2025-12-12 22:54:25.440 - Main Thread -> Timezone (local - UTC): 1h 2025-12-12 22:54:25.445 - Main Thread -> App Version: 2.0.2.39 2025-12-12 22:54:25.453 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to Fr 12.12.2025 22:54:25 2025-12-12 22:54:25.523 - Main Thread -> Running application with arguments: 2025-12-12 22:54:25.523 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-12 22:54:25.773 - Main Thread -> Environment.ProcessorCount: 16 2025-12-12 22:54:25.773 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-12-12 22:54:25.773 - Main Thread -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-12 22:54:25.773 - Main Thread -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-12-12 22:54:25.851 - Main Thread -> CPU: AMD Ryzen 7 3700X 8-Core Processor, 16/8 Logical/Physical Cores, 3600MHz Nominal Maximum Frequency 2025-12-12 22:54:25.851 - Main Thread -> IntPtr.Size: 8 2025-12-12 22:54:25.851 - Main Thread -> Default Culture: de-DE 2025-12-12 22:54:25.851 - Main Thread -> Default UI Culture: de-DE 2025-12-12 22:54:25.852 - Main Thread -> LogEnvironmentInformation - START 2025-12-12 22:54:25.865 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd 2025-12-12 22:54:25.865 - Main Thread -> Win32_ComputerSystem.Model: MS-7B86 2025-12-12 22:54:25.873 - Main Thread -> Virtualized: False 2025-12-12 22:54:25.878 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2025-12-12 22:54:25.879 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,281,705,472 bytes 2025-12-12 22:54:25.879 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-12 22:54:25.879 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 19,369,492,480 bytes 2025-12-12 22:54:25.879 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,196,935,680 bytes 2025-12-12 22:54:25.886 - Main Thread -> Drive C: | Capacity: 509,800,869,888 bytes | Free space: 38,060,285,952 bytes 2025-12-12 22:54:25.886 - Main Thread -> Drive D: | Capacity: 510,026,313,728 bytes | Free space: 56,622,620,672 bytes 2025-12-12 22:54:25.886 - Main Thread -> Drive E: | Capacity: 4,096,787,476,480 bytes | Free space: 1,903,874,170,880 bytes 2025-12-12 22:54:25.887 - Main Thread -> Drive G: | Capacity: 107,374,182,400 bytes | Free space: 14,315,520 bytes 2025-12-12 22:54:26.138 - Main Thread -> LogEnvironmentInformation - END 2025-12-12 22:54:26.273 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-12 22:54:26.277 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-12 22:54:26.477 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-12 22:54:26.489 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-12 22:54:26.516 - Main Thread -> Initializing Engine... 2025-12-12 22:54:26.591 - Main Thread -> Initializing LibraryEngineComponent 2025-12-12 22:54:26.591 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-12 22:54:26.591 - Main Thread -> Workers configured. 2025-12-12 22:54:26.592 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-12 22:54:26.593 - Main Thread -> Command line argument 0: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-12 22:54:26.593 - Main Thread -> Working directory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-12-12 22:54:26.593 - Main Thread -> App Data Path: C:\Users\hinker\AppData\Roaming\SpaceEngineers2 2025-12-12 22:54:26.593 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-12 22:54:26.599 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: TS4TSSD230S : Type: SSD : Format: NTFS 2025-12-12 22:54:26.828 - Main Thread -> [Crash Handler]: For AppData found drive type: INTEL SSDPEKNW010T8 : Type: SSD : Format: NTFS 2025-12-12 22:54:26.830 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-12 22:54:26.830 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\hinker\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-12 22:54:26.847 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-12 22:54:26.863 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-12 22:54:26.863 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-12 22:54:26.864 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-12 22:54:26.864 - Main Thread -> Initializing WatchdogComponent 2025-12-12 22:54:26.866 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-12 22:54:26.878 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-12 22:54:26.882 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-12 22:54:26.891 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'E:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-12 22:54:27.160 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-12 22:54:27.968 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: TS4TSSD230S : Type: SSD : Format: NTFS 2025-12-12 22:54:27.968 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-12 22:54:27.981 - Main Thread -> [Crash Handler]: For Project Engine found drive type: TS4TSSD230S : Type: SSD : Format: NTFS 2025-12-12 22:54:27.992 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-12 22:54:27.992 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-12 22:54:28.054 - Main Thread -> Info: Started loading definition set Engine 2025-12-12 22:54:28.244 - Main Thread -> Info: Finished loading definition set Engine 2025-12-12 22:54:28.245 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-12 22:54:28.245 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-12 22:54:28.245 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-12 22:54:28.384 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-12 22:54:28.385 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-12 22:54:28.385 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-12 22:54:28.418 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-12 22:54:28.456 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-12 22:54:28.456 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-12 22:54:28.457 - Main Thread -> Initializing MusicEngineComponent 2025-12-12 22:54:28.459 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-12 22:54:28.459 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-12 22:54:28.459 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-12 22:54:28.460 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-12 22:54:28.461 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,348,416 bytes. 