2025-12-04 16:21:11.110 - Main Thread -> Timezone (local - UTC): 3h 2025-12-04 16:21:11.110 - Main Thread -> App Version: 2.0.2.26 2025-12-04 16:21:11.113 - Main Thread -> VRage renderer started 2025-12-04 16:21:11.113 - Main Thread -> OS Version: Microsoft Windows NT 10.0.19045.0 2025-12-04 16:21:11.122 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-04 16:21:11.122 - Main Thread -> NvApi - Driver Version: 2025-12-04 16:21:11.122 - Main Thread -> NvApi - NvApi Version: 2025-12-04 16:21:11.367 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-04 16:21:11.367 - Main Thread -> AMD - Driver Version: 25.8.1 2025-12-04 16:21:11.374 - Main Thread -> Adapters.Adapters - Entering 2025-12-04 16:21:11.374 - Main Thread -> CreateDXGIFactory - Entering 2025-12-04 16:21:11.379 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-04 16:21:11.381 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-04 16:21:11.382 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-04 16:21:11.382 - Main Thread -> Using IDXGIFactory6: True 2025-12-04 16:21:11.382 - Main Thread -> Enumerating adapters by preference 2025-12-04 16:21:11.391 - Main Thread -> Analysis of the adapter Radeon RX 570 Series - Entering 2025-12-04 16:21:11.391 - Main Thread -> Querying adapter type for adapter Radeon RX 570 Series - Entering 2025-12-04 16:21:11.392 - Main Thread -> Querying adapter type for adapter Radeon RX 570 Series - Exiting 2025-12-04 16:21:11.392 - Main Thread -> Querying feature level for adapter Radeon RX 570 Series - Entering 2025-12-04 16:21:11.538 - Main Thread -> Querying feature level for adapter Radeon RX 570 Series - Exiting 2025-12-04 16:21:11.677 - Main Thread -> Analysis of the adapter Radeon RX 570 Series - Exiting 2025-12-04 16:21:11.677 - Main Thread -> Filling adapter's Radeon RX 570 Series outputs - Entering 2025-12-04 16:21:11.678 - Main Thread -> Getting adapter's Radeon RX 570 Series output 0 display mode list 2025-12-04 16:21:11.679 - Main Thread -> Getting adapter's Radeon RX 570 Series output 0 display mode list done 2025-12-04 16:21:11.681 - Main Thread -> Getting adapter's Radeon RX 570 Series output 0 refresh rate 2025-12-04 16:21:11.685 - Main Thread -> Getting adapter's Radeon RX 570 Series output 0 refresh rate done 2025-12-04 16:21:11.685 - Main Thread -> Filling adapter's Radeon RX 570 Series outputs - Exiting 2025-12-04 16:21:11.685 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-04 16:21:11.685 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-04 16:21:11.686 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-04 16:21:11.686 - Main Thread -> Skipping software adapter 2025-12-04 16:21:11.686 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-04 16:21:11.688 - Main Thread -> Adapter { Name = Radeon RX 570 Series + DISPLAY1 DeviceName = Radeon RX 570 Series OutputName = DISPLAY1 Description = DeviceId: 26591, Dedicated RAM: 8531038208, Shared RAM: 34326050816, Luid: 47925, rev: 239, subsys id: 874189922, vendor id: 4098, supported device: True AdapterLuid = 47925 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8531038208 SharedRAM = 34326050816 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.8.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = False Teraflops = 5.193728 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 16:21:11.689 - Main Thread -> Adapter list composed 2025-12-04 16:21:11.714 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Radeon RX 570 Series + DISPLAY1","DeviceName": "Radeon RX 570 Series","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 26591, Dedicated RAM: 8531038208, Shared RAM: 34326050816, Luid: 47925, rev: 239, subsys id: 874189922, vendor id: 4098, supported device: True","AdapterLuid": 47925,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8531038208,"SharedRAM": 34326050816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 26591,"DriverVersion": "25.8.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 5.193728,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-04 16:21:11.714 - Main Thread -> Adapters.Adapters - Exiting 2025-12-04 16:21:11.715 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Radeon RX 570 Series + DISPLAY1","DeviceName": "Radeon RX 570 Series","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 832,"Height": 624,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1128,"Height": 634,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1760,"Height": 990,"RefreshRate": {"Numerator": 144,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120000,"Denominator": 1001}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 144,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 26591, Dedicated RAM: 8531038208, Shared RAM: 34326050816, Luid: 47925, rev: 239, subsys id: 874189922, vendor id: 4098, supported device: True","AdapterLuid": 47925,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8531038208,"SharedRAM": 34326050816,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 26591,"DriverVersion": "25.8.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": false,"Teraflops": 5.193728,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-04 16:21:11.716 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-04 16:21:11.832 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-04 16:21:11.832 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 16:21:11.833 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-04 16:21:11.833 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-04 16:21:11.835 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-04 16:21:11.835 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-04 16:21:11.835 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-04 16:21:11.835 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-04 16:21:11.835 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-04 16:21:11.841 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "Radeon RX 570 Series","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2025-12-04 16:21:11.845 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-04 16:21:11.847 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium"}} 2025-12-04 16:21:11.851 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "Radeon RX 570 Series","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-04 16:21:11.870 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Radeon RX 570 Series", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 16:21:11.870 - Render thread -> IsD3D12Supported = True 2025-12-04 16:21:11.872 - Render thread -> Debug layer enabled: False 2025-12-04 16:21:11.873 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-04 16:21:11.991 - Render thread -> Direct Storage supported 2025-12-04 16:21:11.991 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-04 16:21:11.991 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-04 16:21:11.992 - Render thread -> Current Device Info: 2025-12-04 16:21:11.992 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-04 16:21:11.992 - Render thread -> OutputMergerLogicOp: True 2025-12-04 16:21:11.992 - Render thread -> MinPrecisionSupport: None 2025-12-04 16:21:11.992 - Render thread -> TiledResourcesTier: Tier2 2025-12-04 16:21:11.992 - Render thread -> ResourceBindingTier: Tier3 2025-12-04 16:21:11.992 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-04 16:21:11.992 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-04 16:21:11.992 - Render thread -> ROVsSupported: False 2025-12-04 16:21:11.992 - Render thread -> ConservativeRasterizationTier: TierNotSupported 2025-12-04 16:21:11.992 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-04 16:21:11.992 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-04 16:21:11.992 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-04 16:21:11.992 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-04 16:21:11.992 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-04 16:21:11.992 - Render thread -> ResourceHeapTier: Tier2 2025-12-04 16:21:11.992 - Render thread -> WaveOps: True 2025-12-04 16:21:11.992 - Render thread -> WaveLaneCountMin: 64 2025-12-04 16:21:11.992 - Render thread -> WaveLaneCountMax: 64 2025-12-04 16:21:11.992 - Render thread -> TotalLaneCount: 8192 2025-12-04 16:21:11.992 - Render thread -> ExpandedComputeResourceStates: True 2025-12-04 16:21:11.992 - Render thread -> Int64ShaderOps: True 2025-12-04 16:21:11.992 - Render thread -> DepthBoundsTestSupported: True 2025-12-04 16:21:11.993 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-04 16:21:11.993 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-04 16:21:11.993 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-04 16:21:11.993 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-04 16:21:11.993 - Render thread -> ViewInstancingTier: Tier1 2025-12-04 16:21:11.993 - Render thread -> BarycentricsSupported: False 2025-12-04 16:21:11.993 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-04 16:21:11.993 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-04 16:21:11.993 - Render thread -> Native16BitShaderOpsSupported: False 2025-12-04 16:21:11.993 - Render thread -> SRVOnlyTiledResourceTier3: False 2025-12-04 16:21:11.993 - Render thread -> RenderPassesTier: Tier0 2025-12-04 16:21:11.993 - Render thread -> RaytracingTier: NotSupported 2025-12-04 16:21:11.993 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-04 16:21:11.993 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2025-12-04 16:21:11.993 - Render thread -> VariableShadingRateTier: NotSupported 2025-12-04 16:21:11.993 - Render thread -> ShadingRateImageTileSize: 0 2025-12-04 16:21:11.993 - Render thread -> BackgroundProcessingSupported: False 2025-12-04 16:21:11.993 - Render thread -> MeshShaderTier: NotSupported 2025-12-04 16:21:11.993 - Render thread -> SamplerFeedbackTier: NotSupported 2025-12-04 16:21:11.999 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-04 16:21:12.000 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-04 16:21:12.001 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-04 16:21:12.001 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-04 16:21:12.001 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-04 16:21:12.003 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 393216 Bytes 2025-12-04 16:21:12.004 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-04 16:21:12.004 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-04 16:21:12.015 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-04 16:21:12.015 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-04 16:21:12.015 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-04 16:21:12.015 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-04 16:21:12.017 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-04 16:21:12.017 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-04 16:21:12.018 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-04 16:21:12.019 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-04 16:21:12.034 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-04 16:21:12.034 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-04 16:21:12.065 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-04 16:21:12.066 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-04 16:21:12.067 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-04 16:21:12.068 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-04 16:21:12.072 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-04 16:21:12.072 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-04 16:21:12.076 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-04 16:21:12.076 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-04 16:21:12.077 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-04 16:21:12.083 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-04 16:21:12.083 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-04 16:21:12.087 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-04 16:21:12.127 - Render thread -> UseShaderAsserts: False 2025-12-04 16:21:12.127 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-04 16:21:12.128 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-04 16:21:12.129 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-04 16:21:12.129 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-04 16:21:12.130 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-04 16:21:12.132 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-04 16:21:12.141 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-04 16:21:12.141 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-04 16:21:12.144 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-04 16:21:12.144 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-04 16:21:12.144 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-04 16:21:12.144 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-04 16:21:12.148 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-04 16:21:12.148 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-04 16:21:12.149 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-04 16:21:12.149 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-04 16:21:12.149 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-04 16:21:12.151 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-04 16:21:12.154 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-04 16:21:12.154 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-04 16:21:12.179 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-04 16:21:12.192 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-04 16:21:12.204 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-04 16:21:12.205 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-04 16:21:12.213 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-04 16:21:12.215 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-04 16:21:12.216 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Radeon RX 570 Series + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 16:21:12.236 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-04 16:21:12.236 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-04 16:21:12.238 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-04 16:21:12.238 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-04 16:21:12.239 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-04 16:21:12.239 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-04 16:21:12.264 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-04 16:21:12.264 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-04 16:21:12.274 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-04 16:21:12.274 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-04 16:21:12.274 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-04 16:21:12.274 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-04 16:21:12.274 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-04 16:21:12.275 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-04 16:21:12.296 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-04 16:21:12.296 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 16:21:12.296 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-04 16:21:12.296 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-04 16:21:12.296 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-04 16:21:12.299 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-04 16:21:12.306 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-04 16:21:12.406 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-04 16:21:12.409 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-04 16:21:12.410 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-04 16:21:12.410 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-04 16:21:12.411 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-04 16:21:12.411 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-04 16:21:12.411 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-04 16:21:12.412 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-04 16:21:12.412 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-04 16:21:12.414 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-04 16:21:12.414 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-04 16:21:12.414 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-04 16:21:12.414 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 16:21:12.414 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-04 16:21:12.508 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-04 16:21:12.508 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-04 16:21:12.536 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-04 16:21:12.543 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-04 16:21:12.543 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-04 16:21:12.545 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-04 16:21:12.546 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-04 16:21:12.595 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-04 16:21:12.597 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-04 16:21:12.617 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-04 16:21:12.623 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-04 16:21:12.886 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-04 16:21:12.886 - Render thread -> CreateMeshBuilders - Entering 2025-12-04 16:21:12.888 - Render thread -> CreateMeshBuilders - Exiting 2025-12-04 16:21:12.888 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-04 16:21:12.894 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-04 16:21:13.281 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-04 16:21:13.282 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Radeon RX 570 Series + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 16:21:13.392 - Render thread -> VRAM report about missing bytes is changed from 393216 Bytes to 215027712 Bytes 2025-12-04 16:21:13.424 - Render thread -> VRAM report about missing bytes is changed from 215027712 Bytes to 215289856 Bytes 2025-12-04 16:21:13.430 - Render thread -> VRAM report about missing bytes is changed from 215289856 Bytes to 215486464 Bytes 2025-12-04 16:21:13.431 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5976 MB 2025-12-04 16:21:13.431 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 5946 MB 2025-12-04 16:21:13.630 - Render thread -> VRAM report about missing bytes is changed from 215486464 Bytes to 215945216 Bytes 2025-12-04 16:21:14.105 - VRageWorker 3 -> Vertex 2025-12-04 16:21:14.106 - VRageWorker 0 -> Pixel 2025-12-04 16:21:14.108 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.108 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.108 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.108 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.108 - VRageWorker 7 -> Vertex 2025-12-04 16:21:14.108 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.108 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.108 - VRageWorker 0 -> Pixel 2025-12-04 16:21:14.108 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.108 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.112 - Render thread -> VRAM report about missing bytes is changed from 215945216 Bytes to 223289344 Bytes 2025-12-04 16:21:14.140 - Render thread -> VRAM report about missing bytes is changed from 223289344 Bytes to 223318016 Bytes 2025-12-04 16:21:14.160 - Render thread -> VRAM report about missing bytes is changed from 223318016 Bytes to 223264768 Bytes 2025-12-04 16:21:14.181 - VRageWorker 4 -> Vertex 2025-12-04 16:21:14.181 - VRageWorker 9 -> Pixel 2025-12-04 16:21:14.181 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.181 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.181 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.181 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.181 - VRageWorker 4 -> Vertex 2025-12-04 16:21:14.181 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.186 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.186 - VRageWorker 8 -> Pixel 2025-12-04 16:21:14.186 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.186 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.194 - Render thread -> VRAM report about missing bytes is changed from 223264768 Bytes to 374259712 Bytes 2025-12-04 16:21:14.205 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 5816 MB 2025-12-04 16:21:14.205 - Render thread -> Info: Frame[35] - Available VRAM budget has changed: 5773 MB 2025-12-04 16:21:14.221 - VRageWorker 8 -> Vertex 2025-12-04 16:21:14.221 - VRageWorker 5 -> Pixel 2025-12-04 16:21:14.221 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.221 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.221 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.221 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.222 - VRageWorker 8 -> Vertex 2025-12-04 16:21:14.222 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.222 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.223 - VRageWorker 6 -> Pixel 2025-12-04 16:21:14.223 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.223 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.273 - VRageWorker 1 -> Pixel 2025-12-04 16:21:14.273 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.273 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.274 - VRageWorker 9 -> Vertex 2025-12-04 16:21:14.274 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.274 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.275 - VRageWorker 5 -> Vertex 2025-12-04 16:21:14.275 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.275 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.278 - VRageWorker 3 -> Pixel 2025-12-04 16:21:14.279 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.279 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.315 - VRageWorker 2 -> Vertex 2025-12-04 16:21:14.315 - VRageWorker 6 -> Pixel 2025-12-04 16:21:14.315 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.315 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.315 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.315 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.323 - VRageWorker 6 -> Vertex 2025-12-04 16:21:14.323 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.323 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.323 - VRageWorker 9 -> Pixel 2025-12-04 16:21:14.323 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.323 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.352 - VRageWorker 1 -> Vertex 2025-12-04 16:21:14.352 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.352 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.352 - VRageWorker 0 -> Pixel 2025-12-04 16:21:14.352 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.352 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.361 - VRageWorker 2 -> Vertex 2025-12-04 16:21:14.361 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.361 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.361 - VRageWorker 4 -> Pixel 2025-12-04 16:21:14.361 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.361 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.397 - VRageWorker 0 -> Vertex 2025-12-04 16:21:14.397 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.397 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.398 - VRageWorker 3 -> Pixel 2025-12-04 16:21:14.398 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.398 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.402 - VRageWorker 4 -> Vertex 2025-12-04 16:21:14.402 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.402 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.406 - VRageWorker 1 -> Pixel 2025-12-04 16:21:14.407 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.407 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.425 - Render thread -> VRAM report about missing bytes is changed from 374259712 Bytes to 407814144 Bytes 2025-12-04 16:21:14.436 - VRageWorker 4 -> Vertex 2025-12-04 16:21:14.436 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.436 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.446 - VRageWorker 1 -> Pixel 2025-12-04 16:21:14.446 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.446 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.446 - Render thread -> Info: Frame[49] - Available VRAM budget has changed: 5780 MB 2025-12-04 16:21:14.446 - Render thread -> Info: Frame[49] - Available VRAM budget has changed: 5738 MB 2025-12-04 16:21:14.447 - VRageWorker 8 -> Vertex 2025-12-04 16:21:14.447 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.447 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 16:21:14.447 - VRageWorker 5 -> Pixel 2025-12-04 16:21:14.447 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 16:21:14.447 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 16:21:14.497 - Render thread -> VRAM report about missing bytes is changed from 407814144 Bytes to 407752704 Bytes 2025-12-04 16:21:14.498 - Render thread -> Info: Frame[51] - Available VRAM budget has changed: 5653 MB 2025-12-04 16:21:14.511 - Render thread -> VRAM report about missing bytes is changed from 407752704 Bytes to 407707648 Bytes 2025-12-04 16:21:14.573 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-04 16:21:14.574 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-04 16:21:14.575 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-04 16:21:14.578 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-04 16:21:14.589 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-04 16:21:14.589 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-04 16:21:14.589 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-04 16:21:14.601 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-04 16:21:14.601 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-04 16:21:14.602 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-04 16:21:14.605 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-04 16:21:14.605 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-04 16:21:14.606 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-04 16:21:14.606 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-04 16:21:14.612 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-04 16:21:14.612 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-04 16:21:14.612 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-04 16:21:14.613 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-04 16:21:14.615 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-04 16:21:14.615 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-04 16:21:14.615 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-04 16:21:14.615 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-04 16:21:14.615 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-04 16:21:14.615 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-04 16:21:14.616 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-04 16:21:14.616 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-04 16:21:14.616 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-04 16:21:14.616 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-04 16:21:14.616 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-04 16:21:14.617 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-04 16:21:14.618 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-04 16:21:14.618 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-04 16:21:14.618 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-04 16:21:14.618 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-04 16:21:14.618 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-04 16:21:14.618 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-04 16:21:14.619 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-04 16:21:14.620 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-04 16:21:14.621 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-04 16:21:14.621 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-04 16:21:14.622 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-04 16:21:14.622 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-04 16:21:14.622 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-04 16:21:14.622 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-04 16:21:14.622 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-04 16:21:14.626 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-04 16:21:14.629 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-04 16:21:14.630 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-04 16:21:14.630 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-04 16:21:14.630 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-04 16:21:14.630 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-04 16:21:14.630 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-04 16:21:14.631 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-04 16:21:14.631 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-04 16:21:14.631 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-04 16:21:14.632 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-04 16:21:14.633 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-04 16:21:14.633 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-04 16:21:14.634 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-04 16:21:14.634 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-04 16:21:14.634 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-04 16:21:14.634 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-04 16:21:14.634 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-04 16:21:14.635 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-04 16:21:14.635 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-04 16:21:14.635 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-04 16:21:14.636 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-04 16:21:14.636 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-04 16:21:14.636 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-04 16:21:14.636 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-04 16:21:14.636 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-04 16:21:14.636 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-04 16:21:14.637 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-04 16:21:14.637 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-04 16:21:14.637 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-04 16:21:14.637 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-04 16:21:14.641 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-04 16:21:14.641 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-04 16:21:14.641 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-04 16:21:14.641 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-04 16:21:14.641 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-04 16:21:14.641 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-04 16:21:14.641 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-04 16:21:14.644 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-04 16:21:14.644 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-04 16:21:14.644 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-04 16:21:14.644 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-04 16:21:14.644 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-04 16:21:14.644 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-04 16:21:14.645 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-04 16:21:14.645 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-04 16:21:14.645 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-04 16:21:14.645 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-04 16:21:14.646 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-04 16:21:14.646 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-04 16:21:14.647 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-04 16:21:14.647 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-04 16:21:14.647 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-04 16:21:14.647 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-04 16:21:14.648 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-04 16:21:14.648 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-04 16:21:14.648 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-04 16:21:14.650 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-04 16:21:14.651 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-04 16:21:14.651 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-04 16:21:14.651 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-04 16:21:14.652 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-04 16:21:14.652 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-04 16:21:14.653 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-04 16:21:14.655 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-04 16:21:14.656 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-04 16:21:14.656 - Render thread -> VRAM report about missing bytes is changed from 407707648 Bytes to 408039424 Bytes 2025-12-04 16:21:14.656 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-04 16:21:14.656 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-04 16:21:14.656 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-04 16:21:14.656 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-04 16:21:14.657 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-04 16:21:14.658 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-04 16:21:14.658 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-04 16:21:14.659 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-04 16:21:14.659 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-04 16:21:14.659 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-04 16:21:14.659 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-04 16:21:14.659 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-04 16:21:14.660 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-04 16:21:14.660 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-04 16:21:14.660 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-04 16:21:14.660 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-04 16:21:14.660 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-04 16:21:14.661 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-04 16:21:14.661 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-04 16:21:14.661 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-04 16:21:14.662 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-04 16:21:14.662 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-04 16:21:14.662 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-04 16:21:14.663 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-04 16:21:14.663 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-04 16:21:14.663 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-04 16:21:14.663 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-04 16:21:14.663 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-04 16:21:14.663 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-04 16:21:14.664 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-04 16:21:14.665 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-04 16:21:14.665 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-04 16:21:14.665 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-04 16:21:14.665 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-04 16:21:14.665 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-04 16:21:14.665 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-04 16:21:14.668 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-04 16:21:14.669 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-04 16:21:14.669 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-04 16:21:14.669 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-04 16:21:14.669 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-04 16:21:14.669 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-04 16:21:14.669 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-04 16:21:14.669 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-04 16:21:14.670 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-04 16:21:14.671 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-04 16:21:14.671 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-04 16:21:14.671 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-04 16:21:14.671 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-04 16:21:14.671 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-04 16:21:14.671 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-04 16:21:14.672 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-04 16:21:14.672 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-04 16:21:14.672 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-04 16:21:14.672 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-04 16:21:14.673 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-04 16:21:14.673 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-04 16:21:14.673 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-04 16:21:14.673 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-04 16:21:14.673 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-04 16:21:14.674 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-04 16:21:14.674 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-04 16:21:14.674 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-04 16:21:14.674 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-04 16:21:14.675 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-04 16:21:14.675 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-04 16:21:14.675 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-04 16:21:14.676 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-04 16:21:14.676 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-04 16:21:14.680 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-04 16:21:14.680 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-04 16:21:14.680 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-04 16:21:14.680 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-04 16:21:14.681 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-04 16:21:14.681 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-04 16:21:14.681 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-04 16:21:14.681 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-04 16:21:14.682 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-04 16:21:14.683 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-04 16:21:14.683 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-04 16:21:14.683 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-04 16:21:14.683 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-04 16:21:14.683 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-04 16:21:14.683 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-04 16:21:14.683 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-04 16:21:14.684 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-04 16:21:14.685 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-04 16:21:14.685 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-04 16:21:14.685 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-04 16:21:14.685 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-04 16:21:14.685 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-04 16:21:14.685 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-04 16:21:14.685 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-04 16:21:14.685 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-04 16:21:14.686 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-04 16:21:14.686 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-04 16:21:14.686 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-04 16:21:14.687 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-04 16:21:14.687 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-04 16:21:14.687 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-04 16:21:14.687 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-04 16:21:14.688 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-04 16:21:14.688 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-04 16:21:14.690 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-04 16:21:14.691 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-04 16:21:14.691 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-04 16:21:14.691 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-04 16:21:14.691 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-04 16:21:14.692 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-04 16:21:14.692 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-04 16:21:14.692 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-04 16:21:14.693 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-04 16:21:14.693 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-04 16:21:14.693 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-04 16:21:14.693 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-04 16:21:14.693 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-04 16:21:14.693 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-04 16:21:14.694 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-04 16:21:14.694 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-04 16:21:14.694 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-04 16:21:14.694 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-04 16:21:14.695 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-04 16:21:14.695 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-04 16:21:14.695 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-04 16:21:14.696 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-04 16:21:14.696 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-04 16:21:14.696 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-04 16:21:14.696 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-04 16:21:14.697 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-04 16:21:14.697 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-04 16:21:14.697 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-04 16:21:14.697 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-04 16:21:14.697 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-04 16:21:14.698 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-04 16:21:14.698 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-04 16:21:14.698 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-04 16:21:14.699 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-04 16:21:14.699 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-04 16:21:14.699 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-04 16:21:14.701 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-04 16:21:14.701 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-04 16:21:14.701 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-04 16:21:14.702 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-04 16:21:14.702 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-04 16:21:14.702 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-04 16:21:14.703 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-04 16:21:14.703 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-04 16:21:14.703 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-04 16:21:14.703 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-04 16:21:14.703 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-04 16:21:14.703 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-04 16:21:14.703 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-04 16:21:14.703 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-04 16:21:14.704 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-04 16:21:14.704 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-04 16:21:14.704 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-04 16:21:14.705 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-04 16:21:14.705 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-04 16:21:14.705 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-04 16:21:14.705 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-04 16:21:14.705 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-04 16:21:14.706 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-04 16:21:14.706 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-04 16:21:14.706 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-04 16:21:14.706 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-04 16:21:14.707 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-04 16:21:14.707 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-04 16:21:14.707 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-04 16:21:14.708 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-04 16:21:14.708 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-04 16:21:14.708 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-04 16:21:14.708 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-04 16:21:14.709 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-04 16:21:14.709 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-04 16:21:14.709 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-04 16:21:14.709 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-04 16:21:14.711 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-04 16:21:14.711 - Render thread -> VRAM report about missing bytes is changed from 408039424 Bytes to 408150016 Bytes 2025-12-04 16:21:14.713 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-04 16:21:14.713 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-04 16:21:14.713 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-04 16:21:14.713 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-04 16:21:14.713 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-04 16:21:14.713 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-04 16:21:14.713 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-04 16:21:14.713 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-04 16:21:14.714 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-04 16:21:14.714 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-04 16:21:14.714 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-04 16:21:14.714 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-04 16:21:14.715 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-04 16:21:14.715 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-04 16:21:14.715 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-04 16:21:14.715 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-04 16:21:14.716 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-04 16:21:14.716 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-04 16:21:14.716 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-04 16:21:14.717 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-04 16:21:14.718 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-04 16:21:14.718 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-04 16:21:14.718 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-04 16:21:14.718 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-04 16:21:14.719 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-04 16:21:14.719 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-04 16:21:14.720 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-04 16:21:14.720 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-04 16:21:14.740 - Render thread -> VRAM report about missing bytes is changed from 408150016 Bytes to 408145920 Bytes 2025-12-04 16:21:14.887 - Render thread -> VRAM report about missing bytes is changed from 408145920 Bytes to 408125440 Bytes 2025-12-04 16:21:15.170 - Render thread -> Info: Frame[87] - Available VRAM budget has changed: 5454 MB 2025-12-04 16:21:15.186 - Render thread -> VRAM report about missing bytes is changed from 408125440 Bytes to 407527424 Bytes 2025-12-04 16:21:15.627 - Render thread -> VRAM report about missing bytes is changed from 407527424 Bytes to 407199744 Bytes 2025-12-04 16:21:15.629 - Render thread -> VRAM report about missing bytes is changed from 407199744 Bytes to 407527424 Bytes 2025-12-04 16:21:22.851 - Render thread -> VRAM report about missing bytes is changed from 407527424 Bytes to 407506944 Bytes 2025-12-04 16:21:23.351 - Render thread -> VRAM report about missing bytes is changed from 407506944 Bytes to 416944128 Bytes 2025-12-04 16:21:23.367 - Render thread -> VRAM report about missing bytes is changed from 416944128 Bytes to 407506944 Bytes 2025-12-04 16:21:23.434 - Render thread -> Info: Frame[575] - Available VRAM budget has changed: 5527 MB 2025-12-04 16:21:25.836 - Render thread -> Info: Frame[719] - Available VRAM budget has changed: 5488 MB 2025-12-04 16:21:25.851 - Render thread -> VRAM report about missing bytes is changed from 407506944 Bytes to 407339008 Bytes 2025-12-04 16:21:26.051 - Render thread -> VRAM report about missing bytes is changed from 407339008 Bytes to 407298048 Bytes 2025-12-04 16:21:28.653 - Render thread -> VRAM report about missing bytes is changed from 407298048 Bytes to 407044096 Bytes 2025-12-04 16:21:29.560 - Render thread -> VRAM report about missing bytes is changed from 407044096 Bytes to 714842112 Bytes 2025-12-04 16:21:29.575 - Render thread -> VRAM report about missing bytes is changed from 714842112 Bytes to 715235328 Bytes 2025-12-04 16:21:29.575 - Render thread -> Info: Frame[917] - Available VRAM budget has changed: 5026 MB 2025-12-04 16:21:29.575 - Render thread -> Info: Frame[917] - Available VRAM budget has changed: 4885 MB 2025-12-04 16:21:29.591 - Render thread -> VRAM report about missing bytes is changed from 715235328 Bytes to 716763136 Bytes 2025-12-04 16:21:29.599 - Render thread -> VRAM report about missing bytes is changed from 716763136 Bytes to 717500416 Bytes 2025-12-04 16:21:29.664 - Render thread -> VRAM report about missing bytes is changed from 717500416 Bytes to 717377536 Bytes 2025-12-04 16:21:29.815 - Render thread -> VRAM report about missing bytes is changed from 717377536 Bytes to 717500416 Bytes 2025-12-04 16:21:30.023 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-04 16:21:30.023 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-04 16:21:30.023 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-04 16:21:30.023 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-04 16:21:30.023 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-04 16:21:30.023 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-04 16:21:30.024 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-04 16:21:30.024 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-04 16:21:30.024 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-04 16:21:30.226 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-04 16:21:30.226 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-04 16:21:30.226 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-04 16:21:30.237 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-04 16:21:30.237 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-04 16:21:30.237 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-04 16:21:30.238 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-04 16:21:30.238 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-04 16:21:30.238 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-04 16:21:30.240 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-04 16:21:30.240 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-04 16:21:30.240 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-04 16:21:30.241 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-04 16:21:30.241 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-04 16:21:30.241 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-04 16:21:30.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-04 16:21:30.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-04 16:21:30.242 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-04 16:21:30.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-04 16:21:30.