2025-12-06 22:20:48.659 - Main Thread -> Timezone (local - UTC): 1h 2025-12-06 22:20:48.665 - Main Thread -> App Version: 2.0.2.33 2025-12-06 22:20:48.673 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 06.12.2025 22:20:48 2025-12-06 22:20:48.798 - Main Thread -> Running application with arguments: 2025-12-06 22:20:48.798 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-06 22:20:48.966 - Main Thread -> Environment.ProcessorCount: 28 2025-12-06 22:20:48.966 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-12-06 22:20:48.966 - Main Thread -> Environment.CommandLine: B:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-06 22:20:48.966 - Main Thread -> Environment.CurrentDirectory: B:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-12-06 22:20:49.010 - Main Thread -> CPU: Intel(R) Core(TM) i7-14700K, 28/20 Logical/Physical Cores, 3400MHz Nominal Maximum Frequency 2025-12-06 22:20:49.010 - Main Thread -> IntPtr.Size: 8 2025-12-06 22:20:49.010 - Main Thread -> Default Culture: pl-PL 2025-12-06 22:20:49.010 - Main Thread -> Default UI Culture: pl-PL 2025-12-06 22:20:49.012 - Main Thread -> LogEnvironmentInformation - START 2025-12-06 22:20:49.017 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2025-12-06 22:20:49.017 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-12-06 22:20:49.024 - Main Thread -> Virtualized: False 2025-12-06 22:20:49.029 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i7-14700K 2025-12-06 22:20:49.030 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,088,214,528 bytes 2025-12-06 22:20:49.030 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-06 22:20:49.030 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 16,547,168,256 bytes 2025-12-06 22:20:49.030 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,172,986,368 bytes 2025-12-06 22:20:49.035 - Main Thread -> Drive B: | Capacity: 1,258,292,244,480 bytes | Free space: 454,562,603,008 bytes 2025-12-06 22:20:49.035 - Main Thread -> Drive C: | Capacity: 741,071,728,640 bytes | Free space: 239,315,378,176 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive D: | Capacity: 500,103,639,040 bytes | Free space: 406,496,542,720 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive E: | Capacity: 104,853,504 bytes | Free space: 3,379,200 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive F: | Capacity: 255,768,653,824 bytes | Free space: 248,635,920,384 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive G: | Capacity: 784,874,860,544 bytes | Free space: 518,989,545,472 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive H: | Capacity: 214,639,308,800 bytes | Free space: 80,351,416,320 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive K: | Capacity: 104,853,504 bytes | Free space: 71,282,688 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive L: | Capacity: 125,724,258,304 bytes | Free space: 22,259,613,696 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive M: | Capacity: 107,374,178,304 bytes | Free space: 7,415,083,008 bytes 2025-12-06 22:20:49.036 - Main Thread -> Drive N: | Capacity: 266,902,433,792 bytes | Free space: 147,831,861,248 bytes 2025-12-06 22:20:49.170 - Main Thread -> LogEnvironmentInformation - END 2025-12-06 22:20:49.318 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.33","System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-06 22:20:49.327 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-06 22:20:49.451 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-06 22:20:49.458 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-06 22:20:49.474 - Main Thread -> Initializing Engine... 2025-12-06 22:20:49.520 - Main Thread -> Initializing LibraryEngineComponent 2025-12-06 22:20:49.520 - Main Thread -> Clamping maximum number of workers threads, 28 cores detected. 2025-12-06 22:20:49.520 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-06 22:20:49.520 - Main Thread -> Workers configured. 2025-12-06 22:20:49.521 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-06 22:20:49.521 - Main Thread -> Command line argument 0: B:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-06 22:20:49.521 - Main Thread -> Working directory: B:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-12-06 22:20:49.521 - Main Thread -> App Data Path: C:\Users\Kacper\AppData\Roaming\SpaceEngineers2 2025-12-06 22:20:49.521 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-06 22:20:49.549 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2025-12-06 22:20:49.612 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2025-12-06 22:20:49.615 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-06 22:20:49.615 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Kacper\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-06 22:20:49.624 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-06 22:20:49.627 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2025-12-06 22:20:49.628 - Main Thread -> [Crash Handler]: Attempting to report a sudden death but couldn't find any suitable log to use for a sudden death crash. Aborting the report. 2025-12-06 22:20:49.636 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-06 22:20:49.636 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2025-12-06 22:20:49.637 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-06 22:20:49.637 - Main Thread -> Initializing WatchdogComponent 2025-12-06 22:20:49.638 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-06 22:20:49.646 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-06 22:20:49.648 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-06 22:20:49.653 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'B:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'B:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'B:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'B:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'B:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-06 22:20:49.755 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-06 22:20:50.349 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2025-12-06 22:20:50.349 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-06 22:20:50.356 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2025-12-06 22:20:50.363 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-06 22:20:50.363 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-06 22:20:50.402 - Main Thread -> Info: Started loading definition set Engine 2025-12-06 22:20:50.532 - Main Thread -> Info: Finished loading definition set Engine 2025-12-06 22:20:50.533 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-06 22:20:50.533 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-06 22:20:50.533 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-06 22:20:50.681 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-06 22:20:50.681 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-06 22:20:50.682 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-06 22:20:50.703 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-06 22:20:50.712 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-06 22:20:50.712 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-06 22:20:50.712 - Main Thread -> Initializing MusicEngineComponent 2025-12-06 22:20:50.714 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-06 22:20:50.714 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-06 22:20:50.714 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-06 22:20:50.714 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-06 22:20:50.715 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,204,255,232 bytes. 