2025-12-05 22:04:28.965 - Main Thread -> Timezone (local - UTC): 1h 2025-12-05 22:04:28.965 - Main Thread -> App Version: 2.0.2.33 2025-12-05 22:04:28.966 - Main Thread -> VRage renderer started 2025-12-05 22:04:28.967 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2025-12-05 22:04:28.982 - Main Thread -> NvApi - Status: OK 2025-12-05 22:04:28.982 - Main Thread -> NvApi - Driver Version: 58157 (r581_55) 2025-12-05 22:04:28.982 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-05 22:04:28.988 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-05 22:04:28.988 - Main Thread -> AMD - Driver Version: Unknown 2025-12-05 22:04:28.995 - Main Thread -> Adapters.Adapters - Entering 2025-12-05 22:04:28.995 - Main Thread -> CreateDXGIFactory - Entering 2025-12-05 22:04:29.003 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-05 22:04:29.005 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-05 22:04:29.006 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-05 22:04:29.006 - Main Thread -> Using IDXGIFactory6: True 2025-12-05 22:04:29.006 - Main Thread -> Enumerating adapters by preference 2025-12-05 22:04:29.014 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:04:29.014 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:04:29.014 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:04:29.015 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:04:29.224 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:04:29.391 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070 Ti' has 48 RTX cores 2025-12-05 22:04:29.391 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:04:29.392 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Entering 2025-12-05 22:04:29.392 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list 2025-12-05 22:04:29.393 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list done 2025-12-05 22:04:29.395 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate 2025-12-05 22:04:29.398 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate done 2025-12-05 22:04:29.398 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list 2025-12-05 22:04:29.399 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list done 2025-12-05 22:04:29.399 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate 2025-12-05 22:04:29.400 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate done 2025-12-05 22:04:29.400 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Exiting 2025-12-05 22:04:29.400 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-05 22:04:29.400 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-05 22:04:29.400 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-05 22:04:29.400 - Main Thread -> Skipping software adapter 2025-12-05 22:04:29.400 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-05 22:04:29.402 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY1 Description = DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True AdapterLuid = 52422 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8406433792 SharedRAM = 17115705344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.48704 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-05 22:04:29.402 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY2 Description = DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True AdapterLuid = 52422 OutputId = 1 DesktopBounds = Min:2560, 278 Max:4480, 1358 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8406433792 SharedRAM = 17115705344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.48704 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-05 22:04:29.403 - Main Thread -> Adapter list composed 2025-12-05 22:04:29.421 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3070 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1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True","AdapterLuid": 52422,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 143999,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8406433792,"SharedRAM": 17115705344,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9346,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.48704,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-05 22:04:29.423 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-05 22:04:29.510 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-05 22:04:29.510 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:04:29.511 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:04:29.511 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-05 22:04:29.513 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-05 22:04:29.513 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-05 22:04:29.513 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-05 22:04:29.514 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-05 22:04:29.514 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-05 22:04:29.515 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-05 22:04:29.518 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-05 22:04:29.519 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-05 22:04:29.522 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-05 22:04:29.537 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:04:29.537 - Render thread -> IsD3D12Supported = True 2025-12-05 22:04:29.557 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-05 22:04:29.558 - Render thread -> Debug layer enabled: False 2025-12-05 22:04:29.559 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-05 22:04:29.695 - Render thread -> Direct Storage supported 2025-12-05 22:04:29.695 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-05 22:04:29.695 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-05 22:04:29.695 - Render thread -> Current Device Info: 2025-12-05 22:04:29.695 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-05 22:04:29.695 - Render thread -> OutputMergerLogicOp: True 2025-12-05 22:04:29.695 - Render thread -> MinPrecisionSupport: Bit16 2025-12-05 22:04:29.695 - Render thread -> TiledResourcesTier: Tier3 2025-12-05 22:04:29.695 - Render thread -> ResourceBindingTier: Tier3 2025-12-05 22:04:29.695 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-05 22:04:29.695 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-05 22:04:29.695 - Render thread -> ROVsSupported: True 2025-12-05 22:04:29.695 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-05 22:04:29.695 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-05 22:04:29.695 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-05 22:04:29.695 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-05 22:04:29.695 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-05 22:04:29.695 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-05 22:04:29.695 - Render thread -> ResourceHeapTier: Tier2 2025-12-05 22:04:29.695 - Render thread -> WaveOps: True 2025-12-05 22:04:29.695 - Render thread -> WaveLaneCountMin: 32 2025-12-05 22:04:29.695 - Render thread -> WaveLaneCountMax: 32 2025-12-05 22:04:29.695 - Render thread -> TotalLaneCount: 6144 2025-12-05 22:04:29.695 - Render thread -> ExpandedComputeResourceStates: True 2025-12-05 22:04:29.695 - Render thread -> Int64ShaderOps: True 2025-12-05 22:04:29.695 - Render thread -> DepthBoundsTestSupported: True 2025-12-05 22:04:29.695 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-05 22:04:29.696 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-05 22:04:29.696 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-05 22:04:29.696 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-05 22:04:29.696 - Render thread -> ViewInstancingTier: Tier3 2025-12-05 22:04:29.696 - Render thread -> BarycentricsSupported: True 2025-12-05 22:04:29.696 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-05 22:04:29.696 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-05 22:04:29.696 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-05 22:04:29.696 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-05 