2025-12-05 22:00:40.887 - Main Thread -> Timezone (local - UTC): 1h 2025-12-05 22:00:40.887 - Main Thread -> App Version: 2.0.2.33 2025-12-05 22:00:40.889 - Main Thread -> VRage renderer started 2025-12-05 22:00:40.889 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2025-12-05 22:00:40.905 - Main Thread -> NvApi - Status: OK 2025-12-05 22:00:40.906 - Main Thread -> NvApi - Driver Version: 58157 (r581_55) 2025-12-05 22:00:40.906 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-05 22:00:40.915 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-05 22:00:40.915 - Main Thread -> AMD - Driver Version: Unknown 2025-12-05 22:00:40.921 - Main Thread -> Adapters.Adapters - Entering 2025-12-05 22:00:40.921 - Main Thread -> CreateDXGIFactory - Entering 2025-12-05 22:00:40.930 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-05 22:00:40.931 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-05 22:00:40.932 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-05 22:00:40.932 - Main Thread -> Using IDXGIFactory6: True 2025-12-05 22:00:40.932 - Main Thread -> Enumerating adapters by preference 2025-12-05 22:00:40.940 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:00:40.940 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:00:40.940 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:00:40.940 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:00:41.147 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:00:41.314 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070 Ti' has 48 RTX cores 2025-12-05 22:00:41.314 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:00:41.314 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Entering 2025-12-05 22:00:41.315 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list 2025-12-05 22:00:41.316 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list done 2025-12-05 22:00:41.317 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate 2025-12-05 22:00:41.321 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate done 2025-12-05 22:00:41.322 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list 2025-12-05 22:00:41.322 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list done 2025-12-05 22:00:41.322 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate 2025-12-05 22:00:41.323 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate done 2025-12-05 22:00:41.323 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Exiting 2025-12-05 22:00:41.323 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-05 22:00:41.323 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-05 22:00:41.323 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-05 22:00:41.324 - Main Thread -> Skipping software adapter 2025-12-05 22:00:41.324 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-05 22:00:41.326 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY1 Description = DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True AdapterLuid = 52422 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8406433792 SharedRAM = 17115705344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.48704 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-05 22:00:41.326 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY2 Description = DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True AdapterLuid = 52422 OutputId = 1 DesktopBounds = Min:2560, 278 Max:4480, 1358 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8406433792 SharedRAM = 17115705344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.48704 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-05 22:00:41.327 - Main Thread -> Adapter list composed 2025-12-05 22:00:41.346 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3070 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1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True","AdapterLuid": 52422,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 143999,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8406433792,"SharedRAM": 17115705344,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9346,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.48704,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-05 22:00:41.347 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-05 22:00:41.452 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-05 22:00:41.453 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:00:41.453 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:00:41.453 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-05 22:00:41.456 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-05 22:00:41.456 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-05 22:00:41.457 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-05 22:00:41.457 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-05 22:00:41.457 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-05 22:00:41.458 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-05 22:00:41.461 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-05 22:00:41.462 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-05 22:00:41.466 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-05 22:00:41.481 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:00:41.481 - Render thread -> IsD3D12Supported = True 2025-12-05 22:00:41.502 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-05 22:00:41.503 - Render thread -> Debug layer enabled: False 2025-12-05 22:00:41.504 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-05 22:00:41.644 - Render thread -> Direct Storage supported 2025-12-05 22:00:41.644 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-05 22:00:41.644 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-05 22:00:41.644 - Render thread -> Current Device Info: 2025-12-05 22:00:41.645 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-05 22:00:41.645 - Render thread -> OutputMergerLogicOp: True 2025-12-05 22:00:41.645 - Render thread -> MinPrecisionSupport: Bit16 2025-12-05 22:00:41.645 - Render thread -> TiledResourcesTier: Tier3 2025-12-05 22:00:41.645 - Render thread -> ResourceBindingTier: Tier3 2025-12-05 22:00:41.645 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-05 22:00:41.645 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-05 22:00:41.645 - Render thread -> ROVsSupported: True 2025-12-05 22:00:41.645 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-05 22:00:41.645 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-05 22:00:41.645 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-05 22:00:41.645 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-05 22:00:41.645 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-05 22:00:41.645 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-05 22:00:41.645 - Render thread -> ResourceHeapTier: Tier2 2025-12-05 22:00:41.645 - Render thread -> WaveOps: True 2025-12-05 22:00:41.645 - Render thread -> WaveLaneCountMin: 32 2025-12-05 22:00:41.645 - Render thread -> WaveLaneCountMax: 32 2025-12-05 22:00:41.645 - Render thread -> TotalLaneCount: 6144 2025-12-05 22:00:41.645 - Render thread -> ExpandedComputeResourceStates: True 2025-12-05 22:00:41.645 - Render thread -> Int64ShaderOps: True 2025-12-05 22:00:41.645 - Render thread -> DepthBoundsTestSupported: True 2025-12-05 22:00:41.645 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-05 22:00:41.645 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-05 22:00:41.645 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-05 22:00:41.645 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-05 22:00:41.645 - Render thread -> ViewInstancingTier: Tier3 2025-12-05 22:00:41.645 - Render thread -> BarycentricsSupported: True 2025-12-05 22:00:41.645 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-05 22:00:41.645 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-05 22:00:41.645 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-05 22:00:41.645 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-05 22:00:41.645 - Render thread -> RenderPassesTier: Tier0 2025-12-05 22:00:41.645 - Render thread -> RaytracingTier: Tier1_1 2025-12-05 22:00:41.645 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-05 22:00:41.645 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-05 22:00:41.645 - Render thread -> VariableShadingRateTier: Tier2 2025-12-05 22:00:41.645 - Render thread -> ShadingRateImageTileSize: 16 2025-12-05 22:00:41.645 - Render thread -> BackgroundProcessingSupported: True 2025-12-05 22:00:41.645 - Render thread -> MeshShaderTier: Tier1 2025-12-05 22:00:41.645 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-05 22:00:41.650 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-05 22:00:41.655 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-05 22:00:41.655 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-05 22:00:41.656 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-05 22:00:41.656 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-05 22:00:41.656 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-05 22:00:41.657 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6881280 Bytes 2025-12-05 22:00:41.659 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-05 22:00:41.660 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-05 22:00:41.726 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-05 22:00:41.726 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-05 22:00:41.726 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-05 22:00:41.726 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-05 22:00:41.728 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-05 22:00:41.728 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-05 22:00:41.728 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-05 22:00:41.729 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-05 22:00:41.743 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-05 22:00:41.743 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-05 22:00:41.794 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-05 22:00:41.795 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-05 22:00:41.796 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-05 22:00:41.797 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-05 22:00:41.800 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-05 22:00:41.800 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-05 22:00:41.801 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-05 22:00:41.802 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-05 22:00:41.802 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-05 22:00:41.804 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-05 22:00:41.804 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-05 22:00:41.807 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-05 22:00:41.836 - Render thread -> UseShaderAsserts: False 2025-12-05 22:00:41.836 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-05 22:00:41.837 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-05 22:00:41.838 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-05 22:00:41.838 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-05 22:00:41.838 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-05 22:00:41.839 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-05 22:00:41.843 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-05 22:00:41.843 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-05 22:00:41.846 