2025-12-04 14:37:16.308 - Main Thread -> Timezone (local - UTC): -6h 2025-12-04 14:37:16.308 - Main Thread -> App Version: 2.0.2.29 2025-12-04 14:37:16.310 - Main Thread -> VRage renderer started 2025-12-04 14:37:16.310 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-04 14:37:16.347 - Main Thread -> NvApi - Status: OK 2025-12-04 14:37:16.347 - Main Thread -> NvApi - Driver Version: 58157 (r581_55) 2025-12-04 14:37:16.347 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-04 14:37:16.388 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-04 14:37:16.388 - Main Thread -> AMD - Driver Version: Unknown 2025-12-04 14:37:16.463 - Main Thread -> Adapters.Adapters - Entering 2025-12-04 14:37:16.463 - Main Thread -> CreateDXGIFactory - Entering 2025-12-04 14:37:16.496 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-04 14:37:16.498 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-04 14:37:16.499 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-04 14:37:16.499 - Main Thread -> Using IDXGIFactory6: True 2025-12-04 14:37:16.499 - Main Thread -> Enumerating adapters by preference 2025-12-04 14:37:16.509 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Laptop GPU - Entering 2025-12-04 14:37:16.509 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Laptop GPU - Entering 2025-12-04 14:37:16.509 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4060 Laptop GPU - Exiting 2025-12-04 14:37:16.509 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Laptop GPU - Entering 2025-12-04 14:37:17.003 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4060 Laptop GPU - Exiting 2025-12-04 14:37:17.158 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4060 Laptop GPU' has 24 RTX cores 2025-12-04 14:37:17.158 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4060 Laptop GPU - Exiting 2025-12-04 14:37:17.158 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Laptop GPU outputs - Entering 2025-12-04 14:37:17.159 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Laptop GPU output 0 display mode list 2025-12-04 14:37:17.159 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Laptop GPU output 0 display mode list done 2025-12-04 14:37:17.160 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Laptop GPU output 0 refresh rate 2025-12-04 14:37:17.165 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4060 Laptop GPU output 0 refresh rate done 2025-12-04 14:37:17.165 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4060 Laptop GPU outputs - Exiting 2025-12-04 14:37:17.165 - Main Thread -> Analysis of the adapter Intel(R) UHD Graphics - Entering 2025-12-04 14:37:17.165 - Main Thread -> Querying adapter type for adapter Intel(R) UHD Graphics - Entering 2025-12-04 14:37:17.165 - Main Thread -> Querying adapter type for adapter Intel(R) UHD Graphics - Exiting 2025-12-04 14:37:17.165 - Main Thread -> Querying feature level for adapter Intel(R) UHD Graphics - Entering 2025-12-04 14:37:17.235 - Main Thread -> Querying feature level for adapter Intel(R) UHD Graphics - Exiting 2025-12-04 14:37:17.303 - Main Thread -> Analysis of the adapter Intel(R) UHD Graphics - Exiting 2025-12-04 14:37:17.303 - Main Thread -> Filling adapter's Intel(R) UHD Graphics outputs - Entering 2025-12-04 14:37:17.303 - Main Thread -> Getting adapter's Intel(R) UHD Graphics output 0 display mode list 2025-12-04 14:37:17.304 - Main Thread -> Getting adapter's Intel(R) UHD Graphics output 0 display mode list done 2025-12-04 14:37:17.304 - Main Thread -> Getting adapter's Intel(R) UHD Graphics output 0 refresh rate 2025-12-04 14:37:17.304 - Main Thread -> Getting adapter's Intel(R) UHD Graphics output 0 refresh rate done 2025-12-04 14:37:17.304 - Main Thread -> Filling adapter's Intel(R) UHD Graphics outputs - Exiting 2025-12-04 14:37:17.304 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-04 14:37:17.304 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-04 14:37:17.304 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-04 14:37:17.304 - Main Thread -> Skipping software adapter 2025-12-04 14:37:17.304 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-04 14:37:17.307 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4060 Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 10464, Dedicated RAM: 8343519232, Shared RAM: 8445161472, Luid: 66210, rev: 161, subsys id: 1022498730, vendor id: 4318, supported device: True AdapterLuid = 66210 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1600 DesktopResolution = 2560, 1600 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8343519232 SharedRAM = 8445161472 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = True IsRayTracingSupported = True Teraflops = 11.61216 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 14:37:17.307 - Main Thread -> Adapter { Name = Intel(R) UHD Graphics + DISPLAY1 DeviceName = Intel(R) UHD Graphics OutputName = DISPLAY1 Description = DeviceId: 42891, Dedicated RAM: 134217728, Shared RAM: 8445161472, Luid: 65327, rev: 4, subsys id: 1022498730, vendor id: 32902, supported device: False AdapterLuid = 65327 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1600 DesktopResolution = 2560, 1600 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 8445161472 IsSoftware = False DeviceSupported = False VendorId = Intel DriverVersion = 32.0.101.6129 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = False Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = False; NeedsLimitedIndirectCommands = True; } } 2025-12-04 14:37:17.307 - Main Thread -> Adapter list composed 2025-12-04 14:37:17.322 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": 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{"Numerator": 78541000,"Denominator": 476000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2048,"Height": 1536,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 2560,"Height": 1600,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}}],"OutputName": "DISPLAY1","Description": "DeviceId: 42891, Dedicated RAM: 134217728, Shared RAM: 8445161472, Luid: 65327, rev: 4, subsys id: 1022498730, vendor id: 32902, supported device: False","AdapterLuid": 65327,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1600}},"DesktopResolution": {"X": 2560,"Y": 1600},"DesktopRefreshRate": {"Numerator": 78541000,"Denominator": 476000},"IsOutputAttached": true,"DedicatedRAM": 134217728,"SharedRAM": 8445161472,"IsSoftware": false,"DeviceSupported": false,"DeviceSupportedNoOverride": false,"VendorId": "Intel","DeviceId": 42891,"DriverVersion": "32.0.101.6129","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Low","Mobile": false,"IsRayTracingSupported": false,"Teraflops": null,"IsIntegrated": true,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": false,"NeedsLimitedIndirectCommands": true}}} 2025-12-04 14:37:17.323 - Main Thread -> Adapters.Adapters - Exiting 2025-12-04 14:37:17.323 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4060 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1280,"Height": 600,"RefreshRate": {"Numerator": 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28560000,"Denominator": 476000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 28560000,"Denominator": 476000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2048,"Height": 1152,"RefreshRate": {"Numerator": 78541000,"Denominator": 476000}},{"Width": 2048,"Height": 1536,"RefreshRate": 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rev: 161, subsys id: 1022498730, vendor id: 4318, supported device: True","AdapterLuid": 66210,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1600}},"DesktopResolution": {"X": 2560,"Y": 1600},"DesktopRefreshRate": {"Numerator": 78541000,"Denominator": 476000},"IsOutputAttached": true,"DedicatedRAM": 8343519232,"SharedRAM": 8445161472,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10464,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 11.61216,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-04 14:37:17.324 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-04 14:37:17.492 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-04 14:37:17.493 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 14:37:17.493 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 14:37:17.494 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-04 14:37:17.524 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-04 14:37:17.524 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-04 14:37:17.524 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-04 14:37:17.524 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-04 14:37:17.525 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-04 14:37:17.529 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 4060 Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1600},"FullscreenResolution": {"X": 2560,"Y": 1600}}} 2025-12-04 14:37:17.532 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-04 14:37:17.534 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Performance","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2025-12-04 14:37:17.536 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4060 Laptop GPU","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1600},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-04 14:37:17.551 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1600 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 14:37:17.551 - Render thread -> IsD3D12Supported = True 2025-12-04 14:37:17.595 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-04 14:37:17.598 - Render thread -> Debug layer enabled: False 2025-12-04 14:37:17.599 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-04 14:37:17.759 - Render thread -> Direct Storage supported 2025-12-04 14:37:17.759 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-04 14:37:17.759 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-04 14:37:17.759 - Render thread -> Current Device Info: 2025-12-04 14:37:17.760 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-04 14:37:17.760 - Render thread -> OutputMergerLogicOp: True 2025-12-04 14:37:17.760 - Render thread -> MinPrecisionSupport: Bit16 2025-12-04 14:37:17.760 - Render thread -> TiledResourcesTier: Tier4 2025-12-04 14:37:17.760 - Render thread -> ResourceBindingTier: Tier3 2025-12-04 14:37:17.760 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-04 14:37:17.760 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-04 14:37:17.760 - Render thread -> ROVsSupported: True 2025-12-04 14:37:17.760 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-04 14:37:17.760 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-04 14:37:17.760 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-04 14:37:17.760 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-04 14:37:17.760 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-04 14:37:17.760 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-04 14:37:17.760 - Render thread -> ResourceHeapTier: Tier2 2025-12-04 14:37:17.760 - Render thread -> WaveOps: True 2025-12-04 14:37:17.760 - Render thread -> WaveLaneCountMin: 32 2025-12-04 14:37:17.760 - Render thread -> WaveLaneCountMax: 32 2025-12-04 14:37:17.760 - Render thread -> TotalLaneCount: 3072 2025-12-04 14:37:17.760 - Render thread -> ExpandedComputeResourceStates: True 2025-12-04 14:37:17.760 - Render thread -> Int64ShaderOps: True 2025-12-04 14:37:17.760 - Render thread -> DepthBoundsTestSupported: True 2025-12-04 14:37:17.760 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-04 14:37:17.760 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-04 14:37:17.760 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-04 14:37:17.760 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-04 14:37:17.760 - Render thread -> ViewInstancingTier: Tier3 2025-12-04 14:37:17.760 - Render thread -> BarycentricsSupported: True 2025-12-04 14:37:17.760 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-04 14:37:17.760 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-04 14:37:17.760 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-04 14:37:17.760 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-04 14:37:17.760 - Render thread -> RenderPassesTier: Tier0 2025-12-04 14:37:17.760 - Render thread -> RaytracingTier: Tier1_1 2025-12-04 14:37:17.760 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-04 14:37:17.760 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-04 14:37:17.760 - Render thread -> VariableShadingRateTier: Tier2 2025-12-04 14:37:17.760 - Render thread -> ShadingRateImageTileSize: 16 2025-12-04 14:37:17.760 - Render thread -> BackgroundProcessingSupported: True 2025-12-04 14:37:17.760 - Render thread -> MeshShaderTier: Tier1 2025-12-04 14:37:17.760 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-04 14:37:17.767 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-04 14:37:17.772 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-04 14:37:17.773 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-04 14:37:17.773 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-04 14:37:17.773 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-04 14:37:17.773 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-04 14:37:17.774 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6705152 Bytes 2025-12-04 14:37:17.776 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-04 14:37:17.776 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-04 14:37:17.856 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-04 14:37:17.856 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-04 14:37:17.856 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-04 14:37:17.856 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-04 14:37:17.858 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-04 14:37:17.858 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-04 14:37:17.858 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-04 14:37:17.859 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-04 14:37:17.868 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-04 14:37:17.868 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-04 14:37:18.013 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-04 14:37:18.014 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-04 14:37:18.014 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-04 14:37:18.015 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-04 14:37:18.016 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-04 14:37:18.017 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-04 14:37:18.017 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-04 14:37:18.017 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-04 14:37:18.018 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-04 14:37:18.019 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-04 14:37:18.019 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-04 14:37:18.020 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-04 14:37:18.042 - Render thread -> UseShaderAsserts: False 2025-12-04 14:37:18.042 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-04 14:37:18.043 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-04 14:37:18.043 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-04 14:37:18.043 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-04 14:37:18.043 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-04 14:37:18.045 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-04 14:37:18.047 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-04 14:37:18.047 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-04 14:37:18.056 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-04 14:37:18.056 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-04 14:37:18.056 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-04 14:37:18.056 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-04 14:37:18.059 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-04 14:37:18.059 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-04 14:37:18.059 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-04 14:37:18.060 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-04 14:37:18.060 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-04 14:37:18.060 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-04 14:37:18.064 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-04 14:37:18.065 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-04 14:37:18.080 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-04 14:37:18.096 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-04 14:37:18.112 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-04 14:37:18.113 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-04 14:37:18.120 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-04 14:37:18.121 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-04 14:37:18.123 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1600 }, "EnableStretching": true, "RefreshRate": { "Numerator": 78541000, "Denominator": 476000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 14:37:18.243 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-04 14:37:18.243 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-04 14:37:18.249 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-04 14:37:18.249 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-04 14:37:18.250 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-04 14:37:18.250 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-04 14:37:18.270 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-04 14:37:18.271 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-04 14:37:18.284 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-04 14:37:18.284 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-04 14:37:18.285 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-04 14:37:18.285 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-04 14:37:18.330 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-04 14:37:18.330 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-04 14:37:18.360 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-04 14:37:18.361 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 14:37:18.361 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 14:37:18.361 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-04 14:37:18.361 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-04 14:37:18.362 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-04 14:37:18.528 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-04 14:37:18.592 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-04 14:37:18.594 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-04 14:37:18.596 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-04 14:37:18.596 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-04 14:37:18.596 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-04 14:37:18.596 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-04 14:37:18.596 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-04 14:37:18.597 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-04 14:37:18.597 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-04 14:37:18.598 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-04 14:37:18.598 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-04 14:37:18.598 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-04 14:37:18.598 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 14:37:18.598 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 14:37:18.667 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-04 14:37:18.668 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-04 14:37:18.686 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-04 14:37:18.693 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-04 14:37:18.693 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-04 14:37:18.694 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-04 14:37:18.694 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-04 14:37:18.718 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-04 14:37:18.719 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-04 14:37:18.729 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-04 14:37:18.734 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-04 14:37:18.870 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-04 14:37:18.870 - Render thread -> CreateMeshBuilders - Entering 2025-12-04 14:37:18.871 - Render thread -> CreateMeshBuilders - Exiting 2025-12-04 14:37:18.871 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-04 14:37:18.886 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-04 14:37:20.378 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-04 14:37:20.392 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1600 }, "EnableStretching": true, "RefreshRate": { "Numerator": 78541000, "Denominator": 476000 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 14:37:20.565 - Render thread -> VRAM report about missing bytes is changed from 6705152 Bytes to 45547520 Bytes 2025-12-04 14:37:20.780 - Render thread -> Info: Frame[7] - Available VRAM budget has changed: 5831 MB 2025-12-04 14:37:20.817 - Render thread -> VRAM report about missing bytes is changed from 45547520 Bytes to 44769280 Bytes 2025-12-04 14:37:20.859 - Render thread -> VRAM report about missing bytes is changed from 44769280 Bytes to 44834816 Bytes 2025-12-04 14:37:20.860 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 5828 MB 2025-12-04 14:37:20.860 - Render thread -> Info: Frame[9] - Available VRAM budget has changed: 5785 MB 2025-12-04 14:37:20.888 - Render thread -> VRAM report about missing bytes is changed from 44834816 Bytes to 180252672 Bytes 2025-12-04 14:37:20.894 - Render thread -> Info: Frame[11] - Available VRAM budget has changed: 5699 MB 2025-12-04 14:37:20.894 - Render thread -> Info: Frame[11] - Available VRAM budget has changed: 5658 MB 2025-12-04 14:37:20.908 - Render thread -> VRAM report about missing bytes is changed from 180252672 Bytes to 183488512 Bytes 2025-12-04 14:37:20.944 - Render thread -> VRAM report about missing bytes is changed from 183488512 Bytes to 180252672 Bytes 2025-12-04 14:37:21.242 - VRageWorker 1 -> Pixel 2025-12-04 14:37:21.245 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.245 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.251 - VRageWorker 6 -> Vertex 2025-12-04 14:37:21.251 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.251 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.251 - VRageWorker 6 -> Vertex 2025-12-04 14:37:21.251 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.251 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.252 - VRageWorker 11 -> Pixel 2025-12-04 14:37:21.252 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.252 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.296 - Render thread -> VRAM report about missing bytes is changed from 180252672 Bytes to 180449280 Bytes 2025-12-04 14:37:21.443 - VRageWorker 7 -> Vertex 2025-12-04 14:37:21.443 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.443 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.445 - VRageWorker 5 -> Pixel 2025-12-04 14:37:21.445 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.445 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.445 - VRageWorker 5 -> Vertex 2025-12-04 14:37:21.445 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.445 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.446 - VRageWorker 5 -> Pixel 2025-12-04 14:37:21.446 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.446 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.610 - VRageWorker 1 -> Vertex 2025-12-04 14:37:21.610 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.610 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.611 - VRageWorker 9 -> Pixel 2025-12-04 14:37:21.611 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.611 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.611 - VRageWorker 2 -> Vertex 2025-12-04 14:37:21.611 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.611 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.611 - VRageWorker 9 -> Pixel 2025-12-04 14:37:21.611 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.611 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.688 - Render thread -> Info: Frame[55] - Available VRAM budget has changed: 5555 MB 2025-12-04 14:37:21.795 - VRageWorker 0 -> Vertex 2025-12-04 14:37:21.795 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.795 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.795 - VRageWorker 0 -> Pixel 2025-12-04 14:37:21.795 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.795 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.796 - VRageWorker 0 -> Pixel 2025-12-04 14:37:21.796 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.796 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.796 - VRageWorker 0 -> Vertex 2025-12-04 14:37:21.796 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.796 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.934 - VRageWorker 1 -> Pixel 2025-12-04 14:37:21.935 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.935 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.935 - VRageWorker 1 -> Vertex 2025-12-04 14:37:21.935 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.935 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:21.935 - VRageWorker 1 -> Pixel 2025-12-04 14:37:21.935 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.935 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:21.935 - VRageWorker 1 -> Vertex 2025-12-04 14:37:21.935 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:21.935 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:22.034 - VRageWorker 13 -> Vertex 2025-12-04 14:37:22.034 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.034 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:22.034 - VRageWorker 5 -> Pixel 2025-12-04 14:37:22.034 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.034 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:22.034 - VRageWorker 13 -> Vertex 2025-12-04 14:37:22.034 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.034 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:22.035 - VRageWorker 5 -> Pixel 2025-12-04 14:37:22.035 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.035 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:22.135 - VRageWorker 9 -> Vertex 2025-12-04 14:37:22.135 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.135 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:22.139 - VRageWorker 10 -> Pixel 2025-12-04 14:37:22.139 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.139 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:22.140 - VRageWorker 12 -> Vertex 2025-12-04 14:37:22.140 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.140 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:22.140 - VRageWorker 12 -> Pixel 2025-12-04 14:37:22.140 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.140 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:22.230 - VRageWorker 0 -> Vertex 2025-12-04 14:37:22.230 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.230 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:22.230 - VRageWorker 0 -> Pixel 2025-12-04 14:37:22.230 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.230 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:22.230 - VRageWorker 0 -> Vertex 2025-12-04 14:37:22.230 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.230 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 14:37:22.231 - VRageWorker 0 -> Pixel 2025-12-04 14:37:22.231 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 14:37:22.231 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 14:37:22.552 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-04 14:37:22.553 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-04 14:37:22.590 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-04 14:37:22.604 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-04 14:37:22.617 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-04 14:37:22.617 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-04 14:37:22.617 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-04 14:37:22.617 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-04 14:37:22.626 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-04 14:37:22.626 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-04 14:37:22.626 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-04 14:37:22.635 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-04 14:37:22.635 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-04 14:37:22.635 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-04 14:37:22.635 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-04 14:37:22.636 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-04 14:37:22.636 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-04 14:37:22.639 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-04 14:37:22.639 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-04 14:37:22.641 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-04 14:37:22.645 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-04 14:37:22.645 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-04 14:37:22.645 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-04 14:37:22.645 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-04 14:37:22.650 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-04 14:37:22.656 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-04 14:37:22.657 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-04 14:37:22.657 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-04 14:37:22.657 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-04 14:37:22.658 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-04 14:37:22.658 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-04 14:37:22.658 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-04 14:37:22.658 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-04 14:37:22.658 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-04 14:37:22.658 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-04 14:37:22.662 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-04 14:37:22.662 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-04 14:37:22.663 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-04 14:37:22.666 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-04 14:37:22.666 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-04 14:37:22.666 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-04 14:37:22.666 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-04 14:37:22.666 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-04 14:37:22.673 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-04 14:37:22.673 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-04 14:37:22.673 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-04 14:37:22.673 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-04 14:37:22.674 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-04 14:37:22.675 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-04 14:37:22.676 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-04 14:37:22.678 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-04 14:37:22.678 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-04 14:37:22.678 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-04 14:37:22.685 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-04 14:37:22.685 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-04 14:37:22.685 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-04 14:37:22.685 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-04 14:37:22.689 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-04 14:37:22.689 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-04 14:37:22.689 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-04 14:37:22.692 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-04 14:37:22.692 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-04 14:37:22.692 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-04 14:37:22.692 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-04 14:37:22.692 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-04 14:37:22.694 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-04 14:37:22.694 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-04 14:37:22.695 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-04 14:37:22.695 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-04 14:37:22.702 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-04 14:37:22.703 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-04 14:37:22.703 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-04 14:37:22.703 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-04 14:37:22.703 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-04 14:37:22.703 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-04 14:37:22.703 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-04 14:37:22.703 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-04 14:37:22.704 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-04 14:37:22.710 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-04 14:37:22.710 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-04 14:37:22.711 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-04 14:37:22.711 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-04 14:37:22.712 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-04 14:37:22.712 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-04 14:37:22.712 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-04 14:37:22.713 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-04 14:37:22.713 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-04 14:37:22.713 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-04 14:37:22.714 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-04 14:37:22.718 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-04 14:37:22.719 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-04 14:37:22.720 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-04 14:37:22.720 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-04 14:37:22.720 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-04 14:37:22.720 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-04 14:37:22.720 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-04 14:37:22.724 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-04 14:37:22.738 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-04 14:37:22.738 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-04 14:37:22.738 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-04 14:37:22.738 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-04 14:37:22.738 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-04 14:37:22.738 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-04 14:37:22.739 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-04 14:37:22.739 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-04 14:37:22.739 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-04 14:37:22.739 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-04 14:37:22.739 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-04 14:37:22.749 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-04 14:37:22.749 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-04 14:37:22.749 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-04 14:37:22.749 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-04 14:37:22.749 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-04 14:37:22.750 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-04 14:37:22.750 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-04 14:37:22.750 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-04 14:37:22.750 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-04 14:37:22.750 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-04 14:37:22.751 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-04 14:37:22.759 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-04 14:37:22.760 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-04 14:37:22.760 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-04 14:37:22.760 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-04 14:37:22.760 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-04 14:37:22.761 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-04 14:37:22.761 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-04 14:37:22.761 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-04 14:37:22.761 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-04 14:37:22.765 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-04 14:37:22.765 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-04 14:37:22.765 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-04 14:37:22.767 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-04 14:37:22.767 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-04 14:37:22.794 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-04 14:37:22.794 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-04 14:37:22.794 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-04 14:37:22.794 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-04 14:37:22.794 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-04 14:37:22.794 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-04 14:37:22.799 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-04 14:37:22.802 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-04 14:37:22.802 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-04 14:37:22.802 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-04 14:37:22.802 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-04 14:37:22.805 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-04 14:37:22.805 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-04 14:37:22.805 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-04 14:37:22.805 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-04 14:37:22.806 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-04 14:37:22.806 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-04 14:37:22.806 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-04 14:37:22.810 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-04 14:37:22.812 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-04 14:37:22.812 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-04 14:37:22.812 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-04 14:37:22.813 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-04 14:37:22.814 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-04 14:37:22.814 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-04 14:37:22.814 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-04 14:37:22.814 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-04 14:37:22.822 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-04 14:37:22.822 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-04 14:37:22.822 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-04 14:37:22.822 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-04 14:37:22.822 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-04 14:37:22.822 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-04 14:37:22.822 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-04 14:37:22.823 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-04 14:37:22.829 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-04 14:37:22.829 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-04 14:37:22.829 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-04 14:37:22.829 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-04 14:37:22.833 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-04 14:37:22.833 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-04 14:37:22.833 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-04 14:37:22.833 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-04 14:37:22.834 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-04 14:37:22.834 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-04 14:37:22.834 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-04 14:37:22.834 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-04 14:37:22.837 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-04 14:37:22.837 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-04 14:37:22.838 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-04 14:37:22.839 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-04 14:37:22.840 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-04 14:37:22.842 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-04 14:37:22.842 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-04 14:37:22.842 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-04 14:37:22.842 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-04 14:37:22.843 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-04 14:37:22.843 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-04 14:37:22.846 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-04 14:37:22.847 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-04 14:37:22.847 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-04 14:37:22.848 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-04 14:37:22.849 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-04 14:37:22.850 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-04 14:37:22.850 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-04 14:37:22.851 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-04 14:37:22.853 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-04 14:37:22.855 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-04 14:37:22.855 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-04 14:37:22.855 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-04 14:37:22.857 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-04 14:37:22.857 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-04 14:37:22.858 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-04 14:37:22.858 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-04 14:37:22.858 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-04 14:37:22.860 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-04 14:37:22.863 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-04 14:37:22.863 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-04 14:37:22.863 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-04 14:37:22.866 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-04 14:37:22.866 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-04 14:37:22.866 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-04 14:37:22.867 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-04 14:37:22.870 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-04 14:37:22.870 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-04 14:37:22.870 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-04 14:37:22.870 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-04 14:37:22.872 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-04 14:37:22.872 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-04 14:37:22.873 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-04 14:37:22.875 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-04 14:37:22.880 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-04 14:37:22.880 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-04 14:37:22.880 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-04 14:37:22.880 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-04 14:37:22.884 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-04 14:37:22.884 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-04 14:37:22.884 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-04 14:37:22.884 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-04 14:37:22.889 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-04 14:37:22.889 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-04 14:37:22.889 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-04 14:37:22.890 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-04 14:37:22.892 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-04 14:37:22.892 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-04 14:37:22.892 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-04 14:37:22.892 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-04 14:37:22.893 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-04 14:37:22.893 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-04 14:37:22.894 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-04 14:37:22.894 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-04 14:37:22.903 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-04 14:37:22.903 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-04 14:37:22.903 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-04 14:37:22.903 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-04 14:37:22.910 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-04 14:37:22.910 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-04 14:37:22.910 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-04 14:37:22.910 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-04 14:37:22.911 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-04 14:37:22.911 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-04 14:37:22.911 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-04 14:37:22.911 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-04 14:37:22.916 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-04 14:37:22.916 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-04 14:37:22.916 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-04 14:37:22.916 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-04 14:37:22.918 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-04 14:37:22.918 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-04 14:37:22.918 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-04 14:37:22.918 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-04 14:37:22.930 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-04 14:37:22.930 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-04 14:37:22.930 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-04 14:37:22.930 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-04 14:37:22.932 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-04 14:37:22.932 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-04 14:37:22.932 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-04 14:37:22.932 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-04 14:37:22.937 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-04 14:37:22.937 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-04 14:37:22.937 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-04 14:37:22.937 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-04 14:37:22.937 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-04 14:37:22.937 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-04 14:37:22.938 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-04 14:37:22.940 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-04 14:37:22.949 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-04 14:37:22.949 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-04 14:37:22.949 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-04 14:37:22.949 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-04 14:37:22.963 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-04 14:37:22.964 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-04 14:37:22.964 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-04 14:37:22.964 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-04 14:37:22.968 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-04 14:37:22.968 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-04 14:37:22.968 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-04 14:37:22.968 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-04 14:37:22.968 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-04 14:37:22.968 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-04 14:37:22.968 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-04 14:37:22.968 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-04 14:37:22.982 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-04 14:37:22.982 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-04 14:37:22.982 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-04 14:37:22.982 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-04 14:37:22.987 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-04 14:37:22.987 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-04 14:37:22.987 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-04 14:37:22.987 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-04 14:37:22.998 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-04 14:37:22.998 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-04 14:37:22.998 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-04 14:37:22.998 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-04 14:37:23.005 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-04 14:37:23.005 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-04 14:37:23.005 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-04 14:37:23.005 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-04 14:37:23.023 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-04 14:37:23.023 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-04 14:37:23.023 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-04 14:37:23.023 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-04 14:37:23.133 - Render thread -> VRAM report about missing bytes is changed from 180449280 Bytes to 180252672 Bytes 2025-12-04 14:37:32.195 - Render thread -> VRAM report about missing bytes is changed from 180252672 Bytes to 180776960 Bytes 2025-12-04 14:37:32.210 - Render thread -> VRAM report about missing bytes is changed from 180776960 Bytes to 180908032 Bytes 2025-12-04 14:37:32.611 - Render thread -> VRAM report about missing bytes is changed from 180908032 Bytes to 198012928 Bytes 2025-12-04 14:37:34.258 - Render thread -> VRAM report about missing bytes is changed from 198012928 Bytes to 198127616 Bytes 2025-12-04 14:37:34.391 - Render thread -> VRAM report about missing bytes is changed from 198127616 Bytes to 198205440 Bytes 2025-12-04 14:37:36.690 - Render thread -> VRAM report about missing bytes is changed from 198205440 Bytes to 198230016 Bytes 2025-12-04 14:37:39.240 - Render thread -> Info: Frame[1109] - Available VRAM budget has changed: 5526 MB 2025-12-04 14:37:41.004 - Render thread -> VRAM report about missing bytes is changed from 198230016 Bytes to 460742656 Bytes 2025-12-04 14:37:41.004 - Render thread -> Info: Frame[1193] - Available VRAM budget has changed: 4762 MB 2025-12-04 14:37:41.004 - Render thread -> Info: Frame[1193] - Available VRAM budget has changed: 4671 MB 2025-12-04 14:37:41.058 - Render thread -> VRAM report about missing bytes is changed from 460742656 Bytes to 461758464 Bytes 2025-12-04 14:37:41.111 - Render thread -> VRAM report about missing bytes is changed from 461758464 Bytes to 462495744 Bytes 2025-12-04 14:37:41.394 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-04 14:37:41.394 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-04 14:37:41.394 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-04 14:37:41.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-04 14:37:41.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-04 14:37:41.397 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-04 14:37:41.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-04 14:37:41.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-04 14:37:41.399 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-04 14:37:41.522 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-04 14:37:41.522 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-04 14:37:41.522 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-04 14:37:41.527 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-04 14:37:41.527 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-04 14:37:41.527 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-04 14:37:41.530 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-04 14:37:41.530 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-04 14:37:41.530 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-04 14:37:41.534 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-04 14:37:41.534 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-04 14:37:41.534 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-04 14:37:41.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-04 14:37:41.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-04 14:37:41.535 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-04 14:37:41.538 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-04 14:37:41.538 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-04 14:37:41.542 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-04 14:37:41.545 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-04 14:37:41.545 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-04 14:37:41.545 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-04 14:37:41.545 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-04 14:37:41.545 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-04 14:37:41.545 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-04 14:37:41.549 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-04 14:37:41.549 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-04 14:37:41.549 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-04 14:37:41.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-04 14:37:41.