22:04:29.696 - Render thread -> RenderPassesTier: Tier0 2025-12-05 22:04:29.696 - Render thread -> RaytracingTier: Tier1_1 2025-12-05 22:04:29.696 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-05 22:04:29.696 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-05 22:04:29.696 - Render thread -> VariableShadingRateTier: Tier2 2025-12-05 22:04:29.696 - Render thread -> ShadingRateImageTileSize: 16 2025-12-05 22:04:29.696 - Render thread -> BackgroundProcessingSupported: True 2025-12-05 22:04:29.696 - Render thread -> MeshShaderTier: Tier1 2025-12-05 22:04:29.696 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-05 22:04:29.700 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-05 22:04:29.705 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-05 22:04:29.706 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-05 22:04:29.706 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-05 22:04:29.706 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-05 22:04:29.707 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-05 22:04:29.708 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6881280 Bytes 2025-12-05 22:04:29.710 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-05 22:04:29.710 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-05 22:04:29.771 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-05 22:04:29.771 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-05 22:04:29.771 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-05 22:04:29.771 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-05 22:04:29.773 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-05 22:04:29.773 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-05 22:04:29.773 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-05 22:04:29.774 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-05 22:04:29.783 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-05 22:04:29.783 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-05 22:04:29.819 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-05 22:04:29.820 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-05 22:04:29.821 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-05 22:04:29.821 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-05 22:04:29.828 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-05 22:04:29.829 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-05 22:04:29.830 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-05 22:04:29.830 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-05 22:04:29.831 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-05 22:04:29.832 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-05 22:04:29.832 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-05 22:04:29.835 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-05 22:04:29.867 - Render thread -> UseShaderAsserts: False 2025-12-05 22:04:29.867 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-05 22:04:29.868 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-05 22:04:29.869 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-05 22:04:29.869 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-05 22:04:29.869 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-05 22:04:29.871 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-05 22:04:29.875 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-05 22:04:29.875 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-05 22:04:29.876 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-05 22:04:29.876 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-05 22:04:29.876 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-05 22:04:29.877 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-05 22:04:29.879 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-05 22:04:29.880 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-05 22:04:29.880 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-05 22:04:29.880 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-05 22:04:29.880 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-05 22:04:29.881 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-05 22:04:29.884 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-05 22:04:29.885 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-05 22:04:29.897 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-05 22:04:29.906 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-05 22:04:29.917 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-05 22:04:29.917 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-05 22:04:29.922 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-05 22:04:29.923 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-05 22:04:29.925 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143999, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:04:29.946 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-05 22:04:29.946 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-05 22:04:29.948 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-05 22:04:29.948 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-05 22:04:29.948 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-05 22:04:29.949 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-05 22:04:29.962 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-05 22:04:29.962 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-05 22:04:29.970 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-05 22:04:29.970 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-05 22:04:29.970 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-05 22:04:29.970 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-05 22:04:29.994 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-05 22:04:29.995 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-05 22:04:30.012 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-05 22:04:30.012 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:04:30.012 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:04:30.012 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-05 22:04:30.012 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-05 22:04:30.014 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-05 22:04:30.020 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-05 22:04:30.108 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-05 22:04:30.110 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-05 22:04:30.111 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-05 22:04:30.111 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-05 22:04:30.112 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-05 22:04:30.112 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-05 22:04:30.112 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-05 22:04:30.113 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-05 22:04:30.113 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-05 22:04:30.114 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-05 22:04:30.114 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-05 22:04:30.114 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-05 22:04:30.114 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:04:30.114 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:04:30.176 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-05 22:04:30.176 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-05 22:04:30.197 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-05 22:04:30.201 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-05 22:04:30.201 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-05 22:04:30.203 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-05 22:04:30.203 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-05 22:04:30.242 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-05 22:04:30.244 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-05 22:04:30.262 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-05 22:04:30.267 