2025-12-06 22:20:50.716 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-06 22:20:50.726 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-06 22:20:50.732 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-06 22:20:50.735 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-06 22:20:50.735 - Main Thread -> Initializing AudioEngineComponent 2025-12-06 22:20:50.735 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-06 22:20:50.738 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-06 22:20:50.779 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-06 22:20:50.800 - Main Thread -> Initializing Render12EngineComponent 2025-12-06 22:20:50.800 - Main Thread -> LOADING_BEGIN|Render 2025-12-06 22:20:50.800 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-06 22:20:51.311 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-06 22:20:51.425 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-06 22:20:51.436 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-06 22:20:51.436 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-06 22:20:51.445 - Main Thread -> Info: Preset auto-detection is done and it is set 'High' 2025-12-06 22:20:51.446 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-06 22:20:51.471 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-06 22:20:51.473 - Main Thread -> Initializing RenderContracts 2025-12-06 22:20:51.477 - Main Thread -> Initializing MaterialSettings 2025-12-06 22:20:51.478 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-06 22:20:51.478 - Main Thread -> Initializing RenderFrameStatistics 2025-12-06 22:20:51.478 - Main Thread -> Branching #1 2025-12-06 22:20:51.478 - Main Thread -> Creating Window 2025-12-06 22:20:51.478 - Main Thread -> Initializing RenderOutputManager 2025-12-06 22:20:51.479 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-06 22:20:51.480 - Main Thread -> LOADING_TIME|Render_Init|245.86680000000007 2025-12-06 22:20:51.480 - Main Thread -> LOADING_TIME_FULL|Render_Init|679.4079 2025-12-06 22:20:51.480 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-06 22:20:51.481 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-06 22:20:51.482 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-06 22:20:51.482 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-06 22:20:51.484 - Main Thread -> Initializing WinInputEngineComponent 2025-12-06 22:20:51.485 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-06 22:20:51.569 - Main Thread -> Initializing InputEngineComponent 2025-12-06 22:20:51.572 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-06 22:20:51.572 - Main Thread -> Initializing UIEngineComponent 2025-12-06 22:20:51.574 - Main Thread -> Initialize UI 2025-12-06 22:20:51.575 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-06 22:20:51.576 - Main Thread -> Initialize Stats 2025-12-06 22:20:51.576 - Main Thread -> Initialize DebugMenu 2025-12-06 22:20:51.583 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-06 22:20:51.587 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:20:51.682 - Main Thread -> Info: Started loading definition set Core 2025-12-06 22:20:51.722 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-06 22:20:51.722 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-06 22:20:52.055 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-06 22:20:52.057 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-06 22:20:52.057 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-06 22:20:52.166 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-06 22:20:52.209 - Main Thread -> [Audio]: Loading master bank. 2025-12-06 22:20:52.257 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-06 22:20:52.308 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-06 22:20:52.349 - Main Thread -> [Audio]: Loading mod bank UI.bank. 2025-12-06 22:20:52.398 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-06 22:20:52.549 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-06 22:20:52.929 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-06 22:20:52.996 - Main Thread -> [Audio]: Reloading paths. 2025-12-06 22:20:53.026 - Render thread -> LOADING_TIME|Render_SystemCoreInit|1303.8613 2025-12-06 22:20:53.133 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-06 22:20:53.212 - Render thread -> LOADING_TIME|Render_CreateDevice|1611.7513 2025-12-06 22:20:53.212 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1727.3454 2025-12-06 22:20:53.213 - Render thread -> LOADING_TIME|Render_Window|6.233500000000049 2025-12-06 22:20:53.213 - Render thread -> LOADING_TIME_FULL|Render_Window|1734.4526 2025-12-06 22:20:53.219 - Render thread -> CPU throttling detection is setup: True 2025-12-06 22:20:53.225 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:20:53.227 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:20:53.227 - Main Thread -> Info: Finished loading definition set Core 2025-12-06 22:20:53.397 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-06 22:20:53.556 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-06 22:20:53.571 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2025-12-06 22:20:53.626 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-06 22:20:53.627 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-06 22:20:53.630 - Main Thread -> Stream Analytics_DisabledBehaviors.vrpt is not readable or seekable for recovery. 2025-12-06 22:20:53.632 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-06 22:20:53.634 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-06 22:20:53.664 - Render thread -> LOADING_TIME|Render_FirstFrame|267.6077 2025-12-06 22:20:53.665 - Render thread -> LOADING_TIME|Render|2315.3500999999997 2025-12-06 22:20:53.665 - Render thread -> LOADING_TIME_FULL|Render|2864.4853 2025-12-06 22:20:54.168 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-06 22:20:54.172 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-06 22:20:54.173 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-06 22:20:54.174 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-06 22:20:54.175 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-06 22:20:54.245 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-06 22:20:54.254 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-06 22:20:54.255 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-06 22:20:54.752 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-06 22:20:54.753 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:20:54.879 - Main Thread -> Info: [Input]: Device connected: Mysz[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-06 22:20:54.885 - Main Thread -> Info: [Input]: Device connected: Klawiatura[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-06 22:20:55.261 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-06 22:20:55.261 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-06 22:20:55.261 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-06 22:20:55.261 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-06 22:20:55.660 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-06 22:20:57.951 - Main Thread -> LOADING_TIME|Application|9435.5829 2025-12-06 22:20:57.951 - Main Thread -> LOADING_TIME_FULL|Application|11747.7884 2025-12-06 22:20:57.951 - Main Thread -> LOADING_TIME|Main|9448.447 2025-12-06 22:20:57.951 - Main Thread -> LOADING_TIME_FULL|Main|11760.6525 2025-12-06 22:20:58.022 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-06 22:20:58.099 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-06 22:20:58.100 - VRageWorker 5 -> Info: Started loading definition set World 2025-12-06 22:21:00.211 - VRageWorker 8 -> Error: During definition validation of definition "Keen.VRage.Render.Data.ParticleEmitterDefinitionObjectBuilder:c311198c-9ce7-4803-b84a-162aafa29fbd Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def". Member $Root: Unhandled exception thrown: Entry point was not found. 