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-04 14:37:41.556 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-04 14:37:41.562 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-04 14:37:41.565 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-04 14:37:41.566 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-04 14:37:41.566 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-04 14:37:41.566 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-04 14:37:41.566 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-04 14:37:41.574 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-04 14:37:41.574 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-04 14:37:41.574 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-04 14:37:41.579 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-04 14:37:41.579 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-04 14:37:41.579 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-04 14:37:41.580 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-04 14:37:41.580 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-04 14:37:41.580 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-04 14:37:41.592 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-04 14:37:41.592 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-04 14:37:41.592 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-04 14:37:41.596 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-04 14:37:41.596 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-04 14:37:41.596 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-04 14:37:42.553 - Render thread -> VRAM report about missing bytes is changed from 462495744 Bytes to 462229504 Bytes 2025-12-04 14:37:42.627 - Render thread -> Info: Frame[1197] - Available VRAM budget has changed: 4678 MB 2025-12-04 14:37:42.627 - Render thread -> Info: Frame[1197] - Available VRAM budget has changed: 4491 MB 2025-12-04 14:37:42.702 - Render thread -> VRAM report about missing bytes is changed from 462229504 Bytes to 462901248 Bytes 2025-12-04 14:37:43.033 - Render thread -> VRAM report about missing bytes is changed from 462901248 Bytes to 463073280 Bytes 2025-12-04 14:37:48.020 - Render thread -> VRAM report about missing bytes is changed from 463073280 Bytes to 463048704 Bytes 2025-12-04 14:37:48.054 - Render thread -> VRAM report about missing bytes is changed from 463048704 Bytes to 463093760 Bytes 2025-12-04 14:37:48.106 - Render thread -> VRAM report about missing bytes is changed from 463093760 Bytes to 463044608 Bytes 2025-12-04 14:37:48.137 - Render thread -> VRAM report about missing bytes is changed from 463044608 Bytes to 463069184 Bytes 2025-12-04 14:37:48.169 - Render thread -> VRAM report about missing bytes is changed from 463069184 Bytes to 463044608 Bytes 2025-12-04 14:37:48.186 - Render thread -> VRAM report about missing bytes is changed from 463044608 Bytes to 463007744 Bytes 2025-12-04 14:37:48.210 - Render thread -> VRAM report about missing bytes is changed from 463007744 Bytes to 463003648 Bytes 2025-12-04 14:37:48.220 - Render thread -> VRAM report about missing bytes is changed from 463003648 Bytes to 463052800 Bytes 2025-12-04 14:37:48.237 - Render thread -> VRAM report about missing bytes is changed from 463052800 Bytes to 463077376 Bytes 2025-12-04 14:37:48.337 - Render thread -> Info: Frame[1507] - Available VRAM budget has changed: 3700 MB 2025-12-04 14:37:48.337 - Render thread -> Info: Frame[1507] - Available VRAM budget has changed: 3141 MB 2025-12-04 14:37:48.346 - Render thread -> VRAM report about missing bytes is changed from 463077376 Bytes to 536317952 Bytes 2025-12-04 14:37:48.379 - Render thread -> VRAM report about missing bytes is changed from 536317952 Bytes to 463536128 Bytes 2025-12-04 14:37:48.443 - Render thread -> VRAM report about missing bytes is changed from 463536128 Bytes to 469221376 Bytes 2025-12-04 14:37:48.453 - Render thread -> VRAM report about missing bytes is changed from 469221376 Bytes to 525582336 Bytes 2025-12-04 14:37:48.502 - Render thread -> VRAM report about missing bytes is changed from 525582336 Bytes to 486129664 Bytes 2025-12-04 14:37:48.531 - Render thread -> VRAM report about missing bytes is changed from 486129664 Bytes to 474857472 Bytes 2025-12-04 14:37:48.588 - Render thread -> VRAM report about missing bytes is changed from 474857472 Bytes to 480493568 Bytes 2025-12-04 14:37:48.620 - Render thread -> VRAM report about missing bytes is changed from 480493568 Bytes to 503037952 Bytes 2025-12-04 14:37:48.654 - Render thread -> VRAM report about missing bytes is changed from 503037952 Bytes to 477478912 Bytes 2025-12-04 14:37:48.675 - Render thread -> VRAM report about missing bytes is changed from 477478912 Bytes to 463904768 Bytes 2025-12-04 14:37:48.687 - Render thread -> VRAM report about missing bytes is changed from 463904768 Bytes to 466735104 Bytes 2025-12-04 14:37:48.704 - Render thread -> VRAM report about missing bytes is changed from 466735104 Bytes to 467337216 Bytes 2025-12-04 14:37:50.841 - Render thread -> VRAM report about missing bytes is changed from 467337216 Bytes to 467152896 Bytes 2025-12-04 14:37:50.989 - Render thread -> VRAM report about missing bytes is changed from 467152896 Bytes to 467091456 Bytes 2025-12-04 14:37:51.038 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 14:37:51.038 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 14:37:51.038 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 14:37:51.038 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-1 created with rcb: 49249669 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-2 created with rcb: 8573314 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-3 created with rcb: 53926486 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-4 created with rcb: 40046317 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-5 created with rcb: 30951405 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-6 created with rcb: 22636196 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-7 created with rcb: 32697056 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-8 created with rcb: 9374285 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-9 created with rcb: 55553114 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-10 created with rcb: 36292212 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-11 created with rcb: 54396711 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-12 created with rcb: 34453402 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-13 created with rcb: 15623662 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-14 created with rcb: 66171899 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-15 created with rcb: 4037772 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-16 created with rcb: 51781437 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-17 created with rcb: 66722384 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-18 created with rcb: 18588650 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-19 created with rcb: 24709904 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-20 created with rcb: 27487216 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-21 created with rcb: 44872436 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-22 created with rcb: 39369499 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-23 created with rcb: 33768280 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-24 created with rcb: 44132892 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-25 created with rcb: 61278381 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-26 created with rcb: 47685232 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-27 created with rcb: 62582931 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-28 created with rcb: 25990780 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-29 created with rcb: 7365142 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-30 created with rcb: 6819415 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-31 created with rcb: 51072309 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-32 created with rcb: 40689992 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-33 created with rcb: 26203742 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-34 created with rcb: 24336194 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-35 created with rcb: 52919790 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-36 created with rcb: 5073820 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-37 created with rcb: 66730468 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-38 created with rcb: 30541163 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-39 created with rcb: 66848706 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-40 created with rcb: 42088591 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-41 created with rcb: 28041469 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-42 created with rcb: 63802946 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-43 created with rcb: 24368020 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-44 created with rcb: 58443723 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-45 created with rcb: 26972661 2025-12-04 14:37:51.103 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-04 14:37:51.104 - Render thread -> Frame [1666] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-46 created with rcb: 24366777 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-47 created with rcb: 26972661 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-48 created with rcb: 58443723 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-49 created with rcb: 24368020 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-50 created with rcb: 63802946 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-51 created with rcb: 28041469 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-52 created with rcb: 42088591 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-53 created with rcb: 66848706 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-54 created with rcb: 30541163 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-55 created with rcb: 66730468 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-56 created with rcb: 5073820 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-57 created with rcb: 52919790 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-58 created with rcb: 24336194 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-59 created with rcb: 26203742 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-60 created with rcb: 40689992 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-61 created with rcb: 51072309 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-62 created with rcb: 6819415 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-63 created with rcb: 7365142 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-64 created with rcb: 25990780 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-65 created with rcb: 62582931 2025-12-04 14:37:51.119 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-66 created with rcb: 47685232 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-04 14:37:51.120 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-04 14:37:51.121 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-04 14:37:51.121 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-04 14:37:51.121 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-04 14:37:51.121 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-04 14:37:51.121 - Render thread -> Frame [1667] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-67 created with rcb: 61278381 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-68 created with rcb: 47685232 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-69 created with rcb: 62582931 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-70 created with rcb: 25990780 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-71 created with rcb: 7365142 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-72 created with rcb: 6819415 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-73 created with rcb: 51072309 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-74 created with rcb: 40689992 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-75 created with rcb: 26203742 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-76 created with rcb: 24336194 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-77 created with rcb: 52919790 2025-12-04 14:37:51.136 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-78 created with rcb: 5073820 2025-12-04 14:37:51.143 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-04 14:37:51.144 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-04 14:37:51.145 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-04 14:37:51.145 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-04 14:37:51.145 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-04 14:37:51.145 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-04 14:37:51.145 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-04 14:37:51.146 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-04 14:37:51.147 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-04 14:37:51.147 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-04 14:37:51.147 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-04 14:37:51.147 - Render thread -> Frame [1668] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-04 14:37:51.167 - Render thread -> VRAM report about missing bytes is changed from 467091456 Bytes to 468402176 Bytes 2025-12-04 14:37:51.203 - Render thread -> Frame [1672] Parallel Render Command Batch RCB-79 created with rcb: 66730468 2025-12-04 14:37:51.203 - Render thread -> Frame [1672] Parallel Render Command Batch RCB-80 created with rcb: 5073820 2025-12-04 14:37:51.249 - Render thread -> Frame [1672] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-04 14:37:51.250 - Render thread -> Frame [1672] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-04 14:37:51.272 - Render thread -> VRAM report about missing bytes is changed from 468402176 Bytes to 471224320 Bytes 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-81 created with rcb: 52919790 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-82 created with rcb: 24336194 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-83 created with rcb: 26203742 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-84 created with rcb: 40689992 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-85 created with rcb: 51072309 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-86 created with rcb: 6819415 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-87 created with rcb: 7365142 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-88 created with rcb: 25990780 2025-12-04 14:37:51.272 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-89 created with rcb: 62582931 2025-12-04 14:37:51.290 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-04 14:37:51.292 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-04 14:37:51.294 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-04 14:37:51.294 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-04 14:37:51.294 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-04 14:37:51.295 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-04 14:37:51.295 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-04 14:37:51.295 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-04 14:37:51.295 - Render thread -> Frame [1673] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-04 14:37:51.304 - Render thread -> VRAM report about missing bytes is changed from 471224320 Bytes to 471146496 Bytes 2025-12-04 14:37:51.316 - Render thread -> VRAM report about missing bytes is changed from 471146496 Bytes to 471330816 Bytes 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-90 created with rcb: 47685232 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-91 created with rcb: 62582931 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-92 created with rcb: 25990780 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-93 created with rcb: 7365142 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-94 created with rcb: 6819415 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-95 created with rcb: 51072309 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-96 created with rcb: 40689992 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-97 created with rcb: 26203742 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-98 created with rcb: 24336194 2025-12-04 14:37:51.316 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-99 created with rcb: 52919790 2025-12-04 14:37:51.317 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-100 created with rcb: 5073820 2025-12-04 14:37:51.317 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-101 created with rcb: 66730468 2025-12-04 14:37:51.317 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-102 created with rcb: 61278381 2025-12-04 14:37:51.317 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-103 created with rcb: 30541163 2025-12-04 14:37:51.317 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-104 created with rcb: 66848706 2025-12-04 14:37:51.317 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-105 created with rcb: 42088591 2025-12-04 14:37:51.340 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-04 14:37:51.341 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-04 14:37:51.344 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-04 14:37:51.345 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-04 14:37:51.346 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-04 14:37:51.346 - Render thread -> Frame [1675] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-04 14:37:51.361 - Render thread -> VRAM report about missing bytes is changed from 471330816 Bytes to 471203840 Bytes 2025-12-04 14:37:51.361 - Render thread -> Frame [1676] Parallel Render Command Batch RCB-106 created with rcb: 28041469 2025-12-04 14:37:51.366 - Render thread -> Frame [1676] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-04 14:37:51.373 - Render thread -> VRAM report about missing bytes is changed from 471203840 Bytes to 471171072 Bytes 2025-12-04 14:37:51.390 - Render thread -> VRAM report about missing bytes is changed from 471171072 Bytes to 471371776 Bytes 2025-12-04 14:37:51.420 - Render thread -> VRAM report about missing bytes is changed from 471371776 Bytes to 471445504 Bytes 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-107 created with rcb: 63802946 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-108 created with rcb: 28041469 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-109 created with rcb: 42088591 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-110 created with rcb: 66848706 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-111 created with rcb: 30541163 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-112 created with rcb: 61278381 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-113 created with rcb: 66730468 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-114 created with rcb: 5073820 2025-12-04 14:37:51.670 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-115 created with rcb: 52919790 2025-12-04 14:37:51.730 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-04 14:37:51.731 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-04 14:37:51.731 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-04 14:37:51.731 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-04 14:37:51.731 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-04 14:37:51.731 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-04 14:37:51.732 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-04 14:37:51.732 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-04 14:37:51.732 - Render thread -> Frame [1692] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-04 14:37:51.760 - Render thread -> VRAM report about missing bytes is changed from 471445504 Bytes to 471379968 Bytes 2025-12-04 14:37:51.760 - Render thread -> Frame [1693] Parallel Render Command Batch RCB-116 created with rcb: 24336194 2025-12-04 14:37:51.760 - Render thread -> Frame [1693] Parallel Render Command Batch RCB-117 created with rcb: 26203742 2025-12-04 14:37:51.760 - Render thread -> Frame [1693] Parallel Render Command Batch RCB-118 created with rcb: 40689992 2025-12-04 14:37:51.769 - Render thread -> Frame [1693] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-04 14:37:51.769 - Render thread -> Frame [1693] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-04 14:37:51.770 - Render thread -> Frame [1693] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-04 14:37:51.781 - Render thread -> VRAM report about missing bytes is changed from 471379968 Bytes to 471326720 Bytes 2025-12-04 14:37:51.792 - Render thread -> VRAM report about missing bytes is changed from 471326720 Bytes to 471420928 Bytes 2025-12-04 14:37:51.819 - Render thread -> VRAM report about missing bytes is changed from 471420928 Bytes to 471617536 Bytes 2025-12-04 14:37:51.847 - Render thread -> VRAM report about missing bytes is changed from 471617536 Bytes to 471748608 Bytes 2025-12-04 14:37:51.861 - Render thread -> VRAM report about missing bytes is changed from 471748608 Bytes to 471687168 Bytes 2025-12-04 14:37:51.921 - Render thread -> VRAM report about missing bytes is changed from 471687168 Bytes to 471715840 Bytes 2025-12-04 14:37:52.500 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 14:37:52.559 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 14:37:52.578 - Render thread -> VRAM report about missing bytes is changed from 471715840 Bytes to 471683072 Bytes 2025-12-04 14:37:52.617 - Render thread -> VRAM report about missing bytes is changed from 471683072 Bytes to 472125440 Bytes 2025-12-04 14:37:52.639 - Render thread -> VRAM report about missing bytes is changed from 472125440 Bytes to 472158208 Bytes 2025-12-04 14:37:52.703 - Render thread -> VRAM report about missing bytes is changed from 472158208 Bytes to 474517504 Bytes 2025-12-04 14:37:52.755 - Render thread -> VRAM report about missing bytes is changed from 474517504 Bytes to 474550272 Bytes 2025-12-04 14:37:52.921 - Render thread -> VRAM report about missing bytes is changed from 474550272 Bytes to 475353088 Bytes 2025-12-04 14:37:52.969 - Render thread -> VRAM report about missing bytes is changed from 475353088 Bytes to 475344896 Bytes 2025-12-04 14:37:53.010 - Render thread -> VRAM report about missing bytes is changed from 475344896 Bytes to 475381760 Bytes 2025-12-04 14:37:53.231 - Render thread -> VRAM report about missing bytes is changed from 475381760 Bytes to 475709440 Bytes 2025-12-04 14:37:53.472 - Render thread -> VRAM report about missing bytes is changed from 475709440 Bytes to 475688960 Bytes 2025-12-04 14:37:53.510 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 14:37:53.597 - Render thread -> VRAM report about missing bytes is changed from 475688960 Bytes to 476418048 Bytes 2025-12-04 14:37:53.753 - Render thread -> VRAM report about missing bytes is changed from 476418048 Bytes to 476778496 Bytes 2025-12-04 14:37:53.786 - Render thread -> VRAM report about missing bytes is changed from 476778496 Bytes to 477171712 Bytes 2025-12-04 14:37:53.821 - Render thread -> VRAM report about missing bytes is changed from 477171712 Bytes to 477233152 Bytes 2025-12-04 14:37:54.840 - Render thread -> VRAM report about missing bytes is changed from 477233152 Bytes to 477691904 Bytes 2025-12-04 14:37:54.853 - Render thread -> VRAM report about missing bytes is changed from 477691904 Bytes to 478150656 Bytes 2025-12-04 14:37:54.870 - Render thread -> VRAM report about missing bytes is changed from 478150656 Bytes to 478609408 Bytes 2025-12-04 14:37:56.769 - Render thread -> VRAM report about missing bytes is changed from 478609408 Bytes to 478568448 Bytes 2025-12-04 14:37:56.803 - Render thread -> VRAM report about missing bytes is changed from 478568448 Bytes to 478621696 Bytes 2025-12-04 14:37:56.922 - Render thread -> VRAM report about missing bytes is changed from 478621696 Bytes to 478605312 Bytes 2025-12-04 14:37:56.953 - Render thread -> VRAM report about missing bytes is changed from 478605312 Bytes to 478646272 Bytes 2025-12-04 14:37:57.719 - Render thread -> VRAM report about missing bytes is changed from 478646272 Bytes to 479170560 Bytes 2025-12-04 14:37:58.832 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-04 14:37:58.832 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-04 14:37:58.839 - Render thread -> VRAM report about missing bytes is changed from 479170560 Bytes to 478801920 Bytes 2025-12-04 14:37:58.862 - Render thread -> VRAM report about missing bytes is changed from 478801920 Bytes to 479170560 Bytes 2025-12-04 14:38:00.816 - Render thread -> VRAM report about missing bytes is changed from 479170560 Bytes to 482054144 Bytes 2025-12-04 14:38:00.912 - Render thread -> VRAM report about missing bytes is changed from 482054144 Bytes to 482168832 Bytes 2025-12-04 14:38:03.594 - Render thread -> VRAM report about missing bytes is changed from 482168832 Bytes to 482156544 Bytes 2025-12-04 14:38:03.739 - Render thread -> VRAM report about missing bytes is changed from 482156544 Bytes to 482172928 Bytes 2025-12-04 14:38:03.994 - Render thread -> VRAM report about missing bytes is changed from 482172928 Bytes to 483160064 Bytes 2025-12-04 14:38:04.097 - Render thread -> VRAM report about missing bytes is changed from 483160064 Bytes to 483831808 Bytes 2025-12-04 14:38:04.116 - Render thread -> VRAM report about missing bytes is changed from 483831808 Bytes to 485662720 Bytes 2025-12-04 14:38:04.136 - Render thread -> VRAM report about missing bytes is changed from 485662720 Bytes to 485982208 Bytes 2025-12-04 14:38:04.196 - Render thread -> VRAM report about missing bytes is changed from 485982208 Bytes to 485871616 Bytes 2025-12-04 14:38:04.251 - Render thread -> VRAM report about missing bytes is changed from 485871616 Bytes to 485822464 Bytes 2025-12-04 14:38:04.261 - Render thread -> VRAM report about missing bytes is changed from 485822464 Bytes to 485945344 Bytes 2025-12-04 14:38:04.297 - Render thread -> VRAM report about missing bytes is changed from 485945344 Bytes to 486723584 Bytes 2025-12-04 14:38:04.921 - Render thread -> VRAM report about missing bytes is changed from 486723584 Bytes to 572817408 Bytes 2025-12-04 14:38:04.930 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 14:38:04.930 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 14:38:04.930 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 14:38:04.930 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 14:38:04.961 - Render thread -> VRAM report about missing bytes is changed from 572817408 Bytes to 572362752 Bytes 2025-12-04 14:38:05.479 - Render thread -> Info: Frame[2347] - Available VRAM budget has changed: 3864 MB 2025-12-04 14:38:05.479 - Render thread -> Info: Frame[2347] - Available VRAM budget has changed: 3183 MB 2025-12-04 14:38:05.512 - Render thread -> Info: Frame[2349] - Available VRAM budget has changed: 3238 MB 2025-12-04 14:38:05.579 - Render thread -> Info: Frame[2353] - Available VRAM budget has changed: 3920 MB 2025-12-04 14:38:05.979 - Render thread -> Info: Frame[2377] - Available VRAM budget has changed: 3402 MB 2025-12-04 14:38:06.079 - Render thread -> Info: Frame[2383] - Available VRAM budget has changed: 3458 MB 2025-12-04 14:38:09.661 - Render thread -> VRAM report about missing bytes is changed from 572362752 Bytes to 572239872 Bytes 2025-12-04 14:38:09.846 - Render thread -> Info: Frame[2609] - Available VRAM budget has changed: 3413 MB 2025-12-04 14:38:09.861 - Render thread -> VRAM report about missing bytes is changed from 572239872 Bytes to 572411904 Bytes 2025-12-04 14:38:09.879 - Render thread -> Info: Frame[2611] - Available VRAM budget has changed: 3381 MB 2025-12-04 14:38:09.928 - Render thread -> VRAM report about missing bytes is changed from 572411904 Bytes to 572583936 Bytes 2025-12-04 14:38:09.966 - Render thread -> VRAM report about missing bytes is changed from 572583936 Bytes to 572928000 Bytes 2025-12-04 14:38:09.994 - Render thread -> VRAM report about missing bytes is changed from 572928000 Bytes to 573272064 Bytes 2025-12-04 14:38:10.027 - Render thread -> VRAM report about missing bytes is changed from 573272064 Bytes to 573616128 Bytes 2025-12-04 14:38:10.062 - Render thread -> VRAM report about missing bytes is changed from 573616128 Bytes to 573788160 Bytes 2025-12-04 14:38:10.079 - Render thread -> Info: Frame[2623] - Available VRAM budget has changed: 3337 MB 2025-12-04 14:38:10.095 - Render thread -> VRAM report about missing bytes is changed from 573788160 Bytes to 573960192 Bytes 2025-12-04 14:38:10.127 - Render thread -> VRAM report about missing bytes is changed from 573960192 Bytes to 574304256 Bytes 2025-12-04 14:38:10.164 - Render thread -> VRAM report about missing bytes is changed from 574304256 Bytes to 574648320 Bytes 2025-12-04 14:38:10.180 - Render thread -> Info: Frame[2629] - Available VRAM budget has changed: 3317 MB 2025-12-04 14:38:10.195 - Render thread -> VRAM report about missing bytes is changed from 574648320 Bytes to 575082496 Bytes 2025-12-04 14:38:10.262 - Render thread -> VRAM report about missing bytes is changed from 575082496 Bytes to 575131648 Bytes 2025-12-04 14:38:10.294 - Render thread -> VRAM report about missing bytes is changed from 575131648 Bytes to 575303680 Bytes 2025-12-04 14:38:10.312 - Render thread -> Info: Frame[2637] - Available VRAM budget has changed: 3292 MB 2025-12-04 14:38:10.329 - Render thread -> VRAM report about missing bytes is changed from 575303680 Bytes to 575475712 Bytes 2025-12-04 14:38:10.396 - Render thread -> VRAM report about missing bytes is changed from 575475712 Bytes to 575107072 Bytes 2025-12-04 14:38:10.494 - Render thread -> VRAM report about missing bytes is changed from 575107072 Bytes to 575279104 Bytes 2025-12-04 14:38:10.961 - Render thread -> VRAM report about missing bytes is changed from 575279104 Bytes to 575361024 Bytes 2025-12-04 14:38:11.027 - Render thread -> VRAM report about missing bytes is changed from 575361024 Bytes to 575246336 Bytes 2025-12-04 14:38:11.127 - Render thread -> VRAM report about missing bytes is changed from 575246336 Bytes to 575369216 Bytes 2025-12-04 14:38:11.161 - Render thread -> VRAM report about missing bytes is changed from 575369216 Bytes to 575451136 Bytes 2025-12-04 14:38:11.195 - Render thread -> VRAM report about missing bytes is changed from 575451136 Bytes to 575238144 Bytes 2025-12-04 14:38:11.228 - Render thread -> VRAM report about missing bytes is changed from 575238144 Bytes to 575123456 Bytes 2025-12-04 14:38:11.294 - Render thread -> VRAM report about missing bytes is changed from 575123456 Bytes to 575418368 Bytes 2025-12-04 14:38:11.362 - Render thread -> VRAM report about missing bytes is changed from 575418368 Bytes to 575016960 Bytes 2025-12-04 14:38:12.680 - Render thread -> Info: Frame[2779] - Available VRAM budget has changed: 3309 MB 2025-12-04 14:38:12.812 - Render thread -> Info: Frame[2787] - Available VRAM budget has changed: 3326 MB 2025-12-04 14:38:12.879 - Render thread -> Info: Frame[2791] - Available VRAM budget has changed: 3351 MB 2025-12-04 14:38:12.980 - Render thread -> Info: Frame[2797] - Available VRAM budget has changed: 3374 MB 2025-12-04 14:38:13.012 - Render thread -> Info: Frame[2799] - Available VRAM budget has changed: 3404 MB 2025-12-04 14:38:13.546 - Render thread -> Info: Frame[2831] - Available VRAM budget has changed: 3329 MB 2025-12-04 14:38:13.560 - Render thread -> VRAM report about missing bytes is changed from 575016960 Bytes to 575188992 Bytes 2025-12-04 14:38:14.060 - Render thread -> VRAM report about missing bytes is changed from 575188992 Bytes to 575361024 Bytes 2025-12-04 14:38:14.443 - Render thread -> Info: Frame[2883] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:38:14.443 - Render thread -> Info: Frame[2883] - Available VRAM budget has changed: 3262 MB 2025-12-04 14:38:14.448 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 14:38:14.448 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 14:38:14.448 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 14:38:14.448 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 14:38:14.828 - Render thread -> VRAM report about missing bytes is changed from 575361024 Bytes to 575533056 Bytes 2025-12-04 14:38:14.948 - Render thread -> Info: Frame[2915] - Available VRAM budget has changed: 3896 MB 2025-12-04 14:38:14.980 - Render thread -> Info: Frame[2917] - Available VRAM budget has changed: 3922 MB 2025-12-04 14:38:15.027 - Render thread -> VRAM report about missing bytes is changed from 575533056 Bytes to 575488000 Bytes 2025-12-04 14:38:15.068 - Render thread -> VRAM report about missing bytes is changed from 575488000 Bytes to 575537152 Bytes 2025-12-04 14:38:15.445 - Render thread -> Info: Frame[2945] - Available VRAM budget has changed: 3301 MB 2025-12-04 14:38:15.479 - Render thread -> Info: Frame[2947] - Available VRAM budget has changed: 3324 MB 2025-12-04 14:38:16.094 - Render thread -> VRAM report about missing bytes is changed from 575537152 Bytes to 575709184 Bytes 2025-12-04 14:38:16.129 - Render thread -> VRAM report about missing bytes is changed from 575709184 Bytes to 575881216 Bytes 2025-12-04 14:38:17.427 - Render thread -> VRAM report about missing bytes is changed from 575881216 Bytes to 575799296 Bytes 2025-12-04 14:38:17.894 - Render thread -> VRAM report about missing bytes is changed from 575799296 Bytes to 575963136 Bytes 2025-12-04 14:38:17.962 - Render thread -> VRAM report about missing bytes is changed from 575963136 Bytes to 575586304 Bytes 2025-12-04 14:38:29.578 - Render thread -> VRAM report about missing bytes is changed from 575586304 Bytes to 575541248 Bytes 2025-12-04 14:38:29.613 - Render thread -> VRAM report about missing bytes is changed from 575541248 Bytes to 575586304 Bytes 2025-12-04 14:38:29.678 - Render thread -> VRAM report about missing bytes is changed from 575586304 Bytes to 575639552 Bytes 2025-12-04 14:38:29.980 - Render thread -> Info: Frame[3801] - Available VRAM budget has changed: 3346 MB 2025-12-04 14:38:31.794 - Render thread -> VRAM report about missing bytes is changed from 575639552 Bytes to 575811584 Bytes 2025-12-04 14:38:32.127 - Render thread -> VRAM report about missing bytes is changed from 575811584 Bytes to 575983616 Bytes 2025-12-04 14:38:32.196 - Render thread -> VRAM report about missing bytes is changed from 575983616 Bytes to 575737856 Bytes 2025-12-04 14:38:33.360 - Render thread -> VRAM report about missing bytes is changed from 575737856 Bytes to 575909888 Bytes 2025-12-04 14:38:33.394 - Render thread -> VRAM report about missing bytes is changed from 575909888 Bytes to 576081920 Bytes 2025-12-04 14:38:33.760 - Render thread -> VRAM report about missing bytes is changed from 576081920 Bytes to 576425984 Bytes 2025-12-04 14:38:33.979 - Render thread -> Info: Frame[4041] - Available VRAM budget has changed: 3318 MB 2025-12-04 14:38:33.994 - Render thread -> VRAM report about missing bytes is changed from 576425984 Bytes to 577302528 Bytes 2025-12-04 14:38:34.062 - Render thread -> VRAM report about missing bytes is changed from 577302528 Bytes to 577261568 Bytes 2025-12-04 14:38:34.097 - Render thread -> VRAM report about missing bytes is changed from 577261568 Bytes to 577302528 Bytes 2025-12-04 14:38:34.127 - Render thread -> VRAM report about missing bytes is changed from 577302528 Bytes to 577474560 Bytes 2025-12-04 14:38:34.327 - Render thread -> VRAM report about missing bytes is changed from 577474560 Bytes to 577646592 Bytes 2025-12-04 14:38:34.360 - Render thread -> VRAM report about missing bytes is changed from 577646592 Bytes to 577818624 Bytes 2025-12-04 14:38:36.527 - Render thread -> VRAM report about missing bytes is changed from 577818624 Bytes to 577966080 Bytes 2025-12-04 14:38:36.546 - Render thread -> Info: Frame[4195] - Available VRAM budget has changed: 3855 MB 2025-12-04 14:38:36.546 - Render thread -> Info: Frame[4195] - Available VRAM budget has changed: 3250 MB 2025-12-04 14:38:37.694 - Render thread -> VRAM report about missing bytes is changed from 577966080 Bytes to 578007040 Bytes 2025-12-04 14:38:37.860 - Render thread -> VRAM report about missing bytes is changed from 578007040 Bytes to 578056192 Bytes 2025-12-04 14:38:43.682 - Render thread -> Info: Frame[4623] - Available VRAM budget has changed: 3931 MB 2025-12-04 14:38:43.694 - Render thread -> VRAM report about missing bytes is changed from 578056192 Bytes to 578228224 Bytes 2025-12-04 14:38:43.927 - Render thread -> VRAM report about missing bytes is changed from 578228224 Bytes to 578166784 Bytes 2025-12-04 14:38:43.945 - Render thread -> Info: Frame[4639] - Available VRAM budget has changed: 3866 MB 2025-12-04 14:38:43.961 - Render thread -> VRAM report about missing bytes is changed from 578166784 Bytes to 578269184 Bytes 2025-12-04 14:38:45.238 - Render thread -> VRAM report about missing bytes is changed from 578269184 Bytes to 578310144 Bytes 2025-12-04 14:38:45.851 - Render thread -> Info: Frame[4753] - Available VRAM budget has changed: 3219 MB 2025-12-04 14:38:45.861 - Render thread -> VRAM report about missing bytes is changed from 578310144 Bytes to 578482176 Bytes 2025-12-04 14:38:46.412 - Render thread -> Info: Frame[4787] - Available VRAM budget has changed: 3919 MB 2025-12-04 14:38:46.912 - Render thread -> Info: Frame[4817] - Available VRAM budget has changed: 3272 MB 2025-12-04 14:38:48.645 - Render thread -> Info: Frame[4921] - Available VRAM budget has changed: 3309 MB 2025-12-04 14:38:48.713 - Render thread -> Info: Frame[4925] - Available VRAM budget has changed: 3866 MB 2025-12-04 14:38:48.713 - Render thread -> Info: Frame[4925] - Available VRAM budget has changed: 3256 MB 2025-12-04 14:38:50.245 - Render thread -> Info: Frame[5017] - Available VRAM budget has changed: 3219 MB 2025-12-04 14:38:50.794 - Render thread -> Info: Frame[5049] - Available VRAM budget has changed: 3919 MB 2025-12-04 14:38:51.278 - Render thread -> Info: Frame[5079] - Available VRAM budget has changed: 3272 MB 2025-12-04 14:38:52.545 - Render thread -> Info: Frame[5155] - Available VRAM budget has changed: 3866 MB 2025-12-04 14:38:54.725 - Render thread -> Info: Frame[5285] - Available VRAM budget has changed: 3219 MB 2025-12-04 14:38:55.246 - Render thread -> Info: Frame[5317] - Available VRAM budget has changed: 3919 MB 2025-12-04 14:38:55.745 - Render thread -> Info: Frame[5347] - Available VRAM budget has changed: 3272 MB 2025-12-04 14:38:58.579 - Render thread -> Info: Frame[5517] - Available VRAM budget has changed: 3868 MB 2025-12-04 14:38:59.978 - Render thread -> Info: Frame[5601] - Available VRAM budget has changed: 3230 MB 2025-12-04 14:39:00.512 - Render thread -> Info: Frame[5633] - Available VRAM budget has changed: 3919 MB 2025-12-04 14:39:01.012 - Render thread -> Info: Frame[5663] - Available VRAM budget has changed: 3281 MB 2025-12-04 14:39:02.745 - Render thread -> Info: Frame[5767] - Available VRAM budget has changed: 3318 MB 2025-12-04 14:39:10.661 - Render thread -> VRAM report about missing bytes is changed from 578482176 Bytes to 578654208 Bytes 2025-12-04 14:39:10.745 - Render thread -> Info: Frame[6247] - Available VRAM budget has changed: 3868 MB 2025-12-04 14:39:10.745 - Render thread -> Info: Frame[6247] - Available VRAM budget has changed: 3262 MB 2025-12-04 14:39:10.860 - Render thread -> VRAM report about missing bytes is changed from 578654208 Bytes to 578801664 Bytes 2025-12-04 14:39:10.879 - Render thread -> Info: Frame[6255] - Available VRAM budget has changed: 3801 MB 2025-12-04 14:39:10.879 - Render thread -> Info: Frame[6255] - Available VRAM budget has changed: 3195 MB 2025-12-04 14:39:11.412 - Render thread -> Info: Frame[6287] - Available VRAM budget has changed: 3865 MB 2025-12-04 14:39:11.479 - Render thread -> Info: Frame[6291] - Available VRAM budget has changed: 3919 MB 2025-12-04 14:39:11.912 - Render thread -> Info: Frame[6317] - Available VRAM budget has changed: 3258 MB 2025-12-04 14:39:11.978 - Render thread -> Info: Frame[6321] - Available VRAM budget has changed: 3312 MB 2025-12-04 14:39:12.159 - Render thread -> Info: Frame[6331] - Available VRAM budget has changed: 3295 MB 2025-12-04 14:39:13.512 - Render thread -> Info: Frame[6413] - Available VRAM budget has changed: 3276 MB 2025-12-04 14:39:15.179 - Render thread -> Info: Frame[6513] - Available VRAM budget has changed: 3257 MB 2025-12-04 14:39:15.195 - Render thread -> VRAM report about missing bytes is changed from 578801664 Bytes to 578973696 Bytes 2025-12-04 14:39:15.261 - Render thread -> VRAM report about missing bytes is changed from 578973696 Bytes to 578932736 Bytes 2025-12-04 14:39:18.946 - Render thread -> Info: Frame[6739] - Available VRAM budget has changed: 3284 MB 2025-12-04 14:39:19.245 - Render thread -> Info: Frame[6757] - Available VRAM budget has changed: 3326 MB 2025-12-04 14:39:19.261 - Render thread -> VRAM report about missing bytes is changed from 578932736 Bytes to 578809856 Bytes 2025-12-04 14:39:23.345 - Render thread -> Info: Frame[7001] - Available VRAM budget has changed: 3822 MB 2025-12-04 14:39:23.345 - Render thread -> Info: Frame[7001] - Available VRAM budget has changed: 3227 MB 2025-12-04 14:39:23.979 - Render thread -> Info: Frame[7035] - Available VRAM budget has changed: 3913 MB 2025-12-04 14:39:24.479 - Render thread -> Info: Frame[7065] - Available VRAM budget has changed: 3318 MB 2025-12-04 14:39:27.012 - Render thread -> Info: Frame[7217] - Available VRAM budget has changed: 3342 MB 2025-12-04 14:39:27.993 - Render thread -> VRAM report about missing bytes is changed from 578809856 Bytes to 578756608 Bytes 2025-12-04 14:39:28.027 - Render thread -> VRAM report about missing bytes is changed from 578756608 Bytes to 578813952 Bytes 2025-12-04 14:39:28.079 - Render thread -> Info: Frame[7281] - Available VRAM budget has changed: 3324 MB 2025-12-04 14:39:28.413 - Render thread -> Info: Frame[7301] - Available VRAM budget has changed: 3291 MB 2025-12-04 14:39:28.646 - Render thread -> Info: Frame[7315] - Available VRAM budget has changed: 3256 MB 2025-12-04 14:39:33.846 - Render thread -> Info: Frame[7627] - Available VRAM budget has changed: 3281 MB 2025-12-04 14:39:34.078 - Render thread -> Info: Frame[7641] - Available VRAM budget has changed: 3309 MB 2025-12-04 14:39:34.346 - Render thread -> Info: Frame[7657] - Available VRAM budget has changed: 3329 MB 2025-12-04 14:39:34.379 - Render thread -> Info: Frame[7659] - Available VRAM budget has changed: 3347 MB 2025-12-04 14:39:35.060 - Render thread -> VRAM report about missing bytes is changed from 578813952 Bytes to 578985984 Bytes 2025-12-04 14:39:41.345 - Render thread -> Info: Frame[8077] - Available VRAM budget has changed: 3380 MB 2025-12-04 14:39:42.261 - Render thread -> VRAM report about missing bytes is changed from 578985984 Bytes to 578863104 Bytes 2025-12-04 14:39:42.646 - Render thread -> Info: Frame[8155] - Available VRAM budget has changed: 3350 MB 2025-12-04 14:39:43.279 - Render thread -> Info: Frame[8193] - Available VRAM budget has changed: 3328 MB 2025-12-04 14:39:43.295 - Render thread -> VRAM report about missing bytes is changed from 578863104 Bytes to 579035136 Bytes 2025-12-04 14:39:44.984 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-04 14:39:44.985 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-04 14:39:44.993 - Render thread -> VRAM report about missing bytes is changed from 579035136 Bytes to 578727936 Bytes 2025-12-04 14:39:45.028 - Render thread -> VRAM report about missing bytes is changed from 578727936 Bytes to 579035136 Bytes 2025-12-04 14:39:45.827 - Render thread -> VRAM report about missing bytes is changed from 579035136 Bytes to 578994176 Bytes 2025-12-04 14:39:45.861 - Render thread -> VRAM report about missing bytes is changed from 578994176 Bytes to 579039232 Bytes 2025-12-04 14:39:46.019 - Render thread -> Info: Frame[8357] - Available VRAM budget has changed: 3824 MB 2025-12-04 14:39:46.019 - Render thread -> Info: Frame[8357] - Available VRAM budget has changed: 3241 MB 2025-12-04 14:39:46.545 - Render thread -> Info: Frame[8389] - Available VRAM budget has changed: 3846 MB 2025-12-04 14:39:47.045 - Render thread -> Info: Frame[8419] - Available VRAM budget has changed: 3273 MB 2025-12-04 14:39:50.845 - Render thread -> Info: Frame[8647] - Available VRAM budget has changed: 3911 MB 2025-12-04 14:39:51.046 - Render thread -> Info: Frame[8659] - Available VRAM budget has changed: 3860 MB 2025-12-04 14:39:51.346 - Render thread -> Info: Frame[8677] - Available VRAM budget has changed: 3293 MB 2025-12-04 14:39:52.395 - Render thread -> VRAM report about missing bytes is changed from 579039232 Bytes to 579084288 Bytes 2025-12-04 14:39:52.493 - Render thread -> VRAM report about missing bytes is changed from 579084288 Bytes to 579186688 Bytes 2025-12-04 14:39:54.578 - Render thread -> Info: Frame[8871] - Available VRAM budget has changed: 3922 MB 2025-12-04 14:39:55.079 - Render thread -> Info: Frame[8901] - Available VRAM budget has changed: 3354 MB 2025-12-04 14:39:56.494 - Render thread -> VRAM report about missing bytes is changed from 579186688 Bytes to 579358720 Bytes 2025-12-04 14:39:58.912 - Render thread -> Info: Frame[9131] - Available VRAM budget has changed: 3371 MB 2025-12-04 14:40:03.811 - Render thread -> Info: Frame[9425] - Available VRAM budget has changed: 3823 MB 2025-12-04 14:40:03.811 - Render thread -> Info: Frame[9425] - Available VRAM budget has changed: 3256 MB 2025-12-04 14:40:04.127 - Render thread -> VRAM report about missing bytes is changed from 579358720 Bytes to 579530752 Bytes 2025-12-04 14:40:04.160 - Render thread -> VRAM report about missing bytes is changed from 579530752 Bytes to 579702784 Bytes 2025-12-04 14:40:04.345 - Render thread -> Info: Frame[9457] - Available VRAM budget has changed: 3910 MB 2025-12-04 14:40:04.492 - Render thread -> Info: Frame[9465] - Available VRAM budget has changed: 3858 MB 2025-12-04 14:40:04.506 - Render thread -> VRAM report about missing bytes is changed from 579702784 Bytes to 579665920 Bytes 2025-12-04 14:40:04.517 - Render thread -> Info: Frame[9467] - Available VRAM budget has changed: 3829 MB 2025-12-04 14:40:04.529 - Render thread -> VRAM report about missing bytes is changed from 579665920 Bytes to 579756032 Bytes 2025-12-04 14:40:06.746 - Render thread -> Info: Frame[9601] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:40:07.245 - Render thread -> Info: Frame[9631] - Available VRAM budget has changed: 3294 MB 2025-12-04 14:40:17.478 - Render thread -> Info: Frame[10245] - Available VRAM budget has changed: 3793 MB 2025-12-04 14:40:17.479 - Render thread -> Info: Frame[10245] - Available VRAM budget has changed: 3228 MB 2025-12-04 14:40:18.712 - Render thread -> Info: Frame[10319] - Available VRAM budget has changed: 3728 MB 2025-12-04 14:40:18.712 - Render thread -> Info: Frame[10319] - Available VRAM budget has changed: 3169 MB 2025-12-04 14:40:19.246 - Render thread -> Info: Frame[10351] - Available VRAM budget has changed: 3781 MB 2025-12-04 14:40:19.612 - Render thread -> Info: Frame[10373] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:40:19.745 - Render thread -> Info: Frame[10381] - Available VRAM budget has changed: 3221 MB 2025-12-04 14:40:20.112 - Render thread -> Info: Frame[10403] - Available VRAM budget has changed: 3297 MB 2025-12-04 14:40:22.945 - Render thread -> Info: Frame[10573] - Available VRAM budget has changed: 3267 MB 2025-12-04 14:40:22.978 - Render thread -> Info: Frame[10575] - Available VRAM budget has changed: 3834 MB 2025-12-04 14:40:22.978 - Render thread -> Info: Frame[10575] - Available VRAM budget has changed: 3243 MB 2025-12-04 14:40:23.613 - Render thread -> Info: Frame[10613] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:40:24.112 - Render thread -> Info: Frame[10643] - Available VRAM budget has changed: 3267 MB 2025-12-04 14:40:25.046 - Render thread -> Info: Frame[10699] - Available VRAM budget has changed: 3286 MB 2025-12-04 14:40:25.712 - Render thread -> Info: Frame[10739] - Available VRAM budget has changed: 3304 MB 2025-12-04 14:40:29.995 - Render thread -> Info: Frame[10995] - Available VRAM budget has changed: 3273 MB 2025-12-04 14:40:31.793 - Render thread -> VRAM report about missing bytes is changed from 579756032 Bytes to 580542464 Bytes 2025-12-04 14:40:32.778 - Render thread -> Info: Frame[11163] - Available VRAM budget has changed: 3310 MB 2025-12-04 14:40:36.645 - Render thread -> Info: Frame[11395] - Available VRAM budget has changed: 3346 MB 2025-12-04 14:40:36.678 - Render thread -> Info: Frame[11397] - Available VRAM budget has changed: 3316 MB 2025-12-04 14:40:39.678 - Render thread -> Info: Frame[11577] - Available VRAM budget has changed: 3833 MB 2025-12-04 14:40:39.678 - Render thread -> Info: Frame[11577] - Available VRAM budget has changed: 3245 MB 2025-12-04 14:40:42.212 - Render thread -> Info: Frame[11729] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:40:42.412 - Render thread -> Info: Frame[11741] - Available VRAM budget has changed: 3265 MB 2025-12-04 14:40:42.712 - Render thread -> Info: Frame[11759] - Available VRAM budget has changed: 3288 MB 2025-12-04 14:40:43.412 - Render thread -> Info: Frame[11801] - Available VRAM budget has changed: 3309 MB 2025-12-04 14:40:45.978 - Render thread -> Info: Frame[11955] - Available VRAM budget has changed: 3270 MB 2025-12-04 14:40:49.712 - Render thread -> Info: Frame[12179] - Available VRAM budget has changed: 3309 MB 2025-12-04 14:40:52.246 - Render thread -> Info: Frame[12331] - Available VRAM budget has changed: 3835 MB 2025-12-04 14:40:52.512 - Render thread -> Info: Frame[12347] - Available VRAM budget has changed: 3287 MB 2025-12-04 14:40:53.626 - Render thread -> VRAM report about missing bytes is changed from 580542464 Bytes to 580509696 Bytes 2025-12-04 14:40:53.661 - Render thread -> VRAM report about missing bytes is changed from 580509696 Bytes to 580546560 Bytes 2025-12-04 14:40:55.179 - Render thread -> Info: Frame[12507] - Available VRAM budget has changed: 3269 MB 2025-12-04 14:40:56.211 - Render thread -> Info: Frame[12569] - Available VRAM budget has changed: 3318 MB 2025-12-04 14:40:58.079 - Render thread -> Info: Frame[12681] - Available VRAM budget has changed: 3294 MB 2025-12-04 14:40:58.212 - Render thread -> Info: Frame[12689] - Available VRAM budget has changed: 3273 MB 2025-12-04 14:40:58.660 - Render thread -> VRAM report about missing bytes is changed from 580546560 Bytes to 580517888 Bytes 2025-12-04 14:40:58.694 - Render thread -> VRAM report about missing bytes is changed from 580517888 Bytes to 580550656 Bytes 2025-12-04 14:40:58.978 - Render thread -> Info: Frame[12735] - Available VRAM budget has changed: 3256 MB 2025-12-04 14:40:59.345 - Render thread -> Info: Frame[12757] - Available VRAM budget has changed: 3225 MB 2025-12-04 14:40:59.612 - Render thread -> Info: Frame[12773] - Available VRAM budget has changed: 3205 MB 2025-12-04 14:40:59.678 - Render thread -> Info: Frame[12777] - Available VRAM budget has changed: 3177 MB 2025-12-04 14:41:00.709 - Render thread -> VRAM report about missing bytes is changed from 580550656 Bytes to 580521984 Bytes 2025-12-04 14:41:00.745 - Render thread -> VRAM report about missing bytes is changed from 580521984 Bytes to 580550656 Bytes 2025-12-04 14:41:03.287 - Render thread -> Info: Frame[12993] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:41:03.378 - Render thread -> Info: Frame[12999] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:03.378 - Render thread -> Info: Frame[12999] - Available VRAM budget has changed: 3140 MB 2025-12-04 14:41:04.078 - Render thread -> Info: Frame[13041] - Available VRAM budget has changed: 3832 MB 2025-12-04 14:41:04.579 - Render thread -> Info: Frame[13071] - Available VRAM budget has changed: 3180 MB 2025-12-04 14:41:05.080 - Render thread -> Info: Frame[13101] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:41:05.578 - Render thread -> Info: Frame[13131] - Available VRAM budget has changed: 3204 MB 2025-12-04 14:41:05.911 - Render thread -> Info: Frame[13151] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:05.911 - Render thread -> Info: Frame[13151] - Available VRAM budget has changed: 3141 MB 2025-12-04 14:41:06.512 - Render thread -> Info: Frame[13187] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:41:07.012 - Render thread -> Info: Frame[13217] - Available VRAM budget has changed: 3193 MB 2025-12-04 14:41:12.011 - Render thread -> Info: Frame[13517] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:12.012 - Render thread -> Info: Frame[13517] - Available VRAM budget has changed: 3139 MB 2025-12-04 14:41:14.660 - Render thread -> VRAM report about missing bytes is changed from 580550656 Bytes to 580567040 Bytes 2025-12-04 14:41:21.646 - Render thread -> Info: Frame[14095] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:41:22.111 - Render thread -> Info: Frame[14123] - Available VRAM budget has changed: 3794 MB 2025-12-04 14:41:22.346 - Render thread -> Info: Frame[14137] - Available VRAM budget has changed: 3728 MB 2025-12-04 14:41:22.346 - Render thread -> Info: Frame[14137] - Available VRAM budget has changed: 3075 MB 2025-12-04 14:41:22.878 - Render thread -> Info: Frame[14169] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:23.378 - Render thread -> Info: Frame[14199] - Available VRAM budget has changed: 3138 MB 2025-12-04 14:41:23.879 - Render thread -> Info: Frame[14229] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:41:24.046 - Render thread -> Info: Frame[14239] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:25.045 - Render thread -> Info: Frame[14299] - Available VRAM budget has changed: 3844 MB 2025-12-04 14:41:25.545 - Render thread -> Info: Frame[14329] - Available VRAM budget has changed: 3193 MB 2025-12-04 14:41:30.312 - Render thread -> Info: Frame[14615] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:30.312 - Render thread -> Info: Frame[14615] - Available VRAM budget has changed: 3147 MB 2025-12-04 14:41:39.512 - Render thread -> Info: Frame[15167] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:41:40.012 - Render thread -> Info: Frame[15197] - Available VRAM budget has changed: 3205 MB 2025-12-04 14:41:41.212 - Render thread -> Info: Frame[15269] - Available VRAM budget has changed: 3243 MB 2025-12-04 14:41:41.580 - Render thread -> Info: Frame[15291] - Available VRAM budget has changed: 3264 MB 2025-12-04 14:41:41.980 - Render thread -> Info: Frame[15315] - Available VRAM budget has changed: 3281 MB 2025-12-04 14:41:41.993 - Render thread -> VRAM report about missing bytes is changed from 580567040 Bytes to 580542464 Bytes 2025-12-04 14:41:42.012 - Render thread -> Info: Frame[15317] - Available VRAM budget has changed: 3833 MB 2025-12-04 14:41:42.027 - Render thread -> VRAM report about missing bytes is changed from 580542464 Bytes to 580571136 Bytes 2025-12-04 14:41:42.779 - Render thread -> Info: Frame[15363] - Available VRAM budget has changed: 3300 MB 2025-12-04 14:41:43.311 - Render thread -> Info: Frame[15395] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:41:43.645 - Render thread -> Info: Frame[15415] - Available VRAM budget has changed: 3278 MB 2025-12-04 14:41:43.843 - Render thread -> VRAM report about missing bytes is changed from 580571136 Bytes to 580550656 Bytes 2025-12-04 14:41:43.877 - Render thread -> VRAM report about missing bytes is changed from 580550656 Bytes to 580575232 Bytes 2025-12-04 14:41:45.778 - Render thread -> Info: Frame[15543] - Available VRAM budget has changed: 3295 MB 2025-12-04 14:41:47.060 - Render thread -> VRAM report about missing bytes is changed from 580575232 Bytes to 580698112 Bytes 2025-12-04 14:41:47.127 - Render thread -> VRAM report about missing bytes is changed from 580698112 Bytes to 580526080 Bytes 2025-12-04 14:41:47.159 - Render thread -> VRAM report about missing bytes is changed from 580526080 Bytes to 580505600 Bytes 2025-12-04 14:41:47.194 - Render thread -> VRAM report about missing bytes is changed from 580505600 Bytes to 580526080 Bytes 2025-12-04 14:41:48.960 - Render thread -> VRAM report about missing bytes is changed from 580526080 Bytes to 580513792 Bytes 2025-12-04 14:41:48.994 - Render thread -> VRAM report about missing bytes is changed from 580513792 Bytes to 580534272 Bytes 2025-12-04 14:41:50.611 - Render thread -> Info: Frame[15833] - Available VRAM budget has changed: 3329 MB 2025-12-04 14:41:50.821 - Render thread -> Info: Frame[15845] - Available VRAM budget has changed: 3293 MB 2025-12-04 14:41:51.694 - Render thread -> VRAM report about missing bytes is changed from 580534272 Bytes to 580657152 Bytes 2025-12-04 14:41:51.760 - Render thread -> VRAM report about missing bytes is changed from 580657152 Bytes to 580485120 Bytes 2025-12-04 14:41:51.845 - Render thread -> Info: Frame[15907] - Available VRAM budget has changed: 3273 MB 2025-12-04 14:41:52.778 - Render thread -> Info: Frame[15963] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:52.778 - Render thread -> Info: Frame[15963] - Available VRAM budget has changed: 3211 MB 2025-12-04 14:41:53.445 - Render thread -> Info: Frame[16003] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:41:53.511 - Render thread -> Info: Frame[16007] - Available VRAM budget has changed: 3794 MB 2025-12-04 14:41:55.812 - Render thread -> Info: Frame[16145] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:41:56.278 - Render thread -> Info: Frame[16173] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:41:59.611 - Render thread -> Info: Frame[16373] - Available VRAM budget has changed: 3728 MB 2025-12-04 14:41:59.611 - Render thread -> Info: Frame[16373] - Available VRAM budget has changed: 3162 MB 2025-12-04 14:42:00.145 - Render thread -> Info: Frame[16405] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:42:00.645 - Render thread -> Info: Frame[16435] - Available VRAM budget has changed: 3211 MB 2025-12-04 14:42:00.678 - Render thread -> Info: Frame[16437] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:42:01.179 - Render thread -> Info: Frame[16467] - Available VRAM budget has changed: 3264 MB 2025-12-04 14:42:06.811 - Render thread -> Info: Frame[16805] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:42:06.811 - Render thread -> Info: Frame[16805] - Available VRAM budget has changed: 3211 MB 2025-12-04 14:42:07.478 - Render thread -> Info: Frame[16845] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:42:07.979 - Render thread -> Info: Frame[16875] - Available VRAM budget has changed: 3264 MB 2025-12-04 14:42:09.811 - Render thread -> Info: Frame[16985] - Available VRAM budget has changed: 3300 MB 2025-12-04 14:42:10.878 - Render thread -> Info: Frame[17049] - Available VRAM budget has changed: 3329 MB 2025-12-04 14:42:13.778 - Render thread -> Info: Frame[17223] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:42:13.778 - Render thread -> Info: Frame[17223] - Available VRAM budget has changed: 3281 MB 2025-12-04 14:42:15.911 - Render thread -> Info: Frame[17351] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:42:16.412 - Render thread -> Info: Frame[17381] - Available VRAM budget has changed: 3346 MB 2025-12-04 14:42:18.845 - Render thread -> Info: Frame[17527] - Available VRAM budget has changed: 3402 MB 2025-12-04 14:42:30.444 - Render thread -> Info: Frame[18223] - Available VRAM budget has changed: 3344 MB 2025-12-04 14:42:31.079 - Render thread -> Info: Frame[18261] - Available VRAM budget has changed: 3314 MB 2025-12-04 14:42:31.646 - Render thread -> Info: Frame[18295] - Available VRAM budget has changed: 3297 MB 2025-12-04 14:42:32.578 - Render thread -> Info: Frame[18351] - Available VRAM budget has changed: 3275 MB 2025-12-04 14:42:33.711 - Render thread -> Info: Frame[18419] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:42:33.711 - Render thread -> Info: Frame[18419] - Available VRAM budget has changed: 3232 MB 2025-12-04 14:42:36.978 - Render thread -> Info: Frame[18615] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:42:37.478 - Render thread -> Info: Frame[18645] - Available VRAM budget has changed: 3306 MB 2025-12-04 14:42:46.178 - Render thread -> Info: Frame[19167] - Available VRAM budget has changed: 3333 MB 2025-12-04 14:42:46.212 - Render thread -> Info: Frame[19169] - Available VRAM budget has changed: 3382 MB 2025-12-04 14:42:46.512 - Render thread -> Info: Frame[19187] - Available VRAM budget has changed: 3304 MB 2025-12-04 14:42:46.745 - Render thread -> Info: Frame[19201] - Available VRAM budget has changed: 3279 MB 2025-12-04 14:42:49.078 - Render thread -> Info: Frame[19341] - Available VRAM budget has changed: 3832 MB 2025-12-04 14:42:56.878 - Render thread -> Info: Frame[19809] - Available VRAM budget has changed: 3316 MB 2025-12-04 14:42:56.944 - Render thread -> Info: Frame[19813] - Available VRAM budget has changed: 3286 MB 2025-12-04 14:42:57.845 - Render thread -> Info: Frame[19867] - Available VRAM budget has changed: 3266 MB 2025-12-04 14:42:58.145 - Render thread -> Info: Frame[19885] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:42:58.644 - Render thread -> Info: Frame[19915] - Available VRAM budget has changed: 3291 MB 2025-12-04 14:42:58.778 - Render thread -> Info: Frame[19923] - Available VRAM budget has changed: 3780 MB 2025-12-04 14:42:58.778 - Render thread -> Info: Frame[19923] - Available VRAM budget has changed: 3216 MB 2025-12-04 14:42:59.878 - Render thread -> Info: Frame[19989] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:43:00.378 - Render thread -> Info: Frame[20019] - Available VRAM budget has changed: 3284 MB 2025-12-04 14:43:01.978 - Render thread -> Info: Frame[20115] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:43:01.978 - Render thread -> Info: Frame[20115] - Available VRAM budget has changed: 3232 MB 2025-12-04 14:43:02.733 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-04 14:43:02.742 - Render thread -> VRAM report about missing bytes is changed from 580485120 Bytes to 580362240 Bytes 2025-12-04 14:43:02.778 - Render thread -> VRAM report about missing bytes is changed from 580362240 Bytes to 580608000 Bytes 2025-12-04 14:43:03.578 - Render thread -> Info: Frame[20211] - Available VRAM budget has changed: 3844 MB 2025-12-04 14:43:04.078 - Render thread -> Info: Frame[20241] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:43:06.911 - Render thread -> Info: Frame[20411] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:43:07.411 - Render thread -> Info: Frame[20441] - Available VRAM budget has changed: 3295 MB 2025-12-04 14:43:08.278 - Render thread -> Info: Frame[20493] - Available VRAM budget has changed: 3780 MB 2025-12-04 14:43:08.278 - Render thread -> Info: Frame[20493] - Available VRAM budget has changed: 3229 MB 2025-12-04 14:43:09.445 - Render thread -> Info: Frame[20563] - Available VRAM budget has changed: 3857 MB 2025-12-04 14:43:09.945 - Render thread -> Info: Frame[20593] - Available VRAM budget has changed: 3311 MB 2025-12-04 14:43:11.744 - Render thread -> Info: Frame[20701] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:43:11.744 - Render thread -> Info: Frame[20701] - Available VRAM budget has changed: 3234 MB 2025-12-04 14:43:12.378 - Render thread -> Info: Frame[20739] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:43:12.878 - Render thread -> Info: Frame[20769] - Available VRAM budget has changed: 3285 MB 2025-12-04 14:43:13.211 - Render thread -> Info: Frame[20789] - Available VRAM budget has changed: 3780 MB 2025-12-04 14:43:13.211 - Render thread -> Info: Frame[20789] - Available VRAM budget has changed: 3221 MB 2025-12-04 14:43:15.511 - Render thread -> Info: Frame[20927] - Available VRAM budget has changed: 3844 MB 2025-12-04 14:43:16.011 - Render thread -> Info: Frame[20957] - Available VRAM budget has changed: 3280 MB 2025-12-04 14:43:18.578 - Render thread -> Info: Frame[21111] - Available VRAM budget has changed: 3298 MB 2025-12-04 14:43:21.893 - Render thread -> VRAM report about missing bytes is changed from 580608000 Bytes to 580595712 Bytes 2025-12-04 14:43:21.926 - Render thread -> VRAM report about missing bytes is changed from 580595712 Bytes to 580608000 Bytes 2025-12-04 14:43:26.111 - Render thread -> Info: Frame[21563] - Available VRAM budget has changed: 3280 MB 2025-12-04 14:43:26.945 - Render thread -> VRAM report about missing bytes is changed from 580608000 Bytes to 580599808 Bytes 2025-12-04 14:43:26.977 - Render thread -> VRAM report about missing bytes is changed from 580599808 Bytes to 580612096 Bytes 2025-12-04 14:43:28.078 - Render thread -> Info: Frame[21681] - Available VRAM budget has changed: 3297 MB 2025-12-04 14:43:30.344 - Render thread -> Info: Frame[21817] - Available VRAM budget has changed: 3281 MB 2025-12-04 14:43:32.778 - Render thread -> Info: Frame[21963] - Available VRAM budget has changed: 3323 MB 2025-12-04 14:43:34.614 - Render thread -> Info: Frame[22073] - Available VRAM budget has changed: 3293 MB 2025-12-04 14:43:34.626 - Render thread -> VRAM report about missing bytes is changed from 580612096 Bytes to 580608000 Bytes 2025-12-04 14:43:34.660 - Render thread -> VRAM report about missing bytes is changed from 580608000 Bytes to 580616192 Bytes 2025-12-04 14:43:35.578 - Render thread -> Info: Frame[22131] - Available VRAM budget has changed: 3268 MB 2025-12-04 14:43:36.712 - Render thread -> Info: Frame[22199] - Available VRAM budget has changed: 3245 MB 2025-12-04 14:43:36.911 - Render thread -> Info: Frame[22211] - Available VRAM budget has changed: 3225 MB 2025-12-04 14:43:37.411 - Render thread -> Info: Frame[22241] - Available VRAM budget has changed: 3186 MB 2025-12-04 14:43:42.111 - Render thread -> Info: Frame[22523] - Available VRAM budget has changed: 3782 MB 2025-12-04 14:43:42.111 - Render thread -> Info: Frame[22523] - Available VRAM budget has changed: 3149 MB 2025-12-04 14:43:44.611 - Render thread -> Info: Frame[22673] - Available VRAM budget has changed: 3845 MB 2025-12-04 14:43:45.112 - Render thread -> Info: Frame[22703] - Available VRAM budget has changed: 3215 MB 2025-12-04 14:43:45.983 - Render thread -> Info: Frame[22755] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:43:45.983 - Render thread -> Info: Frame[22755] - Available VRAM budget has changed: 3174 MB 2025-12-04 14:43:48.178 - Render thread -> Info: Frame[22887] - Available VRAM budget has changed: 3192 MB 2025-12-04 14:43:57.278 - Render thread -> Info: Frame[23433] - Available VRAM budget has changed: 3172 MB 2025-12-04 14:43:57.878 - Render thread -> Info: Frame[23469] - Available VRAM budget has changed: 3844 MB 2025-12-04 14:43:58.378 - Render thread -> Info: Frame[23499] - Available VRAM budget has changed: 3210 MB 2025-12-04 14:43:58.477 - Render thread -> Info: Frame[23505] - Available VRAM budget has changed: 3792 MB 2025-12-04 14:43:58.477 - Render thread -> Info: Frame[23505] - Available VRAM budget has changed: 3163 MB 2025-12-04 14:43:59.008 - Render thread -> VRAM report about missing bytes is changed from 580616192 Bytes to 580878336 Bytes 2025-12-04 14:43:59.020 - Render thread -> Info: Frame[23537] - Available VRAM budget has changed: 3755 MB 2025-12-04 14:43:59.511 - Render thread -> Info: Frame[23567] - Available VRAM budget has changed: 3204 MB 2025-12-04 14:43:59.545 - Render thread -> Info: Frame[23569] - Available VRAM budget has changed: 3835 MB 2025-12-04 14:44:00.045 - Render thread -> Info: Frame[23599] - Available VRAM budget has changed: 3286 MB 2025-12-04 14:44:00.611 - Render thread -> Info: Frame[23633] - Available VRAM budget has changed: 3855 MB 2025-12-04 14:44:01.112 - Render thread -> Info: Frame[23663] - Available VRAM budget has changed: 3311 MB 2025-12-04 14:44:03.842 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 14:44:03.842 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 14:44:03.842 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 14:44:03.842 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 14:44:03.845 - Render thread -> Info: Frame[23827] - Available VRAM budget has changed: 3801 MB 2025-12-04 14:44:03.845 - Render thread -> Info: Frame[23827] - Available VRAM budget has changed: 3251 MB 2025-12-04 14:44:04.412 - Render thread -> Info: Frame[23861] - Available VRAM budget has changed: 3856 MB 2025-12-04 14:44:04.911 - Render thread -> Info: Frame[23891] - Available VRAM budget has changed: 3311 MB 2025-12-04 