2026-01-02 00:03:39.298 - Main Thread -> Timezone (local - UTC): -5h 2026-01-02 00:03:39.298 - Main Thread -> App Version: 2.0.2.51 2026-01-02 00:03:39.299 - Main Thread -> VRage renderer started 2026-01-02 00:03:39.299 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2026-01-02 00:03:39.309 - Main Thread -> NvApi - Status: OK 2026-01-02 00:03:39.309 - Main Thread -> NvApi - Driver Version: 59144 (r591_37) 2026-01-02 00:03:39.309 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-01-02 00:03:39.313 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-01-02 00:03:39.313 - Main Thread -> AMD - Driver Version: Unknown 2026-01-02 00:03:39.317 - Main Thread -> Adapters.Adapters - Entering 2026-01-02 00:03:39.317 - Main Thread -> CreateDXGIFactory - Entering 2026-01-02 00:03:39.362 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-02 00:03:39.363 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-02 00:03:39.364 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-02 00:03:39.364 - Main Thread -> Using IDXGIFactory6: True 2026-01-02 00:03:39.364 - Main Thread -> Enumerating adapters by preference 2026-01-02 00:03:39.370 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:03:39.370 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:03:39.370 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:03:39.370 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Entering 2026-01-02 00:03:39.593 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:03:39.750 - Main Thread -> Adapter 'NVIDIA GeForce RTX 5070 Ti' has 70 RTX cores 2026-01-02 00:03:39.751 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5070 Ti - Exiting 2026-01-02 00:03:39.751 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Entering 2026-01-02 00:03:39.751 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list 2026-01-02 00:03:39.752 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 display mode list done 2026-01-02 00:03:39.753 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate 2026-01-02 00:03:39.756 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5070 Ti output 0 refresh rate done 2026-01-02 00:03:39.756 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5070 Ti outputs - Exiting 2026-01-02 00:03:39.756 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Entering 2026-01-02 00:03:39.756 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Entering 2026-01-02 00:03:39.756 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Exiting 2026-01-02 00:03:39.756 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Entering 2026-01-02 00:03:39.857 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Exiting 2026-01-02 00:03:39.914 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Exiting 2026-01-02 00:03:39.914 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Entering 2026-01-02 00:03:39.914 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list 2026-01-02 00:03:39.915 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list done 2026-01-02 00:03:39.915 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate 2026-01-02 00:03:39.916 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate done 2026-01-02 00:03:39.916 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Exiting 2026-01-02 00:03:39.916 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-02 00:03:39.916 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-02 00:03:39.916 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-02 00:03:39.916 - Main Thread -> Skipping software adapter 2026-01-02 00:03:39.916 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-02 00:03:39.918 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 5070 Ti OutputName = DISPLAY1 Description = DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93443, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True AdapterLuid = 93443 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16771973120 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59144 (r591_37) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 46.37696 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-02 00:03:39.918 - Main Thread -> Adapter { Name = Intel(R) Graphics + DISPLAY1 DeviceName = Intel(R) Graphics OutputName = DISPLAY1 Description = DeviceId: 32103, Dedicated RAM: 134217728, Shared RAM: 38773026570, Luid: 98497, rev: 6, subsys id: -1997598653, vendor id: 32902, supported device: True AdapterLuid = 98497 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 38773026570 IsSoftware = False DeviceSupported = True VendorId = Intel DriverVersion = 32.0.101.8247 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-01-02 00:03:39.918 - Main Thread -> Adapter list composed 2026-01-02 00:03:39.931 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5070 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 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1536,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 11269, Dedicated RAM: 16771973120, Shared RAM: 38773026570, Luid: 93443, rev: 161, subsys id: 1098978392, vendor id: 4318, supported device: True","AdapterLuid": 93443,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 3840,"Y": 2160}},"DesktopResolution": {"X": 3840,"Y": 2160},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 16771973120,"SharedRAM": 38773026570,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 11269,"DriverVersion": "59144 (r591_37)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 46.37696,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-02 00:03:39.933 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-02 00:03:39.995 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-02 00:03:39.995 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:03:39.995 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:03:39.996 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-02 00:03:39.997 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-02 00:03:39.997 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-02 00:03:39.997 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-02 00:03:39.997 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-02 00:03:39.997 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-02 00:03:40.001 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullScreen": true,"WindowedResolution": {"X": 3840,"Y": 2160},"FullscreenResolution": {"X": 3840,"Y": 2160}}} 2026-01-02 00:03:40.003 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-02 00:03:40.004 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "High","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Extreme","SerializedLocalLightShadow": "Extreme","SerializedLighting": "Extreme","SerializedTerrain": "High","SerializedScalingMode": "Balanced","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-01-02 00:03:40.006 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 5070 Ti","FullscreenMode": true,"Resolution": {"X": 3840,"Y": 2160},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-01-02 00:03:40.016 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:03:40.016 - Render thread -> IsD3D12Supported = True 2026-01-02 00:03:40.032 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-01-02 00:03:40.033 - Render thread -> Debug layer enabled: False 2026-01-02 00:03:40.033 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-02 00:03:40.171 - Render thread -> Direct Storage supported 2026-01-02 00:03:40.171 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-01-02 00:03:40.171 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-01-02 00:03:40.171 - Render thread -> Current Device Info: 2026-01-02 00:03:40.171 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-02 00:03:40.171 - Render thread -> OutputMergerLogicOp: True 2026-01-02 00:03:40.172 - Render thread -> MinPrecisionSupport: Bit16 2026-01-02 00:03:40.172 - Render thread -> TiledResourcesTier: Tier4 2026-01-02 00:03:40.172 - Render thread -> ResourceBindingTier: Tier3 2026-01-02 00:03:40.172 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-01-02 00:03:40.172 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-02 00:03:40.172 - Render thread -> ROVsSupported: True 2026-01-02 00:03:40.172 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-02 00:03:40.172 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-01-02 00:03:40.172 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-02 00:03:40.172 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-02 00:03:40.172 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-02 00:03:40.172 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-02 00:03:40.172 - Render thread -> ResourceHeapTier: Tier2 2026-01-02 00:03:40.172 - Render thread -> WaveOps: True 2026-01-02 00:03:40.172 - Render thread -> WaveLaneCountMin: 32 2026-01-02 00:03:40.172 - Render thread -> WaveLaneCountMax: 32 2026-01-02 00:03:40.172 - Render thread -> TotalLaneCount: 8960 2026-01-02 00:03:40.172 - Render thread -> ExpandedComputeResourceStates: True 2026-01-02 00:03:40.172 - Render thread -> Int64ShaderOps: True 2026-01-02 00:03:40.172 - Render thread -> DepthBoundsTestSupported: True 2026-01-02 00:03:40.172 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-02 00:03:40.172 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-02 00:03:40.172 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-02 00:03:40.172 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-01-02 00:03:40.172 - Render thread -> ViewInstancingTier: Tier3 2026-01-02 00:03:40.172 - Render thread -> BarycentricsSupported: True 2026-01-02 00:03:40.172 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-02 00:03:40.172 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-02 00:03:40.172 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-02 00:03:40.172 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-02 00:03:40.172 - Render thread -> RenderPassesTier: Tier0 2026-01-02 00:03:40.172 - Render thread -> RaytracingTier: Tier1_1 2026-01-02 00:03:40.172 - Render thread -> AdditionalShadingRatesSupported: True 2026-01-02 00:03:40.172 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-02 00:03:40.172 - Render thread -> VariableShadingRateTier: Tier2 2026-01-02 00:03:40.172 - Render thread -> ShadingRateImageTileSize: 16 2026-01-02 00:03:40.172 - Render thread -> BackgroundProcessingSupported: True 2026-01-02 00:03:40.172 - Render thread -> MeshShaderTier: Tier1 2026-01-02 00:03:40.172 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-01-02 00:03:40.175 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-01-02 00:03:40.179 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-02 00:03:40.180 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-02 00:03:40.180 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-02 00:03:40.180 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-02 00:03:40.180 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-02 00:03:40.181 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7012352 Bytes 2026-01-02 00:03:40.182 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-02 00:03:40.182 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-02 00:03:40.255 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-02 00:03:40.256 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-02 00:03:40.256 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-02 00:03:40.256 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-02 00:03:40.257 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-02 00:03:40.257 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-02 00:03:40.257 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-02 00:03:40.258 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-02 00:03:40.265 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-02 00:03:40.265 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-02 00:03:40.277 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-02 00:03:40.278 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-02 00:03:40.278 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-02 00:03:40.278 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-02 00:03:40.279 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-02 00:03:40.280 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-02 00:03:40.280 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-02 00:03:40.280 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-02 00:03:40.281 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-02 00:03:40.281 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-02 00:03:40.281 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-02 00:03:40.283 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-02 