2025-12-08 20:34:38.728 - Main Thread -> Timezone (local - UTC): -6h 2025-12-08 20:34:38.728 - Main Thread -> App Version: 2.0.2.39 2025-12-08 20:34:38.731 - Main Thread -> VRage renderer started 2025-12-08 20:34:38.731 - Main Thread -> OS Version: Microsoft Windows NT 10.0.18363.0 2025-12-08 20:34:38.796 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-08 20:34:38.796 - Main Thread -> NvApi - Driver Version: 2025-12-08 20:34:38.796 - Main Thread -> NvApi - NvApi Version: 2025-12-08 20:34:39.337 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-08 20:34:39.337 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-08 20:34:39.469 - Main Thread -> Adapters.Adapters - Entering 2025-12-08 20:34:39.469 - Main Thread -> CreateDXGIFactory - Entering 2025-12-08 20:34:39.479 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-08 20:34:39.481 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-08 20:34:39.482 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-08 20:34:39.482 - Main Thread -> Using IDXGIFactory6: True 2025-12-08 20:34:39.482 - Main Thread -> Enumerating adapters by preference 2025-12-08 20:34:39.495 - Main Thread -> Analysis of the adapter AMD Radeon RX 6750 XT - Entering 2025-12-08 20:34:39.495 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6750 XT - Entering 2025-12-08 20:34:39.495 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6750 XT - Exiting 2025-12-08 20:34:39.496 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6750 XT - Entering 2025-12-08 20:34:39.850 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6750 XT - Exiting 2025-12-08 20:34:39.970 - Main Thread -> Analysis of the adapter AMD Radeon RX 6750 XT - Exiting 2025-12-08 20:34:39.970 - Main Thread -> Filling adapter's AMD Radeon RX 6750 XT outputs - Entering 2025-12-08 20:34:39.971 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 0 display mode list 2025-12-08 20:34:39.972 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 0 display mode list done 2025-12-08 20:34:39.974 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 0 refresh rate 2025-12-08 20:34:39.980 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 0 refresh rate done 2025-12-08 20:34:39.980 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 1 display mode list 2025-12-08 20:34:39.981 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 1 display mode list done 2025-12-08 20:34:39.981 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 1 refresh rate 2025-12-08 20:34:39.983 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 1 refresh rate done 2025-12-08 20:34:39.983 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 2 display mode list 2025-12-08 20:34:39.984 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 2 display mode list done 2025-12-08 20:34:39.984 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 2 refresh rate 2025-12-08 20:34:39.985 - Main Thread -> Getting adapter's AMD Radeon RX 6750 XT output 2 refresh rate done 2025-12-08 20:34:39.985 - Main Thread -> Filling adapter's AMD Radeon RX 6750 XT outputs - Exiting 2025-12-08 20:34:39.985 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-08 20:34:39.985 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-08 20:34:39.986 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-08 20:34:39.986 - Main Thread -> Skipping software adapter 2025-12-08 20:34:39.986 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-08 20:34:39.989 - Main Thread -> Adapter { Name = AMD Radeon RX 6750 XT + DISPLAY1 DeviceName = AMD Radeon RX 6750 XT OutputName = DISPLAY1 Description = DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144477696, Luid: 49876, rev: 192, subsys id: 605623436, vendor id: 4098, supported device: True AdapterLuid = 49876 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837949440 SharedRAM = 17144477696 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = False Teraflops = 12.7744 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-08 20:34:39.989 - Main Thread -> Adapter { Name = AMD Radeon RX 6750 XT + DISPLAY2 DeviceName = AMD Radeon RX 6750 XT OutputName = DISPLAY2 Description = DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144477696, Luid: 49876, rev: 192, subsys id: 605623436, vendor id: 4098, supported device: True AdapterLuid = 49876 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837949440 SharedRAM = 17144477696 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = False Teraflops = 12.7744 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-08 20:34:39.989 - Main Thread -> Adapter { Name = AMD Radeon RX 6750 XT + DISPLAY3 DeviceName = AMD Radeon RX 6750 XT OutputName = DISPLAY3 Description = DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144477696, Luid: 49876, rev: 192, subsys id: 605623436, vendor id: 4098, supported device: True AdapterLuid = 49876 OutputId = 2 DesktopBounds = Min:11, -2160 Max:2411, -810 DesktopResolution = 2400, 1350 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12837949440 SharedRAM = 17144477696 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = False Teraflops = 12.7744 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-08 20:34:39.990 - Main Thread -> Adapter list composed 2025-12-08 20:34:40.019 - Main Thread -> 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605623436, vendor id: 4098, supported device: True","AdapterLuid": 49876,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60000,"Denominator": 1001},"IsOutputAttached": true,"DedicatedRAM": 12837949440,"SharedRAM": 17144477696,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29663,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 12.7744,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-08 20:34:40.019 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": 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{"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 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1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 29663, Dedicated RAM: 12837949440, Shared RAM: 17144477696, Luid: 49876, rev: 192, subsys id: 605623436, vendor id: 4098, supported device: True","AdapterLuid": 49876,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60000,"Denominator": 1001},"IsOutputAttached": true,"DedicatedRAM": 12837949440,"SharedRAM": 17144477696,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29663,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 12.7744,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-08 20:34:40.023 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-08 20:34:40.250 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-08 20:34:40.250 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-08 20:34:40.251 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-08 20:34:40.251 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-08 20:34:40.254 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-08 20:34:40.254 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-08 20:34:40.254 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-08 20:34:40.255 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-08 20:34:40.255 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-08 20:34:40.257 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 6750 XT","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-08 20:34:40.270 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-08 20:34:40.272 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-08 20:34:40.279 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.39"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 6750 XT","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-08 20:34:40.302 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6750 XT", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-08 20:34:40.302 - Render thread -> IsD3D12Supported = True 2025-12-08 20:34:40.306 - Render thread -> Debug layer enabled: False 2025-12-08 20:34:40.308 - Render thread -> Device Removed Extended Data (DRED): off 2025-12-08 20:34:40.531 - Render thread -> Direct Storage supported 2025-12-08 20:34:40.531 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-08 20:34:40.531 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-08 20:34:40.531 - Render thread -> Current Device Info: 2025-12-08 20:34:40.532 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-08 20:34:40.532 - Render thread -> OutputMergerLogicOp: True 2025-12-08 20:34:40.532 - Render thread -> MinPrecisionSupport: Bit16 2025-12-08 20:34:40.532 - Render thread -> TiledResourcesTier: Tier3 2025-12-08 20:34:40.532 - Render thread -> ResourceBindingTier: Tier3 2025-12-08 20:34:40.532 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-08 20:34:40.532 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-08 20:34:40.532 - Render thread -> ROVsSupported: True 2025-12-08 20:34:40.532 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-08 20:34:40.532 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-08 20:34:40.532 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-08 20:34:40.532 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-08 20:34:40.532 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-08 20:34:40.532 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-08 20:34:40.532 - Render thread -> ResourceHeapTier: Tier2 2025-12-08 20:34:40.532 - Render thread -> WaveOps: True 2025-12-08 20:34:40.532 - Render thread -> WaveLaneCountMin: 32 2025-12-08 20:34:40.532 - Render thread -> WaveLaneCountMax: 64 2025-12-08 20:34:40.532 - Render thread -> TotalLaneCount: 2560 2025-12-08 20:34:40.532 - Render thread -> ExpandedComputeResourceStates: True 2025-12-08 20:34:40.532 - Render thread -> Int64ShaderOps: True 2025-12-08 20:34:40.532 - Render thread -> DepthBoundsTestSupported: True 2025-12-08 20:34:40.532 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-08 20:34:40.532 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-08 20:34:40.532 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-08 20:34:40.532 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-08 20:34:40.532 - Render thread -> ViewInstancingTier: Tier1 2025-12-08 20:34:40.532 - Render