2025-12-10 05:42:16.998 - Main Thread -> Timezone (local - UTC): -7h 2025-12-10 05:42:16.998 - Main Thread -> App Version: 2.0.2.39 2025-12-10 05:42:17.002 - Main Thread -> VRage renderer started 2025-12-10 05:42:17.002 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2025-12-10 05:42:17.069 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-10 05:42:17.069 - Main Thread -> NvApi - Driver Version: 2025-12-10 05:42:17.069 - Main Thread -> NvApi - NvApi Version: 2025-12-10 05:42:18.246 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-10 05:42:18.246 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-10 05:42:18.415 - Main Thread -> Adapters.Adapters - Entering 2025-12-10 05:42:18.415 - Main Thread -> CreateDXGIFactory - Entering 2025-12-10 05:42:18.431 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-10 05:42:18.435 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-10 05:42:18.438 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-10 05:42:18.438 - Main Thread -> Using IDXGIFactory6: True 2025-12-10 05:42:18.438 - Main Thread -> Enumerating adapters by preference 2025-12-10 05:42:18.459 - Main Thread -> Analysis of the adapter AMD Radeon RX 6700 XT - Entering 2025-12-10 05:42:18.459 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6700 XT - Entering 2025-12-10 05:42:18.460 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6700 XT - Exiting 2025-12-10 05:42:18.461 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6700 XT - Entering 2025-12-10 05:42:19.018 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6700 XT - Exiting 2025-12-10 05:42:19.418 - Main Thread -> Analysis of the adapter AMD Radeon RX 6700 XT - Exiting 2025-12-10 05:42:19.418 - Main Thread -> Filling adapter's AMD Radeon RX 6700 XT outputs - Entering 2025-12-10 05:42:19.419 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 display mode list 2025-12-10 05:42:19.421 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 display mode list done 2025-12-10 05:42:19.423 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 refresh rate 2025-12-10 05:42:19.432 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 0 refresh rate done 2025-12-10 05:42:19.433 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 display mode list 2025-12-10 05:42:19.435 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 display mode list done 2025-12-10 05:42:19.436 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 refresh rate 2025-12-10 05:42:19.438 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 1 refresh rate done 2025-12-10 05:42:19.439 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 2 display mode list 2025-12-10 05:42:19.440 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 2 display mode list done 2025-12-10 05:42:19.440 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 2 refresh rate 2025-12-10 05:42:19.443 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 2 refresh rate done 2025-12-10 05:42:19.443 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 3 display mode list 2025-12-10 05:42:19.445 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 3 display mode list done 2025-12-10 05:42:19.445 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 3 refresh rate 2025-12-10 05:42:19.448 - Main Thread -> Getting adapter's AMD Radeon RX 6700 XT output 3 refresh rate done 2025-12-10 05:42:19.448 - Main Thread -> Filling adapter's AMD Radeon RX 6700 XT outputs - Exiting 2025-12-10 05:42:19.448 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-10 05:42:19.448 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-10 05:42:19.448 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-10 05:42:19.448 - Main Thread -> Skipping software adapter 2025-12-10 05:42:19.448 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-10 05:42:19.453 - Main Thread -> Adapter { Name = AMD Radeon RX 6700 XT + DISPLAY4 DeviceName = AMD Radeon RX 6700 XT OutputName = DISPLAY4 Description = DeviceId: 29663, Dedicated RAM: 12837953536, Shared RAM: 25716156416, Luid: 78963, rev: 197, subsys id: 1376786505, vendor id: 4098, supported device: True AdapterLuid = 78963 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837953536 SharedRAM = 25716156416 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.41088 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-10 05:42:19.453 - Main Thread -> Adapter { Name = AMD Radeon RX 6700 XT + DISPLAY1 DeviceName = AMD Radeon RX 6700 XT OutputName = DISPLAY1 Description = DeviceId: 29663, Dedicated RAM: 12837953536, Shared RAM: 25716156416, Luid: 78963, rev: 197, subsys id: 1376786505, vendor id: 4098, supported device: True AdapterLuid = 78963 OutputId = 1 DesktopBounds = Min:1920, -5 Max:3840, 1075 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837953536 SharedRAM = 25716156416 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.41088 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-10 05:42:19.453 - Main Thread -> Adapter { Name = AMD Radeon RX 6700 XT + DISPLAY2 DeviceName = AMD Radeon RX 6700 XT OutputName = DISPLAY2 Description = DeviceId: 29663, Dedicated RAM: 12837953536, Shared RAM: 25716156416, Luid: 78963, rev: 197, subsys id: 1376786505, vendor id: 4098, supported device: True AdapterLuid = 78963 OutputId = 2 DesktopBounds = Min:1910, -1086 Max:3830, -6 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837953536 SharedRAM = 25716156416 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.41088 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-10 05:42:19.453 - Main Thread -> Adapter { Name = AMD Radeon RX 6700 XT + DISPLAY3 DeviceName = AMD Radeon RX 6700 XT OutputName = DISPLAY3 Description = DeviceId: 29663, Dedicated RAM: 12837953536, Shared RAM: 25716156416, Luid: 78963, rev: 197, subsys id: 1376786505, vendor id: 4098, supported device: True AdapterLuid = 78963 OutputId = 3 DesktopBounds = Min:-10, -1080 Max:1910, 0 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837953536 SharedRAM = 25716156416 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 12.41088 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-10 05:42:19.454 - Main Thread -> Adapter list composed 2025-12-10 05:42:19.494 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 6700 XT + DISPLAY4","DeviceName": "AMD Radeon RX 6700 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 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"25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.41088,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-10 05:42:19.496 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 6700 XT + DISPLAY1","DeviceName": "AMD Radeon RX 6700 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 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{"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 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1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY4","Description": "DeviceId: 29663, Dedicated RAM: 12837953536, Shared RAM: 25716156416, Luid: 78963, rev: 197, subsys id: 1376786505, vendor id: 4098, supported device: True","AdapterLuid": 78963,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 12837953536,"SharedRAM": 25716156416,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29663,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 12.41088,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-10 05:42:19.501 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-10 05:42:19.873 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-10 05:42:19.874 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-10 05:42:19.875 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-10 05:42:19.875 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-10 05:42:19.923 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-10 05:42:19.923 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-10 05:42:19.923 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-10 05:42:19.923 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-10 05:42:19.924 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-10 05:42:19.926 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 6700 XT","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-10 05:42:19.931 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-10 05:42:19.934 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Low","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-10 05:42:19.941 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 6700 XT","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-10 05:42:19.976 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6700 XT", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-10 05:42:19.976 - Render thread -> IsD3D12Supported = True 2025-12-10 05:42:19.981 - Render thread -> Debug layer enabled: False 2025-12-10 05:42:19.982 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-10 05:42:20.674 - Render thread -> Direct Storage supported 2025-12-10 05:42:20.674 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-10 05:42:20.674 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-10 05:42:20.674 - Render thread -> Current Device Info: 2025-12-10 05:42:20.675 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-10 05:42:20.675 - Render thread -> OutputMergerLogicOp: True 2025-12-10 05:42:20.675 - Render thread -> MinPrecisionSupport: Bit16 2025-12-10 05:42:20.675 - Render thread -> TiledResourcesTier: Tier3 2025-12-10 05:42:20.675 - Render thread -> ResourceBindingTier: Tier3 2025-12-10 05:42:20.675 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-10 05:42:20.675 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-10 05:42:20.675 - Render thread -> ROVsSupported: True 2025-12-10 05:42:20.675 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-10 05:42:20.675 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-10 05:42:20.675 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-10 05:42:20.675 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-10 05:42:20.675 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-10 05:42:20.675 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-10 05:42:20.675 - Render thread -> ResourceHeapTier: Tier2 2025-12-10 05:42:20.675 - Render thread -> WaveOps: True 2025-12-10 05:42:20.675 - Render thread -> WaveLaneCountMin: 32 2025-12-10 05:42:20.676 - Render thread -> WaveLaneCountMax: 64 2025-12-10 05:42:20.676 - Render thread -> TotalLaneCount: 2560 2025-12-10 05:42:20.676 - Render thread -> ExpandedComputeResourceStates: True 2025-12-10 05:42:20.676 - Render thread -> Int64ShaderOps: True 2025-12-10 05:42:20.676 - Render thread -> DepthBoundsTestSupported: True 2025-12-10 05:42:20.676 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-10 05:42:20.676 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-10 05:42:20.676 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-10 05:42:20.676 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-10 05:42:20.676 - Render thread -> ViewInstancingTier: Tier1 2025-12-10 05:42:20.676 - Render thread -> BarycentricsSupported: True 2025-12-10 05:42:20.676 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-10 05:42:20.676 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-10 05:42:20.676 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-10 05:42:20.676 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-10 05:42:20.676 - Render thread -> RenderPassesTier: Tier0 2025-12-10 05:42:20.676 - Render thread -> RaytracingTier: Tier1_1 2025-12-10 05:42:20.677 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-10 05:42:20.677 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-10 05:42:20.677 - Render thread -> VariableShadingRateTier: Tier2 2025-12-10 05:42:20.677 - Render thread -> ShadingRateImageTileSize: 8 2025-12-10 05:42:20.677 - Render thread -> BackgroundProcessingSupported: True 2025-12-10 05:42:20.677 - Render thread -> MeshShaderTier: Tier1 2025-12-10 05:42:20.677 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-10 05:42:20.687 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-10 05:42:20.690 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-10 05:42:20.691 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-10 05:42:20.691 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-10 05:42:20.691 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-10 05:42:20.694 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 671744 Bytes 2025-12-10 05:42:20.828 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-10 05:42:20.829 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-10 05:42:20.850 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-10 05:42:20.851 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-10 05:42:20.851 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-10 05:42:20.851 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-10 05:42:20.855 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-10 05:42:20.856 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-10 05:42:20.856 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-10 05:42:20.858 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-10 05:42:20.881 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-10 05:42:20.881 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-10 05:42:21.079 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-10 05:42:21.080 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-10 05:42:21.082 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-10 05:42:21.082 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-10 05:42:21.087 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-10 05:42:21.088 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-10 05:42:21.090 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-10 05:42:21.091 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-10 05:42:21.092 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-10 05:42:21.094 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-10 05:42:21.094 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-10 05:42:21.099 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-10 05:42:21.177 - Render thread -> UseShaderAsserts: False 2025-12-10 05:42:21.177 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-10 05:42:21.178 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-10 05:42:21.179 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-10 05:42:21.180 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-10 05:42:21.180 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-10 05:42:21.184 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-10 05:42:21.211 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-10 05:42:21.211 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-10 05:42:21.224 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-10 05:42:21.224 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-10 05:42:21.224 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-10 05:42:21.225 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-10 05:42:21.233 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-10 05:42:21.234 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-10 05:42:21.235 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-10 05:42:21.235 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-10 05:42:21.236 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-10 05:42:21.237 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-10 05:42:21.243 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-10 05:42:21.244 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-10 05:42:21.277 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-10 05:42:21.303 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-10 05:42:21.348 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-10 05:42:21.349 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-10 05:42:21.366 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-10 05:42:21.368 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-10 05:42:21.372 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6700 XT + DISPLAY4", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-10 05:42:21.416 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-10 05:42:21.417 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-10 05:42:21.420 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-10 05:42:21.420 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-10 05:42:21.421 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-10 05:42:21.421 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-10 05:42:21.449 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-10 05:42:21.450 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-10 05:42:21.482 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-10 05:42:21.482 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-10 05:42:21.482 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-10 05:42:21.483 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-10 05:42:21.483 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-10 05:42:21.483 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-10 05:42:21.570 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-10 05:42:21.571 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-10 05:42:21.571 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-10 05:42:21.572 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-10 05:42:21.572 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-10 05:42:21.577 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-10 05:42:22.192 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-10 05:42:22.516 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-10 05:42:22.525 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-10 05:42:22.531 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-10 05:42:22.531 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-10 05:42:22.532 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-10 05:42:22.532 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-10 05:42:22.532 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-10 05:42:22.536 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-10 05:42:22.536 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-10 05:42:22.541 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-10 05:42:22.542 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-10 05:42:22.542 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-10 05:42:22.542 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-10 05:42:22.542 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-10 05:42:23.051 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-10 05:42:23.052 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-10 05:42:23.155 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-10 05:42:23.182 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-10 05:42:23.183 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-10 05:42:23.189 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-10 05:42:23.190 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-10 05:42:23.292 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-10 05:42:23.299 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-10 05:42:23.329 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-10 05:42:23.341 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-10 05:42:23.747 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-10 05:42:23.747 - Render thread -> CreateMeshBuilders - Entering 2025-12-10 05:42:23.749 - Render thread -> CreateMeshBuilders - Exiting 2025-12-10 05:42:23.749 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-10 05:42:23.759 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-10 05:42:27.382 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-10 05:42:27.386 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6700 XT + DISPLAY4", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-10 05:42:27.589 - Render thread -> VRAM report about missing bytes is changed from 671744 Bytes to 11268096 Bytes 2025-12-10 05:42:27.663 - Render thread -> VRAM report about missing bytes is changed from 11268096 Bytes to 11530240 Bytes 2025-12-10 05:42:27.680 - Render thread -> VRAM report about missing bytes is changed from 11530240 Bytes to 11726848 Bytes 2025-12-10 05:42:27.681 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 9857 MB 2025-12-10 05:42:27.681 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 9808 MB 2025-12-10 05:42:29.441 - Render thread -> VRAM report about missing bytes is changed from 11726848 Bytes to 19582976 Bytes 2025-12-10 05:42:29.444 - Render thread -> Info: Frame[69] - Available VRAM budget has changed: 9718 MB 2025-12-10 05:42:29.444 - Render thread -> Info: Frame[69] - Available VRAM budget has changed: 9653 MB 2025-12-10 05:42:29.509 - Render thread -> VRAM report about missing bytes is changed from 19582976 Bytes to 20566016 Bytes 2025-12-10 05:42:29.622 - Render thread -> VRAM report about missing bytes is changed from 20566016 Bytes to 155561984 Bytes 2025-12-10 05:42:29.623 - Render thread -> Info: Frame[71] - Available VRAM budget has changed: 9571 MB 2025-12-10 05:42:29.623 - Render thread -> Info: Frame[71] - Available VRAM budget has changed: 9507 MB 2025-12-10 05:42:29.885 - VRageWorker 9 -> Vertex 2025-12-10 05:42:29.888 - VRageWorker 7 -> Vertex 2025-12-10 05:42:29.890 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:29.890 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:29.891 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:29.891 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:29.908 - VRageWorker 10 -> Pixel 2025-12-10 05:42:29.908 - VRageWorker 4 -> Pixel 2025-12-10 05:42:29.908 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:29.908 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:29.908 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:29.908 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:30.470 - VRageWorker 0 -> Vertex 2025-12-10 05:42:30.470 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.470 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:30.483 - VRageWorker 13 -> Vertex 2025-12-10 05:42:30.483 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.483 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:30.484 - VRageWorker 13 -> Pixel 2025-12-10 05:42:30.484 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.484 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:30.485 - VRageWorker 13 -> Pixel 2025-12-10 05:42:30.485 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.485 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:30.549 - Render thread -> VRAM report about missing bytes is changed from 155561984 Bytes to 155824128 Bytes 2025-12-10 05:42:30.623 - Render thread -> VRAM report about missing bytes is changed from 155824128 Bytes to 155762688 Bytes 2025-12-10 05:42:30.687 - Render thread -> VRAM report about missing bytes is changed from 155762688 Bytes to 172605440 Bytes 2025-12-10 05:42:30.774 - VRageWorker 10 -> Vertex 2025-12-10 05:42:30.775 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.775 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:30.775 - VRageWorker 7 -> Pixel 2025-12-10 05:42:30.775 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.775 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:30.775 - VRageWorker 2 -> Vertex 2025-12-10 05:42:30.775 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.775 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:30.775 - VRageWorker 1 -> Pixel 2025-12-10 05:42:30.775 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:30.776 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:30.995 - Render thread -> VRAM report about missing bytes is changed from 172605440 Bytes to 173195264 Bytes 2025-12-10 05:42:31.032 - Render thread -> VRAM report about missing bytes is changed from 173195264 Bytes to 173920256 Bytes 2025-12-10 05:42:31.106 - Render thread -> Info: Frame[87] - Available VRAM budget has changed: 9517 MB 2025-12-10 05:42:31.106 - Render thread -> Info: Frame[87] - Available VRAM budget has changed: 9410 MB 2025-12-10 05:42:31.264 - VRageWorker 5 -> Vertex 2025-12-10 05:42:31.264 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.264 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:31.264 - VRageWorker 9 -> Pixel 2025-12-10 05:42:31.264 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.264 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:31.264 - VRageWorker 10 -> Vertex 2025-12-10 05:42:31.272 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.272 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:31.273 - VRageWorker 9 -> Pixel 2025-12-10 05:42:31.273 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.273 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:31.562 - VRageWorker 12 -> Vertex 2025-12-10 05:42:31.562 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.563 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:31.564 - VRageWorker 12 -> Pixel 2025-12-10 05:42:31.564 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.564 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:31.567 - VRageWorker 2 -> Vertex 2025-12-10 05:42:31.567 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.567 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:31.569 - VRageWorker 4 -> Pixel 2025-12-10 05:42:31.569 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.569 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:31.835 - VRageWorker 6 -> Pixel 2025-12-10 05:42:31.835 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.835 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:31.836 - VRageWorker 1 -> Vertex 2025-12-10 05:42:31.836 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.836 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:31.837 - VRageWorker 1 -> Vertex 2025-12-10 05:42:31.837 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.837 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:31.839 - VRageWorker 1 -> Pixel 2025-12-10 05:42:31.839 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:31.839 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:31.883 - Render thread -> VRAM report about missing bytes is changed from 173920256 Bytes to 207474688 Bytes 2025-12-10 05:42:32.085 - VRageWorker 5 -> Vertex 2025-12-10 05:42:32.086 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.086 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:32.086 - VRageWorker 8 -> Pixel 2025-12-10 05:42:32.086 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.086 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:32.086 - VRageWorker 0 -> Vertex 2025-12-10 05:42:32.086 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.086 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:32.094 - VRageWorker 11 -> Pixel 2025-12-10 05:42:32.094 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.094 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:32.349 - VRageWorker 6 -> Vertex 2025-12-10 05:42:32.349 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.349 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:32.365 - VRageWorker 1 -> Pixel 2025-12-10 05:42:32.365 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.365 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:32.366 - VRageWorker 4 -> Vertex 2025-12-10 05:42:32.366 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.366 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-10 05:42:32.367 - VRageWorker 1 -> Pixel 2025-12-10 05:42:32.367 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-10 05:42:32.367 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-10 05:42:32.572 - Render thread -> Info: Frame[165] - Available VRAM budget has changed: 9300 MB 2025-12-10 05:42:32.604 - Render thread -> VRAM report about missing bytes is changed from 207474688 Bytes to 208392192 Bytes 2025-12-10 05:42:32.631 - Render thread -> VRAM report about missing bytes is changed from 208392192 Bytes to 211800064 Bytes 2025-12-10 05:42:32.650 - Render thread -> VRAM report about missing bytes is changed from 211800064 Bytes to 208392192 Bytes 2025-12-10 05:42:34.123 - Render thread -> VRAM report about missing bytes is changed from 208392192 Bytes to 207667200 Bytes 2025-12-10 05:42:34.134 - Render thread -> VRAM report about missing bytes is changed from 207667200 Bytes to 208392192 Bytes 2025-12-10 05:42:54.249 - Render thread -> VRAM report about missing bytes is changed from 208392192 Bytes to 208396288 Bytes 2025-12-10 05:42:54.370 - Render thread -> VRAM report about missing bytes is changed from 208396288 Bytes to 208658432 Bytes 2025-12-10 05:42:54.412 - Render thread -> VRAM report about missing bytes is changed from 208658432 Bytes to 208654336 Bytes 2025-12-10 05:42:55.726 - Render thread -> VRAM report about missing bytes is changed from 208654336 Bytes to 208719872 Bytes 2025-12-10 05:42:57.489 - Render thread -> VRAM report about missing bytes is changed from 208719872 Bytes to 208850944 Bytes 2025-12-10 05:42:59.582 - Render thread -> VRAM report about missing bytes is changed from 208850944 Bytes to 209047552 Bytes 2025-12-10 05:43:00.191 - Render thread -> VRAM report about missing bytes is changed from 209047552 Bytes to 208785408 Bytes 2025-12-10 05:43:25.531 - Render thread -> VRAM report about missing bytes is changed from 208785408 Bytes to 209506304 Bytes 2025-12-10 05:43:27.038 - Render thread -> VRAM report about missing bytes is changed from 209506304 Bytes to 359800832 Bytes 2025-12-10 05:43:27.038 - Render thread -> Info: Frame[3271] - Available VRAM budget has changed: 8849 MB 2025-12-10 05:43:27.038 - Render thread -> Info: Frame[3271] - Available VRAM budget has changed: 8733 MB 2025-12-10 05:43:27.105 - Render thread -> VRAM report about missing bytes is changed from 359800832 Bytes to 360194048 Bytes 2025-12-10 05:43:27.179 - Render thread -> VRAM report about missing bytes is changed from 360194048 Bytes to 361259008 Bytes 2025-12-10 05:43:27.239 - Render thread -> VRAM report about missing bytes is changed from 361259008 Bytes to 361381888 Bytes 2025-12-10 05:43:27.363 - Render thread -> VRAM report about missing bytes is changed from 361381888 Bytes to 367849472 Bytes 2025-12-10 05:43:27.632 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-10 05:43:27.632 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-10 05:43:27.633 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-10 05:43:27.635 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-10 05:43:27.635 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-10 05:43:27.635 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-10 05:43:27.641 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-10 05:43:27.641 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-10 05:43:27.641 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-10 05:43:28.042 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-10 05:43:28.042 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-10 05:43:28.042 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-10 05:43:28.051 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-10 05:43:28.051 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-10 05:43:28.051 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-10 05:43:28.053 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-10 05:43:28.053 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-10 05:43:28.053 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-10 05:43:28.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-10 05:43:28.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-10 05:43:28.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-10 05:43:28.065 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-10 05:43:28.065 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-10 05:43:28.065 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-10 05:43:28.069 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-10 05:43:28.069 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-10 05:43:28.069 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-10 05:43:28.070 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-10 05:43:28.071 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-10 05:43:28.071 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-10 05:43:28.076 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-10 05:43:28.076 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-10 05:43:28.076 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-10 05:43:28.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-10 05:43:28.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-10 05:43:28.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-10 05:43:28.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-10 05:43:28.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-10 05:43:28.