2025-12-04 20:52:42.962 - Main Thread -> Timezone (local - UTC): -6h 2025-12-04 20:52:42.962 - Main Thread -> App Version: 2.0.2.29 2025-12-04 20:52:42.963 - Main Thread -> VRage renderer started 2025-12-04 20:52:42.963 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-04 20:52:42.986 - Main Thread -> NvApi - Status: OK 2025-12-04 20:52:42.986 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-04 20:52:42.986 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-04 20:52:42.998 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-04 20:52:42.998 - Main Thread -> AMD - Driver Version: Unknown 2025-12-04 20:52:43.019 - Main Thread -> Adapters.Adapters - Entering 2025-12-04 20:52:43.019 - Main Thread -> CreateDXGIFactory - Entering 2025-12-04 20:52:43.032 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-04 20:52:43.033 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-04 20:52:43.034 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-04 20:52:43.034 - Main Thread -> Using IDXGIFactory6: True 2025-12-04 20:52:43.034 - Main Thread -> Enumerating adapters by preference 2025-12-04 20:52:43.041 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4080 SUPER - Entering 2025-12-04 20:52:43.041 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4080 SUPER - Entering 2025-12-04 20:52:43.041 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4080 SUPER - Exiting 2025-12-04 20:52:43.042 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4080 SUPER - Entering 2025-12-04 20:52:43.229 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4080 SUPER - Exiting 2025-12-04 20:52:43.361 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4080 SUPER' has 80 RTX cores 2025-12-04 20:52:43.362 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4080 SUPER - Exiting 2025-12-04 20:52:43.362 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4080 SUPER outputs - Entering 2025-12-04 20:52:43.362 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 display mode list 2025-12-04 20:52:43.363 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 display mode list done 2025-12-04 20:52:43.364 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 refresh rate 2025-12-04 20:52:43.367 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 0 refresh rate done 2025-12-04 20:52:43.367 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 display mode list 2025-12-04 20:52:43.368 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 display mode list done 2025-12-04 20:52:43.368 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 refresh rate 2025-12-04 20:52:43.368 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 SUPER output 1 refresh rate done 2025-12-04 20:52:43.368 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4080 SUPER outputs - Exiting 2025-12-04 20:52:43.368 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-04 20:52:43.368 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-04 20:52:43.368 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-04 20:52:43.368 - Main Thread -> Skipping software adapter 2025-12-04 20:52:43.368 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-04 20:52:43.370 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4080 SUPER + DISPLAY2 DeviceName = NVIDIA GeForce RTX 4080 SUPER OutputName = DISPLAY2 Description = DeviceId: 9986, Dedicated RAM: 16826499072, Shared RAM: 25633927168, Luid: 66708, rev: 161, subsys id: 1094718552, vendor id: 4318, supported device: True AdapterLuid = 66708 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16826499072 SharedRAM = 25633927168 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 53.145603 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 20:52:43.370 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4080 SUPER + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4080 SUPER OutputName = DISPLAY1 Description = DeviceId: 9986, Dedicated RAM: 16826499072, Shared RAM: 25633927168, Luid: 66708, rev: 161, subsys id: 1094718552, vendor id: 4318, supported device: True AdapterLuid = 66708 OutputId = 1 DesktopBounds = Min:3840, 0 Max:7680, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 16826499072 SharedRAM = 25633927168 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 53.145603 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 20:52:43.370 - Main Thread -> Adapter list composed 2025-12-04 20:52:43.384 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce 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true,"NeedsLimitedIndirectCommands": false}}} 2025-12-04 20:52:43.385 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-04 20:52:43.460 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-04 20:52:43.460 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 20:52:43.460 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 20:52:43.460 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-04 20:52:43.466 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-04 20:52:43.466 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-04 20:52:43.466 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-04 20:52:43.466 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-04 20:52:43.466 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-04 20:52:43.470 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4080 SUPER","FullScreen": true,"WindowedResolution": {"X": 3840,"Y": 2160},"FullscreenResolution": {"X": 3840,"Y": 2160}}} 2025-12-04 20:52:43.473 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-04 20:52:43.487 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.22,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-04 20:52:43.490 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4080 SUPER","FullscreenMode": true,"Resolution": {"X": 3840,"Y": 2160},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-04 20:52:43.505 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 SUPER", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 20:52:43.505 - Render thread -> IsD3D12Supported = True 2025-12-04 20:52:43.555 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-04 20:52:43.556 - Render thread -> Debug layer enabled: False 2025-12-04 20:52:43.556 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-04 20:52:43.707 - Render thread -> Direct Storage supported 2025-12-04 20:52:43.707 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-04 20:52:43.707 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-04 20:52:43.707 - Render thread -> Current Device Info: 2025-12-04 20:52:43.708 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-04 20:52:43.708 - Render thread -> OutputMergerLogicOp: True 2025-12-04 20:52:43.708 - Render thread -> MinPrecisionSupport: Bit16 2025-12-04 20:52:43.708 - Render thread -> TiledResourcesTier: Tier4 2025-12-04 20:52:43.708 - Render thread -> ResourceBindingTier: Tier3 2025-12-04 20:52:43.708 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-04 20:52:43.708 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-04 20:52:43.708 - Render thread -> ROVsSupported: True 2025-12-04 20:52:43.708 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-04 20:52:43.708 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-04 20:52:43.708 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-04 20:52:43.708 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-04 20:52:43.708 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-04 20:52:43.708 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-04 20:52:43.708 - Render thread -> ResourceHeapTier: Tier2 2025-12-04 20:52:43.708 - Render thread -> WaveOps: True 2025-12-04 20:52:43.708 - Render thread -> WaveLaneCountMin: 32 2025-12-04 20:52:43.708 - Render thread -> WaveLaneCountMax: 32 2025-12-04 20:52:43.708 - Render thread -> TotalLaneCount: 10240 2025-12-04 20:52:43.708 - Render thread -> ExpandedComputeResourceStates: True 2025-12-04 20:52:43.708 - Render thread -> Int64ShaderOps: True 2025-12-04 20:52:43.708 - Render thread -> DepthBoundsTestSupported: True 2025-12-04 20:52:43.708 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-04 20:52:43.708 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-04 20:52:43.708 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-04 20:52:43.708 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-04 20:52:43.708 - Render thread -> ViewInstancingTier: Tier3 2025-12-04 20:52:43.708 - Render thread -> BarycentricsSupported: True 2025-12-04 20:52:43.708 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-04 20:52:43.708 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-04 20:52:43.708 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-04 20:52:43.708 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-04 20:52:43.708 - Render thread -> RenderPassesTier: Tier0 2025-12-04 20:52:43.708 - Render thread -> RaytracingTier: Tier1_1 2025-12-04 20:52:43.708 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-04 20:52:43.708 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-04 20:52:43.708 - Render thread -> VariableShadingRateTier: Tier2 2025-12-04 20:52:43.708 - Render thread -> ShadingRateImageTileSize: 16 2025-12-04 20:52:43.708 - Render thread -> BackgroundProcessingSupported: True 2025-12-04 20:52:43.708 - Render thread -> MeshShaderTier: Tier1 2025-12-04 20:52:43.708 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-04 20:52:43.717 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-04 20:52:43.722 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-04 20:52:43.723 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-04 20:52:43.724 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-04 20:52:43.724 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-04 20:52:43.724 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-04 20:52:43.725 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 7077888 Bytes 2025-12-04 20:52:43.731 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-04 20:52:43.732 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-04 20:52:43.809 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-04 20:52:43.809 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-04 20:52:43.809 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-04 20:52:43.809 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-04 20:52:43.810 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-04 20:52:43.810 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-04 20:52:43.811 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-04 20:52:43.811 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-04 20:52:43.819 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-04 20:52:43.819 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-04 20:52:43.849 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-04 20:52:43.850 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-04 20:52:43.850 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-04 20:52:43.851 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-04 20:52:43.852 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-04 20:52:43.852 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-04 20:52:43.853 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-04 20:52:43.853 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-04 20:52:43.853 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-04 20:52:43.854 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-04 20:52:43.854 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-04 20:52:43.855 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-04 20:52:43.870 - Render thread -> UseShaderAsserts: False 2025-12-04 20:52:43.870 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-04 20:52:43.870 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-04 20:52:43.870 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-04 20:52:43.870 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-04 20:52:43.871 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-04 20:52:43.872 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-04 20:52:43.879 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-04 20:52:43.879 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-04 20:52:43.882 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-04 20:52:43.882 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-04 20:52:43.882 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-04 20:52:43.882 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-04 20:52:43.885 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-04 20:52:43.885 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-04 20:52:43.885 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-04 20:52:43.885 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-04 20:52:43.885 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-04 20:52:43.886 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-04 20:52:43.887 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-04 20:52:43.888 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-04 20:52:43.895 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-04 20:52:43.902 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-04 20:52:43.920 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-04 20:52:43.920 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-04 20:52:43.924 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-04 20:52:43.925 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-04 20:52:43.927 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 SUPER + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 59997, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 20:52:43.950 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-04 20:52:43.951 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-04 20:52:43.952 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-04 20:52:43.952 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-04 20:52:43.952 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-04 20:52:43.952 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-04 20:52:43.966 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-04 20:52:43.966 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-04 20:52:43.972 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-04 20:52:43.972 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-04 20:52:43.972 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-04 20:52:43.973 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-04 20:52:43.994 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-04 20:52:43.995 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-04 20:52:44.008 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-04 20:52:44.008 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 20:52:44.008 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 20:52:44.009 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-04 20:52:44.009 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-04 20:52:44.010 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-04 20:52:44.015 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-04 20:52:44.079 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-04 20:52:44.081 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-04 20:52:44.082 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-04 20:52:44.082 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-04 20:52:44.082 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-04 20:52:44.082 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-04 20:52:44.082 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-04 20:52:44.083 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-04 20:52:44.083 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-04 20:52:44.084 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-04 20:52:44.084 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-04 20:52:44.084 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-04 20:52:44.084 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 20:52:44.084 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 20:52:44.134 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-04 20:52:44.134 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-04 20:52:44.151 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-04 20:52:44.155 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-04 20:52:44.155 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-04 20:52:44.156 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-04 20:52:44.156 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-04 20:52:44.175 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-04 20:52:44.176 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-04 20:52:44.183 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-04 20:52:44.186 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-04 20:52:44.312 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-04 20:52:44.312 - Render thread -> CreateMeshBuilders - Entering 2025-12-04 20:52:44.313 - Render thread -> CreateMeshBuilders - Exiting 2025-12-04 20:52:44.313 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-04 20:52:44.318 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-04 20:52:45.372 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-04 20:52:45.375 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 SUPER + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 59997, "Denominator": 1000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 20:52:45.480 - Render thread -> VRAM report about missing bytes is changed from 7077888 Bytes to 11059200 Bytes 2025-12-04 20:52:46.079 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 12843 MB 2025-12-04 20:52:46.859 - Render thread -> VRAM report about missing bytes is changed from 11059200 Bytes to 237666304 Bytes 2025-12-04 20:52:46.927 - Render thread -> VRAM report about missing bytes is changed from 237666304 Bytes to 237604864 Bytes 2025-12-04 20:52:46.928 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 12486 MB 2025-12-04 20:52:46.928 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 12367 MB 2025-12-04 20:52:47.016 - Render thread -> VRAM report about missing bytes is changed from 237604864 Bytes to 237948928 Bytes 2025-12-04 20:52:47.062 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 12265 MB 2025-12-04 20:52:47.566 - Render thread -> VRAM report about missing bytes is changed from 237948928 Bytes to 239063040 Bytes 2025-12-04 20:52:47.644 - Render thread -> VRAM report about missing bytes is changed from 239063040 Bytes to 239128576 Bytes 2025-12-04 20:52:47.678 - Render thread -> VRAM report about missing bytes is changed from 239128576 Bytes to 238473216 Bytes 2025-12-04 20:52:47.709 - Render thread -> VRAM report about missing bytes is changed from 238473216 Bytes to 238407680 Bytes 2025-12-04 20:52:48.087 - VRageWorker 0 -> Vertex 2025-12-04 20:52:48.087 - VRageWorker 10 -> Pixel 2025-12-04 20:52:48.089 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:48.089 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:48.089 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:48.089 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:48.089 - VRageWorker 0 -> Vertex 2025-12-04 20:52:48.089 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:48.089 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:48.089 - VRageWorker 10 -> Pixel 2025-12-04 20:52:48.089 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:48.089 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:50.614 - VRageWorker 12 -> Vertex 2025-12-04 20:52:50.614 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:50.614 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:50.615 - VRageWorker 12 -> Pixel 2025-12-04 20:52:50.615 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:50.615 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:50.615 - VRageWorker 12 -> Vertex 2025-12-04 20:52:50.615 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:50.615 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:50.616 - VRageWorker 12 -> Pixel 2025-12-04 20:52:50.616 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:50.616 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:52.749 - VRageWorker 7 -> Vertex 2025-12-04 20:52:52.749 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:52.749 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:52.749 - VRageWorker 7 -> Pixel 2025-12-04 20:52:52.749 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:52.749 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:52.750 - VRageWorker 7 -> Vertex 2025-12-04 20:52:52.750 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:52.750 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:52.750 - VRageWorker 7 -> Pixel 2025-12-04 20:52:52.750 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:52.750 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:55.167 - VRageWorker 0 -> Vertex 2025-12-04 20:52:55.167 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:55.167 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:55.167 - VRageWorker 0 -> Pixel 2025-12-04 20:52:55.167 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:55.167 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:55.168 - VRageWorker 0 -> Vertex 2025-12-04 20:52:55.168 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:55.168 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:55.168 - VRageWorker 0 -> Pixel 2025-12-04 20:52:55.168 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:55.168 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:56.740 - VRageWorker 10 -> Vertex 2025-12-04 20:52:56.740 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:56.740 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:56.740 - VRageWorker 10 -> Pixel 2025-12-04 20:52:56.740 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:56.740 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:56.740 - VRageWorker 10 -> Vertex 2025-12-04 20:52:56.740 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:56.740 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:56.740 - VRageWorker 10 -> Pixel 2025-12-04 20:52:56.740 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:56.740 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:57.130 - VRageWorker 10 -> Vertex 2025-12-04 20:52:57.130 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.130 - VRageWorker 8 -> Vertex 2025-12-04 20:52:57.130 - VRageWorker 12 -> Pixel 2025-12-04 20:52:57.130 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:57.130 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.130 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:57.130 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.130 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:57.130 - VRageWorker 10 -> Pixel 2025-12-04 20:52:57.130 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.130 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:57.365 - VRageWorker 5 -> Vertex 2025-12-04 20:52:57.365 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.365 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:57.365 - VRageWorker 5 -> Pixel 2025-12-04 20:52:57.365 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.365 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:57.365 - VRageWorker 5 -> Vertex 2025-12-04 20:52:57.365 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.365 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:57.366 - VRageWorker 5 -> Pixel 2025-12-04 20:52:57.366 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.366 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:57.576 - VRageWorker 8 -> Vertex 2025-12-04 20:52:57.576 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.576 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:57.576 - VRageWorker 8 -> Pixel 2025-12-04 20:52:57.576 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.576 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:57.577 - VRageWorker 8 -> Vertex 2025-12-04 20:52:57.577 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.577 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 20:52:57.577 - VRageWorker 8 -> Pixel 2025-12-04 20:52:57.577 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 20:52:57.577 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 20:52:59.433 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-04 20:52:59.433 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-04 20:52:59.435 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-04 20:52:59.435 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-04 20:52:59.441 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-04 20:52:59.441 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-04 20:52:59.460 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-04 20:52:59.460 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-04 20:52:59.963 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-04 20:52:59.963 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-04 20:52:59.996 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-04 20:52:59.996 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-04 20:53:00.015 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-04 20:53:00.016 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-04 20:53:00.020 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-04 20:53:00.020 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-04 20:53:00.074 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-04 20:53:00.074 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-04 20:53:00.074 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-04 20:53:00.074 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-04 20:53:00.081 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-04 20:53:00.081 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-04 20:53:00.099 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-04 20:53:00.100 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-04 20:53:00.154 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-04 20:53:00.154 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-04 20:53:00.161 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-04 20:53:00.161 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-04 20:53:00.173 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-04 20:53:00.174 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-04 20:53:00.187 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-04 20:53:00.187 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-04 20:53:00.236 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-04 20:53:00.237 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-04 20:53:00.245 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-04 20:53:00.245 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-04 20:53:00.288 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-04 20:53:00.288 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-04 20:53:00.446 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-04 20:53:00.446 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-04 20:53:00.454 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-04 20:53:00.454 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-04 20:53:00.456 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-04 20:53:00.456 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-04 20:53:00.524 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-04 20:53:00.524 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-04 20:53:00.524 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-04 20:53:00.524 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-04 20:53:00.526 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-04 20:53:00.527 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-04 20:53:00.554 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-04 20:53:00.554 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-04 20:53:00.554 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-04 20:53:00.554 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-04 20:53:00.565 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-04 20:53:00.565 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-04 20:53:00.589 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-04 20:53:00.589 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-04 20:53:00.602 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-04 20:53:00.602 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-04 20:53:00.605 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-04 20:53:00.605 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-04 20:53:00.621 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-04 20:53:00.621 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-04 20:53:00.649 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-04 20:53:00.649 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-04 20:53:00.664 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-04 20:53:00.665 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-04 20:53:00.667 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-04 20:53:00.667 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-04 20:53:00.672 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-04 20:53:00.672 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-04 20:53:00.683 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-04 20:53:00.683 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-04 20:53:00.683 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-04 20:53:00.683 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-04 20:53:00.686 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-04 20:53:00.686 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-04 20:53:00.752 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-04 20:53:00.752 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-04 20:53:00.752 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-04 20:53:00.752 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-04 20:53:00.752 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-04 20:53:00.752 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-04 20:53:00.775 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-04 20:53:00.775 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-04 20:53:00.775 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-04 20:53:00.775 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-04 20:53:00.775 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-04 20:53:00.775 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-04 20:53:00.775 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-04 20:53:00.775 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-04 20:53:00.786 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-04 20:53:00.786 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-04 20:53:00.796 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-04 20:53:00.796 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-04 20:53:00.800 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-04 20:53:00.800 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-04 20:53:00.809 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-04 20:53:00.809 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-04 20:53:00.832 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-04 20:53:00.832 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-04 20:53:00.834 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-04 20:53:00.834 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-04 20:53:00.840 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-04 20:53:00.840 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-04 20:53:00.844 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-04 20:53:00.844 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-04 20:53:00.844 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-04 20:53:00.844 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-04 20:53:00.844 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-04 20:53:00.844 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-04 20:53:00.844 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-04 20:53:00.844 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-04 20:53:00.913 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-04 20:53:00.913 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-04 20:53:00.913 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-04 20:53:00.913 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-04 20:53:00.913 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-04 20:53:00.913 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-04 20:53:00.913 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-04 20:53:00.913 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-04 20:53:00.995 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-04 20:53:00.995 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-04 20:53:00.995 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-04 20:53:00.995 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-04 20:53:00.995 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-04 20:53:00.995 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-04 20:53:01.016 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-04 20:53:01.016 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-04 20:53:01.016 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-04 20:53:01.016 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-04 20:53:01.016 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-04 20:53:01.016 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-04 20:53:01.016 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-04 20:53:01.017 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-04 20:53:01.041 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-04 20:53:01.041 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-04 20:53:01.041 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-04 20:53:01.041 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-04 20:53:01.041 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-04 20:53:01.041 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-04 20:53:01.055 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-04 20:53:01.055 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-04 20:53:01.094 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-04 20:53:01.094 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-04 20:53:01.094 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-04 20:53:01.094 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-04 20:53:01.094 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-04 20:53:01.094 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-04 20:53:01.094 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-04 20:53:01.094 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-04 20:53:01.117 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-04 20:53:01.117 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-04 20:53:01.117 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-04 20:53:01.117 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-04 20:53:01.117 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-04 20:53:01.117 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-04 20:53:01.117 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-04 20:53:01.117 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-04 20:53:01.249 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-04 20:53:01.249 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-04 20:53:01.249 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-04 20:53:01.249 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-04 20:53:01.249 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-04 20:53:01.249 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-04 20:53:01.249 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-04 20:53:01.249 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-04 20:53:01.260 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-04 20:53:01.260 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-04 20:53:01.260 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-04 20:53:01.260 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-04 20:53:01.260 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-04 20:53:01.260 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-04 20:53:01.260 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-04 20:53:01.260 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-04 20:53:01.299 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-04 20:53:01.299 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-04 20:53:01.299 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-04 20:53:01.300 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-04 20:53:01.300 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-04 20:53:01.300 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-04 20:53:01.301 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-04 20:53:01.302 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-04 20:53:01.414 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-04 20:53:01.414 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-04 20:53:01.414 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-04 20:53:01.414 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-04 20:53:01.414 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-04 20:53:01.414 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-04 20:53:01.414 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-04 20:53:01.414 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-04 20:53:01.426 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-04 20:53:01.426 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-04 20:53:01.426 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-04 20:53:01.426 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-04 20:53:01.426 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-04 20:53:01.426 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-04 20:53:01.426 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-04 20:53:01.426 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-04 20:53:01.477 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-04 20:53:01.477 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-04 20:53:01.478 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-04 20:53:01.478 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-04 20:53:01.478 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-04 20:53:01.478 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-04 20:53:01.478 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-04 20:53:01.478 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-04 20:53:01.554 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-04 20:53:01.554 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-04 20:53:01.554 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-04 20:53:01.554 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-04 20:53:01.554 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-04 20:53:01.554 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-04 20:53:01.554 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-04 20:53:01.554 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-04 20:53:01.590 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-04 20:53:01.590 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-04 20:53:01.590 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-04 20:53:01.590 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-04 20:53:01.590 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-04 20:53:01.590 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-04 20:53:01.613 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-04 20:53:01.613 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-04 20:53:01.613 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-04 20:53:01.613 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-04 20:53:01.613 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-04 20:53:01.613 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-04 20:53:01.613 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-04 20:53:01.614 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-04 20:53:01.614 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-04 20:53:01.615 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-04 20:53:01.616 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-04 20:53:01.616 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-04 20:53:01.626 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-04 20:53:01.626 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-04 20:53:01.632 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-04 20:53:01.632 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-04 20:53:01.723 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-04 20:53:01.723 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-04 20:53:01.723 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-04 20:53:01.723 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-04 20:53:01.723 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-04 20:53:01.723 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-04 20:53:01.723 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-04 20:53:01.723 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-04 20:53:01.745 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-04 20:53:01.745 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-04 20:53:01.745 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-04 20:53:01.745 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-04 20:53:01.745 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-04 20:53:01.745 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-04 20:53:01.745 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-04 20:53:01.745 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-04 20:53:01.749 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-04 20:53:01.749 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-04 20:53:01.749 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-04 20:53:01.749 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-04 20:53:01.749 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-04 20:53:01.749 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-04 20:53:01.829 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-04 20:53:01.829 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-04 20:53:01.829 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-04 20:53:01.829 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-04 20:53:01.829 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-04 20:53:01.829 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-04 20:53:01.829 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-04 20:53:01.829 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-04 20:53:01.858 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-04 20:53:01.858 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-04 20:53:01.858 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-04 20:53:01.859 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-04 20:53:01.859 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-04 20:53:01.859 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-04 20:53:01.859 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-04 20:53:01.859 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-04 20:53:01.899 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-04 20:53:01.899 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-04 20:53:01.899 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-04 20:53:01.899 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-04 20:53:01.899 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-04 20:53:01.899 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-04 20:53:01.899 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-04 20:53:01.899 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-04 20:53:01.996 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-04 20:53:01.996 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-04 20:53:01.996 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-04 20:53:01.996 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-04 20:53:01.996 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-04 20:53:01.996 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-04 20:53:01.996 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-04 20:53:01.996 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-04 20:53:02.007 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-04 20:53:02.007 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-04 20:53:02.007 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-04 20:53:02.007 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-04 20:53:02.007 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-04 20:53:02.007 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-04 20:53:02.007 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-04 20:53:02.007 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-04 20:53:02.025 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-04 20:53:02.025 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-04 20:53:02.025 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-04 20:53:02.025 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-04 20:53:02.025 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-04 20:53:02.025 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-04 20:53:02.028 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-04 20:53:02.028 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-04 20:53:02.039 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-04 20:53:02.039 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-04 20:53:02.039 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-04 20:53:02.039 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-04 20:53:02.051 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-04 20:53:02.051 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-04 20:53:02.055 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-04 20:53:02.055 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-04 20:53:02.069 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-04 20:53:02.069 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-04 20:53:02.076 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-04 20:53:02.076 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-04 20:53:02.079 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-04 20:53:02.079 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-04 20:53:02.128 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-04 20:53:02.128 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-04 20:53:02.128 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-04 20:53:02.128 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-04 20:53:02.128 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-04 20:53:02.128 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-04 20:53:02.128 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-04 20:53:02.128 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-04 20:53:02.153 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-04 20:53:02.154 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-04 20:53:02.154 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-04 20:53:02.154 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-04 20:53:02.154 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-04 20:53:02.154 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-04 20:53:02.154 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-04 20:53:02.154 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-04 20:53:02.205 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-04 20:53:02.205 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-04 20:53:02.205 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-04 20:53:02.205 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-04 20:53:02.205 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-04 20:53:02.205 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-04 20:53:02.205 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-04 20:53:02.205 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-04 20:53:02.207 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-04 20:53:02.207 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-04 20:53:02.207 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-04 20:53:02.207 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-04 20:53:02.207 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-04 20:53:02.207 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-04 20:53:02.207 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-04 20:53:02.207 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-04 20:53:02.223 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-04 20:53:02.223 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-04 20:53:02.223 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-04 20:53:02.223 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-04 20:53:02.223 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-04 20:53:02.223 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-04 20:53:02.266 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-04 20:53:02.267 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-04 20:53:02.273 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-04 20:53:02.274 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-04 20:53:02.275 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-04 20:53:02.275 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-04 20:53:02.275 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-04 20:53:02.275 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-04 20:53:02.275 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-04 20:53:02.275 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-04 20:53:02.282 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-04 20:53:02.283 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-04 20:53:02.283 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-04 20:53:02.283 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-04 20:53:02.283 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-04 20:53:02.283 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-04 20:53:02.415 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-04 20:53:02.415 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-04 20:53:02.415 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-04 20:53:02.415 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-04 20:53:02.415 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-04 20:53:02.415 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-04 20:53:02.415 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-04 20:53:02.415 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-04 20:53:02.434 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-04 20:53:02.434 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-04 20:53:02.434 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-04 20:53:02.434 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-04 20:53:02.434 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-04 20:53:02.434 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-04 20:53:02.434 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-04 20:53:02.434 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-04 20:53:02.459 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-04 20:53:02.459 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-04 20:53:02.459 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-04 20:53:02.459 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-04 20:53:02.459 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-04 20:53:02.459 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-04 20:53:02.459 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-04 20:53:02.459 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-04 20:53:02.605 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-04 20:53:02.606 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-04 20:53:02.606 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-04 20:53:02.606 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-04 20:53:02.606 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-04 20:53:02.606 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-04 20:53:02.606 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-04 20:53:02.606 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-04 20:53:02.624 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-04 20:53:02.624 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-04 20:53:02.624 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-04 20:53:02.624 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-04 20:53:02.624 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-04 20:53:02.624 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-04 20:53:02.624 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-04 20:53:02.624 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-04 20:53:02.626 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-04 20:53:02.626 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-04 20:53:02.626 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-04 20:53:02.626 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-04 20:53:02.626 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-04 20:53:02.626 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-04 20:53:02.626 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-04 20:53:02.629 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-04 20:53:02.672 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-04 20:53:02.672 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-04 20:53:02.672 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-04 20:53:02.672 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-04 20:53:02.682 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-04 20:53:02.682 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-04 20:53:02.682 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-04 20:53:02.682 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-04 20:53:02.821 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-04 20:53:02.821 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-04 20:53:02.821 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-04 20:53:02.821 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-04 20:53:02.822 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-04 20:53:02.822 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-04 20:53:02.822 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-04 20:53:02.822 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-04 20:53:02.832 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-04 20:53:02.832 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-04 20:53:02.832 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-04 20:53:02.832 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-04 20:53:02.832 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-04 20:53:02.832 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-04 20:53:02.832 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-04 20:53:02.832 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-04 20:53:02.834 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-04 20:53:02.834 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-04 20:53:02.834 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-04 20:53:02.834 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-04 20:53:02.835 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-04 20:53:02.835 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-04 20:53:02.836 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-04 20:53:02.836 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-04 20:53:02.928 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-04 20:53:02.928 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-04 20:53:02.928 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-04 20:53:02.928 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-04 20:53:02.928 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-04 20:53:02.928 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-04 20:53:02.928 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-04 20:53:02.928 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-04 20:53:02.950 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-04 20:53:02.950 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-04 20:53:02.950 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-04 20:53:02.950 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-04 20:53:02.950 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-04 20:53:02.950 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-04 20:53:02.950 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-04 20:53:02.950 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-04 20:53:03.013 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-04 20:53:03.013 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-04 20:53:03.013 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-04 20:53:03.013 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-04 20:53:03.013 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-04 20:53:03.013 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-04 20:53:03.013 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-04 20:53:03.013 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-04 20:53:03.101 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-04 20:53:03.101 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-04 20:53:03.101 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-04 20:53:03.101 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-04 20:53:03.101 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-04 20:53:03.101 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-04 20:53:03.101 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-04 20:53:03.101 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-04 20:53:03.193 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-04 20:53:03.193 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-04 20:53:03.193 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-04 20:53:03.193 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-04 20:53:03.193 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-04 20:53:03.193 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-04 20:53:03.193 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-04 20:53:03.193 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-04 20:53:03.399 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-04 20:53:03.399 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-04 20:53:03.400 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-04 20:53:03.400 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-04 20:53:03.400 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-04 20:53:03.400 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-04 20:53:03.400 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-04 20:53:03.400 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-04 20:53:03.400 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-04 20:53:03.400 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-04 20:53:03.400 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-04 20:53:03.400 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-04 20:53:03.400 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-04 20:53:03.400 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-04 20:53:03.400 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-04 20:53:03.400 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-04 20:53:03.612 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-04 20:53:03.612 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-04 20:53:03.612 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-04 20:53:03.612 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-04 20:53:03.612 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-04 20:53:03.612 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-04 20:53:03.612 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-04 20:53:03.612 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-04 20:53:03.757 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-04 20:53:03.757 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-04 20:53:03.757 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-04 20:53:03.757 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-04 20:53:03.757 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-04 20:53:03.757 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-04 20:53:03.757 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-04 20:53:03.757 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-04 20:53:03.804 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-04 20:53:03.804 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-04 20:53:03.804 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-04 20:53:03.804 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-04 20:53:03.804 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-04 20:53:03.804 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-04 20:53:03.804 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-04 20:53:03.804 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-04 20:53:03.882 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-04 20:53:03.882 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-04 20:53:03.882 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-04 20:53:03.882 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-04 20:53:03.882 - VRageWorker 7 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-04 20:53:03.882 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-04 20:53:03.882 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-04 20:53:03.882 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-04 20:53:03.968 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-04 20:53:03.968 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-04 20:53:03.968 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-04 20:53:03.968 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-04 20:53:03.968 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-04 20:53:03.968 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-04 20:53:03.968 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-04 20:53:03.968 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-04 20:53:03.997 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-04 20:53:03.997 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-04 20:53:03.997 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-04 20:53:03.997 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-04 20:53:03.997 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-04 20:53:03.997 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-04 20:53:03.997 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-04 20:53:03.997 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-04 20:53:04.266 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-04 20:53:04.266 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-04 20:53:04.266 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-04 20:53:04.266 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-04 20:53:04.266 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-04 20:53:04.266 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-04 20:53:04.266 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-04 20:53:04.266 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-04 20:53:04.501 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-04 20:53:04.501 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-04 20:53:04.501 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-04 20:53:04.501 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-04 20:53:04.501 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-04 20:53:04.501 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-04 20:53:04.501 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-04 20:53:04.501 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-04 20:53:04.733 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-04 20:53:04.733 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-04 20:53:04.733 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-04 20:53:04.733 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-04 20:53:04.733 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-04 20:53:04.733 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-04 20:53:04.733 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-04 20:53:04.733 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-04 20:53:04.795 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-04 20:53:04.795 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-04 20:53:04.795 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-04 20:53:04.795 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-04 20:53:04.795 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-04 20:53:04.795 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-04 20:53:04.796 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-04 20:53:04.796 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-04 20:53:04.961 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-04 20:53:04.961 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-04 20:53:04.961 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-04 20:53:04.961 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-04 20:53:04.961 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-04 20:53:04.961 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-04 20:53:04.961 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-04 20:53:04.961 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-04 20:53:05.070 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-04 20:53:05.070 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-04 20:53:05.070 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-04 20:53:05.070 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-04 20:53:05.070 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-04 20:53:05.070 - VRageWorker 12 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-04 20:53:05.070 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-04 20:53:05.070 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-04 20:53:05.502 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-04 20:53:05.502 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-04 20:53:05.502 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-04 20:53:05.502 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-04 20:53:05.502 - VRageWorker 1 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-04 20:53:05.502 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-04 20:53:05.502 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-04 20:53:05.502 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-04 20:53:05.865 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-04 20:53:05.865 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-04 20:53:05.865 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-04 20:53:05.865 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-04 20:53:05.865 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-04 20:53:05.865 - VRageWorker 13 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-04 20:53:05.865 - VRageWorker 9 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-04 20:53:05.865 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-04 20:53:06.230 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-04 20:53:06.230 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-04 20:53:06.230 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-04 20:53:06.230 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-04 20:53:06.230 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-04 20:53:06.230 - VRageWorker 3 -> Info: Compiling shader: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-04 20:53:06.230 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-04 20:53:06.230 - VRageWorker 5 -> Info: Compiling shader: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-04 20:53:06.512 - Render thread -> VRAM report about missing bytes is changed from 238407680 Bytes to 237752320 Bytes 2025-12-04 20:53:07.698 - Render thread -> VRAM report about missing bytes is changed from 237752320 Bytes to 271241216 Bytes 2025-12-04 20:53:07.717 - Render thread -> Info: Frame[1251] - Available VRAM budget has changed: 12421 MB 2025-12-04 20:53:07.717 - Render thread -> Info: Frame[1251] - Available VRAM budget has changed: 12197 MB 2025-12-04 20:53:18.300 - Render thread -> VRAM report about missing bytes is changed from 271241216 Bytes to 271265792 Bytes 2025-12-04 20:53:22.933 - Render thread -> VRAM report about missing bytes is changed from 271265792 Bytes to 779714560 Bytes 2025-12-04 20:53:22.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-04 20:53:22.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-04 20:53:22.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-04 20:53:22.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-04 20:53:22.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-04 20:53:22.999 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-04 20:53:23.000 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-04 20:53:23.000 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-04 20:53:23.000 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-04 20:53:23.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-04 20:53:23.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-04 20:53:23.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-04 20:53:23.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-04 20:53:23.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-04 20:53:23.055 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-04 20:53:23.056 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-04 20:53:23.056 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-04 20:53:23.056 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-04 20:53:23.057 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-04 20:53:23.057 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-04 20:53:23.057 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-04 20:53:23.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-04 20:53:23.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-04 20:53:23.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-04 20:53:23.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-04 20:53:23.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-04 20:53:23.058 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-04 20:53:23.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-04 20:53:23.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-04 20:53:23.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-04 20:53:23.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-04 20:53:23.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-04 20:53:23.059 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-04 20:53:23.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-04 20:53:23.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-04 20:53:23.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-04 20:53:23.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-04 20:53:23.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-04 20:53:23.060 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-04 20:53:23.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-04 20:53:23.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-04 20:53:23.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-04 20:53:23.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-04 20:53:23.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-04 20:53:23.061 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-04 20:53:23.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-04 20:53:23.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-04 20:53:23.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-04 20:53:23.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-04 20:53:23.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-04 20:53:23.063 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-04 20:53:23.064 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-04 20:53:23.064 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-04 20:53:23.064 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-04 20:53:23.065 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-04 20:53:23.065 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-04 20:53:23.065 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-04 20:53:23.067 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-04 20:53:23.067 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-04 20:53:23.067 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-04 20:53:23.528 - Render thread -> VRAM report about missing bytes is changed from 779714560 Bytes to 780849152 Bytes 2025-12-04 20:53:23.598 - Render thread -> VRAM report about missing bytes is changed from 780849152 Bytes to 781598720 Bytes 2025-12-04 20:53:23.598 - Render thread -> Info: Frame[2121] - Available VRAM budget has changed: 10511 MB 2025-12-04 20:53:23.598 - Render thread -> Info: Frame[2121] - Available VRAM budget has changed: 10026 MB 2025-12-04 20:53:23.680 - Render thread -> VRAM report about missing bytes is changed from 781598720 Bytes to 782491648 Bytes 2025-12-04 20:53:23.861 - Render thread -> VRAM report about missing bytes is changed from 782491648 Bytes to 783212544 Bytes 2025-12-04 20:53:24.145 - Render thread -> VRAM report about missing bytes is changed from 783212544 Bytes to 783224832 Bytes 2025-12-04 20:53:24.228 - Render thread -> VRAM report about missing bytes is changed from 783224832 Bytes to 783945728 Bytes 2025-12-04 20:53:25.064 - Render thread -> VRAM report about missing bytes is changed from 783945728 Bytes to 783958016 Bytes 2025-12-04 20:53:25.295 - Render thread -> VRAM report about missing bytes is changed from 783958016 Bytes to 784744448 Bytes 2025-12-04 20:53:25.345 - Render thread -> VRAM report about missing bytes is changed from 784744448 Bytes to 784756736 Bytes 2025-12-04 20:53:25.428 - Render thread -> VRAM report about missing bytes is changed from 784756736 Bytes to 784769024 Bytes 2025-12-04 20:53:25.653 - Render thread -> VRAM report about missing bytes is changed from 784769024 Bytes to 805781504 Bytes 2025-12-04 20:53:25.657 - Render thread -> VRAM report about missing bytes is changed from 805781504 Bytes to 806830080 Bytes 2025-12-04 20:53:25.657 - Render thread -> Info: Frame[2225] - Available VRAM budget has changed: 9907 MB 2025-12-04 20:53:25.657 - Render thread -> Info: Frame[2225] - Available VRAM budget has changed: 9425 MB 2025-12-04 20:53:28.800 - Render thread -> VRAM report about missing bytes is changed from 806830080 Bytes to 806805504 Bytes 2025-12-04 20:53:28.833 - Render thread -> VRAM report about missing bytes is changed from 806805504 Bytes to 806850560 Bytes 2025-12-04 20:53:28.883 - Render thread -> VRAM report about missing bytes is changed from 806850560 Bytes to 806789120 Bytes 2025-12-04 20:53:28.917 - Render thread -> VRAM report about missing bytes is changed from 806789120 Bytes to 806809600 Bytes 2025-12-04 20:53:28.950 - Render thread -> VRAM report about missing bytes is changed from 806809600 Bytes to 806834176 Bytes 2025-12-04 20:53:29.006 - Render thread -> Info: Frame[2427] - Available VRAM budget has changed: 9534 MB 2025-12-04 20:53:29.007 - Render thread -> Info: Frame[2427] - Available VRAM budget has changed: 7771 MB 2025-12-04 20:53:29.018 - Render thread -> VRAM report about missing bytes is changed from 806834176 Bytes to 1087094784 Bytes 2025-12-04 20:53:29.033 - Render thread -> VRAM report about missing bytes is changed from 1087094784 Bytes to 1204895744 Bytes 2025-12-04 20:53:29.072 - Render thread -> Info: Frame[2429] - Available VRAM budget has changed: 9270 MB 2025-12-04 20:53:29.072 - Render thread -> Info: Frame[2429] - Available VRAM budget has changed: 7509 MB 2025-12-04 20:53:29.111 - Render thread -> VRAM report about missing bytes is changed from 1204895744 Bytes to 941768704 Bytes 2025-12-04 20:53:29.185 - Render thread -> VRAM report about missing bytes is changed from 941768704 Bytes to 941998080 Bytes 2025-12-04 20:53:29.225 - Render thread -> VRAM report about missing bytes is changed from 941998080 Bytes to 874532864 Bytes 2025-12-04 20:53:29.268 - Render thread -> VRAM report about missing bytes is changed from 874532864 Bytes to 807342080 Bytes 2025-12-04 20:53:29.290 - Render thread -> VRAM report about missing bytes is changed from 807342080 Bytes to 1076301824 Bytes 2025-12-04 20:53:29.339 - Render thread -> Info: Frame[2436] - Available VRAM budget has changed: 14250 MB 2025-12-04 20:53:29.339 - Render thread -> VRAM report about missing bytes is changed from 1076301824 Bytes to 964235264 Bytes 2025-12-04 20:53:29.347 - Render thread -> VRAM report about missing bytes is changed from 964235264 Bytes to 1098715136 Bytes 2025-12-04 20:53:29.347 - Render thread -> Info: Frame[2437] - Available VRAM budget has changed: 8450 MB 2025-12-04 20:53:29.347 - Render thread -> Info: Frame[2437] - Available VRAM budget has changed: 6693 MB 2025-12-04 20:53:29.428 - Render thread -> VRAM report about missing bytes is changed from 1098715136 Bytes to 953225216 Bytes 2025-12-04 20:53:29.462 - Render thread -> VRAM report about missing bytes is changed from 953225216 Bytes to 826085376 Bytes 2025-12-04 20:53:29.495 - Render thread -> VRAM report about missing bytes is changed from 826085376 Bytes to 837619712 Bytes 2025-12-04 20:53:29.512 - Render thread -> VRAM report about missing bytes is changed from 837619712 Bytes to 807702528 Bytes 2025-12-04 20:53:29.528 - Render thread -> VRAM report about missing bytes is changed from 807702528 Bytes to 813084672 Bytes 2025-12-04 20:53:29.628 - Render thread -> Info: Frame[2449] - Available VRAM budget has changed: 14343 MB 2025-12-04 20:53:29.645 - Render thread -> Info: Frame[2450] - Available VRAM budget has changed: 14574 MB 2025-12-04 20:53:29.962 - Render thread -> Info: Frame[2469] - Available VRAM budget has changed: 8588 MB 2025-12-04 20:53:30.129 - Render thread -> Info: Frame[2479] - Available VRAM budget has changed: 8696 MB 2025-12-04 20:53:30.162 - Render thread -> Info: Frame[2481] - Available VRAM budget has changed: 8903 MB 2025-12-04 20:53:30.462 - Render thread -> Info: Frame[2499] - Available VRAM budget has changed: 6830 MB 2025-12-04 20:53:30.632 - Render thread -> Info: Frame[2509] - Available VRAM budget has changed: 6938 MB 2025-12-04 20:53:30.661 - Render thread -> Info: Frame[2511] - Available VRAM budget has changed: 7143 MB 2025-12-04 20:53:31.302 - Render thread -> VRAM report about missing bytes is changed from 813084672 Bytes to 812900352 Bytes 2025-12-04 20:53:31.410 - Render thread -> VRAM report about missing bytes is changed from 812900352 Bytes to 812838912 Bytes 2025-12-04 20:53:31.464 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 20:53:31.464 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 20:53:31.464 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 20:53:31.464 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 20:53:31.495 - Render thread -> VRAM report about missing bytes is changed from 812838912 Bytes to 812814336 Bytes 2025-12-04 20:53:31.495 - Render thread -> Frame [2560] Parallel Render Command Batch RCB-1 created with rcb: 13217821 2025-12-04 20:53:31.495 - Render thread -> Frame [2560] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-2 created with rcb: 13217821 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-3 created with rcb: 64085520 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-4 created with rcb: 2177551 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-5 created with rcb: 8994956 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-6 created with rcb: 26760134 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-7 created with rcb: 12763872 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-8 created with rcb: 25835849 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-9 created with rcb: 11380148 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-10 created with rcb: 55290571 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-11 created with rcb: 22786926 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-12 created with rcb: 8343306 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-13 created with rcb: 58441085 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-14 created with rcb: 51943452 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-15 created with rcb: 13215502 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-16 created with rcb: 5326981 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-17 created with rcb: 41602557 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-18 created with rcb: 38272419 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-19 created with rcb: 46697782 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-20 created with rcb: 45312583 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-21 created with rcb: 14673337 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-22 created with rcb: 8588957 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-23 created with rcb: 6580250 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-24 created with rcb: 35814838 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-25 created with rcb: 43061498 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-26 created with rcb: 14428669 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-27 created with rcb: 30457685 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-28 created with rcb: 9290169 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-29 created with rcb: 46415513 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-30 created with rcb: 64894944 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-31 created with rcb: 3616294 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-32 created with rcb: 57728407 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-33 created with rcb: 52380872 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-34 created with rcb: 32761782 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-35 created with rcb: 643134 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-36 created with rcb: 32752466 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-37 created with rcb: 51297121 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-38 created with rcb: 28211048 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-39 created with rcb: 11988276 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-40 created with rcb: 33391036 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-41 created with rcb: 32374192 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-42 created with rcb: 39905595 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-43 created with rcb: 37685813 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-44 created with rcb: 12109066 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-45 created with rcb: 53458831 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-04 20:53:31.501 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-04 20:53:31.502 - Render thread -> Frame [2561] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-46 created with rcb: 63357150 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-47 created with rcb: 53458831 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-48 created with rcb: 12109066 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-49 created with rcb: 37685813 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-50 created with rcb: 39905595 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-51 created with rcb: 32374192 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-52 created with rcb: 33391036 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-53 created with rcb: 11988276 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-54 created with rcb: 28211048 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-55 created with rcb: 51297121 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-56 created with rcb: 32752466 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-57 created with rcb: 643134 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-58 created with rcb: 32761782 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-59 created with rcb: 52380872 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-60 created with rcb: 57728407 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-61 created with rcb: 3616294 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-62 created with rcb: 64894944 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-63 created with rcb: 46415513 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-64 created with rcb: 9290169 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-65 created with rcb: 30457685 2025-12-04 20:53:31.528 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-66 created with rcb: 14428669 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-04 20:53:31.529 - Render thread -> Frame [2563] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-67 created with rcb: 43061498 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-68 created with rcb: 14428669 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-69 created with rcb: 30457685 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-70 created with rcb: 9290169 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-71 created with rcb: 46415513 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-72 created with rcb: 64894944 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-73 created with rcb: 3616294 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-74 created with rcb: 57728407 2025-12-04 20:53:31.545 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-75 created with rcb: 52380872 2025-12-04 20:53:31.563 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-04 20:53:31.564 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-04 20:53:31.565 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-04 20:53:31.565 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-04 20:53:31.565 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-04 20:53:31.565 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-04 20:53:31.566 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-04 20:53:31.566 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-04 20:53:31.567 - Render thread -> Frame [2564] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-04 20:53:31.598 - Render thread -> Frame [2565] Parallel Render Command Batch RCB-76 created with rcb: 32761782 2025-12-04 20:53:31.598 - Render thread -> Frame [2565] Parallel Render Command Batch RCB-77 created with rcb: 643134 2025-12-04 20:53:31.598 - Render thread -> Frame [2565] Parallel Render Command Batch RCB-78 created with rcb: 32752466 2025-12-04 20:53:31.598 - Render thread -> Frame [2565] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-04 20:53:31.598 - Render thread -> Frame [2565] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-04 20:53:31.598 - Render thread -> Frame [2565] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-04 20:53:31.649 - Render thread -> Frame [2570] Parallel Render Command Batch RCB-79 created with rcb: 51297121 2025-12-04 20:53:31.649 - Render thread -> Frame [2570] Parallel Render Command Batch RCB-80 created with rcb: 32752466 2025-12-04 20:53:31.678 - Render thread -> Frame [2570] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-04 20:53:31.678 - Render thread -> Frame [2570] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-04 20:53:31.709 - Render thread -> VRAM report about missing bytes is changed from 812814336 Bytes to 813473792 Bytes 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-81 created with rcb: 643134 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-82 created with rcb: 32752466 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-83 created with rcb: 51297121 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-84 created with rcb: 32761782 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-85 created with rcb: 52380872 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-86 created with rcb: 57728407 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-87 created with rcb: 3616294 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-88 created with rcb: 64894944 2025-12-04 20:53:31.709 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-89 created with rcb: 46415513 2025-12-04 20:53:31.721 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-04 20:53:31.724 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-04 20:53:31.729 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-04 20:53:31.729 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-04 20:53:31.729 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-04 20:53:31.729 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-04 20:53:31.729 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-04 20:53:31.729 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-04 20:53:31.729 - Render thread -> Frame [2571] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-04 20:53:31.740 - Render thread -> VRAM report about missing bytes is changed from 813473792 Bytes to 813395968 Bytes 2025-12-04 20:53:31.751 - Render thread -> VRAM report about missing bytes is changed from 813395968 Bytes to 813580288 Bytes 2025-12-04 20:53:31.780 - Render thread -> VRAM report about missing bytes is changed from 813580288 Bytes to 813707264 Bytes 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-90 created with rcb: 9290169 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-91 created with rcb: 46415513 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-92 created with rcb: 64894944 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-93 created with rcb: 3616294 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-94 created with rcb: 57728407 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-95 created with rcb: 52380872 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-96 created with rcb: 32761782 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-97 created with rcb: 51297121 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-98 created with rcb: 32752466 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-99 created with rcb: 643134 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-100 created with rcb: 30457685 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-101 created with rcb: 14428669 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-102 created with rcb: 43061498 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-103 created with rcb: 28211048 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-104 created with rcb: 11988276 2025-12-04 20:53:31.780 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-105 created with rcb: 33391036 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-04 20:53:31.801 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-04 20:53:31.805 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-04 20:53:31.806 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-04 20:53:31.807 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-04 20:53:31.807 - Render thread -> Frame [2574] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-04 20:53:31.823 - Render thread -> VRAM report about missing bytes is changed from 813707264 Bytes to 813453312 Bytes 2025-12-04 20:53:31.823 - Render thread -> Frame [2575] Parallel Render Command Batch RCB-106 created with rcb: 32374192 2025-12-04 20:53:31.840 - Render thread -> Frame [2575] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-04 20:53:31.849 - Render thread -> VRAM report about missing bytes is changed from 813453312 Bytes to 813420544 Bytes 2025-12-04 20:53:31.883 - Render thread -> VRAM report about missing bytes is changed from 813420544 Bytes to 813621248 Bytes 2025-12-04 20:53:31.913 - Render thread -> VRAM report about missing bytes is changed from 813621248 Bytes to 813694976 Bytes 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-107 created with rcb: 33391036 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-108 created with rcb: 32374192 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-109 created with rcb: 11988276 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-110 created with rcb: 28211048 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-111 created with rcb: 43061498 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-112 created with rcb: 14428669 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-113 created with rcb: 30457685 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-114 created with rcb: 643134 2025-12-04 20:53:32.045 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-115 created with rcb: 32752466 2025-12-04 20:53:32.086 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-04 20:53:32.087 - Render thread -> Frame [2585] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-04 20:53:32.117 - Render thread -> VRAM report about missing bytes is changed from 813694976 Bytes to 813629440 Bytes 2025-12-04 20:53:32.117 - Render thread -> Frame [2586] Parallel Render Command Batch RCB-116 created with rcb: 51297121 2025-12-04 20:53:32.117 - Render thread -> Frame [2586] Parallel Render Command Batch RCB-117 created with rcb: 32761782 2025-12-04 20:53:32.117 - Render thread -> Frame [2586] Parallel Render Command Batch RCB-118 created with rcb: 52380872 2025-12-04 20:53:32.120 - Render thread -> Frame [2586] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-04 20:53:32.120 - Render thread -> Frame [2586] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-04 20:53:32.120 - Render thread -> Frame [2586] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-04 20:53:32.132 - Render thread -> VRAM report about missing bytes is changed from 813629440 Bytes to 813576192 Bytes 2025-12-04 20:53:32.142 - Render thread -> VRAM report about missing bytes is changed from 813576192 Bytes to 813670400 Bytes 2025-12-04 20:53:32.152 - Render thread -> VRAM report about missing bytes is changed from 813670400 Bytes to 814587904 Bytes 2025-12-04 20:53:32.208 - Render thread -> VRAM report about missing bytes is changed from 814587904 Bytes to 814526464 Bytes 2025-12-04 20:53:32.246 - Render thread -> VRAM report about missing bytes is changed from 814526464 Bytes to 814555136 Bytes 2025-12-04 20:53:33.125 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 20:53:33.128 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 20:53:33.138 - Render thread -> VRAM report about missing bytes is changed from 814555136 Bytes to 814522368 Bytes 2025-12-04 20:53:33.186 - Render thread -> VRAM report about missing bytes is changed from 814522368 Bytes to 814571520 Bytes 2025-12-04 20:53:33.206 - Render thread -> VRAM report about missing bytes is changed from 814571520 Bytes to 815489024 Bytes 2025-12-04 20:53:33.215 - Render thread -> VRAM report about missing bytes is changed from 815489024 Bytes to 816406528 Bytes 2025-12-04 20:53:33.229 - Render thread -> VRAM report about missing bytes is changed from 816406528 Bytes to 816439296 Bytes 2025-12-04 20:53:33.329 - Render thread -> VRAM report about missing bytes is changed from 816439296 Bytes to 816472064 Bytes 2025-12-04 20:53:33.447 - Render thread -> VRAM report about missing bytes is changed from 816472064 Bytes to 817913856 Bytes 2025-12-04 20:53:33.514 - Render thread -> VRAM report about missing bytes is changed from 817913856 Bytes to 817905664 Bytes 2025-12-04 20:53:33.550 - Render thread -> VRAM report about missing bytes is changed from 817905664 Bytes to 817942528 Bytes 2025-12-04 20:53:33.986 - Render thread -> VRAM report about missing bytes is changed from 817942528 Bytes to 817922048 Bytes 2025-12-04 20:53:34.002 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 20:53:34.027 - Render thread -> VRAM report about missing bytes is changed from 817922048 Bytes to 818970624 Bytes 2025-12-04 20:53:34.039 - Render thread -> Info: Frame[2697] - Available VRAM budget has changed: 8775 MB 2025-12-04 20:53:34.039 - Render thread -> Info: Frame[2697] - Available VRAM budget has changed: 7016 MB 2025-12-04 20:53:34.055 - Render thread -> VRAM report about missing bytes is changed from 818970624 Bytes to 818978816 Bytes 2025-12-04 20:53:34.096 - Render thread -> Info: Frame[2699] - Available VRAM budget has changed: 8722 MB 2025-12-04 20:53:34.096 - Render thread -> Info: Frame[2699] - Available VRAM budget has changed: 6963 MB 2025-12-04 20:53:34.179 - Render thread -> VRAM report about missing bytes is changed from 818978816 Bytes to 818946048 Bytes 2025-12-04 20:53:34.248 - Render thread -> VRAM report about missing bytes is changed from 818946048 Bytes to 819007488 Bytes 2025-12-04 20:53:34.695 - Render thread -> Info: Frame[2731] - Available VRAM budget has changed: 8774 MB 2025-12-04 20:53:35.046 - Render thread -> VRAM report about missing bytes is changed from 819007488 Bytes to 823201792 Bytes 2025-12-04 20:53:35.047 - Render thread -> Info: Frame[2751] - Available VRAM budget has changed: 8722 MB 2025-12-04 20:53:35.113 - Render thread -> VRAM report about missing bytes is changed from 823201792 Bytes to 825430016 Bytes 2025-12-04 20:53:38.179 - Render thread -> VRAM report about missing bytes is changed from 825430016 Bytes to 904335360 Bytes 2025-12-04 20:53:38.212 - Render thread -> VRAM report about missing bytes is changed from 904335360 Bytes to 825430016 Bytes 2025-12-04 20:53:39.850 - Render thread -> VRAM report about missing bytes is changed from 825430016 Bytes to 825389056 Bytes 2025-12-04 20:53:39.884 - Render thread -> VRAM report about missing bytes is changed from 825389056 Bytes to 825442304 Bytes 2025-12-04 20:53:39.934 - Render thread -> VRAM report about missing bytes is changed from 825442304 Bytes to 825425920 Bytes 2025-12-04 20:53:39.967 - Render thread -> VRAM report about missing bytes is changed from 825425920 Bytes to 825466880 Bytes 2025-12-04 20:53:40.014 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-04 20:53:40.015 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-04 20:53:40.026 - Render thread -> VRAM report about missing bytes is changed from 825466880 Bytes to 824967168 Bytes 2025-12-04 20:53:40.068 - Render thread -> VRAM report about missing bytes is changed from 824967168 Bytes to 825704448 Bytes 2025-12-04 20:53:43.631 - Render thread -> Info: Frame[3189] - Available VRAM budget has changed: 8190 MB 2025-12-04 20:53:43.631 - Render thread -> Info: Frame[3189] - Available VRAM budget has changed: 6434 MB 2025-12-04 20:53:43.683 - Render thread -> VRAM report about missing bytes is changed from 825704448 Bytes to 848887808 Bytes 2025-12-04 20:53:43.710 - Render thread -> VRAM report about missing bytes is changed from 848887808 Bytes to 851001344 Bytes 2025-12-04 20:53:43.989 - Render thread -> VRAM report about missing bytes is changed from 851001344 Bytes to 852180992 Bytes 2025-12-04 20:53:44.042 - Render thread -> VRAM report about missing bytes is changed from 852180992 Bytes to 854736896 Bytes 2025-12-04 20:53:44.225 - Render thread -> VRAM report about missing bytes is changed from 854736896 Bytes to 856117248 Bytes 2025-12-04 20:53:44.260 - Render thread -> VRAM report about missing bytes is changed from 856117248 Bytes to 856178688 Bytes 2025-12-04 20:53:44.284 - Render thread -> VRAM report about missing bytes is changed from 856178688 Bytes to 856547328 Bytes 2025-12-04 20:53:44.417 - Render thread -> VRAM report about missing bytes is changed from 856547328 Bytes to 857743360 Bytes 2025-12-04 20:53:44.441 - Render thread -> VRAM report about missing bytes is changed from 857743360 Bytes to 858112000 Bytes 2025-12-04 20:53:44.540 - Render thread -> VRAM report about missing bytes is changed from 858112000 Bytes to 862740480 Bytes 2025-12-04 20:53:44.709 - Render thread -> VRAM report about missing bytes is changed from 862740480 Bytes to 862806016 Bytes 2025-12-04 20:53:45.180 - Render thread -> Info: Frame[3237] - Available VRAM budget has changed: 6397 MB 2025-12-04 20:53:45.228 - Render thread -> VRAM report about missing bytes is changed from 862806016 Bytes to 948957184 Bytes 2025-12-04 20:53:45.243 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 20:53:45.243 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 20:53:45.243 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 20:53:45.243 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 20:53:45.249 - Render thread -> Info: Frame[3239] - Available VRAM budget has changed: 8129 MB 2025-12-04 20:53:45.260 - Render thread -> VRAM report about missing bytes is changed from 948957184 Bytes to 949129216 Bytes 2025-12-04 20:53:45.296 - Render thread -> VRAM report about missing bytes is changed from 949129216 Bytes to 949432320 Bytes 2025-12-04 20:53:45.361 - Render thread -> VRAM report about missing bytes is changed from 949432320 Bytes to 949104640 Bytes 2025-12-04 20:53:45.462 - Render thread -> VRAM report about missing bytes is changed from 949104640 Bytes to 948781056 Bytes 2025-12-04 20:53:45.530 - Render thread -> VRAM report about missing bytes is changed from 948781056 Bytes to 948641792 Bytes 2025-12-04 20:53:45.559 - Render thread -> Info: Frame[3249] - Available VRAM budget has changed: 14491 MB 2025-12-04 20:53:46.509 - Render thread -> Info: Frame[3295] - Available VRAM budget has changed: 14595 MB 2025-12-04 20:53:47.011 - Render thread -> Info: Frame[3325] - Available VRAM budget has changed: 8262 MB 2025-12-04 20:53:47.511 - Render thread -> Info: Frame[3355] - Available VRAM budget has changed: 6523 MB 2025-12-04 20:53:50.542 - Render thread -> Info: Frame[3537] - Available VRAM budget has changed: 14491 MB 2025-12-04 20:53:50.544 - Render thread -> Info: Frame[3537] - Available VRAM budget has changed: 8168 MB 2025-12-04 20:53:50.544 - Render thread -> Info: Frame[3537] - Available VRAM budget has changed: 6430 MB 2025-12-04 20:53:51.509 - Render thread -> Info: Frame[3595] - Available VRAM budget has changed: 14595 MB 2025-12-04 20:53:52.010 - Render thread -> Info: Frame[3625] - Available VRAM budget has changed: 8262 MB 2025-12-04 20:53:52.510 - Render thread -> Info: Frame[3655] - Available VRAM budget has changed: 6523 MB 2025-12-04 20:53:55.542 - Render thread -> Info: Frame[3837] - Available VRAM budget has changed: 14492 MB 2025-12-04 20:53:55.544 - Render thread -> Info: Frame[3837] - Available VRAM budget has changed: 8170 MB 2025-12-04 20:53:55.544 - Render thread -> Info: Frame[3837] - Available VRAM budget has changed: 6432 MB 2025-12-04 20:53:56.526 - Render thread -> Info: Frame[3896] - Available VRAM budget has changed: 14595 MB 2025-12-04 20:53:57.044 - Render thread -> Info: Frame[3927] - Available VRAM budget has changed: 8262 MB 2025-12-04 20:53:57.544 - Render thread -> Info: Frame[3957] - Available VRAM budget has changed: 6523 MB 2025-12-04 20:54:00.459 - Render thread -> Info: Frame[4132] - Available VRAM budget has changed: 14478 MB 2025-12-04 20:54:00.478 - Render thread -> Info: Frame[4133] - Available VRAM budget has changed: 8158 MB 2025-12-04 20:54:00.478 - Render thread -> Info: Frame[4133] - Available VRAM budget has changed: 6420 MB 2025-12-04 20:54:00.543 - Render thread -> Info: Frame[4137] - Available VRAM budget has changed: 14384 MB 2025-12-04 20:54:00.544 - Render thread -> Info: Frame[4137] - Available VRAM budget has changed: 8073 MB 2025-12-04 20:54:00.544 - Render thread -> Info: Frame[4137] - Available VRAM budget has changed: 6336 MB 2025-12-04 20:54:01.509 - Render thread -> Info: Frame[4195] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:02.011 - Render thread -> Info: Frame[4225] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:02.511 - Render thread -> Info: Frame[4255] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:05.543 - Render thread -> Info: Frame[4437] - Available VRAM budget has changed: 14378 MB 2025-12-04 20:54:05.544 - Render thread -> Info: Frame[4437] - Available VRAM budget has changed: 8067 MB 2025-12-04 20:54:05.545 - Render thread -> Info: Frame[4437] - Available VRAM budget has changed: 6330 MB 2025-12-04 20:54:06.526 - Render