2025-12-05 22:02:27.699 - Main Thread -> Timezone (local - UTC): 1h 2025-12-05 22:02:27.699 - Main Thread -> App Version: 2.0.2.33 2025-12-05 22:02:27.700 - Main Thread -> VRage renderer started 2025-12-05 22:02:27.700 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2025-12-05 22:02:27.716 - Main Thread -> NvApi - Status: OK 2025-12-05 22:02:27.717 - Main Thread -> NvApi - Driver Version: 58157 (r581_55) 2025-12-05 22:02:27.717 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-05 22:02:27.724 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-05 22:02:27.724 - Main Thread -> AMD - Driver Version: Unknown 2025-12-05 22:02:27.730 - Main Thread -> Adapters.Adapters - Entering 2025-12-05 22:02:27.730 - Main Thread -> CreateDXGIFactory - Entering 2025-12-05 22:02:27.739 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-05 22:02:27.740 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-05 22:02:27.741 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-05 22:02:27.741 - Main Thread -> Using IDXGIFactory6: True 2025-12-05 22:02:27.741 - Main Thread -> Enumerating adapters by preference 2025-12-05 22:02:27.748 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:02:27.749 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:02:27.749 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:02:27.749 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2025-12-05 22:02:27.952 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:02:28.123 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070 Ti' has 48 RTX cores 2025-12-05 22:02:28.123 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2025-12-05 22:02:28.124 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Entering 2025-12-05 22:02:28.124 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list 2025-12-05 22:02:28.125 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list done 2025-12-05 22:02:28.127 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate 2025-12-05 22:02:28.130 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate done 2025-12-05 22:02:28.131 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list 2025-12-05 22:02:28.131 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 display mode list done 2025-12-05 22:02:28.131 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate 2025-12-05 22:02:28.132 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 1 refresh rate done 2025-12-05 22:02:28.132 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Exiting 2025-12-05 22:02:28.132 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-05 22:02:28.132 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-05 22:02:28.132 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-05 22:02:28.132 - Main Thread -> Skipping software adapter 2025-12-05 22:02:28.132 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-05 22:02:28.134 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY1 Description = DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True AdapterLuid = 52422 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8406433792 SharedRAM = 17115705344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.48704 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-05 22:02:28.134 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY2 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY2 Description = DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True AdapterLuid = 52422 OutputId = 1 DesktopBounds = Min:2560, 278 Max:4480, 1358 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8406433792 SharedRAM = 17115705344 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58157 (r581_55) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.48704 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-05 22:02:28.135 - Main Thread -> Adapter list composed 2025-12-05 22:02:28.153 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3070 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1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1200,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 1920,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 59951,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 99946,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 119998,"Denominator": 1000}},{"Width": 2560,"Height": 1440,"RefreshRate": {"Numerator": 143999,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17115705344, Luid: 52422, rev: 161, subsys id: 1083118680, vendor id: 4318, supported device: True","AdapterLuid": 52422,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 2560,"Y": 1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 143999,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 8406433792,"SharedRAM": 17115705344,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9346,"DriverVersion": "58157 (r581_55)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.48704,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-05 22:02:28.155 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-05 22:02:28.243 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-05 22:02:28.243 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:02:28.244 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:02:28.244 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-05 22:02:28.246 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-05 22:02:28.246 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-05 22:02:28.246 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-05 22:02:28.247 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-05 22:02:28.247 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-05 22:02:28.248 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-05 22:02:28.251 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-05 22:02:28.252 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-05 22:02:28.255 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.33"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-05 22:02:28.270 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:02:28.270 - Render thread -> IsD3D12Supported = True 2025-12-05 22:02:28.290 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-05 22:02:28.292 - Render thread -> Debug layer enabled: False 2025-12-05 22:02:28.292 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-05 22:02:28.428 - Render thread -> Direct Storage supported 2025-12-05 22:02:28.428 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-05 22:02:28.428 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-05 22:02:28.428 - Render thread -> Current Device Info: 2025-12-05 22:02:28.428 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-05 22:02:28.428 - Render thread -> OutputMergerLogicOp: True 2025-12-05 22:02:28.428 - Render thread -> MinPrecisionSupport: Bit16 2025-12-05 22:02:28.428 - Render thread -> TiledResourcesTier: Tier3 2025-12-05 22:02:28.428 - Render thread -> ResourceBindingTier: Tier3 2025-12-05 22:02:28.428 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-05 22:02:28.428 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-05 22:02:28.428 - Render thread -> ROVsSupported: True 2025-12-05 22:02:28.428 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-05 22:02:28.428 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-05 22:02:28.428 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-05 22:02:28.428 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-05 22:02:28.428 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-05 22:02:28.428 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-05 22:02:28.428 - Render thread -> ResourceHeapTier: Tier2 2025-12-05 22:02:28.428 - Render thread -> WaveOps: True 2025-12-05 22:02:28.429 - Render thread -> WaveLaneCountMin: 32 2025-12-05 22:02:28.429 - Render thread -> WaveLaneCountMax: 32 2025-12-05 22:02:28.429 - Render thread -> TotalLaneCount: 6144 2025-12-05 22:02:28.429 - Render thread -> ExpandedComputeResourceStates: True 2025-12-05 22:02:28.429 - Render thread -> Int64ShaderOps: True 2025-12-05 22:02:28.429 - Render thread -> DepthBoundsTestSupported: True 2025-12-05 22:02:28.429 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-05 22:02:28.429 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-05 22:02:28.429 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-05 22:02:28.429 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-05 22:02:28.429 - Render thread -> ViewInstancingTier: Tier3 2025-12-05 22:02:28.429 - Render thread -> BarycentricsSupported: True 2025-12-05 22:02:28.429 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-05 22:02:28.429 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-05 22:02:28.429 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-05 22:02:28.429 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-05 22:02:28.429 - Render thread -> RenderPassesTier: Tier0 2025-12-05 22:02:28.429 - Render thread -> RaytracingTier: Tier1_1 2025-12-05 22:02:28.429 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-05 22:02:28.429 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-05 22:02:28.429 - Render thread -> VariableShadingRateTier: Tier2 2025-12-05 22:02:28.429 - Render thread -> ShadingRateImageTileSize: 16 2025-12-05 22:02:28.429 - Render thread -> BackgroundProcessingSupported: True 2025-12-05 22:02:28.429 - Render thread -> MeshShaderTier: Tier1 2025-12-05 22:02:28.429 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-05 22:02:28.433 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-05 22:02:28.439 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-05 22:02:28.440 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-05 22:02:28.440 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-05 22:02:28.440 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-05 22:02:28.440 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-05 22:02:28.441 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6881280 Bytes 2025-12-05 22:02:28.444 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-05 22:02:28.444 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-05 22:02:28.506 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-05 22:02:28.506 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-05 22:02:28.506 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-05 22:02:28.506 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-05 22:02:28.508 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-05 22:02:28.508 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-05 22:02:28.508 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-05 22:02:28.509 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-05 22:02:28.524 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-05 22:02:28.524 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-05 22:02:28.