00:03:40.296 - Render thread -> UseShaderAsserts: False 2026-01-02 00:03:40.296 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-02 00:03:40.297 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-02 00:03:40.297 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-02 00:03:40.297 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-02 00:03:40.297 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-02 00:03:40.298 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-02 00:03:40.300 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-02 00:03:40.300 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-02 00:03:40.301 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-02 00:03:40.301 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-02 00:03:40.301 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-02 00:03:40.301 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-02 00:03:40.303 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-02 00:03:40.303 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-02 00:03:40.303 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-02 00:03:40.303 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-02 00:03:40.303 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-02 00:03:40.303 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-02 00:03:40.305 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-02 00:03:40.305 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-02 00:03:40.312 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-02 00:03:40.319 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-02 00:03:40.325 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-02 00:03:40.326 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-02 00:03:40.330 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-02 00:03:40.331 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-02 00:03:40.332 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:03:40.345 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-02 00:03:40.345 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-02 00:03:40.346 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-02 00:03:40.346 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-02 00:03:40.347 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-02 00:03:40.347 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-02 00:03:40.356 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-02 00:03:40.356 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-02 00:03:40.361 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-02 00:03:40.362 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-02 00:03:40.362 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-02 00:03:40.362 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-02 00:03:40.382 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-02 00:03:40.382 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-02 00:03:40.394 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-02 00:03:40.394 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:03:40.394 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:03:40.394 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-02 00:03:40.394 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-02 00:03:40.395 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-02 00:03:40.400 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-02 00:03:40.462 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-02 00:03:40.463 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-02 00:03:40.464 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-02 00:03:40.464 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-02 00:03:40.464 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-02 00:03:40.464 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-02 00:03:40.464 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-02 00:03:40.465 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-02 00:03:40.465 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-02 00:03:40.466 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-02 00:03:40.466 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-02 00:03:40.466 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-02 00:03:40.466 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-02 00:03:40.466 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-02 00:03:40.511 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-02 00:03:40.511 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-02 00:03:40.525 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-02 00:03:40.529 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-02 00:03:40.529 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-02 00:03:40.531 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-02 00:03:40.531 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-02 00:03:40.562 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-02 00:03:40.563 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-02 00:03:40.570 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-02 00:03:40.573 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-02 00:03:40.694 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-02 00:03:40.694 - Render thread -> CreateMeshBuilders - Entering 2026-01-02 00:03:40.695 - Render thread -> CreateMeshBuilders - Exiting 2026-01-02 00:03:40.695 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-02 00:03:40.700 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-02 00:03:40.836 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-02 00:03:40.837 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-01-02 00:03:40.889 - Render thread -> VRAM report about missing bytes is changed from 7012352 Bytes to 11083776 Bytes 2026-01-02 00:03:41.352 - VRageWorker 3 -> Pixel 2026-01-02 00:03:41.352 - VRageWorker 12 -> Vertex 2026-01-02 00:03:41.353 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.353 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.353 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.353 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.353 - VRageWorker 3 -> Vertex 2026-01-02 00:03:41.353 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.353 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.354 - VRageWorker 3 -> Pixel 2026-01-02 00:03:41.354 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.354 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.355 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 12845 MB 2026-01-02 00:03:41.441 - VRageWorker 5 -> Vertex 2026-01-02 00:03:41.441 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.441 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.441 - VRageWorker 11 -> Pixel 2026-01-02 00:03:41.441 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.441 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.441 - VRageWorker 11 -> Vertex 2026-01-02 00:03:41.441 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.441 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.441 - VRageWorker 11 -> Pixel 2026-01-02 00:03:41.441 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.441 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.501 - VRageWorker 6 -> Vertex 2026-01-02 00:03:41.502 - VRageWorker 3 -> Pixel 2026-01-02 00:03:41.502 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.502 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.502 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.502 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.503 - VRageWorker 6 -> Vertex 2026-01-02 00:03:41.503 - VRageWorker 3 -> Pixel 2026-01-02 00:03:41.503 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.504 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.504 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.504 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.531 - VRageWorker 13 -> Vertex 2026-01-02 00:03:41.531 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.531 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.531 - VRageWorker 11 -> Pixel 2026-01-02 00:03:41.531 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.531 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.531 - VRageWorker 6 -> Vertex 2026-01-02 00:03:41.531 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.531 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.531 - VRageWorker 5 -> Pixel 2026-01-02 00:03:41.531 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.531 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.555 - VRageWorker 12 -> Vertex 2026-01-02 00:03:41.555 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.555 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.555 - VRageWorker 11 -> Pixel 2026-01-02 00:03:41.555 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.555 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.559 - VRageWorker 11 -> Vertex 2026-01-02 00:03:41.559 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.559 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.559 - VRageWorker 11 -> Pixel 2026-01-02 00:03:41.559 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.559 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.595 - Render thread -> VRAM report about missing bytes is changed from 11083776 Bytes to 231731200 Bytes 2026-01-02 00:03:41.601 - VRageWorker 13 -> Vertex 2026-01-02 00:03:41.601 - VRageWorker 11 -> Pixel 2026-01-02 00:03:41.601 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.601 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.601 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.601 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.602 - VRageWorker 4 -> Vertex 2026-01-02 00:03:41.603 - VRageWorker 5 -> Pixel 2026-01-02 00:03:41.603 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.603 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.605 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.605 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.624 - VRageWorker 12 -> Vertex 2026-01-02 00:03:41.624 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.624 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.624 - VRageWorker 2 -> Pixel 2026-01-02 00:03:41.624 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.624 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.625 - VRageWorker 2 -> Pixel 2026-01-02 00:03:41.625 - VRageWorker 11 -> Vertex 2026-01-02 00:03:41.625 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.625 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.625 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.625 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.641 - VRageWorker 11 -> Vertex 2026-01-02 00:03:41.641 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.641 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.641 - VRageWorker 0 -> Pixel 2026-01-02 00:03:41.641 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.641 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.642 - VRageWorker 11 -> Vertex 2026-01-02 00:03:41.642 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.642 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-02 00:03:41.642 - VRageWorker 11 -> Pixel 2026-01-02 00:03:41.642 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-02 00:03:41.642 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-02 00:03:41.646 - Render thread -> VRAM report about missing bytes is changed from 231731200 Bytes to 231669760 Bytes 2026-01-02 00:03:41.647 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 12497 MB 2026-01-02 00:03:41.647 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 12377 MB 2026-01-02 00:03:41.696 - Render thread -> VRAM report about missing bytes is changed from 231669760 Bytes to 231817216 Bytes 2026-01-02 00:03:41.794 - Render thread -> VRAM report about missing bytes is changed from 231817216 Bytes to 233914368 Bytes 2026-01-02 00:03:42.064 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 12278 MB 2026-01-02 00:03:46.245 - Render thread -> VRAM report about missing bytes is changed from 233914368 Bytes to 267403264 Bytes 2026-01-02 00:03:46.245 - Render thread -> Info: Frame[273] - Available VRAM budget has changed: 12428 MB 2026-01-02 00:03:46.245 - Render thread -> Info: Frame[273] - Available VRAM budget has changed: 12209 MB 2026-01-02 00:08:45.352 - Render thread -> VRAM report about missing bytes is changed from 267403264 Bytes to 774995968 Bytes 2026-01-02 00:08:45.352 - Render thread -> Info: Frame[18197] - Available VRAM budget has changed: 10757 MB 2026-01-02 00:08:45.352 - Render thread -> Info: Frame[18197] - Available VRAM budget has changed: 10634 MB 2026-01-02 00:08:45.386 - Render thread -> VRAM report about missing bytes is changed from 774995968 Bytes to 775663616 Bytes 2026-01-02 00:08:45.437 - Render thread -> VRAM report about missing bytes is changed from 775663616 Bytes to 776413184 Bytes 2026-01-02 00:08:45.