2025-12-09 18:48:45.941 - Main Thread -> Timezone (local - UTC): 1h 2025-12-09 18:48:45.941 - Main Thread -> App Version: 2.0.2.39 2025-12-09 18:48:45.943 - Main Thread -> VRage renderer started 2025-12-09 18:48:45.943 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-09 18:48:46.120 - Main Thread -> NvApi - Status: OK 2025-12-09 18:48:46.120 - Main Thread -> NvApi - Driver Version: 59144 (r591_37) 2025-12-09 18:48:46.120 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-09 18:48:46.162 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-09 18:48:46.162 - Main Thread -> AMD - Driver Version: Unknown 2025-12-09 18:48:46.488 - Main Thread -> Adapters.Adapters - Entering 2025-12-09 18:48:46.488 - Main Thread -> CreateDXGIFactory - Entering 2025-12-09 18:48:46.502 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-09 18:48:46.504 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-09 18:48:46.505 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-09 18:48:46.505 - Main Thread -> Using IDXGIFactory6: True 2025-12-09 18:48:46.505 - Main Thread -> Enumerating adapters by preference 2025-12-09 18:48:46.513 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-09 18:48:46.513 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-09 18:48:46.513 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-09 18:48:46.514 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 - Entering 2025-12-09 18:48:46.747 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-09 18:48:46.910 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3060' has 28 RTX cores 2025-12-09 18:48:46.911 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3060 - Exiting 2025-12-09 18:48:46.911 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 outputs - Entering 2025-12-09 18:48:46.911 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 display mode list 2025-12-09 18:48:46.913 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 display mode list done 2025-12-09 18:48:46.914 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 refresh rate 2025-12-09 18:48:46.917 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 0 refresh rate done 2025-12-09 18:48:46.917 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 display mode list 2025-12-09 18:48:46.918 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 display mode list done 2025-12-09 18:48:46.918 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 refresh rate 2025-12-09 18:48:46.918 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3060 output 1 refresh rate done 2025-12-09 18:48:46.918 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3060 outputs - Exiting 2025-12-09 18:48:46.918 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-09 18:48:46.918 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-09 18:48:46.918 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-09 18:48:46.918 - Main Thread -> Skipping software adapter 2025-12-09 18:48:46.918 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-09 18:48:46.921 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3060 + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3060 OutputName = DISPLAY1 Description = DeviceId: 9476, Dedicated RAM: 12703498240, Shared RAM: 17131065344, Luid: 51366, rev: 161, subsys id: 1081349208, vendor id: 4318, supported device: True AdapterLuid = 51366 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12703498240 SharedRAM = 17131065344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59144 (r591_37) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 13.167616 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-09 18:48:46.921 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3060 + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3060 OutputName = DISPLAY2 Description = DeviceId: 9476, Dedicated RAM: 12703498240, Shared RAM: 17131065344, Luid: 51366, rev: 161, subsys id: 1081349208, vendor id: 4318, supported device: True AdapterLuid = 51366 OutputId = 1 DesktopBounds = Min:-1920, 0 Max:0, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12703498240 SharedRAM = 17131065344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 59144 (r591_37) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 13.167616 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-09 18:48:46.921 - Main Thread -> Adapter list composed 2025-12-09 18:48:46.941 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3060 + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3060","SupportedDisplayModes": [{"Width": 640,"Height": 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18:48:47.786 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-09 18:48:47.786 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-09 18:48:47.786 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-09 18:48:47.786 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-09 18:48:47.786 - Render thread -> ResourceHeapTier: Tier2 2025-12-09 18:48:47.786 - Render thread -> WaveOps: True 2025-12-09 18:48:47.786 - Render thread -> WaveLaneCountMin: 32 2025-12-09 18:48:47.786 - Render thread -> WaveLaneCountMax: 32 2025-12-09 18:48:47.786 - Render thread -> TotalLaneCount: 3584 2025-12-09 18:48:47.787 - Render thread -> ExpandedComputeResourceStates: True 2025-12-09 18:48:47.787 - Render thread -> Int64ShaderOps: True 2025-12-09 18:48:47.787 - Render thread -> DepthBoundsTestSupported: True 2025-12-09 18:48:47.787 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-09 18:48:47.787 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-09 18:48:47.787 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-09 18:48:47.787 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-09 18:48:47.787 - Render thread -> ViewInstancingTier: Tier3 2025-12-09 18:48:47.787 - Render thread -> BarycentricsSupported: True 2025-12-09 18:48:47.787 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-09 18:48:47.787 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-09 18:48:47.787 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-09 18:48:47.787 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-09 18:48:47.787 - Render thread -> RenderPassesTier: Tier0 2025-12-09 18:48:47.787 - Render thread -> RaytracingTier: Tier1_1 2025-12-09 18:48:47.787 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-09 18:48:47.787 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-09 18:48:47.787 - Render thread -> VariableShadingRateTier: Tier2 2025-12-09 18:48:47.787 - Render thread -> ShadingRateImageTileSize: 16 2025-12-09 18:48:47.787 - Render thread -> BackgroundProcessingSupported: True 2025-12-09 18:48:47.787 - Render thread -> MeshShaderTier: Tier1 2025-12-09 18:48:47.787 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-09 18:48:47.880 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-09 18:48:47.887 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-09 18:48:47.889 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-09 18:48:47.890 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-09 18:48:47.890 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-09 18:48:47.890 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-09 18:48:47.892 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6729728 Bytes 2025-12-09 18:48:47.930 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-09 18:48:47.930 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-09 18:48:48.054 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-09 18:48:48.055 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-09 18:48:48.055 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-09 18:48:48.055 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-09 18:48:48.057 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-09 18:48:48.058 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-09 18:48:48.058 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-09 18:48:48.059 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-09 18:48:48.073 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-09 18:48:48.073 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-09 18:48:48.123 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-09 18:48:48.124 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-09 18:48:48.125 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-09 18:48:48.126 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-09 18:48:48.129 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-09 18:48:48.130 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-09 18:48:48.131 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-09 18:48:48.132 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-09 18:48:48.133 