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-05 22:00:41.846 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-05 22:00:41.846 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-05 22:00:41.847 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-05 22:00:41.849 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-05 22:00:41.849 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-05 22:00:41.850 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-05 22:00:41.850 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-05 22:00:41.850 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-05 22:00:41.850 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-05 22:00:41.853 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-05 22:00:41.853 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-05 22:00:41.864 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-05 22:00:41.876 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-05 22:00:41.886 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-05 22:00:41.886 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-05 22:00:41.892 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-05 22:00:41.893 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-05 22:00:41.895 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143999, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:00:41.916 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-05 22:00:41.917 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-05 22:00:41.918 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-05 22:00:41.918 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-05 22:00:41.919 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-05 22:00:41.919 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-05 22:00:41.932 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-05 22:00:41.932 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-05 22:00:41.940 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-05 22:00:41.940 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-05 22:00:41.940 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-05 22:00:41.940 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-05 22:00:41.966 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-05 22:00:41.966 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-05 22:00:41.984 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-05 22:00:41.984 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:00:41.984 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:00:41.984 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-05 22:00:41.984 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-05 22:00:41.986 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-05 22:00:41.993 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-05 22:00:42.075 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-05 22:00:42.077 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-05 22:00:42.078 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-05 22:00:42.078 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-05 22:00:42.079 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-05 22:00:42.079 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-05 22:00:42.079 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-05 22:00:42.080 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-05 22:00:42.080 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-05 22:00:42.081 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-05 22:00:42.081 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-05 22:00:42.081 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-05 22:00:42.081 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:00:42.081 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:00:42.139 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-05 22:00:42.139 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-05 22:00:42.159 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-05 22:00:42.163 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-05 22:00:42.163 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-05 22:00:42.165 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-05 22:00:42.165 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-05 22:00:42.203 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-05 22:00:42.205 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-05 22:00:42.222 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-05 22:00:42.227 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-05 22:00:42.425 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-05 22:00:42.425 - Render thread -> CreateMeshBuilders - Entering 2025-12-05 22:00:42.426 - Render thread -> CreateMeshBuilders - Exiting 2025-12-05 22:00:42.426 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-05 22:00:42.434 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-05 22:00:42.772 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-05 22:00:42.773 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143999, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:00:42.860 - Render thread -> VRAM report about missing bytes is changed from 6881280 Bytes to 9449472 Bytes 2025-12-05 22:00:43.134 - Render thread -> VRAM report about missing bytes is changed from 9449472 Bytes to 9646080 Bytes 2025-12-05 22:00:43.136 - Render thread -> Info: Frame[51] - Available VRAM budget has changed: 5953 MB 2025-12-05 22:00:43.136 - Render thread -> Info: Frame[51] - Available VRAM budget has changed: 5924 MB 2025-12-05 22:00:43.791 - VRageWorker 8 -> Vertex 2025-12-05 22:00:43.793 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.793 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:43.818 - VRageWorker 1 -> Pixel 2025-12-05 22:00:43.818 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.818 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:43.831 - VRageWorker 9 -> Vertex 2025-12-05 22:00:43.831 - VRageWorker 5 -> Pixel 2025-12-05 22:00:43.831 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.831 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:43.831 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.831 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:43.975 - VRageWorker 8 -> Vertex 2025-12-05 22:00:43.975 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.975 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:43.975 - VRageWorker 8 -> Pixel 2025-12-05 22:00:43.975 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.975 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:43.977 - VRageWorker 11 -> Vertex 2025-12-05 22:00:43.977 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.977 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:43.977 - VRageWorker 11 -> Pixel 2025-12-05 22:00:43.977 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:43.977 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.081 - VRageWorker 7 -> Vertex 2025-12-05 22:00:44.081 - VRageWorker 6 -> Pixel 2025-12-05 22:00:44.081 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.081 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.081 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.081 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.081 - VRageWorker 8 -> Vertex 2025-12-05 22:00:44.081 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.081 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.081 - VRageWorker 7 -> Pixel 2025-12-05 22:00:44.081 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.081 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.127 - VRageWorker 1 -> Vertex 2025-12-05 22:00:44.127 - VRageWorker 0 -> Vertex 2025-12-05 22:00:44.127 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.127 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.127 - VRageWorker 13 -> Pixel 2025-12-05 22:00:44.127 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.127 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.127 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.127 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.127 - VRageWorker 0 -> Pixel 2025-12-05 22:00:44.127 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.127 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.203 - VRageWorker 12 -> Vertex 2025-12-05 22:00:44.203 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.203 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.204 - VRageWorker 12 -> Vertex 2025-12-05 22:00:44.204 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.204 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.204 - VRageWorker 12 -> Pixel 2025-12-05 22:00:44.204 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.204 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.204 - VRageWorker 12 -> Pixel 2025-12-05 22:00:44.204 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.204 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.270 - VRageWorker 6 -> Vertex 2025-12-05 22:00:44.270 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.270 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.271 - VRageWorker 6 -> Pixel 2025-12-05 22:00:44.271 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.271 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.271 - VRageWorker 1 -> Vertex 2025-12-05 22:00:44.271 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.271 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.271 - VRageWorker 6 -> Pixel 2025-12-05 22:00:44.271 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.271 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.302 - Render thread -> VRAM report about missing bytes is changed from 9646080 Bytes to 207945728 Bytes 2025-12-05 22:00:44.314 - VRageWorker 0 -> Vertex 2025-12-05 22:00:44.314 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.314 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.314 - VRageWorker 10 -> Pixel 2025-12-05 22:00:44.314 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.314 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.314 - VRageWorker 0 -> Vertex 2025-12-05 22:00:44.314 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.314 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.315 - VRageWorker 5 -> Pixel 2025-12-05 22:00:44.315 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.315 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.345 - VRageWorker 6 -> Vertex 2025-12-05 22:00:44.345 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.345 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.345 - VRageWorker 0 -> Pixel 2025-12-05 22:00:44.345 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.345 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.347 - VRageWorker 12 -> Vertex 2025-12-05 22:00:44.347 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.347 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:00:44.347 - VRageWorker 0 -> Pixel 2025-12-05 22:00:44.347 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:00:44.347 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:00:44.357 - Render thread -> VRAM report about missing bytes is changed from 207945728 Bytes to 208211968 Bytes 2025-12-05 22:00:44.358 - Render thread -> Info: Frame[149] - Available VRAM budget has changed: 5627 MB 2025-12-05 22:00:44.358 - Render thread -> Info: Frame[149] - Available VRAM budget has changed: 5542 MB 2025-12-05 22:00:44.380 - Render thread -> VRAM report about missing bytes is changed from 