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-02 00:08:45.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-02 00:08:45.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-02 00:08:45.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-02 00:08:45.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-02 00:08:45.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-02 00:08:45.485 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-02 00:08:45.485 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-02 00:08:45.485 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-02 00:08:45.641 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-02 00:08:45.641 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-02 00:08:45.641 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-02 00:08:45.644 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-02 00:08:45.644 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-02 00:08:45.644 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-02 00:08:45.645 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-02 00:08:45.645 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-02 00:08:45.645 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-02 00:08:45.646 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-02 00:08:45.646 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-02 00:08:45.646 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-02 00:08:45.648 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-02 00:08:45.648 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-02 00:08:45.648 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-02 00:08:45.648 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-02 00:08:45.648 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-02 00:08:45.648 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-02 00:08:45.649 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-02 00:08:45.649 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-02 00:08:45.649 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-02 00:08:45.650 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-02 00:08:45.651 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-02 00:08:45.652 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-02 00:08:45.652 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-02 00:08:45.652 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-02 00:08:45.666 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-02 00:08:45.666 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-02 00:08:45.666 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-02 00:08:45.667 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-02 00:08:45.667 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-02 00:08:45.667 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-02 00:08:46.076 - Render thread -> VRAM report about missing bytes is changed from 776413184 Bytes to 777183232 Bytes 2026-01-02 00:08:46.145 - Render thread -> VRAM report about missing bytes is changed from 777183232 Bytes to 795508736 Bytes 2026-01-02 00:08:46.145 - Render thread -> Info: Frame[18201] - Available VRAM budget has changed: 9955 MB 2026-01-02 00:08:46.145 - Render thread -> Info: Frame[18201] - Available VRAM budget has changed: 9473 MB 2026-01-02 00:08:46.224 - Render thread -> VRAM report about missing bytes is changed from 795508736 Bytes to 796278784 Bytes 2026-01-02 00:08:56.089 - Render thread -> VRAM report about missing bytes is changed from 796278784 Bytes to 796229632 Bytes 2026-01-02 00:08:56.116 - Render thread -> VRAM report about missing bytes is changed from 796229632 Bytes to 796250112 Bytes 2026-01-02 00:08:56.144 - Render thread -> VRAM report about missing bytes is changed from 796250112 Bytes to 796258304 Bytes 2026-01-02 00:08:56.180 - Render thread -> VRAM report about missing bytes is changed from 796258304 Bytes to 796307456 Bytes 2026-01-02 00:08:56.192 - Render thread -> VRAM report about missing bytes is changed from 796307456 Bytes to 796258304 Bytes 2026-01-02 00:08:56.238 - Render thread -> VRAM report about missing bytes is changed from 796258304 Bytes to 796319744 Bytes 2026-01-02 00:08:56.254 - Render thread -> VRAM report about missing bytes is changed from 796319744 Bytes to 796286976 Bytes 2026-01-02 00:08:56.277 - Render thread -> VRAM report about missing bytes is changed from 796286976 Bytes to 796336128 Bytes 2026-01-02 00:08:56.503 - Render thread -> VRAM report about missing bytes is changed from 796336128 Bytes to 796368896 Bytes 2026-01-02 00:08:57.209 - Render thread -> Info: Frame[18847] - Available VRAM budget has changed: 8632 MB 2026-01-02 00:08:57.209 - Render thread -> Info: Frame[18847] - Available VRAM budget has changed: 7708 MB 2026-01-02 00:08:57.225 - Render thread -> VRAM report about missing bytes is changed from 796368896 Bytes to 1043435520 Bytes 2026-01-02 00:08:57.242 - Render thread -> VRAM report about missing bytes is changed from 1043435520 Bytes to 1065848832 Bytes 2026-01-02 00:08:57.242 - Render thread -> Info: Frame[18849] - Available VRAM budget has changed: 8415 MB 2026-01-02 00:08:57.242 - Render thread -> Info: Frame[18849] - Available VRAM budget has changed: 7492 MB 2026-01-02 00:08:57.275 - Render thread -> VRAM report about missing bytes is changed from 1065848832 Bytes to 1088262144 Bytes 2026-01-02 00:08:57.360 - Render thread -> VRAM report about missing bytes is changed from 1088262144 Bytes to 1065848832 Bytes 2026-01-02 00:08:57.381 - Render thread -> VRAM report about missing bytes is changed from 1065848832 Bytes to 1088262144 Bytes 2026-01-02 00:08:57.402 - Render thread -> VRAM report about missing bytes is changed from 1088262144 Bytes to 1065848832 Bytes 2026-01-02 00:08:57.426 - Render thread -> Info: Frame[18860] - Available VRAM budget has changed: 15014 MB 2026-01-02 00:08:57.427 - Render thread -> VRAM report about missing bytes is changed from 1065848832 Bytes to 834965504 Bytes 2026-01-02 00:08:57.442 - Render thread -> VRAM report about missing bytes is changed from 834965504 Bytes to 797224960 Bytes 2026-01-02 00:08:57.458 - Render thread -> VRAM report about missing bytes is changed from 797224960 Bytes to 799256576 Bytes 2026-01-02 00:09:00.142 - Render thread -> VRAM report about missing bytes is changed from 799256576 Bytes to 799072256 Bytes 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-1 created with rcb: 11083807 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-2 created with rcb: 4817932 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-3 created with rcb: 31828531 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-4 created with rcb: 31360078 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-5 created with rcb: 60994157 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-6 created with rcb: 54871486 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-7 created with rcb: 25135790 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-8 created with rcb: 59845317 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-9 created with rcb: 67015680 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-10 created with rcb: 29897468 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-11 created with rcb: 42106385 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-12 created with rcb: 58172042 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-13 created with rcb: 18544771 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-14 created with rcb: 40076478 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-15 created with rcb: 518827 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-16 created with rcb: 34602966 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-17 created with rcb: 48653584 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-18 created with rcb: 41566553 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-19 created with rcb: 9519001 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-20 created with rcb: 50151025 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-21 created with rcb: 29697757 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-22 created with rcb: 46325237 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-23 created with rcb: 33365410 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-24 created with rcb: 47223499 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-25 created with rcb: 20460435 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-26 created with rcb: 26109957 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-27 created with rcb: 32093598 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-28 created with rcb: 10181658 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-29 created with rcb: 1863841 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-30 created with rcb: 4540335 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-31 created with rcb: 20206825 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-32 created with rcb: 16007964 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-33 created with rcb: 14243253 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-34 created with rcb: 40425445 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-35 created with rcb: 49177778 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-36 created with rcb: 43829581 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-37 created with rcb: 40924210 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-38 created with rcb: 16938952 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-39 created with rcb: 5893493 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-40 created with rcb: 61303605 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-41 created with rcb: 17619824 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-42 created with rcb: 9734882 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-43 created with rcb: 10394736 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-44 created with rcb: 62055719 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-45 created with rcb: 32276916 2026-01-02 00:09:00.692 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-02 00:09:00.693 - Render thread -> Frame [19056] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-02 00:09:00.766 - Render thread -> Frame [19060] Parallel Render Command Batch RCB-46 created with rcb: 24996578 2026-01-02 00:09:00.795 - Render thread -> Frame [19060] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-02 00:09:00.837 - Render thread -> VRAM report about missing bytes is changed from 799072256 Bytes to 799748096 Bytes 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-47 created with rcb: 10394736 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-48 created with rcb: 17619824 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-49 created with rcb: 9734882 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-50 created with rcb: 61303605 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-51 created with rcb: 32276916 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-52 created with rcb: 40924210 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-53 created with rcb: 43829581 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-54 created with rcb: 49177778 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-55 created with rcb: 14243253 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-56 created with rcb: 40425445 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-57 created with rcb: 20206825 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-58 created with rcb: 26109957 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-59 created with rcb: 47223499 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-60 created with rcb: 46325237 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-61 created with rcb: 29697757 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-62 created with rcb: 50151025 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-63 created with rcb: 48653584 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-64 created with rcb: 9519001 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-65 created with rcb: 41566553 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-66 created with rcb: 34602966 