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-05 22:02:28.578 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-05 22:02:28.579 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-05 22:02:28.580 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-05 22:02:28.583 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-05 22:02:28.583 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-05 22:02:28.584 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-05 22:02:28.585 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-05 22:02:28.585 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-05 22:02:28.587 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-05 22:02:28.587 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-05 22:02:28.590 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-05 22:02:28.621 - Render thread -> UseShaderAsserts: False 2025-12-05 22:02:28.621 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-05 22:02:28.622 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-05 22:02:28.622 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-05 22:02:28.622 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-05 22:02:28.623 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-05 22:02:28.624 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-05 22:02:28.628 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-05 22:02:28.629 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-05 22:02:28.631 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-05 22:02:28.631 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-05 22:02:28.631 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-05 22:02:28.631 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-05 22:02:28.634 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-05 22:02:28.634 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-05 22:02:28.635 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-05 22:02:28.635 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-05 22:02:28.635 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-05 22:02:28.635 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-05 22:02:28.638 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-05 22:02:28.638 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-05 22:02:28.649 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-05 22:02:28.660 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-05 22:02:28.670 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-05 22:02:28.671 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-05 22:02:28.676 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-05 22:02:28.677 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-05 22:02:28.679 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143999, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:02:28.700 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-05 22:02:28.700 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-05 22:02:28.701 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-05 22:02:28.701 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-05 22:02:28.702 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-05 22:02:28.702 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-05 22:02:28.715 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-05 22:02:28.716 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-05 22:02:28.724 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-05 22:02:28.724 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-05 22:02:28.724 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-05 22:02:28.724 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-05 22:02:28.748 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-05 22:02:28.749 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-05 22:02:28.766 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-05 22:02:28.766 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:02:28.766 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:02:28.766 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-05 22:02:28.766 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-05 22:02:28.768 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-05 22:02:28.774 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-05 22:02:28.859 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-05 22:02:28.861 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-05 22:02:28.863 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-05 22:02:28.863 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-05 22:02:28.863 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-05 22:02:28.863 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-05 22:02:28.863 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-05 22:02:28.864 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-05 22:02:28.864 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-05 22:02:28.865 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-05 22:02:28.865 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-05 22:02:28.865 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-05 22:02:28.865 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]]... 2025-12-05 22:02:28.866 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.33, Culture=neutral, PublicKeyToken=null]] 2025-12-05 22:02:28.925 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-05 22:02:28.925 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-05 22:02:28.945 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-05 22:02:28.950 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-05 22:02:28.950 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-05 22:02:28.951 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-05 22:02:28.952 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-05 22:02:28.990 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-05 22:02:28.992 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-05 22:02:29.014 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-05 22:02:29.019 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-05 22:02:29.215 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-05 22:02:29.215 - Render thread -> CreateMeshBuilders - Entering 2025-12-05 22:02:29.217 - Render thread -> CreateMeshBuilders - Exiting 2025-12-05 22:02:29.217 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-05 22:02:29.224 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-05 22:02:29.552 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-05 22:02:29.553 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.33" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143999, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-05 22:02:29.634 - Render thread -> VRAM report about missing bytes is changed from 6881280 Bytes to 9449472 Bytes 2025-12-05 22:02:29.858 - Render thread -> VRAM report about missing bytes is changed from 9449472 Bytes to 9646080 Bytes 2025-12-05 22:02:29.859 - Render thread -> Info: Frame[41] - Available VRAM budget has changed: 5953 MB 2025-12-05 22:02:29.859 - Render thread -> Info: Frame[41] - Available VRAM budget has changed: 5924 MB 2025-12-05 22:02:30.482 - VRageWorker 13 -> Vertex 2025-12-05 22:02:30.484 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.484 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.484 - VRageWorker 13 -> Pixel 2025-12-05 22:02:30.484 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.484 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.493 - VRageWorker 8 -> Vertex 2025-12-05 22:02:30.493 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.493 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.494 - VRageWorker 11 -> Pixel 2025-12-05 22:02:30.494 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.494 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.628 - VRageWorker 1 -> Vertex 2025-12-05 22:02:30.628 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.628 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.629 - VRageWorker 12 -> Pixel 2025-12-05 22:02:30.629 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.629 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.634 - VRageWorker 7 -> Vertex 2025-12-05 22:02:30.634 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.634 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.634 - VRageWorker 12 -> Pixel 2025-12-05 22:02:30.634 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.634 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.769 - VRageWorker 7 -> Vertex 2025-12-05 22:02:30.769 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.769 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.770 - VRageWorker 9 -> Pixel 2025-12-05 22:02:30.770 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.770 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.772 - VRageWorker 2 -> Vertex 2025-12-05 22:02:30.772 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.772 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.772 - VRageWorker 2 -> Pixel 2025-12-05 22:02:30.772 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.772 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.817 - VRageWorker 12 -> Vertex 2025-12-05 22:02:30.817 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.817 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.817 - VRageWorker 5 -> Pixel 2025-12-05 22:02:30.817 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.817 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.819 - VRageWorker 3 -> Vertex 2025-12-05 22:02:30.819 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.819 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.820 - VRageWorker 0 -> Pixel 2025-12-05 22:02:30.820 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.820 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.886 - VRageWorker 7 -> Vertex 2025-12-05 22:02:30.886 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.886 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.886 - VRageWorker 7 -> Pixel 2025-12-05 22:02:30.886 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.886 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.899 - VRageWorker 2 -> Vertex 2025-12-05 22:02:30.899 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.899 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.905 - VRageWorker 3 -> Pixel 2025-12-05 22:02:30.905 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.905 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.967 - VRageWorker 12 -> Vertex 2025-12-05 22:02:30.967 - VRageWorker 5 -> Pixel 2025-12-05 22:02:30.967 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.967 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.968 - Render thread -> VRAM report about missing bytes is changed from 9646080 Bytes to 72327168 Bytes 2025-12-05 22:02:30.968 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.968 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.968 - VRageWorker 13 -> Vertex 2025-12-05 22:02:30.968 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.968 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:30.969 - VRageWorker 9 -> Pixel 2025-12-05 22:02:30.969 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:30.969 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:30.988 - Render thread -> Info: Frame[139] - Available VRAM budget has changed: 5762 MB 2025-12-05 22:02:30.988 - Render thread -> Info: Frame[139] - Available VRAM budget has changed: 5676 MB 2025-12-05 22:02:31.107 - VRageWorker 8 -> Vertex 2025-12-05 22:02:31.107 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.107 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:31.108 - VRageWorker 1 -> Pixel 2025-12-05 22:02:31.108 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.108 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:31.109 - VRageWorker 6 -> Vertex 2025-12-05 22:02:31.109 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.109 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:31.109 - VRageWorker 13 -> Pixel 2025-12-05 22:02:31.109 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.109 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:31.122 - Render thread -> VRAM report about missing bytes is changed from 72327168 Bytes to 207900672 Bytes 2025-12-05 22:02:31.151 - VRageWorker 8 -> Vertex 2025-12-05 22:02:31.152 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.152 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:31.152 - VRageWorker 3 -> Pixel 2025-12-05 