2026-01-01 21:23:00.167 - Main Thread -> Timezone (local - UTC): 1h 2026-01-01 21:23:00.167 - Main Thread -> App Version: 2.0.2.51 2026-01-01 21:23:00.169 - Main Thread -> VRage renderer started 2026-01-01 21:23:00.169 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2026-01-01 21:23:00.182 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2026-01-01 21:23:00.183 - Main Thread -> NvApi - Driver Version: 2026-01-01 21:23:00.183 - Main Thread -> NvApi - NvApi Version: 2026-01-01 21:23:00.498 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-01-01 21:23:00.499 - Main Thread -> AMD - Driver Version: 25.12.1 2026-01-01 21:23:00.505 - Main Thread -> Adapters.Adapters - Entering 2026-01-01 21:23:00.505 - Main Thread -> CreateDXGIFactory - Entering 2026-01-01 21:23:00.512 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-01 21:23:00.514 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-01 21:23:00.514 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-01 21:23:00.514 - Main Thread -> Using IDXGIFactory6: True 2026-01-01 21:23:00.514 - Main Thread -> Enumerating adapters by preference 2026-01-01 21:23:00.522 - Main Thread -> Analysis of the adapter AMD Radeon RX 6900 XT - Entering 2026-01-01 21:23:00.522 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6900 XT - Entering 2026-01-01 21:23:00.523 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6900 XT - Exiting 2026-01-01 21:23:00.523 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6900 XT - Entering 2026-01-01 21:23:00.635 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6900 XT - Exiting 2026-01-01 21:23:00.738 - Main Thread -> Analysis of the adapter AMD Radeon RX 6900 XT - Exiting 2026-01-01 21:23:00.738 - Main Thread -> Filling adapter's AMD Radeon RX 6900 XT outputs - Entering 2026-01-01 21:23:00.738 - Main Thread -> Getting adapter's AMD Radeon RX 6900 XT output 0 display mode list 2026-01-01 21:23:00.739 - Main Thread -> Getting adapter's AMD Radeon RX 6900 XT output 0 display mode list done 2026-01-01 21:23:00.741 - Main Thread -> Getting adapter's AMD Radeon RX 6900 XT output 0 refresh rate 2026-01-01 21:23:00.744 - Main Thread -> Getting adapter's AMD Radeon RX 6900 XT output 0 refresh rate done 2026-01-01 21:23:00.744 - Main Thread -> Filling adapter's AMD Radeon RX 6900 XT outputs - Exiting 2026-01-01 21:23:00.744 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-01 21:23:00.745 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-01 21:23:00.745 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-01 21:23:00.745 - Main Thread -> Skipping software adapter 2026-01-01 21:23:00.745 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-01 21:23:00.747 - Main Thread -> Adapter { Name = AMD Radeon RX 6900 XT + DISPLAY41 DeviceName = AMD Radeon RX 6900 XT OutputName = DISPLAY41 Description = DeviceId: 29631, Dedicated RAM: 17131868160, Shared RAM: 17128153088, Luid: 1384341002, rev: 192, subsys id: 238686210, vendor id: 4098, supported device: True AdapterLuid = 1384341002 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17131868160 SharedRAM = 17128153088 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.12.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 20.6336 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-01 21:23:00.748 - Main Thread -> Adapter list composed 2026-01-01 21:23:00.767 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 6900 XT + DISPLAY41","DeviceName": "AMD Radeon RX 6900 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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PublicKeyToken=null]] 2026-01-01 21:23:00.868 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-01 21:23:00.870 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-01 21:23:00.870 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-01 21:23:00.870 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-01 21:23:00.871 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-01 21:23:00.871 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-01 21:23:00.872 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "AMD Radeon RX 6900 XT","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 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2026-01-01 21:23:01.005 - Render thread -> PSSpecifiedStencilRefSupported: True 2026-01-01 21:23:01.005 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-01 21:23:01.005 - Render thread -> ROVsSupported: True 2026-01-01 21:23:01.005 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-01 21:23:01.005 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2026-01-01 21:23:01.005 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-01 21:23:01.005 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-01 21:23:01.005 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-01 21:23:01.005 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-01 21:23:01.005 - Render thread -> ResourceHeapTier: Tier2 2026-01-01 21:23:01.005 - Render thread -> WaveOps: True 2026-01-01 21:23:01.005 - Render thread -> WaveLaneCountMin: 32 2026-01-01 21:23:01.005 - Render thread -> WaveLaneCountMax: 64 2026-01-01 21:23:01.005 - Render thread -> TotalLaneCount: 5120 2026-01-01 21:23:01.005 - Render thread -> ExpandedComputeResourceStates: True 2026-01-01 21:23:01.005 - Render thread -> Int64ShaderOps: True 2026-01-01 21:23:01.006 - Render thread -> DepthBoundsTestSupported: True 2026-01-01 21:23:01.006 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-01 21:23:01.006 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-01 21:23:01.006 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-01 21:23:01.006 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-01-01 21:23:01.006 - Render thread -> ViewInstancingTier: Tier1 2026-01-01 21:23:01.006 - Render thread -> BarycentricsSupported: True 2026-01-01 21:23:01.006 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-01 21:23:01.006 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-01 21:23:01.006 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-01 21:23:01.006 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-01 21:23:01.006 - Render thread -> RenderPassesTier: Tier0 2026-01-01 21:23:01.006 - Render thread -> RaytracingTier: Tier1_1 2026-01-01 21:23:01.006 - Render thread -> AdditionalShadingRatesSupported: False 2026-01-01 21:23:01.006 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-01 21:23:01.006 - Render thread -> VariableShadingRateTier: Tier2 2026-01-01 21:23:01.006 - Render thread -> ShadingRateImageTileSize: 8 2026-01-01 21:23:01.006 - Render thread -> BackgroundProcessingSupported: True 2026-01-01 21:23:01.006 - Render thread -> MeshShaderTier: Tier1 2026-01-01 21:23:01.006 - Render thread -> SamplerFeedbackTier: Tier1_0 2026-01-01 21:23:01.011 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-01 21:23:01.012 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-01 21:23:01.012 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-01 21:23:01.012 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-01 21:23:01.013 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-01 21:23:01.014 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 737280 Bytes 2026-01-01 21:23:01.016 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-01 21:23:01.016 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-01 21:23:01.026 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-01 21:23:01.026 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-01 21:23:01.026 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-01 21:23:01.026 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-01 21:23:01.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-01 21:23:01.028 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-01 21:23:01.028 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-01 21:23:01.029 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-01 21:23:01.039 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-01 21:23:01.039 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-01 21:23:01.075 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-01 21:23:01.075 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-01 21:23:01.076 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-01 21:23:01.076 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-01 21:23:01.078 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-01 21:23:01.078 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-01 21:23:01.080 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-01 21:23:01.080 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-01 21:23:01.080 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-01 21:23:01.081 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-01 21:23:01.081 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-01 21:23:01.083 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-01 21:23:01.102 - Render thread -> UseShaderAsserts: False 2026-01-01 21:23:01.102 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-01 21:23:01.103 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-01 21:23:01.103 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-01 21:23:01.103 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-01 21:23:01.104 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-01 21:23:01.105 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-01 21:23:01.111 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-01 21:23:01.111 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-01 21:23:01.114 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-01 21:23:01.114 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-01 21:23:01.114 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-01 21:23:01.114 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-01 21:23:01.117 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-01 21:23:01.117 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-01 21:23:01.117 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-01 21:23:01.118 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-01 21:23:01.118 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-01 21:23:01.118 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-01 21:23:01.120 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-01 21:23:01.121 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-01 21:23:01.132 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-01 21:23:01.141 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-01 21:23:01.151 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-01 21:23:01.152 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-01 21:23:01.158 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-01 21:23:01.159 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-01 21:23:01.160 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6900 XT + DISPLAY41", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-01 21:23:01.181 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-01 21:23:01.181 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-01 21:23:01.183 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-01 21:23:01.183 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-01 21:23:01.184 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-01 21:23:01.184 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-01 21:23:01.200 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-01 21:23:01.200 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-01 21:23:01.211 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-01 21:23:01.212 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-01 21:23:01.212 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-01 21:23:01.212 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-01 21:23:01.212 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-01 21:23:01.212 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-01 21:23:01.237 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-01 21:23:01.237 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-01 21:23:01.238 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-01 21:23:01.238 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-01 21:23:01.238 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-01 21:23:01.240 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-01 21:23:01.245 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-01 21:23:01.356 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-01 21:23:01.358 