2026-01-01 19:24:16.417 - Main Thread -> Timezone (local - UTC): 1h 2026-01-01 19:24:16.417 - Main Thread -> App Version: 2.0.2.51 2026-01-01 19:24:16.419 - Main Thread -> VRage renderer started 2026-01-01 19:24:16.419 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19044.0 2026-01-01 19:24:16.430 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2026-01-01 19:24:16.430 - Main Thread -> NvApi - Driver Version: 2026-01-01 19:24:16.430 - Main Thread -> NvApi - NvApi Version: 2026-01-01 19:24:16.720 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-01-01 19:24:16.720 - Main Thread -> AMD - Driver Version: 25.12.1 2026-01-01 19:24:16.726 - Main Thread -> Adapters.Adapters - Entering 2026-01-01 19:24:16.726 - Main Thread -> CreateDXGIFactory - Entering 2026-01-01 19:24:16.732 - Main Thread -> CreateDXGIFactory - Exiting 2026-01-01 19:24:16.733 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-01-01 19:24:16.734 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-01-01 19:24:16.734 - Main Thread -> Using IDXGIFactory6: True 2026-01-01 19:24:16.734 - Main Thread -> Enumerating adapters by preference 2026-01-01 19:24:16.743 - Main Thread -> Analysis of the adapter AMD Radeon RX 7900 XTX - Entering 2026-01-01 19:24:16.743 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7900 XTX - Entering 2026-01-01 19:24:16.743 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7900 XTX - Exiting 2026-01-01 19:24:16.743 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7900 XTX - Entering 2026-01-01 19:24:16.865 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7900 XTX - Exiting 2026-01-01 19:24:16.980 - Main Thread -> Analysis of the adapter AMD Radeon RX 7900 XTX - Exiting 2026-01-01 19:24:16.980 - Main Thread -> Filling adapter's AMD Radeon RX 7900 XTX outputs - Entering 2026-01-01 19:24:16.981 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 0 display mode list 2026-01-01 19:24:16.982 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 0 display mode list done 2026-01-01 19:24:16.983 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 0 refresh rate 2026-01-01 19:24:16.987 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 0 refresh rate done 2026-01-01 19:24:16.988 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 1 display mode list 2026-01-01 19:24:16.989 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 1 display mode list done 2026-01-01 19:24:16.989 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 1 refresh rate 2026-01-01 19:24:16.990 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 1 refresh rate done 2026-01-01 19:24:16.990 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 2 display mode list 2026-01-01 19:24:16.991 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 2 display mode list done 2026-01-01 19:24:16.991 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 2 refresh rate 2026-01-01 19:24:16.993 - Main Thread -> Getting adapter's AMD Radeon RX 7900 XTX output 2 refresh rate done 2026-01-01 19:24:16.993 - Main Thread -> Filling adapter's AMD Radeon RX 7900 XTX outputs - Exiting 2026-01-01 19:24:16.993 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-01-01 19:24:16.993 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-01-01 19:24:16.993 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-01-01 19:24:16.993 - Main Thread -> Skipping software adapter 2026-01-01 19:24:16.993 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-01-01 19:24:16.996 - Main Thread -> Adapter { Name = AMD Radeon RX 7900 XTX + DISPLAY1 DeviceName = AMD Radeon RX 7900 XTX OutputName = DISPLAY1 Description = DeviceId: 29772, Dedicated RAM: 25753026560, Shared RAM: 17131280384, Luid: 66749, rev: 200, subsys id: 606213260, vendor id: 4098, supported device: True AdapterLuid = 66749 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 25753026560 SharedRAM = 17131280384 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.12.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 59.744255 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-01 19:24:16.996 - Main Thread -> Adapter { Name = AMD Radeon RX 7900 XTX + DISPLAY2 DeviceName = AMD Radeon RX 7900 XTX OutputName = DISPLAY2 Description = DeviceId: 29772, Dedicated RAM: 25753026560, Shared RAM: 17131280384, Luid: 66749, rev: 200, subsys id: 606213260, vendor id: 4098, supported device: True AdapterLuid = 66749 OutputId = 1 DesktopBounds = Min:2560, 355 Max:4480, 1435 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 25753026560 SharedRAM = 17131280384 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.12.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 59.744255 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-01 19:24:16.996 - Main Thread -> Adapter { Name = AMD Radeon RX 7900 XTX + DISPLAY3 DeviceName = AMD Radeon RX 7900 XTX OutputName = DISPLAY3 Description = DeviceId: 29772, Dedicated RAM: 25753026560, Shared RAM: 17131280384, Luid: 66749, rev: 200, subsys id: 606213260, vendor id: 4098, supported device: True AdapterLuid = 66749 OutputId = 2 DesktopBounds = Min:-1920, 355 Max:0, 1435 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 25753026560 SharedRAM = 17131280384 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.12.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 59.744255 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-01-01 19:24:16.996 - Main Thread -> Adapter list composed 2026-01-01 19:24:17.017 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7900 XTX + DISPLAY1","DeviceName": "AMD Radeon RX 7900 XTX","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60,"Denominator": 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1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 29772, Dedicated RAM: 25753026560, Shared RAM: 17131280384, Luid: 66749, rev: 200, subsys id: 606213260, vendor id: 4098, supported device: True","AdapterLuid": 66749,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 25753026560,"SharedRAM": 17131280384,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29772,"DriverVersion": "25.12.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 59.744255,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-01-01 19:24:17.020 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-01-01 19:24:17.153 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-01-01 19:24:17.153 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-01 19:24:17.154 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-01 19:24:17.154 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-01-01 19:24:17.156 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-01-01 19:24:17.156 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-01-01 19:24:17.156 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-01-01 19:24:17.157 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-01-01 19:24:17.157 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-01-01 19:24:17.158 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "AMD Radeon RX 7900 XTX","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2026-01-01 19:24:17.161 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-01-01 19:24:17.163 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FXAA","SerializedArmorBevel": "Enabled","SerializedRaytracing": "High","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Extreme","SerializedLocalLightShadow": "Extreme","SerializedLighting": "Extreme","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2026-01-01 19:24:17.167 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 7900 XTX","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2026-01-01 19:24:17.190 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7900 XTX", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-01 19:24:17.190 - Render thread -> IsD3D12Supported = True 2026-01-01 19:24:17.194 - Render thread -> Debug layer enabled: False 2026-01-01 19:24:17.194 - Render thread -> Device Removed Extended Data (DRED): on 2026-01-01 19:24:17.309 - Render thread -> Direct Storage supported 2026-01-01 19:24:17.309 - Render thread -> Developer mode: On 2026-01-01 19:24:17.309 - Render thread -> Is stable power state: On - GPU measurements are more precise, but the GPU is slower 2026-01-01 19:24:17.310 - Render thread -> Current Device Info: 2026-01-01 19:24:17.310 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-01-01 19:24:17.310 - Render thread -> OutputMergerLogicOp: True 2026-01-01 19:24:17.310 - Render thread -> MinPrecisionSupport: Bit16 2026-01-01 19:24:17.310 - Render thread -> TiledResourcesTier: Tier3 2026-01-01 19:24:17.310 - Render thread -> ResourceBindingTier: Tier3 2026-01-01 19:24:17.310 - Render thread -> PSSpecifiedStencilRefSupported: True 2026-01-01 19:24:17.310 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-01-01 19:24:17.310 - Render thread -> ROVsSupported: True 2026-01-01 19:24:17.310 - Render thread -> ConservativeRasterizationTier: Tier3 2026-01-01 19:24:17.310 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2026-01-01 19:24:17.310 - Render thread -> StandardSwizzle64KBSupported: False 2026-01-01 19:24:17.310 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-01-01 19:24:17.310 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-01-01 19:24:17.310 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-01-01 19:24:17.310 - Render thread -> ResourceHeapTier: Tier2 2026-01-01 19:24:17.310 - Render thread -> WaveOps: True 2026-01-01 19:24:17.310 - Render thread -> WaveLaneCountMin: 32 2026-01-01 19:24:17.310 - Render thread -> WaveLaneCountMax: 64 2026-01-01 19:24:17.310 - Render thread -> TotalLaneCount: 6144 2026-01-01 19:24:17.310 - Render thread -> ExpandedComputeResourceStates: True 2026-01-01 19:24:17.310 - Render thread -> Int64ShaderOps: True 2026-01-01 19:24:17.310 - Render thread -> DepthBoundsTestSupported: True 2026-01-01 19:24:17.310 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-01-01 19:24:17.310 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-01-01 19:24:17.310 - Render thread -> CastingFullyTypedFormatSupported: True 2026-01-01 19:24:17.310 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-01-01 19:24:17.310 - Render thread -> ViewInstancingTier: Tier1 2026-01-01 19:24:17.310 - Render thread -> BarycentricsSupported: True 2026-01-01 19:24:17.310 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-01-01 19:24:17.310 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-01-01 19:24:17.310 - Render thread -> Native16BitShaderOpsSupported: True 2026-01-01 19:24:17.310 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-01-01 19:24:17.311 - Render thread -> RenderPassesTier: Tier0 2026-01-01 19:24:17.311 - Render thread -> RaytracingTier: Tier1_1 2026-01-01 19:24:17.311 - Render thread -> AdditionalShadingRatesSupported: False 2026-01-01 19:24:17.311 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-01-01 19:24:17.311 - Render thread -> VariableShadingRateTier: Tier2 2026-01-01 19:24:17.311 - Render thread -> ShadingRateImageTileSize: 8 2026-01-01 19:24:17.311 - Render thread -> BackgroundProcessingSupported: True 2026-01-01 19:24:17.311 - Render thread -> MeshShaderTier: Tier1 2026-01-01 19:24:17.311 - Render thread -> SamplerFeedbackTier: Tier1_0 2026-01-01 19:24:17.316 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-01-01 19:24:17.317 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-01-01 19:24:17.317 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-01-01 19:24:17.317 