2025-12-04 12:04:49.954 - Main Thread -> Timezone (local - UTC): 1h 2025-12-04 12:04:49.958 - Main Thread -> App Version: 2.0.2.26 2025-12-04 12:04:49.966 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 04/12/2025 12:04:49 2025-12-04 12:04:50.026 - Main Thread -> Running application with arguments: 2025-12-04 12:04:50.026 - Main Thread -> Runtime Framework: .NET 9.0.11 2025-12-04 12:04:50.232 - Main Thread -> Environment.ProcessorCount: 12 2025-12-04 12:04:50.232 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-12-04 12:04:50.232 - Main Thread -> Environment.CommandLine: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-04 12:04:50.232 - Main Thread -> Environment.CurrentDirectory: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2 2025-12-04 12:04:50.291 - Main Thread -> CPU: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz, 12/6 Logical/Physical Cores, 4104MHz Nominal Maximum Frequency 2025-12-04 12:04:50.291 - Main Thread -> IntPtr.Size: 8 2025-12-04 12:04:50.291 - Main Thread -> Default Culture: fr-FR 2025-12-04 12:04:50.291 - Main Thread -> Default UI Culture: fr-FR 2025-12-04 12:04:50.292 - Main Thread -> LogEnvironmentInformation - START 2025-12-04 12:04:50.297 - Main Thread -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2025-12-04 12:04:50.297 - Main Thread -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2025-12-04 12:04:50.306 - Main Thread -> Virtualized: False 2025-12-04 12:04:50.309 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz 2025-12-04 12:04:50.309 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 17,045,073,920 bytes 2025-12-04 12:04:50.310 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-12-04 12:04:50.310 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 10,859,175,936 bytes 2025-12-04 12:04:50.310 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,272,605,184 bytes 2025-12-04 12:04:50.314 - Main Thread -> Drive C: | Capacity: 999,542,505,472 bytes | Free space: 230,322,225,152 bytes 2025-12-04 12:04:50.314 - Main Thread -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 189,567,115,264 bytes 2025-12-04 12:04:50.314 - Main Thread -> LogEnvironmentInformation - END 2025-12-04 12:04:50.426 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false,"RunServerOnWorkerThread": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.0.2.26","System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} 2025-12-04 12:04:50.430 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-12-04 12:04:50.585 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-12-04 12:04:50.596 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2025-12-04 12:04:50.618 - Main Thread -> Initializing Engine... 2025-12-04 12:04:50.684 - Main Thread -> Initializing LibraryEngineComponent 2025-12-04 12:04:50.684 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2025-12-04 12:04:50.685 - Main Thread -> Workers configured. 2025-12-04 12:04:50.686 - Main Thread -> [Crash Handler]: Logging runtime paths data 2025-12-04 12:04:50.686 - Main Thread -> Command line argument 0: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-12-04 12:04:50.686 - Main Thread -> Working directory: C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2 2025-12-04 12:04:50.686 - Main Thread -> App Data Path: C:\Users\Utilisateur\AppData\Roaming\SpaceEngineers2 2025-12-04 12:04:50.686 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-12-04 12:04:50.747 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:04:50.748 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:04:50.750 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-12-04 12:04:50.750 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Utilisateur\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-12-04 12:04:50.765 - Main Thread -> [Crash Handler]: Report And Exit set to False 2025-12-04 12:04:50.865 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-12-04 12:04:50.866 - Main Thread -> [Content Validation]: Maximum workers adjusted to 2 2025-12-04 12:04:50.867 - Main Thread -> Initializing CrashHandlerEngineComponent 2025-12-04 12:04:50.867 - Main Thread -> Initializing WatchdogComponent 2025-12-04 12:04:50.868 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2025-12-04 12:04:50.897 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1} 2025-12-04 12:04:50.900 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2025-12-04 12:04:50.919 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2025-12-03T18:06:09.6086158Z"},{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-12-04T11:01:13.6758369Z"}] LatestGame: {"Name": "$Content:CRF"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2025-12-04 12:04:50.922 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2025-12-04 12:04:50.977 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.22 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2025-12-04 12:04:50.978 - Main Thread -> Initializing ProjectManagerEngineComponent 2025-12-04 12:04:50.981 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2025-12-04 12:04:50.990 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Users\Utilisateur\Desktop\sauvegarde\jeux\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-12-04 