2025-12-04 16:14:47.125 - Main Thread -> Timezone (local - UTC): 1h 2025-12-04 16:14:47.125 - Main Thread -> App Version: 2.0.2.29 2025-12-04 16:14:47.127 - Main Thread -> VRage renderer started 2025-12-04 16:14:47.127 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-04 16:14:47.146 - Main Thread -> NvApi - Status: OK 2025-12-04 16:14:47.146 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-04 16:14:47.146 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-04 16:14:47.155 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-04 16:14:47.155 - Main Thread -> AMD - Driver Version: Unknown 2025-12-04 16:14:47.167 - Main Thread -> Adapters.Adapters - Entering 2025-12-04 16:14:47.167 - Main Thread -> CreateDXGIFactory - Entering 2025-12-04 16:14:47.208 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-04 16:14:47.210 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-04 16:14:47.211 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-04 16:14:47.211 - Main Thread -> Using IDXGIFactory6: True 2025-12-04 16:14:47.211 - Main Thread -> Enumerating adapters by preference 2025-12-04 16:14:47.220 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5060 Laptop GPU - Entering 2025-12-04 16:14:47.220 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5060 Laptop GPU - Entering 2025-12-04 16:14:47.220 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 5060 Laptop GPU - Exiting 2025-12-04 16:14:47.220 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5060 Laptop GPU - Entering 2025-12-04 16:14:48.030 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 5060 Laptop GPU - Exiting 2025-12-04 16:14:48.228 - Main Thread -> Adapter 'NVIDIA GeForce RTX 5060 Laptop GPU' has 26 RTX cores 2025-12-04 16:14:48.229 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 5060 Laptop GPU - Exiting 2025-12-04 16:14:48.229 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5060 Laptop GPU outputs - Entering 2025-12-04 16:14:48.230 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Laptop GPU output 0 display mode list 2025-12-04 16:14:48.231 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Laptop GPU output 0 display mode list done 2025-12-04 16:14:48.232 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Laptop GPU output 0 refresh rate 2025-12-04 16:14:48.235 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 5060 Laptop GPU output 0 refresh rate done 2025-12-04 16:14:48.236 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 5060 Laptop GPU outputs - Exiting 2025-12-04 16:14:48.236 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Entering 2025-12-04 16:14:48.236 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Entering 2025-12-04 16:14:48.236 - Main Thread -> Querying adapter type for adapter Intel(R) Graphics - Exiting 2025-12-04 16:14:48.236 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Entering 2025-12-04 16:14:48.432 - Main Thread -> Querying feature level for adapter Intel(R) Graphics - Exiting 2025-12-04 16:14:48.517 - Main Thread -> Analysis of the adapter Intel(R) Graphics - Exiting 2025-12-04 16:14:48.517 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Entering 2025-12-04 16:14:48.517 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list 2025-12-04 16:14:48.518 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 display mode list done 2025-12-04 16:14:48.519 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate 2025-12-04 16:14:48.519 - Main Thread -> Getting adapter's Intel(R) Graphics output 0 refresh rate done 2025-12-04 16:14:48.519 - Main Thread -> Filling adapter's Intel(R) Graphics outputs - Exiting 2025-12-04 16:14:48.519 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-04 16:14:48.519 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-04 16:14:48.519 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-04 16:14:48.519 - Main Thread -> Skipping software adapter 2025-12-04 16:14:48.519 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-04 16:14:48.522 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 5060 Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 5060 Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 11545, Dedicated RAM: 8189378560, Shared RAM: 8433534976, Luid: 69575, rev: 161, subsys id: 348460130, vendor id: 4318, supported device: True AdapterLuid = 69575 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8189378560 SharedRAM = 8433534976 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = True IsRayTracingSupported = True Teraflops = 9.684481 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 16:14:48.522 - Main Thread -> Adapter { Name = Intel(R) Graphics + DISPLAY1 DeviceName = Intel(R) Graphics OutputName = DISPLAY1 Description = DeviceId: 42923, Dedicated RAM: 134217728, Shared RAM: 8433534976, Luid: 68620, rev: 4, subsys id: 348132450, vendor id: 32902, supported device: False AdapterLuid = 68620 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 134217728 SharedRAM = 8433534976 IsSoftware = False DeviceSupported = False VendorId = Intel DriverVersion = 32.0.101.5972 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = False IsRayTracingSupported = False Teraflops = IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = False; NeedsLimitedIndirectCommands = True; } } 2025-12-04 16:14:48.522 - Main Thread -> Adapter list composed 2025-12-04 16:14:48.541 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 5060 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 5060 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 640,"Height": 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1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 35717200,"Denominator": 248036}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 6000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 7500,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 10000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 12000,"Denominator": 100}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 35717200,"Denominator": 248036}}],"OutputName": "DISPLAY1","Description": "DeviceId: 11545, Dedicated RAM: 8189378560, Shared RAM: 8433534976, Luid: 69575, rev: 161, subsys id: 348460130, vendor id: 4318, supported device: True","AdapterLuid": 69575,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 0,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8189378560,"SharedRAM": 8433534976,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 11545,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 9.684481,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-04 16:14:48.543 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-04 16:14:48.630 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-04 16:14:48.631 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 16:14:48.631 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 16:14:48.632 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-04 16:14:48.778 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-04 16:14:48.779 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-04 16:14:48.779 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-04 16:14:48.779 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-04 16:14:48.779 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-04 16:14:48.784 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 5060 Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-04 16:14:48.786 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-04 16:14:48.788 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Custom","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Low","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "NativeAA","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low"}} 2025-12-04 16:14:48.791 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.29"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 5060 Laptop GPU","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-04 16:14:48.805 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 16:14:48.805 - Render thread -> IsD3D12Supported = True 2025-12-04 16:14:48.839 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-04 16:14:48.841 - Render thread -> Debug layer enabled: False 2025-12-04 16:14:48.842 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-04 16:14:49.007 - Render thread -> Direct Storage supported 2025-12-04 16:14:49.007 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-04 16:14:49.007 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-04 16:14:49.008 - Render thread -> Current Device Info: 2025-12-04 16:14:49.008 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-04 16:14:49.008 - Render thread -> OutputMergerLogicOp: True 2025-12-04 16:14:49.008 - Render thread -> MinPrecisionSupport: Bit16 2025-12-04 16:14:49.008 - Render thread -> TiledResourcesTier: Tier4 2025-12-04 16:14:49.008 - Render thread -> ResourceBindingTier: Tier3 2025-12-04 16:14:49.008 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-04 16:14:49.008 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-04 16:14:49.008 - Render thread -> ROVsSupported: True 2025-12-04 16:14:49.008 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-04 16:14:49.008 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-04 16:14:49.008 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-04 16:14:49.008 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-04 16:14:49.008 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-04 16:14:49.008 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-04 16:14:49.008 - Render thread -> ResourceHeapTier: Tier2 2025-12-04 16:14:49.008 - Render thread -> WaveOps: True 2025-12-04 16:14:49.008 - Render thread -> WaveLaneCountMin: 32 2025-12-04 16:14:49.008 - Render thread -> WaveLaneCountMax: 32 2025-12-04 16:14:49.008 - Render thread -> TotalLaneCount: 3328 2025-12-04 16:14:49.008 - Render thread -> ExpandedComputeResourceStates: True 2025-12-04 16:14:49.008 - Render thread -> Int64ShaderOps: True 2025-12-04 16:14:49.008 - Render thread -> DepthBoundsTestSupported: True 2025-12-04 16:14:49.008 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-04 16:14:49.008 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-04 16:14:49.008 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-04 16:14:49.008 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-04 16:14:49.008 - Render thread -> ViewInstancingTier: Tier3 2025-12-04 16:14:49.008 - Render thread -> BarycentricsSupported: True 2025-12-04 16:14:49.009 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-04 16:14:49.009 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-04 16:14:49.009 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-04 16:14:49.009 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-04 16:14:49.009 - Render thread -> RenderPassesTier: Tier0 2025-12-04 16:14:49.009 - Render thread -> RaytracingTier: Tier1_1 2025-12-04 16:14:49.009 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-04 16:14:49.009 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-04 16:14:49.009 - Render thread -> VariableShadingRateTier: Tier2 2025-12-04 16:14:49.009 - Render thread -> ShadingRateImageTileSize: 16 2025-12-04 16:14:49.009 - Render thread -> BackgroundProcessingSupported: True 2025-12-04 16:14:49.009 - Render thread -> MeshShaderTier: Tier1 2025-12-04 16:14:49.009 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-04 16:14:49.014 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-04 16:14:49.019 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-04 16:14:49.020 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-04 16:14:49.021 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-04 16:14:49.021 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-04 16:14:49.021 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-04 16:14:49.022 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6717440 Bytes 2025-12-04 16:14:49.023 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-04 16:14:49.024 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-04 16:14:49.118 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-04 16:14:49.118 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-04 16:14:49.118 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-04 16:14:49.118 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-04 16:14:49.121 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-04 16:14:49.121 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-04 16:14:49.121 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-04 16:14:49.123 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-04 16:14:49.136 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-04 16:14:49.137 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-04 16:14:49.159 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-04 16:14:49.160 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-04 16:14:49.160 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-04 16:14:49.161 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-04 16:14:49.164 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-04 16:14:49.164 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-04 16:14:49.166 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-04 16:14:49.166 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-04 16:14:49.167 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-04 16:14:49.169 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-04 16:14:49.169 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-04 16:14:49.173 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-04 16:14:49.205 - Render thread -> UseShaderAsserts: False 2025-12-04 16:14:49.205 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-04 16:14:49.207 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-04 16:14:49.207 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-04 16:14:49.208 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-04 16:14:49.208 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-04 16:14:49.210 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-04 16:14:49.213 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-04 16:14:49.213 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-04 16:14:49.215 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-04 16:14:49.215 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-04 16:14:49.215 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-04 16:14:49.215 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-04 16:14:49.220 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-04 16:14:49.220 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-04 16:14:49.221 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-04 16:14:49.221 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-04 16:14:49.221 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-04 16:14:49.222 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-04 16:14:49.226 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-04 16:14:49.227 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-04 16:14:49.250 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-04 16:14:49.266 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-04 16:14:49.282 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-04 16:14:49.283 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-04 16:14:49.293 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-04 16:14:49.295 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-04 16:14:49.297 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 16:14:49.407 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-04 16:14:49.407 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-04 16:14:49.409 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-04 16:14:49.409 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-04 16:14:49.410 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-04 16:14:49.410 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-04 16:14:49.421 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-04 16:14:49.421 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-04 16:14:49.431 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-04 16:14:49.431 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-04 16:14:49.431 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-04 16:14:49.431 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-04 16:14:49.475 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-04 16:14:49.476 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-04 16:14:49.490 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-04 16:14:49.490 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 16:14:49.490 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 16:14:49.491 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-04 16:14:49.491 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-04 16:14:49.492 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-04 16:14:49.497 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-04 16:14:49.572 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-04 16:14:49.576 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-04 16:14:49.577 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-04 16:14:49.577 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-04 16:14:49.577 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-04 16:14:49.577 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-04 16:14:49.578 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-04 16:14:49.578 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-04 16:14:49.578 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-04 16:14:49.580 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-04 16:14:49.580 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-04 16:14:49.580 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-04 16:14:49.580 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 16:14:49.580 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.29, Culture=neutral, PublicKeyToken=null]] 2025-12-04 16:14:49.651 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-04 16:14:49.651 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-04 16:14:49.674 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-04 16:14:49.679 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-04 16:14:49.679 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-04 16:14:49.681 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-04 16:14:49.681 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-04 16:14:49.724 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-04 16:14:49.726 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-04 16:14:49.738 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-04 16:14:49.742 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-04 16:14:49.921 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-04 16:14:49.921 - Render thread -> CreateMeshBuilders - Entering 2025-12-04 16:14:49.924 - Render thread -> CreateMeshBuilders - Exiting 2025-12-04 16:14:49.924 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-04 16:14:49.930 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-04 16:14:50.575 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-04 16:14:50.597 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.29" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 5060 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 16:14:50.799 - Render thread -> VRAM report about missing bytes is changed from 6717440 Bytes to 27516928 Bytes 2025-12-04 16:14:51.142 - Render thread -> VRAM report about missing bytes is changed from 27516928 Bytes to 27713536 Bytes 2025-12-04 16:14:51.143 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 5874 MB 2025-12-04 16:14:51.143 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 5845 MB 2025-12-04 16:14:51.405 - VRageWorker 5 -> Vertex 2025-12-04 16:14:51.407 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.407 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:51.414 - VRageWorker 5 -> Pixel 2025-12-04 16:14:51.414 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.414 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.420 - VRageWorker 2 -> Vertex 2025-12-04 16:14:51.420 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.420 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:51.426 - VRageWorker 4 -> Pixel 2025-12-04 16:14:51.426 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.426 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.647 - VRageWorker 0 -> Vertex 2025-12-04 16:14:51.647 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.647 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:51.652 - VRageWorker 7 -> Pixel 2025-12-04 16:14:51.652 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.652 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.770 - VRageWorker 4 -> Pixel 2025-12-04 16:14:51.770 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.770 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.770 - VRageWorker 2 -> Vertex 2025-12-04 16:14:51.770 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.770 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:51.882 - VRageWorker 0 -> Vertex 2025-12-04 16:14:51.882 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.882 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:51.883 - VRageWorker 0 -> Pixel 2025-12-04 16:14:51.883 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.883 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.885 - VRageWorker 7 -> Pixel 2025-12-04 16:14:51.885 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.885 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.890 - VRageWorker 3 -> Vertex 2025-12-04 16:14:51.890 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.890 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:51.977 - VRageWorker 7 -> Vertex 2025-12-04 16:14:51.977 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.977 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:51.977 - VRageWorker 5 -> Pixel 2025-12-04 16:14:51.977 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.977 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.983 - VRageWorker 9 -> Pixel 2025-12-04 16:14:51.983 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.983 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:51.984 - VRageWorker 6 -> Vertex 2025-12-04 16:14:51.984 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:51.984 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.171 - VRageWorker 0 -> Vertex 2025-12-04 16:14:52.172 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.172 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.172 - VRageWorker 0 -> Pixel 2025-12-04 16:14:52.172 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.172 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.182 - VRageWorker 4 -> Vertex 2025-12-04 16:14:52.182 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.182 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.182 - VRageWorker 1 -> Pixel 2025-12-04 16:14:52.182 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.182 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.268 - VRageWorker 6 -> Vertex 2025-12-04 16:14:52.268 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.268 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.269 - VRageWorker 6 -> Pixel 2025-12-04 16:14:52.269 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.269 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.273 - VRageWorker 8 -> Pixel 2025-12-04 16:14:52.273 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.273 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.273 - VRageWorker 2 -> Vertex 2025-12-04 16:14:52.273 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.273 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.325 - VRageWorker 7 -> Vertex 2025-12-04 16:14:52.325 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.325 - VRageWorker 1 -> Pixel 2025-12-04 16:14:52.325 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.325 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.326 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.328 - VRageWorker 8 -> Vertex 2025-12-04 16:14:52.328 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.328 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.328 - VRageWorker 0 -> Pixel 2025-12-04 16:14:52.328 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.328 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.392 - VRageWorker 6 -> Pixel 2025-12-04 16:14:52.392 - VRageWorker 7 -> Vertex 2025-12-04 16:14:52.392 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.393 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.393 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.393 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.396 - VRageWorker 4 -> Vertex 2025-12-04 16:14:52.396 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.396 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:14:52.397 - VRageWorker 4 -> Pixel 2025-12-04 16:14:52.397 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:14:52.397 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:14:52.665 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-04 16:14:52.666 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-04 16:14:52.675 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-04 16:14:52.677 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-04 16:14:52.707 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-04 16:14:52.707 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-04 16:14:52.708 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-04 16:14:52.731 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-04 16:14:52.731 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-04 16:14:52.732 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-04 16:14:52.732 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-04 16:14:52.734 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-04 16:14:52.734 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-04 16:14:52.734 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-04 16:14:52.739 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-04 16:14:52.739 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-04 16:14:52.739 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-04 16:14:52.739 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-04 16:14:52.742 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-04 16:14:52.743 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-04 16:14:52.745 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-04 16:14:52.746 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-04 16:14:52.748 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-04 16:14:52.749 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-04 16:14:52.750 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-04 16:14:52.750 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-04 16:14:52.752 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-04 16:14:52.752 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-04 16:14:52.752 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-04 16:14:52.758 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-04 16:14:52.759 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-04 16:14:52.759 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-04 16:14:52.765 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-04 16:14:52.765 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-04 16:14:52.765 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-04 16:14:52.765 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-04 16:14:52.765 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-04 16:14:52.765 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-04 16:14:52.767 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-04 16:14:52.767 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-04 16:14:52.767 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-04 16:14:52.767 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-04 16:14:52.767 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-04 16:14:52.769 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-04 16:14:52.769 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-04 16:14:52.769 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-04 16:14:52.773 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-04 16:14:52.773 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-04 16:14:52.773 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-04 16:14:52.776 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-04 16:14:52.776 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-04 16:14:52.777 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-04 16:14:52.777 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-04 16:14:52.777 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-04 16:14:52.779 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-04 16:14:52.779 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-04 16:14:52.779 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-04 16:14:52.781 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-04 16:14:52.781 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-04 16:14:52.782 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-04 16:14:52.783 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-04 16:14:52.783 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-04 16:14:52.783 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-04 16:14:52.783 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-04 16:14:52.784 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-04 16:14:52.784 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-04 16:14:52.788 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-04 16:14:52.788 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-04 16:14:52.790 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-04 16:14:52.790 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-04 16:14:52.790 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-04 16:14:52.790 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-04 16:14:52.791 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-04 16:14:52.791 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-04 16:14:52.791 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-04 16:14:52.792 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-04 16:14:52.793 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-04 16:14:52.793 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-04 16:14:52.793 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-04 16:14:52.793 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-04 16:14:52.798 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-04 16:14:52.798 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-04 16:14:52.798 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-04 16:14:52.798 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-04 16:14:52.798 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-04 16:14:52.798 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-04 16:14:52.799 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-04 16:14:52.802 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-04 16:14:52.802 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-04 16:14:52.802 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-04 16:14:52.802 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-04 16:14:52.809 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-04 16:14:52.809 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-04 16:14:52.809 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-04 16:14:52.809 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-04 16:14:52.810 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-04 16:14:52.810 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-04 16:14:52.813 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-04 16:14:52.813 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-04 16:14:52.813 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-04 16:14:52.813 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-04 16:14:52.813 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-04 16:14:52.815 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-04 16:14:52.815 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-04 16:14:52.815 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-04 16:14:52.815 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-04 16:14:52.815 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-04 16:14:52.816 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-04 16:14:52.817 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-04 16:14:52.817 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-04 16:14:52.824 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-04 16:14:52.824 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-04 16:14:52.824 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-04 16:14:52.824 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-04 16:14:52.825 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-04 16:14:52.825 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-04 16:14:52.826 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-04 16:14:52.826 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-04 16:14:52.826 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-04 16:14:52.827 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-04 16:14:52.827 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-04 16:14:52.827 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-04 16:14:52.827 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-04 16:14:52.827 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-04 16:14:52.828 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-04 16:14:52.829 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-04 16:14:52.829 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-04 16:14:52.829 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-04 16:14:52.829 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-04 16:14:52.830 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-04 16:14:52.830 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-04 16:14:52.830 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-04 16:14:52.830 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-04 16:14:52.837 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-04 16:14:52.837 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-04 16:14:52.837 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-04 16:14:52.837 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-04 16:14:52.842 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-04 16:14:52.842 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-04 16:14:52.842 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-04 16:14:52.842 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-04 16:14:52.842 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-04 16:14:52.842 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-04 16:14:52.843 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-04 16:14:52.844 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-04 16:14:52.844 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-04 16:14:52.844 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-04 16:14:52.844 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-04 16:14:52.845 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-04 16:14:52.845 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-04 16:14:52.846 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-04 16:14:52.846 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-04 16:14:52.852 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-04 16:14:52.852 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-04 16:14:52.852 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-04 16:14:52.852 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-04 16:14:52.855 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-04 16:14:52.855 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-04 16:14:52.855 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-04 16:14:52.856 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-04 16:14:52.858 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-04 16:14:52.858 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-04 16:14:52.858 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-04 16:14:52.859 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-04 16:14:52.862 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-04 16:14:52.862 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-04 16:14:52.862 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-04 16:14:52.863 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-04 16:14:52.863 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-04 16:14:52.863 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-04 16:14:52.863 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-04 16:14:52.866 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-04 16:14:52.867 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-04 16:14:52.867 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-04 16:14:52.867 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-04 16:14:52.867 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-04 16:14:52.867 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-04 16:14:52.867 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-04 16:14:52.869 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-04 16:14:52.869 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-04 16:14:52.870 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-04 16:14:52.870 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-04 16:14:52.870 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-04 16:14:52.870 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-04 16:14:52.878 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-04 16:14:52.878 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-04 16:14:52.878 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-04 16:14:52.879 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-04 16:14:52.882 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-04 16:14:52.882 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-04 16:14:52.882 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-04 16:14:52.882 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-04 16:14:52.882 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-04 16:14:52.882 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-04 16:14:52.883 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-04 16:14:52.884 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-04 16:14:52.887 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-04 16:14:52.887 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-04 16:14:52.887 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-04 16:14:52.887 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-04 16:14:52.891 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-04 16:14:52.891 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-04 16:14:52.891 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-04 16:14:52.891 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-04 16:14:52.892 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-04 16:14:52.893 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-04 16:14:52.893 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-04 16:14:52.897 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-04 16:14:52.899 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-04 16:14:52.899 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-04 16:14:52.899 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-04 16:14:52.899 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-04 16:14:52.903 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-04 16:14:52.903 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-04 16:14:52.903 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-04 16:14:52.904 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-04 16:14:52.905 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-04 16:14:52.905 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-04 16:14:52.905 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-04 16:14:52.905 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-04 16:14:52.908 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-04 16:14:52.908 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-04 16:14:52.908 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-04 16:14:52.908 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-04 16:14:52.910 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-04 16:14:52.910 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-04 16:14:52.910 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-04 16:14:52.910 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-04 16:14:52.913 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-04 16:14:52.913 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-04 16:14:52.913 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-04 16:14:52.913 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-04 16:14:52.922 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-04 16:14:52.922 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-04 16:14:52.922 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-04 16:14:52.922 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-04 16:14:52.924 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-04 16:14:52.924 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-04 16:14:52.924 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-04 16:14:52.924 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-04 16:14:52.928 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-04 16:14:52.928 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-04 16:14:52.929 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-04 16:14:52.929 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-04 16:14:52.929 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-04 16:14:52.929 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-04 16:14:52.929 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-04 16:14:52.930 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-04 16:14:52.933 - Render thread -> VRAM report about missing bytes is changed from 27713536 Bytes to 73863168 Bytes 2025-12-04 16:14:52.938 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-04 16:14:52.938 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-04 16:14:52.938 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-04 16:14:52.939 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-04 16:14:52.939 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-04 16:14:52.939 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-04 16:14:52.939 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-04 16:14:52.939 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-04 16:14:52.941 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-04 16:14:52.941 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-04 16:14:52.941 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-04 16:14:52.941 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-04 16:14:52.948 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-04 16:14:52.949 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-04 16:14:52.949 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-04 16:14:52.949 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-04 16:14:52.956 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-04 16:14:52.956 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-04 16:14:52.956 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-04 16:14:52.957 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-04 16:14:52.958 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-04 16:14:52.958 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-04 16:14:52.958 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-04 16:14:52.958 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-04 16:14:52.968 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 5706 MB 2025-12-04 16:14:52.969 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 5518 MB 2025-12-04 16:14:53.012 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-04 16:14:53.012 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-04 16:14:53.012 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-04 16:14:53.012 - Render thread -> VRAM report about missing bytes is changed from 73863168 Bytes to 76328960 Bytes 2025-12-04 16:14:53.012 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-04 16:14:53.012 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-04 16:14:53.013 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-04 16:14:53.013 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-04 16:14:53.014 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-04 16:14:53.014 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-04 16:14:53.014 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-04 16:14:53.014 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-04 16:14:53.014 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-04 16:14:53.027 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-04 16:14:53.027 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-04 16:14:53.027 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-04 16:14:53.028 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-04 16:14:53.029 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-04 16:14:53.029 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-04 16:14:53.030 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-04 16:14:53.030 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-04 16:14:53.042 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-04 16:14:53.042 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-04 16:14:53.042 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-04 16:14:53.042 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-04 16:14:53.042 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-04 16:14:53.042 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-04 16:14:53.042 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-04 16:14:53.042 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-04 16:14:53.059 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-04 16:14:53.059 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-04 16:14:53.059 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-04 16:14:53.059 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-04 16:14:53.062 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-04 16:14:53.062 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-04 16:14:53.062 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-04 16:14:53.063 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-04 16:14:53.071 - Render thread -> VRAM report about missing bytes is changed from 76328960 Bytes to 210616320 Bytes 2025-12-04 16:14:53.072 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 5566 MB 2025-12-04 16:14:53.072 - Render thread -> Info: Frame[21] - Available VRAM budget has changed: 5380 MB 2025-12-04 16:14:53.081 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-04 16:14:53.082 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-04 16:14:53.085 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-04 16:14:53.085 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-04 16:14:53.126 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-04 16:14:53.126 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-04 16:14:53.126 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-04 16:14:53.126 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-04 16:14:53.144 - Render thread -> VRAM report about missing bytes is changed from 210616320 Bytes to 211730432 Bytes 2025-12-04 16:14:53.205 - Render thread -> VRAM report about missing bytes is changed from 211730432 Bytes to 211927040 Bytes 2025-12-04 16:14:53.206 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 5533 MB 2025-12-04 16:14:53.206 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 5347 MB 2025-12-04 16:14:53.336 - Render thread -> VRAM report about missing bytes is changed from 211927040 Bytes to 210944000 Bytes 2025-12-04 16:14:53.477 - Render thread -> VRAM report about missing bytes is changed from 210944000 Bytes to 210812928 Bytes 2025-12-04 16:14:53.485 - Render thread -> VRAM report about missing bytes is changed from 210812928 Bytes to 210944000 Bytes 2025-12-04 16:15:06.099 - Render thread -> Info: Frame[787] - Available VRAM budget has changed: 5377 MB 2025-12-04 16:15:08.002 - Render thread -> Info: Frame[901] - Available VRAM budget has changed: 5342 MB 2025-12-04 16:15:08.772 - Render thread -> VRAM report about missing bytes is changed from 210944000 Bytes to 213590016 Bytes 2025-12-04 16:15:08.773 - Render thread -> Info: Frame[923] - Available VRAM budget has changed: 5065 MB 2025-12-04 16:15:08.773 - Render thread -> Info: Frame[923] - Available VRAM budget has changed: 4971 MB 2025-12-04 16:15:08.788 - Render thread -> VRAM report about missing bytes is changed from 213590016 Bytes to 214413312 Bytes 2025-12-04 16:15:08.804 - Render thread -> VRAM report about missing bytes is changed from 214413312 Bytes to 215162880 Bytes 2025-12-04 16:15:08.914 - Render thread -> VRAM report about missing bytes is changed from 215162880 Bytes to 216211456 Bytes 2025-12-04 16:15:09.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-04 16:15:09.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-04 16:15:09.327 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-04 16:15:09.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-04 16:15:09.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-04 16:15:09.330 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-04 16:15:09.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-04 16:15:09.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-04 16:15:09.331 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-04 16:15:09.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-04 16:15:09.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-04 16:15:09.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-04 16:15:09.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-04 16:15:09.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-04 16:15:09.419 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-04 16:15:09.420 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-04 16:15:09.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-04 16:15:09.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-04 16:15:09.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-04 16:15:09.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-04 16:15:09.