2025-12-12 22:54:28.463 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-12 22:54:28.479 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-12 22:54:28.490 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-12 22:54:28.497 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-12 22:54:28.497 - Main Thread -> Initializing AudioEngineComponent 2025-12-12 22:54:28.497 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-12 22:54:28.501 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-12 22:54:28.548 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-12 22:54:28.552 - Main Thread -> Initializing Render12EngineComponent 2025-12-12 22:54:28.552 - Main Thread -> LOADING_BEGIN|Render 2025-12-12 22:54:28.552 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-12 22:54:29.414 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-12 22:54:29.550 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-12 22:54:29.567 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-12 22:54:29.568 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-12 22:54:29.584 - Main Thread -> Info: Preset auto-detection is done and it is set 'High' 2025-12-12 22:54:29.585 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-12 22:54:29.640 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-12 22:54:29.643 - Main Thread -> Initializing RenderContracts 2025-12-12 22:54:29.648 - Main Thread -> Initializing MaterialSettings 2025-12-12 22:54:29.648 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-12 22:54:29.648 - Main Thread -> Initializing RenderFrameStatistics 2025-12-12 22:54:29.648 - Main Thread -> Branching #1 2025-12-12 22:54:29.648 - Main Thread -> Creating Window 2025-12-12 22:54:29.649 - Main Thread -> Initializing RenderOutputManager 2025-12-12 22:54:29.649 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-12 22:54:29.651 - Main Thread -> LOADING_TIME|Render_Init|634.8159 2025-12-12 22:54:29.652 - Main Thread -> LOADING_TIME_FULL|Render_Init|1099.2011 2025-12-12 22:54:29.652 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-12 22:54:29.654 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-12 22:54:29.656 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-12 22:54:29.656 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-12 22:54:29.659 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-12 22:54:29.660 - Main Thread -> Initializing WinInputEngineComponent 2025-12-12 22:54:29.705 - Main Thread -> Initializing InputEngineComponent 2025-12-12 22:54:29.712 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-12 22:54:29.713 - Main Thread -> Initializing UIEngineComponent 2025-12-12 22:54:29.716 - Main Thread -> Initialize UI 2025-12-12 22:54:29.717 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-12 22:54:29.718 - Main Thread -> Initialize Stats 2025-12-12 22:54:29.719 - Main Thread -> Initialize DebugMenu 2025-12-12 22:54:29.752 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-12 22:54:29.758 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-12 22:54:29.834 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-12 22:54:29.834 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-12 22:54:29.862 - Main Thread -> Info: Started loading definition set Core 2025-12-12 22:54:30.496 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-12 22:54:30.499 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-12 22:54:30.499 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-12 22:54:30.700 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-12 22:54:30.767 - Main Thread -> [Audio]: Loading master bank. 2025-12-12 22:54:30.823 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-12 22:54:30.847 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-12 22:54:30.941 - Render thread -> LOADING_TIME|Render_SystemCoreInit|1106.7335 2025-12-12 22:54:30.978 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-12 22:54:31.010 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-12 22:54:31.073 - Render thread -> LOADING_TIME|Render_CreateDevice|1296.2783 2025-12-12 22:54:31.073 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1413.5439 2025-12-12 22:54:31.073 - Render thread -> LOADING_TIME|Render_Window|9.728099999999813 2025-12-12 22:54:31.073 - Render thread -> LOADING_TIME_FULL|Render_Window|1424.0266 2025-12-12 22:54:31.078 - Render thread -> CPU throttling detection is setup: True 2025-12-12 22:54:31.081 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-12 22:54:31.091 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-12 22:54:31.128 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-12 22:54:31.168 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-12 22:54:31.213 - Main Thread -> [Audio]: Reloading paths. 2025-12-12 22:54:31.314 - Render thread -> LOADING_TIME|Render_FirstFrame|222.9973 2025-12-12 22:54:31.314 - Render thread -> LOADING_TIME|Render|2180.8405000000002 2025-12-12 22:54:31.314 - Render thread -> LOADING_TIME_FULL|Render|2762.4913 2025-12-12 22:54:31.347 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-12 22:54:31.347 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-12 22:54:31.347 - Main Thread -> Info: Finished loading definition set Core 2025-12-12 22:54:31.446 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-12 22:54:31.524 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-12 22:54:31.525 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-12 22:54:32.108 - Main Thread -> Loaded 4 recovered behavior events into current batch. 2025-12-12 22:54:32.129 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-12 22:54:32.131 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-12 22:54:32.434 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-12 22:54:32.474 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-12 22:54:32.474 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-12 22:54:32.524 - Main Thread -> Info: [Input]: Device connected: Maus[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-12 22:54:32.533 - Main Thread -> Info: [Input]: Device connected: Tastatur[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-12 22:54:32.916 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-12 22:54:32.916 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-12 22:54:32.916 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-12 22:54:32.916 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-12 22:54:33.053 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-12 22:54:33.586 - Main Thread -> LOADING_TIME|Application|8201.3536 2025-12-12 22:54:33.586 - Main Thread -> LOADING_TIME_FULL|Application|9118.1128 2025-12-12 22:54:33.586 - Main Thread -> LOADING_TIME|Main|8212.2631 2025-12-12 22:54:33.586 - Main Thread -> LOADING_TIME_FULL|Main|9129.0223 2025-12-12 22:54:33.709 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-12 22:54:33.829 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-12 22:54:33.831 - VRageWorker 4 -> Info: Started loading definition set World 2025-12-12 22:54:36.807 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-12 22:54:36.824 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-12 22:54:36.967 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-12 22:54:39.069 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-12 22:54:39.070 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-12 22:54:43.819 - Main Thread -> Disposing 0 localizers for DisclaimerScreen 2025-12-12 22:55:20.570 - Main Thread -> LoadGameAsync save:Welcome To Verdure 1 - Copy192 saveBackup: mods: 2025-12-12 22:55:20.584 - Main Thread -> LOADING_BEGIN|Session 2025-12-12 22:55:20.596 - Main Thread -> Disposing 9 localizers for LoadMenuScreen 2025-12-12 22:55:20.598 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-12 22:55:20.599 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-12 22:55:20.600 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-12 22:55:21.081 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-12 22:55:21.082 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-12 22:55:21.083 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-12 22:55:21.083 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-12 22:55:21.083 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-12 