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-67 created with rcb: 18544771 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-68 created with rcb: 518827 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-69 created with rcb: 40076478 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-70 created with rcb: 42106385 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-71 created with rcb: 29897468 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-72 created with rcb: 58172042 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-73 created with rcb: 67015680 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-74 created with rcb: 59845317 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-75 created with rcb: 54871486 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-76 created with rcb: 25135790 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-77 created with rcb: 60994157 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-78 created with rcb: 31360078 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-79 created with rcb: 31828531 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-80 created with rcb: 4817932 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-81 created with rcb: 11083807 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-82 created with rcb: 7622022 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-83 created with rcb: 57776205 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-84 created with rcb: 31300673 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-85 created with rcb: 41332332 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-86 created with rcb: 6470522 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-87 created with rcb: 60546987 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-88 created with rcb: 39531558 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-89 created with rcb: 18080869 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-90 created with rcb: 33365410 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-91 created with rcb: 40691166 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-92 created with rcb: 66837799 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-93 created with rcb: 6365570 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-94 created with rcb: 17882487 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-95 created with rcb: 35063948 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-96 created with rcb: 11827721 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-97 created with rcb: 6197347 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-98 created with rcb: 55873246 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-99 created with rcb: 53113435 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-100 created with rcb: 4020811 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-101 created with rcb: 36026886 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-102 created with rcb: 4540335 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-103 created with rcb: 5119666 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-104 created with rcb: 18880104 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-105 created with rcb: 15831995 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-106 created with rcb: 62401468 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-107 created with rcb: 29769417 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-108 created with rcb: 52437734 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-109 created with rcb: 65628731 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-110 created with rcb: 27797630 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-111 created with rcb: 25445266 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-112 created with rcb: 53820586 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-113 created with rcb: 50388830 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-114 created with rcb: 40648733 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-115 created with rcb: 52623784 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-116 created with rcb: 48133722 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-117 created with rcb: 52611850 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-118 created with rcb: 16289330 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-119 created with rcb: 16938952 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-120 created with rcb: 44549112 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-121 created with rcb: 47761643 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-122 created with rcb: 39586542 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-123 created with rcb: 44110719 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-124 created with rcb: 30954824 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-125 created with rcb: 43380986 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-126 created with rcb: 56827393 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-127 created with rcb: 23423336 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-128 created with rcb: 57053313 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-129 created with rcb: 53423879 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-130 created with rcb: 2957907 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-131 created with rcb: 41267816 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-132 created with rcb: 19128705 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-133 created with rcb: 26753745 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-134 created with rcb: 26009410 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-135 created with rcb: 22085689 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-136 created with rcb: 31094863 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-137 created with rcb: 6533656 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-138 created with rcb: 14650591 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-139 created with rcb: 42757991 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-140 created with rcb: 37435563 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-141 created with rcb: 55983774 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-142 created with rcb: 24800827 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-143 created with rcb: 46752167 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-144 created with rcb: 56989885 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-145 created with rcb: 50989815 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-146 created with rcb: 1565681 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-147 created with rcb: 43042623 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-148 created with rcb: 1635626 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-149 created with rcb: 37031754 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-150 created with rcb: 32675494 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-151 created with rcb: 66658451 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-152 created with rcb: 3018018 2026-01-02 00:09:00.837 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-153 created with rcb: 33254687 2026-01-02 00:09:00.850 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-02 00:09:00.851 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-02 00:09:00.854 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-02 00:09:00.854 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-02 00:09:00.859 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-02 00:09:00.859 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-02 00:09:00.860 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-02 00:09:00.861 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-02 00:09:00.861 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-02 00:09:00.863 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-02 00:09:00.864 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-01-02 00:09:00.865 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-01-02 00:09:00.866 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-01-02 00:09:00.866 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-01-02 00:09:00.866 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-01-02 00:09:00.866 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-01-02 00:09:00.866 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-01-02 00:09:00.872 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-01-02 00:09:00.888 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-01-02 00:09:00.893 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-130 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-131 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-133 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-134 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-135 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-136 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-137 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-138 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-139 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-140 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-141 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-142 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-143 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-144 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-145 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-146 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-147 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-148 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-149 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-150 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-151 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-152 processed in 1 frames. 2026-01-02 00:09:00.894 - Render thread -> Frame [19061] Parallel Render Command Batch RCB-153 processed in 1 frames. 2026-01-02 00:09:00.947 - Render thread -> VRAM report about missing bytes is changed from 799748096 Bytes to 799584256 Bytes 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-154 created with rcb: 24996578 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-155 created with rcb: 17619824 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-156 created with rcb: 10394736 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-157 created with rcb: 34416517 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-158 created with rcb: 54950561 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-159 created with rcb: 10635649 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-160 created with rcb: 48042487 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-161 created with rcb: 56813092 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-162 created with rcb: 12554442 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-163 created with rcb: 34141432 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-164 created with rcb: 33951558 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-165 created with rcb: 20356448 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-166 created with rcb: 12272036 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-167 created with rcb: 36025741 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-168 created with rcb: 36230831 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-169 created with rcb: 56516353 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-170 created with rcb: 15923775 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-171 created with rcb: 31913743 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-172 created with rcb: 5741504 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-173 created with rcb: 21855064 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-174 created with rcb: 66525355 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-175 created with rcb: 31949390 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-176 created with rcb: 322315 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-177 created with rcb: 32171955 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-178 created with rcb: 12342803 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-179 created with rcb: 39103203 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-180 created with rcb: 1863841 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-181 created with rcb: 1635626 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-182 created with rcb: 33254687 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-183 created with rcb: 48233464 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-184 created with rcb: 3018018 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-185 created with rcb: 32675494 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-186 created with rcb: 37031754 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-187 created with rcb: 43042623 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-188 created with rcb: 1565681 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-189 created with rcb: 20460435 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-190 created with rcb: 56989885 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-191 created with rcb: 46752167 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-192 created with rcb: 24800827 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-193 created with rcb: 55983774 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-194 created with rcb: 37435563 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-195 created with rcb: 42757991 2026-01-02 00:09:00.947 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-196 created with rcb: 14650591 2026-01-02 00:09:00.967 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-154 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-155 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-156 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-157 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-158 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-159 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-160 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-161 processed in 1 frames. 