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-04 16:15:09.421 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-04 16:15:09.422 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-04 16:15:09.422 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-04 16:15:09.422 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-04 16:15:09.423 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-04 16:15:09.423 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-04 16:15:09.423 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-04 16:15:09.424 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-04 16:15:09.425 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-04 16:15:09.426 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-04 16:15:09.426 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-04 16:15:09.426 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-04 16:15:09.428 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-04 16:15:09.428 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-04 16:15:09.428 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-04 16:15:10.229 - Render thread -> VRAM report about missing bytes is changed from 216211456 Bytes to 216846336 Bytes 2025-12-04 16:15:10.230 - Render thread -> Info: Frame[941] - Available VRAM budget has changed: 4979 MB 2025-12-04 16:15:10.230 - Render thread -> Info: Frame[941] - Available VRAM budget has changed: 4790 MB 2025-12-04 16:15:10.295 - Render thread -> VRAM report about missing bytes is changed from 216846336 Bytes to 216862720 Bytes 2025-12-04 16:15:10.369 - Render thread -> VRAM report about missing bytes is changed from 216862720 Bytes to 217518080 Bytes 2025-12-04 16:15:10.497 - Render thread -> VRAM report about missing bytes is changed from 217518080 Bytes to 217530368 Bytes 2025-12-04 16:15:11.630 - Render thread -> VRAM report about missing bytes is changed from 217530368 Bytes to 217587712 Bytes 2025-12-04 16:15:11.647 - Render thread -> VRAM report about missing bytes is changed from 217587712 Bytes to 217628672 Bytes 2025-12-04 16:15:11.663 - Render thread -> VRAM report about missing bytes is changed from 217628672 Bytes to 217686016 Bytes 2025-12-04 16:15:11.679 - Render thread -> VRAM report about missing bytes is changed from 217686016 Bytes to 217702400 Bytes 2025-12-04 16:15:12.562 - Render thread -> VRAM report about missing bytes is changed from 217702400 Bytes to 217710592 Bytes 2025-12-04 16:15:12.580 - Render thread -> VRAM report about missing bytes is changed from 217710592 Bytes to 217714688 Bytes 2025-12-04 16:15:12.712 - Render thread -> VRAM report about missing bytes is changed from 217714688 Bytes to 217718784 Bytes 2025-12-04 16:15:12.741 - Render thread -> VRAM report about missing bytes is changed from 217718784 Bytes to 217726976 Bytes 2025-12-04 16:15:12.779 - Render thread -> VRAM report about missing bytes is changed from 217726976 Bytes to 218578944 Bytes 2025-12-04 16:15:12.795 - Render thread -> VRAM report about missing bytes is changed from 218578944 Bytes to 218591232 Bytes 2025-12-04 16:15:12.894 - Render thread -> VRAM report about missing bytes is changed from 218591232 Bytes to 225054720 Bytes 2025-12-04 16:15:12.899 - Render thread -> Info: Frame[1079] - Available VRAM budget has changed: 4769 MB 2025-12-04 16:15:12.899 - Render thread -> Info: Frame[1079] - Available VRAM budget has changed: 4582 MB 2025-12-04 16:15:12.929 - Render thread -> VRAM report about missing bytes is changed from 225054720 Bytes to 225062912 Bytes 2025-12-04 16:15:12.952 - Render thread -> VRAM report about missing bytes is changed from 225062912 Bytes to 225067008 Bytes 2025-12-04 16:15:12.979 - Render thread -> VRAM report about missing bytes is changed from 225067008 Bytes to 225005568 Bytes 2025-12-04 16:15:18.380 - Render thread -> VRAM report about missing bytes is changed from 225005568 Bytes to 224980992 Bytes 2025-12-04 16:15:18.413 - Render thread -> VRAM report about missing bytes is changed from 224980992 Bytes to 225026048 Bytes 2025-12-04 16:15:18.453 - Render thread -> VRAM report about missing bytes is changed from 225026048 Bytes to 224976896 Bytes 2025-12-04 16:15:18.493 - Render thread -> VRAM report about missing bytes is changed from 224976896 Bytes to 224915456 Bytes 2025-12-04 16:15:18.501 - Render thread -> VRAM report about missing bytes is changed from 224915456 Bytes to 224940032 Bytes 2025-12-04 16:15:18.513 - Render thread -> VRAM report about missing bytes is changed from 224940032 Bytes to 225034240 Bytes 2025-12-04 16:15:18.684 - Render thread -> VRAM report about missing bytes is changed from 225034240 Bytes to 224985088 Bytes 2025-12-04 16:15:18.719 - Render thread -> VRAM report about missing bytes is changed from 224985088 Bytes to 225009664 Bytes 2025-12-04 16:15:18.730 - Render thread -> VRAM report about missing bytes is changed from 225009664 Bytes to 225046528 Bytes 2025-12-04 16:15:18.793 - Render thread -> Info: Frame[1433] - Available VRAM budget has changed: 4737 MB 2025-12-04 16:15:18.793 - Render thread -> Info: Frame[1433] - Available VRAM budget has changed: 4550 MB 2025-12-04 16:15:18.805 - Render thread -> VRAM report about missing bytes is changed from 225046528 Bytes to 225013760 Bytes 2025-12-04 16:15:18.849 - Render thread -> VRAM report about missing bytes is changed from 225013760 Bytes to 225062912 Bytes 2025-12-04 16:15:19.034 - Render thread -> VRAM report about missing bytes is changed from 225062912 Bytes to 225095680 Bytes 2025-12-04 16:15:19.689 - Render thread -> Info: Frame[1487] - Available VRAM budget has changed: 3570 MB 2025-12-04 16:15:19.689 - Render thread -> Info: Frame[1487] - Available VRAM budget has changed: 2868 MB 2025-12-04 16:15:19.699 - Render thread -> VRAM report about missing bytes is changed from 225095680 Bytes to 225558528 Bytes 2025-12-04 16:15:19.716 - Render thread -> VRAM report about missing bytes is changed from 225558528 Bytes to 225615872 Bytes 2025-12-04 16:15:19.730 - Render thread -> VRAM report about missing bytes is changed from 225615872 Bytes to 242524160 Bytes 2025-12-04 16:15:19.746 - Render thread -> VRAM report about missing bytes is changed from 242524160 Bytes to 231251968 Bytes 2025-12-04 16:15:19.763 - Render thread -> VRAM report about missing bytes is changed from 231251968 Bytes to 253796352 Bytes 2025-12-04 16:15:19.785 - Render thread -> VRAM report about missing bytes is changed from 253796352 Bytes to 231251968 Bytes 2025-12-04 16:15:19.796 - Render thread -> VRAM report about missing bytes is changed from 231251968 Bytes to 236888064 Bytes 2025-12-04 16:15:19.812 - Render thread -> VRAM report about missing bytes is changed from 236888064 Bytes to 259432448 Bytes 2025-12-04 16:15:19.865 - Render thread -> VRAM report about missing bytes is changed from 259432448 Bytes to 234070016 Bytes 2025-12-04 16:15:19.883 - Render thread -> VRAM report about missing bytes is changed from 234070016 Bytes to 225615872 Bytes 2025-12-04 16:15:19.896 - Render thread -> VRAM report about missing bytes is changed from 225615872 Bytes to 228605952 Bytes 2025-12-04 16:15:19.913 - Render thread -> VRAM report about missing bytes is changed from 228605952 Bytes to 226181120 Bytes 2025-12-04 16:15:19.930 - Render thread -> VRAM report about missing bytes is changed from 226181120 Bytes to 228474880 Bytes 2025-12-04 16:15:19.945 - Render thread -> VRAM report about missing bytes is changed from 228474880 Bytes to 230711296 Bytes 2025-12-04 16:15:23.529 - Render thread -> VRAM report about missing bytes is changed from 230711296 Bytes to 230526976 Bytes 2025-12-04 16:15:24.044 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-1 created with rcb: 37277608 2025-12-04 16:15:24.044 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-2 created with rcb: 21730046 2025-12-04 16:15:24.045 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-04 16:15:24.045 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-3 created with rcb: 21730046 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-4 created with rcb: 37277608 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-5 created with rcb: 11708937 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-6 created with rcb: 17737088 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-7 created with rcb: 49570384 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-8 created with rcb: 18407603 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-9 created with rcb: 39250772 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-10 created with rcb: 37515066 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-11 created with rcb: 19970816 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-12 created with rcb: 34061017 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-13 created with rcb: 38534938 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-14 created with rcb: 1597703 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-15 created with rcb: 49068800 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-16 created with rcb: 31612009 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-04 16:15:24.055 - Render thread -> Frame [1749] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-17 created with rcb: 1597703 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-18 created with rcb: 38534938 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-19 created with rcb: 34061017 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-20 created with rcb: 19970816 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-21 created with rcb: 37515066 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-22 created with rcb: 39250772 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-23 created with rcb: 18407603 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-24 created with rcb: 49570384 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-25 created with rcb: 17737088 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-26 created with rcb: 11708937 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-27 created with rcb: 37277608 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-28 created with rcb: 21730046 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-29 created with rcb: 7899199 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-30 created with rcb: 56954567 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-31 created with rcb: 22082045 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-32 created with rcb: 66843975 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-33 created with rcb: 40628920 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-34 created with rcb: 43922498 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-35 created with rcb: 42312857 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-36 created with rcb: 65066760 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-37 created with rcb: 53620852 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-38 created with rcb: 64912085 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-39 created with rcb: 32280400 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-40 created with rcb: 7109207 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-41 created with rcb: 66782504 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-42 created with rcb: 39567423 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-43 created with rcb: 34062554 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-44 created with rcb: 7456957 2025-12-04 16:15:24.079 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-45 created with rcb: 34922758 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-04 16:15:24.080 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-04 16:15:24.088 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-46 created with rcb: 53620852 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-47 created with rcb: 34922758 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-48 created with rcb: 7456957 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-49 created with rcb: 34062554 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-50 created with rcb: 39567423 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-51 created with rcb: 66782504 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-52 created with rcb: 7109207 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-53 created with rcb: 64912085 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-54 created with rcb: 65066760 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-55 created with rcb: 32280400 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-56 created with rcb: 42312857 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-57 created with rcb: 43922498 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-58 created with rcb: 40628920 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-59 created with rcb: 66843975 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-60 created with rcb: 56954567 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-61 created with rcb: 7899199 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-62 created with rcb: 22082045 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-63 created with rcb: 21730046 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-64 created with rcb: 37277608 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-65 created with rcb: 17737088 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-66 created with rcb: 11708937 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-67 created with rcb: 49570384 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-68 created with rcb: 18407603 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-69 created with rcb: 39250772 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-70 created with rcb: 37515066 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-71 created with rcb: 19970816 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-72 created with rcb: 34061017 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-73 created with rcb: 38534938 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-74 created with rcb: 1597703 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-75 created with rcb: 4802185 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-76 created with rcb: 62998512 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-04 16:15:24.096 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-04 16:15:24.097 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-04 16:15:24.114 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-04 16:15:24.115 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-04 16:15:24.116 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-04 16:15:24.116 - Render thread -> Frame [1752] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-77 created with rcb: 4444688 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-78 created with rcb: 37192645 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-79 created with rcb: 65066760 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-80 created with rcb: 64912085 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-81 created with rcb: 19970816 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-82 created with rcb: 34061017 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-83 created with rcb: 39250772 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-84 created with rcb: 37515066 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-85 created with rcb: 20565668 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-86 created with rcb: 62998512 2025-12-04 16:15:24.147 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-04 16:15:24.148 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-04 16:15:24.149 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-04 16:15:24.149 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-04 16:15:24.149 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-04 16:15:24.149 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-04 16:15:24.150 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-04 16:15:24.150 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-04 16:15:24.150 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-04 16:15:24.150 - Render thread -> Frame [1753] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-87 created with rcb: 20565668 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-88 created with rcb: 37515066 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-89 created with rcb: 39250772 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-90 created with rcb: 34061017 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-91 created with rcb: 19970816 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-92 created with rcb: 64912085 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-93 created with rcb: 62998512 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-94 created with rcb: 37192645 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-95 created with rcb: 4444688 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-96 created with rcb: 38534938 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-97 created with rcb: 11708937 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-98 created with rcb: 17737088 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-99 created with rcb: 19395723 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-100 created with rcb: 21730046 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-101 created with rcb: 1597703 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-102 created with rcb: 22082045 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-103 created with rcb: 7899199 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-104 created with rcb: 66843975 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-105 created with rcb: 40628920 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-106 created with rcb: 43922498 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-107 created with rcb: 42312857 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-108 created with rcb: 32280400 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-109 created with rcb: 7109207 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-110 created with rcb: 66782504 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-111 created with rcb: 39567423 2025-12-04 16:15:24.209 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-112 created with rcb: 37277608 2025-12-04 16:15:24.210 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-04 16:15:24.210 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-04 16:15:24.210 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-04 16:15:24.210 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-04 16:15:24.210 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-04 16:15:24.210 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-04 16:15:24.262 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-04 16:15:24.262 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-04 16:15:24.262 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-04 16:15:24.262 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-04 16:15:24.262 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-04 16:15:24.262 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-04 16:15:24.272 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-04 16:15:24.274 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-04 16:15:24.334 - Render thread -> VRAM report about missing bytes is changed from 230526976 Bytes to 230342656 Bytes 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-113 created with rcb: 18407603 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-114 created with rcb: 64912085 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-115 created with rcb: 19970816 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-116 created with rcb: 34061017 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-117 created with rcb: 10993261 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-118 created with rcb: 4802185 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-119 created with rcb: 34062554 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-120 created with rcb: 20565668 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-121 created with rcb: 34922758 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-122 created with rcb: 52992854 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-123 created with rcb: 49068800 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-124 created with rcb: 53620852 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-125 created with rcb: 11708937 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-126 created with rcb: 38534938 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-127 created with rcb: 21730046 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-128 created with rcb: 4444688 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-129 created with rcb: 37192645 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-130 created with rcb: 62998512 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-131 created with rcb: 37872706 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-132 created with rcb: 7697992 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-133 created with rcb: 51751901 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-134 created with rcb: 29976119 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-135 created with rcb: 43207200 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-136 created with rcb: 58313760 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-137 created with rcb: 32985307 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-138 created with rcb: 37580892 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-139 created with rcb: 7888400 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-140 created with rcb: 52631094 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-141 created with rcb: 19395723 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-142 created with rcb: 48788875 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-143 created with rcb: 56954567 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-144 created with rcb: 44734154 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-145 created with rcb: 33622276 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-146 created with rcb: 25112210 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-147 created with rcb: 8040194 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-148 created with rcb: 14676533 2025-12-04 16:15:24.334 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-149 created with rcb: 32089656 2025-12-04 16:15:24.335 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-150 created with rcb: 36669197 2025-12-04 16:15:24.337 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-101 processed in 2 frames. 2025-12-04 16:15:24.338 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-102 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-103 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-104 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-105 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-106 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-108 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-109 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-110 processed in 2 frames. 2025-12-04 16:15:24.348 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-111 processed in 2 frames. 2025-12-04 16:15:24.352 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-04 16:15:24.359 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-04 16:15:24.359 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-04 16:15:24.359 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-04 16:15:24.359 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-04 16:15:24.366 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-04 16:15:24.371 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-04 16:15:24.378 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-04 16:15:24.379 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-04 16:15:24.379 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-04 16:15:24.380 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-04 16:15:24.388 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-04 16:15:24.389 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-04 16:15:24.389 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-04 16:15:24.389 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-04 16:15:24.389 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-133 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-134 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-135 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-136 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-137 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-138 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-139 processed in 1 frames. 2025-12-04 16:15:24.395 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-140 processed in 1 frames. 2025-12-04 16:15:24.448 - Render thread -> VRAM report about missing bytes is changed from 230342656 Bytes to 230117376 Bytes 2025-12-04 16:15:24.448 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-151 created with rcb: 35535286 2025-12-04 16:15:24.448 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-152 created with rcb: 31612009 2025-12-04 16:15:24.448 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-153 created with rcb: 34061017 2025-12-04 16:15:24.448 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-154 created with rcb: 52631094 2025-12-04 16:15:24.451 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-04 16:15:24.454 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-04 16:15:24.461 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-143 processed in 2 frames. 2025-12-04 16:15:24.461 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-144 processed in 2 frames. 2025-12-04 16:15:24.461 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-145 processed in 2 frames. 2025-12-04 16:15:24.461 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-04 16:15:24.461 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-147 processed in 2 frames. 2025-12-04 16:15:24.461 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-148 processed in 2 frames. 2025-12-04 16:15:24.461 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-149 processed in 2 frames. 2025-12-04 16:15:24.463 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-150 processed in 2 frames. 2025-12-04 16:15:24.463 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-151 processed in 1 frames. 2025-12-04 16:15:24.481 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-152 processed in 1 frames. 2025-12-04 16:15:24.493 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-04 16:15:24.494 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-04 16:15:24.522 - Render thread -> VRAM report about missing bytes is changed from 230117376 Bytes to 230105088 Bytes 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-155 created with rcb: 65066760 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-156 created with rcb: 23415508 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-157 created with rcb: 48788875 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-158 created with rcb: 35535286 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-159 created with rcb: 36669197 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-160 created with rcb: 7888400 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-161 created with rcb: 27645824 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-162 created with rcb: 36597672 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-163 created with rcb: 31612009 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-164 created with rcb: 32089656 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-165 created with rcb: 8040194 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-166 created with rcb: 25112210 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-167 created with rcb: 33622276 2025-12-04 16:15:24.522 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-168 created with rcb: 44734154 2025-12-04 16:15:24.544 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-04 16:15:24.550 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-04 16:15:24.552 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-04 16:15:24.553 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-158 processed in 1 frames. 2025-12-04 16:15:24.553 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-159 processed in 1 frames. 2025-12-04 16:15:24.558 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-160 processed in 1 frames. 2025-12-04 16:15:24.567 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-161 processed in 1 frames. 2025-12-04 16:15:24.580 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-162 processed in 1 frames. 2025-12-04 16:15:24.582 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-163 processed in 1 frames. 2025-12-04 16:15:24.585 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-164 processed in 1 frames. 2025-12-04 16:15:24.585 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-165 processed in 1 frames. 2025-12-04 16:15:24.586 - Render thread -> Frame [1761] Parallel Render Command Batch RCB-166 processed in 1 frames. 2025-12-04 16:15:24.624 - Render thread -> VRAM report about missing bytes is changed from 230105088 Bytes to 230244352 Bytes 2025-12-04 16:15:24.624 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-169 created with rcb: 19395723 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-170 created with rcb: 14676533 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-171 created with rcb: 37580892 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-172 created with rcb: 39250772 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-173 created with rcb: 23415508 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-174 created with rcb: 34061017 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-175 created with rcb: 52631094 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-176 created with rcb: 65066760 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-177 created with rcb: 35535286 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-178 created with rcb: 27645824 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-179 created with rcb: 32985307 2025-12-04 16:15:24.625 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-04 16:15:24.627 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-04 16:15:24.627 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-169 processed in 1 frames. 2025-12-04 16:15:24.639 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-170 processed in 1 frames. 2025-12-04 16:15:24.641 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-171 processed in 1 frames. 2025-12-04 16:15:24.655 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-172 processed in 1 frames. 2025-12-04 16:15:24.655 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-173 processed in 1 frames. 2025-12-04 16:15:24.660 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-174 processed in 1 frames. 2025-12-04 16:15:24.665 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-175 processed in 1 frames. 2025-12-04 16:15:24.666 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-176 processed in 1 frames. 2025-12-04 16:15:24.666 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-177 processed in 1 frames. 2025-12-04 16:15:24.675 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-178 processed in 1 frames. 2025-12-04 16:15:24.678 - Render thread -> Frame [1762] Parallel Render Command Batch RCB-179 processed in 1 frames. 2025-12-04 16:15:24.681 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 16:15:24.749 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 16:15:24.788 - Render thread -> VRAM report about missing bytes is changed from 230244352 Bytes to 230490112 Bytes 2025-12-04 16:15:24.788 - Render thread -> Frame [1763] Parallel Render Command Batch RCB-180 created with rcb: 20461541 2025-12-04 16:15:24.788 - Render thread -> Frame [1763] Parallel Render Command Batch RCB-181 created with rcb: 56954567 2025-12-04 16:15:24.788 - Render thread -> Frame [1763] Parallel Render Command Batch RCB-182 created with rcb: 36669197 2025-12-04 16:15:24.822 - Render thread -> Frame [1763] Parallel Render Command Batch RCB-180 processed in 1 frames. 2025-12-04 16:15:24.830 - Render thread -> Frame [1763] Parallel Render Command Batch RCB-181 processed in 1 frames. 2025-12-04 16:15:24.842 - Render thread -> Frame [1763] Parallel Render Command Batch RCB-182 processed in 1 frames. 2025-12-04 16:15:25.005 - Render thread -> VRAM report about missing bytes is changed from 230490112 Bytes to 231489536 Bytes 2025-12-04 16:15:25.005 - Render thread -> Frame [1764] Parallel Render Command Batch RCB-183 created with rcb: 17737088 2025-12-04 16:15:25.036 - Render thread -> Frame [1764] Parallel Render Command Batch RCB-183 processed in 1 frames. 2025-12-04 16:15:25.130 - Render thread -> VRAM report about missing bytes is changed from 231489536 Bytes to 231600128 Bytes 2025-12-04 16:15:25.130 - Render thread -> Frame [1765] Parallel Render Command Batch RCB-184 created with rcb: 7888400 2025-12-04 16:15:25.188 - Render thread -> Frame [1765] Parallel Render Command Batch RCB-184 processed in 1 frames. 2025-12-04 16:15:25.284 - Render thread -> VRAM report about missing bytes is changed from 231600128 Bytes to 231694336 Bytes 2025-12-04 16:15:25.284 - Render thread -> Frame [1766] Parallel Render Command Batch RCB-185 created with rcb: 49570384 2025-12-04 16:15:25.411 - Render thread -> VRAM report about missing bytes is changed from 231694336 Bytes to 231608320 Bytes 2025-12-04 16:15:25.414 - Render thread -> Frame [1767] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-04 16:15:25.431 - Render thread -> VRAM report about missing bytes is changed from 231608320 Bytes to 231645184 Bytes 2025-12-04 16:15:25.447 - Render thread -> VRAM report about missing bytes is changed from 231645184 Bytes to 231718912 Bytes 2025-12-04 16:15:25.460 - Render thread -> VRAM report about missing bytes is changed from 231718912 Bytes to 232701952 Bytes 2025-12-04 16:15:25.525 - Render thread -> Frame [1772] Parallel Render Command Batch RCB-186 created with rcb: 37515066 2025-12-04 16:15:25.525 - Render thread -> Frame [1772] Parallel Render Command Batch RCB-187 created with rcb: 7456957 2025-12-04 16:15:25.621 - Render thread -> VRAM report about missing bytes is changed from 232701952 Bytes to 232656896 Bytes 2025-12-04 16:15:25.634 - Render thread -> Frame [1773] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-04 16:15:25.716 - Render thread -> VRAM report about missing bytes is changed from 232656896 Bytes to 232599552 Bytes 2025-12-04 16:15:25.752 - Render thread -> Frame [1774] Parallel Render Command Batch RCB-187 processed in 3 frames. 2025-12-04 16:15:25.778 - Render thread -> VRAM report about missing bytes is changed from 232599552 Bytes to 232652800 Bytes 2025-12-04 16:15:25.790 - Render thread -> VRAM report about missing bytes is changed from 232652800 Bytes to 232775680 Bytes 2025-12-04 16:15:25.958 - Render thread -> VRAM report about missing bytes is changed from 232775680 Bytes to 233238528 Bytes 2025-12-04 16:15:25.999 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-04 16:15:26.008 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-04 16:15:26.014 - Render thread -> VRAM report about missing bytes is changed from 233238528 Bytes to 232931328 Bytes 2025-12-04 16:15:26.042 - Render thread -> VRAM report about missing bytes is changed from 232931328 Bytes to 232992768 Bytes 2025-12-04 16:15:26.077 - Render thread -> VRAM report about missing bytes is changed from 232992768 Bytes to 233299968 Bytes 2025-12-04 16:15:26.099 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 8 needed elements, resizing from 2 to 8. 2025-12-04 16:15:26.100 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 8 needed elements, resizing from 2 to 8. 2025-12-04 16:15:26.108 - Render thread -> VRAM report about missing bytes is changed from 233299968 Bytes to 232992768 Bytes 2025-12-04 16:15:26.176 - Render thread -> VRAM report about missing bytes is changed from 232992768 Bytes to 233299968 Bytes 2025-12-04 16:15:29.360 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 16:15:29.560 - Render thread -> VRAM report about missing bytes is changed from 233299968 Bytes to 233250816 Bytes 2025-12-04 16:15:29.569 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-04 16:15:29.593 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-04 16:15:29.672 - Render thread -> VRAM report about missing bytes is changed from 233250816 Bytes to 233275392 Bytes 2025-12-04 16:15:29.812 - Render thread -> VRAM report about missing bytes is changed from 233275392 Bytes to 234258432 Bytes 2025-12-04 16:15:30.667 - Render thread -> VRAM report about missing bytes is changed from 234258432 Bytes to 234225664 Bytes 2025-12-04 16:15:30.727 - Render thread -> VRAM report about missing bytes is changed from 234225664 Bytes to 234287104 Bytes 2025-12-04 16:15:31.552 - Render thread -> VRAM report about missing bytes is changed from 234287104 Bytes to 235335680 Bytes 2025-12-04 16:15:31.600 - Render thread -> VRAM report about missing bytes is changed from 235335680 Bytes to 243724288 Bytes 2025-12-04 16:15:31.690 - Render thread -> VRAM report about missing bytes is changed from 243724288 Bytes to 244838400 Bytes 2025-12-04 16:15:33.654 - Render thread -> VRAM report about missing bytes is changed from 244838400 Bytes to 244822016 Bytes 2025-12-04 16:15:33.705 - Render thread -> VRAM report about missing bytes is changed from 244822016 Bytes to 244862976 Bytes 2025-12-04 16:15:35.108 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 8 to 128. 2025-12-04 16:15:35.109 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 8 to 128. 2025-12-04 16:15:35.121 - Render thread -> VRAM report about missing bytes is changed from 244862976 Bytes to 244727808 Bytes 2025-12-04 16:15:35.139 - Render thread -> VRAM report about missing bytes is changed from 244727808 Bytes to 244834304 Bytes 2025-12-04 16:15:35.165 - Render thread -> VRAM report about missing bytes is changed from 244834304 Bytes to 245202944 Bytes 2025-12-04 16:15:38.157 - Render thread -> VRAM report about missing bytes is changed from 245202944 Bytes to 247627776 Bytes 2025-12-04 16:15:38.562 - Render thread -> VRAM report about missing bytes is changed from 247627776 Bytes to 247689216 Bytes 2025-12-04 16:15:42.558 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { PLANET_TERRAIN = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12C5B836B607E1BCE42A0F9BE92B2A074C03D3E91D55C99E2396E2FB8C3E5C5 2025-12-04 16:15:42.695 - Render thread -> VRAM report about missing bytes is changed from 247689216 Bytes to 293826560 Bytes 2025-12-04 16:15:42.978 - Render thread -> VRAM report about missing bytes is changed from 293826560 Bytes to 293842944 Bytes 2025-12-04 16:15:43.052 - Render thread -> VRAM report about missing bytes is changed from 293842944 Bytes to 295153664 Bytes 2025-12-04 16:15:43.338 - Render thread -> VRAM report about missing bytes is changed from 295153664 Bytes to 297385984 Bytes 2025-12-04 16:15:43.502 - Render thread -> VRAM report about missing bytes is changed from 297385984 Bytes to 297549824 Bytes 2025-12-04 16:15:43.520 - Render thread -> Info: Frame[2577] - Available VRAM budget has changed: 3550 MB 2025-12-04 16:15:43.520 - Render thread -> Info: Frame[2577] - Available VRAM budget has changed: 2848 MB 2025-12-04 16:15:43.535 - Render thread -> VRAM report about missing bytes is changed from 297549824 Bytes to 297611264 Bytes 2025-12-04 16:15:43.574 - Render thread -> VRAM report about missing bytes is changed from 297611264 Bytes to 297672704 Bytes 2025-12-04 16:15:43.700 - Render thread -> VRAM report about missing bytes is changed from 297672704 Bytes to 297504768 Bytes 2025-12-04 16:15:43.778 - Render thread -> VRAM report about missing bytes is changed from 297504768 Bytes to 297738240 Bytes 2025-12-04 16:15:44.205 - Render thread -> VRAM report about missing bytes is changed from 297738240 Bytes to 297656320 Bytes 2025-12-04 16:15:44.530 - Render thread -> VRAM report about missing bytes is changed from 297656320 Bytes to 300605440 Bytes 2025-12-04 16:15:44.634 - Render thread -> Info: Frame[2621] - Available VRAM budget has changed: 3658 MB 2025-12-04 16:15:44.634 - Render thread -> Info: Frame[2621] - Available VRAM budget has changed: 2867 MB 2025-12-04 16:15:44.663 - Render thread -> Info: Frame[2623] - Available VRAM budget has changed: 2922 MB 2025-12-04 16:15:44.787 - Render thread -> VRAM report about missing bytes is changed from 300605440 Bytes to 307355648 Bytes 2025-12-04 16:15:45.122 - Render thread -> Info: Frame[2651] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:15:46.391 - Render thread -> VRAM report about missing bytes is changed from 307355648 Bytes to 307617792 Bytes 2025-12-04 16:15:46.462 - Render thread -> Info: Frame[2727] - Available VRAM budget has changed: 3612 MB 2025-12-04 16:15:46.792 - Render thread -> Info: Frame[2737] - Available VRAM budget has changed: 3545 MB 2025-12-04 16:15:47.239 - Render thread -> Info: Frame[2755] - Available VRAM budget has changed: 3139 MB 2025-12-04 16:15:47.472 - Render thread -> Info: Frame[2769] - Available VRAM budget has changed: 3616 MB 2025-12-04 16:15:47.972 - Render thread -> Info: Frame[2799] - Available VRAM budget has changed: 3210 MB 2025-12-04 16:15:48.564 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-04 16:15:48.565 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-04 16:15:48.571 - Render thread -> VRAM report about missing bytes is changed from 307617792 Bytes to 307503104 Bytes 2025-12-04 16:15:48.606 - Render thread -> VRAM report about missing bytes is changed from 307503104 Bytes to 307683328 Bytes 2025-12-04 16:15:52.287 - Render thread -> VRAM report about missing bytes is changed from 307683328 Bytes to 307687424 Bytes 2025-12-04 16:15:52.321 - Render thread -> VRAM report about missing bytes is changed from 307687424 Bytes to 307691520 Bytes 2025-12-04 16:15:52.571 - Render thread -> VRAM report about missing bytes is changed from 307691520 Bytes to 307695616 Bytes 2025-12-04 16:15:52.787 - Render thread -> VRAM report about missing bytes is changed from 307695616 Bytes to 307699712 Bytes 2025-12-04 16:15:53.038 - Render thread -> VRAM report about missing bytes is changed from 307699712 Bytes to 307703808 Bytes 2025-12-04 16:15:53.337 - Render thread -> VRAM report about missing bytes is changed from 307703808 Bytes to 307707904 Bytes 2025-12-04 16:15:53.521 - Render thread -> VRAM report about missing bytes is changed from 307707904 Bytes to 307712000 Bytes 2025-12-04 16:15:53.737 - Render thread -> VRAM report about missing bytes is changed from 307712000 Bytes to 307716096 Bytes 2025-12-04 16:15:54.004 - Render thread -> VRAM report about missing bytes is changed from 307716096 Bytes to 307720192 Bytes 2025-12-04 16:15:54.320 - Render thread -> VRAM report about missing bytes is changed from 307720192 Bytes to 307724288 Bytes 2025-12-04 16:15:54.570 - Render thread -> VRAM report about missing bytes is changed from 307724288 Bytes to 307728384 Bytes 2025-12-04 16:15:54.854 - Render thread -> VRAM report about missing bytes is changed from 307728384 Bytes to 307732480 Bytes 2025-12-04 16:15:55.054 - Render thread -> VRAM report about missing bytes is changed from 307732480 Bytes to 307748864 Bytes 2025-12-04 16:15:58.172 - Render thread -> Info: Frame[3411] - Available VRAM budget has changed: 3595 MB 2025-12-04 16:15:58.172 - Render thread -> Info: Frame[3411] - Available VRAM budget has changed: 3189 MB 2025-12-04 16:15:58.706 - Render thread -> Info: Frame[3443] - Available VRAM budget has changed: 3620 MB 2025-12-04 16:15:59.206 - Render thread -> Info: Frame[3473] - Available VRAM budget has changed: 3214 MB 2025-12-04 16:15:59.339 - Render thread -> Info: Frame[3481] - Available VRAM budget has changed: 3236 MB 2025-12-04 16:15:59.871 - Render thread -> VRAM report about missing bytes is changed from 307748864 Bytes to 307712000 Bytes 2025-12-04 16:15:59.939 - Render thread -> VRAM report about missing bytes is changed from 307712000 Bytes to 307757056 Bytes 2025-12-04 16:16:00.174 - Render thread -> Info: Frame[3517] - Available VRAM budget has changed: 3551 MB 2025-12-04 16:16:00.174 - Render thread -> Info: Frame[3517] - Available VRAM budget has changed: 3169 MB 2025-12-04 16:16:00.504 - Render thread -> VRAM report about missing bytes is changed from 307757056 Bytes to 307728384 Bytes 2025-12-04 16:16:00.572 - Render thread -> VRAM report about missing bytes is changed from 307728384 Bytes to 307765248 Bytes 2025-12-04 16:16:01.056 - Render thread -> Info: Frame[3549] - Available VRAM budget has changed: 3596 MB 2025-12-04 16:16:01.488 - Render thread -> VRAM report about missing bytes is changed from 307765248 Bytes to 307748864 Bytes 2025-12-04 16:16:01.521 - Render thread -> VRAM report about missing bytes is changed from 307748864 Bytes to 307777536 Bytes 2025-12-04 16:16:01.556 - Render thread -> Info: Frame[3579] - Available VRAM budget has changed: 3213 MB 2025-12-04 16:16:02.126 - Render thread -> VRAM report about missing bytes is changed from 307777536 Bytes to 309678080 Bytes 2025-12-04 16:16:02.212 - Render thread -> VRAM report about missing bytes is changed from 309678080 Bytes to 309833728 Bytes 2025-12-04 16:16:02.283 - Render thread -> VRAM report about missing bytes is changed from 309833728 Bytes to 309604352 Bytes 2025-12-04 16:16:02.468 - Render thread -> Info: Frame[3633] - Available VRAM budget has changed: 3188 MB 2025-12-04 16:16:02.504 - Render thread -> VRAM report about missing bytes is changed from 309604352 Bytes to 309465088 Bytes 2025-12-04 16:16:02.623 - Render thread -> VRAM report about missing bytes is changed from 309465088 Bytes to 309448704 Bytes 2025-12-04 16:16:03.165 - Render thread -> Info: Frame[3665] - Available VRAM budget has changed: 3614 MB 2025-12-04 16:16:03.221 - Render thread -> Info: Frame[3669] - Available VRAM budget has changed: 3215 MB 2025-12-04 16:16:03.640 - Render thread -> Info: Frame[3695] - Available VRAM budget has changed: 3248 MB 2025-12-04 16:16:04.006 - Render thread -> Info: Frame[3717] - Available VRAM budget has changed: 3226 MB 2025-12-04 16:16:08.245 - Render thread -> Info: Frame[3971] - Available VRAM budget has changed: 3251 MB 2025-12-04 16:16:08.473 - Render thread -> Info: Frame[3985] - Available VRAM budget has changed: 3229 MB 2025-12-04 16:16:10.487 - Render thread -> VRAM report about missing bytes is changed from 309448704 Bytes to 309563392 Bytes 2025-12-04 16:16:10.654 - Render thread -> VRAM report about missing bytes is changed from 309563392 Bytes to 309604352 Bytes 2025-12-04 16:16:16.108 - Render thread -> Info: Frame[4443] - Available VRAM budget has changed: 3200 MB 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-188 created with rcb: 36597672 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-189 created with rcb: 8040194 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-190 created with rcb: 32089656 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-191 created with rcb: 43207200 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-192 created with rcb: 48788875 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-193 created with rcb: 58313760 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-194 created with rcb: 25112210 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-195 created with rcb: 33622276 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-196 created with rcb: 44734154 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-197 created with rcb: 19395723 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-198 created with rcb: 14676533 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-199 created with rcb: 37580892 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-200 created with rcb: 39250772 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-201 created with rcb: 23415508 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-202 created with rcb: 34061017 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-203 created with rcb: 20461541 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-204 created with rcb: 56954567 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-205 created with rcb: 32985307 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-206 created with rcb: 31502407 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-207 created with rcb: 36669197 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-208 created with rcb: 17737088 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-209 created with rcb: 7456957 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-210 created with rcb: 7888400 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-211 created with rcb: 37515066 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-212 created with rcb: 49570384 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-213 created with rcb: 51751901 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-214 created with rcb: 7697992 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-215 created with rcb: 37872706 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-216 created with rcb: 62998512 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-217 created with rcb: 37192645 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-218 created with rcb: 4444688 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-219 created with rcb: 21730046 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-220 created with rcb: 38534938 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-221 created with rcb: 11708937 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-222 created with rcb: 53620852 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-223 created with rcb: 49068800 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-224 created with rcb: 52992854 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-225 created with rcb: 34062554 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-226 created with rcb: 4802185 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-227 created with rcb: 19970816 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-228 created with rcb: 10993261 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-229 created with rcb: 34922758 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-230 created with rcb: 64912085 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-231 created with rcb: 20565668 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-232 created with rcb: 39567423 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-233 created with rcb: 66782504 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-234 created with rcb: 32280400 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-235 created with rcb: 7109207 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-236 created with rcb: 42312857 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-237 created with rcb: 40628920 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-238 created with rcb: 43922498 2025-12-04 16:16:26.226 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-239 created with rcb: 7899199 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-240 created with rcb: 22082045 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-241 created with rcb: 1597703 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-242 created with rcb: 66843975 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-243 created with rcb: 53340727 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-244 created with rcb: 11628627 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-245 created with rcb: 49046184 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-246 created with rcb: 38631347 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-247 created with rcb: 38868802 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-248 created with rcb: 34028584 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-249 created with rcb: 66326228 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-250 created with rcb: 62385463 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-251 created with rcb: 40573746 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-252 created with rcb: 24433121 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-253 created with rcb: 18683534 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-254 created with rcb: 723701 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-255 created with rcb: 30611835 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-256 created with rcb: 16515671 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-257 created with rcb: 36545054 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-258 created with rcb: 64063714 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-259 created with rcb: 18407603 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-260 created with rcb: 29843782 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-261 created with rcb: 66262283 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-262 created with rcb: 33253296 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-263 created with rcb: 17454670 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-264 created with rcb: 30170947 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-265 created with rcb: 43860845 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-266 created with rcb: 43785741 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-267 created with rcb: 40702359 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-268 created with rcb: 32813560 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-269 created with rcb: 5721595 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-270 created with rcb: 41299699 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-271 created with rcb: 6404002 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-272 created with rcb: 30431056 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-273 created with rcb: 29976119 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-274 created with rcb: 45501911 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-275 created with rcb: 42600008 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-276 created with rcb: 42461574 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-277 created with rcb: 6758871 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-278 created with rcb: 26107729 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-279 created with rcb: 18181950 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-280 created with rcb: 62392510 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-281 created with rcb: 21592683 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-282 created with rcb: 11134302 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-283 created with rcb: 50274945 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-284 created with rcb: 32039942 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-285 created with rcb: 34685091 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-286 created with rcb: 46321985 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-287 created with rcb: 28706799 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-288 created with rcb: 6123737 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-289 created with rcb: 52631094 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-290 created with rcb: 6457953 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-291 created with rcb: 22613152 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-292 created with rcb: 51958499 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-293 created with rcb: 35618778 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-294 created with rcb: 39609443 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-295 created with rcb: 958527 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-296 created with rcb: 55317663 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-297 created with rcb: 27536601 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-298 created with rcb: 11469318 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-299 created with rcb: 50942180 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-300 created with rcb: 27645824 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-301 created with rcb: 51127554 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-302 created with rcb: 34503504 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-303 created with rcb: 14458907 