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-01 21:23:01.360 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-01 21:23:01.360 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-01 21:23:01.361 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-01 21:23:01.361 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-01 21:23:01.361 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-01 21:23:01.362 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-01 21:23:01.362 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-01 21:23:01.364 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-01 21:23:01.364 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-01 21:23:01.364 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-01 21:23:01.364 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-01 21:23:01.365 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-01 21:23:01.472 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-01 21:23:01.473 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-01 21:23:01.508 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-01 21:23:01.514 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-01 21:23:01.514 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-01 21:23:01.516 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-01 21:23:01.516 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-01 21:23:01.550 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-01 21:23:01.552 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-01 21:23:01.568 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-01 21:23:01.574 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-01 21:23:01.781 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-01 21:23:01.781 - Render thread -> CreateMeshBuilders - Entering 2026-01-01 21:23:01.783 - Render thread -> CreateMeshBuilders - Exiting 2026-01-01 21:23:01.783 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-01 21:23:01.789 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-01 21:23:02.175 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-01 21:23:02.177 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6900 XT + DISPLAY41", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-01 21:23:02.250 - Render thread -> VRAM report about missing bytes is changed from 737280 Bytes to 11268096 Bytes 2026-01-01 21:23:02.278 - Render thread -> VRAM report about missing bytes is changed from 11268096 Bytes to 11530240 Bytes 2026-01-01 21:23:02.285 - Render thread -> VRAM report about missing bytes is changed from 11530240 Bytes to 11726848 Bytes 2026-01-01 21:23:02.285 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13426 MB 2026-01-01 21:23:02.286 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13358 MB 2026-01-01 21:23:02.412 - Render thread -> VRAM report about missing bytes is changed from 11726848 Bytes to 12316672 Bytes 2026-01-01 21:23:02.809 - Render thread -> VRAM report about missing bytes is changed from 12316672 Bytes to 13365248 Bytes 2026-01-01 21:23:02.816 - Render thread -> VRAM report about missing bytes is changed from 13365248 Bytes to 13824000 Bytes 2026-01-01 21:23:02.820 - Render thread -> VRAM report about missing bytes is changed from 13824000 Bytes to 13828096 Bytes 2026-01-01 21:23:02.837 - Render thread -> VRAM report about missing bytes is changed from 13828096 Bytes to 12779520 Bytes 2026-01-01 21:23:02.882 - Render thread -> VRAM report about missing bytes is changed from 12779520 Bytes to 13041664 Bytes 2026-01-01 21:23:02.901 - Render thread -> VRAM report about missing bytes is changed from 13041664 Bytes to 13037568 Bytes 2026-01-01 21:23:03.327 - VRageWorker 3 -> Vertex 2026-01-01 21:23:03.327 - VRageWorker 6 -> Pixel 2026-01-01 21:23:03.329 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.329 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.329 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.329 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.330 - VRageWorker 8 -> Vertex 2026-01-01 21:23:03.330 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.330 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.330 - VRageWorker 6 -> Pixel 2026-01-01 21:23:03.330 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.330 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.361 - Render thread -> VRAM report about missing bytes is changed from 13037568 Bytes to 20430848 Bytes 2026-01-01 21:23:03.372 - VRageWorker 6 -> Vertex 2026-01-01 21:23:03.372 - VRageWorker 8 -> Pixel 2026-01-01 21:23:03.372 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.372 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.372 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.372 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.373 - VRageWorker 5 -> Vertex 2026-01-01 21:23:03.373 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.373 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.374 - VRageWorker 9 -> Pixel 2026-01-01 21:23:03.374 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.374 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.382 - Render thread -> VRAM report about missing bytes is changed from 20430848 Bytes to 22003712 Bytes 2026-01-01 21:23:03.384 - Render thread -> VRAM report about missing bytes is changed from 22003712 Bytes to 20881408 Bytes 2026-01-01 21:23:03.404 - Render thread -> VRAM report about missing bytes is changed from 20881408 Bytes to 38051840 Bytes 2026-01-01 21:23:03.406 - Render thread -> VRAM report about missing bytes is changed from 38051840 Bytes to 105160704 Bytes 2026-01-01 21:23:03.411 - Render thread -> Info: Frame[203] - Available VRAM budget has changed: 13321 MB 2026-01-01 21:23:03.412 - Render thread -> Info: Frame[203] - Available VRAM budget has changed: 13238 MB 2026-01-01 21:23:03.417 - Render thread -> VRAM report about missing bytes is changed from 105160704 Bytes to 172269568 Bytes 2026-01-01 21:23:03.428 - VRageWorker 4 -> Pixel 2026-01-01 21:23:03.428 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.428 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.428 - VRageWorker 9 -> Vertex 2026-01-01 21:23:03.428 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.428 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.429 - VRageWorker 2 -> Vertex 2026-01-01 21:23:03.429 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.429 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.430 - VRageWorker 6 -> Pixel 2026-01-01 21:23:03.430 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.430 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.450 - Render thread -> VRAM report about missing bytes is changed from 172269568 Bytes to 172400640 Bytes 2026-01-01 21:23:03.458 - VRageWorker 6 -> Vertex 2026-01-01 21:23:03.458 - VRageWorker 1 -> Pixel 2026-01-01 21:23:03.458 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.459 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.459 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.459 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.459 - VRageWorker 1 -> Vertex 2026-01-01 21:23:03.459 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.459 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.459 - VRageWorker 4 -> Pixel 2026-01-01 21:23:03.459 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.459 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.482 - VRageWorker 8 -> Vertex 2026-01-01 21:23:03.482 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.482 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.482 - VRageWorker 0 -> Pixel 2026-01-01 21:23:03.482 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.482 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.482 - VRageWorker 4 -> Vertex 2026-01-01 21:23:03.482 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.482 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.483 - VRageWorker 8 -> Pixel 2026-01-01 21:23:03.483 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.483 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.490 - Render thread -> VRAM report about missing bytes is changed from 172400640 Bytes to 172531712 Bytes 2026-01-01 21:23:03.497 - Render thread -> VRAM report about missing bytes is changed from 172531712 Bytes to 206086144 Bytes 2026-01-01 21:23:03.502 - Render thread -> Info: Frame[221] - Available VRAM budget has changed: 13223 MB 2026-01-01 21:23:03.502 - Render thread -> Info: Frame[221] - Available VRAM budget has changed: 13140 MB 2026-01-01 21:23:03.505 - VRageWorker 8 -> Vertex 2026-01-01 21:23:03.505 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.505 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.505 - VRageWorker 6 -> Pixel 2026-01-01 21:23:03.505 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.505 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.509 - VRageWorker 6 -> Vertex 2026-01-01 21:23:03.509 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.509 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.509 - VRageWorker 3 -> Pixel 2026-01-01 21:23:03.509 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.509 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.532 - VRageWorker 5 -> Vertex 2026-01-01 21:23:03.533 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.533 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.533 - VRageWorker 0 -> Pixel 2026-01-01 21:23:03.533 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.533 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.533 - VRageWorker 6 -> Vertex 2026-01-01 21:23:03.533 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.533 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.533 - VRageWorker 4 -> Pixel 2026-01-01 21:23:03.533 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.533 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.554 - VRageWorker 7 -> Pixel 2026-01-01 21:23:03.554 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.554 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.555 - VRageWorker 4 -> Vertex 2026-01-01 21:23:03.555 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.555 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.556 - VRageWorker 5 -> Vertex 2026-01-01 21:23:03.556 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.556 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 21:23:03.556 - VRageWorker 5 -> Pixel 2026-01-01 21:23:03.556 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 21:23:03.556 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 21:23:03.650 - Render thread -> VRAM report about missing bytes is changed from 206086144 Bytes to 206024704 Bytes 2026-01-01 21:23:03.652 - Render thread -> VRAM report about missing bytes is changed from 206024704 Bytes to 252162048 Bytes 2026-01-01 21:23:03.656 - Render thread -> VRAM report about missing bytes is changed from 252162048 Bytes to 206090240 Bytes 2026-01-01 21:23:04.089 - Render thread -> VRAM report about missing bytes is changed from 206090240 Bytes to 206221312 Bytes 2026-01-01 21:23:04.181 - Render thread -> Info: Frame[341] - Available VRAM budget has changed: 12991 MB 2026-01-01 21:23:04.184 - Render thread -> VRAM report about missing bytes is changed from 206221312 Bytes to 300724224 Bytes 2026-01-01 21:23:04.189 - Render thread -> VRAM report about missing bytes is changed from 300724224 Bytes to 264548352 Bytes 2026-01-01 21:23:04.194 - Render thread -> VRAM report about missing bytes is changed from 264548352 Bytes to 215527424 Bytes 2026-01-01 21:23:04.199 - Render thread -> VRAM report about missing bytes is changed from 215527424 Bytes to 207138816 Bytes 2026-01-01 21:23:04.394 - Render thread -> VRAM report about missing bytes is changed from 207138816 Bytes to 206680064 Bytes 2026-01-01 21:23:04.400 - Render thread -> VRAM report about missing bytes is changed from 206680064 Bytes to 207138816 Bytes 2026-01-01 21:23:07.025 - Render thread -> VRAM report about missing bytes is changed from 207138816 Bytes to 207204352 Bytes 2026-01-01 21:23:12.375 - Render thread -> VRAM report about missing bytes is changed from 207204352 Bytes to 207466496 Bytes 2026-01-01 21:23:12.420 - Render thread -> VRAM report about missing bytes is changed from 207466496 Bytes to 213692416 Bytes 2026-01-01 21:23:12.425 - Render thread -> VRAM report about missing bytes is changed from 213692416 Bytes to 207663104 Bytes 2026-01-01 21:23:12.520 - Render thread -> VRAM report about missing bytes is changed from 207663104 Bytes