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-04 16:21:30.243 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-04 16:21:30.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-04 16:21:30.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-04 16:21:30.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-04 16:21:30.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-04 16:21:30.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-04 16:21:30.244 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-04 16:21:30.245 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-04 16:21:30.245 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-04 16:21:30.245 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-04 16:21:30.245 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-04 16:21:30.245 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-04 16:21:30.245 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-04 16:21:30.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-04 16:21:30.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-04 16:21:30.246 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-04 16:21:30.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-04 16:21:30.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-04 16:21:30.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-04 16:21:30.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-04 16:21:30.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-04 16:21:30.248 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-04 16:21:30.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-04 16:21:30.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-04 16:21:30.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-04 16:21:30.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-04 16:21:30.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-04 16:21:30.253 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-04 16:21:30.258 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-04 16:21:30.258 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-04 16:21:30.258 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-04 16:21:30.919 - Render thread -> VRAM report about missing bytes is changed from 717500416 Bytes to 716877824 Bytes 2025-12-04 16:21:30.920 - Render thread -> Info: Frame[941] - Available VRAM budget has changed: 4941 MB 2025-12-04 16:21:30.920 - Render thread -> Info: Frame[941] - Available VRAM budget has changed: 4695 MB 2025-12-04 16:21:30.979 - Render thread -> VRAM report about missing bytes is changed from 716877824 Bytes to 715321344 Bytes 2025-12-04 16:21:31.051 - Render thread -> VRAM report about missing bytes is changed from 715321344 Bytes to 715976704 Bytes 2025-12-04 16:21:31.113 - Render thread -> VRAM report about missing bytes is changed from 715976704 Bytes to 715853824 Bytes 2025-12-04 16:21:31.327 - Render thread -> Info: Frame[947] - Available VRAM budget has changed: 3515 MB 2025-12-04 16:21:31.327 - Render thread -> Info: Frame[947] - Available VRAM budget has changed: 2975 MB 2025-12-04 16:21:31.379 - Render thread -> VRAM report about missing bytes is changed from 715853824 Bytes to 712155136 Bytes 2025-12-04 16:21:31.396 - Render thread -> VRAM report about missing bytes is changed from 712155136 Bytes to 706744320 Bytes 2025-12-04 16:21:31.414 - Render thread -> VRAM report about missing bytes is changed from 706744320 Bytes to 706793472 Bytes 2025-12-04 16:21:31.463 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:31.662 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:31.813 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:32.013 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:32.170 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:32.362 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:32.513 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:32.712 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:32.863 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:33.062 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:33.213 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:33.412 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:33.563 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:33.762 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:33.913 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:34.112 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:34.263 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:34.462 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706793472 Bytes 2025-12-04 16:21:34.613 - Render thread -> VRAM report about missing bytes is changed from 706793472 Bytes to 706916352 Bytes 2025-12-04 16:21:34.650 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706891776 Bytes 2025-12-04 16:21:34.680 - Render thread -> VRAM report about missing bytes is changed from 706891776 Bytes to 706936832 Bytes 2025-12-04 16:21:34.696 - Render thread -> VRAM report about missing bytes is changed from 706936832 Bytes to 706887680 Bytes 2025-12-04 16:21:34.729 - Render thread -> VRAM report about missing bytes is changed from 706887680 Bytes to 706912256 Bytes 2025-12-04 16:21:34.812 - Render thread -> VRAM report about missing bytes is changed from 706912256 Bytes to 706789376 Bytes 2025-12-04 16:21:34.963 - Render thread -> VRAM report about missing bytes is changed from 706789376 Bytes to 706912256 Bytes 2025-12-04 16:21:35.162 - Render thread -> VRAM report about missing bytes is changed from 706912256 Bytes to 706789376 Bytes 2025-12-04 16:21:35.262 - Render thread -> VRAM report about missing bytes is changed from 706789376 Bytes to 706764800 Bytes 2025-12-04 16:21:35.297 - Render thread -> VRAM report about missing bytes is changed from 706764800 Bytes to 706809856 Bytes 2025-12-04 16:21:35.313 - Render thread -> VRAM report about missing bytes is changed from 706809856 Bytes to 706932736 Bytes 2025-12-04 16:21:35.512 - Render thread -> VRAM report about missing bytes is changed from 706932736 Bytes to 706809856 Bytes 2025-12-04 16:21:35.546 - Render thread -> VRAM report about missing bytes is changed from 706809856 Bytes to 706772992 Bytes 2025-12-04 16:21:35.579 - Render thread -> VRAM report about missing bytes is changed from 706772992 Bytes to 706822144 Bytes 2025-12-04 16:21:35.646 - Render thread -> VRAM report about missing bytes is changed from 706822144 Bytes to 706772992 Bytes 2025-12-04 16:21:35.663 - Render thread -> VRAM report about missing bytes is changed from 706772992 Bytes to 706895872 Bytes 2025-12-04 16:21:35.679 - Render thread -> VRAM report about missing bytes is changed from 706895872 Bytes to 706920448 Bytes 2025-12-04 16:21:35.779 - Render thread -> VRAM report about missing bytes is changed from 706920448 Bytes to 706908160 Bytes 2025-12-04 16:21:35.813 - Render thread -> VRAM report about missing bytes is changed from 706908160 Bytes to 706945024 Bytes 2025-12-04 16:21:35.862 - Render thread -> VRAM report about missing bytes is changed from 706945024 Bytes to 706822144 Bytes 2025-12-04 16:21:36.013 - Render thread -> VRAM report about missing bytes is changed from 706822144 Bytes to 706945024 Bytes 2025-12-04 16:21:36.146 - Render thread -> VRAM report about missing bytes is changed from 706945024 Bytes to 706912256 Bytes 2025-12-04 16:21:36.179 - Render thread -> VRAM report about missing bytes is changed from 706912256 Bytes to 706961408 Bytes 2025-12-04 16:21:36.212 - Render thread -> VRAM report about missing bytes is changed from 706961408 Bytes to 706838528 Bytes 2025-12-04 16:21:36.363 - Render thread -> VRAM report about missing bytes is changed from 706838528 Bytes to 706961408 Bytes 2025-12-04 16:21:36.563 - Render thread -> VRAM report about missing bytes is changed from 706961408 Bytes to 706838528 Bytes 2025-12-04 16:21:36.713 - Render thread -> VRAM report about missing bytes is changed from 706838528 Bytes to 706961408 Bytes 2025-12-04 16:21:36.912 - Render thread -> VRAM report about missing bytes is changed from 706961408 Bytes to 706838528 Bytes 2025-12-04 16:21:37.063 - Render thread -> VRAM report about missing bytes is changed from 706838528 Bytes to 706961408 Bytes 2025-12-04 16:21:37.262 - Render thread -> VRAM report about missing bytes is changed from 706961408 Bytes to 706838528 Bytes 2025-12-04 16:21:37.379 - Render thread -> VRAM report about missing bytes is changed from 706838528 Bytes to 706654208 Bytes 2025-12-04 16:21:37.413 - Render thread -> VRAM report about missing bytes is changed from 706654208 Bytes to 706777088 Bytes 2025-12-04 16:21:37.517 - Render thread -> VRAM report about missing bytes is changed from 706777088 Bytes to 706818048 Bytes 2025-12-04 16:21:37.578 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:21:37.578 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:21:37.578 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:21:37.578 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:21:37.580 - Render thread -> VRAM report about missing bytes is changed from 706818048 Bytes to 706842624 Bytes 2025-12-04 16:21:37.613 - Render thread -> VRAM report about missing bytes is changed from 706842624 Bytes to 706719744 Bytes 2025-12-04 16:21:37.763 - Render thread -> VRAM report about missing bytes is changed from 706719744 Bytes to 706842624 Bytes 2025-12-04 16:21:37.926 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-1 created with rcb: 29929524 2025-12-04 16:21:37.926 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-2 created with rcb: 18146303 2025-12-04 16:21:37.926 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-3 created with rcb: 38524238 2025-12-04 16:21:37.926 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-4 created with rcb: 40951894 2025-12-04 16:21:37.927 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-04 16:21:37.927 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-04 16:21:37.927 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-04 16:21:37.927 - Render thread -> Frame [1340] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-04 16:21:37.946 - Render thread -> Frame [1342] Parallel Render Command Batch RCB-5 created with rcb: 28007334 2025-12-04 16:21:37.946 - Render thread -> Frame [1342] Parallel Render Command Batch RCB-6 created with rcb: 41823238 2025-12-04 16:21:37.966 - Render thread -> Frame [1342] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-04 16:21:37.967 - Render thread -> Frame [1342] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-04 16:21:38.220 - Render thread -> VRAM report about missing bytes is changed from 706842624 Bytes to 706719744 Bytes 2025-12-04 16:21:38.220 - Render thread -> Frame [1343] Parallel Render Command Batch RCB-7 created with rcb: 49983181 2025-12-04 16:21:38.220 - Render thread -> Frame [1343] Parallel Render Command Batch RCB-8 created with rcb: 8577679 2025-12-04 16:21:38.281 - Render thread -> Frame [1343] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-04 16:21:38.328 - Render thread -> VRAM report about missing bytes is changed from 706719744 Bytes to 706568192 Bytes 2025-12-04 16:21:38.328 - Render thread -> Frame [1344] Parallel Render Command Batch RCB-9 created with rcb: 34364107 2025-12-04 16:21:38.328 - Render thread -> Frame [1344] Parallel Render Command Batch RCB-10 created with rcb: 60606084 2025-12-04 16:21:38.344 - Render thread -> Frame [1344] Parallel Render Command Batch RCB-8 processed in 2 frames. 2025-12-04 16:21:38.364 - Render thread -> Frame [1344] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-04 16:21:38.379 - Render thread -> Frame [1344] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-04 16:21:38.417 - Render thread -> VRAM report about missing bytes is changed from 706568192 Bytes to 706191360 Bytes 2025-12-04 16:21:38.426 - Render thread -> VRAM report about missing bytes is changed from 706191360 Bytes to 706375680 Bytes 2025-12-04 16:21:38.434 - Render thread -> VRAM report about missing bytes is changed from 706375680 Bytes to 706899968 Bytes 2025-12-04 16:21:38.475 - Render thread -> VRAM report about missing bytes is changed from 706899968 Bytes to 706887680 Bytes 2025-12-04 16:21:38.496 - Render thread -> VRAM report about missing bytes is changed from 706887680 Bytes to 706625536 Bytes 2025-12-04 16:21:38.529 - Render thread -> VRAM report about missing bytes is changed from 706625536 Bytes to 706785280 Bytes 2025-12-04 16:21:38.532 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 16:21:38.549 - Render thread -> VRAM report about missing bytes is changed from 706785280 Bytes to 707047424 Bytes 2025-12-04 16:21:38.563 - Render thread -> VRAM report about missing bytes is changed from 707047424 Bytes to 706654208 Bytes 2025-12-04 16:21:38.580 - Render thread -> VRAM report about missing bytes is changed from 706654208 Bytes to 706916352 Bytes 2025-12-04 16:21:38.610 - Render thread -> VRAM report about missing bytes is changed from 706916352 Bytes to 706785280 Bytes 2025-12-04 16:21:38.623 - Render thread -> VRAM report about missing bytes is changed from 706785280 Bytes to 706777088 Bytes 2025-12-04 16:21:38.631 - Render thread -> VRAM report about missing bytes is changed from 706777088 Bytes to 707170304 Bytes 2025-12-04 16:21:38.646 - Render thread -> VRAM report about missing bytes is changed from 707170304 Bytes to 707174400 Bytes 2025-12-04 16:21:38.688 - Render thread -> VRAM report about missing bytes is changed from 707174400 Bytes to 706879488 Bytes 2025-12-04 16:21:38.703 - Render thread -> VRAM report about missing bytes is changed from 706879488 Bytes to 706723840 Bytes 2025-12-04 16:21:38.714 - Render thread -> VRAM report about missing bytes is changed from 706723840 Bytes to 707035136 Bytes 2025-12-04 16:21:38.730 - Render thread -> VRAM report about missing bytes is changed from 707035136 Bytes to 707186688 Bytes 2025-12-04 16:21:38.879 - Render thread -> VRAM report about missing bytes is changed from 707186688 Bytes to 707309568 Bytes 2025-12-04 16:21:38.896 - Render thread -> Frame [1374] Parallel Render Command Batch RCB-11 created with rcb: 318554 2025-12-04 16:21:39.059 - Render thread -> VRAM report about missing bytes is changed from 707309568 Bytes to 706863104 Bytes 2025-12-04 16:21:39.195 - Render thread -> VRAM report about missing bytes is changed from 706863104 Bytes to 706297856 Bytes 2025-12-04 16:21:39.205 - Render thread -> Frame [1376] Parallel Render Command Batch RCB-11 processed in 3 frames. 2025-12-04 16:21:39.232 - Render thread -> VRAM report about missing bytes is changed from 706297856 Bytes to 706555904 Bytes 2025-12-04 16:21:39.257 - Render thread -> VRAM report about missing bytes is changed from 706555904 Bytes to 707084288 Bytes 2025-12-04 16:21:39.266 - Render thread -> VRAM report about missing bytes is changed from 707084288 Bytes to 707174400 Bytes 2025-12-04 16:21:39.307 - Render thread -> Frame [1382] Parallel Render Command Batch RCB-12 created with rcb: 46111830 2025-12-04 16:21:39.378 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 16:21:39.459 - Render thread -> VRAM report about missing bytes is changed from 707174400 Bytes to 706818048 Bytes 2025-12-04 16:21:39.527 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-04 16:21:39.573 - Render thread -> VRAM report about missing bytes is changed from 706818048 Bytes to 706105344 Bytes 2025-12-04 16:21:39.606 - Render thread -> Frame [1384] Parallel Render Command Batch RCB-12 processed in 3 frames. 2025-12-04 16:21:39.636 - Render thread -> VRAM report about missing bytes is changed from 706105344 Bytes to 705765376 Bytes 2025-12-04 16:21:39.645 - Render thread -> VRAM report about missing bytes is changed from 705765376 Bytes to 706338816 Bytes 2025-12-04 16:21:39.652 - Render thread -> VRAM report about missing bytes is changed from 706338816 Bytes to 707026944 Bytes 2025-12-04 16:21:39.913 - Render thread -> VRAM report about missing bytes is changed from 707026944 Bytes to 707149824 Bytes 2025-12-04 16:21:40.112 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 707026944 Bytes 2025-12-04 16:21:40.263 - Render thread -> VRAM report about missing bytes is changed from 707026944 Bytes to 707149824 Bytes 2025-12-04 16:21:40.463 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 707026944 Bytes 2025-12-04 16:21:40.512 - Render thread -> Frame [1430] Parallel Render Command Batch RCB-13 created with rcb: 51229327 2025-12-04 16:21:40.622 - Render thread -> VRAM report about missing bytes is changed from 707026944 Bytes to 706527232 Bytes 2025-12-04 16:21:40.739 - Render thread -> VRAM report about missing bytes is changed from 706527232 Bytes to 706117632 Bytes 2025-12-04 16:21:40.835 - Render thread -> VRAM report about missing bytes is changed from 706117632 Bytes to 706281472 Bytes 2025-12-04 16:21:40.846 - Render thread -> Frame [1433] Parallel Render Command Batch RCB-13 processed in 4 frames. 2025-12-04 16:21:40.872 - Render thread -> VRAM report about missing bytes is changed from 706281472 Bytes to 706949120 Bytes 2025-12-04 16:21:40.880 - Render thread -> VRAM report about missing bytes is changed from 706949120 Bytes to 707149824 Bytes 2025-12-04 16:21:40.886 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 707297280 Bytes 2025-12-04 16:21:41.079 - Render thread -> Frame [1447] Parallel Render Command Batch RCB-14 created with rcb: 16347403 2025-12-04 16:21:41.276 - Render thread -> VRAM report about missing bytes is changed from 707297280 Bytes to 706883584 Bytes 2025-12-04 16:21:41.406 - Render thread -> VRAM report about missing bytes is changed from 706883584 Bytes to 706752512 Bytes 2025-12-04 16:21:41.510 - Render thread -> VRAM report about missing bytes is changed from 706752512 Bytes to 706535424 Bytes 2025-12-04 16:21:41.619 - Render thread -> VRAM report about missing bytes is changed from 706535424 Bytes to 706158592 Bytes 2025-12-04 16:21:41.702 - Render thread -> VRAM report about missing bytes is changed from 706158592 Bytes to 706166784 Bytes 2025-12-04 16:21:41.711 - Render thread -> Frame [1452] Parallel Render Command Batch RCB-14 processed in 6 frames. 2025-12-04 16:21:41.769 - Render thread -> VRAM report about missing bytes is changed from 706166784 Bytes to 706576384 Bytes 2025-12-04 16:21:41.837 - Render thread -> VRAM report about missing bytes is changed from 706576384 Bytes to 706822144 Bytes 2025-12-04 16:21:41.903 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-04 16:21:41.904 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 1 to 64. 2025-12-04 16:21:41.909 - Render thread -> VRAM report about missing bytes is changed from 706822144 Bytes to 706465792 Bytes 2025-12-04 16:21:41.953 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2025-12-04 16:21:41.954 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2025-12-04 16:21:41.968 - Render thread -> VRAM report about missing bytes is changed from 706465792 Bytes to 705978368 Bytes 2025-12-04 16:21:42.038 - Render thread -> VRAM report about missing bytes is changed from 705978368 Bytes to 706347008 Bytes 2025-12-04 16:21:42.055 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-04 16:21:42.056 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-04 16:21:42.104 - Render thread -> VRAM report about missing bytes is changed from 706347008 Bytes to 706514944 Bytes 2025-12-04 16:21:42.155 - Render thread -> VRAM report about missing bytes is changed from 706514944 Bytes to 706715648 Bytes 2025-12-04 16:21:42.203 - Render thread -> VRAM report about missing bytes is changed from 706715648 Bytes to 707121152 Bytes 2025-12-04 16:21:42.251 - Render thread -> VRAM report about missing bytes is changed from 707121152 Bytes to 707088384 Bytes 2025-12-04 16:21:42.336 - Render thread -> VRAM report about missing bytes is changed from 707088384 Bytes to 707149824 Bytes 2025-12-04 16:21:42.468 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 707026944 Bytes 2025-12-04 16:21:42.618 - Render thread -> VRAM report about missing bytes is changed from 707026944 Bytes to 707149824 Bytes 2025-12-04 16:21:42.818 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 707026944 Bytes 2025-12-04 16:21:42.968 - Render thread -> VRAM report about missing bytes is changed from 707026944 Bytes to 707149824 Bytes 2025-12-04 16:21:43.180 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 706764800 Bytes 2025-12-04 16:21:43.251 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 16:21:43.305 - Render thread -> VRAM report about missing bytes is changed from 706764800 Bytes to 707096576 Bytes 2025-12-04 16:21:43.328 - Render thread -> VRAM report about missing bytes is changed from 707096576 Bytes to 707223552 Bytes 2025-12-04 16:21:43.340 - Render thread -> VRAM report about missing bytes is changed from 707223552 Bytes to 707280896 Bytes 2025-12-04 16:21:43.350 - Render thread -> VRAM report about missing bytes is changed from 707280896 Bytes to 707391488 Bytes 2025-12-04 16:21:43.369 - Render thread -> VRAM report about missing bytes is changed from 707391488 Bytes to 707440640 Bytes 2025-12-04 16:21:43.401 - Render thread -> VRAM report about missing bytes is changed from 707440640 Bytes to 707481600 Bytes 2025-12-04 16:21:43.435 - Render thread -> VRAM report about missing bytes is changed from 707481600 Bytes to 707543040 Bytes 2025-12-04 16:21:43.469 - Render thread -> VRAM report about missing bytes is changed from 707543040 Bytes to 707207168 Bytes 2025-12-04 16:21:43.502 - Render thread -> VRAM report about missing bytes is changed from 707207168 Bytes to 707272704 Bytes 2025-12-04 16:21:43.768 - Render thread -> VRAM report about missing bytes is changed from 707272704 Bytes to 707149824 Bytes 2025-12-04 16:21:43.918 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 707272704 Bytes 2025-12-04 16:21:44.118 - Render thread -> VRAM report about missing bytes is changed from 707272704 Bytes to 707149824 Bytes 2025-12-04 16:21:44.268 - Render thread -> VRAM report about missing bytes is changed from 707149824 Bytes to 707272704 Bytes 2025-12-04 16:21:44.425 - Render thread -> VRAM report about missing bytes is changed from 707272704 Bytes to 707092480 Bytes 2025-12-04 16:21:44.453 - Render thread -> VRAM report about missing bytes is changed from 707092480 Bytes to 707260416 Bytes 2025-12-04 16:21:44.468 - Render thread -> VRAM report about missing bytes is changed from 707260416 Bytes to 707137536 Bytes 2025-12-04 16:21:44.618 - Render thread -> VRAM report about missing bytes is changed from 707137536 Bytes to 707260416 Bytes 2025-12-04 16:21:44.693 - Render thread -> VRAM report about missing bytes is changed from 707260416 Bytes to 707203072 Bytes 2025-12-04 16:21:44.719 - Render thread -> VRAM report about missing bytes is changed from 707203072 Bytes to 707231744 Bytes 2025-12-04 16:21:44.818 - Render thread -> VRAM report about missing bytes is changed from 707231744 Bytes to 707108864 Bytes 2025-12-04 16:21:44.969 - Render thread -> VRAM report about missing bytes is changed from 707108864 Bytes to 707231744 Bytes 2025-12-04 16:21:45.101 - Render thread -> VRAM report about missing bytes is changed from 707231744 Bytes to 707170304 Bytes 2025-12-04 16:21:45.135 - Render thread -> VRAM report about missing bytes is changed from 707170304 Bytes to 707231744 Bytes 2025-12-04 16:21:45.168 - Render thread -> VRAM report about missing bytes is changed from 707231744 Bytes to 707108864 Bytes 2025-12-04 16:21:45.208 - Render thread -> VRAM report about missing bytes is changed from 707108864 Bytes to 706494464 Bytes 2025-12-04 16:21:45.257 - Render thread -> VRAM report about missing bytes is changed from 706494464 Bytes to 706179072 Bytes 2025-12-04 16:21:45.273 - Render thread -> VRAM report about missing bytes is changed from 706179072 Bytes to 706633728 Bytes 2025-12-04 16:21:45.303 - Render thread -> VRAM report about missing bytes is changed from 706633728 Bytes to 707371008 Bytes 2025-12-04 16:21:45.401 - Render thread -> VRAM report about missing bytes is changed from 707371008 Bytes to 707248128 Bytes 2025-12-04 16:21:45.602 - Render thread -> VRAM report about missing bytes is changed from 707248128 Bytes to 707371008 Bytes 2025-12-04 16:21:45.629 - Render thread -> VRAM report about missing bytes is changed from 707371008 Bytes to 707346432 Bytes 2025-12-04 16:21:45.643 - Render thread -> VRAM report about missing bytes is changed from 707346432 Bytes to 706600960 Bytes 2025-12-04 16:21:45.665 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:21:45.665 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:21:45.665 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:21:45.665 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:21:45.685 - Render thread -> VRAM report about missing bytes is changed from 706600960 Bytes to 706625536 Bytes 2025-12-04 16:21:45.807 - Render thread -> VRAM report about missing bytes is changed from 706625536 Bytes to 706502656 Bytes 2025-12-04 16:21:45.907 - Render thread -> VRAM report about missing bytes is changed from 706502656 Bytes to 706539520 Bytes 2025-12-04 16:21:45.935 - Render thread -> VRAM report about missing bytes is changed from 706539520 Bytes to 706613248 Bytes 2025-12-04 16:21:45.951 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:46.119 - Render thread -> Info: Frame[1665] - Available VRAM budget has changed: 4478 MB 2025-12-04 16:21:46.119 - Render thread -> Info: Frame[1665] - Available VRAM budget has changed: 3032 MB 2025-12-04 16:21:46.151 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:46.152 - Render thread -> Info: Frame[1667] - Available VRAM budget has changed: 3134 MB 2025-12-04 16:21:46.185 - Render thread -> Info: Frame[1669] - Available VRAM budget has changed: 4504 MB 2025-12-04 16:21:46.301 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:46.501 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:46.619 - Render thread -> Info: Frame[1695] - Available VRAM budget has changed: 4093 MB 2025-12-04 16:21:46.652 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:46.686 - Render thread -> Info: Frame[1699] - Available VRAM budget has changed: 4119 MB 2025-12-04 16:21:46.851 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:47.001 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:47.201 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:47.351 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:47.551 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:47.702 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:47.901 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:48.052 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:48.251 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:48.402 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:48.601 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:48.752 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:48.951 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:49.102 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:49.301 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:49.452 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:49.651 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:49.802 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:50.001 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:50.152 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:50.351 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:50.502 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:50.701 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:50.852 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:51.051 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:51.202 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:51.401 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:51.552 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:51.751 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:51.902 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:52.101 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:52.252 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:52.451 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:52.602 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:52.801 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:52.952 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:53.151 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:53.302 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:53.501 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:53.652 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:53.851 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:54.002 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:54.201 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:54.352 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:54.551 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:54.702 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:54.901 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:55.052 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:55.251 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:55.402 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:55.601 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:55.752 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:55.951 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:56.102 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:56.301 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:56.452 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:56.651 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:56.802 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:57.001 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:57.152 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:57.351 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:57.502 - Render thread -> VRAM report about missing bytes is changed from 706613248 Bytes to 706736128 Bytes 2025-12-04 16:21:57.701 - Render thread -> VRAM report about missing bytes is changed from 706736128 Bytes to 706613248 Bytes 2025-12-04 16:21:57.701 - Render thread -> Too many VRAM reports, stopping printing 2025-12-04 16:26:46.434 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:26:46.434 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:26:46.434 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:26:46.434 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:31:46.950 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:31:46.950 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:31:46.950 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:31:46.950 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:36:47.435 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:36:47.435 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:36:47.435 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:36:47.435 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:41:47.920 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:41:47.920 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:41:47.920 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:41:47.920 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:44:55.905 - Render thread -> Info: Frame[84505] - Available VRAM budget has changed: 4148 MB 2025-12-04 16:44:56.004 - Render thread -> Info: Frame[84511] - Available VRAM budget has changed: 4176 MB 2025-12-04 16:44:57.339 - Render thread -> Info: Frame[84591] - Available VRAM budget has changed: 4448 MB 2025-12-04 16:44:57.372 - Render thread -> Info: Frame[84593] - Available VRAM budget has changed: 4203 MB 2025-12-04 16:44:57.438 - Render thread -> Info: Frame[84597] - Available VRAM budget has changed: 4368 MB 2025-12-04 16:44:57.438 - Render thread -> Info: Frame[84597] - Available VRAM budget has changed: 4128 MB 2025-12-04 16:44:57.971 - Render thread -> Info: Frame[84629] - Available VRAM budget has changed: 4444 MB 2025-12-04 16:44:58.338 - Render thread -> Info: Frame[84651] - Available VRAM budget has changed: 4161 MB 2025-12-04 16:44:58.471 - Render thread -> Info: Frame[84659] - Available VRAM budget has changed: 4237 MB 2025-12-04 16:45:10.505 - Render thread -> Info: Frame[85381] - Available VRAM budget has changed: 4210 MB 2025-12-04 16:45:10.772 - Render thread -> Info: Frame[85389] - Available VRAM budget has changed: 4187 MB 2025-12-04 16:45:11.038 - Render thread -> Info: Frame[85397] - Available VRAM budget has changed: 4075 MB 2025-12-04 16:45:11.439 - Render thread -> Info: Frame[85409] - Available VRAM budget has changed: 4049 MB 2025-12-04 16:45:11.505 - Render thread -> Info: Frame[85411] - Available VRAM budget has changed: 4419 MB 2025-12-04 16:45:11.505 - Render thread -> Info: Frame[85411] - Available VRAM budget has changed: 4009 MB 2025-12-04 16:45:12.705 - Render thread -> Info: Frame[85447] - Available VRAM budget has changed: 4447 MB 2025-12-04 16:45:12.838 - Render thread -> Info: Frame[85451] - Available VRAM budget has changed: 4039 MB 2025-12-04 16:45:12.972 - Render thread -> Info: Frame[85455] - Available VRAM budget has changed: 4095 MB 2025-12-04 16:45:14.238 - Render thread -> Info: Frame[85493] - Available VRAM budget has changed: 4072 MB 2025-12-04 16:45:14.372 - Render thread -> Info: Frame[85497] - Available VRAM budget has changed: 4051 MB 2025-12-04 16:45:16.371 - Render thread -> Info: Frame[85557] - Available VRAM budget has changed: 4125 MB 2025-12-04 16:45:16.638 - Render thread -> Info: Frame[85565] - Available VRAM budget has changed: 4079 MB 2025-12-04 16:45:18.121 - Render thread -> Info: Frame[85621] - Available VRAM budget has changed: 4142 MB 2025-12-04 16:45:18.755 - Render thread -> Info: Frame[85659] - Available VRAM budget has changed: 4102 MB 2025-12-04 16:45:18.788 - Render thread -> Info: Frame[85661] - Available VRAM budget has changed: 4054 MB 2025-12-04 16:45:19.688 - Render thread -> Info: Frame[85715] - Available VRAM budget has changed: 4104 MB 2025-12-04 16:45:19.888 - Render thread -> Info: Frame[85727] - Available VRAM budget has changed: 4132 MB 2025-12-04 16:45:20.388 - Render thread -> Info: Frame[85757] - Available VRAM budget has changed: 4108 MB 2025-12-04 16:45:20.605 - Render thread -> Info: Frame[85765] - Available VRAM budget has changed: 4057 MB 2025-12-04 16:45:21.005 - Render thread -> Info: Frame[85777] - Available VRAM budget has changed: 4417 MB 2025-12-04 16:45:21.005 - Render thread -> Info: Frame[85777] - Available VRAM budget has changed: 4023 MB 2025-12-04 16:45:21.072 - Render thread -> Info: Frame[85779] - Available VRAM budget has changed: 4388 MB 2025-12-04 16:45:21.072 - Render thread -> Info: Frame[85779] - Available VRAM budget has changed: 3994 MB 2025-12-04 16:45:22.205 - Render thread -> Info: Frame[85825] - Available VRAM budget has changed: 4158 MB 2025-12-04 16:45:22.238 - Render thread -> Info: Frame[85827] - Available VRAM budget has changed: 4438 MB 2025-12-04 16:45:22.738 - Render thread -> Info: Frame[85857] - Available VRAM budget has changed: 4209 MB 2025-12-04 16:45:24.238 - Render thread -> Info: Frame[85947] - Available VRAM budget has changed: 4156 MB 2025-12-04 16:45:25.638 - Render thread -> Info: Frame[86031] - Available VRAM budget has changed: 4212 MB 2025-12-04 16:45:32.845 - Render thread -> Info: Frame[86463] - Available VRAM budget has changed: 4066 MB 2025-12-04 16:45:35.738 - Render thread -> Info: Frame[86637] - Available VRAM budget has changed: 4121 MB 2025-12-04 16:45:36.171 - Render thread -> Info: Frame[86663] - Available VRAM budget has changed: 4145 MB 2025-12-04 16:45:36.205 - Render thread -> Info: Frame[86665] - Available VRAM budget has changed: 4184 MB 2025-12-04 16:45:37.405 - Render thread -> Info: Frame[86737] - Available VRAM budget has changed: 4215 MB 2025-12-04 16:45:38.471 - Render thread -> Info: Frame[86801] - Available VRAM budget has changed: 4237 MB 2025-12-04 16:45:43.438 - Render thread -> Info: Frame[87099] - Available VRAM budget has changed: 4212 MB 2025-12-04 16:45:43.472 - Render thread -> Info: Frame[87101] - Available VRAM budget has changed: 4187 MB 2025-12-04 16:45:43.539 - Render thread -> Info: Frame[87105] - Available VRAM budget has changed: 4139 MB 2025-12-04 16:45:43.572 - Render thread -> Info: Frame[87107] - Available VRAM budget has changed: 4116 MB 2025-12-04 16:45:43.772 - Render thread -> Info: Frame[87119] - Available VRAM budget has changed: 4059 MB 2025-12-04 16:45:43.958 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 1024 needed elements, resizing from 512 to 1024. 2025-12-04 16:45:44.605 - Render thread -> Info: Frame[87169] - Available VRAM budget has changed: 4122 MB 2025-12-04 16:45:44.705 - Render thread -> Info: Frame[87175] - Available VRAM budget has changed: 4158 MB 2025-12-04 16:45:44.738 - Render thread -> Info: Frame[87177] - Available VRAM budget has changed: 4198 MB 2025-12-04 16:45:46.538 - Render thread -> Info: Frame[87239] - Available VRAM budget has changed: 4076 MB 2025-12-04 16:45:46.738 - Render thread -> Info: Frame[87245] - Available VRAM budget has changed: 4056 MB 2025-12-04 16:45:47.588 - Render thread -> Info: Frame[87293] - Available VRAM budget has changed: 4102 MB 2025-12-04 16:45:47.621 - Render thread -> Info: Frame[87295] - Available VRAM budget has changed: 4130 MB 2025-12-04 16:45:47.655 - Render thread -> Info: Frame[87297] - Available VRAM budget has changed: 4173 MB 2025-12-04 16:45:47.988 - Render thread -> Info: Frame[87317] - Available VRAM budget has changed: 4195 MB 2025-12-04 16:45:52.621 - Render thread -> Info: Frame[87595] - Available VRAM budget has changed: 4088 MB 2025-12-04 16:45:59.555 - Render thread -> Info: Frame[88011] - Available VRAM budget has changed: 4182 MB 2025-12-04 16:45:59.722 - Render thread -> Info: Frame[88021] - Available VRAM budget has changed: 4079 MB 2025-12-04 16:46:00.555 - Render thread -> Info: Frame[88071] - Available VRAM budget has changed: 4100 MB 2025-12-04 16:46:01.023 - Render thread -> Info: Frame[88099] - Available VRAM budget has changed: 4203 MB 2025-12-04 16:46:03.337 - Render thread -> Info: Frame[88237] - Available VRAM budget has changed: 4182 MB 2025-12-04 16:46:05.055 - Render thread -> Info: Frame[88341] - Available VRAM budget has changed: 4078 MB 2025-12-04 16:46:25.355 - Render thread -> Info: Frame[89345] - Available VRAM budget has changed: 4117 MB 2025-12-04 16:46:25.388 - Render thread -> Info: Frame[89347] - Available VRAM budget has changed: 4176 MB 2025-12-04 16:46:26.855 - Render thread -> Info: Frame[89435] - Available VRAM budget has changed: 4107 MB 2025-12-04 16:46:30.322 - Render thread -> Info: Frame[89577] - Available VRAM budget has changed: 4071 MB 2025-12-04 16:46:31.755 - Render thread -> Info: Frame[89653] - Available VRAM budget has changed: 4138 MB 2025-12-04 16:46:36.555 - Render thread -> Info: Frame[89941] - Available VRAM budget has changed: 4102 MB 2025-12-04 16:46:38.822 - Render thread -> Info: Frame[90029] - Available VRAM budget has changed: 4292 MB 2025-12-04 16:46:38.822 - Render thread -> Info: Frame[90029] - Available VRAM budget has changed: 3957 MB 2025-12-04 16:46:39.888 - Render thread -> Info: Frame[90061] - Available VRAM budget has changed: 4387 MB 2025-12-04 16:46:40.806 - Render thread -> Info: Frame[90091] - Available VRAM budget has changed: 4051 MB 2025-12-04 16:46:41.105 - Render thread -> Info: Frame[90109] - Available VRAM budget has changed: 4079 MB 2025-12-04 16:46:43.038 - Render thread -> Info: Frame[90225] - Available VRAM budget has changed: 4041 MB 2025-12-04 16:46:48.978 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:46:48.978 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:46:48.978 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:46:48.978 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:46:49.039 - Render thread -> Info: Frame[90457] - Available VRAM budget has changed: 4360 MB 2025-12-04 16:46:49.622 - Render thread -> Info: Frame[90489] - Available VRAM budget has changed: 4387 MB 2025-12-04 16:46:50.126 - Render thread -> Info: Frame[90519] - Available VRAM budget has changed: 4065 MB 2025-12-04 16:46:57.605 - Render thread -> Info: Frame[90883] - Available VRAM budget has changed: 4036 MB 2025-12-04 16:46:58.188 - Render thread -> Info: Frame[90903] - Available VRAM budget has changed: 4416 MB 2025-12-04 16:46:59.189 - Render thread -> Info: Frame[90933] - Available VRAM budget has changed: 4061 MB 2025-12-04 16:46:59.722 - Render thread -> Info: Frame[90961] - Available VRAM budget has changed: 4085 MB 2025-12-04 16:46:59.855 - Render thread -> Info: Frame[90969] - Available VRAM budget has changed: 4148 MB 2025-12-04 16:47:02.122 - Render thread -> Info: Frame[91105] - Available VRAM budget has changed: 4071 MB 2025-12-04 16:47:02.188 - Render thread -> Info: Frame[91109] - Available VRAM budget has changed: 4038 MB 2025-12-04 16:47:04.188 - Render thread -> Info: Frame[91229] - Available VRAM budget has changed: 4387 MB 2025-12-04 16:47:04.188 - Render thread -> Info: Frame[91229] - Available VRAM budget has changed: 4002 MB 2025-12-04 16:47:05.088 - Render thread -> Info: Frame[91283] - Available VRAM budget has changed: 4416 MB 2025-12-04 16:47:05.588 - Render thread -> Info: Frame[91313] - Available VRAM budget has changed: 4046 MB 2025-12-04 16:47:11.088 - Render thread -> Info: Frame[91643] - Available VRAM budget has changed: 4071 MB 2025-12-04 16:47:11.188 - Render thread -> Info: Frame[91649] - Available VRAM budget has changed: 4153 MB 2025-12-04 16:47:11.955 - Render thread -> Info: Frame[91695] - Available VRAM budget has changed: 4111 MB 2025-12-04 16:47:12.155 - Render thread -> Info: Frame[91707] - Available VRAM budget has changed: 4075 MB 2025-12-04 16:47:12.255 - Render thread -> Info: Frame[91713] - Available VRAM budget has changed: 4046 MB 2025-12-04 16:47:12.355 - Render thread -> Info: Frame[91719] - Available VRAM budget has changed: 4387 MB 2025-12-04 16:47:12.355 - Render thread -> Info: Frame[91719] - Available VRAM budget has changed: 4017 MB 2025-12-04 16:47:12.923 - Render thread -> Info: Frame[91753] - Available VRAM budget has changed: 4416 MB 2025-12-04 16:47:13.422 - Render thread -> Info: Frame[91783] - Available VRAM budget has changed: 4058 MB 2025-12-04 16:47:13.955 - Render thread -> Info: Frame[91815] - Available VRAM budget has changed: 4387 MB 2025-12-04 16:47:13.955 - Render thread -> Info: Frame[91815] - Available VRAM budget has changed: 4029 MB 2025-12-04 16:47:14.755 - Render thread -> Info: Frame[91863] - Available VRAM budget has changed: 4416 MB 2025-12-04 16:47:15.255 - Render thread -> Info: Frame[91893] - Available VRAM budget has changed: 4063 MB 2025-12-04 16:47:20.088 - Render thread -> Info: Frame[92183] - Available VRAM budget has changed: 4387 MB 2025-12-04 16:47:20.088 - Render thread -> Info: Frame[92183] - Available VRAM budget has changed: 4023 MB 2025-12-04 16:47:23.388 - Render thread -> Info: Frame[92381] - Available VRAM budget has changed: 4416 MB 2025-12-04 16:47:23.888 - Render thread -> Info: Frame[92411] - Available VRAM budget has changed: 4056 MB 2025-12-04 16:47:25.989 - Render thread -> Info: Frame[92509] - Available VRAM budget has changed: 4388 MB 2025-12-04 16:47:25.989 - Render thread -> Info: Frame[92509] - Available VRAM budget has changed: 4024 MB 2025-12-04 16:47:26.655 - Render thread -> Info: Frame[92549] - Available VRAM budget has changed: 4414 MB 2025-12-04 16:47:29.188 - Render thread -> Info: Frame[92701] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:47:29.188 - Render thread -> Info: Frame[92701] - Available VRAM budget has changed: 3977 MB 2025-12-04 16:47:30.590 - Render thread -> Info: Frame[92785] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:47:30.590 - Render thread -> Info: Frame[92785] - Available VRAM budget has changed: 3951 MB 2025-12-04 16:47:34.105 - Render thread -> Info: Frame[92949] - Available VRAM budget has changed: 4352 MB 2025-12-04 16:47:34.822 - Render thread -> Info: Frame[92979] - Available VRAM budget has changed: 3991 MB 2025-12-04 16:47:34.955 - Render thread -> Info: Frame[92987] - Available VRAM budget has changed: 3968 MB 2025-12-04 16:47:35.322 - Render thread -> Info: Frame[93009] - Available VRAM budget has changed: 4323 MB 2025-12-04 16:47:35.322 - Render thread -> Info: Frame[93009] - Available VRAM budget has changed: 3937 MB 2025-12-04 16:47:36.422 - Render thread -> Info: Frame[93067] - Available VRAM budget has changed: 4352 MB 2025-12-04 16:47:36.722 - Render thread -> Info: Frame[93085] - Available VRAM budget has changed: 3959 MB 2025-12-04 16:47:36.788 - Render thread -> Info: Frame[93089] - Available VRAM budget has changed: 3992 MB 2025-12-04 16:47:36.855 - Render thread -> Info: Frame[93093] - Available VRAM budget has changed: 4074 MB 2025-12-04 16:47:36.922 - Render thread -> Info: Frame[93097] - Available VRAM budget has changed: 4098 MB 2025-12-04 16:47:37.622 - Render thread -> Info: Frame[93139] - Available VRAM budget has changed: 4020 MB 2025-12-04 16:47:37.655 - Render thread -> Info: Frame[93141] - Available VRAM budget has changed: 3992 MB 2025-12-04 16:47:40.755 - Render thread -> Info: Frame[93327] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:47:40.755 - Render thread -> Info: Frame[93327] - Available VRAM budget has changed: 3944 MB 2025-12-04 16:47:41.355 - Render thread -> Info: Frame[93363] - Available VRAM budget has changed: 4352 MB 2025-12-04 16:47:41.855 - Render thread -> Info: Frame[93393] - Available VRAM budget has changed: 3973 MB 2025-12-04 16:47:46.422 - Render thread -> Info: Frame[93663] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:47:46.422 - Render thread -> Info: Frame[93663] - Available VRAM budget has changed: 3945 MB 2025-12-04 16:47:47.622 - Render thread -> Info: Frame[93699] - Available VRAM budget has changed: 4352 MB 2025-12-04 16:47:48.622 - Render thread -> Info: Frame[93729] - Available VRAM budget has changed: 3973 MB 2025-12-04 16:47:50.472 - Render thread -> Info: Frame[93817] - Available VRAM budget has changed: 4035 MB 2025-12-04 16:47:50.505 - Render thread -> Info: Frame[93819] - Available VRAM budget has changed: 4101 MB 2025-12-04 16:47:50.772 - Render thread -> Info: Frame[93835] - Available VRAM budget has changed: 4002 MB 2025-12-04 16:47:52.205 - Render thread -> Info: Frame[93921] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:47:52.205 - Render thread -> Info: Frame[93921] - Available VRAM budget has changed: 3954 MB 2025-12-04 16:47:53.005 - Render thread -> Info: Frame[93969] - Available VRAM budget has changed: 4352 MB 2025-12-04 16:47:53.472 - Render thread -> Info: Frame[93997] - Available VRAM budget has changed: 4056 MB 2025-12-04 16:47:53.505 - Render thread -> Info: Frame[93999] - Available VRAM budget has changed: 4084 MB 2025-12-04 16:47:53.638 - Render thread -> Info: Frame[94007] - Available VRAM budget has changed: 4017 MB 2025-12-04 16:47:53.872 - Render thread -> Info: Frame[94021] - Available VRAM budget has changed: 3982 MB 2025-12-04 16:47:55.106 - Render thread -> Info: Frame[94095] - Available VRAM budget has changed: 4099 MB 2025-12-04 16:48:06.505 - Render thread -> Info: Frame[94779] - Available VRAM budget has changed: 4015 MB 2025-12-04 16:48:07.688 - Render thread -> Info: Frame[94827] - Available VRAM budget has changed: 4085 MB 2025-12-04 16:48:08.888 - Render thread -> Info: Frame[94899] - Available VRAM budget has changed: 4015 MB 2025-12-04 16:48:10.288 - Render thread -> Info: Frame[94955] - Available VRAM budget has changed: 4085 MB 2025-12-04 16:48:10.988 - Render thread -> Info: Frame[94997] - Available VRAM budget has changed: 3975 MB 2025-12-04 16:48:15.272 - Render thread -> Info: Frame[95235] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:48:15.272 - Render thread -> Info: Frame[95235] - Available VRAM budget has changed: 3936 MB 2025-12-04 16:48:16.305 - Render thread -> Info: Frame[95297] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:48:16.805 - Render thread -> Info: Frame[95327] - Available VRAM budget has changed: 3957 MB 2025-12-04 16:48:23.105 - Render thread -> Info: Frame[95705] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:48:23.105 - Render thread -> Info: Frame[95705] - Available VRAM budget has changed: 3932 MB 2025-12-04 16:48:23.672 - Render thread -> Info: Frame[95739] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:48:24.172 - Render thread -> Info: Frame[95769] - Available VRAM budget has changed: 3961 MB 2025-12-04 16:48:34.505 - Render thread -> Info: Frame[96389] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:48:34.505 - Render thread -> Info: Frame[96389] - Available VRAM budget has changed: 3931 MB 2025-12-04 16:48:35.438 - Render thread -> Info: Frame[96445] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:48:35.939 - Render thread -> Info: Frame[96475] - Available VRAM budget has changed: 3960 MB 2025-12-04 16:48:38.205 - Render thread -> Info: Frame[96611] - Available VRAM budget has changed: 4005 MB 2025-12-04 16:48:38.239 - Render thread -> Info: Frame[96613] - Available VRAM budget has changed: 4087 MB 2025-12-04 16:48:40.138 - Render thread -> Info: Frame[96727] - Available VRAM budget has changed: 4015 MB 2025-12-04 16:48:42.805 - Render thread -> Info: Frame[96887] - Available VRAM budget has changed: 3990 MB 2025-12-04 16:48:43.705 - Render thread -> Info: Frame[96941] - Available VRAM budget has changed: 3948 MB 2025-12-04 16:48:46.905 - Render thread -> Info: Frame[97133] - Available VRAM budget has changed: 4326 MB 2025-12-04 16:48:46.905 - Render thread -> Info: Frame[97133] - Available VRAM budget has changed: 3912 MB 2025-12-04 16:48:48.038 - Render thread -> Info: Frame[97187] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:48:48.538 - Render thread -> Info: Frame[97217] - Available VRAM budget has changed: 3956 MB 2025-12-04 16:48:49.238 - Render thread -> Info: Frame[97259] - Available VRAM budget has changed: 3975 MB 2025-12-04 16:48:52.705 - Render thread -> Info: Frame[97467] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:48:52.705 - Render thread -> Info: Frame[97467] - Available VRAM budget has changed: 3941 MB 2025-12-04 16:48:53.272 - Render thread -> Info: Frame[97501] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:48:57.439 - Render thread -> Info: Frame[97751] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:48:58.638 - Render thread -> Info: Frame[97823] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:48:59.138 - Render thread -> Info: Frame[97853] - Available VRAM budget has changed: 3978 MB 2025-12-04 16:48:59.572 - Render thread -> Info: Frame[97879] - Available VRAM budget has changed: 4088 MB 2025-12-04 16:49:01.105 - Render thread -> Info: Frame[97971] - Available VRAM budget has changed: 3982 MB 2025-12-04 16:49:05.138 - Render thread -> Info: Frame[98213] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:49:05.138 - Render thread -> Info: Frame[98213] - Available VRAM budget has changed: 3942 MB 2025-12-04 16:49:09.005 - Render thread -> Info: Frame[98445] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:09.339 - Render thread -> Info: Frame[98465] - Available VRAM budget has changed: 4322 MB 2025-12-04 16:49:11.039 - Render thread -> Info: Frame[98567] - Available VRAM budget has changed: 3922 MB 2025-12-04 16:49:11.105 - Render thread -> Info: Frame[98571] - Available VRAM budget has changed: 4295 MB 2025-12-04 16:49:11.105 - Render thread -> Info: Frame[98571] - Available VRAM budget has changed: 3895 MB 2025-12-04 16:49:11.639 - Render thread -> Info: Frame[98603] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:49:11.706 - Render thread -> Info: Frame[98607] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:11.972 - Render thread -> Info: Frame[98623] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:49:12.138 - Render thread -> Info: Frame[98633] - Available VRAM budget has changed: 3925 MB 2025-12-04 16:49:13.338 - Render thread -> Info: Frame[98705] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:13.672 - Render thread -> Info: Frame[98725] - Available VRAM budget has changed: 4322 MB 