12:04:51.167 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-12-04 12:04:51.834 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:04:51.834 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-12-04 12:04:51.845 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 860 EVO 1TB : Type: SSD : Format: NTFS 2025-12-04 12:04:51.853 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2025-12-04 12:04:51.854 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2025-12-04 12:04:51.916 - Main Thread -> Info: Started loading definition set Engine 2025-12-04 12:04:52.076 - Main Thread -> Info: Finished loading definition set Engine 2025-12-04 12:04:52.076 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2025-12-04 12:04:52.076 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2025-12-04 12:04:52.077 - Main Thread -> Initializing LocalizationEngineComponent 2025-12-04 12:04:52.203 - Main Thread -> STEAM_API: Steam Active Status: True 2025-12-04 12:04:52.204 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-12-04 12:04:52.204 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-12-04 12:04:52.234 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2025-12-04 12:04:52.272 - Main Thread -> Initializing ClientVoxelsEngineComponent 2025-12-04 12:04:52.272 - Main Thread -> Initializing MusicEngineComponent 2025-12-04 12:04:52.274 - Main Thread -> Initializing WinPlatformEngineComponent 2025-12-04 12:04:52.274 - Main Thread -> Initializing WinRenderEngineComponent 2025-12-04 12:04:52.274 - Main Thread -> Initializing WinMemoryEngineComponent 2025-12-04 12:04:52.274 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2025-12-04 12:04:52.276 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,139,058,944 bytes. 2025-12-04 12:04:52.277 - Main Thread -> Initializing AnimationStreamingManagerComponent 2025-12-04 12:04:52.289 - Main Thread -> Initializing OctreeRegionStreamingComponent 2025-12-04 12:04:52.300 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2025-12-04 12:04:52.305 - Main Thread -> Initializing WinWindowsEngineComponent 2025-12-04 12:04:52.305 - Main Thread -> Initializing AudioEngineComponent 2025-12-04 12:04:52.305 - Main Thread -> Initializing WinSystemEngineComponent 2025-12-04 12:04:52.309 - Main Thread -> Initializing HavokPhysicsEngineComponent 2025-12-04 12:04:52.376 - Main Thread -> Initializing VoxelsEngineComponent 2025-12-04 12:04:52.379 - Main Thread -> Initializing Render12EngineComponent 2025-12-04 12:04:52.380 - Main Thread -> LOADING_BEGIN|Render 2025-12-04 12:04:52.380 - Main Thread -> LOADING_BEGIN|Render_Init 2025-12-04 12:04:52.887 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2025-12-04 12:04:53.007 - Main Thread -> Sorting jobs for scene of 146 jobs with seed '0' 2025-12-04 12:04:53.020 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2025-12-04 12:04:53.021 - Main Thread -> Initializing RenderEngineComponent - Entering 2025-12-04 12:04:53.031 - Main Thread -> RenderOptionsPart2.Preset = High 2025-12-04 12:04:53.035 - Main Thread -> Initializing RenderDebugObjectManager 2025-12-04 12:04:53.038 - Main Thread -> Initializing RenderContracts 2025-12-04 12:04:53.042 - Main Thread -> Initializing MaterialSettings 2025-12-04 12:04:53.042 - Main Thread -> Initializing RenderSettingsManipulator 2025-12-04 12:04:53.042 - Main Thread -> Initializing RenderFrameStatistics 2025-12-04 12:04:53.043 - Main Thread -> Branching #1 2025-12-04 12:04:53.043 - Main Thread -> Creating Window 2025-12-04 12:04:53.043 - Main Thread -> Initializing RenderOutputManager 2025-12-04 12:04:53.044 - Render thread -> LOADING_BEGIN|Render_Window 2025-12-04 12:04:53.045 - Main Thread -> LOADING_TIME|Render_Init|193.79270000000002 2025-12-04 12:04:53.045 - Main Thread -> LOADING_TIME_FULL|Render_Init|665.3451 2025-12-04 12:04:53.045 - Main Thread -> Initializing RenderEngineComponent - Exiting 2025-12-04 12:04:53.047 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2025-12-04 12:04:53.048 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2025-12-04 12:04:53.049 - Main Thread -> Initializing DebugDrawClientEngineComponent 2025-12-04 12:04:53.050 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2025-12-04 12:04:53.052 - Main Thread -> Initializing WinInputEngineComponent 2025-12-04 12:04:53.151 - Main Thread -> Initializing InputEngineComponent 2025-12-04 12:04:53.155 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-12-04 12:04:53.156 - Main Thread -> Initializing UIEngineComponent 2025-12-04 12:04:53.158 - Main Thread -> Initialize UI 2025-12-04 12:04:53.159 - Main Thread -> Initializing DebugMenuEngineComponent 2025-12-04 12:04:53.160 - Main Thread -> Initialize Stats 2025-12-04 12:04:53.161 - Main Thread -> Initialize DebugMenu 2025-12-04 12:04:53.187 - Main Thread -> Initializing ContentIntegrityReporterComponent 2025-12-04 12:04:53.189 - Main Thread -> [Crash Handler] : [User Contact] : 2025-12-04 12:04:53.195 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:04:53.246 - Render thread -> Info: CoreSystems.Initialize - Entering 2025-12-04 12:04:53.246 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2025-12-04 12:04:53.294 - Main Thread -> Info: Started loading definition set Core 