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-10 05:43:28.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-10 05:43:28.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-10 05:43:28.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-10 05:43:28.093 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-10 05:43:28.093 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-10 05:43:28.093 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-10 05:43:28.100 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-10 05:43:28.100 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-10 05:43:28.100 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-10 05:43:28.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-10 05:43:28.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-10 05:43:28.103 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-10 05:43:28.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-10 05:43:28.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-10 05:43:28.105 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-10 05:43:28.106 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-10 05:43:28.106 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-10 05:43:28.106 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-10 05:43:28.115 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-10 05:43:28.115 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-10 05:43:28.115 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-10 05:43:30.310 - Render thread -> VRAM report about missing bytes is changed from 367849472 Bytes to 367345664 Bytes 2025-12-10 05:43:30.382 - Render thread -> Info: Frame[3277] - Available VRAM budget has changed: 8460 MB 2025-12-10 05:43:30.382 - Render thread -> Info: Frame[3277] - Available VRAM budget has changed: 7982 MB 2025-12-10 05:43:30.500 - Render thread -> VRAM report about missing bytes is changed from 367345664 Bytes to 368590848 Bytes 2025-12-10 05:43:30.961 - Render thread -> VRAM report about missing bytes is changed from 368590848 Bytes to 368197632 Bytes 2025-12-10 05:43:31.362 - Render thread -> VRAM report about missing bytes is changed from 368197632 Bytes to 368590848 Bytes 2025-12-10 05:43:31.403 - Render thread -> Info: Frame[3299] - Available VRAM budget has changed: 7058 MB 2025-12-10 05:43:31.403 - Render thread -> Info: Frame[3299] - Available VRAM budget has changed: 5531 MB 2025-12-10 05:43:31.661 - Render thread -> VRAM report about missing bytes is changed from 368590848 Bytes to 368197632 Bytes 2025-12-10 05:43:32.059 - Render thread -> VRAM report about missing bytes is changed from 368197632 Bytes to 368590848 Bytes 2025-12-10 05:43:32.362 - Render thread -> VRAM report about missing bytes is changed from 368590848 Bytes to 368197632 Bytes 2025-12-10 05:43:32.670 - Render thread -> VRAM report about missing bytes is changed from 368197632 Bytes to 367017984 Bytes 2025-12-10 05:43:32.782 - Render thread -> VRAM report about missing bytes is changed from 367017984 Bytes to 367607808 Bytes 2025-12-10 05:43:33.061 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 367214592 Bytes 2025-12-10 05:43:33.459 - Render thread -> VRAM report about missing bytes is changed from 367214592 Bytes to 367607808 Bytes 2025-12-10 05:43:33.762 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 367214592 Bytes 2025-12-10 05:43:34.074 - Render thread -> VRAM report about missing bytes is changed from 367214592 Bytes to 367607808 Bytes 2025-12-10 05:43:34.227 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 367214592 Bytes 2025-12-10 05:43:34.426 - Render thread -> VRAM report about missing bytes is changed from 367214592 Bytes to 367607808 Bytes 2025-12-10 05:43:34.575 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 367214592 Bytes 2025-12-10 05:43:34.777 - Render thread -> VRAM report about missing bytes is changed from 367214592 Bytes to 367607808 Bytes 2025-12-10 05:43:34.927 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 367017984 Bytes 2025-12-10 05:43:35.126 - Render thread -> VRAM report about missing bytes is changed from 367017984 Bytes to 367607808 Bytes 2025-12-10 05:43:35.275 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 367214592 Bytes 2025-12-10 05:43:35.475 - Render thread -> VRAM report about missing bytes is changed from 367214592 Bytes to 367607808 Bytes 2025-12-10 05:43:35.626 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 367214592 Bytes 2025-12-10 05:43:35.824 - Render thread -> VRAM report about missing bytes is changed from 367214592 Bytes to 367607808 Bytes 2025-12-10 05:43:35.927 - Render thread -> VRAM report about missing bytes is changed from 367607808 Bytes to 422920192 Bytes 2025-12-10 05:43:35.961 - Render thread -> VRAM report about missing bytes is changed from 422920192 Bytes to 508248064 Bytes 2025-12-10 05:43:35.980 - Render thread -> VRAM report about missing bytes is changed from 508248064 Bytes to 373993472 Bytes 2025-12-10 05:43:35.998 - Render thread -> VRAM report about missing bytes is changed from 373993472 Bytes to 381984768 Bytes 2025-12-10 05:43:36.016 - Render thread -> VRAM report about missing bytes is changed from 381984768 Bytes to 912236544 Bytes 2025-12-10 05:43:36.029 - Render thread -> VRAM report about missing bytes is changed from 912236544 Bytes to 649437184 Bytes 2025-12-10 05:43:36.030 - Render thread -> Info: Frame[3499] - Available VRAM budget has changed: 6902 MB 2025-12-10 05:43:36.030 - Render thread -> Info: Frame[3499] - Available VRAM budget has changed: 5377 MB 2025-12-10 05:43:36.043 - Render thread -> VRAM report about missing bytes is changed from 649437184 Bytes to 393297920 Bytes 2025-12-10 05:43:36.060 - Render thread -> VRAM report about missing bytes is changed from 393297920 Bytes to 445726720 Bytes 2025-12-10 05:43:36.092 - Render thread -> VRAM report about missing bytes is changed from 445726720 Bytes to 414400512 Bytes 2025-12-10 05:43:36.109 - Render thread -> VRAM report about missing bytes is changed from 414400512 Bytes to 540098560 Bytes 2025-12-10 05:43:36.125 - Render thread -> VRAM report about missing bytes is changed from 540098560 Bytes to 518340608 Bytes 2025-12-10 05:43:36.142 - Render thread -> VRAM report about missing bytes is changed from 518340608 Bytes to 541540352 Bytes 2025-12-10 05:43:36.158 - Render thread -> VRAM report about missing bytes is changed from 541540352 Bytes to 542195712 Bytes 2025-12-10 05:43:36.177 - Render thread -> VRAM report about missing bytes is changed from 542195712 Bytes to 543244288 Bytes 2025-12-10 05:43:36.197 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 460406784 Bytes 2025-12-10 05:43:36.254 - Render thread -> VRAM report about missing bytes is changed from 460406784 Bytes to 503529472 Bytes 2025-12-10 05:43:36.269 - Render thread -> VRAM report about missing bytes is changed from 503529472 Bytes to 470630400 Bytes 2025-12-10 05:43:36.292 - Render thread -> VRAM report about missing bytes is changed from 470630400 Bytes to 411648000 Bytes 2025-12-10 05:43:36.326 - Render thread -> VRAM report about missing bytes is changed from 411648000 Bytes to 464207872 Bytes 2025-12-10 05:43:36.372 - Render thread -> VRAM report about missing bytes is changed from 464207872 Bytes to 441532416 Bytes 2025-12-10 05:43:36.393 - Render thread -> VRAM report about missing bytes is changed from 441532416 Bytes to 538394624 Bytes 2025-12-10 05:43:36.427 - Render thread -> VRAM report about missing bytes is changed from 538394624 Bytes to 540229632 Bytes 2025-12-10 05:43:36.460 - Render thread -> VRAM report about missing bytes is changed from 540229632 Bytes to 541802496 Bytes 2025-12-10 05:43:36.492 - Render thread -> VRAM report about missing bytes is changed from 541802496 Bytes to 443498496 Bytes 2025-12-10 05:43:36.530 - Render thread -> VRAM report about missing bytes is changed from 443498496 Bytes to 446119936 Bytes 2025-12-10 05:43:36.559 - Render thread -> VRAM report about missing bytes is changed from 446119936 Bytes to 549797888 Bytes 2025-12-10 05:43:36.592 - Render thread -> VRAM report about missing bytes is changed from 549797888 Bytes to 533807104 Bytes 2025-12-10 05:43:36.641 - Render thread -> VRAM report about missing bytes is changed from 533807104 Bytes to 553861120 Bytes 2025-12-10 05:43:36.658 - Render thread -> VRAM report about missing bytes is changed from 553861120 Bytes to 532234240 Bytes 2025-12-10 05:43:36.693 - Render thread -> Info: Frame[3523] - Available VRAM budget has changed: 10582 MB 2025-12-10 05:43:36.693 - Render thread -> VRAM report about missing bytes is changed from 532234240 Bytes to 517292032 Bytes 2025-12-10 05:43:36.693 - Render thread -> Info: Frame[3523] - Available VRAM budget has changed: 6229 MB 2025-12-10 05:43:36.693 - Render thread -> Info: Frame[3523] - Available VRAM budget has changed: 4706 MB 2025-12-10 05:43:36.725 - Render thread -> VRAM report about missing bytes is changed from 517292032 Bytes to 536952832 Bytes 2025-12-10 05:43:36.778 - Render thread -> VRAM report about missing bytes is changed from 536952832 Bytes to 439697408 Bytes 2025-12-10 05:43:36.794 - Render thread -> VRAM report about missing bytes is changed from 439697408 Bytes to 447561728 Bytes 2025-12-10 05:43:36.806 - Render thread -> VRAM report about missing bytes is changed from 447561728 Bytes to 479485952 Bytes 2025-12-10 05:43:36.824 - Render thread -> VRAM report about missing bytes is changed from 479485952 Bytes to 479805440 Bytes 2025-12-10 05:43:36.842 - Render thread -> VRAM report about missing bytes is changed from 479805440 Bytes to 466042880 Bytes 2025-12-10 05:43:36.878 - Render thread -> VRAM report about missing bytes is changed from 466042880 Bytes to 446382080 Bytes 2025-12-10 05:43:36.924 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:37.161 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:37.427 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:37.649 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:37.911 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:38.049 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:38.271 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:38.533 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:38.841 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446709760 Bytes 2025-12-10 05:43:38.900 - Render thread -> VRAM report about missing bytes is changed from 446709760 Bytes to 446971904 Bytes 2025-12-10 05:43:39.026 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:39.224 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:39.376 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:39.574 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:39.726 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:39.926 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:40.075 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:40.274 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:40.426 