208211968 Bytes to 208359424 Bytes 2025-12-05 22:00:44.494 - Render thread -> Info: Frame[151] - Available VRAM budget has changed: 5593 MB 2025-12-05 22:00:44.494 - Render thread -> Info: Frame[151] - Available VRAM budget has changed: 5508 MB 2025-12-05 22:00:44.504 - Render thread -> VRAM report about missing bytes is changed from 208359424 Bytes to 208424960 Bytes 2025-12-05 22:00:44.572 - Render thread -> VRAM report about missing bytes is changed from 208424960 Bytes to 208556032 Bytes 2025-12-05 22:00:44.595 - Render thread -> VRAM report about missing bytes is changed from 208556032 Bytes to 208490496 Bytes 2025-12-05 22:00:44.846 - Render thread -> Info: Frame[221] - Available VRAM budget has changed: 5411 MB 2025-12-05 22:00:44.848 - Render thread -> VRAM report about missing bytes is changed from 208490496 Bytes to 270815232 Bytes 2025-12-05 22:00:44.854 - Render thread -> VRAM report about missing bytes is changed from 270815232 Bytes to 208490496 Bytes 2025-12-05 22:00:44.943 - Render thread -> VRAM report about missing bytes is changed from 208490496 Bytes to 208498688 Bytes 2025-12-05 22:00:45.186 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 208171008 Bytes 2025-12-05 22:00:45.188 - Render thread -> VRAM report about missing bytes is changed from 208171008 Bytes to 208302080 Bytes 2025-12-05 22:00:45.197 - Render thread -> VRAM report about missing bytes is changed from 208302080 Bytes to 208498688 Bytes 2025-12-05 22:00:47.697 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 224292864 Bytes 2025-12-05 22:00:49.419 - Render thread -> Info: Frame[1123] - Available VRAM budget has changed: 5442 MB 2025-12-05 22:00:50.379 - Render thread -> VRAM report about missing bytes is changed from 224292864 Bytes to 224161792 Bytes 2025-12-05 22:00:52.139 - Render thread -> Info: Frame[1667] - Available VRAM budget has changed: 5400 MB 2025-12-05 22:00:52.299 - Render thread -> Info: Frame[1699] - Available VRAM budget has changed: 5497 MB 2025-12-05 22:00:52.951 - Render thread -> VRAM report about missing bytes is changed from 224161792 Bytes to 469221376 Bytes 2025-12-05 22:00:52.951 - Render thread -> Info: Frame[1743] - Available VRAM budget has changed: 4688 MB 2025-12-05 22:00:52.951 - Render thread -> Info: Frame[1743] - Available VRAM budget has changed: 4596 MB 2025-12-05 22:00:52.981 - Render thread -> VRAM report about missing bytes is changed from 469221376 Bytes to 469889024 Bytes 2025-12-05 22:00:53.001 - Render thread -> VRAM report about missing bytes is changed from 469889024 Bytes to 471347200 Bytes 2025-12-05 22:00:53.018 - Render thread -> VRAM report about missing bytes is changed from 471347200 Bytes to 471470080 Bytes 2025-12-05 22:00:53.035 - Render thread -> VRAM report about missing bytes is changed from 471470080 Bytes to 471482368 Bytes 2025-12-05 22:00:53.169 - Render thread -> VRAM report about missing bytes is changed from 471482368 Bytes to 471494656 Bytes 2025-12-05 22:00:53.199 - Render thread -> VRAM report about missing bytes is changed from 471494656 Bytes to 471506944 Bytes 2025-12-05 22:00:53.385 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-05 22:00:53.386 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-05 22:00:53.386 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-05 22:00:53.386 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-05 22:00:53.386 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-05 22:00:53.386 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-05 22:00:53.387 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-05 22:00:53.387 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-05 22:00:53.387 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-05 22:00:53.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-05 22:00:53.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-05 22:00:53.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-05 22:00:53.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-05 22:00:53.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-05 22:00:53.451 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-05 22:00:53.459 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-05 22:00:53.459 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-05 22:00:53.459 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-05 22:00:53.463 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-05 22:00:53.463 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-05 22:00:53.463 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-05 22:00:53.464 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-05 22:00:53.464 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-05 22:00:53.466 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-05 22:00:53.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-05 22:00:53.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-05 22:00:53.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-05 22:00:53.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-05 22:00:53.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-05 22:00:53.467 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-05 22:00:53.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-05 22:00:53.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-05 22:00:53.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-05 22:00:53.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-05 22:00:53.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-05 22:00:53.468 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-05 22:00:53.469 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-05 22:00:53.469 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-05 22:00:53.469 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-05 22:00:53.472 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-05 22:00:53.472 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-05 22:00:53.472 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-05 22:00:53.476 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-05 22:00:53.476 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-05 22:00:53.476 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-05 22:00:53.477 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-05 22:00:53.477 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-05 22:00:53.477 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-05 22:00:53.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-05 22:00:53.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-05 22:00:53.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-05 22:00:53.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-05 22:00:53.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-05 22:00:53.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-05 22:00:53.481 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-05 22:00:53.481 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-05 22:00:53.481 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-05 22:00:53.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-05 22:00:53.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-05 22:00:53.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-05 22:00:54.044 - Render thread -> VRAM report about missing bytes is changed from 471506944 Bytes to 471998464 Bytes 2025-12-05 22:00:54.044 - Render thread -> Info: Frame[1759] - Available VRAM budget has changed: 4507 MB 2025-12-05 22:00:54.044 - Render thread -> Info: Frame[1759] - Available VRAM budget has changed: 4052 MB 2025-12-05 22:00:54.156 - Render thread -> VRAM report about missing bytes is changed from 471998464 Bytes to 484474880 Bytes 2025-12-05 22:00:54.168 - Render thread -> VRAM report about missing bytes is changed from 484474880 Bytes to 486178816 Bytes 2025-12-05 22:00:54.168 - Render thread -> Info: Frame[1761] - Available VRAM budget has changed: 4202 MB 2025-12-05 22:00:54.168 - Render thread -> Info: Frame[1761] - Available VRAM budget has changed: 3748 MB 2025-12-05 22:00:54.202 - Render thread -> VRAM report about missing bytes is changed from 486178816 Bytes to 486195200 Bytes 2025-12-05 22:00:54.243 - Render thread -> VRAM report about missing bytes is changed from 486195200 Bytes to 486981632 Bytes 2025-12-05 22:00:54.258 - Render thread -> VRAM report about missing bytes is changed from 486981632 Bytes to 488030208 Bytes 2025-12-05 22:00:54.267 - Render thread -> VRAM report about missing bytes is changed from 488030208 Bytes to 489078784 Bytes 2025-12-05 22:00:54.363 - Render thread -> VRAM report about missing bytes is changed from 489078784 Bytes to 489082880 Bytes 2025-12-05 22:00:54.470 - Render thread -> VRAM report about missing bytes is changed from 489082880 Bytes to 489086976 Bytes 2025-12-05 22:00:54.648 - Render thread -> VRAM report about missing bytes is changed from 489086976 Bytes to 489091072 Bytes 2025-12-05 22:00:54.759 - Render thread -> VRAM report about missing bytes is changed from 489091072 Bytes to 489095168 Bytes 2025-12-05 22:00:54.957 - Render thread -> VRAM report about missing bytes is changed from 489095168 Bytes to 489099264 Bytes 2025-12-05 22:00:55.072 - Render thread -> VRAM report about missing bytes is changed from 489099264 Bytes to 489103360 Bytes 2025-12-05 22:00:55.367 - Render thread -> VRAM report about missing bytes is changed from 489103360 Bytes to 489107456 Bytes 2025-12-05 22:00:55.457 - Render thread -> VRAM report about missing bytes is changed from 489107456 Bytes to 489111552 Bytes 2025-12-05 22:00:55.712 - Render thread -> VRAM report about missing bytes is changed from 489111552 Bytes to 489115648 Bytes 2025-12-05 22:00:55.727 - Render thread -> VRAM report about missing bytes is changed from 489115648 Bytes to 489119744 Bytes 2025-12-05 22:00:55.747 - Render thread -> VRAM report about missing bytes is changed from 489119744 Bytes to 489123840 Bytes 2025-12-05 22:01:03.051 - Render thread -> VRAM report about missing bytes is changed from 489123840 Bytes to 489099264 Bytes 2025-12-05 22:01:03.067 - Render thread -> VRAM report about missing bytes is changed from 489099264 Bytes to 489144320 Bytes 2025-12-05 22:01:03.073 - Render thread -> VRAM report about missing bytes is changed from 489144320 Bytes to 489095168 Bytes 2025-12-05 22:01:03.100 - Render thread -> VRAM report about missing bytes is changed from 489095168 Bytes to 489058304 Bytes 2025-12-05 22:01:03.110 - Render thread -> VRAM report about missing bytes is changed from 489058304 Bytes to 489152512 Bytes 2025-12-05 22:01:03.302 - Render thread -> Info: Frame[3551] - Available VRAM budget has changed: 3017 MB 2025-12-05 22:01:03.302 - Render thread -> Info: Frame[3551] - Available VRAM budget has changed: 1005 MB 2025-12-05 22:01:03.302 - Render thread -> Warning: Available VRAM budget 1005 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:03.321 - Render thread -> VRAM report about missing bytes is changed from 489152512 Bytes to 1049448448 Bytes 2025-12-05 22:01:03.332 - Render thread -> VRAM report about missing bytes is changed from 1049448448 Bytes to 538218496 Bytes 2025-12-05 22:01:03.348 - Render thread -> VRAM report about missing bytes is changed from 538218496 Bytes to 489648128 Bytes 2025-12-05 22:01:03.351 - Render thread -> VRAM report about missing bytes is changed from 489648128 Bytes to 519401472 Bytes 2025-12-05 22:01:03.356 - Render thread -> VRAM report about missing bytes is changed from 519401472 Bytes