2025-12-04 12:06:51.906 - Main Thread -> Timezone (local - UTC): 1h 2025-12-04 12:06:51.910 - Main Thread -> App Version: 2.0.2.26 2025-12-04 12:06:51.918 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 04/12/2025 12:06:51 2025-12-04 12:06:51.974 - Main Thread -> Running application with arguments: 2025-12-04 12:06:51.974 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-04 12:06:52.178 - Main Thread -> Environment.ProcessorCount: 12 2025-12-04 12:06:52.178 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-12-04 12:06:52.178 - Main Thread -> Environment.CommandLine: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-04 12:06:52.178 - Main Thread -> Environment.CurrentDirectory: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2 2025-12-04 12:06:52.236 - Main Thread -> CPU: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz, 12/6 Logical/Physical Cores, 4104MHz Nominal Maximum Frequency 2025-12-04 12:06:52.236 - Main Thread -> IntPtr.Size: 8 2025-12-04 12:06:52.236 - Main Thread -> Default Culture: fr-FR 2025-12-04 12:06:52.236 - Main Thread -> Default UI Culture: fr-FR 2025-12-04 12:06:52.237 - Main Thread -> LogEnvironmentInformation - START 2025-12-04 12:06:52.241 - Main Thread -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2025-12-04 12:06:52.241 - Main Thread -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2025-12-04 12:06:52.250 - Main Thread -> Virtualized: False 2025-12-04 12:06:52.253 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz 2025-12-04 12:06:52.253 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 17,045,073,920 bytes 2025-12-04 12:06:52.254 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-04 12:06:52.254 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 10,941,825,024 bytes 2025-12-04 12:06:52.254 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,272,605,184 bytes 2025-12-04 12:06:52.258 - Main Thread -> Drive C: | Capacity: 999,542,505,472 bytes | Free space: 230,292,791,296 bytes 2025-12-04 12:06:52.258 - Main Thread -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 189,567,115,264 bytes 2025-12-04 12:06:52.258 - Main Thread -> LogEnvironmentInformation - END 2025-12-04 12:06:52.360 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-04 12:06:52.363 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-04 12:06:52.512 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-04 12:06:52.522 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-04 12:06:52.544 - Main Thread -> Initializing Engine... 2025-12-04 12:06:52.609 - Main Thread -> Initializing LibraryEngineComponent 2025-12-04 12:06:52.609 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-04 12:06:52.609 - Main Thread -> Workers configured. 2025-12-04 12:06:52.610 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-04 12:06:52.610 - Main Thread -> Command line argument 0: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-04 12:06:52.610 - Main Thread -> Working directory: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2 2025-12-04 12:06:52.610 - Main Thread -> App Data Path: C:\Users\Utilisateur\AppData\Roaming\SpaceEngineers2 2025-12-04 12:06:52.610 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-04 12:06:52.652 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:06:52.652 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:06:52.654 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-04 12:06:52.654 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Utilisateur\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-04 12:06:52.669 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-04 12:06:52.765 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-04 12:06:52.765 - Main Thread -> [Content Validation]: Maximum workers adjusted to 2 2025-12-04 12:06:52.767 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-04 12:06:52.767 - Main Thread -> Initializing WatchdogComponent 2025-12-04 12:06:52.768 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-04 12:06:52.778 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-04 12:06:52.781 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-04 12:06:52.790 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-04 12:06:52.958 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-04 12:06:53.549 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:06:53.550 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-04 12:06:53.559 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:06:53.568 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-04 12:06:53.568 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-04 12:06:53.625 - Main Thread -> Info: Started loading definition set Engine 2025-12-04 12:06:53.772 - Main Thread -> Info: Finished loading definition set Engine 2025-12-04 12:06:53.773 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-04 12:06:53.773 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-04 12:06:53.773 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-04 12:06:53.887 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-04 12:06:53.888 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-04 12:06:53.888 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-04 12:06:53.917 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-04 12:06:53.956 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-04 12:06:53.957 - Main Thread -> Initializing MusicEngineComponent 2025-12-04 12:06:53.959 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-04 12:06:53.959 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-04 12:06:53.959 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-04 12:06:53.959 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-04 12:06:53.960 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,139,058,944 bytes. 