2025-12-04 16:49:14.305 - Render thread -> Info: Frame[98763] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:14.805 - Render thread -> Info: Frame[98793] - Available VRAM budget has changed: 3953 MB 2025-12-04 16:49:15.006 - Render thread -> Info: Frame[98805] - Available VRAM budget has changed: 4322 MB 2025-12-04 16:49:15.006 - Render thread -> Info: Frame[98805] - Available VRAM budget has changed: 3922 MB 2025-12-04 16:49:15.738 - Render thread -> Info: Frame[98849] - Available VRAM budget has changed: 4351 MB 2025-12-04 16:49:16.239 - Render thread -> Info: Frame[98879] - Available VRAM budget has changed: 3951 MB 2025-12-04 16:49:16.572 - Render thread -> Info: Frame[98899] - Available VRAM budget has changed: 4322 MB 2025-12-04 16:49:16.572 - Render thread -> Info: Frame[98899] - Available VRAM budget has changed: 3922 MB 2025-12-04 16:49:17.305 - Render thread -> Info: Frame[98943] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:17.805 - Render thread -> Info: Frame[98973] - Available VRAM budget has changed: 3956 MB 2025-12-04 16:49:18.039 - Render thread -> Info: Frame[98987] - Available VRAM budget has changed: 3991 MB 2025-12-04 16:49:18.205 - Render thread -> Info: Frame[98997] - Available VRAM budget has changed: 3959 MB 2025-12-04 16:49:19.906 - Render thread -> Info: Frame[99099] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:49:19.906 - Render thread -> Info: Frame[99099] - Available VRAM budget has changed: 3927 MB 2025-12-04 16:49:24.639 - Render thread -> Info: Frame[99275] - Available VRAM budget has changed: 4351 MB 2025-12-04 16:49:25.139 - Render thread -> Info: Frame[99305] - Available VRAM budget has changed: 3955 MB 2025-12-04 16:49:25.538 - Render thread -> Info: Frame[99329] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:49:25.539 - Render thread -> Info: Frame[99329] - Available VRAM budget has changed: 3927 MB 2025-12-04 16:49:31.939 - Render thread -> Info: Frame[99713] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:32.438 - Render thread -> Info: Frame[99743] - Available VRAM budget has changed: 3971 MB 2025-12-04 16:49:33.372 - Render thread -> Info: Frame[99799] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:49:33.372 - Render thread -> Info: Frame[99799] - Available VRAM budget has changed: 3942 MB 2025-12-04 16:49:34.139 - Render thread -> Info: Frame[99845] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:34.338 - Render thread -> Info: Frame[99857] - Available VRAM budget has changed: 3965 MB 2025-12-04 16:49:34.372 - Render thread -> Info: Frame[99859] - Available VRAM budget has changed: 3999 MB 2025-12-04 16:49:34.438 - Render thread -> Info: Frame[99863] - Available VRAM budget has changed: 4042 MB 2025-12-04 16:49:34.738 - Render thread -> Info: Frame[99881] - Available VRAM budget has changed: 4008 MB 2025-12-04 16:49:34.772 - Render thread -> Info: Frame[99883] - Available VRAM budget has changed: 3977 MB 2025-12-04 16:49:39.205 - Render thread -> Info: Frame[100149] - Available VRAM budget has changed: 3953 MB 2025-12-04 16:49:41.905 - Render thread -> Info: Frame[100311] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:49:41.905 - Render thread -> Info: Frame[100311] - Available VRAM budget has changed: 3929 MB 2025-12-04 16:49:42.572 - Render thread -> Info: Frame[100351] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:43.073 - Render thread -> Info: Frame[100381] - Available VRAM budget has changed: 3958 MB 2025-12-04 16:49:43.372 - Render thread -> Info: Frame[100399] - Available VRAM budget has changed: 3978 MB 2025-12-04 16:49:43.638 - Render thread -> Info: Frame[100415] - Available VRAM budget has changed: 4046 MB 2025-12-04 16:49:43.705 - Render thread -> Info: Frame[100419] - Available VRAM budget has changed: 4086 MB 2025-12-04 16:49:47.938 - Render thread -> Info: Frame[100673] - Available VRAM budget has changed: 4007 MB 2025-12-04 16:49:48.072 - Render thread -> Info: Frame[100681] - Available VRAM budget has changed: 3973 MB 2025-12-04 16:49:49.239 - Render thread -> Info: Frame[100751] - Available VRAM budget has changed: 4029 MB 2025-12-04 16:49:52.005 - Render thread -> Info: Frame[100917] - Available VRAM budget has changed: 3973 MB 2025-12-04 16:49:52.672 - Render thread -> Info: Frame[100957] - Available VRAM budget has changed: 4029 MB 2025-12-04 16:49:52.972 - Render thread -> Info: Frame[100975] - Available VRAM budget has changed: 4007 MB 2025-12-04 16:49:53.539 - Render thread -> Info: Frame[101009] - Available VRAM budget has changed: 3981 MB 2025-12-04 16:49:54.072 - Render thread -> Info: Frame[101041] - Available VRAM budget has changed: 3957 MB 2025-12-04 16:49:57.255 - Render thread -> Info: Frame[101181] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:49:57.255 - Render thread -> Info: Frame[101181] - Available VRAM budget has changed: 3928 MB 2025-12-04 16:49:57.822 - Render thread -> Info: Frame[101215] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:49:58.325 - Render thread -> Info: Frame[101245] - Available VRAM budget has changed: 3957 MB 2025-12-04 16:49:58.356 - Render thread -> Info: Frame[101247] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:49:58.356 - Render thread -> Info: Frame[101247] - Available VRAM budget has changed: 3928 MB 2025-12-04 16:50:00.122 - Render thread -> Info: Frame[101315] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:50:00.489 - Render thread -> Info: Frame[101337] - Available VRAM budget has changed: 3950 MB 2025-12-04 16:50:00.522 - Render thread -> Info: Frame[101339] - Available VRAM budget has changed: 3974 MB 2025-12-04 16:50:00.555 - Render thread -> Info: Frame[101341] - Available VRAM budget has changed: 4023 MB 2025-12-04 16:50:01.889 - Render thread -> Info: Frame[101421] - Available VRAM budget has changed: 4002 MB 2025-12-04 16:50:02.056 - Render thread -> Info: Frame[101431] - Available VRAM budget has changed: 3974 MB 2025-12-04 16:50:03.589 - Render thread -> Info: Frame[101523] - Available VRAM budget has changed: 4325 MB 2025-12-04 16:50:03.589 - Render thread -> Info: Frame[101523] - Available VRAM budget has changed: 3939 MB 2025-12-04 16:50:04.790 - Render thread -> Info: Frame[101565] - Available VRAM budget has changed: 4295 MB 2025-12-04 16:50:04.790 - Render thread -> Info: Frame[101565] - Available VRAM budget has changed: 3913 MB 2025-12-04 16:50:05.558 - Render thread -> Info: Frame[101597] - Available VRAM budget has changed: 4324 MB 2025-12-04 16:50:05.689 - Render thread -> Info: Frame[101605] - Available VRAM budget has changed: 4353 MB 2025-12-04 16:50:06.055 - Render thread -> Info: Frame[101627] - Available VRAM budget has changed: 3957 MB 2025-12-04 16:50:06.188 - Render thread -> Info: Frame[101635] - Available VRAM budget has changed: 3979 MB 2025-12-04 16:50:06.555 - Render thread -> Info: Frame[101657] - Available VRAM budget has changed: 3952 MB 2025-12-04 16:50:07.639 - Render thread -> Info: Frame[101715] - Available VRAM budget has changed: 3979 MB 2025-12-04 16:50:08.106 - Render thread -> Info: Frame[101743] - Available VRAM budget has changed: 4007 MB 2025-12-04 16:50:08.206 - Render thread -> Info: Frame[101749] - Available VRAM budget has changed: 4089 MB 2025-12-04 16:50:18.974 - Render thread -> Info: Frame[102395] - Available VRAM budget has changed: 4272 MB 2025-12-04 16:50:18.974 - Render thread -> Info: Frame[102395] - Available VRAM budget has changed: 3998 MB 2025-12-04 16:50:19.472 - Render thread -> Info: Frame[102425] - Available VRAM budget has changed: 3966 MB 2025-12-04 16:50:19.507 - Render thread -> Info: Frame[102427] - Available VRAM budget has changed: 4349 MB 2025-12-04 16:50:20.339 - Render thread -> Info: Frame[102457] - Available VRAM budget has changed: 4018 MB 2025-12-04 16:50:22.005 - Render thread -> Info: Frame[102507] - Available VRAM budget has changed: 4270 MB 2025-12-04 16:50:22.005 - Render thread -> Info: Frame[102507] - Available VRAM budget has changed: 3926 MB 2025-12-04 16:50:22.539 - Render thread -> Info: Frame[102523] - Available VRAM budget has changed: 3885 MB 2025-12-04 16:50:23.072 - Render thread -> Info: Frame[102539] - Available VRAM budget has changed: 4346 MB 2025-12-04 16:50:24.073 - Render thread -> Info: Frame[102569] - Available VRAM budget has changed: 3960 MB 2025-12-04 16:50:26.005 - Render thread -> Info: Frame[102655] - Available VRAM budget has changed: 3981 MB 2025-12-04 16:50:26.105 - Render thread -> Info: Frame[102661] - Available VRAM budget has changed: 4007 MB 2025-12-04 16:50:27.106 - Render thread -> Info: Frame[102721] - Available VRAM budget has changed: 4078 MB 2025-12-04 16:50:27.738 - Render thread -> Info: Frame[102759] - Available VRAM budget has changed: 4016 MB 2025-12-04 16:50:28.638 - Render thread -> Info: Frame[102813] - Available VRAM budget has changed: 4064 MB 2025-12-04 16:50:30.839 - Render thread -> Info: Frame[102945] - Available VRAM budget has changed: 4007 MB 2025-12-04 16:50:32.105 - Render thread -> Info: Frame[103013] - Available VRAM budget has changed: 3987 MB 2025-12-04 16:50:32.239 - Render thread -> Info: Frame[103017] - Available VRAM budget has changed: 3955 MB 2025-12-04 16:50:32.772 - Render thread -> Info: Frame[103033] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:50:32.772 - Render thread -> Info: Frame[103033] - Available VRAM budget has changed: 3897 MB 2025-12-04 16:50:35.239 - Render thread -> Info: Frame[103109] - Available VRAM budget has changed: 3935 MB 2025-12-04 16:50:35.539 - Render thread -> Info: Frame[103127] - Available VRAM budget has changed: 4022 MB 2025-12-04 16:50:35.572 - Render thread -> Info: Frame[103129] - Available VRAM budget has changed: 3953 MB 2025-12-04 16:50:35.872 - Render thread -> Info: Frame[103147] - Available VRAM budget has changed: 3906 MB 2025-12-04 16:50:36.072 - Render thread -> Info: Frame[103159] - Available VRAM budget has changed: 3886 MB 2025-12-04 16:50:36.139 - Render thread -> Info: Frame[103163] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:50:36.139 - Render thread -> Info: Frame[103163] - Available VRAM budget has changed: 3857 MB 2025-12-04 16:50:37.172 - Render thread -> Info: Frame[103225] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:50:37.506 - Render thread -> Info: Frame[103245] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:50:38.589 - Render thread -> Info: Frame[103297] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:50:38.755 - Render thread -> Info: Frame[103307] - Available VRAM budget has changed: 3882 MB 2025-12-04 16:50:39.655 - Render thread -> Info: Frame[103361] - Available VRAM budget has changed: 3915 MB 2025-12-04 16:50:39.955 - Render thread -> Info: Frame[103379] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:50:40.189 - Render thread -> Info: Frame[103393] - Available VRAM budget has changed: 4007 MB 2025-12-04 16:50:40.789 - Render thread -> Info: Frame[103429] - Available VRAM budget has changed: 3964 MB 2025-12-04 16:50:40.822 - Render thread -> Info: Frame[103431] - Available VRAM budget has changed: 3911 MB 2025-12-04 16:50:40.956 - Render thread -> Info: Frame[103439] - Available VRAM budget has changed: 3885 MB 2025-12-04 16:50:42.955 - Render thread -> Info: Frame[103559] - Available VRAM budget has changed: 3918 MB 2025-12-04 16:50:43.256 - Render thread -> Info: Frame[103577] - Available VRAM budget has changed: 3896 MB 2025-12-04 16:50:43.356 - Render thread -> Info: Frame[103583] - Available VRAM budget has changed: 3868 MB 2025-12-04 16:50:43.889 - Render thread -> Info: Frame[103607] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:50:43.889 - Render thread -> Info: Frame[103607] - Available VRAM budget has changed: 3839 MB 2025-12-04 16:50:45.572 - Render thread -> Info: Frame[103669] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:50:46.073 - Render thread -> Info: Frame[103699] - Available VRAM budget has changed: 3868 MB 2025-12-04 16:50:46.738 - Render thread -> Info: Frame[103739] - Available VRAM budget has changed: 3906 MB 2025-12-04 16:50:47.406 - Render thread -> Info: Frame[103779] - Available VRAM budget has changed: 3880 MB 2025-12-04 16:50:48.405 - Render thread -> Info: Frame[103839] - Available VRAM budget has changed: 3903 MB 2025-12-04 16:50:48.472 - Render thread -> Info: Frame[103843] - Available VRAM budget has changed: 4004 MB 2025-12-04 16:50:49.006 - Render thread -> Info: Frame[103875] - Available VRAM budget has changed: 3935 MB 2025-12-04 16:50:49.505 - Render thread -> Info: Frame[103905] - Available VRAM budget has changed: 3897 MB 2025-12-04 16:50:53.139 - Render thread -> Info: Frame[104123] - Available VRAM budget has changed: 3868 MB 2025-12-04 16:50:53.606 - Render thread -> Info: Frame[104151] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:50:53.606 - Render thread -> Info: Frame[104151] - Available VRAM budget has changed: 3839 MB 2025-12-04 16:50:54.855 - Render thread -> Info: Frame[104193] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:50:55.155 - Render thread -> Info: Frame[104211] - Available VRAM budget has changed: 3859 MB 2025-12-04 16:50:55.355 - Render thread -> Info: Frame[104223] - Available VRAM budget has changed: 3900 MB 2025-12-04 16:50:56.522 - Render thread -> Info: Frame[104293] - Available VRAM budget has changed: 4256 MB 2025-12-04 16:50:56.522 - Render thread -> Info: Frame[104293] - Available VRAM budget has changed: 3868 MB 2025-12-04 16:50:56.722 - Render thread -> Info: Frame[104305] - Available VRAM budget has changed: 4229 MB 2025-12-04 16:50:56.722 - Render thread -> Info: Frame[104305] - Available VRAM budget has changed: 3841 MB 2025-12-04 16:50:57.655 - Render thread -> Info: Frame[104337] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:50:58.222 - Render thread -> Info: Frame[104367] - Available VRAM budget has changed: 3870 MB 2025-12-04 16:51:00.122 - Render thread -> Info: Frame[104481] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:01.922 - Render thread -> Info: Frame[104589] - Available VRAM budget has changed: 3891 MB 2025-12-04 16:51:02.055 - Render thread -> Info: Frame[104597] - Available VRAM budget has changed: 3921 MB 2025-12-04 16:51:02.122 - Render thread -> Info: Frame[104601] - Available VRAM budget has changed: 3964 MB 2025-12-04 16:51:02.189 - Render thread -> Info: Frame[104605] - Available VRAM budget has changed: 4018 MB 2025-12-04 16:51:02.922 - Render thread -> Info: Frame[104649] - Available VRAM budget has changed: 4041 MB 2025-12-04 16:51:04.122 - Render thread -> Info: Frame[104721] - Available VRAM budget has changed: 3944 MB 2025-12-04 16:51:04.156 - Render thread -> Info: Frame[104723] - Available VRAM budget has changed: 3915 MB 2025-12-04 16:51:05.322 - Render thread -> Info: Frame[104793] - Available VRAM budget has changed: 3895 MB 2025-12-04 16:51:07.322 - Render thread -> Info: Frame[104913] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:51:07.322 - Render thread -> Info: Frame[104913] - Available VRAM budget has changed: 3857 MB 2025-12-04 16:51:09.122 - Render thread -> Info: Frame[104969] - Available VRAM budget has changed: 3878 MB 2025-12-04 16:51:09.522 - Render thread -> Info: Frame[104981] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:10.206 - Render thread -> Info: Frame[105011] - Available VRAM budget has changed: 3904 MB 2025-12-04 16:51:13.339 - Render thread -> Info: Frame[105163] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:51:13.339 - Render thread -> Info: Frame[105163] - Available VRAM budget has changed: 3856 MB 2025-12-04 16:51:16.805 - Render thread -> Info: Frame[105267] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:17.805 - Render thread -> Info: Frame[105297] - Available VRAM budget has changed: 3885 MB 2025-12-04 16:51:18.606 - Render thread -> Info: Frame[105321] - Available VRAM budget has changed: 4260 MB 2025-12-04 16:51:18.606 - Render thread -> Info: Frame[105321] - Available VRAM budget has changed: 3858 MB 2025-12-04 16:51:22.872 - Render thread -> Info: Frame[105449] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:23.672 - Render thread -> Info: Frame[105473] - Available VRAM budget has changed: 3877 MB 2025-12-04 16:51:23.822 - Render thread -> Info: Frame[105479] - Available VRAM budget has changed: 3929 MB 2025-12-04 16:51:24.989 - Render thread -> Info: Frame[105549] - Available VRAM budget has changed: 3904 MB 2025-12-04 16:51:25.189 - Render thread -> Info: Frame[105561] - Available VRAM budget has changed: 3879 MB 2025-12-04 16:51:25.855 - Render thread -> Info: Frame[105601] - Available VRAM budget has changed: 3904 MB 2025-12-04 16:51:26.922 - Render thread -> Info: Frame[105665] - Available VRAM budget has changed: 3879 MB 2025-12-04 16:51:28.655 - Render thread -> Info: Frame[105769] - Available VRAM budget has changed: 3904 MB 2025-12-04 16:51:28.788 - Render thread -> Info: Frame[105777] - Available VRAM budget has changed: 3934 MB 2025-12-04 16:51:29.023 - Render thread -> Info: Frame[105791] - Available VRAM budget has changed: 4003 MB 2025-12-04 16:51:30.055 - Render thread -> Info: Frame[105853] - Available VRAM budget has changed: 3920 MB 2025-12-04 16:51:30.189 - Render thread -> Info: Frame[105861] - Available VRAM budget has changed: 3883 MB 2025-12-04 16:51:31.156 - Render thread -> Info: Frame[105919] - Available VRAM budget has changed: 3911 MB 2025-12-04 16:51:31.789 - Render thread -> Info: Frame[105957] - Available VRAM budget has changed: 3888 MB 2025-12-04 16:51:32.956 - Render thread -> Info: Frame[106027] - Available VRAM budget has changed: 3868 MB 2025-12-04 16:51:33.123 - Render thread -> Info: Frame[106037] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:51:33.123 - Render thread -> Info: Frame[106037] - Available VRAM budget has changed: 3839 MB 2025-12-04 16:51:34.622 - Render thread -> Info: Frame[106127] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:35.122 - Render thread -> Info: Frame[106157] - Available VRAM budget has changed: 3882 MB 2025-12-04 16:51:35.689 - Render thread -> Info: Frame[106191] - Available VRAM budget has changed: 3936 MB 2025-12-04 16:51:36.022 - Render thread -> Info: Frame[106211] - Available VRAM budget has changed: 3913 MB 2025-12-04 16:51:36.289 - Render thread -> Info: Frame[106227] - Available VRAM budget has changed: 3893 MB 2025-12-04 16:51:36.722 - Render thread -> Info: Frame[106253] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:51:36.722 - Render thread -> Info: Frame[106253] - Available VRAM budget has changed: 3846 MB 2025-12-04 16:51:37.322 - Render thread -> Info: Frame[106289] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:37.822 - Render thread -> Info: Frame[106319] - Available VRAM budget has changed: 3875 MB 2025-12-04 16:51:38.122 - Render thread -> Info: Frame[106337] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:51:38.122 - Render thread -> Info: Frame[106337] - Available VRAM budget has changed: 3844 MB 2025-12-04 16:51:39.255 - Render thread -> Info: Frame[106405] - Available VRAM budget has changed: 4285 MB 2025-12-04 16:51:39.755 - Render thread -> Info: Frame[106435] - Available VRAM budget has changed: 3865 MB 2025-12-04 16:51:40.622 - Render thread -> Info: Frame[106487] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:51:41.023 - Render thread -> Info: Frame[106503] - Available VRAM budget has changed: 3839 MB 2025-12-04 16:51:49.673 - Render thread -> Info: Frame[106765] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:50.005 - Render thread -> Info: Frame[106785] - Available VRAM budget has changed: 3859 MB 2025-12-04 16:51:50.105 - Render thread -> Info: Frame[106791] - Available VRAM budget has changed: 3915 MB 2025-12-04 16:51:50.172 - Render thread -> Info: Frame[106795] - Available VRAM budget has changed: 3936 MB 2025-12-04 16:51:50.238 - Render thread -> Info: Frame[106799] - Available VRAM budget has changed: 3902 MB 2025-12-04 16:51:50.405 - Render thread -> Info: Frame[106809] - Available VRAM budget has changed: 3876 MB 2025-12-04 16:51:50.675 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:51:50.675 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:51:50.675 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:51:50.675 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:51:50.685 - Render thread -> Info: Frame[106825] - Available VRAM budget has changed: 4260 MB 2025-12-04 16:51:50.685 - Render thread -> Info: Frame[106825] - Available VRAM budget has changed: 3843 MB 2025-12-04 16:51:51.955 - Render thread -> Info: Frame[106875] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:51:52.055 - Render thread -> Info: Frame[106881] - Available VRAM budget has changed: 3864 MB 2025-12-04 16:51:52.122 - Render thread -> Info: Frame[106885] - Available VRAM budget has changed: 3890 MB 2025-12-04 16:51:52.155 - Render thread -> Info: Frame[106887] - Available VRAM budget has changed: 3994 MB 2025-12-04 16:51:52.456 - Render thread -> Info: Frame[106905] - Available VRAM budget has changed: 4021 MB 2025-12-04 16:51:55.955 - Render thread -> Info: Frame[107115] - Available VRAM budget has changed: 3952 MB 2025-12-04 16:51:56.422 - Render thread -> Info: Frame[107143] - Available VRAM budget has changed: 3929 MB 2025-12-04 16:51:56.839 - Render thread -> Info: Frame[107165] - Available VRAM budget has changed: 3905 MB 2025-12-04 16:51:59.922 - Render thread -> Info: Frame[107337] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:51:59.922 - Render thread -> Info: Frame[107337] - Available VRAM budget has changed: 3865 MB 2025-12-04 16:52:02.472 - Render thread -> Info: Frame[107453] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:52:06.805 - Render thread -> Info: Frame[107695] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:52:08.639 - Render thread -> Info: Frame[107805] - Available VRAM budget has changed: 4285 MB 2025-12-04 16:52:09.139 - Render thread -> Info: Frame[107835] - Available VRAM budget has changed: 3892 MB 2025-12-04 16:52:15.572 - Render thread -> Info: Frame[108221] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:52:15.572 - Render thread -> Info: Frame[108221] - Available VRAM budget has changed: 3851 MB 2025-12-04 16:52:16.172 - Render thread -> Info: Frame[108257] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:52:16.506 - Render thread -> Info: Frame[108277] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:52:17.639 - Render thread -> Info: Frame[108345] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:52:17.740 - Render thread -> Info: Frame[108351] - Available VRAM budget has changed: 4256 MB 2025-12-04 16:52:19.473 - Render thread -> Info: Frame[108455] - Available VRAM budget has changed: 4285 MB 2025-12-04 16:52:19.972 - Render thread -> Info: Frame[108485] - Available VRAM budget has changed: 3875 MB 2025-12-04 16:52:20.505 - Render thread -> Info: Frame[108517] - Available VRAM budget has changed: 3896 MB 2025-12-04 16:52:20.672 - Render thread -> Info: Frame[108527] - Available VRAM budget has changed: 3917 MB 2025-12-04 16:52:20.905 - Render thread -> Info: Frame[108541] - Available VRAM budget has changed: 3956 MB 2025-12-04 16:52:21.006 - Render thread -> Info: Frame[108547] - Available VRAM budget has changed: 3903 MB 2025-12-04 16:52:21.139 - Render thread -> Info: Frame[108555] - Available VRAM budget has changed: 3882 MB 2025-12-04 16:52:21.272 - Render thread -> Info: Frame[108563] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:52:21.272 - Render thread -> Info: Frame[108563] - Available VRAM budget has changed: 3855 MB 2025-12-04 16:52:21.839 - Render thread -> Info: Frame[108597] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:52:23.106 - Render thread -> Info: Frame[108673] - Available VRAM budget has changed: 3882 MB 2025-12-04 16:52:27.039 - Render thread -> Info: Frame[108909] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:52:27.039 - Render thread -> Info: Frame[108909] - Available VRAM budget has changed: 3854 MB 2025-12-04 16:52:27.639 - Render thread -> Info: Frame[108945] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:52:28.139 - Render thread -> Info: Frame[108975] - Available VRAM budget has changed: 3883 MB 2025-12-04 16:52:28.172 - Render thread -> Info: Frame[108977] - Available VRAM budget has changed: 4256 MB 2025-12-04 16:52:28.172 - Render thread -> Info: Frame[108977] - Available VRAM budget has changed: 3851 MB 2025-12-04 16:52:31.155 - Render thread -> Info: Frame[109145] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:52:32.006 - Render thread -> Info: Frame[109191] - Available VRAM budget has changed: 3882 MB 2025-12-04 16:52:32.472 - Render thread -> Info: Frame[109219] - Available VRAM budget has changed: 3931 MB 2025-12-04 16:52:32.605 - Render thread -> Info: Frame[109227] - Available VRAM budget has changed: 4008 MB 2025-12-04 16:52:35.305 - Render thread -> Info: Frame[109389] - Available VRAM budget has changed: 3920 MB 2025-12-04 16:52:36.405 - Render thread -> Info: Frame[109455] - Available VRAM budget has changed: 3948 MB 2025-12-04 16:52:36.506 - Render thread -> Info: Frame[109461] - Available VRAM budget has changed: 4021 MB 2025-12-04 16:52:37.006 - Render thread -> Info: Frame[109491] - Available VRAM budget has changed: 3953 MB 2025-12-04 16:52:37.105 - Render thread -> Info: Frame[109497] - Available VRAM budget has changed: 3919 MB 2025-12-04 16:52:37.872 - Render thread -> Info: Frame[109543] - Available VRAM budget has changed: 3898 MB 2025-12-04 16:52:46.105 - Render thread -> Info: Frame[109845] - Available VRAM budget has changed: 3960 MB 2025-12-04 16:52:46.239 - Render thread -> Info: Frame[109853] - Available VRAM budget has changed: 4017 MB 2025-12-04 16:52:46.806 - Render thread -> Info: Frame[109887] - Available VRAM budget has changed: 3967 MB 2025-12-04 16:52:46.839 - Render thread -> Info: Frame[109889] - Available VRAM budget has changed: 3911 MB 2025-12-04 16:52:47.905 - Render thread -> Info: Frame[109953] - Available VRAM budget has changed: 3942 MB 2025-12-04 16:52:48.073 - Render thread -> Info: Frame[109963] - Available VRAM budget has changed: 3912 MB 2025-12-04 16:52:48.706 - Render thread -> Info: Frame[110001] - Available VRAM budget has changed: 3880 MB 2025-12-04 16:52:49.456 - Render thread -> Info: Frame[110037] - Available VRAM budget has changed: 3929 MB 2025-12-04 16:52:51.722 - Render thread -> Info: Frame[110173] - Available VRAM budget has changed: 3999 MB 2025-12-04 16:52:52.124 - Render thread -> Info: Frame[110197] - Available VRAM budget has changed: 4020 MB 2025-12-04 16:52:52.955 - Render thread -> Info: Frame[110247] - Available VRAM budget has changed: 3967 MB 2025-12-04 16:52:53.055 - Render thread -> Info: Frame[110253] - Available VRAM budget has changed: 3911 MB 2025-12-04 16:52:53.889 - Render thread -> Info: Frame[110303] - Available VRAM budget has changed: 3887 MB 2025-12-04 16:52:54.589 - Render thread -> Info: Frame[110345] - Available VRAM budget has changed: 3930 MB 2025-12-04 16:52:54.822 - Render thread -> Info: Frame[110359] - Available VRAM budget has changed: 3899 MB 2025-12-04 16:52:54.856 - Render thread -> Info: Frame[110361] - Available VRAM budget has changed: 3879 MB 2025-12-04 16:52:55.989 - Render thread -> Info: Frame[110429] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:52:56.589 - Render thread -> Info: Frame[110465] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:52:57.122 - Render thread -> Info: Frame[110497] - Available VRAM budget has changed: 3852 MB 2025-12-04 16:52:59.222 - Render thread -> Info: Frame[110623] - Available VRAM budget has changed: 3877 MB 2025-12-04 16:53:00.489 - Render thread -> Info: Frame[110699] - Available VRAM budget has changed: 3944 MB 2025-12-04 16:53:00.522 - Render thread -> Info: Frame[110701] - Available VRAM budget has changed: 4000 MB 2025-12-04 16:53:00.722 - Render thread -> Info: Frame[110713] - Available VRAM budget has changed: 3931 MB 2025-12-04 16:53:00.856 - Render thread -> Info: Frame[110721] - Available VRAM budget has changed: 3899 MB 2025-12-04 16:53:00.889 - Render thread -> Info: Frame[110723] - Available VRAM budget has changed: 3880 MB 2025-12-04 16:53:03.422 - Render thread -> Info: Frame[110875] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:03.422 - Render thread -> Info: Frame[110875] - Available VRAM budget has changed: 3834 MB 2025-12-04 16:53:04.122 - Render thread -> Info: Frame[110917] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:04.355 - Render thread -> Info: Frame[110931] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:53:05.056 - Render thread -> Info: Frame[110973] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:05.589 - Render thread -> Info: Frame[111005] - Available VRAM budget has changed: 3879 MB 2025-12-04 16:53:08.856 - Render thread -> Info: Frame[111201] - Available VRAM budget has changed: 4260 MB 2025-12-04 16:53:08.856 - Render thread -> Info: Frame[111201] - Available VRAM budget has changed: 3850 MB 2025-12-04 16:53:09.489 - Render thread -> Info: Frame[111239] - Available VRAM budget has changed: 4229 MB 2025-12-04 16:53:09.489 - Render thread -> Info: Frame[111239] - Available VRAM budget has changed: 3824 MB 2025-12-04 16:53:10.022 - Render thread -> Info: Frame[111271] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:10.523 - Render thread -> Info: Frame[111301] - Available VRAM budget has changed: 3853 MB 2025-12-04 16:53:13.055 - Render thread -> Info: Frame[111453] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:13.255 - Render thread -> Info: Frame[111465] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:14.389 - Render thread -> Info: Frame[111533] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:14.889 - Render thread -> Info: Frame[111563] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:53:18.422 - Render thread -> Info: Frame[111775] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:18.856 - Render thread -> Info: Frame[111801] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:20.556 - Render thread -> Info: Frame[111903] - Available VRAM budget has changed: 4229 MB 2025-12-04 16:53:20.556 - Render thread -> Info: Frame[111903] - Available VRAM budget has changed: 3823 MB 2025-12-04 16:53:21.089 - Render thread -> Info: Frame[111935] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:22.989 - Render thread -> Info: Frame[112049] - Available VRAM budget has changed: 4229 MB 2025-12-04 16:53:23.522 - Render thread -> Info: Frame[112081] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:24.022 - Render thread -> Info: Frame[112111] - Available VRAM budget has changed: 3849 MB 2025-12-04 16:53:24.289 - Render thread -> Info: Frame[112127] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:24.589 - Render thread -> Info: Frame[112145] - Available VRAM budget has changed: 4260 MB 2025-12-04 16:53:26.489 - Render thread -> Info: Frame[112259] - Available VRAM budget has changed: 4229 MB 2025-12-04 16:53:26.489 - Render thread -> Info: Frame[112259] - Available VRAM budget has changed: 3819 MB 2025-12-04 16:53:27.022 - Render thread -> Info: Frame[112291] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:27.523 - Render thread -> Info: Frame[112321] - Available VRAM budget has changed: 3848 MB 2025-12-04 16:53:28.655 - Render thread -> Info: Frame[112389] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:28.722 - Render thread -> Info: Frame[112393] - Available VRAM budget has changed: 3870 MB 2025-12-04 16:53:29.155 - Render thread -> Info: Frame[112419] - Available VRAM budget has changed: 3903 MB 2025-12-04 16:53:32.055 - Render thread -> Info: Frame[112593] - Available VRAM budget has changed: 3871 MB 2025-12-04 16:53:33.089 - Render thread -> Info: Frame[112655] - Available VRAM budget has changed: 3893 MB 2025-12-04 16:53:33.755 - Render thread -> Info: Frame[112695] - Available VRAM budget has changed: 3871 MB 2025-12-04 16:53:34.189 - Render thread -> Info: Frame[112721] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:34.189 - Render thread -> Info: Frame[112721] - Available VRAM budget has changed: 3836 MB 2025-12-04 16:53:34.989 - Render thread -> Info: Frame[112769] - Available VRAM budget has changed: 4286 MB 2025-12-04 16:53:35.422 - Render thread -> Info: Frame[112795] - Available VRAM budget has changed: 3857 MB 2025-12-04 16:53:35.489 - Render thread -> Info: Frame[112799] - Available VRAM budget has changed: 3884 MB 2025-12-04 16:53:36.656 - Render thread -> Info: Frame[112869] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:36.656 - Render thread -> Info: Frame[112869] - Available VRAM budget has changed: 3853 MB 2025-12-04 16:53:37.423 - Render thread -> Info: Frame[112915] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:37.523 - Render thread -> Info: Frame[112921] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:53:38.256 - Render thread -> Info: Frame[112965] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:38.322 - Render thread -> Info: Frame[112969] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:53:40.473 - Render thread -> Info: Frame[113091] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:40.889 - Render thread -> Info: Frame[113111] - Available VRAM budget has changed: 3878 MB 2025-12-04 16:53:41.022 - Render thread -> Info: Frame[113119] - Available VRAM budget has changed: 3902 MB 2025-12-04 16:53:41.055 - Render thread -> Info: Frame[113121] - Available VRAM budget has changed: 3931 MB 2025-12-04 16:53:41.422 - Render thread -> Info: Frame[113143] - Available VRAM budget has changed: 3895 MB 2025-12-04 16:53:42.623 - Render thread -> Info: Frame[113215] - Available VRAM budget has changed: 4256 MB 2025-12-04 16:53:42.623 - Render thread -> Info: Frame[113215] - Available VRAM budget has changed: 3862 MB 2025-12-04 16:53:43.189 - Render thread -> Info: Frame[113249] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:43.689 - Render thread -> Info: Frame[113279] - Available VRAM budget has changed: 3893 MB 2025-12-04 16:53:43.856 - Render thread -> Info: Frame[113289] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:43.856 - Render thread -> Info: Frame[113289] - Available VRAM budget has changed: 3864 MB 2025-12-04 16:53:45.955 - Render thread -> Info: Frame[113415] - Available VRAM budget has changed: 4285 MB 2025-12-04 16:53:46.455 - Render thread -> Info: Frame[113445] - Available VRAM budget has changed: 3901 MB 2025-12-04 16:53:48.222 - Render thread -> Info: Frame[113551] - Available VRAM budget has changed: 3881 MB 2025-12-04 16:53:48.289 - Render thread -> Info: Frame[113555] - Available VRAM budget has changed: 3861 MB 2025-12-04 16:53:48.323 - Render thread -> Info: Frame[113557] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:53:48.323 - Render thread -> Info: Frame[113557] - Available VRAM budget has changed: 3835 MB 2025-12-04 16:53:48.573 - Render thread -> Info: Frame[113567] - Available VRAM budget has changed: 4229 MB 2025-12-04 16:53:48.573 - Render thread -> Info: Frame[113567] - Available VRAM budget has changed: 3806 MB 2025-12-04 16:53:49.639 - Render thread -> Info: Frame[113599] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:50.239 - Render thread -> Info: Frame[113617] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:53:50.422 - Render thread -> Info: Frame[113623] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:53:50.522 - Render thread -> Info: Frame[113629] - Available VRAM budget has changed: 3846 MB 2025-12-04 16:53:50.989 - Render thread -> Info: Frame[113657] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:51.289 - Render thread -> Info: Frame[113675] - Available VRAM budget has changed: 3877 MB 2025-12-04 16:53:51.489 - Render thread -> Info: Frame[113687] - Available VRAM budget has changed: 3907 MB 2025-12-04 16:53:51.556 - Render thread -> Info: Frame[113691] - Available VRAM budget has changed: 3939 MB 2025-12-04 16:53:51.589 - Render thread -> Info: Frame[113693] - Available VRAM budget has changed: 4008 MB 2025-12-04 16:53:53.023 - Render thread -> Info: Frame[113779] - Available VRAM budget has changed: 3988 MB 2025-12-04 16:53:53.822 - Render thread -> Info: Frame[113827] - Available VRAM budget has changed: 3922 MB 2025-12-04 16:53:55.622 - Render thread -> Info: Frame[113901] - Available VRAM budget has changed: 3987 MB 2025-12-04 16:53:56.490 - Render thread -> Info: Frame[113953] - Available VRAM budget has changed: 3919 MB 2025-12-04 16:53:56.689 - Render thread -> Info: Frame[113965] - Available VRAM budget has changed: 3884 MB 2025-12-04 16:53:57.156 - Render thread -> Info: Frame[113993] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:53:57.156 - Render thread -> Info: Frame[113993] - Available VRAM budget has changed: 3854 MB 2025-12-04 16:53:58.523 - Render thread -> Info: Frame[114039] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:53:58.739 - Render thread -> Info: Frame[114051] - Available VRAM budget has changed: 3873 MB 2025-12-04 16:53:59.039 - Render thread -> Info: Frame[114069] - Available VRAM budget has changed: 3906 MB 2025-12-04 16:54:00.972 - Render thread -> Info: Frame[114185] - Available VRAM budget has changed: 3932 MB 2025-12-04 16:54:01.373 - Render thread -> Info: Frame[114209] - Available VRAM budget has changed: 3906 MB 2025-12-04 16:54:01.473 - Render thread -> Info: Frame[114215] - Available VRAM budget has changed: 3886 MB 2025-12-04 16:54:01.789 - Render thread -> Info: Frame[114229] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:54:03.123 - Render thread -> Info: Frame[114269] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:54:05.706 - Render thread -> Info: Frame[114351] - Available VRAM budget has changed: 3922 MB 2025-12-04 16:54:06.406 - Render thread -> Info: Frame[114393] - Available VRAM budget has changed: 3874 MB 2025-12-04 16:54:08.905 - Render thread -> Info: Frame[114543] - Available VRAM budget has changed: 3898 MB 2025-12-04 16:54:09.239 - Render thread -> Info: Frame[114563] - Available VRAM budget has changed: 3870 MB 2025-12-04 16:54:11.339 - Render thread -> Info: Frame[114689] - Available VRAM budget has changed: 3898 MB 2025-12-04 16:54:11.406 - Render thread -> Info: Frame[114693] - Available VRAM budget has changed: 3924 MB 2025-12-04 16:54:11.573 - Render thread -> Info: Frame[114703] - Available VRAM budget has changed: 3993 MB 2025-12-04 16:54:12.806 - Render thread -> Info: Frame[114777] - Available VRAM budget has changed: 3932 MB 2025-12-04 16:54:13.073 - Render thread -> Info: Frame[114793] - Available VRAM budget has changed: 3895 MB 2025-12-04 16:54:14.923 - Render thread -> Info: Frame[114877] - Available VRAM budget has changed: 3865 MB 2025-12-04 16:54:15.656 - Render thread -> Info: Frame[114921] - Available VRAM budget has changed: 3890 MB 2025-12-04 16:54:16.055 - Render thread -> Info: Frame[114945] - Available VRAM budget has changed: 3931 MB 2025-12-04 16:54:16.806 - Render thread -> Info: Frame[114983] - Available VRAM budget has changed: 3911 MB 2025-12-04 16:54:18.140 - Render thread -> Info: Frame[115023] - Available VRAM budget has changed: 3863 MB 2025-12-04 16:54:20.539 - Render thread -> Info: Frame[115095] - Available VRAM budget has changed: 3836 MB 2025-12-04 16:54:21.305 - Render thread -> Info: Frame[115127] - Available VRAM budget has changed: 3861 MB 2025-12-04 16:54:22.806 - Render thread -> Info: Frame[115217] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:54:22.806 - Render thread -> Info: Frame[115217] - Available VRAM budget has changed: 3818 MB 2025-12-04 16:54:23.606 - Render thread -> Info: Frame[115265] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:54:24.105 - Render thread -> Info: Frame[115295] - Available VRAM budget has changed: 3860 MB 2025-12-04 16:54:36.439 - Render thread -> Info: Frame[115795] - Available VRAM budget has changed: 4256 MB 2025-12-04 16:54:37.039 - Render thread -> Info: Frame[115813] - Available VRAM budget has changed: 3831 MB 2025-12-04 16:54:37.773 - Render thread -> Info: Frame[115835] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:54:38.039 - Render thread -> Info: Frame[115843] - Available VRAM budget has changed: 4259 MB 2025-12-04 16:54:40.223 - Render thread -> Info: Frame[115909] - Available VRAM budget has changed: 4288 MB 2025-12-04 16:54:40.723 - Render thread -> Info: Frame[115939] - Available VRAM budget has changed: 3863 MB 2025-12-04 16:54:40.789 - Render thread -> Info: Frame[115943] - Available VRAM budget has changed: 3883 MB 2025-12-04 16:54:41.022 - Render thread -> Info: Frame[115957] - Available VRAM budget has changed: 3907 MB 2025-12-04 16:54:41.523 - Render thread -> Info: Frame[115987] - Available VRAM budget has changed: 3875 MB 2025-12-04 16:54:45.572 - Render thread -> Info: Frame[116183] - Available VRAM budget has changed: 3943 MB 2025-12-04 16:54:46.107 - Render thread -> Info: Frame[116215] - Available VRAM budget has changed: 3996 MB 2025-12-04 16:54:46.172 - Render thread -> Info: Frame[116219] - Available VRAM budget has changed: 4208 MB 2025-12-04 16:54:46.172 - Render thread -> Info: Frame[116219] - Available VRAM budget has changed: 3917 MB 2025-12-04 16:54:46.406 - Render thread -> Info: Frame[116233] - Available VRAM budget has changed: 3804 MB 2025-12-04 16:54:46.706 - Render thread -> Info: Frame[116251] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:54:47.206 - Render thread -> Info: Frame[116281] - Available VRAM budget has changed: 3868 MB 2025-12-04 16:54:47.506 - Render thread -> Info: Frame[116299] - Available VRAM budget has changed: 3889 MB 2025-12-04 16:54:47.672 - Render thread -> Info: Frame[116309] - Available VRAM budget has changed: 3909 MB 2025-12-04 16:54:47.906 - Render thread -> Info: Frame[116323] - Available VRAM budget has changed: 3942 MB 2025-12-04 16:54:49.039 - Render thread -> Info: Frame[116391] - Available VRAM budget has changed: 3991 MB 2025-12-04 16:54:49.072 - Render thread -> Info: Frame[116393] - Available VRAM budget has changed: 3891 MB 2025-12-04 16:54:49.373 - Render thread -> Info: Frame[116411] - Available VRAM budget has changed: 3871 MB 2025-12-04 16:54:49.972 - Render thread -> Info: Frame[116447] - Available VRAM budget has changed: 4260 MB 2025-12-04 16:54:49.972 - Render thread -> Info: Frame[116447] - Available VRAM budget has changed: 3838 MB 2025-12-04 16:54:50.939 - Render thread -> Info: Frame[116505] - Available VRAM budget has changed: 4033 MB 2025-12-04 16:54:51.040 - Render thread -> Info: Frame[116511] - Available VRAM budget has changed: 4060 MB 2025-12-04 16:54:51.872 - Render thread -> Info: Frame[116561] - Available VRAM budget has changed: 4282 MB 2025-12-04 16:54:52.372 - Render thread -> Info: Frame[116591] - Available VRAM budget has changed: 4081 MB 2025-12-04 16:54:57.373 - Render thread -> Info: Frame[116891] - Available VRAM budget has changed: 4115 MB 2025-12-04 16:55:05.139 - Render thread -> Info: Frame[117357] - Available VRAM budget has changed: 4085 MB 2025-12-04 16:55:09.806 - Render thread -> Info: Frame[117637] - Available VRAM budget has changed: 4114 MB 2025-12-04 16:55:13.245 - Render thread -> Info: Frame[117843] - Available VRAM budget has changed: 3921 MB 2025-12-04 16:55:22.455 - Render thread -> Info: Frame[118357] - Available VRAM budget has changed: 3897 MB 2025-12-04 16:55:30.372 - Render thread -> Info: Frame[118605] - Available VRAM budget has changed: 3918 MB 2025-12-04 16:55:37.290 - Render thread -> Info: Frame[118967] - Available VRAM budget has changed: 4207 MB 2025-12-04 16:55:37.290 - Render thread -> Info: Frame[118967] - Available VRAM budget has changed: 3848 MB 2025-12-04 16:55:37.923 - Render thread -> Info: Frame[118999] - Available VRAM budget has changed: 4285 MB 2025-12-04 16:55:38.455 - Render thread -> Info: Frame[119029] - Available VRAM budget has changed: 3925 MB 2025-12-04 16:55:42.056 - Render thread -> Info: Frame[119205] - Available VRAM budget has changed: 4090 MB 2025-12-04 16:55:47.656 - Render thread -> Info: Frame[119541] - Available VRAM budget has changed: 3925 MB 2025-12-04 16:55:49.689 - Render thread -> Info: Frame[119641] - Available VRAM budget has changed: 4090 MB 2025-12-04 16:56:06.696 - Render thread -> Info: Frame[120661] - Available VRAM budget has changed: 3906 MB 2025-12-04 16:56:09.673 - Render thread -> Info: Frame[120809] - Available VRAM budget has changed: 3959 MB 2025-12-04 16:56:09.773 - Render thread -> Info: Frame[120815] - Available VRAM budget has changed: 4032 MB 2025-12-04 16:56:10.439 - Render thread -> Info: Frame[120855] - Available VRAM budget has changed: 3969 MB 2025-12-04 16:56:10.940 - Render thread -> Info: Frame[120885] - Available VRAM budget has changed: 3934 MB 2025-12-04 16:56:10.973 - Render thread -> Info: Frame[120887] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:56:10.973 - Render thread -> Info: Frame[120887] - Available VRAM budget has changed: 3907 MB 2025-12-04 16:56:11.440 - Render thread -> Info: Frame[120915] - Available VRAM budget has changed: 3887 MB 2025-12-04 16:56:11.740 - Render thread -> Info: Frame[120933] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:56:12.239 - Render thread -> Info: Frame[120963] - Available VRAM budget has changed: 3916 MB 2025-12-04 16:56:14.939 - Render thread -> Info: Frame[121125] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:56:15.806 - Render thread -> Info: Frame[121177] - Available VRAM budget has changed: 3971 MB 2025-12-04 16:56:18.172 - Render thread -> Info: Frame[121319] - Available VRAM budget has changed: 4037 MB 2025-12-04 16:56:18.341 - Render thread -> Info: Frame[121329] - Available VRAM budget has changed: 3968 MB 2025-12-04 16:56:18.439 - Render thread -> Info: Frame[121335] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:56:18.606 - Render thread -> Info: Frame[121345] - Available VRAM budget has changed: 3918 MB 2025-12-04 16:56:20.373 - Render thread -> Info: Frame[121451] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:56:20.446 - Render thread -> Info: Frame[121455] - Available VRAM budget has changed: 3968 MB 2025-12-04 16:56:20.473 - Render thread -> Info: Frame[121457] - Available VRAM budget has changed: 4034 MB 2025-12-04 16:56:20.973 - Render thread -> Info: Frame[121487] - Available VRAM budget has changed: 3968 MB 2025-12-04 16:56:21.039 - Render thread -> Info: Frame[121491] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:56:22.439 - Render thread -> Info: Frame[121575] - Available VRAM budget has changed: 3918 MB 2025-12-04 16:56:23.872 - Render thread -> Info: Frame[121661] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:56:24.072 - Render thread -> Info: Frame[121673] - Available VRAM budget has changed: 3971 MB 2025-12-04 16:56:24.106 - Render thread -> Info: Frame[121675] - Available VRAM budget has changed: 4030 MB 2025-12-04 16:56:28.172 - Render thread -> Info: Frame[121919] - Available VRAM budget has changed: 3971 MB 2025-12-04 16:56:32.606 - Render thread -> Info: Frame[122185] - Available VRAM budget has changed: 4037 MB 2025-12-04 16:56:33.872 - Render thread -> Info: Frame[122261] - Available VRAM budget has changed: 3971 MB 2025-12-04 16:56:34.906 - Render thread -> Info: Frame[122323] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:56:36.790 - Render thread -> Info: Frame[122427] - Available VRAM budget has changed: 3971 MB 2025-12-04 16:56:37.023 - Render thread -> Info: Frame[122441] - Available VRAM budget has changed: 4037 MB 2025-12-04 16:56:37.256 - Render thread -> Info: Frame[122455] - Available VRAM budget has changed: 3971 MB 2025-12-04 16:56:37.523 - Render thread -> Info: Frame[122471] - Available VRAM budget has changed: 3938 MB 2025-12-04 16:56:39.023 - Render thread -> Info: Frame[122551] - Available VRAM budget has changed: 3918 MB 2025-12-04 16:56:39.222 - Render thread -> Info: Frame[122563] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:56:39.222 - Render thread -> Info: Frame[122563] - Available VRAM budget has changed: 3883 MB 2025-12-04 16:56:41.139 - Render thread -> Info: Frame[122665] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:56:41.640 - Render thread -> Info: Frame[122695] - Available VRAM budget has changed: 3911 MB 2025-12-04 16:56:41.940 - Render thread -> Info: Frame[122713] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:56:41.940 - Render thread -> Info: Frame[122713] - Available VRAM budget has changed: 3882 MB 2025-12-04 16:56:42.706 - Render thread -> Info: Frame[122749] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:56:45.823 - Render thread -> Info: Frame[122859] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:56:46.923 - Render thread -> Info: Frame[122925] - Available VRAM budget has changed: 4230 MB 2025-12-04 16:56:46.923 - Render thread -> Info: Frame[122925] - Available VRAM budget has changed: 3848 MB 2025-12-04 16:56:47.456 - Render thread -> Info: Frame[122957] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:56:47.956 - Render thread -> Info: Frame[122987] - Available VRAM budget has changed: 3876 MB 2025-12-04 16:56:53.302 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 16:56:53.302 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 16:56:53.302 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 16:56:53.302 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 16:56:53.856 - Render thread -> Info: Frame[123243] - Available VRAM budget has changed: 4287 MB 2025-12-04 16:56:54.673 - Render thread -> Info: Frame[123273] - Available VRAM budget has changed: 3901 MB 2025-12-04 16:56:55.090 - Render thread -> Info: Frame[123297] - Available VRAM budget has changed: 3929 MB 2025-12-04 16:56:59.556 - Render thread -> Info: Frame[123541] - Available VRAM budget has changed: 3957 MB 2025-12-04 16:56:59.822 - Render thread -> Info: Frame[123557] - Available VRAM budget has changed: 4023 MB 2025-12-04 16:56:59.856 - Render thread -> Info: Frame[123559] - Available VRAM budget has changed: 3957 MB 2025-12-04 16:57:00.889 - Render thread -> Info: Frame[123621] - Available VRAM budget has changed: 3922 MB 2025-12-04 16:57:01.289 - Render thread -> Info: Frame[123645] - Available VRAM budget has changed: 4258 MB 2025-12-04 16:57:01.289 - Render thread -> Info: Frame[123645] - Available VRAM budget has changed: 3877 MB 2025-12-04 16:57:02.156 - Render thread -> Info: Frame[123697] - Available VRAM budget has changed: 4078 MB 2025-12-04 16:57:02.222 - Render thread -> Info: Frame[123701] - Available VRAM budget has changed: 4281 MB 2025-12-04 16:57:02.722 - Render thread -> Info: Frame[123731] - Available VRAM budget has changed: 4112 MB 2025-12-04 16:57:04.081 - Render thread -> Info: Frame[123811] - Available VRAM budget has changed: 3921 MB 2025-12-04 16:57:11.572 - Render thread -> Info: Frame[124153] - Available VRAM budget has changed: 4114 MB 2025-12-04 16:57:12.406 - Render thread -> Info: Frame[124203] - Available VRAM budget has changed: 4086 MB 2025-12-04 16:57:13.506 - Render thread -> Info: Frame[124269] - Available VRAM budget has changed: 4114 MB 2025-12-04 16:57:14.573 - Render thread -> Info: Frame[124333] - Available VRAM budget has changed: 4086 MB 2025-12-04 16:57:27.410 - Render thread -> Info: Frame[125103] - Available VRAM budget has changed: 3921 MB 2025-12-04 16:57:27.590 - Render thread -> Info: Frame[125109] - Available VRAM budget has changed: 4198 MB 2025-12-04 16:57:27.590 - Render thread -> Info: Frame[125109] - Available VRAM budget has changed: 3838 MB 2025-12-04 16:57:28.656 - Render thread -> Info: Frame[125141] - Available VRAM budget has changed: 4278 MB 2025-12-04 16:57:29.390 - Render thread -> Info: Frame[125171] - Available VRAM budget has changed: 3918 MB 2025-12-04 16:57:29.689 - Render thread -> Info: Frame[125189] - Available VRAM budget has changed: 3962 MB 2025-12-04 16:57:30.557 - Render thread -> Info: Frame[125241] - Available VRAM budget has changed: 4204 MB 2025-12-04 16:57:30.689 - Render thread -> Info: Frame[125249] - Available VRAM budget has changed: 4006 MB 2025-12-04 16:57:31.089 - Render thread -> Info: Frame[125273] - Available VRAM budget has changed: 4286 MB 2025-12-04 16:57:31.589 - Render thread -> Info: Frame[125303] - Available VRAM budget has changed: 4085 MB 2025-12-04 16:57:32.056 - Render thread -> Info: Frame[125331] - Available VRAM budget has changed: 4114 MB 2025-12-04 16:57:32.728 - Render thread -> Info: Frame[125371] - Available VRAM budget has changed: 3836 MB 2025-12-04 16:57:35.273 - Render thread -> Info: Frame[125497] - Available VRAM budget has changed: 3877 MB 2025-12-04 16:57:35.740 - Render thread -> Info: Frame[125511] - Available VRAM budget has changed: 3914 MB 2025-12-04 16:57:36.073 - Render thread -> Info: Frame[125521] - Available VRAM budget has changed: 3880 MB 2025-12-04 16:57:37.141 - Render thread -> Info: Frame[125559] - Available VRAM budget has changed: 3852 MB 2025-12-04 16:57:43.348 - Render thread -> Info: Frame[125765] - Available VRAM budget has changed: 3813 MB 2025-12-04 16:57:48.856 - Render thread -> Info: Frame[125931] - Available VRAM budget has changed: 3787 MB 2025-12-04 16:57:52.390 - Render thread -> Info: Frame[126037] - Available VRAM budget has changed: 3839 MB 2025-12-04 16:57:54.973 - Render thread -> Info: Frame[126139] - Available VRAM budget has changed: 4246 MB 2025-12-04 16:57:54.973 - Render thread -> Info: Frame[126139] - Available VRAM budget has changed: 3807 MB 2025-12-04 16:57:57.706 - Render thread -> Info: Frame[126221] - Available VRAM budget has changed: 3781 MB 2025-12-04 16:58:05.640 - Render thread -> Info: Frame[126459] - Available VRAM budget has changed: 4273 MB 2025-12-04 16:58:05.840 - Render thread -> Info: Frame[126465] - Available VRAM budget has changed: 3810 MB 2025-12-04 16:58:06.340 - Render thread -> Info: Frame[126489] - Available VRAM budget has changed: 3837 MB 2025-12-04 16:58:07.639 - Render thread -> Info: Frame[126567] - Available VRAM budget has changed: 3865 MB 2025-12-04 16:58:07.706 - Render thread -> Info: Frame[126571] - Available VRAM budget has changed: 3926 MB 2025-12-04 16:58:08.406 - Render thread -> Info: Frame[126613] - Available VRAM budget has changed: 3904 MB 2025-12-04 16:58:08.439 - Render thread -> Info: Frame[126615] - Available VRAM budget has changed: 3877 MB 2025-12-04 16:58:08.706 - Render thread -> Info: Frame[126631] - Available VRAM budget has changed: 3841 MB 2025-12-04 16:58:09.006 - Render thread -> Info: Frame[126649] - Available VRAM budget has changed: 3820 MB 2025-12-04 16:58:09.473 - Render thread -> Info: Frame[126677] - Available VRAM budget has changed: 4247 MB 2025-12-04 16:58:09.839 - Render thread -> Info: Frame[126699] - Available VRAM budget has changed: 3797 MB 2025-12-04 16:58:10.206 - Render thread -> Info: Frame[126721] - Available VRAM budget has changed: 4276 MB 2025-12-04 16:58:10.673 - Render thread -> Info: Frame[126749] - Available VRAM budget has changed: 3825 MB 2025-12-04 16:58:10.706 - Render thread -> Info: Frame[126751] - Available VRAM budget has changed: 3854 MB 2025-12-04 16:58:11.506 - Render thread -> Info: Frame[126799] - Available VRAM budget has changed: 3873 MB 2025-12-04 16:58:11.706 - Render thread -> Info: Frame[126811] - Available VRAM budget has changed: 3894 MB 2025-12-04 16:58:13.206 - Render thread -> Info: Frame[126901] - Available VRAM budget has changed: 3914 MB 2025-12-04 16:58:13.640 - Render thread -> Info: Frame[126927] - Available VRAM budget has changed: 3933 MB 2025-12-04 16:58:13.973 - Render thread -> Info: Frame[126947] - Available VRAM budget has changed: 4002 MB 2025-12-04 16:58:15.306 - Render thread -> Info: Frame[127027] - Available VRAM budget has changed: 3914 MB 2025-12-04 16:58:15.506 - Render thread -> Info: Frame[127039] - Available VRAM budget has changed: 3889 MB 2025-12-04 16:58:15.806 - Render thread -> Info: Frame[127057] - Available VRAM budget has changed: 3861 MB 2025-12-04 16:58:17.173 - Render thread -> Info: Frame[127139] - Available VRAM budget has changed: 3891 MB 2025-12-04 16:58:17.206 - Render thread -> Info: Frame[127141] - Available VRAM budget has changed: 3924 MB 2025-12-04 16:58:17.273 - Render thread -> Info: Frame[127145] - Available VRAM budget has changed: 3993 MB 2025-12-04 16:58:17.773 - Render thread -> Info: Frame[127175] - Available VRAM budget has changed: 3932 MB 2025-12-04 16:58:19.106 - Render thread -> Info: Frame[127255] - Available VRAM budget has changed: 3995 MB 2025-12-04 16:58:19.489 - Render thread -> Info: Frame[127267] - Available VRAM budget has changed: 3973 MB 2025-12-04 16:58:22.623 - Render thread -> Info: Frame[127361] - Available VRAM budget has changed: 3934 MB 2025-12-04 16:58:23.357 - Render thread -> Info: Frame[127383] - Available VRAM budget has changed: 3890 MB 2025-12-04 16:58:23.691 - Render thread -> Info: Frame[127393] - Available VRAM budget has changed: 4247 MB 2025-12-04 16:58:23.691 - Render thread -> Info: Frame[127393] - Available VRAM budget has changed: 3843 MB 2025-12-04 16:58:23.823 - Render thread -> Info: Frame[127397] - Available VRAM budget has changed: 3815 MB 2025-12-04 16:58:31.056 - Render thread -> Info: Frame[127671] - Available VRAM budget has changed: 4274 MB 2025-12-04 16:58:31.722 - Render thread -> Info: Frame[127711] - Available VRAM budget has changed: 3840 MB 2025-12-04 16:58:35.123 - Render thread -> Info: Frame[127863] - Available VRAM budget has changed: 3860 MB 2025-12-04 16:58:41.456 - Render thread -> Info: Frame[128213] - Available VRAM budget has changed: 3931 MB 2025-12-04 16:58:41.623 - Render thread -> Info: Frame[128223] - Available VRAM budget has changed: 3997 MB 2025-12-04 16:58:41.889 - Render thread -> Info: Frame[128239] - Available VRAM budget has changed: 3931 MB 2025-12-04 16:58:44.589 - Render thread -> Info: Frame[128365] - Available VRAM budget has changed: 3898 MB 2025-12-04 16:58:45.956 - Render thread -> Info: Frame[128435] - Available VRAM budget has changed: 3855 MB 2025-12-04 16:58:46.123 - Render thread -> Info: Frame[128445] - Available VRAM budget has changed: 4246 MB 2025-12-04 16:58:46.123 - Render thread -> Info: Frame[128445] - Available VRAM budget has changed: 3820 MB 2025-12-04 16:58:47.056 - Render thread -> Info: Frame[128493] - Available VRAM budget has changed: 4054 MB 2025-12-04 16:58:47.122 - Render thread -> Info: Frame[128497] - Available VRAM budget has changed: 4270 MB 2025-12-04 16:58:47.156 - Render thread -> Info: Frame[128499] - Available VRAM budget has changed: 4074 MB 2025-12-04 16:58:47.622 - Render thread -> Info: Frame[128527] - Available VRAM budget has changed: 4098 MB 2025-12-04 16:58:48.048 - Render thread -> Info: Frame[128551] - Available VRAM budget has changed: 3820 MB 2025-12-04 16:58:53.423 - Render thread -> Info: Frame[128831] - Available VRAM budget has changed: 3840 MB 2025-12-04 16:58:55.056 - Render thread -> Info: Frame[128929] - Available VRAM budget has changed: 4248 MB 2025-12-04 16:58:55.056 - Render thread -> Info: Frame[128929] - Available VRAM budget has changed: 3819 MB 2025-12-04 16:58:55.123 - Render thread -> Info: Frame[128933] - Available VRAM budget has changed: 4219 MB 2025-12-04 16:58:55.123 - Render thread -> Info: Frame[128933] - Available VRAM budget has changed: 3789 MB 2025-12-04 16:58:55.656 - Render thread -> Info: Frame[128965] - Available VRAM budget has changed: 4246 MB 2025-12-04 16:58:56.156 - Render thread -> Info: Frame[128995] - Available VRAM budget has changed: 3814 MB 2025-12-04 16:58:57.990 - Render thread -> Info: Frame[129097] - Available VRAM budget has changed: 4059 MB 2025-12-04 16:58:58.056 - Render thread -> Info: Frame[129101] - Available VRAM budget has changed: 4269 MB 2025-12-04 16:58:58.556 - Render thread -> Info: Frame[129131] - Available VRAM budget has changed: 4097 MB 2025-12-04 16:58:58.856 - Render thread -> Info: Frame[129149] - Available VRAM budget has changed: 4069 MB 2025-12-04 16:59:00.156 - Render thread -> Info: Frame[129227] - Available VRAM budget has changed: 4097 MB 2025-12-04 16:59:01.757 - Render thread -> Info: Frame[129321] - Available VRAM budget has changed: 3864 MB 2025-12-04 16:59:12.276 - Render thread -> Info: Frame[129737] - Available VRAM budget has changed: 4235 MB 2025-12-04 16:59:12.276 - Render thread -> Info: Frame[129737] - Available VRAM budget has changed: 3813 MB 2025-12-04 16:59:14.106 - Render thread -> Info: Frame[129825] - Available VRAM budget has changed: 4271 MB 2025-12-04 16:59:14.606 - Render thread -> Info: Frame[129855] - Available VRAM budget has changed: 3851 MB 2025-12-04 16:59:15.273 - Render thread -> Info: Frame[129895] - Available VRAM budget has changed: 3882 MB 2025-12-04 16:59:18.506 - Render thread -> Info: Frame[130089] - Available VRAM budget has changed: 3922 MB 2025-12-04 16:59:19.973 - Render thread -> Info: Frame[130177] - Available VRAM budget has changed: 3894 MB 2025-12-04 16:59:20.140 - Render thread -> Info: Frame[130187] - Available VRAM budget has changed: 4246 MB 2025-12-04 16:59:20.140 - Render thread -> Info: Frame[130187] - Available VRAM budget has changed: 3837 MB 2025-12-04 16:59:21.456 - Render thread -> Info: Frame[130243] - Available VRAM budget has changed: 4270 MB 2025-12-04 16:59:21.956 - Render thread -> Info: Frame[130273] - Available VRAM budget has changed: 3865 MB 2025-12-04 16:59:26.556 - Render thread -> Info: Frame[130515] - Available VRAM budget has changed: 4237 MB 2025-12-04 16:59:26.556 - Render thread -> Info: Frame[130515] - Available VRAM budget has changed: 3819 MB 2025-12-04 16:59:27.589 - Render thread -> Info: Frame[130569] - Available VRAM budget has changed: 3798 MB 2025-12-04 16:59:27.724 - Render thread -> Info: Frame[130577] - Available VRAM budget has changed: 4269 MB 2025-12-04 16:59:28.156 - Render thread -> Info: Frame[130603] - Available VRAM budget has changed: 3833 MB 2025-12-04 16:59:28.223 - Render thread -> Info: Frame[130607] - Available VRAM budget has changed: 3870 MB 2025-12-04 16:59:28.789 - Render thread -> Info: Frame[130641] - Available VRAM budget has changed: 3902 MB 2025-12-04 16:59:31.990 - Render thread -> Info: Frame[130823] - Available VRAM budget has changed: 3879 MB 2025-12-04 16:59:33.156 - Render thread -> Info: Frame[130893] - Available VRAM budget has changed: 4118 MB 2025-12-04 16:59:33.156 - Render thread -> Info: Frame[130893] - Available VRAM budget has changed: 3729 MB 2025-12-04 16:59:33.689 - Render thread -> Info: Frame[130925] - Available VRAM budget has changed: 4244 MB 2025-12-04 16:59:34.189 - Render thread -> Info: Frame[130955] - Available VRAM budget has changed: 3854 MB 2025-12-04 16:59:40.323 - Render thread -> Info: Frame[131323] - Available VRAM budget has changed: 4214 MB 2025-12-04 16:59:40.323 - Render thread -> Info: Frame[131323] - Available VRAM budget has changed: 3819 MB 2025-12-04 16:59:41.506 - Render thread -> Info: Frame[131393] - Available VRAM budget has changed: 3777 MB 2025-12-04 16:59:45.306 - Render thread -> Info: Frame[131507] - Available VRAM budget has changed: 4243 MB 2025-12-04 16:59:45.440 - Render thread -> Info: Frame[131515] - Available VRAM budget has changed: 3808 MB 2025-12-04 16:59:45.573 - Render thread -> Info: Frame[131523] - Available VRAM budget has changed: 4215 MB 2025-12-04 16:59:45.706 - Render thread -> Info: Frame[131531] - Available VRAM budget has changed: 4184 MB 2025-12-04 16:59:45.706 - Render thread -> Info: Frame[131531] - Available VRAM budget has changed: 3778 MB 2025-12-04 16:59:46.239 - Render thread -> Info: Frame[131563] - Available VRAM budget has changed: 4211 MB 2025-12-04 16:59:46.739 - Render thread -> Info: Frame[131593] - Available VRAM budget has changed: 3805 MB 2025-12-04 16:59:46.839 - Render thread -> Info: Frame[131599] - Available VRAM budget has changed: 3774 MB 2025-12-04 16:59:46.911 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 1024 needed elements, resizing from 512 to 1024. 2025-12-04 16:59:47.873 - Render thread -> Info: Frame[131635] - Available VRAM budget has changed: 3805 MB 2025-12-04 16:59:47.973 - Render thread -> Info: Frame[131641] - Available VRAM budget has changed: 4242 MB 2025-12-04 16:59:48.206 - Render thread -> Info: Frame[131655] - Available VRAM budget has changed: 3864 MB 2025-12-04 16:59:48.456 - Render thread -> Info: Frame[131665] - Available VRAM budget has changed: 3930 MB 2025-12-04 16:59:48.656 - Render thread -> Info: Frame[131671] - Available VRAM budget has changed: 3969 MB 2025-12-04 16:59:49.873 - Render thread -> Info: Frame[131721] - Available VRAM budget has changed: 3894 MB 2025-12-04 16:59:50.106 - Render thread -> Info: Frame[131735] - Available VRAM budget has changed: 3861 MB 2025-12-04 16:59:50.457 - Render thread -> Info: Frame[131751] - Available VRAM budget has changed: 4213 MB 2025-12-04 16:59:50.457 - Render thread -> Info: Frame[131751] - Available VRAM budget has changed: 3807 MB 2025-12-04 16:59:50.524 - Render thread -> Info: Frame[131753] - Available VRAM budget has changed: 3775 MB 2025-12-04 16:59:51.773 - Render thread -> Info: Frame[131799] - Available VRAM budget has changed: 4242 MB 2025-12-04 16:59:52.573 - Render thread -> Info: Frame[131829] - Available VRAM budget has changed: 3804 MB 2025-12-04 16:59:56.023 - Render thread -> Info: Frame[131999] - Available VRAM budget has changed: 4211 MB 2025-12-04 16:59:56.023 - Render thread -> Info: Frame[131999] - Available VRAM budget has changed: 3774 MB 2025-12-04 16:59:56.223 - Render thread -> Info: Frame[132005] - Available VRAM budget has changed: 4182 MB 2025-12-04 16:59:56.223 - Render thread -> Info: Frame[132005] - Available VRAM budget has changed: 3745 MB 2025-12-04 16:59:57.139 - Render thread -> Info: Frame[132037] - Available VRAM budget has changed: 4212 MB 2025-12-04 16:59:57.139 - Render thread -> Info: Frame[132037] - Available VRAM budget has changed: 3787 MB 2025-12-04 16:59:57.239 - Render thread -> Info: Frame[132043] - Available VRAM budget has changed: 4241 MB 2025-12-04 16:59:57.306 - Render thread -> Info: Frame[132047] - Available VRAM budget has changed: 3835 MB 2025-12-04 16:59:57.639 - Render thread -> Info: Frame[132067] - Available VRAM budget has changed: 3864 MB 2025-12-04 16:59:57.739 - Render thread -> Info: Frame[132073] - Available VRAM budget has changed: 3893 MB 2025-12-04 16:59:58.073 - Render thread -> Info: Frame[132093] - Available VRAM budget has changed: 3860 MB 2025-12-04 16:59:58.806 - Render thread -> Info: Frame[132137] - Available VRAM budget has changed: 3838 MB 2025-12-04 16:59:58.906 - Render thread -> Info: Frame[132143] - Available VRAM budget has changed: 4211 MB 2025-12-04 16:59:58.906 - Render thread -> Info: Frame[132143] - Available VRAM budget has changed: 3777 MB 2025-12-04 17:00:00.356 - Render thread -> Info: Frame[132197] - Available VRAM budget has changed: 4234 MB 2025-12-04 17:00:00.356 - Render thread -> Info: Frame[132197] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:00:01.356 - Render thread -> Info: Frame[132227] - Available VRAM budget has changed: 3829 MB 2025-12-04 17:00:05.189 - Render thread -> Info: Frame[132343] - Available VRAM budget has changed: 4047 MB 2025-12-04 17:00:10.712 - Render thread -> Info: Frame[132673] - Available VRAM budget has changed: 3828 MB 2025-12-04 17:00:13.723 - Render thread -> Info: Frame[132765] - Available VRAM budget has changed: 4046 MB 2025-12-04 17:00:42.590 - Render thread -> Info: Frame[134199] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:00:42.590 - Render thread -> Info: Frame[134199] - Available VRAM budget has changed: 3752 MB 2025-12-04 17:00:43.773 - Render thread -> Info: Frame[134251] - Available VRAM budget has changed: 4234 MB 2025-12-04 17:00:43.773 - Render thread -> Info: Frame[134251] - Available VRAM budget has changed: 3782 MB 2025-12-04 17:00:43.839 - Render thread -> Info: Frame[134255] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:00:44.140 - Render thread -> Info: Frame[134273] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:00:44.273 - Render thread -> Info: Frame[134281] - Available VRAM budget has changed: 3875 MB 2025-12-04 17:00:44.376 - Render thread -> Info: Frame[134287] - Available VRAM budget has changed: 3907 MB 2025-12-04 17:00:45.673 - Render thread -> Info: Frame[134365] - Available VRAM budget has changed: 3882 MB 2025-12-04 17:00:45.773 - Render thread -> Info: Frame[134371] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:00:54.123 - Render thread -> Info: Frame[134711] - Available VRAM budget has changed: 3822 MB 2025-12-04 17:00:54.456 - Render thread -> Info: Frame[134731] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:00:56.090 - Render thread -> Info: Frame[134805] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:00:56.090 - Render thread -> Info: Frame[134805] - Available VRAM budget has changed: 3756 MB 2025-12-04 17:00:58.056 - Render thread -> Info: Frame[134877] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:00:58.557 - Render thread -> Info: Frame[134907] - Available VRAM budget has changed: 3785 MB 2025-12-04 17:00:59.156 - Render thread -> Info: Frame[134943] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:00:59.723 - Render thread -> Info: Frame[134977] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:00.224 - Render thread -> Info: Frame[135007] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:01:00.990 - Render thread -> Info: Frame[135053] - Available VRAM budget has changed: 3854 MB 2025-12-04 17:01:01.156 - Render thread -> Info: Frame[135063] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:01:01.256 - Render thread -> Info: Frame[135069] - Available VRAM budget has changed: 3907 MB 2025-12-04 17:01:01.690 - Render thread -> Info: Frame[135095] - Available VRAM budget has changed: 3876 MB 2025-12-04 17:01:02.556 - Render thread -> Info: Frame[135147] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:01:03.223 - Render thread -> Info: Frame[135187] - Available VRAM budget has changed: 3811 MB 2025-12-04 17:01:05.607 - Render thread -> Info: Frame[135263] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:05.607 - Render thread -> Info: Frame[135263] - Available VRAM budget has changed: 3781 MB 2025-12-04 17:01:07.273 - Render thread -> Info: Frame[135313] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:14.873 - Render thread -> Info: Frame[135541] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:01:14.873 - Render thread -> Info: Frame[135541] - Available VRAM budget has changed: 3759 MB 2025-12-04 17:01:15.140 - Render thread -> Info: Frame[135549] - Available VRAM budget has changed: 4182 MB 2025-12-04 17:01:15.140 - Render thread -> Info: Frame[135549] - Available VRAM budget has changed: 3729 MB 2025-12-04 17:01:16.206 - Render thread -> Info: Frame[135581] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:16.407 - Render thread -> Info: Frame[135587] - Available VRAM budget has changed: 4182 MB 2025-12-04 17:01:17.473 - Render thread -> Info: Frame[135619] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:18.323 - Render thread -> Info: Frame[135649] - Available VRAM budget has changed: 3775 MB 2025-12-04 17:01:18.389 - Render thread -> Info: Frame[135653] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:18.890 - Render thread -> Info: Frame[135683] - Available VRAM budget has changed: 3818 MB 2025-12-04 17:01:19.290 - Render thread -> Info: Frame[135707] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:01:19.290 - Render thread -> Info: Frame[135707] - Available VRAM budget has changed: 3789 MB 2025-12-04 17:01:20.907 - Render thread -> Info: Frame[135757] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:21.906 - Render thread -> Info: Frame[135787] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:01:22.373 - Render thread -> Info: Frame[135801] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:22.373 - Render thread -> Info: Frame[135801] - Available VRAM budget has changed: 3787 MB 2025-12-04 17:01:22.507 - Render thread -> Info: Frame[135805] - Available VRAM budget has changed: 4182 MB 2025-12-04 17:01:22.507 - Render thread -> Info: Frame[135805] - Available VRAM budget has changed: 3758 MB 2025-12-04 17:01:23.573 - Render thread -> Info: Frame[135837] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:24.573 - Render thread -> Info: Frame[135867] - Available VRAM budget has changed: 4182 MB 2025-12-04 17:01:25.639 - Render thread -> Info: Frame[135899] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:25.706 - Render thread -> Info: Frame[135901] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:26.640 - Render thread -> Info: Frame[135929] - Available VRAM budget has changed: 3787 MB 2025-12-04 17:01:26.706 - Render thread -> Info: Frame[135931] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:01:29.706 - Render thread -> Info: Frame[136031] - Available VRAM budget has changed: 3849 MB 2025-12-04 17:01:31.873 - Render thread -> Info: Frame[136161] - Available VRAM budget has changed: 3819 MB 2025-12-04 17:01:33.706 - Render thread -> Info: Frame[136245] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:33.706 - Render thread -> Info: Frame[136245] - Available VRAM budget has changed: 3770 MB 2025-12-04 17:01:34.839 - Render thread -> Info: Frame[136279] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:35.840 - Render thread -> Info: Frame[136309] - Available VRAM budget has changed: 3800 MB 2025-12-04 17:01:36.906 - Render thread -> Info: Frame[136341] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:01:37.506 - Render thread -> Info: Frame[136375] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:38.006 - Render thread -> Info: Frame[136405] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:01:38.306 - Render thread -> Info: Frame[136423] - Available VRAM budget has changed: 3800 MB 2025-12-04 17:01:38.373 - Render thread -> Info: Frame[136427] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:01:38.373 - Render thread -> Info: Frame[136427] - Available VRAM budget has changed: 3771 MB 2025-12-04 17:01:39.006 - Render thread -> Info: Frame[136465] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:41.173 - Render thread -> Info: Frame[136595] - Available VRAM budget has changed: 3800 MB 2025-12-04 17:01:41.239 - Render thread -> Info: Frame[136599] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:01:42.790 - Render thread -> Info: Frame[136679] - Available VRAM budget has changed: 3785 MB 2025-12-04 17:01:42.823 - Render thread -> Info: Frame[136681] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:01:42.823 - Render thread -> Info: Frame[136681] - Available VRAM budget has changed: 3758 MB 2025-12-04 17:01:43.390 - Render thread -> Info: Frame[136715] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:43.889 - Render thread -> Info: Frame[136745] - Available VRAM budget has changed: 3785 MB 2025-12-04 17:01:45.889 - Render thread -> Info: Frame[136865] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:01:45.889 - Render thread -> Info: Frame[136865] - Available VRAM budget has changed: 3766 MB 2025-12-04 17:01:46.856 - Render thread -> Info: Frame[136923] - Available VRAM budget has changed: 3796 MB 2025-12-04 17:01:46.889 - Render thread -> Info: Frame[136925] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:47.789 - Render thread -> Info: Frame[136955] - Available VRAM budget has changed: 3841 MB 2025-12-04 17:01:48.057 - Render thread -> Info: Frame[136971] - Available VRAM budget has changed: 3864 MB 2025-12-04 17:01:48.656 - Render thread -> Info: Frame[137007] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:01:49.923 - Render thread -> Info: Frame[137059] - Available VRAM budget has changed: 3871 MB 2025-12-04 17:01:50.589 - Render thread -> Info: Frame[137099] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:01:51.223 - Render thread -> Info: Frame[137137] - Available VRAM budget has changed: 3794 MB 2025-12-04 17:01:51.423 - Render thread -> Info: Frame[137149] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:01:51.423 - Render thread -> Info: Frame[137149] - Available VRAM budget has changed: 3765 MB 2025-12-04 17:01:54.440 - Render thread -> Info: Frame[137245] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:54.507 - Render thread -> Info: Frame[137249] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:01:54.839 - Render thread -> Info: Frame[137269] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:01:54.873 - Render thread -> Info: Frame[137271] - Available VRAM budget has changed: 3893 MB 2025-12-04 17:01:54.940 - Render thread -> Info: Frame[137275] - Available VRAM budget has changed: 3917 MB 2025-12-04 17:01:55.440 - Render thread -> Info: Frame[137305] - Available VRAM budget has changed: 3989 MB 2025-12-04 17:01:56.172 - Render thread -> Info: Frame[137349] - Available VRAM budget has changed: 4024 MB 2025-12-04 17:01:56.872 - Render thread -> Info: Frame[137391] - Available VRAM budget has changed: 4214 MB 2025-12-04 17:01:56.872 - Render thread -> Info: Frame[137391] - Available VRAM budget has changed: 4000 MB 2025-12-04 17:01:56.877 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:01:56.877 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:01:56.877 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:01:56.877 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:01:57.440 - Render thread -> Info: Frame[137425] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:01:57.939 - Render thread -> Info: Frame[137455] - Available VRAM budget has changed: 4026 MB 2025-12-04 17:01:59.339 - Render thread -> Info: Frame[137539] - Available VRAM budget has changed: 4004 MB 2025-12-04 17:02:00.507 - Render thread -> Info: Frame[137609] - Available VRAM budget has changed: 3983 MB 2025-12-04 17:02:00.639 - Render thread -> Info: Frame[137617] - Available VRAM budget has changed: 3897 MB 2025-12-04 17:02:02.324 - Render thread -> Info: Frame[137703] - Available VRAM budget has changed: 3971 MB 2025-12-04 17:02:02.656 - Render thread -> Info: Frame[137723] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:02:02.923 - Render thread -> Info: Frame[137739] - Available VRAM budget has changed: 3882 MB 2025-12-04 17:02:02.957 - Render thread -> Info: Frame[137741] - Available VRAM budget has changed: 3863 MB 2025-12-04 17:02:03.523 - Render thread -> Info: Frame[137775] - Available VRAM budget has changed: 3814 MB 2025-12-04 17:02:03.723 - Render thread -> Info: Frame[137787] - Available VRAM budget has changed: 3785 MB 2025-12-04 17:02:06.106 - Render thread -> Info: Frame[137859] - Available VRAM budget has changed: 3815 MB 2025-12-04 17:02:08.840 - Render thread -> Info: Frame[137941] - Available VRAM budget has changed: 3784 MB 2025-12-04 17:02:10.773 - Render thread -> Info: Frame[137999] - Available VRAM budget has changed: 3827 MB 2025-12-04 17:02:10.906 - Render thread -> Info: Frame[138003] - Available VRAM budget has changed: 3796 MB 2025-12-04 17:02:15.323 - Render thread -> Info: Frame[138203] - Available VRAM budget has changed: 3844 MB 2025-12-04 17:02:16.356 - Render thread -> Info: Frame[138265] - Available VRAM budget has changed: 3807 MB 2025-12-04 17:02:16.823 - Render thread -> Info: Frame[138293] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:02:17.656 - Render thread -> Info: Frame[138343] - Available VRAM budget has changed: 3814 MB 2025-12-04 17:02:17.823 - Render thread -> Info: Frame[138353] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:02:19.656 - Render thread -> Info: Frame[138463] - Available VRAM budget has changed: 3889 MB 2025-12-04 17:02:19.890 - Render thread -> Info: Frame[138477] - Available VRAM budget has changed: 3925 MB 2025-12-04 17:02:19.923 - Render thread -> Info: Frame[138479] - Available VRAM budget has changed: 3974 MB 2025-12-04 17:02:19.989 - Render thread -> Info: Frame[138483] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:02:20.190 - Render thread -> Info: Frame[138495] - Available VRAM budget has changed: 3882 MB 2025-12-04 17:02:20.290 - Render thread -> Info: Frame[138501] - Available VRAM budget has changed: 3862 MB 2025-12-04 17:02:20.356 - Render thread -> Info: Frame[138505] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:02:27.156 - Render thread -> Info: Frame[138913] - Available VRAM budget has changed: 3872 MB 2025-12-04 17:02:30.056 - Render thread -> Info: Frame[139087] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:02:30.056 - Render thread -> Info: Frame[139087] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:02:30.823 - Render thread -> Info: Frame[139133] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:02:32.923 - Render thread -> Info: Frame[139259] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:02:33.589 - Render thread -> Info: Frame[139299] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:02:33.589 - Render thread -> Info: Frame[139299] - Available VRAM budget has changed: 3794 MB 2025-12-04 17:02:34.656 - Render thread -> Info: Frame[139363] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:02:34.689 - Render thread -> Info: Frame[139365] - Available VRAM budget has changed: 3816 MB 2025-12-04 17:02:34.856 - Render thread -> Info: Frame[139375] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:02:35.023 - Render thread -> Info: Frame[139385] - Available VRAM budget has changed: 3874 MB 2025-12-04 17:02:35.090 - Render thread -> Info: Frame[139389] - Available VRAM budget has changed: 3946 MB 2025-12-04 17:02:35.156 - Render thread -> Info: Frame[139393] - Available VRAM budget has changed: 3982 MB 2025-12-04 17:02:36.090 - Render thread -> Info: Frame[139449] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:02:36.590 - Render thread -> Info: Frame[139479] - Available VRAM budget has changed: 3873 MB 2025-12-04 17:02:36.890 - Render thread -> Info: Frame[139497] - Available VRAM budget has changed: 3854 MB 2025-12-04 17:02:38.123 - Render thread -> Info: Frame[139571] - Available VRAM budget has changed: 3833 MB 2025-12-04 17:02:38.156 - Render thread -> Info: Frame[139573] - Available VRAM budget has changed: 3802 MB 2025-12-04 17:02:42.240 - Render thread -> Info: Frame[139717] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:02:42.857 - Render thread -> Info: Frame[139743] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:02:43.056 - Render thread -> Info: Frame[139755] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:02:43.791 - Render thread -> Info: Frame[139799] - Available VRAM budget has changed: 3814 MB 2025-12-04 17:02:46.356 - Render thread -> Info: Frame[139953] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:02:51.506 - Render thread -> Info: Frame[140149] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:02:51.740 - Render thread -> Info: Frame[140157] - Available VRAM budget has changed: 3758 MB 2025-12-04 17:02:52.490 - Render thread -> Info: Frame[140183] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:02:52.823 - Render thread -> Info: Frame[140203] - Available VRAM budget has changed: 3800 MB 2025-12-04 17:02:52.989 - Render thread -> Info: Frame[140213] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:02:53.323 - Render thread -> Info: Frame[140233] - Available VRAM budget has changed: 3825 MB 2025-12-04 17:02:53.924 - Render thread -> Info: Frame[140261] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:02:54.739 - Render thread -> Info: Frame[140303] - Available VRAM budget has changed: 3835 MB 2025-12-04 17:02:55.639 - Render thread -> Info: Frame[140357] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:02:55.940 - Render thread -> Info: Frame[140375] - Available VRAM budget has changed: 3898 MB 2025-12-04 17:02:56.073 - Render thread -> Info: Frame[140383] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:02:56.339 - Render thread -> Info: Frame[140399] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:02:58.640 - Render thread -> Info: Frame[140475] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:02:58.640 - Render thread -> Info: Frame[140475] - Available VRAM budget has changed: 3799 MB 2025-12-04 17:03:00.040 - Render thread -> Info: Frame[140517] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:03:01.040 - Render thread -> Info: Frame[140547] - Available VRAM budget has changed: 3825 MB 2025-12-04 17:03:03.023 - Render thread -> Info: Frame[140617] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:03:03.089 - Render thread -> Info: Frame[140621] - Available VRAM budget has changed: 3899 MB 2025-12-04 17:03:03.189 - Render thread -> Info: Frame[140627] - Available VRAM budget has changed: 3968 MB 2025-12-04 17:03:04.723 - Render thread -> Info: Frame[140719] - Available VRAM budget has changed: 3989 MB 2025-12-04 17:03:04.956 - Render thread -> Info: Frame[140733] - Available VRAM budget has changed: 4017 MB 2025-12-04 17:03:07.323 - Render thread -> Info: Frame[140875] - Available VRAM budget has changed: 3989 MB 2025-12-04 17:03:07.857 - Render thread -> Info: Frame[140907] - Available VRAM budget has changed: 3968 MB 2025-12-04 17:03:08.022 - Render thread -> Info: Frame[140917] - Available VRAM budget has changed: 3899 MB 2025-12-04 17:03:08.457 - Render thread -> Info: Frame[140943] - Available VRAM budget has changed: 3867 MB 2025-12-04 17:03:09.789 - Render thread -> Info: Frame[141023] - Available VRAM budget has changed: 3839 MB 2025-12-04 17:03:11.389 - Render thread -> Info: Frame[141119] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:03:12.423 - Render thread -> Info: Frame[141181] - Available VRAM budget has changed: 3895 MB 2025-12-04 17:03:12.489 - Render thread -> Info: Frame[141185] - Available VRAM budget has changed: 3864 MB 2025-12-04 17:03:13.356 - Render thread -> Info: Frame[141237] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:03:13.356 - Render thread -> Info: Frame[141237] - Available VRAM budget has changed: 3822 MB 2025-12-04 17:03:13.389 - Render thread -> Info: Frame[141239] - Available VRAM budget has changed: 3784 MB 2025-12-04 17:03:14.056 - Render thread -> Info: Frame[141279] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:14.556 - Render thread -> Info: Frame[141309] - Available VRAM budget has changed: 3805 MB 2025-12-04 17:03:14.589 - Render thread -> Info: Frame[141311] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:03:15.756 - Render thread -> Info: Frame[141381] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:03:15.856 - Render thread -> Info: Frame[141387] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:03:16.456 - Render thread -> Info: Frame[141423] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:03:17.223 - Render thread -> Info: Frame[141469] - Available VRAM budget has changed: 3775 MB 2025-12-04 17:03:17.356 - Render thread -> Info: Frame[141477] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:03:17.923 - Render thread -> Info: Frame[141511] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:03:18.189 - Render thread -> Info: Frame[141527] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:18.691 - Render thread -> Info: Frame[141557] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:03:19.490 - Render thread -> Info: Frame[141605] - Available VRAM budget has changed: 3882 MB 2025-12-04 17:03:19.523 - Render thread -> Info: Frame[141607] - Available VRAM budget has changed: 3901 MB 2025-12-04 17:03:19.889 - Render thread -> Info: Frame[141629] - Available VRAM budget has changed: 3871 MB 2025-12-04 17:03:20.956 - Render thread -> Info: Frame[141693] - Available VRAM budget has changed: 3903 MB 2025-12-04 17:03:20.991 - Render thread -> Info: Frame[141695] - Available VRAM budget has changed: 3985 MB 2025-12-04 17:03:23.123 - Render thread -> Info: Frame[141823] - Available VRAM budget has changed: 3901 MB 2025-12-04 17:03:23.656 - Render thread -> Info: Frame[141855] - Available VRAM budget has changed: 3870 MB 2025-12-04 17:03:24.123 - Render thread -> Info: Frame[141883] - Available VRAM budget has changed: 3816 MB 2025-12-04 17:03:26.290 - Render thread -> Info: Frame[142013] - Available VRAM budget has changed: 3839 MB 2025-12-04 17:03:26.423 - Render thread -> Info: Frame[142021] - Available VRAM budget has changed: 3862 MB 2025-12-04 17:03:30.974 - Render thread -> Info: Frame[142239] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:03:33.556 - Render thread -> Info: Frame[142359] - Available VRAM budget has changed: 3886 MB 2025-12-04 17:03:33.990 - Render thread -> Info: Frame[142385] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:03:37.223 - Render thread -> Info: Frame[142579] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:03:37.223 - Render thread -> Info: Frame[142579] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:03:38.157 - Render thread -> Info: Frame[142635] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:39.473 - Render thread -> Info: Frame[142675] - Available VRAM budget has changed: 3834 MB 2025-12-04 17:03:40.174 - Render thread -> Info: Frame[142709] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:03:40.174 - Render thread -> Info: Frame[142709] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:03:41.073 - Render thread -> Info: Frame[142763] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:41.573 - Render thread -> Info: Frame[142793] - Available VRAM budget has changed: 3835 MB 2025-12-04 17:03:46.106 - Render thread -> Info: Frame[143065] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:03:49.673 - Render thread -> Info: Frame[143279] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:03:50.639 - Render thread -> Info: Frame[143337] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:50.939 - Render thread -> Info: Frame[143355] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:03:53.006 - Render thread -> Info: Frame[143479] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:53.073 - Render thread -> Info: Frame[143483] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:03:53.641 - Render thread -> Info: Frame[143517] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:53.673 - Render thread -> Info: Frame[143519] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:03:54.340 - Render thread -> Info: Frame[143559] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:03:54.673 - Render thread -> Info: Frame[143579] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:03:54.839 - Render thread -> Info: Frame[143589] - Available VRAM budget has changed: 3865 MB 2025-12-04 17:03:55.006 - Render thread -> Info: Frame[143599] - Available VRAM budget has changed: 3971 MB 2025-12-04 17:04:02.974 - Render thread -> Info: Frame[144077] - Available VRAM budget has changed: 3889 MB 2025-12-04 17:04:03.040 - Render thread -> Info: Frame[144081] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:04:03.406 - Render thread -> Info: Frame[144103] - Available VRAM budget has changed: 3830 MB 2025-12-04 17:04:04.340 - Render thread -> Info: Frame[144159] - Available VRAM budget has changed: 3872 MB 2025-12-04 17:04:04.440 - Render thread -> Info: Frame[144165] - Available VRAM budget has changed: 3904 MB 2025-12-04 17:04:04.540 - Render thread -> Info: Frame[144171] - Available VRAM budget has changed: 3973 MB 2025-12-04 17:04:06.173 - Render thread -> Info: Frame[144269] - Available VRAM budget has changed: 3900 MB 2025-12-04 17:04:06.206 - Render thread -> Info: Frame[144271] - Available VRAM budget has changed: 3867 MB 2025-12-04 17:04:06.373 - Render thread -> Info: Frame[144281] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:04:06.406 - Render thread -> Info: Frame[144283] - Available VRAM budget has changed: 3814 MB 2025-12-04 17:04:06.473 - Render thread -> Info: Frame[144287] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:04:06.473 - Render thread -> Info: Frame[144287] - Available VRAM budget has changed: 3781 MB 2025-12-04 17:04:07.239 - Render thread -> Info: Frame[144333] - Available VRAM budget has changed: 4011 MB 2025-12-04 17:04:07.306 - Render thread -> Info: Frame[144337] - Available VRAM budget has changed: 4234 MB 2025-12-04 17:04:07.806 - Render thread -> Info: Frame[144367] - Available VRAM budget has changed: 4047 MB 2025-12-04 17:04:09.712 - Render thread -> Info: Frame[144481] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:04:11.439 - Render thread -> Info: Frame[144585] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:04:11.473 - Render thread -> Info: Frame[144587] - Available VRAM budget has changed: 3870 MB 2025-12-04 17:04:20.540 - Render thread -> Info: Frame[145131] - Available VRAM budget has changed: 3841 MB 2025-12-04 17:04:20.707 - Render thread -> Info: Frame[145141] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:04:21.773 - Render thread -> Info: Frame[145205] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:04:22.373 - Render thread -> Info: Frame[145241] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:04:22.873 - Render thread -> Info: Frame[145271] - Available VRAM budget has changed: 3829 MB 2025-12-04 17:04:23.140 - Render thread -> Info: Frame[145287] - Available VRAM budget has changed: 3798 MB 2025-12-04 17:04:23.440 - Render thread -> Info: Frame[145305] - Available VRAM budget has changed: 3769 MB 2025-12-04 17:04:23.940 - Render thread -> Info: Frame[145323] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:04:23.940 - Render thread -> Info: Frame[145323] - Available VRAM budget has changed: 3743 MB 2025-12-04 17:04:26.274 - Render thread -> Info: Frame[145393] - Available VRAM budget has changed: 4182 MB 2025-12-04 17:04:26.274 - Render thread -> Info: Frame[145393] - Available VRAM budget has changed: 3713 MB 2025-12-04 17:04:27.341 - Render thread -> Info: Frame[145425] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:04:28.141 - Render thread -> Info: Frame[145449] - Available VRAM budget has changed: 3742 MB 2025-12-04 17:04:28.207 - Render thread -> Info: Frame[145451] - Available VRAM budget has changed: 3770 MB 2025-12-04 17:04:28.341 - Render thread -> Info: Frame[145455] - Available VRAM budget has changed: 3797 MB 2025-12-04 17:04:28.640 - Render thread -> Info: Frame[145469] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:04:28.906 - Render thread -> Info: Frame[145485] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:04:28.939 - Render thread -> Info: Frame[145487] - Available VRAM budget has changed: 3865 MB 2025-12-04 17:04:29.139 - Render thread -> Info: Frame[145499] - Available VRAM budget has changed: 3894 MB 2025-12-04 17:04:29.407 - Render thread -> Info: Frame[145515] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:04:29.706 - Render thread -> Info: Frame[145533] - Available VRAM budget has changed: 3828 MB 2025-12-04 17:04:29.840 - Render thread -> Info: Frame[145541] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:04:29.840 - Render thread -> Info: Frame[145541] - Available VRAM budget has changed: 3800 MB 2025-12-04 17:04:29.907 - Render thread -> Info: Frame[145545] - Available VRAM budget has changed: 3769 MB 2025-12-04 17:04:32.007 - Render thread -> Info: Frame[145611] - Available VRAM budget has changed: 4182 MB 2025-12-04 17:04:32.008 - Render thread -> Info: Frame[145611] - Available VRAM budget has changed: 3723 MB 2025-12-04 17:04:33.073 - Render thread -> Info: Frame[145643] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:04:33.106 - Render thread -> Info: Frame[145645] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:04:33.540 - Render thread -> Info: Frame[145671] - Available VRAM budget has changed: 3745 MB 2025-12-04 17:04:33.573 - Render thread -> Info: Frame[145673] - Available VRAM budget has changed: 3774 MB 2025-12-04 17:04:33.606 - Render thread -> Info: Frame[145675] - Available VRAM budget has changed: 3800 MB 2025-12-04 17:04:34.173 - Render thread -> Info: Frame[145709] - Available VRAM budget has changed: 3819 MB 2025-12-04 17:04:34.773 - Render thread -> Info: Frame[145745] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:04:35.373 - Render thread -> Info: Frame[145781] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:04:35.573 - Render thread -> Info: Frame[145793] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:04:35.807 - Render thread -> Info: Frame[145807] - Available VRAM budget has changed: 3949 MB 2025-12-04 17:04:36.473 - Render thread -> Info: Frame[145847] - Available VRAM budget has changed: 3970 MB 2025-12-04 17:04:36.573 - Render thread -> Info: Frame[145853] - Available VRAM budget has changed: 3995 MB 2025-12-04 17:04:37.406 - Render thread -> Info: Frame[145903] - Available VRAM budget has changed: 3962 MB 2025-12-04 17:04:37.439 - Render thread -> Info: Frame[145905] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:04:37.506 - Render thread -> Info: Frame[145909] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:04:37.673 - Render thread -> Info: Frame[145919] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:04:37.973 - Render thread -> Info: Frame[145937] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:04:37.973 - Render thread -> Info: Frame[145937] - Available VRAM budget has changed: 3774 MB 2025-12-04 17:04:39.073 - Render thread -> Info: Frame[145997] - Available VRAM budget has changed: 4007 MB 2025-12-04 17:04:39.140 - Render thread -> Info: Frame[146001] - Available VRAM budget has changed: 4234 MB 2025-12-04 17:04:39.640 - Render thread -> Info: Frame[146031] - Available VRAM budget has changed: 4033 MB 2025-12-04 17:04:40.373 - Render thread -> Info: Frame[146075] - Available VRAM budget has changed: 4062 MB 2025-12-04 17:04:42.840 - Render thread -> Info: Frame[146223] - Available VRAM budget has changed: 4033 MB 2025-12-04 17:04:44.506 - Render thread -> Info: Frame[146323] - Available VRAM budget has changed: 4061 MB 2025-12-04 17:04:48.581 - Render thread -> Info: Frame[146567] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:04:51.073 - Render thread -> Info: Frame[146717] - Available VRAM budget has changed: 3903 MB 2025-12-04 17:04:56.073 - Render thread -> Info: Frame[147017] - Available VRAM budget has changed: 3852 MB 2025-12-04 17:04:56.306 - Render thread -> Info: Frame[147031] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:04:56.806 - Render thread -> Info: Frame[147061] - Available VRAM budget has changed: 3789 MB 2025-12-04 17:04:57.373 - Render thread -> Info: Frame[147095] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:04:57.373 - Render thread -> Info: Frame[147095] - Available VRAM budget has changed: 3767 MB 2025-12-04 17:04:57.940 - Render thread -> Info: Frame[147129] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:04:58.439 - Render thread -> Info: Frame[147159] - Available VRAM budget has changed: 3796 MB 2025-12-04 17:04:58.973 - Render thread -> Info: Frame[147191] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:04:58.973 - Render thread -> Info: Frame[147191] - Available VRAM budget has changed: 3767 MB 2025-12-04 17:04:59.773 - Render thread -> Info: Frame[147239] - Available VRAM budget has changed: 4183 MB 2025-12-04 17:04:59.773 - Render thread -> Info: Frame[147239] - Available VRAM budget has changed: 3738 MB 2025-12-04 17:05:00.306 - Render thread -> Info: Frame[147271] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:00.373 - Render thread -> Info: Frame[147275] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:00.573 - Render thread -> Info: Frame[147287] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:00.807 - Render thread -> Info: Frame[147301] - Available VRAM budget has changed: 3767 MB 2025-12-04 17:05:01.073 - Render thread -> Info: Frame[147317] - Available VRAM budget has changed: 4182 MB 2025-12-04 17:05:01.073 - Render thread -> Info: Frame[147317] - Available VRAM budget has changed: 3738 MB 2025-12-04 17:05:01.606 - Render thread -> Info: Frame[147349] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:01.606 - Render thread -> Info: Frame[147349] - Available VRAM budget has changed: 3774 MB 2025-12-04 17:05:01.839 - Render thread -> Info: Frame[147363] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:02.106 - Render thread -> Info: Frame[147379] - Available VRAM budget has changed: 3816 MB 2025-12-04 17:05:02.339 - Render thread -> Info: Frame[147393] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:05:05.273 - Render thread -> Info: Frame[147569] - Available VRAM budget has changed: 3799 MB 2025-12-04 17:05:06.207 - Render thread -> Info: Frame[147625] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:06.207 - Render thread -> Info: Frame[147625] - Available VRAM budget has changed: 3774 MB 2025-12-04 17:05:07.073 - Render thread -> Info: Frame[147677] - Available VRAM budget has changed: 4184 MB 2025-12-04 17:05:07.073 - Render thread -> Info: Frame[147677] - Available VRAM budget has changed: 3745 MB 2025-12-04 17:05:07.607 - Render thread -> Info: Frame[147709] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:05:07.707 - Render thread -> Info: Frame[147715] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:08.106 - Render thread -> Info: Frame[147739] - Available VRAM budget has changed: 3766 MB 2025-12-04 17:05:08.573 - Render thread -> Info: Frame[147767] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:08.573 - Render thread -> Info: Frame[147767] - Available VRAM budget has changed: 3742 MB 2025-12-04 17:05:09.840 - Render thread -> Info: Frame[147843] - Available VRAM budget has changed: 3783 MB 2025-12-04 17:05:13.206 - Render thread -> Info: Frame[148015] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:13.541 - Render thread -> Info: Frame[148035] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:14.740 - Render thread -> Info: Frame[148107] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:15.173 - Render thread -> Info: Frame[148133] - Available VRAM budget has changed: 3823 MB 2025-12-04 17:05:15.240 - Render thread -> Info: Frame[148137] - Available VRAM budget has changed: 3854 MB 2025-12-04 17:05:15.373 - Render thread -> Info: Frame[148145] - Available VRAM budget has changed: 3875 MB 2025-12-04 17:05:15.406 - Render thread -> Info: Frame[148147] - Available VRAM budget has changed: 3907 MB 2025-12-04 17:05:15.607 - Render thread -> Info: Frame[148159] - Available VRAM budget has changed: 3976 MB 2025-12-04 17:05:18.074 - Render thread -> Info: Frame[148307] - Available VRAM budget has changed: 3907 MB 2025-12-04 17:05:18.174 - Render thread -> Info: Frame[148313] - Available VRAM budget has changed: 3871 MB 2025-12-04 17:05:18.507 - Render thread -> Info: Frame[148333] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:05:20.240 - Render thread -> Info: Frame[148437] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:05:20.306 - Render thread -> Info: Frame[148441] - Available VRAM budget has changed: 3906 MB 2025-12-04 17:05:21.073 - Render thread -> Info: Frame[148487] - Available VRAM budget has changed: 3877 MB 2025-12-04 17:05:21.173 - Render thread -> Info: Frame[148493] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:05:21.590 - Render thread -> Info: Frame[148517] - Available VRAM budget has changed: 3826 MB 2025-12-04 17:05:30.473 - Render thread -> Info: Frame[148787] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:30.473 - Render thread -> Info: Frame[148787] - Available VRAM budget has changed: 3782 MB 2025-12-04 17:05:31.073 - Render thread -> Info: Frame[148823] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:31.424 - Render thread -> Info: Frame[148835] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:05:33.256 - Render thread -> Info: Frame[148895] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:33.523 - Render thread -> Info: Frame[148911] - Available VRAM budget has changed: 3809 MB 2025-12-04 17:05:33.589 - Render thread -> Info: Frame[148915] - Available VRAM budget has changed: 3839 MB 2025-12-04 17:05:33.689 - Render thread -> Info: Frame[148921] - Available VRAM budget has changed: 3879 MB 2025-12-04 17:05:33.723 - Render thread -> Info: Frame[148923] - Available VRAM budget has changed: 3948 MB 2025-12-04 17:05:33.756 - Render thread -> Info: Frame[148925] - Available VRAM budget has changed: 3976 MB 2025-12-04 17:05:37.290 - Render thread -> Info: Frame[149137] - Available VRAM budget has changed: 3910 MB 2025-12-04 17:05:37.323 - Render thread -> Info: Frame[149139] - Available VRAM budget has changed: 3873 MB 2025-12-04 17:05:37.489 - Render thread -> Info: Frame[149149] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:05:48.424 - Render thread -> Info: Frame[149581] - Available VRAM budget has changed: 3823 MB 2025-12-04 17:05:49.374 - Render thread -> Info: Frame[149627] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:05:50.573 - Render thread -> Info: Frame[149663] - Available VRAM budget has changed: 4241 MB 2025-12-04 17:05:52.790 - Render thread -> Info: Frame[149777] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:05:52.923 - Render thread -> Info: Frame[149785] - Available VRAM budget has changed: 3898 MB 2025-12-04 17:05:52.990 - Render thread -> Info: Frame[149789] - Available VRAM budget has changed: 3976 MB 2025-12-04 17:05:53.457 - Render thread -> Info: Frame[149817] - Available VRAM budget has changed: 3898 MB 2025-12-04 17:05:53.523 - Render thread -> Info: Frame[149821] - Available VRAM budget has changed: 3852 MB 2025-12-04 17:05:55.556 - Render thread -> Info: Frame[149943] - Available VRAM budget has changed: 3894 MB 2025-12-04 17:05:55.589 - Render thread -> Info: Frame[149945] - Available VRAM budget has changed: 3967 MB 2025-12-04 17:05:58.690 - Render thread -> Info: Frame[150131] - Available VRAM budget has changed: 3898 MB 2025-12-04 17:05:58.790 - Render thread -> Info: Frame[150137] - Available VRAM budget has changed: 3863 MB 2025-12-04 17:06:00.123 - Render thread -> Info: Frame[150217] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:06:00.123 - Render thread -> Info: Frame[150217] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:06:01.157 - Render thread -> Info: Frame[150273] - Available VRAM budget has changed: 4009 MB 2025-12-04 17:06:01.223 - Render thread -> Info: Frame[150277] - Available VRAM budget has changed: 4234 MB 2025-12-04 17:06:01.723 - Render thread -> Info: Frame[150307] - Available VRAM budget has changed: 4036 MB 2025-12-04 17:06:06.124 - Render thread -> Info: Frame[150571] - Available VRAM budget has changed: 4065 MB 2025-12-04 17:06:08.790 - Render thread -> Info: Frame[150731] - Available VRAM budget has changed: 4037 MB 2025-12-04 17:06:10.123 - Render thread -> Info: Frame[150811] - Available VRAM budget has changed: 4065 MB 2025-12-04 17:06:17.856 - Render thread -> Info: Frame[151275] - Available VRAM budget has changed: 4036 MB 2025-12-04 17:06:46.034 - Render thread -> Info: Frame[152965] - Available VRAM budget has changed: 4156 MB 2025-12-04 17:06:46.034 - Render thread -> Info: Frame[152965] - Available VRAM budget has changed: 3973 MB 2025-12-04 17:06:46.556 - Render thread -> Info: Frame[152997] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:06:47.057 - Render thread -> Info: Frame[153027] - Available VRAM budget has changed: 4056 MB 2025-12-04 17:06:58.831 - Render thread -> Info: Frame[153733] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:06:58.831 - Render thread -> Info: Frame[153733] - Available VRAM budget has changed: 4029 MB 2025-12-04 17:06:58.835 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:06:58.835 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:06:58.835 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:06:58.835 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:06:59.390 - Render thread -> Info: Frame[153767] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:07:00.589 - Render thread -> Info: Frame[153839] - Available VRAM budget has changed: 4055 MB 2025-12-04 17:07:00.956 - Render thread -> Info: Frame[153861] - Available VRAM budget has changed: 4157 MB 2025-12-04 17:07:00.956 - Render thread -> Info: Frame[153861] - Available VRAM budget has changed: 3973 MB 2025-12-04 17:07:01.492 - Render thread -> Info: Frame[153893] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:07:01.626 - Render thread -> Info: Frame[153899] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:07:01.626 - Render thread -> Info: Frame[153899] - Available VRAM budget has changed: 3788 MB 2025-12-04 17:07:03.007 - Render thread -> Info: Frame[153959] - Available VRAM budget has changed: 4232 MB 2025-12-04 17:07:03.073 - Render thread -> Info: Frame[153963] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:07:03.473 - Render thread -> Info: Frame[153987] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:07:03.507 - Render thread -> Info: Frame[153989] - Available VRAM budget has changed: 3864 MB 2025-12-04 17:07:03.940 - Render thread -> Info: Frame[154015] - Available VRAM budget has changed: 3891 MB 2025-12-04 17:07:03.973 - Render thread -> Info: Frame[154017] - Available VRAM budget has changed: 3911 MB 2025-12-04 17:07:04.073 - Render thread -> Info: Frame[154023] - Available VRAM budget has changed: 3980 MB 2025-12-04 17:07:04.707 - Render thread -> Info: Frame[154061] - Available VRAM budget has changed: 3913 MB 2025-12-04 17:07:04.940 - Render thread -> Info: Frame[154075] - Available VRAM budget has changed: 3882 MB 2025-12-04 17:07:04.974 - Render thread -> Info: Frame[154077] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:07:06.240 - Render thread -> Info: Frame[154129] - Available VRAM budget has changed: 3879 MB 2025-12-04 17:07:06.273 - Render thread -> Info: Frame[154131] - Available VRAM budget has changed: 3912 MB 2025-12-04 17:07:06.306 - Render thread -> Info: Frame[154133] - Available VRAM budget has changed: 3978 MB 2025-12-04 17:07:07.740 - Render thread -> Info: Frame[154219] - Available VRAM budget has changed: 3912 MB 2025-12-04 17:07:09.940 - Render thread -> Info: Frame[154351] - Available VRAM budget has changed: 3970 MB 2025-12-04 17:07:29.673 - Render thread -> Info: Frame[155535] - Available VRAM budget has changed: 3992 MB 2025-12-04 17:07:30.990 - Render thread -> Info: Frame[155591] - Available VRAM budget has changed: 4021 MB 2025-12-04 17:07:32.393 - Render thread -> Info: Frame[155633] - Available VRAM budget has changed: 3985 MB 2025-12-04 17:07:32.457 - Render thread -> Info: Frame[155635] - Available VRAM budget has changed: 4155 MB 2025-12-04 17:07:32.457 - Render thread -> Info: Frame[155635] - Available VRAM budget has changed: 3908 MB 2025-12-04 17:07:32.724 - Render thread -> Info: Frame[155643] - Available VRAM budget has changed: 3809 MB 2025-12-04 17:07:32.923 - Render thread -> Info: Frame[155649] - Available VRAM budget has changed: 3783 MB 2025-12-04 17:07:33.323 - Render thread -> Info: Frame[155661] - Available VRAM budget has changed: 3762 MB 2025-12-04 17:07:33.423 - Render thread -> Info: Frame[155667] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:07:33.923 - Render thread -> Info: Frame[155697] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:07:34.790 - Render thread -> Info: Frame[155749] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:07:37.923 - Render thread -> Info: Frame[155937] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:07:40.623 - Render thread -> Info: Frame[156087] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:07:43.690 - Render thread -> Info: Frame[156179] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:07:47.923 - Render thread -> Info: Frame[156313] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:07:48.690 - Render thread -> Info: Frame[156343] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:07:49.957 - Render thread -> Info: Frame[156381] - Available VRAM budget has changed: 3871 MB 2025-12-04 17:07:50.290 - Render thread -> Info: Frame[156391] - Available VRAM budget has changed: 3894 MB 2025-12-04 17:07:54.407 - Render thread -> Info: Frame[156519] - Available VRAM budget has changed: 3966 MB 2025-12-04 17:08:00.540 - Render thread -> Info: Frame[156703] - Available VRAM budget has changed: 3890 MB 2025-12-04 17:08:01.674 - Render thread -> Info: Frame[156737] - Available VRAM budget has changed: 3864 MB 2025-12-04 17:08:01.806 - Render thread -> Info: Frame[156741] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:01.806 - Render thread -> Info: Frame[156741] - Available VRAM budget has changed: 3824 MB 2025-12-04 17:08:01.873 - Render thread -> Info: Frame[156743] - Available VRAM budget has changed: 3790 MB 2025-12-04 17:08:03.073 - Render thread -> Info: Frame[156779] - Available VRAM budget has changed: 4180 MB 2025-12-04 17:08:03.073 - Render thread -> Info: Frame[156779] - Available VRAM budget has changed: 3760 MB 2025-12-04 17:08:04.140 - Render thread -> Info: Frame[156811] - Available VRAM budget has changed: 4206 MB 2025-12-04 17:08:05.153 - Render thread -> Info: Frame[156841] - Available VRAM budget has changed: 3786 MB 2025-12-04 17:08:05.340 - Render thread -> Info: Frame[156847] - Available VRAM budget has changed: 3763 MB 2025-12-04 17:08:06.340 - Render thread -> Info: Frame[156877] - Available VRAM budget has changed: 3743 MB 2025-12-04 17:08:07.073 - Render thread -> Info: Frame[156899] - Available VRAM budget has changed: 4236 MB 2025-12-04 17:08:07.874 - Render thread -> Info: Frame[156923] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:07.874 - Render thread -> Info: Frame[156923] - Available VRAM budget has changed: 3723 MB 2025-12-04 17:08:12.540 - Render thread -> Info: Frame[157063] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:08:12.940 - Render thread -> Info: Frame[157075] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:15.074 - Render thread -> Info: Frame[157139] - Available VRAM budget has changed: 4180 MB 2025-12-04 17:08:15.074 - Render thread -> Info: Frame[157139] - Available VRAM budget has changed: 3704 MB 2025-12-04 17:08:16.607 - Render thread -> Info: Frame[157185] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:17.607 - Render thread -> Info: Frame[157215] - Available VRAM budget has changed: 3750 MB 2025-12-04 17:08:18.607 - Render thread -> Info: Frame[157245] - Available VRAM budget has changed: 4180 MB 2025-12-04 17:08:18.607 - Render thread -> Info: Frame[157245] - Available VRAM budget has changed: 3704 MB 2025-12-04 17:08:19.673 - Render thread -> Info: Frame[157277] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:20.140 - Render thread -> Info: Frame[157291] - Available VRAM budget has changed: 4180 MB 2025-12-04 17:08:21.273 - Render thread -> Info: Frame[157325] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:21.340 - Render thread -> Info: Frame[157327] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:08:22.273 - Render thread -> Info: Frame[157355] - Available VRAM budget has changed: 3729 MB 2025-12-04 17:08:22.340 - Render thread -> Info: Frame[157357] - Available VRAM budget has changed: 3757 MB 2025-12-04 17:08:23.740 - Render thread -> Info: Frame[157399] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:23.740 - Render thread -> Info: Frame[157399] - Available VRAM budget has changed: 3736 MB 2025-12-04 17:08:23.807 - Render thread -> Info: Frame[157401] - Available VRAM budget has changed: 4180 MB 2025-12-04 17:08:23.807 - Render thread -> Info: Frame[157401] - Available VRAM budget has changed: 3707 MB 2025-12-04 17:08:24.873 - Render thread -> Info: Frame[157433] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:25.006 - Render thread -> Info: Frame[157437] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:08:25.873 - Render thread -> Info: Frame[157463] - Available VRAM budget has changed: 3729 MB 2025-12-04 17:08:26.007 - Render thread -> Info: Frame[157467] - Available VRAM budget has changed: 3751 MB 2025-12-04 17:08:26.941 - Render thread -> Info: Frame[157495] - Available VRAM budget has changed: 3771 MB 2025-12-04 17:08:29.141 - Render thread -> Info: Frame[157561] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:08:34.606 - Render thread -> Info: Frame[157749] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:08:34.940 - Render thread -> Info: Frame[157759] - Available VRAM budget has changed: 3807 MB 2025-12-04 17:08:35.273 - Render thread -> Info: Frame[157769] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:08:35.273 - Render thread -> Info: Frame[157769] - Available VRAM budget has changed: 3773 MB 2025-12-04 17:08:39.606 - Render thread -> Info: Frame[157899] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:08:40.606 - Render thread -> Info: Frame[157929] - Available VRAM budget has changed: 3795 MB 2025-12-04 17:08:43.806 - Render thread -> Info: Frame[158025] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:08:44.740 - Render thread -> Info: Frame[158053] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:08:45.140 - Render thread -> Info: Frame[158065] - Available VRAM budget has changed: 3770 MB 2025-12-04 17:08:46.474 - Render thread -> Info: Frame[158105] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:08:48.073 - Render thread -> Info: Frame[158153] - Available VRAM budget has changed: 3765 MB 2025-12-04 17:08:55.740 - Render thread -> Info: Frame[158383] - Available VRAM budget has changed: 3732 MB 2025-12-04 17:08:58.478 - Render thread -> Info: Frame[158465] - Available VRAM budget has changed: 3712 MB 2025-12-04 17:09:01.008 - Render thread -> Info: Frame[158541] - Available VRAM budget has changed: 3735 MB 2025-12-04 17:09:01.340 - Render thread -> Info: Frame[158551] - Available VRAM budget has changed: 3754 MB 2025-12-04 17:09:06.073 - Render thread -> Info: Frame[158693] - Available VRAM budget has changed: 3735 MB 2025-12-04 17:09:09.023 - Render thread -> Info: Frame[158785] - Available VRAM budget has changed: 3757 MB 2025-12-04 17:09:09.123 - Render thread -> Info: Frame[158791] - Available VRAM budget has changed: 3822 MB 2025-12-04 17:09:09.157 - Render thread -> Info: Frame[158793] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:09:09.190 - Render thread -> Info: Frame[158795] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:09:09.424 - Render thread -> Info: Frame[158809] - Available VRAM budget has changed: 3935 MB 2025-12-04 17:09:09.490 - Render thread -> Info: Frame[158813] - Available VRAM budget has changed: 3956 MB 2025-12-04 17:09:09.558 - Render thread -> Info: Frame[158817] - Available VRAM budget has changed: 3983 MB 2025-12-04 17:09:09.956 - Render thread -> Info: Frame[158841] - Available VRAM budget has changed: 4004 MB 2025-12-04 17:09:10.327 - Render thread -> Info: Frame[158863] - Available VRAM budget has changed: 4025 MB 2025-12-04 17:09:10.956 - Render thread -> Info: Frame[158901] - Available VRAM budget has changed: 3995 MB 2025-12-04 17:09:11.191 - Render thread -> Info: Frame[158915] - Available VRAM budget has changed: 3969 MB 2025-12-04 17:09:11.256 - Render thread -> Info: Frame[158919] - Available VRAM budget has changed: 3903 MB 2025-12-04 17:09:11.590 - Render thread -> Info: Frame[158939] - Available VRAM budget has changed: 3866 MB 2025-12-04 17:09:12.908 - Render thread -> Info: Frame[159001] - Available VRAM budget has changed: 3897 MB 2025-12-04 17:09:13.107 - Render thread -> Info: Frame[159013] - Available VRAM budget has changed: 3951 MB 2025-12-04 17:09:13.408 - Render thread -> Info: Frame[159031] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:09:13.640 - Render thread -> Info: Frame[159045] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:09:13.906 - Render thread -> Info: Frame[159061] - Available VRAM budget has changed: 3798 MB 2025-12-04 17:09:14.907 - Render thread -> Info: Frame[159121] - Available VRAM budget has changed: 3823 MB 2025-12-04 17:09:15.324 - Render thread -> Info: Frame[159135] - Available VRAM budget has changed: 3844 MB 2025-12-04 17:09:15.990 - Render thread -> Info: Frame[159155] - Available VRAM budget has changed: 3878 MB 2025-12-04 17:09:16.124 - Render thread -> Info: Frame[159159] - Available VRAM budget has changed: 3960 MB 2025-12-04 17:09:16.373 - Render thread -> Info: Frame[159173] - Available VRAM budget has changed: 3994 MB 2025-12-04 17:09:17.307 - Render thread -> Info: Frame[159229] - Available VRAM budget has changed: 3971 MB 2025-12-04 17:09:25.006 - Render thread -> Info: Frame[159691] - Available VRAM budget has changed: 3949 MB 2025-12-04 17:09:25.306 - Render thread -> Info: Frame[159709] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:09:26.306 - Render thread -> Info: Frame[159769] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:09:31.340 - Render thread -> Info: Frame[160071] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:09:31.907 - Render thread -> Info: Frame[160105] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:09:42.207 - Render thread -> Info: Frame[160723] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:09:42.207 - Render thread -> Info: Frame[160723] - Available VRAM budget has changed: 3808 MB 2025-12-04 17:09:42.773 - Render thread -> Info: Frame[160757] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:09:43.273 - Render thread -> Info: Frame[160787] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:09:49.324 - Render thread -> Info: Frame[161095] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:09:49.324 - Render thread -> Info: Frame[161095] - Available VRAM budget has changed: 3790 MB 2025-12-04 17:09:55.056 - Render thread -> Info: Frame[161277] - Available VRAM budget has changed: 4180 MB 2025-12-04 17:09:55.056 - Render thread -> Info: Frame[161277] - Available VRAM budget has changed: 3760 MB 2025-12-04 17:09:56.324 - Render thread -> Info: Frame[161315] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:09:56.657 - Render thread -> Info: Frame[161325] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:09:56.857 - Render thread -> Info: Frame[161331] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:09:57.324 - Render thread -> Info: Frame[161345] - Available VRAM budget has changed: 3795 MB 2025-12-04 17:09:57.890 - Render thread -> Info: Frame[161369] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:09:58.390 - Render thread -> Info: Frame[161399] - Available VRAM budget has changed: 3824 MB 2025-12-04 17:10:00.190 - Render thread -> Info: Frame[161507] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:10:00.323 - Render thread -> Info: Frame[161515] - Available VRAM budget has changed: 3881 MB 2025-12-04 17:10:00.623 - Render thread -> Info: Frame[161533] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:10:02.256 - Render thread -> Info: Frame[161631] - Available VRAM budget has changed: 3874 MB 2025-12-04 17:10:02.690 - Render thread -> Info: Frame[161657] - Available VRAM budget has changed: 3841 MB 2025-12-04 17:10:03.090 - Render thread -> Info: Frame[161681] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:10:03.090 - Render thread -> Info: Frame[161681] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:10:04.590 - Render thread -> Info: Frame[161727] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:10:05.590 - Render thread -> Info: Frame[161757] - Available VRAM budget has changed: 3833 MB 2025-12-04 17:10:07.790 - Render thread -> Info: Frame[161833] - Available VRAM budget has changed: 3881 MB 2025-12-04 17:10:07.924 - Render thread -> Info: Frame[161841] - Available VRAM budget has changed: 3947 MB 2025-12-04 17:10:08.523 - Render thread -> Info: Frame[161877] - Available VRAM budget has changed: 3879 MB 2025-12-04 17:10:08.690 - Render thread -> Info: Frame[161887] - Available VRAM budget has changed: 3839 MB 2025-12-04 17:10:08.856 - Render thread -> Info: Frame[161897] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:10:08.856 - Render thread -> Info: Frame[161897] - Available VRAM budget has changed: 3794 MB 2025-12-04 17:10:09.407 - Render thread -> Info: Frame[161921] - Available VRAM budget has changed: 3766 MB 2025-12-04 17:10:09.740 - Render thread -> Info: Frame[161931] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:10:10.740 - Render thread -> Info: Frame[161961] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:10:13.807 - Render thread -> Info: Frame[162053] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:10:13.807 - Render thread -> Info: Frame[162053] - Available VRAM budget has changed: 3775 MB 2025-12-04 17:10:15.807 - Render thread -> Info: Frame[162113] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:10:16.007 - Render thread -> Info: Frame[162119] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:10:17.140 - Render thread -> Info: Frame[162153] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:10:18.140 - Render thread -> Info: Frame[162183] - Available VRAM budget has changed: 3795 MB 2025-12-04 17:10:18.207 - Render thread -> Info: Frame[162185] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:10:18.407 - Render thread -> Info: Frame[162191] - Available VRAM budget has changed: 3775 MB 2025-12-04 17:10:19.673 - Render thread -> Info: Frame[162229] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:10:19.673 - Render thread -> Info: Frame[162229] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:10:27.940 - Render thread -> Info: Frame[162477] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:10:27.940 - Render thread -> Info: Frame[162477] - Available VRAM budget has changed: 3763 MB 2025-12-04 17:10:28.807 - Render thread -> Info: Frame[162511] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:10:29.273 - Render thread -> Info: Frame[162539] - Available VRAM budget has changed: 3784 MB 2025-12-04 17:10:29.306 - Render thread -> Info: Frame[162541] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:10:29.940 - Render thread -> Info: Frame[162579] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:10:30.740 - Render thread -> Info: Frame[162627] - Available VRAM budget has changed: 3963 MB 2025-12-04 17:10:34.173 - Render thread -> Info: Frame[162833] - Available VRAM budget has changed: 3878 MB 2025-12-04 17:10:34.473 - Render thread -> Info: Frame[162851] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:10:34.723 - Render thread -> Info: Frame[162863] - Available VRAM budget has changed: 3829 MB 2025-12-04 17:10:34.856 - Render thread -> Info: Frame[162867] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:10:34.857 - Render thread -> Info: Frame[162867] - Available VRAM budget has changed: 3785 MB 2025-12-04 17:10:37.657 - Render thread -> Info: Frame[162951] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:10:38.656 - Render thread -> Info: Frame[162981] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:12:00.502 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:12:00.502 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:12:00.502 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:12:00.502 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:12:00.523 - Render thread -> Info: Frame[165437] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:12:00.523 - Render thread -> Info: Frame[165437] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:12:01.656 - Render thread -> Info: Frame[165471] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:12:02.656 - Render thread -> Info: Frame[165501] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:17:01.020 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:17:01.020 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:17:01.020 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:17:01.020 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:17:01.060 - Render thread -> Info: Frame[174453] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:17:01.060 - Render thread -> Info: Frame[174453] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:17:02.123 - Render thread -> Info: Frame[174485] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:17:03.123 - Render thread -> Info: Frame[174515] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:22:01.537 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:22:01.537 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:22:01.537 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:22:01.537 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:22:01.589 - Render thread -> Info: Frame[183469] - Available VRAM budget has changed: 4214 MB 2025-12-04 17:22:01.589 - Render thread -> Info: Frame[183469] - Available VRAM budget has changed: 3779 MB 2025-12-04 17:22:02.656 - Render thread -> Info: Frame[183501] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:22:03.656 - Render thread -> Info: Frame[183531] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:27:02.066 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:27:02.066 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:27:02.066 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:27:02.066 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:27:02.122 - Render thread -> Info: Frame[192485] - Available VRAM budget has changed: 4212 MB 2025-12-04 17:27:02.122 - Render thread -> Info: Frame[192485] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:27:03.189 - Render thread -> Info: Frame[192517] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:27:04.189 - Render thread -> Info: Frame[192547] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:32:02.602 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:32:02.602 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:32:02.602 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:32:02.602 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:32:02.655 - Render thread -> Info: Frame[201501] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:32:02.655 - Render thread -> Info: Frame[201501] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:32:03.722 - Render thread -> Info: Frame[201533] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:32:04.722 - Render thread -> Info: Frame[201563] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:36:24.522 - Render thread -> Info: Frame[209357] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:36:24.522 - Render thread -> Info: Frame[209357] - Available VRAM budget has changed: 3776 MB 2025-12-04 17:36:25.921 - Render thread -> Info: Frame[209399] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:36:26.922 - Render thread -> Info: Frame[209429] - Available VRAM budget has changed: 3803 MB 2025-12-04 17:36:27.322 - Render thread -> Info: Frame[209441] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:36:27.322 - Render thread -> Info: Frame[209441] - Available VRAM budget has changed: 3776 MB 2025-12-04 17:36:28.722 - Render thread -> Info: Frame[209497] - Available VRAM budget has changed: 3797 MB 2025-12-04 17:36:28.822 - Render thread -> Info: Frame[209503] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:36:28.888 - Render thread -> Info: Frame[209507] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:36:29.189 - Render thread -> Info: Frame[209525] - Available VRAM budget has changed: 3920 MB 2025-12-04 17:36:29.322 - Render thread -> Info: Frame[209533] - Available VRAM budget has changed: 3960 MB 2025-12-04 17:36:32.609 - Render thread -> Info: Frame[209721] - Available VRAM budget has changed: 3881 MB 2025-12-04 17:36:32.709 - Render thread -> Info: Frame[209727] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:36:32.910 - Render thread -> Info: Frame[209739] - Available VRAM budget has changed: 3824 MB 2025-12-04 17:36:42.089 - Render thread -> Info: Frame[210149] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:36:42.089 - Render thread -> Info: Frame[210149] - Available VRAM budget has changed: 3792 MB 2025-12-04 17:36:43.922 - Render thread -> Info: Frame[210205] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:36:44.922 - Render thread -> Info: Frame[210235] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:36:45.055 - Render thread -> Info: Frame[210239] - Available VRAM budget has changed: 4211 MB 2025-12-04 17:36:45.055 - Render thread -> Info: Frame[210239] - Available VRAM budget has changed: 3794 MB 2025-12-04 17:36:46.155 - Render thread -> Info: Frame[210279] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:36:46.288 - Render thread -> Info: Frame[210287] - Available VRAM budget has changed: 3815 MB 2025-12-04 17:36:46.388 - Render thread -> Info: Frame[210293] - Available VRAM budget has changed: 3856 MB 2025-12-04 17:36:46.455 - Render thread -> Info: Frame[210297] - Available VRAM budget has changed: 3922 MB 2025-12-04 17:36:46.655 - Render thread -> Info: Frame[210309] - Available VRAM budget has changed: 3961 MB 2025-12-04 17:36:47.089 - Render thread -> Info: Frame[210335] - Available VRAM budget has changed: 3989 MB 2025-12-04 17:36:51.422 - Render thread -> Info: Frame[210595] - Available VRAM budget has changed: 3968 MB 2025-12-04 17:36:53.922 - Render thread -> Info: Frame[210745] - Available VRAM budget has changed: 3885 MB 2025-12-04 17:36:54.223 - Render thread -> Info: Frame[210763] - Available VRAM budget has changed: 3844 MB 2025-12-04 17:36:54.388 - Render thread -> Info: Frame[210773] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:36:59.905 - Render thread -> Info: Frame[211075] - Available VRAM budget has changed: 3795 MB 2025-12-04 17:37:00.805 - Render thread -> Info: Frame[211129] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:37:00.938 - Render thread -> Info: Frame[211137] - Available VRAM budget has changed: 3864 MB 2025-12-04 17:37:00.972 - Render thread -> Info: Frame[211139] - Available VRAM budget has changed: 3885 MB 2025-12-04 17:37:01.105 - Render thread -> Info: Frame[211147] - Available VRAM budget has changed: 3954 MB 2025-12-04 17:37:03.134 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:37:03.134 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:37:03.134 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:37:03.134 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:37:03.142 - Render thread -> Info: Frame[211269] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:37:03.673 - Render thread -> Info: Frame[211301] - Available VRAM budget has changed: 4239 MB 2025-12-04 17:37:04.372 - Render thread -> Info: Frame[211343] - Available VRAM budget has changed: 3975 MB 2025-12-04 17:37:05.705 - Render thread -> Info: Frame[211423] - Available VRAM budget has changed: 3947 MB 2025-12-04 17:37:05.872 - Render thread -> Info: Frame[211433] - Available VRAM budget has changed: 3884 MB 2025-12-04 17:37:06.139 - Render thread -> Info: Frame[211449] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:37:06.172 - Render thread -> Info: Frame[211451] - Available VRAM budget has changed: 3829 MB 2025-12-04 17:37:06.538 - Render thread -> Info: Frame[211473] - Available VRAM budget has changed: 3804 MB 2025-12-04 17:37:08.356 - Render thread -> Info: Frame[211539] - Available VRAM budget has changed: 3826 MB 2025-12-04 17:37:08.555 - Render thread -> Info: Frame[211545] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:37:08.889 - Render thread -> Info: Frame[211555] - Available VRAM budget has changed: 3904 MB 2025-12-04 17:37:08.955 - Render thread -> Info: Frame[211557] - Available VRAM budget has changed: 3963 MB 2025-12-04 17:37:09.355 - Render thread -> Info: Frame[211571] - Available VRAM budget has changed: 3995 MB 2025-12-04 17:37:12.189 - Render thread -> Info: Frame[211741] - Available VRAM budget has changed: 3966 MB 2025-12-04 17:37:12.488 - Render thread -> Info: Frame[211759] - Available VRAM budget has changed: 3884 MB 2025-12-04 17:37:13.356 - Render thread -> Info: Frame[211811] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:37:14.155 - Render thread -> Info: Frame[211859] - Available VRAM budget has changed: 3826 MB 2025-12-04 17:37:14.555 - Render thread -> Info: Frame[211883] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:37:14.555 - Render thread -> Info: Frame[211883] - Available VRAM budget has changed: 3793 MB 2025-12-04 17:37:15.555 - Render thread -> Info: Frame[211927] - Available VRAM budget has changed: 4005 MB 2025-12-04 17:37:15.622 - Render thread -> Info: Frame[211931] - Available VRAM budget has changed: 4233 MB 2025-12-04 17:37:16.022 - Render thread -> Info: Frame[211955] - Available VRAM budget has changed: 4039 MB 2025-12-04 17:37:16.123 - Render thread -> Info: Frame[211961] - Available VRAM budget has changed: 4061 MB 2025-12-04 17:37:19.693 - Render thread -> Info: Frame[212175] - Available VRAM budget has changed: 4040 MB 2025-12-04 17:37:19.734 - Render thread -> Info: Frame[212177] - Available VRAM budget has changed: 4201 MB 2025-12-04 17:37:19.734 - Render thread -> Info: Frame[212177] - Available VRAM budget has changed: 3993 MB 2025-12-04 17:37:19.777 - Render thread -> Info: Frame[212179] - Available VRAM budget has changed: 3799 MB 2025-12-04 17:37:20.308 - Render thread -> Info: Frame[212211] - Available VRAM budget has changed: 4233 MB 2025-12-04 17:37:21.255 - Render thread -> Info: Frame[212241] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:37:22.422 - Render thread -> Info: Frame[212301] - Available VRAM budget has changed: 3853 MB 2025-12-04 17:37:23.173 - Render thread -> Info: Frame[212331] - Available VRAM budget has changed: 3877 MB 2025-12-04 17:37:23.306 - Render thread -> Info: Frame[212335] - Available VRAM budget has changed: 3975 MB 2025-12-04 17:37:23.506 - Render thread -> Info: Frame[212341] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:37:23.639 - Render thread -> Info: Frame[212345] - Available VRAM budget has changed: 3858 MB 2025-12-04 17:37:24.438 - Render thread -> Info: Frame[212369] - Available VRAM budget has changed: 3827 MB 2025-12-04 17:37:25.305 - Render thread -> Info: Frame[212395] - Available VRAM budget has changed: 4210 MB 2025-12-04 17:37:26.239 - Render thread -> Info: Frame[212423] - Available VRAM budget has changed: 4126 MB 2025-12-04 17:37:26.239 - Render thread -> Info: Frame[212423] - Available VRAM budget has changed: 3739 MB 2025-12-04 17:37:26.972 - Render thread -> Info: Frame[212445] - Available VRAM budget has changed: 3712 MB 2025-12-04 17:37:27.305 - Render thread -> Info: Frame[212455] - Available VRAM budget has changed: 4209 MB 2025-12-04 17:37:27.706 - Render thread -> Info: Frame[212467] - Available VRAM budget has changed: 4238 MB 2025-12-04 17:37:28.039 - Render thread -> Info: Frame[212477] - Available VRAM budget has changed: 3741 MB 2025-12-04 17:37:28.305 - Render thread -> Info: Frame[212485] - Available VRAM budget has changed: 3825 MB 2025-12-04 17:37:28.506 - Render thread -> Info: Frame[212491] - Available VRAM budget has changed: 3875 MB 2025-12-04 17:37:28.705 - Render thread -> Info: Frame[212497] - Available VRAM budget has changed: 3984 MB 2025-12-04 17:37:29.039 - Render thread -> Info: Frame[212507] - Available VRAM budget has changed: 4008 MB 2025-12-04 17:37:37.838 - Render thread -> Info: Frame[212855] - Available VRAM budget has changed: 3987 MB 2025-12-04 17:37:38.138 - Render thread -> Info: Frame[212873] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:37:38.305 - Render thread -> Info: Frame[212883] - Available VRAM budget has changed: 3858 MB 2025-12-04 17:37:38.422 - Render thread -> Info: Frame[212887] - Available VRAM budget has changed: 3835 MB 2025-12-04 17:37:38.622 - Render thread -> Info: Frame[212893] - Available VRAM budget has changed: 4151 MB 2025-12-04 17:37:38.622 - Render thread -> Info: Frame[212893] - Available VRAM budget has changed: 3735 MB 2025-12-04 17:37:40.089 - Render thread -> Info: Frame[212925] - Available VRAM budget has changed: 4205 MB 2025-12-04 17:37:40.689 - Render thread -> Info: Frame[212935] - Available VRAM budget has changed: 4230 MB 2025-12-04 17:37:40.888 - Render thread -> Info: Frame[212945] - Available VRAM budget has changed: 3766 MB 2025-12-04 17:37:41.055 - Render thread -> Info: Frame[212955] - Available VRAM budget has changed: 3830 MB 2025-12-04 17:37:41.192 - Render thread -> Info: Frame[212963] - Available VRAM budget has changed: 4203 MB 2025-12-04 17:37:42.171 - Render thread -> Info: Frame[213003] - Available VRAM budget has changed: 4013 MB 2025-12-04 17:37:42.238 - Render thread -> Info: Frame[213007] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:37:52.806 - Render thread -> Info: Frame[213619] - Available VRAM budget has changed: 4034 MB 2025-12-04 17:37:53.519 - Render thread -> Info: Frame[213661] - Available VRAM budget has changed: 3844 MB 2025-12-04 17:37:55.248 - Render thread -> Info: Frame[213727] - Available VRAM budget has changed: 3871 MB 2025-12-04 17:37:55.614 - Render thread -> Info: Frame[213749] - Available VRAM budget has changed: 3904 MB 2025-12-04 17:37:55.847 - Render thread -> Info: Frame[213763] - Available VRAM budget has changed: 3963 MB 2025-12-04 17:37:56.714 - Render thread -> Info: Frame[213815] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:37:56.848 - Render thread -> Info: Frame[213823] - Available VRAM budget has changed: 3874 MB 2025-12-04 17:37:56.931 - Render thread -> Info: Frame[213827] - Available VRAM budget has changed: 3834 MB 2025-12-04 17:37:57.198 - Render thread -> Info: Frame[213835] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:37:57.331 - Render thread -> Info: Frame[213839] - Available VRAM budget has changed: 4146 MB 2025-12-04 17:37:57.331 - Render thread -> Info: Frame[213839] - Available VRAM budget has changed: 3731 MB 2025-12-04 17:37:58.881 - Render thread -> Info: Frame[213871] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:37:59.281 - Render thread -> Info: Frame[213877] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:37:59.556 - .NET TP Worker -> Screenshot root: Temp 2025-12-04 17:37:59.556 - .NET TP Worker -> Screenshot temp-screenshot-8d929a24-1a4c-408b-9dc7-3382e403e0c8.jpg saved! 2025-12-04 17:37:59.556 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\Temp\temp-screenshot-8d929a24-1a4c-408b-9dc7-3382e403e0c8.jpg 2025-12-04 17:37:59.556 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:37:59.685 - Render thread -> Info: Frame[213883] - Available VRAM budget has changed: 4186 MB 2025-12-04 17:37:59.734 - .NET TP Worker -> Screenshot root: Temp 2025-12-04 17:37:59.734 - .NET TP Worker -> Screenshot temp-icon-4407b637-829e-47e9-b669-c9cd9624d65a.png saved! 2025-12-04 17:37:59.734 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\Temp\temp-icon-4407b637-829e-47e9-b669-c9cd9624d65a.png 2025-12-04 17:37:59.734 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:38:00.464 - Render thread -> Info: Frame[213899] - Available VRAM budget has changed: 3754 MB 2025-12-04 17:38:00.499 - Render thread -> Info: Frame[213901] - Available VRAM budget has changed: 3828 MB 2025-12-04 17:38:00.765 - Render thread -> Info: Frame[213917] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:38:01.265 - Render thread -> Info: Frame[213947] - Available VRAM budget has changed: 3891 MB 2025-12-04 17:38:05.397 - Render thread -> Info: Frame[214195] - Available VRAM budget has changed: 3989 MB 2025-12-04 17:38:06.130 - Render thread -> Info: Frame[214239] - Available VRAM budget has changed: 4020 MB 2025-12-04 17:38:10.333 - Render thread -> Warning: ImageMetadata was not cached before '7327fb57-a8a9-45cb-8177-b0ade9e01d05 at AppData:blueprints\miner medium\screenshots\2025-12-04_14-37-59.jpg' 2025-12-04 17:38:10.798 - Render thread -> Info: Frame[214519] - Available VRAM budget has changed: 3983 MB 2025-12-04 17:38:12.097 - Render thread -> Info: Frame[214589] - Available VRAM budget has changed: 3959 MB 2025-12-04 17:38:20.997 - Render thread -> Info: Frame[215123] - Available VRAM budget has changed: 4010 MB 2025-12-04 17:38:21.031 - Render thread -> Info: Frame[215125] - Available VRAM budget has changed: 4033 MB 2025-12-04 17:38:26.697 - Render thread -> Info: Frame[215465] - Available VRAM budget has changed: 3900 MB 2025-12-04 17:38:28.631 - Render thread -> Info: Frame[215581] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:38:28.631 - Render thread -> Info: Frame[215581] - Available VRAM budget has changed: 3869 MB 2025-12-04 17:38:29.948 - Render thread -> Info: Frame[215641] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:38:30.448 - Render thread -> Info: Frame[215671] - Available VRAM budget has changed: 3901 MB 2025-12-04 17:38:33.448 - Render thread -> Info: Frame[215851] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:38:33.448 - Render thread -> Info: Frame[215851] - Available VRAM budget has changed: 3866 MB 2025-12-04 17:38:39.147 - Render thread -> Info: Frame[216193] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:38:39.647 - Render thread -> Info: Frame[216223] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:38:41.848 - Render thread -> Info: Frame[216299] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:38:41.848 - Render thread -> Info: Frame[216299] - Available VRAM budget has changed: 3860 MB 2025-12-04 17:38:42.630 - Render thread -> Info: Frame[216333] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:38:43.130 - Render thread -> Info: Frame[216363] - Available VRAM budget has changed: 3893 MB 2025-12-04 17:38:44.598 - Render thread -> Info: Frame[216451] - Available VRAM budget has changed: 4204 MB 2025-12-04 17:38:44.598 - Render thread -> Info: Frame[216451] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:38:46.614 - Render thread -> Info: Frame[216537] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:38:47.114 - Render thread -> Info: Frame[216567] - Available VRAM budget has changed: 3910 MB 2025-12-04 17:38:47.281 - Render thread -> Info: Frame[216577] - Available VRAM budget has changed: 3976 MB 2025-12-04 17:38:48.481 - Render thread -> Info: Frame[216649] - Available VRAM budget has changed: 4000 MB 2025-12-04 17:38:49.914 - Render thread -> Info: Frame[216735] - Available VRAM budget has changed: 3885 MB 2025-12-04 17:38:52.748 - Render thread -> Info: Frame[216905] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:38:52.748 - Render thread -> Info: Frame[216905] - Available VRAM budget has changed: 3849 MB 2025-12-04 17:38:54.498 - Render thread -> Info: Frame[216987] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:38:54.997 - Render thread -> Info: Frame[217017] - Available VRAM budget has changed: 3881 MB 2025-12-04 17:38:57.031 - Render thread -> Info: Frame[217139] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:38:57.031 - Render thread -> Info: Frame[217139] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:38:59.097 - Render thread -> Info: Frame[217263] - Available VRAM budget has changed: 3830 MB 2025-12-04 17:39:00.647 - Render thread -> Info: Frame[217315] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:39:02.081 - Render thread -> Info: Frame[217401] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:02.481 - Render thread -> Info: Frame[217419] - Available VRAM budget has changed: 3924 MB 2025-12-04 17:39:03.164 - Render thread -> Info: Frame[217451] - Available VRAM budget has changed: 3987 MB 2025-12-04 17:39:03.198 - Render thread -> Info: Frame[217453] - Available VRAM budget has changed: 3930 MB 2025-12-04 17:39:03.464 - Render thread -> Info: Frame[217469] - Available VRAM budget has changed: 3886 MB 2025-12-04 17:39:05.998 - Render thread -> Info: Frame[217621] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:05.998 - Render thread -> Info: Frame[217621] - Available VRAM budget has changed: 3852 MB 2025-12-04 17:39:06.631 - Render thread -> Info: Frame[217659] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:07.131 - Render thread -> Info: Frame[217689] - Available VRAM budget has changed: 3882 MB 2025-12-04 17:39:07.200 - Render thread -> Info: Frame[217693] - Available VRAM budget has changed: 3862 MB 2025-12-04 17:39:07.731 - Render thread -> Info: Frame[217725] - Available VRAM budget has changed: 3884 MB 2025-12-04 17:39:08.031 - Render thread -> Info: Frame[217743] - Available VRAM budget has changed: 3933 MB 2025-12-04 17:39:08.464 - Render thread -> Info: Frame[217769] - Available VRAM budget has changed: 3989 MB 2025-12-04 17:39:09.631 - Render thread -> Info: Frame[217839] - Available VRAM budget has changed: 3933 MB 2025-12-04 17:39:10.465 - Render thread -> Info: Frame[217889] - Available VRAM budget has changed: 3910 MB 2025-12-04 17:39:10.531 - Render thread -> Info: Frame[217893] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:39:11.931 - Render thread -> Info: Frame[217977] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:11.931 - Render thread -> Info: Frame[217977] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:39:13.331 - Render thread -> Info: Frame[218061] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:13.831 - Render thread -> Info: Frame[218091] - Available VRAM budget has changed: 3884 MB 2025-12-04 17:39:15.098 - Render thread -> Info: Frame[218167] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:15.098 - Render thread -> Info: Frame[218167] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:39:15.964 - Render thread -> Info: Frame[218207] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:16.064 - Render thread -> Info: Frame[218213] - Available VRAM budget has changed: 3903 MB 2025-12-04 17:39:16.464 - Render thread -> Info: Frame[218237] - Available VRAM budget has changed: 3933 MB 2025-12-04 17:39:18.665 - Render thread -> Info: Frame[218369] - Available VRAM budget has changed: 3880 MB 2025-12-04 17:39:20.164 - Render thread -> Info: Frame[218429] - Available VRAM budget has changed: 3933 MB 2025-12-04 17:39:20.331 - Render thread -> Info: Frame[218439] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:39:21.131 - Render thread -> Info: Frame[218487] - Available VRAM budget has changed: 3930 MB 2025-12-04 17:39:21.431 - Render thread -> Info: Frame[218505] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:39:21.664 - Render thread -> Info: Frame[218519] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:21.664 - Render thread -> Info: Frame[218519] - Available VRAM budget has changed: 3875 MB 2025-12-04 17:39:21.764 - Render thread -> Info: Frame[218525] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:39:32.048 - Render thread -> Info: Frame[218855] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:32.547 - Render thread -> Info: Frame[218885] - Available VRAM budget has changed: 3884 MB 2025-12-04 17:39:32.581 - Render thread -> Info: Frame[218887] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:39:32.780 - Render thread -> Info: Frame[218899] - Available VRAM budget has changed: 3930 MB 2025-12-04 17:39:32.981 - Render thread -> Info: Frame[218911] - Available VRAM budget has changed: 3993 MB 2025-12-04 17:39:35.548 - Render thread -> Info: Frame[219065] - Available VRAM budget has changed: 3929 MB 2025-12-04 17:39:35.615 - Render thread -> Info: Frame[219069] - Available VRAM budget has changed: 3904 MB 2025-12-04 17:39:35.814 - Render thread -> Info: Frame[219081] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:39:36.415 - Render thread -> Info: Frame[219117] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:39:39.747 - Render thread -> Info: Frame[219317] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:40.314 - Render thread -> Info: Frame[219351] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:41.648 - Render thread -> Info: Frame[219431] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:42.348 - Render thread -> Info: Frame[219473] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:42.548 - Render thread -> Info: Frame[219485] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:43.115 - Render thread -> Info: Frame[219519] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:39:43.714 - Render thread -> Info: Frame[219555] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:39:44.281 - Render thread -> Info: Frame[219589] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:40:00.398 - Render thread -> Info: Frame[220527] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:00.398 - Render thread -> Info: Frame[220527] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:40:01.398 - Render thread -> Info: Frame[220563] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:40:02.398 - Render thread -> Info: Frame[220593] - Available VRAM budget has changed: 3866 MB 2025-12-04 17:40:07.348 - Render thread -> Info: Frame[220785] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:07.348 - Render thread -> Info: Frame[220785] - Available VRAM budget has changed: 3826 MB 2025-12-04 17:40:08.281 - Render thread -> Info: Frame[220825] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:40:08.781 - Render thread -> Info: Frame[220855] - Available VRAM budget has changed: 3854 MB 2025-12-04 17:40:10.081 - Render thread -> Info: Frame[220923] - Available VRAM budget has changed: 3834 MB 2025-12-04 17:40:12.398 - Render thread -> Info: Frame[221019] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:13.031 - Render thread -> Info: Frame[221057] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:40:14.081 - Render thread -> Info: Frame[221111] - Available VRAM budget has changed: 3862 MB 2025-12-04 17:40:14.314 - Render thread -> Info: Frame[221125] - Available VRAM budget has changed: 3886 MB 2025-12-04 17:40:14.415 - Render thread -> Info: Frame[221131] - Available VRAM budget has changed: 3922 MB 2025-12-04 17:40:14.948 - Render thread -> Info: Frame[221163] - Available VRAM budget has changed: 3889 MB 2025-12-04 17:40:17.015 - Render thread -> Info: Frame[221287] - Available VRAM budget has changed: 3910 MB 2025-12-04 17:40:17.048 - Render thread -> Info: Frame[221289] - Available VRAM budget has changed: 3980 MB 2025-12-04 17:40:17.681 - Render thread -> Info: Frame[221327] - Available VRAM budget has changed: 3918 MB 2025-12-04 17:40:17.747 - Render thread -> Info: Frame[221331] - Available VRAM budget has changed: 3887 MB 2025-12-04 17:40:17.847 - Render thread -> Info: Frame[221337] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:40:20.481 - Render thread -> Info: Frame[221473] - Available VRAM budget has changed: 3891 MB 2025-12-04 17:40:20.514 - Render thread -> Info: Frame[221475] - Available VRAM budget has changed: 3976 MB 2025-12-04 17:40:22.848 - Render thread -> Info: Frame[221615] - Available VRAM budget has changed: 3931 MB 2025-12-04 17:40:23.447 - Render thread -> Info: Frame[221651] - Available VRAM budget has changed: 3907 MB 2025-12-04 17:40:23.981 - Render thread -> Info: Frame[221683] - Available VRAM budget has changed: 3878 MB 2025-12-04 17:40:24.681 - Render thread -> Info: Frame[221725] - Available VRAM budget has changed: 3980 MB 2025-12-04 17:40:26.347 - Render thread -> Info: Frame[221825] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:40:26.447 - Render thread -> Info: Frame[221831] - Available VRAM budget has changed: 3862 MB 2025-12-04 17:40:31.947 - Render thread -> Info: Frame[222123] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:40:34.281 - Render thread -> Info: Frame[222263] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:34.381 - Render thread -> Info: Frame[222269] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:40:37.948 - Render thread -> Info: Frame[222377] - Available VRAM budget has changed: 3880 MB 2025-12-04 17:40:38.681 - Render thread -> Info: Frame[222415] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:40:39.181 - Render thread -> Info: Frame[222445] - Available VRAM budget has changed: 3912 MB 2025-12-04 17:40:40.348 - Render thread -> Info: Frame[222515] - Available VRAM budget has changed: 3985 MB 2025-12-04 17:40:41.315 - Render thread -> Info: Frame[222573] - Available VRAM budget has changed: 3911 MB 2025-12-04 17:40:41.448 - Render thread -> Info: Frame[222581] - Available VRAM budget has changed: 3881 MB 2025-12-04 17:40:41.748 - Render thread -> Info: Frame[222599] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:41.748 - Render thread -> Info: Frame[222599] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:40:44.215 - Render thread -> Info: Frame[222687] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:40:44.715 - Render thread -> Info: Frame[222717] - Available VRAM budget has changed: 3882 MB 2025-12-04 17:40:44.848 - Render thread -> Info: Frame[222725] - Available VRAM budget has changed: 3902 MB 2025-12-04 17:40:44.881 - Render thread -> Info: Frame[222727] - Available VRAM budget has changed: 3924 MB 2025-12-04 17:40:45.048 - Render thread -> Info: Frame[222737] - Available