to 534736896 Bytes 2025-12-05 22:01:03.362 - Render thread -> VRAM report about missing bytes is changed from 534736896 Bytes to 500920320 Bytes 2025-12-05 22:01:03.371 - Render thread -> VRAM report about missing bytes is changed from 500920320 Bytes to 493973504 Bytes 2025-12-05 22:01:03.378 - Render thread -> VRAM report about missing bytes is changed from 493973504 Bytes to 491089920 Bytes 2025-12-05 22:01:03.384 - Render thread -> VRAM report about missing bytes is changed from 491089920 Bytes to 491126784 Bytes 2025-12-05 22:01:03.388 - Render thread -> VRAM report about missing bytes is changed from 491126784 Bytes to 499777536 Bytes 2025-12-05 22:01:03.402 - Render thread -> VRAM report about missing bytes is changed from 499777536 Bytes to 540409856 Bytes 2025-12-05 22:01:03.437 - Render thread -> VRAM report about missing bytes is changed from 540409856 Bytes to 616087552 Bytes 2025-12-05 22:01:03.448 - Render thread -> Info: Frame[3564] - Available VRAM budget has changed: 6933 MB 2025-12-05 22:01:03.448 - Render thread -> VRAM report about missing bytes is changed from 616087552 Bytes to 666394624 Bytes 2025-12-05 22:01:03.461 - Render thread -> VRAM report about missing bytes is changed from 666394624 Bytes to 489824256 Bytes 2025-12-05 22:01:03.461 - Render thread -> Info: Frame[3565] - Available VRAM budget has changed: 2734 MB 2025-12-05 22:01:03.461 - Render thread -> Info: Frame[3565] - Available VRAM budget has changed: 724 MB 2025-12-05 22:01:03.462 - Render thread -> Warning: Available VRAM budget 724 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:03.466 - Render thread -> VRAM report about missing bytes is changed from 489824256 Bytes to 495591424 Bytes 2025-12-05 22:01:03.474 - Render thread -> VRAM report about missing bytes is changed from 495591424 Bytes to 490135552 Bytes 2025-12-05 22:01:03.479 - Render thread -> VRAM report about missing bytes is changed from 490135552 Bytes to 491737088 Bytes 2025-12-05 22:01:03.483 - Render thread -> VRAM report about missing bytes is changed from 491737088 Bytes to 493735936 Bytes 2025-12-05 22:01:03.496 - Render thread -> VRAM report about missing bytes is changed from 493735936 Bytes to 494338048 Bytes 2025-12-05 22:01:05.801 - Render thread -> VRAM report about missing bytes is changed from 494338048 Bytes to 494153728 Bytes 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-1 created with rcb: 25212171 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-2 created with rcb: 52226127 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-3 created with rcb: 33134962 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-4 created with rcb: 60671781 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-5 created with rcb: 44099827 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-6 created with rcb: 638370 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-7 created with rcb: 20986389 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-8 created with rcb: 35317263 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-9 created with rcb: 56633081 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-10 created with rcb: 16374278 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-11 created with rcb: 61764055 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-12 created with rcb: 53234073 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-13 created with rcb: 66407176 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-14 created with rcb: 52033450 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-15 created with rcb: 20693957 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-16 created with rcb: 26355968 2025-12-05 22:01:06.078 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-05 22:01:06.079 - Render thread -> Frame [4085] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-05 22:01:06.239 - Render thread -> Frame [4116] Parallel Render Command Batch RCB-17 created with rcb: 39277564 2025-12-05 22:01:06.376 - Render thread -> VRAM report about missing bytes is changed from 494153728 Bytes to 494780416 Bytes 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-18 created with rcb: 20986389 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-19 created with rcb: 16374278 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-20 created with rcb: 56633081 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-21 created with rcb: 35317263 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-22 created with rcb: 53234073 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-23 created with rcb: 61764055 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-24 created with rcb: 52033450 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-25 created with rcb: 638370 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-26 created with rcb: 66407176 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-27 created with rcb: 44099827 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-28 created with rcb: 60671781 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-29 created with rcb: 33134962 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-30 created with rcb: 52226127 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-31 created with rcb: 25212171 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-32 created with rcb: 3506354 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-33 created with rcb: 13532661 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-34 created with rcb: 54801069 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-35 created with rcb: 20693957 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-36 created with rcb: 41217512 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-37 created with rcb: 52528240 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-38 created with rcb: 15030821 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-39 created with rcb: 13805285 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-40 created with rcb: 46927230 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-41 created with rcb: 56970822 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-42 created with rcb: 29182843 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-43 created with rcb: 54023138 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-44 created with rcb: 59409130 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-45 created with rcb: 51898231 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-46 created with rcb: 65362581 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-47 created with rcb: 13429869 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-48 created with rcb: 42670567 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-49 created with rcb: 58765983 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-50 created with rcb: 9748107 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-51 created with rcb: 55655184 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-52 created with rcb: 37751510 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-53 created with rcb: 64679456 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-54 created with rcb: 35836728 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-55 created with rcb: 12362573 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-56 created with rcb: 59865994 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-57 created with rcb: 26331919 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-58 created with rcb: 50113420 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-59 created with rcb: 63483729 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-60 created with rcb: 58122194 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-61 created with rcb: 3213496 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-62 created with rcb: 50502468 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-63 created with rcb: 24228984 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-64 created with rcb: 1053845 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-65 created with rcb: 58768933 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-66 created with rcb: 29871226 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-67 created with rcb: 3408413 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-68 created with rcb: 7504100 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-69 created with rcb: 37062189 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-70 created with rcb: 53403440 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-71 created with rcb: 58217458 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-72 created with rcb: 24671347 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-73 created with rcb: 44562906 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-74 created with rcb: 28578758 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-75 created with rcb: 9639300 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-76 created with rcb: 63983356 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-77 created with rcb: 56167550 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-78 created with rcb: 10138481 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-79 created with rcb: 63100202 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-80 created with rcb: 49333569 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-81 created with rcb: 38126604 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-82 created with rcb: 44899330 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-83 created with rcb: 17398529 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-84 created with rcb: 60903100 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-85 created with rcb: 39977782 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-86 created with rcb: 32831619 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-87 created with rcb: 39482795 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-88 created with rcb: 22685150 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-89 created with rcb: 23334705 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-90 created with rcb: 41083927 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-91 created with rcb: 51698976 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-92 created with rcb: 26153884 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-93 created with rcb: 28983796 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-94 created with rcb: 49933820 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-95 created with rcb: 59504847 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-96 created with rcb: 16014106 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-97 created with rcb: 43470729 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-98 created with rcb: 26848116 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-99 created with rcb: 28319062 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-100 created with rcb: 35609386 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-101 created with rcb: 6316251 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-102 created with rcb: 1436281 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-103 created with rcb: 57534207 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-104 created with rcb: 54301446 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-105 