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-01-01 19:24:17.318 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-01-01 19:24:17.319 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 9519104 Bytes 2026-01-01 19:24:17.321 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-01-01 19:24:17.321 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-01-01 19:24:17.337 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-01-01 19:24:17.337 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-01-01 19:24:17.337 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-01-01 19:24:17.337 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-01-01 19:24:17.339 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-01-01 19:24:17.339 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2026-01-01 19:24:17.339 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2026-01-01 19:24:17.340 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-01-01 19:24:17.351 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-01-01 19:24:17.351 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-01-01 19:24:17.395 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-01-01 19:24:17.396 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-01-01 19:24:17.397 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-01-01 19:24:17.398 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-01-01 19:24:17.401 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-01-01 19:24:17.402 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-01-01 19:24:17.404 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-01-01 19:24:17.404 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-01-01 19:24:17.405 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-01-01 19:24:17.406 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-01-01 19:24:17.406 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-01-01 19:24:17.409 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-01-01 19:24:17.447 - Render thread -> UseShaderAsserts: False 2026-01-01 19:24:17.447 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-01-01 19:24:17.449 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-01-01 19:24:17.449 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-01-01 19:24:17.450 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-01-01 19:24:17.450 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-01-01 19:24:17.452 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-01-01 19:24:17.457 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-01-01 19:24:17.458 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-01-01 19:24:17.460 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-01-01 19:24:17.460 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-01-01 19:24:17.460 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-01-01 19:24:17.460 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-01-01 19:24:17.465 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-01-01 19:24:17.465 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-01-01 19:24:17.466 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-01-01 19:24:17.467 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-01-01 19:24:17.467 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-01-01 19:24:17.468 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-01-01 19:24:17.472 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-01-01 19:24:17.473 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-01-01 19:24:17.499 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-01-01 19:24:17.513 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-01-01 19:24:17.526 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-01-01 19:24:17.526 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-01-01 19:24:17.534 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-01-01 19:24:17.540 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-01-01 19:24:17.541 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7900 XTX + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-01 19:24:17.559 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-01-01 19:24:17.559 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-01-01 19:24:17.561 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-01-01 19:24:17.561 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-01-01 19:24:17.562 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-01-01 19:24:17.562 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-01-01 19:24:17.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-01-01 19:24:17.578 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-01-01 19:24:17.589 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-01-01 19:24:17.590 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-01-01 19:24:17.590 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-01-01 19:24:17.590 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-01-01 19:24:17.590 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-01-01 19:24:17.590 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-01-01 19:24:17.621 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-01-01 19:24:17.621 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-01 19:24:17.621 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-01 19:24:17.622 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-01-01 19:24:17.622 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-01-01 19:24:17.624 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-01-01 19:24:17.631 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-01-01 19:24:17.723 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-01-01 19:24:17.725 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-01-01 19:24:17.727 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-01-01 19:24:17.727 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-01-01 19:24:17.727 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-01-01 19:24:17.727 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-01-01 19:24:17.727 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-01-01 19:24:17.728 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-01-01 19:24:17.728 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-01-01 19:24:17.729 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-01-01 19:24:17.730 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-01-01 19:24:17.730 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-01-01 19:24:17.730 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2026-01-01 19:24:17.730 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2026-01-01 19:24:17.832 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-01-01 19:24:17.833 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-01-01 19:24:17.859 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-01-01 19:24:17.866 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-01-01 19:24:17.867 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-01-01 19:24:17.868 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-01-01 19:24:17.868 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-01-01 19:24:17.912 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-01-01 19:24:17.914 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-01-01 19:24:17.933 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-01-01 19:24:17.938 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-01-01 19:24:18.178 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-01-01 19:24:18.178 - Render thread -> CreateMeshBuilders - Entering 2026-01-01 19:24:18.180 - Render thread -> CreateMeshBuilders - Exiting 2026-01-01 19:24:18.180 - Render thread -> OnAllSystemsRegistered - Entering 2026-01-01 19:24:18.189 - Render thread -> OnAllSystemsRegistered - Exiting 2026-01-01 19:24:18.519 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2026-01-01 19:24:18.520 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7900 XTX + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-01-01 19:24:18.602 - Render thread -> VRAM report about missing bytes is changed from 9519104 Bytes to 14282752 Bytes 2026-01-01 19:24:18.628 - Render thread -> VRAM report about missing bytes is changed from 14282752 Bytes to 14544896 Bytes 2026-01-01 19:24:18.635 - Render thread -> VRAM report about missing bytes is changed from 14544896 Bytes to 14741504 Bytes 2026-01-01 19:24:18.636 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 20744 MB 2026-01-01 19:24:18.636 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 20640 MB 2026-01-01 19:24:18.847 - Render thread -> VRAM report about missing bytes is changed from 14741504 Bytes to 15265792 Bytes 2026-01-01 19:24:19.677 - VRageWorker 0 -> Vertex 2026-01-01 19:24:19.678 - VRageWorker 4 -> Pixel 2026-01-01 19:24:19.681 - VRageWorker 11 -> Vertex 2026-01-01 19:24:19.682 - VRageWorker 5 -> Pixel 2026-01-01 19:24:19.682 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.682 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.682 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.682 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.682 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.682 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.682 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.684 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.730 - VRageWorker 3 -> Vertex 2026-01-01 19:24:19.730 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.731 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.751 - VRageWorker 1 -> Vertex 2026-01-01 19:24:19.751 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.751 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.751 - VRageWorker 4 -> Pixel 2026-01-01 19:24:19.751 - VRageWorker 11 -> Pixel 2026-01-01 19:24:19.751 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.751 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.751 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.751 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.793 - VRageWorker 1 -> Vertex 2026-01-01 19:24:19.793 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.793 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.794 - VRageWorker 13 -> Vertex 2026-01-01 19:24:19.794 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.794 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.794 - VRageWorker 1 -> Pixel 2026-01-01 19:24:19.794 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.794 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.794 - VRageWorker 6 -> Pixel 2026-01-01 19:24:19.794 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.794 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.801 - Render thread -> VRAM report about missing bytes is changed from 15265792 Bytes to 174968832 Bytes 2026-01-01 19:24:19.824 - Render thread -> VRAM report about missing bytes is changed from 174968832 Bytes to 175955968 Bytes 2026-01-01 19:24:19.824 - Render thread -> Info: Frame[193] - Available VRAM budget has changed: 20432 MB 2026-01-01 19:24:19.824 - Render thread -> Info: Frame[193] - Available VRAM budget has changed: 20313 MB 2026-01-01 19:24:19.830 - VRageWorker 9 -> Vertex 2026-01-01 19:24:19.830 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.830 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.830 - VRageWorker 5 -> Pixel 2026-01-01 19:24:19.830 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.830 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.832 - VRageWorker 13 -> Vertex 2026-01-01 19:24:19.832 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.832 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.840 - VRageWorker 5 -> Pixel 2026-01-01 19:24:19.840 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.840 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.843 - Render thread -> VRAM report about missing bytes is changed from 175955968 Bytes to 177192960 Bytes 2026-01-01 19:24:19.857 - Render thread -> VRAM report about missing bytes is changed from 177192960 Bytes to 177324032 Bytes 2026-01-01 19:24:19.868 - VRageWorker 12 -> Vertex 2026-01-01 19:24:19.868 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.868 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.868 - VRageWorker 8 -> Pixel 2026-01-01 19:24:19.868 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.868 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.872 - VRageWorker 4 -> Vertex 2026-01-01 19:24:19.872 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.872 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.873 - VRageWorker 9 -> Pixel 2026-01-01 19:24:19.873 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.873 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.898 - VRageWorker 2 -> Vertex 2026-01-01 19:24:19.898 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.898 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.898 - VRageWorker 12 -> Pixel 2026-01-01 19:24:19.898 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.899 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.907 - VRageWorker 3 -> Vertex 2026-01-01 19:24:19.907 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.907 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.907 - VRageWorker 8 -> Pixel 2026-01-01 19:24:19.907 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.907 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.908 - Render thread -> VRAM report about missing bytes is changed from 177324032 Bytes to 210878464 Bytes 2026-01-01 19:24:19.927 - VRageWorker 0 -> Vertex 2026-01-01 19:24:19.927 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.927 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.928 - VRageWorker 3 -> Pixel 2026-01-01 19:24:19.928 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.928 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.935 - VRageWorker 3 -> Vertex 2026-01-01 19:24:19.935 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.935 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.935 - VRageWorker 7 -> Pixel 2026-01-01 19:24:19.935 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.935 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.953 - VRageWorker 0 -> Vertex 2026-01-01 19:24:19.953 - VRageWorker 11 -> Pixel 2026-01-01 19:24:19.953 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.953 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.953 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.953 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:19.960 - VRageWorker 6 -> Vertex 2026-01-01 19:24:19.960 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.960 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2026-01-01 19:24:19.960 - VRageWorker 11 -> Pixel 2026-01-01 19:24:19.960 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2026-01-01 19:24:19.960 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2026-01-01 19:24:20.009 - Render thread -> VRAM report about missing bytes is changed from 210878464 Bytes to 210882560 Bytes 2026-01-01 19:24:20.091 - Render thread -> VRAM report about missing bytes is changed from 210882560 Bytes to 213766144 Bytes 2026-01-01 19:24:20.097 - Render thread -> VRAM report about missing bytes is changed from 213766144 Bytes to 210882560 Bytes 2026-01-01 19:24:20.455 - Render thread -> VRAM report about missing bytes is changed from 210882560 Bytes to 211013632 Bytes 2026-01-01 19:24:20.542 - Render thread -> Info: Frame[307] - Available VRAM budget has changed: 20157 MB 2026-01-01 19:24:20.545 - Render thread -> VRAM report about missing bytes is changed from 211013632 Bytes to 307810304 Bytes 2026-01-01 19:24:20.550 - Render thread -> VRAM report about missing bytes is changed from 307810304 Bytes to 211931136 Bytes 2026-01-01 19:24:20.789 - Render thread -> VRAM report about missing bytes is changed from 211931136 Bytes to 211206144 Bytes 2026-01-01 19:24:20.801 - Render thread -> VRAM report about missing bytes is changed from 211206144 Bytes to 211931136 Bytes 2026-01-01 19:24:40.862 - Render thread -> VRAM report about missing bytes is changed from 211931136 Bytes to 211996672 Bytes 2026-01-01 19:24:41.228 - Render thread -> VRAM report about missing bytes is changed from 211996672 Bytes to 213045248 Bytes 2026-01-01 19:24:41.247 - Render thread -> VRAM report about missing bytes is changed from 213045248 Bytes to 213049344 Bytes 2026-01-01 19:24:41.267 - Render thread -> VRAM report about missing bytes is changed from 213049344 Bytes to 212000768 Bytes 2026-01-01 19:24:41.322 - Render thread -> VRAM report about missing bytes is changed from 212000768 Bytes to 212262912 Bytes 2026-01-01 19:24:41.342 - Render thread -> VRAM report about missing bytes is changed from 212262912 Bytes to 212258816 Bytes 2026-01-01 19:24:41.596 - Render thread -> VRAM report about missing bytes is changed from 212258816 Bytes to 212979712 Bytes 2026-01-01 19:24:42.398 - Render thread -> VRAM report about missing bytes is changed from 212979712 Bytes to 221843456 Bytes 2026-01-01 19:24:42.422 - Render thread -> VRAM report about missing bytes is changed from 221843456 Bytes to 222236672 Bytes 2026-01-01 19:24:42.422 - Render thread -> Info: Frame[4533] - Available VRAM budget has changed: 19577 MB 2026-01-01 19:24:42.422 - Render thread -> Info: Frame[4533] - Available VRAM budget has changed: 19407 MB 2026-01-01 19:24:42.445 - Render thread -> VRAM report about missing bytes is changed from 222236672 Bytes to 223301632 Bytes 2026-01-01 19:24:42.459 - Render thread -> VRAM report about missing bytes is changed from 223301632 Bytes to 223424512 Bytes 2026-01-01 19:24:42.475 - Render thread -> VRAM report about missing bytes is changed from 223424512 Bytes to 221065216 Bytes 2026-01-01 19:24:42.522 - Render thread -> VRAM report about missing bytes is changed from 221065216 Bytes to 221458432 Bytes 2026-01-01 19:24:42.644 - Render thread -> VRAM report about missing bytes is changed from 221458432 Bytes to 221065216 Bytes 2026-01-01 19:24:42.819 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2026-01-01 19:24:42.819 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2026-01-01 19:24:42.819 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2026-01-01 19:24:42.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2026-01-01 19:24:42.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2026-01-01 19:24:42.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2026-01-01 19:24:42.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2026-01-01 19:24:42.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2026-01-01 19:24:42.820 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2026-01-01 19:24:42.867 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2026-01-01 19:24:42.867 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2026-01-01 19:24:42.867 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2026-01-01 19:24:42.871 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2026-01-01 19:24:42.871 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2026-01-01 19:24:42.871 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2026-01-01 19:24:42.872 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2026-01-01 19:24:42.872 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2026-01-01 19:24:42.872 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2026-01-01 19:24:42.876 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2026-01-01 19:24:42.876 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2026-01-01 19:24:42.876 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2026-01-01 19:24:42.878 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2026-01-01 19:24:42.878 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2026-01-01 19:24:42.878 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2026-01-01 19:24:42.881 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2026-01-01 19:24:42.881 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2026-01-01 19:24:42.881 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2026-01-01 19:24:43.035 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2026-01-01 19:24:43.035 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2026-01-01 19:24:43.035 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2026-01-01 19:24:43.037 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2026-01-01 19:24:43.037 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2026-01-01 19:24:43.037 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2026-01-01 19:24:43.038 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2026-01-01 19:24:43.038 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2026-01-01 19:24:43.038 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2026-01-01 19:24:43.039 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2026-01-01 19:24:43.039 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2026-01-01 19:24:43.039 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2026-01-01 19:24:43.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2026-01-01 19:24:43.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2026-01-01 19:24:43.040 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2026-01-01 19:24:43.043 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2026-01-01 19:24:43.043 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2026-01-01 19:24:43.043 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2026-01-01 19:24:43.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2026-01-01 19:24:43.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2026-01-01 19:24:43.045 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2026-01-01 19:24:43.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2026-01-01 19:24:43.