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:40.624 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:40.777 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:40.974 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:41.127 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:41.324 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:41.476 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:41.675 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:41.826 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:42.025 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:42.176 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:42.374 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:42.527 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:42.725 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:42.876 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:43.074 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:43.226 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:43.426 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:43.577 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:43.774 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:43.926 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:44.124 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:44.275 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:44.474 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:44.626 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:44.825 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:44.976 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:45.175 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:45.326 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:45.524 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:45.677 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:45.874 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:46.026 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:46.226 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:46.376 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:46.575 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:46.726 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:46.924 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:47.076 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:47.274 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:47.427 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:47.625 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:47.775 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:47.974 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:48.127 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:48.324 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:48.475 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:48.674 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:48.826 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:49.024 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:49.176 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:49.374 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:49.526 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:49.724 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:49.877 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:50.074 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:50.225 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:50.425 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:50.576 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:50.774 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:50.926 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:51.124 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:51.275 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:51.475 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:51.628 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:51.824 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:51.975 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:52.174 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:52.326 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:52.524 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:52.676 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:52.874 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:53.038 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446578688 Bytes 2025-12-10 05:43:53.241 - Render thread -> VRAM report about missing bytes is changed from 446578688 Bytes to 446971904 Bytes 2025-12-10 05:43:53.388 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 446382080 Bytes 2025-12-10 05:43:53.585 - Render thread -> VRAM report about missing bytes is changed from 446382080 Bytes to 446971904 Bytes 2025-12-10 05:43:53.723 - Render thread -> VRAM report about missing bytes is changed from 446971904 Bytes to 447012864 Bytes 2025-12-10 05:43:53.814 - Render thread -> VRAM report about missing bytes is changed from 447012864 Bytes to 447340544 Bytes 2025-12-10 05:43:53.838 - Render thread -> VRAM report about missing bytes is changed from 447340544 Bytes to 447430656 Bytes 2025-12-10 05:43:53.879 - Render thread -> VRAM report about missing bytes is changed from 447430656 Bytes to 447389696 Bytes 2025-12-10 05:43:53.942 - Render thread -> VRAM report about missing bytes is changed from 447389696 Bytes to 446996480 Bytes 2025-12-10 05:43:54.368 - Render thread -> VRAM report about missing bytes is changed from 446996480 Bytes to 447389696 Bytes 2025-12-10 05:43:54.512 - Render thread -> VRAM report about missing bytes is changed from 447389696 Bytes to 447455232 Bytes 2025-12-10 05:43:54.559 - Render thread -> VRAM report about missing bytes is changed from 447455232 Bytes to 447324160 Bytes 2025-12-10 05:43:54.660 - Render thread -> VRAM report about missing bytes is changed from 447324160 Bytes to 447455232 Bytes 2025-12-10 05:43:54.685 - Render thread -> VRAM report about missing bytes is changed from 447455232 Bytes to 447062016 Bytes 2025-12-10 05:43:54.726 - Render thread -> VRAM report about missing bytes is changed from 447062016 Bytes to 446865408 Bytes 2025-12-10 05:43:54.928 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447062016 Bytes 2025-12-10 05:43:55.004 - Render thread -> VRAM report about missing bytes is changed from 447062016 Bytes to 446996480 Bytes 2025-12-10 05:43:55.097 - Render thread -> VRAM report about missing bytes is changed from 446996480 Bytes to 446865408 Bytes 2025-12-10 05:43:55.245 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:43:55.544 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:43:55.859 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:43:56.009 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:43:56.174 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 446996480 Bytes 2025-12-10 05:43:56.210 - Render thread -> VRAM report about missing bytes is changed from 446996480 Bytes to 447193088 Bytes 2025-12-10 05:43:56.360 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446603264 Bytes 2025-12-10 05:43:56.558 - Render thread -> VRAM report about missing bytes is changed from 446603264 Bytes to 447193088 Bytes 2025-12-10 05:43:56.709 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:56.908 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 447193088 Bytes 2025-12-10 05:43:57.059 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:57.258 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 447193088 Bytes 2025-12-10 05:43:57.409 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:57.608 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 447193088 Bytes 2025-12-10 05:43:57.759 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:57.958 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 447193088 Bytes 2025-12-10 05:43:58.109 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446603264 Bytes 2025-12-10 05:43:58.308 - Render thread -> VRAM report about missing bytes is changed from 446603264 Bytes to 447193088 Bytes 2025-12-10 05:43:58.459 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:58.658 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 447193088 Bytes 2025-12-10 05:43:58.809 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:59.008 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 447193088 Bytes 2025-12-10 05:43:59.159 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:59.358 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 447193088 Bytes 2025-12-10 05:43:59.509 - Render thread -> VRAM report about missing bytes is changed from 447193088 Bytes to 446799872 Bytes 2025-12-10 05:43:59.579 - Render thread -> VRAM report about missing bytes is changed from 446799872 Bytes to 446865408 Bytes 2025-12-10 05:43:59.708 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:43:59.859 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446668800 Bytes 2025-12-10 05:44:00.058 - Render thread -> VRAM report about missing bytes is changed from 446668800 Bytes to 447258624 Bytes 2025-12-10 05:44:00.209 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:00.408 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:00.559 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:00.758 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:00.909 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:01.108 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:01.260 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:01.466 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:01.610 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446668800 Bytes 2025-12-10 05:44:01.808 - Render thread -> VRAM report about missing bytes is changed from 446668800 Bytes to 447258624 Bytes 2025-12-10 05:44:01.960 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:02.158 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:02.309 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:02.508 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:02.660 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:02.862 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:03.017 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446865408 Bytes 2025-12-10 05:44:03.208 - Render thread -> VRAM report about missing bytes is changed from 446865408 Bytes to 447258624 Bytes 2025-12-10 05:44:03.376 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 446668800 Bytes 2025-12-10 05:44:03.558 - Render thread -> VRAM report about missing bytes is changed from 446668800 Bytes to 447258624 Bytes 2025-12-10 05:44:03.849 - Render thread -> VRAM report about missing bytes is changed from 447258624 Bytes to 447389696 Bytes 2025-12-10 05:44:03.867 - Render thread -> VRAM report about missing bytes is changed from 447389696 Bytes to 447205376 Bytes 2025-12-10 05:44:03.877 - Render thread -> VRAM report about missing bytes is changed from 447205376 Bytes to 446812160 Bytes 2025-12-10 05:44:04.033 - Render