2025-12-04 12:06:53.962 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-04 12:06:53.974 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-04 12:06:53.985 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-04 12:06:53.989 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-04 12:06:53.990 - Main Thread -> Initializing AudioEngineComponent 2025-12-04 12:06:53.990 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-04 12:06:53.993 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-04 12:06:54.033 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-04 12:06:54.036 - Main Thread -> Initializing Render12EngineComponent 2025-12-04 12:06:54.037 - Main Thread -> LOADING_BEGIN|Render 2025-12-04 12:06:54.037 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-04 12:06:54.559 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-04 12:06:54.660 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-04 12:06:54.672 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-04 12:06:54.673 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-04 12:06:54.687 - Main Thread -> Info: Preset auto-detection is done and it is set 'High' 2025-12-04 12:06:54.688 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-04 12:06:54.731 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-04 12:06:54.733 - Main Thread -> Initializing RenderContracts 2025-12-04 12:06:54.737 - Main Thread -> Initializing MaterialSettings 2025-12-04 12:06:54.737 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-04 12:06:54.738 - Main Thread -> Initializing RenderFrameStatistics 2025-12-04 12:06:54.738 - Main Thread -> Branching #1 2025-12-04 12:06:54.738 - Main Thread -> Creating Window 2025-12-04 12:06:54.738 - Main Thread -> Initializing RenderOutputManager 2025-12-04 12:06:54.739 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-04 12:06:54.740 - Main Thread -> LOADING_TIME|Render_Init|218.80580000000003 2025-12-04 12:06:54.740 - Main Thread -> LOADING_TIME_FULL|Render_Init|703.73 2025-12-04 12:06:54.740 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-04 12:06:54.743 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-04 12:06:54.744 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-04 12:06:54.744 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-04 12:06:54.745 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-04 12:06:54.747 - Main Thread -> Initializing WinInputEngineComponent 2025-12-04 12:06:54.845 - Main Thread -> Initializing InputEngineComponent 2025-12-04 12:06:54.849 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-04 12:06:54.850 - Main Thread -> Initializing UIEngineComponent 2025-12-04 12:06:54.853 - Main Thread -> Initialize UI 2025-12-04 12:06:54.853 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-04 12:06:54.854 - Main Thread -> Initialize Stats 2025-12-04 12:06:54.855 - Main Thread -> Initialize DebugMenu 2025-12-04 12:06:54.881 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-04 12:06:54.882 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-04 12:06:54.888 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:06:54.941 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-04 12:06:54.941 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-04 12:06:54.984 - Main Thread -> Info: Started loading definition set Core 2025-12-04 12:06:55.598 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-04 12:06:55.601 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-04 12:06:55.602 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-04 12:06:55.782 - Render thread -> LOADING_TIME|Render_SystemCoreInit|840.5931 2025-12-04 12:06:55.813 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-04 12:06:55.900 - Main Thread -> [Audio]: Loading master bank. 2025-12-04 12:06:55.940 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-04 12:06:55.993 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-04 12:06:56.020 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-04 12:06:56.089 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-04 12:06:56.120 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-04 12:06:56.129 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-04 12:06:56.159 - Render thread -> LOADING_TIME|Render_CreateDevice|1046.5938999999998 2025-12-04 12:06:56.159 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1413.5971 2025-12-04 12:06:56.159 - Render thread -> LOADING_TIME|Render_Window|5.936399999999821 2025-12-04 12:06:56.159 - Render thread -> LOADING_TIME_FULL|Render_Window|1420.1806 2025-12-04 12:06:56.164 - Render thread -> CPU throttling detection is setup: True 2025-12-04 12:06:56.170 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-04 12:06:56.283 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-04 12:06:56.376 - Render thread -> LOADING_TIME|Render_FirstFrame|205.2213 2025-12-04 12:06:56.376 - Render thread -> LOADING_TIME|Render|1487.4384 2025-12-04 12:06:56.376 - Render thread -> LOADING_TIME_FULL|Render|2339.3658 2025-12-04 12:06:56.418 - Main Thread -> [Audio]: Reloading paths. 