to 207794176 Bytes 2026-01-01 21:23:14.137 - Render thread -> VRAM report about missing bytes is changed from 207794176 Bytes to 208515072 Bytes 2026-01-01 21:23:14.317 - Render thread -> Info: Frame[2345] - Available VRAM budget has changed: 13084 MB 2026-01-01 21:23:14.967 - Render thread -> VRAM report about missing bytes is changed from 208515072 Bytes to 457703424 Bytes 2026-01-01 21:23:14.977 - Render thread -> VRAM report about missing bytes is changed from 457703424 Bytes to 458096640 Bytes 2026-01-01 21:23:14.977 - Render thread -> Info: Frame[2377] - Available VRAM budget has changed: 12363 MB 2026-01-01 21:23:14.977 - Render thread -> Info: Frame[2377] - Available VRAM budget has changed: 12229 MB 2026-01-01 21:23:14.989 - Render thread -> VRAM report about missing bytes is changed from 458096640 Bytes to 459161600 Bytes 2026-01-01 21:23:14.992 - Render thread -> VRAM report about missing bytes is changed from 459161600 Bytes to 459284480 Bytes 2026-01-01 21:23:14.997 - Render thread -> VRAM report about missing bytes is changed from 459284480 Bytes to 456925184 Bytes 2026-01-01 21:23:15.005 - Render thread -> VRAM report about missing bytes is changed from 456925184 Bytes to 457318400 Bytes 2026-01-01 21:23:15.061 - Render thread -> VRAM report about missing bytes is changed from 457318400 Bytes to 456925184 Bytes 2026-01-01 21:23:15.196 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-01 21:23:15.196 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-01 21:23:15.196 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-01 21:23:15.196 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-01 21:23:15.196 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-01 21:23:15.196 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-01 21:23:15.197 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-01 21:23:15.197 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-01 21:23:15.197 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-01 21:23:15.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-01 21:23:15.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-01 21:23:15.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-01 21:23:15.342 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-01 21:23:15.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-01 21:23:15.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-01 21:23:15.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-01 21:23:15.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-01 21:23:15.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-01 21:23:15.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-01 21:23:15.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-01 21:23:15.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-01 21:23:15.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-01 21:23:15.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-01 21:23:15.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-01 21:23:15.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-01 21:23:15.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-01 21:23:15.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-01 21:23:15.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-01 21:23:15.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-01 21:23:15.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-01 21:23:15.346 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-01 21:23:15.346 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-01 21:23:15.346 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-01 21:23:15.346 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-01 21:23:15.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-01 21:23:15.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-01 21:23:15.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-01 21:23:15.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-01 21:23:15.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-01 21:23:15.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-01 21:23:15.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-01 21:23:15.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-01 21:23:15.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-01 21:23:15.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-01 21:23:15.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-01 21:23:15.350 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-01 21:23:15.350 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-01 21:23:15.350 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-01 21:23:15.350 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-01 21:23:15.350 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-01 21:23:15.350 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-01 21:23:15.351 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-01 21:23:15.351 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-01 21:23:15.351 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-01 21:23:15.356 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-01 21:23:15.356 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-01 21:23:15.356 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-01 21:23:15.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-01 21:23:15.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-01 21:23:15.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-01 21:23:15.902 - Render thread -> VRAM report about missing bytes is changed from 456925184 Bytes to 456351744 Bytes 2026-01-01 21:23:15.907 - Render thread -> Info: Frame[2401] - Available VRAM budget has changed: 12187 MB 2026-01-01 21:23:15.907 - Render thread -> Info: Frame[2401] - Available VRAM budget has changed: 11690 MB 2026-01-01 21:23:15.978 - Render thread -> VRAM report about missing bytes is changed from 456351744 Bytes to 462905344 Bytes 2026-01-01 21:23:15.991 - Render thread -> Info: Frame[2403] - Available VRAM budget has changed: 11479 MB 2026-01-01 21:23:15.991 - Render thread -> Info: Frame[2403] - Available VRAM budget has changed: 10197 MB 2026-01-01 21:23:16.004 - Render thread -> VRAM report about missing bytes is changed from 462905344 Bytes to 465575936 Bytes 2026-01-01 21:23:16.008 - Render thread -> VRAM report about missing bytes is changed from 465575936 Bytes to 589848576 Bytes 2026-01-01 21:23:16.008 - Render thread -> Info: Frame[2405] - Available VRAM budget has changed: 11398 MB 2026-01-01 21:23:16.008 - Render thread -> Info: Frame[2405] - Available VRAM budget has changed: 10116 MB 2026-01-01 21:23:16.012 - Render thread -> VRAM report about missing bytes is changed from 589848576 Bytes to 600858624 Bytes 2026-01-01 21:23:16.014 - Render thread -> VRAM report about missing bytes is changed from 600858624 Bytes to 533618688 Bytes 2026-01-01 21:23:16.019 - Render thread -> VRAM report about missing bytes is changed from 533618688 Bytes to 624451584 Bytes 2026-01-01 21:23:16.023 - Render thread -> VRAM report about missing bytes is changed from 624451584 Bytes to 602562560 Bytes 2026-01-01 21:23:16.028 - Render thread -> VRAM report about missing bytes is changed from 602562560 Bytes to 558391296 Bytes 2026-01-01 21:23:16.079 - Render thread -> VRAM report about missing bytes is changed from 558391296 Bytes to 629301248 Bytes 2026-01-01 21:23:16.086 - Render thread -> VRAM report about missing bytes is changed from 629301248 Bytes to 540041216 Bytes 2026-01-01 21:23:16.090 - Render thread -> VRAM report about missing bytes is changed from 540041216 Bytes to 608329728 Bytes 2026-01-01 21:23:16.094 - Render thread -> VRAM report about missing bytes is changed from 608329728 Bytes to 609116160 Bytes 2026-01-01 21:23:16.099 - Render thread -> VRAM report about missing bytes is changed from 609116160 Bytes to 587358208 Bytes 2026-01-01 21:23:16.104 - Render thread -> VRAM report about missing bytes is changed from 587358208 Bytes to 610820096 Bytes 2026-01-01 21:23:16.109 - Render thread -> VRAM report about missing bytes is changed from 610820096 Bytes to 589193216 Bytes 2026-01-01 21:23:16.116 - Render thread -> VRAM report about missing bytes is changed from 589193216 Bytes to 590372864 Bytes 2026-01-01 21:23:16.120 - Render thread -> VRAM report about missing bytes is changed from 590372864 Bytes to 568614912 Bytes 2026-01-01 21:23:16.131 - Render thread -> VRAM report about missing bytes is changed from 568614912 Bytes to 570187776 Bytes 2026-01-01 21:23:16.135 - Render thread -> VRAM report about missing bytes is changed from 570187776 Bytes to 593387520 Bytes 2026-01-01 21:23:16.141 - Render thread -> VRAM report about missing bytes is changed from 593387520 Bytes to 594436096 Bytes 2026-01-01 21:23:16.144 - Render thread -> VRAM report about missing bytes is changed from 594436096 Bytes to 572547072 Bytes 2026-01-01 21:23:16.148 - Render thread -> VRAM report about missing bytes is changed from 572547072 Bytes to 595746816 Bytes 2026-01-01 21:23:16.151 - Render thread -> VRAM report about missing bytes is changed from 595746816 Bytes to 573726720 Bytes 2026-01-01 21:23:16.155 - Render thread -> VRAM report about missing bytes is changed from 573726720 Bytes to 619470848 Bytes 2026-01-01 21:23:16.159 - Render thread -> VRAM report about missing bytes is changed from 619470848 Bytes to 597450752 Bytes 2026-01-01 21:23:16.164 - Render thread -> VRAM report about missing bytes is changed from 597450752 Bytes to 598499328 Bytes 2026-01-01 21:23:16.169 - Render thread -> VRAM report about missing bytes is changed from 598499328 Bytes to 576479232 Bytes 2026-01-01 21:23:16.174 - Render thread -> VRAM report about missing bytes is changed from 576479232 Bytes to 577396736 Bytes 2026-01-01 21:23:16.179 - Render thread -> VRAM report about missing bytes is changed from 577396736 Bytes to 578314240 Bytes 2026-01-01 21:23:16.184 - Render thread -> VRAM report about missing bytes is changed from 578314240 Bytes to 579231744 Bytes 2026-01-01 21:23:16.189 - Render thread -> VRAM report about missing bytes is changed from 579231744 Bytes to 580018176 Bytes 2026-01-01 21:23:16.194 - Render thread -> VRAM report about missing bytes is changed from 580018176 Bytes to 626024448 Bytes 2026-01-01 21:23:16.199 - Render thread -> VRAM report about missing bytes is changed from 626024448 Bytes to 604266496 Bytes 2026-01-01 21:23:16.204 - Render thread -> VRAM report about missing bytes is changed from 604266496 Bytes to 605184000 Bytes 2026-01-01 21:23:16.209 - Render thread -> VRAM report about missing bytes is changed from 605184000 Bytes to 583557120 Bytes 2026-01-01 21:23:16.214 - Render thread -> VRAM report about missing bytes is changed from 583557120 Bytes to 606887936 Bytes 2026-01-01 21:23:16.219 - Render thread -> VRAM report about missing bytes is changed from 606887936 Bytes to 607805440 Bytes 2026-01-01 21:23:16.224 - Render thread -> VRAM report about missing bytes is changed from 607805440 Bytes to 608722944 Bytes 2026-01-01 21:23:16.229 - Render thread -> VRAM report about missing bytes is changed from 608722944 Bytes to 609509376 Bytes 2026-01-01 21:23:16.255 - Render thread -> VRAM report about missing bytes is changed from 609509376 Bytes to 636116992 Bytes 2026-01-01 21:23:16.259 - Render thread -> VRAM report about missing bytes is changed from 636116992 Bytes to 591683584 Bytes 2026-01-01 21:23:16.264 - Render thread -> VRAM report about missing bytes is changed from 591683584 Bytes to 637558784 Bytes 2026-01-01 21:23:16.267 - Render thread -> VRAM report about missing bytes is changed from 637558784 Bytes to 593125376 Bytes 2026-01-01 21:23:16.271 - Render thread -> VRAM report about missing bytes is changed from 593125376 Bytes to 638869504 Bytes 2026-01-01 21:23:16.275 - Render thread -> VRAM report about missing bytes is changed from 638869504 Bytes to 616980480 Bytes 2026-01-01 21:23:16.280 - Render thread -> VRAM report about missing bytes is changed from 616980480 Bytes to 617897984 Bytes 2026-01-01 21:23:16.284 - Render thread -> VRAM report about missing bytes is changed from 617897984 Bytes to 596008960 Bytes 2026-01-01 21:23:16.289 - Render thread -> VRAM report about missing bytes is changed from 596008960 Bytes to 642015232 Bytes 2026-01-01 21:23:16.315 - Render thread -> VRAM report about missing bytes is changed from 642015232 Bytes to 666394624 Bytes 2026-01-01 21:23:16.318 - Render thread -> VRAM report about missing bytes is changed from 666394624 Bytes to 