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-05 22:04:30.475 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-05 22:04:30.475 - Render thread -> CreateMeshBuilders - Entering 2025-12-05 22:04:30.477 - Render thread -> CreateMeshBuilders - Exiting 2025-12-05 22:04:30.477 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-05 22:04:30.484 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-05 22:04:30.821 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-05 22:04:30.822 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143999, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:04:30.907 - Render thread -> VRAM report about missing bytes is changed from 6881280 Bytes to 9449472 Bytes 2025-12-05 22:04:30.946 - Render thread -> VRAM report about missing bytes is changed from 9449472 Bytes to 9457664 Bytes 2025-12-05 22:04:30.950 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 5954 MB 2025-12-05 22:04:30.950 - Render thread -> Info: Frame[5] - Available VRAM budget has changed: 5924 MB 2025-12-05 22:04:31.154 - Render thread -> VRAM report about missing bytes is changed from 9457664 Bytes to 9654272 Bytes 2025-12-05 22:04:31.760 - VRageWorker 9 -> Pixel 2025-12-05 22:04:31.760 - VRageWorker 8 -> Pixel 2025-12-05 22:04:31.761 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.761 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.761 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:31.761 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:31.763 - VRageWorker 11 -> Vertex 2025-12-05 22:04:31.763 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.763 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:31.764 - VRageWorker 4 -> Vertex 2025-12-05 22:04:31.764 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.764 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:31.889 - VRageWorker 6 -> Vertex 2025-12-05 22:04:31.889 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.889 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:31.890 - VRageWorker 12 -> Vertex 2025-12-05 22:04:31.890 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.890 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:31.890 - VRageWorker 7 -> Pixel 2025-12-05 22:04:31.891 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.891 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:31.896 - VRageWorker 7 -> Pixel 2025-12-05 22:04:31.896 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:31.896 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.007 - VRageWorker 10 -> Vertex 2025-12-05 22:04:32.007 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.007 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.008 - VRageWorker 4 -> Pixel 2025-12-05 22:04:32.008 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.008 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.008 - VRageWorker 10 -> Vertex 2025-12-05 22:04:32.009 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.009 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.009 - VRageWorker 4 -> Pixel 2025-12-05 22:04:32.009 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.009 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.068 - VRageWorker 6 -> Vertex 2025-12-05 22:04:32.068 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.068 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.068 - VRageWorker 10 -> Pixel 2025-12-05 22:04:32.068 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.068 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.069 - VRageWorker 12 -> Vertex 2025-12-05 22:04:32.069 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.069 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.069 - VRageWorker 11 -> Pixel 2025-12-05 22:04:32.069 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.069 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.151 - VRageWorker 3 -> Vertex 2025-12-05 22:04:32.151 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.151 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.151 - VRageWorker 6 -> Pixel 2025-12-05 22:04:32.151 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.151 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.153 - VRageWorker 3 -> Vertex 2025-12-05 22:04:32.153 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.153 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.153 - VRageWorker 5 -> Pixel 2025-12-05 22:04:32.153 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.153 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.203 - Render thread -> VRAM report about missing bytes is changed from 9654272 Bytes to 207953920 Bytes 2025-12-05 22:04:32.215 - VRageWorker 2 -> Vertex 2025-12-05 22:04:32.215 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.215 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.215 - VRageWorker 2 -> Pixel 2025-12-05 22:04:32.215 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.215 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.216 - VRageWorker 0 -> Vertex 2025-12-05 22:04:32.216 - VRageWorker 9 -> Pixel 2025-12-05 22:04:32.216 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.216 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.219 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.219 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.256 - VRageWorker 9 -> Vertex 2025-12-05 22:04:32.256 - VRageWorker 7 -> Pixel 2025-12-05 22:04:32.256 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.256 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.256 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.256 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.260 - VRageWorker 2 -> Pixel 2025-12-05 22:04:32.260 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.260 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.261 - VRageWorker 8 -> Vertex 2025-12-05 22:04:32.261 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.261 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.261 - Render thread -> VRAM report about missing bytes is changed from 207953920 Bytes to 207892480 Bytes 2025-12-05 22:04:32.262 - Render thread -> Info: Frame[133] - Available VRAM budget has changed: 5628 MB 2025-12-05 22:04:32.262 - Render thread -> Info: Frame[133] - Available VRAM budget has changed: 5542 MB 2025-12-05 22:04:32.291 - Render thread -> VRAM report about missing bytes is changed from 207892480 Bytes to 208039936 Bytes 2025-12-05 22:04:32.296 - VRageWorker 2 -> Vertex 2025-12-05 22:04:32.296 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.296 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.296 - VRageWorker 0 -> Pixel 2025-12-05 22:04:32.296 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.296 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.298 - VRageWorker 9 -> Vertex 2025-12-05 22:04:32.298 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.298 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:04:32.298 - VRageWorker 9 -> Pixel 2025-12-05 22:04:32.298 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:04:32.298 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:04:32.398 - Render thread -> VRAM report about missing bytes is changed from 208039936 Bytes to 209219584 Bytes 2025-12-05 22:04:32.399 - Render thread -> Info: Frame[135] - Available VRAM budget has changed: 5593 MB 2025-12-05 22:04:32.399 - Render thread -> Info: Frame[135] - Available VRAM budget has changed: 5507 MB 2025-12-05 22:04:32.424 - Render thread -> VRAM report about missing bytes is changed from 209219584 Bytes to 209350656 Bytes 2025-12-05 22:04:32.440 - Render thread -> VRAM report about missing bytes is changed from 209350656 Bytes to 209481728 Bytes 2025-12-05 22:04:32.476 - Render thread -> VRAM report about missing bytes is changed from 209481728 Bytes to 208498688 Bytes 2025-12-05 22:04:32.753 - Render thread -> Info: Frame[201] - Available VRAM budget has changed: 5410 MB 2025-12-05 22:04:32.755 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 