2025-12-06 22:21:00.239 - VRageWorker 8 -> Exception during validation: 2025-12-06 22:21:00.241 - VRageWorker 8 -> Exception occurred: System.EntryPointNotFoundException: Entry point was not found. at System.Collections.Generic.IEqualityComparer`1.GetHashCode(T obj) at System.Collections.Immutable.ImmutableDictionary`2.TryGetValue(TKey key, MutationInput origin, TValue& value) at System.Collections.Immutable.ImmutableDictionary`2.TryGetValue(TKey key, TValue& value) at Keen.VRage.Library.Serialization.MemberReference.CachedAccessor.GetAttributesLazy(CachedAccessor member) at Keen.VRage.Library.Serialization.MemberReference.CachedAccessor.HasAttribute[T]() at Keen.VRage.Library.Serialization.Validation.DefaultValidationStrategy.TryGetShouldValidateByValidationAttribute(CachedAccessor member, Boolean& shouldValidate) at Keen.VRage.Library.Serialization.Validation.ContentValidationStrategy.ShouldValidate(ValidationContext context, CachedAccessor member) at Keen.VRage.Library.Serialization.Validation.ValidationContext.ShouldValidate(RecursionContext context, CachedAccessor member, IReadOnlySet`1 membersToSkip) at Keen.VRage.Library.Serialization.Validation.ValidationContext.ValidateMemberAsync(RecursionContext context, CachedAccessor member, IReadOnlySet`1 membersToSkip) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Serialization.Validation.ValidationContext.ValidateChildMembersAsync(RecursionContext context, CachedAccessor member) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Serialization.Validation.ValidationContext.ValidateInternalAsync(RecursionContext context, CachedAccessor member) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Serialization.Validation.ValidationContext.ValidateMemberAsync(RecursionContext context, CachedAccessor member, IReadOnlySet`1 membersToSkip) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Serialization.Validation.ValidationContext.ValidateChildMembersAsync(RecursionContext context, CachedAccessor member) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Serialization.Validation.ValidationContext.ValidateInternalAsync(RecursionContext context, CachedAccessor member) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Serialization.Validation.ValidationContext.ValidateAsync(CachedAccessor member) 2025-12-06 22:21:00.241 - VRageWorker 8 -> End of NOT FATAL exception 2025-12-06 22:21:02.359 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Definitions.DefinitionManager+<>c__DisplayClass78_0.PrepareDefinitionSetAsync+TaskFactory() has thrown an exception. 2025-12-06 22:21:02.360 - VRageWorker 3 -> Info: Unawaited exception: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() 2025-12-06 22:21:07.508 - Main Thread -> Disposing 0 localizers for DisclaimerScreen 2025-12-06 22:21:15.052 - Main Thread -> LoadGameAsync Welcome To Verdure save:$Content:Survival saveBackup: mods: 2025-12-06 22:21:15.061 - Main Thread -> LOADING_BEGIN|Session 2025-12-06 22:21:15.065 - Main Thread -> Disposing 10 localizers for NewGameMenuScreen 2025-12-06 22:21:15.066 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-06 22:21:15.067 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-06 22:21:15.068 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-06 22:21:15.435 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-06 22:21:15.436 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-06 22:21:15.436 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-06 22:21:15.436 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-06 22:21:15.436 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-06 22:21:15.436 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-06 22:21:15.646 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-06 22:21:15.650 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Definitions.DefinitionManager+PushDefinitionSetToken.FinalizePush() has thrown an exception. 2025-12-06 22:21:15.650 - Main Thread -> Info: Unawaited exception: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush() 2025-12-06 22:21:15.651 - Main Thread -> Def Set push failed 2025-12-06 22:21:15.651 - Main Thread -> Exception occurred: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinalizePush() 2025-12-06 22:21:15.651 - Main Thread -> End of NOT FATAL exception 2025-12-06 22:21:15.651 - Main Thread -> Aborting Game Data load 2025-12-06 22:21:15.652 - Main Thread -> Exception occurred: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinalizePush() at Keen.VRage.Library.Threading.PromiseTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__ClearStateUponFailure|6>d.MoveNext() 2025-12-06 22:21:15.652 - Main Thread -> End of NOT FATAL exception 2025-12-06 22:21:15.652 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent+<>c__DisplayClass26_0.GetOrCreateGameWorldData+Push(Keen.VRage.DCS.Components.Entity) has thrown an exception. 2025-12-06 22:21:15.653 - Main Thread -> Info: Unawaited exception: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinalizePush() at Keen.VRage.Library.Threading.PromiseTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__ClearStateUponFailure|6>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__Push|4>d.MoveNext() 2025-12-06 22:21:15.653 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent+<>c__DisplayClass26_0.GetOrCreateGameWorldData+() has thrown an exception. 2025-12-06 22:21:15.653 - Main Thread -> Info: Unawaited exception: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinalizePush() at Keen.VRage.Library.Threading.PromiseTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__ClearStateUponFailure|6>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__Push|4>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<b__1>d.MoveNext() 2025-12-06 22:21:15.654 - Main Thread -> Error: Loading of save '$Content:Survival' ended with exception. 2025-12-06 22:21:15.655 - Main Thread -> Exception occurred: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinalizePush() at Keen.VRage.Library.Threading.PromiseTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__ClearStateUponFailure|6>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<g__Push|4>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.<>c__DisplayClass26_0.