666656768 Bytes 2026-01-01 21:23:16.319 - Render thread -> Info: Frame[2455] - Available VRAM budget has changed: 11325 MB 2026-01-01 21:23:16.319 - Render thread -> Info: Frame[2455] - Available VRAM budget has changed: 10044 MB 2026-01-01 21:23:16.323 - Render thread -> VRAM report about missing bytes is changed from 666656768 Bytes to 621961216 Bytes 2026-01-01 21:23:16.327 - Render thread -> VRAM report about missing bytes is changed from 621961216 Bytes to 599941120 Bytes 2026-01-01 21:23:16.332 - Render thread -> VRAM report about missing bytes is changed from 599941120 Bytes to 623271936 Bytes 2026-01-01 21:23:16.335 - Render thread -> VRAM report about missing bytes is changed from 623271936 Bytes to 607019008 Bytes 2026-01-01 21:23:16.340 - Render thread -> VRAM report about missing bytes is changed from 607019008 Bytes to 541089792 Bytes 2026-01-01 21:23:16.343 - Render thread -> VRAM report about missing bytes is changed from 541089792 Bytes to 521822208 Bytes 2026-01-01 21:23:16.410 - Render thread -> VRAM report about missing bytes is changed from 521822208 Bytes to 598302720 Bytes 2026-01-01 21:23:16.415 - Render thread -> VRAM report about missing bytes is changed from 598302720 Bytes to 573923328 Bytes 2026-01-01 21:23:16.421 - Render thread -> VRAM report about missing bytes is changed from 573923328 Bytes to 540565504 Bytes 2026-01-01 21:23:16.425 - Render thread -> VRAM report about missing bytes is changed from 540565504 Bytes to 530407424 Bytes 2026-01-01 21:23:16.431 - Render thread -> VRAM report about missing bytes is changed from 530407424 Bytes to 530063360 Bytes 2026-01-01 21:23:16.436 - Render thread -> VRAM report about missing bytes is changed from 530063360 Bytes to 529915904 Bytes 2026-01-01 21:23:16.442 - Render thread -> VRAM report about missing bytes is changed from 529915904 Bytes to 529883136 Bytes 2026-01-01 21:23:16.455 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:16.535 - Render thread -> Info: Frame[2487] - Available VRAM budget has changed: 11382 MB 2026-01-01 21:23:16.575 - Render thread -> Info: Frame[2495] - Available VRAM budget has changed: 11454 MB 2026-01-01 21:23:16.679 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529883136 Bytes 2026-01-01 21:23:16.714 - Render thread -> Info: Frame[2517] - Available VRAM budget has changed: 10100 MB 2026-01-01 21:23:16.725 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:16.754 - Render thread -> Info: Frame[2525] - Available VRAM budget has changed: 10172 MB 2026-01-01 21:23:16.818 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529358848 Bytes 2026-01-01 21:23:16.984 - Render thread -> VRAM report about missing bytes is changed from 529358848 Bytes to 529883136 Bytes 2026-01-01 21:23:17.030 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:17.290 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529883136 Bytes 2026-01-01 21:23:17.335 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:17.359 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529358848 Bytes 2026-01-01 21:23:17.601 - Render thread -> VRAM report about missing bytes is changed from 529358848 Bytes to 529883136 Bytes 2026-01-01 21:23:17.645 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:17.904 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529883136 Bytes 2026-01-01 21:23:17.949 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:17.974 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529358848 Bytes 2026-01-01 21:23:18.214 - Render thread -> VRAM report about missing bytes is changed from 529358848 Bytes to 529883136 Bytes 2026-01-01 21:23:18.259 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:18.521 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529883136 Bytes 2026-01-01 21:23:18.579 - Render thread -> VRAM report about missing bytes is changed from 529883136 Bytes to 529489920 Bytes 2026-01-01 21:23:18.606 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529358848 Bytes 2026-01-01 21:23:18.836 - Render thread -> VRAM report about missing bytes is changed from 529358848 Bytes to 529334272 Bytes 2026-01-01 21:23:18.851 - Render thread -> VRAM report about missing bytes is changed from 529334272 Bytes to 529379328 Bytes 2026-01-01 21:23:18.863 - Render thread -> VRAM report about missing bytes is changed from 529379328 Bytes to 529510400 Bytes 2026-01-01 21:23:18.872 - Render thread -> VRAM report about missing bytes is changed from 529510400 Bytes to 529534976 Bytes 2026-01-01 21:23:18.879 - Render thread -> VRAM report about missing bytes is changed from 529534976 Bytes to 530059264 Bytes 2026-01-01 21:23:18.917 - Render thread -> VRAM report about missing bytes is changed from 530059264 Bytes to 529666048 Bytes 2026-01-01 21:23:19.191 - Render thread -> VRAM report about missing bytes is changed from 529666048 Bytes to 530059264 Bytes 2026-01-01 21:23:19.234 - Render thread -> VRAM report about missing bytes is changed from 530059264 Bytes to 529666048 Bytes 2026-01-01 21:23:19.247 - Render thread -> VRAM report about missing bytes is changed from 529666048 Bytes to 529534976 Bytes 2026-01-01 21:23:19.480 - Render thread -> VRAM report about missing bytes is changed from 529534976 Bytes to 530059264 Bytes 2026-01-01 21:23:19.490 - Render thread -> VRAM report about missing bytes is changed from 530059264 Bytes to 530034688 Bytes 2026-01-01 21:23:19.499 - Render thread -> VRAM report about missing bytes is changed from 530034688 Bytes to 530079744 Bytes 2026-01-01 21:23:19.533 - Render thread -> VRAM report about missing bytes is changed from 530079744 Bytes to 529686528 Bytes 2026-01-01 21:23:19.795 - Render thread -> VRAM report about missing bytes is changed from 529686528 Bytes to 530079744 Bytes 2026-01-01 21:23:19.805 - Render thread -> VRAM report about missing bytes is changed from 530079744 Bytes to 530145280 Bytes 2026-01-01 21:23:19.815 - Render thread -> VRAM report about missing bytes is changed from 530145280 Bytes to 530014208 Bytes 2026-01-01 21:23:19.845 - Render thread -> VRAM report about missing bytes is changed from 530014208 Bytes to 529620992 Bytes 2026-01-01 21:23:19.849 - Render thread -> VRAM report about missing bytes is changed from 529620992 Bytes to 529489920 Bytes 2026-01-01 21:23:20.025 - Render thread -> VRAM report about missing bytes is changed from 529489920 Bytes to 529620992 Bytes 2026-01-01 21:23:20.033 - Render thread -> VRAM report about missing bytes is changed from 529620992 Bytes to 529645568 Bytes 2026-01-01 21:23:20.094 - Render thread -> VRAM report about missing bytes is changed from 529645568 Bytes to 530169856 Bytes 2026-01-01 21:23:20.139 - Render thread -> VRAM report about missing bytes is changed from 530169856 Bytes to 529776640 Bytes 2026-01-01 21:23:20.221 - Render thread -> VRAM report about missing bytes is changed from 529776640 Bytes to 529973248 Bytes 2026-01-01 21:23:20.230 - Render thread -> VRAM report about missing bytes is changed from 529973248 Bytes to 529907712 Bytes 2026-01-01 21:23:20.408 - Render thread -> VRAM report about missing bytes is changed from 529907712 Bytes to 530300928 Bytes 2026-01-01 21:23:20.454 - Render thread -> VRAM report about missing bytes is changed from 530300928 Bytes to 529907712 Bytes 2026-01-01 21:23:20.468 - Render thread -> VRAM report about missing bytes is changed from 529907712 Bytes to 529776640 Bytes 2026-01-01 21:23:20.718 - Render thread -> VRAM report about missing bytes is changed from 529776640 Bytes to 530300928 Bytes 2026-01-01 21:23:20.764 - Render thread -> VRAM report about missing bytes is changed from 530300928 Bytes to 529907712 Bytes 2026-01-01 21:23:21.028 - Render thread -> VRAM report about missing bytes is changed from 529907712 Bytes to 530300928 Bytes 2026-01-01 21:23:21.074 - Render thread -> VRAM report about missing bytes is changed from 530300928 Bytes to 529907712 Bytes 2026-01-01 21:23:21.094 - Render thread -> VRAM report about missing bytes is changed from 529907712 Bytes to 529776640 Bytes 2026-01-01 21:23:21.333 - Render thread -> VRAM report about missing bytes is changed from 529776640 Bytes to 530300928 Bytes 2026-01-01 21:23:21.379 - Render thread -> VRAM report about missing bytes is changed from 530300928 Bytes to 529907712 Bytes 2026-01-01 21:23:21.645 - Render thread -> VRAM report about missing bytes is changed from 529907712 Bytes to 530300928 Bytes 2026-01-01 21:23:21.690 - Render thread -> VRAM report about missing bytes is changed from 530300928 Bytes to 529907712 Bytes 2026-01-01 21:23:21.709 - Render thread -> VRAM report about missing bytes is changed from 529907712 Bytes to 529776640 Bytes 2026-01-01 21:23:21.889 - Render thread -> VRAM report about missing bytes is changed from 529776640 Bytes to 529907712 Bytes 2026-01-01 21:23:21.906 - Render thread -> VRAM report about missing bytes is changed from 529907712 Bytes to 529723392 Bytes 2026-01-01 21:23:21.953 - Render thread -> VRAM report about missing bytes is changed from 529723392 Bytes to 530247680 Bytes 2026-01-01 21:23:21.999 - Render thread -> VRAM report about missing bytes is changed from 530247680 Bytes to 529854464 Bytes 2026-01-01 21:23:22.019 - Render thread -> VRAM report about missing bytes is changed from 529854464 Bytes to 530055168 Bytes 2026-01-01 21:23:22.025 - Render thread -> VRAM report about missing bytes is changed from 530055168 Bytes to 530186240 Bytes 2026-01-01 21:23:22.033 - Render thread -> VRAM report about missing bytes is changed from 530186240 Bytes to 530055168 Bytes 2026-01-01 21:23:22.051 - Render thread -> VRAM report about missing bytes is changed from 530055168 Bytes to 529858560 Bytes 2026-01-01 21:23:22.081 - .NET TP Worker -> Screenshot root: AppData 2026-01-01 21:23:22.081 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 9\thumb.jpg saved! 2026-01-01 21:23:22.081 - .NET TP Worker -> Screenshot absolute path: C:\Users\gfxvi\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 9\thumb.jpg 2026-01-01 21:23:22.081 - .NET TP Worker -> Screenshot exists on target path. 2026-01-01 21:23:22.282 - Render thread -> VRAM report about missing bytes is changed from 529858560 Bytes to 530251776 Bytes 2026-01-01 21:23:22.318 - Render thread -> VRAM report about missing bytes is changed from 530251776 Bytes to 529858560 Bytes 2026-01-01 21:23:22.362 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-1 created with rcb: 48098276 2026-01-01 21:23:22.363 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-01 21:23:22.366 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-2 created with rcb: 48113382 2026-01-01 21:23:22.366 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-3 created with rcb: 48098276 2026-01-01 21:23:22.366 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-4 created with rcb: 52972821 2026-01-01 21:23:22.366 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-01 21:23:22.366 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-01 21:23:22.366 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-01 21:23:22.370 - Render thread -> Frame [3612] Parallel Render Command Batch RCB-5 created with rcb: 37700026 2026-01-01 21:23:22.370 - Render thread -> Frame [3612] Parallel Render Command Batch RCB-6 created with rcb: 52972821 2026-01-01 21:23:22.370 - Render thread -> Frame [3612] Parallel Render Command Batch RCB-7 created with rcb: 8007940 2026-01-01 21:23:22.406 - Render thread -> Frame [3612] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-01 21:23:22.406 - Render thread -> Frame [3612] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-01 21:23:22.406 - Render thread -> Frame [3612] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-01 21:23:22.525 - Render thread -> VRAM report about missing bytes is changed from 529858560 Bytes to 529727488 Bytes 2026-01-01 21:23:22.531 - Render thread -> Frame [3620] Parallel Render Command Batch RCB-8 created with rcb: 36799852 2026-01-01 21:23:22.531 - Render thread -> Frame [3620] Parallel Render Command Batch RCB-9 created with rcb: 25888978 2026-01-01 21:23:22.571 - Render thread -> Frame [3620] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-01 21:23:22.589 - Render thread -> Frame [3620] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-01 21:23:22.642 - Render thread -> VRAM report about missing bytes is changed from 529727488 Bytes to 542740480 Bytes 2026-01-01 21:23:22.666 - Render thread -> VRAM report about missing bytes is changed from 542740480 Bytes to 542855168 Bytes 