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-304 created with rcb: 45984793 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-305 created with rcb: 37277608 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-306 created with rcb: 31256283 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-307 created with rcb: 45018357 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-308 created with rcb: 42415946 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-309 created with rcb: 17252189 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-310 created with rcb: 13749865 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-311 created with rcb: 7899746 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-312 created with rcb: 42810735 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-313 created with rcb: 3466828 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-314 created with rcb: 48488471 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-315 created with rcb: 36354111 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-316 created with rcb: 44679455 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-317 created with rcb: 36220588 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-318 created with rcb: 1574079 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-319 created with rcb: 59323119 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-320 created with rcb: 16485720 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-321 created with rcb: 59240626 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-322 created with rcb: 19962349 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-323 created with rcb: 26266898 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-324 created with rcb: 12205973 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-325 created with rcb: 27492629 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-326 created with rcb: 38285072 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-327 created with rcb: 59191815 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-328 created with rcb: 8104643 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-329 created with rcb: 19596428 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-330 created with rcb: 60525620 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-331 created with rcb: 64742892 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-332 created with rcb: 63306067 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-333 created with rcb: 25102572 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-334 created with rcb: 63181688 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-335 created with rcb: 12768753 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-336 created with rcb: 33932221 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-337 created with rcb: 19393867 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-338 created with rcb: 64158979 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-339 created with rcb: 10679076 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-340 created with rcb: 35535286 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-341 created with rcb: 28947187 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-342 created with rcb: 15970793 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-343 created with rcb: 8520203 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-344 created with rcb: 46495622 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-345 created with rcb: 62591959 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-346 created with rcb: 34004850 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-347 created with rcb: 29836339 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-348 created with rcb: 17343086 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-349 created with rcb: 44404959 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-350 created with rcb: 1164993 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-351 created with rcb: 46653931 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-352 created with rcb: 13208464 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-353 created with rcb: 49020752 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-354 created with rcb: 63673040 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-355 created with rcb: 31949847 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-356 created with rcb: 8605665 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-357 created with rcb: 45975233 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-358 created with rcb: 23130634 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-359 created with rcb: 21692711 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-360 created with rcb: 11926201 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-361 created with rcb: 60387050 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-362 created with rcb: 21003742 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-363 created with rcb: 43046415 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-364 created with rcb: 4225352 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-365 created with rcb: 65066760 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-366 created with rcb: 19617405 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-367 created with rcb: 60710020 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-368 created with rcb: 35921679 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-369 created with rcb: 50991031 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-370 created with rcb: 56264344 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-371 created with rcb: 9415195 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-372 created with rcb: 67000387 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-373 created with rcb: 66846783 2025-12-04 16:16:26.227 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-374 created with rcb: 42441758 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-188 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-189 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-190 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-191 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-192 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-193 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-194 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-195 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-196 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-197 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-198 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-199 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-200 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-201 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-202 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-203 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-204 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-205 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-206 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-207 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-208 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-209 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-210 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-211 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-212 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-213 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-214 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-215 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-216 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-217 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-218 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-219 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-220 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-221 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-222 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-223 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-224 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-225 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-226 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-227 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-228 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-229 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-230 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-231 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-232 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-233 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-234 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-235 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-236 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-237 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-238 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-239 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-240 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-241 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-242 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-243 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-244 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-245 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-246 processed in 1 frames. 2025-12-04 16:16:26.228 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-247 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-248 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-249 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-250 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-251 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-252 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-253 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-254 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-255 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-256 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-257 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-258 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-259 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-260 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-261 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-262 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-263 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-264 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-265 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-266 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-267 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-268 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-269 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-270 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-271 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-272 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-273 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-274 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-275 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-276 processed in 1 frames. 2025-12-04 16:16:26.229 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-277 processed in 1 frames. 2025-12-04 16:16:26.230 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-278 processed in 1 frames. 2025-12-04 16:16:26.230 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-279 processed in 1 frames. 2025-12-04 16:16:26.230 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-280 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-281 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-282 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-283 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-284 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-285 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-286 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-287 processed in 1 frames. 2025-12-04 16:16:26.231 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-288 processed in 1 frames. 2025-12-04 16:16:26.235 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-289 processed in 1 frames. 2025-12-04 16:16:26.235 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-290 processed in 1 frames. 2025-12-04 16:16:26.235 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-291 processed in 1 frames. 2025-12-04 16:16:26.235 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-292 processed in 1 frames. 2025-12-04 16:16:26.235 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-293 processed in 1 frames. 2025-12-04 16:16:26.235 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-294 processed in 1 frames. 2025-12-04 16:16:26.235 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-295 processed in 1 frames. 2025-12-04 16:16:26.237 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-296 processed in 1 frames. 2025-12-04 16:16:26.237 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-297 processed in 1 frames. 2025-12-04 16:16:26.237 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-298 processed in 1 frames. 2025-12-04 16:16:26.237 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-299 processed in 1 frames. 2025-12-04 16:16:26.240 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-300 processed in 1 frames. 2025-12-04 16:16:26.243 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-301 processed in 1 frames. 2025-12-04 16:16:26.243 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-302 processed in 1 frames. 2025-12-04 16:16:26.243 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-303 processed in 1 frames. 2025-12-04 16:16:26.243 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-304 processed in 1 frames. 2025-12-04 16:16:26.246 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-305 processed in 1 frames. 2025-12-04 16:16:26.254 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-306 processed in 1 frames. 2025-12-04 16:16:26.255 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-307 processed in 1 frames. 2025-12-04 16:16:26.255 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-308 processed in 1 frames. 2025-12-04 16:16:26.256 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-309 processed in 1 frames. 2025-12-04 16:16:26.256 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-310 processed in 1 frames. 2025-12-04 16:16:26.260 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-311 processed in 1 frames. 2025-12-04 16:16:26.260 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-312 processed in 1 frames. 2025-12-04 16:16:26.260 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-313 processed in 1 frames. 2025-12-04 16:16:26.260 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-314 processed in 1 frames. 2025-12-04 16:16:26.260 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-315 processed in 1 frames. 2025-12-04 16:16:26.260 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-316 processed in 1 frames. 2025-12-04 16:16:26.260 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-317 processed in 1 frames. 2025-12-04 16:16:26.262 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-318 processed in 1 frames. 2025-12-04 16:16:26.262 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-319 processed in 1 frames. 2025-12-04 16:16:26.262 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-320 processed in 1 frames. 2025-12-04 16:16:26.262 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-321 processed in 1 frames. 2025-12-04 16:16:26.262 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-322 processed in 1 frames. 2025-12-04 16:16:26.262 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-323 processed in 1 frames. 2025-12-04 16:16:26.263 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-324 processed in 1 frames. 2025-12-04 16:16:26.263 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-325 processed in 1 frames. 2025-12-04 16:16:26.263 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-326 processed in 1 frames. 2025-12-04 16:16:26.263 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-327 processed in 1 frames. 2025-12-04 16:16:26.263 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-328 processed in 1 frames. 2025-12-04 16:16:26.263 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-329 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-330 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-331 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-332 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-333 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-334 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-335 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-336 processed in 1 frames. 2025-12-04 16:16:26.266 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-337 processed in 1 frames. 2025-12-04 16:16:26.267 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-338 processed in 1 frames. 2025-12-04 16:16:26.268 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-339 processed in 1 frames. 2025-12-04 16:16:26.274 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-340 processed in 1 frames. 2025-12-04 16:16:26.274 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-341 processed in 1 frames. 2025-12-04 16:16:26.284 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-342 processed in 1 frames. 2025-12-04 16:16:26.291 - Render thread -> Frame [4908] Parallel Render Command Batch RCB-343 processed in 1 frames. 2025-12-04 16:16:26.342 - Render thread -> VRAM report about missing bytes is changed from 309604352 Bytes to 309420032 Bytes 2025-12-04 16:16:26.343 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-344 processed in 2 frames. 2025-12-04 16:16:26.345 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-345 processed in 2 frames. 2025-12-04 16:16:26.347 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-346 processed in 2 frames. 2025-12-04 16:16:26.352 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-347 processed in 2 frames. 2025-12-04 16:16:26.355 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-348 processed in 2 frames. 2025-12-04 16:16:26.372 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-349 processed in 2 frames. 2025-12-04 16:16:26.374 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-350 processed in 2 frames. 2025-12-04 16:16:26.375 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-351 processed in 2 frames. 2025-12-04 16:16:26.376 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-352 processed in 2 frames. 2025-12-04 16:16:26.377 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-353 processed in 2 frames. 2025-12-04 16:16:26.379 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-354 processed in 2 frames. 2025-12-04 16:16:26.380 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-355 processed in 2 frames. 2025-12-04 16:16:26.381 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-356 processed in 2 frames. 2025-12-04 16:16:26.385 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-357 processed in 2 frames. 2025-12-04 16:16:26.386 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-358 processed in 2 frames. 2025-12-04 16:16:26.388 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-359 processed in 2 frames. 2025-12-04 16:16:26.389 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-360 processed in 2 frames. 2025-12-04 16:16:26.393 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-361 processed in 2 frames. 2025-12-04 16:16:26.397 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-362 processed in 2 frames. 2025-12-04 16:16:26.397 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-363 processed in 2 frames. 2025-12-04 16:16:26.397 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-364 processed in 2 frames. 2025-12-04 16:16:26.406 - Render thread -> Frame [4909] Parallel Render Command Batch RCB-365 processed in 2 frames. 2025-12-04 16:16:26.439 - Render thread -> Frame [4910] Parallel Render Command Batch RCB-366 processed in 3 frames. 2025-12-04 16:16:26.445 - Render thread -> Frame [4910] Parallel Render Command Batch RCB-367 processed in 3 frames. 2025-12-04 16:16:26.452 - Render thread -> Frame [4910] Parallel Render Command Batch RCB-368 processed in 3 frames. 2025-12-04 16:16:26.455 - Render thread -> Frame [4910] Parallel Render Command Batch RCB-369 processed in 3 frames. 2025-12-04 16:16:26.475 - Render thread -> Frame [4910] Parallel Render Command Batch RCB-370 processed in 3 frames. 2025-12-04 16:16:26.498 - Render thread -> Frame [4910] Parallel Render Command Batch RCB-371 processed in 3 frames. 2025-12-04 16:16:26.588 - Render thread -> VRAM report about missing bytes is changed from 309420032 Bytes to 309604352 Bytes 2025-12-04 16:16:26.615 - Render thread -> Frame [4911] Parallel Render Command Batch RCB-372 processed in 4 frames. 2025-12-04 16:16:26.652 - Render thread -> Frame [4911] Parallel Render Command Batch RCB-373 processed in 4 frames. 2025-12-04 16:16:26.724 - Render thread -> Frame [4912] Parallel Render Command Batch RCB-374 processed in 5 frames. 2025-12-04 16:16:26.766 - Render thread -> Info: Frame[4915] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:16:26.867 - Render thread -> Info: Frame[4917] - Available VRAM budget has changed: 3012 MB 2025-12-04 16:16:30.698 - Render thread -> VRAM report about missing bytes is changed from 309604352 Bytes to 309485568 Bytes 2025-12-04 16:16:30.722 - Render thread -> VRAM report about missing bytes is changed from 309485568 Bytes to 309608448 Bytes 2025-12-04 16:16:33.330 - Render thread -> Info: Frame[5217] - Available VRAM budget has changed: 2960 MB 2025-12-04 16:16:33.408 - Render thread -> VRAM report about missing bytes is changed from 309608448 Bytes to 314851328 Bytes 2025-12-04 16:16:33.744 - Render thread -> Info: Frame[5219] - Available VRAM budget has changed: 2942 MB 2025-12-04 16:16:33.849 - Render thread -> VRAM report about missing bytes is changed from 314851328 Bytes to 315854848 Bytes 2025-12-04 16:16:33.865 - Render thread -> Info: Frame[5221] - Available VRAM budget has changed: 3559 MB 2025-12-04 16:16:33.865 - Render thread -> Info: Frame[5221] - Available VRAM budget has changed: 2879 MB 2025-12-04 16:16:33.880 - Render thread -> VRAM report about missing bytes is changed from 315854848 Bytes to 315871232 Bytes 2025-12-04 16:16:34.692 - Render thread -> Info: Frame[5265] - Available VRAM budget has changed: 2931 MB 2025-12-04 16:16:35.586 - Render thread -> Info: Frame[5317] - Available VRAM budget has changed: 3580 MB 2025-12-04 16:16:36.407 - Render thread -> Info: Frame[5347] - Available VRAM budget has changed: 2951 MB 2025-12-04 16:16:36.441 - Render thread -> Info: Frame[5349] - Available VRAM budget has changed: 3173 MB 2025-12-04 16:16:36.474 - Render thread -> Info: Frame[5351] - Available VRAM budget has changed: 3599 MB 2025-12-04 16:16:37.024 - Render thread -> Info: Frame[5381] - Available VRAM budget has changed: 3539 MB 2025-12-04 16:16:37.024 - Render thread -> Info: Frame[5381] - Available VRAM budget has changed: 3134 MB 2025-12-04 16:16:37.143 - Render thread -> VRAM report about missing bytes is changed from 315871232 Bytes to 315846656 Bytes 2025-12-04 16:16:37.208 - Render thread -> VRAM report about missing bytes is changed from 315846656 Bytes to 315891712 Bytes 2025-12-04 16:16:37.541 - Render thread -> VRAM report about missing bytes is changed from 315891712 Bytes to 316813312 Bytes 2025-12-04 16:16:37.543 - Render thread -> Info: Frame[5397] - Available VRAM budget has changed: 3453 MB 2025-12-04 16:16:37.543 - Render thread -> Info: Frame[5397] - Available VRAM budget has changed: 3048 MB 2025-12-04 16:16:37.574 - Render thread -> VRAM report about missing bytes is changed from 316813312 Bytes to 316874752 Bytes 2025-12-04 16:16:38.507 - Render thread -> VRAM report about missing bytes is changed from 316874752 Bytes to 316878848 Bytes 2025-12-04 16:16:38.550 - Render thread -> VRAM report about missing bytes is changed from 316878848 Bytes to 316817408 Bytes 2025-12-04 16:16:38.552 - Render thread -> Info: Frame[5457] - Available VRAM budget has changed: 3421 MB 2025-12-04 16:16:38.552 - Render thread -> Info: Frame[5457] - Available VRAM budget has changed: 3016 MB 2025-12-04 16:16:38.578 - Render thread -> VRAM report about missing bytes is changed from 316817408 Bytes to 316878848 Bytes 2025-12-04 16:16:38.790 - Render thread -> VRAM report about missing bytes is changed from 316878848 Bytes to 316882944 Bytes 2025-12-04 16:16:39.050 - Render thread -> VRAM report about missing bytes is changed from 316882944 Bytes to 316887040 Bytes 2025-12-04 16:16:39.109 - Render thread -> Info: Frame[5491] - Available VRAM budget has changed: 3500 MB 2025-12-04 16:16:39.623 - Render thread -> Info: Frame[5521] - Available VRAM budget has changed: 3095 MB 2025-12-04 16:16:40.544 - Render thread -> Info: Frame[5577] - Available VRAM budget has changed: 3117 MB 2025-12-04 16:16:42.876 - Render thread -> Info: Frame[5717] - Available VRAM budget has changed: 3132 MB 2025-12-04 16:16:44.777 - Render thread -> Info: Frame[5831] - Available VRAM budget has changed: 3115 MB 2025-12-04 16:16:45.509 - Render thread -> Info: Frame[5863] - Available VRAM budget has changed: 3095 MB 2025-12-04 16:16:48.248 - Render thread -> VRAM report about missing bytes is changed from 316887040 Bytes to 316870656 Bytes 2025-12-04 16:16:48.263 - Render thread -> Info: Frame[6023] - Available VRAM budget has changed: 3118 MB 2025-12-04 16:16:48.276 - Render thread -> VRAM report about missing bytes is changed from 316870656 Bytes to 316895232 Bytes 2025-12-04 16:16:50.019 - Render thread -> VRAM report about missing bytes is changed from 316895232 Bytes to 317640704 Bytes 2025-12-04 16:16:50.038 - Render thread -> VRAM report about missing bytes is changed from 317640704 Bytes to 318787584 Bytes 2025-12-04 16:16:50.291 - Render thread -> VRAM report about missing bytes is changed from 318787584 Bytes to 318775296 Bytes 2025-12-04 16:16:50.358 - Render thread -> VRAM report about missing bytes is changed from 318775296 Bytes to 318791680 Bytes 2025-12-04 16:16:50.361 - Render thread -> Info: Frame[6121] - Available VRAM budget has changed: 3424 MB 2025-12-04 16:16:50.361 - Render thread -> Info: Frame[6121] - Available VRAM budget has changed: 3059 MB 2025-12-04 16:16:51.077 - Render thread -> Info: Frame[6153] - Available VRAM budget has changed: 3496 MB 2025-12-04 16:16:51.124 - Render thread -> VRAM report about missing bytes is changed from 318791680 Bytes to 318787584 Bytes 2025-12-04 16:16:51.158 - Render thread -> VRAM report about missing bytes is changed from 318787584 Bytes to 318799872 Bytes 2025-12-04 16:16:51.577 - Render thread -> Info: Frame[6183] - Available VRAM budget has changed: 3130 MB 2025-12-04 16:16:51.790 - Render thread -> VRAM report about missing bytes is changed from 318799872 Bytes to 318976000 Bytes 2025-12-04 16:16:53.991 - Render thread -> VRAM report about missing bytes is changed from 318976000 Bytes to 319148032 Bytes 2025-12-04 16:16:57.861 - Render thread -> VRAM report about missing bytes is changed from 319148032 Bytes to 319152128 Bytes 2025-12-04 16:16:59.431 - Render thread -> VRAM report about missing bytes is changed from 319152128 Bytes to 319090688 Bytes 2025-12-04 16:17:01.290 - Render thread -> VRAM report about missing bytes is changed from 319090688 Bytes to 319037440 Bytes 2025-12-04 16:17:01.326 - Render thread -> VRAM report about missing bytes is changed from 319037440 Bytes to 319098880 Bytes 2025-12-04 16:17:01.941 - Render thread -> VRAM report about missing bytes is changed from 319098880 Bytes to 319045632 Bytes 2025-12-04 16:17:01.975 - Render thread -> VRAM report about missing bytes is changed from 319045632 Bytes to 319098880 Bytes 2025-12-04 16:17:03.756 - Render thread -> Info: Frame[6913] - Available VRAM budget has changed: 3113 MB 2025-12-04 16:17:04.274 - Render thread -> VRAM report about missing bytes is changed from 319098880 Bytes to 319045632 Bytes 2025-12-04 16:17:04.309 - Render thread -> VRAM report about missing bytes is changed from 319045632 Bytes to 319098880 Bytes 2025-12-04 16:17:05.056 - Render thread -> Info: Frame[6989] - Available VRAM budget has changed: 3421 MB 2025-12-04 16:17:05.056 - Render thread -> Info: Frame[6989] - Available VRAM budget has changed: 3026 MB 2025-12-04 16:17:06.009 - Render thread -> Info: Frame[7031] - Available VRAM budget has changed: 3481 MB 2025-12-04 16:17:06.510 - Render thread -> Info: Frame[7061] - Available VRAM budget has changed: 3086 MB 2025-12-04 16:17:07.307 - Render thread -> VRAM report about missing bytes is changed from 319098880 Bytes to 319049728 Bytes 2025-12-04 16:17:07.341 - Render thread -> VRAM report about missing bytes is changed from 319049728 Bytes to 319102976 Bytes 2025-12-04 16:17:08.325 - Render thread -> VRAM report about missing bytes is changed from 319102976 Bytes to 319053824 Bytes 2025-12-04 16:17:08.358 - Render thread -> VRAM report about missing bytes is changed from 319053824 Bytes to 319102976 Bytes 2025-12-04 16:17:09.441 - Render thread -> VRAM report about missing bytes is changed from 319102976 Bytes to 319053824 Bytes 2025-12-04 16:17:09.476 - Render thread -> VRAM report about missing bytes is changed from 319053824 Bytes to 319102976 Bytes 2025-12-04 16:17:09.757 - Render thread -> VRAM report about missing bytes is changed from 319102976 Bytes to 319053824 Bytes 2025-12-04 16:17:09.791 - Render thread -> VRAM report about missing bytes is changed from 319053824 Bytes to 319102976 Bytes 2025-12-04 16:17:10.391 - Render thread -> VRAM report about missing bytes is changed from 319102976 Bytes to 319057920 Bytes 2025-12-04 16:17:10.425 - Render thread -> VRAM report about missing bytes is changed from 319057920 Bytes to 319107072 Bytes 2025-12-04 16:17:11.926 - Render thread -> Info: Frame[7377] - Available VRAM budget has changed: 3507 MB 2025-12-04 16:17:12.427 - Render thread -> Info: Frame[7407] - Available VRAM budget has changed: 3147 MB 2025-12-04 16:17:14.624 - Render thread -> VRAM report about missing bytes is changed from 319107072 Bytes to 319062016 Bytes 2025-12-04 16:17:14.659 - Render thread -> VRAM report about missing bytes is changed from 319062016 Bytes to 319107072 Bytes 2025-12-04 16:17:15.257 - Render thread -> VRAM report about missing bytes is changed from 319107072 Bytes to 319062016 Bytes 2025-12-04 16:17:15.292 - Render thread -> VRAM report about missing bytes is changed from 319062016 Bytes to 319107072 Bytes 2025-12-04 16:17:16.457 - Render thread -> VRAM report about missing bytes is changed from 319107072 Bytes to 319066112 Bytes 2025-12-04 16:17:16.492 - Render thread -> VRAM report about missing bytes is changed from 319066112 Bytes to 319111168 Bytes 2025-12-04 16:17:18.874 - Render thread -> VRAM report about missing bytes is changed from 319111168 Bytes to 319070208 Bytes 2025-12-04 16:17:18.908 - Render thread -> VRAM report about missing bytes is changed from 319070208 Bytes to 319111168 Bytes 2025-12-04 16:17:22.890 - Render thread -> VRAM report about missing bytes is changed from 319111168 Bytes to 319070208 Bytes 2025-12-04 16:17:22.925 - Render thread -> VRAM report about missing bytes is changed from 319070208 Bytes to 319111168 Bytes 2025-12-04 16:17:30.508 - Render thread -> VRAM report about missing bytes is changed from 319111168 Bytes to 319074304 Bytes 2025-12-04 16:17:30.542 - Render thread -> VRAM report about missing bytes is changed from 319074304 Bytes to 319115264 Bytes 2025-12-04 16:17:35.258 - Render thread -> VRAM report about missing bytes is changed from 319115264 Bytes to 319078400 Bytes 2025-12-04 16:17:35.325 - Render thread -> VRAM report about missing bytes is changed from 319078400 Bytes to 319115264 Bytes 2025-12-04 16:17:39.240 - Render thread -> VRAM report about missing bytes is changed from 319115264 Bytes to 319082496 Bytes 2025-12-04 16:17:39.275 - Render thread -> VRAM report about missing bytes is changed from 319082496 Bytes to 319119360 Bytes 2025-12-04 16:17:41.090 - Render thread -> VRAM report about missing bytes is changed from 319119360 Bytes to 319090688 Bytes 2025-12-04 16:17:41.125 - Render thread -> VRAM report about missing bytes is changed from 319090688 Bytes to 319123456 Bytes 2025-12-04 16:17:41.894 - Render thread -> Info: Frame[9129] - Available VRAM budget has changed: 3164 MB 2025-12-04 16:17:43.407 - Render thread -> VRAM report about missing bytes is changed from 319123456 Bytes to 319094784 Bytes 2025-12-04 16:17:43.441 - Render thread -> VRAM report about missing bytes is changed from 319094784 Bytes to 319123456 Bytes 2025-12-04 16:17:44.028 - Render thread -> VRAM report about missing bytes is changed from 319123456 Bytes to 319098880 Bytes 2025-12-04 16:17:44.054 - Render thread -> VRAM report about missing bytes is changed from 319098880 Bytes to 319127552 Bytes 2025-12-04 16:17:44.357 - Render thread -> VRAM report about missing bytes is changed from 319127552 Bytes to 319131648 Bytes 2025-12-04 16:17:44.624 - Render thread -> VRAM report about missing bytes is changed from 319131648 Bytes to 319135744 Bytes 2025-12-04 16:17:44.642 - Render thread -> VRAM report about missing bytes is changed from 319135744 Bytes to 319115264 Bytes 2025-12-04 16:17:44.674 - Render thread -> VRAM report about missing bytes is changed from 319115264 Bytes to 319139840 Bytes 2025-12-04 16:17:44.823 - Render thread -> VRAM report about missing bytes is changed from 319139840 Bytes to 319143936 Bytes 2025-12-04 16:17:45.162 - Render thread -> VRAM report about missing bytes is changed from 319143936 Bytes to 319148032 Bytes 2025-12-04 16:17:45.257 - Render thread -> VRAM report about missing bytes is changed from 319148032 Bytes to 319131648 Bytes 2025-12-04 16:17:45.291 - Render thread -> VRAM report about missing bytes is changed from 319131648 Bytes to 319152128 Bytes 2025-12-04 16:17:46.742 - Render thread -> VRAM report about missing bytes is changed from 319152128 Bytes to 319143936 Bytes 2025-12-04 16:17:46.774 - Render thread -> VRAM report about missing bytes is changed from 319143936 Bytes to 319160320 Bytes 2025-12-04 16:17:47.803 - Render thread -> Info: Frame[9457] - Available VRAM budget has changed: 3318 MB 2025-12-04 16:17:47.803 - Render thread -> Info: Frame[9457] - Available VRAM budget has changed: 2969 MB 2025-12-04 16:17:47.846 - Render thread -> VRAM report about missing bytes is changed from 319160320 Bytes to 319168512 Bytes 2025-12-04 16:17:48.687 - Render thread -> Info: Frame[9489] - Available VRAM budget has changed: 3401 MB 2025-12-04 16:17:48.807 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:17:48.825 - Render thread -> VRAM report about missing bytes is changed from 319168512 Bytes to 319107072 Bytes 2025-12-04 16:17:48.828 - Render thread -> Info: Frame[9497] - Available VRAM budget has changed: 3483 MB 2025-12-04 16:17:49.190 - Render thread -> VRAM report about missing bytes is changed from 319107072 Bytes to 319111168 Bytes 2025-12-04 16:17:49.197 - Render thread -> Info: Frame[9519] - Available VRAM budget has changed: 3053 MB 2025-12-04 16:17:49.274 - Render thread -> VRAM report about missing bytes is changed from 319111168 Bytes to 319283200 Bytes 2025-12-04 16:17:49.307 - Render thread -> VRAM report about missing bytes is changed from 319283200 Bytes to 319455232 Bytes 2025-12-04 16:17:49.333 - Render thread -> Info: Frame[9527] - Available VRAM budget has changed: 3134 MB 2025-12-04 16:17:49.349 - Render thread -> VRAM report about missing bytes is changed from 319455232 Bytes to 319627264 Bytes 2025-12-04 16:17:49.408 - Render thread -> Info: Frame[9529] - Available VRAM budget has changed: 3398 MB 2025-12-04 16:17:49.408 - Render thread -> Info: Frame[9529] - Available VRAM budget has changed: 3049 MB 2025-12-04 16:17:49.474 - Render thread -> VRAM report about missing bytes is changed from 319627264 Bytes to 319971328 Bytes 2025-12-04 16:17:49.613 - Render thread -> VRAM report about missing bytes is changed from 319971328 Bytes to 320143360 Bytes 2025-12-04 16:17:49.674 - Render thread -> VRAM report about missing bytes is changed from 320143360 Bytes to 320638976 Bytes 2025-12-04 16:17:49.759 - Render thread -> VRAM report about missing bytes is changed from 320638976 Bytes to 320581632 Bytes 2025-12-04 16:17:49.847 - Render thread -> VRAM report about missing bytes is changed from 320581632 Bytes to 320638976 Bytes 2025-12-04 16:17:50.012 - Render thread -> VRAM report about missing bytes is changed from 320638976 Bytes to 318574592 Bytes 2025-12-04 16:17:50.215 - Render thread -> VRAM report about missing bytes is changed from 318574592 Bytes to 318746624 Bytes 2025-12-04 16:17:50.474 - Render thread -> VRAM report about missing bytes is changed from 318746624 Bytes to 318992384 Bytes 2025-12-04 16:17:50.609 - Render thread -> VRAM report about missing bytes is changed from 318992384 Bytes to 318824448 Bytes 2025-12-04 16:17:50.643 - Render thread -> VRAM report about missing bytes is changed from 318824448 Bytes to 318779392 Bytes 2025-12-04 16:17:50.677 - Render thread -> VRAM report about missing bytes is changed from 318779392 Bytes to 318902272 Bytes 2025-12-04 16:17:50.708 - Render thread -> VRAM report about missing bytes is changed from 318902272 Bytes to 318959616 Bytes 2025-12-04 16:17:50.766 - Render thread -> VRAM report about missing bytes is changed from 318959616 Bytes to 318636032 Bytes 2025-12-04 16:17:50.870 - Render thread -> Info: Frame[9571] - Available VRAM budget has changed: 3295 MB 2025-12-04 16:17:50.870 - Render thread -> Info: Frame[9571] - Available VRAM budget has changed: 2946 MB 2025-12-04 16:17:50.923 - Render thread -> VRAM report about missing bytes is changed from 318636032 Bytes to 318758912 Bytes 2025-12-04 16:17:50.970 - Render thread -> VRAM report about missing bytes is changed from 318758912 Bytes to 319180800 Bytes 2025-12-04 16:17:51.043 - Render thread -> VRAM report about missing bytes is changed from 319180800 Bytes to 318849024 Bytes 2025-12-04 16:17:51.149 - Render thread -> VRAM report about missing bytes is changed from 318849024 Bytes to 318488576 Bytes 2025-12-04 16:17:51.292 - Render thread -> VRAM report about missing bytes is changed from 318488576 Bytes to 318242816 Bytes 2025-12-04 16:17:51.650 - Render thread -> VRAM report about missing bytes is changed from 318242816 Bytes to 318177280 Bytes 2025-12-04 16:17:51.657 - Render thread -> Info: Frame[9591] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:17:51.689 - Render thread -> VRAM report about missing bytes is changed from 318177280 Bytes to 318824448 Bytes 2025-12-04 16:17:51.732 - Render thread -> VRAM report about missing bytes is changed from 318824448 Bytes to 318922752 Bytes 2025-12-04 16:17:51.734 - Render thread -> Info: Frame[9593] - Available VRAM budget has changed: 2881 MB 2025-12-04 16:17:51.751 - Render thread -> VRAM report about missing bytes is changed from 318922752 Bytes to 319111168 Bytes 2025-12-04 16:17:51.789 - Render thread -> VRAM report about missing bytes is changed from 319111168 Bytes to 318865408 Bytes 2025-12-04 16:17:51.826 - Render thread -> VRAM report about missing bytes is changed from 318865408 Bytes to 318300160 Bytes 2025-12-04 16:17:51.861 - Render thread -> Info: Frame[9599] - Available VRAM budget has changed: 2804 MB 2025-12-04 16:17:51.997 - Render thread -> Info: Frame[9603] - Available VRAM budget has changed: 3379 MB 2025-12-04 16:17:52.124 - Render thread -> VRAM report about missing bytes is changed from 318300160 Bytes to 318242816 Bytes 2025-12-04 16:17:52.191 - Render thread -> VRAM report about missing bytes is changed from 318242816 Bytes to 318304256 Bytes 2025-12-04 16:17:52.195 - Render thread -> Info: Frame[9609] - Available VRAM budget has changed: 3467 MB 2025-12-04 16:17:52.428 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:17:52.461 - Render thread -> VRAM report about missing bytes is changed from 318304256 Bytes to 318242816 Bytes 2025-12-04 16:17:52.464 - Render thread -> Info: Frame[9617] - Available VRAM budget has changed: 3407 MB 2025-12-04 16:17:52.527 - Render thread -> VRAM report about missing bytes is changed from 318242816 Bytes to 318304256 Bytes 2025-12-04 16:17:52.561 - Render thread -> VRAM report about missing bytes is changed from 318304256 Bytes to 318255104 Bytes 2025-12-04 16:17:52.625 - Render thread -> VRAM report about missing bytes is changed from 318255104 Bytes to 318300160 Bytes 2025-12-04 16:17:52.926 - Render thread -> Info: Frame[9631] - Available VRAM budget has changed: 2906 MB 2025-12-04 16:17:52.992 - Render thread -> Info: Frame[9633] - Available VRAM budget has changed: 2956 MB 2025-12-04 16:17:53.126 - Render thread -> VRAM report about missing bytes is changed from 318300160 Bytes to 318238720 Bytes 2025-12-04 16:17:53.192 - Render thread -> VRAM report about missing bytes is changed from 318238720 Bytes to 316727296 Bytes 2025-12-04 16:17:53.464 - Render thread -> Info: Frame[9651] - Available VRAM budget has changed: 3490 MB 2025-12-04 16:17:53.529 - Render thread -> Info: Frame[9655] - Available VRAM budget has changed: 3018 MB 2025-12-04 16:17:53.560 - Render thread -> VRAM report about missing bytes is changed from 316727296 Bytes to 317341696 Bytes 2025-12-04 16:17:53.591 - Render thread -> VRAM report about missing bytes is changed from 317341696 Bytes to 317403136 Bytes 2025-12-04 16:17:53.626 - Render thread -> Info: Frame[9661] - Available VRAM budget has changed: 3033 MB 2025-12-04 16:17:53.804 - Render thread -> Info: Frame[9671] - Available VRAM budget has changed: 3509 MB 2025-12-04 16:17:53.903 - Render thread -> VRAM report about missing bytes is changed from 317403136 Bytes to 318521344 Bytes 2025-12-04 16:17:53.906 - Render thread -> Info: Frame[9677] - Available VRAM budget has changed: 3424 MB 2025-12-04 16:17:53.936 - Render thread -> VRAM report about missing bytes is changed from 318521344 Bytes to 318582784 Bytes 2025-12-04 16:17:53.936 - Render thread -> Too many VRAM reports, stopping printing 2025-12-04 16:17:53.971 - Render thread -> Info: Frame[9681] - Available VRAM budget has changed: 3051 MB 2025-12-04 16:17:54.207 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:17:54.460 - Render thread -> Info: Frame[9711] - Available VRAM budget has changed: 3494 MB 2025-12-04 16:17:54.984 - Render thread -> Info: Frame[9737] - Available VRAM budget has changed: 3402 MB 2025-12-04 16:17:54.984 - Render thread -> Info: Frame[9737] - Available VRAM budget has changed: 3026 MB 2025-12-04 16:17:55.742 - Render thread -> Info: Frame[9771] - Available VRAM budget has changed: 3499 MB 2025-12-04 16:17:56.247 - Render thread -> Info: Frame[9801] - Available VRAM budget has changed: 3128 MB 2025-12-04 16:17:56.514 - Render thread -> Info: Frame[9817] - Available VRAM budget has changed: 3404 MB 2025-12-04 16:17:56.514 - Render thread -> Info: Frame[9817] - Available VRAM budget has changed: 3034 MB 2025-12-04 16:17:57.076 - Render thread -> Info: Frame[9851] - Available VRAM budget has changed: 3487 MB 2025-12-04 16:17:57.577 - Render thread -> Info: Frame[9881] - Available VRAM budget has changed: 3117 MB 2025-12-04 16:17:57.743 - Render thread -> Info: Frame[9891] - Available VRAM budget has changed: 3460 MB 2025-12-04 16:17:57.743 - Render thread -> Info: Frame[9891] - Available VRAM budget has changed: 3090 MB 2025-12-04 16:17:58.309 - Render thread -> Info: Frame[9925] - Available VRAM budget has changed: 3487 MB 2025-12-04 16:17:58.809 - Render thread -> Info: Frame[9955] - Available VRAM budget has changed: 3117 MB 2025-12-04 16:17:59.182 - Render thread -> Info: Frame[9977] - Available VRAM budget has changed: 3389 MB 2025-12-04 16:17:59.182 - Render thread -> Info: Frame[9977] - Available VRAM budget has changed: 3020 MB 2025-12-04 16:17:59.742 - Render thread -> Info: Frame[10011] - Available VRAM budget has changed: 3492 MB 2025-12-04 16:18:00.247 - Render thread -> Info: Frame[10041] - Available VRAM budget has changed: 3123 MB 2025-12-04 16:18:08.888 - Render thread -> Info: Frame[10529] - Available VRAM budget has changed: 2945 MB 2025-12-04 16:18:09.624 - Render thread -> Info: Frame[10541] - Available VRAM budget has changed: 2918 MB 2025-12-04 16:18:09.660 - Render thread -> Info: Frame[10543] - Available VRAM budget has changed: 2902 MB 2025-12-04 16:18:10.436 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:18:10.629 - Render thread -> Info: Frame[10581] - Available VRAM budget has changed: 2877 MB 2025-12-04 16:18:10.897 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:18:11.189 - Render thread -> Info: Frame[10611] - Available VRAM budget has changed: 2863 MB 2025-12-04 16:18:11.648 - Render thread -> Info: Frame[10637] - Available VRAM budget has changed: 3408 MB 2025-12-04 16:18:11.648 - Render thread -> Info: Frame[10637] - Available VRAM budget has changed: 2779 MB 2025-12-04 16:18:12.376 - Render thread -> Info: Frame[10671] - Available VRAM budget has changed: 3505 MB 2025-12-04 16:18:12.815 - Render thread -> Info: Frame[10697] - Available VRAM budget has changed: 3410 MB 2025-12-04 16:18:12.876 - Render thread -> Info: Frame[10701] - Available VRAM budget has changed: 2795 MB 2025-12-04 16:18:13.376 - Render thread -> Info: Frame[10731] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:18:13.876 - Render thread -> Info: Frame[10761] - Available VRAM budget has changed: 2832 MB 2025-12-04 16:18:14.043 - Render thread -> Info: Frame[10771] - Available VRAM budget has changed: 3499 MB 2025-12-04 16:18:14.543 - Render thread -> Info: Frame[10801] - Available VRAM budget has changed: 2883 MB 2025-12-04 16:18:16.931 - Render thread -> Info: Frame[10893] - Available VRAM budget has changed: 2855 MB 2025-12-04 16:18:18.565 - Render thread -> Info: Frame[10895] - Available VRAM budget has changed: 3348 MB 2025-12-04 16:18:18.565 - Render thread -> Info: Frame[10895] - Available VRAM budget has changed: 2617 MB 2025-12-04 16:18:19.841 - Render thread -> Info: Frame[10927] - Available VRAM budget has changed: 3453 MB 2025-12-04 16:18:20.807 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:18:20.843 - Render thread -> Info: Frame[10957] - Available VRAM budget has changed: 3369 MB 2025-12-04 16:18:20.843 - Render thread -> Info: Frame[10957] - Available VRAM budget has changed: 2639 MB 2025-12-04 16:18:21.475 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:18:21.892 - Render thread -> Info: Frame[10991] - Available VRAM budget has changed: 3412 MB 2025-12-04 16:18:22.391 - Render thread -> Info: Frame[11021] - Available VRAM budget has changed: 2681 MB 2025-12-04 16:18:22.524 - Render thread -> Info: Frame[11029] - Available VRAM budget has changed: 3434 MB 2025-12-04 16:18:22.973 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:18:23.025 - Render thread -> Info: Frame[11059] - Available VRAM budget has changed: 2703 MB 2025-12-04 16:18:23.224 - Render thread -> Info: Frame[11071] - Available VRAM budget has changed: 3461 MB 2025-12-04 16:18:23.306 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:18:23.671 - Render thread -> Info: Frame[11097] - Available VRAM budget has changed: 3382 MB 2025-12-04 16:18:23.671 - Render thread -> Info: Frame[11097] - Available VRAM budget has changed: 2651 MB 2025-12-04 16:18:24.409 - Render thread -> Info: Frame[11131] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:18:24.932 - Render thread -> Info: Frame[11161] - Available VRAM budget has changed: 2733 MB 2025-12-04 16:18:25.432 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:18:26.152 - Render thread -> Info: Frame[11197] - Available VRAM budget has changed: 3367 MB 2025-12-04 16:18:26.152 - Render thread -> Info: Frame[11197] - Available VRAM budget has changed: 2637 MB 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-375 created with rcb: 62591959 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-376 created with rcb: 35921679 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-377 created with rcb: 19617405 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-378 created with rcb: 17343086 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-379 created with rcb: 66846783 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-380 created with rcb: 46653931 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-381 created with rcb: 56264344 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-382 created with rcb: 4225352 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-383 created with rcb: 1164993 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-384 created with rcb: 50991031 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-385 created with rcb: 60710020 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-386 created with rcb: 67000387 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-387 created with rcb: 65066760 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-388 created with rcb: 8605665 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-389 created with rcb: 9415195 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-390 created with rcb: 60387050 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-391 created with rcb: 21003742 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-392 created with rcb: 11926201 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-393 created with rcb: 45975233 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-394 created with rcb: 31949847 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-395 created with rcb: 21692711 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-396 created with rcb: 63673040 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-397 created with rcb: 49020752 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-398 created with rcb: 23130634 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-399 created with rcb: 15970793 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-400 created with rcb: 13208464 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-401 created with rcb: 8520203 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-402 created with rcb: 46495622 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-403 created with rcb: 28947187 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-404 created with rcb: 19596428 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-405 created with rcb: 10679076 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-406 created with rcb: 6123737 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-407 created with rcb: 37277608 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-408 created with rcb: 64158979 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-409 created with rcb: 12768753 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-410 created with rcb: 63181688 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-411 created with rcb: 25102572 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-412 created with rcb: 63306067 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-413 created with rcb: 64742892 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-414 created with rcb: 60525620 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-415 created with rcb: 7202275 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-416 created with rcb: 8104643 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-417 created with rcb: 19393867 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-418 created with rcb: 33932221 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-419 created with rcb: 12205973 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-420 created with rcb: 27492629 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-421 created with rcb: 19962349 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-422 created with rcb: 26266898 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-423 created with rcb: 16485720 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-424 created with rcb: 59323119 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-425 created with rcb: 59240626 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-426 created with rcb: 1574079 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-427 created with rcb: 44679455 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-428 created with rcb: 36220588 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-429 created with rcb: 36354111 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-430 created with rcb: 48488471 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-431 created with rcb: 7899746 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-432 created with rcb: 3466828 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-433 created with rcb: 42810735 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-434 created with rcb: 13749865 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-435 created with rcb: 42415946 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-436 created with rcb: 17252189 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-437 created with rcb: 31256283 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-438 created with rcb: 45018357 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-439 created with rcb: 14458907 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-440 created with rcb: 45984793 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-441 created with rcb: 51127554 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-442 created with rcb: 27645824 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-443 created with rcb: 11469318 2025-12-04 16:18:26.806 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-444 created with rcb: 50942180 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-445 created with rcb: 55317663 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-446 created with rcb: 