22:55:21.083 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-12 22:55:21.312 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-12 22:55:21.878 - Main Thread -> Info: Blocks occupancy and mount points loaded in 175 ms (240 block definitions patched) 2025-12-12 22:55:22.021 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-12 22:55:22.022 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-12 22:55:22.023 - Main Thread -> Info: Finished loading definition set World 2025-12-12 22:55:22.068 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-12 22:55:22.068 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-12 22:55:22.068 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-12 22:55:22.068 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-12 22:55:22.238 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-12 22:55:22.982 - Main Thread -> Loading save Welcome To Verdure 1 - Copy192 - version: 2.0.2.39 2025-12-12 22:55:37.976 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-12 22:55:38.076 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-12 22:55:38.076 - Main Thread -> [World Seed Provider]: Using seed -756882456. 2025-12-12 22:55:38.077 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-12 22:55:43.821 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Camp PCU: 3181 2025-12-12 22:55:43.865 - Main Thread -> Info: Loading ManagedWorldArea: '' Hydrogen Testing Facility PCU: 8450 2025-12-12 22:55:43.885 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-12 22:55:43.886 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-12 22:55:43.886 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-12 22:55:43.887 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.887 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.887 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.887 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.887 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition.def 2025-12-12 22:55:43.888 - Main Thread -> Info: Loading ManagedWorldArea: '' Grasshopper PCU: 6589 2025-12-12 22:55:43.890 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.890 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.891 - Main Thread -> Info: Loading ManagedWorldArea: '' Storage PCU: 6 2025-12-12 22:55:43.891 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2025-12-12 22:55:43.891 - Main Thread -> Info: Loading ManagedWorldArea: '' Storage PCU: 6 2025-12-12 22:55:43.892 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2025-12-12 22:55:43.911 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.911 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.911 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.911 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.911 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.911 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.912 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.912 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.912 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 50 2025-12-12 22:55:43.912 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 87 2025-12-12 22:55:43.913 - Main Thread -> Info: Loading ManagedWorldArea: '' Grid PCU: 238 2025-12-12 22:55:44.301 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.318 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.318 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.318 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.327 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.464 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.465 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.471 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.472 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.491 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.496 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.502 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: OblivaraDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Oblivara. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: HelionisDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Helionis. Max=0% 2025-12-12 22:55:44.526 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2025-12-12 22:55:44.526 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2025-12-12 22:55:44.781 - Main Thread -> Sorting jobs for scene of 460 jobs with seed '0' 2025-12-12 22:55:44.864 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2025-12-12 22:55:44.864 - Main Thread -> [World Seed Provider]: Using seed -756882456. 2025-12-12 22:55:44.864 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-12 22:55:45.395 - Main Thread -> Info: ClientSide::ReplicateAsync 46793 entities 2025-12-12 22:55:52.752 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.754 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.754 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.755 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.756 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.873 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.875 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.877 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.878 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.884 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.888 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:52.891 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:55:59.614 - Main Thread -> Info: ClientSide::ReplicateAsync 120 entities 2025-12-12 22:56:03.449 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.484 - Main Thread -> LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.487 - Main Thread -> LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.489 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.490 - Main Thread -> LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.491 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.494 - Main Thread -> LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.513 - Main Thread -> LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:03.514 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:04.354 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-12-12 22:56:04.354 - Main Thread -> STATS_RECORDING,2990,49.833134,2376974512,40840,Normal 2025-12-12 22:56:04.355 - Main Thread -> LOADING_TIME|Session|43770.8209 2025-12-12 22:56:04.369 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-12 22:56:08.140 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:56:08.141 - Main Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:6, Y:-7, Z:-120], EncounterID = 0 }' SpaceEncounter_Nova35Shipwreck_Composite.def Nova35 Shipwreck Debris PCU: 15 Nova35 Shipwreck Main PCU: 4349 Nova35 Shipwreck Debris PCU: 396 Nova35 Shipwreck Debris PCU: 65 Nova35 Shipwreck Debris PCU: 52 2025-12-12 22:56:08.171 - Main Thread -> Info: ClientSide::ReplicateAsync 2171 entities 2025-12-12 22:56:08.242 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-12 22:56:12.061 - Main Thread -> Info: ClientSide::ReplicateAsync 4 entities 2025-12-12 22:56:12.380 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:12.397 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:12.429 