<b__1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.DefaultDefinitions.GameDataLoaderComponent.LoadWorldDataIfNeeded() at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-12-06 22:21:15.655 - Main Thread -> LOADING_TIME|Session|593.7198 2025-12-06 22:21:15.669 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-06 22:21:18.325 - Main Thread -> ResolveFailedLoading - requesting return to main menu 2025-12-06 22:21:18.325 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-06 22:21:18.325 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-06 22:21:18.325 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-06 22:21:18.326 - Main Thread -> Disposing 3 localizers for DialogPresenterScreen 2025-12-06 22:21:18.558 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-06 22:21:18.558 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-06 22:21:18.558 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-06 22:21:18.558 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-06 22:21:18.677 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-06 22:21:18.708 - Main Thread -> LOADING_TIME|ReturnToMenu|382.4508 2025-12-06 22:21:18.710 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Library.Definitions.DefinitionManager+PushDefinitionSetToken.DisposeAsync() has thrown an exception. 2025-12-06 22:21:18.710 - Main Thread -> Info: Unawaited exception: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.DisposeAsync() 2025-12-06 22:21:18.711 - Main Thread -> Finishing preload with Exception 2025-12-06 22:21:18.711 - Main Thread -> Exception occurred: Keen.VRage.Library.Definitions.DefinitionValidationException: Pre-Init validation failed for Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def (c311198c-9ce7-4803-b84a-162aafa29fbd). See the log for details at Keen.VRage.Library.Definitions.DefinitionLoader.ProcessDefinitionAsync(DefinitionObjectBuilder builder, DefinitionLoadingData data) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.ContinuationModificationToken.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.InitDefinitionAsync(Guid id) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.Activate() --- End of stack trace from previous location --- at Keen.VRage.Library.Definitions.DefinitionLoader.DefinitionLoadingTask.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.VRage.Library.Threading.TaskExtensions.SkipWait(Task task) at Keen.VRage.Library.Definitions.DefinitionLoader.g__InitDefinitionsSmallBatch|4_1(ValueTuple`4 args) at Keen.VRage.Library.Threading.DataWork`1.DoWork(DataWork`1 item) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResultBase(Int64 taskId) at Keen.VRage.Library.Threading.CustomTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskAwaiter.GetResult() at Keen.VRage.Library.Definitions.DefinitionLoader.LoadAsync(DictionaryReader`2 definitionData, Int32 setIndex, String setName, TaskDeadline deadline, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetAsync(IDefinitionObjectBuilderLocator objectBuilderLocator, String setName, PushTracker pushTracker, ObjectBuilderLoadingContext context, Boolean includeForcedPostProcessors) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.<>c__DisplayClass78_0.<g__TaskFactory|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.DisposeAsync() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinishOrCancelActivePush() 2025-12-06 22:21:18.711 - Main Thread -> End of NOT FATAL exception 2025-12-06 22:21:18.713 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-06 22:21:18.714 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-06 22:21:18.714 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-06 22:21:18.714 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-06 22:21:18.714 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-06 22:21:18.719 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-06 22:21:18.817 - VRageWorker 6 -> Info: Started loading definition set World 2025-12-06 22:21:18.817 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-06 22:21:21.144 - Main Thread -> Disposing 5 localizers for LoadMenuScreen 2025-12-06 22:21:22.309 - Main Thread -> LoadGameAsync Welcome To Verdure save:$Content:Survival saveBackup: mods: 2025-12-06 22:21:22.310 - Main Thread -> LOADING_BEGIN|Session 2025-12-06 22:21:22.313 - Main Thread -> Disposing 10 localizers for NewGameMenuScreen 2025-12-06 22:21:22.313 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-06 22:21:22.313 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-06 22:21:22.313 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-06 22:21:22.642 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-06 22:21:22.642 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-06 22:21:22.642 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-06 22:21:22.642 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-06 22:21:22.642 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-06 22:21:22.642 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-06 22:21:22.839 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-06 22:21:23.131 - Main Thread -> Info: Blocks occupancy and mount points loaded in 116 ms (240 block definitions patched) 2025-12-06 22:21:23.222 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:21:23.223 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:21:23.224 - Main Thread -> Info: Finished loading definition set World 2025-12-06 22:21:23.322 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-06 22:21:23.322 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-06 22:21:23.322 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-06 22:21:23.322 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-06 22:21:23.479 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-06 22:21:24.244 - Main Thread -> Loading save $Content:Survival - version: 2.0.1.6703 2025-12-06 22:21:30.112 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-06 22:21:30.169 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-06 22:21:30.169 - Main Thread -> [World Seed Provider]: Using seed 562999886. 2025-12-06 22:21:30.170 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-06 22:21:31.824 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-06 22:21:31.827 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747)) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at Keen.VRage.Library.Collections.FreeList`1.get_Item(Int32 index) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateGridConsistency(Boolean isConsistencyDirty, Boolean disconnectBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) 2025-12-06 22:21:31.828 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-06 22:21:31.829 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747)) ---> System.Exception: Failed to allocate f7a663bd-c8cd-44a1-81ee-36fde0857747 (f7a663bd-c8cd-44a1-81ee-36fde0857747) ---> System.IndexOutOfRangeException: Index was outside the bounds of the array. at Keen.VRage.Library.Collections.FreeList`1.get_Item(Int32 index) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateChildNeighborConnections(Int32 parentIndex) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateGridConsistency(Boolean isConsistencyDirty, Boolean disconnectBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.PostInit() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn) 2025-12-06 22:21:33.190 - Main Thread -> Info: SeatComponent::OnBundleAddedToScene 2025-12-06 22:21:33.204 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2025-12-06 22:21:33.204 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2025-12-06 22:21:33.204 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2025-12-06 22:21:33.205 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2025-12-06 22:21:33.206 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 3561) 2025-12-06 22:21:33.210 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 336) 2025-12-06 22:21:34.195 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 336) 2025-12-06 22:21:34.229 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2025-12-06 22:21:34.249 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Keen.VRage.DCS.Builders.EntityBuilder?, Keen.VRage.DCS.Builders.EntityBuilder?) has thrown an exception. 