thread -> Info: Frame[4496] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:07.044 - Render thread -> Info: Frame[4527] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:07.544 - Render thread -> Info: Frame[4557] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:10.543 - Render thread -> Info: Frame[4737] - Available VRAM budget has changed: 14378 MB 2025-12-04 20:54:10.545 - Render thread -> Info: Frame[4737] - Available VRAM budget has changed: 8070 MB 2025-12-04 20:54:10.545 - Render thread -> Info: Frame[4737] - Available VRAM budget has changed: 6332 MB 2025-12-04 20:54:11.510 - Render thread -> Info: Frame[4795] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:12.011 - Render thread -> Info: Frame[4825] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:12.511 - Render thread -> Info: Frame[4855] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:15.543 - Render thread -> Info: Frame[5037] - Available VRAM budget has changed: 14378 MB 2025-12-04 20:54:15.545 - Render thread -> Info: Frame[5037] - Available VRAM budget has changed: 8068 MB 2025-12-04 20:54:15.545 - Render thread -> Info: Frame[5037] - Available VRAM budget has changed: 6330 MB 2025-12-04 20:54:16.527 - Render thread -> Info: Frame[5096] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:17.045 - Render thread -> Info: Frame[5127] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:17.545 - Render thread -> Info: Frame[5157] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:20.544 - Render thread -> Info: Frame[5337] - Available VRAM budget has changed: 14384 MB 2025-12-04 20:54:20.545 - Render thread -> Info: Frame[5337] - Available VRAM budget has changed: 8073 MB 2025-12-04 20:54:20.545 - Render thread -> Info: Frame[5337] - Available VRAM budget has changed: 6335 MB 2025-12-04 20:54:21.510 - Render thread -> Info: Frame[5395] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:22.012 - Render thread -> Info: Frame[5425] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:22.512 - Render thread -> Info: Frame[5455] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:25.544 - Render thread -> Info: Frame[5637] - Available VRAM budget has changed: 14383 MB 2025-12-04 20:54:25.545 - Render thread -> Info: Frame[5637] - Available VRAM budget has changed: 8071 MB 2025-12-04 20:54:25.545 - Render thread -> Info: Frame[5637] - Available VRAM budget has changed: 6334 MB 2025-12-04 20:54:26.527 - Render thread -> Info: Frame[5696] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:27.046 - Render thread -> Info: Frame[5727] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:27.546 - Render thread -> Info: Frame[5757] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:30.544 - Render thread -> Info: Frame[5937] - Available VRAM budget has changed: 14384 MB 2025-12-04 20:54:30.546 - Render thread -> Info: Frame[5937] - Available VRAM budget has changed: 8073 MB 2025-12-04 20:54:30.546 - Render thread -> Info: Frame[5937] - Available VRAM budget has changed: 6336 MB 2025-12-04 20:54:31.511 - Render thread -> Info: Frame[5995] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:32.012 - Render thread -> Info: Frame[6025] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:32.512 - Render thread -> Info: Frame[6055] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:35.544 - Render thread -> Info: Frame[6237] - Available VRAM budget has changed: 14385 MB 2025-12-04 20:54:35.546 - Render thread -> Info: Frame[6237] - Available VRAM budget has changed: 8074 MB 2025-12-04 20:54:35.546 - Render thread -> Info: Frame[6237] - Available VRAM budget has changed: 6337 MB 2025-12-04 20:54:36.528 - Render thread -> Info: Frame[6296] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:37.046 - Render thread -> Info: Frame[6327] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:37.546 - Render thread -> Info: Frame[6357] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:40.545 - Render thread -> Info: Frame[6537] - Available VRAM budget has changed: 14378 MB 2025-12-04 20:54:40.546 - Render thread -> Info: Frame[6537] - Available VRAM budget has changed: 8067 MB 2025-12-04 20:54:40.546 - Render thread -> Info: Frame[6537] - Available VRAM budget has changed: 6330 MB 2025-12-04 20:54:41.511 - Render thread -> Info: Frame[6595] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:42.013 - Render thread -> Info: Frame[6625] - Available VRAM budget has changed: 8160 MB 2025-12-04 20:54:42.513 - Render thread -> Info: Frame[6655] - Available VRAM budget has changed: 6422 MB 2025-12-04 20:54:45.545 - Render thread -> Info: Frame[6837] - Available VRAM budget has changed: 14384 MB 2025-12-04 20:54:45.546 - Render thread -> Info: Frame[6837] - Available VRAM budget has changed: 8075 MB 2025-12-04 20:54:45.546 - Render thread -> Info: Frame[6837] - Available VRAM budget has changed: 6338 MB 2025-12-04 20:54:46.528 - Render thread -> Info: Frame[6896] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:47.046 - Render thread -> Info: Frame[6927] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:47.546 - Render thread -> Info: Frame[6957] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:50.545 - Render thread -> Info: Frame[7137] - Available VRAM budget has changed: 14378 MB 2025-12-04 20:54:50.546 - Render thread -> Info: Frame[7137] - Available VRAM budget has changed: 8068 MB 2025-12-04 20:54:50.547 - Render thread -> Info: Frame[7137] - Available VRAM budget has changed: 6331 MB 2025-12-04 20:54:51.512 - Render thread -> Info: Frame[7195] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:52.013 - Render thread -> Info: Frame[7225] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:52.513 - Render thread -> Info: Frame[7255] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:54:55.545 - Render thread -> Info: Frame[7437] - Available VRAM budget has changed: 14378 MB 2025-12-04 20:54:55.547 - Render thread -> Info: Frame[7437] - Available VRAM budget has changed: 8067 MB 2025-12-04 20:54:55.547 - Render thread -> Info: Frame[7437] - Available VRAM budget has changed: 6330 MB 2025-12-04 20:54:56.529 - Render thread -> Info: Frame[7496] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:54:57.047 - Render thread -> Info: Frame[7527] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:54:57.547 - Render thread -> Info: Frame[7557] - Available VRAM budget has changed: 6423 MB 2025-12-04 20:55:00.529 - Render thread -> Info: Frame[7736] - Available VRAM budget has changed: 14405 MB 2025-12-04 20:55:00.547 - Render thread -> Info: Frame[7737] - Available VRAM budget has changed: 8091 MB 2025-12-04 20:55:00.547 - Render thread -> Info: Frame[7737] - Available VRAM budget has changed: 6354 MB 2025-12-04 20:55:03.363 - Render thread -> Info: Frame[7906] - Available VRAM budget has changed: 14482 MB 2025-12-04 20:55:03.881 - Render thread -> Info: Frame[7937] - Available VRAM budget has changed: 8161 MB 2025-12-04 20:55:04.046 - Render thread -> Info: Frame[7947] - Available VRAM budget has changed: 14398 MB 2025-12-04 20:55:04.047 - Render thread -> Info: Frame[7947] - Available VRAM budget has changed: 8085 MB 2025-12-04 20:56:00.549 - Render thread -> Info: Frame[11337] - Available VRAM budget has changed: 14315 MB 2025-12-04 20:56:00.550 - Render thread -> Info: Frame[11337] - Available VRAM budget has changed: 8011 MB 2025-12-04 20:56:00.550 - Render thread -> Info: Frame[11337] - Available VRAM budget has changed: 6274 MB 2025-12-04 20:56:01.499 - Render thread -> Info: Frame[11394] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:02.017 - Render thread -> Info: Frame[11425] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:02.517 - Render thread -> Info: Frame[11455] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:05.549 - Render thread -> Info: Frame[11637] - Available VRAM budget has changed: 14322 MB 2025-12-04 20:56:05.550 - Render thread -> Info: Frame[11637] - Available VRAM budget has changed: 8017 MB 2025-12-04 20:56:05.550 - Render thread -> Info: Frame[11637] - Available VRAM budget has changed: 6280 MB 2025-12-04 20:56:06.516 - Render thread -> Info: Frame[11695] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:07.017 - Render thread -> Info: Frame[11725] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:07.517 - Render thread -> Info: Frame[11755] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:10.549 - Render thread -> Info: Frame[11937] - Available VRAM budget has changed: 14317 MB 2025-12-04 20:56:10.550 - Render thread -> Info: Frame[11937] - Available VRAM budget has changed: 8013 MB 2025-12-04 20:56:10.550 - Render thread -> Info: Frame[11937] - Available VRAM budget has changed: 6276 MB 2025-12-04 20:56:11.533 - Render thread -> Info: Frame[11996] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:12.051 - Render thread -> Info: Frame[12027] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:12.550 - Render thread -> Info: Frame[12057] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:15.549 - Render thread -> Info: Frame[12237] - Available VRAM budget has changed: 14315 MB 2025-12-04 20:56:15.551 - Render thread -> Info: Frame[12237] - Available VRAM budget has changed: 8011 MB 2025-12-04 20:56:15.551 - Render thread -> Info: Frame[12237] - Available VRAM budget has changed: 6274 MB 2025-12-04 20:56:16.516 - Render thread -> Info: Frame[12295] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:17.018 - Render thread -> Info: Frame[12325] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:17.518 - Render thread -> Info: Frame[12355] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:20.550 - Render thread -> Info: Frame[12537] - Available VRAM budget has changed: 14317 MB 2025-12-04 20:56:20.551 - Render thread -> Info: Frame[12537] - Available VRAM budget has changed: 8013 MB 2025-12-04 20:56:20.551 - Render thread -> Info: Frame[12537] - Available VRAM budget has changed: 6276 MB 2025-12-04 20:56:21.533 - Render thread -> Info: Frame[12596] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:22.051 - Render thread -> Info: Frame[12627] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:22.551 - Render thread -> Info: Frame[12657] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:25.550 - Render thread -> Info: Frame[12837] - Available VRAM budget has changed: 14315 MB 2025-12-04 20:56:25.551 - Render thread -> Info: Frame[12837] - Available VRAM budget has changed: 8011 MB 2025-12-04 20:56:25.551 - Render thread -> Info: Frame[12837] - Available VRAM budget has changed: 6274 MB 2025-12-04 20:56:26.517 - Render thread -> Info: Frame[12895] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:27.018 - Render thread -> Info: Frame[12925] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:27.518 - Render thread -> Info: Frame[12955] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:30.550 - Render thread -> Info: Frame[13137] - Available VRAM budget has changed: 14323 MB 2025-12-04 20:56:30.551 - Render thread -> Info: Frame[13137] - Available VRAM budget has changed: 8020 MB 2025-12-04 20:56:30.551 - Render thread -> Info: Frame[13137] - Available VRAM budget has changed: 6283 MB 2025-12-04 20:56:31.534 - Render thread -> Info: Frame[13196] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:32.052 - Render thread -> Info: Frame[13227] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:32.552 - Render thread -> Info: Frame[13257] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:35.550 - Render thread -> Info: Frame[13437] - Available VRAM budget has changed: 14322 MB 2025-12-04 20:56:35.552 - Render thread -> Info: Frame[13437] - Available VRAM budget has changed: 8018 MB 2025-12-04 20:56:35.552 - Render thread -> Info: Frame[13437] - Available VRAM budget has changed: 6280 MB 2025-12-04 20:56:36.517 - Render thread -> Info: Frame[13495] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:37.018 - Render thread -> Info: Frame[13525] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:37.518 - Render thread -> Info: Frame[13555] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:56:40.551 - Render thread -> Info: Frame[13737] - Available VRAM budget has changed: 14321 MB 2025-12-04 20:56:40.552 - Render thread -> Info: Frame[13737] - Available VRAM budget has changed: 8016 MB 2025-12-04 20:56:40.552 - Render thread -> Info: Frame[13737] - Available VRAM budget has changed: 6279 MB 2025-12-04 20:56:41.534 - Render thread -> Info: Frame[13796] - Available VRAM budget has changed: 14419 MB 2025-12-04 20:56:42.052 - Render thread -> Info: Frame[13827] - Available VRAM budget has changed: 8104 MB 2025-12-04 20:56:42.552 - Render thread -> Info: Frame[13857] - Available VRAM budget has changed: 6366 MB 2025-12-04 20:57:00.552 - Render thread -> Info: Frame[14937] - Available VRAM budget has changed: 14346 MB 2025-12-04 20:57:00.553 - Render thread -> Info: Frame[14937] - Available VRAM budget has changed: 8039 MB 2025-12-04 20:57:00.553 - Render thread -> Info: Frame[14937] - Available VRAM budget has changed: 6302 MB 2025-12-04 20:57:01.535 - Render thread -> Info: Frame[14996] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:02.053 - Render thread -> Info: Frame[15027] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:02.553 - Render thread -> Info: Frame[15057] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:05.552 - Render thread -> Info: Frame[15237] - Available VRAM budget has changed: 14361 MB 2025-12-04 20:57:05.553 - Render thread -> Info: Frame[15237] - Available VRAM budget has changed: 8055 MB 2025-12-04 20:57:05.553 - Render thread -> Info: Frame[15237] - Available VRAM budget has changed: 6317 MB 2025-12-04 20:57:06.519 - Render thread -> Info: Frame[15295] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:07.020 - Render thread -> Info: Frame[15325] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:07.520 - Render thread -> Info: Frame[15355] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:10.552 - Render thread -> Info: Frame[15537] - Available VRAM budget has changed: 14355 MB 2025-12-04 20:57:10.553 - Render thread -> Info: Frame[15537] - Available VRAM budget has changed: 8047 MB 2025-12-04 20:57:10.553 - Render thread -> Info: Frame[15537] - Available VRAM budget has changed: 6310 MB 2025-12-04 20:57:11.536 - Render thread -> Info: Frame[15596] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:12.053 - Render thread -> Info: Frame[15627] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:12.554 - Render thread -> Info: Frame[15657] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:15.552 - Render thread -> Info: Frame[15837] - Available VRAM budget has changed: 14352 MB 2025-12-04 20:57:15.554 - Render thread -> Info: Frame[15837] - Available VRAM budget has changed: 8044 MB 2025-12-04 20:57:15.554 - Render thread -> Info: Frame[15837] - Available VRAM budget has changed: 6307 MB 2025-12-04 20:57:16.519 - Render thread -> Info: Frame[15895] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:17.020 - Render thread -> Info: Frame[15925] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:17.521 - Render thread -> Info: Frame[15955] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:20.553 - Render thread -> Info: Frame[16137] - Available VRAM budget has changed: 14346 MB 2025-12-04 20:57:20.554 - Render thread -> Info: Frame[16137] - Available VRAM budget has changed: 8039 MB 2025-12-04 20:57:20.554 - Render thread -> Info: Frame[16137] - Available VRAM budget has changed: 6302 MB 2025-12-04 20:57:21.536 - Render thread -> Info: Frame[16196] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:22.054 - Render thread -> Info: Frame[16227] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:22.554 - Render thread -> Info: Frame[16257] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:25.553 - Render thread -> Info: Frame[16437] - Available VRAM budget has changed: 14346 MB 2025-12-04 20:57:25.554 - Render thread -> Info: Frame[16437] - Available VRAM budget has changed: 8039 MB 2025-12-04 20:57:25.554 - Render thread -> Info: Frame[16437] - Available VRAM budget has changed: 6302 MB 2025-12-04 20:57:26.503 - Render thread -> Info: Frame[16494] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:27.021 - Render thread -> Info: Frame[16525] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:27.521 - Render thread -> Info: Frame[16555] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:30.553 - Render thread -> Info: Frame[16737] - Available VRAM budget has changed: 14355 MB 2025-12-04 20:57:30.555 - Render thread -> Info: Frame[16737] - Available VRAM budget has changed: 8047 MB 2025-12-04 20:57:30.555 - Render thread -> Info: Frame[16737] - Available VRAM budget has changed: 6310 MB 2025-12-04 20:57:31.520 - Render thread -> Info: Frame[16795] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:32.021 - Render thread -> Info: Frame[16825] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:32.521 - Render thread -> Info: Frame[16855] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:35.553 - Render thread -> Info: Frame[17037] - Available VRAM budget has changed: 14346 MB 2025-12-04 20:57:35.555 - Render thread -> Info: Frame[17037] - Available VRAM budget has changed: 8039 MB 2025-12-04 20:57:35.555 - Render thread -> Info: Frame[17037] - Available VRAM budget has changed: 6302 MB 2025-12-04 20:57:36.503 - Render thread -> Info: Frame[17094] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:37.022 - Render thread -> Info: Frame[17125] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:37.522 - Render thread -> Info: Frame[17155] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:40.554 - Render thread -> Info: Frame[17337] - Available VRAM budget has changed: 14346 MB 2025-12-04 20:57:40.555 - Render thread -> Info: Frame[17337] - Available VRAM budget has changed: 8041 MB 2025-12-04 20:57:40.555 - Render thread -> Info: Frame[17337] - Available VRAM budget has changed: 6304 MB 2025-12-04 20:57:41.521 - Render thread -> Info: Frame[17395] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:42.022 - Render thread -> Info: Frame[17425] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:42.522 - Render thread -> Info: Frame[17455] - Available VRAM budget has changed: 6395 MB 2025-12-04 20:57:45.554 - Render thread -> Info: Frame[17637] - Available VRAM budget has changed: 14361 MB 2025-12-04 20:57:45.555 - Render thread -> Info: Frame[17637] - Available VRAM budget has changed: 8053 MB 2025-12-04 20:57:45.555 - Render thread -> Info: Frame[17637] - Available VRAM budget has changed: 6316 MB 2025-12-04 20:57:46.504 - Render thread -> Info: Frame[17694] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:47.022 - Render thread -> Info: Frame[17725] - Available VRAM budget has changed: 8132 MB 2025-12-04 20:57:47.522 - Render thread -> Info: Frame[17755] - Available VRAM budget has changed: 6393 MB 2025-12-04 20:57:50.554 - Render thread -> Info: Frame[17937] - Available VRAM budget has changed: 14355 MB 2025-12-04 20:57:50.556 - Render thread -> Info: Frame[17937] - Available VRAM budget has changed: 8055 MB 2025-12-04 20:57:50.556 - Render thread -> Info: Frame[17937] - Available VRAM budget has changed: 6316 MB 2025-12-04 20:57:51.521 - Render thread -> Info: Frame[17995] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:52.022 - Render thread -> Info: Frame[18025] - Available VRAM budget has changed: 8140 MB 2025-12-04 20:57:52.522 - Render thread -> Info: Frame[18055] - Available VRAM budget has changed: 6401 MB 2025-12-04 20:57:55.555 - Render thread -> Info: Frame[18237] - Available VRAM budget has changed: 14348 MB 2025-12-04 20:57:55.556 - Render thread -> Info: Frame[18237] - Available VRAM budget has changed: 8048 MB 2025-12-04 20:57:55.556 - Render thread -> Info: Frame[18237] - Available VRAM budget has changed: 6309 MB 2025-12-04 20:57:55.809 - Render thread -> VRAM report about missing bytes is changed from 948641792 Bytes to 950345728 Bytes 2025-12-04 20:57:56.505 - Render thread -> Info: Frame[18294] - Available VRAM budget has changed: 14450 MB 2025-12-04 20:57:57.022 - Render thread -> Info: Frame[18325] - Available VRAM budget has changed: 8138 MB 2025-12-04 20:57:57.523 - Render thread -> Info: Frame[18355] - Available VRAM budget has changed: 6399 MB 2025-12-04 20:57:57.605 - Render thread -> VRAM report about missing bytes is changed from 950345728 Bytes to 950517760 Bytes 2025-12-04 20:57:57.905 - Render thread -> VRAM report about missing bytes is changed from 950517760 Bytes to 950394880 Bytes 2025-12-04 20:58:00.273 - Render thread -> VRAM report about missing bytes is changed from 950394880 Bytes to 950026240 Bytes 2025-12-04 20:58:00.389 - Render thread -> VRAM report about missing bytes is changed from 950026240 Bytes to 951795712 Bytes 2025-12-04 20:58:00.438 - Render thread -> VRAM report about missing bytes is changed from 951795712 Bytes to 951799808 Bytes 2025-12-04 20:58:00.455 - Render thread -> VRAM report about missing bytes is changed from 951799808 Bytes to 951803904 Bytes 2025-12-04 20:58:00.490 - Render thread -> Info: Frame[18533] - Available VRAM budget has changed: 6242 MB 2025-12-04 20:58:00.505 - Render thread -> VRAM report about missing bytes is changed from 951803904 Bytes to 951926784 Bytes 2025-12-04 20:58:00.522 - Render thread -> Info: Frame[18535] - Available VRAM budget has changed: 14367 MB 2025-12-04 20:58:00.523 - Render thread -> Info: Frame[18535] - Available VRAM budget has changed: 8063 MB 2025-12-04 20:58:00.523 - Render thread -> Info: Frame[18535] - Available VRAM budget has changed: 6167 MB 2025-12-04 20:58:00.557 - Render thread -> Info: Frame[18537] - Available VRAM budget has changed: 6039 MB 2025-12-04 20:58:00.575 - Render thread -> VRAM report about missing bytes is changed from 951926784 Bytes to 952053760 Bytes 2025-12-04 20:58:00.644 - Render thread -> VRAM report about missing bytes is changed from 952053760 Bytes to 952307712 Bytes 2025-12-04 20:58:00.676 - Render thread -> VRAM report about missing bytes is changed from 952307712 Bytes to 952250368 Bytes 2025-12-04 20:58:00.724 - Render thread -> VRAM report about missing bytes is changed from 952250368 Bytes to 952254464 Bytes 2025-12-04 20:58:00.726 - Render thread -> Info: Frame[18547] - Available VRAM budget has changed: 5987 MB 2025-12-04 20:58:00.739 - Render thread -> VRAM report about missing bytes is changed from 952254464 Bytes to 952500224 Bytes 2025-12-04 20:58:00.775 - Render thread -> VRAM report about missing bytes is changed from 952500224 Bytes to 951984128 Bytes 2025-12-04 20:58:00.806 - Render thread -> VRAM report about missing bytes is changed from 951984128 Bytes to 952008704 Bytes 2025-12-04 20:58:00.822 - Render thread -> Info: Frame[18553] - Available VRAM budget has changed: 14547 MB 2025-12-04 20:58:00.855 - Render thread -> VRAM report about missing bytes is changed from 952008704 Bytes to 952012800 Bytes 2025-12-04 20:58:00.856 - Render thread -> Info: Frame[18555] - Available VRAM budget has changed: 5786 MB 2025-12-04 20:58:00.874 - Render thread -> VRAM report about missing bytes is changed from 952012800 Bytes to 951865344 Bytes 2025-12-04 20:58:00.972 - Render thread -> VRAM report about missing bytes is changed from 951865344 Bytes to 952152064 Bytes 2025-12-04 20:58:00.989 - Render thread -> VRAM report about missing bytes is changed from 952152064 Bytes to 952483840 Bytes 2025-12-04 20:58:01.008 - Render thread -> VRAM report about missing bytes is changed from 952483840 Bytes to 951967744 Bytes 2025-12-04 20:58:01.039 - Render thread -> VRAM report about missing bytes is changed from 951967744 Bytes to 951803904 Bytes 2025-12-04 20:58:01.056 - Render thread -> Info: Frame[18567] - Available VRAM budget has changed: 5729 MB 2025-12-04 20:58:01.074 - Render thread -> VRAM report about missing bytes is changed from 951803904 Bytes to 951353344 Bytes 2025-12-04 20:58:01.106 - Render thread -> VRAM report about missing bytes is changed from 951353344 Bytes to 951304192 Bytes 2025-12-04 20:58:01.140 - Render thread -> VRAM report about missing bytes is changed from 951304192 Bytes to 951132160 Bytes 2025-12-04 20:58:01.155 - Render thread -> VRAM report about missing bytes is changed from 951132160 Bytes to 951136256 Bytes 2025-12-04 20:58:01.173 - Render thread -> VRAM report about missing bytes is changed from 951136256 Bytes to 950964224 Bytes 2025-12-04 20:58:01.324 - Render thread -> Info: Frame[18583] - Available VRAM budget has changed: 8213 MB 2025-12-04 20:58:01.338 - Render thread -> VRAM report about missing bytes is changed from 950964224 Bytes to 950968320 Bytes 2025-12-04 20:58:01.488 - Render thread -> VRAM report about missing bytes is changed from 950968320 Bytes to 950972416 Bytes 2025-12-04 20:58:01.672 - Render thread -> VRAM report about missing bytes is changed from 950972416 Bytes to 950976512 Bytes 2025-12-04 20:58:01.688 - Render thread -> VRAM report about missing bytes is changed from 950976512 Bytes to 950980608 Bytes 2025-12-04 20:58:01.706 - Render thread -> VRAM report about missing bytes is changed from 950980608 Bytes to 950984704 Bytes 2025-12-04 20:58:01.824 - Render thread -> Info: Frame[18613] - Available VRAM budget has changed: 5878 MB 2025-12-04 20:58:01.923 - Render thread -> Info: Frame[18619] - Available VRAM budget has changed: 5934 MB 2025-12-04 20:58:01.939 - Render thread -> VRAM report about missing bytes is changed from 950984704 Bytes to 951328768 Bytes 2025-12-04 20:58:02.006 - Render thread -> VRAM report about missing bytes is changed from 951328768 Bytes to 951083008 Bytes 2025-12-04 20:58:02.357 - Render thread -> Info: Frame[18645] - Available VRAM budget has changed: 5971 MB 2025-12-04 20:58:02.499 - Render thread -> Info: Frame[18653] - Available VRAM budget has changed: 6151 MB 2025-12-04 20:58:02.508 - Render thread -> VRAM report about missing bytes is changed from 951083008 Bytes to 959660032 Bytes 2025-12-04 20:58:02.522 - Render thread -> VRAM report about missing bytes is changed from 959660032 Bytes to 953909248 Bytes 2025-12-04 20:58:02.575 - Render thread -> VRAM report about missing bytes is changed from 953909248 Bytes to 953786368 Bytes 2025-12-04 20:58:02.594 - Render thread -> Info: Frame[18659] - Available VRAM budget has changed: 6251 MB 2025-12-04 20:58:02.624 - Render thread -> VRAM report about missing bytes is changed from 953786368 Bytes to 952410112 Bytes 2025-12-04 20:58:02.679 - Render thread -> Info: Frame[18663] - Available VRAM budget has changed: 6450 MB 2025-12-04 20:58:02.696 - Render thread -> VRAM report about missing bytes is changed from 952410112 Bytes to 952508416 Bytes 2025-12-04 20:58:02.899 - Render thread -> VRAM report about missing bytes is changed from 952508416 Bytes to 952262656 Bytes 2025-12-04 20:58:03.157 - Render thread -> VRAM report about missing bytes is changed from 952262656 Bytes to 952434688 Bytes 2025-12-04 20:58:03.406 - Render thread -> Info: Frame[18691] - Available VRAM budget has changed: 14631 MB 2025-12-04 20:58:03.655 - Render thread -> VRAM report about missing bytes is changed from 952434688 Bytes to 952606720 Bytes 2025-12-04 20:58:03.683 - Render thread -> VRAM report about missing bytes is changed from 952606720 Bytes to 952582144 Bytes 2025-12-04 20:58:03.686 - Render thread -> Info: Frame[18707] - Available VRAM budget has changed: 8130 MB 2025-12-04 20:58:03.694 - Render thread -> VRAM report about missing bytes is changed from 952582144 Bytes to 952897536 Bytes 2025-12-04 20:58:03.709 - Render thread -> VRAM report about missing bytes is changed from 952897536 Bytes to 952885248 Bytes 2025-12-04 20:58:03.727 - Render thread -> VRAM report about missing bytes is changed from 952885248 Bytes to 949616640 Bytes 2025-12-04 20:58:03.757 - Render thread -> VRAM report about missing bytes is changed from 949616640 Bytes to 949444608 Bytes 2025-12-04 20:58:03.795 - Render thread -> VRAM report about missing bytes is changed from 949444608 Bytes to 949387264 Bytes 2025-12-04 20:58:03.874 - Render thread -> Info: Frame[18719] - Available VRAM budget has changed: 6263 MB 2025-12-04 20:58:03.961 - Render thread -> VRAM report about missing bytes is changed from 949387264 Bytes to 949559296 Bytes 2025-12-04 20:58:04.057 - Render thread -> Info: Frame[18730] - Available VRAM budget has changed: 14547 MB 2025-12-04 20:58:04.074 - Render thread -> Info: Frame[18731] - Available VRAM budget has changed: 8060 MB 2025-12-04 20:58:04.074 - Render thread -> Info: Frame[18731] - Available VRAM budget has changed: 5898 MB 2025-12-04 20:58:04.159 - Render thread -> VRAM report about missing bytes is changed from 949559296 Bytes to 949682176 Bytes 2025-12-04 20:58:04.326 - Render thread -> VRAM report about missing bytes is changed from 949682176 Bytes to 949510144 Bytes 2025-12-04 20:58:04.389 - Render thread -> VRAM report about missing bytes is changed from 949510144 Bytes to 949661696 Bytes 2025-12-04 20:58:04.422 - Render thread -> VRAM report about missing bytes is changed from 949661696 Bytes to 949604352 Bytes 2025-12-04 20:58:04.564 - Render thread -> VRAM report about missing bytes is changed from 949604352 Bytes to 949522432 Bytes 2025-12-04 20:58:04.612 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 20:58:04.612 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 20:58:04.612 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 20:58:04.612 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 20:58:04.618 - Render thread -> Info: Frame[18757] - Available VRAM budget has changed: 7945 MB 2025-12-04 20:58:04.618 - Render thread -> Info: Frame[18757] - Available VRAM budget has changed: 5713 MB 2025-12-04 20:58:04.631 - Render thread -> VRAM report about missing bytes is changed from 949522432 Bytes to 949768192 Bytes 2025-12-04 20:58:04.673 - Render thread -> VRAM report about missing bytes is changed from 949768192 Bytes to 950120448 Bytes 2025-12-04 20:58:04.749 - Render thread -> VRAM report about missing bytes is changed from 950120448 Bytes to 950784000 Bytes 2025-12-04 20:58:04.809 - Render thread -> VRAM report about missing bytes is changed from 950784000 Bytes to 950489088 Bytes 2025-12-04 20:58:04.840 - Render thread -> VRAM report about missing bytes is changed from 950489088 Bytes to 949768192 Bytes 2025-12-04 20:58:04.972 - Render thread -> VRAM report about missing bytes is changed from 949768192 Bytes to 949891072 Bytes 2025-12-04 20:58:05.048 - Render thread -> VRAM report about missing bytes is changed from 949891072 Bytes to 949719040 Bytes 2025-12-04 20:58:05.122 - Render thread -> VRAM report about missing bytes is changed from 949719040 Bytes to 951554048 Bytes 2025-12-04 20:58:05.172 - Render thread -> VRAM report about missing bytes is changed from 951554048 Bytes to 951730176 Bytes 2025-12-04 20:58:05.239 - Render thread -> VRAM report about missing bytes is changed from 951730176 Bytes to 951406592 Bytes 2025-12-04 20:58:05.257 - Render thread -> Info: Frame[18791] - Available VRAM budget has changed: 8047 MB 2025-12-04 20:58:05.757 - Render thread -> Info: Frame[18821] - Available VRAM budget has changed: 5799 MB 2025-12-04 20:58:10.272 - Render thread -> VRAM report about missing bytes is changed from 951406592 Bytes to 951529472 Bytes 2025-12-04 20:58:10.339 - Render thread -> VRAM report about missing bytes is changed from 951529472 Bytes to 951357440 Bytes 2025-12-04 20:58:16.672 - Render thread -> VRAM report about missing bytes is changed from 951357440 Bytes to 951480320 Bytes 2025-12-04 20:58:16.707 - Render thread -> VRAM report about missing bytes is changed from 951480320 Bytes to 951603200 Bytes 2025-12-04 20:58:16.740 - Render thread -> VRAM report about missing bytes is changed from 951603200 Bytes to 951431168 Bytes 2025-12-04 20:58:16.773 - Render thread -> VRAM report about missing bytes is changed from 951431168 Bytes to 951259136 Bytes 2025-12-04 20:58:17.739 - Render thread -> VRAM report about missing bytes is changed from 951259136 Bytes to 951218176 Bytes 2025-12-04 20:58:19.439 - Render thread -> VRAM report about missing bytes is changed from 951218176 Bytes to 951197696 Bytes 2025-12-04 20:58:19.473 - Render thread -> VRAM report about missing bytes is changed from 951197696 Bytes to 951218176 Bytes 2025-12-04 20:58:19.524 - Render thread -> Info: Frame[19647] - Available VRAM budget has changed: 5884 MB 2025-12-04 20:58:20.190 - Render thread -> Info: Frame[19687] - Available VRAM budget has changed: 5959 MB 2025-12-04 20:58:20.206 - Render thread -> VRAM report about missing bytes is changed from 951218176 Bytes to 952594432 Bytes 2025-12-04 20:58:20.277 - Render thread -> VRAM report about missing bytes is changed from 952594432 Bytes to 952020992 Bytes 2025-12-04 20:58:20.306 - Render thread -> VRAM report about missing bytes is changed from 952020992 Bytes to 952102912 Bytes 2025-12-04 20:58:20.340 - Render thread -> VRAM report about missing bytes is changed from 952102912 Bytes to 951980032 Bytes 2025-12-04 20:58:20.373 - Render thread -> VRAM report about missing bytes is changed from 951980032 Bytes to 951660544 Bytes 2025-12-04 20:58:20.424 - Render thread -> Info: Frame[19701] - Available VRAM budget has changed: 6058 MB 2025-12-04 20:58:20.439 - Render thread -> VRAM report about missing bytes is changed from 951660544 Bytes to 952004608 Bytes 2025-12-04 20:58:20.474 - Render thread -> VRAM report about missing bytes is changed from 952004608 Bytes to 951832576 Bytes 2025-12-04 20:58:20.508 - Render thread -> VRAM report about missing bytes is changed from 951832576 Bytes to 951586816 Bytes 2025-12-04 20:58:20.540 - Render thread -> VRAM report about missing bytes is changed from 951586816 Bytes to 951472128 Bytes 2025-12-04 20:58:20.574 - Render thread -> VRAM report about missing bytes is changed from 951472128 Bytes to 951341056 Bytes 2025-12-04 20:58:20.972 - Render thread -> VRAM report about missing bytes is changed from 951341056 Bytes to 951513088 Bytes 2025-12-04 20:58:21.157 - Render thread -> Info: Frame[19745] - Available VRAM budget has changed: 5982 MB 2025-12-04 20:58:21.240 - Render thread -> VRAM report about missing bytes is changed from 951513088 Bytes to 951635968 Bytes 2025-12-04 20:58:21.307 - Render thread -> VRAM report about missing bytes is changed from 951635968 Bytes to 951463936 Bytes 2025-12-04 20:58:21.472 - Render thread -> VRAM report about missing bytes is changed from 951463936 Bytes to 951586816 Bytes 2025-12-04 20:58:21.540 - Render thread -> VRAM report about missing bytes is changed from 951586816 Bytes to 951414784 Bytes 2025-12-04 20:58:21.673 - Render thread -> VRAM report about missing bytes is changed from 951414784 Bytes to 951586816 Bytes 2025-12-04 20:58:22.190 - Render thread -> Info: Frame[19807] - Available VRAM budget has changed: 5948 MB 2025-12-04 20:58:22.206 - Render thread -> VRAM report about missing bytes is changed from 951586816 Bytes to 952037376 Bytes 2025-12-04 20:58:22.240 - Render thread -> VRAM report about missing bytes is changed from 952037376 Bytes to 951816192 Bytes 2025-12-04 20:58:22.275 - Render thread -> VRAM report about missing bytes is changed from 951816192 Bytes to 951635968 Bytes 2025-12-04 20:58:22.339 - Render thread -> VRAM report about missing bytes is changed from 951635968 Bytes to 951808000 Bytes 2025-12-04 20:58:22.373 - Render thread -> VRAM report about missing bytes is changed from 951808000 Bytes to 951980032 Bytes 2025-12-04 20:58:22.573 - Render thread -> VRAM report about missing bytes is changed from 951980032 Bytes to 952324096 Bytes 2025-12-04 20:58:22.606 - Render thread -> VRAM report about missing bytes is changed from 952324096 Bytes to 952668160 Bytes 2025-12-04 20:58:22.640 - Render thread -> VRAM report about missing bytes is changed from 952668160 Bytes to 952840192 Bytes 2025-12-04 20:58:22.707 - Render thread -> VRAM report about missing bytes is changed from 952840192 Bytes to 953135104 Bytes 2025-12-04 20:58:22.739 - Render thread -> VRAM report about missing bytes is changed from 953135104 Bytes to 953307136 Bytes 2025-12-04 20:58:22.773 - Render thread -> VRAM report about missing bytes is changed from 953307136 Bytes to 953135104 Bytes 2025-12-04 20:58:22.806 - Render thread -> VRAM report about missing bytes is changed from 953135104 Bytes to 953307136 Bytes 2025-12-04 20:58:22.873 - Render thread -> VRAM report about missing bytes is changed from 953307136 Bytes to 953397248 Bytes 2025-12-04 20:58:22.891 - Render thread -> Info: Frame[19849] - Available VRAM budget has changed: 5912 MB 2025-12-04 20:58:22.906 - Render thread -> VRAM report about missing bytes is changed from 953397248 Bytes to 953585664 Bytes 2025-12-04 20:58:22.974 - Render thread -> VRAM report about missing bytes is changed from 953585664 Bytes to 953995264 Bytes 2025-12-04 20:58:23.007 - Render thread -> VRAM report about missing bytes is changed from 953995264 Bytes to 954167296 Bytes 2025-12-04 20:58:23.041 - Render thread -> VRAM report about missing bytes is changed from 954167296 Bytes to 953921536 Bytes 2025-12-04 20:58:23.140 - Render thread -> VRAM report about missing bytes is changed from 953921536 Bytes to 954093568 Bytes 2025-12-04 20:58:24.224 - Render thread -> Info: Frame[19929] - Available VRAM budget has changed: 5953 MB 2025-12-04 20:58:24.373 - Render thread -> VRAM report about missing bytes is changed from 954093568 Bytes to 954216448 Bytes 2025-12-04 20:58:24.440 - Render thread -> VRAM report about missing bytes is changed from 954216448 Bytes to 954167296 Bytes 2025-12-04 20:58:24.506 - Render thread -> VRAM report about missing bytes is changed from 954167296 Bytes to 953995264 Bytes 2025-12-04 20:58:24.557 - Render thread -> Info: Frame[19949] - Available VRAM budget has changed: 5909 MB 2025-12-04 20:58:24.573 - Render thread -> VRAM report about missing bytes is changed from 953995264 Bytes to 954118144 Bytes 2025-12-04 20:58:24.606 - Render thread -> VRAM report about missing bytes is changed from 954118144 Bytes to 954314752 Bytes 2025-12-04 20:58:24.641 - Render thread -> VRAM report about missing bytes is changed from 954314752 Bytes to 954142720 Bytes 2025-12-04 20:58:24.658 - Render thread -> Info: Frame[19955] - Available VRAM budget has changed: 5811 MB 2025-12-04 20:58:24.674 - Render thread -> VRAM report about missing bytes is changed from 954142720 Bytes to 953970688 Bytes 2025-12-04 20:58:24.707 - Render thread -> VRAM report about missing bytes is changed from 953970688 Bytes to 954707968 Bytes 2025-12-04 20:58:24.742 - Render thread -> VRAM report about missing bytes is changed from 954707968 Bytes to 954585088 Bytes 2025-12-04 20:58:24.775 - Render thread -> VRAM report about missing bytes is changed from 954585088 Bytes to 953823232 Bytes 2025-12-04 20:58:24.808 - Render thread -> VRAM report about missing bytes is changed from 953823232 Bytes to 953364480 Bytes 2025-12-04 20:58:24.839 - Render thread -> VRAM report about missing bytes is changed from 953364480 Bytes to 953487360 Bytes 2025-12-04 20:58:24.906 - Render thread -> VRAM report about missing bytes is changed from 953487360 Bytes to 953438208 Bytes 2025-12-04 20:58:24.940 - Render thread -> VRAM report about missing bytes is changed from 953438208 Bytes to 953561088 Bytes 2025-12-04 20:58:24.973 - Render thread -> VRAM report about missing bytes is changed from 953561088 Bytes to 953389056 Bytes 2025-12-04 20:58:25.006 - Render thread -> VRAM report about missing bytes is changed from 953389056 Bytes to 953217024 Bytes 2025-12-04 20:58:26.273 - Render thread -> VRAM report about missing bytes is changed from 953217024 Bytes to 953675776 Bytes 2025-12-04 20:58:26.292 - Render thread -> Info: Frame[20053] - Available VRAM budget has changed: 7930 MB 2025-12-04 20:58:26.292 - Render thread -> Info: Frame[20053] - Available VRAM budget has changed: 5694 MB 2025-12-04 20:58:26.858 - Render thread -> Info: Frame[20087] - Available VRAM budget has changed: 8047 MB 2025-12-04 20:58:26.939 - Render thread -> VRAM report about missing bytes is changed from 953675776 Bytes to 953798656 Bytes 2025-12-04 20:58:27.006 - Render thread -> VRAM report about missing bytes is changed from 953798656 Bytes to 953626624 Bytes 2025-12-04 20:58:27.357 - Render thread -> Info: Frame[20117] - Available VRAM budget has changed: 5811 MB 2025-12-04 20:58:27.491 - Render thread -> Info: Frame[20125] - Available VRAM budget has changed: 5844 MB 2025-12-04 20:58:30.324 - Render thread -> Info: Frame[20295] - Available VRAM budget has changed: 7929 MB 2025-12-04 20:58:30.324 - Render thread -> Info: Frame[20295] - Available VRAM budget has changed: 5727 MB 2025-12-04 20:58:30.373 - Render thread -> VRAM report about missing bytes is changed from 953626624 Bytes to 954142720 Bytes 2025-12-04 20:58:30.445 - Render thread -> VRAM report about missing bytes is changed from 954142720 Bytes to 953774080 Bytes 2025-12-04 20:58:30.924 - Render thread -> Info: Frame[20331] - Available VRAM budget has changed: 8056 MB 2025-12-04 20:58:31.424 - Render thread -> Info: Frame[20361] - Available VRAM budget has changed: 5854 MB 2025-12-04 20:58:31.606 - Render thread -> VRAM report about missing bytes is changed from 953774080 Bytes to 953896960 Bytes 2025-12-04 20:58:31.640 - Render thread -> VRAM report about missing bytes is changed from 953896960 Bytes to 954019840 Bytes 2025-12-04 20:58:31.673 - Render thread -> VRAM report about missing bytes is changed from 954019840 Bytes to 953970688 Bytes 2025-12-04 20:58:31.707 - Render thread -> VRAM report about missing bytes is changed from 953970688 Bytes to 953798656 Bytes 2025-12-04 20:58:31.741 - Render thread -> VRAM report about missing bytes is changed from 953798656 Bytes to 953626624 Bytes 2025-12-04 20:58:31.824 - Render thread -> Info: Frame[20385] - Available VRAM budget has changed: 5821 MB 2025-12-04 20:58:31.910 - Render thread -> VRAM report about missing bytes is changed from 953626624 Bytes to 953798656 Bytes 2025-12-04 20:58:32.906 - Render thread -> VRAM report about missing bytes is changed from 953798656 Bytes to 953921536 Bytes 2025-12-04 20:58:32.974 - Render thread -> VRAM report about missing bytes is changed from 953921536 Bytes to 953749504 Bytes 2025-12-04 20:58:33.025 - Render thread -> Info: Frame[20457] - Available VRAM budget has changed: 5912 MB 2025-12-04 20:58:33.040 - Render thread -> VRAM report about missing bytes is changed from 953749504 Bytes to 954265600 Bytes 2025-12-04 20:58:33.108 - Render thread -> VRAM report about missing bytes is changed from 954265600 Bytes to 953896960 Bytes 2025-12-04 20:58:33.524 - Render thread -> Info: Frame[20487] - Available VRAM budget has changed: 5942 MB 2025-12-04 20:58:33.540 - Render thread -> VRAM report about missing bytes is changed from 953896960 Bytes to 954257408 Bytes 2025-12-04 20:58:33.591 - Render thread -> Info: Frame[20491] - Available VRAM budget has changed: 6014 MB 2025-12-04 20:58:33.608 - Render thread -> VRAM report about missing bytes is changed from 954257408 Bytes to 955215872 Bytes 2025-12-04 20:58:33.641 - Render thread -> VRAM report about missing bytes is changed from 955215872 Bytes to 955387904 Bytes 2025-12-04 20:58:33.677 - Render thread -> VRAM report about missing bytes is changed from 955387904 Bytes to 954527744 Bytes 2025-12-04 20:58:33.742 - Render thread -> VRAM report about missing bytes is changed from 954527744 Bytes to 954404864 Bytes 2025-12-04 20:58:34.158 - Render thread -> Info: Frame[20525] - Available VRAM budget has changed: 6085 MB 2025-12-04 20:58:34.307 - Render thread -> VRAM report about missing bytes is changed from 954404864 Bytes to 954748928 Bytes 2025-12-04 20:58:34.340 - Render thread -> VRAM report about missing bytes is changed from 954748928 Bytes to 954576896 Bytes 2025-12-04 20:58:34.374 - Render thread -> VRAM report about missing bytes is changed from 954576896 Bytes to 954331136 Bytes 2025-12-04 20:58:35.858 - Render thread -> Info: Frame[20627] - Available VRAM budget has changed: 6187 MB 2025-12-04 20:58:35.873 - Render thread -> VRAM report about missing bytes is changed from 954331136 Bytes to 955617280 Bytes 2025-12-04 20:58:35.910 - Render thread -> VRAM report about missing bytes is changed from 955617280 Bytes to 953896960 Bytes 2025-12-04 20:58:35.945 - Render thread -> VRAM report about missing bytes is changed from 953896960 Bytes to 953143296 Bytes 2025-12-04 20:58:35.991 - Render thread -> Info: Frame[20635] - Available VRAM budget has changed: 6218 MB 2025-12-04 20:58:36.008 - Render thread -> VRAM report about missing bytes is changed from 953143296 Bytes to 953438208 Bytes 2025-12-04 20:58:36.041 - Render thread -> VRAM report about missing bytes is changed from 953438208 Bytes to 952922112 Bytes 2025-12-04 20:58:36.075 - Render thread -> VRAM report about missing bytes is changed from 952922112 Bytes to 952799232 Bytes 2025-12-04 20:58:39.291 - Render thread -> Info: Frame[20833] - Available VRAM budget has changed: 6121 MB 2025-12-04 20:58:39.342 - Render thread -> VRAM report about missing bytes is changed from 952799232 Bytes to 952233984 Bytes 2025-12-04 20:58:39.408 - Render thread -> VRAM report about missing bytes is changed from 952233984 Bytes to 952406016 Bytes 2025-12-04 20:58:39.440 - Render thread -> VRAM report about missing bytes is changed from 952406016 Bytes to 952750080 Bytes 2025-12-04 20:58:39.440 - Render thread -> Too many VRAM reports, stopping printing 2025-12-04 20:58:40.958 - Render thread -> Info: Frame[20933] - Available VRAM budget has changed: 6087 MB 2025-12-04 20:58:56.861 - Render thread -> Info: Frame[21887] - Available VRAM budget has changed: 6039 MB 2025-12-04 20:59:00.508 - Render thread -> Info: Frame[22106] - Available VRAM budget has changed: 14444 MB 2025-12-04 20:59:00.526 - Render thread -> Info: Frame[22107] - Available VRAM budget has changed: 7964 MB 2025-12-04 20:59:00.526 - Render thread -> Info: Frame[22107] - Available VRAM budget has changed: 5945 MB 2025-12-04 20:59:00.808 - Render thread -> Info: Frame[22124] - Available VRAM budget has changed: 14547 MB 2025-12-04 20:59:01.326 - Render thread -> Info: Frame[22155] - Available VRAM budget has changed: 8046 MB 2025-12-04 20:59:01.826 - Render thread -> Info: Frame[22185] - Available VRAM budget has changed: 6029 MB 2025-12-04 20:59:02.626 - Render thread -> Info: Frame[22233] - Available VRAM budget has changed: 6110 MB 2025-12-04 20:59:02.759 - Render thread -> Info: Frame[22241] - Available VRAM budget has changed: 6046 MB 2025-12-04 20:59:03.341 - Render thread -> Info: Frame[22276] - Available VRAM budget has changed: 14631 MB 2025-12-04 20:59:03.860 - Render thread -> Info: Frame[22307] - Available VRAM budget has changed: 8121 MB 2025-12-04 20:59:04.041 - Render thread -> Info: Frame[22318] - Available VRAM budget has changed: 14553 MB 2025-12-04 20:59:04.059 - Render thread -> Info: Frame[22319] - Available VRAM budget has changed: 8063 MB 2025-12-04 20:59:06.159 - Render thread -> Info: Frame[22445] - Available VRAM budget has changed: 6144 MB 2025-12-04 20:59:16.382 - Render thread -> Info: Frame[23057] - Available VRAM budget has changed: 7871 MB 2025-12-04 20:59:16.382 - Render thread -> Info: Frame[23057] - Available VRAM budget has changed: 5967 MB 2025-12-04 20:59:16.893 - Render thread -> Info: Frame[23089] - Available VRAM budget has changed: 8046 MB 2025-12-04 20:59:17.394 - Render thread -> Info: Frame[23119] - Available VRAM budget has changed: 6141 MB 2025-12-04 20:59:25.294 - Render thread -> Info: Frame[23593] - Available VRAM budget has changed: 6342 MB 2025-12-04 21:00:00.511 - Render thread -> Info: Frame[25706] - Available VRAM budget has changed: 14439 MB 2025-12-04 21:00:00.529 - Render thread -> Info: Frame[25707] - Available VRAM budget has changed: 7957 MB 2025-12-04 21:00:00.529 - Render thread -> Info: Frame[25707] - Available VRAM budget has changed: 6253 MB 2025-12-04 21:00:00.761 - Render thread -> Info: Frame[25721] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:00:00.763 - Render thread -> Info: Frame[25721] - Available VRAM budget has changed: 7877 MB 2025-12-04 21:00:00.763 - Render thread -> Info: Frame[25721] - Available VRAM budget has changed: 6173 MB 2025-12-04 21:00:00.778 - Render thread -> Info: Frame[25722] - Available VRAM budget has changed: 14248 MB 2025-12-04 21:00:00.795 - Render thread -> Info: Frame[25723] - Available VRAM budget has changed: 7786 MB 2025-12-04 21:00:00.795 - Render thread -> Info: Frame[25723] - Available VRAM budget has changed: 6083 MB 2025-12-04 21:00:01.511 - Render thread -> Info: Frame[25766] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:02.029 - Render thread -> Info: Frame[25797] - Available VRAM budget has changed: 7880 MB 2025-12-04 21:00:02.529 - Render thread -> Info: Frame[25827] - Available VRAM budget has changed: 6176 MB 2025-12-04 21:00:05.544 - Render thread -> Info: Frame[26008] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:05.563 - Render thread -> Info: Frame[26009] - Available VRAM budget has changed: 7787 MB 2025-12-04 21:00:05.563 - Render thread -> Info: Frame[26009] - Available VRAM budget has changed: 6083 MB 2025-12-04 21:00:06.528 - Render thread -> Info: Frame[26067] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:07.029 - Render thread -> Info: Frame[26097] - Available VRAM budget has changed: 7869 MB 2025-12-04 21:00:07.529 - Render thread -> Info: Frame[26127] - Available VRAM budget has changed: 6164 MB 2025-12-04 21:00:10.544 - Render thread -> Info: Frame[26308] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:10.562 - Render thread -> Info: Frame[26309] - Available VRAM budget has changed: 7787 MB 2025-12-04 21:00:10.563 - Render thread -> Info: Frame[26309] - Available VRAM budget has changed: 6083 MB 2025-12-04 21:00:11.512 - Render thread -> Info: Frame[26366] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:12.030 - Render thread -> Info: Frame[26397] - Available VRAM budget has changed: 7880 MB 2025-12-04 21:00:12.396 - Render thread -> Info: Frame[26419] - Available VRAM budget has changed: 5977 MB 2025-12-04 21:00:15.545 - Render thread -> Info: Frame[26608] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:15.563 - Render thread -> Info: Frame[26609] - Available VRAM budget has changed: 7787 MB 2025-12-04 21:00:15.563 - Render thread -> Info: Frame[26609] - Available VRAM budget has changed: 5884 MB 2025-12-04 21:00:16.528 - Render thread -> Info: Frame[26667] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:17.029 - Render thread -> Info: Frame[26697] - Available VRAM budget has changed: 7880 MB 2025-12-04 21:00:17.530 - Render thread -> Info: Frame[26727] - Available VRAM budget has changed: 5977 MB 2025-12-04 21:00:20.545 - Render thread -> Info: Frame[26908] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:20.564 - Render thread -> Info: Frame[26909] - Available VRAM budget has changed: 7786 MB 2025-12-04 21:00:20.564 - Render thread -> Info: Frame[26909] - Available VRAM budget has changed: 5862 MB 2025-12-04 21:00:21.363 - Render thread -> Info: Frame[26957] - Available VRAM budget has changed: 5768 MB 2025-12-04 21:00:21.496 - Render thread -> Info: Frame[26965] - Available VRAM budget has changed: 7687 MB 2025-12-04 21:00:21.496 - Render thread -> Info: Frame[26965] - Available VRAM budget has changed: 5669 MB 2025-12-04 21:00:21.515 - Render thread -> Info: Frame[26966] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:21.666 - Render thread -> Info: Frame[26975] - Available VRAM budget has changed: 5633 MB 2025-12-04 21:00:22.030 - Render thread -> Info: Frame[26997] - Available VRAM budget has changed: 7866 MB 2025-12-04 21:00:22.530 - Render thread -> Info: Frame[27027] - Available VRAM budget has changed: 5784 MB 2025-12-04 21:00:23.263 - Render thread -> Info: Frame[27071] - Available VRAM budget has changed: 5827 MB 2025-12-04 21:00:23.619 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-04 21:00:23.620 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-04 21:00:25.545 - Render thread -> Info: Frame[27208] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:25.563 - Render thread -> Info: Frame[27209] - Available VRAM budget has changed: 7786 MB 2025-12-04 21:00:25.563 - Render thread -> Info: Frame[27209] - Available VRAM budget has changed: 5753 MB 2025-12-04 21:00:26.529 - Render thread -> Info: Frame[27267] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:27.030 - Render thread -> Info: Frame[27297] - Available VRAM budget has changed: 7865 MB 2025-12-04 21:00:27.530 - Render thread -> Info: Frame[27327] - Available VRAM budget has changed: 5826 MB 2025-12-04 21:00:28.997 - Render thread -> Info: Frame[27415] - Available VRAM budget has changed: 5869 MB 2025-12-04 21:00:29.264 - Render thread -> Info: Frame[27431] - Available VRAM budget has changed: 5813 MB 2025-12-04 21:00:30.546 - Render thread -> Info: Frame[27508] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:30.564 - Render thread -> Info: Frame[27509] - Available VRAM budget has changed: 7784 MB 2025-12-04 21:00:30.564 - Render thread -> Info: Frame[27509] - Available VRAM budget has changed: 5732 MB 2025-12-04 21:00:31.512 - Render thread -> Info: Frame[27566] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:32.030 - Render thread -> Info: Frame[27597] - Available VRAM budget has changed: 7877 MB 2025-12-04 21:00:32.530 - Render thread -> Info: Frame[27627] - Available VRAM budget has changed: 5817 MB 2025-12-04 21:00:35.546 - Render thread -> Info: Frame[27808] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:35.564 - Render thread -> Info: Frame[27809] - Available VRAM budget has changed: 7784 MB 2025-12-04 21:00:35.564 - Render thread -> Info: Frame[27809] - Available VRAM budget has changed: 5724 MB 2025-12-04 21:00:36.529 - Render thread -> Info: Frame[27867] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:37.030 - Render thread -> Info: Frame[27897] - Available VRAM budget has changed: 7877 MB 2025-12-04 21:00:37.531 - Render thread -> Info: Frame[27927] - Available VRAM budget has changed: 5815 MB 2025-12-04 21:00:40.546 - Render thread -> Info: Frame[28108] - Available VRAM budget has changed: 14250 MB 2025-12-04 21:00:40.565 - Render thread -> Info: Frame[28109] - Available VRAM budget has changed: 7784 MB 2025-12-04 21:00:40.565 - Render thread -> Info: Frame[28109] - Available VRAM budget has changed: 5723 MB 2025-12-04 21:00:41.513 - Render thread -> Info: Frame[28166] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:00:42.031 - Render thread -> Info: Frame[28197] - Available VRAM budget has changed: 7877 MB 2025-12-04 21:00:42.531 - Render thread -> Info: Frame[28227] - Available VRAM budget has changed: 5815 MB 2025-12-04 21:00:42.998 - Render thread -> Info: Frame[28255] - Available VRAM budget has changed: 5784 MB 2025-12-04 21:00:44.046 - Render thread -> Info: Frame[28318] - Available VRAM budget has changed: 14517 MB 2025-12-04 21:00:44.281 - Render thread -> Info: Frame[28331] - Available VRAM budget has changed: 5734 MB 2025-12-04 21:00:44.565 - Render thread -> Info: Frame[28349] - Available VRAM budget has changed: 7923 MB 2025-12-04 21:00:44.698 - Render thread -> Info: Frame[28357] - Available VRAM budget has changed: 7997 MB 2025-12-04 21:00:45.064 - Render thread -> Info: Frame[28379] - Available VRAM budget has changed: 5782 MB 2025-12-04 21:00:45.198 - Render thread -> Info: Frame[28387] - Available VRAM budget has changed: 5854 MB 2025-12-04 21:00:48.565 - Render thread -> Info: Frame[28589] - Available VRAM budget has changed: 5928 MB 2025-12-04 21:00:48.931 - Render thread -> Info: Frame[28611] - Available VRAM budget has changed: 6047 MB 2025-12-04 21:00:49.165 - Render thread -> Info: Frame[28625] - Available VRAM budget has changed: 6271 MB 2025-12-04 21:00:50.298 - Render thread -> Info: Frame[28693] - Available VRAM budget has changed: 6345 MB 2025-12-04 21:00:51.199 - Render thread -> Info: Frame[28747] - Available VRAM budget has changed: 6085 MB 2025-12-04 21:00:52.831 - Render thread -> Info: Frame[28845] - Available VRAM budget has changed: 5991 MB 2025-12-04 21:00:57.999 - Render thread -> Info: Frame[29155] - Available VRAM budget has changed: 5935 MB 2025-12-04 21:00:58.399 - Render thread -> Info: Frame[29179] - Available VRAM budget has changed: 5904 MB 2025-12-04 21:00:59.565 - Render thread -> Info: Frame[29249] - Available VRAM budget has changed: 6049 MB 2025-12-04 21:00:59.599 - Render thread -> Info: Frame[29251] - Available VRAM budget has changed: 6273 MB 2025-12-04 21:01:00.198 - Render thread -> Info: Frame[29287] - Available VRAM budget has changed: 6118 MB 2025-12-04 21:01:00.332 - Render thread -> Info: Frame[29295] - Available VRAM budget has changed: 6053 MB 2025-12-04 21:01:00.514 - Render thread -> Info: Frame[29306] - Available VRAM budget has changed: 14384 MB 2025-12-04 21:01:00.532 - Render thread -> Info: Frame[29307] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:01:00.532 - Render thread -> Info: Frame[29307] - Available VRAM budget has changed: 5948 MB 2025-12-04 21:01:00.599 - Render thread -> Info: Frame[29311] - Available VRAM budget has changed: 5808 MB 2025-12-04 21:01:00.897 - Render thread -> Info: Frame[29329] - Available VRAM budget has changed: 14518 MB 2025-12-04 21:01:01.399 - Render thread -> Info: Frame[29359] - Available VRAM budget has changed: 8023 MB 2025-12-04 21:01:01.899 - Render thread -> Info: Frame[29389] - Available VRAM budget has changed: 5924 MB 2025-12-04 21:01:03.331 - Render thread -> Info: Frame[29475] - Available VRAM budget has changed: 14601 MB 2025-12-04 21:01:03.832 - Render thread -> Info: Frame[29505] - Available VRAM budget has changed: 8098 MB 2025-12-04 21:01:04.047 - Render thread -> Info: Frame[29518] - Available VRAM budget has changed: 14519 MB 2025-12-04 21:01:04.065 - Render thread -> Info: Frame[29519] - Available VRAM budget has changed: 8026 MB 2025-12-04 21:01:06.765 - Render thread -> Info: Frame[29681] - Available VRAM budget has changed: 6037 MB 2025-12-04 21:01:06.799 - Render thread -> Info: Frame[29683] - Available VRAM budget has changed: 6310 MB 2025-12-04 21:01:14.399 - Render thread -> Info: Frame[30139] - Available VRAM budget has changed: 6090 MB 2025-12-04 21:01:16.733 - Render thread -> Info: Frame[30279] - Available VRAM budget has changed: 5974 MB 2025-12-04 21:01:17.200 - Render thread -> Info: Frame[30307] - Available VRAM budget has changed: 5942 MB 2025-12-04 21:01:18.900 - Render thread -> Info: Frame[30409] - Available VRAM budget has changed: 5973 MB 2025-12-04 21:01:19.200 - Render thread -> Info: Frame[30427] - Available VRAM budget has changed: 7897 MB 2025-12-04 21:01:19.200 - Render thread -> Info: Frame[30427] - Available VRAM budget has changed: 5814 MB 2025-12-04 21:01:21.800 - Render thread -> Info: Frame[30583] - Available VRAM budget has changed: 8022 MB 2025-12-04 21:01:22.300 - Render thread -> Info: Frame[30613] - Available VRAM budget has changed: 5940 MB 2025-12-04 21:01:22.433 - Render thread -> Info: Frame[30621] - Available VRAM budget has changed: 7883 MB 2025-12-04 21:01:22.433 - Render thread -> Info: Frame[30621] - Available VRAM budget has changed: 5803 MB 2025-12-04 21:01:23.666 - Render thread -> Info: Frame[30695] - Available VRAM budget has changed: 8021 MB 2025-12-04 21:01:23.766 - Render thread -> Info: Frame[30701] - Available VRAM budget has changed: 7895 MB 2025-12-04 21:01:24.333 - Render thread -> Info: Frame[30735] - Available VRAM budget has changed: 8009 MB 2025-12-04 21:01:24.833 - Render thread -> Info: Frame[30765] - Available VRAM budget has changed: 5927 MB 2025-12-04 21:01:30.767 - Render thread -> Info: Frame[31121] - Available VRAM budget has changed: 5871 MB 2025-12-04 21:01:31.933 - Render thread -> Info: Frame[31191] - Available VRAM budget has changed: 5931 MB 2025-12-04 21:01:32.233 - Render thread -> Info: Frame[31209] - Available VRAM budget has changed: 5895 MB 2025-12-04 21:01:32.834 - Render thread -> Info: Frame[31245] - Available VRAM budget has changed: 5931 MB 2025-12-04 21:01:32.934 - Render thread -> Info: Frame[31251] - Available VRAM budget has changed: 6077 MB 2025-12-04 21:01:33.034 - Render thread -> Info: Frame[31257] - Available VRAM budget has changed: 6303 MB 2025-12-04 21:01:33.367 - Render thread -> Info: Frame[31277] - Available VRAM budget has changed: 6358 MB 2025-12-04 21:01:37.268 - Render thread -> Info: Frame[31511] - Available VRAM budget has changed: 6396 MB 2025-12-04 21:02:00.517 - Render thread -> Info: Frame[32906] - Available VRAM budget has changed: 14417 MB 2025-12-04 21:02:00.535 - Render thread -> Info: Frame[32907] - Available VRAM budget has changed: 7931 MB 2025-12-04 21:02:00.535 - Render thread -> Info: Frame[32907] - Available VRAM budget has changed: 6326 MB 2025-12-04 21:02:00.550 - Render thread -> Info: Frame[32908] - Available VRAM budget has changed: 14326 MB 2025-12-04 21:02:00.568 - Render thread -> Info: Frame[32909] - Available VRAM budget has changed: 7849 MB 2025-12-04 21:02:00.568 - Render thread -> Info: Frame[32909] - Available VRAM budget has changed: 6244 MB 2025-12-04 21:02:01.069 - Render thread -> Info: Frame[32939] - Available VRAM budget has changed: 7722 MB 2025-12-04 21:02:01.069 - Render thread -> Info: Frame[32939] - Available VRAM budget has changed: 6117 MB 2025-12-04 21:02:01.533 - Render thread -> Info: Frame[32967] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:02:01.635 - Render thread -> Info: Frame[32973] - Available VRAM budget has changed: 7848 MB 2025-12-04 21:02:01.968 - Render thread -> Info: Frame[32993] - Available VRAM budget has changed: 7807 MB 2025-12-04 21:02:02.135 - Render thread -> Info: Frame[33003] - Available VRAM budget has changed: 6202 MB 2025-12-04 21:02:04.602 - Render thread -> Info: Frame[33151] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:02:05.102 - Render thread -> Info: Frame[33181] - Available VRAM budget has changed: 6328 MB 2025-12-04 21:02:05.550 - Render thread -> Info: Frame[33208] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:02:05.569 - Render thread -> Info: Frame[33209] - Available VRAM budget has changed: 7842 MB 2025-12-04 21:02:05.569 - Render thread -> Info: Frame[33209] - Available VRAM budget has changed: 6237 MB 2025-12-04 21:02:06.517 - Render thread -> Info: Frame[33266] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:02:07.035 - Render thread -> Info: Frame[33297] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:02:07.536 - Render thread -> Info: Frame[33327] - Available VRAM budget has changed: 6329 MB 2025-12-04 21:02:10.551 - Render thread -> Info: Frame[33508] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:02:10.569 - Render thread -> Info: Frame[33509] - Available VRAM budget has changed: 7844 MB 2025-12-04 21:02:10.569 - Render thread -> Info: Frame[33509] - Available VRAM budget has changed: 6238 MB 2025-12-04 21:02:11.534 - Render thread -> Info: Frame[33567] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:02:12.035 - Render thread -> Info: Frame[33597] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:02:12.535 - Render thread -> Info: Frame[33627] - Available VRAM budget has changed: 6328 MB 2025-12-04 21:02:15.551 - Render thread -> Info: Frame[33808] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:02:15.569 - Render thread -> Info: Frame[33809] - Available VRAM budget has changed: 7841 MB 2025-12-04 21:02:15.569 - Render thread -> Info: Frame[33809] - Available VRAM budget has changed: 6235 MB 2025-12-04 21:02:16.518 - Render thread -> Info: Frame[33866] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:02:17.036 - Render thread -> Info: Frame[33897] - Available VRAM budget has changed: 7922 MB 2025-12-04 21:02:17.536 - Render thread -> Info: Frame[33927] - Available VRAM budget has changed: 6301 MB 2025-12-04 21:02:20.551 - Render thread -> Info: Frame[34108] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:02:20.569 - Render thread -> Info: Frame[34109] - Available VRAM budget has changed: 7842 MB 2025-12-04 21:02:20.569 - Render thread -> Info: Frame[34109] - Available VRAM budget has changed: 6204 MB 2025-12-04 21:02:21.436 - Render thread -> Info: Frame[34161] - Available VRAM budget has changed: 5888 MB 2025-12-04 21:02:21.535 - Render thread -> Info: Frame[34167] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:02:21.768 - Render thread -> Info: Frame[34181] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:22.036 - Render thread -> Info: Frame[34197] - Available VRAM budget has changed: 7922 MB 2025-12-04 21:02:22.269 - Render thread -> Info: Frame[34211] - Available VRAM budget has changed: 8055 MB 2025-12-04 21:02:22.536 - Render thread -> Info: Frame[34227] - Available VRAM budget has changed: 5965 MB 2025-12-04 21:02:22.770 - Render thread -> Info: Frame[34241] - Available VRAM budget has changed: 6098 MB 2025-12-04 21:02:24.170 - Render thread -> Info: Frame[34325] - Available VRAM budget has changed: 6406 MB 2025-12-04 21:02:25.551 - Render thread -> Info: Frame[34408] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:02:25.570 - Render thread -> Info: Frame[34409] - Available VRAM budget has changed: 7974 MB 2025-12-04 21:02:25.570 - Render thread -> Info: Frame[34409] - Available VRAM budget has changed: 6333 MB 2025-12-04 21:02:26.519 - Render thread -> Info: Frame[34466] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:27.036 - Render thread -> Info: Frame[34497] - Available VRAM budget has changed: 8056 MB 2025-12-04 21:02:27.536 - Render thread -> Info: Frame[34527] - Available VRAM budget has changed: 6414 MB 2025-12-04 21:02:30.552 - Render thread -> Info: Frame[34708] - Available VRAM budget has changed: 14474 MB 2025-12-04 21:02:30.570 - Render thread -> Info: Frame[34709] - Available VRAM budget has changed: 7982 MB 2025-12-04 21:02:30.570 - Render thread -> Info: Frame[34709] - Available VRAM budget has changed: 6343 MB 2025-12-04 21:02:31.535 - Render thread -> Info: Frame[34767] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:32.037 - Render thread -> Info: Frame[34797] - Available VRAM budget has changed: 8067 MB 2025-12-04 21:02:32.537 - Render thread -> Info: Frame[34827] - Available VRAM budget has changed: 6419 MB 2025-12-04 21:02:32.770 - Render thread -> Info: Frame[34841] - Available VRAM budget has changed: 6222 MB 2025-12-04 21:02:32.804 - Render thread -> Info: Frame[34843] - Available VRAM budget has changed: 6110 MB 2025-12-04 21:02:32.905 - Render thread -> Info: Frame[34849] - Available VRAM budget has changed: 6046 MB 2025-12-04 21:02:32.970 - Render thread -> Info: Frame[34853] - Available VRAM budget has changed: 6010 MB 2025-12-04 21:02:35.552 - Render thread -> Info: Frame[35008] - Available VRAM budget has changed: 14471 MB 2025-12-04 21:02:35.570 - Render thread -> Info: Frame[35009] - Available VRAM budget has changed: 7979 MB 2025-12-04 21:02:35.570 - Render thread -> Info: Frame[35009] - Available VRAM budget has changed: 5899 MB 2025-12-04 21:02:36.519 - Render thread -> Info: Frame[35066] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:37.037 - Render thread -> Info: Frame[35097] - Available VRAM budget has changed: 8055 MB 2025-12-04 21:02:37.537 - Render thread -> Info: Frame[35127] - Available VRAM budget has changed: 5973 MB 2025-12-04 21:02:40.552 - Render thread -> Info: Frame[35308] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:02:40.570 - Render thread -> Info: Frame[35309] - Available VRAM budget has changed: 7973 MB 2025-12-04 21:02:40.570 - Render thread -> Info: Frame[35309] - Available VRAM budget has changed: 5893 MB 2025-12-04 21:02:41.536 - Render thread -> Info: Frame[35367] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:42.037 - Render thread -> Info: Frame[35397] - Available VRAM budget has changed: 8055 MB 2025-12-04 21:02:42.537 - Render thread -> Info: Frame[35427] - Available VRAM budget has changed: 6002 MB 2025-12-04 21:02:45.552 - Render thread -> Info: Frame[35608] - Available VRAM budget has changed: 14473 MB 2025-12-04 21:02:45.570 - Render thread -> Info: Frame[35609] - Available VRAM budget has changed: 7982 MB 2025-12-04 21:02:45.570 - Render thread -> Info: Frame[35609] - Available VRAM budget has changed: 5930 MB 2025-12-04 21:02:46.519 - Render thread -> Info: Frame[35666] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:47.037 - Render thread -> Info: Frame[35697] - Available VRAM budget has changed: 8067 MB 2025-12-04 21:02:47.537 - Render thread -> Info: Frame[35727] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:02:50.553 - Render thread -> Info: Frame[35908] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:02:50.571 - Render thread -> Info: Frame[35909] - Available VRAM budget has changed: 7974 MB 2025-12-04 21:02:50.571 - Render thread -> Info: Frame[35909] - Available VRAM budget has changed: 5892 MB 2025-12-04 21:02:51.536 - Render thread -> Info: Frame[35967] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:52.037 - Render thread -> Info: Frame[35997] - Available VRAM budget has changed: 8055 MB 2025-12-04 21:02:52.538 - Render thread -> Info: Frame[36027] - Available VRAM budget has changed: 5972 MB 2025-12-04 21:02:55.553 - Render thread -> Info: Frame[36208] - Available VRAM budget has changed: 14476 MB 2025-12-04 21:02:55.571 - Render thread -> Info: Frame[36209] - Available VRAM budget has changed: 7983 MB 2025-12-04 21:02:55.571 - Render thread -> Info: Frame[36209] - Available VRAM budget has changed: 5898 MB 2025-12-04 21:02:56.504 - Render thread -> Info: Frame[36265] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:02:57.004 - Render thread -> Info: Frame[36295] - Available VRAM budget has changed: 8067 MB 2025-12-04 21:02:57.505 - Render thread -> Info: Frame[36325] - Available VRAM budget has changed: 5981 MB 2025-12-04 21:03:00.520 - Render thread -> Info: Frame[36506] - Available VRAM budget has changed: 14411 MB 2025-12-04 21:03:00.538 - Render thread -> Info: Frame[36507] - Available VRAM budget has changed: 7925 MB 2025-12-04 21:03:00.938 - Render thread -> Info: Frame[36531] - Available VRAM budget has changed: 5903 MB 2025-12-04 21:03:02.138 - Render thread -> Info: Frame[36603] - Available VRAM budget has changed: 5932 MB 2025-12-04 21:03:03.337 - Render thread -> Info: Frame[36675] - Available VRAM budget has changed: 14485 MB 2025-12-04 21:03:03.838 - Render thread -> Info: Frame[36705] - Available VRAM budget has changed: 7979 MB 2025-12-04 21:03:04.053 - Render thread -> Info: Frame[36718] - Available VRAM budget has changed: 14401 MB 2025-12-04 21:03:04.071 - Render thread -> Info: Frame[36719] - Available VRAM budget has changed: 7916 MB 2025-12-04 21:03:04.271 - Render thread -> Info: Frame[36731] - Available VRAM budget has changed: 5963 MB 2025-12-04 21:03:11.972 - Render thread -> Info: Frame[37193] - Available VRAM budget has changed: 7788 MB 2025-12-04 21:03:11.972 - Render thread -> Info: Frame[37193] - Available VRAM budget has changed: 5836 MB 2025-12-04 21:03:13.039 - Render thread -> Info: Frame[37257] - Available VRAM budget has changed: 7916 MB 2025-12-04 21:03:13.538 - Render thread -> Info: Frame[37287] - Available VRAM budget has changed: 5963 MB 2025-12-04 21:03:19.505 - Render thread -> Info: Frame[37645] - Available VRAM budget has changed: 6066 MB 2025-12-04 21:03:20.739 - Render thread -> Info: Frame[37719] - Available VRAM budget has changed: 5947 MB 2025-12-04 21:03:37.873 - Render thread -> Info: Frame[38747] - Available VRAM budget has changed: 6276 MB 2025-12-04 21:03:38.222 - Render thread -> Info: Frame[38768] - Available VRAM budget has changed: 14523 MB 2025-12-04 21:03:38.740 - Render thread -> Info: Frame[38799] - Available VRAM budget has changed: 8013 MB 2025-12-04 21:03:38.973 - Render thread -> Info: Frame[38813] - Available VRAM budget has changed: 6057 MB 2025-12-04 21:03:39.108 - Render thread -> Info: Frame[38821] - Available VRAM budget has changed: 5992 MB 2025-12-04 21:03:39.173 - Render thread -> Info: Frame[38825] - Available VRAM budget has changed: 5953 MB 2025-12-04 21:03:39.307 - Render thread -> Info: Frame[38833] - Available VRAM budget has changed: 5898 MB 2025-12-04 21:03:40.207 - Render thread -> Info: Frame[38887] - Available VRAM budget has changed: 6079 MB 2025-12-04 21:03:42.740 - Render thread -> Info: Frame[39039] - Available VRAM budget has changed: 6303 MB 2025-12-04 21:03:44.740 - Render thread -> Info: Frame[39159] - Available VRAM budget has changed: 6018 MB 2025-12-04 21:03:44.774 - Render thread -> Info: Frame[39161] - Available VRAM budget has changed: 5932 MB 2025-12-04 21:03:46.140 - Render thread -> Info: Frame[39243] - Available VRAM budget has changed: 6077 MB 2025-12-04 21:03:46.341 - Render thread -> Info: Frame[39255] - Available VRAM budget has changed: 6302 MB 2025-12-04 21:03:49.974 - Render thread -> Info: Frame[39473] - Available VRAM budget has changed: 6058 MB 2025-12-04 21:03:50.174 - Render thread -> Info: Frame[39485] - Available VRAM budget has changed: 5913 MB 2025-12-04 21:03:50.207 - Render thread -> Info: Frame[39487] - Available VRAM budget has changed: 5877 MB 2025-12-04 21:03:50.807 - Render thread -> Info: Frame[39523] - Available VRAM budget has changed: 5938 MB 2025-12-04 21:03:51.540 - Render thread -> Info: Frame[39567] - Available VRAM budget has changed: 6082 MB 2025-12-04 21:03:51.841 - Render thread -> Info: Frame[39585] - Available VRAM budget has changed: 6281 MB 2025-12-04 21:03:52.541 - Render thread -> Info: Frame[39627] - Available VRAM budget has changed: 6355 MB 2025-12-04 21:03:53.274 - Render thread -> Info: Frame[39671] - Available VRAM budget has changed: 6106 MB 2025-12-04 21:03:54.307 - Render thread -> Info: Frame[39733] - Available VRAM budget has changed: 6000 MB 2025-12-04 21:03:54.341 - Render thread -> Info: Frame[39735] - Available VRAM budget has changed: 5968 MB 2025-12-04 21:03:58.907 - Render thread -> Info: Frame[40009] - Available VRAM budget has changed: 6058 MB 2025-12-04 21:04:00.107 - Render thread -> Info: Frame[40081] - Available VRAM budget has changed: 6092 MB 2025-12-04 21:04:00.523 - Render thread -> Info: Frame[40106] - Available VRAM budget has changed: 14401 MB 2025-12-04 21:04:00.541 - Render thread -> Info: Frame[40107] - Available VRAM budget has changed: 7917 MB 2025-12-04 21:04:00.541 - Render thread -> Info: Frame[40107] - Available VRAM budget has changed: 5995 MB 2025-12-04 21:04:01.875 - Render thread -> Info: Frame[40187] - Available VRAM budget has changed: 5965 MB 2025-12-04 21:04:01.941 - Render thread -> Info: Frame[40191] - Available VRAM budget has changed: 5880 MB 2025-12-04 21:04:03.323 - Render thread -> Info: Frame[40274] - Available VRAM budget has changed: 14485 MB 2025-12-04 21:04:03.841 - Render thread -> Info: Frame[40305] - Available VRAM budget has changed: 7979 MB 2025-12-04 21:04:03.974 - Render thread -> Info: Frame[40313] - Available VRAM budget has changed: 5850 MB 2025-12-04 21:04:04.058 - Render thread -> Info: Frame[40318] - Available VRAM budget has changed: 14406 MB 2025-12-04 21:04:04.074 - Render thread -> Info: Frame[40319] - Available VRAM budget has changed: 7921 MB 2025-12-04 21:04:04.074 - Render thread -> Info: Frame[40319] - Available VRAM budget has changed: 5792 MB 2025-12-04 21:04:04.709 - Render thread -> Info: Frame[40357] - Available VRAM budget has changed: 5720 MB 2025-12-04 21:04:05.910 - Render thread -> Info: Frame[40429] - Available VRAM budget has changed: 5679 MB 2025-12-04 21:04:06.340 - Render thread -> Info: Frame[40455] - Available VRAM budget has changed: 14515 MB 2025-12-04 21:04:06.574 - Render thread -> Info: Frame[40469] - Available VRAM budget has changed: 5714 MB 2025-12-04 21:04:06.841 - Render thread -> Info: Frame[40485] - Available VRAM budget has changed: 8006 MB 2025-12-04 21:04:06.841 - Render thread -> Info: Frame[40485] - Available VRAM budget has changed: 5784 MB 2025-12-04 21:04:06.974 - Render thread -> Info: Frame[40493] - Available VRAM budget has changed: 5827 MB 2025-12-04 21:04:07.341 - Render thread -> Info: Frame[40515] - Available VRAM budget has changed: 5924 MB 2025-12-04 21:04:07.674 - Render thread -> Info: Frame[40535] - Available VRAM budget has changed: 6093 MB 2025-12-04 21:04:12.508 - Render thread -> Info: Frame[40825] - Available VRAM budget has changed: 5928 MB 2025-12-04 21:04:12.642 - Render thread -> Info: Frame[40833] - Available VRAM budget has changed: 5876 MB 2025-12-04 21:04:12.708 - Render thread -> Info: Frame[40837] - Available VRAM budget has changed: 5784 MB 2025-12-04 21:04:13.008 - Render thread -> Info: Frame[40855] - Available VRAM budget has changed: 5749 MB 2025-12-04 21:04:15.408 - Render thread -> Info: Frame[40999] - Available VRAM budget has changed: 5817 MB 2025-12-04 21:04:20.242 - Render thread -> Info: Frame[41289] - Available VRAM budget has changed: 5742 MB 2025-12-04 21:04:21.275 - Render thread -> Info: Frame[41351] - Available VRAM budget has changed: 5673 MB 2025-12-04 21:04:24.142 - Render thread -> Info: Frame[41523] - Available VRAM budget has changed: 5787 MB 2025-12-04 21:04:26.043 - Render thread -> Info: Frame[41637] - Available VRAM budget has changed: 7891 MB 2025-12-04 21:04:26.043 - Render thread -> Info: Frame[41637] - Available VRAM budget has changed: 5674 MB 2025-12-04 21:04:26.942 - Render thread -> Info: Frame[41691] - Available VRAM budget has changed: 8006 MB 2025-12-04 21:04:27.442 - Render thread -> Info: Frame[41721] - Available VRAM budget has changed: 5779 MB 2025-12-04 21:04:29.109 - Render thread -> Info: Frame[41821] - Available VRAM budget has changed: 5722 MB 2025-12-04 21:04:30.842 - Render thread -> Info: Frame[41925] - Available VRAM budget has changed: 5755 MB 2025-12-04 21:04:32.509 - Render thread -> Info: Frame[42025] - Available VRAM budget has changed: 5685 MB 2025-12-04 21:04:33.543 - Render thread -> Info: Frame[42087] - Available VRAM budget has changed: 5615 MB 2025-12-04 21:04:36.076 - Render thread -> Info: Frame[42239] - Available VRAM budget has changed: 7891 MB 2025-12-04 21:04:36.576 - Render thread -> Info: Frame[42269] - Available VRAM budget has changed: 5651 MB 2025-12-04 21:04:39.243 - Render thread -> Info: Frame[42429] - Available VRAM budget has changed: 8006 MB 2025-12-04 21:04:39.743 - Render thread -> Info: Frame[42459] - Available VRAM budget has changed: 5766 MB 2025-12-04 21:04:40.776 - Render thread -> Info: Frame[42521] - Available VRAM budget has changed: 7892 MB 2025-12-04 21:04:40.776 - Render thread -> Info: Frame[42521] - Available VRAM budget has changed: 5652 MB 2025-12-04 21:04:41.343 - Render thread -> Info: Frame[42555] - Available VRAM budget has changed: 8019 MB 2025-12-04 21:04:41.843 - Render thread -> Info: Frame[42585] - Available VRAM budget has changed: 5778 MB 2025-12-04 21:04:44.676 - Render thread -> Info: Frame[42755] - Available VRAM budget has changed: 5835 MB 2025-12-04 21:04:45.310 - Render thread -> Info: Frame[42793] - Available VRAM budget has changed: 5777 MB 2025-12-04 21:04:56.144 - Render thread -> Info: Frame[43443] - Available VRAM budget has changed: 7892 MB 2025-12-04 21:04:56.144 - Render thread -> Info: Frame[43443] - Available VRAM budget has changed: 5652 MB 2025-12-04 21:04:56.711 - Render thread -> Info: Frame[43477] - Available VRAM budget has changed: 8019 MB 2025-12-04 21:04:57.210 - Render thread -> Info: Frame[43507] - Available VRAM budget has changed: 5776 MB 2025-12-04 21:05:00.542 - Render thread -> Info: Frame[43707] - Available VRAM budget has changed: 14348 MB 2025-12-04 21:05:00.544 - Render thread -> Info: Frame[43707] - Available VRAM budget has changed: 7869 MB 2025-12-04 21:05:00.544 - Render thread -> Info: Frame[43707] - Available VRAM budget has changed: 5604 MB 2025-12-04 21:05:01.509 - Render thread -> Info: Frame[43765] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:02.011 - Render thread -> Info: Frame[43795] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:02.510 - Render thread -> Info: Frame[43825] - Available VRAM budget has changed: 5697 MB 2025-12-04 21:05:05.543 - Render thread -> Info: Frame[44007] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:05:05.544 - Render thread -> Info: Frame[44007] - Available VRAM budget has changed: 7877 MB 2025-12-04 21:05:05.544 - Render thread -> Info: Frame[44007] - Available VRAM budget has changed: 5612 MB 2025-12-04 21:05:06.526 - Render thread -> Info: Frame[44066] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:07.044 - Render thread -> Info: Frame[44097] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:07.544 - Render thread -> Info: Frame[44127] - Available VRAM budget has changed: 5697 MB 2025-12-04 21:05:10.543 - Render thread -> Info: Frame[44307] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:05:10.544 - Render thread -> Info: Frame[44307] - Available VRAM budget has changed: 7871 MB 2025-12-04 21:05:10.544 - Render thread -> Info: Frame[44307] - Available VRAM budget has changed: 5606 MB 2025-12-04 21:05:11.509 - Render thread -> Info: Frame[44365] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:12.011 - Render thread -> Info: Frame[44395] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:12.511 - Render thread -> Info: Frame[44425] - Available VRAM budget has changed: 5697 MB 2025-12-04 21:05:15.543 - Render thread -> Info: Frame[44607] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:05:15.545 - Render thread -> Info: Frame[44607] - Available VRAM budget has changed: 7869 MB 2025-12-04 21:05:15.545 - Render thread -> Info: Frame[44607] - Available VRAM budget has changed: 5601 MB 2025-12-04 21:05:16.526 - Render thread -> Info: Frame[44666] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:17.045 - Render thread -> Info: Frame[44697] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:17.545 - Render thread -> Info: Frame[44727] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:20.543 - Render thread -> Info: Frame[44907] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:05:20.545 - Render thread -> Info: Frame[44907] - Available VRAM budget has changed: 7870 MB 2025-12-04 21:05:20.545 - Render thread -> Info: Frame[44907] - Available VRAM budget has changed: 5603 MB 2025-12-04 21:05:21.510 - Render thread -> Info: Frame[44965] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:22.012 - Render thread -> Info: Frame[44995] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:22.512 - Render thread -> Info: Frame[45025] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:25.544 - Render thread -> Info: Frame[45207] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:05:25.545 - Render thread -> Info: Frame[45207] - Available VRAM budget has changed: 7871 MB 2025-12-04 21:05:25.545 - Render thread -> Info: Frame[45207] - Available VRAM budget has changed: 5603 MB 2025-12-04 21:05:26.527 - Render thread -> Info: Frame[45266] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:27.045 - Render thread -> Info: Frame[45297] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:27.545 - Render thread -> Info: Frame[45327] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:30.544 - Render thread -> Info: Frame[45507] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:05:30.545 - Render thread -> Info: Frame[45507] - Available VRAM budget has changed: 7875 MB 2025-12-04 21:05:30.545 - Render thread -> Info: Frame[45507] - Available VRAM budget has changed: 5607 MB 2025-12-04 21:05:31.511 - Render thread -> Info: Frame[45565] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:32.012 - Render thread -> Info: Frame[45595] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:32.512 - Render thread -> Info: Frame[45625] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:35.544 - Render thread -> Info: Frame[45807] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:05:35.546 - Render thread -> Info: Frame[45807] - Available VRAM budget has changed: 7869 MB 2025-12-04 21:05:35.546 - Render thread -> Info: Frame[45807] - Available VRAM budget has changed: 5601 MB 2025-12-04 21:05:36.527 - Render thread -> Info: Frame[45866] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:37.045 - Render thread -> Info: Frame[45897] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:37.546 - Render thread -> Info: Frame[45927] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:40.545 - Render thread -> Info: Frame[46107] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:05:40.546 - Render thread -> Info: Frame[46107] - Available VRAM budget has changed: 7872 MB 2025-12-04 21:05:40.546 - Render thread -> Info: Frame[46107] - Available VRAM budget has changed: 5604 MB 2025-12-04 21:05:41.511 - Render thread -> Info: Frame[46165] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:42.013 - Render thread -> Info: Frame[46195] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:42.513 - Render thread -> Info: Frame[46225] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:45.545 - Render thread -> Info: Frame[46407] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:05:45.546 - Render thread -> Info: Frame[46407] - Available VRAM budget has changed: 7871 MB 2025-12-04 21:05:45.546 - Render thread -> Info: Frame[46407] - Available VRAM budget has changed: 5603 MB 2025-12-04 21:05:46.528 - Render thread -> Info: Frame[46466] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:47.046 - Render thread -> Info: Frame[46497] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:47.547 - Render thread -> Info: Frame[46527] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:50.545 - Render thread -> Info: Frame[46707] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:05:50.546 - Render thread -> Info: Frame[46707] - Available VRAM budget has changed: 7869 MB 2025-12-04 21:05:50.546 - Render thread -> Info: Frame[46707] - Available VRAM budget has changed: 5601 MB 2025-12-04 21:05:51.512 - Render thread -> Info: Frame[46765] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:52.013 - Render thread -> Info: Frame[46795] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:52.513 - Render thread -> Info: Frame[46825] - Available VRAM budget has changed: 5694 MB 2025-12-04 21:05:55.545 - Render thread -> Info: Frame[47007] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:05:55.547 - Render thread -> Info: Frame[47007] - Available VRAM budget has changed: 7874 MB 2025-12-04 21:05:55.547 - Render thread -> Info: Frame[47007] - Available VRAM budget has changed: 5604 MB 2025-12-04 21:05:56.528 - Render thread -> Info: Frame[47066] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:05:57.047 - Render thread -> Info: Frame[47097] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:05:57.548 - Render thread -> Info: Frame[47127] - Available VRAM budget has changed: 5692 MB 2025-12-04 21:06:00.545 - Render thread -> Info: Frame[47307] - Available VRAM budget has changed: 14348 MB 2025-12-04 21:06:00.547 - Render thread -> Info: Frame[47307] - Available VRAM budget has changed: 7869 MB 2025-12-04 21:06:00.547 - Render thread -> Info: Frame[47307] - Available VRAM budget has changed: 5602 MB 2025-12-04 21:06:01.512 - Render thread -> Info: Frame[47365] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:02.014 - Render thread -> Info: Frame[47395] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:02.514 - Render thread -> Info: Frame[47425] - Available VRAM budget has changed: 5666 MB 2025-12-04 21:06:05.546 - Render thread -> Info: Frame[47607] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:06:05.547 - Render thread -> Info: Frame[47607] - Available VRAM budget has changed: 7847 MB 2025-12-04 21:06:05.547 - Render thread -> Info: Frame[47607] - Available VRAM budget has changed: 5579 MB 2025-12-04 21:06:06.529 - Render thread -> Info: Frame[47666] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:07.047 - Render thread -> Info: Frame[47697] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:07.547 - Render thread -> Info: Frame[47727] - Available VRAM budget has changed: 5666 MB 2025-12-04 21:06:10.546 - Render thread -> Info: Frame[47907] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:06:10.547 - Render thread -> Info: Frame[47907] - Available VRAM budget has changed: 7842 MB 2025-12-04 21:06:10.547 - Render thread -> Info: Frame[47907] - Available VRAM budget has changed: 5574 MB 2025-12-04 21:06:11.513 - Render thread -> Info: Frame[47965] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:12.014 - Render thread -> Info: Frame[47995] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:12.514 - Render thread -> Info: Frame[48025] - Available VRAM budget has changed: 5666 MB 2025-12-04 21:06:15.546 - Render thread -> Info: Frame[48207] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:06:15.547 - Render thread -> Info: Frame[48207] - Available VRAM budget has changed: 7843 MB 2025-12-04 21:06:15.547 - Render thread -> Info: Frame[48207] - Available VRAM budget has changed: 5576 MB 2025-12-04 21:06:16.529 - Render thread -> Info: Frame[48266] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:17.048 - Render thread -> Info: Frame[48297] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:17.547 - Render thread -> Info: Frame[48327] - Available VRAM budget has changed: 5666 MB 2025-12-04 21:06:20.547 - Render thread -> Info: Frame[48507] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:06:20.548 - Render thread -> Info: Frame[48507] - Available VRAM budget has changed: 7841 MB 2025-12-04 21:06:20.548 - Render thread -> Info: Frame[48507] - Available VRAM budget has changed: 5574 MB 2025-12-04 21:06:21.513 - Render thread -> Info: Frame[48565] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:22.014 - Render thread -> Info: Frame[48595] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:22.515 - Render thread -> Info: Frame[48625] - Available VRAM budget has changed: 5666 MB 2025-12-04 21:06:25.547 - Render thread -> Info: Frame[48807] - Available VRAM budget has changed: 14324 MB 2025-12-04 21:06:25.548 - Render thread -> Info: Frame[48807] - Available VRAM budget has changed: 7847 MB 2025-12-04 21:06:25.548 - Render thread -> Info: Frame[48807] - Available VRAM budget has changed: 5583 MB 2025-12-04 21:06:26.530 - Render thread -> Info: Frame[48866] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:27.048 - Render thread -> Info: Frame[48897] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:27.548 - Render thread -> Info: Frame[48927] - Available VRAM budget has changed: 5669 MB 2025-12-04 21:06:29.249 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 21:06:29.249 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 21:06:29.249 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 21:06:29.249 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 21:06:29.253 - Render thread -> Info: Frame[49029] - Available VRAM budget has changed: 7831 MB 2025-12-04 21:06:29.253 - Render thread -> Info: Frame[49029] - Available VRAM budget has changed: 5566 MB 2025-12-04 21:06:29.815 - Render thread -> Info: Frame[49063] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:30.315 - Render thread -> Info: Frame[49093] - Available VRAM budget has changed: 5668 MB 2025-12-04 21:06:30.547 - Render thread -> Info: Frame[49107] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:06:30.548 - Render thread -> Info: Frame[49107] - Available VRAM budget has changed: 7841 MB 2025-12-04 21:06:30.548 - Render thread -> Info: Frame[49107] - Available VRAM budget has changed: 5576 MB 2025-12-04 21:06:31.514 - Render thread -> Info: Frame[49165] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:32.016 - Render thread -> Info: Frame[49195] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:32.515 - Render thread -> Info: Frame[49225] - Available VRAM budget has changed: 5659 MB 2025-12-04 21:06:35.547 - Render thread -> Info: Frame[49407] - Available VRAM budget has changed: 14324 MB 2025-12-04 21:06:35.548 - Render thread -> Info: Frame[49407] - Available VRAM budget has changed: 7847 MB 2025-12-04 21:06:35.549 - Render thread -> Info: Frame[49407] - Available VRAM budget has changed: 5573 MB 2025-12-04 21:06:36.514 - Render thread -> Info: Frame[49465] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:37.015 - Render thread -> Info: Frame[49495] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:37.515 - Render thread -> Info: Frame[49525] - Available VRAM budget has changed: 5669 MB 2025-12-04 21:06:40.548 - Render thread -> Info: Frame[49707] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:06:40.549 - Render thread -> Info: Frame[49707] - Available VRAM budget has changed: 7841 MB 2025-12-04 21:06:40.549 - Render thread -> Info: Frame[49707] - Available VRAM budget has changed: 5574 MB 2025-12-04 21:06:41.497 - Render thread -> Info: Frame[49764] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:42.015 - Render thread -> Info: Frame[49795] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:42.515 - Render thread -> Info: Frame[49825] - Available VRAM budget has changed: 5665 MB 2025-12-04 21:06:45.548 - Render thread -> Info: Frame[50007] - Available VRAM budget has changed: 14324 MB 2025-12-04 21:06:45.549 - Render thread -> Info: Frame[50007] - Available VRAM budget has changed: 7847 MB 2025-12-04 21:06:45.549 - Render thread -> Info: Frame[50007] - Available VRAM budget has changed: 5579 MB 2025-12-04 21:06:46.514 - Render thread -> Info: Frame[50065] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:47.016 - Render thread -> Info: Frame[50095] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:47.516 - Render thread -> Info: Frame[50125] - Available VRAM budget has changed: 5665 MB 2025-12-04 21:06:50.548 - Render thread -> Info: Frame[50307] - Available VRAM budget has changed: 14320 MB 2025-12-04 21:06:50.549 - Render thread -> Info: Frame[50307] - Available VRAM budget has changed: 7846 MB 2025-12-04 21:06:50.549 - Render thread -> Info: Frame[50307] - Available VRAM budget has changed: 5577 MB 2025-12-04 21:06:51.498 - Render thread -> Info: Frame[50364] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:52.016 - Render thread -> Info: Frame[50395] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:52.516 - Render thread -> Info: Frame[50425] - Available VRAM budget has changed: 5665 MB 2025-12-04 21:06:55.548 - Render thread -> Info: Frame[50607] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:06:55.549 - Render thread -> Info: Frame[50607] - Available VRAM budget has changed: 7847 MB 2025-12-04 21:06:55.549 - Render thread -> Info: Frame[50607] - Available VRAM budget has changed: 5578 MB 2025-12-04 21:06:56.515 - Render thread -> Info: Frame[50665] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:06:57.016 - Render thread -> Info: Frame[50695] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:06:57.516 - Render thread -> Info: Frame[50725] - Available VRAM budget has changed: 5665 MB 2025-12-04 21:07:00.548 - Render thread -> Info: Frame[50907] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:07:00.550 - Render thread -> Info: Frame[50907] - Available VRAM budget has changed: 7842 MB 2025-12-04 21:07:00.550 - Render thread -> Info: Frame[50907] - Available VRAM budget has changed: 5574 MB 2025-12-04 21:07:01.532 - Render thread -> Info: Frame[50966] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:07:02.050 - Render thread -> Info: Frame[50997] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:07:02.550 - Render thread -> Info: Frame[51027] - Available VRAM budget has changed: 5638 MB 2025-12-04 21:07:05.549 - Render thread -> Info: Frame[51207] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:07:05.550 - Render thread -> Info: Frame[51207] - Available VRAM budget has changed: 7812 MB 2025-12-04 21:07:05.550 - Render thread -> Info: Frame[51207] - Available VRAM budget has changed: 5545 MB 2025-12-04 21:07:06.515 - Render thread -> Info: Frame[51265] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:07:07.017 - Render thread -> Info: Frame[51295] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:07:07.517 - Render thread -> Info: Frame[51325] - Available VRAM budget has changed: 5638 MB 2025-12-04 21:07:10.549 - Render thread -> Info: Frame[51507] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:07:10.550 - Render thread -> Info: Frame[51507] - Available VRAM budget has changed: 7813 MB 2025-12-04 21:07:10.550 - Render thread -> Info: Frame[51507] - Available VRAM budget has changed: 5545 MB 2025-12-04 21:07:11.533 - Render thread -> Info: Frame[51566] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:07:12.050 - Render thread -> Info: Frame[51597] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:07:12.550 - Render thread -> Info: Frame[51627] - Available VRAM budget has changed: 5638 MB 2025-12-04 21:07:15.549 - Render thread -> Info: Frame[51807] - Available VRAM budget has changed: 14292 MB 2025-12-04 21:07:15.550 - Render thread -> Info: Frame[51807] - Available VRAM budget has changed: 7819 MB 2025-12-04 21:07:15.550 - Render thread -> Info: Frame[51807] - Available VRAM budget has changed: 5552 MB 2025-12-04 21:07:16.516 - Render thread -> Info: Frame[51865] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:07:17.017 - Render thread -> Info: Frame[51895] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:07:17.517 - Render thread -> Info: Frame[51925] - Available VRAM budget has changed: 5638 MB 2025-12-04 21:07:20.550 - Render thread -> Info: Frame[52107] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:07:20.551 - Render thread -> Info: Frame[52107] - Available VRAM budget has changed: 7812 MB 2025-12-04 21:07:20.551 - Render thread -> Info: Frame[52107] - Available VRAM budget has changed: 5548 MB 2025-12-04 21:07:21.533 - Render thread -> Info: Frame[52166] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:07:22.051 - Render thread -> Info: Frame[52197] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:07:22.361 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 21:07:22.361 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 21:07:22.361 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 21:07:22.361 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 21:07:22.364 - Render thread -> Info: Frame[52215] - Available VRAM budget has changed: 7802 MB 2025-12-04 21:07:22.927 - Render thread -> Info: Frame[52249] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:07:23.417 - Render thread -> Info: Frame[52279] - Available VRAM budget has changed: 5643 MB 2025-12-04 21:07:25.550 - Render thread -> Info: Frame[52407] - Available VRAM budget has changed: 14291 MB 2025-12-04 21:07:25.551 - Render thread -> Info: Frame[52407] - Available VRAM budget has changed: 7820 MB 2025-12-04 21:07:25.551 - Render thread -> Info: Frame[52407] - Available VRAM budget has changed: 5556 MB 2025-12-04 21:07:26.516 - Render thread -> Info: Frame[52465] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:07:27.018 - Render thread -> Info: Frame[52495] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:07:27.518 - Render thread -> Info: Frame[52525] - Available VRAM budget has changed: 5639 MB 2025-12-04 21:07:28.285 - Render thread -> Info: Frame[52571] - Available VRAM budget has changed: 7779 MB 2025-12-04 21:07:28.285 - Render thread -> Info: Frame[52571] - Available VRAM budget has changed: 5538 MB 2025-12-04 21:07:30.550 - Render thread -> Info: Frame[52707] - Available VRAM budget has changed: 14294 MB 2025-12-04 21:07:30.551 - Render thread -> Info: Frame[52707] - Available VRAM budget has changed: 7694 MB 2025-12-04 21:07:30.551 - Render thread -> Info: Frame[52707] - Available VRAM budget has changed: 5454 MB 2025-12-04 21:07:31.533 - Render thread -> Info: Frame[52766] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:07:32.051 - Render thread -> Info: Frame[52797] - Available VRAM budget has changed: 7779 MB 2025-12-04 21:07:32.551 - Render thread -> Info: Frame[52827] - Available VRAM budget has changed: 5538 MB 2025-12-04 21:07:33.318 - Render thread -> Info: Frame[52873] - Available VRAM budget has changed: 5916 MB 2025-12-04 21:07:33.386 - Render thread -> Info: Frame[52877] - Available VRAM budget has changed: 7892 MB 2025-12-04 21:07:33.717 - Render thread -> Info: Frame[52897] - Available VRAM budget has changed: 14519 MB 2025-12-04 21:07:33.885 - Render thread -> Info: Frame[52907] - Available VRAM budget has changed: 6032 MB 2025-12-04 21:07:34.218 - Render thread -> Info: Frame[52927] - Available VRAM budget has changed: 8010 MB 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To Verdure 1\thumb.jpg saved! 