2025-12-10 22:01:09.477 - Main Thread -> Timezone (local - UTC): -5h 2025-12-10 22:01:09.480 - Main Thread -> App Version: 2.0.2.39 2025-12-10 22:01:09.485 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12/10/2025 10:01:09 PM 2025-12-10 22:01:09.532 - Main Thread -> Running application with arguments: 2025-12-10 22:01:09.532 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-10 22:01:09.665 - Main Thread -> Environment.ProcessorCount: 16 2025-12-10 22:01:09.665 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2025-12-10 22:01:09.665 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-12-10 22:01:09.665 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-10 22:01:09.705 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2025-12-10 22:01:09.705 - Main Thread -> IntPtr.Size: 8 2025-12-10 22:01:09.705 - Main Thread -> Default Culture: en-US 2025-12-10 22:01:09.705 - Main Thread -> Default UI Culture: en-US 2025-12-10 22:01:09.705 - Main Thread -> LogEnvironmentInformation - START 2025-12-10 22:01:09.710 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASRock 2025-12-10 22:01:09.710 - Main Thread -> Win32_ComputerSystem.Model: B650M-C 2025-12-10 22:01:09.715 - Main Thread -> Virtualized: False 2025-12-10 22:01:09.718 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2025-12-10 22:01:09.718 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 33,412,775,936 bytes 2025-12-10 22:01:09.718 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-10 22:01:09.718 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 24,228,151,296 bytes 2025-12-10 22:01:09.718 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,214,818,816 bytes 2025-12-10 22:01:09.722 - Main Thread -> Drive C: | Capacity: 999,137,734,656 bytes | Free space: 753,812,541,440 bytes 2025-12-10 22:01:09.722 - Main Thread -> Drive D: | Capacity: 999,558,213,632 bytes | Free space: 999,419,932,672 bytes 2025-12-10 22:01:09.723 - Main Thread -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 1,000,063,717,376 bytes 2025-12-10 22:01:09.760 - Main Thread -> LogEnvironmentInformation - END 2025-12-10 22:01:09.831 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.39","System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-10 22:01:09.834 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-10 22:01:09.935 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-10 22:01:09.942 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-10 22:01:09.957 - Main Thread -> Initializing Engine... 2025-12-10 22:01:09.998 - Main Thread -> Initializing LibraryEngineComponent 2025-12-10 22:01:09.998 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-10 22:01:09.998 - Main Thread -> Workers configured. 2025-12-10 22:01:09.999 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-10 22:01:09.999 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-10 22:01:09.999 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-12-10 22:01:09.999 - Main Thread -> App Data Path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2 2025-12-10 22:01:09.999 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-10 22:01:10.003 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: MSI M371 1TB : Type: SSD : Format: NTFS 2025-12-10 22:01:10.003 - Main Thread -> [Crash Handler]: For AppData found drive type: MSI M371 1TB : Type: SSD : Format: NTFS 2025-12-10 22:01:10.004 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-10 22:01:10.004 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Circl\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-10 22:01:10.014 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-10 22:01:10.016 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2025-12-10 22:01:10.018 - Main Thread -> [Crash Handler]: Attempting to report a sudden death but couldn't find any suitable log to use for a sudden death crash. Aborting the report. 2025-12-10 22:01:10.025 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-10 22:01:10.025 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-10 22:01:10.026 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-10 22:01:10.026 - Main Thread -> Initializing WatchdogComponent 2025-12-10 22:01:10.027 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-10 22:01:10.034 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-10 22:01:10.036 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-10 22:01:10.041 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-10 22:01:10.155 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-10 22:01:10.584 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: MSI M371 1TB : Type: SSD : Format: NTFS 2025-12-10 22:01:10.584 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-10 22:01:10.588 - Main Thread -> [Crash Handler]: For Project Engine found drive type: MSI M371 1TB : Type: SSD : Format: NTFS 2025-12-10 22:01:10.594 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-10 22:01:10.595 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-10 22:01:10.635 - Main Thread -> Info: Started loading definition set Engine 2025-12-10 22:01:10.744 - Main Thread -> Info: Finished loading definition set Engine 2025-12-10 22:01:10.744 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-10 22:01:10.744 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-10 22:01:10.744 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-10 22:01:10.827 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-10 22:01:10.827 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-10 22:01:10.828 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-10 22:01:10.848 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-10 22:01:10.855 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-10 22:01:10.855 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-10 22:01:10.856 - Main Thread -> Initializing MusicEngineComponent 2025-12-10 22:01:10.857 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-10 22:01:10.857 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-10 22:01:10.857 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-10 22:01:10.857 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-10 22:01:10.858 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,162,040,320 bytes. 