2025-12-04 18:14:41.133 - Main Thread -> Timezone (local - UTC): 1h 2025-12-04 18:14:41.134 - Main Thread -> App Version: 2.0.2.29 2025-12-04 18:14:41.136 - Main Thread -> VRage renderer started 2025-12-04 18:14:41.136 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-04 18:14:41.168 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-04 18:14:41.169 - Main Thread -> NvApi - Driver Version: 2025-12-04 18:14:41.169 - Main Thread -> NvApi - NvApi Version: 2025-12-04 18:14:41.567 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-04 18:14:41.567 - Main Thread -> AMD - Driver Version: 25.8.1 2025-12-04 18:14:41.645 - Main Thread -> Adapters.Adapters - Entering 2025-12-04 18:14:41.645 - Main Thread -> CreateDXGIFactory - Entering 2025-12-04 18:14:41.658 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-04 18:14:41.660 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-04 18:14:41.660 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-04 18:14:41.660 - Main Thread -> Using IDXGIFactory6: True 2025-12-04 18:14:41.660 - Main Thread -> Enumerating adapters by preference 2025-12-04 18:14:41.670 - Main Thread -> Analysis of the adapter AMD Radeon RX 6800 - Entering 2025-12-04 18:14:41.670 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6800 - Entering 2025-12-04 18:14:41.670 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 6800 - Exiting 2025-12-04 18:14:41.670 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6800 - Entering 2025-12-04 18:14:41.935 - Main Thread -> Querying feature level for adapter AMD Radeon RX 6800 - Exiting 2025-12-04 18:14:42.033 - Main Thread -> Analysis of the adapter AMD Radeon RX 6800 - Exiting 2025-12-04 18:14:42.033 - Main Thread -> Filling adapter's AMD Radeon RX 6800 outputs - Entering 2025-12-04 18:14:42.033 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 0 display mode list 2025-12-04 18:14:42.035 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 0 display mode list done 2025-12-04 18:14:42.036 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 0 refresh rate 2025-12-04 18:14:42.040 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 0 refresh rate done 2025-12-04 18:14:42.040 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 1 display mode list 2025-12-04 18:14:42.040 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 1 display mode list done 2025-12-04 18:14:42.041 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 1 refresh rate 2025-12-04 18:14:42.041 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 1 refresh rate done 2025-12-04 18:14:42.041 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 2 display mode list 2025-12-04 18:14:42.042 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 2 display mode list done 2025-12-04 18:14:42.042 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 2 refresh rate 2025-12-04 18:14:42.042 - Main Thread -> Getting adapter's AMD Radeon RX 6800 output 2 refresh rate done 2025-12-04 18:14:42.042 - Main Thread -> Filling adapter's AMD Radeon RX 6800 outputs - Exiting 2025-12-04 18:14:42.042 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-04 18:14:42.042 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-04 18:14:42.042 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-04 18:14:42.042 - Main Thread -> Skipping software adapter 2025-12-04 18:14:42.042 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-04 18:14:42.044 - Main Thread -> Adapter { Name = AMD Radeon RX 6800 + DISPLAY1 DeviceName = AMD Radeon RX 6800 OutputName = DISPLAY1 Description = DeviceId: 29631, Dedicated RAM: 17130819584, Shared RAM: 25695277056, Luid: 64169, rev: 195, subsys id: -466018910, vendor id: 4098, supported device: True AdapterLuid = 64169 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17130819584 SharedRAM = 25695277056 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 15.2064 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 18:14:42.045 - Main Thread -> Adapter { Name = AMD Radeon RX 6800 + DISPLAY2 DeviceName = AMD Radeon RX 6800 OutputName = DISPLAY2 Description = DeviceId: 29631, Dedicated RAM: 17130819584, Shared RAM: 25695277056, Luid: 64169, rev: 195, subsys id: -466018910, vendor id: 4098, supported device: True AdapterLuid = 64169 OutputId = 1 DesktopBounds = Min:0, 1080 Max:1920, 2280 DesktopResolution = 1920, 1200 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17130819584 SharedRAM = 25695277056 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 15.2064 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 18:14:42.045 - Main Thread -> Adapter { Name = AMD Radeon RX 6800 + DISPLAY3 DeviceName = AMD Radeon RX 6800 OutputName = DISPLAY3 Description = DeviceId: 29631, Dedicated RAM: 17130819584, Shared RAM: 25695277056, Luid: 64169, rev: 195, subsys id: -466018910, vendor id: 4098, supported device: True AdapterLuid = 64169 OutputId = 2 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17130819584 SharedRAM = 25695277056 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 15.2064 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 18:14:42.045 - Main Thread -> Adapter list composed 2025-12-04 18:14:42.064 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": 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{"Numerator": 85,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 165,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 85,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 165,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 29631, Dedicated RAM: 17130819584, Shared RAM: 25695277056, Luid: 64169, rev: 195, subsys id: -466018910, vendor id: 4098, supported device: True","AdapterLuid": 64169,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 165,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 17130819584,"SharedRAM": 25695277056,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29631,"DriverVersion": "25.8.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 15.2064,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-04 18:14:42.066 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-04 18:14:42.224 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-04 18:14:42.224 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 18:14:42.225 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 18:14:42.225 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-04 18:14:42.228 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-04 18:14:42.228 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-04 18:14:42.228 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-04 18:14:42.228 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-04 18:14:42.228 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-04 18:14:42.230 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "AMD Radeon RX 6800","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-04 18:14:42.232 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-04 18:14:42.234 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-04 18:14:42.237 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 6800","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-04 18:14:42.251 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6800", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 18:14:42.251 - Render thread -> IsD3D12Supported = True 2025-12-04 18:14:42.254 - Render thread -> Debug layer enabled: False 2025-12-04 18:14:42.254 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-04 18:14:42.418 - Render thread -> Direct Storage supported 2025-12-04 18:14:42.418 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-04 18:14:42.418 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-04 18:14:42.418 - Render thread -> Current Device Info: 2025-12-04 18:14:42.419 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-04 18:14:42.419 - Render thread -> OutputMergerLogicOp: True 2025-12-04 18:14:42.419 - Render thread -> MinPrecisionSupport: Bit16 2025-12-04 18:14:42.419 - Render thread -> TiledResourcesTier: Tier3 2025-12-04 18:14:42.419 - Render thread -> ResourceBindingTier: Tier3 2025-12-04 18:14:42.419 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-04 18:14:42.419 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-04 18:14:42.419 - Render thread -> ROVsSupported: True 2025-12-04 18:14:42.419 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-04 18:14:42.419 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-04 18:14:42.419 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-04 18:14:42.419 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-04 18:14:42.419 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-04 18:14:42.419 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-04 18:14:42.419 - Render thread -> ResourceHeapTier: Tier2 2025-12-04 18:14:42.419 - Render thread -> WaveOps: True 2025-12-04 18:14:42.419 - Render thread -> WaveLaneCountMin: 32 2025-12-04 18:14:42.419 - Render thread -> WaveLaneCountMax: 64 2025-12-04 18:14:42.419 - Render thread -> TotalLaneCount: 3840 2025-12-04 18:14:42.419 - Render thread -> ExpandedComputeResourceStates: True 2025-12-04 18:14:42.419 - Render thread -> Int64ShaderOps: True 2025-12-04 18:14:42.419 - Render thread -> DepthBoundsTestSupported: True 2025-12-04 18:14:42.419 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-04 18:14:42.419 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-04 18:14:42.419 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-04 18:14:42.419 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-04 18:14:42.419 - Render thread -> ViewInstancingTier: Tier1 2025-12-04 18:14:42.419 - Render thread -> BarycentricsSupported: True 2025-12-04 18:14:42.419 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-04 18:14:42.419 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-04 18:14:42.419 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-04 18:14:42.419 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-04 18:14:42.419 - Render thread -> RenderPassesTier: Tier0 2025-12-04 18:14:42.419 - Render thread -> RaytracingTier: Tier1_1 2025-12-04 18:14:42.419 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-04 18:14:42.419 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-04 18:14:42.419 - Render thread -> VariableShadingRateTier: Tier2 2025-12-04 18:14:42.419 - Render thread -> ShadingRateImageTileSize: 8 2025-12-04 18:14:42.419 - Render thread -> BackgroundProcessingSupported: True 2025-12-04 18:14:42.419 - Render thread -> MeshShaderTier: Tier1 2025-12-04 18:14:42.419 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-04 18:14:42.425 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-04 18:14:42.426 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-04 18:14:42.427 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-04 18:14:42.427 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-04 18:14:42.427 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-04 18:14:42.428 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 999424 Bytes 2025-12-04 18:14:42.430 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-04 18:14:42.431 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-04 18:14:42.440 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-04 18:14:42.440 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-04 18:14:42.440 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-04 18:14:42.440 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-04 18:14:42.442 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-04 18:14:42.442 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-04 18:14:42.442 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-04 18:14:42.443 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-04 18:14:42.454 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-04 18:14:42.455 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-04 18:14:42.481 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-04 18:14:42.482 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-04 18:14:42.482 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-04 18:14:42.483 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-04 18:14:42.485 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-04 18:14:42.485 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-04 18:14:42.486 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-04 18:14:42.487 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-04 18:14:42.487 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-04 18:14:42.488 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-04 18:14:42.489 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-04 18:14:42.491 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-04 18:14:42.532 - Render thread -> UseShaderAsserts: False 2025-12-04 18:14:42.532 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-04 18:14:42.533 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-04 18:14:42.533 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-04 18:14:42.533 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-04 18:14:42.534 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-04 18:14:42.535 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-04 18:14:42.540 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-04 18:14:42.540 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-04 18:14:42.542 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-04 18:14:42.542 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-04 18:14:42.542 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-04 18:14:42.543 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-04 18:14:42.546 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-04 18:14:42.546 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-04 18:14:42.547 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-04 18:14:42.547 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-04 18:14:42.547 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-04 18:14:42.547 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-04 18:14:42.550 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-04 18:14:42.551 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-04 18:14:42.562 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-04 18:14:42.573 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-04 18:14:42.589 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-04 18:14:42.590 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-04 18:14:42.599 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-04 18:14:42.601 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-04 18:14:42.603 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6800 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 165, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 18:14:42.629 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-04 18:14:42.630 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-04 18:14:42.631 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-04 18:14:42.631 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-04 18:14:42.632 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-04 18:14:42.632 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-04 18:14:42.646 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-04 18:14:42.647 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-04 18:14:42.661 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-04 18:14:42.661 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-04 18:14:42.662 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-04 18:14:42.662 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-04 18:14:42.662 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-04 18:14:42.663 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-04 18:14:42.696 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-04 18:14:42.697 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 18:14:42.697 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 18:14:42.697 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-04 18:14:42.697 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-04 18:14:42.699 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-04 18:14:42.993 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-04 18:14:43.100 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-04 18:14:43.103 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-04 18:14:43.105 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-04 18:14:43.106 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-04 18:14:43.106 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-04 18:14:43.106 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-04 18:14:43.106 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-04 18:14:43.107 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-04 18:14:43.107 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-04 18:14:43.110 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-04 18:14:43.110 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-04 18:14:43.111 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-04 18:14:43.111 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 18:14:43.111 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 18:14:43.261 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-04 18:14:43.261 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-04 18:14:43.296 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-04 18:14:43.306 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-04 18:14:43.306 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-04 18:14:43.308 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-04 18:14:43.308 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-04 18:14:43.346 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-04 18:14:43.349 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-04 18:14:43.368 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-04 18:14:43.372 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-04 18:14:43.579 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-04 18:14:43.579 - Render thread -> CreateMeshBuilders - Entering 2025-12-04 18:14:43.581 - Render thread -> CreateMeshBuilders - Exiting 2025-12-04 18:14:43.581 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-04 18:14:43.592 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-04 18:14:45.108 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-04 18:14:45.114 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 6800 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 165, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 18:14:45.192 - Render thread -> VRAM report about missing bytes is changed from 999424 Bytes to 19918848 Bytes 2025-12-04 18:14:45.219 - Render thread -> VRAM report about missing bytes is changed from 19918848 Bytes to 20443136 Bytes 2025-12-04 18:14:45.226 - Render thread -> VRAM report about missing bytes is changed from 20443136 Bytes to 20901888 Bytes 2025-12-04 18:14:45.227 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13515 MB 2025-12-04 18:14:45.227 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13447 MB 2025-12-04 18:14:45.231 - Render thread -> VRAM report about missing bytes is changed from 20901888 Bytes to 21164032 Bytes 2025-12-04 18:14:45.233 - Render thread -> VRAM report about missing bytes is changed from 21164032 Bytes to 21426176 Bytes 2025-12-04 18:14:45.238 - Render thread -> VRAM report about missing bytes is changed from 21426176 Bytes to 21688320 Bytes 2025-12-04 18:14:45.782 - Render thread -> VRAM report about missing bytes is changed from 21688320 Bytes to 22278144 Bytes 2025-12-04 18:14:45.988 - Render thread -> VRAM report about missing bytes is changed from 22278144 Bytes to 21745664 Bytes 2025-12-04 18:14:45.989 - Render thread -> Info: Frame[121] - Available VRAM budget has changed: 13382 MB 2025-12-04 18:14:45.989 - Render thread -> Info: Frame[121] - Available VRAM budget has changed: 13299 MB 2025-12-04 18:14:46.004 - Render thread -> VRAM report about missing bytes is changed from 21745664 Bytes to 23777280 Bytes 2025-12-04 18:14:46.012 - Render thread -> VRAM report about missing bytes is changed from 23777280 Bytes to 23113728 Bytes 2025-12-04 18:14:46.028 - Render thread -> VRAM report about missing bytes is changed from 23113728 Bytes to 23506944 Bytes 2025-12-04 18:14:46.033 - Render thread -> VRAM report about missing bytes is changed from 23506944 Bytes to 157724672 Bytes 2025-12-04 18:14:46.038 - Render thread -> Info: Frame[131] - Available VRAM budget has changed: 13234 MB 2025-12-04 18:14:46.038 - Render thread -> Info: Frame[131] - Available VRAM budget has changed: 13152 MB 2025-12-04 18:14:46.144 - VRageWorker 10 -> Vertex 2025-12-04 18:14:46.146 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.146 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.155 - VRageWorker 12 -> Pixel 2025-12-04 18:14:46.155 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.155 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.156 - VRageWorker 8 -> Vertex 2025-12-04 18:14:46.156 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.156 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.157 - VRageWorker 12 -> Pixel 2025-12-04 18:14:46.158 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.158 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.347 - VRageWorker 0 -> Vertex 2025-12-04 18:14:46.347 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.347 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.348 - VRageWorker 9 -> Pixel 2025-12-04 18:14:46.348 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.348 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.348 - VRageWorker 9 -> Vertex 2025-12-04 18:14:46.348 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.348 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.348 - VRageWorker 9 -> Pixel 2025-12-04 18:14:46.348 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.348 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.410 - Render thread -> VRAM report about missing bytes is changed from 157724672 Bytes to 174764032 Bytes 2025-12-04 18:14:46.435 - VRageWorker 6 -> Vertex 2025-12-04 18:14:46.435 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.435 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.435 - VRageWorker 2 -> Pixel 2025-12-04 18:14:46.435 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.435 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.436 - VRageWorker 10 -> Vertex 2025-12-04 18:14:46.436 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.436 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.436 - VRageWorker 10 -> Pixel 2025-12-04 18:14:46.436 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.436 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.452 - Render thread -> VRAM report about missing bytes is changed from 174764032 Bytes to 174964736 Bytes 2025-12-04 18:14:46.460 - Render thread -> VRAM report about missing bytes is changed from 174964736 Bytes to 175292416 Bytes 2025-12-04 18:14:46.463 - Render thread -> VRAM report about missing bytes is changed from 175292416 Bytes to 175554560 Bytes 2025-12-04 18:14:46.554 - VRageWorker 1 -> Pixel 2025-12-04 18:14:46.554 - VRageWorker 4 -> Vertex 2025-12-04 18:14:46.555 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.555 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.555 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.555 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.555 - VRageWorker 7 -> Vertex 2025-12-04 18:14:46.555 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.555 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.555 - VRageWorker 1 -> Pixel 2025-12-04 18:14:46.555 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.555 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.565 - Render thread -> VRAM report about missing bytes is changed from 175554560 Bytes to 178438144 Bytes 2025-12-04 18:14:46.567 - Render thread -> VRAM report about missing bytes is changed from 178438144 Bytes to 175554560 Bytes 2025-12-04 18:14:46.722 - VRageWorker 5 -> Vertex 2025-12-04 18:14:46.722 - VRageWorker 7 -> Pixel 2025-12-04 18:14:46.722 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.722 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.722 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.722 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.727 - VRageWorker 9 -> Vertex 2025-12-04 18:14:46.727 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.727 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.727 - VRageWorker 6 -> Pixel 2025-12-04 18:14:46.727 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.727 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.731 - Render thread -> VRAM report about missing bytes is changed from 175554560 Bytes to 209108992 Bytes 2025-12-04 18:14:46.738 - Render thread -> Info: Frame[201] - Available VRAM budget has changed: 13150 MB 2025-12-04 18:14:46.739 - Render thread -> Info: Frame[201] - Available VRAM budget has changed: 13021 MB 2025-12-04 18:14:46.813 - VRageWorker 7 -> Vertex 2025-12-04 18:14:46.813 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.813 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.813 - VRageWorker 4 -> Pixel 2025-12-04 18:14:46.813 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.813 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.822 - VRageWorker 5 -> Vertex 2025-12-04 18:14:46.822 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.822 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.823 - VRageWorker 5 -> Pixel 2025-12-04 18:14:46.823 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.823 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.904 - VRageWorker 3 -> Vertex 2025-12-04 18:14:46.904 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.904 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.904 - VRageWorker 7 -> Pixel 2025-12-04 18:14:46.904 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.904 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.905 - VRageWorker 9 -> Vertex 2025-12-04 18:14:46.905 - VRageWorker 7 -> Pixel 2025-12-04 18:14:46.905 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.905 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.905 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.905 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:46.993 - VRageWorker 4 -> Vertex 2025-12-04 18:14:46.993 - VRageWorker 5 -> Pixel 2025-12-04 18:14:46.993 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.993 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:46.993 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:46.993 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:47.006 - VRageWorker 6 -> Vertex 2025-12-04 18:14:47.006 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:47.006 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 18:14:47.006 - VRageWorker 10 -> Pixel 2025-12-04 18:14:47.006 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 18:14:47.006 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 18:14:47.085 - Render thread -> Info: Frame[247] - Available VRAM budget has changed: 12905 MB 2025-12-04 18:14:47.090 - Render thread -> VRAM report about missing bytes is changed from 209108992 Bytes to 209174528 Bytes 2025-12-04 18:14:47.094 - Render thread -> VRAM report about missing bytes is changed from 209174528 Bytes to 236437504 Bytes 2025-12-04 18:14:47.096 - Render thread -> VRAM report about missing bytes is changed from 236437504 Bytes to 247513088 Bytes 2025-12-04 18:14:47.097 - Render thread -> VRAM report about missing bytes is changed from 247513088 Bytes to 213434368 Bytes 2025-12-04 18:14:47.100 - Render thread -> VRAM report about missing bytes is changed from 213434368 Bytes to 210026496 Bytes 2025-12-04 18:14:47.351 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-04 18:14:47.354 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-04 18:14:47.382 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-04 18:14:47.386 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-04 18:14:47.402 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-04 18:14:47.402 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-04 18:14:47.402 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-04 18:14:47.417 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-04 18:14:47.417 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-04 18:14:47.417 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-04 18:14:47.420 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-04 18:14:47.420 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-04 18:14:47.420 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-04 18:14:47.420 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-04 18:14:47.425 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-04 18:14:47.426 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-04 18:14:47.426 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-04 18:14:47.427 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-04 18:14:47.430 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-04 18:14:47.430 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-04 18:14:47.434 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-04 18:14:47.434 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-04 18:14:47.435 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-04 18:14:47.435 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-04 18:14:47.446 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-04 18:14:47.446 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-04 18:14:47.446 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-04 18:14:47.447 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-04 18:14:47.447 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-04 18:14:47.447 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-04 18:14:47.448 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-04 18:14:47.448 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-04 18:14:47.448 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-04 18:14:47.449 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-04 18:14:47.449 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-04 18:14:47.449 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-04 18:14:47.450 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-04 18:14:47.450 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-04 18:14:47.459 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-04 18:14:47.459 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-04 18:14:47.460 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-04 18:14:47.460 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-04 18:14:47.460 