2025-12-04 21:08:03.327 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 21:08:03.327 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 21:08:03.332 - Render thread -> Info: Frame[54673] - Available VRAM budget has changed: 7847 MB 2025-12-04 21:08:03.332 - Render thread -> Info: Frame[54673] - Available VRAM budget has changed: 6273 MB 2025-12-04 21:08:03.853 - Render thread -> Info: Frame[54705] - Available VRAM budget has changed: 7891 MB 2025-12-04 21:08:03.898 - Render thread -> Info: Frame[54707] - Available VRAM budget has changed: 7962 MB 2025-12-04 21:08:04.353 - Render thread -> Info: Frame[54735] - Available VRAM budget has changed: 6316 MB 2025-12-04 21:08:04.386 - Render thread -> Info: Frame[54737] - Available VRAM budget has changed: 6387 MB 2025-12-04 21:08:05.552 - Render thread -> Info: Frame[54807] - Available VRAM 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thread -> Info: Frame[55407] - Available VRAM budget has changed: 6330 MB 2025-12-04 21:08:16.519 - Render thread -> Info: Frame[55465] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:08:17.021 - Render thread -> Info: Frame[55495] - Available VRAM budget has changed: 7946 MB 2025-12-04 21:08:17.521 - Render thread -> Info: Frame[55525] - Available VRAM budget has changed: 6407 MB 2025-12-04 21:08:19.788 - Render thread -> Info: Frame[55661] - Available VRAM budget has changed: 6374 MB 2025-12-04 21:08:20.553 - Render thread -> Info: Frame[55707] - Available VRAM budget has changed: 14356 MB 2025-12-04 21:08:20.555 - Render thread -> Info: Frame[55707] - Available VRAM budget has changed: 7873 MB 2025-12-04 21:08:20.555 - Render thread -> Info: Frame[55707] - Available VRAM budget has changed: 6317 MB 2025-12-04 21:08:21.536 - Render thread -> Info: Frame[55766] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:08:22.054 - Render thread -> Info: Frame[55797] - Available VRAM budget has changed: 7947 MB 2025-12-04 21:08:22.555 - Render thread -> Info: Frame[55827] - Available VRAM budget has changed: 6400 MB 2025-12-04 21:08:22.860 - Render thread -> Info: Frame[55845] - Available VRAM budget has changed: 7858 MB 2025-12-04 21:08:22.860 - Render thread -> Info: Frame[55845] - Available VRAM budget has changed: 6311 MB 2025-12-04 21:08:23.388 - Render thread -> Info: Frame[55877] - Available VRAM budget has changed: 7947 MB 2025-12-04 21:08:23.888 - Render thread -> Info: Frame[55907] - Available VRAM budget has changed: 6407 MB 2025-12-04 21:08:25.553 - Render thread -> Info: Frame[56007] - Available VRAM budget has changed: 14358 MB 2025-12-04 21:08:25.554 - Render thread -> Info: Frame[56007] - Available VRAM budget has changed: 7875 MB 2025-12-04 21:08:25.554 - Render thread -> Info: Frame[56007] - Available VRAM budget has changed: 6335 MB 2025-12-04 21:08:26.503 - Render thread -> Info: Frame[56064] - Available VRAM budget has changed: 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Render thread -> Info: Frame[56607] - Available VRAM budget has changed: 7868 MB 2025-12-04 21:08:35.555 - Render thread -> Info: Frame[56607] - Available VRAM budget has changed: 6330 MB 2025-12-04 21:08:36.297 - Render thread -> Info: Frame[56651] - Available VRAM budget has changed: 7760 MB 2025-12-04 21:08:36.297 - Render thread -> Info: Frame[56651] - Available VRAM budget has changed: 6222 MB 2025-12-04 21:08:36.503 - Render thread -> Info: Frame[56664] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:08:36.823 - Render thread -> Info: Frame[56683] - Available VRAM budget has changed: 7863 MB 2025-12-04 21:08:37.022 - Render thread -> Info: Frame[56695] - Available VRAM budget has changed: 7943 MB 2025-12-04 21:08:37.322 - Render thread -> Info: Frame[56713] - Available VRAM budget has changed: 6325 MB 2025-12-04 21:08:37.523 - Render thread -> Info: Frame[56725] - Available VRAM budget has changed: 6404 MB 2025-12-04 21:08:39.164 - Render thread -> Info: Frame[56823] - Available VRAM budget has changed: 7846 MB 2025-12-04 21:08:39.164 - Render thread -> Info: Frame[56823] - Available VRAM budget has changed: 6308 MB 2025-12-04 21:08:39.688 - Render thread -> Info: Frame[56855] - Available VRAM budget has changed: 7942 MB 2025-12-04 21:08:39.788 - Render thread -> Info: Frame[56861] - Available VRAM budget has changed: 7832 MB 2025-12-04 21:08:40.322 - Render thread -> Info: Frame[56893] - Available VRAM budget has changed: 7941 MB 2025-12-04 21:08:40.553 - Render thread -> Info: Frame[56907] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:08:40.556 - Render thread -> Info: Frame[56907] - Available VRAM budget has changed: 7861 MB 2025-12-04 21:08:40.656 - Render thread -> Info: Frame[56913] - Available VRAM budget has changed: 7751 MB 2025-12-04 21:08:40.656 - Render thread -> Info: Frame[56913] - Available VRAM budget has changed: 6214 MB 2025-12-04 21:08:41.520 - Render thread -> Info: Frame[56965] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:08:41.824 - Render thread -> Info: Frame[56983] - Available VRAM budget has changed: 7843 MB 2025-12-04 21:08:42.022 - Render thread -> Info: Frame[56995] - Available VRAM budget has changed: 7937 MB 2025-12-04 21:08:42.174 - Render thread -> Info: Frame[57003] - Available VRAM budget has changed: 7836 MB 2025-12-04 21:08:42.323 - Render thread -> Info: Frame[57013] - Available VRAM budget has changed: 6298 MB 2025-12-04 21:08:42.722 - Render thread -> Info: Frame[57037] - Available VRAM budget has changed: 7931 MB 2025-12-04 21:08:43.223 - Render thread -> Info: Frame[57067] - Available VRAM budget has changed: 6392 MB 2025-12-04 21:08:45.554 - Render thread -> Info: Frame[57197] - Available VRAM budget has changed: 14363 MB 2025-12-04 21:08:45.556 - Render thread -> Info: Frame[57197] - Available VRAM budget has changed: 7864 MB 2025-12-04 21:08:45.556 - Render thread -> Info: Frame[57197] - Available VRAM budget has changed: 6326 MB 2025-12-04 21:08:46.504 - Render thread -> Info: Frame[57254] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:08:47.030 - Render thread -> Info: Frame[57285] - Available VRAM budget has changed: 7932 MB 2025-12-04 21:08:47.533 - Render thread -> Info: Frame[57315] - Available VRAM budget has changed: 6386 MB 2025-12-04 21:08:50.554 - Render thread -> Info: Frame[57497] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:08:50.556 - Render thread -> Info: Frame[57497] - Available VRAM budget has changed: 7851 MB 2025-12-04 21:08:50.556 - Render thread -> Info: Frame[57497] - Available VRAM budget has changed: 6297 MB 2025-12-04 21:08:51.521 - Render thread -> Info: Frame[57555] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:08:51.736 - Render thread -> Info: Frame[57567] - Available VRAM budget has changed: 7803 MB 2025-12-04 21:08:51.736 - Render thread -> Info: Frame[57567] - Available VRAM budget has changed: 6249 MB 2025-12-04 21:08:52.256 - Render thread -> Info: Frame[57599] - Available VRAM budget has changed: 7925 MB 2025-12-04 21:08:52.756 - Render thread -> Info: Frame[57629] - Available VRAM budget has changed: 6370 MB 2025-12-04 21:08:55.551 - Render thread -> Info: Frame[57796] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:08:55.570 - Render thread -> Info: Frame[57797] - Available VRAM budget has changed: 7817 MB 2025-12-04 21:08:55.570 - Render thread -> Info: Frame[57797] - Available VRAM budget has changed: 6263 MB 2025-12-04 21:08:55.777 - Render thread -> Info: Frame[57809] - Available VRAM budget has changed: 7720 MB 2025-12-04 21:08:55.777 - Render thread -> Info: Frame[57809] - Available VRAM budget has changed: 6158 MB 2025-12-04 21:08:56.080 - Render thread -> Info: Frame[57827] - Available VRAM budget has changed: 6127 MB 2025-12-04 21:08:56.397 - Render thread -> Info: Frame[57847] - Available VRAM budget has changed: 7814 MB 2025-12-04 21:08:56.511 - Render thread -> Info: Frame[57854] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:08:56.901 - Render thread -> Info: Frame[57877] - Available VRAM budget has changed: 6220 MB 2025-12-04 21:08:57.030 - Render thread -> Info: Frame[57885] - Available VRAM budget has changed: 7922 MB 2025-12-04 21:08:57.531 - Render thread -> Info: Frame[57915] - Available VRAM budget has changed: 6327 MB 2025-12-04 21:09:00.545 - Render thread -> Info: Frame[58096] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:09:00.563 - Render thread -> Info: Frame[58097] - Available VRAM budget has changed: 7842 MB 2025-12-04 21:09:00.563 - Render thread -> Info: Frame[58097] - Available VRAM budget has changed: 6247 MB 2025-12-04 21:09:01.528 - Render thread -> Info: Frame[58155] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:02.030 - Render thread -> Info: Frame[58185] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:09:02.530 - Render thread -> Info: Frame[58215] - Available VRAM budget has changed: 6310 MB 2025-12-04 21:09:05.545 - Render thread -> Info: Frame[58396] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:09:05.563 - Render thread -> Info: Frame[58397] - Available VRAM budget has changed: 7814 MB 2025-12-04 21:09:05.563 - Render thread -> Info: Frame[58397] - Available VRAM budget has changed: 6218 MB 2025-12-04 21:09:06.512 - Render thread -> Info: Frame[58454] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:07.030 - Render thread -> Info: Frame[58485] - Available VRAM budget has changed: 7891 MB 2025-12-04 21:09:07.530 - Render thread -> Info: Frame[58515] - Available VRAM budget has changed: 6295 MB 2025-12-04 21:09:07.730 - Render thread -> Info: Frame[58527] - Available VRAM budget has changed: 6263 MB 2025-12-04 21:09:08.068 - Render thread -> Info: Frame[58547] - Available VRAM budget has changed: 7764 MB 2025-12-04 21:09:08.068 - Render thread -> Info: Frame[58547] - Available VRAM budget has changed: 6137 MB 2025-12-04 21:09:08.597 - Render thread -> Info: Frame[58579] - Available VRAM budget has changed: 7892 MB 2025-12-04 21:09:09.108 - Render thread -> Info: Frame[58609] - Available VRAM budget has changed: 6264 MB 2025-12-04 21:09:09.697 - Render thread -> Info: Frame[58645] - Available VRAM budget has changed: 7778 MB 2025-12-04 21:09:09.697 - Render thread -> Info: Frame[58645] - Available VRAM budget has changed: 6151 MB 2025-12-04 21:09:10.231 - Render thread -> Info: Frame[58677] - Available VRAM budget has changed: 7904 MB 2025-12-04 21:09:10.545 - Render thread -> Info: Frame[58696] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:09:10.564 - Render thread -> Info: Frame[58697] - Available VRAM budget has changed: 7812 MB 2025-12-04 21:09:10.731 - Render thread -> Info: Frame[58707] - Available VRAM budget has changed: 6184 MB 2025-12-04 21:09:11.538 - Render thread -> Info: Frame[58755] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:12.031 - Render thread -> Info: Frame[58785] - Available VRAM budget has changed: 7890 MB 2025-12-04 21:09:12.530 - Render thread -> Info: Frame[58815] - Available VRAM budget has changed: 6263 MB 2025-12-04 21:09:15.545 - Render thread -> Info: Frame[58996] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:09:15.564 - Render thread -> Info: Frame[58997] - Available VRAM budget has changed: 7813 MB 2025-12-04 21:09:15.564 - Render thread -> Info: Frame[58997] - Available VRAM budget has changed: 6186 MB 2025-12-04 21:09:16.513 - Render thread -> Info: Frame[59054] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:17.030 - Render thread -> Info: Frame[59085] - Available VRAM budget has changed: 7907 MB 2025-12-04 21:09:17.531 - Render thread -> Info: Frame[59115] - Available VRAM budget has changed: 6279 MB 2025-12-04 21:09:20.097 - Render thread -> Info: Frame[59269] - Available VRAM budget has changed: 6239 MB 2025-12-04 21:09:20.546 - Render thread -> Info: Frame[59296] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:09:20.564 - Render thread -> Info: Frame[59297] - Available VRAM budget has changed: 7812 MB 2025-12-04 21:09:20.564 - Render thread -> Info: Frame[59297] - Available VRAM budget has changed: 6145 MB 2025-12-04 21:09:21.529 - Render thread -> Info: Frame[59355] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:22.031 - Render thread -> Info: Frame[59385] - Available VRAM budget has changed: 7906 MB 2025-12-04 21:09:22.531 - Render thread -> Info: Frame[59415] - Available VRAM budget has changed: 6237 MB 2025-12-04 21:09:25.548 - Render thread -> Info: Frame[59596] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:09:25.567 - Render thread -> Info: Frame[59597] - Available VRAM budget has changed: 7811 MB 2025-12-04 21:09:25.568 - Render thread -> Info: Frame[59597] - Available VRAM budget has changed: 6142 MB 2025-12-04 21:09:26.513 - Render thread -> Info: Frame[59654] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:27.031 - Render thread -> Info: Frame[59685] - Available VRAM budget has changed: 7904 MB 2025-12-04 21:09:27.532 - Render thread -> Info: Frame[59715] - Available VRAM budget has changed: 6236 MB 2025-12-04 21:09:30.546 - Render thread -> Info: Frame[59896] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:09:30.565 - Render thread -> Info: Frame[59897] - Available VRAM budget has changed: 7813 MB 2025-12-04 21:09:30.565 - Render thread -> Info: Frame[59897] - Available VRAM budget has changed: 6144 MB 2025-12-04 21:09:31.530 - Render thread -> Info: Frame[59955] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:32.031 - Render thread -> Info: Frame[59985] - Available VRAM budget has changed: 7904 MB 2025-12-04 21:09:32.531 - Render thread -> Info: Frame[60015] - Available VRAM budget has changed: 6234 MB 2025-12-04 21:09:32.843 - Render thread -> Info: Frame[60033] - Available VRAM budget has changed: 7650 MB 2025-12-04 21:09:32.843 - Render thread -> Info: Frame[60033] - Available VRAM budget has changed: 5982 MB 2025-12-04 21:09:33.365 - Render thread -> Info: Frame[60065] - Available VRAM budget has changed: 7891 MB 2025-12-04 21:09:33.865 - Render thread -> Info: Frame[60095] - Available VRAM budget has changed: 6221 MB 2025-12-04 21:09:35.547 - Render thread -> Info: Frame[60196] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:09:35.565 - Render thread -> Info: Frame[60197] - Available VRAM budget has changed: 7810 MB 2025-12-04 21:09:35.565 - Render thread -> Info: Frame[60197] - Available VRAM budget has changed: 6141 MB 2025-12-04 21:09:36.496 - Render thread -> Info: Frame[60253] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:36.998 - Render thread -> Info: Frame[60283] - Available VRAM budget has changed: 7903 MB 2025-12-04 21:09:37.498 - Render thread -> Info: Frame[60313] - Available VRAM budget has changed: 6233 MB 2025-12-04 21:09:38.699 - Render thread -> Info: Frame[60385] - Available VRAM budget has changed: 7775 MB 2025-12-04 21:09:38.699 - Render thread -> Info: Frame[60385] - Available VRAM budget has changed: 6106 MB 2025-12-04 21:09:39.232 - Render thread -> Info: Frame[60417] - Available VRAM budget has changed: 7887 MB 2025-12-04 21:09:39.732 - Render thread -> Info: Frame[60447] - Available VRAM budget has changed: 6216 MB 2025-12-04 21:09:40.547 - Render thread -> Info: Frame[60496] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:09:40.566 - Render thread -> Info: Frame[60497] - Available VRAM budget has changed: 7814 MB 2025-12-04 21:09:40.566 - Render thread -> Info: Frame[60497] - Available VRAM budget has changed: 6141 MB 2025-12-04 21:09:40.972 - Render thread -> Info: Frame[60521] - Available VRAM budget has changed: 7686 MB 2025-12-04 21:09:40.972 - Render thread -> Info: Frame[60521] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:09:41.498 - Render thread -> Info: Frame[60553] - Available VRAM budget has changed: 7799 MB 2025-12-04 21:09:41.514 - Render thread -> Info: Frame[60554] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:09:41.999 - Render thread -> Info: Frame[60583] - Available VRAM budget has changed: 6126 MB 2025-12-04 21:09:42.032 - Render thread -> Info: Frame[60585] - Available VRAM budget has changed: 7901 MB 2025-12-04 21:09:42.532 - Render thread -> Info: Frame[60615] - Available VRAM budget has changed: 6227 MB 2025-12-04 21:09:44.957 - Render thread -> Info: Frame[60735] - Available VRAM budget has changed: 7770 MB 2025-12-04 21:09:44.957 - Render thread -> Info: Frame[60735] - Available VRAM budget has changed: 6094 MB 2025-12-04 21:09:45.223 - Render thread -> Info: Frame[60751] - Available VRAM budget has changed: 14517 MB 2025-12-04 21:09:45.792 - Render thread -> Info: Frame[60769] - Available VRAM budget has changed: 7881 MB 2025-12-04 21:09:45.992 - Render thread -> Info: Frame[60781] - Available VRAM budget has changed: 7968 MB 2025-12-04 21:09:46.292 - Render thread -> Info: Frame[60799] - Available VRAM budget has changed: 6201 MB 2025-12-04 21:09:46.495 - Render thread -> Info: Frame[60811] - Available VRAM budget has changed: 6287 MB 2025-12-04 21:09:46.592 - Render thread -> Info: Frame[60817] - Available VRAM budget has changed: 7848 MB 2025-12-04 21:09:46.592 - Render thread -> Info: Frame[60817] - Available VRAM budget has changed: 6167 MB 2025-12-04 21:09:47.125 - Render thread -> Info: Frame[60849] - Available VRAM budget has changed: 7982 MB 2025-12-04 21:09:47.625 - Render thread -> Info: Frame[60879] - Available VRAM budget has changed: 6300 MB 2025-12-04 21:09:53.226 - Render thread -> Info: Frame[61215] - Available VRAM budget has changed: 6248 MB 2025-12-04 21:09:53.959 - Render thread -> Info: Frame[61259] - Available VRAM budget has changed: 6216 MB 2025-12-04 21:10:00.574 - Render thread -> Info: Frame[61656] - Available VRAM budget has changed: 14407 MB 2025-12-04 21:10:00.593 - Render thread -> Info: Frame[61657] - Available VRAM budget has changed: 7885 MB 2025-12-04 21:10:00.593 - Render thread -> Info: Frame[61657] - Available VRAM budget has changed: 6125 MB 2025-12-04 21:10:03.324 - Render thread -> Info: Frame[61821] - Available VRAM budget has changed: 14485 MB 2025-12-04 21:10:03.826 - Render thread -> Info: Frame[61851] - Available VRAM budget has changed: 7941 MB 2025-12-04 21:10:04.041 - Render thread -> Info: Frame[61864] - Available VRAM budget has changed: 14407 MB 2025-12-04 21:10:04.059 - Render thread -> Info: Frame[61865] - Available VRAM budget has changed: 7884 MB 2025-12-04 21:10:10.640 - Render thread -> Info: Frame[62259] - Available VRAM budget has changed: 5470 MB 2025-12-04 21:10:11.343 - Render thread -> Info: Frame[62290] - Available VRAM budget has changed: 14503 MB 2025-12-04 21:10:12.127 - Render thread -> Info: Frame[62321] - Available VRAM budget has changed: 7960 MB 2025-12-04 21:10:13.127 - Render thread -> Info: Frame[62351] - Available VRAM budget has changed: 5546 MB 2025-12-04 21:10:19.161 - Render thread -> Info: Frame[62699] - Available VRAM budget has changed: 5575 MB 2025-12-04 21:10:22.394 - Render thread -> Info: Frame[62893] - Available VRAM budget has changed: 5543 MB 2025-12-04 21:10:23.494 - Render thread -> Info: Frame[62959] - Available VRAM budget has changed: 7842 MB 2025-12-04 21:10:23.494 - Render thread -> Info: Frame[62959] - Available VRAM budget has changed: 5443 MB 2025-12-04 21:10:24.061 - Render thread -> Info: Frame[62993] - Available VRAM budget has changed: 7954 MB 2025-12-04 21:10:24.560 - Render thread -> Info: Frame[63023] - Available VRAM budget has changed: 5556 MB 2025-12-04 21:10:27.064 - Render thread -> Info: Frame[63173] - Available VRAM budget has changed: 7843 MB 2025-12-04 21:10:27.064 - Render thread -> Info: Frame[63173] - Available VRAM budget has changed: 5445 MB 2025-12-04 21:10:27.628 - Render thread -> Info: Frame[63207] - Available VRAM budget has changed: 7955 MB 2025-12-04 21:10:28.127 - Render thread -> Info: Frame[63237] - Available VRAM budget has changed: 5535 MB 2025-12-04 21:10:29.761 - Render thread -> Info: Frame[63335] - Available VRAM budget has changed: 5580 MB 2025-12-04 21:10:31.211 - Render thread -> Info: Frame[63403] - Available VRAM budget has changed: 5504 MB 2025-12-04 21:10:32.028 - Render thread -> Info: Frame[63435] - Available VRAM budget has changed: 5606 MB 2025-12-04 21:10:32.194 - Render thread -> Info: Frame[63445] - Available VRAM budget has changed: 5543 MB 2025-12-04 21:10:33.228 - Render thread -> Info: Frame[63507] - Available VRAM budget has changed: 5616 MB 2025-12-04 21:10:33.761 - Render thread -> Info: Frame[63539] - Available VRAM budget has changed: 5587 MB 2025-12-04 21:10:34.373 - Render thread -> Info: Frame[63575] - Available VRAM budget has changed: 5513 MB 2025-12-04 21:10:34.428 - Render thread -> Info: Frame[63579] - Available VRAM budget has changed: 5454 MB 2025-12-04 21:10:34.828 - Render thread -> Info: Frame[63603] - Available VRAM budget has changed: 5418 MB 2025-12-04 21:10:38.195 - Render thread -> Info: Frame[63805] - Available VRAM budget has changed: 5496 MB 2025-12-04 21:10:41.695 - Render thread -> Info: Frame[64015] - Available VRAM budget has changed: 5331 MB 2025-12-04 21:10:44.795 - Render thread -> Info: Frame[64201] - Available VRAM budget has changed: 5496 MB 2025-12-04 21:10:45.862 - Render thread -> Info: Frame[64265] - Available VRAM budget has changed: 5418 MB 2025-12-04 21:10:47.829 - Render thread -> Info: Frame[64383] - Available VRAM budget has changed: 5498 MB 2025-12-04 21:10:59.062 - Render thread -> Info: Frame[65057] - Available VRAM budget has changed: 5432 MB 2025-12-04 21:11:00.577 - Render thread -> Info: Frame[65148] - Available VRAM budget has changed: 14401 MB 2025-12-04 21:11:00.595 - Render thread -> Info: Frame[65149] - Available VRAM budget has changed: 7877 MB 2025-12-04 21:11:00.595 - Render thread -> Info: Frame[65149] - Available VRAM budget has changed: 5355 MB 2025-12-04 21:11:00.929 - Render thread -> Info: Frame[65169] - Available VRAM budget has changed: 5293 MB 2025-12-04 21:11:03.344 - Render thread -> Info: Frame[65314] - Available VRAM budget has changed: 14485 MB 2025-12-04 21:11:03.396 - Render thread -> Info: Frame[65317] - Available VRAM budget has changed: 5440 MB 2025-12-04 21:11:03.982 - Render thread -> Info: Frame[65345] - Available VRAM budget has changed: 7936 MB 2025-12-04 21:11:04.044 - Render thread -> Info: Frame[65347] - Available VRAM budget has changed: 14400 MB 2025-12-04 21:11:04.046 - Render thread -> Info: Frame[65347] - Available VRAM budget has changed: 7862 MB 2025-12-04 21:11:04.912 - Render thread -> Info: Frame[65397] - Available VRAM budget has changed: 5470 MB 2025-12-04 21:11:04.979 - Render thread -> Info: Frame[65401] - Available VRAM budget has changed: 5604 MB 2025-12-04 21:11:05.146 - Render thread -> Info: Frame[65411] - Available VRAM budget has changed: 5494 MB 2025-12-04 21:11:05.246 - Render thread -> Info: Frame[65417] - Available VRAM budget has changed: 5393 MB 2025-12-04 21:11:05.329 - Render thread -> Info: Frame[65422] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:11:05.544 - Render thread -> Info: Frame[65435] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:11:05.846 - Render thread -> Info: Frame[65453] - Available VRAM budget has changed: 7919 MB 2025-12-04 21:11:06.346 - Render thread -> Info: Frame[65483] - Available VRAM budget has changed: 5443 MB 2025-12-04 21:11:06.479 - Render thread -> Info: Frame[65491] - Available VRAM budget has changed: 5492 MB 2025-12-04 21:11:06.527 - Render thread -> Info: Frame[65494] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:07.046 - Render thread -> Info: Frame[65525] - Available VRAM budget has changed: 8012 MB 2025-12-04 21:11:08.479 - Render thread -> Info: Frame[65611] - Available VRAM budget has changed: 5452 MB 2025-12-04 21:11:09.563 - Render thread -> Info: Frame[65659] - Available VRAM budget has changed: 5515 MB 2025-12-04 21:11:10.545 - Render thread -> Info: Frame[65718] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:11:10.563 - Render thread -> Info: Frame[65719] - Available VRAM budget has changed: 7934 MB 2025-12-04 21:11:10.563 - Render thread -> Info: Frame[65719] - Available VRAM budget has changed: 5460 MB 2025-12-04 21:11:11.511 - Render thread -> Info: Frame[65776] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:12.030 - Render thread -> Info: Frame[65807] - Available VRAM budget has changed: 8012 MB 2025-12-04 21:11:12.529 - Render thread -> Info: Frame[65837] - Available VRAM budget has changed: 5549 MB 2025-12-04 21:11:13.580 - Render thread -> Info: Frame[65893] - Available VRAM budget has changed: 5677 MB 2025-12-04 21:11:13.681 - Render thread -> Info: Frame[65899] - Available VRAM budget has changed: 5601 MB 2025-12-04 21:11:15.545 - Render thread -> Info: Frame[65979] - Available VRAM budget has changed: 14471 MB 2025-12-04 21:11:15.547 - Render thread -> Info: Frame[65979] - Available VRAM budget has changed: 7942 MB 2025-12-04 21:11:15.646 - Render thread -> Info: Frame[65985] - Available VRAM budget has changed: 5672 MB 2025-12-04 21:11:15.747 - Render thread -> Info: Frame[65991] - Available VRAM budget has changed: 5795 MB 2025-12-04 21:11:15.913 - Render thread -> Info: Frame[66001] - Available VRAM budget has changed: 5920 MB 2025-12-04 21:11:16.528 - Render thread -> Info: Frame[66038] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:16.847 - Render thread -> Info: Frame[66057] - Available VRAM budget has changed: 5957 MB 2025-12-04 21:11:17.047 - Render thread -> Info: Frame[66069] - Available VRAM budget has changed: 8000 MB 2025-12-04 21:11:17.546 - Render thread -> Info: Frame[66099] - Available VRAM budget has changed: 6036 MB 2025-12-04 21:11:18.813 - Render thread -> Info: Frame[66175] - Available VRAM budget has changed: 6067 MB 2025-12-04 21:11:18.913 - Render thread -> Info: Frame[66181] - Available VRAM budget has changed: 6116 MB 2025-12-04 21:11:19.147 - Render thread -> Info: Frame[66195] - Available VRAM budget has changed: 6172 MB 2025-12-04 21:11:20.545 - Render thread -> Info: Frame[66279] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:11:20.547 - Render thread -> Info: Frame[66279] - Available VRAM budget has changed: 7938 MB 2025-12-04 21:11:20.547 - Render thread -> Info: Frame[66279] - Available VRAM budget has changed: 6105 MB 2025-12-04 21:11:21.511 - Render thread -> Info: Frame[66337] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:22.013 - Render thread -> Info: Frame[66367] - Available VRAM budget has changed: 8016 MB 2025-12-04 21:11:22.513 - Render thread -> Info: Frame[66397] - Available VRAM budget has changed: 6182 MB 2025-12-04 21:11:22.680 - Render thread -> Info: Frame[66407] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:11:24.780 - Render thread -> Info: Frame[66533] - Available VRAM budget has changed: 6190 MB 2025-12-04 21:11:25.546 - Render thread -> Info: Frame[66579] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:11:25.548 - Render thread -> Info: Frame[66579] - Available VRAM budget has changed: 7938 MB 2025-12-04 21:11:25.548 - Render thread -> Info: Frame[66579] - Available VRAM budget has changed: 6114 MB 2025-12-04 21:11:26.529 - Render thread -> Info: Frame[66638] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:27.047 - Render thread -> Info: Frame[66669] - Available VRAM budget has changed: 8015 MB 2025-12-04 21:11:27.547 - Render thread -> Info: Frame[66699] - Available VRAM budget has changed: 6183 MB 2025-12-04 21:11:30.545 - Render thread -> Info: Frame[66879] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:11:30.547 - Render thread -> Info: Frame[66879] - Available VRAM budget has changed: 7938 MB 2025-12-04 21:11:30.547 - Render thread -> Info: Frame[66879] - Available VRAM budget has changed: 6106 MB 2025-12-04 21:11:31.512 - Render thread -> Info: Frame[66937] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:32.014 - Render thread -> Info: Frame[66967] - Available VRAM budget has changed: 8031 MB 2025-12-04 21:11:32.514 - Render thread -> Info: Frame[66997] - Available VRAM budget has changed: 6198 MB 2025-12-04 21:11:35.546 - Render thread -> Info: Frame[67179] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:11:35.547 - Render thread -> Info: Frame[67179] - Available VRAM budget has changed: 7939 MB 2025-12-04 21:11:35.547 - Render thread -> Info: Frame[67179] - Available VRAM budget has changed: 6107 MB 2025-12-04 21:11:36.529 - Render thread -> Info: Frame[67238] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:37.048 - Render thread -> Info: Frame[67269] - Available VRAM budget has changed: 8031 MB 2025-12-04 21:11:37.547 - Render thread -> Info: Frame[67299] - Available VRAM budget has changed: 6198 MB 2025-12-04 21:11:40.546 - Render thread -> Info: Frame[67479] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:11:40.548 - Render thread -> Info: Frame[67479] - Available VRAM budget has changed: 7937 MB 2025-12-04 21:11:40.548 - Render thread -> Info: Frame[67479] - Available VRAM budget has changed: 6105 MB 2025-12-04 21:11:41.512 - Render thread -> Info: Frame[67537] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:42.014 - Render thread -> Info: Frame[67567] - Available VRAM budget has changed: 8015 MB 2025-12-04 21:11:42.514 - Render thread -> Info: Frame[67597] - Available VRAM budget has changed: 6183 MB 2025-12-04 21:11:45.546 - Render thread -> Info: Frame[67779] - Available VRAM budget has changed: 14471 MB 2025-12-04 21:11:45.548 - Render thread -> Info: Frame[67779] - Available VRAM budget has changed: 7945 MB 2025-12-04 21:11:45.548 - Render thread -> Info: Frame[67779] - Available VRAM budget has changed: 6113 MB 2025-12-04 21:11:46.529 - Render thread -> Info: Frame[67838] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:47.048 - Render thread -> Info: Frame[67869] - Available VRAM budget has changed: 8016 MB 2025-12-04 21:11:47.548 - Render thread -> Info: Frame[67899] - Available VRAM budget has changed: 6183 MB 2025-12-04 21:11:50.546 - Render thread -> Info: Frame[68079] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:11:50.548 - Render thread -> Info: Frame[68079] - Available VRAM budget has changed: 7938 MB 2025-12-04 21:11:50.548 - Render thread -> Info: Frame[68079] - Available VRAM budget has changed: 6107 MB 2025-12-04 21:11:51.513 - Render thread -> Info: Frame[68137] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:52.015 - Render thread -> Info: Frame[68167] - Available VRAM budget has changed: 8016 MB 2025-12-04 21:11:52.515 - Render thread -> Info: Frame[68197] - Available VRAM budget has changed: 6183 MB 2025-12-04 21:11:55.546 - Render thread -> Info: Frame[68379] - Available VRAM budget has changed: 14471 MB 2025-12-04 21:11:55.548 - Render thread -> Info: Frame[68379] - Available VRAM budget has changed: 7943 MB 2025-12-04 21:11:55.548 - Render thread -> Info: Frame[68379] - Available VRAM budget has changed: 6111 MB 2025-12-04 21:11:56.530 - Render thread -> Info: Frame[68438] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:11:57.049 - Render thread -> Info: Frame[68469] - Available VRAM budget has changed: 8016 MB 2025-12-04 21:11:57.548 - Render thread -> Info: Frame[68499] - Available VRAM budget has changed: 6184 MB 2025-12-04 21:12:00.547 - Render thread -> Info: Frame[68679] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:12:00.549 - Render thread -> Info: Frame[68679] - Available VRAM budget has changed: 7938 MB 2025-12-04 21:12:00.549 - Render thread -> Info: Frame[68679] - Available VRAM budget has changed: 6106 MB 2025-12-04 21:12:01.047 - Render thread -> Info: Frame[68709] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:12:01.049 - Render thread -> Info: Frame[68709] - Available VRAM budget has changed: 7839 MB 2025-12-04 21:12:01.049 - Render thread -> Info: Frame[68709] - Available VRAM budget has changed: 6007 MB 2025-12-04 21:12:01.513 - Render thread -> Info: Frame[68737] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:02.015 - Render thread -> Info: Frame[68767] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:02.515 - Render thread -> Info: Frame[68797] - Available VRAM budget has changed: 6079 MB 2025-12-04 21:12:05.547 - Render thread -> Info: Frame[68979] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:12:05.549 - Render thread -> Info: Frame[68979] - Available VRAM budget has changed: 7835 MB 2025-12-04 21:12:05.549 - Render thread -> Info: Frame[68979] - Available VRAM budget has changed: 6003 MB 2025-12-04 21:12:06.514 - Render thread -> Info: Frame[69037] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:07.016 - Render thread -> Info: Frame[69067] - Available VRAM budget has changed: 7913 MB 2025-12-04 21:12:07.516 - Render thread -> Info: Frame[69097] - Available VRAM budget has changed: 6081 MB 2025-12-04 21:12:10.547 - Render thread -> Info: Frame[69279] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:12:10.549 - Render thread -> Info: Frame[69279] - Available VRAM budget has changed: 7833 MB 2025-12-04 21:12:10.549 - Render thread -> Info: Frame[69279] - Available VRAM budget has changed: 6001 MB 2025-12-04 21:12:11.497 - Render thread -> Info: Frame[69336] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:12.016 - Render thread -> Info: Frame[69367] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:12.516 - Render thread -> Info: Frame[69397] - Available VRAM budget has changed: 6079 MB 2025-12-04 21:12:15.548 - Render thread -> Info: Frame[69579] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:12:15.549 - Render thread -> Info: Frame[69579] - Available VRAM budget has changed: 7838 MB 2025-12-04 21:12:15.549 - Render thread -> Info: Frame[69579] - Available VRAM budget has changed: 6007 MB 2025-12-04 21:12:16.514 - Render thread -> Info: Frame[69637] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:17.016 - Render thread -> Info: Frame[69667] - Available VRAM budget has changed: 7926 MB 2025-12-04 21:12:17.516 - Render thread -> Info: Frame[69697] - Available VRAM budget has changed: 6094 MB 2025-12-04 21:12:20.548 - Render thread -> Info: Frame[69879] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:12:20.550 - Render thread -> Info: Frame[69879] - Available VRAM budget has changed: 7835 MB 2025-12-04 21:12:20.550 - Render thread -> Info: Frame[69879] - Available VRAM budget has changed: 6004 MB 2025-12-04 21:12:21.498 - Render thread -> Info: Frame[69936] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:22.016 - Render thread -> Info: Frame[69967] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:22.516 - Render thread -> Info: Frame[69997] - Available VRAM budget has changed: 6079 MB 2025-12-04 21:12:25.548 - Render thread -> Info: Frame[70179] - Available VRAM budget has changed: 14356 MB 2025-12-04 21:12:25.550 - Render thread -> Info: Frame[70179] - Available VRAM budget has changed: 7840 MB 2025-12-04 21:12:25.550 - Render thread -> Info: Frame[70179] - Available VRAM budget has changed: 6008 MB 2025-12-04 21:12:26.515 - Render thread -> Info: Frame[70237] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:27.016 - Render thread -> Info: Frame[70267] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:27.517 - Render thread -> Info: Frame[70297] - Available VRAM budget has changed: 6079 MB 2025-12-04 21:12:30.548 - Render thread -> Info: Frame[70479] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:12:30.550 - Render thread -> Info: Frame[70479] - Available VRAM budget has changed: 7833 MB 2025-12-04 21:12:30.550 - Render thread -> Info: Frame[70479] - Available VRAM budget has changed: 6001 MB 2025-12-04 21:12:31.499 - Render thread -> Info: Frame[70536] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:32.017 - Render thread -> Info: Frame[70567] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:32.517 - Render thread -> Info: Frame[70597] - Available VRAM budget has changed: 6079 MB 2025-12-04 21:12:35.549 - Render thread -> Info: Frame[70779] - Available VRAM budget has changed: 14364 MB 2025-12-04 21:12:35.552 - Render thread -> Info: Frame[70779] - Available VRAM budget has changed: 7847 MB 2025-12-04 21:12:35.552 - Render thread -> Info: Frame[70779] - Available VRAM budget has changed: 6015 MB 2025-12-04 21:12:36.516 - Render thread -> Info: Frame[70837] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:37.017 - Render thread -> Info: Frame[70867] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:37.517 - Render thread -> Info: Frame[70897] - Available VRAM budget has changed: 6084 MB 2025-12-04 21:12:40.549 - Render thread -> Info: Frame[71079] - Available VRAM budget has changed: 14351 MB 2025-12-04 21:12:40.551 - Render thread -> Info: Frame[71079] - Available VRAM budget has changed: 7836 MB 2025-12-04 21:12:40.551 - Render thread -> Info: Frame[71079] - Available VRAM budget has changed: 6009 MB 2025-12-04 21:12:41.532 - Render thread -> Info: Frame[71138] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:42.051 - Render thread -> Info: Frame[71169] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:42.551 - Render thread -> Info: Frame[71199] - Available VRAM budget has changed: 6079 MB 2025-12-04 21:12:45.549 - Render thread -> Info: Frame[71379] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:12:45.551 - Render thread -> Info: Frame[71379] - Available VRAM budget has changed: 7838 MB 2025-12-04 21:12:45.551 - Render thread -> Info: Frame[71379] - Available VRAM budget has changed: 6008 MB 2025-12-04 21:12:46.517 - Render thread -> Info: Frame[71437] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:47.018 - Render thread -> Info: Frame[71467] - Available VRAM budget has changed: 7926 MB 2025-12-04 21:12:47.518 - Render thread -> Info: Frame[71497] - Available VRAM budget has changed: 6093 MB 2025-12-04 21:12:50.549 - Render thread -> Info: Frame[71679] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:12:50.551 - Render thread -> Info: Frame[71679] - Available VRAM budget has changed: 7834 MB 2025-12-04 21:12:50.551 - Render thread -> Info: Frame[71679] - Available VRAM budget has changed: 6004 MB 2025-12-04 21:12:51.533 - Render thread -> Info: Frame[71738] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:52.052 - Render thread -> Info: Frame[71769] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:52.551 - Render thread -> Info: Frame[71799] - Available VRAM budget has changed: 6080 MB 2025-12-04 21:12:55.550 - Render thread -> Info: Frame[71979] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:12:55.552 - Render thread -> Info: Frame[71979] - Available VRAM budget has changed: 7837 MB 2025-12-04 21:12:55.552 - Render thread -> Info: Frame[71979] - Available VRAM budget has changed: 6005 MB 2025-12-04 21:12:56.516 - Render thread -> Info: Frame[72037] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:12:57.018 - Render thread -> Info: Frame[72067] - Available VRAM budget has changed: 7911 MB 2025-12-04 21:12:57.518 - Render thread -> Info: Frame[72097] - Available VRAM budget has changed: 6083 MB 2025-12-04 21:13:00.550 - Render thread -> Info: Frame[72279] - Available VRAM budget has changed: 14358 MB 2025-12-04 21:13:00.552 - Render thread -> Info: Frame[72279] - Available VRAM budget has changed: 7841 MB 2025-12-04 21:13:00.552 - Render thread -> Info: Frame[72279] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:13:03.333 - Render thread -> Info: Frame[72446] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:13:03.852 - Render thread -> Info: Frame[72477] - Available VRAM budget has changed: 7926 MB 2025-12-04 21:13:04.050 - Render thread -> Info: Frame[72489] - Available VRAM budget has changed: 14369 MB 2025-12-04 21:13:04.052 - Render thread -> Info: Frame[72489] - Available VRAM budget has changed: 7851 MB 2025-12-04 21:14:01.021 - Render thread -> Info: Frame[75907] - Available VRAM budget has changed: 5981 MB 2025-12-04 21:14:01.054 - Render thread -> Info: Frame[75909] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:14:01.056 - Render thread -> Info: Frame[75909] - Available VRAM budget has changed: 7761 MB 2025-12-04 21:14:01.056 - Render thread -> Info: Frame[75909] - Available VRAM budget has changed: 5886 MB 2025-12-04 21:14:01.222 - Render thread -> Info: Frame[75919] - Available VRAM budget has changed: 5834 MB 2025-12-04 21:14:01.289 - Render thread -> Info: Frame[75923] - Available VRAM budget has changed: 5803 MB 2025-12-04 21:14:01.520 - Render thread -> Info: Frame[75937] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:14:01.922 - Render thread -> Info: Frame[75961] - Available VRAM budget has changed: 5773 MB 2025-12-04 21:14:02.021 - Render thread -> Info: Frame[75967] - Available VRAM budget has changed: 7854 MB 2025-12-04 21:14:02.488 - Render thread -> Info: Frame[75995] - Available VRAM budget has changed: 5662 MB 2025-12-04 21:14:02.588 - Render thread -> Info: Frame[76001] - Available VRAM budget has changed: 5541 MB 2025-12-04 21:14:02.688 - Render thread -> Info: Frame[76007] - Available VRAM budget has changed: 5465 MB 2025-12-04 21:14:03.088 - Render thread -> Info: Frame[76031] - Available VRAM budget has changed: 5420 MB 2025-12-04 21:14:04.022 - Render thread -> Info: Frame[76087] - Available VRAM budget has changed: 5471 MB 2025-12-04 21:14:05.553 - Render thread -> Info: Frame[76179] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:14:05.555 - Render thread -> Info: Frame[76179] - Available VRAM budget has changed: 7777 MB 2025-12-04 21:14:05.555 - Render thread -> Info: Frame[76179] - Available VRAM budget has changed: 5398 MB 2025-12-04 21:14:06.503 - Render thread -> Info: Frame[76236] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:14:06.888 - Render thread -> Info: Frame[76259] - Available VRAM budget has changed: 5433 MB 2025-12-04 21:14:07.021 - Render thread -> Info: Frame[76267] - Available VRAM budget has changed: 7853 MB 2025-12-04 21:14:07.455 - Render thread -> Info: Frame[76293] - Available VRAM budget has changed: 5523 MB 2025-12-04 21:14:07.522 - Render thread -> Info: Frame[76297] - Available VRAM budget has changed: 5598 MB 2025-12-04 21:14:07.555 - Render thread -> Info: Frame[76299] - Available VRAM budget has changed: 5718 MB 2025-12-04 21:14:07.789 - Render thread -> Info: Frame[76313] - Available VRAM budget has changed: 5913 MB 2025-12-04 21:14:07.887 - Render thread -> Info: Frame[76319] - Available VRAM budget has changed: 14570 MB 2025-12-04 21:14:07.925 - Render thread -> Info: Frame[76321] - Available VRAM budget has changed: 5748 MB 2025-12-04 21:14:08.189 - Render thread -> Info: Frame[76337] - Available VRAM budget has changed: 5719 MB 2025-12-04 21:14:08.388 - Render thread -> Info: Frame[76349] - Available VRAM budget has changed: 8012 MB 2025-12-04 21:14:08.888 - Render thread -> Info: Frame[76379] - Available VRAM budget has changed: 5860 MB 2025-12-04 21:14:09.122 - Render thread -> Info: Frame[76393] - Available VRAM budget has changed: 5628 MB 2025-12-04 21:14:09.922 - Render thread -> Info: Frame[76441] - Available VRAM budget has changed: 5861 MB 2025-12-04 21:14:10.554 - Render thread -> Info: Frame[76479] - Available VRAM budget has changed: 14474 MB 2025-12-04 21:14:10.556 - Render thread -> Info: Frame[76479] - Available VRAM budget has changed: 7943 MB 2025-12-04 21:14:10.556 - Render thread -> Info: Frame[76479] - Available VRAM budget has changed: 5822 MB 2025-12-04 21:14:10.622 - Render thread -> Info: Frame[76483] - Available VRAM budget has changed: 5711 MB 2025-12-04 21:14:10.756 - Render thread -> Info: Frame[76491] - Available VRAM budget has changed: 5584 MB 2025-12-04 21:14:11.520 - Render thread -> Info: Frame[76537] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:14:11.822 - Render thread -> Info: Frame[76555] - Available VRAM budget has changed: 5556 MB 2025-12-04 21:14:12.022 - Render thread -> Info: Frame[76567] - Available VRAM budget has changed: 8012 MB 2025-12-04 21:14:12.522 - Render thread -> Info: Frame[76597] - Available VRAM budget has changed: 5625 MB 2025-12-04 21:14:13.355 - Render thread -> Info: Frame[76647] - Available VRAM budget has changed: 5589 MB 2025-12-04 21:14:14.322 - Render thread -> Info: Frame[76705] - Available VRAM budget has changed: 5699 MB 2025-12-04 21:14:14.389 - Render thread -> Info: Frame[76709] - Available VRAM budget has changed: 5663 MB 2025-12-04 21:14:14.956 - Render thread -> Info: Frame[76743] - Available VRAM budget has changed: 5634 MB 2025-12-04 21:14:15.554 - Render thread -> Info: Frame[76779] - Available VRAM budget has changed: 14480 MB 2025-12-04 21:14:15.556 - Render thread -> Info: Frame[76779] - Available VRAM budget has changed: 7946 MB 2025-12-04 21:14:15.556 - Render thread -> Info: Frame[76779] - Available VRAM budget has changed: 5494 MB 2025-12-04 21:14:15.656 - Render thread -> Info: Frame[76785] - Available VRAM budget has changed: 5436 MB 2025-12-04 21:14:16.156 - Render thread -> Info: Frame[76815] - Available VRAM budget has changed: 5403 MB 2025-12-04 21:14:16.504 - Render thread -> Info: Frame[76836] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:14:17.023 - Render thread -> Info: Frame[76867] - Available VRAM budget has changed: 8012 MB 2025-12-04 21:14:17.523 - Render thread -> Info: Frame[76897] - Available VRAM budget has changed: 5476 MB 2025-12-04 21:14:18.256 - Render thread -> Info: Frame[76941] - Available VRAM budget has changed: 5539 MB 2025-12-04 21:14:19.089 - Render thread -> Info: Frame[76991] - Available VRAM budget has changed: 5573 MB 2025-12-04 21:14:20.555 - Render thread -> Info: Frame[77079] - Available VRAM budget has changed: 14474 MB 2025-12-04 21:14:20.557 - Render thread -> Info: Frame[77079] - Available VRAM budget has changed: 7943 MB 2025-12-04 21:14:20.557 - Render thread -> Info: Frame[77079] - Available VRAM budget has changed: 5504 MB 2025-12-04 21:14:21.289 - Render thread -> Info: Frame[77123] - Available VRAM budget has changed: 5339 MB 2025-12-04 21:14:21.520 - Render thread -> Info: Frame[77137] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:14:22.022 - Render thread -> Info: Frame[77167] - Available VRAM budget has changed: 8014 MB 2025-12-04 21:14:22.522 - Render thread -> Info: Frame[77197] - Available VRAM budget has changed: 5425 MB 2025-12-04 21:14:24.389 - Render thread -> Info: Frame[77309] - Available VRAM budget has changed: 5574 MB 2025-12-04 21:14:25.554 - Render thread -> Info: Frame[77379] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:14:25.556 - Render thread -> Info: Frame[77379] - Available VRAM budget has changed: 7936 MB 2025-12-04 21:14:25.556 - Render thread -> Info: Frame[77379] - Available VRAM budget has changed: 5496 MB 2025-12-04 21:14:26.505 - Render thread -> Info: Frame[77436] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:14:26.623 - Render thread -> Info: Frame[77443] - Available VRAM budget has changed: 5463 MB 2025-12-04 21:14:27.023 - Render thread -> Info: Frame[77467] - Available VRAM budget has changed: 8013 MB 2025-12-04 21:14:27.523 - Render thread -> Info: Frame[77497] - Available VRAM budget has changed: 5540 MB 2025-12-04 21:14:28.223 - Render thread -> Info: Frame[77539] - Available VRAM budget has changed: 5375 MB 2025-12-04 21:14:30.554 - Render thread -> Info: Frame[77659] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:14:30.556 - Render thread -> Info: Frame[77659] - Available VRAM budget has changed: 7935 MB 2025-12-04 21:14:30.556 - Render thread -> Info: Frame[77659] - Available VRAM budget has changed: 5313 MB 2025-12-04 21:14:31.323 - Render thread -> Info: Frame[77705] - Available VRAM budget has changed: 5462 MB 2025-12-04 21:14:31.521 - Render thread -> Info: Frame[77717] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:14:32.023 - Render thread -> Info: Frame[77747] - Available VRAM budget has changed: 8013 MB 2025-12-04 21:14:32.523 - Render thread -> Info: Frame[77777] - Available VRAM budget has changed: 5540 MB 2025-12-04 21:14:34.090 - Render thread -> Info: Frame[77871] - Available VRAM budget has changed: 5481 MB 2025-12-04 21:14:34.956 - Render thread -> Info: Frame[77923] - Available VRAM budget has changed: 5391 MB 2025-12-04 21:14:35.571 - Render thread -> Info: Frame[77960] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:14:35.590 - Render thread -> Info: Frame[77961] - Available VRAM budget has changed: 7937 MB 2025-12-04 21:14:35.590 - Render thread -> Info: Frame[77961] - Available VRAM budget has changed: 5315 MB 2025-12-04 21:14:35.724 - Render thread -> Info: Frame[77969] - Available VRAM budget has changed: 5240 MB 2025-12-04 21:14:36.505 - Render thread -> Info: Frame[78016] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:14:37.024 - Render thread -> Info: Frame[78047] - Available VRAM budget has changed: 8013 MB 2025-12-04 21:14:37.523 - Render thread -> Info: Frame[78077] - Available VRAM budget has changed: 5316 MB 2025-12-04 21:14:38.057 - Render thread -> Info: Frame[78109] - Available VRAM budget has changed: 5481 MB 2025-12-04 21:14:40.555 - Render thread -> Info: Frame[78259] - Available VRAM budget has changed: 14466 MB 2025-12-04 21:14:40.557 - Render thread -> Info: Frame[78259] - Available VRAM budget has changed: 7935 MB 2025-12-04 21:14:40.557 - Render thread -> 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Available VRAM budget has changed: 5420 MB 2025-12-04 21:15:04.556 - Render thread -> Info: Frame[79674] - Available VRAM budget has changed: 14406 MB 2025-12-04 21:15:04.576 - Render thread -> Info: Frame[79675] - Available VRAM budget has changed: 7883 MB 2025-12-04 21:15:04.576 - Render thread -> Info: Frame[79675] - Available VRAM budget has changed: 5374 MB 2025-12-04 21:15:05.742 - Render thread -> Info: Frame[79745] - Available VRAM budget has changed: 5405 MB 2025-12-04 21:15:07.108 - Render thread -> Info: Frame[79827] - Available VRAM budget has changed: 5434 MB 2025-12-04 21:15:07.241 - Render thread -> Info: Frame[79835] - Available VRAM budget has changed: 5502 MB 2025-12-04 21:15:07.355 - Render thread -> Info: Frame[79841] - Available VRAM budget has changed: 7808 MB 2025-12-04 21:15:07.355 - Render thread -> Info: Frame[79841] - Available VRAM budget has changed: 5446 MB 2025-12-04 21:15:07.393 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 21:15:07.393 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 21:15:07.393 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 21:15:07.393 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 21:15:07.415 - Render thread -> Info: Frame[79843] - Available VRAM budget has changed: 7761 MB 2025-12-04 21:15:07.415 - Render thread -> Info: Frame[79843] - Available VRAM budget has changed: 5399 MB 2025-12-04 21:15:08.125 - Render thread -> Info: Frame[79875] - Available VRAM budget has changed: 7865 MB 2025-12-04 21:15:08.625 - Render thread -> Info: Frame[79905] - Available VRAM budget has changed: 5515 MB 2025-12-04 21:15:09.158 - Render thread -> Info: Frame[79937] - Available VRAM budget has changed: 5626 MB 2025-12-04 21:15:09.226 - Render thread -> Info: Frame[79941] - Available VRAM budget has changed: 5662 MB 2025-12-04 21:15:10.125 - Render thread -> 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thread -> Info: Frame[80797] - Available VRAM budget has changed: 7855 MB 2025-12-04 21:15:23.492 - Render thread -> Info: Frame[80797] - Available VRAM budget has changed: 5237 MB 2025-12-04 21:15:28.392 - Render thread -> Info: Frame[81091] - Available VRAM budget has changed: 7979 MB 2025-12-04 21:15:28.893 - Render thread -> Info: Frame[81121] - Available VRAM budget has changed: 5377 MB 2025-12-04 21:15:28.928 - Render thread -> Info: Frame[81123] - Available VRAM budget has changed: 7852 MB 2025-12-04 21:15:28.928 - Render thread -> Info: Frame[81123] - Available VRAM budget has changed: 5252 MB 2025-12-04 21:15:31.559 - Render thread -> Info: Frame[81281] - Available VRAM budget has changed: 7964 MB 2025-12-04 21:15:32.060 - Render thread -> Info: Frame[81311] - Available VRAM budget has changed: 5362 MB 2025-12-04 21:15:32.859 - Render thread -> Info: Frame[81359] - Available VRAM budget has changed: 7853 MB 2025-12-04 21:15:32.859 - Render thread -> Info: Frame[81359] - Available VRAM budget has changed: 5250 MB 2025-12-04 21:15:33.459 - Render thread -> Info: Frame[81395] - Available VRAM budget has changed: 7980 MB 2025-12-04 21:15:33.959 - Render thread -> Info: Frame[81425] - Available VRAM budget has changed: 5374 MB 2025-12-04 21:15:39.626 - Render thread -> Info: Frame[81765] - Available VRAM budget has changed: 7853 MB 2025-12-04 21:15:39.626 - Render thread -> Info: Frame[81765] - Available VRAM budget has changed: 5251 MB 2025-12-04 21:15:40.293 - Render thread -> Info: Frame[81805] - Available VRAM budget has changed: 7964 MB 2025-12-04 21:15:40.493 - Render thread -> Info: Frame[81817] - Available VRAM budget has changed: 7853 MB 2025-12-04 21:15:41.160 - Render thread -> Info: Frame[81857] - Available VRAM budget has changed: 5179 MB 2025-12-04 21:15:41.760 - Render thread -> Info: Frame[81893] - Available VRAM budget has changed: 7964 MB 2025-12-04 21:15:41.926 - Render thread -> Info: Frame[81903] - Available VRAM budget has changed: 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Render thread -> Info: Frame[82195] - Available VRAM budget has changed: 5176 MB 2025-12-04 21:15:46.961 - Render thread -> Info: Frame[82205] - Available VRAM budget has changed: 7726 MB 2025-12-04 21:15:46.961 - Render thread -> Info: Frame[82205] - Available VRAM budget has changed: 5058 MB 2025-12-04 21:15:47.493 - Render thread -> Info: Frame[82237] - Available VRAM budget has changed: 7837 MB 2025-12-04 21:15:47.560 - Render thread -> Info: Frame[82241] - Available VRAM budget has changed: 5106 MB 2025-12-04 21:15:47.993 - Render thread -> Info: Frame[82267] - Available VRAM budget has changed: 5216 MB 2025-12-04 21:15:52.894 - Render thread -> Info: Frame[82561] - Available VRAM budget has changed: 7726 MB 2025-12-04 21:15:52.894 - Render thread -> Info: Frame[82561] - Available VRAM budget has changed: 5105 MB 2025-12-04 21:15:53.427 - Render thread -> Info: Frame[82593] - Available VRAM budget has changed: 7852 MB 2025-12-04 21:15:53.928 - Render thread -> Info: Frame[82623] - 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Available VRAM budget has changed: 7868 MB 2025-12-04 21:16:09.666 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-04 21:16:09.728 - Render thread -> Info: Frame[83571] - Available VRAM budget has changed: 5115 MB 2025-12-04 21:16:09.862 - Render thread -> Info: Frame[83579] - Available VRAM budget has changed: 7754 MB 2025-12-04 21:16:10.395 - Render thread -> Info: Frame[83611] - Available VRAM budget has changed: 7627 MB 2025-12-04 21:16:10.395 - Render thread -> Info: Frame[83611] - Available VRAM budget has changed: 4998 MB 2025-12-04 21:16:10.928 - Render thread -> Info: Frame[83643] - Available VRAM budget has changed: 7753 MB 2025-12-04 21:16:11.428 - Render thread -> Info: Frame[83673] - Available VRAM budget has changed: 5123 MB 2025-12-04 21:16:12.062 - Render thread -> Info: Frame[83711] - Available VRAM budget has changed: 7865 MB 2025-12-04 21:16:12.428 - Render thread 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2025-12-04 21:16:47.380 - Render thread -> Info: Frame[85807] - Available VRAM budget has changed: 6359 MB 2025-12-04 21:16:50.014 - Render thread -> Info: Frame[85965] - Available VRAM budget has changed: 6399 MB 2025-12-04 21:16:55.939 - Render thread -> Info: Frame[86317] - Available VRAM budget has changed: 7849 MB 2025-12-04 21:16:55.939 - Render thread -> Info: Frame[86317] - Available VRAM budget has changed: 6301 MB 2025-12-04 21:16:56.266 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-04 21:16:56.554 - Render thread -> Info: Frame[86349] - Available VRAM budget has changed: 7968 MB 2025-12-04 21:16:57.053 - Render thread -> Info: Frame[86379] - Available VRAM budget has changed: 6388 MB 2025-12-04 21:16:57.795 - Render thread -> Info: Frame[86415] - Available VRAM budget has changed: 7786 MB 2025-12-04 21:16:57.795 - Render thread -> Info: Frame[86415] - Available VRAM budget has changed: 6206 MB 2025-12-04 21:16:58.414 - Render thread -> Info: Frame[86447] - Available VRAM budget has changed: 7861 MB 2025-12-04 21:16:58.848 - Render thread -> Info: Frame[86473] - Available VRAM budget has changed: 6238 MB 2025-12-04 21:16:58.914 - Render thread -> Info: Frame[86477] - Available VRAM budget has changed: 6313 MB 2025-12-04 21:17:00.629 - Render thread -> Info: Frame[86580] - Available VRAM budget has changed: 14410 MB 2025-12-04 21:17:00.648 - Render thread -> Info: Frame[86581] - Available VRAM budget has changed: 7766 MB 2025-12-04 21:17:00.648 - Render thread -> Info: Frame[86581] - Available VRAM budget has changed: 6218 MB 2025-12-04 21:17:01.995 - Render thread -> Info: Frame[86657] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:17:01.995 - Render thread -> Info: Frame[86657] - Available VRAM budget has changed: 6095 MB 2025-12-04 21:17:02.681 - Render thread -> Info: Frame[86693] - Available VRAM budget has changed: 7760 MB 2025-12-04 21:17:03.181 - Render thread -> Info: Frame[86723] - Available VRAM budget has changed: 6212 MB 2025-12-04 21:17:03.285 - Render thread -> Info: Frame[86729] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:17:03.285 - Render thread -> Info: Frame[86729] - Available VRAM budget has changed: 6089 MB 2025-12-04 21:17:03.329 - Render thread -> Info: Frame[86732] - Available VRAM budget has changed: 14485 MB 2025-12-04 21:17:03.814 - Render thread -> Info: Frame[86761] - Available VRAM budget has changed: 7777 MB 2025-12-04 21:17:03.847 - Render thread -> Info: Frame[86763] - Available VRAM budget has changed: 7842 MB 2025-12-04 21:17:04.045 - Render thread -> Info: Frame[86770] - Available VRAM budget has changed: 14401 MB 2025-12-04 21:17:04.058 - Render thread -> Info: Frame[86771] - Available VRAM budget has changed: 7573 MB 2025-12-04 21:17:04.058 - Render thread -> Info: Frame[86771] - Available VRAM budget has changed: 6026 MB 2025-12-04 21:17:04.287 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-04 21:17:04.797 - Render thread -> Info: Frame[86803] - Available VRAM budget has changed: 7666 MB 2025-12-04 21:17:04.935 - Render thread -> Info: Frame[86811] - Available VRAM budget has changed: 7730 MB 2025-12-04 21:17:05.298 - Render thread -> Info: Frame[86833] - Available VRAM budget has changed: 6118 MB 2025-12-04 21:17:05.431 - Render thread -> Info: Frame[86841] - Available VRAM budget has changed: 6182 MB 2025-12-04 21:17:06.818 - Render thread -> Info: Frame[86921] - Available VRAM budget has changed: 7601 MB 2025-12-04 21:17:06.818 - Render thread -> Info: Frame[86921] - Available VRAM budget has changed: 6054 MB 2025-12-04 21:17:07.498 - Render thread -> Info: Frame[86957] - Available VRAM budget has changed: 7726 MB 2025-12-04 21:17:07.977 - Render thread -> Info: Frame[86985] - Available VRAM budget has changed: 7573 MB 2025-12-04 21:17:08.532 - Render thread -> Info: Frame[87019] - Available VRAM budget has changed: 7721 MB 2025-12-04 21:17:09.031 - Render thread -> Info: Frame[87049] - Available VRAM budget has changed: 6174 MB 2025-12-04 21:17:11.999 - Render thread -> Info: Frame[87207] - Available VRAM budget has changed: 6142 MB 2025-12-04 21:17:12.856 - Render thread -> Info: Frame[87257] - Available VRAM budget has changed: 6110 MB 2025-12-04 21:17:13.233 - Render thread -> Info: Frame[87279] - Available VRAM budget has changed: 7431 MB 2025-12-04 21:17:13.233 - Render thread -> Info: Frame[87279] - Available VRAM budget has changed: 5821 MB 2025-12-04 21:17:13.815 - Render thread -> Info: Frame[87311] - Available VRAM budget has changed: 7716 MB 2025-12-04 21:17:14.315 - Render thread -> Info: Frame[87341] - Available VRAM budget has changed: 6105 MB 2025-12-04 21:17:15.218 - Render thread -> Info: Frame[87393] - Available VRAM budget has changed: 7561 MB 2025-12-04 21:17:15.218 - Render thread -> Info: Frame[87393] - Available VRAM budget has changed: 5950 MB 2025-12-04 21:17:16.449 - Render thread -> Info: Frame[87455] - Available VRAM budget has changed: 7714 MB 2025-12-04 21:17:16.482 - Render thread -> Info: Frame[87457] - Available VRAM budget has changed: 5982 MB 2025-12-04 21:17:16.969 - Render thread -> Info: Frame[87485] - Available VRAM budget has changed: 6135 MB 2025-12-04 21:17:17.954 - Render thread -> Info: Frame[87543] - Available VRAM budget has changed: 7547 MB 2025-12-04 21:17:17.954 - Render thread -> Info: Frame[87543] - Available VRAM budget has changed: 5968 MB 2025-12-04 21:17:18.009 - Render thread -> Info: Frame[87545] - Available VRAM budget has changed: 7405 MB 2025-12-04 21:17:18.009 - Render thread -> Info: Frame[87545] - Available VRAM budget has changed: 5827 MB 2025-12-04 21:17:18.916 - Render thread -> Info: Frame[87577] - Available VRAM budget has changed: 7540 MB 2025-12-04 21:17:19.217 - Render thread -> Info: Frame[87595] - Available VRAM budget has changed: 7687 MB 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thread -> Info: Frame[87779] - Available VRAM budget has changed: 6117 MB 2025-12-04 21:17:22.715 - Render thread -> Info: Frame[87789] - Available VRAM budget has changed: 6149 MB 2025-12-04 21:17:23.049 - Render thread -> Info: Frame[87809] - Available VRAM budget has changed: 6181 MB 2025-12-04 21:17:25.642 - Render thread -> Info: Frame[87961] - Available VRAM budget has changed: 7526 MB 2025-12-04 21:17:25.642 - Render thread -> Info: Frame[87961] - Available VRAM budget has changed: 6010 MB 2025-12-04 21:17:25.684 - Render thread -> Info: Frame[87963] - Available VRAM budget has changed: 7456 MB 2025-12-04 21:17:25.684 - Render thread -> Info: Frame[87963] - Available VRAM budget has changed: 5941 MB 2025-12-04 21:17:26.382 - Render thread -> Info: Frame[87995] - Available VRAM budget has changed: 7627 MB 2025-12-04 21:17:26.890 - Render thread -> Info: Frame[88025] - Available VRAM budget has changed: 6110 MB 2025-12-04 21:18:01.055 - Render thread -> Info: Frame[90075] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:18:01.057 - Render thread -> Info: Frame[90075] - Available VRAM budget has changed: 7577 MB 2025-12-04 21:18:01.057 - Render thread -> Info: Frame[90075] - Available VRAM budget has changed: 6061 MB 2025-12-04 21:18:01.838 - Render thread -> Info: Frame[90122] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:18:02.357 - Render thread -> Info: Frame[90153] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:18:02.857 - Render thread -> Info: Frame[90183] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:18:05.547 - Render thread -> Info: Frame[90344] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:18:05.557 - Render thread -> Info: Frame[90345] - Available VRAM budget has changed: 7577 MB 2025-12-04 21:18:05.557 - Render thread -> Info: Frame[90345] - Available VRAM budget has changed: 6061 MB 2025-12-04 21:18:06.522 - Render thread -> Info: Frame[90403] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:18:07.024 - Render thread -> Info: Frame[90433] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:18:07.524 - Render thread -> Info: Frame[90463] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:18:10.543 - Render thread -> Info: Frame[90644] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:18:10.557 - Render thread -> Info: Frame[90645] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:18:10.557 - Render thread -> Info: Frame[90645] - Available VRAM budget has changed: 6055 MB 2025-12-04 21:18:11.822 - Render thread -> Info: Frame[90721] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:18:12.324 - Render thread -> Info: Frame[90751] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:18:12.824 - Render thread -> Info: Frame[90781] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:18:15.546 - Render thread -> Info: Frame[90944] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:18:15.558 - Render thread -> Info: Frame[90945] - Available VRAM budget has changed: 7577 MB 2025-12-04 21:18:15.558 - Render thread -> Info: Frame[90945] - Available VRAM budget has changed: 6061 MB 2025-12-04 21:18:16.522 - Render thread -> Info: Frame[91003] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:18:17.024 - Render thread -> Info: Frame[91033] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:18:17.524 - Render thread -> Info: Frame[91063] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:18:20.548 - Render thread -> Info: Frame[91244] - Available VRAM budget has changed: 14320 MB 2025-12-04 21:18:20.559 - Render thread -> Info: Frame[91245] - Available VRAM budget has changed: 7577 MB 2025-12-04 21:18:20.559 - Render thread -> Info: Frame[91245] - Available VRAM budget has changed: 6060 MB 2025-12-04 21:18:21.839 - Render thread -> Info: Frame[91322] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:18:22.358 - Render thread -> Info: Frame[91353] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:18:22.858 - Render thread -> Info: Frame[91383] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:18:25.548 - Render thread -> Info: Frame[91544] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:18:25.561 - Render thread -> Info: Frame[91545] - Available VRAM budget has changed: 7577 MB 2025-12-04 21:18:25.561 - Render thread -> Info: Frame[91545] - Available VRAM budget has changed: 6061 MB 2025-12-04 21:18:26.523 - Render thread -> Info: Frame[91603] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:18:27.025 - Render thread -> Info: Frame[91633] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:18:27.526 - Render thread -> Info: Frame[91663] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:18:30.560 - Render thread -> Info: Frame[91845] - Available VRAM budget has changed: 14326 MB 2025-12-04 21:18:30.562 - Render thread -> Info: Frame[91845] - Available VRAM budget has changed: 7580 MB 2025-12-04 21:18:30.562 - Render thread -> Info: Frame[91845] - Available VRAM budget has changed: 6063 MB 2025-12-04 21:18:31.823 - Render thread -> Info: Frame[91921] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:18:32.325 - Render thread -> Info: Frame[91951] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:18:32.825 - Render thread -> Info: Frame[91981] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:18:36.056 - Render thread -> Info: Frame[92175] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:18:36.059 - Render thread -> Info: Frame[92175] - Available VRAM budget has changed: 7600 MB 2025-12-04 21:18:36.059 - Render thread -> Info: Frame[92175] - Available VRAM budget has changed: 6084 MB 2025-12-04 21:18:36.523 - Render thread -> Info: Frame[92203] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:18:37.025 - Render thread -> Info: Frame[92233] - Available VRAM budget has changed: 7693 MB 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thread -> Info: Frame[92745] - Available VRAM budget has changed: 6083 MB 2025-12-04 21:18:46.524 - Render thread -> Info: Frame[92803] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:18:47.026 - Render thread -> Info: Frame[92833] - Available VRAM budget has changed: 7692 MB 2025-12-04 21:18:47.533 - Render thread -> Info: Frame[92863] - Available VRAM budget has changed: 6176 MB 2025-12-04 21:18:50.540 - Render thread -> Info: Frame[93044] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:18:50.560 - Render thread -> Info: Frame[93045] - Available VRAM budget has changed: 7605 MB 2025-12-04 21:18:50.560 - Render thread -> Info: Frame[93045] - Available VRAM budget has changed: 6089 MB 2025-12-04 21:18:51.524 - Render thread -> Info: Frame[93103] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:18:52.026 - Render thread -> Info: Frame[93133] - Available VRAM budget has changed: 7673 MB 2025-12-04 21:18:52.526 - Render thread -> Info: Frame[93163] - Available VRAM budget has changed: 6156 MB 2025-12-04 21:18:55.541 - Render thread -> Info: Frame[93344] - Available VRAM budget has changed: 14353 MB 2025-12-04 21:18:55.560 - Render thread -> Info: Frame[93345] - Available VRAM budget has changed: 7606 MB 2025-12-04 21:18:55.560 - Render thread -> Info: Frame[93345] - Available VRAM budget has changed: 6090 MB 2025-12-04 21:18:56.507 - Render thread -> Info: Frame[93402] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:18:57.026 - Render thread -> Info: Frame[93433] - Available VRAM budget has changed: 7692 MB 2025-12-04 21:18:57.526 - Render thread -> Info: Frame[93463] - Available VRAM budget has changed: 6176 MB 2025-12-04 21:19:00.541 - Render thread -> Info: Frame[93644] - Available VRAM budget has changed: 14354 MB 2025-12-04 21:19:00.560 - Render thread -> Info: Frame[93645] - Available VRAM budget has changed: 7604 MB 2025-12-04 21:19:00.560 - Render thread -> Info: Frame[93645] - Available VRAM budget has changed: 6088 MB 2025-12-04 21:19:03.324 - Render thread -> Info: Frame[93811] - Available VRAM budget has changed: 14430 MB 2025-12-04 21:19:03.826 - Render thread -> Info: Frame[93841] - Available VRAM budget has changed: 7653 MB 2025-12-04 21:19:04.327 - Render thread -> Info: Frame[93871] - Available VRAM budget has changed: 6136 MB 2025-12-04 21:19:05.541 - Render thread -> Info: Frame[93944] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:19:05.560 - Render thread -> Info: Frame[93945] - Available VRAM budget has changed: 7576 MB 2025-12-04 21:19:05.560 - Render thread -> Info: Frame[93945] - Available VRAM budget has changed: 6060 MB 2025-12-04 21:19:06.508 - Render thread -> Info: Frame[94002] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:07.027 - Render thread -> Info: Frame[94033] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:19:07.527 - Render thread -> Info: Frame[94063] - Available VRAM budget has changed: 6147 MB 2025-12-04 21:19:10.541 - Render thread -> Info: Frame[94244] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:19:10.560 - Render thread -> Info: Frame[94245] - Available VRAM budget has changed: 7576 MB 2025-12-04 21:19:10.560 - Render thread -> Info: Frame[94245] - Available VRAM budget has changed: 6060 MB 2025-12-04 21:19:11.525 - Render thread -> Info: Frame[94303] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:12.027 - Render thread -> Info: Frame[94333] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:19:12.527 - Render thread -> Info: Frame[94363] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:19:15.541 - Render thread -> Info: Frame[94544] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:19:15.560 - Render thread -> Info: Frame[94545] - Available VRAM budget has changed: 7577 MB 2025-12-04 21:19:15.560 - Render thread -> Info: Frame[94545] - Available VRAM budget has changed: 6061 MB 2025-12-04 21:19:16.508 - Render thread -> Info: Frame[94602] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:17.027 - Render thread -> Info: Frame[94633] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:19:17.527 - Render thread -> Info: Frame[94663] - Available VRAM budget has changed: 6148 MB 2025-12-04 21:19:20.542 - Render thread -> Info: Frame[94844] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:19:20.561 - Render thread -> Info: Frame[94845] - Available VRAM budget has changed: 7576 MB 2025-12-04 21:19:20.561 - Render thread -> Info: Frame[94845] - Available VRAM budget has changed: 6060 MB 2025-12-04 21:19:21.525 - Render thread -> Info: Frame[94903] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:22.027 - Render thread -> Info: Frame[94933] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:19:22.527 - Render thread -> Info: Frame[94963] - Available VRAM budget has changed: 6147 MB 2025-12-04 21:19:25.542 - Render thread -> Info: Frame[95144] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:19:25.561 - Render thread -> Info: Frame[95145] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:19:25.561 - Render thread -> Info: Frame[95145] - Available VRAM budget has changed: 6055 MB 2025-12-04 21:19:26.509 - Render thread -> Info: Frame[95202] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:27.028 - Render thread -> Info: Frame[95233] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:19:27.528 - Render thread -> Info: Frame[95263] - Available VRAM budget has changed: 6147 MB 2025-12-04 21:19:30.542 - Render thread -> Info: Frame[95444] - Available VRAM budget has changed: 14324 MB 2025-12-04 21:19:30.561 - Render thread -> Info: Frame[95445] - Available VRAM budget has changed: 7579 MB 2025-12-04 21:19:30.561 - Render thread -> Info: Frame[95445] - Available VRAM budget has changed: 6063 MB 2025-12-04 21:19:31.526 - Render thread -> Info: Frame[95503] - Available VRAM budget has changed: 14421 MB 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thread -> Info: Frame[96045] - Available VRAM budget has changed: 7577 MB 2025-12-04 21:19:40.561 - Render thread -> Info: Frame[96045] - Available VRAM budget has changed: 6060 MB 2025-12-04 21:19:41.526 - Render thread -> Info: Frame[96103] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:42.028 - Render thread -> Info: Frame[96133] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:19:42.528 - Render thread -> Info: Frame[96163] - Available VRAM budget has changed: 6147 MB 2025-12-04 21:19:45.543 - Render thread -> Info: Frame[96344] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:19:45.562 - Render thread -> Info: Frame[96345] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:19:45.562 - Render thread -> Info: Frame[96345] - Available VRAM budget has changed: 6055 MB 2025-12-04 21:19:46.510 - Render thread -> Info: Frame[96402] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:47.029 - Render thread -> Info: Frame[96433] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:19:47.529 - Render thread -> Info: Frame[96463] - Available VRAM budget has changed: 6147 MB 2025-12-04 21:19:50.543 - Render thread -> Info: Frame[96644] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:19:50.562 - Render thread -> Info: Frame[96645] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:19:50.562 - Render thread -> Info: Frame[96645] - Available VRAM budget has changed: 6055 MB 2025-12-04 21:19:51.526 - Render thread -> Info: Frame[96703] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:52.029 - Render thread -> Info: Frame[96733] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:19:52.529 - Render thread -> Info: Frame[96763] - Available VRAM budget has changed: 6147 MB 2025-12-04 21:19:55.543 - Render thread -> Info: Frame[96944] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:19:55.563 - Render thread -> Info: Frame[96945] - Available VRAM budget has changed: 7570 MB 2025-12-04 21:19:55.563 - Render thread -> Info: Frame[96945] - Available VRAM budget has changed: 6054 MB 2025-12-04 21:19:56.510 - Render thread -> Info: Frame[97002] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:19:57.029 - Render thread -> Info: Frame[97033] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:19:57.530 - Render thread -> Info: Frame[97063] - Available VRAM budget has changed: 6147 MB 2025-12-04 21:20:00.544 - Render thread -> Info: Frame[97244] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:20:00.563 - Render thread -> Info: Frame[97245] - Available VRAM budget has changed: 7572 MB 2025-12-04 21:20:00.563 - Render thread -> Info: Frame[97245] - Available VRAM budget has changed: 6047 MB 2025-12-04 21:20:01.527 - Render thread -> Info: Frame[97303] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:20:02.029 - Render thread -> Info: Frame[97333] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:20:02.529 - Render thread -> Info: Frame[97363] - Available VRAM budget has changed: 6111 MB 2025-12-04 21:20:05.561 - Render thread -> Info: Frame[97545] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:20:05.564 - Render thread -> Info: Frame[97545] - Available VRAM budget has changed: 7572 MB 2025-12-04 21:20:05.564 - Render thread -> Info: Frame[97545] - Available VRAM budget has changed: 6047 MB 2025-12-04 21:20:06.511 - Render thread -> Info: Frame[97602] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:20:07.030 - Render thread -> Info: Frame[97633] - Available VRAM budget has changed: 7662 MB 2025-12-04 21:20:07.529 - Render thread -> Info: Frame[97663] - Available VRAM budget has changed: 6138 MB 2025-12-04 21:20:10.545 - Render thread -> Info: Frame[97844] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:20:10.563 - Render thread -> Info: Frame[97845] - Available VRAM budget has changed: 7570 MB 2025-12-04 21:20:10.564 - Render thread -> Info: Frame[97845] - Available VRAM budget has changed: 6046 MB 2025-12-04 21:20:11.528 - Render thread -> Info: Frame[97903] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:20:12.030 - Render thread -> Info: Frame[97933] - Available VRAM budget has changed: 7662 MB 2025-12-04 21:20:12.530 - Render thread -> Info: Frame[97963] - Available VRAM budget has changed: 6138 MB 2025-12-04 21:20:15.544 - Render thread -> Info: Frame[98144] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:20:15.563 - Render thread -> Info: Frame[98145] - Available VRAM budget has changed: 7569 MB 2025-12-04 21:20:15.563 - Render thread -> Info: Frame[98145] - Available VRAM budget has changed: 6045 MB 2025-12-04 21:20:16.511 - Render thread -> Info: Frame[98202] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:20:17.030 - Render thread -> Info: Frame[98233] - Available VRAM budget has changed: 7662 MB 2025-12-04 21:20:17.530 - Render thread -> Info: Frame[98263] - Available VRAM 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Available VRAM budget has changed: 7566 MB 2025-12-04 21:20:35.565 - Render thread -> Info: Frame[99345] - Available VRAM budget has changed: 6042 MB 2025-12-04 21:20:36.512 - Render thread -> Info: Frame[99402] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:20:37.031 - Render thread -> Info: Frame[99433] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:20:37.531 - Render thread -> Info: Frame[99463] - Available VRAM budget has changed: 6117 MB 2025-12-04 21:20:38.232 - Render thread -> Info: Frame[99505] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:20:38.232 - Render thread -> Info: Frame[99505] - Available VRAM budget has changed: 5959 MB 2025-12-04 21:20:38.764 - Render thread -> Info: Frame[99537] - Available VRAM budget has changed: 7659 MB 2025-12-04 21:20:39.264 - Render thread -> Info: Frame[99567] - Available VRAM budget has changed: 6133 MB 2025-12-04 21:20:40.253 - Render thread -> Info: Frame[99625] - Available VRAM budget has changed: 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Render thread -> Info: Frame[99945] - Available VRAM budget has changed: 6038 MB 2025-12-04 21:20:46.496 - Render thread -> Info: Frame[100001] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:20:47.009 - Render thread -> Info: Frame[100031] - Available VRAM budget has changed: 7655 MB 2025-12-04 21:20:47.168 - Render thread -> Info: Frame[100041] - Available VRAM budget has changed: 7476 MB 2025-12-04 21:20:47.168 - Render thread -> Info: Frame[100041] - Available VRAM budget has changed: 5952 MB 2025-12-04 21:20:47.698 - Render thread -> Info: Frame[100073] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:20:48.198 - Render thread -> Info: Frame[100103] - Available VRAM budget has changed: 6111 MB 2025-12-04 21:20:50.546 - Render thread -> Info: Frame[100244] - Available VRAM budget has changed: 14324 MB 2025-12-04 21:20:50.565 - Render thread -> Info: Frame[100245] - Available VRAM budget has changed: 7568 MB 2025-12-04 21:20:50.565 - Render thread -> Info: 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thread -> Info: Frame[104449] - Available VRAM budget has changed: 5482 MB 2025-12-04 21:22:03.496 - Render thread -> Info: Frame[104459] - Available VRAM budget has changed: 5658 MB 2025-12-04 21:22:03.631 - Render thread -> Info: Frame[104463] - Available VRAM budget has changed: 7574 MB 2025-12-04 21:22:03.631 - Render thread -> Info: Frame[104463] - Available VRAM budget has changed: 5575 MB 2025-12-04 21:22:03.634 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 21:22:03.634 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 21:22:03.634 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 21:22:03.635 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 21:22:03.716 - Render thread -> Info: Frame[104465] - Available VRAM budget has changed: 7522 MB 2025-12-04 21:22:04.130 - Render thread -> Info: Frame[104479] - Available 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7424 MB 2025-12-04 21:24:00.568 - Render thread -> Info: Frame[111383] - Available VRAM budget has changed: 5239 MB 2025-12-04 21:24:01.535 - Render thread -> Info: Frame[111441] - Available VRAM budget has changed: 7531 MB 2025-12-04 21:24:01.935 - Render thread -> Info: Frame[111465] - Available VRAM budget has changed: 7425 MB 2025-12-04 21:24:03.302 - Render thread -> Info: Frame[111547] - Available VRAM budget has changed: 7531 MB 2025-12-04 21:24:03.350 - Render thread -> Info: Frame[111550] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:03.803 - Render thread -> Info: Frame[111577] - Available VRAM budget has changed: 5346 MB 2025-12-04 21:24:03.869 - Render thread -> Info: Frame[111581] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:24:04.050 - Render thread -> Info: Frame[111592] - Available VRAM budget has changed: 14337 MB 2025-12-04 21:24:04.069 - Render thread -> Info: Frame[111593] - Available VRAM budget has changed: 7559 MB 2025-12-04 21:24:08.603 - Render thread -> Info: Frame[111865] - Available VRAM budget has changed: 5235 MB 2025-12-04 21:24:08.704 - Render thread -> Info: Frame[111871] - Available VRAM budget has changed: 5195 MB 2025-12-04 21:24:08.936 - Render thread -> Info: Frame[111885] - Available VRAM budget has changed: 5107 MB 2025-12-04 21:24:09.436 - Render thread -> Info: Frame[111915] - Available VRAM budget has changed: 7433 MB 2025-12-04 21:24:09.436 - Render thread -> Info: Frame[111915] - Available VRAM budget has changed: 4978 MB 2025-12-04 21:24:10.002 - Render thread -> Info: Frame[111949] - Available VRAM budget has changed: 7505 MB 2025-12-04 21:24:10.502 - Render thread -> Info: Frame[111979] - Available VRAM budget has changed: 5039 MB 2025-12-04 21:24:10.670 - Render thread -> Info: Frame[111989] - Available VRAM budget has changed: 7378 MB 2025-12-04 21:24:10.670 - Render thread -> Info: Frame[111989] - Available VRAM budget has changed: 4913 MB 2025-12-04 21:24:12.669 - Render thread -> Info: Frame[112109] - Available VRAM budget has changed: 7505 MB 2025-12-04 21:24:13.169 - Render thread -> Info: Frame[112139] - Available VRAM budget has changed: 5040 MB 2025-12-04 21:24:17.503 - Render thread -> Info: Frame[112399] - Available VRAM budget has changed: 7400 MB 2025-12-04 21:24:17.503 - Render thread -> Info: Frame[112399] - Available VRAM budget has changed: 4934 MB 2025-12-04 21:24:20.303 - Render thread -> Info: Frame[112567] - Available VRAM budget has changed: 7526 MB 2025-12-04 21:24:20.804 - Render thread -> Info: Frame[112597] - Available VRAM budget has changed: 5080 MB 2025-12-04 21:24:21.136 - Render thread -> Info: Frame[112617] - Available VRAM budget has changed: 5207 MB 2025-12-04 21:24:21.370 - Render thread -> Info: Frame[112631] - Available VRAM budget has changed: 5136 MB 2025-12-04 21:24:22.038 - Render thread -> Info: Frame[112671] - Available VRAM budget has changed: 5200 MB 2025-12-04 21:24:22.303 - Render thread -> Info: Frame[112687] - Available VRAM budget has changed: 5162 MB 2025-12-04 21:24:25.434 - Render thread -> Info: Frame[112875] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:25.551 - Render thread -> Info: Frame[112882] - Available VRAM budget has changed: 14332 MB 2025-12-04 21:24:26.403 - Render thread -> Info: Frame[112933] - Available VRAM budget has changed: 7395 MB 2025-12-04 21:24:26.403 - Render thread -> Info: Frame[112933] - Available VRAM budget has changed: 5070 MB 2025-12-04 21:24:26.517 - Render thread -> Info: Frame[112940] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:27.036 - Render thread -> Info: Frame[112971] - Available VRAM budget has changed: 7458 MB 2025-12-04 21:24:27.536 - Render thread -> Info: Frame[113001] - Available VRAM budget has changed: 5133 MB 2025-12-04 21:24:29.337 - Render thread -> Info: Frame[113109] - Available VRAM budget has changed: 7603 MB 2025-12-04 21:24:29.837 - Render thread -> Info: Frame[113139] - Available VRAM budget has changed: 5251 MB 2025-12-04 21:24:29.971 - Render thread -> Info: Frame[113147] - Available VRAM budget has changed: 7455 MB 2025-12-04 21:24:29.971 - Render thread -> Info: Frame[113147] - Available VRAM budget has changed: 5104 MB 2025-12-04 21:24:30.551 - Render thread -> Info: Frame[113182] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:24:30.637 - Render thread -> Info: Frame[113187] - Available VRAM budget has changed: 7510 MB 2025-12-04 21:24:30.804 - Render thread -> Info: Frame[113197] - Available VRAM budget has changed: 7383 MB 2025-12-04 21:24:30.804 - Render thread -> Info: Frame[113197] - Available VRAM budget has changed: 5033 MB 2025-12-04 21:24:31.535 - Render thread -> Info: Frame[113241] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:32.043 - Render thread -> Info: Frame[113271] - Available VRAM budget has changed: 7476 MB 2025-12-04 21:24:32.543 - Render thread -> Info: Frame[113301] - Available VRAM budget has changed: 5121 MB 2025-12-04 21:24:35.541 - Render thread -> Info: Frame[113481] - Available VRAM budget has changed: 14324 MB 2025-12-04 21:24:35.576 - Render thread -> Info: Frame[113483] - Available VRAM budget has changed: 7516 MB 2025-12-04 21:24:36.076 - Render thread -> Info: Frame[113513] - Available VRAM budget has changed: 5163 MB 2025-12-04 21:24:36.507 - Render thread -> Info: Frame[113539] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:37.010 - Render thread -> Info: Frame[113569] - Available VRAM budget has changed: 7582 MB 2025-12-04 21:24:37.510 - Render thread -> Info: Frame[113599] - Available VRAM budget has changed: 5217 MB 2025-12-04 21:24:37.610 - Render thread -> Info: Frame[113605] - Available VRAM budget has changed: 7476 MB 2025-12-04 21:24:37.610 - Render thread -> Info: Frame[113605] - Available VRAM budget has changed: 5111 MB 2025-12-04 21:24:40.243 - Render thread -> Info: Frame[113763] - Available VRAM budget has changed: 7603 MB 2025-12-04 21:24:40.541 - Render thread -> Info: Frame[113781] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:24:40.543 - Render thread -> Info: Frame[113781] - Available VRAM budget has changed: 7510 MB 2025-12-04 21:24:40.743 - Render thread -> Info: Frame[113793] - Available VRAM budget has changed: 5146 MB 2025-12-04 21:24:41.524 - Render thread -> Info: Frame[113840] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:42.043 - Render thread -> Info: Frame[113871] - Available VRAM budget has changed: 7603 MB 2025-12-04 21:24:42.543 - Render thread -> Info: Frame[113901] - Available VRAM budget has changed: 5253 MB 2025-12-04 21:24:45.144 - Render thread -> Info: Frame[114057] - Available VRAM budget has changed: 5280 MB 2025-12-04 21:24:45.310 - Render thread -> Info: Frame[114067] - Available VRAM budget has changed: 5211 MB 2025-12-04 21:24:45.541 - Render thread -> Info: Frame[114081] - Available VRAM budget has changed: 14323 MB 2025-12-04 21:24:45.543 - Render thread -> Info: Frame[114081] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:24:46.177 - Render thread -> Info: Frame[114119] - Available VRAM budget has changed: 5066 MB 2025-12-04 21:24:46.508 - Render thread -> Info: Frame[114139] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:46.610 - Render thread -> Info: Frame[114145] - Available VRAM budget has changed: 5032 MB 2025-12-04 21:24:46.878 - Render thread -> Info: Frame[114161] - Available VRAM budget has changed: 7475 MB 2025-12-04 21:24:46.878 - Render thread -> Info: Frame[114161] - Available VRAM budget has changed: 4993 MB 2025-12-04 21:24:48.343 - Render thread -> Info: Frame[114249] - Available VRAM budget has changed: 7581 MB 2025-12-04 21:24:48.844 - Render thread -> Info: Frame[114279] - Available VRAM budget has changed: 5091 MB 2025-12-04 21:24:50.541 - Render thread -> Info: Frame[114381] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:24:50.543 - Render thread -> Info: Frame[114381] - Available VRAM budget has changed: 7509 MB 2025-12-04 21:24:50.544 - Render thread -> Info: Frame[114381] - Available VRAM budget has changed: 5038 MB 2025-12-04 21:24:51.524 - Render thread -> Info: Frame[114440] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:52.044 - Render thread -> Info: Frame[114471] - Available VRAM budget has changed: 7581 MB 2025-12-04 21:24:52.544 - Render thread -> Info: Frame[114501] - Available VRAM budget has changed: 5109 MB 2025-12-04 21:24:55.111 - Render thread -> Info: Frame[114655] - Available VRAM budget has changed: 7475 MB 2025-12-04 21:24:55.111 - Render thread -> Info: Frame[114655] - Available VRAM budget has changed: 5005 MB 2025-12-04 21:24:55.541 - Render thread -> Info: Frame[114681] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:24:56.508 - Render thread -> Info: Frame[114739] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:24:57.011 - Render thread -> Info: Frame[114769] - Available VRAM budget has changed: 7581 MB 2025-12-04 21:24:57.511 - Render thread -> Info: Frame[114799] - Available VRAM budget has changed: 5060 MB 2025-12-04 21:24:58.744 - Render thread -> Info: Frame[114873] - Available VRAM budget has changed: 5119 MB 2025-12-04 21:24:59.510 - Render thread -> Info: Frame[114919] - Available VRAM budget has changed: 5235 MB 2025-12-04 21:25:00.077 - Render thread -> Info: Frame[114953] - Available VRAM budget has changed: 5124 MB 2025-12-04 21:25:00.279 - Render thread -> Info: Frame[114965] - Available VRAM budget has changed: 7476 MB 2025-12-04 21:25:00.279 - Render thread -> Info: Frame[114965] - Available VRAM budget has changed: 5019 MB 2025-12-04 21:25:00.542 - Render thread -> Info: Frame[114981] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:25:01.212 - Render thread -> Info: Frame[115021] - Available VRAM budget has changed: 4987 MB 2025-12-04 21:25:01.525 - Render thread -> Info: Frame[115040] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:02.044 - Render thread -> Info: Frame[115071] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:25:02.544 - Render thread -> Info: Frame[115101] - Available VRAM budget has changed: 5073 MB 2025-12-04 21:25:02.777 - Render thread -> Info: Frame[115115] - Available VRAM budget has changed: 5101 MB 2025-12-04 21:25:05.321 - Render thread -> Info: Frame[115267] - Available VRAM budget has changed: 7446 MB 2025-12-04 21:25:05.322 - Render thread -> Info: Frame[115267] - Available VRAM budget has changed: 4974 MB 2025-12-04 21:25:05.478 - Render thread -> Info: Frame[115277] - Available VRAM budget has changed: 7320 MB 2025-12-04 21:25:05.478 - Render thread -> Info: Frame[115277] - Available VRAM budget has changed: 4850 MB 2025-12-04 21:25:05.542 - Render thread -> Info: Frame[115281] - Available VRAM budget has changed: 14286 MB 2025-12-04 21:25:06.509 - Render thread -> Info: Frame[115339] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:07.011 - Render thread -> Info: Frame[115369] - Available VRAM budget has changed: 7426 MB 2025-12-04 21:25:07.511 - Render thread -> Info: Frame[115399] - Available VRAM budget has changed: 4976 MB 2025-12-04 21:25:10.542 - Render thread -> Info: Frame[115581] - Available VRAM budget has changed: 14291 MB 2025-12-04 21:25:10.545 - Render thread -> Info: Frame[115581] - Available VRAM budget has changed: 7358 MB 2025-12-04 21:25:10.545 - Render thread -> Info: Frame[115581] - Available VRAM budget has changed: 4910 MB 2025-12-04 21:25:11.211 - Render thread -> Info: Frame[115621] - Available VRAM budget has changed: 7464 MB 2025-12-04 21:25:11.525 - Render thread -> Info: Frame[115640] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:11.712 - Render thread -> Info: Frame[115651] - Available VRAM budget has changed: 4993 MB 2025-12-04 21:25:12.045 - Render thread -> Info: Frame[115671] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:25:12.545 - Render thread -> Info: Frame[115701] - Available VRAM budget has changed: 5065 MB 2025-12-04 21:25:13.179 - Render thread -> Info: Frame[115739] - Available VRAM budget has changed: 5093 MB 2025-12-04 21:25:14.280 - Render thread -> Info: Frame[115805] - Available VRAM budget has changed: 7427 MB 2025-12-04 21:25:14.280 - Render thread -> Info: Frame[115805] - Available VRAM budget has changed: 4965 MB 2025-12-04 21:25:15.542 - Render thread -> Info: Frame[115881] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:25:15.545 - Render thread -> Info: Frame[115881] - Available VRAM budget has changed: 7352 MB 2025-12-04 21:25:15.545 - Render thread -> Info: Frame[115881] - Available VRAM budget has changed: 4890 MB 2025-12-04 21:25:16.509 - Render thread -> Info: Frame[115939] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:16.711 - Render thread -> Info: Frame[115951] - Available VRAM budget has changed: 7479 MB 2025-12-04 21:25:17.011 - Render thread -> Info: Frame[115969] - Available VRAM budget has changed: 7572 MB 2025-12-04 21:25:17.212 - Render thread -> Info: Frame[115981] - Available VRAM budget has changed: 5021 MB 2025-12-04 21:25:17.512 - Render thread -> Info: Frame[115999] - Available VRAM budget has changed: 5113 MB 2025-12-04 21:25:18.812 - Render thread -> Info: Frame[116077] - Available VRAM budget has changed: 7532 MB 2025-12-04 21:25:18.812 - Render thread -> Info: Frame[116077] - Available VRAM budget has changed: 5083 MB 2025-12-04 21:25:19.345 - Render thread -> Info: Frame[116109] - Available VRAM budget has changed: 5045 MB 2025-12-04 21:25:20.112 - Render thread -> Info: Frame[116155] - Available VRAM budget has changed: 5074 MB 2025-12-04 21:25:20.278 - Render thread -> Info: Frame[116165] - Available VRAM budget has changed: 5046 MB 2025-12-04 21:25:20.543 - Render thread -> Info: Frame[116181] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:25:20.545 - Render thread -> Info: Frame[116181] - Available VRAM budget has changed: 7480 MB 2025-12-04 21:25:20.545 - Render thread -> Info: Frame[116181] - Available VRAM budget has changed: 5003 MB 2025-12-04 21:25:20.679 - Render thread -> Info: Frame[116189] - Available VRAM budget has changed: 7352 MB 2025-12-04 21:25:20.679 - Render thread -> Info: Frame[116189] - Available VRAM budget has changed: 4856 MB 2025-12-04 21:25:21.278 - Render thread -> Info: Frame[116225] - Available VRAM budget has changed: 7459 MB 2025-12-04 21:25:21.526 - Render thread -> Info: Frame[116240] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:21.778 - Render thread -> Info: Frame[116255] - Available VRAM budget has changed: 4979 MB 2025-12-04 21:25:22.045 - Render thread -> Info: Frame[116271] - Available VRAM budget has changed: 7553 MB 2025-12-04 21:25:22.545 - Render thread -> Info: Frame[116301] - Available VRAM budget has changed: 5084 MB 2025-12-04 21:25:22.945 - Render thread -> Info: Frame[116325] - Available VRAM budget has changed: 5200 MB 2025-12-04 21:25:23.345 - Render thread -> Info: Frame[116349] - Available VRAM budget has changed: 5085 MB 2025-12-04 21:25:23.413 - Render thread -> Info: Frame[116353] - Available VRAM budget has changed: 5038 MB 2025-12-04 21:25:23.879 - Render thread -> Info: Frame[116381] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:25:23.879 - Render thread -> Info: Frame[116381] - Available VRAM budget has changed: 4925 MB 2025-12-04 21:25:24.823 - Render thread -> Info: Frame[116417] - Available VRAM budget has changed: 7532 MB 2025-12-04 21:25:25.323 - Render thread -> Info: Frame[116447] - Available VRAM budget has changed: 5018 MB 2025-12-04 21:25:25.523 - Render thread -> Info: Frame[116459] - Available VRAM budget has changed: 5146 MB 2025-12-04 21:25:25.555 - Render thread -> Info: Frame[116461] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:25:25.559 - Render thread -> Info: Frame[116461] - Available VRAM budget has changed: 7477 MB 2025-12-04 21:25:25.559 - Render thread -> Info: Frame[116461] - Available VRAM budget has changed: 5105 MB 2025-12-04 21:25:26.223 - Render thread -> Info: Frame[116501] - Available VRAM budget has changed: 5193 MB 2025-12-04 21:25:26.504 - Render thread -> Info: Frame[116518] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:27.023 - Render thread -> Info: Frame[116549] - Available VRAM budget has changed: 7550 MB 2025-12-04 21:25:27.523 - Render thread -> Info: Frame[116579] - Available VRAM budget has changed: 5251 MB 2025-12-04 21:25:30.554 - Render thread -> Info: Frame[116761] - Available VRAM budget has changed: 14294 MB 2025-12-04 21:25:30.556 - Render thread -> Info: Frame[116761] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:25:30.556 - Render thread -> Info: Frame[116761] - Available VRAM budget has changed: 5180 MB 2025-12-04 21:25:31.521 - Render thread -> Info: Frame[116819] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:32.023 - Render thread -> Info: Frame[116849] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:25:32.523 - Render thread -> Info: Frame[116879] - Available VRAM budget has changed: 5242 MB 2025-12-04 21:25:35.554 - Render thread -> Info: Frame[117061] - Available VRAM budget has changed: 14285 MB 2025-12-04 21:25:35.557 - Render thread -> Info: Frame[117061] - Available VRAM budget has changed: 7482 MB 2025-12-04 21:25:35.557 - Render thread -> Info: Frame[117061] - Available VRAM budget has changed: 5174 MB 2025-12-04 21:25:36.504 - Render thread -> Info: Frame[117118] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:37.025 - Render thread -> Info: Frame[117149] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:25:37.524 - Render thread -> Info: Frame[117179] - Available VRAM budget has changed: 5208 MB 2025-12-04 21:25:37.590 - Render thread -> Info: Frame[117183] - Available VRAM budget has changed: 5263 MB 2025-12-04 21:25:40.554 - Render thread -> Info: Frame[117361] - Available VRAM budget has changed: 14294 MB 2025-12-04 21:25:40.557 - Render thread -> Info: Frame[117361] - Available VRAM budget has changed: 7487 MB 2025-12-04 21:25:40.557 - Render thread -> Info: Frame[117361] - Available VRAM budget has changed: 5189 MB 2025-12-04 21:25:41.521 - Render thread -> Info: Frame[117419] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:41.590 - Render thread -> Info: Frame[117423] - Available VRAM budget has changed: 5149 MB 2025-12-04 21:25:42.024 - Render thread -> Info: Frame[117449] - Available VRAM budget has changed: 7551 MB 2025-12-04 21:25:42.224 - Render thread -> Info: Frame[117461] - Available VRAM budget has changed: 5201 MB 2025-12-04 21:25:42.524 - Render thread -> Info: Frame[117479] - Available VRAM budget has changed: 5249 MB 2025-12-04 21:25:45.324 - Render thread -> Info: Frame[117647] - Available VRAM budget has changed: 5186 MB 2025-12-04 21:25:45.555 - Render thread -> Info: Frame[117661] - Available VRAM budget has changed: 14300 MB 2025-12-04 21:25:45.558 - Render thread -> Info: Frame[117661] - Available VRAM budget has changed: 7470 MB 2025-12-04 21:25:45.558 - Render thread -> Info: Frame[117661] - Available VRAM budget has changed: 5105 MB 2025-12-04 21:25:45.902 - Render thread -> Info: Frame[117681] - Available VRAM budget has changed: 7364 MB 2025-12-04 21:25:45.902 - Render thread -> Info: Frame[117681] - Available VRAM budget has changed: 4858 MB 2025-12-04 21:25:46.505 - Render thread -> Info: Frame[117718] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:47.024 - Render thread -> Info: Frame[117749] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:25:47.091 - Render thread -> Info: Frame[117753] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:25:47.524 - Render thread -> Info: Frame[117779] - Available VRAM budget has changed: 4921 MB 2025-12-04 21:25:47.591 - Render thread -> Info: Frame[117783] - Available VRAM budget has changed: 5027 MB 2025-12-04 21:25:48.157 - Render thread -> Info: Frame[117817] - Available VRAM budget has changed: 7446 MB 2025-12-04 21:25:48.157 - Render thread -> Info: Frame[117817] - Available VRAM budget has changed: 4922 MB 2025-12-04 21:25:49.191 - Render thread -> Info: Frame[117879] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:25:49.691 - Render thread -> Info: Frame[117909] - Available VRAM budget has changed: 5032 MB 2025-12-04 21:25:49.790 - Render thread -> Info: Frame[117915] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:25:49.790 - Render thread -> Info: Frame[117915] - Available VRAM budget has changed: 4930 MB 2025-12-04 21:25:50.490 - Render thread -> Info: Frame[117957] - Available VRAM budget has changed: 4982 MB 2025-12-04 21:25:50.556 - Render thread -> Info: Frame[117961] - Available VRAM budget has changed: 14294 MB 2025-12-04 21:25:50.658 - Render thread -> Info: Frame[117967] - Available VRAM budget has changed: 5099 MB 2025-12-04 21:25:51.191 - Render thread -> Info: Frame[117999] - Available VRAM budget has changed: 5184 MB 2025-12-04 21:25:51.292 - Render thread -> Info: Frame[118005] - Available VRAM budget has changed: 5103 MB 2025-12-04 21:25:51.522 - Render thread -> Info: Frame[118019] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:25:52.025 - Render thread -> Info: Frame[118049] - Available VRAM budget has changed: 7551 MB 2025-12-04 21:25:52.424 - Render thread -> Info: Frame[118073] - Available VRAM budget has changed: 5141 MB 2025-12-04 21:25:52.524 - Render thread -> Info: Frame[118079] - Available VRAM budget has changed: 5245 MB 2025-12-04 21:25:53.324 - Render thread -> Info: Frame[118127] - Available VRAM budget has changed: 5274 MB 2025-12-04 21:25:53.541 - Render thread -> Info: Frame[118135] - Available VRAM budget has changed: 5326 MB 2025-12-04 21:25:54.191 - Render thread -> Info: Frame[118165] - Available VRAM budget has changed: 5261 MB 2025-12-04 21:25:54.925 - Render thread -> Info: Frame[118207] - Available VRAM budget has changed: 7424 MB 2025-12-04 21:25:54.925 - Render thread -> Info: Frame[118207] - Available VRAM budget has changed: 5108 MB 2025-12-04 21:25:56.774 - Render thread -> Info: Frame[118297] - Available VRAM budget has changed: 5822 MB 2025-12-04 21:25:56.894 - Render thread -> Info: Frame[118301] - Available VRAM budget has changed: 7541 MB 2025-12-04 21:25:57.438 - Render thread -> Info: Frame[118323] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:25:57.574 - Render thread -> Info: Frame[118331] - Available VRAM budget has changed: 5941 MB 2025-12-04 21:25:57.941 - Render thread -> Info: Frame[118353] - Available VRAM budget has changed: 7726 MB 2025-12-04 21:25:58.441 - Render thread -> Info: Frame[118383] - Available VRAM budget has changed: 6125 MB 2025-12-04 21:26:00.555 - Render thread -> Info: Frame[118510] - Available VRAM budget has changed: 14474 MB 2025-12-04 21:26:00.574 - Render thread -> Info: Frame[118511] - Available VRAM budget has changed: 7650 MB 2025-12-04 21:26:00.574 - Render thread -> Info: Frame[118511] - Available VRAM budget has changed: 6049 MB 2025-12-04 21:26:00.772 - Render thread -> Info: Frame[118523] - Available VRAM budget has changed: 14401 MB 2025-12-04 21:26:00.775 - Render thread -> Info: Frame[118523] - Available VRAM budget has changed: 7585 MB 2025-12-04 21:26:00.775 - Render thread -> Info: Frame[118523] - Available VRAM budget has changed: 5984 MB 2025-12-04 21:26:21.576 - Render thread -> Info: Frame[119771] - Available VRAM budget has changed: 6020 MB 2025-12-04 21:26:25.012 - Render thread -> Info: Frame[119977] - Available VRAM budget has changed: 6051 MB 2025-12-04 21:27:01.042 - Render thread -> Info: Frame[122139] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:27:01.044 - Render thread -> Info: Frame[122139] - Available VRAM budget has changed: 7541 MB 2025-12-04 21:27:01.044 - Render thread -> Info: Frame[122139] - Available VRAM budget has changed: 6011 MB 2025-12-04 21:27:01.508 - Render thread -> Info: Frame[122167] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:02.011 - Render thread -> Info: Frame[122197] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:27:02.511 - Render thread -> Info: Frame[122227] - Available VRAM budget has changed: 6105 MB 2025-12-04 21:27:05.542 - Render thread -> Info: Frame[122409] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:27:05.544 - Render thread -> Info: Frame[122409] - Available VRAM budget has changed: 7544 MB 2025-12-04 21:27:05.544 - Render thread -> Info: Frame[122409] - Available VRAM budget has changed: 6014 MB 2025-12-04 21:27:06.525 - Render thread -> Info: Frame[122468] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:07.045 - Render thread -> Info: Frame[122499] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:27:07.544 - Render thread -> Info: Frame[122529] - Available VRAM budget has changed: 6105 MB 2025-12-04 21:27:10.542 - Render thread -> Info: Frame[122709] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:27:10.545 - Render thread -> Info: Frame[122709] - Available VRAM budget has changed: 7543 MB 2025-12-04 21:27:10.545 - Render thread -> Info: Frame[122709] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:27:11.509 - Render thread -> Info: Frame[122767] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:12.011 - Render thread -> Info: Frame[122797] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:27:12.512 - Render thread -> Info: Frame[122827] - Available VRAM budget has changed: 6104 MB 2025-12-04 21:27:15.543 - Render thread -> Info: Frame[123009] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:27:15.545 - Render thread -> Info: Frame[123009] - Available VRAM budget has changed: 7543 MB 2025-12-04 21:27:15.545 - Render thread -> Info: Frame[123009] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:27:16.526 - Render thread -> Info: Frame[123068] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:17.045 - Render thread -> Info: Frame[123099] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:27:17.545 - Render thread -> Info: Frame[123129] - Available VRAM budget has changed: 6105 MB 2025-12-04 21:27:20.543 - Render thread -> Info: Frame[123309] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:27:20.545 - Render thread -> Info: Frame[123309] - Available VRAM budget has changed: 7544 MB 2025-12-04 21:27:20.545 - Render thread -> Info: Frame[123309] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:27:21.509 - Render thread -> Info: Frame[123367] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:22.012 - Render thread -> Info: Frame[123397] - Available VRAM budget has changed: 7616 MB 2025-12-04 21:27:22.512 - Render thread -> Info: Frame[123427] - Available VRAM budget has changed: 6085 MB 2025-12-04 21:27:25.543 - Render thread -> Info: Frame[123609] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:27:25.546 - Render thread -> Info: Frame[123609] - Available VRAM budget has changed: 7543 MB 2025-12-04 21:27:25.546 - Render thread -> Info: Frame[123609] - Available VRAM budget has changed: 6012 MB 2025-12-04 21:27:26.527 - Render thread -> Info: Frame[123668] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:27.046 - Render thread -> Info: Frame[123699] - Available VRAM budget has changed: 7617 MB 2025-12-04 21:27:27.546 - Render thread -> Info: Frame[123729] - Available VRAM budget has changed: 6086 MB 2025-12-04 21:27:30.543 - Render thread -> Info: Frame[123909] - Available VRAM budget has changed: 14332 MB 2025-12-04 21:27:30.546 - Render thread -> Info: Frame[123909] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:27:30.546 - Render thread -> Info: Frame[123909] - Available VRAM budget has changed: 6024 MB 2025-12-04 21:27:31.510 - Render thread -> Info: Frame[123967] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:32.012 - Render thread -> Info: Frame[123997] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:27:32.513 - Render thread -> Info: Frame[124027] - Available VRAM budget has changed: 6102 MB 2025-12-04 21:27:33.997 - Render thread -> Info: Frame[124115] - Available VRAM budget has changed: 7595 MB 2025-12-04 21:27:33.997 - Render thread -> Info: Frame[124115] - Available VRAM budget has changed: 6061 MB 2025-12-04 21:27:34.513 - Render thread -> Info: Frame[124147] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:27:35.013 - Render thread -> Info: Frame[124177] - Available VRAM budget has changed: 6101 MB 2025-12-04 21:27:35.543 - Render thread -> Info: Frame[124209] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:27:35.546 - Render thread -> Info: Frame[124209] - Available VRAM budget has changed: 7546 MB 2025-12-04 21:27:35.546 - Render thread -> Info: Frame[124209] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:27:36.527 - Render thread -> Info: Frame[124268] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:37.046 - Render thread -> Info: Frame[124299] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:27:37.546 - Render thread -> Info: Frame[124329] - Available VRAM budget has changed: 6102 MB 2025-12-04 21:27:40.544 - Render thread -> Info: Frame[124509] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:27:40.546 - Render thread -> Info: Frame[124509] - Available VRAM budget has changed: 7543 MB 2025-12-04 21:27:40.546 - Render thread -> Info: Frame[124509] - Available VRAM budget has changed: 6009 MB 2025-12-04 