2025-12-16 01:27:22.352 - Main Thread -> Timezone (local - UTC): -8h 2025-12-16 01:27:22.352 - Main Thread -> App Version: 2.0.2.47 2025-12-16 01:27:22.359 - Main Thread -> VRage renderer started 2025-12-16 01:27:22.359 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2025-12-16 01:27:22.452 - Main Thread -> NvApi - Status: OK 2025-12-16 01:27:22.452 - Main Thread -> NvApi - Driver Version: 58088 (r580_78) 2025-12-16 01:27:22.453 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-16 01:27:23.405 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-16 01:27:23.405 - Main Thread -> AMD - Driver Version: 24.10.02 2025-12-16 01:27:23.541 - Main Thread -> Adapters.Adapters - Entering 2025-12-16 01:27:23.541 - Main Thread -> CreateDXGIFactory - Entering 2025-12-16 01:27:23.660 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-16 01:27:23.664 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-16 01:27:23.666 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-16 01:27:23.666 - Main Thread -> Using IDXGIFactory6: True 2025-12-16 01:27:23.666 - Main Thread -> Enumerating adapters by preference 2025-12-16 01:27:23.691 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Laptop GPU - Entering 2025-12-16 01:27:23.691 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Laptop GPU - Entering 2025-12-16 01:27:23.692 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4070 Laptop GPU - Exiting 2025-12-16 01:27:23.693 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Laptop GPU - Entering 2025-12-16 01:27:25.897 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4070 Laptop GPU - Exiting 2025-12-16 01:27:26.631 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4070 Laptop GPU' has 36 RTX cores 2025-12-16 01:27:26.633 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4070 Laptop GPU - Exiting 2025-12-16 01:27:26.633 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Laptop GPU outputs - Entering 2025-12-16 01:27:26.634 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Laptop GPU output 0 display mode list 2025-12-16 01:27:26.636 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Laptop GPU output 0 display mode list done 2025-12-16 01:27:26.640 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Laptop GPU output 0 refresh rate 2025-12-16 01:27:26.649 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4070 Laptop GPU output 0 refresh rate done 2025-12-16 01:27:26.650 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4070 Laptop GPU outputs - Exiting 2025-12-16 01:27:26.650 - Main Thread -> Analysis of the adapter AMD Radeon(TM) 610M - Entering 2025-12-16 01:27:26.650 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) 610M - Entering 2025-12-16 01:27:26.651 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) 610M - Exiting 2025-12-16 01:27:26.651 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) 610M - Entering 2025-12-16 01:27:27.017 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) 610M - Exiting 2025-12-16 01:27:27.300 - Main Thread -> Analysis of the adapter AMD Radeon(TM) 610M - Exiting 2025-12-16 01:27:27.300 - Main Thread -> Filling adapter's AMD Radeon(TM) 610M outputs - Entering 2025-12-16 01:27:27.301 - Main Thread -> Getting adapter's AMD Radeon(TM) 610M output 0 display mode list 2025-12-16 01:27:27.301 - Main Thread -> Getting adapter's AMD Radeon(TM) 610M output 0 display mode list done 2025-12-16 01:27:27.302 - Main Thread -> Getting adapter's AMD Radeon(TM) 610M output 0 refresh rate 2025-12-16 01:27:27.302 - Main Thread -> Getting adapter's AMD Radeon(TM) 610M output 0 refresh rate done 2025-12-16 01:27:27.302 - Main Thread -> Filling adapter's AMD Radeon(TM) 610M outputs - Exiting 2025-12-16 01:27:27.302 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-16 01:27:27.302 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-16 01:27:27.302 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-16 01:27:27.302 - Main Thread -> Skipping software adapter 2025-12-16 01:27:27.302 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-16 01:27:27.310 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4070 Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4070 Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 10336, Dedicated RAM: 8334082048, Shared RAM: 8167387136, Luid: 96588, rev: 161, subsys id: 635244611, vendor id: 4318, supported device: True AdapterLuid = 96588 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8334082048 SharedRAM = 8167387136 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58088 (r580_78) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = True IsRayTracingSupported = True Teraflops = 20.044802 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-16 01:27:27.310 - Main Thread -> Adapter { Name = AMD Radeon(TM) 610M + DISPLAY1 DeviceName = AMD Radeon(TM) 610M OutputName = DISPLAY1 Description = DeviceId: 5710, Dedicated RAM: 507006976, Shared RAM: 8167387136, Luid: 89890, rev: 217, subsys id: 635244611, vendor id: 4098, supported device: True AdapterLuid = 89890 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 507006976 SharedRAM = 8167387136 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 24.10.02 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-16 01:27:27.314 - Main Thread -> Adapter list composed 2025-12-16 01:27:27.382 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.47"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4070 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4070 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10336, Dedicated RAM: 8334082048, Shared RAM: 8167387136, Luid: 96588, rev: 161, subsys id: 635244611, vendor id: 4318, supported device: True","AdapterLuid": 96588,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 144,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8334082048,"SharedRAM": 8167387136,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10336,"DriverVersion": "58088 (r580_78)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 20.044802,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-16 01:27:27.383 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.47"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon(TM) 610M + DISPLAY1","DeviceName": "AMD Radeon(TM) 610M","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 5710, Dedicated RAM: 507006976, Shared RAM: 8167387136, Luid: 89890, rev: 217, subsys id: 635244611, vendor id: 4098, supported device: True","AdapterLuid": 89890,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 144,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 507006976,"SharedRAM": 8167387136,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 5710,"DriverVersion": "24.10.02","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 0.005632,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": true}}} 2025-12-16 01:27:27.383 - Main Thread -> Adapters.Adapters - Exiting 2025-12-16 01:27:27.385 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.47"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4070 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4070 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10336, Dedicated RAM: 8334082048, Shared RAM: 8167387136, Luid: 96588, rev: 161, subsys id: 635244611, vendor id: 4318, supported device: True","AdapterLuid": 96588,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 144,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8334082048,"SharedRAM": 8167387136,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10336,"DriverVersion": "58088 (r580_78)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 20.044802,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-16 01:27:27.387 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-16 01:27:27.701 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-16 01:27:27.702 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.47, Culture=neutral, PublicKeyToken=null]]... 