281833472 Bytes 2025-12-05 22:04:32.762 - Render thread -> VRAM report about missing bytes is changed from 281833472 Bytes to 208498688 Bytes 2025-12-05 22:04:33.111 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 208171008 Bytes 2025-12-05 22:04:33.113 - Render thread -> VRAM report about missing bytes is changed from 208171008 Bytes to 208302080 Bytes 2025-12-05 22:04:33.123 - Render thread -> VRAM report about missing bytes is changed from 208302080 Bytes to 208498688 Bytes 2025-12-05 22:04:34.639 - Render thread -> Info: Frame[573] - Available VRAM budget has changed: 5441 MB 2025-12-05 22:04:35.748 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 224292864 Bytes 2025-12-05 22:04:36.019 - Render thread -> Info: Frame[849] - Available VRAM budget has changed: 5400 MB 2025-12-05 22:04:36.177 - Render thread -> Info: Frame[881] - Available VRAM budget has changed: 5496 MB 2025-12-05 22:04:36.832 - Render thread -> VRAM report about missing bytes is changed from 224292864 Bytes to 468697088 Bytes 2025-12-05 22:04:36.832 - Render thread -> Info: Frame[925] - Available VRAM budget has changed: 4689 MB 2025-12-05 22:04:36.832 - Render thread -> Info: Frame[925] - Available VRAM budget has changed: 4596 MB 2025-12-05 22:04:36.859 - Render thread -> VRAM report about missing bytes is changed from 468697088 Bytes to 470007808 Bytes 2025-12-05 22:04:36.881 - Render thread -> VRAM report about missing bytes is changed from 470007808 Bytes to 470745088 Bytes 2025-12-05 22:04:36.897 - Render thread -> VRAM report about missing bytes is changed from 470745088 Bytes to 470867968 Bytes 2025-12-05 22:04:36.967 - Render thread -> VRAM report about missing bytes is changed from 470867968 Bytes to 471601152 Bytes 2025-12-05 22:04:37.012 - Render thread -> VRAM report about missing bytes is changed from 471601152 Bytes to 471613440 Bytes 2025-12-05 22:04:37.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-05 22:04:37.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-05 22:04:37.169 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-05 22:04:37.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-05 22:04:37.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-05 22:04:37.171 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-05 22:04:37.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-05 22:04:37.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-05 22:04:37.173 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-05 22:04:37.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-05 22:04:37.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-05 22:04:37.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-05 22:04:37.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-05 22:04:37.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-05 22:04:37.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-05 22:04:37.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-05 22:04:37.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-05 22:04:37.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-05 22:04:37.362 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-05 22:04:37.362 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-05 22:04:37.362 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-05 22:04:37.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-05 22:04:37.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-05 22:04:37.363 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-05 22:04:37.364 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-05 22:04:37.364 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-05 22:04:37.364 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-05 22:04:37.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-05 22:04:37.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-05 22:04:37.365 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-05 22:04:37.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-05 22:04:37.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-05 22:04:37.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-05 22:04:37.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-05 22:04:37.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-05 22:04:37.366 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-05 22:04:37.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-05 22:04:37.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-05 22:04:37.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-05 22:04:37.367 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-05 22:04:37.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-05 22:04:37.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-05 22:04:37.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-05 22:04:37.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-05 22:04:37.368 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-05 22:04:37.369 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-05 22:04:37.369 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-05 22:04:37.369 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-05 22:04:37.370 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-05 22:04:37.370 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-05 22:04:37.370 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-05 22:04:37.376 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-05 22:04:37.376 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-05 22:04:37.376 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-05 22:04:37.377 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-05 22:04:37.377 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-05 22:04:37.377 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-05 22:04:37.378 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-05 22:04:37.378 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-05 22:04:37.378 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-05 22:04:37.968 - Render thread -> VRAM report about missing bytes is changed from 471613440 Bytes to 472129536 Bytes 2025-12-05 22:04:37.969 - Render thread -> Info: Frame[941] - Available VRAM budget has changed: 4507 MB 2025-12-05 22:04:37.969 - Render thread -> Info: Frame[941] - Available VRAM budget has changed: 4052 MB 2025-12-05 22:04:38.071 - Render thread -> VRAM report about missing bytes is changed from 472129536 Bytes to 484622336 Bytes 2025-12-05 22:04:38.093 - Render thread -> VRAM report about missing bytes is changed from 484622336 Bytes to 486326272 Bytes 2025-12-05 22:04:38.094 - Render thread -> Info: Frame[943] - Available VRAM budget has changed: 3131 MB 2025-12-05 22:04:38.094 - Render thread -> Info: Frame[943] - Available VRAM budget has changed: 1030 MB 2025-12-05 22:04:38.094 - Render thread -> Warning: Available VRAM budget 1030 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:04:38.160 - Render thread -> VRAM report about missing bytes is changed from 486326272 Bytes to 497987584 Bytes 2025-12-05 22:04:38.184 - Render thread -> VRAM report about missing bytes is changed from 497987584 Bytes to 537440256 Bytes 2025-12-05 22:04:38.198 - Render thread -> VRAM report about missing bytes is changed from 537440256 Bytes to 522235904 Bytes 2025-12-05 22:04:38.209 - Render thread -> VRAM report about missing bytes is changed from 522235904 Bytes to 505458688 Bytes 2025-12-05 22:04:38.218 - Render thread -> VRAM report about missing bytes is changed from 505458688 Bytes to 522235904 Bytes 2025-12-05 22:04:38.233 - Render thread -> VRAM report about missing bytes is changed from 522235904 Bytes to 504016896 Bytes 2025-12-05 22:04:38.242 - Render thread -> VRAM report about missing bytes is changed from 504016896 Bytes to 555790336 Bytes 2025-12-05 22:04:38.257 - Render thread -> VRAM report about missing bytes is changed from 555790336 Bytes to 578072576 Bytes 2025-12-05 22:04:38.258 - Render thread -> Info: Frame[951] - Available VRAM budget has changed: 3103 MB 2025-12-05 