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-09 18:48:48.134 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-09 18:48:48.134 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-09 18:48:48.138 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-09 18:48:48.155 - Render thread -> UseShaderAsserts: False 2025-12-09 18:48:48.155 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-09 18:48:48.157 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-09 18:48:48.157 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-09 18:48:48.157 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-09 18:48:48.158 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-09 18:48:48.160 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-09 18:48:48.163 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-09 18:48:48.163 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-09 18:48:48.167 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-09 18:48:48.167 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-09 18:48:48.167 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-09 18:48:48.168 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-09 18:48:48.171 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-09 18:48:48.171 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-09 18:48:48.172 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-09 18:48:48.172 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-09 18:48:48.172 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-09 18:48:48.173 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-09 18:48:48.177 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-09 18:48:48.178 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-09 18:48:48.198 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-09 18:48:48.214 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-09 18:48:48.222 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-09 18:48:48.223 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-09 18:48:48.232 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-09 18:48:48.234 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-09 18:48:48.236 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-09 18:48:48.271 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-09 18:48:48.272 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-09 18:48:48.273 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-09 18:48:48.274 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-09 18:48:48.274 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-09 18:48:48.274 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-09 18:48:48.294 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-09 18:48:48.295 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-09 18:48:48.311 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-09 18:48:48.311 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-09 18:48:48.311 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-09 18:48:48.311 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-09 18:48:48.497 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-09 18:48:48.497 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-09 18:48:48.528 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-09 18:48:48.529 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-09 18:48:48.529 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-09 18:48:48.529 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-09 18:48:48.529 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-09 18:48:48.531 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-09 18:48:48.646 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-09 18:48:48.733 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-09 18:48:48.735 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-09 18:48:48.737 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-09 18:48:48.737 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-09 18:48:48.737 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-09 18:48:48.737 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-09 18:48:48.737 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-09 18:48:48.738 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-09 18:48:48.738 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-09 18:48:48.739 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-09 18:48:48.739 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-09 18:48:48.739 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-09 18:48:48.740 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-09 18:48:48.740 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-09 18:48:48.820 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-09 18:48:48.821 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-09 18:48:48.849 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-09 18:48:48.855 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-09 18:48:48.855 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-09 18:48:48.857 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-09 18:48:48.857 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-09 18:48:48.901 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-09 18:48:48.903 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-09 18:48:48.914 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-09 18:48:48.918 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-09 18:48:49.080 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-09 18:48:49.080 - Render thread -> CreateMeshBuilders - Entering 2025-12-09 18:48:49.081 - Render thread -> CreateMeshBuilders - Exiting 2025-12-09 18:48:49.081 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-09 18:48:49.087 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-09 18:48:53.258 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-09 18:48:53.260 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3060 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-09 18:48:54.045 - Render thread -> VRAM report about missing bytes is changed from 6729728 Bytes to 53129216 Bytes 2025-12-09 18:48:54.131 - Render thread -> VRAM report about missing bytes is changed from 53129216 Bytes to 53067776 Bytes 2025-12-09 18:48:54.152 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 9441 MB 2025-12-09 18:48:54.152 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 9336 MB 2025-12-09 18:48:54.235 - Render thread -> VRAM report about missing bytes is changed from 53067776 Bytes to 188657664 Bytes 2025-12-09 18:48:54.287 - Render thread -> VRAM report about missing bytes is changed from 188657664 Bytes to 188702720 Bytes 2025-12-09 18:48:54.289 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 9312 MB 2025-12-09 18:48:54.289 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 9106 MB 2025-12-09 18:48:55.603 - VRageWorker 8 -> Vertex 2025-12-09 18:48:55.603 - VRageWorker 4 -> Pixel 2025-12-09 18:48:55.603 - VRageWorker 5 -> Vertex 2025-12-09 18:48:55.603 - VRageWorker 9 -> Pixel 2025-12-09 18:48:55.605 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:55.605 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:55.606 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:55.606 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:48:55.606 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:55.606 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:48:55.606 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:48:55.606 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:48:57.957 - Render thread -> VRAM report about missing bytes is changed from 188702720 Bytes to 188899328 Bytes 2025-12-09 18:48:59.212 - VRageWorker 9 -> Vertex 2025-12-09 18:48:59.212 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:59.212 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:48:59.212 - VRageWorker 9 -> Pixel 2025-12-09 18:48:59.212 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:59.212 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:48:59.212 - VRageWorker 9 -> Vertex 2025-12-09 18:48:59.212 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:59.212 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:48:59.213 - VRageWorker 9 -> Pixel 2025-12-09 18:48:59.213 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:48:59.213 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:48:59.679 - Render thread -> VRAM report about missing bytes is changed from 188899328 Bytes to 188964864 Bytes 2025-12-09 18:48:59.703 - Render thread -> VRAM report about missing bytes is changed from 188964864 Bytes to 189227008 Bytes 2025-12-09 18:48:59.732 - Render thread -> VRAM report about missing bytes is changed from 189227008 