2025-12-16 01:27:27.704 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.47, Culture=neutral, PublicKeyToken=null]] 2025-12-16 01:27:27.705 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-16 01:27:27.758 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-16 01:27:27.759 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-16 01:27:27.759 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-16 01:27:27.760 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-16 01:27:27.761 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-16 01:27:27.766 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.47"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 4070 Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-16 01:27:27.775 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.47"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-16 01:27:27.782 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.47"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.3962634,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2025-12-16 01:27:27.794 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.47"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4070 Laptop GPU","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-16 01:27:27.846 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.47" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-16 01:27:27.846 - Render thread -> IsD3D12Supported = True 2025-12-16 01:27:28.057 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-16 01:27:28.062 - Render thread -> Debug layer enabled: False 2025-12-16 01:27:28.064 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-16 01:27:29.462 - Render thread -> Direct Storage supported 2025-12-16 01:27:29.462 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-16 01:27:29.462 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-16 01:27:29.463 - Render thread -> Current Device Info: 2025-12-16 01:27:29.463 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-16 01:27:29.463 - Render thread -> OutputMergerLogicOp: True 2025-12-16 01:27:29.463 - Render thread -> MinPrecisionSupport: Bit16 2025-12-16 01:27:29.464 - Render thread -> TiledResourcesTier: Tier4 2025-12-16 01:27:29.464 - Render thread -> ResourceBindingTier: Tier3 2025-12-16 01:27:29.464 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-16 01:27:29.464 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-16 01:27:29.464 - Render thread -> ROVsSupported: True 2025-12-16 01:27:29.464 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-16 01:27:29.464 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-16 01:27:29.464 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-16 01:27:29.464 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-16 01:27:29.464 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-16 01:27:29.464 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-16 01:27:29.464 - Render thread -> ResourceHeapTier: Tier2 2025-12-16 01:27:29.464 - Render thread -> WaveOps: True 2025-12-16 01:27:29.464 - Render thread -> WaveLaneCountMin: 32 2025-12-16 01:27:29.464 - Render thread -> WaveLaneCountMax: 32 2025-12-16 01:27:29.464 - Render thread -> TotalLaneCount: 4608 2025-12-16 01:27:29.464 - Render thread -> ExpandedComputeResourceStates: True 2025-12-16 01:27:29.464 - Render thread -> Int64ShaderOps: True 2025-12-16 01:27:29.464 - Render thread -> DepthBoundsTestSupported: True 2025-12-16 01:27:29.464 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-16 01:27:29.464 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-16 01:27:29.464 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-16 01:27:29.464 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-16 01:27:29.464 - Render thread -> ViewInstancingTier: Tier3 2025-12-16 01:27:29.464 - Render thread -> BarycentricsSupported: True 2025-12-16 01:27:29.465 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-16 01:27:29.465 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-16 01:27:29.465 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-16 01:27:29.465 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-16 01:27:29.465 - Render thread -> RenderPassesTier: Tier0 2025-12-16 01:27:29.465 - Render thread -> RaytracingTier: Tier1_1 2025-12-16 01:27:29.465 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-16 01:27:29.465 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-16 01:27:29.465 - Render thread -> VariableShadingRateTier: Tier2 2025-12-16 01:27:29.465 - Render thread -> ShadingRateImageTileSize: 16 2025-12-16 01:27:29.465 - Render thread -> BackgroundProcessingSupported: True 2025-12-16 01:27:29.465 - Render thread -> MeshShaderTier: Tier1 2025-12-16 01:27:29.465 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-16 01:27:29.484 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-16 01:27:29.499 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-16 01:27:29.501 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-16 01:27:29.503 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-16 01:27:29.503 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-16 01:27:29.504 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-16 01:27:29.507 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6778880 Bytes 2025-12-16 01:27:29.524 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-16 01:27:29.525 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-16 01:27:29.738 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-16 01:27:29.738 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-16 01:27:29.738 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-16 01:27:29.738 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-16 01:27:29.743 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-16 01:27:29.744 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-16 01:27:29.744 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-16 01:27:29.748 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-16 01:27:29.777 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-16 01:27:29.778 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-16 01:27:30.389 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-16 01:27:30.392 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-16 01:27:30.394 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-16 01:27:30.395 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-16 01:27:30.403 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-16 01:27:30.405 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-16 01:27:30.407 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-16 01:27:30.408 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-16 01:27:30.409 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-16 01:27:30.412 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-16 01:27:30.412 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-16 01:27:30.418 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-16 01:27:30.478 - Render thread -> UseShaderAsserts: False 2025-12-16 01:27:30.478 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-16 01:27:30.480 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-16 01:27:30.482 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-16 01:27:30.482 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-16 01:27:30.484 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-16 01:27:30.487 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-16 01:27:30.492 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-16 01:27:30.492 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-16 01:27:30.510 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-16 01:27:30.510 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-16 01:27:30.510 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-16 01:27:30.510 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-16 01:27:30.517 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-16 01:27:30.518 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-16 01:27:30.519 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-16 