2025-12-27 13:33:13.913 - Main Thread -> Timezone (local - UTC): 1h 2025-12-27 13:33:13.913 - Main Thread -> App Version: 2.0.2.51 2025-12-27 13:33:13.916 - Main Thread -> VRage renderer started 2025-12-27 13:33:13.916 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-27 13:33:13.939 - Main Thread -> NvApi - Status: OK 2025-12-27 13:33:13.939 - Main Thread -> NvApi - Driver Version: 59159 (r591_47) 2025-12-27 13:33:13.939 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-27 13:33:13.946 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-27 13:33:13.946 - Main Thread -> AMD - Driver Version: Unknown 2025-12-27 13:33:13.954 - Main Thread -> Adapters.Adapters - Entering 2025-12-27 13:33:13.954 - Main Thread -> CreateDXGIFactory - Entering 2025-12-27 13:33:13.993 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-27 13:33:13.997 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-27 13:33:13.998 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-27 13:33:13.998 - Main Thread -> Using IDXGIFactory6: True 2025-12-27 13:33:13.998 - Main Thread -> Enumerating adapters by preference 2025-12-27 13:33:14.015 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-27 13:33:14.015 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-27 13:33:14.016 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-27 13:33:14.016 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-27 13:33:14.375 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-27 13:33:14.608 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3060' has 28 RTX cores 2025-12-27 13:33:14.609 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-27 13:33:14.609 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 outputs - Entering 2025-12-27 13:33:14.610 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 display mode list 2025-12-27 13:33:14.611 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 display mode list done 2025-12-27 13:33:14.613 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 refresh rate 2025-12-27 13:33:14.617 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 refresh rate done 2025-12-27 13:33:14.618 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 outputs - Exiting 2025-12-27 13:33:14.618 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-27 13:33:14.618 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-27 13:33:14.618 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-27 13:33:14.618 - Main Thread -> Skipping software adapter 2025-12-27 13:33:14.618 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-27 13:33:14.621 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3060 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3060 OutputName = DISPLAY1 Description = DeviceId: 9476, Dedicated RAM: 12701401088, Shared RAM: 17140834304, Luid: 53335, rev: 161, subsys id: 1083577432, vendor id: 4318, supported device: True AdapterLuid = 53335 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12701401088 SharedRAM = 17140834304 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59159 (r591_47) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.845056 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-27 13:33:14.621 - Main Thread -> Adapter list composed 2025-12-27 13:33:14.652 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3060","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 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1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143972,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143972,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143972,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143972,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143972,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143972,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 143972,"Denominator": 1000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9476, Dedicated RAM: 12701401088, Shared RAM: 17140834304, Luid: 53335, rev: 161, subsys id: 1083577432, vendor id: 4318, supported device: True","AdapterLuid": 53335,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 6000,"Denominator": 100},"IsOutputAttached": true,"DedicatedRAM": 12701401088,"SharedRAM": 17140834304,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9476,"DriverVersion": "59159 (r591_47)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.845056,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-27 13:33:14.654 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-27 13:33:14.776 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-27 13:33:14.777 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2025-12-27 13:33:14.777 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2025-12-27 13:33:14.778 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-27 13:33:14.780 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-27 13:33:14.780 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-27 13:33:14.780 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-27 13:33:14.780 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-27 13:33:14.781 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-27 13:33:14.782 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 3060","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-27 13:33:14.786 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-27 13:33:14.788 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Custom","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "Medium","SerializedScalingMode": "Balanced","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2025-12-27 13:33:14.792 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.51"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3060","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-27 13:33:14.813 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-27 13:33:14.813 - Render thread -> IsD3D12Supported = True 2025-12-27 13:33:14.851 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-27 13:33:14.854 - Render thread -> Debug layer enabled: False 2025-12-27 13:33:14.855 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-27 13:33:15.107 - Render thread -> Direct Storage supported 2025-12-27 13:33:15.107 - Render thread -> Developer mode: On 2025-12-27 13:33:15.107 - Render thread -> Is stable power state: On - GPU measurements are more precise, but the GPU is slower 2025-12-27 13:33:15.108 - Render thread -> Current Device Info: 2025-12-27 13:33:15.108 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-27 13:33:15.108 - Render thread -> OutputMergerLogicOp: True 2025-12-27 13:33:15.108 - Render thread -> MinPrecisionSupport: Bit16 2025-12-27 13:33:15.108 - Render thread -> TiledResourcesTier: Tier4 2025-12-27 13:33:15.108 - Render thread -> ResourceBindingTier: Tier3 2025-12-27 13:33:15.108 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-27 13:33:15.108 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-27 13:33:15.108 - Render thread -> ROVsSupported: True 2025-12-27 13:33:15.108 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-27 13:33:15.108 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-27 13:33:15.108 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-27 13:33:15.108 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-27 13:33:15.108 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-27 13:33:15.108 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-27 13:33:15.108 - Render thread -> ResourceHeapTier: Tier2 2025-12-27 13:33:15.109 - Render thread -> WaveOps: True 2025-12-27 13:33:15.109 - Render thread -> WaveLaneCountMin: 32 2025-12-27 13:33:15.109 - Render thread -> WaveLaneCountMax: 32 2025-12-27 13:33:15.109 - Render thread -> TotalLaneCount: 3584 2025-12-27 13:33:15.109 - Render thread -> ExpandedComputeResourceStates: True 2025-12-27 13:33:15.109 - Render thread -> Int64ShaderOps: True 2025-12-27 13:33:15.109 - Render thread -> DepthBoundsTestSupported: True 2025-12-27 13:33:15.109 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-27 13:33:15.109 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-27 13:33:15.109 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-27 13:33:15.109 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-27 13:33:15.109 - Render thread -> ViewInstancingTier: Tier3 2025-12-27 13:33:15.109 - Render thread -> BarycentricsSupported: True 2025-12-27 13:33:15.109 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-27 13:33:15.109 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-27 13:33:15.109 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-27 13:33:15.109 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-27 13:33:15.109 - Render thread -> RenderPassesTier: Tier0 2025-12-27 13:33:15.109 - Render thread -> RaytracingTier: Tier1_1 2025-12-27 13:33:15.109 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-27 13:33:15.109 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-27 13:33:15.109 - Render thread -> VariableShadingRateTier: Tier2 2025-12-27 13:33:15.109 - Render thread -> ShadingRateImageTileSize: 16 2025-12-27 13:33:15.109 - Render thread -> BackgroundProcessingSupported: True 2025-12-27 13:33:15.109 - Render thread -> MeshShaderTier: Tier1 2025-12-27 13:33:15.109 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-27 13:33:15.115 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-27 13:33:15.123 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-27 13:33:15.125 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-27 13:33:15.126 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-27 13:33:15.126 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-27 13:33:15.126 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-27 13:33:15.128 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6729728 Bytes 2025-12-27 13:33:15.132 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-27 13:33:15.132 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-27 13:33:15.274 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-27 13:33:15.274 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-27 13:33:15.274 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-27 13:33:15.274 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-27 13:33:15.277 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-27 13:33:15.278 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-27 13:33:15.278 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-27 13:33:15.279 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-27 13:33:15.295 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-27 13:33:15.296 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-27 13:33:15.326 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-27 13:33:15.328 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-27 13:33:15.329 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-27 13:33:15.329 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-27 13:33:15.333 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-27 13:33:15.334 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-27 13:33:15.335 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-27 13:33:15.336 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-27 13:33:15.336 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-27 13:33:15.338 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-27 13:33:15.338 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-27 13:33:15.342 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-27 13:33:15.385 - Render thread -> UseShaderAsserts: False 2025-12-27 13:33:15.385 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-27 13:33:15.386 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-27 13:33:15.387 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-27 13:33:15.387 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-27 13:33:15.388 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-27 13:33:15.390 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-27 13:33:15.394 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-27 13:33:15.394 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-27 13:33:15.396 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-27 13:33:15.396 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-27 13:33:15.396 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-27 13:33:15.396 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-27 13:33:15.400 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-27 13:33:15.400 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-27 13:33:15.400 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-27 13:33:15.401 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-27 13:33:15.401 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-27 13:33:15.401 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-27 13:33:15.406 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-27 13:33:15.407 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-27 13:33:15.427 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-27 13:33:15.440 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-27 13:33:15.452 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-27 13:33:15.453 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-27 13:33:15.460 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-27 13:33:15.461 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-27 13:33:15.463 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 6000, "Denominator": 100 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-27 13:33:15.491 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-27 13:33:15.491 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-27 13:33:15.493 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-27 13:33:15.493 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-27 13:33:15.494 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-27 13:33:15.494 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-27 13:33:15.508 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-27 13:33:15.508 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-27 13:33:15.519 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-27 13:33:15.519 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-27 13:33:15.519 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-27 13:33:15.519 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-27 13:33:15.550 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-27 13:33:15.550 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-27 13:33:15.574 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-27 13:33:15.574 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2025-12-27 13:33:15.574 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2025-12-27 13:33:15.575 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-27 13:33:15.575 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-27 13:33:15.577 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-27 13:33:15.584 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-27 13:33:15.678 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-27 13:33:15.680 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-27 13:33:15.682 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-27 13:33:15.682 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-27 13:33:15.682 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-27 13:33:15.682 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-27 13:33:15.682 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-27 13:33:15.683 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-27 13:33:15.684 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-27 13:33:15.686 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-27 13:33:15.686 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-27 13:33:15.686 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-27 13:33:15.686 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]]... 