2025-12-04 08:20:27.207 - Main Thread -> Timezone (local - UTC): 1h 2025-12-04 08:20:27.207 - Main Thread -> App Version: 2.0.2.26 2025-12-04 08:20:27.210 - Main Thread -> VRage renderer started 2025-12-04 08:20:27.210 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26100.0 2025-12-04 08:20:27.242 - Main Thread -> NvApi - Status: OK 2025-12-04 08:20:27.243 - Main Thread -> NvApi - Driver Version: 58180 (r581_66) 2025-12-04 08:20:27.243 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2025-12-04 08:20:27.255 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2025-12-04 08:20:27.255 - Main Thread -> AMD - Driver Version: Unknown 2025-12-04 08:20:27.264 - Main Thread -> Adapters.Adapters - Entering 2025-12-04 08:20:27.264 - Main Thread -> CreateDXGIFactory - Entering 2025-12-04 08:20:27.307 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-04 08:20:27.309 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-04 08:20:27.310 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-04 08:20:27.310 - Main Thread -> Using IDXGIFactory6: True 2025-12-04 08:20:27.310 - Main Thread -> Enumerating adapters by preference 2025-12-04 08:20:27.321 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4080 Laptop GPU - Entering 2025-12-04 08:20:27.321 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4080 Laptop GPU - Entering 2025-12-04 08:20:27.321 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 4080 Laptop GPU - Exiting 2025-12-04 08:20:27.321 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4080 Laptop GPU - Entering 2025-12-04 08:20:27.670 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 4080 Laptop GPU - Exiting 2025-12-04 08:20:27.965 - Main Thread -> Adapter 'NVIDIA GeForce RTX 4080 Laptop GPU' has 58 RTX cores 2025-12-04 08:20:27.966 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 4080 Laptop GPU - Exiting 2025-12-04 08:20:27.966 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4080 Laptop GPU outputs - Entering 2025-12-04 08:20:27.966 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 Laptop GPU output 0 display mode list 2025-12-04 08:20:27.968 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 Laptop GPU output 0 display mode list done 2025-12-04 08:20:27.970 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 Laptop GPU output 0 refresh rate 2025-12-04 08:20:27.974 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 4080 Laptop GPU output 0 refresh rate done 2025-12-04 08:20:27.974 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 4080 Laptop GPU outputs - Exiting 2025-12-04 08:20:27.974 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-04 08:20:27.974 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-04 08:20:27.974 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-04 08:20:27.974 - Main Thread -> Skipping software adapter 2025-12-04 08:20:27.974 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-04 08:20:27.977 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 4080 Laptop GPU + DISPLAY1 DeviceName = NVIDIA GeForce RTX 4080 Laptop GPU OutputName = DISPLAY1 Description = DeviceId: 10208, Dedicated RAM: 12579766272, Shared RAM: 34221256704, Luid: 81576, rev: 161, subsys id: 376311845, vendor id: 4318, supported device: True AdapterLuid = 81576 OutputId = 0 DesktopBounds = Min:0, 0 Max:3840, 2160 DesktopResolution = 3840, 2160 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12579766272 SharedRAM = 34221256704 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 58180 (r581_66) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = True IsRayTracingSupported = True Teraflops = 27.17184 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-04 08:20:27.978 - Main Thread -> Adapter list composed 2025-12-04 08:20:28.001 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 4080 Laptop GPU + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 4080 Laptop GPU","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 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{"Numerator": 143856,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 25,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 143857,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 23976,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 24,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 29970,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 30,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 100,"Denominator": 1}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 119880,"Denominator": 1000}},{"Width": 4096,"Height": 2160,"RefreshRate": {"Numerator": 120,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 10208, Dedicated RAM: 12579766272, Shared RAM: 34221256704, Luid: 81576, rev: 161, subsys id: 376311845, vendor id: 4318, supported device: True","AdapterLuid": 81576,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 3840,"Y": 2160}},"DesktopResolution": {"X": 3840,"Y": 2160},"DesktopRefreshRate": {"Numerator": 143857,"Denominator": 1000},"IsOutputAttached": true,"DedicatedRAM": 12579766272,"SharedRAM": 34221256704,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 10208,"DriverVersion": "58180 (r581_66)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": true,"IsRayTracingSupported": true,"Teraflops": 27.17184,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-04 08:20:28.003 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-04 08:20:28.113 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-04 08:20:28.114 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 08:20:28.114 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-04 08:20:28.114 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-04 08:20:28.117 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-04 08:20:28.117 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-04 08:20:28.117 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-04 08:20:28.118 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-04 08:20:28.118 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-04 08:20:28.119 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 4080 Laptop GPU","FullScreen": true,"WindowedResolution": {"X": 3840,"Y": 2160},"FullscreenResolution": {"X": 3840,"Y": 2160}}} 2025-12-04 08:20:28.123 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-04 08:20:28.124 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.4835298,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "NativeAA","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-04 08:20:28.127 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 4080 Laptop GPU","FullscreenMode": true,"Resolution": {"X": 3840,"Y": 2160},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2025-12-04 08:20:28.149 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 Laptop GPU", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 08:20:28.149 - Render thread -> IsD3D12Supported = True 2025-12-04 08:20:28.184 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2025-12-04 08:20:28.186 - Render thread -> Debug layer enabled: False 2025-12-04 08:20:28.186 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-04 08:20:28.468 - Render thread -> Direct Storage supported 2025-12-04 08:20:28.468 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-04 08:20:28.468 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-04 08:20:28.469 - Render thread -> Current Device Info: 2025-12-04 08:20:28.469 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-04 08:20:28.469 - Render thread -> OutputMergerLogicOp: True 2025-12-04 08:20:28.469 - Render thread -> MinPrecisionSupport: Bit16 2025-12-04 08:20:28.469 - Render thread -> TiledResourcesTier: Tier4 2025-12-04 08:20:28.469 - Render thread -> ResourceBindingTier: Tier3 2025-12-04 08:20:28.469 - Render thread -> PSSpecifiedStencilRefSupported: False 2025-12-04 08:20:28.469 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-04 08:20:28.469 - Render thread -> ROVsSupported: True 2025-12-04 08:20:28.469 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-04 08:20:28.469 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2025-12-04 08:20:28.469 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-04 08:20:28.469 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-04 08:20:28.469 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-04 08:20:28.469 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-04 08:20:28.469 - Render thread -> ResourceHeapTier: Tier2 2025-12-04 08:20:28.470 - Render thread -> WaveOps: True 2025-12-04 08:20:28.470 - Render thread -> WaveLaneCountMin: 32 2025-12-04 08:20:28.470 - Render thread -> WaveLaneCountMax: 32 2025-12-04 08:20:28.470 - Render thread -> TotalLaneCount: 7424 2025-12-04 08:20:28.470 - Render thread -> ExpandedComputeResourceStates: True 2025-12-04 08:20:28.470 - Render thread -> Int64ShaderOps: True 2025-12-04 08:20:28.470 - Render thread -> DepthBoundsTestSupported: True 2025-12-04 08:20:28.470 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-04 08:20:28.470 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-04 08:20:28.470 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-04 08:20:28.470 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2025-12-04 08:20:28.470 - Render thread -> ViewInstancingTier: Tier3 2025-12-04 08:20:28.470 - Render thread -> BarycentricsSupported: True 2025-12-04 08:20:28.470 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-04 08:20:28.470 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-04 08:20:28.470 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-04 08:20:28.470 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-04 08:20:28.470 - Render thread -> RenderPassesTier: Tier0 2025-12-04 08:20:28.470 - Render thread -> RaytracingTier: Tier1_1 2025-12-04 08:20:28.470 - Render thread -> AdditionalShadingRatesSupported: True 2025-12-04 08:20:28.470 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-04 08:20:28.470 - Render thread -> VariableShadingRateTier: Tier2 2025-12-04 08:20:28.470 - Render thread -> ShadingRateImageTileSize: 16 2025-12-04 08:20:28.470 - Render thread -> BackgroundProcessingSupported: True 2025-12-04 08:20:28.470 - Render thread -> MeshShaderTier: Tier1 2025-12-04 08:20:28.470 - Render thread -> SamplerFeedbackTier: Tier0_9 2025-12-04 08:20:28.484 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2025-12-04 08:20:28.508 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-04 08:20:28.509 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-04 08:20:28.510 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-04 08:20:28.510 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-04 08:20:28.510 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-04 08:20:28.512 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 6946816 Bytes 2025-12-04 08:20:28.513 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-04 08:20:28.513 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-04 08:20:28.737 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-04 08:20:28.737 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-04 08:20:28.737 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-04 08:20:28.737 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-04 08:20:28.739 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-04 08:20:28.740 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-04 08:20:28.740 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-04 08:20:28.741 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-04 08:20:28.751 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-04 08:20:28.752 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-04 08:20:28.774 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-04 08:20:28.775 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-04 08:20:28.775 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-04 08:20:28.776 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-04 08:20:28.778 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-04 08:20:28.779 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-04 08:20:28.779 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-04 08:20:28.780 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-04 08:20:28.780 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-04 08:20:28.781 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-04 08:20:28.782 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-04 08:20:28.784 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-04 08:20:28.808 - Render thread -> UseShaderAsserts: False 2025-12-04 08:20:28.808 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-04 08:20:28.809 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-04 08:20:28.810 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-04 08:20:28.810 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-04 08:20:28.810 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-04 08:20:28.812 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-04 08:20:28.849 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-04 08:20:28.849 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-04 08:20:28.852 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-04 08:20:28.852 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-04 08:20:28.852 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-04 08:20:28.852 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-04 08:20:28.854 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-04 08:20:28.855 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-04 08:20:28.855 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-04 08:20:28.855 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-04 08:20:28.855 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-04 08:20:28.856 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-04 08:20:28.858 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-04 08:20:28.858 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-04 08:20:28.869 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-04 08:20:28.880 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-04 08:20:28.892 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-04 08:20:28.893 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-04 08:20:28.901 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-04 08:20:28.903 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-04 08:20:28.905 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143857, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 08:20:28.950 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-04 08:20:28.950 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-04 08:20:28.952 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-04 08:20:28.952 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-04 08:20:28.953 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-04 08:20:28.953 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-04 08:20:28.990 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-04 08:20:28.990 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-04 08:20:29.001 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-04 08:20:29.001 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-04 08:20:29.002 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-04 08:20:29.002 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-04 08:20:29.038 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-04 08:20:29.039 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-04 08:20:29.064 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-04 08:20:29.064 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 08:20:29.064 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-04 08:20:29.065 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-04 08:20:29.065 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-04 08:20:29.066 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-04 08:20:29.075 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-04 08:20:29.149 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-04 08:20:29.151 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-04 08:20:29.152 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-04 08:20:29.152 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-04 08:20:29.152 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-04 08:20:29.152 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-04 08:20:29.152 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-04 08:20:29.153 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-04 08:20:29.153 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-04 08:20:29.154 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-04 08:20:29.155 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-04 08:20:29.155 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-04 08:20:29.155 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-04 08:20:29.155 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-04 08:20:29.255 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-04 08:20:29.255 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-04 08:20:29.278 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-04 08:20:29.285 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-04 08:20:29.285 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-04 08:20:29.287 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-04 08:20:29.287 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-04 08:20:29.318 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-04 08:20:29.320 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-04 08:20:29.333 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-04 08:20:29.346 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-04 08:20:29.592 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-04 08:20:29.592 - Render thread -> CreateMeshBuilders - Entering 2025-12-04 08:20:29.594 - Render thread -> CreateMeshBuilders - Exiting 2025-12-04 08:20:29.594 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-04 08:20:29.602 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-04 08:20:29.929 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-04 08:20:29.933 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 4080 Laptop GPU + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 3840, "Y": 2160 }, "EnableStretching": true, "RefreshRate": { "Numerator": 143857, "Denominator": 1000 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2025-12-04 08:20:30.048 - Render thread -> VRAM report about missing bytes is changed from 6946816 Bytes to 143687680 Bytes 2025-12-04 08:20:30.480 - VRageWorker 8 -> Pixel 2025-12-04 08:20:30.480 - VRageWorker 0 -> Vertex 2025-12-04 08:20:30.483 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.484 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.484 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.484 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.489 - VRageWorker 3 -> Vertex 2025-12-04 08:20:30.489 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.489 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.490 - VRageWorker 5 -> Pixel 2025-12-04 08:20:30.490 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.490 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.668 - VRageWorker 12 -> Vertex 2025-12-04 08:20:30.668 - VRageWorker 7 -> Pixel 2025-12-04 08:20:30.668 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.668 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.668 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.668 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.679 - VRageWorker 12 -> Vertex 2025-12-04 08:20:30.679 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.679 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.679 - VRageWorker 12 -> Pixel 2025-12-04 08:20:30.679 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.679 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.733 - VRageWorker 5 -> Vertex 2025-12-04 08:20:30.733 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.733 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.733 - VRageWorker 2 -> Pixel 2025-12-04 08:20:30.734 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.734 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.734 - VRageWorker 12 -> Vertex 2025-12-04 08:20:30.734 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.734 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.734 - VRageWorker 5 -> Pixel 2025-12-04 08:20:30.734 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.734 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.814 - VRageWorker 5 -> Vertex 2025-12-04 08:20:30.814 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.814 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.814 - VRageWorker 6 -> Pixel 2025-12-04 08:20:30.815 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.815 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.817 - VRageWorker 0 -> Vertex 2025-12-04 08:20:30.817 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.817 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.818 - VRageWorker 0 -> Pixel 2025-12-04 08:20:30.818 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.818 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.913 - VRageWorker 1 -> Vertex 2025-12-04 08:20:30.913 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.913 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.914 - VRageWorker 5 -> Pixel 2025-12-04 08:20:30.914 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.914 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.916 - VRageWorker 5 -> Vertex 2025-12-04 08:20:30.916 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.916 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.916 - VRageWorker 7 -> Pixel 2025-12-04 08:20:30.916 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.916 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.970 - VRageWorker 12 -> Vertex 2025-12-04 08:20:30.970 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.970 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.970 - VRageWorker 1 -> Pixel 2025-12-04 08:20:30.970 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.970 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:30.971 - VRageWorker 12 -> Vertex 2025-12-04 08:20:30.971 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.971 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:30.971 - VRageWorker 1 -> Pixel 2025-12-04 08:20:30.971 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:30.971 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:31.013 - VRageWorker 0 -> Pixel 