created with rcb: 58839178 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-106 created with rcb: 36883679 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-107 created with rcb: 57435902 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-108 created with rcb: 26334766 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-109 created with rcb: 33575608 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-110 created with rcb: 17064679 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-111 created with rcb: 39463050 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-112 created with rcb: 41960961 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-113 created with rcb: 30872591 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-114 created with rcb: 61354337 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-115 created with rcb: 57701097 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-116 created with rcb: 51835826 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-117 created with rcb: 7116249 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-118 created with rcb: 15014561 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-119 created with rcb: 41954081 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-120 created with rcb: 8269171 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-121 created with rcb: 26355968 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-122 created with rcb: 28176126 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-123 created with rcb: 49942181 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-124 created with rcb: 26878706 2025-12-05 22:01:06.376 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-125 created with rcb: 61139034 2025-12-05 22:01:06.379 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-17 processed in 2 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-05 22:01:06.380 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-05 22:01:06.381 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-05 22:01:06.382 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-05 22:01:06.382 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-05 22:01:06.382 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-05 22:01:06.382 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-05 22:01:06.382 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-05 22:01:06.383 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-05 22:01:06.387 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-05 22:01:06.387 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-05 22:01:06.387 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-05 22:01:06.388 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-05 22:01:06.388 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-05 22:01:06.388 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-05 22:01:06.388 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-05 22:01:06.388 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-05 22:01:06.388 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-05 22:01:06.389 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-05 22:01:06.390 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-05 22:01:06.392 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-05 22:01:06.394 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-05 22:01:06.397 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-05 22:01:06.404 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-05 22:01:06.405 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-05 22:01:06.413 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-05 22:01:06.425 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-05 22:01:06.437 - Render thread -> Frame [4117] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-05 22:01:06.453 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:01:06.454 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:01:06.505 - Render thread -> VRAM report about missing bytes is changed from 494780416 Bytes to 494600192 Bytes 2025-12-05 22:01:06.505 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-126 created with rcb: 10832468 2025-12-05 22:01:06.508 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-124 processed in 2 frames. 2025-12-05 22:01:06.519 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-125 processed in 2 frames. 2025-12-05 22:01:06.541 - Render thread -> Frame [4118] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-05 22:01:06.618 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:01:06.640 - Render thread -> VRAM report about missing bytes is changed from 494600192 Bytes to 497340416 Bytes 2025-12-05 22:01:06.663 - Render thread -> VRAM report about missing bytes is changed from 497340416 Bytes to 497643520 Bytes 2025-12-05 22:01:06.679 - Render thread -> VRAM report about missing bytes is changed from 497643520 Bytes to 497790976 Bytes 2025-12-05 22:01:06.721 - Render thread -> VRAM report about missing bytes is changed from 497790976 Bytes to 497823744 Bytes 2025-12-05 22:01:06.766 - Render thread -> Frame [4128] Parallel Render Command Batch RCB-127 created with rcb: 40723146 2025-12-05 22:01:06.876 - Render thread -> VRAM report about missing bytes is changed from 497823744 Bytes to 497700864 Bytes 2025-12-05 22:01:06.901 - Render thread -> Frame [4129] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-05 22:01:06.930 - Render thread -> VRAM report about missing bytes is changed from 497700864 Bytes to 497647616 Bytes 2025-12-05 22:01:06.970 - Render thread -> VRAM report about missing bytes is changed from 497647616 Bytes to 497750016 Bytes 2025-12-05 22:01:07.032 - Render thread -> VRAM report about missing bytes is changed from 497750016 Bytes to 497803264 Bytes 2025-12-05 22:01:07.075 - Render thread -> VRAM report about missing bytes is changed from 497803264 Bytes to 500666368 Bytes 2025-12-05 22:01:07.113 - Render thread -> VRAM report about missing bytes is changed from 500666368 Bytes to 500678656 Bytes 2025-12-05 22:01:07.125 - Render thread -> VRAM report about missing bytes is changed from 500678656 Bytes to 500740096 Bytes 2025-12-05 22:01:07.132 - Render thread -> VRAM report about missing bytes is changed from 500740096 Bytes to 500752384 Bytes 2025-12-05 22:01:07.634 - Render thread -> VRAM report about missing bytes is changed from 500752384 Bytes to 500756480 Bytes 2025-12-05 22:01:07.865 - Render thread -> VRAM report about missing bytes is changed from 500756480 Bytes to 501870592 Bytes 2025-12-05 22:01:07.942 - Render thread -> VRAM report about missing bytes is changed from 501870592 Bytes to 501837824 Bytes 2025-12-05 22:01:07.994 - Render thread -> VRAM report about missing bytes is changed from 501837824 Bytes to 501903360 Bytes 2025-12-05 22:01:08.787 - Render thread -> VRAM report about missing bytes is changed from 501903360 Bytes to 503017472 Bytes 2025-12-05 22:01:08.832 - Render thread -> VRAM report about missing bytes is changed from 503017472 Bytes to 505442304 Bytes 2025-12-05 22:01:09.304 - Render thread -> VRAM report about missing bytes is changed from 505442304 Bytes to 505446400 Bytes 2025-12-05 22:01:10.113 - Render thread -> VRAM report about missing bytes is changed from 505446400 Bytes to 506757120 Bytes 2025-12-05 22:01:10.544 - Render thread -> VRAM report about missing bytes is changed from 506757120 Bytes to 507805696 Bytes 2025-12-05 22:01:10.831 - Render thread -> VRAM report about missing bytes is changed from 507805696 Bytes to 507809792 Bytes 2025-12-05 22:01:10.893 - Render thread -> VRAM report about missing bytes is changed from 507809792 Bytes to 507813888 Bytes 2025-12-05 22:01:14.613 - Render thread -> VRAM report about missing bytes is changed from 507813888 Bytes to 507772928 Bytes 2025-12-05 22:01:14.729 - Render thread -> VRAM report about missing bytes is changed from 507772928 Bytes to 507826176 Bytes 2025-12-05 22:01:14.898 - Render thread -> VRAM report about missing bytes is changed from 507826176 Bytes to 507809792 Bytes 2025-12-05 22:01:14.920 - Render thread -> VRAM report about missing bytes is changed from 507809792 Bytes to 507850752 Bytes 2025-12-05 22:01:15.027 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-05 22:01:15.027 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-05 22:01:15.047 - Render thread -> VRAM report about missing bytes is changed from 507850752 Bytes to 507346944 Bytes 2025-12-05 22:01:15.096 - Render thread -> VRAM report about missing bytes is changed from 507346944 Bytes to 508084224 Bytes 2025-12-05 22:01:15.168 - Render thread -> VRAM report about missing bytes is changed from 508084224 Bytes to 509460480 Bytes 2025-12-05 22:01:15.592 - Render thread -> VRAM report about missing bytes is changed from 509460480 Bytes to 509464576 Bytes 2025-12-05 22:01:16.293 - Render thread -> VRAM report about missing bytes is changed from 509464576 Bytes to 509468672 Bytes 2025-12-05 22:01:16.655 - Render thread -> VRAM report about missing bytes is changed from 509468672 Bytes to 509472768 Bytes 2025-12-05 22:01:16.709 - Render thread -> VRAM report about missing bytes is changed from 509472768 Bytes to 510521344 Bytes 2025-12-05 22:01:16.819 - Render thread -> VRAM report about missing bytes is changed from 510521344 Bytes to 512618496 Bytes 2025-12-05 22:01:17.368 - Render thread -> VRAM report about missing bytes is changed from 512618496 Bytes to 513667072 Bytes 2025-12-05 22:01:17.699 - Render thread -> VRAM report about missing bytes is changed from 513667072 Bytes to 520876032 Bytes 2025-12-05 22:01:17.715 - Render thread -> VRAM report about missing bytes is changed from 520876032 Bytes to 513667072 Bytes 2025-12-05 22:01:17.912 - Render thread -> VRAM report about missing bytes is changed from 513667072 Bytes to 513671168 Bytes 2025-12-05 22:01:19.574 - Render thread -> VRAM report about missing bytes is changed from 513671168 Bytes to 515112960 Bytes 2025-12-05 22:01:19.632 - Render thread -> VRAM report about missing bytes is changed from 515112960 Bytes to 535035904 Bytes 2025-12-05 22:01:19.647 - Render thread -> VRAM report about missing bytes is changed from 535035904 Bytes to 535166976 Bytes 2025-12-05 22:01:19.836 - Render thread -> VRAM report about missing bytes is changed from 535166976 Bytes to 537264128 Bytes 2025-12-05 22:01:19.932 - Render thread -> VRAM report about missing bytes is changed from 537264128 Bytes to 538877952 Bytes 2025-12-05 22:01:20.000 - Render thread -> VRAM report about missing bytes is changed from 538877952 Bytes to 541106176 Bytes 2025-12-05 22:01:20.076 - Render thread -> VRAM report about missing bytes is changed from 541106176 Bytes to 541319168 Bytes 2025-12-05 22:01:20.236 - Render thread -> VRAM report about missing bytes is changed from 541319168 Bytes to 542842880 Bytes 2025-12-05 22:01:20.267 - Render thread -> VRAM report about missing bytes is changed from 542842880 Bytes to 543211520 Bytes 2025-12-05 22:01:20.310 - Render thread -> VRAM report about missing bytes is changed from 543211520 Bytes to 543318016 Bytes 2025-12-05 22:01:20.337 - Render thread -> VRAM report about missing bytes is changed from 543318016 Bytes to 545087488 Bytes 2025-12-05 22:01:20.551 - Render thread -> Info: Frame[4969] - Available VRAM budget has changed: 663 MB 2025-12-05 22:01:20.551 - Render thread -> Warning: Available VRAM budget 663 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:20.938 - Render thread -> VRAM report about missing bytes is changed from 545087488 Bytes to 546922496 Bytes 2025-12-05 22:01:21.003 - Render thread -> Info: Frame[4999] - Available VRAM budget has changed: 3015 MB 2025-12-05 22:01:21.027 - Render thread -> Info: Frame[5001] - Available VRAM budget has changed: 690 MB 2025-12-05 22:01:21.027 - Render thread -> Warning: Available VRAM budget 690 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:21.418 - Render thread -> Info: Frame[5029] - Available VRAM budget has changed: 835 MB 2025-12-05 22:01:21.418 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:21.803 - Render thread -> VRAM report about missing bytes is changed from 546922496 Bytes to 547094528 Bytes 2025-12-05 22:01:21.873 - Render thread -> Info: Frame[5061] - Available VRAM budget has changed: 829 MB 2025-12-05 22:01:21.873 - Render thread -> Warning: Available VRAM budget 829 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:21.999 - Render thread -> VRAM report about missing bytes is changed from 547094528 Bytes to 547217408 Bytes 2025-12-05 22:01:22.033 - Render thread -> Info: Frame[5072] - Available VRAM budget has changed: 7053 MB 2025-12-05 22:01:22.058 - Render thread -> VRAM report about missing bytes is changed from 547217408 Bytes to 547389440 Bytes 2025-12-05 22:01:22.087 - Render thread -> VRAM report about missing bytes is changed from 547389440 Bytes to 547758080 Bytes 2025-12-05 22:01:22.173 - Render thread -> VRAM report about missing bytes is changed from 547758080 Bytes to 548003840 Bytes 2025-12-05 22:01:22.198 - Render thread -> VRAM report about missing bytes is changed from 548003840 Bytes to 547528704 Bytes 2025-12-05 22:01:22.221 - Render thread -> VRAM report about missing bytes is changed from 547528704 Bytes to 547356672 Bytes 2025-12-05 22:01:22.306 - Render thread -> VRAM report about missing bytes is changed from 547356672 Bytes to 547069952 Bytes 2025-12-05 22:01:22.332 - Render thread -> VRAM report about missing bytes is changed from 547069952 Bytes to 546897920 Bytes 2025-12-05 22:01:22.485 - Render thread -> Info: Frame[5103] - Available VRAM budget has changed: 3122 MB 2025-12-05 22:01:22.641 - Render thread -> VRAM report about missing bytes is changed from 546897920 Bytes to 547069952 Bytes 2025-12-05 22:01:22.924 - Render thread -> Info: Frame[5133] - Available VRAM budget has changed: 882 MB 2025-12-05 22:01:22.924 - Render thread -> Warning: Available VRAM budget 882 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:22.937 - Render thread -> VRAM report about missing bytes is changed from 547069952 Bytes to 547192832 Bytes 2025-12-05 22:01:23.093 - Render thread -> VRAM report about missing bytes is changed from 547192832 Bytes to 547135488 Bytes 2025-12-05 22:01:23.122 - Render thread -> VRAM report about missing bytes is changed from 547135488 Bytes to 547020800 Bytes 2025-12-05 22:01:23.221 - Render thread -> VRAM report about missing bytes is changed from 547020800 Bytes to 548986880 Bytes 2025-12-05 22:01:23.264 - Render thread -> VRAM report about missing bytes is changed from 548986880 Bytes to 549601280 Bytes 2025-12-05 22:01:23.296 - Render thread -> VRAM report about missing bytes is changed from 549601280 Bytes to 549617664 Bytes 2025-12-05 22:01:23.328 - Render thread -> VRAM report about missing bytes is changed from 549617664 Bytes to 549289984 Bytes 2025-12-05 22:01:23.354 - Render thread -> VRAM report about missing bytes is changed from 549289984 Bytes to 549134336 Bytes 2025-12-05 22:01:23.380 - Render thread -> VRAM report about missing bytes is changed from 549134336 Bytes to 549249024 Bytes 2025-12-05 22:01:23.432 - Render thread -> VRAM report about missing bytes is changed from 549249024 Bytes to 549224448 Bytes 2025-12-05 22:01:23.469 - Render thread -> VRAM report about missing bytes is changed from 549224448 Bytes to 549208064 Bytes 2025-12-05 22:01:23.542 - Render thread -> VRAM report about missing bytes is changed from 549208064 Bytes to 549330944 Bytes 2025-12-05 22:01:23.599 - Render thread -> VRAM report about missing bytes is changed from 549330944 Bytes to 549158912 Bytes 2025-12-05 22:01:23.627 - Render thread -> VRAM report about missing bytes is changed from 549158912 Bytes to 552046592 Bytes 2025-12-05 22:01:23.655 - Render thread -> VRAM report about missing bytes is changed from 552046592 Bytes to 553422848 Bytes 2025-12-05 22:01:23.685 - Render thread -> VRAM report about missing bytes is changed from 553422848 Bytes to 552415232 Bytes 2025-12-05 22:01:23.711 - Render thread -> VRAM report about missing bytes is changed from 552415232 Bytes to 551825408 Bytes 2025-12-05 22:01:23.738 - Render thread -> VRAM report about missing bytes is changed from 551825408 Bytes to 550862848 Bytes 2025-12-05 22:01:23.766 - Render thread -> VRAM report about missing bytes is changed from 550862848 Bytes to 550285312 Bytes 2025-12-05 22:01:23.792 - Render thread -> VRAM report about missing bytes is changed from 550285312 Bytes to 549998592 Bytes 2025-12-05 22:01:23.817 - Render thread -> VRAM report about missing bytes is changed from 549998592 Bytes to 549240832 Bytes 2025-12-05 22:01:23.844 - Render thread -> VRAM report about missing bytes is changed from 549240832 Bytes to 549806080 Bytes 2025-12-05 22:01:23.869 - Render thread -> VRAM report about missing bytes is changed from 549806080 Bytes to 550264832 Bytes 2025-12-05 22:01:23.908 - Render thread -> VRAM report about missing bytes is changed from 550264832 Bytes to 549699584 Bytes 2025-12-05 22:01:23.934 - Render thread -> VRAM report about missing bytes is changed from 549699584 Bytes to 549330944 Bytes 2025-12-05 22:01:23.958 - Render thread -> VRAM report about missing bytes is changed from 549330944 Bytes to 548986880 Bytes 2025-12-05 22:01:24.134 - Render thread -> VRAM report about missing bytes is changed from 548986880 Bytes to 549109760 Bytes 2025-12-05 22:01:24.197 - Render thread -> VRAM report about missing bytes is changed from 549109760 Bytes to 548937728 Bytes 2025-12-05 22:01:24.315 - Render thread -> VRAM report about missing bytes is changed from 548937728 Bytes to 549109760 Bytes 2025-12-05 22:01:24.342 - Render thread -> VRAM report about missing bytes is changed from 549109760 Bytes to 549113856 Bytes 2025-12-05 22:01:24.377 - Render thread -> VRAM report about missing bytes is changed from 549113856 Bytes to 548990976 Bytes 2025-12-05 22:01:24.522 - Render thread -> VRAM report about missing bytes is changed from 548990976 Bytes to 548995072 Bytes 2025-12-05 22:01:24.759 - Render thread -> VRAM report about missing bytes is changed from 548995072 Bytes to 549167104 Bytes 2025-12-05 22:01:24.796 - Render thread -> VRAM report about missing bytes is changed from 549167104 Bytes to 549343232 Bytes 2025-12-05 22:01:24.843 - Render thread -> VRAM report about missing bytes is changed from 549343232 Bytes to 549441536 Bytes 2025-12-05 22:01:24.868 - Render thread -> VRAM report about missing bytes is changed from 549441536 Bytes to 549326848 Bytes 2025-12-05 22:01:24.896 - Render thread -> VRAM report about missing bytes is changed from 549326848 Bytes to 549482496 Bytes 2025-12-05 22:01:24.922 - Render thread -> VRAM report about missing bytes is changed from 549482496 Bytes to 549646336 Bytes 2025-12-05 22:01:24.949 - Render thread -> VRAM report about missing bytes is changed from 549646336 Bytes to 549621760 Bytes 2025-12-05 22:01:24.974 - Render thread -> VRAM report about missing bytes is changed from 549621760 Bytes to 549392384 Bytes 2025-12-05 22:01:25.000 - Render thread -> VRAM report about missing bytes is changed from 549392384 Bytes to 549310464 Bytes 2025-12-05 22:01:25.026 - Render thread -> VRAM report about missing bytes is changed from 549310464 Bytes to 551890944 Bytes 2025-12-05 22:01:25.055 - Render thread -> VRAM report about missing bytes is changed from 551890944 Bytes to 552628224 Bytes 2025-12-05 22:01:25.088 - Render thread -> VRAM report about missing bytes is changed from 552628224 Bytes to 552148992 Bytes 2025-12-05 22:01:25.119 - Render thread -> VRAM report about missing bytes is changed from 552148992 Bytes to 550440960 Bytes 2025-12-05 22:01:25.149 - Render thread -> VRAM report about missing bytes is changed from 550440960 Bytes to 553684992 Bytes 2025-12-05 22:01:25.188 - Render thread -> VRAM report about missing bytes is changed from 553684992 Bytes to 555028480 Bytes 2025-12-05 22:01:25.217 - Render thread -> VRAM report about missing bytes is changed from 555028480 Bytes to 552882176 Bytes 2025-12-05 22:01:25.240 - Render thread -> VRAM report about missing bytes is changed from 552882176 Bytes to 555446272 Bytes 2025-12-05 22:01:25.268 - Render thread -> VRAM report about missing bytes is changed from 555446272 Bytes to 552226816 Bytes 2025-12-05 22:01:25.292 - Render thread -> VRAM report about missing bytes is changed from 552226816 Bytes to 552620032 Bytes 2025-12-05 22:01:25.318 - Render thread -> VRAM report about missing bytes is changed from 552620032 Bytes to 552583168 Bytes 2025-12-05 22:01:25.353 - Render thread -> VRAM report about missing bytes is changed from 552583168 Bytes to 554799104 Bytes 2025-12-05 22:01:25.377 - Render thread -> VRAM report about missing bytes is changed from 554799104 Bytes to 553455616 Bytes 2025-12-05 22:01:25.399 - Render thread -> VRAM report about missing bytes is changed from 553455616 Bytes to 553574400 Bytes 2025-12-05 22:01:25.427 - Render thread -> VRAM report about missing bytes is changed from 553574400 Bytes to 551845888 Bytes 2025-12-05 22:01:25.451 - Render thread -> VRAM report about missing bytes is changed from 551845888 Bytes to 551018496 Bytes 2025-12-05 22:01:25.478 - Render thread -> VRAM report about missing bytes is changed from 551018496 Bytes to 550846464 Bytes 2025-12-05 22:01:25.500 - Render thread -> VRAM report about missing bytes is changed from 550846464 Bytes to 551849984 Bytes 2025-12-05 22:01:25.521 - Render thread -> VRAM report about missing bytes is changed from 551849984 Bytes to 550686720 Bytes 2025-12-05 22:01:25.544 - Render thread -> VRAM report about missing bytes is changed from 550686720 Bytes to 551256064 Bytes 2025-12-05 22:01:25.566 - Render thread -> VRAM report about missing bytes is changed from 551256064 Bytes to 551038976 Bytes 2025-12-05 22:01:25.602 - Render thread -> VRAM report about missing bytes is changed from 551038976 Bytes to 550862848 Bytes 2025-12-05 22:01:25.629 - Render thread -> VRAM report about missing bytes is changed from 550862848 Bytes to 550551552 Bytes 2025-12-05 22:01:25.640 - Render thread -> VRAM report about missing bytes is changed from 550551552 Bytes to 550555648 Bytes 2025-12-05 22:01:25.651 - Render thread -> VRAM report about missing bytes is changed from 550555648 Bytes to 550760448 Bytes 2025-12-05 22:01:25.673 - Render thread -> VRAM report about missing bytes is changed from 550760448 Bytes to 550473728 Bytes 2025-12-05 22:01:25.696 - Render thread -> VRAM report about missing bytes is changed from 550473728 Bytes to 549982208 Bytes 2025-12-05 22:01:25.717 - Render thread -> VRAM report about missing bytes is changed from 549982208 Bytes to 549883904 Bytes 2025-12-05 22:01:25.744 - Render thread -> VRAM report about missing bytes is changed from 549883904 Bytes to 549625856 Bytes 2025-12-05 22:01:25.822 - Render thread -> VRAM report about missing bytes is changed from 549625856 Bytes to 