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:12.497 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:15.157 - Main Thread -> Info: ClientSide::ReplicateAsync 42 entities 2025-12-12 22:56:15.246 - Main Thread -> Info: ClientSide::ReplicateAsync 10 entities 2025-12-12 22:56:15.284 - Main Thread -> Info: ClientSide::ReplicateAsync 10 entities 2025-12-12 22:56:15.317 - Main Thread -> Info: ClientSide::ReplicateAsync 2 entities 2025-12-12 22:56:15.332 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:15.375 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:15.781 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:15.783 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:15.783 - Main Thread -> LOCALIZATION WARNING: Could not find key {Input:Keyboard::Escape} in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:15.820 - Main Thread -> LOCALIZATION WARNING: Could not find key Selecting: Pakled Imperium in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:18.309 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:18.428 - Main Thread -> Info: ClientSide::ReplicateAsync 2 entities 2025-12-12 22:56:18.477 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:18.562 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:18.609 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:21.499 - Main Thread -> The container type 'Blueprints' doesn't contain a .container-info file in the container 'Pakled Imperium' it attempted to load. 2025-12-12 22:56:22.192 - Main Thread -> Disposing 1 localizers for BannerScreen 2025-12-12 22:56:28.554 - Main Thread -> Info: ClientSide::ReplicateAsync 4 entities 2025-12-12 22:56:28.582 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:28.600 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:28.618 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:28.633 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:28.652 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:28.683 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:28.717 - Main Thread -> Info: ClientSide::ReplicateAsync 1 entities 2025-12-12 22:56:30.246 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() has thrown an exception. 2025-12-12 22:56:30.246 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() 2025-12-12 22:56:30.248 - Main Thread -> Could not commit container Pakled Imperium to container collection Blueprints. Reverting changes. 2025-12-12 22:56:30.268 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() has thrown an exception. 2025-12-12 22:56:30.270 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() 2025-12-12 22:56:36.631 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-12 22:56:40.644 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-12 22:56:43.401 - Main Thread -> Assertion Failure: Couldn't find file grid.json.vrb from filesystem type Keen.VRage.Library.Filesystem.LocalFileSystem; 'from.FileExists(file)' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Filesystem\FileSystemExtensions.cs:252 il offset: 218 at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.<>n__0(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsync(Container`1 object, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at ReactiveUI.ReactiveCommand.<>c__DisplayClass1_0`1.b__1(IObserver`1 observer) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommand.cs:line 147 at System.Reactive.Linq.QueryLanguage.CreateWithDisposableObservable`1.SubscribeCore(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Linq/QueryLanguage.Creation.cs:line 35 at System.Reactive.ObservableBase`1.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/ObservableBase.cs:line 58 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 383 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Concat`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Concat.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.Do`1.OnNext.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Do.cs:line 22 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Catch`2._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 104 at System.Reactive.Linq.ObservableImpl.Catch`2.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 87 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Finally`1._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 38 at System.Reactive.Linq.ObservableImpl.Finally`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 23 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.AsObservable`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/AsObservable.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Subjects.ConnectableObservable`2.Connect() in /_/Rx.NET/Source/src/System.Reactive/Subjects/ConnectableObservable.cs:line 44 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager._.Run() in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 92 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 37 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Catch`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 22 at System.Reactive.Producer`2.<>c.b__1_0(ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 121 at System.Reactive.Concurrency.Scheduler.<>c__75`1.b__75_0(IScheduler _, ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 65 at System.Reactive.Concurrency.CurrentThreadScheduler.Schedule[TState](TState state, TimeSpan dueTime, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/CurrentThreadScheduler.cs:line 101 at System.Reactive.Concurrency.LocalScheduler.Schedule[TState](TState state, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/LocalScheduler.cs:line 32 at System.Reactive.Concurrency.Scheduler.ScheduleAction[TState](IScheduler scheduler, TState state, Action`1 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 51 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 102 at System.Reactive.Producer`2.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 97 at System.ObservableExtensions.Subscribe[T](IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 37 at ReactiveUI.ReactiveCommandBase`2.ICommandExecute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 245 at ReactiveUI.ReactiveCommandBase`2.System.Windows.Input.ICommand.Execute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 135 at Avalonia.Controls.Button.OnClick() at Avalonia.Controls.Button.OnPointerReleased(PointerReleasedEventArgs e) at Avalonia.Input.InputElement.<>c.<.cctor>b__32_9(InputElement x, PointerReleasedEventArgs e) at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value) at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) at Avalonia.Input.MouseDevice.MouseUp(IMouseDevice device, UInt64 timestamp, IInputRoot root, Point p, PointerPointProperties props, KeyModifiers inputModifiers, IInputElement hitTest) at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e) at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.ProcessEvent(RawPointerEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.OnButtonPressed(MouseButton button, ControlActivation activation) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.