2025-12-04 08:20:31.013 - VRageWorker 7 -> Vertex 2025-12-04 08:20:31.013 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.013 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:31.013 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.013 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:31.013 - VRageWorker 8 -> Pixel 2025-12-04 08:20:31.013 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.013 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:31.013 - VRageWorker 10 -> Vertex 2025-12-04 08:20:31.013 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.013 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:31.014 - Render thread -> VRAM report about missing bytes is changed from 143687680 Bytes to 215195648 Bytes 2025-12-04 08:20:31.176 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 8889 MB 2025-12-04 08:20:31.176 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 8787 MB 2025-12-04 08:20:31.180 - VRageWorker 7 -> Vertex 2025-12-04 08:20:31.180 - VRageWorker 10 -> Pixel 2025-12-04 08:20:31.180 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.180 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:31.180 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.180 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:31.181 - VRageWorker 10 -> Vertex 2025-12-04 08:20:31.181 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.182 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-04 08:20:31.182 - VRageWorker 10 -> Pixel 2025-12-04 08:20:31.182 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-04 08:20:31.182 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-04 08:20:31.245 - Render thread -> VRAM report about missing bytes is changed from 215195648 Bytes to 350965760 Bytes 2025-12-04 08:20:31.292 - Render thread -> VRAM report about missing bytes is changed from 350965760 Bytes to 352231424 Bytes 2025-12-04 08:20:31.293 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 8751 MB 2025-12-04 08:20:31.293 - Render thread -> Info: Frame[17] - Available VRAM budget has changed: 8649 MB 2025-12-04 08:20:31.334 - Render thread -> VRAM report about missing bytes is changed from 352231424 Bytes to 351113216 Bytes 2025-12-04 08:20:31.398 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-04 08:20:31.398 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-04 08:20:31.401 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-04 08:20:31.403 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-04 08:20:31.447 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-04 08:20:31.447 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-04 08:20:31.447 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-04 08:20:31.463 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-04 08:20:31.463 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-04 08:20:31.463 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-04 08:20:31.463 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-04 08:20:31.466 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-04 08:20:31.466 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-04 08:20:31.466 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-04 08:20:31.466 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-04 08:20:31.466 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-04 08:20:31.467 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-04 08:20:31.467 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-04 08:20:31.475 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-04 08:20:31.475 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-04 08:20:31.476 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-04 08:20:31.477 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-04 08:20:31.480 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-04 08:20:31.480 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-04 08:20:31.480 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-04 08:20:31.480 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-04 08:20:31.484 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-04 08:20:31.484 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-04 08:20:31.484 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-04 08:20:31.486 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-04 08:20:31.486 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-04 08:20:31.486 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-04 08:20:31.489 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-04 08:20:31.498 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-04 08:20:31.498 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-04 08:20:31.499 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-04 08:20:31.499 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-04 08:20:31.499 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-04 08:20:31.500 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-04 08:20:31.500 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-04 08:20:31.500 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-04 08:20:31.500 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-04 08:20:31.500 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-04 08:20:31.500 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-04 08:20:31.501 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-04 08:20:31.502 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-04 08:20:31.502 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-04 08:20:31.505 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-04 08:20:31.506 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-04 08:20:31.515 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-04 08:20:31.515 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-04 08:20:31.515 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-04 08:20:31.515 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-04 08:20:31.516 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-04 08:20:31.516 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-04 08:20:31.516 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-04 08:20:31.517 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-04 08:20:31.517 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-04 08:20:31.517 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-04 08:20:31.517 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-04 08:20:31.519 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-04 08:20:31.521 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-04 08:20:31.521 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-04 08:20:31.521 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-04 08:20:31.526 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-04 08:20:31.526 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-04 08:20:31.526 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-04 08:20:31.526 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-04 08:20:31.533 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-04 08:20:31.533 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-04 08:20:31.533 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-04 08:20:31.533 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-04 08:20:31.535 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-04 08:20:31.535 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-04 08:20:31.535 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-04 08:20:31.535 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-04 08:20:31.535 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-04 08:20:31.536 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-04 08:20:31.536 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-04 08:20:31.536 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-04 08:20:31.536 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-04 08:20:31.537 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-04 08:20:31.537 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-04 08:20:31.539 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-04 08:20:31.540 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-04 08:20:31.541 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-04 08:20:31.541 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-04 08:20:31.548 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-04 08:20:31.548 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-04 08:20:31.548 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-04 08:20:31.548 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-04 08:20:31.557 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-04 08:20:31.557 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-04 08:20:31.557 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-04 08:20:31.557 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-04 08:20:31.557 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-04 08:20:31.557 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-04 08:20:31.557 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-04 08:20:31.560 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-04 08:20:31.560 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-04 08:20:31.560 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-04 08:20:31.561 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-04 08:20:31.561 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-04 08:20:31.561 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-04 08:20:31.562 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-04 08:20:31.562 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-04 08:20:31.563 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-04 08:20:31.563 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-04 08:20:31.563 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-04 08:20:31.565 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-04 08:20:31.576 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-04 08:20:31.576 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-04 08:20:31.577 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-04 08:20:31.577 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-04 08:20:31.577 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-04 08:20:31.577 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-04 08:20:31.577 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-04 08:20:31.577 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-04 08:20:31.577 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-04 08:20:31.577 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-04 08:20:31.577 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-04 08:20:31.577 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-04 08:20:31.579 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-04 08:20:31.580 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-04 08:20:31.582 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-04 08:20:31.584 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-04 08:20:31.584 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-04 08:20:31.584 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-04 08:20:31.584 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-04 08:20:31.584 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-04 08:20:31.585 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-04 08:20:31.585 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-04 08:20:31.585 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-04 08:20:31.595 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-04 08:20:31.595 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-04 08:20:31.595 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-04 08:20:31.595 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-04 08:20:31.595 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-04 08:20:31.595 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-04 08:20:31.595 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-04 08:20:31.596 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-04 08:20:31.598 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-04 08:20:31.598 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-04 08:20:31.598 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-04 08:20:31.598 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-04 08:20:31.598 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-04 08:20:31.598 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-04 08:20:31.598 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-04 08:20:31.610 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-04 08:20:31.610 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-04 08:20:31.610 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-04 08:20:31.610 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-04 08:20:31.611 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-04 08:20:31.611 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-04 08:20:31.611 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-04 08:20:31.611 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-04 08:20:31.614 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-04 08:20:31.614 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-04 08:20:31.614 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-04 08:20:31.615 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-04 08:20:31.616 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-04 08:20:31.616 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-04 08:20:31.616 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-04 08:20:31.616 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-04 08:20:31.616 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-04 08:20:31.616 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-04 08:20:31.616 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-04 08:20:31.617 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-04 08:20:31.619 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-04 08:20:31.619 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-04 08:20:31.619 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-04 08:20:31.620 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-04 08:20:31.625 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-04 08:20:31.625 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-04 08:20:31.625 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-04 08:20:31.626 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-04 08:20:31.629 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-04 08:20:31.629 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-04 08:20:31.629 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-04 08:20:31.629 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-04 08:20:31.629 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-04 08:20:31.629 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-04 08:20:31.629 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-04 08:20:31.629 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-04 08:20:31.631 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-04 08:20:31.631 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-04 08:20:31.632 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-04 08:20:31.632 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-04 08:20:31.638 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-04 08:20:31.638 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-04 08:20:31.638 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-04 08:20:31.639 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-04 08:20:31.641 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-04 08:20:31.641 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-04 08:20:31.641 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-04 08:20:31.641 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-04 08:20:31.644 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-04 08:20:31.644 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-04 08:20:31.644 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-04 08:20:31.644 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-04 08:20:31.645 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-04 08:20:31.645 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-04 08:20:31.645 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-04 08:20:31.646 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-04 08:20:31.655 - Render thread -> Info: Frame[37] - Available VRAM budget has changed: 8552 MB 2025-12-04 08:20:31.656 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-04 08:20:31.656 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-04 08:20:31.656 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-04 08:20:31.656 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-04 08:20:31.656 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-04 08:20:31.656 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-04 08:20:31.656 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-04 08:20:31.656 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-04 08:20:31.662 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-04 08:20:31.662 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-04 08:20:31.662 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-04 08:20:31.662 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-04 08:20:31.662 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-04 08:20:31.662 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-04 08:20:31.662 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-04 08:20:31.662 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-04 08:20:31.666 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-04 08:20:31.666 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-04 08:20:31.666 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-04 08:20:31.666 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-04 08:20:31.691 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-04 08:20:31.691 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-04 08:20:31.691 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-04 08:20:31.691 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-04 08:20:31.702 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-04 08:20:31.703 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-04 08:20:31.703 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-04 08:20:31.704 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-04 08:20:31.704 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-04 08:20:31.705 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-04 08:20:31.706 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-04 08:20:31.706 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-04 08:20:31.714 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-04 08:20:31.714 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-04 08:20:31.714 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-04 08:20:31.714 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-04 08:20:31.715 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-04 08:20:31.715 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-04 08:20:31.715 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-04 08:20:31.715 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-04 08:20:31.717 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-04 08:20:31.717 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-04 08:20:31.718 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-04 08:20:31.718 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-04 08:20:31.719 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-04 08:20:31.719 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-04 08:20:31.720 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-04 08:20:31.720 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-04 08:20:31.721 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-04 08:20:31.722 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-04 08:20:31.722 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-04 08:20:31.722 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-04 08:20:31.734 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-04 08:20:31.734 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-04 08:20:31.734 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-04 08:20:31.734 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-04 08:20:31.735 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-04 08:20:31.735 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-04 08:20:31.735 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-04 08:20:31.736 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-04 08:20:31.736 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-04 08:20:31.736 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-04 08:20:31.736 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-04 08:20:31.736 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-04 08:20:31.751 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-04 08:20:31.751 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-04 08:20:31.752 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-04 08:20:31.752 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-04 08:20:31.756 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-04 08:20:31.756 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-04 08:20:31.756 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-04 08:20:31.756 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-04 08:20:31.768 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-04 08:20:31.768 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-04 08:20:31.768 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-04 08:20:31.768 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-04 08:20:31.771 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-04 08:20:31.771 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-04 08:20:31.771 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-04 08:20:31.771 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-04 08:20:31.777 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-04 08:20:31.777 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-04 08:20:31.777 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-04 08:20:31.777 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-04 08:20:31.784 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-04 08:20:31.784 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-04 