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2026-01-01 19:24:43.046 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2026-01-01 19:24:43.048 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2026-01-01 19:24:43.049 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2026-01-01 19:24:43.049 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2026-01-01 19:24:43.050 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2026-01-01 19:24:43.050 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2026-01-01 19:24:43.050 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2026-01-01 19:24:43.053 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2026-01-01 19:24:43.053 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2026-01-01 19:24:43.053 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2026-01-01 19:24:43.919 - Render thread -> VRAM report about missing bytes is changed from 221065216 Bytes to 220557312 Bytes 2026-01-01 19:24:43.921 - Render thread -> Info: Frame[4555] - Available VRAM budget has changed: 19400 MB 2026-01-01 19:24:43.921 - Render thread -> Info: Frame[4555] - Available VRAM budget has changed: 18867 MB 2026-01-01 19:24:43.943 - Render thread -> VRAM report about missing bytes is changed from 220557312 Bytes to 220753920 Bytes 2026-01-01 19:24:43.964 - Render thread -> VRAM report about missing bytes is changed from 220753920 Bytes to 221409280 Bytes 2026-01-01 19:24:44.000 - Render thread -> VRAM report about missing bytes is changed from 221409280 Bytes to 221802496 Bytes 2026-01-01 19:24:44.049 - Render thread -> VRAM report about missing bytes is changed from 221802496 Bytes to 221409280 Bytes 2026-01-01 19:24:44.063 - Render thread -> Info: Frame[4569] - Available VRAM budget has changed: 17512 MB 2026-01-01 19:24:44.063 - Render thread -> Info: Frame[4569] - Available VRAM budget has changed: 15506 MB 2026-01-01 19:24:44.200 - Render thread -> VRAM report about missing bytes is changed from 221409280 Bytes to 221802496 Bytes 2026-01-01 19:24:44.256 - Render thread -> VRAM report about missing bytes is changed from 221802496 Bytes to 221409280 Bytes 2026-01-01 19:24:44.265 - Render thread -> VRAM report about missing bytes is changed from 221409280 Bytes to 221016064 Bytes 2026-01-01 19:24:44.502 - Render thread -> VRAM report about missing bytes is changed from 221016064 Bytes to 221474816 Bytes 2026-01-01 19:24:44.554 - Render thread -> VRAM report about missing bytes is changed from 221474816 Bytes to 221081600 Bytes 2026-01-01 19:24:44.721 - Render thread -> VRAM report about missing bytes is changed from 221081600 Bytes to 231305216 Bytes 2026-01-01 19:24:44.727 - Render thread -> VRAM report about missing bytes is changed from 231305216 Bytes to 363819008 Bytes 2026-01-01 19:24:44.733 - Render thread -> VRAM report about missing bytes is changed from 363819008 Bytes to 234704896 Bytes 2026-01-01 19:24:44.738 - Render thread -> VRAM report about missing bytes is changed from 234704896 Bytes to 766980096 Bytes 2026-01-01 19:24:44.739 - Render thread -> Info: Frame[4673] - Available VRAM budget has changed: 17228 MB 2026-01-01 19:24:44.739 - Render thread -> Info: Frame[4673] - Available VRAM budget has changed: 15224 MB 2026-01-01 19:24:44.745 - Render thread -> VRAM report about missing bytes is changed from 766980096 Bytes to 789131264 Bytes 2026-01-01 19:24:44.749 - Render thread -> VRAM report about missing bytes is changed from 789131264 Bytes to 565628928 Bytes 2026-01-01 19:24:44.756 - Render thread -> VRAM report about missing bytes is changed from 565628928 Bytes to 342781952 Bytes 2026-01-01 19:24:44.761 - Render thread -> VRAM report about missing bytes is changed from 342781952 Bytes to 343699456 Bytes 2026-01-01 19:24:44.767 - Render thread -> VRAM report about missing bytes is changed from 343699456 Bytes to 299921408 Bytes 2026-01-01 19:24:44.770 - Render thread -> VRAM report about missing bytes is changed from 299921408 Bytes to 300838912 Bytes 2026-01-01 19:24:44.776 - Render thread -> VRAM report about missing bytes is changed from 300838912 Bytes to 301887488 Bytes 2026-01-01 19:24:44.780 - Render thread -> VRAM report about missing bytes is changed from 301887488 Bytes to 302936064 Bytes 2026-01-01 19:24:44.788 - Render thread -> VRAM report about missing bytes is changed from 302936064 Bytes to 394948608 Bytes 2026-01-01 19:24:44.794 - Render thread -> VRAM report about missing bytes is changed from 394948608 Bytes to 396521472 Bytes 2026-01-01 19:24:44.801 - Render thread -> VRAM report about missing bytes is changed from 396521472 Bytes to 397963264 Bytes 2026-01-01 19:24:44.822 - Render thread -> VRAM report about missing bytes is changed from 397963264 Bytes to 313028608 Bytes 2026-01-01 19:24:44.830 - Render thread -> VRAM report about missing bytes is changed from 313028608 Bytes to 292450304 Bytes 2026-01-01 19:24:44.836 - Render thread -> VRAM report about missing bytes is changed from 292450304 Bytes to 316305408 Bytes 2026-01-01 19:24:44.842 - Render thread -> VRAM report about missing bytes is changed from 316305408 Bytes to 317747200 Bytes 2026-01-01 19:24:44.848 - Render thread -> VRAM report about missing bytes is changed from 317747200 Bytes to 318926848 Bytes 2026-01-01 19:24:44.857 - Render thread -> VRAM report about missing bytes is changed from 318926848 Bytes to 320761856 Bytes 2026-01-01 19:24:44.863 - Render thread -> VRAM report about missing bytes is changed from 320761856 Bytes to 322072576 Bytes 2026-01-01 19:24:44.871 - Render thread -> VRAM report about missing bytes is changed from 322072576 Bytes to 323514368 Bytes 2026-01-01 19:24:44.897 - Render thread -> VRAM report about missing bytes is changed from 323514368 Bytes to 325873664 Bytes 2026-01-01 19:24:44.908 - Render thread -> VRAM report about missing bytes is changed from 325873664 Bytes to 372142080 Bytes 2026-01-01 19:24:44.915 - Render thread -> VRAM report about missing bytes is changed from 372142080 Bytes to 373321728 Bytes 2026-01-01 19:24:44.923 - Render thread -> VRAM report about missing bytes is changed from 373321728 Bytes to 374894592 Bytes 2026-01-01 19:24:44.929 - Render thread -> VRAM report about missing bytes is changed from 374894592 Bytes to 375943168 Bytes 2026-01-01 19:24:44.936 - Render thread -> VRAM report about missing bytes is changed from 375943168 Bytes to 377516032 Bytes 2026-01-01 19:24:44.943 - Render thread -> VRAM report about missing bytes is changed from 377516032 Bytes to 379088896 Bytes 2026-01-01 19:24:44.950 - Render thread -> VRAM report about missing bytes is changed from 379088896 Bytes to 380792832 Bytes 2026-01-01 19:24:44.956 - Render thread -> VRAM report about missing bytes is changed from 380792832 Bytes to 382234624 Bytes 2026-01-01 19:24:44.965 - Render thread -> VRAM report about missing bytes is changed from 382234624 Bytes to 384069632 Bytes 2026-01-01 19:24:44.970 - Render thread -> VRAM report about missing bytes is changed from 384069632 Bytes to 384987136 Bytes 2026-01-01 19:24:44.977 - Render thread -> VRAM report about missing bytes is changed from 384987136 Bytes to 386560000 Bytes 2026-01-01 19:24:44.982 - Render thread -> VRAM report about missing bytes is changed from 386560000 Bytes to 387608576 Bytes 2026-01-01 19:24:44.983 - Render thread -> Info: Frame[4705] - Available VRAM budget has changed: 17419 MB 2026-01-01 19:24:44.990 - Render thread -> VRAM report about missing bytes is changed from 387608576 Bytes to 389181440 Bytes 2026-01-01 19:24:44.996 - Render thread -> VRAM report about missing bytes is changed from 389181440 Bytes to 390361088 Bytes 2026-01-01 19:24:44.996 - Render thread -> Info: Frame[4707] - Available VRAM budget has changed: 17512 MB 2026-01-01 19:24:45.003 - Render thread -> VRAM report about missing bytes is changed from 390361088 Bytes to 391540736 Bytes 2026-01-01 19:24:45.014 - Render thread -> VRAM report about missing bytes is changed from 391540736 Bytes to 392720384 Bytes 2026-01-01 19:24:45.022 - Render thread -> VRAM report about missing bytes is changed from 392720384 Bytes to 377516032 Bytes 2026-01-01 19:24:45.055 - Render thread -> VRAM report about missing bytes is changed from 377516032 Bytes to 293695488 Bytes 2026-01-01 19:24:45.069 - Render thread -> VRAM report about missing bytes is changed from 293695488 Bytes to 378433536 Bytes 2026-01-01 19:24:45.075 - Render thread -> VRAM report about missing bytes is changed from 378433536 Bytes to 368340992 Bytes 2026-01-01 19:24:45.082 - Render thread -> VRAM report about missing bytes is changed from 368340992 Bytes to 353857536 Bytes 2026-01-01 19:24:45.088 - Render thread -> VRAM report about missing bytes is changed from 353857536 Bytes to 299724800 Bytes 2026-01-01 19:24:45.104 - Render thread -> VRAM report about missing bytes is changed from 299724800 Bytes to 300994560 Bytes 2026-01-01 19:24:45.112 - Render thread -> VRAM report about missing bytes is changed from 300994560 Bytes to 300969984 Bytes 2026-01-01 19:24:45.138 - Render thread -> VRAM report about missing bytes is changed from 300969984 Bytes to 301428736 Bytes 2026-01-01 19:24:45.245 - Render thread -> VRAM report about missing bytes is changed from 301428736 Bytes to 301035520 Bytes 2026-01-01 19:24:45.279 - Render thread -> Info: Frame[4735] - Available VRAM budget has changed: 15414 MB 2026-01-01 19:24:45.290 - Render thread -> Info: Frame[4737] - Available VRAM budget has changed: 15506 MB 2026-01-01 19:24:45.456 - Render thread -> VRAM report about missing bytes is changed from 301035520 Bytes to 301428736 Bytes 2026-01-01 19:24:45.513 - Render thread -> VRAM report about missing bytes is changed from 301428736 Bytes to 301035520 Bytes 2026-01-01 19:24:45.657 - Render thread -> VRAM report about missing bytes is changed from 301035520 Bytes to 300969984 Bytes 2026-01-01 19:24:45.736 - Render thread -> VRAM report about missing bytes is changed from 300969984 Bytes to 301428736 Bytes 2026-01-01 19:24:45.780 - Render thread -> VRAM report about missing bytes is changed from 301428736 Bytes to 301035520 Bytes 2026-01-01 19:24:46.037 - Render thread -> VRAM report about missing bytes is changed from 301035520 Bytes to 301428736 Bytes 2026-01-01 19:24:46.086 - Render thread -> VRAM report about missing bytes is changed from 301428736 Bytes to 301035520 Bytes 2026-01-01 19:24:46.119 - Render thread -> VRAM report about missing bytes is changed from 301035520 Bytes to 300969984 Bytes 2026-01-01 19:24:46.353 - Render thread -> VRAM report about missing bytes is changed from 300969984 Bytes to 301428736 Bytes 2026-01-01 19:24:46.386 - Render thread -> VRAM report about missing bytes is changed from 301428736 Bytes to 301035520 Bytes 2026-01-01 19:24:46.651 - Render thread -> VRAM report about missing bytes is changed from 301035520 Bytes to 301428736 Bytes 2026-01-01 19:24:46.697 - Render thread -> VRAM report about missing bytes is changed from 301428736 Bytes to 301035520 Bytes 2026-01-01 19:24:46.706 - Render thread -> VRAM report about missing bytes is changed from 301035520 Bytes to 300969984 Bytes 2026-01-01 19:24:46.958 - Render thread -> VRAM report about missing bytes is changed from 300969984 Bytes to 301428736 Bytes 2026-01-01 19:24:47.002 - Render thread -> VRAM report about missing bytes is changed from 301428736 Bytes to 301035520 Bytes 2026-01-01 19:24:47.142 - Render thread -> VRAM report about missing bytes is changed from 301035520 Bytes to 300773376 Bytes 2026-01-01 19:24:47.267 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 301166592 Bytes 2026-01-01 19:24:47.312 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:47.331 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 300707840 Bytes 2026-01-01 19:24:47.577 - Render thread -> VRAM report about missing bytes is changed from 300707840 Bytes to 301166592 Bytes 2026-01-01 19:24:47.622 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:47.756 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 300838912 Bytes 2026-01-01 19:24:47.768 - Render thread -> VRAM report about missing bytes is changed from 300838912 Bytes to 300773376 Bytes 2026-01-01 19:24:47.875 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 301166592 Bytes 2026-01-01 19:24:47.909 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:47.952 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 300707840 Bytes 2026-01-01 19:24:48.188 - Render thread -> VRAM report about missing bytes is changed from 300707840 Bytes to 301166592 Bytes 2026-01-01 19:24:48.248 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:48.489 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 301166592 Bytes 2026-01-01 19:24:48.522 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:48.580 