2026-01-02 00:09:00.968 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-162 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-163 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-164 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-165 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-166 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-167 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-168 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-169 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-170 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-171 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-172 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-173 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-174 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-175 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-176 processed in 1 frames. 2026-01-02 00:09:00.971 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-177 processed in 1 frames. 2026-01-02 00:09:00.975 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-178 processed in 1 frames. 2026-01-02 00:09:00.980 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-179 processed in 1 frames. 2026-01-02 00:09:00.989 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-180 processed in 1 frames. 2026-01-02 00:09:00.989 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-181 processed in 1 frames. 2026-01-02 00:09:00.990 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-182 processed in 1 frames. 2026-01-02 00:09:00.993 - Render thread -> Frame [19062] Parallel Render Command Batch RCB-183 processed in 1 frames. 2026-01-02 00:09:01.039 - Render thread -> VRAM report about missing bytes is changed from 799584256 Bytes to 799600640 Bytes 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-197 created with rcb: 6533656 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-198 created with rcb: 66658451 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-199 created with rcb: 22085689 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-200 created with rcb: 26753745 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-201 created with rcb: 26009410 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-202 created with rcb: 39103203 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-203 created with rcb: 1635626 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-204 created with rcb: 31094863 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-205 created with rcb: 33254687 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-206 created with rcb: 12342803 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-207 created with rcb: 48233464 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-208 created with rcb: 32171955 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-209 created with rcb: 31949390 2026-01-02 00:09:01.039 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-210 created with rcb: 66525355 2026-01-02 00:09:01.042 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-184 processed in 2 frames. 2026-01-02 00:09:01.042 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-185 processed in 2 frames. 2026-01-02 00:09:01.042 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-186 processed in 2 frames. 2026-01-02 00:09:01.042 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-187 processed in 2 frames. 2026-01-02 00:09:01.043 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-188 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-189 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-190 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-191 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-192 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-193 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-194 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-195 processed in 2 frames. 2026-01-02 00:09:01.051 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-196 processed in 2 frames. 2026-01-02 00:09:01.052 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-197 processed in 1 frames. 2026-01-02 00:09:01.061 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-198 processed in 1 frames. 2026-01-02 00:09:01.064 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-199 processed in 1 frames. 2026-01-02 00:09:01.067 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-200 processed in 1 frames. 2026-01-02 00:09:01.069 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-201 processed in 1 frames. 2026-01-02 00:09:01.069 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-202 processed in 1 frames. 2026-01-02 00:09:01.070 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-203 processed in 1 frames. 2026-01-02 00:09:01.073 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-204 processed in 1 frames. 2026-01-02 00:09:01.075 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-205 processed in 1 frames. 2026-01-02 00:09:01.076 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-206 processed in 1 frames. 2026-01-02 00:09:01.082 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-207 processed in 1 frames. 2026-01-02 00:09:01.084 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-208 processed in 1 frames. 2026-01-02 00:09:01.086 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-209 processed in 1 frames. 2026-01-02 00:09:01.087 - Render thread -> Frame [19063] Parallel Render Command Batch RCB-210 processed in 1 frames. 2026-01-02 00:09:01.136 - Render thread -> VRAM report about missing bytes is changed from 799600640 Bytes to 799617024 Bytes 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-211 created with rcb: 1863841 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-212 created with rcb: 322315 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-213 created with rcb: 31913743 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-214 created with rcb: 15923775 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-215 created with rcb: 56516353 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-216 created with rcb: 36230831 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-217 created with rcb: 36025741 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-218 created with rcb: 12272036 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-219 created with rcb: 20356448 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-220 created with rcb: 3018018 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-221 created with rcb: 33951558 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-222 created with rcb: 21855064 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-223 created with rcb: 1565681 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-224 created with rcb: 24800827 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-225 created with rcb: 5741504 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-226 created with rcb: 26753745 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-227 created with rcb: 66658451 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-228 created with rcb: 16172975 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-229 created with rcb: 32093598 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-230 created with rcb: 31949390 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-231 created with rcb: 16007964 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-232 created with rcb: 48233464 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-233 created with rcb: 12342803 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-234 created with rcb: 33254687 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-235 created with rcb: 31094863 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-236 created with rcb: 39103203 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-237 created with rcb: 26009410 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-238 created with rcb: 6533656 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-239 created with rcb: 14650591 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-240 created with rcb: 42757991 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-241 created with rcb: 22085689 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-242 created with rcb: 55983774 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-243 created with rcb: 1635626 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-244 created with rcb: 34141432 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-245 created with rcb: 37435563 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-246 created with rcb: 43042623 2026-01-02 00:09:01.136 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-247 created with rcb: 37031754 2026-01-02 00:09:01.138 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-211 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-212 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-213 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-214 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-215 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-216 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-217 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-218 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-219 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-220 processed in 1 frames. 2026-01-02 00:09:01.140 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-221 processed in 1 frames. 2026-01-02 00:09:01.142 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-222 processed in 1 frames. 2026-01-02 00:09:01.142 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-223 processed in 1 frames. 2026-01-02 00:09:01.143 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-224 processed in 1 frames. 2026-01-02 00:09:01.147 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-225 processed in 1 frames. 2026-01-02 00:09:01.147 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-226 processed in 1 frames. 2026-01-02 00:09:01.148 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-227 processed in 1 frames. 2026-01-02 00:09:01.175 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-228 processed in 1 frames. 2026-01-02 00:09:01.185 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-229 processed in 1 frames. 2026-01-02 00:09:01.185 - Render thread -> Frame [19064] Parallel Render Command Batch RCB-230 processed in 1 frames. 