01:27:30.519 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-16 01:27:30.519 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-16 01:27:30.520 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-16 01:27:30.528 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-16 01:27:30.529 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-16 01:27:30.599 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-16 01:27:30.632 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-16 01:27:30.665 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-16 01:27:30.666 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-16 01:27:30.689 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-16 01:27:30.692 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-16 01:27:30.696 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.47" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-16 01:27:31.090 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-16 01:27:31.091 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-16 01:27:31.094 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-16 01:27:31.095 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-16 01:27:31.096 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-16 01:27:31.097 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-16 01:27:31.124 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-16 01:27:31.125 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-16 01:27:31.155 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-16 01:27:31.155 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-16 01:27:31.155 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-16 01:27:31.156 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-16 01:27:31.319 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-16 01:27:31.320 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-16 01:27:31.383 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-16 01:27:31.384 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.47, Culture=neutral, PublicKeyToken=null]]... 2025-12-16 01:27:31.384 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.47, Culture=neutral, PublicKeyToken=null]] 2025-12-16 01:27:31.385 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-16 01:27:31.385 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-16 01:27:31.390 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-16 01:27:31.409 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-16 01:27:31.628 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-16 01:27:31.634 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-16 01:27:31.639 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-16 01:27:31.639 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-16 01:27:31.639 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-16 01:27:31.639 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-16 01:27:31.639 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-16 01:27:31.642 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-16 01:27:31.642 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-16 01:27:31.646 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-16 01:27:31.646 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-16 01:27:31.646 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-16 01:27:31.646 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.47, Culture=neutral, PublicKeyToken=null]]... 2025-12-16 01:27:31.646 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.47, Culture=neutral, PublicKeyToken=null]] 2025-12-16 01:27:31.971 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-16 01:27:31.971 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-16 01:27:32.041 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-16 01:27:32.066 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-16 01:27:32.067 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-16 01:27:32.071 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-16 01:27:32.072 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-16 01:27:32.178 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-16 01:27:32.185 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-16 01:27:32.223 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-16 01:27:32.237 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-16 01:27:32.777 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-16 01:27:32.777 - Render thread -> CreateMeshBuilders - Entering 2025-12-16 01:27:32.781 - Render thread -> CreateMeshBuilders - Exiting 2025-12-16 01:27:32.781 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-16 01:27:32.797 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-16 01:27:34.412 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-16 01:27:34.458 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.47" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4070 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 144, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-16 01:27:34.933 - Render thread -> VRAM report about missing bytes is changed from 6778880 Bytes to 27541504 Bytes 2025-12-16 01:27:35.366 - VRageWorker 7 -> Vertex 2025-12-16 01:27:35.366 - VRageWorker 5 -> Pixel 2025-12-16 01:27:35.367 - VRageWorker 13 -> Vertex 2025-12-16 01:27:35.367 - VRageWorker 8 -> Pixel 2025-12-16 01:27:35.371 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:35.371 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:35.371 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:35.371 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:35.371 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:35.371 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:35.371 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:35.371 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:35.409 - Render thread -> VRAM report about missing bytes is changed from 27541504 Bytes to 26542080 Bytes 2025-12-16 01:27:35.489 - Render thread -> VRAM report about missing bytes is changed from 26542080 Bytes to 26480640 Bytes 2025-12-16 01:27:35.491 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5978 MB 2025-12-16 01:27:35.491 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5935 MB 2025-12-16 01:27:35.516 - Render thread -> VRAM report about missing bytes is changed from 26480640 Bytes to 26628096 Bytes 2025-12-16 01:27:35.526 - Render thread -> VRAM report about missing bytes is changed from 26628096 Bytes to 27504640 Bytes 2025-12-16 01:27:35.533 - Render thread -> VRAM report about missing bytes is changed from 27504640 Bytes to 26783744 Bytes 2025-12-16 01:27:35.768 - Render thread -> VRAM report about missing bytes is changed from 26783744 Bytes to 26877952 Bytes 2025-12-16 01:27:35.776 - Render thread -> VRAM report about missing bytes is changed from 26877952 Bytes to 26927104 Bytes 2025-12-16 01:27:35.897 - Render thread -> VRAM report about missing bytes is changed from 26927104 Bytes to 26976256 Bytes 2025-12-16 01:27:35.912 - Render thread -> VRAM report about missing bytes is changed from 26976256 Bytes to 28024832 Bytes 2025-12-16 01:27:35.918 - Render thread -> VRAM report about missing bytes is changed from 28024832 Bytes to 28028928 Bytes 2025-12-16 01:27:35.927 - Render thread -> VRAM report about missing bytes is changed from 28028928 Bytes to 95137792 Bytes 2025-12-16 01:27:35.931 - Render thread -> Info: Frame[39] - Available VRAM budget has changed: 5913 MB 2025-12-16 01:27:35.931 - Render thread -> Info: Frame[39] - Available VRAM budget has changed: 5870 MB 2025-12-16 01:27:35.935 - Render thread -> VRAM report about missing bytes is changed from 95137792 Bytes to 162246656 Bytes 2025-12-16 01:27:35.939 - Render thread -> Info: Frame[41] - Available VRAM budget has changed: 5849 MB 2025-12-16 01:27:35.939 - Render thread -> Info: Frame[41] - Available VRAM budget has changed: 5807 MB 2025-12-16 01:27:35.961 - Render thread -> VRAM report about missing bytes is changed from 162246656 Bytes to 163295232 