2025-12-27 13:33:15.686 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.51, Culture=neutral, PublicKeyToken=null]] 2025-12-27 13:33:15.777 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-27 13:33:15.777 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-27 13:33:15.805 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-27 13:33:15.811 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-27 13:33:15.812 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-27 13:33:15.814 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-27 13:33:15.814 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-27 13:33:15.875 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-27 13:33:15.878 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-27 13:33:15.895 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-27 13:33:15.901 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-27 13:33:16.139 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-27 13:33:16.139 - Render thread -> CreateMeshBuilders - Entering 2025-12-27 13:33:16.141 - Render thread -> CreateMeshBuilders - Exiting 2025-12-27 13:33:16.141 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-27 13:33:16.147 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-27 13:33:16.610 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-27 13:33:16.612 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.51" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 6000, "Denominator": 100 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-27 13:33:16.728 - Render thread -> VRAM report about missing bytes is changed from 6729728 Bytes to 8396800 Bytes 2025-12-27 13:33:17.536 - VRageWorker 12 -> Vertex 2025-12-27 13:33:17.537 - VRageWorker 5 -> Pixel 2025-12-27 13:33:17.539 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.539 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.539 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.539 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.541 - VRageWorker 5 -> Vertex 2025-12-27 13:33:17.542 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.542 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.543 - VRageWorker 0 -> Pixel 2025-12-27 13:33:17.543 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.543 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.725 - VRageWorker 9 -> Vertex 2025-12-27 13:33:17.725 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.725 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.725 - VRageWorker 9 -> Pixel 2025-12-27 13:33:17.725 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.725 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.726 - VRageWorker 1 -> Vertex 2025-12-27 13:33:17.726 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.726 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.727 - VRageWorker 1 -> Pixel 2025-12-27 13:33:17.727 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.727 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.848 - VRageWorker 3 -> Vertex 2025-12-27 13:33:17.848 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.848 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.848 - VRageWorker 13 -> Pixel 2025-12-27 13:33:17.848 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.848 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.849 - VRageWorker 3 -> Pixel 2025-12-27 13:33:17.849 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.849 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.851 - VRageWorker 5 -> Vertex 2025-12-27 13:33:17.851 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.851 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.908 - Render thread -> VRAM report about missing bytes is changed from 8396800 Bytes to 53166080 Bytes 2025-12-27 13:33:17.918 - Render thread -> Info: Frame[127] - Available VRAM budget has changed: 9450 MB 2025-12-27 13:33:17.918 - Render thread -> Info: Frame[127] - Available VRAM budget has changed: 9389 MB 2025-12-27 13:33:17.936 - Render thread -> VRAM report about missing bytes is changed from 53166080 Bytes to 54276096 Bytes 2025-12-27 13:33:17.944 - Render thread -> VRAM report about missing bytes is changed from 54276096 Bytes to 53415936 Bytes 2025-12-27 13:33:17.953 - Render thread -> VRAM report about missing bytes is changed from 53415936 Bytes to 53465088 Bytes 2025-12-27 13:33:17.959 - Render thread -> VRAM report about missing bytes is changed from 53465088 Bytes to 54644736 Bytes 2025-12-27 13:33:17.962 - Render thread -> VRAM report about missing bytes is changed from 54644736 Bytes to 54759424 Bytes 2025-12-27 13:33:17.972 - Render thread -> VRAM report about missing bytes is changed from 54759424 Bytes to 122232832 Bytes 2025-12-27 13:33:17.972 - VRageWorker 10 -> Vertex 2025-12-27 13:33:17.972 - VRageWorker 8 -> Pixel 2025-12-27 13:33:17.972 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.972 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.972 - Render thread -> Info: Frame[133] - Available VRAM budget has changed: 9378 MB 2025-12-27 13:33:17.972 - Render thread -> Info: Frame[133] - Available VRAM budget has changed: 9318 MB 2025-12-27 13:33:17.973 - VRageWorker 6 -> Vertex 2025-12-27 13:33:17.973 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.973 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.973 - VRageWorker 2 -> Pixel 2025-12-27 13:33:17.973 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.973 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:17.974 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:17.974 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:17.976 - Render thread -> VRAM report about missing bytes is changed from 122232832 Bytes to 188948480 Bytes 2025-12-27 13:33:17.989 - Render thread -> Info: Frame[135] - Available VRAM budget has changed: 9314 MB 2025-12-27 13:33:17.990 - Render thread -> Info: Frame[135] - Available VRAM budget has changed: 9255 MB 2025-12-27 13:33:17.991 - Render thread -> VRAM report about missing bytes is changed from 188948480 Bytes to 189997056 Bytes 2025-12-27 13:33:17.997 - Render thread -> VRAM report about missing bytes is changed from 189997056 Bytes to 192208896 Bytes 2025-12-27 13:33:18.019 - Render thread -> VRAM report about missing bytes is changed from 192208896 Bytes to 188948480 Bytes 2025-12-27 13:33:18.064 - Render thread -> VRAM report about missing bytes is changed from 188948480 Bytes to 188887040 Bytes 2025-12-27 13:33:18.073 - VRageWorker 8 -> Vertex 2025-12-27 13:33:18.073 - VRageWorker 5 -> Pixel 2025-12-27 13:33:18.073 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.073 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.074 - VRageWorker 1 -> Vertex 2025-12-27 13:33:18.074 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.074 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.074 - VRageWorker 5 -> Pixel 2025-12-27 13:33:18.074 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.074 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.075 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.075 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.143 - VRageWorker 1 -> Vertex 2025-12-27 13:33:18.143 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.143 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.143 - VRageWorker 6 -> Pixel 2025-12-27 13:33:18.143 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.143 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.144 - VRageWorker 1 -> Vertex 2025-12-27 13:33:18.144 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.144 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.144 - VRageWorker 10 -> Pixel 2025-12-27 13:33:18.144 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.144 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.189 - VRageWorker 0 -> Vertex 2025-12-27 13:33:18.189 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.189 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.190 - VRageWorker 10 -> Pixel 2025-12-27 13:33:18.190 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.190 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.190 - VRageWorker 0 -> Vertex 2025-12-27 13:33:18.190 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.190 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.190 - VRageWorker 1 -> Pixel 2025-12-27 13:33:18.190 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.190 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.229 - VRageWorker 4 -> Vertex 2025-12-27 13:33:18.229 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.229 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.229 - VRageWorker 4 -> Vertex 2025-12-27 13:33:18.230 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.230 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-27 13:33:18.230 - VRageWorker 0 -> Pixel 2025-12-27 13:33:18.230 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.230 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.231 - VRageWorker 10 -> Pixel 2025-12-27 13:33:18.231 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-27 13:33:18.231 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-27 13:33:18.805 - Render thread -> Info: Frame[259] - Available VRAM budget has changed: 9106 MB 2025-12-27 13:33:18.808 - Render thread -> VRAM report about missing bytes is changed from 188887040 Bytes to 283783168 Bytes 2025-12-27 13:33:18.810 - Render thread -> VRAM report about missing bytes is changed from 283783168 Bytes to 188887040 Bytes 2025-12-27 13:33:21.195 - Render thread -> VRAM report about missing bytes is changed from 188887040 Bytes to 204681216 Bytes 2025-12-27 13:33:21.198 - Render thread -> Info: Frame[713] - Available VRAM budget has changed: 9267 MB 2025-12-27 13:33:21.198 - Render thread -> Info: Frame[713] - Available VRAM budget has changed: 9059 MB 2025-12-27 13:33:23.313 - Render thread -> Info: Frame[1105] - Available VRAM budget has changed: 9152 MB 2025-12-27 13:33:24.060 - Render thread -> VRAM report about missing bytes is changed from 204681216 Bytes to 448270336 Bytes 2025-12-27 13:33:24.061 - Render thread -> Info: Frame[1145] - Available VRAM budget has changed: 8408 MB 2025-12-27 13:33:24.061 - Render thread -> Info: Frame[1145] - Available VRAM budget has changed: 8298 MB 2025-12-27 13:33:24.100 - Render thread -> VRAM report about missing bytes is changed from 448270336 Bytes to 448794624 Bytes 2025-12-27 13:33:24.120 - Render thread -> VRAM report about missing bytes is changed from 448794624 Bytes to 450187264 Bytes 2025-12-27 13:33:24.131 - Render thread -> VRAM report about missing bytes is changed from 450187264 Bytes to 450310144 Bytes 2025-12-27 13:33:24.221 - Render thread -> VRAM report about missing bytes is changed from 450310144 Bytes to 450322432 Bytes 2025-12-27 13:33:24.673 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-27 13:33:24.673 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-27 13:33:24.673 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-27 13:33:24.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-27 13:33:24.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-27 13:33:24.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-27 13:33:24.678 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-27 13:33:24.678 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-27 13:33:24.678 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-27 13:33:24.891 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-27 13:33:24.891 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-27 13:33:24.891 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-27 13:33:24.895 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-27 13:33:24.895 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-27 13:33:24.895 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-27 13:33:24.897 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-27 13:33:24.897 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-27 13:33:24.897 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-27 13:33:24.898 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-27 13:33:24.898 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-27 13:33:24.898 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-27 13:33:24.898 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-27 13:33:24.899 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-27 13:33:24.899 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-27 13:33:24.899 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-27 13:33:24.899 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-27 13:33:24.899 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-27 13:33:24.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-27 13:33:24.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-27 13:33:24.900 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-27 13:33:24.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-27 13:33:24.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-27 13:33:24.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-27 13:33:24.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-27 13:33:24.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-27 13:33:24.901 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-27 13:33:24.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-27 13:33:24.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-27 13:33:24.902 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-27 13:33:24.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-27 13:33:24.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-27 13:33:24.903 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-27 13:33:24.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-27 13:33:24.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-27 13:33:24.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-27 13:33:24.