2026-01-01 21:23:22.666 - Render thread -> Frame [3623] Parallel Render Command Batch RCB-10 created with rcb: 56014496 2026-01-01 21:23:22.666 - Render thread -> Frame [3623] Parallel Render Command Batch RCB-11 created with rcb: 9990335 2026-01-01 21:23:22.678 - Render thread -> Frame [3623] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-01 21:23:22.694 - Render thread -> Frame [3623] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-01 21:23:22.725 - Render thread -> VRAM report about missing bytes is changed from 542855168 Bytes to 543404032 Bytes 2026-01-01 21:23:22.729 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-01 21:23:22.744 - Render thread -> VRAM report about missing bytes is changed from 543404032 Bytes to 543412224 Bytes 2026-01-01 21:23:22.760 - Render thread -> VRAM report about missing bytes is changed from 543412224 Bytes to 544256000 Bytes 2026-01-01 21:23:22.770 - Render thread -> VRAM report about missing bytes is changed from 544256000 Bytes to 544428032 Bytes 2026-01-01 21:23:22.788 - Render thread -> VRAM report about missing bytes is changed from 544428032 Bytes to 544419840 Bytes 2026-01-01 21:23:22.806 - Render thread -> VRAM report about missing bytes is changed from 544419840 Bytes to 545378304 Bytes 2026-01-01 21:23:22.827 - Render thread -> VRAM report about missing bytes is changed from 545378304 Bytes to 545443840 Bytes 2026-01-01 21:23:22.851 - Render thread -> VRAM report about missing bytes is changed from 545443840 Bytes to 545214464 Bytes 2026-01-01 21:23:22.871 - Render thread -> VRAM report about missing bytes is changed from 545214464 Bytes to 545746944 Bytes 2026-01-01 21:23:22.890 - Render thread -> VRAM report about missing bytes is changed from 545746944 Bytes to 545325056 Bytes 2026-01-01 21:23:22.900 - Render thread -> VRAM report about missing bytes is changed from 545325056 Bytes to 544866304 Bytes 2026-01-01 21:23:22.924 - Render thread -> VRAM report about missing bytes is changed from 544866304 Bytes to 544473088 Bytes 2026-01-01 21:23:22.991 - Render thread -> VRAM report about missing bytes is changed from 544473088 Bytes to 544866304 Bytes 2026-01-01 21:23:23.051 - Render thread -> VRAM report about missing bytes is changed from 544866304 Bytes to 544473088 Bytes 2026-01-01 21:23:23.236 - Render thread -> Frame [3697] Parallel Render Command Batch RCB-12 created with rcb: 66545157 2026-01-01 21:23:23.418 - Render thread -> VRAM report about missing bytes is changed from 544473088 Bytes to 545533952 Bytes 2026-01-01 21:23:23.443 - Render thread -> Frame [3698] Parallel Render Command Batch RCB-12 processed in 2 frames. 2026-01-01 21:23:23.541 - Render thread -> Info: Frame[3699] - Available VRAM budget has changed: 14205 MB 2026-01-01 21:23:23.541 - Render thread -> VRAM report about missing bytes is changed from 545533952 Bytes to 546271232 Bytes 2026-01-01 21:23:23.550 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-01 21:23:23.557 - Render thread -> Info: Frame[3699] - Available VRAM budget has changed: 10217 MB 2026-01-01 21:23:23.557 - Render thread -> Info: Frame[3699] - Available VRAM budget has changed: 8941 MB 2026-01-01 21:23:23.587 - Render thread -> VRAM report about missing bytes is changed from 546271232 Bytes to 546123776 Bytes 2026-01-01 21:23:23.612 - Render thread -> VRAM report about missing bytes is changed from 546123776 Bytes to 544780288 Bytes 2026-01-01 21:23:23.629 - Render thread -> VRAM report about missing bytes is changed from 544780288 Bytes to 544124928 Bytes 2026-01-01 21:23:23.644 - Render thread -> VRAM report about missing bytes is changed from 544124928 Bytes to 543993856 Bytes 2026-01-01 21:23:23.662 - Render thread -> VRAM report about missing bytes is changed from 543993856 Bytes to 544518144 Bytes 2026-01-01 21:23:23.687 - Render thread -> Frame [3709] Parallel Render Command Batch RCB-13 created with rcb: 31347013 2026-01-01 21:23:23.773 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-01 21:23:23.828 - Render thread -> VRAM report about missing bytes is changed from 544518144 Bytes to 544923648 Bytes 2026-01-01 21:23:23.864 - Render thread -> Frame [3710] Parallel Render Command Batch RCB-13 processed in 2 frames. 2026-01-01 21:23:23.903 - Render thread -> VRAM report about missing bytes is changed from 544923648 Bytes to 546078720 Bytes 2026-01-01 21:23:23.913 - Render thread -> VRAM report about missing bytes is changed from 546078720 Bytes to 545087488 Bytes 2026-01-01 21:23:23.923 - Render thread -> VRAM report about missing bytes is changed from 545087488 Bytes to 544702464 Bytes 2026-01-01 21:23:23.933 - Render thread -> VRAM report about missing bytes is changed from 544702464 Bytes to 544309248 Bytes 2026-01-01 21:23:23.989 - Render thread -> VRAM report about missing bytes is changed from 544309248 Bytes to 544702464 Bytes 2026-01-01 21:23:24.039 - Render thread -> VRAM report about missing bytes is changed from 544702464 Bytes to 544309248 Bytes 2026-01-01 21:23:24.258 - Render thread -> VRAM report about missing bytes is changed from 544309248 Bytes to 544178176 Bytes 2026-01-01 21:23:24.296 - Render thread -> VRAM report about missing bytes is changed from 544178176 Bytes to 544702464 Bytes 2026-01-01 21:23:24.338 - Render thread -> VRAM report about missing bytes is changed from 544702464 Bytes to 544309248 Bytes 2026-01-01 21:23:24.603 - Render thread -> VRAM report about missing bytes is changed from 544309248 Bytes to 544702464 Bytes 2026-01-01 21:23:24.649 - Render thread -> VRAM report about missing bytes is changed from 544702464 Bytes to 544309248 Bytes 2026-01-01 21:23:24.668 - Render thread -> VRAM report about missing bytes is changed from 544309248 Bytes to 544178176 Bytes 2026-01-01 21:23:24.908 - Render thread -> VRAM report about missing bytes is changed from 544178176 Bytes to 544702464 Bytes 2026-01-01 21:23:24.953 - Render thread -> VRAM report about missing bytes is changed from 544702464 Bytes to 544309248 Bytes 2026-01-01 21:23:24.998 - Render thread -> Frame [3930] Parallel Render Command Batch RCB-14 created with rcb: 45568513 2026-01-01 21:23:25.111 - Render thread -> VRAM report about missing bytes is changed from 544309248 Bytes to 544333824 Bytes 2026-01-01 21:23:25.239 - Render thread -> VRAM report about missing bytes is changed from 544333824 Bytes to 545439744 Bytes 2026-01-01 21:23:25.295 - Render thread -> Frame [3932] Parallel Render Command Batch RCB-14 processed in 3 frames. 2026-01-01 21:23:25.346 - Render thread -> VRAM report about missing bytes is changed from 545439744 Bytes to 546217984 Bytes 2026-01-01 21:23:25.357 - Render thread -> VRAM report about missing bytes is changed from 546217984 Bytes to 544866304 Bytes 2026-01-01 21:23:25.364 - Render thread -> VRAM report about missing bytes is changed from 544866304 Bytes to 544219136 Bytes 2026-01-01 21:23:25.430 - Render thread -> VRAM report about missing bytes is changed from 544219136 Bytes to 544612352 Bytes 2026-01-01 21:23:25.490 - Render thread -> VRAM report about missing bytes is changed from 544612352 Bytes to 544219136 Bytes 2026-01-01 21:23:25.513 - Render thread -> Frame [3955] Parallel Render Command Batch RCB-15 created with rcb: 56022271 2026-01-01 21:23:25.703 - Render thread -> VRAM report about missing bytes is changed from 544219136 Bytes to 544714752 Bytes 2026-01-01 21:23:25.843 - Render thread -> VRAM report about missing bytes is changed from 544714752 Bytes to 546025472 Bytes 2026-01-01 21:23:25.943 - Render thread -> VRAM report about missing bytes is changed from 546025472 Bytes to 546832384 Bytes 2026-01-01 21:23:25.973 - Render thread -> Frame [3958] Parallel Render Command Batch RCB-15 processed in 4 frames. 2026-01-01 21:23:25.998 - Render thread -> VRAM report about missing bytes is changed from 546832384 Bytes to 546955264 Bytes 2026-01-01 21:23:26.006 - Render thread -> VRAM report about missing bytes is changed from 546955264 Bytes to 546488320 Bytes 2026-01-01 21:23:26.022 - Render thread -> VRAM report about missing bytes is changed from 546488320 Bytes to 545464320 Bytes 2026-01-01 21:23:26.043 - Render thread -> VRAM report about missing bytes is changed from 545464320 Bytes to 547037184 Bytes 2026-01-01 21:23:26.064 - Render thread -> VRAM report about missing bytes is changed from 547037184 Bytes to 548347904 Bytes 2026-01-01 21:23:26.107 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-01 21:23:26.108 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 1 to 128. 2026-01-01 21:23:26.114 - Render thread -> VRAM report about missing bytes is changed from 548347904 Bytes to 547913728 Bytes 2026-01-01 21:23:26.176 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2026-01-01 21:23:26.177 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2026-01-01 21:23:26.184 - Render thread -> VRAM report about missing bytes is changed from 547913728 Bytes to 547405824 Bytes 2026-01-01 21:23:26.201 - Render thread -> VRAM report about missing bytes is changed from 547405824 Bytes to 546795520 Bytes 2026-01-01 21:23:26.213 - Render thread -> VRAM report about missing bytes is changed from 546795520 Bytes to 545787904 Bytes 2026-01-01 21:23:26.249 - Render thread -> VRAM report about missing bytes is changed from 545787904 Bytes to 547295232 Bytes 2026-01-01 21:23:26.299 - Render thread -> VRAM report about missing bytes is changed from 547295232 Bytes to 547622912 Bytes 2026-01-01 21:23:26.411 - Render thread -> VRAM report about missing bytes is changed from 547622912 Bytes to 547590144 Bytes 2026-01-01 21:23:26.431 - Render thread -> VRAM report about missing bytes is changed from 547590144 Bytes to 547258368 Bytes 2026-01-01 21:23:26.503 - Render thread -> VRAM report about missing bytes is changed from 547258368 Bytes to 547651584 Bytes 2026-01-01 21:23:26.555 - Render thread -> VRAM report about missing bytes is changed from 547651584 Bytes to 547258368 Bytes 2026-01-01 21:23:26.570 - Render thread -> VRAM report about missing bytes is changed from 547258368 Bytes to 547127296 Bytes 2026-01-01 21:23:26.807 - Render thread -> VRAM report about missing bytes is changed from 547127296 Bytes to 547651584 Bytes 2026-01-01 21:23:26.814 - Render thread -> VRAM report about missing bytes is changed from 547651584 Bytes to 547782656 Bytes 2026-01-01 21:23:26.826 - Render thread -> VRAM report about missing bytes is changed from 547782656 Bytes to 547586048 Bytes 2026-01-01 21:23:26.872 - Render thread -> VRAM report about missing bytes is changed from 547586048 Bytes to 547192832 Bytes 2026-01-01 21:23:27.127 - Render thread -> VRAM report about missing bytes is changed from 547192832 Bytes to 547586048 Bytes 2026-01-01 21:23:27.202 - Render thread -> VRAM report about missing bytes is changed from 547586048 Bytes to 547192832 Bytes 2026-01-01 21:23:27.263 - Render thread -> VRAM report about missing bytes is changed from 547192832 Bytes to 547061760 Bytes 2026-01-01 21:23:27.428 - Render thread -> VRAM report about missing bytes is changed from 547061760 Bytes to 547586048 Bytes 2026-01-01 21:23:27.482 - Render thread -> VRAM report about missing bytes is changed from 547586048 Bytes to 547192832 Bytes 2026-01-01 21:23:27.779 - Render thread -> VRAM report about missing bytes is changed from 547192832 Bytes to 547586048 Bytes 2026-01-01 21:23:27.947 - Render thread -> VRAM report about missing bytes is changed from 547586048 Bytes to 547192832 Bytes 2026-01-01 21:23:28.076 - Render thread -> VRAM report about missing bytes is changed from 547192832 Bytes to 547717120 Bytes 2026-01-01 21:23:28.110 - Render thread -> VRAM report about missing bytes is changed from 547717120 Bytes to 548372480 Bytes 2026-01-01 21:23:28.127 - Render thread -> VRAM report about missing bytes is changed from 548372480 Bytes to 548503552 Bytes 2026-01-01 21:23:28.139 - Render thread -> VRAM report about missing bytes is changed from 548503552 Bytes to 547717120 Bytes 2026-01-01 21:23:28.149 - Render thread -> VRAM report about missing bytes is changed from 547717120 Bytes to 547454976 Bytes 2026-01-01 21:23:28.196 - Render thread -> VRAM report about missing bytes is changed from 547454976 Bytes to 547192832 Bytes 2026-01-01 21:23:28.211 - Render thread -> VRAM report about missing bytes is changed from 547192832 Bytes to 546799616 Bytes 2026-01-01 21:23:28.211 - Render thread -> Too many VRAM reports, stopping printing 2026-01-01 21:23:32.738 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-01 21:23:32.782 - Render thread -> Info: Frame[4759] - Available VRAM budget has changed: 10125 MB 2026-01-01 21:23:32.782 - Render thread -> Info: Frame[4759] - Available VRAM budget has changed: 8849 MB 2026-01-01 21:23:33.065 - Render thread -> Info: Frame[4793] - Available VRAM budget has changed: 10216 MB 2026-01-01 21:23:33.323 - Render thread -> Info: Frame[4823] - Available VRAM budget has changed: 8940 MB 2026-01-01 21:23:34.588 - Render thread -> Info: Frame[4961] - Available VRAM budget has changed: 10055 MB 2026-01-01 21:23:34.588 - Render thread -> Info: Frame[4961] - Available VRAM budget has changed: 8777 MB 2026-01-01 21:23:34.911 - Render thread -> Info: Frame[4993] - Available VRAM budget has changed: 10146 MB 2026-01-01 21:23:35.004 - Render thread -> Info: Frame[4997] - Available VRAM budget has changed: 8694 MB 2026-01-01 21:23:35.033 - .NET TP Worker -> Screenshot root: AppData 2026-01-01 21:23:35.033 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 9\thumb.jpg saved! 