Bytes to 189161472 Bytes 2025-12-09 18:49:05.868 - VRageWorker 6 -> Vertex 2025-12-09 18:49:05.868 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:05.868 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:05.868 - VRageWorker 6 -> Pixel 2025-12-09 18:49:05.868 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:05.868 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:05.868 - VRageWorker 6 -> Vertex 2025-12-09 18:49:05.868 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:05.868 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:05.869 - VRageWorker 6 -> Pixel 2025-12-09 18:49:05.869 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:05.869 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:06.576 - VRageWorker 8 -> Pixel 2025-12-09 18:49:06.576 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:06.576 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:06.576 - VRageWorker 1 -> Vertex 2025-12-09 18:49:06.576 - VRageWorker 4 -> Vertex 2025-12-09 18:49:06.576 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:06.577 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:06.577 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:06.577 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:06.577 - VRageWorker 8 -> Pixel 2025-12-09 18:49:06.577 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:06.577 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:09.345 - VRageWorker 5 -> Vertex 2025-12-09 18:49:09.345 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:09.345 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:09.345 - VRageWorker 5 -> Pixel 2025-12-09 18:49:09.345 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:09.345 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:09.346 - VRageWorker 5 -> Vertex 2025-12-09 18:49:09.346 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:09.346 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:09.346 - VRageWorker 5 -> Pixel 2025-12-09 18:49:09.346 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:09.346 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:12.287 - VRageWorker 2 -> Vertex 2025-12-09 18:49:12.287 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:12.287 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:12.287 - VRageWorker 2 -> Pixel 2025-12-09 18:49:12.287 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:12.287 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:12.288 - VRageWorker 2 -> Vertex 2025-12-09 18:49:12.288 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:12.288 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:12.288 - VRageWorker 2 -> Pixel 2025-12-09 18:49:12.288 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:12.288 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:13.222 - VRageWorker 6 -> Vertex 2025-12-09 18:49:13.222 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.222 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:13.222 - VRageWorker 6 -> Pixel 2025-12-09 18:49:13.222 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.222 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:13.222 - VRageWorker 6 -> Vertex 2025-12-09 18:49:13.222 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.222 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:13.223 - VRageWorker 6 -> Pixel 2025-12-09 18:49:13.223 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.223 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:13.814 - VRageWorker 8 -> Vertex 2025-12-09 18:49:13.814 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.814 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:13.814 - VRageWorker 8 -> Pixel 2025-12-09 18:49:13.814 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.814 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:13.815 - VRageWorker 8 -> Vertex 2025-12-09 18:49:13.815 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.815 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-09 18:49:13.815 - VRageWorker 8 -> Pixel 2025-12-09 18:49:13.815 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-09 18:49:13.815 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-09 18:49:19.886 - Render thread -> VRAM report about missing bytes is changed from 189161472 Bytes to 190210048 Bytes 2025-12-09 18:49:23.464 - Render thread -> VRAM report about missing bytes is changed from 190210048 Bytes to 189751296 Bytes 2025-12-09 18:49:24.734 - Render thread -> VRAM report about missing bytes is changed from 189751296 Bytes to 205545472 Bytes 2025-12-09 18:49:24.748 - Render thread -> Info: Frame[1801] - Available VRAM budget has changed: 9264 MB 2025-12-09 18:49:24.748 - Render thread -> Info: Frame[1801] - Available VRAM budget has changed: 9056 MB 2025-12-09 18:49:31.331 - Render thread -> VRAM report about missing bytes is changed from 205545472 Bytes to 205660160 Bytes 2025-12-09 18:49:31.531 - Render thread -> VRAM report about missing bytes is changed from 205660160 Bytes to 205692928 Bytes 2025-12-09 18:49:31.548 - Render thread -> VRAM report about missing bytes is changed from 205692928 Bytes to 205701120 Bytes 2025-12-09 18:49:38.464 - Render thread -> VRAM report about missing bytes is changed from 205701120 Bytes to 205746176 Bytes 2025-12-09 18:49:38.548 - Render thread -> Info: Frame[2629] - Available VRAM budget has changed: 8949 MB 2025-12-09 18:49:38.565 - Render thread -> VRAM report about missing bytes is changed from 205746176 Bytes to 205795328 Bytes 2025-12-09 18:49:50.181 - Render thread -> Info: Frame[3327] - Available VRAM budget has changed: 9074 MB 2025-12-09 18:49:57.214 - Render thread -> VRAM report about missing bytes is changed from 205795328 Bytes to 448483328 Bytes 2025-12-09 18:49:57.339 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-09 18:49:57.339 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-09 18:49:57.339 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-09 18:49:57.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-09 18:49:57.343 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-09 18:49:57.344 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-09 18:49:57.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-09 18:49:57.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-09 18:49:57.348 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-09 18:49:57.385 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-09 18:49:57.385 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-09 18:49:57.385 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-09 18:49:57.389 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-09 18:49:57.389 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-09 18:49:57.389 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-09 18:49:57.390 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-09 18:49:57.390 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-09 18:49:57.390 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-09 18:49:57.393 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-09 18:49:57.393 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-09 18:49:57.393 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-09 18:49:57.394 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-09 18:49:57.394 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-09 18:49:57.394 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-09 18:49:57.396 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-09 18:49:57.396 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-09 18:49:57.396 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-09 18:49:57.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-09 18:49:57.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-09 18:49:57.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-09 18:49:57.401 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-09 18:49:57.401 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-09 18:49:57.401 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-09 18:49:57.403 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-09 18:49:57.403 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-09 18:49:57.403 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-09 18:49:57.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-09 18:49:57.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-09 18:49:57.404 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-09 18:49:57.406 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-09 18:49:57.406 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-09 18:49:57.406 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-09 18:49:57.409 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-09 18:49:57.409 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-09 18:49:57.410 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-09 18:49:57.410 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-09 18:49:57.410 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-09 18:49:57.410 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-09 18:49:57.