21:27:41.510 - Render thread -> Info: Frame[124567] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:42.013 - Render thread -> Info: Frame[124597] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:27:42.513 - Render thread -> Info: Frame[124627] - Available VRAM budget has changed: 6099 MB 2025-12-04 21:27:45.544 - Render thread -> Info: Frame[124809] - Available VRAM budget has changed: 14318 MB 2025-12-04 21:27:45.546 - Render thread -> Info: Frame[124809] - Available VRAM budget has changed: 7544 MB 2025-12-04 21:27:45.546 - Render thread -> Info: Frame[124809] - Available VRAM budget has changed: 6008 MB 2025-12-04 21:27:46.527 - Render thread -> Info: Frame[124868] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:47.046 - Render thread -> Info: Frame[124899] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:27:47.546 - Render thread -> Info: Frame[124929] - Available VRAM budget has changed: 6098 MB 2025-12-04 21:27:50.544 - Render thread -> Info: Frame[125109] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:27:50.547 - Render thread -> Info: Frame[125109] - Available VRAM budget has changed: 7543 MB 2025-12-04 21:27:50.547 - Render thread -> Info: Frame[125109] - Available VRAM budget has changed: 6005 MB 2025-12-04 21:27:51.511 - Render thread -> Info: Frame[125167] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:52.014 - Render thread -> Info: Frame[125197] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:27:52.514 - Render thread -> Info: Frame[125227] - Available VRAM budget has changed: 6094 MB 2025-12-04 21:27:55.544 - Render thread -> Info: Frame[125409] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:27:55.547 - Render thread -> Info: Frame[125409] - Available VRAM budget has changed: 7544 MB 2025-12-04 21:27:55.547 - Render thread -> Info: Frame[125409] - Available VRAM budget has changed: 6002 MB 2025-12-04 21:27:56.528 - Render thread -> Info: Frame[125468] - Available VRAM budget has changed: 14421 MB 2025-12-04 21:27:57.059 - Render thread -> Info: Frame[125499] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:27:57.547 - Render thread -> Info: Frame[125529] - Available VRAM budget has changed: 6094 MB 2025-12-04 21:28:00.545 - Render thread -> Info: Frame[125709] - Available VRAM budget has changed: 14317 MB 2025-12-04 21:28:00.547 - Render thread -> Info: Frame[125709] - Available VRAM budget has changed: 7543 MB 2025-12-04 21:28:00.547 - Render thread -> Info: Frame[125709] - Available VRAM budget has changed: 6001 MB 2025-12-04 21:28:01.511 - Render thread -> Info: Frame[125767] - Available VRAM budget has changed: 14389 MB 2025-12-04 21:28:02.014 - Render thread -> Info: Frame[125797] - Available VRAM budget has changed: 7608 MB 2025-12-04 21:28:02.514 - Render thread -> Info: Frame[125827] - Available VRAM budget has changed: 6066 MB 2025-12-04 21:28:03.496 - Render thread -> Info: Frame[125885] - Available VRAM budget has changed: 5412 MB 2025-12-04 21:28:03.647 - Render thread -> Info: Frame[125895] - Available VRAM budget has changed: 7470 MB 2025-12-04 21:28:03.648 - Render thread -> Info: Frame[125895] - Available VRAM budget has changed: 5275 MB 2025-12-04 21:28:03.978 - Render thread -> Info: Frame[125915] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:04.480 - Render thread -> Info: Frame[125945] - Available VRAM budget has changed: 7608 MB 2025-12-04 21:28:04.981 - Render thread -> Info: Frame[125975] - Available VRAM budget has changed: 5412 MB 2025-12-04 21:28:05.147 - Render thread -> Info: Frame[125985] - Available VRAM budget has changed: 7768 MB 2025-12-04 21:28:05.545 - Render thread -> Info: Frame[126009] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:05.547 - Render thread -> Info: Frame[126009] - Available VRAM budget has changed: 7676 MB 2025-12-04 21:28:05.647 - Render thread -> Info: Frame[126015] - Available VRAM budget has changed: 5480 MB 2025-12-04 21:28:06.529 - Render thread -> Info: Frame[126068] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:07.047 - Render thread -> Info: Frame[126099] - Available VRAM budget has changed: 7749 MB 2025-12-04 21:28:07.547 - Render thread -> Info: Frame[126129] - Available VRAM budget has changed: 5572 MB 2025-12-04 21:28:10.545 - Render thread -> Info: Frame[126309] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:10.548 - Render thread -> Info: Frame[126309] - Available VRAM budget has changed: 7676 MB 2025-12-04 21:28:10.548 - Render thread -> Info: Frame[126309] - Available VRAM budget has changed: 5491 MB 2025-12-04 21:28:11.512 - Render thread -> Info: Frame[126367] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:12.014 - Render thread -> Info: Frame[126397] - Available VRAM budget has changed: 7769 MB 2025-12-04 21:28:12.081 - Render thread -> Info: Frame[126401] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:28:12.081 - Render thread -> Info: Frame[126401] - Available VRAM budget has changed: 5457 MB 2025-12-04 21:28:15.546 - Render thread -> Info: Frame[126609] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:15.548 - Render thread -> Info: Frame[126609] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:28:15.548 - Render thread -> Info: Frame[126609] - Available VRAM budget has changed: 5365 MB 2025-12-04 21:28:16.529 - Render thread -> Info: Frame[126668] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:17.048 - Render thread -> Info: Frame[126699] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:28:17.548 - Render thread -> Info: Frame[126729] - Available VRAM budget has changed: 5457 MB 2025-12-04 21:28:17.681 - Render thread -> Info: Frame[126737] - Available VRAM budget has changed: 7769 MB 2025-12-04 21:28:18.181 - Render thread -> Info: Frame[126767] - Available VRAM budget has changed: 5584 MB 2025-12-04 21:28:20.546 - Render thread -> Info: Frame[126909] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:20.549 - Render thread -> Info: Frame[126909] - Available VRAM budget has changed: 7675 MB 2025-12-04 21:28:20.582 - Render thread -> Info: Frame[126911] - Available VRAM budget has changed: 5669 MB 2025-12-04 21:28:21.513 - Render thread -> Info: Frame[126967] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:22.015 - Render thread -> Info: Frame[126997] - Available VRAM budget has changed: 7745 MB 2025-12-04 21:28:22.515 - Render thread -> Info: Frame[127027] - Available VRAM budget has changed: 5716 MB 2025-12-04 21:28:24.015 - Render thread -> Info: Frame[127117] - Available VRAM budget has changed: 5564 MB 2025-12-04 21:28:24.082 - Render thread -> Info: Frame[127121] - Available VRAM budget has changed: 5536 MB 2025-12-04 21:28:24.649 - Render thread -> Info: Frame[127155] - Available VRAM budget has changed: 7620 MB 2025-12-04 21:28:24.649 - Render thread -> Info: Frame[127155] - Available VRAM budget has changed: 5488 MB 2025-12-04 21:28:25.382 - Render thread -> Info: Frame[127199] - Available VRAM budget has changed: 7747 MB 2025-12-04 21:28:25.546 - Render thread -> Info: Frame[127209] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:25.549 - Render thread -> Info: Frame[127209] - Available VRAM budget has changed: 7677 MB 2025-12-04 21:28:25.682 - Render thread -> Info: Frame[127217] - Available VRAM budget has changed: 5518 MB 2025-12-04 21:28:25.882 - Render thread -> Info: Frame[127229] - Available VRAM budget has changed: 5575 MB 2025-12-04 21:28:26.529 - Render thread -> Info: Frame[127268] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:27.049 - Render thread -> Info: Frame[127299] - Available VRAM budget has changed: 7747 MB 2025-12-04 21:28:27.548 - Render thread -> Info: Frame[127329] - Available VRAM budget has changed: 5645 MB 2025-12-04 21:28:28.948 - Render thread -> Info: Frame[127413] - Available VRAM budget has changed: 5847 MB 2025-12-04 21:28:29.015 - Render thread -> Info: Frame[127417] - Available VRAM budget has changed: 6038 MB 2025-12-04 21:28:30.547 - Render thread -> Info: Frame[127509] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:30.549 - Render thread -> Info: Frame[127509] - Available VRAM budget has changed: 7675 MB 2025-12-04 21:28:30.549 - Render thread -> Info: Frame[127509] - Available VRAM budget has changed: 5966 MB 2025-12-04 21:28:30.849 - Render thread -> Info: Frame[127527] - Available VRAM budget has changed: 5761 MB 2025-12-04 21:28:30.884 - Render thread -> Info: Frame[127529] - Available VRAM budget has changed: 5578 MB 2025-12-04 21:28:31.149 - Render thread -> Info: Frame[127545] - Available VRAM budget has changed: 7633 MB 2025-12-04 21:28:31.149 - Render thread -> Info: Frame[127545] - Available VRAM budget has changed: 5537 MB 2025-12-04 21:28:31.513 - Render thread -> Info: Frame[127567] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:31.549 - Render thread -> Info: Frame[127569] - Available VRAM budget has changed: 5503 MB 2025-12-04 21:28:31.982 - Render thread -> Info: Frame[127595] - Available VRAM budget has changed: 7675 MB 2025-12-04 21:28:32.016 - Render thread -> Info: Frame[127597] - Available VRAM budget has changed: 7747 MB 2025-12-04 21:28:32.482 - Render thread -> Info: Frame[127625] - Available VRAM budget has changed: 5543 MB 2025-12-04 21:28:32.515 - Render thread -> Info: Frame[127627] - Available VRAM budget has changed: 5614 MB 2025-12-04 21:28:32.649 - Render thread -> Info: Frame[127635] - Available VRAM budget has changed: 5481 MB 2025-12-04 21:28:33.349 - Render thread -> Info: Frame[127677] - Available VRAM budget has changed: 5451 MB 2025-12-04 21:28:33.782 - Render thread -> Info: Frame[127703] - Available VRAM budget has changed: 5403 MB 2025-12-04 21:28:34.282 - Render thread -> Info: Frame[127733] - Available VRAM budget has changed: 7643 MB 2025-12-04 21:28:34.282 - Render thread -> Info: Frame[127733] - Available VRAM budget has changed: 5311 MB 2025-12-04 21:28:35.547 - Render thread -> Info: Frame[127809] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:35.550 - Render thread -> Info: Frame[127809] - Available VRAM budget has changed: 7547 MB 2025-12-04 21:28:35.550 - Render thread -> Info: Frame[127809] - Available VRAM budget has changed: 5216 MB 2025-12-04 21:28:36.115 - Render thread -> Info: Frame[127843] - Available VRAM budget has changed: 7656 MB 2025-12-04 21:28:36.530 - Render thread -> Info: Frame[127868] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:36.616 - Render thread -> Info: Frame[127873] - Available VRAM budget has changed: 5324 MB 2025-12-04 21:28:37.049 - Render thread -> Info: Frame[127899] - Available VRAM budget has changed: 7767 MB 2025-12-04 21:28:37.549 - Render thread -> Info: Frame[127929] - Available VRAM budget has changed: 5437 MB 2025-12-04 21:28:37.635 - Render thread -> Info: Frame[127933] - Available VRAM budget has changed: 7641 MB 2025-12-04 21:28:37.635 - Render thread -> Info: Frame[127933] - Available VRAM budget has changed: 5311 MB 2025-12-04 21:28:37.661 - Render thread -> Info: Frame[127935] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:28:37.661 - Render thread -> Info: Frame[127935] - Available VRAM budget has changed: 5186 MB 2025-12-04 21:28:38.182 - Render thread -> Info: Frame[127967] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:28:38.216 - Render thread -> Info: Frame[127969] - Available VRAM budget has changed: 7747 MB 2025-12-04 21:28:38.682 - Render thread -> Info: Frame[127997] - Available VRAM budget has changed: 5315 MB 2025-12-04 21:28:38.717 - Render thread -> Info: Frame[127999] - Available VRAM budget has changed: 5418 MB 2025-12-04 21:28:39.216 - Render thread -> Info: Frame[128029] - Available VRAM budget has changed: 7641 MB 2025-12-04 21:28:39.216 - Render thread -> Info: Frame[128029] - Available VRAM budget has changed: 5301 MB 2025-12-04 21:28:40.547 - Render thread -> Info: Frame[128109] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:40.549 - Render thread -> Info: Frame[128109] - Available VRAM budget has changed: 7548 MB 2025-12-04 21:28:40.549 - Render thread -> Info: Frame[128109] - Available VRAM budget has changed: 5203 MB 2025-12-04 21:28:41.513 - Render thread -> Info: Frame[128167] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:42.016 - Render thread -> Info: Frame[128197] - Available VRAM budget has changed: 7641 MB 2025-12-04 21:28:42.516 - Render thread -> Info: Frame[128227] - Available VRAM budget has changed: 5299 MB 2025-12-04 21:28:43.921 - Render thread -> Info: Frame[128311] - Available VRAM budget has changed: 7767 MB 2025-12-04 21:28:43.989 - Render thread -> Info: Frame[128315] - Available VRAM budget has changed: 7641 MB 2025-12-04 21:28:45.536 - Render thread -> Info: Frame[128408] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:45.573 - Render thread -> Info: Frame[128409] - Available VRAM budget has changed: 7527 MB 2025-12-04 21:28:45.573 - Render thread -> Info: Frame[128409] - Available VRAM budget has changed: 5183 MB 2025-12-04 21:28:46.519 - Render thread -> Info: Frame[128467] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:47.022 - Render thread -> Info: Frame[128497] - Available VRAM budget has changed: 7641 MB 2025-12-04 21:28:47.522 - Render thread -> Info: Frame[128527] - Available VRAM budget has changed: 5296 MB 2025-12-04 21:28:47.588 - Render thread -> Info: Frame[128531] - Available VRAM budget has changed: 7767 MB 2025-12-04 21:28:48.089 - Render thread -> Info: Frame[128561] - Available VRAM budget has changed: 5427 MB 2025-12-04 21:28:49.523 - Render thread -> Info: Frame[128647] - Available VRAM budget has changed: 5458 MB 2025-12-04 21:28:49.655 - Render thread -> Info: Frame[128655] - Available VRAM budget has changed: 7715 MB 2025-12-04 21:28:49.655 - Render thread -> Info: Frame[128655] - Available VRAM budget has changed: 5407 MB 2025-12-04 21:28:50.122 - Render thread -> Info: Frame[128683] - Available VRAM budget has changed: 7611 MB 2025-12-04 21:28:50.122 - Render thread -> Info: Frame[128683] - Available VRAM budget has changed: 5303 MB 2025-12-04 21:28:50.536 - Render thread -> Info: Frame[128708] - Available VRAM budget has changed: 14466 MB 2025-12-04 21:28:50.822 - Render thread -> Info: Frame[128725] - Available VRAM budget has changed: 7517 MB 2025-12-04 21:28:50.822 - Render thread -> Info: Frame[128725] - Available VRAM budget has changed: 5209 MB 2025-12-04 21:28:51.503 - Render thread -> Info: Frame[128766] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:51.589 - Render thread -> Info: Frame[128771] - Available VRAM budget has changed: 7609 MB 2025-12-04 21:28:52.088 - Render thread -> Info: Frame[128801] - Available VRAM budget has changed: 5301 MB 2025-12-04 21:28:54.422 - Render thread -> Info: Frame[128941] - Available VRAM budget has changed: 7735 MB 2025-12-04 21:28:54.922 - Render thread -> Info: Frame[128971] - Available VRAM budget has changed: 5407 MB 2025-12-04 21:28:55.537 - Render thread -> Info: Frame[129008] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:28:55.556 - Render thread -> Info: Frame[129009] - Available VRAM budget has changed: 7643 MB 2025-12-04 21:28:55.556 - Render thread -> Info: Frame[129009] - Available VRAM budget has changed: 5315 MB 2025-12-04 21:28:56.520 - Render thread -> Info: Frame[129067] - Available VRAM budget has changed: 14569 MB 2025-12-04 21:28:57.022 - Render thread -> Info: Frame[129097] - Available VRAM budget has changed: 7736 MB 2025-12-04 21:28:57.522 - Render thread -> Info: Frame[129127] - Available VRAM budget has changed: 5407 MB 2025-12-04 21:29:00.537 - Render thread -> Info: Frame[129308] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:29:00.555 - Render thread -> Info: Frame[129309] - Available VRAM budget has changed: 7646 MB 2025-12-04 21:29:00.555 - Render thread -> Info: Frame[129309] - Available VRAM budget has changed: 5318 MB 2025-12-04 21:29:01.037 - Render thread -> Info: Frame[129338] - Available VRAM budget has changed: 14364 MB 2025-12-04 21:29:01.056 - Render thread -> Info: Frame[129339] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:29:01.056 - Render thread -> Info: Frame[129339] - Available VRAM budget has changed: 5224 MB 2025-12-04 21:29:01.820 - Render thread -> Info: Frame[129385] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:02.322 - Render thread -> Info: Frame[129415] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:29:02.822 - Render thread -> Info: Frame[129445] - Available VRAM budget has changed: 5303 MB 2025-12-04 21:29:05.537 - Render thread -> Info: Frame[129608] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:29:05.556 - Render thread -> Info: Frame[129609] - Available VRAM budget has changed: 7538 MB 2025-12-04 21:29:05.556 - Render thread -> Info: Frame[129609] - Available VRAM budget has changed: 5210 MB 2025-12-04 21:29:06.520 - Render thread -> Info: Frame[129667] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:07.023 - Render thread -> Info: Frame[129697] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:29:07.523 - Render thread -> Info: Frame[129727] - Available VRAM budget has changed: 5303 MB 2025-12-04 21:29:10.537 - Render thread -> Info: Frame[129908] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:29:10.556 - Render thread -> Info: Frame[129909] - Available VRAM budget has changed: 7538 MB 2025-12-04 21:29:10.556 - Render thread -> Info: Frame[129909] - Available VRAM budget has changed: 5210 MB 2025-12-04 21:29:11.821 - Render thread -> Info: Frame[129985] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:12.723 - Render thread -> Info: Frame[130039] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:29:13.090 - Render thread -> Info: Frame[130061] - Available VRAM budget has changed: 7505 MB 2025-12-04 21:29:13.090 - Render thread -> Info: Frame[130061] - Available VRAM budget has changed: 5176 MB 2025-12-04 21:29:13.723 - Render thread -> Info: Frame[130099] - Available VRAM budget has changed: 7377 MB 2025-12-04 21:29:13.723 - Render thread -> Info: Frame[130099] - Available VRAM budget has changed: 5049 MB 2025-12-04 21:29:14.256 - Render thread -> Info: Frame[130131] - Available VRAM budget has changed: 7504 MB 2025-12-04 21:29:14.756 - Render thread -> Info: Frame[130161] - Available VRAM budget has changed: 5175 MB 2025-12-04 21:29:15.090 - Render thread -> Info: Frame[130181] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:29:15.537 - Render thread -> Info: Frame[130208] - Available VRAM budget has changed: 14356 MB 2025-12-04 21:29:15.557 - Render thread -> Info: Frame[130209] - Available VRAM budget has changed: 7545 MB 2025-12-04 21:29:15.590 - Render thread -> Info: Frame[130211] - Available VRAM budget has changed: 5274 MB 2025-12-04 21:29:15.890 - Render thread -> Info: Frame[130229] - Available VRAM budget has changed: 5239 MB 2025-12-04 21:29:16.521 - Render thread -> Info: Frame[130267] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:16.757 - Render thread -> Info: Frame[130281] - Available VRAM budget has changed: 5271 MB 2025-12-04 21:29:16.890 - Render thread -> Info: Frame[130289] - Available VRAM budget has changed: 5331 MB 2025-12-04 21:29:16.925 - Render thread -> Info: Frame[130291] - Available VRAM budget has changed: 5411 MB 2025-12-04 21:29:17.024 - Render thread -> Info: Frame[130297] - Available VRAM budget has changed: 7610 MB 2025-12-04 21:29:17.524 - Render thread -> Info: Frame[130327] - Available VRAM budget has changed: 5476 MB 2025-12-04 21:29:17.860 - Render thread -> Info: Frame[130347] - Available VRAM budget has changed: 5526 MB 2025-12-04 21:29:17.979 - Render thread -> Info: Frame[130353] - Available VRAM budget has changed: 7449 MB 2025-12-04 21:29:17.979 - Render thread -> Info: Frame[130353] - Available VRAM budget has changed: 5382 MB 2025-12-04 21:29:18.618 - Render thread -> Info: Frame[130385] - Available VRAM budget has changed: 7611 MB 2025-12-04 21:29:19.118 - Render thread -> Info: Frame[130415] - Available VRAM budget has changed: 5519 MB 2025-12-04 21:29:20.549 - Render thread -> Info: Frame[130501] - Available VRAM budget has changed: 14359 MB 2025-12-04 21:29:20.551 - Render thread -> Info: Frame[130501] - Available VRAM budget has changed: 7528 MB 2025-12-04 21:29:20.551 - Render thread -> Info: Frame[130501] - Available VRAM budget has changed: 5442 MB 2025-12-04 21:29:21.532 - Render thread -> Info: Frame[130560] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:22.051 - Render thread -> Info: Frame[130591] - Available VRAM budget has changed: 7633 MB 2025-12-04 21:29:22.551 - Render thread -> Info: Frame[130621] - Available VRAM budget has changed: 5546 MB 2025-12-04 21:29:25.549 - Render thread -> Info: Frame[130801] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:29:25.551 - Render thread -> Info: Frame[130801] - Available VRAM budget has changed: 7540 MB 2025-12-04 21:29:25.551 - Render thread -> Info: Frame[130801] - Available VRAM budget has changed: 5480 MB 2025-12-04 21:29:26.516 - Render thread -> Info: Frame[130859] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:27.019 - Render thread -> Info: Frame[130889] - Available VRAM budget has changed: 7612 MB 2025-12-04 21:29:27.519 - Render thread -> Info: Frame[130919] - Available VRAM budget has changed: 5548 MB 2025-12-04 21:29:28.652 - Render thread -> Info: Frame[130987] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:29:29.151 - Render thread -> Info: Frame[131017] - Available VRAM budget has changed: 5600 MB 2025-12-04 21:29:30.549 - Render thread -> Info: Frame[131101] - Available VRAM budget has changed: 14358 MB 2025-12-04 21:29:30.552 - Render thread -> Info: Frame[131101] - Available VRAM budget has changed: 7579 MB 2025-12-04 21:29:30.552 - Render thread -> Info: Frame[131101] - Available VRAM budget has changed: 5516 MB 2025-12-04 21:29:30.937 - Render thread -> Info: Frame[131123] - Available VRAM budget has changed: 7374 MB 2025-12-04 21:29:30.937 - Render thread -> Info: Frame[131123] - Available VRAM budget has changed: 5312 MB 2025-12-04 21:29:31.486 - Render thread -> Info: Frame[131157] - Available VRAM budget has changed: 7557 MB 2025-12-04 21:29:31.533 - Render thread -> Info: Frame[131160] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:31.719 - Render thread -> Info: Frame[131171] - Available VRAM budget has changed: 5369 MB 2025-12-04 21:29:31.885 - Render thread -> Info: Frame[131181] - Available VRAM budget has changed: 5396 MB 2025-12-04 21:29:31.918 - Render thread -> Info: Frame[131183] - Available VRAM budget has changed: 5554 MB 2025-12-04 21:29:31.986 - Render thread -> Info: Frame[131187] - Available VRAM budget has changed: 5736 MB 2025-12-04 21:29:32.052 - Render thread -> Info: Frame[131191] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:29:32.085 - Render thread -> Info: Frame[131193] - Available VRAM budget has changed: 5935 MB 2025-12-04 21:29:32.552 - Render thread -> Info: Frame[131221] - Available VRAM budget has changed: 6033 MB 2025-12-04 21:29:33.185 - Render thread -> Info: Frame[131259] - Available VRAM budget has changed: 5971 MB 2025-12-04 21:29:35.549 - Render thread -> Info: Frame[131401] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:29:35.552 - Render thread -> Info: Frame[131401] - Available VRAM budget has changed: 7575 MB 2025-12-04 21:29:35.552 - Render thread -> Info: Frame[131401] - Available VRAM budget has changed: 5890 MB 2025-12-04 21:29:36.516 - Render thread -> Info: Frame[131459] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:37.019 - Render thread -> Info: Frame[131489] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:29:37.519 - Render thread -> Info: Frame[131519] - Available VRAM budget has changed: 5955 MB 2025-12-04 21:29:39.520 - Render thread -> Info: Frame[131639] - Available VRAM budget has changed: 6020 MB 2025-12-04 21:29:40.420 - Render thread -> Info: Frame[131693] - Available VRAM budget has changed: 5968 MB 2025-12-04 21:29:40.486 - Render thread -> Info: Frame[131697] - Available VRAM budget has changed: 5933 MB 2025-12-04 21:29:40.550 - Render thread -> Info: Frame[131701] - Available VRAM budget has changed: 14363 MB 2025-12-04 21:29:40.553 - Render thread -> Info: Frame[131701] - Available VRAM budget has changed: 7584 MB 2025-12-04 21:29:40.553 - Render thread -> Info: Frame[131701] - Available VRAM budget has changed: 5872 MB 2025-12-04 21:29:41.533 - Render thread -> Info: Frame[131760] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:42.053 - Render thread -> Info: Frame[131791] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:29:42.552 - Render thread -> Info: Frame[131821] - Available VRAM budget has changed: 5931 MB 2025-12-04 21:29:45.550 - Render thread -> Info: Frame[132001] - Available VRAM budget has changed: 14363 MB 2025-12-04 21:29:45.553 - Render thread -> Info: Frame[132001] - Available VRAM budget has changed: 7584 MB 2025-12-04 21:29:45.553 - Render thread -> Info: Frame[132001] - Available VRAM budget has changed: 5881 MB 2025-12-04 21:29:46.517 - Render thread -> Info: Frame[132059] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:47.020 - Render thread -> Info: Frame[132089] - Available VRAM budget has changed: 7643 MB 2025-12-04 21:29:47.519 - Render thread -> Info: Frame[132119] - Available VRAM budget has changed: 5938 MB 2025-12-04 21:29:50.550 - Render thread -> Info: Frame[132301] - Available VRAM budget has changed: 14355 MB 2025-12-04 21:29:50.553 - Render thread -> Info: Frame[132301] - Available VRAM budget has changed: 7576 MB 2025-12-04 21:29:50.553 - Render thread -> Info: Frame[132301] - Available VRAM budget has changed: 5873 MB 2025-12-04 21:29:51.534 - Render thread -> Info: Frame[132360] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:52.053 - Render thread -> Info: Frame[132391] - Available VRAM budget has changed: 7662 MB 2025-12-04 21:29:52.553 - Render thread -> Info: Frame[132421] - Available VRAM budget has changed: 5960 MB 2025-12-04 21:29:55.551 - Render thread -> Info: Frame[132601] - Available VRAM budget has changed: 14363 MB 2025-12-04 21:29:55.553 - Render thread -> Info: Frame[132601] - Available VRAM budget has changed: 7582 MB 2025-12-04 21:29:55.553 - Render thread -> Info: Frame[132601] - Available VRAM budget has changed: 5880 MB 2025-12-04 21:29:56.517 - Render thread -> Info: Frame[132659] - Available VRAM budget has changed: 14453 MB 2025-12-04 21:29:57.020 - Render thread -> Info: Frame[132689] - Available VRAM budget has changed: 7662 MB 2025-12-04 21:29:57.520 - Render thread -> Info: Frame[132719] - Available VRAM budget has changed: 5961 MB 2025-12-04 21:30:00.551 - Render thread -> Info: Frame[132901] - Available VRAM budget has changed: 14349 MB 2025-12-04 21:30:00.553 - Render thread -> Info: Frame[132901] - Available VRAM budget has changed: 7570 MB 2025-12-04 21:30:00.553 - Render thread -> Info: Frame[132901] - Available VRAM budget has changed: 5869 MB 2025-12-04 21:30:00.885 - Render thread -> Info: Frame[132921] - Available VRAM budget has changed: 14268 MB 2025-12-04 21:30:00.888 - Render thread -> Info: Frame[132921] - Available VRAM budget has changed: 7498 MB 2025-12-04 21:30:00.888 - Render thread -> Info: Frame[132921] - Available VRAM budget has changed: 5797 MB 2025-12-04 21:30:01.051 - Render thread -> Info: Frame[132931] - Available VRAM budget has changed: 14147 MB 2025-12-04 21:30:01.056 - Render thread -> Info: Frame[132931] - Available VRAM budget has changed: 7389 MB 2025-12-04 21:30:01.056 - Render thread -> Info: Frame[132931] - Available VRAM budget has changed: 5688 MB 2025-12-04 21:30:01.418 - Render thread -> Info: Frame[132953] - Available VRAM budget has changed: 14227 MB 2025-12-04 21:30:01.920 - Render thread -> Info: Frame[132983] - Available VRAM budget has changed: 7460 MB 2025-12-04 21:30:02.420 - Render thread -> Info: Frame[133013] - Available VRAM budget has changed: 5760 MB 2025-12-04 21:30:03.334 - Render thread -> Info: Frame[133068] - Available VRAM budget has changed: 14313 MB 2025-12-04 21:30:03.853 - Render thread -> Info: Frame[133099] - Available VRAM budget has changed: 7537 MB 2025-12-04 21:30:04.051 - Render thread -> Info: Frame[133111] - Available VRAM budget has changed: 14235 MB 2025-12-04 21:30:04.053 - Render thread -> Info: Frame[133111] - Available VRAM budget has changed: 7468 MB 2025-12-04 21:30:34.121 - Render thread -> Info: Frame[134915] - Available VRAM budget has changed: 7426 MB 2025-12-04 21:30:34.121 - Render thread -> Info: Frame[134915] - Available VRAM budget has changed: 5724 MB 2025-12-04 21:30:34.655 - Render thread -> Info: Frame[134947] - Available VRAM budget has changed: 7467 MB 2025-12-04 21:30:35.155 - Render thread -> Info: Frame[134977] - Available VRAM budget has changed: 5765 MB 2025-12-04 21:30:56.756 - Render thread -> Info: Frame[136273] - Available VRAM budget has changed: 5576 MB 2025-12-04 21:30:56.790 - Render thread -> Info: Frame[136275] - Available VRAM budget has changed: 5437 MB 2025-12-04 21:30:58.556 - Render thread -> Info: Frame[136381] - Available VRAM budget has changed: 7427 MB 2025-12-04 21:30:58.757 - Render thread -> Info: Frame[136393] - Available VRAM budget has changed: 5573 MB 2025-12-04 21:30:58.858 - Render thread -> Info: Frame[136399] - Available VRAM budget has changed: 5717 MB 2025-12-04 21:31:00.189 - Render thread -> Info: Frame[136479] - Available VRAM budget has changed: 5754 MB 2025-12-04 21:31:00.256 - Render thread -> Info: Frame[136483] - Available VRAM budget has changed: 5800 MB 2025-12-04 21:31:00.890 - Render thread -> Info: Frame[136521] - Available VRAM budget has changed: 5767 MB 2025-12-04 21:31:03.354 - Render thread -> Info: Frame[136669] - Available VRAM budget has changed: 14313 MB 2025-12-04 21:31:03.690 - Render thread -> Info: Frame[136689] - Available VRAM budget has changed: 7468 MB 2025-12-04 21:31:03.856 - Render thread -> Info: Frame[136699] - Available VRAM budget has changed: 7518 MB 2025-12-04 21:31:04.054 - Render thread -> Info: Frame[136711] - Available VRAM budget has changed: 14229 MB 2025-12-04 21:31:04.056 - Render thread -> Info: Frame[136711] - Available VRAM budget has changed: 7463 MB 2025-12-04 21:31:04.190 - Render thread -> Info: Frame[136719] - Available VRAM budget has changed: 5796 MB 2025-12-04 21:31:33.825 - Render thread -> Info: Frame[138497] - Available VRAM budget has changed: 7421 MB 2025-12-04 21:31:36.425 - Render thread -> Info: Frame[138653] - Available VRAM budget has changed: 5832 MB 2025-12-04 21:31:43.992 - Render thread -> Info: Frame[139107] - Available VRAM budget has changed: 5793 MB 2025-12-04 21:31:44.692 - Render thread -> Info: Frame[139149] - Available VRAM budget has changed: 5746 MB 2025-12-04 21:31:47.392 - Render thread -> Info: Frame[139311] - Available VRAM budget has changed: 7463 MB 2025-12-04 21:31:47.892 - Render thread -> Info: Frame[139341] - Available VRAM budget has changed: 5788 MB 2025-12-04 21:31:50.559 - Render thread -> Info: Frame[139501] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:31:50.559 - Render thread -> Info: Frame[139501] - Available VRAM budget has changed: 5735 MB 2025-12-04 21:32:02.259 - Render thread -> Info: Frame[140203] - Available VRAM budget has changed: 5701 MB 2025-12-04 21:32:03.340 - Render thread -> Info: Frame[140268] - Available VRAM budget has changed: 14313 MB 2025-12-04 21:32:03.759 - Render thread -> Info: Frame[140293] - Available VRAM budget has changed: 5372 MB 2025-12-04 21:32:03.860 - Render thread -> Info: Frame[140299] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:32:04.058 - Render thread -> Info: Frame[140311] - Available VRAM budget has changed: 14235 MB 2025-12-04 21:32:04.060 - Render thread -> Info: Frame[140311] - Available VRAM budget has changed: 7436 MB 2025-12-04 21:32:14.060 - Render thread -> Info: Frame[140911] - Available VRAM budget has changed: 5723 MB 2025-12-04 21:32:22.460 - Render thread -> Info: Frame[141415] - Available VRAM budget has changed: 5759 MB 2025-12-04 21:32:22.494 - Render thread -> Info: Frame[141417] - Available VRAM budget has changed: 5806 MB 2025-12-04 21:32:22.727 - Render thread -> Info: Frame[141431] - Available VRAM budget has changed: 5855 MB 2025-12-04 21:32:24.461 - Render thread -> Info: Frame[141535] - Available VRAM budget has changed: 7395 MB 2025-12-04 21:32:24.461 - Render thread -> Info: Frame[141535] - Available VRAM budget has changed: 5806 MB 2025-12-04 21:32:25.060 - Render thread -> Info: Frame[141571] - Available VRAM budget has changed: 5757 MB 2025-12-04 21:32:29.260 - Render thread -> Info: Frame[141823] - Available VRAM budget has changed: 7437 MB 2025-12-04 21:32:29.760 - Render thread -> Info: Frame[141853] - Available VRAM budget has changed: 5797 MB 2025-12-04 21:32:30.194 - Render thread -> Info: Frame[141879] - Available VRAM budget has changed: 5749 MB 2025-12-04 21:32:32.229 - Render thread -> Info: Frame[142001] - Available VRAM budget has changed: 5460 MB 2025-12-04 21:32:32.294 - Render thread -> Info: Frame[142005] - Available VRAM budget has changed: 5404 MB 2025-12-04 21:32:34.025 - Render thread -> Info: Frame[142109] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:32:34.528 - Render thread -> Info: Frame[142139] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:32:35.027 - Render thread -> Info: Frame[142169] - Available VRAM budget has changed: 5513 MB 2025-12-04 21:32:35.542 - Render thread -> Info: Frame[142200] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:32:35.561 - Render thread -> Info: Frame[142201] - Available VRAM budget has changed: 7461 MB 2025-12-04 21:32:35.961 - Render thread -> Info: Frame[142225] - Available VRAM budget has changed: 5721 MB 2025-12-04 21:32:36.526 - Render thread -> Info: Frame[142259] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:32:37.027 - Render thread -> Info: Frame[142289] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:32:37.528 - Render thread -> Info: Frame[142319] - Available VRAM budget has changed: 5808 MB 2025-12-04 21:32:40.543 - Render thread -> Info: Frame[142500] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:32:40.561 - Render thread -> Info: Frame[142501] - Available VRAM budget has changed: 7461 MB 2025-12-04 21:32:40.561 - Render thread -> Info: Frame[142501] - Available VRAM budget has changed: 5721 MB 2025-12-04 21:32:41.509 - Render thread -> Info: Frame[142558] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:32:42.028 - Render thread -> Info: Frame[142589] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:32:42.528 - Render thread -> Info: Frame[142619] - Available VRAM budget has changed: 5808 MB 2025-12-04 21:32:45.543 - Render thread -> Info: Frame[142800] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:32:45.561 - Render thread -> Info: Frame[142801] - Available VRAM budget has changed: 7456 MB 2025-12-04 21:32:45.561 - Render thread -> Info: Frame[142801] - Available VRAM budget has changed: 5715 MB 2025-12-04 21:32:46.526 - Render thread -> Info: Frame[142859] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:32:47.029 - Render thread -> Info: Frame[142889] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:32:47.528 - Render thread -> Info: Frame[142919] - Available VRAM budget has changed: 5808 MB 2025-12-04 21:32:50.535 - Render thread -> Info: Frame[143099] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:32:50.538 - Render thread -> Info: Frame[143099] - Available VRAM budget has changed: 7456 MB 2025-12-04 21:32:50.538 - Render thread -> Info: Frame[143099] - Available VRAM budget has changed: 5704 MB 2025-12-04 21:32:51.509 - Render thread -> Info: Frame[143158] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:32:52.028 - Render thread -> Info: Frame[143189] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:32:52.528 - Render thread -> Info: Frame[143219] - Available VRAM budget has changed: 5796 MB 2025-12-04 21:32:55.543 - Render thread -> Info: Frame[143400] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:32:55.562 - Render thread -> Info: Frame[143401] - Available VRAM budget has changed: 7456 MB 2025-12-04 21:32:55.562 - Render thread -> Info: Frame[143401] - Available VRAM budget has changed: 5715 MB 2025-12-04 21:32:55.862 - Render thread -> Info: Frame[143419] - Available VRAM budget has changed: 5424 MB 2025-12-04 21:32:56.526 - Render thread -> Info: Frame[143459] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:32:56.629 - Render thread -> Info: Frame[143465] - Available VRAM budget has changed: 5330 MB 2025-12-04 21:32:57.028 - Render thread -> Info: Frame[143489] - Available VRAM budget has changed: 7531 MB 2025-12-04 21:32:57.529 - Render thread -> Info: Frame[143519] - Available VRAM budget has changed: 5404 MB 2025-12-04 21:32:59.862 - Render thread -> Info: Frame[143659] - Available VRAM budget has changed: 5376 MB 2025-12-04 21:33:00.543 - Render thread -> Info: Frame[143700] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:33:00.562 - Render thread -> Info: Frame[143701] - Available VRAM budget has changed: 7461 MB 2025-12-04 21:33:00.562 - Render thread -> Info: Frame[143701] - Available VRAM budget has changed: 5313 MB 2025-12-04 21:33:01.262 - Render thread -> Info: Frame[143743] - Available VRAM budget has changed: 5277 MB 2025-12-04 21:33:02.262 - Render thread -> Info: Frame[143803] - Available VRAM budget has changed: 5202 MB 2025-12-04 21:33:02.297 - Render thread -> Info: Frame[143805] - Available VRAM budget has changed: 5123 MB 2025-12-04 21:33:02.429 - Render thread -> Info: Frame[143813] - Available VRAM budget has changed: 5087 MB 2025-12-04 21:33:03.327 - Render thread -> Info: Frame[143867] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:33:03.764 - Render thread -> Info: Frame[143893] - Available VRAM budget has changed: 5061 MB 2025-12-04 21:33:03.829 - Render thread -> Info: Frame[143897] - Available VRAM budget has changed: 7526 MB 2025-12-04 21:33:04.043 - Render thread -> Info: Frame[143910] - Available VRAM budget has changed: 14277 MB 2025-12-04 21:33:04.063 - Render thread -> Info: Frame[143911] - Available VRAM budget has changed: 7472 MB 2025-12-04 21:33:06.096 - Render thread -> Info: Frame[144033] - Available VRAM budget has changed: 5120 MB 2025-12-04 21:33:06.763 - Render thread -> Info: Frame[144073] - Available VRAM budget has changed: 5186 MB 2025-12-04 21:33:06.930 - Render thread -> Info: Frame[144083] - Available VRAM budget has changed: 5330 MB 2025-12-04 21:33:06.996 - Render thread -> Info: Frame[144087] - Available VRAM budget has changed: 5374 MB 2025-12-04 21:33:08.796 - Render thread -> Info: Frame[144195] - Available VRAM budget has changed: 7429 MB 2025-12-04 21:33:09.330 - Render thread -> Info: Frame[144227] - Available VRAM budget has changed: 5339 MB 2025-12-04 21:33:09.430 - Render thread -> Info: Frame[144233] - Available VRAM budget has changed: 5166 MB 2025-12-04 21:33:10.629 - Render thread -> Info: Frame[144305] - Available VRAM budget has changed: 7346 MB 2025-12-04 21:33:10.629 - Render thread -> Info: Frame[144305] - Available VRAM budget has changed: 5087 MB 2025-12-04 21:33:12.813 - Render thread -> Info: Frame[144429] - Available VRAM budget has changed: 5803 MB 2025-12-04 21:33:12.881 - Render thread -> Info: Frame[144433] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:33:13.380 - Render thread -> Info: Frame[144463] - Available VRAM budget has changed: 5899 MB 2025-12-04 21:33:13.411 - Render thread -> Info: Frame[144465] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:13.913 - Render thread -> Info: Frame[144495] - Available VRAM budget has changed: 7724 MB 2025-12-04 21:33:14.413 - Render thread -> Info: Frame[144525] - Available VRAM budget has changed: 6180 MB 2025-12-04 21:33:15.544 - Render thread -> Info: Frame[144593] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:33:15.547 - Render thread -> Info: Frame[144593] - Available VRAM budget has changed: 7644 MB 2025-12-04 21:33:15.547 - Render thread -> Info: Frame[144593] - Available VRAM budget has changed: 6096 MB 2025-12-04 21:33:16.527 - Render thread -> Info: Frame[144652] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:17.046 - Render thread -> Info: Frame[144683] - Available VRAM budget has changed: 7714 MB 2025-12-04 21:33:17.546 - Render thread -> Info: Frame[144713] - Available VRAM budget has changed: 6171 MB 2025-12-04 21:33:20.544 - Render thread -> Info: Frame[144893] - Available VRAM budget has changed: 14462 MB 2025-12-04 21:33:20.546 - Render thread -> Info: Frame[144893] - Available VRAM budget has changed: 7639 MB 2025-12-04 21:33:20.546 - Render thread -> Info: Frame[144893] - Available VRAM budget has changed: 6099 MB 2025-12-04 21:33:21.511 - Render thread -> Info: Frame[144951] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:22.013 - Render thread -> Info: Frame[144981] - Available VRAM budget has changed: 7690 MB 2025-12-04 21:33:22.448 - Render thread -> Info: Frame[145007] - Available VRAM budget has changed: 7731 MB 2025-12-04 21:33:22.947 - Render thread -> Info: Frame[145037] - Available VRAM budget has changed: 6159 MB 2025-12-04 21:33:25.544 - Render thread -> Info: Frame[145193] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:33:25.547 - Render thread -> Info: Frame[145193] - Available VRAM budget has changed: 7639 MB 2025-12-04 21:33:25.547 - Render thread -> Info: Frame[145193] - Available VRAM budget has changed: 6042 MB 2025-12-04 21:33:26.528 - Render thread -> Info: Frame[145252] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:27.047 - Render thread -> Info: Frame[145283] - Available VRAM budget has changed: 7730 MB 2025-12-04 21:33:27.547 - Render thread -> Info: Frame[145313] - Available VRAM budget has changed: 6158 MB 2025-12-04 21:33:29.814 - Render thread -> Info: Frame[145449] - Available VRAM budget has changed: 6190 MB 2025-12-04 21:33:30.182 - Render thread -> Info: Frame[145471] - Available VRAM budget has changed: 7690 MB 2025-12-04 21:33:30.182 - Render thread -> Info: Frame[145471] - Available VRAM budget has changed: 6152 MB 2025-12-04 21:33:30.545 - Render thread -> Info: Frame[145493] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:33:30.548 - Render thread -> Info: Frame[145493] - Available VRAM budget has changed: 7639 MB 2025-12-04 21:33:30.548 - Render thread -> Info: Frame[145493] - Available VRAM budget has changed: 6100 MB 2025-12-04 21:33:31.511 - Render thread -> Info: Frame[145551] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:32.014 - Render thread -> Info: Frame[145581] - Available VRAM budget has changed: 7711 MB 2025-12-04 21:33:32.514 - Render thread -> Info: Frame[145611] - Available VRAM budget has changed: 6178 MB 2025-12-04 21:33:33.782 - Render thread -> Info: Frame[145687] - Available VRAM budget has changed: 7763 MB 2025-12-04 21:33:34.282 - Render thread -> Info: Frame[145717] - Available VRAM budget has changed: 6231 MB 2025-12-04 21:33:35.548 - Render thread -> Info: Frame[145793] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:33:35.552 - Render thread -> Info: Frame[145793] - Available VRAM budget has changed: 7634 MB 2025-12-04 21:33:35.552 - Render thread -> Info: Frame[145793] - Available VRAM budget has changed: 6104 MB 2025-12-04 21:33:36.405 - Render thread -> Info: Frame[145843] - Available VRAM budget has changed: 7488 MB 2025-12-04 21:33:36.405 - Render thread -> Info: Frame[145843] - Available VRAM budget has changed: 5959 MB 2025-12-04 21:33:36.528 - Render thread -> Info: Frame[145852] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:36.914 - Render thread -> Info: Frame[145875] - Available VRAM budget has changed: 7674 MB 2025-12-04 21:33:37.048 - Render thread -> Info: Frame[145883] - Available VRAM budget has changed: 7741 MB 2025-12-04 21:33:37.281 - Render thread -> Info: Frame[145897] - Available VRAM budget has changed: 7570 MB 2025-12-04 21:33:37.416 - Render thread -> Info: Frame[145905] - Available VRAM budget has changed: 6040 MB 2025-12-04 21:33:37.814 - Render thread -> Info: Frame[145929] - Available VRAM budget has changed: 7738 MB 2025-12-04 21:33:38.315 - Render thread -> Info: Frame[145959] - Available VRAM budget has changed: 6207 MB 2025-12-04 21:33:40.545 - Render thread -> Info: Frame[146093] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:33:40.549 - Render thread -> Info: Frame[146093] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:33:40.549 - Render thread -> Info: Frame[146093] - Available VRAM budget has changed: 6135 MB 2025-12-04 21:33:41.512 - Render thread -> Info: Frame[146151] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:42.014 - Render thread -> Info: Frame[146181] - Available VRAM budget has changed: 7737 MB 2025-12-04 21:33:42.515 - Render thread -> Info: Frame[146211] - Available VRAM budget has changed: 6206 MB 2025-12-04 21:33:45.546 - Render thread -> Info: Frame[146393] - Available VRAM budget has changed: 14462 MB 2025-12-04 21:33:45.549 - Render thread -> Info: Frame[146393] - Available VRAM budget has changed: 7666 MB 2025-12-04 21:33:45.549 - Render thread -> Info: Frame[146393] - Available VRAM budget has changed: 6136 MB 2025-12-04 21:33:46.529 - Render thread -> Info: Frame[146452] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:47.048 - Render thread -> Info: Frame[146483] - Available VRAM budget has changed: 7739 MB 2025-12-04 21:33:47.548 - Render thread -> Info: Frame[146513] - Available VRAM budget has changed: 6208 MB 2025-12-04 21:33:50.546 - Render thread -> Info: Frame[146693] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:33:50.548 - Render thread -> Info: Frame[146693] - Available VRAM budget has changed: 7667 MB 2025-12-04 21:33:50.548 - Render thread -> Info: Frame[146693] - Available VRAM budget has changed: 6136 MB 2025-12-04 21:33:51.512 - Render thread -> Info: Frame[146751] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:52.015 - Render thread -> Info: Frame[146781] - Available VRAM budget has changed: 7759 MB 2025-12-04 21:33:52.515 - Render thread -> Info: Frame[146811] - Available VRAM budget has changed: 6228 MB 2025-12-04 21:33:55.546 - Render thread -> Info: Frame[146993] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:33:55.549 - Render thread -> Info: Frame[146993] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:33:55.549 - Render thread -> Info: Frame[146993] - Available VRAM budget has changed: 6135 MB 2025-12-04 21:33:56.529 - Render thread -> Info: Frame[147052] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:33:57.048 - Render thread -> Info: Frame[147083] - Available VRAM budget has changed: 7758 MB 2025-12-04 21:33:57.548 - Render thread -> Info: Frame[147113] - Available VRAM budget has changed: 6227 MB 2025-12-04 21:34:00.546 - Render thread -> Info: Frame[147293] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:34:00.548 - Render thread -> Info: Frame[147293] - Available VRAM budget has changed: 7667 MB 2025-12-04 21:34:00.548 - Render thread -> Info: Frame[147293] - Available VRAM budget has changed: 6137 MB 2025-12-04 21:34:00.779 - Render thread -> Info: Frame[147307] - Available VRAM budget has changed: 14341 MB 2025-12-04 21:34:00.782 - Render thread -> Info: Frame[147307] - Available VRAM budget has changed: 7557 MB 2025-12-04 21:34:00.782 - Render thread -> Info: Frame[147307] - Available VRAM budget has changed: 6027 MB 2025-12-04 21:34:03.318 - Render thread -> Info: Frame[147459] - Available VRAM budget has changed: 7370 MB 2025-12-04 21:34:03.318 - Render thread -> Info: Frame[147459] - Available VRAM budget has changed: 5841 MB 2025-12-04 21:34:03.348 - Render thread -> Info: Frame[147461] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:34:03.848 - Render thread -> Info: Frame[147491] - Available VRAM budget has changed: 7632 MB 2025-12-04 21:34:04.046 - Render thread -> Info: Frame[147503] - Available VRAM budget has changed: 14340 MB 2025-12-04 21:34:04.049 - Render thread -> Info: Frame[147503] - Available VRAM budget has changed: 7559 MB 2025-12-04 21:34:04.119 - Render thread -> Info: Frame[147507] - Available VRAM budget has changed: 7372 MB 2025-12-04 21:34:04.649 - Render thread -> Info: Frame[147539] - Available VRAM budget has changed: 7556 MB 2025-12-04 21:34:05.149 - Render thread -> Info: Frame[147569] - Available VRAM budget has changed: 6026 MB 2025-12-04 21:34:16.358 - Render thread -> Info: Frame[148241] - Available VRAM budget has changed: 7371 MB 2025-12-04 21:34:16.358 - Render thread -> Info: Frame[148241] - Available VRAM budget has changed: 5841 MB 2025-12-04 21:34:16.883 - Render thread -> Info: Frame[148273] - Available VRAM budget has changed: 7535 MB 2025-12-04 21:34:17.383 - Render thread -> Info: Frame[148303] - Available VRAM budget has changed: 6004 MB 2025-12-04 21:34:20.419 - Render thread -> Info: Frame[148485] - Available VRAM budget has changed: 7368 MB 2025-12-04 21:34:20.419 - Render thread -> Info: Frame[148485] - Available VRAM budget has changed: 5838 MB 2025-12-04 21:34:20.950 - Render thread -> Info: Frame[148517] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:34:20.990 - Render thread -> Info: Frame[148519] - Available VRAM budget has changed: 7367 MB 2025-12-04 21:34:21.517 - Render thread -> Info: Frame[148551] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:34:22.016 - Render thread -> Info: Frame[148581] - Available VRAM budget has changed: 6024 MB 2025-12-04 21:34:25.618 - Render thread -> Info: Frame[148797] - Available VRAM budget has changed: 7366 MB 2025-12-04 21:34:25.618 - Render thread -> Info: Frame[148797] - Available VRAM budget has changed: 5836 MB 2025-12-04 21:34:26.151 - Render thread -> Info: Frame[148829] - Available VRAM budget has changed: 7554 MB 2025-12-04 21:34:26.650 - Render thread -> Info: Frame[148859] - Available VRAM budget has changed: 6024 MB 2025-12-04 21:34:54.921 - Render thread -> Info: Frame[150555] - Available VRAM budget has changed: 7366 MB 2025-12-04 21:34:54.921 - Render thread -> Info: Frame[150555] - Available VRAM budget has changed: 5833 MB 2025-12-04 21:34:55.451 - Render thread -> Info: Frame[150587] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:34:55.952 - Render thread -> Info: Frame[150617] - Available VRAM budget has changed: 6018 MB 2025-12-04 21:35:01.049 - Render thread -> Info: Frame[150923] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:35:01.052 - Render thread -> Info: Frame[150923] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:35:01.052 - Render thread -> Info: Frame[150923] - Available VRAM budget has changed: 5949 MB 2025-12-04 21:35:01.533 - Render thread -> Info: Frame[150952] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:02.052 - Render thread -> Info: Frame[150983] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:35:02.552 - Render thread -> Info: Frame[151013] - Available VRAM budget has changed: 6035 MB 2025-12-04 21:35:05.549 - Render thread -> Info: Frame[151193] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:35:05.552 - Render thread -> Info: Frame[151193] - Available VRAM budget has changed: 7484 MB 2025-12-04 21:35:05.552 - Render thread -> Info: Frame[151193] - Available VRAM budget has changed: 5947 MB 2025-12-04 21:35:06.516 - Render thread -> Info: Frame[151251] - Available VRAM budget has changed: 14360 MB 2025-12-04 21:35:07.019 - Render thread -> Info: Frame[151281] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:35:07.518 - Render thread -> Info: Frame[151311] - Available VRAM budget has changed: 6033 MB 2025-12-04 21:35:10.550 - Render thread -> Info: Frame[151493] - Available VRAM budget has changed: 14266 MB 2025-12-04 21:35:10.552 - Render thread -> Info: Frame[151493] - Available VRAM budget has changed: 7488 MB 2025-12-04 21:35:10.552 - Render thread -> Info: Frame[151493] - Available VRAM budget has changed: 5951 MB 2025-12-04 21:35:11.533 - Render thread -> Info: Frame[151552] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:12.052 - Render thread -> Info: Frame[151583] - Available VRAM budget has changed: 7550 MB 2025-12-04 21:35:12.552 - Render thread -> Info: Frame[151613] - Available VRAM budget has changed: 6007 MB 2025-12-04 21:35:15.550 - Render thread -> Info: Frame[151793] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:35:15.552 - Render thread -> Info: Frame[151793] - Available VRAM budget has changed: 7484 MB 2025-12-04 21:35:15.552 - Render thread -> Info: Frame[151793] - Available VRAM budget has changed: 5941 MB 2025-12-04 21:35:16.517 - Render thread -> Info: Frame[151851] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:17.019 - Render thread -> Info: Frame[151881] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:35:17.519 - Render thread -> Info: Frame[151911] - Available VRAM budget has changed: 6027 MB 2025-12-04 21:35:20.550 - Render thread -> Info: Frame[152093] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:35:20.553 - Render thread -> Info: Frame[152093] - Available VRAM budget has changed: 7484 MB 2025-12-04 21:35:20.553 - Render thread -> Info: Frame[152093] - Available VRAM budget has changed: 5916 MB 2025-12-04 21:35:21.533 - Render thread -> Info: Frame[152152] - Available VRAM budget has changed: 14360 MB 2025-12-04 21:35:22.053 - Render thread -> Info: Frame[152183] - Available VRAM budget has changed: 7551 MB 2025-12-04 21:35:22.553 - Render thread -> Info: Frame[152213] - Available VRAM budget has changed: 5986 MB 2025-12-04 21:35:25.550 - Render thread -> Info: Frame[152393] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:35:25.553 - Render thread -> Info: Frame[152393] - Available VRAM budget has changed: 7484 MB 2025-12-04 21:35:25.553 - Render thread -> Info: Frame[152393] - Available VRAM budget has changed: 5904 MB 2025-12-04 21:35:26.517 - Render thread -> Info: Frame[152451] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:27.020 - Render thread -> Info: Frame[152481] - Available VRAM budget has changed: 7573 MB 2025-12-04 21:35:27.519 - Render thread -> Info: Frame[152511] - Available VRAM budget has changed: 5990 MB 2025-12-04 21:35:28.253 - Render thread -> Info: Frame[152555] - Available VRAM budget has changed: 5957 MB 2025-12-04 21:35:30.551 - Render thread -> Info: Frame[152693] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:35:30.553 - Render thread -> Info: Frame[152693] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:35:30.553 - Render thread -> Info: Frame[152693] - Available VRAM budget has changed: 5865 MB 2025-12-04 21:35:31.535 - Render thread -> Info: Frame[152752] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:32.053 - Render thread -> Info: Frame[152783] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:35:32.320 - Render thread -> Info: Frame[152799] - Available VRAM budget has changed: 5770 MB 2025-12-04 21:35:34.886 - Render thread -> Info: Frame[152953] - Available VRAM budget has changed: 5656 MB 2025-12-04 21:35:35.551 - Render thread -> Info: Frame[152993] - Available VRAM budget has changed: 14264 MB 2025-12-04 21:35:35.553 - Render thread -> Info: Frame[152993] - Available VRAM budget has changed: 7485 MB 2025-12-04 21:35:35.553 - Render thread -> Info: Frame[152993] - Available VRAM budget has changed: 5593 MB 2025-12-04 21:35:36.518 - Render thread -> Info: Frame[153051] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:37.020 - Render thread -> Info: Frame[153081] - Available VRAM budget has changed: 7550 MB 2025-12-04 21:35:37.520 - Render thread -> Info: Frame[153111] - Available VRAM budget has changed: 5660 MB 2025-12-04 21:35:39.064 - Render thread -> Info: Frame[153203] - Available VRAM budget has changed: 5278 MB 2025-12-04 21:35:39.338 - Render thread -> Info: Frame[153213] - Available VRAM budget has changed: 7435 MB 2025-12-04 21:35:39.338 - Render thread -> Info: Frame[153213] - Available VRAM budget has changed: 5164 MB 2025-12-04 21:35:40.320 - Render thread -> Info: Frame[153261] - Available VRAM budget has changed: 7562 MB 2025-12-04 21:35:40.551 - Render thread -> Info: Frame[153275] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:35:40.553 - Render thread -> Info: Frame[153275] - Available VRAM budget has changed: 7480 MB 2025-12-04 21:35:40.820 - Render thread -> Info: Frame[153291] - Available VRAM budget has changed: 5205 MB 2025-12-04 21:35:41.687 - Render thread -> Info: Frame[153333] - Available VRAM budget has changed: 5174 MB 2025-12-04 21:35:42.621 - Render thread -> Info: Frame[153361] - Available VRAM budget has changed: 5123 MB 2025-12-04 21:35:43.871 - Render thread -> Info: Frame[153403] - Available VRAM budget has changed: 5185 MB 2025-12-04 21:35:43.901 - Render thread -> Info: Frame[153405] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:43.904 - Render thread -> Info: Frame[153405] - Available VRAM budget has changed: 5270 MB 2025-12-04 21:35:43.973 - Render thread -> Info: Frame[153409] - Available VRAM budget has changed: 5337 MB 2025-12-04 21:35:44.104 - Render thread -> Info: Frame[153417] - Available VRAM budget has changed: 5475 MB 2025-12-04 21:35:44.404 - Render thread -> Info: Frame[153435] - Available VRAM budget has changed: 7548 MB 2025-12-04 21:35:44.504 - Render thread -> Info: Frame[153441] - Available VRAM budget has changed: 5366 MB 2025-12-04 21:35:44.705 - Render thread -> Info: Frame[153453] - Available VRAM budget has changed: 5338 MB 2025-12-04 21:35:44.771 - Render thread -> Info: Frame[153457] - Available VRAM budget has changed: 5237 MB 2025-12-04 21:35:44.805 - Render thread -> Info: Frame[153459] - Available VRAM budget has changed: 5189 MB 2025-12-04 21:35:45.037 - Render thread -> Info: Frame[153471] - Available VRAM budget has changed: 5146 MB 2025-12-04 21:35:45.304 - Render thread -> Info: Frame[153479] - Available VRAM budget has changed: 7447 MB 2025-12-04 21:35:45.304 - Render thread -> Info: Frame[153479] - Available VRAM budget has changed: 5046 MB 2025-12-04 21:35:45.568 - Render thread -> Info: Frame[153487] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:35:46.572 - Render thread -> Info: Frame[153521] - Available VRAM budget has changed: 5013 MB 2025-12-04 21:35:47.101 - Render thread -> Info: Frame[153537] - Available VRAM budget has changed: 14360 MB 2025-12-04 21:35:48.104 - Render thread -> Info: Frame[153567] - Available VRAM budget has changed: 7550 MB 2025-12-04 21:35:49.105 - Render thread -> Info: Frame[153597] - Available VRAM budget has changed: 5116 MB 2025-12-04 21:35:49.437 - Render thread -> Info: Frame[153607] - Available VRAM budget has changed: 4965 MB 2025-12-04 21:35:50.552 - Render thread -> Info: Frame[153667] - Available VRAM budget has changed: 14260 MB 2025-12-04 21:35:50.554 - Render thread -> Info: Frame[153667] - Available VRAM budget has changed: 7482 MB 2025-12-04 21:35:50.554 - Render thread -> Info: Frame[153667] - Available VRAM budget has changed: 4898 MB 2025-12-04 21:35:51.535 - Render thread -> Info: Frame[153726] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:52.054 - Render thread -> Info: Frame[153757] - Available VRAM budget has changed: 7550 MB 2025-12-04 21:35:52.554 - Render thread -> Info: Frame[153787] - Available VRAM budget has changed: 4965 MB 2025-12-04 21:35:54.526 - Render thread -> Info: Frame[153905] - Available VRAM budget has changed: 5150 MB 2025-12-04 21:35:55.555 - Render thread -> Info: Frame[153967] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:35:55.558 - Render thread -> Info: Frame[153967] - Available VRAM budget has changed: 7478 MB 2025-12-04 21:35:55.558 - Render thread -> Info: Frame[153967] - Available VRAM budget has changed: 5079 MB 2025-12-04 21:35:56.519 - Render thread -> Info: Frame[154025] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:35:57.621 - Render thread -> Info: Frame[154091] - Available VRAM budget has changed: 7551 MB 2025-12-04 21:35:58.121 - Render thread -> Info: Frame[154121] - Available VRAM budget has changed: 5117 MB 2025-12-04 21:35:58.688 - Render thread -> Info: Frame[154155] - Available VRAM budget has changed: 5152 MB 2025-12-04 21:35:59.257 - Render thread -> Info: Frame[154189] - Available VRAM budget has changed: 5040 MB 2025-12-04 21:36:00.288 - Render thread -> Info: Frame[154251] - Available VRAM budget has changed: 4967 MB 2025-12-04 21:36:00.558 - Render thread -> Info: Frame[154267] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:36:00.561 - Render thread -> Info: Frame[154267] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:36:00.561 - Render thread -> Info: Frame[154267] - Available VRAM budget has changed: 4903 MB 2025-12-04 21:36:03.288 - Render thread -> Info: Frame[154431] - Available VRAM budget has changed: 5087 MB 2025-12-04 21:36:03.337 - Render thread -> Info: Frame[154434] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:03.855 - Render thread -> Info: Frame[154465] - Available VRAM budget has changed: 7551 MB 2025-12-04 21:36:04.052 - Render thread -> Info: Frame[154477] - Available VRAM budget has changed: 14283 MB 2025-12-04 21:36:04.055 - Render thread -> Info: Frame[154477] - Available VRAM budget has changed: 7502 MB 2025-12-04 21:36:07.555 - Render thread -> Info: Frame[154687] - Available VRAM budget has changed: 5114 MB 2025-12-04 21:36:08.455 - Render thread -> Info: Frame[154741] - Available VRAM budget has changed: 5011 MB 2025-12-04 21:36:09.539 - Render thread -> Info: Frame[154783] - Available VRAM budget has changed: 4938 MB 2025-12-04 21:36:12.505 - Render thread -> Info: Frame[154895] - Available VRAM budget has changed: 5122 MB 2025-12-04 21:36:13.436 - Render thread -> Info: Frame[154951] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:13.938 - Render thread -> Info: Frame[154981] - Available VRAM budget has changed: 7551 MB 2025-12-04 21:36:14.439 - Render thread -> Info: Frame[155011] - Available VRAM budget has changed: 5171 MB 2025-12-04 21:36:15.553 - Render thread -> Info: Frame[155078] - Available VRAM budget has changed: 14267 MB 2025-12-04 21:36:15.572 - Render thread -> Info: Frame[155079] - Available VRAM budget has changed: 7488 MB 2025-12-04 21:36:15.706 - Render thread -> Info: Frame[155087] - Available VRAM budget has changed: 5205 MB 2025-12-04 21:36:15.872 - Render thread -> Info: Frame[155097] - Available VRAM budget has changed: 5157 MB 2025-12-04 21:36:15.906 - Render thread -> Info: Frame[155099] - Available VRAM budget has changed: 5111 MB 2025-12-04 21:36:16.503 - Render thread -> Info: Frame[155135] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:17.006 - Render thread -> Info: Frame[155165] - Available VRAM budget has changed: 7549 MB 2025-12-04 21:36:17.506 - Render thread -> Info: Frame[155195] - Available VRAM budget has changed: 5169 MB 2025-12-04 21:36:17.839 - Render thread -> Info: Frame[155215] - Available VRAM budget has changed: 5057 MB 2025-12-04 21:36:18.885 - Render thread -> Info: Frame[155277] - Available VRAM budget has changed: 4984 MB 2025-12-04 21:36:20.553 - Render thread -> Info: Frame[155378] - Available VRAM budget has changed: 14261 MB 2025-12-04 21:36:20.572 - Render thread -> Info: Frame[155379] - Available VRAM budget has changed: 7482 MB 2025-12-04 21:36:20.572 - Render thread -> Info: Frame[155379] - Available VRAM budget has changed: 4917 MB 2025-12-04 21:36:21.520 - Render thread -> Info: Frame[155436] - Available VRAM budget has changed: 14360 MB 2025-12-04 21:36:21.905 - Render thread -> Info: Frame[155459] - Available VRAM budget has changed: 5102 MB 2025-12-04 21:36:22.039 - Render thread -> Info: Frame[155467] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:36:22.539 - Render thread -> Info: Frame[155497] - Available VRAM budget has changed: 5191 MB 2025-12-04 21:36:24.306 - Render thread -> Info: Frame[155603] - Available VRAM budget has changed: 7444 MB 2025-12-04 21:36:24.306 - Render thread -> Info: Frame[155603] - Available VRAM budget has changed: 5064 MB 2025-12-04 21:36:24.973 - Render thread -> Info: Frame[155643] - Available VRAM budget has changed: 7550 MB 2025-12-04 21:36:25.373 - Render thread -> Info: Frame[155667] - Available VRAM budget has changed: 7444 MB 2025-12-04 21:36:25.373 - Render thread -> Info: Frame[155667] - Available VRAM budget has changed: 5028 MB 2025-12-04 21:36:25.554 - Render thread -> Info: Frame[155678] - Available VRAM budget has changed: 14271 MB 2025-12-04 21:36:25.572 - Render thread -> Info: Frame[155679] - Available VRAM budget has changed: 7367 MB 2025-12-04 21:36:25.572 - Render thread -> Info: Frame[155679] - Available VRAM budget has changed: 4951 MB 2025-12-04 21:36:26.503 - Render thread -> Info: Frame[155735] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:27.006 - Render thread -> Info: Frame[155765] - Available VRAM budget has changed: 7423 MB 2025-12-04 21:36:27.506 - Render thread -> Info: Frame[155795] - Available VRAM budget has changed: 5007 MB 2025-12-04 21:36:30.554 - Render thread -> Info: Frame[155978] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:36:30.573 - Render thread -> Info: Frame[155979] - Available VRAM budget has changed: 7352 MB 2025-12-04 21:36:30.573 - Render thread -> Info: Frame[155979] - Available VRAM budget has changed: 4932 MB 2025-12-04 21:36:31.520 - Render thread -> Info: Frame[156036] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:32.039 - Render thread -> Info: Frame[156067] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:36:32.539 - Render thread -> Info: Frame[156097] - Available VRAM budget has changed: 5024 MB 2025-12-04 21:36:35.554 - Render thread -> Info: Frame[156278] - Available VRAM budget has changed: 14266 MB 2025-12-04 21:36:35.573 - Render thread -> Info: Frame[156279] - Available VRAM budget has changed: 7359 MB 2025-12-04 21:36:35.573 - Render thread -> Info: Frame[156279] - Available VRAM budget has changed: 4939 MB 2025-12-04 21:36:36.504 - Render thread -> Info: Frame[156335] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:37.007 - Render thread -> Info: Frame[156365] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:36:37.507 - Render thread -> Info: Frame[156395] - Available VRAM budget has changed: 5024 MB 2025-12-04 21:36:40.555 - Render thread -> Info: Frame[156578] - Available VRAM budget has changed: 14268 MB 2025-12-04 21:36:40.573 - Render thread -> Info: Frame[156579] - Available VRAM budget has changed: 7362 MB 2025-12-04 21:36:40.573 - Render thread -> Info: Frame[156579] - Available VRAM budget has changed: 4942 MB 2025-12-04 21:36:41.522 - Render thread -> Info: Frame[156636] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:42.040 - Render thread -> Info: Frame[156667] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:36:42.540 - Render thread -> Info: Frame[156697] - Available VRAM budget has changed: 5023 MB 2025-12-04 21:36:43.640 - Render thread -> Info: Frame[156763] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:36:44.140 - Render thread -> Info: Frame[156793] - Available VRAM budget has changed: 5156 MB 2025-12-04 21:36:45.571 - Render thread -> Info: Frame[156867] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:36:45.574 - Render thread -> Info: Frame[156867] - Available VRAM budget has changed: 7478 MB 2025-12-04 21:36:45.574 - Render thread -> Info: Frame[156867] - Available VRAM budget has changed: 5063 MB 2025-12-04 21:36:47.105 - Render thread -> Info: Frame[156913] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:48.107 - Render thread -> Info: Frame[156943] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:36:49.107 - Render thread -> Info: Frame[156973] - Available VRAM budget has changed: 5156 MB 2025-12-04 21:36:50.571 - Render thread -> Info: Frame[157017] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:36:50.574 - Render thread -> Info: Frame[157017] - Available VRAM budget has changed: 7480 MB 2025-12-04 21:36:50.574 - Render thread -> Info: Frame[157017] - Available VRAM budget has changed: 5065 MB 2025-12-04 21:36:51.772 - Render thread -> Info: Frame[157053] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:52.774 - Render thread -> Info: Frame[157083] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:36:53.774 - Render thread -> Info: Frame[157113] - Available VRAM budget has changed: 5156 MB 2025-12-04 21:36:55.572 - Render thread -> Info: Frame[157167] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:36:55.574 - Render thread -> Info: Frame[157167] - Available VRAM budget has changed: 7479 MB 2025-12-04 21:36:55.574 - Render thread -> Info: Frame[157167] - Available VRAM budget has changed: 5064 MB 2025-12-04 21:36:56.772 - Render thread -> Info: Frame[157203] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:36:57.774 - Render thread -> Info: Frame[157233] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:36:58.775 - Render thread -> Info: Frame[157263] - Available VRAM budget has changed: 5156 MB 2025-12-04 21:37:00.082 - Render thread -> Info: Frame[157323] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:37:00.082 - Render thread -> Info: Frame[157323] - Available VRAM budget has changed: 5105 MB 2025-12-04 21:37:00.555 - Render thread -> Info: Frame[157352] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:37:00.575 - Render thread -> Info: Frame[157353] - Available VRAM budget has changed: 7351 MB 2025-12-04 21:37:00.575 - Render thread -> Info: Frame[157353] - Available VRAM budget has changed: 5067 MB 2025-12-04 21:37:01.108 - Render thread -> Info: Frame[157385] - Available VRAM budget has changed: 7457 MB 2025-12-04 21:37:01.522 - Render thread -> Info: Frame[157410] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:01.608 - Render thread -> Info: Frame[157415] - Available VRAM budget has changed: 5168 MB 2025-12-04 21:37:01.941 - Render thread -> Info: Frame[157435] - Available VRAM budget has changed: 5111 MB 2025-12-04 21:37:02.042 - Render thread -> Info: Frame[157441] - Available VRAM budget has changed: 7522 MB 2025-12-04 21:37:02.541 - Render thread -> Info: Frame[157471] - Available VRAM budget has changed: 5157 MB 2025-12-04 21:37:03.241 - Render thread -> Info: Frame[157513] - Available VRAM budget has changed: 5193 MB 2025-12-04 21:37:03.441 - Render thread -> Info: Frame[157525] - Available VRAM budget has changed: 5249 MB 2025-12-04 21:37:03.541 - Render thread -> Info: Frame[157531] - Available VRAM budget has changed: 5332 MB 2025-12-04 21:37:03.774 - Render thread -> Info: Frame[157545] - Available VRAM budget has changed: 5515 MB 2025-12-04 21:37:04.308 - Render thread -> Info: Frame[157577] - Available VRAM budget has changed: 5376 MB 2025-12-04 21:37:04.608 - Render thread -> Info: Frame[157595] - Available VRAM budget has changed: 5337 MB 2025-12-04 21:37:04.745 - Render thread -> Info: Frame[157603] - Available VRAM budget has changed: 5226 MB 2025-12-04 21:37:05.555 - Render thread -> Info: Frame[157652] - Available VRAM budget has changed: 14234 MB 2025-12-04 21:37:05.575 - Render thread -> Info: Frame[157653] - Available VRAM budget has changed: 7458 MB 2025-12-04 21:37:06.505 - Render thread -> Info: Frame[157709] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:06.875 - Render thread -> Info: Frame[157731] - Available VRAM budget has changed: 7416 MB 2025-12-04 21:37:07.814 - Render thread -> Info: Frame[157787] - Available VRAM budget has changed: 7361 MB 2025-12-04 21:37:08.308 - Render thread -> Info: Frame[157817] - Available VRAM budget has changed: 5473 MB 2025-12-04 21:37:08.342 - Render thread -> Info: Frame[157819] - Available VRAM budget has changed: 7511 MB 2025-12-04 21:37:08.841 - Render thread -> Info: Frame[157849] - Available VRAM budget has changed: 5624 MB 2025-12-04 21:37:10.556 - Render thread -> Info: Frame[157952] - Available VRAM budget has changed: 14232 MB 2025-12-04 21:37:10.575 - Render thread -> Info: Frame[157953] - Available VRAM budget has changed: 7457 MB 2025-12-04 21:37:10.575 - Render thread -> Info: Frame[157953] - Available VRAM budget has changed: 5568 MB 2025-12-04 21:37:11.525 - Render thread -> Info: Frame[158010] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:12.042 - Render thread -> Info: Frame[158041] - Available VRAM budget has changed: 7543 MB 2025-12-04 21:37:12.541 - Render thread -> Info: Frame[158071] - Available VRAM budget has changed: 5650 MB 2025-12-04 21:37:12.708 - Render thread -> Info: Frame[158081] - Available VRAM budget has changed: 5742 MB 2025-12-04 21:37:12.909 - Render thread -> Info: Frame[158093] - Available VRAM budget has changed: 5928 MB 2025-12-04 21:37:13.609 - Render thread -> Info: Frame[158135] - Available VRAM budget has changed: 5962 MB 2025-12-04 21:37:14.142 - Render thread -> Info: Frame[158167] - Available VRAM budget has changed: 5992 MB 2025-12-04 21:37:15.556 - Render thread -> Info: Frame[158252] - Available VRAM budget has changed: 14234 MB 2025-12-04 21:37:15.575 - Render thread -> Info: Frame[158253] - Available VRAM budget has changed: 7460 MB 2025-12-04 21:37:15.575 - Render thread -> Info: Frame[158253] - Available VRAM budget has changed: 5927 MB 2025-12-04 21:37:16.506 - Render thread -> Info: Frame[158309] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:17.008 - Render thread -> Info: Frame[158339] - Available VRAM budget has changed: 7521 MB 2025-12-04 21:37:17.510 - Render thread -> Info: Frame[158369] - Available VRAM budget has changed: 5990 MB 2025-12-04 21:37:20.556 - Render thread -> Info: Frame[158552] - Available VRAM budget has changed: 14240 MB 2025-12-04 21:37:20.575 - Render thread -> Info: Frame[158553] - Available VRAM budget has changed: 7464 MB 2025-12-04 21:37:20.575 - Render thread -> Info: Frame[158553] - Available VRAM budget has changed: 5933 MB 2025-12-04 21:37:21.523 - Render thread -> Info: Frame[158610] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:22.042 - Render thread -> Info: Frame[158641] - Available VRAM budget has changed: 7522 MB 2025-12-04 21:37:22.542 - Render thread -> Info: Frame[158671] - Available VRAM budget has changed: 5992 MB 2025-12-04 21:37:25.557 - Render thread -> Info: Frame[158852] - Available VRAM budget has changed: 14234 MB 2025-12-04 21:37:25.576 - Render thread -> Info: Frame[158853] - Available VRAM budget has changed: 7459 MB 2025-12-04 21:37:25.576 - Render thread -> Info: Frame[158853] - Available VRAM budget has changed: 5929 MB 2025-12-04 21:37:26.540 - Render thread -> Info: Frame[158911] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:27.043 - Render thread -> Info: Frame[158941] - Available VRAM budget has changed: 7524 MB 2025-12-04 21:37:27.542 - Render thread -> Info: Frame[158971] - Available VRAM budget has changed: 5994 MB 2025-12-04 21:37:30.557 - Render thread -> Info: Frame[159152] - Available VRAM budget has changed: 14240 MB 2025-12-04 21:37:30.576 - Render thread -> Info: Frame[159153] - Available VRAM budget has changed: 7465 MB 2025-12-04 21:37:30.576 - Render thread -> Info: Frame[159153] - Available VRAM budget has changed: 5935 MB 2025-12-04 21:37:31.524 - Render thread -> Info: Frame[159210] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:32.043 - Render thread -> Info: Frame[159241] - Available VRAM budget has changed: 7526 MB 2025-12-04 21:37:32.543 - Render thread -> Info: Frame[159271] - Available VRAM budget has changed: 5996 MB 2025-12-04 21:37:35.557 - Render thread -> Info: Frame[159452] - Available VRAM budget has changed: 14234 MB 2025-12-04 21:37:35.576 - Render thread -> Info: Frame[159453] - Available VRAM budget has changed: 7459 MB 2025-12-04 21:37:35.576 - Render thread -> Info: Frame[159453] - Available VRAM budget has changed: 5930 MB 2025-12-04 21:37:36.540 - Render thread -> Info: Frame[159511] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:37.043 - Render thread -> Info: Frame[159541] - Available VRAM budget has changed: 7545 MB 2025-12-04 21:37:37.543 - Render thread -> Info: Frame[159571] - Available VRAM budget has changed: 6015 MB 2025-12-04 21:37:40.559 - Render thread -> Info: Frame[159752] - Available VRAM budget has changed: 14240 MB 2025-12-04 21:37:40.579 - Render thread -> Info: Frame[159753] - Available VRAM budget has changed: 7465 MB 2025-12-04 21:37:40.580 - Render thread -> Info: Frame[159753] - Available VRAM budget has changed: 5936 MB 2025-12-04 21:37:41.524 - Render thread -> Info: Frame[159810] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:37:42.044 - Render thread -> Info: Frame[159841] - Available VRAM budget has changed: 7527 MB 2025-12-04 21:37:42.543 - Render thread -> Info: Frame[159871] - Available VRAM budget has changed: 5997 MB 2025-12-04 21:38:01.058 - Render thread -> Info: Frame[160982] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:38:01.077 - Render thread -> Info: Frame[160983] - Available VRAM budget has changed: 7481 MB 2025-12-04 21:38:01.077 - Render thread -> Info: Frame[160983] - Available VRAM budget has changed: 5951 MB 2025-12-04 21:38:01.508 - Render thread -> Info: Frame[161009] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:38:02.011 - Render thread -> Info: Frame[161039] - Available VRAM budget has changed: 7574 MB 2025-12-04 21:38:02.511 - Render thread -> Info: Frame[161069] - Available VRAM budget has changed: 6043 MB 2025-12-04 21:38:05.559 - Render thread -> Info: Frame[161252] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:38:05.577 - Render thread -> Info: Frame[161253] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:38:05.577 - Render thread -> Info: Frame[161253] - Available VRAM budget has changed: 5956 MB 2025-12-04 21:38:06.525 - Render thread -> Info: Frame[161310] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:38:07.044 - Render thread -> Info: Frame[161341] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:38:07.545 - Render thread -> Info: Frame[161371] - Available VRAM budget has changed: 6023 MB 2025-12-04 21:38:10.559 - Render thread -> Info: Frame[161552] - Available VRAM budget has changed: 14271 MB 2025-12-04 21:38:10.578 - Render thread -> Info: Frame[161553] - Available VRAM budget has changed: 7493 MB 2025-12-04 21:38:10.578 - Render thread -> Info: Frame[161553] - Available VRAM budget has changed: 5962 MB 2025-12-04 21:38:11.509 - Render thread -> Info: Frame[161609] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:38:12.011 - Render thread -> Info: Frame[161639] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:38:12.511 - Render thread -> Info: Frame[161669] - Available VRAM budget has changed: 6022 MB 2025-12-04 21:38:15.559 - Render thread -> Info: Frame[161852] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:38:15.578 - Render thread -> Info: Frame[161853] - Available VRAM budget has changed: 7489 MB 2025-12-04 21:38:15.578 - Render thread -> Info: Frame[161853] - Available VRAM budget has changed: 5953 MB 2025-12-04 21:38:16.525 - Render thread -> Info: Frame[161910] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:38:17.045 - Render thread -> Info: Frame[161941] - Available VRAM budget has changed: 7574 MB 2025-12-04 21:38:17.544 - Render thread -> Info: Frame[161971] - Available VRAM budget has changed: 6038 MB 2025-12-04 21:38:20.542 - Render thread -> Info: Frame[162151] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:38:20.545 - Render thread -> Info: Frame[162151] - Available VRAM budget has changed: 7489 MB 2025-12-04 21:38:20.545 - Render thread -> Info: Frame[162151] - Available VRAM budget has changed: 5949 MB 2025-12-04 21:38:21.509 - Render thread -> Info: Frame[162209] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:38:22.011 - Render thread -> Info: Frame[162239] - Available VRAM budget has changed: 7574 MB 2025-12-04 21:38:22.512 - Render thread -> Info: Frame[162269] - Available VRAM budget has changed: 6034 MB 2025-12-04 21:38:25.543 - Render thread -> Info: Frame[162451] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:38:25.545 - Render thread -> Info: Frame[162451] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:38:25.545 - Render thread -> Info: Frame[162451] - Available VRAM budget has changed: 5929 MB 2025-12-04 21:38:26.526 - Render thread -> Info: Frame[162510] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:38:27.045 - Render thread -> Info: Frame[162541] - Available VRAM budget has changed: 7574 MB 2025-12-04 21:38:27.545 - Render thread -> Info: Frame[162571] - Available VRAM budget has changed: 6020 MB 2025-12-04 21:38:30.543 - Render thread -> Info: Frame[162751] - Available VRAM budget has changed: 14264 MB 2025-12-04 21:38:30.545 - Render thread -> Info: Frame[162751] - Available VRAM budget has changed: 7487 MB 2025-12-04 21:38:30.545 - Render thread -> Info: Frame[162751] - Available VRAM budget has changed: 5933 MB 2025-12-04 21:38:31.510 - Render thread -> Info: Frame[162809] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:38:31.829 - Render thread -> Info: Frame[162827] - Available VRAM budget has changed: 5298 MB 2025-12-04 21:38:31.996 - Render thread -> Info: Frame[162833] - Available VRAM budget has changed: 7416 MB 2025-12-04 21:38:31.996 - Render thread -> Info: Frame[162833] - Available VRAM budget has changed: 5228 MB 2025-12-04 21:38:32.543 - Render thread -> Info: Frame[162853] - Available VRAM budget has changed: 14514 MB 2025-12-04 21:38:33.045 - Render thread -> Info: Frame[162883] - Available VRAM budget has changed: 7554 MB 2025-12-04 21:38:33.545 - Render thread -> Info: Frame[162913] - Available VRAM budget has changed: 5365 MB 2025-12-04 21:38:34.379 - Render thread -> Info: Frame[162963] - Available VRAM budget has changed: 5304 MB 2025-12-04 21:38:34.779 - Render thread -> Info: Frame[162987] - Available VRAM budget has changed: 7711 MB 2025-12-04 21:38:35.279 - Render thread -> Info: Frame[163017] - Available VRAM budget has changed: 5458 MB 2025-12-04 21:38:36.846 - Render thread -> Info: Frame[163111] - Available VRAM budget has changed: 5498 MB 2025-12-04 21:38:37.013 - Render thread -> Info: Frame[163121] - Available VRAM budget has changed: 5526 MB 2025-12-04 21:38:37.046 - Render thread -> Info: Frame[163123] - Available VRAM budget has changed: 7671 MB 2025-12-04 21:38:37.080 - Render thread -> Info: Frame[163125] - Available VRAM budget has changed: 5772 MB 2025-12-04 21:38:37.147 - Render thread -> Info: Frame[163129] - Available VRAM budget has changed: 5904 MB 2025-12-04 21:38:38.413 - Render thread -> Info: Frame[163205] - Available VRAM budget has changed: 7711 MB 2025-12-04 21:38:38.913 - Render thread -> Info: Frame[163235] - Available VRAM budget has changed: 5962 MB 2025-12-04 21:38:40.146 - Render thread -> Info: Frame[163309] - Available VRAM budget has changed: 6023 MB 2025-12-04 21:38:40.214 - Render thread -> Info: Frame[163313] - Available VRAM budget has changed: 6067 MB 2025-12-04 21:38:43.180 - Render thread -> Info: Frame[163491] - Available VRAM budget has changed: 6121 MB 2025-12-04 21:38:46.280 - Render thread -> Info: Frame[163677] - Available VRAM budget has changed: 6072 MB 2025-12-04 21:38:46.979 - Render thread -> Info: Frame[163719] - Available VRAM budget has changed: 6025 MB 2025-12-04 21:38:47.147 - Render thread -> Info: Frame[163729] - Available VRAM budget has changed: 5990 MB 2025-12-04 21:38:49.180 - Render thread -> Info: Frame[163851] - Available VRAM budget has changed: 5660 MB 2025-12-04 21:38:51.518 - Render thread -> Info: Frame[163991] - Available VRAM budget has changed: 5800 MB 2025-12-04 21:38:51.547 - Render thread -> Info: Frame[163993] - Available VRAM budget has changed: 5989 MB 2025-12-04 21:38:52.747 - Render thread -> Info: Frame[164065] - Available VRAM budget has changed: 6027 MB 2025-12-04 21:38:52.814 - Render thread -> Info: Frame[164069] - Available VRAM budget has changed: 6074 MB 2025-12-04 21:38:53.213 - Render thread -> Info: Frame[164093] - Available VRAM budget has changed: 6129 MB 2025-12-04 21:38:53.247 - Render thread -> Info: Frame[164095] - Available VRAM budget has changed: 6075 MB 2025-12-04 21:38:53.414 - Render thread -> Info: Frame[164105] - Available VRAM budget has changed: 7672 MB 2025-12-04 21:38:53.414 - Render thread -> Info: Frame[164105] - Available VRAM budget has changed: 6036 MB 2025-12-04 21:38:53.847 - Render thread -> Info: Frame[164131] - Available VRAM budget has changed: 5954 MB 2025-12-04 21:38:57.380 - Render thread -> Info: Frame[164343] - Available VRAM budget has changed: 7713 MB 2025-12-04 21:38:57.880 - Render thread -> Info: Frame[164373] - Available VRAM budget has changed: 5990 MB 2025-12-04 21:39:00.811 - Render thread -> Info: Frame[164549] - Available VRAM budget has changed: 14341 MB 2025-12-04 21:39:00.814 - Render thread -> Info: Frame[164549] - Available VRAM budget has changed: 7558 MB 2025-12-04 21:39:00.814 - Render thread -> Info: Frame[164549] - Available VRAM budget has changed: 5836 MB 2025-12-04 21:39:03.361 - Render thread -> Info: Frame[164702] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:39:03.880 - Render thread -> Info: Frame[164733] - Available VRAM budget has changed: 7612 MB 2025-12-04 21:39:04.045 - Render thread -> Info: Frame[164743] - Available VRAM budget has changed: 14340 MB 2025-12-04 21:39:04.047 - Render thread -> Info: Frame[164743] - Available VRAM budget has changed: 7558 MB 2025-12-04 21:39:14.448 - Render thread -> Info: Frame[165367] - Available VRAM budget has changed: 7431 MB 2025-12-04 21:39:14.448 - Render thread -> Info: Frame[165367] - Available VRAM budget has changed: 5711 MB 2025-12-04 21:39:16.014 - Render thread -> Info: Frame[165461] - Available VRAM budget has changed: 7557 MB 2025-12-04 21:39:16.515 - Render thread -> Info: Frame[165491] - Available VRAM budget has changed: 5837 MB 2025-12-04 21:39:53.516 - Render thread -> Info: Frame[167703] - Available VRAM budget has changed: 7431 MB 2025-12-04 21:39:53.516 - Render thread -> Info: Frame[167703] - Available VRAM budget has changed: 5711 MB 2025-12-04 21:39:54.150 - Render thread -> Info: Frame[167741] - Available VRAM budget has changed: 7539 MB 2025-12-04 21:39:54.350 - Render thread -> Info: Frame[167753] - Available VRAM budget has changed: 7430 MB 2025-12-04 21:39:55.617 - Render thread -> Info: Frame[167829] - Available VRAM budget has changed: 7306 MB 2025-12-04 21:39:55.617 - Render thread -> Info: Frame[167829] - Available VRAM budget has changed: 5587 MB 2025-12-04 21:39:56.150 - Render thread -> Info: Frame[167861] - Available VRAM budget has changed: 7430 MB 2025-12-04 21:39:56.650 - Render thread -> Info: Frame[167891] - Available VRAM budget has changed: 5711 MB 2025-12-04 21:39:56.684 - Render thread -> Info: Frame[167893] - Available VRAM budget has changed: 7557 MB 2025-12-04 21:39:57.183 - Render thread -> Info: Frame[167923] - Available VRAM budget has changed: 5835 MB 2025-12-04 21:40:01.048 - Render thread -> Info: Frame[168155] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:40:01.050 - Render thread -> Info: Frame[168155] - Available VRAM budget has changed: 7488 MB 2025-12-04 21:40:01.050 - Render thread -> Info: Frame[168155] - Available VRAM budget has changed: 5768 MB 2025-12-04 21:40:01.498 - Render thread -> Info: Frame[168182] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:02.017 - Render thread -> Info: Frame[168213] - Available VRAM budget has changed: 7575 MB 2025-12-04 21:40:02.517 - Render thread -> Info: Frame[168243] - Available VRAM budget has changed: 5855 MB 2025-12-04 21:40:05.548 - Render thread -> Info: Frame[168425] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:40:05.550 - Render thread -> Info: Frame[168425] - Available VRAM budget has changed: 7482 MB 2025-12-04 21:40:05.550 - Render thread -> Info: Frame[168425] - Available VRAM budget has changed: 5762 MB 2025-12-04 21:40:06.514 - Render thread -> Info: Frame[168483] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:07.017 - Render thread -> Info: Frame[168513] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:40:07.517 - Render thread -> Info: Frame[168543] - Available VRAM budget has changed: 5835 MB 2025-12-04 21:40:10.548 - Render thread -> Info: Frame[168725] - Available VRAM budget has changed: 14259 MB 2025-12-04 21:40:10.551 - Render thread -> Info: Frame[168725] - Available VRAM budget has changed: 7485 MB 2025-12-04 21:40:10.551 - Render thread -> Info: Frame[168725] - Available VRAM budget has changed: 5765 MB 2025-12-04 21:40:11.498 - Render thread -> Info: Frame[168782] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:12.018 - Render thread -> Info: Frame[168813] - Available VRAM budget has changed: 7575 MB 2025-12-04 21:40:12.517 - Render thread -> Info: Frame[168843] - Available VRAM budget has changed: 5855 MB 2025-12-04 21:40:15.548 - Render thread -> Info: Frame[169025] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:40:15.551 - Render thread -> Info: Frame[169025] - Available VRAM budget has changed: 7488 MB 2025-12-04 21:40:15.551 - Render thread -> Info: Frame[169025] - Available VRAM budget has changed: 5768 MB 2025-12-04 21:40:16.515 - Render thread -> Info: Frame[169083] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:17.017 - Render thread -> Info: Frame[169113] - Available VRAM budget has changed: 7575 MB 2025-12-04 21:40:17.518 - Render thread -> Info: Frame[169143] - Available VRAM budget has changed: 5855 MB 2025-12-04 21:40:20.548 - Render thread -> Info: Frame[169325] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:40:20.551 - Render thread -> Info: Frame[169325] - Available VRAM budget has changed: 7482 MB 2025-12-04 21:40:20.551 - Render thread -> Info: Frame[169325] - Available VRAM budget has changed: 5762 MB 2025-12-04 21:40:21.533 - Render thread -> Info: Frame[169384] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:22.052 - Render thread -> Info: Frame[169415] - Available VRAM budget has changed: 7575 MB 2025-12-04 21:40:22.551 - Render thread -> Info: Frame[169445] - Available VRAM budget has changed: 5855 MB 2025-12-04 21:40:25.549 - Render thread -> Info: Frame[169625] - Available VRAM budget has changed: 14271 MB 2025-12-04 21:40:25.553 - Render thread -> Info: Frame[169625] - Available VRAM budget has changed: 7496 MB 2025-12-04 21:40:25.553 - Render thread -> Info: Frame[169625] - Available VRAM budget has changed: 5776 MB 2025-12-04 21:40:26.515 - Render thread -> Info: Frame[169683] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:27.018 - Render thread -> Info: Frame[169713] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:40:27.518 - Render thread -> Info: Frame[169743] - Available VRAM budget has changed: 5834 MB 2025-12-04 21:40:30.549 - Render thread -> Info: Frame[169925] - Available VRAM budget has changed: 14267 MB 2025-12-04 21:40:30.551 - Render thread -> Info: Frame[169925] - Available VRAM budget has changed: 7494 MB 2025-12-04 21:40:30.551 - Render thread -> Info: Frame[169925] - Available VRAM budget has changed: 5773 MB 2025-12-04 21:40:31.532 - Render thread -> Info: Frame[169984] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:32.051 - Render thread -> Info: Frame[170015] - Available VRAM budget has changed: 7575 MB 2025-12-04 21:40:32.552 - Render thread -> Info: Frame[170045] - Available VRAM budget has changed: 5854 MB 2025-12-04 21:40:35.318 - Render thread -> Info: Frame[170211] - Available VRAM budget has changed: 5894 MB 2025-12-04 21:40:35.352 - Render thread -> Info: Frame[170213] - Available VRAM budget has changed: 5940 MB 2025-12-04 21:40:35.549 - Render thread -> Info: Frame[170225] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:40:35.552 - Render thread -> Info: Frame[170225] - Available VRAM budget has changed: 7488 MB 2025-12-04 21:40:35.552 - Render thread -> Info: Frame[170225] - Available VRAM budget has changed: 5909 MB 2025-12-04 21:40:35.819 - Render thread -> Info: Frame[170241] - Available VRAM budget has changed: 5854 MB 2025-12-04 21:40:36.119 - Render thread -> Info: Frame[170259] - Available VRAM budget has changed: 5806 MB 2025-12-04 21:40:36.152 - Render thread -> Info: Frame[170261] - Available VRAM budget has changed: 5772 MB 2025-12-04 21:40:36.516 - Render thread -> Info: Frame[170283] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:37.018 - Render thread -> Info: Frame[170313] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:40:37.285 - Render thread -> Info: Frame[170329] - Available VRAM budget has changed: 5647 MB 2025-12-04 21:40:37.319 - Render thread -> Info: Frame[170331] - Available VRAM budget has changed: 5508 MB 2025-12-04 21:40:39.619 - Render thread -> Info: Frame[170469] - Available VRAM budget has changed: 7449 MB 2025-12-04 21:40:39.619 - Render thread -> Info: Frame[170469] - Available VRAM budget has changed: 5389 MB 2025-12-04 21:40:40.549 - Render thread -> Info: Frame[170525] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:40:40.652 - Render thread -> Info: Frame[170531] - Available VRAM budget has changed: 7356 MB 2025-12-04 21:40:40.652 - Render thread -> Info: Frame[170531] - Available VRAM budget has changed: 5308 MB 2025-12-04 21:40:41.533 - Render thread -> Info: Frame[170584] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:41.553 - Render thread -> Info: Frame[170585] - Available VRAM budget has changed: 7462 MB 2025-12-04 21:40:42.052 - Render thread -> Info: Frame[170615] - Available VRAM budget has changed: 5738 MB 2025-12-04 21:40:42.719 - Render thread -> Info: Frame[170655] - Available VRAM budget has changed: 7324 MB 2025-12-04 21:40:42.719 - Render thread -> Info: Frame[170655] - Available VRAM budget has changed: 5600 MB 2025-12-04 21:40:43.252 - Render thread -> Info: Frame[170687] - Available VRAM budget has changed: 7449 MB 2025-12-04 21:40:43.719 - Render thread -> Info: Frame[170715] - Available VRAM budget has changed: 7576 MB 2025-12-04 21:40:43.752 - Render thread -> Info: Frame[170717] - Available VRAM budget has changed: 5724 MB 2025-12-04 21:40:44.219 - Render thread -> Info: Frame[170745] - Available VRAM budget has changed: 5850 MB 2025-12-04 21:40:45.550 - Render thread -> Info: Frame[170825] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:40:45.552 - Render thread -> Info: Frame[170825] - Available VRAM budget has changed: 7467 MB 2025-12-04 21:40:45.552 - Render thread -> Info: Frame[170825] - Available VRAM budget has changed: 5744 MB 2025-12-04 21:40:46.516 - Render thread -> Info: Frame[170883] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:46.685 - Render thread -> Info: Frame[170893] - Available VRAM budget has changed: 5781 MB 2025-12-04 21:40:46.752 - Render thread -> Info: Frame[170897] - Available VRAM budget has changed: 5828 MB 2025-12-04 21:40:46.952 - Render thread -> Info: Frame[170909] - Available VRAM budget has changed: 5883 MB 2025-12-04 21:40:47.020 - Render thread -> Info: Frame[170913] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:40:47.519 - Render thread -> Info: Frame[170943] - Available VRAM budget has changed: 5970 MB 2025-12-04 21:40:48.653 - Render thread -> Info: Frame[171011] - Available VRAM budget has changed: 5905 MB 2025-12-04 21:40:49.986 - Render thread -> Info: Frame[171091] - Available VRAM budget has changed: 5862 MB 2025-12-04 21:40:50.019 - Render thread -> Info: Frame[171093] - Available VRAM budget has changed: 5800 MB 2025-12-04 21:40:50.550 - Render thread -> Info: Frame[171125] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:40:50.553 - Render thread -> Info: Frame[171125] - Available VRAM budget has changed: 7487 MB 2025-12-04 21:40:50.553 - Render thread -> Info: Frame[171125] - Available VRAM budget has changed: 5717 MB 2025-12-04 21:40:51.533 - Render thread -> Info: Frame[171184] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:51.686 - Render thread -> Info: Frame[171193] - Available VRAM budget has changed: 5545 MB 2025-12-04 21:40:51.754 - Render thread -> Info: Frame[171197] - Available VRAM budget has changed: 5299 MB 2025-12-04 21:40:51.886 - Render thread -> Info: Frame[171205] - Available VRAM budget has changed: 5271 MB 2025-12-04 21:40:52.053 - Render thread -> Info: Frame[171215] - Available VRAM budget has changed: 7553 MB 2025-12-04 21:40:54.419 - Render thread -> Info: Frame[171357] - Available VRAM budget has changed: 5330 MB 2025-12-04 21:40:55.119 - Render thread -> Info: Frame[171399] - Available VRAM budget has changed: 5400 MB 2025-12-04 21:40:55.550 - Render thread -> Info: Frame[171425] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:40:55.553 - Render thread -> Info: Frame[171425] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:40:55.553 - Render thread -> Info: Frame[171425] - Available VRAM budget has changed: 5333 MB 2025-12-04 21:40:56.517 - Render thread -> Info: Frame[171483] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:40:57.019 - Render thread -> Info: Frame[171513] - Available VRAM budget has changed: 7574 MB 2025-12-04 21:40:57.519 - Render thread -> Info: Frame[171543] - Available VRAM budget has changed: 5419 MB 2025-12-04 21:41:00.551 - Render thread -> Info: Frame[171725] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:41:00.553 - Render thread -> Info: Frame[171725] - Available VRAM budget has changed: 7489 MB 2025-12-04 21:41:00.553 - Render thread -> Info: Frame[171725] - Available VRAM budget has changed: 5337 MB 2025-12-04 21:41:03.334 - Render thread -> Info: Frame[171892] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:41:03.853 - Render thread -> Info: Frame[171923] - Available VRAM budget has changed: 7574 MB 2025-12-04 21:41:04.051 - Render thread -> Info: Frame[171935] - Available VRAM budget has changed: 14277 MB 2025-12-04 21:41:04.054 - Render thread -> Info: Frame[171935] - Available VRAM budget has changed: 7499 MB 2025-12-04 21:41:31.088 - Render thread -> Info: Frame[173557] - Available VRAM budget has changed: 5286 MB 2025-12-04 21:41:31.388 - Render thread -> Info: Frame[173575] - Available VRAM budget has changed: 5246 MB 2025-12-04 21:41:32.154 - Render thread -> Info: Frame[173621] - Available VRAM budget has changed: 7373 MB 2025-12-04 21:41:32.154 - Render thread -> Info: Frame[173621] - Available VRAM budget has changed: 5121 MB 2025-12-04 21:41:32.485 - Render thread -> Info: Frame[173641] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:41:32.988 - Render thread -> Info: Frame[173671] - Available VRAM budget has changed: 7456 MB 2025-12-04 21:41:33.488 - Render thread -> Info: Frame[173701] - Available VRAM budget has changed: 5203 MB 2025-12-04 21:41:33.621 - Render thread -> Info: Frame[173709] - Available VRAM budget has changed: 5900 MB 2025-12-04 21:41:33.660 - Render thread -> Info: Frame[173711] - Available VRAM budget has changed: 7571 MB 2025-12-04 21:41:34.155 - Render thread -> Info: Frame[173741] - Available VRAM budget has changed: 6017 MB 2025-12-04 21:41:34.300 - Render thread -> Info: Frame[173749] - Available VRAM budget has changed: 14545 MB 2025-12-04 21:41:34.788 - Render thread -> Info: Frame[173779] - Available VRAM budget has changed: 7737 MB 2025-12-04 21:41:35.288 - Render thread -> Info: Frame[173809] - Available VRAM budget has changed: 6182 MB 2025-12-04 21:41:35.552 - Render thread -> Info: Frame[173825] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:41:35.554 - Render thread -> Info: Frame[173825] - Available VRAM budget has changed: 7671 MB 2025-12-04 21:41:35.554 - Render thread -> Info: Frame[173825] - Available VRAM budget has changed: 6117 MB 2025-12-04 21:41:36.502 - Render thread -> Info: Frame[173882] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:41:37.021 - Render thread -> Info: Frame[173913] - Available VRAM budget has changed: 7757 MB 2025-12-04 21:41:37.521 - Render thread -> Info: Frame[173943] - Available VRAM budget has changed: 6202 MB 2025-12-04 21:41:40.552 - Render thread -> Info: Frame[174125] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:41:40.555 - Render thread -> Info: Frame[174125] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:41:40.555 - Render thread -> Info: Frame[174125] - Available VRAM budget has changed: 6109 MB 2025-12-04 21:41:41.519 - Render thread -> Info: Frame[174183] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:41:42.022 - Render thread -> Info: Frame[174213] - Available VRAM budget has changed: 7737 MB 2025-12-04 21:41:42.522 - Render thread -> Info: Frame[174243] - Available VRAM budget has changed: 6180 MB 2025-12-04 21:41:45.553 - Render thread -> Info: Frame[174425] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:41:45.555 - Render thread -> Info: Frame[174425] - Available VRAM budget has changed: 7664 MB 2025-12-04 21:41:45.555 - Render thread -> Info: Frame[174425] - Available VRAM budget has changed: 6109 MB 2025-12-04 21:41:46.503 - Render thread -> Info: Frame[174482] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:41:47.023 - Render thread -> Info: Frame[174513] - Available VRAM budget has changed: 7758 MB 2025-12-04 21:41:47.522 - Render thread -> Info: Frame[174543] - Available VRAM budget has changed: 6203 MB 2025-12-04 21:41:50.553 - Render thread -> Info: Frame[174725] - Available VRAM budget has changed: 14468 MB 2025-12-04 21:41:50.557 - Render thread -> Info: Frame[174725] - Available VRAM budget has changed: 7671 MB 2025-12-04 21:41:50.557 - Render thread -> Info: Frame[174725] - Available VRAM budget has changed: 6140 MB 2025-12-04 21:41:51.520 - Render thread -> Info: Frame[174783] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:41:52.023 - Render thread -> Info: Frame[174813] - Available VRAM budget has changed: 7735 MB 2025-12-04 21:41:52.523 - Render thread -> Info: Frame[174843] - Available VRAM budget has changed: 6204 MB 2025-12-04 21:41:55.553 - Render thread -> Info: Frame[175025] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:41:55.556 - Render thread -> Info: Frame[175025] - Available VRAM budget has changed: 7642 MB 2025-12-04 21:41:55.556 - Render thread -> Info: Frame[175025] - Available VRAM budget has changed: 6112 MB 2025-12-04 21:41:56.508 - Render thread -> Info: Frame[175082] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:41:57.027 - Render thread -> Info: Frame[175113] - Available VRAM budget has changed: 7736 MB 2025-12-04 21:41:57.528 - Render thread -> Info: Frame[175143] - Available VRAM budget has changed: 6205 MB 2025-12-04 21:42:00.544 - Render thread -> Info: Frame[175324] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:42:00.567 - Render thread -> Info: Frame[175325] - Available VRAM budget has changed: 7648 MB 2025-12-04 21:42:00.567 - Render thread -> Info: Frame[175325] - Available VRAM budget has changed: 6118 MB 2025-12-04 21:42:00.841 - Render thread -> Info: Frame[175342] - Available VRAM budget has changed: 14341 MB 2025-12-04 21:42:00.861 - Render thread -> Info: Frame[175343] - Available VRAM budget has changed: 7557 MB 2025-12-04 21:42:00.861 - Render thread -> Info: Frame[175343] - Available VRAM budget has changed: 6027 MB 2025-12-04 21:42:03.342 - Render thread -> Info: Frame[175492] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:42:03.861 - Render thread -> Info: Frame[175523] - Available VRAM budget has changed: 7611 MB 2025-12-04 21:42:04.042 - Render thread -> Info: Frame[175534] - Available VRAM budget has changed: 14340 MB 2025-12-04 21:42:04.060 - Render thread -> Info: Frame[175535] - Available VRAM budget has changed: 7556 MB 2025-12-04 21:42:22.462 - Render thread -> Info: Frame[176639] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:42:22.462 - Render thread -> Info: Frame[176639] - Available VRAM budget has changed: 5984 MB 2025-12-04 21:42:22.995 - Render thread -> Info: Frame[176671] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:42:23.495 - Render thread -> Info: Frame[176701] - Available VRAM budget has changed: 6024 MB 2025-12-04 21:43:01.044 - Render thread -> Info: Frame[178954] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:43:01.063 - Render thread -> Info: Frame[178955] - Available VRAM budget has changed: 7485 MB 2025-12-04 21:43:01.063 - Render thread -> Info: Frame[178955] - Available VRAM budget has changed: 5942 MB 2025-12-04 21:43:01.511 - Render thread -> Info: Frame[178982] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:43:02.030 - Render thread -> Info: Frame[179013] - Available VRAM budget has changed: 7572 MB 2025-12-04 21:43:02.530 - Render thread -> Info: Frame[179043] - Available VRAM budget has changed: 6026 MB 2025-12-04 21:43:05.544 - Render thread -> Info: Frame[179224] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:43:05.564 - Render thread -> Info: Frame[179225] - Available VRAM budget has changed: 7479 MB 2025-12-04 21:43:05.564 - Render thread -> Info: Frame[179225] - Available VRAM budget has changed: 5912 MB 2025-12-04 21:43:06.528 - Render thread -> Info: Frame[179283] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:43:07.030 - Render thread -> Info: Frame[179313] - Available VRAM budget has changed: 7553 MB 2025-12-04 21:43:07.531 - Render thread -> Info: Frame[179343] - Available VRAM budget has changed: 5997 MB 2025-12-04 21:43:10.130 - Render thread -> Info: Frame[179499] - Available VRAM budget has changed: 5966 MB 2025-12-04 21:43:10.545 - Render thread -> Info: Frame[179524] - Available VRAM budget has changed: 14264 MB 2025-12-04 