Bytes 2025-12-16 01:27:35.969 - Render thread -> VRAM report about missing bytes is changed from 163295232 Bytes to 163364864 Bytes 2025-12-16 01:27:35.974 - Render thread -> VRAM report about missing bytes is changed from 163364864 Bytes to 165556224 Bytes 2025-12-16 01:27:35.998 - Render thread -> VRAM report about missing bytes is changed from 165556224 Bytes to 165560320 Bytes 2025-12-16 01:27:36.031 - VRageWorker 11 -> Vertex 2025-12-16 01:27:36.031 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.031 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.031 - VRageWorker 4 -> Vertex 2025-12-16 01:27:36.031 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.031 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.032 - VRageWorker 11 -> Pixel 2025-12-16 01:27:36.032 - Render thread -> VRAM report about missing bytes is changed from 165560320 Bytes to 162246656 Bytes 2025-12-16 01:27:36.032 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.032 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.032 - VRageWorker 4 -> Pixel 2025-12-16 01:27:36.032 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.032 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.307 - VRageWorker 13 -> Vertex 2025-12-16 01:27:36.307 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.307 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.311 - VRageWorker 12 -> Pixel 2025-12-16 01:27:36.311 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.311 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.311 - VRageWorker 9 -> Vertex 2025-12-16 01:27:36.311 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.311 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.312 - VRageWorker 4 -> Pixel 2025-12-16 01:27:36.312 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.312 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.522 - VRageWorker 3 -> Vertex 2025-12-16 01:27:36.522 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.522 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.523 - VRageWorker 3 -> Pixel 2025-12-16 01:27:36.523 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.523 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.523 - VRageWorker 9 -> Vertex 2025-12-16 01:27:36.523 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.523 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.524 - VRageWorker 3 -> Pixel 2025-12-16 01:27:36.524 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.524 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.758 - VRageWorker 0 -> Vertex 2025-12-16 01:27:36.758 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.758 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.760 - VRageWorker 2 -> Vertex 2025-12-16 01:27:36.760 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.760 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.760 - VRageWorker 6 -> Pixel 2025-12-16 01:27:36.761 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.761 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.761 - VRageWorker 2 -> Pixel 2025-12-16 01:27:36.762 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.762 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.910 - VRageWorker 8 -> Vertex 2025-12-16 01:27:36.910 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.910 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.913 - VRageWorker 10 -> Pixel 2025-12-16 01:27:36.913 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.913 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:36.914 - VRageWorker 8 -> Vertex 2025-12-16 01:27:36.914 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.914 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:36.918 - VRageWorker 4 -> Pixel 2025-12-16 01:27:36.918 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:36.918 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:37.028 - VRageWorker 4 -> Vertex 2025-12-16 01:27:37.028 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.028 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:37.029 - VRageWorker 7 -> Pixel 2025-12-16 01:27:37.029 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.029 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:37.031 - VRageWorker 6 -> Vertex 2025-12-16 01:27:37.031 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.031 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:37.032 - VRageWorker 6 -> Pixel 2025-12-16 01:27:37.032 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.032 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:37.136 - VRageWorker 5 -> Vertex 2025-12-16 01:27:37.136 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.136 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:37.136 - VRageWorker 4 -> Pixel 2025-12-16 01:27:37.136 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.136 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:37.138 - VRageWorker 4 -> Vertex 2025-12-16 01:27:37.138 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.138 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-16 01:27:37.138 - VRageWorker 5 -> Pixel 2025-12-16 01:27:37.138 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-16 01:27:37.138 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-16 01:27:37.595 - Render thread -> VRAM report about missing bytes is changed from 162246656 Bytes to 162443264 Bytes 2025-12-16 01:27:37.663 - Render thread -> Info: Frame[355] - Available VRAM budget has changed: 5704 MB 2025-12-16 01:27:37.669 - Render thread -> VRAM report about missing bytes is changed from 162443264 Bytes to 184004608 Bytes 2025-12-16 01:27:37.674 - Render thread -> VRAM report about missing bytes is changed from 184004608 Bytes to 162836480 Bytes 2025-12-16 01:27:37.701 - Render thread -> VRAM report about missing bytes is changed from 162836480 Bytes to 162443264 Bytes 2025-12-16 01:27:37.881 - Render thread -> VRAM report about missing bytes is changed from 162443264 Bytes to 162705408 Bytes 2025-12-16 01:27:37.901 - Render thread -> VRAM report about missing bytes is changed from 162705408 Bytes to 162836480 Bytes 2025-12-16 01:27:39.407 - Render thread -> VRAM report about missing bytes is changed from 162836480 Bytes to 162902016 Bytes 2025-12-16 01:27:39.541 - Render thread -> VRAM report about missing bytes is changed from 162902016 Bytes to 163033088 Bytes 2025-12-16 01:27:39.554 - Render thread -> VRAM report about missing bytes is changed from 163033088 Bytes to 162967552 Bytes 2025-12-16 01:27:40.062 - Render thread -> VRAM report about missing bytes is changed from 162967552 Bytes to 162574336 Bytes 2025-12-16 01:27:40.074 - Render thread -> VRAM report about missing bytes is changed from 162574336 Bytes to 162770944 Bytes 2025-12-16 01:27:40.098 - Render thread -> VRAM report about missing bytes is changed from 162770944 Bytes to 162967552 Bytes 2025-12-16 01:27:44.894 - Render thread -> Info: Frame[1211] - Available VRAM budget has changed: 5675 MB 2025-12-16 01:27:44.917 - Render thread -> VRAM report about missing bytes is changed from 162967552 Bytes to 162992128 Bytes 2025-12-16 01:27:45.369 - Render thread -> VRAM report about missing bytes is changed from 162992128 Bytes to 162861056 Bytes 2025-12-16 01:28:10.477 - Render thread -> Info: Frame[5675] - Available VRAM budget has changed: 5752 MB 2025-12-16 01:28:11.782 - Render thread -> VRAM report about missing bytes is changed from 162861056 Bytes to 303861760 Bytes 2025-12-16 01:28:11.782 - Render thread -> Info: Frame[5703] - Available VRAM budget has changed: 5284 MB 2025-12-16 01:28:11.782 - Render thread -> Info: Frame[5703] - Available VRAM budget has changed: 5189 MB 2025-12-16 01:28:11.831 - Render thread -> VRAM report about missing bytes is changed from 303861760 Bytes to 306188288 Bytes 2025-12-16 01:28:11.880 - Render thread -> VRAM report about missing bytes is changed from 306188288 Bytes to 306925568 Bytes 2025-12-16 01:28:12.275 - Render thread -> Info: Frame[5735] - Available VRAM budget has changed: 5379 MB 2025-12-16 01:28:12.970 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-16 01:28:12.970 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-16 01:28:12.970 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-16 01:28:12.