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-09 18:49:57.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-09 18:49:57.413 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-09 18:49:57.415 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-09 18:49:57.415 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-09 18:49:57.415 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-09 18:49:57.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-09 18:49:57.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-09 18:49:57.417 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-09 18:49:57.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-09 18:49:57.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-09 18:49:57.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-09 18:49:58.419 - Render thread -> VRAM report about missing bytes is changed from 448483328 Bytes to 449409024 Bytes 2025-12-09 18:49:58.420 - Render thread -> Info: Frame[3681] - Available VRAM budget has changed: 8188 MB 2025-12-09 18:49:58.420 - Render thread -> Info: Frame[3681] - Available VRAM budget has changed: 7715 MB 2025-12-09 18:49:58.489 - Render thread -> VRAM report about missing bytes is changed from 449409024 Bytes to 450174976 Bytes 2025-12-09 18:49:58.564 - Render thread -> VRAM report about missing bytes is changed from 450174976 Bytes to 450953216 Bytes 2025-12-09 18:49:58.566 - Render thread -> Info: Frame[3683] - Available VRAM budget has changed: 7213 MB 2025-12-09 18:49:58.566 - Render thread -> Info: Frame[3683] - Available VRAM budget has changed: 5628 MB 2025-12-09 18:50:00.343 - Render thread -> VRAM report about missing bytes is changed from 450953216 Bytes to 479043584 Bytes 2025-12-09 18:50:00.356 - Render thread -> VRAM report about missing bytes is changed from 479043584 Bytes to 454270976 Bytes 2025-12-09 18:50:00.369 - Render thread -> VRAM report about missing bytes is changed from 454270976 Bytes to 588922880 Bytes 2025-12-09 18:50:00.386 - Render thread -> VRAM report about missing bytes is changed from 588922880 Bytes to 497254400 Bytes 2025-12-09 18:50:00.446 - Render thread -> VRAM report about missing bytes is changed from 497254400 Bytes to 725643264 Bytes 2025-12-09 18:50:00.447 - Render thread -> Info: Frame[3763] - Available VRAM budget has changed: 7089 MB 2025-12-09 18:50:00.447 - Render thread -> Info: Frame[3763] - Available VRAM budget has changed: 5505 MB 2025-12-09 18:50:00.462 - Render thread -> VRAM report about missing bytes is changed from 725643264 Bytes to 474050560 Bytes 2025-12-09 18:50:00.470 - Render thread -> VRAM report about missing bytes is changed from 474050560 Bytes to 462778368 Bytes 2025-12-09 18:50:00.506 - Render thread -> VRAM report about missing bytes is changed from 462778368 Bytes to 563572736 Bytes 2025-12-09 18:50:00.535 - Render thread -> VRAM report about missing bytes is changed from 563572736 Bytes to 496463872 Bytes 2025-12-09 18:50:00.571 - Render thread -> VRAM report about missing bytes is changed from 496463872 Bytes to 563572736 Bytes 2025-12-09 18:50:00.603 - Render thread -> VRAM report about missing bytes is changed from 563572736 Bytes to 474050560 Bytes 2025-12-09 18:50:00.639 - Render thread -> VRAM report about missing bytes is changed from 474050560 Bytes to 468414464 Bytes 2025-12-09 18:50:00.670 - Render thread -> VRAM report about missing bytes is changed from 468414464 Bytes to 563572736 Bytes 2025-12-09 18:50:00.687 - Render thread -> VRAM report about missing bytes is changed from 563572736 Bytes to 485191680 Bytes 2025-12-09 18:50:00.702 - Render thread -> VRAM report about missing bytes is changed from 485191680 Bytes to 563572736 Bytes 2025-12-09 18:50:00.862 - Render thread -> VRAM report about missing bytes is changed from 563572736 Bytes to 451506176 Bytes 2025-12-09 18:50:00.877 - Render thread -> VRAM report about missing bytes is changed from 451506176 Bytes to 474050560 Bytes 2025-12-09 18:50:00.908 - Render thread -> VRAM report about missing bytes is changed from 474050560 Bytes to 563572736 Bytes 2025-12-09 18:50:00.978 - Render thread -> VRAM report about missing bytes is changed from 563572736 Bytes to 541159424 Bytes 2025-12-09 18:50:00.992 - Render thread -> VRAM report about missing bytes is changed from 541159424 Bytes to 535654400 Bytes 2025-12-09 18:50:01.007 - Render thread -> VRAM report about missing bytes is changed from 535654400 Bytes to 585986048 Bytes 2025-12-09 18:50:01.064 - Render thread -> VRAM report about missing bytes is changed from 585986048 Bytes to 468414464 Bytes 2025-12-09 18:50:01.093 - Render thread -> VRAM report about missing bytes is changed from 468414464 Bytes to 585986048 Bytes 2025-12-09 18:50:01.125 - Render thread -> VRAM report about missing bytes is changed from 585986048 Bytes to 541163520 Bytes 2025-12-09 18:50:01.161 - Render thread -> VRAM report about missing bytes is changed from 541163520 Bytes to 473931776 Bytes 2025-12-09 18:50:01.225 - Render thread -> Info: Frame[3789] - Available VRAM budget has changed: 11029 MB 2025-12-09 18:50:01.225 - Render thread -> VRAM report about missing bytes is changed from 473931776 Bytes to 496345088 Bytes 2025-12-09 18:50:01.226 - Render thread -> Info: Frame[3789] - Available VRAM budget has changed: 6929 MB 2025-12-09 18:50:01.226 - Render thread -> Info: Frame[3789] - Available VRAM budget has changed: 5345 MB 2025-12-09 18:50:01.236 - Render thread -> VRAM report about missing bytes is changed from 496345088 Bytes to 591634432 Bytes 2025-12-09 18:50:01.275 - Render thread -> VRAM report about missing bytes is changed from 591634432 Bytes to 474062848 Bytes 2025-12-09 18:50:01.299 - Render thread -> VRAM report about missing bytes is changed from 474062848 Bytes to 485335040 Bytes 2025-12-09 18:50:01.314 - Render thread -> VRAM report about missing bytes is changed from 485335040 Bytes to 457154560 Bytes 2025-12-09 18:50:01.331 - Render thread -> VRAM report about missing bytes is changed from 457154560 Bytes to 461611008 Bytes 2025-12-09 18:50:01.360 - Render thread -> VRAM report about missing bytes is changed from 461611008 Bytes to 452763648 Bytes 2025-12-09 18:50:01.393 - Render thread -> VRAM report about missing bytes is changed from 452763648 Bytes to 455221248 Bytes 2025-12-09 18:50:02.601 - Render thread -> VRAM report about missing bytes is changed from 455221248 Bytes to 455942144 Bytes 2025-12-09 18:50:02.784 - Render thread -> VRAM report about missing bytes is changed from 455942144 Bytes to 455950336 Bytes 2025-12-09 18:50:02.801 - Render thread -> VRAM report about missing bytes is changed from 455950336 Bytes to 455954432 Bytes 2025-12-09 18:50:03.768 - Render thread -> VRAM report about missing bytes is changed from 455954432 Bytes to 456675328 Bytes 2025-12-09 18:50:04.219 - Render thread -> VRAM report about missing bytes is changed from 456675328 Bytes to 456687616 Bytes 2025-12-09 18:50:04.634 - Render thread -> VRAM report about missing bytes is changed from 456687616 Bytes to 456699904 Bytes 2025-12-09 18:50:04.768 - Render thread -> VRAM report about missing bytes is changed from 456699904 Bytes to 456712192 Bytes 2025-12-09 18:50:05.170 - Render thread -> VRAM report about missing bytes is changed from 456712192 Bytes to 463699968 Bytes 2025-12-09 18:50:05.176 - Render thread -> VRAM report about missing bytes is changed from 463699968 Bytes to 464748544 Bytes 2025-12-09 18:50:05.218 - Render thread -> VRAM report about missing bytes is changed from 464748544 Bytes to 465534976 Bytes 2025-12-09 18:50:05.235 - Render thread -> VRAM report about missing bytes is changed from 465534976 Bytes to 466583552 Bytes 2025-12-09 18:50:07.984 - Render thread -> VRAM report about missing bytes is changed from 466583552 Bytes to 466558976 Bytes 2025-12-09 18:50:08.021 - Render thread -> VRAM report about missing bytes is changed from 466558976 Bytes to 466604032 Bytes 2025-12-09 18:50:08.084 - Render thread -> VRAM report about missing bytes is changed from 466604032 Bytes to 466554880 Bytes 2025-12-09 18:50:08.119 - Render thread -> VRAM report about missing bytes is changed from 466554880 Bytes to 466579456 Bytes 2025-12-09 18:50:08.139 - Render thread -> VRAM report about missing bytes is changed from 466579456 Bytes to 466554880 Bytes 2025-12-09 18:50:08.153 - Render thread -> VRAM report about missing bytes is changed from 466554880 Bytes to 466518016 Bytes 2025-12-09 18:50:08.169 - Render thread -> VRAM report about missing bytes is changed from 466518016 Bytes to 466563072 Bytes 2025-12-09 18:50:08.185 - Render thread -> VRAM report about missing bytes is changed from 466563072 Bytes to 466612224 Bytes 2025-12-09 18:50:08.201 - Render thread -> VRAM report about missing bytes is changed from 466612224 Bytes to 466563072 Bytes 2025-12-09 18:50:08.235 - Render thread -> VRAM report about missing bytes is changed from 466563072 Bytes to 466624512 Bytes 2025-12-09 18:50:08.418 - Render thread -> VRAM report about missing bytes is changed from 466624512 Bytes to 466591744 Bytes 2025-12-09 18:50:08.451 - Render thread -> VRAM report about missing bytes is changed from 466591744 Bytes to 466640896 Bytes 2025-12-09 18:50:11.536 - Render thread -> VRAM report about missing bytes is changed from 466640896 Bytes to 466456576 Bytes 2025-12-09 18:50:11.727 - Render thread -> VRAM report about missing bytes is changed from 466456576 Bytes to 466395136 Bytes 2025-12-09 18:50:11.862 - .NET TP Worker -> Screenshot root: AppData 2025-12-09 18:50:11.862 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-09 18:50:11.863 - .NET TP Worker -> Screenshot absolute path: C:\Users\lukyna\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-09 18:50:11.863 - .NET TP Worker -> Screenshot exists on target path. 2025-12-09 18:50:11.873 - Render thread -> VRAM report about missing bytes is changed from 466395136 Bytes to 466145280 Bytes 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-1 created with rcb: 49588224 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-2 created with rcb: 12743251 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-3 created with rcb: 51075993 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-4 created with rcb: 49094513 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-5 created with rcb: 20126454 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-6 created with rcb: 18961118 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-7 created with rcb: 63629927 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-8 created with rcb: 3637033 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-9 created with rcb: 42520798 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-10 created with rcb: 63130530 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-11 created with rcb: 65455493 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-12 created with rcb: 27820493 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-13 created with rcb: 55990708 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-14 created with rcb: 31272855 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-15 created with rcb: 1597876 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-16 created with rcb: 29793239 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-17 created with rcb: 24605093 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-18 created with rcb: 26955744 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-19 created with rcb: 31751728 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-20 created with rcb: 32438542 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-21 created with rcb: 39337719 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-22 created with rcb: 55861639 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-23 created with rcb: 53017596 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-24 created with rcb: 45781228 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-25 created with rcb: 52280917 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-26 created with rcb: 37908347 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-27 created with rcb: 2540025 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-28 created with rcb: 10401206 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-29 created with rcb: 34437781 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-30 created with rcb: 28116367 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-31 created with rcb: 31504897 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-32 created with rcb: 27022056 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-33 created with rcb: 43221705 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-34 created with rcb: 66152466 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-35 created with rcb: 46278309 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-36 created with rcb: 45707798 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-37 created with rcb: 7913031 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-38 created with rcb: 3735256 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-39 created with rcb: 19076541 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-40 created with rcb: 35231160 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-41 created with rcb: 26338914 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-42 created with rcb: 18754254 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-43 created with rcb: 65362511 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-44 created with rcb: 55578427 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-45 created with rcb: 34781776 2025-12-09 18:50:11.902 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-09 18:50:11.903 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-09 18:50:11.904 - Render thread -> Frame [4409] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-09 18:50:11.918 - Render thread -> Frame [4410] Parallel Render Command Batch RCB-46 created with rcb: 34781776 2025-12-09 18:50:11.918 - Render thread -> Frame [4410] Parallel Render Command Batch RCB-47 created with rcb: 55578427 2025-12-09 18:50:11.918 - Render thread -> Frame [4410] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-09 18:50:11.919 - Render thread -> Frame [4410] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-48 created with rcb: 34781776 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-49 created with rcb: 65362511 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-50 created with rcb: 18754254 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-51 created with rcb: 35231160 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-52 created with rcb: 26338914 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-53 created with rcb: 19076541 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-54 created with rcb: 3735256 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-55 created with rcb: 7913031 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-56 created with rcb: 45707798 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-57 created with rcb: 46278309 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-58 created with rcb: 66152466 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-59 created with rcb: 43221705 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-60 created with rcb: 27022056 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-61 created with rcb: 31504897 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-62 created with rcb: 28116367 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-63 created with rcb: 34437781 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-64 created with rcb: 10401206 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-65 created with rcb: 2540025 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-66 created with rcb: 1495283 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-67 created with rcb: 39337719 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-68 created with rcb: 52280917 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-69 created with rcb: 32438542 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-70 created with rcb: 53017596 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-71 created with rcb: 37908347 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-72 created with rcb: 45781228 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-73 created with rcb: 55861639 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-74 created with rcb: 31751728 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-75 created with rcb: 55578427 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-09 18:50:11.934 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-09 18:50:11.935 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-09 18:50:11.945 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-09 18:50:11.946 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-09 18:50:11.946 