22:02:31.152 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.152 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:31.152 - VRageWorker 3 -> Vertex 2025-12-05 22:02:31.152 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.152 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-05 22:02:31.152 - VRageWorker 7 -> Pixel 2025-12-05 22:02:31.152 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-05 22:02:31.152 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-05 22:02:31.156 - Render thread -> VRAM report about missing bytes is changed from 207900672 Bytes to 209080320 Bytes 2025-12-05 22:02:31.157 - Render thread -> Info: Frame[141] - Available VRAM budget has changed: 5625 MB 2025-12-05 22:02:31.157 - Render thread -> Info: Frame[141] - Available VRAM budget has changed: 5539 MB 2025-12-05 22:02:31.191 - Render thread -> VRAM report about missing bytes is changed from 209080320 Bytes to 211443712 Bytes 2025-12-05 22:02:31.202 - Render thread -> VRAM report about missing bytes is changed from 211443712 Bytes to 208031744 Bytes 2025-12-05 22:02:31.202 - Render thread -> Info: Frame[143] - Available VRAM budget has changed: 5594 MB 2025-12-05 22:02:31.202 - Render thread -> Info: Frame[143] - Available VRAM budget has changed: 5508 MB 2025-12-05 22:02:31.205 - Render thread -> VRAM report about missing bytes is changed from 208031744 Bytes to 208039936 Bytes 2025-12-05 22:02:31.348 - Render thread -> VRAM report about missing bytes is changed from 208039936 Bytes to 209350656 Bytes 2025-12-05 22:02:31.376 - Render thread -> VRAM report about missing bytes is changed from 209350656 Bytes to 209481728 Bytes 2025-12-05 22:02:31.404 - Render thread -> VRAM report about missing bytes is changed from 209481728 Bytes to 208498688 Bytes 2025-12-05 22:02:31.488 - Render thread -> Info: Frame[191] - Available VRAM budget has changed: 5411 MB 2025-12-05 22:02:31.489 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 228945920 Bytes 2025-12-05 22:02:31.494 - Render thread -> VRAM report about missing bytes is changed from 228945920 Bytes to 237203456 Bytes 2025-12-05 22:02:31.494 - Render thread -> Info: Frame[193] - Available VRAM budget has changed: 5564 MB 2025-12-05 22:02:31.494 - Render thread -> Info: Frame[193] - Available VRAM budget has changed: 5382 MB 2025-12-05 22:02:31.499 - Render thread -> VRAM report about missing bytes is changed from 237203456 Bytes to 208498688 Bytes 2025-12-05 22:02:31.835 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 208171008 Bytes 2025-12-05 22:02:31.837 - Render thread -> VRAM report about missing bytes is changed from 208171008 Bytes to 208302080 Bytes 2025-12-05 22:02:31.844 - Render thread -> VRAM report about missing bytes is changed from 208302080 Bytes to 208498688 Bytes 2025-12-05 22:02:33.232 - Render thread -> Info: Frame[535] - Available VRAM budget has changed: 5413 MB 2025-12-05 22:02:34.479 - Render thread -> VRAM report about missing bytes is changed from 208498688 Bytes to 224292864 Bytes 2025-12-05 22:02:34.559 - Render thread -> Info: Frame[791] - Available VRAM budget has changed: 5371 MB 2025-12-05 22:02:34.722 - Render thread -> Info: Frame[823] - Available VRAM budget has changed: 5468 MB 2025-12-05 22:02:35.422 - Render thread -> VRAM report about missing bytes is changed from 224292864 Bytes to 468697088 Bytes 2025-12-05 22:02:35.423 - Render thread -> Info: Frame[867] - Available VRAM budget has changed: 4689 MB 2025-12-05 22:02:35.423 - Render thread -> Info: Frame[867] - Available VRAM budget has changed: 4596 MB 2025-12-05 22:02:35.453 - Render thread -> VRAM report about missing bytes is changed from 468697088 Bytes to 470007808 Bytes 2025-12-05 22:02:35.475 - Render thread -> VRAM report about missing bytes is changed from 470007808 Bytes to 470757376 Bytes 2025-12-05 22:02:35.493 - Render thread -> VRAM report about missing bytes is changed from 470757376 Bytes to 470880256 Bytes 2025-12-05 22:02:35.514 - Render thread -> VRAM report about missing bytes is changed from 470880256 Bytes to 471601152 Bytes 2025-12-05 22:02:35.530 - Render thread -> VRAM report about missing bytes is changed from 471601152 Bytes to 471613440 Bytes 2025-12-05 22:02:35.662 - Render thread -> VRAM report about missing bytes is changed from 471613440 Bytes to 471625728 Bytes 2025-12-05 22:02:35.754 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-05 22:02:35.754 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-05 22:02:35.754 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-05 22:02:35.755 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-05 22:02:35.755 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-05 22:02:35.755 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-05 22:02:35.756 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-05 22:02:35.756 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-05 22:02:35.756 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-05 22:02:35.941 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-05 22:02:35.941 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-05 22:02:35.941 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-05 22:02:35.942 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-05 22:02:35.942 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-05 22:02:35.942 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-05 22:02:35.944 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-05 22:02:35.944 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-05 22:02:35.944 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-05 22:02:35.945 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-05 22:02:35.945 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-05 22:02:35.945 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-05 22:02:35.946 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-05 22:02:35.946 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-05 22:02:35.946 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-05 22:02:35.946 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-05 22:02:35.946 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-05 22:02:35.947 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-05 22:02:35.947 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-05 22:02:35.947 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-05 22:02:35.947 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-05 22:02:35.948 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-05 22:02:35.948 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-05 22:02:35.948 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-05 22:02:35.949 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-05 22:02:35.949 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-05 22:02:35.949 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-05 22:02:35.950 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-05 22:02:35.950 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-05 22:02:35.950 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-05 22:02:35.951 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-05 22:02:35.951 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-05 22:02:35.951 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-05 22:02:35.951 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-05 22:02:35.951 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-05 22:02:35.951 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-05 22:02:35.952 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-05 22:02:35.952 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-05 22:02:35.953 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-05 22:02:35.954 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-05 22:02:35.954 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-05 22:02:35.954 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-05 22:02:35.958 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-05 22:02:35.958 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-05 22:02:35.958 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-05 22:02:35.959 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-05 22:02:35.959 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-05 22:02:35.959 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-05 22:02:35.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-05 22:02:35.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-05 22:02:35.964 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-05 22:02:36.557 - Render thread -> VRAM report about missing bytes is changed from 471625728 Bytes to 472129536 Bytes 2025-12-05 22:02:36.610 - Render thread -> VRAM report about missing bytes is changed from 472129536 Bytes to 484491264 Bytes 2025-12-05 22:02:36.610 - Render thread -> Info: Frame[883] - Available VRAM budget has changed: 4202 MB 2025-12-05 22:02:36.611 - Render thread -> Info: Frame[883] - Available VRAM budget has changed: 3749 MB 2025-12-05 22:02:36.689 - Render thread -> VRAM report about missing bytes is changed from 484491264 Bytes to 486326272 Bytes 2025-12-05 22:02:36.730 - Render thread -> VRAM report about missing bytes is changed from 486326272 Bytes to 486195200 Bytes 2025-12-05 22:02:46.761 - Render thread -> VRAM report about missing bytes is changed from 486195200 Bytes to 486170624 Bytes 2025-12-05 22:02:46.783 - Render thread -> VRAM report about missing bytes is changed from 486170624 Bytes to 486215680 Bytes 2025-12-05 22:02:46.808 - Render thread -> VRAM report about missing bytes is changed from 486215680 Bytes to 486166528 Bytes 2025-12-05 22:02:46.818 - Render thread -> VRAM report about missing bytes is changed from 486166528 Bytes to 486191104 Bytes 2025-12-05 22:02:46.916 - Render thread -> VRAM report about missing bytes is changed from 486191104 Bytes to 486129664 Bytes 2025-12-05 22:02:46.926 - Render thread -> VRAM report about missing bytes is changed from 486129664 Bytes to 486223872 Bytes 2025-12-05 22:02:47.026 - Render thread -> Info: Frame[2665] - Available VRAM budget has changed: 3016 MB 2025-12-05 22:02:47.026 - Render thread -> Info: Frame[2665] - Available VRAM budget has changed: 1004 MB 2025-12-05 22:02:47.026 - Render thread -> Warning: Available VRAM budget 1004 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:47.041 - Render thread -> VRAM report about missing bytes is changed from 486223872 Bytes to 758382592 Bytes 2025-12-05 22:02:47.063 - Render thread -> VRAM report about missing bytes is changed from 758382592 Bytes to 486744064 Bytes 2025-12-05 22:02:47.069 - Render thread -> VRAM report about missing bytes is changed from 486744064 Bytes to 531832832 Bytes 2025-12-05 22:02:47.074 - Render thread -> VRAM report about missing bytes is changed from 531832832 Bytes to 514924544 Bytes 2025-12-05 22:02:47.082 - Render thread -> VRAM report about missing bytes is changed from 514924544 Bytes to 498016256 Bytes 2025-12-05 22:02:47.086 - Render thread -> VRAM report about missing bytes is changed from 498016256 Bytes to 516497408 Bytes 2025-12-05 22:02:47.093 - Render thread -> VRAM report about missing bytes is changed from 516497408 Bytes to 491069440 Bytes 2025-12-05 22:02:47.097 - Render thread -> VRAM report about missing bytes is changed from 491069440 Bytes to 493953024 Bytes 2025-12-05 22:02:47.105 - Render thread -> VRAM report about missing bytes is changed from 493953024 Bytes to 488185856 Bytes 2025-12-05 22:02:47.119 - Render thread -> VRAM report about missing bytes is changed from 488185856 Bytes to 489627648 Bytes 2025-12-05 22:02:47.127 - Render thread -> VRAM report about missing bytes is changed