08:20:31.785 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-04 08:20:31.785 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-04 08:20:31.793 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-04 08:20:31.793 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-04 08:20:31.793 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-04 08:20:31.793 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-04 08:20:31.800 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-04 08:20:31.800 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-04 08:20:31.800 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-04 08:20:31.800 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-04 08:20:31.808 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-04 08:20:31.808 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-04 08:20:31.808 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-04 08:20:31.808 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-04 08:20:31.828 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-04 08:20:31.829 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-04 08:20:31.829 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-04 08:20:31.829 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-04 08:20:31.847 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-04 08:20:31.847 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-04 08:20:31.847 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-04 08:20:31.848 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-04 08:20:31.868 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-04 08:20:31.868 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-04 08:20:31.868 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-04 08:20:31.868 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-04 08:20:31.987 - Render thread -> VRAM report about missing bytes is changed from 351113216 Bytes to 350916608 Bytes 2025-12-04 08:20:43.433 - Render thread -> VRAM report about missing bytes is changed from 350916608 Bytes to 385257472 Bytes 2025-12-04 08:20:43.450 - Render thread -> Info: Frame[725] - Available VRAM budget has changed: 8686 MB 2025-12-04 08:20:43.450 - Render thread -> Info: Frame[725] - Available VRAM budget has changed: 8485 MB 2025-12-04 08:21:44.490 - Render thread -> VRAM report about missing bytes is changed from 385257472 Bytes to 385650688 Bytes 2025-12-04 08:21:44.507 - Render thread -> VRAM report about missing bytes is changed from 385650688 Bytes to 385781760 Bytes 2025-12-04 08:21:47.142 - Render thread -> Info: Frame[4543] - Available VRAM budget has changed: 8529 MB 2025-12-04 08:21:48.302 - Render thread -> VRAM report about missing bytes is changed from 385781760 Bytes to 895537152 Bytes 2025-12-04 08:21:48.302 - Render thread -> Info: Frame[4557] - Available VRAM budget has changed: 6960 MB 2025-12-04 08:21:48.302 - Render thread -> Info: Frame[4557] - Available VRAM budget has changed: 6856 MB 2025-12-04 08:21:48.350 - Render thread -> VRAM report about missing bytes is changed from 895537152 Bytes to 896913408 Bytes 2025-12-04 08:21:48.376 - Render thread -> VRAM report about missing bytes is changed from 896913408 Bytes to 897650688 Bytes 2025-12-04 08:21:48.396 - Render thread -> VRAM report about missing bytes is changed from 897650688 Bytes to 897773568 Bytes 2025-12-04 08:21:48.512 - Render thread -> VRAM report about missing bytes is changed from 897773568 Bytes to 897785856 Bytes 2025-12-04 08:21:48.545 - Render thread -> VRAM report about missing bytes is changed from 897785856 Bytes to 897798144 Bytes 2025-12-04 08:21:48.678 - Render thread -> VRAM report about missing bytes is changed from 897798144 Bytes to 898519040 Bytes 2025-12-04 08:21:48.878 - Render thread -> VRAM report about missing bytes is changed from 898519040 Bytes to 898531328 Bytes 2025-12-04 08:21:49.078 - Render thread -> VRAM report about missing bytes is changed from 898531328 Bytes to 898543616 Bytes 2025-12-04 08:21:49.112 - Render thread -> VRAM report about missing bytes is changed from 898543616 Bytes to 898555904 Bytes 2025-12-04 08:21:49.240 - Render thread -> VRAM report about missing bytes is changed from 898555904 Bytes to 913670144 Bytes 2025-12-04 08:21:49.256 - Render thread -> VRAM report about missing bytes is changed from 913670144 Bytes to 914718720 Bytes 2025-12-04 08:21:49.256 - Render thread -> Info: Frame[4609] - Available VRAM budget has changed: 6352 MB 2025-12-04 08:21:49.256 - Render thread -> Info: Frame[4609] - Available VRAM budget has changed: 6252 MB 2025-12-04 08:21:50.477 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-04 08:21:50.477 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-04 08:21:50.477 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-04 08:21:50.478 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-04 08:21:50.478 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-04 08:21:50.478 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-04 08:21:50.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-04 08:21:50.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-04 08:21:50.479 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-04 08:21:50.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-04 08:21:50.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-04 08:21:50.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-04 08:21:50.491 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-04 08:21:50.492 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-04 08:21:50.492 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-04 08:21:50.493 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-04 08:21:50.493 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-04 08:21:50.493 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-04 08:21:50.494 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-04 08:21:50.494 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-04 08:21:50.494 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-04 08:21:50.496 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-04 08:21:50.496 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-04 08:21:50.496 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-04 08:21:50.497 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-04 08:21:50.497 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-04 08:21:50.497 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-04 08:21:50.500 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-04 08:21:50.500 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-04 08:21:50.500 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-04 08:21:50.501 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-04 08:21:50.501 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-04 08:21:50.501 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-04 08:21:50.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-04 08:21:50.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-04 08:21:50.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-04 08:21:50.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-04 08:21:50.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-04 08:21:50.503 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-04 08:21:50.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-04 08:21:50.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-04 08:21:50.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-04 08:21:50.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-04 08:21:50.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-04 08:21:50.508 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-04 08:21:50.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-04 08:21:50.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-04 08:21:50.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-04 08:21:50.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-04 08:21:50.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-04 08:21:50.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-04 08:21:50.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-04 08:21:50.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-04 08:21:50.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-04 08:21:50.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-04 08:21:50.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-04 08:21:50.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-04 08:21:50.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-04 08:21:50.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-04 08:21:50.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-04 08:21:51.215 - Render thread -> VRAM report about missing bytes is changed from 914718720 Bytes to 914452480 Bytes 2025-12-04 08:21:51.216 - Render thread -> Info: Frame[4665] - Available VRAM budget has changed: 6179 MB 2025-12-04 08:21:51.217 - Render thread -> Info: Frame[4665] - Available VRAM budget has changed: 5716 MB 2025-12-04 08:21:51.257 - Render thread -> VRAM report about missing bytes is changed from 914452480 Bytes to 1080643584 Bytes 2025-12-04 08:21:51.300 - Render thread -> VRAM report about missing bytes is changed from 1080643584 Bytes to 915222528 Bytes 2025-12-04 08:21:51.302 - Render thread -> Info: Frame[4667] - Available VRAM budget has changed: 4323 MB 2025-12-04 08:21:51.302 - Render thread -> Info: Frame[4667] - Available VRAM budget has changed: 3237 MB 2025-12-04 08:21:51.382 - Render thread -> VRAM report about missing bytes is changed from 915222528 Bytes to 1005641728 Bytes 2025-12-04 08:21:51.450 - Render thread -> VRAM report about missing bytes is changed from 1005641728 Bytes to 926998528 Bytes 2025-12-04 08:21:51.482 - Render thread -> VRAM report about missing bytes is changed from 926998528 Bytes to 1195958272 Bytes 2025-12-04 08:21:51.500 - Render thread -> VRAM report about missing bytes is changed from 1195958272 Bytes to 1156767744 Bytes 2025-12-04 08:21:51.500 - Render thread -> Info: Frame[4671] - Available VRAM budget has changed: 4207 MB 2025-12-04 08:21:51.500 - Render thread -> Info: Frame[4671] - Available VRAM budget has changed: 3122 MB 2025-12-04 08:21:51.528 - Render thread -> VRAM report about missing bytes is changed from 1156767744 Bytes to 1027792896 Bytes 2025-12-04 08:21:51.538 - Render thread -> Info: Frame[4673] - Available VRAM budget has changed: 9811 MB 2025-12-04 08:21:51.538 - Render thread -> VRAM report about missing bytes is changed from 1027792896 Bytes to 1072881664 Bytes 2025-12-04 08:21:51.539 - Render thread -> Info: Frame[4673] - Available VRAM budget has changed: 3017 MB 2025-12-04 08:21:51.539 - Render thread -> Info: Frame[4673] - Available VRAM budget has changed: 1938 MB 2025-12-04 08:21:51.539 - Render thread -> Warning: Available VRAM budget 1938 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:21:51.562 - Render thread -> VRAM report about missing bytes is changed from 1072881664 Bytes to 1123213312 Bytes 2025-12-04 08:21:51.587 - Render thread -> VRAM report about missing bytes is changed from 1123213312 Bytes to 983359488 Bytes 2025-12-04 08:21:51.604 - Render thread -> VRAM report about missing bytes is changed from 983359488 Bytes to 961536000 Bytes 2025-12-04 08:21:51.620 - Render thread -> VRAM report about missing bytes is changed from 961536000 Bytes to 916119552 Bytes 2025-12-04 08:21:51.639 - Render thread -> VRAM report about missing bytes is changed from 916119552 Bytes to 917012480 Bytes 2025-12-04 08:21:52.116 - Render thread -> Info: Frame[4705] - Available VRAM budget has changed: 3053 MB 2025-12-04 08:21:52.323 - Render thread -> Info: Frame[4718] - Available VRAM budget has changed: 9705 MB 2025-12-04 08:21:52.367 - Render thread -> Info: Frame[4719] - Available VRAM budget has changed: 2958 MB 2025-12-04 08:21:52.367 - Render thread -> Info: Frame[4719] - Available VRAM budget has changed: 1880 MB 2025-12-04 08:21:52.367 - Render thread -> Warning: Available VRAM budget 1880 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:21:52.524 - Render thread -> Info: Frame[4729] - Available VRAM budget has changed: 9811 MB 2025-12-04 08:21:53.024 - Render thread -> Info: Frame[4759] - Available VRAM budget has changed: 3053 MB 2025-12-04 08:21:53.340 - Render thread -> Info: Frame[4778] - Available VRAM budget has changed: 9706 MB 2025-12-04 08:21:53.357 - Render thread -> Info: Frame[4779] - Available VRAM budget has changed: 2959 MB 2025-12-04 08:21:53.540 - Render thread -> Info: Frame[4790] - Available VRAM budget has changed: 9811 MB 2025-12-04 08:21:54.057 - Render thread -> Info: Frame[4821] - Available VRAM budget has changed: 3053 MB 2025-12-04 08:21:54.357 - Render thread -> Info: Frame[4839] - Available VRAM budget has changed: 9705 MB 2025-12-04 08:21:54.357 - Render thread -> Info: Frame[4839] - Available VRAM budget has changed: 2959 MB 2025-12-04 08:21:54.557 - Render thread -> Info: Frame[4851] - Available VRAM budget has changed: 9811 MB 2025-12-04 08:21:55.062 - Render thread -> Info: Frame[4881] - Available VRAM budget has changed: 3054 MB 2025-12-04 08:21:55.364 - Render thread -> Info: Frame[4899] - Available VRAM budget has changed: 9707 MB 2025-12-04 08:21:55.364 - Render thread -> Info: Frame[4899] - Available VRAM budget has changed: 2960 MB 2025-12-04 08:21:55.563 - Render thread -> Info: Frame[4910] - Available VRAM budget has changed: 9811 MB 2025-12-04 08:21:56.021 - Render thread -> Info: Frame[4935] - Available VRAM budget has changed: 9915 MB 2025-12-04 08:21:56.054 - Render thread -> Info: Frame[4937] - Available VRAM budget has changed: 9835 MB 2025-12-04 08:21:56.071 - Render thread -> Info: Frame[4938] - Available VRAM budget has changed: 9739 MB 2025-12-04 08:21:56.122 - Render thread -> Info: Frame[4941] - Available VRAM budget has changed: 2988 MB 2025-12-04 08:21:56.470 - Render thread -> Info: Frame[4960] - Available VRAM budget has changed: 9817 MB 2025-12-04 08:21:56.616 - Render thread -> Info: Frame[4968] - Available VRAM budget has changed: 9915 MB 2025-12-04 08:21:56.666 - Render thread -> Info: Frame[4971] - Available VRAM budget has changed: 1910 MB 2025-12-04 08:21:56.666 - Render thread -> Warning: Available VRAM budget 1910 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:21:57.009 - Render thread -> Info: Frame[4991] - Available VRAM budget has changed: 3059 MB 2025-12-04 08:21:57.144 - Render thread -> Info: Frame[4999] - Available VRAM budget has changed: 3147 MB 2025-12-04 08:21:57.378 - Render thread -> Info: Frame[5013] - Available VRAM budget has changed: 9805 MB 2025-12-04 08:21:57.378 - Render thread -> Info: Frame[5013] - Available VRAM budget has changed: 3048 MB 2025-12-04 08:21:57.511 - Render thread -> Info: Frame[5021] - Available VRAM budget has changed: 1969 MB 2025-12-04 08:21:57.511 - Render thread -> Warning: Available VRAM budget 1969 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:21:57.561 - Render thread -> Info: Frame[5024] - Available VRAM budget has changed: 9916 MB 2025-12-04 08:21:58.079 - Render thread -> Info: Frame[5055] - Available VRAM budget has changed: 3147 MB 2025-12-04 08:21:58.395 - Render thread -> Info: Frame[5074] - Available VRAM budget has changed: 9825 MB 2025-12-04 08:21:58.412 - Render thread -> Info: Frame[5075] - Available VRAM budget has changed: 3065 MB 2025-12-04 08:21:58.579 - Render thread -> Info: Frame[5085] - Available VRAM budget has changed: 1986 MB 2025-12-04 08:21:58.579 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:21:59.112 - Render thread -> Info: Frame[5117] - Available VRAM budget has changed: 9916 MB 2025-12-04 08:21:59.395 - Render thread -> Info: Frame[5134] - Available VRAM budget has changed: 9821 MB 2025-12-04 08:21:59.595 - Render thread -> Info: Frame[5146] - Available VRAM budget has changed: 9916 MB 2025-12-04 08:22:00.112 - Render thread -> Info: Frame[5177] - Available VRAM budget has changed: 3147 MB 2025-12-04 08:22:00.412 - Render thread -> Info: Frame[5195] - Available VRAM budget has changed: 9848 MB 2025-12-04 08:22:00.412 - Render thread -> Info: Frame[5195] - Available VRAM budget has changed: 3086 MB 2025-12-04 08:22:00.612 - Render thread -> Info: Frame[5207] - Available VRAM budget has changed: 9919 MB 2025-12-04 08:22:00.612 - Render thread -> Info: Frame[5207] - Available VRAM budget has changed: 2007 MB 2025-12-04 08:22:00.612 - Render thread -> Warning: Available VRAM budget 2007 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:01.112 - Render thread -> Info: Frame[5237] - Available VRAM budget has changed: 3150 MB 2025-12-04 08:22:01.411 - Render thread -> Info: Frame[5255] - Available VRAM budget has changed: 9809 MB 2025-12-04 08:22:01.412 - Render thread -> Info: Frame[5255] - Available VRAM budget has changed: 3052 MB 2025-12-04 08:22:01.412 - Render thread -> Info: Frame[5255] - Available VRAM budget has changed: 1973 MB 2025-12-04 08:22:01.412 - Render thread -> Warning: Available VRAM budget 1973 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:01.611 - Render thread -> Info: Frame[5267] - Available VRAM budget has changed: 9916 MB 2025-12-04 08:22:02.112 - Render thread -> Info: Frame[5297] - Available VRAM budget has changed: 3147 MB 2025-12-04 08:22:02.428 - Render thread -> Info: Frame[5316] - Available VRAM budget has changed: 9825 MB 2025-12-04 08:22:02.445 - Render thread -> Info: Frame[5317] - Available VRAM budget has changed: 3065 MB 2025-12-04 08:22:02.612 - Render thread -> Info: Frame[5327] - Available VRAM budget has changed: 1986 MB 2025-12-04 08:22:02.612 - Render thread -> Warning: Available VRAM budget 1986 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:02.628 - Render thread -> Info: Frame[5328] - Available VRAM budget has changed: 9916 MB 2025-12-04 08:22:03.145 - Render thread -> Info: Frame[5359] - Available VRAM budget has changed: 3147 MB 2025-12-04 08:22:03.445 - Render thread -> Info: Frame[5377] - Available VRAM budget has changed: 9809 MB 2025-12-04 08:22:03.445 - Render thread -> Info: Frame[5377] - Available VRAM budget has changed: 3052 MB 2025-12-04 08:22:03.445 - Render thread -> Info: Frame[5377] - Available VRAM budget has changed: 1973 MB 2025-12-04 08:22:03.445 - Render thread -> Warning: Available VRAM budget 1973 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:03.645 - Render thread -> Info: Frame[5389] - Available VRAM budget has changed: 9916 MB 2025-12-04 08:22:04.145 - Render thread -> Info: Frame[5419] - Available VRAM budget has changed: 3147 MB 2025-12-04 08:22:04.378 - Render thread -> Info: Frame[5433] - Available VRAM budget has changed: 10005 MB 2025-12-04 08:22:04.453 - Render thread -> Info: Frame[5437] - Available VRAM budget has changed: 9934 MB 2025-12-04 08:22:04.645 - Render thread -> Info: Frame[5449] - Available VRAM budget has changed: 10005 MB 2025-12-04 08:22:04.645 - Render thread -> Info: Frame[5449] - Available VRAM budget has changed: 2067 MB 2025-12-04 08:22:04.841 - Render thread -> VRAM report about missing bytes is changed from 917012480 Bytes to 916938752 Bytes 2025-12-04 08:22:04.907 - Render thread -> VRAM report about missing bytes is changed from 916938752 Bytes to 916889600 Bytes 2025-12-04 08:22:04.935 - Render thread -> VRAM report about missing bytes is changed from 916889600 Bytes to 916979712 Bytes 2025-12-04 08:22:04.976 - Render thread -> VRAM report about missing bytes is changed from 916979712 Bytes to 917053440 Bytes 2025-12-04 08:22:05.009 - Render thread -> Info: Frame[5463] - Available VRAM budget has changed: 3163 MB 2025-12-04 08:22:05.298 - Render thread -> Info: Frame[5479] - Available VRAM budget has changed: 3227 MB 2025-12-04 08:22:05.372 - Render thread -> VRAM report about missing bytes is changed from 917053440 Bytes to 917020672 Bytes 2025-12-04 08:22:05.431 - Render thread -> VRAM report about missing bytes is changed from 917020672 Bytes to 917069824 Bytes 2025-12-04 08:22:05.444 - Render thread -> Info: Frame[5486] - Available VRAM budget has changed: 9899 MB 2025-12-04 08:22:05.496 - Render thread -> Info: Frame[5487] - Available VRAM budget has changed: 3132 MB 2025-12-04 08:22:05.496 - Render thread -> Info: Frame[5487] - Available VRAM budget has changed: 2053 MB 2025-12-04 08:22:05.688 - Render thread -> Info: Frame[5497] - Available VRAM budget has changed: 10005 MB 2025-12-04 08:22:05.879 - Render thread -> VRAM report about missing bytes is changed from 917069824 Bytes to 917102592 Bytes 2025-12-04 08:22:06.251 - Render thread -> Info: Frame[5527] - Available VRAM budget has changed: 3227 MB 2025-12-04 08:22:06.463 - Render thread -> Info: Frame[5538] - Available VRAM budget has changed: 9914 MB 2025-12-04 08:22:06.485 - Render thread -> Info: Frame[5539] - Available VRAM budget has changed: 3146 MB 2025-12-04 08:22:06.687 - Render thread -> Info: Frame[5550] - Available VRAM budget has changed: 10005 MB 2025-12-04 08:22:06.806 - Render thread -> Info: Frame[5557] - Available VRAM budget has changed: 2066 MB 2025-12-04 08:22:07.219 - Render thread -> Info: Frame[5581] - Available VRAM budget has changed: 3227 MB 2025-12-04 08:22:07.468 - Render thread -> Info: Frame[5596] - Available VRAM budget has changed: 9899 MB 2025-12-04 08:22:07.485 - Render thread -> Info: Frame[5597] - Available VRAM budget has changed: 3132 MB 2025-12-04 08:22:07.485 - Render thread -> Info: Frame[5597] - Available VRAM budget has changed: 2052 MB 2025-12-04 08:22:07.651 - Render thread -> Info: Frame[5607] - Available VRAM budget has changed: 10005 MB 2025-12-04 08:22:08.155 - Render thread -> Info: Frame[5637] - Available VRAM budget has changed: 3227 MB 2025-12-04 08:22:08.471 - Render thread -> Info: Frame[5656] - Available VRAM budget has changed: 9914 MB 2025-12-04 08:22:08.488 - Render thread -> Info: Frame[5657] - Available VRAM budget has changed: 3146 MB 2025-12-04 08:22:08.655 - Render thread -> Info: Frame[5667] - Available VRAM budget has changed: 2066 MB 2025-12-04 08:22:08.672 - Render thread -> Info: Frame[5668] - Available VRAM budget has changed: 10005 MB 2025-12-04 08:22:09.192 - Render thread -> Info: Frame[5699] - Available VRAM budget has changed: 3227 MB 2025-12-04 08:22:09.475 - Render thread -> Info: Frame[5716] - Available VRAM budget has changed: 9899 MB 2025-12-04 08:22:09.492 - Render thread -> Info: Frame[5717] - Available VRAM budget has changed: 3132 MB 2025-12-04 08:22:09.492 - Render thread -> Info: Frame[5717] - Available VRAM budget has changed: 2053 MB 2025-12-04 08:22:09.676 - Render thread -> Info: Frame[5728] - Available VRAM budget