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-04 18:14:47.461 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-04 18:14:47.462 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-04 18:14:47.462 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-04 18:14:47.462 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-04 18:14:47.462 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-04 18:14:47.462 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-04 18:14:47.463 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-04 18:14:47.467 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-04 18:14:47.467 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-04 18:14:47.472 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-04 18:14:47.472 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-04 18:14:47.472 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-04 18:14:47.472 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-04 18:14:47.473 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-04 18:14:47.473 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-04 18:14:47.473 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-04 18:14:47.473 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-04 18:14:47.475 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-04 18:14:47.475 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-04 18:14:47.477 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-04 18:14:47.480 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-04 18:14:47.481 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-04 18:14:47.485 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-04 18:14:47.485 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-04 18:14:47.487 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-04 18:14:47.487 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-04 18:14:47.488 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-04 18:14:47.490 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-04 18:14:47.490 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-04 18:14:47.509 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-04 18:14:47.509 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-04 18:14:47.509 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-04 18:14:47.509 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-04 18:14:47.512 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-04 18:14:47.512 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-04 18:14:47.512 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-04 18:14:47.512 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-04 18:14:47.513 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-04 18:14:47.513 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-04 18:14:47.513 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-04 18:14:47.513 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-04 18:14:47.513 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-04 18:14:47.513 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-04 18:14:47.525 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-04 18:14:47.525 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-04 18:14:47.525 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-04 18:14:47.525 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-04 18:14:47.525 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-04 18:14:47.525 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-04 18:14:47.525 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-04 18:14:47.525 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-04 18:14:47.526 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-04 18:14:47.526 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-04 18:14:47.526 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-04 18:14:47.526 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-04 18:14:47.526 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-04 18:14:47.526 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-04 18:14:47.536 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-04 18:14:47.536 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-04 18:14:47.536 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-04 18:14:47.536 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-04 18:14:47.536 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-04 18:14:47.536 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-04 18:14:47.536 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-04 18:14:47.536 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-04 18:14:47.537 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-04 18:14:47.537 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-04 18:14:47.537 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-04 18:14:47.537 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-04 18:14:47.539 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-04 18:14:47.539 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-04 18:14:47.546 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-04 18:14:47.547 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-04 18:14:47.547 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-04 18:14:47.547 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-04 18:14:47.547 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-04 18:14:47.547 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-04 18:14:47.548 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-04 18:14:47.548 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-04 18:14:47.548 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-04 18:14:47.548 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-04 18:14:47.552 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-04 18:14:47.552 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-04 18:14:47.552 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-04 18:14:47.552 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-04 18:14:47.558 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-04 18:14:47.559 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-04 18:14:47.559 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-04 18:14:47.559 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-04 18:14:47.559 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-04 18:14:47.559 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-04 18:14:47.560 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-04 18:14:47.560 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-04 18:14:47.561 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-04 18:14:47.561 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-04 18:14:47.564 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-04 18:14:47.564 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-04 18:14:47.564 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-04 18:14:47.569 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-04 18:14:47.569 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-04 18:14:47.570 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-04 18:14:47.570 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-04 18:14:47.570 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-04 18:14:47.570 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-04 18:14:47.570 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-04 18:14:47.570 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-04 18:14:47.570 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-04 18:14:47.571 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-04 18:14:47.574 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-04 18:14:47.580 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-04 18:14:47.580 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-04 18:14:47.580 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-04 18:14:47.580 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-04 18:14:47.580 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-04 18:14:47.580 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-04 18:14:47.580 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-04 18:14:47.580 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-04 18:14:47.581 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-04 18:14:47.581 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-04 18:14:47.581 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-04 18:14:47.581 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-04 18:14:47.581 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-04 18:14:47.590 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-04 18:14:47.590 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-04 18:14:47.590 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-04 18:14:47.590 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-04 18:14:47.590 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-04 18:14:47.591 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-04 18:14:47.591 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-04 18:14:47.591 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-04 18:14:47.591 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-04 18:14:47.591 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-04 18:14:47.591 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-04 18:14:47.592 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-04 18:14:47.592 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-04 18:14:47.592 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-04 18:14:47.601 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-04 18:14:47.601 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-04 18:14:47.601 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-04 18:14:47.601 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-04 18:14:47.602 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-04 18:14:47.602 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-04 18:14:47.602 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-04 18:14:47.602 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-04 18:14:47.602 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-04 18:14:47.604 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-04 18:14:47.604 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-04 18:14:47.604 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-04 18:14:47.604 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-04 18:14:47.606 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-04 18:14:47.615 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-04 18:14:47.615 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-04 18:14:47.615 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-04 18:14:47.615 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-04 18:14:47.615 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-04 18:14:47.615 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-04 18:14:47.615 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-04 18:14:47.616 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-04 18:14:47.616 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-04 18:14:47.616 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-04 18:14:47.616 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-04 18:14:47.616 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-04 18:14:47.616 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-04 18:14:47.617 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-04 18:14:47.626 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-04 18:14:47.626 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-04 18:14:47.626 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-04 18:14:47.626 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-04 18:14:47.626 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-04 18:14:47.626 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-04 18:14:47.626 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-04 18:14:47.626 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-04 18:14:47.626 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-04 18:14:47.627 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-04 18:14:47.627 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-04 18:14:47.627 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-04 18:14:47.628 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-04 18:14:47.628 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-04 18:14:47.636 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-04 18:14:47.636 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-04 18:14:47.637 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-04 18:14:47.637 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-04 18:14:47.637 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-04 18:14:47.637 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-04 18:14:47.637 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-04 18:14:47.637 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-04 18:14:47.637 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-04 18:14:47.637 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-04 18:14:47.638 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-04 18:14:47.639 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-04 18:14:47.640 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-04 18:14:47.640 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-04 18:14:47.647 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-04 18:14:47.648 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-04 18:14:47.648 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-04 18:14:47.648 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-04 18:14:47.648 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-04 18:14:47.649 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-04 18:14:47.649 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-04 18:14:47.649 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-04 18:14:47.649 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-04 18:14:47.649 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-04 18:14:47.649 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-04 18:14:47.649 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-04 18:14:47.649 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-04 18:14:47.650 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-04 18:14:47.659 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-04 18:14:47.659 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-04 18:14:47.659 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-04 18:14:47.662 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-04 18:14:47.662 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-04 18:14:47.662 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-04 18:14:47.663 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-04 18:14:47.663 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-04 18:14:47.664 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-04 18:14:47.664 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-04 18:14:47.664 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-04 18:14:47.664 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-04 18:14:47.664 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-04 18:14:47.664 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-04 18:14:47.672 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-04 18:14:47.672 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-04 18:14:47.672 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-04 18:14:47.672 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-04 18:14:47.672 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-04 18:14:47.673 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-04 18:14:47.673 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-04 18:14:47.673 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-04 18:14:47.673 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-04 18:14:47.673 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-04 18:14:47.673 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-04 18:14:47.673 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-04 18:14:47.674 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-04 18:14:47.679 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-04 18:14:47.683 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-04 18:14:47.683 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-04 18:14:47.683 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-04 18:14:47.684 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-04 18:14:47.684 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-04 18:14:47.684 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-04 18:14:47.684 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-04 18:14:47.684 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-04 18:14:47.684 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-04 18:14:47.684 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-04 18:14:47.685 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-04 18:14:47.685 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-04 18:14:47.685 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-04 18:14:47.693 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-04 18:14:47.694 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-04 18:14:47.694 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-04 18:14:47.694 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-04 18:14:47.694 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-04 18:14:47.694 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-04 18:14:47.695 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-04 18:14:47.695 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-04 18:14:47.695 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-04 18:14:47.695 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-04 18:14:47.704 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-04 18:14:47.704 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-04 18:14:47.704 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-04 18:14:47.704 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-04 18:14:47.704 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-04 18:14:47.704 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-04 18:14:47.705 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-04 18:14:47.705 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-04 18:14:47.705 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-04 18:14:47.705 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-04 18:14:47.705 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-04 18:14:47.705 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-04 18:14:47.717 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-04 18:14:47.717 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-04 18:14:47.717 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-04 18:14:47.717 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-04 18:14:47.769 - Render thread -> VRAM report about missing bytes is changed from 210026496 Bytes to 209436672 Bytes 2025-12-04 18:14:50.499 - Render thread -> VRAM report about missing bytes is changed from 209436672 Bytes to 212320256 Bytes 2025-12-04 18:14:50.503 - Render thread -> VRAM report about missing bytes is changed from 212320256 Bytes to 209436672 Bytes 2025-12-04 18:14:51.472 - Render thread -> VRAM report about missing bytes is changed from 209436672 Bytes to 218349568 Bytes 2025-12-04 18:14:51.487 - Render thread -> VRAM report about missing bytes is changed from 218349568 Bytes to 209502208 Bytes 2025-12-04 18:14:52.145 - Render thread -> VRAM report about missing bytes is changed from 209502208 Bytes to 210878464 Bytes 2025-12-04 18:14:52.155 - Render thread -> VRAM report about missing bytes is changed from 210878464 Bytes to 211861504 Bytes 2025-12-04 18:14:54.220 - Render thread -> VRAM report about missing bytes is changed from 211861504 Bytes to 212582400 Bytes 2025-12-04 18:14:54.373 - Render thread -> Info: Frame[1637] - Available VRAM budget has changed: 13012 MB 2025-12-04 18:14:55.134 - Render thread -> VRAM report about missing bytes is changed from 212582400 Bytes to 362221568 Bytes 2025-12-04 18:14:55.180 - Render thread -> VRAM report about missing bytes is changed from 362221568 Bytes to 363663360 Bytes 2025-12-04 18:14:55.181 - Render thread -> Info: Frame[1663] - Available VRAM budget has changed: 12514 MB 2025-12-04 18:14:55.181 - Render thread -> Info: Frame[1663] - Available VRAM budget has changed: 12379 MB 2025-12-04 18:14:55.212 - Render thread -> VRAM report about missing bytes is changed from 363663360 Bytes to 365776896 Bytes 2025-12-04 18:14:55.231 - Render thread -> VRAM report about missing bytes is changed from 365776896 Bytes to 365899776 Bytes 2025-12-04 18:14:55.261 - Render thread -> VRAM report about missing bytes is changed from 365899776 Bytes to 363540480 Bytes 2025-12-04 18:14:55.312 - Render thread -> VRAM report about missing bytes is changed from 363540480 Bytes to 363933696 Bytes 2025-12-04 18:14:55.406 - Render thread -> VRAM report about missing bytes is changed from 363933696 Bytes to 363540480 Bytes 2025-12-04 18:14:55.531 - Render thread -> VRAM report about missing bytes is changed from 363540480 Bytes to 363933696 Bytes 2025-12-04 18:14:55.633 - Render thread -> VRAM report about missing bytes is changed from 363933696 Bytes to 363540480 Bytes 2025-12-04 18:14:55.825 - Render thread -> VRAM report about missing bytes is changed from 363540480 Bytes to 363933696 Bytes 2025-12-04 18:14:55.920 - Render thread -> VRAM report about missing bytes is changed from 363933696 Bytes to 362754048 Bytes 2025-12-04 18:14:56.144 - Render thread -> VRAM report about missing bytes is changed from 362754048 Bytes to 363278336 Bytes 2025-12-04 18:14:56.240 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:56.469 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 363278336 Bytes 2025-12-04 18:14:56.589 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:56.796 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 363278336 Bytes 2025-12-04 18:14:56.896 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:56.993 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 362754048 Bytes 2025-12-04 18:14:57.101 - Render thread -> VRAM report about missing bytes is changed from 362754048 Bytes to 363278336 Bytes 2025-12-04 18:14:57.191 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:57.414 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 363278336 Bytes 2025-12-04 18:14:57.508 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:57.736 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 363278336 Bytes 2025-12-04 18:14:57.853 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:57.928 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 362754048 Bytes 2025-12-04 18:14:58.034 - Render thread -> VRAM report about missing bytes is changed from 362754048 Bytes to 363278336 Bytes 2025-12-04 18:14:58.135 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:58.346 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 363278336 Bytes 2025-12-04 18:14:58.438 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:58.660 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 363278336 Bytes 2025-12-04 18:14:58.733 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:58.766 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 362754048 Bytes 2025-12-04 18:14:58.953 - Render thread -> VRAM report about missing bytes is changed from 362754048 Bytes to 363278336 Bytes 2025-12-04 18:14:59.006 - Render thread -> VRAM report about missing bytes is changed from 363278336 Bytes to 362885120 Bytes 2025-12-04 18:14:59.148 - Render thread -> VRAM report about missing bytes is changed from 362885120 Bytes to 375906304 Bytes 2025-12-04 18:14:59.149 - Render thread -> Info: Frame[2073] - Available VRAM budget has changed: 12312 MB 2025-12-04 18:14:59.149 - Render thread -> Info: Frame[2073] - Available VRAM budget has changed: 12179 MB 2025-12-04 18:14:59.156 - Render thread -> VRAM report about missing bytes is changed from 375906304 Bytes to 376168448 Bytes 2025-12-04 18:14:59.163 - Render thread -> VRAM report about missing bytes is changed from 376168448 Bytes to 376430592 Bytes 2025-12-04 18:14:59.171 - Render thread -> VRAM report about missing bytes is changed from 376430592 Bytes to 376692736 Bytes 2025-12-04 18:14:59.177 - Render thread -> VRAM report about missing bytes is changed from 376692736 Bytes to 376954880 Bytes 2025-12-04 18:14:59.183 - Render thread -> VRAM report about missing bytes is changed from 376954880 Bytes to 377217024 Bytes 2025-12-04 18:14:59.241 - Render thread -> VRAM report about missing bytes is changed from 377217024 Bytes to 377155584 Bytes 2025-12-04 18:14:59.260 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:14:59.317 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:14:59.471 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:14:59.583 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:14:59.654 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:14:59.872 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:14:59.926 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:00.012 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:00.187 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:00.236 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:00.491 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:00.544 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:00.574 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:00.800 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:00.849 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:01.110 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:01.161 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:01.180 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:01.415 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:01.466 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:01.727 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:01.777 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:01.820 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:02.042 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:02.099 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:02.342 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:02.394 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:02.465 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:02.662 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:02.727 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:02.977 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:03.044 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:03.177 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:03.289 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:03.347 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:03.586 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:03.650 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:03.752 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:03.891 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:03.948 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:04.202 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:04.261 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:04.322 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:04.507 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:04.565 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:04.814 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:04.869 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:04.930 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:05.120 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:05.164 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:05.429 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:05.475 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:05.494 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:05.736 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:05.780 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:06.044 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:06.089 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:06.109 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:06.361 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 377548800 Bytes 2025-12-04 18:15:06.439 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:06.660 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377548800 Bytes 2025-12-04 18:15:06.707 - Render thread -> VRAM report about missing bytes is changed from 377548800 Bytes to 377155584 Bytes 2025-12-04 18:15:06.766 - Render thread -> VRAM report about missing bytes is changed from 377155584 Bytes to 377024512 Bytes 2025-12-04 18:15:07.094 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-04 18:15:07.094 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-04 18:15:07.094 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-04 18:15:07.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-04 18:15:07.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-04 18:15:07.097 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-04 18:15:07.099 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-04 18:15:07.099 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-04 18:15:07.099 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-04 18:15:07.163 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-04 18:15:07.163 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-04 18:15:07.163 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-04 18:15:07.305 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-04 18:15:07.305 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-04 18:15:07.305 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-04 18:15:07.309 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-04 18:15:07.309 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-04 18:15:07.309 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-04 18:15:07.311 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-04 18:15:07.311 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-04 18:15:07.311 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-04 18:15:07.312 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-04 18:15:07.312 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-04 18:15:07.312 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-04 18:15:07.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-04 18:15:07.