2025-12-06 22:21:34.250 - Main Thread -> Info: Unawaited exception: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.AggregateException: Unexpected Exception during Destroy unroll of Inits (Object reference not set to an instance of an object.) (Object reference not set to an instance of an object.) ---> System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Clear() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldAreaSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityFromSession(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntityAllocator.g__UnrollInitFailure|11_2(EntityAllocator thiz, Exception initException, Int32 componentsToUnroll, <>c__DisplayClass11_0&) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntityAllocator.g__UnrollInitFailure|11_2(EntityAllocator thiz, Exception initException, Int32 componentsToUnroll, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) ---> (Inner Exception #1) System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.set_IsActive(Boolean value) at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.OnSessionLoaded() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldAreaSessionComponent.OnSessionLoaded() at Keen.VRage.Core.Game.Systems.SessionMarshal.<>c.b__3_0(SessionComponent x) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.VRage.Core.Game.Systems.SessionMarshal.MarkReadyForSimulation(Session session) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub)<--- --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) 2025-12-06 22:21:34.251 - Main Thread -> Error: Loading of save '$Content:Survival' ended with exception. 2025-12-06 22:21:34.251 - Main Thread -> Exception occurred: System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (Game Server) ---> System.AggregateException: Unexpected Exception during Destroy unroll of Inits (Object reference not set to an instance of an object.) (Object reference not set to an instance of an object.) ---> System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Clear() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldAreaSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityFromSession(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntityAllocator.g__UnrollInitFailure|11_2(EntityAllocator thiz, Exception initException, Int32 componentsToUnroll, <>c__DisplayClass11_0&) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntityAllocator.g__UnrollInitFailure|11_2(EntityAllocator thiz, Exception initException, Int32 componentsToUnroll, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) ---> (Inner Exception #1) System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.set_IsActive(Boolean value) at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.OnSessionLoaded() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldAreaSessionComponent.OnSessionLoaded() at Keen.VRage.Core.Game.Systems.SessionMarshal.<>c.b__3_0(SessionComponent x) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.VRage.Core.Game.Systems.SessionMarshal.MarkReadyForSimulation(Session session) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub)<--- --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2025-12-06 22:21:34.251 - Main Thread -> InnerException: 2025-12-06 22:21:34.251 - Main Thread -> Exception occurred: System.AggregateException: Unexpected Exception during Destroy unroll of Inits (Object reference not set to an instance of an object.) (Object reference not set to an instance of an object.) ---> System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Clear() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldAreaSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityFromSession(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntityAllocator.g__UnrollInitFailure|11_2(EntityAllocator thiz, Exception initException, Int32 componentsToUnroll, <>c__DisplayClass11_0&) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntityAllocator.g__UnrollInitFailure|11_2(EntityAllocator thiz, Exception initException, Int32 componentsToUnroll, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) ---> (Inner Exception #1) System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.set_IsActive(Boolean value) at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.OnSessionLoaded() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldAreaSessionComponent.OnSessionLoaded() at Keen.VRage.Core.Game.Systems.SessionMarshal.<>c.b__3_0(SessionComponent x) at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.VRage.Core.Game.Systems.SessionMarshal.MarkReadyForSimulation(Session session) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass53_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ExceptionTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.TaskExtensions.TryConsumeCompleted(Task task, Boolean propagateCancellations) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob) at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub)<--- 2025-12-06 22:21:34.251 - Main Thread -> InnerException: 2025-12-06 22:21:34.251 - Main Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Clear() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea.Dispose() at Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldAreaSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityImpl(Entity entity) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.DestroyEntityFromSession(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntityAllocator.g__UnrollInitFailure|11_2(EntityAllocator thiz, Exception initException, Int32 componentsToUnroll, <>c__DisplayClass11_0&) 2025-12-06 22:21:34.251 - Main Thread -> LOADING_TIME|Session|11941.2165 2025-12-06 22:21:34.289 - Main Thread -> Disposing 3 localizers for LoadingTransitionScreen 2025-12-06 22:21:36.255 - Main Thread -> ResolveFailedLoading - requesting return to main menu 2025-12-06 22:21:36.255 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-06 22:21:36.255 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-06 22:21:36.255 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2025-12-06 22:21:36.255 - Main Thread -> Disposing 3 localizers for DialogPresenterScreen 2025-12-06 22:21:36.501 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-06 22:21:36.501 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-06 22:21:36.501 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-06 22:21:36.501 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-06 22:21:36.958 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-06 