2026-01-02 00:09:01.272 - Render thread -> VRAM report about missing bytes is changed from 799617024 Bytes to 800612352 Bytes 2026-01-02 00:09:01.272 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-248 created with rcb: 46752167 2026-01-02 00:09:01.272 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-249 created with rcb: 12554442 2026-01-02 00:09:01.272 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-250 created with rcb: 1863841 2026-01-02 00:09:01.272 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-251 created with rcb: 32171955 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-252 created with rcb: 56989885 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-253 created with rcb: 33951558 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-254 created with rcb: 1565681 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-255 created with rcb: 21855064 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-256 created with rcb: 66525355 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-257 created with rcb: 24800827 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-258 created with rcb: 3018018 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-259 created with rcb: 66658451 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-260 created with rcb: 56813092 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-261 created with rcb: 20460435 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-262 created with rcb: 31949390 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-263 created with rcb: 26753745 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-264 created with rcb: 48042487 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-265 created with rcb: 5741504 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-266 created with rcb: 5893493 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-267 created with rcb: 32093598 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-268 created with rcb: 20356448 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-269 created with rcb: 21984461 2026-01-02 00:09:01.273 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-270 created with rcb: 50989815 2026-01-02 00:09:01.275 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-231 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-232 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-233 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-234 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-235 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-236 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-237 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-238 processed in 2 frames. 2026-01-02 00:09:01.276 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-239 processed in 2 frames. 2026-01-02 00:09:01.277 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-240 processed in 2 frames. 2026-01-02 00:09:01.279 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-241 processed in 2 frames. 2026-01-02 00:09:01.280 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-242 processed in 2 frames. 2026-01-02 00:09:01.285 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-243 processed in 2 frames. 2026-01-02 00:09:01.289 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-244 processed in 2 frames. 2026-01-02 00:09:01.291 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-245 processed in 2 frames. 2026-01-02 00:09:01.291 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-246 processed in 2 frames. 2026-01-02 00:09:01.291 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-247 processed in 2 frames. 2026-01-02 00:09:01.294 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-248 processed in 1 frames. 2026-01-02 00:09:01.294 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-249 processed in 1 frames. 2026-01-02 00:09:01.295 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-250 processed in 1 frames. 2026-01-02 00:09:01.305 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-251 processed in 1 frames. 2026-01-02 00:09:01.309 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-252 processed in 1 frames. 2026-01-02 00:09:01.310 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-253 processed in 1 frames. 2026-01-02 00:09:01.310 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-254 processed in 1 frames. 2026-01-02 00:09:01.310 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-255 processed in 1 frames. 2026-01-02 00:09:01.316 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-256 processed in 1 frames. 2026-01-02 00:09:01.317 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-257 processed in 1 frames. 2026-01-02 00:09:01.319 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-258 processed in 1 frames. 2026-01-02 00:09:01.319 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-259 processed in 1 frames. 2026-01-02 00:09:01.322 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-260 processed in 1 frames. 2026-01-02 00:09:01.325 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-261 processed in 1 frames. 2026-01-02 00:09:01.325 - Render thread -> Frame [19065] Parallel Render Command Batch RCB-262 processed in 1 frames. 2026-01-02 00:09:01.405 - Render thread -> VRAM report about missing bytes is changed from 800612352 Bytes to 801730560 Bytes 2026-01-02 00:09:01.405 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-271 created with rcb: 46392910 2026-01-02 00:09:01.405 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-272 created with rcb: 32675494 2026-01-02 00:09:01.405 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-273 created with rcb: 12272036 2026-01-02 00:09:01.405 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-274 created with rcb: 16172975 2026-01-02 00:09:01.405 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-275 created with rcb: 36025741 2026-01-02 00:09:01.405 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-263 processed in 2 frames. 2026-01-02 00:09:01.410 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-264 processed in 2 frames. 2026-01-02 00:09:01.414 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-265 processed in 2 frames. 2026-01-02 00:09:01.439 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-266 processed in 2 frames. 2026-01-02 00:09:01.450 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-267 processed in 2 frames. 2026-01-02 00:09:01.457 - Render thread -> Frame [19066] Parallel Render Command Batch RCB-268 processed in 2 frames. 2026-01-02 00:09:01.543 - Render thread -> VRAM report about missing bytes is changed from 801730560 Bytes to 802000896 Bytes 2026-01-02 00:09:01.543 - Render thread -> Frame [19067] Parallel Render Command Batch RCB-276 created with rcb: 60765998 2026-01-02 00:09:01.543 - Render thread -> Frame [19067] Parallel Render Command Batch RCB-277 created with rcb: 5434202 2026-01-02 00:09:01.551 - Render thread -> Frame [19067] Parallel Render Command Batch RCB-269 processed in 3 frames. 2026-01-02 00:09:01.580 - Render thread -> Frame [19067] Parallel Render Command Batch RCB-270 processed in 3 frames. 2026-01-02 00:09:01.690 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:09:01.772 - Render thread -> VRAM report about missing bytes is changed from 802000896 Bytes to 802910208 Bytes 2026-01-02 00:09:01.781 - Render thread -> Frame [19068] Parallel Render Command Batch RCB-271 processed in 3 frames. 2026-01-02 00:09:01.809 - Render thread -> Frame [19068] Parallel Render Command Batch RCB-272 processed in 3 frames. 2026-01-02 00:09:01.952 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:09:02.021 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-02 00:09:02.082 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-02 00:09:02.098 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-02 00:09:02.265 - Render thread -> VRAM report about missing bytes is changed from 802910208 Bytes to 803987456 Bytes 2026-01-02 00:09:02.265 - Render thread -> Frame [19069] Parallel Render Command Batch RCB-278 created with rcb: 62055719 2026-01-02 00:09:02.265 - Render thread -> Frame [19069] Parallel Render Command Batch RCB-279 created with rcb: 10181658 2026-01-02 00:09:02.270 - Render thread -> Frame [19069] Parallel Render Command Batch RCB-273 processed in 4 frames. 2026-01-02 00:09:02.301 - Render thread -> Frame [19069] Parallel Render Command Batch RCB-274 processed in 4 frames. 2026-01-02 00:09:02.365 - Render thread -> VRAM report about missing bytes is changed from 803987456 Bytes to 804114432 Bytes 2026-01-02 00:09:02.369 - Render thread -> Frame [19070] Parallel Render Command Batch RCB-275 processed in 5 frames. 2026-01-02 00:09:02.414 - Render thread -> Frame [19070] Parallel Render Command Batch RCB-276 processed in 4 frames. 2026-01-02 00:09:02.478 - Render thread -> VRAM report about missing bytes is changed from 804114432 Bytes to 804134912 Bytes 2026-01-02 00:09:02.522 - Render thread -> Frame [19071] Parallel Render Command Batch RCB-277 processed in 5 frames. 2026-01-02 00:09:02.599 - Render thread -> VRAM report about missing bytes is changed from 804134912 Bytes to 804192256 Bytes 2026-01-02 00:09:02.769 - Render thread -> VRAM report about missing bytes is changed from 804192256 Bytes to 806232064 Bytes 2026-01-02 00:09:02.770 - Render thread -> Frame [19073] Parallel Render Command Batch RCB-280 created with rcb: 11555946 2026-01-02 00:09:02.783 - Render thread -> Frame [19073] Parallel Render Command Batch RCB-278 processed in 5 frames. 2026-01-02 00:09:02.888 - Render thread -> VRAM report about missing bytes is changed from 806232064 Bytes to 812523520 Bytes 2026-01-02 00:09:03.073 - Render thread -> VRAM report about missing bytes is changed from 812523520 Bytes to 812552192 Bytes 2026-01-02 00:09:03.083 - Render thread -> Frame [19075] Parallel Render Command Batch RCB-279 processed in 7 frames. 2026-01-02 00:09:03.428 - Render thread -> Frame [19078] Parallel Render Command Batch RCB-280 processed in 6 frames. 2026-01-02 00:09:03.455 - Render thread -> VRAM report about missing bytes is changed from 812552192 Bytes to 812593152 Bytes 2026-01-02 00:09:03.593 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-01-02 00:09:03.594 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2026-01-02 00:09:03.600 - Render thread -> VRAM report about missing bytes is changed from 812593152 Bytes to 812285952 Bytes 2026-01-02 00:09:03.633 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-01-02 00:09:03.633 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-01-02 00:09:03.667 - Render thread -> VRAM report about missing bytes is changed from 812285952 Bytes to 812105728 Bytes 2026-01-02 00:09:03.736 - Render thread -> VRAM report about missing bytes is changed from 812105728 Bytes to 812974080 Bytes 2026-01-02 00:09:03.746 - Render thread -> Info: Frame[19085] - Available VRAM budget has changed: 8344 MB 2026-01-02 00:09:03.746 - Render thread -> Info: Frame[19085] - Available VRAM budget has changed: 7421 MB 2026-01-02 00:09:03.796 - Render thread -> VRAM report about missing bytes is changed from 812974080 Bytes to 816099328 Bytes 2026-01-02 00:09:03.835 - Render thread -> VRAM report about missing bytes is changed from 816099328 Bytes to 816222208 Bytes 2026-01-02 00:09:03.935 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 00:09:03.935 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-01-02 00:09:03.941 - Render thread -> VRAM report about missing bytes is changed from 816222208 Bytes to 816107520 Bytes 2026-01-02 00:09:04.035 - Render thread -> VRAM report about missing bytes is changed from 816107520 Bytes to 816287744 Bytes 2026-01-02 00:09:04.599 - Render thread -> Info: Frame[19121] - Available VRAM budget has changed: 8442 MB 2026-01-02 00:09:05.099 - Render thread -> Info: Frame[19151] - Available VRAM budget has changed: 7519 MB 2026-01-02 00:09:08.950 - Render thread -> VRAM report about missing bytes is changed from 816287744 Bytes to 821661696 Bytes 2026-01-02 00:09:09.539 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 00:09:09.540 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 256 to 1024. 