22:04:38.258 - Render thread -> Info: Frame[951] - Available VRAM budget has changed: 1003 MB 2025-12-05 22:04:38.258 - Render thread -> Warning: Available VRAM budget 1003 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:04:38.267 - Render thread -> VRAM report about missing bytes is changed from 578072576 Bytes to 632467456 Bytes 2025-12-05 22:04:38.286 - Render thread -> VRAM report about missing bytes is changed from 632467456 Bytes to 577351680 Bytes 2025-12-05 22:04:38.295 - Render thread -> Info: Frame[954] - Available VRAM budget has changed: 6933 MB 2025-12-05 22:04:38.295 - Render thread -> VRAM report about missing bytes is changed from 577351680 Bytes to 761434112 Bytes 2025-12-05 22:04:38.324 - Render thread -> VRAM report about missing bytes is changed from 761434112 Bytes to 516460544 Bytes 2025-12-05 22:04:38.325 - Render thread -> Info: Frame[955] - Available VRAM budget has changed: 2848 MB 2025-12-05 22:04:38.325 - Render thread -> Info: Frame[955] - Available VRAM budget has changed: 749 MB 2025-12-05 22:04:38.325 - Render thread -> Warning: Available VRAM budget 749 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:04:38.334 - Render thread -> VRAM report about missing bytes is changed from 516460544 Bytes to 487862272 Bytes 2025-12-05 22:04:38.345 - Render thread -> VRAM report about missing bytes is changed from 487862272 Bytes to 491069440 Bytes 2025-12-05 22:04:42.756 - Render thread -> Info: Frame[1557] - Available VRAM budget has changed: 6884 MB 2025-12-05 22:04:42.757 - Render thread -> Info: Frame[1557] - Available VRAM budget has changed: 2805 MB 2025-12-05 22:04:42.757 - Render thread -> Info: Frame[1557] - Available VRAM budget has changed: 705 MB 2025-12-05 22:04:42.757 - Render thread -> Warning: Available VRAM budget 705 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:04:42.766 - Render thread -> Info: Frame[1558] - Available VRAM budget has changed: 6821 MB 2025-12-05 22:04:42.775 - Render thread -> Info: Frame[1559] - Available VRAM budget has changed: 2748 MB 2025-12-05 22:04:42.775 - Render thread -> Info: Frame[1559] - Available VRAM budget has changed: 657 MB 2025-12-05 22:04:42.775 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:04:43.180 - Render thread -> Info: Frame[1613] - Available VRAM budget has changed: 6858 MB 2025-12-05 22:04:43.202 - Render thread -> Info: Frame[1616] - Available VRAM budget has changed: 6933 MB 2025-12-05 22:04:43.390 - Render thread -> Info: Frame[1643] - Available VRAM budget has changed: 2781 MB 2025-12-05 22:04:43.411 - Render thread -> Info: Frame[1647] - Available VRAM budget has changed: 2848 MB 2025-12-05 22:04:43.541 - Render thread -> Info: Frame[1673] - Available VRAM budget has changed: 682 MB 2025-12-05 22:04:43.541 - Render thread -> Warning: Available VRAM budget 682 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:04:43.561 - Render thread -> Info: Frame[1677] - Available VRAM budget has changed: 749 MB 2025-12-05 22:04:43.561 - Render thread -> Warning: Available VRAM budget 749 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:04:47.548 - Render thread -> VRAM report about missing bytes is changed from 491069440 Bytes to 491044864 Bytes 2025-12-05 22:04:47.565 - Render thread -> VRAM report about missing bytes is changed from 491044864 Bytes to 491089920 Bytes 2025-12-05 22:04:47.630 - Render thread -> VRAM report about missing bytes is changed from 491089920 Bytes to 491040768 Bytes 2025-12-05 22:04:47.639 - Render thread -> VRAM report about missing bytes is changed from 491040768 Bytes to 491065344 Bytes 2025-12-05 22:04:47.676 - Render thread -> VRAM report about missing bytes is changed from 491065344 Bytes to 491003904 Bytes 2025-12-05 22:04:47.684 - Render thread -> VRAM report about missing bytes is changed from 491003904 Bytes to 491098112 Bytes 2025-12-05 22:04:47.871 - Render thread -> VRAM report about missing bytes is changed from 491098112 Bytes to 491048960 Bytes 2025-12-05 22:04:47.881 - Render thread -> VRAM report about missing bytes is changed from 491048960 Bytes to 491073536 Bytes 2025-12-05 22:04:47.915 - Render thread -> VRAM report about missing bytes is changed from 491073536 Bytes to 491110400 Bytes 2025-12-05 22:04:48.020 - Render thread -> VRAM report about missing bytes is changed from 491110400 Bytes to 491077632 Bytes 2025-12-05 22:04:48.028 - Render thread -> VRAM report about missing bytes is changed from 491077632 Bytes to 491126784 Bytes 2025-12-05 22:04:49.709 - Render thread -> VRAM report about missing bytes is changed from 491126784 Bytes to 491913216 Bytes 2025-12-05 22:04:50.259 - Render thread -> VRAM report about missing bytes is changed from 491913216 Bytes to 491728896 Bytes 2025-12-05 22:04:50.571 - Render thread -> Frame [3069] Parallel Render Command Batch RCB-1 created with rcb: 30403100 2025-12-05 22:04:50.572 - Render thread -> Frame [3069] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-2 created with rcb: 30403100 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-3 created with rcb: 63081266 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-4 created with rcb: 17224603 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-5 created with rcb: 29929524 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-6 created with rcb: 10807236 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-7 created with rcb: 5026956 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-8 created with rcb: 22651722 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-9 created with rcb: 35317263 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-10 created with rcb: 24196177 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-11 created with rcb: 20636578 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-12 created with rcb: 40079870 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-13 created with rcb: 8645580 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-14 created with rcb: 2530922 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-15 created with rcb: 57509887 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-16 created with rcb: 50340483 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-05 22:04:50.577 - Render thread -> Frame [3070] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-17 created with rcb: 57509887 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-18 created with rcb: 2530922 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-19 created with rcb: 8645580 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-20 created with rcb: 40079870 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-21 created with rcb: 20636578 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-22 created with rcb: 24196177 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-23 created with rcb: 35317263 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-24 created with rcb: 22651722 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-25 created with rcb: 5026956 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-26 created with rcb: 10807236 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-27 created with rcb: 29929524 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-28 created with rcb: 17224603 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-29 created with rcb: 63081266 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-30 created with rcb: 30403100 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-31 created with rcb: 13788403 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-32 created with rcb: 49035872 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-33 created with rcb: 66064885 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-34 created with rcb: 55776438 2025-12-05 22:04:50.617 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-35 created with rcb: 37981006 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-05 22:04:50.618 - Render thread -> Frame [3080] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-36 created with rcb: 53494592 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-37 created with rcb: 34822366 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-38 created with rcb: 45151973 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-39 created with rcb: 14061075 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-40 created with rcb: 51393786 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-41 created with rcb: 38234454 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-42 created with rcb: 60205258 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-43 created with rcb: 65549216 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-44 created with rcb: 15935884 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-45 created with rcb: 13414504 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-46 created with rcb: 37981006 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-47 created with rcb: 55776438 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-48 created with rcb: 66064885 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-49 created with rcb: 49035872 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-50 created with rcb: 13788403 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-51 created with rcb: 30403100 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-52 created with rcb: 63081266 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-53 created with rcb: 17224603 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-54 created with rcb: 29929524 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-55 created with rcb: 10807236 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-56 created with rcb: 5026956 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-57 created with rcb: 22651722 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-58 created with rcb: 35317263 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-59 created with rcb: 24196177 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-60 created with rcb: 20636578 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-61 created with rcb: 40079870 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-62 created with rcb: 8645580 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-63 created with rcb: 2530922 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-64 created with rcb: 61717335 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-65 created with rcb: 41443886 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-66 created with rcb: 65318030 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-67 created with rcb: 12009244 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-68 created with rcb: 35041670 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-69 created with rcb: 40784209 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-70 created with rcb: 54011063 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-71 created with rcb: 33329531 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-72 created with rcb: 61161792 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-73 created with rcb: 10465349 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-74 created with rcb: 44305225 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-05 22:04:50.623 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-05 22:04:50.624 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-05 22:04:50.630 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-05 22:04:50.640 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-05 22:04:50.641 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-05 22:04:50.641 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-05 22:04:50.642 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-05 22:04:50.642 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-05 22:04:50.642 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-05 22:04:50.643 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-05 22:04:50.643 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-05 22:04:50.643 - Render thread -> Frame [3081] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-75 created with rcb: 44429718 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-76 created with rcb: 53045552 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-77 created with rcb: 42465496 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-78 created with rcb: 43332185 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-79 created with rcb: 44305225 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-80 created with rcb: 10465349 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-81 created with rcb: 57509887 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-82 created with rcb: 61161792 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-83 created with rcb: 33329531 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-84 created with rcb: 54011063 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-85 created with rcb: 40784209 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-86 created with rcb: 12009244 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-87 created with rcb: 65318030 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-88 created with rcb: 2530922 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-89 created with rcb: 8645580 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-90 created with rcb: 40079870 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-91 created with rcb: 20636578 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-92 created with rcb: 24196177 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-93 created with rcb: 35317263 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-94 created with rcb: 22651722 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-95 created with rcb: 5026956 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-96 created with rcb: 10807236 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-97 created with rcb: 29929524 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-98 created with rcb: 17224603 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-99 created with rcb: 63081266 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-100 created with rcb: 30403100 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-05 22:04:50.661 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-05 22:04:50.662 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-05 22:04:50.662 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-05 22:04:50.662 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-05 22:04:50.663 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-05 22:04:50.676 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-05 22:04:50.677 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-05 22:04:50.677 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-05 22:04:50.677 - Render thread -> Frame [3082] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-05 22:04:50.700 - Render thread -> VRAM report about missing bytes is changed from 491728896 Bytes to 491667456 Bytes 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-101 created with rcb: 10807236 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-102 created with rcb: 5026956 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-103 created with rcb: 22651722 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-104 created with rcb: 35317263 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-105 created with rcb: 30403100 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-106 created with rcb: 63081266 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-107 created with rcb: 17224603 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-108 created with rcb: 24196177 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-109 created with rcb: 40079870 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-110 