2026-01-01 21:23:35.033 - .NET TP Worker -> Screenshot absolute path: C:\Users\gfxvi\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 9\thumb.jpg 2026-01-01 21:23:35.033 - .NET TP Worker -> Screenshot exists on target path. 2026-01-01 21:23:35.073 - Render thread -> Info: Frame[4999] - Available VRAM budget has changed: 10089 MB 2026-01-01 21:23:35.520 - Render thread -> Info: Frame[5031] - Available VRAM budget has changed: 10143 MB 2026-01-01 21:23:35.858 - Render thread -> Info: Frame[5061] - Available VRAM budget has changed: 8746 MB 2026-01-01 21:23:39.631 - Render thread -> Info: Frame[5381] - Available VRAM budget has changed: 8936 MB 2026-01-01 21:23:39.726 - Render thread -> Info: Frame[5389] - Available VRAM budget has changed: 9094 MB 2026-01-01 21:23:39.779 - Render thread -> Info: Frame[5393] - Available VRAM budget has changed: 9251 MB 2026-01-01 21:23:40.036 - Render thread -> Info: Frame[5415] - Available VRAM budget has changed: 9302 MB 2026-01-01 21:23:40.113 - Render thread -> Info: Frame[5421] - Available VRAM budget has changed: 9394 MB 2026-01-01 21:23:40.513 - Render thread -> Info: Frame[5453] - Available VRAM budget has changed: 9449 MB 2026-01-01 21:23:41.384 - Render thread -> Info: Frame[5527] - Available VRAM budget has changed: 9498 MB 2026-01-01 21:23:41.771 - Render thread -> Info: Frame[5557] - Available VRAM budget has changed: 10064 MB 2026-01-01 21:23:41.772 - Render thread -> Info: Frame[5557] - Available VRAM budget has changed: 9421 MB 2026-01-01 21:23:42.158 - Render thread -> Info: Frame[5589] - Available VRAM budget has changed: 10149 MB 2026-01-01 21:23:42.521 - Render thread -> Info: Frame[5619] - Available VRAM budget has changed: 9506 MB 2026-01-01 21:23:42.878 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 512 to 1024. 2026-01-01 21:23:53.956 - Render thread -> Info: Frame[7085] - Available VRAM budget has changed: 14110 MB 2026-01-01 21:23:53.956 - Render thread -> Info: Frame[7085] - Available VRAM budget has changed: 10063 MB 2026-01-01 21:23:53.956 - Render thread -> Info: Frame[7085] - Available VRAM budget has changed: 9420 MB 2026-01-01 21:23:54.278 - Render thread -> Info: Frame[7129] - Available VRAM budget has changed: 14201 MB 2026-01-01 21:23:54.502 - Render thread -> Info: Frame[7159] - Available VRAM budget has changed: 10144 MB 2026-01-01 21:23:54.690 - Render thread -> Info: Frame[7186] - Available VRAM budget has changed: 14108 MB 2026-01-01 21:23:54.700 - Render thread -> Info: Frame[7187] - Available VRAM budget has changed: 10061 MB 2026-01-01 21:23:54.836 - Render thread -> Info: Frame[7205] - Available VRAM budget has changed: 14201 MB 2026-01-01 21:23:54.982 - Render thread -> Info: Frame[7226] - Available VRAM budget has changed: 14108 MB 2026-01-01 21:23:55.128 - Render thread -> Info: Frame[7245] - Available VRAM budget has changed: 14203 MB 2026-01-01 21:23:55.346 - Render thread -> Info: Frame[7275] - Available VRAM budget has changed: 10146 MB 2026-01-01 21:23:55.581 - Render thread -> Info: Frame[7305] - Available VRAM budget has changed: 9177 MB 2026-01-01 21:23:55.816 - Render thread -> Info: Frame[7334] - Available VRAM budget has changed: 14108 MB 2026-01-01 21:23:55.824 - Render thread -> Info: Frame[7335] - Available VRAM budget has changed: 10062 MB 2026-01-01 21:23:55.824 - Render thread -> Info: Frame[7335] - Available VRAM budget has changed: 9094 MB 2026-01-01 21:23:56.228 - Render thread -> Info: Frame[7385] - Available VRAM budget has changed: 14201 MB 2026-01-01 21:23:56.467 - Render thread -> Info: Frame[7415] - Available VRAM budget has changed: 10144 MB 2026-01-01 21:23:56.711 - Render thread -> Info: Frame[7445] - Available VRAM budget has changed: 9176 MB 2026-01-01 21:23:57.941 - Render thread -> Info: Frame[7605] - Available VRAM budget has changed: 9500 MB 2026-01-01 21:24:00.483 - Render thread -> Info: Frame[7931] - Available VRAM budget has changed: 9144 MB 2026-01-01 21:24:01.343 - Render thread -> Info: Frame[8033] - Available VRAM budget has changed: 9409 MB 2026-01-01 21:24:01.408 - Render thread -> Info: Frame[8041] - Available VRAM budget has changed: 9476 MB 2026-01-01 21:24:10.335 - Render thread -> Info: Frame[9161] - Available VRAM budget has changed: 9418 MB 2026-01-01 21:24:16.161 - Render thread -> Info: Frame[9895] - Available VRAM budget has changed: 9480 MB 2026-01-01 21:24:21.637 - Render thread -> Info: Frame[10595] - Available VRAM budget has changed: 9419 MB 2026-01-01 21:24:22.647 - Render thread -> Info: Frame[10721] - Available VRAM budget has changed: 9480 MB 2026-01-01 21:24:24.279 - Render thread -> Info: Frame[10925] - Available VRAM budget has changed: 9418 MB 2026-01-01 21:24:25.725 - Render thread -> Info: Frame[11093] - Available VRAM budget has changed: 9478 MB 2026-01-01 21:24:25.867 - Render thread -> Info: Frame[11111] - Available VRAM budget has changed: 9418 MB 2026-01-01 21:24:27.540 - Render thread -> Info: Frame[11318] - Available VRAM budget has changed: 14115 MB 2026-01-01 21:24:27.548 - Render thread -> Info: Frame[11319] - Available VRAM budget has changed: 10068 MB 2026-01-01 21:24:27.548 - Render thread -> Info: Frame[11319] - Available VRAM budget has changed: 9342 MB 2026-01-01 21:24:27.821 - Render thread -> Info: Frame[11353] - Available VRAM budget has changed: 9403 MB 2026-01-01 21:24:27.917 - Render thread -> Info: Frame[11366] - Available VRAM budget has changed: 14203 MB 2026-01-01 21:24:28.063 - Render thread -> Info: Frame[11386] - Available VRAM budget has changed: 14112 MB 2026-01-01 21:24:28.133 - Render thread -> Info: Frame[11393] - Available VRAM budget has changed: 9342 MB 2026-01-01 21:24:28.206 - Render thread -> Info: Frame[11402] - Available VRAM budget has changed: 14205 MB 2026-01-01 21:24:28.453 - Render thread -> Info: Frame[11433] - Available VRAM budget has changed: 10147 MB 2026-01-01 21:24:28.686 - Render thread -> Info: Frame[11463] - Available VRAM budget has changed: 9421 MB 2026-01-01 21:24:28.908 - Render thread -> Info: Frame[11491] - Available VRAM budget has changed: 14115 MB 2026-01-01 21:24:28.909 - Render thread -> Info: Frame[11491] - Available VRAM budget has changed: 10068 MB 2026-01-01 21:24:28.909 - Render thread -> Info: Frame[11491] - Available VRAM budget has changed: 9342 MB 2026-01-01 21:24:29.066 - Render thread -> Info: Frame[11510] - Available VRAM budget has changed: 14202 MB 2026-01-01 21:24:29.312 - Render thread -> Info: Frame[11541] - Available VRAM budget has changed: 10145 MB 2026-01-01 21:24:29.543 - Render thread -> Info: Frame[11571] - Available VRAM budget has changed: 9418 MB 2026-01-01 21:24:30.056 - Render thread -> Info: Frame[11635] - Available VRAM budget has changed: 14112 MB 2026-01-01 21:24:30.057 - Render thread -> Info: Frame[11635] - Available VRAM budget has changed: 10065 MB 2026-01-01 21:24:30.057 - Render thread -> Info: Frame[11635] - Available VRAM budget has changed: 9339 MB 2026-01-01 21:24:30.194 - Render thread -> Info: Frame[11653] - Available VRAM budget has changed: 14205 MB 2026-01-01 21:24:30.437 - Render thread -> Info: Frame[11683] - Available VRAM budget has changed: 10147 MB 2026-01-01 21:24:30.680 - Render thread -> Info: Frame[11713] - Available VRAM budget has changed: 9421 MB 2026-01-01 21:24:30.769 - Render thread -> Info: Frame[11725] - Available VRAM budget has changed: 14112 MB 2026-01-01 21:24:30.769 - Render thread -> Info: Frame[11725] - Available VRAM budget has changed: 10065 MB 2026-01-01 21:24:30.770 - Render thread -> Info: Frame[11725] - Available VRAM budget has changed: 9339 MB 2026-01-01 21:24:31.066 - Render thread -> Info: Frame[11763] - Available VRAM budget has changed: 14201 MB 2026-01-01 21:24:31.199 - Render thread -> Info: Frame[11780] - Available VRAM budget has changed: 14097 MB 2026-01-01 21:24:31.329 - Render thread -> Info: Frame[11797] - Available VRAM budget has changed: 14199 MB 2026-01-01 21:24:31.330 - Render thread -> Info: Frame[11797] - Available VRAM budget has changed: 9400 MB 2026-01-01 21:24:31.484 - Render thread -> Info: Frame[11818] - Available VRAM budget has changed: 14096 MB 2026-01-01 21:24:31.588 - Render thread -> Info: Frame[11831] - Available VRAM budget has changed: 9339 MB 2026-01-01 21:24:31.617 - Render thread -> Info: Frame[11835] - Available VRAM budget has changed: 14186 MB 2026-01-01 21:24:31.847 - Render thread -> Info: Frame[11865] - Available VRAM budget has changed: 10130 MB 2026-01-01 21:24:32.047 - Render thread -> Info: Frame[11893] - Available VRAM budget has changed: 14094 MB 2026-01-01 21:24:32.048 - Render thread -> Info: Frame[11893] - Available VRAM budget has changed: 10049 MB 2026-01-01 21:24:32.198 - Render thread -> Info: Frame[11912] - Available VRAM budget has changed: 14203 MB 2026-01-01 21:24:32.427 - Render thread -> Info: Frame[11943] - Available VRAM budget has changed: 10146 MB 2026-01-01 21:24:32.644 - Render thread -> Info: Frame[11973] - Available VRAM budget has changed: 9419 MB 2026-01-01 21:24:32.902 - Render thread -> Info: Frame[12008] - Available VRAM budget has changed: 14096 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Frame[12477] - Available VRAM budget has changed: 9100 MB 2026-01-01 21:24:36.863 - Render thread -> Info: Frame[12507] - Available VRAM budget has changed: 14205 MB 2026-01-01 21:24:37.102 - Render thread -> Info: Frame[12537] - Available VRAM budget has changed: 10147 MB 2026-01-01 21:24:37.339 - Render thread -> Info: Frame[12567] - Available VRAM budget has changed: 9179 MB 2026-01-01 21:24:38.283 - Render thread -> Info: Frame[12685] - Available VRAM budget has changed: 14120 MB 2026-01-01 21:24:38.284 - Render thread -> Info: Frame[12685] - Available VRAM budget has changed: 10072 MB 2026-01-01 21:24:38.284 - Render thread -> Info: Frame[12685] - Available VRAM budget has changed: 9105 MB 2026-01-01 21:24:38.431 - Render thread -> Info: Frame[12703] - Available VRAM budget has changed: 14203 MB 2026-01-01 21:24:38.666 - Render thread -> Info: Frame[12733] - Available VRAM budget has changed: 10146 MB 2026-01-01 21:24:38.894 - Render thread -> Info: Frame[12763] - Available VRAM 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Render thread -> Info: Frame[43581] - Available VRAM budget has changed: 14282 MB 2026-01-01 21:28:35.479 - Render thread -> Info: Frame[43611] - Available VRAM budget has changed: 10218 MB 2026-01-01 21:28:35.714 - Render thread -> Info: Frame[43641] - Available VRAM budget has changed: 9249 MB 2026-01-01 21:28:35.808 - Render thread -> Info: Frame[43649] - Available VRAM budget has changed: 10164 MB 2026-01-01 21:28:35.808 - Render thread -> Info: Frame[43649] - Available VRAM budget has changed: 9195 MB 2026-01-01 21:28:35.826 - .NET TP Worker -> Screenshot root: AppData 2026-01-01 21:28:35.826 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 9\thumb.jpg saved! 