<>c__DisplayClass10_0.b__3(Boolean _, ControlActivation activation) at Keen.VRage.Input.InputControl`1.Activate(Delegate delegate, ControlActivation activation) at Keen.VRage.Input.InputContext.Dispatch(InputActionDefinition action, InputControl control, ControlActivation activation) at Keen.VRage.Input.GameInputProcessorComponent.DispatchActions(List`1 changedControls) at Keen.VRage.Input.EngineComponents.ActionInputProcessorBaseComponent.Update(HashSet`1 changedDevices, IEnumerable`1 activeDevices) at Keen.VRage.Input.InputDeviceManager.ProcessInput(IInputProcessor inputProcessor) at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput() at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-12-12 22:56:43.404 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(Keen.VRage.Library.Filesystem.IFileSystem, Keen.VRage.Library.Filesystem.IFileSystem, object, string, string, bool) has thrown an exception. 2025-12-12 22:56:43.404 - Main Thread -> Info: Unawaited exception: System.IO.FileNotFoundException: Could not find file 'c:\users\hinker\appdata\roaming\spaceengineers2\temp\.appdatatemp\blueprints\pakled imperium\grid.json.vrb'. File name: 'c:\users\hinker\appdata\roaming\spaceengineers2\temp\.appdatatemp\blueprints\pakled imperium\grid.json.vrb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at Keen.VRage.Library.Filesystem.NativeFileSystem.Open(String file, FileMode mode, FileAccess access, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.LocalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) 2025-12-12 22:56:43.406 - Main Thread -> Assertion Failure: Couldn't find file snapshot.vrb from filesystem type Keen.VRage.Library.Filesystem.LocalFileSystem; 'from.FileExists(file)' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Filesystem\FileSystemExtensions.cs:252 il offset: 218 at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.<>n__0(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsync(Container`1 object, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at ReactiveUI.ReactiveCommand.<>c__DisplayClass1_0`1.b__1(IObserver`1 observer) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommand.cs:line 147 at System.Reactive.Linq.QueryLanguage.CreateWithDisposableObservable`1.SubscribeCore(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Linq/QueryLanguage.Creation.cs:line 35 at System.Reactive.ObservableBase`1.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/ObservableBase.cs:line 58 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 383 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Concat`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Concat.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.Do`1.OnNext.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Do.cs:line 22 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Catch`2._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 104 at System.Reactive.Linq.ObservableImpl.Catch`2.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 87 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Finally`1._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 38 at System.Reactive.Linq.ObservableImpl.Finally`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 23 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.AsObservable`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/AsObservable.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Subjects.ConnectableObservable`2.Connect() in /_/Rx.NET/Source/src/System.Reactive/Subjects/ConnectableObservable.cs:line 44 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager._.Run() in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 92 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 37 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Catch`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 22 at System.Reactive.Producer`2.<>c.b__1_0(ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 121 at System.Reactive.Concurrency.Scheduler.<>c__75`1.b__75_0(IScheduler _, ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 65 at System.Reactive.Concurrency.CurrentThreadScheduler.Schedule[TState](TState state, TimeSpan dueTime, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/CurrentThreadScheduler.cs:line 101 at System.Reactive.Concurrency.LocalScheduler.Schedule[TState](TState state, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/LocalScheduler.cs:line 32 at System.Reactive.Concurrency.Scheduler.ScheduleAction[TState](IScheduler scheduler, TState state, Action`1 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 51 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 102 at System.Reactive.Producer`2.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 97 at System.ObservableExtensions.Subscribe[T](IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 37 at ReactiveUI.ReactiveCommandBase`2.ICommandExecute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 245 at ReactiveUI.ReactiveCommandBase`2.System.Windows.Input.ICommand.Execute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 135 at Avalonia.Controls.Button.OnClick() at Avalonia.Controls.Button.OnPointerReleased(PointerReleasedEventArgs e) at Avalonia.Input.InputElement.<>c.<.cctor>b__32_9(InputElement x, PointerReleasedEventArgs e) at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value) at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) at Avalonia.Input.MouseDevice.MouseUp(IMouseDevice device, UInt64 timestamp, IInputRoot root, Point p, PointerPointProperties props, KeyModifiers inputModifiers, IInputElement hitTest) at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e) at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.ProcessEvent(RawPointerEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.OnButtonPressed(MouseButton button, ControlActivation activation) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.<>c__DisplayClass10_0.b__3(Boolean _, ControlActivation activation) at Keen.VRage.Input.InputControl`1.Activate(Delegate delegate, ControlActivation activation) at Keen.VRage.Input.InputContext.Dispatch(InputActionDefinition action, InputControl control, ControlActivation activation) at Keen.VRage.Input.GameInputProcessorComponent.DispatchActions(List`1 changedControls) at Keen.VRage.Input.EngineComponents.ActionInputProcessorBaseComponent.Update(HashSet`1 changedDevices, IEnumerable`1 activeDevices) at Keen.VRage.Input.InputDeviceManager.ProcessInput(IInputProcessor inputProcessor) at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput() at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-12-12 22:56:43.406 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(Keen.VRage.Library.Filesystem.IFileSystem, Keen.VRage.Library.Filesystem.IFileSystem, object, string, string, bool) has thrown an exception. 2025-12-12 22:56:43.407 - Main Thread -> Info: Unawaited exception: System.IO.FileNotFoundException: Could not find file 'c:\users\hinker\appdata\roaming\spaceengineers2\temp\.appdatatemp\blueprints\pakled imperium\snapshot.vrb'. File name: 'c:\users\hinker\appdata\roaming\spaceengineers2\temp\.appdatatemp\blueprints\pakled imperium\snapshot.vrb' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at Keen.VRage.Library.Filesystem.NativeFileSystem.Open(String file, FileMode mode, FileAccess access, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.LocalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) 2025-12-12 22:56:43.408 - Main Thread -> Assertion Failure: Couldn't find file screenshots\2025-12-12_21-56-21.jpg from filesystem type Keen.VRage.Library.Filesystem.LocalFileSystem; 'from.FileExists(file)' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Filesystem\FileSystemExtensions.cs:252 il offset: 218 at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.