from 489627648 Bytes to 513744896 Bytes 2025-12-05 22:02:47.155 - Render thread -> VRAM report about missing bytes is changed from 513744896 Bytes to 486694912 Bytes 2025-12-05 22:02:47.161 - Render thread -> VRAM report about missing bytes is changed from 486694912 Bytes to 509231104 Bytes 2025-12-05 22:02:47.182 - Render thread -> Info: Frame[2679] - Available VRAM budget has changed: 6947 MB 2025-12-05 22:02:47.182 - Render thread -> VRAM report about missing bytes is changed from 509231104 Bytes to 486842368 Bytes 2025-12-05 22:02:47.182 - Render thread -> Info: Frame[2679] - Available VRAM budget has changed: 2746 MB 2025-12-05 22:02:47.182 - Render thread -> Info: Frame[2679] - Available VRAM budget has changed: 735 MB 2025-12-05 22:02:47.182 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:02:47.189 - Render thread -> VRAM report about missing bytes is changed from 486842368 Bytes to 503750656 Bytes 2025-12-05 22:02:47.194 - Render thread -> VRAM report about missing bytes is changed from 503750656 Bytes to 488284160 Bytes 2025-12-05 22:02:47.205 - Render thread -> VRAM report about missing bytes is changed from 488284160 Bytes to 486842368 Bytes 2025-12-05 22:02:47.216 - Render thread -> VRAM report about missing bytes is changed from 486842368 Bytes to 488898560 Bytes 2025-12-05 22:02:47.223 - Render thread -> VRAM report about missing bytes is changed from 488898560 Bytes to 491356160 Bytes 2025-12-05 22:02:47.230 - Render thread -> VRAM report about missing bytes is changed from 491356160 Bytes to 491393024 Bytes 2025-12-05 22:02:47.311 - Render thread -> VRAM report about missing bytes is changed from 491393024 Bytes to 491360256 Bytes 2025-12-05 22:02:47.319 - Render thread -> VRAM report about missing bytes is changed from 491360256 Bytes to 491409408 Bytes 2025-12-05 22:02:48.838 - Render thread -> VRAM report about missing bytes is changed from 491409408 Bytes to 492195840 Bytes 2025-12-05 22:02:49.799 - Render thread -> VRAM report about missing bytes is changed from 492195840 Bytes to 492011520 Bytes 2025-12-05 22:02:50.112 - Render thread -> Frame [3257] Parallel Render Command Batch RCB-1 created with rcb: 52226127 2025-12-05 22:02:50.113 - Render thread -> Frame [3257] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-2 created with rcb: 52226127 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-3 created with rcb: 20986389 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-4 created with rcb: 6722092 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-5 created with rcb: 37679539 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-6 created with rcb: 33134962 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-7 created with rcb: 21453919 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-8 created with rcb: 49813462 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-9 created with rcb: 51575180 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-10 created with rcb: 15785046 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-11 created with rcb: 41901256 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-12 created with rcb: 43846965 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-13 created with rcb: 35317263 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-14 created with rcb: 6330198 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-15 created with rcb: 30166428 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-16 created with rcb: 47163253 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-05 22:02:50.118 - Render thread -> Frame [3258] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-05 22:02:50.264 - Render thread -> Frame [3282] Parallel Render Command Batch RCB-17 created with rcb: 66193006 2025-12-05 22:02:50.326 - Render thread -> Frame [3282] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-05 22:02:50.359 - Render thread -> VRAM report about missing bytes is changed from 492011520 Bytes to 491876352 Bytes 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-18 created with rcb: 47163253 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-19 created with rcb: 30166428 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-20 created with rcb: 6330198 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-21 created with rcb: 35317263 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-22 created with rcb: 43846965 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-23 created with rcb: 41901256 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-24 created with rcb: 15785046 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-25 created with rcb: 51575180 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-26 created with rcb: 49813462 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-27 created with rcb: 21453919 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-28 created with rcb: 33134962 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-29 created with rcb: 37679539 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-30 created with rcb: 6722092 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-31 created with rcb: 20986389 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-32 created with rcb: 52226127 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-33 created with rcb: 44935466 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-34 created with rcb: 21165201 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-35 created with rcb: 43006777 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-36 created with rcb: 31162876 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-37 created with rcb: 50314123 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-38 created with rcb: 21298954 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-39 created with rcb: 17045477 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-40 created with rcb: 30666599 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-41 created with rcb: 66939271 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-42 created with rcb: 46854911 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-43 created with rcb: 1527707 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-44 created with rcb: 22971150 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-45 created with rcb: 27471349 2025-12-05 22:02:50.359 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-46 created with rcb: 43647056 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-47 created with rcb: 62346652 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-48 created with rcb: 61947367 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-49 created with rcb: 66193006 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-50 created with rcb: 50754584 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-51 created with rcb: 48969670 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-52 created with rcb: 22840846 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-53 created with rcb: 32173265 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-54 created with rcb: 62005510 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-55 created with rcb: 46354687 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-56 created with rcb: 28978973 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-57 created with rcb: 58809653 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-58 created with rcb: 66181090 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-59 created with rcb: 61258763 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-60 created with rcb: 11120595 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-61 created with rcb: 59444037 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-62 created with rcb: 56198110 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-63 created with rcb: 7326042 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-64 created with rcb: 51683553 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-65 created with rcb: 28921583 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-66 created with rcb: 23820073 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-67 created with rcb: 16397404 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-68 created with rcb: 58096117 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-69 created with rcb: 13730597 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-70 created with rcb: 15538930 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-71 created with rcb: 13046657 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-72 created with rcb: 13287872 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-73 created with rcb: 51672533 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-74 created with rcb: 31104875 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-75 created with rcb: 56870968 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-76 created with rcb: 55721458 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-77 created with rcb: 62969841 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-78 created with rcb: 2730947 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-79 created with rcb: 63025908 2025-12-05 22:02:50.360 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-80 created with rcb: 11134452 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-05 22:02:50.374 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-05 22:02:50.375 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-05 22:02:50.376 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-05 22:02:50.377 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-05 22:02:50.378 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-05 22:02:50.378 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-05 22:02:50.378 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-05 22:02:50.378 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-05 22:02:50.379 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-05 22:02:50.379 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-05 22:02:50.379 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-05 22:02:50.379 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-05 22:02:50.379 - Render thread -> Frame [3283] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-05 22:02:50.391 - Render thread -> VRAM report about missing bytes is changed from 491876352 Bytes to 491782144 Bytes 2025-12-05 22:02:50.391 - Render thread -> Frame [3284] Parallel Render Command Batch RCB-81 created with rcb: 36836552 2025-12-05 22:02:50.391 - Render thread -> Frame [3284] Parallel Render Command Batch RCB-82 created with rcb: 37444619 2025-12-05 22:02:50.412 - Render thread -> Frame [3284] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-05 22:02:50.413 - Render thread -> Frame [3284] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-05 22:02:50.435 - Render thread -> VRAM report about missing bytes is changed from 491782144 Bytes to 491859968 Bytes 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-83 created with rcb: 48682635 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-84 created with rcb: 37444619 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-85 created with rcb: 36836552 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-86 created with rcb: 11134452 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-87 created with rcb: 63025908 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-88 created with rcb: 2730947 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-89 created with rcb: 62969841 2025-12-05 22:02:50.435 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-90 