thread -> BarycentricsSupported: True 2025-12-08 20:34:40.532 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-08 20:34:40.532 - Render thread -> SharedResourceCompatibilityTier: Tier1 2025-12-08 20:34:40.532 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-08 20:34:40.532 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-08 20:34:40.532 - Render thread -> RenderPassesTier: Tier0 2025-12-08 20:34:40.532 - Render thread -> RaytracingTier: Tier1_0 2025-12-08 20:34:40.533 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-08 20:34:40.533 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-08 20:34:40.533 - Render thread -> VariableShadingRateTier: Tier2 2025-12-08 20:34:40.533 - Render thread -> ShadingRateImageTileSize: 8 2025-12-08 20:34:40.533 - Render thread -> BackgroundProcessingSupported: True 2025-12-08 20:34:40.533 - Render thread -> MeshShaderTier: NotSupported 2025-12-08 20:34:40.533 - Render thread -> SamplerFeedbackTier: NotSupported 2025-12-08 20:34:40.540 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-08 20:34:40.542 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-08 20:34:40.543 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-08 20:34:40.543 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-08 20:34:40.543 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-08 20:34:40.545 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 671744 Bytes 2025-12-08 20:34:40.546 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-08 20:34:40.547 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-08 20:34:40.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-08 20:34:40.577 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-08 20:34:40.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-08 20:34:40.577 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-08 20:34:40.579 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-08 20:34:40.579 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-08 20:34:40.579 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-08 20:34:40.581 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-08 20:34:40.594 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-08 20:34:40.594 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-08 20:34:40.663 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-08 20:34:40.664 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-08 20:34:40.665 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-08 20:34:40.666 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-08 20:34:40.668 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-08 20:34:40.669 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-08 20:34:40.683 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-08 20:34:40.683 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-08 20:34:40.684 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-08 20:34:40.685 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-08 20:34:40.685 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-08 20:34:40.688 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-08 20:34:40.732 - Render thread -> UseShaderAsserts: False 2025-12-08 20:34:40.732 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-08 20:34:40.733 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-08 20:34:40.734 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-08 20:34:40.734 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-08 20:34:40.735 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-08 20:34:40.736 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-08 20:34:40.745 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-08 20:34:40.746 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-08 20:34:40.750 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-08 20:34:40.750 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-08 20:34:40.750 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-08 20:34:40.750 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-08 20:34:40.753 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-08 20:34:40.753 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-08 20:34:40.754 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-08 20:34:40.754 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-08 20:34:40.754 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-08 20:34:40.755 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-08 20:34:40.758 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-08 20:34:40.759 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-08 20:34:40.775 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-08 20:34:40.793 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-08 20:34:40.814 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-08 20:34:40.815 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-08 20:34:40.824 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-08 20:34:40.826 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-08 20:34:40.828 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6750 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-08 20:34:40.864 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-08 20:34:40.865 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-08 20:34:40.867 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-08 20:34:40.867 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-08 20:34:40.868 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-08 20:34:40.868 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-08 20:34:40.884 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-08 20:34:40.885 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-08 20:34:40.900 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-08 20:34:40.900 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-08 20:34:40.900 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-08 20:34:40.900 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-08 20:34:40.900 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-08 20:34:40.901 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-08 20:34:40.939 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-08 20:34:40.939 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-08 20:34:40.940 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-08 20:34:40.940 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-08 20:34:40.940 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-08 20:34:40.942 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-08 20:34:40.979 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-08 20:34:41.105 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-08 20:34:41.165 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-08 20:34:41.168 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-08 20:34:41.168 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-08 20:34:41.168 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-08 20:34:41.168 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-08 20:34:41.168 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-08 20:34:41.170 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-08 20:34:41.170 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-08 20:34:41.172 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-08 20:34:41.172 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-08 20:34:41.172 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-08 20:34:41.172 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]]... 2025-12-08 20:34:41.172 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.39, Culture=neutral, PublicKeyToken=null]] 2025-12-08 20:34:41.418 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-08 20:34:41.419 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-08 20:34:41.474 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-08 20:34:41.489 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-08 20:34:41.489 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-08 20:34:41.492 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-08 20:34:41.492 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-08 20:34:41.558 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-08 20:34:41.560 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-08 20:34:41.579 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-08 20:34:41.584 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-08 20:34:41.919 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-08 20:34:41.919 - Render thread -> CreateMeshBuilders - Entering 2025-12-08 20:34:41.921 - Render thread -> CreateMeshBuilders - Exiting 2025-12-08 20:34:41.921 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-08 20:34:41.927 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-08 20:34:48.945 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-08 20:34:48.947 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.39" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6750 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-08 20:34:49.199 - Render thread -> VRAM report about missing bytes is changed from 671744 Bytes to 11268096 Bytes 2025-12-08 20:34:49.231 - Render thread -> VRAM report about missing bytes is changed from 11268096 Bytes to 11530240 Bytes 2025-12-08 20:34:49.237 - Render thread -> VRAM report about missing bytes is changed from 11530240 Bytes to 11726848 Bytes 2025-12-08 20:34:49.237 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 8900 MB 2025-12-08 20:34:49.237 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 8856 MB 2025-12-08 20:34:49.503 - Render thread -> VRAM report about missing bytes is changed from 11726848 Bytes to 12316672 Bytes 2025-12-08 20:34:50.055 - Render thread -> VRAM report about missing bytes is changed from 12316672 Bytes to 13037568 Bytes 2025-12-08 20:34:51.765 - Render thread -> VRAM report about missing bytes is changed from 13037568 Bytes to 12107776 Bytes 2025-12-08 20:34:51.792 - Render thread -> VRAM report about missing bytes is changed from 12107776 Bytes to 12427264 Bytes 2025-12-08 20:34:51.814 - Render thread -> VRAM report about missing bytes is changed from 12427264 Bytes to 12558336 Bytes 