has changed: 10005 MB 2025-12-04 08:22:10.193 - Render thread -> Info: Frame[5759] - Available VRAM budget has changed: 3227 MB 2025-12-04 08:22:10.480 - Render thread -> Info: Frame[5775] - Available VRAM budget has changed: 9899 MB 2025-12-04 08:22:10.480 - Render thread -> Info: Frame[5775] - Available VRAM budget has changed: 3132 MB 2025-12-04 08:22:10.619 - Render thread -> VRAM report about missing bytes is changed from 917102592 Bytes to 916918272 Bytes 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-1 created with rcb: 7856815 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-2 created with rcb: 21581196 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-3 created with rcb: 56831655 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-4 created with rcb: 65797472 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-5 created with rcb: 30654958 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-6 created with rcb: 14215778 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-7 created with rcb: 39497740 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-8 created with rcb: 66273449 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-9 created with rcb: 46898078 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-10 created with rcb: 55821800 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-11 created with rcb: 21795842 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-12 created with rcb: 184685 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-13 created with rcb: 19799011 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-14 created with rcb: 22072060 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-15 created with rcb: 2002280 2025-12-04 08:22:11.435 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-04 08:22:11.436 - Render thread -> Frame [5822] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-04 08:22:11.451 - Render thread -> Frame [5823] Parallel Render Command Batch RCB-16 created with rcb: 158238 2025-12-04 08:22:11.451 - Render thread -> Frame [5823] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-17 created with rcb: 22072060 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-18 created with rcb: 158238 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-19 created with rcb: 19799011 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-20 created with rcb: 184685 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-21 created with rcb: 21795842 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-22 created with rcb: 55821800 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-23 created with rcb: 46898078 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-24 created with rcb: 66273449 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-25 created with rcb: 39497740 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-26 created with rcb: 14215778 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-27 created with rcb: 30654958 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-28 created with rcb: 65797472 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-29 created with rcb: 56831655 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-30 created with rcb: 21581196 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-31 created with rcb: 7856815 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-32 created with rcb: 5281170 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-33 created with rcb: 16843380 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-34 created with rcb: 10922755 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-35 created with rcb: 33217369 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-36 created with rcb: 24850856 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-37 created with rcb: 23013526 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-38 created with rcb: 23731910 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-39 created with rcb: 57648297 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-40 created with rcb: 21058353 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-41 created with rcb: 34543129 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-42 created with rcb: 12591072 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-43 created with rcb: 13964660 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-44 created with rcb: 50145519 2025-12-04 08:22:11.467 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-45 created with rcb: 7495205 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-04 08:22:11.468 - Render thread -> Frame [5824] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-04 08:22:11.484 - Render thread -> Info: Frame[5825] - Available VRAM budget has changed: 9795 MB 2025-12-04 08:22:11.484 - Render thread -> Info: Frame[5825] - Available VRAM budget has changed: 3039 MB 2025-12-04 08:22:11.484 - Render thread -> Info: Frame[5825] - Available VRAM budget has changed: 1960 MB 2025-12-04 08:22:11.484 - Render thread -> Warning: Available VRAM budget 1960 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:11.535 - Render thread -> Frame [5828] Parallel Render Command Batch RCB-46 created with rcb: 34543129 2025-12-04 08:22:11.536 - Render thread -> Frame [5828] Parallel Render Command Batch RCB-47 created with rcb: 12591072 2025-12-04 08:22:11.536 - Render thread -> Frame [5828] Parallel Render Command Batch RCB-48 created with rcb: 17422743 2025-12-04 08:22:11.561 - Render thread -> Frame [5828] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-04 08:22:11.562 - Render thread -> Frame [5828] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-04 08:22:11.692 - Render thread -> VRAM report about missing bytes is changed from 916918272 Bytes to 917520384 Bytes 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-49 created with rcb: 2002280 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-50 created with rcb: 21756302 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-51 created with rcb: 21058353 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-52 created with rcb: 23013526 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-53 created with rcb: 24850856 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-54 created with rcb: 5281170 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-55 created with rcb: 33217369 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-56 created with rcb: 7856815 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-57 created with rcb: 30654958 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-58 created with rcb: 14215778 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-59 created with rcb: 35226684 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-60 created with rcb: 16843380 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-61 created with rcb: 66273449 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-62 created with rcb: 46898078 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-63 created with rcb: 55821800 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-64 created with rcb: 21795842 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-65 created with rcb: 184685 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-66 created with rcb: 19799011 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-67 created with rcb: 158238 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-68 created with rcb: 22072060 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-69 created with rcb: 29119195 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-70 created with rcb: 12955983 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-71 created with rcb: 5005095 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-72 created with rcb: 33939308 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-73 created with rcb: 21903792 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-74 created with rcb: 16998905 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-75 created with rcb: 3674559 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-76 created with rcb: 53032631 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-77 created with rcb: 48297262 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-78 created with rcb: 39436472 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-79 created with rcb: 30494439 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-80 created with rcb: 6091998 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-81 created with rcb: 49277285 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-82 created with rcb: 47659612 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-83 created with rcb: 12591072 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-84 created with rcb: 13964660 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-85 created with rcb: 21581196 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-86 created with rcb: 17422378 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-87 created with rcb: 24826427 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-88 created with rcb: 63082475 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-89 created with rcb: 41898837 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-90 created with rcb: 41569335 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-91 created with rcb: 10090077 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-92 created with rcb: 31636799 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-93 created with rcb: 35542924 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-94 created with rcb: 65797472 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-95 created with rcb: 40563069 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-96 created with rcb: 31166531 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-97 created with rcb: 44078546 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-98 created with rcb: 44237684 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-99 created with rcb: 39901478 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-100 created with rcb: 5493078 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-101 created with rcb: 63578063 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-102 created with rcb: 9841489 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-103 created with rcb: 43739804 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-104 created with rcb: 26895472 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-105 created with rcb: 34543129 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-106 created with rcb: 64878861 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-107 created with rcb: 37745550 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-108 created with rcb: 43946337 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-109 created with rcb: 11562167 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-110 created with rcb: 65375034 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-111 created with rcb: 59314851 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-112 created with rcb: 31251152 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-113 created with rcb: 28983028 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-114 created with rcb: 9422542 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-115 created with rcb: 25629564 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-116 created with rcb: 27482829 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-117 created with rcb: 62510780 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-118 created with rcb: 63362521 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-119 created with rcb: 10922755 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-120 created with rcb: 57648297 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-121 created with rcb: 23731910 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-122 created with rcb: 60389117 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-123 created with rcb: 50145519 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-124 created with rcb: 6730959 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-125 created with rcb: 17567411 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-126 created with rcb: 53363332 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-127 created with rcb: 61283057 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-128 created with rcb: 22568876 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-129 created with rcb: 26029684 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-130 created with rcb: 66983217 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-131 created with rcb: 41273204 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-132 created with rcb: 44490721 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-133 created with rcb: 56831655 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-134 created with rcb: 11224880 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-135 created with rcb: 5457550 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-136 created with rcb: 9457766 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-137 created with rcb: 33337229 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-138 created with rcb: 19179665 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-139 created with rcb: 37980029 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-140 created with rcb: 25806793 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-141 created with rcb: 57644552 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-142 created with rcb: 4307047 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-143 created with rcb: 3044898 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-144 created with rcb: 45863372 2025-12-04 08:22:11.692 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-145 created with rcb: 31425310 2025-12-04 08:22:11.693 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-48 processed in 2 frames. 2025-12-04 08:22:11.696 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-04 08:22:11.697 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-04 08:22:11.702 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-04 08:22:11.704 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-04 08:22:11.705 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-04 08:22:11.708 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-04 08:22:11.714 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-04 08:22:11.717 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-04 08:22:11.717 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-04 08:22:11.717 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-04 08:22:11.733 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-04 08:22:11.756 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-04 08:22:11.756 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-04 08:22:11.757 - Render thread -> Frame [5829] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-04 08:22:11.777 - Render thread -> VRAM report about missing bytes is changed from 917520384 Bytes to 917323776 Bytes 2025-12-04 08:22:11.777 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-146 created with rcb: 35900150 2025-12-04 08:22:11.783 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-83 processed in 2 frames. 2025-12-04 08:22:11.796 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-84 processed in 2 frames. 2025-12-04 08:22:11.806 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-85 processed in 2 frames. 2025-12-04 08:22:11.806 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-86 processed in 2 frames. 2025-12-04 08:22:11.806 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-87 processed in 2 frames. 2025-12-04 08:22:11.806 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-88 processed in 2 frames. 2025-12-04 08:22:11.806 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-89 processed in 2 frames. 2025-12-04 08:22:11.806 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-90 processed in 2 frames. 2025-12-04 08:22:11.806 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-91 processed in 2 frames. 2025-12-04 08:22:11.807 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-92 processed in 2 frames. 2025-12-04 08:22:11.807 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-93 processed in 2 frames. 2025-12-04 08:22:11.813 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-94 processed in 2 frames. 2025-12-04 08:22:11.813 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-95 processed in 2 frames. 2025-12-04 08:22:11.813 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-96 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-97 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-98 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-99 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-100 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-101 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-102 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-103 processed in 2 frames. 2025-12-04 08:22:11.816 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-104 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-105 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-106 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-107 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-108 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-109 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-110 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-111 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-112 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-113 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-114 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-115 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-116 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-117 processed in 2 frames. 2025-12-04 08:22:11.819 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-118 processed in 2 frames. 2025-12-04 08:22:11.826 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-119 processed in 2 frames. 2025-12-04 08:22:11.837 - Render thread -> Frame [5830] Parallel Render Command Batch RCB-120 processed in 2 frames. 2025-12-04 08:22:11.901 - Render thread -> VRAM report about missing bytes is changed from 917323776 Bytes to 917299200 Bytes 2025-12-04 08:22:11.901 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-147 created with rcb: 47659612 2025-12-04 08:22:11.901 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-148 created with rcb: 10922755 2025-12-04 08:22:11.901 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-149 created with rcb: 38230200 2025-12-04 08:22:11.913 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-121 processed in 3 frames. 2025-12-04 08:22:11.914 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-122 processed in 3 frames. 2025-12-04 08:22:11.924 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-123 processed in 3 frames. 2025-12-04 08:22:11.924 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-124 processed in 3 frames. 2025-12-04 08:22:11.924 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-125 processed in 3 frames. 2025-12-04 08:22:11.924 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-126 processed in 3 frames. 2025-12-04 08:22:11.924 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-127 processed in 3 frames. 2025-12-04 08:22:11.924 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-128 processed in 3 frames. 2025-12-04 08:22:11.924 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-129 processed in 3 frames. 2025-12-04 08:22:11.931 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-130 processed in 3 frames. 2025-12-04 08:22:11.932 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-131 processed in 3 frames. 2025-12-04 08:22:11.932 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-132 processed in 3 frames. 2025-12-04 08:22:11.939 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-133 processed in 3 frames. 2025-12-04 08:22:11.939 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-134 processed in 3 frames. 2025-12-04 08:22:11.939 - Render thread -> Frame [5831] Parallel Render Command Batch RCB-135 processed in 3 frames. 2025-12-04 08:22:12.024 - Render thread -> VRAM report about missing bytes is changed from 917299200 Bytes to 917463040 Bytes 2025-12-04 08:22:12.024 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-150 created with rcb: 63362521 2025-12-04 08:22:12.024 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-151 created with rcb: 5457550 2025-12-04 08:22:12.024 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-152 created with rcb: 11224880 2025-12-04 08:22:12.037 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-136 processed in 4 frames. 2025-12-04 08:22:12.045 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-137 processed in 4 frames. 2025-12-04 08:22:12.052 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-138 processed in 4 frames. 2025-12-04 08:22:12.053 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-139 processed in 4 frames. 2025-12-04 08:22:12.053 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-140 processed in 4 frames. 2025-12-04 08:22:12.053 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-141 processed in 4 frames. 2025-12-04 08:22:12.053 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-142 processed in 4 frames. 2025-12-04 08:22:12.053 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-143 processed in 4 frames. 2025-12-04 08:22:12.053 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-144 processed in 4 frames. 2025-12-04 08:22:12.053 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-145 processed in 4 frames. 2025-12-04 08:22:12.057 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-146 processed in 3 frames. 2025-12-04 08:22:12.074 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-147 processed in 2 frames. 2025-12-04 08:22:12.086 - Render thread -> Frame [5832] Parallel Render Command Batch RCB-148 processed in 2 frames. 