2026-01-02 00:09:09.564 - Render thread -> VRAM report about missing bytes is changed from 821661696 Bytes to 821944320 Bytes 2026-01-02 00:09:09.591 - Render thread -> VRAM report about missing bytes is changed from 821944320 Bytes to 822550528 Bytes 2026-01-02 00:09:09.699 - Render thread -> VRAM report about missing bytes is changed from 822550528 Bytes to 822657024 Bytes 2026-01-02 00:09:10.622 - Render thread -> VRAM report about missing bytes is changed from 822657024 Bytes to 822620160 Bytes 2026-01-02 00:09:10.650 - Render thread -> VRAM report about missing bytes is changed from 822620160 Bytes to 822636544 Bytes 2026-01-02 00:09:11.032 - Render thread -> VRAM report about missing bytes is changed from 822636544 Bytes to 823291904 Bytes 2026-01-02 00:09:11.091 - Render thread -> VRAM report about missing bytes is changed from 823291904 Bytes to 823504896 Bytes 2026-01-02 00:09:11.122 - Render thread -> VRAM report about missing bytes is changed from 823504896 Bytes to 823508992 Bytes 2026-01-02 00:09:11.124 - Render thread -> Info: Frame[19505] - Available VRAM budget has changed: 8377 MB 2026-01-02 00:09:11.124 - Render thread -> Info: Frame[19505] - Available VRAM budget has changed: 7454 MB 2026-01-02 00:09:11.138 - Render thread -> VRAM report about missing bytes is changed from 823508992 Bytes to 823570432 Bytes 2026-01-02 00:09:11.211 - Render thread -> VRAM report about missing bytes is changed from 823570432 Bytes to 825016320 Bytes 2026-01-02 00:09:11.245 - Render thread -> VRAM report about missing bytes is changed from 825016320 Bytes to 825077760 Bytes 2026-01-02 00:09:11.412 - Render thread -> VRAM report about missing bytes is changed from 825077760 Bytes to 825249792 Bytes 2026-01-02 00:09:11.631 - Render thread -> Info: Frame[19537] - Available VRAM budget has changed: 8442 MB 2026-01-02 00:09:11.896 - Render thread -> Info: Frame[19553] - Available VRAM budget has changed: 8590 MB 2026-01-02 00:09:12.129 - Render thread -> Info: Frame[19567] - Available VRAM budget has changed: 7544 MB 2026-01-02 00:09:12.397 - Render thread -> Info: Frame[19583] - Available VRAM budget has changed: 7692 MB 2026-01-02 00:09:14.615 - Render thread -> Info: Frame[19715] - Available VRAM budget has changed: 8380 MB 2026-01-02 00:09:14.615 - Render thread -> Info: Frame[19715] - Available VRAM budget has changed: 7482 MB 2026-01-02 00:09:15.129 - Render thread -> Info: Frame[19747] - Available VRAM budget has changed: 8588 MB 2026-01-02 00:09:15.645 - Render thread -> Info: Frame[19777] - Available VRAM budget has changed: 7688 MB 2026-01-02 00:09:15.745 - Render thread -> VRAM report about missing bytes is changed from 825249792 Bytes to 825233408 Bytes 2026-01-02 00:09:15.878 - Render thread -> VRAM report about missing bytes is changed from 825233408 Bytes to 825110528 Bytes 2026-01-02 00:09:15.979 - Render thread -> VRAM report about missing bytes is changed from 825110528 Bytes to 825118720 Bytes 2026-01-02 00:09:16.296 - Render thread -> Info: Frame[19817] - Available VRAM budget has changed: 7547 MB 2026-01-02 00:09:16.311 - Render thread -> VRAM report about missing bytes is changed from 825118720 Bytes to 825241600 Bytes 2026-01-02 00:09:16.378 - Render thread -> VRAM report about missing bytes is changed from 825241600 Bytes to 825184256 Bytes 2026-01-02 00:09:16.412 - Render thread -> VRAM report about missing bytes is changed from 825184256 Bytes to 825069568 Bytes 2026-01-02 00:09:16.462 - Render thread -> Info: Frame[19827] - Available VRAM budget has changed: 7394 MB 2026-01-02 00:09:16.478 - Render thread -> VRAM report about missing bytes is changed from 825069568 Bytes to 826765312 Bytes 2026-01-02 00:09:16.545 - Render thread -> VRAM report about missing bytes is changed from 826765312 Bytes to 826707968 Bytes 2026-01-02 00:09:16.579 - Render thread -> VRAM report about missing bytes is changed from 826707968 Bytes to 826593280 Bytes 2026-01-02 00:09:16.596 - Render thread -> Info: Frame[19835] - Available VRAM budget has changed: 7316 MB 2026-01-02 00:09:16.612 - Render thread -> VRAM report about missing bytes is changed from 826593280 Bytes to 826757120 Bytes 2026-01-02 00:09:16.628 - Render thread -> VRAM report about missing bytes is changed from 826757120 Bytes to 826765312 Bytes 2026-01-02 00:09:16.645 - Render thread -> VRAM report about missing bytes is changed from 826765312 Bytes to 826769408 Bytes 2026-01-02 00:09:16.746 - Render thread -> VRAM report about missing bytes is changed from 826769408 Bytes to 826597376 Bytes 2026-01-02 00:09:16.761 - Render thread -> VRAM report about missing bytes is changed from 826597376 Bytes to 826601472 Bytes 2026-01-02 00:09:16.862 - Render thread -> Info: Frame[19851] - Available VRAM budget has changed: 7152 MB 2026-01-02 00:09:16.878 - Render thread -> VRAM report about missing bytes is changed from 826601472 Bytes to 826605568 Bytes 2026-01-02 00:09:16.914 - Render thread -> VRAM report about missing bytes is changed from 826605568 Bytes to 826728448 Bytes 2026-01-02 00:09:16.984 - Render thread -> VRAM report about missing bytes is changed from 826728448 Bytes to 826613760 Bytes 2026-01-02 00:09:17.016 - Render thread -> VRAM report about missing bytes is changed from 826613760 Bytes to 826560512 Bytes 2026-01-02 00:09:17.148 - Render thread -> VRAM report about missing bytes is changed from 826560512 Bytes to 826564608 Bytes 2026-01-02 00:09:17.261 - Render thread -> VRAM report about missing bytes is changed from 826564608 Bytes to 826568704 Bytes 2026-01-02 00:09:17.445 - Render thread -> VRAM report about missing bytes is changed from 826568704 Bytes to 826572800 Bytes 2026-01-02 00:09:17.545 - Render thread -> VRAM report about missing bytes is changed from 826572800 Bytes to 826576896 Bytes 2026-01-02 00:09:17.711 - Render thread -> VRAM report about missing bytes is changed from 826576896 Bytes to 826580992 Bytes 2026-01-02 00:09:17.728 - Render thread -> VRAM report about missing bytes is changed from 826580992 Bytes to 826585088 Bytes 2026-01-02 00:09:17.745 - Render thread -> VRAM report about missing bytes is changed from 826585088 Bytes to 826589184 Bytes 2026-01-02 00:09:17.878 - Render thread -> VRAM report about missing bytes is changed from 826589184 Bytes to 826712064 Bytes 2026-01-02 00:09:17.911 - Render thread -> VRAM report about missing bytes is changed from 826712064 Bytes to 826884096 Bytes 2026-01-02 00:09:17.945 - Render thread -> VRAM report about missing bytes is changed from 826884096 Bytes to 826712064 Bytes 2026-01-02 00:09:19.645 - Render thread -> Info: Frame[20017] - Available VRAM budget has changed: 7061 MB 2026-01-02 00:09:19.995 - Render thread -> VRAM report about missing bytes is changed from 826712064 Bytes to 828350464 Bytes 2026-01-02 00:09:19.996 - Render thread -> Info: Frame[20039] - Available VRAM budget has changed: 6950 MB 2026-01-02 00:09:20.079 - Render thread -> VRAM report about missing bytes is changed from 828350464 Bytes to 828317696 Bytes 2026-01-02 00:09:20.412 - Render thread -> VRAM report about missing bytes is changed from 828317696 Bytes to 828358656 Bytes 2026-01-02 00:09:21.796 - Render thread -> Info: Frame[20147] - Available VRAM budget has changed: 7135 MB 2026-01-02 00:09:21.811 - Render thread -> VRAM report about missing bytes is changed from 828358656 Bytes to 828375040 Bytes 2026-01-02 00:09:23.128 - Render thread -> VRAM report about missing bytes is changed from 828375040 Bytes to 828379136 Bytes 2026-01-02 00:09:23.245 - Render thread -> VRAM report about missing bytes is changed from 828379136 Bytes to 828383232 Bytes 2026-01-02 00:09:23.361 - Render thread -> VRAM report about missing bytes is changed from 828383232 Bytes to 828387328 Bytes 2026-01-02 00:09:23.478 - Render thread -> VRAM report about missing bytes is changed from 828387328 Bytes to 828391424 Bytes 2026-01-02 00:09:24.766 - Render thread -> VRAM report about missing bytes is changed from 828391424 Bytes to 828329984 Bytes 2026-01-02 00:09:24.776 - Render thread -> Info: Frame[20325] - Available VRAM budget has changed: 8480 MB 2026-01-02 00:09:24.776 - Render thread -> Info: Frame[20325] - Available VRAM budget has changed: 7005 MB 2026-01-02 00:09:24.797 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 00:09:24.797 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 00:09:24.797 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 00:09:24.797 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 00:09:24.812 - Render thread -> VRAM report about missing bytes is changed from 828329984 Bytes to 828346368 Bytes 2026-01-02 00:09:24.847 - Render thread -> VRAM report about missing bytes is changed from 828346368 Bytes to 828264448 Bytes 2026-01-02 00:09:25.328 - Render thread -> Info: Frame[20359] - Available VRAM budget has changed: 8583 MB 2026-01-02 00:09:25.828 - Render thread -> Info: Frame[20389] - Available VRAM budget has changed: 7110 MB 2026-01-02 00:09:30.311 - Render thread -> VRAM report about missing bytes is changed from 828264448 Bytes to 828305408 Bytes 2026-01-02 00:09:31.245 - Render thread -> VRAM report about missing bytes is changed from 828305408 Bytes to 828346368 Bytes 2026-01-02 00:09:31.778 - Render thread -> VRAM report about missing bytes is changed from 828346368 Bytes to 828518400 Bytes 2026-01-02 00:09:33.916 - Render thread -> VRAM report about missing bytes is changed from 828518400 Bytes to 830222336 Bytes 2026-01-02 00:09:34.070 - Render thread -> VRAM report about missing bytes is changed from 830222336 Bytes to 831733760 Bytes 2026-01-02 00:09:34.071 - Render thread -> Info: Frame[20877] - Available VRAM budget has changed: 8464 MB 2026-01-02 00:09:34.071 - Render thread -> Info: Frame[20877] - Available VRAM budget has changed: 6997 MB 2026-01-02 00:09:34.100 - Render thread -> VRAM report about missing bytes is changed from 831733760 Bytes to 831795200 Bytes 2026-01-02 00:09:34.117 - Render thread -> VRAM report about missing bytes is changed from 831795200 Bytes to 829698048 Bytes 2026-01-02 00:09:34.150 - Render thread -> VRAM report about missing bytes is changed from 829698048 Bytes to 829657088 Bytes 2026-01-02 00:09:34.399 - Render thread -> VRAM report about missing bytes is changed from 829657088 Bytes to 831168512 Bytes 2026-01-02 00:09:34.433 - Render thread -> VRAM report about missing bytes is changed from 831168512 Bytes to 831229952 Bytes 2026-01-02 00:09:34.667 - Render thread -> Info: Frame[20913] - Available VRAM budget has changed: 6926 MB 2026-01-02 00:09:34.741 - Render thread -> VRAM report about missing bytes is changed from 831229952 Bytes to 833265664 Bytes 2026-01-02 00:09:34.767 - Render thread -> VRAM report about missing bytes is changed from 833265664 Bytes to 833327104 Bytes 2026-01-02 00:09:34.784 - Render thread -> VRAM report about missing bytes is changed from 833327104 Bytes to 831754240 Bytes 2026-01-02 00:09:35.033 - Render thread -> Info: Frame[20935] - Available VRAM budget has changed: 6815 MB 2026-01-02 00:09:35.099 - Render thread -> VRAM report about missing bytes is changed from 831754240 Bytes to 831758336 Bytes 2026-01-02 00:09:35.188 - Render thread -> VRAM report about missing bytes is changed from 831758336 Bytes to 831725568 Bytes 2026-01-02 00:09:35.217 - Render thread -> VRAM report about missing bytes is changed from 831725568 Bytes to 831729664 Bytes 2026-01-02 00:09:35.233 - Render thread -> VRAM report about missing bytes is changed from 831729664 Bytes to 831733760 Bytes 2026-01-02 00:09:35.300 - Render thread -> Info: Frame[20951] - Available VRAM budget has changed: 8580 MB 2026-01-02 00:09:35.549 - Render thread -> VRAM report about missing bytes is changed from 831733760 Bytes to 831774720 Bytes 2026-01-02 00:09:35.800 - Render thread -> Info: Frame[20981] - Available VRAM budget has changed: 6929 MB 2026-01-02 00:09:36.933 - Render thread -> Info: Frame[21049] - Available VRAM budget has changed: 7115 MB 2026-01-02 00:09:36.949 - Render thread -> VRAM report about missing bytes is changed from 831774720 Bytes to 831791104 Bytes 2026-01-02 00:09:37.433 - Render thread -> Info: Frame[21079] - Available VRAM budget has changed: 7075 MB 2026-01-02 00:09:37.550 - Render thread -> VRAM report about missing bytes is changed from 831791104 Bytes to 833626112 Bytes 2026-01-02 00:09:39.301 - Render thread -> Info: Frame[21191] - Available VRAM budget has changed: 8475 MB 2026-01-02 00:09:39.301 - Render thread -> Info: Frame[21191] - Available VRAM budget has changed: 6946 MB 2026-01-02 00:09:39.302 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 00:09:39.302 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 00:09:39.302 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 00:09:39.302 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 00:09:39.371 - Render thread -> VRAM report about missing bytes is changed from 833626112 Bytes to 833642496 Bytes 2026-01-02 00:09:39.390 - Render thread -> VRAM report about missing bytes is changed from 833642496 Bytes to 833560576 Bytes 2026-01-02 00:09:39.866 - Render thread -> Info: Frame[21225] - Available VRAM budget has changed: 8578 MB 2026-01-02 00:09:40.366 - Render thread -> Info: Frame[21255] - Available VRAM budget has changed: 7051 MB 2026-01-02 00:09:44.216 - Render thread -> VRAM report about missing bytes is changed from 833560576 Bytes to 833601536 