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-27 13:33:24.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-27 13:33:24.904 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-27 13:33:24.905 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-27 13:33:24.905 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-27 13:33:24.905 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-27 13:33:24.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-27 13:33:24.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-27 13:33:24.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-27 13:33:24.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-27 13:33:24.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-27 13:33:24.906 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-27 13:33:24.907 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-27 13:33:24.907 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-27 13:33:24.907 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-27 13:33:25.777 - Render thread -> VRAM report about missing bytes is changed from 450322432 Bytes to 450826240 Bytes 2025-12-27 13:33:25.778 - Render thread -> Info: Frame[1203] - Available VRAM budget has changed: 8227 MB 2025-12-27 13:33:25.778 - Render thread -> Info: Frame[1203] - Available VRAM budget has changed: 8022 MB 2025-12-27 13:33:25.830 - Render thread -> VRAM report about missing bytes is changed from 450826240 Bytes to 487124992 Bytes 2025-12-27 13:33:25.849 - Render thread -> VRAM report about missing bytes is changed from 487124992 Bytes to 451670016 Bytes 2025-12-27 13:33:25.863 - Render thread -> Info: Frame[1205] - Available VRAM budget has changed: 6120 MB 2025-12-27 13:33:25.863 - Render thread -> Info: Frame[1205] - Available VRAM budget has changed: 5426 MB 2025-12-27 13:33:25.907 - Render thread -> VRAM report about missing bytes is changed from 451670016 Bytes to 519806976 Bytes 2025-12-27 13:33:25.924 - Render thread -> VRAM report about missing bytes is changed from 519806976 Bytes to 463446016 Bytes 2025-12-27 13:33:25.957 - Render thread -> VRAM report about missing bytes is changed from 463446016 Bytes to 514891776 Bytes 2025-12-27 13:33:25.966 - Render thread -> VRAM report about missing bytes is changed from 514891776 Bytes to 520527872 Bytes 2025-12-27 13:33:26.007 - Render thread -> VRAM report about missing bytes is changed from 520527872 Bytes to 514891776 Bytes 2025-12-27 13:33:26.047 - Render thread -> VRAM report about missing bytes is changed from 514891776 Bytes to 502243328 Bytes 2025-12-27 13:33:26.057 - Render thread -> VRAM report about missing bytes is changed from 502243328 Bytes to 495951872 Bytes 2025-12-27 13:33:26.075 - Render thread -> VRAM report about missing bytes is changed from 495951872 Bytes to 454336512 Bytes 2025-12-27 13:33:26.087 - Render thread -> VRAM report about missing bytes is changed from 454336512 Bytes to 454729728 Bytes 2025-12-27 13:33:26.104 - Render thread -> VRAM report about missing bytes is changed from 454729728 Bytes to 453713920 Bytes 2025-12-27 13:33:26.114 - Render thread -> VRAM report about missing bytes is changed from 453713920 Bytes to 454942720 Bytes 2025-12-27 13:33:26.152 - Render thread -> VRAM report about missing bytes is changed from 454942720 Bytes to 458391552 Bytes 2025-12-27 13:33:26.259 - Render thread -> VRAM report about missing bytes is changed from 458391552 Bytes to 458403840 Bytes 2025-12-27 13:33:26.466 - Render thread -> VRAM report about missing bytes is changed from 458403840 Bytes to 458416128 Bytes 2025-12-27 13:33:26.532 - Render thread -> VRAM report about missing bytes is changed from 458416128 Bytes to 458428416 Bytes 2025-12-27 13:33:26.638 - Render thread -> VRAM report about missing bytes is changed from 458428416 Bytes to 465416192 Bytes 2025-12-27 13:33:26.660 - Render thread -> VRAM report about missing bytes is changed from 465416192 Bytes to 466464768 Bytes 2025-12-27 13:33:29.877 - Render thread -> VRAM report about missing bytes is changed from 466464768 Bytes to 500805632 Bytes 2025-12-27 13:33:44.598 - Render thread -> VRAM report about missing bytes is changed from 500805632 Bytes to 500781056 Bytes 2025-12-27 13:33:44.678 - Render thread -> VRAM report about missing bytes is changed from 500781056 Bytes to 500826112 Bytes 2025-12-27 13:33:44.741 - Render thread -> VRAM report about missing bytes is changed from 500826112 Bytes to 500776960 Bytes 2025-12-27 13:33:44.845 - Render thread -> VRAM report about missing bytes is changed from 500776960 Bytes to 500801536 Bytes 2025-12-27 13:33:44.906 - Render thread -> VRAM report about missing bytes is changed from 500801536 Bytes to 500740096 Bytes 2025-12-27 13:33:44.937 - Render thread -> VRAM report about missing bytes is changed from 500740096 Bytes to 500690944 Bytes 2025-12-27 13:33:44.998 - Render thread -> VRAM report about missing bytes is changed from 500690944 Bytes to 500785152 Bytes 2025-12-27 13:33:45.052 - Render thread -> VRAM report about missing bytes is changed from 500785152 Bytes to 500813824 Bytes 2025-12-27 13:33:45.090 - Render thread -> VRAM report about missing bytes is changed from 500813824 Bytes to 500862976 Bytes 2025-12-27 13:33:45.653 - Render thread -> VRAM report about missing bytes is changed from 500862976 Bytes to 500895744 Bytes 2025-12-27 13:33:53.549 - Render thread -> VRAM report about missing bytes is changed from 500895744 Bytes to 500711424 Bytes 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-1 created with rcb: 43123088 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-2 created with rcb: 66675602 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-3 created with rcb: 13243400 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-4 created with rcb: 55023237 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-5 created with rcb: 48667474 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-6 created with rcb: 3026591 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-7 created with rcb: 42357419 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-8 created with rcb: 42790766 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-9 created with rcb: 58904575 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-10 created with rcb: 27461485 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-11 created with rcb: 2015699 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-12 created with rcb: 66416536 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-13 created with rcb: 22461215 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-14 created with rcb: 22275553 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-15 created with rcb: 17029563 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-16 created with rcb: 34314794 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-17 created with rcb: 26348595 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-18 created with rcb: 29906341 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-19 created with rcb: 4654216 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-20 created with rcb: 24766085 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-21 created with rcb: 16728947 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-22 created with rcb: 44948503 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-23 created with rcb: 34722390 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-24 created with rcb: 49421672 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-25 created with rcb: 64380607 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-26 created with rcb: 45818918 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-27 created with rcb: 868874 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-28 created with rcb: 29868469 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-29 created with rcb: 55667263 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-30 created with rcb: 28627429 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-31 created with rcb: 13457561 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-32 created with rcb: 38361977 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-33 created with rcb: 59640833 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-34 created with rcb: 34409635 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-35 created with rcb: 33388435 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-36 created with rcb: 57253314 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-37 created with rcb: 66269940 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-38 created with rcb: 35933677 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-39 created with rcb: 26264960 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-40 created with rcb: 57603152 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-41 created with rcb: 53918126 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-42 created with rcb: 10978414 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-43 created with rcb: 27493625 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-44 created with rcb: 5516871 2025-12-27 13:33:54.435 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-45 created with rcb: 40970378 2025-12-27 13:33:54.436 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-27 13:33:54.437 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-27 13:33:54.438 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-27 13:33:54.438 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-27 13:33:54.438 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-27 13:33:54.438 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-27 13:33:54.438 - Render thread -> Frame [3159] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-27 13:33:54.449 - Render thread -> Frame [3160] Parallel Render Command Batch RCB-46 created with rcb: 40970378 2025-12-27 13:33:54.449 - Render thread -> Frame [3160] Parallel Render Command Batch RCB-47 created with rcb: 27493625 2025-12-27 13:33:54.449 - Render thread -> Frame [3160] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-27 13:33:54.450 - Render thread -> Frame [3160] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-27 13:33:54.481 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-48 created with rcb: 27493625 2025-12-27 13:33:54.481 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-49 created with rcb: 40970378 2025-12-27 13:33:54.481 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-50 created with rcb: 10978414 2025-12-27 13:33:54.481 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-51 created with rcb: 53918126 2025-12-27 13:33:54.481 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-27 13:33:54.481 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-27 13:33:54.494 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-27 13:33:54.495 - Render thread -> Frame [3161] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-52 created with rcb: 26264960 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-53 created with rcb: 57253314 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-54 created with rcb: 66269940 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-55 created with rcb: 33388435 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-56 created with rcb: 40970378 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-57 created with rcb: 27493625 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-58 created with rcb: 34409635 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-59 created with rcb: 38361977 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-60 created with rcb: 28627429 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-61 created with rcb: 55667263 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-62 created with rcb: 29868469 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-63 created with rcb: 59640833 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-64 created with rcb: 13457561 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-65 created with rcb: 868874 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-66 created with rcb: 45818918 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-67 created with rcb: 49421672 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-68 created with rcb: 64380607 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-69 created with rcb: 44948503 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-70 created with rcb: 24766085 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-71 created with rcb: 34722390 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-72 created with rcb: 4654216 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-73 created with rcb: 29906341 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-74 created with rcb: 26348595 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-75 created with rcb: 34314794 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-76 created with rcb: 16728947 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-77 created with rcb: 17029563 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-78 created with rcb: 22461215 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-79 created with rcb: 66416536 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-80 created with rcb: 27461485 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-81 created with rcb: 22275553 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-82 created with rcb: 2015699 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-83 created with rcb: 58904575 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-84 created with rcb: 3026591 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-85 created with rcb: 42357419 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-86 created with rcb: 42790766 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-87 created with rcb: 13243400 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-88 created with rcb: 48667474 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-89 created with rcb: 55023237 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-90 created with rcb: 43123088 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-91 created with rcb: 35933677 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-92 created with rcb: 51860818 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-93 created with rcb: 8886811 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-94 created with rcb: 41845032 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-95 created with rcb: 66675602 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-96 created with rcb: 12993075 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-97 created with rcb: 8009029 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-98 created with rcb: 38292147 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-99 