<>n__0(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsync(Container`1 object, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at ReactiveUI.ReactiveCommand.<>c__DisplayClass1_0`1.b__1(IObserver`1 observer) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommand.cs:line 147 at System.Reactive.Linq.QueryLanguage.CreateWithDisposableObservable`1.SubscribeCore(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Linq/QueryLanguage.Creation.cs:line 35 at System.Reactive.ObservableBase`1.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/ObservableBase.cs:line 58 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 383 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Concat`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Concat.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.Do`1.OnNext.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Do.cs:line 22 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Catch`2._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 104 at System.Reactive.Linq.ObservableImpl.Catch`2.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 87 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Finally`1._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 38 at System.Reactive.Linq.ObservableImpl.Finally`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 23 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.AsObservable`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/AsObservable.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Subjects.ConnectableObservable`2.Connect() in /_/Rx.NET/Source/src/System.Reactive/Subjects/ConnectableObservable.cs:line 44 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager._.Run() in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 92 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 37 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Catch`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 22 at System.Reactive.Producer`2.<>c.b__1_0(ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 121 at System.Reactive.Concurrency.Scheduler.<>c__75`1.b__75_0(IScheduler _, ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 65 at System.Reactive.Concurrency.CurrentThreadScheduler.Schedule[TState](TState state, TimeSpan dueTime, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/CurrentThreadScheduler.cs:line 101 at System.Reactive.Concurrency.LocalScheduler.Schedule[TState](TState state, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/LocalScheduler.cs:line 32 at System.Reactive.Concurrency.Scheduler.ScheduleAction[TState](IScheduler scheduler, TState state, Action`1 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 51 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 102 at System.Reactive.Producer`2.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 97 at System.ObservableExtensions.Subscribe[T](IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 37 at ReactiveUI.ReactiveCommandBase`2.ICommandExecute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 245 at ReactiveUI.ReactiveCommandBase`2.System.Windows.Input.ICommand.Execute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 135 at Avalonia.Controls.Button.OnClick() at Avalonia.Controls.Button.OnPointerReleased(PointerReleasedEventArgs e) at Avalonia.Input.InputElement.<>c.<.cctor>b__32_9(InputElement x, PointerReleasedEventArgs e) at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value) at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) at Avalonia.Input.MouseDevice.MouseUp(IMouseDevice device, UInt64 timestamp, IInputRoot root, Point p, PointerPointProperties props, KeyModifiers inputModifiers, IInputElement hitTest) at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e) at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.ProcessEvent(RawPointerEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.OnButtonPressed(MouseButton button, ControlActivation activation) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.<>c__DisplayClass10_0.b__3(Boolean _, ControlActivation activation) at Keen.VRage.Input.InputControl`1.Activate(Delegate delegate, ControlActivation activation) at Keen.VRage.Input.InputContext.Dispatch(InputActionDefinition action, InputControl control, ControlActivation activation) at Keen.VRage.Input.GameInputProcessorComponent.DispatchActions(List`1 changedControls) at Keen.VRage.Input.EngineComponents.ActionInputProcessorBaseComponent.Update(HashSet`1 changedDevices, IEnumerable`1 activeDevices) at Keen.VRage.Input.InputDeviceManager.ProcessInput(IInputProcessor inputProcessor) at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput() at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-12-12 22:56:43.408 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(Keen.VRage.Library.Filesystem.IFileSystem, Keen.VRage.Library.Filesystem.IFileSystem, object, string, string, bool) has thrown an exception. 2025-12-12 22:56:43.408 - Main Thread -> Info: Unawaited exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'c:\users\hinker\appdata\roaming\spaceengineers2\temp\.appdatatemp\blueprints\pakled imperium\screenshots\2025-12-12_21-56-21.jpg'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at Keen.VRage.Library.Filesystem.NativeFileSystem.Open(String file, FileMode mode, FileAccess access, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.LocalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) 2025-12-12 22:56:43.409 - Main Thread -> Assertion Failure: Couldn't find file icon.png from filesystem type Keen.VRage.Library.Filesystem.LocalFileSystem; 'from.FileExists(file)' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Filesystem\FileSystemExtensions.cs:252 il offset: 218 at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.<>n__0(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsync(Container`1 object, T meta, Boolean isUpdate) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Client.UI.Shared.UGC.Detail.DetailActions.BlueprintDetailViewModel.SaveAsync() at ReactiveUI.ReactiveCommand.<>c__DisplayClass1_0`1.b__1(IObserver`1 observer) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommand.cs:line 147 at System.Reactive.Linq.QueryLanguage.CreateWithDisposableObservable`1.SubscribeCore(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Linq/QueryLanguage.Creation.cs:line 35 at System.Reactive.ObservableBase`1.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/ObservableBase.cs:line 58 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 383 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Concat`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Concat.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.Do`1.OnNext.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Do.cs:line 22 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Catch`2._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 104 at System.Reactive.Linq.ObservableImpl.Catch`2.