VRAM budget has changed: 3984 MB 2025-12-04 17:40:46.414 - Render thread -> Info: Frame[222819] - Available VRAM budget has changed: 3919 MB 2025-12-04 17:40:46.714 - Render thread -> Info: Frame[222837] - Available VRAM budget has changed: 3888 MB 2025-12-04 17:40:47.147 - Render thread -> Info: Frame[222863] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:40:47.215 - Render thread -> Info: Frame[222867] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:47.215 - Render thread -> Info: Frame[222867] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:40:48.997 - Render thread -> Info: Frame[222925] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:40:49.497 - Render thread -> Info: Frame[222955] - Available VRAM budget has changed: 3859 MB 2025-12-04 17:40:49.948 - Render thread -> Info: Frame[222973] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:49.948 - Render thread -> Info: Frame[222973] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:40:52.748 - Render thread -> Info: Frame[223057] - Available VRAM budget has changed: 4172 MB 2025-12-04 17:40:52.748 - Render thread -> Info: Frame[223057] - Available VRAM budget has changed: 3809 MB 2025-12-04 17:40:53.815 - Render thread -> Info: Frame[223089] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:54.148 - Render thread -> Info: Frame[223101] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:40:54.447 - Render thread -> Info: Frame[223119] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:40:54.647 - Render thread -> Info: Frame[223131] - Available VRAM budget has changed: 3866 MB 2025-12-04 17:40:54.998 - Render thread -> Info: Frame[223149] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:40:54.998 - Render thread -> Info: Frame[223149] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:41:01.798 - Render thread -> Info: Frame[223353] - Available VRAM budget has changed: 4172 MB 2025-12-04 17:41:01.798 - Render thread -> Info: Frame[223353] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:41:02.498 - Render thread -> Info: Frame[223385] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:41:02.565 - Render thread -> Info: Frame[223389] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:41:03.064 - Render thread -> Info: Frame[223405] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:41:03.398 - Render thread -> Info: Frame[223415] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:41:04.514 - Render thread -> Info: Frame[223463] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:41:04.714 - Render thread -> Info: Frame[223475] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:41:08.931 - Render thread -> Info: Frame[223605] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:41:09.198 - Render thread -> Info: Frame[223613] - Available VRAM budget has changed: 3851 MB 2025-12-04 17:41:09.931 - Render thread -> Info: Frame[223635] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:41:11.114 - Render thread -> Info: Frame[223683] - Available VRAM budget has changed: 3981 MB 2025-12-04 17:41:11.148 - Render thread -> Info: Frame[223685] - Available VRAM budget has changed: 3909 MB 2025-12-04 17:41:13.281 - Render thread -> Info: Frame[223813] - Available VRAM budget has changed: 3889 MB 2025-12-04 17:41:13.752 - Render thread -> Info: Frame[223841] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:41:13.752 - Render thread -> Info: Frame[223841] - Available VRAM budget has changed: 3860 MB 2025-12-04 17:41:15.615 - Render thread -> Info: Frame[223953] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:41:16.114 - Render thread -> Info: Frame[223983] - Available VRAM budget has changed: 3886 MB 2025-12-04 17:41:16.214 - Render thread -> Info: Frame[223989] - Available VRAM budget has changed: 3909 MB 2025-12-04 17:41:16.281 - Render thread -> Info: Frame[223993] - Available VRAM budget has changed: 3975 MB 2025-12-04 17:41:17.748 - Render thread -> Info: Frame[224081] - Available VRAM budget has changed: 3903 MB 2025-12-04 17:41:18.714 - Render thread -> Info: Frame[224139] - Available VRAM budget has changed: 3853 MB 2025-12-04 17:41:21.114 - Render thread -> Info: Frame[224283] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:41:21.114 - Render thread -> Info: Frame[224283] - Available VRAM budget has changed: 3833 MB 2025-12-04 17:41:21.681 - Render thread -> Info: Frame[224317] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:41:22.181 - Render thread -> Info: Frame[224347] - Available VRAM budget has changed: 3860 MB 2025-12-04 17:41:23.348 - Render thread -> Info: Frame[224417] - Available VRAM budget has changed: 3889 MB 2025-12-04 17:41:23.715 - Render thread -> Info: Frame[224439] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:41:26.348 - Render thread -> Info: Frame[224597] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:41:33.081 - Render thread -> Info: Frame[225001] - Available VRAM budget has changed: 4173 MB 2025-12-04 17:41:33.081 - Render thread -> Info: Frame[225001] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:41:33.615 - Render thread -> Info: Frame[225033] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:41:33.681 - Render thread -> Info: Frame[225037] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:41:34.114 - Render thread -> Info: Frame[225063] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:41:34.181 - Render thread -> Info: Frame[225067] - Available VRAM budget has changed: 3877 MB 2025-12-04 17:41:44.731 - Render thread -> Info: Frame[225695] - Available VRAM budget has changed: 4203 MB 2025-12-04 17:41:44.731 - Render thread -> Info: Frame[225695] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:41:50.064 - Render thread -> Info: Frame[225867] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:41:50.564 - Render thread -> Info: Frame[225897] - Available VRAM budget has changed: 3879 MB 2025-12-04 17:41:51.065 - Render thread -> Info: Frame[225927] - Available VRAM budget has changed: 3911 MB 2025-12-04 17:41:53.631 - Render thread -> Info: Frame[226081] - Available VRAM budget has changed: 3887 MB 2025-12-04 17:41:54.598 - Render thread -> Info: Frame[226139] - Available VRAM budget has changed: 3980 MB 2025-12-04 17:41:54.664 - Render thread -> Info: Frame[226143] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:41:54.998 - Render thread -> Info: Frame[226163] - Available VRAM budget has changed: 3865 MB 2025-12-04 17:41:58.864 - Render thread -> Info: Frame[226387] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:42:00.531 - Render thread -> Info: Frame[226485] - Available VRAM budget has changed: 3879 MB 2025-12-04 17:42:00.597 - Render thread -> Info: Frame[226489] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:42:00.631 - Render thread -> Info: Frame[226491] - Available VRAM budget has changed: 3975 MB 2025-12-04 17:42:01.331 - Render thread -> Info: Frame[226533] - Available VRAM budget has changed: 3915 MB 2025-12-04 17:42:01.531 - Render thread -> Info: Frame[226545] - Available VRAM budget has changed: 3893 MB 2025-12-04 17:42:01.731 - Render thread -> Info: Frame[226557] - Available VRAM budget has changed: 3865 MB 2025-12-04 17:42:05.648 - Render thread -> Info: Frame[226783] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:05.648 - Render thread -> Info: Frame[226783] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:42:05.979 - Render thread -> Info: Frame[226801] - Available VRAM budget has changed: 4175 MB 2025-12-04 17:42:05.979 - Render thread -> Info: Frame[226801] - Available VRAM budget has changed: 3794 MB 2025-12-04 17:42:05.980 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:42:05.980 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:42:05.980 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:42:05.980 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:42:06.731 - Render thread -> Info: Frame[226835] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:07.731 - Render thread -> Info: Frame[226865] - Available VRAM budget has changed: 3820 MB 2025-12-04 17:42:08.647 - Render thread -> Info: Frame[226903] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:09.348 - Render thread -> Info: Frame[226933] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:42:10.881 - Render thread -> Info: Frame[227001] - Available VRAM budget has changed: 3865 MB 2025-12-04 17:42:12.048 - Render thread -> Info: Frame[227057] - Available VRAM budget has changed: 3887 MB 2025-12-04 17:42:12.147 - Render thread -> Info: Frame[227063] - Available VRAM budget has changed: 3911 MB 2025-12-04 17:42:14.414 - Render thread -> Info: Frame[227199] - Available VRAM budget has changed: 3888 MB 2025-12-04 17:42:14.847 - Render thread -> Info: Frame[227225] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:14.847 - Render thread -> Info: Frame[227225] - Available VRAM budget has changed: 3849 MB 2025-12-04 17:42:16.681 - Render thread -> Info: Frame[227335] - Available VRAM budget has changed: 4173 MB 2025-12-04 17:42:16.681 - Render thread -> Info: Frame[227335] - Available VRAM budget has changed: 3822 MB 2025-12-04 17:42:17.215 - Render thread -> Info: Frame[227367] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:17.714 - Render thread -> Info: Frame[227397] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:42:18.415 - Render thread -> Info: Frame[227439] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:20.148 - Render thread -> Info: Frame[227529] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:21.831 - Render thread -> Info: Frame[227589] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:42:21.898 - Render thread -> Info: Frame[227593] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:22.398 - Render thread -> Info: Frame[227623] - Available VRAM budget has changed: 3860 MB 2025-12-04 17:42:22.898 - Render thread -> Info: Frame[227653] - Available VRAM budget has changed: 3918 MB 2025-12-04 17:42:22.931 - Render thread -> Info: Frame[227655] - Available VRAM budget has changed: 3975 MB 2025-12-04 17:42:23.198 - Render thread -> Info: Frame[227671] - Available VRAM budget has changed: 3911 MB 2025-12-04 17:42:24.598 - Render thread -> Info: Frame[227755] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:42:24.598 - Render thread -> Info: Frame[227755] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:42:25.398 - Render thread -> Info: Frame[227803] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:25.898 - Render thread -> Info: Frame[227833] - Available VRAM budget has changed: 3892 MB 2025-12-04 17:42:28.064 - Render thread -> Info: Frame[227963] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:28.064 - Render thread -> Info: Frame[227963] - Available VRAM budget has changed: 3864 MB 2025-12-04 17:42:31.514 - Render thread -> Info: Frame[228079] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:31.748 - Render thread -> Info: Frame[228093] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:34.048 - Render thread -> Info: Frame[228231] - Available VRAM budget has changed: 4173 MB 2025-12-04 17:42:34.048 - Render thread -> Info: Frame[228231] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:42:34.582 - Render thread -> Info: Frame[228263] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:35.348 - Render thread -> Info: Frame[228309] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:35.847 - Render thread -> Info: Frame[228339] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:42:38.514 - Render thread -> Info: Frame[228499] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:38.514 - Render thread -> Info: Frame[228499] - Available VRAM budget has changed: 3815 MB 2025-12-04 17:42:39.347 - Render thread -> Info: Frame[228549] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:39.814 - Render thread -> Info: Frame[228577] - Available VRAM budget has changed: 3858 MB 2025-12-04 17:42:40.881 - Render thread -> Info: Frame[228641] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:40.881 - Render thread -> Info: Frame[228641] - Available VRAM budget has changed: 3820 MB 2025-12-04 17:42:43.448 - Render thread -> Info: Frame[228769] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:43.947 - Render thread -> Info: Frame[228799] - Available VRAM budget has changed: 3851 MB 2025-12-04 17:42:46.832 - Render thread -> Info: Frame[228961] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:46.832 - Render thread -> Info: Frame[228961] - Available VRAM budget has changed: 3820 MB 2025-12-04 17:42:48.082 - Render thread -> Info: Frame[229001] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:48.149 - Render thread -> Info: Frame[229003] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:48.881 - Render thread -> Info: Frame[229025] - Available VRAM budget has changed: 3798 MB 2025-12-04 17:42:50.398 - Render thread -> Info: Frame[229067] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:42:52.598 - Render thread -> Info: Frame[229147] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:52.631 - Render thread -> Info: Frame[229149] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:54.348 - Render thread -> Info: Frame[229241] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:54.514 - Render thread -> Info: Frame[229251] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:42:54.681 - Render thread -> Info: Frame[229261] - Available VRAM budget has changed: 3894 MB 2025-12-04 17:42:54.848 - Render thread -> Info: Frame[229271] - Available VRAM budget has changed: 3923 MB 2025-12-04 17:42:54.881 - Render thread -> Info: Frame[229273] - Available VRAM budget has changed: 3975 MB 2025-12-04 17:42:55.414 - Render thread -> Info: Frame[229305] - Available VRAM budget has changed: 3897 MB 2025-12-04 17:42:55.648 - Render thread -> Info: Frame[229319] - Available VRAM budget has changed: 3853 MB 2025-12-04 17:42:56.715 - Render thread -> Info: Frame[229383] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:56.715 - Render thread -> Info: Frame[229383] - Available VRAM budget has changed: 3825 MB 2025-12-04 17:42:57.581 - Render thread -> Info: Frame[229435] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:57.681 - Render thread -> Info: Frame[229441] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:42:59.314 - Render thread -> Info: Frame[229539] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:42:59.614 - Render thread -> Info: Frame[229557] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:43:02.581 - Render thread -> Info: Frame[229735] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:03.081 - Render thread -> Info: Frame[229765] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:43:04.181 - Render thread -> Info: Frame[229831] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:04.181 - Render thread -> Info: Frame[229831] - Available VRAM budget has changed: 3820 MB 2025-12-04 17:43:07.014 - Render thread -> Info: Frame[230001] - Available VRAM budget has changed: 4228 MB 2025-12-04 17:43:07.514 - Render thread -> Info: Frame[230031] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:43:08.748 - Render thread -> Info: Frame[230105] - Available VRAM budget has changed: 3870 MB 2025-12-04 17:43:08.781 - Render thread -> Info: Frame[230107] - Available VRAM budget has changed: 3973 MB 2025-12-04 17:43:09.481 - Render thread -> Info: Frame[230149] - Available VRAM budget has changed: 3908 MB 2025-12-04 17:43:09.514 - Render thread -> Info: Frame[230151] - Available VRAM budget has changed: 3886 MB 2025-12-04 17:43:10.382 - Render thread -> Info: Frame[230203] - Available VRAM budget has changed: 3909 MB 2025-12-04 17:43:11.581 - Render thread -> Info: Frame[230275] - Available VRAM budget has changed: 3978 MB 2025-12-04 17:43:11.981 - Render thread -> Info: Frame[230299] - Available VRAM budget has changed: 3914 MB 2025-12-04 17:43:12.081 - Render thread -> Info: Frame[230305] - Available VRAM budget has changed: 3886 MB 2025-12-04 17:43:12.414 - Render thread -> Info: Frame[230325] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:12.414 - Render thread -> Info: Frame[230325] - Available VRAM budget has changed: 3850 MB 2025-12-04 17:43:12.482 - Render thread -> Info: Frame[230329] - Available VRAM budget has changed: 4173 MB 2025-12-04 17:43:12.482 - Render thread -> Info: Frame[230329] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:43:13.014 - Render thread -> Info: Frame[230361] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:43:13.348 - Render thread -> Info: Frame[230381] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:13.848 - Render thread -> Info: Frame[230411] - Available VRAM budget has changed: 3878 MB 2025-12-04 17:43:14.515 - Render thread -> Info: Frame[230451] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:43:14.515 - Render thread -> Info: Frame[230451] - Available VRAM budget has changed: 3829 MB 2025-12-04 17:43:16.548 - Render thread -> Info: Frame[230573] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:17.048 - Render thread -> Info: Frame[230603] - Available VRAM budget has changed: 3863 MB 2025-12-04 17:43:21.381 - Render thread -> Info: Frame[230863] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:21.381 - Render thread -> Info: Frame[230863] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:43:22.314 - Render thread -> Info: Frame[230919] - Available VRAM budget has changed: 3913 MB 2025-12-04 17:43:22.381 - Render thread -> Info: Frame[230923] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:43:22.448 - Render thread -> Info: Frame[230927] - Available VRAM budget has changed: 3933 MB 2025-12-04 17:43:22.881 - Render thread -> Info: Frame[230953] - Available VRAM budget has changed: 3958 MB 2025-12-04 17:43:25.892 - Render thread -> Info: Frame[231133] - Available VRAM budget has changed: 4193 MB 2025-12-04 17:43:25.892 - Render thread -> Info: Frame[231133] - Available VRAM budget has changed: 3819 MB 2025-12-04 17:43:26.581 - Render thread -> Info: Frame[231175] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:43:27.081 - Render thread -> Info: Frame[231205] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:43:30.615 - Render thread -> Info: Frame[231417] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:33.514 - Render thread -> Info: Frame[231591] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:34.014 - Render thread -> Info: Frame[231621] - Available VRAM budget has changed: 3888 MB 2025-12-04 17:43:34.815 - Render thread -> Info: Frame[231669] - Available VRAM budget has changed: 3925 MB 2025-12-04 17:43:35.048 - Render thread -> Info: Frame[231683] - Available VRAM budget has changed: 3997 MB 2025-12-04 17:43:35.914 - Render thread -> Info: Frame[231735] - Available VRAM budget has changed: 3973 MB 2025-12-04 17:43:39.181 - Render thread -> Info: Frame[231931] - Available VRAM budget has changed: 3927 MB 2025-12-04 17:43:39.281 - Render thread -> Info: Frame[231937] - Available VRAM budget has changed: 3896 MB 2025-12-04 17:43:39.381 - Render thread -> Info: Frame[231943] - Available VRAM budget has changed: 3872 MB 2025-12-04 17:43:39.614 - Render thread -> Info: Frame[231957] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:39.614 - Render thread -> Info: Frame[231957] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:43:41.115 - Render thread -> Info: Frame[232007] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:41.648 - Render thread -> Info: Frame[232037] - Available VRAM budget has changed: 3872 MB 2025-12-04 17:43:45.881 - Render thread -> Info: Frame[232291] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:45.881 - Render thread -> Info: Frame[232291] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:43:46.781 - Render thread -> Info: Frame[232345] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:46.948 - Render thread -> Info: Frame[232355] - Available VRAM budget has changed: 4203 MB 2025-12-04 17:43:54.631 - Render thread -> Info: Frame[232605] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:54.931 - Render thread -> Info: Frame[232623] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:55.498 - Render thread -> Info: Frame[232657] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:43:55.566 - Render thread -> Info: Frame[232661] - Available VRAM budget has changed: 4203 MB 2025-12-04 17:43:55.931 - Render thread -> Info: Frame[232683] - Available VRAM budget has changed: 4173 MB 2025-12-04 17:43:55.931 - Render thread -> Info: Frame[232683] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:43:56.464 - Render thread -> Info: Frame[232715] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:43:56.964 - Render thread -> Info: Frame[232745] - Available VRAM budget has changed: 3829 MB 2025-12-04 17:43:57.098 - Render thread -> Info: Frame[232753] - Available VRAM budget has changed: 3923 MB 2025-12-04 17:43:57.165 - Render thread -> Info: Frame[232757] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:43:57.664 - Render thread -> Info: Frame[232787] - Available VRAM budget has changed: 3956 MB 2025-12-04 17:43:59.130 - Render thread -> Info: Frame[232875] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:43:59.231 - Render thread -> Info: Frame[232881] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:43:59.231 - Render thread -> Info: Frame[232881] - Available VRAM budget has changed: 3830 MB 2025-12-04 17:44:00.831 - Render thread -> Info: Frame[232977] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:44:00.898 - Render thread -> Info: Frame[232981] - Available VRAM budget has changed: 3955 MB 2025-12-04 17:44:01.331 - Render thread -> Info: Frame[233007] - Available VRAM budget has changed: 3990 MB 2025-12-04 17:44:02.532 - Render thread -> Info: Frame[233079] - Available VRAM budget has changed: 3921 MB 2025-12-04 17:44:02.664 - Render thread -> Info: Frame[233087] - Available VRAM budget has changed: 3891 MB 2025-12-04 17:44:02.998 - Render thread -> Info: Frame[233107] - Available VRAM budget has changed: 3862 MB 2025-12-04 17:44:04.998 - Render thread -> Info: Frame[233185] - Available VRAM budget has changed: 3898 MB 2025-12-04 17:44:06.264 - Render thread -> Info: Frame[233261] - Available VRAM budget has changed: 3866 MB 2025-12-04 17:44:06.599 - Render thread -> Info: Frame[233273] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:44:06.599 - Render thread -> Info: Frame[233273] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:44:07.931 - Render thread -> Info: Frame[233313] - Available VRAM budget has changed: 3802 MB 2025-12-04 17:44:09.265 - Render thread -> Info: Frame[233353] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:44:09.464 - Render thread -> Info: Frame[233359] - Available VRAM budget has changed: 3858 MB 2025-12-04 17:44:12.398 - Render thread -> Info: Frame[233449] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:44:13.048 - Render thread -> Info: Frame[233479] - Available VRAM budget has changed: 3895 MB 2025-12-04 17:44:13.381 - Render thread -> Info: Frame[233499] - Available VRAM budget has changed: 3918 MB 2025-12-04 17:44:13.681 - Render thread -> Info: Frame[233517] - Available VRAM budget has changed: 3853 MB 2025-12-04 17:44:14.198 - Render thread -> Info: Frame[233535] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:44:15.331 - Render thread -> Info: Frame[233569] - Available VRAM budget has changed: 4231 MB 2025-12-04 17:44:16.331 - Render thread -> Info: Frame[233599] - Available VRAM budget has changed: 3891 MB 2025-12-04 17:44:20.264 - Render thread -> Info: Frame[233765] - Available VRAM budget has changed: 3872 MB 2025-12-04 17:44:20.564 - Render thread -> Info: Frame[233783] - Available VRAM budget has changed: 4203 MB 2025-12-04 17:44:20.564 - Render thread -> Info: Frame[233783] - Available VRAM budget has changed: 3833 MB 2025-12-04 17:44:21.597 - Render thread -> Info: Frame[233845] - Available VRAM budget has changed: 3895 MB 2025-12-04 17:44:21.665 - Render thread -> Info: Frame[233849] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:44:22.164 - Render thread -> Info: Frame[233879] - Available VRAM budget has changed: 3920 MB 2025-12-04 17:44:29.166 - Render thread -> Info: Frame[234299] - Available VRAM budget has changed: 4144 MB 2025-12-04 17:44:29.166 - Render thread -> Info: Frame[234299] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:44:29.798 - Render thread -> Info: Frame[234337] - Available VRAM budget has changed: 4230 MB 2025-12-04 17:44:30.298 - Render thread -> Info: Frame[234367] - Available VRAM budget has changed: 3926 MB 2025-12-04 17:44:31.698 - Render thread -> Info: Frame[234451] - Available VRAM budget has changed: 4143 MB 2025-12-04 17:44:31.698 - Render thread -> Info: Frame[234451] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:44:32.234 - Render thread -> Info: Frame[234483] - Available VRAM budget has changed: 4230 MB 2025-12-04 17:44:32.299 - Render thread -> Info: Frame[234487] - Available VRAM budget has changed: 4143 MB 2025-12-04 17:44:32.831 - Render thread -> Info: Frame[234519] - Available VRAM budget has changed: 4230 MB 2025-12-04 17:44:32.998 - Render thread -> Info: Frame[234529] - Available VRAM budget has changed: 4142 MB 2025-12-04 17:44:33.197 - Render thread -> Info: Frame[234541] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:44:33.532 - Render thread -> Info: Frame[234561] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:44:33.532 - Render thread -> Info: Frame[234561] - Available VRAM budget has changed: 3940 MB 2025-12-04 17:44:34.031 - Render thread -> Info: Frame[234591] - Available VRAM budget has changed: 4027 MB 2025-12-04 17:44:34.298 - Render thread -> Info: Frame[234607] - Available VRAM budget has changed: 3970 MB 2025-12-04 17:44:34.799 - Render thread -> Info: Frame[234637] - Available VRAM budget has changed: 3925 MB 2025-12-04 17:44:44.597 - Render thread -> Info: Frame[235225] - Available VRAM budget has changed: 3857 MB 2025-12-04 17:44:45.265 - Render thread -> Info: Frame[235265] - Available VRAM budget has changed: 4195 MB 2025-12-04 17:44:45.265 - Render thread -> Info: Frame[235265] - Available VRAM budget has changed: 3824 MB 2025-12-04 17:44:45.964 - Render thread -> Info: Frame[235307] - Available VRAM budget has changed: 4224 MB 2025-12-04 17:44:46.465 - Render thread -> Info: Frame[235337] - Available VRAM budget has changed: 3863 MB 2025-12-04 17:44:46.865 - Render thread -> Info: Frame[235361] - Available VRAM budget has changed: 3885 MB 2025-12-04 17:44:46.931 - Render thread -> Info: Frame[235365] - Available VRAM budget has changed: 3904 MB 2025-12-04 17:44:47.064 - Render thread -> Info: Frame[235373] - Available VRAM budget has changed: 3984 MB 2025-12-04 17:44:47.498 - Render thread -> Info: Frame[235399] - Available VRAM budget has changed: 3927 MB 2025-12-04 17:44:47.531 - Render thread -> Info: Frame[235401] - Available VRAM budget has changed: 3885 MB 2025-12-04 17:44:47.664 - Render thread -> Info: Frame[235409] - Available VRAM budget has changed: 3865 MB 2025-12-04 17:44:56.148 - Render thread -> Info: Frame[235851] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:44:56.148 - Render thread -> Info: Frame[235851] - Available VRAM budget has changed: 3823 MB 2025-12-04 17:44:56.881 - Render thread -> Info: Frame[235885] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:44:57.381 - Render thread -> Info: Frame[235915] - Available VRAM budget has changed: 3863 MB 2025-12-04 17:45:04.048 - Render thread -> Info: Frame[236251] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:04.048 - Render thread -> Info: Frame[236251] - Available VRAM budget has changed: 3820 MB 2025-12-04 17:45:04.647 - Render thread -> Info: Frame[236287] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:06.781 - Render thread -> Info: Frame[236363] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:08.398 - Render thread -> Info: Frame[236459] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:08.898 - Render thread -> Info: Frame[236489] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:45:10.498 - Render thread -> Info: Frame[236585] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:45:10.531 - Render thread -> Info: Frame[236587] - Available VRAM budget has changed: 3980 MB 2025-12-04 17:45:10.598 - Render thread -> Info: Frame[236591] - Available VRAM budget has changed: 3916 MB 2025-12-04 17:45:10.631 - Render thread -> Info: Frame[236593] - Available VRAM budget has changed: 3878 MB 2025-12-04 17:45:10.798 - Render thread -> Info: Frame[236603] - Available VRAM budget has changed: 3849 MB 2025-12-04 17:45:14.482 - Render thread -> Info: Frame[236785] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:14.482 - Render thread -> Info: Frame[236785] - Available VRAM budget has changed: 3822 MB 2025-12-04 17:45:15.648 - Render thread -> Info: Frame[236837] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:45:16.148 - Render thread -> Info: Frame[236867] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:45:17.181 - Render thread -> Info: Frame[236929] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:17.181 - Render thread -> Info: Frame[236929] - Available VRAM budget has changed: 3823 MB 2025-12-04 17:45:17.781 - Render thread -> Info: Frame[236965] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:17.832 - Render thread -> Info: Frame[236967] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:45:19.299 - Render thread -> Info: Frame[237011] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:20.098 - Render thread -> Info: Frame[237035] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:26.098 - Render thread -> Info: Frame[237221] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:26.564 - Render thread -> Info: Frame[237249] - Available VRAM budget has changed: 3954 MB 2025-12-04 17:45:26.598 - Render thread -> Info: Frame[237251] - Available VRAM budget has changed: 3982 MB 2025-12-04 17:45:27.298 - Render thread -> Info: Frame[237293] - Available VRAM budget has changed: 3919 MB 2025-12-04 17:45:27.331 - Render thread -> Info: Frame[237295] - Available VRAM budget has changed: 3867 MB 2025-12-04 17:45:27.598 - Render thread -> Info: Frame[237311] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:45:28.114 - Render thread -> Info: Frame[237331] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:28.115 - Render thread -> Info: Frame[237331] - Available VRAM budget has changed: 3809 MB 2025-12-04 17:45:29.114 - Render thread -> Info: Frame[237371] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:29.614 - Render thread -> Info: Frame[237401] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:45:33.148 - Render thread -> Info: Frame[237613] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:33.148 - Render thread -> Info: Frame[237613] - Available VRAM budget has changed: 3816 MB 2025-12-04 17:45:33.748 - Render thread -> Info: Frame[237649] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:45:34.248 - Render thread -> Info: Frame[237679] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:45:38.148 - Render thread -> Info: Frame[237913] - Available VRAM budget has changed: 3901 MB 2025-12-04 17:45:38.181 - Render thread -> Info: Frame[237915] - Available VRAM budget has changed: 3966 MB 2025-12-04 17:45:38.881 - Render thread -> Info: Frame[237957] - Available VRAM budget has changed: 3909 MB 2025-12-04 17:45:38.915 - Render thread -> Info: Frame[237959] - Available VRAM budget has changed: 3867 MB 2025-12-04 17:45:44.514 - Render thread -> Info: Frame[238295] - Available VRAM budget has changed: 3843 MB 2025-12-04 17:45:45.148 - Render thread -> Info: Frame[238333] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:45:45.148 - Render thread -> Info: Frame[238333] - Available VRAM budget has changed: 3817 MB 2025-12-04 17:45:45.748 - Render thread -> Info: Frame[238369] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:45:46.248 - Render thread -> Info: Frame[238399] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:45:49.315 - Render thread -> Info: Frame[238583] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:49.315 - Render thread -> Info: Frame[238583] - Available VRAM budget has changed: 3816 MB 2025-12-04 17:45:49.915 - Render thread -> Info: Frame[238619] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:50.848 - Render thread -> Info: Frame[238675] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:45:52.649 - Render thread -> Info: Frame[238783] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:52.649 - Render thread -> Info: Frame[238783] - Available VRAM budget has changed: 3814 MB 2025-12-04 17:45:53.481 - Render thread -> Info: Frame[238833] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:53.982 - Render thread -> Info: Frame[238863] - Available VRAM budget has changed: 3845 MB 2025-12-04 17:45:56.181 - Render thread -> Info: Frame[238995] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:56.181 - Render thread -> Info: Frame[238995] - Available VRAM budget has changed: 3826 MB 2025-12-04 17:45:56.781 - Render thread -> Info: Frame[239031] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:45:57.281 - Render thread -> Info: Frame[239061] - Available VRAM budget has changed: 3852 MB 2025-12-04 17:45:58.514 - Render thread -> Info: Frame[239135] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:45:58.514 - Render thread -> Info: Frame[239135] - Available VRAM budget has changed: 3826 MB 2025-12-04 17:45:59.114 - Render thread -> Info: Frame[239171] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:45:59.614 - Render thread -> Info: Frame[239201] - Available VRAM budget has changed: 3852 MB 2025-12-04 17:45:59.681 - Render thread -> Info: Frame[239205] - Available VRAM budget has changed: 3875 MB 2025-12-04 17:45:59.748 - Render thread -> Info: Frame[239209] - Available VRAM budget has changed: 3922 MB 2025-12-04 17:45:59.815 - Render thread -> Info: Frame[239213] - Available VRAM budget has changed: 3978 MB 2025-12-04 17:46:00.648 - Render thread -> Info: Frame[239263] - Available VRAM budget has changed: 3915 MB 2025-12-04 17:46:00.681 - Render thread -> Info: Frame[239265] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:46:00.748 - Render thread -> Info: Frame[239269] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:46:00.781 - Render thread -> Info: Frame[239271] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:00.781 - Render thread -> Info: Frame[239271] - Available VRAM budget has changed: 3816 MB 2025-12-04 17:46:01.649 - Render thread -> Info: Frame[239323] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:46:01.715 - Render thread -> Info: Frame[239327] - Available VRAM budget has changed: 4223 MB 2025-12-04 17:46:02.215 - Render thread -> Info: Frame[239357] - Available VRAM budget has changed: 3917 MB 2025-12-04 17:46:19.638 - Render thread -> Info: Frame[240401] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:46:26.941 - Render thread -> Info: Frame[240801] - Available VRAM budget has changed: 4191 MB 2025-12-04 17:46:26.941 - Render thread -> Info: Frame[240801] - Available VRAM budget has changed: 3798 MB 2025-12-04 17:46:28.615 - Render thread -> Info: Frame[240859] - Available VRAM budget has changed: 4223 MB 2025-12-04 17:46:29.114 - Render thread -> Info: Frame[240889] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:46:31.798 - Render thread -> Info: Frame[241033] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:31.798 - Render thread -> Info: Frame[241033] - Available VRAM budget has changed: 3788 MB 2025-12-04 17:46:32.998 - Render thread -> Info: Frame[241087] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:33.999 - Render thread -> Info: Frame[241117] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:46:34.798 - Render thread -> Info: Frame[241141] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:34.798 - Render thread -> Info: Frame[241141] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:46:41.998 - Render thread -> Info: Frame[241357] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:42.931 - Render thread -> Info: Frame[241385] - Available VRAM budget has changed: 4202 MB 2025-12-04 17:46:43.616 - Render thread -> Info: Frame[241419] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:44.014 - Render thread -> Info: Frame[241443] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:46:44.048 - Render thread -> Info: Frame[241445] - Available VRAM budget has changed: 3934 MB 2025-12-04 17:46:44.115 - Render thread -> Info: Frame[241449] - Available VRAM budget has changed: 3961 MB 2025-12-04 17:46:44.881 - Render thread -> Info: Frame[241495] - Available VRAM budget has changed: 3905 MB 2025-12-04 17:46:44.915 - Render thread -> Info: Frame[241497] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:46:45.081 - Render thread -> Info: Frame[241507] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:46:47.631 - Render thread -> Info: Frame[241625] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:47.632 - Render thread -> Info: Frame[241625] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:46:48.231 - Render thread -> Info: Frame[241661] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:48.698 - Render thread -> Info: Frame[241689] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:49.715 - Render thread -> Info: Frame[241735] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:49.781 - Render thread -> Info: Frame[241737] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:51.848 - Render thread -> Info: Frame[241799] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:52.365 - Render thread -> Info: Frame[241829] - Available VRAM budget has changed: 3829 MB 2025-12-04 17:46:52.532 - Render thread -> Info: Frame[241839] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:52.532 - Render thread -> Info: Frame[241839] - Available VRAM budget has changed: 3802 MB 2025-12-04 17:46:55.931 - Render thread -> Info: Frame[241955] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:46:55.998 - Render thread -> Info: Frame[241959] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:56.498 - Render thread -> Info: Frame[241989] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:46:56.565 - Render thread -> Info: Frame[241993] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:46:56.565 - Render thread -> Info: Frame[241993] - Available VRAM budget has changed: 3820 MB 2025-12-04 17:46:57.064 - Render thread -> Info: Frame[242023] - Available VRAM budget has changed: 4113 MB 2025-12-04 17:46:57.064 - Render thread -> Info: Frame[242023] - Available VRAM budget has changed: 3733 MB 2025-12-04 17:46:57.931 - Render thread -> Info: Frame[242055] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:46:58.265 - Render thread -> Info: Frame[242065] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:46:58.932 - Render thread -> Info: Frame[242085] - Available VRAM budget has changed: 3803 MB 2025-12-04 17:46:59.265 - Render thread -> Info: Frame[242095] - Available VRAM budget has changed: 3833 MB 2025-12-04 17:47:00.009 - .NET TP Worker -> Screenshot root: Temp 2025-12-04 17:47:00.009 - .NET TP Worker -> Screenshot temp-screenshot-5c74b65b-cfa6-48c6-9983-018c33c4725a.jpg saved! 2025-12-04 17:47:00.009 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\Temp\temp-screenshot-5c74b65b-cfa6-48c6-9983-018c33c4725a.jpg 2025-12-04 17:47:00.009 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:47:00.067 - Render thread -> Info: Frame[242119] - Available VRAM budget has changed: 4186 MB 2025-12-04 17:47:00.067 - Render thread -> Info: Frame[242119] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:47:00.085 - .NET TP Worker -> Screenshot root: Temp 2025-12-04 17:47:00.085 - .NET TP Worker -> Screenshot temp-icon-fcfcca81-ab4f-49e1-bba6-3e21a97df046.png saved! 2025-12-04 17:47:00.085 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\Temp\temp-icon-fcfcca81-ab4f-49e1-bba6-3e21a97df046.png 2025-12-04 17:47:00.085 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:47:00.814 - Render thread -> Info: Frame[242153] - Available VRAM budget has changed: 4229 MB 2025-12-04 17:47:01.315 - Render thread -> Info: Frame[242183] - Available VRAM budget has changed: 3841 MB 2025-12-04 17:47:03.515 - Render thread -> Info: Frame[242301] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:47:03.515 - Render thread -> Info: Frame[242301] - Available VRAM budget has changed: 3816 MB 2025-12-04 17:47:05.648 - Render thread -> Info: Frame[242369] - Available VRAM budget has changed: 4222 MB 2025-12-04 17:47:06.148 - Render thread -> Info: Frame[242399] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:47:08.712 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:47:08.712 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:47:08.712 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:47:08.712 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:47:10.231 - Render thread -> Info: Frame[242637] - Available VRAM budget has changed: 3964 MB 2025-12-04 17:47:12.798 - Render thread -> Info: Frame[242791] - Available VRAM budget has changed: 4021 MB 2025-12-04 17:47:13.965 - Render thread -> Info: Frame[242861] - Available VRAM budget has changed: 3964 MB 2025-12-04 17:47:17.937 - Render thread -> Info: Frame[243099] - Available VRAM budget has changed: 3824 MB 2025-12-04 17:47:19.365 - Render thread -> Info: Frame[243185] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:47:19.598 - Render thread -> Info: Frame[243199] - Available VRAM budget has changed: 3875 MB 2025-12-04 17:47:19.932 - Render thread -> Info: Frame[243219] - Available VRAM budget has changed: 3849 MB 2025-12-04 17:47:22.098 - Render thread -> Info: Frame[243349] - Available VRAM budget has changed: 3876 MB 2025-12-04 17:47:22.164 - Render thread -> Info: Frame[243353] - Available VRAM budget has changed: 3923 MB 2025-12-04 17:47:22.198 - Render thread -> Info: Frame[243355] - Available VRAM budget has changed: 3980 MB 2025-12-04 17:47:22.864 - Render thread -> Info: Frame[243395] - Available VRAM budget has changed: 4001 MB 2025-12-04 17:47:25.198 - Render thread -> Info: Frame[243535] - Available VRAM budget has changed: 4021 MB 2025-12-04 17:47:28.599 - Render thread -> Warning: ImageMetadata was not cached before '93138511-7abd-45e7-9c69-514be615fe95 at AppData:blueprints\miner small\screenshots\2025-12-04_14-47-00.jpg' 2025-12-04 17:47:29.065 - Render thread -> Info: Frame[243767] - Available VRAM budget has changed: 3972 MB 2025-12-04 17:47:30.465 - Render thread -> Info: Frame[243815] - Available VRAM budget has changed: 3949 MB 2025-12-04 17:47:32.865 - Render thread -> Info: Frame[243887] - Available VRAM budget has changed: 4140 MB 2025-12-04 17:47:32.865 - Render thread -> Info: Frame[243887] - Available VRAM budget has changed: 3805 MB 2025-12-04 17:47:34.398 - Render thread -> Info: Frame[243919] - Available VRAM budget has changed: 4226 MB 2025-12-04 17:47:34.531 - Render thread -> Info: Frame[243925] - Available VRAM budget has changed: 3875 MB 2025-12-04 17:47:34.865 - Render thread -> Info: Frame[243945] - Available VRAM budget has changed: 3853 MB 2025-12-04 17:47:35.065 - Render thread -> Info: Frame[243957] - Available VRAM budget has changed: 4140 MB 2025-12-04 17:47:35.065 - Render thread -> Info: Frame[243957] - Available VRAM budget has changed: 3754 MB 2025-12-04 17:47:35.598 - Render thread -> Info: Frame[243989] - Available VRAM budget has changed: 4228 MB 2025-12-04 17:47:35.698 - Render thread -> Info: Frame[243995] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:47:36.348 - Render thread -> Info: Frame[244019] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:47:36.648 - Render thread -> Info: Frame[244037] - Available VRAM budget has changed: 3994 MB 2025-12-04 17:47:36.715 - Render thread -> Info: Frame[244041] - Available VRAM budget has changed: 4222 MB 2025-12-04 17:47:36.948 - Render thread -> Info: Frame[244055] - Available VRAM budget has changed: 4014 MB 2025-12-04 17:47:37.215 - Render thread -> Info: Frame[244071] - Available VRAM budget has changed: 4051 MB 2025-12-04 17:47:38.649 - Render thread -> Info: Frame[244157] - Available VRAM budget has changed: 4139 MB 2025-12-04 17:47:38.649 - Render thread -> Info: Frame[244157] - Available VRAM budget has changed: 3969 MB 2025-12-04 17:47:39.181 - Render thread -> Info: Frame[244189] - Available VRAM budget has changed: 4228 MB 2025-12-04 17:47:39.681 - Render thread -> Info: Frame[244219] - Available VRAM budget has changed: 4054 MB 2025-12-04 17:47:40.581 - Render thread -> Info: Frame[244273] - Available VRAM budget has changed: 4027 MB 2025-12-04 17:47:42.043 - Render thread -> Info: Frame[244359] - Available VRAM budget has changed: 3858 MB 2025-12-04 17:48:14.514 - Render thread -> Info: Frame[245345] - Available VRAM budget has changed: 4041 MB 2025-12-04 17:48:14.932 - Render thread -> Info: Frame[245369] - Available VRAM budget has changed: 3858 MB 2025-12-04 17:49:05.364 - Render thread -> Info: Frame[246883] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:49:05.832 - Render thread -> Info: Frame[246897] - Available VRAM budget has changed: 4192 MB 2025-12-04 17:49:05.832 - Render thread -> Info: Frame[246897] - Available VRAM budget has changed: 3777 MB 2025-12-04 17:49:08.031 - Render thread -> Info: Frame[246963] - Available VRAM budget has changed: 4223 MB 2025-12-04 17:49:09.031 - Render thread -> Info: Frame[246993] - Available VRAM budget has changed: 3808 MB 2025-12-04 17:49:09.832 - Render thread -> Info: Frame[247017] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:49:11.565 - Render thread -> Info: Frame[247069] - Available VRAM budget has changed: 4228 MB 2025-12-04 17:49:12.564 - Render thread -> Info: Frame[247099] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:49:13.632 - Render thread -> Info: Frame[247131] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:49:13.632 - Render thread -> Info: Frame[247131] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:49:18.965 - Render thread -> Info: Frame[247291] - Available VRAM budget has changed: 3784 MB 2025-12-04 17:49:19.964 - Render thread -> Info: Frame[247321] - Available VRAM budget has changed: 4228 MB 2025-12-04 17:49:20.499 - Render thread -> Info: Frame[247337] - Available VRAM budget has changed: 3805 MB 2025-12-04 17:49:20.698 - Render thread -> Info: Frame[247349] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:49:20.731 - Render thread -> Info: Frame[247351] - Available VRAM budget has changed: 3870 MB 2025-12-04 17:49:20.831 - Render thread -> Info: Frame[247357] - Available VRAM budget has changed: 3902 MB 2025-12-04 17:49:20.864 - Render thread -> Info: Frame[247359] - Available VRAM budget has changed: 3987 MB 2025-12-04 17:49:21.031 - Render thread -> Info: Frame[247369] - Available VRAM budget has changed: 4020 MB 2025-12-04 17:49:22.207 - Render thread -> Info: Frame[247439] - Available VRAM budget has changed: 3980 MB 2025-12-04 17:49:23.332 - Render thread -> Info: Frame[247507] - Available VRAM budget has changed: 3957 MB 2025-12-04 17:49:25.136 - Render thread -> Info: Frame[247615] - Available VRAM budget has changed: 4138 MB 2025-12-04 17:49:25.136 - Render thread -> Info: Frame[247615] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:49:25.982 - Render thread -> Info: Frame[247647] - Available VRAM budget has changed: 4224 MB 2025-12-04 17:49:26.498 - Render thread -> Info: Frame[247677] - Available VRAM budget has changed: 3855 MB 2025-12-04 17:49:26.766 - Render thread -> Info: Frame[247685] - Available VRAM budget has changed: 3831 MB 2025-12-04 17:49:33.301 - Render thread -> Info: Frame[247881] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:49:33.301 - Render thread -> Info: Frame[247881] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:49:34.498 - Render thread -> Info: Frame[247917] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:49:35.498 - Render thread -> Info: Frame[247947] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:49:35.698 - Render thread -> Info: Frame[247953] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:49:35.698 - Render thread -> Info: Frame[247953] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:49:36.965 - Render thread -> Info: Frame[247991] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:49:37.898 - Render thread -> Info: Frame[248019] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:49:37.965 - Render thread -> Info: Frame[248021] - Available VRAM budget has changed: 3969 MB 2025-12-04 17:49:38.366 - Render thread -> Info: Frame[248033] - Available VRAM budget has changed: 4013 MB 2025-12-04 17:49:38.632 - Render thread -> Info: Frame[248041] - Available VRAM budget has changed: 3987 MB 2025-12-04 17:49:38.898 - Render thread -> Info: Frame[248049] - Available VRAM budget has changed: 3899 MB 2025-12-04 17:49:38.965 - Render thread -> Info: Frame[248051] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:49:39.499 - Render thread -> Info: Frame[248067] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:49:39.499 - Render thread -> Info: Frame[248067] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:49:39.632 - Render thread -> Info: Frame[248071] - Available VRAM budget has changed: 4168 MB 2025-12-04 17:49:39.632 - Render thread -> Info: Frame[248071] - Available VRAM budget has changed: 3811 MB 2025-12-04 17:49:40.698 - Render thread -> Info: Frame[248103] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:49:41.698 - Render thread -> Info: Frame[248133] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:49:43.898 - Render thread -> Info: Frame[248199] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:49:44.782 - Render thread -> Info: Frame[248227] - Available VRAM budget has changed: 3872 MB 2025-12-04 17:49:44.815 - Render thread -> Info: Frame[248229] - Available VRAM budget has changed: 3901 MB 2025-12-04 17:49:44.848 - Render thread -> Info: Frame[248231] - Available VRAM budget has changed: 3986 MB 2025-12-04 17:49:45.081 - Render thread -> Info: Frame[248245] - Available VRAM budget has changed: 4019 MB 2025-12-04 17:49:45.581 - Render thread -> Info: Frame[248275] - Available VRAM budget has changed: 3999 MB 2025-12-04 17:49:45.881 - Render thread -> Info: Frame[248293] - Available VRAM budget has changed: 3972 MB 2025-12-04 17:49:45.982 - Render thread -> Info: Frame[248299] - Available VRAM budget has changed: 3906 MB 2025-12-04 17:49:46.149 - Render thread -> Info: Frame[248309] - Available VRAM budget has changed: 3858 MB 2025-12-04 17:49:47.265 - Render thread -> Info: Frame[248371] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:49:47.265 - Render thread -> Info: Frame[248371] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:49:49.065 - Render thread -> Info: Frame[248425] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:49:51.598 - Render thread -> Info: Frame[248501] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:49:58.399 - Render thread -> Info: Frame[248705] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:00.331 - Render thread -> Info: Frame[248763] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:00.331 - Render thread -> Info: Frame[248763] - Available VRAM budget has changed: 3785 MB 2025-12-04 17:50:02.465 - Render thread -> Info: Frame[248827] - Available VRAM budget has changed: 3814 MB 2025-12-04 17:50:02.665 - Render thread -> Info: Frame[248833] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:03.065 - Render thread -> Info: Frame[248845] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:05.264 - Render thread -> Info: Frame[248911] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:05.664 - Render thread -> Info: Frame[248923] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:07.665 - Render thread -> Info: Frame[248983] - Available VRAM budget has changed: 4169 MB 2025-12-04 17:50:07.665 - Render thread -> Info: Frame[248983] - Available VRAM budget has changed: 3783 MB 2025-12-04 17:50:08.731 - Render thread -> Info: Frame[249015] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:17.999 - Render thread -> Info: Frame[249293] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:18.998 - Render thread -> Info: Frame[249323] - Available VRAM budget has changed: 3809 MB 2025-12-04 17:50:21.731 - Render thread -> Info: Frame[249405] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:23.065 - Render thread -> Info: Frame[249445] - Available VRAM budget has changed: 4169 MB 2025-12-04 17:50:23.065 - Render thread -> Info: Frame[249445] - Available VRAM budget has changed: 3783 MB 2025-12-04 17:50:24.131 - Render thread -> Info: Frame[249477] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:24.865 - Render thread -> Info: Frame[249499] - Available VRAM budget has changed: 4168 MB 2025-12-04 17:50:26.131 - Render thread -> Info: Frame[249537] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:26.398 - Render thread -> Info: Frame[249545] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:27.131 - Render thread -> Info: Frame[249567] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:50:27.398 - Render thread -> Info: Frame[249575] - Available VRAM budget has changed: 3841 MB 2025-12-04 17:50:27.732 - Render thread -> Info: Frame[249585] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:27.732 - Render thread -> Info: Frame[249585] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:50:29.132 - Render thread -> Info: Frame[249627] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:29.465 - Render thread -> Info: Frame[249637] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:30.732 - Render thread -> Info: Frame[249675] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:30.865 - Render thread -> Info: Frame[249679] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:50:32.049 - Render thread -> Info: Frame[249713] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:33.182 - Render thread -> Info: Frame[249743] - Available VRAM budget has changed: 3838 MB 2025-12-04 17:50:33.648 - Render thread -> Info: Frame[249757] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:33.648 - Render thread -> Info: Frame[249757] - Available VRAM budget has changed: 3815 MB 2025-12-04 17:50:34.982 - Render thread -> Info: Frame[249797] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:50:35.181 - Render thread -> Info: Frame[249803] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:35.249 - Render thread -> Info: Frame[249805] - Available VRAM budget has changed: 4169 MB 2025-12-04 17:50:35.249 - Render thread -> Info: Frame[249805] - Available VRAM budget has changed: 3792 MB 2025-12-04 17:50:36.315 - Render thread -> Info: Frame[249837] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:50:59.782 - Render thread -> Info: Frame[250533] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:51:00.781 - Render thread -> Info: Frame[250563] - Available VRAM budget has changed: 3835 MB 2025-12-04 17:51:02.649 - Render thread -> Info: Frame[250619] - Available VRAM budget has changed: 4200 MB 2025-12-04 17:51:02.649 - Render thread -> Info: Frame[250619] - Available VRAM budget has changed: 3808 MB 2025-12-04 17:51:04.248 - Render thread -> Info: Frame[250667] - Available VRAM budget has changed: 3990 MB 2025-12-04 17:51:04.382 - Render thread -> Info: Frame[250671] - Available VRAM budget has changed: 4221 MB 2025-12-04 17:51:05.381 - Render thread -> Info: Frame[250701] - Available VRAM budget has changed: 4011 MB 2025-12-04 17:51:10.050 - Render thread -> Info: Frame[250841] - Available VRAM budget has changed: 3834 MB 2025-12-04 17:51:10.715 - Render thread -> Info: Frame[250861] - Available VRAM budget has changed: 4192 MB 2025-12-04 17:51:10.715 - Render thread -> Info: Frame[250861] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:51:11.848 - Render thread -> Info: Frame[250895] - Available VRAM budget has changed: 4221 MB 2025-12-04 17:51:11.915 - Render thread -> Info: Frame[250897] - Available VRAM budget has changed: 4192 MB 2025-12-04 17:51:17.448 - Render thread -> Info: Frame[251063] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:51:17.648 - Render thread -> Info: Frame[251069] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:51:18.648 - Render thread -> Info: Frame[251099] - Available VRAM budget has changed: 3812 MB 2025-12-04 17:51:19.314 - Render thread -> Info: Frame[251119] - Available VRAM budget has changed: 3841 MB 2025-12-04 17:51:19.831 - Render thread -> Info: Frame[251149] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:51:19.831 - Render thread -> Info: Frame[251149] - Available VRAM budget has changed: 3814 MB 2025-12-04 17:51:30.698 - Render thread -> Info: Frame[251475] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:51:31.515 - Render thread -> Info: Frame[251505] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:51:31.648 - Render thread -> Info: Frame[251513] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:51:31.681 - Render thread -> Info: Frame[251515] - Available VRAM budget has changed: 3902 MB 2025-12-04 17:51:31.848 - Render thread -> Info: Frame[251525] - Available VRAM budget has changed: 3972 MB 2025-12-04 17:51:33.748 - Render thread -> Info: Frame[251639] - Available VRAM budget has changed: 3904 MB 2025-12-04 17:51:33.914 - Render thread -> Info: Frame[251649] - Available VRAM budget has changed: 3861 MB 2025-12-04 17:51:34.048 - Render thread -> Info: Frame[251655] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:51:34.915 - Render thread -> Info: Frame[251681] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:51:35.115 - Render thread -> Info: Frame[251687] - Available VRAM budget has changed: 3822 MB 2025-12-04 17:51:36.115 - Render thread -> Info: Frame[251717] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:51:36.914 - Render thread -> Info: Frame[251741] - Available VRAM budget has changed: 3871 MB 2025-12-04 17:51:36.981 - Render thread -> Info: Frame[251743] - Available VRAM budget has changed: 3941 MB 2025-12-04 17:51:37.114 - Render thread -> Info: Frame[251747] - Available VRAM budget has changed: 3981 MB 2025-12-04 17:51:37.515 - Render thread -> Info: Frame[251759] - Available VRAM budget has changed: 4013 MB 2025-12-04 17:51:37.914 - Render thread -> Info: Frame[251771] - Available VRAM budget has changed: 3987 MB 2025-12-04 17:51:38.181 - Render thread -> Info: Frame[251779] - Available VRAM budget has changed: 3899 MB 2025-12-04 17:51:38.248 - Render thread -> Info: Frame[251781] - Available VRAM budget has changed: 3867 MB 2025-12-04 17:51:38.515 - Render thread -> Info: Frame[251789] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:51:38.648 - Render thread -> Info: Frame[251793] - Available VRAM budget has changed: 4136 MB 2025-12-04 17:51:38.649 - Render thread -> Info: Frame[251793] - Available VRAM budget has changed: 3744 MB 2025-12-04 17:51:39.381 - Render thread -> Info: Frame[251815] - Available VRAM budget has changed: 3722 MB 2025-12-04 17:51:39.715 - Render thread -> Info: Frame[251825] - Available VRAM budget has changed: 4227 MB 2025-12-04 17:51:40.115 - Render thread -> Info: Frame[251837] - Available VRAM budget has changed: 4197 MB 2025-12-04 17:51:40.714 - Render thread -> Info: Frame[251855] - Available VRAM budget has changed: 3782 MB 2025-12-04 17:51:41.448 - Render thread -> Info: Frame[251877] - Available VRAM budget has changed: 3824 MB 2025-12-04 17:51:41.984 - Render thread -> Info: Frame[251893] - Available VRAM budget has changed: 4127 MB 2025-12-04 17:51:41.984 - Render thread -> Info: Frame[251893] - Available VRAM budget has changed: 3698 MB 2025-12-04 17:51:42.047 - Render thread -> Info: Frame[251895] - Available VRAM budget has changed: 4031 MB 2025-12-04 17:51:42.047 - Render thread -> Info: Frame[251895] - Available VRAM budget has changed: 3604 MB 2025-12-04 17:51:43.116 - Render thread -> Info: Frame[251927] - Available VRAM budget has changed: 4213 MB 2025-12-04 17:51:44.116 - Render thread -> Info: Frame[251957] - Available VRAM budget has changed: 3784 MB 2025-12-04 17:51:47.248 - Render thread -> Info: Frame[252051] - Available VRAM budget has changed: 4007 MB 2025-12-04 17:51:49.183 - Render thread -> Info: Frame[252109] - Available VRAM budget has changed: 4036 MB 2025-12-04 17:51:49.432 - Render thread -> Info: Frame[252121] - Available VRAM budget has changed: 4008 MB 2025-12-04 17:51:49.840 - Render thread -> Info: Frame[252145] - Available VRAM budget has changed: 3753 MB 2025-12-04 17:51:51.716 - Render thread -> Info: Frame[252203] - Available VRAM budget has changed: 3778 MB 2025-12-04 17:51:51.982 - Render thread -> Info: Frame[252211] - Available VRAM budget has changed: 3809 MB 2025-12-04 17:51:52.115 - Render thread -> Info: Frame[252215] - Available VRAM budget has changed: 3943 MB 2025-12-04 17:51:56.251 - Render thread -> Info: Frame[252339] - Available VRAM budget has changed: 3864 MB 2025-12-04 17:51:58.448 - Render thread -> Info: Frame[252405] - Available VRAM budget has changed: 3945 MB 2025-12-04 17:51:59.650 - Render thread -> Info: Frame[252441] - Available VRAM budget has changed: 3874 MB 2025-12-04 17:52:02.316 - Render thread -> Info: Frame[252521] - Available VRAM budget has changed: 3844 MB 2025-12-04 17:52:04.648 - Render thread -> Info: Frame[252593] - Available VRAM budget has changed: 3958 MB 2025-12-04 17:52:04.881 - Render thread -> Info: Frame[252607] - Available VRAM budget has changed: 3978 MB 2025-12-04 17:52:05.281 - Render thread -> Info: Frame[252631] - Available VRAM budget has changed: 4003 MB 2025-12-04 17:52:08.031 - Render thread -> Info: Frame[252761] - Available VRAM budget has changed: 3974 MB 2025-12-04 17:52:08.331 - Render thread -> Info: Frame[252779] - Available VRAM budget has changed: 3909 MB 2025-12-04 17:52:08.399 - Render thread -> Info: Frame[252783] - Available VRAM budget has changed: 3866 MB 2025-12-04 17:52:08.565 - Render thread -> Info: Frame[252793] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:52:09.798 - Render thread -> Info: Frame[252867] - Available VRAM budget has changed: 4166 MB 2025-12-04 17:52:09.798 - Render thread -> Info: Frame[252867] - Available VRAM budget has changed: 3796 MB 2025-12-04 17:52:09.899 - Render thread -> Info: Frame[252873] - Available VRAM budget has changed: 3772 MB 2025-12-04 17:52:10.330 - Render thread -> Info: Frame[252899] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:52:11.264 - Render thread -> Info: Frame[252929] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:52:11.331 - Render thread -> Info: Frame[252931] - Available VRAM budget has changed: 3928 MB 2025-12-04 17:52:11.465 - Render thread -> Info: Frame[252935] - Available VRAM budget has changed: 4219 MB 2025-12-04 17:52:12.465 - Render thread -> Info: Frame[252965] - Available VRAM budget has changed: 3959 MB 2025-12-04 17:52:15.807 - Render thread -> Info: Frame[253065] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:52:41.312 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:52:41.312 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:52:41.312 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:52:41.312 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:52:58.198 - Render thread -> Info: Frame[254509] - Available VRAM budget has changed: 3823 MB 2025-12-04 17:52:58.331 - Render thread -> Info: Frame[254513] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:52:58.331 - Render thread -> Info: Frame[254513] - Available VRAM budget has changed: 3801 MB 2025-12-04 17:53:02.665 - Render thread -> Info: Frame[254643] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:03.665 - Render thread -> Info: Frame[254673] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:53:07.131 - Render thread -> Info: Frame[254801] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:07.131 - Render thread -> Info: Frame[254801] - Available VRAM budget has changed: 3793 MB 2025-12-04 17:53:08.265 - Render thread -> Info: Frame[254835] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:09.265 - Render thread -> Info: Frame[254865] - Available VRAM budget has changed: 3819 MB 2025-12-04 17:53:10.214 - Render thread -> Info: Frame[254895] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:53:10.448 - Render thread -> Info: Frame[254909] - Available VRAM budget has changed: 3862 MB 2025-12-04 17:53:10.514 - Render thread -> Info: Frame[254913] - Available VRAM budget has changed: 3926 MB 2025-12-04 17:53:10.548 - Render thread -> Info: Frame[254915] - Available VRAM budget has changed: 3982 MB 2025-12-04 17:53:10.781 - Render thread -> Info: Frame[254929] - Available VRAM budget has changed: 4015 MB 2025-12-04 17:53:11.314 - Render thread -> Info: Frame[254961] - Available VRAM budget has changed: 3989 MB 2025-12-04 17:53:12.731 - Render thread -> Info: Frame[255037] - Available VRAM budget has changed: 3967 MB 2025-12-04 17:53:15.464 - Render thread -> Info: Frame[255119] - Available VRAM budget has changed: 3995 MB 2025-12-04 17:53:15.665 - Render thread -> Info: Frame[255125] - Available VRAM budget has changed: 4016 MB 2025-12-04 17:53:15.798 - Render thread -> Info: Frame[255129] - Available VRAM budget has changed: 3986 MB 2025-12-04 17:53:17.498 - Render thread -> Info: Frame[255217] - Available VRAM budget has changed: 3902 MB 2025-12-04 17:53:17.564 - Render thread -> Info: Frame[255221] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:53:17.764 - Render thread -> Info: Frame[255233] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:53:18.014 - Render thread -> Info: Frame[255241] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:18.014 - Render thread -> Info: Frame[255241] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:53:19.347 - Render thread -> Info: Frame[255281] - Available VRAM budget has changed: 3990 MB 2025-12-04 17:53:19.481 - Render thread -> Info: Frame[255285] - Available VRAM budget has changed: 4219 MB 2025-12-04 17:53:24.548 - Render thread -> Info: Frame[255437] - Available VRAM budget has changed: 3846 MB 2025-12-04 17:53:26.082 - Render thread -> Info: Frame[255483] - Available VRAM budget has changed: 3818 MB 2025-12-04 17:53:26.348 - Render thread -> Info: Frame[255491] - Available VRAM budget has changed: 4189 MB 2025-12-04 17:53:26.348 - Render thread -> Info: Frame[255491] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:53:32.681 - Render thread -> Info: Frame[255681] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:33.549 - Render thread -> Info: Frame[255707] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:53:33.615 - Render thread -> Info: Frame[255709] - Available VRAM budget has changed: 3832 MB 2025-12-04 17:53:33.681 - Render thread -> Info: Frame[255711] - Available VRAM budget has changed: 3859 MB 2025-12-04 17:53:33.882 - Render thread -> Info: Frame[255717] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:53:34.415 - Render thread -> Info: Frame[255733] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:35.215 - Render thread -> Info: Frame[255757] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:53:36.756 - Render thread -> Info: Frame[255805] - Available VRAM budget has changed: 4223 MB 2025-12-04 17:53:37.014 - Render thread -> Info: Frame[255821] - Available VRAM budget has changed: 3819 MB 2025-12-04 17:53:37.248 - Render thread -> Info: Frame[255835] - Available VRAM budget has changed: 3851 MB 2025-12-04 17:53:39.031 - Render thread -> Info: Frame[255937] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:39.031 - Render thread -> Info: Frame[255937] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:53:39.098 - Render thread -> Info: Frame[255939] - Available VRAM budget has changed: 4167 MB 2025-12-04 17:53:39.098 - Render thread -> Info: Frame[255939] - Available VRAM budget has changed: 3781 MB 2025-12-04 17:53:40.165 - Render thread -> Info: Frame[255971] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:41.164 - Render thread -> Info: Frame[256001] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:53:41.298 - Render thread -> Info: Frame[256005] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:41.832 - Render thread -> Info: Frame[256021] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:53:43.165 - Render thread -> Info: Frame[256061] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:43.231 - Render thread -> Info: Frame[256063] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:44.431 - Render thread -> Info: Frame[256099] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:45.031 - Render thread -> Info: Frame[256117] - Available VRAM budget has changed: 3840 MB 2025-12-04 17:53:45.498 - Render thread -> Info: Frame[256131] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:53:45.498 - Render thread -> Info: Frame[256131] - Available VRAM budget has changed: 3811 MB 2025-12-04 17:53:50.964 - Render thread -> Info: Frame[256295] - Available VRAM budget has changed: 4167 MB 2025-12-04 17:53:50.964 - Render thread -> Info: Frame[256295] - Available VRAM budget has changed: 3781 MB 2025-12-04 17:53:51.765 - Render thread -> Info: Frame[256319] - Available VRAM budget has changed: 3749 MB 2025-12-04 17:53:52.031 - Render thread -> Info: Frame[256327] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:52.698 - Render thread -> Info: Frame[256347] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:53.032 - Render thread -> Info: Frame[256357] - Available VRAM budget has changed: 3800 MB 2025-12-04 17:53:53.364 - Render thread -> Info: Frame[256367] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:53.364 - Render thread -> Info: Frame[256367] - Available VRAM budget has changed: 3781 MB 2025-12-04 17:53:56.765 - Render thread -> Info: Frame[256469] - Available VRAM budget has changed: 4167 MB 2025-12-04 17:53:56.765 - Render thread -> Info: Frame[256469] - Available VRAM budget has changed: 3755 MB 2025-12-04 17:53:57.831 - Render thread -> Info: Frame[256501] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:53:58.431 - Render thread -> Info: Frame[256519] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:53:58.831 - Render thread -> Info: Frame[256531] - Available VRAM budget has changed: 3793 MB 2025-12-04 17:53:59.298 - Render thread -> Info: Frame[256545] - Available VRAM budget has changed: 3815 MB 2025-12-04 17:53:59.431 - Render thread -> Info: Frame[256549] - Available VRAM budget has changed: 3851 MB 2025-12-04 17:53:59.764 - Render thread -> Info: Frame[256559] - Available VRAM budget has changed: 3822 MB 2025-12-04 17:54:00.698 - Render thread -> Info: Frame[256587] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:00.698 - Render thread -> Info: Frame[256587] - Available VRAM budget has changed: 3793 MB 2025-12-04 17:54:04.914 - Render thread -> Info: Frame[256713] - Available VRAM budget has changed: 3770 MB 2025-12-04 17:54:06.032 - Render thread -> Info: Frame[256747] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:06.699 - Render thread -> Info: Frame[256767] - Available VRAM budget has changed: 3793 MB 2025-12-04 17:54:07.906 - Render thread -> Info: Frame[256803] - Available VRAM budget has changed: 3819 MB 2025-12-04 17:54:09.031 - Render thread -> Info: Frame[256837] - Available VRAM budget has changed: 3851 MB 2025-12-04 17:54:11.714 - Render thread -> Info: Frame[256921] - Available VRAM budget has changed: 3883 MB 2025-12-04 17:54:12.664 - Render thread -> Info: Frame[256959] - Available VRAM budget has changed: 3903 MB 2025-12-04 17:54:13.698 - Render thread -> Info: Frame[257021] - Available VRAM budget has changed: 3876 MB 2025-12-04 17:54:13.798 - Render thread -> Info: Frame[257027] - Available VRAM budget has changed: 3852 MB 2025-12-04 17:54:15.398 - Render thread -> Info: Frame[257123] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:15.398 - Render thread -> Info: Frame[257123] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:54:20.814 - Render thread -> Info: Frame[257315] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:20.881 - Render thread -> Info: Frame[257319] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:22.081 - Render thread -> Info: Frame[257391] - Available VRAM budget has changed: 4168 MB 2025-12-04 17:54:22.081 - Render thread -> Info: Frame[257391] - Available VRAM budget has changed: 3781 MB 2025-12-04 17:54:22.932 - Render thread -> Info: Frame[257423] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:26.398 - Render thread -> Info: Frame[257527] - Available VRAM budget has changed: 3806 MB 2025-12-04 17:54:32.132 - Render thread -> Info: Frame[257699] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:32.399 - Render thread -> Info: Frame[257707] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:54:33.398 - Render thread -> Info: Frame[257747] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:33.898 - Render thread -> Info: Frame[257777] - Available VRAM budget has changed: 3844 MB 2025-12-04 17:54:38.531 - Render thread -> Info: Frame[258045] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:38.531 - Render thread -> Info: Frame[258045] - Available VRAM budget has changed: 3811 MB 2025-12-04 17:54:40.265 - Render thread -> Info: Frame[258111] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:41.398 - Render thread -> Info: Frame[258145] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:42.064 - Render thread -> Info: Frame[258179] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:42.264 - Render thread -> Info: Frame[258191] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:42.865 - Render thread -> Info: Frame[258225] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:43.131 - Render thread -> Info: Frame[258233] - Available VRAM budget has changed: 4198 MB 2025-12-04 17:54:44.064 - Render thread -> Info: Frame[258267] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:54:45.065 - Render thread -> Info: Frame[258297] - Available VRAM budget has changed: 3836 MB 2025-12-04 17:54:45.131 - Render thread -> Info: Frame[258299] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:54:45.131 - Render thread -> Info: Frame[258299] - Available VRAM budget has changed: 3811 MB 2025-12-04 17:54:46.131 - Render thread -> Info: Frame[258341] - Available VRAM budget has changed: 4219 MB 2025-12-04 17:54:46.631 - Render thread -> Info: Frame[258371] - Available VRAM budget has changed: 3837 MB 2025-12-04 17:54:47.781 - Render thread -> Info: Frame[258415] - Available VRAM budget has changed: 4010 MB 2025-12-04 17:54:48.014 - Render thread -> Info: Frame[258429] - Available VRAM budget has changed: 3958 MB 2025-12-04 17:54:52.428 - Render thread -> Info: Frame[258683] - Available VRAM budget has changed: 3842 MB 2025-12-04 17:55:10.381 - Render thread -> Info: Frame[259555] - Available VRAM budget has changed: 3957 MB 2025-12-04 17:55:19.014 - Render thread -> Info: Frame[260073] - Available VRAM budget has changed: 3825 MB 2025-12-04 17:55:19.464 - Render thread -> Info: Frame[260087] - Available VRAM budget has changed: 4189 MB 2025-12-04 17:55:19.464 - Render thread -> Info: Frame[260087] - Available VRAM budget has changed: 3799 MB 2025-12-04 17:55:19.598 - Render thread -> Info: Frame[260091] - Available VRAM budget has changed: 4160 MB 2025-12-04 17:55:19.598 - Render thread -> Info: Frame[260091] - Available VRAM budget has changed: 3771 MB 2025-12-04 17:55:20.665 - Render thread -> Info: Frame[260123] - Available VRAM budget has changed: 4190 MB 2025-12-04 17:55:21.399 - Render thread -> Info: Frame[260145] - Available VRAM budget has changed: 4220 MB 2025-12-04 17:55:21.666 - Render thread -> Info: Frame[260153] - Available VRAM budget has changed: 3791 MB 2025-12-04 17:55:22.399 - Render thread -> Info: Frame[260175] - Available VRAM budget has changed: 3821 MB 2025-12-04 17:55:24.599 - Render thread -> Info: Frame[260285] - Available VRAM budget has changed: 3848 MB 2025-12-04 17:55:26.898 - Render thread -> Info: Frame[260401] - Available VRAM budget has changed: 3868 MB 2025-12-04 17:55:27.331 - Render thread -> Info: Frame[260427] - Available VRAM budget has changed: 3847 MB 2025-12-04 17:55:28.148 - Render thread -> Info: Frame[260471] - Available VRAM budget has changed: 4196 MB 2025-12-04 17:55:28.148 - Render thread -> Info: Frame[260471] - Available VRAM budget has changed: 3810 MB 2025-12-04 17:55:33.214 - Render thread -> Info: Frame[260623] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:55:34.214 - Render thread -> Info: Frame[260653] - Available VRAM budget has changed: 3839 MB 2025-12-04 17:57:56.009 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 17:57:56.009 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 17:57:56.009 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 17:57:56.009 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 17:57:56.014 - Render thread -> Info: Frame[264907] - Available VRAM budget has changed: 4199 MB 2025-12-04 17:57:56.014 - Render thread -> Info: Frame[264907] - Available VRAM budget has changed: 3813 MB 2025-12-04 17:57:57.147 - Render thread -> Info: Frame[264941] - Available VRAM budget has changed: 4225 MB 2025-12-04 17:57:58.147 - Render thread -> Info: Frame[264971] - Available VRAM budget has changed: 3839 MB 2025-12-04 18:02:56.598 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 18:02:56.598 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 18:02:56.598 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 18:02:56.598 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 18:02:56.614 - Render thread -> Info: Frame[273925] - Available VRAM budget has changed: 4198 MB 2025-12-04 18:02:56.614 - Render thread -> Info: Frame[273925] - Available VRAM budget has changed: 3812 MB 2025-12-04 18:02:57.747 - Render thread -> Info: Frame[273959] - Available VRAM budget has changed: 4225 MB 2025-12-04 18:02:58.747 - Render thread -> Info: Frame[273989] - Available VRAM budget has changed: 3839 MB 2025-12-04 18:07:57.563 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 18:07:57.563 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 18:07:57.563 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 18:07:57.563 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 18:07:57.613 - Render thread -> Info: Frame[282955] - Available VRAM budget has changed: 4198 MB 2025-12-04 18:07:57.614 - Render thread -> Info: Frame[282955] - Available VRAM budget has changed: 3812 MB 2025-12-04 18:07:58.680 - Render thread -> Info: Frame[282987] - Available VRAM budget has changed: 4225 MB 2025-12-04 18:07:59.680 - Render thread -> Info: Frame[283017] - Available VRAM budget has changed: 3839 MB 2025-12-04 18:12:58.152 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 18:12:58.152 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 7\thumb.jpg saved! 2025-12-04 18:12:58.152 - .NET TP Worker -> Screenshot absolute path: C:\Users\DNS\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 7\thumb.jpg 2025-12-04 18:12:58.152 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 18:12:58.213 - Render thread -> Info: Frame[291973] - Available VRAM budget has changed: 4199 MB 2025-12-04 18:12:58.213 - Render thread -> Info: Frame[291973] - Available VRAM budget has changed: 3813 MB 2025-12-04 18:12:59.280 - Render thread -> Info: Frame[292005] - Available VRAM budget has changed: 4225 MB 2025-12-04 18:13:00.280 - Render thread -> Info: Frame[292035] - Available VRAM budget has changed: 3839 MB 2025-12-04 18:13:40.480 - Render thread -> Info: Frame[293241] - Available VRAM budget has changed: 4196 MB 2025-12-04 18:13:40.480 - Render thread -> Info: Frame[293241] - Available VRAM budget has changed: 3807 MB 2025-12-04 18:13:40.747 - Render thread -> Info: Frame[293249] - Available VRAM budget has changed: 3778 MB 2025-12-04 18:13:41.681 - Render thread -> Info: Frame[293277] - Available VRAM budget has changed: 4225 MB 2025-12-04 18:13:42.213 - Render thread -> Info: Frame[293293] - Available VRAM budget has changed: 3799 MB 2025-12-04 18:13:42.681 - Render thread -> Info: Frame[293307] - Available VRAM budget has changed: 3833 MB 2025-12-04 18:13:44.013 - Render thread -> Info: Frame[293377] - Available VRAM budget has changed: 3857 MB 2025-12-04 18:13:44.146 - Render thread -> Info: Frame[293385] - Available VRAM budget has changed: 3876 MB 2025-12-04 18:13:44.213 - Render thread -> Info: Frame[293389] - Available VRAM budget has changed: 3908 MB 2025-12-04 18:13:44.258 - Render thread -> Info: Frame[293391] - Available VRAM budget has changed: 3977 MB 2025-12-04 18:13:44.580 - Render thread -> Info: Frame[293411] - Available VRAM budget has changed: 4019 MB 2025-12-04 18:13:44.677 - Render thread -> Info: Frame[293415] - Available VRAM budget has changed: 3966 MB 2025-12-04 18:13:45.546 - Render thread -> Info: Frame[293469] - Available VRAM budget has changed: 3944 MB 2025-12-04 18:13:48.380 - Render thread -> Info: Frame[293639] - Available VRAM budget has changed: 3970 MB 2025-12-04 18:13:48.880 - Render thread -> Info: Frame[293669] - Available VRAM budget has changed: 3904 MB 2025-12-04 18:13:49.280 - Render thread -> Info: Frame[293693] - Available VRAM budget has changed: 3864 MB 2025-12-04 18:13:50.113 - Render thread -> Info: Frame[293743] - Available VRAM budget has changed: 3931 MB 2025-12-04 18:13:50.147 - Render thread -> Info: Frame[293745] - Available VRAM budget has changed: 3978 MB 2025-12-04 18:13:51.146 - Render thread -> Info: Frame[293805] - Available VRAM budget has changed: 3925 MB 2025-12-04 18:13:51.247 - Render thread -> Info: Frame[293811] - Available VRAM budget has changed: 3880 MB 2025-12-04 18:13:51.547 - Render thread -> Info: Frame[293829] - Available VRAM budget has changed: 3855 MB 2025-12-04 18:13:53.347 - Render thread -> Info: Frame[293937] - Available VRAM budget has changed: 3904 MB 2025-12-04 18:13:53.613 - Render thread -> Info: Frame[293953] - Available VRAM budget has changed: 3970 MB 2025-12-04 18:13:54.247 - Render thread -> Info: Frame[293991] - Available VRAM budget has changed: 4015 MB 2025-12-04 18:13:54.447 - Render thread -> Info: Frame[294003] - Available VRAM budget has changed: 3989 MB 2025-12-04 18:13:55.980 - Render thread -> Info: Frame[294095] - Available VRAM budget has changed: 4016 MB 2025-12-04 18:13:57.513 - Render thread -> Info: Frame[294187] - Available VRAM budget has changed: 3983 MB 2025-12-04 18:13:57.880 - Render thread -> Info: Frame[294209] - Available VRAM budget has changed: 3882 MB 2025-12-04 18:13:57.947 - Render thread -> Info: Frame[294213] - Available VRAM budget has changed: 3850 MB 2025-12-04 18:13:58.947 - Render thread -> Info: Frame[294273] - Available VRAM budget has changed: 3869 MB 2025-12-04 18:13:59.030 - Render thread -> Info: Frame[294277] - Available VRAM budget has changed: 3967 MB 2025-12-04 18:13:59.830 - Render thread -> Info: Frame[294301] - Available VRAM budget has changed: 3994 MB 2025-12-04 18:14:00.033 - Render thread -> Info: Frame[294307] - Available VRAM budget has changed: 4015 MB 2025-12-04 18:14:02.280 - Render thread -> Info: Frame[294383] - Available VRAM budget has changed: 3990 MB 2025-12-04 18:14:02.580 - Render thread -> Info: Frame[294401] - Available VRAM budget has changed: 3885 MB 2025-12-04 18:14:02.685 - Render thread -> Info: Frame[294407] - Available VRAM budget has changed: 3850 MB 2025-12-04 18:14:02.948 - Render thread -> Info: Frame[294423] - Available VRAM budget has changed: 4196 MB 2025-12-04 18:14:02.948 - Render thread -> Info: Frame[294423] - Available VRAM budget has changed: 3816 MB 2025-12-04 18:14:03.513 - Render thread -> Info: Frame[294457] - Available VRAM budget has changed: 4225 MB 2025-12-04 18:14:03.980 - Render thread -> Info: Frame[294485] - Available VRAM budget has changed: 3835 MB 2025-12-04 18:14:04.013 - Render thread -> Info: Frame[294487] - Available VRAM budget has changed: 3864 MB 2025-12-04 18:14:04.047 - Render thread -> Info: Frame[294489] - Available VRAM budget has changed: 3895 MB 2025-12-04 18:14:04.113 - Render thread -> Info: Frame[294493] - Available VRAM budget has changed: 3864 MB 2025-12-04 18:14:04.380 - Render thread -> Info: Frame[294509] - Available VRAM budget has changed: 4196 MB 2025-12-04 18:14:04.380 - Render thread -> Info: Frame[294509] - Available VRAM budget has changed: 3820 MB 2025-12-04 18:14:04.580 - Render thread -> Info: Frame[294521] - Available VRAM budget has changed: 3763 MB 2025-12-04 18:14:07.913 - Render thread -> Info: Frame[294721] - Available VRAM budget has changed: 3736 MB 2025-12-04 18:14:09.813 - Render thread -> Info: Frame[294835] - Available VRAM budget has changed: 3764 MB 2025-12-04 18:14:11.551 - Render thread -> Info: Frame[294931] - Available VRAM budget has changed: 3724 MB 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-15 created with rcb: 29194310 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-16 created with rcb: 63160540 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-17 created with rcb: 56354246 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-18 created with rcb: 9594275 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-19 created with rcb: 41823238 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-20 created with rcb: 60606084 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-21 created with rcb: 63471728 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-22 created with rcb: 51575180 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-23 created with rcb: 16347403 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-24 created with rcb: 34364107 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-25 created with rcb: 28007334 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-26 created with rcb: 8577679 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-27 created with rcb: 49983181 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-28 created with rcb: 318554 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-29 created with rcb: 18146303 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-30 created with rcb: 38524238 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-31 created with rcb: 51229327 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-32 created with rcb: 32851847 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-33 created with rcb: 57617129 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-34 created with rcb: 40951894 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-35 created with rcb: 46049013 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-36 created with rcb: 40675062 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-37 created with rcb: 35280814 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-38 created with rcb: 46111830 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-39 created with rcb: 40915433 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-40 created with rcb: 29929524 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-41 created with rcb: 57217394 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-42 created with rcb: 23694517 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-43 created with rcb: 39824780 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-44 created with rcb: 33949893 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-45 created with rcb: 54511471 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-46 created with rcb: 23719917 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-47 created with rcb: 2178128 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-48 created with rcb: 49956840 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-49 created with rcb: 29165940 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-50 created with rcb: 30293203 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-51 created with rcb: 56678500 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-52 created with rcb: 31233772 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-53 created with rcb: 28763989 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-54 created with rcb: 56359172 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-55 created with rcb: 16766098 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-56 created with rcb: 38257299 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-57 created with rcb: 32878674 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-58 created with rcb: 46056082 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-59 created with rcb: 63030862 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-60 created with rcb: 25800569 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-61 created with rcb: 775613 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-62 created with rcb: 25239359 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-63 created with rcb: 20236632 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-64 created with rcb: 55246684 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-65 created with rcb: 42551876 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-66 created with rcb: 40371230 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-67 created with rcb: 41666852 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-68 created with rcb: 30704126 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-69 created with rcb: 5584929 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-70 created with rcb: 56277861 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-71 created with rcb: 55208841 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-72 created with rcb: 27935054 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-73 created with rcb: 35812459 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-74 created with rcb: 54238543 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-75 created with rcb: 28385534 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-76 created with rcb: 12301787 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-77 created with rcb: 44167077 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-78 created with rcb: 461483 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-79 created with rcb: 27079994 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-80 created with rcb: 36295479 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-81 created with rcb: 15838101 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-82 created with rcb: 33916382 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-83 created with rcb: 23452628 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-84 created with rcb: 52926781 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-85 created with rcb: 47586716 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-86 created with rcb: 59514527 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-87 created with rcb: 25350397 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-88 created with rcb: 61575294 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-89 created with rcb: 56561402 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-90 created with rcb: 46894340 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-91 created with rcb: 14759429 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-92 created with rcb: 12885130 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-93 created with rcb: 55800447 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-94 created with rcb: 52798491 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-95 created with rcb: 34169660 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-96 created with rcb: 43033585 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-97 created with rcb: 55507452 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-98 created with rcb: 13066742 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-99 created with rcb: 52148210 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-100 created with rcb: 14786627 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-101 created with rcb: 5531199 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-102 created with rcb: 5341092 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-103 created with rcb: 57436790 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-104 created with rcb: 23965200 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-105 created with rcb: 38197017 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-106 created with rcb: 32768308 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-107 created with rcb: 51271706 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-108 created with rcb: 35265768 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-109 created with rcb: 35265371 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-110 created with rcb: 34391480 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-111 created with rcb: 60609837 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-112 created with rcb: 15826780 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-113 created with rcb: 9044179 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-114 created with rcb: 5838654 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-115 created with rcb: 9600922 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-116 created with rcb: 9731327 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-117 created with rcb: 25706058 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-118 created with rcb: 45632436 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-119 created with rcb: 39310847 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-120 created with rcb: 35016392 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-121 created with rcb: 54504963 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-122 created with rcb: 29180513 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-123 created with rcb: 50540938 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-124 created with rcb: 61159436 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-125 created with rcb: 33812580 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-126 created with rcb: 41559344 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-127 created with rcb: 20441322 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-128 created with rcb: 19980252 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-129 created with rcb: 52170933 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-130 created with rcb: 47089985 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-131 created with rcb: 46225090 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-132 created with rcb: 30878720 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-133 created with rcb: 46478966 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-134 created with rcb: 31420561 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-135 created with rcb: 63014358 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-136 created with rcb: 62489983 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-137 created with rcb: 26569595 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-138 created with rcb: 3504437 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-139 created with rcb: 4566658 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-140 created with rcb: 65189979 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-141 created with rcb: 20109731 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-142 created with rcb: 50560486 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-143 created with rcb: 51553815 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-144 created with rcb: 37655251 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-145 created with rcb: 23495708 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-146 created with rcb: 11078261 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-147 created with rcb: 49965503 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-148 created with rcb: 63418013 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-149 created with rcb: 1123614 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-150 created with rcb: 48308182 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-151 created with rcb: 10074586 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-152 created with rcb: 5350820 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-04 18:14:30.139 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-04 18:14:30.140 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-04 18:14:30.140 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-04 18:14:30.140 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-04 18:14:30.140 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-04 18:14:30.143 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-04 18:14:30.143 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-04 18:14:30.144 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-04 18:14:30.144 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-04 18:14:30.156 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-04 18:14:30.156 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-04 18:14:30.156 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-04 18:14:30.156 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-04 18:14:30.156 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-04 18:14:30.156 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-04 18:14:30.157 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-04 18:14:30.167 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-04 18:14:30.168 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-04 18:14:30.172 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-04 18:14:30.185 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-04 18:14:30.186 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-04 18:14:30.186 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-04 18:14:30.186 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-04 18:14:30.186 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-04 18:14:30.186 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-04 18:14:30.186 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-04 18:14:30.192 - Render thread -> Frame [295827] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-153 created with rcb: 65422962 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-154 created with rcb: 61726545 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-155 created with rcb: 14793873 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-156 created with rcb: 27274799 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-157 created with rcb: 16728551 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-158 created with rcb: 39475187 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-159 created with rcb: 18184285 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-160 created with rcb: 37377779 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-161 created with rcb: 38286537 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-162 created with rcb: 59365116 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-163 created with rcb: 57187388 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-164 created with rcb: 60276474 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-165 created with rcb: 46112887 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-166 created with rcb: 33107932 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-167 created with rcb: 36319169 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-168 created with rcb: 14465801 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-169 created with rcb: 5495472 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-170 created with rcb: 34516616 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-171 created with rcb: 35298300 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-172 created with rcb: 35304144 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-173 created with rcb: 54342383 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-174 created with rcb: 12304593 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-175 created with rcb: 59504606 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-176 created with rcb: 33277402 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-177 created with rcb: 39365474 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-178 created with rcb: 4974506 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-179 created with rcb: 67040270 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-180 created with rcb: 39889133 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-181 created with rcb: 11709645 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-182 created with rcb: 41438853 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-183 created with rcb: 1962781 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-184 created with rcb: 36312967 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-185 created with rcb: 59836941 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-186 created with rcb: 49176242 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-187 created with rcb: 31392779 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-188 created with rcb: 37517973 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-189 created with rcb: 55874877 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-190 created with rcb: 39151575 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-191 created with rcb: 58149363 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-192 created with rcb: 10759459 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-193 created with rcb: 48531688 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-194 created with rcb: 58116849 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-195 created with rcb: 50250478 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-196 created with rcb: 19030672 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-197 created with rcb: 42867799 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-198 created with rcb: 65961351 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-199 created with rcb: 63524631 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-200 created with rcb: 43010336 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-201 created with rcb: 17629007 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-202 created with rcb: 26041780 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-203 created with rcb: 16481634 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-204 created with rcb: 9972896 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-205 created with rcb: 28705525 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-206 created with rcb: 21104695 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-207 created with rcb: 30263299 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-208 created with rcb: 10415398 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-209 created with rcb: 33352274 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-210 created with rcb: 40339706 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-211 created with rcb: 35280814 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-212 created with rcb: 40675062 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-213 created with rcb: 35112893 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-214 created with rcb: 16580447 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-215 created with rcb: 5838654 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-216 created with rcb: 9044179 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-217 created with rcb: 15826780 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-218 created with rcb: 9600922 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-219 created with rcb: 34391480 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-220 created with rcb: 60609837 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-221 created with rcb: 1653635 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-222 created with rcb: 51271706 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-223 created with rcb: 32768308 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-224 created with rcb: 35265371 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-225 created with rcb: 23965200 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-226 created with rcb: 57436790 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-227 created with rcb: 5341092 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-228 created with rcb: 5531199 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-229 created with rcb: 14786627 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-230 created with rcb: 56475604 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-231 created with rcb: 38197017 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-232 created with rcb: 54661165 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-233 created with rcb: 67057917 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-234 created with rcb: 34169660 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-235 created with rcb: 52798491 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-236 created with rcb: 13066742 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-237 created with rcb: 35265768 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-238 created with rcb: 14759429 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-239 created with rcb: 46894340 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-240 created with rcb: 56561402 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-241 created with rcb: 61575294 2025-12-04 18:14:30.354 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-242 created with rcb: 12885130 2025-12-04 18:14:30.367 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-04 18:14:30.367 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-117 processed in 2 frames. 