2025-12-08 20:34:51.878 - Render thread -> VRAM report about missing bytes is changed from 12558336 Bytes to 146776064 Bytes 2025-12-08 20:34:51.879 - Render thread -> Info: Frame[135] - Available VRAM budget has changed: 8763 MB 2025-12-08 20:34:51.879 - Render thread -> Info: Frame[135] - Available VRAM budget has changed: 8703 MB 2025-12-08 20:34:51.906 - Render thread -> VRAM report about missing bytes is changed from 146776064 Bytes to 146841600 Bytes 2025-12-08 20:34:51.917 - Render thread -> VRAM report about missing bytes is changed from 146841600 Bytes to 147038208 Bytes 2025-12-08 20:34:52.012 - Render thread -> VRAM report about missing bytes is changed from 147038208 Bytes to 147169280 Bytes 2025-12-08 20:34:52.719 - Render thread -> VRAM report about missing bytes is changed from 147169280 Bytes to 155557888 Bytes 2025-12-08 20:34:52.930 - Render thread -> VRAM report about missing bytes is changed from 155557888 Bytes to 155688960 Bytes 2025-12-08 20:34:53.168 - Render thread -> VRAM report about missing bytes is changed from 155688960 Bytes to 155820032 Bytes 2025-12-08 20:34:53.172 - Render thread -> Info: Frame[199] - Available VRAM budget has changed: 8659 MB 2025-12-08 20:34:53.198 - Render thread -> VRAM report about missing bytes is changed from 155820032 Bytes to 155824128 Bytes 2025-12-08 20:34:53.247 - VRageWorker 3 -> Vertex 2025-12-08 20:34:53.247 - VRageWorker 13 -> Vertex 2025-12-08 20:34:53.249 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:53.249 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:53.249 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:53.249 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:53.255 - VRageWorker 1 -> Pixel 2025-12-08 20:34:53.255 - VRageWorker 3 -> Pixel 2025-12-08 20:34:53.255 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:53.255 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:53.255 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:53.255 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:54.693 - VRageWorker 9 -> Vertex 2025-12-08 20:34:54.693 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:54.693 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:54.693 - VRageWorker 9 -> Pixel 2025-12-08 20:34:54.693 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:54.693 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:54.693 - VRageWorker 9 -> Vertex 2025-12-08 20:34:54.693 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:54.693 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:54.693 - VRageWorker 9 -> Pixel 2025-12-08 20:34:54.693 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:54.693 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:54.759 - Render thread -> Info: Frame[277] - Available VRAM budget has changed: 8550 MB 2025-12-08 20:34:54.766 - Render thread -> VRAM report about missing bytes is changed from 155824128 Bytes to 201961472 Bytes 2025-12-08 20:34:54.767 - Render thread -> Info: Frame[279] - Available VRAM budget has changed: 8704 MB 2025-12-08 20:34:54.767 - Render thread -> Info: Frame[279] - Available VRAM budget has changed: 8488 MB 2025-12-08 20:34:54.769 - Render thread -> VRAM report about missing bytes is changed from 201961472 Bytes to 155889664 Bytes 2025-12-08 20:34:54.773 - Render thread -> VRAM report about missing bytes is changed from 155889664 Bytes to 174764032 Bytes 2025-12-08 20:34:54.790 - Render thread -> VRAM report about missing bytes is changed from 174764032 Bytes to 156217344 Bytes 2025-12-08 20:34:54.806 - Render thread -> VRAM report about missing bytes is changed from 156217344 Bytes to 156348416 Bytes 2025-12-08 20:34:54.823 - Render thread -> VRAM report about missing bytes is changed from 156348416 Bytes to 156610560 Bytes 2025-12-08 20:34:54.840 - Render thread -> VRAM report about missing bytes is changed from 156610560 Bytes to 156741632 Bytes 2025-12-08 20:34:56.708 - Render thread -> VRAM report about missing bytes is changed from 156741632 Bytes to 173518848 Bytes 2025-12-08 20:34:56.725 - VRageWorker 8 -> Vertex 2025-12-08 20:34:56.725 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:56.725 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:56.725 - VRageWorker 8 -> Vertex 2025-12-08 20:34:56.725 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:56.725 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:56.725 - VRageWorker 3 -> Pixel 2025-12-08 20:34:56.725 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:56.725 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:56.725 - VRageWorker 1 -> Pixel 2025-12-08 20:34:56.725 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:56.725 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:57.261 - VRageWorker 9 -> Vertex 2025-12-08 20:34:57.261 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.261 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:57.261 - VRageWorker 9 -> Pixel 2025-12-08 20:34:57.261 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.261 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:57.261 - VRageWorker 9 -> Vertex 2025-12-08 20:34:57.261 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.261 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:57.261 - VRageWorker 9 -> Pixel 2025-12-08 20:34:57.261 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.261 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:57.845 - VRageWorker 2 -> Vertex 2025-12-08 20:34:57.846 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.846 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:57.846 - VRageWorker 2 -> Pixel 2025-12-08 20:34:57.846 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.846 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:57.846 - VRageWorker 2 -> Vertex 2025-12-08 20:34:57.846 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.846 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:57.846 - VRageWorker 2 -> Pixel 2025-12-08 20:34:57.846 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:57.846 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:58.311 - VRageWorker 0 -> Vertex 2025-12-08 20:34:58.311 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.311 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:58.311 - VRageWorker 0 -> Pixel 2025-12-08 20:34:58.311 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.311 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:58.311 - VRageWorker 0 -> Vertex 2025-12-08 20:34:58.311 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.311 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:58.312 - VRageWorker 0 -> Pixel 2025-12-08 20:34:58.312 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.312 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:58.688 - VRageWorker 7 -> Vertex 2025-12-08 20:34:58.688 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.688 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:58.688 - VRageWorker 7 -> Pixel 2025-12-08 20:34:58.688 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.688 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:58.688 - VRageWorker 7 -> Vertex 2025-12-08 20:34:58.688 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.688 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:58.689 - VRageWorker 7 -> Pixel 2025-12-08 20:34:58.689 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:58.689 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:58.727 - Render thread -> VRAM report about missing bytes is changed from 173518848 Bytes to 207073280 Bytes 2025-12-08 20:34:59.052 - VRageWorker 13 -> Vertex 2025-12-08 20:34:59.052 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:59.052 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:59.053 - VRageWorker 13 -> Pixel 2025-12-08 20:34:59.053 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:59.053 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:34:59.053 - VRageWorker 13 -> Vertex 2025-12-08 20:34:59.053 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:59.053 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-08 20:34:59.053 - VRageWorker 13 -> Pixel 2025-12-08 20:34:59.053 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-08 20:34:59.053 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-08 20:35:02.182 - Render thread -> VRAM report about missing bytes is changed from 207073280 Bytes to 206352384 Bytes 2025-12-08 20:35:02.187 - Render thread -> VRAM report about missing bytes is changed from 206352384 Bytes to 207073280 Bytes 2025-12-08 20:36:12.802 - Render thread -> VRAM report about missing bytes is changed from 207073280 Bytes to 207335424 Bytes 2025-12-08 20:36:12.835 - Render thread -> VRAM report about missing bytes is changed from 207335424 Bytes to 207073280 Bytes 2025-12-08 20:36:13.737 - Render thread -> VRAM report about missing bytes is changed from 207073280 Bytes to 207077376 Bytes 2025-12-08 20:36:13.775 - Render thread -> VRAM report about missing bytes is changed from 207077376 Bytes to 207339520 Bytes 2025-12-08 20:36:13.819 - Render thread -> VRAM report about missing bytes is changed from 207339520 Bytes to 207335424 Bytes 2025-12-08 20:36:18.206 - Render thread -> VRAM report about missing bytes is changed from 207335424 Bytes to 207400960 Bytes 2025-12-08 20:36:19.708 - Render thread -> VRAM report about missing bytes is changed from 207400960 Bytes to 207138816 Bytes 2025-12-08 20:36:22.365 - Render thread -> VRAM report about missing bytes is changed from 207138816 Bytes to 207269888 Bytes 2025-12-08 20:36:22.381 - Render thread -> VRAM report about missing bytes is changed from 207269888 Bytes to 207466496 Bytes 2025-12-08 20:36:22.861 - Render thread -> VRAM report about missing bytes is changed from 207466496 Bytes to 207597568 Bytes 2025-12-08 20:36:24.438 - Render thread -> VRAM report about missing bytes is changed from 207597568 Bytes to 208318464 Bytes 2025-12-08 20:36:25.422 - Render thread -> VRAM report about missing bytes is changed from 208318464 Bytes to 358612992 Bytes 2025-12-08 20:36:25.492 - Render thread -> VRAM report about missing bytes is changed from 358612992 Bytes to 359006208 Bytes 2025-12-08 20:36:25.493 - Render thread -> Info: Frame[5619] - Available VRAM budget has changed: 8067 MB 2025-12-08 20:36:25.493 - Render thread -> Info: Frame[5619] - Available VRAM budget has changed: 7955 MB 2025-12-08 20:36:25.559 - Render thread -> VRAM report about missing bytes is changed from 359006208 Bytes to 360071168 Bytes 2025-12-08 20:36:25.624 - Render thread -> VRAM report about missing bytes is changed from 360071168 Bytes to 360194048 Bytes 2025-12-08 20:36:30.131 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-08 20:36:30.131 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-08 20:36:30.131 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-08 20:36:30.132 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-08 20:36:30.132 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-08 20:36:30.132 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-08 20:36:30.497 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-08 20:36:30.