2025-12-04 12:04:53.917 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2025-12-04 12:04:53.920 - Main Thread -> 221 Mapping added to the GameInputProcessorComponent 2025-12-04 12:04:53.921 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2025-12-04 12:04:54.102 - Render thread -> LOADING_TIME|Render_SystemCoreInit|855.2068 2025-12-04 12:04:54.146 - Main Thread -> [Audio]: Loading Audio Configuration 2025-12-04 12:04:54.220 - Main Thread -> [Audio]: Loading master bank. 2025-12-04 12:04:54.288 - Main Thread -> [Audio]: Loading bank c3bde898-0c5a-439c-8a4b-166b5b7428cd. 2025-12-04 12:04:54.341 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2025-12-04 12:04:54.378 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2025-12-04 12:04:54.478 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2025-12-04 12:04:54.520 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2025-12-04 12:04:54.532 - Render thread -> Info: CoreSystems.Initialize - Leaving 2025-12-04 12:04:54.566 - Render thread -> LOADING_TIME|Render_CreateDevice|1048.0557 2025-12-04 12:04:54.566 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1516.3459 2025-12-04 12:04:54.567 - Render thread -> LOADING_TIME|Render_Window|6.064800000000105 2025-12-04 12:04:54.567 - Render thread -> LOADING_TIME_FULL|Render_Window|1523.1066 2025-12-04 12:04:54.571 - Render thread -> CPU throttling detection is setup: True 2025-12-04 12:04:54.578 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2025-12-04 12:04:54.701 - Render thread -> LOADING_TIME|Render_FirstFrame|123.3712 2025-12-04 12:04:54.701 - Render thread -> LOADING_TIME|Render|1382.074 2025-12-04 12:04:54.701 - Render thread -> LOADING_TIME_FULL|Render|2321.9166 2025-12-04 12:04:54.968 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2025-12-04 12:04:55.255 - Main Thread -> [Audio]: Reloading paths. 2025-12-04 12:04:55.277 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:04:55.277 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:04:55.277 - Main Thread -> Info: Finished loading definition set Core 2025-12-04 12:04:55.311 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2025-12-04 12:04:55.327 - Main Thread -> Stream Analytics_BulkedBehaviors.vrpt is not readable or seekable for recovery. 2025-12-04 12:04:55.328 - Main Thread -> Loaded 0 recovered behavior events into current batch. 2025-12-04 12:04:55.336 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2025-12-04 12:04:55.337 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2025-12-04 12:04:55.801 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2025-12-04 12:04:55.802 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2025-12-04 12:04:55.823 - Main Thread -> Client frequency set to: 60.00024Hz 2025-12-04 12:04:55.823 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:04:55.858 - Main Thread -> Info: [Input]: Device connected: Souris[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-12-04 12:04:55.861 - Main Thread -> Info: [Input]: Device connected: Clavier[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-12-04 12:04:56.090 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-04 12:04:56.090 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-04 12:04:56.090 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-04 12:04:56.090 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-04 12:04:56.220 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-04 12:04:58.173 - Main Thread -> LOADING_TIME|Application|8262.2 2025-12-04 12:04:58.173 - Main Thread -> LOADING_TIME_FULL|Application|9170.2222 2025-12-04 12:04:58.173 - Main Thread -> LOADING_TIME|Main|8273.528 2025-12-04 12:04:58.173 - Main Thread -> LOADING_TIME_FULL|Main|9181.5502 2025-12-04 12:04:58.218 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-04 12:04:58.419 - Main Thread -> GameAppComponent.Disconnect() - END 2025-12-04 12:04:58.421 - VRageWorker 2 -> Info: Started loading definition set World 2025-12-04 12:04:59.634 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-04 12:04:59.654 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-04 12:04:59.725 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2025-12-04 12:05:00.081 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:00.153 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-04 12:05:00.153 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-04 12:05:00.460 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-04 12:05:00.917 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2025-12-04 12:05:00.918 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2025-12-04 12:05:02.910 - Main Thread -> Finished loading events, enabled events are System.Collections.Generic.List`1[System.String], 2025-12-04 12:05:08.074 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:09.438 - Main Thread -> Disposing 4 localizers for DialogPresenterScreen 2025-12-04 12:05:14.292 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-04 12:05:17.307 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-04 12:05:17.307 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.308 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.308 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.308 