - Render thread -> VRAM report about missing bytes is changed from 837623808 Bytes to 837685248 Bytes 2026-01-02 00:11:42.253 - Render thread -> VRAM report about missing bytes is changed from 837685248 Bytes to 838078464 Bytes 2026-01-02 00:11:42.420 - Render thread -> VRAM report about missing bytes is changed from 838078464 Bytes to 839655424 Bytes 2026-01-02 00:11:42.421 - Render thread -> Info: Frame[2557] - Available VRAM budget has changed: 8298 MB 2026-01-02 00:11:42.421 - Render thread -> Info: Frame[2557] - Available VRAM budget has changed: 6733 MB 2026-01-02 00:11:42.434 - Render thread -> VRAM report about missing bytes is changed from 839655424 Bytes to 839593984 Bytes 2026-01-02 00:11:42.469 - Render thread -> VRAM report about missing bytes is changed from 839593984 Bytes to 838021120 Bytes 2026-01-02 00:11:42.601 - Render thread -> VRAM report about missing bytes is changed from 838021120 Bytes to 838135808 Bytes 2026-01-02 00:11:42.650 - Render thread -> VRAM report about missing bytes is changed from 838135808 Bytes to 836562944 Bytes 2026-01-02 00:11:42.650 - Render thread -> Too many VRAM reports, stopping printing 2026-01-02 00:11:43.318 - Render thread -> Info: Frame[2611] - Available VRAM budget has changed: 8391 MB 2026-01-02 00:11:43.818 - Render thread -> Info: Frame[2641] - Available VRAM budget has changed: 6826 MB 2026-01-02 00:11:45.639 - Render thread -> Info: Frame[2749] - Available VRAM budget has changed: 8156 MB 2026-01-02 00:11:45.639 - Render thread -> Info: Frame[2749] - Available VRAM budget has changed: 6592 MB 2026-01-02 00:11:46.151 - Render thread -> Info: Frame[2781] - Available VRAM budget has changed: 8387 MB 2026-01-02 00:11:46.589 - Render thread -> Info: Frame[2807] - Available VRAM budget has changed: 8480 MB 2026-01-02 00:11:46.651 - Render thread -> Info: Frame[2811] - Available VRAM budget has changed: 6813 MB 2026-01-02 00:11:47.085 - Render thread -> Info: Frame[2837] - Available VRAM budget has changed: 6905 MB 2026-01-02 00:11:49.118 - Render thread -> Info: Frame[2959] - Available VRAM budget has changed: 6842 MB 2026-01-02 00:11:49.485 - Render thread -> Info: Frame[2981] - Available VRAM budget has changed: 8375 MB 2026-01-02 00:11:49.485 - Render thread -> Info: Frame[2981] - Available VRAM budget has changed: 6743 MB 2026-01-02 00:12:36.759 - Render thread -> Info: Frame[5817] - Available VRAM budget has changed: 8158 MB 2026-01-02 00:12:36.759 - Render thread -> Info: Frame[5817] - Available VRAM budget has changed: 6502 MB 2026-01-02 00:12:37.485 - Render thread -> Info: Frame[5861] - Available VRAM budget has changed: 8379 MB 2026-01-02 00:12:37.985 - Render thread -> Info: Frame[5891] - Available VRAM budget has changed: 6722 MB 2026-01-02 00:12:40.187 - Render thread -> Info: Frame[6023] - Available VRAM budget has changed: 8146 MB 2026-01-02 00:12:40.187 - Render thread -> Info: Frame[6023] - Available VRAM budget has changed: 6490 MB 2026-01-02 00:12:40.868 - Render thread -> Info: Frame[6055] - Available VRAM budget has changed: 8276 MB 2026-01-02 00:12:41.368 - Render thread -> Info: Frame[6085] - Available VRAM budget has changed: 8377 MB 2026-01-02 00:12:41.368 - Render thread -> Info: Frame[6085] - Available VRAM budget has changed: 6623 MB 2026-01-02 