59191815 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-447 created with rcb: 34503504 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-448 created with rcb: 27536601 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-449 created with rcb: 39609443 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-450 created with rcb: 958527 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-451 created with rcb: 35618778 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-452 created with rcb: 28706799 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-453 created with rcb: 51958499 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-454 created with rcb: 46321985 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-455 created with rcb: 34685091 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-456 created with rcb: 6457953 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-457 created with rcb: 52631094 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-458 created with rcb: 22613152 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-459 created with rcb: 11134302 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-460 created with rcb: 62392510 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-461 created with rcb: 26107729 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-462 created with rcb: 18181950 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-463 created with rcb: 42461574 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-464 created with rcb: 6758871 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-465 created with rcb: 42600008 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-466 created with rcb: 42441758 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-467 created with rcb: 45501911 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-468 created with rcb: 6404002 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-469 created with rcb: 41299699 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-470 created with rcb: 29976119 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-471 created with rcb: 5721595 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-472 created with rcb: 32813560 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-473 created with rcb: 40702359 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-474 created with rcb: 43860845 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-475 created with rcb: 30170947 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-476 created with rcb: 17454670 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-477 created with rcb: 43785741 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-478 created with rcb: 66262283 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-479 created with rcb: 29843782 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-480 created with rcb: 18407603 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-481 created with rcb: 64063714 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-482 created with rcb: 36545054 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-483 created with rcb: 16515671 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-484 created with rcb: 43046415 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-485 created with rcb: 35535286 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-486 created with rcb: 723701 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-487 created with rcb: 32039942 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-488 created with rcb: 30611835 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-489 created with rcb: 40573746 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-490 created with rcb: 66326228 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-491 created with rcb: 38285072 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-492 created with rcb: 62385463 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-493 created with rcb: 38631347 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-494 created with rcb: 21592683 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-495 created with rcb: 11628627 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-496 created with rcb: 49046184 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-497 created with rcb: 53340727 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-498 created with rcb: 33253296 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-499 created with rcb: 22082045 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-500 created with rcb: 7899199 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-501 created with rcb: 43922498 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-502 created with rcb: 40628920 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-503 created with rcb: 42312857 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-504 created with rcb: 7109207 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-505 created with rcb: 32280400 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-506 created with rcb: 66782504 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-507 created with rcb: 39567423 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-508 created with rcb: 20565668 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-509 created with rcb: 64912085 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-510 created with rcb: 34922758 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-511 created with rcb: 10993261 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-512 created with rcb: 19970816 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-513 created with rcb: 4802185 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-514 created with rcb: 34062554 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-515 created with rcb: 18683534 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-516 created with rcb: 49068800 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-517 created with rcb: 1597703 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-518 created with rcb: 11708937 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-519 created with rcb: 38534938 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-520 created with rcb: 21730046 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-521 created with rcb: 4444688 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-522 created with rcb: 37192645 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-523 created with rcb: 62998512 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-524 created with rcb: 37872706 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-525 created with rcb: 7697992 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-526 created with rcb: 30431056 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-527 created with rcb: 53620852 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-528 created with rcb: 37515066 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-529 created with rcb: 34004850 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-530 created with rcb: 49570384 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-531 created with rcb: 7456957 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-532 created with rcb: 17737088 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-533 created with rcb: 34028584 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-534 created with rcb: 36669197 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-535 created with rcb: 51751901 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-536 created with rcb: 31502407 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-537 created with rcb: 56954567 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-538 created with rcb: 23415508 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-539 created with rcb: 7888400 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-540 created with rcb: 39250772 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-541 created with rcb: 37580892 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-542 created with rcb: 20461541 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-543 created with rcb: 44734154 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-544 created with rcb: 52992854 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-545 created with rcb: 33622276 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-546 created with rcb: 34061017 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-547 created with rcb: 14676533 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-548 created with rcb: 48788875 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-549 created with rcb: 58313760 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-550 created with rcb: 32985307 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-551 created with rcb: 36597672 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-552 created with rcb: 8040194 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-553 created with rcb: 25112210 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-554 created with rcb: 44404959 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-555 created with rcb: 19395723 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-556 created with rcb: 43207200 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-557 created with rcb: 66843975 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-558 created with rcb: 32089656 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-559 created with rcb: 50274945 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-560 created with rcb: 38868802 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-561 created with rcb: 24433121 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-375 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-376 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-377 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-378 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-379 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-380 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-381 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-382 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-383 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-384 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-385 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-386 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-387 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-388 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-389 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-390 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-391 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-392 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-393 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-394 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-395 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-396 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-397 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-398 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-399 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-400 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-401 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-402 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-403 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-404 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-405 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-406 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-407 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-408 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-409 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-410 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-411 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-412 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-413 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-414 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-415 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-416 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-417 processed in 1 frames. 2025-12-04 16:18:26.807 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-418 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-419 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-420 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-421 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-422 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-423 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-424 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-425 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-426 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-427 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-428 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-429 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-430 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-431 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-432 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-433 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-434 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-435 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-436 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-437 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-438 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-439 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-440 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-441 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-442 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-443 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-444 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-445 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-446 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-447 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-448 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-449 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-450 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-451 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-452 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-453 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-454 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-455 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-456 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-457 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-458 processed in 1 frames. 2025-12-04 16:18:26.808 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-459 processed in 1 frames. 2025-12-04 16:18:26.809 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-460 processed in 1 frames. 2025-12-04 16:18:26.809 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-461 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-462 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-463 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-464 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-465 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-466 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-467 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-468 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-469 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-470 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-471 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-472 processed in 1 frames. 2025-12-04 16:18:26.810 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-473 processed in 1 frames. 2025-12-04 16:18:26.811 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-474 processed in 1 frames. 2025-12-04 16:18:26.811 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-475 processed in 1 frames. 2025-12-04 16:18:26.811 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-476 processed in 1 frames. 2025-12-04 16:18:26.813 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-477 processed in 1 frames. 2025-12-04 16:18:26.813 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-478 processed in 1 frames. 2025-12-04 16:18:26.813 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-479 processed in 1 frames. 2025-12-04 16:18:26.813 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-480 processed in 1 frames. 2025-12-04 16:18:26.813 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-481 processed in 1 frames. 2025-12-04 16:18:26.813 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-482 processed in 1 frames. 2025-12-04 16:18:26.813 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-483 processed in 1 frames. 2025-12-04 16:18:26.817 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-484 processed in 1 frames. 2025-12-04 16:18:26.819 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-485 processed in 1 frames. 2025-12-04 16:18:26.819 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-486 processed in 1 frames. 2025-12-04 16:18:26.823 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-487 processed in 1 frames. 2025-12-04 16:18:26.823 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-488 processed in 1 frames. 2025-12-04 16:18:26.823 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-489 processed in 1 frames. 2025-12-04 16:18:26.823 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-490 processed in 1 frames. 2025-12-04 16:18:26.827 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-491 processed in 1 frames. 2025-12-04 16:18:26.827 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-492 processed in 1 frames. 2025-12-04 16:18:26.827 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-493 processed in 1 frames. 2025-12-04 16:18:26.830 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-494 processed in 1 frames. 2025-12-04 16:18:26.830 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-495 processed in 1 frames. 2025-12-04 16:18:26.830 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-496 processed in 1 frames. 2025-12-04 16:18:26.830 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-497 processed in 1 frames. 2025-12-04 16:18:26.832 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-498 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-499 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-500 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-501 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-502 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-503 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-504 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-505 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-506 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-507 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-508 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-509 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-510 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-511 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-512 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-513 processed in 1 frames. 2025-12-04 16:18:26.833 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-514 processed in 1 frames. 2025-12-04 16:18:26.835 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-515 processed in 1 frames. 2025-12-04 16:18:26.836 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-516 processed in 1 frames. 2025-12-04 16:18:26.838 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-517 processed in 1 frames. 2025-12-04 16:18:26.838 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-518 processed in 1 frames. 2025-12-04 16:18:26.838 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-519 processed in 1 frames. 2025-12-04 16:18:26.838 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-520 processed in 1 frames. 2025-12-04 16:18:26.838 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-521 processed in 1 frames. 2025-12-04 16:18:26.838 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-522 processed in 1 frames. 2025-12-04 16:18:26.838 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-523 processed in 1 frames. 2025-12-04 16:18:26.839 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-524 processed in 1 frames. 2025-12-04 16:18:26.839 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-525 processed in 1 frames. 2025-12-04 16:18:26.844 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-526 processed in 1 frames. 2025-12-04 16:18:26.845 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-527 processed in 1 frames. 2025-12-04 16:18:26.845 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-528 processed in 1 frames. 2025-12-04 16:18:26.852 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-529 processed in 1 frames. 2025-12-04 16:18:26.855 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-530 processed in 1 frames. 2025-12-04 16:18:26.857 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-531 processed in 1 frames. 2025-12-04 16:18:26.858 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-532 processed in 1 frames. 2025-12-04 16:18:26.867 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-533 processed in 1 frames. 2025-12-04 16:18:26.869 - Render thread -> Frame [11198] Parallel Render Command Batch RCB-534 processed in 1 frames. 2025-12-04 16:18:26.933 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-535 processed in 2 frames. 2025-12-04 16:18:26.936 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-536 processed in 2 frames. 2025-12-04 16:18:26.937 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-537 processed in 2 frames. 2025-12-04 16:18:26.938 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-538 processed in 2 frames. 2025-12-04 16:18:26.941 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-539 processed in 2 frames. 2025-12-04 16:18:26.942 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-540 processed in 2 frames. 2025-12-04 16:18:26.943 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-541 processed in 2 frames. 2025-12-04 16:18:26.947 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-542 processed in 2 frames. 2025-12-04 16:18:26.948 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-543 processed in 2 frames. 2025-12-04 16:18:26.953 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-544 processed in 2 frames. 2025-12-04 16:18:26.955 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-545 processed in 2 frames. 2025-12-04 16:18:26.958 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-546 processed in 2 frames. 2025-12-04 16:18:26.959 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-547 processed in 2 frames. 2025-12-04 16:18:26.969 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-548 processed in 2 frames. 2025-12-04 16:18:26.970 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-549 processed in 2 frames. 2025-12-04 16:18:26.972 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-550 processed in 2 frames. 2025-12-04 16:18:26.972 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-551 processed in 2 frames. 2025-12-04 16:18:26.973 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-552 processed in 2 frames. 2025-12-04 16:18:26.977 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-553 processed in 2 frames. 2025-12-04 16:18:26.988 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-554 processed in 2 frames. 2025-12-04 16:18:26.993 - Render thread -> Frame [11199] Parallel Render Command Batch RCB-555 processed in 2 frames. 2025-12-04 16:18:27.022 - Render thread -> Frame [11200] Parallel Render Command Batch RCB-556 processed in 3 frames. 2025-12-04 16:18:27.034 - Render thread -> Frame [11200] Parallel Render Command Batch RCB-557 processed in 3 frames. 2025-12-04 16:18:27.065 - Render thread -> Frame [11200] Parallel Render Command Batch RCB-558 processed in 3 frames. 2025-12-04 16:18:27.084 - Render thread -> Frame [11200] Parallel Render Command Batch RCB-559 processed in 3 frames. 2025-12-04 16:18:27.220 - Render thread -> Frame [11201] Parallel Render Command Batch RCB-560 processed in 4 frames. 2025-12-04 16:18:27.278 - Render thread -> Frame [11202] Parallel Render Command Batch RCB-561 processed in 5 frames. 2025-12-04 16:18:28.010 - Render thread -> Info: Frame[11229] - Available VRAM budget has changed: 2766 MB 2025-12-04 16:18:28.043 - Render thread -> Info: Frame[11231] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:18:28.636 - Render thread -> Info: Frame[11261] - Available VRAM budget has changed: 2853 MB 2025-12-04 16:18:33.788 - Render thread -> Info: Frame[11513] - Available VRAM budget has changed: 2819 MB 2025-12-04 16:18:34.202 - Render thread -> Info: Frame[11515] - Available VRAM budget has changed: 2785 MB 2025-12-04 16:18:34.280 - Render thread -> Info: Frame[11517] - Available VRAM budget has changed: 3408 MB 2025-12-04 16:18:34.280 - Render thread -> Info: Frame[11517] - Available VRAM budget has changed: 2729 MB 2025-12-04 16:18:35.568 - Render thread -> Info: Frame[11555] - Available VRAM budget has changed: 2780 MB 2025-12-04 16:18:36.567 - Render thread -> Info: Frame[11613] - Available VRAM budget has changed: 3428 MB 2025-12-04 16:18:37.067 - Render thread -> Info: Frame[11643] - Available VRAM budget has changed: 2800 MB 2025-12-04 16:18:38.971 - Render thread -> Info: Frame[11725] - Available VRAM budget has changed: 3022 MB 2025-12-04 16:18:39.332 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:18:40.037 - Render thread -> Info: Frame[11757] - Available VRAM budget has changed: 3362 MB 2025-12-04 16:18:40.037 - Render thread -> Info: Frame[11757] - Available VRAM budget has changed: 2957 MB 2025-12-04 16:18:41.170 - Render thread -> Info: Frame[11791] - Available VRAM budget has changed: 3466 MB 2025-12-04 16:18:41.380 - Render thread -> Info: Frame[11797] - Available VRAM budget has changed: 3368 MB 2025-12-04 16:18:42.034 - Render thread -> Info: Frame[11821] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:18:42.200 - Render thread -> Info: Frame[11831] - Available VRAM budget has changed: 3457 MB 2025-12-04 16:18:42.701 - Render thread -> Info: Frame[11861] - Available VRAM budget has changed: 3075 MB 2025-12-04 16:18:43.861 - Render thread -> Info: Frame[11909] - Available VRAM budget has changed: 3053 MB 2025-12-04 16:18:43.892 - Render thread -> Info: Frame[11911] - Available VRAM budget has changed: 3432 MB 2025-12-04 16:18:43.892 - Render thread -> Info: Frame[11911] - Available VRAM budget has changed: 3011 MB 2025-12-04 16:18:44.020 - Render thread -> Info: Frame[11919] - Available VRAM budget has changed: 2958 MB 2025-12-04 16:18:44.088 - Render thread -> Info: Frame[11923] - Available VRAM budget has changed: 2937 MB 2025-12-04 16:18:44.189 - Render thread -> Info: Frame[11929] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:18:45.552 - Render thread -> Info: Frame[12013] - Available VRAM budget has changed: 3457 MB 2025-12-04 16:18:46.051 - Render thread -> Info: Frame[12043] - Available VRAM budget has changed: 2938 MB 2025-12-04 16:18:53.217 - Render thread -> Info: Frame[12473] - Available VRAM budget has changed: 2917 MB 2025-12-04 16:19:14.146 - Render thread -> Info: Frame[13711] - Available VRAM budget has changed: 2902 MB 2025-12-04 16:19:14.206 - Render thread -> Info: Frame[13713] - Available VRAM budget has changed: 2831 MB 2025-12-04 16:19:14.244 - Render thread -> Info: Frame[13715] - Available VRAM budget has changed: 3435 MB 2025-12-04 16:19:14.244 - Render thread -> Info: Frame[13715] - Available VRAM budget has changed: 2810 MB 2025-12-04 16:19:15.551 - Render thread -> Info: Frame[13761] - Available VRAM budget has changed: 3411 MB 2025-12-04 16:19:15.551 - Render thread -> Info: Frame[13761] - Available VRAM budget has changed: 2772 MB 2025-12-04 16:19:16.143 - Render thread -> Info: Frame[13795] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:19:16.388 - Render thread -> Info: Frame[13811] - Available VRAM budget has changed: 3455 MB 2025-12-04 16:19:16.617 - Render thread -> Info: Frame[13825] - Available VRAM budget has changed: 2800 MB 2025-12-04 16:19:16.884 - Render thread -> Info: Frame[13841] - Available VRAM budget has changed: 2817 MB 2025-12-04 16:19:24.418 - Render thread -> Info: Frame[14293] - Available VRAM budget has changed: 3428 MB 2025-12-04 16:19:24.418 - Render thread -> Info: Frame[14293] - Available VRAM budget has changed: 2786 MB 2025-12-04 16:19:32.806 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:19:41.717 - Render thread -> Info: Frame[15331] - Available VRAM budget has changed: 3455 MB 2025-12-04 16:19:42.217 - Render thread -> Info: Frame[15361] - Available VRAM budget has changed: 2810 MB 2025-12-04 16:19:42.617 - Render thread -> Info: Frame[15385] - Available VRAM budget has changed: 3428 MB 2025-12-04 16:19:42.617 - Render thread -> Info: Frame[15385] - Available VRAM budget has changed: 2783 MB 2025-12-04 16:19:43.417 - Render thread -> Info: Frame[15433] - Available VRAM budget has changed: 2802 MB 2025-12-04 16:19:43.517 - Render thread -> Info: Frame[15439] - Available VRAM budget has changed: 3455 MB 2025-12-04 16:19:44.017 - Render thread -> Info: Frame[15469] - Available VRAM budget has changed: 2830 MB 2025-12-04 16:19:47.050 - Render thread -> Info: Frame[15651] - Available VRAM budget has changed: 2815 MB 2025-12-04 16:19:47.683 - Render thread -> Info: Frame[15689] - Available VRAM budget has changed: 2831 MB 2025-12-04 16:19:49.450 - Render thread -> Info: Frame[15795] - Available VRAM budget has changed: 3429 MB 2025-12-04 16:19:49.450 - Render thread -> Info: Frame[15795] - Available VRAM budget has changed: 2804 MB 2025-12-04 16:19:50.236 - Render thread -> Info: Frame[15839] - Available VRAM budget has changed: 3407 MB 2025-12-04 16:19:50.883 - Render thread -> Info: Frame[15867] - Available VRAM budget has changed: 2854 MB 2025-12-04 16:19:50.952 - Render thread -> Info: Frame[15871] - Available VRAM budget has changed: 3437 MB 2025-12-04 16:19:51.450 - Render thread -> Info: Frame[15901] - Available VRAM budget has changed: 2885 MB 2025-12-04 16:19:52.017 - Render thread -> Info: Frame[15935] - Available VRAM budget has changed: 3455 MB 2025-12-04 16:19:58.318 - Render thread -> Info: Frame[16313] - Available VRAM budget has changed: 2899 MB 2025-12-04 16:20:11.184 - Render thread -> Info: Frame[17077] - Available VRAM budget has changed: 2915 MB 2025-12-04 16:20:11.670 - Render thread -> Info: Frame[17095] - Available VRAM budget has changed: 2937 MB 2025-12-04 16:20:11.699 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:20:11.869 - Render thread -> Info: Frame[17101] - Available VRAM budget has changed: 2961 MB 2025-12-04 16:20:12.003 - Render thread -> Info: Frame[17105] - Available VRAM budget has changed: 2983 MB 2025-12-04 16:20:12.072 - Render thread -> Info: Frame[17107] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:20:12.400 - Render thread -> Info: Frame[17117] - Available VRAM budget has changed: 3353 MB 2025-12-04 16:20:12.400 - Render thread -> Info: Frame[17117] - Available VRAM budget has changed: 2986 MB 2025-12-04 16:20:13.417 - Render thread -> Info: Frame[17171] - Available VRAM budget has changed: 3409 MB 2025-12-04 16:20:13.917 - Render thread -> Info: Frame[17201] - Available VRAM budget has changed: 3042 MB 2025-12-04 16:20:14.085 - Render thread -> Info: Frame[17211] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:20:14.584 - Render thread -> Info: Frame[17241] - Available VRAM budget has changed: 3077 MB 2025-12-04 16:20:15.684 - Render thread -> Info: Frame[17307] - Available VRAM budget has changed: 3060 MB 2025-12-04 16:20:16.385 - Render thread -> Info: Frame[17333] - Available VRAM budget has changed: 3044 MB 2025-12-04 16:20:16.852 - Render thread -> Info: Frame[17347] - Available VRAM budget has changed: 2990 MB 2025-12-04 16:20:18.184 - Render thread -> Info: Frame[17405] - Available VRAM budget has changed: 3020 MB 2025-12-04 16:20:20.119 - Render thread -> Info: Frame[17521] - Available VRAM budget has changed: 3035 MB 2025-12-04 16:20:21.388 - Render thread -> Info: Frame[17575] - Available VRAM budget has changed: 3060 MB 2025-12-04 16:20:34.248 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:20:36.335 - Render thread -> Info: Frame[18361] - Available VRAM budget has changed: 3084 MB 2025-12-04 16:20:42.617 - Render thread -> Info: Frame[18717] - Available VRAM budget has changed: 3100 MB 2025-12-04 16:20:45.700 - Render thread -> Info: Frame[18895] - Available VRAM budget has changed: 3116 MB 2025-12-04 16:20:47.467 - Render thread -> Info: Frame[18999] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:20:47.467 - Render thread -> Info: Frame[18999] - Available VRAM budget has changed: 3054 MB 2025-12-04 16:20:47.588 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanargiraytracing.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_VERTEX_BAKING = }, { THREAD_BLOCK_SIZE = 64 }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_MEDIUM = }, { UNTESSELLATED_GI = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3439F633D4DDDE609398E80BD6173C8881ED7D38930ECEBA53F628DF042F9456 2025-12-04 16:20:48.167 - Render thread -> Info: Frame[19031] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:20:48.667 - Render thread -> Info: Frame[19061] - Available VRAM budget has changed: 3126 MB 2025-12-04 16:20:50.583 - Render thread -> Info: Frame[19175] - Available VRAM budget has changed: 3361 MB 2025-12-04 16:20:50.583 - Render thread -> Info: Frame[19175] - Available VRAM budget has changed: 3042 MB 2025-12-04 16:20:51.116 - Render thread -> Info: Frame[19207] - Available VRAM budget has changed: 3444 MB 2025-12-04 16:20:51.601 - Render thread -> Info: Frame[19237] - Available VRAM budget has changed: 3125 MB 2025-12-04 16:20:52.204 - Render thread -> Info: Frame[19273] - Available VRAM budget has changed: 3109 MB 2025-12-04 16:20:52.767 - Render thread -> Info: Frame[19307] - Available VRAM budget has changed: 3141 MB 2025-12-04 16:21:03.670 - Render thread -> Info: Frame[19943] - Available VRAM budget has changed: 3383 MB 2025-12-04 16:21:03.670 - Render thread -> Info: Frame[19943] - Available VRAM budget has changed: 3064 MB 2025-12-04 16:21:04.200 - Render thread -> Info: Frame[19975] - Available VRAM budget has changed: 3456 MB 2025-12-04 16:21:04.267 - Render thread -> Info: Frame[19979] - Available VRAM budget has changed: 3082 MB 2025-12-04 16:21:04.707 - Render thread -> Info: Frame[20005] - Available VRAM budget has changed: 3154 MB 2025-12-04 16:21:04.906 - Render thread -> Info: Frame[20015] - Available VRAM budget has changed: 3437 MB 2025-12-04 16:21:04.906 - Render thread -> Info: Frame[20015] - Available VRAM budget has changed: 3136 MB 2025-12-04 16:21:05.450 - Render thread -> Info: Frame[20043] - Available VRAM budget has changed: 3118 MB 2025-12-04 16:21:05.550 - Render thread -> Info: Frame[20049] - Available VRAM budget has changed: 3457 MB 2025-12-04 16:21:06.061 - Render thread -> Info: Frame[20079] - Available VRAM budget has changed: 3138 MB 2025-12-04 16:21:08.752 - Render thread -> Info: Frame[20233] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:21:08.752 - Render thread -> Info: Frame[20233] - Available VRAM budget has changed: 3119 MB 2025-12-04 16:21:10.167 - Render thread -> Info: Frame[20309] - Available VRAM budget has changed: 3456 MB 2025-12-04 16:21:10.784 - Render thread -> Info: Frame[20339] - Available VRAM budget has changed: 3137 MB 2025-12-04 16:21:15.651 - Render thread -> Info: Frame[20623] - Available VRAM budget has changed: 3153 MB 2025-12-04 16:21:21.767 - Render thread -> Info: Frame[20979] - Available VRAM budget has changed: 3136 MB 2025-12-04 16:21:22.838 - Render thread -> Info: Frame[21035] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:21:22.838 - Render thread -> Info: Frame[21035] - Available VRAM budget has changed: 3117 MB 2025-12-04 16:21:23.500 - Render thread -> Info: Frame[21067] - Available VRAM budget has changed: 3455 MB 2025-12-04 16:21:24.000 - Render thread -> Info: Frame[21097] - Available VRAM budget has changed: 3135 MB 2025-12-04 16:21:24.401 - Render thread -> Info: Frame[21119] - Available VRAM budget has changed: 3437 MB 2025-12-04 16:21:24.401 - Render thread -> Info: Frame[21119] - Available VRAM budget has changed: 3117 MB 2025-12-04 16:21:25.189 - Render thread -> Info: Frame[21157] - Available VRAM budget has changed: 3455 MB 2025-12-04 16:21:25.684 - Render thread -> Info: Frame[21187] - Available VRAM budget has changed: 3135 MB 2025-12-04 16:21:26.801 - Render thread -> Info: Frame[21251] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:21:26.801 - Render thread -> Info: Frame[21251] - Available VRAM budget has changed: 3104 MB 2025-12-04 16:21:26.849 - Render thread -> Info: Frame[21253] - Available VRAM budget has changed: 3054 MB 2025-12-04 16:21:27.417 - Render thread -> Info: Frame[21283] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:21:27.917 - Render thread -> Info: Frame[21313] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:21:30.717 - Render thread -> Info: Frame[21477] - Available VRAM budget has changed: 3111 MB 2025-12-04 16:21:31.516 - Render thread -> Info: Frame[21525] - Available VRAM budget has changed: 3129 MB 2025-12-04 16:21:37.189 - Render thread -> Info: Frame[21847] - Available VRAM budget has changed: 3368 MB 2025-12-04 16:21:37.189 - Render thread -> Info: Frame[21847] - Available VRAM budget has changed: 3075 MB 2025-12-04 16:21:37.220 - Render thread -> Info: Frame[21849] - Available VRAM budget has changed: 3050 MB 2025-12-04 16:21:37.783 - Render thread -> Info: Frame[21879] - Available VRAM budget has changed: 3442 MB 2025-12-04 16:21:38.282 - Render thread -> Info: Frame[21909] - Available VRAM budget has changed: 3123 MB 2025-12-04 16:21:49.547 - Render thread -> Info: Frame[22583] - Available VRAM budget has changed: 3361 MB 2025-12-04 16:21:49.547 - Render thread -> Info: Frame[22583] - Available VRAM budget has changed: 3056 MB 2025-12-04 16:21:50.051 - Render thread -> Info: Frame[22615] - Available VRAM budget has changed: 3447 MB 2025-12-04 16:21:50.549 - Render thread -> Info: Frame[22645] - Available VRAM budget has changed: 3142 MB 2025-12-04 16:21:51.067 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:21:51.450 - Render thread -> Info: Frame[22699] - Available VRAM budget has changed: 3364 MB 2025-12-04 16:21:51.450 - Render thread -> Info: Frame[22699] - Available VRAM budget has changed: 3059 MB 2025-12-04 16:21:51.816 - Render thread -> Info: Frame[22721] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:21:51.983 - Render thread -> Info: Frame[22731] - Available VRAM budget has changed: 3447 MB 2025-12-04 16:21:52.483 - Render thread -> Info: Frame[22761] - Available VRAM budget has changed: 3111 MB 2025-12-04 16:22:09.382 - Render thread -> Info: Frame[23775] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:22:10.616 - Render thread -> Info: Frame[23849] - Available VRAM budget has changed: 3145 MB 2025-12-04 16:22:13.416 - Render thread -> Info: Frame[24017] - Available VRAM budget has changed: 3160 MB 2025-12-04 16:22:14.516 - Render thread -> Info: Frame[24083] - Available VRAM budget has changed: 3144 MB 2025-12-04 16:22:14.783 - Render thread -> Info: Frame[24099] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:22:14.816 - Render thread -> Info: Frame[24101] - Available VRAM budget has changed: 3110 MB 2025-12-04 16:22:21.316 - Render thread -> Info: Frame[24491] - Available VRAM budget has changed: 3144 MB 2025-12-04 16:22:22.016 - Render thread -> Info: Frame[24533] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:22:22.116 - Render thread -> Info: Frame[24539] - Available VRAM budget has changed: 3105 MB 2025-12-04 16:22:23.516 - Render thread -> Info: Frame[24623] - Available VRAM budget has changed: 3126 MB 2025-12-04 16:22:23.616 - Render thread -> Info: Frame[24629] - Available VRAM budget has changed: 3144 MB 2025-12-04 16:22:47.250 - Render thread -> Info: Frame[26047] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:22:47.483 - Render thread -> Info: Frame[26061] - Available VRAM budget has changed: 3111 MB 2025-12-04 16:22:48.283 - Render thread -> Info: Frame[26109] - Available VRAM budget has changed: 3129 MB 2025-12-04 16:22:48.550 - Render thread -> Info: Frame[26125] - Available VRAM budget has changed: 3111 MB 2025-12-04 16:22:49.321 - Render thread -> Info: Frame[26171] - Available VRAM budget has changed: 3144 MB 2025-12-04 16:23:37.721 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:23:37.721 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:23:37.721 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:23:37.721 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:23:58.667 - Render thread -> Info: Frame[30329] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:24:30.232 - Render thread -> Info: Frame[32223] - Available VRAM budget has changed: 3110 MB 2025-12-04 16:24:30.866 - Render thread -> Info: Frame[32261] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:24:50.378 - Render thread -> Info: Frame[33429] - Available VRAM budget has changed: 3409 MB 2025-12-04 16:24:50.378 - Render thread -> Info: Frame[33429] - Available VRAM budget has changed: 2856 MB 2025-12-04 16:24:51.715 - Render thread -> Info: Frame[33497] - Available VRAM budget has changed: 3440 MB 2025-12-04 16:24:52.216 - Render thread -> Info: Frame[33527] - Available VRAM budget has changed: 2889 MB 2025-12-04 16:24:53.649 - Render thread -> Info: Frame[33613] - Available VRAM budget has changed: 2910 MB 2025-12-04 16:24:53.815 - Render thread -> Info: Frame[33623] - Available VRAM budget has changed: 2977 MB 2025-12-04 16:24:54.048 - Render thread -> Info: Frame[33637] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:24:54.415 - Render thread -> Info: Frame[33659] - Available VRAM budget has changed: 2903 MB 2025-12-04 16:24:56.983 - Render thread -> Info: Frame[33813] - Available VRAM budget has changed: 2918 MB 2025-12-04 16:24:57.715 - Render thread -> Info: Frame[33857] - Available VRAM budget has changed: 2900 MB 2025-12-04 16:25:02.349 - Render thread -> Info: Frame[34135] - Available VRAM budget has changed: 3419 MB 2025-12-04 16:25:02.349 - Render thread -> Info: Frame[34135] - Available VRAM budget has changed: 2881 MB 2025-12-04 16:25:03.215 - Render thread -> Info: Frame[34187] - Available VRAM budget has changed: 3446 MB 2025-12-04 16:25:03.715 - Render thread -> Info: Frame[34217] - Available VRAM budget has changed: 2908 MB 2025-12-04 16:25:12.032 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:25:15.182 - Render thread -> Info: Frame[34891] - Available VRAM budget has changed: 3419 MB 2025-12-04 16:25:15.785 - Render thread -> Info: Frame[34927] - Available VRAM budget has changed: 2892 MB 2025-12-04 16:25:19.817 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:25:19.849 - Render thread -> Info: Frame[35137] - Available VRAM budget has changed: 3316 MB 2025-12-04 16:25:19.849 - Render thread -> Info: Frame[35137] - Available VRAM budget has changed: 2786 MB 2025-12-04 16:25:20.915 - Render thread -> Info: Frame[35191] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:25:21.082 - Render thread -> Info: Frame[35201] - Available VRAM budget has changed: 3446 MB 2025-12-04 16:25:21.415 - Render thread -> Info: Frame[35221] - Available VRAM budget has changed: 2892 MB 2025-12-04 16:25:21.582 - Render thread -> Info: Frame[35231] - Available VRAM budget has changed: 2919 MB 2025-12-04 16:25:22.018 - Render thread -> Info: Frame[35257] - Available VRAM budget has changed: 3419 MB 2025-12-04 16:25:22.018 - Render thread -> Info: Frame[35257] - Available VRAM budget has changed: 2892 MB 2025-12-04 16:25:22.616 - Render thread -> Info: Frame[35293] - Available VRAM budget has changed: 3446 MB 2025-12-04 16:25:23.115 - Render thread -> Info: Frame[35323] - Available VRAM budget has changed: 2919 MB 2025-12-04 16:25:24.516 - Render thread -> Info: Frame[35407] - Available VRAM budget has changed: 2935 MB 2025-12-04 16:25:31.517 - Render thread -> Info: Frame[35817] - Available VRAM budget has changed: 3343 MB 2025-12-04 16:25:31.517 - Render thread -> Info: Frame[35817] - Available VRAM budget has changed: 2826 MB 2025-12-04 16:25:32.055 - Render thread -> Info: Frame[35851] - Available VRAM budget has changed: 3435 MB 2025-12-04 16:25:32.157 - Render thread -> Info: Frame[35857] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:25:32.282 - Render thread -> Info: Frame[35865] - Available VRAM budget has changed: 2856 MB 2025-12-04 16:25:32.828 - Render thread -> Info: Frame[35897] - Available VRAM budget has changed: 3327 MB 2025-12-04 16:25:32.828 - Render thread -> Info: Frame[35897] - Available VRAM budget has changed: 2840 MB 2025-12-04 16:25:33.382 - Render thread -> Info: Frame[35931] - Available VRAM budget has changed: 3419 MB 2025-12-04 16:25:33.882 - Render thread -> Info: Frame[35961] - Available VRAM budget has changed: 2916 MB 2025-12-04 16:25:34.282 - Render thread -> Info: Frame[35985] - Available VRAM budget has changed: 3391 MB 2025-12-04 16:25:34.282 - Render thread -> Info: Frame[35985] - Available VRAM budget has changed: 2890 MB 2025-12-04 16:25:34.815 - Render thread -> Info: Frame[36017] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:25:35.319 - Render thread -> Info: Frame[36047] - Available VRAM budget has changed: 2917 MB 2025-12-04 16:25:36.260 - Render thread -> Info: Frame[36103] - Available VRAM budget has changed: 2901 MB 2025-12-04 16:25:36.815 - Render thread -> Info: Frame[36137] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:25:37.326 - Render thread -> Info: Frame[36167] - Available VRAM budget has changed: 2921 MB 2025-12-04 16:25:39.731 - Render thread -> Info: Frame[36307] - Available VRAM budget has changed: 3419 MB 2025-12-04 16:25:39.731 - Render thread -> Info: Frame[36307] - Available VRAM budget has changed: 2899 MB 2025-12-04 16:25:40.332 - Render thread -> Info: Frame[36343] - Available VRAM budget has changed: 3439 MB 2025-12-04 16:25:40.832 - Render thread -> Info: Frame[36373] - Available VRAM budget has changed: 3412 MB 2025-12-04 16:25:41.465 - Render thread -> Info: Frame[36411] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:25:41.965 - Render thread -> Info: Frame[36441] - Available VRAM budget has changed: 2926 MB 2025-12-04 16:25:45.701 - Render thread -> Info: Frame[36665] - Available VRAM budget has changed: 2942 MB 2025-12-04 16:25:45.768 - Render thread -> Info: Frame[36669] - Available VRAM budget has changed: 2923 MB 2025-12-04 16:25:48.232 - Render thread -> Info: Frame[36817] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:25:48.999 - Render thread -> Info: Frame[36863] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:25:48.999 - Render thread -> Info: Frame[36863] - Available VRAM budget has changed: 2917 MB 2025-12-04 16:25:49.600 - Render thread -> Info: Frame[36899] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:25:50.103 - Render thread -> Info: Frame[36929] - Available VRAM budget has changed: 2937 MB 2025-12-04 16:25:51.132 - Render thread -> Info: Frame[36991] - Available VRAM budget has changed: 2961 MB 2025-12-04 16:25:51.338 - Render thread -> Info: Frame[37003] - Available VRAM budget has changed: 2943 MB 2025-12-04 16:25:54.066 - Render thread -> Info: Frame[37167] - Available VRAM budget has changed: 2986 MB 2025-12-04 16:25:54.215 - Render thread -> Info: Frame[37175] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:25:54.215 - Render thread -> Info: Frame[37175] - Available VRAM budget has changed: 2967 MB 2025-12-04 16:26:07.965 - Render thread -> Info: Frame[38001] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:26:08.031 - Render thread -> Info: Frame[38005] - Available VRAM budget has changed: 3420 MB 2025-12-04 16:26:11.665 - Render thread -> Info: Frame[38223] - Available VRAM budget has changed: 3439 MB 2025-12-04 16:26:13.300 - Render thread -> Info: Frame[38321] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:26:13.932 - Render thread -> Info: Frame[38359] - Available VRAM budget has changed: 2976 MB 2025-12-04 16:26:15.884 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:26:15.915 - Render thread -> Info: Frame[38477] - Available VRAM budget has changed: 3343 MB 2025-12-04 16:26:15.915 - Render thread -> Info: Frame[38477] - Available VRAM budget has changed: 2879 MB 2025-12-04 16:26:16.598 - Render thread -> Info: Frame[38511] - Available VRAM budget has changed: 3424 MB 2025-12-04 16:26:16.898 - Render thread -> Info: Frame[38529] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:26:16.965 - Render thread -> Info: Frame[38533] - Available VRAM budget has changed: 2900 MB 2025-12-04 16:26:17.045 - Render thread -> Info: Frame[38537] - Available VRAM budget has changed: 3352 MB 2025-12-04 16:26:17.598 - Render thread -> Info: Frame[38571] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:26:18.105 - Render thread -> Info: Frame[38601] - Available VRAM budget has changed: 2976 MB 2025-12-04 16:26:20.561 - Render thread -> Info: Frame[38737] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:26:20.561 - Render thread -> Info: Frame[38737] - Available VRAM budget has changed: 2901 MB 2025-12-04 16:26:21.448 - Render thread -> Info: Frame[38791] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:26:21.949 - Render thread -> Info: Frame[38821] - Available VRAM budget has changed: 2983 MB 2025-12-04 16:26:23.897 - Render thread -> Info: Frame[38937] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:26:23.897 - Render thread -> Info: Frame[38937] - Available VRAM budget has changed: 2880 MB 2025-12-04 16:26:24.201 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:26:24.448 - Render thread -> Info: Frame[38971] - Available VRAM budget has changed: 3434 MB 2025-12-04 16:26:24.556 - Render thread -> Info: Frame[38977] - Available VRAM budget has changed: 3360 MB 2025-12-04 16:26:24.949 - Render thread -> Info: Frame[39001] - Available VRAM budget has changed: 2917 MB 2025-12-04 16:26:25.449 - Render thread -> Info: Frame[39031] - Available VRAM budget has changed: 3439 MB 2025-12-04 16:26:25.948 - Render thread -> Info: Frame[39061] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:26:29.348 - Render thread -> Info: Frame[39265] - Available VRAM budget has changed: 3014 MB 2025-12-04 16:26:30.115 - Render thread -> Info: Frame[39311] - Available VRAM budget has changed: 2996 MB 2025-12-04 16:26:33.881 - Render thread -> Info: Frame[39537] - Available VRAM budget has changed: 3014 MB 2025-12-04 16:26:34.151 - Render thread -> Info: Frame[39553] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:26:37.882 - Render thread -> Info: Frame[39777] - Available VRAM budget has changed: 3014 MB 2025-12-04 16:26:38.783 - Render thread -> Info: Frame[39831] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:26:42.782 - Render thread -> Info: Frame[40071] - Available VRAM budget has changed: 3014 MB 2025-12-04 16:26:46.893 - Render thread -> Info: Frame[40317] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:26:46.893 - Render thread -> Info: Frame[40317] - Available VRAM budget has changed: 2920 MB 2025-12-04 16:26:47.448 - Render thread -> Info: Frame[40351] - Available VRAM budget has changed: 3442 MB 2025-12-04 16:26:47.948 - Render thread -> Info: Frame[40381] - Available VRAM budget has changed: 2998 MB 2025-12-04 16:26:51.229 - Render thread -> Info: Frame[40577] - Available VRAM budget has changed: 3343 MB 2025-12-04 16:26:51.229 - Render thread -> Info: Frame[40577] - Available VRAM budget has changed: 2919 MB 2025-12-04 16:26:52.115 - Render thread -> Info: Frame[40631] - Available VRAM budget has changed: 3440 MB 2025-12-04 16:26:52.227 - Render thread -> Info: Frame[40637] - Available VRAM budget has changed: 3359 MB 2025-12-04 16:26:52.615 - Render thread -> Info: Frame[40661] - Available VRAM budget has changed: 2935 MB 2025-12-04 16:26:52.782 - Render thread -> Info: Frame[40671] - Available VRAM budget has changed: 3446 MB 2025-12-04 16:26:53.282 - Render thread -> Info: Frame[40701] - Available VRAM budget has changed: 3003 MB 2025-12-04 16:26:53.564 - Render thread -> Info: Frame[40717] - Available VRAM budget has changed: 3359 MB 2025-12-04 16:26:53.564 - Render thread -> Info: Frame[40717] - Available VRAM budget has changed: 2916 MB 2025-12-04 16:26:54.118 - Render thread -> Info: Frame[40751] - Available VRAM budget has changed: 3434 MB 2025-12-04 16:26:54.616 - Render thread -> Info: Frame[40781] - Available VRAM budget has changed: 2991 MB 2025-12-04 16:26:55.560 - Render thread -> Info: Frame[40837] - Available VRAM budget has changed: 3359 MB 2025-12-04 16:26:55.560 - Render thread -> Info: Frame[40837] - Available VRAM budget has changed: 2914 MB 2025-12-04 16:26:56.114 - Render thread -> Info: Frame[40871] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:26:56.557 - Render thread -> Info: Frame[40897] - Available VRAM budget has changed: 3355 MB 2025-12-04 16:26:56.584 - Render thread -> Info: Frame[40899] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:26:56.854 - Render thread -> Info: Frame[40915] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:26:57.115 - Render thread -> Info: Frame[40931] - Available VRAM budget has changed: 3431 MB 2025-12-04 16:26:57.571 - Render thread -> Info: Frame[40957] - Available VRAM budget has changed: 3340 MB 2025-12-04 16:26:57.571 - Render thread -> Info: Frame[40957] - Available VRAM budget has changed: 2897 MB 2025-12-04 16:26:58.165 - Render thread -> Info: Frame[40989] - Available VRAM budget has changed: 2878 MB 2025-12-04 16:26:58.865 - Render thread -> Info: Frame[41031] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:26:59.332 - Render thread -> Info: Frame[41059] - Available VRAM budget has changed: 2897 MB 2025-12-04 16:26:59.365 - Render thread -> Info: Frame[41061] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:26:59.499 - Render thread -> Info: Frame[41069] - Available VRAM budget has changed: 2976 MB 2025-12-04 16:27:01.531 - Render thread -> Info: Frame[41191] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:27:04.319 - Render thread -> Info: Frame[41357] - Available VRAM budget has changed: 3341 MB 2025-12-04 16:27:04.319 - Render thread -> Info: Frame[41357] - Available VRAM budget has changed: 2896 MB 2025-12-04 16:27:04.831 - Render thread -> Info: Frame[41389] - Available VRAM budget has changed: 2917 MB 2025-12-04 16:27:05.198 - Render thread -> Info: Frame[41411] - Available VRAM budget has changed: 3362 MB 2025-12-04 16:27:05.865 - Render thread -> Info: Frame[41451] - Available VRAM budget has changed: 3439 MB 2025-12-04 16:27:06.365 - Render thread -> Info: Frame[41481] - Available VRAM budget has changed: 2981 MB 2025-12-04 16:27:07.565 - Render thread -> Info: Frame[41553] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:27:08.165 - Render thread -> Info: Frame[41589] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:27:08.665 - Render thread -> Info: Frame[41619] - Available VRAM budget has changed: 3004 MB 2025-12-04 16:27:09.898 - Render thread -> Info: Frame[41693] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:27:09.898 - Render thread -> Info: Frame[41693] - Available VRAM budget has changed: 2984 MB 2025-12-04 16:27:10.499 - Render thread -> Info: Frame[41729] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:27:10.632 - Render thread -> Info: Frame[41737] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:27:11.334 - Render thread -> Info: Frame[41779] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:27:11.832 - Render thread -> Info: Frame[41809] - Available VRAM budget has changed: 3011 MB 2025-12-04 16:27:12.532 - Render thread -> Info: Frame[41851] - Available VRAM budget has changed: 2985 MB 2025-12-04 16:27:13.532 - Render thread -> Info: Frame[41911] - Available VRAM budget has changed: 2941 MB 2025-12-04 16:27:13.698 - Render thread -> Info: Frame[41921] - Available VRAM budget has changed: 2918 MB 2025-12-04 16:27:13.732 - Render thread -> Info: Frame[41923] - Available VRAM budget has changed: 2901 MB 2025-12-04 16:27:13.765 - Render thread -> Info: Frame[41925] - Available VRAM budget has changed: 2884 MB 2025-12-04 16:27:13.998 - Render thread -> Info: Frame[41939] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:27:13.998 - Render thread -> Info: Frame[41939] - Available VRAM budget has changed: 2858 MB 2025-12-04 16:27:14.781 - Render thread -> Info: Frame[41977] - Available VRAM budget has changed: 3315 MB 2025-12-04 16:27:14.781 - Render thread -> Info: Frame[41977] - Available VRAM budget has changed: 2745 MB 2025-12-04 16:27:15.720 - Render thread -> Info: Frame[42031] - Available VRAM budget has changed: 3410 MB 2025-12-04 16:27:15.881 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:27:15.915 - Render thread -> Info: Frame[42037] - Available VRAM budget has changed: 3328 MB 2025-12-04 16:27:16.957 - Render thread -> Info: Frame[42091] - Available VRAM budget has changed: 3417 MB 2025-12-04 16:27:17.051 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:27:17.083 - Render thread -> Info: Frame[42097] - Available VRAM budget has changed: 3329 MB 2025-12-04 16:27:17.831 - Render thread -> Info: Frame[42131] - Available VRAM budget has changed: 3426 MB 2025-12-04 16:27:18.332 - Render thread -> Info: Frame[42161] - Available VRAM budget has changed: 2848 MB 2025-12-04 16:27:18.804 - Render thread -> Info: Frame[42177] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:27:18.804 - Render thread -> Info: Frame[42177] - Available VRAM budget has changed: 2769 MB 2025-12-04 16:27:19.349 - Render thread -> Info: Frame[42211] - Available VRAM budget has changed: 3427 MB 2025-12-04 16:27:19.462 - Render thread -> Info: Frame[42217] - Available VRAM budget has changed: 3333 MB 2025-12-04 16:27:20.948 - Render thread -> Info: Frame[42291] - Available VRAM budget has changed: 3414 MB 2025-12-04 16:27:21.030 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:27:21.632 - Render thread -> Info: Frame[42321] - Available VRAM budget has changed: 2836 MB 2025-12-04 16:27:22.214 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:27:23.085 - Render thread -> Info: Frame[42397] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:27:23.085 - Render thread -> Info: Frame[42397] - Available VRAM budget has changed: 2775 MB 2025-12-04 16:27:23.632 - Render thread -> Info: Frame[42431] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:27:24.132 - Render thread -> Info: Frame[42461] - Available VRAM budget has changed: 2884 MB 2025-12-04 16:27:24.698 - Render thread -> Info: Frame[42495] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:27:24.799 - Render thread -> Info: Frame[42501] - Available VRAM budget has changed: 2970 MB 2025-12-04 16:27:24.898 - Render thread -> Info: Frame[42507] - Available VRAM budget has changed: 3024 MB 2025-12-04 16:27:25.399 - Render thread -> Info: Frame[42537] - Available VRAM budget has changed: 3040 MB 2025-12-04 16:27:25.432 - Render thread -> Info: Frame[42539] - Available VRAM budget has changed: 3068 MB 2025-12-04 16:27:26.365 - Render thread -> Info: Frame[42595] - Available VRAM budget has changed: 3084 MB 2025-12-04 16:27:26.632 - Render thread -> Info: Frame[42611] - Available VRAM budget has changed: 3100 MB 2025-12-04 16:27:26.999 - Render thread -> Info: Frame[42633] - Available VRAM budget has changed: 3420 MB 2025-12-04 16:27:26.999 - Render thread -> Info: Frame[42633] - Available VRAM budget has changed: 3079 MB 2025-12-04 16:27:27.798 - Render thread -> Info: Frame[42681] - Available VRAM budget has changed: 3446 MB 2025-12-04 16:27:28.298 - Render thread -> Info: Frame[42711] - Available VRAM budget has changed: 3111 MB 2025-12-04 16:27:29.432 - Render thread -> Info: Frame[42779] - Available VRAM budget has changed: 3086 MB 2025-12-04 16:27:30.132 - Render thread -> Info: Frame[42821] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:27:33.633 - Render thread -> Info: Frame[43031] - Available VRAM budget has changed: 2988 MB 2025-12-04 16:27:34.047 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:27:36.421 - Render thread -> Info: Frame[43197] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:27:36.421 - Render thread -> Info: Frame[43197] - Available VRAM budget has changed: 2903 MB 2025-12-04 16:27:37.448 - Render thread -> Info: Frame[43249] - Available VRAM budget has changed: 2924 MB 2025-12-04 16:27:37.481 - Render thread -> Info: Frame[43251] - Available VRAM budget has changed: 3365 MB 2025-12-04 16:27:37.981 - Render thread -> Info: Frame[43281] - Available VRAM budget has changed: 2945 MB 2025-12-04 16:27:38.053 - Render thread -> Info: Frame[43285] - Available VRAM budget has changed: 2922 MB 2025-12-04 16:27:38.149 - Render thread -> Info: Frame[43291] - Available VRAM budget has changed: 3438 MB 2025-12-04 16:27:38.648 - Render thread -> Info: Frame[43321] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:27:40.815 - Render thread -> Info: Frame[43451] - Available VRAM budget has changed: 3011 MB 2025-12-04 16:27:41.782 - Render thread -> Info: Frame[43509] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:27:42.348 - Render thread -> Info: Frame[43543] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:27:45.115 - Render thread -> Info: Frame[43709] - Available VRAM budget has changed: 3011 MB 2025-12-04 16:27:46.082 - Render thread -> Info: Frame[43767] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:27:46.650 - Render thread -> Info: Frame[43801] - Available VRAM budget has changed: 3009 MB 2025-12-04 16:27:49.416 - Render thread -> Info: Frame[43967] - Available VRAM budget has changed: 3025 MB 2025-12-04 16:27:50.416 - Render thread -> Info: Frame[44027] - Available VRAM budget has changed: 3046 MB 2025-12-04 16:27:52.485 - Render thread -> Info: Frame[44151] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:27:55.615 - Render thread -> Info: Frame[44339] - Available VRAM budget has changed: 3011 MB 2025-12-04 16:27:56.615 - Render thread -> Info: Frame[44399] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:27:59.881 - Render thread -> Info: Frame[44595] - Available VRAM budget has changed: 3058 MB 2025-12-04 16:28:00.882 - Render thread -> Info: Frame[44655] - Available VRAM budget has changed: 3079 MB 2025-12-04 16:28:02.349 - Render thread -> Info: Frame[44743] - Available VRAM budget has changed: 3058 MB 2025-12-04 16:28:03.482 - Render thread -> Info: Frame[44811] - Available VRAM budget has changed: 3040 MB 2025-12-04 16:28:04.214 - Render thread -> Info: Frame[44855] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:28:04.315 - Render thread -> Info: Frame[44861] - Available VRAM budget has changed: 2938 MB 2025-12-04 16:28:04.415 - Render thread -> Info: Frame[44867] - Available VRAM budget has changed: 2916 MB 2025-12-04 16:28:04.615 - Render thread -> Info: Frame[44879] - Available VRAM budget has changed: 2883 MB 2025-12-04 16:28:04.848 - Render thread -> Info: Frame[44893] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:28:04.848 - Render thread -> Info: Frame[44893] - Available VRAM budget has changed: 2862 MB 2025-12-04 16:28:05.563 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:05.595 - Render thread -> Info: Frame[44937] - Available VRAM budget has changed: 3316 MB 2025-12-04 16:28:05.595 - Render thread -> Info: Frame[44937] - Available VRAM budget has changed: 2751 MB 2025-12-04 16:28:06.765 - Render thread -> Info: Frame[44991] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:28:07.265 - Render thread -> Info: Frame[45021] - Available VRAM budget has changed: 2846 MB 2025-12-04 16:28:07.766 - Render thread -> Info: Frame[45037] - Available VRAM budget has changed: 3317 MB 2025-12-04 16:28:07.766 - Render thread -> Info: Frame[45037] - Available VRAM budget has changed: 2745 MB 2025-12-04 16:28:08.784 - Render thread -> Info: Frame[45091] - Available VRAM budget has changed: 3418 MB 2025-12-04 16:28:08.871 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:09.482 - Render thread -> Info: Frame[45121] - Available VRAM budget has changed: 2846 MB 2025-12-04 16:28:10.065 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:11.880 - Render thread -> Info: Frame[45237] - Available VRAM budget has changed: 3317 MB 2025-12-04 16:28:11.880 - Render thread -> Info: Frame[45237] - Available VRAM budget has changed: 2745 MB 2025-12-04 16:28:12.464 - Render thread -> Info: Frame[45271] - Available VRAM budget has changed: 3415 MB 2025-12-04 16:28:12.897 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:12.931 - Render thread -> Info: Frame[45297] - Available VRAM budget has changed: 3334 MB 2025-12-04 16:28:13.065 - Render thread -> Info: Frame[45301] - Available VRAM budget has changed: 2762 MB 2025-12-04 16:28:13.948 - Render thread -> Info: Frame[45351] - Available VRAM budget has changed: 3411 MB 2025-12-04 16:28:14.631 - Render thread -> Info: Frame[45381] - Available VRAM budget has changed: 2839 MB 2025-12-04 16:28:15.216 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:16.414 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:18.181 - Render thread -> Info: Frame[45557] - Available VRAM budget has changed: 3331 MB 2025-12-04 16:28:18.181 - Render thread -> Info: Frame[45557] - Available VRAM budget has changed: 2759 MB 2025-12-04 16:28:19.198 - Render thread -> Info: Frame[45611] - Available VRAM budget has changed: 3410 MB 2025-12-04 16:28:19.283 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:19.899 - Render thread -> Info: Frame[45641] - Available VRAM budget has changed: 2838 MB 2025-12-04 16:28:21.024 - Render thread -> Info: Frame[45697] - Available VRAM budget has changed: 3330 MB 2025-12-04 16:28:21.024 - Render thread -> Info: Frame[45697] - Available VRAM budget has changed: 2758 MB 2025-12-04 16:28:21.331 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:21.916 - Render thread -> Info: Frame[45751] - Available VRAM budget has changed: 3412 MB 2025-12-04 16:28:22.047 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:22.082 - Render thread -> Info: Frame[45757] - Available VRAM budget has changed: 3333 MB 2025-12-04 16:28:23.081 - Render thread -> Info: Frame[45811] - Available VRAM budget has changed: 3410 MB 2025-12-04 16:28:23.181 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:23.708 - Render thread -> Info: Frame[45837] - Available VRAM budget has changed: 3341 MB 2025-12-04 16:28:23.766 - Render thread -> Info: Frame[45841] - Available VRAM budget has changed: 2777 MB 2025-12-04 16:28:24.897 - Render thread -> Info: Frame[45909] - Available VRAM budget has changed: 3366 MB 2025-12-04 16:28:24.932 - Render thread -> Info: Frame[45911] - Available VRAM budget has changed: 3425 MB 2025-12-04 16:28:24.932 - Render thread -> Info: Frame[45911] - Available VRAM budget has changed: 2795 MB 2025-12-04 16:28:25.232 - Render thread -> Info: Frame[45929] - Available VRAM budget has changed: 2823 MB 2025-12-04 16:28:25.398 - Render thread -> Info: Frame[45939] - Available VRAM budget has changed: 2852 MB 2025-12-04 16:28:25.431 - Render thread -> Info: Frame[45941] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:28:25.598 - Render thread -> Info: Frame[45951] - Available VRAM budget has changed: 3446 MB 2025-12-04 16:28:25.631 - Render thread -> Info: Frame[45953] - Available VRAM budget has changed: 2931 MB 2025-12-04 16:28:25.664 - Render thread -> Info: Frame[45955] - Available VRAM budget has changed: 2971 MB 2025-12-04 16:28:25.731 - Render thread -> Info: Frame[45959] - Available VRAM budget has changed: 3027 MB 2025-12-04 16:28:26.098 - Render thread -> Info: Frame[45981] - Available VRAM budget has changed: 3049 MB 2025-12-04 16:28:27.069 - Render thread -> Info: Frame[46039] - Available VRAM budget has changed: 3070 MB 2025-12-04 16:28:27.798 - Render thread -> Info: Frame[46083] - Available VRAM budget has changed: 3101 MB 2025-12-04 16:28:32.131 - Render thread -> Info: Frame[46343] - Available VRAM budget has changed: 3074 MB 2025-12-04 16:28:34.231 - Render thread -> Info: Frame[46469] - Available VRAM budget has changed: 3089 MB 2025-12-04 16:28:35.166 - Render thread -> Info: Frame[46525] - Available VRAM budget has changed: 3030 MB 2025-12-04 16:28:35.931 - Render thread -> Info: Frame[46571] - Available VRAM budget has changed: 3477 MB 2025-12-04 16:28:36.431 - Render thread -> Info: Frame[46601] - Available VRAM budget has changed: 3051 MB 2025-12-04 16:28:36.565 - Render thread -> Info: Frame[46609] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:28:37.013 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:37.269 - Render thread -> Info: Frame[46651] - Available VRAM budget has changed: 3014 MB 2025-12-04 16:28:38.264 - Render thread -> Info: Frame[46711] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:28:42.631 - Render thread -> Info: Frame[46973] - Available VRAM budget has changed: 3051 MB 2025-12-04 16:28:43.323 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:28:43.323 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:28:43.323 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:28:43.324 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:28:46.180 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:49.392 - Render thread -> Info: Frame[47339] - Available VRAM budget has changed: 3031 MB 2025-12-04 16:28:50.009 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:50.348 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:28:52.863 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:28:53.465 - Render thread -> Info: Frame[47545] - Available VRAM budget has changed: 3046 MB 2025-12-04 16:28:56.179 - Render thread -> Info: Frame[47697] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:28:56.179 - Render thread -> Info: Frame[47697] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:28:56.731 - Render thread -> Info: Frame[47731] - Available VRAM budget has changed: 3472 MB 2025-12-04 16:28:57.179 - Render thread -> Info: Frame[47757] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:28:57.250 - Render thread -> Info: Frame[47761] - Available VRAM budget has changed: 2925 MB 2025-12-04 16:28:57.881 - Render thread -> Info: Frame[47791] - Available VRAM budget has changed: 3437 MB 2025-12-04 16:28:58.281 - Render thread -> Info: Frame[47815] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:28:58.381 - Render thread -> Info: Frame[47821] - Available VRAM budget has changed: 3007 MB 2025-12-04 16:28:58.548 - Render thread -> Info: Frame[47831] - Available VRAM budget has changed: 3477 MB 2025-12-04 16:28:59.048 - Render thread -> Info: Frame[47861] - Available VRAM budget has changed: 3047 MB 2025-12-04 16:29:03.021 - Render thread -> Info: Frame[48099] - Available VRAM budget has changed: 3028 MB 2025-12-04 16:29:04.993 - Render thread -> Info: Frame[48217] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:29:04.993 - Render thread -> Info: Frame[48217] - Available VRAM budget has changed: 2923 MB 2025-12-04 16:29:05.297 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:29:05.547 - Render thread -> Info: Frame[48251] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:29:05.990 - Render thread -> Info: Frame[48277] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:29:06.548 - Render thread -> Info: Frame[48311] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:29:06.982 - Render thread -> Info: Frame[48337] - Available VRAM budget has changed: 2945 MB 2025-12-04 16:29:07.047 - Render thread -> Info: Frame[48341] - Available VRAM budget has changed: 3039 MB 2025-12-04 16:29:08.000 - Render thread -> Info: Frame[48397] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:29:08.000 - Render thread -> Info: Frame[48397] - Available VRAM budget has changed: 2947 MB 2025-12-04 16:29:08.548 - Render thread -> Info: Frame[48431] - Available VRAM budget has changed: 3465 MB 2025-12-04 16:29:09.098 - Render thread -> Info: Frame[48461] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:29:09.634 - Render thread -> Info: Frame[48477] - Available VRAM budget has changed: 3377 MB 2025-12-04 16:29:09.634 - Render thread -> Info: Frame[48477] - Available VRAM budget has changed: 2945 MB 2025-12-04 16:29:10.348 - Render thread -> Info: Frame[48501] - Available VRAM budget has changed: 2926 MB 2025-12-04 16:29:10.483 - Render thread -> Info: Frame[48509] - Available VRAM budget has changed: 3404 MB 2025-12-04 16:29:10.514 - Render thread -> Info: Frame[48511] - Available VRAM budget has changed: 3479 MB 2025-12-04 16:29:10.987 - Render thread -> Info: Frame[48539] - Available VRAM budget has changed: 2953 MB 2025-12-04 16:29:11.015 - Render thread -> Info: Frame[48541] - Available VRAM budget has changed: 3026 MB 2025-12-04 16:29:11.336 - Render thread -> Info: Frame[48557] - Available VRAM budget has changed: 3407 MB 2025-12-04 16:29:11.336 - Render thread -> Info: Frame[48557] - Available VRAM budget has changed: 2955 MB 2025-12-04 16:29:12.348 - Render thread -> Info: Frame[48611] - Available VRAM budget has changed: 3466 MB 2025-12-04 16:29:12.981 - Render thread -> Info: Frame[48637] - Available VRAM budget has changed: 3393 MB 2025-12-04 16:29:13.882 - Render thread -> Info: Frame[48691] - Available VRAM budget has changed: 3466 MB 2025-12-04 16:29:13.989 - Render thread -> Info: Frame[48697] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:29:14.548 - Render thread -> Info: Frame[48731] - Available VRAM budget has changed: 3463 MB 2025-12-04 16:29:15.048 - Render thread -> Info: Frame[48757] - Available VRAM budget has changed: 3378 MB 2025-12-04 16:29:16.064 - Render thread -> Info: Frame[48811] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:29:16.174 - Render thread -> Info: Frame[48817] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:29:16.731 - Render thread -> Info: Frame[48851] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:29:17.231 - Render thread -> Info: Frame[48881] - Available VRAM budget has changed: 3059 MB 2025-12-04 16:29:17.798 - Render thread -> Info: Frame[48915] - Available VRAM budget has changed: 3040 MB 2025-12-04 16:29:19.165 - Render thread -> Info: Frame[48997] - Available VRAM budget has changed: 3021 MB 2025-12-04 16:29:20.443 - Render thread -> Info: Frame[49073] - Available VRAM budget has changed: 3040 MB 2025-12-04 16:29:20.698 - Render thread -> Info: Frame[49089] - Available VRAM budget has changed: 3021 MB 2025-12-04 16:29:21.819 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:29:21.848 - Render thread -> Info: Frame[49157] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:29:21.848 - Render thread -> Info: Frame[49157] - Available VRAM budget has changed: 2924 MB 2025-12-04 16:29:22.154 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:29:22.397 - Render thread -> Info: Frame[49191] - Available VRAM budget has changed: 3399 MB 2025-12-04 16:29:22.909 - Render thread -> Info: Frame[49221] - Available VRAM budget has changed: 2948 MB 2025-12-04 16:29:23.690 - Render thread -> Info: Frame[49257] - Available VRAM budget has changed: 3381 MB 2025-12-04 16:29:23.690 - Render thread -> Info: Frame[49257] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:29:24.214 - Render thread -> Info: Frame[49289] - Available VRAM budget has changed: 3398 MB 2025-12-04 16:29:24.248 - Render thread -> Info: Frame[49291] - Available VRAM budget has changed: 3463 MB 2025-12-04 16:29:24.336 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:29:24.366 - Render thread -> Info: Frame[49297] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:29:25.223 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:29:25.464 - Render thread -> Info: Frame[49351] - Available VRAM budget has changed: 3463 MB 2025-12-04 16:29:25.553 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:29:25.581 - Render thread -> Info: Frame[49357] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:29:26.331 - Render thread -> Info: Frame[49391] - Available VRAM budget has changed: 3465 MB 2025-12-04 16:29:26.441 - Render thread -> Info: Frame[49397] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:29:26.998 - Render thread -> Info: Frame[49431] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:29:27.498 - Render thread -> Info: Frame[49461] - Available VRAM budget has changed: 3036 MB 2025-12-04 16:29:27.799 - Render thread -> Info: Frame[49479] - Available VRAM budget has changed: 3017 MB 2025-12-04 16:29:28.765 - Render thread -> Info: Frame[49537] - Available VRAM budget has changed: 3035 MB 2025-12-04 16:29:28.964 - Render thread -> Info: Frame[49549] - Available VRAM budget has changed: 3054 MB 2025-12-04 16:29:29.831 - Render thread -> Info: Frame[49597] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:29:29.831 - Render thread -> Info: Frame[49597] - Available VRAM budget has changed: 2962 MB 2025-12-04 16:29:30.582 - Render thread -> Info: Frame[49631] - Available VRAM budget has changed: 3466 MB 2025-12-04 16:29:30.689 - Render thread -> Info: Frame[49637] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:29:31.247 - Render thread -> Info: Frame[49671] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:29:31.748 - Render thread -> Info: Frame[49701] - Available VRAM budget has changed: 3062 MB 2025-12-04 16:29:31.881 - Render thread -> Info: Frame[49709] - Available VRAM budget has changed: 3083 MB 2025-12-04 16:29:32.814 - Render thread -> Info: Frame[49765] - Available VRAM budget has changed: 3045 MB 2025-12-04 16:29:34.881 - Render thread -> Info: Frame[49889] - Available VRAM budget has changed: 3027 MB 2025-12-04 16:29:37.882 - Render thread -> Info: Frame[50069] - Available VRAM budget has changed: 3045 MB 2025-12-04 16:29:40.448 - Render thread -> Info: Frame[50223] - Available VRAM budget has changed: 3061 MB 2025-12-04 16:29:41.448 - Render thread -> Info: Frame[50283] - Available VRAM budget has changed: 3082 MB 2025-12-04 16:29:42.614 - Render thread -> Info: Frame[50353] - Available VRAM budget has changed: 3045 MB 2025-12-04 16:29:44.149 - Render thread -> Info: Frame[50445] - Available VRAM budget has changed: 3027 MB 2025-12-04 16:29:45.715 - Render thread -> Info: Frame[50539] - Available VRAM budget has changed: 3045 MB 2025-12-04 16:29:45.987 - Render thread -> Info: Frame[50555] - Available VRAM budget has changed: 3028 MB 2025-12-04 16:29:47.042 - Render thread -> Info: Frame[50617] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:29:47.042 - Render thread -> Info: Frame[50617] - Available VRAM budget has changed: 2924 MB 2025-12-04 16:29:47.581 - Render thread -> Info: Frame[50651] - Available VRAM budget has changed: 3465 MB 2025-12-04 16:29:48.081 - Render thread -> Info: Frame[50681] - Available VRAM budget has changed: 3014 MB 2025-12-04 16:29:48.215 - Render thread -> Info: Frame[50689] - Available VRAM budget has changed: 3035 MB 2025-12-04 16:29:48.357 - Render thread -> Info: Frame[50697] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:29:48.357 - Render thread -> Info: Frame[50697] - Available VRAM budget has changed: 2946 MB 2025-12-04 16:29:48.915 - Render thread -> Info: Frame[50731] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:29:49.414 - Render thread -> Info: Frame[50761] - Available VRAM budget has changed: 3046 MB 2025-12-04 16:29:49.982 - Render thread -> Info: Frame[50795] - Available VRAM budget has changed: 3028 MB 2025-12-04 16:29:49.999 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:29:50.029 - Render thread -> Info: Frame[50797] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:29:50.029 - Render thread -> Info: Frame[50797] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:29:50.582 - Render thread -> Info: Frame[50831] - Available VRAM budget has changed: 3465 MB 2025-12-04 16:29:50.687 - Render thread -> Info: Frame[50837] - Available VRAM budget has changed: 3368 MB 2025-12-04 16:29:51.216 - Render thread -> Info: Frame[50869] - Available VRAM budget has changed: 3386 MB 2025-12-04 16:29:51.250 - Render thread -> Info: Frame[50871] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:29:51.695 - Render thread -> Info: Frame[50897] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:29:52.248 - Render thread -> Info: Frame[50931] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:29:52.689 - Render thread -> Info: Frame[50957] - Available VRAM budget has changed: 3367 MB 2025-12-04 16:29:53.215 - Render thread -> Info: Frame[50989] - Available VRAM budget has changed: 3386 MB 2025-12-04 16:29:53.254 - Render thread -> Info: Frame[50991] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:29:53.715 - Render thread -> Info: Frame[51019] - Available VRAM budget has changed: 2956 MB 2025-12-04 16:29:53.748 - Render thread -> Info: Frame[51021] - Available VRAM budget has changed: 3020 MB 2025-12-04 16:30:03.215 - Render thread -> Info: Frame[51589] - Available VRAM budget has changed: 3039 MB 2025-12-04 16:30:05.115 - Render thread -> Info: Frame[51703] - Available VRAM budget has changed: 3020 MB 2025-12-04 16:30:06.347 - Render thread -> Info: Frame[51773] - Available VRAM budget has changed: 3039 MB 2025-12-04 16:30:06.622 - Render thread -> Info: Frame[51789] - Available VRAM budget has changed: 3020 MB 2025-12-04 16:30:08.848 - Render thread -> Info: Frame[51923] - Available VRAM budget has changed: 3035 MB 2025-12-04 16:30:09.814 - Render thread -> Info: Frame[51981] - Available VRAM budget has changed: 3084 MB 2025-12-04 16:30:11.381 - Render thread -> Info: Frame[52075] - Available VRAM budget has changed: 3066 MB 2025-12-04 16:30:14.315 - Render thread -> Info: Frame[52251] - Available VRAM budget has changed: 3084 MB 2025-12-04 16:30:16.648 - Render thread -> Info: Frame[52391] - Available VRAM budget has changed: 3103 MB 2025-12-04 16:30:21.122 - Render thread -> Info: Frame[52659] - Available VRAM budget has changed: 3119 MB 2025-12-04 16:30:22.081 - Render thread -> Info: Frame[52717] - Available VRAM budget has changed: 3140 MB 2025-12-04 16:30:26.147 - Render thread -> Info: Frame[52961] - Available VRAM budget has changed: 3124 MB 2025-12-04 16:30:27.015 - Render thread -> Info: Frame[53013] - Available VRAM budget has changed: 3088 MB 2025-12-04 16:30:27.214 - Render thread -> Info: Frame[53025] - Available VRAM budget has changed: 3072 MB 2025-12-04 16:30:27.781 - Render thread -> Info: Frame[53059] - Available VRAM budget has changed: 3019 MB 2025-12-04 16:30:27.847 - Render thread -> Info: Frame[53063] - Available VRAM budget has changed: 2985 MB 2025-12-04 16:30:27.948 - Render thread -> Info: Frame[53069] - Available VRAM budget has changed: 2962 MB 2025-12-04 16:30:28.047 - Render thread -> Info: Frame[53075] - Available VRAM budget has changed: 2942 MB 2025-12-04 16:30:28.118 - Render thread -> Info: Frame[53079] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:30:28.118 - Render thread -> Info: Frame[53079] - Available VRAM budget has changed: 2893 MB 2025-12-04 16:30:29.063 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:30:30.460 - Render thread -> Info: Frame[53219] - Available VRAM budget has changed: 2876 MB 2025-12-04 16:30:33.263 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:30:33.798 - Render thread -> Info: Frame[53377] - Available VRAM budget has changed: 3358 MB 2025-12-04 16:30:33.798 - Render thread -> Info: Frame[53377] - Available VRAM budget has changed: 2785 MB 2025-12-04 16:30:34.703 - Render thread -> Info: Frame[53431] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:30:34.866 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:30:34.898 - Render thread -> Info: Frame[53437] - Available VRAM budget has changed: 3361 MB 2025-12-04 16:30:35.914 - Render thread -> Info: Frame[53491] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:30:36.598 - Render thread -> Info: Frame[53521] - Available VRAM budget has changed: 2870 MB 2025-12-04 16:30:37.180 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:30:38.409 - Render thread -> Info: Frame[53617] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:30:38.409 - Render thread -> Info: Frame[53617] - Available VRAM budget has changed: 2808 MB 2025-12-04 16:30:39.381 - Render thread -> Info: Frame[53671] - Available VRAM budget has changed: 3463 MB 2025-12-04 16:30:39.515 - Render thread -> Info: Frame[53679] - Available VRAM budget has changed: 2831 MB 2025-12-04 16:30:39.613 - Render thread -> Info: Frame[53685] - Available VRAM budget has changed: 2853 MB 2025-12-04 16:30:39.681 - Render thread -> Info: Frame[53689] - Available VRAM budget has changed: 2881 MB 2025-12-04 16:30:39.747 - Render thread -> Info: Frame[53693] - Available VRAM budget has changed: 2972 MB 2025-12-04 16:30:39.880 - Render thread -> Info: Frame[53701] - Available VRAM budget has changed: 3062 MB 2025-12-04 16:30:40.581 - Render thread -> Info: Frame[53743] - Available VRAM budget has changed: 3080 MB 2025-12-04 16:30:42.180 - Render thread -> Info: Frame[53839] - Available VRAM budget has changed: 3015 MB 2025-12-04 16:30:43.781 - Render thread -> Info: Frame[53935] - Available VRAM budget has changed: 2997 MB 2025-12-04 16:30:44.447 - Render thread -> Info: Frame[53975] - Available VRAM budget has changed: 2979 MB 2025-12-04 16:30:46.130 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:30:48.096 - Render thread -> Info: Frame[54193] - Available VRAM budget has changed: 2962 MB 2025-12-04 16:30:49.201 - Render thread -> Info: Frame[54257] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:30:49.201 - Render thread -> Info: Frame[54257] - Available VRAM budget has changed: 2874 MB 2025-12-04 16:30:49.742 - Render thread -> Info: Frame[54291] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:30:50.247 - Render thread -> Info: Frame[54321] - Available VRAM budget has changed: 2964 MB 2025-12-04 16:30:51.217 - Render thread -> Info: Frame[54381] - Available VRAM budget has changed: 2982 MB 2025-12-04 16:30:53.718 - Render thread -> Info: Frame[54531] - Available VRAM budget has changed: 2964 MB 2025-12-04 16:30:54.631 - Render thread -> Info: Frame[54577] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:30:54.631 - Render thread -> Info: Frame[54577] - Available VRAM budget has changed: 2874 MB 2025-12-04 16:30:55.197 - Render thread -> Info: Frame[54611] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:30:56.198 - Render thread -> Info: Frame[54641] - Available VRAM budget has changed: 2969 MB 2025-12-04 16:30:56.665 - Render thread -> Info: Frame[54663] - Available VRAM budget has changed: 2987 MB 2025-12-04 16:30:58.781 - Render thread -> Info: Frame[54775] - Available VRAM budget has changed: 2969 MB 2025-12-04 16:30:58.849 - Render thread -> Info: Frame[54777] - Available VRAM budget has changed: 3368 MB 2025-12-04 16:30:58.849 - Render thread -> Info: Frame[54777] - Available VRAM budget has changed: 2868 MB 2025-12-04 16:31:00.099 - Render thread -> Info: Frame[54829] - Available VRAM budget has changed: 3386 MB 2025-12-04 16:31:00.137 - Render thread -> Info: Frame[54831] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:31:00.601 - Render thread -> Info: Frame[54859] - Available VRAM budget has changed: 2886 MB 2025-12-04 16:31:00.637 - Render thread -> Info: Frame[54861] - Available VRAM budget has changed: 2969 MB 2025-12-04 16:31:01.065 - Render thread -> Info: Frame[54877] - Available VRAM budget has changed: 3386 MB 2025-12-04 16:31:01.065 - Render thread -> Info: Frame[54877] - Available VRAM budget has changed: 2886 MB 2025-12-04 16:31:01.863 - Render thread -> Info: Frame[54915] - Available VRAM budget has changed: 2904 MB 2025-12-04 16:31:02.131 - Render thread -> Info: Frame[54931] - Available VRAM budget has changed: 3471 MB 2025-12-04 16:31:02.771 - Render thread -> Info: Frame[54957] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:31:03.477 - Render thread -> Info: Frame[54979] - Available VRAM budget has changed: 2879 MB 2025-12-04 16:31:04.322 - Render thread -> Info: Frame[55011] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:31:04.825 - Render thread -> Info: Frame[55041] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:31:05.101 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:05.133 - Render thread -> Info: Frame[55057] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:31:05.133 - Render thread -> Info: Frame[55057] - Available VRAM budget has changed: 2879 MB 2025-12-04 16:31:06.297 - Render thread -> Info: Frame[55111] - Available VRAM budget has changed: 3395 MB 2025-12-04 16:31:06.407 - Render thread -> Info: Frame[55117] - Available VRAM budget has changed: 2900 MB 2025-12-04 16:31:06.797 - Render thread -> Info: Frame[55141] - Available VRAM budget has changed: 2921 MB 2025-12-04 16:31:06.964 - Render thread -> Info: Frame[55151] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:31:07.464 - Render thread -> Info: Frame[55181] - Available VRAM budget has changed: 3002 MB 2025-12-04 16:31:09.743 - Render thread -> Info: Frame[55317] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:31:09.743 - Render thread -> Info: Frame[55317] - Available VRAM budget has changed: 2900 MB 2025-12-04 16:31:10.297 - Render thread -> Info: Frame[55351] - Available VRAM budget has changed: 3465 MB 2025-12-04 16:31:10.804 - Render thread -> Info: Frame[55377] - Available VRAM budget has changed: 3392 MB 2025-12-04 16:31:10.931 - Render thread -> Info: Frame[55381] - Available VRAM budget has changed: 2936 MB 2025-12-04 16:31:11.814 - Render thread -> Info: Frame[55431] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:31:12.314 - Render thread -> Info: Frame[55461] - Available VRAM budget has changed: 3023 MB 2025-12-04 16:31:14.082 - Render thread -> Info: Frame[55567] - Available VRAM budget has changed: 3045 MB 2025-12-04 16:31:14.113 - Render thread -> Info: Frame[55569] - Available VRAM budget has changed: 3086 MB 2025-12-04 16:31:17.848 - Render thread -> Info: Frame[55793] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:31:18.847 - Render thread -> Info: Frame[55853] - Available VRAM budget has changed: 3075 MB 2025-12-04 16:31:19.447 - Render thread -> Info: Frame[55889] - Available VRAM budget has changed: 3011 MB 2025-12-04 16:31:19.480 - Render thread -> Info: Frame[55891] - Available VRAM budget has changed: 2987 MB 2025-12-04 16:31:19.780 - Render thread -> Info: Frame[55909] - Available VRAM budget has changed: 2960 MB 2025-12-04 16:31:19.947 - Render thread -> Info: Frame[55919] - Available VRAM budget has changed: 2939 MB 2025-12-04 16:31:20.154 - Render thread -> Info: Frame[55931] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:31:20.154 - Render thread -> Info: Frame[55931] - Available VRAM budget has changed: 2897 MB 2025-12-04 16:31:20.347 - Render thread -> Info: Frame[55943] - Available VRAM budget has changed: 2882 MB 2025-12-04 16:31:27.780 - Render thread -> Info: Frame[56379] - Available VRAM budget has changed: 3477 MB 2025-12-04 16:31:28.281 - Render thread -> Info: Frame[56409] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:31:28.514 - Render thread -> Info: Frame[56423] - Available VRAM budget has changed: 2940 MB 2025-12-04 16:31:28.613 - Render thread -> Info: Frame[56429] - Available VRAM budget has changed: 2961 MB 2025-12-04 16:31:28.680 - Render thread -> Info: Frame[56433] - Available VRAM budget has changed: 2978 MB 2025-12-04 16:31:28.847 - Render thread -> Info: Frame[56443] - Available VRAM budget has changed: 3072 MB 2025-12-04 16:31:29.747 - Render thread -> Info: Frame[56497] - Available VRAM budget has changed: 3088 MB 2025-12-04 16:31:31.113 - Render thread -> Info: Frame[56579] - Available VRAM budget has changed: 3054 MB 2025-12-04 16:31:31.180 - Render thread -> Info: Frame[56583] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:31:31.281 - Render thread -> Info: Frame[56589] - Available VRAM budget has changed: 3009 MB 2025-12-04 16:31:33.414 - Render thread -> Info: Frame[56717] - Available VRAM budget has changed: 2977 MB 2025-12-04 16:31:35.814 - Render thread -> Info: Frame[56861] - Available VRAM budget has changed: 3007 MB 2025-12-04 16:31:36.148 - Render thread -> Info: Frame[56881] - Available VRAM budget has changed: 3033 MB 2025-12-04 16:31:36.414 - Render thread -> Info: Frame[56897] - Available VRAM budget has changed: 3090 MB 2025-12-04 16:31:36.480 - Render thread -> Info: Frame[56901] - Available VRAM budget has changed: 3042 MB 2025-12-04 16:31:36.747 - Render thread -> Info: Frame[56917] - Available VRAM budget has changed: 3009 MB 2025-12-04 16:31:36.980 - Render thread -> Info: Frame[56931] - Available VRAM budget has changed: 2992 MB 2025-12-04 16:31:37.729 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:38.380 - Render thread -> Info: Frame[57015] - Available VRAM budget has changed: 2976 MB 2025-12-04 16:31:38.424 - Render thread -> Info: Frame[57017] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:31:38.424 - Render thread -> Info: Frame[57017] - Available VRAM budget has changed: 2874 MB 2025-12-04 16:31:38.780 - Render thread -> Info: Frame[57039] - Available VRAM budget has changed: 2855 MB 2025-12-04 16:31:38.981 - Render thread -> Info: Frame[57051] - Available VRAM budget has changed: 3465 MB 2025-12-04 16:31:39.481 - Render thread -> Info: Frame[57081] - Available VRAM budget has changed: 2945 MB 2025-12-04 16:31:42.241 - Render thread -> Info: Frame[57217] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:31:42.241 - Render thread -> Info: Frame[57217] - Available VRAM budget has changed: 2874 MB 2025-12-04 16:31:42.798 - Render thread -> Info: Frame[57251] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:31:42.964 - Render thread -> Info: Frame[57261] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:31:43.232 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:43.268 - Render thread -> Info: Frame[57277] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:31:43.711 - Render thread -> Info: Frame[57297] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:31:43.711 - Render thread -> Info: Frame[57297] - Available VRAM budget has changed: 2846 MB 2025-12-04 16:31:44.264 - Render thread -> Info: Frame[57331] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:31:44.947 - Render thread -> Info: Frame[57361] - Available VRAM budget has changed: 2942 MB 2025-12-04 16:31:45.529 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:46.498 - Render thread -> Info: Frame[57441] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:31:46.564 - Render thread -> Info: Frame[57445] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:31:47.263 - Render thread -> Info: Frame[57477] - Available VRAM budget has changed: 3347 MB 2025-12-04 16:31:47.263 - Render thread -> Info: Frame[57477] - Available VRAM budget has changed: 2846 MB 2025-12-04 16:31:48.214 - Render thread -> Info: Frame[57531] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:31:48.414 - Render thread -> Info: Frame[57537] - Available VRAM budget has changed: 3360 MB 2025-12-04 16:31:49.179 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:49.430 - Render thread -> Info: Frame[57591] - Available VRAM budget has changed: 3442 MB 2025-12-04 16:31:49.513 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:31:50.081 - Render thread -> Info: Frame[57621] - Available VRAM budget has changed: 2937 MB 2025-12-04 16:31:50.359 - Render thread -> Info: Frame[57637] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:31:50.359 - Render thread -> Info: Frame[57637] - Available VRAM budget has changed: 2840 MB 2025-12-04 16:31:50.672 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:51.047 - Render thread -> Info: Frame[57671] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:31:51.613 - Render thread -> Info: Frame[57701] - Available VRAM budget has changed: 2947 MB 2025-12-04 16:31:51.680 - Render thread -> Info: Frame[57705] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:31:51.713 - Render thread -> Info: Frame[57707] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:31:54.715 - Render thread -> Info: Frame[57837] - Available VRAM budget has changed: 3360 MB 2025-12-04 16:31:54.715 - Render thread -> Info: Frame[57837] - Available VRAM budget has changed: 2854 MB 2025-12-04 16:31:55.730 - Render thread -> Info: Frame[57891] - Available VRAM budget has changed: 3441 MB 2025-12-04 16:31:55.812 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:56.357 - Render thread -> Info: Frame[57917] - Available VRAM budget has changed: 3347 MB 2025-12-04 16:31:56.357 - Render thread -> Info: Frame[57917] - Available VRAM budget has changed: 2840 MB 2025-12-04 16:31:56.914 - Render thread -> Info: Frame[57951] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:31:57.247 - Render thread -> Info: Frame[57971] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:31:57.329 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:57.423 - Render thread -> Info: Frame[57981] - Available VRAM budget has changed: 2874 MB 2025-12-04 16:31:57.758 - Render thread -> Info: Frame[58001] - Available VRAM budget has changed: 2942 MB 2025-12-04 16:31:58.035 - Render thread -> Info: Frame[58017] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:31:58.035 - Render thread -> Info: Frame[58017] - Available VRAM budget has changed: 2840 MB 2025-12-04 16:31:59.097 - Render thread -> Info: Frame[58071] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:31:59.546 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:31:59.580 - Render thread -> Info: Frame[58097] - Available VRAM budget has changed: 3357 MB 2025-12-04 16:32:00.631 - Render thread -> Info: Frame[58151] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:32:00.714 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:00.750 - Render thread -> Info: Frame[58157] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:32:01.504 - Render thread -> Info: Frame[58191] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:32:01.610 - Render thread -> Info: Frame[58197] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:32:01.997 - Render thread -> Info: Frame[58221] - Available VRAM budget has changed: 2873 MB 2025-12-04 16:32:02.165 - Render thread -> Info: Frame[58231] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:32:02.664 - Render thread -> Info: Frame[58261] - Available VRAM budget has changed: 2949 MB 2025-12-04 16:32:04.847 - Render thread -> Info: Frame[58377] - Available VRAM budget has changed: 3348 MB 2025-12-04 16:32:04.847 - Render thread -> Info: Frame[58377] - Available VRAM budget has changed: 2842 MB 2025-12-04 16:32:05.863 - Render thread -> Info: Frame[58431] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:05.946 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:06.547 - Render thread -> Info: Frame[58461] - Available VRAM budget has changed: 2941 MB 2025-12-04 16:32:07.696 - Render thread -> Info: Frame[58517] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:32:07.697 - Render thread -> Info: Frame[58517] - Available VRAM budget has changed: 2839 MB 2025-12-04 16:32:08.397 - Render thread -> Info: Frame[58551] - Available VRAM budget has changed: 3444 MB 2025-12-04 16:32:08.508 - Render thread -> Info: Frame[58557] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:32:08.814 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:09.264 - Render thread -> Info: Frame[58591] - Available VRAM budget has changed: 3442 MB 2025-12-04 16:32:09.764 - Render thread -> Info: Frame[58621] - Available VRAM budget has changed: 2935 MB 2025-12-04 16:32:10.609 - Render thread -> Info: Frame[58657] - Available VRAM budget has changed: 3347 MB 2025-12-04 16:32:10.609 - Render thread -> Info: Frame[58657] - Available VRAM budget has changed: 2846 MB 2025-12-04 16:32:11.497 - Render thread -> Info: Frame[58711] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:11.646 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:11.681 - Render thread -> Info: Frame[58717] - Available VRAM budget has changed: 3367 MB 2025-12-04 16:32:12.366 - Render thread -> Info: Frame[58741] - Available VRAM budget has changed: 2867 MB 2025-12-04 16:32:13.119 - Render thread -> Info: Frame[58769] - Available VRAM budget has changed: 3386 MB 2025-12-04 16:32:13.154 - Render thread -> Info: Frame[58771] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:32:13.647 - Render thread -> Info: Frame[58801] - Available VRAM budget has changed: 2947 MB 2025-12-04 16:32:15.566 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:15.898 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:32:16.120 - Render thread -> Info: Frame[58949] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:16.120 - Render thread -> Info: Frame[58949] - Available VRAM budget has changed: 2929 MB 2025-12-04 16:32:17.527 - Render thread -> Info: Frame[59033] - Available VRAM budget has changed: 2908 MB 2025-12-04 16:32:18.063 - Render thread -> Info: Frame[59065] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:32:18.556 - Render thread -> Info: Frame[59095] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:32:20.663 - Render thread -> Info: Frame[59211] - Available VRAM budget has changed: 2949 MB 2025-12-04 16:32:22.331 - Render thread -> Info: Frame[59311] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:22.331 - Render thread -> Info: Frame[59311] - Available VRAM budget has changed: 2929 MB 2025-12-04 16:32:22.369 - Render thread -> Info: Frame[59313] - Available VRAM budget has changed: 3422 MB 2025-12-04 16:32:22.369 - Render thread -> Info: Frame[59313] - Available VRAM budget has changed: 2902 MB 2025-12-04 16:32:22.897 - Render thread -> Info: Frame[59345] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:23.397 - Render thread -> Info: Frame[59375] - Available VRAM budget has changed: 2929 MB 2025-12-04 16:32:23.597 - Render thread -> Info: Frame[59387] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:32:24.099 - Render thread -> Info: Frame[59417] - Available VRAM budget has changed: 2956 MB 2025-12-04 16:32:24.443 - Render thread -> Info: Frame[59437] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:32:24.443 - Render thread -> Info: Frame[59437] - Available VRAM budget has changed: 2854 MB 2025-12-04 16:32:25.002 - Render thread -> Info: Frame[59471] - Available VRAM budget has changed: 3444 MB 2025-12-04 16:32:25.124 - Render thread -> Info: Frame[59477] - Available VRAM budget has changed: 3389 MB 2025-12-04 16:32:25.643 - Render thread -> Info: Frame[59501] - Available VRAM budget has changed: 2870 MB 2025-12-04 16:32:26.107 - Render thread -> Info: Frame[59527] - Available VRAM budget has changed: 2849 MB 2025-12-04 16:32:26.168 - Render thread -> Info: Frame[59531] - Available VRAM budget has changed: 3472 MB 2025-12-04 16:32:26.630 - Render thread -> Info: Frame[59557] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:32:26.630 - Render thread -> Info: Frame[59557] - Available VRAM budget has changed: 2834 MB 2025-12-04 16:32:27.178 - Render thread -> Info: Frame[59591] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:32:27.669 - Render thread -> Info: Frame[59621] - Available VRAM budget has changed: 2923 MB 2025-12-04 16:32:29.265 - Render thread -> Info: Frame[59713] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:32:29.678 - Render thread -> Info: Frame[59737] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:32:29.678 - Render thread -> Info: Frame[59737] - Available VRAM budget has changed: 2857 MB 2025-12-04 16:32:30.231 - Render thread -> Info: Frame[59771] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:30.745 - Render thread -> Info: Frame[59801] - Available VRAM budget has changed: 2929 MB 2025-12-04 16:32:32.547 - Render thread -> Info: Frame[59897] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:32:33.049 - Render thread -> Info: Frame[59927] - Available VRAM budget has changed: 2950 MB 2025-12-04 16:32:33.357 - Render thread -> Info: Frame[59945] - Available VRAM budget has changed: 2928 MB 2025-12-04 16:32:35.629 - Render thread -> Info: Frame[60077] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:32:35.629 - Render thread -> Info: Frame[60077] - Available VRAM budget has changed: 2833 MB 2025-12-04 16:32:36.780 - Render thread -> Info: Frame[60131] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:32:37.280 - Render thread -> Info: Frame[60161] - Available VRAM budget has changed: 2931 MB 2025-12-04 16:32:38.180 - Render thread -> Info: Frame[60215] - Available VRAM budget has changed: 2948 MB 2025-12-04 16:32:39.880 - Render thread -> Info: Frame[60317] - Available VRAM budget has changed: 2965 MB 2025-12-04 16:32:39.914 - Render thread -> Info: Frame[60319] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:32:40.115 - Render thread -> Info: Frame[60331] - Available VRAM budget has changed: 3041 MB 2025-12-04 16:32:40.313 - Render thread -> Info: Frame[60343] - Available VRAM budget has changed: 3012 MB 2025-12-04 16:32:40.347 - Render thread -> Info: Frame[60345] - Available VRAM budget has changed: 2978 MB 2025-12-04 16:32:40.546 - Render thread -> Info: Frame[60357] - Available VRAM budget has changed: 2957 MB 2025-12-04 16:32:40.847 - Render thread -> Info: Frame[60375] - Available VRAM budget has changed: 2933 MB 2025-12-04 16:32:40.996 - Render thread -> Info: Frame[60383] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:32:40.996 - Render thread -> Info: Frame[60383] - Available VRAM budget has changed: 2900 MB 2025-12-04 16:32:41.023 - Render thread -> Info: Frame[60385] - Available VRAM budget has changed: 2885 MB 2025-12-04 16:32:42.196 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:42.230 - Render thread -> Info: Frame[60457] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:32:42.230 - Render thread -> Info: Frame[60457] - Available VRAM budget has changed: 2775 MB 2025-12-04 16:32:43.114 - Render thread -> Info: Frame[60511] - Available VRAM budget has changed: 3442 MB 2025-12-04 16:32:43.615 - Render thread -> Info: Frame[60541] - Available VRAM budget has changed: 2870 MB 2025-12-04 16:32:43.990 - Render thread -> Info: Frame[60557] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:32:43.990 - Render thread -> Info: Frame[60557] - Available VRAM budget has changed: 2764 MB 2025-12-04 16:32:44.547 - Render thread -> Info: Frame[60591] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:45.130 - Render thread -> Info: Frame[60617] - Available VRAM budget has changed: 3358 MB 2025-12-04 16:32:45.264 - Render thread -> Info: Frame[60621] - Available VRAM budget has changed: 2779 MB 2025-12-04 16:32:46.147 - Render thread -> Info: Frame[60671] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:32:46.232 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:46.980 - Render thread -> Info: Frame[60701] - Available VRAM budget has changed: 2868 MB 2025-12-04 16:32:47.931 - Render thread -> Info: Frame[60757] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:32:47.931 - Render thread -> Info: Frame[60757] - Available VRAM budget has changed: 2765 MB 2025-12-04 16:32:48.663 - Render thread -> Info: Frame[60791] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:32:49.165 - Render thread -> Info: Frame[60821] - Available VRAM budget has changed: 2863 MB 2025-12-04 16:32:50.791 - Render thread -> Info: Frame[60897] - Available VRAM budget has changed: 3364 MB 2025-12-04 16:32:50.791 - Render thread -> Info: Frame[60897] - Available VRAM budget has changed: 2785 MB 2025-12-04 16:32:51.625 - Render thread -> Info: Frame[60937] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:32:51.625 - Render thread -> Info: Frame[60937] - Available VRAM budget has changed: 2765 MB 2025-12-04 16:32:52.179 - Render thread -> Info: Frame[60971] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:32:52.267 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:52.730 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:32:52.765 - Render thread -> Info: Frame[60997] - Available VRAM budget has changed: 3347 MB 2025-12-04 