2025-12-04 12:06:56.454 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:06:56.454 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:06:56.454 - Main Thread -> Info: Finished loading definition set Core 2025-12-04 12:06:56.490 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-04 12:06:56.512 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-04 12:06:56.514 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-04 12:06:56.522 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-04 12:06:56.523 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-04 12:06:56.987 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-04 12:06:56.989 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-04 12:06:57.248 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-04 12:06:57.249 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:06:57.297 - Main Thread -> Info: [Input]: Device connected: Souris[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-04 12:06:57.303 - Main Thread -> Info: [Input]: Device connected: Clavier[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-04 12:06:57.633 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-04 12:06:57.633 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-04 12:06:57.633 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-04 12:06:57.633 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-04 12:06:57.738 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-04 12:06:58.613 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-04 12:06:58.906 - Main Thread -> LOADING_TIME|Application|7044.4983999999995 2025-12-04 12:06:58.906 - Main Thread -> LOADING_TIME_FULL|Application|7813.3748 2025-12-04 12:06:58.906 - Main Thread -> LOADING_TIME|Main|7055.5615 2025-12-04 12:06:58.906 - Main Thread -> LOADING_TIME_FULL|Main|7824.4379 2025-12-04 12:06:58.956 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-04 12:06:59.127 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-04 12:06:59.129 - VRageWorker 5 -> Info: Started loading definition set World 2025-12-04 12:06:59.649 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-04 12:06:59.673 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-04 12:06:59.852 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-04 12:06:59.999 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-04 12:07:00.001 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-04 12:07:01.717 - Main Thread -> Disposing 0 localizers for DisclaimerScreen 2025-12-04 12:07:03.890 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:03.914 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-04 12:07:03.914 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-04 12:07:04.069 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-04 12:07:06.848 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-04 12:07:06.848 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.849 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.849 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.850 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.851 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.852 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.852 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.853 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.854 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:07:06.855 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = High RenderingDistance = High } 2025-12-04 12:07:06.855 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2025-12-04 12:07:06.856 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:06.857 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:06.857 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:06.858 - Main Thread -> RenderOptionsPart2.Preset = Medium 2025-12-04 12:07:06.858 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.165 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-04 12:07:07.165 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.166 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.166 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.167 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.167 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.168 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.168 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Medium RenderingDistance = Medium } 2025-12-04 12:07:07.170 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Medium } 2025-12-04 12:07:07.170 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:07.171 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:07.171 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:07.172 - Main Thread -> RenderOptionsPart2.Preset = Low 2025-12-04 12:07:07.172 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:10.567 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:26.157 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-04 12:07:26.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:28.520 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-04 12:07:30.806 - Main Thread -> Disposing 64 localizers for OptionsScreen 2025-12-04 12:07:34.672 - Main Thread -> LoadGameAsync Welcome To Verdure save:$Content:Survival saveBackup: mods: 2025-12-04 12:07:34.684 - Main Thread -> LOADING_BEGIN|Session 2025-12-04 12:07:34.694 - Main Thread -> Disposing 10 localizers for NewGameMenuScreen 2025-12-04 12:07:34.695 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-04 12:07:34.696 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-04 12:07:34.696 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-04 12:07:35.102 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-04 12:07:35.103 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-04 12:07:35.104 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-04 12:07:35.104 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-04 12:07:35.104 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-04 