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-08 20:36:30.498 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-08 20:36:31.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-08 20:36:31.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-08 20:36:31.102 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-08 20:36:31.103 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-08 20:36:31.103 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-08 20:36:31.103 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-08 20:36:31.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-08 20:36:31.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-08 20:36:31.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-08 20:36:31.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-08 20:36:31.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-08 20:36:31.104 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-08 20:36:31.150 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-08 20:36:31.150 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-08 20:36:31.150 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-08 20:36:31.150 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-08 20:36:31.150 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-08 20:36:31.151 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-08 20:36:31.151 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-08 20:36:31.151 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-08 20:36:31.151 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-08 20:36:31.151 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-08 20:36:31.152 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-08 20:36:31.152 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-08 20:36:31.153 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-08 20:36:31.153 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-08 20:36:31.153 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-08 20:36:31.228 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-08 20:36:31.229 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-08 20:36:31.229 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-08 20:36:31.229 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-08 20:36:31.229 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-08 20:36:31.229 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-08 20:36:31.431 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-08 20:36:31.431 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-08 20:36:31.431 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-08 20:36:31.509 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-08 20:36:31.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-08 20:36:31.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-08 20:36:31.564 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-08 20:36:31.564 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-08 20:36:31.564 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-08 20:36:31.664 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-08 20:36:31.664 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-08 20:36:31.664 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-08 20:36:31.919 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-08 20:36:31.919 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-08 20:36:31.919 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-08 20:36:31.920 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-08 20:36:31.920 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-08 20:36:31.920 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-08 20:36:38.363 - Render thread -> VRAM report about missing bytes is changed from 360194048 Bytes to 357392384 Bytes 2025-12-08 20:36:38.369 - Render thread -> Info: Frame[5623] - Available VRAM budget has changed: 7891 MB 2025-12-08 20:36:38.369 - Render thread -> Info: Frame[5623] - Available VRAM budget has changed: 7415 MB 2025-12-08 20:36:38.432 - Render thread -> VRAM report about missing bytes is changed from 357392384 Bytes to 358244352 Bytes 2025-12-08 20:36:38.485 - Render thread -> VRAM report about missing bytes is changed from 358244352 Bytes to 358637568 Bytes 2025-12-08 20:36:38.852 - Render thread -> VRAM report about missing bytes is changed from 358637568 Bytes to 358244352 Bytes 2025-12-08 20:36:39.052 - Render thread -> VRAM report about missing bytes is changed from 358244352 Bytes to 358637568 Bytes 2025-12-08 20:36:39.203 - Render thread -> VRAM report about missing bytes is changed from 358637568 Bytes to 358244352 Bytes 2025-12-08 20:36:39.402 - Render thread -> VRAM report about missing bytes is changed from 358244352 Bytes to 358637568 Bytes 2025-12-08 20:36:39.554 - Render thread -> VRAM report about missing bytes is changed from 358637568 Bytes to 358244352 Bytes 2025-12-08 20:36:39.706 - Render thread -> VRAM report about missing bytes is changed from 358244352 Bytes to 357064704 Bytes 2025-12-08 20:36:39.753 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:39.904 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:40.103 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:40.254 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:40.453 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:40.604 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:40.804 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:40.956 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:41.154 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:41.305 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:41.504 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:41.655 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:41.855 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:42.006 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:42.205 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:42.356 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:42.556 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:42.707 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:42.906 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:43.057 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:43.256 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:43.407 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:43.606 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:43.758 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:43.957 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:44.109 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:44.307 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:44.458 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:44.657 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:44.809 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:45.008 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:45.159 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:45.358 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:45.509 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:45.708 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:45.859 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:46.059 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:46.210 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:46.409 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:46.560 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:46.759 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:46.910 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:47.110 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:47.261 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:47.460 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:47.611 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:47.810 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:47.962 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:48.161 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:48.312 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:48.511 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:48.662 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:48.862 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:49.012 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:49.212 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:49.363 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:49.563 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:49.713 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:49.913 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:50.064 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:50.263 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:50.414 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:50.614 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:50.765 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:50.964 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:51.115 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:51.314 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:51.486 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:51.686 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:51.836 