16:32:53.779 - Render thread -> Info: Frame[61051] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:53.879 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:53.913 - Render thread -> Info: Frame[61057] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:32:54.713 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:54.963 - Render thread -> Info: Frame[61111] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:55.054 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:32:55.094 - Render thread -> Info: Frame[61117] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:32:56.313 - Render thread -> Info: Frame[61171] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:56.736 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:32:56.769 - Render thread -> Info: Frame[61197] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:32:57.830 - Render thread -> Info: Frame[61251] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:32:58.530 - Render thread -> Info: Frame[61281] - Available VRAM budget has changed: 2870 MB 2025-12-04 16:33:00.580 - Render thread -> Info: Frame[61389] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:33:01.080 - Render thread -> Info: Frame[61419] - Available VRAM budget has changed: 2905 MB 2025-12-04 16:33:01.647 - Render thread -> Info: Frame[61453] - Available VRAM budget has changed: 2926 MB 2025-12-04 16:33:01.748 - Render thread -> Info: Frame[61459] - Available VRAM budget has changed: 2948 MB 2025-12-04 16:33:01.847 - Render thread -> Info: Frame[61465] - Available VRAM budget has changed: 2979 MB 2025-12-04 16:33:01.948 - Render thread -> Info: Frame[61471] - Available VRAM budget has changed: 3019 MB 2025-12-04 16:33:01.980 - Render thread -> Info: Frame[61473] - Available VRAM budget has changed: 3052 MB 2025-12-04 16:33:02.480 - Render thread -> Info: Frame[61503] - Available VRAM budget has changed: 3068 MB 2025-12-04 16:33:04.213 - Render thread -> Info: Frame[61607] - Available VRAM budget has changed: 3084 MB 2025-12-04 16:33:04.380 - Render thread -> Info: Frame[61617] - Available VRAM budget has changed: 3113 MB 2025-12-04 16:33:04.580 - Render thread -> Info: Frame[61629] - Available VRAM budget has changed: 3098 MB 2025-12-04 16:33:06.779 - Render thread -> Info: Frame[61761] - Available VRAM budget has changed: 3063 MB 2025-12-04 16:33:06.814 - Render thread -> Info: Frame[61763] - Available VRAM budget has changed: 3041 MB 2025-12-04 16:33:07.180 - Render thread -> Info: Frame[61785] - Available VRAM budget has changed: 3022 MB 2025-12-04 16:33:07.513 - Render thread -> Info: Frame[61805] - Available VRAM budget has changed: 2996 MB 2025-12-04 16:33:08.181 - Render thread -> Info: Frame[61845] - Available VRAM budget has changed: 2978 MB 2025-12-04 16:33:10.697 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:11.114 - Render thread -> Info: Frame[62017] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:33:11.114 - Render thread -> Info: Frame[62017] - Available VRAM budget has changed: 2872 MB 2025-12-04 16:33:11.897 - Render thread -> Info: Frame[62057] - Available VRAM budget has changed: 2893 MB 2025-12-04 16:33:12.138 - Render thread -> Info: Frame[62071] - Available VRAM budget has changed: 3441 MB 2025-12-04 16:33:12.630 - Render thread -> Info: Frame[62101] - Available VRAM budget has changed: 2960 MB 2025-12-04 16:33:20.680 - Render thread -> Info: Frame[62555] - Available VRAM budget has changed: 2945 MB 2025-12-04 16:33:20.700 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:21.442 - Render thread -> Info: Frame[62589] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:33:22.081 - Render thread -> Info: Frame[62619] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:33:24.430 - Render thread -> Info: Frame[62731] - Available VRAM budget has changed: 3004 MB 2025-12-04 16:33:29.530 - Render thread -> Info: Frame[63029] - Available VRAM budget has changed: 2988 MB 2025-12-04 16:33:33.131 - Render thread -> Info: Frame[63245] - Available VRAM budget has changed: 3005 MB 2025-12-04 16:33:35.313 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:35.397 - Render thread -> Info: Frame[63381] - Available VRAM budget has changed: 3020 MB 2025-12-04 16:33:36.729 - Render thread -> Info: Frame[63453] - Available VRAM budget has changed: 2992 MB 2025-12-04 16:33:37.430 - Render thread -> Info: Frame[63495] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:33:37.876 - Render thread -> Info: Frame[63517] - Available VRAM budget has changed: 3377 MB 2025-12-04 16:33:38.115 - Render thread -> Info: Frame[63525] - Available VRAM budget has changed: 2898 MB 2025-12-04 16:33:38.246 - Render thread -> Info: Frame[63533] - Available VRAM budget has changed: 2848 MB 2025-12-04 16:33:38.381 - Render thread -> Info: Frame[63541] - Available VRAM budget has changed: 2829 MB 2025-12-04 16:33:38.547 - Render thread -> Info: Frame[63551] - Available VRAM budget has changed: 3472 MB 2025-12-04 16:33:38.657 - Render thread -> Info: Frame[63557] - Available VRAM budget has changed: 3377 MB 2025-12-04 16:33:38.962 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:39.398 - Render thread -> Info: Frame[63591] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:33:39.398 - Render thread -> Info: Frame[63591] - Available VRAM budget has changed: 2845 MB 2025-12-04 16:33:39.840 - Render thread -> Info: Frame[63617] - Available VRAM budget has changed: 3371 MB 2025-12-04 16:33:40.396 - Render thread -> Info: Frame[63651] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:33:40.897 - Render thread -> Info: Frame[63681] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:33:41.363 - Render thread -> Info: Frame[63709] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:33:42.820 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:43.980 - Render thread -> Info: Frame[63857] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:33:43.980 - Render thread -> Info: Frame[63857] - Available VRAM budget has changed: 2822 MB 2025-12-04 16:33:44.613 - Render thread -> Info: Frame[63891] - Available VRAM budget has changed: 3466 MB 2025-12-04 16:33:44.720 - Render thread -> Info: Frame[63897] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:33:44.980 - Render thread -> Info: Frame[63913] - Available VRAM budget has changed: 2843 MB 2025-12-04 16:33:45.286 - Render thread -> Info: Frame[63931] - Available VRAM budget has changed: 3462 MB 2025-12-04 16:33:45.322 - Render thread -> Info: Frame[63933] - Available VRAM budget has changed: 3441 MB 2025-12-04 16:33:45.418 - Render thread -> Info: Frame[63939] - Available VRAM budget has changed: 3415 MB 2025-12-04 16:33:45.783 - Render thread -> Info: Frame[63961] - Available VRAM budget has changed: 2883 MB 2025-12-04 16:33:45.948 - Render thread -> Info: Frame[63971] - Available VRAM budget has changed: 3442 MB 2025-12-04 16:33:46.063 - Render thread -> Info: Frame[63977] - Available VRAM budget has changed: 3347 MB 2025-12-04 16:33:46.063 - Render thread -> Info: Frame[63977] - Available VRAM budget has changed: 2816 MB 2025-12-04 16:33:47.097 - Render thread -> Info: Frame[64031] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:33:47.179 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:47.741 - Render thread -> Info: Frame[64057] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:33:48.304 - Render thread -> Info: Frame[64091] - Available VRAM budget has changed: 3444 MB 2025-12-04 16:33:48.931 - Render thread -> Info: Frame[64117] - Available VRAM budget has changed: 3363 MB 2025-12-04 16:33:49.947 - Render thread -> Info: Frame[64171] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:33:50.059 - Render thread -> Info: Frame[64177] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:33:50.368 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:50.613 - Render thread -> Info: Frame[64211] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:33:51.114 - Render thread -> Info: Frame[64241] - Available VRAM budget has changed: 2843 MB 2025-12-04 16:33:51.280 - Render thread -> Info: Frame[64251] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:33:51.780 - Render thread -> Info: Frame[64281] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:33:52.251 - Render thread -> Info: Frame[64309] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:33:52.251 - Render thread -> Info: Frame[64309] - Available VRAM budget has changed: 2916 MB 2025-12-04 16:33:52.315 - Render thread -> Info: Frame[64313] - Available VRAM budget has changed: 3420 MB 2025-12-04 16:33:52.315 - Render thread -> Info: Frame[64313] - Available VRAM budget has changed: 2888 MB 2025-12-04 16:33:52.948 - Render thread -> Info: Frame[64345] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:33:53.565 - Render thread -> Info: Frame[64375] - Available VRAM budget has changed: 2915 MB 2025-12-04 16:33:54.069 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:33:54.069 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:33:54.069 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:33:54.069 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:33:55.263 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:55.305 - Render thread -> Info: Frame[64437] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:33:55.305 - Render thread -> Info: Frame[64437] - Available VRAM budget has changed: 2807 MB 2025-12-04 16:33:56.497 - Render thread -> Info: Frame[64491] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:33:57.030 - Render thread -> Info: Frame[64521] - Available VRAM budget has changed: 2914 MB 2025-12-04 16:33:58.697 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:33:58.730 - Render thread -> Info: Frame[64597] - Available VRAM budget has changed: 3359 MB 2025-12-04 16:33:58.730 - Render thread -> Info: Frame[64597] - Available VRAM budget has changed: 2822 MB 2025-12-04 16:34:00.115 - Render thread -> Info: Frame[64651] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:34:00.225 - Render thread -> Info: Frame[64657] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:34:00.869 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:34:01.263 - Render thread -> Info: Frame[64711] - Available VRAM budget has changed: 3443 MB 2025-12-04 16:34:01.370 - Render thread -> Info: Frame[64717] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:34:01.763 - Render thread -> Info: Frame[64741] - Available VRAM budget has changed: 2841 MB 2025-12-04 16:34:01.929 - Render thread -> Info: Frame[64751] - Available VRAM budget has changed: 3477 MB 2025-12-04 16:34:02.430 - Render thread -> Info: Frame[64781] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:34:05.679 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:34:07.130 - Render thread -> Info: Frame[65063] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:34:09.385 - Render thread -> Info: Frame[65197] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:34:09.385 - Render thread -> Info: Frame[65197] - Available VRAM budget has changed: 2821 MB 2025-12-04 16:34:10.149 - Render thread -> Info: Frame[65231] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:34:10.595 - Render thread -> Info: Frame[65257] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:34:10.664 - Render thread -> Info: Frame[65261] - Available VRAM budget has changed: 2841 MB 2025-12-04 16:34:12.015 - Render thread -> Info: Frame[65331] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:34:12.213 - Render thread -> Info: Frame[65337] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:34:13.196 - Render thread -> Info: Frame[65391] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:34:13.696 - Render thread -> Info: Frame[65421] - Available VRAM budget has changed: 2943 MB 2025-12-04 16:34:15.147 - Render thread -> Info: Frame[65507] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:34:15.147 - Render thread -> Info: Frame[65507] - Available VRAM budget has changed: 2915 MB 2025-12-04 16:34:16.946 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:34:16.977 - Render thread -> Info: Frame[65617] - Available VRAM budget has changed: 3348 MB 2025-12-04 16:34:16.977 - Render thread -> Info: Frame[65617] - Available VRAM budget has changed: 2809 MB 2025-12-04 16:34:17.279 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:34:17.530 - Render thread -> Info: Frame[65651] - Available VRAM budget has changed: 3445 MB 2025-12-04 16:34:18.030 - Render thread -> Info: Frame[65681] - Available VRAM budget has changed: 2906 MB 2025-12-04 16:34:24.566 - Render thread -> Info: Frame[66073] - Available VRAM budget has changed: 3417 MB 2025-12-04 16:34:24.566 - Render thread -> Info: Frame[66073] - Available VRAM budget has changed: 2884 MB 2025-12-04 16:34:25.098 - Render thread -> Info: Frame[66105] - Available VRAM budget has changed: 3444 MB 2025-12-04 16:34:25.606 - Render thread -> Info: Frame[66135] - Available VRAM budget has changed: 2904 MB 2025-12-04 16:34:25.655 - Render thread -> Info: Frame[66137] - Available VRAM budget has changed: 3363 MB 2025-12-04 16:34:25.655 - Render thread -> Info: Frame[66137] - Available VRAM budget has changed: 2824 MB 2025-12-04 16:34:26.780 - Render thread -> Info: Frame[66191] - Available VRAM budget has changed: 3429 MB 2025-12-04 16:34:27.630 - Render thread -> Info: Frame[66221] - Available VRAM budget has changed: 2889 MB 2025-12-04 16:34:27.964 - Render thread -> Info: Frame[66231] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:34:28.963 - Render thread -> Info: Frame[66261] - Available VRAM budget has changed: 2910 MB 2025-12-04 16:34:29.463 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:34:30.838 - Render thread -> Info: Frame[66317] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:34:30.838 - Render thread -> Info: Frame[66317] - Available VRAM budget has changed: 2808 MB 2025-12-04 16:34:31.514 - Render thread -> Info: Frame[66351] - Available VRAM budget has changed: 3444 MB 2025-12-04 16:34:31.622 - Render thread -> Info: Frame[66357] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:34:32.017 - Render thread -> Info: Frame[66381] - Available VRAM budget has changed: 2843 MB 2025-12-04 16:34:32.180 - Render thread -> Info: Frame[66391] - Available VRAM budget has changed: 3457 MB 2025-12-04 16:34:32.680 - Render thread -> Info: Frame[66421] - Available VRAM budget has changed: 2924 MB 2025-12-04 16:34:34.914 - Render thread -> Info: Frame[66537] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:34:34.914 - Render thread -> Info: Frame[66537] - Available VRAM budget has changed: 2841 MB 2025-12-04 16:34:35.930 - Render thread -> Info: Frame[66591] - Available VRAM budget has changed: 3420 MB 2025-12-04 16:34:36.496 - Render thread -> Info: Frame[66613] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:34:36.629 - Render thread -> Info: Frame[66621] - Available VRAM budget has changed: 2886 MB 2025-12-04 16:34:36.879 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:34:36.913 - Render thread -> Info: Frame[66637] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:34:36.913 - Render thread -> Info: Frame[66637] - Available VRAM budget has changed: 2807 MB 2025-12-04 16:34:37.613 - Render thread -> Info: Frame[66671] - Available VRAM budget has changed: 3444 MB 2025-12-04 16:34:37.806 - Render thread -> Info: Frame[66677] - Available VRAM budget has changed: 3366 MB 2025-12-04 16:34:38.198 - Render thread -> Info: Frame[66701] - Available VRAM budget has changed: 2828 MB 2025-12-04 16:34:38.363 - Render thread -> Info: Frame[66711] - Available VRAM budget has changed: 3459 MB 2025-12-04 16:34:38.476 - Render thread -> Info: Frame[66717] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:34:38.829 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:34:39.646 - Render thread -> Info: Frame[66777] - Available VRAM budget has changed: 2844 MB 2025-12-04 16:34:39.882 - Render thread -> Info: Frame[66791] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:34:40.213 - Render thread -> Info: Frame[66805] - Available VRAM budget has changed: 3441 MB 2025-12-04 16:34:40.346 - Render thread -> Info: Frame[66809] - Available VRAM budget has changed: 3413 MB 2025-12-04 16:34:40.580 - Render thread -> Info: Frame[66821] - Available VRAM budget has changed: 2881 MB 2025-12-04 16:34:40.916 - Render thread -> Info: Frame[66841] - Available VRAM budget has changed: 3442 MB 2025-12-04 16:34:41.264 - Render thread -> Info: Frame[66857] - Available VRAM budget has changed: 3343 MB 2025-12-04 16:34:41.264 - Render thread -> Info: Frame[66857] - Available VRAM budget has changed: 2806 MB 2025-12-04 16:34:42.197 - Render thread -> Info: Frame[66891] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:34:42.397 - Render thread -> Info: Frame[66897] - Available VRAM budget has changed: 3345 MB 2025-12-04 16:34:43.080 - Render thread -> Info: Frame[66931] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:34:43.546 - Render thread -> Info: Frame[66951] - Available VRAM budget has changed: 3477 MB 2025-12-04 16:34:43.781 - Render thread -> Info: Frame[66961] - Available VRAM budget has changed: 2842 MB 2025-12-04 16:34:44.114 - Render thread -> Info: Frame[66981] - Available VRAM budget has changed: 2944 MB 2025-12-04 16:34:45.480 - Render thread -> Info: Frame[67063] - Available VRAM budget has changed: 2970 MB 2025-12-04 16:34:45.514 - Render thread -> Info: Frame[67065] - Available VRAM budget has changed: 3000 MB 2025-12-04 16:34:45.679 - Render thread -> Info: Frame[67075] - Available VRAM budget has changed: 3044 MB 2025-12-04 16:34:45.714 - Render thread -> Info: Frame[67077] - Available VRAM budget has changed: 3082 MB 2025-12-04 16:34:48.613 - Render thread -> Info: Frame[67251] - Available VRAM budget has changed: 2970 MB 2025-12-04 16:34:50.047 - Render thread -> Info: Frame[67337] - Available VRAM budget has changed: 2949 MB 2025-12-04 16:34:50.346 - Render thread -> Info: Frame[67355] - Available VRAM budget has changed: 2934 MB 2025-12-04 16:34:50.813 - Render thread -> Info: Frame[67383] - Available VRAM budget has changed: 2919 MB 2025-12-04 16:34:51.147 - Render thread -> Info: Frame[67403] - Available VRAM budget has changed: 3451 MB 2025-12-04 16:34:51.147 - Render thread -> Info: Frame[67403] - Available VRAM budget has changed: 2879 MB 2025-12-04 16:35:05.547 - Render thread -> Info: Frame[68267] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:35:05.728 - Render thread -> Info: Frame[68277] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:35:05.728 - Render thread -> Info: Frame[68277] - Available VRAM budget has changed: 2817 MB 2025-12-04 16:35:06.167 - Render thread -> Info: Frame[68297] - Available VRAM budget has changed: 3319 MB 2025-12-04 16:35:06.167 - Render thread -> Info: Frame[68297] - Available VRAM budget has changed: 2775 MB 2025-12-04 16:35:06.867 - Render thread -> Info: Frame[68329] - Available VRAM budget has changed: 3357 MB 2025-12-04 16:35:06.930 - Render thread -> Info: Frame[68331] - Available VRAM budget has changed: 3425 MB 2025-12-04 16:35:07.397 - Render thread -> Info: Frame[68357] - Available VRAM budget has changed: 3005 MB 2025-12-04 16:35:07.429 - Render thread -> Info: Frame[68359] - Available VRAM budget has changed: 3466 MB 2025-12-04 16:35:07.430 - Render thread -> Info: Frame[68359] - Available VRAM budget has changed: 3043 MB 2025-12-04 16:35:07.463 - Render thread -> Info: Frame[68361] - Available VRAM budget has changed: 3114 MB 2025-12-04 16:35:07.929 - Render thread -> Info: Frame[68389] - Available VRAM budget has changed: 3155 MB 2025-12-04 16:35:10.030 - Render thread -> Info: Frame[68515] - Available VRAM budget has changed: 3101 MB 2025-12-04 16:35:10.064 - Render thread -> Info: Frame[68517] - Available VRAM budget has changed: 2905 MB 2025-12-04 16:35:10.714 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:35:11.530 - Render thread -> Info: Frame[68593] - Available VRAM budget has changed: 2934 MB 2025-12-04 16:35:11.631 - Render thread -> Info: Frame[68599] - Available VRAM budget has changed: 3107 MB 2025-12-04 16:35:11.698 - Render thread -> Info: Frame[68603] - Available VRAM budget has changed: 3128 MB 2025-12-04 16:35:11.966 - Render thread -> Info: Frame[68619] - Available VRAM budget has changed: 3163 MB 2025-12-04 16:35:18.089 - Render thread -> Info: Frame[68985] - Available VRAM budget has changed: 2941 MB 2025-12-04 16:35:20.897 - Render thread -> Info: Frame[69147] - Available VRAM budget has changed: 2915 MB 2025-12-04 16:35:21.664 - Render thread -> Info: Frame[69193] - Available VRAM budget has changed: 2938 MB 2025-12-04 16:35:21.764 - Render thread -> Info: Frame[69199] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:35:21.797 - Render thread -> Info: Frame[69201] - Available VRAM budget has changed: 3006 MB 2025-12-04 16:35:21.831 - Render thread -> Info: Frame[69203] - Available VRAM budget has changed: 3063 MB 2025-12-04 16:35:22.296 - Render thread -> Info: Frame[69231] - Available VRAM budget has changed: 3105 MB 2025-12-04 16:35:22.796 - Render thread -> Info: Frame[69261] - Available VRAM budget has changed: 3121 MB 2025-12-04 16:35:24.329 - Render thread -> Info: Frame[69353] - Available VRAM budget has changed: 3137 MB 2025-12-04 16:35:26.997 - Render thread -> Info: Frame[69513] - Available VRAM budget has changed: 3120 MB 2025-12-04 16:35:27.730 - Render thread -> Info: Frame[69557] - Available VRAM budget has changed: 3079 MB 2025-12-04 16:35:27.830 - Render thread -> Info: Frame[69563] - Available VRAM budget has changed: 3057 MB 2025-12-04 16:35:30.196 - Render thread -> Info: Frame[69705] - Available VRAM budget has changed: 3079 MB 2025-12-04 16:35:30.330 - Render thread -> Info: Frame[69713] - Available VRAM budget has changed: 3120 MB 2025-12-04 16:35:31.596 - Render thread -> Info: Frame[69789] - Available VRAM budget has changed: 3139 MB 2025-12-04 16:35:34.296 - Render thread -> Info: Frame[69951] - Available VRAM budget has changed: 3124 MB 2025-12-04 16:35:35.230 - Render thread -> Info: Frame[70007] - Available VRAM budget has changed: 3105 MB 2025-12-04 16:35:37.697 - Render thread -> Info: Frame[70147] - Available VRAM budget has changed: 3035 MB 2025-12-04 16:35:37.930 - Render thread -> Info: Frame[70161] - Available VRAM budget has changed: 3015 MB 2025-12-04 16:35:41.363 - Render thread -> Info: Frame[70367] - Available VRAM budget has changed: 3062 MB 2025-12-04 16:35:42.334 - Render thread -> Info: Frame[70425] - Available VRAM budget has changed: 3009 MB 2025-12-04 16:35:42.845 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:35:42.930 - Render thread -> Info: Frame[70461] - Available VRAM budget has changed: 2976 MB 2025-12-04 16:35:43.430 - Render thread -> Info: Frame[70491] - Available VRAM budget has changed: 2932 MB 2025-12-04 16:35:47.433 - Render thread -> Info: Frame[70731] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:35:49.400 - Render thread -> Info: Frame[70837] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:35:49.401 - Render thread -> Info: Frame[70837] - Available VRAM budget has changed: 2818 MB 2025-12-04 16:35:50.313 - Render thread -> Info: Frame[70881] - Available VRAM budget has changed: 2839 MB 2025-12-04 16:35:50.479 - Render thread -> Info: Frame[70891] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:35:51.096 - Render thread -> Info: Frame[70921] - Available VRAM budget has changed: 2938 MB 2025-12-04 16:35:53.857 - Render thread -> Info: Frame[71057] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:35:53.857 - Render thread -> Info: Frame[71057] - Available VRAM budget has changed: 2837 MB 2025-12-04 16:35:54.413 - Render thread -> Info: Frame[71091] - Available VRAM budget has changed: 3471 MB 2025-12-04 16:35:54.524 - Render thread -> Info: Frame[71097] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:35:55.762 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:35:55.979 - Render thread -> Info: Frame[71169] - Available VRAM budget has changed: 3394 MB 2025-12-04 16:35:56.013 - Render thread -> Info: Frame[71171] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:35:56.663 - Render thread -> Info: Frame[71199] - Available VRAM budget has changed: 2856 MB 2025-12-04 16:35:56.696 - Render thread -> Info: Frame[71201] - Available VRAM budget has changed: 2937 MB 2025-12-04 16:35:57.763 - Render thread -> Info: Frame[71257] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:35:57.763 - Render thread -> Info: Frame[71257] - Available VRAM budget has changed: 2837 MB 2025-12-04 16:35:58.780 - Render thread -> Info: Frame[71311] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:35:58.862 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:35:59.446 - Render thread -> Info: Frame[71341] - Available VRAM budget has changed: 2937 MB 2025-12-04 16:36:00.529 - Render thread -> Info: Frame[71397] - Available VRAM budget has changed: 3377 MB 2025-12-04 16:36:00.529 - Render thread -> Info: Frame[71397] - Available VRAM budget has changed: 2840 MB 2025-12-04 16:36:01.429 - Render thread -> Info: Frame[71447] - Available VRAM budget has changed: 2821 MB 2025-12-04 16:36:01.463 - Render thread -> Info: Frame[71449] - Available VRAM budget has changed: 3395 MB 2025-12-04 16:36:01.497 - Render thread -> Info: Frame[71451] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:36:01.582 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:02.164 - Render thread -> Info: Frame[71479] - Available VRAM budget has changed: 2838 MB 2025-12-04 16:36:02.196 - Render thread -> Info: Frame[71481] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:36:03.211 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:03.258 - Render thread -> Info: Frame[71537] - Available VRAM budget has changed: 3379 MB 2025-12-04 16:36:03.258 - Render thread -> Info: Frame[71537] - Available VRAM budget has changed: 2820 MB 2025-12-04 16:36:04.231 - Render thread -> Info: Frame[71589] - Available VRAM budget has changed: 3397 MB 2025-12-04 16:36:04.263 - Render thread -> Info: Frame[71591] - Available VRAM budget has changed: 3462 MB 2025-12-04 16:36:04.399 - Render thread -> Info: Frame[71599] - Available VRAM budget has changed: 2842 MB 2025-12-04 16:36:04.895 - Render thread -> Info: Frame[71619] - Available VRAM budget has changed: 2859 MB 2025-12-04 16:36:04.929 - Render thread -> Info: Frame[71621] - Available VRAM budget has changed: 2924 MB 2025-12-04 16:36:05.135 - Render thread -> Info: Frame[71633] - Available VRAM budget has changed: 2905 MB 2025-12-04 16:36:05.206 - Render thread -> Info: Frame[71637] - Available VRAM budget has changed: 3370 MB 2025-12-04 16:36:05.206 - Render thread -> Info: Frame[71637] - Available VRAM budget has changed: 2814 MB 2025-12-04 16:36:06.047 - Render thread -> Info: Frame[71671] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:36:06.546 - Render thread -> Info: Frame[71701] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:36:06.848 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:06.879 - Render thread -> Info: Frame[71717] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:36:06.879 - Render thread -> Info: Frame[71717] - Available VRAM budget has changed: 2814 MB 2025-12-04 16:36:08.158 - Render thread -> Info: Frame[71771] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:08.284 - Render thread -> Info: Frame[71779] - Available VRAM budget has changed: 2835 MB 2025-12-04 16:36:08.647 - Render thread -> Info: Frame[71801] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:36:08.846 - Render thread -> Info: Frame[71813] - Available VRAM budget has changed: 2911 MB 2025-12-04 16:36:09.228 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:10.938 - Render thread -> Info: Frame[71937] - Available VRAM budget has changed: 3365 MB 2025-12-04 16:36:10.938 - Render thread -> Info: Frame[71937] - Available VRAM budget has changed: 2806 MB 2025-12-04 16:36:11.947 - Render thread -> Info: Frame[71989] - Available VRAM budget has changed: 3384 MB 2025-12-04 16:36:11.980 - Render thread -> Info: Frame[71991] - Available VRAM budget has changed: 3461 MB 2025-12-04 16:36:12.093 - Render thread -> Info: Frame[71997] - Available VRAM budget has changed: 3369 MB 2025-12-04 16:36:12.130 - Render thread -> Info: Frame[71999] - Available VRAM budget has changed: 2828 MB 2025-12-04 16:36:12.664 - Render thread -> Info: Frame[72021] - Available VRAM budget has changed: 2813 MB 2025-12-04 16:36:12.830 - Render thread -> Info: Frame[72031] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:36:13.329 - Render thread -> Info: Frame[72061] - Available VRAM budget has changed: 2918 MB 2025-12-04 16:36:14.912 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:14.950 - Render thread -> Info: Frame[72157] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:36:14.950 - Render thread -> Info: Frame[72157] - Available VRAM budget has changed: 2814 MB 2025-12-04 16:36:15.496 - Render thread -> Info: Frame[72191] - Available VRAM budget has changed: 3465 MB 2025-12-04 16:36:15.605 - Render thread -> Info: Frame[72197] - Available VRAM budget has changed: 3375 MB 2025-12-04 16:36:15.633 - Render thread -> Info: Frame[72199] - Available VRAM budget has changed: 2835 MB 2025-12-04 16:36:16.163 - Render thread -> Info: Frame[72231] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:16.662 - Render thread -> Info: Frame[72261] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:36:16.730 - Render thread -> Info: Frame[72265] - Available VRAM budget has changed: 2911 MB 2025-12-04 16:36:17.622 - Render thread -> Info: Frame[72317] - Available VRAM budget has changed: 3372 MB 2025-12-04 16:36:17.622 - Render thread -> Info: Frame[72317] - Available VRAM budget has changed: 2816 MB 2025-12-04 16:36:18.729 - Render thread -> Info: Frame[72371] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:36:18.850 - Render thread -> Info: Frame[72377] - Available VRAM budget has changed: 3372 MB 2025-12-04 16:36:19.696 - Render thread -> Info: Frame[72411] - Available VRAM budget has changed: 3463 MB 2025-12-04 16:36:19.818 - Render thread -> Info: Frame[72417] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:36:19.855 - Render thread -> Info: Frame[72419] - Available VRAM budget has changed: 2835 MB 2025-12-04 16:36:20.396 - Render thread -> Info: Frame[72451] - Available VRAM budget has changed: 3467 MB 2025-12-04 16:36:20.597 - Render thread -> Info: Frame[72457] - Available VRAM budget has changed: 3385 MB 2025-12-04 16:36:21.646 - Render thread -> Info: Frame[72511] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:36:22.296 - Render thread -> Info: Frame[72537] - Available VRAM budget has changed: 3385 MB 2025-12-04 16:36:23.206 - Render thread -> Info: Frame[72591] - Available VRAM budget has changed: 3462 MB 2025-12-04 16:36:23.363 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:23.396 - Render thread -> Info: Frame[72597] - Available VRAM budget has changed: 3389 MB 2025-12-04 16:36:23.881 - Render thread -> Info: Frame[72621] - Available VRAM budget has changed: 2851 MB 2025-12-04 16:36:24.381 - Render thread -> Info: Frame[72651] - Available VRAM budget has changed: 3460 MB 2025-12-04 16:36:24.478 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:24.513 - Render thread -> Info: Frame[72657] - Available VRAM budget has changed: 3379 MB 2025-12-04 16:36:25.213 - Render thread -> Info: Frame[72691] - Available VRAM budget has changed: 2820 MB 2025-12-04 16:36:25.546 - Render thread -> Info: Frame[72711] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:26.265 - Render thread -> Info: Frame[72741] - Available VRAM budget has changed: 2908 MB 2025-12-04 16:36:27.429 - Render thread -> Info: Frame[72797] - Available VRAM budget has changed: 3372 MB 2025-12-04 16:36:27.429 - Render thread -> Info: Frame[72797] - Available VRAM budget has changed: 2813 MB 2025-12-04 16:36:28.246 - Render thread -> Info: Frame[72839] - Available VRAM budget has changed: 2834 MB 2025-12-04 16:36:28.446 - Render thread -> Info: Frame[72851] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:28.529 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:29.129 - Render thread -> Info: Frame[72881] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:36:29.629 - Render thread -> Info: Frame[72911] - Available VRAM budget has changed: 2908 MB 2025-12-04 16:36:30.279 - Render thread -> Info: Frame[72937] - Available VRAM budget has changed: 3385 MB 2025-12-04 16:36:30.280 - Render thread -> Info: Frame[72937] - Available VRAM budget has changed: 2826 MB 2025-12-04 16:36:31.188 - Render thread -> Info: Frame[72991] - Available VRAM budget has changed: 3462 MB 2025-12-04 16:36:31.328 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:31.362 - Render thread -> Info: Frame[72997] - Available VRAM budget has changed: 3388 MB 2025-12-04 16:36:32.346 - Render thread -> Info: Frame[73051] - Available VRAM budget has changed: 3461 MB 2025-12-04 16:36:32.431 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:32.846 - Render thread -> Info: Frame[73069] - Available VRAM budget has changed: 2851 MB 2025-12-04 16:36:33.113 - Render thread -> Info: Frame[73081] - Available VRAM budget has changed: 2920 MB 2025-12-04 16:36:33.479 - Render thread -> Info: Frame[73103] - Available VRAM budget has changed: 2901 MB 2025-12-04 16:36:34.213 - Render thread -> Info: Frame[73137] - Available VRAM budget has changed: 3387 MB 2025-12-04 16:36:34.213 - Render thread -> Info: Frame[73137] - Available VRAM budget has changed: 2828 MB 2025-12-04 16:36:34.934 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:35.193 - Render thread -> Info: Frame[73191] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:35.299 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:36:35.334 - Render thread -> Info: Frame[73197] - Available VRAM budget has changed: 3372 MB 2025-12-04 16:36:35.334 - Render thread -> Info: Frame[73197] - Available VRAM budget has changed: 2813 MB 2025-12-04 16:36:35.929 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:36.313 - Render thread -> Info: Frame[73231] - Available VRAM budget has changed: 3464 MB 2025-12-04 16:36:36.425 - Render thread -> Info: Frame[73237] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:36:36.613 - Render thread -> Info: Frame[73249] - Available VRAM budget has changed: 2834 MB 2025-12-04 16:36:36.982 - Render thread -> Info: Frame[73271] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:37.437 - Render thread -> Info: Frame[73297] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:36:37.630 - Render thread -> Info: Frame[73303] - Available VRAM budget has changed: 2817 MB 2025-12-04 16:36:38.452 - Render thread -> Info: Frame[73351] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:39.113 - Render thread -> Info: Frame[73381] - Available VRAM budget has changed: 2911 MB 2025-12-04 16:36:40.163 - Render thread -> Info: Frame[73437] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:36:40.163 - Render thread -> Info: Frame[73437] - Available VRAM budget has changed: 2837 MB 2025-12-04 16:36:41.138 - Render thread -> Info: Frame[73491] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:36:41.222 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:36:41.796 - Render thread -> Info: Frame[73521] - Available VRAM budget has changed: 2918 MB 2025-12-04 16:36:44.015 - Render thread -> Info: Frame[73637] - Available VRAM budget has changed: 3367 MB 2025-12-04 16:36:44.015 - Render thread -> Info: Frame[73637] - Available VRAM budget has changed: 2808 MB 2025-12-04 16:36:44.813 - Render thread -> Info: Frame[73671] - Available VRAM budget has changed: 2829 MB 2025-12-04 16:36:45.114 - Render thread -> Info: Frame[73689] - Available VRAM budget has changed: 3385 MB 2025-12-04 16:36:45.146 - Render thread -> Info: Frame[73691] - Available VRAM budget has changed: 3463 MB 2025-12-04 16:36:45.613 - Render thread -> Info: Frame[73719] - Available VRAM budget has changed: 2847 MB 2025-12-04 16:36:45.646 - Render thread -> Info: Frame[73721] - Available VRAM budget has changed: 2906 MB 2025-12-04 16:36:47.196 - Render thread -> Info: Frame[73797] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:36:47.196 - Render thread -> Info: Frame[73797] - Available VRAM budget has changed: 2815 MB 2025-12-04 16:36:48.330 - Render thread -> Info: Frame[73851] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:48.462 - Render thread -> Info: Frame[73859] - Available VRAM budget has changed: 2836 MB 2025-12-04 16:36:48.895 - Render thread -> Info: Frame[73877] - Available VRAM budget has changed: 3376 MB 2025-12-04 16:36:49.263 - Render thread -> Info: Frame[73893] - Available VRAM budget has changed: 2819 MB 2025-12-04 16:36:49.906 - Render thread -> Info: Frame[73931] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:36:50.399 - Render thread -> Info: Frame[73961] - Available VRAM budget has changed: 2911 MB 2025-12-04 16:36:52.263 - Render thread -> Info: Frame[74073] - Available VRAM budget has changed: 2929 MB 2025-12-04 16:36:54.162 - Render thread -> Info: Frame[74187] - Available VRAM budget has changed: 2908 MB 2025-12-04 16:36:57.305 - Render thread -> Info: Frame[74357] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:36:57.696 - Render thread -> Info: Frame[74381] - Available VRAM budget has changed: 2908 MB 2025-12-04 16:36:59.443 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:37:00.729 - Render thread -> Info: Frame[74541] - Available VRAM budget has changed: 2927 MB 2025-12-04 16:37:01.262 - Render thread -> Info: Frame[74573] - Available VRAM budget has changed: 2908 MB 2025-12-04 16:37:01.978 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:37:03.430 - Render thread -> Info: Frame[74697] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:37:03.430 - Render thread -> Info: Frame[74697] - Available VRAM budget has changed: 2814 MB 2025-12-04 16:37:04.313 - Render thread -> Info: Frame[74739] - Available VRAM budget has changed: 2832 MB 2025-12-04 16:37:04.516 - Render thread -> Info: Frame[74751] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:37:05.013 - Render thread -> Info: Frame[74781] - Available VRAM budget has changed: 2909 MB 2025-12-04 16:37:07.812 - Render thread -> Info: Frame[74949] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:37:09.156 - Render thread -> Info: Frame[75029] - Available VRAM budget has changed: 2911 MB 2025-12-04 16:37:12.146 - Render thread -> Info: Frame[75209] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:37:16.046 - Render thread -> Info: Frame[75431] - Available VRAM budget has changed: 2964 MB 2025-12-04 16:37:17.113 - Render thread -> Info: Frame[75495] - Available VRAM budget has changed: 2985 MB 2025-12-04 16:37:17.913 - Render thread -> Info: Frame[75543] - Available VRAM budget has changed: 2966 MB 2025-12-04 16:37:18.080 - Render thread -> Info: Frame[75553] - Available VRAM budget has changed: 2947 MB 2025-12-04 16:37:18.128 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:37:18.213 - Render thread -> Info: Frame[75561] - Available VRAM budget has changed: 2932 MB 2025-12-04 16:37:18.828 - Render thread -> Info: Frame[75597] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:37:18.828 - Render thread -> Info: Frame[75597] - Available VRAM budget has changed: 2834 MB 2025-12-04 16:37:19.379 - Render thread -> Info: Frame[75631] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:37:19.488 - Render thread -> Info: Frame[75637] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:37:20.045 - Render thread -> Info: Frame[75671] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:37:20.312 - Render thread -> Info: Frame[75687] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:37:20.546 - Render thread -> Info: Frame[75701] - Available VRAM budget has changed: 2909 MB 2025-12-04 16:37:22.851 - Render thread -> Info: Frame[75819] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:37:23.368 - Render thread -> Info: Frame[75849] - Available VRAM budget has changed: 2934 MB 2025-12-04 16:37:23.702 - Render thread -> Info: Frame[75869] - Available VRAM budget has changed: 2915 MB 2025-12-04 16:37:26.232 - Render thread -> Info: Frame[76003] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:37:27.477 - Render thread -> Info: Frame[76077] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:37:27.967 - Render thread -> Info: Frame[76107] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:37:29.032 - Render thread -> Info: Frame[76171] - Available VRAM budget has changed: 2910 MB 2025-12-04 16:37:31.598 - Render thread -> Info: Frame[76309] - Available VRAM budget has changed: 2931 MB 2025-12-04 16:37:31.714 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:37:33.849 - Render thread -> Info: Frame[76435] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:37:37.180 - Render thread -> Info: Frame[76577] - Available VRAM budget has changed: 2932 MB 2025-12-04 16:37:38.498 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:37:38.723 - Render thread -> Info: Frame[76669] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:37:38.834 - Render thread -> The GPU is back to no power throttling. 2025-12-04 16:37:38.875 - Render thread -> Info: Frame[76677] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:37:38.875 - Render thread -> Info: Frame[76677] - Available VRAM budget has changed: 2818 MB 2025-12-04 16:37:40.299 - Render thread -> Info: Frame[76731] - Available VRAM budget has changed: 3468 MB 2025-12-04 16:37:40.949 - Render thread -> Info: Frame[76761] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:37:41.543 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:37:42.048 - Render thread -> Info: Frame[76827] - Available VRAM budget has changed: 2931 MB 2025-12-04 16:37:43.547 - Render thread -> Info: Frame[76907] - Available VRAM budget has changed: 2974 MB 2025-12-04 16:37:43.648 - Render thread -> Info: Frame[76913] - Available VRAM budget has changed: 2993 MB 2025-12-04 16:37:43.947 - Render thread -> Info: Frame[76931] - Available VRAM budget has changed: 3018 MB 2025-12-04 16:37:44.014 - Render thread -> Info: Frame[76935] - Available VRAM budget has changed: 3056 MB 2025-12-04 16:37:45.947 - Render thread -> Info: Frame[77051] - Available VRAM budget has changed: 2990 MB 2025-12-04 16:37:46.248 - Render thread -> Info: Frame[77069] - Available VRAM budget has changed: 2970 MB 2025-12-04 16:37:46.347 - Render thread -> Info: Frame[77075] - Available VRAM budget has changed: 2952 MB 2025-12-04 16:37:46.416 - Render thread -> Info: Frame[77079] - Available VRAM budget has changed: 2925 MB 2025-12-04 16:37:46.581 - Render thread -> Info: Frame[77089] - Available VRAM budget has changed: 3447 MB 2025-12-04 16:37:46.581 - Render thread -> Info: Frame[77089] - Available VRAM budget has changed: 2887 MB 2025-12-04 16:37:47.598 - Render thread -> Info: Frame[77143] - Available VRAM budget has changed: 2872 MB 2025-12-04 16:37:48.881 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:37:56.241 - Render thread -> Info: Frame[77657] - Available VRAM budget has changed: 3346 MB 2025-12-04 16:37:56.241 - Render thread -> Info: Frame[77657] - Available VRAM budget has changed: 2772 MB 2025-12-04 16:37:56.797 - Render thread -> Info: Frame[77691] - Available VRAM budget has changed: 3441 MB 2025-12-04 16:37:56.910 - Render thread -> Info: Frame[77697] - Available VRAM budget has changed: 3343 MB 2025-12-04 16:37:57.464 - Render thread -> Info: Frame[77731] - Available VRAM budget has changed: 3447 MB 2025-12-04 16:37:57.964 - Render thread -> Info: Frame[77761] - Available VRAM budget has changed: 2872 MB 2025-12-04 16:37:59.430 - Render thread -> Info: Frame[77849] - Available VRAM budget has changed: 3474 MB 2025-12-04 16:37:59.931 - Render thread -> Info: Frame[77879] - Available VRAM budget has changed: 2903 MB 2025-12-04 16:38:00.252 - Render thread -> Info: Frame[77897] - Available VRAM budget has changed: 3370 MB 2025-12-04 16:38:00.252 - Render thread -> Info: Frame[77897] - Available VRAM budget has changed: 2814 MB 2025-12-04 16:38:01.265 - Render thread -> Info: Frame[77951] - Available VRAM budget has changed: 3454 MB 2025-12-04 16:38:01.764 - Render thread -> Info: Frame[77981] - Available VRAM budget has changed: 2899 MB 2025-12-04 16:38:01.931 - Render thread -> Info: Frame[77991] - Available VRAM budget has changed: 3474 MB 2025-12-04 16:38:02.431 - Render thread -> Info: Frame[78021] - Available VRAM budget has changed: 2919 MB 2025-12-04 16:38:02.900 - Render thread -> Info: Frame[78049] - Available VRAM budget has changed: 3447 MB 2025-12-04 16:38:02.935 - Render thread -> Info: Frame[78051] - Available VRAM budget has changed: 2904 MB 2025-12-04 16:38:03.065 - Render thread -> Info: Frame[78057] - Available VRAM budget has changed: 3344 MB 2025-12-04 16:38:03.065 - Render thread -> Info: Frame[78057] - Available VRAM budget has changed: 2802 MB 2025-12-04 16:38:04.215 - Render thread -> Info: Frame[78111] - Available VRAM budget has changed: 3377 MB 2025-12-04 16:38:04.215 - Render thread -> Info: Frame[78111] - Available VRAM budget has changed: 3037 MB 2025-12-04 16:38:04.713 - Render thread -> Info: Frame[78141] - Available VRAM budget has changed: 3074 MB 2025-12-04 16:38:04.881 - Render thread -> Info: Frame[78151] - Available VRAM budget has changed: 3467 MB 2025-12-04 16:38:05.380 - Render thread -> Info: Frame[78181] - Available VRAM budget has changed: 3163 MB 2025-12-04 16:38:07.547 - Render thread -> Info: Frame[78311] - Available VRAM budget has changed: 3146 MB 2025-12-04 16:38:18.648 - Render thread -> Info: Frame[78977] - Available VRAM budget has changed: 3122 MB 2025-12-04 16:38:20.334 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:38:20.334 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:38:20.334 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:38:20.334 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:38:25.015 - Render thread -> Info: Frame[79351] - Available VRAM budget has changed: 3147 MB 2025-12-04 16:38:26.848 - Render thread -> Info: Frame[79461] - Available VRAM budget has changed: 3165 MB 2025-12-04 16:38:28.916 - Render thread -> Info: Frame[79585] - Available VRAM budget has changed: 3132 MB 2025-12-04 16:38:49.953 - Render thread -> Info: Frame[80845] - Available VRAM budget has changed: 3382 MB 2025-12-04 16:38:49.953 - Render thread -> Info: Frame[80845] - Available VRAM budget has changed: 3061 MB 2025-12-04 16:38:50.680 - Render thread -> Info: Frame[80883] - Available VRAM budget has changed: 3471 MB 2025-12-04 16:38:51.181 - Render thread -> Info: Frame[80913] - Available VRAM budget has changed: 3150 MB 2025-12-04 16:38:59.315 - Render thread -> Info: Frame[81393] - Available VRAM budget has changed: 3168 MB 2025-12-04 16:39:00.780 - Render thread -> Info: Frame[81481] - Available VRAM budget has changed: 3150 MB 2025-12-04 16:39:05.247 - Render thread -> Info: Frame[81749] - Available VRAM budget has changed: 3129 MB 2025-12-04 16:39:05.980 - Render thread -> Info: Frame[81793] - Available VRAM budget has changed: 3153 MB 2025-12-04 16:39:08.115 - Render thread -> Info: Frame[81921] - Available VRAM budget has changed: 3135 MB 2025-12-04 16:39:09.147 - Render thread -> Info: Frame[81983] - Available VRAM budget has changed: 3152 MB 2025-12-04 16:39:09.313 - Render thread -> Info: Frame[81993] - Available VRAM budget has changed: 3170 MB 2025-12-04 16:39:11.980 - Render thread -> Info: Frame[82153] - Available VRAM budget has changed: 3152 MB 2025-12-04 16:39:12.081 - Render thread -> Info: Frame[82159] - Available VRAM budget has changed: 3136 MB 2025-12-04 16:39:12.681 - Render thread -> Info: Frame[82195] - Available VRAM budget has changed: 3153 MB 2025-12-04 16:39:14.114 - Render thread -> Info: Frame[82281] - Available VRAM budget has changed: 3169 MB 2025-12-04 16:39:21.797 - Render thread -> Info: Frame[82735] - Available VRAM budget has changed: 3152 MB 2025-12-04 16:39:30.197 - Render thread -> Info: Frame[83239] - Available VRAM budget has changed: 3170 MB 2025-12-04 16:39:56.298 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:40:06.217 - Render thread -> Info: Frame[85383] - Available VRAM budget has changed: 3150 MB 2025-12-04 16:40:07.414 - Render thread -> Info: Frame[85455] - Available VRAM budget has changed: 3129 MB 2025-12-04 16:40:08.614 - Render thread -> Info: Frame[85527] - Available VRAM budget has changed: 3168 MB 2025-12-04 16:40:38.281 - Render thread -> Info: Frame[87299] - Available VRAM budget has changed: 3136 MB 2025-12-04 16:40:39.131 - Render thread -> Info: Frame[87341] - Available VRAM budget has changed: 3152 MB 2025-12-04 16:41:18.530 - Render thread -> Info: Frame[89697] - Available VRAM budget has changed: 3136 MB 2025-12-04 16:41:19.140 - Render thread -> Info: Frame[89733] - Available VRAM budget has changed: 3168 MB 2025-12-04 16:41:22.396 - Render thread -> Info: Frame[89929] - Available VRAM budget has changed: 3150 MB 2025-12-04 16:41:22.496 - Render thread -> Info: Frame[89935] - Available VRAM budget has changed: 3129 MB 2025-12-04 16:41:23.164 - Render thread -> Info: Frame[89975] - Available VRAM budget has changed: 3153 MB 2025-12-04 16:41:23.563 - Render thread -> Info: Frame[89999] - Available VRAM budget has changed: 3135 MB 2025-12-04 16:41:24.463 - Render thread -> Info: Frame[90053] - Available VRAM budget has changed: 3152 MB 2025-12-04 16:41:25.930 - Render thread -> Info: Frame[90141] - Available VRAM budget has changed: 3168 MB 2025-12-04 16:41:58.563 - Render thread -> Info: Frame[92079] - Available VRAM budget has changed: 3136 MB 2025-12-04 16:42:14.279 - Render thread -> Info: Frame[93017] - Available VRAM budget has changed: 3168 MB 2025-12-04 16:42:15.480 - Render thread -> Info: Frame[93089] - Available VRAM budget has changed: 3150 MB 2025-12-04 16:42:18.247 - Render thread -> Info: Frame[93255] - Available VRAM budget has changed: 3168 MB 2025-12-04 16:43:01.597 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:43:02.230 - Render thread -> Info: Frame[95877] - Available VRAM budget has changed: 3381 MB 2025-12-04 16:43:02.230 - Render thread -> Info: Frame[95877] - Available VRAM budget has changed: 3095 MB 2025-12-04 16:43:02.879 - Render thread -> Info: Frame[95901] - Available VRAM budget has changed: 3079 MB 2025-12-04 16:43:04.046 - Render thread -> Info: Frame[95971] - Available VRAM budget has changed: 3477 MB 2025-12-04 16:43:04.546 - Render thread -> Info: Frame[96001] - Available VRAM budget has changed: 3174 MB 2025-12-04 16:43:25.929 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:43:25.929 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:43:25.929 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:43:25.929 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:44:39.170 - Render thread -> Info: Frame[101669] - Available VRAM budget has changed: 2943 MB 2025-12-04 16:44:42.813 - Render thread -> Info: Frame[101887] - Available VRAM budget has changed: 2963 MB 2025-12-04 16:44:43.011 - Render thread -> Info: Frame[101899] - Available VRAM budget has changed: 3079 MB 2025-12-04 16:44:46.679 - Render thread -> Info: Frame[102119] - Available VRAM budget has changed: 3033 MB 2025-12-04 16:44:46.912 - Render thread -> Info: Frame[102133] - Available VRAM budget has changed: 3003 MB 2025-12-04 16:44:47.546 - Render thread -> Info: Frame[102171] - Available VRAM budget has changed: 2986 MB 2025-12-04 16:44:55.913 - Render thread -> Info: Frame[102653] - Available VRAM budget has changed: 2970 MB 2025-12-04 16:44:59.262 - Render thread -> Info: Frame[102827] - Available VRAM budget has changed: 2993 MB 2025-12-04 16:45:16.561 - Render thread -> Info: Frame[103843] - Available VRAM budget has changed: 3037 MB 2025-12-04 16:45:21.597 - Render thread -> Info: Frame[104145] - Available VRAM budget has changed: 3100 MB 2025-12-04 16:45:22.028 - Render thread -> Info: Frame[104171] - Available VRAM budget has changed: 3130 MB 2025-12-04 16:45:23.195 - Render thread -> Info: Frame[104241] - Available VRAM budget has changed: 3100 MB 2025-12-04 16:45:24.395 - Render thread -> Info: Frame[104313] - Available VRAM budget has changed: 3010 MB 2025-12-04 16:45:24.528 - Render thread -> Info: Frame[104321] - Available VRAM budget has changed: 2979 MB 2025-12-04 16:45:31.762 - Render thread -> Info: Frame[104755] - Available VRAM budget has changed: 3008 MB 2025-12-04 16:45:35.029 - Render thread -> Info: Frame[104951] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:45:35.162 - Render thread -> Info: Frame[104959] - Available VRAM budget has changed: 3090 MB 2025-12-04 16:45:37.462 - Render thread -> Info: Frame[105097] - Available VRAM budget has changed: 3030 MB 2025-12-04 16:45:37.662 - Render thread -> Info: Frame[105109] - Available VRAM budget has changed: 3009 MB 2025-12-04 16:45:41.795 - Render thread -> Info: Frame[105357] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:45:42.362 - Render thread -> Info: Frame[105391] - Available VRAM budget has changed: 3102 MB 2025-12-04 16:45:42.696 - Render thread -> Info: Frame[105411] - Available VRAM budget has changed: 3132 MB 2025-12-04 16:45:44.095 - Render thread -> Info: Frame[105495] - Available VRAM budget has changed: 3094 MB 2025-12-04 16:45:44.817 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:45:45.045 - Render thread -> Info: Frame[105545] - Available VRAM budget has changed: 2988 MB 2025-12-04 16:45:49.845 - Render thread -> Info: Frame[105833] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:45:49.945 - Render thread -> Info: Frame[105839] - Available VRAM budget has changed: 2934 MB 2025-12-04 16:45:57.745 - Render thread -> Info: Frame[106307] - Available VRAM budget has changed: 2954 MB 2025-12-04 16:45:58.679 - Render thread -> Info: Frame[106363] - Available VRAM budget has changed: 2935 MB 2025-12-04 16:46:05.154 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:46:05.185 - Render thread -> Info: Frame[106737] - Available VRAM budget has changed: 2912 MB 2025-12-04 16:46:08.778 - Render thread -> Info: Frame[106931] - Available VRAM budget has changed: 2956 MB 2025-12-04 16:46:10.325 - Render