created with rcb: 46870724 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-100 created with rcb: 43735316 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-101 created with rcb: 9872738 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-102 created with rcb: 43486664 2025-12-27 13:33:54.514 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-103 created with rcb: 64735665 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-104 created with rcb: 35562007 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-105 created with rcb: 16935500 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-106 created with rcb: 47830092 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-27 13:33:54.515 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-27 13:33:54.516 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-27 13:33:54.517 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-27 13:33:54.517 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-27 13:33:54.517 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-27 13:33:54.532 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-27 13:33:54.533 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-27 13:33:54.534 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-27 13:33:54.534 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-27 13:33:54.534 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-27 13:33:54.534 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-27 13:33:54.539 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-27 13:33:54.540 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-27 13:33:54.540 - Render thread -> Frame [3162] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-27 13:33:54.555 - Render thread -> VRAM report about missing bytes is changed from 500711424 Bytes to 500649984 Bytes 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-107 created with rcb: 47830092 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-108 created with rcb: 16935500 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-109 created with rcb: 35562007 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-110 created with rcb: 64735665 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-111 created with rcb: 43486664 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-112 created with rcb: 9872738 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-113 created with rcb: 43735316 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-114 created with rcb: 46870724 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-27 13:33:54.555 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-27 13:33:54.556 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-27 13:33:54.556 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-27 13:33:54.556 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-27 13:33:54.556 - Render thread -> Frame [3163] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-27 13:33:54.594 - Render thread -> VRAM report about missing bytes is changed from 500649984 Bytes to 500711424 Bytes 2025-12-27 13:33:54.606 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-115 created with rcb: 62039325 2025-12-27 13:33:54.606 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-116 created with rcb: 46870724 2025-12-27 13:33:54.606 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-117 created with rcb: 43735316 2025-12-27 13:33:54.606 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-118 created with rcb: 10978414 2025-12-27 13:33:54.606 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-119 created with rcb: 9872738 2025-12-27 13:33:54.606 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-120 created with rcb: 53918126 2025-12-27 13:33:54.606 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-121 created with rcb: 35562007 2025-12-27 13:33:54.667 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-27 13:33:54.668 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-27 13:33:54.668 - Render thread -> Frame [3166] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-27 13:33:54.710 - Render thread -> VRAM report about missing bytes is changed from 500711424 Bytes to 500588544 Bytes 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-122 created with rcb: 16935500 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-123 created with rcb: 59191395 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-124 created with rcb: 38292147 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-125 created with rcb: 12993075 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-126 created with rcb: 66675602 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-127 created with rcb: 47830092 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-128 created with rcb: 41845032 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-129 created with rcb: 8886811 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-130 created with rcb: 51860818 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-131 created with rcb: 35933677 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-132 created with rcb: 43123088 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-133 created with rcb: 55023237 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-134 created with rcb: 48667474 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-135 created with rcb: 42790766 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-136 created with rcb: 42357419 2025-12-27 13:33:54.710 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-137 created with rcb: 3026591 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-138 created with rcb: 58904575 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-139 created with rcb: 46004849 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-140 created with rcb: 2015699 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-141 created with rcb: 22275553 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-142 created with rcb: 66416536 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-143 created with rcb: 27461485 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-144 created with rcb: 22461215 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-145 created with rcb: 17029563 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-146 created with rcb: 16728947 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-147 created with rcb: 34314794 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-148 created with rcb: 29906341 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-149 created with rcb: 4654216 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-150 created with rcb: 34722390 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-151 created with rcb: 32611835 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-152 created with rcb: 5516871 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-153 created with rcb: 64380607 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-154 created with rcb: 49421672 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-155 created with rcb: 45818918 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-156 created with rcb: 868874 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-157 created with rcb: 13457561 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-158 created with rcb: 59640833 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-159 created with rcb: 29868469 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-160 created with rcb: 55667263 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-161 created with rcb: 28627429 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-162 created with rcb: 38361977 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-163 created with rcb: 34409635 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-164 created with rcb: 27493625 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-165 created with rcb: 40970378 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-166 created with rcb: 33388435 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-167 created with rcb: 66269940 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-168 created with rcb: 57253314 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-169 created with rcb: 26264960 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-170 created with rcb: 5890136 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-171 created with rcb: 65384607 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-172 created with rcb: 54986121 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-173 created with rcb: 23128223 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-174 created with rcb: 38438391 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-175 created with rcb: 57717840 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-176 created with rcb: 4361186 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-177 created with rcb: 63728402 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-178 created with rcb: 8398858 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-179 created with rcb: 36693885 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-180 created with rcb: 20297063 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-181 created with rcb: 7933897 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-182 created with rcb: 17306480 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-183 created with rcb: 19561133 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-184 created with rcb: 5316125 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-185 created with rcb: 48249630 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-186 created with rcb: 47009550 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-187 created with rcb: 13486739 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-188 created with rcb: 67049343 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-189 created with rcb: 65040876 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-190 created with rcb: 34221474 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-191 created with rcb: 14607689 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-192 created with rcb: 62105261 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-193 created with rcb: 6118034 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-194 created with rcb: 3680900 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-195 created with rcb: 30977941 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-196 created with rcb: 5645087 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-197 created with rcb: 31768967 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-198 created with rcb: 34344695 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-199 created with rcb: 33893922 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-200 created with rcb: 31062276 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-201 created with rcb: 64359326 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-202 created with rcb: 31420605 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-203 created with rcb: 8200370 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-204 created with rcb: 29268380 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-205 created with rcb: 6268731 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-206 created with rcb: 41221987 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-207 created with rcb: 55478368 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-208 created with rcb: 19130884 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-209 created with rcb: 13883047 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-210 created with rcb: 8009029 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-211 created with rcb: 32431817 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-212 created with rcb: 17151350 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-213 created with rcb: 15861241 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-214 created with rcb: 44948503 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-215 created with rcb: 43735316 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-216 created with rcb: 24766085 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-217 created with rcb: 62039325 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-218 created with rcb: 46870724 2025-12-27 13:33:54.711 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-219 created with rcb: 13243400 2025-12-27 13:33:54.713 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-27 13:33:54.714 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-119 processed in 2 frames. 2025-12-27 13:33:54.717 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-120 processed in 2 frames. 2025-12-27 13:33:54.718 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-121 processed in 2 frames. 2025-12-27 13:33:54.719 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-27 13:33:54.755 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-27 13:33:54.765 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-27 13:33:54.765 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-27 13:33:54.765 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-27 13:33:54.767 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-27 13:33:54.768 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-27 13:33:54.768 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-27 13:33:54.768 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-27 13:33:54.768 - Render thread -> Frame [3167] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-27 13:33:54.850 - Render thread -> VRAM report about missing bytes is changed from 500588544 Bytes to 501157888 Bytes 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-220 created with rcb: 24137105 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-221 created with rcb: 10978414 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-222 created with rcb: 9872738 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-223 created with rcb: 52789283 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-224 created with rcb: 61389081 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-225 created with rcb: 57603152 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-226 created with rcb: 53918126 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-227 created with rcb: 16935500 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-228 created with rcb: 5998152 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-229 created with rcb: 22589693 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-230 created with rcb: 59191395 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-231 created with rcb: 50636332 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-232 created with rcb: 34196611 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-233 created with rcb: 11981385 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-234 created with rcb: 58904575 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-235 created with rcb: 3026591 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-236 created with rcb: 49540069 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-237 created with rcb: 42357419 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-238 created with rcb: 30145432 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-239 created with rcb: 55023237 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-240 created with rcb: 39403266 2025-12-27 13:33:54.850 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-241 created with rcb: 48667474 2025-12-27 13:33:54.857 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-139 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-140 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-143 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-144 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-145 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-147 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-148 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-149 processed in 2 frames. 