2025-12-10 22:01:10.859 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-10 22:01:10.867 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-10 22:01:10.874 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-10 22:01:10.877 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-10 22:01:10.877 - Main Thread -> Initializing AudioEngineComponent 2025-12-10 22:01:10.877 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-10 22:01:10.879 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-10 22:01:10.905 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-10 22:01:10.907 - Main Thread -> Initializing Render12EngineComponent 2025-12-10 22:01:10.907 - Main Thread -> LOADING_BEGIN|Render 2025-12-10 22:01:10.907 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-10 22:01:11.622 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-10 22:01:11.695 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-10 22:01:11.704 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-10 22:01:11.704 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-10 22:01:11.714 - Main Thread -> Info: Preset auto-detection is done and it is set 'High' 2025-12-10 22:01:11.714 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-10 22:01:11.742 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-10 22:01:11.744 - Main Thread -> Initializing RenderContracts 2025-12-10 22:01:11.747 - Main Thread -> Initializing MaterialSettings 2025-12-10 22:01:11.747 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-10 22:01:11.747 - Main Thread -> Initializing RenderFrameStatistics 2025-12-10 22:01:11.747 - Main Thread -> Branching #1 2025-12-10 22:01:11.747 - Main Thread -> Creating Window 2025-12-10 22:01:11.748 - Main Thread -> Initializing RenderOutputManager 2025-12-10 22:01:11.748 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-10 22:01:11.749 - Main Thread -> LOADING_TIME|Render_Init|351.67109999999997 2025-12-10 22:01:11.749 - Main Thread -> LOADING_TIME_FULL|Render_Init|841.7976 2025-12-10 22:01:11.749 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-10 22:01:11.751 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-10 22:01:11.751 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-10 22:01:11.752 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-10 22:01:11.753 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-10 22:01:11.754 - Main Thread -> Initializing WinInputEngineComponent 2025-12-10 22:01:11.883 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-10 22:01:11.883 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-10 22:01:11.890 - Main Thread -> Initializing InputEngineComponent 2025-12-10 22:01:11.893 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-10 22:01:11.893 - Main Thread -> Initializing UIEngineComponent 2025-12-10 22:01:11.895 - Main Thread -> Initialize UI 2025-12-10 22:01:11.896 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-10 22:01:11.896 - Main Thread -> Initialize Stats 2025-12-10 22:01:11.897 - Main Thread -> Initialize DebugMenu 2025-12-10 22:01:11.903 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-10 22:01:11.907 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-10 22:01:11.966 - Main Thread -> Info: Started loading definition set Core 2025-12-10 22:01:12.309 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-10 22:01:12.310 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-10 22:01:12.310 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-10 22:01:12.414 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-10 22:01:12.472 - Main Thread -> [Audio]: Loading master bank. 2025-12-10 22:01:12.517 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-10 22:01:12.549 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-10 22:01:12.593 - Render thread -> LOADING_TIME|Render_SystemCoreInit|709.2048 2025-12-10 22:01:12.618 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-10 22:01:12.639 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-10 22:01:12.652 - Render thread -> LOADING_TIME|Render_CreateDevice|864.7415 2025-12-10 22:01:12.652 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|898.5753 2025-12-10 22:01:12.652 - Render thread -> LOADING_TIME|Render_Window|5.192900000000009 2025-12-10 22:01:12.652 - Render thread -> LOADING_TIME_FULL|Render_Window|904.2703 2025-12-10 22:01:12.656 - Render thread -> CPU throttling detection is setup: True 2025-12-10 22:01:12.668 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-10 22:01:12.701 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-10 22:01:12.739 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-10 22:01:12.780 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-10 22:01:12.805 - Render thread -> LOADING_TIME|Render_FirstFrame|137.1337 2025-12-10 22:01:12.805 - Render thread -> LOADING_TIME|Render|1373.7127999999998 2025-12-10 22:01:12.805 - Render thread -> LOADING_TIME_FULL|Render|1897.6731 2025-12-10 22:01:12.832 - Main Thread -> [Audio]: Reloading paths. 2025-12-10 22:01:12.912 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-10 22:01:12.913 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-10 22:01:12.913 - Main Thread -> Info: Finished loading definition set Core 2025-12-10 22:01:12.964 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-10 22:01:12.971 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-10 22:01:12.989 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-10 22:01:12.989 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-10 22:01:12.990 - Main Thread -> Stream Analytics_DisabledBehaviors.vrpt is not readable or seekable for recovery. 2025-12-10 22:01:12.991 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-10 22:01:12.991 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-10 22:01:13.225 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-10 22:01:13.228 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-10 22:01:13.229 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-10 22:01:13.231 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-10 22:01:13.231 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-10 22:01:13.294 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-10 22:01:13.295 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-10 22:01:13.497 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-10 22:01:13.498 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-10 22:01:13.529 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-10 22:01:13.531 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-10 22:01:13.579 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-10 22:01:13.768 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-10 22:01:13.768 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-10 22:01:13.768 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-10 22:01:13.768 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-10 22:01:13.844 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-10 22:01:14.230 - Main Thread -> LOADING_TIME|Application|4783.3354 2025-12-10 22:01:14.230 - Main Thread -> LOADING_TIME_FULL|Application|5276.7706 2025-12-10 22:01:14.230 - Main Thread -> LOADING_TIME|Main|4789.1424 2025-12-10 22:01:14.230 - Main Thread -> LOADING_TIME_FULL|Main|5282.5776 