21:43:10.564 - Render thread -> Info: Frame[179525] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:43:10.564 - Render thread -> Info: Frame[179525] - Available VRAM budget has changed: 5898 MB 2025-12-04 21:43:11.511 - Render thread -> Info: Frame[179582] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:43:12.031 - Render thread -> Info: Frame[179613] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:43:12.531 - Render thread -> Info: Frame[179643] - Available VRAM budget has changed: 5949 MB 2025-12-04 21:43:14.698 - Render thread -> Info: Frame[179773] - Available VRAM budget has changed: 5775 MB 2025-12-04 21:43:15.097 - Render thread -> Info: Frame[179797] - Available VRAM budget has changed: 5676 MB 2025-12-04 21:43:15.545 - Render thread -> Info: Frame[179824] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:43:15.564 - Render thread -> Info: Frame[179825] - Available VRAM budget has changed: 7480 MB 2025-12-04 21:43:15.564 - Render thread -> Info: Frame[179825] - Available VRAM budget has changed: 5605 MB 2025-12-04 21:43:16.528 - Render thread -> Info: Frame[179883] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:43:17.031 - Render thread -> Info: Frame[179913] - Available VRAM budget has changed: 7552 MB 2025-12-04 21:43:17.531 - Render thread -> Info: Frame[179943] - Available VRAM budget has changed: 5661 MB 2025-12-04 21:43:19.688 - Render thread -> Info: Frame[180071] - Available VRAM budget has changed: 5304 MB 2025-12-04 21:43:19.961 - Render thread -> Info: Frame[180083] - Available VRAM budget has changed: 7414 MB 2025-12-04 21:43:19.961 - Render thread -> Info: Frame[180083] - Available VRAM budget has changed: 5160 MB 2025-12-04 21:43:20.161 - Render thread -> Info: Frame[180089] - Available VRAM budget has changed: 7308 MB 2025-12-04 21:43:20.161 - Render thread -> Info: Frame[180089] - Available VRAM budget has changed: 5054 MB 2025-12-04 21:43:20.558 - Render thread -> Info: Frame[180107] - Available VRAM budget has changed: 14268 MB 2025-12-04 21:43:20.793 - Render thread -> Info: Frame[180121] - Available VRAM budget has changed: 7350 MB 2025-12-04 21:43:21.194 - Render thread -> Info: Frame[180145] - Available VRAM budget has changed: 7479 MB 2025-12-04 21:43:21.294 - Render thread -> Info: Frame[180151] - Available VRAM budget has changed: 5095 MB 2025-12-04 21:43:21.524 - Render thread -> Info: Frame[180165] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:21.694 - Render thread -> Info: Frame[180175] - Available VRAM budget has changed: 5224 MB 2025-12-04 21:43:22.027 - Render thread -> Info: Frame[180195] - Available VRAM budget has changed: 7548 MB 2025-12-04 21:43:23.527 - Render thread -> Info: Frame[180285] - Available VRAM budget has changed: 5182 MB 2025-12-04 21:43:24.594 - Render thread -> Info: Frame[180349] - Available VRAM budget has changed: 5261 MB 2025-12-04 21:43:24.661 - Render thread -> Info: Frame[180353] - Available VRAM budget has changed: 5299 MB 2025-12-04 21:43:24.727 - Render thread -> Info: Frame[180357] - Available VRAM budget has changed: 5339 MB 2025-12-04 21:43:24.994 - Render thread -> Info: Frame[180373] - Available VRAM budget has changed: 5481 MB 2025-12-04 21:43:25.461 - Render thread -> Info: Frame[180401] - Available VRAM budget has changed: 5306 MB 2025-12-04 21:43:25.558 - Render thread -> Info: Frame[180407] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:43:25.561 - Render thread -> Info: Frame[180407] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:43:25.561 - Render thread -> Info: Frame[180407] - Available VRAM budget has changed: 5242 MB 2025-12-04 21:43:25.627 - Render thread -> Info: Frame[180411] - Available VRAM budget has changed: 5214 MB 2025-12-04 21:43:25.694 - Render thread -> Info: Frame[180415] - Available VRAM budget has changed: 5169 MB 2025-12-04 21:43:25.728 - Render thread -> Info: Frame[180417] - Available VRAM budget has changed: 5110 MB 2025-12-04 21:43:25.760 - Render thread -> Info: Frame[180419] - Available VRAM budget has changed: 5062 MB 2025-12-04 21:43:25.830 - Render thread -> Info: Frame[180423] - Available VRAM budget has changed: 7356 MB 2025-12-04 21:43:25.830 - Render thread -> Info: Frame[180423] - Available VRAM budget has changed: 4909 MB 2025-12-04 21:43:26.361 - Render thread -> Info: Frame[180455] - Available VRAM budget has changed: 4879 MB 2025-12-04 21:43:26.525 - Render thread -> Info: Frame[180465] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:27.027 - Render thread -> Info: Frame[180495] - Available VRAM budget has changed: 7421 MB 2025-12-04 21:43:27.527 - Render thread -> Info: Frame[180525] - Available VRAM budget has changed: 4944 MB 2025-12-04 21:43:30.558 - Render thread -> Info: Frame[180707] - Available VRAM budget has changed: 14260 MB 2025-12-04 21:43:30.560 - Render thread -> Info: Frame[180707] - Available VRAM budget has changed: 7356 MB 2025-12-04 21:43:30.560 - Render thread -> Info: Frame[180707] - Available VRAM budget has changed: 4874 MB 2025-12-04 21:43:31.508 - Render thread -> Info: Frame[180764] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:32.027 - Render thread -> Info: Frame[180795] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:43:32.527 - Render thread -> Info: Frame[180825] - Available VRAM budget has changed: 4960 MB 2025-12-04 21:43:35.558 - Render thread -> Info: Frame[181007] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:43:35.561 - Render thread -> Info: Frame[181007] - Available VRAM budget has changed: 7357 MB 2025-12-04 21:43:35.561 - Render thread -> Info: Frame[181007] - Available VRAM budget has changed: 4880 MB 2025-12-04 21:43:36.525 - Render thread -> Info: Frame[181065] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:36.627 - Render thread -> Info: Frame[181071] - Available VRAM budget has changed: 7484 MB 2025-12-04 21:43:36.927 - Render thread -> Info: Frame[181089] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:43:37.127 - Render thread -> Info: Frame[181101] - Available VRAM budget has changed: 4965 MB 2025-12-04 21:43:40.559 - Render thread -> Info: Frame[181307] - Available VRAM budget has changed: 14259 MB 2025-12-04 21:43:40.562 - Render thread -> Info: Frame[181307] - Available VRAM budget has changed: 7355 MB 2025-12-04 21:43:40.562 - Render thread -> Info: Frame[181307] - Available VRAM budget has changed: 4873 MB 2025-12-04 21:43:41.510 - Render thread -> Info: Frame[181364] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:42.028 - Render thread -> Info: Frame[181395] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:43:42.528 - Render thread -> Info: Frame[181425] - Available VRAM budget has changed: 4960 MB 2025-12-04 21:43:45.559 - Render thread -> Info: Frame[181607] - Available VRAM budget has changed: 14260 MB 2025-12-04 21:43:45.561 - Render thread -> Info: Frame[181607] - Available VRAM budget has changed: 7358 MB 2025-12-04 21:43:45.561 - Render thread -> Info: Frame[181607] - Available VRAM budget has changed: 4876 MB 2025-12-04 21:43:46.525 - Render thread -> Info: Frame[181665] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:47.028 - Render thread -> Info: Frame[181695] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:43:47.528 - Render thread -> Info: Frame[181725] - Available VRAM budget has changed: 4960 MB 2025-12-04 21:43:50.559 - Render thread -> Info: Frame[181907] - Available VRAM budget has changed: 14268 MB 2025-12-04 21:43:50.561 - Render thread -> Info: Frame[181907] - Available VRAM budget has changed: 7362 MB 2025-12-04 21:43:50.561 - Render thread -> Info: Frame[181907] - Available VRAM budget has changed: 4880 MB 2025-12-04 21:43:51.509 - Render thread -> Info: Frame[181964] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:52.028 - Render thread -> Info: Frame[181995] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:43:52.528 - Render thread -> Info: Frame[182025] - Available VRAM budget has changed: 4960 MB 2025-12-04 21:43:55.559 - Render thread -> Info: Frame[182207] - Available VRAM budget has changed: 14253 MB 2025-12-04 21:43:55.562 - Render thread -> Info: Frame[182207] - Available VRAM budget has changed: 7349 MB 2025-12-04 21:43:55.562 - Render thread -> Info: Frame[182207] - Available VRAM budget has changed: 4867 MB 2025-12-04 21:43:56.526 - Render thread -> Info: Frame[182265] - Available VRAM budget has changed: 14357 MB 2025-12-04 21:43:57.028 - Render thread -> Info: Frame[182295] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:43:57.528 - Render thread -> Info: Frame[182325] - Available VRAM budget has changed: 4960 MB 2025-12-04 21:44:00.559 - Render thread -> Info: Frame[182507] - Available VRAM budget has changed: 14268 MB 2025-12-04 21:44:00.562 - Render thread -> Info: Frame[182507] - Available VRAM budget has changed: 7363 MB 2025-12-04 21:44:00.562 - Render thread -> Info: Frame[182507] - Available VRAM budget has changed: 4881 MB 2025-12-04 21:44:03.326 - Render thread -> Info: Frame[182673] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:44:03.829 - Render thread -> Info: Frame[182703] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:44:04.043 - Render thread -> Info: Frame[182716] - Available VRAM budget has changed: 14277 MB 2025-12-04 21:44:04.062 - Render thread -> Info: Frame[182717] - Available VRAM budget has changed: 7371 MB 2025-12-04 21:44:20.964 - Render thread -> Info: Frame[183731] - Available VRAM budget has changed: 7497 MB 2025-12-04 21:44:21.463 - Render thread -> Info: Frame[183761] - Available VRAM budget has changed: 5019 MB 2025-12-04 21:44:23.863 - Render thread -> Info: Frame[183905] - Available VRAM budget has changed: 5072 MB 2025-12-04 21:44:24.630 - Render thread -> Info: Frame[183951] - Available VRAM budget has changed: 5123 MB 2025-12-04 21:44:25.730 - Render thread -> Info: Frame[184017] - Available VRAM budget has changed: 5069 MB 2025-12-04 21:44:26.897 - Render thread -> Info: Frame[184087] - Available VRAM budget has changed: 5105 MB 2025-12-04 21:44:26.964 - Render thread -> Info: Frame[184091] - Available VRAM budget has changed: 5162 MB 2025-12-04 21:44:26.997 - Render thread -> Info: Frame[184093] - Available VRAM budget has changed: 5199 MB 2025-12-04 21:44:27.064 - Render thread -> Info: Frame[184097] - Available VRAM budget has changed: 5225 MB 2025-12-04 21:44:27.130 - Render thread -> Info: Frame[184101] - Available VRAM budget has changed: 5315 MB 2025-12-04 21:44:27.198 - Render thread -> Info: Frame[184105] - Available VRAM budget has changed: 5434 MB 2025-12-04 21:44:28.164 - Render thread -> Info: Frame[184163] - Available VRAM budget has changed: 5291 MB 2025-12-04 21:44:28.430 - Render thread -> Info: Frame[184179] - Available VRAM budget has changed: 5247 MB 2025-12-04 21:44:28.530 - Render thread -> Info: Frame[184185] - Available VRAM budget has changed: 5141 MB 2025-12-04 21:44:29.364 - Render thread -> Info: Frame[184235] - Available VRAM budget has changed: 5188 MB 2025-12-04 21:44:30.097 - Render thread -> Info: Frame[184279] - Available VRAM budget has changed: 7371 MB 2025-12-04 21:44:30.097 - Render thread -> Info: Frame[184279] - Available VRAM budget has changed: 5081 MB 2025-12-04 21:44:31.430 - Render thread -> Info: Frame[184359] - Available VRAM budget has changed: 5481 MB 2025-12-04 21:44:31.465 - Render thread -> Info: Frame[184361] - Available VRAM budget has changed: 7463 MB 2025-12-04 21:44:31.964 - Render thread -> Info: Frame[184391] - Available VRAM budget has changed: 5575 MB 2025-12-04 21:44:32.838 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-04 21:44:34.328 - Render thread -> Info: Frame[184533] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:44:34.830 - Render thread -> Info: Frame[184563] - Available VRAM budget has changed: 7579 MB 2025-12-04 21:44:34.930 - Render thread -> Info: Frame[184569] - Available VRAM budget has changed: 5687 MB 2025-12-04 21:44:34.998 - Render thread -> Info: Frame[184573] - Available VRAM budget has changed: 5860 MB 2025-12-04 21:44:35.331 - Render thread -> Info: Frame[184593] - Available VRAM budget has changed: 5989 MB 2025-12-04 21:44:35.545 - Render thread -> Info: Frame[184606] - Available VRAM budget has changed: 14288 MB 2025-12-04 21:44:35.565 - Render thread -> Info: Frame[184607] - Available VRAM budget has changed: 7510 MB 2025-12-04 21:44:35.565 - Render thread -> Info: Frame[184607] - Available VRAM budget has changed: 5953 MB 2025-12-04 21:44:36.528 - Render thread -> Info: Frame[184657] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:44:37.031 - Render thread -> Info: Frame[184687] - Available VRAM budget has changed: 7581 MB 2025-12-04 21:44:37.531 - Render thread -> Info: Frame[184717] - Available VRAM budget has changed: 6041 MB 2025-12-04 21:44:40.545 - Render thread -> Info: Frame[184898] - Available VRAM budget has changed: 14290 MB 2025-12-04 21:44:40.564 - Render thread -> Info: Frame[184899] - Available VRAM budget has changed: 7510 MB 2025-12-04 21:44:40.564 - Render thread -> Info: Frame[184899] - Available VRAM budget has changed: 5975 MB 2025-12-04 21:44:41.512 - Render thread -> Info: Frame[184956] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:44:42.031 - Render thread -> Info: Frame[184987] - Available VRAM budget has changed: 7600 MB 2025-12-04 21:44:42.532 - Render thread -> Info: Frame[185017] - Available VRAM budget has changed: 6063 MB 2025-12-04 21:44:44.232 - Render thread -> Info: Frame[185119] - Available VRAM budget has changed: 7558 MB 2025-12-04 21:44:44.232 - Render thread -> Info: Frame[185119] - Available VRAM budget has changed: 6024 MB 2025-12-04 21:44:44.764 - Render thread -> Info: Frame[185151] - Available VRAM budget has changed: 7600 MB 2025-12-04 21:44:45.264 - Render thread -> Info: Frame[185181] - Available VRAM budget has changed: 6066 MB 2025-12-04 21:44:45.545 - Render thread -> Info: Frame[185198] - Available VRAM budget has changed: 14288 MB 2025-12-04 21:44:45.564 - Render thread -> Info: Frame[185199] - Available VRAM budget has changed: 7506 MB 2025-12-04 21:44:45.564 - Render thread -> Info: Frame[185199] - Available VRAM budget has changed: 5974 MB 2025-12-04 21:44:46.243 - Render thread -> Info: Frame[185239] - Available VRAM budget has changed: 7465 MB 2025-12-04 21:44:46.244 - Render thread -> Info: Frame[185239] - Available VRAM budget has changed: 5934 MB 2025-12-04 21:44:46.512 - Render thread -> Info: Frame[185256] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:44:46.866 - Render thread -> Info: Frame[185277] - Available VRAM budget has changed: 7507 MB 2025-12-04 21:44:47.033 - Render thread -> Info: Frame[185287] - Available VRAM budget has changed: 7579 MB 2025-12-04 21:44:47.365 - Render thread -> Info: Frame[185307] - Available VRAM budget has changed: 5977 MB 2025-12-04 21:44:47.534 - Render thread -> Info: Frame[185317] - Available VRAM budget has changed: 6048 MB 2025-12-04 21:44:50.545 - Render thread -> Info: Frame[185498] - Available VRAM budget has changed: 14288 MB 2025-12-04 21:44:50.566 - Render thread -> Info: Frame[185499] - Available VRAM budget has changed: 7507 MB 2025-12-04 21:44:50.566 - Render thread -> Info: Frame[185499] - Available VRAM budget has changed: 5977 MB 2025-12-04 21:44:51.512 - Render thread -> Info: Frame[185556] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:44:52.032 - Render thread -> Info: Frame[185587] - Available VRAM budget has changed: 7581 MB 2025-12-04 21:44:52.532 - Render thread -> Info: Frame[185617] - Available VRAM budget has changed: 6051 MB 2025-12-04 21:44:55.546 - Render thread -> Info: Frame[185798] - Available VRAM budget has changed: 14288 MB 2025-12-04 21:44:55.566 - Render thread -> Info: Frame[185799] - Available VRAM budget has changed: 7509 MB 2025-12-04 21:44:55.566 - Render thread -> Info: Frame[185799] - Available VRAM budget has changed: 5980 MB 2025-12-04 21:44:56.529 - Render thread -> Info: Frame[185857] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:44:57.032 - Render thread -> Info: Frame[185887] - Available VRAM budget has changed: 7581 MB 2025-12-04 21:44:57.532 - Render thread -> Info: Frame[185917] - Available VRAM budget has changed: 6051 MB 2025-12-04 21:44:59.232 - Render thread -> Info: Frame[186019] - Available VRAM budget has changed: 6019 MB 2025-12-04 21:45:00.546 - Render thread -> Info: Frame[186098] - Available VRAM budget has changed: 14297 MB 2025-12-04 21:45:00.566 - Render thread -> Info: Frame[186099] - Available VRAM budget has changed: 7516 MB 2025-12-04 21:45:00.566 - Render thread -> Info: Frame[186099] - Available VRAM budget has changed: 5954 MB 2025-12-04 21:45:01.799 - Render thread -> Info: Frame[186173] - Available VRAM budget has changed: 5922 MB 2025-12-04 21:45:02.933 - Render thread -> Info: Frame[186241] - Available VRAM budget has changed: 7474 MB 2025-12-04 21:45:02.933 - Render thread -> Info: Frame[186241] - Available VRAM budget has changed: 5880 MB 2025-12-04 21:45:03.330 - Render thread -> Info: Frame[186265] - Available VRAM budget has changed: 14392 MB 2025-12-04 21:45:03.966 - Render thread -> Info: Frame[186295] - Available VRAM budget has changed: 7560 MB 2025-12-04 21:45:04.046 - Render thread -> Info: Frame[186300] - Available VRAM budget has changed: 14314 MB 2025-12-04 21:45:04.068 - Render thread -> Info: Frame[186301] - Available VRAM budget has changed: 7511 MB 2025-12-04 21:45:04.466 - Render thread -> Info: Frame[186325] - Available VRAM budget has changed: 5917 MB 2025-12-04 21:45:21.638 - Render thread -> Info: Frame[187355] - Available VRAM budget has changed: 7341 MB 2025-12-04 21:45:21.638 - Render thread -> Info: Frame[187355] - Available VRAM budget has changed: 5748 MB 2025-12-04 21:45:22.166 - Render thread -> Info: Frame[187387] - Available VRAM budget has changed: 7507 MB 2025-12-04 21:45:22.666 - Render thread -> Info: Frame[187417] - Available VRAM budget has changed: 5913 MB 2025-12-04 21:45:33.479 - Render thread -> Info: Frame[188065] - Available VRAM budget has changed: 7341 MB 2025-12-04 21:45:33.479 - Render thread -> Info: Frame[188065] - Available VRAM budget has changed: 5746 MB 2025-12-04 21:45:34.200 - Render thread -> Info: Frame[188109] - Available VRAM budget has changed: 7506 MB 2025-12-04 21:45:34.687 - Render thread -> Info: Frame[188137] - Available VRAM budget has changed: 7335 MB 2025-12-04 21:45:35.205 - Render thread -> Info: Frame[188169] - Available VRAM budget has changed: 7525 MB 2025-12-04 21:45:35.704 - Render thread -> Info: Frame[188199] - Available VRAM budget has changed: 5930 MB 2025-12-04 21:46:00.505 - Render thread -> Info: Frame[189687] - Available VRAM budget has changed: 5894 MB 2025-12-04 21:46:00.872 - Render thread -> Info: Frame[189709] - Available VRAM budget has changed: 7476 MB 2025-12-04 21:46:00.872 - Render thread -> Info: Frame[189709] - Available VRAM budget has changed: 5845 MB 2025-12-04 21:46:01.036 - Render thread -> Info: Frame[189719] - Available VRAM budget has changed: 14240 MB 2025-12-04 21:46:01.039 - Render thread -> Info: Frame[189719] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:46:01.039 - Render thread -> Info: Frame[189719] - Available VRAM budget has changed: 5778 MB 2025-12-04 21:46:01.839 - Render thread -> Info: Frame[189767] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:46:02.339 - Render thread -> Info: Frame[189797] - Available VRAM budget has changed: 7489 MB 2025-12-04 21:46:02.839 - Render thread -> Info: Frame[189827] - Available VRAM budget has changed: 5858 MB 2025-12-04 21:46:04.541 - Render thread -> Info: Frame[189929] - Available VRAM budget has changed: 5784 MB 2025-12-04 21:46:06.053 - Render thread -> Info: Frame[190020] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:46:06.073 - Render thread -> Info: Frame[190021] - Available VRAM budget has changed: 7446 MB 2025-12-04 21:46:06.073 - Render thread -> Info: Frame[190021] - Available VRAM budget has changed: 5740 MB 2025-12-04 21:46:06.520 - Render thread -> Info: Frame[190048] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:46:06.643 - Render thread -> Info: Frame[190055] - Available VRAM budget has changed: 5805 MB 2025-12-04 21:46:07.039 - Render thread -> Info: Frame[190079] - Available VRAM budget has changed: 7519 MB 2025-12-04 21:46:07.539 - Render thread -> Info: Frame[190109] - Available VRAM budget has changed: 5859 MB 2025-12-04 21:46:10.537 - Render thread -> Info: Frame[190289] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:46:10.539 - Render thread -> Info: Frame[190289] - Available VRAM budget has changed: 7446 MB 2025-12-04 21:46:10.539 - Render thread -> Info: Frame[190289] - Available VRAM budget has changed: 5786 MB 2025-12-04 21:46:11.846 - Render thread -> Info: Frame[190367] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:46:12.339 - Render thread -> Info: Frame[190397] - Available VRAM budget has changed: 7538 MB 2025-12-04 21:46:12.840 - Render thread -> Info: Frame[190427] - Available VRAM budget has changed: 5894 MB 2025-12-04 21:46:13.239 - Render thread -> Info: Frame[190451] - Available VRAM budget has changed: 5856 MB 2025-12-04 21:46:15.537 - Render thread -> Info: Frame[190589] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:46:15.540 - Render thread -> Info: Frame[190589] - Available VRAM budget has changed: 7452 MB 2025-12-04 21:46:15.540 - Render thread -> Info: Frame[190589] - Available VRAM budget has changed: 5785 MB 2025-12-04 21:46:16.520 - Render thread -> Info: Frame[190648] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:46:17.040 - Render thread -> Info: Frame[190679] - Available VRAM budget has changed: 7538 MB 2025-12-04 21:46:17.540 - Render thread -> Info: Frame[190709] - Available VRAM budget has changed: 5893 MB 2025-12-04 21:46:20.537 - Render thread -> Info: Frame[190889] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:46:20.540 - Render thread -> Info: Frame[190889] - Available VRAM budget has changed: 7450 MB 2025-12-04 21:46:20.540 - Render thread -> Info: Frame[190889] - Available VRAM budget has changed: 5806 MB 2025-12-04 21:46:21.837 - Render thread -> Info: Frame[190967] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:46:22.340 - Render thread -> Info: Frame[190997] - Available VRAM budget has changed: 7517 MB 2025-12-04 21:46:22.840 - Render thread -> Info: Frame[191027] - Available VRAM budget has changed: 5873 MB 2025-12-04 21:46:23.800 - Render thread -> Info: Frame[191083] - Available VRAM budget has changed: 5183 MB 2025-12-04 21:46:24.555 - Render thread -> Info: Frame[191107] - Available VRAM budget has changed: 7401 MB 2025-12-04 21:46:24.555 - Render thread -> Info: Frame[191107] - Available VRAM budget has changed: 5069 MB 2025-12-04 21:46:24.617 - Render thread -> Info: Frame[191111] - Available VRAM budget has changed: 14513 MB 2025-12-04 21:46:25.120 - Render thread -> Info: Frame[191141] - Available VRAM budget has changed: 7516 MB 2025-12-04 21:46:25.287 - Render thread -> Info: Frame[191151] - Available VRAM budget has changed: 7665 MB 2025-12-04 21:46:25.619 - Render thread -> Info: Frame[191171] - Available VRAM budget has changed: 5184 MB 2025-12-04 21:46:25.786 - Render thread -> Info: Frame[191181] - Available VRAM budget has changed: 5332 MB 2025-12-04 21:46:27.653 - Render thread -> Info: Frame[191293] - Available VRAM budget has changed: 5365 MB 2025-12-04 21:46:28.753 - Render thread -> Info: Frame[191359] - Available VRAM budget has changed: 5457 MB 2025-12-04 21:46:29.253 - Render thread -> Info: Frame[191389] - Available VRAM budget has changed: 5551 MB 2025-12-04 21:46:29.420 - Render thread -> Info: Frame[191399] - Available VRAM budget has changed: 5813 MB 2025-12-04 21:46:30.586 - Render thread -> Info: Frame[191451] - Available VRAM budget has changed: 5890 MB 2025-12-04 21:46:30.721 - Render thread -> Info: Frame[191459] - Available VRAM budget has changed: 5923 MB 2025-12-04 21:46:30.821 - Render thread -> Info: Frame[191465] - Available VRAM budget has changed: 5885 MB 2025-12-04 21:46:31.053 - Render thread -> Info: Frame[191479] - Available VRAM budget has changed: 5829 MB 2025-12-04 21:46:33.620 - Render thread -> Info: Frame[191633] - Available VRAM budget has changed: 5859 MB 2025-12-04 21:46:33.654 - Render thread -> Info: Frame[191635] - Available VRAM budget has changed: 5888 MB 2025-12-04 21:46:36.021 - Render thread -> Info: Frame[191777] - Available VRAM budget has changed: 5924 MB 2025-12-04 21:46:36.753 - Render thread -> Info: Frame[191821] - Available VRAM budget has changed: 5989 MB 2025-12-04 21:46:41.054 - Render thread -> Info: Frame[192003] - Available VRAM budget has changed: 6028 MB 2025-12-04 21:46:42.987 - Render thread -> Info: Frame[192119] - Available VRAM budget has changed: 5960 MB 2025-12-04 21:46:43.954 - Render thread -> Info: Frame[192177] - Available VRAM budget has changed: 5922 MB 2025-12-04 21:46:44.188 - Render thread -> Info: Frame[192191] - Available VRAM budget has changed: 5862 MB 2025-12-04 21:46:44.287 - Render thread -> Info: Frame[192197] - Available VRAM budget has changed: 5703 MB 2025-12-04 21:46:44.320 - Render thread -> Info: Frame[192199] - Available VRAM budget has changed: 5671 MB 2025-12-04 21:46:45.087 - Render thread -> Info: Frame[192245] - Available VRAM budget has changed: 5639 MB 2025-12-04 21:46:45.288 - Render thread -> Info: Frame[192257] - Available VRAM budget has changed: 5605 MB 2025-12-04 21:46:45.321 - Render thread -> Info: Frame[192259] - Available VRAM budget has changed: 5534 MB 2025-12-04 21:46:45.493 - Render thread -> Info: Frame[192269] - Available VRAM budget has changed: 5442 MB 2025-12-04 21:46:46.121 - Render thread -> Info: Frame[192307] - Available VRAM budget has changed: 5506 MB 2025-12-04 21:46:46.288 - Render thread -> Info: Frame[192317] - Available VRAM budget has changed: 5571 MB 2025-12-04 21:46:46.423 - Render thread -> Info: Frame[192325] - Available VRAM budget has changed: 5543 MB 2025-12-04 21:46:47.904 - Render thread -> Info: Frame[192385] - Available VRAM budget has changed: 5717 MB 2025-12-04 21:46:50.155 - Render thread -> Info: Frame[192459] - Available VRAM budget has changed: 5514 MB 2025-12-04 21:46:50.821 - Render thread -> Info: Frame[192499] - Available VRAM budget has changed: 5582 MB 2025-12-04 21:46:51.288 - Render thread -> Info: Frame[192527] - Available VRAM budget has changed: 5765 MB 2025-12-04 21:46:51.322 - Render thread -> Info: Frame[192529] - Available VRAM budget has changed: 5566 MB 2025-12-04 21:46:52.587 - Render thread -> Info: Frame[192605] - Available VRAM budget has changed: 5764 MB 2025-12-04 21:46:53.187 - Render thread -> Info: Frame[192641] - Available VRAM budget has changed: 5616 MB 2025-12-04 21:46:53.388 - Render thread -> Info: Frame[192653] - Available VRAM budget has changed: 5576 MB 2025-12-04 21:46:53.488 - Render thread -> Info: Frame[192659] - Available VRAM budget has changed: 5344 MB 2025-12-04 21:46:53.554 - Render thread -> Info: Frame[192663] - Available VRAM budget has changed: 5312 MB 2025-12-04 21:46:55.355 - Render thread -> Info: Frame[192771] - Available VRAM budget has changed: 5508 MB 2025-12-04 21:46:55.521 - Render thread -> Info: Frame[192781] - Available VRAM budget has changed: 5381 MB 2025-12-04 21:46:56.055 - Render thread -> Info: Frame[192813] - Available VRAM budget has changed: 5298 MB 2025-12-04 21:46:57.254 - Render thread -> Info: Frame[192885] - Available VRAM budget has changed: 5327 MB 2025-12-04 21:47:00.885 - Render thread -> Info: Frame[193088] - Available VRAM budget has changed: 14341 MB 2025-12-04 21:47:00.904 - Render thread -> Info: Frame[193089] - Available VRAM budget has changed: 7521 MB 2025-12-04 21:47:00.904 - Render thread -> Info: Frame[193089] - Available VRAM budget has changed: 5200 MB 2025-12-04 21:47:01.605 - Render thread -> Info: Frame[193131] - Available VRAM budget has changed: 5071 MB 2025-12-04 21:47:03.335 - Render thread -> Info: Frame[193235] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:47:03.838 - Render thread -> Info: Frame[193265] - Available VRAM budget has changed: 7573 MB 2025-12-04 21:47:04.053 - Render thread -> Info: Frame[193278] - Available VRAM budget has changed: 14346 MB 2025-12-04 21:47:04.071 - Render thread -> Info: Frame[193279] - Available VRAM budget has changed: 7525 MB 2025-12-04 21:47:05.205 - Render thread -> Info: Frame[193347] - Available VRAM budget has changed: 5131 MB 2025-12-04 21:47:05.239 - Render thread -> Info: Frame[193349] - Available VRAM budget has changed: 5159 MB 2025-12-04 21:47:06.605 - Render thread -> Info: Frame[193431] - Available VRAM budget has changed: 5042 MB 2025-12-04 21:47:10.056 - Render thread -> Info: Frame[193617] - Available VRAM budget has changed: 5015 MB 2025-12-04 21:47:10.621 - Render thread -> Info: Frame[193651] - Available VRAM budget has changed: 4989 MB 2025-12-04 21:47:18.456 - Render thread -> Info: Frame[194121] - Available VRAM budget has changed: 5019 MB 2025-12-04 21:47:18.722 - Render thread -> Info: Frame[194137] - Available VRAM budget has changed: 5045 MB 2025-12-04 21:47:22.489 - Render thread -> Info: Frame[194363] - Available VRAM budget has changed: 5165 MB 2025-12-04 21:47:22.689 - Render thread -> Info: Frame[194375] - Available VRAM budget has changed: 5231 MB 2025-12-04 21:47:22.755 - Render thread -> Info: Frame[194379] - Available VRAM budget has changed: 5377 MB 2025-12-04 21:47:22.990 - Render thread -> Info: Frame[194393] - Available VRAM budget has changed: 5318 MB 2025-12-04 21:47:23.056 - Render thread -> Info: Frame[194397] - Available VRAM budget has changed: 5286 MB 2025-12-04 21:47:23.156 - Render thread -> Info: Frame[194403] - Available VRAM budget has changed: 5175 MB 2025-12-04 21:47:23.823 - Render thread -> Info: Frame[194443] - Available VRAM budget has changed: 5135 MB 2025-12-04 21:47:23.922 - Render thread -> Info: Frame[194449] - Available VRAM budget has changed: 5103 MB 2025-12-04 21:47:24.089 - Render thread -> Info: Frame[194459] - Available VRAM budget has changed: 5074 MB 2025-12-04 21:47:25.222 - Render thread -> Info: Frame[194527] - Available VRAM budget has changed: 5103 MB 2025-12-04 21:47:27.756 - Render thread -> Info: Frame[194679] - Available VRAM budget has changed: 5161 MB 2025-12-04 21:47:28.289 - Render thread -> Info: Frame[194711] - Available VRAM budget has changed: 5091 MB 2025-12-04 21:47:30.156 - Render thread -> Info: Frame[194823] - Available VRAM budget has changed: 5029 MB 2025-12-04 21:47:31.723 - Render thread -> Info: Frame[194917] - Available VRAM budget has changed: 5055 MB 2025-12-04 21:47:33.757 - Render thread -> Info: Frame[195039] - Available VRAM budget has changed: 5026 MB 2025-12-04 21:47:36.156 - Render thread -> Info: Frame[195169] - Available VRAM budget has changed: 5114 MB 2025-12-04 21:47:36.929 - Render thread -> Info: Frame[195215] - Available VRAM budget has changed: 5041 MB 2025-12-04 21:47:37.523 - Render thread -> Info: Frame[195251] - Available VRAM budget has changed: 5072 MB 2025-12-04 21:47:37.856 - Render thread -> Info: Frame[195271] - Available VRAM budget has changed: 5133 MB 2025-12-04 21:47:38.090 - Render thread -> Info: Frame[195285] - Available VRAM budget has changed: 5073 MB 2025-12-04 21:47:39.258 - Render thread -> Info: Frame[195355] - Available VRAM budget has changed: 5101 MB 2025-12-04 21:47:42.990 - Render thread -> Info: Frame[195523] - Available VRAM budget has changed: 7481 MB 2025-12-04 21:47:44.923 - Render thread -> Info: Frame[195639] - Available VRAM budget has changed: 5035 MB 2025-12-04 21:47:44.958 - Render thread -> Info: Frame[195641] - Available VRAM budget has changed: 4979 MB 2025-12-04 21:47:51.990 - Render thread -> Info: Frame[196063] - Available VRAM budget has changed: 5036 MB 2025-12-04 21:47:52.024 - Render thread -> Info: Frame[196065] - Available VRAM budget has changed: 5099 MB 2025-12-04 21:47:53.790 - Render thread -> Info: Frame[196171] - Available VRAM budget has changed: 7524 MB 2025-12-04 21:47:55.491 - Render thread -> Info: Frame[196273] - Available VRAM budget has changed: 5136 MB 2025-12-04 21:47:57.657 - Render thread -> Info: Frame[196403] - Available VRAM budget has changed: 5065 MB 2025-12-04 21:47:58.257 - Render thread -> Info: Frame[196439] - Available VRAM budget has changed: 4970 MB 2025-12-04 21:48:01.055 - Render thread -> Info: Frame[196607] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:48:01.058 - Render thread -> Info: Frame[196607] - Available VRAM budget has changed: 7452 MB 2025-12-04 21:48:01.058 - Render thread -> Info: Frame[196607] - Available VRAM budget has changed: 4899 MB 2025-12-04 21:48:01.522 - Render thread -> Info: Frame[196635] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:01.524 - Render thread -> Info: Frame[196635] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:01.524 - Render thread -> Info: Frame[196635] - Available VRAM budget has changed: 4857 MB 2025-12-04 21:48:03.358 - Render thread -> Info: Frame[196745] - Available VRAM budget has changed: 7537 MB 2025-12-04 21:48:03.858 - Render thread -> Info: Frame[196775] - Available VRAM budget has changed: 4984 MB 2025-12-04 21:48:04.291 - Render thread -> Info: Frame[196801] - Available VRAM budget has changed: 5047 MB 2025-12-04 21:48:04.726 - Render thread -> Info: Frame[196827] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:04.726 - Render thread -> Info: Frame[196827] - Available VRAM budget has changed: 4921 MB 2025-12-04 21:48:05.555 - Render thread -> Info: Frame[196877] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:48:05.557 - Render thread -> Info: Frame[196877] - Available VRAM budget has changed: 7452 MB 2025-12-04 21:48:06.505 - Render thread -> Info: Frame[196934] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:07.025 - Render thread -> Info: Frame[196965] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:07.458 - Render thread -> Info: Frame[196991] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:07.458 - Render thread -> Info: Frame[196991] - Available VRAM budget has changed: 4854 MB 2025-12-04 21:48:08.392 - Render thread -> Info: Frame[197047] - Available VRAM budget has changed: 7283 MB 2025-12-04 21:48:08.392 - Render thread -> Info: Frame[197047] - Available VRAM budget has changed: 4730 MB 2025-12-04 21:48:08.924 - Render thread -> Info: Frame[197079] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:08.991 - Render thread -> Info: Frame[197083] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:09.425 - Render thread -> Info: Frame[197109] - Available VRAM budget has changed: 4856 MB 2025-12-04 21:48:09.492 - Render thread -> Info: Frame[197113] - Available VRAM budget has changed: 4960 MB 2025-12-04 21:48:10.555 - Render thread -> Info: Frame[197177] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:48:10.558 - Render thread -> Info: Frame[197177] - Available VRAM budget has changed: 7451 MB 2025-12-04 21:48:10.558 - Render thread -> Info: Frame[197177] - Available VRAM budget has changed: 4897 MB 2025-12-04 21:48:10.625 - Render thread -> Info: Frame[197181] - Available VRAM budget has changed: 7324 MB 2025-12-04 21:48:10.625 - Render thread -> Info: Frame[197181] - Available VRAM budget has changed: 4770 MB 2025-12-04 21:48:11.258 - Render thread -> Info: Frame[197219] - Available VRAM budget has changed: 7451 MB 2025-12-04 21:48:11.522 - Render thread -> Info: Frame[197235] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:11.558 - Render thread -> Info: Frame[197237] - Available VRAM budget has changed: 7412 MB 2025-12-04 21:48:11.758 - Render thread -> Info: Frame[197249] - Available VRAM budget has changed: 4854 MB 2025-12-04 21:48:12.125 - Render thread -> Info: Frame[197271] - Available VRAM budget has changed: 7536 MB 2025-12-04 21:48:12.625 - Render thread -> Info: Frame[197301] - Available VRAM budget has changed: 4978 MB 2025-12-04 21:48:13.825 - Render thread -> Info: Frame[197373] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:48:13.825 - Render thread -> Info: Frame[197373] - Available VRAM budget has changed: 4852 MB 2025-12-04 21:48:15.555 - Render thread -> Info: Frame[197477] - Available VRAM budget has changed: 14266 MB 2025-12-04 21:48:15.558 - Render thread -> Info: Frame[197477] - Available VRAM budget has changed: 7324 MB 2025-12-04 21:48:15.558 - Render thread -> Info: Frame[197477] - Available VRAM budget has changed: 4769 MB 2025-12-04 21:48:16.506 - Render thread -> Info: Frame[197534] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:17.025 - Render thread -> Info: Frame[197565] - Available VRAM budget has changed: 7388 MB 2025-12-04 21:48:17.525 - Render thread -> Info: Frame[197595] - Available VRAM budget has changed: 4827 MB 2025-12-04 21:48:17.558 - Render thread -> Info: Frame[197597] - Available VRAM budget has changed: 7283 MB 2025-12-04 21:48:17.558 - Render thread -> Info: Frame[197597] - Available VRAM budget has changed: 4728 MB 2025-12-04 21:48:18.092 - Render thread -> Info: Frame[197629] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:18.225 - Render thread -> Info: Frame[197637] - Available VRAM budget has changed: 7537 MB 2025-12-04 21:48:18.558 - Render thread -> Info: Frame[197657] - Available VRAM budget has changed: 7390 MB 2025-12-04 21:48:18.592 - Render thread -> Info: Frame[197659] - Available VRAM budget has changed: 4833 MB 2025-12-04 21:48:20.392 - Render thread -> Info: Frame[197767] - Available VRAM budget has changed: 7285 MB 2025-12-04 21:48:20.392 - Render thread -> Info: Frame[197767] - Available VRAM budget has changed: 4731 MB 2025-12-04 21:48:20.542 - Render thread -> Info: Frame[197776] - Available VRAM budget has changed: 14264 MB 2025-12-04 21:48:20.925 - Render thread -> Info: Frame[197799] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:21.058 - Render thread -> Info: Frame[197807] - Available VRAM budget has changed: 7450 MB 2025-12-04 21:48:21.426 - Render thread -> Info: Frame[197829] - Available VRAM budget has changed: 4855 MB 2025-12-04 21:48:21.523 - Render thread -> Info: Frame[197835] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:21.559 - Render thread -> Info: Frame[197837] - Available VRAM budget has changed: 4890 MB 2025-12-04 21:48:22.026 - Render thread -> Info: Frame[197865] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:22.525 - Render thread -> Info: Frame[197895] - Available VRAM budget has changed: 4955 MB 2025-12-04 21:48:23.259 - Render thread -> Info: Frame[197939] - Available VRAM budget has changed: 5019 MB 2025-12-04 21:48:25.159 - Render thread -> Info: Frame[198053] - Available VRAM budget has changed: 5069 MB 2025-12-04 21:48:25.556 - Render thread -> Info: Frame[198077] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:48:25.559 - Render thread -> Info: Frame[198077] - Available VRAM budget has changed: 7453 MB 2025-12-04 21:48:25.559 - Render thread -> Info: Frame[198077] - Available VRAM budget has changed: 5032 MB 2025-12-04 21:48:26.394 - Render thread -> Info: Frame[198127] - Available VRAM budget has changed: 7324 MB 2025-12-04 21:48:26.394 - Render thread -> Info: Frame[198127] - Available VRAM budget has changed: 4903 MB 2025-12-04 21:48:26.540 - Render thread -> Info: Frame[198136] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:26.993 - Render thread -> Info: Frame[198163] - Available VRAM budget has changed: 7429 MB 2025-12-04 21:48:27.059 - Render thread -> Info: Frame[198167] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:48:27.492 - Render thread -> Info: Frame[198193] - Available VRAM budget has changed: 5011 MB 2025-12-04 21:48:27.561 - Render thread -> Info: Frame[198197] - Available VRAM budget has changed: 5095 MB 2025-12-04 21:48:28.526 - Render thread -> Info: Frame[198255] - Available VRAM budget has changed: 5140 MB 2025-12-04 21:48:29.026 - Render thread -> Info: Frame[198285] - Available VRAM budget has changed: 5215 MB 2025-12-04 21:48:29.492 - Render thread -> Info: Frame[198313] - Available VRAM budget has changed: 5327 MB 2025-12-04 21:48:29.792 - Render thread -> Info: Frame[198331] - Available VRAM budget has changed: 5220 MB 2025-12-04 21:48:30.556 - Render thread -> Info: Frame[198377] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:48:30.559 - Render thread -> Info: Frame[198377] - Available VRAM budget has changed: 7449 MB 2025-12-04 21:48:30.559 - Render thread -> Info: Frame[198377] - Available VRAM budget has changed: 5157 MB 2025-12-04 21:48:31.523 - Render thread -> Info: Frame[198435] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:32.026 - Render thread -> Info: Frame[198465] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:32.259 - Render thread -> Info: Frame[198479] - Available VRAM budget has changed: 5267 MB 2025-12-04 21:48:32.526 - Render thread -> Info: Frame[198495] - Available VRAM budget has changed: 5334 MB 2025-12-04 21:48:32.792 - Render thread -> Info: Frame[198511] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:32.792 - Render thread -> Info: Frame[198511] - Available VRAM budget has changed: 5230 MB 2025-12-04 21:48:34.160 - Render thread -> Info: Frame[198593] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:48:34.659 - Render thread -> Info: Frame[198623] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:34.761 - Render thread -> Info: Frame[198629] - Available VRAM budget has changed: 5202 MB 2025-12-04 21:48:34.793 - Render thread -> Info: Frame[198631] - Available VRAM budget has changed: 5034 MB 2025-12-04 21:48:35.159 - Render thread -> Info: Frame[198653] - Available VRAM budget has changed: 5002 MB 2025-12-04 21:48:35.326 - Render thread -> Info: Frame[198663] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:35.556 - Render thread -> Info: Frame[198677] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:48:35.559 - Render thread -> Info: Frame[198677] - Available VRAM budget has changed: 7430 MB 2025-12-04 21:48:36.540 - Render thread -> Info: Frame[198736] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:37.059 - Render thread -> Info: Frame[198767] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:37.560 - Render thread -> Info: Frame[198797] - Available VRAM budget has changed: 5090 MB 2025-12-04 21:48:38.259 - Render thread -> Info: Frame[198839] - Available VRAM budget has changed: 5016 MB 2025-12-04 21:48:38.859 - Render thread -> Info: Frame[198875] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:38.859 - Render thread -> Info: Frame[198875] - Available VRAM budget has changed: 4912 MB 2025-12-04 21:48:39.160 - Render thread -> Info: Frame[198893] - Available VRAM budget has changed: 4848 MB 2025-12-04 21:48:39.959 - Render thread -> Info: Frame[198941] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:40.459 - Render thread -> Info: Frame[198971] - Available VRAM budget has changed: 4952 MB 2025-12-04 21:48:40.557 - Render thread -> Info: Frame[198977] - Available VRAM budget has changed: 14272 MB 2025-12-04 21:48:40.560 - Render thread -> Info: Frame[198977] - Available VRAM budget has changed: 7457 MB 2025-12-04 21:48:40.560 - Render thread -> Info: Frame[198977] - Available VRAM budget has changed: 4894 MB 2025-12-04 21:48:41.524 - Render thread -> Info: Frame[199035] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:42.026 - Render thread -> Info: Frame[199065] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:42.293 - Render thread -> Info: Frame[199081] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:42.293 - Render thread -> Info: Frame[199081] - Available VRAM budget has changed: 4848 MB 2025-12-04 21:48:42.360 - Render thread -> Info: Frame[199085] - Available VRAM budget has changed: 7283 MB 2025-12-04 21:48:42.360 - Render thread -> Info: Frame[199085] - Available VRAM budget has changed: 4723 MB 2025-12-04 21:48:42.893 - Render thread -> Info: Frame[199117] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:42.960 - Render thread -> Info: Frame[199121] - Available VRAM budget has changed: 7536 MB 2025-12-04 21:48:43.326 - Render thread -> Info: Frame[199143] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:43.393 - Render thread -> Info: Frame[199147] - Available VRAM budget has changed: 4850 MB 2025-12-04 21:48:44.959 - Render thread -> Info: Frame[199241] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:48:45.160 - Render thread -> Info: Frame[199253] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:45.557 - Render thread -> Info: Frame[199277] - Available VRAM budget has changed: 14267 MB 2025-12-04 21:48:46.193 - Render thread -> Info: Frame[199315] - Available VRAM budget has changed: 4823 MB 2025-12-04 21:48:46.540 - Render thread -> Info: Frame[199336] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:46.960 - Render thread -> Info: Frame[199361] - Available VRAM budget has changed: 7455 MB 2025-12-04 21:48:47.060 - Render thread -> Info: Frame[199367] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:47.460 - Render thread -> Info: Frame[199391] - Available VRAM budget has changed: 4868 MB 2025-12-04 21:48:47.560 - Render thread -> Info: Frame[199397] - Available VRAM budget has changed: 4927 MB 2025-12-04 21:48:48.593 - Render thread -> Info: Frame[199459] - Available VRAM budget has changed: 4978 MB 2025-12-04 21:48:50.557 - Render thread -> Info: Frame[199577] - Available VRAM budget has changed: 14271 MB 2025-12-04 21:48:50.560 - Render thread -> Info: Frame[199577] - Available VRAM budget has changed: 7456 MB 2025-12-04 21:48:50.560 - Render thread -> Info: Frame[199577] - Available VRAM budget has changed: 4912 MB 2025-12-04 21:48:51.524 - Render thread -> Info: Frame[199635] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:52.031 - Render thread -> Info: Frame[199665] - Available VRAM budget has changed: 7537 MB 2025-12-04 21:48:52.531 - Render thread -> Info: Frame[199695] - Available VRAM budget has changed: 4992 MB 2025-12-04 21:48:53.465 - Render thread -> Info: Frame[199751] - Available VRAM budget has changed: 4917 MB 2025-12-04 21:48:55.545 - Render thread -> Info: Frame[199876] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:48:55.565 - Render thread -> Info: Frame[199877] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:48:55.565 - Render thread -> Info: Frame[199877] - Available VRAM budget has changed: 4826 MB 2025-12-04 21:48:56.531 - Render thread -> Info: Frame[199935] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:48:57.034 - Render thread -> Info: Frame[199965] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:57.198 - Render thread -> Info: Frame[199975] - Available VRAM budget has changed: 4900 MB 2025-12-04 21:48:57.532 - Render thread -> Info: Frame[199995] - Available VRAM budget has changed: 4975 MB 2025-12-04 21:48:58.231 - Render thread -> Info: Frame[200037] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:48:58.231 - Render thread -> Info: Frame[200037] - Available VRAM budget has changed: 4871 MB 2025-12-04 21:48:59.398 - Render thread -> Info: Frame[200107] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:48:59.765 - Render thread -> Info: Frame[200129] - Available VRAM budget has changed: 7411 MB 2025-12-04 21:49:00.364 - Render thread -> Info: Frame[200165] - Available VRAM budget has changed: 7537 MB 2025-12-04 21:49:00.545 - Render thread -> Info: Frame[200176] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:49:00.565 - Render thread -> Info: Frame[200177] - Available VRAM budget has changed: 7451 MB 2025-12-04 21:49:00.864 - Render thread -> Info: Frame[200195] - Available VRAM budget has changed: 4912 MB 2025-12-04 21:49:00.965 - Render thread -> Info: Frame[200201] - Available VRAM budget has changed: 7323 MB 2025-12-04 21:49:00.965 - Render thread -> Info: Frame[200201] - Available VRAM budget has changed: 4786 MB 2025-12-04 21:49:01.531 - Render thread -> Info: Frame[200235] - Available VRAM budget has changed: 7449 MB 2025-12-04 21:49:02.040 - Render thread -> Info: Frame[200265] - Available VRAM budget has changed: 4908 MB 2025-12-04 21:49:02.864 - Render thread -> Info: Frame[200315] - Available VRAM budget has changed: 4970 MB 2025-12-04 21:49:03.065 - Render thread -> Info: Frame[200327] - Available VRAM budget has changed: 5010 MB 2025-12-04 21:49:03.098 - Render thread -> Info: Frame[200329] - Available VRAM budget has changed: 5076 MB 2025-12-04 21:49:03.329 - Render thread -> Info: Frame[200343] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:03.331 - Render thread -> Info: Frame[200343] - Available VRAM budget has changed: 7411 MB 2025-12-04 21:49:03.331 - Render thread -> Info: Frame[200343] - Available VRAM budget has changed: 5040 MB 2025-12-04 21:49:03.965 - Render thread -> Info: Frame[200381] - Available VRAM budget has changed: 5072 MB 2025-12-04 21:49:04.046 - Render thread -> Info: Frame[200386] - Available VRAM budget has changed: 14283 MB 2025-12-04 21:49:04.065 - Render thread -> Info: Frame[200387] - Available VRAM budget has changed: 7448 MB 2025-12-04 21:49:04.565 - Render thread -> Info: Frame[200417] - Available VRAM budget has changed: 5110 MB 2025-12-04 21:49:05.999 - Render thread -> Info: Frame[200503] - Available VRAM budget has changed: 7341 MB 2025-12-04 21:49:06.000 - Render thread -> Info: Frame[200503] - Available VRAM budget has changed: 5012 MB 2025-12-04 21:49:06.598 - Render thread -> Info: Frame[200539] - Available VRAM budget has changed: 7447 MB 2025-12-04 21:49:07.098 - Render thread -> Info: Frame[200569] - Available VRAM budget has changed: 5116 MB 2025-12-04 21:49:08.634 - Render thread -> Info: Frame[200661] - Available VRAM budget has changed: 5085 MB 2025-12-04 21:49:13.884 - Render thread -> Info: Frame[200955] - Available VRAM budget has changed: 7340 MB 2025-12-04 21:49:13.885 - Render thread -> Info: Frame[200955] - Available VRAM budget has changed: 4967 MB 2025-12-04 21:49:14.478 - Render thread -> Info: Frame[200991] - Available VRAM budget has changed: 7423 MB 2025-12-04 21:49:14.978 - Render thread -> Info: Frame[201021] - Available VRAM budget has changed: 5050 MB 2025-12-04 21:49:15.578 - Render thread -> Info: Frame[201057] - Available VRAM budget has changed: 7466 MB 2025-12-04 21:49:15.912 - Render thread -> Info: Frame[201077] - Available VRAM budget has changed: 7339 MB 2025-12-04 21:49:15.912 - Render thread -> Info: Frame[201077] - Available VRAM budget has changed: 4965 MB 2025-12-04 21:49:17.345 - Render thread -> Info: Frame[201163] - Available VRAM budget has changed: 7466 MB 2025-12-04 21:49:17.846 - Render thread -> Info: Frame[201193] - Available VRAM budget has changed: 5093 MB 2025-12-04 21:49:18.478 - Render thread -> Info: Frame[201231] - Available VRAM budget has changed: 5066 MB 2025-12-04 21:49:24.826 - Render thread -> Info: Frame[201612] - Available VRAM budget has changed: 14360 MB 2025-12-04 21:49:24.979 - Render thread -> Info: Frame[201621] - Available VRAM budget has changed: 7407 MB 2025-12-04 21:49:24.979 - Render thread -> Info: Frame[201621] - Available VRAM budget has changed: 5003 MB 2025-12-04 21:49:25.559 - Render thread -> Info: Frame[201656] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:49:25.812 - Render thread -> Info: Frame[201671] - Available VRAM budget has changed: 7447 MB 2025-12-04 21:49:26.179 - Render thread -> Info: Frame[201693] - Available VRAM budget has changed: 7320 MB 2025-12-04 21:49:26.179 - Render thread -> Info: Frame[201693] - Available VRAM budget has changed: 4916 MB 2025-12-04 21:49:26.526 - Render thread -> Info: Frame[201714] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:26.778 - Render thread -> Info: Frame[201729] - Available VRAM budget has changed: 7446 MB 2025-12-04 21:49:27.047 - Render thread -> Info: Frame[201745] - Available VRAM budget has changed: 7535 MB 2025-12-04 21:49:27.278 - Render thread -> Info: Frame[201759] - Available VRAM budget has changed: 5041 MB 2025-12-04 21:49:27.545 - Render thread -> Info: Frame[201775] - Available VRAM budget has changed: 5128 MB 2025-12-04 21:49:30.545 - Render thread -> Info: Frame[201955] - Available VRAM budget has changed: 5164 MB 2025-12-04 21:49:30.560 - Render thread -> Info: Frame[201956] - Available VRAM budget has changed: 14271 MB 2025-12-04 21:49:30.580 - Render thread -> Info: Frame[201957] - Available VRAM budget has changed: 7457 MB 2025-12-04 21:49:30.580 - Render thread -> Info: Frame[201957] - Available VRAM budget has changed: 5087 MB 2025-12-04 21:49:31.045 - Render thread -> Info: Frame[201985] - Available VRAM budget has changed: 5054 MB 2025-12-04 21:49:31.079 - Render thread -> Info: Frame[201987] - Available VRAM budget has changed: 4982 MB 2025-12-04 21:49:31.345 - Render thread -> Info: Frame[202003] - Available VRAM budget has changed: 4947 MB 2025-12-04 21:49:31.509 - Render thread -> Info: Frame[202013] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:32.012 - Render thread -> Info: Frame[202043] - Available VRAM budget has changed: 7513 MB 2025-12-04 21:49:32.313 - Render thread -> Info: Frame[202061] - Available VRAM budget has changed: 7411 MB 2025-12-04 21:49:32.313 - Render thread -> Info: Frame[202061] - Available VRAM budget has changed: 4900 MB 2025-12-04 21:49:33.379 - Render thread -> Info: Frame[202125] - Available VRAM budget has changed: 7260 MB 2025-12-04 21:49:33.379 - Render thread -> Info: Frame[202125] - Available VRAM budget has changed: 4765 MB 2025-12-04 21:49:33.912 - Render thread -> Info: Frame[202157] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:34.413 - Render thread -> Info: Frame[202187] - Available VRAM budget has changed: 4909 MB 2025-12-04 21:49:35.560 - Render thread -> Info: Frame[202256] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:49:35.745 - Render thread -> Info: Frame[202267] - Available VRAM budget has changed: 7450 MB 2025-12-04 21:49:35.813 - Render thread -> Info: Frame[202271] - Available VRAM budget has changed: 7283 MB 2025-12-04 21:49:35.813 - Render thread -> Info: Frame[202271] - Available VRAM budget has changed: 4787 MB 2025-12-04 21:49:36.526 - Render thread -> Info: Frame[202314] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:36.545 - Render thread -> Info: Frame[202315] - Available VRAM budget has changed: 7323 MB 2025-12-04 21:49:37.045 - Render thread -> Info: Frame[202345] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:37.046 - Render thread -> Info: Frame[202345] - Available VRAM budget has changed: 4824 MB 2025-12-04 21:49:37.546 - Render thread -> Info: Frame[202375] - Available VRAM budget has changed: 4908 MB 2025-12-04 21:49:37.745 - Render thread -> Info: Frame[202387] - Available VRAM budget has changed: 7536 MB 2025-12-04 21:49:38.246 - Render thread -> Info: Frame[202417] - Available VRAM budget has changed: 5040 MB 2025-12-04 21:49:39.279 - Render thread -> Info: Frame[202479] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:39.279 - Render thread -> Info: Frame[202479] - Available VRAM budget has changed: 4914 MB 2025-12-04 21:49:40.560 - Render thread -> Info: Frame[202556] - Available VRAM budget has changed: 14271 MB 2025-12-04 21:49:40.579 - Render thread -> Info: Frame[202557] - Available VRAM budget has changed: 7329 MB 2025-12-04 21:49:40.579 - Render thread -> Info: Frame[202557] - Available VRAM budget has changed: 4833 MB 2025-12-04 21:49:41.510 - Render thread -> Info: Frame[202613] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:42.013 - Render thread -> Info: Frame[202643] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:42.513 - Render thread -> Info: Frame[202673] - Available VRAM budget has changed: 4912 MB 2025-12-04 21:49:42.580 - Render thread -> Info: Frame[202677] - Available VRAM budget has changed: 7535 MB 2025-12-04 21:49:43.079 - Render thread -> Info: Frame[202707] - Available VRAM budget has changed: 5039 MB 2025-12-04 21:49:43.979 - Render thread -> Info: Frame[202761] - Available VRAM budget has changed: 5009 MB 2025-12-04 21:49:44.880 - Render thread -> Info: Frame[202815] - Available VRAM budget has changed: 5037 MB 2025-12-04 21:49:44.946 - Render thread -> Info: Frame[202819] - Available VRAM budget has changed: 5096 MB 2025-12-04 21:49:44.979 - Render thread -> Info: Frame[202821] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:44.979 - Render thread -> Info: Frame[202821] - Available VRAM budget has changed: 4971 MB 2025-12-04 21:49:45.543 - Render thread -> Info: Frame[202855] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:49:46.146 - Render thread -> Info: Frame[202891] - Available VRAM budget has changed: 7316 MB 2025-12-04 21:49:46.146 - Render thread -> Info: Frame[202891] - Available VRAM budget has changed: 4878 MB 2025-12-04 21:49:46.313 - Render thread -> Info: Frame[202901] - Available VRAM budget has changed: 4847 MB 2025-12-04 21:49:46.514 - Render thread -> Info: Frame[202913] - Available VRAM budget has changed: 7189 MB 2025-12-04 21:49:46.514 - Render thread -> Info: Frame[202913] - Available VRAM budget has changed: 4721 MB 2025-12-04 21:49:46.527 - Render thread -> Info: Frame[202914] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:47.046 - Render thread -> Info: Frame[202945] - Available VRAM budget has changed: 7387 MB 2025-12-04 21:49:47.546 - Render thread -> Info: Frame[202975] - Available VRAM budget has changed: 4918 MB 2025-12-04 21:49:47.880 - Render thread -> Info: Frame[202995] - Available VRAM budget has changed: 7282 MB 2025-12-04 21:49:47.880 - Render thread -> Info: Frame[202995] - Available VRAM budget has changed: 4812 MB 2025-12-04 21:49:48.413 - Render thread -> Info: Frame[203027] - Available VRAM budget has changed: 7408 MB 2025-12-04 21:49:48.647 - Render thread -> Info: Frame[203041] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:49:48.879 - Render thread -> Info: Frame[203055] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:48.913 - Render thread -> Info: Frame[203057] - Available VRAM budget has changed: 4940 MB 2025-12-04 21:49:49.446 - Render thread -> Info: Frame[203089] - Available VRAM budget has changed: 7535 MB 2025-12-04 21:49:49.946 - Render thread -> Info: Frame[203119] - Available VRAM budget has changed: 5066 MB 2025-12-04 21:49:50.544 - Render thread -> Info: Frame[203155] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:49:50.546 - Render thread -> Info: Frame[203155] - Available VRAM budget has changed: 7444 MB 2025-12-04 21:49:50.546 - Render thread -> Info: Frame[203155] - Available VRAM budget has changed: 4975 MB 2025-12-04 21:49:50.914 - Render thread -> Info: Frame[203177] - Available VRAM budget has changed: 7317 MB 2025-12-04 21:49:50.914 - Render thread -> Info: Frame[203177] - Available VRAM budget has changed: 4848 MB 2025-12-04 21:49:51.510 - Render thread -> Info: Frame[203213] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:51.980 - Render thread -> Info: Frame[203241] - Available VRAM budget has changed: 7422 MB 2025-12-04 21:49:52.013 - Render thread -> Info: Frame[203243] - Available VRAM budget has changed: 7536 MB 2025-12-04 21:49:52.049 - Render thread -> Info: Frame[203245] - Available VRAM budget has changed: 7410 MB 2025-12-04 21:49:52.480 - Render thread -> Info: Frame[203271] - Available VRAM budget has changed: 4939 MB 2025-12-04 21:49:52.613 - Render thread -> Info: Frame[203279] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:49:53.113 - Render thread -> Info: Frame[203309] - Available VRAM budget has changed: 5046 MB 2025-12-04 21:49:53.747 - Render thread -> Info: Frame[203347] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:53.747 - Render thread -> Info: Frame[203347] - Available VRAM budget has changed: 4939 MB 2025-12-04 21:49:54.313 - Render thread -> Info: Frame[203381] - Available VRAM budget has changed: 7536 MB 2025-12-04 21:49:54.813 - Render thread -> Info: Frame[203411] - Available VRAM budget has changed: 5060 MB 2025-12-04 21:49:55.544 - Render thread -> Info: Frame[203455] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:49:55.546 - Render thread -> Info: Frame[203455] - Available VRAM budget has changed: 7443 MB 2025-12-04 21:49:55.546 - Render thread -> Info: Frame[203455] - Available VRAM budget has changed: 4969 MB 2025-12-04 21:49:55.981 - Render thread -> Info: Frame[203481] - Available VRAM budget has changed: 7315 MB 2025-12-04 21:49:55.981 - Render thread -> Info: Frame[203481] - Available VRAM budget has changed: 4842 MB 2025-12-04 21:49:56.527 - Render thread -> Info: Frame[203514] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:49:57.048 - Render thread -> Info: Frame[203545] - Available VRAM budget has changed: 7387 MB 2025-12-04 21:49:57.146 - Render thread -> Info: Frame[203551] - Available VRAM budget has changed: 7516 MB 2025-12-04 21:49:57.546 - Render thread -> Info: Frame[203575] - Available VRAM budget has changed: 4913 MB 2025-12-04 21:49:57.647 - Render thread -> Info: Frame[203581] - Available VRAM budget has changed: 5042 MB 2025-12-04 21:49:58.047 - Render thread -> Info: Frame[203605] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:58.047 - Render thread -> Info: Frame[203605] - Available VRAM budget has changed: 4936 MB 2025-12-04 21:49:58.647 - Render thread -> Info: Frame[203641] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:49:59.146 - Render thread -> Info: Frame[203671] - Available VRAM budget has changed: 5045 MB 2025-12-04 21:49:59.747 - Render thread -> Info: Frame[203707] - Available VRAM budget has changed: 7409 MB 2025-12-04 21:49:59.747 - Render thread -> Info: Frame[203707] - Available VRAM budget has changed: 4941 MB 2025-12-04 21:50:00.414 - Render thread -> Info: Frame[203747] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:50:00.544 - Render thread -> Info: Frame[203755] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:50:00.547 - Render thread -> Info: Frame[203755] - Available VRAM budget has changed: 7443 MB 2025-12-04 21:50:00.914 - Render thread -> Info: Frame[203777] - Available VRAM budget has changed: 4968 MB 2025-12-04 21:50:01.014 - Render thread -> Info: Frame[203783] - Available VRAM budget has changed: 7316 MB 2025-12-04 21:50:01.014 - Render thread -> Info: Frame[203783] - Available VRAM budget has changed: 4842 MB 2025-12-04 21:50:01.511 - Render thread -> Info: Frame[203813] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:01.647 - Render thread -> Info: Frame[203821] - Available VRAM budget has changed: 7421 MB 2025-12-04 21:50:02.014 - Render thread -> Info: Frame[203843] - Available VRAM budget has changed: 7507 MB 2025-12-04 21:50:02.146 - Render thread -> Info: Frame[203851] - Available VRAM budget has changed: 4945 MB 2025-12-04 21:50:02.514 - Render thread -> Info: Frame[203873] - Available VRAM budget has changed: 5031 MB 2025-12-04 21:50:03.447 - Render thread -> Info: Frame[203929] - Available VRAM budget has changed: 7380 MB 2025-12-04 21:50:03.447 - Render thread -> Info: Frame[203929] - Available VRAM budget has changed: 4920 MB 2025-12-04 21:50:04.580 - Render thread -> Info: Frame[203997] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:50:04.881 - Render thread -> Info: Frame[204015] - Available VRAM budget has changed: 7381 MB 2025-12-04 21:50:05.550 - Render thread -> Info: Frame[204055] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:05.552 - Render thread -> Info: Frame[204055] - Available VRAM budget has changed: 7287 MB 2025-12-04 21:50:05.552 - Render thread -> Info: Frame[204055] - Available VRAM budget has changed: 4830 MB 2025-12-04 21:50:06.528 - Render thread -> Info: Frame[204114] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:07.047 - Render thread -> Info: Frame[204145] - Available VRAM budget has changed: 7380 MB 2025-12-04 21:50:07.547 - Render thread -> Info: Frame[204175] - Available VRAM budget has changed: 4915 MB 2025-12-04 21:50:10.347 - Render thread -> Info: Frame[204343] - Available VRAM budget has changed: 7507 MB 2025-12-04 21:50:10.545 - Render thread -> Info: Frame[204355] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:10.547 - Render thread -> Info: Frame[204355] - Available VRAM budget has changed: 7414 MB 2025-12-04 21:50:10.847 - Render thread -> Info: Frame[204373] - Available VRAM budget has changed: 4959 MB 2025-12-04 21:50:11.512 - Render thread -> Info: Frame[204413] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:11.614 - Render thread -> Info: Frame[204419] - Available VRAM budget has changed: 4884 MB 2025-12-04 21:50:12.014 - Render thread -> Info: Frame[204443] - Available VRAM budget has changed: 7486 MB 2025-12-04 21:50:12.517 - Render thread -> Info: Frame[204473] - Available VRAM budget has changed: 4955 MB 2025-12-04 21:50:15.545 - Render thread -> Info: Frame[204655] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:15.548 - Render thread -> Info: Frame[204655] - Available VRAM budget has changed: 7412 MB 2025-12-04 21:50:15.548 - Render thread -> Info: Frame[204655] - Available VRAM budget has changed: 4882 MB 2025-12-04 21:50:15.715 - Render thread -> Info: Frame[204665] - Available VRAM budget has changed: 7285 MB 2025-12-04 21:50:15.715 - Render thread -> Info: Frame[204665] - Available VRAM budget has changed: 4756 MB 2025-12-04 21:50:16.314 - Render thread -> Info: Frame[204701] - Available VRAM budget has changed: 7412 MB 2025-12-04 21:50:16.528 - Render thread -> Info: Frame[204714] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:16.814 - Render thread -> Info: Frame[204731] - Available VRAM budget has changed: 4881 MB 2025-12-04 21:50:17.049 - Render thread -> Info: Frame[204745] - Available VRAM budget has changed: 7356 MB 2025-12-04 21:50:17.049 - Render thread -> Info: Frame[204745] - Available VRAM budget has changed: 4825 MB 2025-12-04 21:50:17.748 - Render thread -> Info: Frame[204787] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:50:17.815 - Render thread -> Info: Frame[204791] - Available VRAM budget has changed: 7381 MB 2025-12-04 21:50:18.247 - Render thread -> Info: Frame[204817] - Available VRAM budget has changed: 4850 MB 2025-12-04 21:50:19.147 - Render thread -> Info: Frame[204871] - Available VRAM budget has changed: 7505 MB 2025-12-04 21:50:19.648 - Render thread -> Info: Frame[204901] - Available VRAM budget has changed: 4973 MB 2025-12-04 21:50:20.545 - Render thread -> Info: Frame[204955] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:20.548 - Render thread -> Info: Frame[204955] - Available VRAM budget has changed: 7412 MB 2025-12-04 21:50:20.548 - Render thread -> Info: Frame[204955] - Available VRAM budget has changed: 4880 MB 2025-12-04 21:50:20.958 - Render thread -> Info: Frame[204979] - Available VRAM budget has changed: 7285 MB 2025-12-04 21:50:20.958 - Render thread -> Info: Frame[204979] - Available VRAM budget has changed: 4754 MB 2025-12-04 21:50:21.512 - Render thread -> Info: Frame[205013] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:21.515 - Render thread -> Info: Frame[205013] - Available VRAM budget has changed: 7390 MB 2025-12-04 21:50:22.015 - Render thread -> Info: Frame[205043] - Available VRAM budget has changed: 7505 MB 2025-12-04 21:50:22.015 - Render thread -> Info: Frame[205043] - Available VRAM budget has changed: 4860 MB 2025-12-04 21:50:22.515 - Render thread -> Info: Frame[205073] - Available VRAM budget has changed: 4974 MB 2025-12-04 21:50:24.514 - Render thread -> Info: Frame[205193] - Available VRAM budget has changed: 4900 MB 2025-12-04 21:50:25.546 - Render thread -> Info: Frame[205255] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:25.548 - Render thread -> Info: Frame[205255] - Available VRAM budget has changed: 7412 MB 2025-12-04 21:50:25.548 - Render thread -> Info: Frame[205255] - Available VRAM budget has changed: 4807 MB 2025-12-04 21:50:26.529 - Render thread -> Info: Frame[205314] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:27.048 - Render thread -> Info: Frame[205345] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:50:27.515 - Render thread -> Info: Frame[205373] - Available VRAM budget has changed: 4882 MB 2025-12-04 21:50:27.548 - Render thread -> Info: Frame[205375] - Available VRAM budget has changed: 4952 MB 2025-12-04 21:50:29.182 - Render thread -> Info: Frame[205473] - Available VRAM budget has changed: 4878 MB 2025-12-04 21:50:30.546 - Render thread -> Info: Frame[205555] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:30.548 - Render thread -> Info: Frame[205555] - Available VRAM budget has changed: 7412 MB 2025-12-04 21:50:30.548 - Render thread -> Info: Frame[205555] - Available VRAM budget has changed: 4807 MB 2025-12-04 21:50:31.518 - Render thread -> Info: Frame[205613] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:32.016 - Render thread -> Info: Frame[205643] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:50:32.182 - Render thread -> Info: Frame[205653] - Available VRAM budget has changed: 4882 MB 2025-12-04 21:50:32.515 - Render thread -> Info: Frame[205673] - Available VRAM budget has changed: 4952 MB 2025-12-04 21:50:33.482 - Render thread -> Info: Frame[205731] - Available VRAM budget has changed: 4878 MB 2025-12-04 21:50:35.546 - Render thread -> Info: Frame[205855] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:35.549 - Render thread -> Info: Frame[205855] - Available VRAM budget has changed: 7412 MB 2025-12-04 21:50:35.549 - Render thread -> Info: Frame[205855] - Available VRAM budget has changed: 4807 MB 2025-12-04 21:50:36.482 - Render thread -> Info: Frame[205911] - Available VRAM budget has changed: 4881 MB 2025-12-04 21:50:36.530 - Render thread -> Info: Frame[205914] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:37.048 - Render thread -> Info: Frame[205945] - Available VRAM budget has changed: 7505 MB 2025-12-04 21:50:37.549 - Render thread -> Info: Frame[205975] - Available VRAM budget has changed: 4974 MB 2025-12-04 21:50:39.815 - Render thread -> Info: Frame[206111] - Available VRAM budget has changed: 5048 MB 2025-12-04 21:50:40.515 - Render thread -> Info: Frame[206153] - Available VRAM budget has changed: 7378 MB 2025-12-04 21:50:40.515 - Render thread -> Info: Frame[206153] - Available VRAM budget has changed: 4921 MB 2025-12-04 21:50:40.546 - Render thread -> Info: Frame[206155] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:40.549 - Render thread -> Info: Frame[206155] - Available VRAM budget has changed: 7284 MB 2025-12-04 21:50:40.549 - Render thread -> Info: Frame[206155] - Available VRAM budget has changed: 4827 MB 2025-12-04 21:50:41.149 - Render thread -> Info: Frame[206191] - Available VRAM budget has changed: 7390 MB 2025-12-04 21:50:41.513 - Render thread -> Info: Frame[206213] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:41.649 - Render thread -> Info: Frame[206221] - Available VRAM budget has changed: 4933 MB 2025-12-04 21:50:45.546 - Render thread -> Info: Frame[206455] - Available VRAM budget has changed: 14225 MB 2025-12-04 21:50:46.449 - Render thread -> Info: Frame[206509] - Available VRAM budget has changed: 7284 MB 2025-12-04 21:50:46.449 - Render thread -> Info: Frame[206509] - Available VRAM budget has changed: 4830 MB 2025-12-04 21:50:46.513 - Render thread -> Info: Frame[206513] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:47.016 - Render thread -> Info: Frame[206543] - Available VRAM budget has changed: 7355 MB 2025-12-04 21:50:47.518 - Render thread -> Info: Frame[206573] - Available VRAM budget has changed: 4900 MB 2025-12-04 21:50:48.249 - Render thread -> Info: Frame[206617] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:50:48.449 - Render thread -> Info: Frame[206629] - Available VRAM budget has changed: 7378 MB 2025-12-04 21:50:49.349 - Render thread -> Info: Frame[206683] - Available VRAM budget has changed: 7504 MB 2025-12-04 21:50:49.849 - Render thread -> Info: Frame[206713] - Available VRAM budget has changed: 5007 MB 2025-12-04 21:50:50.547 - Render thread -> Info: Frame[206755] - Available VRAM budget has changed: 14226 MB 2025-12-04 21:50:50.549 - Render thread -> Info: Frame[206755] - Available VRAM budget has changed: 7413 MB 2025-12-04 21:50:50.549 - Render thread -> Info: Frame[206755] - Available VRAM budget has changed: 4916 MB 2025-12-04 21:50:51.497 - Render thread -> Info: Frame[206812] - Available VRAM budget has changed: 14329 MB 2025-12-04 21:50:52.016 - Render thread -> Info: Frame[206843] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:50:52.516 - Render thread -> Info: Frame[206873] - Available VRAM budget has changed: 4984 MB 2025-12-04 21:50:53.084 - Render thread -> Info: Frame[206907] - Available VRAM budget has changed: 7377 MB 2025-12-04 21:50:53.084 - Render thread -> Info: Frame[206907] - Available VRAM budget has changed: 4881 MB 2025-12-04 21:50:53.983 - Render thread -> Info: Frame[206961] - Available VRAM budget has changed: 7504 MB 2025-12-04 21:50:54.483 - Render thread -> Info: Frame[206991] - Available VRAM budget has changed: 5005 MB 2025-12-04 21:50:54.883 - Render thread -> Info: Frame[207015] - Available VRAM budget has changed: 4962 MB 2025-12-04 21:50:59.133 - Render thread -> Info: Frame[207237] - Available VRAM budget has changed: 7378 MB 2025-12-04 21:50:59.133 - Render thread -> Info: Frame[207237] - Available VRAM budget has changed: 4829 MB 2025-12-04 21:50:59.700 - Render thread -> Info: Frame[207271] - Available VRAM budget has changed: 7252 MB 2025-12-04 21:50:59.700 - Render thread -> Info: Frame[207271] - Available VRAM budget has changed: 4703 MB 2025-12-04 21:51:00.500 - Render thread -> Info: Frame[207319] - Available VRAM budget has changed: 7359 MB 2025-12-04 21:51:01.000 - Render thread -> Info: Frame[207349] - Available VRAM budget has changed: 4810 MB 2025-12-04 21:51:01.733 - Render thread -> Info: Frame[207393] - Available VRAM budget has changed: 7483 MB 2025-12-04 21:51:01.734 - Render thread -> Info: Frame[207393] - Available VRAM budget has changed: 4866 MB 2025-12-04 21:51:02.600 - Render thread -> Info: Frame[207423] - Available VRAM budget has changed: 5001 MB 2025-12-04 21:51:05.547 - Render thread -> Info: Frame[207600] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:51:05.567 - Render thread -> Info: Frame[207601] - Available VRAM budget has changed: 7419 MB 2025-12-04 21:51:05.567 - Render thread -> Info: Frame[207601] - Available VRAM budget has changed: 4917 MB 2025-12-04 21:51:06.514 - Render thread -> Info: Frame[207658] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:51:06.934 - Render thread -> Info: Frame[207683] - Available VRAM budget has changed: 4952 MB 2025-12-04 21:51:07.034 - Render thread -> Info: Frame[207689] - Available VRAM budget has changed: 7511 MB 2025-12-04 21:51:07.767 - Render thread -> Info: Frame[207719] - Available VRAM budget has changed: 5031 MB 2025-12-04 21:51:08.284 - Render thread -> Info: Frame[207749] - Available VRAM budget has changed: 4962 MB 2025-12-04 21:51:08.784 - Render thread -> Info: Frame[207779] - Available VRAM budget has changed: 7407 MB 2025-12-04 21:51:08.784 - Render thread -> Info: Frame[207779] - Available VRAM budget has changed: 4855 MB 2025-12-04 21:51:10.350 - Render thread -> Info: Frame[207873] - Available VRAM budget has changed: 4910 MB 2025-12-04 21:51:10.451 - Render thread -> Info: Frame[207879] - Available VRAM budget has changed: 7511 MB 2025-12-04 21:51:10.548 - Render thread -> Info: Frame[207885] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:51:10.551 - Render thread -> Info: Frame[207885] - Available VRAM budget has changed: 7440 MB 2025-12-04 21:51:10.817 - Render thread -> Info: Frame[207901] - Available VRAM budget has changed: 7292 MB 2025-12-04 21:51:10.817 - Render thread -> Info: Frame[207901] - Available VRAM budget has changed: 4808 MB 2025-12-04 21:51:11.531 - Render thread -> Info: Frame[207944] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:51:12.050 - Render thread -> Info: Frame[207975] - Available VRAM budget has changed: 7384 MB 2025-12-04 21:51:12.550 - Render thread -> Info: Frame[208005] - Available VRAM budget has changed: 4898 MB 2025-12-04 21:51:13.517 - Render thread -> Info: Frame[208059] - Available VRAM budget has changed: 5980 MB 2025-12-04 21:51:13.557 - Render thread -> Info: Frame[208061] - Available VRAM budget has changed: 7501 MB 2025-12-04 21:51:14.051 - Render thread -> Info: Frame[208091] - Available VRAM budget has changed: 6099 MB 2025-12-04 21:51:15.548 - Render thread -> Info: Frame[208165] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:51:15.552 - Render thread -> Info: Frame[208165] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:51:15.552 - Render thread -> Info: Frame[208165] - Available VRAM budget has changed: 6038 MB 2025-12-04 21:51:16.515 - Render thread -> Info: Frame[208223] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:51:17.017 - Render thread -> Info: Frame[208253] - Available VRAM budget has changed: 7532 MB 2025-12-04 21:51:17.517 - Render thread -> Info: Frame[208283] - Available VRAM budget has changed: 6128 MB 2025-12-04 21:51:20.548 - Render thread -> Info: Frame[208465] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:51:20.551 - Render thread -> Info: Frame[208465] - Available VRAM budget has changed: 7440 MB 2025-12-04 21:51:20.551 - Render thread -> Info: Frame[208465] - Available VRAM budget has changed: 6036 MB 2025-12-04 21:51:21.532 - Render thread -> Info: Frame[208524] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:51:22.051 - Render thread -> Info: Frame[208555] - Available VRAM budget has changed: 7532 MB 2025-12-04 21:51:22.551 - Render thread -> Info: Frame[208585] - Available VRAM budget has changed: 6128 MB 2025-12-04 21:51:25.548 - Render thread -> Info: Frame[208765] - Available VRAM budget has changed: 14262 MB 2025-12-04 21:51:25.551 - Render thread -> Info: Frame[208765] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:51:25.551 - Render thread -> Info: Frame[208765] - Available VRAM budget has changed: 6041 MB 2025-12-04 21:51:26.515 - Render thread -> Info: Frame[208823] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:51:27.018 - Render thread -> Info: Frame[208853] - Available VRAM budget has changed: 7532 MB 2025-12-04 21:51:27.518 - Render thread -> Info: Frame[208883] - Available VRAM budget has changed: 6133 MB 2025-12-04 21:51:30.549 - Render thread -> Info: Frame[209065] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:51:30.551 - Render thread -> Info: Frame[209065] - Available VRAM budget has changed: 7444 MB 2025-12-04 21:51:30.551 - Render thread -> Info: Frame[209065] - Available VRAM budget has changed: 6046 MB 2025-12-04 21:51:31.532 - Render thread -> Info: Frame[209124] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:51:32.052 - Render thread -> Info: Frame[209155] - Available VRAM budget has changed: 7532 MB 2025-12-04 21:51:32.551 - Render thread -> Info: Frame[209185] - Available VRAM budget has changed: 6133 MB 2025-12-04 21:51:35.311 - Render thread -> Info: Frame[209349] - Available VRAM budget has changed: 5050 MB 2025-12-04 21:51:36.266 - Render thread -> Info: Frame[209381] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:51:36.516 - Render thread -> Info: Frame[209396] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:51:36.768 - Render thread -> Info: Frame[209411] - Available VRAM budget has changed: 7587 MB 2025-12-04 21:51:37.035 - Render thread -> Info: Frame[209427] - Available VRAM budget has changed: 7702 MB 2025-12-04 21:51:37.268 - Render thread -> Info: Frame[209441] - Available VRAM budget has changed: 5100 MB 2025-12-04 21:51:37.535 - Render thread -> Info: Frame[209457] - Available VRAM budget has changed: 5213 MB 2025-12-04 21:51:38.968 - Render thread -> Info: Frame[209543] - Available VRAM budget has changed: 7590 MB 2025-12-04 21:51:38.968 - Render thread -> Info: Frame[209543] - Available VRAM budget has changed: 5102 MB 2025-12-04 21:51:39.535 - Render thread -> Info: Frame[209577] - Available VRAM budget has changed: 7695 MB 2025-12-04 21:51:40.035 - Render thread -> Info: Frame[209607] - Available VRAM budget has changed: 5152 MB 2025-12-04 21:51:40.456 - Render thread -> Info: Frame[209631] - Available VRAM budget has changed: 7589 MB 2025-12-04 21:51:40.456 - Render thread -> Info: Frame[209631] - Available VRAM budget has changed: 5104 MB 2025-12-04 21:51:40.535 - Render thread -> Info: Frame[209637] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:51:40.537 - Render thread -> Info: Frame[209637] - Available VRAM budget has changed: 7496 MB 2025-12-04 21:51:40.538 - Render thread -> Info: Frame[209637] - Available VRAM budget has changed: 5011 MB 2025-12-04 21:51:41.069 - Render thread -> Info: Frame[209669] - Available VRAM budget has changed: 7623 MB 2025-12-04 21:51:41.336 - Render thread -> Info: Frame[209685] - Available VRAM budget has changed: 7497 MB 2025-12-04 21:51:41.533 - Render thread -> Info: Frame[209697] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:51:42.036 - Render thread -> Info: Frame[209727] - Available VRAM budget has changed: 7589 MB 2025-12-04 21:51:42.069 - Render thread -> Info: Frame[209729] - Available VRAM budget has changed: 7694 MB 2025-12-04 21:51:42.102 - Render thread -> Info: Frame[209731] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:51:42.535 - Render thread -> Info: Frame[209757] - Available VRAM budget has changed: 5104 MB 2025-12-04 21:51:43.735 - Render thread -> Info: Frame[209829] - Available VRAM budget has changed: 7695 MB 2025-12-04 21:51:44.236 - Render thread -> Info: Frame[209859] - Available VRAM budget has changed: 5223 MB 2025-12-04 21:51:44.902 - Render thread -> Info: Frame[209899] - Available VRAM budget has changed: 7589 MB 2025-12-04 21:51:44.902 - Render thread -> Info: Frame[209899] - Available VRAM budget has changed: 5131 MB 2025-12-04 21:51:45.549 - Render thread -> Info: Frame[209938] - Available VRAM budget has changed: 14476 MB 2025-12-04 21:51:46.269 - Render thread -> Info: Frame[209981] - Available VRAM budget has changed: 7636 MB 2025-12-04 21:51:46.516 - Render thread -> Info: Frame[209996] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:51:46.769 - Render thread -> Info: Frame[210011] - Available VRAM budget has changed: 5178 MB 2025-12-04 21:51:47.036 - Render thread -> Info: Frame[210027] - Available VRAM budget has changed: 7694 MB 2025-12-04 21:51:47.535 - Render thread -> Info: Frame[210057] - Available VRAM budget has changed: 5234 MB 2025-12-04 21:51:47.636 - Render thread -> Info: Frame[210063] - Available VRAM budget has changed: 7589 MB 2025-12-04 21:51:47.636 - Render thread -> Info: Frame[210063] - Available VRAM budget has changed: 5130 MB 2025-12-04 21:51:48.502 - Render thread -> Info: Frame[210107] - Available VRAM budget has changed: 7694 MB 2025-12-04 21:51:48.669 - Render thread -> Info: Frame[210117] - Available VRAM budget has changed: 7590 MB 2025-12-04 21:51:49.269 - Render thread -> Info: Frame[210153] - Available VRAM budget has changed: 7695 MB 2025-12-04 21:51:49.303 - Render thread -> Info: Frame[210155] - Available VRAM budget has changed: 7590 MB 2025-12-04 21:51:50.202 - Render thread -> Info: Frame[210209] - Available VRAM budget has changed: 7695 MB 2025-12-04 21:51:50.550 - Render thread -> Info: Frame[210230] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:51:50.569 - Render thread -> Info: Frame[210231] - Available VRAM budget has changed: 7624 MB 2025-12-04 21:51:50.650 - Render thread -> Info: Frame[210235] - Available VRAM budget has changed: 7497 MB 2025-12-04 21:51:50.650 - Render thread -> Info: Frame[210235] - Available VRAM budget has changed: 5038 MB 2025-12-04 21:51:51.534 - Render thread -> Info: Frame[210289] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:51:51.869 - Render thread -> Info: Frame[210309] - Available VRAM budget has changed: 7623 MB 2025-12-04 21:51:52.037 - Render thread -> Info: Frame[210319] - Available VRAM budget has changed: 7694 MB 2025-12-04 21:51:52.369 - Render thread -> Info: Frame[210339] - Available VRAM budget has changed: 5171 MB 2025-12-04 21:51:52.536 - Render thread -> Info: Frame[210349] - Available VRAM budget has changed: 5242 MB 2025-12-04 21:51:53.036 - Render thread -> Info: Frame[210379] - Available VRAM budget has changed: 7567 MB 2025-12-04 21:51:53.036 - Render thread -> Info: Frame[210379] - Available VRAM budget has changed: 5112 MB 2025-12-04 21:51:54.369 - Render thread -> Info: Frame[210459] - Available VRAM budget has changed: 5069 MB 2025-12-04 21:51:54.902 - Render thread -> Info: Frame[210491] - Available VRAM budget has changed: 7694 MB 2025-12-04 21:51:55.336 - Render thread -> Info: Frame[210517] - Available VRAM budget has changed: 7589 MB 2025-12-04 21:51:55.403 - Render thread -> Info: Frame[210521] - Available VRAM budget has changed: 5102 MB 2025-12-04 21:51:55.550 - Render thread -> Info: Frame[210530] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:51:55.569 - Render thread -> Info: Frame[210531] - Available VRAM budget has changed: 7496 MB 2025-12-04 21:51:55.569 - Render thread -> Info: Frame[210531] - Available VRAM budget has changed: 5010 MB 2025-12-04 21:51:56.069 - Render thread -> Info: Frame[210561] - Available VRAM budget has changed: 4955 MB 2025-12-04 21:51:56.270 - Render thread -> Info: Frame[210573] - Available VRAM budget has changed: 7601 MB 2025-12-04 21:51:56.517 - Render thread -> Info: Frame[210588] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:51:56.769 - Render thread -> Info: Frame[210603] - Available VRAM budget has changed: 5058 MB 2025-12-04 21:51:57.039 - Render thread -> Info: Frame[210619] - Available VRAM budget has changed: 7716 MB 2025-12-04 21:51:57.536 - Render thread -> Info: Frame[210649] - Available VRAM budget has changed: 5161 MB 2025-12-04 21:51:59.136 - Render thread -> Info: Frame[210745] - Available VRAM budget has changed: 5237 MB 2025-12-04 21:52:00.567 - Render thread -> Info: Frame[210800] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:52:00.603 - Render thread -> Info: Frame[210801] - Available VRAM budget has changed: 7623 MB 2025-12-04 21:52:00.603 - Render thread -> Info: Frame[210801] - Available VRAM budget has changed: 5164 MB 2025-12-04 21:52:00.967 - Render thread -> Info: Frame[210812] - Available VRAM budget has changed: 14381 MB 2025-12-04 21:52:01.003 - Render thread -> Info: Frame[210813] - Available VRAM budget has changed: 7529 MB 2025-12-04 21:52:01.003 - Render thread -> Info: Frame[210813] - Available VRAM budget has changed: 5069 MB 2025-12-04 21:52:01.753 - Render thread -> Info: Frame[210851] - Available VRAM budget has changed: 4996 MB 2025-12-04 21:52:02.653 - Render thread -> Info: Frame[210905] - Available VRAM budget has changed: 4965 MB 2025-12-04 21:52:02.920 - Render thread -> Info: Frame[210921] - Available VRAM budget has changed: 7425 MB 2025-12-04 21:52:02.920 - Render thread -> Info: Frame[210921] - Available VRAM budget has changed: 4884 MB 2025-12-04 21:52:03.350 - Render thread -> Info: Frame[210947] - Available VRAM budget has changed: 14464 MB 2025-12-04 21:52:03.720 - Render thread -> Info: Frame[210969] - Available VRAM budget has changed: 4927 MB 2025-12-04 21:52:03.853 - Render thread -> Info: Frame[210977] - Available VRAM budget has changed: 7477 MB 2025-12-04 21:52:03.920 - Render thread -> Info: Frame[210981] - Available VRAM budget has changed: 7372 MB 2025-12-04 21:52:03.920 - Render thread -> Info: Frame[210981] - Available VRAM budget has changed: 4876 MB 2025-12-04 21:52:04.050 - Render thread -> Info: Frame[210989] - Available VRAM budget has changed: 14386 MB 2025-12-04 21:52:04.453 - Render thread -> Info: Frame[211013] - Available VRAM budget has changed: 7431 MB 2025-12-04 21:52:04.486 - Render thread -> Info: Frame[211015] - Available VRAM budget has changed: 4907 MB 2025-12-04 21:52:04.620 - Render thread -> Info: Frame[211023] - Available VRAM budget has changed: 7534 MB 2025-12-04 21:52:04.953 - Render thread -> Info: Frame[211043] - Available VRAM budget has changed: 4977 MB 2025-12-04 21:52:05.120 - Render thread -> Info: Frame[211053] - Available VRAM budget has changed: 5063 MB 2025-12-04 21:52:06.819 - Render thread -> Info: Frame[211155] - Available VRAM budget has changed: 5095 MB 2025-12-04 21:52:07.254 - Render thread -> Info: Frame[211181] - Available VRAM budget has changed: 5036 MB 2025-12-04 21:52:07.287 - Render thread -> Info: Frame[211183] - Available VRAM budget has changed: 5008 MB 2025-12-04 21:52:09.188 - Render thread -> Info: Frame[211297] - Available VRAM budget has changed: 7431 MB 2025-12-04 21:52:09.854 - Render thread -> Info: Frame[211337] - Available VRAM budget has changed: 5041 MB 2025-12-04 21:52:10.953 - Render thread -> Info: Frame[211403] - Available VRAM budget has changed: 7512 MB 2025-12-04 21:52:11.420 - Render thread -> Info: Frame[211431] - Available VRAM budget has changed: 5087 MB 2025-12-04 21:52:11.454 - Render thread -> Info: Frame[211433] - Available VRAM budget has changed: 5139 MB 2025-12-04 21:52:13.854 - Render thread -> Info: Frame[211577] - Available VRAM budget has changed: 5168 MB 2025-12-04 21:52:14.854 - Render thread -> Info: Frame[211637] - Available VRAM budget has changed: 5202 MB 2025-12-04 21:52:16.720 - Render thread -> Info: Frame[211749] - Available VRAM budget has changed: 7556 MB 2025-12-04 21:52:17.220 - Render thread -> Info: Frame[211779] - Available VRAM budget has changed: 5248 MB 2025-12-04 21:52:22.704 - Render thread -> Info: Frame[212015] - Available VRAM budget has changed: 5281 MB 2025-12-04 21:52:22.838 - Render thread -> Info: Frame[212023] - Available VRAM budget has changed: 5307 MB 2025-12-04 21:52:22.904 - Render thread -> Info: Frame[212027] - Available VRAM budget has changed: 5349 MB 2025-12-04 21:52:23.671 - Render thread -> Info: Frame[212073] - Available VRAM budget has changed: 5514 MB 2025-12-04 21:52:23.707 - Render thread -> Info: Frame[212075] - Available VRAM budget has changed: 5768 MB 2025-12-04 21:52:24.138 - Render thread -> Info: Frame[212101] - Available VRAM budget has changed: 5890 MB 2025-12-04 21:52:24.304 - Render thread -> Info: Frame[212111] - Available VRAM budget has changed: 5955 MB 2025-12-04 21:52:26.104 - Render thread -> Info: Frame[212219] - Available VRAM budget has changed: 5893 MB 2025-12-04 21:52:29.873 - Render thread -> Info: Frame[212445] - Available VRAM budget has changed: 5859 MB 2025-12-04 21:52:31.804 - Render thread -> Info: Frame[212561] - Available VRAM budget has changed: 5803 MB 2025-12-04 21:52:31.872 - Render thread -> Info: Frame[212565] - Available VRAM budget has changed: 5754 MB 2025-12-04 21:52:33.005 - Render thread -> Info: Frame[212633] - Available VRAM budget has changed: 5428 MB 2025-12-04 21:52:33.040 - Render thread -> Info: Frame[212635] - Available VRAM budget has changed: 5373 MB 2025-12-04 21:52:33.205 - Render thread -> Info: Frame[212645] - Available VRAM budget has changed: 5296 MB 2025-12-04 21:52:33.502 - Render thread -> Info: Frame[212663] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:52:34.737 - Render thread -> Info: Frame[212737] - Available VRAM budget has changed: 5269 MB 2025-12-04 21:52:35.552 - Render thread -> Info: Frame[212786] - Available VRAM budget has changed: 14469 MB 2025-12-04 21:52:35.571 - Render thread -> Info: Frame[212787] - Available VRAM budget has changed: 7504 MB 2025-12-04 21:52:35.571 - Render thread -> Info: Frame[212787] - Available VRAM budget has changed: 5218 MB 2025-12-04 21:52:36.502 - Render thread -> Info: Frame[212843] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:52:36.638 - Render thread -> Info: Frame[212851] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:52:37.004 - Render thread -> Info: Frame[212873] - Available VRAM budget has changed: 7717 MB 2025-12-04 21:52:37.138 - Render thread -> Info: Frame[212881] - Available VRAM budget has changed: 5346 MB 2025-12-04 21:52:37.505 - Render thread -> Info: Frame[212903] - Available VRAM budget has changed: 5405 MB 2025-12-04 21:52:38.011 - Render thread -> Info: Frame[212933] - Available VRAM budget has changed: 5461 MB 2025-12-04 21:52:38.044 - Render thread -> Info: Frame[212935] - Available VRAM budget has changed: 5526 MB 2025-12-04 21:52:38.076 - Render thread -> Info: Frame[212937] - Available VRAM budget has changed: 5558 MB 2025-12-04 21:52:38.107 - Render thread -> Info: Frame[212939] - Available VRAM budget has changed: 5618 MB 2025-12-04 21:52:38.240 - Render thread -> Info: Frame[212947] - Available VRAM budget has changed: 5853 MB 2025-12-04 21:52:38.544 - Render thread -> Info: Frame[212965] - Available VRAM budget has changed: 5889 MB 2025-12-04 21:52:38.941 - Render thread -> Info: Frame[212981] - Available VRAM budget has changed: 5921 MB 2025-12-04 21:52:39.006 - Render thread -> Info: Frame[212985] - Available VRAM budget has changed: 5965 MB 2025-12-04 21:52:39.372 - Render thread -> Info: Frame[213007] - Available VRAM budget has changed: 6017 MB 2025-12-04 21:52:39.605 - Render thread -> Info: Frame[213021] - Available VRAM budget has changed: 6072 MB 2025-12-04 21:52:39.839 - Render thread -> Info: Frame[213035] - Available VRAM budget has changed: 6010 MB 2025-12-04 21:52:39.905 - Render thread -> Info: Frame[213039] - Available VRAM budget has changed: 5931 MB 2025-12-04 21:52:40.405 - Render thread -> Info: Frame[213069] - Available VRAM budget has changed: 5859 MB 2025-12-04 21:52:40.438 - Render thread -> Info: Frame[213071] - Available VRAM budget has changed: 5650 MB 2025-12-04 21:52:40.472 - Render thread -> Info: Frame[213073] - Available VRAM budget has changed: 5556 MB 2025-12-04 21:52:40.553 - Render thread -> Info: Frame[213078] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:52:40.571 - Render thread -> Info: Frame[213079] - Available VRAM budget has changed: 7629 MB 2025-12-04 21:52:40.571 - Render thread -> Info: Frame[213079] - Available VRAM budget has changed: 5461 MB 2025-12-04 21:52:41.519 - Render thread -> Info: Frame[213136] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:52:42.038 - Render thread -> Info: Frame[213167] - Available VRAM budget has changed: 7717 MB 2025-12-04 21:52:42.538 - Render thread -> Info: Frame[213197] - Available VRAM budget has changed: 5544 MB 2025-12-04 21:52:44.072 - Render thread -> Info: Frame[213289] - Available VRAM budget has changed: 5480 MB 2025-12-04 21:52:44.738 - Render thread -> Info: Frame[213329] - Available VRAM budget has changed: 5423 MB 2025-12-04 21:52:44.838 - Render thread -> Info: Frame[213335] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:52:44.838 - Render thread -> Info: Frame[213335] - Available VRAM budget has changed: 5296 MB 2025-12-04 21:52:44.907 - Render thread -> Info: Frame[213339] - Available VRAM budget has changed: 7464 MB 2025-12-04 21:52:44.907 - Render thread -> Info: Frame[213339] - Available VRAM budget has changed: 5170 MB 2025-12-04 21:52:45.553 - Render thread -> Info: Frame[213378] - Available VRAM budget has changed: 14476 MB 2025-12-04 21:52:45.672 - Render thread -> Info: Frame[213385] - Available VRAM budget has changed: 7511 MB 2025-12-04 21:52:46.189 - Render thread -> Info: Frame[213415] - Available VRAM budget has changed: 5217 MB 2025-12-04 21:52:46.280 - Render thread -> Info: Frame[213421] - Available VRAM budget has changed: 7454 MB 2025-12-04 21:52:46.502 - Render thread -> Info: Frame[213435] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:52:46.772 - Render thread -> Info: Frame[213451] - Available VRAM budget has changed: 5800 MB 2025-12-04 21:52:46.805 - Render thread -> Info: Frame[213453] - Available VRAM budget has changed: 7625 MB 2025-12-04 21:52:47.005 - Render thread -> Info: Frame[213465] - Available VRAM budget has changed: 7683 MB 2025-12-04 21:52:47.305 - Render thread -> Info: Frame[213483] - Available VRAM budget has changed: 5972 MB 2025-12-04 21:52:47.589 - Render thread -> Info: Frame[213495] - Available VRAM budget has changed: 6030 MB 2025-12-04 21:52:50.553 - Render thread -> Info: Frame[213670] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:52:50.573 - Render thread -> Info: Frame[213671] - Available VRAM budget has changed: 7629 MB 2025-12-04 21:52:50.573 - Render thread -> Info: Frame[213671] - Available VRAM budget has changed: 5980 MB 2025-12-04 21:52:51.519 - Render thread -> Info: Frame[213728] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:52:52.039 - Render thread -> Info: Frame[213759] - Available VRAM budget has changed: 7696 MB 2025-12-04 21:52:52.039 - Render thread -> Info: Frame[213759] - Available VRAM budget has changed: 6013 MB 2025-12-04 21:52:52.538 - Render thread -> Info: Frame[213789] - Available VRAM budget has changed: 6081 MB 2025-12-04 21:52:55.553 - Render thread -> Info: Frame[213970] - Available VRAM budget has changed: 14476 MB 2025-12-04 21:52:55.572 - Render thread -> Info: Frame[213971] - Available VRAM budget has changed: 7637 MB 2025-12-04 21:52:55.572 - Render thread -> Info: Frame[213971] - Available VRAM budget has changed: 6028 MB 2025-12-04 21:52:56.503 - Render thread -> Info: Frame[214027] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:52:57.005 - Render thread -> Info: Frame[214057] - Available VRAM budget has changed: 7716 MB 2025-12-04 21:52:57.506 - Render thread -> Info: Frame[214087] - Available VRAM budget has changed: 6107 MB 2025-12-04 21:53:00.554 - Render thread -> Info: Frame[214270] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:53:00.573 - Render thread -> Info: Frame[214271] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:53:00.573 - Render thread -> Info: Frame[214271] - Available VRAM budget has changed: 6024 MB 2025-12-04 21:53:00.937 - Render thread -> Info: Frame[214293] - Available VRAM budget has changed: 14347 MB 2025-12-04 21:53:00.940 - Render thread -> Info: Frame[214293] - Available VRAM budget has changed: 7521 MB 2025-12-04 21:53:00.940 - Render thread -> Info: Frame[214293] - Available VRAM budget has changed: 5913 MB 2025-12-04 21:53:01.841 - Render thread -> Info: Frame[214347] - Available VRAM budget has changed: 7478 MB 2025-12-04 21:53:01.841 - Render thread -> Info: Frame[214347] - Available VRAM budget has changed: 5870 MB 2025-12-04 21:53:03.337 - Render thread -> Info: Frame[214437] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:53:03.839 - Render thread -> Info: Frame[214467] - Available VRAM budget has changed: 7547 MB 2025-12-04 21:53:04.053 - Render thread -> Info: Frame[214480] - Available VRAM budget has changed: 14340 MB 2025-12-04 21:53:04.106 - Render thread -> Info: Frame[214483] - Available VRAM budget has changed: 7493 MB 2025-12-04 21:53:12.641 - Render thread -> Info: Frame[214991] - Available VRAM budget has changed: 7300 MB 2025-12-04 21:53:12.641 - Render thread -> Info: Frame[214991] - Available VRAM budget has changed: 5699 MB 2025-12-04 21:53:13.241 - Render thread -> Info: Frame[215023] - Available VRAM budget has changed: 7472 MB 2025-12-04 21:53:13.744 - Render thread -> Info: Frame[215053] - Available VRAM budget has changed: 5870 MB 2025-12-04 21:53:13.855 - Render thread -> Info: Frame[215059] - Available VRAM budget has changed: 7302 MB 2025-12-04 21:53:13.855 - Render thread -> Info: Frame[215059] - Available VRAM budget has changed: 5701 MB 2025-12-04 21:53:14.377 - Render thread -> Info: Frame[215091] - Available VRAM budget has changed: 7493 MB 2025-12-04 21:53:14.873 - Render thread -> Info: Frame[215121] - Available VRAM budget has changed: 5892 MB 2025-12-04 21:53:16.457 - Render thread -> Info: Frame[215215] - Available VRAM budget has changed: 7319 MB 2025-12-04 21:53:16.457 - Render thread -> Info: Frame[215215] - Available VRAM budget has changed: 5719 MB 2025-12-04 21:53:16.979 - Render thread -> Info: Frame[215247] - Available VRAM budget has changed: 7491 MB 2025-12-04 21:53:17.489 - Render thread -> Info: Frame[215277] - Available VRAM budget has changed: 5890 MB 2025-12-04 21:53:28.612 - Render thread -> Info: Frame[215945] - Available VRAM budget has changed: 5922 MB 2025-12-04 21:53:31.245 - Render thread -> Info: Frame[216103] - Available VRAM budget has changed: 5954 MB 2025-12-04 21:54:01.043 - Render thread -> Info: Frame[217891] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:54:01.046 - Render thread -> Info: Frame[217891] - Available VRAM budget has changed: 7445 MB 2025-12-04 21:54:01.046 - Render thread -> Info: Frame[217891] - Available VRAM budget has changed: 5900 MB 2025-12-04 21:54:01.510 - Render thread -> Info: Frame[217919] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:54:02.013 - Render thread -> Info: Frame[217949] - Available VRAM budget has changed: 7531 MB 2025-12-04 21:54:02.513 - Render thread -> Info: Frame[217979] - Available VRAM budget has changed: 5984 MB 2025-12-04 21:54:05.544 - Render thread -> Info: Frame[218161] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:54:05.546 - Render thread -> Info: Frame[218161] - Available VRAM budget has changed: 7438 MB 2025-12-04 21:54:05.546 - Render thread -> Info: Frame[218161] - Available VRAM budget has changed: 5889 MB 2025-12-04 21:54:06.527 - Render thread -> Info: Frame[218220] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:54:07.046 - Render thread -> Info: Frame[218251] - Available VRAM budget has changed: 7510 MB 2025-12-04 21:54:07.546 - Render thread -> Info: Frame[218281] - Available VRAM budget has changed: 5947 MB 2025-12-04 21:54:10.557 - Render thread -> Info: Frame[218461] - Available VRAM budget has changed: 14256 MB 2025-12-04 21:54:10.560 - Render thread -> Info: Frame[218461] - Available VRAM budget has changed: 7439 MB 2025-12-04 21:54:10.560 - Render thread -> Info: Frame[218461] - Available VRAM budget has changed: 5870 MB 2025-12-04 21:54:11.510 - Render thread -> Info: Frame[218519] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:54:12.013 - Render thread -> Info: Frame[218549] - Available VRAM budget has changed: 7532 MB 2025-12-04 21:54:12.513 - Render thread -> Info: Frame[218579] - Available VRAM budget has changed: 5939 MB 2025-12-04 21:54:15.544 - Render thread -> Info: Frame[218761] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:54:15.546 - Render thread -> Info: Frame[218761] - Available VRAM budget has changed: 7437 MB 2025-12-04 21:54:15.546 - Render thread -> Info: Frame[218761] - Available VRAM budget has changed: 5820 MB 2025-12-04 21:54:16.446 - Render thread -> Info: Frame[218815] - Available VRAM budget has changed: 5526 MB 2025-12-04 21:54:16.527 - Render thread -> Info: Frame[218820] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:54:16.548 - Render thread -> Info: Frame[218821] - Available VRAM budget has changed: 5403 MB 2025-12-04 21:54:16.944 - Render thread -> Info: Frame[218845] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:17.013 - Render thread -> Info: Frame[218849] - Available VRAM budget has changed: 5373 MB 2025-12-04 21:54:17.047 - Render thread -> Info: Frame[218851] - Available VRAM budget has changed: 7509 MB 2025-12-04 21:54:17.447 - Render thread -> Info: Frame[218875] - Available VRAM budget has changed: 7693 MB 2025-12-04 21:54:17.947 - Render thread -> Info: Frame[218905] - Available VRAM budget has changed: 5577 MB 2025-12-04 21:54:20.544 - Render thread -> Info: Frame[219061] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:54:20.547 - Render thread -> Info: Frame[219061] - Available VRAM budget has changed: 7626 MB 2025-12-04 21:54:20.547 - Render thread -> Info: Frame[219061] - Available VRAM budget has changed: 5510 MB 2025-12-04 21:54:21.511 - Render thread -> Info: Frame[219119] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:22.014 - Render thread -> Info: Frame[219149] - Available VRAM budget has changed: 7693 MB 2025-12-04 21:54:22.513 - Render thread -> Info: Frame[219179] - Available VRAM budget has changed: 5576 MB 2025-12-04 21:54:23.337 - Render thread -> Info: Frame[219227] - Available VRAM budget has changed: 5455 MB 2025-12-04 21:54:23.727 - Render thread -> Info: Frame[219241] - Available VRAM budget has changed: 7576 MB 2025-12-04 21:54:23.727 - Render thread -> Info: Frame[219241] - Available VRAM budget has changed: 5340 MB 2025-12-04 21:54:24.894 - Render thread -> Info: Frame[219305] - Available VRAM budget has changed: 7706 MB 2025-12-04 21:54:25.393 - Render thread -> Info: Frame[219335] - Available VRAM budget has changed: 5468 MB 2025-12-04 21:54:25.558 - Render thread -> Info: Frame[219345] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:54:25.560 - Render thread -> Info: Frame[219345] - Available VRAM budget has changed: 7629 MB 2025-12-04 21:54:25.560 - Render thread -> Info: Frame[219345] - Available VRAM budget has changed: 5389 MB 2025-12-04 21:54:26.524 - Render thread -> Info: Frame[219403] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:27.027 - Render thread -> Info: Frame[219433] - Available VRAM budget has changed: 7714 MB 2025-12-04 21:54:27.727 - Render thread -> Info: Frame[219463] - Available VRAM budget has changed: 5457 MB 2025-12-04 21:54:27.794 - Render thread -> Info: Frame[219467] - Available VRAM budget has changed: 5401 MB 2025-12-04 21:54:29.427 - Render thread -> Info: Frame[219519] - Available VRAM budget has changed: 5435 MB 2025-12-04 21:54:29.460 - Render thread -> Info: Frame[219521] - Available VRAM budget has changed: 5509 MB 2025-12-04 21:54:29.527 - Render thread -> Info: Frame[219525] - Available VRAM budget has changed: 5550 MB 2025-12-04 21:54:29.660 - Render thread -> Info: Frame[219533] - Available VRAM budget has changed: 5689 MB 2025-12-04 21:54:29.728 - Render thread -> Info: Frame[219537] - Available VRAM budget has changed: 5512 MB 2025-12-04 21:54:29.998 - Render thread -> Info: Frame[219553] - Available VRAM budget has changed: 5387 MB 2025-12-04 21:54:30.029 - Render thread -> Info: Frame[219555] - Available VRAM budget has changed: 5335 MB 2025-12-04 21:54:30.129 - Render thread -> Info: Frame[219561] - Available VRAM budget has changed: 7565 MB 2025-12-04 21:54:30.129 - Render thread -> Info: Frame[219561] - Available VRAM budget has changed: 5160 MB 2025-12-04 21:54:30.558 - Render thread -> Info: Frame[219581] - Available VRAM budget has changed: 14476 MB 2025-12-04 21:54:30.561 - Render thread -> Info: Frame[219581] - Available VRAM budget has changed: 7506 MB 2025-12-04 21:54:30.561 - Render thread -> Info: Frame[219581] - Available VRAM budget has changed: 5087 MB 2025-12-04 21:54:31.508 - Render thread -> Info: Frame[219636] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:32.027 - Render thread -> Info: Frame[219667] - Available VRAM budget has changed: 7566 MB 2025-12-04 21:54:32.527 - Render thread -> Info: Frame[219697] - Available VRAM budget has changed: 5147 MB 2025-12-04 21:54:35.558 - Render thread -> Info: Frame[219879] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:54:35.561 - Render thread -> Info: Frame[219879] - Available VRAM budget has changed: 7502 MB 2025-12-04 21:54:35.561 - Render thread -> Info: Frame[219879] - Available VRAM budget has changed: 5079 MB 2025-12-04 21:54:36.526 - Render thread -> Info: Frame[219937] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:37.027 - Render thread -> Info: Frame[219967] - Available VRAM budget has changed: 7587 MB 2025-12-04 21:54:37.528 - Render thread -> Info: Frame[219997] - Available VRAM budget has changed: 5163 MB 2025-12-04 21:54:40.545 - Render thread -> Info: Frame[220178] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:54:40.564 - Render thread -> Info: Frame[220179] - Available VRAM budget has changed: 7499 MB 2025-12-04 21:54:40.564 - Render thread -> Info: Frame[220179] - Available VRAM budget has changed: 5076 MB 2025-12-04 21:54:41.512 - Render thread -> Info: Frame[220236] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:42.031 - Render thread -> Info: Frame[220267] - Available VRAM budget has changed: 7587 MB 2025-12-04 21:54:42.531 - Render thread -> Info: Frame[220297] - Available VRAM budget has changed: 5167 MB 2025-12-04 21:54:42.665 - Render thread -> Info: Frame[220305] - Available VRAM budget has changed: 7714 MB 2025-12-04 21:54:43.166 - Render thread -> Info: Frame[220335] - Available VRAM budget has changed: 5259 MB 2025-12-04 21:54:45.011 - Render thread -> Info: Frame[220421] - Available VRAM budget has changed: 7588 MB 2025-12-04 21:54:45.011 - Render thread -> Info: Frame[220421] - Available VRAM budget has changed: 5149 MB 2025-12-04 21:54:45.559 - Render thread -> Info: Frame[220451] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:54:45.728 - Render thread -> Info: Frame[220461] - Available VRAM budget has changed: 7500 MB 2025-12-04 21:54:45.728 - Render thread -> Info: Frame[220461] - Available VRAM budget has changed: 5062 MB 2025-12-04 21:54:46.525 - Render thread -> Info: Frame[220509] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:47.028 - Render thread -> Info: Frame[220539] - Available VRAM budget has changed: 7587 MB 2025-12-04 21:54:47.528 - Render thread -> Info: Frame[220569] - Available VRAM budget has changed: 5145 MB 2025-12-04 21:54:50.559 - Render thread -> Info: Frame[220751] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:54:50.562 - Render thread -> Info: Frame[220751] - Available VRAM budget has changed: 7499 MB 2025-12-04 21:54:50.562 - Render thread -> Info: Frame[220751] - Available VRAM budget has changed: 5057 MB 2025-12-04 21:54:51.511 - Render thread -> Info: Frame[220808] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:52.029 - Render thread -> Info: Frame[220839] - Available VRAM budget has changed: 7587 MB 2025-12-04 21:54:52.528 - Render thread -> Info: Frame[220869] - Available VRAM budget has changed: 5145 MB 2025-12-04 21:54:55.559 - Render thread -> Info: Frame[221051] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:54:55.561 - Render thread -> Info: Frame[221051] - Available VRAM budget has changed: 7502 MB 2025-12-04 21:54:55.561 - Render thread -> Info: Frame[221051] - Available VRAM budget has changed: 5060 MB 2025-12-04 21:54:56.526 - Render thread -> Info: Frame[221109] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:54:57.028 - Render thread -> Info: Frame[221139] - Available VRAM budget has changed: 7587 MB 2025-12-04 21:54:57.528 - Render thread -> Info: Frame[221169] - Available VRAM budget has changed: 5145 MB 2025-12-04 21:55:00.559 - Render thread -> Info: Frame[221351] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:55:00.562 - Render thread -> Info: Frame[221351] - Available VRAM budget has changed: 7500 MB 2025-12-04 21:55:00.562 - Render thread -> Info: Frame[221351] - Available VRAM budget has changed: 5058 MB 2025-12-04 21:55:00.959 - Render thread -> Info: Frame[221375] - Available VRAM budget has changed: 14350 MB 2025-12-04 21:55:00.962 - Render thread -> Info: Frame[221375] - Available VRAM budget has changed: 7395 MB 2025-12-04 21:55:00.962 - Render thread -> Info: Frame[221375] - Available VRAM budget has changed: 4954 MB 2025-12-04 21:55:03.343 - Render thread -> Info: Frame[221518] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:55:03.862 - Render thread -> Info: Frame[221549] - Available VRAM budget has changed: 7461 MB 2025-12-04 21:55:04.059 - Render thread -> Info: Frame[221561] - Available VRAM budget has changed: 14340 MB 2025-12-04 21:55:04.062 - Render thread -> Info: Frame[221561] - Available VRAM budget has changed: 7386 MB 2025-12-04 21:55:12.095 - Render thread -> Info: Frame[222043] - Available VRAM budget has changed: 7512 MB 2025-12-04 21:55:12.946 - Render thread -> Info: Frame[222073] - Available VRAM budget has changed: 5073 MB 2025-12-04 21:55:13.245 - Render thread -> Info: Frame[222085] - Available VRAM budget has changed: 7386 MB 2025-12-04 21:55:13.245 - Render thread -> Info: Frame[222085] - Available VRAM budget has changed: 5022 MB 2025-12-04 21:55:14.481 - Render thread -> Info: Frame[222125] - Available VRAM budget has changed: 7330 MB 2025-12-04 21:55:15.179 - Render thread -> Info: Frame[222155] - Available VRAM budget has changed: 5734 MB 2025-12-04 21:55:15.214 - Render thread -> Info: Frame[222157] - Available VRAM budget has changed: 7480 MB 2025-12-04 21:55:15.729 - Render thread -> Info: Frame[222187] - Available VRAM budget has changed: 5886 MB 2025-12-04 21:55:16.077 - Render thread -> Info: Frame[222201] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:55:16.712 - Render thread -> Info: Frame[222231] - Available VRAM budget has changed: 7621 MB 2025-12-04 21:55:16.843 - Render thread -> Info: Frame[222239] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:17.213 - Render thread -> Info: Frame[222261] - Available VRAM budget has changed: 6025 MB 2025-12-04 21:55:17.346 - Render thread -> Info: Frame[222269] - Available VRAM budget has changed: 7693 MB 2025-12-04 21:55:17.846 - Render thread -> Info: Frame[222299] - Available VRAM budget has changed: 6097 MB 2025-12-04 21:55:20.560 - Render thread -> Info: Frame[222462] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:55:20.579 - Render thread -> Info: Frame[222463] - Available VRAM budget has changed: 7630 MB 2025-12-04 21:55:20.579 - Render thread -> Info: Frame[222463] - Available VRAM budget has changed: 6034 MB 2025-12-04 21:55:21.510 - Render thread -> Info: Frame[222519] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:22.013 - Render thread -> Info: Frame[222549] - Available VRAM budget has changed: 7716 MB 2025-12-04 21:55:22.513 - Render thread -> Info: Frame[222579] - Available VRAM budget has changed: 6120 MB 2025-12-04 21:55:25.544 - Render thread -> Info: Frame[222761] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:55:25.546 - Render thread -> Info: Frame[222761] - Available VRAM budget has changed: 7623 MB 2025-12-04 21:55:25.546 - Render thread -> Info: Frame[222761] - Available VRAM budget has changed: 6027 MB 2025-12-04 21:55:26.527 - Render thread -> Info: Frame[222820] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:26.711 - Render thread -> Info: Frame[222829] - Available VRAM budget has changed: 7555 MB 2025-12-04 21:55:26.711 - Render thread -> Info: Frame[222829] - Available VRAM budget has changed: 5182 MB 2025-12-04 21:55:28.014 - Render thread -> Info: Frame[222883] - Available VRAM budget has changed: 7699 MB 2025-12-04 21:55:28.580 - Render thread -> Info: Frame[222913] - Available VRAM budget has changed: 5325 MB 2025-12-04 21:55:29.247 - Render thread -> Info: Frame[222953] - Available VRAM budget has changed: 5252 MB 2025-12-04 21:55:30.214 - Render thread -> Info: Frame[223011] - Available VRAM budget has changed: 5288 MB 2025-12-04 21:55:30.447 - Render thread -> Info: Frame[223025] - Available VRAM budget has changed: 5374 MB 2025-12-04 21:55:30.480 - Render thread -> Info: Frame[223027] - Available VRAM budget has changed: 5421 MB 2025-12-04 21:55:30.544 - Render thread -> Info: Frame[223031] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:55:30.547 - Render thread -> Info: Frame[223031] - Available VRAM budget has changed: 7619 MB 2025-12-04 21:55:30.547 - Render thread -> Info: Frame[223031] - Available VRAM budget has changed: 5487 MB 2025-12-04 21:55:30.782 - Render thread -> Info: Frame[223045] - Available VRAM budget has changed: 5589 MB 2025-12-04 21:55:31.214 - Render thread -> Info: Frame[223071] - Available VRAM budget has changed: 5452 MB 2025-12-04 21:55:31.448 - Render thread -> Info: Frame[223085] - Available VRAM budget has changed: 5424 MB 2025-12-04 21:55:31.511 - Render thread -> Info: Frame[223089] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:31.514 - Render thread -> Info: Frame[223089] - Available VRAM budget has changed: 5360 MB 2025-12-04 21:55:31.648 - Render thread -> Info: Frame[223097] - Available VRAM budget has changed: 5303 MB 2025-12-04 21:55:31.964 - Render thread -> Info: Frame[223111] - Available VRAM budget has changed: 7564 MB 2025-12-04 21:55:31.964 - Render thread -> Info: Frame[223111] - Available VRAM budget has changed: 5249 MB 2025-12-04 21:55:33.347 - Render thread -> Info: Frame[223189] - Available VRAM budget has changed: 7693 MB 2025-12-04 21:55:33.847 - Render thread -> Info: Frame[223219] - Available VRAM budget has changed: 5377 MB 2025-12-04 21:55:34.014 - Render thread -> Info: Frame[223229] - Available VRAM budget has changed: 5433 MB 2025-12-04 21:55:35.381 - Render thread -> Info: Frame[223311] - Available VRAM budget has changed: 7590 MB 2025-12-04 21:55:35.381 - Render thread -> Info: Frame[223311] - Available VRAM budget has changed: 5349 MB 2025-12-04 21:55:35.545 - Render thread -> Info: Frame[223321] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:55:35.547 - Render thread -> Info: Frame[223321] - Available VRAM budget has changed: 7500 MB 2025-12-04 21:55:35.547 - Render thread -> Info: Frame[223321] - Available VRAM budget has changed: 5259 MB 2025-12-04 21:55:36.528 - Render thread -> Info: Frame[223380] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:37.047 - Render thread -> Info: Frame[223411] - Available VRAM budget has changed: 7566 MB 2025-12-04 21:55:37.547 - Render thread -> Info: Frame[223441] - Available VRAM budget has changed: 5329 MB 2025-12-04 21:55:38.280 - Render thread -> Info: Frame[223485] - Available VRAM budget has changed: 5446 MB 2025-12-04 21:55:38.349 - Render thread -> Info: Frame[223489] - Available VRAM budget has changed: 7683 MB 2025-12-04 21:55:38.847 - Render thread -> Info: Frame[223519] - Available VRAM budget has changed: 5562 MB 2025-12-04 21:55:40.544 - Render thread -> Info: Frame[223621] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:55:40.547 - Render thread -> Info: Frame[223621] - Available VRAM budget has changed: 7624 MB 2025-12-04 21:55:40.547 - Render thread -> Info: Frame[223621] - Available VRAM budget has changed: 5507 MB 2025-12-04 21:55:41.511 - Render thread -> Info: Frame[223679] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:42.014 - Render thread -> Info: Frame[223709] - Available VRAM budget has changed: 7715 MB 2025-12-04 21:55:42.514 - Render thread -> Info: Frame[223739] - Available VRAM budget has changed: 5595 MB 2025-12-04 21:55:45.545 - Render thread -> Info: Frame[223921] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:55:45.547 - Render thread -> Info: Frame[223921] - Available VRAM budget has changed: 7627 MB 2025-12-04 21:55:45.547 - Render thread -> Info: Frame[223921] - Available VRAM budget has changed: 5510 MB 2025-12-04 21:55:46.528 - Render thread -> Info: Frame[223980] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:47.047 - Render thread -> Info: Frame[224011] - Available VRAM budget has changed: 7715 MB 2025-12-04 21:55:47.547 - Render thread -> Info: Frame[224041] - Available VRAM budget has changed: 5597 MB 2025-12-04 21:55:50.545 - Render thread -> Info: Frame[224221] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:55:50.548 - Render thread -> Info: Frame[224221] - Available VRAM budget has changed: 7622 MB 2025-12-04 21:55:50.548 - Render thread -> Info: Frame[224221] - Available VRAM budget has changed: 5505 MB 2025-12-04 21:55:51.512 - Render thread -> Info: Frame[224279] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:52.014 - Render thread -> Info: Frame[224309] - Available VRAM budget has changed: 7715 MB 2025-12-04 21:55:52.514 - Render thread -> Info: Frame[224339] - Available VRAM budget has changed: 5598 MB 2025-12-04 21:55:54.014 - Render thread -> Info: Frame[224429] - Available VRAM budget has changed: 5633 MB 2025-12-04 21:55:54.049 - Render thread -> Info: Frame[224431] - Available VRAM budget has changed: 5670 MB 2025-12-04 21:55:54.148 - Render thread -> Info: Frame[224437] - Available VRAM budget has changed: 5802 MB 2025-12-04 21:55:54.181 - Render thread -> Info: Frame[224439] - Available VRAM budget has changed: 6092 MB 2025-12-04 21:55:54.591 - Render thread -> Info: Frame[224463] - Available VRAM budget has changed: 6124 MB 2025-12-04 21:55:55.117 - Render thread -> Info: Frame[224495] - Available VRAM budget has changed: 6157 MB 2025-12-04 21:55:55.546 - Render thread -> Info: Frame[224521] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:55:55.549 - Render thread -> Info: Frame[224521] - Available VRAM budget has changed: 7599 MB 2025-12-04 21:55:55.549 - Render thread -> Info: Frame[224521] - Available VRAM budget has changed: 6052 MB 2025-12-04 21:55:56.529 - Render thread -> Info: Frame[224580] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:55:57.048 - Render thread -> Info: Frame[224611] - Available VRAM budget has changed: 7692 MB 2025-12-04 21:55:57.548 - Render thread -> Info: Frame[224641] - Available VRAM budget has changed: 6149 MB 2025-12-04 21:56:00.546 - Render thread -> Info: Frame[224821] - Available VRAM budget has changed: 14465 MB 2025-12-04 21:56:00.548 - Render thread -> Info: Frame[224821] - Available VRAM budget has changed: 7624 MB 2025-12-04 21:56:00.548 - Render thread -> Info: Frame[224821] - Available VRAM budget has changed: 6085 MB 2025-12-04 21:56:00.962 - Render thread -> Info: Frame[224846] - Available VRAM budget has changed: 14347 MB 2025-12-04 21:56:00.982 - Render thread -> Info: Frame[224847] - Available VRAM budget has changed: 7519 MB 2025-12-04 21:56:00.982 - Render thread -> Info: Frame[224847] - Available VRAM budget has changed: 5979 MB 2025-12-04 21:56:03.363 - Render thread -> Info: Frame[224990] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:56:03.881 - Render thread -> Info: Frame[225021] - Available VRAM budget has changed: 7587 MB 2025-12-04 21:56:04.046 - Render thread -> Info: Frame[225031] - Available VRAM budget has changed: 14340 MB 2025-12-04 21:56:04.048 - Render thread -> Info: Frame[225031] - Available VRAM budget has changed: 7512 MB 2025-12-04 21:56:12.323 - Render thread -> Info: Frame[225527] - Available VRAM budget has changed: 7471 MB 2025-12-04 21:56:12.323 - Render thread -> Info: Frame[225527] - Available VRAM budget has changed: 5933 MB 2025-12-04 21:56:12.949 - Render thread -> Info: Frame[225565] - Available VRAM budget has changed: 7513 MB 2025-12-04 21:56:13.082 - Render thread -> Info: Frame[225573] - Available VRAM budget has changed: 7471 MB 2025-12-04 21:56:20.182 - Render thread -> Info: Frame[225999] - Available VRAM budget has changed: 7512 MB 2025-12-04 21:56:20.682 - Render thread -> Info: Frame[226029] - Available VRAM budget has changed: 5974 MB 2025-12-04 21:57:01.048 - Render thread -> Info: Frame[228451] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:57:01.051 - Render thread -> Info: Frame[228451] - Available VRAM budget has changed: 7448 MB 2025-12-04 21:57:01.051 - Render thread -> Info: Frame[228451] - Available VRAM budget has changed: 5904 MB 2025-12-04 21:57:01.532 - Render thread -> Info: Frame[228480] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:57:02.052 - Render thread -> Info: Frame[228511] - Available VRAM budget has changed: 7533 MB 2025-12-04 21:57:02.551 - Render thread -> Info: Frame[228541] - Available VRAM budget has changed: 5985 MB 2025-12-04 21:57:05.549 - Render thread -> Info: Frame[228721] - Available VRAM budget has changed: 14272 MB 2025-12-04 21:57:05.552 - Render thread -> Info: Frame[228721] - Available VRAM budget has changed: 7454 MB 2025-12-04 21:57:05.552 - Render thread -> Info: Frame[228721] - Available VRAM budget has changed: 5907 MB 2025-12-04 21:57:06.515 - Render thread -> Info: Frame[228779] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:57:07.018 - Render thread -> Info: Frame[228809] - Available VRAM budget has changed: 7533 MB 2025-12-04 21:57:07.518 - Render thread -> Info: Frame[228839] - Available VRAM budget has changed: 5970 MB 2025-12-04 21:57:10.549 - Render thread -> Info: Frame[229021] - Available VRAM budget has changed: 14265 MB 2025-12-04 21:57:10.552 - Render thread -> Info: Frame[229021] - Available VRAM budget has changed: 7448 MB 2025-12-04 21:57:10.552 - Render thread -> Info: Frame[229021] - Available VRAM budget has changed: 5886 MB 2025-12-04 21:57:11.217 - Render thread -> Info: Frame[229059] - Available VRAM budget has changed: 5238 MB 2025-12-04 21:57:11.436 - Render thread -> Info: Frame[229067] - Available VRAM budget has changed: 7311 MB 2025-12-04 21:57:11.436 - Render thread -> Info: Frame[229067] - Available VRAM budget has changed: 5102 MB 2025-12-04 21:57:11.982 - Render thread -> Info: Frame[229087] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:12.252 - Render thread -> Info: Frame[229103] - Available VRAM budget has changed: 7417 MB 2025-12-04 21:57:12.485 - Render thread -> Info: Frame[229117] - Available VRAM budget has changed: 7705 MB 2025-12-04 21:57:12.751 - Render thread -> Info: Frame[229133] - Available VRAM budget has changed: 5209 MB 2025-12-04 21:57:12.985 - Render thread -> Info: Frame[229147] - Available VRAM budget has changed: 5493 MB 2025-12-04 21:57:15.549 - Render thread -> Info: Frame[229301] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:57:15.552 - Render thread -> Info: Frame[229301] - Available VRAM budget has changed: 7628 MB 2025-12-04 21:57:15.552 - Render thread -> Info: Frame[229301] - Available VRAM budget has changed: 5416 MB 2025-12-04 21:57:16.252 - Render thread -> Info: Frame[229343] - Available VRAM budget has changed: 7501 MB 2025-12-04 21:57:16.252 - Render thread -> Info: Frame[229343] - Available VRAM budget has changed: 5290 MB 2025-12-04 21:57:16.516 - Render thread -> Info: Frame[229359] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:17.022 - Render thread -> Info: Frame[229389] - Available VRAM budget has changed: 7556 MB 2025-12-04 21:57:17.518 - Render thread -> Info: Frame[229419] - Available VRAM budget has changed: 5990 MB 2025-12-04 21:57:17.572 - Render thread -> Info: Frame[229421] - Available VRAM budget has changed: 7703 MB 2025-12-04 21:57:18.057 - Render thread -> Info: Frame[229451] - Available VRAM budget has changed: 6140 MB 2025-12-04 21:57:20.549 - Render thread -> Info: Frame[229601] - Available VRAM budget has changed: 14468 MB 2025-12-04 21:57:20.552 - Render thread -> Info: Frame[229601] - Available VRAM budget has changed: 7629 MB 2025-12-04 21:57:20.552 - Render thread -> Info: Frame[229601] - Available VRAM budget has changed: 6070 MB 2025-12-04 21:57:21.533 - Render thread -> Info: Frame[229660] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:21.738 - Render thread -> Info: Frame[229671] - Available VRAM budget has changed: 5429 MB 2025-12-04 21:57:22.056 - Render thread -> Info: Frame[229691] - Available VRAM budget has changed: 7683 MB 2025-12-04 21:57:22.095 - Render thread -> Info: Frame[229693] - Available VRAM budget has changed: 7580 MB 2025-12-04 21:57:22.095 - Render thread -> Info: Frame[229693] - Available VRAM budget has changed: 5381 MB 2025-12-04 21:57:23.022 - Render thread -> Info: Frame[229749] - Available VRAM budget has changed: 7704 MB 2025-12-04 21:57:23.522 - Render thread -> Info: Frame[229779] - Available VRAM budget has changed: 5504 MB 2025-12-04 21:57:24.322 - Render thread -> Info: Frame[229827] - Available VRAM budget has changed: 5560 MB 2025-12-04 21:57:24.590 - Render thread -> Info: Frame[229843] - Available VRAM budget has changed: 5809 MB 2025-12-04 21:57:24.689 - Render thread -> Info: Frame[229849] - Available VRAM budget has changed: 5931 MB 2025-12-04 21:57:25.537 - Render thread -> Info: Frame[229900] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:57:25.556 - Render thread -> Info: Frame[229901] - Available VRAM budget has changed: 7624 MB 2025-12-04 21:57:25.556 - Render thread -> Info: Frame[229901] - Available VRAM budget has changed: 5866 MB 2025-12-04 21:57:26.455 - Render thread -> Info: Frame[229955] - Available VRAM budget has changed: 5928 MB 2025-12-04 21:57:26.490 - Render thread -> Info: Frame[229957] - Available VRAM budget has changed: 5971 MB 2025-12-04 21:57:26.521 - Render thread -> Info: Frame[229959] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:27.022 - Render thread -> Info: Frame[229989] - Available VRAM budget has changed: 7698 MB 2025-12-04 21:57:27.523 - Render thread -> Info: Frame[230019] - Available VRAM budget has changed: 6043 MB 2025-12-04 21:57:28.222 - Render thread -> Info: Frame[230061] - Available VRAM budget has changed: 6099 MB 2025-12-04 21:57:29.756 - Render thread -> Info: Frame[230153] - Available VRAM budget has changed: 6055 MB 2025-12-04 21:57:29.956 - Render thread -> Info: Frame[230165] - Available VRAM budget has changed: 6003 MB 2025-12-04 21:57:30.089 - Render thread -> Info: Frame[230173] - Available VRAM budget has changed: 5968 MB 2025-12-04 21:57:30.537 - Render thread -> Info: Frame[230200] - Available VRAM budget has changed: 14468 MB 2025-12-04 21:57:30.556 - Render thread -> Info: Frame[230201] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:57:30.556 - Render thread -> Info: Frame[230201] - Available VRAM budget has changed: 5899 MB 2025-12-04 21:57:31.356 - Render thread -> Info: Frame[230249] - Available VRAM budget has changed: 5713 MB 2025-12-04 21:57:31.424 - Render thread -> Info: Frame[230253] - Available VRAM budget has changed: 5574 MB 2025-12-04 21:57:31.524 - Render thread -> Info: Frame[230259] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:57:31.524 - Render thread -> Info: Frame[230259] - Available VRAM budget has changed: 5522 MB 2025-12-04 21:57:31.820 - Render thread -> Info: Frame[230277] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:32.289 - Render thread -> Info: Frame[230305] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:57:32.323 - Render thread -> Info: Frame[230307] - Available VRAM budget has changed: 7697 MB 2025-12-04 21:57:32.789 - Render thread -> Info: Frame[230335] - Available VRAM budget has changed: 5563 MB 2025-12-04 21:57:32.822 - Render thread -> Info: Frame[230337] - Available VRAM budget has changed: 5625 MB 2025-12-04 21:57:33.789 - Render thread -> Info: Frame[230395] - Available VRAM budget has changed: 5776 MB 2025-12-04 21:57:33.858 - Render thread -> Info: Frame[230399] - Available VRAM budget has changed: 5965 MB 2025-12-04 21:57:35.537 - Render thread -> Info: Frame[230500] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:57:35.556 - Render thread -> Info: Frame[230501] - Available VRAM budget has changed: 7630 MB 2025-12-04 21:57:35.556 - Render thread -> Info: Frame[230501] - Available VRAM budget has changed: 5901 MB 2025-12-04 21:57:36.520 - Render thread -> Info: Frame[230559] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:37.023 - Render thread -> Info: Frame[230589] - Available VRAM budget has changed: 7718 MB 2025-12-04 21:57:37.523 - Render thread -> Info: Frame[230619] - Available VRAM budget has changed: 5988 MB 2025-12-04 21:57:40.538 - Render thread -> Info: Frame[230800] - Available VRAM budget has changed: 14462 MB 2025-12-04 21:57:40.556 - Render thread -> Info: Frame[230801] - Available VRAM budget has changed: 7626 MB 2025-12-04 21:57:40.556 - Render thread -> Info: Frame[230801] - Available VRAM budget has changed: 5897 MB 2025-12-04 21:57:41.821 - Render thread -> Info: Frame[230877] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:42.323 - Render thread -> Info: Frame[230907] - Available VRAM budget has changed: 7697 MB 2025-12-04 21:57:42.823 - Render thread -> Info: Frame[230937] - Available VRAM budget has changed: 5967 MB 2025-12-04 21:57:45.537 - Render thread -> Info: Frame[231100] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:57:45.556 - Render thread -> Info: Frame[231101] - Available VRAM budget has changed: 7632 MB 2025-12-04 21:57:45.557 - Render thread -> Info: Frame[231101] - Available VRAM budget has changed: 5903 MB 2025-12-04 21:57:46.521 - Render thread -> Info: Frame[231159] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:47.023 - Render thread -> Info: Frame[231189] - Available VRAM budget has changed: 7697 MB 2025-12-04 21:57:47.524 - Render thread -> Info: Frame[231219] - Available VRAM budget has changed: 5967 MB 2025-12-04 21:57:50.538 - Render thread -> Info: Frame[231400] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:57:50.557 - Render thread -> Info: Frame[231401] - Available VRAM budget has changed: 7630 MB 2025-12-04 21:57:50.557 - Render thread -> Info: Frame[231401] - Available VRAM budget has changed: 5901 MB 2025-12-04 21:57:51.521 - Render thread -> Info: Frame[231459] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:52.024 - Render thread -> Info: Frame[231489] - Available VRAM budget has changed: 7696 MB 2025-12-04 21:57:52.523 - Render thread -> Info: Frame[231519] - Available VRAM budget has changed: 5967 MB 2025-12-04 21:57:55.538 - Render thread -> Info: Frame[231700] - Available VRAM budget has changed: 14461 MB 2025-12-04 21:57:55.557 - Render thread -> Info: Frame[231701] - Available VRAM budget has changed: 7624 MB 2025-12-04 21:57:55.557 - Render thread -> Info: Frame[231701] - Available VRAM budget has changed: 5895 MB 2025-12-04 21:57:56.505 - Render thread -> Info: Frame[231758] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:57:57.024 - Render thread -> Info: Frame[231789] - Available VRAM budget has changed: 7718 MB 2025-12-04 21:57:57.524 - Render thread -> Info: Frame[231819] - Available VRAM budget has changed: 5988 MB 2025-12-04 21:58:00.538 - Render thread -> Info: Frame[232000] - Available VRAM budget has changed: 14468 MB 2025-12-04 21:58:00.557 - Render thread -> Info: Frame[232001] - Available VRAM budget has changed: 7631 MB 2025-12-04 21:58:00.557 - Render thread -> Info: Frame[232001] - Available VRAM budget has changed: 5902 MB 2025-12-04 21:58:00.973 - Render thread -> Info: Frame[232026] - Available VRAM budget has changed: 14343 MB 2025-12-04 21:58:00.991 - Render thread -> Info: Frame[232027] - Available VRAM budget has changed: 7519 MB 2025-12-04 21:58:00.991 - Render thread -> Info: Frame[232027] - Available VRAM budget has changed: 5790 MB 2025-12-04 21:58:03.372 - Render thread -> Info: Frame[232170] - Available VRAM budget has changed: 14424 MB 2025-12-04 21:58:03.891 - Render thread -> Info: Frame[232201] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:58:04.055 - Render thread -> Info: Frame[232211] - Available VRAM budget has changed: 14346 MB 2025-12-04 21:58:04.058 - Render thread -> Info: Frame[232211] - Available VRAM budget has changed: 7522 MB 2025-12-04 21:58:55.728 - Render thread -> Info: Frame[235311] - Available VRAM budget has changed: 7374 MB 2025-12-04 21:58:55.728 - Render thread -> Info: Frame[235311] - Available VRAM budget has changed: 5644 MB 2025-12-04 21:58:56.494 - Render thread -> Info: Frame[235357] - Available VRAM budget has changed: 7522 MB 2025-12-04 21:58:56.993 - Render thread -> Info: Frame[235387] - Available VRAM budget has changed: 5790 MB 2025-12-04 21:59:00.860 - Render thread -> Info: Frame[235619] - Available VRAM budget has changed: 7397 MB 2025-12-04 21:59:00.860 - Render thread -> Info: Frame[235619] - Available VRAM budget has changed: 5666 MB 2025-12-04 21:59:01.042 - Render thread -> Info: Frame[235630] - Available VRAM budget has changed: 14263 MB 2025-12-04 21:59:01.524 - Render thread -> Info: Frame[235659] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:59:01.527 - Render thread -> Info: Frame[235659] - Available VRAM budget has changed: 7447 MB 2025-12-04 21:59:01.794 - Render thread -> Info: Frame[235675] - Available VRAM budget has changed: 7408 MB 2025-12-04 21:59:02.794 - Render thread -> Info: Frame[235735] - Available VRAM budget has changed: 7534 MB 2025-12-04 21:59:03.294 - Render thread -> Info: Frame[235765] - Available VRAM budget has changed: 5806 MB 2025-12-04 21:59:05.541 - Render thread -> Info: Frame[235900] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:59:05.560 - Render thread -> Info: Frame[235901] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:59:05.560 - Render thread -> Info: Frame[235901] - Available VRAM budget has changed: 5715 MB 2025-12-04 21:59:06.508 - Render thread -> Info: Frame[235958] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:59:06.727 - Render thread -> Info: Frame[235971] - Available VRAM budget has changed: 5799 MB 2025-12-04 21:59:07.027 - Render thread -> Info: Frame[235989] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:59:08.494 - Render thread -> Info: Frame[236077] - Available VRAM budget has changed: 5597 MB 2025-12-04 21:59:08.561 - Render thread -> Info: Frame[236081] - Available VRAM budget has changed: 5458 MB 2025-12-04 21:59:10.542 - Render thread -> Info: Frame[236200] - Available VRAM budget has changed: 14257 MB 2025-12-04 21:59:10.561 - Render thread -> Info: Frame[236201] - Available VRAM budget has changed: 7442 MB 2025-12-04 21:59:10.561 - Render thread -> Info: Frame[236201] - Available VRAM budget has changed: 5372 MB 2025-12-04 21:59:11.294 - Render thread -> Info: Frame[236245] - Available VRAM budget has changed: 5523 MB 2025-12-04 21:59:11.328 - Render thread -> Info: Frame[236247] - Available VRAM budget has changed: 5709 MB 2025-12-04 21:59:11.525 - Render thread -> Info: Frame[236259] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:59:12.027 - Render thread -> Info: Frame[236289] - Available VRAM budget has changed: 7514 MB 2025-12-04 21:59:12.527 - Render thread -> Info: Frame[236319] - Available VRAM budget has changed: 5782 MB 2025-12-04 21:59:13.561 - Render thread -> Info: Frame[236381] - Available VRAM budget has changed: 5819 MB 2025-12-04 21:59:13.628 - Render thread -> Info: Frame[236385] - Available VRAM budget has changed: 5866 MB 2025-12-04 21:59:13.861 - Render thread -> Info: Frame[236399] - Available VRAM budget has changed: 5921 MB 2025-12-04 21:59:15.494 - Render thread -> Info: Frame[236497] - Available VRAM budget has changed: 5857 MB 2025-12-04 21:59:15.542 - Render thread -> Info: Frame[236500] - Available VRAM budget has changed: 14258 MB 2025-12-04 21:59:15.561 - Render thread -> Info: Frame[236501] - Available VRAM budget has changed: 7444 MB 2025-12-04 21:59:15.561 - Render thread -> Info: Frame[236501] - Available VRAM budget has changed: 5787 MB 2025-12-04 21:59:16.509 - Render thread -> Info: Frame[236558] - Available VRAM budget has changed: 14361 MB 2025-12-04 21:59:16.828 - Render thread -> Info: Frame[236577] - Available VRAM budget has changed: 5743 MB 2025-12-04 21:59:16.896 - Render thread -> Info: Frame[236581] - Available VRAM budget has changed: 5684 MB 2025-12-04 21:59:17.028 - Render thread -> Info: Frame[236589] - Available VRAM budget has changed: 7515 MB 2025-12-04 21:59:17.528 - Render thread -> Info: Frame[236619] - Available VRAM budget has changed: 5738 MB 2025-12-04 21:59:17.828 - Render thread -> Info: Frame[236637] - Available VRAM budget has changed: 5565 MB 2025-12-04 21:59:17.862 - Render thread -> Info: Frame[236639] - Available VRAM budget has changed: 5327 MB 2025-12-04 21:59:18.095 - Render thread -> Info: Frame[236653] - Available VRAM budget has changed: 5276 MB 2025-12-04 21:59:18.342 - Render thread -> Info: Frame[236668] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:18.861 - Render thread -> Info: Frame[236699] - Available VRAM budget has changed: 7567 MB 2025-12-04 21:59:19.361 - Render thread -> Info: Frame[236729] - Available VRAM budget has changed: 5313 MB 2025-12-04 21:59:20.528 - Render thread -> Info: Frame[236799] - Available VRAM budget has changed: 6002 MB 2025-12-04 21:59:20.542 - Render thread -> Info: Frame[236800] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:59:20.579 - Render thread -> Info: Frame[236801] - Available VRAM budget has changed: 7613 MB 2025-12-04 21:59:21.062 - Render thread -> Info: Frame[236831] - Available VRAM budget has changed: 6049 MB 2025-12-04 21:59:21.839 - Render thread -> Info: Frame[236874] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:22.358 - Render thread -> Info: Frame[236905] - Available VRAM budget has changed: 7715 MB 2025-12-04 21:59:22.858 - Render thread -> Info: Frame[236935] - Available VRAM budget has changed: 6145 MB 2025-12-04 21:59:25.556 - Render thread -> Info: Frame[237097] - Available VRAM budget has changed: 14472 MB 2025-12-04 21:59:25.558 - Render thread -> Info: Frame[237097] - Available VRAM budget has changed: 7632 MB 2025-12-04 21:59:25.558 - Render thread -> Info: Frame[237097] - Available VRAM budget has changed: 6062 MB 2025-12-04 21:59:26.539 - Render thread -> Info: Frame[237156] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:27.059 - Render thread -> Info: Frame[237187] - Available VRAM budget has changed: 7717 MB 2025-12-04 21:59:27.559 - Render thread -> Info: Frame[237217] - Available VRAM budget has changed: 6146 MB 2025-12-04 21:59:30.556 - Render thread -> Info: Frame[237397] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:59:30.558 - Render thread -> Info: Frame[237397] - Available VRAM budget has changed: 7629 MB 2025-12-04 21:59:30.558 - Render thread -> Info: Frame[237397] - Available VRAM budget has changed: 6065 MB 2025-12-04 21:59:31.523 - Render thread -> Info: Frame[237455] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:32.025 - Render thread -> Info: Frame[237485] - Available VRAM budget has changed: 7717 MB 2025-12-04 21:59:32.525 - Render thread -> Info: Frame[237515] - Available VRAM budget has changed: 6150 MB 2025-12-04 21:59:33.493 - Render thread -> Info: Frame[237573] - Available VRAM budget has changed: 5465 MB 2025-12-04 21:59:33.625 - Render thread -> Info: Frame[237581] - Available VRAM budget has changed: 7580 MB 2025-12-04 21:59:33.626 - Render thread -> Info: Frame[237581] - Available VRAM budget has changed: 5331 MB 2025-12-04 21:59:34.769 - Render thread -> Info: Frame[237643] - Available VRAM budget has changed: 7704 MB 2025-12-04 21:59:35.259 - Render thread -> Info: Frame[237673] - Available VRAM budget has changed: 5453 MB 2025-12-04 21:59:35.557 - Render thread -> Info: Frame[237691] - Available VRAM budget has changed: 14475 MB 2025-12-04 21:59:35.559 - Render thread -> Info: Frame[237691] - Available VRAM budget has changed: 7615 MB 2025-12-04 21:59:35.559 - Render thread -> Info: Frame[237691] - Available VRAM budget has changed: 5420 MB 2025-12-04 21:59:36.225 - Render thread -> Info: Frame[237731] - Available VRAM budget has changed: 5670 MB 2025-12-04 21:59:36.293 - Render thread -> Info: Frame[237735] - Available VRAM budget has changed: 5843 MB 2025-12-04 21:59:36.545 - Render thread -> Info: Frame[237750] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:37.059 - Render thread -> Info: Frame[237781] - Available VRAM budget has changed: 7696 MB 2025-12-04 21:59:37.292 - Render thread -> Info: Frame[237795] - Available VRAM budget has changed: 5919 MB 2025-12-04 21:59:37.360 - Render thread -> Info: Frame[237799] - Available VRAM budget has changed: 5962 MB 2025-12-04 21:59:37.559 - Render thread -> Info: Frame[237811] - Available VRAM budget has changed: 6042 MB 2025-12-04 21:59:38.793 - Render thread -> Info: Frame[237885] - Available VRAM budget has changed: 6099 MB 2025-12-04 21:59:40.292 - Render thread -> Info: Frame[237975] - Available VRAM budget has changed: 6053 MB 2025-12-04 21:59:40.493 - Render thread -> Info: Frame[237987] - Available VRAM budget has changed: 6007 MB 2025-12-04 21:59:40.557 - Render thread -> Info: Frame[237991] - Available VRAM budget has changed: 14467 MB 2025-12-04 21:59:40.559 - Render thread -> Info: Frame[237991] - Available VRAM budget has changed: 7610 MB 2025-12-04 21:59:40.559 - Render thread -> Info: Frame[237991] - Available VRAM budget has changed: 5886 MB 2025-12-04 21:59:41.523 - Render thread -> Info: Frame[238049] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:42.030 - Render thread -> Info: Frame[238079] - Available VRAM budget has changed: 7697 MB 2025-12-04 21:59:42.160 - Render thread -> Info: Frame[238087] - Available VRAM budget has changed: 5776 MB 2025-12-04 21:59:42.194 - Render thread -> Info: Frame[238089] - Available VRAM budget has changed: 5638 MB 2025-12-04 21:59:44.459 - Render thread -> Info: Frame[238225] - Available VRAM budget has changed: 5967 MB 2025-12-04 21:59:45.557 - Render thread -> Info: Frame[238291] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:59:45.559 - Render thread -> Info: Frame[238291] - Available VRAM budget has changed: 7633 MB 2025-12-04 21:59:45.559 - Render thread -> Info: Frame[238291] - Available VRAM budget has changed: 5902 MB 2025-12-04 21:59:46.540 - Render thread -> Info: Frame[238350] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:47.059 - Render thread -> Info: Frame[238381] - Available VRAM budget has changed: 7697 MB 2025-12-04 21:59:47.193 - Render thread -> Info: Frame[238389] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:59:47.193 - Render thread -> Info: Frame[238389] - Available VRAM budget has changed: 5861 MB 2025-12-04 21:59:47.526 - Render thread -> Info: Frame[238409] - Available VRAM budget has changed: 7443 MB 2025-12-04 21:59:47.526 - Render thread -> Info: Frame[238409] - Available VRAM budget has changed: 5715 MB 2025-12-04 21:59:48.069 - Render thread -> Info: Frame[238441] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:59:48.159 - Render thread -> Info: Frame[238447] - Available VRAM budget has changed: 7697 MB 2025-12-04 21:59:48.193 - Render thread -> Info: Frame[238449] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:59:48.560 - Render thread -> Info: Frame[238471] - Available VRAM budget has changed: 5861 MB 2025-12-04 21:59:48.793 - Render thread -> Info: Frame[238485] - Available VRAM budget has changed: 7718 MB 2025-12-04 21:59:48.859 - Render thread -> Info: Frame[238489] - Available VRAM budget has changed: 7591 MB 2025-12-04 21:59:50.093 - Render thread -> Info: Frame[238563] - Available VRAM budget has changed: 7718 MB 2025-12-04 21:59:50.557 - Render thread -> Info: Frame[238591] - Available VRAM budget has changed: 14476 MB 2025-12-04 21:59:50.559 - Render thread -> Info: Frame[238591] - Available VRAM budget has changed: 7638 MB 2025-12-04 21:59:50.593 - Render thread -> Info: Frame[238593] - Available VRAM budget has changed: 5908 MB 2025-12-04 21:59:51.524 - Render thread -> Info: Frame[238649] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:52.026 - Render thread -> Info: Frame[238679] - Available VRAM budget has changed: 7718 MB 2025-12-04 21:59:52.526 - Render thread -> Info: Frame[238709] - Available VRAM budget has changed: 5988 MB 2025-12-04 21:59:55.557 - Render thread -> Info: Frame[238891] - Available VRAM budget has changed: 14470 MB 2025-12-04 21:59:55.559 - Render thread -> Info: Frame[238891] - Available VRAM budget has changed: 7635 MB 2025-12-04 21:59:55.559 - Render thread -> Info: Frame[238891] - Available VRAM budget has changed: 5906 MB 2025-12-04 21:59:56.524 - Render thread -> Info: Frame[238949] - Available VRAM budget has changed: 14565 MB 2025-12-04 21:59:57.026 - Render thread -> Info: Frame[238979] - Available VRAM budget has changed: 7718 MB 2025-12-04 21:59:57.526 - Render thread -> Info: Frame[239009] - Available VRAM budget has changed: 5987 MB 2025-12-04 22:00:00.341 - Render thread -> Info: Frame[239178] - Available VRAM budget has changed: 14349 MB 2025-12-04 22:00:00.360 - Render thread -> Info: Frame[239179] - Available VRAM budget has changed: 7524 MB 2025-12-04 22:00:00.360 - Render thread -> Info: Frame[239179] - Available VRAM budget has changed: 5794 MB 2025-12-04 22:00:00.491 - Render thread -> Info: Frame[239187] - Available VRAM budget has changed: 14258 MB 2025-12-04 22:00:00.495 - Render thread -> Info: Frame[239187] - Available VRAM budget has changed: 7443 MB 2025-12-04 22:00:00.495 - Render thread -> Info: Frame[239187] - Available VRAM budget has changed: 5714 MB 2025-12-04 22:00:00.508 - Render thread -> Info: Frame[239188] - Available VRAM budget has changed: 14185 MB 2025-12-04 22:00:00.526 - Render thread -> Info: Frame[239189] - Available VRAM budget has changed: 7377 MB 2025-12-04 22:00:00.526 - Render thread -> Info: Frame[239189] - Available VRAM budget has changed: 5648 MB 2025-12-04 22:00:01.991 - Render thread -> Info: Frame[239224] - Available VRAM budget has changed: 14298 MB 2025-12-04 22:00:02.510 - Render thread -> Info: Frame[239255] - Available VRAM budget has changed: 7478 MB 2025-12-04 22:00:03.010 - Render thread -> Info: Frame[239285] - Available VRAM budget has changed: 5750 MB 2025-12-04 22:00:05.558 - Render thread -> Info: Frame[239438] - Available VRAM budget has changed: 14203 MB 2025-12-04 22:00:05.577 - Render thread -> Info: Frame[239439] - Available VRAM budget has changed: 7394 MB 2025-12-04 22:00:05.577 - Render thread -> Info: Frame[239439] - Available VRAM budget has changed: 5666 MB 2025-12-04 22:00:06.524 - Render thread -> Info: Frame[239496] - Available VRAM budget has changed: 14298 MB 2025-12-04 22:00:07.044 - Render thread -> Info: Frame[239527] - Available VRAM budget has changed: 7478 MB 2025-12-04 22:00:07.544 - Render thread -> Info: Frame[239557] - Available VRAM budget has changed: 5750 MB 2025-12-04 22:00:10.558 - Render thread -> Info: Frame[239738] - Available VRAM budget has changed: 14201 MB 2025-12-04 22:00:10.577 - Render thread -> Info: Frame[239739] - Available VRAM budget has changed: 7394 MB 2025-12-04 22:00:10.577 - Render thread -> Info: Frame[239739] - Available VRAM budget has changed: 5666 MB 2025-12-04 22:00:11.508 - Render thread -> Info: Frame[239795] - Available VRAM budget has changed: 14298 MB 2025-12-04 22:00:12.010 - Render thread -> Info: Frame[239825] - Available VRAM budget has changed: 7478 MB 2025-12-04 22:00:12.510 - Render thread -> Info: Frame[239855] - Available VRAM budget has changed: 5750 MB 2025-12-04 22:00:15.558 - Render thread -> Info: Frame[240038] - Available VRAM budget has changed: 14201 MB 2025-12-04 22:00:15.577 - Render thread -> Info: Frame[240039] - Available VRAM budget has changed: 7391 MB 2025-12-04 22:00:15.577 - Render thread -> Info: Frame[240039] - Available VRAM budget has changed: 5663 MB 2025-12-04 22:00:16.525 - Render thread -> Info: Frame[240096] - Available VRAM budget has changed: 14298 MB 2025-12-04 22:00:17.044 - Render thread -> Info: Frame[240127] - Available VRAM budget has changed: 7478 MB 2025-12-04 22:00:17.544 - Render thread -> Info: Frame[240157] - Available VRAM budget has changed: 5750 MB 2025-12-04 22:00:20.558 - Render thread -> Info: Frame[240338] - Available VRAM budget has changed: 14209 MB 2025-12-04 22:00:20.578 - Render thread -> Info: Frame[240339] - Available VRAM budget has changed: 7399 MB 2025-12-04 22:00:20.578 - Render thread -> Info: Frame[240339] - Available VRAM budget has changed: 5671 MB 2025-12-04 22:00:21.011 - Render thread -> Info: Frame[240365] - Available VRAM budget has changed: 7253 MB 2025-12-04 22:00:21.011 - Render thread -> Info: Frame[240365] - Available VRAM budget has changed: 5526 MB 2025-12-04 22:00:21.509 - Render thread -> Info: Frame[240395] - Available VRAM budget has changed: 14298 MB 2025-12-04 22:00:21.978 - Render thread -> Info: Frame[240423] - Available VRAM budget has changed: 7398 MB 2025-12-04 22:00:22.011 - Render thread -> Info: Frame[240425] - Available VRAM budget has changed: 7478 MB 2025-12-04 22:00:22.478 - Render thread -> Info: Frame[240453] - Available VRAM budget has changed: 5669 MB 2025-12-04 22:00:22.511 - Render thread -> Info: Frame[240455] - Available VRAM budget has changed: 5747 MB 2025-12-04 22:00:25.559 - Render thread -> Info: Frame[240638] - Available VRAM budget has changed: 14203 MB 2025-12-04 22:00:25.578 - Render thread -> Info: Frame[240639] - Available VRAM budget has changed: 7393 MB 2025-12-04 22:00:25.578 - Render thread -> Info: Frame[240639] - Available VRAM budget has changed: 5666 MB 2025-12-04 22:00:26.526 - Render thread -> Info: Frame[240696] - Available VRAM budget has changed: 14298 MB 2025-12-04 22:00:27.045 - Render thread -> Info: Frame[240727] - Available VRAM budget has changed: 7458 MB 2025-12-04 22:00:27.545 - Render thread -> Info: Frame[240757] - Available VRAM budget has changed: 5730 MB 2025-12-04 22:00:27.645 - Render thread -> Info: Frame[240763] - Available VRAM budget has changed: 5815 MB 2025-12-04 22:00:28.144 - Render thread -> Info: Frame[240793] - Available VRAM budget has changed: 5768 MB 2025-12-04 22:00:28.178 - Render thread -> Info: Frame[240795] - Available VRAM budget has changed: 5733 MB 2025-12-04 22:00:29.244 - Render thread -> Info: Frame[240859] - Available VRAM budget has changed: 5541 MB 2025-12-04 22:00:29.313 - Render thread -> Info: Frame[240863] - Available VRAM budget has changed: 5402 MB 2025-12-04 22:00:29.809 - Render thread -> Info: Frame[240893] - Available VRAM budget has changed: 14570 MB 2025-12-04 22:00:30.311 - Render thread -> Info: Frame[240923] - Available VRAM budget has changed: 7700 MB 2025-12-04 22:00:30.559 - Render thread -> Info: Frame[240938] - Available VRAM budget has changed: 14472 MB 2025-12-04 22:00:30.578 - Render thread -> Info: Frame[240939] - Available VRAM budget has changed: 7635 MB 2025-12-04 22:00:30.812 - Render thread -> Info: Frame[240953] - Available VRAM budget has changed: 5564 MB 2025-12-04 22:00:31.509 - Render thread -> Info: Frame[240995] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:00:31.678 - Render thread -> Info: Frame[241005] - Available VRAM budget has changed: 5715 MB 2025-12-04 22:00:31.712 - Render thread -> Info: Frame[241007] - Available VRAM budget has changed: 5901 MB 2025-12-04 22:00:32.012 - Render thread -> Info: Frame[241025] - Available VRAM budget has changed: 7701 MB 2025-12-04 22:00:32.511 - Render thread -> Info: Frame[241055] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:00:33.712 - Render thread -> Info: Frame[241127] - Available VRAM budget has changed: 6005 MB 2025-12-04 22:00:33.845 - Render thread -> Info: Frame[241135] - Available VRAM budget has changed: 6051 MB 2025-12-04 22:00:34.179 - Render thread -> Info: Frame[241155] - Available VRAM budget has changed: 6107 MB 2025-12-04 22:00:35.545 - Render thread -> Info: Frame[241237] - Available VRAM budget has changed: 6042 MB 2025-12-04 22:00:35.559 - Render thread -> Info: Frame[241238] - Available VRAM budget has changed: 14474 MB 2025-12-04 22:00:35.578 - Render thread -> Info: Frame[241239] - Available VRAM budget has changed: 7638 MB 2025-12-04 22:00:35.578 - Render thread -> Info: Frame[241239] - Available VRAM budget has changed: 5980 MB 2025-12-04 22:00:36.526 - Render thread -> Info: Frame[241296] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:00:36.878 - Render thread -> Info: Frame[241317] - Available VRAM budget has changed: 5936 MB 2025-12-04 22:00:36.912 - Render thread -> Info: Frame[241319] - Available VRAM budget has changed: 5876 MB 2025-12-04 22:00:37.046 - Render thread -> Info: Frame[241327] - Available VRAM budget has changed: 7701 MB 2025-12-04 22:00:37.546 - Render thread -> Info: Frame[241357] - Available VRAM budget has changed: 5924 MB 2025-12-04 22:00:37.845 - Render thread -> Info: Frame[241375] - Available VRAM budget has changed: 5752 MB 2025-12-04 22:00:37.912 - Render thread -> Info: Frame[241379] - Available VRAM budget has changed: 5514 MB 2025-12-04 22:00:38.145 - Render thread -> Info: Frame[241393] - Available VRAM budget has changed: 5476 MB 2025-12-04 22:00:38.612 - Render thread -> Info: Frame[241421] - Available VRAM budget has changed: 5447 MB 2025-12-04 22:00:38.779 - Render thread -> Info: Frame[241431] - Available VRAM budget has changed: 7592 MB 2025-12-04 22:00:38.779 - Render thread -> Info: Frame[241431] - Available VRAM budget has changed: 5338 MB 2025-12-04 22:00:39.949 - Render thread -> Info: Frame[241501] - Available VRAM budget has changed: 7539 MB 2025-12-04 22:00:40.445 - Render thread -> Info: Frame[241531] - Available VRAM budget has changed: 5974 MB 2025-12-04 22:00:40.480 - Render thread -> Info: Frame[241533] - Available VRAM budget has changed: 7690 MB 2025-12-04 22:00:40.559 - Render thread -> Info: Frame[241538] - Available VRAM budget has changed: 14480 MB 2025-12-04 22:00:40.579 - Render thread -> Info: Frame[241539] - Available VRAM budget has changed: 7609 MB 2025-12-04 22:00:40.979 - Render thread -> Info: Frame[241563] - Available VRAM budget has changed: 6045 MB 2025-12-04 22:00:41.509 - Render thread -> Info: Frame[241595] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:00:42.012 - Render thread -> Info: Frame[241625] - Available VRAM budget has changed: 7719 MB 2025-12-04 22:00:42.512 - Render thread -> Info: Frame[241655] - Available VRAM budget has changed: 6154 MB 2025-12-04 22:00:45.560 - Render thread -> Info: Frame[241838] - Available VRAM budget has changed: 14474 MB 2025-12-04 22:00:45.579 - Render thread -> Info: Frame[241839] - Available VRAM budget has changed: 7634 MB 2025-12-04 22:00:45.579 - Render thread -> Info: Frame[241839] - Available VRAM budget has changed: 6070 MB 2025-12-04 22:00:46.526 - Render thread -> Info: Frame[241896] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:00:47.046 - Render thread -> Info: Frame[241927] - Available VRAM budget has changed: 7721 MB 2025-12-04 22:00:47.546 - Render thread -> Info: Frame[241957] - Available VRAM budget has changed: 6156 MB 2025-12-04 22:00:50.560 - Render thread -> Info: Frame[242138] - Available VRAM budget has changed: 14479 MB 2025-12-04 22:00:50.579 - Render thread -> Info: Frame[242139] - Available VRAM budget has changed: 7639 MB 2025-12-04 22:00:50.579 - Render thread -> Info: Frame[242139] - Available VRAM budget has changed: 6080 MB 2025-12-04 22:00:51.510 - Render thread -> Info: Frame[242195] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:00:52.013 - Render thread -> Info: Frame[242225] - Available VRAM budget has changed: 7721 MB 2025-12-04 22:00:52.512 - Render thread -> Info: Frame[242255] - Available VRAM budget has changed: 6161 MB 2025-12-04 22:00:55.560 - Render thread -> Info: Frame[242438] - Available VRAM budget has changed: 14474 MB 2025-12-04 22:00:55.579 - Render thread -> Info: Frame[242439] - Available VRAM budget has changed: 7635 MB 2025-12-04 22:00:55.579 - Render thread -> Info: Frame[242439] - Available VRAM budget has changed: 6076 MB 2025-12-04 22:00:56.527 - Render thread -> Info: Frame[242496] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:00:57.046 - Render thread -> Info: Frame[242527] - Available VRAM budget has changed: 7721 MB 2025-12-04 22:00:57.546 - Render thread -> Info: Frame[242557] - Available VRAM budget has changed: 6161 MB 2025-12-04 22:01:00.560 - Render thread -> Info: Frame[242738] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:01:00.579 - Render thread -> Info: Frame[242739] - Available VRAM budget has changed: 7628 MB 2025-12-04 22:01:00.579 - Render thread -> Info: Frame[242739] - Available VRAM budget has changed: 6069 MB 2025-12-04 22:01:00.994 - Render thread -> Info: Frame[242764] - Available VRAM budget has changed: 14328 MB 2025-12-04 22:01:01.013 - Render thread -> Info: Frame[242765] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:01:01.013 - Render thread -> Info: Frame[242765] - Available VRAM budget has changed: 5947 MB 2025-12-04 22:01:07.420 - Render thread -> Info: Frame[243149] - Available VRAM budget has changed: 5256 MB 2025-12-04 22:01:07.847 - Render thread -> Info: Frame[243175] - Available VRAM budget has changed: 7387 MB 2025-12-04 22:01:07.847 - Render thread -> Info: Frame[243175] - Available VRAM budget has changed: 5139 MB 2025-12-04 22:01:08.078 - Render thread -> Info: Frame[243189] - Available VRAM budget has changed: 14523 MB 2025-12-04 22:01:08.581 - Render thread -> Info: Frame[243219] - Available VRAM budget has changed: 7520 MB 2025-12-04 22:01:09.081 - Render thread -> Info: Frame[243249] - Available VRAM budget has changed: 5271 MB 2025-12-04 22:01:26.314 - Render thread -> Info: Frame[244283] - Available VRAM budget has changed: 5960 MB 2025-12-04 22:01:26.381 - Render thread -> Info: Frame[244287] - Available VRAM budget has changed: 7668 MB 2025-12-04 22:01:26.883 - Render thread -> Info: Frame[244317] - Available VRAM budget has changed: 6109 MB 2025-12-04 22:01:33.515 - Render thread -> Info: Frame[244709] - Available VRAM budget has changed: 5825 MB 2025-12-04 22:01:33.583 - Render thread -> Info: Frame[244713] - Available VRAM budget has changed: 5715 MB 2025-12-04 22:01:34.582 - Render thread -> Info: Frame[244773] - Available VRAM budget has changed: 5817 MB 2025-12-04 22:01:34.649 - Render thread -> Info: Frame[244777] - Available VRAM budget has changed: 6082 MB 2025-12-04 22:01:38.449 - Render thread -> Info: Frame[245005] - Available VRAM budget has changed: 6119 MB 2025-12-04 22:02:01.014 - Render thread -> Info: Frame[246359] - Available VRAM budget has changed: 14313 MB 2025-12-04 22:02:01.017 - Render thread -> Info: Frame[246359] - Available VRAM budget has changed: 7490 MB 2025-12-04 22:02:01.017 - Render thread -> Info: Frame[246359] - Available VRAM budget has changed: 5947 MB 2025-12-04 22:02:03.331 - Render thread -> Info: Frame[246498] - Available VRAM budget has changed: 14397 MB 2025-12-04 22:02:03.849 - Render thread -> Info: Frame[246529] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:02:04.047 - Render thread -> Info: Frame[246541] - Available VRAM budget has changed: 14313 MB 2025-12-04 22:02:04.049 - Render thread -> Info: Frame[246541] - Available VRAM budget has changed: 7489 MB 2025-12-04 22:02:29.077 - Render thread -> Info: Frame[248041] - Available VRAM budget has changed: 5229 MB 2025-12-04 22:02:29.766 - Render thread -> Info: Frame[248077] - Available VRAM budget has changed: 14549 MB 2025-12-04 22:02:30.268 - Render thread -> Info: Frame[248107] - Available VRAM budget has changed: 7671 MB 2025-12-04 22:02:30.565 - Render thread -> Info: Frame[248125] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:02:30.567 - Render thread -> Info: Frame[248125] - Available VRAM budget has changed: 7627 MB 2025-12-04 22:02:30.634 - Render thread -> Info: Frame[248129] - Available VRAM budget has changed: 7480 MB 2025-12-04 22:02:31.532 - Render thread -> Info: Frame[248183] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:02:32.034 - Render thread -> Info: Frame[248213] - Available VRAM budget has changed: 7573 MB 2025-12-04 22:02:32.468 - Render thread -> Info: Frame[248239] - Available VRAM budget has changed: 7699 MB 2025-12-04 22:02:32.534 - Render thread -> Info: Frame[248243] - Available VRAM budget has changed: 5312 MB 2025-12-04 22:02:32.968 - Render thread -> Info: Frame[248269] - Available VRAM budget has changed: 5438 MB 2025-12-04 22:02:35.549 - Render thread -> Info: Frame[248424] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:02:35.568 - Render thread -> Info: Frame[248425] - Available VRAM budget has changed: 7629 MB 2025-12-04 22:02:35.568 - Render thread -> Info: Frame[248425] - Available VRAM budget has changed: 5370 MB 2025-12-04 22:02:36.515 - Render thread -> Info: Frame[248482] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:02:37.035 - Render thread -> Info: Frame[248513] - Available VRAM budget has changed: 7720 MB 2025-12-04 22:02:37.535 - Render thread -> Info: Frame[248543] - Available VRAM budget has changed: 5449 MB 2025-12-04 22:02:40.549 - Render thread -> Info: Frame[248724] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:02:40.568 - Render thread -> Info: Frame[248725] - Available VRAM budget has changed: 7627 MB 2025-12-04 22:02:40.568 - Render thread -> Info: Frame[248725] - Available VRAM budget has changed: 5356 MB 2025-12-04 22:02:41.532 - Render thread -> Info: Frame[248783] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:02:42.035 - Render thread -> Info: Frame[248813] - Available VRAM budget has changed: 7720 MB 2025-12-04 22:02:42.535 - Render thread -> Info: Frame[248843] - Available VRAM budget has changed: 5449 MB 2025-12-04 22:02:45.549 - Render thread -> Info: Frame[249024] - Available VRAM budget has changed: 14471 MB 2025-12-04 22:02:45.568 - Render thread -> Info: Frame[249025] - Available VRAM budget has changed: 7633 MB 2025-12-04 22:02:45.568 - Render thread -> Info: Frame[249025] - Available VRAM budget has changed: 5371 MB 2025-12-04 22:02:46.516 - Render thread -> Info: Frame[249082] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:02:47.036 - Render thread -> Info: Frame[249113] - Available VRAM budget has changed: 7720 MB 2025-12-04 22:02:47.537 - Render thread -> Info: Frame[249143] - Available VRAM budget has changed: 5458 MB 2025-12-04 22:02:50.549 - Render thread -> Info: Frame[249324] - Available VRAM budget has changed: 14471 MB 2025-12-04 22:02:50.568 - Render thread -> Info: Frame[249325] - Available VRAM budget has changed: 7633 MB 2025-12-04 22:02:50.568 - Render thread -> Info: Frame[249325] - Available VRAM budget has changed: 5370 MB 2025-12-04 22:02:51.533 - Render thread -> Info: Frame[249383] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:02:52.035 - Render thread -> Info: Frame[249413] - Available VRAM budget has changed: 7720 MB 2025-12-04 22:02:52.537 - Render thread -> Info: Frame[249443] - Available VRAM budget has changed: 5455 MB 2025-12-04 22:02:55.302 - Render thread -> Info: Frame[249609] - Available VRAM budget has changed: 7593 MB 2025-12-04 22:02:55.302 - Render thread -> Info: Frame[249609] - Available VRAM budget has changed: 5333 MB 2025-12-04 22:02:55.549 - Render thread -> Info: Frame[249624] - Available VRAM budget has changed: 14480 MB 2025-12-04 22:02:55.569 - Render thread -> Info: Frame[249625] - Available VRAM budget has changed: 7513 MB 2025-12-04 22:02:55.569 - Render thread -> Info: Frame[249625] - Available VRAM budget has changed: 5253 MB 2025-12-04 22:02:56.516 - Render thread -> Info: Frame[249682] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:02:57.035 - Render thread -> Info: Frame[249713] - Available VRAM budget has changed: 7593 MB 2025-12-04 22:02:57.538 - Render thread -> Info: Frame[249743] - Available VRAM budget has changed: 5333 MB 2025-12-04 22:03:00.550 - Render thread -> Info: Frame[249924] - Available VRAM budget has changed: 14471 MB 2025-12-04 22:03:00.569 - Render thread -> Info: Frame[249925] - Available VRAM budget has changed: 7506 MB 2025-12-04 22:03:00.569 - Render thread -> Info: Frame[249925] - Available VRAM budget has changed: 5222 MB 2025-12-04 22:03:01.017 - Render thread -> Info: Frame[249952] - Available VRAM budget has changed: 14351 MB 2025-12-04 22:03:01.035 - Render thread -> Info: Frame[249953] - Available VRAM budget has changed: 7398 MB 2025-12-04 22:03:01.035 - Render thread -> Info: Frame[249953] - Available VRAM budget has changed: 5115 MB 2025-12-04 22:03:03.333 - Render thread -> Info: Frame[250091] - Available VRAM budget has changed: 14429 MB 2025-12-04 22:03:03.835 - Render thread -> Info: Frame[250121] - Available VRAM budget has changed: 7467 MB 2025-12-04 22:03:04.050 - Render thread -> Info: Frame[250134] - Available VRAM budget has changed: 14351 MB 2025-12-04 22:03:04.069 - Render thread -> Info: Frame[250135] - Available VRAM budget has changed: 7398 MB 2025-12-04 22:03:35.304 - Render thread -> Info: Frame[252009] - Available VRAM budget has changed: 5834 MB 2025-12-04 22:03:35.338 - Render thread -> Info: Frame[252011] - Available VRAM budget has changed: 7511 MB 2025-12-04 22:03:35.838 - Render thread -> Info: Frame[252041] - Available VRAM budget has changed: 5949 MB 2025-12-04 22:03:36.135 - Render thread -> Info: Frame[252059] - Available VRAM budget has changed: 14472 MB 2025-12-04 22:03:36.518 - Render thread -> Info: Frame[252082] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:03:36.637 - Render thread -> Info: Frame[252089] - Available VRAM budget has changed: 7631 MB 2025-12-04 22:03:37.037 - Render thread -> Info: Frame[252113] - Available VRAM budget has changed: 7719 MB 2025-12-04 22:03:37.137 - Render thread -> Info: Frame[252119] - Available VRAM budget has changed: 6069 MB 2025-12-04 22:03:37.538 - Render thread -> Info: Frame[252143] - Available VRAM budget has changed: 6156 MB 2025-12-04 22:03:40.552 - Render thread -> Info: Frame[252324] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:03:40.571 - Render thread -> Info: Frame[252325] - Available VRAM budget has changed: 7625 MB 2025-12-04 22:03:40.571 - Render thread -> Info: Frame[252325] - Available VRAM budget has changed: 6062 MB 2025-12-04 22:03:41.519 - Render thread -> Info: Frame[252382] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:03:42.038 - Render thread -> Info: Frame[252413] - Available VRAM budget has changed: 7700 MB 2025-12-04 22:03:42.538 - Render thread -> Info: Frame[252443] - Available VRAM budget has changed: 6135 MB 2025-12-04 22:03:45.552 - Render thread -> Info: Frame[252624] - Available VRAM budget has changed: 14480 MB 2025-12-04 22:03:45.571 - Render thread -> Info: Frame[252625] - Available VRAM budget has changed: 7641 MB 2025-12-04 22:03:45.571 - Render thread -> Info: Frame[252625] - Available VRAM budget has changed: 6077 MB 2025-12-04 22:03:46.502 - Render thread -> Info: Frame[252681] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:03:47.004 - Render thread -> Info: Frame[252711] - Available VRAM budget has changed: 7721 MB 2025-12-04 22:03:47.505 - Render thread -> Info: Frame[252741] - Available VRAM budget has changed: 6156 MB 2025-12-04 22:03:50.552 - Render thread -> Info: Frame[252924] - Available VRAM budget has changed: 14474 MB 2025-12-04 22:03:50.572 - Render thread -> Info: Frame[252925] - Available VRAM budget has changed: 7636 MB 2025-12-04 22:03:50.572 - Render thread -> Info: Frame[252925] - Available VRAM budget has changed: 6071 MB 2025-12-04 22:03:51.519 - Render thread -> Info: Frame[252982] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:03:52.039 - Render thread -> Info: Frame[253013] - Available VRAM budget has changed: 7700 MB 2025-12-04 22:03:52.539 - Render thread -> Info: Frame[253043] - Available VRAM budget has changed: 6155 MB 2025-12-04 22:03:55.553 - Render thread -> Info: Frame[253224] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:03:55.573 - Render thread -> Info: Frame[253225] - Available VRAM budget has changed: 7626 MB 2025-12-04 22:03:55.573 - Render thread -> Info: Frame[253225] - Available VRAM budget has changed: 6087 MB 2025-12-04 22:03:56.503 - Render thread -> Info: Frame[253281] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:03:57.006 - Render thread -> Info: Frame[253311] - Available VRAM budget has changed: 7698 MB 2025-12-04 22:03:57.507 - Render thread -> Info: Frame[253341] - Available VRAM budget has changed: 6159 MB 2025-12-04 22:04:00.542 - Render thread -> Info: Frame[253523] - Available VRAM budget has changed: 14473 MB 2025-12-04 22:04:00.546 - Render thread -> Info: Frame[253523] - Available VRAM budget has changed: 7612 MB 2025-12-04 22:04:00.546 - Render thread -> Info: Frame[253523] - Available VRAM budget has changed: 6073 MB 2025-12-04 22:04:01.019 - Render thread -> Info: Frame[253552] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:04:01.041 - Render thread -> Info: Frame[253553] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:04:01.041 - Render thread -> Info: Frame[253553] - Available VRAM budget has changed: 5990 MB 2025-12-04 22:04:02.676 - Render thread -> Info: Frame[253651] - Available VRAM budget has changed: 7486 MB 2025-12-04 22:04:02.676 - Render thread -> Info: Frame[253651] - Available VRAM budget has changed: 5948 MB 2025-12-04 22:04:03.370 - Render thread -> Info: Frame[253693] - Available VRAM budget has changed: 14429 MB 2025-12-04 22:04:03.806 - Render thread -> Info: Frame[253719] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:04:03.872 - Render thread -> Info: Frame[253723] - Available VRAM budget has changed: 7572 MB 2025-12-04 22:04:04.053 - Render thread -> Info: Frame[253734] - Available VRAM budget has changed: 14345 MB 2025-12-04 22:04:04.073 - Render thread -> Info: Frame[253735] - Available VRAM budget has changed: 7518 MB 2025-12-04 22:04:04.305 - Render thread -> Info: Frame[253749] - Available VRAM budget has changed: 5980 MB 2025-12-04 22:04:04.906 - Render thread -> Info: Frame[253785] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:04:04.906 - Render thread -> Info: Frame[253785] - Available VRAM budget has changed: 5939 MB 2025-12-04 22:04:05.872 - Render thread -> Info: Frame[253843] - Available VRAM budget has changed: 7518 MB 2025-12-04 22:04:06.373 - Render thread -> Info: Frame[253873] - Available VRAM budget has changed: 5980 MB 2025-12-04 22:05:01.056 - Render thread -> Info: Frame[257154] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:05:01.075 - Render thread -> Info: Frame[257155] - Available VRAM budget has changed: 7446 MB 2025-12-04 22:05:01.075 - Render thread -> Info: Frame[257155] - Available VRAM budget has changed: 5905 MB 2025-12-04 22:05:01.522 - Render thread -> Info: Frame[257182] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:02.042 - Render thread -> Info: Frame[257213] - Available VRAM budget has changed: 7513 MB 2025-12-04 22:05:02.542 - Render thread -> Info: Frame[257243] - Available VRAM budget has changed: 5971 MB 2025-12-04 22:05:05.556 - Render thread -> Info: Frame[257424] - Available VRAM budget has changed: 14270 MB 2025-12-04 22:05:05.576 - Render thread -> Info: Frame[257425] - Available VRAM budget has changed: 7449 MB 2025-12-04 22:05:05.576 - Render thread -> Info: Frame[257425] - Available VRAM budget has changed: 5905 MB 2025-12-04 22:05:06.539 - Render thread -> Info: Frame[257483] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:07.042 - Render thread -> Info: Frame[257513] - Available VRAM budget has changed: 7515 MB 2025-12-04 22:05:07.542 - Render thread -> Info: Frame[257543] - Available VRAM budget has changed: 5970 MB 2025-12-04 22:05:10.557 - Render thread -> Info: Frame[257724] - Available VRAM budget has changed: 14276 MB 2025-12-04 22:05:10.576 - Render thread -> Info: Frame[257725] - Available VRAM budget has changed: 7455 MB 2025-12-04 22:05:10.576 - Render thread -> Info: Frame[257725] - Available VRAM budget has changed: 5903 MB 2025-12-04 22:05:11.523 - Render thread -> Info: Frame[257782] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:12.043 - Render thread -> Info: Frame[257813] - Available VRAM budget has changed: 7514 MB 2025-12-04 22:05:12.542 - Render thread -> Info: Frame[257843] - Available VRAM budget has changed: 5961 MB 2025-12-04 22:05:15.556 - Render thread -> Info: Frame[258024] - Available VRAM budget has changed: 14270 MB 2025-12-04 22:05:15.576 - Render thread -> Info: Frame[258025] - Available VRAM budget has changed: 7453 MB 2025-12-04 22:05:15.576 - Render thread -> Info: Frame[258025] - Available VRAM budget has changed: 5894 MB 2025-12-04 22:05:16.540 - Render thread -> Info: Frame[258083] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:17.043 - Render thread -> Info: Frame[258113] - Available VRAM budget has changed: 7514 MB 2025-12-04 22:05:17.543 - Render thread -> Info: Frame[258143] - Available VRAM budget has changed: 5941 MB 2025-12-04 22:05:20.557 - Render thread -> Info: Frame[258324] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:05:20.576 - Render thread -> Info: Frame[258325] - Available VRAM budget has changed: 7447 MB 2025-12-04 22:05:20.576 - Render thread -> Info: Frame[258325] - Available VRAM budget has changed: 5877 MB 2025-12-04 22:05:21.524 - Render thread -> Info: Frame[258382] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:22.043 - Render thread -> Info: Frame[258413] - Available VRAM budget has changed: 7536 MB 2025-12-04 22:05:22.543 - Render thread -> Info: Frame[258443] - Available VRAM budget has changed: 5965 MB 2025-12-04 22:05:25.543 - Render thread -> Info: Frame[258623] - Available VRAM budget has changed: 5924 MB 2025-12-04 22:05:25.557 - Render thread -> Info: Frame[258624] - Available VRAM budget has changed: 14270 MB 2025-12-04 22:05:25.576 - Render thread -> Info: Frame[258625] - Available VRAM budget has changed: 7450 MB 2025-12-04 22:05:25.576 - Render thread -> Info: Frame[258625] - Available VRAM budget has changed: 5838 MB 2025-12-04 22:05:26.524 - Render thread -> Info: Frame[258682] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:27.043 - Render thread -> Info: Frame[258713] - Available VRAM budget has changed: 7514 MB 2025-12-04 22:05:27.543 - Render thread -> Info: Frame[258743] - Available VRAM budget has changed: 5902 MB 2025-12-04 22:05:29.777 - Render thread -> Info: Frame[258877] - Available VRAM budget has changed: 5729 MB 2025-12-04 22:05:30.343 - Render thread -> Info: Frame[258911] - Available VRAM budget has changed: 5630 MB 2025-12-04 22:05:30.559 - Render thread -> Info: Frame[258924] - Available VRAM budget has changed: 14276 MB 2025-12-04 22:05:30.577 - Render thread -> Info: Frame[258925] - Available VRAM budget has changed: 7456 MB 2025-12-04 22:05:30.577 - Render thread -> Info: Frame[258925] - Available VRAM budget has changed: 5558 MB 2025-12-04 22:05:31.507 - Render thread -> Info: Frame[258981] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:32.010 - Render thread -> Info: Frame[259011] - Available VRAM budget has changed: 7514 MB 2025-12-04 22:05:32.510 - Render thread -> Info: Frame[259041] - Available VRAM budget has changed: 5615 MB 2025-12-04 22:05:35.557 - Render thread -> Info: Frame[259224] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:05:35.577 - Render thread -> Info: Frame[259225] - Available VRAM budget has changed: 7448 MB 2025-12-04 22:05:35.577 - Render thread -> Info: Frame[259225] - Available VRAM budget has changed: 5549 MB 2025-12-04 22:05:36.524 - Render thread -> Info: Frame[259282] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:05:37.044 - Render thread -> Info: Frame[259313] - Available VRAM budget has changed: 7535 MB 2025-12-04 22:05:37.544 - Render thread -> Info: Frame[259343] - Available VRAM budget has changed: 5636 MB 2025-12-04 22:05:38.556 - Render thread -> Info: Frame[259403] - Available VRAM budget has changed: 5257 MB 2025-12-04 22:05:38.781 - Render thread -> Info: Frame[259417] - Available VRAM budget has changed: 7398 MB 2025-12-04 22:05:38.781 - Render thread -> Info: Frame[259417] - Available VRAM budget has changed: 5120 MB 2025-12-04 22:05:38.978 - Render thread -> Info: Frame[259429] - Available VRAM budget has changed: 7272 MB 2025-12-04 22:05:38.978 - Render thread -> Info: Frame[259429] - Available VRAM budget has changed: 4995 MB 2025-12-04 22:05:39.394 - Render thread -> Info: Frame[259445] - Available VRAM budget has changed: 14517 MB 2025-12-04 22:05:39.647 - Render thread -> Info: Frame[259461] - Available VRAM budget has changed: 7396 MB 2025-12-04 22:05:39.880 - Render thread -> Info: Frame[259475] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:05:39.946 - Render thread -> Info: Frame[259479] - Available VRAM budget has changed: 7660 MB 2025-12-04 22:05:40.147 - Render thread -> Info: Frame[259491] - Available VRAM budget has changed: 5117 MB 2025-12-04 22:05:40.380 - Render thread -> Info: Frame[259505] - Available VRAM budget has changed: 5254 MB 2025-12-04 22:05:40.447 - Render thread -> Info: Frame[259509] - Available VRAM budget has changed: 5361 MB 2025-12-04 22:05:41.877 - Render thread -> Info: Frame[259567] - Available VRAM budget has changed: 5293 MB 2025-12-04 22:05:43.345 - Render thread -> Info: Frame[259611] - Available VRAM budget has changed: 5378 MB 2025-12-04 22:05:43.412 - Render thread -> Info: Frame[259613] - Available VRAM budget has changed: 5446 MB 2025-12-04 22:05:43.596 - Render thread -> Info: Frame[259621] - Available VRAM budget has changed: 5582 MB 2025-12-04 22:05:43.795 - Render thread -> Info: Frame[259633] - Available VRAM budget has changed: 5412 MB 2025-12-04 22:05:44.028 - Render thread -> Info: Frame[259647] - Available VRAM budget has changed: 5331 MB 2025-12-04 22:05:44.061 - Render thread -> Info: Frame[259649] - Available VRAM budget has changed: 5227 MB 2025-12-04 22:05:44.128 - Render thread -> Info: Frame[259653] - Available VRAM budget has changed: 5198 MB 2025-12-04 22:05:44.161 - Render thread -> Info: Frame[259655] - Available VRAM budget has changed: 7544 MB 2025-12-04 22:05:44.161 - Render thread -> Info: Frame[259655] - Available VRAM budget has changed: 5082 MB 2025-12-04 22:05:44.612 - Render thread -> Info: Frame[259673] - Available VRAM budget has changed: 5050 MB 2025-12-04 22:05:55.412 - Render thread -> Info: Frame[260321] - Available VRAM budget has changed: 7671 MB 2025-12-04 22:05:55.912 - Render thread -> Info: Frame[260351] - Available VRAM budget has changed: 5176 MB 2025-12-04 22:05:56.178 - Render thread -> Info: Frame[260365] - Available VRAM budget has changed: 7545 MB 2025-12-04 22:05:56.178 - Render thread -> Info: Frame[260365] - Available VRAM budget has changed: 5106 MB 2025-12-04 22:05:58.761 - Render thread -> Info: Frame[260453] - Available VRAM budget has changed: 5948 MB 2025-12-04 22:05:58.795 - Render thread -> Info: Frame[260455] - Available VRAM budget has changed: 7639 MB 2025-12-04 22:05:59.295 - Render thread -> Info: Frame[260485] - Available VRAM budget has changed: 6044 MB 2025-12-04 22:06:00.059 - Render thread -> Info: Frame[260522] - Available VRAM budget has changed: 14346 MB 2025-12-04 22:06:00.079 - Render thread -> Info: Frame[260523] - Available VRAM budget has changed: 7520 MB 2025-12-04 22:06:00.079 - Render thread -> Info: Frame[260523] - Available VRAM budget has changed: 5925 MB 2025-12-04 22:06:03.342 - Render thread -> Info: Frame[260719] - Available VRAM budget has changed: 14429 MB 2025-12-04 22:06:03.845 - Render thread -> Info: Frame[260749] - Available VRAM budget has changed: 7594 MB 2025-12-04 22:06:04.059 - Render thread -> Info: Frame[260762] - Available VRAM budget has changed: 14351 MB 2025-12-04 22:06:04.078 - Render thread -> Info: Frame[260763] - Available VRAM budget has changed: 7524 MB 2025-12-04 22:06:25.399 - Render thread -> Info: Frame[262041] - Available VRAM budget has changed: 7363 MB 2025-12-04 22:06:25.399 - Render thread -> Info: Frame[262041] - Available VRAM budget has changed: 4949 MB 2025-12-04 22:06:26.163 - Render thread -> Info: Frame[262066] - Available VRAM budget has changed: 14515 MB 2025-12-04 22:06:27.097 - Render thread -> Info: Frame[262097] - Available VRAM budget has changed: 7531 MB 2025-12-04 22:06:27.796 - Render thread -> Info: Frame[262127] - Available VRAM budget has changed: 5097 MB 2025-12-04 22:06:27.863 - Render thread -> Info: Frame[262131] - Available VRAM budget has changed: 7659 MB 2025-12-04 22:06:28.363 - Render thread -> Info: Frame[262161] - Available VRAM budget has changed: 5223 MB 2025-12-04 22:06:28.563 - Render thread -> Info: Frame[262173] - Available VRAM budget has changed: 5168 MB 2025-12-04 22:06:29.263 - Render thread -> Info: Frame[262215] - Available VRAM budget has changed: 7545 MB 2025-12-04 22:06:29.263 - Render thread -> Info: Frame[262215] - Available VRAM budget has changed: 5060 MB 2025-12-04 22:07:00.062 - Render thread -> Info: Frame[264063] - Available VRAM budget has changed: 14346 MB 2025-12-04 22:07:00.065 - Render thread -> Info: Frame[264063] - Available VRAM budget has changed: 7392 MB 2025-12-04 22:07:00.065 - Render thread -> Info: Frame[264063] - Available VRAM budget has changed: 4901 MB 2025-12-04 22:07:03.345 - Render thread -> Info: Frame[264260] - Available VRAM budget has changed: 14429 MB 2025-12-04 22:07:03.864 - Render thread -> Info: Frame[264291] - Available VRAM budget has changed: 7465 MB 2025-12-04 22:07:04.045 - Render thread -> Info: Frame[264302] - Available VRAM budget has changed: 14346 MB 2025-12-04 22:07:04.064 - Render thread -> Info: Frame[264303] - Available VRAM budget has changed: 7391 MB 2025-12-04 22:07:41.033 - Render thread -> Info: Frame[266521] - Available VRAM budget has changed: 7518 MB 2025-12-04 22:07:41.535 - Render thread -> Info: Frame[266551] - Available VRAM budget has changed: 5029 MB 2025-12-04 22:07:42.234 - Render thread -> Info: Frame[266593] - Available VRAM budget has changed: 7391 MB 2025-12-04 22:07:42.234 - Render thread -> Info: Frame[266593] - Available VRAM budget has changed: 4977 MB 2025-12-04 22:07:43.716 - Render thread -> Info: Frame[266653] - Available VRAM budget has changed: 5804 MB 2025-12-04 22:07:43.787 - Render thread -> Info: Frame[266657] - Available VRAM budget has changed: 7486 MB 2025-12-04 22:07:44.284 - Render thread -> Info: Frame[266687] - Available VRAM budget has changed: 5900 MB 2025-12-04 22:07:44.714 - Render thread -> Info: Frame[266705] - Available VRAM budget has changed: 14570 MB 2025-12-04 22:07:45.216 - Render thread -> Info: Frame[266735] - Available VRAM budget has changed: 7720 MB 2025-12-04 22:07:45.547 - Render thread -> Info: Frame[266755] - Available VRAM budget has changed: 14471 MB 2025-12-04 22:07:45.550 - Render thread -> Info: Frame[266755] - Available VRAM budget has changed: 7632 MB 2025-12-04 22:07:45.717 - Render thread -> Info: Frame[266765] - Available VRAM budget has changed: 6045 MB 2025-12-04 22:07:46.514 - Render thread -> Info: Frame[266813] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:07:46.734 - Render thread -> Info: Frame[266825] - Available VRAM budget has changed: 7559 MB 2025-12-04 22:07:46.734 - Render thread -> Info: Frame[266825] - Available VRAM budget has changed: 5138 MB 2025-12-04 22:07:48.200 - Render thread -> Info: Frame[266897] - Available VRAM budget has changed: 7705 MB 2025-12-04 22:07:48.700 - Render thread -> Info: Frame[266927] - Available VRAM budget has changed: 5283 MB 2025-12-04 22:07:49.300 - Render thread -> Info: Frame[266963] - Available VRAM budget has changed: 5226 MB 2025-12-04 22:07:50.234 - Render thread -> Info: Frame[267019] - Available VRAM budget has changed: 7591 MB 2025-12-04 22:07:50.234 - Render thread -> Info: Frame[267019] - Available VRAM budget has changed: 5150 MB 2025-12-04 22:07:50.548 - Render thread -> Info: Frame[267038] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:07:50.567 - Render thread -> Info: Frame[267039] - Available VRAM budget has changed: 7498 MB 2025-12-04 22:07:50.567 - Render thread -> Info: Frame[267039] - Available VRAM budget has changed: 5057 MB 2025-12-04 22:07:51.801 - Render thread -> Info: Frame[267113] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:07:52.303 - Render thread -> Info: Frame[267143] - Available VRAM budget has changed: 7591 MB 2025-12-04 22:07:52.803 - Render thread -> Info: Frame[267173] - Available VRAM budget has changed: 5144 MB 2025-12-04 22:07:55.534 - Render thread -> Info: Frame[267337] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:07:55.536 - Render thread -> Info: Frame[267337] - Available VRAM budget has changed: 7497 MB 2025-12-04 22:07:55.536 - Render thread -> Info: Frame[267337] - Available VRAM budget has changed: 5051 MB 2025-12-04 22:07:56.517 - Render thread -> Info: Frame[267396] - Available VRAM budget has changed: 14569 MB 2025-12-04 22:07:57.037 - Render thread -> Info: Frame[267427] - Available VRAM budget has changed: 7591 MB 2025-12-04 22:07:57.536 - Render thread -> Info: Frame[267457] - Available VRAM budget has changed: 5144 MB 2025-12-04 22:08:00.070 - Render thread -> Info: Frame[267609] - Available VRAM budget has changed: 14340 MB 2025-12-04 22:08:00.072 - Render thread -> Info: Frame[267609] - Available VRAM budget has changed: 7386 MB 2025-12-04 22:08:00.072 - Render thread -> Info: Frame[267609] - Available VRAM budget has changed: 4940 MB 2025-12-04 22:08:03.334 - Render thread -> Info: Frame[267805] - Available VRAM budget has changed: 14429 MB 2025-12-04 22:08:03.837 - Render thread -> Info: Frame[267835] - Available VRAM budget has changed: 7465 MB 2025-12-04 22:08:04.034 - Render thread -> Info: Frame[267847] - Available VRAM budget has changed: 14353 MB 2025-12-04 22:08:04.037 - Render thread -> Info: Frame[267847] - Available VRAM budget has changed: 7397 MB 2025-12-04 22:08:19.805 - Render thread -> Info: Frame[268793] - Available VRAM budget has changed: 7524 MB 2025-12-04 22:08:20.305 - Render thread -> Info: Frame[268823] - Available VRAM budget has changed: 5061 MB 2025-12-04 22:08:21.171 - Render thread -> Info: Frame[268875] - Available VRAM budget has changed: 5091 MB 2025-12-04 22:08:21.271 - Render thread -> Info: Frame[268881] - Available VRAM budget has changed: 5151 MB 2025-12-04 22:08:21.305 - Render thread -> Info: Frame[268883] - Available VRAM budget has changed: 5203 MB 2025-12-04 22:08:21.338 - Render thread -> Info: Frame[268885] - Available VRAM budget has changed: 5245 MB 2025-12-04 22:08:21.571 - Render thread -> Info: Frame[268899] - Available VRAM budget has changed: 5445 MB 2025-12-04 22:08:21.939 - Render thread -> Info: Frame[268921] - Available VRAM budget has changed: 5307 MB 2025-12-04 22:08:22.372 - Render thread -> Info: Frame[268947] - Available VRAM budget has changed: 5264 MB 2025-12-04 22:08:22.438 - Render thread -> Info: Frame[268951] - Available VRAM budget has changed: 5190 MB 2025-12-04 22:08:22.471 - Render thread -> Info: Frame[268953] - Available VRAM budget has changed: 5156 MB 2025-12-04 22:08:22.613 - Render thread -> Info: Frame[268961] - Available VRAM budget has changed: 7375 MB 2025-12-04 22:08:22.613 - Render thread -> Info: Frame[268961] - Available VRAM budget has changed: 5007 MB 2025-12-04 22:08:23.705 - Render thread -> Info: Frame[269027] - Available VRAM budget has changed: 7503 MB 2025-12-04 22:08:24.204 - Render thread -> Info: Frame[269057] - Available VRAM budget has changed: 5138 MB 2025-12-04 22:08:24.306 - Render thread -> Info: Frame[269063] - Available VRAM budget has changed: 5186 MB 2025-12-04 22:08:24.705 - Render thread -> Info: Frame[269087] - Available VRAM budget has changed: 7400 MB 2025-12-04 22:08:24.705 - Render thread -> Info: Frame[269087] - Available VRAM budget has changed: 5091 MB 2025-12-04 22:08:26.738 - Render thread -> Info: Frame[269209] - Available VRAM budget has changed: 5503 MB 2025-12-04 22:08:26.772 - Render thread -> Info: Frame[269211] - Available VRAM budget has changed: 7492 MB 2025-12-04 22:08:27.272 - Render thread -> Info: Frame[269241] - Available VRAM budget has changed: 5596 MB 2025-12-04 22:08:31.271 - Render thread -> Info: Frame[269481] - Available VRAM budget has changed: 5670 MB 2025-12-04 22:08:31.705 - Render thread -> Info: Frame[269507] - Available VRAM budget has changed: 5865 MB 2025-12-04 22:08:32.505 - Render thread -> Info: Frame[269555] - Available VRAM budget has changed: 5898 MB 2025-12-04 22:08:32.673 - Render thread -> Info: Frame[269565] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:09:00.537 - Render thread -> Info: Frame[271237] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:09:00.540 - Render thread -> Info: Frame[271237] - Available VRAM budget has changed: 7448 MB 2025-12-04 22:09:00.540 - Render thread -> Info: Frame[271237] - Available VRAM budget has changed: 5891 MB 2025-12-04 22:09:01.520 - Render thread -> Info: Frame[271296] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:09:02.039 - Render thread -> Info: Frame[271327] - Available VRAM budget has changed: 7536 MB 2025-12-04 22:09:02.540 - Render thread -> Info: Frame[271357] - Available VRAM budget has changed: 5970 MB 2025-12-04 22:09:04.006 - Render thread -> Info: Frame[271445] - Available VRAM budget has changed: 5929 MB 2025-12-04 22:09:05.537 - Render thread -> Info: Frame[271537] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:09:05.540 - Render thread -> Info: Frame[271537] - Available VRAM budget has changed: 7442 MB 2025-12-04 22:09:05.540 - Render thread -> Info: Frame[271537] - Available VRAM budget has changed: 5832 MB 2025-12-04 22:09:06.504 - Render thread -> Info: Frame[271595] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:09:07.007 - Render thread -> Info: Frame[271625] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:09:07.507 - Render thread -> Info: Frame[271655] - Available VRAM budget has changed: 5905 MB 2025-12-04 22:09:08.207 - Render thread -> Info: Frame[271697] - Available VRAM budget has changed: 5732 MB 2025-12-04 22:09:09.607 - Render thread -> Info: Frame[271781] - Available VRAM budget has changed: 5906 MB 2025-12-04 22:09:09.753 - Render thread -> Info: Frame[271789] - Available VRAM budget has changed: 5748 MB 2025-12-04 22:09:10.538 - Render thread -> Info: Frame[271837] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:09:10.542 - Render thread -> Info: Frame[271837] - Available VRAM budget has changed: 7446 MB 2025-12-04 22:09:10.542 - Render thread -> Info: Frame[271837] - Available VRAM budget has changed: 5636 MB 2025-12-04 22:09:11.521 - Render thread -> Info: Frame[271896] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:09:11.674 - Render thread -> Info: Frame[271905] - Available VRAM budget has changed: 5547 MB 2025-12-04 22:09:12.040 - Render thread -> Info: Frame[271927] - Available VRAM budget has changed: 7513 MB 2025-12-04 22:09:12.540 - Render thread -> Info: Frame[271957] - Available VRAM budget has changed: 5614 MB 2025-12-04 22:09:15.538 - Render thread -> Info: Frame[272137] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:09:15.540 - Render thread -> Info: Frame[272137] - Available VRAM budget has changed: 7442 MB 2025-12-04 22:09:15.540 - Render thread -> Info: Frame[272137] - Available VRAM budget has changed: 5543 MB 2025-12-04 22:09:16.504 - Render thread -> Info: Frame[272195] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:09:17.007 - Render thread -> Info: Frame[272225] - Available VRAM budget has changed: 7535 MB 2025-12-04 22:09:17.507 - Render thread -> Info: Frame[272255] - Available VRAM budget has changed: 5636 MB 2025-12-04 22:09:19.367 - Render thread -> Info: Frame[272365] - Available VRAM budget has changed: 5257 MB 2025-12-04 22:09:19.492 - Render thread -> Info: Frame[272373] - Available VRAM budget has changed: 7398 MB 2025-12-04 22:09:19.492 - Render thread -> Info: Frame[272373] - Available VRAM budget has changed: 5120 MB 2025-12-04 22:09:20.169 - Render thread -> Info: Frame[272414] - Available VRAM budget has changed: 14517 MB 2025-12-04 22:09:20.688 - Render thread -> Info: Frame[272445] - Available VRAM budget has changed: 7535 MB 2025-12-04 22:09:21.190 - Render thread -> Info: Frame[272475] - Available VRAM budget has changed: 5256 MB 2025-12-04 22:09:21.324 - Render thread -> Info: Frame[272483] - Available VRAM budget has changed: 5637 MB 2025-12-04 22:09:21.391 - Render thread -> Info: Frame[272487] - Available VRAM budget has changed: 7641 MB 2025-12-04 22:09:21.891 - Render thread -> Info: Frame[272517] - Available VRAM budget has changed: 5744 MB 2025-12-04 22:09:27.529 - Render thread -> Info: Frame[272855] - Available VRAM budget has changed: 5361 MB 2025-12-04 22:09:27.758 - Render thread -> Info: Frame[272869] - Available VRAM budget has changed: 7535 MB 2025-12-04 22:09:27.758 - Render thread -> Info: Frame[272869] - Available VRAM budget has changed: 5256 MB 2025-12-04 22:09:28.459 - Render thread -> Info: Frame[272911] - Available VRAM budget has changed: 7659 MB 2025-12-04 22:09:28.563 - Render thread -> Info: Frame[272917] - Available VRAM budget has changed: 7538 MB 2025-12-04 22:09:29.224 - Render thread -> Info: Frame[272957] - Available VRAM budget has changed: 7672 MB 2025-12-04 22:09:29.724 - Render thread -> Info: Frame[272987] - Available VRAM budget has changed: 5376 MB 2025-12-04 22:09:31.239 - Render thread -> Info: Frame[273063] - Available VRAM budget has changed: 5306 MB 2025-12-04 22:09:32.839 - Render thread -> Info: Frame[273119] - Available VRAM budget has changed: 5343 MB 2025-12-04 22:09:32.872 - Render thread -> Info: Frame[273121] - Available VRAM budget has changed: 5416 MB 2025-12-04 22:09:32.939 - Render thread -> Info: Frame[273125] - Available VRAM budget has changed: 5457 MB 2025-12-04 22:09:33.072 - Render thread -> Info: Frame[273133] - Available VRAM budget has changed: 5595 MB 2025-12-04 22:09:33.172 - Render thread -> Info: Frame[273139] - Available VRAM budget has changed: 5417 MB 2025-12-04 22:09:33.407 - Render thread -> Info: Frame[273149] - Available VRAM budget has changed: 5352 MB 2025-12-04 22:09:33.473 - Render thread -> Info: Frame[273151] - Available VRAM budget has changed: 5240 MB 2025-12-04 22:09:33.539 - Render thread -> Info: Frame[273153] - Available VRAM budget has changed: 7543 MB 2025-12-04 22:09:33.539 - Render thread -> Info: Frame[273153] - Available VRAM budget has changed: 5111 MB 2025-12-04 22:09:33.607 - Render thread -> Info: Frame[273155] - Available VRAM budget has changed: 5081 MB 2025-12-04 22:09:39.856 - Render thread -> Info: Frame[273517] - Available VRAM budget has changed: 7671 MB 2025-12-04 22:09:40.356 - Render thread -> Info: Frame[273547] - Available VRAM budget has changed: 5205 MB 2025-12-04 22:09:40.956 - Render thread -> Info: Frame[273583] - Available VRAM budget has changed: 5234 MB 2025-12-04 22:09:40.990 - Render thread -> Info: Frame[273585] - Available VRAM budget has changed: 5282 MB 2025-12-04 22:09:41.056 - Render thread -> Info: Frame[273589] - Available VRAM budget has changed: 5391 MB 2025-12-04 22:09:41.323 - Render thread -> Info: Frame[273605] - Available VRAM budget has changed: 5592 MB 2025-12-04 22:09:41.556 - Render thread -> Info: Frame[273619] - Available VRAM budget has changed: 5455 MB 2025-12-04 22:09:41.791 - Render thread -> Info: Frame[273633] - Available VRAM budget has changed: 5426 MB 2025-12-04 22:09:41.924 - Render thread -> Info: Frame[273641] - Available VRAM budget has changed: 5362 MB 2025-12-04 22:09:42.056 - Render thread -> Info: Frame[273649] - Available VRAM budget has changed: 5306 MB 2025-12-04 22:09:43.223 - Render thread -> Info: Frame[273719] - Available VRAM budget has changed: 5354 MB 2025-12-04 22:09:43.890 - Render thread -> Info: Frame[273759] - Available VRAM budget has changed: 7547 MB 2025-12-04 22:09:43.890 - Render thread -> Info: Frame[273759] - Available VRAM budget has changed: 5253 MB 2025-12-04 22:09:45.523 - Render thread -> Info: Frame[273857] - Available VRAM budget has changed: 5649 MB 2025-12-04 22:09:45.557 - Render thread -> Info: Frame[273859] - Available VRAM budget has changed: 7639 MB 2025-12-04 22:09:46.056 - Render thread -> Info: Frame[273889] - Available VRAM budget has changed: 5742 MB 2025-12-04 22:09:52.124 - Render thread -> Info: Frame[274253] - Available VRAM budget has changed: 5832 MB 2025-12-04 22:09:52.490 - Render thread -> Info: Frame[274275] - Available VRAM budget has changed: 6027 MB 2025-12-04 22:09:53.375 - Render thread -> Info: Frame[274325] - Available VRAM budget has changed: 6073 MB 2025-12-04 22:10:00.071 - Render thread -> Info: Frame[274727] - Available VRAM budget has changed: 14340 MB 2025-12-04 22:10:00.073 - Render thread -> Info: Frame[274727] - Available VRAM budget has changed: 7516 MB 2025-12-04 22:10:00.073 - Render thread -> Info: Frame[274727] - Available VRAM budget has changed: 5974 MB 2025-12-04 22:10:03.338 - Render thread -> Info: Frame[274923] - Available VRAM budget has changed: 14429 MB 2025-12-04 22:10:03.841 - Render thread -> Info: Frame[274953] - Available VRAM budget has changed: 7569 MB 2025-12-04 22:10:04.055 - Render thread -> Info: Frame[274966] - Available VRAM budget has changed: 14351 MB 2025-12-04 22:10:04.074 - Render thread -> Info: Frame[274967] - Available VRAM budget has changed: 7521 MB 2025-12-04 22:10:08.841 - Render thread -> Info: Frame[275253] - Available VRAM budget has changed: 7481 MB 2025-12-04 22:10:08.841 - Render thread -> Info: Frame[275253] - Available VRAM budget has changed: 5942 MB 2025-12-04 22:10:10.840 - Render thread -> Info: Frame[275373] - Available VRAM budget has changed: 7521 MB 2025-12-04 22:10:11.341 - Render thread -> Info: Frame[275403] - Available VRAM budget has changed: 5982 MB 2025-12-04 22:10:21.908 - Render thread -> Info: Frame[276037] - Available VRAM budget has changed: 7479 MB 2025-12-04 22:10:21.908 - Render thread -> Info: Frame[276037] - Available VRAM budget has changed: 5940 MB 2025-12-04 22:10:23.675 - Render thread -> Info: Frame[276143] - Available VRAM budget has changed: 7521 MB 2025-12-04 22:10:24.175 - Render thread -> Info: Frame[276173] - Available VRAM budget has changed: 5982 MB 2025-12-04 22:11:00.557 - Render thread -> Info: Frame[278356] - Available VRAM budget has changed: 14276 MB 2025-12-04 22:11:00.577 - Render thread -> Info: Frame[278357] - Available VRAM budget has changed: 7457 MB 2025-12-04 22:11:00.577 - Render thread -> Info: Frame[278357] - Available VRAM budget has changed: 5918 MB 2025-12-04 22:11:00.847 - Render thread -> Info: Frame[278373] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:11:00.847 - Render thread -> Info: Frame[278373] - Available VRAM budget has changed: 5875 MB 2025-12-04 22:11:01.508 - Render thread -> Info: Frame[278413] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:01.978 - Render thread -> Info: Frame[278441] - Available VRAM budget has changed: 7456 MB 2025-12-04 22:11:02.011 - Render thread -> Info: Frame[278443] - Available VRAM budget has changed: 7514 MB 2025-12-04 22:11:02.478 - Render thread -> Info: Frame[278471] - Available VRAM budget has changed: 5918 MB 2025-12-04 22:11:02.511 - Render thread -> Info: Frame[278473] - Available VRAM budget has changed: 5976 MB 2025-12-04 22:11:05.557 - Render thread -> Info: Frame[278656] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:11:05.577 - Render thread -> Info: Frame[278657] - Available VRAM budget has changed: 7443 MB 2025-12-04 22:11:05.577 - Render thread -> Info: Frame[278657] - Available VRAM budget has changed: 5906 MB 2025-12-04 22:11:05.978 - Render thread -> Info: Frame[278681] - Available VRAM budget has changed: 7403 MB 2025-12-04 22:11:05.978 - Render thread -> Info: Frame[278681] - Available VRAM budget has changed: 5865 MB 2025-12-04 22:11:06.510 - Render thread -> Info: Frame[278713] - Available VRAM budget has changed: 7444 MB 2025-12-04 22:11:06.525 - Render thread -> Info: Frame[278714] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:07.011 - Render thread -> Info: Frame[278743] - Available VRAM budget has changed: 5907 MB 2025-12-04 22:11:07.044 - Render thread -> Info: Frame[278745] - Available VRAM budget has changed: 7519 MB 2025-12-04 22:11:07.543 - Render thread -> Info: Frame[278775] - Available VRAM budget has changed: 5982 MB 2025-12-04 22:11:10.558 - Render thread -> Info: Frame[278956] - Available VRAM budget has changed: 14276 MB 2025-12-04 22:11:10.577 - Render thread -> Info: Frame[278957] - Available VRAM budget has changed: 7458 MB 2025-12-04 22:11:10.577 - Render thread -> Info: Frame[278957] - Available VRAM budget has changed: 5921 MB 2025-12-04 22:11:11.508 - Render thread -> Info: Frame[279013] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:12.010 - Render thread -> Info: Frame[279043] - Available VRAM budget has changed: 7538 MB 2025-12-04 22:11:12.511 - Render thread -> Info: Frame[279073] - Available VRAM budget has changed: 6000 MB 2025-12-04 22:11:15.542 - Render thread -> Info: Frame[279255] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:11:15.545 - Render thread -> Info: Frame[279255] - Available VRAM budget has changed: 7450 MB 2025-12-04 22:11:15.545 - Render thread -> Info: Frame[279255] - Available VRAM budget has changed: 5913 MB 2025-12-04 22:11:16.525 - Render thread -> Info: Frame[279314] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:17.044 - Render thread -> Info: Frame[279345] - Available VRAM budget has changed: 7538 MB 2025-12-04 22:11:17.544 - Render thread -> Info: Frame[279375] - Available VRAM budget has changed: 6000 MB 2025-12-04 22:11:20.542 - Render thread -> Info: Frame[279555] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:11:20.544 - Render thread -> Info: Frame[279555] - Available VRAM budget has changed: 7452 MB 2025-12-04 22:11:20.544 - Render thread -> Info: Frame[279555] - Available VRAM budget has changed: 5915 MB 2025-12-04 22:11:21.508 - Render thread -> Info: Frame[279613] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:22.011 - Render thread -> Info: Frame[279643] - Available VRAM budget has changed: 7538 MB 2025-12-04 22:11:22.511 - Render thread -> Info: Frame[279673] - Available VRAM budget has changed: 6000 MB 2025-12-04 22:11:25.559 - Render thread -> Info: Frame[279856] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:11:25.580 - Render thread -> Info: Frame[279857] - Available VRAM budget has changed: 7445 MB 2025-12-04 22:11:25.580 - Render thread -> Info: Frame[279857] - Available VRAM budget has changed: 5907 MB 2025-12-04 22:11:26.525 - Render thread -> Info: Frame[279914] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:27.044 - Render thread -> Info: Frame[279945] - Available VRAM budget has changed: 7537 MB 2025-12-04 22:11:27.544 - Render thread -> Info: Frame[279975] - Available VRAM budget has changed: 5999 MB 2025-12-04 22:11:30.542 - Render thread -> Info: Frame[280155] - Available VRAM budget has changed: 14268 MB 2025-12-04 22:11:30.545 - Render thread -> Info: Frame[280155] - Available VRAM budget has changed: 7450 MB 2025-12-04 22:11:30.545 - Render thread -> Info: Frame[280155] - Available VRAM budget has changed: 5912 MB 2025-12-04 22:11:31.509 - Render thread -> Info: Frame[280213] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:32.012 - Render thread -> Info: Frame[280243] - Available VRAM budget has changed: 7517 MB 2025-12-04 22:11:32.511 - Render thread -> Info: Frame[280273] - Available VRAM budget has changed: 5979 MB 2025-12-04 22:11:35.559 - Render thread -> Info: Frame[280456] - Available VRAM budget has changed: 14270 MB 2025-12-04 22:11:35.579 - Render thread -> Info: Frame[280457] - Available VRAM budget has changed: 7431 MB 2025-12-04 22:11:35.579 - Render thread -> Info: Frame[280457] - Available VRAM budget has changed: 5893 MB 2025-12-04 22:11:36.526 - Render thread -> Info: Frame[280514] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:37.045 - Render thread -> Info: Frame[280545] - Available VRAM budget has changed: 7516 MB 2025-12-04 22:11:37.547 - Render thread -> Info: Frame[280575] - Available VRAM budget has changed: 5978 MB 2025-12-04 22:11:40.545 - Render thread -> Info: Frame[280755] - Available VRAM budget has changed: 14262 MB 2025-12-04 22:11:40.548 - Render thread -> Info: Frame[280755] - Available VRAM budget has changed: 7445 MB 2025-12-04 22:11:40.548 - Render thread -> Info: Frame[280755] - Available VRAM budget has changed: 5907 MB 2025-12-04 22:11:41.512 - Render thread -> Info: Frame[280813] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:42.014 - Render thread -> Info: Frame[280843] - Available VRAM budget has changed: 7537 MB 2025-12-04 22:11:42.516 - Render thread -> Info: Frame[280873] - Available VRAM budget has changed: 5998 MB 2025-12-04 22:11:45.545 - Render thread -> Info: Frame[281055] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:11:45.548 - Render thread -> Info: Frame[281055] - Available VRAM budget has changed: 7444 MB 2025-12-04 22:11:45.548 - Render thread -> Info: Frame[281055] - Available VRAM budget has changed: 5906 MB 2025-12-04 22:11:46.528 - Render thread -> Info: Frame[281114] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:47.048 - Render thread -> Info: Frame[281145] - Available VRAM budget has changed: 7537 MB 2025-12-04 22:11:47.547 - Render thread -> Info: Frame[281175] - Available VRAM budget has changed: 5998 MB 2025-12-04 22:11:50.545 - Render thread -> Info: Frame[281355] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:11:50.549 - Render thread -> Info: Frame[281355] - Available VRAM budget has changed: 7441 MB 2025-12-04 22:11:50.549 - Render thread -> Info: Frame[281355] - Available VRAM budget has changed: 5903 MB 2025-12-04 22:11:51.512 - Render thread -> Info: Frame[281413] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:52.015 - Render thread -> Info: Frame[281443] - Available VRAM budget has changed: 7515 MB 2025-12-04 22:11:52.515 - Render thread -> Info: Frame[281473] - Available VRAM budget has changed: 5975 MB 2025-12-04 22:11:55.546 - Render thread -> Info: Frame[281655] - Available VRAM budget has changed: 14262 MB 2025-12-04 22:11:55.548 - Render thread -> Info: Frame[281655] - Available VRAM budget has changed: 7446 MB 2025-12-04 22:11:55.548 - Render thread -> Info: Frame[281655] - Available VRAM budget has changed: 5907 MB 2025-12-04 22:11:56.529 - Render thread -> Info: Frame[281714] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:11:57.048 - Render thread -> Info: Frame[281745] - Available VRAM budget has changed: 7515 MB 2025-12-04 22:11:57.548 - Render thread -> Info: Frame[281775] - Available VRAM budget has changed: 5975 MB 2025-12-04 22:12:00.512 - Render thread -> Info: Frame[281953] - Available VRAM budget has changed: 14288 MB 2025-12-04 22:12:00.515 - Render thread -> Info: Frame[281953] - Available VRAM budget has changed: 7468 MB 2025-12-04 22:12:00.515 - Render thread -> Info: Frame[281953] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:12:03.346 - Render thread -> Info: Frame[282123] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:12:03.848 - Render thread -> Info: Frame[282153] - Available VRAM budget has changed: 7537 MB 2025-12-04 22:12:04.046 - Render thread -> Info: Frame[282165] - Available VRAM budget has changed: 14281 MB 2025-12-04 22:12:04.049 - Render thread -> Info: Frame[282165] - Available VRAM budget has changed: 7463 MB 2025-12-04 22:12:18.402 - Render thread -> Info: Frame[283025] - Available VRAM budget has changed: 5214 MB 2025-12-04 22:12:18.431 - Render thread -> Info: Frame[283027] - Available VRAM budget has changed: 7423 MB 2025-12-04 22:12:18.431 - Render thread -> Info: Frame[283027] - Available VRAM budget has changed: 5175 MB 2025-12-04 22:12:18.588 - Render thread -> Info: Frame[283037] - Available VRAM budget has changed: 7325 MB 2025-12-04 22:12:18.588 - Render thread -> Info: Frame[283037] - Available VRAM budget has changed: 5077 MB 2025-12-04 22:12:18.883 - Render thread -> Info: Frame[283055] - Available VRAM budget has changed: 7276 MB 2025-12-04 22:12:18.883 - Render thread -> Info: Frame[283055] - Available VRAM budget has changed: 5029 MB 