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-16 01:28:12.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-16 01:28:12.985 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-16 01:28:12.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-16 01:28:12.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-16 01:28:12.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-16 01:28:13.302 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-16 01:28:13.302 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-16 01:28:13.302 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-16 01:28:13.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-16 01:28:13.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-16 01:28:13.308 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-16 01:28:13.316 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-16 01:28:13.316 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-16 01:28:13.316 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-16 01:28:13.317 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-16 01:28:13.317 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-16 01:28:13.317 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-16 01:28:13.319 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-16 01:28:13.319 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-16 01:28:13.319 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-16 01:28:13.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-16 01:28:13.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-16 01:28:13.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-16 01:28:13.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-16 01:28:13.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-16 01:28:13.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-16 01:28:13.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-16 01:28:13.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-16 01:28:13.338 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-16 01:28:13.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-16 01:28:13.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-16 01:28:13.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-16 01:28:13.350 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-16 01:28:13.351 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-16 01:28:13.351 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-16 01:28:13.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-16 01:28:13.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-16 01:28:13.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-16 01:28:13.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-16 01:28:13.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-16 01:28:13.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-16 01:28:13.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-16 01:28:13.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-16 01:28:13.358 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-16 01:28:13.373 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-16 01:28:13.373 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-16 01:28:13.373 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-16 01:28:13.380 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-16 01:28:13.380 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-16 01:28:13.380 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-16 01:28:13.382 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-16 01:28:13.382 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-16 01:28:13.382 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-16 01:28:13.387 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-16 01:28:13.387 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-16 01:28:13.387 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-16 01:28:15.763 - Render thread -> VRAM report about missing bytes is changed from 306925568 Bytes to 306659328 Bytes 2025-12-16 01:28:15.765 - Render thread -> Info: Frame[5743] - Available VRAM budget has changed: 5198 MB 2025-12-16 01:28:15.765 - Render thread -> Info: Frame[5743] - Available VRAM budget has changed: 5009 MB 2025-12-16 01:28:15.815 - Render thread -> VRAM report about missing bytes is changed from 306659328 Bytes to 308142080 Bytes 2025-12-16 01:28:15.869 - Render thread -> VRAM report about missing bytes is changed from 308142080 Bytes to 307503104 Bytes 2025-12-16 01:28:19.108 - Render thread -> VRAM report about missing bytes is changed from 307503104 Bytes to 307478528 Bytes 2025-12-16 01:28:19.198 - Render thread -> VRAM report about missing bytes is changed from 307478528 Bytes to 307523584 Bytes 2025-12-16 01:28:19.256 - Render thread -> VRAM report about missing bytes is changed from 307523584 Bytes to 307474432 Bytes 2025-12-16 01:28:19.287 - Render thread -> VRAM report about missing bytes is changed from 307474432 Bytes to 307499008 Bytes 2025-12-16 01:28:20.760 - Render thread -> VRAM report about missing bytes is changed from 307499008 Bytes to 307474432 Bytes 2025-12-16 01:28:20.784 - Render thread -> VRAM report about missing bytes is changed from 307474432 Bytes to 307519488 Bytes 2025-12-16 01:28:20.873 - Render thread -> Info: Frame[6111] - Available VRAM budget has changed: 4491 MB 2025-12-16 01:28:20.873 - Render thread -> Info: Frame[6111] - Available VRAM budget has changed: 4027 MB 2025-12-16 01:28:20.917 - Render thread -> VRAM report about missing bytes is changed from 307519488 Bytes to 313610240 Bytes 2025-12-16 01:28:20.931 - Render thread -> VRAM report about missing bytes is changed from 313610240 Bytes to 319311872 Bytes 2025-12-16 01:28:20.948 - Render thread -> VRAM report about missing bytes is changed from 319311872 Bytes to 313675776 Bytes 2025-12-16 01:28:20.974 - Render thread -> VRAM report about missing bytes is changed from 313675776 Bytes to 308039680 Bytes 2025-12-16 01:28:21.003 - Render thread -> VRAM report about missing bytes is changed from 308039680 Bytes to 313675776 Bytes 2025-12-16 01:28:21.022 - Render thread -> VRAM report about missing bytes is changed from 313675776 Bytes to 319311872 Bytes 2025-12-16 01:28:21.070 - Render thread -> VRAM report about missing bytes is changed from 319311872 Bytes to 330584064 Bytes 2025-12-16 01:28:21.095 - Render thread -> VRAM report about missing bytes is changed from 330584064 Bytes to 319311872 Bytes 2025-12-16 01:28:21.181 - Render thread -> VRAM report about missing bytes is changed from 319311872 Bytes to 308039680 Bytes 2025-12-16 01:28:21.202 - Render thread -> VRAM report about missing bytes is changed from 308039680 Bytes to 309481472 Bytes 2025-12-16 01:28:21.237 - Render thread -> VRAM report about missing bytes is changed from 309481472 Bytes to 313675776 Bytes 2025-12-16 01:28:21.299 - Render thread -> VRAM report about missing bytes is changed from 313675776 Bytes to 308039680 Bytes 2025-12-16 01:28:21.317 - Render thread -> VRAM report about missing bytes is changed from 308039680 Bytes to 308826112 Bytes 2025-12-16 01:28:21.335 - Render thread -> VRAM report about missing bytes is changed from 308826112 Bytes to 310423552 Bytes 2025-12-16 01:28:21.353 - Render thread -> VRAM report about missing bytes is changed from 310423552 Bytes to 311201792 Bytes 2025-12-16 01:28:21.535 - Render thread -> VRAM report about missing bytes is changed from 311201792 Bytes to 311164928 Bytes 2025-12-16 01:28:21.577 - Render thread -> VRAM report about missing bytes is changed from 311164928 Bytes to 311214080 Bytes 2025-12-16 01:28:21.863 - Render thread -> VRAM report about missing bytes is changed from 311214080 Bytes to 311164928 Bytes 2025-12-16 01:28:21.898 - Render thread -> VRAM report about missing bytes is changed from 