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-04 18:15:07.314 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-04 18:15:07.317 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-04 18:15:07.318 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-04 18:15:07.318 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-04 18:15:07.319 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-04 18:15:07.319 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-04 18:15:07.319 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-04 18:15:07.321 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-04 18:15:07.321 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-04 18:15:07.321 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-04 18:15:07.324 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-04 18:15:07.324 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-04 18:15:07.324 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-04 18:15:07.326 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-04 18:15:07.326 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-04 18:15:07.326 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-04 18:15:07.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-04 18:15:07.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-04 18:15:07.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-04 18:15:07.328 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-04 18:15:07.328 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-04 18:15:07.328 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-04 18:15:07.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-04 18:15:07.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-04 18:15:07.329 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-04 18:15:07.332 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-04 18:15:07.332 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-04 18:15:07.332 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-04 18:15:07.333 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-04 18:15:07.333 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-04 18:15:07.333 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-04 18:15:07.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-04 18:15:07.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-04 18:15:07.340 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-04 18:15:08.516 - Render thread -> VRAM report about missing bytes is changed from 377024512 Bytes to 376451072 Bytes 2025-12-04 18:15:08.518 - Render thread -> Info: Frame[3471] - Available VRAM budget has changed: 12129 MB 2025-12-04 18:15:08.518 - Render thread -> Info: Frame[3471] - Available VRAM budget has changed: 11632 MB 2025-12-04 18:15:08.562 - Render thread -> VRAM report about missing bytes is changed from 376451072 Bytes to 376647680 Bytes 2025-12-04 18:15:08.581 - Render thread -> VRAM report about missing bytes is changed from 376647680 Bytes to 377303040 Bytes 2025-12-04 18:15:08.600 - Render thread -> VRAM report about missing bytes is changed from 377303040 Bytes to 377827328 Bytes 2025-12-04 18:15:08.670 - Render thread -> VRAM report about missing bytes is changed from 377827328 Bytes to 377434112 Bytes 2025-12-04 18:15:08.706 - Render thread -> Info: Frame[3485] - Available VRAM budget has changed: 10663 MB 2025-12-04 18:15:08.706 - Render thread -> Info: Frame[3485] - Available VRAM budget has changed: 8979 MB 2025-12-04 18:15:08.808 - Render thread -> VRAM report about missing bytes is changed from 377434112 Bytes to 377827328 Bytes 2025-12-04 18:15:08.880 - Render thread -> VRAM report about missing bytes is changed from 377827328 Bytes to 377434112 Bytes 2025-12-04 18:15:09.129 - Render thread -> VRAM report about missing bytes is changed from 377434112 Bytes to 377827328 Bytes 2025-12-04 18:15:09.155 - Render thread -> VRAM report about missing bytes is changed from 377827328 Bytes to 378351616 Bytes 2025-12-04 18:15:09.163 - Render thread -> VRAM report about missing bytes is changed from 378351616 Bytes to 387526656 Bytes 2025-12-04 18:15:09.171 - Render thread -> VRAM report about missing bytes is changed from 387526656 Bytes to 522530816 Bytes 2025-12-04 18:15:09.180 - Render thread -> VRAM report about missing bytes is changed from 522530816 Bytes to 385466368 Bytes 2025-12-04 18:15:09.187 - Render thread -> VRAM report about missing bytes is changed from 385466368 Bytes to 946139136 Bytes 2025-12-04 18:15:09.188 - Render thread -> Info: Frame[3541] - Available VRAM budget has changed: 10273 MB 2025-12-04 18:15:09.188 - Render thread -> Info: Frame[3541] - Available VRAM budget has changed: 8591 MB 2025-12-04 18:15:09.200 - Render thread -> VRAM report about missing bytes is changed from 946139136 Bytes to 700116992 Bytes 2025-12-04 18:15:09.214 - Render thread -> VRAM report about missing bytes is changed from 700116992 Bytes to 499527680 Bytes 2025-12-04 18:15:09.222 - Render thread -> VRAM report about missing bytes is changed from 499527680 Bytes to 500183040 Bytes 2025-12-04 18:15:09.229 - Render thread -> VRAM report about missing bytes is changed from 500183040 Bytes to 500838400 Bytes 2025-12-04 18:15:09.234 - Render thread -> VRAM report about missing bytes is changed from 500838400 Bytes to 501362688 Bytes 2025-12-04 18:15:09.240 - Render thread -> VRAM report about missing bytes is changed from 501362688 Bytes to 502149120 Bytes 2025-12-04 18:15:09.246 - Render thread -> VRAM report about missing bytes is changed from 502149120 Bytes to 502804480 Bytes 2025-12-04 18:15:09.286 - Render thread -> VRAM report about missing bytes is changed from 502804480 Bytes to 528756736 Bytes 2025-12-04 18:15:09.295 - Render thread -> VRAM report about missing bytes is changed from 528756736 Bytes to 507129856 Bytes 2025-12-04 18:15:09.301 - Render thread -> VRAM report about missing bytes is changed from 507129856 Bytes to 530198528 Bytes 2025-12-04 18:15:09.307 - Render thread -> VRAM report about missing bytes is changed from 530198528 Bytes to 530853888 Bytes 2025-12-04 18:15:09.316 - Render thread -> VRAM report about missing bytes is changed from 530853888 Bytes to 531640320 Bytes 2025-12-04 18:15:09.328 - Render thread -> VRAM report about missing bytes is changed from 531640320 Bytes to 532557824 Bytes 2025-12-04 18:15:09.334 - Render thread -> VRAM report about missing bytes is changed from 532557824 Bytes to 533082112 Bytes 2025-12-04 18:15:09.341 - Render thread -> VRAM report about missing bytes is changed from 533082112 Bytes to 533737472 Bytes 2025-12-04 18:15:09.349 - Render thread -> VRAM report about missing bytes is changed from 533737472 Bytes to 534392832 Bytes 2025-12-04 18:15:09.356 - Render thread -> VRAM report about missing bytes is changed from 534392832 Bytes to 535048192 Bytes 2025-12-04 18:15:09.362 - Render thread -> VRAM report about missing bytes is changed from 535048192 Bytes to 535703552 Bytes 2025-12-04 18:15:09.372 - Render thread -> VRAM report about missing bytes is changed from 535703552 Bytes to 536621056 Bytes 2025-12-04 18:15:09.378 - Render thread -> VRAM report about missing bytes is changed from 536621056 Bytes to 537276416 Bytes 2025-12-04 18:15:09.384 - Render thread -> VRAM report about missing bytes is changed from 537276416 Bytes to 537931776 Bytes 2025-12-04 18:15:09.392 - Render thread -> VRAM report about missing bytes is changed from 537931776 Bytes to 538849280 Bytes 2025-12-04 18:15:09.398 - Render thread -> VRAM report about missing bytes is changed from 538849280 Bytes to 539373568 Bytes 2025-12-04 18:15:09.404 - Render thread -> VRAM report about missing bytes is changed from 539373568 Bytes to 540028928 Bytes 2025-12-04 18:15:09.408 - Render thread -> VRAM report about missing bytes is changed from 540028928 Bytes to 540553216 Bytes 2025-12-04 18:15:09.413 - Render thread -> VRAM report about missing bytes is changed from 540553216 Bytes to 541077504 Bytes 2025-12-04 18:15:09.496 - Render thread -> VRAM report about missing bytes is changed from 541077504 Bytes to 571879424 Bytes 2025-12-04 18:15:09.503 - Render thread -> VRAM report about missing bytes is changed from 571879424 Bytes to 572665856 Bytes 2025-12-04 18:15:09.508 - Render thread -> VRAM report about missing bytes is changed from 572665856 Bytes to 573190144 Bytes 2025-12-04 18:15:09.515 - Render thread -> VRAM report about missing bytes is changed from 573190144 Bytes to 573976576 Bytes 2025-12-04 18:15:09.518 - Render thread -> VRAM report about missing bytes is changed from 573976576 Bytes to 574369792 Bytes 2025-12-04 18:15:09.518 - Render thread -> Info: Frame[3573] - Available VRAM budget has changed: 10506 MB 2025-12-04 18:15:09.525 - Render thread -> VRAM report about missing bytes is changed from 574369792 Bytes to 575156224 Bytes 2025-12-04 18:15:09.532 - Render thread -> VRAM report about missing bytes is changed from 575156224 Bytes to 575942656 Bytes 2025-12-04 18:15:09.533 - Render thread -> Info: Frame[3575] - Available VRAM budget has changed: 10624 MB 2025-12-04 18:15:09.541 - Render thread -> VRAM report about missing bytes is changed from 575942656 Bytes to 576860160 Bytes 2025-12-04 18:15:09.545 - Render thread -> VRAM report about missing bytes is changed from 576860160 Bytes to 577253376 Bytes 2025-12-04 18:15:09.564 - Render thread -> VRAM report about missing bytes is changed from 577253376 Bytes to 511455232 Bytes 2025-12-04 18:15:09.568 - Render thread -> VRAM report about missing bytes is changed from 511455232 Bytes to 511848448 Bytes 2025-12-04 18:15:09.575 - Render thread -> VRAM report about missing bytes is changed from 511848448 Bytes to 422326272 Bytes 2025-12-04 18:15:09.711 - Render thread -> Info: Frame[3603] - Available VRAM budget has changed: 8823 MB 2025-12-04 18:15:09.722 - Render thread -> Info: Frame[3605] - Available VRAM budget has changed: 8940 MB 2025-12-04 18:15:09.744 - Render thread -> VRAM report about missing bytes is changed from 422326272 Bytes to 422719488 Bytes 2025-12-04 18:15:09.808 - Render thread -> VRAM report about missing bytes is changed from 422719488 Bytes to 422326272 Bytes 2025-12-04 18:15:09.965 - Render thread -> VRAM report about missing bytes is changed from 422326272 Bytes to 422195200 Bytes 2025-12-04 18:15:10.049 - Render thread -> VRAM report about missing bytes is changed from 422195200 Bytes to 422719488 Bytes 2025-12-04 18:15:10.094 - Render thread -> VRAM report about missing bytes is changed from 422719488 Bytes to 422326272 Bytes 2025-12-04 18:15:10.360 - Render thread -> VRAM report about missing bytes is changed from 422326272 Bytes to 422719488 Bytes 2025-12-04 18:15:10.410 - Render thread -> VRAM report about missing bytes is changed from 422719488 Bytes to 422326272 Bytes 2025-12-04 18:15:10.430 - Render thread -> VRAM report about missing bytes is changed from 422326272 Bytes to 422195200 Bytes 2025-12-04 18:15:10.674 - Render thread -> VRAM report about missing bytes is changed from 422195200 Bytes to 422719488 Bytes 2025-12-04 18:15:10.726 - Render thread -> VRAM report about missing bytes is changed from 422719488 Bytes to 422326272 Bytes 2025-12-04 18:15:10.973 - Render thread -> VRAM report about missing bytes is changed from 422326272 Bytes to 422719488 Bytes 2025-12-04 18:15:11.016 - Render thread -> VRAM report about missing bytes is changed from 422719488 Bytes to 445526016 Bytes 2025-12-04 18:15:11.024 - Render thread -> VRAM report about missing bytes is changed from 445526016 Bytes to 491008000 Bytes 2025-12-04 18:15:11.032 - Render thread -> VRAM report about missing bytes is changed from 491008000 Bytes to 581971968 Bytes 2025-12-04 18:15:11.037 - Render thread -> VRAM report about missing bytes is changed from 581971968 Bytes to 537407488 Bytes 2025-12-04 18:15:11.043 - Render thread -> VRAM report about missing bytes is changed from 537407488 Bytes to 537931776 Bytes 2025-12-04 18:15:11.048 - Render thread -> VRAM report about missing bytes is changed from 537931776 Bytes to 538456064 Bytes 2025-12-04 18:15:11.055 - Render thread -> VRAM report about missing bytes is changed from 538456064 Bytes to 516567040 Bytes 2025-12-04 18:15:11.059 - Render thread -> VRAM report about missing bytes is changed from 516567040 Bytes to 539504640 Bytes 2025-12-04 18:15:11.068 - Render thread -> VRAM report about missing bytes is changed from 539504640 Bytes to 517877760 Bytes 2025-12-04 18:15:11.071 - Render thread -> VRAM report about missing bytes is changed from 517877760 Bytes to 518270976 Bytes 2025-12-04 18:15:11.076 - Render thread -> VRAM report about missing bytes is changed from 518270976 Bytes to 518795264 Bytes 2025-12-04 18:15:11.082 - Render thread -> VRAM report about missing bytes is changed from 518795264 Bytes to 519319552 Bytes 2025-12-04 18:15:11.088 - Render thread -> VRAM report about missing bytes is changed from 519319552 Bytes to 519843840 Bytes 2025-12-04 18:15:11.092 - Render thread -> VRAM report about missing bytes is changed from 519843840 Bytes to 520237056 Bytes 2025-12-04 18:15:11.100 - Render thread -> VRAM report about missing bytes is changed from 520237056 Bytes to 521154560 Bytes 2025-12-04 18:15:11.105 - Render thread -> VRAM report about missing bytes is changed from 521154560 Bytes to 521678848 Bytes 2025-12-04 18:15:11.111 - Render thread -> VRAM report about missing bytes is changed from 521678848 Bytes to 522203136 Bytes 2025-12-04 18:15:11.115 - Render thread -> VRAM report about missing bytes is changed from 522203136 Bytes to 522727424 Bytes 2025-12-04 18:15:11.122 - Render thread -> VRAM report about missing bytes is changed from 522727424 Bytes to 523382784 Bytes 2025-12-04 18:15:11.125 - Render thread -> VRAM report about missing bytes is changed from 523382784 Bytes to 523776000 Bytes 2025-12-04 18:15:11.130 - Render thread -> Info: Frame[3868] - Available VRAM budget has changed: 14270 MB 2025-12-04 18:15:11.130 - Render thread -> VRAM report about missing bytes is changed from 523776000 Bytes to 524300288 Bytes 2025-12-04 18:15:11.135 - Render thread -> VRAM report about missing bytes is changed from 524300288 Bytes to 524824576 Bytes 2025-12-04 18:15:11.135 - Render thread -> Info: Frame[3869] - Available VRAM budget has changed: 9500 MB 2025-12-04 18:15:11.135 - Render thread -> Info: Frame[3869] - Available VRAM budget has changed: 7822 MB 2025-12-04 18:15:11.141 - Render thread -> VRAM report about missing bytes is changed from 524824576 Bytes to 525479936 Bytes 2025-12-04 18:15:11.146 - Render thread -> VRAM report about missing bytes is changed from 525479936 Bytes to 526135296 Bytes 2025-12-04 18:15:11.150 - Render thread -> VRAM report about missing bytes is changed from 526135296 Bytes to 526659584 Bytes 2025-12-04 18:15:11.156 - Render thread -> VRAM report about missing bytes is changed from 526659584 Bytes to 527183872 Bytes 2025-12-04 18:15:11.161 - Render thread -> VRAM report about missing bytes is changed from 527183872 Bytes to 527839232 Bytes 2025-12-04 18:15:11.166 - Render thread -> VRAM report about missing bytes is changed from 527839232 Bytes to 528232448 Bytes 2025-12-04 18:15:11.171 - Render thread -> VRAM report about missing bytes is changed from 528232448 Bytes to 528887808 Bytes 2025-12-04 18:15:11.176 - Render thread -> VRAM report about missing bytes is changed from 528887808 Bytes to 529412096 Bytes 2025-12-04 18:15:11.185 - Render thread -> VRAM report about missing bytes is changed from 529412096 Bytes to 464007168 Bytes 2025-12-04 18:15:11.194 - Render thread -> VRAM report about missing bytes is changed from 464007168 Bytes to 449785856 Bytes 2025-12-04 18:15:11.209 - Render thread -> VRAM report about missing bytes is changed from 449785856 Bytes to 514076672 Bytes 2025-12-04 18:15:11.216 - Render thread -> VRAM report about missing bytes is changed from 514076672 Bytes to 615526400 Bytes 2025-12-04 18:15:11.216 - Render thread -> Info: Frame[3881] - Available VRAM budget has changed: 9423 MB 2025-12-04 18:15:11.217 - Render thread -> Info: Frame[3881] - Available VRAM budget has changed: 7746 MB 2025-12-04 18:15:11.224 - Render thread -> VRAM report about missing bytes is changed from 615526400 Bytes to 605040640 Bytes 2025-12-04 18:15:11.232 - Render thread -> VRAM report about missing bytes is changed from 605040640 Bytes to 533082112 Bytes 2025-12-04 18:15:11.242 - Render thread -> VRAM report about missing bytes is changed from 533082112 Bytes to 479801344 Bytes 2025-12-04 18:15:11.247 - Render thread -> VRAM report about missing bytes is changed from 479801344 Bytes to 456011776 Bytes 2025-12-04 18:15:11.255 - Render thread -> VRAM report about missing bytes is changed from 456011776 Bytes to 459247616 Bytes 2025-12-04 18:15:11.262 - Render thread -> VRAM report about missing bytes is changed from 459247616 Bytes to 459223040 Bytes 2025-12-04 18:15:11.289 - Render thread -> VRAM report about missing bytes is changed from 459223040 Bytes to 459747328 Bytes 2025-12-04 18:15:11.336 - Render thread -> VRAM report about missing bytes is changed from 459747328 Bytes to 459354112 Bytes 2025-12-04 18:15:11.386 - Render thread -> Info: Frame[3913] - Available VRAM budget has changed: 9500 MB 2025-12-04 18:15:11.536 - Render thread -> Info: Frame[3943] - Available VRAM budget has changed: 7822 MB 2025-12-04 18:15:11.583 - Render thread -> VRAM report about missing bytes is changed from 459354112 Bytes to 459747328 Bytes 2025-12-04 18:15:11.635 - Render thread -> VRAM report about missing bytes is changed from 459747328 Bytes to 459354112 Bytes 2025-12-04 18:15:11.666 - Render thread -> VRAM report about missing bytes is changed from 459354112 Bytes to 459223040 Bytes 2025-12-04 18:15:11.935 - Render thread -> VRAM report about missing bytes is changed from 459223040 Bytes to 459747328 Bytes 2025-12-04 18:15:11.997 - Render thread -> VRAM report about missing bytes is changed from 459747328 Bytes to 459354112 Bytes 2025-12-04 18:15:12.259 - Render thread -> VRAM report about missing bytes is changed from 459354112 Bytes to 459747328 Bytes 2025-12-04 18:15:12.302 - Render thread -> VRAM report about missing bytes is changed from 459747328 Bytes to 459354112 Bytes 2025-12-04 18:15:12.382 - Render thread -> VRAM report about missing bytes is changed from 459354112 Bytes to 459223040 Bytes 2025-12-04 18:15:12.551 - Render thread -> VRAM report about missing bytes is changed from 459223040 Bytes to 459747328 Bytes 2025-12-04 18:15:12.592 - Render thread -> VRAM report about missing bytes is changed from 459747328 Bytes to 459354112 Bytes 2025-12-04 18:15:12.862 - Render thread -> VRAM report about missing bytes is changed from 459354112 Bytes to 459747328 Bytes 2025-12-04 18:15:12.923 - Render thread -> VRAM report about missing bytes is changed from 459747328 Bytes to 459354112 Bytes 2025-12-04 18:15:12.931 - Render thread -> VRAM report about missing bytes is changed from 459354112 Bytes to 459223040 Bytes 2025-12-04 18:15:13.167 - Render thread -> VRAM report about missing bytes is changed from 459223040 Bytes to 459747328 Bytes 2025-12-04 18:15:13.212 - Render thread -> VRAM report about missing bytes is changed from 459747328 Bytes to 459354112 Bytes 2025-12-04 18:15:13.212 - Render thread -> Too many VRAM reports, stopping printing 2025-12-04 18:15:25.246 - Render thread -> Frame [6462] Parallel Render Command Batch RCB-1 created with rcb: 43521401 2025-12-04 18:15:25.247 - Render thread -> Frame [6462] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-2 created with rcb: 43521401 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-3 created with rcb: 52096234 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-4 created with rcb: 62626184 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-5 created with rcb: 52902513 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-6 created with rcb: 925457 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-7 created with rcb: 26403012 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-8 created with rcb: 59769062 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-9 created with rcb: 6708952 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-10 created with rcb: 40479908 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-11 created with rcb: 62850419 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-12 created with rcb: 32042507 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-13 created with rcb: 19889323 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-14 created with rcb: 18103912 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-15 created with rcb: 26246503 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-04 18:15:25.251 - Render thread -> Frame [6463] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-04 18:15:25.259 - Render thread -> Frame [6465] Parallel Render Command Batch RCB-16 created with rcb: 39775637 2025-12-04 18:15:25.259 - Render thread -> Frame [6465] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-04 18:15:25.307 - Render thread -> Frame [6473] Parallel Render Command Batch RCB-17 created with rcb: 32042507 2025-12-04 18:15:25.343 - Render thread -> Frame [6473] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-04 18:15:25.359 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-18 created with rcb: 62850419 2025-12-04 18:15:25.359 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-19 created with rcb: 40479908 2025-12-04 18:15:25.359 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-20 created with rcb: 59769062 2025-12-04 18:15:25.359 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-21 created with rcb: 52902513 2025-12-04 18:15:25.359 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-22 created with rcb: 62626184 2025-12-04 18:15:25.362 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-04 18:15:25.364 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-04 18:15:25.364 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-04 18:15:25.365 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-04 18:15:25.366 - Render thread -> Frame [6474] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-04 18:15:25.402 - Render thread -> Frame [6478] Parallel Render Command Batch RCB-23 created with rcb: 52902513 2025-12-04 18:15:25.403 - Render thread -> Frame [6478] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-24 created with rcb: 59769062 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-25 created with rcb: 52902513 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-26 created with rcb: 40479908 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-27 created with rcb: 62850419 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-28 created with rcb: 32841436 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-29 created with rcb: 7931406 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-30 created with rcb: 7542800 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-31 created with rcb: 60570434 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-32 created with rcb: 37035930 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-33 created with rcb: 37266277 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-34 created with rcb: 31560631 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-35 created with rcb: 31976473 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-36 created with rcb: 41176728 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-37 created with rcb: 31680513 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-38 created with rcb: 33378521 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-39 created with rcb: 48066517 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-40 created with rcb: 44583081 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-41 created with rcb: 40829801 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-42 created with rcb: 62807038 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-43 created with rcb: 58672108 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-44 created with rcb: 21929912 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-45 created with rcb: 13286899 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-46 created with rcb: 12898861 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-47 created with rcb: 23657894 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-48 created with rcb: 41780423 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-49 created with rcb: 24778383 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-50 created with rcb: 24264463 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-51 created with rcb: 17424818 2025-12-04 18:15:25.407 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-52 created with rcb: 61542687 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-04 18:15:25.408 - Render thread -> Frame [6479] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-53 created with rcb: 62626184 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-54 created with rcb: 26403012 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-55 created with rcb: 24264463 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-56 created with rcb: 24778383 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-57 created with rcb: 41780423 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-58 created with rcb: 23657894 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-59 created with rcb: 12898861 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-60 created with rcb: 13286899 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-61 created with rcb: 21929912 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-62 created with rcb: 58672108 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-63 created with rcb: 62807038 2025-12-04 18:15:25.421 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-64 created with rcb: 40829801 2025-12-04 18:15:25.470 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-04 18:15:25.471 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-04 18:15:25.474 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-04 18:15:25.474 - Render thread -> Frame [6481] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-65 created with rcb: 6708952 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-66 created with rcb: 19889323 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-67 created with rcb: 32042507 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-68 created with rcb: 48066517 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-69 created with rcb: 31680513 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-70 created with rcb: 41176728 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-71 created with rcb: 31976473 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-72 created with rcb: 31560631 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-73 created with rcb: 37266277 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-74 created with rcb: 37035930 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-75 created with rcb: 60570434 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-76 created with rcb: 7542800 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-77 created with rcb: 7931406 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-78 created with rcb: 32841436 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-79 created with rcb: 62850419 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-80 created with rcb: 40479908 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-81 created with rcb: 52902513 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-82 created with rcb: 59769062 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-83 created with rcb: 44583081 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-84 created with rcb: 43521401 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-85 created with rcb: 52096234 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-86 created with rcb: 33378521 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-87 created with rcb: 19730463 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-88 created with rcb: 47954900 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-89 created with rcb: 35924419 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-90 created with rcb: 45443303 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-91 created with rcb: 925457 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-92 created with rcb: 64400776 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-93 created with rcb: 24930979 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-94 created with rcb: 29380043 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-95 created with rcb: 23372889 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-96 created with rcb: 66238570 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-97 created with rcb: 34835300 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-98 created with rcb: 2525496 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-99 created with rcb: 16887037 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-100 created with rcb: 29830188 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-101 created with rcb: 44691149 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-102 created with rcb: 36391177 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-103 created with rcb: 17170702 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-104 created with rcb: 65985562 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-105 created with rcb: 56193803 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-106 created with rcb: 35307238 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-107 created with rcb: 52968124 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-108 created with rcb: 30241343 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-109 created with rcb: 26248200 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-110 created with rcb: 65350118 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-111 created with rcb: 59796526 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-112 created with rcb: 20672691 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-113 created with rcb: 34216210 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-114 created with rcb: 50753831 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-115 created with rcb: 40955281 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-116 created with rcb: 46898097 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-117 created with rcb: 37375587 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-118 created with rcb: 21894881 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-119 created with rcb: 17166830 