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 300707840 Bytes 2026-01-01 19:24:48.807 - Render thread -> VRAM report about missing bytes is changed from 300707840 Bytes to 301166592 Bytes 2026-01-01 19:24:48.847 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:49.098 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 301166592 Bytes 2026-01-01 19:24:49.142 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:49.177 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 300707840 Bytes 2026-01-01 19:24:49.415 - Render thread -> VRAM report about missing bytes is changed from 300707840 Bytes to 301166592 Bytes 2026-01-01 19:24:49.461 - Render thread -> VRAM report about missing bytes is changed from 301166592 Bytes to 300773376 Bytes 2026-01-01 19:24:49.524 - Render thread -> VRAM report about missing bytes is changed from 300773376 Bytes to 310779904 Bytes 2026-01-01 19:24:49.723 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:49.769 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:49.858 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:50.030 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:50.088 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:50.338 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:50.384 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:50.404 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:50.644 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:50.689 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:50.967 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:51.024 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:51.042 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:51.263 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:51.308 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:51.573 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:51.618 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:51.638 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:51.884 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:51.928 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:52.193 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:52.238 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:52.258 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:52.529 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:52.598 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:52.874 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:53.002 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:53.135 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:53.172 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:53.185 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:53.451 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:53.497 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:53.754 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:53.800 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:53.825 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:54.065 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:54.110 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:54.374 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:54.420 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:54.440 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:54.684 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:54.730 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:54.994 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:55.040 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:55.060 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:55.304 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:55.350 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:55.614 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:55.660 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:55.680 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:55.920 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:55.965 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:56.224 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:56.270 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:56.295 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:56.530 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 311173120 Bytes 2026-01-01 19:24:56.575 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:56.831 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 311173120 Bytes 2026-01-01 19:24:56.872 - Render thread -> VRAM report about missing bytes is changed from 311173120 Bytes to 310779904 Bytes 2026-01-01 19:24:56.939 - Render thread -> VRAM report about missing bytes is changed from 310779904 Bytes to 310714368 Bytes 2026-01-01 19:24:57.088 - Render thread -> VRAM report about missing bytes is changed from 310714368 Bytes to 310689792 Bytes 2026-01-01 19:24:57.100 - Render thread -> VRAM report about missing bytes is changed from 310689792 Bytes to 310734848 Bytes 2026-01-01 19:24:57.147 - Render thread -> VRAM report about missing bytes is changed from 310734848 Bytes to 310865920 Bytes 2026-01-01 19:24:57.171 - Render thread -> VRAM report about missing bytes is changed from 310865920 Bytes to 310890496 Bytes 2026-01-01 19:24:57.177 - Render thread -> VRAM report about missing bytes is changed from 310890496 Bytes to 311349248 Bytes 2026-01-01 19:24:57.196 - Render thread -> VRAM report about missing bytes is changed from 311349248 Bytes to 311390208 Bytes 2026-01-01 19:24:57.217 - Render thread -> VRAM report about missing bytes is changed from 311390208 Bytes to 311304192 Bytes 2026-01-01 19:24:57.261 - Render thread -> VRAM report about missing bytes is changed from 311304192 Bytes to 310910976 Bytes 2026-01-01 19:24:57.338 - Render thread -> VRAM report about missing bytes is changed from 310910976 Bytes to 311042048 Bytes 2026-01-01 19:24:57.349 - Render thread -> VRAM report about missing bytes is changed from 311042048 Bytes to 311066624 Bytes 2026-01-01 19:24:57.361 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311263232 Bytes 2026-01-01 19:24:57.416 - Render thread -> VRAM report about missing bytes is changed from 311263232 Bytes to 311132160 Bytes 2026-01-01 19:24:57.464 - Render thread -> VRAM report about missing bytes is changed from 311132160 Bytes to 311263232 Bytes 2026-01-01 19:24:57.474 - Render thread -> VRAM report about missing bytes is changed from 311263232 Bytes to 311066624 Bytes 2026-01-01 19:24:57.505 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311459840 Bytes 2026-01-01 19:24:57.576 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:24:57.757 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311001088 Bytes 2026-01-01 19:24:57.790 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311459840 Bytes 2026-01-01 19:24:57.842 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:24:57.963 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311263232 Bytes 2026-01-01 19:24:57.989 - Render thread -> VRAM report about missing bytes is changed from 311263232 Bytes to 311197696 Bytes 2026-01-01 19:24:58.076 - Render thread -> VRAM report about missing bytes is changed from 311197696 Bytes to 311590912 Bytes 2026-01-01 19:24:58.100 - Render thread -> VRAM report about missing bytes is changed from 311590912 Bytes to 311459840 Bytes 2026-01-01 19:24:58.126 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:24:58.213 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311001088 Bytes 2026-01-01 19:24:58.384 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311459840 Bytes 2026-01-01 19:24:58.430 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:24:58.603 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311197696 Bytes 2026-01-01 19:24:58.611 - Render thread -> VRAM report about missing bytes is changed from 311197696 Bytes to 311001088 Bytes 2026-01-01 19:24:58.683 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311394304 Bytes 2026-01-01 19:24:58.719 - Render thread -> VRAM report about missing bytes is changed from 311394304 Bytes to 311001088 Bytes 2026-01-01 19:24:58.751 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 310935552 Bytes 2026-01-01 19:24:58.993 - Render thread -> VRAM report about missing bytes is changed from 310935552 Bytes to 311394304 Bytes 2026-01-01 19:24:59.041 - Render thread -> VRAM report about missing bytes is changed from 311394304 Bytes to 311001088 Bytes 2026-01-01 19:24:59.303 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311394304 Bytes 2026-01-01 19:24:59.349 - Render thread -> VRAM report about missing bytes is changed from 311394304 Bytes to 311001088 Bytes 2026-01-01 19:24:59.368 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 310935552 Bytes 2026-01-01 19:24:59.609 - Render thread -> VRAM report about missing bytes is changed from 310935552 Bytes to 311394304 Bytes 2026-01-01 19:24:59.654 - Render thread -> VRAM report about missing bytes is changed from 311394304 Bytes to 311001088 Bytes 2026-01-01 19:24:59.710 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311066624 Bytes 2026-01-01 19:24:59.919 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311459840 Bytes 2026-01-01 19:24:59.964 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:24:59.983 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311001088 Bytes 2026-01-01 19:25:00.229 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311459840 Bytes 2026-01-01 19:25:00.274 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:25:00.538 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311459840 Bytes 2026-01-01 19:25:00.584 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:25:00.603 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311001088 Bytes 2026-01-01 19:25:00.843 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311459840 Bytes 2026-01-01 19:25:00.889 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:25:01.151 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311459840 Bytes 2026-01-01 19:25:01.193 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:25:01.218 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311001088 Bytes 2026-01-01 19:25:01.450 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311459840 Bytes 2026-01-01 19:25:01.487 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:25:01.763 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311459840 Bytes 2026-01-01 19:25:01.810 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311001088 Bytes 2026-01-01 19:25:02.070 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311459840 Bytes 2026-01-01 19:25:02.114 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:25:02.383 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311459840 Bytes 2026-01-01 19:25:02.424 - Render thread -> VRAM report about missing bytes is changed from 311459840 Bytes to 311066624 Bytes 2026-01-01 19:25:02.492 - Render thread -> VRAM report about missing bytes is changed from 311066624 Bytes to 311001088 Bytes 2026-01-01 19:25:02.580 - Render thread -> VRAM report about missing bytes is changed from 311001088 Bytes to 311132160 Bytes 2026-01-01 19:25:02.602 - Render thread -> VRAM report about missing bytes is changed from 311132160 Bytes to 310947840 Bytes 2026-01-01 19:25:02.683 - Render thread -> VRAM report about missing bytes is changed from 310947840 Bytes to 311406592 Bytes 2026-01-01 19:25:02.683 - Render thread -> Too many VRAM reports, stopping printing 2026-01-01 19:25:03.352 - Render thread -> Frame [8149] Parallel Render Command Batch RCB-1 created with rcb: 35317263 2026-01-01 19:25:03.353 - Render thread -> Frame [8149] Parallel Render Command Batch RCB-2 created with rcb: 25212171 2026-01-01 19:25:03.353 - Render thread -> Frame [8149] Parallel Render Command Batch RCB-3 created with rcb: 44099827 2026-01-01 19:25:03.353 - Render thread -> Frame [8149] Parallel Render Command Batch RCB-1 processed in 1 frames. 