311164928 Bytes to 311189504 Bytes 2025-12-16 01:28:22.208 - Render thread -> VRAM report about missing bytes is changed from 311189504 Bytes to 311226368 Bytes 2025-12-16 01:28:26.491 - Render thread -> VRAM report about missing bytes is changed from 311226368 Bytes to 311042048 Bytes 2025-12-16 01:28:26.962 - .NET TP Worker -> Screenshot root: AppData 2025-12-16 01:28:26.962 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-16 01:28:26.963 - .NET TP Worker -> Screenshot absolute path: C:\Users\cregu\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-16 01:28:26.963 - .NET TP Worker -> Screenshot exists on target path. 2025-12-16 01:28:27.934 - Render thread -> Frame [6627] Parallel Render Command Batch RCB-1 created with rcb: 42335575 2025-12-16 01:28:27.934 - Render thread -> Frame [6627] Parallel Render Command Batch RCB-2 created with rcb: 23533222 2025-12-16 01:28:27.934 - Render thread -> Frame [6627] Parallel Render Command Batch RCB-3 created with rcb: 19627653 2025-12-16 01:28:27.936 - Render thread -> Frame [6627] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-16 01:28:27.937 - Render thread -> Frame [6627] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-16 01:28:27.937 - Render thread -> Frame [6627] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-16 01:28:27.952 - Render thread -> Frame [6628] Parallel Render Command Batch RCB-4 created with rcb: 19627653 2025-12-16 01:28:27.952 - Render thread -> Frame [6628] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-16 01:28:27.995 - Render thread -> Frame [6629] Parallel Render Command Batch RCB-5 created with rcb: 22974639 2025-12-16 01:28:27.995 - Render thread -> Frame [6629] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-16 01:28:28.011 - Render thread -> Frame [6630] Parallel Render Command Batch RCB-6 created with rcb: 56244884 2025-12-16 01:28:28.037 - Render thread -> Frame [6630] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-16 01:28:28.193 - Render thread -> VRAM report about missing bytes is changed from 311042048 Bytes to 312942592 Bytes 2025-12-16 01:28:28.193 - Render thread -> Frame [6631] Parallel Render Command Batch RCB-7 created with rcb: 50275228 2025-12-16 01:28:28.193 - Render thread -> Frame [6631] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-16 01:28:28.299 - Render thread -> VRAM report about missing bytes is changed from 312942592 Bytes to 313434112 Bytes 2025-12-16 01:28:28.330 - Render thread -> VRAM report about missing bytes is changed from 313434112 Bytes to 313483264 Bytes 2025-12-16 01:28:28.376 - Render thread -> Frame [6637] Parallel Render Command Batch RCB-8 created with rcb: 61878551 2025-12-16 01:28:28.488 - Render thread -> VRAM report about missing bytes is changed from 313483264 Bytes to 313421824 Bytes 2025-12-16 01:28:28.488 - Render thread -> Frame [6638] Parallel Render Command Batch RCB-9 created with rcb: 36611382 2025-12-16 01:28:28.540 - Render thread -> Frame [6638] Parallel Render Command Batch RCB-8 processed in 2 frames. 2025-12-16 01:28:28.650 - Render thread -> VRAM report about missing bytes is changed from 313421824 Bytes to 317726720 Bytes 2025-12-16 01:28:28.673 - Render thread -> Frame [6639] Parallel Render Command Batch RCB-9 processed in 2 frames. 2025-12-16 01:28:28.708 - Render thread -> VRAM report about missing bytes is changed from 317726720 Bytes to 317689856 Bytes 2025-12-16 01:28:28.736 - Render thread -> VRAM report about missing bytes is changed from 317689856 Bytes to 317874176 Bytes 2025-12-16 01:28:28.736 - Render thread -> Frame [6641] Parallel Render Command Batch RCB-10 created with rcb: 50718083 2025-12-16 01:28:28.779 - Render thread -> Frame [6641] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-16 01:28:28.817 - Render thread -> VRAM report about missing bytes is changed from 317874176 Bytes to 318357504 Bytes 2025-12-16 01:28:28.817 - Render thread -> Frame [6642] Parallel Render Command Batch RCB-11 created with rcb: 4029889 2025-12-16 01:28:28.848 - Render thread -> Frame [6642] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-16 01:28:28.885 - Render thread -> VRAM report about missing bytes is changed from 318357504 Bytes to 318267392 Bytes 2025-12-16 01:28:28.917 - Render thread -> VRAM report about missing bytes is changed from 318267392 Bytes to 318369792 Bytes 2025-12-16 01:28:28.960 - Render thread -> VRAM report about missing bytes is changed from 318369792 Bytes to 318390272 Bytes 2025-12-16 01:28:29.007 - Render thread -> VRAM report about missing bytes is changed from 318390272 Bytes to 318427136 Bytes 2025-12-16 01:28:29.072 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-16 01:28:29.244 - Render thread -> VRAM report about missing bytes is changed from 318427136 Bytes to 318394368 Bytes 2025-12-16 01:28:29.302 - Render thread -> VRAM report about missing bytes is changed from 318394368 Bytes to 319942656 Bytes 2025-12-16 01:28:29.335 - Render thread -> VRAM report about missing bytes is changed from 319942656 Bytes to 319991808 Bytes 2025-12-16 01:28:29.362 - Render thread -> VRAM report about missing bytes is changed from 319991808 Bytes to 320004096 Bytes 2025-12-16 01:28:29.684 - Render thread -> VRAM report about missing bytes is changed from 320004096 Bytes to 320856064 Bytes 2025-12-16 01:28:30.044 - Render thread -> Frame [6694] Parallel Render Command Batch RCB-12 created with rcb: 27988860 2025-12-16 01:28:30.339 - Render thread -> VRAM report about missing bytes is changed from 320856064 Bytes to 320798720 Bytes 2025-12-16 01:28:30.592 - Render thread -> VRAM report about missing bytes is changed from 320798720 Bytes to 320593920 Bytes 2025-12-16 01:28:30.694 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-16 01:28:30.846 - Render thread -> VRAM report about missing bytes is changed from 320593920 Bytes to 320548864 Bytes 2025-12-16 01:28:30.860 - Render thread -> Frame [6697] Parallel Render Command Batch RCB-12 processed in 4 frames. 2025-12-16 01:28:30.900 - Render thread -> VRAM report about missing bytes is changed from 320548864 Bytes to 320671744 Bytes 2025-12-16 01:28:30.930 - Render thread -> VRAM report about missing bytes is changed from 320671744 Bytes to 320778240 Bytes 2025-12-16 01:28:30.930 - Render thread -> Frame [6699] Parallel Render Command Batch RCB-13 created with rcb: 11753974 2025-12-16 01:28:31.071 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-16 01:28:31.108 - Render thread -> VRAM report about missing bytes is changed from 320778240 Bytes to 320823296 Bytes 2025-12-16 01:28:31.289 - Render thread -> VRAM report about missing bytes is changed from 320823296 Bytes to 321142784 Bytes 2025-12-16 01:28:31.411 - Render thread -> VRAM report about missing bytes is changed from 321142784 Bytes to 321146880 Bytes 2025-12-16 01:28:31.421 - Render thread -> Frame [6702] Parallel Render Command Batch RCB-13 processed in 4 frames. 2025-12-16 01:28:31.450 - Render thread -> VRAM report about missing bytes is changed from 321146880 Bytes to 321265664 Bytes 2025-12-16 01:28:31.474 - Render thread -> VRAM report about missing bytes is changed from 321265664 Bytes to 321331200 Bytes 2025-12-16 01:28:33.992 - Render thread -> Frame [6880] Parallel Render Command Batch RCB-14 created with rcb: 12187638 2025-12-16 01:28:34.123 - Render thread -> VRAM report about missing bytes is changed from 321331200 Bytes to 321286144 Bytes 2025-12-16 01:28:34.242 - Render thread -> VRAM report about missing bytes is changed from 321286144 Bytes to 321224704 Bytes 2025-12-16 01:28:34.413 - Render thread -> VRAM report about missing bytes is changed from 321224704 Bytes to 321277952 Bytes 2025-12-16 01:28:34.544 - Render thread -> VRAM report about missing bytes is changed from 321277952 Bytes to 321339392 Bytes 2025-12-16 01:28:34.658 - Render thread -> VRAM report about missing bytes is changed from 321339392 Bytes to 321306624 Bytes 2025-12-16 01:28:34.675 - Render thread -> Frame [6885] Parallel Render Command Batch RCB-14 processed in 6 frames. 