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-120 created with rcb: 61249950 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-121 created with rcb: 65167851 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-122 created with rcb: 53416644 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-123 created with rcb: 5284088 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-124 created with rcb: 62137722 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-125 created with rcb: 62887570 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-126 created with rcb: 14815199 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-127 created with rcb: 17424818 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-128 created with rcb: 32803827 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-129 created with rcb: 43665517 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-130 created with rcb: 54454522 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-131 created with rcb: 53550835 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-132 created with rcb: 57142365 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-133 created with rcb: 52407952 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-134 created with rcb: 46844615 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-135 created with rcb: 21929912 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-136 created with rcb: 58672108 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-137 created with rcb: 12898861 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-138 created with rcb: 23657894 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-139 created with rcb: 41780423 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-140 created with rcb: 13286899 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-141 created with rcb: 40829801 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-142 created with rcb: 14273022 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-143 created with rcb: 24778383 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-144 created with rcb: 24264463 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-145 created with rcb: 62626184 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-146 created with rcb: 66061080 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-147 created with rcb: 61812243 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-148 created with rcb: 26403012 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-149 created with rcb: 61542687 2025-12-04 18:15:25.506 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-150 created with rcb: 2604338 2025-12-04 18:15:25.519 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-04 18:15:25.524 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-04 18:15:25.530 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-04 18:15:25.551 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-04 18:15:25.557 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-04 18:15:25.558 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-04 18:15:25.558 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-04 18:15:25.558 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-04 18:15:25.558 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-04 18:15:25.558 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-04 18:15:25.562 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-04 18:15:25.563 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-04 18:15:25.563 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-04 18:15:25.563 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-04 18:15:25.563 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-04 18:15:25.564 - Render thread -> Frame [6482] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-04 18:15:25.606 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-151 created with rcb: 5776691 2025-12-04 18:15:25.606 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-152 created with rcb: 58992144 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-153 created with rcb: 19889323 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-154 created with rcb: 10461988 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-155 created with rcb: 37514357 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-156 created with rcb: 6854173 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-157 created with rcb: 4294025 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-158 created with rcb: 3836949 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-159 created with rcb: 43521401 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-160 created with rcb: 52902513 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-161 created with rcb: 40479908 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-162 created with rcb: 62850419 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-163 created with rcb: 32841436 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-164 created with rcb: 7931406 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-165 created with rcb: 7542800 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-166 created with rcb: 60570434 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-167 created with rcb: 37035930 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-168 created with rcb: 37266277 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-169 created with rcb: 31560631 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-170 created with rcb: 31976473 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-171 created with rcb: 45443303 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-172 created with rcb: 59769062 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-173 created with rcb: 36391177 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-174 created with rcb: 17170702 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-175 created with rcb: 29830188 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-176 created with rcb: 16887037 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-177 created with rcb: 44691149 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-178 created with rcb: 2525496 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-179 created with rcb: 66238570 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-180 created with rcb: 23372889 2025-12-04 18:15:25.607 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-181 created with rcb: 34835300 2025-12-04 18:15:25.609 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-104 processed in 2 frames. 2025-12-04 18:15:25.609 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-105 processed in 2 frames. 2025-12-04 18:15:25.609 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-106 processed in 2 frames. 2025-12-04 18:15:25.609 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-04 18:15:25.609 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-108 processed in 2 frames. 2025-12-04 18:15:25.610 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-109 processed in 2 frames. 2025-12-04 18:15:25.610 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-110 processed in 2 frames. 2025-12-04 18:15:25.610 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-111 processed in 2 frames. 2025-12-04 18:15:25.610 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-04 18:15:25.612 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-113 processed in 2 frames. 2025-12-04 18:15:25.612 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-114 processed in 2 frames. 2025-12-04 18:15:25.621 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-115 processed in 2 frames. 2025-12-04 18:15:25.621 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-04 18:15:25.621 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-117 processed in 2 frames. 2025-12-04 18:15:25.621 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-04 18:15:25.622 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-119 processed in 2 frames. 2025-12-04 18:15:25.622 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-120 processed in 2 frames. 2025-12-04 18:15:25.622 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-121 processed in 2 frames. 2025-12-04 18:15:25.623 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-122 processed in 2 frames. 2025-12-04 18:15:25.623 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-123 processed in 2 frames. 2025-12-04 18:15:25.623 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-124 processed in 2 frames. 2025-12-04 18:15:25.623 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-125 processed in 2 frames. 2025-12-04 18:15:25.623 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-126 processed in 2 frames. 2025-12-04 18:15:25.626 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-04 18:15:25.626 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-128 processed in 2 frames. 2025-12-04 18:15:25.629 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-129 processed in 2 frames. 2025-12-04 18:15:25.633 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-130 processed in 2 frames. 2025-12-04 18:15:25.633 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-131 processed in 2 frames. 2025-12-04 18:15:25.633 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-132 processed in 2 frames. 2025-12-04 18:15:25.633 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-133 processed in 2 frames. 2025-12-04 18:15:25.634 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-134 processed in 2 frames. 2025-12-04 18:15:25.634 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-135 processed in 2 frames. 2025-12-04 18:15:25.634 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-136 processed in 2 frames. 2025-12-04 18:15:25.634 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-04 18:15:25.635 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-138 processed in 2 frames. 2025-12-04 18:15:25.635 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-139 processed in 2 frames. 2025-12-04 18:15:25.635 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-140 processed in 2 frames. 2025-12-04 18:15:25.635 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-04 18:15:25.661 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-04 18:15:25.662 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-143 processed in 2 frames. 2025-12-04 18:15:25.664 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-144 processed in 2 frames. 2025-12-04 18:15:25.664 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-145 processed in 2 frames. 2025-12-04 18:15:25.664 - Render thread -> Frame [6483] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-182 created with rcb: 19948714 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-183 created with rcb: 20672691 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-184 created with rcb: 50753831 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-185 created with rcb: 34216210 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-186 created with rcb: 59796526 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-187 created with rcb: 65350118 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-188 created with rcb: 26248200 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-189 created with rcb: 30241343 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-190 created with rcb: 32803827 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-191 created with rcb: 34946288 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-192 created with rcb: 62807038 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-193 created with rcb: 14273022 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-194 created with rcb: 65953104 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-195 created with rcb: 66061080 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-196 created with rcb: 62626184 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-197 created with rcb: 24264463 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-198 created with rcb: 13286899 2025-12-04 18:15:25.708 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-199 created with rcb: 41780423 2025-12-04 18:15:25.709 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-147 processed in 3 frames. 2025-12-04 18:15:25.712 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-148 processed in 3 frames. 2025-12-04 18:15:25.726 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-149 processed in 3 frames. 2025-12-04 18:15:25.726 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-150 processed in 3 frames. 2025-12-04 18:15:25.729 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-151 processed in 2 frames. 2025-12-04 18:15:25.737 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-152 processed in 2 frames. 2025-12-04 18:15:25.738 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-153 processed in 2 frames. 2025-12-04 18:15:25.742 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-154 processed in 2 frames. 2025-12-04 18:15:25.743 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-155 processed in 2 frames. 2025-12-04 18:15:25.765 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-156 processed in 2 frames. 2025-12-04 18:15:25.771 - Render thread -> Frame [6484] Parallel Render Command Batch RCB-157 processed in 2 frames. 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-200 created with rcb: 23657894 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-201 created with rcb: 61812243 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-202 created with rcb: 12898861 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-203 created with rcb: 29380043 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-204 created with rcb: 2604338 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-205 created with rcb: 26403012 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-206 created with rcb: 18103912 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-207 created with rcb: 43665517 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-208 created with rcb: 19889323 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-209 created with rcb: 58992144 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-210 created with rcb: 58672108 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-211 created with rcb: 46844615 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-212 created with rcb: 6854173 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-213 created with rcb: 37514357 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-214 created with rcb: 4294025 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-215 created with rcb: 10461988 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-216 created with rcb: 52407952 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-217 created with rcb: 57142365 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-218 created with rcb: 26246503 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-219 created with rcb: 53550835 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-220 created with rcb: 39775637 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-221 created with rcb: 54454522 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-222 created with rcb: 62887570 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-223 created with rcb: 62137722 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-224 created with rcb: 5284088 2025-12-04 18:15:25.867 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-225 created with rcb: 5776691 2025-12-04 18:15:25.872 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-158 processed in 3 frames. 2025-12-04 18:15:25.872 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-159 processed in 3 frames. 2025-12-04 18:15:25.872 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-160 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-161 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-162 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-163 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-164 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-165 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-166 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-167 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-168 processed in 3 frames. 2025-12-04 18:15:25.873 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-169 processed in 3 frames. 2025-12-04 18:15:25.876 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-170 processed in 3 frames. 2025-12-04 18:15:25.878 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-171 processed in 3 frames. 2025-12-04 18:15:25.894 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-172 processed in 3 frames. 2025-12-04 18:15:25.895 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-173 processed in 3 frames. 2025-12-04 18:15:25.896 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-174 processed in 3 frames. 2025-12-04 18:15:25.896 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-175 processed in 3 frames. 2025-12-04 18:15:25.896 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-176 processed in 3 frames. 2025-12-04 18:15:25.897 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-177 processed in 3 frames. 2025-12-04 18:15:25.898 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-178 processed in 3 frames. 2025-12-04 18:15:25.898 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-179 processed in 3 frames. 2025-12-04 18:15:25.898 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-180 processed in 3 frames. 2025-12-04 18:15:25.898 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-181 processed in 3 frames. 2025-12-04 18:15:25.903 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-04 18:15:25.907 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-04 18:15:25.907 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-04 18:15:25.907 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-04 18:15:25.907 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-04 18:15:25.907 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-187 processed in 2 frames. 2025-12-04 18:15:25.907 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-188 processed in 2 frames. 2025-12-04 18:15:25.908 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-189 processed in 2 frames. 2025-12-04 18:15:25.909 - Render thread -> Frame [6485] Parallel Render Command Batch RCB-190 processed in 2 frames. 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-226 created with rcb: 65167851 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-227 created with rcb: 45443303 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-228 created with rcb: 38266650 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-229 created with rcb: 17424818 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-230 created with rcb: 36391177 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-231 created with rcb: 59769062 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-232 created with rcb: 37266277 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-233 created with rcb: 37035930 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-234 created with rcb: 31976473 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-235 created with rcb: 31560631 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-236 created with rcb: 14815199 2025-12-04 18:15:25.960 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-237 created with rcb: 37395674 2025-12-04 18:15:25.972 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-191 processed in 3 frames. 2025-12-04 18:15:25.999 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-192 processed in 3 frames. 2025-12-04 18:15:26.000 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-193 processed in 3 frames. 2025-12-04 18:15:26.010 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-194 processed in 3 frames. 2025-12-04 18:15:26.011 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-195 processed in 3 frames. 2025-12-04 18:15:26.011 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-196 processed in 3 frames. 2025-12-04 18:15:26.011 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-197 processed in 3 frames. 2025-12-04 18:15:26.011 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-198 processed in 3 frames. 2025-12-04 18:15:26.011 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-199 processed in 3 frames. 2025-12-04 18:15:26.012 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-200 processed in 2 frames. 2025-12-04 18:15:26.012 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-201 processed in 2 frames. 2025-12-04 18:15:26.014 - Render thread -> Frame [6486] Parallel Render Command Batch RCB-202 processed in 2 frames. 2025-12-04 18:15:26.064 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-238 created with rcb: 35837814 2025-12-04 18:15:26.071 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-203 processed in 3 frames. 2025-12-04 18:15:26.071 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-204 processed in 3 frames. 2025-12-04 18:15:26.072 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-205 processed in 3 frames. 2025-12-04 18:15:26.104 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-206 processed in 3 frames. 2025-12-04 18:15:26.110 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-207 processed in 3 frames. 2025-12-04 18:15:26.110 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-208 processed in 3 frames. 2025-12-04 18:15:26.110 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-209 processed in 3 frames. 2025-12-04 18:15:26.111 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-210 processed in 3 frames. 2025-12-04 18:15:26.112 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-211 processed in 3 frames. 2025-12-04 18:15:26.113 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-212 processed in 3 frames. 2025-12-04 18:15:26.114 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-213 processed in 3 frames. 2025-12-04 18:15:26.115 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-214 processed in 3 frames. 2025-12-04 18:15:26.115 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-215 processed in 3 frames. 2025-12-04 18:15:26.115 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-216 processed in 3 frames. 2025-12-04 18:15:26.115 - Render thread -> Frame [6487] Parallel Render Command Batch RCB-217 processed in 3 frames. 2025-12-04 18:15:26.172 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-239 created with rcb: 40829801 2025-12-04 18:15:26.172 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-240 created with rcb: 53416644 2025-12-04 18:15:26.172 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-241 created with rcb: 24778383 2025-12-04 18:15:26.172 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-242 created with rcb: 21929912 2025-12-04 18:15:26.172 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-243 created with rcb: 176151 2025-12-04 18:15:26.172 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-244 created with rcb: 61542687 2025-12-04 18:15:26.190 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-218 processed in 4 frames. 2025-12-04 18:15:26.191 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-219 processed in 4 frames. 2025-12-04 18:15:26.221 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-220 processed in 4 frames. 2025-12-04 18:15:26.226 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-221 processed in 4 frames. 2025-12-04 18:15:26.226 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-222 processed in 4 frames. 2025-12-04 18:15:26.226 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-223 processed in 4 frames. 2025-12-04 18:15:26.226 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-224 processed in 4 frames. 2025-12-04 18:15:26.232 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-225 processed in 4 frames. 2025-12-04 18:15:26.233 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-226 processed in 3 frames. 2025-12-04 18:15:26.234 - Render thread -> Frame [6488] Parallel Render Command Batch RCB-227 processed in 3 frames. 2025-12-04 18:15:26.308 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-228 processed in 4 frames. 2025-12-04 18:15:26.320 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-229 processed in 4 frames. 2025-12-04 18:15:26.320 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-230 processed in 4 frames. 2025-12-04 18:15:26.320 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-231 processed in 4 frames. 2025-12-04 18:15:26.320 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-232 processed in 4 frames. 2025-12-04 18:15:26.320 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-233 processed in 4 frames. 2025-12-04 18:15:26.321 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-234 processed in 4 frames. 2025-12-04 18:15:26.323 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-235 processed in 4 frames. 2025-12-04 18:15:26.329 - Render thread -> Frame [6489] Parallel Render Command Batch RCB-236 processed in 4 frames. 2025-12-04 18:15:26.380 - Render thread -> Frame [6490] Parallel Render Command Batch RCB-245 created with rcb: 6708952 2025-12-04 18:15:26.387 - Render thread -> Frame [6490] Parallel Render Command Batch RCB-237 processed in 5 frames. 2025-12-04 18:15:26.425 - Render thread -> Frame [6490] Parallel Render Command Batch RCB-238 processed in 4 frames. 2025-12-04 18:15:26.485 - Render thread -> Frame [6491] Parallel Render Command Batch RCB-246 created with rcb: 44583081 2025-12-04 18:15:26.491 - Render thread -> Frame [6491] Parallel Render Command Batch RCB-239 processed in 4 frames. 2025-12-04 18:15:26.510 - Render thread -> Frame [6491] Parallel Render Command Batch RCB-240 processed in 4 frames. 2025-12-04 18:15:26.533 - Render thread -> Frame [6491] Parallel Render Command Batch RCB-241 processed in 4 frames. 2025-12-04 18:15:26.593 - Render thread -> Frame [6492] Parallel Render Command Batch RCB-242 processed in 5 frames. 2025-12-04 18:15:26.681 - Render thread -> Frame [6493] Parallel Render Command Batch RCB-243 processed in 6 frames. 2025-12-04 18:15:26.707 - Render thread -> Frame [6493] Parallel Render Command Batch RCB-244 processed in 6 frames. 2025-12-04 18:15:26.790 - Render thread -> Frame [6494] Parallel Render Command Batch RCB-245 processed in 5 frames. 2025-12-04 18:15:26.905 - Render thread -> Frame [6495] Parallel Render Command Batch RCB-246 processed in 5 frames. 2025-12-04 18:15:28.965 - Render thread -> Frame [6888] Parallel Render Command Batch RCB-247 created with rcb: 24930979 2025-12-04 18:15:29.152 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 18:15:29.409 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 18:15:30.050 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 18:15:30.161 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-04 18:15:30.698 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-04 18:15:30.792 - Render thread -> Frame [6894] Parallel Render Command Batch RCB-247 processed in 7 frames. 2025-12-04 18:15:30.939 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-04 18:15:30.940 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-04 18:15:30.998 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-04 18:15:30.999 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 2 to 32. 2025-12-04 18:15:31.015 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-04 18:15:31.016 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-04 18:15:37.991 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 64 to 512. 2025-12-04 18:15:37.992 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 64 to 512. 