2025-12-27 13:33:54.858 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-150 processed in 2 frames. 2025-12-27 13:33:54.867 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-151 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-152 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-153 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-154 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-155 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-156 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-157 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-158 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-159 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-160 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-161 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-162 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-163 processed in 2 frames. 2025-12-27 13:33:54.878 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-164 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-165 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-166 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-169 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-170 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-171 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-172 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-173 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-174 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-175 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-176 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-177 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-178 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-179 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-180 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-27 13:33:54.879 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-187 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-188 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-189 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-190 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-191 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-192 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-193 processed in 2 frames. 2025-12-27 13:33:54.880 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-194 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-195 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-196 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-197 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-198 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-199 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-200 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-201 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-202 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-203 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-204 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-205 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-206 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-207 processed in 2 frames. 2025-12-27 13:33:54.881 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-208 processed in 2 frames. 2025-12-27 13:33:54.888 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-209 processed in 2 frames. 2025-12-27 13:33:54.898 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-210 processed in 2 frames. 2025-12-27 13:33:54.898 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-211 processed in 2 frames. 2025-12-27 13:33:54.905 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-212 processed in 2 frames. 2025-12-27 13:33:54.905 - Render thread -> Frame [3168] Parallel Render Command Batch RCB-213 processed in 2 frames. 2025-12-27 13:33:54.996 - Render thread -> VRAM report about missing bytes is changed from 501157888 Bytes to 501952512 Bytes 2025-12-27 13:33:54.996 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-242 created with rcb: 42790766 2025-12-27 13:33:54.996 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-243 created with rcb: 64735665 2025-12-27 13:33:55.003 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-214 processed in 3 frames. 2025-12-27 13:33:55.004 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-215 processed in 3 frames. 2025-12-27 13:33:55.012 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-216 processed in 3 frames. 2025-12-27 13:33:55.012 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-217 processed in 3 frames. 2025-12-27 13:33:55.012 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-218 processed in 3 frames. 2025-12-27 13:33:55.031 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-219 processed in 3 frames. 2025-12-27 13:33:55.047 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-220 processed in 2 frames. 2025-12-27 13:33:55.047 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-221 processed in 2 frames. 2025-12-27 13:33:55.048 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-222 processed in 2 frames. 2025-12-27 13:33:55.048 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-223 processed in 2 frames. 2025-12-27 13:33:55.048 - Render thread -> Frame [3169] Parallel Render Command Batch RCB-224 processed in 2 frames. 2025-12-27 13:33:55.107 - Render thread -> VRAM report about missing bytes is changed from 501952512 Bytes to 501977088 Bytes 2025-12-27 13:33:55.107 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-244 created with rcb: 52997272 2025-12-27 13:33:55.107 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-245 created with rcb: 355945 2025-12-27 13:33:55.107 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-246 created with rcb: 7646551 2025-12-27 13:33:55.107 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-247 created with rcb: 13548865 2025-12-27 13:33:55.110 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-225 processed in 3 frames. 2025-12-27 13:33:55.113 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-226 processed in 3 frames. 2025-12-27 13:33:55.115 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-227 processed in 3 frames. 2025-12-27 13:33:55.115 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-228 processed in 3 frames. 2025-12-27 13:33:55.115 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-229 processed in 3 frames. 2025-12-27 13:33:55.118 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-230 processed in 3 frames. 2025-12-27 13:33:55.120 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-231 processed in 3 frames. 2025-12-27 13:33:55.120 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-232 processed in 3 frames. 2025-12-27 13:33:55.123 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-233 processed in 3 frames. 2025-12-27 13:33:55.124 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-234 processed in 3 frames. 2025-12-27 13:33:55.125 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-235 processed in 3 frames. 2025-12-27 13:33:55.135 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-236 processed in 3 frames. 2025-12-27 13:33:55.138 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-237 processed in 3 frames. 2025-12-27 13:33:55.148 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-238 processed in 3 frames. 2025-12-27 13:33:55.148 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-239 processed in 3 frames. 2025-12-27 13:33:55.159 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-240 processed in 3 frames. 2025-12-27 13:33:55.162 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-241 processed in 3 frames. 2025-12-27 13:33:55.167 - Render thread -> Frame [3170] Parallel Render Command Batch RCB-242 processed in 2 frames. 2025-12-27 13:33:55.205 - Render thread -> VRAM report about missing bytes is changed from 501977088 Bytes to 502083584 Bytes 2025-12-27 13:33:55.205 - Render thread -> Frame [3171] Parallel Render Command Batch RCB-248 created with rcb: 35562007 2025-12-27 13:33:55.232 - Render thread -> Frame [3171] Parallel Render Command Batch RCB-243 processed in 3 frames. 2025-12-27 13:33:55.265 - Render thread -> Frame [3171] Parallel Render Command Batch RCB-244 processed in 2 frames. 2025-12-27 13:33:55.303 - Render thread -> VRAM report about missing bytes is changed from 502083584 Bytes to 502296576 Bytes 2025-12-27 13:33:55.303 - Render thread -> Frame [3172] Parallel Render Command Batch RCB-249 created with rcb: 57610126 2025-12-27 13:33:55.346 - Render thread -> Frame [3172] Parallel Render Command Batch RCB-245 processed in 3 frames. 2025-12-27 13:33:55.399 - Render thread -> VRAM report about missing bytes is changed from 502296576 Bytes to 502214656 Bytes 2025-12-27 13:33:55.399 - Render thread -> Frame [3173] Parallel Render Command Batch RCB-250 created with rcb: 2271371 2025-12-27 13:33:55.423 - Render thread -> Frame [3173] Parallel Render Command Batch RCB-246 processed in 4 frames. 2025-12-27 13:33:55.508 - Render thread -> VRAM report about missing bytes is changed from 502214656 Bytes to 502378496 Bytes 2025-12-27 13:33:55.508 - Render thread -> Frame [3174] Parallel Render Command Batch RCB-251 created with rcb: 9656007 2025-12-27 13:33:55.508 - Render thread -> Frame [3174] Parallel Render Command Batch RCB-252 created with rcb: 43486664 2025-12-27 13:33:55.515 - Render thread -> Frame [3174] Parallel Render Command Batch RCB-247 processed in 5 frames. 2025-12-27 13:33:55.543 - Render thread -> Frame [3174] Parallel Render Command Batch RCB-248 processed in 4 frames. 2025-12-27 13:33:55.612 - Render thread -> VRAM report about missing bytes is changed from 502378496 Bytes to 502538240 Bytes 2025-12-27 13:33:55.640 - Render thread -> Frame [3175] Parallel Render Command Batch RCB-249 processed in 4 frames. 2025-12-27 13:33:55.756 - Render thread -> Frame [3176] Parallel Render Command Batch RCB-250 processed in 4 frames. 2025-12-27 13:33:55.814 - Render thread -> VRAM report about missing bytes is changed from 502538240 Bytes to 502542336 Bytes 2025-12-27 13:33:55.915 - Render thread -> VRAM report about missing bytes is changed from 502542336 Bytes to 502575104 Bytes 2025-12-27 13:33:55.940 - Render thread -> Frame [3178] Parallel Render Command Batch RCB-251 processed in 5 frames. 2025-12-27 13:33:56.028 - Render thread -> VRAM report about missing bytes is changed from 502575104 Bytes to 502620160 Bytes 2025-12-27 13:33:56.054 - Render thread -> Frame [3179] Parallel Render Command Batch RCB-252 processed in 6 frames. 2025-12-27 13:33:57.842 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-27 13:33:57.867 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-27 13:33:57.911 - Render thread -> VRAM report about missing bytes is changed from 502620160 Bytes to 503472128 Bytes 2025-12-27 13:33:58.181 - Render thread -> VRAM report about missing bytes is changed from 503472128 Bytes to 505229312 Bytes 2025-12-27 13:33:58.434 - Render thread -> VRAM report about missing bytes is changed from 505229312 Bytes to 505204736 Bytes 2025-12-27 13:33:58.593 - Render thread -> VRAM report about missing bytes is changed from 505204736 Bytes to 505241600 Bytes 2025-12-27 13:33:58.613 - Render thread -> VRAM report about missing bytes is changed from 505241600 Bytes to 505253888 Bytes 2025-12-27 13:33:58.761 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-27 13:33:58.789 - Render thread -> VRAM report about missing bytes is changed from 505253888 Bytes to 505204736 Bytes 2025-12-27 13:33:58.865 - Render thread -> VRAM report about missing bytes is changed from 505204736 Bytes to 505229312 Bytes 2025-12-27 13:33:58.865 - Render thread -> Frame [3313] Parallel Render Command Batch RCB-253 created with rcb: 26348595 2025-12-27 13:33:59.218 - Render thread -> VRAM report about missing bytes is changed from 505229312 Bytes to 505171968 Bytes 2025-12-27 13:33:59.520 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-27 13:33:59.675 - Render thread -> VRAM report about missing bytes is changed from 505171968 Bytes to 505200640 Bytes 2025-12-27 13:33:59.782 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-27 13:34:00.060 - Render thread -> VRAM report about missing bytes is changed from 505200640 Bytes to 508346368 Bytes 2025-12-27 13:34:00.339 - Render thread -> Frame [3321] Parallel Render Command Batch RCB-253 processed in 9 frames. 2025-12-27 13:34:00.584 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2025-12-27 13:34:00.585 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2025-12-27 13:34:00.591 - Render thread -> VRAM report about missing bytes is changed from 508346368 Bytes to 508039168 Bytes 2025-12-27 13:34:00.646 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 16 to 64. 2025-12-27 13:34:00.647 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 16 to 64. 