2025-12-04 08:22:12.181 - Render thread -> VRAM report about missing bytes is changed from 917463040 Bytes to 917385216 Bytes 2025-12-04 08:22:12.181 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-153 created with rcb: 30649527 2025-12-04 08:22:12.181 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-154 created with rcb: 10922755 2025-12-04 08:22:12.181 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-155 created with rcb: 56831655 2025-12-04 08:22:12.181 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-156 created with rcb: 35900150 2025-12-04 08:22:12.181 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-157 created with rcb: 31425310 2025-12-04 08:22:12.190 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-149 processed in 3 frames. 2025-12-04 08:22:12.198 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-150 processed in 2 frames. 2025-12-04 08:22:12.202 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-151 processed in 2 frames. 2025-12-04 08:22:12.202 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-152 processed in 2 frames. 2025-12-04 08:22:12.225 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-153 processed in 1 frames. 2025-12-04 08:22:12.225 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-154 processed in 1 frames. 2025-12-04 08:22:12.229 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-155 processed in 1 frames. 2025-12-04 08:22:12.229 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-156 processed in 1 frames. 2025-12-04 08:22:12.229 - Render thread -> Frame [5833] Parallel Render Command Batch RCB-157 processed in 1 frames. 2025-12-04 08:22:12.292 - Render thread -> VRAM report about missing bytes is changed from 917385216 Bytes to 917442560 Bytes 2025-12-04 08:22:12.292 - Render thread -> Frame [5834] Parallel Render Command Batch RCB-158 created with rcb: 39497740 2025-12-04 08:22:12.292 - Render thread -> Frame [5834] Parallel Render Command Batch RCB-159 created with rcb: 11224880 2025-12-04 08:22:12.292 - Render thread -> Frame [5834] Parallel Render Command Batch RCB-160 created with rcb: 5457550 2025-12-04 08:22:12.292 - Render thread -> Frame [5834] Parallel Render Command Batch RCB-161 created with rcb: 23181021 2025-12-04 08:22:12.292 - Render thread -> Frame [5834] Parallel Render Command Batch RCB-162 created with rcb: 31425310 2025-12-04 08:22:12.292 - Render thread -> Frame [5834] Parallel Render Command Batch RCB-163 created with rcb: 35900150 2025-12-04 08:22:12.292 - Render thread -> Frame [5834] Parallel Render Command Batch RCB-164 created with rcb: 56831655 2025-12-04 08:22:12.400 - Render thread -> VRAM report about missing bytes is changed from 917442560 Bytes to 917782528 Bytes 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-165 created with rcb: 10922755 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-166 created with rcb: 30649527 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-167 created with rcb: 38230200 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-168 created with rcb: 3044898 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-169 created with rcb: 4307047 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-170 created with rcb: 57644552 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-171 created with rcb: 25806793 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-172 created with rcb: 53495871 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-173 created with rcb: 19179665 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-174 created with rcb: 33337229 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-175 created with rcb: 37980029 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-176 created with rcb: 9457766 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-177 created with rcb: 41273204 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-178 created with rcb: 66983217 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-179 created with rcb: 7495205 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-180 created with rcb: 15302705 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-181 created with rcb: 44490721 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-182 created with rcb: 53363332 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-183 created with rcb: 17567411 2025-12-04 08:22:12.400 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-184 created with rcb: 6730959 2025-12-04 08:22:12.401 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-158 processed in 2 frames. 2025-12-04 08:22:12.402 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-159 processed in 2 frames. 2025-12-04 08:22:12.402 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-160 processed in 2 frames. 2025-12-04 08:22:12.448 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-161 processed in 2 frames. 2025-12-04 08:22:12.450 - Render thread -> Frame [5835] Parallel Render Command Batch RCB-162 processed in 2 frames. 2025-12-04 08:22:12.514 - Render thread -> VRAM report about missing bytes is changed from 917782528 Bytes to 917835776 Bytes 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-185 created with rcb: 26029684 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-186 created with rcb: 61283057 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-187 created with rcb: 11224880 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-188 created with rcb: 47659612 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-189 created with rcb: 15083706 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-190 created with rcb: 39497740 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-191 created with rcb: 60389117 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-192 created with rcb: 27482829 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-193 created with rcb: 25629564 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-194 created with rcb: 22568876 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-195 created with rcb: 9422542 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-196 created with rcb: 23181021 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-197 created with rcb: 28983028 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-198 created with rcb: 31251152 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-199 created with rcb: 59314851 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-200 created with rcb: 65375034 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-201 created with rcb: 31425310 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-202 created with rcb: 43946337 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-203 created with rcb: 23731910 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-204 created with rcb: 37745550 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-205 created with rcb: 64878861 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-206 created with rcb: 62510780 2025-12-04 08:22:12.514 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-207 created with rcb: 43739804 2025-12-04 08:22:12.515 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-163 processed in 3 frames. 2025-12-04 08:22:12.515 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-164 processed in 3 frames. 2025-12-04 08:22:12.515 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-165 processed in 2 frames. 2025-12-04 08:22:12.515 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-166 processed in 2 frames. 2025-12-04 08:22:12.515 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-167 processed in 2 frames. 2025-12-04 08:22:12.515 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-168 processed in 2 frames. 2025-12-04 08:22:12.522 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-169 processed in 2 frames. 2025-12-04 08:22:12.523 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-170 processed in 2 frames. 2025-12-04 08:22:12.523 - Render thread -> Frame [5836] Parallel Render Command Batch RCB-171 processed in 2 frames. 2025-12-04 08:22:12.648 - Render thread -> VRAM report about missing bytes is changed from 917835776 Bytes to 917725184 Bytes 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-208 created with rcb: 9841489 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-209 created with rcb: 63578063 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-210 created with rcb: 5493078 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-211 created with rcb: 39901478 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-212 created with rcb: 44237684 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-213 created with rcb: 44078546 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-214 created with rcb: 50145519 2025-12-04 08:22:12.648 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-215 created with rcb: 3044898 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-216 created with rcb: 38230200 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-217 created with rcb: 30649527 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-218 created with rcb: 10922755 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-219 created with rcb: 56831655 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-220 created with rcb: 35900150 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-221 created with rcb: 40563069 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-222 created with rcb: 65797472 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-223 created with rcb: 35542924 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-224 created with rcb: 31636799 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-225 created with rcb: 10090077 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-226 created with rcb: 41569335 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-227 created with rcb: 41898837 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-228 created with rcb: 63082475 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-229 created with rcb: 24826427 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-230 created with rcb: 17422378 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-231 created with rcb: 21581196 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-232 created with rcb: 13964660 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-233 created with rcb: 12591072 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-234 created with rcb: 49277285 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-235 created with rcb: 6091998 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-236 created with rcb: 30494439 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-237 created with rcb: 39436472 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-238 created with rcb: 48297262 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-239 created with rcb: 53032631 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-240 created with rcb: 3674559 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-241 created with rcb: 16998905 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-242 created with rcb: 21903792 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-243 created with rcb: 33939308 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-244 created with rcb: 5005095 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-245 created with rcb: 12955983 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-246 created with rcb: 29119195 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-247 created with rcb: 22072060 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-248 created with rcb: 158238 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-249 created with rcb: 31166531 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-250 created with rcb: 43435914 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-251 created with rcb: 19799011 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-252 created with rcb: 25806793 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-253 created with rcb: 184685 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-254 created with rcb: 21795842 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-255 created with rcb: 55821800 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-256 created with rcb: 57644552 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-257 created with rcb: 46898078 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-258 created with rcb: 4307047 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-259 created with rcb: 35226684 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-260 created with rcb: 14215778 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-261 created with rcb: 57648297 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-262 created with rcb: 34543129 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-263 created with rcb: 26895472 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-264 created with rcb: 5281170 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-265 created with rcb: 24850856 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-266 created with rcb: 23013526 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-267 created with rcb: 21058353 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-268 created with rcb: 30654958 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-269 created with rcb: 16843380 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-270 created with rcb: 17422743 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-271 created with rcb: 814943 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-272 created with rcb: 24650808 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-273 created with rcb: 63713315 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-274 created with rcb: 20305474 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-275 created with rcb: 2002280 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-276 created with rcb: 33217369 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-277 created with rcb: 66273449 2025-12-04 08:22:12.649 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-278 created with rcb: 7856815 2025-12-04 08:22:12.653 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-172 processed in 3 frames. 2025-12-04 08:22:12.654 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-173 processed in 3 frames. 2025-12-04 08:22:12.655 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-174 processed in 3 frames. 2025-12-04 08:22:12.658 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-175 processed in 3 frames. 2025-12-04 08:22:12.660 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-176 processed in 3 frames. 2025-12-04 08:22:12.660 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-177 processed in 3 frames. 2025-12-04 08:22:12.661 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-178 processed in 3 frames. 2025-12-04 08:22:12.677 - Render thread -> Frame [5837] Parallel Render Command Batch RCB-179 processed in 3 frames. 2025-12-04 08:22:12.775 - Render thread -> VRAM report about missing bytes is changed from 917725184 Bytes to 917786624 Bytes 2025-12-04 08:22:12.775 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-279 created with rcb: 312198 2025-12-04 08:22:12.775 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-280 created with rcb: 45863372 2025-12-04 08:22:12.775 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-281 created with rcb: 63362521 2025-12-04 08:22:12.795 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-180 processed in 4 frames. 2025-12-04 08:22:12.800 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-181 processed in 4 frames. 2025-12-04 08:22:12.800 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-182 processed in 4 frames. 2025-12-04 08:22:12.802 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-183 processed in 4 frames. 2025-12-04 08:22:12.803 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-184 processed in 4 frames. 2025-12-04 08:22:12.812 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-185 processed in 3 frames. 2025-12-04 08:22:12.821 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-186 processed in 3 frames. 2025-12-04 08:22:12.823 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-187 processed in 3 frames. 2025-12-04 08:22:12.833 - Render thread -> Frame [5838] Parallel Render Command Batch RCB-188 processed in 3 frames. 2025-12-04 08:22:12.875 - Render thread -> VRAM report about missing bytes is changed from 917786624 Bytes to 917942272 Bytes 2025-12-04 08:22:12.875 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-282 created with rcb: 5457550 2025-12-04 08:22:12.875 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-283 created with rcb: 11562167 2025-12-04 08:22:12.875 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-284 created with rcb: 27844217 2025-12-04 08:22:12.894 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-189 processed in 4 frames. 2025-12-04 08:22:12.895 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-190 processed in 4 frames. 2025-12-04 08:22:12.896 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-191 processed in 4 frames. 2025-12-04 08:22:12.897 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-192 processed in 4 frames. 2025-12-04 08:22:12.897 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-193 processed in 4 frames. 2025-12-04 08:22:12.906 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-194 processed in 4 frames. 2025-12-04 08:22:12.908 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-195 processed in 4 frames. 2025-12-04 08:22:12.908 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-196 processed in 4 frames. 2025-12-04 08:22:12.908 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-197 processed in 4 frames. 2025-12-04 08:22:12.908 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-198 processed in 4 frames. 2025-12-04 08:22:12.911 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-199 processed in 4 frames. 2025-12-04 08:22:12.911 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-200 processed in 4 frames. 2025-12-04 08:22:12.934 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-201 processed in 4 frames. 2025-12-04 08:22:12.937 - Render thread -> Frame [5839] Parallel Render Command Batch RCB-202 processed in 4 frames. 2025-12-04 08:22:12.969 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-285 created with rcb: 15172554 2025-12-04 08:22:12.969 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-286 created with rcb: 21756302 2025-12-04 08:22:12.969 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-287 created with rcb: 54239354 2025-12-04 08:22:12.972 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-203 processed in 5 frames. 2025-12-04 08:22:12.972 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-204 processed in 5 frames. 2025-12-04 08:22:12.973 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-205 processed in 5 frames. 2025-12-04 08:22:12.979 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-206 processed in 5 frames. 2025-12-04 08:22:12.980 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-207 processed in 5 frames. 2025-12-04 08:22:12.980 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-208 processed in 4 frames. 2025-12-04 08:22:12.980 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-209 processed in 4 frames. 2025-12-04 08:22:12.980 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-210 processed in 4 frames. 2025-12-04 08:22:12.981 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-211 processed in 4 frames. 2025-12-04 08:22:12.981 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-212 processed in 4 frames. 2025-12-04 08:22:12.981 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-213 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-214 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-215 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-216 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-217 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-218 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-219 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-220 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-221 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-222 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-223 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-224 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-225 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-226 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-227 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-228 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-229 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-230 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-231 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-232 processed in 4 frames. 2025-12-04 08:22:12.989 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-233 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-234 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-235 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-236 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-237 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-238 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-239 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-240 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-241 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-242 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-243 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-244 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-245 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-246 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-247 processed in 4 frames. 2025-12-04 08:22:12.990 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-248 processed in 4 frames. 2025-12-04 08:22:12.992 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-249 processed in 4 frames. 2025-12-04 08:22:13.032 - Render thread -> Frame [5840] Parallel Render Command Batch RCB-250 processed in 4 frames. 2025-12-04 08:22:13.089 - Render thread -> VRAM report about missing bytes is changed from 917942272 Bytes to 917880832 Bytes 2025-12-04 08:22:13.089 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-288 created with rcb: 32717927 2025-12-04 08:22:13.092 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-251 processed in 5 frames. 2025-12-04 08:22:13.097 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-252 processed in 5 frames. 2025-12-04 08:22:13.097 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-253 processed in 5 frames. 2025-12-04 08:22:13.097 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-254 processed in 5 frames. 