2025-12-04 18:15:40.194 - Render thread -> Info: Frame[7699] - Available VRAM budget has changed: 7643 MB 2025-12-04 18:15:40.645 - Render thread -> Info: Frame[7729] - Available VRAM budget has changed: 9812 MB 2025-12-04 18:15:40.664 - Render thread -> Info: Frame[7731] - Available VRAM budget has changed: 7698 MB 2025-12-04 18:15:41.054 - Render thread -> Info: Frame[7759] - Available VRAM budget has changed: 8007 MB 2025-12-04 18:15:51.041 - Render thread -> Info: Frame[8489] - Available VRAM budget has changed: 8162 MB 2025-12-04 18:15:53.527 - Render thread -> Info: Frame[8667] - Available VRAM budget has changed: 8221 MB 2025-12-04 18:15:58.361 - Render thread -> Info: Frame[9005] - Available VRAM budget has changed: 8004 MB 2025-12-04 18:16:02.808 - Render thread -> Info: Frame[9319] - Available VRAM budget has changed: 8076 MB 2025-12-04 18:16:03.711 - Render thread -> Info: Frame[9381] - Available VRAM budget has changed: 8160 MB 2025-12-04 18:16:04.617 - Render thread -> Info: Frame[9455] - Available VRAM budget has changed: 8292 MB 2025-12-04 18:16:04.709 - Render thread -> Info: Frame[9461] - Available VRAM budget has changed: 8451 MB 2025-12-04 18:16:05.003 - Render thread -> Info: Frame[9483] - Available VRAM budget has changed: 8526 MB 2025-12-04 18:16:05.237 - Render thread -> Info: Frame[9501] - Available VRAM budget has changed: 8584 MB 2025-12-04 18:16:05.507 - Render thread -> Info: Frame[9519] - Available VRAM budget has changed: 8483 MB 2025-12-04 18:16:05.575 - Render thread -> Info: Frame[9523] - Available VRAM budget has changed: 8427 MB 2025-12-04 18:16:05.770 - Render thread -> Info: Frame[9535] - Available VRAM budget has changed: 8379 MB 2025-12-04 18:16:06.729 - Render thread -> Info: Frame[9609] - Available VRAM budget has changed: 8098 MB 2025-12-04 18:16:07.135 - Render thread -> Info: Frame[9639] - Available VRAM budget has changed: 7970 MB 2025-12-04 18:16:07.914 - Render thread -> Info: Frame[9693] - Available VRAM budget has changed: 8010 MB 2025-12-04 18:16:08.234 - Render thread -> Info: Frame[9715] - Available VRAM budget has changed: 7795 MB 2025-12-04 18:16:11.969 - Render thread -> Info: Frame[9993] - Available VRAM budget has changed: 7745 MB 2025-12-04 18:16:14.561 - Render thread -> Info: Frame[10189] - Available VRAM budget has changed: 7855 MB 2025-12-04 18:16:14.852 - Render thread -> Info: Frame[10211] - Available VRAM budget has changed: 7912 MB 2025-12-04 18:16:15.090 - Render thread -> Info: Frame[10227] - Available VRAM budget has changed: 8127 MB 2025-12-04 18:16:15.191 - Render thread -> Info: Frame[10233] - Available VRAM budget has changed: 7912 MB 2025-12-04 18:16:15.224 - Render thread -> Info: Frame[10235] - Available VRAM budget has changed: 7857 MB 2025-12-04 18:16:15.280 - Render thread -> Info: Frame[10239] - Available VRAM budget has changed: 7802 MB 2025-12-04 18:16:17.277 - Render thread -> Info: Frame[10399] - Available VRAM budget has changed: 8034 MB 2025-12-04 18:16:17.358 - Render thread -> Info: Frame[10405] - Available VRAM budget has changed: 8091 MB 2025-12-04 18:16:17.486 - Render thread -> Info: Frame[10413] - Available VRAM budget has changed: 8139 MB 2025-12-04 18:16:17.715 - Render thread -> Info: Frame[10429] - Available VRAM budget has changed: 8284 MB 2025-12-04 18:16:17.960 - Render thread -> Info: Frame[10445] - Available VRAM budget has changed: 8073 MB 2025-12-04 18:16:18.009 - Render thread -> Info: Frame[10449] - Available VRAM budget has changed: 7921 MB 2025-12-04 18:16:18.271 - Render thread -> Info: Frame[10463] - Available VRAM budget has changed: 9759 MB 2025-12-04 18:16:18.662 - Render thread -> Info: Frame[10489] - Available VRAM budget has changed: 8002 MB 2025-12-04 18:16:19.043 - Render thread -> Info: Frame[10517] - Available VRAM budget has changed: 8183 MB 2025-12-04 18:16:19.528 - Render thread -> Info: Frame[10553] - Available VRAM budget has changed: 7942 MB 2025-12-04 18:16:19.700 - Render thread -> Info: Frame[10565] - Available VRAM budget has changed: 7771 MB 2025-12-04 18:16:37.905 - Render thread -> Info: Frame[11893] - Available VRAM budget has changed: 7724 MB 2025-12-04 18:16:38.760 - Render thread -> Info: Frame[11961] - Available VRAM budget has changed: 7868 MB 2025-12-04 18:16:39.197 - Render thread -> Info: Frame[11995] - Available VRAM budget has changed: 7707 MB 2025-12-04 18:16:39.406 - Render thread -> Info: Frame[12007] - Available VRAM budget has changed: 7618 MB 2025-12-04 18:16:40.335 - Render thread -> Info: Frame[12083] - Available VRAM budget has changed: 7827 MB 2025-12-04 18:16:40.359 - Render thread -> Info: Frame[12085] - Available VRAM budget has changed: 7979 MB 2025-12-04 18:16:40.778 - Render thread -> Info: Frame[12117] - Available VRAM budget has changed: 8045 MB 2025-12-04 18:16:40.821 - Render thread -> Info: Frame[12121] - Available VRAM budget has changed: 8115 MB 2025-12-04 18:16:41.057 - Render thread -> Info: Frame[12139] - Available VRAM budget has changed: 8194 MB 2025-12-04 18:16:41.085 - Render thread -> Info: Frame[12141] - Available VRAM budget has changed: 8389 MB 2025-12-04 18:16:41.330 - Render thread -> Info: Frame[12155] - Available VRAM budget has changed: 8444 MB 2025-12-04 18:16:41.428 - Render thread -> Info: Frame[12163] - Available VRAM budget has changed: 8507 MB 2025-12-04 18:16:43.862 - Render thread -> Info: Frame[12335] - Available VRAM budget has changed: 8420 MB 2025-12-04 18:16:43.957 - Render thread -> Info: Frame[12341] - Available VRAM budget has changed: 8242 MB 2025-12-04 18:16:44.030 - Render thread -> Info: Frame[12345] - Available VRAM budget has changed: 8163 MB 2025-12-04 18:16:44.288 - Render thread -> Info: Frame[12359] - Available VRAM budget has changed: 8095 MB 2025-12-04 18:16:45.316 - Render thread -> Info: Frame[12433] - Available VRAM budget has changed: 8163 MB 2025-12-04 18:16:45.731 - Render thread -> Info: Frame[12463] - Available VRAM budget has changed: 8016 MB 2025-12-04 18:16:51.047 - Render thread -> Info: Frame[12845] - Available VRAM budget has changed: 8163 MB 2025-12-04 18:16:51.530 - Render thread -> Info: Frame[12879] - Available VRAM budget has changed: 8093 MB 2025-12-04 18:16:52.115 - Render thread -> Info: Frame[12917] - Available VRAM budget has changed: 8161 MB 2025-12-04 18:16:53.830 - Render thread -> Info: Frame[13037] - Available VRAM budget has changed: 8017 MB 2025-12-04 18:16:58.244 - Render thread -> Info: Frame[13345] - Available VRAM budget has changed: 8090 MB 2025-12-04 18:16:59.196 - Render thread -> Info: Frame[13411] - Available VRAM budget has changed: 8240 MB 2025-12-04 18:16:59.261 - Render thread -> Info: Frame[13415] - Available VRAM budget has changed: 8097 MB 2025-12-04 18:16:59.955 - Render thread -> Info: Frame[13467] - Available VRAM budget has changed: 8240 MB 2025-12-04 18:17:00.063 - Render thread -> Info: Frame[13475] - Available VRAM budget has changed: 8092 MB 2025-12-04 18:17:01.240 - Render thread -> Info: Frame[13563] - Available VRAM budget has changed: 7950 MB 2025-12-04 18:17:02.725 - Render thread -> Info: Frame[13673] - Available VRAM budget has changed: 8012 MB 2025-12-04 18:17:03.720 - Render thread -> Info: Frame[13747] - Available VRAM budget has changed: 8097 MB 2025-12-04 18:17:04.933 - Render thread -> Info: Frame[13835] - Available VRAM budget has changed: 8238 MB 2025-12-04 18:17:07.384 - Render thread -> Info: Frame[14017] - Available VRAM budget has changed: 8090 MB 2025-12-04 18:17:07.781 - Render thread -> Info: Frame[14047] - Available VRAM budget has changed: 7942 MB 2025-12-04 18:17:09.606 - Render thread -> Info: Frame[14181] - Available VRAM budget has changed: 14197 MB 2025-12-04 18:17:10.471 - Render thread -> Info: Frame[14241] - Available VRAM budget has changed: 8005 MB 2025-12-04 18:17:12.024 - Render thread -> Info: Frame[14345] - Available VRAM budget has changed: 8090 MB 2025-12-04 18:17:12.446 - Render thread -> Info: Frame[14371] - Available VRAM budget has changed: 8398 MB 2025-12-04 18:17:12.578 - Render thread -> Info: Frame[14377] - Available VRAM budget has changed: 8105 MB 2025-12-04 18:17:13.769 - Render thread -> Info: Frame[14451] - Available VRAM budget has changed: 8164 MB 2025-12-04 18:17:18.004 - Render thread -> Info: Frame[14723] - Available VRAM budget has changed: 8237 MB 2025-12-04 18:17:20.305 - Render thread -> Info: Frame[14861] - Available VRAM budget has changed: 8398 MB 2025-12-04 18:17:21.727 - Render thread -> Info: Frame[14955] - Available VRAM budget has changed: 8234 MB 2025-12-04 18:17:21.859 - Render thread -> Info: Frame[14963] - Available VRAM budget has changed: 8103 MB 2025-12-04 18:17:24.094 - Render thread -> Info: Frame[15113] - Available VRAM budget has changed: 7926 MB 2025-12-04 18:17:28.229 - Render thread -> Info: Frame[15391] - Available VRAM budget has changed: 7996 MB 2025-12-04 18:17:30.254 - Render thread -> Info: Frame[15523] - Available VRAM budget has changed: 7853 MB 2025-12-04 18:17:35.255 - Render thread -> Info: Frame[15845] - Available VRAM budget has changed: 7926 MB 2025-12-04 18:17:35.711 - Render thread -> Info: Frame[15875] - Available VRAM budget has changed: 7999 MB 2025-12-04 18:17:36.666 - Render thread -> Info: Frame[15935] - Available VRAM budget has changed: 8088 MB 2025-12-04 18:17:38.412 - Render thread -> Info: Frame[16053] - Available VRAM budget has changed: 7937 MB 2025-12-04 18:17:41.685 - Render thread -> Info: Frame[16279] - Available VRAM budget has changed: 8000 MB 2025-12-04 18:17:42.610 - Render thread -> Info: Frame[16345] - Available VRAM budget has changed: 8085 MB 2025-12-04 18:17:44.371 - Render thread -> Info: Frame[16473] - Available VRAM budget has changed: 7926 MB 2025-12-04 18:17:47.081 - Render thread -> Info: Frame[16655] - Available VRAM budget has changed: 7985 MB 2025-12-04 18:17:48.007 - Render thread -> Info: Frame[16719] - 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8401 MB 2025-12-04 18:20:44.848 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 18:20:44.848 - .NET TP Worker -> Screenshot SaveGames\Init lol\thumb.jpg saved! 2025-12-04 18:20:44.848 - .NET TP Worker -> Screenshot absolute path: C:\Users\Paweł\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Init lol\thumb.jpg 2025-12-04 18:20:44.848 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 18:21:08.550 - Render thread -> Info: Frame[32713] - Available VRAM budget has changed: 10028 MB 2025-12-04 18:21:08.708 - Render thread -> Info: Frame[32743] - Available VRAM budget has changed: 8739 MB 2025-12-04 18:21:08.714 - Render thread -> Info: Frame[32745] - Available VRAM budget has changed: 9885 MB 2025-12-04 18:21:08.714 - Render thread -> Info: Frame[32745] - Available VRAM budget has changed: 8596 MB 2025-12-04 18:21:08.889 - Render thread -> Info: Frame[32781] - Available VRAM budget has changed: 10032 MB 2025-12-04 18:21:09.039 - Render thread -> Info: Frame[32811] - 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7757 MB 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-248 created with rcb: 35837814 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-249 created with rcb: 24930979 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-250 created with rcb: 21929912 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-251 created with rcb: 31976473 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-252 created with rcb: 59769062 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-253 created with rcb: 37035930 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-254 created with rcb: 37266277 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-255 created with rcb: 31560631 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-256 created with rcb: 36391177 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-257 created with rcb: 17424818 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-258 created with rcb: 176151 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-259 created with rcb: 40829801 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-260 created with rcb: 61542687 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-261 created with rcb: 24778383 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-262 created with rcb: 53416644 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-263 created with rcb: 5776691 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-248 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-249 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-250 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-251 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-252 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-253 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-254 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-255 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-256 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-257 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-258 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-259 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-260 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-261 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-262 processed in 1 frames. 2025-12-04 18:21:42.404 - Render thread -> Frame [38953] Parallel Render Command Batch RCB-263 processed in 1 frames. 2025-12-04 18:21:42.409 - Render thread -> Frame [38954] Parallel Render Command Batch RCB-264 created with rcb: 5284088 2025-12-04 18:21:42.409 - Render thread -> Frame [38954] Parallel Render Command Batch RCB-264 processed in 1 frames. 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-265 created with rcb: 45443303 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-266 created with rcb: 54454522 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-267 created with rcb: 53416644 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-268 created with rcb: 38266650 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-269 created with rcb: 17424818 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-270 created with rcb: 36391177 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-271 created with rcb: 31560631 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-272 created with rcb: 37266277 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-273 created with rcb: 5776691 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-274 created with rcb: 37035930 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-275 created with rcb: 176151 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-276 created with rcb: 59769062 2025-12-04 18:21:42.425 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-277 created with rcb: 31976473 2025-12-04 18:21:42.426 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-265 processed in 1 frames. 2025-12-04 18:21:42.427 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-266 processed in 1 frames. 2025-12-04 18:21:42.428 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-267 processed in 1 frames. 2025-12-04 18:21:42.429 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-268 processed in 1 frames. 2025-12-04 18:21:42.429 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-269 processed in 1 frames. 2025-12-04 18:21:42.429 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-270 processed in 1 frames. 2025-12-04 18:21:42.429 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-271 processed in 1 frames. 2025-12-04 18:21:42.429 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-272 processed in 1 frames. 2025-12-04 18:21:42.431 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-273 processed in 1 frames. 2025-12-04 18:21:42.431 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-274 processed in 1 frames. 2025-12-04 18:21:42.431 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-275 processed in 1 frames. 2025-12-04 18:21:42.431 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-276 processed in 1 frames. 2025-12-04 18:21:42.431 - Render thread -> Frame [38955] Parallel Render Command Batch RCB-277 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-278 created with rcb: 35837814 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-279 created with rcb: 53550835 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-280 created with rcb: 26246503 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-281 created with rcb: 57142365 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-282 created with rcb: 52407952 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-283 created with rcb: 21929912 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-284 created with rcb: 10461988 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-285 created with rcb: 4294025 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-286 created with rcb: 37514357 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-287 created with rcb: 6854173 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-288 created with rcb: 46844615 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-289 created with rcb: 58992144 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-290 created with rcb: 19889323 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-291 created with rcb: 43665517 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-292 created with rcb: 24930979 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-293 created with rcb: 18103912 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-294 created with rcb: 26403012 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-295 created with rcb: 58672108 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-296 created with rcb: 2604338 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-297 created with rcb: 29380043 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-298 created with rcb: 61812243 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-299 created with rcb: 5284088 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-300 created with rcb: 24778383 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-301 created with rcb: 12898861 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-302 created with rcb: 24264463 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-303 created with rcb: 62626184 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-304 created with rcb: 66061080 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-305 created with rcb: 65953104 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-306 created with rcb: 14273022 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-307 created with rcb: 62807038 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-308 created with rcb: 34946288 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-309 created with rcb: 32803827 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-310 created with rcb: 30241343 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-311 created with rcb: 26248200 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-312 created with rcb: 13286899 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-313 created with rcb: 54454522 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-314 created with rcb: 59796526 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-315 created with rcb: 65350118 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-316 created with rcb: 34216210 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-317 created with rcb: 50753831 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-318 created with rcb: 20672691 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-319 created with rcb: 19948714 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-320 created with rcb: 34835300 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-321 created with rcb: 23372889 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-322 created with rcb: 2525496 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-323 created with rcb: 66238570 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-324 created with rcb: 53416644 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-325 created with rcb: 44691149 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-326 created with rcb: 16887037 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-327 created with rcb: 17170702 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-328 created with rcb: 29830188 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-329 created with rcb: 60570434 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-330 created with rcb: 7542800 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-331 created with rcb: 65167851 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-332 created with rcb: 7931406 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-333 created with rcb: 17424818 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-334 created with rcb: 37266277 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-335 created with rcb: 23657894 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-336 created with rcb: 32841436 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-337 created with rcb: 31560631 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-338 created with rcb: 36391177 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-339 created with rcb: 38266650 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-340 created with rcb: 59769062 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-341 created with rcb: 31976473 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-342 created with rcb: 40829801 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-343 created with rcb: 37035930 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-344 created with rcb: 39775637 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-345 created with rcb: 62887570 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-346 created with rcb: 14815199 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-347 created with rcb: 52902513 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-348 created with rcb: 61249950 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-349 created with rcb: 45443303 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-350 created with rcb: 43521401 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-351 created with rcb: 46898097 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-352 created with rcb: 40955281 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-353 created with rcb: 52968124 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-354 created with rcb: 35307238 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-355 created with rcb: 21894881 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-356 created with rcb: 56193803 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-357 created with rcb: 3836949 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-358 created with rcb: 17166830 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-359 created with rcb: 925457 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-360 created with rcb: 35924419 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-361 created with rcb: 40479908 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-362 created with rcb: 33378521 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-278 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-279 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-280 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-281 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-282 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-283 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-284 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-285 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-286 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-287 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-288 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-289 processed in 1 frames. 2025-12-04 18:21:42.449 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-290 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-291 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-292 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-293 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-294 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-295 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-296 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-297 processed in 1 frames. 2025-12-04 18:21:42.450 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-298 processed in 1 frames. 2025-12-04 18:21:42.451 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-299 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-300 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-301 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-302 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-303 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-304 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-305 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-306 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-307 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-308 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-309 processed in 1 frames. 2025-12-04 18:21:42.461 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-310 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-311 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-312 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-313 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-314 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-315 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-316 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-317 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-318 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-319 processed in 1 frames. 2025-12-04 18:21:42.462 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-320 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-321 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-322 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-323 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-324 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-325 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-326 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-327 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-328 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-329 processed in 1 frames. 2025-12-04 18:21:42.463 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-330 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-331 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-332 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-333 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-334 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-335 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-336 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-337 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-338 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-339 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-340 processed in 1 frames. 2025-12-04 18:21:42.465 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-341 processed in 1 frames. 2025-12-04 18:21:42.467 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-342 processed in 1 frames. 2025-12-04 18:21:42.467 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-343 processed in 1 frames. 2025-12-04 18:21:42.469 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-344 processed in 1 frames. 2025-12-04 18:21:42.471 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-345 processed in 1 frames. 2025-12-04 18:21:42.472 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-346 processed in 1 frames. 2025-12-04 18:21:42.472 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-347 processed in 1 frames. 2025-12-04 18:21:42.472 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-348 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-349 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-350 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-351 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-352 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-353 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-354 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-355 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-356 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-357 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-358 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-359 processed in 1 frames. 2025-12-04 18:21:42.482 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-360 processed in 1 frames. 2025-12-04 18:21:42.483 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-361 processed in 1 frames. 2025-12-04 18:21:42.483 - Render thread -> Frame [38956] Parallel Render Command Batch RCB-362 processed in 1 frames. 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-363 created with rcb: 62850419 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-364 created with rcb: 41176728 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-365 created with rcb: 52096234 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-366 created with rcb: 61812243 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-367 created with rcb: 2604338 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-368 created with rcb: 29380043 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-369 created with rcb: 26403012 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-370 created with rcb: 58672108 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-371 created with rcb: 24930979 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-372 created with rcb: 64400776 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-373 created with rcb: 43665517 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-374 created with rcb: 19889323 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-375 created with rcb: 61542687 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-376 created with rcb: 58992144 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-377 created with rcb: 65985562 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-378 created with rcb: 46844615 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-379 created with rcb: 5284088 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-380 created with rcb: 6708952 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-381 created with rcb: 60570434 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-382 created with rcb: 31976473 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-383 created with rcb: 7542800 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-384 created with rcb: 38266650 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-385 created with rcb: 59769062 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-386 created with rcb: 36391177 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-387 created with rcb: 37035930 2025-12-04 18:21:42.508 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-388 created with rcb: 31560631 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-389 created with rcb: 176151 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-390 created with rcb: 41780423 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-391 created with rcb: 5776691 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-392 created with rcb: 40829801 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-393 created with rcb: 47954900 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-394 created with rcb: 14815199 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-395 created with rcb: 52902513 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-396 created with rcb: 17166830 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-397 created with rcb: 18103912 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-398 created with rcb: 39775637 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-399 created with rcb: 34835300 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-400 created with rcb: 61249950 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-401 created with rcb: 925457 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-402 created with rcb: 14273022 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-403 created with rcb: 62887570 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-404 created with rcb: 3836949 2025-12-04 18:21:42.509 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-405 created with rcb: 2525496 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-363 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-364 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-365 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-366 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-367 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-368 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-369 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-370 processed in 1 frames. 2025-12-04 18:21:42.510 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-371 processed in 1 frames. 2025-12-04 18:21:42.511 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-372 processed in 1 frames. 2025-12-04 18:21:42.511 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-373 processed in 1 frames. 2025-12-04 18:21:42.512 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-374 processed in 1 frames. 2025-12-04 18:21:42.514 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-375 processed in 1 frames. 