2025-12-04 18:14:30.368 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-04 18:14:30.368 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-119 processed in 2 frames. 2025-12-04 18:14:30.368 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-120 processed in 2 frames. 2025-12-04 18:14:30.368 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-121 processed in 2 frames. 2025-12-04 18:14:30.369 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-122 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-123 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-124 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-125 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-126 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-128 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-129 processed in 2 frames. 2025-12-04 18:14:30.370 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-130 processed in 2 frames. 2025-12-04 18:14:30.373 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-131 processed in 2 frames. 2025-12-04 18:14:30.373 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-132 processed in 2 frames. 2025-12-04 18:14:30.374 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-133 processed in 2 frames. 2025-12-04 18:14:30.375 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-134 processed in 2 frames. 2025-12-04 18:14:30.375 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-135 processed in 2 frames. 2025-12-04 18:14:30.375 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-136 processed in 2 frames. 2025-12-04 18:14:30.375 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-137 processed in 2 frames. 2025-12-04 18:14:30.375 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-138 processed in 2 frames. 2025-12-04 18:14:30.375 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-139 processed in 2 frames. 2025-12-04 18:14:30.376 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-140 processed in 2 frames. 2025-12-04 18:14:30.376 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-141 processed in 2 frames. 2025-12-04 18:14:30.376 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-142 processed in 2 frames. 2025-12-04 18:14:30.376 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-143 processed in 2 frames. 2025-12-04 18:14:30.387 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-144 processed in 2 frames. 2025-12-04 18:14:30.413 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-145 processed in 2 frames. 2025-12-04 18:14:30.413 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-146 processed in 2 frames. 2025-12-04 18:14:30.413 - Render thread -> Frame [295828] Parallel Render Command Batch RCB-147 processed in 2 frames. 2025-12-04 18:14:30.444 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-243 created with rcb: 46049013 2025-12-04 18:14:30.444 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-244 created with rcb: 33372823 2025-12-04 18:14:30.446 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-148 processed in 3 frames. 2025-12-04 18:14:30.446 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-149 processed in 3 frames. 2025-12-04 18:14:30.446 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-150 processed in 3 frames. 2025-12-04 18:14:30.446 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-151 processed in 3 frames. 2025-12-04 18:14:30.451 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-152 processed in 3 frames. 2025-12-04 18:14:30.452 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-153 processed in 2 frames. 2025-12-04 18:14:30.457 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-154 processed in 2 frames. 2025-12-04 18:14:30.457 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-155 processed in 2 frames. 2025-12-04 18:14:30.458 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-156 processed in 2 frames. 2025-12-04 18:14:30.458 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-157 processed in 2 frames. 2025-12-04 18:14:30.462 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-158 processed in 2 frames. 2025-12-04 18:14:30.462 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-159 processed in 2 frames. 2025-12-04 18:14:30.463 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-160 processed in 2 frames. 2025-12-04 18:14:30.463 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-161 processed in 2 frames. 2025-12-04 18:14:30.463 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-162 processed in 2 frames. 2025-12-04 18:14:30.463 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-163 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-164 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-165 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-166 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-169 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-170 processed in 2 frames. 2025-12-04 18:14:30.477 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-171 processed in 2 frames. 2025-12-04 18:14:30.478 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-172 processed in 2 frames. 2025-12-04 18:14:30.488 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-173 processed in 2 frames. 2025-12-04 18:14:30.488 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-174 processed in 2 frames. 2025-12-04 18:14:30.488 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-175 processed in 2 frames. 2025-12-04 18:14:30.488 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-176 processed in 2 frames. 2025-12-04 18:14:30.488 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-177 processed in 2 frames. 2025-12-04 18:14:30.488 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-178 processed in 2 frames. 2025-12-04 18:14:30.488 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-179 processed in 2 frames. 2025-12-04 18:14:30.493 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-180 processed in 2 frames. 2025-12-04 18:14:30.493 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-181 processed in 2 frames. 2025-12-04 18:14:30.493 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-182 processed in 2 frames. 2025-12-04 18:14:30.493 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-183 processed in 2 frames. 2025-12-04 18:14:30.494 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-184 processed in 2 frames. 2025-12-04 18:14:30.496 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-185 processed in 2 frames. 2025-12-04 18:14:30.498 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-186 processed in 2 frames. 2025-12-04 18:14:30.498 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-187 processed in 2 frames. 2025-12-04 18:14:30.499 - Render thread -> Frame [295829] Parallel Render Command Batch RCB-188 processed in 2 frames. 2025-12-04 18:14:30.516 - Render thread -> Info: Frame[295829] - Available VRAM budget has changed: 3701 MB 2025-12-04 18:14:30.548 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-245 created with rcb: 18422913 2025-12-04 18:14:30.548 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-246 created with rcb: 52081818 2025-12-04 18:14:30.548 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-247 created with rcb: 43033585 2025-12-04 18:14:30.548 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-248 created with rcb: 55800447 2025-12-04 18:14:30.548 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-249 created with rcb: 55507452 2025-12-04 18:14:30.548 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-250 created with rcb: 52148210 2025-12-04 18:14:30.549 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-189 processed in 3 frames. 2025-12-04 18:14:30.549 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-190 processed in 3 frames. 2025-12-04 18:14:30.550 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-191 processed in 3 frames. 2025-12-04 18:14:30.550 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-192 processed in 3 frames. 2025-12-04 18:14:30.550 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-193 processed in 3 frames. 2025-12-04 18:14:30.550 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-194 processed in 3 frames. 2025-12-04 18:14:30.550 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-195 processed in 3 frames. 2025-12-04 18:14:30.550 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-196 processed in 3 frames. 2025-12-04 18:14:30.550 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-197 processed in 3 frames. 2025-12-04 18:14:30.552 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-198 processed in 3 frames. 2025-12-04 18:14:30.555 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-199 processed in 3 frames. 2025-12-04 18:14:30.561 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-200 processed in 3 frames. 2025-12-04 18:14:30.561 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-201 processed in 3 frames. 2025-12-04 18:14:30.578 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-202 processed in 3 frames. 2025-12-04 18:14:30.578 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-203 processed in 3 frames. 2025-12-04 18:14:30.580 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-204 processed in 3 frames. 2025-12-04 18:14:30.581 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-205 processed in 3 frames. 2025-12-04 18:14:30.600 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-206 processed in 3 frames. 2025-12-04 18:14:30.601 - Render thread -> Frame [295830] Parallel Render Command Batch RCB-207 processed in 3 frames. 2025-12-04 18:14:30.691 - Render thread -> Frame [295831] Parallel Render Command Batch RCB-208 processed in 4 frames. 2025-12-04 18:14:30.692 - Render thread -> Frame [295831] Parallel Render Command Batch RCB-209 processed in 4 frames. 2025-12-04 18:14:30.715 - Render thread -> Frame [295831] Parallel Render Command Batch RCB-210 processed in 4 frames. 2025-12-04 18:14:30.716 - Render thread -> Frame [295831] Parallel Render Command Batch RCB-211 processed in 4 frames. 2025-12-04 18:14:30.716 - Render thread -> Frame [295831] Parallel Render Command Batch RCB-212 processed in 4 frames. 2025-12-04 18:14:30.791 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-213 processed in 5 frames. 2025-12-04 18:14:30.830 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-214 processed in 5 frames. 2025-12-04 18:14:30.831 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-215 processed in 5 frames. 2025-12-04 18:14:30.831 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-216 processed in 5 frames. 2025-12-04 18:14:30.831 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-217 processed in 5 frames. 2025-12-04 18:14:30.831 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-218 processed in 5 frames. 2025-12-04 18:14:30.831 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-219 processed in 5 frames. 2025-12-04 18:14:30.833 - Render thread -> Frame [295832] Parallel Render Command Batch RCB-220 processed in 5 frames. 2025-12-04 18:14:30.882 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-221 processed in 6 frames. 2025-12-04 18:14:30.884 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-222 processed in 6 frames. 2025-12-04 18:14:30.884 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-223 processed in 6 frames. 2025-12-04 18:14:30.887 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-224 processed in 6 frames. 2025-12-04 18:14:30.888 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-225 processed in 6 frames. 2025-12-04 18:14:30.888 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-226 processed in 6 frames. 2025-12-04 18:14:30.888 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-227 processed in 6 frames. 2025-12-04 18:14:30.888 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-228 processed in 6 frames. 2025-12-04 18:14:30.888 - Render thread -> Frame [295833] Parallel Render Command Batch RCB-229 processed in 6 frames. 2025-12-04 18:14:30.966 - Render thread -> Frame [295834] Parallel Render Command Batch RCB-230 processed in 7 frames. 2025-12-04 18:14:30.969 - Render thread -> Frame [295834] Parallel Render Command Batch RCB-231 processed in 7 frames. 2025-12-04 18:14:31.016 - Render thread -> Frame [295834] Parallel Render Command Batch RCB-232 processed in 7 frames. 2025-12-04 18:14:31.096 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-233 processed in 8 frames. 2025-12-04 18:14:31.096 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-234 processed in 8 frames. 2025-12-04 18:14:31.096 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-235 processed in 8 frames. 2025-12-04 18:14:31.102 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-236 processed in 8 frames. 2025-12-04 18:14:31.108 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-237 processed in 8 frames. 2025-12-04 18:14:31.108 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-238 processed in 8 frames. 2025-12-04 18:14:31.108 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-239 processed in 8 frames. 2025-12-04 18:14:31.108 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-240 processed in 8 frames. 2025-12-04 18:14:31.108 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-241 processed in 8 frames. 2025-12-04 18:14:31.109 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-242 processed in 8 frames. 2025-12-04 18:14:31.130 - Render thread -> Frame [295835] Parallel Render Command Batch RCB-243 processed in 7 frames. 2025-12-04 18:14:31.188 - Render thread -> Frame [295836] Parallel Render Command Batch RCB-244 processed in 8 frames. 2025-12-04 18:14:31.279 - Render thread -> Frame [295837] Parallel Render Command Batch RCB-245 processed in 8 frames. 2025-12-04 18:14:31.387 - Render thread -> Frame [295838] Parallel Render Command Batch RCB-246 processed in 9 frames. 2025-12-04 18:14:31.402 - Render thread -> Frame [295838] Parallel Render Command Batch RCB-247 processed in 9 frames. 2025-12-04 18:14:31.418 - Render thread -> Frame [295838] Parallel Render Command Batch RCB-248 processed in 9 frames. 2025-12-04 18:14:31.511 - Render thread -> Frame [295839] Parallel Render Command Batch RCB-249 processed in 10 frames. 2025-12-04 18:14:31.551 - Render thread -> Frame [295839] Parallel Render Command Batch RCB-250 processed in 10 frames. 2025-12-04 18:14:31.567 - Render thread -> Info: Frame[295839] - Available VRAM budget has changed: 4099 MB 2025-12-04 18:14:31.626 - Render thread -> Info: Frame[295841] - Available VRAM budget has changed: 3605 MB 2025-12-04 18:14:31.654 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-04 18:14:31.909 - Render thread -> Frame [295847] Parallel Render Command Batch RCB-251 created with rcb: 704672 2025-12-04 18:14:32.228 - Render thread -> Info: Frame[295849] - Available VRAM budget has changed: 3948 MB 2025-12-04 18:14:32.475 - Render thread -> Info: Frame[295851] - Available VRAM budget has changed: 3458 MB 2025-12-04 18:14:32.553 - Render thread -> Frame [295852] Parallel Render Command Batch RCB-251 processed in 6 frames. 2025-12-04 18:14:32.683 - Render thread -> Info: Frame[295855] - Available VRAM budget has changed: 3289 MB 2025-12-04 18:14:32.853 - Render thread -> Info: Frame[295857] - Available VRAM budget has changed: 3773 MB 2025-12-04 18:14:32.853 - Render thread -> Info: Frame[295857] - Available VRAM budget has changed: 3063 MB 2025-12-04 18:14:33.543 - Render thread -> Info: Frame[295891] - Available VRAM budget has changed: 3915 MB 2025-12-04 18:14:33.743 - Render thread -> Info: Frame[295903] - Available VRAM budget has changed: 4064 MB 2025-12-04 18:14:34.043 - Render thread -> Info: Frame[295921] - Available VRAM budget has changed: 3199 MB 2025-12-04 18:14:34.243 - Render thread -> Info: Frame[295933] - Available VRAM budget has changed: 3348 MB 2025-12-04 18:14:40.126 - Render thread -> Info: Frame[296275] - Available VRAM budget has changed: 3998 MB 2025-12-04 18:14:40.126 - Render thread -> Info: Frame[296275] - Available VRAM budget has changed: 3282 MB 2025-12-04 18:14:40.774 - Render thread -> Info: Frame[296293] - Available VRAM budget has changed: 3846 MB 2025-12-04 18:14:40.827 - Render thread -> Info: Frame[296296] - Available VRAM budget has changed: 7287 MB 2025-12-04 18:14:41.726 - Render thread -> Info: Frame[296323] - Available VRAM budget has changed: 3400 MB 2025-12-04 18:14:41.793 - Render thread -> Info: Frame[296325] - Available VRAM budget has changed: 3910 MB 2025-12-04 18:14:41.926 - Render thread -> Info: Frame[296329] - Available VRAM budget has changed: 3932 MB 2025-12-04 18:14:41.992 - Render thread -> Info: Frame[296331] - Available VRAM budget has changed: 7243 MB 2025-12-04 18:14:41.993 - Render thread -> Info: Frame[296331] - Available VRAM budget has changed: 3893 MB 2025-12-04 18:14:42.793 - Render thread -> Info: Frame[296355] - Available VRAM budget has changed: 3445 MB 2025-12-04 18:14:43.092 - Render thread -> Info: Frame[296364] - Available VRAM budget has changed: 7287 MB 2025-12-04 18:14:44.126 - Render thread -> Info: Frame[296395] - Available VRAM budget has changed: 3938 MB 2025-12-04 18:14:45.126 - Render thread -> Info: Frame[296425] - Available VRAM budget has changed: 3491 MB 2025-12-04 18:14:47.327 - Render thread -> Info: Frame[296491] - Available VRAM budget has changed: 3587 MB 2025-12-04 18:14:47.792 - Render thread -> Info: Frame[296505] - Available VRAM budget has changed: 7250 MB 2025-12-04 18:14:47.793 - Render thread -> Info: Frame[296505] - Available VRAM budget has changed: 3905 MB 2025-12-04 18:14:47.793 - Render thread -> Info: Frame[296505] - Available VRAM budget has changed: 3555 MB 2025-12-04 18:15:04.726 - Render thread -> Info: Frame[297200] - Available VRAM budget has changed: 7291 MB 2025-12-04 18:15:05.176 - Render thread -> Info: Frame[297227] - Available VRAM budget has changed: 7254 MB 2025-12-04 18:15:05.576 - Render thread -> Info: Frame[297251] - Available VRAM budget has changed: 7300 MB 2025-12-04 18:15:06.077 - Render thread -> Info: Frame[297281] - Available VRAM budget has changed: 3949 MB 2025-12-04 18:15:06.309 - Render thread -> Info: Frame[297295] - Available VRAM budget has changed: 7263 MB 2025-12-04 18:15:06.310 - Render thread -> Info: Frame[297295] - Available VRAM budget has changed: 3916 MB 2025-12-04 18:15:07.476 - Render thread -> Info: Frame[297365] - Available VRAM budget has changed: 7300 MB 2025-12-04 18:15:07.977 - Render thread -> Info: Frame[297395] - Available VRAM budget has changed: 3949 MB 2025-12-04 18:15:08.476 - Render thread -> Info: Frame[297425] - Available VRAM budget has changed: 3598 MB 2025-12-04 18:15:10.726 - Render thread -> Info: Frame[297560] - Available VRAM budget has changed: 7263 MB 2025-12-04 18:15:10.743 - Render thread -> Info: Frame[297561] - Available VRAM budget has changed: 3916 MB 2025-12-04 18:15:10.743 - Render thread -> Info: Frame[297561] - Available VRAM budget has changed: 3566 MB 2025-12-04 18:15:12.192 - Render thread -> Info: Frame[297648] - Available VRAM budget has changed: 7299 MB 2025-12-04 18:15:12.509 - Render thread -> Info: Frame[297667] - Available VRAM budget has changed: 7262 MB 2025-12-04 18:15:13.426 - Render thread -> Info: Frame[297722] - Available VRAM budget has changed: 7300 MB 2025-12-04 18:15:13.943 - Render thread -> Info: Frame[297753] - Available VRAM budget has changed: 3949 MB 2025-12-04 18:15:14.443 - Render thread -> Info: Frame[297783] - Available VRAM budget has changed: 3598 MB 2025-12-04 18:15:15.592 - Render thread -> Info: Frame[297852] - Available VRAM budget has changed: 7263 MB 2025-12-04 18:15:15.610 - Render thread -> Info: Frame[297853] - Available VRAM budget has changed: 3917 MB 2025-12-04 18:15:15.610 - Render thread -> Info: Frame[297853] - Available VRAM budget has changed: 3566 MB 2025-12-04 18:15:16.042 - Render thread -> Info: Frame[297879] - Available VRAM budget has changed: 7299 MB 2025-12-04 18:15:16.543 - Render thread -> Info: Frame[297909] - Available VRAM budget has changed: 3949 MB 2025-12-04 18:15:17.043 - Render thread -> Info: Frame[297939] - Available VRAM budget has changed: 3598 MB 2025-12-04 18:15:18.509 - Render thread -> Info: Frame[298027] - Available VRAM budget has changed: 7245 MB 2025-12-04 18:15:18.510 - Render thread -> Info: Frame[298027] - Available VRAM budget has changed: 3901 MB 2025-12-04 18:15:18.510 - Render thread -> Info: Frame[298027] - Available VRAM budget has changed: 3550 MB 2025-12-04 18:15:18.792 - Render thread -> Info: Frame[298044] - Available VRAM budget has changed: 7297 MB 2025-12-04 18:15:19.310 - Render thread -> Info: Frame[298075] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:15:19.810 - Render thread -> Info: Frame[298105] - Available VRAM budget has changed: 3596 MB 2025-12-04 18:15:21.676 - Render thread -> Info: Frame[298217] - Available VRAM budget has changed: 7259 MB 2025-12-04 18:15:21.677 - Render thread -> Info: Frame[298217] - Available VRAM budget has changed: 3913 MB 2025-12-04 18:15:21.677 - Render thread -> Info: Frame[298217] - Available VRAM budget has changed: 3562 MB 2025-12-04 18:15:21.959 - Render thread -> Info: Frame[298234] - Available VRAM budget has changed: 7296 MB 2025-12-04 18:15:22.477 - Render thread -> Info: Frame[298265] - Available VRAM budget has changed: 3946 MB 2025-12-04 18:15:22.676 - Render thread -> Info: Frame[298277] - Available VRAM budget has changed: 7253 MB 2025-12-04 18:15:22.677 - Render thread -> Info: Frame[298277] - Available VRAM budget has changed: 3907 MB 2025-12-04 18:15:23.559 - Render thread -> Info: Frame[298330] - Available VRAM budget has changed: 7300 MB 2025-12-04 18:15:23.876 - Render thread -> Info: Frame[298349] - Available VRAM budget has changed: 7204 MB 2025-12-04 18:15:23.877 - Render thread -> Info: Frame[298349] - Available VRAM budget has changed: 3866 MB 2025-12-04 18:15:23.877 - Render thread -> Info: Frame[298349] - Available VRAM budget has changed: 3515 MB 2025-12-04 18:15:24.226 - Render thread -> Info: Frame[298370] - Available VRAM budget has changed: 7263 MB 2025-12-04 18:15:24.309 - Render thread -> Info: Frame[298375] - Available VRAM budget has changed: 7300 MB 2025-12-04 18:15:24.743 - Render thread -> Info: Frame[298401] - Available VRAM budget has changed: 3917 MB 2025-12-04 18:15:24.810 - Render thread -> Info: Frame[298405] - Available VRAM budget has changed: 3949 MB 2025-12-04 18:15:25.243 - Render thread -> Info: Frame[298431] - Available VRAM budget has changed: 3566 MB 2025-12-04 18:15:25.310 - Render thread -> Info: Frame[298435] - Available VRAM budget has changed: 3598 MB 2025-12-04 18:15:26.976 - Render thread -> Info: Frame[298535] - Available VRAM budget has changed: 7181 MB 2025-12-04 18:15:26.977 - Render thread -> Info: Frame[298535] - Available VRAM budget has changed: 3843 MB 2025-12-04 18:15:26.977 - Render thread -> Info: Frame[298535] - Available VRAM budget has changed: 3493 MB 2025-12-04 18:15:27.242 - Render thread -> Info: Frame[298551] - Available VRAM budget has changed: 7253 MB 2025-12-04 18:15:27.459 - Render thread -> Info: Frame[298564] - Available VRAM budget has changed: 7330 MB 2025-12-04 18:15:27.743 - Render thread -> Info: Frame[298581] - Available VRAM budget has changed: 3907 MB 2025-12-04 18:15:27.843 - Render thread -> Info: Frame[298587] - Available VRAM budget has changed: 7266 MB 2025-12-04 18:15:27.926 - Render thread -> Info: Frame[298592] - Available VRAM budget has changed: 7177 MB 2025-12-04 18:15:27.943 - Render thread -> Info: Frame[298593] - Available VRAM budget has changed: 3840 MB 2025-12-04 18:15:28.209 - Render thread -> Info: Frame[298609] - Available VRAM budget has changed: 7241 MB 2025-12-04 18:15:28.309 - Render thread -> Info: Frame[298615] - Available VRAM budget has changed: 7297 MB 2025-12-04 18:15:28.710 - Render thread -> Info: Frame[298639] - Available VRAM budget has changed: 3897 MB 2025-12-04 18:15:28.810 - Render thread -> Info: Frame[298645] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:15:29.210 - Render thread -> Info: Frame[298669] - Available VRAM budget has changed: 3546 MB 2025-12-04 18:15:29.310 - Render thread -> Info: Frame[298675] - Available VRAM budget has changed: 3596 MB 2025-12-04 18:15:32.060 - Render thread -> Info: Frame[298801] - Available VRAM budget has changed: 3347 MB 2025-12-04 18:15:32.660 - Render thread -> Info: Frame[298827] - Available VRAM budget has changed: 3911 MB 2025-12-04 18:15:32.660 - Render thread -> Info: Frame[298827] - Available VRAM budget has changed: 3324 MB 2025-12-04 18:15:33.861 - Render thread -> Info: Frame[298865] - Available VRAM budget has changed: 3938 MB 2025-12-04 18:15:34.377 - Render thread -> Info: Frame[298887] - Available VRAM budget has changed: 3349 MB 2025-12-04 18:15:34.410 - Render thread -> Info: Frame[298889] - Available VRAM budget has changed: 3395 MB 2025-12-04 18:15:34.511 - Render thread -> Info: Frame[298895] - Available VRAM budget has changed: 3428 MB 2025-12-04 18:15:34.910 - Render thread -> Info: Frame[298919] - Available VRAM budget has changed: 3917 MB 2025-12-04 18:15:34.910 - Render thread -> Info: Frame[298919] - Available VRAM budget has changed: 3398 MB 2025-12-04 18:15:35.278 - Render thread -> Info: Frame[298941] - Available VRAM budget has changed: 3376 MB 2025-12-04 18:15:35.343 - Render thread -> Info: Frame[298945] - Available VRAM budget has changed: 3349 MB 2025-12-04 18:15:35.610 - Render thread -> Info: Frame[298961] - Available VRAM budget has changed: 3940 MB 2025-12-04 18:15:38.011 - Render thread -> Info: Frame[299105] - Available VRAM budget has changed: 3918 MB 2025-12-04 18:15:38.377 - Render thread -> Info: Frame[299127] - Available VRAM budget has changed: 3322 MB 2025-12-04 18:15:38.583 - Render thread -> Info: Frame[299139] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:15:38.677 - Render thread -> Info: Frame[299145] - Available VRAM budget has changed: 3918 MB 2025-12-04 18:15:39.243 - Render thread -> Info: Frame[299179] - Available VRAM budget has changed: 3940 MB 2025-12-04 18:15:39.744 - Render thread -> Info: Frame[299209] - Available VRAM budget has changed: 3354 MB 2025-12-04 18:15:43.577 - Render thread -> Info: Frame[299383] - Available VRAM budget has changed: 3314 MB 2025-12-04 18:15:44.010 - Render thread -> Info: Frame[299409] - Available VRAM budget has changed: 3917 MB 2025-12-04 18:15:44.010 - Render thread -> Info: Frame[299409] - Available VRAM budget has changed: 3293 MB 2025-12-04 18:15:44.843 - Render thread -> Info: Frame[299459] - Available VRAM budget has changed: 3319 MB 2025-12-04 18:15:54.928 - Render thread -> Info: Frame[299769] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:15:55.560 - Render thread -> Info: Frame[299799] - Available VRAM budget has changed: 3368 MB 2025-12-04 18:15:55.660 - Render thread -> Info: Frame[299805] - Available VRAM budget has changed: 3420 MB 2025-12-04 18:15:55.796 - Render thread -> Info: Frame[299813] - Available VRAM budget has changed: 3387 MB 2025-12-04 18:15:55.860 - Render thread -> Info: Frame[299817] - Available VRAM budget has changed: 3355 MB 2025-12-04 18:15:56.560 - Render thread -> Info: Frame[299859] - Available VRAM budget has changed: 3336 MB 2025-12-04 18:15:56.960 - Render thread -> Info: Frame[299883] - Available VRAM budget has changed: 3918 MB 2025-12-04 18:15:56.960 - Render thread -> Info: Frame[299883] - Available VRAM budget has changed: 3310 MB 2025-12-04 18:15:57.560 - Render thread -> Info: Frame[299919] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:15:57.927 - Render thread -> Info: Frame[299941] - Available VRAM budget has changed: 3918 MB 2025-12-04 18:15:59.160 - Render thread -> Info: Frame[299987] - Available VRAM budget has changed: 3291 MB 2025-12-04 18:15:59.644 - Render thread -> Info: Frame[300009] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:15:59.781 - Render thread -> Info: Frame[300013] - Available VRAM budget has changed: 3917 MB 2025-12-04 18:15:59.977 - Render thread -> Info: Frame[300019] - Available VRAM budget has changed: 3308 MB 2025-12-04 18:16:01.110 - Render thread -> Info: Frame[300057] - Available VRAM budget has changed: 3339 MB 2025-12-04 18:16:01.544 - Render thread -> Info: Frame[300083] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:16:01.877 - Render thread -> Info: Frame[300103] - Available VRAM budget has changed: 3356 MB 2025-12-04 18:16:01.943 - Render thread -> Info: Frame[300107] - Available VRAM budget has changed: 3375 MB 2025-12-04 18:16:02.310 - Render thread -> Info: Frame[300129] - Available VRAM budget has changed: 3919 MB 2025-12-04 18:16:02.310 - Render thread -> Info: Frame[300129] - Available VRAM budget has changed: 3342 MB 2025-12-04 18:16:03.244 - Render thread -> Info: Frame[300185] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:16:03.410 - Render thread -> Info: Frame[300195] - Available VRAM budget has changed: 3380 MB 2025-12-04 18:16:03.477 - Render thread -> Info: Frame[300199] - Available VRAM budget has changed: 3478 MB 2025-12-04 18:16:03.743 - Render thread -> Info: Frame[300215] - Available VRAM budget has changed: 3509 MB 2025-12-04 18:16:03.877 - Render thread -> Info: Frame[300223] - Available VRAM budget has changed: 3536 MB 2025-12-04 18:16:05.344 - Render thread -> Info: Frame[300311] - Available VRAM budget has changed: 3518 MB 2025-12-04 18:16:05.810 - Render thread -> Info: Frame[300339] - Available VRAM budget has changed: 3493 MB 2025-12-04 18:16:05.843 - Render thread -> Info: Frame[300341] - Available VRAM budget has changed: 3394 MB 2025-12-04 18:16:05.910 - Render thread -> Info: Frame[300345] - Available VRAM budget has changed: 3373 MB 2025-12-04 18:16:05.943 - Render thread -> Info: Frame[300347] - Available VRAM budget has changed: 3344 MB 2025-12-04 18:16:06.110 - Render thread -> Info: Frame[300357] - Available VRAM budget has changed: 3918 MB 2025-12-04 18:16:06.110 - Render thread -> Info: Frame[300357] - Available VRAM budget has changed: 3312 MB 2025-12-04 18:16:06.812 - Render thread -> Info: Frame[300393] - Available VRAM budget has changed: 3947 MB 2025-12-04 18:16:06.812 - Render thread -> Info: Frame[300393] - Available VRAM budget has changed: 3339 MB 2025-12-04 18:16:07.477 - Render thread -> Info: Frame[300419] - Available VRAM budget has changed: 3356 MB 2025-12-04 18:16:07.544 - Render thread -> Info: Frame[300423] - Available VRAM budget has changed: 3391 MB 2025-12-04 18:16:07.644 - Render thread -> Info: Frame[300429] - Available VRAM budget has changed: 3441 MB 2025-12-04 18:16:07.677 - Render thread -> Info: Frame[300431] - Available VRAM budget has changed: 3508 MB 2025-12-04 18:16:09.743 - Render thread -> Info: Frame[300555] - Available VRAM budget has changed: 3554 MB 2025-12-04 18:16:10.677 - Render thread -> Info: Frame[300611] - Available VRAM budget has changed: 3528 MB 2025-12-04 18:16:10.877 - Render thread -> Info: Frame[300623] - Available VRAM budget has changed: 3508 MB 2025-12-04 18:16:11.144 - Render thread -> Info: Frame[300633] - Available VRAM budget has changed: 3436 MB 2025-12-04 18:16:11.210 - Render thread -> Info: Frame[300635] - Available VRAM budget has changed: 3416 MB 2025-12-04 18:16:11.277 - Render thread -> Info: Frame[300637] - Available VRAM budget has changed: 3361 MB 2025-12-04 18:16:11.410 - Render thread -> Info: Frame[300641] - Available VRAM budget has changed: 3917 MB 2025-12-04 18:16:11.410 - Render thread -> Info: Frame[300641] - Available VRAM budget has changed: 3293 MB 2025-12-04 18:16:12.611 - Render thread -> Info: Frame[300677] - Available VRAM budget has changed: 3564 MB 2025-12-04 18:16:12.677 - Render thread -> Info: Frame[300679] - Available VRAM budget has changed: 3938 MB 2025-12-04 18:16:13.677 - Render thread -> Info: Frame[300709] - Available VRAM budget has changed: 3589 MB 2025-12-04 18:16:26.677 - Render thread -> Info: Frame[301099] - Available VRAM budget has changed: 3802 MB 2025-12-04 18:16:26.677 - Render thread -> Info: Frame[301099] - Available VRAM budget has changed: 3455 MB 2025-12-04 18:16:27.744 - Render thread -> Info: Frame[301131] - Available VRAM budget has changed: 3939 MB 2025-12-04 18:16:28.744 - Render thread -> Info: Frame[301161] - Available VRAM budget has changed: 3591 MB 2025-12-04 18:16:29.348 - Render thread -> Info: Frame[301179] - Available VRAM budget has changed: 3918 MB 2025-12-04 18:16:29.348 - Render thread -> Info: Frame[301179] - Available VRAM budget has changed: 3570 MB 2025-12-04 18:16:29.412 - Render thread -> Info: Frame[301181] - Available VRAM budget has changed: 3889 MB 2025-12-04 18:16:29.412 - Render thread -> Info: Frame[301181] - Available VRAM budget has changed: 3542 MB 2025-12-04 18:16:30.477 - Render thread -> Info: Frame[301213] - Available VRAM budget has changed: 3916 MB 2025-12-04 18:16:30.612 - Render thread -> Info: Frame[301217] - Available VRAM budget has changed: 3936 MB 2025-12-04 18:16:31.012 - Render thread -> Info: Frame[301229] - Available VRAM budget has changed: 3917 MB 2025-12-04 18:16:31.480 - Render thread -> Info: Frame[301243] - Available VRAM budget has changed: 3568 MB 2025-12-04 18:16:32.345 - Render thread -> Info: Frame[301269] - Available VRAM budget has changed: 3546 MB 2025-12-04 18:16:32.411 - Render thread -> Info: Frame[301271] - Available VRAM budget has changed: 3797 MB 2025-12-04 18:16:32.411 - Render thread -> Info: Frame[301271] - Available VRAM budget has changed: 3449 MB 2025-12-04 18:16:33.477 - Render thread -> Info: Frame[301303] - Available VRAM budget has changed: 3901 MB 2025-12-04 18:16:34.212 - Render thread -> Info: Frame[301325] - Available VRAM budget has changed: 3791 MB 2025-12-04 18:16:35.277 - Render thread -> Info: Frame[301357] - Available VRAM budget has changed: 3901 MB 2025-12-04 18:16:36.291 - Render thread -> Info: Frame[301387] - Available VRAM budget has changed: 3553 MB 2025-12-04 18:16:36.344 - Render thread -> Info: Frame[301389] - Available VRAM budget has changed: 3751 MB 2025-12-04 18:16:36.344 - Render thread -> Info: Frame[301389] - Available VRAM budget has changed: 3403 MB 2025-12-04 18:16:37.411 - Render thread -> Info: Frame[301421] - Available VRAM budget has changed: 3892 MB 2025-12-04 18:16:38.211 - Render thread -> Info: Frame[301445] - Available VRAM budget has changed: 3930 MB 2025-12-04 18:16:38.411 - Render thread -> Info: Frame[301451] - Available VRAM budget has changed: 3545 MB 2025-12-04 18:16:39.211 - Render thread -> Info: Frame[301475] - Available VRAM budget has changed: 3582 MB 2025-12-04 18:16:40.886 - Render thread -> Info: Frame[301524] - Available VRAM budget has changed: 7222 MB 2025-12-04 18:16:40.919 - Render thread -> Info: Frame[301525] - Available VRAM budget has changed: 3864 MB 2025-12-04 18:16:40.919 - Render thread -> Info: Frame[301525] - Available VRAM budget has changed: 3516 MB 2025-12-04 18:16:40.930 - Render thread -> Info: Frame[301526] - Available VRAM budget has changed: 7160 MB 2025-12-04 18:16:40.959 - Render thread -> Info: Frame[301527] - Available VRAM budget has changed: 3808 MB 2025-12-04 18:16:40.959 - Render thread -> Info: Frame[301527] - Available VRAM budget has changed: 3460 MB 2025-12-04 18:16:41.542 - Render thread -> Info: Frame[301545] - Available VRAM budget has changed: 7239 MB 2025-12-04 18:16:41.952 - Render thread -> Info: Frame[301557] - Available VRAM budget has changed: 7294 MB 2025-12-04 18:16:42.544 - Render thread -> Info: Frame[301575] - Available VRAM budget has changed: 3880 MB 2025-12-04 18:16:42.944 - Render thread -> Info: Frame[301587] - Available VRAM budget has changed: 3927 MB 2025-12-04 18:16:43.551 - Render thread -> Info: Frame[301605] - Available VRAM budget has changed: 3532 MB 2025-12-04 18:16:43.949 - Render thread -> Info: Frame[301617] - Available VRAM budget has changed: 3579 MB 2025-12-04 18:17:01.370 - Render thread -> Info: Frame[302022] - Available VRAM budget has changed: 7223 MB 2025-12-04 18:17:01.385 - Render thread -> Info: Frame[302023] - Available VRAM budget has changed: 3864 MB 2025-12-04 18:17:01.385 - Render thread -> Info: Frame[302023] - Available VRAM budget has changed: 3516 MB 2025-12-04 18:17:01.477 - Render thread -> Info: Frame[302026] - Available VRAM budget has changed: 7151 MB 2025-12-04 18:17:01.489 - Render thread -> Info: Frame[302027] - Available VRAM budget has changed: 3800 MB 2025-12-04 18:17:01.489 - Render thread -> Info: Frame[302027] - Available VRAM budget has changed: 3452 MB 2025-12-04 18:17:02.075 - Render thread -> Info: Frame[302043] - Available VRAM budget has changed: 7224 MB 2025-12-04 18:17:02.402 - Render thread -> Info: Frame[302051] - Available VRAM budget has changed: 7291 MB 2025-12-04 18:17:03.096 - Render thread -> Info: Frame[302073] - Available VRAM budget has changed: 3864 MB 2025-12-04 18:17:03.385 - Render thread -> Info: Frame[302080] - Available VRAM budget has changed: 7209 MB 2025-12-04 18:17:03.454 - Render thread -> Info: Frame[302081] - Available VRAM budget has changed: 7105 MB 2025-12-04 18:17:03.456 - Render thread -> Info: Frame[302081] - Available VRAM budget has changed: 3759 MB 2025-12-04 18:17:03.456 - Render thread -> Info: Frame[302081] - Available VRAM budget has changed: 3411 MB 2025-12-04 18:17:03.998 - Render thread -> Info: Frame[302099] - Available VRAM budget has changed: 7270 MB 2025-12-04 18:17:04.981 - Render thread -> Info: Frame[302129] - Available VRAM budget has changed: 3906 MB 2025-12-04 18:17:06.031 - Render thread -> Info: Frame[302159] - Available VRAM budget has changed: 3558 MB 2025-12-04 18:17:06.167 - Render thread -> Info: Frame[302165] - Available VRAM budget has changed: 7176 MB 2025-12-04 18:17:06.169 - Render thread -> Info: Frame[302165] - Available VRAM budget has changed: 3822 MB 2025-12-04 18:17:06.169 - Render thread -> Info: Frame[302165] - Available VRAM budget has changed: 3474 MB 2025-12-04 18:17:06.863 - Render thread -> Info: Frame[302182] - Available VRAM budget has changed: 7265 MB 2025-12-04 18:17:07.918 - Render thread -> Info: Frame[302213] - Available VRAM budget has changed: 3901 MB 2025-12-04 18:17:08.034 - Render thread -> Info: Frame[302217] - Available VRAM budget has changed: 7311 MB 2025-12-04 18:17:08.925 - Render thread -> Info: Frame[302243] - Available VRAM budget has changed: 3553 MB 2025-12-04 18:17:09.041 - Render thread -> Info: Frame[302247] - Available VRAM budget has changed: 3943 MB 2025-12-04 18:17:09.068 - Render thread -> Info: Frame[302248] - Available VRAM budget has changed: 7253 MB 2025-12-04 18:17:09.220 - Render thread -> Info: Frame[302249] - Available VRAM budget has changed: 7128 MB 2025-12-04 18:17:09.222 - Render thread -> Info: Frame[302249] - Available VRAM budget has changed: 3779 MB 2025-12-04 18:17:09.222 - Render thread -> Info: Frame[302249] - Available VRAM budget has changed: 3432 MB 2025-12-04 18:17:10.128 - Render thread -> Info: Frame[302275] - Available VRAM budget has changed: 7275 MB 2025-12-04 18:17:11.102 - Render thread -> Info: Frame[302305] - Available VRAM budget has changed: 3911 MB 2025-12-04 18:17:11.977 - Render thread -> Info: Frame[302328] - Available VRAM budget has changed: 7110 MB 2025-12-04 18:17:11.993 - Render thread -> Info: Frame[302329] - Available VRAM budget has changed: 3763 MB 2025-12-04 18:17:12.559 - Render thread -> Info: Frame[302345] - Available VRAM budget has changed: 7179 MB 2025-12-04 18:17:12.617 - Render thread -> Info: Frame[302347] - Available VRAM budget has changed: 7286 MB 2025-12-04 18:17:13.624 - Render thread -> Info: Frame[302375] - Available VRAM budget has changed: 3825 MB 2025-12-04 18:17:13.676 - Render thread -> Info: Frame[302377] - Available VRAM budget has changed: 3920 MB 2025-12-04 18:17:14.636 - Render thread -> Info: Frame[302405] - Available VRAM budget has changed: 3477 MB 2025-12-04 18:17:14.681 - Render thread -> Info: Frame[302407] - Available VRAM budget has changed: 3572 MB 2025-12-04 18:17:54.607 - Render thread -> Info: Frame[303478] - Available VRAM budget has changed: 7222 MB 2025-12-04 18:17:54.620 - Render thread -> Info: Frame[303479] - Available VRAM budget has changed: 7177 MB 2025-12-04 18:17:54.622 - Render thread -> Info: Frame[303479] - Available VRAM budget has changed: 3824 MB 2025-12-04 18:17:54.622 - Render thread -> Info: Frame[303479] - Available VRAM budget has changed: 3476 MB 2025-12-04 18:17:54.768 - Render thread -> Info: Frame[303482] - Available VRAM budget has changed: 7126 MB 2025-12-04 18:17:54.780 - Render thread -> Info: Frame[303483] - Available VRAM budget has changed: 3778 MB 2025-12-04 18:17:54.780 - Render thread -> Info: Frame[303483] - Available VRAM budget has changed: 3430 MB 2025-12-04 18:17:55.592 - Render thread -> Info: Frame[303499] - Available VRAM budget has changed: 7294 MB 2025-12-04 18:17:56.950 - Render thread -> Info: Frame[303529] - Available VRAM budget has changed: 3928 MB 2025-12-04 18:17:58.502 - Render thread -> Info: Frame[303559] - Available VRAM budget has changed: 3579 MB 2025-12-04 18:17:59.798 - Render thread -> Info: Frame[303585] - Available VRAM budget has changed: 7183 MB 2025-12-04 18:17:59.800 - Render thread -> Info: Frame[303585] - Available VRAM budget has changed: 3829 MB 2025-12-04 18:17:59.800 - Render thread -> Info: Frame[303585] - Available VRAM budget has changed: 3481 MB 2025-12-04 18:18:00.508 - Render thread -> Info: Frame[303601] - Available VRAM budget has changed: 7250 MB 2025-12-04 18:18:00.583 - Render thread -> Info: Frame[303602] - Available VRAM budget has changed: 7291 MB 2025-12-04 18:18:01.854 - Render thread -> Info: Frame[303631] - Available VRAM budget has changed: 3888 MB 2025-12-04 18:18:01.923 - Render thread -> Info: Frame[303633] - Available VRAM budget has changed: 3924 MB 2025-12-04 18:18:03.181 - Render thread -> Info: Frame[303661] - Available VRAM budget has changed: 3540 MB 2025-12-04 18:18:03.341 - Render thread -> Info: Frame[303663] - Available VRAM budget has changed: 3576 MB 2025-12-04 18:18:05.734 - Render thread -> Info: Frame[303719] - Available VRAM budget has changed: 7249 MB 2025-12-04 18:18:05.736 - Render thread -> Info: Frame[303719] - Available VRAM budget has changed: 3887 MB 2025-12-04 18:18:05.736 - Render thread -> Info: Frame[303719] - Available VRAM budget has changed: 3539 MB 2025-12-04 18:18:05.753 - Render thread -> Info: Frame[303720] - Available VRAM budget has changed: 7208 MB 2025-12-04 18:18:05.903 - Render thread -> Info: Frame[303721] - Available VRAM budget has changed: 3851 MB 2025-12-04 18:18:05.903 - Render thread -> Info: Frame[303721] - Available VRAM budget has changed: 3503 MB 2025-12-04 18:18:06.236 - Render thread -> Info: Frame[303729] - Available VRAM budget has changed: 7124 MB 2025-12-04 18:18:06.237 - Render thread -> Info: Frame[303729] - Available VRAM budget has changed: 3776 MB 2025-12-04 18:18:06.237 - Render thread -> Info: Frame[303729] - Available VRAM budget has changed: 3428 MB 2025-12-04 18:18:07.019 - Render thread -> Info: Frame[303745] - Available VRAM budget has changed: 7330 MB 2025-12-04 18:18:08.394 - Render thread -> Info: Frame[303775] - Available VRAM budget has changed: 3960 MB 2025-12-04 18:18:09.750 - Render thread -> Info: Frame[303805] - Available VRAM budget has changed: 3612 MB 2025-12-04 18:18:23.886 - Render thread -> Info: Frame[304112] - Available VRAM budget has changed: 7289 MB 2025-12-04 18:18:23.898 - Render thread -> Info: Frame[304113] - Available VRAM budget has changed: 7236 MB 2025-12-04 18:18:23.900 - Render thread -> Info: Frame[304113] - Available VRAM budget has changed: 3876 MB 2025-12-04 18:18:23.900 - Render thread -> Info: Frame[304113] - Available VRAM budget has changed: 3528 MB 2025-12-04 18:18:24.790 - Render thread -> Info: Frame[304132] - Available VRAM budget has changed: 7318 MB 2025-12-04 18:18:26.293 - Render thread -> Info: Frame[304163] - Available VRAM budget has changed: 3949 MB 2025-12-04 18:18:27.875 - Render thread -> Info: Frame[304193] - Available VRAM budget has changed: 3601 MB 2025-12-04 18:18:30.948 - Render thread -> Info: Frame[304251] - Available VRAM budget has changed: 3888 MB 2025-12-04 18:18:30.949 - Render thread -> Info: Frame[304251] - Available VRAM budget has changed: 3540 MB 2025-12-04 18:18:35.698 - Render thread -> Info: Frame[304339] - Available VRAM budget has changed: 7226 MB 2025-12-04 18:18:35.700 - Render thread -> Info: Frame[304339] - Available VRAM budget has changed: 3807 MB 2025-12-04 18:18:35.700 - Render thread -> Info: Frame[304339] - Available VRAM budget has changed: 3459 MB 2025-12-04 18:18:36.718 - Render thread -> Info: Frame[304356] - Available VRAM budget has changed: 7330 MB 2025-12-04 18:18:38.208 - Render thread -> Info: Frame[304387] - Available VRAM budget has changed: 3899 MB 2025-12-04 18:18:39.791 - Render thread -> Info: Frame[304417] - Available VRAM budget has changed: 3551 MB 2025-12-04 18:18:46.540 - Render thread -> Info: Frame[304561] - Available VRAM budget has changed: 7206 MB 2025-12-04 18:18:46.541 - Render thread -> Info: Frame[304561] - Available VRAM budget has changed: 3788 MB 2025-12-04 18:18:46.541 - Render thread -> Info: Frame[304561] - Available VRAM budget has changed: 3440 MB 2025-12-04 18:18:47.374 - Render thread -> Info: Frame[304578] - Available VRAM budget has changed: 7330 MB 2025-12-04 18:18:48.675 - Render thread -> Info: Frame[304609] - Available VRAM budget has changed: 3899 MB 2025-12-04 18:18:49.875 - Render thread -> Info: Frame[304639] - Available VRAM budget has changed: 3551 MB 2025-12-04 18:19:09.316 - Render thread -> Info: Frame[305083] - Available VRAM budget has changed: 7288 MB 2025-12-04 18:19:09.317 - Render thread -> Info: Frame[305083] - Available VRAM budget has changed: 3862 MB 2025-12-04 18:19:09.317 - Render thread -> Info: Frame[305083] - Available VRAM budget has changed: 3514 MB 2025-12-04 18:19:10.117 - Render thread -> Info: Frame[305099] - Available VRAM budget has changed: 7226 MB 2025-12-04 18:19:10.118 - Render thread -> Info: Frame[305099] - Available VRAM budget has changed: 3806 MB 2025-12-04 18:19:10.118 - Render thread -> Info: Frame[305099] - Available VRAM budget has changed: 3458 MB 2025-12-04 18:19:11.103 - Render thread -> Info: Frame[305123] - Available VRAM budget has changed: 7263 MB 2025-12-04 18:19:12.532 - Render thread -> Info: Frame[305153] - Available VRAM budget has changed: 3839 MB 2025-12-04 18:19:13.155 - Render thread -> Info: Frame[305167] - Available VRAM budget has changed: 7301 MB 2025-12-04 18:19:13.899 - Render thread -> Info: Frame[305183] - Available VRAM budget has changed: 3491 MB 2025-12-04 18:19:14.705 - Render thread -> Info: Frame[305197] - Available VRAM budget has changed: 3873 MB 2025-12-04 18:19:16.165 - Render thread -> Info: Frame[305227] - Available VRAM budget has changed: 3525 MB 2025-12-04 18:19:34.040 - Render thread -> Info: Frame[305529] - Available VRAM budget has changed: 7263 MB 2025-12-04 18:19:34.042 - Render thread -> Info: Frame[305529] - Available VRAM budget has changed: 3839 MB 2025-12-04 18:19:34.042 - Render thread -> Info: Frame[305529] - Available VRAM budget has changed: 3492 MB 2025-12-04 18:19:41.576 - Render thread -> Info: Frame[305655] - Available VRAM budget has changed: 7301 MB 2025-12-04 18:19:43.323 - Render thread -> Info: Frame[305685] - Available VRAM budget has changed: 3873 MB 2025-12-04 18:19:45.136 - Render thread -> Info: Frame[305715] - Available VRAM budget has changed: 3525 MB 2025-12-04 18:20:00.384 - Render thread -> Info: Frame[305977] - Available VRAM budget has changed: 7207 MB 2025-12-04 18:20:00.386 - Render thread -> Info: Frame[305977] - Available VRAM budget has changed: 3789 MB 2025-12-04 18:20:00.386 - Render thread -> Info: Frame[305977] - Available VRAM budget has changed: 3442 MB 2025-12-04 18:20:00.396 - Render thread -> Info: Frame[305978] - Available VRAM budget has changed: 7170 MB 2025-12-04 18:20:00.409 - Render thread -> Info: Frame[305979] - Available VRAM budget has changed: 3756 MB 2025-12-04 18:20:00.409 - Render thread -> Info: Frame[305979] - Available VRAM budget has changed: 3409 MB 2025-12-04 18:20:01.419 - Render thread -> Info: Frame[305995] - Available VRAM budget has changed: 7296 MB 2025-12-04 18:20:03.277 - Render thread -> Info: Frame[306025] - Available VRAM budget has changed: 3868 MB 2025-12-04 18:20:05.190 - Render thread -> Info: Frame[306055] - Available VRAM budget has changed: 3520 MB 2025-12-04 18:20:11.566 - Render thread -> Info: Frame[306155] - Available VRAM budget has changed: 7230 MB 2025-12-04 18:20:11.568 - Render thread -> Info: Frame[306155] - Available VRAM budget has changed: 3809 MB 2025-12-04 18:20:11.568 - Render thread -> Info: Frame[306155] - Available VRAM budget has changed: 3462 MB 2025-12-04 18:20:12.513 - Render thread -> Info: Frame[306172] - Available VRAM budget has changed: 7330 MB 2025-12-04 18:20:14.984 - Render thread -> Info: Frame[306203] - Available VRAM budget has changed: 3899 MB 2025-12-04 18:20:16.977 - Render thread -> Info: Frame[306233] - Available VRAM budget has changed: 3551 MB 2025-12-04 18:22:36.102 - Render thread -> Info: Frame[308507] - Available VRAM budget has changed: 7209 MB 2025-12-04 18:22:36.103 - Render thread -> Info: Frame[308507] - Available VRAM budget has changed: 3791 MB 2025-12-04 18:22:36.103 - Render thread -> Info: Frame[308507] - Available VRAM budget has changed: 3443 MB 2025-12-04 18:22:36.884 - Render thread -> Info: Frame[308523] - Available VRAM budget has changed: 7261 MB 2025-12-04 18:22:37.631 - Render thread -> Info: Frame[308535] - Available VRAM budget has changed: 7159 MB 2025-12-04 18:22:37.633 - Render thread -> Info: Frame[308535] - Available VRAM budget has changed: 3745 MB 2025-12-04 18:22:37.633 - Render thread -> Info: Frame[308535] - Available VRAM budget has changed: 3398 MB 2025-12-04 18:22:38.537 - Render thread -> Info: Frame[308551] - Available VRAM budget has changed: 7202 MB 2025-12-04 18:22:39.454 - Render thread -> Info: Frame[308567] - Available VRAM budget has changed: 7244 MB 2025-12-04 18:22:39.762 - Render thread -> Info: Frame[308573] - Available VRAM budget has changed: 7283 MB 2025-12-04 18:22:40.257 - Render thread -> Info: Frame[308581] - Available VRAM budget has changed: 3784 MB