Bytes 2026-01-02 00:09:45.149 - Render thread -> VRAM report about missing bytes is changed from 833601536 Bytes to 836550656 Bytes 2026-01-02 00:09:45.649 - Render thread -> VRAM report about missing bytes is changed from 836550656 Bytes to 836591616 Bytes 2026-01-02 00:09:45.866 - Render thread -> VRAM report about missing bytes is changed from 836591616 Bytes to 836595712 Bytes 2026-01-02 00:09:45.999 - Render thread -> VRAM report about missing bytes is changed from 836595712 Bytes to 836599808 Bytes 2026-01-02 00:09:46.101 - Render thread -> Info: Frame[21599] - Available VRAM budget has changed: 7090 MB 2026-01-02 00:09:46.116 - Render thread -> VRAM report about missing bytes is changed from 836599808 Bytes to 836603904 Bytes 2026-01-02 00:09:46.232 - Render thread -> VRAM report about missing bytes is changed from 836603904 Bytes to 837132288 Bytes 2026-01-02 00:09:46.233 - Render thread -> Info: Frame[21607] - Available VRAM budget has changed: 8472 MB 2026-01-02 00:09:46.233 - Render thread -> Info: Frame[21607] - Available VRAM budget has changed: 6986 MB 2026-01-02 00:09:46.283 - Render thread -> VRAM report about missing bytes is changed from 837132288 Bytes to 837427200 Bytes 2026-01-02 00:09:46.319 - Render thread -> VRAM report about missing bytes is changed from 837427200 Bytes to 837083136 Bytes 2026-01-02 00:09:46.352 - Render thread -> VRAM report about missing bytes is changed from 837083136 Bytes to 835256320 Bytes 2026-01-02 00:09:46.848 - Render thread -> Info: Frame[21643] - Available VRAM budget has changed: 8575 MB 2026-01-02 00:09:47.334 - Render thread -> Info: Frame[21673] - Available VRAM budget has changed: 7087 MB 2026-01-02 00:09:48.069 - Render thread -> VRAM report about missing bytes is changed from 835256320 Bytes to 836767744 Bytes 2026-01-02 00:09:48.070 - Render thread -> Info: Frame[21717] - Available VRAM budget has changed: 8457 MB 2026-01-02 00:09:48.070 - Render thread -> Info: Frame[21717] - Available VRAM budget has changed: 6970 MB 2026-01-02 00:09:48.100 - Render thread -> VRAM report about missing bytes is changed from 836767744 Bytes to 836829184 Bytes 2026-01-02 00:09:48.133 - Render thread -> VRAM report about missing bytes is changed from 836829184 Bytes to 834732032 Bytes 2026-01-02 00:09:48.150 - Render thread -> VRAM report about missing bytes is changed from 834732032 Bytes to 834691072 Bytes 2026-01-02 00:09:48.410 - Render thread -> VRAM report about missing bytes is changed from 834691072 Bytes to 835481600 Bytes 2026-01-02 00:09:48.436 - Render thread -> VRAM report about missing bytes is changed from 835481600 Bytes to 835543040 Bytes 2026-01-02 00:09:48.466 - Render thread -> VRAM report about missing bytes is changed from 835543040 Bytes to 833970176 Bytes 2026-01-02 00:09:48.467 - Render thread -> Info: Frame[21741] - Available VRAM budget has changed: 6896 MB 2026-01-02 00:09:48.737 - Render thread -> VRAM report about missing bytes is changed from 833970176 Bytes to 835088384 Bytes 2026-01-02 00:09:48.767 - Render thread -> VRAM report about missing bytes is changed from 835088384 Bytes to 835149824 Bytes 2026-01-02 00:09:48.835 - Render thread -> Info: Frame[21763] - Available VRAM budget has changed: 6785 MB 2026-01-02 00:09:48.901 - Render thread -> VRAM report about missing bytes is changed from 835149824 Bytes to 835153920 Bytes 2026-01-02 00:09:48.941 - Render thread -> Info: Frame[21769] - Available VRAM budget has changed: 8500 MB 2026-01-02 00:09:48.952 - Render thread -> VRAM report about missing bytes is changed from 835153920 Bytes to 835137536 Bytes 2026-01-02 00:09:48.985 - Render thread -> VRAM report about missing bytes is changed from 835137536 Bytes to 835121152 Bytes 2026-01-02 00:09:49.016 - Render thread -> VRAM report about missing bytes is changed from 835121152 Bytes to 835125248 Bytes 2026-01-02 00:09:49.033 - Render thread -> VRAM report about missing bytes is changed from 835125248 Bytes to 835129344 Bytes 2026-01-02 00:09:49.216 - Render thread -> VRAM report about missing bytes is changed from 835129344 Bytes to 835170304 Bytes 2026-01-02 00:09:49.300 - Render thread -> Info: Frame[21791] - Available VRAM budget has changed: 8600 MB 2026-01-02 00:09:49.402 - Render thread -> VRAM report about missing bytes is changed from 835170304 Bytes to 836681728 Bytes 2026-01-02 00:09:49.403 - Render thread -> Info: Frame[21797] - Available VRAM budget has changed: 8459 MB 2026-01-02 00:09:49.433 - Render thread -> VRAM report about missing bytes is changed from 836681728 Bytes to 836743168 Bytes 2026-01-02 00:09:49.467 - Render thread -> VRAM report about missing bytes is changed from 836743168 Bytes to 836075520 Bytes 2026-01-02 00:09:49.967 - Render thread -> Info: Frame[21831] - Available VRAM budget has changed: 8585 MB 2026-01-02 00:09:50.467 - Render thread -> Info: Frame[21861] - Available VRAM budget has changed: 6911 MB 2026-01-02 00:09:50.522 - Render thread -> VRAM report about missing bytes is changed from 836075520 Bytes to 836091904 Bytes 2026-01-02 00:09:50.636 - Render thread -> Info: Frame[21871] - Available VRAM budget has changed: 7097 MB 2026-01-02 00:09:51.408 - Render thread -> VRAM report about missing bytes is changed from 836091904 Bytes to 836030464 Bytes 2026-01-02 00:09:51.409 - Render thread -> Info: Frame[21917] - Available VRAM budget has changed: 8442 MB 2026-01-02 00:09:51.409 - Render thread -> Info: Frame[21917] - Available VRAM budget has changed: 6955 MB 2026-01-02 00:09:51.434 - Render thread -> VRAM report about missing bytes is changed from 836030464 Bytes to 836091904 Bytes 2026-01-02 00:09:51.451 - Render thread -> VRAM report about missing bytes is changed from 836091904 Bytes to 836108288 Bytes 2026-01-02 00:09:51.484 - Render thread -> VRAM report about missing bytes is changed from 836108288 Bytes to 836067328 Bytes 2026-01-02 00:09:51.966 - Render thread -> Info: Frame[21951] - Available VRAM budget has changed: 8581 MB 2026-01-02 00:09:52.066 - Render thread -> VRAM report about missing bytes is changed from 836067328 Bytes to 837578752 Bytes 2026-01-02 00:09:52.066 - Render thread -> Info: Frame[21957] - Available VRAM budget has changed: 8431 MB 2026-01-02 00:09:52.100 - Render thread -> VRAM report about missing bytes is changed from 837578752 Bytes to 837640192 Bytes 2026-01-02 00:09:52.132 - Render thread -> VRAM report about missing bytes is changed from 837640192 Bytes to 836247552 Bytes 2026-01-02 00:09:52.400 - Render thread -> VRAM report about missing bytes is changed from 836247552 Bytes to 838283264 Bytes 2026-01-02 00:09:52.433 - Render thread -> VRAM report about missing bytes is changed from 838283264 Bytes to 837107712 Bytes 2026-01-02 00:09:52.466 - Render thread -> VRAM report about missing bytes is changed from 837107712 Bytes to 835534848 Bytes 2026-01-02 00:09:52.967 - Render thread -> Info: Frame[22011] - Available VRAM budget has changed: 8576 MB 2026-01-02 00:09:53.206 - .NET TP Worker -> Screenshot root: AppData 2026-01-02 00:09:53.206 - .NET TP Worker -> Screenshot SaveGames\Godric's Universe\thumb.jpg saved! 2026-01-02 00:09:53.206 - .NET TP Worker -> Screenshot absolute path: C:\Users\raulg\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Godric's Universe\thumb.jpg 2026-01-02 00:09:53.206 - .NET TP Worker -> Screenshot exists on target path. 2026-01-02 00:09:53.207 - Render thread -> Info: Frame[22025] - Available VRAM budget has changed: 8473 MB 2026-01-02 00:09:53.767 - Render thread -> Info: Frame[22059] - Available VRAM budget has changed: 8576 MB 2026-01-02 00:09:54.266 - Render thread -> Info: Frame[22089] - Available VRAM budget has changed: 7068 MB 2026-01-02 00:09:59.066 - Render thread -> VRAM report about missing bytes is changed from 835534848 Bytes to 835649536 Bytes 2026-01-02 00:09:59.334 - Render thread -> VRAM report about missing bytes is changed from 835649536 Bytes to 836173824 Bytes 2026-01-02 00:09:59.335 - Render thread -> Info: Frame[22393] - Available VRAM budget has changed: 8472 MB 2026-01-02 00:09:59.335 - Render thread -> Info: Frame[22393] - Available VRAM budget has changed: 6985 MB 2026-01-02 00:09:59.616 - Render thread -> VRAM report about missing bytes is changed from 836173824 Bytes to 836214784 Bytes 2026-01-02 00:09:59.900 - Render thread -> Info: Frame[22427] - Available VRAM budget has changed: 8575 MB 2026-01-02 00:10:00.400 - Render thread -> Info: Frame[22457] - Available VRAM budget has changed: 7088 MB 2026-01-02 00:10:00.741 - Render thread -> VRAM report about missing bytes is changed from 836214784 Bytes to 837332992 Bytes 2026-01-02 00:10:00.742 - Render thread -> Info: Frame[22477] - Available VRAM budget has changed: 8428 MB 2026-01-02 00:10:00.742 - Render thread -> Info: Frame[22477] - Available VRAM budget has changed: 6941 MB 2026-01-02 00:10:00.753 - Render thread -> VRAM report about missing bytes is changed from 837332992 Bytes to 837455872 Bytes 2026-01-02 00:10:00.767 - Render thread -> VRAM report about missing bytes is changed from 837455872 Bytes to 837517312 Bytes 2026-01-02 00:10:00.800 - Render thread -> VRAM report about missing bytes is changed from 837517312 Bytes to 835420160 Bytes 2026-01-02 00:10:00.817 - Render thread -> VRAM report about missing bytes is changed from 835420160 Bytes to 835207168 Bytes 2026-01-02 00:10:01.072 - Render thread -> VRAM report about missing bytes is changed from 835207168 Bytes to 836718592 Bytes 2026-01-02 00:10:01.100 - Render thread -> VRAM report about missing bytes is changed from 836718592 Bytes to 836780032 Bytes 2026-01-02 00:10:01.132 - Render thread -> VRAM report about missing bytes is changed from 836780032 Bytes to 835207168 Bytes 2026-01-02 00:10:01.300 - Render thread -> Info: Frame[22511] - Available VRAM budget has changed: 6867 MB 2026-01-02 00:10:01.417 - Render thread -> VRAM report about missing bytes is changed from 835207168 Bytes to 836325376 Bytes 2026-01-02 00:10:01.444 - Render thread -> VRAM report about missing bytes is changed from 836325376 Bytes to 836386816 Bytes 2026-01-02 00:10:01.467 - Render thread -> VRAM report about missing bytes is changed from 836386816 Bytes to 834289664 Bytes 2026-01-02 00:10:01.634 - Render thread -> Info: Frame[22531] - Available VRAM budget has changed: 8477 MB 2026-01-02 00:10:01.634 - Render thread -> Info: Frame[22531] - Available VRAM budget has changed: 6805 MB 2026-01-02 00:10:01.735 - Render thread -> VRAM report about missing bytes is changed from 834289664 Bytes to 834981888 Bytes 2026-01-02 00:10:01.751 - Render thread -> VRAM report about missing bytes is changed from 834981888 Bytes to 834965504 Bytes 2026-01-02 00:10:01.767 - Render thread -> VRAM report about missing bytes is changed from 834965504 Bytes to 835026944 Bytes 2026-01-02 00:10:01.970 - Render thread -> Info: Frame[22551] - Available VRAM budget has changed: 8527 MB 2026-01-02 00:10:02.016 - Render thread -> VRAM report about missing bytes is changed from 835026944 Bytes to 835067904 Bytes 2026-01-02 00:10:02.069 - Render thread -> VRAM report about missing bytes is changed from 835067904 Bytes to 836317184 Bytes 2026-01-02 00:10:02.112 - Render thread -> VRAM report about missing bytes is changed from 836317184 Bytes to 836378624 Bytes 2026-01-02 00:10:02.138 - Render thread -> VRAM report about missing bytes is changed from 836378624 Bytes to 835420160 Bytes 2026-01-02 00:10:02.150 - Render thread -> VRAM report about missing bytes is changed from 835420160 Bytes to 835403776 Bytes 2026-01-02 00:10:02.467 - Render thread -> Info: Frame[22581] - Available VRAM budget has changed: 6854 MB 2026-01-02 00:10:02.634 - Render thread -> Info: Frame[22591] - Available VRAM budget has changed: 8598 MB 2026-01-02 00:10:02.736 - Render thread -> VRAM report about missing bytes is changed from 835403776 Bytes to 835735552 Bytes 2026-01-02 00:10:02.738 - Render thread -> Info: Frame[22597] - Available VRAM budget has changed: 8484 MB 2026-01-02 00:10:02.738 - Render thread -> Info: Frame[22597] - Available VRAM budget has changed: 6811 MB 2026-01-02 00:10:02.767 - Render thread -> VRAM report about missing bytes is changed from 835735552 Bytes to 835796992 Bytes 2026-01-02 00:10:02.795 - Render thread -> VRAM report about missing bytes is changed from 835796992 Bytes to 835813376 Bytes 2026-01-02 00:10:03.167 - Render thread -> Info: Frame[22623] - Available VRAM budget has changed: 14927 MB 2026-01-02 00:10:06.378 - Render thread -> Info: Frame[22628] - Available VRAM budget has changed: 14823 MB 2026-01-02 00:10:06.387 - Render thread -> Info: Frame[22629] - Available VRAM budget has changed: 8431 MB