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.309 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.309 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.310 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.310 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2025-12-04 12:05:17.310 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = High RenderingDistance = High } 2025-12-04 12:05:17.311 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2025-12-04 12:05:17.311 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.311 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.312 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.312 - Main Thread -> RenderOptionsPart2.Preset = Medium 2025-12-04 12:05:17.312 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.706 - Main Thread -> RenderOptionsPart2.Preset = Custom 2025-12-04 12:05:17.706 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.706 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.706 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.707 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.707 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.707 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.707 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.707 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.707 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Medium RenderingDistance = Medium } 2025-12-04 12:05:17.708 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Medium } 2025-12-04 12:05:17.708 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:05:17.708 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:05:17.708 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:05:17.708 - Main Thread -> RenderOptionsPart2.Preset = Low 2025-12-04 12:05:17.708 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:05:30.617 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set cz-CZ. Evaluating to default culture. 2025-12-04 12:05:30.617 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set cz-CZ. Evaluating to default culture. 2025-12-04 12:05:30.617 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set cz-CZ. Evaluating to default culture. 2025-12-04 12:05:31.182 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set pt-BR. Evaluating to default culture. 2025-12-04 12:05:31.182 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set pt-BR. Evaluating to default culture. 2025-12-04 12:05:31.182 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set pt-BR. Evaluating to default culture. 2025-12-04 12:05:34.065 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:05:34.065 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:05:34.065 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:05:34.482 - Main Thread -> LOCALIZATION WARNING: Could not find key None in the culture set de-DE. Evaluating to default culture. 2025-12-04 12:05:34.482 - Main Thread -> LOCALIZATION WARNING: Could not find key On in the culture set de-DE. Evaluating to default culture. 2025-12-04 12:05:34.482 - Main Thread -> LOCALIZATION WARNING: Could not find key Off in the culture set de-DE. Evaluating to default culture. 2025-12-04 12:05:45.006 - Main Thread -> LOCALIZATION WARNING: Could not find key ScalingModeOptionsName in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:05:45.023 - Main Thread -> LOCALIZATION WARNING: Could not find key ScalingMode_Balanced in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:05:54.596 - Render thread -> Render loop frequency capped to: 60Hz 2025-12-04 12:05:57.008 - Render thread -> Render loop frequency capped to: 200Hz 2025-12-04 12:05:58.358 - Main Thread -> Disposing 133 localizers for OptionsScreen 2025-12-04 12:06:02.057 - Main Thread -> LoadGameAsync Concordia Research Facility save:$Content:CRF saveBackup: mods: 2025-12-04 12:06:02.068 - Main Thread -> LOADING_BEGIN|Session 2025-12-04 12:06:02.072 - Main Thread -> Disposing 10 localizers for NewGameMenuScreen 2025-12-04 12:06:02.073 - Main Thread -> Disposing 0 localizers for NotificationsScreen 2025-12-04 12:06:02.074 - Main Thread -> Disposing 1 localizers for MainMenuScreen 2025-12-04 12:06:02.074 - Main Thread -> Disposing 0 localizers for MainMenuBackgroundScreen 2025-12-04 12:06:02.487 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-04 12:06:02.489 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2025-12-04 12:06:02.489 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2025-12-04 12:06:02.489 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-04 12:06:02.489 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-04 12:06:02.489 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-04 12:06:02.700 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-04 12:06:03.147 - Main Thread -> Info: Blocks occupancy and mount points loaded in 166 ms (240 block definitions patched) 2025-12-04 12:06:03.276 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:06:03.276 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2025-12-04 12:06:03.277 - Main Thread -> Info: Finished loading definition set World 2025-12-04 12:06:03.317 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2025-12-04 12:06:03.317 