12:07:35.104 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-04 12:07:35.295 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-04 12:07:35.766 - Main Thread -> Info: Blocks occupancy and mount points loaded in 166 ms (240 block definitions patched) 2025-12-04 12:07:35.905 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:35.905 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:07:35.906 - Main Thread -> Info: Finished loading definition set World 2025-12-04 12:07:35.945 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-04 12:07:35.945 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-04 12:07:35.945 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-04 12:07:35.945 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-04 12:07:36.103 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-04 12:07:36.710 - Main Thread -> Loading save $Content:Survival - version: 2.0.1.6703 2025-12-04 12:07:36.795 - VRageWorker 8 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:07:36.795 - VRageWorker 4 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:07:36.795 - VRageWorker 8 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 13 : VRageWorker 8. Propagating to main. 2025-12-04 12:07:36.795 - VRageWorker 4 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 9 : VRageWorker 4. Propagating to main. 2025-12-04 12:07:36.795 - VRageWorker 7 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:07:36.795 - VRageWorker 7 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 12 : VRageWorker 7. Propagating to main. 2025-12-04 12:07:36.796 - VRageWorker 1 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:07:36.796 - VRageWorker 1 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 6 : VRageWorker 1. Propagating to main. 2025-12-04 12:07:36.797 - VRageWorker 4 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:07:36.798 - VRageWorker 4 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 9 : VRageWorker 4. Propagating to main. 2025-12-04 12:07:46.403 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-04 12:07:46.489 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-04 12:07:46.489 - Main Thread -> [World Seed Provider]: Using seed -257449709. 2025-12-04 12:07:46.490 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-04 12:07:48.890 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-04 12:07:48.902 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity)) (Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity)) ---> System.Exception: Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) ---> (Inner Exception #1) System.Exception: Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex)<--- 2025-12-04 12:07:48.903 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(Keen.VRage.Core.Game.Systems.GameEntitySerializer+BundleInitArgs, bool) has thrown an exception. 2025-12-04 12:07:48.904 - Main Thread -> Info: Unawaited exception: Keen.VRage.Core.Game.Systems.GameEntitySerializer+EntityBundleInitException: Bundle failed to initialize (Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity)) (Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity)) ---> System.Exception: Failed to allocate e5d5e190-0aa4-4bfa-a18d-6985cce32b20 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex) --- End of inner exception stack trace --- at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFromBundleAsync(BundleInitArgs args, Boolean allowAsyncSpawn) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn) ---> (Inner Exception #1) System.Exception: Failed to allocate 705a74c9-d385-4554-9ff9-9abadd7bcac0 (Root Entity) ---> Keen.VRage.Core.Platform.CrashReporting.UnobservedException: Exception of type 'Keen.VRage.Core.Platform.CrashReporting.UnobservedException' was thrown. ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass91_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|36_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.ContinuationQueuePump.PumpAction() at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking[T](Task`1 task, TimeSpan timeout, T& result, CustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateCubemaps() at Keen.VRage.Voxels.Storage.Planet.PlanetMaterialProvider.CreateBiomes(PlanetBiomeMapDefinition biomeMapDefinition) at Keen.VRage.Voxels.Components.PlanetBiomeMapComponent.Init() at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|11_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass11_0&) at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) --- End of inner exception stack trace --- at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.BuildFrom(DEntityBuilder dataEntity, EntityObjectBuilder builder) at Keen.VRage.Core.Game.Systems.GameEntitySerializer.<>c__DisplayClass21_0.g__SpawnEntity|0(EntityObjectBuilder builder, Int32 outputIndex)<--- 2025-12-04 12:07:49.601 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-04 12:07:49.602 - Main Thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) 2025-12-04 12:07:49.823 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2025-12-04 12:07:52.957 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-04 12:07:52.974 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-12-04 12:07:55.862 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-04 12:07:55.864 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-04 12:07:55.864 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-04 12:07:55.864 - Main Thread -> Message repeated 22 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-04 12:07:55.864 - Main Thread -> WriteLine Closed