2025-12-27 13:34:00.654 - Render thread -> VRAM report about missing bytes is changed from 508039168 Bytes to 507731968 Bytes 2025-12-27 13:34:00.697 - Render thread -> VRAM report about missing bytes is changed from 507731968 Bytes to 509214720 Bytes 2025-12-27 13:34:00.727 - Render thread -> VRAM report about missing bytes is changed from 509214720 Bytes to 509521920 Bytes 2025-12-27 13:34:00.798 - Render thread -> VRAM report about missing bytes is changed from 509521920 Bytes to 510537728 Bytes 2025-12-27 13:34:00.829 - Render thread -> VRAM report about missing bytes is changed from 510537728 Bytes to 510599168 Bytes 2025-12-27 13:34:00.919 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-27 13:34:00.919 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-27 13:34:00.927 - Render thread -> VRAM report about missing bytes is changed from 510599168 Bytes to 511467520 Bytes 2025-12-27 13:34:00.987 - Render thread -> VRAM report about missing bytes is changed from 511467520 Bytes to 511401984 Bytes 2025-12-27 13:34:01.004 - Render thread -> VRAM report about missing bytes is changed from 511401984 Bytes to 511709184 Bytes 2025-12-27 13:34:01.018 - Render thread -> VRAM report about missing bytes is changed from 511709184 Bytes to 511807488 Bytes 2025-12-27 13:34:06.946 - Render thread -> VRAM report about missing bytes is changed from 511807488 Bytes to 511791104 Bytes 2025-12-27 13:34:06.992 - Render thread -> VRAM report about missing bytes is changed from 511791104 Bytes to 511832064 Bytes 2025-12-27 13:34:07.222 - Render thread -> VRAM report about missing bytes is changed from 511832064 Bytes to 511795200 Bytes 2025-12-27 13:34:07.259 - Render thread -> VRAM report about missing bytes is changed from 511795200 Bytes to 511811584 Bytes 2025-12-27 13:34:09.020 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2025-12-27 13:34:09.021 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2025-12-27 13:34:09.038 - Render thread -> VRAM report about missing bytes is changed from 511811584 Bytes to 512872448 Bytes 2025-12-27 13:34:09.059 - Render thread -> VRAM report about missing bytes is changed from 512872448 Bytes to 512978944 Bytes 2025-12-27 13:34:09.085 - Render thread -> VRAM report about missing bytes is changed from 512978944 Bytes to 513650688 Bytes 2025-12-27 13:34:10.523 - Render thread -> VRAM report about missing bytes is changed from 513650688 Bytes to 513712128 Bytes 2025-12-27 13:34:11.920 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3439F633D4DDDE609398E80BD6173C8881ED7D38930ECEBA53F628DF042F9456 2025-12-27 13:34:11.920 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_TERRAIN = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12C5B836B607E1BCE42A0F9BE92B2A074C03D3E91D55C99E2396E2FB8C3E5C5 2025-12-27 13:34:11.946 - Render thread -> VRAM report about missing bytes is changed from 513712128 Bytes to 513699840 Bytes 2025-12-27 13:34:12.010 - Render thread -> VRAM report about missing bytes is changed from 513699840 Bytes to 530477056 Bytes 2025-12-27 13:34:12.037 - Render thread -> VRAM report about missing bytes is changed from 530477056 Bytes to 530513920 Bytes 2025-12-27 13:34:12.255 - Render thread -> VRAM report about missing bytes is changed from 530513920 Bytes to 531693568 Bytes 2025-12-27 13:34:13.073 - Render thread -> VRAM report about missing bytes is changed from 531693568 Bytes to 532013056 Bytes 2025-12-27 13:34:13.180 - Render thread -> VRAM report about missing bytes is changed from 532013056 Bytes to 531922944 Bytes 2025-12-27 13:34:13.252 - Render thread -> VRAM report about missing bytes is changed from 531922944 Bytes to 532058112 Bytes 2025-12-27 13:34:13.463 - Render thread -> VRAM report about missing bytes is changed from 532058112 Bytes to 533254144 Bytes 2025-12-27 13:34:13.503 - Render thread -> VRAM report about missing bytes is changed from 533254144 Bytes to 533282816 Bytes 2025-12-27 13:34:13.662 - Render thread -> VRAM report about missing bytes is changed from 533282816 Bytes to 535969792 Bytes 2025-12-27 13:34:13.971 - Render thread -> VRAM report about missing bytes is changed from 535969792 Bytes to 536010752 Bytes 2025-12-27 13:34:14.837 - Render thread -> Info: Frame[4003] - Available VRAM budget has changed: 6768 MB 2025-12-27 13:34:14.907 - Render thread -> Info: Frame[4005] - Available VRAM budget has changed: 6718 MB 2025-12-27 13:34:14.907 - Render thread -> Info: Frame[4005] - Available VRAM budget has changed: 5483 MB 2025-12-27 13:34:14.985 - Render thread -> Info: Frame[4007] - Available VRAM budget has changed: 6527 MB 2025-12-27 13:34:15.239 - Render thread -> Info: Frame[4019] - Available VRAM budget has changed: 6475 MB 2025-12-27 13:34:15.274 - Render thread -> VRAM report about missing bytes is changed from 536010752 Bytes to 536059904 Bytes 2025-12-27 13:34:15.534 - Render thread -> Info: Frame[4033] - Available VRAM budget has changed: 5835 MB 2025-12-27 13:34:15.551 - Render thread -> VRAM report about missing bytes is changed from 536059904 Bytes to 536064000 Bytes 2025-12-27 13:34:15.569 - Render thread -> VRAM report about missing bytes is changed from 536064000 Bytes to 536068096 Bytes 2025-12-27 13:34:15.819 - Render thread -> VRAM report about missing bytes is changed from 536068096 Bytes to 536072192 Bytes 2025-12-27 13:34:16.123 - Render thread -> VRAM report about missing bytes is changed from 536072192 Bytes to 536076288 Bytes 2025-12-27 13:34:16.344 - Render thread -> Info: Frame[4071] - Available VRAM budget has changed: 6598 MB 2025-12-27 13:34:16.357 - Render thread -> VRAM report about missing bytes is changed from 536076288 Bytes to 536080384 Bytes 2025-12-27 13:34:16.642 - Render thread -> VRAM report about missing bytes is changed from 536080384 Bytes to 536084480 Bytes 2025-12-27 13:34:16.916 - Render thread -> Info: Frame[4101] - Available VRAM budget has changed: 5958 MB 2025-12-27 13:34:16.934 - Render thread -> VRAM report about missing bytes is changed from 536084480 Bytes to 536088576 Bytes 2025-12-27 13:34:17.390 - Render thread -> VRAM report about missing bytes is changed from 536088576 Bytes to 536092672 Bytes 2025-12-27 13:34:17.613 - Render thread -> VRAM report about missing bytes is changed from 536092672 Bytes to 536096768 Bytes 2025-12-27 13:34:18.039 - Render thread -> VRAM report about missing bytes is changed from 536096768 Bytes to 536100864 Bytes 2025-12-27 13:34:18.097 - Render thread -> VRAM report about missing bytes is changed from 536100864 Bytes to 536104960 Bytes 2025-12-27 13:34:18.140 - Render thread -> VRAM report about missing bytes is changed from 536104960 Bytes to 536109056 Bytes 2025-12-27 13:34:19.226 - Render thread -> VRAM report about missing bytes is changed from 536109056 Bytes to 537550848 Bytes 2025-12-27 13:34:19.383 - Render thread -> VRAM report about missing bytes is changed from 537550848 Bytes to 539058176 Bytes 2025-12-27 13:34:20.159 - Render thread -> VRAM report about missing bytes is changed from 539058176 Bytes to 542269440 Bytes 2025-12-27 13:34:24.546 - Render thread -> VRAM report about missing bytes is changed from 542269440 Bytes to 544038912 Bytes 2025-12-27 13:34:24.902 - Render thread -> VRAM report about missing bytes is changed from 544038912 Bytes to 545873920 Bytes 2025-12-27 13:34:27.888 - Render thread -> VRAM report about missing bytes is changed from 545873920 Bytes to 546119680 Bytes 2025-12-27 13:34:27.960 - Render thread -> VRAM report about missing bytes is changed from 546119680 Bytes to 545775616 Bytes 2025-12-27 13:34:33.242 - Render thread -> VRAM report about missing bytes is changed from 545775616 Bytes to 545779712 Bytes 2025-12-27 13:34:33.469 - Render thread -> VRAM report about missing bytes is changed from 545779712 Bytes to 545783808 Bytes 2025-12-27 13:34:34.104 - Render thread -> VRAM report about missing bytes is changed from 545783808 Bytes to 545787904 Bytes 2025-12-27 13:34:34.354 - Render thread -> VRAM report about missing bytes is changed from 545787904 Bytes to 545792000 Bytes 2025-12-27 13:34:35.557 - Render thread -> VRAM report about missing bytes is changed from 545792000 Bytes to 545546240 Bytes 2025-12-27 13:34:36.533 - Render thread -> Info: Frame[5065] - Available VRAM budget has changed: 6543 MB 2025-12-27 13:34:36.533 - Render thread -> Info: Frame[5065] - Available VRAM budget has changed: 5904 MB 2025-12-27 13:34:37.217 - Render thread -> Info: Frame[5097] - Available VRAM budget has changed: 6575 MB 2025-12-27 13:34:37.835 - Render thread -> Info: Frame[5127] - Available VRAM budget has changed: 5935 MB 2025-12-27 13:34:38.126 - Render thread -> VRAM report about missing bytes is changed from 545546240 Bytes to 545300480 Bytes 2025-12-27 13:34:39.568 - Render thread -> Info: Frame[5219] - Available VRAM budget has changed: 6526 MB 2025-12-27 13:34:39.568 - Render thread -> Info: Frame[5219] - Available VRAM budget has changed: 5888 MB 2025-12-27 13:34:40.371 - Render thread -> Info: Frame[5251] - Available VRAM budget has changed: 6562 MB 2025-12-27 13:34:40.919 - Render thread -> Info: Frame[5281] - Available VRAM budget has changed: 5924 MB 2025-12-27 13:34:43.736 - Render thread -> Info: Frame[5397] - Available VRAM budget has changed: 6522 MB 2025-12-27 13:34:43.736 - Render thread -> Info: Frame[5397] - Available VRAM budget has changed: 5884 MB 2025-12-27 13:34:44.462 - Render thread -> Info: Frame[5429] - Available VRAM budget has changed: 6572 MB 2025-12-27 13:34:44.770 - Render thread -> Info: Frame[5445] - Available VRAM budget has changed: 6535 MB 2025-12-27 13:34:45.747 - Render thread -> VRAM report about missing bytes is changed from 545300480 Bytes to 545988608 Bytes 2025-12-27 13:34:46.295 - Render thread -> Info: Frame[5503] - Available VRAM budget has changed: 6572 MB 2025-12-27 13:34:46.969 - Render thread -> Info: Frame[5533] - Available VRAM budget has changed: 5935 MB 2025-12-27 13:34:47.323 - Render thread -> VRAM report about missing bytes is changed from 545988608 Bytes to 547774464 Bytes 2025-12-27 13:34:47.558 - Render thread -> VRAM report about missing bytes is changed from 547774464 Bytes to 547086336 Bytes 2025-12-27 13:34:47.606 - Render thread -> Info: Frame[5555] - Available VRAM budget has changed: 6477 MB 2025-12-27 13:34:47.606 - Render thread -> Info: Frame[5555] - Available VRAM budget has changed: 5840 MB 2025-12-27 13:34:47.624 - Render thread -> VRAM report about missing bytes is changed from 547086336 Bytes to 547258368 Bytes 2025-12-27 13:34:48.393 - Render thread -> Info: Frame[5587] - Available VRAM budget has changed: 6568 MB 2025-12-27 13:34:49.097 - Render thread -> VRAM report about missing bytes is changed from 547258368 Bytes to 547373056 Bytes 2025-12-27 13:34:49.125 - Render thread -> Info: Frame[5617] - Available VRAM budget has changed: 5930 MB 2025-12-27 13:34:49.142 - Render thread -> VRAM report about missing bytes is changed from 547373056 Bytes to 547495936 Bytes 2025-12-27 13:34:49.178 - Render thread -> VRAM report about missing bytes is changed from 547495936 Bytes to 547840000 Bytes 2025-12-27 13:34:49.216 - Render thread -> VRAM report about missing bytes is changed from 547840000 Bytes to 547667968 Bytes 2025-12-27 13:34:49.263 - Render thread -> VRAM report about missing bytes is changed from 547667968 Bytes to 547438592 Bytes 2025-12-27 13:34:49.346 - Render thread -> VRAM report about missing bytes is changed from 547438592 Bytes to 547610624 Bytes 2025-12-27 13:34:49.529 - Render thread -> VRAM report about missing bytes is changed from 547610624 Bytes to 547692544 Bytes 2025-12-27 13:34:49.575 - Render thread -> VRAM report about missing bytes is changed from 547692544 Bytes to 547856384 Bytes 2025-12-27 13:34:49.628 - Render thread -> VRAM report about missing bytes is changed from 547856384 Bytes to 547741696 Bytes 2025-12-27 13:34:49.666 - Render thread -> VRAM report about missing bytes is changed from 547741696 Bytes to 547512320 Bytes 2025-12-27 13:34:51.594 - Render thread -> VRAM report about missing bytes is changed from 547512320 Bytes to 547553280 Bytes 2025-12-27 13:34:55.978 - Render thread -> VRAM report about missing bytes is changed from 547553280 Bytes to 547491840 Bytes 2025-12-27 13:34:55.997 - Render thread -> Info: Frame[6017] - Available VRAM budget has changed: 6529 MB 2025-12-27 13:34:55.998 - Render thread -> Info: Frame[6017] - Available VRAM budget has changed: 5867 MB 2025-12-27 13:34:56.043 - .NET TP Worker -> Screenshot root: AppData 2025-12-27 13:34:56.043 - .NET TP Worker -> Screenshot SaveGames\16\thumb.jpg saved! 2025-12-27 13:34:56.044 - .NET TP Worker -> Screenshot absolute path: C:\Users\ivanm.IRVAS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\16\thumb.jpg 2025-12-27 13:34:56.044 - .NET TP Worker -> Screenshot exists on target path. 2025-12-27 13:34:56.563 - Render thread -> Info: Frame[6051] - Available VRAM budget has changed: 6583 MB 2025-12-27 13:34:57.069 - Render thread -> Info: Frame[6081] - Available VRAM budget has changed: 5923 MB 2025-12-27 13:35:06.784 - Render thread -> VRAM report about missing bytes is changed from 547491840 Bytes to 547663872 Bytes 2025-12-27 13:35:06.870 - Render thread -> VRAM report about missing bytes is changed from 547663872 Bytes to 547434496 Bytes 2025-12-27 13:35:07.171 - Render thread -> VRAM report about missing bytes is changed from 547434496 Bytes to 547565568 Bytes 2025-12-27 13:35:07.315 - Render thread -> VRAM report about missing bytes is changed from 547565568 Bytes to 547680256 Bytes 2025-12-27 13:35:07.355 - Render thread -> VRAM report about missing bytes is changed from 547680256 Bytes to 547508224 Bytes 2025-12-27 13:35:07.515 - Render thread -> VRAM report about missing bytes is changed from 547508224 Bytes to 547733504 Bytes 2025-12-27 13:35:07.608 - Render thread -> VRAM report about missing bytes is changed from 547733504 Bytes to 547323904 Bytes 2025-12-27 13:35:08.700 - Render thread -> VRAM report about missing bytes is changed from 547323904 Bytes to 547340288 Bytes 2025-12-27 13:35:08.778 - Render thread -> VRAM report about missing bytes is changed from 547340288 Bytes to 547168256 Bytes 2025-12-27 13:35:09.367 - Render thread -> VRAM report about missing bytes is changed from 547168256 Bytes to 547594240 Bytes 2025-12-27 13:35:09.409 - Render thread -> VRAM report about missing bytes is changed from 547594240 Bytes to 547471360 Bytes 2025-12-27 13:35:09.451 - Render thread -> VRAM report about missing bytes is changed from 547471360 Bytes to 547356672 Bytes 2025-12-27 13:35:09.500 - Render thread -> VRAM report about missing bytes is changed from 547356672 Bytes to 547495936 Bytes 2025-12-27 13:35:09.663 - Render thread -> VRAM report about missing bytes is changed from 547495936 Bytes to 547266560 Bytes 2025-12-27 13:35:09.789 - Render thread -> VRAM report about missing bytes is changed from 547266560 Bytes to 547282944 Bytes 2025-12-27 13:35:09.837 - Render thread -> VRAM report about missing bytes is changed from 547282944 Bytes to 547454976 Bytes 2025-12-27 13:35:09.878 - Render thread -> VRAM report about missing bytes is changed from 547454976 Bytes to 547282944 Bytes 2025-12-27 13:35:09.917 - Render thread -> VRAM report about missing bytes is changed from 547282944 Bytes to 547053568 Bytes 2025-12-27 13:35:09.963 - Render thread -> VRAM report about missing bytes is changed from 547053568 Bytes to 546971648 Bytes 2025-12-27 13:35:10.010 - Render thread -> VRAM report about missing bytes is changed from 546971648 Bytes to 547545088 Bytes 2025-12-27 13:35:10.089 - Render thread -> VRAM