2025-12-04 22:12:19.130 - Render thread -> Info: Frame[283070] - Available VRAM budget has changed: 14517 MB 2025-12-04 22:12:19.549 - Render thread -> Info: Frame[283095] - Available VRAM budget has changed: 7324 MB 2025-12-04 22:12:19.649 - Render thread -> Info: Frame[283101] - Available VRAM budget has changed: 7534 MB 2025-12-04 22:12:20.050 - Render thread -> Info: Frame[283125] - Available VRAM budget has changed: 5076 MB 2025-12-04 22:12:20.149 - Render thread -> Info: Frame[283131] - Available VRAM budget has changed: 5286 MB 2025-12-04 22:12:21.016 - Render thread -> Info: Frame[283183] - Available VRAM budget has changed: 7674 MB 2025-12-04 22:12:21.516 - Render thread -> Info: Frame[283213] - Available VRAM budget has changed: 5423 MB 2025-12-04 22:12:22.383 - Render thread -> Info: Frame[283265] - Available VRAM budget has changed: 5478 MB 2025-12-04 22:12:22.649 - Render thread -> Info: Frame[283281] - Available VRAM budget has changed: 5728 MB 2025-12-04 22:12:22.751 - Render thread -> Info: Frame[283287] - Available VRAM budget has changed: 5901 MB 2025-12-04 22:12:23.683 - Render thread -> Info: Frame[283343] - Available VRAM budget has changed: 5978 MB 2025-12-04 22:12:23.783 - Render thread -> Info: Frame[283349] - Available VRAM budget has changed: 6021 MB 2025-12-04 22:12:27.250 - Render thread -> Info: Frame[283557] - Available VRAM budget has changed: 6079 MB 2025-12-04 22:12:28.783 - Render thread -> Info: Frame[283649] - Available VRAM budget has changed: 6031 MB 2025-12-04 22:12:28.917 - Render thread -> Info: Frame[283657] - Available VRAM budget has changed: 7634 MB 2025-12-04 22:12:28.917 - Render thread -> Info: Frame[283657] - Available VRAM budget has changed: 5992 MB 2025-12-04 22:12:28.986 - Render thread -> Info: Frame[283661] - Available VRAM budget has changed: 5940 MB 2025-12-04 22:12:29.050 - Render thread -> Info: Frame[283665] - Available VRAM budget has changed: 5905 MB 2025-12-04 22:12:30.550 - Render thread -> Info: Frame[283755] - Available VRAM budget has changed: 5715 MB 2025-12-04 22:12:30.584 - Render thread -> Info: Frame[283757] - Available VRAM budget has changed: 5577 MB 2025-12-04 22:12:33.083 - Render thread -> Info: Frame[283907] - Available VRAM budget has changed: 5714 MB 2025-12-04 22:12:33.117 - Render thread -> Info: Frame[283909] - Available VRAM budget has changed: 5903 MB 2025-12-04 22:12:36.884 - Render thread -> Info: Frame[284135] - Available VRAM budget has changed: 7675 MB 2025-12-04 22:12:37.383 - Render thread -> Info: Frame[284165] - Available VRAM budget has changed: 5945 MB 2025-12-04 22:13:00.118 - Render thread -> Info: Frame[285529] - Available VRAM budget has changed: 14411 MB 2025-12-04 22:13:00.120 - Render thread -> Info: Frame[285529] - Available VRAM budget has changed: 7580 MB 2025-12-04 22:13:00.120 - Render thread -> Info: Frame[285529] - Available VRAM budget has changed: 5851 MB 2025-12-04 22:13:00.532 - Render thread -> Info: Frame[285554] - Available VRAM budget has changed: 14293 MB 2025-12-04 22:13:00.551 - Render thread -> Info: Frame[285555] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:13:00.551 - Render thread -> Info: Frame[285555] - Available VRAM budget has changed: 5745 MB 2025-12-04 22:13:01.499 - Render thread -> Info: Frame[285612] - Available VRAM budget has changed: 14397 MB 2025-12-04 22:13:02.018 - Render thread -> Info: Frame[285643] - Available VRAM budget has changed: 7546 MB 2025-12-04 22:13:02.518 - Render thread -> Info: Frame[285673] - Available VRAM budget has changed: 5818 MB 2025-12-04 22:13:05.533 - Render thread -> Info: Frame[285854] - Available VRAM budget has changed: 14293 MB 2025-12-04 22:13:05.551 - Render thread -> Info: Frame[285855] - Available VRAM budget has changed: 7474 MB 2025-12-04 22:13:05.551 - Render thread -> Info: Frame[285855] - Available VRAM budget has changed: 5746 MB 2025-12-04 22:13:06.516 - Render thread -> Info: Frame[285913] - Available VRAM budget has changed: 14397 MB 2025-12-04 22:13:07.018 - Render thread -> Info: Frame[285943] - Available VRAM budget has changed: 7567 MB 2025-12-04 22:13:07.518 - Render thread -> Info: Frame[285973] - Available VRAM budget has changed: 5837 MB 2025-12-04 22:13:10.532 - Render thread -> Info: Frame[286154] - Available VRAM budget has changed: 14294 MB 2025-12-04 22:13:10.551 - Render thread -> Info: Frame[286155] - Available VRAM budget has changed: 7475 MB 2025-12-04 22:13:10.552 - Render thread -> Info: Frame[286155] - Available VRAM budget has changed: 5747 MB 2025-12-04 22:13:11.816 - Render thread -> Info: Frame[286231] - Available VRAM budget has changed: 14397 MB 2025-12-04 22:13:12.318 - Render thread -> Info: Frame[286261] - Available VRAM budget has changed: 7567 MB 2025-12-04 22:13:12.818 - Render thread -> Info: Frame[286291] - Available VRAM budget has changed: 5838 MB 2025-12-04 22:13:15.533 - Render thread -> Info: Frame[286454] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:13:15.552 - Render thread -> Info: Frame[286455] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:13:15.552 - Render thread -> Info: Frame[286455] - Available VRAM budget has changed: 5743 MB 2025-12-04 22:13:16.516 - Render thread -> Info: Frame[286513] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:17.019 - Render thread -> Info: Frame[286543] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:13:17.519 - Render thread -> Info: Frame[286573] - Available VRAM budget has changed: 5833 MB 2025-12-04 22:13:20.533 - Render thread -> Info: Frame[286754] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:13:20.552 - Render thread -> Info: Frame[286755] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:13:20.552 - Render thread -> Info: Frame[286755] - Available VRAM budget has changed: 5743 MB 2025-12-04 22:13:21.816 - Render thread -> Info: Frame[286831] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:22.319 - Render thread -> Info: Frame[286861] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:13:22.819 - Render thread -> Info: Frame[286891] - Available VRAM budget has changed: 5835 MB 2025-12-04 22:13:24.786 - Render thread -> Info: Frame[287009] - Available VRAM budget has changed: 7437 MB 2025-12-04 22:13:24.786 - Render thread -> Info: Frame[287009] - Available VRAM budget has changed: 5709 MB 2025-12-04 22:13:25.353 - Render thread -> Info: Frame[287043] - Available VRAM budget has changed: 7543 MB 2025-12-04 22:13:25.486 - Render thread -> Info: Frame[287051] - Available VRAM budget has changed: 7437 MB 2025-12-04 22:13:25.533 - Render thread -> Info: Frame[287054] - Available VRAM budget has changed: 14289 MB 2025-12-04 22:13:25.552 - Render thread -> Info: Frame[287055] - Available VRAM budget has changed: 7344 MB 2025-12-04 22:13:25.552 - Render thread -> Info: Frame[287055] - Available VRAM budget has changed: 5616 MB 2025-12-04 22:13:26.119 - Render thread -> Info: Frame[287089] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:13:26.219 - Render thread -> Info: Frame[287095] - Available VRAM budget has changed: 7344 MB 2025-12-04 22:13:26.517 - Render thread -> Info: Frame[287113] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:27.019 - Render thread -> Info: Frame[287143] - Available VRAM budget has changed: 7437 MB 2025-12-04 22:13:27.519 - Render thread -> Info: Frame[287173] - Available VRAM budget has changed: 5709 MB 2025-12-04 22:13:27.953 - Render thread -> Info: Frame[287199] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:13:28.454 - Render thread -> Info: Frame[287229] - Available VRAM budget has changed: 5833 MB 2025-12-04 22:13:30.533 - Render thread -> Info: Frame[287354] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:13:30.553 - Render thread -> Info: Frame[287355] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:13:30.553 - Render thread -> Info: Frame[287355] - Available VRAM budget has changed: 5742 MB 2025-12-04 22:13:31.817 - Render thread -> Info: Frame[287431] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:32.319 - Render thread -> Info: Frame[287461] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:13:32.819 - Render thread -> Info: Frame[287491] - Available VRAM budget has changed: 5833 MB 2025-12-04 22:13:35.534 - Render thread -> Info: Frame[287654] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:13:35.553 - Render thread -> Info: Frame[287655] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:13:35.553 - Render thread -> Info: Frame[287655] - Available VRAM budget has changed: 5742 MB 2025-12-04 22:13:36.517 - Render thread -> Info: Frame[287713] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:37.020 - Render thread -> Info: Frame[287743] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:13:37.520 - Render thread -> Info: Frame[287773] - Available VRAM budget has changed: 5832 MB 2025-12-04 22:13:40.534 - Render thread -> Info: Frame[287954] - Available VRAM budget has changed: 14289 MB 2025-12-04 22:13:40.553 - Render thread -> Info: Frame[287955] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:13:40.553 - Render thread -> Info: Frame[287955] - Available VRAM budget has changed: 5741 MB 2025-12-04 22:13:41.801 - Render thread -> Info: Frame[288030] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:42.320 - Render thread -> Info: Frame[288061] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:13:42.820 - Render thread -> Info: Frame[288091] - Available VRAM budget has changed: 5832 MB 2025-12-04 22:13:45.534 - Render thread -> Info: Frame[288254] - Available VRAM budget has changed: 14289 MB 2025-12-04 22:13:45.553 - Render thread -> Info: Frame[288255] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:13:45.553 - Render thread -> Info: Frame[288255] - Available VRAM budget has changed: 5742 MB 2025-12-04 22:13:46.518 - Render thread -> Info: Frame[288313] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:47.020 - Render thread -> Info: Frame[288343] - Available VRAM budget has changed: 7563 MB 2025-12-04 22:13:47.520 - Render thread -> Info: Frame[288373] - Available VRAM budget has changed: 5834 MB 2025-12-04 22:13:50.534 - Render thread -> Info: Frame[288554] - Available VRAM budget has changed: 14295 MB 2025-12-04 22:13:50.554 - Render thread -> Info: Frame[288555] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:13:50.554 - Render thread -> Info: Frame[288555] - Available VRAM budget has changed: 5746 MB 2025-12-04 22:13:51.835 - Render thread -> Info: Frame[288632] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:52.354 - Render thread -> Info: Frame[288663] - Available VRAM budget has changed: 7545 MB 2025-12-04 22:13:52.854 - Render thread -> Info: Frame[288693] - Available VRAM budget has changed: 5817 MB 2025-12-04 22:13:55.535 - Render thread -> Info: Frame[288854] - Available VRAM budget has changed: 14289 MB 2025-12-04 22:13:55.554 - Render thread -> Info: Frame[288855] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:13:55.554 - Render thread -> Info: Frame[288855] - Available VRAM budget has changed: 5738 MB 2025-12-04 22:13:56.518 - Render thread -> Info: Frame[288913] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:13:57.021 - Render thread -> Info: Frame[288943] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:13:57.521 - Render thread -> Info: Frame[288973] - Available VRAM budget has changed: 5831 MB 2025-12-04 22:14:00.535 - Render thread -> Info: Frame[289154] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:14:00.554 - Render thread -> Info: Frame[289155] - Available VRAM budget has changed: 7446 MB 2025-12-04 22:14:00.554 - Render thread -> Info: Frame[289155] - Available VRAM budget has changed: 5713 MB 2025-12-04 22:14:01.835 - Render thread -> Info: Frame[289232] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:14:02.354 - Render thread -> Info: Frame[289263] - Available VRAM budget has changed: 7538 MB 2025-12-04 22:14:02.854 - Render thread -> Info: Frame[289293] - Available VRAM budget has changed: 5805 MB 2025-12-04 22:14:05.535 - Render thread -> Info: Frame[289454] - Available VRAM budget has changed: 14267 MB 2025-12-04 22:14:05.554 - Render thread -> Info: Frame[289455] - Available VRAM budget has changed: 7451 MB 2025-12-04 22:14:05.554 - Render thread -> Info: Frame[289455] - Available VRAM budget has changed: 5719 MB 2025-12-04 22:14:06.519 - Render thread -> Info: Frame[289513] - Available VRAM budget has changed: 14365 MB 2025-12-04 22:14:07.021 - Render thread -> Info: Frame[289543] - Available VRAM budget has changed: 7517 MB 2025-12-04 22:14:07.521 - Render thread -> Info: Frame[289573] - Available VRAM budget has changed: 5785 MB 2025-12-04 22:14:10.535 - Render thread -> Info: Frame[289754] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:14:10.555 - Render thread -> Info: Frame[289755] - Available VRAM budget has changed: 7445 MB 2025-12-04 22:14:10.555 - Render thread -> Info: Frame[289755] - Available VRAM budget has changed: 5713 MB 2025-12-04 22:14:11.336 - Render thread -> Info: Frame[289802] - Available VRAM budget has changed: 14373 MB 2025-12-04 22:14:11.855 - Render thread -> Info: Frame[289833] - Available VRAM budget has changed: 7525 MB 2025-12-04 22:14:12.355 - Render thread -> Info: Frame[289863] - Available VRAM budget has changed: 5793 MB 2025-12-04 22:14:33.123 - Render thread -> Info: Frame[291109] - Available VRAM budget has changed: 7419 MB 2025-12-04 22:14:33.123 - Render thread -> Info: Frame[291109] - Available VRAM budget has changed: 5715 MB 2025-12-04 22:14:33.755 - Render thread -> Info: Frame[291147] - Available VRAM budget has changed: 7545 MB 2025-12-04 22:14:34.256 - Render thread -> Info: Frame[291177] - Available VRAM budget has changed: 5839 MB 2025-12-04 22:14:40.156 - Render thread -> Info: Frame[291531] - Available VRAM budget has changed: 5902 MB 2025-12-04 22:14:40.423 - Render thread -> Info: Frame[291547] - Available VRAM budget has changed: 5958 MB 2025-12-04 22:14:40.856 - Render thread -> Info: Frame[291573] - Available VRAM budget has changed: 5903 MB 2025-12-04 22:14:41.189 - Render thread -> Info: Frame[291593] - Available VRAM budget has changed: 5855 MB 2025-12-04 22:14:41.257 - Render thread -> Info: Frame[291597] - Available VRAM budget has changed: 5820 MB 2025-12-04 22:14:42.456 - Render thread -> Info: Frame[291669] - Available VRAM budget has changed: 5629 MB 2025-12-04 22:14:42.523 - Render thread -> Info: Frame[291673] - Available VRAM budget has changed: 5490 MB 2025-12-04 22:14:42.987 - Render thread -> Info: Frame[291701] - Available VRAM budget has changed: 14632 MB 2025-12-04 22:14:43.490 - Render thread -> Info: Frame[291731] - Available VRAM budget has changed: 7756 MB 2025-12-04 22:14:43.990 - Render thread -> Info: Frame[291761] - Available VRAM budget has changed: 5684 MB 2025-12-04 22:14:45.257 - Render thread -> Info: Frame[291837] - Available VRAM budget has changed: 6023 MB 2025-12-04 22:14:45.537 - Render thread -> Info: Frame[291854] - Available VRAM budget has changed: 14529 MB 2025-12-04 22:14:45.557 - Render thread -> Info: Frame[291855] - Available VRAM budget has changed: 7685 MB 2025-12-04 22:14:45.557 - Render thread -> Info: Frame[291855] - Available VRAM budget has changed: 5952 MB 2025-12-04 22:14:46.504 - Render thread -> Info: Frame[291912] - Available VRAM budget has changed: 14631 MB 2025-12-04 22:14:46.990 - Render thread -> Info: Frame[291941] - Available VRAM budget has changed: 5989 MB 2025-12-04 22:14:47.023 - Render thread -> Info: Frame[291943] - Available VRAM budget has changed: 7756 MB 2025-12-04 22:14:47.057 - Render thread -> Info: Frame[291945] - Available VRAM budget has changed: 6035 MB 2025-12-04 22:14:47.356 - Render thread -> Info: Frame[291963] - Available VRAM budget has changed: 6090 MB 2025-12-04 22:14:47.524 - Render thread -> Info: Frame[291973] - Available VRAM budget has changed: 6162 MB 2025-12-04 22:14:48.657 - Render thread -> Info: Frame[292041] - Available VRAM budget has changed: 6099 MB 2025-12-04 22:14:50.390 - Render thread -> Info: Frame[292145] - Available VRAM budget has changed: 6055 MB 2025-12-04 22:14:50.457 - Render thread -> Info: Frame[292149] - Available VRAM budget has changed: 5996 MB 2025-12-04 22:14:50.538 - Render thread -> Info: Frame[292154] - Available VRAM budget has changed: 14534 MB 2025-12-04 22:14:50.557 - Render thread -> Info: Frame[292155] - Available VRAM budget has changed: 7671 MB 2025-12-04 22:14:50.557 - Render thread -> Info: Frame[292155] - Available VRAM budget has changed: 5907 MB 2025-12-04 22:14:51.390 - Render thread -> Info: Frame[292205] - Available VRAM budget has changed: 5720 MB 2025-12-04 22:14:51.457 - Render thread -> Info: Frame[292209] - Available VRAM budget has changed: 5482 MB 2025-12-04 22:14:51.521 - Render thread -> Info: Frame[292213] - Available VRAM budget has changed: 14631 MB 2025-12-04 22:14:51.690 - Render thread -> Info: Frame[292223] - Available VRAM budget has changed: 5431 MB 2025-12-04 22:14:52.024 - Render thread -> Info: Frame[292243] - Available VRAM budget has changed: 7732 MB 2025-12-04 22:14:52.057 - Render thread -> Info: Frame[292245] - Available VRAM budget has changed: 7647 MB 2025-12-04 22:14:52.057 - Render thread -> Info: Frame[292245] - Available VRAM budget has changed: 5393 MB 2025-12-04 22:14:55.538 - Render thread -> Info: Frame[292454] - Available VRAM budget has changed: 14527 MB 2025-12-04 22:14:55.557 - Render thread -> Info: Frame[292455] - Available VRAM budget has changed: 7556 MB 2025-12-04 22:14:55.557 - Render thread -> Info: Frame[292455] - Available VRAM budget has changed: 5291 MB 2025-12-04 22:14:56.504 - Render thread -> Info: Frame[292512] - Available VRAM budget has changed: 14631 MB 2025-12-04 22:14:57.040 - Render thread -> Info: Frame[292543] - Available VRAM budget has changed: 7595 MB 2025-12-04 22:14:57.140 - Render thread -> Info: Frame[292549] - Available VRAM budget has changed: 6008 MB 2025-12-04 22:14:57.175 - Render thread -> Info: Frame[292551] - Available VRAM budget has changed: 7746 MB 2025-12-04 22:14:57.542 - Render thread -> Info: Frame[292573] - Available VRAM budget has changed: 6048 MB 2025-12-04 22:14:57.674 - Render thread -> Info: Frame[292581] - Available VRAM budget has changed: 6197 MB 2025-12-04 22:15:00.123 - Render thread -> Info: Frame[292728] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:15:00.140 - Render thread -> Info: Frame[292729] - Available VRAM budget has changed: 7626 MB 2025-12-04 22:15:00.140 - Render thread -> Info: Frame[292729] - Available VRAM budget has changed: 6074 MB 2025-12-04 22:15:00.538 - Render thread -> Info: Frame[292753] - Available VRAM budget has changed: 14359 MB 2025-12-04 22:15:00.540 - Render thread -> Info: Frame[292753] - Available VRAM budget has changed: 7532 MB 2025-12-04 22:15:00.540 - Render thread -> Info: Frame[292753] - Available VRAM budget has changed: 5981 MB 2025-12-04 22:15:01.521 - Render thread -> Info: Frame[292812] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:15:02.040 - Render thread -> Info: Frame[292843] - Available VRAM budget has changed: 7621 MB 2025-12-04 22:15:02.541 - Render thread -> Info: Frame[292873] - Available VRAM budget has changed: 6069 MB 2025-12-04 22:15:03.844 - Render thread -> Info: Frame[292951] - Available VRAM budget has changed: 5372 MB 2025-12-04 22:15:04.463 - Render thread -> Info: Frame[292985] - Available VRAM budget has changed: 7482 MB 2025-12-04 22:15:04.463 - Render thread -> Info: Frame[292985] - Available VRAM budget has changed: 5234 MB 2025-12-04 22:15:04.753 - Render thread -> Info: Frame[292999] - Available VRAM budget has changed: 14585 MB 2025-12-04 22:15:05.089 - Render thread -> Info: Frame[293019] - Available VRAM budget has changed: 7611 MB 2025-12-04 22:15:05.256 - Render thread -> Info: Frame[293029] - Available VRAM budget has changed: 7703 MB 2025-12-04 22:15:05.592 - Render thread -> Info: Frame[293049] - Available VRAM budget has changed: 5361 MB 2025-12-04 22:15:05.756 - Render thread -> Info: Frame[293059] - Available VRAM budget has changed: 5452 MB 2025-12-04 22:15:06.188 - Render thread -> Info: Frame[293085] - Available VRAM budget has changed: 5508 MB 2025-12-04 22:15:06.455 - Render thread -> Info: Frame[293101] - Available VRAM budget has changed: 5758 MB 2025-12-04 22:15:06.535 - Render thread -> Info: Frame[293105] - Available VRAM budget has changed: 5931 MB 2025-12-04 22:15:07.522 - Render thread -> Info: Frame[293165] - Available VRAM budget has changed: 6008 MB 2025-12-04 22:15:07.589 - Render thread -> Info: Frame[293169] - Available VRAM budget has changed: 6050 MB 2025-12-04 22:15:09.523 - Render thread -> Info: Frame[293285] - Available VRAM budget has changed: 6108 MB 2025-12-04 22:15:10.956 - Render thread -> Info: Frame[293371] - Available VRAM budget has changed: 6060 MB 2025-12-04 22:15:11.127 - Render thread -> Info: Frame[293381] - Available VRAM budget has changed: 6014 MB 2025-12-04 22:15:11.191 - Render thread -> Info: Frame[293385] - Available VRAM budget has changed: 5979 MB 2025-12-04 22:15:12.423 - Render thread -> Info: Frame[293459] - Available VRAM budget has changed: 5783 MB 2025-12-04 22:15:12.489 - Render thread -> Info: Frame[293463] - Available VRAM budget has changed: 5644 MB 2025-12-04 22:15:13.955 - Render thread -> Info: Frame[293551] - Available VRAM budget has changed: 5738 MB 2025-12-04 22:15:14.023 - Render thread -> Info: Frame[293555] - Available VRAM budget has changed: 5971 MB 2025-12-04 22:15:16.456 - Render thread -> Info: Frame[293701] - Available VRAM budget has changed: 7609 MB 2025-12-04 22:15:16.456 - Render thread -> Info: Frame[293701] - Available VRAM budget has changed: 5877 MB 2025-12-04 22:15:17.689 - Render thread -> Info: Frame[293775] - Available VRAM budget has changed: 7735 MB 2025-12-04 22:15:18.189 - Render thread -> Info: Frame[293805] - Available VRAM budget has changed: 6000 MB 2025-12-04 22:15:19.889 - Render thread -> Info: Frame[293907] - Available VRAM budget has changed: 6032 MB 2025-12-04 22:15:27.023 - Render thread -> Info: Frame[294335] - Available VRAM budget has changed: 7588 MB 2025-12-04 22:15:27.023 - Render thread -> Info: Frame[294335] - Available VRAM budget has changed: 5886 MB 2025-12-04 22:15:27.756 - Render thread -> Info: Frame[294379] - Available VRAM budget has changed: 7736 MB 2025-12-04 22:15:28.257 - Render thread -> Info: Frame[294409] - Available VRAM budget has changed: 6030 MB 2025-12-04 22:15:32.257 - Render thread -> Info: Frame[294649] - Available VRAM budget has changed: 6091 MB 2025-12-04 22:15:32.857 - Render thread -> Info: Frame[294685] - Available VRAM budget has changed: 6043 MB 2025-12-04 22:15:32.890 - Render thread -> Info: Frame[294687] - Available VRAM budget has changed: 6008 MB 2025-12-04 22:15:33.957 - Render thread -> Info: Frame[294751] - Available VRAM budget has changed: 5818 MB 2025-12-04 22:15:34.024 - Render thread -> Info: Frame[294755] - Available VRAM budget has changed: 5679 MB 2025-12-04 22:15:36.323 - Render thread -> Info: Frame[294893] - Available VRAM budget has changed: 5815 MB 2025-12-04 22:15:36.357 - Render thread -> Info: Frame[294895] - Available VRAM budget has changed: 6001 MB 2025-12-04 22:15:37.190 - Render thread -> Info: Frame[294945] - Available VRAM budget has changed: 7694 MB 2025-12-04 22:15:37.190 - Render thread -> Info: Frame[294945] - Available VRAM budget has changed: 5962 MB 2025-12-04 22:15:37.923 - Render thread -> Info: Frame[294989] - Available VRAM budget has changed: 6000 MB 2025-12-04 22:15:37.990 - Render thread -> Info: Frame[294993] - Available VRAM budget has changed: 6044 MB 2025-12-04 22:15:38.191 - Render thread -> Info: Frame[295005] - Available VRAM budget has changed: 6100 MB 2025-12-04 22:15:39.524 - Render thread -> Info: Frame[295085] - Available VRAM budget has changed: 6037 MB 2025-12-04 22:15:41.291 - Render thread -> Info: Frame[295191] - Available VRAM budget has changed: 5993 MB 2025-12-04 22:15:41.357 - Render thread -> Info: Frame[295195] - Available VRAM budget has changed: 5934 MB 2025-12-04 22:15:42.624 - Render thread -> Info: Frame[295271] - Available VRAM budget has changed: 5496 MB 2025-12-04 22:15:42.824 - Render thread -> Info: Frame[295283] - Available VRAM budget has changed: 5457 MB 2025-12-04 22:15:42.891 - Render thread -> Info: Frame[295287] - Available VRAM budget has changed: 7607 MB 2025-12-04 22:15:42.891 - Render thread -> Info: Frame[295287] - Available VRAM budget has changed: 5370 MB 2025-12-04 22:15:44.374 - Render thread -> Info: Frame[295369] - Available VRAM budget has changed: 6059 MB 2025-12-04 22:15:44.442 - Render thread -> Info: Frame[295373] - Available VRAM budget has changed: 7701 MB 2025-12-04 22:15:44.941 - Render thread -> Info: Frame[295403] - Available VRAM budget has changed: 6153 MB 2025-12-04 22:16:00.139 - Render thread -> Info: Frame[296315] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:00.141 - Render thread -> Info: Frame[296315] - Available VRAM budget has changed: 7621 MB 2025-12-04 22:16:00.141 - Render thread -> Info: Frame[296315] - Available VRAM budget has changed: 6060 MB 2025-12-04 22:16:00.555 - Render thread -> Info: Frame[296340] - Available VRAM budget has changed: 14360 MB 2025-12-04 22:16:00.574 - Render thread -> Info: Frame[296341] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:16:00.575 - Render thread -> Info: Frame[296341] - Available VRAM budget has changed: 5972 MB 2025-12-04 22:16:01.522 - Render thread -> Info: Frame[296398] - Available VRAM budget has changed: 14458 MB 2025-12-04 22:16:02.042 - Render thread -> Info: Frame[296429] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:16:02.541 - Render thread -> Info: Frame[296459] - Available VRAM budget has changed: 6059 MB 2025-12-04 22:16:05.539 - Render thread -> Info: Frame[296639] - Available VRAM budget has changed: 14356 MB 2025-12-04 22:16:05.542 - Render thread -> Info: Frame[296639] - Available VRAM budget has changed: 7529 MB 2025-12-04 22:16:05.542 - Render thread -> Info: Frame[296639] - Available VRAM budget has changed: 5983 MB 2025-12-04 22:16:06.822 - Render thread -> Info: Frame[296716] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:07.341 - Render thread -> Info: Frame[296747] - Available VRAM budget has changed: 7621 MB 2025-12-04 22:16:07.842 - Render thread -> Info: Frame[296777] - Available VRAM budget has changed: 6058 MB 2025-12-04 22:16:10.556 - Render thread -> Info: Frame[296940] - Available VRAM budget has changed: 14360 MB 2025-12-04 22:16:10.575 - Render thread -> Info: Frame[296941] - Available VRAM budget has changed: 7534 MB 2025-12-04 22:16:10.575 - Render thread -> Info: Frame[296941] - Available VRAM budget has changed: 5971 MB 2025-12-04 22:16:11.523 - Render thread -> Info: Frame[296998] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:12.043 - Render thread -> Info: Frame[297029] - Available VRAM budget has changed: 7621 MB 2025-12-04 22:16:12.542 - Render thread -> Info: Frame[297059] - Available VRAM budget has changed: 6058 MB 2025-12-04 22:16:15.540 - Render thread -> Info: Frame[297239] - Available VRAM budget has changed: 14362 MB 2025-12-04 22:16:15.543 - Render thread -> Info: Frame[297239] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:16:15.543 - Render thread -> Info: Frame[297239] - Available VRAM budget has changed: 5995 MB 2025-12-04 22:16:16.840 - Render thread -> Info: Frame[297317] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:17.347 - Render thread -> Info: Frame[297347] - Available VRAM budget has changed: 7598 MB 2025-12-04 22:16:17.843 - Render thread -> Info: Frame[297377] - Available VRAM budget has changed: 6059 MB 2025-12-04 22:16:20.540 - Render thread -> Info: Frame[297539] - Available VRAM budget has changed: 14356 MB 2025-12-04 22:16:20.544 - Render thread -> Info: Frame[297539] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:16:20.544 - Render thread -> Info: Frame[297539] - Available VRAM budget has changed: 5989 MB 2025-12-04 22:16:21.377 - Render thread -> Info: Frame[297589] - Available VRAM budget has changed: 7487 MB 2025-12-04 22:16:21.377 - Render thread -> Info: Frame[297589] - Available VRAM budget has changed: 5949 MB 2025-12-04 22:16:21.524 - Render thread -> Info: Frame[297598] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:21.911 - Render thread -> Info: Frame[297621] - Available VRAM budget has changed: 7529 MB 2025-12-04 22:16:22.043 - Render thread -> Info: Frame[297629] - Available VRAM budget has changed: 7600 MB 2025-12-04 22:16:22.410 - Render thread -> Info: Frame[297651] - Available VRAM budget has changed: 5990 MB 2025-12-04 22:16:22.543 - Render thread -> Info: Frame[297659] - Available VRAM budget has changed: 6062 MB 2025-12-04 22:16:25.557 - Render thread -> Info: Frame[297840] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:16:25.581 - Render thread -> Info: Frame[297841] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:16:25.581 - Render thread -> Info: Frame[297841] - Available VRAM budget has changed: 5990 MB 2025-12-04 22:16:26.523 - Render thread -> Info: Frame[297898] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:27.043 - Render thread -> Info: Frame[297929] - Available VRAM budget has changed: 7598 MB 2025-12-04 22:16:27.543 - Render thread -> Info: Frame[297959] - Available VRAM budget has changed: 6060 MB 2025-12-04 22:16:30.540 - Render thread -> Info: Frame[298139] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:16:30.543 - Render thread -> Info: Frame[298139] - Available VRAM budget has changed: 7531 MB 2025-12-04 22:16:30.543 - Render thread -> Info: Frame[298139] - Available VRAM budget has changed: 5993 MB 2025-12-04 22:16:31.507 - Render thread -> Info: Frame[298197] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:32.009 - Render thread -> Info: Frame[298227] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:16:32.509 - Render thread -> Info: Frame[298257] - Available VRAM budget has changed: 6082 MB 2025-12-04 22:16:35.557 - Render thread -> Info: Frame[298440] - Available VRAM budget has changed: 14360 MB 2025-12-04 22:16:35.576 - Render thread -> Info: Frame[298441] - Available VRAM budget has changed: 7532 MB 2025-12-04 22:16:35.576 - Render thread -> Info: Frame[298441] - Available VRAM budget has changed: 5994 MB 2025-12-04 22:16:36.524 - Render thread -> Info: Frame[298498] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:37.043 - Render thread -> Info: Frame[298529] - Available VRAM budget has changed: 7621 MB 2025-12-04 22:16:37.543 - Render thread -> Info: Frame[298559] - Available VRAM budget has changed: 6082 MB 2025-12-04 22:16:40.541 - Render thread -> Info: Frame[298739] - Available VRAM budget has changed: 14362 MB 2025-12-04 22:16:40.543 - Render thread -> Info: Frame[298739] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:16:40.543 - Render thread -> Info: Frame[298739] - Available VRAM budget has changed: 5995 MB 2025-12-04 22:16:41.507 - Render thread -> Info: Frame[298797] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:42.010 - Render thread -> Info: Frame[298827] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:16:42.510 - Render thread -> Info: Frame[298857] - Available VRAM budget has changed: 6081 MB 2025-12-04 22:16:45.541 - Render thread -> Info: Frame[299039] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:16:45.544 - Render thread -> Info: Frame[299039] - Available VRAM budget has changed: 7527 MB 2025-12-04 22:16:45.544 - Render thread -> Info: Frame[299039] - Available VRAM budget has changed: 5989 MB 2025-12-04 22:16:46.525 - Render thread -> Info: Frame[299098] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:47.044 - Render thread -> Info: Frame[299129] - Available VRAM budget has changed: 7599 MB 2025-12-04 22:16:47.544 - Render thread -> Info: Frame[299159] - Available VRAM budget has changed: 6061 MB 2025-12-04 22:16:50.541 - Render thread -> Info: Frame[299339] - Available VRAM budget has changed: 14362 MB 2025-12-04 22:16:50.544 - Render thread -> Info: Frame[299339] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:16:50.544 - Render thread -> Info: Frame[299339] - Available VRAM budget has changed: 5995 MB 2025-12-04 22:16:51.508 - Render thread -> Info: Frame[299397] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:52.010 - Render thread -> Info: Frame[299427] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:16:52.511 - Render thread -> Info: Frame[299457] - Available VRAM budget has changed: 6076 MB 2025-12-04 22:16:55.542 - Render thread -> Info: Frame[299639] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:16:55.545 - Render thread -> Info: Frame[299639] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:16:55.545 - Render thread -> Info: Frame[299639] - Available VRAM budget has changed: 5989 MB 2025-12-04 22:16:56.525 - Render thread -> Info: Frame[299698] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:16:57.045 - Render thread -> Info: Frame[299729] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:16:57.544 - Render thread -> Info: Frame[299759] - Available VRAM budget has changed: 6076 MB 2025-12-04 22:17:00.514 - Render thread -> Info: Frame[299937] - Available VRAM budget has changed: 14384 MB 2025-12-04 22:17:00.517 - Render thread -> Info: Frame[299937] - Available VRAM budget has changed: 7554 MB 2025-12-04 22:17:00.517 - Render thread -> Info: Frame[299937] - Available VRAM budget has changed: 6009 MB 2025-12-04 22:17:03.342 - Render thread -> Info: Frame[300107] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:17:03.845 - Render thread -> Info: Frame[300137] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:17:04.042 - Render thread -> Info: Frame[300149] - Available VRAM budget has changed: 14376 MB 2025-12-04 22:17:04.045 - Render thread -> Info: Frame[300149] - Available VRAM budget has changed: 7546 MB 2025-12-04 22:18:00.545 - Render thread -> Info: Frame[303539] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:18:00.547 - Render thread -> Info: Frame[303539] - Available VRAM budget has changed: 7469 MB 2025-12-04 22:18:00.547 - Render thread -> Info: Frame[303539] - Available VRAM budget has changed: 5925 MB 2025-12-04 22:18:01.511 - Render thread -> Info: Frame[303597] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:18:02.014 - Render thread -> Info: Frame[303627] - Available VRAM budget has changed: 7561 MB 2025-12-04 22:18:02.514 - Render thread -> Info: Frame[303657] - Available VRAM budget has changed: 6016 MB 2025-12-04 22:18:05.546 - Render thread -> Info: Frame[303839] - Available VRAM budget has changed: 14293 MB 2025-12-04 22:18:05.548 - Render thread -> Info: Frame[303839] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:18:05.548 - Render thread -> Info: Frame[303839] - Available VRAM budget has changed: 5919 MB 2025-12-04 22:18:06.529 - Render thread -> Info: Frame[303898] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:18:07.048 - Render thread -> Info: Frame[303929] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:18:07.548 - Render thread -> Info: Frame[303959] - Available VRAM budget has changed: 6010 MB 2025-12-04 22:18:10.545 - Render thread -> Info: Frame[304139] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:18:10.548 - Render thread -> Info: Frame[304139] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:18:10.548 - Render thread -> Info: Frame[304139] - Available VRAM budget has changed: 5913 MB 2025-12-04 22:18:11.512 - Render thread -> Info: Frame[304197] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:18:12.015 - Render thread -> Info: Frame[304227] - Available VRAM budget has changed: 7563 MB 2025-12-04 22:18:12.515 - Render thread -> Info: Frame[304257] - Available VRAM budget has changed: 5990 MB 2025-12-04 22:18:15.529 - Render thread -> Info: Frame[304438] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:18:15.548 - Render thread -> Info: Frame[304439] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:18:15.548 - Render thread -> Info: Frame[304439] - Available VRAM budget has changed: 5896 MB 2025-12-04 22:18:16.315 - Render thread -> Info: Frame[304485] - Available VRAM budget has changed: 5863 MB 2025-12-04 22:18:16.812 - Render thread -> Info: Frame[304515] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:18:17.315 - Render thread -> Info: Frame[304545] - Available VRAM budget has changed: 7563 MB 2025-12-04 22:18:17.816 - Render thread -> Info: Frame[304575] - Available VRAM budget has changed: 5950 MB 2025-12-04 22:18:20.082 - Render thread -> Info: Frame[304711] - Available VRAM budget has changed: 5762 MB 2025-12-04 22:18:20.529 - Render thread -> Info: Frame[304738] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:18:20.549 - Render thread -> Info: Frame[304739] - Available VRAM budget has changed: 7468 MB 2025-12-04 22:18:20.549 - Render thread -> Info: Frame[304739] - Available VRAM budget has changed: 5668 MB 2025-12-04 22:18:21.512 - Render thread -> Info: Frame[304797] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:18:22.015 - Render thread -> Info: Frame[304827] - Available VRAM budget has changed: 7540 MB 2025-12-04 22:18:22.515 - Render thread -> Info: Frame[304857] - Available VRAM budget has changed: 5758 MB 2025-12-04 22:18:23.749 - Render thread -> Info: Frame[304931] - Available VRAM budget has changed: 5724 MB 2025-12-04 22:18:24.248 - Render thread -> Info: Frame[304961] - Available VRAM budget has changed: 5633 MB 2025-12-04 22:18:25.315 - Render thread -> Info: Frame[305025] - Available VRAM budget has changed: 5724 MB 2025-12-04 22:18:25.529 - Render thread -> Info: Frame[305038] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:18:25.549 - Render thread -> Info: Frame[305039] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:18:25.549 - Render thread -> Info: Frame[305039] - Available VRAM budget has changed: 5654 MB 2025-12-04 22:18:26.513 - Render thread -> Info: Frame[305097] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:18:27.015 - Render thread -> Info: Frame[305127] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:18:27.515 - Render thread -> Info: Frame[305157] - Available VRAM budget has changed: 5747 MB 2025-12-04 22:18:27.649 - Render thread -> Info: Frame[305165] - Available VRAM budget has changed: 5655 MB 2025-12-04 22:18:30.530 - Render thread -> Info: Frame[305338] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:18:30.549 - Render thread -> Info: Frame[305339] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:18:30.549 - Render thread -> Info: Frame[305339] - Available VRAM budget has changed: 5564 MB 2025-12-04 22:18:31.496 - Render thread -> Info: Frame[305396] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:18:32.015 - Render thread -> Info: Frame[305427] - Available VRAM budget has changed: 7563 MB 2025-12-04 22:18:32.515 - Render thread -> Info: Frame[305457] - Available VRAM budget has changed: 5655 MB 2025-12-04 22:18:33.600 - Render thread -> Info: Frame[305521] - Available VRAM budget has changed: 5294 MB 2025-12-04 22:18:33.852 - Render thread -> Info: Frame[305537] - Available VRAM budget has changed: 7426 MB 2025-12-04 22:18:33.852 - Render thread -> Info: Frame[305537] - Available VRAM budget has changed: 5155 MB 2025-12-04 22:18:34.497 - Render thread -> Info: Frame[305568] - Available VRAM budget has changed: 14632 MB 2025-12-04 22:18:35.016 - Render thread -> Info: Frame[305599] - Available VRAM budget has changed: 7637 MB 2025-12-04 22:18:35.516 - Render thread -> Info: Frame[305629] - Available VRAM budget has changed: 5365 MB 2025-12-04 22:18:35.533 - Render thread -> Info: Frame[305630] - Available VRAM budget has changed: 14528 MB 2025-12-04 22:18:35.550 - Render thread -> Info: Frame[305631] - Available VRAM budget has changed: 7555 MB 2025-12-04 22:18:35.550 - Render thread -> Info: Frame[305631] - Available VRAM budget has changed: 5284 MB 2025-12-04 22:18:36.282 - Render thread -> Info: Frame[305675] - Available VRAM budget has changed: 7682 MB 2025-12-04 22:18:36.513 - Render thread -> Info: Frame[305689] - Available VRAM budget has changed: 14631 MB 2025-12-04 22:18:36.783 - Render thread -> Info: Frame[305705] - Available VRAM budget has changed: 5408 MB 2025-12-04 22:18:37.016 - Render thread -> Info: Frame[305719] - Available VRAM budget has changed: 7753 MB 2025-12-04 22:18:37.516 - Render thread -> Info: Frame[305749] - Available VRAM budget has changed: 5472 MB 2025-12-04 22:18:40.530 - Render thread -> Info: Frame[305930] - Available VRAM budget has changed: 14529 MB 2025-12-04 22:18:40.549 - Render thread -> Info: Frame[305931] - Available VRAM budget has changed: 7682 MB 2025-12-04 22:18:40.549 - Render thread -> Info: Frame[305931] - Available VRAM budget has changed: 5409 MB 2025-12-04 22:18:41.814 - Render thread -> Info: Frame[306007] - Available VRAM budget has changed: 14631 MB 2025-12-04 22:18:42.316 - Render thread -> Info: Frame[306037] - Available VRAM budget has changed: 7753 MB 2025-12-04 22:18:42.816 - Render thread -> Info: Frame[306067] - Available VRAM budget has changed: 5473 MB 2025-12-04 22:18:43.749 - Render thread -> Info: Frame[306123] - Available VRAM budget has changed: 7647 MB 2025-12-04 22:18:43.749 - Render thread -> Info: Frame[306123] - Available VRAM budget has changed: 5368 MB 2025-12-04 22:18:44.316 - Render thread -> Info: Frame[306157] - Available VRAM budget has changed: 7774 MB 2025-12-04 22:18:44.817 - Render thread -> Info: Frame[306187] - Available VRAM budget has changed: 5494 MB 2025-12-04 22:18:45.017 - Render thread -> Info: Frame[306199] - Available VRAM budget has changed: 7648 MB 2025-12-04 22:18:45.017 - Render thread -> Info: Frame[306199] - Available VRAM budget has changed: 5369 MB 2025-12-04 22:18:45.531 - Render thread -> Info: Frame[306230] - Available VRAM budget has changed: 14529 MB 2025-12-04 22:18:45.550 - Render thread -> Info: Frame[306231] - Available VRAM budget has changed: 7556 MB 2025-12-04 22:18:45.550 - Render thread -> Info: Frame[306231] - Available VRAM budget has changed: 5277 MB 2025-12-04 22:18:46.514 - Render thread -> Info: Frame[306289] - Available VRAM budget has changed: 14631 MB 2025-12-04 22:18:47.018 - Render thread -> Info: Frame[306319] - Available VRAM budget has changed: 7647 MB 2025-12-04 22:18:47.117 - Render thread -> Info: Frame[306325] - Available VRAM budget has changed: 7774 MB 2025-12-04 22:18:47.383 - Render thread -> Info: Frame[306341] - Available VRAM budget has changed: 7648 MB 2025-12-04 22:18:47.517 - Render thread -> Info: Frame[306349] - Available VRAM budget has changed: 5366 MB 2025-12-04 22:18:50.531 - Render thread -> Info: Frame[306530] - Available VRAM budget has changed: 14529 MB 2025-12-04 22:18:50.550 - Render thread -> Info: Frame[306531] - Available VRAM budget has changed: 7558 MB 2025-12-04 22:18:50.550 - Render thread -> Info: Frame[306531] - Available VRAM budget has changed: 5271 MB 2025-12-04 22:18:51.831 - Render thread -> Info: Frame[306608] - Available VRAM budget has changed: 14631 MB 2025-12-04 22:18:52.350 - Render thread -> Info: Frame[306639] - Available VRAM budget has changed: 7647 MB 2025-12-04 22:18:52.850 - Render thread -> Info: Frame[306669] - Available VRAM budget has changed: 5360 MB 2025-12-04 22:18:54.350 - Render thread -> Info: Frame[306759] - Available VRAM budget has changed: 7774 MB 2025-12-04 22:18:54.852 - Render thread -> Info: Frame[306789] - Available VRAM budget has changed: 5490 MB 2025-12-04 22:18:55.531 - Render thread -> Info: Frame[306815] - Available VRAM budget has changed: 14527 MB 2025-12-04 22:18:55.534 - Render thread -> Info: Frame[306815] - Available VRAM budget has changed: 7681 MB 2025-12-04 22:18:55.534 - Render thread -> Info: Frame[306815] - Available VRAM budget has changed: 5374 MB 2025-12-04 22:18:55.945 - Render thread -> Info: Frame[306839] - Available VRAM budget has changed: 5316 MB 2025-12-04 22:18:58.348 - Render thread -> Info: Frame[306919] - Available VRAM budget has changed: 14630 MB 2025-12-04 22:18:58.650 - Render thread -> Info: Frame[306937] - Available VRAM budget has changed: 5400 MB 2025-12-04 22:18:58.784 - Render thread -> Info: Frame[306945] - Available VRAM budget has changed: 5469 MB 2025-12-04 22:18:58.852 - Render thread -> Info: Frame[306949] - Available VRAM budget has changed: 7730 MB 2025-12-04 22:18:59.051 - Render thread -> Info: Frame[306961] - Available VRAM budget has changed: 5603 MB 2025-12-04 22:18:59.351 - Render thread -> Info: Frame[306979] - Available VRAM budget has changed: 5652 MB 2025-12-04 22:18:59.517 - Render thread -> Info: Frame[306989] - Available VRAM budget has changed: 5475 MB 2025-12-04 22:18:59.750 - Render thread -> Info: Frame[307003] - Available VRAM budget has changed: 5358 MB 2025-12-04 22:18:59.784 - Render thread -> Info: Frame[307005] - Available VRAM budget has changed: 5298 MB 2025-12-04 22:18:59.892 - Render thread -> Info: Frame[307011] - Available VRAM budget has changed: 7624 MB 2025-12-04 22:18:59.892 - Render thread -> Info: Frame[307011] - Available VRAM budget has changed: 5162 MB 2025-12-04 22:19:00.170 - Render thread -> Info: Frame[307028] - Available VRAM budget has changed: 14460 MB 2025-12-04 22:19:00.189 - Render thread -> Info: Frame[307029] - Available VRAM budget has changed: 7493 MB 2025-12-04 22:19:00.189 - Render thread -> Info: Frame[307029] - Available VRAM budget has changed: 5031 MB 2025-12-04 22:19:00.870 - Render thread -> Info: Frame[307061] - Available VRAM budget has changed: 14580 MB 2025-12-04 22:19:01.368 - Render thread -> Info: Frame[307091] - Available VRAM budget has changed: 7579 MB 2025-12-04 22:19:01.867 - Render thread -> Info: Frame[307121] - Available VRAM budget has changed: 5103 MB 2025-12-04 22:19:03.365 - Render thread -> Info: Frame[307211] - Available VRAM budget has changed: 14663 MB 2025-12-04 22:19:03.867 - Render thread -> Info: Frame[307241] - Available VRAM budget has changed: 7675 MB 2025-12-04 22:19:04.031 - Render thread -> Info: Frame[307251] - Available VRAM budget has changed: 14588 MB 2025-12-04 22:19:04.034 - Render thread -> Info: Frame[307251] - Available VRAM budget has changed: 7608 MB 2025-12-04 22:19:10.601 - Render thread -> Info: Frame[307645] - Available VRAM budget has changed: 5130 MB 2025-12-04 22:19:10.701 - Render thread -> Info: Frame[307651] - Available VRAM budget has changed: 7735 MB 2025-12-04 22:19:11.201 - Render thread -> Info: Frame[307681] - Available VRAM budget has changed: 5255 MB 2025-12-04 22:19:12.201 - Render thread -> Info: Frame[307741] - Available VRAM budget has changed: 5301 MB 2025-12-04 22:19:12.268 - Render thread -> Info: Frame[307745] - Available VRAM budget has changed: 5349 MB 2025-12-04 22:19:12.302 - Render thread -> Info: Frame[307747] - Available VRAM budget has changed: 5416 MB 2025-12-04 22:19:12.335 - Render thread -> Info: Frame[307749] - Available VRAM budget has changed: 5457 MB 2025-12-04 22:19:12.569 - Render thread -> Info: Frame[307763] - Available VRAM budget has changed: 5655 MB 2025-12-04 22:19:12.935 - Render thread -> Info: Frame[307785] - Available VRAM budget has changed: 5518 MB 2025-12-04 22:19:13.202 - Render thread -> Info: Frame[307801] - Available VRAM budget has changed: 5489 MB 2025-12-04 22:19:13.335 - Render thread -> Info: Frame[307809] - Available VRAM budget has changed: 5403 MB 2025-12-04 22:19:13.368 - Render thread -> Info: Frame[307811] - Available VRAM budget has changed: 5368 MB 2025-12-04 22:19:14.602 - Render thread -> Info: Frame[307879] - Available VRAM budget has changed: 5425 MB 2025-12-04 22:19:14.735 - Render thread -> Info: Frame[307887] - Available VRAM budget has changed: 7691 MB 2025-12-04 22:19:14.735 - Render thread -> Info: Frame[307887] - Available VRAM budget has changed: 5388 MB 2025-12-04 22:19:16.402 - Render thread -> Info: Frame[307987] - Available VRAM budget has changed: 7608 MB 2025-12-04 22:19:16.402 - Render thread -> Info: Frame[307987] - Available VRAM budget has changed: 5328 MB 2025-12-04 22:19:18.301 - Render thread -> Info: Frame[308101] - Available VRAM budget has changed: 5698 MB 2025-12-04 22:19:18.368 - Render thread -> Info: Frame[308105] - Available VRAM budget has changed: 7703 MB 2025-12-04 22:19:18.878 - Render thread -> Info: Frame[308135] - Available VRAM budget has changed: 5793 MB 2025-12-04 22:19:24.261 - Render thread -> Info: Frame[308455] - Available VRAM budget has changed: 5431 MB 2025-12-04 22:19:24.519 - Render thread -> Info: Frame[308471] - Available VRAM budget has changed: 7599 MB 2025-12-04 22:19:24.519 - Render thread -> Info: Frame[308471] - Available VRAM budget has changed: 5327 MB 2025-12-04 22:19:25.952 - Render thread -> Info: Frame[308557] - Available VRAM budget has changed: 7714 MB 2025-12-04 22:19:26.452 - Render thread -> Info: Frame[308587] - Available VRAM budget has changed: 5435 MB 2025-12-04 22:19:28.153 - Render thread -> Info: Frame[308689] - Available VRAM budget has changed: 5465 MB 2025-12-04 22:19:28.987 - Render thread -> Info: Frame[308739] - Available VRAM budget has changed: 5432 MB 2025-12-04 22:19:29.685 - Render thread -> Info: Frame[308781] - Available VRAM budget has changed: 7608 MB 2025-12-04 22:19:29.685 - Render thread -> Info: Frame[308781] - Available VRAM budget has changed: 5330 MB 2025-12-04 22:19:29.901 - Render thread -> Info: Frame[308793] - Available VRAM budget has changed: 7566 MB 2025-12-04 22:19:29.901 - Render thread -> Info: Frame[308793] - Available VRAM budget has changed: 5291 MB 2025-12-04 22:19:30.418 - Render thread -> Info: Frame[308825] - Available VRAM budget has changed: 7608 MB 2025-12-04 22:19:30.852 - Render thread -> Info: Frame[308851] - Available VRAM budget has changed: 7714 MB 2025-12-04 22:19:30.918 - Render thread -> Info: Frame[308855] - Available VRAM budget has changed: 5332 MB 2025-12-04 22:19:31.352 - Render thread -> Info: Frame[308881] - Available VRAM budget has changed: 5436 MB 2025-12-04 22:19:32.086 - Render thread -> Info: Frame[308925] - Available VRAM budget has changed: 5466 MB 2025-12-04 22:19:32.819 - Render thread -> Info: Frame[308969] - Available VRAM budget has changed: 5496 MB 2025-12-04 22:19:32.952 - Render thread -> Info: Frame[308977] - Available VRAM budget has changed: 5554 MB 2025-12-04 22:19:33.119 - Render thread -> Info: Frame[308987] - Available VRAM budget has changed: 5477 MB 2025-12-04 22:19:33.153 - Render thread -> Info: Frame[308989] - Available VRAM budget has changed: 5446 MB 2025-12-04 22:19:33.889 - Render thread -> Info: Frame[309033] - Available VRAM budget has changed: 5540 MB 2025-12-04 22:19:34.020 - Render thread -> Info: Frame[309041] - Available VRAM budget has changed: 5567 MB 2025-12-04 22:19:34.686 - Render thread -> Info: Frame[309081] - Available VRAM budget has changed: 5664 MB 2025-12-04 22:19:35.520 - Render thread -> Info: Frame[309131] - Available VRAM budget has changed: 5466 MB 2025-12-04 22:19:35.686 - Render thread -> Info: Frame[309141] - Available VRAM budget has changed: 5385 MB 2025-12-04 22:19:35.753 - Render thread -> Info: Frame[309145] - Available VRAM budget has changed: 5268 MB 2025-12-04 22:19:35.854 - Render thread -> Info: Frame[309151] - Available VRAM budget has changed: 7587 MB 2025-12-04 22:19:35.854 - Render thread -> Info: Frame[309151] - Available VRAM budget has changed: 5125 MB 2025-12-04 22:19:41.686 - Render thread -> Info: Frame[309501] - Available VRAM budget has changed: 7735 MB 2025-12-04 22:19:42.186 - Render thread -> Info: Frame[309531] - Available VRAM budget has changed: 5239 MB 2025-12-04 22:19:42.953 - Render thread -> Info: Frame[309577] - Available VRAM budget has changed: 5294 MB 2025-12-04 22:19:43.903 - Render thread -> Info: Frame[309631] - Available VRAM budget has changed: 7608 MB 2025-12-04 22:19:43.903 - Render thread -> Info: Frame[309631] - Available VRAM budget has changed: 5168 MB 2025-12-04 22:19:45.719 - Render thread -> Info: Frame[309697] - Available VRAM budget has changed: 6019 MB 2025-12-04 22:19:45.788 - Render thread -> Info: Frame[309701] - Available VRAM budget has changed: 7703 MB 2025-12-04 22:19:46.286 - Render thread -> Info: Frame[309731] - Available VRAM budget has changed: 6115 MB 2025-12-04 22:20:00.198 - Render thread -> Info: Frame[310552] - Available VRAM budget has changed: 14471 MB 2025-12-04 22:20:00.213 - Render thread -> Info: Frame[310553] - Available VRAM budget has changed: 7632 MB 2025-12-04 22:20:00.213 - Render thread -> Info: Frame[310553] - Available VRAM budget has changed: 6039 MB 2025-12-04 22:20:00.536 - Render thread -> Info: Frame[310573] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:00.539 - Render thread -> Info: Frame[310573] - Available VRAM budget has changed: 7530 MB 2025-12-04 22:20:00.539 - Render thread -> Info: Frame[310573] - Available VRAM budget has changed: 5937 MB 2025-12-04 22:20:01.519 - Render thread -> Info: Frame[310632] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:02.038 - Render thread -> Info: Frame[310663] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:02.539 - Render thread -> Info: Frame[310693] - Available VRAM budget has changed: 6028 MB 2025-12-04 22:20:05.536 - Render thread -> Info: Frame[310873] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:05.539 - Render thread -> Info: Frame[310873] - Available VRAM budget has changed: 7527 MB 2025-12-04 22:20:05.539 - Render thread -> Info: Frame[310873] - Available VRAM budget has changed: 5935 MB 2025-12-04 22:20:06.504 - Render thread -> Info: Frame[310931] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:07.005 - Render thread -> Info: Frame[310961] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:07.505 - Render thread -> Info: Frame[310991] - Available VRAM budget has changed: 6027 MB 2025-12-04 22:20:10.536 - Render thread -> Info: Frame[311173] - Available VRAM budget has changed: 14360 MB 2025-12-04 22:20:10.539 - Render thread -> Info: Frame[311173] - Available VRAM budget has changed: 7532 MB 2025-12-04 22:20:10.539 - Render thread -> Info: Frame[311173] - Available VRAM budget has changed: 5940 MB 2025-12-04 22:20:11.521 - Render thread -> Info: Frame[311232] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:12.039 - Render thread -> Info: Frame[311263] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:12.539 - Render thread -> Info: Frame[311293] - Available VRAM budget has changed: 6028 MB 2025-12-04 22:20:15.537 - Render thread -> Info: Frame[311473] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:15.539 - Render thread -> Info: Frame[311473] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:20:15.539 - Render thread -> Info: Frame[311473] - Available VRAM budget has changed: 5935 MB 2025-12-04 22:20:16.505 - Render thread -> Info: Frame[311531] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:17.006 - Render thread -> Info: Frame[311561] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:17.506 - Render thread -> Info: Frame[311591] - Available VRAM budget has changed: 6027 MB 2025-12-04 22:20:20.537 - Render thread -> Info: Frame[311773] - Available VRAM budget has changed: 14362 MB 2025-12-04 22:20:20.539 - Render thread -> Info: Frame[311773] - Available VRAM budget has changed: 7534 MB 2025-12-04 22:20:20.539 - Render thread -> Info: Frame[311773] - Available VRAM budget has changed: 5942 MB 2025-12-04 22:20:21.523 - Render thread -> Info: Frame[311832] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:22.040 - Render thread -> Info: Frame[311863] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:22.539 - Render thread -> Info: Frame[311893] - Available VRAM budget has changed: 6028 MB 2025-12-04 22:20:25.537 - Render thread -> Info: Frame[312073] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:25.540 - Render thread -> Info: Frame[312073] - Available VRAM budget has changed: 7527 MB 2025-12-04 22:20:25.540 - Render thread -> Info: Frame[312073] - Available VRAM budget has changed: 5935 MB 2025-12-04 22:20:26.504 - Render thread -> Info: Frame[312131] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:27.007 - Render thread -> Info: Frame[312161] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:27.506 - Render thread -> Info: Frame[312191] - Available VRAM budget has changed: 6027 MB 2025-12-04 22:20:30.537 - Render thread -> Info: Frame[312373] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:30.540 - Render thread -> Info: Frame[312373] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:20:30.540 - Render thread -> Info: Frame[312373] - Available VRAM budget has changed: 5935 MB 2025-12-04 22:20:31.521 - Render thread -> Info: Frame[312432] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:32.040 - Render thread -> Info: Frame[312463] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:32.540 - Render thread -> Info: Frame[312493] - Available VRAM budget has changed: 6028 MB 2025-12-04 22:20:35.538 - Render thread -> Info: Frame[312673] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:35.540 - Render thread -> Info: Frame[312673] - Available VRAM budget has changed: 7530 MB 2025-12-04 22:20:35.540 - Render thread -> Info: Frame[312673] - Available VRAM budget has changed: 5937 MB 2025-12-04 22:20:36.504 - Render thread -> Info: Frame[312731] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:37.007 - Render thread -> Info: Frame[312761] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:37.507 - Render thread -> Info: Frame[312791] - Available VRAM budget has changed: 6028 MB 2025-12-04 22:20:40.538 - Render thread -> Info: Frame[312973] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:40.540 - Render thread -> Info: Frame[312973] - Available VRAM budget has changed: 7527 MB 2025-12-04 22:20:40.540 - Render thread -> Info: Frame[312973] - Available VRAM budget has changed: 5935 MB 2025-12-04 22:20:41.530 - Render thread -> Info: Frame[313032] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:42.040 - Render thread -> Info: Frame[313063] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:42.540 - Render thread -> Info: Frame[313093] - Available VRAM budget has changed: 6022 MB 2025-12-04 22:20:45.538 - Render thread -> Info: Frame[313273] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:45.541 - Render thread -> Info: Frame[313273] - Available VRAM budget has changed: 7527 MB 2025-12-04 22:20:45.541 - Render thread -> Info: Frame[313273] - Available VRAM budget has changed: 5930 MB 2025-12-04 22:20:46.505 - Render thread -> Info: Frame[313331] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:47.007 - Render thread -> Info: Frame[313361] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:47.508 - Render thread -> Info: Frame[313391] - Available VRAM budget has changed: 6022 MB 2025-12-04 22:20:50.538 - Render thread -> Info: Frame[313573] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:50.541 - Render thread -> Info: Frame[313573] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:20:50.541 - Render thread -> Info: Frame[313573] - Available VRAM budget has changed: 5930 MB 2025-12-04 22:20:51.530 - Render thread -> Info: Frame[313632] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:52.041 - Render thread -> Info: Frame[313663] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:52.541 - Render thread -> Info: Frame[313693] - Available VRAM budget has changed: 6022 MB 2025-12-04 22:20:55.538 - Render thread -> Info: Frame[313873] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:20:55.541 - Render thread -> Info: Frame[313873] - Available VRAM budget has changed: 7528 MB 2025-12-04 22:20:55.541 - Render thread -> Info: Frame[313873] - Available VRAM budget has changed: 5930 MB 2025-12-04 22:20:56.505 - Render thread -> Info: Frame[313931] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:20:57.008 - Render thread -> Info: Frame[313961] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:20:57.508 - Render thread -> Info: Frame[313991] - Available VRAM budget has changed: 6022 MB 2025-12-04 22:21:00.522 - Render thread -> Info: Frame[314172] - Available VRAM budget has changed: 14376 MB 2025-12-04 22:21:00.541 - Render thread -> Info: Frame[314173] - Available VRAM budget has changed: 7546 MB 2025-12-04 22:21:00.541 - Render thread -> Info: Frame[314173] - Available VRAM budget has changed: 5948 MB 2025-12-04 22:21:03.372 - Render thread -> Info: Frame[314343] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:21:03.875 - Render thread -> Info: Frame[314373] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:21:04.056 - Render thread -> Info: Frame[314384] - Available VRAM budget has changed: 14381 MB 2025-12-04 22:21:04.075 - Render thread -> Info: Frame[314385] - Available VRAM budget has changed: 7550 MB 2025-12-04 22:22:00.542 - Render thread -> Info: Frame[317773] - Available VRAM budget has changed: 14297 MB 2025-12-04 22:22:00.544 - Render thread -> Info: Frame[317773] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:22:00.544 - Render thread -> Info: Frame[317773] - Available VRAM budget has changed: 5879 MB 2025-12-04 22:22:01.509 - Render thread -> Info: Frame[317831] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:02.011 - Render thread -> Info: Frame[317861] - Available VRAM budget has changed: 7563 MB 2025-12-04 22:22:02.511 - Render thread -> Info: Frame[317891] - Available VRAM budget has changed: 5966 MB 2025-12-04 22:22:05.542 - Render thread -> Info: Frame[318073] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:22:05.544 - Render thread -> Info: Frame[318073] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:22:05.544 - Render thread -> Info: Frame[318073] - Available VRAM budget has changed: 5874 MB 2025-12-04 22:22:06.525 - Render thread -> Info: Frame[318132] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:07.044 - Render thread -> Info: Frame[318163] - Available VRAM budget has changed: 7563 MB 2025-12-04 22:22:07.545 - Render thread -> Info: Frame[318193] - Available VRAM budget has changed: 5966 MB 2025-12-04 22:22:10.542 - Render thread -> Info: Frame[318373] - Available VRAM budget has changed: 14297 MB 2025-12-04 22:22:10.545 - Render thread -> Info: Frame[318373] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:22:10.545 - Render thread -> Info: Frame[318373] - Available VRAM budget has changed: 5878 MB 2025-12-04 22:22:11.509 - Render thread -> Info: Frame[318431] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:12.012 - Render thread -> Info: Frame[318461] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:22:12.512 - Render thread -> Info: Frame[318491] - Available VRAM budget has changed: 5966 MB 2025-12-04 22:22:15.542 - Render thread -> Info: Frame[318673] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:22:15.545 - Render thread -> Info: Frame[318673] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:22:15.545 - Render thread -> Info: Frame[318673] - Available VRAM budget has changed: 5873 MB 2025-12-04 22:22:16.526 - Render thread -> Info: Frame[318732] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:17.045 - Render thread -> Info: Frame[318763] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:22:17.545 - Render thread -> Info: Frame[318793] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:22:20.543 - Render thread -> Info: Frame[318973] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:22:20.545 - Render thread -> Info: Frame[318973] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:22:20.545 - Render thread -> Info: Frame[318973] - Available VRAM budget has changed: 5876 MB 2025-12-04 22:22:21.509 - Render thread -> Info: Frame[319031] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:22.012 - Render thread -> Info: Frame[319061] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:22:22.512 - Render thread -> Info: Frame[319091] - Available VRAM budget has changed: 5965 MB 2025-12-04 22:22:25.543 - Render thread -> Info: Frame[319273] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:22:25.546 - Render thread -> Info: Frame[319273] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:22:25.546 - Render thread -> Info: Frame[319273] - Available VRAM budget has changed: 5874 MB 2025-12-04 22:22:26.526 - Render thread -> Info: Frame[319332] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:27.045 - Render thread -> Info: Frame[319363] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:22:27.545 - Render thread -> Info: Frame[319393] - Available VRAM budget has changed: 5966 MB 2025-12-04 22:22:30.542 - Render thread -> Info: Frame[319571] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:22:30.544 - Render thread -> Info: Frame[319571] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:22:30.544 - Render thread -> Info: Frame[319571] - Available VRAM budget has changed: 5873 MB 2025-12-04 22:22:31.508 - Render thread -> Info: Frame[319623] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:32.011 - Render thread -> Info: Frame[319653] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:22:32.512 - Render thread -> Info: Frame[319683] - Available VRAM budget has changed: 5966 MB 2025-12-04 22:22:35.542 - Render thread -> Info: Frame[319865] - Available VRAM budget has changed: 14297 MB 2025-12-04 22:22:35.544 - Render thread -> Info: Frame[319865] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:22:35.544 - Render thread -> Info: Frame[319865] - Available VRAM budget has changed: 5884 MB 2025-12-04 22:22:36.525 - Render thread -> Info: Frame[319924] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:22:36.599 - Render thread -> Info: Frame[319927] - Available VRAM budget has changed: 7403 MB 2025-12-04 22:22:36.599 - Render thread -> Info: Frame[319927] - Available VRAM budget has changed: 4983 MB 2025-12-04 22:22:37.825 - Render thread -> Info: Frame[319965] - Available VRAM budget has changed: 14579 MB 2025-12-04 22:22:38.562 - Render thread -> Info: Frame[319987] - Available VRAM budget has changed: 7549 MB 2025-12-04 22:22:38.828 - Render thread -> Info: Frame[319995] - Available VRAM budget has changed: 7714 MB 2025-12-04 22:22:39.561 - Render thread -> Info: Frame[320017] - Available VRAM budget has changed: 5129 MB 2025-12-04 22:22:39.829 - Render thread -> Info: Frame[320025] - Available VRAM budget has changed: 5293 MB 2025-12-04 22:22:41.813 - Render thread -> Info: Frame[320093] - Available VRAM budget has changed: 5322 MB 2025-12-04 22:22:41.912 - Render thread -> Info: Frame[320099] - Available VRAM budget has changed: 5415 MB 2025-12-04 22:22:41.978 - Render thread -> Info: Frame[320103] - Available VRAM budget has changed: 5477 MB 2025-12-04 22:22:42.012 - Render thread -> Info: Frame[320105] - Available VRAM budget has changed: 5638 MB 2025-12-04 22:22:42.312 - Render thread -> Info: Frame[320123] - Available VRAM budget has changed: 5666 MB 2025-12-04 22:22:46.131 - Render thread -> Info: Frame[320255] - Available VRAM budget has changed: 5576 MB 2025-12-04 22:22:49.931 - Render thread -> Info: Frame[320369] - Available VRAM budget has changed: 5649 MB 2025-12-04 22:22:50.596 - Render thread -> Info: Frame[320389] - Available VRAM budget has changed: 5564 MB 2025-12-04 22:22:53.996 - Render thread -> Info: Frame[320491] - Available VRAM budget has changed: 5442 MB 2025-12-04 22:23:00.227 - Render thread -> Info: Frame[320678] - Available VRAM budget has changed: 14505 MB 2025-12-04 22:23:00.263 - Render thread -> Info: Frame[320679] - Available VRAM budget has changed: 7660 MB 2025-12-04 22:23:00.263 - Render thread -> Info: Frame[320679] - Available VRAM budget has changed: 5370 MB 2025-12-04 22:23:00.560 - Render thread -> Info: Frame[320688] - Available VRAM budget has changed: 14394 MB 2025-12-04 22:23:00.596 - Render thread -> Info: Frame[320689] - Available VRAM budget has changed: 7561 MB 2025-12-04 22:23:00.596 - Render thread -> Info: Frame[320689] - Available VRAM budget has changed: 5272 MB 2025-12-04 22:23:01.510 - Render thread -> Info: Frame[320727] - Available VRAM budget has changed: 14498 MB 2025-12-04 22:23:02.013 - Render thread -> Info: Frame[320757] - Available VRAM budget has changed: 7654 MB 2025-12-04 22:23:02.512 - Render thread -> Info: Frame[320787] - Available VRAM budget has changed: 5364 MB 2025-12-04 22:23:05.543 - Render thread -> Info: Frame[320969] - Available VRAM budget has changed: 14394 MB 2025-12-04 22:23:05.546 - Render thread -> Info: Frame[320969] - Available VRAM budget has changed: 7561 MB 2025-12-04 22:23:05.546 - Render thread -> Info: Frame[320969] - Available VRAM budget has changed: 5272 MB 2025-12-04 22:23:06.527 - Render thread -> Info: Frame[321010] - Available VRAM budget has changed: 14498 MB 2025-12-04 22:23:07.046 - Render thread -> Info: Frame[321041] - Available VRAM budget has changed: 7654 MB 2025-12-04 22:23:07.546 - Render thread -> Info: Frame[321071] - Available VRAM budget has changed: 5364 MB 2025-12-04 22:23:10.544 - Render thread -> Info: Frame[321251] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:23:10.547 - Render thread -> Info: Frame[321251] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:23:10.547 - Render thread -> Info: Frame[321251] - Available VRAM budget has changed: 5275 MB 2025-12-04 22:23:12.394 - Render thread -> Info: Frame[321320] - Available VRAM budget has changed: 14498 MB 2025-12-04 22:23:12.913 - Render thread -> Info: Frame[321351] - Available VRAM budget has changed: 7654 MB 2025-12-04 22:23:13.596 - Render thread -> Info: Frame[321381] - Available VRAM budget has changed: 5364 MB 2025-12-04 22:23:15.561 - Render thread -> Info: Frame[321440] - Available VRAM budget has changed: 14394 MB 2025-12-04 22:23:15.596 - Render thread -> Info: Frame[321441] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:23:15.597 - Render thread -> Info: Frame[321441] - Available VRAM budget has changed: 5272 MB 2025-12-04 22:23:29.997 - Render thread -> Info: Frame[321873] - Available VRAM budget has changed: 7434 MB 2025-12-04 22:23:29.998 - Render thread -> Info: Frame[321873] - Available VRAM budget has changed: 5147 MB 2025-12-04 22:23:33.197 - Render thread -> Info: Frame[321969] - Available VRAM budget has changed: 5520 MB 2025-12-04 22:23:33.265 - Render thread -> Info: Frame[321971] - Available VRAM budget has changed: 7530 MB 2025-12-04 22:23:34.265 - Render thread -> Info: Frame[322001] - Available VRAM budget has changed: 5617 MB 2025-12-04 22:23:37.895 - Render thread -> Info: Frame[322116] - Available VRAM budget has changed: 14499 MB 2025-12-04 22:23:38.414 - Render thread -> Info: Frame[322147] - Available VRAM budget has changed: 7654 MB 2025-12-04 22:23:38.914 - Render thread -> Info: Frame[322177] - Available VRAM budget has changed: 5741 MB 2025-12-04 22:23:40.545 - Render thread -> Info: Frame[322275] - Available VRAM budget has changed: 14400 MB 2025-12-04 22:23:40.548 - Render thread -> Info: Frame[322275] - Available VRAM budget has changed: 7567 MB 2025-12-04 22:23:40.548 - Render thread -> Info: Frame[322275] - Available VRAM budget has changed: 5655 MB 2025-12-04 22:23:41.481 - Render thread -> Info: Frame[322331] - Available VRAM budget has changed: 5747 MB 2025-12-04 22:23:41.512 - Render thread -> Info: Frame[322333] - Available VRAM budget has changed: 14498 MB 2025-12-04 22:23:41.814 - Render thread -> Info: Frame[322351] - Available VRAM budget has changed: 5781 MB 2025-12-04 22:23:41.948 - Render thread -> Info: Frame[322359] - Available VRAM budget has changed: 5952 MB 2025-12-04 22:23:42.015 - Render thread -> Info: Frame[322363] - Available VRAM budget has changed: 7634 MB 2025-12-04 22:23:42.516 - Render thread -> Info: Frame[322393] - Available VRAM budget has changed: 6032 MB 2025-12-04 22:23:43.122 - Render thread -> Info: Frame[322429] - Available VRAM budget has changed: 6063 MB 2025-12-04 22:23:45.546 - Render thread -> Info: Frame[322554] - Available VRAM budget has changed: 14397 MB 2025-12-04 22:23:45.585 - Render thread -> Info: Frame[322555] - Available VRAM budget has changed: 7563 MB 2025-12-04 22:23:45.585 - Render thread -> Info: Frame[322555] - Available VRAM budget has changed: 6016 MB 2025-12-04 22:24:00.547 - Render thread -> Info: Frame[323004] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:24:00.582 - Render thread -> Info: Frame[323005] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:24:00.582 - Render thread -> Info: Frame[323005] - Available VRAM budget has changed: 5926 MB 2025-12-04 22:24:03.580 - Render thread -> Info: Frame[323095] - Available VRAM budget has changed: 14375 MB 2025-12-04 22:24:04.582 - Render thread -> Info: Frame[323125] - Available VRAM budget has changed: 7543 MB 2025-12-04 22:24:05.547 - Render thread -> Info: Frame[323154] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:24:05.583 - Render thread -> Info: Frame[323155] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:24:07.446 - Render thread -> Info: Frame[323215] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:07.949 - Render thread -> Info: Frame[323245] - Available VRAM budget has changed: 7561 MB 2025-12-04 22:24:08.449 - Render thread -> Info: Frame[323275] - Available VRAM budget has changed: 6017 MB 2025-12-04 22:24:10.530 - Render thread -> Info: Frame[323400] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:24:10.549 - Render thread -> Info: Frame[323401] - Available VRAM budget has changed: 7469 MB 2025-12-04 22:24:10.549 - Render thread -> Info: Frame[323401] - Available VRAM budget has changed: 5925 MB 2025-12-04 22:24:11.813 - Render thread -> Info: Frame[323477] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:12.317 - Render thread -> Info: Frame[323507] - Available VRAM budget has changed: 7561 MB 2025-12-04 22:24:12.817 - Render thread -> Info: Frame[323537] - Available VRAM budget has changed: 6017 MB 2025-12-04 22:24:15.530 - Render thread -> Info: Frame[323700] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:24:15.550 - Render thread -> Info: Frame[323701] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:24:15.550 - Render thread -> Info: Frame[323701] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:24:16.513 - Render thread -> Info: Frame[323759] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:17.016 - Render thread -> Info: Frame[323789] - Available VRAM budget has changed: 7520 MB 2025-12-04 22:24:17.524 - Render thread -> Info: Frame[323819] - Available VRAM budget has changed: 5976 MB 2025-12-04 22:24:20.250 - Render thread -> Info: Frame[323983] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:24:20.531 - Render thread -> Info: Frame[324000] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:24:20.550 - Render thread -> Info: Frame[324001] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:24:20.550 - Render thread -> Info: Frame[324001] - Available VRAM budget has changed: 5928 MB 2025-12-04 22:24:21.351 - Render thread -> Info: Frame[324049] - Available VRAM budget has changed: 7427 MB 2025-12-04 22:24:21.351 - Render thread -> Info: Frame[324049] - Available VRAM budget has changed: 5884 MB 2025-12-04 22:24:21.814 - Render thread -> Info: Frame[324077] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:21.886 - Render thread -> Info: Frame[324081] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:24:22.318 - Render thread -> Info: Frame[324107] - Available VRAM budget has changed: 7542 MB 2025-12-04 22:24:22.383 - Render thread -> Info: Frame[324111] - Available VRAM budget has changed: 5926 MB 2025-12-04 22:24:22.817 - Render thread -> Info: Frame[324137] - Available VRAM budget has changed: 5998 MB 2025-12-04 22:24:25.531 - Render thread -> Info: Frame[324300] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:24:25.550 - Render thread -> Info: Frame[324301] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:24:25.551 - Render thread -> Info: Frame[324301] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:24:26.516 - Render thread -> Info: Frame[324359] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:27.018 - Render thread -> Info: Frame[324389] - Available VRAM budget has changed: 7541 MB 2025-12-04 22:24:27.518 - Render thread -> Info: Frame[324419] - Available VRAM budget has changed: 5998 MB 2025-12-04 22:24:30.533 - Render thread -> Info: Frame[324600] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:24:30.552 - Render thread -> Info: Frame[324601] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:24:30.552 - Render thread -> Info: Frame[324601] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:24:31.816 - Render thread -> Info: Frame[324677] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:32.318 - Render thread -> Info: Frame[324707] - Available VRAM budget has changed: 7542 MB 2025-12-04 22:24:32.818 - Render thread -> Info: Frame[324737] - Available VRAM budget has changed: 5999 MB 2025-12-04 22:24:35.533 - Render thread -> Info: Frame[324900] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:24:35.553 - Render thread -> Info: Frame[324901] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:24:35.553 - Render thread -> Info: Frame[324901] - Available VRAM budget has changed: 5928 MB 2025-12-04 22:24:36.516 - Render thread -> Info: Frame[324959] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:37.019 - Render thread -> Info: Frame[324989] - Available VRAM budget has changed: 7544 MB 2025-12-04 22:24:37.520 - Render thread -> Info: Frame[325019] - Available VRAM budget has changed: 6000 MB 2025-12-04 22:24:40.533 - Render thread -> Info: Frame[325200] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:24:40.553 - Render thread -> Info: Frame[325201] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:24:40.553 - Render thread -> Info: Frame[325201] - Available VRAM budget has changed: 5930 MB 2025-12-04 22:24:41.816 - Render thread -> Info: Frame[325277] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:42.319 - Render thread -> Info: Frame[325307] - Available VRAM budget has changed: 7565 MB 2025-12-04 22:24:42.820 - Render thread -> Info: Frame[325337] - Available VRAM budget has changed: 6021 MB 2025-12-04 22:24:45.533 - Render thread -> Info: Frame[325500] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:24:45.554 - Render thread -> Info: Frame[325501] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:24:45.554 - Render thread -> Info: Frame[325501] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:24:46.517 - Render thread -> Info: Frame[325559] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:47.019 - Render thread -> Info: Frame[325589] - Available VRAM budget has changed: 7543 MB 2025-12-04 22:24:47.519 - Render thread -> Info: Frame[325619] - Available VRAM budget has changed: 6000 MB 2025-12-04 22:24:50.533 - Render thread -> Info: Frame[325800] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:24:50.553 - Render thread -> Info: Frame[325801] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:24:50.553 - Render thread -> Info: Frame[325801] - Available VRAM budget has changed: 5929 MB 2025-12-04 22:24:51.817 - Render thread -> Info: Frame[325877] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:52.321 - Render thread -> Info: Frame[325907] - Available VRAM budget has changed: 7543 MB 2025-12-04 22:24:52.819 - Render thread -> Info: Frame[325937] - Available VRAM budget has changed: 5999 MB 2025-12-04 22:24:55.534 - Render thread -> Info: Frame[326100] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:24:55.553 - Render thread -> Info: Frame[326101] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:24:55.553 - Render thread -> Info: Frame[326101] - Available VRAM budget has changed: 5930 MB 2025-12-04 22:24:56.517 - Render thread -> Info: Frame[326159] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:24:57.020 - Render thread -> Info: Frame[326189] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:24:57.519 - Render thread -> Info: Frame[326219] - Available VRAM budget has changed: 6020 MB 2025-12-04 22:25:00.534 - Render thread -> Info: Frame[326400] - Available VRAM budget has changed: 14297 MB 2025-12-04 22:25:00.553 - Render thread -> Info: Frame[326401] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:25:00.553 - Render thread -> Info: Frame[326401] - Available VRAM budget has changed: 5932 MB 2025-12-04 22:25:01.819 - Render thread -> Info: Frame[326477] - Available VRAM budget has changed: 14394 MB 2025-12-04 22:25:02.468 - Render thread -> Info: Frame[326507] - Available VRAM budget has changed: 7542 MB 2025-12-04 22:25:02.968 - Render thread -> Info: Frame[326537] - Available VRAM budget has changed: 5997 MB 2025-12-04 22:25:05.533 - Render thread -> Info: Frame[326691] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:25:05.535 - Render thread -> Info: Frame[326691] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:25:05.535 - Render thread -> Info: Frame[326691] - Available VRAM budget has changed: 5926 MB 2025-12-04 22:25:06.516 - Render thread -> Info: Frame[326750] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:25:07.035 - Render thread -> Info: Frame[326781] - Available VRAM budget has changed: 7543 MB 2025-12-04 22:25:07.535 - Render thread -> Info: Frame[326811] - Available VRAM budget has changed: 5998 MB 2025-12-04 22:25:10.533 - Render thread -> Info: Frame[326991] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:25:10.535 - Render thread -> Info: Frame[326991] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:25:10.536 - Render thread -> Info: Frame[326991] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:25:11.833 - Render thread -> Info: Frame[327069] - Available VRAM budget has changed: 14394 MB 2025-12-04 22:25:12.336 - Render thread -> Info: Frame[327099] - Available VRAM budget has changed: 7564 MB 2025-12-04 22:25:12.836 - Render thread -> Info: Frame[327129] - Available VRAM budget has changed: 6018 MB 2025-12-04 22:25:15.533 - Render thread -> Info: Frame[327291] - Available VRAM budget has changed: 14296 MB 2025-12-04 22:25:15.536 - Render thread -> Info: Frame[327291] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:25:15.536 - Render thread -> Info: Frame[327291] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:25:16.516 - Render thread -> Info: Frame[327350] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:25:17.036 - Render thread -> Info: Frame[327381] - Available VRAM budget has changed: 7565 MB 2025-12-04 22:25:17.536 - Render thread -> Info: Frame[327411] - Available VRAM budget has changed: 6011 MB 2025-12-04 22:25:20.533 - Render thread -> Info: Frame[327591] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:25:20.536 - Render thread -> Info: Frame[327591] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:25:20.536 - Render thread -> Info: Frame[327591] - Available VRAM budget has changed: 5923 MB 2025-12-04 22:25:21.817 - Render thread -> Info: Frame[327668] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:25:22.336 - Render thread -> Info: Frame[327699] - Available VRAM budget has changed: 7565 MB 2025-12-04 22:25:22.836 - Render thread -> Info: Frame[327729] - Available VRAM budget has changed: 6015 MB 2025-12-04 22:25:25.534 - Render thread -> Info: Frame[327891] - Available VRAM budget has changed: 14292 MB 2025-12-04 22:25:25.536 - Render thread -> Info: Frame[327891] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:25:25.536 - Render thread -> Info: Frame[327891] - Available VRAM budget has changed: 5924 MB 2025-12-04 22:25:26.517 - Render thread -> Info: Frame[327950] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:25:27.037 - Render thread -> Info: Frame[327981] - Available VRAM budget has changed: 7544 MB 2025-12-04 22:25:27.536 - Render thread -> Info: Frame[328011] - Available VRAM budget has changed: 5998 MB 2025-12-04 22:25:30.535 - Render thread -> Info: Frame[328191] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:25:30.537 - Render thread -> Info: Frame[328191] - Available VRAM budget has changed: 7474 MB 2025-12-04 22:25:30.537 - Render thread -> Info: Frame[328191] - Available VRAM budget has changed: 5928 MB 2025-12-04 22:25:31.817 - Render thread -> Info: Frame[328268] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:25:32.337 - Render thread -> Info: Frame[328299] - Available VRAM budget has changed: 7565 MB 2025-12-04 22:25:32.837 - Render thread -> Info: Frame[328329] - Available VRAM budget has changed: 6018 MB 2025-12-04 22:25:35.534 - Render thread -> Info: Frame[328491] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:25:35.537 - Render thread -> Info: Frame[328491] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:25:35.537 - Render thread -> Info: Frame[328491] - Available VRAM budget has changed: 5923 MB 2025-12-04 22:25:36.501 - Render thread -> Info: Frame[328549] - Available VRAM budget has changed: 14395 MB 2025-12-04 22:25:37.003 - Render thread -> Info: Frame[328579] - Available VRAM budget has changed: 7544 MB 2025-12-04 22:25:37.503 - Render thread -> Info: Frame[328609] - Available VRAM budget has changed: 5995 MB 2025-12-04 22:26:00.542 - Render thread -> Info: Frame[329991] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:26:00.544 - Render thread -> Info: Frame[329991] - Available VRAM budget has changed: 7498 MB 2025-12-04 22:26:00.544 - Render thread -> Info: Frame[329991] - Available VRAM budget has changed: 5952 MB 2025-12-04 22:26:01.519 - Render thread -> Info: Frame[330050] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:02.039 - Render thread -> Info: Frame[330081] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:26:02.538 - Render thread -> Info: Frame[330111] - Available VRAM budget has changed: 6025 MB 2025-12-04 22:26:05.536 - Render thread -> Info: Frame[330291] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:26:05.539 - Render thread -> Info: Frame[330291] - Available VRAM budget has changed: 7501 MB 2025-12-04 22:26:05.539 - Render thread -> Info: Frame[330291] - Available VRAM budget has changed: 5954 MB 2025-12-04 22:26:06.502 - Render thread -> Info: Frame[330349] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:07.005 - Render thread -> Info: Frame[330379] - Available VRAM budget has changed: 7592 MB 2025-12-04 22:26:07.505 - Render thread -> Info: Frame[330409] - Available VRAM budget has changed: 6045 MB 2025-12-04 22:26:10.536 - Render thread -> Info: Frame[330591] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:26:10.538 - Render thread -> Info: Frame[330591] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:26:10.538 - Render thread -> Info: Frame[330591] - Available VRAM budget has changed: 5958 MB 2025-12-04 22:26:11.519 - Render thread -> Info: Frame[330650] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:12.040 - Render thread -> Info: Frame[330681] - Available VRAM budget has changed: 7572 MB 2025-12-04 22:26:12.542 - Render thread -> Info: Frame[330711] - Available VRAM budget has changed: 6024 MB 2025-12-04 22:26:15.536 - Render thread -> Info: Frame[330891] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:26:15.539 - Render thread -> Info: Frame[330891] - Available VRAM budget has changed: 7498 MB 2025-12-04 22:26:15.539 - Render thread -> Info: Frame[330891] - Available VRAM budget has changed: 5951 MB 2025-12-04 22:26:16.503 - Render thread -> Info: Frame[330949] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:17.005 - Render thread -> Info: Frame[330979] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:26:17.505 - Render thread -> Info: Frame[331009] - Available VRAM budget has changed: 6020 MB 2025-12-04 22:26:20.536 - Render thread -> Info: Frame[331191] - Available VRAM budget has changed: 14326 MB 2025-12-04 22:26:20.539 - Render thread -> Info: Frame[331191] - Available VRAM budget has changed: 7501 MB 2025-12-04 22:26:20.539 - Render thread -> Info: Frame[331191] - Available VRAM budget has changed: 5949 MB 2025-12-04 22:26:21.520 - Render thread -> Info: Frame[331250] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:22.039 - Render thread -> Info: Frame[331281] - Available VRAM budget has changed: 7572 MB 2025-12-04 22:26:22.542 - Render thread -> Info: Frame[331311] - Available VRAM budget has changed: 6020 MB 2025-12-04 22:26:25.538 - Render thread -> Info: Frame[331491] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:26:25.543 - Render thread -> Info: Frame[331491] - Available VRAM budget has changed: 7499 MB 2025-12-04 22:26:25.543 - Render thread -> Info: Frame[331491] - Available VRAM budget has changed: 5953 MB 2025-12-04 22:26:26.504 - Render thread -> Info: Frame[331549] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:27.006 - Render thread -> Info: Frame[331579] - Available VRAM budget has changed: 7591 MB 2025-12-04 22:26:27.506 - Render thread -> Info: Frame[331609] - Available VRAM budget has changed: 6045 MB 2025-12-04 22:26:30.537 - Render thread -> Info: Frame[331791] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:26:30.539 - Render thread -> Info: Frame[331791] - Available VRAM budget has changed: 7504 MB 2025-12-04 22:26:30.539 - Render thread -> Info: Frame[331791] - Available VRAM budget has changed: 5958 MB 2025-12-04 22:26:31.521 - Render thread -> Info: Frame[331850] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:32.039 - Render thread -> Info: Frame[331881] - Available VRAM budget has changed: 7591 MB 2025-12-04 22:26:32.539 - Render thread -> Info: Frame[331911] - Available VRAM budget has changed: 6044 MB 2025-12-04 22:26:35.537 - Render thread -> Info: Frame[332091] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:26:35.540 - Render thread -> Info: Frame[332091] - Available VRAM budget has changed: 7498 MB 2025-12-04 22:26:35.540 - Render thread -> Info: Frame[332091] - Available VRAM budget has changed: 5951 MB 2025-12-04 22:26:36.504 - Render thread -> Info: Frame[332149] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:37.006 - Render thread -> Info: Frame[332179] - Available VRAM budget has changed: 7592 MB 2025-12-04 22:26:37.506 - Render thread -> Info: Frame[332209] - Available VRAM budget has changed: 6044 MB 2025-12-04 22:26:40.539 - Render thread -> Info: Frame[332391] - Available VRAM budget has changed: 14324 MB 2025-12-04 22:26:40.542 - Render thread -> Info: Frame[332391] - Available VRAM budget has changed: 7502 MB 2025-12-04 22:26:40.542 - Render thread -> Info: Frame[332391] - Available VRAM budget has changed: 5949 MB 2025-12-04 22:26:41.522 - Render thread -> Info: Frame[332450] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:42.041 - Render thread -> Info: Frame[332481] - Available VRAM budget has changed: 7592 MB 2025-12-04 22:26:42.542 - Render thread -> Info: Frame[332511] - Available VRAM budget has changed: 6037 MB 2025-12-04 22:26:45.541 - Render thread -> Info: Frame[332691] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:26:45.543 - Render thread -> Info: Frame[332691] - Available VRAM budget has changed: 7499 MB 2025-12-04 22:26:45.543 - Render thread -> Info: Frame[332691] - Available VRAM budget has changed: 5951 MB 2025-12-04 22:26:46.506 - Render thread -> Info: Frame[332749] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:47.008 - Render thread -> Info: Frame[332779] - Available VRAM budget has changed: 7592 MB 2025-12-04 22:26:47.508 - Render thread -> Info: Frame[332809] - Available VRAM budget has changed: 6041 MB 2025-12-04 22:26:50.547 - Render thread -> Info: Frame[332991] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:26:50.549 - Render thread -> Info: Frame[332991] - Available VRAM budget has changed: 7504 MB 2025-12-04 22:26:50.549 - Render thread -> Info: Frame[332991] - Available VRAM budget has changed: 5957 MB 2025-12-04 22:26:51.523 - Render thread -> Info: Frame[333050] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:52.042 - Render thread -> Info: Frame[333081] - Available VRAM budget has changed: 7592 MB 2025-12-04 22:26:52.542 - Render thread -> Info: Frame[333111] - Available VRAM budget has changed: 6045 MB 2025-12-04 22:26:55.548 - Render thread -> Info: Frame[333291] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:26:55.551 - Render thread -> Info: Frame[333291] - Available VRAM budget has changed: 7499 MB 2025-12-04 22:26:55.551 - Render thread -> Info: Frame[333291] - Available VRAM budget has changed: 5954 MB 2025-12-04 22:26:56.840 - Render thread -> Info: Frame[333369] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:26:57.343 - Render thread -> Info: Frame[333399] - Available VRAM budget has changed: 7592 MB 2025-12-04 22:26:57.842 - Render thread -> Info: Frame[333429] - Available VRAM budget has changed: 6047 MB 2025-12-04 22:27:00.523 - Render thread -> Info: Frame[333590] - Available VRAM budget has changed: 14344 MB 2025-12-04 22:27:00.548 - Render thread -> Info: Frame[333591] - Available VRAM budget has changed: 7517 MB 2025-12-04 22:27:00.548 - Render thread -> Info: Frame[333591] - Available VRAM budget has changed: 5973 MB 2025-12-04 22:27:03.373 - Render thread -> Info: Frame[333761] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:03.876 - Render thread -> Info: Frame[333791] - Available VRAM budget has changed: 7591 MB 2025-12-04 22:27:04.040 - Render thread -> Info: Frame[333801] - Available VRAM budget has changed: 14349 MB 2025-12-04 22:27:04.043 - Render thread -> Info: Frame[333801] - Available VRAM budget has changed: 7522 MB 2025-12-04 22:27:07.841 - Render thread -> Info: Frame[334029] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:08.344 - Render thread -> Info: Frame[334059] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:27:08.844 - Render thread -> Info: Frame[334089] - Available VRAM budget has changed: 6025 MB 2025-12-04 22:27:10.540 - Render thread -> Info: Frame[334191] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:27:10.543 - Render thread -> Info: Frame[334191] - Available VRAM budget has changed: 7503 MB 2025-12-04 22:27:10.543 - Render thread -> Info: Frame[334191] - Available VRAM budget has changed: 5958 MB 2025-12-04 22:27:11.526 - Render thread -> Info: Frame[334250] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:12.044 - Render thread -> Info: Frame[334281] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:27:12.543 - Render thread -> Info: Frame[334311] - Available VRAM budget has changed: 6026 MB 2025-12-04 22:27:15.541 - Render thread -> Info: Frame[334491] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:27:15.544 - Render thread -> Info: Frame[334491] - Available VRAM budget has changed: 7501 MB 2025-12-04 22:27:15.544 - Render thread -> Info: Frame[334491] - Available VRAM budget has changed: 5956 MB 2025-12-04 22:27:16.824 - Render thread -> Info: Frame[334568] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:17.344 - Render thread -> Info: Frame[334599] - Available VRAM budget has changed: 7573 MB 2025-12-04 22:27:17.844 - Render thread -> Info: Frame[334629] - Available VRAM budget has changed: 6027 MB 2025-12-04 22:27:20.541 - Render thread -> Info: Frame[334791] - Available VRAM budget has changed: 14326 MB 2025-12-04 22:27:20.543 - Render thread -> Info: Frame[334791] - Available VRAM budget has changed: 7502 MB 2025-12-04 22:27:20.543 - Render thread -> Info: Frame[334791] - Available VRAM budget has changed: 5954 MB 2025-12-04 22:27:21.524 - Render thread -> Info: Frame[334850] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:22.044 - Render thread -> Info: Frame[334881] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:27:22.544 - Render thread -> Info: Frame[334911] - Available VRAM budget has changed: 6026 MB 2025-12-04 22:27:25.541 - Render thread -> Info: Frame[335091] - Available VRAM budget has changed: 14327 MB 2025-12-04 22:27:25.543 - Render thread -> Info: Frame[335091] - Available VRAM budget has changed: 7502 MB 2025-12-04 22:27:25.544 - Render thread -> Info: Frame[335091] - Available VRAM budget has changed: 5956 MB 2025-12-04 22:27:26.841 - Render thread -> Info: Frame[335169] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:27.344 - Render thread -> Info: Frame[335199] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:27:27.844 - Render thread -> Info: Frame[335229] - Available VRAM budget has changed: 6025 MB 2025-12-04 22:27:30.541 - Render thread -> Info: Frame[335391] - Available VRAM budget has changed: 14332 MB 2025-12-04 22:27:30.545 - Render thread -> Info: Frame[335391] - Available VRAM budget has changed: 7506 MB 2025-12-04 22:27:30.545 - Render thread -> Info: Frame[335391] - Available VRAM budget has changed: 5960 MB 2025-12-04 22:27:30.655 - Render thread -> Info: Frame[335397] - Available VRAM budget has changed: 7465 MB 2025-12-04 22:27:30.655 - Render thread -> Info: Frame[335397] - Available VRAM budget has changed: 5919 MB 2025-12-04 22:27:31.508 - Render thread -> Info: Frame[335449] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:31.944 - Render thread -> Info: Frame[335475] - Available VRAM budget has changed: 7509 MB 2025-12-04 22:27:32.011 - Render thread -> Info: Frame[335479] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:27:32.444 - Render thread -> Info: Frame[335505] - Available VRAM budget has changed: 5963 MB 2025-12-04 22:27:32.511 - Render thread -> Info: Frame[335509] - Available VRAM budget has changed: 6024 MB 2025-12-04 22:27:35.542 - Render thread -> Info: Frame[335691] - Available VRAM budget has changed: 14330 MB 2025-12-04 22:27:35.544 - Render thread -> Info: Frame[335691] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:27:35.544 - Render thread -> Info: Frame[335691] - Available VRAM budget has changed: 5958 MB 2025-12-04 22:27:36.525 - Render thread -> Info: Frame[335750] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:37.045 - Render thread -> Info: Frame[335781] - Available VRAM budget has changed: 7571 MB 2025-12-04 22:27:37.545 - Render thread -> Info: Frame[335811] - Available VRAM budget has changed: 6020 MB 2025-12-04 22:27:40.542 - Render thread -> Info: Frame[335991] - Available VRAM budget has changed: 14330 MB 2025-12-04 22:27:40.544 - Render thread -> Info: Frame[335991] - Available VRAM budget has changed: 7507 MB 2025-12-04 22:27:40.544 - Render thread -> Info: Frame[335991] - Available VRAM budget has changed: 5957 MB 2025-12-04 22:27:41.508 - Render thread -> Info: Frame[336049] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:42.011 - Render thread -> Info: Frame[336079] - Available VRAM budget has changed: 7575 MB 2025-12-04 22:27:42.511 - Render thread -> Info: Frame[336109] - Available VRAM budget has changed: 6025 MB 2025-12-04 22:27:45.542 - Render thread -> Info: Frame[336291] - Available VRAM budget has changed: 14323 MB 2025-12-04 22:27:45.544 - Render thread -> Info: Frame[336291] - Available VRAM budget has changed: 7500 MB 2025-12-04 22:27:45.544 - Render thread -> Info: Frame[336291] - Available VRAM budget has changed: 5948 MB 2025-12-04 22:27:46.525 - Render thread -> Info: Frame[336350] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:47.045 - Render thread -> Info: Frame[336381] - Available VRAM budget has changed: 7593 MB 2025-12-04 22:27:47.544 - Render thread -> Info: Frame[336411] - Available VRAM budget has changed: 6041 MB 2025-12-04 22:27:50.543 - Render thread -> Info: Frame[336591] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:27:50.548 - Render thread -> Info: Frame[336591] - Available VRAM budget has changed: 7507 MB 2025-12-04 22:27:50.548 - Render thread -> Info: Frame[336591] - Available VRAM budget has changed: 5952 MB 2025-12-04 22:27:51.509 - Render thread -> Info: Frame[336649] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:52.012 - Render thread -> Info: Frame[336679] - Available VRAM budget has changed: 7594 MB 2025-12-04 22:27:52.512 - Render thread -> Info: Frame[336709] - Available VRAM budget has changed: 6037 MB 2025-12-04 22:27:55.542 - Render thread -> Info: Frame[336891] - Available VRAM budget has changed: 14324 MB 2025-12-04 22:27:55.545 - Render thread -> Info: Frame[336891] - Available VRAM budget has changed: 7480 MB 2025-12-04 22:27:55.545 - Render thread -> Info: Frame[336891] - Available VRAM budget has changed: 5922 MB 2025-12-04 22:27:56.526 - Render thread -> Info: Frame[336950] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:27:57.045 - Render thread -> Info: Frame[336981] - Available VRAM budget has changed: 7593 MB 2025-12-04 22:27:57.546 - Render thread -> Info: Frame[337011] - Available VRAM budget has changed: 6034 MB 2025-12-04 22:28:00.526 - Render thread -> Info: Frame[337190] - Available VRAM budget has changed: 14350 MB 2025-12-04 22:28:00.545 - Render thread -> Info: Frame[337191] - Available VRAM budget has changed: 7523 MB 2025-12-04 22:28:00.545 - Render thread -> Info: Frame[337191] - Available VRAM budget has changed: 5959 MB 2025-12-04 22:28:03.343 - Render thread -> Info: Frame[337359] - Available VRAM budget has changed: 14427 MB 2025-12-04 22:28:03.846 - Render thread -> Info: Frame[337389] - Available VRAM budget has changed: 7593 MB 2025-12-04 22:28:04.043 - Render thread -> Info: Frame[337401] - Available VRAM budget has changed: 14343 MB 2025-12-04 22:28:04.045 - Render thread -> Info: Frame[337401] - Available VRAM budget has changed: 7518 MB 2025-12-04 22:28:04.122 - Render thread -> Info: Frame[337405] - Available VRAM budget has changed: 5235 MB 2025-12-04 22:28:04.446 - Render thread -> Info: Frame[337425] - Available VRAM budget has changed: 7382 MB 2025-12-04 22:28:04.446 - Render thread -> Info: Frame[337425] - Available VRAM budget has changed: 5100 MB 2025-12-04 22:28:05.142 - Render thread -> Info: Frame[337461] - Available VRAM budget has changed: 14581 MB 2025-12-04 22:28:05.644 - Render thread -> Info: Frame[337491] - Available VRAM budget has changed: 7593 MB 2025-12-04 22:28:06.148 - Render thread -> Info: Frame[337521] - Available VRAM budget has changed: 5311 MB 2025-12-04 22:28:06.279 - Render thread -> Info: Frame[337529] - Available VRAM budget has changed: 7708 MB 2025-12-04 22:28:06.779 - Render thread -> Info: Frame[337559] - Available VRAM budget has changed: 5426 MB 2025-12-04 22:28:07.846 - Render thread -> Info: Frame[337623] - Available VRAM budget has changed: 5463 MB 2025-12-04 22:28:10.795 - Render thread -> Info: Frame[337797] - Available VRAM budget has changed: 5420 MB 2025-12-04 22:29:00.244 - Render thread -> Info: Frame[340752] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:29:00.264 - Render thread -> Info: Frame[340753] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:29:00.264 - Render thread -> Info: Frame[340753] - Available VRAM budget has changed: 5331 MB 2025-12-04 22:29:00.549 - Render thread -> Info: Frame[340770] - Available VRAM budget has changed: 14370 MB 2025-12-04 22:29:00.564 - Render thread -> Info: Frame[340771] - Available VRAM budget has changed: 7541 MB 2025-12-04 22:29:00.564 - Render thread -> Info: Frame[340771] - Available VRAM budget has changed: 5298 MB 2025-12-04 22:29:01.511 - Render thread -> Info: Frame[340828] - Available VRAM budget has changed: 14459 MB 2025-12-04 22:29:02.030 - Render thread -> Info: Frame[340859] - Available VRAM budget has changed: 7620 MB 2025-12-04 22:29:02.531 - Render thread -> Info: Frame[340889] - Available VRAM budget has changed: 5375 MB 2025-12-04 22:29:02.997 - Render thread -> Info: Frame[340917] - Available VRAM budget has changed: 5334 MB 2025-12-04 22:29:03.198 - Render thread -> Info: Frame[340929] - Available VRAM budget has changed: 5282 MB 2025-12-04 22:29:03.441 - Render thread -> Info: Frame[340943] - Available VRAM budget has changed: 7493 MB 2025-12-04 22:29:03.441 - Render thread -> Info: Frame[340943] - Available VRAM budget has changed: 5156 MB 2025-12-04 22:29:05.298 - Render thread -> Info: Frame[341055] - Available VRAM budget has changed: 5929 MB 2025-12-04 22:29:05.354 - Render thread -> Info: Frame[341057] - Available VRAM budget has changed: 7591 MB 2025-12-04 22:29:05.545 - Render thread -> Info: Frame[341070] - Available VRAM budget has changed: 14356 MB 2025-12-04 22:29:05.565 - Render thread -> Info: Frame[341071] - Available VRAM budget has changed: 7519 MB 2025-12-04 22:29:06.395 - Render thread -> Info: Frame[341121] - Available VRAM budget has changed: 14576 MB 2025-12-04 22:29:06.898 - Render thread -> Info: Frame[341151] - Available VRAM budget has changed: 7726 MB 2025-12-04 22:29:07.397 - Render thread -> Info: Frame[341181] - Available VRAM budget has changed: 6160 MB 2025-12-04 22:29:08.174 - Render thread -> Info: Frame[341227] - Available VRAM budget has changed: 5468 MB 2025-12-04 22:29:08.431 - Render thread -> Info: Frame[341243] - Available VRAM budget has changed: 7589 MB 2025-12-04 22:29:08.431 - Render thread -> Info: Frame[341243] - Available VRAM budget has changed: 5332 MB 2025-12-04 22:29:09.098 - Render thread -> Info: Frame[341283] - Available VRAM budget has changed: 7693 MB 2025-12-04 22:29:09.599 - Render thread -> Info: Frame[341313] - Available VRAM budget has changed: 5437 MB 2025-12-04 22:29:10.631 - Render thread -> Info: Frame[341375] - Available VRAM budget has