2026-01-01 21:28:35.826 - .NET TP Worker -> Screenshot absolute path: C:\Users\gfxvi\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 9\thumb.jpg 2026-01-01 21:28:35.826 - .NET TP Worker -> Screenshot exists on target path. 2026-01-01 21:28:36.023 - Render thread -> Info: Frame[43670] - Available VRAM budget has changed: 14197 MB 2026-01-01 21:28:36.334 - Render thread -> Info: Frame[43706] - Available VRAM budget has changed: 14286 MB 2026-01-01 21:28:36.595 - Render thread -> Info: Frame[43737] - Available VRAM budget has changed: 10220 MB 2026-01-01 21:28:36.829 - Render thread -> Info: Frame[43767] - Available VRAM budget has changed: 9251 MB 2026-01-01 21:28:36.930 - Render thread -> Info: Frame[43781] - Available VRAM budget has changed: 9493 MB 2026-01-01 21:28:38.007 - Render thread -> Info: Frame[43919] - Available VRAM budget has changed: 9251 MB 2026-01-01 21:28:38.352 - Render thread -> Info: Frame[43963] - Available VRAM budget has changed: 9493 MB 2026-01-01 21:28:39.083 - Render thread -> Info: Frame[44059] - Available VRAM budget has changed: 9251 MB 2026-01-01 21:28:49.652 - Render thread -> Info: Frame[45414] - Available VRAM budget has changed: 14195 MB 2026-01-01 21:28:49.660 - Render thread -> Info: Frame[45415] - Available VRAM 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Frame[48357] - Available VRAM budget has changed: 10220 MB 2026-01-01 21:29:12.212 - Render thread -> Info: Frame[48387] - Available VRAM budget has changed: 9487 MB 2026-01-01 21:29:19.043 - Render thread -> Info: Frame[49284] - Available VRAM budget has changed: 14210 MB 2026-01-01 21:29:19.051 - Render thread -> Info: Frame[49285] - Available VRAM budget has changed: 10153 MB 2026-01-01 21:29:19.051 - Render thread -> Info: Frame[49285] - Available VRAM budget has changed: 9420 MB 2026-01-01 21:29:19.362 - Render thread -> Info: Frame[49323] - Available VRAM budget has changed: 14286 MB 2026-01-01 21:29:19.603 - Render thread -> Info: Frame[49353] - Available VRAM budget has changed: 10220 MB 2026-01-01 21:29:19.839 - Render thread -> Info: Frame[49383] - Available VRAM budget has changed: 9487 MB 2026-01-01 21:29:22.293 - Render thread -> Info: Frame[49704] - Available VRAM budget has changed: 14192 MB 2026-01-01 21:29:22.302 - Render thread -> Info: Frame[49705] - Available VRAM 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21:33:40.758 - Render thread -> Info: Frame[84589] - Available VRAM budget has changed: 9309 MB 2026-01-01 21:33:41.158 - Render thread -> Info: Frame[84641] - Available VRAM budget has changed: 9483 MB 2026-01-01 21:33:41.408 - .NET TP Worker -> Screenshot root: AppData 2026-01-01 21:33:41.408 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 9\thumb.jpg saved! 2026-01-01 21:33:41.408 - .NET TP Worker -> Screenshot absolute path: C:\Users\gfxvi\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 9\thumb.jpg 2026-01-01 21:33:41.408 - .NET TP Worker -> Screenshot exists on target path. 2026-01-01 21:33:41.413 - Render thread -> Info: Frame[84671] - Available VRAM budget has changed: 10068 MB 2026-01-01 21:33:41.413 - Render thread -> Info: Frame[84671] - Available VRAM budget has changed: 9433 MB 2026-01-01 21:33:41.685 - Render thread -> Info: Frame[84703] - Available VRAM budget has changed: 10123 MB 2026-01-01 21:33:41.907 - Render thread 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Available VRAM budget has changed: 9275 MB 2026-01-01 21:38:44.586 - Render thread -> Info: Frame[123757] - Available VRAM budget has changed: 9033 MB 2026-01-01 21:38:48.257 - Render thread -> Info: Frame[124231] - Available VRAM budget has changed: 9275 MB 2026-01-01 21:38:48.445 - .NET TP Worker -> Screenshot root: AppData 2026-01-01 21:38:48.445 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 9\thumb.jpg saved! 2026-01-01 21:38:48.445 - .NET TP Worker -> Screenshot absolute path: C:\Users\gfxvi\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 9\thumb.jpg 2026-01-01 21:38:48.445 - .NET TP Worker -> Screenshot exists on target path. 2026-01-01 21:38:48.606 - Render thread -> Info: Frame[124269] - Available VRAM budget has changed: 9033 MB 2026-01-01 21:38:52.136 - Render thread -> Info: Frame[124697] - Available VRAM budget has changed: 9275 MB 2026-01-01 21:38:52.194 - Render thread -> Info: Frame[124705] - Available VRAM budget has 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21:40:05.419 - Render thread -> Info: Frame[134037] - Available VRAM budget has changed: 9153 MB 2026-01-01 21:40:05.716 - Render thread -> Info: Frame[134075] - Available VRAM budget has changed: 8970 MB 2026-01-01 21:40:08.233 - Render thread -> Info: Frame[134395] - Available VRAM budget has changed: 9018 MB 2026-01-01 21:40:08.495 - Render thread -> Info: Frame[134429] - Available VRAM budget has changed: 9199 MB 2026-01-01 21:40:10.367 - Render thread -> Info: Frame[134673] - Available VRAM budget has changed: 9151 MB 2026-01-01 21:40:11.140 - Render thread -> Info: Frame[134771] - Available VRAM budget has changed: 8886 MB 2026-01-01 21:40:12.091 - Render thread -> Info: Frame[134893] - Available VRAM budget has changed: 8955 MB 2026-01-01 21:40:12.788 - Render thread -> Info: Frame[134983] - Available VRAM budget has changed: 9197 MB 2026-01-01 21:40:13.435 - Render thread -> Info: Frame[135071] - Available VRAM budget has changed: 9016 MB 2026-01-01 21:40:13.484 - Render thread 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thread -> Info: Frame[143677] - Available VRAM budget has changed: 8815 MB 2026-01-01 21:41:22.700 - Render thread -> Info: Frame[143821] - Available VRAM budget has changed: 8927 MB 2026-01-01 21:41:26.671 - Render thread -> Info: Frame[144333] - Available VRAM budget has changed: 9024 MB 2026-01-01 21:41:26.686 - Render thread -> Info: Frame[144335] - Available VRAM budget has changed: 9206 MB 2026-01-01 21:41:26.876 - Render thread -> Info: Frame[144361] - Available VRAM budget has changed: 9251 MB 2026-01-01 21:41:28.916 - Render thread -> Info: Frame[144617] - Available VRAM budget has changed: 9195 MB 2026-01-01 21:41:29.680 - Render thread -> Info: Frame[144719] - Available VRAM budget has changed: 9146 MB 2026-01-01 21:41:30.598 - Render thread -> Info: Frame[144839] - Available VRAM budget has changed: 9193 MB 2026-01-01 21:41:30.731 - Render thread -> Info: Frame[144855] - Available VRAM budget has changed: 9242 MB 2026-01-01 21:41:30.920 - Render thread -> Info: 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C:\Users\gfxvi\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 9\thumb.jpg 2026-01-01 21:43:49.103 - .NET TP Worker -> Screenshot exists on target path. 2026-01-01 21:43:49.109 - Render thread -> Info: Frame[162693] - Available VRAM budget has changed: 9956 MB 2026-01-01 21:43:49.109 - Render thread -> Info: Frame[162693] - Available VRAM budget has changed: 8875 MB 2026-01-01 21:43:49.405 - Render thread -> Info: Frame[162725] - Available VRAM budget has changed: 10009 MB 2026-01-01 21:43:49.651 - Render thread -> Info: Frame[162755] - Available VRAM budget has changed: 8928 MB 2026-01-01 21:43:50.028 - Render thread -> Info: Frame[162803] - Available VRAM budget has changed: 9263 MB 2026-01-01 21:43:50.369 - Render thread -> Info: Frame[162849] - Available VRAM budget has changed: 10060 MB 2026-01-01 21:43:50.593 - Render thread -> Info: Frame[162879] - Available VRAM budget has changed: 9314 MB 2026-01-01 21:43:51.157 - Render thread -> Info: 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VRAM budget has changed: 9059 MB 2026-01-01 21:45:12.604 - Render thread -> Info: Frame[173157] - Available VRAM budget has changed: 9238 MB 2026-01-01 21:45:15.715 - Render thread -> Info: Frame[173549] - Available VRAM budget has changed: 8958 MB 2026-01-01 21:45:17.240 - Render thread -> Info: Frame[173741] - Available VRAM budget has changed: 9057 MB 2026-01-01 21:45:17.641 - Render thread -> Info: Frame[173791] - Available VRAM budget has changed: 9238 MB 2026-01-01 21:45:20.486 - Render thread -> Info: Frame[174149] - Available VRAM budget has changed: 9154 MB 2026-01-01 21:45:22.084 - Render thread -> Info: Frame[174349] - Available VRAM budget has changed: 8871 MB 2026-01-01 21:45:24.546 - Render thread -> Info: Frame[174653] - Available VRAM budget has changed: 8969 MB 2026-01-01 21:45:24.759 - Render thread -> Info: Frame[174681] - Available VRAM budget has changed: 9150 MB 2026-01-01 21:45:25.873 - Render thread -> Info: Frame[174821] - Available VRAM budget has changed: 8969 MB 2026-01-01 21:45:26.219 - Render thread -> Info: Frame[174865] - Available VRAM budget has changed: 9150 MB 2026-01-01 21:45:26.264 - Render thread -> Info: Frame[174871] - Available VRAM budget has changed: 8887 MB 2026-01-01 21:45:27.236 - Render thread -> Info: Frame[174993] - Available VRAM budget has changed: 9150 MB 2026-01-01 21:45:28.400 - Render thread -> Info: Frame[175137] - Available VRAM budget has changed: 8969 MB 2026-01-01 21:45:28.690 - Render thread -> Info: Frame[175173] - Available VRAM budget has changed: 9150 MB 2026-01-01 21:45:30.271 - Render thread -> Info: Frame[175375] - Available VRAM budget has changed: 8887 MB 2026-01-01 21:45:32.450 - Render thread -> Info: Frame[175651] - Available VRAM budget has changed: 9150 MB 2026-01-01 21:45:32.751 - Render thread -> Info: Frame[175689] - Available VRAM budget has changed: 9200 MB 2026-01-01 21:45:34.106 - Render thread -> Info: Frame[175859] - Available VRAM budget has changed: 9152 MB 2026-01-01 21:45:34.634 - Render thread -> Info: Frame[175925] - Available VRAM budget has changed: 8887 MB 2026-01-01 21:45:35.546 - Render thread -> Info: Frame[176041] - Available VRAM budget has changed: 8969 MB 2026-01-01 21:45:35.897 - Render thread -> Info: Frame[176087] - Available VRAM budget has changed: 9152 MB 2026-01-01 21:45:38.493 - Render thread -> Info: Frame[176417] - Available VRAM budget has changed: 8887 MB 2026-01-01 21:45:39.743 - Render thread -> Info: Frame[176577] - Available VRAM budget has changed: 8755 MB 2026-01-01 21:45:40.278 - Render thread -> Info: Frame[176645] - Available VRAM budget has changed: 8857 MB 2026-01-01 21:45:40.324 - Render thread -> Info: Frame[176651] - Available VRAM budget has changed: 8969 MB 2026-01-01 21:45:40.627 - Render thread -> Info: Frame[176689] - Available VRAM budget has changed: 9150 MB 2026-01-01 21:45:40.794 - Render thread -> Info: Frame[176709] - Available VRAM budget has changed: 8887 MB 2026-01-01 21:45:41.734 - Render thread -> Info: Frame[176827] - Available VRAM budget has changed: 8815 MB 2026-01-01 21:45:42.367 - Render thread -> Info: Frame[176913] - Available VRAM budget has changed: 8710 MB 2026-01-01 21:45:44.691 - Render thread -> Info: Frame[177197] - Available VRAM budget has changed: 9137 MB 2026-01-01 21:45:46.138 - Render thread -> Info: Frame[177379] - Available VRAM budget has changed: 8742 MB 2026-01-01 21:45:46.777 - Render thread -> Info: Frame[177457] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:45:47.007 - Render thread -> Info: Frame[177483] - Available VRAM budget has changed: 9183 MB 2026-01-01 21:45:47.728 - Render thread -> Info: Frame[177571] - Available VRAM budget has changed: 8791 MB 2026-01-01 21:45:48.544 - Render thread -> Info: Frame[177669] - Available VRAM budget has changed: 9185 MB 2026-01-01 21:45:48.977 - Render thread -> Info: Frame[177723] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:45:49.255 - Render thread -> Info: Frame[177757] - Available VRAM budget has changed: 8740 MB 2026-01-01 21:45:50.312 - Render thread -> Info: Frame[177887] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:45:50.384 - Render thread -> Info: Frame[177895] - Available VRAM budget has changed: 8740 MB 2026-01-01 21:45:53.120 - Render thread -> Info: Frame[178229] - Available VRAM budget has changed: 8683 MB 2026-01-01 21:45:53.750 - Render thread -> Info: Frame[178307] - Available VRAM budget has changed: 8747 MB 2026-01-01 21:45:55.448 - Render thread -> Info: Frame[178517] - Available VRAM budget has changed: 8699 MB 2026-01-01 21:45:56.716 - Render thread -> Info: Frame[178673] - Available VRAM budget has changed: 8893 MB 2026-01-01 21:45:56.794 - Render thread -> Info: Frame[178683] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:45:56.824 - Render thread -> Info: Frame[178687] - Available VRAM budget has changed: 9183 MB 2026-01-01 21:45:58.765 - Render thread -> Info: Frame[178929] - Available VRAM budget has changed: 8788 MB 2026-01-01 21:45:59.106 - Render thread -> Info: Frame[178969] - Available VRAM budget has changed: 8715 MB 2026-01-01 21:46:02.109 - Render thread -> Info: Frame[179325] - Available VRAM budget has changed: 8765 MB 2026-01-01 21:46:03.109 - Render thread -> Info: Frame[179447] - Available VRAM budget has changed: 8830 MB 2026-01-01 21:46:03.877 - Render thread -> Info: Frame[179543] - Available VRAM budget has changed: 8943 MB 2026-01-01 21:46:04.734 - Render thread -> Info: Frame[179653] - Available VRAM budget has changed: 8859 MB 2026-01-01 