2025-12-04 18:21:42.514 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-376 processed in 1 frames. 2025-12-04 18:21:42.516 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-377 processed in 1 frames. 2025-12-04 18:21:42.516 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-378 processed in 1 frames. 2025-12-04 18:21:42.516 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-379 processed in 1 frames. 2025-12-04 18:21:42.534 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-380 processed in 1 frames. 2025-12-04 18:21:42.534 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-381 processed in 1 frames. 2025-12-04 18:21:42.534 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-382 processed in 1 frames. 2025-12-04 18:21:42.535 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-383 processed in 1 frames. 2025-12-04 18:21:42.535 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-384 processed in 1 frames. 2025-12-04 18:21:42.535 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-385 processed in 1 frames. 2025-12-04 18:21:42.535 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-386 processed in 1 frames. 2025-12-04 18:21:42.535 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-387 processed in 1 frames. 2025-12-04 18:21:42.535 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-388 processed in 1 frames. 2025-12-04 18:21:42.538 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-389 processed in 1 frames. 2025-12-04 18:21:42.544 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-390 processed in 1 frames. 2025-12-04 18:21:42.547 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-391 processed in 1 frames. 2025-12-04 18:21:42.547 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-392 processed in 1 frames. 2025-12-04 18:21:42.567 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-393 processed in 1 frames. 2025-12-04 18:21:42.567 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-394 processed in 1 frames. 2025-12-04 18:21:42.568 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-395 processed in 1 frames. 2025-12-04 18:21:42.568 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-396 processed in 1 frames. 2025-12-04 18:21:42.571 - Render thread -> Frame [38957] Parallel Render Command Batch RCB-397 processed in 1 frames. 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-406 created with rcb: 46898097 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-407 created with rcb: 43521401 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-408 created with rcb: 62850419 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-409 created with rcb: 61812243 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-410 created with rcb: 24930979 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-411 created with rcb: 58672108 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-412 created with rcb: 64400776 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-413 created with rcb: 43665517 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-414 created with rcb: 19889323 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-415 created with rcb: 26403012 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-416 created with rcb: 29380043 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-417 created with rcb: 2604338 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-418 created with rcb: 40955281 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-419 created with rcb: 61542687 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-420 created with rcb: 31560631 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-421 created with rcb: 37035930 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-422 created with rcb: 36391177 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-423 created with rcb: 59769062 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-424 created with rcb: 35307238 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-425 created with rcb: 31976473 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-426 created with rcb: 7542800 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-427 created with rcb: 176151 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-428 created with rcb: 60570434 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-429 created with rcb: 37375587 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-430 created with rcb: 38266650 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-431 created with rcb: 46844615 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-432 created with rcb: 65985562 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-433 created with rcb: 58992144 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-434 created with rcb: 52096234 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-435 created with rcb: 41176728 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-436 created with rcb: 41780423 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-437 created with rcb: 5776691 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-438 created with rcb: 45443303 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-439 created with rcb: 32841436 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-440 created with rcb: 18103912 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-441 created with rcb: 21894881 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-442 created with rcb: 52902513 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-443 created with rcb: 14815199 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-444 created with rcb: 47954900 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-445 created with rcb: 37266277 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-446 created with rcb: 17424818 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-447 created with rcb: 7931406 2025-12-04 18:21:42.607 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-448 created with rcb: 65167851 2025-12-04 18:21:42.608 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-398 processed in 2 frames. 2025-12-04 18:21:42.611 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-399 processed in 2 frames. 2025-12-04 18:21:42.615 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-400 processed in 2 frames. 2025-12-04 18:21:42.615 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-401 processed in 2 frames. 2025-12-04 18:21:42.633 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-402 processed in 2 frames. 2025-12-04 18:21:42.634 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-403 processed in 2 frames. 2025-12-04 18:21:42.635 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-404 processed in 2 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-405 processed in 2 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-406 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-407 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-408 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-409 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-410 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-411 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-412 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-413 processed in 1 frames. 2025-12-04 18:21:42.648 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-414 processed in 1 frames. 2025-12-04 18:21:42.649 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-415 processed in 1 frames. 2025-12-04 18:21:42.649 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-416 processed in 1 frames. 2025-12-04 18:21:42.649 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-417 processed in 1 frames. 2025-12-04 18:21:42.655 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-418 processed in 1 frames. 2025-12-04 18:21:42.656 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-419 processed in 1 frames. 2025-12-04 18:21:42.657 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-420 processed in 1 frames. 2025-12-04 18:21:42.657 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-421 processed in 1 frames. 2025-12-04 18:21:42.657 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-422 processed in 1 frames. 2025-12-04 18:21:42.657 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-423 processed in 1 frames. 2025-12-04 18:21:42.666 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-424 processed in 1 frames. 2025-12-04 18:21:42.667 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-425 processed in 1 frames. 2025-12-04 18:21:42.667 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-426 processed in 1 frames. 2025-12-04 18:21:42.667 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-427 processed in 1 frames. 2025-12-04 18:21:42.667 - Render thread -> Frame [38958] Parallel Render Command Batch RCB-428 processed in 1 frames. 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-449 created with rcb: 29830188 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-450 created with rcb: 17170702 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-451 created with rcb: 39775637 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-452 created with rcb: 6708952 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-453 created with rcb: 40829801 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-454 created with rcb: 14273022 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-455 created with rcb: 62887570 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-456 created with rcb: 925457 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-457 created with rcb: 34835300 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-458 created with rcb: 60570434 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-459 created with rcb: 176151 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-460 created with rcb: 62137722 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-461 created with rcb: 7542800 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-462 created with rcb: 35307238 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-463 created with rcb: 59769062 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-464 created with rcb: 36391177 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-465 created with rcb: 37035930 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-466 created with rcb: 35924419 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-467 created with rcb: 31976473 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-468 created with rcb: 31560631 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-469 created with rcb: 2604338 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-470 created with rcb: 29380043 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-471 created with rcb: 26403012 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-472 created with rcb: 40955281 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-473 created with rcb: 61542687 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-474 created with rcb: 64400776 2025-12-04 18:21:42.728 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-475 created with rcb: 43665517 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-429 processed in 2 frames. 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-430 processed in 2 frames. 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-431 processed in 2 frames. 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-432 processed in 2 frames. 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-433 processed in 2 frames. 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-434 processed in 2 frames. 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-435 processed in 2 frames. 2025-12-04 18:21:42.734 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-436 processed in 2 frames. 2025-12-04 18:21:42.736 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-437 processed in 2 frames. 2025-12-04 18:21:42.737 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-438 processed in 2 frames. 2025-12-04 18:21:42.756 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-439 processed in 2 frames. 2025-12-04 18:21:42.757 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-440 processed in 2 frames. 2025-12-04 18:21:42.779 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-441 processed in 2 frames. 2025-12-04 18:21:42.780 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-442 processed in 2 frames. 2025-12-04 18:21:42.780 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-443 processed in 2 frames. 2025-12-04 18:21:42.780 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-444 processed in 2 frames. 2025-12-04 18:21:42.780 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-445 processed in 2 frames. 2025-12-04 18:21:42.780 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-446 processed in 2 frames. 2025-12-04 18:21:42.781 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-447 processed in 2 frames. 2025-12-04 18:21:42.781 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-448 processed in 2 frames. 2025-12-04 18:21:42.783 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-449 processed in 1 frames. 2025-12-04 18:21:42.785 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-450 processed in 1 frames. 2025-12-04 18:21:42.786 - Render thread -> Frame [38959] Parallel Render Command Batch RCB-451 processed in 1 frames. 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-476 created with rcb: 58672108 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-477 created with rcb: 61812243 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-478 created with rcb: 62850419 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-479 created with rcb: 43521401 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-480 created with rcb: 46898097 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-481 created with rcb: 60054783 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-482 created with rcb: 24930979 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-483 created with rcb: 56193803 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-484 created with rcb: 33378521 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-485 created with rcb: 44583081 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-486 created with rcb: 17166830 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-487 created with rcb: 23657894 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-488 created with rcb: 19889323 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-489 created with rcb: 61249950 2025-12-04 18:21:42.836 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-452 processed in 2 frames. 2025-12-04 18:21:42.840 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-453 processed in 2 frames. 2025-12-04 18:21:42.841 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-454 processed in 2 frames. 2025-12-04 18:21:42.841 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-455 processed in 2 frames. 2025-12-04 18:21:42.841 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-456 processed in 2 frames. 2025-12-04 18:21:42.844 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-457 processed in 2 frames. 2025-12-04 18:21:42.846 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-458 processed in 2 frames. 2025-12-04 18:21:42.847 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-459 processed in 2 frames. 2025-12-04 18:21:42.871 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-460 processed in 2 frames. 2025-12-04 18:21:42.872 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-461 processed in 2 frames. 2025-12-04 18:21:42.872 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-462 processed in 2 frames. 2025-12-04 18:21:42.872 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-463 processed in 2 frames. 2025-12-04 18:21:42.872 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-464 processed in 2 frames. 2025-12-04 18:21:42.873 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-465 processed in 2 frames. 2025-12-04 18:21:42.884 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-466 processed in 2 frames. 2025-12-04 18:21:42.886 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-467 processed in 2 frames. 2025-12-04 18:21:42.888 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-468 processed in 2 frames. 2025-12-04 18:21:42.889 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-469 processed in 2 frames. 2025-12-04 18:21:42.889 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-470 processed in 2 frames. 2025-12-04 18:21:42.889 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-471 processed in 2 frames. 2025-12-04 18:21:42.894 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-472 processed in 2 frames. 2025-12-04 18:21:42.900 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-473 processed in 2 frames. 2025-12-04 18:21:42.900 - Render thread -> Frame [38960] Parallel Render Command Batch RCB-474 processed in 2 frames. 2025-12-04 18:21:42.951 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-490 created with rcb: 16887037 2025-12-04 18:21:42.951 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-491 created with rcb: 19730463 2025-12-04 18:21:42.951 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-492 created with rcb: 40479908 2025-12-04 18:21:42.952 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-475 processed in 3 frames. 2025-12-04 18:21:42.953 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-476 processed in 2 frames. 2025-12-04 18:21:42.953 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-477 processed in 2 frames. 2025-12-04 18:21:42.953 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-478 processed in 2 frames. 2025-12-04 18:21:42.953 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-479 processed in 2 frames. 2025-12-04 18:21:42.953 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-480 processed in 2 frames. 2025-12-04 18:21:42.967 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-481 processed in 2 frames. 2025-12-04 18:21:42.969 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-482 processed in 2 frames. 2025-12-04 18:21:42.987 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-483 processed in 2 frames. 2025-12-04 18:21:43.001 - Render thread -> Frame [38961] Parallel Render Command Batch RCB-484 processed in 2 frames. 2025-12-04 18:21:43.038 - Render thread -> Frame [38962] Parallel Render Command Batch RCB-493 created with rcb: 52968124 2025-12-04 18:21:43.048 - Render thread -> Frame [38962] Parallel Render Command Batch RCB-485 processed in 3 frames. 2025-12-04 18:21:43.060 - Render thread -> Frame [38962] Parallel Render Command Batch RCB-486 processed in 3 frames. 2025-12-04 18:21:43.088 - Render thread -> Frame [38962] Parallel Render Command Batch RCB-487 processed in 3 frames. 2025-12-04 18:21:43.096 - Render thread -> Frame [38962] Parallel Render Command Batch RCB-488 processed in 3 frames. 2025-12-04 18:21:43.134 - Render thread -> Frame [38963] Parallel Render Command Batch RCB-489 processed in 4 frames. 2025-12-04 18:21:43.164 - Render thread -> Frame [38963] Parallel Render Command Batch RCB-490 processed in 3 frames. 2025-12-04 18:21:43.185 - Render thread -> Frame [38963] Parallel Render Command Batch RCB-491 processed in 3 frames. 2025-12-04 18:21:43.245 - Render thread -> Frame [38964] Parallel Render Command Batch RCB-492 processed in 4 frames. 2025-12-04 18:21:43.272 - Render thread -> Frame [38964] Parallel Render Command Batch RCB-493 processed in 3 frames. 2025-12-04 18:21:43.813 - Render thread -> Frame [39058] Parallel Render Command Batch RCB-494 created with rcb: 5284088 2025-12-04 18:21:43.999 - Render thread -> Frame [39060] Parallel Render Command Batch RCB-494 processed in 3 frames. 2025-12-04 18:21:46.999 - Render thread -> Info: Frame[39337] - Available VRAM budget has changed: 7579 MB 2025-12-04 18:21:47.393 - Render thread -> Info: Frame[39367] - Available VRAM budget has changed: 9676 MB 2025-12-04 18:21:47.445 - Render thread -> Info: Frame[39371] - Available VRAM budget has changed: 7633 MB 2025-12-04 18:21:47.790 - Render thread -> Info: Frame[39397] - Available VRAM budget has changed: 7872 MB 2025-12-04 18:21:59.239 - Render thread -> Info: Frame[40237] - Available VRAM budget has changed: 8027 MB 2025-12-04 18:22:00.972 - Render thread -> Info: Frame[40363] - Available VRAM budget has changed: 8086 MB 2025-12-04 18:22:03.798 - Render thread -> Info: Frame[40557] - Available VRAM budget has changed: 8159 MB 2025-12-04 18:22:04.666 - Render thread -> Info: Frame[40617] - Available VRAM budget has changed: 8320 MB 2025-12-04 18:22:06.836 - Render thread -> Info: Frame[40785] - Available VRAM budget has changed: 8159 MB 2025-12-04 18:22:07.058 - Render thread -> Info: Frame[40801] - Available VRAM budget has changed: 8027 MB 2025-12-04 18:22:08.050 - Render thread -> Info: Frame[40875] - Available VRAM budget has changed: 7865 MB 2025-12-04 18:22:13.334 - Render thread -> Info: Frame[41265] - Available VRAM budget has changed: 8013 MB 2025-12-04 18:22:14.111 - Render thread -> Info: Frame[41335] - Available VRAM budget has changed: 8075 MB 2025-12-04 18:22:14.572 - Render thread -> Info: Frame[41379] - Available VRAM budget has changed: 8312 MB 2025-12-04 18:22:15.056 - Render thread -> Info: Frame[41423] - Available VRAM budget has changed: 8387 MB 2025-12-04 18:22:15.468 - Render thread -> Info: Frame[41463] - Available VRAM budget has changed: 8443 MB 2025-12-04 18:22:16.706 - Render thread -> Info: Frame[41583] - Available VRAM budget has changed: 8358 MB 2025-12-04 18:22:16.770 - Render thread -> Info: Frame[41589] - Available VRAM budget has changed: 8301 MB 2025-12-04 18:22:16.999 - Render thread -> Info: Frame[41609] - Available VRAM budget has changed: 8251 MB 2025-12-04 18:22:17.257 - Render thread -> Info: Frame[41629] - Available VRAM budget has changed: 7958 MB 2025-12-04 18:22:17.706 - Render thread -> Info: Frame[41667] - Available VRAM budget has changed: 7771 MB 2025-12-04 18:22:17.809 - Render thread -> Info: Frame[41675] - Available VRAM budget has changed: 7689 MB 2025-12-04 18:22:17.876 - Render thread -> Info: Frame[41681] - Available VRAM budget has changed: 7578 MB 2025-12-04 18:22:19.548 - Render thread -> Info: Frame[41811] - Available VRAM budget has changed: 7690 MB 2025-12-04 18:22:20.206 - Render thread -> Info: Frame[41865] - Available VRAM budget has changed: 7616 MB 2025-12-04 18:22:26.142 - Render thread -> Info: Frame[42309] - Available VRAM budget has changed: 7722 MB 2025-12-04 18:22:26.324 - Render thread -> Info: Frame[42325] - Available VRAM budget has changed: 7777 MB 2025-12-04 18:22:26.357 - Render thread -> Info: Frame[42327] - Available VRAM budget has changed: 7722 MB 2025-12-04 18:22:26.377 - Render thread -> Info: Frame[42329] - Available VRAM budget has changed: 7666 MB 2025-12-04 18:22:26.572 - Render thread -> Info: Frame[42347] - Available VRAM budget has changed: 7610 MB 2025-12-04 18:22:27.145 - Render thread -> Info: Frame[42389] - Available VRAM budget has changed: 7685 MB 2025-12-04 18:22:30.326 - Render thread -> Info: Frame[42643] - Available VRAM budget has changed: 7900 MB 2025-12-04 18:22:30.352 - Render thread -> Info: Frame[42645] - Available VRAM budget has changed: 7956 MB 2025-12-04 18:22:30.470 - Render thread -> Info: Frame[42655] - Available VRAM budget has changed: 8004 MB 2025-12-04 18:22:30.598 - Render thread -> Info: Frame[42667] - Available VRAM budget has changed: 8075 MB 2025-12-04 18:22:30.663 - Render thread -> Info: Frame[42673] - Available VRAM budget has changed: 8270 MB 2025-12-04 18:22:30.733 - Render thread -> Info: Frame[42679] - Available VRAM budget has changed: 8314 MB 2025-12-04 18:22:30.818 - Render thread -> Info: Frame[42685] - Available VRAM budget has changed: 8267 MB 2025-12-04 18:22:31.110 - Render thread -> Info: Frame[42713] - Available VRAM budget has changed: 8225 MB 2025-12-04 18:22:31.445 - Render thread -> Info: Frame[42745] - Available VRAM budget has changed: 8165 MB 2025-12-04 18:22:31.820 - Render thread -> Info: Frame[42779] - Available VRAM budget has changed: 7776 MB 2025-12-04 18:22:32.222 - Render thread -> Info: Frame[42809] - Available VRAM budget has changed: 7730 MB 2025-12-04 18:22:35.784 - Render thread -> Info: Frame[43089] - Available VRAM budget has changed: 7685 MB 2025-12-04 18:22:36.133 - Render thread -> Info: Frame[43115] - Available VRAM budget has changed: 7617 MB 2025-12-04 18:22:36.804 - Render thread -> Info: Frame[43169] - Available VRAM budget has changed: 7671 MB 2025-12-04 18:22:36.827 - Render thread -> Info: Frame[43171] - Available VRAM budget has changed: 7730 MB 2025-12-04 18:22:36.998 - Render thread -> Info: Frame[43185] - Available VRAM budget has changed: 7772 MB 2025-12-04 18:22:37.042 - Render thread -> Info: Frame[43189] - Available VRAM budget has changed: 7957 MB 2025-12-04 18:22:37.066 - Render thread -> Info: Frame[43191] - Available VRAM budget has changed: 8117 MB 2025-12-04 18:22:37.193 - Render thread -> Info: Frame[43201] - Available VRAM budget has changed: 7922 MB 2025-12-04 18:22:37.579 - Render thread -> Info: Frame[43233] - Available VRAM budget has changed: 7782 MB 2025-12-04 18:22:38.042 - Render thread -> Info: Frame[43271] - Available VRAM budget has changed: 7549 MB 2025-12-04 18:22:38.277 - Render thread -> Info: Frame[43287] - Available VRAM budget has changed: 7502 MB 2025-12-04 18:22:41.617 - Render thread -> Info: Frame[43541] - Available VRAM budget has changed: 7549 MB 2025-12-04 18:22:42.127 - Render thread -> Info: Frame[43585] - Available VRAM budget has changed: 7717 MB 2025-12-04 18:22:42.168 - Render thread -> Info: Frame[43587] - Available VRAM budget has changed: 7620 MB 2025-12-04 18:22:42.561 - Render thread -> Info: Frame[43619] - Available VRAM budget has changed: 7771 MB 2025-12-04 18:22:42.613 - Render thread -> Info: Frame[43623] - Available VRAM budget has changed: 7928 MB 2025-12-04 18:22:42.870 - Render thread -> Info: Frame[43643] - Available VRAM budget has changed: 7722 MB 2025-12-04 18:22:48.089 - Render thread -> Info: Frame[44037] - Available VRAM budget has changed: 7817 MB 2025-12-04 18:22:48.112 - Render thread -> Info: Frame[44039] - Available VRAM budget has changed: 7929 MB 2025-12-04 18:22:48.311 - Render thread -> Info: Frame[44053] - Available VRAM budget has changed: 8102 MB 2025-12-04 18:22:48.944 - Render thread -> Info: Frame[44107] - Available VRAM budget has changed: 8146 MB 2025-12-04 18:22:49.062 - Render thread -> Info: Frame[44117] - Available VRAM budget has changed: 8220 MB 2025-12-04 18:22:49.111 - Render thread -> Info: Frame[44121] - Available VRAM budget has changed: 8275 MB 2025-12-04 18:22:49.248 - Render thread -> Info: Frame[44131] - Available VRAM budget has changed: 8360 MB 2025-12-04 18:22:49.389 - Render thread -> Info: Frame[44141] - Available VRAM budget has changed: 8424 MB 2025-12-04 18:22:49.806 - Render thread -> Info: Frame[44173] - Available VRAM budget has changed: 8336 MB 2025-12-04 18:22:51.656 - Render thread -> Info: Frame[44309] - Available VRAM budget has changed: 8027 MB 2025-12-04 18:22:52.346 - Render thread -> Info: Frame[44359] - Available VRAM budget has changed: 7855 MB 2025-12-04 18:22:56.423 - Render thread -> Info: Frame[44651] - Available VRAM budget has changed: 7928 MB 2025-12-04 18:22:57.390 - Render thread -> Info: Frame[44721] - Available VRAM budget has changed: 8014 MB 2025-12-04 18:22:58.603 - Render thread -> Info: Frame[44805] - Available VRAM budget has changed: 7923 MB 2025-12-04 18:23:01.366 - Render thread -> Info: Frame[44987] - Available VRAM budget has changed: 7997 MB 2025-12-04 18:23:02.260 - Render thread -> Info: Frame[45047] - Available VRAM budget has changed: 8157 MB 2025-12-04 18:23:02.600 - Render thread -> Info: Frame[45071] - Available VRAM budget has changed: 8081 MB 2025-12-04 18:23:02.657 - Render thread -> Info: Frame[45075] - Available VRAM budget has changed: 8013 MB 2025-12-04 18:23:05.035 - Render thread -> Info: Frame[45241] - Available VRAM budget has changed: 7836 MB 2025-12-04 18:23:07.778 - Render thread -> Info: Frame[45423] - Available VRAM budget has changed: 7906 MB 2025-12-04 18:23:08.697 - Render thread -> Info: Frame[45483] - Available VRAM budget has changed: 7990 MB 2025-12-04 18:23:09.862 - Render thread -> Info: Frame[45571] - Available VRAM budget has changed: 7905 MB 2025-12-04 18:23:12.570 - Render thread -> Info: Frame[45763] - Available VRAM budget has changed: 7975 MB 2025-12-04 18:23:13.358 - Render thread -> Info: Frame[45819] - Available VRAM budget has changed: 8031 MB 2025-12-04 18:23:13.492 - Render thread -> Info: Frame[45829] - Available VRAM budget has changed: 8115 MB 2025-12-04 18:23:13.590 - Render thread -> Info: Frame[45837] - Available VRAM budget has changed: 8059 MB 2025-12-04 18:23:14.577 - Render thread -> Info: Frame[45915] - Available VRAM budget has changed: 8115 MB 2025-12-04 18:23:14.762 - Render thread -> Info: Frame[45929] - Available VRAM budget has changed: 7961 MB 2025-12-04 18:23:17.418 - Render thread -> Info: Frame[46133] - Available VRAM budget has changed: 8031 MB 2025-12-04 18:23:18.384 - Render thread -> Info: Frame[46207] - Available VRAM budget has changed: 8180 MB 2025-12-04 18:23:20.217 - Render thread -> Info: Frame[46359] - Available VRAM budget has changed: 8116 MB 2025-12-04 18:23:20.704 - Render thread -> Info: Frame[46399] - Available VRAM budget has changed: 7972 MB 2025-12-04 18:23:25.655 - Render thread -> Info: Frame[46801] - Available VRAM budget has changed: 8128 MB 2025-12-04 18:23:27.412 - Render thread -> Info: Frame[46929] - Available VRAM budget has changed: 8055 MB 2025-12-04 18:23:28.719 - Render thread -> Info: Frame[47023] - Available VRAM budget has changed: 7931 MB 2025-12-04 18:23:33.766 - Render thread -> Info: Frame[47379] - Available VRAM budget has changed: 8075 MB 2025-12-04 18:23:34.082 - Render thread -> Info: Frame[47403] - Available VRAM budget has changed: 7937 MB 2025-12-04 18:23:37.744 - Render thread -> Info: Frame[47679] - Available VRAM budget has changed: 8007 MB 2025-12-04 18:23:38.707 - Render thread -> Info: Frame[47751] - Available VRAM budget has changed: 8172 MB 2025-12-04 18:23:39.412 - Render thread -> Info: Frame[47803] - Available VRAM budget has changed: 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C:\Users\Paweł\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Init lol\thumb.jpg 2025-12-04 18:26:48.539 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 18:26:48.755 - Render thread -> Info: Frame[64623] - Available VRAM budget has changed: 7505 MB 2025-12-04 18:26:49.421 - Render thread -> Info: Frame[64673] - Available VRAM budget has changed: 7620 MB 2025-12-04 18:26:52.795 - Render thread -> Info: Frame[64935] - Available VRAM budget has changed: 7506 MB 2025-12-04 18:26:53.728 - Render thread -> Info: Frame[64993] - Available VRAM budget has changed: 7717 MB 2025-12-04 18:26:53.794 - Render thread -> Info: Frame[64997] - Available VRAM budget has changed: 7940 MB 2025-12-04 18:26:54.247 - Render thread -> Info: Frame[65023] - Available VRAM budget has changed: 9489 MB 2025-12-04 18:26:54.247 - Render thread -> Info: Frame[65023] - Available VRAM budget has changed: 7826 MB 2025-12-04 18:26:54.325 - Render thread -> Info: Frame[65027] - Available VRAM budget has 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Frame[68989] - Available VRAM budget has changed: 8097 MB 2025-12-04 18:27:54.678 - Render thread -> Info: Frame[69081] - Available VRAM budget has changed: 7884 MB 2025-12-04 18:27:54.759 - Render thread -> Info: Frame[69087] - Available VRAM budget has changed: 7730 MB 2025-12-04 18:27:54.820 - Render thread -> Info: Frame[69091] - Available VRAM budget has changed: 7603 MB 2025-12-04 18:27:55.262 - Render thread -> Info: Frame[69121] - Available VRAM budget has changed: 7556 MB 2025-12-04 18:27:55.692 - Render thread -> Info: Frame[69151] - Available VRAM budget has changed: 7494 MB 2025-12-04 18:28:01.077 - Render thread -> Info: Frame[69501] - Available VRAM budget has changed: 9560 MB 2025-12-04 18:28:01.077 - Render thread -> Info: Frame[69501] - Available VRAM budget has changed: 7438 MB 2025-12-04 18:28:01.788 - Render thread -> Info: Frame[69549] - Available VRAM budget has changed: 9615 MB 2025-12-04 18:28:02.508 - Render thread -> Info: Frame[69599] - Available VRAM budget 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Frame[70991] - Available VRAM budget has changed: 7345 MB 2025-12-04 18:28:28.538 - Render thread -> Info: Frame[71011] - Available VRAM budget has changed: 7545 MB 2025-12-04 18:28:28.647 - Render thread -> Info: Frame[71017] - Available VRAM budget has changed: 7414 MB 2025-12-04 18:28:29.358 - Render thread -> Info: Frame[71055] - Available VRAM budget has changed: 7526 MB 2025-12-04 18:28:33.153 - Render thread -> Info: Frame[71261] - Available VRAM budget has changed: 7334 MB 2025-12-04 18:28:37.528 - Render thread -> Info: Frame[71487] - Available VRAM budget has changed: 7592 MB 2025-12-04 18:28:42.524 - Render thread -> Info: Frame[71759] - Available VRAM budget has changed: 7551 MB 2025-12-04 18:28:43.533 - Render thread -> Info: Frame[71815] - Available VRAM budget has changed: 7500 MB 2025-12-04 18:28:43.906 - Render thread -> Info: Frame[71835] - Available VRAM budget has changed: 7459 MB 2025-12-04 18:28:43.984 - Render thread -> Info: Frame[71839] - Available VRAM budget 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Frame[72701] - Available VRAM budget has changed: 7346 MB 2025-12-04 18:29:03.191 - Render thread -> Info: Frame[72925] - Available VRAM budget has changed: 7295 MB 2025-12-04 18:29:12.255 - Render thread -> Info: Frame[73433] - Available VRAM budget has changed: 7347 MB 2025-12-04 18:29:12.891 - Render thread -> Info: Frame[73469] - Available VRAM budget has changed: 9558 MB 2025-12-04 18:29:12.891 - Render thread -> Info: Frame[73469] - Available VRAM budget has changed: 7294 MB 2025-12-04 18:29:19.625 - Render thread -> Info: Frame[73863] - Available VRAM budget has changed: 7224 MB 2025-12-04 18:29:20.687 - Render thread -> Info: Frame[73925] - Available VRAM budget has changed: 7287 MB 2025-12-04 18:29:20.823 - Render thread -> Info: Frame[73933] - Available VRAM budget has changed: 7220 MB 2025-12-04 18:29:21.519 - Render thread -> Info: Frame[73973] - Available VRAM budget has changed: 7171 MB 2025-12-04 18:29:22.135 - Render thread -> Info: Frame[74009] - Available VRAM budget 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Frame[84243] - Available VRAM budget has changed: 7031 MB 2025-12-04 18:31:54.525 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 18:31:54.525 - .NET TP Worker -> Screenshot SaveGames\Init lol\thumb.jpg saved! 