2026-01-01 19:25:03.353 - Render thread -> Frame [8149] Parallel Render Command Batch RCB-2 processed in 1 frames. 2026-01-01 19:25:03.354 - Render thread -> Frame [8149] Parallel Render Command Batch RCB-3 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-4 created with rcb: 44099827 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-5 created with rcb: 35317263 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-6 created with rcb: 25212171 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-7 created with rcb: 48163334 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-8 created with rcb: 59518915 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-9 created with rcb: 3088822 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-10 created with rcb: 36607980 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-11 created with rcb: 65645996 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-12 created with rcb: 20276960 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-13 created with rcb: 59638103 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-14 created with rcb: 56655392 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-15 created with rcb: 39353410 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-16 created with rcb: 56363453 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-17 created with rcb: 3213583 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-18 created with rcb: 32739238 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-19 created with rcb: 34772931 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-20 created with rcb: 30497888 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-21 created with rcb: 60473567 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-22 created with rcb: 30613711 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-23 created with rcb: 58892512 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-24 created with rcb: 26318854 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-25 created with rcb: 32176047 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-26 created with rcb: 11362356 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-27 created with rcb: 11824569 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-28 created with rcb: 18557191 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-29 created with rcb: 3311662 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-30 created with rcb: 28302337 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-31 created with rcb: 40602161 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-32 created with rcb: 3052209 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-33 created with rcb: 8848576 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-34 created with rcb: 9684436 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-35 created with rcb: 30101124 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-36 created with rcb: 23537203 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-37 created with rcb: 51842953 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-38 created with rcb: 33572367 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-39 created with rcb: 24751801 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-40 created with rcb: 55936716 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-4 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-5 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-6 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-7 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-8 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-9 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-10 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-11 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-12 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-13 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-14 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-15 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-16 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-17 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-18 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-19 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-20 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-21 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-22 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-23 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-24 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-25 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-26 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-27 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-28 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-29 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-30 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-31 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-32 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-33 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-34 processed in 1 frames. 2026-01-01 19:25:03.358 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-35 processed in 1 frames. 2026-01-01 19:25:03.359 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-36 processed in 1 frames. 2026-01-01 19:25:03.359 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-37 processed in 1 frames. 2026-01-01 19:25:03.359 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-38 processed in 1 frames. 2026-01-01 19:25:03.359 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-39 processed in 1 frames. 2026-01-01 19:25:03.359 - Render thread -> Frame [8150] Parallel Render Command Batch RCB-40 processed in 1 frames. 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-41 created with rcb: 2522038 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-42 created with rcb: 35292201 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-43 created with rcb: 38780472 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-44 created with rcb: 10825115 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-45 created with rcb: 60473567 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-46 created with rcb: 24751801 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-47 created with rcb: 9684436 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-48 created with rcb: 49813462 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-49 created with rcb: 30101124 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-50 created with rcb: 8848576 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-51 created with rcb: 3052209 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-52 created with rcb: 40602161 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-53 created with rcb: 28302337 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-54 created with rcb: 3311662 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-55 created with rcb: 18557191 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-56 created with rcb: 11824569 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-57 created with rcb: 11362356 2026-01-01 19:25:03.363 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-58 created with rcb: 32176047 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-59 created with rcb: 58892512 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-60 created with rcb: 30613711 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-61 created with rcb: 34772931 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-62 created with rcb: 30497888 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-63 created with rcb: 26318854 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-64 created with rcb: 32739238 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-65 created with rcb: 3213583 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-66 created with rcb: 39353410 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-67 created with rcb: 56363453 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-68 created with rcb: 56655392 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-69 created with rcb: 59638103 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-70 created with rcb: 20276960 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-71 created with rcb: 65645996 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-72 created with rcb: 36607980 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-73 created with rcb: 3088822 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-41 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-42 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-43 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-44 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-45 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-46 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-47 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-48 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-49 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-50 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-51 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-52 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-53 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-54 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-55 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-56 processed in 1 frames. 2026-01-01 19:25:03.364 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-57 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-58 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-59 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-60 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-61 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-62 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-63 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-64 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-65 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-66 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-67 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-68 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-69 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-70 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-71 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-72 processed in 1 frames. 2026-01-01 19:25:03.365 - Render thread -> Frame [8151] Parallel Render Command Batch RCB-73 processed in 1 frames. 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-74 created with rcb: 38780472 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-75 created with rcb: 10825115 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-76 created with rcb: 3088822 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-77 created with rcb: 65645996 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-74 processed in 1 frames. 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-75 processed in 1 frames. 