thread -> VRAM report about missing bytes is changed from 446812160 Bytes to 446025728 Bytes 2025-12-10 05:44:04.094 - Render thread -> VRAM report about missing bytes is changed from 446025728 Bytes to 446418944 Bytes 2025-12-10 05:44:04.213 - Render thread -> VRAM report about missing bytes is changed from 446418944 Bytes to 446025728 Bytes 2025-12-10 05:44:04.422 - Render thread -> VRAM report about missing bytes is changed from 446025728 Bytes to 446418944 Bytes 2025-12-10 05:44:04.584 - Render thread -> VRAM report about missing bytes is changed from 446418944 Bytes to 446025728 Bytes 2025-12-10 05:44:04.584 - Render thread -> Too many VRAM reports, stopping printing 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-1 created with rcb: 56973029 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-2 created with rcb: 2578181 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-3 created with rcb: 5480439 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-4 created with rcb: 37005360 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-5 created with rcb: 41289186 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-6 created with rcb: 31794133 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-7 created with rcb: 52374797 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-8 created with rcb: 21514198 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-9 created with rcb: 43208812 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-10 created with rcb: 9686950 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-11 created with rcb: 64292823 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-12 created with rcb: 46998079 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-13 created with rcb: 8334180 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-14 created with rcb: 33341675 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-15 created with rcb: 25503042 2025-12-10 05:44:05.330 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-16 created with rcb: 40431631 2025-12-10 05:44:05.331 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-10 05:44:05.332 - Render thread -> Frame [5117] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-17 created with rcb: 64457341 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-18 created with rcb: 25503042 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-19 created with rcb: 40431631 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-20 created with rcb: 33341675 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-21 created with rcb: 8334180 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-22 created with rcb: 46998079 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-23 created with rcb: 64292823 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-24 created with rcb: 9686950 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-25 created with rcb: 43208812 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-26 created with rcb: 21514198 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-27 created with rcb: 52374797 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-28 created with rcb: 31794133 2025-12-10 05:44:05.345 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-29 created with rcb: 41289186 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-30 created with rcb: 37005360 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-31 created with rcb: 5480439 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-32 created with rcb: 2578181 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-33 created with rcb: 56973029 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-34 created with rcb: 30933092 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-35 created with rcb: 28466349 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-36 created with rcb: 60247007 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-37 created with rcb: 59152975 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-38 created with rcb: 32348425 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-39 created with rcb: 2048700 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-40 created with rcb: 56128213 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-41 created with rcb: 26061957 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-42 created with rcb: 60941010 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-43 created with rcb: 9334753 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-44 created with rcb: 24055968 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-45 created with rcb: 25550133 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-10 05:44:05.346 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-10 05:44:05.347 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-10 05:44:05.347 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-10 05:44:05.347 - Render thread -> Frame [5118] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-10 05:44:05.395 - Render thread -> Frame [5121] Parallel Render Command Batch RCB-46 created with rcb: 16688884 2025-12-10 05:44:05.397 - Render thread -> Frame [5121] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-47 created with rcb: 16688884 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-48 created with rcb: 24055968 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-49 created with rcb: 9334753 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-50 created with rcb: 60941010 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-51 created with rcb: 26061957 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-52 created with rcb: 56128213 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-53 created with rcb: 2048700 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-54 created with rcb: 32348425 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-55 created with rcb: 59152975 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-56 created with rcb: 28466349 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-57 created with rcb: 30933092 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-58 created with rcb: 56973029 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-59 created with rcb: 60247007 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-60 created with rcb: 2578181 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-61 created with rcb: 5480439 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-62 created with rcb: 37005360 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-63 created with rcb: 31794133 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-64 created with rcb: 41289186 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-65 created with rcb: 52374797 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-66 created with rcb: 43208812 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-67 created with rcb: 9686950 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-68 created with rcb: 21514198 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-69 created with rcb: 64292823 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-70 created with rcb: 8334180 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-71 created with rcb: 46998079 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-72 created with rcb: 33341675 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-73 created with rcb: 40431631 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-74 created with rcb: 25503042 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-75 created with rcb: 64457341 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-76 created with rcb: 55814069 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-77 created with rcb: 18677457 2025-12-10 05:44:05.529 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-78 created with rcb: 38748142 2025-12-10 05:44:05.541 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-10 05:44:05.542 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-10 05:44:05.543 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-10 05:44:05.544 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-10 05:44:05.544 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-10 05:44:05.544 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-10 05:44:05.544 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-10 05:44:05.544 - Render thread -> Frame [5129] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-10 05:44:05.556 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-79 created with rcb: 28833841 2025-12-10 05:44:05.556 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-80 created with rcb: 31794133 2025-12-10 05:44:05.556 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-81 created with rcb: 25503042 2025-12-10 05:44:05.556 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-82 created with rcb: 38748142 2025-12-10 05:44:05.556 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-83 created with rcb: 18677457 2025-12-10 05:44:05.592 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-10 05:44:05.595 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-10 05:44:05.597 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-10 05:44:05.597 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-10 05:44:05.597 - Render thread -> Frame [5130] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-84 created with rcb: 64457341 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-85 created with rcb: 40431631 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-86 created with rcb: 21514198 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-87 created with rcb: 9686950 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-88 created with rcb: 8334180 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-89 created with rcb: 33341675 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-90 created with rcb: 41289186 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-91 created with rcb: 52374797 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-92 created with rcb: 25503042 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-93 created with rcb: 37005360 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-94 created with rcb: 64292823 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-95 created with rcb: 2578181 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-96 created with rcb: 5480439 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-97 created with rcb: 60247007 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-98 created with rcb: 56973029 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-99 created with rcb: 30933092 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-100 created with rcb: 28466349 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-101 created with rcb: 59152975 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-102 created with rcb: 2048700 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-103 