22:21:37.049 - Main Thread -> LOADING_TIME|ReturnToMenu|794.0606 2025-12-06 22:21:37.049 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-06 22:21:39.319 - Main Thread -> GameAppComponent.ExitGame() 2025-12-06 22:21:39.319 - Main Thread -> LOADING_BEGIN|ApplicationExit 2025-12-06 22:21:39.328 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-06 22:21:39.329 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-06 22:21:39.329 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2025-12-06 22:21:39.334 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2025-12-06 22:21:39.334 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2025-12-06 22:21:39.334 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2025-12-06 22:21:39.334 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2025-12-06 22:21:39.335 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2025-12-06 22:21:39.335 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2025-12-06 22:21:39.335 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:21:39.352 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-06 22:21:39.598 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-06 22:21:39.598 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 3 times 2025-12-06 22:21:39.598 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 21 times 2025-12-06 22:21:39.598 - Main Thread -> Audio Event event:/UI/HudClick was created 12 times 2025-12-06 22:21:39.598 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-06 22:21:39.616 - Main Thread -> [Audio]: Loading master bank. 2025-12-06 22:21:39.658 - Main Thread -> [Audio]: Loading bank 48a38118-6b3a-417a-9a72-b85b832aba41. 2025-12-06 22:21:39.708 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-06 22:21:39.757 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-06 22:21:39.808 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-06 22:21:39.888 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-06 22:21:40.017 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-06 22:21:40.058 - Main Thread -> [Audio]: Reloading paths. 2025-12-06 22:21:40.249 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:21:40.249 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:21:40.255 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2025-12-06 22:21:40.255 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2025-12-06 22:21:40.259 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2025-12-06 22:21:40.260 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2025-12-06 22:21:40.261 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2025-12-06 22:21:40.268 - Main Thread -> Error serializing event SessionEnd: System.Threading.Tasks.TaskCanceledException: The lifetime for the task has ended and the task was canceled. at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Analytics.ElasticAnalyticsReporterComponent.SendEventToElasticOrStore(ParsedAnalyticsEvent eventToSend) 2025-12-06 22:21:40.268 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2025-12-06 22:21:40.268 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2025-12-06 22:21:40.268 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2025-12-06 22:21:40.268 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2025-12-06 22:21:40.268 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-06 22:21:40.269 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,204,255,232 bytes. 2025-12-06 22:21:40.269 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2025-12-06 22:21:40.269 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2025-12-06 22:21:40.269 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2025-12-06 22:21:40.269 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2025-12-06 22:21:40.269 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2025-12-06 22:21:40.269 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2025-12-06 22:21:40.269 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2025-12-06 22:21:40.270 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2025-12-06 22:21:40.270 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2025-12-06 22:21:40.270 - Main Thread -> Destructor of entity's Engine component GameAppComponent started 2025-12-06 22:21:40.270 - Main Thread -> Destructor of entity's Engine component GameAppComponent done 2025-12-06 22:21:40.270 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2025-12-06 22:21:40.270 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2025-12-06 22:21:40.270 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2025-12-06 22:21:40.271 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-06 22:21:40.271 - Main Thread -> Disposing 0 localizers for WatermarkOverlayScreen 2025-12-06 22:21:40.271 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-06 22:21:40.271 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-06 22:21:40.273 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-06 22:21:40.273 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2025-12-06 22:21:40.273 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2025-12-06 22:21:40.274 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2025-12-06 22:21:40.275 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2025-12-06 22:21:40.328 - Render thread -> VideoMemoryInfo report: Budget: 6,970,728,448.00 Bytes CurrentUsage: 6,084,583,424.00 Bytes AvailableForReservation: 3,903,324,160.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-06 22:21:40.329 - Render thread -> Info: CoreSystems.Dispose - Entering 2025-12-06 22:21:40.331 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2025-12-06 22:21:40.331 - Render thread -> CoreSystems.Dispose - Pre-RenderLifetime 2025-12-06 22:21:40.331 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2025-12-06 22:21:40.331 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2025-12-06 22:21:40.332 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2025-12-06 22:21:40.332 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2025-12-06 22:21:40.332 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2025-12-06 22:21:40.333 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2025-12-06 22:21:40.334 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterTracingJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2025-12-06 22:21:40.335 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-06 22:21:40.336 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2025-12-06 22:21:40.337 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2025-12-06 22:21:40.337 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2025-12-06 22:21:40.370 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2025-12-06 22:21:40.370 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2025-12-06 22:21:40.371 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2025-12-06 22:21:40.372 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-06 22:21:40.413 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2025-12-06 22:21:40.414 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2025-12-06 22:21:40.414 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2025-12-06 22:21:40.416 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-06 22:21:40.416 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-06 22:21:40.416 