created with rcb: 55721458 2025-12-05 22:02:50.445 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-05 22:02:50.448 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-05 22:02:50.450 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-05 22:02:50.450 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-05 22:02:50.450 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-05 22:02:50.450 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-05 22:02:50.451 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-05 22:02:50.451 - Render thread -> Frame [3285] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-05 22:02:50.464 - Render thread -> VRAM report about missing bytes is changed from 491859968 Bytes to 491814912 Bytes 2025-12-05 22:02:50.464 - Render thread -> Frame [3286] Parallel Render Command Batch RCB-91 created with rcb: 56870968 2025-12-05 22:02:50.464 - Render thread -> Frame [3286] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-05 22:02:50.472 - Render thread -> VRAM report about missing bytes is changed from 491814912 Bytes to 491847680 Bytes 2025-12-05 22:02:50.479 - Render thread -> VRAM report about missing bytes is changed from 491847680 Bytes to 492077056 Bytes 2025-12-05 22:02:50.500 - Render thread -> VRAM report about missing bytes is changed from 492077056 Bytes to 492863488 Bytes 2025-12-05 22:02:50.555 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-92 created with rcb: 31104875 2025-12-05 22:02:50.555 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-93 created with rcb: 56870968 2025-12-05 22:02:50.555 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-94 created with rcb: 55721458 2025-12-05 22:02:50.555 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-95 created with rcb: 62969841 2025-12-05 22:02:50.555 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-96 created with rcb: 2730947 2025-12-05 22:02:50.555 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-97 created with rcb: 63025908 2025-12-05 22:02:50.579 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-05 22:02:50.580 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-05 22:02:50.580 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-05 22:02:50.580 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-05 22:02:50.580 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-05 22:02:50.580 - Render thread -> Frame [3299] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-05 22:02:50.596 - Render thread -> VRAM report about missing bytes is changed from 492863488 Bytes to 492691456 Bytes 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-98 created with rcb: 11134452 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-99 created with rcb: 36836552 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-100 created with rcb: 37444619 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-101 created with rcb: 48682635 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-102 created with rcb: 51672533 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-103 created with rcb: 13287872 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-104 created with rcb: 13046657 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-105 created with rcb: 15538930 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-106 created with rcb: 13730597 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-107 created with rcb: 58096117 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-108 created with rcb: 2730947 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-109 created with rcb: 62969841 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-110 created with rcb: 55721458 2025-12-05 22:02:50.596 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-111 created with rcb: 51683553 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-112 created with rcb: 56870968 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-113 created with rcb: 11120595 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-114 created with rcb: 61258763 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-115 created with rcb: 66181090 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-116 created with rcb: 28978973 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-117 created with rcb: 58809653 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-118 created with rcb: 62005510 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-119 created with rcb: 46354687 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-120 created with rcb: 31104875 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-121 created with rcb: 56198110 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-122 created with rcb: 28921583 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-123 created with rcb: 23820073 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-124 created with rcb: 59444037 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-05 22:02:50.597 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-05 22:02:50.602 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-05 22:02:50.620 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-05 22:02:50.621 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-05 22:02:50.621 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-05 22:02:50.621 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-05 22:02:50.621 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-05 22:02:50.621 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-05 22:02:50.621 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-05 22:02:50.621 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-05 22:02:50.622 - Render thread -> Frame [3300] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-05 22:02:50.637 - Render thread -> Frame [3301] Parallel Render Command Batch RCB-125 created with rcb: 16397404 2025-12-05 22:02:50.637 - Render thread -> Frame [3301] Parallel Render Command Batch RCB-126 created with rcb: 7326042 2025-12-05 22:02:50.651 - Render thread -> Frame [3301] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-05 22:02:50.664 - Render thread -> Frame [3301] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-05 22:02:50.696 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:02:50.717 - Render thread -> VRAM report about missing bytes is changed from 492691456 Bytes to 492703744 Bytes 2025-12-05 22:02:50.720 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:02:50.743 - Render thread -> VRAM report about missing bytes is changed from 492703744 Bytes to 493555712 Bytes 2025-12-05 22:02:50.755 - Render thread -> VRAM report about missing bytes is changed from 493555712 Bytes to 493780992 Bytes 2025-12-05 22:02:50.770 - Render thread -> VRAM report about missing bytes is changed from 493780992 Bytes to 493813760 Bytes 2025-12-05 22:02:50.833 - Render thread -> VRAM report about missing bytes is changed from 493813760 Bytes to 494731264 Bytes 2025-12-05 22:02:50.874 - Render thread -> VRAM report about missing bytes is changed from 494731264 Bytes to 495648768 Bytes 2025-12-05 22:02:50.879 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-05 22:02:51.120 - Render thread -> VRAM report about missing bytes is changed from 495648768 Bytes to 495681536 Bytes 2025-12-05 22:02:51.169 - Render thread -> Frame [3336] Parallel Render Command Batch RCB-127 created with rcb: 63025908 2025-12-05 22:02:51.305 - Render thread -> VRAM report about missing bytes is changed from 495681536 Bytes to 495521792 Bytes 2025-12-05 22:02:51.339 - Render thread -> Frame [3337] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-05 22:02:51.382 - Render thread -> VRAM report about missing bytes is changed from 495521792 Bytes to 495468544 Bytes 2025-12-05 22:02:51.400 - Render thread -> VRAM report about missing bytes is changed from 495468544 Bytes to 495607808 Bytes 2025-12-05 22:02:51.456 - Render thread -> VRAM report about missing bytes is changed from 495607808 Bytes to 495697920 Bytes 2025-12-05 22:02:51.475 - Render thread -> VRAM report about missing bytes is changed from 495697920 Bytes to 495673344 Bytes 2025-12-05 22:02:51.495 - Render thread -> VRAM report about missing bytes is changed from 495673344 Bytes to 498536448 Bytes 2025-12-05 22:02:51.518 - Render thread -> VRAM report about missing bytes is changed from 498536448 Bytes to 498548736 Bytes 2025-12-05 22:02:51.533 - Render thread -> VRAM report about missing bytes is changed from 498548736 Bytes to 498610176 Bytes 2025-12-05 22:02:51.656 - Render thread -> VRAM report about missing bytes is changed from 498610176 Bytes to 498614272 Bytes 2025-12-05 22:02:51.677 - Render thread -> VRAM report about missing bytes is changed from 498614272 Bytes to 499662848 Bytes 2025-12-05 22:02:52.007 - Render thread -> VRAM report about missing bytes is changed from 499662848 Bytes to 500781056 Bytes 2025-12-05 22:02:52.304 - Render thread -> VRAM report about missing bytes is changed from 500781056 Bytes to 500785152 Bytes 2025-12-05 22:02:52.619 - Render thread -> VRAM report about missing bytes is changed from 500785152 Bytes to 500789248 Bytes 2025-12-05 22:02:52.833 - Render thread -> VRAM report about missing bytes is changed from 500789248 Bytes to 501870592 Bytes 2025-12-05 22:02:52.853 - Render thread -> VRAM report about missing bytes is changed from 501870592 Bytes to 501932032 Bytes 2025-12-05 22:02:52.954 - Render thread -> VRAM report about missing bytes is changed from 501932032 Bytes to 502980608 Bytes 2025-12-05 22:02:53.082 - Render thread -> VRAM report about missing bytes is changed from 502980608 Bytes to 502984704 Bytes 2025-12-05 22:02:53.345 - Render thread -> VRAM report about missing bytes is changed from 502984704 Bytes to 505409536 Bytes 2025-12-05 22:02:53.660 - Render thread -> VRAM report about missing bytes is changed from 505409536 Bytes to 506720256 Bytes 2025-12-05 22:02:53.730 - Render thread -> VRAM report about missing bytes is changed from 506720256 Bytes to 506724352 Bytes 2025-12-05 22:02:54.289 - Render thread -> VRAM report about missing bytes is changed from 506724352 Bytes to 506728448 Bytes 2025-12-05 22:02:54.855 - Render thread -> VRAM report about missing bytes is changed from 506728448 Bytes to 506732544 Bytes 2025-12-05 22:02:56.268 - Render thread -> VRAM report about missing bytes is changed from 506732544 Bytes to 506736640 Bytes 2025-12-05 22:02:56.304 - Render thread -> VRAM report about missing bytes is changed from 506736640 Bytes to 506740736 Bytes 2025-12-05 22:02:56.366 - Render thread -> VRAM report about missing bytes is changed from 506740736 Bytes to 506744832 Bytes 2025-12-05 22:02:59.194 - Render thread -> VRAM report about missing bytes is changed from 506744832 Bytes to 508121088 Bytes 2025-12-05 22:02:59.459 - Render thread -> VRAM report about missing bytes is changed from 508121088 Bytes to 511004672 Bytes 2025-12-05 22:02:59.467 - Render thread -> VRAM report about missing bytes is changed from 511004672 Bytes to 508121088 Bytes 2025-12-05 22:02:59.884 - Render thread -> VRAM report about missing bytes is changed from 508121088 Bytes to 508080128 Bytes 2025-12-05 22:02:59.905 - Render thread -> VRAM report about missing bytes is changed from 508080128 Bytes to 508133376 Bytes 2025-12-05 22:03:00.139 - Render thread -> VRAM report about missing bytes is changed from 508133376 Bytes to 508116992 Bytes 2025-12-05 22:03:00.209 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-05 22:03:00.210 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-05 22:03:00.223 - Render thread -> VRAM report about missing bytes is changed from 508116992 Bytes to 507654144 