2025-12-04 18:31:54.525 - .NET TP Worker -> Screenshot absolute path: C:\Users\Paweł\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Init lol\thumb.jpg 2025-12-04 18:31:54.525 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 18:31:54.569 - Render thread -> Info: Frame[84255] - Available VRAM budget has changed: 6976 MB 2025-12-04 18:31:55.089 - Render thread -> Info: Frame[84287] - Available VRAM budget has changed: 7017 MB 2025-12-04 18:31:55.357 - Render thread -> Info: Frame[84303] - Available VRAM budget has changed: 7165 MB 2025-12-04 18:31:55.859 - Render thread -> Info: Frame[84331] - Available VRAM budget has changed: 7249 MB 2025-12-04 18:31:55.981 - Render thread -> Info: Frame[84339] - Available VRAM budget has changed: 7353 MB 2025-12-04 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Frame[89311] - Available VRAM budget has changed: 7686 MB 2025-12-04 18:33:12.123 - Render thread -> Info: Frame[89313] - Available VRAM budget has changed: 7621 MB 2025-12-04 18:33:12.387 - Render thread -> Info: Frame[89329] - Available VRAM budget has changed: 7508 MB 2025-12-04 18:33:12.507 - Render thread -> Info: Frame[89335] - Available VRAM budget has changed: 7364 MB 2025-12-04 18:33:12.722 - Render thread -> Info: Frame[89347] - Available VRAM budget has changed: 7295 MB 2025-12-04 18:33:12.881 - Render thread -> Info: Frame[89355] - Available VRAM budget has changed: 7102 MB 2025-12-04 18:33:12.991 - Render thread -> Info: Frame[89361] - Available VRAM budget has changed: 7060 MB 2025-12-04 18:33:13.576 - Render thread -> Info: Frame[89395] - Available VRAM budget has changed: 7168 MB 2025-12-04 18:33:13.931 - Render thread -> Info: Frame[89417] - Available VRAM budget has changed: 7296 MB 2025-12-04 18:33:14.486 - Render thread -> Info: Frame[89453] - Available VRAM budget has changed: 7219 MB 2025-12-04 18:33:22.861 - Render thread -> Info: Frame[90031] - Available VRAM budget has changed: 7110 MB 2025-12-04 18:33:23.394 - Render thread -> Info: Frame[90065] - Available VRAM budget has changed: 7150 MB 2025-12-04 18:33:23.524 - Render thread -> Info: Frame[90073] - Available VRAM budget has changed: 7297 MB 2025-12-04 18:33:24.040 - Render thread -> Info: Frame[90105] - Available VRAM budget has changed: 7359 MB 2025-12-04 18:33:28.929 - Render thread -> Info: Frame[90415] - Available VRAM budget has changed: 7253 MB 2025-12-04 18:33:29.085 - Render thread -> Info: Frame[90425] - Available VRAM budget has changed: 7169 MB 2025-12-04 18:33:29.472 - Render thread -> Info: Frame[90453] - Available VRAM budget has changed: 7060 MB 2025-12-04 18:33:29.923 - Render thread -> Info: Frame[90489] - Available VRAM budget has changed: 7102 MB 2025-12-04 18:33:30.180 - Render thread -> Info: Frame[90505] - Available VRAM budget has changed: 7347 MB 2025-12-04 18:33:30.441 - Render thread -> Info: Frame[90525] - Available VRAM budget has changed: 7475 MB 2025-12-04 18:33:30.532 - Render thread -> Info: Frame[90533] - Available VRAM budget has changed: 7621 MB 2025-12-04 18:33:30.709 - Render thread -> Info: Frame[90547] - Available VRAM budget has changed: 7683 MB 2025-12-04 18:33:30.757 - Render thread -> Info: Frame[90551] - Available VRAM budget has changed: 7847 MB 2025-12-04 18:33:30.860 - Render thread -> Info: Frame[90559] - Available VRAM budget has changed: 7704 MB 2025-12-04 18:33:30.988 - Render thread -> Info: Frame[90567] - Available VRAM budget has changed: 7633 MB 2025-12-04 18:33:31.224 - Render thread -> Info: Frame[90583] - Available VRAM budget has changed: 7484 MB 2025-12-04 18:33:31.538 - Render thread -> Info: Frame[90607] - Available VRAM budget has changed: 7412 MB 2025-12-04 18:33:32.890 - Render thread -> Info: Frame[90695] - Available VRAM budget has changed: 7362 MB 2025-12-04 18:33:34.125 - Render thread -> Info: Frame[90775] - Available VRAM budget has changed: 7419 MB 2025-12-04 18:33:35.228 - Render thread -> Info: Frame[90853] - Available VRAM budget has changed: 7358 MB 2025-12-04 18:33:35.317 - Render thread -> Info: Frame[90859] - Available VRAM budget has changed: 7262 MB 2025-12-04 18:33:36.145 - Render thread -> Info: Frame[90913] - Available VRAM budget has changed: 7355 MB 2025-12-04 18:33:36.175 - Render thread -> Info: Frame[90915] - Available VRAM budget has changed: 7614 MB 2025-12-04 18:33:36.236 - Render thread -> Info: Frame[90919] - Available VRAM budget has changed: 7767 MB 2025-12-04 18:33:36.295 - Render thread -> Info: Frame[90923] - Available VRAM budget has changed: 7723 MB 2025-12-04 18:33:36.352 - Render thread -> Info: Frame[90927] - Available VRAM budget has changed: 7679 MB 2025-12-04 18:33:36.580 - Render thread -> Info: Frame[90941] - Available VRAM budget has changed: 7614 MB 2025-12-04 18:33:36.720 - Render thread -> Info: Frame[90951] - Available VRAM budget has changed: 7491 MB 2025-12-04 18:33:37.353 - Render thread -> Info: Frame[90991] - Available VRAM budget has changed: 7433 MB 2025-12-04 18:33:37.449 - Render thread -> Info: Frame[90997] - Available VRAM budget has changed: 7377 MB 2025-12-04 18:33:37.513 - Render thread -> Info: Frame[91001] - Available VRAM budget has changed: 7330 MB 2025-12-04 18:33:37.546 - Render thread -> Info: Frame[91003] - Available VRAM budget has changed: 7235 MB 2025-12-04 18:33:37.678 - Render thread -> Info: Frame[91011] - Available VRAM budget has changed: 7179 MB 2025-12-04 18:33:38.781 - Render thread -> Info: Frame[91079] - Available VRAM budget has changed: 7235 MB 2025-12-04 18:33:39.480 - Render thread -> Info: Frame[91123] - Available VRAM budget has changed: 7346 MB 2025-12-04 18:33:39.540 - Render thread -> Info: Frame[91127] - Available VRAM budget has changed: 7489 MB 2025-12-04 18:33:39.568 - Render thread -> Info: Frame[91129] - Available VRAM budget has changed: 7543 MB 2025-12-04 18:33:39.641 - Render thread -> Info: Frame[91133] - Available VRAM budget has changed: 7599 MB 2025-12-04 18:33:39.799 - Render thread -> Info: Frame[91143] - Available VRAM budget has changed: 7501 MB 2025-12-04 18:33:40.064 - Render thread -> Info: Frame[91159] - Available VRAM budget has changed: 7356 MB 2025-12-04 18:33:40.559 - Render thread -> Info: Frame[91193] - Available VRAM budget has changed: 7403 MB 2025-12-04 18:33:40.589 - Render thread -> Info: Frame[91195] - Available VRAM budget has changed: 7546 MB 2025-12-04 18:33:40.618 - Render thread -> Info: Frame[91197] - Available VRAM budget has changed: 7667 MB 2025-12-04 18:33:40.678 - Render thread -> Info: Frame[91201] - Available VRAM budget has changed: 7889 MB 2025-12-04 18:33:40.973 - Render thread -> Info: Frame[91221] - Available VRAM budget has changed: 7657 MB 2025-12-04 18:33:41.141 - Render thread -> Info: Frame[91231] - Available VRAM budget has changed: 7571 MB 2025-12-04 18:33:41.196 - Render thread -> Info: Frame[91235] - Available VRAM budget has changed: 7452 MB 2025-12-04 18:33:42.011 - Render thread -> Info: Frame[91289] - Available VRAM budget has changed: 7492 MB 2025-12-04 18:33:42.073 - Render thread -> Info: Frame[91293] - Available VRAM budget has changed: 7621 MB 2025-12-04 18:33:42.260 - Render thread -> Info: Frame[91305] - Available VRAM budget has changed: 7702 MB 2025-12-04 18:33:42.357 - Render thread -> Info: Frame[91311] - Available VRAM budget has changed: 7818 MB 2025-12-04 18:33:42.643 - Render thread -> Info: Frame[91327] - Available VRAM budget has changed: 7765 MB 2025-12-04 18:33:42.756 - Render thread -> Info: Frame[91333] - Available VRAM budget has changed: 7456 MB 2025-12-04 18:33:43.451 - Render thread -> Info: Frame[91375] - Available VRAM budget has changed: 7104 MB 2025-12-04 18:33:43.613 - Render thread -> Info: Frame[91385] - Available VRAM budget has changed: 7062 MB 2025-12-04 18:33:44.132 - Render thread -> Info: Frame[91417] - Available VRAM budget has changed: 7169 MB 2025-12-04 18:33:44.494 - Render thread -> Info: Frame[91441] - Available VRAM budget has changed: 7254 MB 2025-12-04 18:33:44.585 - Render thread -> Info: Frame[91447] - Available VRAM budget has changed: 7359 MB 2025-12-04 18:33:49.262 - Render thread -> Info: Frame[91755] - Available VRAM budget has changed: 7204 MB 2025-12-04 18:33:49.290 - Render thread -> Info: Frame[91757] - Available VRAM budget has changed: 7148 MB 2025-12-04 18:33:49.407 - Render thread -> Info: Frame[91765] - Available VRAM budget has changed: 7108 MB 2025-12-04 18:33:49.938 - Render thread -> Info: Frame[91807] - Available VRAM budget has changed: 7648 MB 2025-12-04 18:33:50.073 - Render thread -> Info: Frame[91817] - Available VRAM budget has changed: 7690 MB 2025-12-04 18:33:50.329 - Render thread -> Info: Frame[91835] - Available VRAM budget has changed: 7763 MB 2025-12-04 18:33:50.644 - Render thread -> Info: Frame[91859] - Available VRAM budget has changed: 7847 MB 2025-12-04 18:33:50.875 - Render thread -> Info: Frame[91877] - Available VRAM budget has changed: 7696 MB 2025-12-04 18:33:50.924 - Render thread -> Info: Frame[91881] - Available VRAM budget has changed: 7528 MB 2025-12-04 18:33:50.967 - Render thread -> Info: Frame[91883] - Available VRAM budget has changed: 7384 MB 2025-12-04 18:33:51.067 - Render thread -> Info: Frame[91889] - Available VRAM budget has changed: 7344 MB 2025-12-04 18:33:51.663 - Render thread -> Info: Frame[91929] - Available VRAM budget has changed: 7434 MB 2025-12-04 18:33:52.462 - Render thread -> Info: Frame[91979] - Available VRAM budget has changed: 7572 MB 2025-12-04 18:33:52.873 - Render thread -> Info: Frame[92005] - Available VRAM budget has changed: 7458 MB 2025-12-04 18:33:52.937 - Render thread -> Info: Frame[92009] - Available VRAM budget has changed: 7372 MB 2025-12-04 18:33:53.067 - Render thread -> Info: Frame[92017] - Available VRAM budget has changed: 7262 MB 2025-12-04 18:33:53.733 - Render thread -> Info: Frame[92057] - Available VRAM budget has changed: 7224 MB 2025-12-04 18:33:55.620 - Render thread -> Info: Frame[92179] - Available VRAM budget has changed: 7277 MB 2025-12-04 18:33:55.979 - Render thread -> Info: Frame[92203] - Available VRAM budget has changed: 7358 MB 2025-12-04 18:33:56.008 - Render thread -> Info: Frame[92205] - Available VRAM budget has changed: 7607 MB 2025-12-04 18:33:56.097 - Render thread -> Info: Frame[92211] - Available VRAM budget has changed: 7782 MB 2025-12-04 18:33:56.129 - Render thread -> Info: Frame[92213] - Available VRAM budget has changed: 7895 MB 2025-12-04 18:33:56.252 - Render thread -> Info: Frame[92221] - Available VRAM budget has changed: 7718 MB 2025-12-04 18:33:56.312 - Render thread -> Info: Frame[92225] - Available VRAM budget has changed: 7679 MB 2025-12-04 18:33:56.431 - Render thread -> Info: Frame[92233] - Available VRAM budget has changed: 7602 MB 2025-12-04 18:33:56.802 - Render thread -> Info: Frame[92257] - Available VRAM budget has changed: 7545 MB 2025-12-04 18:33:56.834 - Render thread -> Info: Frame[92259] - Available VRAM budget has changed: 7489 MB 2025-12-04 18:33:56.867 - Render thread -> Info: Frame[92261] - Available VRAM budget has changed: 7441 MB 2025-12-04 18:33:56.934 - Render thread -> Info: Frame[92265] - Available VRAM budget has changed: 7346 MB 2025-12-04 18:33:57.065 - Render thread -> Info: Frame[92273] - Available VRAM budget has changed: 7235 MB 2025-12-04 18:33:58.977 - Render thread -> Info: Frame[92393] - Available VRAM budget has changed: 7343 MB 2025-12-04 18:33:59.008 - Render thread -> Info: Frame[92395] - Available VRAM budget has changed: 7438 MB 2025-12-04 18:33:59.036 - Render thread -> Info: Frame[92397] - Available VRAM budget has changed: 7541 MB 2025-12-04 18:33:59.096 - Render thread -> Info: Frame[92401] - Available VRAM budget has changed: 7596 MB 2025-12-04 18:33:59.495 - Render thread -> Info: Frame[92427] - Available VRAM budget has changed: 7502 MB 2025-12-04 18:33:59.937 - Render thread -> Info: Frame[92455] - Available VRAM budget has changed: 7265 MB 2025-12-04 18:34:00.170 - Render thread -> Info: Frame[92469] - Available VRAM budget has changed: 7209 MB 2025-12-04 18:34:00.335 - Render thread -> Info: Frame[92479] - Available VRAM budget has changed: 7114 MB 2025-12-04 18:34:00.773 - Render thread -> Info: Frame[92505] - Available VRAM budget has changed: 7031 MB 2025-12-04 18:34:02.947 - Render thread -> Info: Frame[92639] - Available VRAM budget has changed: 7091 MB 2025-12-04 18:34:03.509 - Render thread -> Info: Frame[92671] - Available VRAM budget has changed: 7170 MB 2025-12-04 18:34:03.702 - Render thread -> Info: Frame[92681] - Available VRAM budget has changed: 7226 MB 2025-12-04 18:34:03.777 - Render thread -> Info: Frame[92685] - Available VRAM budget has changed: 7351 MB 2025-12-04 18:34:06.512 - Render thread -> Info: Frame[92839] - Available VRAM budget has changed: 7298 MB 2025-12-04 18:34:06.548 - Render thread -> Info: Frame[92841] - Available VRAM budget has changed: 7227 MB 2025-12-04 18:34:06.780 - Render thread -> Info: Frame[92855] - Available VRAM budget has changed: 7172 MB 2025-12-04 18:34:06.813 - Render thread -> Info: Frame[92857] - Available VRAM budget has changed: 7091 MB 2025-12-04 18:34:06.983 - Render thread -> Info: Frame[92867] - Available VRAM budget has changed: 7023 MB 2025-12-04 18:34:08.478 - Render thread -> Info: Frame[92975] - Available VRAM budget has changed: 7123 MB 2025-12-04 18:34:08.526 - Render thread -> Info: Frame[92979] - Available VRAM budget has changed: 7218 MB 2025-12-04 18:34:08.573 - Render thread -> Info: Frame[92983] - Available VRAM budget has changed: 7266 MB 2025-12-04 18:34:09.618 - Render thread -> Info: Frame[93061] - Available VRAM budget has changed: 7359 MB 2025-12-04 18:34:09.707 - Render thread -> Info: Frame[93067] - Available VRAM budget has changed: 7438 MB 2025-12-04 18:34:10.021 - Render thread -> Info: Frame[93087] - Available VRAM budget has changed: 7492 MB 2025-12-04 18:34:10.050 - Render thread -> Info: Frame[93089] - Available VRAM budget has changed: 7662 MB 2025-12-04 18:34:10.174 - Render thread -> Info: Frame[93097] - Available VRAM budget has changed: 7868 MB 2025-12-04 18:34:10.547 - Render thread -> Info: Frame[93121] - Available VRAM budget has changed: 7686 MB 2025-12-04 18:34:10.609 - Render thread -> Info: Frame[93125] - Available VRAM budget has changed: 7618 MB 2025-12-04 18:34:11.139 - Render thread -> Info: Frame[93155] - Available VRAM budget has changed: 7547 MB 2025-12-04 18:34:11.206 - Render thread -> Info: Frame[93159] - Available VRAM budget has changed: 7456 MB 2025-12-04 18:34:11.344 - Render thread -> Info: Frame[93167] - Available VRAM budget has changed: 7410 MB 2025-12-04 18:34:11.413 - Render thread -> Info: Frame[93171] - Available VRAM budget has changed: 7304 MB 2025-12-04 18:34:11.448 - Render thread -> Info: Frame[93173] - Available VRAM budget has changed: 7113 MB 2025-12-04 18:34:12.146 - Render thread -> Info: Frame[93217] - Available VRAM budget has changed: 7150 MB 2025-12-04 18:34:12.203 - Render thread -> Info: Frame[93221] - Available VRAM budget has changed: 7224 MB 2025-12-04 18:34:12.352 - Render thread -> Info: Frame[93231] - Available VRAM budget has changed: 7276 MB 2025-12-04 18:34:12.476 - Render thread -> Info: Frame[93239] - Available VRAM budget has changed: 7360 MB 2025-12-04 18:34:18.851 - Render thread -> Info: Frame[93659] - Available VRAM budget has changed: 7253 MB 2025-12-04 18:34:19.023 - Render thread -> Info: Frame[93671] - Available VRAM budget has changed: 7169 MB 2025-12-04 18:34:19.545 - Render thread -> Info: Frame[93709] - Available VRAM budget has changed: 7217 MB 2025-12-04 18:34:19.618 - Render thread -> Info: Frame[93715] - Available VRAM budget has changed: 7298 MB 2025-12-04 18:34:19.785 - Render thread -> Info: Frame[93729] - Available VRAM budget has changed: 7353 MB 2025-12-04 18:34:19.931 - Render thread -> Info: Frame[93741] - Available VRAM budget has changed: 7706 MB 2025-12-04 18:34:19.986 - Render thread -> Info: Frame[93745] - Available VRAM budget has changed: 7779 MB 2025-12-04 18:34:20.030 - Render thread -> Info: Frame[93749] - Available VRAM budget has changed: 7850 MB 2025-12-04 18:34:20.121 - Render thread -> Info: Frame[93757] - Available VRAM budget has changed: 8082 MB 2025-12-04 18:34:20.152 - Render thread -> Info: Frame[93759] - Available VRAM budget has changed: 8129 MB 2025-12-04 18:34:20.669 - Render thread -> Info: Frame[93795] - Available VRAM budget has changed: 7959 MB 2025-12-04 18:34:20.784 - Render thread -> Info: Frame[93803] - Available VRAM budget has changed: 7904 MB 2025-12-04 18:34:20.938 - Render thread -> Info: Frame[93813] - Available VRAM budget has changed: 9535 MB 2025-12-04 18:34:20.938 - Render thread -> Info: Frame[93813] - Available VRAM budget has changed: 7838 MB 2025-12-04 18:34:21.800 - Render thread -> Info: Frame[93867] - Available VRAM budget has changed: 7778 MB 2025-12-04 18:34:21.930 - Render thread -> Info: Frame[93875] - Available VRAM budget has changed: 9587 MB 2025-12-04 18:34:22.434 - Render thread -> Info: Frame[93905] - Available VRAM budget has changed: 7829 MB 2025-12-04 18:34:22.707 - Render thread -> Info: Frame[93921] - Available VRAM budget has changed: 7747 MB 2025-12-04 18:34:22.799 - Render thread -> Info: Frame[93927] - Available VRAM budget has changed: 7707 MB 2025-12-04 18:34:26.077 - Render thread -> Info: Frame[94147] - Available VRAM budget has changed: 7777 MB 2025-12-04 18:34:28.782 - Render thread -> Info: Frame[94343] - Available VRAM budget has changed: 7843 MB 2025-12-04 18:34:28.808 - Render thread -> Info: Frame[94345] - Available VRAM budget has changed: 7911 MB 2025-12-04 18:34:28.856 - Render thread -> Info: Frame[94349] - Available VRAM budget has changed: 8105 MB 2025-12-04 18:34:28.905 - Render thread -> Info: Frame[94353] - Available VRAM budget has changed: 8147 MB 2025-12-04 18:34:29.060 - Render thread -> Info: Frame[94365] - Available VRAM budget has changed: 8223 MB 2025-12-04 18:34:29.286 - Render thread -> Info: Frame[94381] - Available VRAM budget has changed: 8311 MB 2025-12-04 18:34:31.101 - Render thread -> Info: Frame[94509] - Available VRAM budget has changed: 8268 MB 2025-12-04 18:34:31.250 - Render thread -> Info: Frame[94519] - Available VRAM budget has changed: 8216 MB 2025-12-04 18:34:31.526 - Render thread -> Info: Frame[94537] - Available VRAM budget has changed: 8135 MB 2025-12-04 18:34:31.556 - Render thread -> Info: Frame[94539] - Available VRAM budget has changed: 8025 MB 2025-12-04 18:34:31.588 - Render thread -> Info: Frame[94541] - Available VRAM budget has changed: 7854 MB 2025-12-04 18:34:31.619 - Render thread -> Info: Frame[94543] - Available VRAM budget has changed: 7798 MB 2025-12-04 18:34:31.682 - Render thread -> Info: Frame[94547] - Available VRAM budget has changed: 7470 MB 2025-12-04 18:34:31.743 - Render thread -> Info: Frame[94551] - Available VRAM budget has changed: 7415 MB 2025-12-04 18:34:32.447 - Render thread -> Info: Frame[94593] - Available VRAM budget has changed: 7332 MB 2025-12-04 18:34:53.688 - Render thread -> Info: Frame[96025] - Available VRAM budget has changed: 7251 MB 2025-12-04 18:34:53.807 - Render thread -> Info: Frame[96033] - Available VRAM budget has changed: 7209 MB 2025-12-04 18:34:53.926 - Render thread -> Info: Frame[96041] - Available VRAM budget has changed: 7098 MB 2025-12-04 18:34:54.499 - Render thread -> Info: Frame[96085] - Available VRAM budget has changed: 7593 MB 2025-12-04 18:34:54.896 - Render thread -> Info: Frame[96117] - Available VRAM budget has changed: 7755 MB 2025-12-04 18:34:55.332 - Render thread -> Info: Frame[96157] - Available VRAM budget has changed: 7703 MB 2025-12-04 18:34:55.835 - Render thread -> Info: Frame[96193] - Available VRAM budget has changed: 7816 MB 2025-12-04 18:34:56.115 - Render thread -> Info: Frame[96215] - Available VRAM budget has changed: 7601 MB 2025-12-04 18:34:56.269 - Render thread -> Info: Frame[96225] - Available VRAM budget has changed: 7561 MB 2025-12-04 18:34:57.373 - Render thread -> Info: Frame[96307] - Available VRAM budget has changed: 7451 MB 2025-12-04 18:34:57.735 - Render thread -> Info: Frame[96333] - Available VRAM budget has changed: 7392 MB 2025-12-04 18:34:57.821 - Render thread -> Info: Frame[96339] - Available VRAM budget has changed: 7352 MB 2025-12-04 18:34:58.283 - Render thread -> Info: Frame[96371] - Available VRAM budget has changed: 7476 MB 2025-12-04 18:34:58.560 - Render thread -> Info: Frame[96389] - Available VRAM budget has changed: 7526 MB 2025-12-04 18:34:58.591 - Render thread -> Info: Frame[96391] - Available VRAM budget has changed: 7653 MB 2025-12-04 18:34:58.864 - Render thread -> Info: Frame[96409] - Available VRAM budget has changed: 7516 MB 2025-12-04 18:34:58.894 - Render thread -> Info: Frame[96411] - Available VRAM budget has changed: 7470 MB 2025-12-04 18:34:59.197 - Render thread -> Info: Frame[96433] - Available VRAM budget has changed: 7430 MB 2025-12-04 18:34:59.285 - Render thread -> Info: Frame[96439] - Available VRAM budget has changed: 7377 MB 2025-12-04 18:35:03.395 - Render thread -> Info: Frame[96701] - Available VRAM budget has changed: 7416 MB 2025-12-04 18:35:03.703 - Render thread -> Info: Frame[96721] - Available VRAM budget has changed: 7466 MB 2025-12-04 18:35:03.823 - Render thread -> Info: Frame[96729] - Available VRAM budget has changed: 7643 MB 2025-12-04 18:35:03.916 - Render thread -> Info: Frame[96735] - Available VRAM budget has changed: 7881 MB 2025-12-04 18:35:04.747 - Render thread -> Info: Frame[96789] - Available VRAM budget has changed: 7660 MB 2025-12-04 18:35:04.807 - Render thread -> Info: Frame[96793] - Available VRAM budget has changed: 7526 MB 2025-12-04 18:35:04.839 - Render thread -> Info: Frame[96795] - Available VRAM budget has changed: 7485 MB 2025-12-04 18:35:05.086 - Render thread -> Info: 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7724 MB 2025-12-04 18:53:52.057 - Render thread -> Info: Frame[186017] - Available VRAM budget has changed: 7616 MB 2025-12-04 18:53:53.576 - Render thread -> Info: Frame[186141] - Available VRAM budget has changed: 7986 MB 2025-12-04 18:53:54.016 - Render thread -> Info: Frame[186177] - Available VRAM budget has changed: 8038 MB 2025-12-04 18:53:54.695 - Render thread -> Info: Frame[186231] - Available VRAM budget has changed: 8170 MB 2025-12-04 18:53:55.197 - Render thread -> Info: Frame[186273] - Available VRAM budget has changed: 8102 MB 2025-12-04 18:53:56.711 - Render thread -> Info: Frame[186401] - Available VRAM budget has changed: 8053 MB 2025-12-04 18:53:56.833 - Render thread -> Info: Frame[186413] - Available VRAM budget has changed: 7853 MB 2025-12-04 18:53:57.306 - Render thread -> Info: Frame[186453] - Available VRAM budget has changed: 7807 MB 2025-12-04 18:53:58.536 - Render thread -> Info: Frame[186559] - Available VRAM budget has changed: 7752 MB 2025-12-04 18:53:59.132 - Render thread -> Info: Frame[186611] - Available VRAM budget has changed: 7891 MB 2025-12-04 18:54:00.002 - Render thread -> Info: Frame[186685] - Available VRAM budget has changed: 7933 MB 2025-12-04 18:54:00.307 - Render thread -> Info: Frame[186711] - Available VRAM budget has changed: 7735 MB 2025-12-04 18:54:02.279 - Render thread -> Info: Frame[186875] - Available VRAM budget has changed: 7691 MB 2025-12-04 18:54:02.356 - Render thread -> Info: Frame[186881] - Available VRAM budget has changed: 7601 MB 2025-12-04 18:54:02.508 - Render thread -> Info: Frame[186891] - Available VRAM budget has changed: 7547 MB 2025-12-04 18:54:03.065 - Render thread -> Info: Frame[186935] - Available VRAM budget has changed: 7621 MB 2025-12-04 18:54:03.330 - Render thread -> Info: Frame[186957] - Available VRAM budget has changed: 7794 MB 2025-12-04 18:54:03.580 - Render thread -> Info: Frame[186973] - Available VRAM budget has changed: 7842 MB 2025-12-04 18:54:03.673 - Render thread -> Info: Frame[186981] - Available VRAM budget has changed: 8041 MB 2025-12-04 18:54:05.689 - Render thread -> Info: Frame[187153] - Available VRAM budget has changed: 7993 MB 2025-12-04 18:54:05.759 - Render thread -> Info: Frame[187159] - Available VRAM budget has changed: 7730 MB 2025-12-04 18:54:06.377 - Render thread -> Info: Frame[187209] - Available VRAM budget has changed: 7562 MB 2025-12-04 18:54:11.587 - Render thread -> Info: Frame[187627] - Available VRAM budget has changed: 7602 MB 2025-12-04 18:54:12.677 - Render thread -> Info: Frame[187719] - Available VRAM budget has changed: 7822 MB 2025-12-04 18:54:12.699 - Render thread -> Info: Frame[187721] - Available VRAM budget has changed: 8022 MB 2025-12-04 18:54:12.969 - Render thread -> Info: Frame[187745] - Available VRAM budget has changed: 7731 MB 2025-12-04 18:54:13.024 - Render thread -> Info: Frame[187749] - Available VRAM budget has changed: 7620 MB 2025-12-04 18:54:13.102 - Render thread -> Info: Frame[187755] - Available VRAM budget has changed: 9538 MB 2025-12-04 18:54:13.102 - Render thread -> Info: Frame[187755] - Available VRAM budget has changed: 7548 MB 2025-12-04 18:54:13.347 - Render thread -> Info: Frame[187775] - Available VRAM budget has changed: 7485 MB 2025-12-04 18:54:13.504 - Render thread -> Info: Frame[187787] - Available VRAM budget has changed: 9590 MB 2025-12-04 18:54:13.554 - Render thread -> Info: Frame[187791] - Available VRAM budget has changed: 7381 MB 2025-12-04 18:54:15.617 - Render thread -> Info: Frame[187957] - Available VRAM budget has changed: 7451 MB 2025-12-04 18:54:15.805 - Render thread -> Info: Frame[187971] - Available VRAM budget has changed: 7574 MB 2025-12-04 18:54:22.325 - Render thread -> Info: Frame[188451] - Available VRAM budget has changed: 7506 MB 2025-12-04 18:54:23.186 - Render thread -> Info: Frame[188521] - Available VRAM budget has changed: 7554 MB 2025-12-04 18:54:23.502 - Render thread -> Info: Frame[188549] - Available VRAM budget has changed: 7464 MB 2025-12-04 18:54:24.880 - Render thread -> Info: Frame[188649] - Available VRAM budget has changed: 7414 MB 2025-12-04 18:54:29.179 - Render thread -> Info: Frame[189025] - Available VRAM budget has changed: 7366 MB 2025-12-04 18:54:34.513 - Render thread -> Info: Frame[189481] - Available VRAM budget has changed: 7564 MB 2025-12-04 18:54:34.540 - Render thread -> Info: Frame[189483] - Available VRAM budget has changed: 7689 MB 2025-12-04 18:54:34.727 - Render thread -> Info: Frame[189499] - Available VRAM budget has changed: 7957 MB 2025-12-04 18:54:34.805 - Render thread -> Info: Frame[189505] - Available VRAM budget has changed: 8005 MB 2025-12-04 18:54:34.854 - Render thread -> Info: Frame[189509] - Available VRAM budget has changed: 8078 MB 2025-12-04 18:54:34.916 - Render thread -> Info: Frame[189513] - Available VRAM budget has