2025-12-10 22:01:14.273 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-10 22:01:14.375 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-10 22:01:14.377 - VRageWorker 6 -> Info: Started loading definition set World 2025-12-10 22:01:18.379 - Main Thread -> Disposing 0 localizers for DisclaimerScreen 2025-12-10 22:01:21.476 - Main Thread -> GameAppComponent.ExitGame() 2025-12-10 22:01:21.476 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-10 22:01:21.487 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-10 22:01:21.489 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-10 22:01:21.489 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-10 22:01:21.501 - Main Thread -> Aborting Game Data load 2025-12-10 22:01:21.509 - Main Thread -> Exception occurred: System.Threading.Tasks.TaskCanceledException: A task was canceled. at Keen.VRage.Library.Threading.PromiseTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__ClearStateUponFailure|6>d.MoveNext() 2025-12-10 22:01:21.509 - Main Thread -> End of NOT FATAL exception 2025-12-10 22:01:21.509 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-10 22:01:21.509 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-10 22:01:21.515 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-10 22:01:21.516 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-10 22:01:21.516 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-10 22:01:21.517 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-10 22:01:21.517 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-10 22:01:21.517 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-10 22:01:21.517 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-10 22:01:21.518 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-10 22:01:21.518 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-10 22:01:21.518 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-10 22:01:21.518 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-10 22:01:21.518 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-10 22:01:21.518 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-10 22:01:21.518 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-10 22:01:21.525 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2025-12-10 22:01:21.525 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-10 22:01:21.525 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-10 22:01:21.525 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-10 22:01:21.525 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-10 22:01:21.526 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-10 22:01:21.527 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,162,040,320 bytes. 2025-12-10 22:01:21.527 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-10 22:01:21.527 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-10 22:01:21.528 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-10 22:01:21.528 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-10 22:01:21.528 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-10 22:01:21.529 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-10 22:01:21.529 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-10 22:01:21.530 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-10 22:01:21.530 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2025-12-10 22:01:21.531 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-10 22:01:21.531 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-10 22:01:21.534 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-10 22:01:21.535 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-10 22:01:21.535 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-10 22:01:21.535 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-10 22:01:21.535 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-10 22:01:21.535 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-10 22:01:21.535 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-10 22:01:21.536 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-10 22:01:21.558 - Render thread -> VideoMemoryInfo report: Budget: 7,720,361,984.00 Bytes CurrentUsage: 1,139,998,720.00 Bytes AvailableForReservation: 3,994,398,720.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-10 22:01:21.558 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-10 22:01:21.561 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-10 22:01:21.561 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-10 22:01:21.561 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-10 22:01:21.561 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-10 22:01:21.562 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-10 22:01:21.562 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-10 22:01:21.562 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-10 22:01:21.562 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-10 22:01:21.562 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-10 22:01:21.563 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-10 22:01:21.564 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-10 22:01:21.565 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-10 22:01:21.566 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-10 22:01:21.567 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-10 22:01:21.569 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-10 22:01:21.569 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-10 22:01:21.569 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-10 22:01:21.569 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-10 22:01:21.569 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-10 22:01:21.569 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-10 22:01:21.569 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-10 22:01:21.636 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-10 22:01:21.636 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-10 22:01:21.637 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-10 22:01:21.638 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-10 22:01:21.638 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-10 22:01:21.639 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-10 22:01:21.639 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-10 22:01:21.639 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-10 22:01:21.639 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-10 22:01:21.639 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-10 22:01:21.640 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-10 22:01:21.653 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-10 22:01:21.653 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-10 22:01:21.653 