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2025-12-06 22:21:40.417 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-06 22:21:40.417 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-06 22:21:40.417 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-06 22:21:40.417 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-06 22:21:40.417 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-06 22:21:40.417 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2025-12-06 22:21:40.417 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2025-12-06 22:21:40.418 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-06 22:21:40.418 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-06 22:21:40.425 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2025-12-06 22:21:40.425 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2025-12-06 22:21:40.426 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-06 22:21:40.529 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-06 22:21:40.531 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2025-12-06 22:21:40.531 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-06 22:21:40.531 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-06 22:21:40.532 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-06 22:21:40.532 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-06 22:21:40.532 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2025-12-06 22:21:40.533 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-06 22:21:40.534 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-06 22:21:40.536 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2025-12-06 22:21:40.537 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-06 22:21:40.551 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-06 22:21:40.552 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-06 22:21:40.552 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-06 22:21:40.554 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2025-12-06 22:21:40.554 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-06 22:21:40.575 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-06 22:21:40.580 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-06 22:21:40.623 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-06 22:21:40.640 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-06 22:21:40.640 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-06 22:21:40.640 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2025-12-06 22:21:40.640 - Render thread -> Info: CoreSystems.Dispose - Exiting 2025-12-06 22:21:40.642 - Render thread -> RenderEngineComponent.DisposeInternal Started 2025-12-06 22:21:40.650 - Render thread -> RenderEngineComponent.DisposeInternal Completed 2025-12-06 22:21:40.650 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2025-12-06 22:21:40.650 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2025-12-06 22:21:40.650 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2025-12-06 22:21:40.650 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2025-12-06 22:21:40.689 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2025-12-06 22:21:40.689 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2025-12-06 22:21:40.691 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2025-12-06 22:21:40.691 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2025-12-06 22:21:40.691 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2025-12-06 22:21:40.691 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2025-12-06 22:21:40.848 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2025-12-06 22:21:40.848 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2025-12-06 22:21:40.848 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2025-12-06 22:21:40.848 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2025-12-06 22:21:40.848 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2025-12-06 22:21:40.849 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-06 22:21:40.849 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-06 22:21:40.849 - Main Thread -> PlanetTextureStreamingManager: Disposing 24 Tiles 2025-12-06 22:21:40.850 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-06 22:21:40.850 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2025-12-06 22:21:40.850 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2025-12-06 22:21:40.850 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2025-12-06 22:21:40.851 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2025-12-06 22:21:40.851 - Main Thread -> PlanetTextureStreamingManager: Disposing 7 Tiles 2025-12-06 22:21:40.851 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2025-12-06 22:21:40.851 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2025-12-06 22:21:40.851 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2025-12-06 22:21:40.852 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2025-12-06 22:21:40.852 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2025-12-06 22:21:40.852 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2025-12-06 22:21:40.852 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2025-12-06 22:21:40.855 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2025-12-06 22:21:40.855 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2025-12-06 22:21:40.855 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2025-12-06 22:21:40.856 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2025-12-06 22:21:40.881 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2025-12-06 22:21:40.881 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2025-12-06 22:21:40.881 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2025-12-06 22:21:40.881 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2025-12-06 22:21:40.883 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-06 22:21:40.883 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-06 22:21:40.890 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2025-12-06 22:21:40.890 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent started 2025-12-06 22:21:40.890 - Main Thread -> Destructor of entity's Engine component DefinitionSetManagerEngineComponent done 2025-12-06 22:21:40.890 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2025-12-06 22:21:40.891 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2025-12-06 22:21:40.891 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2025-12-06 22:21:40.891 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2025-12-06 22:21:40.891 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2025-12-06 22:21:40.960 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2025-12-06 22:21:40.960 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2025-12-06 22:21:40.960 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2025-12-06 22:21:40.961 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2025-12-06 22:21:40.964 - Main Thread -> Assertion Failure: Encountered unfinished lifetime Keen.VRage.DCS.Components.LifetimeToken with adapter type EntityLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:232 il offset: 186 at Keen.VRage.Library.Threading.TaskLifetime.CheckAndEndLifetimes(TimeSpan timeout) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2025-12-06 22:21:40.965 - Main Thread -> Assertion