created with rcb: 56128213 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-104 created with rcb: 26061957 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-105 created with rcb: 60941010 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-106 created with rcb: 32348425 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-107 created with rcb: 9334753 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-108 created with rcb: 16688884 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-109 created with rcb: 25550133 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-110 created with rcb: 55340694 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-111 created with rcb: 66547508 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-112 created with rcb: 41771140 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-113 created with rcb: 41179257 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-114 created with rcb: 33378765 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-115 created with rcb: 34230967 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-116 created with rcb: 55814069 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-117 created with rcb: 26985603 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-118 created with rcb: 43599345 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-119 created with rcb: 14386408 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-120 created with rcb: 66484859 2025-12-10 05:44:05.687 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-121 created with rcb: 60147540 2025-12-10 05:44:05.688 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-10 05:44:05.689 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-10 05:44:05.690 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-10 05:44:05.690 - Render thread -> Frame [5131] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-122 created with rcb: 39531884 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-123 created with rcb: 65612127 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-124 created with rcb: 9686950 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-125 created with rcb: 21514198 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-126 created with rcb: 40431631 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-127 created with rcb: 64457341 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-128 created with rcb: 38748142 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-129 created with rcb: 16714755 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-130 created with rcb: 16469295 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-131 created with rcb: 44175448 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-132 created with rcb: 7084513 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-133 created with rcb: 65101226 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-134 created with rcb: 44178724 2025-12-10 05:44:05.872 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-135 created with rcb: 31794133 2025-12-10 05:44:05.874 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-88 processed in 2 frames. 2025-12-10 05:44:05.885 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-89 processed in 2 frames. 2025-12-10 05:44:05.905 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-90 processed in 2 frames. 2025-12-10 05:44:05.908 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-91 processed in 2 frames. 2025-12-10 05:44:05.909 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-92 processed in 2 frames. 2025-12-10 05:44:05.910 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-93 processed in 2 frames. 2025-12-10 05:44:05.925 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-94 processed in 2 frames. 2025-12-10 05:44:05.925 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-95 processed in 2 frames. 2025-12-10 05:44:05.926 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-96 processed in 2 frames. 2025-12-10 05:44:05.926 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-97 processed in 2 frames. 2025-12-10 05:44:05.926 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-98 processed in 2 frames. 2025-12-10 05:44:05.926 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-99 processed in 2 frames. 2025-12-10 05:44:05.927 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-100 processed in 2 frames. 2025-12-10 05:44:05.927 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-101 processed in 2 frames. 2025-12-10 05:44:05.927 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-102 processed in 2 frames. 2025-12-10 05:44:05.927 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-103 processed in 2 frames. 2025-12-10 05:44:05.927 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-104 processed in 2 frames. 2025-12-10 05:44:05.927 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-105 processed in 2 frames. 2025-12-10 05:44:05.928 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-106 processed in 2 frames. 2025-12-10 05:44:05.928 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-10 05:44:05.967 - Render thread -> Frame [5132] Parallel Render Command Batch RCB-108 processed in 2 frames. 2025-12-10 05:44:06.056 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-136 created with rcb: 28833841 2025-12-10 05:44:06.086 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-109 processed in 3 frames. 2025-12-10 05:44:06.087 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-110 processed in 3 frames. 2025-12-10 05:44:06.087 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-111 processed in 3 frames. 2025-12-10 05:44:06.087 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-112 processed in 3 frames. 2025-12-10 05:44:06.119 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-113 processed in 3 frames. 2025-12-10 05:44:06.120 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-114 processed in 3 frames. 2025-12-10 05:44:06.120 - Render thread -> Frame [5133] Parallel Render Command Batch RCB-115 processed in 3 frames. 2025-12-10 05:44:06.201 - Render thread -> Frame [5134] Parallel Render Command Batch RCB-116 processed in 4 frames. 2025-12-10 05:44:06.202 - Render thread -> Frame [5134] Parallel Render Command Batch RCB-117 processed in 4 frames. 2025-12-10 05:44:06.202 - Render thread -> Frame [5134] Parallel Render Command Batch RCB-118 processed in 4 frames. 2025-12-10 05:44:06.203 - Render thread -> Frame [5134] Parallel Render Command Batch RCB-119 processed in 4 frames. 2025-12-10 05:44:06.203 - Render thread -> Frame [5134] Parallel Render Command Batch RCB-120 processed in 4 frames. 2025-12-10 05:44:06.203 - Render thread -> Frame [5134] Parallel Render Command Batch RCB-121 processed in 4 frames. 2025-12-10 05:44:06.211 - Render thread -> Frame [5134] Parallel Render Command Batch RCB-122 processed in 3 frames. 2025-12-10 05:44:06.305 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-123 processed in 4 frames. 2025-12-10 05:44:06.305 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-124 processed in 4 frames. 2025-12-10 05:44:06.305 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-125 processed in 4 frames. 2025-12-10 05:44:06.305 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-126 processed in 4 frames. 2025-12-10 05:44:06.305 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-127 processed in 4 frames. 2025-12-10 05:44:06.321 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-128 processed in 4 frames. 2025-12-10 05:44:06.321 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-129 processed in 4 frames. 2025-12-10 05:44:06.325 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-130 processed in 4 frames. 2025-12-10 05:44:06.326 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-131 processed in 4 frames. 2025-12-10 05:44:06.330 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-132 processed in 4 frames. 2025-12-10 05:44:06.332 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-133 processed in 4 frames. 2025-12-10 05:44:06.338 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-134 processed in 4 frames. 2025-12-10 05:44:06.359 - Render thread -> Frame [5135] Parallel Render Command Batch RCB-135 processed in 4 frames. 2025-12-10 05:44:06.425 - Render thread -> Frame [5136] Parallel Render Command Batch RCB-137 created with rcb: 46998079 2025-12-10 05:44:06.425 - Render thread -> Frame [5136] Parallel Render Command Batch RCB-138 created with rcb: 26725879 2025-12-10 05:44:06.468 - Render thread -> Frame [5136] Parallel Render Command Batch RCB-136 processed in 4 frames. 2025-12-10 05:44:06.601 - Render thread -> Frame [5137] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-10 05:44:06.652 - Render thread -> Frame [5138] Parallel Render Command Batch RCB-139 created with rcb: 43208812 2025-12-10 05:44:06.652 - Render thread -> Frame [5138] Parallel Render Command Batch RCB-140 created with rcb: 57241753 2025-12-10 05:44:06.653 - Render thread -> Frame [5138] Parallel Render Command Batch RCB-141 created with rcb: 42001635 2025-12-10 05:44:06.653 - Render thread -> Frame [5138] Parallel Render Command Batch RCB-142 created with rcb: 5807101 2025-12-10 05:44:06.700 - Render thread -> Frame [5138] Parallel Render Command Batch RCB-138 processed in 3 frames. 2025-12-10 05:44:06.753 - Render thread -> Frame [5139] Parallel Render Command Batch RCB-143 created with rcb: 50649777 2025-12-10 05:44:06.753 - Render thread -> Frame [5139] Parallel Render Command Batch RCB-144 created with rcb: 50267219 2025-12-10 05:44:06.872 - Render thread -> Frame [5140] Parallel Render Command Batch RCB-139 processed in 3 frames. 2025-12-10 05:44:06.971 - Render thread -> Frame [5141] Parallel Render Command Batch RCB-145 created with rcb: 10921808 2025-12-10 05:44:06.977 - Render thread -> Frame [5141] Parallel Render Command Batch RCB-140 processed in 4 frames. 2025-12-10 05:44:07.101 - Render thread -> Frame [5142] Parallel Render Command Batch RCB-141 processed in 5 frames. 2025-12-10 05:44:07.155 - Render thread -> Frame [5142] Parallel Render Command Batch RCB-142 processed in 5 frames. 2025-12-10 05:44:07.270 - Render thread -> Frame [5143] Parallel Render Command Batch RCB-143 processed in 5 frames. 2025-12-10 05:44:07.347 - Render thread -> Frame [5144] Parallel Render Command Batch RCB-146 created with rcb: 24055968 2025-12-10 05:44:07.456 - Render thread -> Frame [5145] Parallel Render Command Batch RCB-144 processed in 7 frames. 2025-12-10 05:44:07.554 - Render thread -> Frame [5146] Parallel Render Command Batch RCB-147 created with rcb: 18677457 2025-12-10 05:44:07.600 - Render thread -> Frame [5146] Parallel Render Command Batch RCB-145 processed in 6 frames. 2025-12-10 05:44:07.828 - Render thread -> Frame [5148] Parallel Render Command Batch RCB-146 processed in 5 frames. 2025-12-10 05:44:08.146 - Render thread -> Frame [5151] Parallel Render Command Batch RCB-147 processed in 6 frames. 