549629952 Bytes 2025-12-05 22:01:25.964 - Render thread -> VRAM report about missing bytes is changed from 549629952 Bytes to 549949440 Bytes 2025-12-05 22:01:25.987 - Render thread -> VRAM report about missing bytes is changed from 549949440 Bytes to 550072320 Bytes 2025-12-05 22:01:26.014 - Render thread -> VRAM report about missing bytes is changed from 550072320 Bytes to 549785600 Bytes 2025-12-05 22:01:26.035 - Render thread -> VRAM report about missing bytes is changed from 549785600 Bytes to 549736448 Bytes 2025-12-05 22:01:26.085 - Render thread -> VRAM report about missing bytes is changed from 549736448 Bytes to 549482496 Bytes 2025-12-05 22:01:26.111 - Render thread -> VRAM report about missing bytes is changed from 549482496 Bytes to 549732352 Bytes 2025-12-05 22:01:26.165 - Render thread -> VRAM report about missing bytes is changed from 549732352 Bytes to 549355520 Bytes 2025-12-05 22:01:26.542 - Render thread -> VRAM report about missing bytes is changed from 549355520 Bytes to 549871616 Bytes 2025-12-05 22:01:26.559 - Render thread -> Info: Frame[5395] - Available VRAM budget has changed: 929 MB 2025-12-05 22:01:26.559 - Render thread -> Warning: Available VRAM budget 929 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:26.667 - Render thread -> VRAM report about missing bytes is changed from 549871616 Bytes to 549502976 Bytes 2025-12-05 22:01:26.953 - Render thread -> Info: Frame[5417] - Available VRAM budget has changed: 1100 MB 2025-12-05 22:01:26.953 - Render thread -> Warning: Available VRAM budget 1100 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:26.969 - Render thread -> VRAM report about missing bytes is changed from 549502976 Bytes to 549675008 Bytes 2025-12-05 22:01:26.994 - Render thread -> Info: Frame[5419] - Available VRAM budget has changed: 1156 MB 2025-12-05 22:01:26.994 - Render thread -> Warning: Available VRAM budget 1156 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.007 - Render thread -> VRAM report about missing bytes is changed from 549675008 Bytes to 549502976 Bytes 2025-12-05 22:01:27.023 - Render thread -> Info: Frame[5421] - Available VRAM budget has changed: 1223 MB 2025-12-05 22:01:27.024 - Render thread -> Warning: Available VRAM budget 1223 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.037 - Render thread -> VRAM report about missing bytes is changed from 549502976 Bytes to 549683200 Bytes 2025-12-05 22:01:27.052 - Render thread -> VRAM report about missing bytes is changed from 549683200 Bytes to 549675008 Bytes 2025-12-05 22:01:27.098 - Render thread -> VRAM report about missing bytes is changed from 549675008 Bytes to 577855488 Bytes 2025-12-05 22:01:27.121 - Render thread -> VRAM report about missing bytes is changed from 577855488 Bytes to 549675008 Bytes 2025-12-05 22:01:27.124 - Render thread -> Info: Frame[5427] - Available VRAM budget has changed: 1237 MB 2025-12-05 22:01:27.124 - Render thread -> Warning: Available VRAM budget 1237 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.193 - Render thread -> VRAM report about missing bytes is changed from 549675008 Bytes to 549847040 Bytes 2025-12-05 22:01:27.214 - Render thread -> Info: Frame[5431] - Available VRAM budget has changed: 1303 MB 2025-12-05 22:01:27.214 - Render thread -> Warning: Available VRAM budget 1303 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.237 - Render thread -> VRAM report about missing bytes is changed from 549847040 Bytes to 549675008 Bytes 2025-12-05 22:01:27.271 - Render thread -> Info: Frame[5433] - Available VRAM budget has changed: 1114 MB 2025-12-05 22:01:27.271 - Render thread -> Warning: Available VRAM budget 1114 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.319 - Render thread -> VRAM report about missing bytes is changed from 549675008 Bytes to 549429248 Bytes 2025-12-05 22:01:27.353 - Render thread -> VRAM report about missing bytes is changed from 549429248 Bytes to 549134336 Bytes 2025-12-05 22:01:27.370 - Render thread -> Info: Frame[5437] - Available VRAM budget has changed: 1098 MB 2025-12-05 22:01:27.370 - Render thread -> Warning: Available VRAM budget 1098 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.383 - Render thread -> VRAM report about missing bytes is changed from 549134336 Bytes to 548962304 Bytes 2025-12-05 22:01:27.736 - Render thread -> Info: Frame[5455] - Available VRAM budget has changed: 3067 MB 2025-12-05 22:01:27.736 - Render thread -> Info: Frame[5455] - Available VRAM budget has changed: 1085 MB 2025-12-05 22:01:27.736 - Render thread -> Warning: Available VRAM budget 1085 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.838 - Render thread -> Info: Frame[5461] - Available VRAM budget has changed: 3001 MB 2025-12-05 22:01:27.838 - Render thread -> Info: Frame[5461] - Available VRAM budget has changed: 1019 MB 2025-12-05 22:01:27.838 - Render thread -> Warning: Available VRAM budget 1019 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.895 - Render thread -> VRAM report about missing bytes is changed from 548962304 Bytes to 548937728 Bytes 2025-12-05 22:01:27.899 - Render thread -> Info: Frame[5463] - Available VRAM budget has changed: 2959 MB 2025-12-05 22:01:27.899 - Render thread -> Info: Frame[5463] - Available VRAM budget has changed: 975 MB 2025-12-05 22:01:27.899 - Render thread -> Warning: Available VRAM budget 975 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:27.922 - Render thread -> VRAM report about missing bytes is changed from 548937728 Bytes to 548950016 Bytes 2025-12-05 22:01:28.017 - Render thread -> Info: Frame[5469] - Available VRAM budget has changed: 963 MB 2025-12-05 22:01:28.017 - Render thread -> Warning: Available VRAM budget 963 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:28.059 - Render thread -> Info: Frame[5471] - Available VRAM budget has changed: 900 MB 2025-12-05 22:01:28.059 - Render thread -> Warning: Available VRAM budget 900 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:28.126 - Render thread -> VRAM report about missing bytes is changed from 548950016 Bytes to 616648704 Bytes 2025-12-05 22:01:28.151 - Render thread -> VRAM report about missing bytes is changed from 616648704 Bytes to 548950016 Bytes 2025-12-05 22:01:28.193 - Render thread -> VRAM report about missing bytes is changed from 548950016 Bytes to 548704256 Bytes 2025-12-05 22:01:28.223 - Render thread -> VRAM report about missing bytes is changed from 548704256 Bytes to 549122048 Bytes 2025-12-05 22:01:28.272 - Render thread -> VRAM report about missing bytes is changed from 549122048 Bytes to 549416960 Bytes 2025-12-05 22:01:28.415 - Render thread -> Info: Frame[5485] - Available VRAM budget has changed: 2917 MB 2025-12-05 22:01:28.415 - Render thread -> Info: Frame[5485] - Available VRAM budget has changed: 854 MB 2025-12-05 22:01:28.415 - Render thread -> Warning: Available VRAM budget 854 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:28.527 - Render thread -> Info: Frame[5491] - Available VRAM budget has changed: 818 MB 2025-12-05 22:01:28.527 - Render thread -> Warning: Available VRAM budget 818 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:28.736 - Render thread -> VRAM report about missing bytes is changed from 549416960 Bytes to 550211584 Bytes 2025-12-05 22:01:28.768 - Render thread -> VRAM report about missing bytes is changed from 550211584 Bytes to 549695488 Bytes 2025-12-05 22:01:28.798 - Render thread -> VRAM report about missing bytes is changed from 549695488 Bytes to 549523456 Bytes 2025-12-05 22:01:28.901 - Render thread -> VRAM report about missing bytes is changed from 549523456 Bytes to 549695488 Bytes 2025-12-05 22:01:28.935 - Render thread -> VRAM report about missing bytes is changed from 549695488 Bytes to 549867520 Bytes 2025-12-05 22:01:29.030 - Render thread -> Info: Frame[5517] - Available VRAM budget has changed: 2936 MB 2025-12-05 22:01:29.046 - Render thread -> VRAM report about missing bytes is changed from 549867520 Bytes to 549990400 Bytes 2025-12-05 22:01:29.065 - Render thread -> Info: Frame[5519] - Available VRAM budget has changed: 2953 MB 2025-12-05 22:01:29.089 - Render thread -> VRAM report about missing bytes is changed from 549990400 Bytes to 549253120 Bytes 2025-12-05 22:01:29.122 - Render thread -> VRAM report about missing bytes is changed from 549253120 Bytes to 549081088 Bytes 2025-12-05 22:01:29.246 - Render thread -> VRAM report about missing bytes is changed from 549081088 Bytes to 549597184 Bytes 2025-12-05 22:01:29.314 - Render thread -> VRAM report about missing bytes is changed from 549597184 Bytes to 549769216 Bytes 2025-12-05 22:01:29.376 - Render thread -> VRAM report about missing bytes is changed from 549769216 Bytes to 549941248 Bytes 2025-12-05 22:01:29.456 - Render thread -> VRAM report about missing bytes is changed from 549941248 Bytes to 550031360 Bytes 2025-12-05 22:01:29.530 - Render thread -> VRAM report about missing bytes is changed from 550031360 Bytes to 550907904 Bytes 2025-12-05 22:01:29.543 - Render thread -> Info: Frame[5547] - Available VRAM budget has changed: 835 MB 2025-12-05 22:01:29.543 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:29.569 - Render thread -> Info: Frame[5549] - Available VRAM budget has changed: 851 MB 2025-12-05 22:01:29.569 - Render thread -> Warning: Available VRAM budget 851 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:29.580 - Render thread -> VRAM report about missing bytes is changed from 550907904 Bytes to 551251968 Bytes 2025-12-05 22:01:29.606 - Render thread -> VRAM report about missing bytes is changed from 551251968 Bytes to 551292928 Bytes 2025-12-05 22:01:29.631 - Render thread -> VRAM report about missing bytes is changed from 551292928 Bytes to 551178240 Bytes 2025-12-05 22:01:29.669 - Render thread -> Info: Frame[5557] - Available VRAM budget has changed: 898 MB 2025-12-05 22:01:29.669 - Render thread -> Warning: Available VRAM budget 898 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:29.695 - Render thread -> Info: Frame[5559] - Available VRAM budget has changed: 842 MB 2025-12-05 22:01:29.695 - Render thread -> Warning: Available VRAM budget 842 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:29.761 - Render thread -> VRAM report about missing bytes is changed from 551178240 Bytes to 551424000 Bytes 2025-12-05 22:01:29.802 - Render thread -> Info: Frame[5567] - Available VRAM budget has changed: 810 MB 2025-12-05 22:01:29.802 - Render thread -> Warning: Available VRAM budget 810 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:29.814 - Render thread -> VRAM report about missing bytes is changed from 551424000 Bytes to 551718912 Bytes 2025-12-05 22:01:29.829 - Render thread -> Info: Frame[5569] - Available VRAM budget has changed: 802 MB 2025-12-05 22:01:29.829 - Render thread -> Warning: Available VRAM budget 802 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:29.897 - Render thread -> VRAM report about missing bytes is changed from 551718912 Bytes to 551890944 Bytes 2025-12-05 22:01:29.920 - Render thread -> VRAM report about missing bytes is changed from 551890944 Bytes to 552693760 Bytes 2025-12-05 22:01:29.948 - Render thread -> VRAM report about missing bytes is changed from 552693760 Bytes to 552349696 Bytes 2025-12-05 22:01:30.003 - Render thread -> VRAM report about missing bytes is changed from 552349696 Bytes to 552718336 Bytes 2025-12-05 22:01:30.033 - Render thread -> VRAM report about