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2025-12-04 12:06:03.317 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2025-12-04 12:06:03.317 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2025-12-04 12:06:03.485 - Main Thread -> GameCoreScene UnloadAllScenes Done 2025-12-04 12:06:04.065 - Main Thread -> Loading save $Content:CRF - version: 2.0.1.6912 2025-12-04 12:06:04.198 - VRageWorker 1 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:06:04.198 - VRageWorker 9 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:06:04.198 - VRageWorker 5 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:06:04.198 - VRageWorker 3 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:06:04.198 - VRageWorker 0 -> [ParallelMonitor]: Unawaited work on thread pool has thrown an exception. 2025-12-04 12:06:04.198 - VRageWorker 1 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 6 : VRageWorker 1. Propagating to main. 2025-12-04 12:06:04.198 - VRageWorker 5 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 10 : VRageWorker 5. Propagating to main. 2025-12-04 12:06:04.198 - VRageWorker 9 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 14 : VRageWorker 9. Propagating to main. 2025-12-04 12:06:04.198 - VRageWorker 3 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 8 : VRageWorker 3. Propagating to main. 2025-12-04 12:06:04.198 - VRageWorker 0 -> [Crash Handler]: Fatal exception of type SharpGen.Runtime.SharpGenException arrived to crash handler on thread 5 : VRageWorker 0. Propagating to main. 2025-12-04 12:06:06.515 - Main Thread -> Sorting jobs for scene of 458 jobs with seed '0' 2025-12-04 12:06:06.595 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2025-12-04 12:06:06.596 - Main Thread -> [World Seed Provider]: Using seed -1256385586. 2025-12-04 12:06:06.596 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-0\ProceduralGenerationDataDefinition-2-0.def 2025-12-04 12:06:09.359 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2025-12-04 12:06:09.371 - Main Thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x80070003], Message: [Le chemin d’accès spécifié est introuvable. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.DirectStorage.IDStorageFactory.OpenFile(String path) at Keen.VRage.Render12.Core.Systems.DirectStorage.OpenFile(FileHandle file) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.RequestOpenFileHandle() at Keen.VRage.Library.Threading.TaskBuilder.g__InvokeAction|4_0(Action action) at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.ParallelWorkTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.VRage.Library.Threading.ParallelMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ParallelWorkTask.FinishInternal(Int64 taskId) 2025-12-04 12:06:09.933 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2025-12-04 12:06:13.051 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2025-12-04 12:06:13.065 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2025-12-04 12:06:13.106 - Main Thread -> LOCALIZATION WARNING: Could not find key WeApologize in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:13.106 - Main Thread -> LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.697 - Main Thread -> [CrashHandler]: Starting crash report sender... 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key None in the culture set de-DE. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set pt-BR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 8 time(s): LOCALIZATION WARNING: Could not find key ScalingMode_Balanced in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ScalingModeOptionsName in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key WeApologize in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 26 time(s): LOCALIZATION WARNING: Could not find key On in the culture set en-US. Evaluating to string id. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set de-DE. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 4 time(s): LOCALIZATION WARNING: Could not find key None in the culture set cz-CZ. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 70 time(s): LOCALIZATION WARNING: Could not find key None in the culture set en-US. Evaluating to string id. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 33 time(s): LOCALIZATION WARNING: Could not find key None in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key On in the culture set de-DE. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key On in the culture set cz-CZ. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key On in the culture set pt-BR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set cz-CZ. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 11 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 26 time(s): LOCALIZATION WARNING: Could not find key Off in the culture set en-US. Evaluating to string id. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 2 time(s): LOCALIZATION WARNING: Could not find key None in the culture set pt-BR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> Message repeated 11 time(s): LOCALIZATION WARNING: Could not find key On in the culture set fr-FR. Evaluating to default culture. 2025-12-04 12:06:16.698 - Main Thread -> WriteLine Closed