2025-12-16 01:28:34.734 - Render thread -> VRAM report about missing bytes is changed from 321306624 Bytes to 321359872 Bytes 2025-12-16 01:28:35.177 - Render thread -> Frame [6914] Parallel Render Command Batch RCB-15 created with rcb: 55135839 2025-12-16 01:28:35.411 - Render thread -> VRAM report about missing bytes is changed from 321359872 Bytes to 321331200 Bytes 2025-12-16 01:28:35.709 - Render thread -> VRAM report about missing bytes is changed from 321331200 Bytes to 321376256 Bytes 2025-12-16 01:28:36.341 - Render thread -> Frame [6922] Parallel Render Command Batch RCB-15 processed in 9 frames. 2025-12-16 01:28:36.721 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-16 01:28:36.722 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-16 01:28:36.736 - Render thread -> VRAM report about missing bytes is changed from 321376256 Bytes to 321069056 Bytes 2025-12-16 01:28:36.784 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-16 01:28:36.786 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-16 01:28:36.799 - Render thread -> VRAM report about missing bytes is changed from 321069056 Bytes to 320888832 Bytes 2025-12-16 01:28:36.829 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-16 01:28:36.830 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-16 01:28:36.852 - Render thread -> VRAM report about missing bytes is changed from 320888832 Bytes to 321081344 Bytes 2025-12-16 01:28:36.908 - Render thread -> VRAM report about missing bytes is changed from 321081344 Bytes to 321388544 Bytes 2025-12-16 01:28:36.943 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-16 01:28:36.944 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-16 01:28:36.966 - Render thread -> VRAM report about missing bytes is changed from 321388544 Bytes to 321462272 Bytes 2025-12-16 01:28:37.029 - Render thread -> VRAM report about missing bytes is changed from 321462272 Bytes to 321576960 Bytes 2025-12-16 01:28:37.530 - Render thread -> VRAM report about missing bytes is changed from 321576960 Bytes to 321871872 Bytes 2025-12-16 01:28:37.652 - Render thread -> VRAM report about missing bytes is changed from 321871872 Bytes to 322260992 Bytes 2025-12-16 01:28:37.806 - Render thread -> VRAM report about missing bytes is changed from 322260992 Bytes to 322654208 Bytes 2025-12-16 01:28:43.751 - Render thread -> VRAM report about missing bytes is changed from 322654208 Bytes to 322686976 Bytes 2025-12-16 01:28:43.802 - Render thread -> VRAM report about missing bytes is changed from 322686976 Bytes to 322633728 Bytes 2025-12-16 01:28:43.980 - Render thread -> Info: Frame[7217] - Available VRAM budget has changed: 4468 MB 2025-12-16 01:28:43.980 - Render thread -> Info: Frame[7217] - Available VRAM budget has changed: 4005 MB 2025-12-16 01:28:44.037 - Render thread -> VRAM report about missing bytes is changed from 322633728 Bytes to 322646016 Bytes 2025-12-16 01:28:44.224 - Render thread -> VRAM report about missing bytes is changed from 322646016 Bytes to 322699264 Bytes 2025-12-16 01:28:44.989 - Render thread -> Info: Frame[7251] - Available VRAM budget has changed: 4491 MB 2025-12-16 01:28:45.702 - Render thread -> Info: Frame[7281] - Available VRAM budget has changed: 4027 MB 2025-12-16 01:28:48.377 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-16 01:28:48.381 - Render thread -> Info: Frame[7383] - Available VRAM budget has changed: 4328 MB 2025-12-16 01:28:48.381 - Render thread -> Info: Frame[7383] - Available VRAM budget has changed: 3865 MB 2025-12-16 01:28:48.691 - Render thread -> VRAM report about missing bytes is changed from 322699264 Bytes to 323092480 Bytes 2025-12-16 01:28:49.046 - Render thread -> Info: Frame[7415] - Available VRAM budget has changed: 4420 MB 2025-12-16 01:28:49.119 - Render thread -> Info: Frame[7417] - Available VRAM budget has changed: 4491 MB 2025-12-16 01:28:49.734 - Render thread -> VRAM report about missing bytes is changed from 323092480 Bytes to 323035136 Bytes 2025-12-16 01:28:49.761 - Render thread -> Info: Frame[7445] - Available VRAM budget has changed: 3957 MB 2025-12-16 01:28:49.787 - Render thread -> VRAM report about missing bytes is changed from 323035136 Bytes to 323096576 Bytes 2025-12-16 01:28:49.811 - Render thread -> Info: Frame[7447] - Available VRAM budget has changed: 4027 MB 2025-12-16 01:28:51.003 - Render thread -> VRAM report about missing bytes is changed from 323096576 Bytes to 323055616 Bytes 2025-12-16 01:28:51.092 - Render thread -> VRAM report about missing bytes is changed from 323055616 Bytes to 323108864 Bytes 2025-12-16 01:28:52.372 - Render thread -> VRAM report about missing bytes is changed from 323108864 Bytes to 324096000 Bytes 2025-12-16 01:28:52.453 - Render thread -> VRAM report about missing bytes is changed from 324096000 Bytes to 324157440 Bytes 2025-12-16 01:28:52.823 - Render thread -> VRAM report about missing bytes is changed from 324157440 Bytes to 324042752 Bytes 2025-12-16 01:28:52.861 - Render thread -> Info: Frame[7567] - Available VRAM budget has changed: 4427 MB 2025-12-16 01:28:52.861 - Render thread -> Info: Frame[7567] - Available VRAM budget has changed: 3961 MB 2025-12-16 01:28:52.903 - Render thread -> VRAM report about missing bytes is changed from 324042752 Bytes to 324558848 Bytes 2025-12-16 01:28:53.235 - Render thread -> VRAM report about missing bytes is changed from 324558848 Bytes to 325476352 Bytes 2025-12-16 01:28:53.820 - Render thread -> VRAM report about missing bytes is changed from 325476352 Bytes to 325648384 Bytes 2025-12-16 01:28:53.868 - .NET TP Worker -> Screenshot root: AppData 2025-12-16 01:28:53.868 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-16 01:28:53.868 - .NET TP Worker -> Screenshot absolute path: C:\Users\cregu\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-16 01:28:53.868 - .NET TP Worker -> Screenshot exists on target path. 2025-12-16 01:28:53.923 - Render thread -> Info: Frame[7599] - Available VRAM budget has changed: 4491 MB 2025-12-16 01:28:54.019 - Render thread -> VRAM report about missing bytes is changed from 325648384 Bytes to 325566464 Bytes 2025-12-16 01:28:54.707 - Render thread -> Info: Frame[7625] - Available VRAM budget has changed: 4518 MB 2025-12-16 01:28:54.707 - Render thread -> Info: Frame[7625] - Available VRAM budget has changed: 3984 MB 2025-12-16 01:28:54.758 - Render thread -> Info: Frame[7627] - Available VRAM budget has changed: 4039 MB 2025-12-16 01:28:54.821 - Render thread -> Info: Frame[7629] - Available VRAM budget has changed: 4543 MB 2025-12-16 01:28:54.821 - Render thread -> Info: Frame[7629] - Available VRAM budget has changed: 4103 MB 2025-12-16 01:28:55.578 - Render thread -> Info: Frame[7655] - Available VRAM budget has changed: 4130 MB 2025-12-16 01:28:55.697 - Render thread -> Info: Frame[7659] - Available VRAM budget has changed: 4155 MB 2025-12-16 01:29:07.001 - Render thread -> Info: Frame[8069] - Available VRAM budget has changed: 4183 MB 2025-12-16 01:29:07.140 - Render thread -> Info: Frame[8075] - Available VRAM budget has changed: 4211 MB 2025-12-16 01:29:10.343 - Render thread -> Info: Frame[8207] - Available VRAM budget has changed: 4186 MB 2025-12-16 01:29:16.792 - Render thread -> Info: Frame[8515] - Available VRAM budget has changed: 4162 MB 2025-12-16 01:29:17.136 - Render thread -> Info: Frame[8549] - Available VRAM budget has changed: 4812 MB 2025-12-16 01:29:17.403 - Render thread -> Info: Frame[8579] - Available VRAM budget has changed: 4429 MB 2025-12-16 01:29:21.190 - Render thread -> Info: Frame[8855] - Available VRAM budget has changed: 4524 MB 2025-12-16 01:29:21.221 - Render thread -> Info: Frame[8859] - Available VRAM budget has changed: 4563 MB 2025-12-16 01:29:25.786 - Render thread -> VRAM report about missing bytes is changed from 325566464 Bytes to 325656576 Bytes 2025-12-16 01:29:25.879 - Render thread -> VRAM report about missing bytes is changed from 325656576 Bytes to 325734400 Bytes 2025-12-16 