missing bytes is changed from 552718336 Bytes to 552308736 Bytes 2025-12-05 22:01:30.058 - Render thread -> VRAM report about missing bytes is changed from 552308736 Bytes to 551784448 Bytes 2025-12-05 22:01:30.109 - Render thread -> VRAM report about missing bytes is changed from 551784448 Bytes to 551555072 Bytes 2025-12-05 22:01:30.135 - Render thread -> VRAM report about missing bytes is changed from 551555072 Bytes to 551325696 Bytes 2025-12-05 22:01:30.162 - Render thread -> VRAM report about missing bytes is changed from 551325696 Bytes to 551096320 Bytes 2025-12-05 22:01:30.238 - Render thread -> VRAM report about missing bytes is changed from 551096320 Bytes to 550981632 Bytes 2025-12-05 22:01:30.238 - Render thread -> Too many VRAM reports, stopping printing 2025-12-05 22:01:35.961 - Render thread -> Info: Frame[6029] - Available VRAM budget has changed: 869 MB 2025-12-05 22:01:35.961 - Render thread -> Warning: Available VRAM budget 869 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:36.176 - Render thread -> Info: Frame[6045] - Available VRAM budget has changed: 878 MB 2025-12-05 22:01:36.177 - Render thread -> Warning: Available VRAM budget 878 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:36.489 - Render thread -> Info: Frame[6069] - Available VRAM budget has changed: 890 MB 2025-12-05 22:01:36.489 - Render thread -> Warning: Available VRAM budget 890 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:36.513 - Render thread -> Info: Frame[6071] - Available VRAM budget has changed: 898 MB 2025-12-05 22:01:36.513 - Render thread -> Warning: Available VRAM budget 898 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:36.564 - Render thread -> Info: Frame[6075] - Available VRAM budget has changed: 958 MB 2025-12-05 22:01:36.564 - Render thread -> Warning: Available VRAM budget 958 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:36.722 - Render thread -> Info: Frame[6087] - Available VRAM budget has changed: 979 MB 2025-12-05 22:01:36.722 - Render thread -> Warning: Available VRAM budget 979 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:37.210 - Render thread -> Info: Frame[6125] - Available VRAM budget has changed: 1061 MB 2025-12-05 22:01:37.210 - Render thread -> Warning: Available VRAM budget 1061 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:37.289 - Render thread -> Info: Frame[6131] - Available VRAM budget has changed: 1075 MB 2025-12-05 22:01:37.289 - Render thread -> Warning: Available VRAM budget 1075 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:38.064 - Render thread -> Info: Frame[6187] - Available VRAM budget has changed: 1081 MB 2025-12-05 22:01:38.064 - Render thread -> Warning: Available VRAM budget 1081 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:38.413 - Render thread -> Info: Frame[6213] - Available VRAM budget has changed: 1115 MB 2025-12-05 22:01:38.413 - Render thread -> Warning: Available VRAM budget 1115 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:41.869 - Render thread -> Info: Frame[6473] - Available VRAM budget has changed: 2777 MB 2025-12-05 22:01:41.869 - Render thread -> Info: Frame[6473] - Available VRAM budget has changed: 944 MB 2025-12-05 22:01:41.869 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:42.344 - Render thread -> Info: Frame[6505] - Available VRAM budget has changed: 2864 MB 2025-12-05 22:01:42.370 - Render thread -> Info: Frame[6507] - Available VRAM budget has changed: 2957 MB 2025-12-05 22:01:42.731 - Render thread -> Info: Frame[6535] - Available VRAM budget has changed: 1031 MB 2025-12-05 22:01:42.732 - Render thread -> Warning: Available VRAM budget 1031 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:42.758 - Render thread -> Info: Frame[6537] - Available VRAM budget has changed: 1123 MB 2025-12-05 22:01:42.758 - Render thread -> Warning: Available VRAM budget 1123 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:44.610 - Render thread -> Info: Frame[6679] - Available VRAM budget has changed: 1117 MB 2025-12-05 22:01:44.610 - Render thread -> Warning: Available VRAM budget 1117 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:46.037 - Render thread -> Info: Frame[6787] - Available VRAM budget has changed: 1167 MB 2025-12-05 22:01:46.037 - Render thread -> Warning: Available VRAM budget 1167 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:46.726 - Render thread -> Info: Frame[6835] - Available VRAM budget has changed: 1366 MB 2025-12-05 22:01:46.726 - Render thread -> Warning: Available VRAM budget 1366 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:48.893 - Render thread -> Info: Frame[6987] - Available VRAM budget has changed: 1339 MB 2025-12-05 22:01:48.893 - Render thread -> Warning: Available VRAM budget 1339 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:50.340 - Render thread -> Info: Frame[7087] - Available VRAM budget has changed: 1167 MB 2025-12-05 22:01:50.340 - Render thread -> Warning: Available VRAM budget 1167 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:50.562 - Render thread -> Info: Frame[7103] - Available VRAM budget has changed: 1113 MB 2025-12-05 22:01:50.562 - Render thread -> Warning: Available VRAM budget 1113 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:51.625 - Render thread -> Info: Frame[7179] - Available VRAM budget has changed: 1119 MB 2025-12-05 22:01:51.626 - Render thread -> Warning: Available VRAM budget 1119 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:52.593 - Render thread -> Info: Frame[7247] - Available VRAM budget has changed: 1113 MB 2025-12-05 22:01:52.593 - Render thread -> Warning: Available VRAM budget 1113 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:53.258 - Render thread -> Info: Frame[7291] - Available VRAM budget has changed: 1082 MB 2025-12-05 22:01:53.258 - Render thread -> Warning: Available VRAM budget 1082 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:54.521 - Render thread -> Info: Frame[7383] - Available VRAM budget has changed: 2932 MB 2025-12-05 22:01:54.521 - Render thread -> Info: Frame[7383] - Available VRAM budget has changed: 1054 MB 2025-12-05 22:01:54.521 - Render thread -> Warning: Available VRAM budget 1054 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:55.968 - Render thread -> Info: Frame[7491] - Available VRAM budget has changed: 2955 MB 2025-12-05 22:01:56.370 - Render thread -> Info: Frame[7521] - Available VRAM budget has changed: 1077 MB 2025-12-05 22:01:56.370 - Render thread -> Warning: Available VRAM budget 1077 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:57.148 - Render thread -> Info: Frame[7577] - Available VRAM budget has changed: 1091 MB 2025-12-05 22:01:57.148 - Render thread -> Warning: Available VRAM budget 1091 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:57.197 - Render thread -> Info: Frame[7581] - Available VRAM budget has changed: 1112 MB 2025-12-05 22:01:57.197 - Render thread -> Warning: Available VRAM budget 1112 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:59.315 - Render thread -> Info: Frame[7735] - Available VRAM budget has changed: 1166 MB 2025-12-05 22:01:59.315 - Render thread -> Warning: Available VRAM budget 1166 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:59.549 - Render thread -> Info: Frame[7751] - Available VRAM budget has changed: 1338 MB 2025-12-05 22:01:59.549 - Render thread -> Warning: Available VRAM budget 1338 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:59.641 - Render thread -> Info: Frame[7757] - Available VRAM budget has changed: 1330 MB 2025-12-05 22:01:59.641 - Render thread -> Warning: Available VRAM budget 1330 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:01:59.817 - Render thread -> Info: Frame[7769] - Available VRAM budget has changed: 1323 MB 2025-12-05 22:01:59.817 - Render thread -> Warning: Available VRAM budget 1323 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:00.069 - Render thread -> Info: Frame[7785] - Available VRAM budget has changed: 2861 MB 2025-12-05 22:02:00.069 - Render thread -> Info: Frame[7785] - Available VRAM budget has changed: 1225 MB 2025-12-05 22:02:00.069 - Render thread -> Warning: Available VRAM budget 1225 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:00.113 - Render thread -> Info: Frame[7787] - Available VRAM budget has changed: 999 MB 2025-12-05 22:02:00.113 - Render thread -> Warning: Available VRAM budget 999 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:00.241 - Render thread -> Info: Frame[7795] - Available VRAM budget has changed: 880 MB 2025-12-05 22:02:00.241 - Render thread -> Warning: Available VRAM budget 880 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:00.315 - Render thread -> Info: Frame[7799] - Available VRAM budget has changed: 844 MB 2025-12-05 22:02:00.315 - Render thread -> Warning: Available VRAM budget 844 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:00.616 - Render thread -> Info: Frame[7817] - Available VRAM budget has changed: 2943 MB 2025-12-05 22:02:00.856 - Render thread -> Info: Frame[7831] - Available VRAM budget has changed: 858 MB 2025-12-05 22:02:00.856 - Render thread -> Warning: Available VRAM budget 858 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:01.121 - Render thread -> Info: Frame[7847] - Available VRAM budget has changed: 938 MB 2025-12-05 22:02:01.121 - Render thread -> Warning: Available VRAM budget 938 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:01.436 - Render thread -> Info: Frame[7867] - Available VRAM budget has changed: 910 MB 2025-12-05 22:02:01.436 - Render thread -> Warning: Available VRAM budget 910 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:02.051 - Render thread -> Info: Frame[7897] - Available VRAM budget has changed: 2883 MB 2025-12-05 22:02:02.051 - Render thread -> Info: Frame[7897] - Available VRAM budget has changed: 850 MB 2025-12-05 22:02:02.051 - Render thread -> Warning: Available VRAM budget 850 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:03.988 - Render thread -> Info: Frame[7993] - Available VRAM budget has changed: 845 MB 2025-12-05 22:02:03.988 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:09.601 - Render thread -> Info: Frame[8099] - Available VRAM budget has changed: 6954 MB 2025-12-05 22:02:09.602 - Render thread -> Info: Frame[8099] - Available VRAM budget has changed: 2806 MB 2025-12-05 22:02:09.602 - Render thread -> Info: Frame[8099] - Available VRAM budget has changed: 770 MB 2025-12-05 22:02:09.602 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:09.914 - Render thread -> Info: Frame[8116] - Available VRAM budget has changed: 6997 MB 2025-12-05 22:02:09.958 - Render thread -> Info: Frame[8119] - Available VRAM budget has changed: 7038 MB 2025-12-05 22:02:10.364 - Render thread -> Info: Frame[8147] - Available VRAM budget has changed: 2844 MB 2025-12-05 22:02:10.392 - Render thread -> Info: Frame[8149] - Available VRAM budget has changed: 2880 MB 2025-12-05 22:02:10.800 - Render thread -> Info: Frame[8177] - Available VRAM budget has changed: 807 MB 2025-12-05 22:02:10.800 - Render thread -> Warning: Available VRAM budget 807 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:10.830 - Render thread -> Info: Frame[8179] - Available VRAM budget has changed: 844 MB 2025-12-05 22:02:10.830 - Render thread -> Warning: Available VRAM budget 844 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:12.234 - Main Thread -> WriteLine Closed