2025-12-04 08:22:13.097 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-255 processed in 5 frames. 2025-12-04 08:22:13.100 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-256 processed in 5 frames. 2025-12-04 08:22:13.100 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-257 processed in 5 frames. 2025-12-04 08:22:13.103 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-258 processed in 5 frames. 2025-12-04 08:22:13.103 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-259 processed in 5 frames. 2025-12-04 08:22:13.104 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-260 processed in 5 frames. 2025-12-04 08:22:13.139 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-261 processed in 5 frames. 2025-12-04 08:22:13.145 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-262 processed in 5 frames. 2025-12-04 08:22:13.150 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-263 processed in 5 frames. 2025-12-04 08:22:13.150 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-264 processed in 5 frames. 2025-12-04 08:22:13.150 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-265 processed in 5 frames. 2025-12-04 08:22:13.150 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-266 processed in 5 frames. 2025-12-04 08:22:13.150 - Render thread -> Frame [5841] Parallel Render Command Batch RCB-267 processed in 5 frames. 2025-12-04 08:22:13.192 - Render thread -> VRAM report about missing bytes is changed from 917880832 Bytes to 917835776 Bytes 2025-12-04 08:22:13.193 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-268 processed in 6 frames. 2025-12-04 08:22:13.198 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-269 processed in 6 frames. 2025-12-04 08:22:13.198 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-270 processed in 6 frames. 2025-12-04 08:22:13.198 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-271 processed in 6 frames. 2025-12-04 08:22:13.198 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-272 processed in 6 frames. 2025-12-04 08:22:13.198 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-273 processed in 6 frames. 2025-12-04 08:22:13.198 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-274 processed in 6 frames. 2025-12-04 08:22:13.203 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-275 processed in 6 frames. 2025-12-04 08:22:13.208 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-276 processed in 6 frames. 2025-12-04 08:22:13.213 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-277 processed in 6 frames. 2025-12-04 08:22:13.218 - Render thread -> Frame [5842] Parallel Render Command Batch RCB-278 processed in 6 frames. 2025-12-04 08:22:13.324 - Render thread -> VRAM report about missing bytes is changed from 917835776 Bytes to 917868544 Bytes 2025-12-04 08:22:13.324 - Render thread -> Frame [5843] Parallel Render Command Batch RCB-289 created with rcb: 14084922 2025-12-04 08:22:13.338 - Render thread -> Frame [5843] Parallel Render Command Batch RCB-279 processed in 6 frames. 2025-12-04 08:22:13.376 - Render thread -> Frame [5843] Parallel Render Command Batch RCB-280 processed in 6 frames. 2025-12-04 08:22:13.431 - Render thread -> VRAM report about missing bytes is changed from 917868544 Bytes to 918020096 Bytes 2025-12-04 08:22:13.464 - Render thread -> Frame [5844] Parallel Render Command Batch RCB-281 processed in 7 frames. 2025-12-04 08:22:13.546 - Render thread -> VRAM report about missing bytes is changed from 918020096 Bytes to 919703552 Bytes 2025-12-04 08:22:13.571 - Render thread -> Frame [5845] Parallel Render Command Batch RCB-282 processed in 7 frames. 2025-12-04 08:22:13.606 - Render thread -> Frame [5845] Parallel Render Command Batch RCB-283 processed in 7 frames. 2025-12-04 08:22:13.702 - Render thread -> Frame [5846] Parallel Render Command Batch RCB-284 processed in 8 frames. 2025-12-04 08:22:13.759 - Render thread -> Info: Frame[5847] - Available VRAM budget has changed: 9901 MB 2025-12-04 08:22:13.817 - Render thread -> Frame [5847] Parallel Render Command Batch RCB-285 processed in 8 frames. 2025-12-04 08:22:13.880 - Render thread -> Frame [5848] Parallel Render Command Batch RCB-286 processed in 9 frames. 2025-12-04 08:22:13.977 - Render thread -> Frame [5849] Parallel Render Command Batch RCB-287 processed in 10 frames. 2025-12-04 08:22:14.070 - Render thread -> VRAM report about missing bytes is changed from 919703552 Bytes to 919646208 Bytes 2025-12-04 08:22:14.112 - Render thread -> Frame [5850] Parallel Render Command Batch RCB-288 processed in 10 frames. 2025-12-04 08:22:14.215 - Render thread -> VRAM report about missing bytes is changed from 919646208 Bytes to 919588864 Bytes 2025-12-04 08:22:14.322 - Render thread -> VRAM report about missing bytes is changed from 919588864 Bytes to 919617536 Bytes 2025-12-04 08:22:14.348 - Render thread -> Frame [5852] Parallel Render Command Batch RCB-289 processed in 10 frames. 2025-12-04 08:22:14.386 - Render thread -> VRAM report about missing bytes is changed from 919617536 Bytes to 919646208 Bytes 2025-12-04 08:22:14.525 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-04 08:22:14.526 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-04 08:22:14.543 - Render thread -> VRAM report about missing bytes is changed from 919646208 Bytes to 919339008 Bytes 2025-12-04 08:22:14.592 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 2 to 128. 2025-12-04 08:22:14.594 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 2 to 128. 2025-12-04 08:22:14.606 - Render thread -> VRAM report about missing bytes is changed from 919339008 Bytes to 919158784 Bytes 2025-12-04 08:22:14.635 - Render thread -> VRAM report about missing bytes is changed from 919158784 Bytes to 919465984 Bytes 2025-12-04 08:22:14.663 - Render thread -> VRAM report about missing bytes is changed from 919465984 Bytes to 919773184 Bytes 2025-12-04 08:22:14.903 - Render thread -> VRAM report about missing bytes is changed from 919773184 Bytes to 920166400 Bytes 2025-12-04 08:22:15.145 - Render thread -> Info: Frame[5877] - Available VRAM budget has changed: 3133 MB 2025-12-04 08:22:15.511 - Render thread -> Info: Frame[5899] - Available VRAM budget has changed: 9782 MB 2025-12-04 08:22:15.512 - Render thread -> Info: Frame[5899] - Available VRAM budget has changed: 3027 MB 2025-12-04 08:22:15.512 - Render thread -> Info: Frame[5899] - Available VRAM budget has changed: 1948 MB 2025-12-04 08:22:15.512 - Render thread -> Warning: Available VRAM budget 1948 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:15.711 - Render thread -> Info: Frame[5911] - Available VRAM budget has changed: 9887 MB 2025-12-04 08:22:16.211 - Render thread -> Info: Frame[5941] - Available VRAM budget has changed: 3121 MB 2025-12-04 08:22:16.529 - Render thread -> Info: Frame[5960] - Available VRAM budget has changed: 9766 MB 2025-12-04 08:22:16.547 - Render thread -> Info: Frame[5961] - Available VRAM budget has changed: 3013 MB 2025-12-04 08:22:16.547 - Render thread -> Info: Frame[5961] - Available VRAM budget has changed: 1934 MB 2025-12-04 08:22:16.547 - Render thread -> Warning: Available VRAM budget 1934 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:17.114 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 08:22:17.173 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 08:22:17.500 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-04 08:22:17.903 - Render thread -> Error: Model Truss50_Deformed_LOD3.mwm part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2025-12-04 08:22:17.962 - Render thread -> VRAM report about missing bytes is changed from 920166400 Bytes to 921042944 Bytes 2025-12-04 08:22:18.104 - Render thread -> VRAM report about missing bytes is changed from 921042944 Bytes to 922980352 Bytes 2025-12-04 08:22:18.550 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-04 08:22:19.397 - Render thread -> VRAM report about missing bytes is changed from 922980352 Bytes to 925077504 Bytes 2025-12-04 08:22:19.537 - Render thread -> VRAM report about missing bytes is changed from 925077504 Bytes to 927141888 Bytes 2025-12-04 08:22:19.603 - Render thread -> VRAM report about missing bytes is changed from 927141888 Bytes to 927203328 Bytes 2025-12-04 08:22:19.710 - Render thread -> Info: Frame[5982] - Available VRAM budget has changed: 9910 MB 2025-12-04 08:22:19.781 - Render thread -> Info: Frame[5986] - Available VRAM budget has changed: 9963 MB 2025-12-04 08:22:19.823 - Render thread -> VRAM report about missing bytes is changed from 927203328 Bytes to 928317440 Bytes 2025-12-04 08:22:19.993 - Render thread -> Info: Frame[5998] - Available VRAM budget has changed: 9876 MB 2025-12-04 08:22:20.193 - Render thread -> Info: Frame[6010] - Available VRAM budget has changed: 9964 MB 2025-12-04 08:22:20.252 - Render thread -> Info: Frame[6013] - Available VRAM budget has changed: 3111 MB 2025-12-04 08:22:20.324 - Render thread -> VRAM report about missing bytes is changed from 928317440 Bytes to 930611200 Bytes 2025-12-04 08:22:20.515 - Render thread -> Info: Frame[6028] - Available VRAM budget has changed: 9892 MB 2025-12-04 08:22:20.756 - Render thread -> Info: Frame[6042] - Available VRAM budget has changed: 9963 MB 2025-12-04 08:22:20.774 - Render thread -> Info: Frame[6043] - Available VRAM budget has changed: 2032 MB 2025-12-04 08:22:20.774 - Render thread -> Warning: Available VRAM budget 2032 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:20.789 - Render thread -> VRAM report about missing bytes is changed from 930611200 Bytes to 932790272 Bytes 2025-12-04 08:22:20.806 - Render thread -> VRAM report about missing bytes is changed from 932790272 Bytes to 933224448 Bytes 2025-12-04 08:22:20.825 - Render thread -> VRAM report about missing bytes is changed from 933224448 Bytes to 932315136 Bytes 2025-12-04 08:22:20.868 - Render thread -> VRAM report about missing bytes is changed from 932315136 Bytes to 931782656 Bytes 2025-12-04 08:22:20.928 - Render thread -> VRAM report about missing bytes is changed from 931782656 Bytes to 931602432 Bytes 2025-12-04 08:22:21.057 - Render thread -> Info: Frame[6057] - Available VRAM budget has changed: 9891 MB 2025-12-04 08:22:21.057 - Render thread -> VRAM report about missing bytes is changed from 931602432 Bytes to 933113856 Bytes 2025-12-04 08:22:21.095 - Render thread -> VRAM report about missing bytes is changed from 933113856 Bytes to 933175296 Bytes 2025-12-04 08:22:21.258 - Render thread -> Info: Frame[6069] - Available VRAM budget has changed: 9964 MB 2025-12-04 08:22:21.562 - Render thread -> Info: Frame[6087] - Available VRAM budget has changed: 9879 MB 2025-12-04 08:22:21.741 - Render thread -> VRAM report about missing bytes is changed from 933175296 Bytes to 933113856 Bytes 2025-12-04 08:22:21.778 - Render thread -> VRAM report about missing bytes is changed from 933113856 Bytes to 933175296 Bytes 2025-12-04 08:22:21.816 - Render thread -> Info: Frame[6101] - Available VRAM budget has changed: 9964 MB 2025-12-04 08:22:22.133 - Render thread -> Info: Frame[6120] - Available VRAM budget has changed: 9892 MB 2025-12-04 08:22:22.563 - Render thread -> Info: Frame[6145] - Available VRAM budget has changed: 9822 MB 2025-12-04 08:22:22.564 - Render thread -> Info: Frame[6145] - Available VRAM budget has changed: 3063 MB 2025-12-04 08:22:22.564 - Render thread -> Info: Frame[6145] - Available VRAM budget has changed: 1984 MB 2025-12-04 08:22:22.564 - Render thread -> Warning: Available VRAM budget 1984 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:22:22.769 - Render thread -> Info: Frame[6157] - Available VRAM budget has changed: 9996 MB 2025-12-04 08:22:22.857 - Render thread -> Info: Frame[6162] - Available VRAM budget has changed: 10068 MB 2025-12-04 08:22:23.205 - Render thread -> Info: Frame[6181] - Available VRAM budget has changed: 9996 MB 2025-12-04 08:22:23.320 - Render thread -> Info: Frame[6187] - Available VRAM budget has changed: 3218 MB 2025-12-04 08:22:23.409 - Render thread -> Info: Frame[6192] - Available VRAM budget has changed: 10068 MB 2025-12-04 08:22:23.582 - Render thread -> Info: Frame[6202] - Available VRAM budget has changed: 9963 MB 2025-12-04 08:22:23.610 - Render thread -> Info: Frame[6203] - Available VRAM budget has changed: 3190 MB 2025-12-04 08:22:23.864 - Render thread -> Info: Frame[6217] - Available VRAM budget has changed: 2110 MB 2025-12-04 08:22:23.946 - Render thread -> Info: Frame[6221] - Available VRAM budget has changed: 10068 MB 2025-12-04 08:22:24.268 - Render thread -> Info: Frame[6237] - Available VRAM budget has changed: 10007 MB 2025-12-04 08:22:24.592 - Render thread -> Info: Frame[6251] - Available VRAM budget has changed: 3228 MB 2025-12-04 08:22:24.807 - Render thread -> Info: Frame[6262] - Available VRAM budget has changed: 10076 MB 2025-12-04 08:22:25.015 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2025-12-04 08:22:25.017 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 128 to 512. 2025-12-04 08:22:25.079 - Render thread -> VRAM report about missing bytes is changed from 933175296 Bytes to 933023744 Bytes 2025-12-04 08:22:25.151 - Render thread -> VRAM report about missing bytes is changed from 933023744 Bytes to 933634048 Bytes 2025-12-04 08:22:25.401 - Render thread -> Info: Frame[6281] - Available VRAM budget has changed: 2149 MB 2025-12-04 08:22:25.571 - Render thread -> Info: Frame[6291] - Available VRAM budget has changed: 10006 MB 2025-12-04 08:22:25.782 - Render thread -> Info: Frame[6303] - Available VRAM budget has changed: 10076 MB 2025-12-04 08:22:26.370 - Render thread -> Info: Frame[6333] - Available VRAM budget has changed: 3290 MB 2025-12-04 08:22:26.587 - Render thread -> Info: Frame[6345] - Available VRAM budget has changed: 9986 MB 2025-12-04 08:22:26.588 - Render thread -> Info: Frame[6345] - Available VRAM budget has changed: 3210 MB 2025-12-04 08:22:26.588 - Render thread -> Info: Frame[6345] - Available VRAM budget has changed: 2130 MB 2025-12-04 08:22:26.805 - Render thread -> Info: Frame[6356] - Available VRAM budget has changed: 10076 MB 2025-12-04 08:22:27.354 - Render thread -> Info: Frame[6387] - Available VRAM budget has changed: 3290 MB 2025-12-04 08:22:27.591 - Render thread -> Info: Frame[6399] - Available VRAM budget has changed: 9987 MB 2025-12-04 08:22:27.593 - Render thread -> Info: Frame[6399] - Available VRAM budget has changed: 3211 MB 2025-12-04 08:22:27.812 - Render thread -> Info: Frame[6411] - Available VRAM budget has changed: 10076 MB 2025-12-04 08:22:28.341 - Render thread -> Info: Frame[6441] - Available VRAM budget has changed: 3290 MB 2025-12-04 08:22:28.602 - Render thread -> Info: Frame[6456] - Available VRAM budget has changed: 10006 MB 2025-12-04 08:22:28.620 - Render thread -> Info: Frame[6457] - Available VRAM budget has changed: 3227 MB 2025-12-04 08:22:28.787 - Render thread -> Info: Frame[6467] - Available VRAM budget has changed: 10076 MB 2025-12-04 08:22:28.855 - Render thread -> Info: Frame[6471] - Available VRAM budget has changed: 2148 MB 2025-12-04 08:22:28.886 - Render thread -> Info: Frame[6473] - Available VRAM budget has changed: 10016 MB 2025-12-04 08:22:28.903 - Render thread -> Info: Frame[6474] - Available VRAM budget has changed: 9937 MB 2025-12-04 08:22:28.928 - Render thread -> Info: Frame[6475] - Available VRAM budget has changed: 3166 MB 2025-12-04 08:22:28.928 - Render thread -> Info: Frame[6475] - Available VRAM budget has changed: 2086 MB 2025-12-04 08:22:29.437 - Render thread -> VRAM report about missing bytes is changed from 933634048 Bytes to 933535744 Bytes 2025-12-04 08:22:29.488 - Render thread -> Info: Frame[6503] - Available VRAM budget has changed: 10076 MB 2025-12-04 08:22:29.632 - Render thread -> Info: Frame[6511] - Available VRAM budget has changed: 9966 MB 2025-12-04 08:22:29.828 - Render thread -> VRAM report about missing bytes is changed from 933535744 Bytes to 933666816 Bytes 2025-12-04 08:22:29.856 - Render thread -> Info: Frame[6522] - Available VRAM budget has changed: 10075 MB 2025-12-04 08:22:29.856 - Render thread -> VRAM report about missing bytes is changed from 933666816 Bytes to 934739968 Bytes 2025-12-04 08:22:29.964 - Render thread -> VRAM report about missing bytes is changed from 934739968 Bytes to 931831808 Bytes 2025-12-04 08:22:30.082 - Render thread -> Info: Frame[6533] - Available VRAM budget has changed: 3192 MB 2025-12-04 08:22:30.431 - Render thread -> Info: Frame[6553] - Available VRAM budget has changed: 3290 MB 2025-12-04 08:22:30.524 - Render thread -> VRAM report about missing bytes is changed from 931831808 Bytes to 932265984 Bytes 2025-12-04 08:22:30.677 - Render thread -> VRAM report about missing bytes is changed from 932265984 Bytes to 933081088 Bytes 2025-12-04 08:22:30.767 - Render thread -> VRAM report about missing bytes is changed from 933081088 Bytes to 944615424 Bytes 2025-12-04 08:22:30.811 - Render thread -> VRAM report about missing bytes is changed from 944615424 Bytes to 944631808 Bytes 2025-12-04 08:22:30.906 - Render thread -> VRAM report about missing bytes is changed from 944631808 Bytes to 944312320 Bytes 2025-12-04 08:22:30.921 - Render thread -> Info: Frame[6563] - Available VRAM budget has changed: 2112 MB 2025-12-04 08:22:31.274 - Render thread -> Info: Frame[6583] - Available VRAM budget has changed: 2210 MB 2025-12-04 08:22:31.548 - Render thread -> Info: Frame[6597] - Available VRAM budget has changed: 9947 MB 2025-12-04 08:22:31.550 - Render thread -> Info: Frame[6597] - Available VRAM budget has changed: 3175 MB 2025-12-04 08:22:31.550 - Render thread -> Info: Frame[6597] - Available VRAM budget has changed: 2096 MB 2025-12-04 08:22:31.666 - Render thread -> Info: Frame[6602] - Available VRAM budget has changed: 9890 MB 2025-12-04 08:22:31.687 - Render thread -> Info: Frame[6603] - Available VRAM budget has changed: 3124 MB 2025-12-04 08:22:31.687 - Render thread -> Info: Frame[6603] - Available VRAM budget has changed: 2044 MB 2025-12-04 08:22:31.886 - Render thread -> Info: Frame[6614] - Available VRAM budget has changed: 9947 MB 2025-12-04 08:22:32.074 - Render thread -> Info: Frame[6625] - Available VRAM budget has changed: 10044 MB 2025-12-04 08:22:32.452 - Render thread -> Info: Frame[6645] - Available VRAM budget has changed: 3175 MB 2025-12-04 08:22:32.628 - Render thread -> Info: Frame[6655] - Available VRAM budget has changed: 3262 MB 2025-12-04 08:22:32.649 - Render thread -> Info: Frame[6656] - Available VRAM budget has changed: 9950 MB 2025-12-04 08:22:32.667 - Render thread -> Info: Frame[6657] - Available VRAM budget has changed: 3177 MB 2025-12-04 08:22:32.731 - Render thread -> VRAM report about missing bytes is changed from 944312320 Bytes to 944156672 Bytes 2025-12-04 08:22:32.841 - Render thread -> Info: Frame[6667] - Available VRAM budget has changed: 10044 MB 2025-12-04 08:22:32.976 - Render thread -> Info: Frame[6675] - Available VRAM budget has changed: 2095 MB 2025-12-04 08:22:33.346 - Render thread -> Info: Frame[6697] - Available VRAM budget has changed: 3262 MB 2025-12-04 08:22:33.653 - Render thread -> Info: Frame[6715] - Available VRAM budget has changed: 9955 MB 2025-12-04 08:22:33.654 - Render thread -> Info: Frame[6715] - Available VRAM budget has changed: 3182 MB 2025-12-04 08:22:33.859 - Render thread -> VRAM report about missing bytes is changed from 944156672 Bytes to 944545792 Bytes 2025-12-04 08:22:33.971 - Render thread -> Info: Frame[6727] - Available VRAM budget has changed: 10044 MB 2025-12-04 08:22:33.971 - Render thread -> VRAM report about missing bytes is changed from 944545792 Bytes to 945745920 Bytes 2025-12-04 08:22:34.016 - Render thread -> VRAM report about missing bytes is changed from 945745920 Bytes to 945807360 Bytes 2025-12-04 08:22:34.330 - Render thread -> VRAM report about missing bytes is changed from 945807360 Bytes to 947118080 Bytes 2025-12-04 08:22:34.382 - Render thread -> VRAM report about missing bytes is changed from 947118080 Bytes to 947073024 Bytes 2025-12-04 08:22:34.424 - Render thread -> VRAM report about missing bytes is changed from 947073024 Bytes to 947134464 Bytes 2025-12-04 08:22:34.578 - Render thread -> VRAM report about missing bytes is changed from 947134464 Bytes to 947552256 Bytes 2025-12-04 08:22:34.597 - Render thread -> Info: Frame[6757] - Available VRAM budget has changed: 3262 MB 2025-12-04 08:22:34.671 - Render thread -> Info: Frame[6760] - Available VRAM budget has changed: 9953 MB 2025-12-04 08:22:34.671 - Render thread -> VRAM report about missing bytes is changed from 947552256 Bytes to 946348032 Bytes 2025-12-04 08:22:34.955 - Render thread -> Info: Frame[6777] - Available VRAM budget has changed: 10044 MB 2025-12-04 08:22:35.093 - Render thread -> Info: Frame[6785] - Available VRAM budget has changed: 3936 MB 2025-12-04 08:22:35.126 - Render thread -> Info: Frame[6787] - Available VRAM budget has changed: 2174 MB 2025-12-04 08:22:35.159 - Render thread -> Info: Frame[6789] - Available VRAM budget has changed: 2229 MB 2025-12-04 08:22:35.466 - Render thread -> Info: Frame[6807] - Available VRAM budget has changed: 4017 MB 2025-12-04 08:22:35.599 - Render thread -> Info: Frame[6815] - Available VRAM budget has changed: 2900 MB 2025-12-04 08:22:35.615 - Render thread -> VRAM report about missing bytes is changed from 946348032 Bytes to 1237721088 Bytes 2025-12-04 08:22:35.657 - Render thread -> Info: Frame[6817] - Available VRAM budget has changed: 9955 MB 2025-12-04 08:22:35.657 - Render thread -> VRAM report about missing bytes is changed from 1237721088 Bytes to 946348032 Bytes 2025-12-04 08:22:35.669 - Render thread -> Info: Frame[6817] - Available VRAM budget has changed: 3947 MB 2025-12-04 08:22:35.952 - Render thread -> Info: Frame[6833] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:36.457 - Render thread -> Info: Frame[6863] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:36.672 - Render thread -> Info: Frame[6876] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:22:36.690 - Render thread -> Info: Frame[6877] - Available VRAM budget has changed: 4194 MB 2025-12-04 08:22:36.959 - Render thread -> Info: Frame[6893] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:36.960 - Render thread -> Info: Frame[6893] - Available VRAM budget has changed: 3157 MB 2025-12-04 08:22:36.975 - Render thread -> VRAM report about missing bytes is changed from 946348032 Bytes to 992223232 Bytes 2025-12-04 08:22:36.993 - Render thread -> VRAM report about missing bytes is changed from 992223232 Bytes to 946348032 Bytes 2025-12-04 08:22:37.465 - Render thread -> Info: Frame[6923] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:37.680 - Render thread -> Info: Frame[6936] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:22:37.698 - Render thread -> Info: Frame[6937] - Available VRAM budget has changed: 4194 MB 2025-12-04 08:22:37.990 - Render thread -> Info: Frame[6953] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:38.492 - Render thread -> Info: Frame[6983] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:38.676 - Render thread -> Info: Frame[6994] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:22:38.691 - Render thread -> Info: Frame[6995] - Available VRAM budget has changed: 4164 MB 2025-12-04 08:22:38.692 - Render thread -> Info: Frame[6995] - Available VRAM budget has changed: 3124 MB 2025-12-04 08:22:38.942 - Render thread -> VRAM report about missing bytes is changed from 946348032 Bytes to 946356224 Bytes 2025-12-04 08:22:38.959 - Render thread -> Info: Frame[7011] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:39.460 - Render thread -> Info: Frame[7041] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:39.700 - Render thread -> Info: Frame[7053] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:22:39.701 - Render thread -> Info: Frame[7053] - Available VRAM budget has changed: 4162 MB 2025-12-04 08:22:39.986 - Render thread -> Info: Frame[7070] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:40.514 - Render thread -> Info: Frame[7101] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:40.697 - Render thread -> Info: Frame[7112] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:22:40.714 - Render thread -> Info: Frame[7113] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:22:40.997 - Render thread -> Info: Frame[7130] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:41.520 - Render thread -> Info: Frame[7161] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:41.709 - Render thread -> Info: Frame[7172] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:22:41.727 - Render thread -> Info: Frame[7173] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:22:42.049 - Render thread -> Info: Frame[7189] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:42.561 - Render thread -> Info: Frame[7219] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:42.727 - Render thread -> Info: Frame[7229] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:22:42.728 - Render thread -> Info: Frame[7229] - Available VRAM budget has changed: 4194 MB 2025-12-04 08:22:43.062 - Render thread -> Info: Frame[7245] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:43.133 - Render thread -> Info: Frame[7249] - Available VRAM budget has changed: 3154 MB 2025-12-04 08:22:43.586 - Render thread -> Info: Frame[7275] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:22:43.736 - Render thread -> Info: Frame[7284] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:22:43.754 - Render thread -> Info: Frame[7285] - Available VRAM budget has changed: 4193 MB 2025-12-04 08:22:44.046 - Render thread -> Info: Frame[7302] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:44.564 - Render thread -> Info: Frame[7333] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:44.747 - Render thread -> Info: Frame[7344] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:22:44.764 - Render thread -> Info: Frame[7345] - Available VRAM budget has changed: 4161 MB 2025-12-04 08:22:44.764 - Render thread -> Info: Frame[7345] - Available VRAM budget has changed: 3121 MB 2025-12-04 08:22:45.014 - Render thread -> Info: Frame[7360] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:45.538 - Render thread -> Info: Frame[7391] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:22:45.757 - Render thread -> Info: Frame[7404] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:22:45.775 - Render thread -> Info: Frame[7405] - Available VRAM budget has changed: 4162 MB 2025-12-04 08:22:46.040 - Render thread -> Info: Frame[7421] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:46.546 - Render thread -> Info: Frame[7451] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:46.763 - Render thread -> Info: Frame[7464] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:22:46.780 - Render thread -> Info: Frame[7465] - Available VRAM budget has changed: 4176 MB 2025-12-04 08:22:47.046 - Render thread -> Info: Frame[7481] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:47.547 - Render thread -> Info: Frame[7511] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:22:47.796 - Render thread -> Info: Frame[7526] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:22:47.814 - Render thread -> Info: Frame[7527] - Available VRAM budget has changed: 4179 MB 2025-12-04 08:22:48.048 - Render thread -> Info: Frame[7541] - Available VRAM budget has changed: 3139 MB 2025-12-04 08:22:48.097 - Render thread -> Info: Frame[7544] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:48.615 - Render thread -> Info: Frame[7575] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:22:48.814 - Render thread -> Info: Frame[7587] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:22:48.815 - Render thread -> Info: Frame[7587] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:22:48.815 - Render thread -> Info: Frame[7587] - Available VRAM budget has changed: 3116 MB 2025-12-04 08:22:49.097 - Render thread -> Info: Frame[7604] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:49.621 - Render thread -> Info: Frame[7635] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:49.662 - Render thread -> Info: Frame[7637] - Available VRAM budget has changed: 4128 MB 2025-12-04 08:22:49.662 - Render thread -> Info: Frame[7637] - Available VRAM budget has changed: 3089 MB 2025-12-04 08:22:49.753 - Render thread -> VRAM report about missing bytes is changed from 946356224 Bytes to 946348032 Bytes 2025-12-04 08:22:49.800 - Render thread -> Info: Frame[7645] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:22:50.120 - Render thread -> Info: Frame[7663] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:50.222 - Render thread -> Info: Frame[7669] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:22:50.623 - Render thread -> Info: Frame[7693] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:22:50.721 - Render thread -> Info: Frame[7699] - Available VRAM budget has changed: 3117 MB 2025-12-04 08:22:50.820 - Render thread -> Info: Frame[7705] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:22:50.821 - Render thread -> Info: Frame[7705] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:22:51.120 - Render thread -> Info: Frame[7723] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:51.121 - Render thread -> Info: Frame[7723] - Available VRAM budget has changed: 3135 MB 2025-12-04 08:22:51.628 - Render thread -> Info: Frame[7753] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:51.827 - Render thread -> Info: Frame[7765] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:22:51.829 - Render thread -> Info: Frame[7765] - Available VRAM budget has changed: 4162 MB 2025-12-04 08:22:58.846 - Render thread -> Info: Frame[8181] - Available VRAM budget has changed: 3070 MB 2025-12-04 08:22:58.863 - Render thread -> VRAM report about missing bytes is changed from 946348032 Bytes to 946520064 Bytes 2025-12-04 08:22:59.181 - Render thread -> Info: Frame[8201] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:22:59.682 - Render thread -> Info: Frame[8231] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:22:59.748 - Render thread -> Info: Frame[8235] - Available VRAM budget has changed: 3123 MB 2025-12-04 08:22:59.931 - Render thread -> Info: Frame[8246] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:22:59.948 - Render thread -> Info: Frame[8247] - Available VRAM budget has changed: 4193 MB 2025-12-04 08:23:00.182 - Render thread -> Info: Frame[8261] - Available VRAM budget has changed: 3155 MB 2025-12-04 08:23:00.231 - Render thread -> Info: Frame[8264] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:00.749 - Render thread -> Info: Frame[8295] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:23:00.932 - Render thread -> Info: Frame[8306] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:00.950 - Render thread -> Info: Frame[8307] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:23:00.950 - Render thread -> Info: Frame[8307] - Available VRAM budget has changed: 3137 MB 2025-12-04 08:23:01.786 - Render thread -> Info: Frame[8355] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:01.952 - Render thread -> Info: Frame[8365] - Available VRAM budget has changed: 10189 MB 2025-12-04 08:23:02.020 - Render thread -> Info: Frame[8369] - Available VRAM budget has changed: 4148 MB 2025-12-04 08:23:02.020 - Render thread -> Info: Frame[8369] - Available VRAM budget has changed: 3110 MB 2025-12-04 08:23:02.103 - Render thread -> VRAM report about missing bytes is changed from 946520064 Bytes to 946348032 Bytes 2025-12-04 08:23:02.236 - Render thread -> Info: Frame[8382] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:02.756 - Render thread -> Info: Frame[8413] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:02.972 - Render thread -> Info: Frame[8426] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:02.990 - Render thread -> Info: Frame[8427] - Available VRAM budget has changed: 4176 MB 2025-12-04 08:23:03.239 - Render thread -> Info: Frame[8442] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:03.257 - Render thread -> Info: Frame[8443] - Available VRAM budget has changed: 3136 MB 2025-12-04 08:23:03.759 - Render thread -> Info: Frame[8473] - Available VRAM budget has changed: 4252 MB 2025-12-04 08:23:03.958 - Render thread -> Info: Frame[8485] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:03.959 - Render thread -> Info: Frame[8485] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:23:04.241 - Render thread -> Info: Frame[8502] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:04.764 - Render thread -> Info: Frame[8533] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:23:04.980 - Render thread -> Info: Frame[8546] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:04.997 - Render thread -> Info: Frame[8547] - Available VRAM budget has changed: 4161 MB 2025-12-04 08:23:05.263 - Render thread -> Info: Frame[8563] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:05.771 - Render thread -> Info: Frame[8593] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:05.985 - Render thread -> Info: Frame[8606] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:06.003 - Render thread -> Info: Frame[8607] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:23:06.269 - Render thread -> Info: Frame[8623] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:06.818 - Render thread -> Info: Frame[8653] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:06.981 - Render thread -> Info: Frame[8663] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:06.982 - Render thread -> Info: Frame[8663] - Available VRAM budget has changed: 4176 MB 2025-12-04 08:23:07.265 - Render thread -> Info: Frame[8680] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:07.416 - Render thread -> Info: Frame[8689] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:07.698 - Render thread -> Info: Frame[8706] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:07.998 - Render thread -> Info: Frame[8724] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:08.281 - Render thread -> Info: Frame[8741] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:08.793 - Render thread -> VRAM report about missing bytes is changed from 946348032 Bytes to 946335744 Bytes 2025-12-04 08:23:08.839 - Render thread -> VRAM report about missing bytes is changed from 946335744 Bytes to 946372608 Bytes 2025-12-04 08:23:08.840 - Render thread -> Info: Frame[8771] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:08.999 - Render thread -> Info: Frame[8780] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:09.017 - Render thread -> Info: Frame[8781] - Available VRAM budget has changed: 4178 MB 2025-12-04 08:23:09.283 - Render thread -> Info: Frame[8797] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:09.798 - Render thread -> Info: Frame[8827] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:09.999 - Render thread -> Info: Frame[8839] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:10.000 - Render thread -> Info: Frame[8839] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:23:10.283 - Render thread -> Info: Frame[8856] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:10.831 - Render thread -> Info: Frame[8887] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:11.013 - Render thread -> Info: Frame[8898] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:11.031 - Render thread -> Info: Frame[8899] - Available VRAM budget has changed: 4160 MB 2025-12-04 08:23:11.164 - Render thread -> Info: Frame[8907] - Available VRAM budget has changed: 3068 MB 2025-12-04 08:23:11.180 - Render thread -> VRAM report about missing bytes is changed from 946372608 Bytes to 946544640 Bytes 2025-12-04 08:23:11.298 - Render thread -> Info: Frame[8915] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:11.483 - Render thread -> VRAM report about missing bytes is changed from 946544640 Bytes to 946716672 Bytes 2025-12-04 08:23:11.801 - Render thread -> Info: Frame[8945] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:23:12.033 - Render thread -> Info: Frame[8959] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:12.034 - Render thread -> Info: Frame[8959] - Available VRAM budget has changed: 4160 MB 2025-12-04 08:23:12.301 - Render thread -> Info: Frame[8975] - Available VRAM budget has changed: 3120 MB 2025-12-04 08:23:12.316 - Render thread -> Info: Frame[8976] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:12.352 - Render thread -> VRAM report about missing bytes is changed from 946716672 Bytes to 946544640 Bytes 2025-12-04 08:23:12.834 - Render thread -> Info: Frame[9007] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:13.033 - Render thread -> Info: Frame[9019] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:13.034 - Render thread -> Info: Frame[9019] - Available VRAM budget has changed: 4161 MB 2025-12-04 08:23:13.316 - Render thread -> Info: Frame[9036] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:13.833 - Render thread -> Info: Frame[9067] - Available VRAM budget has changed: 4256 MB 2025-12-04 08:23:13.978 - Render thread -> Info: Frame[9073] - Available VRAM budget has changed: 2353 MB 2025-12-04 08:23:13.995 - Render thread -> VRAM report about missing bytes is changed from 946544640 Bytes to 948158464 Bytes 2025-12-04 08:23:14.012 - Render thread -> VRAM report about missing bytes is changed from 948158464 Bytes to 953917440 Bytes 2025-12-04 08:23:14.043 - Render thread -> VRAM report about missing bytes is changed from 953917440 Bytes to 948330496 Bytes 2025-12-04 08:23:14.083 - Render thread -> VRAM report about missing bytes is changed from 948330496 Bytes to 972922880 Bytes 2025-12-04 08:23:14.100 - Render thread -> VRAM report about missing bytes is changed from 972922880 Bytes to 948797440 Bytes 2025-12-04 08:23:14.420 - Render thread -> VRAM report about missing bytes is changed from 948797440 Bytes to 951615488 Bytes 2025-12-04 08:23:14.496 - Render thread -> VRAM report about missing bytes is changed from 951615488 Bytes to 951697408 Bytes 2025-12-04 08:23:14.545 - Render thread -> VRAM report about missing bytes is changed from 951697408 Bytes to 950837248 Bytes 2025-12-04 08:23:14.597 - Render thread -> VRAM report about missing bytes is changed from 950837248 Bytes to 949190656 Bytes 2025-12-04 08:23:14.726 - Render thread -> VRAM report about missing bytes is changed from 949190656 Bytes to 950566912 Bytes 2025-12-04 08:23:14.913 - Render thread -> VRAM report about missing bytes is changed from 950566912 Bytes to 952008704 Bytes 2025-12-04 08:23:14.964 - Render thread -> VRAM report about missing bytes is changed from 952008704 Bytes to 952012800 Bytes 2025-12-04 08:23:14.998 - Render thread -> VRAM report about missing bytes is changed from 952012800 Bytes to 952016896 Bytes 2025-12-04 08:23:15.064 - Render thread -> Info: Frame[9114] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:15.082 - Render thread -> Info: Frame[9115] - Available VRAM budget has changed: 4148 MB 2025-12-04 08:23:15.082 - Render thread -> Info: Frame[9115] - Available VRAM budget has changed: 2246 MB 2025-12-04 08:23:15.132 - Render thread -> VRAM report about missing bytes is changed from 952016896 Bytes to 951955456 Bytes 2025-12-04 08:23:15.134 - Render thread -> Info: Frame[9117] - Available VRAM budget has changed: 4011 MB 2025-12-04 08:23:15.134 - Render thread -> Info: Frame[9117] - Available VRAM budget has changed: 2110 MB 2025-12-04 08:23:15.169 - Render thread -> VRAM report about missing bytes is changed from 951955456 Bytes to 952016896 Bytes 2025-12-04 08:23:15.261 - Render thread -> VRAM report about missing bytes is changed from 952016896 Bytes to 952020992 Bytes 2025-12-04 08:23:15.414 - Render thread -> Info: Frame[9133] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:15.534 - Render thread -> VRAM report about missing bytes is changed from 952020992 Bytes to 952025088 Bytes 2025-12-04 08:23:15.682 - Render thread -> Info: Frame[9149] - Available VRAM budget has changed: 4032 MB 2025-12-04 08:23:15.715 - Render thread -> Info: Frame[9151] - Available VRAM budget has changed: 4150 MB 2025-12-04 08:23:15.797 - Render thread -> VRAM report about missing bytes is changed from 952025088 Bytes to 952029184 Bytes 2025-12-04 08:23:15.915 - Render thread -> Info: Frame[9163] - Available VRAM budget has changed: 4246 MB 2025-12-04 08:23:16.064 - Render thread -> VRAM report about missing bytes is changed from 952029184 Bytes to 952033280 Bytes 2025-12-04 08:23:16.097 - Render thread -> Info: Frame[9174] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:16.115 - Render thread -> Info: Frame[9175] - Available VRAM budget has changed: 4173 MB 2025-12-04 08:23:16.181 - Render thread -> Info: Frame[9179] - Available VRAM budget has changed: 2130 MB 2025-12-04 08:23:16.215 - Render thread -> Info: Frame[9181] - Available VRAM budget has changed: 2248 MB 2025-12-04 08:23:16.336 - Render thread -> VRAM report about missing bytes is changed from 952033280 Bytes to 952037376 Bytes 2025-12-04 08:23:16.420 - Render thread -> Info: Frame[9193] - Available VRAM budget has changed: 2271 MB 2025-12-04 08:23:16.437 - Render thread -> Info: Frame[9194] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:16.755 - Render thread -> VRAM report about missing bytes is changed from 952037376 Bytes to 952041472 Bytes 2025-12-04 08:23:16.956 - Render thread -> Info: Frame[9225] - Available VRAM budget has changed: 4253 MB 2025-12-04 08:23:16.972 - Render thread -> VRAM report about missing bytes is changed from 952041472 Bytes to 952045568 Bytes 2025-12-04 08:23:17.106 - Render thread -> Info: Frame[9234] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:17.124 - Render thread -> Info: Frame[9235] - Available VRAM budget has changed: 4172 MB 2025-12-04 08:23:17.350 - Render thread -> VRAM report about missing bytes is changed from 952045568 Bytes to 952049664 Bytes 2025-12-04 08:23:17.383 - Render thread -> VRAM report about missing bytes is changed from 952049664 Bytes to 952053760 Bytes 2025-12-04 08:23:17.416 - Render thread -> VRAM report about missing bytes is changed from 952053760 Bytes to 952057856 Bytes 2025-12-04 08:23:17.433 - Render thread -> Info: Frame[9252] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:17.954 - Render thread -> Info: Frame[9283] - Available VRAM budget has changed: 4253 MB 2025-12-04 08:23:18.103 - Render thread -> Info: Frame[9292] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:18.121 - Render thread -> Info: Frame[9293] - Available VRAM budget has changed: 4172 MB 2025-12-04 08:23:18.437 - Render thread -> Info: Frame[9312] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:18.957 - Render thread -> Info: Frame[9343] - Available VRAM budget has changed: 4247 MB 2025-12-04 08:23:19.106 - Render thread -> Info: Frame[9352] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:19.124 - Render thread -> Info: Frame[9353] - Available VRAM budget has changed: 4166 MB 2025-12-04 08:23:19.401 - Render thread -> Info: Frame[9369] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:19.566 - Render thread -> VRAM report about missing bytes is changed from 952057856 Bytes to 953569280 Bytes 2025-12-04 08:23:19.567 - Render thread -> Info: Frame[9377] - Available VRAM budget has changed: 4119 MB 2025-12-04 08:23:19.567 - Render thread -> Info: Frame[9377] - Available VRAM budget has changed: 2217 MB 2025-12-04 08:23:19.604 - Render thread -> VRAM report about missing bytes is changed from 953569280 Bytes to 953630720 Bytes 2025-12-04 08:23:19.623 - Render thread -> VRAM report about missing bytes is changed from 953630720 Bytes to 953319424 Bytes 2025-12-04 08:23:19.744 - Render thread -> VRAM report about missing bytes is changed from 953319424 Bytes to 952061952 Bytes 2025-12-04 08:23:20.133 - Render thread -> Info: Frame[9410] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:23:20.150 - Render thread -> Info: Frame[9411] - Available VRAM budget has changed: 4194 MB 2025-12-04 08:23:20.435 - Render thread -> Info: Frame[9428] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:20.653 - Render thread -> Info: Frame[9441] - Available VRAM budget has changed: 2292 MB 2025-12-04 08:23:20.685 - Render thread -> VRAM report about missing bytes is changed from 952061952 Bytes to 952066048 Bytes 2025-12-04 08:23:20.964 - Render thread -> Info: Frame[9459] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:23:21.055 - Render thread -> VRAM report about missing bytes is changed from 952066048 Bytes to 952070144 Bytes 2025-12-04 08:23:21.088 - Render thread -> VRAM report about missing bytes is changed from 952070144 Bytes to 952074240 Bytes 2025-12-04 08:23:21.144 - Render thread -> Info: Frame[9469] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:21.146 - Render thread -> Info: Frame[9469] - Available VRAM budget has changed: 4156 MB 2025-12-04 08:23:21.146 - Render thread -> Info: Frame[9469] - Available VRAM budget has changed: 2254 MB 2025-12-04 08:23:21.455 - Render thread -> Info: Frame[9486] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:21.976 - Render thread -> Info: Frame[9517] - Available VRAM budget has changed: 4257 MB 