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:52.036 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:52.187 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:52.386 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:52.537 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:52.736 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:52.887 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:53.087 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:53.237 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:53.437 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:53.588 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:53.788 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:53.938 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:54.138 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:54.288 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:54.488 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:54.639 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:54.838 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:54.989 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:55.189 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:55.340 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:55.539 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:55.690 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:55.890 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:56.040 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:56.240 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:56.391 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:56.590 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:56.741 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:56.941 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:57.092 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357064704 Bytes 2025-12-08 20:36:57.291 - Render thread -> VRAM report about missing bytes is changed from 357064704 Bytes to 357654528 Bytes 2025-12-08 20:36:57.442 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:57.641 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 357654528 Bytes 2025-12-08 20:36:57.792 - Render thread -> VRAM report about missing bytes is changed from 357654528 Bytes to 357261312 Bytes 2025-12-08 20:36:57.975 - Render thread -> VRAM report about missing bytes is changed from 357261312 Bytes to 403136512 Bytes 2025-12-08 20:36:57.992 - Render thread -> VRAM report about missing bytes is changed from 403136512 Bytes to 384524288 Bytes 2025-12-08 20:36:58.008 - Render thread -> VRAM report about missing bytes is changed from 384524288 Bytes to 498950144 Bytes 2025-12-08 20:36:58.009 - Render thread -> Info: Frame[6781] - Available VRAM budget has changed: 7763 MB 2025-12-08 20:36:58.009 - Render thread -> Info: Frame[6781] - Available VRAM budget has changed: 7289 MB 2025-12-08 20:36:58.025 - Render thread -> VRAM report about missing bytes is changed from 498950144 Bytes to 363290624 Bytes 2025-12-08 20:36:58.143 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:36:58.342 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:36:58.493 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:36:58.542 - Render thread -> Info: Frame[6813] - Available VRAM budget has changed: 7892 MB 2025-12-08 20:36:58.692 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:36:58.844 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362700800 Bytes 2025-12-08 20:36:59.043 - Render thread -> VRAM report about missing bytes is changed from 362700800 Bytes to 363290624 Bytes 2025-12-08 20:36:59.043 - Render thread -> Info: Frame[6843] - Available VRAM budget has changed: 7417 MB 2025-12-08 20:36:59.193 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:36:59.393 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:36:59.565 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:36:59.743 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:36:59.894 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:37:00.094 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:37:00.245 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:37:00.444 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:37:00.596 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362700800 Bytes 2025-12-08 20:37:00.794 - Render thread -> VRAM report about missing bytes is changed from 362700800 Bytes to 363290624 Bytes 2025-12-08 20:37:00.945 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:37:01.145 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:37:01.295 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:37:01.495 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:37:01.646 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:37:01.846 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:37:01.996 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 362897408 Bytes 2025-12-08 20:37:02.198 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363290624 Bytes 2025-12-08 20:37:02.329 - Render thread -> VRAM report about missing bytes is changed from 363290624 Bytes to 363421696 Bytes 2025-12-08 20:37:02.347 - Render thread -> VRAM report about missing bytes is changed from 363421696 Bytes to 362831872 Bytes 2025-12-08 20:37:02.365 - Render thread -> VRAM report about missing bytes is changed from 362831872 Bytes to 362876928 Bytes 2025-12-08 20:37:02.396 - Render thread -> VRAM report about missing bytes is changed from 362876928 Bytes to 363008000 Bytes 2025-12-08 20:37:02.431 - Render thread -> VRAM report about missing bytes is changed from 363008000 Bytes to 362876928 Bytes 2025-12-08 20:37:02.463 - Render thread -> VRAM report about missing bytes is changed from 362876928 Bytes to 362852352 Bytes 2025-12-08 20:37:02.503 - Render thread -> VRAM report about missing bytes is changed from 362852352 Bytes to 362897408 Bytes 2025-12-08 20:37:02.546 - Render thread -> VRAM report about missing bytes is changed from 362897408 Bytes to 363487232 Bytes 2025-12-08 20:37:02.563 - Render thread -> VRAM report about missing bytes is changed from 363487232 Bytes to 363552768 Bytes 2025-12-08 20:37:02.598 - Render thread -> VRAM report about missing bytes is changed from 363552768 Bytes to 363421696 Bytes 2025-12-08 20:37:02.697 - Render thread -> VRAM report about missing bytes is changed from 363421696 Bytes to 363028480 Bytes 2025-12-08 20:37:02.926 - Render thread -> Info: Frame[7071] - Available VRAM budget has changed: 6916 MB 2025-12-08 20:37:02.926 - Render thread -> Info: Frame[7071] - Available VRAM budget has changed: 5331 MB 2025-12-08 20:37:02.937 - Render thread -> VRAM report about missing bytes is changed from 363028480 Bytes to 363159552 Bytes 2025-12-08 20:37:02.954 - Render thread -> VRAM report about missing bytes is changed from 363159552 Bytes to 363356160 Bytes 2025-12-08 20:37:02.971 - Render thread -> VRAM report about missing bytes is changed from 363356160 Bytes to 363773952 Bytes 2025-12-08 20:37:02.988 - Render thread -> VRAM report about missing bytes is changed from 363773952 Bytes to 363708416 Bytes 2025-12-08 20:37:03.122 - Render thread -> VRAM report about missing bytes is changed from 363708416 Bytes to 363315200 Bytes 2025-12-08 20:37:03.271 - Render thread -> VRAM report about missing bytes is changed from 363315200 Bytes to 365019136 Bytes 2025-12-08 20:37:03.288 - Render thread -> VRAM report about missing bytes is changed from 365019136 Bytes to 364924928 Bytes 2025-12-08 20:37:03.304 - Render thread -> VRAM report about missing bytes is changed from 364924928 Bytes to 633585664 Bytes 2025-12-08 20:37:03.350 - Render thread -> VRAM report about missing bytes is changed from 633585664 Bytes to 365543424 Bytes 2025-12-08 20:37:03.438 - Render thread -> VRAM report about missing bytes is changed from 365543424 Bytes to 389791744 Bytes 2025-12-08 20:37:03.455 - Render thread -> VRAM report about missing bytes is changed from 389791744 Bytes to 391364608 Bytes 2025-12-08 20:37:03.475 - Render thread -> VRAM report about missing bytes is changed from 391364608 Bytes to 392937472 Bytes 2025-12-08 20:37:03.488 - Render thread -> VRAM report about missing bytes is changed from 392937472 Bytes to 393854976 Bytes 2025-12-08 20:37:03.505 - Render thread -> VRAM report about missing bytes is changed from 393854976 Bytes to 417841152 Bytes 2025-12-08 20:37:03.521 - Render thread -> VRAM report about missing bytes is changed from 417841152 Bytes to 385990656 Bytes 2025-12-08 20:37:03.538 - Render thread -> VRAM report about missing bytes is changed from 385990656 Bytes to 399228928 Bytes 2025-12-08 20:37:03.555 - Render thread -> VRAM report about missing bytes is changed from 399228928 Bytes to 402112512 Bytes 2025-12-08 20:37:03.571 - Render thread -> VRAM report about missing bytes is changed from 402112512 Bytes to 426098688 Bytes 2025-12-08 20:37:03.588 - Render thread -> VRAM report about missing bytes is changed from 426098688 Bytes to 389529600 Bytes 2025-12-08 20:37:03.605 - Render thread -> VRAM report about missing bytes is changed from 389529600 Bytes to 408928256 Bytes 2025-12-08 20:37:03.621 - Render thread -> VRAM report about missing bytes is changed from 408928256 Bytes to 412598272 Bytes 2025-12-08 20:37:03.638 - Render thread -> VRAM report about missing bytes is changed from 412598272 Bytes to 436584448 Bytes 2025-12-08 20:37:03.655 - Render thread -> VRAM report about missing bytes is changed from 436584448 Bytes to 398966784 Bytes 2025-12-08 20:37:03.672 - Render thread -> VRAM report about missing bytes is changed from 398966784 Bytes to 441171968 Bytes 2025-12-08 20:37:03.688 - Render thread -> VRAM report about missing bytes is changed from 441171968 Bytes to 420069376 Bytes 2025-12-08 20:37:03.705 - Render thread -> VRAM report about missing bytes is changed from 420069376 Bytes to 421380096 Bytes 2025-12-08 20:37:03.721 - Render thread -> VRAM report about missing bytes is changed from 421380096 Bytes to 446152704 Bytes 2025-12-08 20:37:03.738 - Render thread -> VRAM report about missing bytes is changed from 446152704 Bytes to 415481856 Bytes 2025-12-08 20:37:03.755 - Render thread -> VRAM report about missing bytes is changed from 415481856 Bytes to 451395584 Bytes 2025-12-08 20:37:03.772 - Render thread -> VRAM report about missing bytes is changed from 451395584 Bytes to 415088640 Bytes 2025-12-08 20:37:03.788 - Render thread -> VRAM report about missing bytes is changed from 415088640 Bytes to 456245248 Bytes 2025-12-08 20:37:03.805 - Render thread -> VRAM report about missing bytes is changed from 456245248 Bytes to 440778752 Bytes 2025-12-08 20:37:03.826 - Render thread -> Info: Frame[7125] - Available VRAM budget has changed: 9717 MB 2025-12-08 20:37:03.826 - Render thread -> VRAM report about missing bytes is changed from 440778752 Bytes to 413908992 Bytes 2025-12-08 20:37:03.827 - Render thread -> Info: Frame[7125] - Available VRAM budget has changed: 6298 MB 2025-12-08 20:37:03.827 - Render thread -> Info: Frame[7125] - Available VRAM budget has changed: 4717 MB 2025-12-08 20:37:03.838 - Render thread -> VRAM report about missing bytes is changed from 413908992 Bytes to 437370880 Bytes 2025-12-08 20:37:03.859 - Render thread -> VRAM report about missing bytes is changed from 437370880 Bytes to 433963008 Bytes 2025-12-08 20:37:03.872 - Render thread -> VRAM report about missing bytes is changed from 433963008 Bytes to 424656896 Bytes 2025-12-08 20:37:03.888 - Render thread -> VRAM report about missing bytes is changed from 424656896 Bytes to 431734784 Bytes 2025-12-08 20:37:03.905 - Render thread -> VRAM report about missing bytes is changed from 431734784 Bytes to 428523520 Bytes 2025-12-08 20:37:03.922 - Render thread -> VRAM report about missing bytes is changed from 428523520 Bytes to 438550528 Bytes 2025-12-08 20:37:03.939 - Render thread -> VRAM report about missing bytes is changed from 438550528 Bytes to 432521216 Bytes 2025-12-08 20:37:03.955 - Render thread -> VRAM report about missing bytes is changed from 432521216 Bytes to 437960704 Bytes 2025-12-08 20:37:03.972 - Render thread -> VRAM report about missing bytes is changed from 437960704 Bytes to 442245120 Bytes 2025-12-08 20:37:03.989 - Render thread -> VRAM report about missing bytes is changed from 442245120 Bytes to 442220544 Bytes 2025-12-08 20:37:04.022 - Render thread -> VRAM report about missing bytes is changed from 442220544 Bytes to 442613760 Bytes 2025-12-08 20:37:04.139 - Render thread -> Info: Frame[7144] - Available VRAM budget has changed: 9660 MB 2025-12-08 20:37:04.156 - Render thread -> Info: Frame[7145] - Available VRAM budget has changed: 6247 MB 2025-12-08 20:37:04.156 - Render thread -> Info: Frame[7145] - Available VRAM budget has changed: 4666 MB 2025-12-08 20:37:04.173 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442023936 Bytes 2025-12-08 20:37:04.372 - Render thread -> VRAM report about missing bytes is changed from 442023936 Bytes to 442613760 Bytes 2025-12-08 20:37:04.523 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442220544 Bytes 2025-12-08 20:37:04.722 - Render thread -> VRAM report about missing bytes is changed from 442220544 Bytes to 442613760 Bytes 2025-12-08 20:37:04.873 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442220544 Bytes 2025-12-08 20:37:05.073 - Render thread -> VRAM report about missing bytes is changed from 442220544 Bytes to 442613760 Bytes 2025-12-08 20:37:05.224 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442220544 Bytes 2025-12-08 20:37:05.424 - Render thread -> VRAM report about missing bytes is changed from 442220544 Bytes to 442613760 Bytes 2025-12-08 20:37:05.575 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442220544 Bytes 2025-12-08 20:37:05.774 - Render thread -> VRAM report about missing bytes is changed from 442220544 Bytes to 442613760 Bytes 2025-12-08 20:37:05.925 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442023936 Bytes 2025-12-08 20:37:06.124 - Render thread -> VRAM report about missing bytes is changed from 442023936 Bytes to 442613760 Bytes 2025-12-08 20:37:06.275 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442220544 Bytes 2025-12-08 20:37:06.474 - Render thread -> VRAM report about missing bytes is changed from 442220544 Bytes to 442613760 Bytes 2025-12-08 20:37:06.625 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442220544 Bytes 2025-12-08 20:37:06.825 - Render thread -> VRAM report about missing bytes is changed from 442220544 Bytes to 442613760 Bytes 2025-12-08 20:37:06.975 - Render thread -> VRAM report about missing bytes is changed from 442613760 Bytes to 442220544 Bytes 2025-12-08 20:37:06.975 - Render thread -> Too many VRAM reports, stopping printing 2025-12-08 20:37:10.795 - Render thread -> Info: Frame[7543] - Available VRAM budget has changed: 9597 MB 2025-12-08 20:37:10.795 - Render thread -> Info: Frame[7543] - Available VRAM budget has changed: 6191 MB 2025-12-08 20:37:10.795 - Render thread -> Info: Frame[7543] - Available VRAM budget has changed: 4610 MB 2025-12-08 20:37:11.596 - Render thread -> Info: Frame[7591] - Available VRAM budget has changed: 9520 MB 2025-12-08 20:37:11.596 - Render thread -> Info: Frame[7591] - Available VRAM budget has changed: 6122 MB 2025-12-08 20:37:11.596 - Render thread -> Info: Frame[7591] - Available VRAM budget has changed: 4541 MB 2025-12-08 20:37:12.280 - Render thread -> Info: Frame[7632] - Available VRAM budget has changed: 9615 MB 2025-12-08 20:37:12.647 - Render thread -> Info: Frame[7654] - Available VRAM budget has changed: 9676 MB 2025-12-08 20:37:12.797 - Render thread -> Info: Frame[7663] - Available VRAM budget has changed: 6207 MB 2025-12-08 20:37:13.165 - Render thread -> Info: Frame[7685] - Available VRAM budget has changed: 6262 MB 2025-12-08 20:37:13.298 - Render thread -> Info: Frame[7693] - Available VRAM budget has changed: 4626 MB 2025-12-08 20:37:13.665 - Render thread -> Info: Frame[7715] - Available VRAM budget has changed: 4681 MB 2025-12-08 20:37:34.078 - Render thread -> Info: Frame[8938] - Available VRAM budget has changed: 9623 MB 2025-12-08 20:37:34.095 - Render thread -> Info: Frame[8939] - Available VRAM budget has changed: 6214 MB 2025-12-08 20:37:34.095 - Render thread -> Info: Frame[8939] - Available VRAM budget has changed: 4633 MB 2025-12-08 20:37:34.395 - Render thread -> Info: Frame[8957] - Available VRAM budget has changed: 9676 MB 2025-12-08 20:37:34.895 - Render thread -> Info: Frame[8987] - Available VRAM budget has changed: 6261 MB 2025-12-08 20:37:35.396 - Render thread -> Info: Frame[9017] - Available VRAM budget has changed: 4680 MB 2025-12-08 20:38:05.008 - Render thread -> Info: Frame[10792] - Available VRAM budget has changed: 9615 MB 2025-12-08 20:38:05.025 - Render thread -> Info: Frame[10793] - Available VRAM budget has changed: 6207 MB 2025-12-08 20:38:05.025 - Render thread -> Info: Frame[10793] - Available VRAM budget has changed: 4626 MB 2025-12-08 20:38:05.242 - Render thread -> Info: Frame[10806] - Available VRAM budget has changed: 9677 MB 2025-12-08 20:38:05.760 - Render thread -> Info: Frame[10837] - Available VRAM budget has changed: 6263 MB 2025-12-08 20:38:06.260 - Render thread -> Info: Frame[10867] - Available VRAM budget has changed: 4681 MB 2025-12-08 20:38:13.667 - Render thread -> Info: Frame[11311] - Available VRAM budget has changed: 9622 MB 2025-12-08 20:38:13.667 - Render thread -> Info: Frame[11311] - Available VRAM budget has changed: 6213 MB 2025-12-08 20:38:13.667 - Render thread -> Info: Frame[11311] - Available VRAM budget has changed: 4632 MB 2025-12-08 20:38:14.034 - Render thread -> Info: Frame[11333] - Available VRAM budget has changed: 9677 MB 2025-12-08 20:38:14.535 - Render thread -> Info: Frame[11363] - Available VRAM budget has changed: 6263 MB 2025-12-08 20:38:15.035 - Render thread -> Info: Frame[11393] - Available VRAM budget has changed: 4681 MB 2025-12-08 20:38:30.782 - .NET TP Worker -> Screenshot root: AppData 2025-12-08 20:38:30.782 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 6\thumb.jpg saved! 2025-12-08 20:38:30.783 - .NET TP Worker -> Screenshot absolute path: C:\Users\Default.DESKTOP-Q088NP3\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 6\thumb.jpg 2025-12-08 20:38:30.783 - .NET TP Worker -> Screenshot exists on target path. 2025-12-08 20:38:30.865 - Render thread -> Frame [12112] Parallel Render Command Batch RCB-1 created with rcb: 48993266 2025-12-08 20:38:30.865 - Render thread -> Frame [12112] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-08 20:38:30.881 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-2 created with rcb: 59545208 2025-12-08 20:38:30.881 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-3 created with rcb: 18154876 2025-12-08 20:38:30.881 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-4 created with rcb: 25402158 2025-12-08 20:38:30.881 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-5 created with rcb: 22238408 2025-12-08 20:38:30.881 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-6 created with rcb: 44679856 2025-12-08 20:38:30.881 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-7 created with rcb: 33964714 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-8 created with rcb: 48806325 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-9 created with rcb: 7965907 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-10 created with rcb: 13213955 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-11 created with rcb: 1203013 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-12 created with rcb: 66429081 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-13 created with rcb: 45995519 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-14 created with rcb: 43901047 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-15 created with rcb: 15803649 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-16 created with rcb: 24873117 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-17 created with rcb: 27881547 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-18 created with rcb: 48993266 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-19 created with rcb: 63947019 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-20 created with rcb: 40624093 