Bytes 2025-12-05 22:03:00.273 - Render thread -> VRAM report about missing bytes is changed from 507654144 Bytes to 508391424 Bytes 2025-12-05 22:03:00.610 - Render thread -> VRAM report about missing bytes is changed from 508391424 Bytes to 509440000 Bytes 2025-12-05 22:03:00.620 - Render thread -> VRAM report about missing bytes is changed from 509440000 Bytes to 510488576 Bytes 2025-12-05 22:03:01.354 - Render thread -> VRAM report about missing bytes is changed from 510488576 Bytes to 511537152 Bytes 2025-12-05 22:03:01.384 - Render thread -> VRAM report about missing bytes is changed from 511537152 Bytes to 512585728 Bytes 2025-12-05 22:03:01.446 - Render thread -> VRAM report about missing bytes is changed from 512585728 Bytes to 513634304 Bytes 2025-12-05 22:03:01.787 - Render thread -> VRAM report about missing bytes is changed from 513634304 Bytes to 513638400 Bytes 2025-12-05 22:03:03.002 - Render thread -> VRAM report about missing bytes is changed from 513638400 Bytes to 513642496 Bytes 2025-12-05 22:03:03.363 - Render thread -> VRAM report about missing bytes is changed from 513642496 Bytes to 513646592 Bytes 2025-12-05 22:03:05.075 - Render thread -> VRAM report about missing bytes is changed from 513646592 Bytes to 515092480 Bytes 2025-12-05 22:03:05.137 - Render thread -> VRAM report about missing bytes is changed from 515092480 Bytes to 536522752 Bytes 2025-12-05 22:03:05.155 - Render thread -> VRAM report about missing bytes is changed from 536522752 Bytes to 536653824 Bytes 2025-12-05 22:03:05.345 - Render thread -> VRAM report about missing bytes is changed from 536653824 Bytes to 538750976 Bytes 2025-12-05 22:03:05.520 - Render thread -> VRAM report about missing bytes is changed from 538750976 Bytes to 539406336 Bytes 2025-12-05 22:03:05.586 - Render thread -> VRAM report about missing bytes is changed from 539406336 Bytes to 540979200 Bytes 2025-12-05 22:03:05.613 - Render thread -> VRAM report about missing bytes is changed from 540979200 Bytes to 541298688 Bytes 2025-12-05 22:03:05.775 - Render thread -> VRAM report about missing bytes is changed from 541298688 Bytes to 542822400 Bytes 2025-12-05 22:03:05.800 - Render thread -> VRAM report about missing bytes is changed from 542822400 Bytes to 543191040 Bytes 2025-12-05 22:03:05.849 - Render thread -> VRAM report about missing bytes is changed from 543191040 Bytes to 545067008 Bytes 2025-12-05 22:03:06.107 - Render thread -> Info: Frame[4393] - Available VRAM budget has changed: 670 MB 2025-12-05 22:03:06.107 - Render thread -> Warning: Available VRAM budget 670 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:06.172 - Render thread -> VRAM report about missing bytes is changed from 545067008 Bytes to 546902016 Bytes 2025-12-05 22:03:06.559 - Render thread -> Info: Frame[4423] - Available VRAM budget has changed: 3027 MB 2025-12-05 22:03:06.588 - Render thread -> Info: Frame[4425] - Available VRAM budget has changed: 695 MB 2025-12-05 22:03:06.588 - Render thread -> Warning: Available VRAM budget 695 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:06.865 - Render thread -> VRAM report about missing bytes is changed from 546902016 Bytes to 547074048 Bytes 2025-12-05 22:03:06.984 - Render thread -> Info: Frame[4453] - Available VRAM budget has changed: 835 MB 2025-12-05 22:03:06.984 - Render thread -> Warning: Available VRAM budget 835 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:06.996 - Render thread -> VRAM report about missing bytes is changed from 547074048 Bytes to 548515840 Bytes 2025-12-05 22:03:07.009 - Render thread -> VRAM report about missing bytes is changed from 548515840 Bytes to 547074048 Bytes 2025-12-05 22:03:07.142 - Render thread -> VRAM report about missing bytes is changed from 547074048 Bytes to 547418112 Bytes 2025-12-05 22:03:07.171 - Render thread -> VRAM report about missing bytes is changed from 547418112 Bytes to 547516416 Bytes 2025-12-05 22:03:07.211 - Render thread -> VRAM report about missing bytes is changed from 547516416 Bytes to 547688448 Bytes 2025-12-05 22:03:07.238 - Render thread -> VRAM report about missing bytes is changed from 547688448 Bytes to 548040704 Bytes 2025-12-05 22:03:07.267 - Render thread -> VRAM report about missing bytes is changed from 548040704 Bytes to 548671488 Bytes 2025-12-05 22:03:07.299 - Render thread -> VRAM report about missing bytes is changed from 548671488 Bytes to 549093376 Bytes 2025-12-05 22:03:07.330 - Render thread -> VRAM report about missing bytes is changed from 549093376 Bytes to 549265408 Bytes 2025-12-05 22:03:07.364 - Render thread -> VRAM report about missing bytes is changed from 549265408 Bytes to 549216256 Bytes 2025-12-05 22:03:07.421 - Render thread -> VRAM report about missing bytes is changed from 549216256 Bytes to 548552704 Bytes 2025-12-05 22:03:07.451 - Render thread -> VRAM report about missing bytes is changed from 548552704 Bytes to 547037184 Bytes 2025-12-05 22:03:07.477 - Render thread -> VRAM report about missing bytes is changed from 547037184 Bytes to 546914304 Bytes 2025-12-05 22:03:07.532 - Render thread -> VRAM report about missing bytes is changed from 546914304 Bytes to 546570240 Bytes 2025-12-05 22:03:07.559 - Render thread -> VRAM report about missing bytes is changed from 546570240 Bytes to 546693120 Bytes 2025-12-05 22:03:07.588 - Render thread -> VRAM report about missing bytes is changed from 546693120 Bytes to 546717696 Bytes 2025-12-05 22:03:07.616 - Render thread -> VRAM report about missing bytes is changed from 546717696 Bytes to 546250752 Bytes 2025-12-05 22:03:07.629 - Render thread -> Info: Frame[4495] - Available VRAM budget has changed: 7053 MB 2025-12-05 22:03:07.642 - Render thread -> VRAM report about missing bytes is changed from 546250752 Bytes to 546668544 Bytes 2025-12-05 22:03:07.679 - Render thread -> VRAM report about missing bytes is changed from 546668544 Bytes to 550379520 Bytes 2025-12-05 22:03:07.703 - Render thread -> VRAM report about missing bytes is changed from 550379520 Bytes to 550141952 Bytes 2025-12-05 22:03:07.731 - Render thread -> VRAM report about missing bytes is changed from 550141952 Bytes to 549838848 Bytes 2025-12-05 22:03:07.759 - Render thread -> VRAM report about missing bytes is changed from 549838848 Bytes to 549666816 Bytes 2025-12-05 22:03:07.792 - Render thread -> VRAM report about missing bytes is changed from 549666816 Bytes to 547999744 Bytes 2025-12-05 22:03:07.820 - Render thread -> VRAM report about missing bytes is changed from 547999744 Bytes to 547000320 Bytes 2025-12-05 22:03:08.053 - Render thread -> Info: Frame[4525] - Available VRAM budget has changed: 3118 MB 2025-12-05 22:03:08.064 - Render thread -> VRAM report about missing bytes is changed from 547000320 Bytes to 547123200 Bytes 2025-12-05 22:03:08.125 - Render thread -> VRAM report about missing bytes is changed from 547123200 Bytes to 546951168 Bytes 2025-12-05 22:03:08.444 - Render thread -> VRAM report about missing bytes is changed from 546951168 Bytes to 547123200 Bytes 2025-12-05 22:03:08.461 - Render thread -> Info: Frame[4555] - Available VRAM budget has changed: 881 MB 2025-12-05 22:03:08.461 - Render thread -> Warning: Available VRAM budget 881 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:08.473 - Render thread -> VRAM report about missing bytes is changed from 547123200 Bytes to 547295232 Bytes 2025-12-05 22:03:08.664 - Render thread -> VRAM report about missing bytes is changed from 547295232 Bytes to 547467264 Bytes 2025-12-05 22:03:08.691 - Render thread -> VRAM report about missing bytes is changed from 547467264 Bytes to 547508224 Bytes 2025-12-05 22:03:08.717 - Render thread -> VRAM report about missing bytes is changed from 547508224 Bytes to 547549184 Bytes 2025-12-05 22:03:08.746 - Render thread -> VRAM report about missing bytes is changed from 547549184 Bytes to 547409920 Bytes 2025-12-05 22:03:08.772 - Render thread -> VRAM report about missing bytes is changed from 547409920 Bytes to 547295232 Bytes 2025-12-05 22:03:09.043 - Render thread -> VRAM report about missing bytes is changed from 547295232 Bytes to 551100416 Bytes 2025-12-05 22:03:09.057 - Render thread -> VRAM report about missing bytes is changed from 551100416 Bytes to 551043072 Bytes 2025-12-05 22:03:09.076 - Render thread -> VRAM report about missing bytes is changed from 551043072 Bytes to 552632320 Bytes 2025-12-05 22:03:09.107 - Render thread -> VRAM report about missing bytes is changed from 552632320 Bytes to 551256064 Bytes 2025-12-05 22:03:09.138 - Render thread -> VRAM report about missing bytes is changed from 551256064 Bytes to 551677952 Bytes 2025-12-05 22:03:09.167 - Render thread -> VRAM report about missing bytes is changed from 551677952 Bytes to 549650432 Bytes 2025-12-05 22:03:09.197 - Render thread -> VRAM report about missing bytes is changed from 549650432 Bytes to 549183488 Bytes 2025-12-05 22:03:09.221 - Render thread -> VRAM report about missing bytes is changed from 549183488 Bytes to 551297024 Bytes 2025-12-05 22:03:09.248 - Render thread -> VRAM report about missing bytes is changed from 551297024 Bytes to 551321600 Bytes 2025-12-05 22:03:09.276 - Render thread -> VRAM report about missing bytes is changed from 551321600 Bytes to 553107456 Bytes 2025-12-05 22:03:09.303 - Render thread -> VRAM report about missing bytes is changed from 553107456 Bytes to 550936576 Bytes 2025-12-05 22:03:09.344 - Render thread -> VRAM report about missing bytes is changed from 550936576 Bytes to 549277696 Bytes 2025-12-05 22:03:09.369 - Render thread -> VRAM report about missing bytes is changed from 549277696 Bytes to 548757504 Bytes 2025-12-05 22:03:09.395 - Render thread -> VRAM report about missing bytes is changed from 548757504 Bytes to 548634624 Bytes 2025-12-05 22:03:09.446 - Render thread -> VRAM report about missing bytes is changed from 548634624 Bytes to 547913728 Bytes 2025-12-05 22:03:09.473 - Render thread -> VRAM report about missing bytes is changed from 547913728 Bytes to 548679680 Bytes 2025-12-05 22:03:09.498 - Render thread -> VRAM report about missing bytes is changed from 548679680 Bytes to 548626432 Bytes 2025-12-05 22:03:09.525 - Render thread -> VRAM report about missing bytes is changed from 548626432 Bytes to 548577280 Bytes 2025-12-05 22:03:09.552 - Render thread -> VRAM report about missing bytes is changed from 548577280 Bytes to 548483072 Bytes 2025-12-05 22:03:09.578 - Render thread -> VRAM report about missing bytes is changed from 548483072 Bytes to 548147200 Bytes 2025-12-05 22:03:09.604 - Render thread -> VRAM report about missing bytes is changed from 548147200 Bytes to 547704832 Bytes 2025-12-05 22:03:09.628 - Render thread -> VRAM report about missing bytes is changed from 547704832 Bytes to 547647488 Bytes 2025-12-05 22:03:09.654 - Render thread -> VRAM report about missing bytes is changed from 547647488 Bytes to 547770368 Bytes 2025-12-05 22:03:09.681 - Render thread -> VRAM report about missing bytes is changed from 547770368 Bytes to 547934208 Bytes 2025-12-05 22:03:09.715 - Render thread -> VRAM report about missing bytes is changed from 547934208 Bytes to 547762176 Bytes 2025-12-05 22:03:09.740 - Render thread -> VRAM report about missing bytes is changed from 547762176 Bytes to 547385344 Bytes 2025-12-05 22:03:09.813 - Render thread -> VRAM report about missing bytes is changed from 547385344 Bytes to 547389440 Bytes 2025-12-05 22:03:10.187 - Render thread -> Info: Frame[4675] - Available VRAM budget has changed: 926 MB 2025-12-05 22:03:10.188 - Render thread -> Warning: Available VRAM budget 926 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:10.200 - Render thread -> VRAM report about missing bytes is changed from 547389440 Bytes to 549347328 Bytes 2025-12-05 22:03:10.216 - Render thread -> VRAM report about missing bytes is changed from 549347328 Bytes to 547905536 Bytes 2025-12-05 22:03:10.303 - Render thread -> VRAM report about missing bytes is changed from 547905536 Bytes to 547536896 Bytes 2025-12-05 22:03:10.617 - Render thread -> VRAM report about missing bytes is changed from 547536896 Bytes to 547540992 Bytes 2025-12-05 22:03:10.674 - Render thread -> Info: Frame[4699] - Available VRAM budget has changed: 1097 MB 2025-12-05 22:03:10.674 - Render thread -> Warning: Available VRAM budget 1097 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:10.693 - Render thread -> VRAM report about missing bytes is changed from 547540992 Bytes to 547713024 Bytes 2025-12-05 22:03:10.715 - Render thread -> Info: Frame[4701] - Available VRAM budget has changed: 1220 MB 2025-12-05 22:03:10.715 - Render thread -> Warning: Available VRAM budget 1220 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:10.730 - Render thread -> VRAM report about missing bytes is changed from 547713024 Bytes to 547540992 Bytes 2025-12-05 22:03:10.781 - Render thread -> VRAM report about missing bytes is changed from 547540992 Bytes to 547713024 Bytes 2025-12-05 22:03:10.802 - Render thread -> Info: Frame[4705] - Available VRAM budget has changed: 1234 MB 2025-12-05 22:03:10.802 - Render thread -> Warning: Available VRAM budget 1234 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:10.816 - Render thread -> VRAM report about missing bytes is changed from 547713024 Bytes to 547368960 Bytes 2025-12-05 22:03:10.836 - Render thread -> Info: Frame[4707] - Available VRAM budget has changed: 1111 MB 2025-12-05 22:03:10.836 - Render thread -> Warning: Available VRAM budget 1111 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:10.978 - Render thread -> Info: Frame[4711] - Available VRAM budget has changed: 1096 MB 2025-12-05 22:03:10.978 - Render thread -> Warning: Available VRAM budget 1096 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:11.000 - Render thread -> VRAM report about missing bytes is changed from 547368960 Bytes to 547418112 Bytes 2025-12-05 22:03:11.036 - Render thread -> VRAM report about missing bytes is changed from 547418112 Bytes to 575467520 Bytes 2025-12-05 22:03:11.091 - Render thread -> VRAM report about missing bytes is changed from 575467520 Bytes to 547295232 Bytes 2025-12-05 22:03:11.139 - Render thread -> VRAM report about missing bytes is changed from 547295232 Bytes to 549261312 Bytes 2025-12-05 22:03:11.157 - Render thread -> VRAM report about missing bytes is changed from 549261312 Bytes to 549388288 Bytes 2025-12-05 22:03:11.357 - Render thread -> Info: Frame[4731] - Available VRAM budget has changed: 3066 MB 2025-12-05 22:03:11.357 - Render thread -> Info: Frame[4731] - Available VRAM budget has changed: 1083 MB 2025-12-05 22:03:11.357 - Render thread -> Warning: Available VRAM budget 1083 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:11.459 - Render thread -> Info: Frame[4735] - Available VRAM budget has changed: 1018 MB 2025-12-05 22:03:11.459 - Render thread -> Warning: Available VRAM budget 1018 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:11.483 - Render thread -> VRAM report about missing bytes is changed from 549388288 Bytes to 549216256 Bytes 2025-12-05 22:03:11.535 - Render thread -> Info: Frame[4739] - Available VRAM budget has changed: 3002 MB 2025-12-05 22:03:11.535 - Render thread -> Info: Frame[4739] - Available VRAM budget has changed: 943 MB 2025-12-05 22:03:11.535 - Render thread -> Warning: Available VRAM budget 943 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:11.592 - Render thread -> VRAM report about missing bytes is changed from 549216256 Bytes to 549191680 Bytes 2025-12-05 22:03:11.596 - Render thread -> Info: Frame[4741] - Available VRAM budget has changed: 2970 MB 2025-12-05 22:03:11.596 - Render thread -> Info: Frame[4741] - Available VRAM budget has changed: 911 MB 2025-12-05 22:03:11.596 - Render thread -> Warning: Available VRAM budget 911 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:11.620 - Render thread -> VRAM report about missing bytes is changed from 549191680 Bytes to 549208064 Bytes 2025-12-05 22:03:11.938 - Render thread -> VRAM report about missing bytes is changed from 549208064 Bytes to 549330944 Bytes 2025-12-05 22:03:11.961 - Render thread -> Info: Frame[4759] - Available VRAM budget has changed: 2953 MB 2025-12-05 22:03:11.961 - Render thread -> Info: Frame[4759] - Available VRAM budget has changed: 890 MB 2025-12-05 22:03:11.961 - Render thread -> Warning: Available VRAM budget 890 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:11.994 - Render thread -> VRAM report about missing bytes is changed from 549330944 Bytes to 548986880 Bytes 2025-12-05 22:03:12.028 - Render thread -> VRAM report about missing bytes is changed from 548986880 Bytes to 549158912 Bytes 2025-12-05 22:03:12.057 - Render thread -> Info: Frame[4763] - Available VRAM budget has changed: 854 MB 2025-12-05 22:03:12.057 - Render thread -> Warning: Available VRAM budget 854 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:12.088 - Render thread -> VRAM report about missing bytes is changed from 549158912 Bytes to 549109760 Bytes 2025-12-05 22:03:12.122 - Render thread -> VRAM report about missing bytes is changed from 549109760 Bytes to 549535744 Bytes 2025-12-05 22:03:12.187 - Render thread -> VRAM report about missing bytes is changed from 549535744 Bytes to 549478400 Bytes 2025-12-05 22:03:12.221 - Render thread -> VRAM report about missing bytes is changed from 549478400 Bytes to 549601280 Bytes 2025-12-05 22:03:12.258 - Render thread -> VRAM report about missing bytes is changed from 549601280 Bytes to 549486592 Bytes 2025-12-05 22:03:12.300 - Render thread -> VRAM report about missing bytes is changed from 549486592 Bytes to 549044224 Bytes 2025-12-05 22:03:12.342 - Render thread -> VRAM report about missing bytes is changed from 549044224 Bytes to 548872192 Bytes 2025-12-05 22:03:12.393 - Render thread -> VRAM report about missing bytes is changed from 548872192 Bytes to 548700160 Bytes 2025-12-05 22:03:12.487 - Render thread -> VRAM report about missing bytes is changed from 548700160 Bytes to 549044224 Bytes 2025-12-05 22:03:12.776 - Render thread -> VRAM report about missing bytes is changed from 549044224 Bytes to 549560320 Bytes 2025-12-05 22:03:12.812 - Render thread -> VRAM report about missing bytes is changed from 549560320 Bytes to 549732352 Bytes 2025-12-05 22:03:12.879 - Render thread -> VRAM report about missing bytes is changed from 549732352 Bytes to 550420480 Bytes 2025-12-05 22:03:12.946 - Render thread -> VRAM report about missing bytes is changed from 550420480 Bytes to 550338560 Bytes 2025-12-05 22:03:12.976 - Render thread -> VRAM report about missing bytes is changed from 550338560 Bytes to 551092224 Bytes 2025-12-05 22:03:13.004 - Render thread -> VRAM report about missing bytes is changed from 551092224 Bytes to 550969344 Bytes 2025-12-05 22:03:13.031 - Render thread -> VRAM report about missing bytes is changed from 550969344 Bytes to 550838272 Bytes 2025-12-05 22:03:13.060 - Render thread -> VRAM report about missing bytes is changed from 550838272 Bytes to 550797312 Bytes 2025-12-05 22:03:13.143 - Render thread -> VRAM report about missing bytes is changed from 550797312 Bytes to 550969344 Bytes 2025-12-05 22:03:13.158 - Render thread -> Info: Frame[4829] - Available VRAM budget has changed: 907 MB 2025-12-05 22:03:13.158 - Render thread -> Warning: Available VRAM budget 907 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:13.241 - Render thread -> Info: Frame[4835] - Available VRAM budget has changed: 837 MB 2025-12-05 22:03:13.241 - Render thread -> Warning: Available VRAM budget 837 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:13.254 - Render thread -> VRAM report about missing bytes is changed from 550969344 Bytes to 551141376 Bytes 2025-12-05 22:03:13.372 - Render thread -> VRAM report about missing bytes is changed from 551141376 Bytes to 551387136 Bytes 2025-12-05 22:03:13.443 - Render thread -> Info: Frame[4849] - Available VRAM budget has changed: 805 MB 2025-12-05 22:03:13.443 - Render thread -> Warning: Available VRAM budget 805 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:13.456 - Render thread -> VRAM report about missing bytes is changed from 551387136 Bytes to 551510016 Bytes 2025-12-05 22:03:13.532 - Render thread -> Info: Frame[4855] - Available VRAM budget has changed: 798 MB 2025-12-05 22:03:13.532 - Render thread -> Warning: Available VRAM budget 798 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:13.546 - Render thread -> VRAM report about missing bytes is changed from 551510016 Bytes to 551641088 Bytes 2025-12-05 22:03:13.572 - Render thread -> VRAM report about missing bytes is changed from 551641088 Bytes to 552509440 Bytes 2025-12-05 22:03:13.600 - Render thread -> VRAM report about missing bytes is changed from 552509440 Bytes to 551936000 Bytes 2025-12-05 22:03:13.627 - Render thread -> VRAM report about missing bytes is changed from 551936000 Bytes to 552280064 Bytes 2025-12-05 22:03:13.655 - Render thread -> VRAM report about missing bytes is changed from 552280064 Bytes to 552452096 Bytes 2025-12-05 22:03:13.686 - Render thread -> VRAM report about missing bytes is changed from 552452096 Bytes to 552189952 Bytes 2025-12-05 22:03:13.715 - Render thread -> VRAM report about missing bytes is changed from 552189952 Bytes to 552099840 Bytes 2025-12-05 22:03:13.747 - Render thread -> VRAM report about missing bytes is changed from 552099840 Bytes to 551968768 Bytes 2025-12-05 22:03:13.769 - Render thread -> VRAM report about missing bytes is changed from 551968768 Bytes to 551845888 Bytes 2025-12-05 22:03:13.794 - Render thread -> VRAM report about missing bytes is changed from 551845888 Bytes to 551927808 Bytes 2025-12-05 22:03:13.823 - Render thread -> VRAM report about missing bytes is changed from 551927808 Bytes to 551297024 Bytes 2025-12-05 22:03:13.875 - Render thread -> VRAM report about missing bytes is changed from 551297024 Bytes to 550879232 Bytes 2025-12-05 22:03:13.955 - Render thread -> VRAM report about missing bytes is changed from 550879232 Bytes to 551723008 Bytes 2025-12-05 22:03:13.995 - Render thread -> VRAM report about missing bytes is changed from 551723008 Bytes to 552009728 Bytes 2025-12-05 22:03:14.025 - Render thread -> VRAM report about missing bytes is changed from 552009728 Bytes to 551034880 Bytes 2025-12-05 22:03:14.073 - Render thread -> VRAM report about missing bytes is changed from 551034880 Bytes to 551206912 Bytes 2025-12-05 22:03:14.125 - Render thread -> VRAM report about missing bytes is changed from 551206912 Bytes to 551002112 Bytes 2025-12-05 22:03:14.157 - Render thread -> VRAM report about missing bytes is changed from 551002112 Bytes to 550879232 Bytes 2025-12-05 22:03:14.192 - Render thread -> VRAM report about missing bytes is changed from 550879232 Bytes to 551583744 Bytes 2025-12-05 22:03:14.230 - Render thread -> VRAM report about missing bytes is changed from 551583744 Bytes to 551550976 Bytes 2025-12-05 22:03:14.266 - Render thread -> VRAM report about missing bytes is changed from 551550976 Bytes to 551837696 Bytes 2025-12-05 22:03:14.304 - Render thread -> VRAM report about missing bytes is changed from 551837696 Bytes to 551329792 Bytes 2025-12-05 22:03:14.344 - Render thread -> VRAM report about missing bytes is changed from 551329792 Bytes to 550879232 