changed: 8182 MB 2025-12-04 18:54:35.098 - Render thread -> Info: Frame[189529] - Available VRAM budget has changed: 8245 MB 2025-12-04 18:54:35.374 - Render thread -> Info: Frame[189553] - Available VRAM budget has changed: 8182 MB 2025-12-04 18:54:35.445 - Render thread -> Info: Frame[189559] - Available VRAM budget has changed: 7959 MB 2025-12-04 18:54:35.681 - Render thread -> Info: Frame[189575] - Available VRAM budget has changed: 7910 MB 2025-12-04 18:54:37.084 - Render thread -> Info: Frame[189691] - Available VRAM budget has changed: 7868 MB 2025-12-04 18:54:37.201 - Render thread -> Info: Frame[189701] - Available VRAM budget has changed: 7606 MB 2025-12-04 18:54:38.224 - Render thread -> Info: Frame[189781] - Available VRAM budget has changed: 7795 MB 2025-12-04 18:54:39.136 - Render thread -> Info: Frame[189855] - Available VRAM budget has changed: 7854 MB 2025-12-04 18:54:39.158 - Render thread -> Info: Frame[189857] - Available VRAM budget has changed: 7591 MB 2025-12-04 18:54:40.448 - Render thread -> Info: Frame[189955] - Available VRAM budget has changed: 7389 MB 2025-12-04 18:54:40.834 - Render thread -> Info: Frame[189979] - Available VRAM budget has changed: 7323 MB 2025-12-04 18:54:43.535 - Render thread -> Info: Frame[190139] - Available VRAM budget has changed: 7376 MB 2025-12-04 18:54:43.997 - Render thread -> Info: Frame[190173] - Available VRAM budget has changed: 7472 MB 2025-12-04 18:54:44.022 - Render thread -> Info: Frame[190175] - Available VRAM budget has changed: 7584 MB 2025-12-04 18:54:44.263 - Render thread -> Info: Frame[190193] - Available VRAM budget has changed: 7638 MB 2025-12-04 18:54:44.293 - Render thread -> Info: Frame[190195] - Available VRAM budget has changed: 7715 MB 2025-12-04 18:54:47.771 - Render thread -> Info: Frame[190427] - Available VRAM budget has changed: 7964 MB 2025-12-04 18:54:48.084 - Render thread -> Info: Frame[190447] - Available VRAM budget has changed: 7780 MB 2025-12-04 18:54:48.210 - Render thread -> Info: Frame[190455] - Available VRAM budget has changed: 7712 MB 2025-12-04 18:54:48.624 - Render thread -> Info: Frame[190479] - Available VRAM budget has changed: 7588 MB 2025-12-04 18:54:49.164 - Render thread -> Info: Frame[190513] - Available VRAM budget has changed: 7477 MB 2025-12-04 18:54:50.205 - Render thread -> Info: Frame[190579] - Available VRAM budget has changed: 7550 MB 2025-12-04 18:54:51.997 - Render thread -> Info: Frame[190703] - Available VRAM budget has changed: 7477 MB 2025-12-04 18:54:55.495 - Render thread -> Info: Frame[190953] - Available VRAM budget has changed: 7437 MB 2025-12-04 18:54:56.382 - Render thread -> Info: Frame[191019] - Available VRAM budget has changed: 7558 MB 2025-12-04 18:54:56.554 - Render thread -> Info: Frame[191035] - Available VRAM budget has changed: 7596 MB 2025-12-04 18:54:56.629 - Render thread -> Info: Frame[191041] - Available VRAM budget has changed: 7859 MB 2025-12-04 18:54:56.858 - Render thread -> Info: Frame[191059] - Available VRAM budget has changed: 7910 MB 2025-12-04 18:54:57.639 - Render thread -> Info: Frame[191125] - Available VRAM budget has changed: 7685 MB 2025-12-04 18:54:57.791 - Render thread -> Info: Frame[191137] - Available VRAM budget has changed: 7496 MB 2025-12-04 18:54:57.844 - Render thread -> Info: Frame[191141] - Available VRAM budget has changed: 7457 MB 2025-12-04 18:55:03.108 - Render thread -> Info: Frame[191551] - Available VRAM budget has changed: 7619 MB 2025-12-04 18:55:05.973 - Render thread -> Info: Frame[191799] - Available VRAM budget has changed: 7702 MB 2025-12-04 18:55:07.137 - Render thread -> Info: Frame[191901] - Available VRAM budget has changed: 7499 MB 2025-12-04 18:55:08.456 - Render thread -> Info: Frame[192007] - Available VRAM budget has changed: 9540 MB 2025-12-04 18:55:08.456 - Render thread -> Info: Frame[192007] - Available VRAM budget has changed: 7445 MB 2025-12-04 18:55:09.366 - Render thread -> Info: Frame[192067] - Available VRAM budget has changed: 9597 MB 2025-12-04 18:55:09.798 - Render thread -> Info: Frame[192097] - Available VRAM budget has changed: 7502 MB 2025-12-04 18:55:10.100 - Render thread -> Info: Frame[192119] - Available VRAM budget has changed: 7404 MB 2025-12-04 18:55:16.411 - Render thread -> Info: Frame[192661] - Available VRAM budget has changed: 7521 MB 2025-12-04 18:55:16.471 - Render thread -> Info: Frame[192665] - Available VRAM budget has changed: 7688 MB 2025-12-04 18:55:16.782 - Render thread -> Info: Frame[192685] - Available VRAM budget has changed: 7751 MB 2025-12-04 18:55:16.846 - Render thread -> Info: Frame[192689] - Available VRAM budget has changed: 7970 MB 2025-12-04 18:55:17.269 - Render thread -> Info: Frame[192717] - Available VRAM budget has changed: 7930 MB 2025-12-04 18:55:17.302 - Render thread -> Info: Frame[192719] - Available VRAM budget has changed: 7815 MB 2025-12-04 18:55:17.431 - Render thread -> Info: Frame[192727] - Available VRAM budget has changed: 7620 MB 2025-12-04 18:55:17.583 - Render thread -> Info: Frame[192735] - Available VRAM budget has changed: 7569 MB 2025-12-04 18:55:17.611 - Render thread -> Info: Frame[192737] - Available VRAM budget has changed: 7488 MB 2025-12-04 18:55:17.757 - Render thread -> Info: Frame[192745] - Available VRAM budget has changed: 7206 MB 2025-12-04 18:55:17.848 - Render thread -> Info: Frame[192749] - Available VRAM budget has changed: 7078 MB 2025-12-04 18:55:17.878 - Render thread -> Info: Frame[192751] - Available VRAM budget has changed: 6967 MB 2025-12-04 18:55:18.122 - Render thread -> Info: Frame[192765] - Available VRAM budget has changed: 6910 MB 2025-12-04 18:55:18.656 - Render thread -> Info: Frame[192797] - Available VRAM budget has changed: 7021 MB 2025-12-04 18:55:18.980 - Render thread -> Info: Frame[192817] - Available VRAM budget has changed: 9479 MB 2025-12-04 18:55:19.142 - Render thread -> Info: Frame[192827] - Available VRAM budget has changed: 7107 MB 2025-12-04 18:55:19.504 - Render thread -> Info: Frame[192849] - Available VRAM budget has changed: 9563 MB 2025-12-04 18:55:19.883 - Render thread -> Info: Frame[192873] - Available VRAM budget has changed: 7152 MB 2025-12-04 18:55:19.979 - Render thread -> Info: Frame[192879] - Available VRAM budget has changed: 7236 MB 2025-12-04 18:55:29.097 - Render thread -> Info: Frame[193455] - Available VRAM budget has changed: 7319 MB 2025-12-04 18:55:34.327 - Render thread -> Info: Frame[193781] - Available VRAM budget has changed: 7242 MB 2025-12-04 18:55:34.423 - Render thread -> Info: Frame[193787] - Available VRAM budget has changed: 7176 MB 2025-12-04 18:55:34.472 - Render thread -> Info: Frame[193791] - Available VRAM budget has changed: 7111 MB 2025-12-04 18:55:34.635 - Render thread -> Info: Frame[193803] - Available VRAM budget has changed: 7071 MB 2025-12-04 18:55:35.204 - Render thread -> Info: Frame[193849] - Available VRAM budget has changed: 7265 MB 2025-12-04 18:55:35.296 - Render thread -> Info: Frame[193857] - Available VRAM budget has changed: 7321 MB 2025-12-04 18:55:35.317 - Render thread -> Info: Frame[193859] - Available VRAM budget has changed: 7667 MB 2025-12-04 18:55:35.513 - Render thread -> Info: Frame[193877] - Available VRAM budget has changed: 7727 MB 2025-12-04 18:55:35.716 - Render thread -> Info: Frame[193897] - Available VRAM budget has changed: 7838 MB 2025-12-04 18:55:36.318 - Render thread -> Info: Frame[193941] - Available VRAM budget has changed: 7923 MB 2025-12-04 18:55:36.843 - Render thread -> Info: Frame[193989] - Available VRAM budget has changed: 7875 MB 2025-12-04 18:55:37.027 - Render thread -> Info: Frame[194005] - Available VRAM budget has changed: 7827 MB 2025-12-04 18:55:37.182 - Render thread -> Info: Frame[194015] - Available VRAM budget has changed: 7566 MB 2025-12-04 18:55:37.369 - Render thread -> Info: Frame[194027] - Available VRAM budget has changed: 7528 MB 2025-12-04 18:55:37.419 - Render thread -> Info: Frame[194031] - Available VRAM budget has changed: 7416 MB 2025-12-04 18:55:37.701 - Render thread -> Info: Frame[194055] - Available VRAM budget has changed: 7368 MB 2025-12-04 18:55:40.789 - Render thread -> Info: Frame[194267] - Available VRAM budget has changed: 7511 MB 2025-12-04 18:55:53.622 - Render thread -> Info: Frame[195207] - Available VRAM budget has changed: 7564 MB 2025-12-04 18:55:53.775 - Render thread -> Info: Frame[195219] - Available VRAM budget has changed: 7613 MB 2025-12-04 18:55:55.301 - Render thread -> Info: Frame[195341] - Available VRAM budget has changed: 7546 MB 2025-12-04 18:55:58.071 - Render thread -> Info: Frame[195565] - Available VRAM budget has changed: 7598 MB 2025-12-04 18:55:58.455 - Render thread -> Info: Frame[195595] - Available VRAM budget has changed: 7551 MB 2025-12-04 18:55:58.617 - Render thread -> Info: Frame[195607] - Available VRAM budget has changed: 7499 MB 2025-12-04 18:55:58.729 - Render thread -> Info: Frame[195615] - Available VRAM budget has changed: 7444 MB 2025-12-04 18:56:05.492 - Render thread -> Info: Frame[196089] - Available VRAM budget has changed: 7494 MB 2025-12-04 18:56:05.812 - Render thread -> Info: Frame[196111] - Available VRAM budget has changed: 7544 MB 2025-12-04 18:56:06.793 - Render thread -> Info: Frame[196177] - Available VRAM budget has changed: 7830 MB 2025-12-04 18:56:06.857 - Render thread -> Info: Frame[196181] - Available VRAM budget has changed: 7715 MB 2025-12-04 18:56:07.305 - Render thread -> Info: Frame[196209] - Available VRAM budget has changed: 7589 MB 2025-12-04 18:56:07.535 - Render thread -> Info: Frame[196223] - Available VRAM budget has changed: 7472 MB 2025-12-04 18:56:07.605 - Render thread -> Info: Frame[196227] - Available VRAM budget has changed: 7426 MB 2025-12-04 18:56:07.691 - Render thread -> Info: Frame[196231] - Available VRAM budget has changed: 7315 MB 2025-12-04 18:56:07.736 - Render thread -> Info: Frame[196233] - Available VRAM budget has changed: 9440 MB 2025-12-04 18:56:07.737 - Render thread -> Info: Frame[196233] - Available VRAM budget has changed: 7192 MB 2025-12-04 18:56:07.831 - Render thread -> Info: Frame[196239] - Available VRAM budget has changed: 6952 MB 2025-12-04 18:56:08.032 - Render thread -> Info: Frame[196251] - Available VRAM budget has changed: 6903 MB 2025-12-04 18:56:08.273 - Render thread -> Info: Frame[196265] - Available VRAM budget has changed: 9584 MB 2025-12-04 18:56:08.408 - Render thread -> Info: Frame[196273] - Available VRAM budget has changed: 9525 MB 2025-12-04 18:56:08.570 - Render thread -> Info: Frame[196283] - Available VRAM budget has changed: 7011 MB 2025-12-04 18:56:08.635 - Render thread -> Info: Frame[196287] - Available VRAM budget has changed: 7141 MB 2025-12-04 18:56:08.921 - Render thread -> Info: Frame[196305] - Available VRAM budget has changed: 9589 MB 2025-12-04 18:56:09.110 - Render thread -> Info: Frame[196317] - Available VRAM budget has changed: 7187 MB 2025-12-04 18:56:09.268 - Render thread -> Info: Frame[196327] - Available VRAM budget has changed: 7285 MB 2025-12-04 18:56:09.401 - Render thread -> Info: Frame[196335] - Available VRAM budget has changed: 7349 MB 2025-12-04 18:56:15.353 - Render thread -> Info: Frame[196717] - Available VRAM budget has changed: 7240 MB 2025-12-04 18:56:15.522 - Render thread -> Info: Frame[196729] - Available VRAM budget has changed: 7156 MB 2025-12-04 18:56:16.079 - Render thread -> Info: Frame[196773] - Available VRAM budget has changed: 7223 MB 2025-12-04 18:56:16.101 - Render thread -> Info: Frame[196775] - Available VRAM budget has changed: 7291 MB 2025-12-04 18:56:16.345 - Render thread -> Info: Frame[196795] - Available VRAM budget has changed: 7342 MB 2025-12-04 18:56:16.373 - Render thread -> Info: Frame[196797] - Available VRAM budget has changed: 7695 MB 2025-12-04 18:56:16.598 - Render thread -> Info: Frame[196817] - Available VRAM budget has changed: 7845 MB 2025-12-04 18:56:16.642 - Render thread -> Info: Frame[196821] - Available VRAM budget has changed: 7904 MB 2025-12-04 18:56:16.715 - Render thread -> Info: Frame[196827] - Available VRAM budget has changed: 8104 MB 2025-12-04 18:56:17.064 - Render thread -> Info: Frame[196857] - Available VRAM budget has changed: 8166 MB 2025-12-04 18:56:17.519 - Render thread -> Info: Frame[196889] - Available VRAM budget has changed: 8281 MB 2025-12-04 18:56:20.624 - Render thread -> Info: Frame[197163] - Available VRAM budget has changed: 8236 MB 2025-12-04 18:56:20.756 - Render thread -> Info: Frame[197175] - Available VRAM budget has changed: 8155 MB 2025-12-04 18:56:20.834 - Render thread -> Info: Frame[197181] - Available VRAM budget has changed: 8113 MB 2025-12-04 18:56:20.885 - Render thread -> Info: Frame[197185] - Available VRAM budget has changed: 8069 MB 2025-12-04 18:56:21.671 - Render thread -> Info: Frame[197245] - Available VRAM budget has changed: 7839 MB 2025-12-04 18:56:23.944 - Render thread -> Info: Frame[197413] - Available VRAM budget has changed: 7661 MB 2025-12-04 18:56:25.569 - Render thread -> Info: Frame[197511] - Available VRAM budget has changed: 7832 MB 2025-12-04 18:56:31.728 - Render thread -> Info: Frame[197999] - Available VRAM budget has changed: 7793 MB 2025-12-04 18:56:37.814 - Render thread -> Info: Frame[198497] - Available VRAM budget has changed: 7832 MB 2025-12-04 18:56:38.010 - Render thread -> Info: Frame[198515] - Available VRAM budget has changed: 7787 MB 2025-12-04 18:56:39.393 - Render thread -> Info: Frame[198599] - Available VRAM budget has changed: 7848 MB 2025-12-04 18:56:40.770 - Render thread -> Info: Frame[198707] - Available VRAM budget has changed: 8059 MB 2025-12-04 18:56:40.920 - Render thread -> Info: Frame[198719] - Available VRAM budget has changed: 8119 MB 2025-12-04 18:56:41.620 - Render thread -> Info: Frame[198771] - Available VRAM budget has changed: 8161 MB 2025-12-04 18:56:41.690 - Render thread -> Info: Frame[198777] - Available VRAM budget has changed: 8217 MB 2025-12-04 18:56:41.913 - Render thread -> Info: Frame[198793] - Available VRAM budget has changed: 8169 MB 2025-12-04 18:56:43.056 - Render thread -> Info: Frame[198877] - Available VRAM budget has changed: 8125 MB 2025-12-04 18:56:43.408 - Render thread -> Info: Frame[198901] - Available VRAM budget has changed: 8083 MB 2025-12-04 18:56:46.000 - Render thread -> Info: Frame[199081] - Available VRAM budget has changed: 8135 MB 2025-12-04 18:56:46.057 - Render thread -> Info: Frame[199085] - Available VRAM budget has changed: 8176 MB 2025-12-04 18:56:46.175 - Render thread -> Info: Frame[199093] - Available VRAM budget has changed: 8134 MB 2025-12-04 18:56:46.264 - Render thread -> Info: Frame[199099] - Available VRAM budget has changed: 8067 MB 2025-12-04 18:56:49.987 - Render thread -> Info: Frame[199355] - Available VRAM budget has changed: 7904 MB 2025-12-04 18:56:50.467 - Render thread -> Info: Frame[199387] - Available VRAM budget has changed: 7836 MB 2025-12-04 18:56:51.037 - Render thread -> Info: Frame[199427] - Available VRAM budget has changed: 7904 MB 2025-12-04 18:56:51.669 - Render thread -> Info: Frame[199471] - Available VRAM budget has changed: 7836 MB 2025-12-04 18:56:52.568 - Render thread -> Info: Frame[199533] - Available VRAM budget has changed: 7785 MB 2025-12-04 18:56:52.682 - Render thread -> Info: Frame[199541] - Available VRAM budget has changed: 7626 MB 2025-12-04 18:56:54.240 - Render thread -> Info: Frame[199649] - Available VRAM budget has changed: 7568 MB 2025-12-04 18:56:54.357 - Render thread -> Info: Frame[199657] - Available VRAM budget has changed: 7469 MB 2025-12-04 18:56:56.330 - Render thread -> Info: Frame[199789] - Available VRAM budget has changed: 7512 MB 2025-12-04 18:57:01.900 - Render thread -> Info: Frame[200149] - Available VRAM budget has changed: 7704 MB 2025-12-04 18:57:01.956 - Render thread -> Info: Frame[200153] - Available VRAM budget has changed: 7760 MB 2025-12-04 18:57:02.013 - Render thread -> Info: Frame[200157] - Available VRAM budget has changed: 7860 MB 2025-12-04 18:57:02.659 - Render thread -> Info: Frame[200201] - Available VRAM budget has changed: 8062 MB 2025-12-04 18:57:02.806 - Render thread -> Info: Frame[200211] - Available VRAM budget has changed: 7875 MB 2025-12-04 18:57:07.309 - Render thread -> Info: Frame[200505] - Available VRAM budget has changed: 7807 MB 2025-12-04 18:57:08.232 - Render thread -> Info: Frame[200563] - Available VRAM budget has changed: 7875 MB 2025-12-04 18:57:09.521 - Render thread -> Info: Frame[200643] - Available VRAM budget has changed: 7808 MB 2025-12-04 18:57:11.711 - Render thread -> Info: Frame[200787] - Available VRAM budget has changed: 7991 MB 2025-12-04 18:57:13.495 - Render thread -> Info: Frame[200937] - Available VRAM budget has changed: 8045 MB 2025-12-04 18:57:13.918 - Render thread -> Info: Frame[200971] - Available VRAM budget has changed: 8088 MB 2025-12-04 18:57:16.325 - Render thread -> Info: Frame[201203] - Available VRAM budget has changed: 8140 MB 2025-12-04 18:57:16.595 - Render thread -> Info: Frame[201225] - Available VRAM budget has changed: 7924 MB 2025-12-04 18:57:16.797 - Render thread -> Info: Frame[201239] - Available VRAM budget has changed: 7873 MB 2025-12-04 18:57:17.769 - Render thread -> Info: Frame[201309] - Available VRAM budget has changed: 7914 MB 2025-12-04 18:57:20.385 - Render thread -> Info: Frame[201525] - Available VRAM budget has changed: 7846 MB 2025-12-04 18:57:21.862 - Render thread -> Info: Frame[201633] - Available VRAM budget has changed: 7735 MB 2025-12-04 18:57:22.983 - Render thread -> Info: Frame[201715] - Available VRAM budget has changed: 7779 MB 2025-12-04 18:57:23.766 - Render thread -> Info: Frame[201775] - Available VRAM budget has changed: 7840 MB 2025-12-04 18:57:24.081 - Render thread -> Info: Frame[201799] - Available VRAM budget has changed: 7672 MB 2025-12-04 18:57:28.155 - Render thread -> Info: Frame[202065] - Available VRAM budget has changed: 7840 MB 2025-12-04 18:57:28.245 - Render thread -> Info: Frame[202071] - Available VRAM budget has changed: 7907 MB 2025-12-04 18:57:28.479 - Render thread -> Info: Frame[202087] - Available VRAM budget has changed: 8135 MB 2025-12-04 18:57:28.929 - Render thread -> Info: Frame[202117] - Available VRAM budget has changed: 8183 MB 2025-12-04 18:57:28.958 - Render thread -> Info: Frame[202119] - Available VRAM budget has changed: 8227 MB 2025-12-04 18:57:29.278 - Render thread -> Info: Frame[202139] - Available VRAM budget has changed: 8143 MB 2025-12-04 18:57:29.505 - Render thread -> Info: Frame[202151] - Available VRAM budget has changed: 8087 MB 2025-12-04 18:57:29.573 - Render thread -> Info: Frame[202155] - Available VRAM budget has changed: 7921 MB 2025-12-04 18:57:29.679 - Render thread -> Info: Frame[202161] - Available VRAM budget has changed: 7853 MB 2025-12-04 18:57:29.713 - Render thread -> Info: Frame[202163] - Available VRAM budget has changed: 7631 MB 2025-12-04 18:57:29.747 - Render thread -> Info: Frame[202165] - Available VRAM budget has changed: 7552 MB 2025-12-04 18:57:29.851 - Render thread -> Info: Frame[202171] - Available VRAM budget has 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18:57:34.426 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 18:57:37.466 - Render thread -> Info: Frame[202635] - Available VRAM budget has changed: 7210 MB 2025-12-04 18:57:37.650 - Render thread -> Info: Frame[202649] - Available VRAM budget has changed: 7154 MB 2025-12-04 18:57:38.097 - Render thread -> Info: Frame[202685] - Available VRAM budget has changed: 7259 MB 2025-12-04 18:57:38.338 - Render thread -> Info: Frame[202707] - Available VRAM budget has changed: 7668 MB 2025-12-04 18:57:38.561 - Render thread -> Info: Frame[202725] - Available VRAM budget has changed: 7725 MB 2025-12-04 18:57:38.583 - Render thread -> Info: Frame[202727] - Available VRAM budget has changed: 7810 MB 2025-12-04 18:57:38.631 - Render thread -> Info: Frame[202731] - Available VRAM budget has changed: 7870 MB 2025-12-04 18:57:38.767 - Render thread -> Info: Frame[202741] - Available VRAM budget has changed: 8087 MB 2025-12-04 18:57:39.094 - Render thread -> Info: Frame[202767] - 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changed: 7403 MB 2025-12-04 18:59:41.728 - Render thread -> Info: Frame[210609] - Available VRAM budget has changed: 7291 MB 2025-12-04 18:59:44.405 - Render thread -> Info: Frame[210767] - Available VRAM budget has changed: 7403 MB 2025-12-04 18:59:46.720 - Render thread -> Info: Frame[210925] - Available VRAM budget has changed: 7481 MB 2025-12-04 18:59:46.874 - Render thread -> Info: Frame[210939] - Available VRAM budget has changed: 7523 MB 2025-12-04 18:59:46.915 - Render thread -> Info: Frame[210943] - Available VRAM budget has changed: 7793 MB 2025-12-04 18:59:46.938 - Render thread -> Info: Frame[210945] - Available VRAM budget has changed: 7856 MB 2025-12-04 18:59:47.024 - Render thread -> Info: Frame[210953] - Available VRAM budget has changed: 8081 MB 2025-12-04 18:59:47.660 - Render thread -> Info: Frame[211007] - Available VRAM budget has changed: 7843 MB 2025-12-04 18:59:47.892 - Render thread -> Info: Frame[211025] - Available VRAM budget has changed: 7781 MB 2025-12-04 18:59:47.951 - Render thread -> Info: Frame[211031] - Available VRAM budget has changed: 7739 MB 2025-12-04 18:59:47.996 - Render thread -> Info: Frame[211035] - Available VRAM budget has changed: 7615 MB 2025-12-04 18:59:48.059 - Render thread -> Info: Frame[211039] - Available VRAM budget has changed: 7471 MB 2025-12-04 18:59:49.017 - Render thread -> Info: Frame[211111] - Available VRAM budget has changed: 7340 MB 2025-12-04 18:59:51.400 - Render thread -> Info: Frame[211277] - Available VRAM budget has changed: 7444 MB 2025-12-04 18:59:51.750 - Render thread -> Info: Frame[211301] - Available VRAM budget has changed: 7332 MB 2025-12-04 18:59:58.287 - Render thread -> Info: Frame[211757] - Available VRAM budget has changed: 7264 MB 2025-12-04 19:00:01.033 - Render thread -> Info: Frame[211953] - Available VRAM budget has changed: 7208 MB 2025-12-04 19:00:03.927 - Render thread -> Info: Frame[212153] - Available VRAM budget has changed: 7264 MB 2025-12-04 19:00:04.615 - Render thread -> Info: Frame[212205] - Available VRAM budget has changed: 7378 MB 2025-12-04 19:00:06.543 - Render thread -> Info: Frame[212345] - Available VRAM budget has changed: 7329 MB 2025-12-04 19:00:09.432 - Render thread -> Info: Frame[212547] - Available VRAM budget has changed: 7385 MB 2025-12-04 19:00:09.592 - Render thread -> Info: Frame[212559] - Available VRAM budget has changed: 7266 MB 2025-12-04 19:00:10.551 - Render thread -> Info: Frame[212631] - Available VRAM budget has changed: 7333 MB 2025-12-04 19:00:11.867 - Render thread -> Info: Frame[212723] - Available VRAM budget has changed: 7264 MB 2025-12-04 19:00:15.921 - Render thread -> Info: Frame[213019] - Available VRAM budget has changed: 7208 MB 2025-12-04 19:00:18.793 - Render thread -> Info: Frame[213217] - Available VRAM budget has changed: 7253 MB 2025-12-04 19:00:19.216 - Render thread -> Info: Frame[213247] - Available VRAM budget has changed: 7321 MB 2025-12-04 19:00:20.000 - Render thread -> Info: Frame[213301] - Available VRAM budget has changed: 7266 MB 2025-12-04 19:00:22.924 - Render thread -> Info: Frame[213507] - Available VRAM budget has changed: 7321 MB 2025-12-04 19:00:23.666 - Render thread -> Info: Frame[213563] - Available VRAM budget has changed: 7433 MB 2025-12-04 19:00:24.004 - Render thread -> Info: Frame[213587] - Available VRAM budget has changed: 7377 MB 2025-12-04 19:00:26.891 - Render thread -> Info: Frame[213809] - Available VRAM budget has changed: 7433 MB 2025-12-04 19:00:29.455 - Render thread -> Info: Frame[213987] - Available VRAM budget has changed: 7384 MB 2025-12-04 19:00:31.997 - Render thread -> Info: Frame[214161] - Available VRAM budget has changed: 7452 MB 2025-12-04 19:00:34.408 - Render thread -> Info: Frame[214325] - Available VRAM budget has changed: 7393 MB 2025-12-04 19:00:37.291 - Render thread -> Info: Frame[214525] - Available VRAM budget has changed: 7449 MB 2025-12-04 19:00:40.033 - Render thread -> Info: Frame[214735] - Available VRAM budget has changed: 7384 MB 2025-12-04 19:00:42.994 - Render thread -> Info: Frame[214947] - Available VRAM budget has changed: 7454 MB 2025-12-04 19:00:43.946 - Render thread -> Info: Frame[215017] - Available VRAM budget has changed: 7510 MB 2025-12-04 19:00:45.271 - Render thread -> Info: Frame[215109] - Available VRAM budget has changed: 7637 MB 2025-12-04 19:00:53.420 - Render thread -> Info: Frame[215605] - Available VRAM budget has changed: 7547 MB 2025-12-04 19:00:54.999 - Render thread -> Info: Frame[215699] - Available VRAM budget has changed: 7640 MB 2025-12-04 19:00:57.432 - Render thread -> Info: Frame[215849] - Available VRAM budget has changed: 7598 MB 2025-12-04 19:00:58.325 - Render thread -> Info: Frame[215909] - Available VRAM budget has changed: 7494 MB 2025-12-04 19:00:59.002 - Render thread -> Info: Frame[215949] - Available VRAM budget has changed: 7572 MB 2025-12-04 19:00:59.315 - Render thread -> Info: Frame[215969] - Available VRAM budget has changed: 7699 MB 2025-12-04 19:00:59.413 - Render thread -> Info: Frame[215975] - Available VRAM budget has changed: 7798 MB 2025-12-04 19:00:59.502 - Render thread -> Info: Frame[215981] - Available VRAM budget has changed: 8022 MB 2025-12-04 19:00:59.878 - Render thread -> Info: Frame[216005] - Available VRAM budget has changed: 7843 MB 2025-12-04 19:01:00.270 - Render thread -> Info: Frame[216031] - Available VRAM budget has changed: 7788 MB 2025-12-04 19:01:00.927 - Render thread -> Info: Frame[216079] - Available VRAM budget has changed: 8017 MB 2025-12-04 19:01:01.707 - Render thread -> Info: Frame[216143] - Available VRAM budget has changed: 7780 MB 2025-12-04 19:01:01.890 - Render thread -> Info: Frame[216157] - Available VRAM budget has changed: 7695 MB 2025-12-04 19:01:02.252 - Render thread -> Info: Frame[216183] - Available VRAM budget has changed: 7654 MB 2025-12-04 19:01:02.395 - Render thread -> Info: Frame[216193] - Available VRAM budget has changed: 7543 MB 2025-12-04 19:01:02.527 - Render thread -> Info: Frame[216201] - Available VRAM budget has changed: 7431 MB 2025-12-04 19:01:03.443 - Render thread -> Info: Frame[216263] - Available VRAM budget has changed: 7543 MB 2025-12-04 19:01:03.560 - Render thread -> Info: Frame[216271] - Available VRAM budget has changed: 7654 MB 2025-12-04 19:01:04.546 - Render thread -> Info: Frame[216339] - Available VRAM budget has changed: 7560 MB 2025-12-04 19:01:04.737 - Render thread -> Info: Frame[216353] - Available VRAM budget has changed: 7497 MB 2025-12-04 19:01:06.541 - Render thread -> Info: Frame[216481] - Available VRAM budget has changed: 7561 MB 2025-12-04 19:01:06.807 - Render thread -> Info: Frame[216499] - Available VRAM budget has changed: 7462 MB 2025-12-04 19:01:07.701 - Render thread -> Info: Frame[216563] - Available VRAM budget has changed: 7504 MB 2025-12-04 19:01:08.312 - Render thread -> Info: Frame[216611] - Available VRAM budget has changed: 7548 MB 2025-12-04 19:01:09.202 - Render thread -> Info: Frame[216681] - Available VRAM budget has changed: 7500 MB 2025-12-04 19:01:18.475 - Render thread -> Info: Frame[217349] - Available VRAM budget has changed: 7635 MB 2025-12-04 19:01:25.237 - Render thread -> Info: Frame[217859] - Available VRAM budget has changed: 7565 MB 2025-12-04 19:01:26.086 - Render thread -> Info: Frame[217923] - Available VRAM budget has changed: 7490 MB 2025-12-04 19:01:26.112 - Render thread -> Info: Frame[217925] - Available VRAM budget has changed: 7434 MB 2025-12-04 19:01:26.247 - Render thread -> Info: Frame[217935] - Available VRAM budget has changed: 7347 MB 2025-12-04 19:01:29.164 - Render thread -> Info: Frame[218113] - Available VRAM budget has changed: 7243 MB 2025-12-04 19:01:32.109 - Render thread -> Info: Frame[218285] - Available VRAM budget has changed: 7347 MB 2025-12-04 19:01:33.580 - Render thread -> Info: Frame[218385] - Available VRAM budget has changed: 7386 MB 2025-12-04 19:01:33.716 - Render thread -> Info: Frame[218397] - Available VRAM budget has changed: 7672 MB 2025-12-04 19:01:33.765 - Render thread -> Info: Frame[218401] - Available VRAM budget has changed: 7772 MB 2025-12-04 19:01:33.977 - Render thread -> Info: Frame[218419] - Available VRAM budget has changed: 7843 MB 2025-12-04 19:01:34.183 - Render thread -> Info: Frame[218433] - Available VRAM budget has changed: 8022 MB 2025-12-04 19:01:34.818 - Render thread -> Info: Frame[218473] - Available VRAM budget has changed: 8122 MB 2025-12-04 19:01:35.374 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 20/20 --> [1] - ScenePreparation + Render: 2054/2067 [2] - IBLPrefilter: 0/4 [3] - RaytracingPrepare: 0/27 [4] - HBAO: 0/35 [5] - SceneFinalize: 0/29 [6] - DeferredLighting: 0/82 [7] - ForwardAndPostPasses: 0/486 [8] - SceneUpdate: 0/20 [9] - ScenePreparation + Render: 0/2066 [10] - IBLPrefilter: 0/4 [11] - RaytracingPrepare: 0/27 [12] - HBAO: 0/35 [13] - SceneFinalize: 0/29 [14] - DeferredLighting: 0/82 [15] - ForwardAndPostPasses: 0/486 [16] - : 4/4 [17] - : 4/4 [18] - : 3/3 [19] - Internal DXGI CommandList: 1/1 [20] - CopyJob: 0/7 [21] - Internal DXGI CommandList: 0/1 [22] - CopyJob: 0/7 [23] - Internal DXGI CommandList: 0/1 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[1] - - CommandListDebugName: ScenePreparation + Render - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 2067 - - NumCompletedAutoBreadcrumbOps: 2054 - - CompletedOps: [46, Beginevent, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyBufferRegion, Resourcebarrier, ClearDepthStencilView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, 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Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, ClearDepthStencilView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Executeindirect, Resourcebarrier, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, CopyBufferRegion, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, Executeindirect] - - OutstandingOps: [Resourcebarrier, Dispatch, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Resourcebarrier, Endevent, Resolvequerydata] - - Context: [ScenePreparation + Render, ScenePreparation + Render] GPU Page Fault Data --------------------- PageFaultVA: 0x695DF9000 ExistingAllocations: 0 RecentFreedAllocations: 0 2025-12-04 19:01:35.374 - Render thread -> DRED2 - DeviceState: Pagefault 2025-12-04 19:01:35.375 - Render thread -> VideoMemoryInfo report: Budget: 14,950,539,264.00 Bytes CurrentUsage: 13,697,486,848.00 Bytes AvailableForReservation: 8,296,974,336.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-04 19:01:48.087 - Render thread -> WriteLine Closed