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-09 18:50:11.946 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-09 18:50:11.946 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-09 18:50:11.946 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-09 18:50:11.947 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-09 18:50:11.947 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-09 18:50:11.948 - Render thread -> Frame [4411] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-76 created with rcb: 29793239 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-77 created with rcb: 24605093 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-78 created with rcb: 26955744 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-79 created with rcb: 63130530 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-80 created with rcb: 42520798 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-81 created with rcb: 31272855 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-82 created with rcb: 34437781 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-83 created with rcb: 3637033 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-84 created with rcb: 34781776 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-85 created with rcb: 31504897 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-86 created with rcb: 28116367 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-87 created with rcb: 27022056 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-88 created with rcb: 43221705 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-89 created with rcb: 66152466 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-90 created with rcb: 1495283 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-91 created with rcb: 45707798 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-92 created with rcb: 7913031 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-93 created with rcb: 46278309 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-94 created with rcb: 2540025 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-95 created with rcb: 3735256 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-96 created with rcb: 18754254 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-97 created with rcb: 65362511 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-98 created with rcb: 35231160 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-99 created with rcb: 20126454 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-100 created with rcb: 49094513 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-101 created with rcb: 51075993 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-102 created with rcb: 12743251 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-103 created with rcb: 49588224 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-104 created with rcb: 36600037 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-105 created with rcb: 66667685 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-106 created with rcb: 18204484 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-107 created with rcb: 26338914 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-108 created with rcb: 55578427 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-109 created with rcb: 31751728 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-110 created with rcb: 19076541 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-09 18:50:11.994 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-09 18:50:11.995 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-09 18:50:11.996 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-09 18:50:11.997 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-09 18:50:11.997 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-09 18:50:11.997 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-09 18:50:11.997 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-09 18:50:11.997 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-09 18:50:12.003 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-09 18:50:12.003 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-09 18:50:12.003 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-09 18:50:12.006 - Render thread -> Frame [4412] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-09 18:50:12.022 - Render thread -> VRAM report about missing bytes is changed from 466145280 Bytes to 466083840 Bytes 2025-12-09 18:50:12.054 - Render thread -> VRAM report about missing bytes is changed from 466083840 Bytes to 466145280 Bytes 2025-12-09 18:50:12.060 - Render thread -> Frame [4416] Parallel Render Command Batch RCB-111 created with rcb: 65455493 2025-12-09 18:50:12.092 - Render thread -> Frame [4416] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-09 18:50:12.123 - Render thread -> VRAM report about missing bytes is changed from 466145280 Bytes to 466022400 Bytes 2025-12-09 18:50:12.123 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-112 created with rcb: 27820493 2025-12-09 18:50:12.123 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-113 created with rcb: 1597876 2025-12-09 18:50:12.123 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-114 created with rcb: 37577942 2025-12-09 18:50:12.123 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-115 created with rcb: 55990708 2025-12-09 18:50:12.123 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-116 created with rcb: 63629927 2025-12-09 18:50:12.127 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-09 18:50:12.139 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-09 18:50:12.151 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-09 18:50:12.183 - Render thread -> Frame [4417] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-09 18:50:12.227 - Render thread -> VRAM report about missing bytes is changed from 466022400 Bytes to 465825792 Bytes 2025-12-09 18:50:12.227 - Render thread -> Frame [4418] Parallel Render Command Batch RCB-117 created with rcb: 10401206 2025-12-09 18:50:12.230 - Render thread -> Frame [4418] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-09 18:50:12.253 - Render thread -> Frame [4418] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-09 18:50:12.281 - Render thread -> VRAM report about missing bytes is changed from 465825792 Bytes to 466571264 Bytes 2025-12-09 18:50:12.298 - Render thread -> VRAM report about missing bytes is changed from 466571264 Bytes to 466817024 Bytes 2025-12-09 18:50:12.311 - Render thread -> VRAM report about missing bytes is changed from 466817024 Bytes to 466952192 Bytes 2025-12-09 18:50:12.312 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-09 18:50:12.343 - Render thread -> VRAM report about missing bytes is changed from 466952192 Bytes to 468656128 Bytes 2025-12-09 18:50:12.401 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-09 18:50:12.528 - Render thread -> VRAM report about missing bytes is changed from 468656128 Bytes to 468623360 Bytes 2025-12-09 18:50:12.596 - Render thread -> VRAM report about missing bytes is changed from 468623360 Bytes to 468672512 Bytes 2025-12-09 18:50:12.627 - Render thread -> VRAM report about missing bytes is changed from 468672512 Bytes to 468705280 Bytes 2025-12-09 18:50:12.660 - Render thread -> VRAM report about missing bytes is changed from 468705280 Bytes to 469622784 Bytes 2025-12-09 18:50:12.727 - Render thread -> Frame [4432] Parallel Render Command Batch RCB-118 created with rcb: 18961118 2025-12-09 18:50:12.837 - Render thread -> VRAM report about missing bytes is changed from 469622784 Bytes to 469483520 Bytes 2025-12-09 18:50:12.874 - Render thread -> Frame [4433] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-09 18:50:12.895 - Render thread -> VRAM report about missing bytes is changed from 469483520 Bytes to 469430272 Bytes 2025-12-09 18:50:12.910 - Render thread -> VRAM report about missing bytes is changed from 469430272 Bytes to 469598208 Bytes 2025-12-09 18:50:12.925 - Render thread -> VRAM report about missing bytes is changed from 469598208 Bytes to 469770240 Bytes 2025-12-09 18:50:13.029 - Render thread -> VRAM report about missing bytes is changed from 469770240 Bytes to 470818816 Bytes 2025-12-09 18:50:13.061 - Render thread -> VRAM report about missing bytes is changed from 470818816 Bytes to 471977984 Bytes 2025-12-09 18:50:13.133 - Render thread -> VRAM report about missing bytes is changed from 471977984 Bytes to 472006656 Bytes 2025-12-09 18:50:13.362 - Render thread -> VRAM report about missing bytes is changed from 472006656 Bytes to 473055232 Bytes 2025-12-09 18:50:13.430 - Render thread -> VRAM report about missing bytes is changed