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 87 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Linq.ObservableImpl.Finally`1._.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 38 at System.Reactive.Linq.ObservableImpl.Finally`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Finally.cs:line 23 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Sink`2.Run(IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Internal/Sink.cs:line 89 at System.Reactive.Linq.ObservableImpl.AsObservable`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/AsObservable.cs:line 20 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.Subjects.ConnectableObservable`2.Connect() in /_/Rx.NET/Source/src/System.Reactive/Subjects/ConnectableObservable.cs:line 44 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager._.Run() in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 92 at System.Reactive.Linq.ObservableImpl.RefCount`1.Eager.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/RefCount.cs:line 37 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 125 at System.ObservableExtensions.SubscribeSafe[T](IObservable`1 source, IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 388 at System.Reactive.TailRecursiveSink`1.Drain() in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 128 at System.Reactive.TailRecursiveSink`1.Run(IEnumerable`1 sources) in /_/Rx.NET/Source/src/System.Reactive/Internal/TailRecursiveSink.cs:line 34 at System.Reactive.Linq.ObservableImpl.Catch`1.Run(_ sink) in /_/Rx.NET/Source/src/System.Reactive/Linq/Observable/Catch.cs:line 22 at System.Reactive.Producer`2.<>c.b__1_0(ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 121 at System.Reactive.Concurrency.Scheduler.<>c__75`1.b__75_0(IScheduler _, ValueTuple`2 tuple) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 65 at System.Reactive.Concurrency.CurrentThreadScheduler.Schedule[TState](TState state, TimeSpan dueTime, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/CurrentThreadScheduler.cs:line 101 at System.Reactive.Concurrency.LocalScheduler.Schedule[TState](TState state, Func`3 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/LocalScheduler.cs:line 32 at System.Reactive.Concurrency.Scheduler.ScheduleAction[TState](IScheduler scheduler, TState state, Action`1 action) in /_/Rx.NET/Source/src/System.Reactive/Concurrency/Scheduler.Simple.cs:line 51 at System.Reactive.Producer`2.SubscribeRaw(IObserver`1 observer, Boolean enableSafeguard) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 102 at System.Reactive.Producer`2.Subscribe(IObserver`1 observer) in /_/Rx.NET/Source/src/System.Reactive/Internal/Producer.cs:line 97 at System.ObservableExtensions.Subscribe[T](IObservable`1 source) in /_/Rx.NET/Source/src/System.Reactive/Observable.Extensions.cs:line 37 at ReactiveUI.ReactiveCommandBase`2.ICommandExecute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 245 at ReactiveUI.ReactiveCommandBase`2.System.Windows.Input.ICommand.Execute(Object parameter) in /_/src/ReactiveUI/ReactiveCommand/ReactiveCommandBase.cs:line 135 at Avalonia.Controls.Button.OnClick() at Avalonia.Controls.Button.OnPointerReleased(PointerReleasedEventArgs e) at Avalonia.Input.InputElement.<>c.<.cctor>b__32_9(InputElement x, PointerReleasedEventArgs e) at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value) at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) at Avalonia.Input.MouseDevice.MouseUp(IMouseDevice device, UInt64 timestamp, IInputRoot root, Point p, PointerPointProperties props, KeyModifiers inputModifiers, IInputElement hitTest) at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e) at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.ProcessEvent(RawPointerEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.OnButtonPressed(MouseButton button, ControlActivation activation) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.<>c__DisplayClass10_0.b__3(Boolean _, ControlActivation activation) at Keen.VRage.Input.InputControl`1.Activate(Delegate delegate, ControlActivation activation) at Keen.VRage.Input.InputContext.Dispatch(InputActionDefinition action, InputControl control, ControlActivation activation) at Keen.VRage.Input.GameInputProcessorComponent.DispatchActions(List`1 changedControls) at Keen.VRage.Input.EngineComponents.ActionInputProcessorBaseComponent.Update(HashSet`1 changedDevices, IEnumerable`1 activeDevices) at Keen.VRage.Input.InputDeviceManager.ProcessInput(IInputProcessor inputProcessor) at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput() at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-12-12 22:56:43.409 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(Keen.VRage.Library.Filesystem.IFileSystem, Keen.VRage.Library.Filesystem.IFileSystem, object, string, string, bool) has thrown an exception. 2025-12-12 22:56:43.409 - Main Thread -> Info: Unawaited exception: System.IO.FileNotFoundException: Could not find file 'c:\users\hinker\appdata\roaming\spaceengineers2\temp\.appdatatemp\blueprints\pakled imperium\icon.png'. File name: 'c:\users\hinker\appdata\roaming\spaceengineers2\temp\.appdatatemp\blueprints\pakled imperium\icon.png' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at Keen.VRage.Library.Filesystem.NativeFileSystem.Open(String file, FileMode mode, FileAccess access, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.LocalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.FileSystemExtensions.CopyFileBetweenAsync(IFileSystem from, IFileSystem to, Object lifetime, String file, String destination, Boolean overwrite) 2025-12-12 22:56:43.412 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() has thrown an exception. 2025-12-12 22:56:43.412 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() 2025-12-12 22:56:43.412 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() has thrown an exception. 2025-12-12 22:56:43.412 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() 2025-12-12 22:56:43.412 - Main Thread -> [SkipWaitMonitor]: Unawaited task ContainerCollection.OnCommitAsync(Container, T, Dictionary, bool) has thrown an exception. 2025-12-12 22:56:43.412 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) 2025-12-12 22:56:43.412 - Main Thread -> [SkipWaitMonitor]: Unawaited task AppDataContainerCollection.OnCommitAsync(Container, T, Dictionary, bool) has thrown an exception. 2025-12-12 22:56:43.413 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) 2025-12-12 22:56:43.413 - Main Thread -> Could not commit container Pakled Imperium to container collection Blueprints. Reverting changes. 2025-12-12 22:56:43.413 - Main Thread -> [SkipWaitMonitor]: Unawaited task ContainerCollection.CommitAsyncInternal(Container, T, bool) has thrown an exception. 2025-12-12 22:56:43.413 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) 2025-12-12 22:56:43.413 - Main Thread -> [SkipWaitMonitor]: Unawaited task Container.CommitAsync(T, bool) has thrown an exception. 2025-12-12 22:56:43.421 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) 2025-12-12 22:56:43.421 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() has thrown an exception. 