Bytes 2025-12-05 22:03:14.379 - Render thread -> VRAM report about missing bytes is changed from 550879232 Bytes to 550821888 Bytes 2025-12-05 22:03:14.408 - Render thread -> VRAM report about missing bytes is changed from 550821888 Bytes to 550879232 Bytes 2025-12-05 22:03:14.459 - Render thread -> VRAM report about missing bytes is changed from 550879232 Bytes to 551002112 Bytes 2025-12-05 22:03:14.516 - Render thread -> VRAM report about missing bytes is changed from 551002112 Bytes to 551501824 Bytes 2025-12-05 22:03:14.568 - Render thread -> VRAM report about missing bytes is changed from 551501824 Bytes to 551444480 Bytes 2025-12-05 22:03:14.568 - Render thread -> Too many VRAM reports, stopping printing 2025-12-05 22:03:15.840 - Render thread -> Info: Frame[5011] - Available VRAM budget has changed: 2903 MB 2025-12-05 22:03:15.840 - Render thread -> Info: Frame[5011] - Available VRAM budget has changed: 774 MB 2025-12-05 22:03:15.840 - Render thread -> Warning: Available VRAM budget 774 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:18.650 - Render thread -> Info: Frame[5207] - Available VRAM budget has changed: 2961 MB 2025-12-05 22:03:19.065 - Render thread -> Info: Frame[5237] - Available VRAM budget has changed: 803 MB 2025-12-05 22:03:19.065 - Render thread -> Warning: Available VRAM budget 803 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:21.054 - Render thread -> Info: Frame[5379] - Available VRAM budget has changed: 807 MB 2025-12-05 22:03:21.055 - Render thread -> Warning: Available VRAM budget 807 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:21.088 - Render thread -> Info: Frame[5381] - Available VRAM budget has changed: 877 MB 2025-12-05 22:03:21.088 - Render thread -> Warning: Available VRAM budget 877 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:21.188 - Render thread -> Info: Frame[5389] - Available VRAM budget has changed: 886 MB 2025-12-05 22:03:21.188 - Render thread -> Warning: Available VRAM budget 886 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:21.709 - Render thread -> Info: Frame[5429] - Available VRAM budget has changed: 902 MB 2025-12-05 22:03:21.709 - Render thread -> Warning: Available VRAM budget 902 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:21.901 - Render thread -> Info: Frame[5443] - Available VRAM budget has changed: 2944 MB 2025-12-05 22:03:21.901 - Render thread -> Info: Frame[5443] - Available VRAM budget has changed: 911 MB 2025-12-05 22:03:21.901 - Render thread -> Warning: Available VRAM budget 911 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:21.945 - Render thread -> Info: Frame[5447] - Available VRAM budget has changed: 957 MB 2025-12-05 22:03:21.945 - Render thread -> Warning: Available VRAM budget 957 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:21.971 - Render thread -> Info: Frame[5449] - Available VRAM budget has changed: 965 MB 2025-12-05 22:03:21.971 - Render thread -> Warning: Available VRAM budget 965 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:22.079 - Render thread -> Info: Frame[5457] - Available VRAM budget has changed: 987 MB 2025-12-05 22:03:22.079 - Render thread -> Warning: Available VRAM budget 987 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:22.293 - Render thread -> Info: Frame[5473] - Available VRAM budget has changed: 1052 MB 2025-12-05 22:03:22.293 - Render thread -> Warning: Available VRAM budget 1052 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:22.611 - Render thread -> Info: Frame[5497] - Available VRAM budget has changed: 1066 MB 2025-12-05 22:03:22.611 - Render thread -> Warning: Available VRAM budget 1066 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:23.004 - Render thread -> Info: Frame[5525] - Available VRAM budget has changed: 2964 MB 2025-12-05 22:03:23.343 - Render thread -> Info: Frame[5549] - Available VRAM budget has changed: 1072 MB 2025-12-05 22:03:23.343 - Render thread -> Warning: Available VRAM budget 1072 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:23.429 - Render thread -> Info: Frame[5555] - Available VRAM budget has changed: 1095 MB 2025-12-05 22:03:23.429 - Render thread -> Warning: Available VRAM budget 1095 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:23.699 - Render thread -> Info: Frame[5575] - Available VRAM budget has changed: 1105 MB 2025-12-05 22:03:23.699 - Render thread -> Warning: Available VRAM budget 1105 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:23.726 - Render thread -> Info: Frame[5577] - Available VRAM budget has changed: 1125 MB 2025-12-05 22:03:23.726 - Render thread -> Warning: Available VRAM budget 1125 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:24.079 - Render thread -> Info: Frame[5599] - Available VRAM budget has changed: 2787 MB 2025-12-05 22:03:24.079 - Render thread -> Info: Frame[5599] - Available VRAM budget has changed: 954 MB 2025-12-05 22:03:24.079 - Render thread -> Warning: Available VRAM budget 954 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:24.562 - Render thread -> Info: Frame[5633] - Available VRAM budget has changed: 2946 MB 2025-12-05 22:03:24.980 - Render thread -> Info: Frame[5663] - Available VRAM budget has changed: 1106 MB 2025-12-05 22:03:24.980 - Render thread -> Warning: Available VRAM budget 1106 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:25.603 - Render thread -> Info: Frame[5709] - Available VRAM budget has changed: 1162 MB 2025-12-05 22:03:25.603 - Render thread -> Warning: Available VRAM budget 1162 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:25.635 - Render thread -> Info: Frame[5711] - Available VRAM budget has changed: 1135 MB 2025-12-05 22:03:25.635 - Render thread -> Warning: Available VRAM budget 1135 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:26.212 - Render thread -> Info: Frame[5749] - Available VRAM budget has changed: 1313 MB 2025-12-05 22:03:26.212 - Render thread -> Warning: Available VRAM budget 1313 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:26.312 - Render thread -> Info: Frame[5755] - Available VRAM budget has changed: 1087 MB 2025-12-05 22:03:26.312 - Render thread -> Warning: Available VRAM budget 1087 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:29.156 - Render thread -> Info: Frame[5921] - Available VRAM budget has changed: 2861 MB 2025-12-05 22:03:29.156 - Render thread -> Info: Frame[5921] - Available VRAM budget has changed: 878 MB 2025-12-05 22:03:29.156 - Render thread -> Warning: Available VRAM budget 878 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:29.215 - Render thread -> Info: Frame[5925] - Available VRAM budget has changed: 843 MB 2025-12-05 22:03:29.215 - Render thread -> Warning: Available VRAM budget 843 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:29.766 - Render thread -> Info: Frame[5953] - Available VRAM budget has changed: 2943 MB 2025-12-05 22:03:29.883 - Render thread -> Info: Frame[5959] - Available VRAM budget has changed: 856 MB 2025-12-05 22:03:29.883 - Render thread -> Warning: Available VRAM budget 856 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:30.364 - Render thread -> Info: Frame[5983] - Available VRAM budget has changed: 938 MB 2025-12-05 22:03:30.364 - Render thread -> Warning: Available VRAM budget 938 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:30.405 - Render thread -> Info: Frame[5985] - Available VRAM budget has changed: 911 MB 2025-12-05 22:03:30.405 - Render thread -> Warning: Available VRAM budget 911 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:31.820 - Render thread -> Info: Frame[6061] - Available VRAM budget has changed: 2895 MB 2025-12-05 22:03:31.820 - Render thread -> Info: Frame[6061] - Available VRAM budget has changed: 891 MB 2025-12-05 22:03:31.820 - Render thread -> Warning: Available VRAM budget 891 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:32.270 - Render thread -> Info: Frame[6091] - Available VRAM budget has changed: 862 MB 2025-12-05 22:03:32.270 - Render thread -> Warning: Available VRAM budget 862 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:32.362 - Render thread -> Info: Frame[6097] - Available VRAM budget has changed: 2943 MB 2025-12-05 22:03:32.815 - Render thread -> Info: Frame[6127] - Available VRAM budget has changed: 910 MB 2025-12-05 22:03:32.815 - Render thread -> Warning: Available VRAM budget 910 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:33.430 - Render thread -> Info: Frame[6167] - Available VRAM budget has changed: 884 MB 2025-12-05 22:03:33.430 - Render thread -> Warning: Available VRAM budget 884 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:35.515 - Render thread -> Info: Frame[6313] - Available VRAM budget has changed: 2901 MB 2025-12-05 22:03:35.516 - Render thread -> Info: Frame[6313] - Available VRAM budget has changed: 844 MB 2025-12-05 22:03:35.516 - Render thread -> Warning: Available VRAM budget 844 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:35.560 - .NET TP Worker -> Screenshot root: AppData 2025-12-05 22:03:35.560 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-05 22:03:35.560 - .NET TP Worker -> Screenshot absolute path: C:\Users\Jenozie\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-05 22:03:35.560 - .NET TP Worker -> Screenshot exists on target path. 2025-12-05 22:03:35.951 - Render thread -> Info: Frame[6345] - Available VRAM budget has changed: 2916 MB 2025-12-05 22:03:35.978 - Render thread -> Info: Frame[6347] - Available VRAM budget has changed: 2954 MB 2025-12-05 22:03:36.371 - Render thread -> Info: Frame[6375] - Available VRAM budget has changed: 861 MB 2025-12-05 22:03:36.371 - Render thread -> Warning: Available VRAM budget 861 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:36.395 - Render thread -> Info: Frame[6377] - Available VRAM budget has changed: 899 MB 2025-12-05 22:03:36.395 - Render thread -> Warning: Available VRAM budget 899 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:40.041 - Render thread -> Info: Frame[6635] - Available VRAM budget has changed: 921 MB 2025-12-05 22:03:40.041 - Render thread -> Warning: Available VRAM budget 921 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:40.261 - Render thread -> Info: Frame[6649] - Available VRAM budget has changed: 2895 MB 2025-12-05 22:03:40.261 - Render thread -> Info: Frame[6649] - Available VRAM budget has changed: 862 MB 2025-12-05 22:03:40.261 - Render thread -> Warning: Available VRAM budget 862 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:42.676 - Render thread -> Info: Frame[6805] - Available VRAM budget has changed: 857 MB 2025-12-05 22:03:42.676 - Render thread -> Warning: Available VRAM budget 857 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:49.227 - Render thread -> Info: Frame[7008] - Available VRAM budget has changed: 6967 MB 2025-12-05 22:03:49.245 - Render thread -> Info: Frame[7009] - Available VRAM budget has changed: 2819 MB 2025-12-05 22:03:49.245 - Render thread -> Info: Frame[7009] - Available VRAM budget has changed: 782 MB 2025-12-05 22:03:49.245 - Render thread -> Warning: Available VRAM budget 782 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:49.551 - Render thread -> Info: Frame[7028] - Available VRAM budget has changed: 7040 MB 2025-12-05 22:03:50.009 - Render thread -> Info: Frame[7059] - Available VRAM budget has changed: 2884 MB 2025-12-05 22:03:50.450 - Render thread -> Info: Frame[7089] - Available VRAM budget has changed: 847 MB 2025-12-05 22:03:50.450 - Render thread -> Warning: Available VRAM budget 847 MBs is lower than the minimum required 2048 MBs 2025-12-05 22:03:54.213 - Main Thread -> WriteLine Closed