from 473055232 Bytes to 473042944 Bytes 2025-12-09 18:50:13.494 - Render thread -> VRAM report about missing bytes is changed from 473042944 Bytes to 473079808 Bytes 2025-12-09 18:50:14.711 - Render thread -> VRAM report about missing bytes is changed from 473079808 Bytes to 473092096 Bytes 2025-12-09 18:50:14.919 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-09 18:50:15.444 - Render thread -> VRAM report about missing bytes is changed from 473092096 Bytes to 474140672 Bytes 2025-12-09 18:50:15.543 - Render thread -> VRAM report about missing bytes is changed from 474140672 Bytes to 474107904 Bytes 2025-12-09 18:50:15.622 - Render thread -> VRAM report about missing bytes is changed from 474107904 Bytes to 474169344 Bytes 2025-12-09 18:50:15.844 - Render thread -> VRAM report about missing bytes is changed from 474169344 Bytes to 475283456 Bytes 2025-12-09 18:50:16.717 - Render thread -> VRAM report about missing bytes is changed from 475283456 Bytes to 475291648 Bytes 2025-12-09 18:50:17.951 - Render thread -> VRAM report about missing bytes is changed from 475291648 Bytes to 476471296 Bytes 2025-12-09 18:50:18.158 - Render thread -> VRAM report about missing bytes is changed from 476471296 Bytes to 476475392 Bytes 2025-12-09 18:50:18.389 - Render thread -> VRAM report about missing bytes is changed from 476475392 Bytes to 478572544 Bytes 2025-12-09 18:50:18.409 - Render thread -> VRAM report about missing bytes is changed from 478572544 Bytes to 480669696 Bytes 2025-12-09 18:50:18.877 - Render thread -> VRAM report about missing bytes is changed from 480669696 Bytes to 480628736 Bytes 2025-12-09 18:50:18.910 - Render thread -> VRAM report about missing bytes is changed from 480628736 Bytes to 480681984 Bytes 2025-12-09 18:50:19.043 - Render thread -> VRAM report about missing bytes is changed from 480681984 Bytes to 480686080 Bytes 2025-12-09 18:50:19.195 - Render thread -> VRAM report about missing bytes is changed from 480686080 Bytes to 480669696 Bytes 2025-12-09 18:50:19.219 - Render thread -> VRAM report about missing bytes is changed from 480669696 Bytes to 480710656 Bytes 2025-12-09 18:50:19.736 - Render thread -> VRAM report about missing bytes is changed from 480710656 Bytes to 480714752 Bytes 2025-12-09 18:50:20.319 - Render thread -> VRAM report about missing bytes is changed from 480714752 Bytes to 480718848 Bytes 2025-12-09 18:50:21.184 - Render thread -> VRAM report about missing bytes is changed from 480718848 Bytes to 480722944 Bytes 2025-12-09 18:50:22.172 - Render thread -> VRAM report about missing bytes is changed from 480722944 Bytes to 480727040 Bytes 2025-12-09 18:50:22.386 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-09 18:50:22.387 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-09 18:50:22.399 - Render thread -> VRAM report about missing bytes is changed from 480727040 Bytes to 481665024 Bytes 2025-12-09 18:50:22.446 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-09 18:50:22.446 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-09 18:50:22.463 - Render thread -> VRAM report about missing bytes is changed from 481665024 Bytes to 481148928 Bytes 2025-12-09 18:50:22.482 - Render thread -> VRAM report about missing bytes is changed from 481148928 Bytes to 481456128 Bytes 2025-12-09 18:50:22.504 - Render thread -> VRAM report about missing bytes is changed from 481456128 Bytes to 482193408 Bytes 2025-12-09 18:50:23.660 - Render thread -> VRAM report about missing bytes is changed from 482193408 Bytes to 483508224 Bytes 2025-12-09 18:50:24.427 - Render thread -> VRAM report about missing bytes is changed from 483508224 Bytes to 483512320 Bytes 2025-12-09 18:50:24.694 - Render thread -> VRAM report about missing bytes is changed from 483512320 Bytes to 483516416 Bytes 2025-12-09 18:50:24.777 - Render thread -> VRAM report about missing bytes is changed from 483516416 Bytes to 483520512 Bytes 2025-12-09 18:50:25.660 - Render thread -> VRAM report about missing bytes is changed from 483520512 Bytes to 483524608 Bytes 2025-12-09 18:50:25.825 - Render thread -> VRAM report about missing bytes is changed from 483524608 Bytes to 483639296 Bytes 2025-12-09 18:50:25.895 - Render thread -> VRAM report about missing bytes is changed from 483639296 Bytes to 485015552 Bytes 2025-12-09 18:50:26.379 - Render thread -> VRAM report about missing bytes is changed from 485015552 Bytes to 486457344 Bytes 2025-12-09 18:50:30.350 - Render thread -> Info: Frame[5267] - Available VRAM budget has changed: 6540 MB 2025-12-09 18:50:30.350 - Render thread -> Info: Frame[5267] - Available VRAM budget has changed: 4959 MB 2025-12-09 18:50:30.394 - Render thread -> VRAM report about missing bytes is changed from 486457344 Bytes to 500088832 Bytes 2025-12-09 18:50:30.465 - Render thread -> VRAM report about missing bytes is changed from 500088832 Bytes to 501153792 Bytes 2025-12-09 18:50:30.839 - Render thread -> VRAM report about missing bytes is changed from 501153792 Bytes to 502140928 Bytes 2025-12-09 18:50:30.904 - Render thread -> VRAM report about missing bytes is changed from 502140928 Bytes to 503848960 Bytes 2025-12-09 18:50:30.940 - Render thread -> Info: Frame[5277] - Available VRAM budget has changed: 11191 MB 2025-12-09 18:50:30.940 - Render thread -> VRAM report about missing bytes is changed from 503848960 Bytes to 503910400 Bytes 2025-12-09 18:50:30.992 - Render thread -> VRAM report about missing bytes is changed from 503910400 Bytes to 504033280 Bytes 2025-12-09 18:50:31.023 - Render thread -> VRAM report about missing bytes is changed from 504033280 Bytes to 504045568 Bytes 2025-12-09 18:50:31.142 - Render thread -> VRAM report about missing bytes is changed from 504045568 Bytes to 503967744 Bytes 2025-12-09 18:50:31.177 - Render thread -> VRAM report about missing bytes is changed from 503967744 Bytes to 504270848 Bytes 2025-12-09 18:50:31.323 - Render thread -> VRAM report about missing bytes is changed from 504270848 Bytes to 504377344 Bytes 2025-12-09 18:50:31.620 - Render thread -> VideoPlayer Decode Support: Supported; Tier2; ConfigurationFlags None 2025-12-09 18:50:31.905 - Render thread -> VRAM report about missing bytes is changed from 504377344 Bytes to 588713984 Bytes 2025-12-09 18:50:31.933 - .NET TP Worker -> Screenshot root: AppData 2025-12-09 18:50:31.933 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-09 18:50:31.933 - .NET TP Worker -> Screenshot absolute path: C:\Users\lukyna\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-09 18:50:31.933 - .NET TP Worker -> Screenshot exists on target path. 2025-12-09 18:50:31.966 - Render thread -> VRAM report about missing bytes is changed from 588713984 Bytes to 588161024 Bytes 2025-12-09 18:50:31.987 - Render thread -> Info: Frame[5299] - Available VRAM budget has changed: 6640 MB 2025-12-09 18:50:32.023 - Render thread -> VRAM report about missing bytes is changed from 588161024 Bytes to 589733888 Bytes 2025-12-09 18:50:32.294 - Render thread -> Info: Frame[5307] - Available VRAM budget has changed: 6723 MB 2025-12-09 18:50:32.827 - Render thread -> Info: Frame[5323] - Available VRAM budget has changed: 4997 MB 2025-12-09 18:50:32.893 - Render thread -> Info: Frame[5325] - Available VRAM budget has changed: 5052 MB 2025-12-09 18:50:33.026 - Render thread -> Info: Frame[5329] - Available VRAM budget has changed: 6775 MB 2025-12-09 18:50:33.026 - Render thread -> Info: Frame[5329] - Available VRAM budget has changed: 5151 MB 2025-12-09 18:50:33.292 - Render thread -> Info: Frame[5337] - Available VRAM budget has changed: 5233 MB 2025-12-09 18:50:34.025 - Render thread -> Info: Frame[5359] - Available VRAM budget has changed: 5286 MB 2025-12-09 18:50:34.056 - Render thread -> VRAM report about missing bytes is changed from 589733888 Bytes to 590077952 Bytes 2025-12-09 18:50:34.191 - Render thread -> VRAM report about missing bytes is changed from 590077952 Bytes to 589832192 Bytes 2025-12-09 18:50:37.425 - Render thread -> Info: Frame[5461] - Available VRAM budget has changed: 5218 MB 2025-12-09 18:50:37.523 - Render thread -> VRAM report about missing bytes is changed from 589832192 Bytes to 589955072 Bytes 2025-12-09 18:50:39.025 - Render thread -> Info: Frame[5509] - Available VRAM budget has changed: 5160 MB 2025-12-09 18:50:39.124 - Render thread -> VRAM report about missing bytes is changed from 589955072 Bytes to 590077952 Bytes 2025-12-09 18:50:39.258 - Render thread -> VRAM report about missing bytes is changed from 590077952 Bytes to 589783040 Bytes 2025-12-09 18:50:39.692 - Render thread -> Info: Frame[5529] - Available VRAM budget has changed: 5086 MB 2025-12-09 18:50:39.789 - Render thread -> VRAM