created with rcb: 8645580 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-111 created with rcb: 2530922 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-112 created with rcb: 65318030 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-113 created with rcb: 12009244 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-114 created with rcb: 40784209 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-115 created with rcb: 54011063 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-116 created with rcb: 33329531 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-117 created with rcb: 61161792 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-118 created with rcb: 61717335 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-119 created with rcb: 41443886 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-05 22:04:50.700 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-05 22:04:50.701 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-05 22:04:50.701 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-05 22:04:50.701 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-05 22:04:50.701 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-05 22:04:50.701 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-05 22:04:50.702 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-05 22:04:50.737 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-05 22:04:50.740 - Render thread -> Frame [3083] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-05 22:04:50.741 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:04:50.781 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:04:50.795 - Render thread -> VRAM report about missing bytes is changed from 491667456 Bytes to 491552768 Bytes 2025-12-05 22:04:50.795 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-120 created with rcb: 58722522 2025-12-05 22:04:50.795 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-121 created with rcb: 20636578 2025-12-05 22:04:50.795 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-122 created with rcb: 37981006 2025-12-05 22:04:50.795 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-123 created with rcb: 50340483 2025-12-05 22:04:50.795 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-124 created with rcb: 13788403 2025-12-05 22:04:50.795 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-125 created with rcb: 2634174 2025-12-05 22:04:50.795 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-126 created with rcb: 35041670 2025-12-05 22:04:50.807 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-05 22:04:50.815 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-05 22:04:50.822 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-05 22:04:50.839 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-05 22:04:50.846 - Render thread -> Frame [3084] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-05 22:04:50.911 - Render thread -> VRAM report about missing bytes is changed from 491552768 Bytes to 492138496 Bytes 2025-12-05 22:04:50.913 - Render thread -> Frame [3085] Parallel Render Command Batch RCB-125 processed in 2 frames. 2025-12-05 22:04:50.937 - Render thread -> Frame [3085] Parallel Render Command Batch RCB-126 processed in 2 frames. 2025-12-05 22:04:50.963 - Render thread -> VRAM report about missing bytes is changed from 492138496 Bytes to 492130304 Bytes 2025-12-05 22:04:50.985 - Render thread -> VRAM report about missing bytes is changed from 492130304 Bytes to 492449792 Bytes 2025-12-05 22:04:50.996 - Render thread -> VRAM report about missing bytes is changed from 492449792 Bytes to 492679168 Bytes 2025-12-05 22:04:51.006 - Render thread -> VRAM report about missing bytes is changed from 492679168 Bytes to 492711936 Bytes 2025-12-05 22:04:51.068 - Render thread -> VRAM report about missing bytes is changed from 492711936 Bytes to 495398912 Bytes 2025-12-05 22:04:51.123 - Render thread -> Frame [3103] Parallel Render Command Batch RCB-127 created with rcb: 29929524 2025-12-05 22:04:51.234 - Render thread -> VRAM report about missing bytes is changed from 495398912 Bytes to 495230976 Bytes 2025-12-05 22:04:51.243 - Render thread -> Frame [3104] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-05 22:04:51.288 - Render thread -> VRAM report about missing bytes is changed from 495230976 Bytes to 495378432 Bytes 2025-12-05 22:04:51.307 - Render thread -> VRAM report about missing bytes is changed from 495378432 Bytes to 495415296 Bytes 2025-12-05 22:04:51.401 - Render thread -> VRAM report about missing bytes is changed from 495415296 Bytes to 498278400 Bytes 2025-12-05 22:04:51.453 - Render thread -> VRAM report about missing bytes is changed from 498278400 Bytes to 498339840 Bytes 2025-12-05 22:04:51.456 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:04:51.617 - Render thread -> VRAM report about missing bytes is changed from 498339840 Bytes to 498315264 Bytes 2025-12-05 22:04:51.729 - Render thread -> VRAM report about missing bytes is changed from 498315264 Bytes to 498327552 Bytes 2025-12-05 22:04:51.992 - Render thread -> VRAM report about missing bytes is changed from 498327552 Bytes to 499376128 Bytes 2025-12-05 22:04:51.999 - Render thread -> VRAM report about missing bytes is changed from 499376128 Bytes to 500424704 Bytes 2025-12-05 22:04:52.006 - Render thread -> VRAM report about missing bytes is changed from 500424704 Bytes to 501538816 Bytes 2025-12-05 22:04:52.086 - Render thread -> VRAM report about missing bytes is changed from 501538816 Bytes to 501542912 Bytes 2025-12-05 22:04:52.364 - Render thread -> VRAM report about missing bytes is changed from 501542912 Bytes to 501547008 Bytes 2025-12-05 22:04:52.622 - Render thread -> VRAM report about missing bytes is changed from 501547008 Bytes to 501551104 Bytes 2025-12-05 22:04:52.874 - Render thread -> VRAM report about missing bytes is changed from 501551104 Bytes to 501555200 Bytes 2025-12-05 22:04:53.100 - Render thread -> VRAM report about missing bytes is changed from 501555200 Bytes to 502669312 Bytes 2025-12-05 22:04:53.194 - Render thread -> VRAM report about missing bytes is changed from 502669312 Bytes to 502673408 Bytes 2025-12-05 22:04:53.275 - Render thread -> VRAM report about missing bytes is changed from 502673408 Bytes to 502640640 Bytes 2025-12-05 22:04:53.294 - Render thread -> VRAM report about missing bytes is changed from 502640640 Bytes to 502702080 Bytes 2025-12-05 22:04:53.768 - Render thread -> VRAM report about missing bytes is changed from 502702080 Bytes to 502706176 Bytes 2025-12-05 22:04:53.992 - Render thread -> VRAM report about missing bytes is changed from 502706176 Bytes to 503885824 Bytes 2025-12-05 22:04:54.049 - Render thread -> VRAM report about missing bytes is changed from 503885824 Bytes to 505131008 Bytes 2025-12-05 22:04:54.507 - Render thread -> VRAM report about missing bytes is changed from 505131008 Bytes to 505135104 Bytes 2025-12-05 22:04:54.898 - Render thread -> VRAM report about missing bytes is changed from 505135104 Bytes to 505139200 Bytes 2025-12-05 22:04:55.056 - Render thread -> VRAM report about missing bytes is changed from 505139200 Bytes to 506449920 Bytes 2025-12-05 22:04:55.370 - Render thread -> VRAM report about missing bytes is changed from 506449920 Bytes to 506454016 Bytes 2025-12-05 22:04:55.398 - Render thread -> VRAM report about missing bytes is changed from 506454016 Bytes to 506458112 Bytes 2025-12-05 22:04:55.425 - Render thread -> VRAM report about missing bytes is changed from 506458112 Bytes to 506462208 Bytes 2025-12-05 22:04:58.167 - Render thread -> VRAM report about missing bytes is changed from 506462208 Bytes to 507510784 Bytes 2025-12-05 22:04:59.593 - Render thread -> VRAM report about missing bytes is changed from 507510784 Bytes to 508952576 Bytes 2025-12-05 22:04:59.603 - Render thread -> VRAM report about missing bytes is changed from 508952576 Bytes to 507510784 Bytes 2025-12-05 22:04:59.863 - Render