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-21 created with rcb: 43952086 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-22 created with rcb: 53511911 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-23 created with rcb: 22281730 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-24 created with rcb: 45756901 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-25 created with rcb: 38263230 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-26 created with rcb: 41386428 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-27 created with rcb: 20017332 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-28 created with rcb: 3739929 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-29 created with rcb: 31000454 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-30 created with rcb: 30938920 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-31 created with rcb: 2374991 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-32 created with rcb: 38937490 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-33 created with rcb: 22256058 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-34 created with rcb: 1645818 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-35 created with rcb: 54682083 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-36 created with rcb: 7551616 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-37 created with rcb: 58197837 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-38 created with rcb: 66414974 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-39 created with rcb: 61770531 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-40 created with rcb: 41947672 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-41 created with rcb: 50577887 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-42 created with rcb: 8063400 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-43 created with rcb: 23544767 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-44 created with rcb: 4180661 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-45 created with rcb: 22384497 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-08 20:38:30.891 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-08 20:38:30.892 - Render thread -> Frame [12113] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-46 created with rcb: 61678481 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-47 created with rcb: 22384497 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-48 created with rcb: 4180661 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-49 created with rcb: 23544767 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-50 created with rcb: 8063400 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-51 created with rcb: 50577887 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-52 created with rcb: 41947672 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-53 created with rcb: 61770531 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-54 created with rcb: 66414974 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-55 created with rcb: 58197837 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-56 created with rcb: 7551616 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-57 created with rcb: 54682083 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-58 created with rcb: 1645818 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-59 created with rcb: 22256058 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-60 created with rcb: 38937490 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-61 created with rcb: 2374991 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-62 created with rcb: 30938920 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-63 created with rcb: 31000454 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-64 created with rcb: 3739929 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-65 created with rcb: 20017332 2025-12-08 20:38:30.931 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-66 created with rcb: 41386428 2025-12-08 20:38:30.932 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-08 20:38:30.932 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-08 20:38:30.932 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-08 20:38:30.933 - Render thread -> Frame [12116] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-67 created with rcb: 38263230 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-68 created with rcb: 41386428 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-69 created with rcb: 20017332 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-70 created with rcb: 3739929 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-71 created with rcb: 31000454 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-72 created with rcb: 30938920 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-73 created with rcb: 2374991 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-74 created with rcb: 38937490 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-75 created with rcb: 22256058 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-76 created with rcb: 1645818 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-77 created with rcb: 54682083 2025-12-08 20:38:30.948 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-78 created with rcb: 7551616 2025-12-08 20:38:30.963 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-08 20:38:30.965 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-08 20:38:30.967 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-08 20:38:30.967 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-08 20:38:30.967 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-08 20:38:30.967 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-08 20:38:30.967 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-08 20:38:30.967 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-08 20:38:30.969 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-08 20:38:30.969 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-08 20:38:30.969 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-08 20:38:30.970 - Render thread -> Frame [12117] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-08 20:38:31.101 - Render thread -> Frame [12126] Parallel Render Command Batch RCB-79 created with rcb: 58197837 2025-12-08 20:38:31.101 - Render thread -> Frame [12126] Parallel Render Command Batch RCB-80 created with rcb: 7551616 2025-12-08 20:38:31.195 - Render thread -> Frame [12127] Parallel Render Command Batch RCB-81 created with rcb: 54682083 2025-12-08 20:38:31.205 - Render thread -> Frame [12127] Parallel Render Command Batch RCB-79 processed in 2 frames. 2025-12-08 20:38:31.205 - Render thread -> Frame [12127] Parallel Render Command Batch RCB-80 processed in 2 frames. 2025-12-08 20:38:31.216 - Render thread -> Frame [12127] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-82 created with rcb: 1645818 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-83 created with rcb: 22256058 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-84 created with rcb: 38937490 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-85 created with rcb: 2374991 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-86 created with rcb: 30938920 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-87 created with rcb: 31000454 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-88 created with rcb: 58197837 2025-12-08 20:38:31.235 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-89 created with rcb: 3739929 2025-12-08 20:38:31.239 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-08 20:38:31.242 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-08 20:38:31.242 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-08 20:38:31.242 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-08 20:38:31.242 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-08 20:38:31.242 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-08 20:38:31.242 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-08 20:38:31.243 - Render thread -> Frame [12128] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-90 created with rcb: 7551616 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-91 created with rcb: 3739929 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-92 created with rcb: 58197837 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-93 created with rcb: 31000454 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-94 created with rcb: 30938920 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-95 created with rcb: 2374991 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-96 created with rcb: 38937490 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-97 created with rcb: 22256058 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-98 created with rcb: 1645818 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-99 created with rcb: 54682083 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-100 created with rcb: 20017332 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-101 created with rcb: 41386428 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-102 created with rcb: 38263230 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-103 created with rcb: 66414974 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-104 created with rcb: 61770531 2025-12-08 20:38:31.382 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-105 created with rcb: 41947672 2025-12-08 20:38:31.408 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-08 20:38:31.409 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-08 20:38:31.413 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-08 20:38:31.415 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-08 20:38:31.415 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-08 20:38:31.415 - Render thread -> Frame [12135] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-08 20:38:31.445 - Render thread -> Frame [12136] Parallel Render Command Batch RCB-106 created with rcb: 50577887 2025-12-08 20:38:31.453 - Render thread -> Frame [12136] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-107 created with rcb: 41947672 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-108 created with rcb: 50577887 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-109 created with rcb: 61770531 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-110 created with rcb: 66414974 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-111 created with rcb: 38263230 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-112 created with rcb: 41386428 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-113 created with rcb: 20017332 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-114 created with rcb: 54682083 2025-12-08 20:38:31.952 - Render thread -> Frame [12168] Parallel Render Command Batch RCB-115 created with rcb: 1645818 2025-12-08 20:38:32.042 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-116 created with rcb: 22256058 2025-12-08 20:38:32.042 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-117 created with rcb: 38937490 2025-12-08 20:38:32.042 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-118 created with rcb: 2374991 2025-12-08 20:38:32.061 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-08 20:38:32.061 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-108 processed in 2 frames. 