14:44:08.726 - Render thread -> VRAM report about missing bytes is changed from 580878336 Bytes to 580874240 Bytes 2025-12-04 14:44:08.760 - Render thread -> VRAM report about missing bytes is changed from 580874240 Bytes to 580878336 Bytes 2025-12-04 14:44:09.711 - Render thread -> Info: Frame[24179] - Available VRAM budget has changed: 3832 MB 2025-12-04 14:44:09.711 - Render thread -> Info: Frame[24179] - Available VRAM budget has changed: 3287 MB 2025-12-04 14:44:09.743 - Render thread -> VRAM report about missing bytes is changed from 580878336 Bytes to 580882432 Bytes 2025-12-04 14:44:11.845 - Render thread -> Info: Frame[24307] - Available VRAM budget has changed: 3856 MB 2025-12-04 14:44:12.309 - Render thread -> VRAM report about missing bytes is changed from 580882432 Bytes to 580825088 Bytes 2025-12-04 14:44:12.346 - Render thread -> Info: Frame[24337] - Available VRAM budget has changed: 3314 MB 2025-12-04 14:44:12.561 - Render thread -> VRAM report about missing bytes is changed from 580825088 Bytes to 581054464 Bytes 2025-12-04 14:44:12.628 - Render thread -> VRAM report about missing bytes is changed from 581054464 Bytes to 580775936 Bytes 2025-12-04 14:44:12.892 - Render thread -> VRAM report about missing bytes is changed from 580775936 Bytes to 580718592 Bytes 2025-12-04 14:44:12.927 - Render thread -> VRAM report about missing bytes is changed from 580718592 Bytes to 580775936 Bytes 2025-12-04 14:44:13.527 - Render thread -> VRAM report about missing bytes is changed from 580775936 Bytes to 580599808 Bytes 2025-12-04 14:44:13.859 - Render thread -> VRAM report about missing bytes is changed from 580599808 Bytes to 580542464 Bytes 2025-12-04 14:44:13.894 - Render thread -> VRAM report about missing bytes is changed from 580542464 Bytes to 580599808 Bytes 2025-12-04 14:44:14.459 - Render thread -> VRAM report about missing bytes is changed from 580599808 Bytes to 580669440 Bytes 2025-12-04 14:44:14.495 - Render thread -> VRAM report about missing bytes is changed from 580669440 Bytes to 580603904 Bytes 2025-12-04 14:44:14.529 - Render thread -> VRAM report about missing bytes is changed from 580603904 Bytes to 580374528 Bytes 2025-12-04 14:44:15.043 - Render thread -> VRAM report about missing bytes is changed from 580374528 Bytes to 580321280 Bytes 2025-12-04 14:44:15.076 - Render thread -> VRAM report about missing bytes is changed from 580321280 Bytes to 580374528 Bytes 2025-12-04 14:44:15.877 - Render thread -> Info: Frame[24547] - Available VRAM budget has changed: 3758 MB 2025-12-04 14:44:15.877 - Render thread -> Info: Frame[24547] - Available VRAM budget has changed: 3214 MB 2025-12-04 14:44:16.159 - Render thread -> VRAM report about missing bytes is changed from 580374528 Bytes to 580325376 Bytes 2025-12-04 14:44:16.194 - Render thread -> VRAM report about missing bytes is changed from 580325376 Bytes to 580378624 Bytes 2025-12-04 14:44:16.478 - Render thread -> Info: Frame[24581] - Available VRAM budget has changed: 3841 MB 2025-12-04 14:44:16.980 - Render thread -> Info: Frame[24611] - Available VRAM budget has changed: 3291 MB 2025-12-04 14:44:17.075 - Render thread -> VRAM report about missing bytes is changed from 580378624 Bytes to 580333568 Bytes 2025-12-04 14:44:17.110 - Render thread -> VRAM report about missing bytes is changed from 580333568 Bytes to 580382720 Bytes 2025-12-04 14:44:17.659 - Render thread -> VRAM report about missing bytes is changed from 580382720 Bytes to 580337664 Bytes 2025-12-04 14:44:17.695 - Render thread -> VRAM report about missing bytes is changed from 580337664 Bytes to 580382720 Bytes 2025-12-04 14:44:22.509 - Render thread -> VRAM report about missing bytes is changed from 580382720 Bytes to 580337664 Bytes 2025-12-04 14:44:22.543 - Render thread -> VRAM report about missing bytes is changed from 580337664 Bytes to 580382720 Bytes 2025-12-04 14:44:23.193 - Render thread -> VRAM report about missing bytes is changed from 580382720 Bytes to 580341760 Bytes 2025-12-04 14:44:23.227 - Render thread -> VRAM report about missing bytes is changed from 580341760 Bytes to 580386816 Bytes 2025-12-04 14:44:23.377 - Render thread -> Info: Frame[24995] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:44:23.377 - Render thread -> Info: Frame[24995] - Available VRAM budget has changed: 3208 MB 2025-12-04 14:44:23.911 - Render thread -> Info: Frame[25027] - Available VRAM budget has changed: 3840 MB 2025-12-04 14:44:24.192 - Render thread -> VRAM report about missing bytes is changed from 580386816 Bytes to 580345856 Bytes 2025-12-04 14:44:24.228 - Render thread -> VRAM report about missing bytes is changed from 580345856 Bytes to 580386816 Bytes 2025-12-04 14:44:24.411 - Render thread -> Info: Frame[25057] - Available VRAM budget has changed: 3298 MB 2025-12-04 14:44:25.492 - Render thread -> VRAM report about missing bytes is changed from 580386816 Bytes to 580354048 Bytes 2025-12-04 14:44:25.527 - Render thread -> VRAM report about missing bytes is changed from 580354048 Bytes to 580395008 Bytes 2025-12-04 14:44:26.145 - Render thread -> VRAM report about missing bytes is changed from 580395008 Bytes to 580362240 Bytes 2025-12-04 14:44:26.179 - Render thread -> VRAM report about missing bytes is changed from 580362240 Bytes to 580395008 Bytes 2025-12-04 14:44:26.761 - Render thread -> VRAM report about missing bytes is changed from 580395008 Bytes to 580362240 Bytes 2025-12-04 14:44:26.794 - Render thread -> VRAM report about missing bytes is changed from 580362240 Bytes to 580395008 Bytes 2025-12-04 14:44:27.393 - Render thread -> VRAM report about missing bytes is changed from 580395008 Bytes to 580366336 Bytes 2025-12-04 14:44:27.426 - Render thread -> VRAM report about missing bytes is changed from 580366336 Bytes to 580399104 Bytes 2025-12-04 14:44:27.760 - Render thread -> VRAM report about missing bytes is changed from 580399104 Bytes to 580575232 Bytes 2025-12-04 14:44:28.559 - Render thread -> VRAM report about missing bytes is changed from 580575232 Bytes to 580546560 Bytes 2025-12-04 14:44:28.593 - Render thread -> VRAM report about missing bytes is changed from 580546560 Bytes to 580575232 Bytes 2025-12-04 14:44:29.625 - Render thread -> VRAM report about missing bytes is changed from 580575232 Bytes to 580546560 Bytes 2025-12-04 14:44:29.660 - Render thread -> VRAM report about missing bytes is changed from 580546560 Bytes to 580575232 Bytes 2025-12-04 14:44:30.909 - Render thread -> VRAM report about missing bytes is changed from 580575232 Bytes to 580550656 Bytes 2025-12-04 14:44:30.943 - Render thread -> VRAM report about missing bytes is changed from 580550656 Bytes to 580579328 Bytes 2025-12-04 14:44:31.776 - Render thread -> VRAM report about missing bytes is changed from 580579328 Bytes to 580554752 Bytes 2025-12-04 14:44:31.811 - Render thread -> VRAM report about missing bytes is changed from 580554752 Bytes to 580579328 Bytes 2025-12-04 14:44:32.555 - Render thread -> Info: Frame[25545] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:44:32.555 - Render thread -> Info: Frame[25545] - Available VRAM budget has changed: 3203 MB 2025-12-04 14:44:32.659 - Render thread -> VRAM report about missing bytes is changed from 580579328 Bytes to 580554752 Bytes 2025-12-04 14:44:32.694 - Render thread -> VRAM report about missing bytes is changed from 580554752 Bytes to 580579328 Bytes 2025-12-04 14:44:33.078 - Render thread -> Info: Frame[25577] - Available VRAM budget has changed: 3839 MB 2025-12-04 14:44:33.579 - Render thread -> Info: Frame[25607] - Available VRAM budget has changed: 3294 MB 2025-12-04 14:44:34.259 - Render thread -> VRAM report about missing bytes is changed from 580579328 Bytes to 580554752 Bytes 2025-12-04 14:44:34.293 - Render thread -> VRAM report about missing bytes is changed from 580554752 Bytes to 580579328 Bytes 2025-12-04 14:44:35.012 - Render thread -> VRAM report about missing bytes is changed from 580579328 Bytes to 580558848 Bytes 2025-12-04 14:44:35.044 - Render thread -> VRAM report about missing bytes is changed from 580558848 Bytes to 580583424 Bytes 2025-12-04 14:44:35.603 - Render thread -> Info: Frame[25727] - Available VRAM budget has changed: 3744 MB 2025-12-04 14:44:35.603 - Render thread -> Info: Frame[25727] - Available VRAM budget has changed: 3201 MB 2025-12-04 14:44:35.681 - Render thread -> VRAM report about missing bytes is changed from 580583424 Bytes to 580567040 Bytes 2025-12-04 14:44:35.681 - Render thread -> Too many VRAM reports, stopping printing 2025-12-04 14:44:36.173 - Render thread -> Info: Frame[25753] - Available VRAM budget has changed: 3721 MB 2025-12-04 14:44:36.173 - Render thread -> Info: Frame[25753] - Available VRAM budget has changed: 3181 MB 2025-12-04 14:44:37.165 - Render thread -> Info: Frame[25813] - Available VRAM budget has changed: 3833 MB 2025-12-04 14:44:37.663 - Render thread -> Info: Frame[25843] - Available VRAM budget has changed: 3290 MB 2025-12-04 14:44:38.160 - Render thread -> Info: Frame[25871] - Available VRAM budget has changed: 3730 MB 2025-12-04 14:44:38.161 - Render thread -> Info: Frame[25871] - Available VRAM budget has changed: 3188 MB 2025-12-04 14:44:38.863 - Render thread -> Info: Frame[25907] - Available VRAM budget has changed: 3826 MB 2025-12-04 14:44:39.362 - Render thread -> Info: Frame[25937] - Available VRAM budget has changed: 3285 MB 2025-12-04 14:44:40.468 - Render thread -> Info: Frame[26001] - Available VRAM budget has changed: 3721 MB 2025-12-04 14:44:40.468 - Render thread -> Info: Frame[26001] - Available VRAM budget has changed: 3180 MB 2025-12-04 14:44:41.362 - Render thread -> Info: Frame[26049] - Available VRAM budget has changed: 3835 MB 2025-12-04 14:44:41.864 - Render thread -> Info: Frame[26079] - Available VRAM budget has changed: 3292 MB 2025-12-04 14:44:44.288 - Render thread -> Info: Frame[26223] - Available VRAM budget has changed: 3810 MB 2025-12-04 14:44:44.288 - Render thread -> Info: Frame[26223] - Available VRAM budget has changed: 3267 MB 2025-12-04 14:44:46.017 - Render thread -> Info: Frame[26317] - Available VRAM budget has changed: 3711 MB 2025-12-04 14:44:46.018 - Render thread -> Info: Frame[26317] - Available VRAM budget has changed: 3169 MB 2025-12-04 14:44:46.713 - Render thread -> Info: Frame[26351] - Available VRAM budget has changed: 3817 MB 2025-12-04 14:44:47.213 - Render thread -> Info: Frame[26381] - Available VRAM budget has changed: 3274 MB 2025-12-04 14:44:49.550 - Render thread -> Info: Frame[26517] - Available VRAM budget has changed: 3706 MB 2025-12-04 14:44:49.550 - Render thread -> Info: Frame[26517] - Available VRAM budget has changed: 3153 MB 2025-12-04 14:44:50.278 - Render thread -> Info: Frame[26557] - Available VRAM budget has changed: 3814 MB 2025-12-04 14:44:50.779 - Render thread -> Info: Frame[26587] - Available VRAM budget has changed: 3267 MB 2025-12-04 14:44:53.710 - Render thread -> Info: Frame[26755] - Available VRAM budget has changed: 3702 MB 2025-12-04 14:44:53.710 - Render thread -> Info: Frame[26755] - Available VRAM budget has changed: 3153 MB 2025-12-04 14:44:54.231 - Render thread -> Info: Frame[26787] - Available VRAM budget has changed: 3811 MB 2025-12-04 14:44:54.730 - Render thread -> Info: Frame[26817] - Available VRAM budget has changed: 3254 MB 2025-12-04 14:44:56.230 - Render thread -> Info: Frame[26905] - Available VRAM budget has changed: 3696 MB 2025-12-04 14:44:56.230 - Render thread -> Info: Frame[26905] - Available VRAM budget has changed: 3143 MB 2025-12-04 14:44:57.098 - Render thread -> Info: Frame[26953] - Available VRAM budget has changed: 3809 MB 2025-12-04 14:44:57.435 - Render thread -> Info: Frame[26973] - Available VRAM budget has changed: 3693 MB 2025-12-04 14:44:57.962 - Render thread -> Info: Frame[27005] - Available VRAM budget has changed: 3807 MB 2025-12-04 14:44:58.462 - Render thread -> Info: Frame[27035] - Available VRAM budget has changed: 3243 MB 2025-12-04 14:45:03.285 - Render thread -> Info: Frame[27321] - Available VRAM budget has changed: 3550 MB 2025-12-04 14:45:03.285 - Render thread -> Info: Frame[27321] - Available VRAM budget has changed: 2975 MB 2025-12-04 14:45:03.896 - Render thread -> Info: Frame[27353] - Available VRAM budget has changed: 3679 MB 2025-12-04 14:45:03.928 - Render thread -> Info: Frame[27355] - Available VRAM budget has changed: 3814 MB 2025-12-04 14:45:04.397 - Render thread -> Info: Frame[27383] - Available VRAM budget has changed: 3102 MB 2025-12-04 14:45:04.430 - Render thread -> Info: Frame[27385] - Available VRAM budget has changed: 3236 MB 2025-12-04 14:45:06.561 - Render thread -> Info: Frame[27513] - Available VRAM budget has changed: 3216 MB 2025-12-04 14:45:06.728 - Render thread -> Info: Frame[27523] - Available VRAM budget has changed: 3785 MB 2025-12-04 14:45:06.728 - Render thread -> Info: Frame[27523] - Available VRAM budget has changed: 3187 MB 2025-12-04 14:45:07.761 - Render thread -> Info: Frame[27585] - Available VRAM budget has changed: 3816 MB 2025-12-04 14:45:08.262 - Render thread -> Info: Frame[27615] - Available VRAM budget has changed: 3209 MB 2025-12-04 14:45:15.098 - Render thread -> Info: Frame[28023] - Available VRAM budget has changed: 3787 MB 2025-12-04 14:45:15.099 - Render thread -> Info: Frame[28023] - Available VRAM budget has changed: 3094 MB 2025-12-04 14:45:15.395 - Render thread -> Info: Frame[28043] - Available VRAM budget has changed: 3741 MB 2025-12-04 14:45:15.395 - Render thread -> Info: Frame[28043] - Available VRAM budget has changed: 3049 MB 2025-12-04 14:45:15.961 - Render thread -> Info: Frame[28077] - Available VRAM budget has changed: 3790 MB 2025-12-04 14:45:16.310 - Render thread -> Info: Frame[28097] - Available VRAM budget has changed: 3751 MB 2025-12-04 14:45:16.861 - Render thread -> Info: Frame[28131] - Available VRAM budget has changed: 3801 MB 2025-12-04 14:45:17.361 - Render thread -> Info: Frame[28161] - Available VRAM budget has changed: 3093 MB 2025-12-04 14:45:18.262 - Render thread -> Info: Frame[28215] - Available VRAM budget has changed: 3110 MB 2025-12-04 14:45:19.195 - Render thread -> Info: Frame[28271] - Available VRAM budget has changed: 3090 MB 2025-12-04 14:45:19.228 - Render thread -> Info: Frame[28273] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:19.228 - Render thread -> Info: Frame[28273] - Available VRAM budget has changed: 3040 MB 2025-12-04 14:45:19.461 - Render thread -> Info: Frame[28287] - Available VRAM budget has changed: 3685 MB 2025-12-04 14:45:19.461 - Render thread -> Info: Frame[28287] - Available VRAM budget has changed: 2976 MB 2025-12-04 14:45:20.095 - Render thread -> Info: Frame[28325] - Available VRAM budget has changed: 3734 MB 2025-12-04 14:45:20.128 - Render thread -> Info: Frame[28327] - Available VRAM budget has changed: 3685 MB 2025-12-04 14:45:21.495 - Render thread -> Info: Frame[28409] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:21.527 - Render thread -> Info: Frame[28411] - Available VRAM budget has changed: 3784 MB 2025-12-04 14:45:21.996 - Render thread -> Info: Frame[28439] - Available VRAM budget has changed: 3041 MB 2025-12-04 14:45:22.028 - Render thread -> Info: Frame[28441] - Available VRAM budget has changed: 3074 MB 2025-12-04 14:45:22.500 - Render thread -> Info: Frame[28469] - Available VRAM budget has changed: 3815 MB 2025-12-04 14:45:22.995 - Render thread -> Info: Frame[28499] - Available VRAM budget has changed: 3108 MB 2025-12-04 14:45:24.761 - Render thread -> Info: Frame[28605] - Available VRAM budget has changed: 3124 MB 2025-12-04 14:45:25.528 - Render thread -> Info: Frame[28651] - Available VRAM budget has changed: 3107 MB 2025-12-04 14:45:27.228 - Render thread -> Info: Frame[28753] - Available VRAM budget has changed: 3784 MB 2025-12-04 14:45:27.228 - Render thread -> Info: Frame[28753] - Available VRAM budget has changed: 3071 MB 2025-12-04 14:45:28.028 - Render thread -> Info: Frame[28801] - Available VRAM budget has changed: 3815 MB 2025-12-04 14:45:28.527 - Render thread -> Info: Frame[28831] - Available VRAM budget has changed: 3102 MB 2025-12-04 14:45:28.828 - Render thread -> Info: Frame[28849] - Available VRAM budget has changed: 3118 MB 2025-12-04 14:45:28.927 - Render thread -> Info: Frame[28855] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:28.927 - Render thread -> Info: Frame[28855] - Available VRAM budget has changed: 3056 MB 2025-12-04 14:45:30.194 - Render thread -> Info: Frame[28931] - Available VRAM budget has changed: 3800 MB 2025-12-04 14:45:30.695 - Render thread -> Info: Frame[28961] - Available VRAM budget has changed: 3105 MB 2025-12-04 14:45:30.994 - Render thread -> Info: Frame[28979] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:30.994 - Render thread -> Info: Frame[28979] - Available VRAM budget has changed: 3072 MB 2025-12-04 14:45:43.329 - Render thread -> Info: Frame[29719] - Available VRAM budget has changed: 3815 MB 2025-12-04 14:45:43.828 - Render thread -> Info: Frame[29749] - Available VRAM budget has changed: 3138 MB 2025-12-04 14:45:44.061 - Render thread -> Info: Frame[29763] - Available VRAM budget has changed: 3122 MB 2025-12-04 14:45:44.895 - Render thread -> Info: Frame[29813] - Available VRAM budget has changed: 3105 MB 2025-12-04 14:45:46.261 - Render thread -> Info: Frame[29895] - Available VRAM budget has changed: 3063 MB 2025-12-04 14:45:49.028 - Render thread -> Info: Frame[30061] - Available VRAM budget has changed: 3105 MB 2025-12-04 14:45:50.061 - Render thread -> Info: Frame[30123] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:50.061 - Render thread -> Info: Frame[30123] - Available VRAM budget has changed: 3037 MB 2025-12-04 14:45:50.661 - Render thread -> Info: Frame[30159] - Available VRAM budget has changed: 3685 MB 2025-12-04 14:45:50.661 - Render thread -> Info: Frame[30159] - Available VRAM budget has changed: 2972 MB 2025-12-04 14:45:51.194 - Render thread -> Info: Frame[30191] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:51.695 - Render thread -> Info: Frame[30221] - Available VRAM budget has changed: 3037 MB 2025-12-04 14:45:52.994 - Render thread -> Info: Frame[30299] - Available VRAM budget has changed: 3685 MB 2025-12-04 14:45:52.994 - Render thread -> Info: Frame[30299] - Available VRAM budget has changed: 2973 MB 2025-12-04 14:45:53.527 - Render thread -> Info: Frame[30331] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:54.027 - Render thread -> Info: Frame[30361] - Available VRAM budget has changed: 3686 MB 2025-12-04 14:45:54.562 - Render thread -> Info: Frame[30393] - Available VRAM budget has changed: 3750 MB 2025-12-04 14:45:54.594 - Render thread -> Info: Frame[30395] - Available VRAM budget has changed: 3799 MB 2025-12-04 14:45:55.061 - Render thread -> Info: Frame[30423] - Available VRAM budget has changed: 3038 MB 2025-12-04 14:45:55.094 - Render thread -> Info: Frame[30425] - Available VRAM budget has changed: 3086 MB 2025-12-04 14:45:55.294 - Render thread -> Info: Frame[30437] - Available VRAM budget has changed: 3103 MB 2025-12-04 14:45:56.961 - Render thread -> Info: Frame[30537] - Available VRAM budget has changed: 3119 MB 2025-12-04 14:45:58.027 - Render thread -> Info: Frame[30601] - Available VRAM budget has changed: 3137 MB 2025-12-04 14:45:58.560 - Render thread -> Info: Frame[30633] - Available VRAM budget has changed: 3120 MB 2025-12-04 14:45:58.661 - Render thread -> Info: Frame[30639] - Available VRAM budget has changed: 3104 MB 2025-12-04 14:46:00.094 - Render thread -> Info: Frame[30725] - Available VRAM budget has changed: 3089 MB 2025-12-04 14:46:02.427 - Render thread -> Info: Frame[30865] - Available VRAM budget has changed: 3060 MB 2025-12-04 14:46:05.195 - Render thread -> Info: Frame[31031] - Available VRAM budget has changed: 3101 MB 2025-12-04 14:46:06.161 - Render thread -> Info: Frame[31089] - Available VRAM budget has changed: 3078 MB 2025-12-04 14:46:06.827 - Render thread -> Info: Frame[31129] - Available VRAM budget has changed: 3060 MB 2025-12-04 14:46:08.928 - Render thread -> Info: Frame[31255] - Available VRAM budget has changed: 3101 MB 2025-12-04 14:46:09.295 - Render thread -> Info: Frame[31277] - Available VRAM budget has changed: 3060 MB 2025-12-04 14:46:12.061 - Render thread -> Info: Frame[31443] - Available VRAM budget has changed: 3102 MB 2025-12-04 14:46:15.361 - Render thread -> Info: Frame[31641] - Available VRAM budget has changed: 3119 MB 2025-12-04 14:46:15.794 - Render thread -> Info: Frame[31667] - Available VRAM budget has changed: 3079 MB 2025-12-04 14:46:18.761 - Render thread -> Info: Frame[31845] - Available VRAM budget has changed: 3120 MB 2025-12-04 14:46:21.061 - Render thread -> Info: Frame[31983] - Available VRAM budget has changed: 3101 MB 2025-12-04 14:46:21.161 - Render thread -> Info: Frame[31989] - Available VRAM budget has changed: 3060 MB 2025-12-04 14:46:23.928 - Render thread -> Info: Frame[32155] - Available VRAM budget has changed: 3100 MB 2025-12-04 14:46:33.294 - Render thread -> Info: Frame[32717] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:46:33.294 - Render thread -> Info: Frame[32717] - Available VRAM budget has changed: 3050 MB 2025-12-04 14:46:33.960 - Render thread -> Info: Frame[32757] - Available VRAM budget has changed: 3796 MB 2025-12-04 14:46:34.461 - Render thread -> Info: Frame[32787] - Available VRAM budget has changed: 3096 MB 2025-12-04 14:46:37.094 - Render thread -> Info: Frame[32945] - Available VRAM budget has changed: 3052 MB 2025-12-04 14:46:39.861 - Render thread -> Info: Frame[33111] - Available VRAM budget has changed: 3098 MB 2025-12-04 14:46:45.361 - Render thread -> Info: Frame[33441] - Available VRAM budget has changed: 3749 MB 2025-12-04 14:46:45.361 - Render thread -> Info: Frame[33441] - Available VRAM budget has changed: 3054 MB 2025-12-04 14:46:47.894 - Render thread -> Info: Frame[33593] - Available VRAM budget has changed: 3796 MB 2025-12-04 14:46:48.394 - Render thread -> Info: Frame[33623] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:46:48.961 - Render thread -> Info: Frame[33657] - Available VRAM budget has changed: 3796 MB 2025-12-04 14:46:49.461 - Render thread -> Info: Frame[33687] - Available VRAM budget has changed: 3097 MB 2025-12-04 14:46:49.594 - Render thread -> Info: Frame[33695] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:46:49.594 - Render thread -> Info: Frame[33695] - Available VRAM budget has changed: 3052 MB 2025-12-04 14:46:51.827 - Render thread -> Info: Frame[33829] - Available VRAM budget has changed: 3796 MB 2025-12-04 14:46:52.327 - Render thread -> Info: Frame[33859] - Available VRAM budget has changed: 3097 MB 2025-12-04 14:46:53.660 - Render thread -> Info: Frame[33939] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:46:53.660 - Render thread -> Info: Frame[33939] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:46:55.427 - Render thread -> Info: Frame[34045] - Available VRAM budget has changed: 3796 MB 2025-12-04 14:46:55.927 - Render thread -> Info: Frame[34075] - Available VRAM budget has changed: 3095 MB 2025-12-04 14:46:57.461 - Render thread -> Info: Frame[34167] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:46:57.461 - Render thread -> Info: Frame[34167] - Available VRAM budget has changed: 3046 MB 2025-12-04 14:46:58.027 - Render thread -> Info: Frame[34201] - Available VRAM budget has changed: 3798 MB 2025-12-04 14:46:58.527 - Render thread -> Info: Frame[34231] - Available VRAM budget has changed: 3098 MB 2025-12-04 14:47:02.627 - Render thread -> Info: Frame[34477] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:47:02.627 - Render thread -> Info: Frame[34477] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:47:02.927 - Render thread -> Info: Frame[34495] - Available VRAM budget has changed: 3684 MB 2025-12-04 14:47:02.927 - Render thread -> Info: Frame[34495] - Available VRAM budget has changed: 2982 MB 2025-12-04 14:47:03.461 - Render thread -> Info: Frame[34527] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:47:03.628 - Render thread -> Info: Frame[34537] - Available VRAM budget has changed: 3796 MB 2025-12-04 14:47:03.961 - Render thread -> Info: Frame[34557] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:47:04.127 - Render thread -> Info: Frame[34567] - Available VRAM budget has changed: 3091 MB 2025-12-04 14:47:04.827 - Render thread -> Info: Frame[34609] - Available VRAM budget has changed: 3107 MB 2025-12-04 14:47:06.561 - Render thread -> Info: Frame[34713] - Available VRAM budget has changed: 3082 MB 2025-12-04 14:47:07.724 - Render thread -> Info: Frame[34781] - Available VRAM budget has changed: 3040 MB 2025-12-04 14:47:12.311 - Render thread -> Info: Frame[35051] - Available VRAM budget has changed: 3667 MB 2025-12-04 14:47:12.311 - Render thread -> Info: Frame[35051] - Available VRAM budget has changed: 2905 MB 2025-12-04 14:47:12.844 - Render thread -> Info: Frame[35083] - Available VRAM budget has changed: 3762 MB 2025-12-04 14:47:13.344 - Render thread -> Info: Frame[35113] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:47:26.277 - Render thread -> Info: Frame[35889] - Available VRAM budget has changed: 3064 MB 2025-12-04 14:47:26.777 - Render thread -> Info: Frame[35919] - Available VRAM budget has changed: 3082 MB 2025-12-04 14:47:27.744 - Render thread -> Info: Frame[35977] - Available VRAM budget has changed: 3697 MB 2025-12-04 14:47:27.744 - Render thread -> Info: Frame[35977] - Available VRAM budget has changed: 3017 MB 2025-12-04 14:47:28.411 - Render thread -> Info: Frame[36017] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:47:28.912 - Render thread -> Info: Frame[36047] - Available VRAM budget has changed: 3063 MB 2025-12-04 14:47:32.386 - Render thread -> Info: Frame[36189] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:47:33.885 - Render thread -> Info: Frame[36279] - Available VRAM budget has changed: 3063 MB 2025-12-04 14:47:48.119 - Render thread -> Info: Frame[37133] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:47:50.418 - Render thread -> Info: Frame[37271] - Available VRAM budget has changed: 3697 MB 2025-12-04 14:47:50.418 - Render thread -> Info: Frame[37271] - Available VRAM budget has changed: 3012 MB 2025-12-04 14:48:04.184 - Render thread -> Info: Frame[38097] - Available VRAM budget has changed: 3762 MB 2025-12-04 14:48:04.684 - Render thread -> Info: Frame[38127] - Available VRAM budget has changed: 3077 MB 2025-12-04 14:48:08.494 - Render thread -> Info: Frame[38355] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:48:08.517 - Render thread -> Info: Frame[38357] - Available VRAM budget has changed: 3732 MB 2025-12-04 14:48:08.517 - Render thread -> Info: Frame[38357] - Available VRAM budget has changed: 3016 MB 2025-12-04 14:48:09.151 - Render thread -> Info: Frame[38395] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:48:09.321 - Render thread -> Info: Frame[38405] - Available VRAM budget has changed: 3762 MB 2025-12-04 14:48:09.818 - Render thread -> Info: Frame[38435] - Available VRAM budget has changed: 3028 MB 2025-12-04 14:48:14.085 - Render thread -> Info: Frame[38691] - Available VRAM budget has changed: 3700 MB 2025-12-04 14:48:14.085 - Render thread -> Info: Frame[38691] - Available VRAM budget has changed: 2966 MB 2025-12-04 14:48:14.650 - Render thread -> Info: Frame[38725] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:48:15.118 - Render thread -> Info: Frame[38753] - Available VRAM budget has changed: 3698 MB 2025-12-04 14:48:18.753 - Render thread -> Info: Frame[38971] - Available VRAM budget has changed: 2950 MB 2025-12-04 14:48:19.817 - Render thread -> Info: Frame[39035] - Available VRAM budget has changed: 2968 MB 2025-12-04 14:48:20.418 - Render thread -> Info: Frame[39071] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:48:20.918 - Render thread -> Info: Frame[39101] - Available VRAM budget has changed: 2999 MB 2025-12-04 14:48:22.852 - Render thread -> Info: Frame[39217] - Available VRAM budget has changed: 3700 MB 2025-12-04 14:48:22.852 - Render thread -> Info: Frame[39217] - Available VRAM budget has changed: 2966 MB 2025-12-04 14:48:23.753 - Render thread -> Info: Frame[39271] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:48:24.251 - Render thread -> Info: Frame[39301] - Available VRAM budget has changed: 3015 MB 2025-12-04 14:48:25.284 - Render thread -> Info: Frame[39363] - Available VRAM budget has changed: 3698 MB 2025-12-04 14:48:25.284 - Render thread -> Info: Frame[39363] - Available VRAM budget has changed: 2968 MB 2025-12-04 14:48:28.918 - Render thread -> Info: Frame[39581] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:48:29.418 - Render thread -> Info: Frame[39611] - Available VRAM budget has changed: 3013 MB 2025-12-04 14:48:29.684 - Render thread -> Info: Frame[39627] - Available VRAM budget has changed: 3697 MB 2025-12-04 14:48:29.684 - Render thread -> Info: Frame[39627] - Available VRAM budget has changed: 2964 MB 2025-12-04 14:48:30.384 - Render thread -> Info: Frame[39669] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:48:30.518 - Render thread -> Info: Frame[39677] - Available VRAM budget has changed: 3698 MB 2025-12-04 14:48:31.618 - Render thread -> Info: Frame[39743] - Available VRAM budget has changed: 3762 MB 2025-12-04 14:48:32.118 - Render thread -> Info: Frame[39773] - Available VRAM budget has changed: 3029 MB 2025-12-04 14:48:34.884 - Render thread -> Info: Frame[39939] - Available VRAM budget has changed: 3697 MB 2025-12-04 14:48:34.884 - Render thread -> Info: Frame[39939] - Available VRAM budget has changed: 2968 MB 2025-12-04 14:48:35.484 - Render thread -> Info: Frame[39975] - Available VRAM budget has changed: 3749 MB 2025-12-04 14:48:35.984 - Render thread -> Info: Frame[40005] - Available VRAM budget has changed: 3021 MB 2025-12-04 14:48:37.184 - Render thread -> Info: Frame[40077] - Available VRAM budget has changed: 3698 MB 2025-12-04 14:48:37.184 - Render thread -> Info: Frame[40077] - Available VRAM budget has changed: 2970 MB 2025-12-04 14:48:54.085 - Render thread -> Info: Frame[41091] - Available VRAM budget has changed: 3762 MB 2025-12-04 14:48:54.584 - Render thread -> Info: Frame[41121] - Available VRAM budget has changed: 3033 MB 2025-12-04 14:48:59.518 - Render thread -> Info: Frame[41417] - Available VRAM budget has changed: 3700 MB 2025-12-04 14:48:59.518 - Render thread -> Info: Frame[41417] - Available VRAM budget has changed: 3016 MB 2025-12-04 14:49:02.284 - Render thread -> Info: Frame[41583] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:49:02.684 - Render thread -> Info: Frame[41607] - Available VRAM budget has changed: 3698 MB 2025-12-04 14:49:11.750 - Render thread -> Info: Frame[42151] - Available VRAM budget has changed: 3762 MB 2025-12-04 14:49:12.251 - Render thread -> Info: Frame[42181] - Available VRAM budget has changed: 3077 MB 2025-12-04 14:49:12.483 - Render thread -> Info: Frame[42195] - Available VRAM budget has changed: 3059 MB 2025-12-04 14:49:12.784 - Render thread -> Info: Frame[42213] - Available VRAM budget has changed: 3043 MB 2025-12-04 14:49:13.551 - Render thread -> Info: Frame[42259] - Available VRAM budget has changed: 3700 MB 2025-12-04 14:49:13.551 - Render thread -> Info: Frame[42259] - Available VRAM budget has changed: 2980 MB 2025-12-04 14:49:15.417 - Render thread -> Info: Frame[42371] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:49:15.918 - Render thread -> Info: Frame[42401] - Available VRAM budget has changed: 3025 MB 2025-12-04 14:49:16.884 - Render thread -> Info: Frame[42459] - Available VRAM budget has changed: 3697 MB 2025-12-04 14:49:16.884 - Render thread -> Info: Frame[42459] - Available VRAM budget has changed: 2980 MB 2025-12-04 14:49:17.950 - Render thread -> Info: Frame[42523] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:49:18.451 - Render thread -> Info: Frame[42553] - Available VRAM budget has changed: 3006 MB 2025-12-04 14:49:19.251 - Render thread -> Info: Frame[42601] - Available VRAM budget has changed: 3696 MB 2025-12-04 14:49:19.251 - Render thread -> Info: Frame[42601] - Available VRAM budget has changed: 2957 MB 2025-12-04 14:49:20.384 - Render thread -> Info: Frame[42669] - Available VRAM budget has changed: 3631 MB 2025-12-04 14:49:20.384 - Render thread -> Info: Frame[42669] - Available VRAM budget has changed: 2890 MB 2025-12-04 14:49:20.917 - Render thread -> Info: Frame[42701] - Available VRAM budget has changed: 3680 MB 2025-12-04 14:49:21.417 - Render thread -> Info: Frame[42731] - Available VRAM budget has changed: 2934 MB 2025-12-04 14:49:21.785 - Render thread -> Info: Frame[42753] - Available VRAM budget has changed: 3761 MB 2025-12-04 14:49:22.285 - Render thread -> Info: Frame[42783] - Available VRAM budget has changed: 3021 MB 2025-12-04 14:49:22.617 - Render thread -> Info: Frame[42803] - Available VRAM budget has changed: 3696 MB 2025-12-04 14:49:22.617 - Render thread -> Info: Frame[42803] - Available VRAM budget has changed: 2957 MB 2025-12-04 14:49:27.351 - Render thread -> Info: Frame[43087] - Available VRAM budget has changed: 3624 MB 2025-12-04 14:49:27.351 - Render thread -> Info: Frame[43087] - Available VRAM budget has changed: 2883 MB 2025-12-04 14:49:27.884 - Render thread -> Info: Frame[43119] - Available VRAM budget has changed: 3747 MB 2025-12-04 14:49:28.384 - Render thread -> Info: Frame[43149] - Available VRAM budget has changed: 3023 MB 2025-12-04 14:49:29.384 - Render thread -> Info: Frame[43209] - Available VRAM budget has changed: 3698 MB 2025-12-04 14:49:29.384 - Render thread -> Info: Frame[43209] - Available VRAM budget has changed: 2982 MB 2025-12-04 14:49:30.018 - Render thread -> Info: Frame[43247] - Available VRAM budget has changed: 3632 MB 2025-12-04 14:49:30.018 - Render thread -> Info: Frame[43247] - Available VRAM budget has changed: 2916 MB 2025-12-04 14:49:30.551 - Render thread -> Info: Frame[43279] - Available VRAM budget has changed: 3696 MB 2025-12-04 14:49:30.584 - Render thread -> Info: Frame[43281] - Available VRAM budget has changed: 3745 MB 2025-12-04 14:49:31.050 - Render thread -> Info: Frame[43309] - Available VRAM budget has changed: 2981 MB 2025-12-04 14:49:31.084 - Render thread -> Info: Frame[43311] - Available VRAM budget has changed: 3016 MB 2025-12-04 14:49:32.418 - Render thread -> Info: Frame[43391] - Available VRAM budget has changed: 3696 MB 2025-12-04 14:49:32.418 - Render thread -> Info: Frame[43391] - Available VRAM budget has changed: 2972 MB 2025-12-04 14:49:32.817 - Render thread -> Info: Frame[43415] - Available VRAM budget has changed: 2955 MB 2025-12-04 14:49:34.084 - Render thread -> Info: Frame[43491] - Available VRAM budget has changed: 3745 MB 2025-12-04 14:49:34.584 - Render thread -> Info: Frame[43521] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:49:35.562 - Render thread -> Info: Frame[43579] - Available VRAM budget has changed: 3696 MB 2025-12-04 14:49:35.562 - Render thread -> Info: Frame[43579] - Available VRAM budget has changed: 2949 MB 2025-12-04 14:49:36.251 - Render thread -> Info: Frame[43621] - Available VRAM budget has changed: 3730 MB 2025-12-04 14:49:36.750 - Render thread -> Info: Frame[43651] - Available VRAM budget has changed: 2991 MB 2025-12-04 14:49:36.885 - Render thread -> Info: Frame[43659] - Available VRAM budget has changed: 3761 MB 2025-12-04 14:49:37.384 - Render thread -> Info: Frame[43689] - Available VRAM budget has changed: 3017 MB 2025-12-04 14:49:37.584 - Render thread -> Info: Frame[43701] - Available VRAM budget has changed: 3696 MB 2025-12-04 14:49:37.584 - Render thread -> Info: Frame[43701] - Available VRAM budget has changed: 2953 MB 2025-12-04 14:49:38.151 - Render thread -> Info: Frame[43735] - Available VRAM budget has changed: 3746 MB 2025-12-04 14:49:38.217 - Render thread -> Info: Frame[43739] - Available VRAM budget has changed: 3680 MB 2025-12-04 14:49:38.217 - Render thread -> Info: Frame[43739] - Available VRAM budget has changed: 2938 MB 2025-12-04 14:49:41.750 - Render thread -> Info: Frame[43951] - Available VRAM budget has changed: 3744 MB 2025-12-04 14:49:42.250 - Render thread -> Info: Frame[43981] - Available VRAM budget has changed: 3005 MB 2025-12-04 14:49:43.250 - Render thread -> Info: Frame[44041] - Available VRAM budget has changed: 3695 MB 2025-12-04 14:49:43.250 - Render thread -> Info: Frame[44041] - Available VRAM budget has changed: 2954 MB 2025-12-04 14:49:43.850 - Render thread -> Info: Frame[44077] - Available VRAM budget has changed: 3760 MB 2025-12-04 14:49:44.351 - Render thread -> Info: Frame[44107] - Available VRAM budget has changed: 3018 MB 2025-12-04 14:49:45.418 - Render thread -> Info: Frame[44171] - Available VRAM budget has changed: 3035 MB 2025-12-04 14:49:48.050 - Render thread -> Info: Frame[44329] - Available VRAM budget has changed: 3057 MB 2025-12-04 14:49:49.684 - Render thread -> Info: Frame[44427] - Available VRAM budget has changed: 3086 MB 2025-12-04 14:49:49.883 - Render thread -> Info: Frame[44439] - Available VRAM budget has changed: 3067 MB 2025-12-04 14:49:50.986 - Render thread -> Info: Frame[44505] - Available VRAM budget has changed: 3729 MB 2025-12-04 14:49:50.986 - Render thread -> Info: Frame[44505] - Available VRAM budget has changed: 3026 MB 2025-12-04 14:49:51.084 - Render thread -> Info: Frame[44511] - Available VRAM budget has changed: 3695 MB 2025-12-04 14:49:51.084 - Render thread -> Info: Frame[44511] - Available VRAM budget has changed: 2994 MB 2025-12-04 14:49:52.632 - Render thread -> Info: Frame[44603] - Available VRAM budget has changed: 3652 MB 2025-12-04 14:49:53.117 - Render thread -> Info: Frame[44633] - Available VRAM budget has changed: 3059 MB 2025-12-04 14:49:53.150 - Render thread -> Info: Frame[44635] - Available VRAM budget has changed: 3734 MB 2025-12-04 14:49:53.650 - Render thread -> Info: Frame[44665] - Available VRAM budget has changed: 3144 MB 2025-12-04 14:49:54.217 - Render thread -> Info: Frame[44699] - Available VRAM budget has changed: 3760 MB 2025-12-04 14:49:54.717 - Render thread -> Info: Frame[44729] - Available VRAM budget has changed: 3169 MB 2025-12-04 14:49:56.317 - Render thread -> Info: Frame[44825] - Available VRAM budget has changed: 3149 MB 2025-12-04 14:49:59.217 - Render thread -> Info: Frame[44999] - Available VRAM budget has changed: 3179 MB 2025-12-04 14:50:04.655 - Render thread -> Info: Frame[45325] - Available VRAM budget has changed: 3156 MB 2025-12-04 14:50:04.792 - Render thread -> Info: Frame[45333] - Available VRAM budget has changed: 3623 MB 2025-12-04 14:50:04.792 - Render thread -> Info: Frame[45333] - Available VRAM budget has changed: 3053 MB 2025-12-04 14:50:05.318 - Render thread -> Info: Frame[45365] - Available VRAM budget has changed: 3744 MB 2025-12-04 14:50:05.821 - Render thread -> Info: Frame[45395] - Available VRAM budget has changed: 3173 MB 2025-12-04 14:50:08.452 - Render thread -> Info: Frame[45553] - Available VRAM budget has changed: 3622 MB 2025-12-04 14:50:08.452 - Render thread -> Info: Frame[45553] - Available VRAM budget has changed: 3054 MB 2025-12-04 14:50:08.984 - Render thread -> Info: Frame[45585] - Available VRAM budget has changed: 3743 MB 2025-12-04 14:50:09.484 - Render thread -> Info: Frame[45615] - Available VRAM budget has changed: 3175 MB 2025-12-04 14:50:13.960 - Render thread -> Info: Frame[45877] - Available VRAM budget has changed: 3603 MB 2025-12-04 14:50:13.960 - Render thread -> Info: Frame[45877] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:50:14.554 - Render thread -> Info: Frame[45909] - Available VRAM budget has changed: 3741 MB 2025-12-04 14:50:15.051 - Render thread -> Info: Frame[45939] - Available VRAM budget has changed: 3183 MB 2025-12-04 14:50:15.717 - Render thread -> Info: Frame[45979] - Available VRAM budget has changed: 3616 MB 2025-12-04 14:50:15.717 - Render thread -> Info: Frame[45979] - Available VRAM budget has changed: 3063 MB 2025-12-04 14:50:16.252 - Render thread -> Info: Frame[46011] - Available VRAM budget has changed: 3740 MB 2025-12-04 14:50:16.627 - Render thread -> Info: Frame[46029] - Available VRAM budget has changed: 3718 MB 2025-12-04 14:50:16.903 - Render thread -> Info: Frame[46041] - Available VRAM budget has changed: 3175 MB 2025-12-04 14:50:17.028 - Render thread -> Info: Frame[46047] - Available VRAM budget has changed: 3686 MB 2025-12-04 14:50:17.028 - Render thread -> Info: Frame[46047] - Available VRAM budget has changed: 3143 MB 2025-12-04 14:50:17.268 - Render thread -> Info: Frame[46055] - Available VRAM budget has changed: 3664 MB 2025-12-04 14:50:17.268 - Render thread -> Info: Frame[46055] - Available VRAM budget has changed: 3123 MB 2025-12-04 14:50:18.233 - Render thread -> Info: Frame[46113] - Available VRAM budget has changed: 3686 MB 2025-12-04 14:50:18.706 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-04 14:50:18.716 - Render thread -> Info: Frame[46135] - Available VRAM budget has changed: 3639 MB 2025-12-04 14:50:18.748 - Render thread -> Info: Frame[46137] - Available VRAM budget has changed: 3100 MB 2025-12-04 14:50:19.386 - Render thread -> Info: Frame[46167] - Available VRAM budget has changed: 3659 MB 2025-12-04 14:50:19.885 - Render thread -> Info: Frame[46197] - Available VRAM budget has changed: 3120 MB 2025-12-04 14:50:22.418 - Render thread -> Info: Frame[46349] - Available VRAM budget has changed: 3628 MB 2025-12-04 14:50:22.418 - Render thread -> Info: Frame[46349] - Available VRAM budget has changed: 3098 MB 2025-12-04 14:50:22.951 - Render thread -> Info: Frame[46381] - Available VRAM budget has changed: 3659 MB 2025-12-04 14:50:23.451 - Render thread -> Info: Frame[46411] - Available VRAM budget has changed: 3136 MB 2025-12-04 14:50:24.676 - Render thread -> Info: Frame[46479] - Available VRAM budget has changed: 3525 MB 2025-12-04 14:50:24.676 - Render thread -> Info: Frame[46479] - Available VRAM budget has changed: 3003 MB 2025-12-04 14:50:25.400 - Render thread -> Info: Frame[46517] - Available VRAM budget has changed: 3649 MB 2025-12-04 14:50:25.900 - Render thread -> Info: Frame[46547] - Available VRAM budget has changed: 3126 MB 2025-12-04 14:50:29.858 - Render thread -> Info: Frame[46779] - Available VRAM budget has changed: 3604 MB 2025-12-04 14:50:29.858 - Render thread -> Info: Frame[46779] - Available VRAM budget has changed: 3082 MB 2025-12-04 14:50:30.164 - Render thread -> Info: Frame[46791] - Available VRAM budget has changed: 3556 MB 2025-12-04 14:50:30.164 - Render thread -> Info: Frame[46791] - Available VRAM budget has changed: 3034 MB 2025-12-04 14:50:30.801 - Render thread -> Info: Frame[46823] - Available VRAM budget has changed: 3648 MB 2025-12-04 14:50:30.893 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-04 14:50:30.905 - Render thread -> Info: Frame[46829] - Available VRAM budget has changed: 3585 MB 2025-12-04 14:50:30.968 - Render thread -> Info: Frame[46833] - Available VRAM budget has changed: 3540 MB 2025-12-04 14:50:30.968 - Render thread -> Info: Frame[46833] - Available VRAM budget has changed: 3017 MB 2025-12-04 14:50:31.503 - Render thread -> Info: Frame[46865] - Available VRAM budget has changed: 3583 MB 2025-12-04 14:50:32.001 - Render thread -> Info: Frame[46895] - Available VRAM budget has changed: 3061 MB 2025-12-04 14:50:34.683 - Render thread -> Info: Frame[47055] - Available VRAM budget has changed: 3421 MB 2025-12-04 14:50:34.683 - Render thread -> Info: Frame[47055] - Available VRAM budget has changed: 2891 MB 2025-12-04 14:50:35.370 - Render thread -> Info: Frame[47091] - Available VRAM budget has changed: 3564 MB 2025-12-04 14:50:35.858 - Render thread -> Info: Frame[47119] - Available VRAM budget has changed: 3432 MB 2025-12-04 14:50:35.896 - Render thread -> Info: Frame[47121] - Available VRAM budget has changed: 3410 MB 2025-12-04 14:50:36.601 - Render thread -> Info: Frame[47157] - Available VRAM budget has changed: 3558 MB 2025-12-04 14:50:37.102 - Render thread -> Info: Frame[47187] - Available VRAM budget has changed: 3027 MB 2025-12-04 14:50:38.911 - Render thread -> Info: Frame[47295] - Available VRAM budget has changed: 3406 MB 2025-12-04 14:50:38.911 - Render thread -> Info: Frame[47295] - Available VRAM budget has changed: 2876 MB 2025-12-04 14:50:39.436 - Render thread -> Info: Frame[47327] - Available VRAM budget has changed: 3574 MB 2025-12-04 14:50:39.934 - Render thread -> Info: Frame[47357] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:50:42.453 - Render thread -> Info: Frame[47499] - Available VRAM budget has changed: 3543 MB 2025-12-04 14:50:42.453 - Render thread -> Info: Frame[47499] - Available VRAM budget has changed: 3013 MB 2025-12-04 14:50:44.751 - Render thread -> Info: Frame[47623] - Available VRAM budget has changed: 3574 MB 2025-12-04 14:50:45.252 - Render thread -> Info: Frame[47653] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:50:45.759 - Render thread -> Info: Frame[47683] - Available VRAM budget has changed: 3539 MB 2025-12-04 14:50:45.759 - Render thread -> Info: Frame[47683] - Available VRAM budget has changed: 3009 MB 2025-12-04 14:50:46.285 - Render thread -> Info: Frame[47715] - Available VRAM budget has changed: 3556 MB 2025-12-04 14:50:46.784 - Render thread -> Info: Frame[47745] - Available VRAM budget has changed: 3026 MB 2025-12-04 14:50:47.185 - Render thread -> Info: Frame[47769] - Available VRAM budget has changed: 3574 MB 2025-12-04 14:50:48.852 - Render thread -> Info: Frame[47869] - Available VRAM budget has changed: 3556 MB 2025-12-04 14:50:48.852 - Render thread -> Info: Frame[47869] - Available VRAM budget has changed: 3002 MB 2025-12-04 14:50:48.923 - Render thread -> Info: Frame[47873] - Available VRAM budget has changed: 3402 MB 2025-12-04 14:50:48.923 - Render thread -> Info: Frame[47873] - Available VRAM budget has changed: 2849 MB 2025-12-04 14:50:49.686 - Render thread -> Info: Frame[47919] - Available VRAM budget has changed: 3555 MB 2025-12-04 14:50:50.186 - Render thread -> Info: Frame[47949] - Available VRAM budget has changed: 3001 MB 2025-12-04 14:50:50.651 - Render thread -> Info: Frame[47977] - Available VRAM budget has changed: 3573 MB 2025-12-04 14:50:50.781 - Render thread -> Info: Frame[47983] - Available VRAM budget has changed: 3418 MB 2025-12-04 14:50:50.781 - Render thread -> Info: Frame[47983] - Available VRAM budget has changed: 2873 MB 2025-12-04 14:50:50.825 - Render thread -> Info: Frame[47985] - Available VRAM budget has changed: 3395 MB 2025-12-04 14:50:50.825 - Render thread -> Info: Frame[47985] - Available VRAM budget has changed: 2849 MB 2025-12-04 14:50:51.435 - Render thread -> Info: Frame[48017] - Available VRAM budget has changed: 3550 MB 2025-12-04 14:50:52.104 - Render thread -> Info: Frame[48047] - Available VRAM budget has changed: 3003 MB 2025-12-04 14:50:52.969 - Render thread -> Info: Frame[48099] - Available VRAM budget has changed: 3569 MB 2025-12-04 14:50:53.468 - Render thread -> Info: Frame[48129] - Available VRAM budget has changed: 3023 MB 2025-12-04 14:50:53.937 - Render thread -> Info: Frame[48157] - Available VRAM budget has changed: 3507 MB 2025-12-04 14:50:53.937 - Render thread -> Info: Frame[48157] - Available VRAM budget has changed: 2968 MB 2025-12-04 14:50:54.585 - Render thread -> Info: Frame[48187] - Available VRAM budget has changed: 3407 MB 2025-12-04 14:50:54.585 - Render thread -> Info: Frame[48187] - Available VRAM budget has changed: 2869 MB 2025-12-04 14:50:55.102 - Render thread -> Info: Frame[48219] - Available VRAM budget has changed: 3549 MB 2025-12-04 14:50:55.603 - Render thread -> Info: Frame[48249] - Available VRAM budget has changed: 3008 MB 2025-12-04 14:50:56.861 - Render thread -> Info: Frame[48321] - Available VRAM budget has changed: 3387 MB 2025-12-04 14:50:56.861 - Render thread -> Info: Frame[48321] - Available VRAM budget has changed: 2849 MB 2025-12-04 14:50:56.922 - Render thread -> Info: Frame[48323] - Available VRAM budget has changed: 3239 MB 2025-12-04 14:50:56.922 - Render thread -> Info: Frame[48323] - Available VRAM budget has changed: 2701 MB 2025-12-04 14:50:57.169 - Render thread -> Info: Frame[48331] - Available VRAM budget has changed: 2675 MB 2025-12-04 14:50:57.650 - Render thread -> Info: Frame[48355] - Available VRAM budget has changed: 3399 MB 2025-12-04 14:50:57.718 - Render thread -> Info: Frame[48359] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:50:57.817 - Render thread -> Info: Frame[48365] - Available VRAM budget has changed: 2701 MB 2025-12-04 14:50:58.019 - Render thread -> Info: Frame[48377] - Available VRAM budget has changed: 3563 MB 2025-12-04 14:50:58.151 - Render thread -> Info: Frame[48385] - Available VRAM budget has changed: 2868 MB 2025-12-04 14:50:58.220 - Render thread -> Info: Frame[48389] - Available VRAM budget has changed: 3012 MB 2025-12-04 14:50:58.352 - Render thread -> Info: Frame[48397] - Available VRAM budget has changed: 3545 MB 2025-12-04 14:50:59.152 - Render thread -> Info: Frame[48439] - Available VRAM budget has changed: 3379 MB 2025-12-04 14:50:59.152 - Render thread -> Info: Frame[48439] - Available VRAM budget has changed: 2848 MB 2025-12-04 14:51:00.119 - Render thread -> Info: Frame[48475] - Available VRAM budget has changed: 3397 MB 2025-12-04 14:51:00.252 - Render thread -> Info: Frame[48483] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:51:00.620 - Render thread -> Info: Frame[48505] - Available VRAM budget has changed: 2866 MB 2025-12-04 14:51:00.752 - Render thread -> Info: Frame[48513] - Available VRAM budget has changed: 3010 MB 2025-12-04 14:51:01.497 - Render thread -> Info: Frame[48557] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:51:01.497 - Render thread -> Info: Frame[48557] - Available VRAM budget has changed: 2992 MB 2025-12-04 14:51:02.186 - Render thread -> Info: Frame[48585] - Available VRAM budget has changed: 3371 MB 2025-12-04 14:51:02.186 - Render thread -> Info: Frame[48585] - Available VRAM budget has changed: 2841 MB 2025-12-04 14:51:02.836 - Render thread -> Info: Frame[48617] - Available VRAM budget has changed: 3519 MB 2025-12-04 14:51:02.869 - Render thread -> Info: Frame[48619] - Available VRAM budget has changed: 3538 MB 2025-12-04 14:51:03.337 - Render thread -> Info: Frame[48647] - Available VRAM budget has changed: 2986 MB 2025-12-04 14:51:03.392 - Render thread -> Info: Frame[48649] - Available VRAM budget has changed: 3386 MB 2025-12-04 14:51:03.392 - Render thread -> Info: Frame[48649] - Available VRAM budget has changed: 2853 MB 2025-12-04 14:51:03.503 - Render thread -> Info: Frame[48653] - Available VRAM budget has changed: 3207 MB 2025-12-04 14:51:03.503 - Render thread -> Info: Frame[48653] - Available VRAM budget has changed: 2676 MB 2025-12-04 14:51:04.404 - Render thread -> Info: Frame[48685] - Available VRAM budget has changed: 3487 MB 2025-12-04 14:51:04.671 - Render thread -> Info: Frame[48701] - Available VRAM budget has changed: 3532 MB 2025-12-04 14:51:04.904 - Render thread -> Info: Frame[48715] - Available VRAM budget has changed: 2954 MB 2025-12-04 14:51:05.169 - Render thread -> Info: Frame[48731] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:51:08.413 - Render thread -> Info: Frame[48897] - Available VRAM budget has changed: 3355 MB 2025-12-04 14:51:08.413 - Render thread -> Info: Frame[48897] - Available VRAM budget has changed: 2830 MB 2025-12-04 14:51:09.454 - Render thread -> Info: Frame[48945] - Available VRAM budget has changed: 3528 MB 2025-12-04 14:51:10.125 - Render thread -> Info: Frame[48975] - Available VRAM budget has changed: 3010 MB 2025-12-04 14:51:14.084 - Render thread -> Info: Frame[49207] - Available VRAM budget has changed: 2985 MB 2025-12-04 14:51:14.785 - Render thread -> Info: Frame[49249] - Available VRAM budget has changed: 3548 MB 2025-12-04 14:51:14.785 - Render thread -> Info: Frame[49249] - Available VRAM budget has changed: 3010 MB 2025-12-04 14:51:14.919 - Render thread -> Info: Frame[49257] - Available VRAM budget has changed: 3528 MB 2025-12-04 14:51:15.618 - Render thread -> Info: Frame[49299] - Available VRAM budget has changed: 3548 MB 2025-12-04 14:51:15.919 - Render thread -> Info: Frame[49317] - Available VRAM budget has changed: 3528 MB 2025-12-04 14:51:18.519 - Render thread -> Info: Frame[49473] - Available VRAM budget has changed: 3548 MB 2025-12-04 14:51:19.018 - Render thread -> Info: Frame[49503] - Available VRAM budget has changed: 3030 MB 2025-12-04 14:51:21.457 - Render thread -> Info: Frame[49649] - Available VRAM budget has changed: 3528 MB 2025-12-04 14:51:21.457 - Render thread -> Info: Frame[49649] - Available VRAM budget has changed: 3010 MB 2025-12-04 14:51:21.985 - Render thread -> Info: Frame[49681] - Available VRAM budget has changed: 3548 MB 2025-12-04 14:51:21.985 - Render thread -> Info: Frame[49681] - Available VRAM budget has changed: 3076 MB 2025-12-04 14:51:22.488 - Render thread -> Info: Frame[49711] - Available VRAM budget has changed: 3096 MB 2025-12-04 14:51:22.518 - Render thread -> Info: Frame[49713] - Available VRAM budget has changed: 3528 MB 2025-12-04 14:51:22.518 - Render thread -> Info: Frame[49713] - Available VRAM budget has changed: 3076 MB 2025-12-04 14:51:22.985 - Render thread -> Info: Frame[49741] - Available VRAM budget has changed: 3010 MB 2025-12-04 14:51:23.586 - Render thread -> Info: Frame[49777] - Available VRAM budget has changed: 3548 MB 2025-12-04 14:51:24.522 - Render thread -> Info: Frame[49833] - Available VRAM budget has changed: 3528 MB 2025-12-04 14:51:24.522 - Render thread -> Info: Frame[49833] - Available VRAM budget has changed: 2984 MB 2025-12-04 14:51:25.551 - Render thread -> Info: Frame[49895] - Available VRAM budget has changed: 3548 MB 2025-12-04 14:51:26.051 - Render thread -> Info: Frame[49925] - Available VRAM budget has changed: 3001 MB 2025-12-04 14:51:26.165 - Render thread -> Info: Frame[49931] - Available VRAM budget has changed: 3528 MB 2025-12-04 14:51:26.165 - Render thread -> Info: Frame[49931] - Available VRAM budget has changed: 2981 MB 2025-12-04 14:51:27.217 - Render thread -> Info: Frame[49995] - Available VRAM budget has changed: 3547 MB 2025-12-04 14:51:27.486 - Render thread -> Info: Frame[50011] - Available VRAM budget has changed: 3527 MB 2025-12-04 14:51:28.011 - Render thread -> Info: Frame[50041] - Available VRAM budget has changed: 3369 MB 2025-12-04 14:51:28.011 - Render thread -> Info: Frame[50041] - Available VRAM budget has changed: 2840 MB 2025-12-04 14:51:28.070 - Render thread -> Info: Frame[50045] - Available VRAM budget has changed: 2815 MB 2025-12-04 14:51:28.584 - Render thread -> Info: Frame[50077] - Available VRAM budget has changed: 3525 MB 2025-12-04 14:51:28.903 - Render thread -> Info: Frame[50095] - Available VRAM budget has changed: 3365 MB 2025-12-04 14:51:28.903 - Render thread -> Info: Frame[50095] - Available VRAM budget has changed: 2797 MB 2025-12-04 14:51:28.968 - Render thread -> Info: Frame[50097] - Available VRAM budget has changed: 2781 MB 2025-12-04 14:51:29.535 - Render thread -> Info: Frame[50127] - Available VRAM budget has changed: 3525 MB 2025-12-04 14:51:30.035 - Render thread -> Info: Frame[50157] - Available VRAM budget has changed: 2937 MB 2025-12-04 14:51:30.135 - Render thread -> Info: Frame[50163] - Available VRAM budget has changed: 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14:52:00.063 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 14:52:00.702 - Render thread -> Info: Frame[51989] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:52:01.201 - Render thread -> Info: Frame[52019] - Available VRAM budget has changed: 2880 MB 2025-12-04 14:52:02.735 - Render thread -> Info: Frame[52111] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:52:03.200 - Render thread -> Info: Frame[52139] - Available VRAM budget has changed: 2894 MB 2025-12-04 14:52:03.234 - Render thread -> Info: Frame[52141] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:52:03.234 - Render thread -> Info: Frame[52141] - Available VRAM budget has changed: 2851 MB 2025-12-04 14:52:11.200 - Render thread -> Info: Frame[52619] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:52:11.701 - Render thread -> Info: Frame[52649] - Available VRAM budget has changed: 2917 MB 2025-12-04 14:52:11.834 - Render thread -> Info: Frame[52657] - Available 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3534 MB 2025-12-04 14:52:50.917 - Render thread -> Info: Frame[54997] - Available VRAM budget has changed: 2979 MB 2025-12-04 14:52:51.351 - Render thread -> Info: Frame[55023] - Available VRAM budget has changed: 2999 MB 2025-12-04 14:52:51.524 - Render thread -> Info: Frame[55033] - Available VRAM budget has changed: 3446 MB 2025-12-04 14:52:51.524 - Render thread -> Info: Frame[55033] - Available VRAM budget has changed: 2800 MB 2025-12-04 14:52:52.051 - Render thread -> Info: Frame[55065] - Available VRAM budget has changed: 3467 MB 2025-12-04 14:52:52.551 - Render thread -> Info: Frame[55095] - Available VRAM budget has changed: 2821 MB 2025-12-04 14:52:52.686 - Render thread -> Info: Frame[55103] - Available VRAM budget has changed: 3516 MB 2025-12-04 14:52:53.184 - Render thread -> Info: Frame[55133] - Available VRAM budget has changed: 2870 MB 2025-12-04 14:52:53.284 - Render thread -> Info: Frame[55139] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:52:53.385 - Render thread -> Info: Frame[55145] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:52:53.385 - Render thread -> Info: Frame[55145] - Available VRAM budget has changed: 2849 MB 2025-12-04 14:52:56.984 - Render thread -> Info: Frame[55361] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:52:57.484 - Render thread -> Info: Frame[55391] - Available VRAM budget has changed: 2914 MB 2025-12-04 14:52:58.084 - Render thread -> Info: Frame[55427] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:52:58.417 - Render thread -> Info: Frame[55447] - Available VRAM budget has changed: 2938 MB 2025-12-04 14:52:58.583 - Render thread -> Info: Frame[55457] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:52:58.583 - Render thread -> Info: Frame[55457] - Available VRAM budget has changed: 2901 MB 2025-12-04 14:52:58.784 - Render thread -> Info: Frame[55469] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:52:58.784 - Render thread -> Info: Frame[55469] - Available VRAM budget has changed: 2881 MB 2025-12-04 14:52:59.317 - Render thread -> Info: Frame[55501] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:52:59.683 - Render thread -> Info: Frame[55523] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:00.519 - Render thread -> Info: Frame[55573] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:01.384 - Render thread -> Info: Frame[55625] - Available VRAM budget has changed: 2896 MB 2025-12-04 14:53:02.183 - Render thread -> Info: Frame[55673] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:02.183 - Render thread -> Info: Frame[55673] - Available VRAM budget has changed: 2881 MB 2025-12-04 14:53:02.617 - Render thread -> Info: Frame[55699] - Available VRAM budget has changed: 3439 MB 2025-12-04 14:53:02.617 - Render thread -> Info: Frame[55699] - Available VRAM budget has changed: 2864 MB 2025-12-04 14:53:03.154 - Render thread -> Info: Frame[55731] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:03.651 - Render thread -> Info: Frame[55761] - Available VRAM budget has changed: 2903 MB 2025-12-04 14:53:03.984 - Render thread -> Info: Frame[55781] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:53:04.350 - Render thread -> Info: Frame[55803] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:04.950 - Render thread -> Info: Frame[55839] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:53:05.450 - Render thread -> Info: Frame[55869] - Available VRAM budget has changed: 2944 MB 2025-12-04 14:53:07.350 - Render thread -> Info: Frame[55983] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:53:07.350 - Render thread -> Info: Frame[55983] - Available VRAM budget has changed: 2911 MB 2025-12-04 14:53:07.884 - Render thread -> Info: Frame[56015] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:53:08.484 - Render thread -> Info: Frame[56051] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:53:09.017 - Render thread -> Info: Frame[56083] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:53:09.750 - Render thread -> Info: Frame[56127] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:09.784 - Render thread -> Info: Frame[56129] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:10.751 - Render thread -> Info: Frame[56187] - Available VRAM budget has changed: 2933 MB 2025-12-04 14:53:11.650 - Render thread -> Info: Frame[56241] - Available VRAM budget has changed: 2909 MB 2025-12-04 14:53:12.117 - Render thread -> Info: Frame[56269] - Available VRAM budget has changed: 2893 MB 2025-12-04 14:53:12.850 - Render thread -> Info: Frame[56313] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:12.850 - Render thread -> Info: Frame[56313] - Available VRAM budget has changed: 2826 MB 2025-12-04 14:53:12.917 - Render thread -> Info: Frame[56317] - Available VRAM budget has changed: 3460 MB 2025-12-04 14:53:12.917 - Render thread -> Info: Frame[56317] - Available VRAM budget has changed: 2805 MB 2025-12-04 14:53:14.350 - Render thread -> Info: Frame[56403] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:14.417 - Render thread -> Info: Frame[56407] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:14.484 - Render thread -> Info: Frame[56411] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:14.717 - Render thread -> Info: Frame[56425] - Available VRAM budget has changed: 2825 MB 2025-12-04 14:53:14.851 - Render thread -> Info: Frame[56433] - Available VRAM budget has changed: 2846 MB 2025-12-04 14:53:14.917 - Render thread -> Info: Frame[56437] - Available VRAM budget has changed: 2868 MB 2025-12-04 14:53:15.650 - Render thread -> Info: Frame[56481] - Available VRAM budget has changed: 2852 MB 2025-12-04 14:53:16.384 - Render thread -> Info: Frame[56525] - Available VRAM budget has changed: 2867 MB 2025-12-04 14:53:16.851 - Render thread -> Info: Frame[56553] - Available VRAM budget has changed: 2852 MB 2025-12-04 14:53:18.184 - Render thread -> Info: Frame[56633] - Available VRAM budget has changed: 2870 MB 2025-12-04 14:53:19.217 - Render thread -> Info: Frame[56695] - Available VRAM budget has changed: 3460 MB 2025-12-04 14:53:19.217 - Render thread -> Info: Frame[56695] - Available VRAM budget has changed: 2824 MB 2025-12-04 14:53:20.084 - Render thread -> Info: Frame[56747] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:20.225 - Render thread -> Info: Frame[56755] - Available VRAM budget has changed: 3460 MB 2025-12-04 14:53:20.225 - Render thread -> Info: Frame[56755] - Available VRAM budget has changed: 2805 MB 2025-12-04 14:53:20.750 - Render thread -> Info: Frame[56787] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:21.250 - Render thread -> Info: Frame[56817] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:21.250 - Render thread -> Info: Frame[56817] - Available VRAM budget has changed: 2868 MB 2025-12-04 14:53:21.417 - Render thread -> Info: Frame[56827] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:21.417 - Render thread -> Info: Frame[56827] - Available VRAM budget has changed: 2825 MB 2025-12-04 14:53:22.085 - Render thread -> Info: Frame[56867] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:22.584 - Render thread -> Info: Frame[56897] - Available VRAM budget has changed: 2865 MB 2025-12-04 14:53:27.118 - Render thread -> Info: Frame[57169] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:27.217 - Render thread -> Info: Frame[57175] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:27.750 - Render thread -> Info: Frame[57207] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:28.250 - Render thread -> Info: Frame[57237] - Available VRAM budget has changed: 2892 MB 2025-12-04 14:53:28.984 - Render thread -> Info: Frame[57281] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:28.984 - Render thread -> Info: Frame[57281] - Available VRAM budget has changed: 2873 MB 2025-12-04 14:53:29.517 - Render thread -> Info: Frame[57313] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:30.017 - Render thread -> Info: Frame[57343] - Available VRAM budget has changed: 2892 MB 2025-12-04 14:53:30.517 - Render thread -> Info: Frame[57373] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:30.517 - Render thread -> Info: Frame[57373] - Available VRAM budget has changed: 2871 MB 2025-12-04 14:53:31.050 - Render thread -> Info: Frame[57405] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:31.217 - Render thread -> Info: Frame[57415] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:32.217 - Render thread -> Info: Frame[57475] - Available VRAM budget has changed: 2855 MB 2025-12-04 14:53:32.316 - Render thread -> Info: Frame[57481] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:32.316 - Render thread -> Info: Frame[57481] - Available VRAM budget has changed: 2810 MB 2025-12-04 14:53:32.450 - Render thread -> Info: Frame[57489] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:32.450 - Render thread -> Info: Frame[57489] - Available VRAM budget has changed: 2791 MB 2025-12-04 14:53:33.284 - Render thread -> Info: Frame[57539] - Available VRAM budget has changed: 3482 MB 2025-12-04 14:53:33.384 - Render thread -> Info: Frame[57545] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:53:33.784 - Render thread -> Info: Frame[57569] - Available VRAM budget has changed: 2813 MB 2025-12-04 14:53:33.883 - Render thread -> Info: Frame[57575] - Available VRAM budget has changed: 2855 MB 2025-12-04 14:53:33.917 - Render thread -> Info: Frame[57577] - Available VRAM budget has changed: 2827 MB 2025-12-04 14:53:34.016 - Render thread -> Info: Frame[57583] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:34.016 - Render thread -> Info: Frame[57583] - Available VRAM budget has changed: 2783 MB 2025-12-04 14:53:34.150 - Render thread -> Info: Frame[57591] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:34.150 - Render thread -> Info: Frame[57591] - Available VRAM budget has changed: 2763 MB 2025-12-04 14:53:34.750 - Render thread -> Info: Frame[57627] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:34.917 - Render thread -> Info: Frame[57637] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:35.450 - Render thread -> Info: Frame[57669] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:35.717 - Render thread -> Info: Frame[57685] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:53:35.750 - Render thread -> Info: Frame[57687] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:35.958 - Render thread -> Info: Frame[57699] - Available VRAM budget has changed: 2781 MB 2025-12-04 14:53:37.050 - Render thread -> Info: Frame[57765] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:37.050 - Render thread -> Info: Frame[57765] - Available VRAM budget has changed: 2759 MB 2025-12-04 14:53:37.584 - Render thread -> Info: Frame[57797] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:38.083 - Render thread -> Info: Frame[57827] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:53:38.084 - Render thread -> Info: Frame[57827] - Available VRAM budget has changed: 2783 MB 2025-12-04 14:53:38.484 - Render thread -> Info: Frame[57851] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:39.084 - Render thread -> Info: Frame[57887] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:53:39.117 - Render thread -> Info: Frame[57889] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:53:39.151 - Render thread -> Info: Frame[57891] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:53:39.317 - Render thread -> Info: Frame[57901] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:39.317 - Render thread -> Info: Frame[57901] - Available VRAM budget has changed: 2759 MB 2025-12-04 14:53:40.616 - Render thread -> Info: Frame[57979] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:40.884 - Render thread -> Info: Frame[57995] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:41.417 - Render thread -> Info: Frame[58027] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:42.716 - Render thread -> Info: Frame[58105] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:43.116 - Render thread -> Info: Frame[58129] - Available VRAM budget has changed: 2744 MB 2025-12-04 14:53:43.250 - Render thread -> Info: Frame[58137] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:43.750 - Render thread -> Info: Frame[58167] - Available VRAM budget has changed: 2767 MB 2025-12-04 14:53:44.350 - Render thread -> Info: Frame[58203] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:53:44.350 - Render thread -> Info: Frame[58203] - Available VRAM budget has changed: 2747 MB 2025-12-04 14:53:44.884 - Render thread -> Info: Frame[58235] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:53:45.383 - Render thread -> Info: Frame[58265] - Available VRAM budget has changed: 2767 MB 2025-12-04 14:54:10.284 - Render thread -> Info: Frame[59759] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:10.784 - Render thread -> Info: Frame[59789] - Available VRAM budget has changed: 2817 MB 2025-12-04 14:54:10.817 - Render thread -> Info: Frame[59791] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:10.917 - Render thread -> Info: Frame[59797] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:11.450 - Render thread -> Info: Frame[59829] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:11.817 - Render thread -> Info: Frame[59851] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:54:12.416 - Render thread -> Info: Frame[59887] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:54:12.950 - Render thread -> Info: Frame[59919] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:15.517 - Render thread -> Info: Frame[60073] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:15.783 - Render thread -> Info: Frame[60089] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:17.585 - Render thread -> Info: Frame[60197] - Available VRAM budget has changed: 2832 MB 2025-12-04 14:54:17.783 - Render thread -> Info: Frame[60209] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:17.783 - Render thread -> Info: Frame[60209] - Available VRAM budget has changed: 2791 MB 2025-12-04 14:54:17.850 - Render thread -> Info: Frame[60213] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:54:17.850 - Render thread -> Info: Frame[60213] - Available VRAM budget has changed: 2770 MB 2025-12-04 14:54:19.717 - Render thread -> Info: Frame[60325] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:20.117 - Render thread -> Info: Frame[60349] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:20.216 - Render thread -> Info: Frame[60355] - Available VRAM budget has changed: 2791 MB 2025-12-04 14:54:20.550 - Render thread -> Info: Frame[60375] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:20.617 - Render thread -> Info: Frame[60379] - Available VRAM budget has changed: 2836 MB 2025-12-04 14:54:20.816 - Render thread -> Info: Frame[60391] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:54:20.816 - Render thread -> Info: Frame[60391] - Available VRAM budget has changed: 2793 MB 2025-12-04 14:54:21.017 - Render thread -> Info: Frame[60403] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:54:21.017 - Render thread -> Info: Frame[60403] - Available VRAM budget has changed: 2772 MB 2025-12-04 14:54:22.050 - Render thread -> Info: Frame[60465] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:22.551 - Render thread -> Info: Frame[60495] - Available VRAM budget has changed: 2791 MB 2025-12-04 14:54:22.616 - Render thread -> Info: Frame[60499] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:54:23.117 - Render thread -> Info: Frame[60529] - Available VRAM budget has changed: 2837 MB 2025-12-04 14:54:27.083 - Render thread -> Info: Frame[60767] - Available VRAM budget has changed: 3505 MB 2025-12-04 14:54:27.083 - Render thread -> Info: Frame[60767] - Available VRAM budget has changed: 2814 MB 2025-12-04 14:54:27.616 - Render thread -> Info: Frame[60799] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:28.750 - Render thread -> Info: Frame[60867] - Available VRAM budget has changed: 2829 MB 2025-12-04 14:54:28.850 - Render thread -> Info: Frame[60873] - Available VRAM budget has changed: 3482 MB 2025-12-04 14:54:28.850 - Render thread -> Info: Frame[60873] - Available VRAM budget has changed: 2792 MB 2025-12-04 14:54:28.884 - Render thread -> Info: Frame[60875] - Available VRAM budget has changed: 3461 MB 2025-12-04 14:54:28.884 - Render thread -> Info: Frame[60875] - Available VRAM budget has changed: 2771 MB 2025-12-04 14:54:29.850 - Render thread -> Info: Frame[60933] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:30.049 - Render thread -> Info: Frame[60945] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:54:30.684 - Render thread -> Info: Frame[60983] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:54:31.184 - Render thread -> Info: Frame[61013] - Available VRAM budget has changed: 2825 MB 2025-12-04 14:54:32.383 - Render thread -> Info: Frame[61085] - Available VRAM budget has changed: 3461 MB 2025-12-04 14:54:32.383 - Render thread -> Info: Frame[61085] - Available VRAM budget has changed: 2758 MB 2025-12-04 14:54:32.918 - Render thread -> Info: Frame[61117] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:33.416 - Render thread -> Info: Frame[61147] - Available VRAM budget has changed: 2776 MB 2025-12-04 14:54:33.516 - Render thread -> Info: Frame[61153] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:54:34.017 - Render thread -> Info: Frame[61183] - Available VRAM budget has changed: 2819 MB 2025-12-04 14:54:36.022 - Render thread -> Info: Frame[61303] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:36.022 - Render thread -> Info: Frame[61303] - Available VRAM budget has changed: 2772 MB 2025-12-04 14:54:36.050 - Render thread -> Info: Frame[61305] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:54:36.050 - Render thread -> Info: Frame[61305] - Available VRAM budget has changed: 2751 MB 2025-12-04 14:54:36.584 - Render thread -> Info: Frame[61337] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:54:36.649 - Render thread -> Info: Frame[61341] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:37.084 - Render thread -> Info: Frame[61367] - Available VRAM budget has changed: 2772 MB 2025-12-04 14:54:37.150 - Render thread -> Info: Frame[61371] - Available VRAM budget has changed: 2827 MB 2025-12-04 14:54:41.817 - Render thread -> Info: Frame[61651] - Available VRAM budget has changed: 3480 MB 2025-12-04 14:54:41.817 - Render thread -> Info: Frame[61651] - Available VRAM budget has changed: 2772 MB 2025-12-04 14:54:42.450 - Render thread -> Info: Frame[61689] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:42.950 - Render thread -> Info: Frame[61719] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:54:43.783 - Render thread -> Info: Frame[61769] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:43.884 - Render thread -> Info: Frame[61775] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:43.949 - Render thread -> Info: Frame[61779] - Available VRAM budget has changed: 3364 MB 2025-12-04 14:54:43.949 - Render thread -> Info: Frame[61779] - Available VRAM budget has changed: 2673 MB 2025-12-04 14:54:44.484 - Render thread -> Info: Frame[61811] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:54:44.785 - Render thread -> Info: Frame[61829] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:54:44.785 - Render thread -> Info: Frame[61829] - Available VRAM budget has changed: 2687 MB 2025-12-04 14:54:44.983 - Render thread -> Info: Frame[61841] - Available VRAM budget has changed: 2828 MB 2025-12-04 14:54:45.283 - Render thread -> Info: Frame[61859] - Available VRAM budget has changed: 2846 MB 2025-12-04 14:54:46.583 - Render thread -> Info: Frame[61937] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:46.584 - Render thread -> Info: Frame[61937] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:54:46.717 - Render thread -> Info: Frame[61945] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:54:46.717 - Render thread -> Info: Frame[61945] - Available VRAM budget has changed: 2796 MB 2025-12-04 14:54:47.316 - Render thread -> Info: Frame[61981] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:47.350 - Render thread -> Info: Frame[61983] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:54:47.884 - Render thread -> Info: Frame[62015] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:48.051 - Render thread -> Info: Frame[62025] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:48.383 - Render thread -> Info: Frame[62045] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:54:48.550 - Render thread -> Info: Frame[62055] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:48.550 - Render thread -> Info: Frame[62055] - Available VRAM budget has changed: 2860 MB 2025-12-04 14:54:48.750 - Render thread -> Info: Frame[62067] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:49.283 - Render thread -> Info: Frame[62099] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:49.516 - Render thread -> Info: Frame[62113] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:49.583 - Render thread -> Info: Frame[62117] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:49.583 - Render thread -> Info: Frame[62117] - Available VRAM budget has changed: 2815 MB 2025-12-04 14:54:50.283 - Render thread -> Info: Frame[62159] - Available VRAM budget has changed: 3458 MB 2025-12-04 14:54:50.283 - Render thread -> Info: Frame[62159] - Available VRAM budget has changed: 2788 MB 2025-12-04 14:54:50.818 - Render thread -> Info: Frame[62191] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:51.049 - Render thread -> Info: Frame[62205] - Available VRAM budget has changed: 3458 MB 2025-12-04 14:54:51.850 - Render thread -> Info: Frame[62253] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:52.316 - Render thread -> Info: Frame[62281] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:52.350 - Render thread -> Info: Frame[62283] - Available VRAM budget has changed: 2815 MB 2025-12-04 14:54:52.818 - Render thread -> Info: Frame[62311] - Available VRAM budget has changed: 2860 MB 2025-12-04 14:54:55.483 - Render thread -> Info: Frame[62471] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:55.483 - Render thread -> Info: Frame[62471] - Available VRAM budget has changed: 2815 MB 2025-12-04 14:54:55.583 - Render thread -> Info: Frame[62477] - Available VRAM budget has changed: 3458 MB 2025-12-04 14:54:55.583 - Render thread -> Info: Frame[62477] - Available VRAM budget has changed: 2794 MB 2025-12-04 14:54:56.417 - Render thread -> Info: Frame[62527] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:56.750 - Render thread -> Info: Frame[62547] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:54:56.916 - Render thread -> Info: Frame[62557] - Available VRAM budget has changed: 2814 MB 2025-12-04 14:54:57.150 - Render thread -> Info: Frame[62571] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:57.250 - Render thread -> Info: Frame[62577] - Available VRAM budget has changed: 2858 MB 2025-12-04 14:54:57.317 - Render thread -> Info: Frame[62581] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:57.317 - Render thread -> Info: Frame[62581] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:54:57.916 - Render thread -> Info: Frame[62617] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:58.316 - Render thread -> Info: Frame[62641] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:58.383 - Render thread -> Info: Frame[62645] - Available VRAM budget has changed: 3458 MB 2025-12-04 14:54:58.383 - Render thread -> Info: Frame[62645] - Available VRAM budget has changed: 2795 MB 2025-12-04 14:54:58.917 - Render thread -> Info: Frame[62677] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:59.016 - Render thread -> Info: Frame[62683] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:54:59.416 - Render thread -> Info: Frame[62707] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:54:59.450 - Render thread -> Info: Frame[62709] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:54:59.517 - Render thread -> Info: Frame[62713] - Available VRAM budget has changed: 2860 MB 2025-12-04 14:54:59.849 - Render thread -> Info: Frame[62733] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:54:59.849 - Render thread -> Info: Frame[62733] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:54:59.916 - Render thread -> Info: Frame[62737] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:54:59.916 - Render thread -> Info: Frame[62737] - Available VRAM budget has changed: 2796 MB 2025-12-04 14:55:00.950 - Render thread -> Info: Frame[62799] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:55:01.050 - Render thread -> Info: Frame[62805] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:55:01.283 - Render thread -> Info: Frame[62819] - Available VRAM budget has changed: 3544 MB 2025-12-04 14:55:01.450 - Render thread -> Info: Frame[62829] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:55:01.549 - Render thread -> Info: Frame[62835] - Available VRAM budget has changed: 2859 MB 2025-12-04 14:55:01.783 - Render thread -> Info: Frame[62849] - Available VRAM budget has changed: 2879 MB 2025-12-04 14:55:01.816 - Render thread -> Info: Frame[62851] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:55:01.816 - Render thread -> Info: Frame[62851] - Available VRAM budget has changed: 2858 MB 2025-12-04 14:55:02.317 - Render thread -> Info: Frame[62881] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:55:02.317 - Render thread -> Info: Frame[62881] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:55:02.886 - Render thread -> Info: Frame[62915] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:55:03.383 - Render thread -> Info: Frame[62945] - Available VRAM budget has changed: 2853 MB 2025-12-04 14:55:04.583 - Render thread -> Info: Frame[63017] - Available VRAM budget has changed: 2826 MB 2025-12-04 14:55:08.183 - Render thread -> Info: Frame[63233] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:55:08.183 - Render thread -> Info: Frame[63233] - Available VRAM budget has changed: 2773 MB 2025-12-04 14:55:08.416 - Render thread -> Info: Frame[63247] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:55:08.416 - Render thread -> Info: Frame[63247] - Available VRAM budget has changed: 2755 MB 2025-12-04 14:55:09.350 - Render thread -> Info: Frame[63303] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:55:09.450 - Render thread -> Info: Frame[63309] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:55:09.560 - Render thread -> Info: Frame[63315] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:55:09.616 - Render thread -> Info: Frame[63319] - Available VRAM budget has changed: 3458 MB 2025-12-04 14:55:10.152 - Render thread -> Info: Frame[63351] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:55:10.216 - Render thread -> Info: Frame[63355] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:55:10.651 - Render thread -> Info: Frame[63381] - Available VRAM budget has changed: 2775 MB 2025-12-04 14:55:10.718 - Render thread -> Info: Frame[63385] - Available VRAM budget has changed: 2821 MB 2025-12-04 14:55:11.683 - Render thread -> Info: Frame[63443] - Available VRAM budget has changed: 2835 MB 2025-12-04 14:55:11.883 - Render thread -> Info: Frame[63455] - Available VRAM budget has changed: 2853 MB 2025-12-04 14:55:12.250 - Render thread -> Info: Frame[63477] - Available VRAM budget has changed: 2880 MB 2025-12-04 14:55:20.150 - Render thread -> Info: Frame[63951] - Available VRAM budget has changed: 2894 MB 2025-12-04 14:55:21.549 - Render thread -> Info: Frame[64035] - Available VRAM budget has changed: 3479 MB 2025-12-04 14:55:21.549 - Render thread -> Info: Frame[64035] - Available VRAM budget has changed: 2854 MB 2025-12-04 14:55:21.617 - Render thread -> Info: Frame[64039] - Available VRAM budget has changed: 3459 MB 2025-12-04 14:55:21.617 - Render thread -> Info: Frame[64039] - Available VRAM budget has changed: 2834 MB 2025-12-04 14:55:23.184 - Render thread -> Info: Frame[64133] - Available VRAM budget has changed: 3070 MB 2025-12-04 14:55:23.250 - Render thread -> Info: Frame[64137] - Available VRAM budget has changed: 3514 MB 2025-12-04 14:55:23.750 - Render thread -> Info: Frame[64167] - Available VRAM budget has changed: 3127 MB 2025-12-04 14:55:25.317 - Render thread -> Info: Frame[64261] - Available VRAM budget has changed: 3543 MB 2025-12-04 14:55:25.686 - Render thread -> Info: Frame[64283] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:55:25.884 - Render thread -> Info: Frame[64295] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:55:26.418 - Render thread -> Info: Frame[64327] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:55:27.583 - Render thread -> Info: Frame[64397] - Available VRAM budget has changed: 3543 MB 2025-12-04 14:55:28.091 - Render thread -> Info: Frame[64427] - Available VRAM budget has changed: 3156 MB 2025-12-04 14:55:28.193 - Render thread -> Info: Frame[64431] - Available VRAM budget has changed: 3349 MB 2025-12-04 14:55:28.193 - Render thread -> Info: Frame[64431] - Available VRAM budget has changed: 2722 MB 2025-12-04 14:55:28.883 - Render thread -> Info: Frame[64463] - Available VRAM budget has changed: 3512 MB 2025-12-04 14:55:29.383 - Render thread -> Info: Frame[64493] - Available VRAM budget has changed: 2887 MB 2025-12-04 14:55:29.583 - Render thread -> Info: Frame[64505] - Available VRAM budget has changed: 3534 MB 2025-12-04 14:55:29.816 - Render thread -> Info: Frame[64519] - Available VRAM budget has changed: 3478 MB 2025-12-04 14:55:29.816 - Render thread -> Info: Frame[64519] - Available VRAM budget has changed: 2852 MB 2025-12-04 14:55:29.983 - Render thread -> Info: Frame[64529] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:55:29.983 - Render thread -> Info: Frame[64529] - Available VRAM budget has changed: 2833 MB 2025-12-04 14:55:30.516 - Render thread -> Info: Frame[64561] - Available VRAM budget has changed: 3478 MB 2025-12-04 14:55:30.550 - Render thread -> Info: Frame[64563] - Available VRAM budget has changed: 3458 MB 2025-12-04 14:55:31.084 - Render thread -> Info: Frame[64595] - Available VRAM budget has changed: 3478 MB 2025-12-04 14:55:31.449 - Render thread -> Info: Frame[64617] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:55:31.950 - Render thread -> Info: Frame[64647] - Available VRAM budget has changed: 2879 MB 2025-12-04 14:55:36.216 - Render thread -> Info: Frame[64903] - Available VRAM budget has changed: 2855 MB 2025-12-04 14:55:36.416 - Render thread -> Info: Frame[64915] - Available VRAM budget has changed: 3504 MB 2025-12-04 14:55:36.416 - Render thread -> Info: Frame[64915] - Available VRAM budget has changed: 2815 MB 2025-12-04 14:55:36.924 - Render thread -> Info: Frame[64945] - Available VRAM budget has changed: 2800 MB 2025-12-04 14:55:36.953 - Render thread -> Info: Frame[64947] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:38.865 - Render thread -> Info: Frame[65061] - Available VRAM budget has changed: 3502 MB 2025-12-04 14:55:39.050 - Render thread -> Info: Frame[65073] - Available VRAM budget has changed: 3478 MB 2025-12-04 14:55:39.050 - Render thread -> Info: Frame[65073] - Available VRAM budget has changed: 2773 MB 2025-12-04 14:55:39.083 - Render thread -> Info: Frame[65075] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:55:39.083 - Render thread -> Info: Frame[65075] - Available VRAM budget has changed: 2752 MB 2025-12-04 14:55:40.117 - Render thread -> Info: Frame[65137] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:55:40.617 - Render thread -> Info: Frame[65167] - Available VRAM budget has changed: 2820 MB 2025-12-04 14:55:41.084 - Render thread -> Info: Frame[65195] - Available VRAM budget has changed: 3501 MB 2025-12-04 14:55:41.084 - Render thread -> Info: Frame[65195] - Available VRAM budget has changed: 2799 MB 2025-12-04 14:55:41.617 - Render thread -> Info: Frame[65227] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:42.116 - Render thread -> Info: Frame[65257] - Available VRAM budget has changed: 2816 MB 2025-12-04 14:55:42.317 - Render thread -> Info: Frame[65269] - Available VRAM budget has changed: 3502 MB 2025-12-04 14:55:42.317 - Render thread -> Info: Frame[65269] - Available VRAM budget has changed: 2796 MB 2025-12-04 14:55:42.850 - Render thread -> Info: Frame[65301] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:43.017 - Render thread -> Info: Frame[65311] - Available VRAM budget has changed: 2826 MB 2025-12-04 14:55:43.116 - Render thread -> Info: Frame[65317] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:55:43.183 - Render thread -> Info: Frame[65321] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:43.350 - Render thread -> Info: Frame[65331] - Available VRAM budget has changed: 2846 MB 2025-12-04 14:55:44.517 - Render thread -> Info: Frame[65401] - Available VRAM budget has changed: 2820 MB 2025-12-04 14:55:46.150 - Render thread -> Info: Frame[65499] - Available VRAM budget has changed: 2864 MB 2025-12-04 14:55:47.049 - Render thread -> Info: Frame[65553] - Available VRAM budget has changed: 2838 MB 2025-12-04 14:55:47.216 - Render thread -> Info: Frame[65563] - Available VRAM budget has changed: 2822 MB 2025-12-04 14:55:48.616 - Render thread -> Info: Frame[65647] - Available VRAM budget has changed: 3504 MB 2025-12-04 14:55:48.616 - Render thread -> Info: Frame[65647] - Available VRAM budget has changed: 2800 MB 2025-12-04 14:55:49.150 - Render thread -> Info: Frame[65679] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:49.650 - Render thread -> Info: Frame[65709] - Available VRAM budget has changed: 2820 MB 2025-12-04 14:55:50.016 - Render thread -> Info: Frame[65731] - Available VRAM budget has changed: 2872 MB 2025-12-04 14:55:52.583 - Render thread -> Info: Frame[65885] - Available VRAM budget has changed: 3502 MB 2025-12-04 14:55:52.583 - Render thread -> Info: Frame[65885] - Available VRAM budget has changed: 2851 MB 2025-12-04 14:55:52.651 - Render thread -> Info: Frame[65889] - Available VRAM budget has changed: 2831 MB 2025-12-04 14:55:53.118 - Render thread -> Info: Frame[65917] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:53.617 - Render thread -> Info: Frame[65947] - Available VRAM budget has changed: 2856 MB 2025-12-04 14:55:54.651 - Render thread -> Info: Frame[66009] - Available VRAM budget has changed: 3502 MB 2025-12-04 14:55:54.850 - Render thread -> Info: Frame[66021] - Available VRAM budget has changed: 2875 MB 2025-12-04 14:55:55.185 - Render thread -> Info: Frame[66041] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:55.550 - Render thread -> Info: Frame[66063] - Available VRAM budget has changed: 2900 MB 2025-12-04 14:55:55.617 - Render thread -> Info: Frame[66067] - Available VRAM budget has changed: 2916 MB 2025-12-04 14:55:55.717 - Render thread -> Info: Frame[66073] - Available VRAM budget has changed: 2887 MB 2025-12-04 14:55:55.982 - Render thread -> Info: Frame[66089] - Available VRAM budget has changed: 3478 MB 2025-12-04 14:55:55.982 - Render thread -> Info: Frame[66089] - Available VRAM budget has changed: 2844 MB 2025-12-04 14:55:56.126 - Render thread -> Info: Frame[66097] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:55:56.126 - Render thread -> Info: Frame[66097] - Available VRAM budget has changed: 2819 MB 2025-12-04 14:55:56.849 - Render thread -> Info: Frame[66141] - Available VRAM budget has changed: 2914 MB 2025-12-04 14:55:56.916 - Render thread -> Info: Frame[66145] - Available VRAM budget has changed: 3512 MB 2025-12-04 14:55:57.417 - Render thread -> Info: Frame[66175] - Available VRAM budget has changed: 2971 MB 2025-12-04 14:55:58.384 - Render thread -> Info: Frame[66233] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:55:58.784 - Render thread -> Info: Frame[66257] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:55:58.784 - Render thread -> Info: Frame[66257] - Available VRAM budget has changed: 2953 MB 2025-12-04 14:56:00.351 - Render thread -> Info: Frame[66351] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:00.417 - Render thread -> Info: Frame[66355] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:01.751 - Render thread -> Info: Frame[66435] - Available VRAM budget has changed: 2968 MB 2025-12-04 14:56:02.184 - Render thread -> Info: Frame[66461] - Available VRAM budget has changed: 2994 MB 2025-12-04 14:56:03.083 - Render thread -> Info: Frame[66515] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:03.149 - Render thread -> Info: Frame[66519] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:04.750 - Render thread -> Info: Frame[66615] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:05.050 - Render thread -> Info: Frame[66633] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:05.583 - Render thread -> Info: Frame[66665] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:06.084 - Render thread -> Info: Frame[66695] - Available VRAM budget has changed: 3018 MB 2025-12-04 14:56:06.449 - Render thread -> Info: Frame[66717] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:06.449 - Render thread -> Info: Frame[66717] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:56:07.150 - Render thread -> Info: Frame[66759] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:07.349 - Render thread -> Info: Frame[66771] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:09.798 - Render thread -> Info: Frame[66917] - Available VRAM budget has changed: 3361 MB 2025-12-04 14:56:09.798 - Render thread -> Info: Frame[66917] - Available VRAM budget has changed: 2838 MB 2025-12-04 14:56:10.784 - Render thread -> Info: Frame[66977] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:11.283 - Render thread -> Info: Frame[67007] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:56:11.683 - Render thread -> Info: Frame[67031] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:11.751 - Render thread -> Info: Frame[67035] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:12.351 - Render thread -> Info: Frame[67071] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:12.384 - Render thread -> Info: Frame[67073] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:15.323 - Render thread -> Info: Frame[67249] - Available VRAM budget has changed: 3502 MB 2025-12-04 14:56:15.323 - Render thread -> Info: Frame[67249] - Available VRAM budget has changed: 2979 MB 2025-12-04 14:56:15.853 - Render thread -> Info: Frame[67281] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:16.350 - Render thread -> Info: Frame[67311] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:56:19.465 - Render thread -> Info: Frame[67497] - Available VRAM budget has changed: 3501 MB 2025-12-04 14:56:19.465 - Render thread -> Info: Frame[67497] - Available VRAM budget has changed: 2978 MB 2025-12-04 14:56:19.984 - Render thread -> Info: Frame[67529] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:20.484 - Render thread -> Info: Frame[67559] - Available VRAM budget has changed: 2997 MB 2025-12-04 14:56:21.150 - Render thread -> Info: Frame[67599] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:21.317 - Render thread -> Info: Frame[67609] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:21.916 - Render thread -> Info: Frame[67645] - Available VRAM budget has changed: 3036 MB 2025-12-04 14:56:21.949 - Render thread -> Info: Frame[67647] - Available VRAM budget has changed: 3064 MB 2025-12-04 14:56:22.116 - Render thread -> Info: Frame[67657] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:56:22.349 - Render thread -> Info: Frame[67671] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:22.849 - Render thread -> Info: Frame[67701] - Available VRAM budget has changed: 3018 MB 2025-12-04 14:56:22.983 - Render thread -> Info: Frame[67709] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:22.983 - Render thread -> Info: Frame[67709] - Available VRAM budget has changed: 2998 MB 2025-12-04 14:56:24.350 - Render thread -> Info: Frame[67787] - Available VRAM budget has changed: 2972 MB 2025-12-04 14:56:25.350 - Render thread -> Info: Frame[67847] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:25.550 - Render thread -> Info: Frame[67859] - Available VRAM budget has changed: 2997 MB 2025-12-04 14:56:25.850 - Render thread -> Info: Frame[67877] - Available VRAM budget has changed: 3014 MB 2025-12-04 14:56:26.483 - Render thread -> Info: Frame[67915] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:26.483 - Render thread -> Info: Frame[67915] - Available VRAM budget has changed: 2993 MB 2025-12-04 14:56:27.583 - Render thread -> Info: Frame[67981] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:28.083 - Render thread -> Info: Frame[68011] - Available VRAM budget has changed: 3010 MB 2025-12-04 14:56:29.216 - Render thread -> Info: Frame[68079] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:29.216 - Render thread -> Info: Frame[68079] - Available VRAM budget has changed: 2990 MB 2025-12-04 14:56:29.749 - Render thread -> Info: Frame[68111] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:30.149 - Render thread -> Info: Frame[68135] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:30.683 - Render thread -> Info: Frame[68167] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:30.716 - Render thread -> Info: Frame[68169] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:56:31.250 - Render thread -> Info: Frame[68201] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:31.749 - Render thread -> Info: Frame[68231] - Available VRAM budget has changed: 3009 MB 2025-12-04 14:56:31.882 - Render thread -> Info: Frame[68239] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:31.882 - Render thread -> Info: Frame[68239] - Available VRAM budget has changed: 2988 MB 2025-12-04 14:56:32.916 - Render thread -> Info: Frame[68301] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:32.983 - Render thread -> Info: Frame[68305] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:33.176 - Render thread -> Info: Frame[68313] - Available VRAM budget has changed: 2883 MB 2025-12-04 14:56:33.273 - Render thread -> Info: Frame[68317] - Available VRAM budget has changed: 3468 MB 2025-12-04 14:56:33.273 - Render thread -> Info: Frame[68317] - Available VRAM budget has changed: 2830 MB 2025-12-04 14:56:33.334 - Render thread -> Info: Frame[68319] - Available VRAM budget has changed: 3427 MB 2025-12-04 14:56:33.334 - Render thread -> Info: Frame[68319] - Available VRAM budget has changed: 2784 MB 2025-12-04 14:56:33.933 - Render thread -> Info: Frame[68351] - Available VRAM budget has changed: 3447 MB 2025-12-04 14:56:34.300 - Render thread -> Info: Frame[68373] - Available VRAM budget has changed: 3467 MB 2025-12-04 14:56:34.433 - Render thread -> Info: Frame[68381] - Available VRAM budget has changed: 2807 MB 2025-12-04 14:56:34.500 - Render thread -> Info: Frame[68385] - Available VRAM budget has changed: 3513 MB 2025-12-04 14:56:34.800 - Render thread -> Info: Frame[68403] - Available VRAM budget has changed: 2828 MB 2025-12-04 14:56:35.000 - Render thread -> Info: Frame[68415] - Available VRAM budget has changed: 2867 MB 2025-12-04 14:56:36.433 - Render thread -> Info: Frame[68501] - Available VRAM budget has changed: 2882 MB 2025-12-04 14:56:36.567 - Render thread -> Info: Frame[68509] - Available VRAM budget has changed: 2914 MB 2025-12-04 14:56:36.867 - Render thread -> Info: Frame[68527] - Available VRAM budget has changed: 2867 MB 2025-12-04 14:56:37.999 - Render thread -> Info: Frame[68595] - Available VRAM budget has changed: 2901 MB 2025-12-04 14:56:38.233 - Render thread -> Info: Frame[68609] - Available VRAM budget has changed: 2853 MB 2025-12-04 14:56:38.438 - Render thread -> Info: Frame[68621] - Available VRAM budget has changed: 3475 MB 2025-12-04 14:56:38.438 - Render thread -> Info: Frame[68621] - Available VRAM budget has changed: 2814 MB 2025-12-04 14:56:38.966 - Render thread -> Info: Frame[68653] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:39.133 - Render thread -> Info: Frame[68663] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:39.333 - Render thread -> Info: Frame[68675] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:56:39.333 - Render thread -> Info: Frame[68675] - Available VRAM budget has changed: 2800 MB 2025-12-04 14:56:39.899 - Render thread -> Info: Frame[68709] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:39.966 - Render thread -> Info: Frame[68713] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:40.472 - Render thread -> Info: Frame[68743] - Available VRAM budget has changed: 2847 MB 2025-12-04 14:56:41.066 - Render thread -> Info: Frame[68779] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:41.066 - Render thread -> Info: Frame[68779] - Available VRAM budget has changed: 2803 MB 2025-12-04 14:56:41.099 - Render thread -> Info: Frame[68781] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:56:41.099 - Render thread -> Info: Frame[68781] - Available VRAM budget has changed: 2782 MB 2025-12-04 14:56:41.633 - Render thread -> Info: Frame[68813] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:41.733 - Render thread -> Info: Frame[68819] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:42.132 - Render thread -> Info: Frame[68843] - Available VRAM budget has changed: 2805 MB 2025-12-04 14:56:42.232 - Render thread -> Info: Frame[68849] - Available VRAM budget has changed: 2849 MB 2025-12-04 14:56:42.433 - Render thread -> Info: Frame[68861] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:42.433 - Render thread -> Info: Frame[68861] - Available VRAM budget has changed: 2805 MB 2025-12-04 14:56:42.633 - Render thread -> Info: Frame[68873] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:56:42.633 - Render thread -> Info: Frame[68873] - Available VRAM budget has changed: 2784 MB 2025-12-04 14:56:43.199 - Render thread -> Info: Frame[68907] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:43.232 - Render thread -> Info: Frame[68909] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:56:43.432 - Render thread -> Info: Frame[68921] - Available VRAM budget has changed: 3413 MB 2025-12-04 14:56:43.432 - Render thread -> Info: Frame[68921] - Available VRAM budget has changed: 2741 MB 2025-12-04 14:56:43.966 - Render thread -> Info: Frame[68953] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:56:44.466 - Render thread -> Info: Frame[68983] - Available VRAM budget has changed: 2779 MB 2025-12-04 14:56:44.699 - Render thread -> Info: Frame[68997] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:45.199 - Render thread -> Info: Frame[69027] - Available VRAM budget has changed: 2800 MB 2025-12-04 14:56:45.533 - Render thread -> Info: Frame[69047] - Available VRAM budget has changed: 3413 MB 2025-12-04 14:56:45.533 - Render thread -> Info: Frame[69047] - Available VRAM budget has changed: 2741 MB 2025-12-04 14:56:46.066 - Render thread -> Info: Frame[69079] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:46.566 - Render thread -> Info: Frame[69109] - Available VRAM budget has changed: 2799 MB 2025-12-04 14:56:46.999 - Render thread -> Info: Frame[69135] - Available VRAM budget has changed: 3522 MB 2025-12-04 14:56:47.499 - Render thread -> Info: Frame[69165] - Available VRAM budget has changed: 2849 MB 2025-12-04 14:56:48.034 - Render thread -> Info: Frame[69197] - Available VRAM budget has changed: 3542 MB 2025-12-04 14:56:48.132 - Render thread -> Info: Frame[69203] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:48.133 - Render thread -> Info: Frame[69203] - Available VRAM budget has changed: 2805 MB 2025-12-04 14:56:48.465 - Render thread -> Info: Frame[69223] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:56:48.465 - Render thread -> Info: Frame[69223] - Available VRAM budget has changed: 2780 MB 2025-12-04 14:56:48.999 - Render thread -> Info: Frame[69255] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:49.033 - Render thread -> Info: Frame[69257] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:56:49.566 - Render thread -> Info: Frame[69289] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:50.066 - Render thread -> Info: Frame[69319] - Available VRAM budget has changed: 2799 MB 2025-12-04 14:56:50.099 - Render thread -> Info: Frame[69321] - Available VRAM budget has changed: 3524 MB 2025-12-04 14:56:50.466 - Render thread -> Info: Frame[69343] - Available VRAM budget has changed: 3501 MB 2025-12-04 14:56:50.599 - Render thread -> Info: Frame[69351] - Available VRAM budget has changed: 2829 MB 2025-12-04 14:56:50.999 - Render thread -> Info: Frame[69375] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:51.499 - Render thread -> Info: Frame[69405] - Available VRAM budget has changed: 2853 MB 2025-12-04 14:56:52.866 - Render thread -> Info: Frame[69487] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:52.866 - Render thread -> Info: Frame[69487] - Available VRAM budget has changed: 2802 MB 2025-12-04 14:56:52.900 - Render thread -> Info: Frame[69489] - Available VRAM budget has changed: 3457 MB 2025-12-04 14:56:52.900 - Render thread -> Info: Frame[69489] - Available VRAM budget has changed: 2781 MB 2025-12-04 14:56:53.433 - Render thread -> Info: Frame[69521] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:56:53.466 - Render thread -> Info: Frame[69523] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:53.666 - Render thread -> Info: Frame[69535] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:56:53.932 - Render thread -> Info: Frame[69551] - Available VRAM budget has changed: 2802 MB 2025-12-04 14:56:53.966 - Render thread -> Info: Frame[69553] - Available VRAM budget has changed: 2826 MB 2025-12-04 14:56:54.199 - Render thread -> Info: Frame[69567] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:54.699 - Render thread -> Info: Frame[69597] - Available VRAM budget has changed: 3501 MB 2025-12-04 14:56:55.233 - Render thread -> Info: Frame[69629] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:56:55.732 - Render thread -> Info: Frame[69659] - Available VRAM budget has changed: 2857 MB 2025-12-04 14:56:56.266 - Render thread -> Info: Frame[69691] - Available VRAM budget has changed: 2876 MB 2025-12-04 14:56:56.632 - Render thread -> Info: Frame[69713] - Available VRAM budget has changed: 2892 MB 2025-12-04 14:56:57.166 - Render thread -> Info: Frame[69745] - Available VRAM budget has changed: 2945 MB 2025-12-04 14:56:57.199 - Render thread -> Info: Frame[69747] - Available VRAM budget has changed: 2995 MB 2025-12-04 14:56:58.332 - Render thread -> Info: Frame[69815] - Available VRAM budget has changed: 2946 MB 2025-12-04 14:56:58.366 - Render thread -> Info: Frame[69817] - Available VRAM budget has changed: 2899 MB 2025-12-04 14:56:59.100 - Render thread -> Info: Frame[69861] - Available VRAM budget has changed: 2881 MB 2025-12-04 14:56:59.733 - Render thread -> Info: Frame[69899] - Available VRAM budget has changed: 2859 MB 2025-12-04 14:57:00.599 - Render thread -> Info: Frame[69951] - Available VRAM budget has changed: 3503 MB 2025-12-04 14:57:00.599 - Render thread -> Info: Frame[69951] - Available VRAM budget has changed: 2839 MB 2025-12-04 14:57:01.666 - Render thread -> Info: Frame[70015] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:01.699 - Render thread -> Info: Frame[70017] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:57:01.699 - Render thread -> Info: Frame[70017] - Available VRAM budget has changed: 2798 MB 2025-12-04 14:57:01.800 - Render thread -> Info: Frame[70023] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:57:01.800 - Render thread -> Info: Frame[70023] - Available VRAM budget has changed: 2781 MB 2025-12-04 14:57:02.333 - Render thread -> Info: Frame[70055] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:02.833 - Render thread -> Info: Frame[70085] - Available VRAM budget has changed: 2845 MB 2025-12-04 14:57:04.466 - Render thread -> Info: Frame[70183] - Available VRAM budget has changed: 2863 MB 2025-12-04 14:57:04.633 - Render thread -> Info: Frame[70193] - Available VRAM budget has changed: 2891 MB 2025-12-04 14:57:05.933 - Render thread -> Info: Frame[70271] - Available VRAM budget has changed: 2907 MB 2025-12-04 14:57:12.366 - Render thread -> Info: Frame[70657] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:12.499 - Render thread -> Info: Frame[70665] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:13.466 - Render thread -> Info: Frame[70723] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:13.499 - Render thread -> Info: Frame[70725] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:14.299 - Render thread -> Info: Frame[70773] - Available VRAM budget has changed: 2924 MB 2025-12-04 14:57:15.087 - Render thread -> Info: Frame[70819] - Available VRAM budget has changed: 3359 MB 2025-12-04 14:57:15.087 - Render thread -> Info: Frame[70819] - Available VRAM budget has changed: 2781 MB 2025-12-04 14:57:15.599 - Render thread -> Info: Frame[70851] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:15.933 - Render thread -> Info: Frame[70871] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:16.033 - Render thread -> Info: Frame[70877] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:16.100 - Render thread -> Info: Frame[70881] - Available VRAM budget has changed: 2942 MB 2025-12-04 14:57:16.932 - Render thread -> Info: Frame[70931] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:17.199 - Render thread -> Info: Frame[70947] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:18.599 - Render thread -> Info: Frame[71031] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:19.099 - Render thread -> Info: Frame[71061] - Available VRAM budget has changed: 2962 MB 2025-12-04 14:57:20.066 - Render thread -> Info: Frame[71119] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:20.066 - Render thread -> Info: Frame[71119] - Available VRAM budget has changed: 2941 MB 2025-12-04 14:57:20.599 - Render thread -> Info: Frame[71151] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:21.099 - Render thread -> Info: Frame[71181] - Available VRAM budget has changed: 2962 MB 2025-12-04 14:57:22.332 - Render thread -> Info: Frame[71255] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:22.332 - Render thread -> Info: Frame[71255] - Available VRAM budget has changed: 2942 MB 2025-12-04 14:57:22.866 - Render thread -> Info: Frame[71287] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:23.366 - Render thread -> Info: Frame[71317] - Available VRAM budget has changed: 2962 MB 2025-12-04 14:57:23.966 - Render thread -> Info: Frame[71353] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:23.966 - Render thread -> Info: Frame[71353] - Available VRAM budget has changed: 2943 MB 2025-12-04 14:57:24.099 - Render thread -> Info: Frame[71361] - Available VRAM budget has changed: 2920 MB 2025-12-04 14:57:25.233 - Render thread -> Info: Frame[71429] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:25.733 - Render thread -> Info: Frame[71459] - Available VRAM budget has changed: 2939 MB 2025-12-04 14:57:26.599 - Render thread -> Info: Frame[71511] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:26.599 - Render thread -> Info: Frame[71511] - Available VRAM budget has changed: 2919 MB 2025-12-04 14:57:27.832 - Render thread -> Info: Frame[71585] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:28.338 - Render thread -> Info: Frame[71615] - Available VRAM budget has changed: 2939 MB 2025-12-04 14:57:28.401 - Render thread -> Info: Frame[71619] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:28.401 - Render thread -> Info: Frame[71619] - Available VRAM budget has changed: 2920 MB 2025-12-04 14:57:28.700 - Render thread -> Info: Frame[71637] - Available VRAM budget has changed: 3502 MB 2025-12-04 14:57:28.700 - Render thread -> Info: Frame[71637] - Available VRAM budget has changed: 2901 MB 2025-12-04 14:57:29.233 - Render thread -> Info: Frame[71669] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:29.499 - Render thread -> Info: Frame[71685] - Available VRAM budget has changed: 2948 MB 2025-12-04 14:57:29.732 - Render thread -> Info: Frame[71699] - Available VRAM budget has changed: 2967 MB 2025-12-04 14:57:29.799 - Render thread -> Info: Frame[71703] - Available VRAM budget has changed: 2984 MB 2025-12-04 14:57:30.066 - Render thread -> Info: Frame[71719] - Available VRAM budget has changed: 3034 MB 2025-12-04 14:57:32.400 - Render thread -> Info: Frame[71859] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:57:32.400 - Render thread -> Info: Frame[71859] - Available VRAM budget has changed: 3014 MB 2025-12-04 14:57:32.933 - Render thread -> Info: Frame[71891] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:33.432 - Render thread -> Info: Frame[71921] - Available VRAM budget has changed: 3034 MB 2025-12-04 14:57:33.832 - Render thread -> Info: Frame[71945] - Available VRAM budget has changed: 2961 MB 2025-12-04 14:57:34.433 - Render thread -> Info: Frame[71981] - Available VRAM budget has changed: 2946 MB 2025-12-04 14:57:34.533 - Render thread -> Info: Frame[71987] - Available VRAM budget has changed: 2930 MB 2025-12-04 14:57:35.666 - Render thread -> Info: Frame[72055] - Available VRAM budget has changed: 2946 MB 2025-12-04 14:57:37.766 - Render thread -> Info: Frame[72181] - Available VRAM budget has changed: 2931 MB 2025-12-04 14:57:38.766 - Render thread -> Info: Frame[72241] - Available VRAM budget has changed: 2967 MB 2025-12-04 14:57:41.032 - Render thread -> Info: Frame[72377] - Available VRAM budget has changed: 2981 MB 2025-12-04 14:57:42.732 - Render thread -> Info: Frame[72479] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:42.932 - Render thread -> Info: Frame[72491] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:44.066 - Render thread -> Info: Frame[72559] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:57:44.066 - Render thread -> Info: Frame[72559] - Available VRAM budget has changed: 2963 MB 2025-12-04 14:57:44.599 - Render thread -> Info: Frame[72591] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:44.733 - Render thread -> Info: Frame[72599] - Available VRAM budget has changed: 3013 MB 2025-12-04 14:57:45.099 - Render thread -> Info: Frame[72621] - Available VRAM budget has changed: 3031 MB 2025-12-04 14:57:47.966 - Render thread -> Info: Frame[72793] - Available VRAM budget has changed: 3054 MB 2025-12-04 14:57:48.932 - Render thread -> Info: Frame[72851] - Available VRAM budget has changed: 3029 MB 2025-12-04 14:57:49.367 - Render thread -> Info: Frame[72877] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:57:49.367 - Render thread -> Info: Frame[72877] - Available VRAM budget has changed: 3000 MB 2025-12-04 14:57:49.899 - Render thread -> Info: Frame[72909] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:50.399 - Render thread -> Info: Frame[72939] - Available VRAM budget has changed: 3023 MB 2025-12-04 14:57:53.066 - Render thread -> Info: Frame[73099] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:53.566 - Render thread -> Info: Frame[73129] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:57:53.733 - Render thread -> Info: Frame[73139] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:57:53.733 - Render thread -> Info: Frame[73139] - Available VRAM budget has changed: 3023 MB 2025-12-04 14:57:56.266 - Render thread -> Info: Frame[73291] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:56.566 - Render thread -> Info: Frame[73309] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:57:56.866 - Render thread -> Info: Frame[73327] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:57:56.866 - Render thread -> Info: Frame[73327] - Available VRAM budget has changed: 3003 MB 2025-12-04 14:57:57.399 - Render thread -> Info: Frame[73359] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:57.899 - Render thread -> Info: Frame[73389] - Available VRAM budget has changed: 3023 MB 2025-12-04 14:57:58.433 - Render thread -> Info: Frame[73421] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:58.566 - Render thread -> Info: Frame[73429] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:57:59.099 - Render thread -> Info: Frame[73461] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:57:59.199 - Render thread -> Info: Frame[73467] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:58:00.033 - Render thread -> Info: Frame[73517] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:00.532 - Render thread -> Info: Frame[73547] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:58:01.199 - Render thread -> Info: Frame[73587] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:01.199 - Render thread -> Info: Frame[73587] - Available VRAM budget has changed: 3024 MB 2025-12-04 14:58:01.732 - Render thread -> Info: Frame[73619] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:01.866 - Render thread -> Info: Frame[73627] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:58:02.399 - Render thread -> Info: Frame[73659] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:02.899 - Render thread -> Info: Frame[73689] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:58:03.899 - Render thread -> Info: Frame[73749] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:03.899 - Render thread -> Info: Frame[73749] - Available VRAM budget has changed: 3024 MB 2025-12-04 14:58:04.432 - Render thread -> Info: Frame[73781] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:04.632 - Render thread -> Info: Frame[73793] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:05.166 - Render thread -> Info: Frame[73825] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:05.666 - Render thread -> Info: Frame[73855] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:58:06.666 - Render thread -> Info: Frame[73915] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:06.666 - Render thread -> Info: Frame[73915] - Available VRAM budget has changed: 3024 MB 2025-12-04 14:58:07.199 - Render thread -> Info: Frame[73947] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:07.432 - Render thread -> Info: Frame[73961] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:07.966 - Render thread -> Info: Frame[73993] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:08.466 - Render thread -> Info: Frame[74023] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:58:09.466 - Render thread -> Info: Frame[74083] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:09.467 - Render thread -> Info: Frame[74083] - Available VRAM budget has changed: 3024 MB 2025-12-04 14:58:09.999 - Render thread -> Info: Frame[74115] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:10.133 - Render thread -> Info: Frame[74123] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:58:10.665 - Render thread -> Info: Frame[74155] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:11.166 - Render thread -> Info: Frame[74185] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:58:12.166 - Render thread -> Info: Frame[74245] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:58:12.166 - Render thread -> Info: Frame[74245] - Available VRAM budget has changed: 3024 MB 2025-12-04 14:58:12.699 - Render thread -> Info: Frame[74277] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:13.199 - Render thread -> Info: Frame[74307] - Available VRAM budget has changed: 3044 MB 2025-12-04 14:58:25.366 - Render thread -> Info: Frame[75037] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:58:25.366 - Render thread -> Info: Frame[75037] - Available VRAM budget has changed: 3004 MB 2025-12-04 14:58:25.899 - Render thread -> Info: Frame[75069] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:58:25.966 - Render thread -> Info: Frame[75073] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:26.399 - Render thread -> Info: Frame[75099] - Available VRAM budget has changed: 3025 MB 2025-12-04 14:58:26.466 - Render thread -> Info: Frame[75103] - Available VRAM budget has changed: 3045 MB 2025-12-04 14:58:28.499 - Render thread -> Info: Frame[75225] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:28.499 - Render thread -> Info: Frame[75225] - Available VRAM budget has changed: 3026 MB 2025-12-04 14:58:29.032 - Render thread -> Info: Frame[75257] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:29.532 - Render thread -> Info: Frame[75287] - Available VRAM budget has changed: 3046 MB 2025-12-04 14:58:30.532 - Render thread -> Info: Frame[75347] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:30.532 - Render thread -> Info: Frame[75347] - Available VRAM budget has changed: 3026 MB 2025-12-04 14:58:31.365 - Render thread -> Info: Frame[75397] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:31.866 - Render thread -> Info: Frame[75427] - Available VRAM budget has changed: 3043 MB 2025-12-04 14:58:32.633 - Render thread -> Info: Frame[75473] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:32.633 - Render thread -> Info: Frame[75473] - Available VRAM budget has changed: 3023 MB 2025-12-04 14:58:34.066 - Render thread -> Info: Frame[75559] - Available VRAM budget has changed: 2976 MB 2025-12-04 14:58:34.099 - Render thread -> Info: Frame[75561] - Available VRAM budget has changed: 2941 MB 2025-12-04 14:58:40.267 - Render thread -> Info: Frame[75931] - Available VRAM budget has changed: 2976 MB 2025-12-04 14:58:40.299 - Render thread -> Info: Frame[75933] - Available VRAM budget has changed: 3024 MB 2025-12-04 14:58:41.765 - Render thread -> Info: Frame[76021] - Available VRAM budget has changed: 3040 MB 2025-12-04 14:58:44.599 - Render thread -> Info: Frame[76191] - Available VRAM budget has changed: 2982 MB 2025-12-04 14:58:45.367 - Render thread -> Info: Frame[76237] - Available VRAM budget has changed: 3499 MB 2025-12-04 14:58:45.367 - Render thread -> Info: Frame[76237] - Available VRAM budget has changed: 2946 MB 2025-12-04 14:58:45.633 - Render thread -> Info: Frame[76253] - Available VRAM budget has changed: 2918 MB 2025-12-04 14:58:45.666 - Render thread -> Info: Frame[76255] - Available VRAM budget has changed: 2899 MB 2025-12-04 14:58:45.899 - Render thread -> Info: Frame[76269] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:58:46.332 - Render thread -> Info: Frame[76295] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:58:46.865 - Render thread -> Info: Frame[76327] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:47.699 - Render thread -> Info: Frame[76377] - Available VRAM budget has changed: 2920 MB 2025-12-04 14:58:47.899 - Render thread -> Info: Frame[76389] - Available VRAM budget has changed: 