01:29:54.301 - Render thread -> VRAM report about missing bytes is changed from 325734400 Bytes to 325775360 Bytes 2025-12-16 01:31:22.462 - Render thread -> VRAM report about missing bytes is changed from 325775360 Bytes to 325914624 Bytes 2025-12-16 01:31:23.714 - Render thread -> VRAM report about missing bytes is changed from 325914624 Bytes to 325967872 Bytes 2025-12-16 01:31:26.591 - Render thread -> VRAM report about missing bytes is changed from 325967872 Bytes to 326021120 Bytes 2025-12-16 01:31:29.444 - Render thread -> VRAM report about missing bytes is changed from 326021120 Bytes to 330215424 Bytes 2025-12-16 01:31:29.456 - Render thread -> VRAM report about missing bytes is changed from 330215424 Bytes to 326021120 Bytes 2025-12-16 01:31:34.820 - Render thread -> Info: Frame[21691] - Available VRAM budget has changed: 4537 MB 2025-12-16 01:31:36.118 - Render thread -> VRAM report about missing bytes is changed from 326021120 Bytes to 338472960 Bytes 2025-12-16 01:31:36.130 - Render thread -> VRAM report about missing bytes is changed from 338472960 Bytes to 326021120 Bytes 2025-12-16 01:31:43.237 - Render thread -> VRAM report about missing bytes is changed from 326021120 Bytes to 328380416 Bytes 2025-12-16 01:31:43.249 - Render thread -> VRAM report about missing bytes is changed from 328380416 Bytes to 326021120 Bytes 2025-12-16 01:32:38.975 - Render thread -> Info: Frame[26963] - Available VRAM budget has changed: 4508 MB 2025-12-16 01:33:25.261 - Render thread -> Info: Frame[30287] - Available VRAM budget has changed: 4481 MB 2025-12-16 01:33:54.964 - Render thread -> VRAM report about missing bytes is changed from 326021120 Bytes to 326029312 Bytes 2025-12-16 01:33:55.430 - Render thread -> Info: Frame[32203] - Available VRAM budget has changed: 4564 MB 2025-12-16 01:34:05.285 - Render thread -> VRAM report about missing bytes is changed from 326029312 Bytes to 326070272 Bytes 2025-12-16 01:34:07.146 - Render thread -> VRAM report about missing bytes is changed from 326070272 Bytes to 327249920 Bytes 2025-12-16 01:34:07.165 - Render thread -> VRAM report about missing bytes is changed from 327249920 Bytes to 326070272 Bytes 2025-12-16 01:34:27.823 - Render thread -> Info: Frame[34231] - Available VRAM budget has changed: 4537 MB 2025-12-16 01:34:28.159 - Render thread -> VRAM report about missing bytes is changed from 326070272 Bytes to 332361728 Bytes 2025-12-16 01:34:28.176 - Render thread -> VRAM report about missing bytes is changed from 332361728 Bytes to 326070272 Bytes 2025-12-16 01:34:52.659 - Render thread -> Info: Frame[35655] - Available VRAM budget has changed: 4514 MB 2025-12-16 01:35:08.489 - Render thread -> VRAM report about missing bytes is changed from 326070272 Bytes to 326111232 Bytes 2025-12-16 01:35:32.484 - Render thread -> VRAM report about missing bytes is changed from 326111232 Bytes to 326127616 Bytes 2025-12-16 01:35:32.990 - Render thread -> Info: Frame[37877] - Available VRAM budget has changed: 4561 MB 2025-12-16 01:35:36.108 - Render thread -> VRAM report about missing bytes is changed from 326127616 Bytes to 334647296 Bytes 2025-12-16 01:35:36.732 - Render thread -> VRAM report about missing bytes is changed from 334647296 Bytes to 335958016 Bytes 2025-12-16 01:35:36.783 - Render thread -> VRAM report about missing bytes is changed from 335958016 Bytes to 335892480 Bytes 2025-12-16 01:35:36.859 - Render thread -> VRAM report about missing bytes is changed from 335892480 Bytes to 336875520 Bytes 2025-12-16 01:35:36.910 - Render thread -> VRAM report about missing bytes is changed from 336875520 Bytes to 338448384 Bytes 2025-12-16 01:35:36.956 - Render thread -> VRAM report about missing bytes is changed from 338448384 Bytes to 337399808 Bytes 2025-12-16 01:35:37.072 - Render thread -> VRAM report about missing bytes is changed from 337399808 Bytes to 341135360 Bytes 2025-12-16 01:35:37.120 - Render thread -> VRAM report about missing bytes is changed from 341135360 Bytes to 341069824 Bytes 2025-12-16 01:35:43.384 - Render thread -> VRAM report about missing bytes is changed from 341069824 Bytes to 341135360 Bytes 2025-12-16 01:35:43.532 - Render thread -> VRAM report about missing bytes is changed from 341135360 Bytes to 344281088 Bytes 2025-12-16 01:35:43.575 - Render thread -> VRAM report about missing bytes is changed from 344281088 Bytes to 344215552 Bytes 2025-12-16 01:35:44.902 - Render thread -> VRAM report about missing bytes is changed from 344215552 Bytes to 347361280 Bytes 2025-12-16 01:35:44.937 - Render thread -> VRAM report about missing bytes is changed from 347361280 Bytes to 351096832 Bytes 2025-12-16 01:35:44.968 - Render thread -> VRAM report about missing bytes is changed from 351096832 Bytes to 347951104 Bytes 2025-12-16 01:35:45.002 - Render thread -> VRAM report about missing bytes is changed from 347951104 Bytes to 344215552 Bytes 2025-12-16 01:35:45.031 - Render thread -> VRAM report about missing bytes is changed from 344215552 Bytes to 348147712 Bytes 2025-12-16 01:35:45.073 - Render thread -> VRAM report about missing bytes is changed from 348147712 Bytes to 351424512 Bytes 2025-12-16 01:35:45.103 - Render thread -> VRAM report about missing bytes is changed from 351424512 Bytes to 347688960 Bytes 2025-12-16 01:35:45.127 - Render thread -> VRAM report about missing bytes is changed from 347688960 Bytes to 344543232 Bytes 2025-12-16 01:35:45.273 - Render thread -> VRAM report about missing bytes is changed from 344543232 Bytes to 349196288 Bytes 2025-12-16 01:35:45.311 - Render thread -> VRAM report about missing bytes is changed from 349196288 Bytes to 353128448 Bytes 2025-12-16 01:35:45.335 - Render thread -> VRAM report about missing bytes is changed from 353128448 Bytes to 349196288 Bytes 2025-12-16 01:35:45.358 - Render thread -> VRAM report about missing bytes is changed from 349196288 Bytes to 345919488 Bytes 2025-12-16 01:35:45.486 - Render thread -> VRAM report about missing bytes is changed from 345919488 Bytes to 354635776 Bytes 2025-12-16 01:35:45.509 - Render thread -> Info: Frame[38527] - Available VRAM budget has changed: 4787 MB 2025-12-16 01:35:45.509 - Render thread -> Info: Frame[38527] - Available VRAM budget has changed: 4536 MB 2025-12-16 01:35:45.544 - Render thread -> VRAM report about missing bytes is changed from 354635776 Bytes to 350769152 Bytes 2025-12-16 01:35:45.592 - Render thread -> VRAM report about missing bytes is changed from 350769152 Bytes to 350048256 Bytes 2025-12-16 01:35:45.639 - Render thread -> VRAM report about missing bytes is changed from 350048256 Bytes to 346050560 Bytes 2025-12-16 01:35:45.763 - Render thread -> VRAM report about missing bytes is changed from 346050560 Bytes to 350769152 Bytes 2025-12-16 01:35:45.800 - Render thread -> VRAM report about missing bytes is changed from 350769152 Bytes to 354766848 Bytes 2025-12-16 01:35:45.822 - Render thread -> VRAM report about missing bytes is changed from 354766848 Bytes to 350048256 Bytes 2025-12-16 01:35:45.844 - Render thread -> VRAM report about missing bytes is changed from 350048256 Bytes to 346050560 Bytes 2025-12-16 01:36:31.732 - Render thread -> Info: Frame[41689] - Available VRAM budget has changed: 4479 MB 2025-12-16 01:37:05.205 - Render thread -> Info: Frame[43499] - Available VRAM budget has changed: 4527 MB 2025-12-16 01:37:10.997 - Render thread -> VRAM report about missing bytes is changed from 346050560 Bytes to 342052864 Bytes 2025-12-16 01:38:03.922 - Render thread -> VRAM report about missing bytes is changed from 342052864 Bytes to 342118400 Bytes 2025-12-16 01:38:04.145 - Render thread -> VRAM report about missing bytes is changed from 342118400 Bytes to 346116096 Bytes 2025-12-16 01:38:04.184 - Render thread -> VRAM report about missing bytes is changed from 346116096 Bytes to 346050560 Bytes 2025-12-16 01:38:56.992 - Render thread -> Info: Frame[49873] - Available VRAM budget has changed: 4479 MB 2025-12-16 01:39:23.144 - Main Thread -> WriteLine Closed