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-76 processed in 1 frames. 2026-01-01 19:25:03.370 - Render thread -> Frame [8152] Parallel Render Command Batch RCB-77 processed in 1 frames. 2026-01-01 19:25:03.377 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-78 created with rcb: 25212171 2026-01-01 19:25:03.377 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-79 created with rcb: 35317263 2026-01-01 19:25:03.377 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-80 created with rcb: 48163334 2026-01-01 19:25:03.377 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-81 created with rcb: 59518915 2026-01-01 19:25:03.393 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-78 processed in 1 frames. 2026-01-01 19:25:03.394 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-79 processed in 1 frames. 2026-01-01 19:25:03.395 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-80 processed in 1 frames. 2026-01-01 19:25:03.395 - Render thread -> Frame [8154] Parallel Render Command Batch RCB-81 processed in 1 frames. 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-82 created with rcb: 56363453 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-83 created with rcb: 56655392 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-84 created with rcb: 39353410 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-85 created with rcb: 3213583 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-86 created with rcb: 38780472 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-87 created with rcb: 25212171 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-88 created with rcb: 35317263 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-89 created with rcb: 33572367 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-90 created with rcb: 26318854 2026-01-01 19:25:03.421 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-91 created with rcb: 32739238 2026-01-01 19:25:03.422 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-82 processed in 1 frames. 2026-01-01 19:25:03.422 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-83 processed in 1 frames. 2026-01-01 19:25:03.422 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-84 processed in 1 frames. 2026-01-01 19:25:03.422 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-85 processed in 1 frames. 2026-01-01 19:25:03.423 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-86 processed in 1 frames. 2026-01-01 19:25:03.425 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-87 processed in 1 frames. 2026-01-01 19:25:03.425 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-88 processed in 1 frames. 2026-01-01 19:25:03.425 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-89 processed in 1 frames. 2026-01-01 19:25:03.439 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-90 processed in 1 frames. 2026-01-01 19:25:03.443 - Render thread -> Frame [8155] Parallel Render Command Batch RCB-91 processed in 1 frames. 2026-01-01 19:25:03.472 - Render thread -> Frame [8158] Parallel Render Command Batch RCB-92 created with rcb: 23537203 2026-01-01 19:25:03.472 - Render thread -> Frame [8158] Parallel Render Command Batch RCB-93 created with rcb: 30497888 2026-01-01 19:25:03.472 - Render thread -> Frame [8158] Parallel Render Command Batch RCB-94 created with rcb: 26318854 2026-01-01 19:25:03.528 - Render thread -> Frame [8158] Parallel Render Command Batch RCB-92 processed in 1 frames. 2026-01-01 19:25:03.529 - Render thread -> Frame [8158] Parallel Render Command Batch RCB-93 processed in 1 frames. 2026-01-01 19:25:03.529 - Render thread -> Frame [8158] Parallel Render Command Batch RCB-94 processed in 1 frames. 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-95 created with rcb: 59638103 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-96 created with rcb: 3088822 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-97 created with rcb: 25212171 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-98 created with rcb: 38780472 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-99 created with rcb: 3213583 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-100 created with rcb: 33572367 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-101 created with rcb: 32739238 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-102 created with rcb: 56655392 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-103 created with rcb: 39353410 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-104 created with rcb: 35317263 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-105 created with rcb: 34772931 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-106 created with rcb: 11362356 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-107 created with rcb: 65645996 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-108 created with rcb: 11824569 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-109 created with rcb: 30613711 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-110 created with rcb: 3311662 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-111 created with rcb: 18557191 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-112 created with rcb: 58892512 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-113 created with rcb: 3052209 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-114 created with rcb: 8848576 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-115 created with rcb: 30101124 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-116 created with rcb: 49813462 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-117 created with rcb: 9684436 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-118 created with rcb: 60473567 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-119 created with rcb: 35292201 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-120 created with rcb: 40602161 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-121 created with rcb: 32176047 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-122 created with rcb: 44099827 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-123 created with rcb: 40151881 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-124 created with rcb: 34513048 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-125 created with rcb: 30493533 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-126 created with rcb: 5824085 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-127 created with rcb: 25487750 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-128 created with rcb: 51512179 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-129 created with rcb: 57997345 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-130 created with rcb: 62290133 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-131 created with rcb: 40696694 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-132 created with rcb: 37243739 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-133 created with rcb: 36607980 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-134 created with rcb: 26587517 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-135 created with rcb: 44814366 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-136 created with rcb: 20873270 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-137 created with rcb: 45847727 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-138 created with rcb: 64766190 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-139 created with rcb: 56363453 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-140 created with rcb: 9068213 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-141 created with rcb: 52456032 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-142 created with rcb: 12005772 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-143 created with rcb: 1241885 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-144 created with rcb: 6542199 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-145 created with rcb: 6444780 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-146 created with rcb: 20276960 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-147 created with rcb: 2522038 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-148 created with rcb: 26318854 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-149 created with rcb: 30497888 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-150 created with rcb: 59518915 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-151 created with rcb: 38122187 2026-01-01 19:25:03.564 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-152 created with rcb: 27317294 2026-01-01 19:25:03.568 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-95 processed in 1 frames. 2026-01-01 19:25:03.574 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-96 processed in 1 frames. 2026-01-01 19:25:03.574 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-97 processed in 1 frames. 2026-01-01 19:25:03.574 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-98 processed in 1 frames. 2026-01-01 19:25:03.574 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-99 processed in 1 frames. 2026-01-01 19:25:03.575 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-100 processed in 1 frames. 2026-01-01 19:25:03.575 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-101 processed in 1 frames. 2026-01-01 19:25:03.575 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-102 processed in 1 frames. 2026-01-01 19:25:03.577 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-103 processed in 1 frames. 2026-01-01 19:25:03.577 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-104 processed in 1 frames. 2026-01-01 19:25:03.588 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-105 processed in 1 frames. 2026-01-01 19:25:03.588 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-106 processed in 1 frames. 2026-01-01 19:25:03.591 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-107 processed in 1 frames. 2026-01-01 19:25:03.591 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-108 processed in 1 frames. 2026-01-01 19:25:03.593 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-109 processed in 1 frames. 2026-01-01 19:25:03.593 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-110 processed in 1 frames. 2026-01-01 19:25:03.593 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-111 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-112 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-113 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-114 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-115 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-116 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-117 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-118 processed in 1 frames. 2026-01-01 19:25:03.594 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-119 processed in 1 frames. 2026-01-01 19:25:03.595 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-120 processed in 1 frames. 2026-01-01 19:25:03.600 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-121 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-122 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-123 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-124 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-125 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-126 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-127 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-128 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-129 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-130 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-131 processed in 1 frames. 