2025-12-08 20:38:32.061 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-109 processed in 2 frames. 2025-12-08 20:38:32.061 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-110 processed in 2 frames. 2025-12-08 20:38:32.062 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-111 processed in 2 frames. 2025-12-08 20:38:32.062 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-08 20:38:32.062 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-113 processed in 2 frames. 2025-12-08 20:38:32.062 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-114 processed in 2 frames. 2025-12-08 20:38:32.062 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-115 processed in 2 frames. 2025-12-08 20:38:32.071 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-08 20:38:32.071 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-08 20:38:32.071 - Render thread -> Frame [12169] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-08 20:38:33.138 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-08 20:38:33.354 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-08 20:38:40.344 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-08 20:38:47.659 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-08 20:38:47.660 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-08 20:38:55.177 - Render thread -> Info: Frame[13520] - Available VRAM budget has changed: 9601 MB 2025-12-08 20:38:55.194 - Render thread -> Info: Frame[13521] - Available VRAM budget has changed: 6194 MB 2025-12-08 20:38:55.194 - Render thread -> Info: Frame[13521] - Available VRAM budget has changed: 4613 MB 2025-12-08 20:38:55.828 - Render thread -> Info: Frame[13559] - Available VRAM budget has changed: 9662 MB 2025-12-08 20:38:56.328 - Render thread -> Info: Frame[13589] - Available VRAM budget has changed: 6249 MB 2025-12-08 20:38:56.829 - Render thread -> Info: Frame[13619] - Available VRAM budget has changed: 4668 MB 2025-12-08 20:39:02.217 - Render thread -> Info: Frame[13942] - Available VRAM budget has changed: 9712 MB 2025-12-08 20:39:02.735 - Render thread -> Info: Frame[13973] - Available VRAM budget has changed: 6294 MB 2025-12-08 20:39:03.235 - Render thread -> Info: Frame[14003] - Available VRAM budget has changed: 4712 MB 2025-12-08 20:39:03.702 - Render thread -> Info: Frame[14031] - Available VRAM budget has changed: 9656 MB 2025-12-08 20:39:03.703 - Render thread -> Info: Frame[14031] - Available VRAM budget has changed: 6244 MB 2025-12-08 20:39:03.703 - Render thread -> Info: Frame[14031] - Available VRAM budget has changed: 4663 MB 2025-12-08 20:39:08.373 - Render thread -> Info: Frame[14311] - Available VRAM budget has changed: 9709 MB 2025-12-08 20:39:08.874 - Render thread -> Info: Frame[14341] - Available VRAM budget has changed: 6291 MB 2025-12-08 20:39:09.375 - Render thread -> Info: Frame[14371] - Available VRAM budget has changed: 4710 MB 2025-12-08 20:39:13.077 - Render thread -> Info: Frame[14453] - Available VRAM budget has changed: 6213 MB 2025-12-08 20:39:13.077 - Render thread -> Info: Frame[14453] - Available VRAM budget has changed: 4632 MB 2025-12-08 20:39:13.773 - Render thread -> Info: Frame[14469] - Available VRAM budget has changed: 9656 MB 2025-12-08 20:39:13.920 - Render thread -> VideoPlayer Decode Support: Supported; Tier2; ConfigurationFlags ReferenceOnlyAllocationsRequired 2025-12-08 20:39:13.921 - Render thread -> VideoPlayer playback is running in SafeMode, the driver requires ReferenceOnlyAllocationsRequired 2025-12-08 20:39:13.921 - Render thread -> VideoPlayer playback is running in SafeMode due to the known issues for the specific HW combo 2025-12-08 20:39:14.291 - .NET TP Worker -> Screenshot root: AppData 2025-12-08 20:39:14.292 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 6\thumb.jpg saved! 2025-12-08 20:39:14.292 - .NET TP Worker -> Screenshot absolute path: C:\Users\Default.DESKTOP-Q088NP3\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 6\thumb.jpg 2025-12-08 20:39:14.292 - .NET TP Worker -> Screenshot exists on target path. 2025-12-08 20:39:14.708 - Render thread -> Info: Frame[14490] - Available VRAM budget has changed: 9607 MB 2025-12-08 20:39:15.156 - Render thread -> Info: Frame[14503] - Available VRAM budget has changed: 4672 MB 2025-12-08 20:39:15.213 - Render thread -> Info: Frame[14505] - Available VRAM budget has changed: 4728 MB 2025-12-08 20:39:15.608 - Render thread -> Info: Frame[14518] - Available VRAM budget has changed: 9656 MB 2025-12-08 20:39:16.129 - Render thread -> Info: Frame[14549] - Available VRAM budget has changed: 6280 MB 2025-12-08 20:39:16.631 - Render thread -> Info: Frame[14579] - Available VRAM budget has changed: 4794 MB 2025-12-08 20:39:29.675 - Render thread -> Info: Frame[15325] - Available VRAM budget has changed: 4735 MB 2025-12-08 20:39:30.010 - Render thread -> Info: Frame[15345] - Available VRAM budget has changed: 4659 MB 2025-12-08 20:39:30.343 - Render thread -> Info: Frame[15365] - Available VRAM budget has changed: 4633 MB 2025-12-08 20:39:30.377 - Render thread -> Info: Frame[15367] - Available VRAM budget has changed: 4601 MB 2025-12-08 20:39:31.811 - Render thread -> Info: Frame[15453] - Available VRAM budget has changed: 4639 MB 2025-12-08 20:39:31.944 - Render thread -> Info: Frame[15461] - Available VRAM budget has changed: 4678 MB 2025-12-08 20:39:31.979 - Render thread -> Info: Frame[15463] - Available VRAM budget has changed: 4728 MB 2025-12-08 20:39:32.245 - Render thread -> Info: Frame[15479] - Available VRAM budget has changed: 4783 MB 2025-12-08 20:39:33.146 - Render thread -> Info: Frame[15533] - Available VRAM budget has changed: 4757 MB 2025-12-08 20:39:33.346 - Render thread -> Info: Frame[15545] - Available VRAM budget has changed: 4683 MB 2025-12-08 20:39:34.097 - .NET TP Worker -> Screenshot root: AppData 2025-12-08 20:39:34.097 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 6\thumb.jpg saved! 2025-12-08 20:39:34.097 - .NET TP Worker -> Screenshot absolute path: C:\Users\Default.DESKTOP-Q088NP3\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 6\thumb.jpg 2025-12-08 20:39:34.097 - .NET TP Worker -> Screenshot exists on target path. 2025-12-08 20:39:34.099 - Render thread -> Info: Frame[15581] - Available VRAM budget has changed: 4372 MB 2025-12-08 20:39:34.553 - Render thread -> Info: Frame[15595] - Available VRAM budget has changed: 4328 MB 2025-12-08 20:39:34.614 - Render thread -> Info: Frame[15597] - Available VRAM budget has changed: 4161 MB 2025-12-08 20:39:34.815 - Render thread -> Info: Frame[15603] - Available VRAM budget has changed: 4091 MB 2025-12-08 20:39:35.349 - Render thread -> Info: Frame[15619] - Available VRAM budget has changed: 4061 MB 2025-12-08 20:39:38.134 - Render thread -> Info: Frame[15757] - Available VRAM budget has changed: 4137 MB 2025-12-08 20:39:38.506 - Render thread -> Info: Frame[15779] - Available VRAM budget has changed: 4308 MB 2025-12-08 20:39:38.671 - Render thread -> Info: Frame[15785] - Available VRAM budget has changed: 4364 MB 2025-12-08 20:39:39.069 - Render thread -> Info: Frame[15797] - Available VRAM budget has changed: 4446 MB 2025-12-08 20:39:39.352 - Render thread -> Info: Frame[15813] - Available VRAM budget has changed: 4512 MB 2025-12-08 20:39:39.421 - Render thread -> Info: Frame[15817] - Available VRAM budget has changed: 4673 MB 2025-12-08 20:39:39.619 - Render thread -> Info: Frame[15829] - Available VRAM budget has changed: 4715 MB 2025-12-08 20:39:39.753 - Render thread -> Info: Frame[15837] - Available VRAM budget has changed: 4422 MB 2025-12-08 20:39:40.137 - Render thread -> Info: Frame[15855] - Available VRAM budget has changed: 4364 MB 2025-12-08 20:39:41.121 - Render thread -> Info: Frame[15887] - Available VRAM budget has changed: 4285 MB 2025-12-08 20:39:41.964 - Render thread -> Info: Frame[15937] - Available VRAM budget has changed: 4229 MB 2025-12-08 20:39:43.056 - Render thread -> Info: Frame[16003] - Available VRAM budget has changed: 4285 MB 2025-12-08 20:39:43.223 - Render thread -> Info: Frame[16013] - Available VRAM budget has changed: 4318 MB 2025-12-08 20:39:43.390 - Render thread -> Info: Frame[16023] - Available VRAM budget has changed: 4363 MB 2025-12-08 20:39:43.489 - Render thread -> Info: Frame[16029] - Available VRAM budget has changed: 4339 MB 2025-12-08 20:39:43.724 - Render thread -> Info: Frame[16043] - Available VRAM budget has changed: 4226 MB 2025-12-08 20:39:43.990 - Render thread -> Info: Frame[16059] - Available VRAM budget has changed: 4198 MB 2025-12-08 20:39:44.409 - Render thread -> Info: Frame[16079] - Available VRAM budget has changed: 4167 MB 2025-12-08 20:39:45.198 - Render thread -> Info: Frame[16109] - Available VRAM budget has changed: 9716 MB 2025-12-08 20:39:45.271 - Render thread -> Info: Frame[16112] - Available VRAM budget has changed: 9656 MB 2025-12-08 20:39:45.709 - Render thread -> Info: Frame[16125] - Available VRAM budget has changed: 4260 MB