changed: 5475 MB 2025-12-04 22:29:11.698 - Render thread -> Info: Frame[341439] - Available VRAM budget has changed: 5568 MB 2025-12-04 22:29:12.265 - Render thread -> Info: Frame[341473] - Available VRAM budget has changed: 5654 MB 2025-12-04 22:29:12.331 - Render thread -> Info: Frame[341477] - Available VRAM budget has changed: 5919 MB 2025-12-04 22:29:17.098 - Render thread -> Info: Frame[341763] - Available VRAM budget has changed: 5654 MB 2025-12-04 22:29:17.199 - Render thread -> Info: Frame[341769] - Available VRAM budget has changed: 5577 MB 2025-12-04 22:29:17.965 - Render thread -> Info: Frame[341815] - Available VRAM budget has changed: 5484 MB 2025-12-04 22:29:18.632 - Render thread -> Info: Frame[341855] - Available VRAM budget has changed: 5405 MB 2025-12-04 22:29:19.631 - Render thread -> Info: Frame[341915] - Available VRAM budget has changed: 5456 MB 2025-12-04 22:29:19.765 - Render thread -> Info: Frame[341923] - Available VRAM budget has changed: 5496 MB 2025-12-04 22:29:20.032 - Render thread -> Info: Frame[341939] - Available VRAM budget has changed: 5579 MB 2025-12-04 22:29:21.765 - Render thread -> Info: Frame[342043] - Available VRAM budget has changed: 5522 MB 2025-12-04 22:29:21.865 - Render thread -> Info: Frame[342049] - Available VRAM budget has changed: 5379 MB 2025-12-04 22:29:22.032 - Render thread -> Info: Frame[342059] - Available VRAM budget has changed: 5337 MB 2025-12-04 22:29:22.469 - Render thread -> Info: Frame[342085] - Available VRAM budget has changed: 7599 MB 2025-12-04 22:29:22.469 - Render thread -> Info: Frame[342085] - Available VRAM budget has changed: 5284 MB 2025-12-04 22:29:22.965 - Render thread -> Info: Frame[342115] - Available VRAM budget has changed: 5253 MB 2025-12-04 22:29:23.331 - Render thread -> Info: Frame[342137] - Available VRAM budget has changed: 7704 MB 2025-12-04 22:29:23.831 - Render thread -> Info: Frame[342167] - Available VRAM budget has changed: 5341 MB 2025-12-04 22:29:24.065 - Render thread -> Info: Frame[342181] - Available VRAM budget has changed: 5294 MB 2025-12-04 22:29:25.232 - Render thread -> Info: Frame[342251] - Available VRAM budget has changed: 7599 MB 2025-12-04 22:29:25.232 - Render thread -> Info: Frame[342251] - Available VRAM budget has changed: 5188 MB 2025-12-04 22:29:26.099 - Render thread -> Info: Frame[342303] - Available VRAM budget has changed: 7704 MB 2025-12-04 22:29:26.598 - Render thread -> Info: Frame[342333] - Available VRAM budget has changed: 5291 MB 2025-12-04 22:29:28.099 - Render thread -> Info: Frame[342423] - Available VRAM budget has changed: 5349 MB 2025-12-04 22:29:28.266 - Render thread -> Info: Frame[342433] - Available VRAM budget has changed: 5489 MB 2025-12-04 22:29:29.198 - Render thread -> Info: Frame[342489] - Available VRAM budget has changed: 5539 MB 2025-12-04 22:29:35.165 - Render thread -> Info: Frame[342847] - Available VRAM budget has changed: 5570 MB 2025-12-04 22:29:39.799 - Render thread -> Info: Frame[343125] - Available VRAM budget has changed: 5625 MB 2025-12-04 22:29:40.899 - Render thread -> Info: Frame[343191] - Available VRAM budget has changed: 5669 MB 2025-12-04 22:29:40.966 - Render thread -> Info: Frame[343195] - Available VRAM budget has changed: 5733 MB 2025-12-04 22:29:41.533 - Render thread -> Info: Frame[343229] - Available VRAM budget has changed: 6023 MB 2025-12-04 22:29:43.766 - Render thread -> Info: Frame[343363] - Available VRAM budget has changed: 6074 MB 2025-12-04 22:29:44.333 - Render thread -> Info: Frame[343397] - Available VRAM budget has changed: 6022 MB 2025-12-04 22:29:44.400 - Render thread -> Info: Frame[343401] - Available VRAM budget has changed: 5987 MB 2025-12-04 22:29:48.967 - Render thread -> Info: Frame[343675] - Available VRAM budget has changed: 6029 MB 2025-12-04 22:29:54.200 - Render thread -> Info: Frame[343989] - Available VRAM budget has changed: 6076 MB 2025-12-04 22:29:56.133 - Render thread -> Info: Frame[344105] - Available VRAM budget has changed: 6132 MB 2025-12-04 22:30:00.247 - Render thread -> Info: Frame[344352] - Available VRAM budget has changed: 14465 MB 2025-12-04 22:30:00.267 - Render thread -> Info: Frame[344353] - Available VRAM budget has changed: 7628 MB 2025-12-04 22:30:00.267 - Render thread -> Info: Frame[344353] - Available VRAM budget has changed: 6056 MB 2025-12-04 22:30:00.531 - Render thread -> Info: Frame[344369] - Available VRAM budget has changed: 14355 MB 2025-12-04 22:30:00.534 - Render thread -> Info: Frame[344369] - Available VRAM budget has changed: 7529 MB 2025-12-04 22:30:00.534 - Render thread -> Info: Frame[344369] - Available VRAM budget has changed: 5957 MB 2025-12-04 22:30:00.825 - Render thread -> Info: Frame[344382] - Available VRAM budget has changed: 14111 MB 2025-12-04 22:30:00.855 - Render thread -> Info: Frame[344383] - Available VRAM budget has changed: 7310 MB 2025-12-04 22:30:00.855 - Render thread -> Info: Frame[344383] - Available VRAM budget has changed: 5740 MB 2025-12-04 22:30:02.331 - Render thread -> Info: Frame[344437] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:02.834 - Render thread -> Info: Frame[344467] - Available VRAM budget has changed: 7392 MB 2025-12-04 22:30:03.334 - Render thread -> Info: Frame[344497] - Available VRAM budget has changed: 5822 MB 2025-12-04 22:30:05.531 - Render thread -> Info: Frame[344629] - Available VRAM budget has changed: 14122 MB 2025-12-04 22:30:05.533 - Render thread -> Info: Frame[344629] - Available VRAM budget has changed: 7321 MB 2025-12-04 22:30:05.533 - Render thread -> Info: Frame[344629] - Available VRAM budget has changed: 5751 MB 2025-12-04 22:30:06.514 - Render thread -> Info: Frame[344688] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:07.034 - Render thread -> Info: Frame[344719] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:30:07.535 - Render thread -> Info: Frame[344749] - Available VRAM budget has changed: 5842 MB 2025-12-04 22:30:10.531 - Render thread -> Info: Frame[344929] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:30:10.534 - Render thread -> Info: Frame[344929] - Available VRAM budget has changed: 7320 MB 2025-12-04 22:30:10.534 - Render thread -> Info: Frame[344929] - Available VRAM budget has changed: 5750 MB 2025-12-04 22:30:11.815 - Render thread -> Info: Frame[345006] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:12.334 - Render thread -> Info: Frame[345037] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:30:12.834 - Render thread -> Info: Frame[345067] - Available VRAM budget has changed: 5842 MB 2025-12-04 22:30:15.101 - Render thread -> Info: Frame[345203] - Available VRAM budget has changed: 7372 MB 2025-12-04 22:30:15.101 - Render thread -> Info: Frame[345203] - Available VRAM budget has changed: 5801 MB 2025-12-04 22:30:15.531 - Render thread -> Info: Frame[345229] - Available VRAM budget has changed: 14122 MB 2025-12-04 22:30:15.534 - Render thread -> Info: Frame[345229] - Available VRAM budget has changed: 7321 MB 2025-12-04 22:30:15.534 - Render thread -> Info: Frame[345229] - Available VRAM budget has changed: 5751 MB 2025-12-04 22:30:16.515 - Render thread -> Info: Frame[345288] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:17.034 - Render thread -> Info: Frame[345319] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:30:17.534 - Render thread -> Info: Frame[345349] - Available VRAM budget has changed: 5842 MB 2025-12-04 22:30:20.532 - Render thread -> Info: Frame[345529] - Available VRAM budget has changed: 14122 MB 2025-12-04 22:30:20.534 - Render thread -> Info: Frame[345529] - Available VRAM budget has changed: 7322 MB 2025-12-04 22:30:20.534 - Render thread -> Info: Frame[345529] - Available VRAM budget has changed: 5753 MB 2025-12-04 22:30:21.832 - Render thread -> Info: Frame[345607] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:22.335 - Render thread -> Info: Frame[345637] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:30:22.834 - Render thread -> Info: Frame[345667] - Available VRAM budget has changed: 5842 MB 2025-12-04 22:30:25.532 - Render thread -> Info: Frame[345829] - Available VRAM budget has changed: 14122 MB 2025-12-04 22:30:25.535 - Render thread -> Info: Frame[345829] - Available VRAM budget has changed: 7322 MB 2025-12-04 22:30:25.535 - Render thread -> Info: Frame[345829] - Available VRAM budget has changed: 5751 MB 2025-12-04 22:30:26.515 - Render thread -> Info: Frame[345888] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:27.035 - Render thread -> Info: Frame[345919] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:30:27.535 - Render thread -> Info: Frame[345949] - Available VRAM budget has changed: 5842 MB 2025-12-04 22:30:30.532 - Render thread -> Info: Frame[346129] - Available VRAM budget has changed: 14122 MB 2025-12-04 22:30:30.535 - Render thread -> Info: Frame[346129] - Available VRAM budget has changed: 7321 MB 2025-12-04 22:30:30.535 - Render thread -> Info: Frame[346129] - Available VRAM budget has changed: 5767 MB 2025-12-04 22:30:31.816 - Render thread -> Info: Frame[346206] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:32.335 - Render thread -> Info: Frame[346237] - Available VRAM budget has changed: 7393 MB 2025-12-04 22:30:32.835 - Render thread -> Info: Frame[346267] - Available VRAM budget has changed: 5838 MB 2025-12-04 22:30:35.533 - Render thread -> Info: Frame[346429] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:30:35.536 - Render thread -> Info: Frame[346429] - Available VRAM budget has changed: 7323 MB 2025-12-04 22:30:35.536 - Render thread -> Info: Frame[346429] - Available VRAM budget has changed: 5780 MB 2025-12-04 22:30:36.516 - Render thread -> Info: Frame[346488] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:37.035 - Render thread -> Info: Frame[346519] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:30:37.535 - Render thread -> Info: Frame[346549] - Available VRAM budget has changed: 5870 MB 2025-12-04 22:30:40.533 - Render thread -> Info: Frame[346729] - Available VRAM budget has changed: 14122 MB 2025-12-04 22:30:40.536 - Render thread -> Info: Frame[346729] - Available VRAM budget has changed: 7322 MB 2025-12-04 22:30:40.536 - Render thread -> Info: Frame[346729] - Available VRAM budget has changed: 5779 MB 2025-12-04 22:30:41.816 - Render thread -> Info: Frame[346806] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:42.335 - Render thread -> Info: Frame[346837] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:30:42.835 - Render thread -> Info: Frame[346867] - Available VRAM budget has changed: 5869 MB 2025-12-04 22:30:45.533 - Render thread -> Info: Frame[347029] - Available VRAM budget has changed: 14122 MB 2025-12-04 22:30:45.536 - Render thread -> Info: Frame[347029] - Available VRAM budget has changed: 7321 MB 2025-12-04 22:30:45.536 - Render thread -> Info: Frame[347029] - Available VRAM budget has changed: 5779 MB 2025-12-04 22:30:46.516 - Render thread -> Info: Frame[347088] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:47.035 - Render thread -> Info: Frame[347119] - Available VRAM budget has changed: 7414 MB 2025-12-04 22:30:47.536 - Render thread -> Info: Frame[347149] - Available VRAM budget has changed: 5873 MB 2025-12-04 22:30:50.533 - Render thread -> Info: Frame[347329] - Available VRAM budget has changed: 14127 MB 2025-12-04 22:30:50.536 - Render thread -> Info: Frame[347329] - Available VRAM budget has changed: 7326 MB 2025-12-04 22:30:50.536 - Render thread -> Info: Frame[347329] - Available VRAM budget has changed: 5783 MB 2025-12-04 22:30:51.833 - Render thread -> Info: Frame[347407] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:52.336 - Render thread -> Info: Frame[347437] - Available VRAM budget has changed: 7393 MB 2025-12-04 22:30:52.836 - Render thread -> Info: Frame[347467] - Available VRAM budget has changed: 5850 MB 2025-12-04 22:30:55.533 - Render thread -> Info: Frame[347629] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:30:55.536 - Render thread -> Info: Frame[347629] - Available VRAM budget has changed: 7321 MB 2025-12-04 22:30:55.536 - Render thread -> Info: Frame[347629] - Available VRAM budget has changed: 5777 MB 2025-12-04 22:30:56.517 - Render thread -> Info: Frame[347688] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:30:57.036 - Render thread -> Info: Frame[347719] - Available VRAM budget has changed: 7392 MB 2025-12-04 22:30:57.536 - Render thread -> Info: Frame[347749] - Available VRAM budget has changed: 5849 MB 2025-12-04 22:31:00.534 - Render thread -> Info: Frame[347929] - Available VRAM budget has changed: 14128 MB 2025-12-04 22:31:00.536 - Render thread -> Info: Frame[347929] - Available VRAM budget has changed: 7327 MB 2025-12-04 22:31:00.536 - Render thread -> Info: Frame[347929] - Available VRAM budget has changed: 5785 MB 2025-12-04 22:31:01.818 - Render thread -> Info: Frame[348006] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:31:02.336 - Render thread -> Info: Frame[348037] - Available VRAM budget has changed: 7392 MB 2025-12-04 22:31:02.837 - Render thread -> Info: Frame[348067] - Available VRAM budget has changed: 5850 MB 2025-12-04 22:31:05.534 - Render thread -> Info: Frame[348229] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:31:05.537 - Render thread -> Info: Frame[348229] - Available VRAM budget has changed: 7320 MB 2025-12-04 22:31:05.537 - Render thread -> Info: Frame[348229] - Available VRAM budget has changed: 5778 MB 2025-12-04 22:31:06.517 - Render thread -> Info: Frame[348288] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:31:07.037 - Render thread -> Info: Frame[348319] - Available VRAM budget has changed: 7393 MB 2025-12-04 22:31:07.537 - Render thread -> Info: Frame[348349] - Available VRAM budget has changed: 5850 MB 2025-12-04 22:31:10.535 - Render thread -> Info: Frame[348529] - Available VRAM budget has changed: 14127 MB 2025-12-04 22:31:10.537 - Render thread -> Info: Frame[348529] - Available VRAM budget has changed: 7328 MB 2025-12-04 22:31:10.537 - Render thread -> Info: Frame[348529] - Available VRAM budget has changed: 5786 MB 2025-12-04 22:31:11.818 - Render thread -> Info: Frame[348606] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:31:12.337 - Render thread -> Info: Frame[348637] - Available VRAM budget has changed: 7392 MB 2025-12-04 22:31:12.837 - Render thread -> Info: Frame[348667] - Available VRAM budget has changed: 5850 MB 2025-12-04 22:31:15.534 - Render thread -> Info: Frame[348829] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:31:15.537 - Render thread -> Info: Frame[348829] - Available VRAM budget has changed: 7320 MB 2025-12-04 22:31:15.537 - Render thread -> Info: Frame[348829] - Available VRAM budget has changed: 5778 MB 2025-12-04 22:31:16.501 - Render thread -> Info: Frame[348887] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:31:17.004 - Render thread -> Info: Frame[348917] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:31:17.504 - Render thread -> Info: Frame[348947] - Available VRAM budget has changed: 5871 MB 2025-12-04 22:31:20.535 - Render thread -> Info: Frame[349129] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:31:20.537 - Render thread -> Info: Frame[349129] - Available VRAM budget has changed: 7320 MB 2025-12-04 22:31:20.537 - Render thread -> Info: Frame[349129] - Available VRAM budget has changed: 5778 MB 2025-12-04 22:31:21.518 - Render thread -> Info: Frame[349188] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:31:22.037 - Render thread -> Info: Frame[349219] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:31:22.538 - Render thread -> Info: Frame[349249] - Available VRAM budget has changed: 5871 MB 2025-12-04 22:31:25.535 - Render thread -> Info: Frame[349429] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:31:25.537 - Render thread -> Info: Frame[349429] - Available VRAM budget has changed: 7320 MB 2025-12-04 22:31:25.537 - Render thread -> Info: Frame[349429] - Available VRAM budget has changed: 5778 MB 2025-12-04 22:31:26.502 - Render thread -> Info: Frame[349487] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:31:27.004 - Render thread -> Info: Frame[349517] - Available VRAM budget has changed: 7393 MB 2025-12-04 22:31:27.505 - Render thread -> Info: Frame[349547] - Available VRAM budget has changed: 5850 MB 2025-12-04 22:31:30.535 - Render thread -> Info: Frame[349729] - Available VRAM budget has changed: 14127 MB 2025-12-04 22:31:30.538 - Render thread -> Info: Frame[349729] - Available VRAM budget has changed: 7326 MB 2025-12-04 22:31:30.538 - Render thread -> Info: Frame[349729] - Available VRAM budget has changed: 5784 MB 2025-12-04 22:31:31.519 - Render thread -> Info: Frame[349788] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:31:32.038 - Render thread -> Info: Frame[349819] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:31:32.538 - Render thread -> Info: Frame[349849] - Available VRAM budget has changed: 5871 MB 2025-12-04 22:31:35.535 - Render thread -> Info: Frame[350029] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:31:35.538 - Render thread -> Info: Frame[350029] - Available VRAM budget has changed: 7320 MB 2025-12-04 22:31:35.538 - Render thread -> Info: Frame[350029] - Available VRAM budget has changed: 5778 MB 2025-12-04 22:31:36.502 - Render thread -> Info: Frame[350087] - Available VRAM budget has changed: 14222 MB 2025-12-04 22:31:37.005 - Render thread -> Info: Frame[350117] - Available VRAM budget has changed: 7390 MB 2025-12-04 22:31:37.505 - Render thread -> Info: Frame[350147] - Available VRAM budget has changed: 5848 MB 2025-12-04 22:31:40.536 - Render thread -> Info: Frame[350329] - Available VRAM budget has changed: 14118 MB 2025-12-04 22:31:40.538 - Render thread -> Info: Frame[350329] - Available VRAM budget has changed: 7317 MB 2025-12-04 22:31:40.538 - Render thread -> Info: Frame[350329] - Available VRAM budget has changed: 5775 MB 2025-12-04 22:31:41.519 - Render thread -> Info: Frame[350388] - Available VRAM budget has changed: 14222 MB 2025-12-04 22:31:42.039 - Render thread -> Info: Frame[350419] - Available VRAM budget has changed: 7389 MB 2025-12-04 22:31:42.538 - Render thread -> Info: Frame[350449] - Available VRAM budget has changed: 5847 MB 2025-12-04 22:31:45.537 - Render thread -> Info: Frame[350629] - Available VRAM budget has changed: 14118 MB 2025-12-04 22:31:45.539 - Render thread -> Info: Frame[350629] - Available VRAM budget has changed: 7319 MB 2025-12-04 22:31:45.539 - Render thread -> Info: Frame[350629] - Available VRAM budget has changed: 5777 MB 2025-12-04 22:31:46.503 - Render thread -> Info: Frame[350687] - Available VRAM budget has changed: 14222 MB 2025-12-04 22:31:47.005 - Render thread -> Info: Frame[350717] - Available VRAM budget has changed: 7389 MB 2025-12-04 22:31:47.505 - Render thread -> Info: Frame[350747] - Available VRAM budget has changed: 5847 MB 2025-12-04 22:31:50.536 - Render thread -> Info: Frame[350929] - Available VRAM budget has changed: 14118 MB 2025-12-04 22:31:50.539 - Render thread -> Info: Frame[350929] - Available VRAM budget has changed: 7317 MB 2025-12-04 22:31:50.539 - Render thread -> Info: Frame[350929] - Available VRAM budget has changed: 5769 MB 2025-12-04 22:31:51.520 - Render thread -> Info: Frame[350988] - Available VRAM budget has changed: 14222 MB 2025-12-04 22:31:52.039 - Render thread -> Info: Frame[351019] - Available VRAM budget has changed: 7389 MB 2025-12-04 22:31:52.539 - Render thread -> Info: Frame[351049] - Available VRAM budget has changed: 5841 MB 2025-12-04 22:31:55.537 - Render thread -> Info: Frame[351229] - Available VRAM budget has changed: 14127 MB 2025-12-04 22:31:55.539 - Render thread -> Info: Frame[351229] - Available VRAM budget has changed: 7325 MB 2025-12-04 22:31:55.539 - Render thread -> Info: Frame[351229] - Available VRAM budget has changed: 5777 MB 2025-12-04 22:31:56.503 - Render thread -> Info: Frame[351287] - Available VRAM budget has changed: 14222 MB 2025-12-04 22:31:57.006 - Render thread -> Info: Frame[351317] - Available VRAM budget has changed: 7410 MB 2025-12-04 22:31:57.506 - Render thread -> Info: Frame[351347] - Available VRAM budget has changed: 5862 MB 2025-12-04 22:32:00.537 - Render thread -> Info: Frame[351529] - Available VRAM budget has changed: 14121 MB 2025-12-04 22:32:00.539 - Render thread -> Info: Frame[351529] - Available VRAM budget has changed: 7320 MB 2025-12-04 22:32:00.539 - Render thread -> Info: Frame[351529] - Available VRAM budget has changed: 5772 MB 2025-12-04 22:32:01.520 - Render thread -> Info: Frame[351588] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:02.039 - Render thread -> Info: Frame[351619] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:32:02.540 - Render thread -> Info: Frame[351649] - Available VRAM budget has changed: 5865 MB 2025-12-04 22:32:05.537 - Render thread -> Info: Frame[351829] - Available VRAM budget has changed: 14132 MB 2025-12-04 22:32:05.539 - Render thread -> Info: Frame[351829] - Available VRAM budget has changed: 7330 MB 2025-12-04 22:32:05.540 - Render thread -> Info: Frame[351829] - Available VRAM budget has changed: 5782 MB 2025-12-04 22:32:06.504 - Render thread -> Info: Frame[351887] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:07.006 - Render thread -> Info: Frame[351917] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:32:07.506 - Render thread -> Info: Frame[351947] - Available VRAM budget has changed: 5865 MB 2025-12-04 22:32:08.937 - Render thread -> Info: Frame[352033] - Available VRAM budget has changed: 14310 MB 2025-12-04 22:32:09.439 - Render thread -> Info: Frame[352063] - Available VRAM budget has changed: 7469 MB 2025-12-04 22:32:09.940 - Render thread -> Info: Frame[352093] - Available VRAM budget has changed: 5919 MB 2025-12-04 22:32:10.537 - Render thread -> Info: Frame[352129] - Available VRAM budget has changed: 14231 MB 2025-12-04 22:32:10.539 - Render thread -> Info: Frame[352129] - Available VRAM budget has changed: 7419 MB 2025-12-04 22:32:10.539 - Render thread -> Info: Frame[352129] - Available VRAM budget has changed: 5869 MB 2025-12-04 22:32:11.521 - Render thread -> Info: Frame[352188] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:12.040 - Render thread -> Info: Frame[352219] - Available VRAM budget has changed: 7488 MB 2025-12-04 22:32:12.540 - Render thread -> Info: Frame[352249] - Available VRAM budget has changed: 5938 MB 2025-12-04 22:32:15.537 - Render thread -> Info: Frame[352429] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:15.540 - Render thread -> Info: Frame[352429] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:32:15.540 - Render thread -> Info: Frame[352429] - Available VRAM budget has changed: 5863 MB 2025-12-04 22:32:16.504 - Render thread -> Info: Frame[352487] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:17.007 - Render thread -> Info: Frame[352517] - Available VRAM budget has changed: 7486 MB 2025-12-04 22:32:17.507 - Render thread -> Info: Frame[352547] - Available VRAM budget has changed: 5936 MB 2025-12-04 22:32:20.539 - Render thread -> Info: Frame[352729] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:20.542 - Render thread -> Info: Frame[352729] - Available VRAM budget has changed: 7415 MB 2025-12-04 22:32:20.542 - Render thread -> Info: Frame[352729] - Available VRAM budget has changed: 5866 MB 2025-12-04 22:32:21.521 - Render thread -> Info: Frame[352788] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:22.040 - Render thread -> Info: Frame[352819] - Available VRAM budget has changed: 7506 MB 2025-12-04 22:32:22.540 - Render thread -> Info: Frame[352849] - Available VRAM budget has changed: 5956 MB 2025-12-04 22:32:25.538 - Render thread -> Info: Frame[353029] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:25.540 - Render thread -> Info: Frame[353029] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:32:25.540 - Render thread -> Info: Frame[353029] - Available VRAM budget has changed: 5870 MB 2025-12-04 22:32:26.821 - Render thread -> Info: Frame[353106] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:27.340 - Render thread -> Info: Frame[353137] - Available VRAM budget has changed: 7506 MB 2025-12-04 22:32:27.841 - Render thread -> Info: Frame[353167] - Available VRAM budget has changed: 5962 MB 2025-12-04 22:32:30.538 - Render thread -> Info: Frame[353329] - Available VRAM budget has changed: 14232 MB 2025-12-04 22:32:30.541 - Render thread -> Info: Frame[353329] - Available VRAM budget has changed: 7398 MB 2025-12-04 22:32:30.541 - Render thread -> Info: Frame[353329] - Available VRAM budget has changed: 5855 MB 2025-12-04 22:32:31.522 - Render thread -> Info: Frame[353388] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:32.041 - Render thread -> Info: Frame[353419] - Available VRAM budget has changed: 7506 MB 2025-12-04 22:32:32.541 - Render thread -> Info: Frame[353449] - Available VRAM budget has changed: 5962 MB 2025-12-04 22:32:35.538 - Render thread -> Info: Frame[353629] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:35.541 - Render thread -> Info: Frame[353629] - Available VRAM budget has changed: 7412 MB 2025-12-04 22:32:35.541 - Render thread -> Info: Frame[353629] - Available VRAM budget has changed: 5869 MB 2025-12-04 22:32:36.822 - Render thread -> Info: Frame[353706] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:37.342 - Render thread -> Info: Frame[353737] - Available VRAM budget has changed: 7506 MB 2025-12-04 22:32:37.841 - Render thread -> Info: Frame[353767] - Available VRAM budget has changed: 5965 MB 2025-12-04 22:32:40.539 - Render thread -> Info: Frame[353929] - Available VRAM budget has changed: 14231 MB 2025-12-04 22:32:40.541 - Render thread -> Info: Frame[353929] - Available VRAM budget has changed: 7418 MB 2025-12-04 22:32:40.541 - Render thread -> Info: Frame[353929] - Available VRAM budget has changed: 5878 MB 2025-12-04 22:32:41.522 - Render thread -> Info: Frame[353988] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:42.042 - Render thread -> Info: Frame[354019] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:32:42.542 - Render thread -> Info: Frame[354049] - Available VRAM budget has changed: 5965 MB 2025-12-04 22:32:45.539 - Render thread -> Info: Frame[354229] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:45.542 - Render thread -> Info: Frame[354229] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:32:45.542 - Render thread -> Info: Frame[354229] - Available VRAM budget has changed: 5873 MB 2025-12-04 22:32:46.822 - Render thread -> Info: Frame[354306] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:47.342 - Render thread -> Info: Frame[354337] - Available VRAM budget has changed: 7485 MB 2025-12-04 22:32:47.842 - Render thread -> Info: Frame[354367] - Available VRAM budget has changed: 5945 MB 2025-12-04 22:32:50.539 - Render thread -> Info: Frame[354529] - Available VRAM budget has changed: 14232 MB 2025-12-04 22:32:50.542 - Render thread -> Info: Frame[354529] - Available VRAM budget has changed: 7419 MB 2025-12-04 22:32:50.542 - Render thread -> Info: Frame[354529] - Available VRAM budget has changed: 5879 MB 2025-12-04 22:32:51.523 - Render thread -> Info: Frame[354588] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:52.042 - Render thread -> Info: Frame[354619] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:32:52.542 - Render thread -> Info: Frame[354649] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:32:55.540 - Render thread -> Info: Frame[354829] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:32:55.543 - Render thread -> Info: Frame[354829] - Available VRAM budget has changed: 7415 MB 2025-12-04 22:32:55.543 - Render thread -> Info: Frame[354829] - Available VRAM budget has changed: 5875 MB 2025-12-04 22:32:56.823 - Render thread -> Info: Frame[354906] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:32:57.342 - Render thread -> Info: Frame[354937] - Available VRAM budget has changed: 7485 MB 2025-12-04 22:32:57.842 - Render thread -> Info: Frame[354967] - Available VRAM budget has changed: 5945 MB 2025-12-04 22:33:00.540 - Render thread -> Info: Frame[355129] - Available VRAM budget has changed: 14231 MB 2025-12-04 22:33:00.542 - Render thread -> Info: Frame[355129] - Available VRAM budget has changed: 7418 MB 2025-12-04 22:33:00.542 - Render thread -> Info: Frame[355129] - Available VRAM budget has changed: 5880 MB 2025-12-04 22:33:01.523 - Render thread -> Info: Frame[355188] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:02.042 - Render thread -> Info: Frame[355219] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:33:02.543 - Render thread -> Info: Frame[355249] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:33:05.540 - Render thread -> Info: Frame[355429] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:33:05.543 - Render thread -> Info: Frame[355429] - Available VRAM budget has changed: 7412 MB 2025-12-04 22:33:05.543 - Render thread -> Info: Frame[355429] - Available VRAM budget has changed: 5874 MB 2025-12-04 22:33:06.524 - Render thread -> Info: Frame[355488] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:07.043 - Render thread -> Info: Frame[355519] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:33:07.543 - Render thread -> Info: Frame[355549] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:33:10.540 - Render thread -> Info: Frame[355729] - Available VRAM budget has changed: 14231 MB 2025-12-04 22:33:10.543 - Render thread -> Info: Frame[355729] - Available VRAM budget has changed: 7418 MB 2025-12-04 22:33:10.543 - Render thread -> Info: Frame[355729] - Available VRAM budget has changed: 5879 MB 2025-12-04 22:33:11.507 - Render thread -> Info: Frame[355787] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:12.009 - Render thread -> Info: Frame[355817] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:33:12.509 - Render thread -> Info: Frame[355847] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:33:15.540 - Render thread -> Info: Frame[356029] - Available VRAM budget has changed: 14232 MB 2025-12-04 22:33:15.543 - Render thread -> Info: Frame[356029] - Available VRAM budget has changed: 7419 MB 2025-12-04 22:33:15.543 - Render thread -> Info: Frame[356029] - Available VRAM budget has changed: 5881 MB 2025-12-04 22:33:16.524 - Render thread -> Info: Frame[356088] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:17.044 - Render thread -> Info: Frame[356119] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:33:17.545 - Render thread -> Info: Frame[356149] - Available VRAM budget has changed: 5965 MB 2025-12-04 22:33:20.541 - Render thread -> Info: Frame[356329] - Available VRAM budget has changed: 14230 MB 2025-12-04 22:33:20.544 - Render thread -> Info: Frame[356329] - Available VRAM budget has changed: 7417 MB 2025-12-04 22:33:20.544 - Render thread -> Info: Frame[356329] - Available VRAM budget has changed: 5878 MB 2025-12-04 22:33:21.507 - Render thread -> Info: Frame[356387] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:22.010 - Render thread -> Info: Frame[356417] - Available VRAM budget has changed: 7487 MB 2025-12-04 22:33:22.510 - Render thread -> Info: Frame[356447] - Available VRAM budget has changed: 5948 MB 2025-12-04 22:33:25.541 - Render thread -> Info: Frame[356629] - Available VRAM budget has changed: 14232 MB 2025-12-04 22:33:25.544 - Render thread -> Info: Frame[356629] - Available VRAM budget has changed: 7418 MB 2025-12-04 22:33:25.544 - Render thread -> Info: Frame[356629] - Available VRAM budget has changed: 5880 MB 2025-12-04 22:33:26.524 - Render thread -> Info: Frame[356688] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:27.044 - Render thread -> Info: Frame[356719] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:33:27.544 - Render thread -> Info: Frame[356749] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:33:30.542 - Render thread -> Info: Frame[356929] - Available VRAM budget has changed: 14231 MB 2025-12-04 22:33:30.544 - Render thread -> Info: Frame[356929] - Available VRAM budget has changed: 7420 MB 2025-12-04 22:33:30.544 - Render thread -> Info: Frame[356929] - Available VRAM budget has changed: 5880 MB 2025-12-04 22:33:31.508 - Render thread -> Info: Frame[356987] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:32.011 - Render thread -> Info: Frame[357017] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:33:32.511 - Render thread -> Info: Frame[357047] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:33:35.542 - Render thread -> Info: Frame[357229] - Available VRAM budget has changed: 14232 MB 2025-12-04 22:33:35.544 - Render thread -> Info: Frame[357229] - Available VRAM budget has changed: 7419 MB 2025-12-04 22:33:35.544 - Render thread -> Info: Frame[357229] - Available VRAM budget has changed: 5878 MB 2025-12-04 22:33:36.525 - Render thread -> Info: Frame[357288] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:33:37.045 - Render thread -> Info: Frame[357319] - Available VRAM budget has changed: 7505 MB 2025-12-04 22:33:37.544 - Render thread -> Info: Frame[357349] - Available VRAM budget has changed: 5967 MB 2025-12-04 22:33:46.323 - Render thread -> Info: Frame[357875] - Available VRAM budget has changed: 5933 MB 2025-12-04 22:33:48.545 - Render thread -> Info: Frame[358009] - Available VRAM budget has changed: 5877 MB 2025-12-04 22:33:48.845 - Render thread -> Info: Frame[358027] - Available VRAM budget has changed: 5830 MB 2025-12-04 22:33:48.912 - Render thread -> Info: Frame[358031] - Available VRAM budget has changed: 5796 MB 2025-12-04 22:33:52.145 - Render thread -> Info: Frame[358225] - Available VRAM budget has changed: 5870 MB 2025-12-04 22:33:52.812 - Render thread -> Info: Frame[358265] - Available VRAM budget has changed: 5833 MB 2025-12-04 22:33:54.012 - Render thread -> Info: Frame[358337] - Available VRAM budget has changed: 5628 MB 2025-12-04 22:33:54.045 - Render thread -> Info: Frame[358339] - Available VRAM budget has changed: 5471 MB 2025-12-04 22:33:54.145 - Render thread -> Info: Frame[358345] - Available VRAM budget has changed: 5443 MB 2025-12-04 22:33:54.347 - Render thread -> Info: Frame[358357] - Available VRAM budget has changed: 5373 MB 2025-12-04 22:33:57.013 - Render thread -> Info: Frame[358517] - Available VRAM budget has changed: 5345 MB 2025-12-04 22:33:58.012 - Render thread -> Info: Frame[358577] - Available VRAM budget has changed: 7465 MB 2025-12-04 22:33:58.012 - Render thread -> Info: Frame[358577] - Available VRAM budget has changed: 5309 MB 2025-12-04 22:33:58.746 - Render thread -> Info: Frame[358621] - Available VRAM budget has changed: 5273 MB 2025-12-04 22:33:59.712 - Render thread -> Info: Frame[358679] - Available VRAM budget has changed: 5118 MB 2025-12-04 22:33:59.846 - Render thread -> Info: Frame[358687] - Available VRAM budget has changed: 5083 MB 2025-12-04 22:34:00.543 - Render thread -> Info: Frame[358729] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:34:00.546 - Render thread -> Info: Frame[358729] - Available VRAM budget has changed: 7418 MB 2025-12-04 22:34:00.613 - Render thread -> Info: Frame[358733] - Available VRAM budget has changed: 5010 MB 2025-12-04 22:34:01.510 - Render thread -> Info: Frame[358787] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:34:02.012 - Render thread -> Info: Frame[358817] - Available VRAM budget has changed: 7512 MB 2025-12-04 22:34:02.512 - Render thread -> Info: Frame[358847] - Available VRAM budget has changed: 5103 MB 2025-12-04 22:34:04.512 - Render thread -> Info: Frame[358967] - Available VRAM budget has changed: 5153 MB 2025-12-04 22:34:05.479 - Render thread -> Info: Frame[359025] - Available VRAM budget has changed: 5203 MB 2025-12-04 22:34:05.544 - Render thread -> Info: Frame[359029] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:34:05.547 - Render thread -> Info: Frame[359029] - Available VRAM budget has changed: 7441 MB 2025-12-04 22:34:05.547 - Render thread -> Info: Frame[359029] - Available VRAM budget has changed: 5174 MB 2025-12-04 22:34:06.079 - Render thread -> Info: Frame[359061] - Available VRAM budget has changed: 5335 MB 2025-12-04 22:34:06.527 - Render thread -> Info: Frame[359088] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:34:07.046 - Render thread -> Info: Frame[359119] - Available VRAM budget has changed: 7510 MB 2025-12-04 22:34:07.546 - Render thread -> Info: Frame[359149] - Available VRAM budget has changed: 5406 MB 2025-12-04 22:34:10.543 - Render thread -> Info: Frame[359329] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:34:10.546 - Render thread -> Info: Frame[359329] - Available VRAM budget has changed: 7438 MB 2025-12-04 22:34:10.546 - Render thread -> Info: Frame[359329] - Available VRAM budget has changed: 5335 MB 2025-12-04 22:34:11.510 - Render thread -> Info: Frame[359387] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:34:12.012 - Render thread -> Info: Frame[359417] - Available VRAM budget has changed: 7531 MB 2025-12-04 22:34:12.513 - Render thread -> Info: Frame[359447] - Available VRAM budget has changed: 5427 MB 2025-12-04 22:34:15.544 - Render thread -> Info: Frame[359629] - Available VRAM budget has changed: 14258 MB 2025-12-04 22:34:15.546 - Render thread -> Info: Frame[359629] - Available VRAM budget has changed: 7439 MB 2025-12-04 22:34:15.546 - Render thread -> Info: Frame[359629] - Available VRAM budget has changed: 5335 MB 2025-12-04 22:34:16.527 - Render thread -> Info: Frame[359688] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:34:17.047 - Render thread -> Info: Frame[359719] - Available VRAM budget has changed: 7531 MB 2025-12-04 22:34:17.546 - Render thread -> Info: Frame[359749] - Available VRAM budget has changed: 5411 MB 2025-12-04 22:34:19.280 - Render thread -> Info: Frame[359853] - Available VRAM budget has changed: 5335 MB 2025-12-04 22:34:19.514 - Render thread -> Info: Frame[359867] - Available VRAM budget has changed: 5307 MB 2025-12-04 22:34:19.615 - Render thread -> Info: Frame[359873] - Available VRAM budget has changed: 5249 MB 2025-12-04 22:34:19.714 - Render thread -> Info: Frame[359879] - Available VRAM budget has changed: 5204 MB 2025-12-04 22:34:20.544 - Render thread -> Info: Frame[359929] - Available VRAM budget has changed: 14258 MB 2025-12-04 22:34:20.547 - Render thread -> Info: Frame[359929] - Available VRAM budget has changed: 7440 MB 2025-12-04 22:34:20.547 - Render thread -> Info: Frame[359929] - Available VRAM budget has changed: 5168 MB 2025-12-04 22:34:21.511 - Render thread -> Info: Frame[359987] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:34:22.013 - Render thread -> Info: Frame[360017] - Available VRAM budget has changed: 7512 MB 2025-12-04 22:34:22.513 - Render thread -> Info: Frame[360047] - Available VRAM budget has changed: 5244 MB 2025-12-04 22:34:23.113 - Render thread -> Info: Frame[360083] - Available VRAM budget has changed: 5295 MB 2025-12-04 22:34:23.281 - Render thread -> Info: Frame[360093] - Available VRAM budget has changed: 5372 MB 2025-12-04 22:34:25.544 - Render thread -> Info: Frame[360229] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:34:25.547 - Render thread -> Info: Frame[360229] - Available VRAM budget has changed: 7440 MB 2025-12-04 22:34:25.547 - Render thread -> Info: Frame[360229] - Available VRAM budget has changed: 5305 MB 2025-12-04 22:34:26.527 - Render thread -> Info: Frame[360288] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:34:27.046 - Render thread -> Info: Frame[360319] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:34:27.546 - Render thread -> Info: Frame[360349] - Available VRAM budget has changed: 5397 MB 2025-12-04 22:34:28.914 - Render thread -> Info: Frame[360431] - Available VRAM budget has changed: 5321 MB 2025-12-04 22:34:29.048 - Render thread -> Info: Frame[360439] - Available VRAM budget has changed: 5281 MB 2025-12-04 22:34:29.248 - Render thread -> Info: Frame[360451] - Available VRAM budget has changed: 7405 MB 2025-12-04 22:34:29.248 - Render thread -> Info: Frame[360451] - Available VRAM budget has changed: 5150 MB 2025-12-04 22:34:30.544 - Render thread -> Info: Frame[360529] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:34:30.547 - Render thread -> Info: Frame[360529] - Available VRAM budget has changed: 7313 MB 2025-12-04 22:34:30.547 - Render thread -> Info: Frame[360529] - Available VRAM budget has changed: 5040 MB 2025-12-04 22:34:31.354 - Render thread -> Info: Frame[360577] - Available VRAM budget has changed: 7259 MB 2025-12-04 22:34:31.511 - Render thread -> Info: Frame[360587] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:34:31.847 - Render thread -> Info: Frame[360607] - Available VRAM budget has changed: 5699 MB 2025-12-04 22:34:31.880 - Render thread -> Info: Frame[360609] - Available VRAM budget has changed: 7427 MB 2025-12-04 22:34:32.015 - Render thread -> Info: Frame[360617] - Available VRAM budget has changed: 7522 MB 2025-12-04 22:34:32.380 - Render thread -> Info: Frame[360639] - Available VRAM budget has changed: 5867 MB 2025-12-04 22:34:32.514 - Render thread -> Info: Frame[360647] - Available VRAM budget has changed: 5962 MB 2025-12-04 22:34:33.228 - Render thread -> Info: Frame[360685] - Available VRAM budget has changed: 14519 MB 2025-12-04 22:34:33.781 - Render thread -> Info: Frame[360715] - Available VRAM budget has changed: 7674 MB 2025-12-04 22:34:34.280 - Render thread -> Info: Frame[360745] - Available VRAM budget has changed: 6107 MB 2025-12-04 22:34:40.004 - Render thread -> Info: Frame[361087] - Available VRAM budget has changed: 5402 MB 2025-12-04 22:34:40.297 - Render thread -> Info: Frame[361103] - Available VRAM budget has changed: 7537 MB 2025-12-04 22:34:40.297 - Render thread -> Info: Frame[361103] - Available VRAM budget has changed: 5264 MB 2025-12-04 22:34:41.299 - Render thread -> Info: Frame[361153] - Available VRAM budget has changed: 7661 MB 2025-12-04 22:34:41.801 - Render thread -> Info: Frame[361183] - Available VRAM budget has changed: 5390 MB 2025-12-04 22:34:42.700 - Render thread -> Info: Frame[361237] - Available VRAM budget has changed: 5428 MB 2025-12-04 22:34:43.598 - Render thread -> Info: Frame[361291] - Available VRAM budget has changed: 5367 MB 2025-12-04 22:34:44.698 - Render thread -> Info: Frame[361357] - Available VRAM budget has changed: 5425 MB 2025-12-04 22:34:44.798 - Render thread -> Info: Frame[361363] - Available VRAM budget has changed: 5465 MB 2025-12-04 22:34:45.032 - Render thread -> Info: Frame[361377] - Available VRAM budget has changed: 5547 MB 2025-12-04 22:34:46.765 - Render thread -> Info: Frame[361481] - Available VRAM budget has changed: 5494 MB 2025-12-04 22:34:46.898 - Render thread -> Info: Frame[361489] - Available VRAM budget has changed: 5366 MB 2025-12-04 22:34:46.968 - Render thread -> Info: Frame[361493] - Available VRAM budget has changed: 5335 MB 2025-12-04 22:34:47.231 - Render thread -> Info: Frame[361509] - Available VRAM budget has changed: 5302 MB 2025-12-04 22:34:47.898 - Render thread -> Info: Frame[361549] - Available VRAM budget has changed: 5254 MB 2025-12-04 22:34:48.298 - Render thread -> Info: Frame[361573] - Available VRAM budget has changed: 7549 MB 2025-12-04 22:34:48.298 - Render thread -> Info: Frame[361573] - Available VRAM budget has changed: 5142 MB 2025-12-04 22:34:48.865 - Render thread -> Info: Frame[361607] - Available VRAM budget has changed: 7631 MB 2025-12-04 22:34:49.364 - Render thread -> Info: Frame[361637] - Available VRAM budget has changed: 5223 MB 2025-12-04 22:34:50.166 - Render thread -> Info: Frame[361685] - Available VRAM budget has changed: 5249 MB 2025-12-04 22:34:50.932 - Render thread -> Info: Frame[361731] - Available VRAM budget has changed: 5281 MB 2025-12-04 22:34:51.065 - Render thread -> Info: Frame[361739] - Available VRAM budget has changed: 5364 MB 2025-12-04 22:34:51.098 - Render thread -> Info: Frame[361741] - Available VRAM budget has changed: 5420 MB 2025-12-04 22:34:52.032 - Render thread -> Info: Frame[361797] - Available VRAM budget has changed: 5471 MB 2025-12-04 22:34:56.199 - Render thread -> Info: Frame[362047] - Available VRAM budget has changed: 5498 MB 2025-12-04 22:34:56.431 - Render thread -> Info: Frame[362061] - Available VRAM budget has changed: 5554 MB 2025-12-04 22:34:56.598 - Render thread -> Info: Frame[362071] - Available VRAM budget has changed: 5596 MB 2025-12-04 22:34:56.699 - Render thread -> Info: Frame[362077] - Available VRAM budget has changed: 5660 MB 2025-12-04 22:34:56.732 - Render thread -> Info: Frame[362079] - Available VRAM budget has changed: 5951 MB 2025-12-04 22:34:57.898 - Render thread -> Info: Frame[362149] - Available VRAM budget has changed: 6001 MB 2025-12-04 22:34:58.432 - Render thread -> Info: Frame[362181] - Available VRAM budget has changed: 5949 MB 2025-12-04 22:34:58.501 - Render thread -> Info: Frame[362185] - Available VRAM budget has changed: 5915 MB 2025-12-04 22:35:00.296 - Render thread -> Info: Frame[362293] - Available VRAM budget has changed: 14399 MB 2025-12-04 22:35:00.298 - Render thread -> Info: Frame[362293] - Available VRAM budget has changed: 7568 MB 2025-12-04 22:35:00.298 - Render thread -> Info: Frame[362293] - Available VRAM budget has changed: 5856 MB 2025-12-04 22:35:00.546 - Render thread -> Info: Frame[362308] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:00.566 - Render thread -> Info: Frame[362309] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:35:00.566 - Render thread -> Info: Frame[362309] - Available VRAM budget has changed: 5761 MB 2025-12-04 22:35:01.496 - Render thread -> Info: Frame[362365] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:01.765 - Render thread -> Info: Frame[362381] - Available VRAM budget has changed: 5798 MB 2025-12-04 22:35:01.865 - Render thread -> Info: Frame[362387] - Available VRAM budget has changed: 5846 MB 2025-12-04 22:35:01.999 - Render thread -> Info: Frame[362395] - Available VRAM budget has changed: 7542 MB 2025-12-04 22:35:02.132 - Render thread -> Info: Frame[362403] - Available VRAM budget has changed: 5901 MB 2025-12-04 22:35:02.498 - Render thread -> Info: Frame[362425] - Available VRAM budget has changed: 5970 MB 2025-12-04 22:35:05.546 - Render thread -> Info: Frame[362608] - Available VRAM budget has changed: 14295 MB 2025-12-04 22:35:05.566 - Render thread -> Info: Frame[362609] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:35:05.566 - Render thread -> Info: Frame[362609] - Available VRAM budget has changed: 5933 MB 2025-12-04 22:35:06.266 - Render thread -> Info: Frame[362651] - Available VRAM budget has changed: 7434 MB 2025-12-04 22:35:06.266 - Render thread -> Info: Frame[362651] - Available VRAM budget has changed: 5886 MB 2025-12-04 22:35:06.513 - Render thread -> Info: Frame[362666] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:07.032 - Render thread -> Info: Frame[362697] - Available VRAM budget has changed: 7542 MB 2025-12-04 22:35:07.532 - Render thread -> Info: Frame[362727] - Available VRAM budget has changed: 5993 MB 2025-12-04 22:35:10.547 - Render thread -> Info: Frame[362908] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:35:10.565 - Render thread -> Info: Frame[362909] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:35:10.565 - Render thread -> Info: Frame[362909] - Available VRAM budget has changed: 5936 MB 2025-12-04 22:35:11.496 - Render thread -> Info: Frame[362965] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:11.999 - Render thread -> Info: Frame[362995] - Available VRAM budget has changed: 7541 MB 2025-12-04 22:35:12.499 - Render thread -> Info: Frame[363025] - Available VRAM budget has changed: 6005 MB 2025-12-04 22:35:15.530 - Render thread -> Info: Frame[363207] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:15.533 - Render thread -> Info: Frame[363207] - Available VRAM budget has changed: 7470 MB 2025-12-04 22:35:15.533 - Render thread -> Info: Frame[363207] - Available VRAM budget has changed: 5934 MB 2025-12-04 22:35:16.513 - Render thread -> Info: Frame[363266] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:17.032 - Render thread -> Info: Frame[363297] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:35:17.532 - Render thread -> Info: Frame[363327] - Available VRAM budget has changed: 6025 MB 2025-12-04 22:35:20.530 - Render thread -> Info: Frame[363507] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:20.533 - Render thread -> Info: Frame[363507] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:35:20.533 - Render thread -> Info: Frame[363507] - Available VRAM budget has changed: 5931 MB 2025-12-04 22:35:21.814 - Render thread -> Info: Frame[363584] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:22.333 - Render thread -> Info: Frame[363615] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:35:22.833 - Render thread -> Info: Frame[363645] - Available VRAM budget has changed: 6022 MB 2025-12-04 22:35:25.530 - Render thread -> Info: Frame[363807] - Available VRAM budget has changed: 14289 MB 2025-12-04 22:35:25.533 - Render thread -> Info: Frame[363807] - Available VRAM budget has changed: 7469 MB 2025-12-04 22:35:25.533 - Render thread -> Info: Frame[363807] - Available VRAM budget has changed: 5930 MB 2025-12-04 22:35:26.514 - Render thread -> Info: Frame[363866] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:27.033 - Render thread -> Info: Frame[363897] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:35:27.533 - Render thread -> Info: Frame[363927] - Available VRAM budget has changed: 6023 MB 2025-12-04 22:35:30.531 - Render thread -> Info: Frame[364107] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:30.533 - Render thread -> Info: Frame[364107] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:35:30.533 - Render thread -> Info: Frame[364107] - Available VRAM budget has changed: 5934 MB 2025-12-04 22:35:31.814 - Render thread -> Info: Frame[364184] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:32.333 - Render thread -> Info: Frame[364215] - Available VRAM budget has changed: 7562 MB 2025-12-04 22:35:32.833 - Render thread -> Info: Frame[364245] - Available VRAM budget has changed: 6022 MB 2025-12-04 22:35:35.531 - Render thread -> Info: Frame[364407] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:35.533 - Render thread -> Info: Frame[364407] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:35:35.534 - Render thread -> Info: Frame[364407] - Available VRAM budget has changed: 5923 MB 2025-12-04 22:35:35.866 - Render thread -> Info: Frame[364427] - Available VRAM budget has changed: 7430 MB 2025-12-04 22:35:35.866 - Render thread -> Info: Frame[364427] - Available VRAM budget has changed: 5886 MB 2025-12-04 22:35:36.514 - Render thread -> Info: Frame[364466] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:36.767 - Render thread -> Info: Frame[364481] - Available VRAM budget has changed: 7471 MB 2025-12-04 22:35:37.034 - Render thread -> Info: Frame[364497] - Available VRAM budget has changed: 7542 MB 2025-12-04 22:35:37.268 - Render thread -> Info: Frame[364511] - Available VRAM budget has changed: 5925 MB 2025-12-04 22:35:37.543 - Render thread -> Info: Frame[364527] - Available VRAM budget has changed: 5969 MB 2025-12-04 22:35:39.267 - Render thread -> Info: Frame[364631] - Available VRAM budget has changed: 5913 MB 2025-12-04 22:35:39.467 - Render thread -> Info: Frame[364643] - Available VRAM budget has changed: 5868 MB 2025-12-04 22:35:39.534 - Render thread -> Info: Frame[364647] - Available VRAM budget has changed: 5833 MB 2025-12-04 22:35:40.531 - Render thread -> Info: Frame[364707] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:40.534 - Render thread -> Info: Frame[364707] - Available VRAM budget has changed: 7450 MB 2025-12-04 22:35:40.534 - Render thread -> Info: Frame[364707] - Available VRAM budget has changed: 5737 MB 2025-12-04 22:35:41.815 - Render thread -> Info: Frame[364784] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:42.334 - Render thread -> Info: Frame[364815] - Available VRAM budget has changed: 7542 MB 2025-12-04 22:35:42.634 - Render thread -> Info: Frame[364833] - Available VRAM budget has changed: 5767 MB 2025-12-04 22:35:42.734 - Render thread -> Info: Frame[364839] - Available VRAM budget has changed: 5814 MB 2025-12-04 22:35:42.835 - Render thread -> Info: Frame[364845] - Available VRAM budget has changed: 5905 MB 2025-12-04 22:35:43.301 - Render thread -> Info: Frame[364873] - Available VRAM budget has changed: 5868 MB 2025-12-04 22:35:44.468 - Render thread -> Info: Frame[364943] - Available VRAM budget has changed: 5665 MB 2025-12-04 22:35:44.535 - Render thread -> Info: Frame[364947] - Available VRAM budget has changed: 5508 MB 2025-12-04 22:35:44.602 - Render thread -> Info: Frame[364951] - Available VRAM budget has changed: 5480 MB 2025-12-04 22:35:44.836 - Render thread -> Info: Frame[364965] - Available VRAM budget has changed: 5409 MB 2025-12-04 22:35:45.533 - Render thread -> Info: Frame[365007] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:45.536 - Render thread -> Info: Frame[365007] - Available VRAM budget has changed: 7449 MB 2025-12-04 22:35:45.536 - Render thread -> Info: Frame[365007] - Available VRAM budget has changed: 5314 MB 2025-12-04 22:35:46.515 - Render thread -> Info: Frame[365066] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:47.035 - Render thread -> Info: Frame[365097] - Available VRAM budget has changed: 7541 MB 2025-12-04 22:35:47.535 - Render thread -> Info: Frame[365127] - Available VRAM budget has changed: 5383 MB 2025-12-04 22:35:49.569 - Render thread -> Info: Frame[365249] - Available VRAM budget has changed: 5349 MB 2025-12-04 22:35:50.501 - Render thread -> Info: Frame[365305] - Available VRAM budget has changed: 5251 MB 2025-12-04 22:35:50.534 - Render thread -> Info: Frame[365307] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:50.536 - Render thread -> Info: Frame[365307] - Available VRAM budget has changed: 7469 MB 2025-12-04 22:35:50.536 - Render thread -> Info: Frame[365307] - Available VRAM budget has changed: 5178 MB 2025-12-04 22:35:50.568 - Render thread -> Info: Frame[365309] - Available VRAM budget has changed: 5123 MB 2025-12-04 22:35:50.701 - Render thread -> Info: Frame[365317] - Available VRAM budget has changed: 5087 MB 2025-12-04 22:35:51.434 - Render thread -> Info: Frame[365361] - Available VRAM budget has changed: 5061 MB 2025-12-04 22:35:51.815 - Render thread -> Info: Frame[365384] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:52.335 - Render thread -> Info: Frame[365415] - Available VRAM budget has changed: 7519 MB 2025-12-04 22:35:52.835 - Render thread -> Info: Frame[365445] - Available VRAM budget has changed: 5112 MB 2025-12-04 22:35:53.634 - Render thread -> Info: Frame[365493] - Available VRAM budget has changed: 5137 MB 2025-12-04 22:35:54.767 - Render thread -> Info: Frame[365561] - Available VRAM budget has changed: 7561 MB 2025-12-04 22:35:55.267 - Render thread -> Info: Frame[365591] - Available VRAM budget has changed: 5178 MB 2025-12-04 22:35:55.532 - Render thread -> Info: Frame[365607] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:35:55.535 - Render thread -> Info: Frame[365607] - Available VRAM budget has changed: 7469 MB 2025-12-04 22:35:55.535 - Render thread -> Info: Frame[365607] - Available VRAM budget has changed: 5087 MB 2025-12-04 22:35:56.515 - Render thread -> Info: Frame[365666] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:35:57.035 - Render thread -> Info: Frame[365697] - Available VRAM budget has changed: 7560 MB 2025-12-04 22:35:57.536 - Render thread -> Info: Frame[365727] - Available VRAM budget has changed: 5140 MB 2025-12-04 22:35:58.068 - Render thread -> Info: Frame[365759] - Available VRAM budget has changed: 5189 MB 2025-12-04 22:35:58.802 - Render thread -> Info: Frame[365803] - Available VRAM budget has changed: 5266 MB 2025-12-04 22:35:58.968 - Render thread -> Info: Frame[365813] - Available VRAM budget has changed: 5393 MB 2025-12-04 22:35:59.035 - Render thread -> Info: Frame[365817] - Available VRAM budget has changed: 5439 MB 2025-12-04 22:36:00.516 - Render thread -> Info: Frame[365906] - Available VRAM budget has changed: 14318 MB 2025-12-04 22:36:00.534 - Render thread -> Info: Frame[365907] - Available VRAM budget has changed: 7492 MB 2025-12-04 22:36:00.535 - Render thread -> Info: Frame[365907] - Available VRAM budget has changed: 5391 MB 2025-12-04 22:36:00.902 - Render thread -> Info: Frame[365929] - Available VRAM budget has changed: 7450 MB 2025-12-04 22:36:00.902 - Render thread -> Info: Frame[365929] - Available VRAM budget has changed: 5254 MB 2025-12-04 22:36:01.103 - Render thread -> Info: Frame[365941] - Available VRAM budget has changed: 5218 MB 2025-12-04 22:36:01.203 - Render thread -> Info: Frame[365947] - Available VRAM budget has changed: 5162 MB 2025-12-04 22:36:01.272 - Render thread -> Info: Frame[365951] - Available VRAM budget has changed: 5124 MB 2025-12-04 22:36:01.769 - Render thread -> Info: Frame[365981] - Available VRAM budget has changed: 7368 MB 2025-12-04 22:36:01.769 - Render thread -> Info: Frame[365981] - Available VRAM budget has changed: 5043 MB 2025-12-04 22:36:03.315 - Render thread -> Info: Frame[366066] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:36:03.434 - Render thread -> Info: Frame[366073] - Available VRAM budget has changed: 5808 MB 2025-12-04 22:36:03.503 - Render thread -> Info: Frame[366077] - Available VRAM budget has changed: 7464 MB 2025-12-04 22:36:03.835 - Render thread -> Info: Frame[366097] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:36:04.002 - Render thread -> Info: Frame[366107] - Available VRAM budget has changed: 5903 MB 2025-12-04 22:36:04.032 - Render thread -> Info: Frame[366109] - Available VRAM budget has changed: 14318 MB 2025-12-04 22:36:04.035 - Render thread -> Info: Frame[366109] - Available VRAM budget has changed: 7484 MB 2025-12-04 22:36:13.569 - Render thread -> Info: Frame[366681] - Available VRAM budget has changed: 5873 MB 2025-12-04 22:36:13.602 - Render thread -> Info: Frame[366683] - Available VRAM budget has changed: 5700 MB 2025-12-04 22:36:14.135 - Render thread -> Info: Frame[366715] - Available VRAM budget has changed: 5568 MB 2025-12-04 22:36:14.336 - Render thread -> Info: Frame[366727] - Available VRAM budget has changed: 5497 MB 2025-12-04 22:36:14.503 - Render thread -> Info: Frame[366737] - Available VRAM budget has changed: 5362 MB 2025-12-04 22:36:15.735 - Render thread -> Info: Frame[366811] - Available VRAM budget has changed: 5515 MB 2025-12-04 22:36:15.803 - Render thread -> Info: Frame[366815] - Available VRAM budget has changed: 5561 MB 2025-12-04 22:36:17.335 - Render thread -> Info: Frame[366907] - Available VRAM budget has changed: 5515 MB 2025-12-04 22:36:17.969 - Render thread -> Info: Frame[366945] - Available VRAM budget has changed: 5372 MB 2025-12-04 22:36:19.303 - Render thread -> Info: Frame[367025] - Available VRAM budget has changed: 5515 MB 2025-12-04 22:36:19.869 - Render thread -> Info: Frame[367059] - Available VRAM budget has changed: 5561 MB 2025-12-04 22:36:24.036 - Render thread -> Info: Frame[367309] - Available VRAM budget has changed: 5712 MB 2025-12-04 22:36:24.336 - Render thread -> Info: Frame[367327] - Available VRAM budget has changed: 5900 MB 2025-12-04 22:36:25.870 - Render thread -> Info: Frame[367419] - Available VRAM budget has changed: 5929 MB 2025-12-04 22:37:00.535 - Render thread -> Info: Frame[369499] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:37:00.538 - Render thread -> Info: Frame[369499] - Available VRAM budget has changed: 7410 MB 2025-12-04 22:37:00.538 - Render thread -> Info: Frame[369499] - Available VRAM budget has changed: 5866 MB 2025-12-04 22:37:01.505 - Render thread -> Info: Frame[369557] - Available VRAM budget has changed: 7369 MB 2025-12-04 22:37:01.505 - Render thread -> Info: Frame[369557] - Available VRAM budget has changed: 5826 MB 2025-12-04 22:37:01.519 - Render thread -> Info: Frame[369558] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:02.038 - Render thread -> Info: Frame[369589] - Available VRAM budget has changed: 7483 MB 2025-12-04 22:37:02.540 - Render thread -> Info: Frame[369619] - Available VRAM budget has changed: 5939 MB 2025-12-04 22:37:05.535 - Render thread -> Info: Frame[369799] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:37:05.538 - Render thread -> Info: Frame[369799] - Available VRAM budget has changed: 7411 MB 2025-12-04 22:37:05.538 - Render thread -> Info: Frame[369799] - Available VRAM budget has changed: 5868 MB 2025-12-04 22:37:06.502 - Render thread -> Info: Frame[369857] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:07.005 - Render thread -> Info: Frame[369887] - Available VRAM budget has changed: 7483 MB 2025-12-04 22:37:07.505 - Render thread -> Info: Frame[369917] - Available VRAM budget has changed: 5939 MB 2025-12-04 22:37:10.535 - Render thread -> Info: Frame[370099] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:37:10.538 - Render thread -> Info: Frame[370099] - Available VRAM budget has changed: 7413 MB 2025-12-04 22:37:10.538 - Render thread -> Info: Frame[370099] - Available VRAM budget has changed: 5869 MB 2025-12-04 22:37:11.519 - Render thread -> Info: Frame[370158] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:12.038 - Render thread -> Info: Frame[370189] - Available VRAM budget has changed: 7483 MB 2025-12-04 22:37:12.540 - Render thread -> Info: Frame[370219] - Available VRAM budget has changed: 5939 MB 2025-12-04 22:37:15.536 - Render thread -> Info: Frame[370399] - Available VRAM budget has changed: 14226 MB 2025-12-04 22:37:15.539 - Render thread -> Info: Frame[370399] - Available VRAM budget has changed: 7411 MB 2025-12-04 22:37:15.539 - Render thread -> Info: Frame[370399] - Available VRAM budget has changed: 5868 MB 2025-12-04 22:37:16.503 - Render thread -> Info: Frame[370457] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:17.005 - Render thread -> Info: Frame[370487] - Available VRAM budget has changed: 7502 MB 2025-12-04 22:37:17.505 - Render thread -> Info: Frame[370517] - Available VRAM budget has changed: 5958 MB 2025-12-04 22:37:20.536 - Render thread -> Info: Frame[370699] - Available VRAM budget has changed: 14231 MB 2025-12-04 22:37:20.539 - Render thread -> Info: Frame[370699] - Available VRAM budget has changed: 7414 MB 2025-12-04 22:37:20.539 - Render thread -> Info: Frame[370699] - Available VRAM budget has changed: 5870 MB 2025-12-04 22:37:21.520 - Render thread -> Info: Frame[370758] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:22.042 - Render thread -> Info: Frame[370789] - Available VRAM budget has changed: 7502 MB 2025-12-04 22:37:22.539 - Render thread -> Info: Frame[370819] - Available VRAM budget has changed: 5957 MB 2025-12-04 22:37:25.537 - Render thread -> Info: Frame[370999] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:37:25.539 - Render thread -> Info: Frame[370999] - Available VRAM budget has changed: 7409 MB 2025-12-04 22:37:25.539 - Render thread -> Info: Frame[370999] - Available VRAM budget has changed: 5864 MB 2025-12-04 22:37:26.504 - Render thread -> Info: Frame[371057] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:27.006 - Render thread -> Info: Frame[371087] - Available VRAM budget has changed: 7482 MB 2025-12-04 22:37:27.506 - Render thread -> Info: Frame[371117] - Available VRAM budget has changed: 5935 MB 2025-12-04 22:37:30.537 - Render thread -> Info: Frame[371299] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:37:30.539 - Render thread -> Info: Frame[371299] - Available VRAM budget has changed: 7409 MB 2025-12-04 22:37:30.539 - Render thread -> Info: Frame[371299] - Available VRAM budget has changed: 5863 MB 2025-12-04 22:37:31.520 - Render thread -> Info: Frame[371358] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:32.040 - Render thread -> Info: Frame[371389] - Available VRAM budget has changed: 7481 MB 2025-12-04 22:37:32.539 - Render thread -> Info: Frame[371419] - Available VRAM budget has changed: 5934 MB 2025-12-04 22:37:35.537 - Render thread -> Info: Frame[371599] - Available VRAM budget has changed: 14228 MB 2025-12-04 22:37:35.540 - Render thread -> Info: Frame[371599] - Available VRAM budget has changed: 7411 MB 2025-12-04 22:37:35.540 - Render thread -> Info: Frame[371599] - Available VRAM budget has changed: 5863 MB 2025-12-04 22:37:36.504 - Render thread -> Info: Frame[371657] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:37:37.006 - Render thread -> Info: Frame[371687] - Available VRAM budget has changed: 7502 MB 2025-12-04 22:37:37.507 - Render thread -> Info: Frame[371717] - Available VRAM budget has changed: 5953 MB 2025-12-04 22:37:40.537 - Render thread -> Info: Frame[371899] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:37:40.540 - Render thread -> Info: Frame[371899] - Available VRAM budget has changed: 7410 MB 2025-12-04 22:37:40.540 - Render thread -> Info: Frame[371899] - Available VRAM budget has changed: 5859 MB 2025-12-04 22:37:40.820 - Render thread -> Info: Frame[371916] - Available VRAM budget has changed: 14341 MB 2025-12-04 22:37:41.340 - Render thread -> Info: Frame[371947] - Available VRAM budget has changed: 7513 MB 2025-12-04 22:37:41.841 - Render thread -> Info: Frame[371977] - Available VRAM budget has changed: 5959 MB 2025-12-04 22:38:00.538 - Render thread -> Info: Frame[373099] - Available VRAM budget has changed: 14263 MB 2025-12-04 22:38:00.541 - Render thread -> Info: Frame[373099] - Available VRAM budget has changed: 7445 MB 2025-12-04 22:38:00.541 - Render thread -> Info: Frame[373099] - Available VRAM budget has changed: 5881 MB 2025-12-04 22:38:01.521 - Render thread -> Info: Frame[373158] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:38:02.041 - Render thread -> Info: Frame[373189] - Available VRAM budget has changed: 7511 MB 2025-12-04 22:38:02.541 - Render thread -> Info: Frame[373219] - Available VRAM budget has changed: 5948 MB 2025-12-04 22:38:05.538 - Render thread -> Info: Frame[373399] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:38:05.541 - Render thread -> Info: Frame[373399] - Available VRAM budget has changed: 7439 MB 2025-12-04 22:38:05.541 - Render thread -> Info: Frame[373399] - Available VRAM budget has changed: 5869 MB 2025-12-04 22:38:06.822 - Render thread -> Info: Frame[373476] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:38:07.341 - Render thread -> Info: Frame[373507] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:38:07.841 - Render thread -> Info: Frame[373537] - Available VRAM budget has changed: 5951 MB 2025-12-04 22:38:09.474 - Render thread -> Info: Frame[373635] - Available VRAM budget has changed: 5908 MB 2025-12-04 22:38:10.539 - Render thread -> Info: Frame[373699] - Available VRAM budget has changed: 14263 MB 2025-12-04 22:38:10.541 - Render thread -> Info: Frame[373699] - Available VRAM budget has changed: 7444 MB 2025-12-04 22:38:10.541 - Render thread -> Info: Frame[373699] - Available VRAM budget has changed: 5805 MB 2025-12-04 22:38:11.522 - Render thread -> Info: Frame[373758] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:38:12.041 - Render thread -> Info: Frame[373789] - Available VRAM budget has changed: 7510 MB 2025-12-04 22:38:12.541 - Render thread -> Info: Frame[373819] - Available VRAM budget has changed: 5857 MB 2025-12-04 22:38:14.008 - Render thread -> Info: Frame[373907] - Available VRAM budget has changed: 5889 MB 2025-12-04 22:38:14.775 - Render thread -> Info: Frame[373953] - Available VRAM budget has changed: 5927 MB 2025-12-04 22:38:15.539 - Render thread -> Info: Frame[373999] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:38:15.542 - Render thread -> Info: Frame[373999] - Available VRAM budget has changed: 7438 MB 2025-12-04 22:38:15.542 - Render thread -> Info: Frame[373999] - Available VRAM budget has changed: 5861 MB 2025-12-04 22:38:16.822 - Render thread -> Info: Frame[374076] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:38:17.342 - Render thread -> Info: Frame[374107] - Available VRAM budget has changed: 7533 MB 2025-12-04 22:38:17.841 - Render thread -> Info: Frame[374137] - Available VRAM budget has changed: 5929 MB 2025-12-04 22:38:19.442 - Render thread -> Info: Frame[374233] - Available VRAM budget has changed: 5755 MB 2025-12-04 22:38:20.475 - Render thread -> Info: Frame[374295] - Available VRAM budget has changed: 5656 MB 2025-12-04 22:38:20.539 - Render thread -> Info: Frame[374299] - Available VRAM budget has changed: 14264 MB 2025-12-04 22:38:20.542 - Render thread -> Info: Frame[374299] - Available VRAM budget has changed: 7448 MB 2025-12-04 22:38:20.542 - Render thread -> Info: Frame[374299] - Available VRAM budget has changed: 5572 MB 2025-12-04 22:38:21.522 - Render thread -> Info: Frame[374358] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:38:22.042 - Render thread -> Info: Frame[374389] - Available VRAM budget has changed: 7512 MB 2025-12-04 22:38:22.542 - Render thread -> Info: Frame[374419] - Available VRAM budget has changed: 5621 MB 2025-12-04 22:38:25.539 - Render thread -> Info: Frame[374599] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:38:25.542 - Render thread -> Info: Frame[374599] - Available VRAM budget has changed: 7439 MB 2025-12-04 22:38:25.542 - Render thread -> Info: Frame[374599] - Available VRAM budget has changed: 5563 MB 2025-12-04 22:38:26.823 - Render thread -> Info: Frame[374676] - Available VRAM budget has changed: 14357 MB 2025-12-04 22:38:27.343 - Render thread -> Info: Frame[374707] - Available VRAM budget has changed: 7529 MB 2025-12-04 22:38:27.843 - Render thread -> Info: Frame[374737] - Available VRAM budget has changed: 5652 MB 2025-12-04 22:38:30.540 - Render thread -> Info: Frame[374899] - Available VRAM budget has changed: 14260 MB 2025-12-04 22:38:30.542 - Render thread -> Info: Frame[374899] - Available VRAM budget has changed: 7443 MB 2025-12-04 22:38:30.542 - Render thread -> Info: Frame[374899] - Available VRAM budget has changed: 5571 MB 2025-12-04 22:38:31.506 - Render thread -> Info: Frame[374957] - Available VRAM budget has changed: 14357 MB 2025-12-04 22:38:31.709 - Render thread -> Info: Frame[374969] - Available VRAM budget has changed: 5843 MB 2025-12-04 22:38:32.009 - Render thread -> Info: Frame[374987] - Available VRAM budget has changed: 7529 MB 2025-12-04 22:38:32.509 - Render thread -> Info: Frame[375017] - Available VRAM budget has changed: 5929 MB 2025-12-04 22:38:35.540 - Render thread -> Info: Frame[375199] - Available VRAM budget has changed: 14253 MB 2025-12-04 22:38:35.542 - Render thread -> Info: Frame[375199] - Available VRAM budget has changed: 7436 MB 2025-12-04 22:38:35.542 - Render thread -> Info: Frame[375199] - Available VRAM budget has changed: 5837 MB 2025-12-04 22:38:36.523 - Render thread -> Info: Frame[375258] - Available VRAM budget has changed: 14357 MB 2025-12-04 22:38:37.042 - Render thread -> Info: Frame[375289] - Available VRAM budget has changed: 7529 MB 2025-12-04 22:38:37.543 - Render thread -> Info: Frame[375319] - Available VRAM budget has changed: 5930 MB 2025-12-04 22:38:40.540 - Render thread -> Info: Frame[375499] - Available VRAM budget has changed: 14261 MB 2025-12-04 22:38:40.543 - Render thread -> Info: Frame[375499] - Available VRAM budget has changed: 7443 MB 2025-12-04 22:38:40.543 - Render thread -> Info: Frame[375499] - Available VRAM budget has changed: 5844 MB 2025-12-04 22:38:41.507 - Render thread -> Info: Frame[375557] - Available VRAM budget has changed: 14357 MB 2025-12-04 22:38:41.987 - Render thread -> Info: Frame[375585] - Available VRAM budget has changed: 5159 MB 2025-12-04 22:38:42.024 - Render thread -> Info: Frame[375587] - Available VRAM budget has changed: 7495 MB 2025-12-04 22:38:42.244 - Render thread -> Info: Frame[375595] - Available VRAM budget has changed: 7393 MB 2025-12-04 22:38:42.244 - Render thread -> Info: Frame[375595] - Available VRAM budget has changed: 5109 MB 2025-12-04 22:38:43.044 - Render thread -> Info: Frame[375635] - Available VRAM budget has changed: 7499 MB 2025-12-04 22:38:43.107 - Render thread -> Info: Frame[375639] - Available VRAM budget has changed: 14509 MB 2025-12-04 22:38:43.544 - Render thread -> Info: Frame[375665] - Available VRAM budget has changed: 5213 MB 2025-12-04 22:38:43.610 - Render thread -> Info: Frame[375669] - Available VRAM budget has changed: 7655 MB 2025-12-04 22:38:44.110 - Render thread -> Info: Frame[375699] - Available VRAM budget has changed: 5369 MB 2025-12-04 22:38:45.110 - Render thread -> Info: Frame[375759] - Available VRAM budget has changed: 5340 MB 2025-12-04 22:38:46.243 - Render thread -> Info: Frame[375827] - Available VRAM budget has changed: 5284 MB 2025-12-04 22:38:47.876 - Render thread -> Info: Frame[375881] - Available VRAM budget has changed: 5336 MB 2025-12-04 22:38:47.911 - Render thread -> Info: Frame[375883] - Available VRAM budget has changed: 5394 MB 2025-12-04 22:38:47.943 - Render thread -> Info: Frame[375885] - Available VRAM budget has changed: 5435 MB 2025-12-04 22:38:48.110 - Render thread -> Info: Frame[375895] - Available VRAM budget has changed: 5574 MB 2025-12-04 22:38:48.177 - Render thread -> Info: Frame[375899] - Available VRAM budget has changed: 5397 MB 2025-12-04 22:38:48.353 - Render thread -> Info: Frame[375909] - Available VRAM budget has changed: 5369 MB 2025-12-04 22:38:48.461 - Render thread -> Info: Frame[375913] - Available VRAM budget has changed: 5269 MB 2025-12-04 22:38:48.528 - Render thread -> Info: Frame[375915] - Available VRAM budget has changed: 5217 MB 2025-12-04 22:38:48.597 - Render thread -> Info: Frame[375917] - Available VRAM budget has changed: 7536 MB 2025-12-04 22:38:48.597 - Render thread -> Info: Frame[375917] - Available VRAM budget has changed: 5081 MB 2025-12-04 22:38:55.912 - Render thread -> Info: Frame[376335] - Available VRAM budget has changed: 7664 MB 2025-12-04 22:38:56.410 - Render thread -> Info: Frame[376365] - Available VRAM budget has changed: 5186 MB 2025-12-04 22:38:56.777 - Render thread -> Info: Frame[376387] - Available VRAM budget has changed: 5223 MB 2025-12-04 22:38:56.844 - Render thread -> Info: Frame[376391] - Available VRAM budget has changed: 5331 MB 2025-12-04 22:38:56.877 - Render thread -> Info: Frame[376393] - Available VRAM budget has changed: 5396 MB 2025-12-04 22:38:57.111 - Render thread -> Info: Frame[376407] - Available VRAM budget has changed: 5582 MB 2025-12-04 22:38:57.548 - Render thread -> Info: Frame[376433] - Available VRAM budget has changed: 5443 MB 2025-12-04 22:38:57.844 - Render thread -> Info: Frame[376451] - Available VRAM budget has changed: 5414 MB 2025-12-04 22:38:57.944 - Render thread -> Info: Frame[376457] - Available VRAM budget has changed: 5379 MB 2025-12-04 22:38:57.978 - Render thread -> Info: Frame[376459] - Available VRAM budget has changed: 5337 MB 2025-12-04 22:38:58.011 - Render thread -> Info: Frame[376461] - Available VRAM budget has changed: 5295 MB 2025-12-04 22:38:59.044 - Render thread -> Info: Frame[376523] - Available VRAM budget has changed: 5349 MB 2025-12-04 22:38:59.344 - Render thread -> Info: Frame[376541] - Available VRAM budget has changed: 7516 MB 2025-12-04 22:38:59.344 - Render thread -> Info: Frame[376541] - Available VRAM budget has changed: 5201 MB 2025-12-04 22:39:00.324 - Render thread -> Info: Frame[376600] - Available VRAM budget has changed: 14399 MB 2025-12-04 22:39:00.344 - Render thread -> Info: Frame[376601] - Available VRAM budget has changed: 7439 MB 2025-12-04 22:39:00.344 - Render thread -> Info: Frame[376601] - Available VRAM budget has changed: 5139 MB 2025-12-04 22:39:00.541 - Render thread -> Info: Frame[376613] - Available VRAM budget has changed: 14296 MB 2025-12-04 22:39:00.544 - Render thread -> Info: Frame[376613] - Available VRAM budget has changed: 7347 MB 2025-12-04 22:39:00.544 - Render thread -> Info: Frame[376613] - Available VRAM budget has changed: 5048 MB 2025-12-04 22:39:01.394 - Render thread -> Info: Frame[376649] - Available VRAM budget has changed: 5749 MB 2025-12-04 22:39:01.461 - Render thread -> Info: Frame[376653] - Available VRAM budget has changed: 7421 MB 2025-12-04 22:39:01.509 - Render thread -> Info: Frame[376656] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:39:01.794 - Render thread -> Info: Frame[376673] - Available VRAM budget has changed: 7461 MB 2025-12-04 22:39:01.961 - Render thread -> Info: Frame[376683] - Available VRAM budget has changed: 5824 MB 2025-12-04 22:39:02.028 - Render thread -> Info: Frame[376687] - Available VRAM budget has changed: 7549 MB 2025-12-04 22:39:02.294 - Render thread -> Info: Frame[376703] - Available VRAM budget has changed: 5863 MB 2025-12-04 22:39:02.528 - Render thread -> Info: Frame[376717] - Available VRAM budget has changed: 5951 MB 2025-12-04 22:39:02.641 - Render thread -> Info: Frame[376724] - Available VRAM budget has changed: 14519 MB 2025-12-04 22:39:03.161 - Render thread -> Info: Frame[376755] - Available VRAM budget has changed: 7673 MB 2025-12-04 22:39:03.342 - Render thread -> Info: Frame[376766] - Available VRAM budget has changed: 14597 MB 2025-12-04 22:39:03.524 - Render thread -> Info: Frame[376775] - Available VRAM budget has changed: 5393 MB 2025-12-04 22:39:04.041 - Render thread -> Info: Frame[376800] - Available VRAM budget has changed: 14513 MB 2025-12-04 22:39:05.281 - Render thread -> Info: Frame[376861] - Available VRAM budget has changed: 7541 MB 2025-12-04 22:39:05.281 - Render thread -> Info: Frame[376861] - Available VRAM budget has changed: 5256 MB 2025-12-04 22:39:06.811 - Render thread -> Info: Frame[376945] - Available VRAM budget has changed: 5942 MB 2025-12-04 22:39:06.878 - Render thread -> Info: Frame[376949] - Available VRAM budget has changed: 7657 MB 2025-12-04 22:39:07.378 - Render thread -> Info: Frame[376979] - Available VRAM budget has changed: 6057 MB 2025-12-04 22:39:13.782 - Render thread -> Info: Frame[377363] - Available VRAM budget has changed: 5372 MB 2025-12-04 22:39:14.058 - Render thread -> Info: Frame[377379] - Available VRAM budget has changed: 7532 MB 2025-12-04 22:39:14.058 - Render thread -> Info: Frame[377379] - Available VRAM budget has changed: 5248 MB 2025-12-04 22:39:15.333 - Render thread -> Info: Frame[377445] - Available VRAM budget has changed: 7659 MB 2025-12-04 22:39:15.811 - Render thread -> Info: Frame[377475] - Available VRAM budget has changed: 5357 MB 2025-12-04 22:39:17.444 - Render thread -> Info: Frame[377573] - Available VRAM budget has changed: 5287 MB 2025-12-04 22:39:18.378 - Render thread -> Info: Frame[377629] - Available VRAM budget has changed: 5373 MB 2025-12-04 22:39:18.479 - Render thread -> Info: Frame[377635] - Available VRAM budget has changed: 5430 MB 2025-12-04 22:39:18.778 - Render thread -> Info: Frame[377653] - Available VRAM budget has changed: 5577 MB 2025-12-04 22:39:19.412 - Render thread -> Info: Frame[377691] - Available VRAM budget has changed: 5404 MB 2025-12-04 22:39:19.662 - Render thread -> Info: Frame[377703] - Available VRAM budget has changed: 5323 MB 2025-12-04 22:39:19.729 - Render thread -> Info: Frame[377705] - Available VRAM budget has changed: 5197 MB 2025-12-04 22:39:19.796 - Render thread -> Info: Frame[377707] - Available VRAM budget has changed: 7539 MB 2025-12-04 22:39:19.796 - Render thread -> Info: Frame[377707] - Available VRAM budget has changed: 5078 MB 2025-12-04 22:39:20.262 - Render thread -> Info: Frame[377721] - Available VRAM budget has changed: 5030 MB 2025-12-04 22:40:00.328 - Render thread -> Info: Frame[380124] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:00.347 - Render thread -> Info: Frame[380125] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:00.347 - Render thread -> Info: Frame[380125] - Available VRAM budget has changed: 4919 MB 2025-12-04 22:40:00.544 - Render thread -> Info: Frame[380137] - Available VRAM budget has changed: 14289 MB 2025-12-04 22:40:00.547 - Render thread -> Info: Frame[380137] - Available VRAM budget has changed: 7340 MB 2025-12-04 22:40:00.547 - Render thread -> Info: Frame[380137] - Available VRAM budget has changed: 4827 MB 2025-12-04 22:40:01.511 - Render thread -> Info: Frame[380195] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:02.014 - Render thread -> Info: Frame[380225] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:02.515 - Render thread -> Info: Frame[380255] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:05.545 - Render thread -> Info: Frame[380437] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:40:05.547 - Render thread -> Info: Frame[380437] - Available VRAM budget has changed: 7341 MB 2025-12-04 22:40:05.547 - Render thread -> Info: Frame[380437] - Available VRAM budget has changed: 4828 MB 2025-12-04 22:40:06.528 - Render thread -> Info: Frame[380496] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:07.047 - Render thread -> Info: Frame[380527] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:07.547 - Render thread -> Info: Frame[380557] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:10.545 - Render thread -> Info: Frame[380737] - Available VRAM budget has changed: 14288 MB 2025-12-04 22:40:10.547 - Render thread -> Info: Frame[380737] - Available VRAM budget has changed: 7340 MB 2025-12-04 22:40:10.547 - Render thread -> Info: Frame[380737] - Available VRAM budget has changed: 4827 MB 2025-12-04 22:40:11.512 - Render thread -> Info: Frame[380795] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:12.014 - Render thread -> Info: Frame[380825] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:12.514 - Render thread -> Info: Frame[380855] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:15.545 - Render thread -> Info: Frame[381037] - Available VRAM budget has changed: 14288 MB 2025-12-04 22:40:15.548 - Render thread -> Info: Frame[381037] - Available VRAM budget has changed: 7340 MB 2025-12-04 22:40:15.548 - Render thread -> Info: Frame[381037] - Available VRAM budget has changed: 4827 MB 2025-12-04 22:40:16.529 - Render thread -> Info: Frame[381096] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:17.048 - Render thread -> Info: Frame[381127] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:17.548 - Render thread -> Info: Frame[381157] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:20.545 - Render thread -> Info: Frame[381337] - Available VRAM budget has changed: 14289 MB 2025-12-04 22:40:20.548 - Render thread -> Info: Frame[381337] - Available VRAM budget has changed: 7340 MB 2025-12-04 22:40:20.548 - Render thread -> Info: Frame[381337] - Available VRAM budget has changed: 4827 MB 2025-12-04 22:40:21.512 - Render thread -> Info: Frame[381395] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:22.015 - Render thread -> Info: Frame[381425] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:22.515 - Render thread -> Info: Frame[381455] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:25.546 - Render thread -> Info: Frame[381637] - Available VRAM budget has changed: 14296 MB 2025-12-04 22:40:25.548 - Render thread -> Info: Frame[381637] - Available VRAM budget has changed: 7346 MB 2025-12-04 22:40:25.548 - Render thread -> Info: Frame[381637] - Available VRAM budget has changed: 4833 MB 2025-12-04 22:40:26.512 - Render thread -> Info: Frame[381695] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:27.015 - Render thread -> Info: Frame[381725] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:27.515 - Render thread -> Info: Frame[381755] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:30.546 - Render thread -> Info: Frame[381937] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:40:30.548 - Render thread -> Info: Frame[381937] - Available VRAM budget has changed: 7343 MB 2025-12-04 22:40:30.548 - Render thread -> Info: Frame[381937] - Available VRAM budget has changed: 4830 MB 2025-12-04 22:40:31.496 - Render thread -> Info: Frame[381994] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:32.015 - Render thread -> Info: Frame[382025] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:32.515 - Render thread -> Info: Frame[382055] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:35.546 - Render thread -> Info: Frame[382237] - Available VRAM budget has changed: 14294 MB 2025-12-04 22:40:35.549 - Render thread -> Info: Frame[382237] - Available VRAM budget has changed: 7345 MB 2025-12-04 22:40:35.549 - Render thread -> Info: Frame[382237] - Available VRAM budget has changed: 4833 MB 2025-12-04 22:40:36.513 - Render thread -> Info: Frame[382295] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:37.015 - Render thread -> Info: Frame[382325] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:37.516 - Render thread -> Info: Frame[382355] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:40.546 - Render thread -> Info: Frame[382537] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:40:40.549 - Render thread -> Info: Frame[382537] - Available VRAM budget has changed: 7341 MB 2025-12-04 22:40:40.549 - Render thread -> Info: Frame[382537] - Available VRAM budget has changed: 4828 MB 2025-12-04 22:40:41.496 - Render thread -> Info: Frame[382594] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:42.016 - Render thread -> Info: Frame[382625] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:42.516 - Render thread -> Info: Frame[382655] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:45.547 - Render thread -> Info: Frame[382837] - Available VRAM budget has changed: 14296 MB 2025-12-04 22:40:45.549 - Render thread -> Info: Frame[382837] - Available VRAM budget has changed: 7346 MB 2025-12-04 22:40:45.549 - Render thread -> Info: Frame[382837] - Available VRAM budget has changed: 4833 MB 2025-12-04 22:40:46.513 - Render thread -> Info: Frame[382895] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:47.016 - Render thread -> Info: Frame[382925] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:47.516 - Render thread -> Info: Frame[382955] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:50.547 - Render thread -> Info: Frame[383137] - Available VRAM budget has changed: 14288 MB 2025-12-04 22:40:50.549 - Render thread -> Info: Frame[383137] - Available VRAM budget has changed: 7340 MB 2025-12-04 22:40:50.549 - Render thread -> Info: Frame[383137] - Available VRAM budget has changed: 4827 MB 2025-12-04 22:40:51.530 - Render thread -> Info: Frame[383196] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:52.049 - Render thread -> Info: Frame[383227] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:52.549 - Render thread -> Info: Frame[383257] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:40:55.547 - Render thread -> Info: Frame[383437] - Available VRAM budget has changed: 14296 MB 2025-12-04 22:40:55.550 - Render thread -> Info: Frame[383437] - Available VRAM budget has changed: 7347 MB 2025-12-04 22:40:55.550 - Render thread -> Info: Frame[383437] - Available VRAM budget has changed: 4834 MB 2025-12-04 22:40:56.514 - Render thread -> Info: Frame[383495] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:40:57.017 - Render thread -> Info: Frame[383525] - Available VRAM budget has changed: 7433 MB 2025-12-04 22:40:57.516 - Render thread -> Info: Frame[383555] - Available VRAM budget has changed: 4920 MB 2025-12-04 22:41:00.531 - Render thread -> Info: Frame[383736] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:00.550 - Render thread -> Info: Frame[383737] - Available VRAM budget has changed: 7311 MB 2025-12-04 22:41:00.550 - Render thread -> Info: Frame[383737] - Available VRAM budget has changed: 4798 MB 2025-12-04 22:41:01.814 - Render thread -> Info: Frame[383813] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:02.316 - Render thread -> Info: Frame[383843] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:02.817 - Render thread -> Info: Frame[383873] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:41:05.531 - Render thread -> Info: Frame[384036] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:05.550 - Render thread -> Info: Frame[384037] - Available VRAM budget has changed: 7314 MB 2025-12-04 22:41:05.550 - Render thread -> Info: Frame[384037] - Available VRAM budget has changed: 4801 MB 2025-12-04 22:41:06.514 - Render thread -> Info: Frame[384095] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:07.017 - Render thread -> Info: Frame[384125] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:07.517 - Render thread -> Info: Frame[384155] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:41:10.531 - Render thread -> Info: Frame[384336] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:10.551 - Render thread -> Info: Frame[384337] - Available VRAM budget has changed: 7312 MB 2025-12-04 22:41:10.551 - Render thread -> Info: Frame[384337] - Available VRAM budget has changed: 4799 MB 2025-12-04 22:41:11.815 - Render thread -> Info: Frame[384413] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:12.317 - Render thread -> Info: Frame[384443] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:12.817 - Render thread -> Info: Frame[384473] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:41:15.531 - Render thread -> Info: Frame[384636] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:15.551 - Render thread -> Info: Frame[384637] - Available VRAM budget has changed: 7311 MB 2025-12-04 22:41:15.551 - Render thread -> Info: Frame[384637] - Available VRAM budget has changed: 4798 MB 2025-12-04 22:41:16.515 - Render thread -> Info: Frame[384695] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:17.017 - Render thread -> Info: Frame[384725] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:17.517 - Render thread -> Info: Frame[384755] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:41:20.532 - Render thread -> Info: Frame[384936] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:20.551 - Render thread -> Info: Frame[384937] - Available VRAM budget has changed: 7311 MB 2025-12-04 22:41:20.551 - Render thread -> Info: Frame[384937] - Available VRAM budget has changed: 4798 MB 2025-12-04 22:41:21.815 - Render thread -> Info: Frame[385013] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:22.318 - Render thread -> Info: Frame[385043] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:22.818 - Render thread -> Info: Frame[385073] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:41:25.532 - Render thread -> Info: Frame[385236] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:25.551 - Render thread -> Info: Frame[385237] - Available VRAM budget has changed: 7312 MB 2025-12-04 22:41:25.551 - Render thread -> Info: Frame[385237] - Available VRAM budget has changed: 4799 MB 2025-12-04 22:41:26.516 - Render thread -> Info: Frame[385295] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:27.018 - Render thread -> Info: Frame[385325] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:27.518 - Render thread -> Info: Frame[385355] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:41:30.532 - Render thread -> Info: Frame[385536] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:30.552 - Render thread -> Info: Frame[385537] - Available VRAM budget has changed: 7312 MB 2025-12-04 22:41:30.552 - Render thread -> Info: Frame[385537] - Available VRAM budget has changed: 4799 MB 2025-12-04 22:41:31.816 - Render 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Frame[386136] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:41:40.552 - Render thread -> Info: Frame[386137] - Available VRAM budget has changed: 7314 MB 2025-12-04 22:41:40.552 - Render thread -> Info: Frame[386137] - Available VRAM budget has changed: 4801 MB 2025-12-04 22:41:41.816 - Render thread -> Info: Frame[386213] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:42.319 - Render thread -> Info: Frame[386243] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:42.819 - Render thread -> Info: Frame[386273] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:41:45.533 - Render thread -> Info: Frame[386436] - Available VRAM budget has changed: 14263 MB 2025-12-04 22:41:45.552 - Render thread -> Info: Frame[386437] - Available VRAM budget has changed: 7317 MB 2025-12-04 22:41:45.552 - Render thread -> Info: Frame[386437] - Available VRAM budget has changed: 4804 MB 2025-12-04 22:41:46.516 - Render thread -> Info: Frame[386495] - Available 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14257 MB 2025-12-04 22:41:55.553 - Render thread -> Info: Frame[387037] - Available VRAM budget has changed: 7311 MB 2025-12-04 22:41:55.553 - Render thread -> Info: Frame[387037] - Available VRAM budget has changed: 4799 MB 2025-12-04 22:41:56.517 - Render thread -> Info: Frame[387095] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:41:57.019 - Render thread -> Info: Frame[387125] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:41:57.519 - Render thread -> Info: Frame[387155] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:42:00.534 - Render thread -> Info: Frame[387336] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:42:00.553 - Render thread -> Info: Frame[387337] - Available VRAM budget has changed: 7283 MB 2025-12-04 22:42:00.553 - Render thread -> Info: Frame[387337] - Available VRAM budget has changed: 4771 MB 2025-12-04 22:42:01.817 - Render thread -> Info: Frame[387413] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:42:02.319 - Render thread -> Info: Frame[387443] - Available VRAM budget has changed: 7376 MB 2025-12-04 22:42:02.819 - Render thread -> Info: Frame[387473] - Available VRAM budget has changed: 4863 MB 2025-12-04 22:42:05.534 - Render thread -> Info: Frame[387636] - Available VRAM budget has changed: 14226 MB 2025-12-04 22:42:05.553 - Render thread -> Info: Frame[387637] - Available VRAM budget has changed: 7284 MB 2025-12-04 22:42:05.553 - Render thread -> Info: Frame[387637] - Available VRAM budget has changed: 4772 MB 2025-12-04 22:42:06.517 - Render thread -> Info: Frame[387695] - Available VRAM budget has changed: 14329 MB 2025-12-04 22:42:07.020 - Render thread -> Info: Frame[387725] - Available VRAM budget has changed: 7376 MB 2025-12-04 22:42:07.520 - Render thread -> Info: Frame[387755] - Available VRAM budget has changed: 4863 MB 2025-12-04 22:42:10.534 - Render thread -> Info: Frame[387936] - Available VRAM budget has changed: 14225 MB 2025-12-04 22:42:10.554 - Render 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Frame[388325] - Available VRAM budget has changed: 7376 MB 2025-12-04 22:42:17.520 - Render thread -> Info: Frame[388355] - Available VRAM budget has changed: 4863 MB 2025-12-04 22:42:20.535 - Render thread -> Info: Frame[388536] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:42:20.554 - Render thread -> Info: Frame[388537] - Available VRAM budget has changed: 7312 MB 2025-12-04 22:42:20.554 - Render thread -> Info: Frame[388537] - Available VRAM budget has changed: 4799 MB 2025-12-04 22:42:21.518 - Render thread -> Info: Frame[388595] - Available VRAM budget has changed: 14361 MB 2025-12-04 22:42:22.021 - Render thread -> Info: Frame[388625] - Available VRAM budget has changed: 7404 MB 2025-12-04 22:42:22.521 - Render thread -> Info: Frame[388655] - Available VRAM budget has changed: 4891 MB 2025-12-04 22:42:25.535 - Render thread -> Info: Frame[388836] - Available VRAM budget has changed: 14257 MB 2025-12-04 22:42:25.554 - Render thread -> Info: Frame[388837] - Available 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22:45:20.580 - Render thread -> Info: Frame[399305] - Available VRAM budget has changed: 6021 MB 2025-12-04 22:45:21.510 - Render thread -> Info: Frame[399361] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:45:22.014 - Render thread -> Info: Frame[399391] - Available VRAM budget has changed: 7544 MB 2025-12-04 22:45:22.514 - Render thread -> Info: Frame[399421] - Available VRAM budget has changed: 6094 MB 2025-12-04 22:45:23.221 - Render thread -> Info: Frame[399463] - Available VRAM budget has changed: 7493 MB 2025-12-04 22:45:23.221 - Render thread -> Info: Frame[399463] - Available VRAM budget has changed: 6044 MB 2025-12-04 22:45:23.222 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 22:45:23.222 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 22:45:23.222 - .NET TP Worker -> Screenshot absolute path: C:\Users\kalni\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 22:45:23.222 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 22:45:23.997 - Render thread -> Info: Frame[399497] - Available VRAM budget has changed: 7544 MB 2025-12-04 22:45:24.713 - Render thread -> Info: Frame[399527] - Available VRAM budget has changed: 6095 MB 2025-12-04 22:45:25.544 - Render thread -> Info: Frame[399578] - Available VRAM budget has changed: 14288 MB 2025-12-04 22:45:25.565 - Render thread -> Info: Frame[399579] - Available VRAM budget has changed: 7472 MB 2025-12-04 22:45:25.565 - Render thread -> Info: Frame[399579] - Available VRAM budget has changed: 6024 MB 2025-12-04 22:45:26.527 - Render thread -> Info: Frame[399637] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:45:27.031 - Render thread -> Info: Frame[399667] - Available VRAM budget has changed: 7546 MB 2025-12-04 22:45:27.431 - Render thread -> Info: Frame[399691] - Available VRAM budget has changed: 6056 MB 2025-12-04 22:45:27.531 - Render thread -> Info: Frame[399697] - Available VRAM 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MB 2025-12-04 22:45:32.030 - Render thread -> Info: Frame[399959] - Available VRAM budget has changed: 7526 MB 2025-12-04 22:45:32.430 - Render thread -> Info: Frame[399983] - Available VRAM budget has changed: 7565 MB 2025-12-04 22:45:32.530 - Render thread -> Info: Frame[399989] - Available VRAM budget has changed: 6301 MB 2025-12-04 22:45:32.765 - Render thread -> Info: Frame[400003] - Available VRAM budget has changed: 6333 MB 2025-12-04 22:45:32.932 - Render thread -> Info: Frame[400013] - Available VRAM budget has changed: 6371 MB 2025-12-04 22:45:33.864 - Render thread -> Info: Frame[400069] - Available VRAM budget has changed: 7525 MB 2025-12-04 22:45:33.864 - Render thread -> Info: Frame[400069] - Available VRAM budget has changed: 6331 MB 2025-12-04 22:45:34.407 - Render thread -> Info: Frame[400101] - Available VRAM budget has changed: 7565 MB 2025-12-04 22:45:34.898 - Render thread -> Info: Frame[400131] - Available VRAM budget has changed: 6371 MB 2025-12-04 22:45:35.545 - Render thread -> Info: Frame[400170] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:45:35.564 - Render thread -> Info: Frame[400171] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:45:35.564 - Render thread -> Info: Frame[400171] - Available VRAM budget has changed: 6279 MB 2025-12-04 22:45:36.528 - Render thread -> Info: Frame[400229] - Available VRAM budget has changed: 14392 MB 2025-12-04 22:45:37.031 - Render thread -> Info: Frame[400259] - Available VRAM budget has changed: 7545 MB 2025-12-04 22:45:37.530 - Render thread -> Info: Frame[400289] - Available VRAM budget has changed: 6351 MB 2025-12-04 22:45:40.545 - Render thread -> Info: Frame[400470] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:45:40.564 - Render thread -> Info: Frame[400471] - Available VRAM budget has changed: 7476 MB 2025-12-04 22:45:40.564 - Render thread -> Info: Frame[400471] - Available VRAM budget has changed: 6282 MB 2025-12-04 22:45:40.946 - Render thread -> Info: Frame[400493] - Available VRAM budget has changed: 7435 MB 2025-12-04 22:45:40.946 - Render thread -> Info: Frame[400493] - Available VRAM budget has changed: 6242 MB 2025-12-04 22:45:41.512 - Render thread -> Info: Frame[400528] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:45:41.997 - Render thread -> Info: Frame[400557] - Available VRAM budget has changed: 7474 MB 2025-12-04 22:45:42.031 - Render thread -> Info: Frame[400559] - Available VRAM budget has changed: 7546 MB 2025-12-04 22:45:42.497 - Render thread -> Info: Frame[400587] - Available VRAM budget has changed: 6280 MB 2025-12-04 22:45:42.531 - Render thread -> Info: Frame[400589] - Available VRAM budget has changed: 6353 MB 2025-12-04 22:45:45.545 - Render thread -> Info: Frame[400770] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:45:45.564 - Render thread -> Info: Frame[400771] - Available VRAM budget has changed: 7474 MB 2025-12-04 22:45:45.564 - Render thread -> Info: Frame[400771] - Available VRAM budget has changed: 6281 MB 2025-12-04 22:45:46.528 - Render thread -> Info: Frame[400829] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:45:47.053 - Render thread -> Info: Frame[400859] - Available VRAM budget has changed: 7546 MB 2025-12-04 22:45:47.531 - Render thread -> Info: Frame[400889] - Available VRAM budget has changed: 6353 MB 2025-12-04 22:45:50.545 - Render thread -> Info: Frame[401070] - Available VRAM budget has changed: 14291 MB 2025-12-04 22:45:50.565 - Render thread -> Info: Frame[401071] - Available VRAM budget has changed: 7475 MB 2025-12-04 22:45:50.565 - Render thread -> Info: Frame[401071] - Available VRAM budget has changed: 6282 MB 2025-12-04 22:45:51.512 - Render thread -> Info: Frame[401128] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:45:52.032 - Render thread -> Info: Frame[401159] - Available VRAM budget has changed: 7546 MB 2025-12-04 22:45:52.531 - Render thread -> Info: Frame[401189] - Available VRAM budget has changed: 6353 MB 2025-12-04 22:45:55.032 - Render thread -> Info: Frame[401339] - Available VRAM budget has changed: 6292 MB 2025-12-04 22:45:55.545 - Render thread -> Info: Frame[401368] - Available VRAM budget has changed: 14290 MB 2025-12-04 22:45:55.565 - Render thread -> Info: Frame[401369] - Available VRAM budget has changed: 7475 MB 2025-12-04 22:45:55.765 - Render thread -> Info: Frame[401381] - Available VRAM budget has changed: 6348 MB 2025-12-04 22:45:56.512 - Render thread -> Info: Frame[401426] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:45:57.032 - Render thread -> Info: Frame[401457] - Available VRAM budget has changed: 7566 MB 2025-12-04 22:45:57.537 - Render thread -> Info: Frame[401487] - Available VRAM budget has changed: 6442 MB 2025-12-04 22:45:57.998 - Render thread -> Info: Frame[401515] - Available VRAM budget has changed: 6373 MB 2025-12-04 22:46:00.503 - Render thread -> Info: Frame[401665] - Available VRAM budget has changed: 6311 MB 2025-12-04 22:46:00.531 - Render thread -> Info: Frame[401667] - Available VRAM budget has changed: 14309 MB 2025-12-04 22:46:00.535 - Render thread -> Info: Frame[401667] - Available VRAM budget has changed: 7473 MB 2025-12-04 22:46:00.535 - Render thread -> Info: Frame[401667] - Available VRAM budget has changed: 6193 MB 2025-12-04 22:46:01.865 - Render thread -> Info: Frame[401747] - Available VRAM budget has changed: 6274 MB 2025-12-04 22:46:03.346 - Render thread -> Info: Frame[401836] - Available VRAM budget has changed: 14393 MB 2025-12-04 22:46:03.865 - Render thread -> Info: Frame[401867] - Available VRAM budget has changed: 7567 MB 2025-12-04 22:46:04.047 - Render thread -> Info: Frame[401878] - Available VRAM budget has changed: 14315 MB 2025-12-04 22:46:04.335 - Render thread -> Info: Frame[401879] - Available VRAM budget has changed: 7498 MB 2025-12-04 22:46:04.344 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-04 22:46:04.499 - Render thread -> Info: Frame[401881] - Available VRAM budget has changed: 7211 MB 2025-12-04 22:46:04.499 - Render thread -> Info: Frame[401881] - Available VRAM budget has changed: 6210 MB 2025-12-04 22:46:04.544 - Render thread -> Info: Frame[401883] - Available VRAM budget has changed: 6014 MB 2025-12-04 22:46:05.032 - Render thread -> Info: Frame[401913] - Available VRAM budget has changed: 7259 MB 2025-12-04 22:46:05.232 - Render thread -> Info: Frame[401925] - Available VRAM budget has changed: 6082 MB 2025-12-04 22:46:05.265 - Render thread -> Info: Frame[401927] - Available VRAM budget has changed: 7354 MB 2025-12-04 22:46:06.632 - Render thread -> Info: Frame[402001] - Available VRAM budget has changed: 6157 MB 2025-12-04 22:46:45.484 - Render thread -> Info: Frame[404331] - Available VRAM budget has changed: 7249 MB 2025-12-04 22:46:45.484 - Render thread -> Info: Frame[404331] - Available VRAM budget has changed: 6056 MB 2025-12-04 22:46:46.033 - Render thread -> Info: Frame[404365] - Available VRAM budget has changed: 7334 MB 2025-12-04 22:46:46.533 - Render thread -> Info: Frame[404395] - Available VRAM budget has changed: 6141 MB 2025-12-04 22:46:46.743 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-04 22:46:46.744 - Render thread -> Info: Frame[404405] - Available VRAM budget has changed: 7238 MB 2025-12-04 22:46:46.765 - Render thread -> Info: Frame[404407] - Available VRAM budget has changed: 6046 MB 2025-12-04 22:46:47.516 - Render thread -> Info: Frame[404451] - Available VRAM budget has changed: 7336 MB 2025-12-04 22:46:52.228 - Render thread -> Info: Frame[404481] - Available VRAM budget has changed: 6143 MB 2025-12-04 22:46:57.050 - Main Thread -> WriteLine Closed