2966 MB 2025-12-04 14:58:48.065 - Render thread -> Info: Frame[76399] - Available VRAM budget has changed: 2985 MB 2025-12-04 14:58:48.367 - Render thread -> Info: Frame[76417] - Available VRAM budget has changed: 3021 MB 2025-12-04 14:58:50.332 - Render thread -> Info: Frame[76535] - Available VRAM budget has changed: 2978 MB 2025-12-04 14:58:50.399 - Render thread -> Info: Frame[76539] - Available VRAM budget has changed: 2943 MB 2025-12-04 14:58:52.932 - Render thread -> Info: Frame[76691] - Available VRAM budget has changed: 2978 MB 2025-12-04 14:58:52.999 - Render thread -> Info: Frame[76695] - Available VRAM budget has changed: 3025 MB 2025-12-04 14:58:54.099 - Render thread -> Info: Frame[76761] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:54.432 - Render thread -> Info: Frame[76781] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:58:55.932 - Render thread -> Info: Frame[76871] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:56.432 - Render thread -> Info: Frame[76901] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:58:56.899 - Render thread -> Info: Frame[76929] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:58:56.899 - Render thread -> Info: Frame[76929] - Available VRAM budget has changed: 3027 MB 2025-12-04 14:58:57.767 - Render thread -> Info: Frame[76981] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:58:58.266 - Render thread -> Info: Frame[77011] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:59:01.268 - Render thread -> Info: Frame[77191] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:59:01.268 - Render thread -> Info: Frame[77191] - Available VRAM budget has changed: 3029 MB 2025-12-04 14:59:01.832 - Render thread -> Info: Frame[77225] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:02.332 - Render thread -> Info: Frame[77255] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:59:03.299 - Render thread -> Info: Frame[77313] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:03.299 - Render thread -> Info: Frame[77313] - Available VRAM budget has changed: 3027 MB 2025-12-04 14:59:04.298 - Render thread -> Info: Frame[77373] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:04.799 - Render thread -> Info: Frame[77403] - Available VRAM budget has changed: 3047 MB 2025-12-04 14:59:05.766 - Render thread -> Info: Frame[77461] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:05.766 - Render thread -> Info: Frame[77461] - Available VRAM budget has changed: 3027 MB 2025-12-04 14:59:06.265 - Render thread -> Info: Frame[77491] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:59:06.265 - Render thread -> Info: Frame[77491] - Available VRAM budget has changed: 2985 MB 2025-12-04 14:59:06.833 - Render thread -> Info: Frame[77525] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:07.199 - Render thread -> Info: Frame[77547] - Available VRAM budget has changed: 2962 MB 2025-12-04 14:59:08.098 - Render thread -> Info: Frame[77601] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:59:08.098 - Render thread -> Info: Frame[77601] - Available VRAM budget has changed: 2931 MB 2025-12-04 14:59:08.632 - Render thread -> Info: Frame[77633] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:09.132 - Render thread -> Info: Frame[77663] - Available VRAM budget has changed: 2950 MB 2025-12-04 14:59:09.432 - Render thread -> Info: Frame[77681] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:59:09.965 - Render thread -> Info: Frame[77713] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:10.132 - Render thread -> Info: Frame[77723] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:59:10.932 - Render thread -> Info: Frame[77771] - Available VRAM budget has changed: 2982 MB 2025-12-04 14:59:10.999 - Render thread -> Info: Frame[77775] - Available VRAM budget has changed: 3027 MB 2025-12-04 14:59:11.199 - Render thread -> Info: Frame[77787] - Available VRAM budget has changed: 2980 MB 2025-12-04 14:59:11.232 - Render thread -> Info: Frame[77789] - Available VRAM budget has changed: 2945 MB 2025-12-04 14:59:11.332 - Render thread -> Info: Frame[77795] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:11.332 - Render thread -> Info: Frame[77795] - Available VRAM budget has changed: 2896 MB 2025-12-04 14:59:11.399 - Render thread -> Info: Frame[77799] - Available VRAM budget has changed: 3455 MB 2025-12-04 14:59:11.399 - Render thread -> Info: Frame[77799] - Available VRAM budget has changed: 2876 MB 2025-12-04 14:59:11.932 - Render thread -> Info: Frame[77831] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:59:12.033 - Render thread -> Info: Frame[77837] - Available VRAM budget has changed: 3455 MB 2025-12-04 14:59:12.565 - Render thread -> Info: Frame[77869] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:12.632 - Render thread -> Info: Frame[77873] - Available VRAM budget has changed: 3412 MB 2025-12-04 14:59:12.632 - Render thread -> Info: Frame[77873] - Available VRAM budget has changed: 2832 MB 2025-12-04 14:59:13.166 - Render thread -> Info: Frame[77905] - Available VRAM budget has changed: 3455 MB 2025-12-04 14:59:13.665 - Render thread -> Info: Frame[77935] - Available VRAM budget has changed: 2874 MB 2025-12-04 14:59:13.799 - Render thread -> Info: Frame[77943] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:59:13.833 - Render thread -> Info: Frame[77945] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:14.298 - Render thread -> Info: Frame[77973] - Available VRAM budget has changed: 2896 MB 2025-12-04 14:59:14.332 - Render thread -> Info: Frame[77975] - Available VRAM budget has changed: 2940 MB 2025-12-04 14:59:15.098 - Render thread -> Info: Frame[78021] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:59:15.098 - Render thread -> Info: Frame[78021] - Available VRAM budget has changed: 2877 MB 2025-12-04 14:59:15.632 - Render thread -> Info: Frame[78053] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:15.832 - Render thread -> Info: Frame[78065] - Available VRAM budget has changed: 3455 MB 2025-12-04 14:59:16.365 - Render thread -> Info: Frame[78097] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:16.433 - Render thread -> Info: Frame[78101] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:59:17.699 - Render thread -> Info: Frame[78177] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:17.733 - Render thread -> Info: Frame[78179] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:59:18.265 - Render thread -> Info: Frame[78211] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:18.499 - Render thread -> Info: Frame[78225] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:59:18.767 - Render thread -> Info: Frame[78241] - Available VRAM budget has changed: 2894 MB 2025-12-04 14:59:18.999 - Render thread -> Info: Frame[78255] - Available VRAM budget has changed: 2939 MB 2025-12-04 14:59:19.799 - Render thread -> Info: Frame[78303] - Available VRAM budget has changed: 2976 MB 2025-12-04 14:59:19.899 - Render thread -> Info: Frame[78309] - Available VRAM budget has changed: 3024 MB 2025-12-04 14:59:21.266 - Render thread -> Info: Frame[78391] - Available VRAM budget has changed: 2983 MB 2025-12-04 14:59:21.366 - Render thread -> Info: Frame[78397] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:59:21.366 - Render thread -> Info: Frame[78397] - Available VRAM budget has changed: 2963 MB 2025-12-04 14:59:21.499 - Render thread -> Info: Frame[78405] - Available VRAM budget has changed: 2909 MB 2025-12-04 14:59:22.399 - Render thread -> Info: Frame[78459] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:23.299 - Render thread -> Info: Frame[78513] - Available VRAM budget has changed: 3499 MB 2025-12-04 14:59:23.299 - Render thread -> Info: Frame[78513] - Available VRAM budget has changed: 2893 MB 2025-12-04 14:59:23.832 - Render thread -> Info: Frame[78545] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:59:24.332 - Render thread -> Info: Frame[78575] - Available VRAM budget has changed: 2912 MB 2025-12-04 14:59:24.699 - Render thread -> Info: Frame[78597] - Available VRAM budget has changed: 2892 MB 2025-12-04 14:59:24.799 - Render thread -> Info: Frame[78603] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:59:24.799 - Render thread -> Info: Frame[78603] - Available VRAM budget has changed: 2874 MB 2025-12-04 14:59:25.266 - Render thread -> Info: Frame[78631] - Available VRAM budget has changed: 2843 MB 2025-12-04 14:59:25.566 - Render thread -> Info: Frame[78649] - Available VRAM budget has changed: 2827 MB 2025-12-04 14:59:27.334 - Render thread -> Info: Frame[78755] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:27.834 - Render thread -> Info: Frame[78785] - Available VRAM budget has changed: 2854 MB 2025-12-04 14:59:28.199 - Render thread -> Info: Frame[78807] - Available VRAM budget has changed: 2870 MB 2025-12-04 14:59:31.732 - Render thread -> Info: Frame[79019] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:59:31.732 - Render thread -> Info: Frame[79019] - Available VRAM budget has changed: 2826 MB 2025-12-04 14:59:35.065 - Render thread -> Info: Frame[79219] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:35.566 - Render thread -> Info: Frame[79249] - Available VRAM budget has changed: 2861 MB 2025-12-04 14:59:35.599 - Render thread -> Info: Frame[79251] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:36.099 - Render thread -> Info: Frame[79281] - Available VRAM budget has changed: 2882 MB 2025-12-04 14:59:36.566 - Render thread -> Info: Frame[79309] - Available VRAM budget has changed: 2897 MB 2025-12-04 14:59:36.599 - Render thread -> Info: Frame[79311] - Available VRAM budget has changed: 2933 MB 2025-12-04 14:59:36.866 - Render thread -> Info: Frame[79327] - Available VRAM budget has changed: 2897 MB 2025-12-04 14:59:37.367 - Render thread -> Info: Frame[79357] - Available VRAM budget has changed: 2881 MB 2025-12-04 14:59:37.599 - Render thread -> Info: Frame[79371] - Available VRAM budget has changed: 2865 MB 2025-12-04 14:59:37.900 - Render thread -> Info: Frame[79389] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:37.900 - Render thread -> Info: Frame[79389] - Available VRAM budget has changed: 2801 MB 2025-12-04 14:59:37.966 - Render thread -> Info: Frame[79393] - Available VRAM budget has changed: 3411 MB 2025-12-04 14:59:37.966 - Render thread -> Info: Frame[79393] - Available VRAM budget has changed: 2736 MB 2025-12-04 14:59:38.499 - Render thread -> Info: Frame[79425] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:38.532 - Render thread -> Info: Frame[79427] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:38.999 - Render thread -> Info: Frame[79455] - Available VRAM budget has changed: 2802 MB 2025-12-04 14:59:39.033 - Render thread -> Info: Frame[79457] - Available VRAM budget has changed: 2866 MB 2025-12-04 14:59:39.132 - Render thread -> Info: Frame[79463] - Available VRAM budget has changed: 3477 MB 2025-12-04 14:59:39.133 - Render thread -> Info: Frame[79463] - Available VRAM budget has changed: 2801 MB 2025-12-04 14:59:39.632 - Render thread -> Info: Frame[79493] - Available VRAM budget has changed: 3455 MB 2025-12-04 14:59:39.632 - Render thread -> Info: Frame[79493] - Available VRAM budget has changed: 2783 MB 2025-12-04 14:59:40.199 - Render thread -> Info: Frame[79527] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:40.232 - Render thread -> Info: Frame[79529] - Available VRAM budget has changed: 3523 MB 2025-12-04 14:59:40.699 - Render thread -> Info: Frame[79557] - Available VRAM budget has changed: 2804 MB 2025-12-04 14:59:40.732 - Render thread -> Info: Frame[79559] - Available VRAM budget has changed: 2850 MB 2025-12-04 14:59:41.632 - Render thread -> Info: Frame[79613] - Available VRAM budget has changed: 2865 MB 2025-12-04 14:59:41.732 - Render thread -> Info: Frame[79619] - Available VRAM budget has changed: 2892 MB 2025-12-04 14:59:41.867 - Render thread -> Info: Frame[79627] - Available VRAM budget has changed: 3500 MB 2025-12-04 14:59:42.899 - Render thread -> Info: Frame[79689] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:43.400 - Render thread -> Info: Frame[79719] - Available VRAM budget has changed: 2913 MB 2025-12-04 14:59:45.566 - Render thread -> Info: Frame[79849] - Available VRAM budget has changed: 2984 MB 2025-12-04 14:59:45.766 - Render thread -> Info: Frame[79861] - Available VRAM budget has changed: 3018 MB 2025-12-04 14:59:46.766 - Render thread -> Info: Frame[79921] - Available VRAM budget has changed: 2979 MB 2025-12-04 14:59:46.832 - Render thread -> Info: Frame[79925] - Available VRAM budget has changed: 2941 MB 2025-12-04 14:59:47.099 - Render thread -> Info: Frame[79941] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:47.099 - Render thread -> Info: Frame[79941] - Available VRAM budget has changed: 2897 MB 2025-12-04 14:59:47.499 - Render thread -> Info: Frame[79965] - Available VRAM budget has changed: 3456 MB 2025-12-04 14:59:47.499 - Render thread -> Info: Frame[79965] - Available VRAM budget has changed: 2877 MB 2025-12-04 14:59:48.266 - Render thread -> Info: Frame[80011] - Available VRAM budget has changed: 3476 MB 2025-12-04 14:59:48.298 - Render thread -> Info: Frame[80013] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:59:48.765 - Render thread -> Info: Frame[80041] - Available VRAM budget has changed: 2897 MB 2025-12-04 14:59:48.798 - Render thread -> Info: Frame[80043] - Available VRAM budget has changed: 2942 MB 2025-12-04 14:59:50.698 - Render thread -> Info: Frame[80157] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:50.932 - Render thread -> Info: Frame[80171] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:52.465 - Render thread -> Info: Frame[80263] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:52.965 - Render thread -> Info: Frame[80293] - Available VRAM budget has changed: 2967 MB 2025-12-04 14:59:53.099 - Render thread -> Info: Frame[80301] - Available VRAM budget has changed: 3521 MB 2025-12-04 14:59:53.099 - Render thread -> Info: Frame[80301] - Available VRAM budget has changed: 2947 MB 2025-12-04 14:59:53.632 - Render thread -> Info: Frame[80333] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:54.132 - Render thread -> Info: Frame[80363] - Available VRAM budget has changed: 2967 MB 2025-12-04 14:59:54.332 - Render thread -> Info: Frame[80375] - Available VRAM budget has changed: 3520 MB 2025-12-04 14:59:54.765 - Render thread -> Info: Frame[80401] - Available VRAM budget has changed: 3002 MB 2025-12-04 14:59:54.799 - Render thread -> Info: Frame[80403] - Available VRAM budget has changed: 3028 MB 2025-12-04 14:59:54.866 - Render thread -> Info: Frame[80407] - Available VRAM budget has changed: 3541 MB 2025-12-04 14:59:55.365 - Render thread -> Info: Frame[80437] - Available VRAM budget has changed: 3049 MB 2025-12-04 15:00:01.032 - Render thread -> Info: Frame[80777] - Available VRAM budget has changed: 3000 MB 2025-12-04 15:00:01.065 - Render thread -> Info: Frame[80779] - Available VRAM budget has changed: 2962 MB 2025-12-04 15:00:01.398 - Render thread -> Info: Frame[80799] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:00:01.398 - Render thread -> Info: Frame[80799] - Available VRAM budget has changed: 2940 MB 2025-12-04 15:00:02.933 - Render thread -> Info: Frame[80891] - Available VRAM budget has changed: 2976 MB 2025-12-04 15:00:02.999 - Render thread -> Info: Frame[80895] - Available VRAM budget has changed: 3022 MB 2025-12-04 15:00:03.967 - Render thread -> Info: Frame[80953] - Available VRAM budget has changed: 2983 MB 2025-12-04 15:00:04.032 - Render thread -> Info: Frame[80957] - Available VRAM budget has changed: 3500 MB 2025-12-04 15:00:04.032 - Render thread -> Info: Frame[80957] - Available VRAM budget has changed: 2963 MB 2025-12-04 15:00:04.166 - Render thread -> Info: Frame[80965] - Available VRAM budget has changed: 2910 MB 2025-12-04 15:00:04.566 - Render thread -> Info: Frame[80989] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:00:07.066 - Render thread -> Info: Frame[81139] - Available VRAM budget has changed: 3500 MB 2025-12-04 15:00:07.066 - Render thread -> Info: Frame[81139] - Available VRAM budget has changed: 2881 MB 2025-12-04 15:00:07.598 - Render thread -> Info: Frame[81171] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:00:07.798 - Render thread -> Info: Frame[81183] - Available VRAM budget has changed: 2863 MB 2025-12-04 15:00:08.065 - Render thread -> Info: Frame[81199] - Available VRAM budget has changed: 3499 MB 2025-12-04 15:00:08.065 - Render thread -> Info: Frame[81199] - Available VRAM budget has changed: 2831 MB 2025-12-04 15:00:09.600 - Render thread -> Info: Frame[81291] - Available VRAM budget has changed: 3521 MB 2025-12-04 15:00:10.267 - Render thread -> Info: Frame[81331] - Available VRAM budget has changed: 2854 MB 2025-12-04 15:00:10.699 - Render thread -> Info: Frame[81357] - Available VRAM budget has changed: 2870 MB 2025-12-04 15:00:11.065 - Render thread -> Info: Frame[81379] - Available VRAM budget has changed: 2905 MB 2025-12-04 15:00:11.099 - Render thread -> Info: Frame[81381] - Available VRAM budget has changed: 2876 MB 2025-12-04 15:00:11.266 - Render thread -> Info: Frame[81391] - Available VRAM budget has changed: 2861 MB 2025-12-04 15:00:11.565 - Render thread -> Info: Frame[81409] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:00:11.565 - Render thread -> Info: Frame[81409] - Available VRAM budget has changed: 2817 MB 2025-12-04 15:00:11.632 - Render thread -> Info: Frame[81413] - Available VRAM budget has changed: 3456 MB 2025-12-04 15:00:11.632 - Render thread -> Info: Frame[81413] - Available VRAM budget has changed: 2798 MB 2025-12-04 15:00:12.665 - Render thread -> Info: Frame[81475] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:00:12.865 - Render thread -> Info: Frame[81487] - Available VRAM budget has changed: 3521 MB 2025-12-04 15:00:13.132 - Render thread -> Info: Frame[81503] - Available VRAM budget has changed: 3479 MB 2025-12-04 15:00:13.166 - Render thread -> Info: Frame[81505] - Available VRAM budget has changed: 2824 MB 2025-12-04 15:00:20.898 - Render thread -> Info: Frame[81969] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:00:20.965 - Render thread -> Info: Frame[81973] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:00:25.665 - Render thread -> Info: Frame[82255] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:00:25.765 - Render thread -> Info: Frame[82261] - Available VRAM budget has changed: 3521 MB 2025-12-04 15:00:26.166 - Render thread -> Info: Frame[82285] - Available VRAM budget has changed: 2869 MB 2025-12-04 15:00:26.299 - Render thread -> Info: Frame[82293] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:00:26.800 - Render thread -> Info: Frame[82323] - Available VRAM budget has changed: 2886 MB 2025-12-04 15:00:26.832 - Render thread -> Info: Frame[82325] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:00:26.832 - Render thread -> Info: Frame[82325] - Available VRAM budget has changed: 2821 MB 2025-12-04 15:00:26.999 - Render thread -> Info: Frame[82335] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:00:26.999 - Render thread -> Info: Frame[82335] - Available VRAM budget has changed: 2797 MB 2025-12-04 15:00:27.532 - Render thread -> Info: Frame[82367] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:00:28.032 - Render thread -> Info: Frame[82397] - Available VRAM budget has changed: 2882 MB 2025-12-04 15:00:28.298 - Render thread -> Info: Frame[82413] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:00:29.065 - Render thread -> Info: Frame[82459] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:00:29.065 - Render thread -> Info: Frame[82459] - Available VRAM budget has changed: 2826 MB 2025-12-04 15:00:34.299 - Render thread -> Info: Frame[82773] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:00:34.765 - Render thread -> Info: Frame[82801] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:00:35.532 - Render thread -> Info: Frame[82847] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:00:35.899 - Render thread -> Info: Frame[82869] - Available VRAM budget has changed: 3479 MB 2025-12-04 15:00:58.199 - Render thread -> Info: Frame[84207] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:00:58.698 - Render thread -> Info: Frame[84237] - Available VRAM budget has changed: 2889 MB 2025-12-04 15:00:59.232 - Render thread -> Info: Frame[84269] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:00:59.232 - Render thread -> Info: Frame[84269] - Available VRAM budget has changed: 2825 MB 2025-12-04 15:01:03.265 - Render thread -> Info: Frame[84511] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:01:03.766 - Render thread -> Info: Frame[84541] - Available VRAM budget has changed: 2889 MB 2025-12-04 15:01:04.065 - Render thread -> Info: Frame[84559] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:01:05.098 - Render thread -> Info: Frame[84621] - Available VRAM budget has changed: 3541 MB 2025-12-04 15:01:10.732 - Render thread -> Info: Frame[84959] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:01:10.732 - Render thread -> Info: Frame[84959] - Available VRAM budget has changed: 2820 MB 2025-12-04 15:01:10.965 - Render thread -> Info: Frame[84973] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:01:10.965 - Render thread -> Info: Frame[84973] - Available VRAM budget has changed: 2799 MB 2025-12-04 15:01:11.932 - Render thread -> Info: Frame[85031] - Available VRAM budget has changed: 2916 MB 2025-12-04 15:01:11.998 - Render thread -> Info: Frame[85035] - Available VRAM budget has changed: 3531 MB 2025-12-04 15:01:12.498 - Render thread -> Info: Frame[85065] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:01:14.365 - Render thread -> Info: Frame[85177] - Available VRAM budget has changed: 3033 MB 2025-12-04 15:01:14.398 - Render thread -> Info: Frame[85179] - Available VRAM budget has changed: 3059 MB 2025-12-04 15:01:14.866 - Render thread -> Info: Frame[85207] - Available VRAM budget has changed: 2997 MB 2025-12-04 15:01:14.965 - Render thread -> Info: Frame[85213] - Available VRAM budget has changed: 2972 MB 2025-12-04 15:01:15.965 - Render thread -> Info: Frame[85273] - Available VRAM budget has changed: 3001 MB 2025-12-04 15:01:16.032 - Render thread -> Info: Frame[85277] - Available VRAM budget has changed: 3053 MB 2025-12-04 15:01:16.765 - Render thread -> Info: Frame[85321] - Available VRAM budget has changed: 2988 MB 2025-12-04 15:01:16.865 - Render thread -> Info: Frame[85327] - Available VRAM budget has changed: 2960 MB 2025-12-04 15:01:18.531 - Render thread -> Info: Frame[85427] - Available VRAM budget has changed: 2986 MB 2025-12-04 15:01:22.134 - Render thread -> Info: Frame[85643] - Available VRAM budget has changed: 3002 MB 2025-12-04 15:01:27.874 - Render thread -> Info: Frame[85987] - Available VRAM budget has changed: 3358 MB 2025-12-04 15:01:27.874 - Render thread -> Info: Frame[85987] - Available VRAM budget has changed: 2835 MB 2025-12-04 15:01:28.398 - Render thread -> Info: Frame[86019] - Available VRAM budget has changed: 3519 MB 2025-12-04 15:01:28.899 - Render thread -> Info: Frame[86049] - Available VRAM budget has changed: 2995 MB 2025-12-04 15:01:29.632 - Render thread -> Info: Frame[86093] - Available VRAM budget has changed: 3540 MB 2025-12-04 15:01:29.765 - Render thread -> Info: Frame[86101] - Available VRAM budget has changed: 3499 MB 2025-12-04 15:01:29.765 - Render thread -> Info: Frame[86101] - Available VRAM budget has changed: 2975 MB 2025-12-04 15:01:30.299 - Render thread -> Info: Frame[86133] - Available VRAM budget has changed: 3519 MB 2025-12-04 15:01:30.798 - Render thread -> Info: Frame[86163] - Available VRAM budget has changed: 2996 MB 2025-12-04 15:01:32.940 - Render thread -> Info: Frame[86291] - Available VRAM budget has changed: 3357 MB 2025-12-04 15:01:32.940 - Render thread -> Info: Frame[86291] - Available VRAM budget has changed: 2834 MB 2025-12-04 15:01:33.466 - Render thread -> Info: Frame[86323] - Available VRAM budget has changed: 3519 MB 2025-12-04 15:01:33.965 - Render thread -> Info: Frame[86353] - Available VRAM budget has changed: 2995 MB 2025-12-04 15:01:36.098 - Render thread -> Info: Frame[86481] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:01:36.098 - Render thread -> Info: Frame[86481] - Available VRAM budget has changed: 2974 MB 2025-12-04 15:01:36.405 - Render thread -> Info: Frame[86499] - Available VRAM budget has changed: 3356 MB 2025-12-04 15:01:36.405 - Render thread -> Info: Frame[86499] - Available VRAM budget has changed: 2833 MB 2025-12-04 15:01:37.266 - Render thread -> Info: Frame[86551] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:01:37.766 - Render thread -> Info: Frame[86581] - Available VRAM budget has changed: 2967 MB 2025-12-04 15:01:38.700 - Render thread -> Info: Frame[86637] - Available VRAM budget has changed: 2991 MB 2025-12-04 15:01:39.300 - Render thread -> Info: Frame[86673] - Available VRAM budget has changed: 2965 MB 2025-12-04 15:01:40.599 - Render thread -> Info: Frame[86751] - Available VRAM budget has changed: 2989 MB 2025-12-04 15:01:40.667 - Render thread -> Info: Frame[86755] - Available VRAM budget has changed: 2965 MB 2025-12-04 15:01:42.332 - Render thread -> Info: Frame[86855] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:01:42.832 - Render thread -> Info: Frame[86885] - Available VRAM budget has changed: 2986 MB 2025-12-04 15:01:44.432 - Render thread -> Info: Frame[86981] - Available VRAM budget has changed: 3011 MB 2025-12-04 15:01:44.532 - Render thread -> Info: Frame[86987] - Available VRAM budget has changed: 2986 MB 2025-12-04 15:01:45.865 - Render thread -> Info: Frame[87067] - Available VRAM budget has changed: 3011 MB 2025-12-04 15:01:47.698 - Render thread -> Info: Frame[87177] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:01:47.699 - Render thread -> Info: Frame[87177] - Available VRAM budget has changed: 2984 MB 2025-12-04 15:01:48.466 - Render thread -> Info: Frame[87223] - Available VRAM budget has changed: 2968 MB 2025-12-04 15:01:48.665 - Render thread -> Info: Frame[87235] - Available VRAM budget has changed: 2938 MB 2025-12-04 15:01:50.232 - Render thread -> Info: Frame[87329] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:01:50.498 - Render thread -> Info: Frame[87345] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:01:51.168 - Render thread -> Info: Frame[87385] - Available VRAM budget has changed: 3496 MB 2025-12-04 15:01:51.168 - Render thread -> Info: Frame[87385] - Available VRAM budget has changed: 2917 MB 2025-12-04 15:01:51.699 - Render thread -> Info: Frame[87417] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:01:52.098 - Render thread -> Info: Frame[87441] - Available VRAM budget has changed: 2938 MB 2025-12-04 15:01:52.732 - Render thread -> Info: Frame[87479] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:01:53.165 - Render thread -> Info: Frame[87505] - Available VRAM budget has changed: 2963 MB 2025-12-04 15:01:53.232 - Render thread -> Info: Frame[87509] - Available VRAM budget has changed: 2983 MB 2025-12-04 15:01:54.631 - Render thread -> Info: Frame[87593] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:01:54.631 - Render thread -> Info: Frame[87593] - Available VRAM budget has changed: 2963 MB 2025-12-04 15:01:55.165 - Render thread -> Info: Frame[87625] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:01:55.599 - Render thread -> Info: Frame[87651] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:01:56.698 - Render thread -> Info: Frame[87717] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:01:57.199 - Render thread -> Info: Frame[87747] - Available VRAM budget has changed: 2990 MB 2025-12-04 15:01:58.032 - Render thread -> Info: Frame[87797] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:01:58.032 - Render thread -> Info: Frame[87797] - Available VRAM budget has changed: 2972 MB 2025-12-04 15:01:58.405 - Render thread -> Info: Frame[87817] - Available VRAM budget has changed: 3462 MB 2025-12-04 15:01:58.405 - Render thread -> Info: Frame[87817] - Available VRAM budget has changed: 2779 MB 2025-12-04 15:01:58.476 - Render thread -> Info: Frame[87823] - Available VRAM budget has changed: 3443 MB 2025-12-04 15:01:58.476 - Render thread -> Info: Frame[87823] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:01:59.515 - Render thread -> Info: Frame[87885] - Available VRAM budget has changed: 3464 MB 2025-12-04 15:01:59.715 - Render thread -> Info: Frame[87897] - Available VRAM budget has changed: 3529 MB 2025-12-04 15:02:00.015 - Render thread -> Info: Frame[87915] - Available VRAM budget has changed: 2785 MB 2025-12-04 15:02:00.215 - Render thread -> Info: Frame[87927] - Available VRAM budget has changed: 2848 MB 2025-12-04 15:02:00.881 - Render thread -> Info: Frame[87967] - Available VRAM budget has changed: 2863 MB 2025-12-04 15:02:01.748 - Render thread -> Info: Frame[88019] - Available VRAM budget has changed: 2830 MB 2025-12-04 15:02:01.915 - Render thread -> Info: Frame[88029] - Available VRAM budget has changed: 2815 MB 2025-12-04 15:02:02.448 - Render thread -> Info: Frame[88061] - Available VRAM budget has changed: 2799 MB 2025-12-04 15:02:02.815 - Render thread -> Info: Frame[88083] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:02:02.815 - Render thread -> Info: Frame[88083] - Available VRAM budget has changed: 2766 MB 2025-12-04 15:02:03.550 - Render thread -> Info: Frame[88127] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:04.052 - Render thread -> Info: Frame[88157] - Available VRAM budget has changed: 2787 MB 2025-12-04 15:02:04.482 - Render thread -> Info: Frame[88183] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:02:05.082 - Render thread -> Info: Frame[88219] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:05.115 - Render thread -> Info: Frame[88221] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:06.057 - Render thread -> Info: Frame[88277] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:06.115 - Render thread -> Info: Frame[88281] - Available VRAM budget has changed: 2788 MB 2025-12-04 15:02:06.350 - Render thread -> Info: Frame[88295] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:02:07.216 - Render thread -> Info: Frame[88347] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:07.348 - Render thread -> Info: Frame[88355] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:07.948 - Render thread -> Info: Frame[88391] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:07.981 - Render thread -> Info: Frame[88393] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:02:07.981 - Render thread -> Info: Frame[88393] - Available VRAM budget has changed: 2744 MB 2025-12-04 15:02:08.648 - Render thread -> Info: Frame[88433] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:02:08.682 - Render thread -> Info: Frame[88435] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:08.715 - Render thread -> Info: Frame[88437] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:09.166 - Render thread -> Info: Frame[88463] - Available VRAM budget has changed: 2788 MB 2025-12-04 15:02:09.248 - Render thread -> Info: Frame[88469] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:02:10.748 - Render thread -> Info: Frame[88559] - Available VRAM budget has changed: 2788 MB 2025-12-04 15:02:10.849 - Render thread -> Info: Frame[88565] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:10.960 - Render thread -> Info: Frame[88571] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:11.148 - Render thread -> Info: Frame[88583] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:02:11.148 - Render thread -> Info: Frame[88583] - Available VRAM budget has changed: 2767 MB 2025-12-04 15:02:11.681 - Render thread -> Info: Frame[88615] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:12.182 - Render thread -> Info: Frame[88645] - Available VRAM budget has changed: 2786 MB 2025-12-04 15:02:13.682 - Render thread -> Info: Frame[88735] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:02:13.682 - Render thread -> Info: Frame[88735] - Available VRAM budget has changed: 2768 MB 2025-12-04 15:02:13.848 - Render thread -> Info: Frame[88745] - Available VRAM budget has changed: 2749 MB 2025-12-04 15:02:14.216 - Render thread -> Info: Frame[88767] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:14.715 - Render thread -> Info: Frame[88797] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:02:15.315 - Render thread -> Info: Frame[88833] - Available VRAM budget has changed: 2788 MB 2025-12-04 15:02:20.547 - Render thread -> Info: Frame[89147] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:20.915 - Render thread -> Info: Frame[89169] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:21.049 - Render thread -> Info: Frame[89177] - Available VRAM budget has changed: 2810 MB 2025-12-04 15:02:21.382 - Render thread -> Info: Frame[89197] - Available VRAM budget has changed: 2836 MB 2025-12-04 15:02:23.148 - Render thread -> Info: Frame[89303] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:23.481 - Render thread -> Info: Frame[89323] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:24.148 - Render thread -> Info: Frame[89363] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:24.181 - Render thread -> Info: Frame[89365] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:24.748 - Render thread -> Info: Frame[89399] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:25.015 - Render thread -> Info: Frame[89415] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:25.548 - Render thread -> Info: Frame[89447] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:25.681 - Render thread -> Info: Frame[89455] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:02:26.615 - Render thread -> Info: Frame[89511] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:26.715 - Render thread -> Info: Frame[89517] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:27.415 - Render thread -> Info: Frame[89559] - Available VRAM budget has changed: 2852 MB 2025-12-04 15:02:27.815 - Render thread -> Info: Frame[89583] - Available VRAM budget has changed: 2835 MB 2025-12-04 15:02:31.481 - Render thread -> Info: Frame[89803] - Available VRAM budget has changed: 2854 MB 2025-12-04 15:02:31.882 - Render thread -> Info: Frame[89827] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:02:31.882 - Render thread -> Info: Frame[89827] - Available VRAM budget has changed: 2817 MB 2025-12-04 15:02:31.948 - Render thread -> Info: Frame[89831] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:02:31.948 - Render thread -> Info: Frame[89831] - Available VRAM budget has changed: 2796 MB 2025-12-04 15:02:32.374 - Render thread -> Info: Frame[89855] - Available VRAM budget has changed: 3419 MB 2025-12-04 15:02:32.848 - Render thread -> Info: Frame[89885] - Available VRAM budget has changed: 2871 MB 2025-12-04 15:02:32.881 - Render thread -> Info: Frame[89887] - Available VRAM budget has changed: 3505 MB 2025-12-04 15:02:33.381 - Render thread -> Info: Frame[89917] - Available VRAM budget has changed: 2959 MB 2025-12-04 15:02:34.148 - Render thread -> Info: Frame[89963] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:34.648 - Render thread -> Info: Frame[89993] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:02:34.948 - Render thread -> Info: Frame[90011] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:34.948 - Render thread -> Info: Frame[90011] - Available VRAM budget has changed: 2975 MB 2025-12-04 15:02:35.148 - Render thread -> Info: Frame[90023] - Available VRAM budget has changed: 2950 MB 2025-12-04 15:02:35.481 - Render thread -> Info: Frame[90043] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:35.981 - Render thread -> Info: Frame[90073] - Available VRAM budget has changed: 2971 MB 2025-12-04 15:02:37.215 - Render thread -> Info: Frame[90147] - Available VRAM budget has changed: 3005 MB 2025-12-04 15:02:37.315 - Render thread -> Info: Frame[90153] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:37.315 - Render thread -> Info: Frame[90153] - Available VRAM budget has changed: 2985 MB 2025-12-04 15:02:37.381 - Render thread -> Info: Frame[90157] - Available VRAM budget has changed: 2959 MB 2025-12-04 15:02:38.781 - Render thread -> Info: Frame[90241] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:38.814 - Render thread -> Info: Frame[90243] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:38.814 - Render thread -> Info: Frame[90243] - Available VRAM budget has changed: 2984 MB 2025-12-04 15:02:39.481 - Render thread -> Info: Frame[90283] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:39.548 - Render thread -> Info: Frame[90287] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:40.082 - Render thread -> Info: Frame[90319] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:40.416 - Render thread -> Info: Frame[90339] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:02:42.481 - Render thread -> Info: Frame[90463] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:42.881 - Render thread -> Info: Frame[90487] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:43.648 - Render thread -> Info: Frame[90533] - Available VRAM budget has changed: 2966 MB 2025-12-04 15:02:44.382 - Render thread -> Info: Frame[90577] - Available VRAM budget has changed: 3539 MB 2025-12-04 15:02:44.581 - Render thread -> Info: Frame[90589] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:02:45.148 - Render thread -> Info: Frame[90623] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:02:46.658 - Render thread -> Info: Frame[90713] - Available VRAM budget has changed: 3353 MB 2025-12-04 15:02:46.658 - Render thread -> Info: Frame[90713] - Available VRAM budget has changed: 2830 MB 2025-12-04 15:02:47.195 - Render thread -> Info: Frame[90745] - Available VRAM budget has changed: 3495 MB 2025-12-04 15:02:47.681 - Render thread -> Info: Frame[90775] - Available VRAM budget has changed: 2971 MB 2025-12-04 15:02:47.715 - Render thread -> Info: Frame[90777] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:02:48.215 - Render thread -> Info: Frame[90807] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:02:53.915 - Render thread -> Info: Frame[91149] - Available VRAM budget has changed: 3496 MB 2025-12-04 15:02:53.915 - Render thread -> Info: Frame[91149] - Available VRAM budget has changed: 2973 MB 2025-12-04 15:02:54.448 - Render thread -> Info: Frame[91181] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:02:54.617 - Render thread -> Info: Frame[91191] - Available VRAM budget has changed: 3496 MB 2025-12-04 15:02:55.148 - Render thread -> Info: Frame[91223] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:02:55.648 - Render thread -> Info: Frame[91253] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:02:56.482 - Render thread -> Info: Frame[91303] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:02:56.482 - Render thread -> Info: Frame[91303] - Available VRAM budget has changed: 2973 MB 2025-12-04 15:02:57.015 - Render thread -> Info: Frame[91335] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:02:57.515 - Render thread -> Info: Frame[91365] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:02:59.859 - Render thread -> Info: Frame[91505] - Available VRAM budget has changed: 3495 MB 2025-12-04 15:02:59.859 - Render thread -> Info: Frame[91505] - Available VRAM budget has changed: 2972 MB 2025-12-04 15:03:00.382 - Render thread -> Info: Frame[91537] - Available VRAM budget has changed: 3516 MB 2025-12-04 15:03:00.715 - Render thread -> Info: Frame[91557] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:03:00.950 - Render thread -> Info: Frame[91571] - Available VRAM budget has changed: 2968 MB 2025-12-04 15:03:01.916 - Render thread -> Info: Frame[91629] - Available VRAM budget has changed: 2993 MB 2025-12-04 15:03:04.615 - Render thread -> Info: Frame[91791] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:04.682 - Render thread -> Info: Frame[91795] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:03:06.381 - Render thread -> Info: Frame[91897] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:06.516 - Render thread -> Info: Frame[91905] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:03:07.981 - Render thread -> Info: Frame[91993] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:09.348 - Render thread -> Info: Frame[92075] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:03:10.315 - Render thread -> Info: Frame[92133] - Available VRAM budget has changed: 2961 MB 2025-12-04 15:03:10.381 - Render thread -> Info: Frame[92137] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:10.714 - Render thread -> Info: Frame[92157] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:03:11.248 - Render thread -> Info: Frame[92189] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:11.348 - Render thread -> Info: Frame[92195] - Available VRAM budget has changed: 2986 MB 2025-12-04 15:03:11.681 - Render thread -> Info: Frame[92215] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:03:12.214 - Render thread -> Info: Frame[92247] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:12.714 - Render thread -> Info: Frame[92277] - Available VRAM budget has changed: 3007 MB 2025-12-04 15:03:12.889 - Render thread -> Info: Frame[92285] - Available VRAM budget has changed: 3505 MB 2025-12-04 15:03:12.889 - Render thread -> Info: Frame[92285] - Available VRAM budget has changed: 2888 MB 2025-12-04 15:03:13.049 - Render thread -> Info: Frame[92291] - Available VRAM budget has changed: 3464 MB 2025-12-04 15:03:13.049 - Render thread -> Info: Frame[92291] - Available VRAM budget has changed: 2847 MB 2025-12-04 15:03:13.099 - Render thread -> Info: Frame[92293] - Available VRAM budget has changed: 3443 MB 2025-12-04 15:03:13.099 - Render thread -> Info: Frame[92293] - Available VRAM budget has changed: 2826 MB 2025-12-04 15:03:13.365 - Render thread -> Info: Frame[92309] - Available VRAM budget has changed: 3399 MB 2025-12-04 15:03:13.365 - Render thread -> Info: Frame[92309] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:03:13.914 - Render thread -> Info: Frame[92341] - Available VRAM budget has changed: 3443 MB 2025-12-04 15:03:13.934 - Render thread -> Info: Frame[92343] - Available VRAM budget has changed: 3465 MB 2025-12-04 15:03:14.165 - Render thread -> Info: Frame[92357] - Available VRAM budget has changed: 3510 MB 2025-12-04 15:03:14.198 - Render thread -> Info: Frame[92359] - Available VRAM budget has changed: 3530 MB 2025-12-04 15:03:14.398 - Render thread -> Info: Frame[92371] - Available VRAM budget has changed: 2826 MB 2025-12-04 15:03:14.431 - Render thread -> Info: Frame[92373] - Available VRAM budget has changed: 2847 MB 2025-12-04 15:03:14.664 - Render thread -> Info: Frame[92387] - Available VRAM budget has changed: 2892 MB 2025-12-04 15:03:14.699 - Render thread -> Info: Frame[92389] - Available VRAM budget has changed: 2912 MB 2025-12-04 15:03:14.931 - Render thread -> Info: Frame[92403] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:03:14.931 - Render thread -> Info: Frame[92403] - Available VRAM budget has changed: 2835 MB 2025-12-04 15:03:16.264 - Render thread -> Info: Frame[92483] - Available VRAM budget has changed: 3473 MB 2025-12-04 15:03:16.298 - Render thread -> Info: Frame[92485] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:03:16.831 - Render thread -> Info: Frame[92517] - Available VRAM budget has changed: 3473 MB 2025-12-04 15:03:17.331 - Render thread -> Info: Frame[92547] - Available VRAM budget has changed: 2850 MB 2025-12-04 15:03:26.298 - Render thread -> Info: Frame[93085] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:26.464 - Render thread -> Info: Frame[93095] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:03:26.799 - Render thread -> Info: Frame[93115] - Available VRAM budget has changed: 2900 MB 2025-12-04 15:03:27.830 - Render thread -> Info: Frame[93177] - Available VRAM budget has changed: 3473 MB 2025-12-04 15:03:27.830 - Render thread -> Info: Frame[93177] - Available VRAM budget has changed: 2856 MB 2025-12-04 15:03:28.298 - Render thread -> Info: Frame[93205] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:03:28.298 - Render thread -> Info: Frame[93205] - Available VRAM budget has changed: 2836 MB 2025-12-04 15:03:29.498 - Render thread -> Info: Frame[93277] - Available VRAM budget has changed: 3473 MB 2025-12-04 15:03:29.731 - Render thread -> Info: Frame[93291] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:03:29.832 - Render thread -> Info: Frame[93297] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:29.865 - Render thread -> Info: Frame[93299] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:03:29.999 - Render thread -> Info: Frame[93307] - Available VRAM budget has changed: 2856 MB 2025-12-04 15:03:30.232 - Render thread -> Info: Frame[93321] - Available VRAM budget has changed: 2902 MB 2025-12-04 15:03:31.097 - Render thread -> Info: Frame[93373] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:03:31.097 - Render thread -> Info: Frame[93373] - Available VRAM budget has changed: 2856 MB 2025-12-04 15:03:31.365 - Render thread -> Info: Frame[93389] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:03:31.365 - Render thread -> Info: Frame[93389] - Available VRAM budget has changed: 2835 MB 2025-12-04 15:03:33.098 - Render thread -> Info: Frame[93493] - Available VRAM budget has changed: 3473 MB 2025-12-04 15:03:33.597 - Render thread -> Info: Frame[93523] - Available VRAM budget has changed: 2850 MB 2025-12-04 15:03:34.498 - Render thread -> Info: Frame[93577] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:03:35.031 - Render thread -> Info: Frame[93609] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:03:35.532 - Render thread -> Info: Frame[93639] - Available VRAM budget has changed: 2902 MB 2025-12-04 15:03:37.032 - Render thread -> Info: Frame[93729] - Available VRAM budget has changed: 2963 MB 2025-12-04 15:03:37.064 - Render thread -> Info: Frame[93731] - Available VRAM budget has changed: 3006 MB 2025-12-04 15:03:38.497 - Render thread -> Info: Frame[93817] - Available VRAM budget has changed: 3037 MB 2025-12-04 15:03:41.466 - Render thread -> Info: Frame[93995] - Available VRAM budget has changed: 3017 MB 2025-12-04 15:03:43.231 - Render thread -> Info: Frame[94101] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:43.297 - Render thread -> Info: Frame[94105] - Available VRAM budget has changed: 3038 MB 2025-12-04 15:03:43.331 - Render thread -> Info: Frame[94107] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:03:44.764 - Render thread -> Info: Frame[94193] - Available VRAM budget has changed: 3013 MB 2025-12-04 15:03:46.164 - Render thread -> Info: Frame[94277] - Available VRAM budget has changed: 3039 MB 2025-12-04 15:03:47.631 - Render thread -> Info: Frame[94365] - Available VRAM budget has changed: 3018 MB 2025-12-04 15:03:48.864 - Render thread -> Info: Frame[94439] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:48.897 - Render thread -> Info: Frame[94441] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:03:49.865 - Render thread -> Info: Frame[94499] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:03:49.865 - Render thread -> Info: Frame[94499] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:03:50.898 - Render thread -> Info: Frame[94561] - Available VRAM budget has changed: 3520 MB 2025-12-04 15:03:51.197 - Render thread -> Info: Frame[94579] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:03:51.398 - Render thread -> Info: Frame[94591] - Available VRAM budget has changed: 2974 MB 2025-12-04 15:03:51.864 - Render thread -> Info: Frame[94619] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:03:52.365 - Render thread -> Info: Frame[94649] - Available VRAM budget has changed: 3017 MB 2025-12-04 15:03:52.464 - Render thread -> Info: Frame[94655] - Available VRAM budget has changed: 2972 MB 2025-12-04 15:03:52.531 - Render thread -> Info: Frame[94659] - Available VRAM budget has changed: 2937 MB 2025-12-04 15:03:54.297 - Render thread -> Info: Frame[94765] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:54.531 - Render thread -> Info: Frame[94779] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:03:58.631 - Render thread -> Info: Frame[95025] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:03:58.997 - Render thread -> Info: Frame[95047] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:03.098 - Render thread -> Info: Frame[95293] - Available VRAM budget has changed: 2973 MB 2025-12-04 15:04:03.131 - Render thread -> Info: Frame[95295] - Available VRAM budget has changed: 3021 MB 2025-12-04 15:04:03.831 - Render thread -> Info: Frame[95337] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:04:03.831 - Render thread -> Info: Frame[95337] - Available VRAM budget has changed: 2997 MB 2025-12-04 15:04:04.365 - Render thread -> Info: Frame[95369] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:04.864 - Render thread -> Info: Frame[95399] - Available VRAM budget has changed: 3018 MB 2025-12-04 15:04:07.931 - Render thread -> Info: Frame[95583] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:08.431 - Render thread -> Info: Frame[95613] - Available VRAM budget has changed: 3040 MB 2025-12-04 15:04:09.297 - Render thread -> Info: Frame[95665] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:09.297 - Render thread -> Info: Frame[95665] - Available VRAM budget has changed: 3019 MB 2025-12-04 15:04:09.932 - Render thread -> Info: Frame[95703] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:10.431 - Render thread -> Info: Frame[95733] - Available VRAM budget has changed: 3041 MB 2025-12-04 15:04:11.397 - Render thread -> Info: Frame[95791] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:11.397 - Render thread -> Info: Frame[95791] - Available VRAM budget has changed: 3021 MB 2025-12-04 15:04:12.431 - Render thread -> Info: Frame[95853] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:12.930 - Render thread -> Info: Frame[95883] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:04:12.930 - Render thread -> Info: Frame[95883] - Available VRAM budget has changed: 2976 MB 2025-12-04 15:04:13.665 - Render thread -> Info: Frame[95927] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:13.731 - Render thread -> Info: Frame[95931] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:04:14.398 - Render thread -> Info: Frame[95971] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:14.431 - Render thread -> Info: Frame[95973] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:14.897 - Render thread -> Info: Frame[96001] - Available VRAM budget has changed: 3020 MB 2025-12-04 15:04:14.931 - Render thread -> Info: Frame[96003] - Available VRAM budget has changed: 3040 MB 2025-12-04 15:04:15.898 - Render thread -> Info: Frame[96061] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:15.898 - Render thread -> Info: Frame[96061] - Available VRAM budget has changed: 3022 MB 2025-12-04 15:04:16.432 - Render thread -> Info: Frame[96093] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:16.432 - Render thread -> Info: Frame[96093] - Available VRAM budget has changed: 2986 MB 2025-12-04 15:04:16.664 - Render thread -> Info: Frame[96107] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:04:16.664 - Render thread -> Info: Frame[96107] - Available VRAM budget has changed: 2918 MB 2025-12-04 15:04:17.764 - Render thread -> Info: Frame[96173] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:17.898 - Render thread -> Info: Frame[96181] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:18.265 - Render thread -> Info: Frame[96203] - Available VRAM budget has changed: 2964 MB 2025-12-04 15:04:18.431 - Render thread -> Info: Frame[96213] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:19.264 - Render thread -> Info: Frame[96263] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:19.264 - Render thread -> Info: Frame[96263] - Available VRAM budget has changed: 2935 MB 2025-12-04 15:04:19.798 - Render thread -> Info: Frame[96295] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:20.297 - Render thread -> Info: Frame[96325] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:04:21.264 - Render thread -> Info: Frame[96383] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:21.264 - Render thread -> Info: Frame[96383] - Available VRAM budget has changed: 2935 MB 2025-12-04 15:04:21.797 - Render thread -> Info: Frame[96415] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:22.297 - Render thread -> Info: Frame[96445] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:04:22.999 - Render thread -> Info: Frame[96487] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:22.999 - Render thread -> Info: Frame[96487] - Available VRAM budget has changed: 2935 MB 2025-12-04 15:04:23.531 - Render thread -> Info: Frame[96519] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:24.031 - Render thread -> Info: Frame[96549] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:04:24.631 - Render thread -> Info: Frame[96585] - Available VRAM budget has changed: 2983 MB 2025-12-04 15:04:26.031 - Render thread -> Info: Frame[96669] - Available VRAM budget has changed: 3041 MB 2025-12-04 15:04:26.997 - Render thread -> Info: Frame[96727] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:26.997 - Render thread -> Info: Frame[96727] - Available VRAM budget has changed: 3020 MB 2025-12-04 15:04:28.031 - Render thread -> Info: Frame[96789] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:28.531 - Render thread -> Info: Frame[96819] - Available VRAM budget has changed: 3041 MB 2025-12-04 15:04:29.497 - Render thread -> Info: Frame[96877] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:29.497 - Render thread -> Info: Frame[96877] - Available VRAM budget has changed: 3020 MB 2025-12-04 15:04:30.164 - Render thread -> Info: Frame[96917] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:30.664 - Render thread -> Info: Frame[96947] - Available VRAM budget has changed: 3038 MB 2025-12-04 15:04:33.631 - Render thread -> Info: Frame[97125] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:33.631 - Render thread -> Info: Frame[97125] - Available VRAM budget has changed: 3018 MB 2025-12-04 15:04:34.164 - Render thread -> Info: Frame[97157] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:34.231 - Render thread -> Info: Frame[97161] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:34.764 - Render thread -> Info: Frame[97193] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:35.264 - Render thread -> Info: Frame[97223] - Available VRAM budget has changed: 3038 MB 2025-12-04 15:04:38.264 - Render thread -> Info: Frame[97403] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:38.264 - Render thread -> Info: Frame[97403] - Available VRAM budget has changed: 3021 MB 2025-12-04 15:04:39.197 - Render thread -> Info: Frame[97459] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:39.698 - Render thread -> Info: Frame[97489] - Available VRAM budget has changed: 3042 MB 2025-12-04 15:04:40.664 - Render thread -> Info: Frame[97547] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:40.664 - Render thread -> Info: Frame[97547] - Available VRAM budget has changed: 3021 MB 2025-12-04 15:04:41.265 - Render thread -> Info: Frame[97583] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:41.764 - Render thread -> Info: Frame[97613] - Available VRAM budget has changed: 3042 MB 2025-12-04 15:04:48.797 - Render thread -> Info: Frame[98035] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:48.797 - Render thread -> Info: Frame[98035] - Available VRAM budget has changed: 3020 MB 2025-12-04 15:04:49.330 - Render thread -> Info: Frame[98067] - Available VRAM budget has changed: 2966 MB 2025-12-04 15:04:49.431 - Render thread -> Info: Frame[98073] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:49.931 - Render thread -> Info: Frame[98103] - Available VRAM budget has changed: 2982 MB 2025-12-04 15:04:50.897 - Render thread -> Info: Frame[98161] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:50.897 - Render thread -> Info: Frame[98161] - Available VRAM budget has changed: 2962 MB 2025-12-04 15:04:51.597 - Render thread -> Info: Frame[98203] - Available VRAM budget has changed: 2935 MB 2025-12-04 15:04:51.697 - Render thread -> Info: Frame[98209] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:52.197 - Render thread -> Info: Frame[98239] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:04:53.164 - Render thread -> Info: Frame[98297] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:53.164 - Render thread -> Info: Frame[98297] - Available VRAM budget has changed: 2935 MB 2025-12-04 15:04:53.897 - Render thread -> Info: Frame[98341] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:54.397 - Render thread -> Info: Frame[98371] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:04:57.397 - Render thread -> Info: Frame[98551] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:57.397 - Render thread -> Info: Frame[98551] - Available VRAM budget has changed: 2935 MB 2025-12-04 15:04:58.264 - Render thread -> Info: Frame[98603] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:04:58.764 - Render thread -> Info: Frame[98633] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:04:59.730 - Render thread -> Info: Frame[98691] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:04:59.730 - Render thread -> Info: Frame[98691] - Available VRAM budget has changed: 2936 MB 2025-12-04 15:05:00.497 - Render thread -> Info: Frame[98737] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:00.997 - Render thread -> Info: Frame[98767] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:05:01.198 - Render thread -> Info: Frame[98779] - Available VRAM budget has changed: 2982 MB 2025-12-04 15:05:01.797 - Render thread -> Info: Frame[98815] - Available VRAM budget has changed: 3041 MB 2025-12-04 15:05:01.964 - Render thread -> Info: Frame[98825] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:05:01.964 - Render thread -> Info: Frame[98825] - Available VRAM budget has changed: 3021 MB 2025-12-04 15:05:02.097 - Render thread -> Info: Frame[98833] - Available VRAM budget has changed: 2965 MB 2025-12-04 15:05:02.431 - Render thread -> Info: Frame[98853] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:05:02.431 - Render thread -> Info: Frame[98853] - Available VRAM budget has changed: 2903 MB 2025-12-04 15:05:02.964 - Render thread -> Info: Frame[98885] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:03.564 - Render thread -> Info: Frame[98921] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:03.764 - Render thread -> Info: Frame[98933] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:04.431 - Render thread -> Info: Frame[98973] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:05:04.431 - Render thread -> Info: Frame[98973] - Available VRAM budget has changed: 2872 MB 2025-12-04 15:05:04.965 - Render thread -> Info: Frame[99005] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:05.464 - Render thread -> Info: Frame[99035] - Available VRAM budget has changed: 2892 MB 2025-12-04 15:05:07.098 - Render thread -> Info: Frame[99133] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:07.297 - Render thread -> Info: Frame[99145] - Available VRAM budget has changed: 2918 MB 2025-12-04 15:05:07.398 - Render thread -> Info: Frame[99151] - Available VRAM budget has changed: 2976 MB 2025-12-04 15:05:07.597 - Render thread -> Info: Frame[99163] - Available VRAM budget has changed: 3038 MB 2025-12-04 15:05:07.898 - Render thread -> Info: Frame[99181] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:05:07.898 - Render thread -> Info: Frame[99181] - Available VRAM budget has changed: 3018 MB 2025-12-04 15:05:09.730 - Render thread -> Info: Frame[99291] - Available VRAM budget has changed: 2972 MB 2025-12-04 15:05:09.765 - Render thread -> Info: Frame[99293] - Available VRAM budget has changed: 2934 MB 2025-12-04 15:05:10.531 - Render thread -> Info: Frame[99339] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:05:10.531 - Render thread -> Info: Frame[99339] - Available VRAM budget has changed: 2916 MB 2025-12-04 15:05:11.064 - Render thread -> Info: Frame[99371] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:05:11.564 - Render thread -> Info: Frame[99401] - Available VRAM budget has changed: 2934 MB 2025-12-04 15:05:12.030 - Render thread -> Info: Frame[99429] - Available VRAM budget has changed: 3017 MB 2025-12-04 15:05:13.764 - Render thread -> Info: Frame[99533] - Available VRAM budget has changed: 3037 MB 2025-12-04 15:05:14.332 - Render thread -> Info: Frame[99567] - Available VRAM budget has changed: 3011 MB 2025-12-04 15:05:15.230 - Render thread -> Info: Frame[99621] - Available VRAM budget has changed: 2963 MB 2025-12-04 15:05:15.264 - Render thread -> Info: Frame[99623] - Available VRAM budget has changed: 2902 MB 2025-12-04 15:05:15.564 - Render thread -> Info: Frame[99641] - Available VRAM budget has changed: 2886 MB 2025-12-04 15:05:15.664 - Render thread -> Info: Frame[99647] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:05:15.664 - Render thread -> Info: Frame[99647] - Available VRAM budget has changed: 2866 MB 2025-12-04 15:05:16.197 - Render thread -> Info: Frame[99679] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:05:16.697 - Render thread -> Info: Frame[99709] - Available VRAM budget has changed: 2885 MB 2025-12-04 15:05:18.497 - Render thread -> Info: Frame[99817] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:18.597 - Render thread -> Info: Frame[99823] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:05:18.797 - Render thread -> Info: Frame[99835] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:18.797 - Render thread -> Info: Frame[99835] - Available VRAM budget has changed: 2841 MB 2025-12-04 15:05:19.197 - Render thread -> Info: Frame[99859] - Available VRAM budget has changed: 3453 MB 2025-12-04 15:05:19.197 - Render thread -> Info: Frame[99859] - Available VRAM budget has changed: 2821 MB 2025-12-04 15:05:19.731 - Render thread -> Info: Frame[99891] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:19.997 - Render thread -> Info: Frame[99907] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:05:20.231 - Render thread -> Info: Frame[99921] - Available VRAM budget has changed: 2841 MB 2025-12-04 15:05:20.331 - Render thread -> Info: Frame[99927] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:20.497 - Render thread -> Info: Frame[99937] - Available VRAM budget has changed: 2887 MB 2025-12-04 15:05:20.831 - Render thread -> Info: Frame[99957] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:20.831 - Render thread -> Info: Frame[99957] - Available VRAM budget has changed: 2843 MB 2025-12-04 15:05:22.298 - Render thread -> Info: Frame[100045] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:22.397 - Render thread -> Info: Frame[100051] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:37.030 - Render thread -> Info: Frame[100929] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:37.530 - Render thread -> Info: Frame[100959] - Available VRAM budget has changed: 2907 MB 2025-12-04 15:05:38.497 - Render thread -> Info: Frame[101017] - Available VRAM budget has changed: 3474 MB 2025-12-04 15:05:38.497 - Render thread -> Info: Frame[101017] - Available VRAM budget has changed: 2842 MB 2025-12-04 15:05:40.097 - Render thread -> Info: Frame[101113] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:05:40.597 - Render thread -> Info: Frame[101143] - Available VRAM budget has changed: 2906 MB 2025-12-04 15:05:41.031 - Render thread -> Info: Frame[101169] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:05:41.031 - Render thread -> Info: Frame[101169] - Available VRAM budget has changed: 2844 MB 2025-12-04 15:05:41.787 - Render thread -> Info: Frame[101213] - Available VRAM budget has changed: 3420 MB 2025-12-04 15:05:42.264 - Render thread -> Info: Frame[101243] - Available VRAM budget has changed: 2888 MB 2025-12-04 15:05:42.297 - Render thread -> Info: Frame[101245] - Available VRAM budget has changed: 3526 MB 2025-12-04 15:05:42.797 - Render thread -> Info: Frame[101275] - Available VRAM budget has changed: 2995 MB 2025-12-04 15:05:43.698 - Render thread -> Info: Frame[101329] - Available VRAM budget has changed: 2969 MB 2025-12-04 15:05:44.465 - Render thread -> Info: Frame[101375] - Available VRAM budget has changed: 2996 MB 2025-12-04 15:05:44.497 - Render thread -> Info: Frame[101377] - Available VRAM budget has changed: 3062 MB 2025-12-04 15:05:47.597 - Render thread -> Info: Frame[101563] - Available VRAM budget has changed: 2998 MB 2025-12-04 15:05:47.664 - Render thread -> Info: Frame[101567] - Available VRAM budget has changed: 2970 MB 2025-12-04 15:05:52.764 - Render thread -> Info: Frame[101873] - Available VRAM budget has changed: 2995 MB 2025-12-04 15:05:58.265 - Render thread -> Info: Frame[102203] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:05:58.265 - Render thread -> Info: Frame[102203] - Available VRAM budget has changed: 2974 MB 2025-12-04 15:05:58.797 - Render thread -> Info: Frame[102235] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:05:59.298 - Render thread -> Info: Frame[102265] - Available VRAM budget has changed: 2994 MB 2025-12-04 15:06:06.166 - Render thread -> Info: Frame[102677] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:06:06.166 - Render thread -> Info: Frame[102677] - Available VRAM budget has changed: 2974 MB 2025-12-04 15:06:06.702 - Render thread -> Info: Frame[102709] - Available VRAM budget has changed: 3518 MB 2025-12-04 15:06:06.730 - Render thread -> Info: Frame[102711] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:06:07.267 - Render thread -> Info: Frame[102743] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:06:07.764 - Render thread -> Info: Frame[102773] - Available VRAM budget has changed: 2994 MB 2025-12-04 15:06:14.597 - Render thread -> Info: Frame[103183] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:06:14.768 - Render thread -> Info: Frame[103193] - Available VRAM budget has changed: 3517 MB 2025-12-04 15:06:15.830 - Render thread -> Info: Frame[103257] - Available VRAM budget has changed: 3538 MB 2025-12-04 15:06:15.997 - Render thread -> Info: Frame[103267] - Available VRAM budget has changed: 3519 MB 2025-12-04 15:06:17.034 - Render thread -> Info: Frame[103329] - Available VRAM budget has changed: 3346 MB 2025-12-04 15:06:17.034 - Render thread -> Info: Frame[103329] - Available VRAM budget has changed: 2823 MB 2025-12-04 15:06:17.797 - Render thread -> Info: Frame[103375] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:18.297 - Render thread -> Info: Frame[103405] - Available VRAM budget has changed: 3010 MB 2025-12-04 15:06:18.331 - Render thread -> Info: Frame[103407] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:18.418 - Render thread -> Info: Frame[103411] - Available VRAM budget has changed: 2989 MB 2025-12-04 15:06:18.830 - Render thread -> Info: Frame[103437] - Available VRAM budget has changed: 2963 MB 2025-12-04 15:06:19.564 - Render thread -> Info: Frame[103481] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:20.065 - Render thread -> Info: Frame[103511] - Available VRAM budget has changed: 2983 MB 2025-12-04 15:06:20.630 - Render thread -> Info: Frame[103545] - Available VRAM budget has changed: 3007 MB 2025-12-04 15:06:21.864 - Render thread -> Info: Frame[103619] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:21.864 - Render thread -> Info: Frame[103619] - Available VRAM budget has changed: 2980 MB 2025-12-04 15:06:21.998 - Render thread -> Info: Frame[103627] - Available VRAM budget has changed: 2955 MB 2025-12-04 15:06:22.364 - Render thread -> Info: Frame[103649] - Available VRAM budget has changed: 2936 MB 2025-12-04 15:06:23.531 - Render thread -> Info: Frame[103719] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:25.130 - Render thread -> Info: Frame[103815] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:25.130 - Render thread -> Info: Frame[103815] - Available VRAM budget has changed: 2911 MB 2025-12-04 15:06:25.931 - Render thread -> Info: Frame[103863] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:26.030 - Render thread -> Info: Frame[103869] - Available VRAM budget has changed: 2934 MB 2025-12-04 15:06:26.432 - Render thread -> Info: Frame[103893] - Available VRAM budget has changed: 2965 MB 2025-12-04 15:06:26.465 - Render thread -> Info: Frame[103895] - Available VRAM budget has changed: 2982 MB 2025-12-04 15:06:26.497 - Render thread -> Info: Frame[103897] - Available VRAM budget has changed: 2957 MB 2025-12-04 15:06:27.030 - Render thread -> Info: Frame[103929] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:27.030 - Render thread -> Info: Frame[103929] - Available VRAM budget has changed: 2936 MB 2025-12-04 15:06:27.566 - Render thread -> Info: Frame[103961] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:27.631 - Render thread -> Info: Frame[103965] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:28.664 - Render thread -> Info: Frame[104027] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:28.997 - Render thread -> Info: Frame[104047] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:30.397 - Render thread -> Info: Frame[104131] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:06:30.397 - Render thread -> Info: Frame[104131] - Available VRAM budget has changed: 2920 MB 2025-12-04 15:06:30.931 - Render thread -> Info: Frame[104163] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:31.197 - Render thread -> Info: Frame[104179] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:31.435 - Render thread -> Info: Frame[104193] - Available VRAM budget has changed: 2941 MB 2025-12-04 15:06:31.730 - Render thread -> Info: Frame[104211] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:31.764 - Render thread -> Info: Frame[104213] - Available VRAM budget has changed: 3516 MB 2025-12-04 15:06:32.828 - Render thread -> Info: Frame[104275] - Available VRAM budget has changed: 2840 MB 2025-12-04 15:06:34.398 - Render thread -> Info: Frame[104371] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:34.564 - Render thread -> Info: Frame[104381] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:35.730 - Render thread -> Info: Frame[104451] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:06:35.730 - Render thread -> Info: Frame[104451] - Available VRAM budget has changed: 2814 MB 2025-12-04 15:06:36.264 - Render thread -> Info: Frame[104483] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:36.997 - Render thread -> Info: Frame[104527] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:06:36.997 - Render thread -> Info: Frame[104527] - Available VRAM budget has changed: 2794 MB 2025-12-04 15:06:37.530 - Render thread -> Info: Frame[104559] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:38.031 - Render thread -> Info: Frame[104589] - Available VRAM budget has changed: 2815 MB 2025-12-04 15:06:38.064 - Render thread -> Info: Frame[104591] - Available VRAM budget has changed: 2829 MB 2025-12-04 15:06:38.097 - Render thread -> Info: Frame[104593] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:06:38.097 - Render thread -> Info: Frame[104593] - Available VRAM budget has changed: 2787 MB 2025-12-04 15:06:38.164 - Render thread -> Info: Frame[104597] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:06:38.164 - Render thread -> Info: Frame[104597] - Available VRAM budget has changed: 2765 MB 2025-12-04 15:06:39.164 - Render thread -> Info: Frame[104649] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:06:39.664 - Render thread -> Info: Frame[104679] - Available VRAM budget has changed: 2783 MB 2025-12-04 15:06:39.998 - Render thread -> Info: Frame[104699] - Available VRAM budget has changed: 3450 MB 2025-12-04 15:06:39.998 - Render thread -> Info: Frame[104699] - Available VRAM budget has changed: 2762 MB 2025-12-04 15:06:40.531 - Render thread -> Info: Frame[104731] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:06:40.797 - Render thread -> Info: Frame[104747] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:06:41.332 - Render thread -> Info: Frame[104779] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:06:41.830 - Render thread -> Info: Frame[104809] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:06:46.597 - Render thread -> Info: Frame[105095] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:47.097 - Render thread -> Info: Frame[105125] - Available VRAM budget has changed: 2829 MB 2025-12-04 15:06:47.631 - Render thread -> Info: Frame[105157] - Available VRAM budget has changed: 2844 MB 2025-12-04 15:06:47.964 - Render thread -> Info: Frame[105177] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:48.031 - Render thread -> Info: Frame[105181] - Available VRAM budget has changed: 3516 MB 2025-12-04 15:06:49.464 - Render thread -> Info: Frame[105267] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:49.964 - Render thread -> Info: Frame[105297] - Available VRAM budget has changed: 2871 MB 2025-12-04 15:06:51.197 - Render thread -> Info: Frame[105371] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:06:51.197 - Render thread -> Info: Frame[105371] - Available VRAM budget has changed: 2806 MB 2025-12-04 15:06:51.764 - Render thread -> Info: Frame[105405] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:52.264 - Render thread -> Info: Frame[105435] - Available VRAM budget has changed: 2869 MB 2025-12-04 15:06:53.230 - Render thread -> Info: Frame[105493] - Available VRAM budget has changed: 3451 MB 2025-12-04 15:06:53.230 - Render thread -> Info: Frame[105493] - Available VRAM budget has changed: 2772 MB 2025-12-04 15:06:53.764 - Render thread -> Info: Frame[105525] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:06:54.264 - Render thread -> Info: Frame[105555] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:06:54.597 - Render thread -> Info: Frame[105575] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:54.730 - Render thread -> Info: Frame[105583] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:06:54.765 - Render thread -> Info: Frame[105585] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:06:54.765 - Render thread -> Info: Frame[105585] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:06:55.297 - Render thread -> Info: Frame[105617] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:55.397 - Render thread -> Info: Frame[105623] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:55.730 - Render thread -> Info: Frame[105643] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:55.797 - Render thread -> Info: Frame[105647] - Available VRAM budget has changed: 2834 MB 2025-12-04 15:06:56.330 - Render thread -> Info: Frame[105679] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:56.397 - Render thread -> Info: Frame[105683] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:56.930 - Render thread -> Info: Frame[105715] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:57.230 - Render thread -> Info: Frame[105733] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:57.831 - Render thread -> Info: Frame[105769] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:57.897 - Render thread -> Info: Frame[105773] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:06:58.431 - Render thread -> Info: Frame[105805] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:06:58.463 - Render thread -> Info: Frame[105807] - Available VRAM budget has changed: 3473 MB 2025-12-04 15:06:58.464 - Render thread -> Info: Frame[105807] - Available VRAM budget has changed: 2788 MB 2025-12-04 15:06:58.565 - Render thread -> Info: Frame[105813] - Available VRAM budget has changed: 3451 MB 2025-12-04 15:06:58.565 - Render thread -> Info: Frame[105813] - Available VRAM budget has changed: 2767 MB 2025-12-04 15:06:59.330 - Render thread -> Info: Frame[105859] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:06:59.398 - Render thread -> Info: Frame[105863] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:06:59.931 - Render thread -> Info: Frame[105895] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:00.230 - Render thread -> Info: Frame[105913] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:00.297 - Render thread -> Info: Frame[105917] - Available VRAM budget has changed: 3473 MB 2025-12-04 15:07:00.430 - Render thread -> Info: Frame[105925] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:07:00.579 - Render thread -> Info: Frame[105933] - Available VRAM budget has changed: 3437 MB 2025-12-04 15:07:01.064 - Render thread -> Info: Frame[105963] - Available VRAM budget has changed: 2952 MB 2025-12-04 15:07:01.096 - Render thread -> Info: Frame[105965] - Available VRAM budget has changed: 3501 MB 2025-12-04 15:07:01.597 - Render thread -> Info: Frame[105995] - Available VRAM budget has changed: 3019 MB 2025-12-04 15:07:02.050 - Render thread -> Info: Frame[106021] - Available VRAM budget has changed: 3437 MB 2025-12-04 15:07:02.050 - Render thread -> Info: Frame[106021] - Available VRAM budget has changed: 2757 MB 2025-12-04 15:07:02.764 - Render thread -> Info: Frame[106057] - Available VRAM budget has changed: 3460 MB 2025-12-04 15:07:02.930 - Render thread -> Info: Frame[106067] - Available VRAM budget has changed: 3504 MB 2025-12-04 15:07:03.131 - Render thread -> Info: Frame[106079] - Available VRAM budget has changed: 3525 MB 2025-12-04 15:07:03.264 - Render thread -> Info: Frame[106087] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:07:03.430 - Render thread -> Info: Frame[106097] - Available VRAM budget has changed: 2824 MB 2025-12-04 15:07:03.630 - Render thread -> Info: Frame[106109] - Available VRAM budget has changed: 2844 MB 2025-12-04 15:07:06.364 - Render thread -> Info: Frame[106273] - Available VRAM budget has changed: 2859 MB 2025-12-04 15:07:07.298 - Render thread -> Info: Frame[106329] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:07.298 - Render thread -> Info: Frame[106329] - Available VRAM budget has changed: 2816 MB 2025-12-04 15:07:07.864 - Render thread -> Info: Frame[106363] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:08.197 - Render thread -> Info: Frame[106383] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:07:08.697 - Render thread -> Info: Frame[106413] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:08.697 - Render thread -> Info: Frame[106413] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:07:10.131 - Render thread -> Info: Frame[106499] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:10.630 - Render thread -> Info: Frame[106529] - Available VRAM budget has changed: 2810 MB 2025-12-04 15:07:15.131 - Render thread -> Info: Frame[106799] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:15.630 - Render thread -> Info: Frame[106829] - Available VRAM budget has changed: 2859 MB 2025-12-04 15:07:15.864 - Render thread -> Info: Frame[106843] - Available VRAM budget has changed: 2842 MB 2025-12-04 15:07:16.064 - Render thread -> Info: Frame[106855] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:16.064 - Render thread -> Info: Frame[106855] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:07:16.231 - Render thread -> Info: Frame[106865] - Available VRAM budget has changed: 3450 MB 2025-12-04 15:07:16.231 - Render thread -> Info: Frame[106865] - Available VRAM budget has changed: 2768 MB 2025-12-04 15:07:18.697 - Render thread -> Info: Frame[107013] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:19.697 - Render thread -> Info: Frame[107073] - Available VRAM budget has changed: 2783 MB 2025-12-04 15:07:19.764 - Render thread -> Info: Frame[107077] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:20.265 - Render thread -> Info: Frame[107107] - Available VRAM budget has changed: 2841 MB 2025-12-04 15:07:20.664 - Render thread -> Info: Frame[107131] - Available VRAM budget has changed: 2860 MB 2025-12-04 15:07:21.798 - Render thread -> Info: Frame[107199] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:07:21.798 - Render thread -> Info: Frame[107199] - Available VRAM budget has changed: 2818 MB 2025-12-04 15:07:22.024 - Render thread -> Info: Frame[107211] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:22.024 - Render thread -> Info: Frame[107211] - Available VRAM budget has changed: 2796 MB 2025-12-04 15:07:23.697 - Render thread -> Info: Frame[107313] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:24.197 - Render thread -> Info: Frame[107343] - Available VRAM budget has changed: 2811 MB 2025-12-04 15:07:28.197 - Render thread -> Info: Frame[107583] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:28.697 - Render thread -> Info: Frame[107613] - Available VRAM budget has changed: 2860 MB 2025-12-04 15:07:28.764 - Render thread -> Info: Frame[107617] - Available VRAM budget has changed: 2846 MB 2025-12-04 15:07:28.997 - Render thread -> Info: Frame[107631] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:28.997 - Render thread -> Info: Frame[107631] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:07:29.031 - Render thread -> Info: Frame[107633] - Available VRAM budget has changed: 3450 MB 2025-12-04 15:07:29.031 - Render thread -> Info: Frame[107633] - Available VRAM budget has changed: 2768 MB 2025-12-04 15:07:29.564 - Render thread -> Info: Frame[107665] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:07:29.597 - Render thread -> Info: Frame[107667] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:30.064 - Render thread -> Info: Frame[107695] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:07:30.098 - Render thread -> Info: Frame[107697] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:07:30.130 - Render thread -> Info: Frame[107699] - Available VRAM budget has changed: 3406 MB 2025-12-04 15:07:30.130 - Render thread -> Info: Frame[107699] - Available VRAM budget has changed: 2724 MB 2025-12-04 15:07:30.692 - Render thread -> Info: Frame[107731] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:31.164 - Render thread -> Info: Frame[107761] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:07:32.497 - Render thread -> Info: Frame[107841] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:32.997 - Render thread -> Info: Frame[107871] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:07:35.364 - Render thread -> Info: Frame[108013] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:35.864 - Render thread -> Info: Frame[108043] - Available VRAM budget has changed: 2834 MB 2025-12-04 15:07:36.098 - Render thread -> Info: Frame[108057] - Available VRAM budget has changed: 2858 MB 2025-12-04 15:07:36.897 - Render thread -> Info: Frame[108105] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:07:36.897 - Render thread -> Info: Frame[108105] - Available VRAM budget has changed: 2818 MB 2025-12-04 15:07:36.997 - Render thread -> Info: Frame[108111] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:36.997 - Render thread -> Info: Frame[108111] - Available VRAM budget has changed: 2796 MB 2025-12-04 15:07:39.297 - Render thread -> Info: Frame[108249] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:39.830 - Render thread -> Info: Frame[108281] - Available VRAM budget has changed: 2811 MB 2025-12-04 15:07:40.031 - Render thread -> Info: Frame[108293] - Available VRAM budget has changed: 3452 MB 2025-12-04 15:07:40.564 - Render thread -> Info: Frame[108325] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:41.230 - Render thread -> Info: Frame[108365] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:41.764 - Render thread -> Info: Frame[108397] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:41.899 - Render thread -> Info: Frame[108405] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:42.397 - Render thread -> Info: Frame[108435] - Available VRAM budget has changed: 2862 MB 2025-12-04 15:07:43.732 - Render thread -> Info: Frame[108515] - Available VRAM budget has changed: 2880 MB 2025-12-04 15:07:44.031 - Render thread -> Info: Frame[108533] - Available VRAM budget has changed: 2894 MB 2025-12-04 15:07:44.498 - Render thread -> Info: Frame[108561] - Available VRAM budget has changed: 2878 MB 2025-12-04 15:07:44.531 - Render thread -> Info: Frame[108563] - Available VRAM budget has changed: 2857 MB 2025-12-04 15:07:44.896 - Render thread -> Info: Frame[108585] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:07:44.896 - Render thread -> Info: Frame[108585] - Available VRAM budget has changed: 2815 MB 2025-12-04 15:07:44.931 - Render thread -> Info: Frame[108587] - Available VRAM budget has changed: 3450 MB 2025-12-04 15:07:44.931 - Render thread -> Info: Frame[108587] - Available VRAM budget has changed: 2795 MB 2025-12-04 15:07:45.197 - Render thread -> Info: Frame[108603] - Available VRAM budget has changed: 3430 MB 2025-12-04 15:07:45.197 - Render thread -> Info: Frame[108603] - Available VRAM budget has changed: 2776 MB 2025-12-04 15:07:45.631 - Render thread -> Info: Frame[108629] - Available VRAM budget has changed: 3406 MB 2025-12-04 15:07:45.631 - Render thread -> Info: Frame[108629] - Available VRAM budget has changed: 2752 MB 2025-12-04 15:07:46.197 - Render thread -> Info: Frame[108663] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:46.697 - Render thread -> Info: Frame[108693] - Available VRAM budget has changed: 2795 MB 2025-12-04 15:07:47.231 - Render thread -> Info: Frame[108725] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:47.731 - Render thread -> Info: Frame[108755] - Available VRAM budget has changed: 2817 MB 2025-12-04 15:07:48.463 - Render thread -> Info: Frame[108799] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:48.463 - Render thread -> Info: Frame[108799] - Available VRAM budget has changed: 2797 MB 2025-12-04 15:07:48.998 - Render thread -> Info: Frame[108831] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:49.331 - Render thread -> Info: Frame[108851] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:07:49.497 - Render thread -> Info: Frame[108861] - Available VRAM budget has changed: 2819 MB 2025-12-04 15:07:49.630 - Render thread -> Info: Frame[108869] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:49.630 - Render thread -> Info: Frame[108869] - Available VRAM budget has changed: 2798 MB 2025-12-04 15:07:50.164 - Render thread -> Info: Frame[108901] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:50.663 - Render thread -> Info: Frame[108931] - Available VRAM budget has changed: 2812 MB 2025-12-04 15:07:50.830 - Render thread -> Info: Frame[108941] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:07:50.830 - Render thread -> Info: Frame[108941] - Available VRAM budget has changed: 2793 MB 2025-12-04 15:07:52.063 - Render thread -> Info: Frame[109015] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:52.564 - Render thread -> Info: Frame[109045] - Available VRAM budget has changed: 2814 MB 2025-12-04 15:07:56.863 - Render thread -> Info: Frame[109303] - Available VRAM budget has changed: 3406 MB 2025-12-04 15:07:56.863 - Render thread -> Info: Frame[109303] - Available VRAM budget has changed: 2754 MB 2025-12-04 15:07:57.763 - Render thread -> Info: Frame[109357] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:07:58.263 - Render thread -> Info: Frame[109387] - Available VRAM budget has changed: 2812 MB 2025-12-04 15:08:00.197 - Render thread -> Info: Frame[109503] - Available VRAM budget has changed: 3406 MB 2025-12-04 15:08:00.197 - Render thread -> Info: Frame[109503] - Available VRAM budget has changed: 2754 MB 2025-12-04 15:08:00.730 - Render thread -> Info: Frame[109535] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:08:01.231 - Render thread -> Info: Frame[109565] - Available VRAM budget has changed: 2818 MB 2025-12-04 15:08:04.897 - Render thread -> Info: Frame[109785] - Available VRAM budget has changed: 3406 MB 2025-12-04 15:08:04.897 - Render thread -> Info: Frame[109785] - Available VRAM budget has changed: 2754 MB 2025-12-04 15:08:05.431 - Render thread -> Info: Frame[109817] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:08:05.931 - Render thread -> Info: Frame[109847] - Available VRAM budget has changed: 2818 MB 2025-12-04 15:08:06.764 - Render thread -> Info: Frame[109897] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:08:06.864 - Render thread -> Info: Frame[109903] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:08:07.263 - Render thread -> Info: Frame[109927] - Available VRAM budget has changed: 2861 MB 2025-12-04 15:08:07.330 - Render thread -> Info: Frame[109931] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:08:07.330 - Render thread -> Info: Frame[109931] - Available VRAM budget has changed: 2820 MB 2025-12-04 15:08:07.397 - Render thread -> Info: Frame[109935] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:08:07.397 - Render thread -> Info: Frame[109935] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:08:07.930 - Render thread -> Info: Frame[109967] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:08:08.097 - Render thread -> Info: Frame[109977] - Available VRAM budget has changed: 3405 MB 2025-12-04 15:08:08.430 - Render thread -> Info: Frame[109997] - Available VRAM budget has changed: 2755 MB 2025-12-04 15:08:08.630 - Render thread -> Info: Frame[110009] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:08:08.931 - Render thread -> Info: Frame[110027] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:08:09.097 - Render thread -> Info: Frame[110037] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:08:09.130 - Render thread -> Info: Frame[110039] - Available VRAM budget has changed: 2795 MB 2025-12-04 15:08:09.430 - Render thread -> Info: Frame[110057] - Available VRAM budget has changed: 2816 MB 2025-12-04 15:08:09.597 - Render thread -> Info: Frame[110067] - Available VRAM budget has changed: 2856 MB 2025-12-04 15:08:10.164 - Render thread -> Info: Frame[110101] - Available VRAM budget has changed: 2893 MB 2025-12-04 15:08:10.835 - Render thread -> Info: Frame[110141] - Available VRAM budget has changed: 2873 MB 2025-12-04 15:08:10.997 - Render thread -> Info: Frame[110151] - Available VRAM budget has changed: 3492 MB 2025-12-04 15:08:10.997 - Render thread -> Info: Frame[110151] - Available VRAM budget has changed: 2852 MB 2025-12-04 15:08:12.197 - Render thread -> Info: Frame[110223] - Available VRAM budget has changed: 2829 MB 2025-12-04 15:08:12.397 - Render thread -> Info: Frame[110235] - Available VRAM budget has changed: 2810 MB 2025-12-04 15:08:12.464 - Render thread -> Info: Frame[110239] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:08:12.464 - Render thread -> Info: Frame[110239] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:08:12.498 - Render thread -> Info: Frame[110241] - Available VRAM budget has changed: 3428 MB 2025-12-04 15:08:12.498 - Render thread -> Info: Frame[110241] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:08:13.030 - Render thread -> Info: Frame[110273] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:08:13.530 - Render thread -> Info: Frame[110303] - Available VRAM budget has changed: 2760 MB 2025-12-04 15:08:14.864 - Render thread -> Info: Frame[110383] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:08:15.364 - Render thread -> Info: Frame[110413] - Available VRAM budget has changed: 2781 MB 2025-12-04 15:08:38.597 - Render thread -> Info: Frame[111807] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:08:38.898 - Render thread -> Info: Frame[111825] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:08:39.096 - Render thread -> Info: Frame[111837] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:08:39.667 - Render thread -> Info: Frame[111871] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:08:39.742 - Render thread -> Info: Frame[111875] - Available VRAM budget has changed: 3436 MB 2025-12-04 15:08:40.230 - Render thread -> Info: Frame[111905] - Available VRAM budget has changed: 2953 MB 2025-12-04 15:08:40.263 - Render thread -> Info: Frame[111907] - Available VRAM budget has changed: 3501 MB 2025-12-04 15:08:40.763 - Render thread -> Info: Frame[111937] - Available VRAM budget has changed: 3019 MB 2025-12-04 15:08:41.197 - Render thread -> Info: Frame[111963] - Available VRAM budget has changed: 3525 MB 2025-12-04 15:08:41.697 - Render thread -> Info: Frame[111993] - Available VRAM budget has changed: 3043 MB 2025-12-04 15:08:42.997 - Render thread -> Info: Frame[112071] - Available VRAM budget has changed: 3059 MB 2025-12-04 15:08:46.596 - Render thread -> Info: Frame[112287] - Available VRAM budget has changed: 3492 MB 2025-12-04 15:08:46.596 - Render thread -> Info: Frame[112287] - Available VRAM budget has changed: 3032 MB 2025-12-04 15:08:47.131 - Render thread -> Info: Frame[112319] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:08:47.632 - Render thread -> Info: Frame[112349] - Available VRAM budget has changed: 3054 MB 2025-12-04 15:08:51.467 - Render thread -> Info: Frame[112579] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:08:51.467 - Render thread -> Info: Frame[112579] - Available VRAM budget has changed: 3034 MB 2025-12-04 15:08:52.065 - Render thread -> Info: Frame[112615] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:08:52.565 - Render thread -> Info: Frame[112645] - Available VRAM budget has changed: 3055 MB 2025-12-04 15:08:54.200 - Render thread -> Info: Frame[112737] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:08:54.200 - Render thread -> Info: Frame[112737] - Available VRAM budget has changed: 3034 MB 2025-12-04 15:08:55.133 - Render thread -> Info: Frame[112777] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:08:55.519 - Render thread -> Info: Frame[112793] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:08:56.051 - Render thread -> Info: Frame[112825] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:08:56.915 - Render thread -> Info: Frame[112855] - Available VRAM budget has changed: 3054 MB 2025-12-04 15:08:57.948 - Render thread -> Info: Frame[112917] - Available VRAM budget has changed: 3038 MB 2025-12-04 15:09:03.015 - Render thread -> Info: Frame[113221] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:09:03.015 - Render thread -> Info: Frame[113221] - Available VRAM budget has changed: 3020 MB 2025-12-04 15:09:03.556 - Render thread -> Info: Frame[113253] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:04.048 - Render thread -> Info: Frame[113283] - Available VRAM budget has changed: 3039 MB 2025-12-04 15:09:04.480 - Render thread -> Info: Frame[113309] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:09:04.615 - Render thread -> Info: Frame[113317] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:06.614 - Render thread -> Info: Frame[113437] - Available VRAM budget has changed: 3493 MB 2025-12-04 15:09:06.614 - Render thread -> Info: Frame[113437] - Available VRAM budget has changed: 3020 MB 2025-12-04 15:09:07.148 - Render thread -> Info: Frame[113469] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:07.647 - Render thread -> Info: Frame[113499] - Available VRAM budget has changed: 3039 MB 2025-12-04 15:09:07.847 - Render thread -> Info: Frame[113511] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:09:08.348 - Render thread -> Info: Frame[113541] - Available VRAM budget has changed: 3059 MB 2025-12-04 15:09:08.549 - Render thread -> Info: Frame[113553] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:08.549 - Render thread -> Info: Frame[113553] - Available VRAM budget has changed: 3039 MB 2025-12-04 15:09:10.347 - Render thread -> Info: Frame[113661] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:09:10.781 - Render thread -> Info: Frame[113687] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:11.814 - Render thread -> Info: Frame[113749] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:09:11.901 - Render thread -> Info: Frame[113753] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:14.946 - Render thread -> Info: Frame[113937] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:09:15.447 - Render thread -> Info: Frame[113967] - Available VRAM budget has changed: 3067 MB 2025-12-04 15:09:18.613 - Render thread -> Info: Frame[114157] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:18.613 - Render thread -> Info: Frame[114157] - Available VRAM budget has changed: 3046 MB 2025-12-04 15:09:19.347 - Render thread -> Info: Frame[114201] - Available VRAM budget has changed: 3083 MB 2025-12-04 15:09:19.414 - Render thread -> Info: Frame[114205] - Available VRAM budget has changed: 3535 MB 2025-12-04 15:09:19.914 - Render thread -> Info: Frame[114235] - Available VRAM budget has changed: 3117 MB 2025-12-04 15:09:20.882 - Render thread -> Info: Frame[114293] - Available VRAM budget has changed: 3089 MB 2025-12-04 15:09:20.948 - Render thread -> Info: Frame[114297] - Available VRAM budget has changed: 3073 MB 2025-12-04 15:09:21.747 - Render thread -> Info: Frame[114345] - Available VRAM budget has changed: 3103 MB 2025-12-04 15:09:25.046 - Render thread -> Info: Frame[114543] - Available VRAM budget has changed: 2892 MB 2025-12-04 15:09:25.913 - Render thread -> Info: Frame[114595] - Available VRAM budget has changed: 3067 MB 2025-12-04 15:09:28.418 - Render thread -> Info: Frame[114745] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:09:28.418 - Render thread -> Info: Frame[114745] - Available VRAM budget has changed: 3046 MB 2025-12-04 15:09:31.180 - Render thread -> Info: Frame[114911] - Available VRAM budget has changed: 3492 MB 2025-12-04 15:09:31.180 - Render thread -> Info: Frame[114911] - Available VRAM budget has changed: 3016 MB 2025-12-04 15:09:32.250 - Render thread -> Info: Frame[114975] - Available VRAM budget has changed: 3515 MB 2025-12-04 15:09:32.750 - Render thread -> Info: Frame[115005] - Available VRAM budget has changed: 3038 MB 2025-12-04 15:09:34.948 - Render thread -> Info: Frame[115137] - Available VRAM budget has changed: 3492 MB 2025-12-04 15:09:34.948 - Render thread -> Info: Frame[115137] - Available VRAM budget has changed: 3013 MB 2025-12-04 15:09:35.481 - Render thread -> Info: Frame[115169] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:09:35.981 - Render thread -> Info: Frame[115199] - Available VRAM budget has changed: 3035 MB 2025-12-04 15:09:37.713 - Render thread -> Info: Frame[115303] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:09:38.213 - Render thread -> Info: Frame[115333] - Available VRAM budget has changed: 3057 MB 2025-12-04 15:09:38.780 - Render thread -> Info: Frame[115367] - Available VRAM budget has changed: 3516 MB 2025-12-04 15:09:38.780 - Render thread -> Info: Frame[115367] - Available VRAM budget has changed: 3038 MB 2025-12-04 15:09:39.415 - Render thread -> Info: Frame[115405] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:09:39.780 - Render thread -> Info: Frame[115427] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:41.281 - Render thread -> Info: Frame[115517] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:09:41.514 - Render thread -> Info: Frame[115531] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:43.347 - Render thread -> Info: Frame[115641] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:09:43.651 - Render thread -> Info: Frame[115659] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:44.680 - Render thread -> Info: Frame[115721] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:09:47.747 - Render thread -> Info: Frame[115905] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:09:47.747 - Render thread -> Info: Frame[115905] - Available VRAM budget has changed: 3020 MB 2025-12-04 15:09:48.780 - Render thread -> Info: Frame[115967] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:09:49.280 - Render thread -> Info: Frame[115997] - Available VRAM budget has changed: 3040 MB 2025-12-04 15:09:49.413 - Render thread -> Info: Frame[116005] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:09:49.413 - Render thread -> Info: Frame[116005] - Available VRAM budget has changed: 3019 MB 2025-12-04 15:09:49.946 - Render thread -> Info: Frame[116037] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:09:50.446 - Render thread -> Info: Frame[116067] - Available VRAM budget has changed: 3040 MB 2025-12-04 15:09:53.843 - Render thread -> Info: Frame[116269] - Available VRAM budget has changed: 3501 MB 2025-12-04 15:09:53.843 - Render thread -> Info: Frame[116269] - Available VRAM budget has changed: 2824 MB 2025-12-04 15:09:53.893 - Render thread -> Info: Frame[116273] - Available VRAM budget has changed: 2804 MB 2025-12-04 15:09:53.947 - Render thread -> Info: Frame[116277] - Available VRAM budget has changed: 3460 MB 2025-12-04 15:09:53.947 - Render thread -> Info: Frame[116277] - Available VRAM budget has changed: 2763 MB 2025-12-04 15:09:54.080 - Render thread -> Info: Frame[116285] - Available VRAM budget has changed: 3439 MB 2025-12-04 15:09:54.080 - Render thread -> Info: Frame[116285] - Available VRAM budget has changed: 2743 MB 2025-12-04 15:09:54.614 - Render thread -> Info: Frame[116317] - Available VRAM budget has changed: 3460 MB 2025-12-04 15:09:54.713 - Render thread -> Info: Frame[116323] - Available VRAM budget has changed: 3505 MB 2025-12-04 15:09:55.013 - Render thread -> Info: Frame[116341] - Available VRAM budget has changed: 3527 MB 2025-12-04 15:09:55.113 - Render thread -> Info: Frame[116347] - Available VRAM budget has changed: 2765 MB 2025-12-04 15:09:55.213 - Render thread -> Info: Frame[116353] - Available VRAM budget has changed: 2810 MB 2025-12-04 15:09:55.513 - Render thread -> Info: Frame[116371] - Available VRAM budget has changed: 2831 MB 2025-12-04 15:09:56.780 - Render thread -> Info: Frame[116447] - Available VRAM budget has changed: 2846 MB 2025-12-04 15:09:57.180 - Render thread -> Info: Frame[116471] - Available VRAM budget has changed: 2864 MB 2025-12-04 15:09:58.648 - Render thread -> Info: Frame[116559] - Available VRAM budget has changed: 2969 MB 2025-12-04 15:09:58.814 - Render thread -> Info: Frame[116569] - Available VRAM budget has changed: 2903 MB 2025-12-04 15:09:58.880 - Render thread -> Info: Frame[116573] - Available VRAM budget has changed: 2886 MB 2025-12-04 15:09:58.913 - Render thread -> Info: Frame[116575] - Available VRAM budget has changed: 2870 MB 2025-12-04 15:10:00.547 - Render thread -> Info: Frame[116673] - Available VRAM budget has changed: 2855 MB 2025-12-04 15:10:01.781 - Render thread -> Info: Frame[116747] - Available VRAM budget has changed: 2827 MB 2025-12-04 15:10:05.114 - Render thread -> Info: Frame[116947] - Available VRAM budget has changed: 2870 MB 2025-12-04 15:10:06.048 - Render thread -> Info: Frame[117003] - Available VRAM budget has changed: 2884 MB 2025-12-04 15:10:07.047 - Render thread -> Info: Frame[117063] - Available VRAM budget has changed: 2901 MB 2025-12-04 15:10:07.114 - Render thread -> Info: Frame[117067] - Available VRAM budget has changed: 2936 MB 2025-12-04 15:10:07.513 - Render thread -> Info: Frame[117091] - Available VRAM budget has changed: 3005 MB 2025-12-04 15:10:08.547 - Render thread -> Info: Frame[117153] - Available VRAM budget has changed: 2946 MB 2025-12-04 15:10:08.648 - Render thread -> Info: Frame[117159] - Available VRAM budget has changed: 2911 MB 2025-12-04 15:10:08.746 - Render thread -> Info: Frame[117165] - Available VRAM budget has changed: 2895 MB 2025-12-04 15:10:09.813 - Render thread -> Info: Frame[117229] - Available VRAM budget has changed: 2925 MB 2025-12-04 15:10:11.113 - Render thread -> Info: Frame[117307] - Available VRAM budget has changed: 2907 MB 2025-12-04 15:10:11.180 - Render thread -> Info: Frame[117311] - Available VRAM budget has changed: 2870 MB 2025-12-04 15:10:18.113 - Render thread -> Info: Frame[117727] - Available VRAM budget has changed: 2825 MB 2025-12-04 15:10:19.114 - Render thread -> Info: Frame[117787] - Available VRAM budget has changed: 3470 MB 2025-12-04 15:10:19.114 - Render thread -> Info: Frame[117787] - Available VRAM budget has changed: 2767 MB 2025-12-04 15:10:19.847 - Render thread -> Info: Frame[117831] - Available VRAM budget has changed: 2753 MB 2025-12-04 15:10:20.647 - Render thread -> Info: Frame[117879] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:10:21.148 - Render thread -> Info: Frame[117909] - Available VRAM budget has changed: 2798 MB 2025-12-04 15:10:21.446 - Render thread -> Info: Frame[117927] - Available VRAM budget has changed: 3534 MB 2025-12-04 15:10:21.513 - Render thread -> Info: Frame[117931] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:10:22.047 - Render thread -> Info: Frame[117963] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:22.047 - Render thread -> Info: Frame[117963] - Available VRAM budget has changed: 2759 MB 2025-12-04 15:10:22.446 - Render thread -> Info: Frame[117987] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:10:22.446 - Render thread -> Info: Frame[117987] - Available VRAM budget has changed: 2739 MB 2025-12-04 15:10:23.580 - Render thread -> Info: Frame[118055] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:23.713 - Render thread -> Info: Frame[118063] - Available VRAM budget has changed: 3448 MB 2025-12-04 15:10:24.247 - Render thread -> Info: Frame[118095] - Available VRAM budget has changed: 3405 MB 2025-12-04 15:10:24.247 - Render thread -> Info: Frame[118095] - Available VRAM budget has changed: 2691 MB 2025-12-04 15:10:24.947 - Render thread -> Info: Frame[118135] - Available VRAM budget has changed: 3450 MB 2025-12-04 15:10:25.447 - Render thread -> Info: Frame[118165] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:10:25.514 - Render thread -> Info: Frame[118169] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:25.747 - Render thread -> Info: Frame[118183] - Available VRAM budget has changed: 3448 MB 2025-12-04 15:10:26.280 - Render thread -> Info: Frame[118215] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:26.780 - Render thread -> Info: Frame[118245] - Available VRAM budget has changed: 2798 MB 2025-12-04 15:10:27.680 - Render thread -> Info: Frame[118299] - Available VRAM budget has changed: 3448 MB 2025-12-04 15:10:27.680 - Render thread -> Info: Frame[118299] - Available VRAM budget has changed: 2773 MB 2025-12-04 15:10:28.280 - Render thread -> Info: Frame[118335] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:28.381 - Render thread -> Info: Frame[118341] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:28.780 - Render thread -> Info: Frame[118365] - Available VRAM budget has changed: 2805 MB 2025-12-04 15:10:28.880 - Render thread -> Info: Frame[118371] - Available VRAM budget has changed: 2847 MB 2025-12-04 15:10:29.447 - Render thread -> Info: Frame[118405] - Available VRAM budget has changed: 2862 MB 2025-12-04 15:10:29.515 - Render thread -> Info: Frame[118409] - Available VRAM budget has changed: 2878 MB 2025-12-04 15:10:31.513 - Render thread -> Info: Frame[118529] - Available VRAM budget has changed: 3491 MB 2025-12-04 15:10:31.513 - Render thread -> Info: Frame[118529] - Available VRAM budget has changed: 2857 MB 2025-12-04 15:10:32.013 - Render thread -> Info: Frame[118559] - Available VRAM budget has changed: 2842 MB 2025-12-04 15:10:32.047 - Render thread -> Info: Frame[118561] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:32.080 - Render thread -> Info: Frame[118563] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:32.080 - Render thread -> Info: Frame[118563] - Available VRAM budget has changed: 2820 MB 2025-12-04 15:10:32.146 - Render thread -> Info: Frame[118567] - Available VRAM budget has changed: 3448 MB 2025-12-04 15:10:32.146 - Render thread -> Info: Frame[118567] - Available VRAM budget has changed: 2794 MB 2025-12-04 15:10:32.681 - Render thread -> Info: Frame[118599] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:10:33.179 - Render thread -> Info: Frame[118629] - Available VRAM budget has changed: 2848 MB 2025-12-04 15:10:34.480 - Render thread -> Info: Frame[118707] - Available VRAM budget has changed: 2832 MB 2025-12-04 15:10:34.646 - Render thread -> Info: Frame[118717] - Available VRAM budget has changed: 2816 MB 2025-12-04 15:10:34.846 - Render thread -> Info: Frame[118729] - Available VRAM budget has changed: 2795 MB 2025-12-04 15:10:35.613 - Render thread -> Info: Frame[118775] - Available VRAM budget has changed: 3491 MB 2025-12-04 15:10:35.613 - Render thread -> Info: Frame[118775] - Available VRAM budget has changed: 2778 MB 2025-12-04 15:10:36.146 - Render thread -> Info: Frame[118807] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:37.413 - Render thread -> Info: Frame[118883] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:37.413 - Render thread -> Info: Frame[118883] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:10:39.313 - Render thread -> Info: Frame[118997] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:39.813 - Render thread -> Info: Frame[119027] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:10:42.180 - Render thread -> Info: Frame[119169] - Available VRAM budget has changed: 3450 MB 2025-12-04 15:10:42.180 - Render thread -> Info: Frame[119169] - Available VRAM budget has changed: 2720 MB 2025-12-04 15:10:42.713 - Render thread -> Info: Frame[119201] - Available VRAM budget has changed: 3471 MB 2025-12-04 15:10:42.746 - Render thread -> Info: Frame[119203] - Available VRAM budget has changed: 3533 MB 2025-12-04 15:10:43.180 - Render thread -> Info: Frame[119229] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:10:43.214 - Render thread -> Info: Frame[119231] - Available VRAM budget has changed: 2741 MB 2025-12-04 15:10:43.247 - Render thread -> Info: Frame[119233] - Available VRAM budget has changed: 2783 MB 2025-12-04 15:10:45.313 - Render thread -> Info: Frame[119357] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:45.313 - Render thread -> Info: Frame[119357] - Available VRAM budget has changed: 2739 MB 2025-12-04 15:10:45.347 - Render thread -> Info: Frame[119359] - Available VRAM budget has changed: 3383 MB 2025-12-04 15:10:45.347 - Render thread -> Info: Frame[119359] - Available VRAM budget has changed: 2654 MB 2025-12-04 15:10:45.880 - Render thread -> Info: Frame[119391] - Available VRAM budget has changed: 3448 MB 2025-12-04 15:10:45.914 - Render thread -> Info: Frame[119393] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:46.381 - Render thread -> Info: Frame[119421] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:10:46.414 - Render thread -> Info: Frame[119423] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:10:46.614 - Render thread -> Info: Frame[119435] - Available VRAM budget has changed: 2763 MB 2025-12-04 15:10:49.380 - Render thread -> Info: Frame[119601] - Available VRAM budget has changed: 3533 MB 2025-12-04 15:10:49.446 - Render thread -> Info: Frame[119605] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:10:50.347 - Render thread -> Info: Frame[119659] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:50.347 - Render thread -> Info: Frame[119659] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:10:51.047 - Render thread -> Info: Frame[119701] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:51.313 - Render thread -> Info: Frame[119717] - Available VRAM budget has changed: 3533 MB 2025-12-04 15:10:51.480 - Render thread -> Info: Frame[119727] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:51.547 - Render thread -> Info: Frame[119731] - Available VRAM budget has changed: 2771 MB 2025-12-04 15:10:52.446 - Render thread -> Info: Frame[119785] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:52.446 - Render thread -> Info: Frame[119785] - Available VRAM budget has changed: 2741 MB 2025-12-04 15:10:52.515 - Render thread -> Info: Frame[119789] - Available VRAM budget has changed: 3447 MB 2025-12-04 15:10:52.515 - Render thread -> Info: Frame[119789] - Available VRAM budget has changed: 2717 MB 2025-12-04 15:10:53.513 - Render thread -> Info: Frame[119849] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:53.713 - Render thread -> Info: Frame[119861] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:54.080 - Render thread -> Info: Frame[119883] - Available VRAM budget has changed: 3533 MB 2025-12-04 15:10:54.146 - Render thread -> Info: Frame[119887] - Available VRAM budget has changed: 3513 MB 2025-12-04 15:10:54.213 - Render thread -> Info: Frame[119891] - Available VRAM budget has changed: 2770 MB 2025-12-04 15:10:54.580 - Render thread -> Info: Frame[119913] - Available VRAM budget has changed: 2785 MB 2025-12-04 15:10:54.791 - Render thread -> Info: Frame[119925] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:10:54.791 - Render thread -> Info: Frame[119925] - Available VRAM budget has changed: 2741 MB 2025-12-04 15:10:54.948 - Render thread -> Info: Frame[119935] - Available VRAM budget has changed: 2726 MB 2025-12-04 15:10:55.347 - Render thread -> Info: Frame[119959] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:55.847 - Render thread -> Info: Frame[119989] - Available VRAM budget has changed: 2774 MB 2025-12-04 15:10:56.547 - Render thread -> Info: Frame[120031] - Available VRAM budget has changed: 2790 MB 2025-12-04 15:10:56.780 - Render thread -> Info: Frame[120045] - Available VRAM budget has changed: 2806 MB 2025-12-04 15:10:57.681 - Render thread -> Info: Frame[120099] - Available VRAM budget has changed: 2828 MB 2025-12-04 15:10:57.780 - Render thread -> Info: Frame[120105] - Available VRAM budget has changed: 2844 MB 2025-12-04 15:10:58.047 - Render thread -> Info: Frame[120121] - Available VRAM budget has changed: 3533 MB 2025-12-04 15:10:58.331 - Render thread -> Info: Frame[120131] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:58.913 - Render thread -> Info: Frame[120165] - Available VRAM budget has changed: 3533 MB 2025-12-04 15:10:58.981 - Render thread -> Info: Frame[120169] - Available VRAM budget has changed: 3512 MB 2025-12-04 15:10:59.614 - Render thread -> Info: Frame[120207] - Available VRAM budget has changed: 3533 MB 2025-12-04 15:10:59.814 - Render thread -> Info: Frame[120219] - Available VRAM budget has changed: 3514 MB 2025-12-04 15:11:00.447 - Render thread -> Info: Frame[120257] - Available VRAM budget has 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15:11:03.084 - Render thread -> Info: Frame[120415] - Available VRAM budget has changed: 3457 MB 2025-12-04 15:11:05.047 - Render thread -> Info: Frame[120507] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:05.248 - Render thread -> Info: Frame[120519] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:05.549 - Render thread -> Info: Frame[120537] - Available VRAM budget has changed: 3480 MB 2025-12-04 15:11:05.549 - Render thread -> Info: Frame[120537] - Available VRAM budget has changed: 2806 MB 2025-12-04 15:11:06.712 - Render thread -> Info: Frame[120607] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:07.046 - Render thread -> Info: Frame[120627] - Available VRAM budget has changed: 3456 MB 2025-12-04 15:11:07.046 - Render thread -> Info: Frame[120627] - Available VRAM budget has changed: 2785 MB 2025-12-04 15:11:07.580 - Render thread -> Info: Frame[120659] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:07.747 - Render thread -> Info: Frame[120669] - Available VRAM budget has changed: 3456 MB 2025-12-04 15:11:08.813 - Render thread -> Info: Frame[120733] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:08.880 - Render thread -> Info: Frame[120737] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:09.046 - Render thread -> Info: Frame[120747] - Available VRAM budget has changed: 3436 MB 2025-12-04 15:11:09.046 - Render thread -> Info: Frame[120747] - Available VRAM budget has changed: 2766 MB 2025-12-04 15:11:09.646 - Render thread -> Info: Frame[120783] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:13.681 - Render thread -> Info: Frame[121025] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:13.847 - Render thread -> Info: Frame[121035] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:14.480 - Render thread -> Info: Frame[121073] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:14.613 - Render thread -> Info: Frame[121081] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:18.113 - Render thread -> Info: Frame[121291] - Available VRAM budget has changed: 2791 MB 2025-12-04 15:11:21.214 - Render thread -> Info: Frame[121477] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:21.346 - Render thread -> Info: Frame[121485] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:21.879 - Render thread -> Info: Frame[121517] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:22.213 - Render thread -> Info: Frame[121537] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:23.346 - Render thread -> Info: Frame[121605] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:23.847 - Render thread -> Info: Frame[121635] - Available VRAM budget has changed: 2812 MB 2025-12-04 15:11:23.946 - Render thread -> Info: Frame[121641] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:23.946 - Render thread -> Info: Frame[121641] - Available VRAM budget has changed: 2792 MB 2025-12-04 15:11:24.545 - Render thread -> Info: Frame[121677] - Available VRAM budget has changed: 2773 MB 2025-12-04 15:11:25.313 - Render thread -> Info: Frame[121723] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:25.447 - Render thread -> Info: Frame[121731] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:25.746 - Render thread -> Info: Frame[121749] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:11:25.746 - Render thread -> Info: Frame[121749] - Available VRAM budget has changed: 2725 MB 2025-12-04 15:11:25.946 - Render thread -> Info: Frame[121761] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:11:25.946 - Render thread -> Info: Frame[121761] - Available VRAM budget has changed: 2702 MB 2025-12-04 15:11:26.479 - Render thread -> Info: Frame[121793] - Available VRAM budget has changed: 3436 MB 2025-12-04 15:11:26.979 - Render thread -> Info: Frame[121823] - Available VRAM budget has changed: 2727 MB 2025-12-04 15:11:27.746 - Render thread -> Info: Frame[121869] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:11:27.746 - Render thread -> Info: Frame[121869] - Available VRAM budget has changed: 2699 MB 2025-12-04 15:11:28.280 - Render thread -> Info: Frame[121901] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:28.779 - Render thread -> Info: Frame[121931] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:11:28.836 - Render thread -> Info: Frame[121933] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:11:28.836 - Render thread -> Info: Frame[121933] - Available VRAM budget has changed: 2660 MB 2025-12-04 15:11:29.346 - Render thread -> Info: Frame[121965] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:11:29.379 - Render thread -> Info: Frame[121967] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:29.713 - Render thread -> Info: Frame[121987] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:11:29.847 - Render thread -> Info: Frame[121995] - Available VRAM budget has changed: 2704 MB 2025-12-04 15:11:30.247 - Render thread -> Info: Frame[122019] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:30.313 - Render thread -> Info: Frame[122023] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:30.746 - Render thread -> Info: Frame[122049] - Available VRAM budget has changed: 2724 MB 2025-12-04 15:11:30.813 - Render thread -> Info: Frame[122053] - Available VRAM budget has changed: 2768 MB 2025-12-04 15:11:31.046 - Render thread -> Info: Frame[122067] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:11:31.046 - Render thread -> Info: Frame[122067] - Available VRAM budget has changed: 2724 MB 2025-12-04 15:11:31.746 - Render thread -> Info: Frame[122109] - Available VRAM budget has changed: 3415 MB 2025-12-04 15:11:31.746 - Render thread -> Info: Frame[122109] - Available VRAM budget has changed: 2705 MB 2025-12-04 15:11:33.779 - Render thread -> Info: Frame[122231] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:34.279 - Render thread -> Info: Frame[122261] - Available VRAM budget has changed: 2725 MB 2025-12-04 15:11:34.346 - Render thread -> Info: Frame[122265] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:34.446 - Render thread -> Info: Frame[122271] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:34.846 - Render thread -> Info: Frame[122295] - Available VRAM budget has changed: 2770 MB 2025-12-04 15:11:34.946 - Render thread -> Info: Frame[122301] - Available VRAM budget has changed: 2791 MB 2025-12-04 15:11:35.446 - Render thread -> Info: Frame[122331] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:35.446 - Render thread -> Info: Frame[122331] - Available VRAM budget has changed: 2770 MB 2025-12-04 15:11:35.979 - Render thread -> Info: Frame[122363] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:36.180 - Render thread -> Info: Frame[122375] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:36.714 - Render thread -> Info: Frame[122407] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:36.979 - Render thread -> Info: Frame[122423] - Available VRAM budget has changed: 3436 MB 2025-12-04 15:11:36.979 - Render thread -> Info: Frame[122423] - Available VRAM budget has changed: 2741 MB 2025-12-04 15:11:37.046 - Render thread -> Info: Frame[122427] - Available VRAM budget has changed: 3415 MB 2025-12-04 15:11:37.046 - Render thread -> Info: Frame[122427] - Available VRAM budget has changed: 2720 MB 2025-12-04 15:11:37.580 - Render thread -> Info: Frame[122459] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:37.679 - Render thread -> Info: Frame[122465] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:11:38.212 - Render thread -> Info: Frame[122497] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:38.579 - Render thread -> Info: Frame[122519] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:11:39.113 - Render thread -> Info: Frame[122551] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:39.613 - Render thread -> Info: Frame[122581] - Available VRAM budget has changed: 2741 MB 2025-12-04 15:11:39.946 - Render thread -> Info: Frame[122601] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:39.980 - Render thread -> Info: Frame[122603] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:40.013 - Render thread -> Info: Frame[122605] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:11:40.013 - Render thread -> Info: Frame[122605] - Available VRAM budget has changed: 2720 MB 2025-12-04 15:11:40.546 - Render thread -> Info: Frame[122637] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:41.046 - Render thread -> Info: Frame[122667] - Available VRAM budget has changed: 2740 MB 2025-12-04 15:11:41.380 - Render thread -> Info: Frame[122687] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:41.412 - Render thread -> Info: Frame[122689] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:41.446 - Render thread -> Info: Frame[122691] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:11:41.446 - Render thread -> Info: Frame[122691] - Available VRAM budget has changed: 2719 MB 2025-12-04 15:11:42.046 - Render thread -> Info: Frame[122727] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:42.546 - Render thread -> Info: Frame[122757] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:11:43.079 - Render thread -> Info: Frame[122789] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:43.579 - Render thread -> Info: Frame[122819] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:11:43.713 - Render thread -> Info: Frame[122827] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:43.812 - Render thread -> Info: Frame[122833] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:44.347 - Render thread -> Info: Frame[122865] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:44.646 - Render thread -> Info: Frame[122883] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:44.679 - Render thread -> Info: Frame[122885] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:11:44.679 - Render thread -> Info: Frame[122885] - Available VRAM budget has changed: 2705 MB 2025-12-04 15:11:45.213 - Render thread -> Info: Frame[122917] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:45.646 - Render thread -> Info: Frame[122943] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:45.713 - Render thread -> Info: Frame[122947] - Available VRAM budget has changed: 2725 MB 2025-12-04 15:11:45.846 - Render thread -> Info: Frame[122955] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:46.146 - Render thread -> Info: Frame[122973] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:11:46.146 - Render thread -> Info: Frame[122973] - Available VRAM budget has changed: 2705 MB 2025-12-04 15:11:46.679 - Render thread -> Info: Frame[123005] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:46.912 - Render thread -> Info: Frame[123019] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:47.080 - Render thread -> Info: Frame[123029] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:11:47.179 - Render thread -> Info: Frame[123035] - Available VRAM budget has changed: 2727 MB 2025-12-04 15:11:47.779 - Render thread -> Info: Frame[123071] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:11:47.779 - Render thread -> Info: Frame[123071] - Available VRAM budget has changed: 2662 MB 2025-12-04 15:11:48.446 - Render thread -> Info: Frame[123103] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:48.946 - Render thread -> Info: Frame[123133] - Available VRAM budget has changed: 2719 MB 2025-12-04 15:11:49.913 - Render thread -> Info: Frame[123191] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:49.979 - Render thread -> Info: Frame[123195] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:11:50.413 - Render thread -> Info: Frame[123221] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:11:50.579 - Render thread -> Info: Frame[123231] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:50.579 - Render thread -> Info: Frame[123231] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:11:50.813 - Render thread -> Info: Frame[123245] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:11:50.813 - Render thread -> Info: Frame[123245] - Available VRAM budget has changed: 2717 MB 2025-12-04 15:11:51.346 - Render thread -> Info: Frame[123277] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:51.513 - Render thread -> Info: Frame[123287] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:51.579 - Render thread -> Info: Frame[123291] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:11:51.846 - Render thread -> Info: Frame[123307] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:11:52.279 - Render thread -> Info: Frame[123333] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:52.679 - Render thread -> Info: Frame[123357] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:11:52.846 - Render thread -> Info: Frame[123367] - Available VRAM budget has changed: 3415 MB 2025-12-04 15:11:52.846 - Render thread -> Info: Frame[123367] - Available VRAM budget has changed: 2716 MB 2025-12-04 15:11:53.379 - Render thread -> Info: Frame[123399] - Available VRAM budget has changed: 3436 MB 2025-12-04 15:11:53.446 - Render thread -> Info: Frame[123403] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:53.846 - Render thread -> Info: Frame[123427] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:11:53.879 - Render thread -> Info: Frame[123429] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:11:53.913 - Render thread -> Info: Frame[123431] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:11:53.913 - Render thread -> Info: Frame[123431] - Available VRAM budget has changed: 2714 MB 2025-12-04 15:11:54.613 - Render thread -> Info: Frame[123473] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:11:54.846 - Render thread -> Info: Frame[123487] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:11:55.115 - Render thread -> Info: Frame[123503] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:11:55.512 - Render thread -> Info: Frame[123527] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:11:56.012 - Render thread -> Info: Frame[123557] - Available VRAM budget has changed: 2779 MB 2025-12-04 15:11:59.579 - Render thread -> Info: Frame[123771] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:11:59.679 - Render thread -> Info: Frame[123777] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:01.513 - Render thread -> Info: Frame[123887] - Available VRAM budget has changed: 2764 MB 2025-12-04 15:12:04.083 - Render thread -> Info: Frame[124041] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:04.346 - Render thread -> Info: Frame[124057] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:12:05.112 - Render thread -> Info: Frame[124103] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:05.279 - Render thread -> Info: Frame[124113] - Available VRAM budget has changed: 2783 MB 2025-12-04 15:12:05.379 - Render thread -> Info: Frame[124119] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:05.379 - Render thread -> Info: Frame[124119] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:12:05.680 - Render thread -> Info: Frame[124137] - Available VRAM budget has changed: 2700 MB 2025-12-04 15:12:06.212 - Render thread -> Info: Frame[124169] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:06.646 - Render thread -> Info: Frame[124195] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:06.720 - Render thread -> Info: Frame[124199] - Available VRAM budget has changed: 2720 MB 2025-12-04 15:12:07.152 - Render thread -> Info: Frame[124225] - Available VRAM budget has changed: 2764 MB 2025-12-04 15:12:07.213 - Render thread -> Info: Frame[124229] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:07.479 - Render thread -> Info: Frame[124245] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:12:08.246 - Render thread -> Info: Frame[124291] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:08.514 - Render thread -> Info: Frame[124307] - Available VRAM budget has changed: 3480 MB 2025-12-04 15:12:09.256 - Render thread -> Info: Frame[124351] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:09.379 - Render thread -> Info: Frame[124359] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:12:10.046 - Render thread -> Info: Frame[124399] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:10.412 - Render thread -> Info: Frame[124421] - Available VRAM budget has changed: 3480 MB 2025-12-04 15:12:11.079 - Render thread -> Info: Frame[124461] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:11.213 - Render thread -> Info: Frame[124469] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:11.945 - Render thread -> Info: Frame[124513] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:12.212 - Render thread -> Info: Frame[124529] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:12.979 - Render thread -> Info: Frame[124575] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:13.146 - Render thread -> Info: Frame[124585] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:12:13.246 - Render thread -> Info: Frame[124591] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:12:13.579 - Render thread -> Info: Frame[124611] - Available VRAM budget has changed: 2764 MB 2025-12-04 15:12:14.114 - Render thread -> Info: Frame[124643] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:14.246 - Render thread -> Info: Frame[124651] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:12:14.779 - Render thread -> Info: Frame[124683] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:15.046 - Render thread -> Info: Frame[124699] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:15.913 - Render thread -> Info: Frame[124751] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:16.080 - Render thread -> Info: Frame[124761] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:16.612 - Render thread -> Info: Frame[124793] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:16.884 - Render thread -> Info: Frame[124809] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:17.614 - Render thread -> Info: Frame[124853] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:17.879 - Render thread -> Info: Frame[124869] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:18.646 - Render thread -> Info: Frame[124915] - Available VRAM budget has changed: 2781 MB 2025-12-04 15:12:18.746 - Render thread -> Info: Frame[124921] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:12:19.246 - Render thread -> Info: Frame[124951] - Available VRAM budget has changed: 2802 MB 2025-12-04 15:12:19.413 - Render thread -> Info: Frame[124961] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:19.413 - Render thread -> Info: Frame[124961] - Available VRAM budget has changed: 2739 MB 2025-12-04 15:12:21.713 - Render thread -> Info: Frame[125099] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:21.713 - Render thread -> Info: Frame[125099] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:12:22.246 - Render thread -> Info: Frame[125131] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:22.746 - Render thread -> Info: Frame[125161] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:12:23.112 - Render thread -> Info: Frame[125183] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:23.613 - Render thread -> Info: Frame[125213] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:12:23.679 - Render thread -> Info: Frame[125217] - Available VRAM budget has changed: 3457 MB 2025-12-04 15:12:23.679 - Render thread -> Info: Frame[125217] - Available VRAM budget has changed: 2763 MB 2025-12-04 15:12:24.213 - Render thread -> Info: Frame[125249] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:12:24.712 - Render thread -> Info: Frame[125279] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:12:25.480 - Render thread -> Info: Frame[125325] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:25.480 - Render thread -> Info: Frame[125325] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:12:25.546 - Render thread -> Info: Frame[125329] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:25.546 - Render thread -> Info: Frame[125329] - Available VRAM budget has changed: 2717 MB 2025-12-04 15:12:26.079 - Render thread -> Info: Frame[125361] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:26.579 - Render thread -> Info: Frame[125391] - Available VRAM budget has changed: 2785 MB 2025-12-04 15:12:26.912 - Render thread -> Info: Frame[125411] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:26.912 - Render thread -> Info: Frame[125411] - Available VRAM budget has changed: 2758 MB 2025-12-04 15:12:26.946 - Render thread -> Info: Frame[125413] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:26.946 - Render thread -> Info: Frame[125413] - Available VRAM budget has changed: 2736 MB 2025-12-04 15:12:27.479 - Render thread -> Info: Frame[125445] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:27.879 - Render thread -> Info: Frame[125469] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:27.980 - Render thread -> Info: Frame[125475] - Available VRAM budget has changed: 2754 MB 2025-12-04 15:12:28.379 - Render thread -> Info: Frame[125499] - Available VRAM budget has changed: 2800 MB 2025-12-04 15:12:28.979 - Render thread -> Info: Frame[125535] - Available VRAM budget has changed: 2786 MB 2025-12-04 15:12:29.646 - Render thread -> Info: Frame[125575] - Available VRAM budget has changed: 3415 MB 2025-12-04 15:12:29.646 - Render thread -> Info: Frame[125575] - Available VRAM budget has changed: 2720 MB 2025-12-04 15:12:30.179 - Render thread -> Info: Frame[125607] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:30.247 - Render thread -> Info: Frame[125611] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:12:30.679 - Render thread -> Info: Frame[125637] - Available VRAM budget has changed: 2740 MB 2025-12-04 15:12:30.746 - Render thread -> Info: Frame[125641] - Available VRAM budget has changed: 2784 MB 2025-12-04 15:12:31.746 - Render thread -> Info: Frame[125701] - Available VRAM budget has changed: 3457 MB 2025-12-04 15:12:32.279 - Render thread -> Info: Frame[125733] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:36.958 - Render thread -> Info: Frame[126013] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:36.959 - Render thread -> Info: Frame[126013] - Available VRAM budget has changed: 2740 MB 2025-12-04 15:12:37.014 - Render thread -> Info: Frame[126017] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:37.014 - Render thread -> Info: Frame[126017] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:12:37.546 - Render thread -> Info: Frame[126049] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:37.579 - Render thread -> Info: Frame[126051] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:37.879 - Render thread -> Info: Frame[126069] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:38.046 - Render thread -> Info: Frame[126079] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:12:38.479 - Render thread -> Info: Frame[126105] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:38.546 - Render thread -> Info: Frame[126109] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:38.580 - Render thread -> Info: Frame[126111] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:38.580 - Render thread -> Info: Frame[126111] - Available VRAM budget has changed: 2717 MB 2025-12-04 15:12:39.113 - Render thread -> Info: Frame[126143] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:39.179 - Render thread -> Info: Frame[126147] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:39.712 - Render thread -> Info: Frame[126179] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:39.912 - Render thread -> Info: Frame[126191] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:40.212 - Render thread -> Info: Frame[126209] - Available VRAM budget has changed: 2737 MB 2025-12-04 15:12:40.413 - Render thread -> Info: Frame[126221] - Available VRAM budget has changed: 2768 MB 2025-12-04 15:12:41.013 - Render thread -> Info: Frame[126257] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:41.013 - Render thread -> Info: Frame[126257] - Available VRAM budget has changed: 2719 MB 2025-12-04 15:12:41.079 - Render thread -> Info: Frame[126261] - Available VRAM budget has changed: 3413 MB 2025-12-04 15:12:41.079 - Render thread -> Info: Frame[126261] - Available VRAM budget has changed: 2698 MB 2025-12-04 15:12:41.646 - Render thread -> Info: Frame[126295] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:41.713 - Render thread -> Info: Frame[126299] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:41.912 - Render thread -> Info: Frame[126311] - Available VRAM budget has changed: 2713 MB 2025-12-04 15:12:42.146 - Render thread -> Info: Frame[126325] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:12:42.213 - Render thread -> Info: Frame[126329] - Available VRAM budget has changed: 2777 MB 2025-12-04 15:12:43.012 - Render thread -> Info: Frame[126377] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:12:43.012 - Render thread -> Info: Frame[126377] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:12:43.580 - Render thread -> Info: Frame[126411] - Available VRAM budget has changed: 3415 MB 2025-12-04 15:12:43.580 - Render thread -> Info: Frame[126411] - Available VRAM budget has changed: 2714 MB 2025-12-04 15:12:44.146 - Render thread -> Info: Frame[126445] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:44.546 - Render thread -> Info: Frame[126469] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:44.646 - Render thread -> Info: Frame[126475] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:12:45.013 - Render thread -> Info: Frame[126497] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:45.079 - Render thread -> Info: Frame[126501] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:12:45.079 - Render thread -> Info: Frame[126501] - Available VRAM budget has changed: 2672 MB 2025-12-04 15:12:45.580 - Render thread -> Info: Frame[126531] - Available VRAM budget has changed: 3348 MB 2025-12-04 15:12:45.580 - Render thread -> Info: Frame[126531] - Available VRAM budget has changed: 2651 MB 2025-12-04 15:12:46.113 - Render thread -> Info: Frame[126563] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:12:46.579 - Render thread -> Info: Frame[126591] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:12:46.613 - Render thread -> Info: Frame[126593] - Available VRAM budget has changed: 2712 MB 2025-12-04 15:12:47.113 - Render thread -> Info: Frame[126623] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:12:47.146 - Render thread -> Info: Frame[126625] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:47.512 - Render thread -> Info: Frame[126647] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:12:47.613 - Render thread -> Info: Frame[126653] - Available VRAM budget has changed: 2733 MB 2025-12-04 15:12:47.846 - Render thread -> Info: Frame[126667] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:12:47.846 - Render thread -> Info: Frame[126667] - Available VRAM budget has changed: 2712 MB 2025-12-04 15:12:48.996 - Render thread -> Info: Frame[126725] - Available VRAM budget has changed: 2987 MB 2025-12-04 15:12:49.062 - Render thread -> Info: Frame[126729] - Available VRAM budget has changed: 3446 MB 2025-12-04 15:12:49.129 - Render thread -> Info: Frame[126733] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:12:49.562 - Render thread -> Info: Frame[126759] - Available VRAM budget has changed: 3024 MB 2025-12-04 15:12:49.630 - Render thread -> Info: Frame[126763] - Available VRAM budget has changed: 3047 MB 2025-12-04 15:12:49.729 - Render thread -> Info: Frame[126769] - Available VRAM budget has changed: 3490 MB 2025-12-04 15:12:50.229 - Render thread -> Info: Frame[126799] - Available VRAM budget has changed: 3068 MB 2025-12-04 15:12:56.116 - Render thread -> Info: Frame[127149] - Available VRAM budget has changed: 3464 MB 2025-12-04 15:12:56.116 - Render thread -> Info: Frame[127149] - Available VRAM budget has changed: 2766 MB 2025-12-04 15:12:56.563 - Render thread -> Info: Frame[127169] - Available VRAM budget has changed: 3426 MB 2025-12-04 15:12:56.563 - Render thread -> Info: Frame[127169] - Available VRAM budget has changed: 2726 MB 2025-12-04 15:12:56.995 - Render thread -> Info: Frame[127195] - Available VRAM budget has changed: 3405 MB 2025-12-04 15:12:56.995 - Render thread -> Info: Frame[127195] - Available VRAM budget has changed: 2704 MB 2025-12-04 15:12:57.529 - Render thread -> Info: Frame[127227] - Available VRAM budget has changed: 3490 MB 2025-12-04 15:12:57.778 - Render thread -> Info: Frame[127241] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:12:58.029 - Render thread -> Info: Frame[127257] - Available VRAM budget has changed: 2733 MB 2025-12-04 15:12:58.396 - Render thread -> Info: Frame[127279] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:58.462 - Render thread -> Info: Frame[127283] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:12:58.529 - Render thread -> Info: Frame[127287] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:12:58.529 - Render thread -> Info: Frame[127287] - Available VRAM budget has changed: 2712 MB 2025-12-04 15:12:59.064 - Render thread -> Info: Frame[127319] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:12:59.562 - Render thread -> Info: Frame[127349] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:13:04.562 - Render thread -> Info: Frame[127649] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:04.729 - Render thread -> Info: Frame[127659] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:05.762 - Render thread -> Info: Frame[127721] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:05.795 - Render thread -> Info: Frame[127723] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:05.796 - Render thread -> Info: Frame[127723] - Available VRAM budget has changed: 2719 MB 2025-12-04 15:13:06.029 - Render thread -> Info: Frame[127737] - Available VRAM budget has changed: 3414 MB 2025-12-04 15:13:06.029 - Render thread -> Info: Frame[127737] - Available VRAM budget has changed: 2700 MB 2025-12-04 15:13:06.796 - Render thread -> Info: Frame[127783] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:13:06.829 - Render thread -> Info: Frame[127785] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:06.896 - Render thread -> Info: Frame[127789] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:07.296 - Render thread -> Info: Frame[127813] - Available VRAM budget has changed: 2714 MB 2025-12-04 15:13:07.329 - Render thread -> Info: Frame[127815] - Available VRAM budget has changed: 2757 MB 2025-12-04 15:13:07.429 - Render thread -> Info: Frame[127821] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:07.462 - Render thread -> Info: Frame[127823] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:08.096 - Render thread -> Info: Frame[127861] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:08.429 - Render thread -> Info: Frame[127881] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:09.163 - Render thread -> Info: Frame[127925] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:13:09.163 - Render thread -> Info: Frame[127925] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:13:09.197 - Render thread -> Info: Frame[127927] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:09.197 - Render thread -> Info: Frame[127927] - Available VRAM budget has changed: 2697 MB 2025-12-04 15:13:09.729 - Render thread -> Info: Frame[127959] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:13:09.762 - Render thread -> Info: Frame[127961] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:09.797 - Render thread -> Info: Frame[127963] - Available VRAM budget has changed: 3434 MB 2025-12-04 15:13:09.929 - Render thread -> Info: Frame[127971] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:13:09.929 - Render thread -> Info: Frame[127971] - Available VRAM budget has changed: 2653 MB 2025-12-04 15:13:10.962 - Render thread -> Info: Frame[128033] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:11.171 - Render thread -> Info: Frame[128045] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:11.462 - Render thread -> Info: Frame[128063] - Available VRAM budget has changed: 2696 MB 2025-12-04 15:13:11.596 - Render thread -> Info: Frame[128071] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:13:11.596 - Render thread -> Info: Frame[128071] - Available VRAM budget has changed: 2652 MB 2025-12-04 15:13:12.129 - Render thread -> Info: Frame[128103] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:12.629 - Render thread -> Info: Frame[128133] - Available VRAM budget has changed: 2695 MB 2025-12-04 15:13:12.663 - Render thread -> Info: Frame[128135] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:12.696 - Render thread -> Info: Frame[128137] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:13.229 - Render thread -> Info: Frame[128169] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:13.396 - Render thread -> Info: Frame[128179] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:13.728 - Render thread -> Info: Frame[128199] - Available VRAM budget has changed: 2723 MB 2025-12-04 15:13:13.896 - Render thread -> Info: Frame[128209] - Available VRAM budget has changed: 2766 MB 2025-12-04 15:13:15.629 - Render thread -> Info: Frame[128313] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:15.695 - Render thread -> Info: Frame[128317] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:16.429 - Render thread -> Info: Frame[128361] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:16.595 - Render thread -> Info: Frame[128371] - Available VRAM budget has changed: 3479 MB 2025-12-04 15:13:17.762 - Render thread -> Info: Frame[128441] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:17.896 - Render thread -> Info: Frame[128449] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:18.796 - Render thread -> Info: Frame[128503] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:19.162 - Render thread -> Info: Frame[128525] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:19.962 - Render thread -> Info: Frame[128573] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:20.463 - Render thread -> Info: Frame[128603] - Available VRAM budget has changed: 2786 MB 2025-12-04 15:13:20.662 - Render thread -> Info: Frame[128615] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:20.662 - Render thread -> Info: Frame[128615] - Available VRAM budget has changed: 2765 MB 2025-12-04 15:13:21.829 - Render thread -> Info: Frame[128685] - Available VRAM budget has changed: 3435 MB 2025-12-04 15:13:21.829 - Render thread -> Info: Frame[128685] - Available VRAM budget has changed: 2729 MB 2025-12-04 15:13:22.396 - Render thread -> Info: Frame[128719] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:22.895 - Render thread -> Info: Frame[128749] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:13:23.195 - Render thread -> Info: Frame[128767] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:23.362 - Render thread -> Info: Frame[128777] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:25.862 - Render thread -> Info: Frame[128927] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:26.362 - Render thread -> Info: Frame[128957] - Available VRAM budget has changed: 2792 MB 2025-12-04 15:13:26.529 - Render thread -> Info: Frame[128967] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:26.529 - Render thread -> Info: Frame[128967] - Available VRAM budget has changed: 2771 MB 2025-12-04 15:13:27.963 - Render thread -> Info: Frame[129053] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:28.463 - Render thread -> Info: Frame[129083] - Available VRAM budget has changed: 2805 MB 2025-12-04 15:13:28.629 - Render thread -> Info: Frame[129093] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:28.629 - Render thread -> Info: Frame[129093] - Available VRAM budget has changed: 2784 MB 2025-12-04 15:13:29.162 - Render thread -> Info: Frame[129125] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:29.262 - Render thread -> Info: Frame[129131] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:30.863 - Render thread -> Info: Frame[129227] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:30.930 - Render thread -> Info: Frame[129231] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:32.696 - Render thread -> Info: Frame[129337] - Available VRAM budget has changed: 2803 MB 2025-12-04 15:13:37.396 - Render thread -> Info: Frame[129619] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:38.096 - Render thread -> Info: Frame[129661] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:38.629 - Render thread -> Info: Frame[129693] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:39.329 - Render thread -> Info: Frame[129735] - Available VRAM budget has changed: 3479 MB 2025-12-04 15:13:39.863 - Render thread -> Info: Frame[129767] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:40.696 - Render thread -> Info: Frame[129817] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:41.228 - Render thread -> Info: Frame[129849] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:42.529 - Render thread -> Info: Frame[129927] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:42.529 - Render thread -> Info: Frame[129927] - Available VRAM budget has changed: 2745 MB 2025-12-04 15:13:43.095 - Render thread -> Info: Frame[129961] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:43.196 - Render thread -> Info: Frame[129967] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:43.763 - Render thread -> Info: Frame[130001] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:43.996 - Render thread -> Info: Frame[130015] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:44.062 - Render thread -> Info: Frame[130019] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:44.262 - Render thread -> Info: Frame[130031] - Available VRAM budget has changed: 2787 MB 2025-12-04 15:13:44.429 - Render thread -> Info: Frame[130041] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:44.429 - Render thread -> Info: Frame[130041] - Available VRAM budget has changed: 2744 MB 2025-12-04 15:13:44.862 - Render thread -> Info: Frame[130067] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:13:44.862 - Render thread -> Info: Frame[130067] - Available VRAM budget has changed: 2680 MB 2025-12-04 15:13:45.396 - Render thread -> Info: Frame[130099] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:45.562 - Render thread -> Info: Frame[130109] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:45.762 - Render thread -> Info: Frame[130121] - Available VRAM budget has changed: 3368 MB 2025-12-04 15:13:46.301 - Render thread -> Info: Frame[130153] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:46.629 - Render thread -> Info: Frame[130173] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:46.796 - Render thread -> Info: Frame[130183] - Available VRAM budget has changed: 2707 MB 2025-12-04 15:13:46.996 - Render thread -> Info: Frame[130195] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:47.528 - Render thread -> Info: Frame[130227] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:48.029 - Render thread -> Info: Frame[130257] - Available VRAM budget has changed: 2731 MB 2025-12-04 15:13:49.495 - Render thread -> Info: Frame[130345] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:13:49.495 - Render thread -> Info: Frame[130345] - Available VRAM budget has changed: 2679 MB 2025-12-04 15:13:50.029 - Render thread -> Info: Frame[130377] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:50.529 - Render thread -> Info: Frame[130407] - Available VRAM budget has changed: 2737 MB 2025-12-04 15:13:50.896 - Render thread -> Info: Frame[130429] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:51.396 - Render thread -> Info: Frame[130459] - Available VRAM budget has changed: 2779 MB 2025-12-04 15:13:51.462 - Render thread -> Info: Frame[130463] - Available VRAM budget has changed: 3435 MB 2025-12-04 15:13:51.462 - Render thread -> Info: Frame[130463] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:13:51.729 - Render thread -> Info: Frame[130479] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:51.729 - Render thread -> Info: Frame[130479] - Available VRAM budget has changed: 2713 MB 2025-12-04 15:13:52.263 - Render thread -> Info: Frame[130511] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:52.397 - Render thread -> Info: Frame[130519] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:13:52.762 - Render thread -> Info: Frame[130541] - Available VRAM budget has changed: 2733 MB 2025-12-04 15:13:52.896 - Render thread -> Info: Frame[130549] - Available VRAM budget has changed: 2777 MB 2025-12-04 15:13:53.610 - Render thread -> Info: Frame[130591] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:53.610 - Render thread -> Info: Frame[130591] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:13:53.729 - Render thread -> Info: Frame[130599] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:53.729 - Render thread -> Info: Frame[130599] - Available VRAM budget has changed: 2712 MB 2025-12-04 15:13:53.996 - Render thread -> Info: Frame[130615] - Available VRAM budget has changed: 2697 MB 2025-12-04 15:13:55.229 - Render thread -> Info: Frame[130689] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:55.262 - Render thread -> Info: Frame[130691] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:55.362 - Render thread -> Info: Frame[130697] - Available VRAM budget has changed: 2716 MB 2025-12-04 15:13:55.396 - Render thread -> Info: Frame[130699] - Available VRAM budget has changed: 3456 MB 2025-12-04 15:13:55.530 - Render thread -> Info: Frame[130707] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:55.730 - Render thread -> Info: Frame[130719] - Available VRAM budget has changed: 2737 MB 2025-12-04 15:13:55.929 - Render thread -> Info: Frame[130731] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:13:55.929 - Render thread -> Info: Frame[130731] - Available VRAM budget has changed: 2717 MB 2025-12-04 15:13:56.462 - Render thread -> Info: Frame[130763] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:13:56.563 - Render thread -> Info: Frame[130769] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:13:56.972 - Render thread -> Info: Frame[130793] - Available VRAM budget has changed: 2733 MB 2025-12-04 15:13:57.077 - Render thread -> Info: Frame[130799] - Available VRAM budget has changed: 2777 MB 2025-12-04 15:13:58.729 - Render thread -> Info: Frame[130899] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:13:58.896 - Render thread -> Info: Frame[130909] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:00.145 - Render thread -> Info: Frame[130983] - Available VRAM budget has changed: 3498 MB 2025-12-04 15:14:00.429 - Render thread -> Info: Frame[131001] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:00.639 - Render thread -> Info: Frame[131013] - Available VRAM budget has changed: 2763 MB 2025-12-04 15:14:01.195 - Render thread -> Info: Frame[131047] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:01.575 - Render thread -> Info: Frame[131069] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:02.329 - Render thread -> Info: Frame[131115] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:02.701 - Render thread -> Info: Frame[131137] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:03.462 - Render thread -> Info: Frame[131183] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:03.511 - Render thread -> Info: Frame[131185] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:05.529 - Render thread -> Info: Frame[131307] - Available VRAM budget has changed: 2749 MB 2025-12-04 15:14:06.629 - Render thread -> Info: Frame[131373] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:06.729 - Render thread -> Info: Frame[131379] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:14:06.729 - Render thread -> Info: Frame[131379] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:14:07.496 - Render thread -> Info: Frame[131425] - Available VRAM budget has changed: 2696 MB 2025-12-04 15:14:07.629 - Render thread -> Info: Frame[131433] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:07.763 - Render thread -> Info: Frame[131441] - Available VRAM budget has changed: 3458 MB 2025-12-04 15:14:07.896 - Render thread -> Info: Frame[131449] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:08.128 - Render thread -> Info: Frame[131463] - Available VRAM budget has changed: 2728 MB 2025-12-04 15:14:08.262 - Render thread -> Info: Frame[131471] - Available VRAM budget has changed: 2753 MB 2025-12-04 15:14:08.396 - Render thread -> Info: Frame[131479] - Available VRAM budget has changed: 2771 MB 2025-12-04 15:14:08.828 - Render thread -> Info: Frame[131505] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:08.828 - Render thread -> Info: Frame[131505] - Available VRAM budget has changed: 2728 MB 2025-12-04 15:14:08.895 - Render thread -> Info: Frame[131509] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:14:08.895 - Render thread -> Info: Frame[131509] - Available VRAM budget has changed: 2706 MB 2025-12-04 15:14:09.662 - Render thread -> Info: Frame[131555] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:09.862 - Render thread -> Info: Frame[131567] - Available VRAM budget has changed: 2732 MB 2025-12-04 15:14:09.897 - Render thread -> Info: Frame[131569] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:14:10.163 - Render thread -> Info: Frame[131585] - Available VRAM budget has changed: 2802 MB 2025-12-04 15:14:13.245 - Render thread -> Info: Frame[131663] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:13.745 - Render thread -> Info: Frame[131693] - Available VRAM budget has changed: 2825 MB 2025-12-04 15:14:13.978 - Render thread -> Info: Frame[131707] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:14.512 - Render thread -> Info: Frame[131739] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:15.785 - Render thread -> Info: Frame[131815] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:15.785 - Render thread -> Info: Frame[131815] - Available VRAM budget has changed: 2809 MB 2025-12-04 15:14:16.246 - Render thread -> Info: Frame[131843] - Available VRAM budget has changed: 2765 MB 2025-12-04 15:14:16.745 - Render thread -> Info: Frame[131873] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:14:16.945 - Render thread -> Info: Frame[131885] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:17.445 - Render thread -> Info: Frame[131915] - Available VRAM budget has changed: 2767 MB 2025-12-04 15:14:17.645 - Render thread -> Info: Frame[131927] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:17.645 - Render thread -> Info: Frame[131927] - Available VRAM budget has changed: 2700 MB 2025-12-04 15:14:18.312 - Render thread -> Info: Frame[131963] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:14:18.312 - Render thread -> Info: Frame[131963] - Available VRAM budget has changed: 2669 MB 2025-12-04 15:14:19.330 - Render thread -> Info: Frame[132021] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:19.828 - Render thread -> Info: Frame[132051] - Available VRAM budget has changed: 2689 MB 2025-12-04 15:14:21.530 - Render thread -> Info: Frame[132153] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:22.029 - Render thread -> Info: Frame[132183] - Available VRAM budget has changed: 2762 MB 2025-12-04 15:14:22.428 - Render thread -> Info: Frame[132207] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:14:22.695 - Render thread -> Info: Frame[132223] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:22.929 - Render thread -> Info: Frame[132237] - Available VRAM budget has changed: 2798 MB 2025-12-04 15:14:23.662 - Render thread -> Info: Frame[132281] - Available VRAM budget has changed: 2815 MB 2025-12-04 15:14:24.428 - Render thread -> Info: Frame[132327] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:24.728 - Render thread -> Info: Frame[132345] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:25.729 - Render thread -> Info: Frame[132405] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:25.729 - Render thread -> Info: Frame[132405] - Available VRAM budget has changed: 2763 MB 2025-12-04 15:14:26.362 - Render thread -> Info: Frame[132443] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:26.862 - Render thread -> Info: Frame[132473] - Available VRAM budget has changed: 2827 MB 2025-12-04 15:14:27.695 - Render thread -> Info: Frame[132523] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:27.695 - Render thread -> Info: Frame[132523] - Available VRAM budget has changed: 2813 MB 2025-12-04 15:14:27.928 - Render thread -> Info: Frame[132537] - Available VRAM budget has changed: 2797 MB 2025-12-04 15:14:28.029 - Render thread -> Info: Frame[132543] - Available VRAM budget has changed: 2779 MB 2025-12-04 15:14:29.695 - Render thread -> Info: Frame[132643] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:14:29.729 - Render thread -> Info: Frame[132645] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:14:30.696 - Render thread -> Info: Frame[132703] - Available VRAM budget has changed: 2744 MB 2025-12-04 15:14:30.765 - Render thread -> Info: Frame[132707] - Available VRAM budget has changed: 2723 MB 2025-12-04 15:14:31.762 - Render thread -> Info: Frame[132767] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:32.263 - Render thread -> Info: Frame[132797] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:14:32.295 - Render thread -> Info: Frame[132799] - Available VRAM budget has changed: 2764 MB 2025-12-04 15:14:32.896 - Render thread -> Info: Frame[132835] - Available VRAM budget has changed: 2749 MB 2025-12-04 15:14:33.295 - Render thread -> Info: Frame[132859] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:14:33.295 - Render thread -> Info: Frame[132859] - Available VRAM budget has changed: 2686 MB 2025-12-04 15:14:33.628 - Render thread -> Info: Frame[132879] - Available VRAM budget has changed: 3370 MB 2025-12-04 15:14:33.628 - Render thread -> Info: Frame[132879] - Available VRAM budget has changed: 2665 MB 2025-12-04 15:14:33.684 - Render thread -> Info: Frame[132881] - Available VRAM budget has changed: 2644 MB 2025-12-04 15:14:34.162 - Render thread -> Info: Frame[132911] - Available VRAM budget has changed: 3435 MB 2025-12-04 15:14:34.228 - Render thread -> Info: Frame[132915] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:14:34.663 - Render thread -> Info: Frame[132941] - Available VRAM budget has changed: 2699 MB 2025-12-04 15:14:34.828 - Render thread -> Info: Frame[132951] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:34.962 - Render thread -> Info: Frame[132959] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:35.329 - Render thread -> Info: Frame[132981] - Available VRAM budget has changed: 2722 MB 2025-12-04 15:14:35.362 - Render thread -> Info: Frame[132983] - Available VRAM budget has changed: 3435 MB 2025-12-04 15:14:35.428 - Render thread -> Info: Frame[132987] - Available VRAM budget has changed: 3414 MB 2025-12-04 15:14:35.428 - Render thread -> Info: Frame[132987] - Available VRAM budget has changed: 2704 MB 2025-12-04 15:14:36.328 - Render thread -> Info: Frame[133041] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:36.429 - Render thread -> Info: Frame[133047] - Available VRAM budget has changed: 3456 MB 2025-12-04 15:14:36.828 - Render thread -> Info: Frame[133071] - Available VRAM budget has changed: 2726 MB 2025-12-04 15:14:36.928 - Render thread -> Info: Frame[133077] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:36.928 - Render thread -> Info: Frame[133077] - Available VRAM budget has changed: 2748 MB 2025-12-04 15:14:37.328 - Render thread -> Info: Frame[133101] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:37.439 - Render thread -> Info: Frame[133107] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:14:37.635 - Render thread -> Info: Frame[133119] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:39.309 - Render thread -> Info: Frame[133219] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:39.600 - Render thread -> Info: Frame[133237] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:40.400 - Render thread -> Info: Frame[133285] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:40.703 - Render thread -> Info: Frame[133303] - Available VRAM budget has changed: 3479 MB 2025-12-04 15:14:41.462 - Render thread -> Info: Frame[133349] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:41.801 - Render thread -> Info: Frame[133369] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:42.364 - Render thread -> Info: Frame[133403] - Available VRAM budget has changed: 2797 MB 2025-12-04 15:14:42.429 - Render thread -> Info: Frame[133407] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:42.730 - Render thread -> Info: Frame[133425] - Available VRAM budget has changed: 3477 MB 2025-12-04 15:14:43.895 - Render thread -> Info: Frame[133495] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:43.962 - Render thread -> Info: Frame[133499] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:44.496 - Render thread -> Info: Frame[133531] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:14:45.163 - Render thread -> Info: Frame[133571] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:45.462 - Render thread -> Info: Frame[133589] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:46.128 - Render thread -> Info: Frame[133629] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:46.128 - Render thread -> Info: Frame[133629] - Available VRAM budget has changed: 2736 MB 2025-12-04 15:14:46.162 - Render thread -> Info: Frame[133631] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:14:46.162 - Render thread -> Info: Frame[133631] - Available VRAM budget has changed: 2715 MB 2025-12-04 15:14:46.695 - Render thread -> Info: Frame[133663] - Available VRAM budget has changed: 2733 MB 2025-12-04 15:14:46.896 - Render thread -> Info: Frame[133675] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:46.995 - Render thread -> Info: Frame[133681] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:47.400 - Render thread -> Info: Frame[133705] - Available VRAM budget has changed: 2754 MB 2025-12-04 15:14:47.495 - Render thread -> Info: Frame[133711] - Available VRAM budget has changed: 2797 MB 2025-12-04 15:14:49.028 - Render thread -> Info: Frame[133803] - Available VRAM budget has changed: 2781 MB 2025-12-04 15:14:49.062 - Render thread -> Info: Frame[133805] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:49.062 - Render thread -> Info: Frame[133805] - Available VRAM budget has changed: 2738 MB 2025-12-04 15:14:49.495 - Render thread -> Info: Frame[133831] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:14:49.762 - Render thread -> Info: Frame[133847] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:50.263 - Render thread -> Info: Frame[133877] - Available VRAM budget has changed: 2756 MB 2025-12-04 15:14:50.661 - Render thread -> Info: Frame[133901] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:14:50.661 - Render thread -> Info: Frame[133901] - Available VRAM budget has changed: 2737 MB 2025-12-04 15:14:51.195 - Render thread -> Info: Frame[133933] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:51.294 - Render thread -> Info: Frame[133939] - Available VRAM budget has changed: 3432 MB 2025-12-04 15:14:51.429 - Render thread -> Info: Frame[133947] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:14:51.429 - Render thread -> Info: Frame[133947] - Available VRAM budget has changed: 2706 MB 2025-12-04 15:14:52.262 - Render thread -> Info: Frame[133993] - Available VRAM budget has changed: 2685 MB 2025-12-04 15:14:52.462 - Render thread -> Info: Frame[134005] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:52.795 - Render thread -> Info: Frame[134025] - Available VRAM budget has changed: 2703 MB 2025-12-04 15:14:52.962 - Render thread -> Info: Frame[134035] - Available VRAM budget has changed: 2768 MB 2025-12-04 15:14:53.200 - Render thread -> Info: Frame[134049] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:14:53.200 - Render thread -> Info: Frame[134049] - Available VRAM budget has changed: 2752 MB 2025-12-04 15:14:53.528 - Render thread -> Info: Frame[134069] - Available VRAM budget has changed: 3432 MB 2025-12-04 15:14:53.528 - Render thread -> Info: Frame[134069] - Available VRAM budget has changed: 2728 MB 2025-12-04 15:14:53.696 - Render thread -> Info: Frame[134079] - Available VRAM budget has changed: 3391 MB 2025-12-04 15:14:53.696 - Render thread -> Info: Frame[134079] - Available VRAM budget has changed: 2686 MB 2025-12-04 15:14:54.229 - Render thread -> Info: Frame[134111] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:14:54.329 - Render thread -> Info: Frame[134117] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:14:54.563 - Render thread -> Info: Frame[134131] - Available VRAM budget has changed: 2711 MB 2025-12-04 15:14:54.595 - Render thread -> Info: Frame[134133] - Available VRAM budget has changed: 2726 MB 2025-12-04 15:14:54.729 - Render thread -> Info: Frame[134141] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:54.828 - Render thread -> Info: Frame[134147] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:14:55.196 - Render thread -> Info: Frame[134169] - Available VRAM budget has changed: 2795 MB 2025-12-04 15:14:55.229 - Render thread -> Info: Frame[134171] - Available VRAM budget has changed: 2827 MB 2025-12-04 15:14:55.662 - Render thread -> Info: Frame[134197] - Available VRAM budget has changed: 2812 MB 2025-12-04 15:14:56.228 - Render thread -> Info: Frame[134231] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:56.631 - Render thread -> Info: Frame[134255] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:14:57.395 - Render thread -> Info: Frame[134301] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:14:57.662 - Render thread -> Info: Frame[134317] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:14:57.728 - Render thread -> Info: Frame[134321] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:14:57.996 - Render thread -> Info: Frame[134337] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:14:57.996 - Render thread -> Info: Frame[134337] - Available VRAM budget has changed: 2701 MB 2025-12-04 15:14:58.062 - Render thread -> Info: Frame[134341] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:14:58.062 - Render thread -> Info: Frame[134341] - Available VRAM budget has changed: 2679 MB 2025-12-04 15:14:59.095 - Render thread -> Info: Frame[134403] - Available VRAM budget has changed: 3432 MB 2025-12-04 15:15:01.095 - Render thread -> Info: Frame[134523] - Available VRAM budget has changed: 2697 MB 2025-12-04 15:15:01.328 - Render thread -> Info: Frame[134537] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:01.828 - Render thread -> Info: Frame[134567] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:15:02.162 - Render thread -> Info: Frame[134587] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:15:02.428 - Render thread -> Info: Frame[134603] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:02.663 - Render thread -> Info: Frame[134617] - Available VRAM budget has changed: 2798 MB 2025-12-04 15:15:03.962 - Render thread -> Info: Frame[134695] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:04.095 - Render thread -> Info: Frame[134703] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:05.163 - Render thread -> Info: Frame[134767] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:05.661 - Render thread -> Info: Frame[134797] - Available VRAM budget has changed: 2826 MB 2025-12-04 15:15:05.961 - Render thread -> Info: Frame[134815] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:05.961 - Render thread -> Info: Frame[134815] - Available VRAM budget has changed: 2802 MB 2025-12-04 15:15:06.362 - Render thread -> Info: Frame[134839] - Available VRAM budget has changed: 2782 MB 2025-12-04 15:15:07.697 - Render thread -> Info: Frame[134919] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:15:07.697 - Render thread -> Info: Frame[134919] - Available VRAM budget has changed: 2748 MB 2025-12-04 15:15:08.095 - Render thread -> Info: Frame[134943] - Available VRAM budget has changed: 2730 MB 2025-12-04 15:15:08.662 - Render thread -> Info: Frame[134977] - Available VRAM budget has changed: 2752 MB 2025-12-04 15:15:08.728 - Render thread -> Info: Frame[134981] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:09.229 - Render thread -> Info: Frame[135011] - Available VRAM budget has changed: 2771 MB 2025-12-04 15:15:10.195 - Render thread -> Info: Frame[135069] - Available VRAM budget has changed: 2754 MB 2025-12-04 15:15:11.761 - Render thread -> Info: Frame[135163] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:15:11.761 - Render thread -> Info: Frame[135163] - Available VRAM budget has changed: 2696 MB 2025-12-04 15:15:12.728 - Render thread -> Info: Frame[135221] - Available VRAM budget has changed: 3432 MB 2025-12-04 15:15:12.961 - Render thread -> Info: Frame[135235] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:13.228 - Render thread -> Info: Frame[135251] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:15:13.461 - Render thread -> Info: Frame[135265] - Available VRAM budget has changed: 2763 MB 2025-12-04 15:15:13.494 - Render thread -> Info: Frame[135267] - Available VRAM budget has changed: 2781 MB 2025-12-04 15:15:14.007 - Render thread -> Info: Frame[135297] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:14.485 - Render thread -> Info: Frame[135325] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:16.028 - Render thread -> Info: Frame[135419] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:16.128 - Render thread -> Info: Frame[135425] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:15:16.128 - Render thread -> Info: Frame[135425] - Available VRAM budget has changed: 2735 MB 2025-12-04 15:15:16.261 - Render thread -> Info: Frame[135433] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:15:16.261 - Render thread -> Info: Frame[135433] - Available VRAM budget has changed: 2714 MB 2025-12-04 15:15:16.795 - Render thread -> Info: Frame[135465] - Available VRAM budget has changed: 3432 MB 2025-12-04 15:15:16.861 - Render thread -> Info: Frame[135469] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:17.128 - Render thread -> Info: Frame[135485] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:17.302 - Render thread -> Info: Frame[135495] - Available VRAM budget has changed: 2732 MB 2025-12-04 15:15:17.329 - Render thread -> Info: Frame[135497] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:17.362 - Render thread -> Info: Frame[135499] - Available VRAM budget has changed: 2762 MB 2025-12-04 15:15:17.862 - Render thread -> Info: Frame[135529] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:18.128 - Render thread -> Info: Frame[135545] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:18.661 - Render thread -> Info: Frame[135577] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:19.162 - Render thread -> Info: Frame[135607] - Available VRAM budget has changed: 2784 MB 2025-12-04 15:15:21.328 - Render thread -> Info: Frame[135737] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:15:21.328 - Render thread -> Info: Frame[135737] - Available VRAM budget has changed: 2733 MB 2025-12-04 15:15:22.761 - Render thread -> Info: Frame[135823] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:15:22.928 - Render thread -> Info: Frame[135833] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:15:23.428 - Render thread -> Info: Frame[135863] - Available VRAM budget has changed: 2760 MB 2025-12-04 15:15:23.895 - Render thread -> Info: Frame[135891] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:15:23.895 - Render thread -> Info: Frame[135891] - Available VRAM budget has changed: 2728 MB 2025-12-04 15:15:23.962 - Render thread -> Info: Frame[135895] - Available VRAM budget has changed: 3368 MB 2025-12-04 15:15:23.962 - Render thread -> Info: Frame[135895] - Available VRAM budget has changed: 2663 MB 2025-12-04 15:15:24.495 - Render thread -> Info: Frame[135927] - Available VRAM budget has changed: 3411 MB 2025-12-04 15:15:24.862 - Render thread -> Info: Frame[135949] - Available VRAM budget has changed: 3435 MB 2025-12-04 15:15:24.996 - Render thread -> Info: Frame[135957] - Available VRAM budget has changed: 2706 MB 2025-12-04 15:15:25.029 - Render thread -> Info: Frame[135959] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:25.430 - Render thread -> Info: Frame[135983] - Available VRAM budget has changed: 2727 MB 2025-12-04 15:15:25.528 - Render thread -> Info: Frame[135989] - Available VRAM budget has changed: 2789 MB 2025-12-04 15:15:25.763 - Render thread -> Info: Frame[136003] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:25.764 - Render thread -> Info: Frame[136003] - Available VRAM budget has changed: 2773 MB 2025-12-04 15:15:26.163 - Render thread -> Info: Frame[136027] - Available VRAM budget has changed: 3414 MB 2025-12-04 15:15:26.163 - Render thread -> Info: Frame[136027] - Available VRAM budget has changed: 2709 MB 2025-12-04 15:15:26.795 - Render thread -> Info: Frame[136065] - Available VRAM budget has changed: 3435 MB 2025-12-04 15:15:26.828 - Render thread -> Info: Frame[136067] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:15:27.162 - Render thread -> Info: Frame[136087] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:15:27.195 - Render thread -> Info: Frame[136089] - Available VRAM budget has changed: 2749 MB 2025-12-04 15:15:27.295 - Render thread -> Info: Frame[136095] - Available VRAM budget has changed: 2770 MB 2025-12-04 15:15:27.429 - Render thread -> Info: Frame[136103] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:27.661 - Render thread -> Info: Frame[136117] - Available VRAM budget has changed: 2785 MB 2025-12-04 15:15:27.929 - Render thread -> Info: Frame[136133] - Available VRAM budget has changed: 2814 MB 2025-12-04 15:15:28.929 - Render thread -> Info: Frame[136193] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:29.061 - Render thread -> Info: Frame[136201] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:15:29.061 - Render thread -> Info: Frame[136201] - Available VRAM budget has changed: 2786 MB 2025-12-04 15:15:29.362 - Render thread -> Info: Frame[136219] - Available VRAM budget has changed: 2744 MB 2025-12-04 15:15:29.596 - Render thread -> Info: Frame[136233] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:30.095 - Render thread -> Info: Frame[136263] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:30.161 - Render thread -> Info: Frame[136267] - Available VRAM budget has changed: 3433 MB 2025-12-04 15:15:30.161 - Render thread -> Info: Frame[136267] - Available VRAM budget has changed: 2701 MB 2025-12-04 15:15:30.509 - Render thread -> Info: Frame[136287] - Available VRAM budget has changed: 3412 MB 2025-12-04 15:15:30.509 - Render thread -> Info: Frame[136287] - Available VRAM budget has changed: 2674 MB 2025-12-04 15:15:31.528 - Render thread -> Info: Frame[136349] - Available VRAM budget has changed: 3432 MB 2025-12-04 15:15:32.027 - Render thread -> Info: Frame[136379] - Available VRAM budget has changed: 2689 MB 2025-12-04 15:15:33.995 - Render thread -> Info: Frame[136497] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:34.496 - Render thread -> Info: Frame[136527] - Available VRAM budget has changed: 2762 MB 2025-12-04 15:15:34.962 - Render thread -> Info: Frame[136555] - Available VRAM budget has changed: 2780 MB 2025-12-04 15:15:35.397 - Render thread -> Info: Frame[136581] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:35.532 - Render thread -> Info: Frame[136589] - Available VRAM budget has changed: 2797 MB 2025-12-04 15:15:36.795 - Render thread -> Info: Frame[136665] - Available VRAM budget has changed: 3497 MB 2025-12-04 15:15:37.295 - Render thread -> Info: Frame[136695] - Available VRAM budget has changed: 2827 MB 2025-12-04 15:15:39.029 - Render thread -> Info: Frame[136799] - Available VRAM budget has changed: 3476 MB 2025-12-04 15:15:39.029 - Render thread -> Info: Frame[136799] - Available VRAM budget has changed: 2813 MB 2025-12-04 15:15:39.231 - Render thread -> Info: Frame[136811] - Available VRAM budget has changed: 2797 MB 2025-12-04 15:15:39.331 - Render thread -> Info: Frame[136817] - Available VRAM budget has changed: 2779 MB 2025-12-04 15:15:40.563 - Render thread -> Info: Frame[136891] - Available VRAM budget has changed: 3455 MB 2025-12-04 15:15:40.563 - Render thread -> Info: Frame[136891] - Available VRAM budget has changed: 2749 MB 2025-12-04 15:15:40.995 - Render thread -> Info: Frame[136917] - Available VRAM budget has changed: 2730 MB 2025-12-04 15:15:41.096 - Render thread -> Info: Frame[136923] - Available VRAM budget has changed: 3476 MB 2025-12-04 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Available VRAM budget has changed: 2922 MB 2025-12-04 15:17:40.645 - Render thread -> Info: Frame[144061] - Available VRAM budget has changed: 3478 MB 2025-12-04 15:17:40.645 - Render thread -> Info: Frame[144061] - Available VRAM budget has changed: 2902 MB 2025-12-04 15:17:42.112 - Render thread -> Info: Frame[144149] - Available VRAM budget has changed: 3076 MB 2025-12-04 15:17:42.563 - Render thread -> Info: Frame[144173] - Available VRAM budget has changed: 3449 MB 2025-12-04 15:17:42.563 - Render thread -> Info: Frame[144173] - Available VRAM budget has changed: 3047 MB 2025-12-04 15:17:43.212 - Render thread -> Info: Frame[144205] - Available VRAM budget has changed: 3469 MB 2025-12-04 15:17:43.278 - Render thread -> Info: Frame[144209] - Available VRAM budget has changed: 3491 MB 2025-12-04 15:17:43.711 - Render thread -> Info: Frame[144235] - Available VRAM budget has changed: 3067 MB 2025-12-04 15:17:43.780 - Render thread -> Info: Frame[144239] - Available VRAM budget has 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-> Info: Frame[144865] - Available VRAM budget has changed: 3086 MB 2025-12-04 15:18:02.411 - Render thread -> Info: Frame[145347] - Available VRAM budget has changed: 3500 MB 2025-12-04 15:18:02.782 - Render thread -> Info: Frame[145369] - Available VRAM budget has changed: 3481 MB 2025-12-04 15:18:03.478 - Render thread -> Info: Frame[145411] - Available VRAM budget has changed: 3500 MB 2025-12-04 15:18:05.672 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-04 15:18:05.673 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-04 15:18:05.754 - Render thread -> Info: Frame[145521] - Available VRAM budget has changed: 3316 MB 2025-12-04 15:18:05.754 - Render thread -> Info: Frame[145521] - Available VRAM budget has changed: 2999 MB 2025-12-04 15:18:05.891 - Render thread -> Info: 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VRAM budget has changed: 3390 MB 2025-12-04 15:18:09.383 - Render thread -> Info: Frame[145701] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:18:09.383 - Render thread -> Info: Frame[145701] - Available VRAM budget has changed: 2967 MB 2025-12-04 15:18:10.049 - Render thread -> Info: Frame[145741] - Available VRAM budget has changed: 3390 MB 2025-12-04 15:18:10.451 - Render thread -> Info: Frame[145765] - Available VRAM budget has changed: 3369 MB 2025-12-04 15:18:11.087 - Render thread -> Info: Frame[145803] - Available VRAM budget has changed: 3391 MB 2025-12-04 15:18:11.449 - Render thread -> Info: Frame[145825] - Available VRAM budget has changed: 3370 MB 2025-12-04 15:18:13.216 - Render thread -> Info: Frame[145923] - Available VRAM budget has changed: 3391 MB 2025-12-04 15:18:13.550 - Render thread -> Info: Frame[145943] - Available VRAM budget has changed: 3371 MB 2025-12-04 15:18:14.316 - Render thread -> Info: Frame[145989] - Available VRAM budget has changed: 3391 MB 2025-12-04 15:18:14.621 - Render thread -> Info: Frame[146007] - Available VRAM budget has changed: 3371 MB 2025-12-04 15:18:15.316 - Render thread -> Info: Frame[146049] - Available VRAM budget has changed: 3391 MB 2025-12-04 15:18:15.420 - Render thread -> Info: Frame[146055] - Available VRAM budget has changed: 3371 MB 2025-12-04 15:18:16.416 - Render thread -> Info: Frame[146115] - Available VRAM budget has changed: 3391 MB 2025-12-04 15:18:16.784 - Render thread -> Info: Frame[146137] - Available VRAM budget has changed: 3372 MB 2025-12-04 15:18:17.482 - Render thread -> Info: Frame[146179] - Available VRAM budget has changed: 3391 MB 2025-12-04 15:18:17.850 - Render thread -> Info: Frame[146201] - Available VRAM budget has changed: 3372 MB 2025-12-04 15:18:18.517 - Render thread -> Info: Frame[146241] - Available VRAM budget has changed: 3392 MB 2025-12-04 15:18:18.883 - Render thread -> Info: Frame[146263] - Available VRAM budget has changed: 3372 MB 2025-12-04 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-> Info: Frame[146563] - Available VRAM budget has changed: 3374 MB 2025-12-04 15:18:24.585 - Render thread -> Info: Frame[146605] - Available VRAM budget has changed: 3393 MB 2025-12-04 15:18:24.615 - Render thread -> Info: Frame[146607] - Available VRAM budget has changed: 3374 MB 2025-12-04 15:18:25.582 - Render thread -> Info: Frame[146665] - Available VRAM budget has changed: 3393 MB 2025-12-04 15:18:26.049 - Render thread -> Info: Frame[146693] - Available VRAM budget has changed: 3375 MB 2025-12-04 15:18:26.950 - Render thread -> Info: Frame[146747] - Available VRAM budget has changed: 3393 MB 2025-12-04 15:18:27.049 - Render thread -> Info: Frame[146753] - Available VRAM budget has changed: 3375 MB 2025-12-04 15:18:27.582 - Render thread -> Info: Frame[146785] - Available VRAM budget has changed: 3393 MB 2025-12-04 15:18:28.049 - Render thread -> Info: Frame[146813] - Available VRAM budget has changed: 3375 MB 2025-12-04 15:18:28.816 - Render thread -> Info: Frame[146859] - Available VRAM budget has changed: 3393 MB 2025-12-04 15:18:29.015 - Render thread -> Info: Frame[146871] - Available VRAM budget has changed: 3376 MB 2025-12-04 15:18:29.550 - Render thread -> Info: Frame[146903] - Available VRAM budget has changed: 3393 MB 2025-12-04 15:18:30.016 - Render thread -> Info: Frame[146931] - Available VRAM budget has changed: 3376 MB 2025-12-04 15:18:30.650 - Render thread -> Info: Frame[146969] - Available VRAM budget has changed: 3394 MB 2025-12-04 15:18:30.982 - Render thread -> Info: Frame[146989] - Available VRAM budget has changed: 3376 MB 2025-12-04 15:18:31.516 - Render thread -> Info: Frame[147021] - Available VRAM budget has changed: 3394 MB 2025-12-04 15:18:32.016 - Render thread -> Info: Frame[147051] - Available VRAM budget has changed: 3376 MB 2025-12-04 15:18:32.849 - Render thread -> Info: Frame[147101] - Available VRAM budget has changed: 3394 MB 2025-12-04 15:18:33.015 - Render thread -> Info: Frame[147111] - Available VRAM budget has changed: 3376 MB 2025-12-04 15:18:33.549 - Render thread -> Info: Frame[147143] - Available VRAM budget has changed: 3394 MB 2025-12-04 15:18:33.748 - Render thread -> Info: Frame[147155] - Available VRAM budget has changed: 3376 MB 2025-12-04 15:18:34.029 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-04 15:18:34.900 - Render thread -> Info: Frame[147217] - Available VRAM budget has changed: 3394 MB 2025-12-04 15:18:35.400 - Render thread -> Info: Frame[147247] - Available VRAM budget has changed: 2991 MB 2025-12-04 15:18:35.632 - Render thread -> Info: Frame[147261] - Available VRAM budget has changed: 3377 MB 2025-12-04 15:18:35.632 - Render thread -> Info: Frame[147261] - Available VRAM budget has changed: 2974 MB 2025-12-04 15:18:36.167 - Render thread -> Info: Frame[147293] - Available VRAM budget has changed: 3394 MB 2025-12-04 15:18:36.566 - Render thread -> Info: Frame[147317] - Available VRAM budget has changed: 3377 MB 2025-12-04 15:18:37.099 - Render thread -> Info: Frame[147349] - Available VRAM budget has changed: 3394 MB 2025-12-04 15:18:37.599 - Render thread -> Info: Frame[147379] - Available VRAM budget has changed: 2991 MB 2025-12-04 15:19:04.518 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 15:19:04.518 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 15:19:04.518 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 15:19:04.518 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 15:19:04.532 - Render thread -> Info: Frame[148993] - Available VRAM budget has changed: 3339 MB 2025-12-04 15:19:04.532 - Render thread -> Info: Frame[148993] - Available VRAM budget has changed: 2930 MB 2025-12-04 15:19:05.199 - Render thread -> Info: Frame[149027] - Available VRAM budget has changed: 3381 MB 2025-12-04 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-> Info: Frame[149889] - Available VRAM budget has changed: 2773 MB 2025-12-04 15:19:21.665 - Render thread -> Info: Frame[150015] - Available VRAM budget has changed: 3365 MB 2025-12-04 15:19:21.699 - Render thread -> Info: Frame[150017] - Available VRAM budget has changed: 2787 MB 2025-12-04 15:19:21.799 - Render thread -> Info: Frame[150023] - Available VRAM budget has changed: 2807 MB 2025-12-04 15:19:21.965 - Render thread -> Info: Frame[150033] - Available VRAM budget has changed: 2850 MB 2025-12-04 15:19:22.199 - Render thread -> Info: Frame[150047] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:19:22.698 - Render thread -> Info: Frame[150077] - Available VRAM budget has changed: 2870 MB 2025-12-04 15:19:22.932 - Render thread -> Info: Frame[150091] - Available VRAM budget has changed: 2892 MB 2025-12-04 15:19:23.866 - Render thread -> Info: Frame[150147] - Available VRAM budget has changed: 2876 MB 2025-12-04 15:19:24.132 - Render thread -> Info: Frame[150163] - Available VRAM budget has changed: 3365 MB 2025-12-04 15:19:24.132 - Render thread -> Info: Frame[150163] - Available VRAM budget has changed: 2859 MB 2025-12-04 15:19:24.932 - Render thread -> Info: Frame[150211] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:19:25.099 - Render thread -> Info: Frame[150221] - Available VRAM budget has changed: 2836 MB 2025-12-04 15:19:26.432 - Render thread -> Info: Frame[150301] - Available VRAM budget has changed: 2810 MB 2025-12-04 15:19:30.699 - Render thread -> Info: Frame[150557] - Available VRAM budget has changed: 2795 MB 2025-12-04 15:19:31.766 - Render thread -> Info: Frame[150621] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:19:31.766 - Render thread -> Info: Frame[150621] - Available VRAM budget has changed: 2754 MB 2025-12-04 15:19:31.798 - Render thread -> Info: Frame[150623] - Available VRAM budget has changed: 3252 MB 2025-12-04 15:19:31.798 - Render thread -> Info: Frame[150623] - Available VRAM budget has 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-> Info: Frame[151841] - Available VRAM budget has changed: 2752 MB 2025-12-04 15:19:52.132 - Render thread -> Info: Frame[151843] - Available VRAM budget has changed: 3273 MB 2025-12-04 15:19:52.132 - Render thread -> Info: Frame[151843] - Available VRAM budget has changed: 2688 MB 2025-12-04 15:19:52.665 - Render thread -> Info: Frame[151875] - Available VRAM budget has changed: 3338 MB 2025-12-04 15:19:52.798 - Render thread -> Info: Frame[151883] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:19:53.165 - Render thread -> Info: Frame[151905] - Available VRAM budget has changed: 2759 MB 2025-12-04 15:19:53.299 - Render thread -> Info: Frame[151913] - Available VRAM budget has changed: 2806 MB 2025-12-04 15:19:55.932 - Render thread -> Info: Frame[152071] - Available VRAM budget has changed: 3337 MB 2025-12-04 15:19:55.932 - Render thread -> Info: Frame[152071] - Available VRAM budget has changed: 2752 MB 2025-12-04 15:19:56.732 - Render thread -> Info: Frame[152119] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:19:56.799 - Render thread -> Info: Frame[152123] - Available VRAM budget has changed: 3338 MB 2025-12-04 15:19:57.799 - Render thread -> Info: Frame[152183] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:19:58.299 - Render thread -> Info: Frame[152213] - Available VRAM budget has changed: 2806 MB 2025-12-04 15:19:59.065 - Render thread -> Info: Frame[152259] - Available VRAM budget has changed: 3337 MB 2025-12-04 15:19:59.065 - Render thread -> Info: Frame[152259] - Available VRAM budget has changed: 2758 MB 2025-12-04 15:20:01.332 - Render thread -> Info: Frame[152395] - Available VRAM budget has changed: 3273 MB 2025-12-04 15:20:01.332 - Render thread -> Info: Frame[152395] - Available VRAM budget has changed: 2688 MB 2025-12-04 15:20:01.865 - Render thread -> Info: Frame[152427] - Available VRAM budget has changed: 3338 MB 2025-12-04 15:20:01.899 - Render thread -> Info: Frame[152429] - Available VRAM budget has 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Render thread -> Info: Frame[171807] - Available VRAM budget has changed: 2945 MB 2025-12-04 15:25:25.614 - Render thread -> Info: Frame[171845] - Available VRAM budget has changed: 2929 MB 2025-12-04 15:25:26.847 - Render thread -> Info: Frame[171919] - Available VRAM budget has changed: 2874 MB 2025-12-04 15:25:27.314 - Render thread -> Info: Frame[171947] - Available VRAM budget has changed: 2841 MB 2025-12-04 15:25:27.480 - Render thread -> Info: Frame[171957] - Available VRAM budget has changed: 2821 MB 2025-12-04 15:25:27.580 - Render thread -> Info: Frame[171963] - Available VRAM budget has changed: 2793 MB 2025-12-04 15:25:27.847 - Render thread -> Info: Frame[171979] - Available VRAM budget has changed: 2735 MB 2025-12-04 15:25:31.680 - Render thread -> Info: Frame[172209] - Available VRAM budget has changed: 2688 MB 2025-12-04 15:25:33.949 - Render thread -> Info: Frame[172345] - Available VRAM budget has changed: 2666 MB 2025-12-04 15:25:34.014 - Render thread -> Info: Frame[172349] - Available VRAM budget has changed: 2652 MB 2025-12-04 15:25:34.214 - Render thread -> Info: Frame[172361] - Available VRAM budget has changed: 2637 MB 2025-12-04 15:25:35.314 - Render thread -> Info: Frame[172427] - Available VRAM budget has changed: 2609 MB 2025-12-04 15:25:38.147 - Render thread -> Info: Frame[172597] - Available VRAM budget has changed: 2646 MB 2025-12-04 15:25:39.713 - Render thread -> Info: Frame[172691] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:25:39.713 - Render thread -> Info: Frame[172691] - Available VRAM budget has changed: 2598 MB 2025-12-04 15:25:39.881 - Render thread -> Info: Frame[172701] - Available VRAM budget has changed: 2570 MB 2025-12-04 15:25:40.747 - Render thread -> Info: Frame[172753] - Available VRAM budget has changed: 2548 MB 2025-12-04 15:25:40.881 - Render thread -> Info: Frame[172761] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:25:41.380 - Render thread -> Info: Frame[172791] - Available VRAM budget has changed: 2596 MB 2025-12-04 15:25:42.247 - Render thread -> Info: Frame[172843] - Available VRAM budget has changed: 2612 MB 2025-12-04 15:25:44.382 - Render thread -> Info: Frame[172971] - Available VRAM budget has changed: 2631 MB 2025-12-04 15:25:50.013 - Render thread -> Info: Frame[173309] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:25:50.013 - Render thread -> Info: Frame[173309] - Available VRAM budget has changed: 2584 MB 2025-12-04 15:25:50.680 - Render thread -> Info: Frame[173349] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:25:51.180 - Render thread -> Info: Frame[173379] - Available VRAM budget has changed: 2632 MB 2025-12-04 15:25:52.047 - Render thread -> Info: Frame[173431] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:25:52.047 - Render thread -> Info: Frame[173431] - Available VRAM budget has changed: 2584 MB 2025-12-04 15:25:52.647 - Render thread -> Info: Frame[173467] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:25:53.147 - Render thread -> Info: Frame[173497] - Available VRAM budget has changed: 2632 MB 2025-12-04 15:25:58.381 - Render thread -> Info: Frame[173811] - Available VRAM budget has changed: 2618 MB 2025-12-04 15:25:59.548 - Render thread -> Info: Frame[173881] - Available VRAM budget has changed: 2632 MB 2025-12-04 15:26:04.480 - Render thread -> Info: Frame[174177] - Available VRAM budget has changed: 2648 MB 2025-12-04 15:26:06.414 - Render thread -> Info: Frame[174293] - Available VRAM budget has changed: 2632 MB 2025-12-04 15:26:07.381 - Render thread -> Info: Frame[174351] - Available VRAM budget has changed: 2653 MB 2025-12-04 15:26:08.213 - Render thread -> Info: Frame[174401] - Available VRAM budget has changed: 2615 MB 2025-12-04 15:26:08.947 - Render thread -> Info: Frame[174445] - Available VRAM budget has changed: 2642 MB 2025-12-04 15:26:09.747 - Render thread -> Info: Frame[174493] - Available VRAM budget has changed: 2666 MB 2025-12-04 15:26:10.614 - Render thread -> Info: Frame[174545] - Available VRAM budget has changed: 2718 MB 2025-12-04 15:26:13.980 - Render thread -> Info: Frame[174747] - Available VRAM budget has changed: 2735 MB 2025-12-04 15:26:21.380 - Render thread -> Info: Frame[175191] - Available VRAM budget has changed: 2693 MB 2025-12-04 15:26:22.980 - Render thread -> Info: Frame[175287] - Available VRAM budget has changed: 2735 MB 2025-12-04 15:26:23.047 - Render thread -> Info: Frame[175291] - Available VRAM budget has changed: 2693 MB 2025-12-04 15:26:24.780 - Render thread -> Info: Frame[175395] - Available VRAM budget has changed: 2670 MB 2025-12-04 15:26:24.813 - Render thread -> Info: Frame[175397] - Available VRAM budget has changed: 2656 MB 2025-12-04 15:26:25.512 - Render thread -> Info: Frame[175439] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:26:25.512 - Render thread -> Info: Frame[175439] - Available VRAM budget has changed: 2599 MB 2025-12-04 15:26:26.047 - Render thread -> Info: Frame[175471] - Available VRAM budget has changed: 2570 MB 2025-12-04 15:26:29.347 - Render thread -> Info: Frame[175669] - Available VRAM budget has changed: 3398 MB 2025-12-04 15:26:29.813 - Render thread -> Info: Frame[175697] - Available VRAM budget has changed: 2599 MB 2025-12-04 15:26:29.847 - Render thread -> Info: Frame[175699] - Available VRAM budget has changed: 2663 MB 2025-12-04 15:26:30.546 - Render thread -> Info: Frame[175741] - Available VRAM budget has changed: 2705 MB 2025-12-04 15:26:30.746 - Render thread -> Info: Frame[175753] - Available VRAM budget has changed: 2750 MB 2025-12-04 15:26:36.213 - Render thread -> Info: Frame[176081] - Available VRAM budget has changed: 2708 MB 2025-12-04 15:26:36.346 - Render thread -> Info: Frame[176089] - Available VRAM budget has changed: 2687 MB 2025-12-04 15:26:36.380 - Render thread -> Info: Frame[176091] - Available VRAM budget has changed: 2673 MB 2025-12-04 15:26:36.680 - Render thread -> Info: Frame[176109] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:26:36.680 - Render thread -> Info: Frame[176109] - Available VRAM budget has changed: 2596 MB 2025-12-04 15:26:36.813 - Render thread -> Info: Frame[176117] - Available VRAM budget has changed: 2568 MB 2025-12-04 15:26:40.880 - Render thread -> Info: Frame[176361] - Available VRAM budget has changed: 3398 MB 2025-12-04 15:26:41.380 - Render thread -> Info: Frame[176391] - Available VRAM budget has changed: 2634 MB 2025-12-04 15:26:41.413 - Render thread -> Info: Frame[176393] - Available VRAM budget has changed: 2660 MB 2025-12-04 15:26:42.247 - Render thread -> Info: Frame[176443] - Available VRAM budget has changed: 2674 MB 2025-12-04 15:26:43.980 - Render thread -> Info: Frame[176547] - Available VRAM budget has changed: 2659 MB 2025-12-04 15:26:44.947 - Render thread -> Info: Frame[176605] - Available VRAM budget has changed: 2640 MB 2025-12-04 15:26:45.679 - Render thread -> Info: Frame[176649] - Available VRAM budget has changed: 2663 MB 2025-12-04 15:26:46.980 - Render thread -> Info: Frame[176727] - Available VRAM budget has changed: 2641 MB 2025-12-04 15:26:47.947 - Render thread -> Info: Frame[176785] - Available VRAM budget has changed: 3317 MB 2025-12-04 15:26:47.947 - Render thread -> Info: Frame[176785] - Available VRAM budget has changed: 2553 MB 2025-12-04 15:26:48.546 - Render thread -> Info: Frame[176821] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:26:49.047 - Render thread -> Info: Frame[176851] - Available VRAM budget has changed: 2619 MB 2025-12-04 15:27:13.447 - Render thread -> Info: Frame[178315] - Available VRAM budget has changed: 2635 MB 2025-12-04 15:27:13.546 - Render thread -> Info: Frame[178321] - Available VRAM budget has changed: 2622 MB 2025-12-04 15:27:17.679 - Render thread -> Info: Frame[178569] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:27:17.679 - Render thread -> Info: Frame[178569] - Available VRAM budget has changed: 2577 MB 2025-12-04 15:27:18.246 - Render thread -> Info: Frame[178603] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:27:18.747 - Render thread -> Info: Frame[178633] - Available VRAM budget has changed: 2626 MB 2025-12-04 15:27:26.413 - Render thread -> Info: Frame[179093] - Available VRAM budget has changed: 2612 MB 2025-12-04 15:27:27.813 - Render thread -> Info: Frame[179177] - Available VRAM budget has changed: 2637 MB 2025-12-04 15:27:28.380 - Render thread -> Info: Frame[179211] - Available VRAM budget has changed: 2618 MB 2025-12-04 15:27:30.813 - Render thread -> Info: Frame[179357] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:27:30.813 - Render thread -> Info: Frame[179357] - Available VRAM budget has changed: 2577 MB 2025-12-04 15:27:31.347 - Render thread -> Info: Frame[179389] - Available VRAM budget has changed: 3317 MB 2025-12-04 15:27:31.347 - Render thread -> Info: Frame[179389] - Available VRAM budget has changed: 2555 MB 2025-12-04 15:27:33.013 - Render thread -> Info: Frame[179489] - Available VRAM budget has changed: 3333 MB 2025-12-04 15:27:33.513 - Render thread -> Info: Frame[179519] - Available VRAM budget has changed: 2571 MB 2025-12-04 15:27:37.680 - Render thread -> Info: Frame[179769] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:27:37.914 - Render thread -> Info: Frame[179783] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:27:38.780 - Render thread -> Info: Frame[179835] - Available VRAM budget has changed: 3317 MB 2025-12-04 15:27:38.780 - Render thread -> Info: Frame[179835] - Available VRAM budget has changed: 2555 MB 2025-12-04 15:27:56.847 - Render thread -> Info: Frame[180919] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:27:57.013 - Render thread -> Info: Frame[180929] - Available VRAM budget has changed: 3398 MB 2025-12-04 15:27:57.280 - Render thread -> Info: Frame[180945] - Available VRAM budget has changed: 3317 MB 2025-12-04 15:27:57.847 - Render thread -> Info: Frame[180979] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:27:58.013 - Render thread -> Info: Frame[180989] - Available VRAM budget has changed: 3382 MB 2025-12-04 15:27:58.147 - Render thread -> Info: Frame[180997] - Available VRAM budget has changed: 2587 MB 2025-12-04 15:27:58.347 - Render thread -> Info: Frame[181009] - Available VRAM budget has changed: 2606 MB 2025-12-04 15:27:58.513 - Render thread -> Info: Frame[181019] - Available VRAM budget has changed: 2651 MB 2025-12-04 15:27:59.680 - Render thread -> Info: Frame[181089] - Available VRAM budget has changed: 3333 MB 2025-12-04 15:27:59.680 - Render thread -> Info: Frame[181089] - Available VRAM budget has changed: 2608 MB 2025-12-04 15:28:01.980 - Render thread -> Info: Frame[181227] - Available VRAM budget has changed: 3398 MB 2025-12-04 15:28:02.481 - Render thread -> Info: Frame[181257] - Available VRAM budget has changed: 2669 MB 2025-12-04 15:28:02.554 - Render thread -> Info: Frame[181261] - Available VRAM budget has changed: 2642 MB 2025-12-04 15:28:03.447 - Render thread -> Info: Frame[181315] - Available VRAM budget has changed: 2628 MB 2025-12-04 15:28:04.813 - Render thread -> Info: Frame[181397] - Available VRAM budget has changed: 2652 MB 2025-12-04 15:28:06.513 - Render thread -> Info: Frame[181499] - Available VRAM budget has changed: 2638 MB 2025-12-04 15:28:07.647 - Render thread -> Info: Frame[181567] - Available VRAM budget has changed: 2658 MB 2025-12-04 15:28:09.914 - Render thread -> Info: Frame[181703] - Available VRAM budget has changed: 2643 MB 2025-12-04 15:28:10.180 - Render thread -> Info: Frame[181719] - Available VRAM budget has changed: 2629 MB 2025-12-04 15:28:11.080 - Render thread -> Info: Frame[181773] - Available VRAM budget has changed: 3334 MB 2025-12-04 15:28:11.080 - Render thread -> Info: Frame[181773] - Available VRAM budget has changed: 2592 MB 2025-12-04 15:28:11.346 - Render thread -> Info: Frame[181789] - Available VRAM budget has changed: 3269 MB 2025-12-04 15:28:11.346 - Render thread -> Info: Frame[181789] - Available VRAM budget has changed: 2523 MB 2025-12-04 15:28:11.879 - Render thread -> Info: Frame[181821] - Available VRAM budget has changed: 3319 MB 2025-12-04 15:28:12.380 - Render thread -> Info: Frame[181851] - Available VRAM budget has changed: 2565 MB 2025-12-04 15:28:13.580 - Render thread -> Info: Frame[181923] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:28:14.080 - Render thread -> Info: Frame[181953] - Available VRAM budget has changed: 2582 MB 2025-12-04 15:28:16.613 - Render thread -> Info: Frame[182105] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:28:17.113 - Render thread -> Info: Frame[182135] - Available VRAM budget has changed: 2631 MB 2025-12-04 15:28:19.046 - Render thread -> Info: Frame[182251] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:28:19.046 - Render thread -> Info: Frame[182251] - Available VRAM budget has changed: 2597 MB 2025-12-04 15:28:19.614 - Render thread -> Info: Frame[182283] - Available VRAM budget has changed: 2579 MB 2025-12-04 15:28:32.713 - Render thread -> Info: Frame[183069] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:28:33.213 - Render thread -> Info: Frame[183099] - Available VRAM budget has changed: 2644 MB 2025-12-04 15:28:34.680 - Render thread -> Info: Frame[183187] - Available VRAM budget has changed: 2631 MB 2025-12-04 15:28:36.412 - Render thread -> Info: Frame[183291] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:28:36.412 - Render thread -> Info: Frame[183291] - Available VRAM budget has changed: 2593 MB 2025-12-04 15:28:36.479 - Render thread -> Info: Frame[183295] - Available VRAM budget has changed: 3320 MB 2025-12-04 15:28:36.479 - Render thread -> Info: Frame[183295] - Available VRAM budget has changed: 2575 MB 2025-12-04 15:28:38.580 - Render thread -> Info: Frame[183421] - Available VRAM budget has changed: 2560 MB 2025-12-04 15:28:39.113 - Render thread -> Info: Frame[183453] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:28:39.613 - Render thread -> Info: Frame[183483] - Available VRAM budget has changed: 2615 MB 2025-12-04 15:28:41.814 - Render thread -> Info: Frame[183615] - Available VRAM budget has changed: 2582 MB 2025-12-04 15:28:49.379 - Render thread -> Info: Frame[184069] - Available VRAM budget has changed: 2622 MB 2025-12-04 15:28:49.547 - Render thread -> Info: Frame[184079] - Available VRAM budget has changed: 3319 MB 2025-12-04 15:28:49.547 - Render thread -> Info: Frame[184079] - Available VRAM budget has changed: 2562 MB 2025-12-04 15:28:50.079 - Render thread -> Info: Frame[184111] - Available VRAM budget has changed: 2575 MB 2025-12-04 15:28:51.913 - Render thread -> Info: Frame[184221] - Available VRAM budget has changed: 2562 MB 2025-12-04 15:28:52.546 - Render thread -> Info: Frame[184259] - Available VRAM budget has changed: 2576 MB 2025-12-04 15:28:55.979 - Render thread -> Info: Frame[184465] - Available VRAM budget has changed: 2562 MB 2025-12-04 15:28:56.747 - Render thread -> Info: Frame[184511] - Available VRAM budget has changed: 2580 MB 2025-12-04 15:28:56.779 - Render thread -> Info: Frame[184513] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:28:56.813 - Render thread -> Info: Frame[184515] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:28:57.079 - Render thread -> Info: Frame[184531] - Available VRAM budget has changed: 3322 MB 2025-12-04 15:28:57.713 - Render thread -> Info: Frame[184569] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:28:58.213 - Render thread -> Info: Frame[184599] - Available VRAM budget has changed: 2615 MB 2025-12-04 15:28:58.346 - Render thread -> Info: Frame[184607] - Available VRAM budget has changed: 3320 MB 2025-12-04 15:28:58.346 - Render thread -> Info: Frame[184607] - Available VRAM budget has changed: 2550 MB 2025-12-04 15:28:59.313 - Render thread -> Info: Frame[184665] - Available VRAM budget has changed: 2580 MB 2025-12-04 15:28:59.713 - Render thread -> Info: Frame[184689] - Available VRAM budget has changed: 2553 MB 2025-12-04 15:29:00.312 - Render thread -> Info: Frame[184725] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:29:00.813 - Render thread -> Info: Frame[184755] - Available VRAM budget has changed: 2614 MB 2025-12-04 15:29:02.313 - Render thread -> Info: Frame[184845] - Available VRAM budget has changed: 2584 MB 2025-12-04 15:29:03.647 - Render thread -> Info: Frame[184925] - Available VRAM budget has changed: 2602 MB 2025-12-04 15:29:07.746 - Render thread -> Info: Frame[185171] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:29:07.746 - Render thread -> Info: Frame[185171] - Available VRAM budget has changed: 2555 MB 2025-12-04 15:29:11.812 - Render thread -> Info: Frame[185415] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:29:12.314 - Render thread -> Info: Frame[185445] - Available VRAM budget has changed: 2603 MB 2025-12-04 15:29:15.388 - Render thread -> Info: Frame[185629] - Available VRAM budget has changed: 2589 MB 2025-12-04 15:29:16.379 - Render thread -> Info: Frame[185689] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:29:16.379 - Render thread -> Info: Frame[185689] - Available VRAM budget has changed: 2556 MB 2025-12-04 15:29:18.812 - Render thread -> Info: Frame[185835] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:29:19.313 - Render thread -> Info: Frame[185865] - Available VRAM budget has changed: 2604 MB 2025-12-04 15:29:19.347 - Render thread -> Info: Frame[185867] - Available VRAM budget has changed: 2585 MB 2025-12-04 15:29:20.812 - Render thread -> Info: Frame[185955] - Available VRAM budget has changed: 2613 MB 2025-12-04 15:29:22.046 - Render thread -> Info: Frame[186029] - Available VRAM budget has changed: 3319 MB 2025-12-04 15:29:22.046 - Render thread -> Info: Frame[186029] - Available VRAM budget has changed: 2547 MB 2025-12-04 15:29:22.612 - Render thread -> Info: Frame[186063] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:29:22.946 - Render thread -> Info: Frame[186083] - Available VRAM budget has changed: 2576 MB 2025-12-04 15:29:23.113 - Render thread -> Info: Frame[186093] - Available VRAM budget has changed: 2641 MB 2025-12-04 15:29:24.613 - Render thread -> Info: Frame[186183] - Available VRAM budget has changed: 2611 MB 2025-12-04 15:29:26.780 - Render thread -> Info: Frame[186313] - Available VRAM budget has changed: 2597 MB 2025-12-04 15:29:28.251 - Render thread -> Info: Frame[186401] - Available VRAM budget has changed: 2639 MB 2025-12-04 15:29:30.746 - Render thread -> Info: Frame[186551] - Available VRAM budget has changed: 2624 MB 2025-12-04 15:29:30.870 - Render thread -> Info: Frame[186557] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:29:30.870 - Render thread -> Info: Frame[186557] - Available VRAM budget has changed: 2576 MB 2025-12-04 15:29:31.446 - Render thread -> Info: Frame[186593] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:29:31.946 - Render thread -> Info: Frame[186623] - Available VRAM budget has changed: 2614 MB 2025-12-04 15:29:32.347 - Render thread -> Info: Frame[186647] - Available VRAM budget has changed: 2628 MB 2025-12-04 15:29:32.379 - Render thread -> Info: Frame[186649] - Available VRAM budget has changed: 2642 MB 2025-12-04 15:29:32.579 - Render thread -> Info: Frame[186661] - Available VRAM budget has changed: 2629 MB 2025-12-04 15:29:33.279 - Render thread -> Info: Frame[186703] - Available VRAM budget has changed: 2614 MB 2025-12-04 15:29:34.412 - Render thread -> Info: Frame[186771] - Available VRAM budget has changed: 2629 MB 2025-12-04 15:29:37.179 - Render thread -> Info: Frame[186937] - Available VRAM budget has changed: 3338 MB 2025-12-04 15:29:37.179 - Render thread -> Info: Frame[186937] - Available VRAM budget has changed: 2584 MB 2025-12-04 15:29:37.746 - Render thread -> Info: Frame[186971] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:29:38.246 - Render thread -> Info: Frame[187001] - Available VRAM budget has changed: 2630 MB 2025-12-04 15:29:39.879 - Render thread -> Info: Frame[187099] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:29:39.879 - Render thread -> Info: Frame[187099] - Available VRAM budget has changed: 2582 MB 2025-12-04 15:29:40.479 - Render thread -> Info: Frame[187135] - Available VRAM budget has changed: 3401 MB 2025-12-04 15:29:40.979 - Render thread -> Info: Frame[187165] - Available VRAM budget has changed: 2646 MB 2025-12-04 15:29:41.213 - Render thread -> Info: Frame[187179] - Available VRAM budget has changed: 3319 MB 2025-12-04 15:29:41.213 - Render thread -> Info: Frame[187179] - Available VRAM budget has changed: 2580 MB 2025-12-04 15:29:41.247 - Render thread -> Info: Frame[187181] - Available VRAM budget has changed: 3271 MB 2025-12-04 15:29:41.247 - Render thread -> Info: Frame[187181] - Available VRAM budget has changed: 2531 MB 2025-12-04 15:29:41.779 - Render thread -> Info: Frame[187213] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:29:42.279 - Render thread -> Info: Frame[187243] - Available VRAM budget has changed: 2596 MB 2025-12-04 15:29:43.679 - Render thread -> Info: Frame[187327] - Available VRAM budget has changed: 3401 MB 2025-12-04 15:29:44.180 - Render thread -> Info: Frame[187357] - Available VRAM budget has changed: 2658 MB 2025-12-04 15:29:45.379 - Render thread -> Info: Frame[187429] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:29:45.379 - Render thread -> Info: Frame[187429] - Available VRAM budget has changed: 2596 MB 2025-12-04 15:29:46.179 - Render thread -> Info: Frame[187477] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:29:46.680 - Render thread -> Info: Frame[187507] - Available VRAM budget has changed: 2642 MB 2025-12-04 15:29:46.846 - Render thread -> Info: Frame[187517] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:29:46.846 - Render thread -> Info: Frame[187517] - Available VRAM budget has changed: 2594 MB 2025-12-04 15:29:47.446 - Render thread -> Info: Frame[187553] - Available VRAM budget has changed: 2569 MB 2025-12-04 15:29:47.979 - Render thread -> Info: Frame[187585] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:29:48.479 - Render thread -> Info: Frame[187615] - Available VRAM budget has changed: 2616 MB 2025-12-04 15:29:49.512 - Render thread -> Info: Frame[187677] - Available VRAM budget has changed: 3338 MB 2025-12-04 15:29:49.512 - Render thread -> Info: Frame[187677] - Available VRAM budget has changed: 2570 MB 2025-12-04 15:29:49.779 - Render thread -> Info: Frame[187693] - Available VRAM budget has changed: 3320 MB 2025-12-04 15:29:49.779 - Render thread -> Info: Frame[187693] - Available VRAM budget has changed: 2552 MB 2025-12-04 15:29:51.079 - Render thread -> Info: Frame[187771] - Available VRAM budget has changed: 2523 MB 2025-12-04 15:29:51.213 - Render thread -> Info: Frame[187779] - Available VRAM budget has 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Available VRAM budget has changed: 3385 MB 2025-12-04 15:30:11.947 - Render thread -> Info: Frame[189015] - Available VRAM budget has changed: 2588 MB 2025-12-04 15:30:12.146 - Render thread -> Info: Frame[189027] - Available VRAM budget has changed: 2605 MB 2025-12-04 15:30:13.113 - Render thread -> Info: Frame[189085] - Available VRAM budget has changed: 2586 MB 2025-12-04 15:30:14.313 - Render thread -> Info: Frame[189157] - Available VRAM budget has changed: 2614 MB 2025-12-04 15:30:16.047 - Render thread -> Info: Frame[189261] - Available VRAM budget has changed: 2641 MB 2025-12-04 15:30:16.747 - Render thread -> Info: Frame[189303] - Available VRAM budget has changed: 2613 MB 2025-12-04 15:30:17.459 - Render thread -> Info: Frame[189345] - Available VRAM budget has changed: 2642 MB 2025-12-04 15:30:18.712 - Render thread -> Info: Frame[189421] - Available VRAM budget has changed: 2655 MB 2025-12-04 15:30:19.345 - Render thread -> Info: Frame[189459] - Available VRAM budget has changed: 3338 MB 2025-12-04 15:30:19.345 - Render thread -> Info: Frame[189459] - Available VRAM budget has changed: 2596 MB 2025-12-04 15:30:21.713 - Render thread -> Info: Frame[189601] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:30:22.212 - Render thread -> Info: Frame[189631] - Available VRAM budget has changed: 2616 MB 2025-12-04 15:30:24.067 - Render thread -> Info: Frame[189741] - Available VRAM budget has changed: 2602 MB 2025-12-04 15:30:27.133 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 15:30:27.133 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 15:30:27.133 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 15:30:27.133 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 15:30:27.140 - Render thread -> Info: Frame[189925] - Available VRAM budget has changed: 3345 MB 2025-12-04 15:30:27.140 - Render thread -> Info: Frame[189925] - Available VRAM budget has changed: 2557 MB 2025-12-04 15:30:27.813 - Render thread -> Info: Frame[189959] - Available VRAM budget has changed: 3385 MB 2025-12-04 15:30:28.313 - Render thread -> Info: Frame[189989] - Available VRAM budget has changed: 2596 MB 2025-12-04 15:30:29.445 - Render thread -> Info: Frame[190057] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:30:29.445 - Render thread -> Info: Frame[190057] - Available VRAM budget has changed: 2549 MB 2025-12-04 15:30:32.646 - Render thread -> Info: Frame[190249] - Available VRAM budget has changed: 3401 MB 2025-12-04 15:30:33.146 - Render thread -> Info: Frame[190279] - Available VRAM budget has changed: 2612 MB 2025-12-04 15:30:34.146 - Render thread -> Info: Frame[190339] - Available VRAM budget has changed: 2654 MB 2025-12-04 15:30:36.080 - Render thread -> Info: Frame[190455] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:30:36.080 - Render thread -> Info: Frame[190455] - Available VRAM budget has changed: 2590 MB 2025-12-04 15:30:36.913 - Render thread -> Info: Frame[190505] - Available VRAM budget has changed: 3384 MB 2025-12-04 15:30:37.413 - Render thread -> Info: Frame[190535] - Available VRAM budget has changed: 2629 MB 2025-12-04 15:30:37.747 - Render thread -> Info: Frame[190555] - Available VRAM budget has changed: 2615 MB 2025-12-04 15:30:38.626 - Render thread -> Info: Frame[190607] - Available VRAM budget has changed: 2601 MB 2025-12-04 15:30:40.646 - Render thread -> Info: Frame[190729] - Available VRAM budget has changed: 2638 MB 2025-12-04 15:30:42.045 - Render thread -> Info: Frame[190813] - Available VRAM budget has changed: 3336 MB 2025-12-04 15:30:42.045 - Render thread -> Info: Frame[190813] - Available VRAM budget has changed: 2590 MB 2025-12-04 15:30:46.646 - Render thread -> Info: Frame[191089] - Available VRAM budget has changed: 3401 MB 2025-12-04 15:30:47.112 - Render thread -> Info: Frame[191117] - Available 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15:39:46.923 - Render thread -> Info: Frame[223155] - Available VRAM budget has changed: 2701 MB 2025-12-04 15:39:56.489 - Render thread -> Info: Frame[223721] - Available VRAM budget has changed: 2722 MB 2025-12-04 15:39:57.289 - Render thread -> Info: Frame[223769] - Available VRAM budget has changed: 3296 MB 2025-12-04 15:39:57.289 - Render thread -> Info: Frame[223769] - Available VRAM budget has changed: 2697 MB 2025-12-04 15:39:58.622 - Render thread -> Info: Frame[223849] - Available VRAM budget has changed: 3322 MB 2025-12-04 15:39:59.122 - Render thread -> Info: Frame[223879] - Available VRAM budget has changed: 2720 MB 2025-12-04 15:40:00.122 - Render thread -> Info: Frame[223939] - Available VRAM budget has changed: 2668 MB 2025-12-04 15:40:03.422 - Render thread -> Info: Frame[224137] - Available VRAM budget has changed: 3293 MB 2025-12-04 15:40:03.422 - Render thread -> Info: Frame[224137] - Available VRAM budget has changed: 2644 MB 2025-12-04 15:40:06.289 - Render thread 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Available VRAM budget has changed: 2728 MB 2025-12-04 15:40:38.684 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 15:40:38.684 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 15:40:38.684 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 15:40:38.684 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 15:40:38.723 - Render thread -> Info: Frame[226245] - Available VRAM budget has changed: 3252 MB 2025-12-04 15:40:38.723 - Render thread -> Info: Frame[226245] - Available VRAM budget has changed: 2668 MB 2025-12-04 15:40:39.624 - Render thread -> Info: Frame[226277] - Available VRAM budget has changed: 3282 MB 2025-12-04 15:40:39.656 - Render thread -> Info: Frame[226279] - Available VRAM budget has changed: 3308 MB 2025-12-04 15:40:40.789 - Render thread -> Info: Frame[226347] - Available VRAM budget has changed: 2688 MB 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Frame[229673] - Available VRAM budget has changed: 2724 MB 2025-12-04 15:41:38.673 - Render thread -> Info: Frame[229811] - Available VRAM budget has changed: 2746 MB 2025-12-04 15:41:54.755 - Render thread -> Info: Frame[230777] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:41:56.022 - Render thread -> Info: Frame[230853] - Available VRAM budget has changed: 2776 MB 2025-12-04 15:42:05.522 - Render thread -> Info: Frame[231423] - Available VRAM budget has changed: 2804 MB 2025-12-04 15:42:05.755 - Render thread -> Info: Frame[231437] - Available VRAM budget has changed: 2863 MB 2025-12-04 15:42:09.255 - Render thread -> Info: Frame[231647] - Available VRAM budget has changed: 2888 MB 2025-12-04 15:42:16.322 - Render thread -> Info: Frame[232071] - Available VRAM budget has changed: 2864 MB 2025-12-04 15:42:18.022 - Render thread -> Info: Frame[232173] - Available VRAM budget has changed: 2834 MB 2025-12-04 15:42:19.655 - Render thread -> Info: Frame[232271] - Available VRAM budget has changed: 2781 MB 2025-12-04 15:42:20.822 - Render thread -> Info: Frame[232341] - Available VRAM budget has changed: 2716 MB 2025-12-04 15:42:20.855 - Render thread -> Info: Frame[232343] - Available VRAM budget has changed: 2698 MB 2025-12-04 15:42:21.855 - Render thread -> Info: Frame[232403] - Available VRAM budget has changed: 2756 MB 2025-12-04 15:42:21.989 - Render thread -> Info: Frame[232411] - Available VRAM budget has changed: 2723 MB 2025-12-04 15:42:22.357 - Render thread -> Info: Frame[232433] - Available VRAM budget has changed: 2700 MB 2025-12-04 15:42:23.055 - Render thread -> Info: Frame[232475] - Available VRAM budget has changed: 2721 MB 2025-12-04 15:42:23.189 - Render thread -> Info: Frame[232483] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:42:23.356 - Render thread -> Info: Frame[232493] - Available VRAM budget has changed: 2813 MB 2025-12-04 15:42:23.789 - Render thread -> Info: Frame[232519] - Available VRAM budget has changed: 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15:44:38.768 - Render thread -> Info: Frame[240521] - Available VRAM budget has changed: 2759 MB 2025-12-04 15:44:42.902 - Render thread -> Info: Frame[240769] - Available VRAM budget has changed: 2740 MB 2025-12-04 15:44:44.401 - Render thread -> Info: Frame[240859] - Available VRAM budget has changed: 2757 MB 2025-12-04 15:44:56.935 - Render thread -> Info: Frame[241611] - Available VRAM budget has changed: 2773 MB 2025-12-04 15:44:56.968 - Render thread -> Info: Frame[241613] - Available VRAM budget has changed: 2839 MB 2025-12-04 15:44:58.268 - Render thread -> Info: Frame[241691] - Available VRAM budget has changed: 2795 MB 2025-12-04 15:44:58.301 - Render thread -> Info: Frame[241693] - Available VRAM budget has changed: 2767 MB 2025-12-04 15:44:58.335 - Render thread -> Info: Frame[241695] - Available VRAM budget has changed: 2724 MB 2025-12-04 15:44:58.402 - Render thread -> Info: Frame[241699] - Available VRAM budget has changed: 2705 MB 2025-12-04 15:44:58.435 - Render thread 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2025-12-04 15:45:49.976 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 15:45:49.976 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 15:45:50.511 - Render thread -> Info: Frame[244535] - Available VRAM budget has changed: 3322 MB 2025-12-04 15:45:51.011 - Render thread -> Info: Frame[244565] - Available VRAM budget has changed: 2900 MB 2025-12-04 15:46:08.177 - Render thread -> Info: Frame[245595] - Available VRAM budget has changed: 3294 MB 2025-12-04 15:46:08.177 - Render thread -> Info: Frame[245595] - Available VRAM budget has changed: 2874 MB 2025-12-04 15:46:08.710 - Render thread -> Info: Frame[245627] - Available VRAM budget has changed: 3322 MB 2025-12-04 15:46:09.210 - Render thread -> Info: Frame[245657] - Available VRAM budget has changed: 2902 MB 2025-12-04 15:46:22.285 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-04 15:46:27.931 - Render thread -> Info: Frame[246749] - Available VRAM budget has changed: 3305 MB 2025-12-04 15:46:27.931 - Render thread -> Info: Frame[246749] - Available VRAM budget has changed: 2882 MB 2025-12-04 15:46:56.794 - Render thread -> Info: Frame[248481] - Available VRAM budget has changed: 2862 MB 2025-12-04 15:46:57.462 - Render thread -> Info: Frame[248521] - Available VRAM budget has changed: 2877 MB 2025-12-04 15:46:57.728 - Render thread -> Info: Frame[248537] - Available VRAM budget has changed: 2897 MB 2025-12-04 15:46:57.761 - Render thread -> Info: Frame[248539] - Available VRAM budget has changed: 2915 MB 2025-12-04 15:46:57.895 - Render thread -> Info: Frame[248547] - Available VRAM budget has changed: 2900 MB 2025-12-04 15:46:57.996 - Render thread -> Info: Frame[248553] - Available VRAM budget has changed: 2884 MB 2025-12-04 15:46:59.061 - Render thread -> Info: Frame[248617] - Available VRAM budget has changed: 2900 MB 2025-12-04 15:46:59.095 - Render thread -> Info: Frame[248619] - Available VRAM budget has changed: 2918 MB 2025-12-04 15:47:00.228 - Render thread -> Info: Frame[248687] - Available VRAM budget has changed: 2902 MB 2025-12-04 15:47:01.028 - Render thread -> Info: Frame[248735] - Available VRAM budget has changed: 2886 MB 2025-12-04 15:47:25.065 - Render thread -> Info: Frame[249917] - Available VRAM budget has changed: 2913 MB 2025-12-04 15:47:29.832 - Render thread -> Info: Frame[250203] - Available VRAM budget has changed: 2895 MB 2025-12-04 15:47:34.432 - Render thread -> Info: Frame[250479] - Available VRAM budget has changed: 2704 MB 2025-12-04 15:47:34.991 - Render thread -> Info: Frame[250511] - Available VRAM budget has changed: 2685 MB 2025-12-04 15:47:36.731 - Render thread -> Info: Frame[250617] - Available VRAM budget has changed: 2666 MB 2025-12-04 15:47:37.565 - Render thread -> Info: Frame[250667] - Available VRAM budget has changed: 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15:47:47.299 - Render thread -> Info: Frame[251251] - Available VRAM budget has changed: 2686 MB 2025-12-04 15:47:50.920 - Render thread -> Info: Frame[251467] - Available VRAM budget has changed: 2672 MB 2025-12-04 15:47:52.898 - Render thread -> Info: Frame[251587] - Available VRAM budget has changed: 2687 MB 2025-12-04 15:47:59.698 - Render thread -> Info: Frame[251995] - Available VRAM budget has changed: 2673 MB 2025-12-04 15:48:00.232 - Render thread -> Info: Frame[252027] - Available VRAM budget has changed: 3322 MB 2025-12-04 15:48:00.731 - Render thread -> Info: Frame[252057] - Available VRAM budget has changed: 2695 MB 2025-12-04 15:48:11.636 - Render thread -> Info: Frame[252711] - Available VRAM budget has changed: 2678 MB 2025-12-04 15:48:22.023 - Render thread -> Info: Frame[253333] - Available VRAM budget has changed: 3306 MB 2025-12-04 15:48:22.023 - Render thread -> Info: Frame[253333] - Available VRAM budget has changed: 2662 MB 2025-12-04 15:48:24.565 - Render thread 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Available VRAM budget has changed: 2769 MB 2025-12-04 15:48:43.732 - Render thread -> Info: Frame[254637] - Available VRAM budget has changed: 2890 MB 2025-12-04 15:48:43.765 - Render thread -> Info: Frame[254639] - Available VRAM budget has changed: 2939 MB 2025-12-04 15:48:43.869 - Render thread -> Info: Frame[254645] - Available VRAM budget has changed: 2954 MB 2025-12-04 15:48:43.938 - Render thread -> Info: Frame[254649] - Available VRAM budget has changed: 2712 MB 2025-12-04 15:48:44.965 - Render thread -> Info: Frame[254711] - Available VRAM budget has changed: 2887 MB 2025-12-04 15:50:46.741 - Render thread -> Info: Frame[261019] - Available VRAM budget has changed: 3290 MB 2025-12-04 15:50:46.741 - Render thread -> Info: Frame[261019] - Available VRAM budget has changed: 2868 MB 2025-12-04 15:50:47.274 - Render thread -> Info: Frame[261051] - Available VRAM budget has changed: 3315 MB 2025-12-04 15:50:47.775 - Render thread -> Info: Frame[261081] - Available VRAM budget has changed: 2893 MB 2025-12-04 15:51:13.481 - Render thread -> Info: Frame[262623] - Available VRAM budget has changed: 3276 MB 2025-12-04 15:51:13.481 - Render thread -> Info: Frame[262623] - Available VRAM budget has changed: 2852 MB 2025-12-04 15:51:13.490 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 15:51:13.490 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 15:51:13.490 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 15:51:13.490 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 15:51:14.308 - Render thread -> Info: Frame[262657] - Available VRAM budget has changed: 3315 MB 2025-12-04 15:51:14.807 - Render thread -> Info: Frame[262687] - Available VRAM budget has changed: 2891 MB 2025-12-04 15:51:15.952 - Render thread -> Info: Frame[262755] - Available VRAM budget has changed: 2708 MB 2025-12-04 15:51:16.574 - Render thread -> Info: Frame[262793] - Available VRAM budget has changed: 3294 MB 2025-12-04 15:51:16.574 - Render thread -> Info: Frame[262793] - Available VRAM budget has changed: 2691 MB 2025-12-04 15:51:17.541 - Render thread -> Info: Frame[262851] - Available VRAM budget has changed: 3315 MB 2025-12-04 15:51:18.041 - Render thread -> Info: Frame[262881] - Available VRAM budget has changed: 2712 MB 2025-12-04 15:51:19.208 - Render thread -> Info: Frame[262951] - Available VRAM budget has changed: 2734 MB 2025-12-04 15:51:24.608 - Render thread -> Info: Frame[263275] - Available VRAM budget has changed: 2719 MB 2025-12-04 15:51:28.974 - Render thread -> Info: Frame[263537] - Available VRAM budget has changed: 2742 MB 2025-12-04 15:51:34.474 - Render thread -> Info: Frame[263867] - Available VRAM budget has changed: 2798 MB 2025-12-04 15:51:34.507 - Render thread -> Info: Frame[263869] - Available VRAM budget has changed: 2845 MB 2025-12-04 15:51:35.073 - Render thread -> Info: 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15:52:04.174 - Render thread -> Info: Frame[265649] - Available VRAM budget has changed: 2792 MB 2025-12-04 15:52:04.307 - Render thread -> Info: Frame[265657] - Available VRAM budget has changed: 2854 MB 2025-12-04 15:52:05.307 - Render thread -> Info: Frame[265717] - Available VRAM budget has changed: 2811 MB 2025-12-04 15:52:05.340 - Render thread -> Info: Frame[265719] - Available VRAM budget has changed: 2786 MB 2025-12-04 15:52:05.409 - Render thread -> Info: Frame[265723] - Available VRAM budget has changed: 2758 MB 2025-12-04 15:52:10.707 - Render thread -> Info: Frame[266041] - Available VRAM budget has changed: 2799 MB 2025-12-04 15:52:10.740 - Render thread -> Info: Frame[266043] - Available VRAM budget has changed: 2848 MB 2025-12-04 15:52:10.874 - Render thread -> Info: Frame[266051] - Available VRAM budget has changed: 2804 MB 2025-12-04 15:52:11.007 - Render thread -> Info: Frame[266059] - Available VRAM budget has changed: 2773 MB 2025-12-04 15:52:15.574 - Render thread 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15:53:19.340 - Render thread -> Info: Frame[270139] - Available VRAM budget has changed: 2701 MB 2025-12-04 15:53:19.608 - Render thread -> Info: Frame[270155] - Available VRAM budget has changed: 2722 MB 2025-12-04 15:53:20.140 - Render thread -> Info: Frame[270187] - Available VRAM budget has changed: 2704 MB 2025-12-04 15:53:20.508 - Render thread -> Info: Frame[270209] - Available VRAM budget has changed: 3288 MB 2025-12-04 15:53:20.508 - Render thread -> Info: Frame[270209] - Available VRAM budget has changed: 2668 MB 2025-12-04 15:53:23.340 - Render thread -> Info: Frame[270379] - Available VRAM budget has changed: 3315 MB 2025-12-04 15:53:23.840 - Render thread -> Info: Frame[270409] - Available VRAM budget has changed: 2691 MB 2025-12-04 15:53:24.140 - Render thread -> Info: Frame[270427] - Available VRAM budget has changed: 2663 MB 2025-12-04 15:53:25.073 - Render thread -> Info: Frame[270483] - Available VRAM budget has changed: 2690 MB 2025-12-04 15:53:25.273 - Render thread 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Available VRAM budget has changed: 2709 MB 2025-12-04 15:55:05.306 - Render thread -> Info: Frame[276497] - Available VRAM budget has changed: 2693 MB 2025-12-04 15:55:08.007 - Render thread -> Info: Frame[276659] - Available VRAM budget has changed: 2652 MB 2025-12-04 15:55:08.307 - Render thread -> Info: Frame[276677] - Available VRAM budget has changed: 2627 MB 2025-12-04 15:55:09.906 - Render thread -> Info: Frame[276773] - Available VRAM budget has changed: 2652 MB 2025-12-04 15:55:11.374 - Render thread -> Info: Frame[276861] - Available VRAM budget has changed: 2630 MB 2025-12-04 15:55:15.273 - Render thread -> Info: Frame[277095] - Available VRAM budget has changed: 2651 MB 2025-12-04 15:55:16.408 - Render thread -> Info: Frame[277163] - Available VRAM budget has changed: 2686 MB 2025-12-04 15:55:16.906 - Render thread -> Info: Frame[277193] - Available VRAM budget has changed: 2661 MB 2025-12-04 15:55:21.107 - Render thread -> Info: Frame[277445] - Available VRAM budget has changed: 2688 MB 2025-12-04 15:55:22.440 - Render thread -> Info: Frame[277525] - Available VRAM budget has changed: 2712 MB 2025-12-04 15:55:23.840 - Render thread -> Info: Frame[277609] - Available VRAM budget has changed: 2727 MB 2025-12-04 15:55:23.940 - Render thread -> Info: Frame[277615] - Available VRAM budget has changed: 3288 MB 2025-12-04 15:55:26.373 - Render thread -> Info: Frame[277761] - Available VRAM budget has changed: 3315 MB 2025-12-04 15:55:26.873 - Render thread -> Info: Frame[277791] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:55:33.140 - Render thread -> Info: Frame[278167] - Available VRAM budget has changed: 2779 MB 2025-12-04 15:56:06.706 - Render thread -> Info: Frame[280181] - Available VRAM budget has changed: 2796 MB 2025-12-04 15:56:12.673 - Render thread -> Info: Frame[280539] - Available VRAM budget has changed: 3288 MB 2025-12-04 15:56:12.673 - Render thread -> Info: Frame[280539] - Available VRAM budget has changed: 2761 MB 2025-12-04 15:56:13.140 - Render thread -> Info: Frame[280567] - Available VRAM budget has changed: 2747 MB 2025-12-04 15:56:17.806 - Render thread -> Info: Frame[280839] - Available VRAM budget has changed: 3315 MB 2025-12-04 15:56:18.306 - Render thread -> Info: Frame[280869] - Available VRAM budget has changed: 2760 MB 2025-12-04 15:56:19.695 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 15:56:19.695 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 15:56:19.695 - .NET TP Worker -> Screenshot absolute path: C:\Users\micah\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 15:56:19.695 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 15:56:19.703 - Render thread -> Info: Frame[280951] - Available VRAM budget has changed: 3261 MB 2025-12-04 15:56:19.703 - Render thread -> Info: Frame[280951] - Available VRAM budget has changed: 2694 MB 2025-12-04 15:56:19.890 - Render thread -> Info: Frame[280957] - Available VRAM budget has changed: 2669 MB 2025-12-04 15:56:20.473 - Render thread -> Info: Frame[280983] - Available VRAM budget has changed: 3278 MB 2025-12-04 15:56:20.540 - Render thread -> Info: Frame[280987] - Available VRAM budget has changed: 3297 MB 2025-12-04 15:56:20.984 - Render thread -> Info: Frame[281013] - Available VRAM budget has changed: 2686 MB 2025-12-04 15:56:21.006 - Render thread -> Info: Frame[281015] - Available VRAM budget has changed: 2710 MB 2025-12-04 15:56:21.040 - Render thread -> Info: Frame[281017] - Available VRAM budget has changed: 2730 MB 2025-12-04 15:56:22.473 - Render thread -> Info: Frame[281103] - Available VRAM budget has changed: 2751 MB 2025-12-04 15:56:23.139 - Render thread -> Info: Frame[281143] - Available VRAM budget has changed: 2769 MB 2025-12-04 15:56:23.307 - Render thread -> Info: Frame[281153] - Available VRAM budget has changed: 2794 MB 2025-12-04 15:56:23.339 - Render thread -> Info: Frame[281155] - Available 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15:56:51.173 - Render thread -> Info: Frame[282825] - Available VRAM budget has changed: 2668 MB 2025-12-04 15:56:53.108 - Render thread -> Info: Frame[282941] - Available VRAM budget has changed: 2683 MB 2025-12-04 15:56:53.572 - Render thread -> Info: Frame[282969] - Available VRAM budget has changed: 2703 MB 2025-12-04 15:56:54.039 - Render thread -> Info: Frame[282997] - Available VRAM budget has changed: 2689 MB 2025-12-04 15:56:54.339 - Render thread -> Info: Frame[283015] - Available VRAM budget has changed: 2670 MB 2025-12-04 15:57:10.406 - Render thread -> Info: Frame[283979] - Available VRAM budget has changed: 2684 MB 2025-12-04 15:57:10.572 - Render thread -> Info: Frame[283989] - Available VRAM budget has changed: 2703 MB 2025-12-04 15:57:11.174 - Render thread -> Info: Frame[284025] - Available VRAM budget has changed: 2685 MB 2025-12-04 15:57:11.607 - Render thread -> Info: Frame[284051] - Available VRAM budget has changed: 2671 MB 2025-12-04 15:57:12.340 - Render thread -> Info: Frame[284095] - Available VRAM budget has changed: 2630 MB 2025-12-04 15:57:14.106 - Render thread -> Info: Frame[284201] - Available VRAM budget has changed: 2600 MB 2025-12-04 15:57:17.531 - Render thread -> Info: Frame[284405] - Available VRAM budget has changed: 2628 MB 2025-12-04 15:57:25.148 - Render thread -> Info: Frame[284863] - Available VRAM budget has changed: 2676 MB 2025-12-04 15:57:26.339 - Render thread -> Info: Frame[284935] - Available VRAM budget has changed: 2708 MB 2025-12-04 15:57:27.505 - Render thread -> Info: Frame[285005] - Available VRAM budget has changed: 2694 MB 2025-12-04 15:57:28.105 - Render thread -> Info: Frame[285041] - Available VRAM budget has changed: 2708 MB 2025-12-04 15:57:28.472 - Render thread -> Info: Frame[285063] - Available VRAM budget has changed: 2722 MB 2025-12-04 15:57:29.806 - Render thread -> Info: Frame[285143] - Available VRAM budget has changed: 2740 MB 2025-12-04 15:57:31.672 - Render thread -> Info: Frame[285255] - Available VRAM budget has changed: 2723 MB 2025-12-04 15:57:40.972 - Render thread -> Info: Frame[285813] - Available VRAM budget has changed: 2740 MB 2025-12-04 15:57:41.539 - Render thread -> Info: Frame[285847] - Available VRAM budget has changed: 2723 MB 2025-12-04 15:57:42.239 - Render thread -> Info: Frame[285889] - Available VRAM budget has changed: 2708 MB 2025-12-04 15:57:42.439 - Render thread -> Info: Frame[285901] - Available VRAM budget has changed: 2694 MB 2025-12-04 15:57:43.972 - Render thread -> Info: Frame[285993] - Available VRAM budget has changed: 2710 MB 2025-12-04 15:57:45.072 - Render thread -> Info: Frame[286059] - Available VRAM budget has changed: 2686 MB 2025-12-04 15:57:45.505 - Render thread -> Info: Frame[286085] - Available VRAM budget has changed: 2661 MB 2025-12-04 15:57:51.639 - Render thread -> Info: Frame[286453] - Available VRAM budget has changed: 2684 MB 2025-12-04 15:57:51.906 - Render thread -> Info: Frame[286469] - Available VRAM budget has 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15:59:58.065 - Render thread -> Info: Frame[293881] - Available VRAM budget has changed: 3277 MB 2025-12-04 15:59:58.599 - Render thread -> Info: Frame[293913] - Available VRAM budget has changed: 3309 MB 2025-12-04 15:59:59.104 - Render thread -> Info: Frame[293943] - Available VRAM budget has changed: 2887 MB 2025-12-04 16:00:27.765 - Render thread -> Info: Frame[295663] - Available VRAM budget has changed: 2861 MB 2025-12-04 16:04:11.931 - Render thread -> Info: Frame[309113] - Available VRAM budget has changed: 2886 MB 2025-12-04 16:04:15.364 - Render thread -> Info: Frame[309319] - Available VRAM budget has changed: 2821 MB 2025-12-04 16:04:15.399 - Render thread -> Info: Frame[309321] - Available VRAM budget has changed: 2793 MB 2025-12-04 16:04:16.431 - Render thread -> Info: Frame[309383] - Available VRAM budget has changed: 2824 MB 2025-12-04 16:04:17.198 - Render thread -> Info: Frame[309429] - Available VRAM budget has changed: 2864 MB 2025-12-04 16:04:17.964 - Render thread -> Info: Frame[309475] - Available VRAM budget has changed: 2883 MB 2025-12-04 16:04:37.831 - Render thread -> Info: Frame[310667] - Available VRAM budget has changed: 2904 MB 2025-12-04 16:04:42.464 - Render thread -> Info: Frame[310945] - Available VRAM budget has changed: 2713 MB 2025-12-04 16:04:43.373 - Render thread -> Info: Frame[310999] - Available VRAM budget has changed: 2690 MB 2025-12-04 16:04:43.598 - Render thread -> Info: Frame[311013] - Available VRAM budget has changed: 3282 MB 2025-12-04 16:04:43.598 - Render thread -> Info: Frame[311013] - Available VRAM budget has changed: 2667 MB 2025-12-04 16:04:44.464 - Render thread -> Info: Frame[311065] - Available VRAM budget has changed: 2653 MB 2025-12-04 16:04:45.398 - Render thread -> Info: Frame[311121] - Available VRAM budget has changed: 2669 MB 2025-12-04 16:04:45.531 - Render thread -> Info: Frame[311129] - Available VRAM budget has changed: 2694 MB 2025-12-04 16:04:45.631 - Render thread -> Info: Frame[311135] - Available VRAM budget has changed: 2754 MB 2025-12-04 16:04:46.431 - Render thread -> Info: Frame[311183] - Available VRAM budget has changed: 2778 MB 2025-12-04 16:04:47.198 - Render thread -> Info: Frame[311229] - Available VRAM budget has changed: 2761 MB 2025-12-04 16:04:47.998 - Render thread -> Info: Frame[311277] - Available VRAM budget has changed: 2722 MB 2025-12-04 16:04:48.598 - Render thread -> Info: Frame[311313] - Available VRAM budget has changed: 2696 MB 2025-12-04 16:04:49.764 - Render thread -> Info: Frame[311383] - Available VRAM budget has changed: 2683 MB 2025-12-04 16:04:53.931 - Render thread -> Info: Frame[311633] - Available VRAM budget has changed: 2662 MB 2025-12-04 16:04:56.864 - Render thread -> Info: Frame[311809] - Available VRAM budget has changed: 2640 MB 2025-12-04 16:04:58.131 - Render thread -> Info: Frame[311885] - Available VRAM budget has changed: 3312 MB 2025-12-04 16:04:58.631 - Render thread -> Info: Frame[311915] - Available VRAM budget has 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Render thread -> Info: Frame[312707] - Available VRAM budget has changed: 2668 MB