21:46:07.783 - Render thread -> Info: Frame[180045] - Available VRAM budget has changed: 8943 MB 2026-01-01 21:46:08.418 - Render thread -> Info: Frame[180127] - Available VRAM budget has changed: 8867 MB 2026-01-01 21:46:08.827 - Render thread -> Info: Frame[180177] - Available VRAM budget has changed: 8932 MB 2026-01-01 21:46:09.079 - Render thread -> Info: Frame[180209] - Available VRAM budget has changed: 9184 MB 2026-01-01 21:46:10.591 - Render thread -> Info: Frame[180405] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:46:11.415 - Render thread -> Info: Frame[180509] - Available VRAM budget has changed: 9183 MB 2026-01-01 21:46:11.931 - Render thread -> Info: Frame[180577] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:46:13.199 - Render thread -> Info: Frame[180739] - Available VRAM budget has changed: 8884 MB 2026-01-01 21:46:14.129 - Render thread -> Info: Frame[180855] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:46:14.194 - Render thread -> Info: Frame[180863] - Available VRAM budget has changed: 8872 MB 2026-01-01 21:46:14.514 - Render thread -> Info: Frame[180903] - Available VRAM budget has changed: 8816 MB 2026-01-01 21:46:15.135 - Render thread -> Info: Frame[180981] - Available VRAM budget has changed: 8872 MB 2026-01-01 21:46:15.196 - Render thread -> Info: Frame[180989] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:46:15.330 - Render thread -> Info: Frame[181003] - Available VRAM budget has changed: 8882 MB 2026-01-01 21:46:15.443 - Render thread -> Info: Frame[181017] - Available VRAM budget has changed: 8816 MB 2026-01-01 21:46:15.899 - Render thread -> Info: Frame[181075] - Available VRAM budget has changed: 8884 MB 2026-01-01 21:46:16.458 - Render thread -> Info: Frame[181147] - Available VRAM budget has changed: 9137 MB 2026-01-01 21:46:16.759 - Render thread -> Info: Frame[181187] - Available VRAM budget has changed: 9184 MB 2026-01-01 21:46:17.780 - Render thread -> Info: Frame[181319] - Available VRAM budget has changed: 9137 MB 2026-01-01 21:46:18.833 - Render thread -> Info: Frame[181455] - Available VRAM budget has changed: 9183 MB 2026-01-01 21:46:19.362 - Render thread -> Info: Frame[181521] - Available VRAM budget has changed: 8932 MB 2026-01-01 21:46:19.851 - Render thread -> Info: Frame[181583] - Available VRAM budget has changed: 8884 MB 2026-01-01 21:46:20.166 - Render thread -> Info: Frame[181623] - Available VRAM budget has changed: 9137 MB 2026-01-01 21:46:20.316 - Render thread -> Info: Frame[181641] - Available VRAM budget has changed: 9185 MB 2026-01-01 21:46:20.751 - Render thread -> Info: Frame[181697] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:46:21.356 - Render thread -> Info: Frame[181775] - Available VRAM budget has changed: 8853 MB 2026-01-01 21:46:24.116 - Render thread -> Info: Frame[182127] - Available VRAM budget has changed: 8747 MB 2026-01-01 21:46:24.362 - Render thread -> Info: Frame[182159] - Available VRAM budget has changed: 8872 MB 2026-01-01 21:46:24.482 - Render thread -> Info: Frame[182175] - Available VRAM budget has changed: 8747 MB 2026-01-01 21:46:26.385 - Render thread -> Info: Frame[182425] - Available VRAM budget has changed: 8859 MB 2026-01-01 21:46:27.621 - Render thread -> Info: Frame[182593] - Available VRAM budget has changed: 8747 MB 2026-01-01 21:46:41.730 - Render thread -> Info: Frame[184409] - Available VRAM budget has changed: 8872 MB 2026-01-01 21:46:42.197 - Render thread -> Info: Frame[184467] - Available VRAM budget has changed: 8955 MB 2026-01-01 21:46:44.074 - Render thread -> Info: Frame[184693] - Available VRAM budget has changed: 8908 MB 2026-01-01 21:46:48.781 - Render thread -> Info: Frame[185269] - Available VRAM budget has changed: 8780 MB 2026-01-01 21:46:53.261 - Render thread -> Info: Frame[185809] - Available VRAM budget has changed: 8722 MB 2026-01-01 21:46:57.167 - Render thread -> Info: Frame[186307] - Available VRAM budget has changed: 8770 MB 2026-01-01 21:46:57.633 - Render thread -> Info: Frame[186359] - Available VRAM budget has changed: 8882 MB 2026-01-01 21:46:58.438 - Render thread -> Info: Frame[186449] - Available VRAM budget has changed: 8770 MB 2026-01-01 21:47:00.240 - Render thread -> Info: Frame[186665] - Available VRAM budget has changed: 8720 MB 2026-01-01 21:47:05.839 - Render thread -> Info: Frame[187349] - Available VRAM budget has changed: 8780 MB 2026-01-01 21:47:07.754 - Render thread -> Info: Frame[187573] - Available VRAM budget has changed: 8892 MB 2026-01-01 21:47:08.094 - Render thread -> Info: Frame[187615] - Available VRAM budget has changed: 8940 MB 2026-01-01 21:47:08.140 - Render thread -> Info: Frame[187621] - Available VRAM budget has changed: 9033 MB 2026-01-01 21:47:08.187 - Render thread -> Info: Frame[187627] - Available VRAM budget has changed: 9210 MB 2026-01-01 21:47:10.397 - Render thread -> Info: Frame[187907] - Available VRAM budget has changed: 8956 MB 2026-01-01 21:47:10.846 - Render thread -> Info: Frame[187963] - Available VRAM budget has changed: 9008 MB 2026-01-01 21:47:10.994 - Render thread -> Info: Frame[187981] - Available VRAM budget has changed: 9185 MB 2026-01-01 21:47:11.817 - Render thread -> Info: Frame[188085] - Available VRAM budget has changed: 9110 MB 2026-01-01 21:47:12.882 - Render thread -> Info: Frame[188233] - Available VRAM budget has changed: 8971 MB 2026-01-01 21:47:13.694 - Render thread -> Info: Frame[188339] - Available VRAM budget has changed: 9180 MB 2026-01-01 21:47:13.881 - Render thread -> Info: Frame[188363] - Available VRAM budget has changed: 9132 MB 2026-01-01 21:47:13.991 - Render thread -> Info: Frame[188377] - Available VRAM budget has changed: 8923 MB 2026-01-01 21:47:15.229 - Render thread -> Info: Frame[188537] - Available VRAM budget has changed: 9130 MB 2026-01-01 21:47:15.617 - Render thread -> Info: Frame[188589] - Available VRAM budget has changed: 8872 MB 2026-01-01 21:47:15.925 - Render thread -> Info: Frame[188631] - Available VRAM budget has changed: 9134 MB 2026-01-01 21:47:16.250 - Render thread -> Info: Frame[188671] - Available VRAM budget has changed: 9182 MB 2026-01-01 21:47:16.363 - Render thread -> Info: Frame[188685] - Available VRAM budget has changed: 8942 MB 2026-01-01 21:47:16.849 - Render thread -> Info: Frame[188747] - Available VRAM budget has changed: 9197 MB 2026-01-01 21:47:16.970 - Render thread -> Info: Frame[188763] - Available VRAM budget has changed: 8971 MB 2026-01-01 21:47:17.309 - Render thread -> Info: Frame[188805] - Available VRAM budget has changed: 9197 MB 2026-01-01 21:47:17.360 - Render thread -> Info: Frame[188811] - Available VRAM budget has changed: 8958 MB 2026-01-01 21:47:28.659 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 1024 needed elements, resizing from 512 to 1024. 2026-01-01 21:47:29.248 - Render thread -> Info: Frame[190325] - Available VRAM budget has changed: 9010 MB 2026-01-01 21:47:29.397 - Render thread -> Info: Frame[190345] - Available VRAM budget has changed: 9208 MB 2026-01-01 21:47:30.032 - Render thread -> Info: Frame[190425] - Available VRAM budget has changed: 9010 MB 2026-01-01 21:47:30.267 - Render thread -> Info: Frame[190455] - Available VRAM budget has changed: 8925 MB 2026-01-01 21:47:39.676 - Render thread -> Info: Frame[191681] - Available VRAM budget has changed: 9197 MB 2026-01-01 21:47:40.621 - Render thread -> Info: Frame[191801] - Available VRAM budget has changed: 9010 MB 2026-01-01 21:47:41.157 - Render thread -> Info: Frame[191869] - Available VRAM budget has changed: 9208 MB 2026-01-01 21:47:43.696 - Render thread -> Info: Frame[192195] - Available VRAM budget has changed: 9135 MB 2026-01-01 21:47:47.499 - Render thread -> Info: Frame[192679] - Available VRAM budget has changed: 8872 MB 2026-01-01 21:47:47.942 - Render thread -> Info: Frame[192735] - Available VRAM budget has changed: 8947 MB 2026-01-01 21:47:48.073 - Render thread -> Info: Frame[192751] - Available VRAM budget has changed: 9134 MB 2026-01-01 21:47:48.364 - Render thread -> Info: Frame[192789] - Available VRAM budget has changed: 9182 MB 2026-01-01 21:47:48.524 - Render thread -> Info: Frame[192809] - Available VRAM budget has changed: 8995 MB 2026-01-01 21:47:48.568 - Render thread -> Info: Frame[192815] - Available VRAM budget has changed: 8911 MB 2026-01-01 21:47:48.810 - Render thread -> Info: Frame[192843] - Available VRAM budget has changed: 8843 MB 2026-01-01 21:47:51.081 - Render thread -> Info: Frame[193131] - Available VRAM budget has changed: 8779 MB 2026-01-01 21:47:51.126 - Render thread -> Info: Frame[193137] - Available VRAM budget has changed: 8723 MB 2026-01-01 21:47:52.069 - Render thread -> Info: Frame[193259] - Available VRAM budget has changed: 8676 MB 2026-01-01 21:47:55.613 - Render thread -> Info: Frame[193705] - Available VRAM budget has changed: 8723 MB 2026-01-01 21:47:55.673 - Render thread -> Info: Frame[193713] - Available VRAM budget has changed: 8779 MB 2026-01-01 21:47:57.648 - Render thread -> Info: Frame[193977] - Available VRAM budget has changed: 8843 MB 2026-01-01 21:47:57.910 - Render thread -> Info: Frame[194009] - Available VRAM budget has changed: 8891 MB 2026-01-01 21:47:58.115 - Render thread -> Info: Frame[194035] - Available VRAM budget has changed: 8843 MB 2026-01-01 21:48:01.942 - Render thread -> Info: Frame[194541] - Available VRAM budget has changed: 8727 MB 2026-01-01 21:48:02.181 - Render thread -> Info: Frame[194569] - Available VRAM budget has changed: 8677 MB 2026-01-01 21:48:02.860 - Render thread -> Info: Frame[194655] - Available VRAM budget has changed: 8729 MB 2026-01-01 21:48:03.257 - Render thread -> Info: Frame[194707] - Available VRAM budget has changed: 8856 MB 2026-01-01 21:48:03.948 - Render thread -> Info: Frame[194797] - Available VRAM budget has changed: 8732 MB 2026-01-01 21:48:05.130 - Render thread -> Info: Frame[194947] - Available VRAM budget has changed: 9958 MB 2026-01-01 21:48:05.130 - Render thread -> Info: Frame[194947] - Available VRAM budget has changed: 8682 MB 2026-01-01 21:48:05.792 - Render thread -> Info: Frame[195031] - Available VRAM budget has changed: 10007 MB 2026-01-01 21:48:06.024 - Render thread -> Info: Frame[195061] - Available VRAM budget has changed: 8732 MB 2026-01-01 21:48:08.687 - Render thread -> Info: Frame[195399] - Available VRAM budget has changed: 8655 MB 2026-01-01 21:48:09.675 - Render thread -> Info: Frame[195517] - Available VRAM budget has changed: 8737 MB 2026-01-01 21:48:18.797 - Render thread -> Info: Frame[196687] - Available VRAM budget has changed: 8807 MB 2026-01-01 21:48:19.672 - Render thread -> Info: Frame[196797] - Available VRAM budget has changed: 8740 MB 2026-01-01 21:48:20.144 - Render thread -> Info: Frame[196857] - Available VRAM budget has changed: 8809 MB 2026-01-01 21:48:20.161 - Render thread -> Info: Frame[196859] - Available VRAM budget has changed: 8974 MB 2026-01-01 21:48:20.276 - Render thread -> Info: Frame[196873] - Available VRAM budget has changed: 9136 MB 2026-01-01 21:48:20.429 - Render thread -> Info: Frame[196893] - Available VRAM budget has changed: 8973 MB 2026-01-01 21:48:20.747 - Render thread -> Info: Frame[196933] - Available VRAM budget has changed: 9134 MB 2026-01-01 21:48:23.404 - Render thread -> Info: Frame[197269] - Available VRAM budget has changed: 8973 MB 2026-01-01 21:48:25.879 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - Internal DXGI CommandList: 0/0 [1] - RaytracingPrepare: 0/28 [2] - ScenePreparation + Render: 0/435 [3] - : 3/3 [4] - : 3/3 [5] - RaytracingPrepare: 28/28 [6] - : 2/2 [7] - CopyJob: 10/10 [8] - DeferredLighting: 3/3 [9] - SceneUpdate: 0/6 [10] - ForwardAndPostPasses: 679/679 [11] - CopyJob: 15/15 [12] - SceneUpdate: 6/6 [13] - ScenePreparation + Render: 435/435 [14] - IBLPrefilter: 51/51 [15] - HBAO: 34/34 [16] - SceneFinalize: 3/3 [17] - DeferredLighting: 3/3 [18] - Internal DXGI CommandList: 0/0 [19] - IBLPrefilter: 0/51 [20] - HBAO: 0/34 [21] - SceneFinalize: 0/3 [22] - ForwardAndPostPasses: 637/637 Auto-Breadcrumbs Partially Processed Data --------------------- No Node Found. GPU Page Fault Data --------------------- PageFaultVA: 0x6398C1000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-01-01 21:48:25.879 - Render thread -> VideoMemoryInfo report: Budget: 15,018,188,800.00 Bytes CurrentUsage: 13,258,018,816.00 Bytes AvailableForReservation: 8,297,496,576.00 Bytes CurrentReservation: 0.00 Bytes 2026-01-01 21:48:31.705 - Render thread -> WriteLine Closed