report about missing bytes is changed from 589783040 Bytes to 590471168 Bytes 2025-12-09 18:50:39.926 - Render thread -> VRAM report about missing bytes is changed from 590471168 Bytes to 590852096 Bytes 2025-12-09 18:50:39.991 - Render thread -> VRAM report about missing bytes is changed from 590852096 Bytes to 591368192 Bytes 2025-12-09 18:50:40.058 - Render thread -> VRAM report about missing bytes is changed from 591368192 Bytes to 591536128 Bytes 2025-12-09 18:50:44.390 - Render thread -> Info: Frame[5670] - Available VRAM budget has changed: 11093 MB 2025-12-09 18:50:44.425 - Render thread -> Info: Frame[5671] - Available VRAM budget has changed: 6703 MB 2025-12-09 18:50:44.425 - Render thread -> Info: Frame[5671] - Available VRAM budget has changed: 4991 MB 2025-12-09 18:50:47.389 - Render thread -> Info: Frame[5760] - Available VRAM budget has changed: 11032 MB 2025-12-09 18:50:47.425 - Render thread -> Info: Frame[5761] - Available VRAM budget has changed: 6650 MB 2025-12-09 18:50:47.425 - Render thread -> Info: Frame[5761] - Available VRAM budget has changed: 4938 MB 2025-12-09 18:51:12.559 - Render thread -> Info: Frame[6515] - Available VRAM budget has changed: 10959 MB 2025-12-09 18:51:12.561 - Render thread -> Info: Frame[6515] - Available VRAM budget has changed: 6583 MB 2025-12-09 18:51:12.561 - Render thread -> Info: Frame[6515] - Available VRAM budget has changed: 4872 MB 2025-12-09 18:51:13.558 - Render thread -> Info: Frame[6545] - Available VRAM budget has changed: 4821 MB 2025-12-09 18:51:13.591 - Render thread -> VRAM report about missing bytes is changed from 591536128 Bytes to 591708160 Bytes 2025-12-09 18:51:13.656 - Render thread -> VRAM report about missing bytes is changed from 591708160 Bytes to 592568320 Bytes 2025-12-09 18:51:13.724 - Render thread -> VRAM report about missing bytes is changed from 592568320 Bytes to 593256448 Bytes 2025-12-09 18:51:13.792 - Render thread -> VRAM report about missing bytes is changed from 593256448 Bytes to 593051648 Bytes 2025-12-09 18:51:13.923 - Render thread -> VRAM report about missing bytes is changed from 593051648 Bytes to 593223680 Bytes 2025-12-09 18:51:13.989 - Render thread -> VRAM report about missing bytes is changed from 593223680 Bytes to 593428480 Bytes 2025-12-09 18:51:14.124 - Render thread -> VRAM report about missing bytes is changed from 593428480 Bytes to 593100800 Bytes 2025-12-09 18:51:14.190 - Render thread -> VRAM report about missing bytes is changed from 593100800 Bytes to 593182720 Bytes 2025-12-09 18:51:14.323 - Render thread -> VRAM report about missing bytes is changed from 593182720 Bytes to 593068032 Bytes 2025-12-09 18:51:14.389 - Render thread -> VRAM report about missing bytes is changed from 593068032 Bytes to 593362944 Bytes 2025-12-09 18:51:14.523 - Render thread -> VRAM report about missing bytes is changed from 593362944 Bytes to 592961536 Bytes 2025-12-09 18:51:14.657 - Render thread -> VRAM report about missing bytes is changed from 592961536 Bytes to 592592896 Bytes 2025-12-09 18:51:14.922 - Render thread -> VRAM report about missing bytes is changed from 592592896 Bytes to 592715776 Bytes 2025-12-09 18:51:14.989 - Render thread -> VRAM report about missing bytes is changed from 592715776 Bytes to 592887808 Bytes 2025-12-09 18:51:15.056 - Render thread -> VRAM report about missing bytes is changed from 592887808 Bytes to 592715776 Bytes 2025-12-09 18:51:16.589 - Render thread -> VRAM report about missing bytes is changed from 592715776 Bytes to 592838656 Bytes 2025-12-09 18:51:16.723 - Render thread -> VRAM report about missing bytes is changed from 592838656 Bytes to 592666624 Bytes 2025-12-09 18:51:17.189 - Render thread -> VRAM report about missing bytes is changed from 592666624 Bytes to 592789504 Bytes 2025-12-09 18:51:17.792 - Render thread -> VRAM report about missing bytes is changed from 592789504 Bytes to 591978496 Bytes 2025-12-09 18:51:17.825 - Render thread -> Info: Frame[6673] - Available VRAM budget has changed: 4868 MB 2025-12-09 18:51:17.857 - Render thread -> VRAM report about missing bytes is changed from 591978496 Bytes to 592306176 Bytes 2025-12-09 18:51:17.928 - Render thread -> VRAM report about missing bytes is changed from 592306176 Bytes to 590413824 Bytes 2025-12-09 18:51:17.959 - Render thread -> Info: Frame[6677] - Available VRAM budget has changed: 4962 MB 2025-12-09 18:51:17.994 - Render thread -> VRAM report about missing bytes is changed from 590413824 Bytes to 590585856 Bytes 2025-12-09 18:51:18.026 - Render thread -> Info: Frame[6679] - Available VRAM budget has changed: 5025 MB 2025-12-09 18:51:18.063 - Render thread -> VRAM report about missing bytes is changed from 590585856 Bytes to 589725696 Bytes 2025-12-09 18:51:18.138 - Render thread -> VRAM report about missing bytes is changed from 589725696 Bytes to 589553664 Bytes 2025-12-09 18:51:18.158 - Render thread -> Info: Frame[6683] - Available VRAM budget has changed: 4958 MB 2025-12-09 18:51:18.190 - Render thread -> VRAM report about missing bytes is changed from 589553664 Bytes to 590274560 Bytes 2025-12-09 18:51:18.260 - Render thread -> VRAM report about missing bytes is changed from 590274560 Bytes to 589979648 Bytes 2025-12-09 18:51:18.328 - Render thread -> VRAM report about missing bytes is changed from 589979648 Bytes to 589840384 Bytes 2025-12-09 18:51:18.555 - Render thread -> Info: Frame[6695] - Available VRAM budget has changed: 11191 MB 2025-12-09 18:51:18.656 - Render thread -> VRAM report about missing bytes is changed from 589840384 Bytes to 590528512 Bytes 2025-12-09 18:51:18.758 - Render thread -> Info: Frame[6701] - Available VRAM budget has changed: 4661 MB 2025-12-09 18:51:18.795 - Render thread -> VRAM report about missing bytes is changed from 590528512 Bytes to 591097856 Bytes 2025-12-09 18:51:18.829 - Render thread -> Info: Frame[6703] - Available VRAM budget has changed: 4605 MB 2025-12-09 18:51:19.045 - Render thread -> Info: Frame[6709] - Available VRAM budget has changed: 4437 MB 2025-12-09 18:51:19.075 - .NET TP Worker -> Screenshot root: AppData 2025-12-09 18:51:19.075 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-09 18:51:19.075 - .NET TP Worker -> Screenshot absolute path: C:\Users\lukyna\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-09 18:51:19.075 - .NET TP Worker -> Screenshot exists on target path. 2025-12-09 18:51:19.079 - Render thread -> VRAM report about missing bytes is changed from 591097856 Bytes to 590749696 Bytes 2025-12-09 18:51:19.216 - Render thread -> VRAM report about missing bytes is changed from 590749696 Bytes to 590790656 Bytes 2025-12-09 18:51:19.257 - Render thread -> VRAM report about missing bytes is changed from 590790656 Bytes to 590962688 Bytes 2025-12-09 18:51:19.369 - Render thread -> Info: Frame[6719] - Available VRAM budget has changed: 4359 MB 2025-12-09 18:51:19.400 - Render thread -> VRAM report about missing bytes is changed from 590962688 Bytes to 591208448 Bytes 2025-12-09 18:51:19.459 - Render thread -> VRAM report about missing bytes is changed from 591208448 Bytes to 591454208 Bytes 2025-12-09 18:51:19.524 - Render thread -> VRAM report about missing bytes is changed from 591454208 Bytes to 591282176 Bytes 2025-12-09 18:51:19.568 - Render thread -> Info: Frame[6725] - Available VRAM budget has changed: 6738 MB 2025-12-09 18:51:19.592 - Render thread -> VRAM report about missing bytes is changed from 591282176 Bytes to 590938112 Bytes 2025-12-09 18:51:19.689 - Render thread -> VRAM report about missing bytes is changed from 590938112 Bytes to 590929920 Bytes 2025-12-09 18:51:19.758 - Render thread -> VRAM report about missing bytes is changed from 590929920 Bytes to 590942208 Bytes 2025-12-09 18:51:19.922 - Render thread -> VRAM report about missing bytes is changed from 590942208 Bytes to 591065088 Bytes 2025-12-09 18:51:19.989 - Render thread -> VRAM report about missing bytes is changed from 591065088 Bytes to 591187968 Bytes 2025-12-09 18:51:20.057 - Render thread -> VRAM report about missing bytes is changed from 591187968 Bytes to 591015936 Bytes 2025-12-09 18:51:20.559 - Render thread -> Info: Frame[6755] - Available VRAM budget has changed: 4499 MB 2025-12-09 18:51:20.656 - Render thread -> VRAM report about missing bytes is changed from 591015936 Bytes to 591138816 Bytes 2025-12-09 18:51:20.791 - Render thread -> VRAM report about missing bytes is changed from 591138816 Bytes to 590966784 Bytes 2025-12-09 18:51:20.892 - Render thread -> Info: Frame[6765] - Available VRAM budget has changed: 6779 MB 2025-12-09 18:51:21.189 - Render thread -> VRAM report about missing bytes is changed from 590966784 Bytes to 591138816 Bytes