2025-12-12 22:56:43.421 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() 2025-12-12 22:56:43.422 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter) has thrown an exception. 2025-12-12 22:56:43.422 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.ApplyChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.AppDataContainerCollection`1.OnCommitAsync(Container`1 container, T meta, Dictionary`2 additionalData, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.CommitAsyncInternal(Container`1 container, T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.CommitAsync(T meta, Boolean isUpdate) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.BlueprintWriter.CommitAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintActionHandler.Save(BlueprintWriter writer) 2025-12-12 22:56:44.871 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-12-12 22:56:44.871 - Main Thread -> STATISTICS,87.832982,5270,6211,18029550000,2476334000,12887600000,7.7728,2.6172,2.8381,14.54845,32.98188,254518 2025-12-12 22:56:45.670 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() has thrown an exception. 2025-12-12 22:56:45.670 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() 2025-12-12 22:56:45.670 - Main Thread -> [SkipWaitMonitor]: Unawaited task Container.RollbackAsync() has thrown an exception. 2025-12-12 22:56:45.671 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.RollbackAsync() 2025-12-12 22:56:45.671 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintHandler+<>c__DisplayClass5_0.TryDelete+DeleteAndDiscard() has thrown an exception. 2025-12-12 22:56:45.672 - Main Thread -> Info: Unawaited exception: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.RollbackAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintHandler.<>c__DisplayClass5_0.<g__DeleteAndDiscard|0>d.MoveNext() 2025-12-12 22:56:45.675 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-12 22:56:45.677 - Main Thread -> Exception occurred: System.IO.IOException: Access to the path 'C:\Users\hinker\AppData\Roaming\SpaceEngineers2\Temp\.appDataTemp\Blueprints\Pakled Imperium' is denied. at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at Keen.VRage.Library.Filesystem.NativeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.LocalFileSystem.DeleteDirectory(String path) at Keen.VRage.Library.Filesystem.FileSystemExtensions.DeleteDirectoryRecursive(IFileSystem fileSystem, String directoryPath) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.RollBackChangesAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.Container`1.RollbackAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintHandler.<>c__DisplayClass5_0.<g__DeleteAndDiscard|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.Game2.Client.UI.Shared.UGC.Blueprint.BlueprintHandler.<>c__DisplayClass5_0.b__1() at Keen.Game2.Client.UI.Library.Dialogs.TwoOptionsDialog.TwoOptionsDialogViewModel.Option1() at CompiledAvaloniaXaml.XamlIlTrampolines.Game2.Client:Keen.Game2.Client.UI.Library.Dialogs.TwoOptionsDialog.TwoOptionsDialogViewModel+Option1_0!CommandExecuteTrampoline(Object, Object) at Avalonia.Markup.Xaml.MarkupExtensions.CompiledBindings.CommandAccessorPlugin.CommandAccessor.Command.Execute(Object parameter) at Avalonia.Controls.Button.OnClick() at Avalonia.Controls.Button.OnPointerReleased(PointerReleasedEventArgs e) at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value) at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) at Avalonia.Input.MouseDevice.MouseUp(IMouseDevice device, UInt64 timestamp, IInputRoot root, Point p, PointerPointProperties props, KeyModifiers inputModifiers, IInputElement hitTest) at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e) at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.ProcessEvent(RawPointerEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.OnButtonPressed(MouseButton button, ControlActivation activation) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.<>c__DisplayClass10_0.b__3(Boolean _, ControlActivation activation) at Keen.VRage.Input.InputControl`1.Activate(Delegate delegate, ControlActivation activation) at Keen.VRage.Input.InputContext.Dispatch(InputActionDefinition action, InputControl control, ControlActivation activation) at Keen.VRage.Input.GameInputProcessorComponent.DispatchActions(List`1 changedControls) at Keen.VRage.Input.EngineComponents.ActionInputProcessorBaseComponent.Update(HashSet`1 changedDevices, IEnumerable`1 activeDevices) at Keen.VRage.Input.InputDeviceManager.ProcessInput(IInputProcessor inputProcessor) at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput() at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-12-12 22:56:46.013 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2025-12-12 22:56:46.014 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2025-12-12 22:56:49.808 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-12 22:56:50.823 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-12 22:56:50.825 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Gearforge can be used to manufacture various items and to upgrade your tools. Select the item to see what resources it needs and place those resources to the slot in front of the gearforge. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key You can activate jetpack [X] for extra mobility! in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Some ores can be found only in specific biomes. For example cobalt (required for hydrogen thrusters) and ice (processed in O2H2 generator to hydrogen gas) can be found in high mountains. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2]. Select Grinder [3] and press LMB to grind blocks back into components. When exploring shipwrecks, grinders are also useful for getting rid of any debris blocking your way! in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Mining ship with ore detector is useful when you need to travel between locations and mine more ores. Select Toolbar 3 [Ctrl+3] and attach drills [4] to the exposed small conveyors and ore detector [5] anywhere on the ship. You can take building materials from the cargo container. The ship is also missing a power module which you can take from a nearby battery. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Survival kits can be used to heal and to recharge energy. If you die, you can respawn from nearest survival kit. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key {Input:Keyboard::Escape} in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Right} in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key {Input:Mouse::Left} in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Selecting: Pakled Imperium in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 3 time(s): LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Batteries have swappable power modules! Try taking it out and placing it back! in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key -Select Toolbar 2 [CTRL+2] which contains all the blocks and tools you need for this task. -Place conveyors [4-7], use Welder [1] to construct them, Grinder [2] to grind blocks back into components and as previously, use Drill [3] to search and mine ores. in the culture set en-US. Evaluating to string id. 2025-12-12 22:56:50.826 - Main Thread -> WriteLine Closed