2026-01-01 19:25:03.601 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-132 processed in 1 frames. 2026-01-01 19:25:03.624 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-133 processed in 1 frames. 2026-01-01 19:25:03.624 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-134 processed in 1 frames. 2026-01-01 19:25:03.624 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-135 processed in 1 frames. 2026-01-01 19:25:03.624 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-136 processed in 1 frames. 2026-01-01 19:25:03.624 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-137 processed in 1 frames. 2026-01-01 19:25:03.624 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-138 processed in 1 frames. 2026-01-01 19:25:03.627 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-139 processed in 1 frames. 2026-01-01 19:25:03.628 - Render thread -> Frame [8159] Parallel Render Command Batch RCB-140 processed in 1 frames. 2026-01-01 19:25:03.675 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-153 created with rcb: 23537203 2026-01-01 19:25:03.675 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-154 created with rcb: 34685538 2026-01-01 19:25:03.675 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-155 created with rcb: 15066593 2026-01-01 19:25:03.675 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-156 created with rcb: 27061236 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-157 created with rcb: 40287789 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-158 created with rcb: 46495059 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-159 created with rcb: 50498276 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-160 created with rcb: 10825115 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-161 created with rcb: 49795189 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-162 created with rcb: 57885187 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-163 created with rcb: 34772931 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-164 created with rcb: 51842953 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-165 created with rcb: 3756561 2026-01-01 19:25:03.676 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-166 created with rcb: 59638103 2026-01-01 19:25:03.689 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-141 processed in 2 frames. 2026-01-01 19:25:03.693 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-142 processed in 2 frames. 2026-01-01 19:25:03.693 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-143 processed in 2 frames. 2026-01-01 19:25:03.695 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-144 processed in 2 frames. 2026-01-01 19:25:03.696 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-145 processed in 2 frames. 2026-01-01 19:25:03.712 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-146 processed in 2 frames. 2026-01-01 19:25:03.719 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-147 processed in 2 frames. 2026-01-01 19:25:03.721 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-148 processed in 2 frames. 2026-01-01 19:25:03.722 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-149 processed in 2 frames. 2026-01-01 19:25:03.729 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-150 processed in 2 frames. 2026-01-01 19:25:03.731 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-151 processed in 2 frames. 2026-01-01 19:25:03.732 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-152 processed in 2 frames. 2026-01-01 19:25:03.735 - Render thread -> Frame [8160] Parallel Render Command Batch RCB-153 processed in 1 frames. 2026-01-01 19:25:03.787 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-167 created with rcb: 56642346 2026-01-01 19:25:03.787 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-154 processed in 2 frames. 2026-01-01 19:25:03.793 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-155 processed in 2 frames. 2026-01-01 19:25:03.794 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-156 processed in 2 frames. 2026-01-01 19:25:03.795 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-157 processed in 2 frames. 2026-01-01 19:25:03.797 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-158 processed in 2 frames. 2026-01-01 19:25:03.801 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-159 processed in 2 frames. 2026-01-01 19:25:03.819 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-160 processed in 2 frames. 2026-01-01 19:25:03.824 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-161 processed in 2 frames. 2026-01-01 19:25:03.830 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-162 processed in 2 frames. 2026-01-01 19:25:03.833 - Render thread -> Frame [8161] Parallel Render Command Batch RCB-163 processed in 2 frames. 2026-01-01 19:25:03.889 - Render thread -> Frame [8162] Parallel Render Command Batch RCB-168 created with rcb: 28302337 2026-01-01 19:25:03.894 - Render thread -> Frame [8162] Parallel Render Command Batch RCB-164 processed in 3 frames. 2026-01-01 19:25:03.899 - Render thread -> Frame [8162] Parallel Render Command Batch RCB-165 processed in 3 frames. 2026-01-01 19:25:03.904 - Render thread -> Frame [8162] Parallel Render Command Batch RCB-166 processed in 3 frames. 2026-01-01 19:25:03.925 - Render thread -> Frame [8162] Parallel Render Command Batch RCB-167 processed in 2 frames. 2026-01-01 19:25:03.991 - Render thread -> Frame [8163] Parallel Render Command Batch RCB-169 created with rcb: 13597102 2026-01-01 19:25:04.005 - Render thread -> Frame [8163] Parallel Render Command Batch RCB-168 processed in 2 frames. 2026-01-01 19:25:04.046 - Render thread -> Frame [8163] Parallel Render Command Batch RCB-169 processed in 1 frames. 2026-01-01 19:25:04.118 - Render thread -> Frame [8170] Parallel Render Command Batch RCB-170 created with rcb: 48163334 2026-01-01 19:25:04.216 - Render thread -> Frame [8171] Parallel Render Command Batch RCB-170 processed in 2 frames. 2026-01-01 19:25:04.404 - Render thread -> Frame [8204] Parallel Render Command Batch RCB-171 created with rcb: 55936716 2026-01-01 19:25:04.537 - Render thread -> Frame [8205] Parallel Render Command Batch RCB-171 processed in 2 frames. 2026-01-01 19:25:04.652 - Render thread -> Frame [8225] Parallel Render Command Batch RCB-172 created with rcb: 24751801 2026-01-01 19:25:04.756 - Render thread -> Frame [8226] Parallel Render Command Batch RCB-172 processed in 2 frames. 2026-01-01 19:25:05.329 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-01 19:25:05.346 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-01 19:25:05.993 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-01-01 19:25:06.351 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2026-01-01 19:25:06.648 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2026-01-01 19:25:07.135 - Render thread -> Frame [8434] Parallel Render Command Batch RCB-173 created with rcb: 6669608 2026-01-01 19:25:08.138 - Render thread -> Frame [8443] Parallel Render Command Batch RCB-173 processed in 10 frames. 2026-01-01 19:25:08.808 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-01-01 19:25:08.809 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-01-01 19:25:14.894 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 4 to 256. 2026-01-01 19:25:14.895 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 4 to 256. 2026-01-01 19:25:17.606 - Render thread -> Info: Frame[9015] - Available VRAM budget has changed: 17775 MB 2026-01-01 19:25:18.179 - Render thread -> Info: Frame[9045] - Available VRAM budget has changed: 15820 MB 2026-01-01 19:25:26.032 - Render thread -> Info: Frame[9521] - Available VRAM budget has changed: 17672 MB 2026-01-01 19:25:26.070 - Render thread -> Info: Frame[9523] - Available VRAM budget has changed: 15697 MB 2026-01-01 19:25:26.553 - Render thread -> Info: Frame[9553] - Available VRAM budget has changed: 17769 MB 2026-01-01 19:25:27.231 - Render thread -> Info: Frame[9583] - Available VRAM budget has changed: 15794 MB 2026-01-01 19:25:29.588 - Render thread -> Info: Frame[9715] - Available VRAM budget has changed: 15879 MB 2026-01-01 19:25:38.578 - Render thread -> Info: Frame[10219] - Available VRAM budget has changed: 15986 MB 2026-01-01 19:25:38.770 - Render thread -> Info: Frame[10229] - Available VRAM budget has changed: 16097 MB 2026-01-01 19:25:39.517 - Render thread -> Info: Frame[10269] - Available VRAM budget has changed: 16194 MB 2026-01-01 19:25:40.042 - Render thread -> Info: Frame[10297] - Available VRAM budget has changed: 16378 MB 2026-01-01 19:25:40.956 - Render thread -> Info: Frame[10347] - Available VRAM budget has changed: 16291 MB 2026-01-01 19:25:41.142 - Render thread -> Info: Frame[10357] - Available VRAM budget has changed: 15818 MB 2026-01-01 19:25:41.690 - Render thread -> Info: Frame[10389] - Available VRAM budget has changed: 17670 MB 2026-01-01 19:25:41.690 - Render thread -> Info: Frame[10389] - Available VRAM budget has changed: 15644 MB 2026-01-01 19:25:42.722 - Render thread -> Info: Frame[10451] - Available VRAM budget has changed: 16559 MB 2026-01-01 19:26:15.886 - Render thread -> Info: Frame[12701] - Available VRAM budget has changed: 17567 MB 2026-01-01 19:26:16.384 - Render thread -> Info: Frame[12733] - Available VRAM budget has changed: 17669 MB 2026-01-01 19:26:27.091 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - HBAO: 0/34 [1] - SceneFinalize: 26/26 [2] - Internal DXGI CommandList: 0/0 [3] - : 3/3 [4] - DeferredLighting: 3/3 [5] - : 3/3 [6] - Internal DXGI CommandList: 0/0 --> [7] - ForwardAndPostPasses: 246/1645 [8] - HBAO: 34/34 [9] - SceneFinalize: 0/26 [10] - ForwardAndPostPasses: 1850/1850 [11] - HBAO: 34/34 [12] - ScenePreparation + Render: 300/300 [13] - SceneUpdate: 6/6 [14] - IBLPrefilter: 0/83 [15] - CopyJob: 14/14 [16] - RaytracingPrepare: 28/28 [17] - CopyJob: 14/14 [18] - RaytracingPrepare: 0/28 [19] - IBLPrefilter: 83/83 [20] - RaytracingPrepare: 28/28 [21] - DeferredLighting: 3/3 [22] - CopyJob: 14/14 [23] - : 6/6 [24] - SceneUpdate: 6/6 [25] - ScenePreparation + Render: 300/300 [26] - IBLPrefilter: 83/83 [27] - SceneFinalize: 26/26 [28] - ForwardAndPostPasses: 1648/1648 [29] - : 6/6 [30] - DeferredLighting: 0/3 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[7] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 1645 - - NumCompletedAutoBreadcrumbOps: 246 - - CompletedOps: [Beginevent, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, 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Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier] - - OutstandingOps: [Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, 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Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, Endevent, Resolvequerydata] - - Context: [ScenePreparation + Render, ScenePreparation + Render] GPU Page Fault Data --------------------- PageFaultVA: 0x5F6DAA000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-01-01 19:26:27.091 - Render thread -> VideoMemoryInfo report: Budget: 24,899,846,144.00 Bytes CurrentUsage: 15,411,425,280.00 Bytes AvailableForReservation: 12,584,140,800.00 Bytes CurrentReservation: 0.00 Bytes 2026-01-01 19:26:30.723 - Render thread -> WriteLine Closed