thread -> VRAM report about missing bytes is changed from 507510784 Bytes to 507469824 Bytes 2025-12-05 22:04:59.979 - Render thread -> VRAM report about missing bytes is changed from 507469824 Bytes to 507523072 Bytes 2025-12-05 22:05:00.100 - Render thread -> VRAM report about missing bytes is changed from 507523072 Bytes to 507506688 Bytes 2025-12-05 22:05:00.149 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-05 22:05:00.150 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-05 22:05:00.186 - Render thread -> VRAM report about missing bytes is changed from 507506688 Bytes to 507109376 Bytes 2025-12-05 22:05:00.201 - Render thread -> VRAM report about missing bytes is changed from 507109376 Bytes to 507150336 Bytes 2025-12-05 22:05:00.218 - Render thread -> VRAM report about missing bytes is changed from 507150336 Bytes to 507887616 Bytes 2025-12-05 22:05:00.744 - Render thread -> VRAM report about missing bytes is changed from 507887616 Bytes to 509263872 Bytes 2025-12-05 22:05:00.779 - Render thread -> VRAM report about missing bytes is changed from 509263872 Bytes to 510312448 Bytes 2025-12-05 22:05:01.682 - Render thread -> VRAM report about missing bytes is changed from 510312448 Bytes to 512409600 Bytes 2025-12-05 22:05:01.878 - Render thread -> VRAM report about missing bytes is changed from 512409600 Bytes to 512413696 Bytes 2025-12-05 22:05:02.523 - Render thread -> VRAM report about missing bytes is changed from 512413696 Bytes to 512417792 Bytes 2025-12-05 22:05:03.188 - Render thread -> VRAM report about missing bytes is changed from 512417792 Bytes to 512421888 Bytes 2025-12-05 22:05:03.504 - Render thread -> VRAM report about missing bytes is changed from 512421888 Bytes to 513470464 Bytes 2025-12-05 22:05:03.598 - Render thread -> VRAM report about missing bytes is changed from 513470464 Bytes to 513474560 Bytes 2025-12-05 22:05:05.304 - Render thread -> VRAM report about missing bytes is changed from 513474560 Bytes to 514916352 Bytes 2025-12-05 22:05:05.362 - Render thread -> VRAM report about missing bytes is changed from 514916352 Bytes to 537395200 Bytes 2025-12-05 22:05:05.381 - Render thread -> VRAM report about missing bytes is changed from 537395200 Bytes to 537526272 Bytes 2025-12-05 22:05:05.567 - Render thread -> VRAM report about missing bytes is changed from 537526272 Bytes to 538574848 Bytes 2025-12-05 22:05:05.739 - Render thread -> VRAM report about missing bytes is changed from 538574848 Bytes to 539230208 Bytes 2025-12-05 22:05:05.842 - Render thread -> VRAM report about missing bytes is changed from 539230208 Bytes to 539443200 Bytes 2025-12-05 22:05:06.003 - Render thread -> VRAM report about missing bytes is changed from 539443200 Bytes to 540835840 Bytes 2025-12-05 22:05:06.037 - Render thread -> VRAM report about missing bytes is changed from 540835840 Bytes to 541204480 Bytes 2025-12-05 22:05:06.086 - Render thread -> VRAM report about missing bytes is changed from 541204480 Bytes to 541257728 Bytes 2025-12-05 22:05:06.123 - Render thread -> VRAM report about missing bytes is changed from 541257728 Bytes to 544731136 Bytes 2025-12-05 22:05:06.410 - Render thread -> VRAM report about missing bytes is changed from 544731136 Bytes to 544903168 Bytes 2025-12-05 22:05:06.831 - Render thread -> Info: Frame[4251] - Available VRAM budget has changed: 3008 MB 2025-12-05 22:05:06.831 - Render thread -> Info: Frame[4251] - Available VRAM budget has changed: 761 MB 2025-12-05 22:05:06.831 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:06.860 - Render thread -> Info: Frame[4253] - Available VRAM budget has changed: 816 MB 2025-12-05 22:05:06.860 - Render thread -> Warning: Available VRAM budget 816 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:07.139 - Render thread -> VRAM report about missing bytes is changed from 544903168 Bytes to 545079296 Bytes 2025-12-05 22:05:07.142 - Render thread -> Info: Frame[4271] - Available VRAM budget has changed: 2957 MB 2025-12-05 22:05:07.170 - Render thread -> VRAM report about missing bytes is changed from 545079296 Bytes to 545140736 Bytes 2025-12-05 22:05:07.251 - Render thread -> VRAM report about missing bytes is changed from 545140736 Bytes to 546975744 Bytes 2025-12-05 22:05:07.284 - Render thread -> Info: Frame[4281] - Available VRAM budget has changed: 923 MB 2025-12-05 22:05:07.284 - Render thread -> Warning: Available VRAM budget 923 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:07.495 - Render thread -> VRAM report about missing bytes is changed from 546975744 Bytes to 546979840 Bytes 2025-12-05 22:05:07.681 - Render thread -> VRAM report about missing bytes is changed from 546979840 Bytes to 546983936 Bytes 2025-12-05 22:05:07.981 - Render thread -> VRAM report about missing bytes is changed from 546983936 Bytes to 546988032 Bytes 2025-12-05 22:05:08.223 - Render thread -> VRAM report about missing bytes is changed from 546988032 Bytes to 546992128 Bytes 2025-12-05 22:05:08.572 - Render thread -> VRAM report about missing bytes is changed from 546992128 Bytes to 548958208 Bytes 2025-12-05 22:05:08.636 - Render thread -> VRAM report about missing bytes is changed from 548958208 Bytes to 548577280 Bytes 2025-12-05 22:05:08.910 - Render thread -> Info: Frame[4391] - Available VRAM budget has changed: 929 MB 2025-12-05 22:05:08.910 - Render thread -> Warning: Available VRAM budget 929 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:09.081 - Render thread -> Info: Frame[4403] - Available VRAM budget has changed: 3002 MB 2025-12-05 22:05:09.385 - Render thread -> Info: Frame[4423] - Available VRAM budget has changed: 2953 MB 2025-12-05 22:05:09.425 - Render thread -> VRAM report about missing bytes is changed from 548577280 Bytes to 548585472 Bytes 2025-12-05 22:05:11.382 - Render thread -> VRAM report about missing bytes is changed from 548585472 Bytes to 548577280 Bytes 2025-12-05 22:05:18.413 - Render thread -> VRAM report about missing bytes is changed from 548577280 Bytes to 548618240 Bytes 2025-12-05 22:05:18.633 - Render thread -> VRAM report about missing bytes is changed from 548618240 Bytes to 548663296 Bytes 2025-12-05 22:05:18.646 - Render thread -> Info: Frame[5087] - Available VRAM budget has changed: 922 MB 2025-12-05 22:05:18.646 - Render thread -> Warning: Available VRAM budget 922 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:18.658 - Render thread -> VRAM report about missing bytes is changed from 548663296 Bytes to 548757504 Bytes 2025-12-05 22:05:18.745 - Render thread -> VRAM report about missing bytes is changed from 548757504 Bytes to 548859904 Bytes 2025-12-05 22:05:24.472 - Render thread -> Info: Frame[5259] - Available VRAM budget has changed: 6845 MB 2025-12-05 22:05:24.473 - Render thread -> Info: Frame[5259] - Available VRAM budget has changed: 2875 MB 2025-12-05 22:05:24.473 - Render thread -> Info: Frame[5259] - Available VRAM budget has changed: 845 MB 2025-12-05 22:05:24.473 - Render thread -> Warning: Available VRAM budget 845 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:24.754 - Render thread -> Info: Frame[5276] - Available VRAM budget has changed: 6893 MB 2025-12-05 22:05:24.854 - Render thread -> Info: Frame[5283] - Available VRAM budget has changed: 6949 MB 2025-12-05 22:05:25.193 - Render thread -> Info: Frame[5307] - Available VRAM budget has changed: 2918 MB 2025-12-05 22:05:25.277 - Render thread -> Info: Frame[5313] - Available VRAM budget has changed: 2967 MB 2025-12-05 22:05:25.613 - Render thread -> Info: Frame[5337] - Available VRAM budget has changed: 888 MB 2025-12-05 22:05:25.613 - Render thread -> Warning: Available VRAM budget 888 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:25.705 - Render thread -> Info: Frame[5343] - Available VRAM budget has changed: 937 MB 2025-12-05 22:05:25.705 - Render thread -> Warning: Available VRAM budget 937 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:05:28.624 - Main Thread -> WriteLine Closed