Failure: Encountered unfinished lifetime Keen.VRage.Voxels.Storage.Loaders.IndexedStorageLoader with adapter type DefaultLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:232 il offset: 186 at Keen.VRage.Library.Threading.TaskLifetime.CheckAndEndLifetimes(TimeSpan timeout) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2025-12-06 22:21:40.965 - Main Thread -> Assertion Failure: Encountered unfinished lifetime Keen.Game2.Simulation.GameSystems.Encounters.PlanetEncounters.EncounterPlanetEnvironmentModuleComponent+SectorBuilder with adapter type DefaultLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:232 il offset: 186 at Keen.VRage.Library.Threading.TaskLifetime.CheckAndEndLifetimes(TimeSpan timeout) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2025-12-06 22:21:40.967 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2025-12-06 22:21:40.967 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2025-12-06 22:21:40.969 - Main Thread -> Assertion Failure: 8 object(s) were lost of type Keen.VRage.Library.Threading.ActionCompletion Originally borrowed from ObjectPool{Keen.VRage.Library.Threading.ActionCompletion, DefaultPoolAllocator} 1 object(s) were lost of type Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer Originally borrowed from ObjectPool{Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer, DefaultPoolAllocator} 5 array(s) were lost of type System.Int32[] 20 array(s) were lost of type Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager+PSORenderInfo[] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Core.Game.GameSystems.SpaceProbe.SpaceProbeSessionComponent+InstancedQueryable][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Core.Game.GameSystems.SpatialTrigger.EntityTrigger][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.Game2.Simulation.GameSystems.Antennas.AntennaComponent][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.GeneratedPlanetEntity][] 1 array(s) were lost of type Keen.VRage.Library.Memory.ItemData`1[Keen.VRage.Library.Memory.ReferenceEquatable`1[Keen.VRage.Voxels.Storage.Planet.IPlanetBiome]][] 1 array(s) were lost of type Keen.Game2.Simulation.GameSystems.Encounters.PlanetEncounters.EncounterPlanetEnvironmentModuleComponent+TallyData[] 1 array(s) were lost of type Keen.VRage.Library.Memory.ItemData`1[Keen.VRage.Library.Memory.MapEntry`2[Keen.Game2.Simulation.GameSystems.Encounters.PlanetEncounters.EncounterPlanetEnvironmentModuleComponent+TallyData,System.Int32]][] at C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Memory\PoolManager.cs:332 il offset: 442 at Keen.VRage.Library.Memory.PoolManager.ClearAll(Boolean assertLeaks) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2025-12-06 22:21:40.987 - Main Thread -> LOADING_TIME|ApplicationExit|1668.2085 2025-12-06 22:21:40.987 - Main Thread -> [VRAGE_CORE]: Disposing logs and creating termination log. 2025-12-06 22:21:40.988 - Main Thread -> Error: Assertion Failure: Encountered unfinished lifetime Keen.VRage.DCS.Components.LifetimeToken with adapter type EntityLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:232) triggered 1 time(s). 2025-12-06 22:21:40.988 - Main Thread -> Error: Assertion Failure: Encountered unfinished lifetime Keen.VRage.Voxels.Storage.Loaders.IndexedStorageLoader with adapter type DefaultLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:232) triggered 1 time(s). 2025-12-06 22:21:40.988 - Main Thread -> Error: Assertion Failure: Encountered unfinished lifetime Keen.Game2.Simulation.GameSystems.Encounters.PlanetEncounters.EncounterPlanetEnvironmentModuleComponent+SectorBuilder with adapter type DefaultLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:232) triggered 1 time(s). 2025-12-06 22:21:40.988 - Main Thread -> Error: Assertion Failure: 8 object(s) were lost of type Keen.VRage.Library.Threading.ActionCompletion Originally borrowed from ObjectPool{Keen.VRage.Library.Threading.ActionCompletion, DefaultPoolAllocator} 1 object(s) were lost of type Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer Originally borrowed from ObjectPool{Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer, DefaultPoolAllocator} 5 array(s) were lost of type System.Int32[] 20 array(s) were lost of type Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager+PSORenderInfo[] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Core.Game.GameSystems.SpaceProbe.SpaceProbeSessionComponent+InstancedQueryable][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Core.Game.GameSystems.SpatialTrigger.EntityTrigger][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.Game2.Simulation.GameSystems.Antennas.AntennaComponent][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Core.Game.GameSystems.ManagedWorldAreas.ManagedWorldArea][] 1 array(s) were lost of type Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1+Node[Keen.VRage.Voxels.Storage.Planet.PlanetEnvironment.GeneratedPlanetEntity][] 1 array(s) were lost of type Keen.VRage.Library.Memory.ItemData`1[Keen.VRage.Library.Memory.ReferenceEquatable`1[Keen.VRage.Voxels.Storage.Planet.IPlanetBiome]][] 1 array(s) were lost of type Keen.Game2.Simulation.GameSystems.Encounters.PlanetEncounters.EncounterPlanetEnvironmentModuleComponent+TallyData[] 1 array(s) were lost of type Keen.VRage.Library.Memory.ItemData`1[Keen.VRage.Library.Memory.MapEntry`2[Keen.Game2.Simulation.GameSystems.Encounters.PlanetEncounters.EncounterPlanetEnvironmentModuleComponent+TallyData,System.Int32]][] (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Memory\PoolManager.cs:332) triggered 1 time(s). 2025-12-06 22:21:40.988 - Main Thread -> Errors and or Warnings were detected. First message: Error: line 282: During definition validation of definition "Keen.VRage.Render.Data.ParticleEmitterDefinitionObjectBuilder:c311198c-9ce7-4803-b84a-162aafa29fbd Vanilla\System\Particles\Character\Landing\LandingOnVoxel\ParticleEmitter_LandingDust_D.def". Member $Root: Unhandled exception thrown: Entry point was not found. 2025-12-06 22:21:40.988 - Main Thread -> [Diagnostic Reporter]: Disabling message box creation. 2025-12-06 22:21:40.991 - Main Thread -> [Crash Handler]: Caught exception detected as end-of-process. 2025-12-06 22:21:40.991 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-06 22:21:40.991 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.FirstAssertionException: Encountered unfinished lifetime Keen.VRage.DCS.Components.LifetimeToken with adapter type EntityLifetimeAdapter.; 'lifetime.Value.IsExpired' evaluated to false (C:\BuildAgent\work\69bb80d299a8d741\KeenSWH\Stable_VS2\VRage\Sources\Library\VRage.Library\Threading\TaskLifetime.cs:232) at Keen.VRage.Library.Threading.TaskLifetime.CheckAndEndLifetimes(TimeSpan timeout) at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded() at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) at Keen.Game2.Program.Main(String[] args) 2025-12-06 22:21:40.992 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2025-12-06 22:21:40.993 - Main Thread -> [Crash Handler] : [Process Tag Added] : LogAssert 2025-12-06 22:21:41.002 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-06 22:21:41.004 - Main Thread -> Message repeated 2 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2025-12-06 22:21:41.004 - Main Thread -> WriteLine Closed