00:12:41.401 - Render thread -> Info: Frame[6087] - Available VRAM budget has changed: 8480 MB 2026-01-02 00:12:41.868 - Render thread -> Info: Frame[6115] - Available VRAM budget has changed: 6726 MB 2026-01-02 00:12:41.901 - Render thread -> Info: Frame[6117] - Available VRAM budget has changed: 6829 MB 2026-01-02 00:12:43.168 - Render thread -> Info: Frame[6193] - Available VRAM budget has changed: 6875 MB 2026-01-02 00:12:43.435 - Render thread -> Info: Frame[6209] - Available VRAM budget has changed: 6943 MB 2026-01-02 00:12:44.401 - Render thread -> Info: Frame[6267] - Available VRAM budget has changed: 7033 MB 2026-01-02 00:12:44.768 - Render thread -> Info: Frame[6289] - Available VRAM budget has changed: 6867 MB 2026-01-02 00:12:46.635 - Render thread -> Info: Frame[6401] - Available VRAM budget has changed: 6940 MB 2026-01-02 00:12:46.968 - Render thread -> Info: Frame[6421] - Available VRAM budget has changed: 7101 MB 2026-01-02 00:12:47.501 - Render thread -> Info: Frame[6453] - Available VRAM budget has changed: 7182 MB 2026-01-02 00:12:48.735 - Render thread -> Info: Frame[6527] - Available VRAM budget has changed: 7122 MB 2026-01-02 00:12:49.368 - Render thread -> Info: Frame[6565] - Available VRAM budget has changed: 7066 MB 2026-01-02 00:12:50.601 - Render thread -> Info: Frame[6639] - Available VRAM budget has changed: 7108 MB 2026-01-02 00:12:51.035 - Render thread -> Info: Frame[6665] - Available VRAM budget has changed: 7301 MB 2026-01-02 00:12:51.068 - Render thread -> Info: Frame[6667] - Available VRAM budget has changed: 7521 MB 2026-01-02 00:12:51.502 - Render thread -> Info: Frame[6693] - Available VRAM budget has changed: 7609 MB 2026-01-02 00:12:51.568 - Render thread -> Info: Frame[6697] - Available VRAM budget has changed: 7657 MB 2026-01-02 00:12:52.135 - Render thread -> Info: Frame[6731] - Available VRAM budget has changed: 7736 MB 2026-01-02 00:12:56.268 - Render thread -> Info: Frame[6979] - Available VRAM budget has changed: 7684 MB 2026-01-02 00:12:56.468 - Render thread -> Info: Frame[6991] - Available VRAM budget has changed: 7604 MB 2026-01-02 00:12:56.535 - Render thread -> Info: Frame[6995] - Available VRAM budget has changed: 7563 MB 2026-01-02 00:12:57.235 - Render thread -> Info: Frame[7037] - Available VRAM budget has changed: 7403 MB 2026-01-02 00:12:57.568 - Render thread -> Info: Frame[7057] - Available VRAM budget has changed: 7225 MB 2026-01-02 00:12:57.635 - Render thread -> Info: Frame[7061] - Available VRAM budget has changed: 7061 MB 2026-01-02 00:12:58.568 - Render thread -> Info: Frame[7117] - Available VRAM budget has changed: 7009 MB 2026-01-02 00:13:00.544 - Render thread -> Info: Frame[7235] - Available VRAM budget has changed: 6918 MB 2026-01-02 00:13:00.908 - Render thread -> Info: Frame[7257] - Available VRAM budget has changed: 6808 MB 2026-01-02 00:13:02.434 - Render thread -> Info: Frame[7349] - Available VRAM budget has changed: 14929 MB 2026-01-02 00:13:02.435 - Render thread -> Info: Frame[7349] - Available VRAM budget has changed: 8408 MB 2026-01-02 00:13:02.500 - Render thread -> Info: Frame[7353] - Available VRAM budget has changed: 14848 MB 2026-01-02 00:13:02.501 - Render thread -> Info: Frame[7353] - Available VRAM budget has changed: 8336 MB