report about missing bytes is changed from 547545088 Bytes to 547381248 Bytes 2025-12-27 13:35:11.350 - Render thread -> VRAM report about missing bytes is changed from 547381248 Bytes to 547397632 Bytes 2025-12-27 13:35:11.424 - Render thread -> VRAM report about missing bytes is changed from 547397632 Bytes to 547225600 Bytes 2025-12-27 13:35:11.676 - Render thread -> VRAM report about missing bytes is changed from 547225600 Bytes to 547209216 Bytes 2025-12-27 13:35:11.722 - Render thread -> VRAM report about missing bytes is changed from 547209216 Bytes to 547291136 Bytes 2025-12-27 13:35:11.779 - Render thread -> VRAM report about missing bytes is changed from 547291136 Bytes to 547463168 Bytes 2025-12-27 13:35:11.835 - Render thread -> VRAM report about missing bytes is changed from 547463168 Bytes to 547348480 Bytes 2025-12-27 13:35:11.885 - Render thread -> VRAM report about missing bytes is changed from 547348480 Bytes to 547397632 Bytes 2025-12-27 13:35:11.976 - Render thread -> VRAM report about missing bytes is changed from 547397632 Bytes to 547282944 Bytes 2025-12-27 13:35:12.015 - Render thread -> VRAM report about missing bytes is changed from 547282944 Bytes to 547528704 Bytes 2025-12-27 13:35:12.132 - Render thread -> VRAM report about missing bytes is changed from 547528704 Bytes to 547102720 Bytes 2025-12-27 13:35:12.348 - Render thread -> VRAM report about missing bytes is changed from 547102720 Bytes to 547184640 Bytes 2025-12-27 13:35:12.392 - Render thread -> VRAM report about missing bytes is changed from 547184640 Bytes to 547061760 Bytes 2025-12-27 13:35:12.430 - Render thread -> VRAM report about missing bytes is changed from 547061760 Bytes to 546947072 Bytes 2025-12-27 13:35:12.518 - Render thread -> VRAM report about missing bytes is changed from 546947072 Bytes to 547041280 Bytes 2025-12-27 13:35:12.596 - Render thread -> VRAM report about missing bytes is changed from 547041280 Bytes to 546832384 Bytes 2025-12-27 13:35:12.773 - Render thread -> VRAM report about missing bytes is changed from 546832384 Bytes to 546816000 Bytes 2025-12-27 13:35:13.057 - Render thread -> VRAM report about missing bytes is changed from 546816000 Bytes to 546938880 Bytes 2025-12-27 13:35:13.143 - Render thread -> VRAM report about missing bytes is changed from 546938880 Bytes to 546766848 Bytes 2025-12-27 13:35:13.229 - Render thread -> VRAM report about missing bytes is changed from 546766848 Bytes to 546684928 Bytes 2025-12-27 13:35:14.960 - Render thread -> VRAM report about missing bytes is changed from 546684928 Bytes to 547426304 Bytes 2025-12-27 13:35:15.008 - Render thread -> VRAM report about missing bytes is changed from 547426304 Bytes to 547831808 Bytes 2025-12-27 13:35:15.150 - Render thread -> VRAM report about missing bytes is changed from 547831808 Bytes to 547586048 Bytes 2025-12-27 13:35:15.614 - Render thread -> Info: Frame[7059] - Available VRAM budget has changed: 6008 MB 2025-12-27 13:35:16.542 - Render thread -> VRAM report about missing bytes is changed from 547586048 Bytes to 548110336 Bytes 2025-12-27 13:35:16.566 - Render thread -> Info: Frame[7101] - Available VRAM budget has changed: 5910 MB 2025-12-27 13:35:17.447 - Render thread -> VRAM report about missing bytes is changed from 548110336 Bytes to 548151296 Bytes 2025-12-27 13:35:20.547 - Render thread -> VRAM report about missing bytes is changed from 548151296 Bytes to 548155392 Bytes 2025-12-27 13:35:20.810 - Render thread -> VRAM report about missing bytes is changed from 548155392 Bytes to 548159488 Bytes 2025-12-27 13:35:21.113 - Render thread -> VRAM report about missing bytes is changed from 548159488 Bytes to 548163584 Bytes 2025-12-27 13:35:21.346 - Render thread -> VRAM report about missing bytes is changed from 548163584 Bytes to 548167680 Bytes 2025-12-27 13:35:23.041 - Render thread -> VRAM report about missing bytes is changed from 548167680 Bytes to 548208640 Bytes 2025-12-27 13:35:23.416 - Render thread -> VRAM report about missing bytes is changed from 548208640 Bytes to 550301696 Bytes 2025-12-27 13:35:23.419 - Render thread -> Info: Frame[7409] - Available VRAM budget has changed: 6520 MB 2025-12-27 13:35:23.419 - Render thread -> Info: Frame[7409] - Available VRAM budget has changed: 5850 MB 2025-12-27 13:35:24.909 - Render thread -> VRAM report about missing bytes is changed from 550301696 Bytes to 550350848 Bytes 2025-12-27 13:35:30.203 - Render thread -> Info: Frame[7721] - Available VRAM budget has changed: 6580 MB 2025-12-27 13:35:30.857 - Render thread -> Info: Frame[7751] - Available VRAM budget has changed: 5907 MB 2025-12-27 13:35:32.930 - Render thread -> Info: Frame[7839] - Available VRAM budget has changed: 6521 MB 2025-12-27 13:35:32.931 - Render thread -> Info: Frame[7839] - Available VRAM budget has changed: 5848 MB 2025-12-27 13:35:34.263 - Render thread -> Info: Frame[7897] - Available VRAM budget has changed: 6570 MB 2025-12-27 13:35:34.872 - Render thread -> Info: Frame[7927] - Available VRAM budget has changed: 5918 MB 2025-12-27 13:35:53.331 - Render thread -> Info: Frame[8705] - Available VRAM budget has changed: 5962 MB 2025-12-27 13:35:53.415 - Render thread -> Info: Frame[8709] - Available VRAM budget has changed: 5994 MB 2025-12-27 13:35:53.502 - Render thread -> Info: Frame[8713] - Available VRAM budget has changed: 6038 MB 2025-12-27 13:35:53.658 - Render thread -> Info: Frame[8719] - Available VRAM budget has changed: 6104 MB 2025-12-27 13:35:53.949 - Render thread -> Info: Frame[8733] - Available VRAM budget has changed: 6141 MB 2025-12-27 13:35:54.069 - Render thread -> Info: Frame[8739] - Available VRAM budget has changed: 6191 MB 2025-12-27 13:35:54.361 - Render thread -> VRAM report about missing bytes is changed from 550350848 Bytes to 550334464 Bytes 2025-12-27 13:35:54.467 - Render thread -> Info: Frame[8757] - Available VRAM budget has changed: 6159 MB 2025-12-27 13:35:54.525 - Render thread -> VRAM report about missing bytes is changed from 550334464 Bytes to 550318080 Bytes 2025-12-27 13:35:54.686 - Render thread -> Info: Frame[8767] - Available VRAM budget has changed: 6125 MB 2025-12-27 13:35:55.404 - Render thread -> Info: Frame[8799] - Available VRAM budget has changed: 6074 MB 2025-12-27 13:35:55.509 - Render thread -> VRAM report about missing bytes is changed from 550318080 Bytes to 550236160 Bytes 2025-12-27 13:35:55.622 - Render thread -> Info: Frame[8809] - Available VRAM budget has changed: 5997 MB 2025-12-27 13:35:55.801 - Render thread -> Info: Frame[8817] - Available VRAM budget has changed: 5942 MB 2025-12-27 13:35:55.823 - Render thread -> VRAM report about missing bytes is changed from 550236160 Bytes to 550580224 Bytes 2025-12-27 13:35:56.100 - Render thread -> VRAM report about missing bytes is changed from 550580224 Bytes to 550498304 Bytes 2025-12-27 13:35:56.143 - Render thread -> VRAM report about missing bytes is changed from 550498304 Bytes to 550457344 Bytes 2025-12-27 13:35:56.183 - Render thread -> VRAM report about missing bytes is changed from 550457344 Bytes to 550535168 Bytes 2025-12-27 13:35:56.233 - Render thread -> VRAM report about missing bytes is changed from 550535168 Bytes to 551141376 Bytes 2025-12-27 13:35:56.262 - Render thread -> Info: Frame[8831] - Available VRAM budget has changed: 5887 MB 2025-12-27 13:35:56.325 - Render thread -> VRAM report about missing bytes is changed from 551141376 Bytes to 551313408 Bytes 2025-12-27 13:35:56.370 - Render thread -> VRAM report about missing bytes is changed from 551313408 Bytes to 551485440 Bytes 2025-12-27 13:35:56.422 - Render thread -> VRAM report about missing bytes is changed from 551485440 Bytes to 551657472 Bytes 2025-12-27 13:35:56.517 - Render thread -> VRAM report about missing bytes is changed from 551657472 Bytes to 551829504 Bytes 2025-12-27 13:35:56.737 - Render thread -> VRAM report about missing bytes is changed from 551829504 Bytes to 552001536 Bytes 2025-12-27 13:36:00.031 - Render thread -> VRAM report about missing bytes is changed from 552001536 Bytes to 551940096 Bytes 2025-12-27 13:36:00.058 - Render thread -> Info: Frame[9005] - Available VRAM budget has changed: 6504 MB 2025-12-27 13:36:00.080 - Render thread -> VRAM report about missing bytes is changed from 551940096 Bytes to 552001536 Bytes 2025-12-27 13:36:00.103 - Render thread -> Info: Frame[9007] - Available VRAM budget has changed: 5799 MB 2025-12-27 13:36:00.308 - Render thread -> VRAM report about missing bytes is changed from 552001536 Bytes to 552345600 Bytes 2025-12-27 13:36:00.353 - Render thread -> VRAM report about missing bytes is changed from 552345600 Bytes to 552390656 Bytes 2025-12-27 13:36:01.166 - Render thread -> VRAM report about missing bytes is changed from 552390656 Bytes to 552435712 Bytes 2025-12-27 13:36:01.782 - Render thread -> Info: Frame[9089] - Available VRAM budget has changed: 6565 MB 2025-12-27 13:36:02.355 - Render thread -> Info: Frame[9119] - Available VRAM budget has changed: 5840 MB 2025-12-27 13:36:29.162 - Render thread -> Info: Frame[10507] - Available VRAM budget has changed: 6520 MB 2025-12-27 13:36:29.965 - Render thread -> Info: Frame[10543] - Available VRAM budget has changed: 6578 MB 2025-12-27 13:36:30.649 - Render thread -> Info: Frame[10573] - Available VRAM budget has changed: 6518 MB 2025-12-27 13:36:32.746 - Render thread -> Info: Frame[10665] - Available VRAM budget has changed: 6564 MB 2025-12-27 13:36:33.426 - Render thread -> Info: Frame[10695] - Available VRAM budget has changed: 5912 MB 2025-12-27 13:36:36.489 - Render thread -> VRAM report about missing bytes is changed from 552435712 Bytes to 552607744 Bytes 2025-12-27 13:36:36.593 - Render thread -> VRAM report about missing bytes is changed from 552607744 Bytes to 552951808 Bytes 2025-12-27 13:36:36.648 - Render thread -> VRAM report about missing bytes is changed from 552951808 Bytes to 553295872 Bytes 2025-12-27 13:36:37.113 - Render thread -> VRAM report about missing bytes is changed from 553295872 Bytes to 553467904 Bytes 2025-12-27 13:36:37.153 - Render thread -> VRAM report about missing bytes is changed from 553467904 Bytes to 553639936 Bytes 2025-12-27 13:36:37.240 - Render thread -> VRAM report about missing bytes is changed from 553639936 Bytes to 553811968 Bytes 2025-12-27 13:36:39.913 - Render thread -> Info: Frame[10965] - Available VRAM budget has changed: 6517 MB 2025-12-27 13:36:39.913 - Render thread -> Info: Frame[10965] - Available VRAM budget has changed: 5877 MB 2025-12-27 13:36:41.432 - Render thread -> Info: Frame[11031] - Available VRAM budget has changed: 6475 MB 2025-12-27 13:36:41.453 - Render thread -> VRAM report about missing bytes is changed from 553811968 Bytes to 554254336 Bytes 2025-12-27 13:36:41.545 - Render thread -> VRAM report about missing bytes is changed from 554254336 Bytes to 553508864 Bytes 2025-12-27 13:36:42.047 - Render thread -> Info: Frame[11061] - Available VRAM budget has changed: 6118 MB 2025-12-27 13:36:42.091 - Render thread -> Info: Frame[11063] - Available VRAM budget has changed: 6563 MB 2025-12-27 13:36:42.688 - Render thread -> Info: Frame[11093] - Available VRAM budget has changed: 6211 MB 2025-12-27 13:36:53.178 - Render thread -> Info: Frame[11601] - Available VRAM budget has changed: 5981 MB 2025-12-27 13:36:57.559 - Render thread -> Info: Frame[11803] - Available VRAM budget has changed: 6517 MB 2025-12-27 13:36:57.559 - Render thread -> Info: Frame[11803] - Available VRAM budget has changed: 5931 MB 2025-12-27 13:36:58.842 - Render thread -> Info: Frame[11861] - Available VRAM budget has changed: 6160 MB 2025-12-27 13:36:58.894 - Render thread -> Info: Frame[11863] - Available VRAM budget has changed: 6564 MB 2025-12-27 13:36:59.493 - Render thread -> Info: Frame[11893] - Available VRAM budget has changed: 6212 MB 2025-12-27 13:37:13.094 - Render thread -> Info: Frame[12543] - Available VRAM budget has changed: 6244 MB 2025-12-27 13:37:19.983 - Render thread -> VRAM report about missing bytes is changed from 553508864 Bytes to 553553920 Bytes 2025-12-27 13:37:20.036 - Render thread -> VRAM report about missing bytes is changed from 553553920 Bytes to 553656320 Bytes 2025-12-27 13:37:21.686 - Render thread -> VRAM report about missing bytes is changed from 553656320 Bytes to 553701376 Bytes 2025-12-27 13:37:23.169 - Render thread -> VRAM report about missing bytes is changed from 553701376 Bytes to 553746432 Bytes 2025-12-27 13:38:07.848 - Render thread -> Info: Frame[15365] - Available VRAM budget has changed: 6023 MB 2025-12-27 13:38:11.003 - Render thread -> Info: Frame[15533] - Available VRAM budget has changed: 6053 MB 2025-12-27 13:38:11.039 - Render thread -> Info: Frame[15535] - Available VRAM budget has changed: 6085 MB 2025-12-27 13:38:11.111 - Render thread -> Info: Frame[15539] - Available VRAM budget has changed: 6151 MB 2025-12-27 13:38:11.535 - Render thread -> Info: Frame[15561] - Available VRAM budget has changed: 6184 MB 2025-12-27 13:38:12.206 - Render thread -> Info: Frame[15599] - Available VRAM budget has changed: 6215 MB 2025-12-27 13:38:34.102 - Render thread -> Info: Frame[16701] - Available VRAM budget has changed: 6178 MB 2025-12-27 13:38:34.517 - Render thread -> Info: Frame[16719] - Available VRAM budget has changed: 6145 MB 2025-12-27 13:38:34.642 - Render thread -> Info: Frame[16725] - Available VRAM budget has changed: 6070 MB 2025-12-27 13:38:34.661 - Render thread -> VRAM report about missing bytes is changed from 553746432 Bytes to 553918464 Bytes 2025-12-27 13:38:34.764 - Render thread -> Info: Frame[16731] - Available VRAM budget has changed: 6033 MB 2025-12-27 13:38:34.782 - Render thread -> VRAM report about missing bytes is changed from 553918464 Bytes to 554090496 Bytes 2025-12-27 13:38:34.909 - Render thread -> VRAM report about missing bytes is changed from 554090496 Bytes to 554295296 Bytes 2025-12-27 13:38:34.998 - Render thread -> VRAM report about missing bytes is changed from 554295296 Bytes to 553910272 Bytes 2025-12-27 13:38:35.040 - Render thread -> VRAM report about missing bytes is changed from 553910272 Bytes to 553852928 Bytes 2025-12-27 13:38:35.102 - Render thread -> Info: Frame[16747] - Available VRAM budget has changed: 5992 MB 2025-12-27 13:38:35.204 - Render thread -> VRAM report about missing bytes is changed from 553852928 Bytes to 554024960 Bytes 2025-12-27 13:38:36.208 - Render thread -> Info: Frame[16797] - Available VRAM budget has changed: 6032 MB 2025-12-27 13:38:36.736 - Render thread -> Info: Frame[16821] - Available VRAM budget has changed: 5987 MB 2025-12-27 13:38:36.760 - Render thread -> VRAM report about missing bytes is changed from 554024960 Bytes to 554369024 Bytes 2025-12-27 13:38:36.936 - Render thread -> VRAM report about missing bytes is changed from 554369024 Bytes to 554713088 Bytes 2025-12-27 13:38:37.019 - Render thread -> Info: Frame[16833] - Available VRAM budget has changed: 5946 MB 2025-12-27 13:38:37.202 - Render thread -> VRAM report about missing bytes is changed from 554713088 Bytes to 555057152 Bytes 2025-12-27 13:38:37.691 - Render thread -> VRAM report about missing bytes is changed from 555057152 Bytes to 555229184 Bytes 2025-12-27 13:38:37.740 - Render thread -> VRAM report about missing bytes is changed from 555229184 Bytes to 555401216 Bytes 2025-12-27 13:38:37.795 - Render thread -> VRAM report about missing bytes is changed from 555401216 Bytes to 555573248 Bytes 2025-12-27 13:38:37.827 - Render thread -> Info: Frame[16863] - Available VRAM budget has changed: 5915 MB 2025-12-27 13:38:37.848 - Render thread -> VRAM report about missing bytes is changed from 555573248 Bytes to 555745280 Bytes 2025-12-27 13:38:38.229 - Render thread -> Info: Frame[16879] - Available VRAM budget has changed: 6515 MB 2025-12-27 13:38:38.229 - Render thread -> Info: Frame[16879] - Available VRAM budget has changed: 5868 MB 2025-12-27 13:38:38.258 - Render thread -> VRAM report about missing bytes is changed from 555745280 Bytes to 555937792 Bytes 2025-12-27 13:38:38.281 - Render thread -> Info: Frame[16881] - Available VRAM budget has changed: 6455 MB 2025-12-27 13:38:38.281 - Render thread -> Info: Frame[16881] - Available VRAM budget has changed: 5806 MB 2025-12-27 13:38:38.518 - Render thread -> VRAM report about missing bytes is changed from 555937792 Bytes to 556109824 Bytes 2025-12-27 13:38:38.802 - Render thread -> VRAM report about missing bytes is changed from 556109824 Bytes to 556625920 Bytes 2025-12-27 13:38:39.075 - Render thread -> Info: Frame[16913] - Available VRAM budget has changed: 6487 MB 2025-12-27 13:38:39.373 - Render thread -> Info: Frame[16929] - Available VRAM budget has changed: 5932 MB 2025-12-27 13:38:39.413 - Render thread -> Info: Frame[16931] - Available VRAM budget has changed: 6561 MB 2025-12-27 13:38:39.680 - Render thread -> Info: Frame[16943] - Available VRAM budget has changed: 5969 MB 2025-12-27 13:38:40.052 - Render thread -> Info: Frame[16961] - Available VRAM budget has changed: 6034 MB 2025-12-27 13:38:46.458 - Render thread -> Info: Frame[17269] - Available VRAM budget has changed: 6487 MB 2025-12-27 13:38:46.458 - Render thread -> Info: Frame[17269] - Available VRAM budget has changed: 5837 MB 2025-12-27 13:38:47.761 - Render thread -> Info: Frame[17323] - Available VRAM budget has changed: 6566 MB 2025-12-27 13:38:48.431 - Render thread -> Info: Frame[17353] - Available VRAM budget has changed: 5916 MB 2025-12-27 13:38:49.314 - Render thread -> Info: Frame[17391] - Available VRAM budget has changed: 5946 MB 2025-12-27 13:38:49.555 - Render thread -> Info: Frame[17403] - Available VRAM budget has changed: 5976 MB 2025-12-27 13:38:49.689 - Render thread -> Info: Frame[17409] - Available VRAM budget has changed: 6014 MB 2025-12-27 13:38:49.862 - Render thread -> Info: Frame[17417] - Available VRAM budget has changed: 6063 MB 2025-12-27 13:38:50.265 - Render thread -> Info: Frame[17433] - Available VRAM budget has changed: 6139 MB 2025-12-27 13:38:50.757 - Render thread -> Info: Frame[17457] - Available VRAM budget has changed: 6193 MB 2025-12-27 13:38:52.643 - Render thread -> Info: Frame[17543] - Available VRAM budget has changed: 6224 MB 2025-12-27 13:38:55.774 - Render thread -> Info: Frame[17687] - Available VRAM budget has changed: 6528 MB 2025-12-27 13:39:13.646 - Render thread -> Info: Frame[18673] - Available VRAM budget has changed: 6574 MB 2025-12-27 13:39:15.412 - Render thread -> Info: Frame[18771] - Available VRAM budget has changed: 6519 MB 2025-12-27 13:39:15.412 - Render thread -> Info: Frame[18771] - Available VRAM budget has changed: 6185 MB 2025-12-27 13:39:16.002 - Render thread -> Info: Frame[18803] - Available VRAM budget has changed: 6573 MB 2025-12-27 13:39:16.537 - Render thread -> Info: Frame[18833] - Available VRAM budget has changed: 6239 MB 2025-12-27 13:39:17.393 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 512 to 1024. 2025-12-27 13:39:17.433 - Render thread -> VRAM report about missing bytes is changed from 556625920 Bytes to 556679168 Bytes 2025-12-27 13:39:26.288 - Render thread -> Info: Frame[19391] - Available VRAM budget has changed: 6202 MB 2025-12-27 13:39:27.675 - Render thread -> Info: Frame[19461] - Available VRAM budget has changed: 6161 MB 2025-12-27 13:39:27.863 - Render thread -> Info: Frame[19469] - Available VRAM budget has changed: 6095 MB 2025-12-27 13:39:28.101 - Render thread -> Info: Frame[19479] - Available VRAM budget has changed: 6063 MB 2025-12-27 13:39:28.979 - Render thread -> Info: Frame[19519] - Available VRAM budget has changed: 6515 MB 2025-12-27 13:39:28.979 - Render thread -> Info: Frame[19519] - Available VRAM budget has changed: 5976 MB 2025-12-27 13:39:30.516 - Render thread -> Info: Frame[19589] - Available VRAM budget has changed: 6453 MB 2025-12-27 13:39:30.516 - Render thread -> Info: Frame[19589] - Available VRAM budget has changed: 5915 MB 2025-12-27 13:39:31.225 - Render thread -> Info: Frame[19621] - Available VRAM budget has changed: 6513 MB 2025-12-27 13:39:31.862 - Render thread -> Info: Frame[19651] - Available VRAM budget has changed: 5974 MB 2025-12-27 13:39:32.657 - Render thread -> Info: Frame[19689] - Available VRAM budget has changed: 6573 MB 2025-12-27 13:39:32.919 - Render thread -> Info: Frame[19701] - Available VRAM budget has changed: 6004 MB 2025-12-27 13:39:32.955 - Render thread -> Info: Frame[19703] - Available VRAM budget has changed: 6035 MB 2025-12-27 13:39:32.991 - Render thread -> Info: Frame[19705] - Available VRAM budget has changed: 6101 MB 2025-12-27 13:39:33.284 - Render thread -> Info: Frame[19719] - Available VRAM budget has changed: 6173 MB 2025-12-27 13:39:33.781 - Render thread -> Info: Frame[19743] - Available VRAM budget has changed: 6218 MB 2025-12-27 13:39:34.830 - Render thread -> Info: Frame[19791] - Available VRAM budget has changed: 6173 MB 2025-12-27 13:39:35.105 - Render thread -> Info: Frame[19803] - Available VRAM budget has changed: 6040 MB 2025-12-27 13:39:35.238 - Render thread -> Info: Frame[19809] - Available VRAM budget has changed: 6514 MB 2025-12-27 13:39:35.238 - Render thread -> Info: Frame[19809] - Available VRAM budget has changed: 5979 MB 2025-12-27 13:39:36.080 - Render thread -> Info: Frame[19849] - Available VRAM budget has changed: 6201 MB 2025-12-27 13:39:36.126 - Render thread -> Info: Frame[19851] - Available VRAM budget has changed: 6560 MB 2025-12-27 13:39:36.720 - Render thread -> Info: Frame[19881] - Available VRAM budget has changed: 6252 MB 2025-12-27 13:39:45.012 - Render thread -> Info: Frame[20275] - Available VRAM budget has changed: 6219 MB 2025-12-27 13:40:13.056 - Render thread -> Info: Frame[21561] - Available VRAM budget has changed: 6522 MB 2025-12-27 13:40:13.056 - Render thread -> Info: Frame[21561] - Available VRAM budget has changed: 6165 MB 2025-12-27 13:40:13.076 - .NET TP Worker -> Screenshot root: AppData 2025-12-27 13:40:13.076 - .NET TP Worker -> Screenshot SaveGames\16\thumb.jpg saved! 2025-12-27 13:40:13.076 - .NET TP Worker -> Screenshot absolute path: C:\Users\ivanm.IRVAS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\16\thumb.jpg 2025-12-27 13:40:13.076 - .NET TP Worker -> Screenshot exists on target path. 2025-12-27 13:40:14.004 - Render thread -> Info: Frame[21595] - Available VRAM budget has changed: 6573 MB 2025-12-27 13:40:14.854 - Render thread -> Info: Frame[21625] - Available VRAM budget has changed: 6216 MB 2025-12-27 13:40:35.300 - Render thread -> Info: Frame[22439] - Available VRAM budget has changed: 6512 MB 2025-12-27 13:40:35.300 - Render thread -> Info: Frame[22439] - Available VRAM budget has changed: 6141 MB 2025-12-27 13:41:01.200 - Render thread -> Info: Frame[23461] - Available VRAM budget has changed: 5908 MB 2025-12-27 13:41:03.648 - Render thread -> Info: Frame[23551] - Available VRAM budget has changed: 5857 MB 2025-12-27 13:41:15.622 - Render thread -> Info: Frame[23995] - Available VRAM budget has changed: 5817 MB 2025-12-27 13:41:19.651 - Render thread -> VRAM report about missing bytes is changed from 556679168 Bytes to 556851200 Bytes 2025-12-27 13:41:19.706 - Render thread -> VRAM report about missing bytes is changed from 556851200 Bytes to 557023232 Bytes 2025-12-27 13:41:19.761 - Render thread -> VRAM report about missing bytes is changed from 557023232 Bytes to 557195264 Bytes 2025-12-27 13:41:19.857 - Render thread -> VRAM report about missing bytes is changed from 557195264 Bytes to 557367296 Bytes 2025-12-27 13:41:20.093 - Render thread -> VRAM report about missing bytes is changed from 557367296 Bytes to 557539328 Bytes 2025-12-27 13:41:20.149 - Render thread -> VRAM report about missing bytes is changed from 557539328 Bytes to 557711360 Bytes 2025-12-27 13:41:20.200 - Render thread -> VRAM report about missing bytes is changed from 557711360 Bytes to 557883392 Bytes 2025-12-27 13:41:20.344 - Render thread -> Info: Frame[24175] - Available VRAM budget has changed: 5778 MB 2025-12-27 13:41:20.427 - Render thread -> VRAM report about missing bytes is changed from 557883392 Bytes to 558227456 Bytes 2025-12-27 13:41:20.427 - Render thread -> Too many VRAM reports, stopping printing 2025-12-27 13:41:21.276 - Render thread -> Info: Frame[24209] - Available VRAM budget has changed: 5747 MB 2025-12-27 13:41:22.777 - Render thread -> Info: Frame[24263] - Available VRAM budget has changed: 5787 MB 2025-12-27 13:41:23.373 - Render thread -> Info: Frame[24285] - Available VRAM budget has changed: 5757 MB 2025-12-27 13:41:23.562 - Render thread -> Info: Frame[24291] - Available VRAM budget has changed: 6463 MB 2025-12-27 13:41:23.562 - Render thread -> Info: Frame[24291] - Available VRAM budget has changed: 5720 MB 2025-12-27 13:41:32.524 - Render thread -> Info: Frame[24623] - Available VRAM budget has changed: 6522 MB 2025-12-27 13:41:33.306 - Render thread -> Info: Frame[24653] - Available VRAM budget has changed: 5782 MB 2025-12-27 13:41:33.684 - Render thread -> Info: Frame[24667] - Available VRAM budget has changed: 6462 MB 2025-12-27 13:41:33.684 - Render thread -> Info: Frame[24667] - Available VRAM budget has changed: 5723 MB 2025-12-27 13:42:03.202 - Render thread -> Info: Frame[25773] - Available VRAM budget has changed: 6522 MB 2025-12-27 13:42:04.024 - Render thread -> Info: Frame[25803] - Available VRAM budget has changed: 5782 MB 2025-12-27 13:42:06.639 - Render thread -> Info: Frame[25899] - Available VRAM budget has changed: 6448 MB 2025-12-27 13:42:06.639 - Render thread -> Info: Frame[25899] - Available VRAM budget has changed: 5706 MB 2025-12-27 13:43:36.109 - Render thread -> Info: Frame[29297] - Available VRAM budget has changed: 6522 MB 2025-12-27 13:43:36.800 - Render thread -> Info: Frame[29327] - Available VRAM budget has changed: 5758 MB 2025-12-27 13:44:17.440 - Render thread -> Info: Frame[31231] - Available VRAM budget has changed: 6462 MB 2025-12-27 13:44:17.440 - Render thread -> Info: Frame[31231] - Available VRAM budget has changed: 5720 MB 2025-12-27 13:45:34.636 - Render thread -> Info: Frame[34095] - Available VRAM budget has changed: 6508 MB 2025-12-27 13:45:35.478 - Render thread -> Info: Frame[34125] - Available VRAM budget has changed: 5753 MB 2025-12-27 13:45:35.834 - Render thread -> Info: Frame[34139] - Available VRAM budget has changed: 5784 MB 2025-12-27 13:45:41.333 - Render thread -> Info: Frame[34343] - Available VRAM budget has changed: 5749 MB 2025-12-27 13:45:42.470 - Render thread -> Info: Frame[34383] - Available VRAM budget has changed: 5786 MB 2025-12-27 13:45:43.153 - Render thread -> Info: Frame[34409] - Available VRAM budget has changed: 5827 MB 2025-12-27 13:45:43.545 - Render thread -> Info: Frame[34423] - Available VRAM budget has changed: 5871 MB 2025-12-27 13:45:44.037 - Render thread -> Info: Frame[34441] - Available VRAM budget has changed: 6464 MB 2025-12-27 13:45:44.037 - Render thread -> Info: Frame[34441] - Available VRAM budget has changed: 5840 MB 2025-12-27 13:45:45.456 - Render thread -> Info: Frame[34497] - Available VRAM budget has changed: 5809 MB 2025-12-27 13:46:05.234 - Render thread -> Info: Frame[35245] - Available VRAM budget has changed: 6424 MB 2025-12-27 13:46:05.234 - Render thread -> Info: Frame[35245] - Available VRAM budget has changed: 5776 MB 2025-12-27 13:46:05.314 - .NET TP Worker -> Screenshot root: AppData 2025-12-27 13:46:05.314 - .NET TP Worker -> Screenshot SaveGames\16\thumb.jpg saved! 2025-12-27 13:46:05.314 - .NET TP Worker -> Screenshot absolute path: C:\Users\ivanm.IRVAS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\16\thumb.jpg 2025-12-27 13:46:05.314 - .NET TP Worker -> Screenshot exists on target path. 2025-12-27 13:46:06.303 - Render thread -> Info: Frame[35279] - Available VRAM budget has changed: 6462 MB 2025-12-27 13:46:07.160 - Render thread -> Info: Frame[35309] - Available VRAM budget has changed: 5814 MB 2025-12-27 13:46:28.378 - Render thread -> Info: Frame[36115] - Available VRAM budget has changed: 6521 MB 2025-12-27 13:46:29.140 - Render thread -> Info: Frame[36145] - Available VRAM budget has changed: 5875 MB 2025-12-27 13:46:35.166 - Render thread -> Info: Frame[36377] - Available VRAM budget has changed: 5911 MB 2025-12-27 13:46:35.723 - Render thread -> Info: Frame[36397] - Available VRAM budget has changed: 6058 MB 2025-12-27 13:46:36.246 - Render thread -> Info: Frame[36415] - Available VRAM budget has changed: 6011 MB 2025-12-27 13:46:37.803 - Render thread -> Info: Frame[36471] - Available VRAM budget has changed: 6098 MB 2025-12-27 13:46:38.016 - Render thread -> Info: Frame[36479] - Available VRAM budget has changed: 6134 MB 2025-12-27 13:46:38.925 - 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Render thread -> Info: Frame[47483] - Available VRAM budget has changed: 5937 MB 2025-12-27 13:51:15.194 - .NET TP Worker -> Screenshot root: AppData 2025-12-27 13:51:15.194 - .NET TP Worker -> Screenshot SaveGames\16\thumb.jpg saved! 2025-12-27 13:51:15.194 - .NET TP Worker -> Screenshot absolute path: C:\Users\ivanm.IRVAS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\16\thumb.jpg 2025-12-27 13:51:15.194 - .NET TP Worker -> Screenshot exists on target path. 2025-12-27 13:51:18.635 - Render thread -> Info: Frame[47603] - Available VRAM budget has changed: 6495 MB 2025-12-27 13:51:19.519 - Render thread -> Info: Frame[47633] - Available VRAM budget has changed: 5976 MB 2025-12-27 13:51:23.036 - Render thread -> Info: Frame[47767] - Available VRAM budget has changed: 6433 MB 2025-12-27 13:51:23.036 - Render thread -> Info: Frame[47767] - Available VRAM budget has changed: 5914 MB 2025-12-27 13:51:23.878 - Render thread -> Info: Frame[47799] - Available VRAM budget has changed: 6477 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