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-10 22:01:21.655 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-10 22:01:21.655 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-10 22:01:21.655 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-10 22:01:21.656 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-10 22:01:21.656 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-10 22:01:21.656 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-10 22:01:21.656 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-10 22:01:21.656 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-10 22:01:21.656 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-10 22:01:21.658 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-10 22:01:21.658 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-10 22:01:21.659 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-10 22:01:21.666 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-10 22:01:21.667 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-10 22:01:21.667 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-10 22:01:21.735 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-10 22:01:21.737 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-10 22:01:21.738 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-10 22:01:21.738 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-10 22:01:21.739 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-10 22:01:21.739 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-10 22:01:21.740 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-10 22:01:21.740 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-10 22:01:21.741 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-10 22:01:21.743 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-10 22:01:21.744 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-10 22:01:21.759 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-10 22:01:21.759 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-10 22:01:21.760 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-10 22:01:21.761 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-10 22:01:21.761 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-10 22:01:21.772 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-10 22:01:21.774 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-10 22:01:21.796 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-10 22:01:21.802 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-10 22:01:21.802 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-10 22:01:21.802 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-10 22:01:21.802 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-10 22:01:21.804 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-10 22:01:21.812 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-10 22:01:21.812 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-10 22:01:21.813 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-10 22:01:21.813 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-10 22:01:21.813 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-10 22:01:21.813 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-10 22:01:21.813 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-10 22:01:21.818 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-10 22:01:21.818 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-10 22:01:21.818 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-10 22:01:21.818 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-10 22:01:21.819 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-10 22:01:21.980 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-10 22:01:21.980 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 1 times 2025-12-10 22:01:21.980 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 4 times 2025-12-10 22:01:21.980 - Main Thread -> Audio Event event:/UI/HudClick was created 3 times 2025-12-10 22:01:21.980 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-10 22:01:21.980 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-10 22:01:21.980 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-10 22:01:21.980 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-10 22:01:21.980 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-10 22:01:21.981 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-10 22:01:21.981 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-10 22:01:21.981 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-10 22:01:21.981 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-10 22:01:21.981 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-10 22:01:21.981 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-10 22:01:21.981 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-10 22:01:21.981 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2025-12-10 22:01:21.981 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-10 22:01:21.981 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-10 22:01:21.981 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-10 22:01:21.982 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-10 22:01:21.982 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-10 22:01:21.982 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-10 22:01:21.982 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-10 22:01:21.986 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-10 22:01:21.987 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-10 22:01:21.987 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-10 22:01:22.012 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-10 22:01:22.012 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-10 22:01:22.012 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-10 22:01:22.012 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-10 22:01:22.014 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-10 22:01:22.014 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-10 22:01:22.022 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-10 22:01:22.039 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-10 22:01:22.039 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-10 22:01:22.039 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-10 22:01:22.040 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-10 22:01:22.071 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-10 22:01:22.073 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-10 22:01:22.086 - Main Thread -> LOADING_TIME|ApplicationExit|609.8824 2025-12-10 22:01:22.086 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-10 22:01:22.087 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-10 22:01:22.087 - Main Thread -> WriteLine Closed