thread -> Info: Frame[107023] - Available VRAM budget has changed: 2993 MB 2025-12-04 16:46:12.912 - Render thread -> Info: Frame[107179] - Available VRAM budget has changed: 2969 MB 2025-12-04 16:46:20.263 - Render thread -> Info: Frame[107579] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:46:22.561 - Render thread -> Info: Frame[107717] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:46:22.796 - Render thread -> Info: Frame[107731] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:46:24.028 - Render thread -> Info: Frame[107805] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:46:24.529 - Render thread -> Info: Frame[107835] - Available VRAM budget has changed: 2996 MB 2025-12-04 16:46:24.596 - Render thread -> Info: Frame[107839] - Available VRAM budget has changed: 3084 MB 2025-12-04 16:46:25.229 - Render thread -> Info: Frame[107877] - Available VRAM budget has changed: 3130 MB 2025-12-04 16:46:26.395 - Render thread -> Info: Frame[107947] - Available VRAM budget has changed: 3090 MB 2025-12-04 16:46:27.228 - Render thread -> Info: Frame[107997] - Available VRAM budget has changed: 3012 MB 2025-12-04 16:46:27.295 - Render thread -> Info: Frame[108001] - Available VRAM budget has changed: 2987 MB 2025-12-04 16:46:27.328 - Render thread -> Info: Frame[108003] - Available VRAM budget has changed: 2959 MB 2025-12-04 16:46:27.895 - Render thread -> Info: Frame[108037] - Available VRAM budget has changed: 2941 MB 2025-12-04 16:46:28.195 - Render thread -> Info: Frame[108055] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:46:28.195 - Render thread -> Info: Frame[108055] - Available VRAM budget has changed: 2915 MB 2025-12-04 16:46:28.262 - Render thread -> Info: Frame[108059] - Available VRAM budget has changed: 2900 MB 2025-12-04 16:46:28.786 - Render thread -> Info: Frame[108089] - Available VRAM budget has changed: 2884 MB 2025-12-04 16:46:38.362 - Render thread -> Info: Frame[108649] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:46:38.862 - Render thread -> Info: Frame[108679] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:46:40.262 - Render thread -> Info: Frame[108763] - Available VRAM budget has changed: 2941 MB 2025-12-04 16:46:40.629 - Render thread -> Info: Frame[108785] - Available VRAM budget has changed: 2958 MB 2025-12-04 16:46:40.661 - Render thread -> Info: Frame[108787] - Available VRAM budget has changed: 2979 MB 2025-12-04 16:46:40.728 - Render thread -> Info: Frame[108791] - Available VRAM budget has changed: 3012 MB 2025-12-04 16:46:40.762 - Render thread -> Info: Frame[108793] - Available VRAM budget has changed: 3076 MB 2025-12-04 16:46:41.262 - Render thread -> Info: Frame[108823] - Available VRAM budget has changed: 3115 MB 2025-12-04 16:46:41.895 - Render thread -> Info: Frame[108861] - Available VRAM budget has changed: 3131 MB 2025-12-04 16:46:42.329 - Render thread -> Info: Frame[108887] - Available VRAM budget has changed: 3094 MB 2025-12-04 16:46:42.762 - Render thread -> Info: Frame[108913] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:46:42.762 - Render thread -> Info: Frame[108913] - Available VRAM budget has changed: 3062 MB 2025-12-04 16:46:43.261 - Render thread -> Info: Frame[108943] - Available VRAM budget has changed: 2971 MB 2025-12-04 16:46:43.328 - Render thread -> Info: Frame[108947] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:46:43.562 - Render thread -> Info: Frame[108961] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:46:44.496 - Render thread -> Info: Frame[109017] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:46:44.995 - Render thread -> Info: Frame[109047] - Available VRAM budget has changed: 2999 MB 2025-12-04 16:46:47.028 - Render thread -> Info: Frame[109169] - Available VRAM budget has changed: 2960 MB 2025-12-04 16:46:50.862 - Render thread -> Info: Frame[109399] - Available VRAM budget has changed: 2975 MB 2025-12-04 16:46:51.429 - Render thread -> Info: Frame[109433] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:46:52.028 - Render thread -> Info: Frame[109469] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:46:52.529 - Render thread -> Info: Frame[109499] - Available VRAM budget has changed: 2992 MB 2025-12-04 16:46:53.861 - Render thread -> Info: Frame[109579] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:46:53.862 - Render thread -> Info: Frame[109579] - Available VRAM budget has changed: 2965 MB 2025-12-04 16:46:54.428 - Render thread -> Info: Frame[109613] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:46:54.935 - Render thread -> Info: Frame[109643] - Available VRAM budget has changed: 2992 MB 2025-12-04 16:46:55.814 - Render thread -> Info: Frame[109689] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:46:57.479 - Render thread -> Info: Frame[109765] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:47:00.679 - Render thread -> Info: Frame[109957] - Available VRAM budget has changed: 2958 MB 2025-12-04 16:47:03.729 - Render thread -> Info: Frame[110133] - Available VRAM budget has changed: 2936 MB 2025-12-04 16:47:04.013 - Render thread -> Info: Frame[110149] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:47:04.500 - Render thread -> Info: Frame[110179] - Available VRAM budget has changed: 2957 MB 2025-12-04 16:47:06.628 - Render thread -> Info: Frame[110307] - Available VRAM budget has changed: 2986 MB 2025-12-04 16:47:07.132 - Render thread -> Info: Frame[110337] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:47:07.132 - Render thread -> Info: Frame[110337] - Available VRAM budget has changed: 2966 MB 2025-12-04 16:47:07.695 - Render thread -> Info: Frame[110371] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:47:08.195 - Render thread -> Info: Frame[110401] - Available VRAM budget has changed: 2988 MB 2025-12-04 16:47:09.195 - Render thread -> Info: Frame[110461] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:47:09.195 - Render thread -> Info: Frame[110461] - Available VRAM budget has changed: 2965 MB 2025-12-04 16:47:13.695 - Render thread -> Info: Frame[110723] - Available VRAM budget has changed: 2934 MB 2025-12-04 16:47:14.429 - Render thread -> Info: Frame[110755] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:47:15.165 - Render thread -> Info: Frame[110785] - Available VRAM budget has changed: 2955 MB 2025-12-04 16:47:16.694 - Render thread -> Info: Frame[110873] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:47:19.506 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:47:21.762 - Render thread -> Info: Frame[111165] - Available VRAM budget has changed: 2935 MB 2025-12-04 16:47:22.412 - Render thread -> Info: Frame[111197] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:47:22.928 - Render thread -> Info: Frame[111227] - Available VRAM budget has changed: 2954 MB 2025-12-04 16:47:24.961 - Render thread -> Info: Frame[111343] - Available VRAM budget has changed: 2982 MB 2025-12-04 16:47:27.105 - Render thread -> Info: Frame[111471] - Available VRAM budget has changed: 2964 MB 2025-12-04 16:47:30.354 - Render thread -> Info: Frame[111653] - Available VRAM budget has changed: 2983 MB 2025-12-04 16:47:31.012 - Render thread -> Info: Frame[111693] - Available VRAM budget has changed: 2964 MB 2025-12-04 16:47:32.146 - Render thread -> Info: Frame[111761] - Available VRAM budget has changed: 2983 MB 2025-12-04 16:47:37.378 - Render thread -> Info: Frame[112069] - Available VRAM budget has changed: 3003 MB 2025-12-04 16:47:37.711 - Render thread -> Info: Frame[112089] - Available VRAM budget has changed: 2968 MB 2025-12-04 16:47:41.095 - Render thread -> Info: Frame[112291] - Available VRAM budget has changed: 2952 MB 2025-12-04 16:47:41.862 - Render thread -> Info: Frame[112337] - Available VRAM budget has changed: 2934 MB 2025-12-04 16:47:45.132 - Render thread -> Info: Frame[112533] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:47:51.661 - Render thread -> Info: Frame[112925] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:47:52.162 - Render thread -> Info: Frame[112955] - Available VRAM budget has changed: 2960 MB 2025-12-04 16:47:55.095 - Render thread -> Info: Frame[113131] - Available VRAM budget has changed: 2976 MB 2025-12-04 16:47:55.361 - Render thread -> Info: Frame[113147] - Available VRAM budget has changed: 2993 MB 2025-12-04 16:47:56.696 - Render thread -> Info: Frame[113227] - Available VRAM budget has changed: 3028 MB 2025-12-04 16:47:56.796 - Render thread -> Info: Frame[113233] - Available VRAM budget has changed: 3053 MB 2025-12-04 16:47:56.829 - Render thread -> Info: Frame[113235] - Available VRAM budget has changed: 3090 MB 2025-12-04 16:47:57.562 - Render thread -> Info: Frame[113279] - Available VRAM budget has changed: 3119 MB 2025-12-04 16:47:58.428 - Render thread -> Info: Frame[113331] - Available VRAM budget has changed: 3090 MB 2025-12-04 16:47:59.128 - Render thread -> Info: Frame[113373] - Available VRAM budget has changed: 2981 MB 2025-12-04 16:47:59.728 - Render thread -> Info: Frame[113409] - Available VRAM budget has changed: 2962 MB 2025-12-04 16:48:01.928 - Render thread -> Info: Frame[113541] - Available VRAM budget has changed: 2941 MB 2025-12-04 16:48:02.230 - Render thread -> Info: Frame[113559] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:48:02.230 - Render thread -> Info: Frame[113559] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:48:02.261 - Render thread -> Info: Frame[113561] - Available VRAM budget has changed: 2898 MB 2025-12-04 16:48:14.044 - Render thread -> Info: Frame[114263] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:48:14.477 - Render thread -> Info: Frame[114289] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:48:14.544 - Render thread -> Info: Frame[114293] - Available VRAM budget has changed: 2940 MB 2025-12-04 16:48:14.946 - Render thread -> Info: Frame[114317] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:48:14.946 - Render thread -> Info: Frame[114317] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:48:15.983 - Render thread -> Info: Frame[114377] - Available VRAM budget has changed: 3427 MB 2025-12-04 16:48:16.578 - Render thread -> Info: Frame[114407] - Available VRAM budget has changed: 3123 MB 2025-12-04 16:48:16.611 - Render thread -> Info: Frame[114409] - Available VRAM budget has changed: 3467 MB 2025-12-04 16:48:17.878 - Render thread -> Info: Frame[114477] - Available VRAM budget has changed: 3148 MB 2025-12-04 16:48:18.847 - Render thread -> Info: Frame[114535] - Available VRAM budget has changed: 3130 MB 2025-12-04 16:48:23.311 - Render thread -> Info: Frame[114803] - Available VRAM budget has changed: 3148 MB 2025-12-04 16:48:24.479 - Render thread -> Info: Frame[114873] - Available VRAM budget has changed: 3165 MB 2025-12-04 16:48:37.222 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:48:37.222 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:48:37.222 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:48:37.222 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:48:39.646 - Render thread -> Info: Frame[115769] - Available VRAM budget has changed: 2930 MB 2025-12-04 16:48:43.827 - Render thread -> Info: Frame[116007] - Available VRAM budget has changed: 2947 MB 2025-12-04 16:48:45.261 - Render thread -> Info: Frame[116093] - Available VRAM budget has changed: 2962 MB 2025-12-04 16:48:45.427 - Render thread -> Info: Frame[116103] - Available VRAM budget has changed: 3069 MB 2025-12-04 16:48:46.028 - Render thread -> Info: Frame[116139] - Available VRAM budget has changed: 3106 MB 2025-12-04 16:48:46.795 - Render thread -> Info: Frame[116185] - Available VRAM budget has changed: 3122 MB 2025-12-04 16:48:48.928 - Render thread -> Info: Frame[116313] - Available VRAM budget has changed: 3086 MB 2025-12-04 16:48:49.862 - Render thread -> Info: Frame[116369] - Available VRAM budget has changed: 3026 MB 2025-12-04 16:48:50.361 - Render thread -> Info: Frame[116399] - Available VRAM budget has changed: 2979 MB 2025-12-04 16:48:51.327 - Render thread -> Info: Frame[116457] - Available VRAM budget has changed: 3016 MB 2025-12-04 16:48:51.428 - Render thread -> Info: Frame[116463] - Available VRAM budget has changed: 3079 MB 2025-12-04 16:48:51.561 - Render thread -> Info: Frame[116471] - Available VRAM budget has changed: 2968 MB 2025-12-04 16:48:51.646 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:48:52.261 - Render thread -> Info: Frame[116497] - Available VRAM budget has changed: 3373 MB 2025-12-04 16:48:52.261 - Render thread -> Info: Frame[116497] - Available VRAM budget has changed: 2894 MB 2025-12-04 16:48:53.395 - Render thread -> Info: Frame[116531] - Available VRAM budget has changed: 3472 MB 2025-12-04 16:48:54.006 - Render thread -> Info: Frame[116557] - Available VRAM budget has changed: 3374 MB 2025-12-04 16:48:54.561 - Render thread -> Info: Frame[116591] - Available VRAM budget has changed: 3456 MB 2025-12-04 16:48:55.063 - Render thread -> Info: Frame[116621] - Available VRAM budget has changed: 2989 MB 2025-12-04 16:48:55.227 - Render thread -> Info: Frame[116631] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:48:55.728 - Render thread -> Info: Frame[116661] - Available VRAM budget has changed: 3009 MB 2025-12-04 16:48:56.661 - Render thread -> Info: Frame[116717] - Available VRAM budget has changed: 2989 MB 2025-12-04 16:48:58.527 - Render thread -> Info: Frame[116829] - Available VRAM budget has changed: 2964 MB 2025-12-04 16:49:17.327 - Render thread -> Info: Frame[117957] - Available VRAM budget has changed: 2979 MB 2025-12-04 16:49:20.384 - Render thread -> Info: Frame[118127] - Available VRAM budget has changed: 2962 MB 2025-12-04 16:49:23.445 - Render thread -> Info: Frame[118289] - Available VRAM budget has changed: 2981 MB 2025-12-04 16:49:25.544 - Render thread -> Info: Frame[118415] - Available VRAM budget has changed: 2999 MB 2025-12-04 16:49:27.512 - Render thread -> Info: Frame[118533] - Available VRAM budget has changed: 3017 MB 2025-12-04 16:49:30.611 - Render thread -> Info: Frame[118713] - Available VRAM budget has changed: 3045 MB 2025-12-04 16:49:32.177 - Render thread -> Info: Frame[118807] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:49:32.612 - Render thread -> Info: Frame[118833] - Available VRAM budget has changed: 3008 MB 2025-12-04 16:49:33.311 - Render thread -> Info: Frame[118875] - Available VRAM budget has changed: 2990 MB 2025-12-04 16:49:34.511 - Render thread -> Info: Frame[118947] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:49:34.511 - Render thread -> Info: Frame[118947] - Available VRAM budget has changed: 2951 MB 2025-12-04 16:49:42.678 - Render thread -> Info: Frame[119437] - Available VRAM budget has changed: 3476 MB 2025-12-04 16:49:46.911 - Render thread -> Info: Frame[119691] - Available VRAM budget has changed: 3449 MB 2025-12-04 16:49:47.278 - Render thread -> Info: Frame[119713] - Available VRAM budget has changed: 3423 MB 2025-12-04 16:49:47.278 - Render thread -> Info: Frame[119713] - Available VRAM budget has changed: 2924 MB 2025-12-04 16:49:47.811 - Render thread -> Info: Frame[119745] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:49:48.317 - Render thread -> Info: Frame[119775] - Available VRAM budget has changed: 2949 MB 2025-12-04 16:49:49.689 - Render thread -> Info: Frame[119857] - Available VRAM budget has changed: 2933 MB 2025-12-04 16:49:50.361 - Render thread -> Info: Frame[119889] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:49:51.028 - Render thread -> Info: Frame[119919] - Available VRAM budget has changed: 2954 MB 2025-12-04 16:49:53.495 - Render thread -> Info: Frame[120053] - Available VRAM budget has changed: 2984 MB 2025-12-04 16:49:56.637 - Render thread -> Info: Frame[120241] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:49:57.518 - Render thread -> Info: Frame[120293] - Available VRAM budget has changed: 2967 MB 2025-12-04 16:49:58.664 - Render thread -> Info: Frame[120343] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:49:59.161 - Render thread -> Info: Frame[120373] - Available VRAM budget has changed: 2993 MB 2025-12-04 16:50:02.028 - Render thread -> Info: Frame[120545] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:50:02.028 - Render thread -> Info: Frame[120545] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:50:05.926 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:50:07.911 - Render thread -> Info: Frame[120895] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:50:08.378 - Render thread -> Info: Frame[120923] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:50:12.421 - Render thread -> Info: Frame[121157] - Available VRAM budget has changed: 3470 MB 2025-12-04 16:50:12.914 - Render thread -> Info: Frame[121187] - Available VRAM budget has changed: 2995 MB 2025-12-04 16:50:13.413 - Render thread -> Info: Frame[121217] - Available VRAM budget has changed: 2974 MB 2025-12-04 16:50:15.548 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:50:16.511 - Render thread -> Info: Frame[121387] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:50:16.578 - Render thread -> Info: Frame[121391] - Available VRAM budget has changed: 3423 MB 2025-12-04 16:50:16.578 - Render thread -> Info: Frame[121391] - Available VRAM budget has changed: 2948 MB 2025-12-04 16:50:17.111 - Render thread -> Info: Frame[121423] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:50:17.150 - Render thread -> Info: Frame[121425] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:50:17.611 - Render thread -> Info: Frame[121453] - Available VRAM budget has changed: 2975 MB 2025-12-04 16:50:17.654 - Render thread -> Info: Frame[121455] - Available VRAM budget has changed: 2994 MB 2025-12-04 16:50:17.846 - Render thread -> Info: Frame[121467] - Available VRAM budget has changed: 2973 MB 2025-12-04 16:50:20.844 - Render thread -> Info: Frame[121637] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:50:22.031 - Render thread -> Info: Frame[121707] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:50:23.633 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 16:50:25.744 - Render thread -> Info: Frame[121913] - Available VRAM budget has changed: 3001 MB 2025-12-04 16:50:27.811 - Render thread -> Info: Frame[122037] - Available VRAM budget has changed: 3035 MB 2025-12-04 16:50:29.311 - Render thread -> Info: Frame[122127] - Available VRAM budget has changed: 3005 MB 2025-12-04 16:50:30.711 - Render thread -> Info: Frame[122211] - Available VRAM budget has changed: 3034 MB 2025-12-04 16:50:32.344 - Render thread -> Info: Frame[122309] - Available VRAM budget has changed: 3014 MB 2025-12-04 16:50:32.910 - Render thread -> Info: Frame[122343] - Available VRAM budget has changed: 3036 MB 2025-12-04 16:50:33.511 - Render thread -> Info: Frame[122379] - Available VRAM budget has changed: 3098 MB 2025-12-04 16:50:33.845 - Render thread -> Info: Frame[122399] - Available VRAM budget has changed: 3119 MB 2025-12-04 16:50:34.811 - Render thread -> Info: Frame[122457] - Available VRAM budget has changed: 3102 MB 2025-12-04 16:50:35.444 - Render thread -> Info: Frame[122495] - Available VRAM budget has changed: 3021 MB 2025-12-04 16:50:37.044 - Render thread -> Info: Frame[122591] - Available VRAM budget has changed: 3006 MB 2025-12-04 16:50:39.445 - Render thread -> Info: Frame[122735] - Available VRAM budget has changed: 3029 MB 2025-12-04 16:50:39.744 - Render thread -> Info: Frame[122753] - Available VRAM budget has changed: 3091 MB 2025-12-04 16:50:40.510 - Render thread -> Info: Frame[122799] - Available VRAM budget has changed: 3120 MB 2025-12-04 16:50:42.610 - Render thread -> Info: Frame[122925] - Available VRAM budget has changed: 3104 MB 2025-12-04 16:50:44.544 - Render thread -> Info: Frame[123041] - Available VRAM budget has changed: 3028 MB 2025-12-04 16:50:45.311 - Render thread -> Info: Frame[123087] - Available VRAM budget has changed: 3091 MB 2025-12-04 16:50:46.311 - Render thread -> Info: Frame[123147] - Available VRAM budget has changed: 2980 MB 2025-12-04 16:50:46.677 - Render thread -> Info: Frame[123169] - Available VRAM budget has changed: 2959 MB 2025-12-04 16:50:46.750 - Render thread -> Info: Frame[123173] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:50:46.750 - Render thread -> Info: Frame[123173] - Available VRAM budget has changed: 2932 MB 2025-12-04 16:50:46.877 - Render thread -> Info: Frame[123181] - Available VRAM budget has changed: 3423 MB 2025-12-04 16:50:46.877 - Render thread -> Info: Frame[123181] - Available VRAM budget has changed: 2906 MB 2025-12-04 16:50:47.411 - Render thread -> Info: Frame[123213] - Available VRAM budget has changed: 3450 MB 2025-12-04 16:50:47.444 - Render thread -> Info: Frame[123215] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:50:47.911 - Render thread -> Info: Frame[123243] - Available VRAM budget has changed: 2926 MB 2025-12-04 16:50:47.944 - Render thread -> Info: Frame[123245] - Available VRAM budget has changed: 2952 MB 2025-12-04 16:50:48.811 - Render thread -> Info: Frame[123297] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:50:48.811 - Render thread -> Info: Frame[123297] - Available VRAM budget has changed: 2913 MB 2025-12-04 16:50:50.096 - Render thread -> Info: Frame[123373] - Available VRAM budget has changed: 2897 MB 2025-12-04 16:51:12.697 - Render thread -> Info: Frame[124713] - Available VRAM budget has changed: 3475 MB 2025-12-04 16:51:13.194 - Render thread -> Info: Frame[124743] - Available VRAM budget has changed: 2926 MB 2025-12-04 16:51:13.660 - Render thread -> Info: Frame[124771] - Available VRAM budget has changed: 3448 MB 2025-12-04 16:51:13.660 - Render thread -> Info: Frame[124771] - Available VRAM budget has changed: 2899 MB 2025-12-04 16:51:16.093 - Render thread -> Info: Frame[124907] - Available VRAM budget has changed: 3142 MB 2025-12-04 16:51:16.160 - Render thread -> Info: Frame[124911] - Available VRAM budget has changed: 3469 MB 2025-12-04 16:51:16.661 - Render thread -> Info: Frame[124941] - Available VRAM budget has changed: 3166 MB 2025-12-04 16:51:17.060 - Render thread -> Info: Frame[124965] - Available VRAM budget has changed: 3044 MB 2025-12-04 16:51:17.594 - Render thread -> Info: Frame[124997] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:51:17.627 - Render thread -> Info: Frame[124999] - Available VRAM budget has changed: 3164 MB 2025-12-04 16:51:20.427 - Render thread -> Info: Frame[125167] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:51:20.460 - Render thread -> Info: Frame[125169] - Available VRAM budget has changed: 3069 MB 2025-12-04 16:51:21.027 - Render thread -> Info: Frame[125203] - Available VRAM budget has changed: 3140 MB 2025-12-04 16:51:21.094 - Render thread -> Info: Frame[125207] - Available VRAM budget has changed: 3156 MB 2025-12-04 16:51:35.161 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:51:35.161 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:51:35.161 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:51:35.161 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:51:55.561 - Render thread -> Info: Frame[127269] - Available VRAM budget has changed: 3172 MB 2025-12-04 16:52:24.327 - Render thread -> Info: Frame[128987] - Available VRAM budget has changed: 3148 MB 2025-12-04 16:52:24.593 - Render thread -> Info: Frame[129003] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:52:25.360 - Render thread -> Info: Frame[129049] - Available VRAM budget has changed: 3151 MB 2025-12-04 16:52:27.361 - Render thread -> Info: Frame[129169] - Available VRAM budget has changed: 3167 MB 2025-12-04 16:52:30.527 - Render thread -> Info: Frame[129359] - Available VRAM budget has changed: 3148 MB 2025-12-04 16:52:32.729 - Render thread -> Info: Frame[129491] - Available VRAM budget has changed: 3167 MB 2025-12-04 16:52:32.827 - Render thread -> Info: Frame[129497] - Available VRAM budget has changed: 3150 MB 2025-12-04 16:52:36.327 - Render thread -> Info: Frame[129707] - Available VRAM budget has changed: 3167 MB 2025-12-04 16:53:18.627 - Render thread -> Info: Frame[132237] - Available VRAM budget has changed: 3149 MB 2025-12-04 16:53:18.727 - Render thread -> Info: Frame[132243] - Available VRAM budget has changed: 3127 MB 2025-12-04 16:53:19.361 - Render thread -> Info: Frame[132281] - Available VRAM budget has changed: 3151 MB 2025-12-04 16:53:20.261 - Render thread -> Info: Frame[132335] - Available VRAM budget has changed: 3133 MB 2025-12-04 16:53:20.994 - Render thread -> Info: Frame[132379] - Available VRAM budget has changed: 3149 MB 2025-12-04 16:53:21.093 - Render thread -> Info: Frame[132385] - Available VRAM budget has changed: 3169 MB 2025-12-04 16:54:06.227 - Render thread -> Info: Frame[135081] - Available VRAM budget has changed: 3185 MB 2025-12-04 16:56:41.527 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:56:41.527 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 16:56:41.527 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 16:56:41.527 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:58:26.263 - Render thread -> Info: Frame[150615] - Available VRAM budget has changed: 3381 MB 2025-12-04 16:58:26.264 - Render thread -> Info: Frame[150615] - Available VRAM budget has changed: 3112 MB 2025-12-04 16:58:27.026 - Render thread -> Info: Frame[150655] - Available VRAM budget has changed: 3473 MB 2025-12-04 16:58:27.658 - Render thread -> Info: Frame[150685] - Available VRAM budget has changed: 3191 MB 2025-12-04 17:01:47.556 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:01:47.556 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 17:01:47.556 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 17:01:47.556 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:05:43.557 - Render thread -> Info: Frame[176709] - Available VRAM budget has changed: 3174 MB 2025-12-04 17:06:08.208 - Render thread -> Info: Frame[178175] - Available VRAM budget has changed: 3378 MB 2025-12-04 17:06:08.208 - Render thread -> Info: Frame[178175] - Available VRAM budget has changed: 3077 MB 2025-12-04 17:06:08.807 - Render thread -> Info: Frame[178207] - Available VRAM budget has changed: 3472 MB 2025-12-04 17:06:09.307 - Render thread -> Info: Frame[178237] - Available VRAM budget has changed: 3170 MB 2025-12-04 17:06:10.021 - Render thread -> Info: Frame[178279] - Available VRAM budget has changed: 3373 MB 2025-12-04 17:06:10.021 - Render thread -> Info: Frame[178279] - Available VRAM budget has changed: 3072 MB 2025-12-04 17:06:10.540 - Render thread -> Info: Frame[178311] - Available VRAM budget has changed: 3468 MB 2025-12-04 17:06:11.040 - Render thread -> Info: Frame[178341] - Available VRAM budget has changed: 3166 MB 2025-12-04 17:06:15.241 - Render thread -> Info: Frame[178593] - Available VRAM budget has changed: 3141 MB 2025-12-04 17:06:16.462 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:06:16.462 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 17:06:16.462 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 17:06:16.462 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:06:21.174 - Render thread -> Info: Frame[178939] - Available VRAM budget has changed: 3166 MB 2025-12-04 17:06:29.386 - Render thread -> Info: Frame[179429] - Available VRAM budget has changed: 3364 MB 2025-12-04 17:06:29.386 - Render thread -> Info: Frame[179429] - Available VRAM budget has changed: 3064 MB 2025-12-04 17:06:30.007 - Render thread -> Info: Frame[179461] - Available VRAM budget has changed: 3463 MB 2025-12-04 17:06:30.507 - Render thread -> Info: Frame[179491] - Available VRAM budget has changed: 3163 MB 2025-12-04 17:08:02.607 - Render thread -> Info: Frame[184925] - Available VRAM budget has changed: 3336 MB 2025-12-04 17:08:02.607 - Render thread -> Info: Frame[184925] - Available VRAM budget has changed: 3066 MB 2025-12-04 17:08:02.745 - Render thread -> Info: Frame[184927] - Available VRAM budget has changed: 3035 MB 2025-12-04 17:08:03.689 - Render thread -> Info: Frame[184959] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:08:03.889 - Render thread -> Info: Frame[184971] - Available VRAM budget has changed: 3443 MB 2025-12-04 17:08:04.191 - Render thread -> Info: Frame[184989] - Available VRAM budget has changed: 3118 MB 2025-12-04 17:08:04.389 - Render thread -> Info: Frame[185001] - Available VRAM budget has changed: 3140 MB 2025-12-04 17:08:12.737 - Render thread -> Info: Frame[185495] - Available VRAM budget has changed: 3313 MB 2025-12-04 17:08:12.737 - Render thread -> Info: Frame[185495] - Available VRAM budget has changed: 3011 MB 2025-12-04 17:08:13.341 - Render thread -> Info: Frame[185527] - Available VRAM budget has changed: 3442 MB 2025-12-04 17:08:13.657 - Render thread -> Info: Frame[185545] - Available VRAM budget has changed: 3423 MB 2025-12-04 17:08:13.841 - Render thread -> Info: Frame[185557] - Available VRAM budget has changed: 3122 MB 2025-12-04 17:08:14.175 - Render thread -> Info: Frame[185577] - Available VRAM budget has changed: 3441 MB 2025-12-04 17:08:14.673 - Render thread -> Info: Frame[185607] - Available VRAM budget has changed: 3140 MB 2025-12-04 17:10:32.697 - Render thread -> Info: Frame[193875] - Available VRAM budget has changed: 3124 MB 2025-12-04 17:10:45.693 - Render thread -> Info: Frame[194655] - Available VRAM budget has changed: 3145 MB 2025-12-04 17:10:50.494 - Render thread -> Info: Frame[194943] - Available VRAM budget has changed: 2910 MB 2025-12-04 17:10:51.060 - Render thread -> Info: Frame[194977] - Available VRAM budget has changed: 3153 MB 2025-12-04 17:11:03.697 - Render thread -> Info: Frame[195731] - Available VRAM budget has changed: 2889 MB 2025-12-04 17:11:06.310 - Render thread -> Info: Frame[195871] - Available VRAM budget has changed: 2920 MB 2025-12-04 17:11:06.744 - Render thread -> Info: Frame[195897] - Available VRAM budget has changed: 2939 MB 2025-12-04 17:11:07.109 - Render thread -> Info: Frame[195919] - Available VRAM budget has changed: 3040 MB 2025-12-04 17:11:07.944 - Render thread -> Info: Frame[195969] - Available VRAM budget has changed: 3010 MB 2025-12-04 17:11:08.049 - Render thread -> Info: Frame[195975] - Available VRAM budget has changed: 2992 MB 2025-12-04 17:11:09.064 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:13.547 - Render thread -> Info: Frame[196297] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:11:13.547 - Render thread -> Info: Frame[196297] - Available VRAM budget has changed: 2889 MB 2025-12-04 17:11:15.210 - Render thread -> Info: Frame[196347] - Available VRAM budget has changed: 2874 MB 2025-12-04 17:11:15.342 - Render thread -> Info: Frame[196351] - Available VRAM budget has changed: 3432 MB 2025-12-04 17:11:16.343 - Render thread -> Info: Frame[196381] - Available VRAM budget has changed: 2938 MB 2025-12-04 17:11:16.878 - Render thread -> Info: Frame[196397] - Available VRAM budget has changed: 3338 MB 2025-12-04 17:11:16.878 - Render thread -> Info: Frame[196397] - Available VRAM budget has changed: 2835 MB 2025-12-04 17:11:17.810 - Render thread -> Info: Frame[196425] - Available VRAM budget has changed: 2820 MB 2025-12-04 17:11:18.010 - Render thread -> Info: Frame[196431] - Available VRAM budget has changed: 3423 MB 2025-12-04 17:11:19.010 - Render thread -> Info: Frame[196461] - Available VRAM budget has changed: 2905 MB 2025-12-04 17:11:19.439 - Render thread -> Info: Frame[196477] - Available VRAM budget has changed: 3322 MB 2025-12-04 17:11:19.439 - Render thread -> Info: Frame[196477] - Available VRAM budget has changed: 2808 MB 2025-12-04 17:11:19.958 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:20.392 - Render thread -> Info: Frame[196511] - Available VRAM budget has changed: 3403 MB 2025-12-04 17:11:21.109 - Render thread -> Info: Frame[196537] - Available VRAM budget has changed: 3349 MB 2025-12-04 17:11:21.243 - Render thread -> Info: Frame[196541] - Available VRAM budget has changed: 2824 MB 2025-12-04 17:11:21.893 - Render thread -> Info: Frame[196571] - Available VRAM budget has changed: 3439 MB 2025-12-04 17:11:21.930 - Render thread -> Info: Frame[196573] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:11:22.014 - Render thread -> Info: Frame[196577] - Available VRAM budget has changed: 3341 MB 2025-12-04 17:11:23.143 - Render thread -> Info: Frame[196611] - Available VRAM budget has changed: 3415 MB 2025-12-04 17:11:24.143 - Render thread -> Info: Frame[196641] - Available VRAM budget has changed: 2885 MB 2025-12-04 17:11:24.344 - Render thread -> Info: Frame[196647] - Available VRAM budget has changed: 3438 MB 2025-12-04 17:11:24.676 - Render thread -> Info: Frame[196657] - Available VRAM budget has changed: 3366 MB 2025-12-04 17:11:24.676 - Render thread -> Info: Frame[196657] - Available VRAM budget has changed: 2842 MB 2025-12-04 17:11:24.960 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:11:24.960 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 17:11:24.960 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 17:11:24.960 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:11:25.366 - Render thread -> Info: Frame[196677] - Available VRAM budget has changed: 3347 MB 2025-12-04 17:11:25.366 - Render thread -> Info: Frame[196677] - Available VRAM budget has changed: 2824 MB 2025-12-04 17:11:26.413 - Render thread -> Info: Frame[196709] - Available VRAM budget has changed: 3364 MB 2025-12-04 17:11:26.479 - Render thread -> Info: Frame[196711] - Available VRAM budget has changed: 3428 MB 2025-12-04 17:11:27.079 - Render thread -> Info: Frame[196729] - Available VRAM budget has changed: 2840 MB 2025-12-04 17:11:27.412 - Render thread -> Info: Frame[196739] - Available VRAM budget has changed: 2864 MB 2025-12-04 17:11:27.479 - Render thread -> Info: Frame[196741] - Available VRAM budget has changed: 2926 MB 2025-12-04 17:11:27.876 - Render thread -> Info: Frame[196753] - Available VRAM budget has changed: 2896 MB 2025-12-04 17:11:28.477 - Render thread -> Info: Frame[196771] - Available VRAM budget has changed: 3408 MB 2025-12-04 17:11:28.477 - Render thread -> Info: Frame[196771] - Available VRAM budget has changed: 2866 MB 2025-12-04 17:11:29.409 - Render thread -> Info: Frame[196799] - Available VRAM budget has changed: 3384 MB 2025-12-04 17:11:29.409 - Render thread -> Info: Frame[196799] - Available VRAM budget has changed: 2828 MB 2025-12-04 17:11:29.976 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:30.009 - Render thread -> Info: Frame[196817] - Available VRAM budget has changed: 3297 MB 2025-12-04 17:11:30.009 - Render thread -> Info: Frame[196817] - Available VRAM budget has changed: 2741 MB 2025-12-04 17:11:30.641 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:11:31.042 - Render thread -> Info: Frame[196849] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:11:31.077 - Render thread -> Info: Frame[196851] - Available VRAM budget has changed: 3395 MB 2025-12-04 17:11:31.892 - Render thread -> Info: Frame[196879] - Available VRAM budget has changed: 2763 MB 2025-12-04 17:11:31.959 - Render thread -> Info: Frame[196881] - Available VRAM budget has changed: 2839 MB 2025-12-04 17:11:32.359 - Render thread -> Info: Frame[196895] - Available VRAM budget has changed: 2855 MB 2025-12-04 17:11:32.426 - Render thread -> Info: Frame[196897] - Available VRAM budget has changed: 3306 MB 2025-12-04 17:11:32.426 - Render thread -> Info: Frame[196897] - Available VRAM budget has changed: 2767 MB 2025-12-04 17:11:34.226 - Render thread -> Info: Frame[196951] - Available VRAM budget has changed: 3403 MB 2025-12-04 17:11:35.226 - Render thread -> Info: Frame[196981] - Available VRAM budget has changed: 2861 MB 2025-12-04 17:11:35.725 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:36.427 - Render thread -> Info: Frame[197017] - Available VRAM budget has changed: 3326 MB 2025-12-04 17:11:36.427 - Render thread -> Info: Frame[197017] - Available VRAM budget has changed: 2781 MB 2025-12-04 17:11:37.065 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:37.559 - Render thread -> Info: Frame[197051] - Available VRAM budget has changed: 3406 MB 2025-12-04 17:11:38.560 - Render thread -> Info: Frame[197081] - Available VRAM budget has changed: 2861 MB 2025-12-04 17:11:39.293 - Render thread -> Info: Frame[197103] - Available VRAM budget has changed: 3425 MB 2025-12-04 17:11:40.293 - Render thread -> Info: Frame[197133] - Available VRAM budget has changed: 2892 MB 2025-12-04 17:11:40.646 - Render thread -> Info: Frame[197145] - Available VRAM budget has changed: 2925 MB 2025-12-04 17:11:41.503 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:42.527 - Render thread -> Info: Frame[197227] - Available VRAM budget has changed: 3407 MB 2025-12-04 17:11:42.527 - Render thread -> Info: Frame[197227] - Available VRAM budget has changed: 2903 MB 2025-12-04 17:11:42.593 - Render thread -> Info: Frame[197229] - Available VRAM budget has changed: 2884 MB 2025-12-04 17:11:43.229 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:43.410 - Render thread -> Info: Frame[197267] - Available VRAM budget has changed: 3425 MB 2025-12-04 17:11:43.598 - Render thread -> Info: Frame[197277] - Available VRAM budget has changed: 3360 MB 2025-12-04 17:11:43.598 - Render thread -> Info: Frame[197277] - Available VRAM budget has changed: 2832 MB 2025-12-04 17:11:44.225 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:44.593 - Render thread -> Info: Frame[197311] - Available VRAM budget has changed: 3427 MB 2025-12-04 17:11:44.593 - Render thread -> Info: Frame[197311] - Available VRAM budget has changed: 2849 MB 2025-12-04 17:11:44.678 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:11:45.096 - Render thread -> Info: Frame[197341] - Available VRAM budget has changed: 2916 MB 2025-12-04 17:11:45.865 - Render thread -> Info: Frame[197377] - Available VRAM budget has changed: 3359 MB 2025-12-04 17:11:45.865 - Render thread -> Info: Frame[197377] - Available VRAM budget has changed: 2835 MB 2025-12-04 17:11:47.692 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:48.128 - Render thread -> Info: Frame[197449] - Available VRAM budget has changed: 2850 MB 2025-12-04 17:11:48.193 - Render thread -> Info: Frame[197451] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:11:48.393 - Render thread -> Info: Frame[197457] - Available VRAM budget has changed: 3309 MB 2025-12-04 17:11:48.393 - Render thread -> Info: Frame[197457] - Available VRAM budget has changed: 2812 MB 2025-12-04 17:11:49.409 - Render thread -> Info: Frame[197491] - Available VRAM budget has changed: 2834 MB 2025-12-04 17:11:49.508 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:11:49.595 - Render thread -> Info: Frame[197501] - Available VRAM budget has changed: 2850 MB 2025-12-04 17:11:49.727 - Render thread -> Info: Frame[197509] - Available VRAM budget has changed: 3331 MB 2025-12-04 17:11:49.760 - Render thread -> Info: Frame[197511] - Available VRAM budget has changed: 3411 MB 2025-12-04 17:11:49.845 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:11:49.879 - Render thread -> Info: Frame[197517] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:11:50.011 - Render thread -> Info: Frame[197521] - Available VRAM budget has changed: 2866 MB 2025-12-04 17:11:50.609 - Render thread -> Info: Frame[197539] - Available VRAM budget has changed: 2884 MB 2025-12-04 17:11:50.843 - Render thread -> Info: Frame[197551] - Available VRAM budget has changed: 3407 MB 2025-12-04 17:11:51.293 - Render thread -> Info: Frame[197577] - Available VRAM budget has changed: 3319 MB 2025-12-04 17:11:53.594 - Render thread -> Info: Frame[197649] - Available VRAM budget has changed: 3343 MB 2025-12-04 17:11:53.630 - Render thread -> Info: Frame[197651] - Available VRAM budget has changed: 3411 MB 2025-12-04 17:11:54.095 - Render thread -> Info: Frame[197679] - Available VRAM budget has changed: 2907 MB 2025-12-04 17:11:54.127 - Render thread -> Info: Frame[197681] - Available VRAM budget has changed: 2953 MB 2025-12-04 17:11:54.893 - Render thread -> Info: Frame[197727] - Available VRAM budget has changed: 2896 MB 2025-12-04 17:11:54.927 - Render thread -> Info: Frame[197729] - Available VRAM budget has changed: 2871 MB 2025-12-04 17:11:56.159 - Render thread -> Info: Frame[197803] - Available VRAM budget has changed: 2896 MB 2025-12-04 17:12:04.894 - Render thread -> Info: Frame[198327] - Available VRAM budget has changed: 2868 MB 2025-12-04 17:12:05.726 - Render thread -> Info: Frame[198377] - Available VRAM budget has changed: 3392 MB 2025-12-04 17:12:05.726 - Render thread -> Info: Frame[198377] - Available VRAM budget has changed: 2841 MB 2025-12-04 17:12:06.793 - Render thread -> Info: Frame[198433] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:12:07.293 - Render thread -> Info: Frame[198463] - Available VRAM budget has changed: 2864 MB 2025-12-04 17:12:07.510 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:12:07.845 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:12:09.962 - Render thread -> Info: Frame[198623] - Available VRAM budget has changed: 3395 MB 2025-12-04 17:12:09.962 - Render thread -> Info: Frame[198623] - Available VRAM budget has changed: 2847 MB 2025-12-04 17:12:10.532 - Render thread -> Info: Frame[198657] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:11.053 - Render thread -> Info: Frame[198673] - Available VRAM budget has changed: 2827 MB 2025-12-04 17:12:17.826 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:12:19.493 - Render thread -> Info: Frame[199117] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:12:19.493 - Render thread -> Info: Frame[199117] - Available VRAM budget has changed: 2723 MB 2025-12-04 17:12:20.876 - Render thread -> Info: Frame[199171] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:21.377 - Render thread -> Info: Frame[199201] - Available VRAM budget has changed: 2825 MB 2025-12-04 17:12:24.441 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:12:27.138 - Render thread -> Info: Frame[199517] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:12:27.138 - Render thread -> Info: Frame[199517] - Available VRAM budget has changed: 2723 MB 2025-12-04 17:12:28.343 - Render thread -> Info: Frame[199571] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:28.844 - Render thread -> Info: Frame[199601] - Available VRAM budget has changed: 2825 MB 2025-12-04 17:12:29.176 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:12:29.209 - Render thread -> Info: Frame[199617] - Available VRAM budget has changed: 3319 MB 2025-12-04 17:12:29.209 - Render thread -> Info: Frame[199617] - Available VRAM budget has changed: 2724 MB 2025-12-04 17:12:30.542 - Render thread -> Info: Frame[199671] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:31.042 - Render thread -> Info: Frame[199701] - Available VRAM budget has changed: 2825 MB 2025-12-04 17:12:36.644 - Render thread -> Info: Frame[200017] - Available VRAM budget has changed: 3319 MB 2025-12-04 17:12:36.644 - Render thread -> Info: Frame[200017] - Available VRAM budget has changed: 2724 MB 2025-12-04 17:12:37.792 - Render thread -> Info: Frame[200071] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:38.426 - Render thread -> Info: Frame[200101] - Available VRAM budget has changed: 2825 MB 2025-12-04 17:12:41.659 - Render thread -> Info: Frame[200277] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:12:41.659 - Render thread -> Info: Frame[200277] - Available VRAM budget has changed: 2722 MB 2025-12-04 17:12:42.893 - Render thread -> Info: Frame[200331] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:43.442 - Render thread -> Info: Frame[200361] - Available VRAM budget has changed: 2824 MB 2025-12-04 17:12:46.692 - Render thread -> Info: Frame[200517] - Available VRAM budget has changed: 3320 MB 2025-12-04 17:12:46.692 - Render thread -> Info: Frame[200517] - Available VRAM budget has changed: 2724 MB 2025-12-04 17:12:48.046 - Render thread -> Info: Frame[200571] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:48.549 - Render thread -> Info: Frame[200601] - Available VRAM budget has changed: 2823 MB 2025-12-04 17:12:50.208 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:12:50.543 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:12:54.441 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:12:56.125 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:12:56.160 - Render thread -> Info: Frame[200977] - Available VRAM budget has changed: 3319 MB 2025-12-04 17:12:56.160 - Render thread -> Info: Frame[200977] - Available VRAM budget has changed: 2721 MB 2025-12-04 17:12:57.176 - Render thread -> Info: Frame[201031] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:12:57.992 - Render thread -> Info: Frame[201061] - Available VRAM budget has changed: 2822 MB 2025-12-04 17:12:59.361 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:13:02.075 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:13:02.109 - Render thread -> Info: Frame[201277] - Available VRAM budget has changed: 3319 MB 2025-12-04 17:13:02.109 - Render thread -> Info: Frame[201277] - Available VRAM budget has changed: 2722 MB 2025-12-04 17:13:03.726 - Render thread -> Info: Frame[201331] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:13:04.275 - Render thread -> Info: Frame[201361] - Available VRAM budget has changed: 2822 MB 2025-12-04 17:13:08.142 - Render thread -> Info: Frame[201505] - Available VRAM budget has changed: 2872 MB 2025-12-04 17:13:08.660 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:13:12.247 - Render thread -> Info: Frame[201717] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:13:12.247 - Render thread -> Info: Frame[201717] - Available VRAM budget has changed: 2840 MB 2025-12-04 17:13:13.677 - Render thread -> Info: Frame[201803] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:13:14.176 - Render thread -> Info: Frame[201833] - Available VRAM budget has changed: 2861 MB 2025-12-04 17:13:16.277 - Render thread -> Info: Frame[201957] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:13:16.277 - Render thread -> Info: Frame[201957] - Available VRAM budget has changed: 2839 MB 2025-12-04 17:13:18.075 - Render thread -> Info: Frame[202051] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:13:18.442 - Render thread -> Info: Frame[202073] - Available VRAM budget has changed: 3394 MB 2025-12-04 17:13:18.831 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:13:20.358 - Render thread -> Info: Frame[202175] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:13:21.359 - Render thread -> Info: Frame[202217] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:13:21.359 - Render thread -> Info: Frame[202217] - Available VRAM budget has changed: 2756 MB 2025-12-04 17:13:22.827 - Render thread -> Info: Frame[202261] - Available VRAM budget has changed: 2770 MB 2025-12-04 17:13:23.081 - Render thread -> Info: Frame[202271] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:13:24.028 - Render thread -> Info: Frame[202301] - Available VRAM budget has changed: 2864 MB 2025-12-04 17:13:26.525 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:13:27.688 - Render thread -> Info: Frame[202417] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:13:27.688 - Render thread -> Info: Frame[202417] - Available VRAM budget has changed: 2836 MB 2025-12-04 17:13:28.376 - Render thread -> Info: Frame[202451] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:13:28.885 - Render thread -> Info: Frame[202481] - Available VRAM budget has changed: 2852 MB 2025-12-04 17:13:32.325 - Render thread -> Info: Frame[202677] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:13:32.326 - Render thread -> Info: Frame[202677] - Available VRAM budget has changed: 2772 MB 2025-12-04 17:13:34.026 - Render thread -> Info: Frame[202731] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:13:35.026 - Render thread -> Info: Frame[202761] - Available VRAM budget has changed: 2846 MB 2025-12-04 17:13:35.360 - Render thread -> Info: Frame[202771] - Available VRAM budget has changed: 3358 MB 2025-12-04 17:13:35.360 - Render thread -> Info: Frame[202771] - Available VRAM budget has changed: 2824 MB 2025-12-04 17:13:36.193 - Render thread -> Info: Frame[202803] - Available VRAM budget has changed: 3385 MB 2025-12-04 17:13:36.327 - Render thread -> Info: Frame[202811] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:13:36.859 - Render thread -> Info: Frame[202833] - Available VRAM budget has changed: 2852 MB 2025-12-04 17:13:36.934 - Render thread -> Info: Frame[202837] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:13:37.938 - Render thread -> Info: Frame[202897] - Available VRAM budget has changed: 3291 MB 2025-12-04 17:13:37.938 - Render thread -> Info: Frame[202897] - Available VRAM budget has changed: 2755 MB 2025-12-04 17:13:38.892 - Render thread -> Info: Frame[202931] - Available VRAM budget has changed: 3320 MB 2025-12-04 17:13:39.326 - Render thread -> Info: Frame[202951] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:13:39.626 - Render thread -> Info: Frame[202961] - Available VRAM budget has changed: 2771 MB 2025-12-04 17:13:39.961 - Render thread -> Info: Frame[202981] - Available VRAM budget has changed: 2863 MB 2025-12-04 17:13:40.195 - Render thread -> Info: Frame[202995] - Available VRAM budget has changed: 3394 MB 2025-12-04 17:13:40.195 - Render thread -> Info: Frame[202995] - Available VRAM budget has changed: 2845 MB 2025-12-04 17:13:40.894 - Render thread -> Info: Frame[203029] - Available VRAM budget has changed: 3414 MB 2025-12-04 17:13:41.959 - Render thread -> Info: Frame[203085] - Available VRAM budget has changed: 2861 MB 2025-12-04 17:13:44.200 - Render thread -> Info: Frame[203219] - Available VRAM budget has changed: 3394 MB 2025-12-04 17:13:44.806 - Render thread -> Info: Frame[203255] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:13:45.076 - Render thread -> Info: Frame[203265] - Available VRAM budget has changed: 3395 MB 2025-12-04 17:13:45.711 - Render thread -> Info: Frame[203301] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:13:48.216 - Render thread -> Info: Frame[203445] - Available VRAM budget has changed: 3394 MB 2025-12-04 17:13:48.216 - Render thread -> Info: Frame[203445] - Available VRAM budget has changed: 2837 MB 2025-12-04 17:13:48.397 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:13:51.210 - Render thread -> Info: Frame[203617] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:13:51.709 - Render thread -> Info: Frame[203647] - Available VRAM budget has changed: 2864 MB 2025-12-04 17:13:55.924 - Render thread -> Info: Frame[203899] - Available VRAM budget has changed: 3395 MB 2025-12-04 17:13:55.924 - Render thread -> Info: Frame[203899] - Available VRAM budget has changed: 2847 MB 2025-12-04 17:13:57.276 - Render thread -> Info: Frame[203969] - Available VRAM budget has changed: 3106 MB 2025-12-04 17:13:58.243 - Render thread -> Info: Frame[204027] - Available VRAM budget has changed: 3417 MB 2025-12-04 17:13:58.743 - Render thread -> Info: Frame[204057] - Available VRAM budget has changed: 3131 MB 2025-12-04 17:14:05.743 - Render thread -> Info: Frame[204477] - Available VRAM budget has changed: 3110 MB 2025-12-04 17:14:08.376 - Render thread -> Info: Frame[204635] - Available VRAM budget has changed: 3086 MB 2025-12-04 17:14:10.327 - Render thread -> Info: Frame[204739] - Available VRAM budget has changed: 3105 MB 2025-12-04 17:14:10.792 - Render thread -> Info: Frame[204767] - Available VRAM budget has changed: 3121 MB 2025-12-04 17:14:40.993 - Render thread -> Info: Frame[206579] - Available VRAM budget has changed: 3095 MB 2025-12-04 17:14:42.625 - Render thread -> Info: Frame[206677] - Available VRAM budget has changed: 3074 MB 2025-12-04 17:16:23.491 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:16:23.525 - Render thread -> Info: Frame[212717] - Available VRAM budget has changed: 3321 MB 2025-12-04 17:16:23.525 - Render thread -> Info: Frame[212717] - Available VRAM budget has changed: 2984 MB 2025-12-04 17:16:23.659 - Render thread -> Info: Frame[212721] - Available VRAM budget has changed: 2947 MB 2025-12-04 17:16:24.541 - Render thread -> Info: Frame[212771] - Available VRAM budget has changed: 3421 MB 2025-12-04 17:16:24.627 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:16:25.208 - Render thread -> Info: Frame[212801] - Available VRAM budget has changed: 3052 MB 2025-12-04 17:16:25.790 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:16:28.691 - Render thread -> Info: Frame[212977] - Available VRAM budget has changed: 3320 MB 2025-12-04 17:16:28.691 - Render thread -> Info: Frame[212977] - Available VRAM budget has changed: 2943 MB 2025-12-04 17:16:29.596 - Render thread -> Info: Frame[213031] - Available VRAM budget has changed: 3421 MB 2025-12-04 17:16:29.740 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:16:29.774 - Render thread -> Info: Frame[213037] - Available VRAM budget has changed: 3321 MB 2025-12-04 17:16:30.097 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:16:30.097 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 17:16:30.097 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 17:16:30.097 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:16:30.988 - Render thread -> Info: Frame[213091] - Available VRAM budget has changed: 3421 MB 2025-12-04 17:16:31.559 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:16:31.655 - Render thread -> Info: Frame[213121] - Available VRAM budget has changed: 3042 MB 2025-12-04 17:16:41.558 - Render thread -> Info: Frame[213679] - Available VRAM budget has changed: 3102 MB 2025-12-04 17:16:41.891 - Render thread -> Info: Frame[213699] - Available VRAM budget has changed: 3038 MB 2025-12-04 17:16:42.425 - Render thread -> Info: Frame[213731] - Available VRAM budget has changed: 3013 MB 2025-12-04 17:16:42.558 - Render thread -> Info: Frame[213739] - Available VRAM budget has changed: 2961 MB 2025-12-04 17:16:42.592 - Render thread -> Info: Frame[213741] - Available VRAM budget has changed: 2928 MB 2025-12-04 17:16:45.195 - Render thread -> Info: Frame[213897] - Available VRAM budget has changed: 2905 MB 2025-12-04 17:16:51.475 - Render thread -> Info: Frame[214257] - Available VRAM budget has changed: 3321 MB 2025-12-04 17:16:51.475 - Render thread -> Info: Frame[214257] - Available VRAM budget has changed: 2803 MB 2025-12-04 17:16:52.425 - Render thread -> Info: Frame[214311] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:16:53.091 - Render thread -> Info: Frame[214341] - Available VRAM budget has changed: 2900 MB 2025-12-04 17:16:54.559 - Render thread -> Info: Frame[214429] - Available VRAM budget has changed: 2886 MB 2025-12-04 17:16:56.457 - Render thread -> Info: Frame[214543] - Available VRAM budget has changed: 2867 MB 2025-12-04 17:16:57.359 - Render thread -> Info: Frame[214597] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:16:57.359 - Render thread -> Info: Frame[214597] - Available VRAM budget has changed: 2836 MB 2025-12-04 17:16:57.704 - Render thread -> Info: Frame[214617] - Available VRAM budget has changed: 3290 MB 2025-12-04 17:16:57.704 - Render thread -> Info: Frame[214617] - Available VRAM budget has changed: 2733 MB 2025-12-04 17:16:58.258 - Render thread -> Info: Frame[214651] - Available VRAM budget has changed: 3379 MB 2025-12-04 17:16:58.758 - Render thread -> Info: Frame[214681] - Available VRAM budget has changed: 2822 MB 2025-12-04 17:17:01.036 - Render thread -> Info: Frame[214817] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:17:01.036 - Render thread -> Info: Frame[214817] - Available VRAM budget has changed: 2762 MB 2025-12-04 17:17:01.591 - Render thread -> Info: Frame[214851] - Available VRAM budget has changed: 3421 MB 2025-12-04 17:17:02.092 - Render thread -> Info: Frame[214881] - Available VRAM budget has changed: 2864 MB 2025-12-04 17:17:03.328 - Render thread -> Info: Frame[214955] - Available VRAM budget has changed: 3394 MB 2025-12-04 17:17:03.328 - Render thread -> Info: Frame[214955] - Available VRAM budget has changed: 2837 MB 2025-12-04 17:17:05.325 - Render thread -> Info: Frame[215075] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:17:05.826 - Render thread -> Info: Frame[215105] - Available VRAM budget has changed: 2859 MB 2025-12-04 17:17:06.791 - Render thread -> Info: Frame[215163] - Available VRAM budget has changed: 3394 MB 2025-12-04 17:17:06.791 - Render thread -> Info: Frame[215163] - Available VRAM budget has changed: 2841 MB 2025-12-04 17:17:09.641 - Render thread -> Info: Frame[215327] - Available VRAM budget has changed: 2861 MB 2025-12-04 17:17:10.143 - Render thread -> Info: Frame[215351] - Available VRAM budget has changed: 3007 MB 2025-12-04 17:17:10.175 - Render thread -> Info: Frame[215353] - Available VRAM budget has changed: 3414 MB 2025-12-04 17:17:10.674 - Render thread -> Info: Frame[215383] - Available VRAM budget has changed: 3032 MB 2025-12-04 17:17:33.708 - Render thread -> Info: Frame[216755] - Available VRAM budget has changed: 3385 MB 2025-12-04 17:17:33.708 - Render thread -> Info: Frame[216755] - Available VRAM budget has changed: 2852 MB 2025-12-04 17:17:34.891 - Render thread -> Info: Frame[216815] - Available VRAM budget has changed: 2838 MB 2025-12-04 17:17:35.624 - Render thread -> Info: Frame[216859] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:17:36.125 - Render thread -> Info: Frame[216889] - Available VRAM budget has changed: 2860 MB 2025-12-04 17:17:36.793 - Render thread -> Info: Frame[216929] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:17:36.793 - Render thread -> Info: Frame[216929] - Available VRAM budget has changed: 2837 MB 2025-12-04 17:17:40.775 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:40.809 - Render thread -> Info: Frame[217157] - Available VRAM budget has changed: 3291 MB 2025-12-04 17:17:40.809 - Render thread -> Info: Frame[217157] - Available VRAM budget has changed: 2725 MB 2025-12-04 17:17:41.742 - Render thread -> Info: Frame[217191] - Available VRAM budget has changed: 3378 MB 2025-12-04 17:17:42.188 - Render thread -> Info: Frame[217217] - Available VRAM budget has changed: 3305 MB 2025-12-04 17:17:42.249 - Render thread -> Info: Frame[217221] - Available VRAM budget has changed: 2739 MB 2025-12-04 17:17:42.490 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:42.775 - Render thread -> Info: Frame[217251] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:17:42.974 - Render thread -> Info: Frame[217257] - Available VRAM budget has changed: 3304 MB 2025-12-04 17:17:43.739 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:43.991 - Render thread -> Info: Frame[217311] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:17:44.081 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:17:44.691 - Render thread -> Info: Frame[217341] - Available VRAM budget has changed: 2827 MB 2025-12-04 17:17:45.773 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:45.808 - Render thread -> Info: Frame[217397] - Available VRAM budget has changed: 3310 MB 2025-12-04 17:17:45.808 - Render thread -> Info: Frame[217397] - Available VRAM budget has changed: 2760 MB 2025-12-04 17:17:46.628 - Render thread -> Info: Frame[217435] - Available VRAM budget has changed: 2790 MB 2025-12-04 17:17:46.675 - Render thread -> Info: Frame[217437] - Available VRAM budget has changed: 2806 MB 2025-12-04 17:17:47.343 - Render thread -> Info: Frame[217469] - Available VRAM budget has changed: 3332 MB 2025-12-04 17:17:47.374 - Render thread -> Info: Frame[217471] - Available VRAM budget has changed: 3398 MB 2025-12-04 17:17:47.844 - Render thread -> Info: Frame[217499] - Available VRAM budget has changed: 2833 MB 2025-12-04 17:17:47.879 - Render thread -> Info: Frame[217501] - Available VRAM budget has changed: 2870 MB 2025-12-04 17:17:48.635 - Render thread -> Info: Frame[217537] - Available VRAM budget has changed: 3319 MB 2025-12-04 17:17:48.635 - Render thread -> Info: Frame[217537] - Available VRAM budget has changed: 2788 MB 2025-12-04 17:17:49.341 - Render thread -> Info: Frame[217571] - Available VRAM budget has changed: 3384 MB 2025-12-04 17:17:49.756 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:49.854 - Render thread -> Info: Frame[217601] - Available VRAM budget has changed: 2866 MB 2025-12-04 17:17:50.993 - Render thread -> Info: Frame[217657] - Available VRAM budget has changed: 3292 MB 2025-12-04 17:17:50.993 - Render thread -> Info: Frame[217657] - Available VRAM budget has changed: 2767 MB 2025-12-04 17:17:51.840 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:52.091 - Render thread -> Info: Frame[217711] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:17:52.173 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:17:52.204 - Render thread -> Info: Frame[217717] - Available VRAM budget has changed: 3291 MB 2025-12-04 17:17:53.057 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:53.309 - Render thread -> Info: Frame[217771] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:17:53.422 - Render thread -> Info: Frame[217777] - Available VRAM budget has changed: 3289 MB 2025-12-04 17:17:53.856 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:54.290 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:17:54.541 - Render thread -> Info: Frame[217831] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:17:54.656 - Render thread -> Info: Frame[217837] - Available VRAM budget has changed: 3290 MB 2025-12-04 17:17:55.080 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:17:55.808 - Render thread -> Info: Frame[217891] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:17:55.925 - Render thread -> Info: Frame[217897] - Available VRAM budget has changed: 3291 MB 2025-12-04 17:17:56.591 - Render thread -> Info: Frame[217931] - Available VRAM budget has changed: 3390 MB 2025-12-04 17:17:57.094 - Render thread -> Info: Frame[217961] - Available VRAM budget has changed: 2860 MB 2025-12-04 17:17:58.741 - Render thread -> Info: Frame[218037] - Available VRAM budget has changed: 3311 MB 2025-12-04 17:17:58.741 - Render thread -> Info: Frame[218037] - Available VRAM budget has changed: 2782 MB 2025-12-04 17:17:59.674 - Render thread -> Info: Frame[218091] - Available VRAM budget has changed: 3390 MB 2025-12-04 17:17:59.875 - Render thread -> Info: Frame[218097] - Available VRAM budget has changed: 3311 MB 2025-12-04 17:18:00.907 - Render thread -> Info: Frame[218151] - Available VRAM budget has changed: 3389 MB 2025-12-04 17:18:00.991 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:01.608 - Render thread -> Info: Frame[218181] - Available VRAM budget has changed: 2859 MB 2025-12-04 17:18:02.741 - Render thread -> Info: Frame[218237] - Available VRAM budget has changed: 3307 MB 2025-12-04 17:18:02.741 - Render thread -> Info: Frame[218237] - Available VRAM budget has changed: 2778 MB 2025-12-04 17:18:03.499 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:04.391 - Render thread -> Info: Frame[218311] - Available VRAM budget has changed: 3389 MB 2025-12-04 17:18:04.891 - Render thread -> Info: Frame[218341] - Available VRAM budget has changed: 2859 MB 2025-12-04 17:18:05.223 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:05.258 - Render thread -> Info: Frame[218357] - Available VRAM budget has changed: 3310 MB 2025-12-04 17:18:05.258 - Render thread -> Info: Frame[218357] - Available VRAM budget has changed: 2780 MB 2025-12-04 17:18:06.674 - Render thread -> Info: Frame[218411] - Available VRAM budget has changed: 3386 MB 2025-12-04 17:18:07.174 - Render thread -> Info: Frame[218441] - Available VRAM budget has changed: 2856 MB 2025-12-04 17:18:07.478 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:07.510 - Render thread -> Info: Frame[218457] - Available VRAM budget has changed: 3303 MB 2025-12-04 17:18:07.510 - Render thread -> Info: Frame[218457] - Available VRAM budget has changed: 2774 MB 2025-12-04 17:18:08.824 - Render thread -> Info: Frame[218511] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:18:08.947 - Render thread -> Info: Frame[218517] - Available VRAM budget has changed: 3291 MB 2025-12-04 17:18:09.591 - Render thread -> Info: Frame[218551] - Available VRAM budget has changed: 3389 MB 2025-12-04 17:18:10.141 - Render thread -> Info: Frame[218581] - Available VRAM budget has changed: 2859 MB 2025-12-04 17:18:10.873 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:11.208 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:18:12.967 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:14.162 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:14.702 - Render thread -> Info: Frame[218797] - Available VRAM budget has changed: 3308 MB 2025-12-04 17:18:14.702 - Render thread -> Info: Frame[218797] - Available VRAM budget has changed: 2777 MB 2025-12-04 17:18:15.694 - Render thread -> Info: Frame[218851] - Available VRAM budget has changed: 3421 MB 2025-12-04 17:18:15.858 - Render thread -> Info: Frame[218861] - Available VRAM budget has changed: 2791 MB 2025-12-04 17:18:16.192 - Render thread -> Info: Frame[218881] - Available VRAM budget has changed: 2889 MB 2025-12-04 17:18:17.692 - Render thread -> Info: Frame[218971] - Available VRAM budget has changed: 2911 MB 2025-12-04 17:18:18.724 - Render thread -> Info: Frame[219033] - Available VRAM budget has changed: 2928 MB 2025-12-04 17:18:20.057 - Render thread -> Info: Frame[219113] - Available VRAM budget has changed: 2963 MB 2025-12-04 17:18:20.757 - Render thread -> Info: Frame[219155] - Available VRAM budget has changed: 2921 MB 2025-12-04 17:18:20.791 - Render thread -> Info: Frame[219157] - Available VRAM budget has changed: 2898 MB 2025-12-04 17:18:21.440 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:21.477 - Render thread -> Info: Frame[219197] - Available VRAM budget has changed: 3308 MB 2025-12-04 17:18:21.477 - Render thread -> Info: Frame[219197] - Available VRAM budget has changed: 2856 MB 2025-12-04 17:18:22.175 - Render thread -> Info: Frame[219229] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:18:22.209 - Render thread -> Info: Frame[219231] - Available VRAM budget has changed: 3407 MB 2025-12-04 17:18:22.674 - Render thread -> Info: Frame[219259] - Available VRAM budget has changed: 2877 MB 2025-12-04 17:18:22.708 - Render thread -> Info: Frame[219261] - Available VRAM budget has changed: 2955 MB 2025-12-04 17:18:23.141 - Render thread -> Info: Frame[219277] - Available VRAM budget has changed: 3335 MB 2025-12-04 17:18:23.141 - Render thread -> Info: Frame[219277] - Available VRAM budget has changed: 2884 MB 2025-12-04 17:18:24.041 - Render thread -> Info: Frame[219331] - Available VRAM budget has changed: 3401 MB 2025-12-04 17:18:24.541 - Render thread -> Info: Frame[219361] - Available VRAM budget has changed: 2953 MB 2025-12-04 17:18:24.708 - Render thread -> Info: Frame[219371] - Available VRAM budget has changed: 3421 MB 2025-12-04 17:18:25.208 - Render thread -> Info: Frame[219401] - Available VRAM budget has changed: 2973 MB 2025-12-04 17:18:26.107 - Render thread -> Info: Frame[219455] - Available VRAM budget has changed: 2940 MB 2025-12-04 17:18:26.742 - Render thread -> Info: Frame[219493] - Available VRAM budget has changed: 2904 MB 2025-12-04 17:18:27.141 - Render thread -> Info: Frame[219517] - Available VRAM budget has changed: 2887 MB 2025-12-04 17:18:27.674 - Render thread -> Info: Frame[219549] - Available VRAM budget has changed: 3395 MB 2025-12-04 17:18:27.674 - Render thread -> Info: Frame[219549] - Available VRAM budget has changed: 2861 MB 2025-12-04 17:18:29.141 - Render thread -> Info: Frame[219637] - Available VRAM budget has changed: 3366 MB 2025-12-04 17:18:29.142 - Render thread -> Info: Frame[219637] - Available VRAM budget has changed: 2831 MB 2025-12-04 17:18:29.674 - Render thread -> Info: Frame[219669] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:18:29.807 - Render thread -> Info: Frame[219677] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:18:29.974 - Render thread -> Info: Frame[219687] - Available VRAM budget has changed: 2845 MB 2025-12-04 17:18:30.152 - Render thread -> Info: Frame[219697] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:18:30.181 - Render thread -> Info: Frame[219699] - Available VRAM budget has changed: 2872 MB 2025-12-04 17:18:30.741 - Render thread -> Info: Frame[219733] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:18:32.041 - Render thread -> Info: Frame[219811] - Available VRAM budget has changed: 2896 MB 2025-12-04 17:18:32.508 - Render thread -> Info: Frame[219839] - Available VRAM budget has changed: 2931 MB 2025-12-04 17:18:33.174 - Render thread -> Info: Frame[219879] - Available VRAM budget has changed: 2968 MB 2025-12-04 17:18:36.375 - Render thread -> Info: Frame[220071] - Available VRAM budget has changed: 2938 MB 2025-12-04 17:18:36.408 - Render thread -> Info: Frame[220073] - Available VRAM budget has changed: 2901 MB 2025-12-04 17:18:36.575 - Render thread -> Info: Frame[220083] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:18:36.576 - Render thread -> Info: Frame[220083] - Available VRAM budget has changed: 2874 MB 2025-12-04 17:18:37.574 - Render thread -> Info: Frame[220143] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:18:38.074 - Render thread -> Info: Frame[220173] - Available VRAM budget has changed: 2898 MB 2025-12-04 17:18:39.974 - Render thread -> Info: Frame[220287] - Available VRAM budget has changed: 2931 MB 2025-12-04 17:18:42.522 - Render thread -> Info: Frame[220417] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:18:42.522 - Render thread -> Info: Frame[220417] - Available VRAM budget has changed: 2815 MB 2025-12-04 17:18:43.409 - Render thread -> Info: Frame[220471] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:18:43.607 - Render thread -> Info: Frame[220477] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:18:44.540 - Render thread -> Info: Frame[220531] - Available VRAM budget has changed: 3420 MB 2025-12-04 17:18:44.674 - Render thread -> Info: Frame[220539] - Available VRAM budget has changed: 2839 MB 2025-12-04 17:18:44.742 - Render thread -> Info: Frame[220543] - Available VRAM budget has changed: 2869 MB 2025-12-04 17:18:45.042 - Render thread -> Info: Frame[220561] - Available VRAM budget has changed: 2970 MB 2025-12-04 17:18:45.341 - Render thread -> Info: Frame[220579] - Available VRAM budget has changed: 2942 MB 2025-12-04 17:18:45.507 - Render thread -> Info: Frame[220589] - Available VRAM budget has changed: 2921 MB 2025-12-04 17:18:46.408 - Render thread -> Info: Frame[220643] - Available VRAM budget has changed: 2944 MB 2025-12-04 17:18:49.645 - Render thread -> Info: Frame[220837] - Available VRAM budget has changed: 2973 MB 2025-12-04 17:18:50.607 - Render thread -> Info: Frame[220895] - Available VRAM budget has changed: 3024 MB 2025-12-04 17:18:52.243 - Render thread -> Info: Frame[220993] - Available VRAM budget has changed: 3049 MB 2025-12-04 17:18:52.289 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:18:52.629 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:18:52.658 - Render thread -> Info: Frame[221017] - Available VRAM budget has changed: 3321 MB 2025-12-04 17:18:52.658 - Render thread -> Info: Frame[221017] - Available VRAM budget has changed: 2965 MB 2025-12-04 17:18:53.208 - Render thread -> Info: Frame[221051] - Available VRAM budget has changed: 3416 MB 2025-12-04 17:18:53.316 - Render thread -> Info: Frame[221057] - Available VRAM budget has changed: 3319 MB 2025-12-04 17:18:53.874 - Render thread -> Info: Frame[221091] - Available VRAM budget has changed: 3393 MB 2025-12-04 17:18:54.590 - Render thread -> Info: Frame[221121] - Available VRAM budget has changed: 2991 MB 2025-12-04 17:18:54.757 - Render thread -> Info: Frame[221131] - Available VRAM budget has changed: 3421 MB 2025-12-04 17:18:55.257 - Render thread -> Info: Frame[221161] - Available VRAM budget has changed: 3017 MB 2025-12-04 17:19:02.357 - Render thread -> Info: Frame[221577] - Available VRAM budget has changed: 3065 MB 2025-12-04 17:19:03.891 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:03.925 - Render thread -> Info: Frame[221657] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:19:03.925 - Render thread -> Info: Frame[221657] - Available VRAM budget has changed: 2962 MB 2025-12-04 17:19:04.957 - Render thread -> Info: Frame[221711] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:05.039 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:05.658 - Render thread -> Info: Frame[221741] - Available VRAM budget has changed: 3065 MB 2025-12-04 17:19:07.839 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:07.875 - Render thread -> Info: Frame[221857] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:19:07.875 - Render thread -> Info: Frame[221857] - Available VRAM budget has changed: 2965 MB 2025-12-04 17:19:08.891 - Render thread -> Info: Frame[221911] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:09.558 - Render thread -> Info: Frame[221941] - Available VRAM budget has changed: 3065 MB 2025-12-04 17:19:11.791 - Render thread -> Info: Frame[222057] - Available VRAM budget has changed: 3327 MB 2025-12-04 17:19:11.791 - Render thread -> Info: Frame[222057] - Available VRAM budget has changed: 2973 MB 2025-12-04 17:19:12.875 - Render thread -> Info: Frame[222111] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:13.328 - Render thread -> Info: Frame[222137] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:19:14.491 - Render thread -> Info: Frame[222191] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:14.908 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:14.943 - Render thread -> Info: Frame[222217] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:19:16.375 - Render thread -> Info: Frame[222291] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:17.002 - Render thread -> Info: Frame[222317] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:19:17.908 - Render thread -> Info: Frame[222371] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:18.108 - Render thread -> Info: Frame[222377] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:19:19.124 - Render thread -> Info: Frame[222431] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:19.625 - Render thread -> Info: Frame[222461] - Available VRAM budget has changed: 3064 MB 2025-12-04 17:19:24.208 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:32.237 - Render thread -> Info: Frame[223217] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:19:32.237 - Render thread -> Info: Frame[223217] - Available VRAM budget has changed: 2956 MB 2025-12-04 17:19:33.258 - Render thread -> Info: Frame[223271] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:19:33.370 - Render thread -> Info: Frame[223277] - Available VRAM budget has changed: 3313 MB 2025-12-04 17:19:34.773 - Render thread -> Info: Frame[223351] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:35.376 - Render thread -> Info: Frame[223377] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:19:36.524 - Render thread -> Info: Frame[223431] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:37.030 - Render thread -> Info: Frame[223461] - Available VRAM budget has changed: 3056 MB 2025-12-04 17:19:37.458 - Render thread -> Info: Frame[223477] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:19:37.458 - Render thread -> Info: Frame[223477] - Available VRAM budget has changed: 2954 MB 2025-12-04 17:19:38.391 - Render thread -> Info: Frame[223531] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:38.590 - Render thread -> Info: Frame[223537] - Available VRAM budget has changed: 3330 MB 2025-12-04 17:19:39.115 - Render thread -> Info: Frame[223561] - Available VRAM budget has changed: 2969 MB 2025-12-04 17:19:39.609 - Render thread -> Info: Frame[223591] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:19:39.740 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:39.774 - Render thread -> Info: Frame[223597] - Available VRAM budget has changed: 3328 MB 2025-12-04 17:19:40.809 - Render thread -> Info: Frame[223651] - Available VRAM budget has changed: 3412 MB 2025-12-04 17:19:40.923 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:40.958 - Render thread -> Info: Frame[223657] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:19:41.309 - Render thread -> Info: Frame[223669] - Available VRAM budget has changed: 2919 MB 2025-12-04 17:19:42.006 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:42.357 - Render thread -> Info: Frame[223711] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:19:42.558 - Render thread -> Info: Frame[223717] - Available VRAM budget has changed: 3332 MB 2025-12-04 17:19:43.308 - Render thread -> Info: Frame[223751] - Available VRAM budget has changed: 3427 MB 2025-12-04 17:19:43.813 - Render thread -> Info: Frame[223781] - Available VRAM budget has changed: 3017 MB 2025-12-04 17:19:44.303 - Render thread -> Info: Frame[223797] - Available VRAM budget has changed: 3350 MB 2025-12-04 17:19:44.303 - Render thread -> Info: Frame[223797] - Available VRAM budget has changed: 2940 MB 2025-12-04 17:19:45.591 - Render thread -> Info: Frame[223851] - Available VRAM budget has changed: 3426 MB 2025-12-04 17:19:46.006 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:46.091 - Render thread -> Info: Frame[223881] - Available VRAM budget has changed: 3016 MB 2025-12-04 17:19:46.391 - Render thread -> Info: Frame[223897] - Available VRAM budget has changed: 3348 MB 2025-12-04 17:19:46.391 - Render thread -> Info: Frame[223897] - Available VRAM budget has changed: 2938 MB 2025-12-04 17:19:47.626 - Render thread -> Info: Frame[223951] - Available VRAM budget has changed: 3426 MB 2025-12-04 17:19:48.157 - Render thread -> Info: Frame[223981] - Available VRAM budget has changed: 3016 MB 2025-12-04 17:19:49.274 - Render thread -> Info: Frame[224037] - Available VRAM budget has changed: 3346 MB 2025-12-04 17:19:49.274 - Render thread -> Info: Frame[224037] - Available VRAM budget has changed: 2936 MB 2025-12-04 17:19:50.040 - Render thread -> Info: Frame[224071] - Available VRAM budget has changed: 3429 MB 2025-12-04 17:19:50.542 - Render thread -> Info: Frame[224101] - Available VRAM budget has changed: 3019 MB 2025-12-04 17:19:50.974 - Render thread -> Info: Frame[224117] - Available VRAM budget has changed: 3352 MB 2025-12-04 17:19:50.974 - Render thread -> Info: Frame[224117] - Available VRAM budget has changed: 2942 MB 2025-12-04 17:19:51.959 - Render thread -> Info: Frame[224155] - Available VRAM budget has changed: 2990 MB 2025-12-04 17:19:52.029 - Render thread -> Info: Frame[224157] - Available VRAM budget has changed: 3328 MB 2025-12-04 17:19:52.029 - Render thread -> Info: Frame[224157] - Available VRAM budget has changed: 2966 MB 2025-12-04 17:19:52.092 - Render thread -> Info: Frame[224159] - Available VRAM budget has changed: 2911 MB 2025-12-04 17:19:53.373 - Render thread -> Info: Frame[224201] - Available VRAM budget has changed: 2931 MB 2025-12-04 17:19:53.940 - Render thread -> Info: Frame[224231] - Available VRAM budget has changed: 3410 MB 2025-12-04 17:19:55.209 - Render thread -> Info: Frame[224307] - Available VRAM budget has changed: 2959 MB 2025-12-04 17:19:56.107 - Render thread -> Info: Frame[224361] - Available VRAM budget has changed: 2911 MB 2025-12-04 17:19:56.541 - Render thread -> Info: Frame[224387] - Available VRAM budget has changed: 2894 MB 2025-12-04 17:19:57.282 - Render thread -> Info: Frame[224431] - Available VRAM budget has changed: 2937 MB 2025-12-04 17:19:57.641 - Render thread -> Info: Frame[224453] - Available VRAM budget has changed: 2953 MB 2025-12-04 17:19:58.358 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:19:58.390 - Render thread -> Info: Frame[224497] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:19:58.390 - Render thread -> Info: Frame[224497] - Available VRAM budget has changed: 2929 MB 2025-12-04 17:19:59.073 - Render thread -> Info: Frame[224531] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:19:59.536 - Render thread -> Info: Frame[224557] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:00.091 - Render thread -> Info: Frame[224591] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:00.590 - Render thread -> Info: Frame[224621] - Available VRAM budget has changed: 3044 MB 2025-12-04 17:20:04.825 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:04.863 - Render thread -> Info: Frame[224857] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:20:04.863 - Render thread -> Info: Frame[224857] - Available VRAM budget has changed: 2942 MB 2025-12-04 17:20:05.873 - Render thread -> Info: Frame[224911] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:05.960 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:06.190 - Render thread -> Info: Frame[224923] - Available VRAM budget has changed: 2957 MB 2025-12-04 17:20:06.573 - Render thread -> Info: Frame[224941] - Available VRAM budget has changed: 3059 MB 2025-12-04 17:20:07.719 - Render thread -> Info: Frame[224997] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:07.719 - Render thread -> Info: Frame[224997] - Available VRAM budget has changed: 2955 MB 2025-12-04 17:20:08.274 - Render thread -> Info: Frame[225031] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:20:08.385 - Render thread -> Info: Frame[225037] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:08.692 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:09.774 - Render thread -> Info: Frame[225111] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:10.474 - Render thread -> Info: Frame[225141] - Available VRAM budget has changed: 3059 MB 2025-12-04 17:20:12.539 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:13.901 - Render thread -> Info: Frame[225337] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:13.901 - Render thread -> Info: Frame[225337] - Available VRAM budget has changed: 2955 MB 2025-12-04 17:20:14.457 - Render thread -> Info: Frame[225371] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:20:14.568 - Render thread -> Info: Frame[225377] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:15.123 - Render thread -> Info: Frame[225411] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:15.571 - Render thread -> Info: Frame[225437] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:16.123 - Render thread -> Info: Frame[225471] - Available VRAM budget has changed: 3414 MB 2025-12-04 17:20:16.623 - Render thread -> Info: Frame[225501] - Available VRAM budget has changed: 3053 MB 2025-12-04 17:20:16.901 - Render thread -> Info: Frame[225517] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:20:16.901 - Render thread -> Info: Frame[225517] - Available VRAM budget has changed: 2940 MB 2025-12-04 17:20:17.457 - Render thread -> Info: Frame[225551] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:17.957 - Render thread -> Info: Frame[225581] - Available VRAM budget has changed: 3036 MB 2025-12-04 17:20:18.973 - Render thread -> Info: Frame[225637] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:20:18.974 - Render thread -> Info: Frame[225637] - Available VRAM budget has changed: 2943 MB 2025-12-04 17:20:19.998 - Render thread -> Info: Frame[225689] - Available VRAM budget has changed: 2899 MB 2025-12-04 17:20:20.057 - Render thread -> Info: Frame[225691] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:20.659 - Render thread -> Info: Frame[225721] - Available VRAM budget has changed: 2986 MB 2025-12-04 17:20:23.326 - Render thread -> Info: Frame[225857] - Available VRAM budget has changed: 3034 MB 2025-12-04 17:20:23.858 - Render thread -> Info: Frame[225877] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:23.858 - Render thread -> Info: Frame[225877] - Available VRAM budget has changed: 2930 MB 2025-12-04 17:20:25.025 - Render thread -> Info: Frame[225931] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:25.891 - Render thread -> Info: Frame[225961] - Available VRAM budget has changed: 3038 MB 2025-12-04 17:20:29.690 - Render thread -> Info: Frame[226189] - Available VRAM budget has changed: 3063 MB 2025-12-04 17:20:29.805 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:33.324 - Render thread -> Info: Frame[226407] - Available VRAM budget has changed: 3044 MB 2025-12-04 17:20:34.324 - Render thread -> Info: Frame[226467] - Available VRAM budget has changed: 3062 MB 2025-12-04 17:20:34.507 - Render thread -> Info: Frame[226477] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:20:34.507 - Render thread -> Info: Frame[226477] - Available VRAM budget has changed: 2964 MB 2025-12-04 17:20:35.486 - Render thread -> Info: Frame[226531] - Available VRAM budget has changed: 3353 MB 2025-12-04 17:20:35.974 - Render thread -> Info: Frame[226561] - Available VRAM budget has changed: 2999 MB 2025-12-04 17:20:36.156 - Render thread -> Info: Frame[226571] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:20:36.691 - Render thread -> Info: Frame[226597] - Available VRAM budget has changed: 3326 MB 2025-12-04 17:20:36.691 - Render thread -> Info: Frame[226597] - Available VRAM budget has changed: 2972 MB 2025-12-04 17:20:37.708 - Render thread -> Info: Frame[226651] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:37.791 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:38.391 - Render thread -> Info: Frame[226681] - Available VRAM budget has changed: 3064 MB 2025-12-04 17:20:39.524 - Render thread -> Info: Frame[226737] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:20:39.524 - Render thread -> Info: Frame[226737] - Available VRAM budget has changed: 2962 MB 2025-12-04 17:20:40.793 - Render thread -> Info: Frame[226791] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:41.301 - Render thread -> Info: Frame[226821] - Available VRAM budget has changed: 3063 MB 2025-12-04 17:20:41.691 - Render thread -> Info: Frame[226837] - Available VRAM budget has changed: 3328 MB 2025-12-04 17:20:41.691 - Render thread -> Info: Frame[226837] - Available VRAM budget has changed: 2974 MB 2025-12-04 17:20:42.522 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:42.779 - Render thread -> Info: Frame[226891] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:42.861 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:20:43.475 - Render thread -> Info: Frame[226921] - Available VRAM budget has changed: 3064 MB 2025-12-04 17:20:44.607 - Render thread -> Info: Frame[226977] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:20:44.607 - Render thread -> Info: Frame[226977] - Available VRAM budget has changed: 2962 MB 2025-12-04 17:20:45.624 - Render thread -> Info: Frame[227031] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:45.710 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:46.325 - Render thread -> Info: Frame[227061] - Available VRAM budget has changed: 3064 MB 2025-12-04 17:20:46.912 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:47.472 - Render thread -> Info: Frame[227117] - Available VRAM budget has changed: 3314 MB 2025-12-04 17:20:47.473 - Render thread -> Info: Frame[227117] - Available VRAM budget has changed: 2961 MB 2025-12-04 17:20:48.256 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:48.507 - Render thread -> Info: Frame[227171] - Available VRAM budget has changed: 3410 MB 2025-12-04 17:20:48.589 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:20:48.626 - Render thread -> Info: Frame[227177] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:20:49.457 - Render thread -> Info: Frame[227211] - Available VRAM budget has changed: 3414 MB 2025-12-04 17:20:49.957 - Render thread -> Info: Frame[227241] - Available VRAM budget has changed: 3060 MB 2025-12-04 17:20:50.273 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:50.308 - Render thread -> Info: Frame[227257] - Available VRAM budget has changed: 3333 MB 2025-12-04 17:20:50.308 - Render thread -> Info: Frame[227257] - Available VRAM budget has changed: 2980 MB 2025-12-04 17:20:51.458 - Render thread -> Info: Frame[227311] - Available VRAM budget has changed: 3410 MB 2025-12-04 17:20:52.124 - Render thread -> Info: Frame[227337] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:20:52.124 - Render thread -> Info: Frame[227337] - Available VRAM budget has changed: 2963 MB 2025-12-04 17:20:52.892 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:53.674 - Render thread -> Info: Frame[227411] - Available VRAM budget has changed: 3414 MB 2025-12-04 17:20:54.118 - Render thread -> Info: Frame[227437] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:20:55.441 - Render thread -> Info: Frame[227509] - Available VRAM budget has changed: 3337 MB 2025-12-04 17:20:55.474 - Render thread -> Info: Frame[227511] - Available VRAM budget has changed: 3399 MB 2025-12-04 17:20:55.974 - Render thread -> Info: Frame[227541] - Available VRAM budget has changed: 3038 MB 2025-12-04 17:20:56.140 - Render thread -> Info: Frame[227551] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:56.656 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:56.690 - Render thread -> Info: Frame[227577] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:20:56.690 - Render thread -> Info: Frame[227577] - Available VRAM budget has changed: 2955 MB 2025-12-04 17:20:56.891 - Render thread -> Info: Frame[227583] - Available VRAM budget has changed: 2938 MB 2025-12-04 17:20:57.246 - Render thread -> Info: Frame[227603] - Available VRAM budget has changed: 2871 MB 2025-12-04 17:20:57.574 - Render thread -> Info: Frame[227623] - Available VRAM budget has changed: 2856 MB 2025-12-04 17:20:57.707 - Render thread -> Info: Frame[227631] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:20:57.821 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:20:58.391 - Render thread -> Info: Frame[227661] - Available VRAM budget has changed: 2946 MB 2025-12-04 17:20:58.824 - Render thread -> Info: Frame[227687] - Available VRAM budget has changed: 2962 MB 2025-12-04 17:20:59.857 - Render thread -> Info: Frame[227739] - Available VRAM budget has changed: 3031 MB 2025-12-04 17:21:00.684 - Render thread -> Info: Frame[227777] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:21:00.684 - Render thread -> Info: Frame[227777] - Available VRAM budget has changed: 2946 MB 2025-12-04 17:21:00.718 - Render thread -> Info: Frame[227779] - Available VRAM budget has changed: 2893 MB 2025-12-04 17:21:01.582 - Render thread -> Info: Frame[227831] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:21:01.739 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:01.775 - Render thread -> Info: Frame[227837] - Available VRAM budget has changed: 3318 MB 2025-12-04 17:21:02.591 - Render thread -> Info: Frame[227879] - Available VRAM budget has changed: 2863 MB 2025-12-04 17:21:02.790 - Render thread -> Info: Frame[227891] - Available VRAM budget has changed: 3419 MB 2025-12-04 17:21:03.301 - Render thread -> Info: Frame[227921] - Available VRAM budget has changed: 2961 MB 2025-12-04 17:21:06.518 - Render thread -> Info: Frame[228037] - Available VRAM budget has changed: 2905 MB 2025-12-04 17:21:12.940 - Render thread -> Info: Frame[228279] - Available VRAM budget has changed: 2922 MB 2025-12-04 17:21:14.924 - Render thread -> Info: Frame[228349] - Available VRAM budget has changed: 2947 MB 2025-12-04 17:21:15.856 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:15.899 - Render thread -> Info: Frame[228397] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:21:15.899 - Render thread -> Info: Frame[228397] - Available VRAM budget has changed: 2844 MB 2025-12-04 17:21:16.979 - Render thread -> Info: Frame[228451] - Available VRAM budget has changed: 3410 MB 2025-12-04 17:21:17.824 - Render thread -> Info: Frame[228481] - Available VRAM budget has changed: 2938 MB 2025-12-04 17:21:20.274 - Render thread -> Info: Frame[228569] - Available VRAM budget has changed: 2920 MB 2025-12-04 17:21:21.945 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:25.817 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:26.640 - Render thread -> Info: Frame[228801] - Available VRAM budget has changed: 2936 MB 2025-12-04 17:21:27.864 - Render thread -> Info: Frame[228837] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:21:27.864 - Render thread -> Info: Frame[228837] - Available VRAM budget has changed: 2842 MB 2025-12-04 17:21:28.624 - Render thread -> Info: Frame[228869] - Available VRAM budget has changed: 2867 MB 2025-12-04 17:21:29.759 - Render thread -> Info: Frame[228929] - Available VRAM budget has changed: 3339 MB 2025-12-04 17:21:29.792 - Render thread -> Info: Frame[228931] - Available VRAM budget has changed: 3410 MB 2025-12-04 17:21:30.291 - Render thread -> Info: Frame[228961] - Available VRAM budget has changed: 2852 MB 2025-12-04 17:21:31.408 - Render thread -> Info: Frame[229021] - Available VRAM budget has changed: 2869 MB 2025-12-04 17:21:31.608 - Render thread -> Info: Frame[229033] - Available VRAM budget has changed: 2887 MB 2025-12-04 17:21:31.996 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:32.042 - Render thread -> Info: Frame[229059] - Available VRAM budget has changed: 2931 MB 2025-12-04 17:21:32.524 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:21:32.560 - Render thread -> Info: Frame[229077] - Available VRAM budget has changed: 3328 MB 2025-12-04 17:21:32.560 - Render thread -> Info: Frame[229077] - Available VRAM budget has changed: 2855 MB 2025-12-04 17:21:33.632 - Render thread -> Info: Frame[229109] - Available VRAM budget has changed: 2871 MB 2025-12-04 17:21:34.358 - Render thread -> Info: Frame[229131] - Available VRAM budget has changed: 3411 MB 2025-12-04 17:21:34.523 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:34.565 - Render thread -> Info: Frame[229137] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:21:36.361 - Render thread -> Info: Frame[229191] - Available VRAM budget has changed: 3399 MB 2025-12-04 17:21:37.244 - Render thread -> Info: Frame[229221] - Available VRAM budget has changed: 2936 MB 2025-12-04 17:21:38.027 - Render thread -> Info: Frame[229249] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:21:38.143 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:38.714 - Render thread -> Info: Frame[229279] - Available VRAM budget has changed: 2955 MB 2025-12-04 17:21:39.807 - Render thread -> Info: Frame[229317] - Available VRAM budget has changed: 3331 MB 2025-12-04 17:21:39.807 - Render thread -> Info: Frame[229317] - Available VRAM budget has changed: 2909 MB 2025-12-04 17:21:41.392 - Render thread -> Info: Frame[229371] - Available VRAM budget has changed: 3408 MB 2025-12-04 17:21:42.156 - Render thread -> Info: Frame[229401] - Available VRAM budget has changed: 2987 MB 2025-12-04 17:21:42.741 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:43.223 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:21:43.223 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 17:21:43.223 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 17:21:43.223 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:21:43.925 - Render thread -> Info: Frame[229473] - Available VRAM budget has changed: 2963 MB 2025-12-04 17:21:45.363 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:45.393 - Render thread -> Info: Frame[229517] - Available VRAM budget has changed: 3329 MB 2025-12-04 17:21:45.393 - Render thread -> Info: Frame[229517] - Available VRAM budget has changed: 2884 MB 2025-12-04 17:21:45.990 - Render thread -> Info: Frame[229535] - Available VRAM budget has changed: 2868 MB 2025-12-04 17:21:46.910 - Render thread -> Info: Frame[229571] - Available VRAM budget has changed: 3389 MB 2025-12-04 17:21:47.774 - Render thread -> Info: Frame[229601] - Available VRAM budget has changed: 2928 MB 2025-12-04 17:21:47.984 - Render thread -> Info: Frame[229611] - Available VRAM budget has changed: 3409 MB 2025-12-04 17:21:48.524 - Render thread -> Info: Frame[229641] - Available VRAM budget has changed: 2948 MB 2025-12-04 17:21:50.891 - Render thread -> Info: Frame[229733] - Available VRAM budget has changed: 2989 MB 2025-12-04 17:21:53.544 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:21:53.872 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:22:00.007 - Render thread -> Info: Frame[230237] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:22:00.007 - Render thread -> Info: Frame[230237] - Available VRAM budget has changed: 2897 MB 2025-12-04 17:22:00.958 - Render thread -> Info: Frame[230291] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:01.127 - Render thread -> Info: Frame[230301] - Available VRAM budget has changed: 2953 MB 2025-12-04 17:22:01.457 - Render thread -> Info: Frame[230321] - Available VRAM budget has changed: 2989 MB 2025-12-04 17:22:02.324 - Render thread -> Info: Frame[230373] - Available VRAM budget has changed: 2974 MB 2025-12-04 17:22:02.924 - Render thread -> Info: Frame[230409] - Available VRAM budget has changed: 3030 MB 2025-12-04 17:22:03.038 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:05.523 - Render thread -> Info: Frame[230565] - Available VRAM budget has changed: 3054 MB 2025-12-04 17:22:09.733 - Render thread -> Info: Frame[230817] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:22:09.733 - Render thread -> Info: Frame[230817] - Available VRAM budget has changed: 2959 MB 2025-12-04 17:22:10.190 - Render thread -> Info: Frame[230845] - Available VRAM budget has changed: 2902 MB 2025-12-04 17:22:11.291 - Render thread -> Info: Frame[230911] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:11.791 - Render thread -> Info: Frame[230941] - Available VRAM budget has changed: 3004 MB 2025-12-04 17:22:12.524 - Render thread -> Info: Frame[230985] - Available VRAM budget has changed: 3060 MB 2025-12-04 17:22:13.695 - Render thread -> Info: Frame[231051] - Available VRAM budget has changed: 3042 MB 2025-12-04 17:22:13.890 - Render thread -> Info: Frame[231057] - Available VRAM budget has changed: 3315 MB 2025-12-04 17:22:13.890 - Render thread -> Info: Frame[231057] - Available VRAM budget has changed: 2938 MB 2025-12-04 17:22:14.908 - Render thread -> Info: Frame[231111] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:15.006 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:15.573 - Render thread -> Info: Frame[231141] - Available VRAM budget has changed: 3037 MB 2025-12-04 17:22:16.162 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:16.323 - Render thread -> Info: Frame[231181] - Available VRAM budget has changed: 2980 MB 2025-12-04 17:22:17.022 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:18.555 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:19.357 - Render thread -> Info: Frame[231333] - Available VRAM budget has changed: 3400 MB 2025-12-04 17:22:19.490 - Render thread -> Info: Frame[231341] - Available VRAM budget has changed: 2953 MB 2025-12-04 17:22:19.690 - Render thread -> Info: Frame[231353] - Available VRAM budget has changed: 2930 MB 2025-12-04 17:22:19.891 - Render thread -> Info: Frame[231365] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:21.907 - Render thread -> Info: Frame[231467] - Available VRAM budget has changed: 2896 MB 2025-12-04 17:22:22.057 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:22.573 - Render thread -> Info: Frame[231497] - Available VRAM budget has changed: 3327 MB 2025-12-04 17:22:22.573 - Render thread -> Info: Frame[231497] - Available VRAM budget has changed: 2806 MB 2025-12-04 17:22:23.891 - Render thread -> Info: Frame[231551] - Available VRAM budget has changed: 3409 MB 2025-12-04 17:22:24.557 - Render thread -> Info: Frame[231581] - Available VRAM budget has changed: 2888 MB 2025-12-04 17:22:24.846 - Render thread -> Info: Frame[231597] - Available VRAM budget has changed: 2904 MB 2025-12-04 17:22:25.640 - Render thread -> Info: Frame[231645] - Available VRAM budget has changed: 2924 MB 2025-12-04 17:22:27.306 - Render thread -> Info: Frame[231745] - Available VRAM budget has changed: 2885 MB 2025-12-04 17:22:30.159 - Render thread -> Info: Frame[231903] - Available VRAM budget has changed: 2902 MB 2025-12-04 17:22:30.372 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:30.840 - Render thread -> Info: Frame[231937] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:22:30.840 - Render thread -> Info: Frame[231937] - Available VRAM budget has changed: 2831 MB 2025-12-04 17:22:31.790 - Render thread -> Info: Frame[231991] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:31.877 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:32.457 - Render thread -> Info: Frame[232021] - Available VRAM budget has changed: 2928 MB 2025-12-04 17:22:33.047 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:35.990 - Render thread -> Info: Frame[232197] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:22:35.990 - Render thread -> Info: Frame[232197] - Available VRAM budget has changed: 2828 MB 2025-12-04 17:22:36.990 - Render thread -> Info: Frame[232251] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:37.190 - Render thread -> Info: Frame[232257] - Available VRAM budget has changed: 3328 MB 2025-12-04 17:22:38.007 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:38.257 - Render thread -> Info: Frame[232311] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:38.339 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:22:38.957 - Render thread -> Info: Frame[232341] - Available VRAM budget has changed: 2928 MB 2025-12-04 17:22:40.090 - Render thread -> Info: Frame[232397] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:22:40.090 - Render thread -> Info: Frame[232397] - Available VRAM budget has changed: 2828 MB 2025-12-04 17:22:40.839 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:41.089 - Render thread -> Info: Frame[232451] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:22:41.172 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:22:41.790 - Render thread -> Info: Frame[232481] - Available VRAM budget has changed: 2929 MB 2025-12-04 17:22:44.959 - Render thread -> Info: Frame[232671] - Available VRAM budget has changed: 2894 MB 2025-12-04 17:22:47.723 - Render thread -> Info: Frame[232837] - Available VRAM budget has changed: 2913 MB 2025-12-04 17:22:48.691 - Render thread -> Info: Frame[232895] - Available VRAM budget has changed: 2934 MB 2025-12-04 17:22:49.123 - Render thread -> Info: Frame[232921] - Available VRAM budget has changed: 2893 MB 2025-12-04 17:22:52.090 - Render thread -> Info: Frame[233085] - Available VRAM budget has changed: 2911 MB 2025-12-04 17:22:52.858 - Render thread -> Info: Frame[233131] - Available VRAM budget has changed: 2931 MB 2025-12-04 17:22:53.957 - Render thread -> Info: Frame[233197] - Available VRAM budget has changed: 2890 MB 2025-12-04 17:22:56.856 - Render thread -> Info: Frame[233363] - Available VRAM budget has changed: 2907 MB 2025-12-04 17:22:57.773 - Render thread -> Info: Frame[233411] - Available VRAM budget has changed: 2928 MB 2025-12-04 17:22:58.223 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:22:58.256 - Render thread -> Info: Frame[233437] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:22:58.256 - Render thread -> Info: Frame[233437] - Available VRAM budget has changed: 2826 MB 2025-12-04 17:22:59.443 - Render thread -> Info: Frame[233491] - Available VRAM budget has changed: 3409 MB 2025-12-04 17:22:59.949 - Render thread -> Info: Frame[233521] - Available VRAM budget has changed: 2907 MB 2025-12-04 17:23:00.420 - Render thread -> Info: Frame[233537] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:23:00.420 - Render thread -> Info: Frame[233537] - Available VRAM budget has changed: 2815 MB 2025-12-04 17:23:01.259 - Render thread -> Info: Frame[233575] - Available VRAM budget has changed: 2834 MB 2025-12-04 17:23:01.527 - Render thread -> Info: Frame[233591] - Available VRAM budget has changed: 3409 MB 2025-12-04 17:23:02.123 - Render thread -> Info: Frame[233617] - Available VRAM budget has changed: 3328 MB 2025-12-04 17:23:02.206 - Render thread -> Info: Frame[233621] - Available VRAM budget has changed: 2866 MB 2025-12-04 17:23:03.007 - Render thread -> Info: Frame[233669] - Available VRAM budget has changed: 2806 MB 2025-12-04 17:23:03.040 - Render thread -> Info: Frame[233671] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:23:03.273 - Render thread -> Info: Frame[233685] - Available VRAM budget has changed: 3400 MB 2025-12-04 17:23:03.457 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:23:03.540 - Render thread -> Info: Frame[233701] - Available VRAM budget has changed: 2879 MB 2025-12-04 17:23:03.805 - Render thread -> The GPU is back to no power throttling. 2025-12-04 17:23:03.841 - Render thread -> Info: Frame[233717] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:23:03.841 - Render thread -> Info: Frame[233717] - Available VRAM budget has changed: 2796 MB 2025-12-04 17:23:04.507 - Render thread -> Info: Frame[233749] - Available VRAM budget has changed: 2780 MB 2025-12-04 17:23:05.040 - Render thread -> Info: Frame[233771] - Available VRAM budget has changed: 3409 MB 2025-12-04 17:23:05.690 - Render thread -> Info: Frame[233801] - Available VRAM budget has changed: 2868 MB 2025-12-04 17:23:08.861 - Render thread -> Info: Frame[233991] - Available VRAM budget has changed: 2884 MB 2025-12-04 17:23:09.272 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:23:09.303 - Render thread -> Info: Frame[234017] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:23:09.303 - Render thread -> Info: Frame[234017] - Available VRAM budget has changed: 2797 MB 2025-12-04 17:23:09.857 - Render thread -> Info: Frame[234051] - Available VRAM budget has changed: 3406 MB 2025-12-04 17:23:09.963 - Render thread -> Info: Frame[234057] - Available VRAM budget has changed: 3317 MB 2025-12-04 17:23:10.297 - Render thread -> Info: Frame[234077] - Available VRAM budget has changed: 2772 MB 2025-12-04 17:23:10.856 - Render thread -> Info: Frame[234111] - Available VRAM budget has changed: 3413 MB 2025-12-04 17:23:11.356 - Render thread -> Info: Frame[234141] - Available VRAM budget has changed: 2868 MB 2025-12-04 17:23:13.131 - Render thread -> Info: Frame[234247] - Available VRAM budget has changed: 2819 MB 2025-12-04 17:23:13.372 - Render thread -> Info: Frame[234257] - Available VRAM budget has changed: 3316 MB 2025-12-04 17:23:13.372 - Render thread -> Info: Frame[234257] - Available VRAM budget has changed: 2722 MB 2025-12-04 17:23:13.474 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:23:13.474 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 17:23:13.474 - .NET TP Worker -> Screenshot absolute path: C:\Users\floyd\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 17:23:13.474 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:23:15.015 - Render thread -> Info: Frame[234329] - Available VRAM budget has changed: 3338 MB 2025-12-04 17:23:15.041 - Render thread -> Info: Frame[234331] - Available VRAM budget has changed: 3418 MB 2025-12-04 17:23:15.691 - Render thread -> Info: Frame[234359] - Available VRAM budget has changed: 2747 MB 2025-12-04 17:23:15.723 - Render thread -> Info: Frame[234361] - Available VRAM budget has changed: 2826 MB 2025-12-04 17:23:16.638 - Render thread -> The GPU is under-clocked because of a power throttle. 2025-12-04 17:23:17.255 - Render thread -> Info: Frame[234453] - Available VRAM budget has changed: 2847 MB 2025-12-04 17:23:17.322 - Render thread -> Info: Frame[234457] - Available VRAM budget has changed: 3738 MB 2025-12-04 17:23:17.822 - Render thread -> Info: Frame[234487] - Available VRAM budget has changed: 3166 MB 2025-12-04 17:23:21.710 - Render thread -> Warning: ImageMetadata was not cached before 'cc5bbc26-4a81-4e6a-99a1-7b447844c957 at AppData:savegames\welcome to verdure 1\thumb.jpg' 2025-12-04 17:23:22.240 - Render thread -> Info: Frame[234549] - Available VRAM budget has changed: 3445 MB 2025-12-04 17:23:22.473 - Render thread -> Info: Frame[234563] - Available VRAM budget has changed: 3495 MB 2025-12-04 17:23:25.426 - Render thread -> DRED2 - DeviceState: Unknown 2025-12-04 17:23:25.427 - Render thread -> VideoMemoryInfo report: Budget: 7,384,072,192.00 Bytes CurrentUsage: 6,290,247,680.00 Bytes AvailableForReservation: 3,826,253,824.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-04 17:23:27.646 - Main Thread -> WriteLine Closed