2025-12-10 05:44:08.425 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-10 05:44:08.770 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-10 05:44:10.139 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-10 05:44:10.719 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-10 05:44:10.839 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-10 05:44:12.400 - Render thread -> Frame [5211] Parallel Render Command Batch RCB-148 created with rcb: 16930780 2025-12-10 05:44:14.493 - Render thread -> Frame [5224] Parallel Render Command Batch RCB-148 processed in 14 frames. 2025-12-10 05:44:14.928 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-10 05:44:14.931 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-10 05:44:25.238 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-10 05:44:25.239 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-10 05:44:25.383 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2025-12-10 05:44:25.385 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2025-12-10 05:44:28.783 - Render thread -> Info: Frame[5633] - Available VRAM budget has changed: 4485 MB 2025-12-10 05:44:30.070 - Render thread -> Info: Frame[5663] - Available VRAM budget has changed: 6618 MB 2025-12-10 05:44:30.213 - Render thread -> Info: Frame[5667] - Available VRAM budget has changed: 4536 MB 2025-12-10 05:44:30.316 - Render thread -> Info: Frame[5669] - Available VRAM budget has changed: 6667 MB 2025-12-10 05:44:31.517 - Render thread -> Info: Frame[5693] - Available VRAM budget has changed: 4924 MB 2025-12-10 05:44:31.815 - Render thread -> Info: Frame[5699] - Available VRAM budget has changed: 4973 MB 2025-12-10 05:44:32.913 - Render thread -> Info: Frame[5721] - Available VRAM budget has changed: 4886 MB 2025-12-10 05:44:34.747 - Render thread -> Info: Frame[5757] - Available VRAM budget has changed: 6580 MB 2025-12-10 05:44:35.816 - Render thread -> Info: Frame[5779] - Available VRAM budget has changed: 5180 MB 2025-12-10 05:44:36.914 - Render thread -> Info: Frame[5801] - Available VRAM budget has changed: 4802 MB 2025-12-10 05:44:37.412 - Render thread -> Info: Frame[5811] - Available VRAM budget has changed: 6630 MB 2025-12-10 05:44:38.629 - Render thread -> Info: Frame[5841] - Available VRAM budget has changed: 4862 MB 2025-12-10 05:44:38.896 - Render thread -> Info: Frame[5849] - Available VRAM budget has changed: 4951 MB 2025-12-10 05:44:38.962 - Render thread -> Info: Frame[5851] - Available VRAM budget has changed: 6681 MB 2025-12-10 05:44:38.962 - Render thread -> Info: Frame[5851] - Available VRAM budget has changed: 5205 MB 2025-12-10 05:44:39.308 - Render thread -> Info: Frame[5861] - Available VRAM budget has changed: 6647 MB 2025-12-10 05:44:41.182 - Render thread -> Info: Frame[5899] - Available VRAM budget has changed: 6608 MB 2025-12-10 05:44:42.212 - Render thread -> Info: Frame[5927] - Available VRAM budget has changed: 5573 MB 2025-12-10 05:44:43.679 - Render thread -> Info: Frame[5965] - Available VRAM budget has changed: 6643 MB 2025-12-10 05:44:44.679 - Render thread -> Info: Frame[5995] - Available VRAM budget has changed: 5611 MB 2025-12-10 05:44:51.547 - Render thread -> Info: Frame[6201] - Available VRAM budget has changed: 5583 MB 2025-12-10 05:44:53.548 - Render thread -> Info: Frame[6261] - Available VRAM budget has changed: 5612 MB 2025-12-10 05:44:54.911 - Render thread -> Info: Frame[6302] - Available VRAM budget has changed: 10636 MB 2025-12-10 05:44:55.947 - Render thread -> Info: Frame[6333] - Available VRAM budget has changed: 6700 MB 2025-12-10 05:44:56.947 - Render thread -> Info: Frame[6363] - Available VRAM budget has changed: 5669 MB 2025-12-10 05:45:41.204 - Render thread -> Info: Frame[7689] - Available VRAM budget has changed: 6588 MB 2025-12-10 05:45:41.204 - Render thread -> Info: Frame[7689] - Available VRAM budget has changed: 5556 MB 2025-12-10 05:45:42.463 - Render thread -> Info: Frame[7721] - Available VRAM budget has changed: 6682 MB 2025-12-10 05:45:43.462 - Render thread -> Info: Frame[7751] - Available VRAM budget has changed: 5649 MB 2025-12-10 05:46:38.695 - Render thread -> Info: Frame[9387] - Available VRAM budget has changed: 10573 MB 2025-12-10 05:46:38.697 - Render thread -> Info: Frame[9387] - Available VRAM budget has changed: 6638 MB 2025-12-10 05:46:38.697 - Render thread -> Info: Frame[9387] - Available VRAM budget has changed: 5596 MB 2025-12-10 05:46:39.097 - Render thread -> Info: Frame[9395] - Available VRAM budget has changed: 5538 MB 2025-12-10 05:46:40.591 - Render thread -> Info: Frame[9433] - Available VRAM budget has changed: 5593 MB 2025-12-10 05:46:54.761 - Render thread -> Info: Frame[9832] - Available VRAM budget has changed: 10635 MB 2025-12-10 05:46:55.796 - Render thread -> Info: Frame[9863] - Available VRAM budget has changed: 6696 MB 2025-12-10 05:46:56.946 - Render thread -> Info: Frame[9893] - Available VRAM budget has changed: 5656 MB 2025-12-10 05:47:06.198 - Render thread -> Info: Frame[10153] - Available VRAM budget has changed: 5686 MB 2025-12-10 05:47:11.091 - .NET TP Worker -> Screenshot root: AppData 2025-12-10 05:47:11.091 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-10 05:47:11.091 - .NET TP Worker -> Screenshot absolute path: C:\Users\will7\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-10 05:47:11.091 - .NET TP Worker -> Screenshot exists on target path. 2025-12-10 05:47:20.207 - Render thread -> Info: Frame[10557] - Available VRAM budget has changed: 6655 MB 2025-12-10 05:47:20.207 - Render thread -> Info: Frame[10557] - Available VRAM budget has changed: 5228 MB 2025-12-10 05:47:22.290 - Render thread -> Info: Frame[10597] - Available VRAM budget has changed: 6578 MB 2025-12-10 05:47:22.290 - Render thread -> Info: Frame[10597] - Available VRAM budget has changed: 5165 MB 2025-12-10 05:47:22.464 - Render thread -> Info: Frame[10601] - Available VRAM budget has changed: 4763 MB 2025-12-10 05:47:24.397 - Render thread -> Info: Frame[10637] - Available VRAM budget has changed: 5017 MB 2025-12-10 05:47:25.096 - Render thread -> Info: Frame[10651] - Available VRAM budget has changed: 6680 MB 2025-12-10 05:47:26.595 - Render thread -> Info: Frame[10681] - Available VRAM budget has changed: 5142 MB 2025-12-10 05:47:32.115 - Render thread -> Info: Frame[10811] - Available VRAM budget has changed: 5369 MB 2025-12-10 05:47:33.163 - Render thread -> Info: Frame[10833] - Available VRAM budget has changed: 5207 MB 2025-12-10 05:47:33.365 - Render thread -> Info: Frame[10837] - Available VRAM budget has changed: 5142 MB 2025-12-10 05:47:34.880 - Render thread -> Info: Frame[10869] - Available VRAM budget has changed: 5115 MB 2025-12-10 05:47:37.180 - Render thread -> Info: Frame[10915] - Available VRAM budget has changed: 5181 MB 2025-12-10 05:47:39.079 - Render thread -> Info: Frame[10953] - Available VRAM budget has changed: 5154 MB 2025-12-10 05:47:39.385 - Render thread -> Info: Frame[10959] - Available VRAM budget has changed: 5099 MB 2025-12-10 05:47:39.980 - Render thread -> Info: Frame[10971] - Available VRAM budget has changed: 5073 MB 2025-12-10 05:47:40.780 - Render thread -> Info: Frame[10987] - Available VRAM budget has changed: 4945 MB 2025-12-10 05:47:42.289 - Render thread -> Info: Frame[11017] - Available VRAM budget has changed: 4830 MB 2025-12-10 05:47:43.183 - Render thread -> Info: Frame[11035] - Available VRAM budget has changed: 4800 MB 2025-12-10 05:47:45.180 - Render thread -> Info: Frame[11075] - Available VRAM budget has changed: 4834 MB 2025-12-10 05:47:49.579 - Render thread -> Info: Frame[11163] - Available VRAM budget has changed: 4888 MB 2025-12-10 05:47:49.887 - Render thread -> Info: Frame[11169] - Available VRAM budget has changed: 4941 MB 2025-12-10 05:47:50.182 - Render thread -> Info: Frame[11175] - Available VRAM budget has changed: 4896 MB 2025-12-10 05:47:51.179 - Render thread -> Info: Frame[11195] - Available VRAM budget has changed: 4866 MB 2025-12-10 05:47:51.311 - Render thread -> Info: Frame[11197] - Available VRAM budget has changed: 6585 MB 2025-12-10 05:47:51.311 - Render thread -> Info: Frame[11197] - Available VRAM budget has changed: 4771 MB 2025-12-10 05:47:52.184 - Render thread -> Info: Frame[11215] - Available VRAM budget has changed: 4710 MB 2025-12-10 05:48:07.650 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - CopyJob: 0/16 [1] - DeferredLighting: 0/3 [2] - SceneFinalize: 0/26 [3] - ForwardAndPostPasses: 0/1950 [4] - HBAO: 0/34 [5] - Internal DXGI CommandList: 0/0 [6] - CopyJob: 17/17 [7] - ScenePreparation + Render: 0/408 [8] - RaytracingPrepare: 0/28 --> [9] - ForwardAndPostPasses: 1663/1950 [10] - IBLPrefilter: 0/81 [11] - CopyJob: 0/16 [12] - SceneFinalize: 0/26 [13] - SceneUpdate: 0/6 [14] - DeferredLighting: 0/3 [15] - SceneUpdate: 0/6 [16] - ScenePreparation + Render: 0/409 [17] - IBLPrefilter: 0/81 [18] - RaytracingPrepare: 0/28 [19] - HBAO: 0/34 [20] - SceneFinalize: 0/26 [21] - DeferredLighting: 0/3 [22] - : 0/6 [23] - : 0/3 [24] - Internal DXGI CommandList: 0/0 [25] - SceneUpdate: 0/6 [26] - ScenePreparation + Render: 0/408 [27] - IBLPrefilter: 0/81 [28] - RaytracingPrepare: 0/28 [29] - HBAO: 0/34 [30] - ForwardAndPostPasses: 0/1951 [31] - : 0/6 [32] - : 0/3 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[9] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 1950 - - NumCompletedAutoBreadcrumbOps: 1663 - - CompletedOps: [Beginevent, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, 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Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, 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Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, 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Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, 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Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, Resourcebarrier, ClearDepthStencilView, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, CopyTextureRegion, ClearRenderTargetView, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, ClearDepthStencilView, ClearRenderTargetView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, CopyBufferRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect] - - OutstandingOps: [Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, 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Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, Endevent, Resolvequerydata] - - Context: [ScenePreparation + Render, ScenePreparation + Render] GPU Page Fault Data --------------------- PageFaultVA: 0x0 ExistingAllocations: 0 RecentFreedAllocations: 0 2025-12-10 05:48:07.651 - Render thread -> VideoMemoryInfo report: Budget: 12,032,647,168.00 Bytes CurrentUsage: 9,991,327,744.00 Bytes AvailableForReservation: 6,150,541,312.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-10 05:48:24.799 - Render thread -> WriteLine Closed