2025-12-04 08:23:22.158 - Render thread -> Info: Frame[9528] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:22.176 - Render thread -> Info: Frame[9529] - Available VRAM budget has changed: 4176 MB 2025-12-04 08:23:22.475 - Render thread -> Info: Frame[9547] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:22.476 - Render thread -> Info: Frame[9547] - Available VRAM budget has changed: 2274 MB 2025-12-04 08:23:22.976 - Render thread -> Info: Frame[9577] - Available VRAM budget has changed: 4257 MB 2025-12-04 08:23:23.163 - Render thread -> Info: Frame[9588] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:23.181 - Render thread -> Info: Frame[9589] - Available VRAM budget has changed: 4162 MB 2025-12-04 08:23:23.181 - Render thread -> Info: Frame[9589] - Available VRAM budget has changed: 2260 MB 2025-12-04 08:23:23.461 - Render thread -> Info: Frame[9605] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:23.963 - Render thread -> Info: Frame[9635] - Available VRAM budget has changed: 4257 MB 2025-12-04 08:23:24.145 - Render thread -> Info: Frame[9646] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:23:24.162 - Render thread -> Info: Frame[9647] - Available VRAM budget has changed: 4194 MB 2025-12-04 08:23:24.432 - Render thread -> Info: Frame[9663] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:24.466 - Render thread -> Info: Frame[9665] - Available VRAM budget has changed: 2292 MB 2025-12-04 08:23:24.699 - Render thread -> VRAM report about missing bytes is changed from 952074240 Bytes to 953585664 Bytes 2025-12-04 08:23:24.700 - Render thread -> Info: Frame[9677] - Available VRAM budget has changed: 4144 MB 2025-12-04 08:23:24.700 - Render thread -> Info: Frame[9677] - Available VRAM budget has changed: 2242 MB 2025-12-04 08:23:24.742 - Render thread -> VRAM report about missing bytes is changed from 953585664 Bytes to 953647104 Bytes 2025-12-04 08:23:24.758 - Render thread -> VRAM report about missing bytes is changed from 953647104 Bytes to 952074240 Bytes 2025-12-04 08:23:25.054 - Render thread -> VRAM report about missing bytes is changed from 952074240 Bytes to 953192448 Bytes 2025-12-04 08:23:25.055 - Render thread -> Info: Frame[9697] - Available VRAM budget has changed: 4123 MB 2025-12-04 08:23:25.055 - Render thread -> Info: Frame[9697] - Available VRAM budget has changed: 2221 MB 2025-12-04 08:23:25.092 - Render thread -> VRAM report about missing bytes is changed from 953192448 Bytes to 953253888 Bytes 2025-12-04 08:23:25.107 - Render thread -> VRAM report about missing bytes is changed from 953253888 Bytes to 951681024 Bytes 2025-12-04 08:23:25.172 - Render thread -> Info: Frame[9704] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:25.399 - Render thread -> VRAM report about missing bytes is changed from 951681024 Bytes to 953192448 Bytes 2025-12-04 08:23:25.400 - Render thread -> Info: Frame[9717] - Available VRAM budget has changed: 4050 MB 2025-12-04 08:23:25.401 - Render thread -> Info: Frame[9717] - Available VRAM budget has changed: 2149 MB 2025-12-04 08:23:25.438 - Render thread -> VRAM report about missing bytes is changed from 953192448 Bytes to 951681024 Bytes 2025-12-04 08:23:25.467 - Render thread -> Info: Frame[9721] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:25.746 - Render thread -> VRAM report about missing bytes is changed from 951681024 Bytes to 952406016 Bytes 2025-12-04 08:23:25.782 - Render thread -> VRAM report about missing bytes is changed from 952406016 Bytes to 952467456 Bytes 2025-12-04 08:23:25.803 - Render thread -> VRAM report about missing bytes is changed from 952467456 Bytes to 950894592 Bytes 2025-12-04 08:23:25.948 - Render thread -> Info: Frame[9749] - Available VRAM budget has changed: 4072 MB 2025-12-04 08:23:25.981 - Render thread -> Info: Frame[9751] - Available VRAM budget has changed: 4143 MB 2025-12-04 08:23:26.164 - Render thread -> Info: Frame[9762] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:26.315 - Render thread -> Info: Frame[9771] - Available VRAM budget has changed: 4173 MB 2025-12-04 08:23:26.448 - Render thread -> Info: Frame[9779] - Available VRAM budget has changed: 10280 MB 2025-12-04 08:23:26.449 - Render thread -> Info: Frame[9779] - Available VRAM budget has changed: 2171 MB 2025-12-04 08:23:26.482 - Render thread -> Info: Frame[9781] - Available VRAM budget has changed: 2241 MB 2025-12-04 08:23:26.815 - Render thread -> Info: Frame[9801] - Available VRAM budget has changed: 2271 MB 2025-12-04 08:23:26.948 - Render thread -> Info: Frame[9809] - Available VRAM budget has changed: 4234 MB 2025-12-04 08:23:27.181 - Render thread -> Info: Frame[9823] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:27.182 - Render thread -> Info: Frame[9823] - Available VRAM budget has changed: 4156 MB 2025-12-04 08:23:27.182 - Render thread -> Info: Frame[9823] - Available VRAM budget has changed: 2254 MB 2025-12-04 08:23:27.464 - Render thread -> Info: Frame[9840] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:27.982 - Render thread -> Info: Frame[9871] - Available VRAM budget has changed: 4252 MB 2025-12-04 08:23:28.182 - Render thread -> Info: Frame[9883] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:28.182 - Render thread -> Info: Frame[9883] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:23:28.465 - Render thread -> Info: Frame[9900] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:28.982 - Render thread -> Info: Frame[9931] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:23:29.198 - Render thread -> Info: Frame[9944] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:29.216 - Render thread -> Info: Frame[9945] - Available VRAM budget has changed: 4156 MB 2025-12-04 08:23:29.481 - Render thread -> Info: Frame[9961] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:29.994 - Render thread -> Info: Frame[9991] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:23:30.210 - Render thread -> Info: Frame[10004] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:30.228 - Render thread -> Info: Frame[10005] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:23:30.494 - Render thread -> Info: Frame[10021] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:30.494 - Render thread -> Info: Frame[10021] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:23:30.994 - Render thread -> Info: Frame[10051] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:23:31.210 - Render thread -> Info: Frame[10064] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:31.228 - Render thread -> Info: Frame[10065] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:23:31.493 - Render thread -> Info: Frame[10081] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:31.994 - Render thread -> Info: Frame[10111] - Available VRAM budget has changed: 4246 MB 2025-12-04 08:23:32.227 - Render thread -> Info: Frame[10125] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:32.228 - Render thread -> Info: Frame[10125] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:23:32.516 - Render thread -> Info: Frame[10142] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:33.035 - Render thread -> Info: Frame[10173] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:23:33.250 - Render thread -> Info: Frame[10186] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:23:33.268 - Render thread -> Info: Frame[10187] - Available VRAM budget has changed: 4191 MB 2025-12-04 08:23:33.534 - Render thread -> Info: Frame[10203] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:33.535 - Render thread -> Info: Frame[10203] - Available VRAM budget has changed: 2289 MB 2025-12-04 08:23:34.035 - Render thread -> Info: Frame[10233] - Available VRAM budget has changed: 4251 MB 2025-12-04 08:23:34.254 - Render thread -> Info: Frame[10246] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:34.271 - Render thread -> Info: Frame[10247] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:23:34.271 - Render thread -> Info: Frame[10247] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:23:34.517 - Render thread -> Info: Frame[10262] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:35.035 - Render thread -> Info: Frame[10293] - Available VRAM budget has changed: 4246 MB 2025-12-04 08:23:35.294 - Render thread -> Info: Frame[10308] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:35.312 - Render thread -> Info: Frame[10309] - Available VRAM budget has changed: 4165 MB 2025-12-04 08:23:35.578 - Render thread -> Info: Frame[10325] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:36.079 - Render thread -> Info: Frame[10355] - Available VRAM budget has changed: 4240 MB 2025-12-04 08:23:36.361 - Render thread -> Info: Frame[10372] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:36.379 - Render thread -> Info: Frame[10373] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:23:36.645 - Render thread -> Info: Frame[10389] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:37.147 - Render thread -> Info: Frame[10419] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:23:37.315 - Render thread -> VRAM report about missing bytes is changed from 950894592 Bytes to 952401920 Bytes 2025-12-04 08:23:37.466 - Render thread -> Info: Frame[10437] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:37.466 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:37.467 - Render thread -> Info: Frame[10437] - Available VRAM budget has changed: 4029 MB 2025-12-04 08:23:37.467 - Render thread -> Info: Frame[10437] - Available VRAM budget has changed: 2128 MB 2025-12-04 08:23:37.504 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:37.521 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:37.740 - Render thread -> Info: Frame[10453] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:37.818 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:37.854 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:37.870 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:38.019 - Render thread -> Info: Frame[10469] - Available VRAM budget has changed: 4056 MB 2025-12-04 08:23:38.053 - Render thread -> Info: Frame[10471] - Available VRAM budget has changed: 4131 MB 2025-12-04 08:23:38.387 - Render thread -> Info: Frame[10491] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:23:38.489 - Render thread -> Info: Frame[10497] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:23:38.491 - Render thread -> Info: Frame[10497] - Available VRAM budget has changed: 4184 MB 2025-12-04 08:23:38.525 - Render thread -> Info: Frame[10499] - Available VRAM budget has changed: 2154 MB 2025-12-04 08:23:38.558 - Render thread -> Info: Frame[10501] - Available VRAM budget has changed: 2229 MB 2025-12-04 08:23:38.763 - Render thread -> Info: Frame[10513] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:38.903 - Render thread -> Info: Frame[10521] - Available VRAM budget has changed: 2282 MB 2025-12-04 08:23:39.275 - Render thread -> Info: Frame[10543] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:23:39.397 - Render thread -> Info: Frame[10550] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:39.412 - Render thread -> Info: Frame[10551] - Available VRAM budget has changed: 4164 MB 2025-12-04 08:23:39.412 - Render thread -> Info: Frame[10551] - Available VRAM budget has changed: 2262 MB 2025-12-04 08:23:39.663 - Render thread -> Info: Frame[10566] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:40.182 - Render thread -> Info: Frame[10597] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:23:40.380 - Render thread -> Info: Frame[10609] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:40.382 - Render thread -> Info: Frame[10609] - Available VRAM budget has changed: 4172 MB 2025-12-04 08:23:40.672 - Render thread -> Info: Frame[10626] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:40.871 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:40.872 - Render thread -> Info: Frame[10637] - Available VRAM budget has changed: 4130 MB 2025-12-04 08:23:40.872 - Render thread -> Info: Frame[10637] - Available VRAM budget has changed: 2228 MB 2025-12-04 08:23:40.911 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:40.929 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:41.221 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:41.258 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:41.278 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:41.396 - Render thread -> Info: Frame[10667] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:23:41.681 - Render thread -> Info: Frame[10684] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:41.799 - Render thread -> Info: Frame[10691] - Available VRAM budget has changed: 4176 MB 2025-12-04 08:23:42.205 - Render thread -> Info: Frame[10715] - Available VRAM budget has changed: 4247 MB 2025-12-04 08:23:42.304 - Render thread -> Info: Frame[10721] - Available VRAM budget has changed: 2274 MB 2025-12-04 08:23:42.395 - Render thread -> Info: Frame[10726] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:23:42.412 - Render thread -> Info: Frame[10727] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:23:42.675 - Render thread -> Info: Frame[10743] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:42.710 - Render thread -> Info: Frame[10745] - Available VRAM budget has changed: 2285 MB 2025-12-04 08:23:43.179 - Render thread -> Info: Frame[10773] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:23:43.410 - Render thread -> Info: Frame[10787] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:43.411 - Render thread -> Info: Frame[10787] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:23:43.411 - Render thread -> Info: Frame[10787] - Available VRAM budget has changed: 2253 MB 2025-12-04 08:23:43.700 - Render thread -> Info: Frame[10804] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:44.218 - Render thread -> Info: Frame[10835] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:23:44.435 - Render thread -> Info: Frame[10848] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:23:44.453 - Render thread -> Info: Frame[10849] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:23:44.718 - Render thread -> Info: Frame[10865] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:44.719 - Render thread -> Info: Frame[10865] - Available VRAM budget has changed: 2285 MB 2025-12-04 08:23:45.240 - Render thread -> Info: Frame[10895] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:23:45.278 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:45.279 - Render thread -> Info: Frame[10897] - Available VRAM budget has changed: 4131 MB 2025-12-04 08:23:45.279 - Render thread -> Info: Frame[10897] - Available VRAM budget has changed: 2229 MB 2025-12-04 08:23:45.316 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:45.332 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:45.496 - Render thread -> Info: Frame[10910] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:45.814 - Render thread -> Info: Frame[10929] - Available VRAM budget has changed: 4151 MB 2025-12-04 08:23:45.879 - Render thread -> Info: Frame[10933] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:45.957 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:45.958 - Render thread -> Info: Frame[10937] - Available VRAM budget has changed: 4130 MB 2025-12-04 08:23:45.992 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:46.008 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:46.485 - Render thread -> Info: Frame[10968] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:46.539 - Render thread -> Info: Frame[10971] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:23:46.804 - Render thread -> Info: Frame[10987] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:47.045 - Render thread -> Info: Frame[11001] - Available VRAM budget has changed: 2253 MB 2025-12-04 08:23:47.312 - Render thread -> Info: Frame[11017] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:23:47.579 - Render thread -> Info: Frame[11033] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:23:47.581 - Render thread -> Info: Frame[11033] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:23:47.665 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:47.669 - Render thread -> Info: Frame[11037] - Available VRAM budget has changed: 4067 MB 2025-12-04 08:23:47.669 - Render thread -> Info: Frame[11037] - Available VRAM budget has changed: 2166 MB 2025-12-04 08:23:47.703 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:47.722 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:47.920 - Render thread -> Info: Frame[11052] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:48.013 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:48.050 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:48.067 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:48.265 - Render thread -> Info: Frame[11071] - Available VRAM budget has changed: 4130 MB 2025-12-04 08:23:48.547 - Render thread -> Info: Frame[11088] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:23:48.599 - Render thread -> Info: Frame[11091] - Available VRAM budget has changed: 4181 MB 2025-12-04 08:23:48.765 - Render thread -> Info: Frame[11101] - Available VRAM budget has changed: 2228 MB 2025-12-04 08:23:48.881 - Render thread -> Info: Frame[11108] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:49.101 - Render thread -> Info: Frame[11121] - Available VRAM budget has changed: 2279 MB 2025-12-04 08:23:49.408 - Render thread -> Info: Frame[11139] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:23:49.489 - Render thread -> Info: Frame[11144] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:49.507 - Render thread -> Info: Frame[11145] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:23:49.507 - Render thread -> Info: Frame[11145] - Available VRAM budget has changed: 2267 MB 2025-12-04 08:23:49.789 - Render thread -> Info: Frame[11162] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:50.055 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:50.056 - Render thread -> Info: Frame[11177] - Available VRAM budget has changed: 4130 MB 2025-12-04 08:23:50.056 - Render thread -> Info: Frame[11177] - Available VRAM budget has changed: 2228 MB 2025-12-04 08:23:50.092 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 953974784 Bytes 2025-12-04 08:23:50.109 - Render thread -> VRAM report about missing bytes is changed from 953974784 Bytes to 952401920 Bytes 2025-12-04 08:23:50.401 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953913344 Bytes 2025-12-04 08:23:50.441 - Render thread -> VRAM report about missing bytes is changed from 953913344 Bytes to 952401920 Bytes 2025-12-04 08:23:50.492 - Render thread -> Info: Frame[11202] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:50.751 - Render thread -> VRAM report about missing bytes is changed from 952401920 Bytes to 953126912 Bytes 2025-12-04 08:23:50.752 - Render thread -> Info: Frame[11217] - Available VRAM budget has changed: 4048 MB 2025-12-04 08:23:50.752 - Render thread -> Info: Frame[11217] - Available VRAM budget has changed: 2146 MB 2025-12-04 08:23:50.788 - Render thread -> VRAM report about missing bytes is changed from 953126912 Bytes to 953188352 Bytes 2025-12-04 08:23:50.806 - Render thread -> Info: Frame[11220] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:51.097 - Render thread -> VRAM report about missing bytes is changed from 953188352 Bytes to 953126912 Bytes 2025-12-04 08:23:51.134 - Render thread -> VRAM report about missing bytes is changed from 953126912 Bytes to 953188352 Bytes 2025-12-04 08:23:51.335 - Render thread -> Info: Frame[11251] - Available VRAM budget has changed: 4145 MB 2025-12-04 08:23:51.499 - Render thread -> Info: Frame[11261] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:51.783 - Render thread -> Info: Frame[11278] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:51.834 - Render thread -> Info: Frame[11281] - Available VRAM budget has changed: 2243 MB 2025-12-04 08:23:52.302 - Render thread -> Info: Frame[11309] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:23:52.568 - Render thread -> Info: Frame[11325] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:23:52.569 - Render thread -> Info: Frame[11325] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:23:52.851 - Render thread -> Info: Frame[11342] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:53.390 - Render thread -> Info: Frame[11373] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:23:53.640 - Render thread -> Info: Frame[11388] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:53.658 - Render thread -> Info: Frame[11389] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:23:53.808 - Render thread -> VRAM report about missing bytes is changed from 953188352 Bytes to 954699776 Bytes 2025-12-04 08:23:53.810 - Render thread -> Info: Frame[11397] - Available VRAM budget has changed: 4030 MB 2025-12-04 08:23:53.810 - Render thread -> Info: Frame[11397] - Available VRAM budget has changed: 2128 MB 2025-12-04 08:23:53.848 - Render thread -> VRAM report about missing bytes is changed from 954699776 Bytes to 954761216 Bytes 2025-12-04 08:23:53.870 - Render thread -> VRAM report about missing bytes is changed from 954761216 Bytes to 953565184 Bytes 2025-12-04 08:23:53.981 - Render thread -> Info: Frame[11407] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:54.162 - Render thread -> VRAM report about missing bytes is changed from 953565184 Bytes to 954290176 Bytes 2025-12-04 08:23:54.198 - Render thread -> VRAM report about missing bytes is changed from 954290176 Bytes to 954351616 Bytes 2025-12-04 08:23:54.217 - Render thread -> VRAM report about missing bytes is changed from 954351616 Bytes to 952778752 Bytes 2025-12-04 08:23:54.234 - Render thread -> VRAM report about missing bytes is changed from 952778752 Bytes to 952811520 Bytes 2025-12-04 08:23:54.402 - Render thread -> Info: Frame[11431] - Available VRAM budget has changed: 4105 MB 2025-12-04 08:23:54.534 - Render thread -> Info: Frame[11439] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:54.702 - Render thread -> Info: Frame[11449] - Available VRAM budget has changed: 4131 MB 2025-12-04 08:23:54.817 - Render thread -> Info: Frame[11456] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:54.902 - Render thread -> Info: Frame[11461] - Available VRAM budget has changed: 2204 MB 2025-12-04 08:23:55.170 - Render thread -> Info: Frame[11477] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:23:55.203 - Render thread -> Info: Frame[11479] - Available VRAM budget has changed: 2229 MB 2025-12-04 08:23:55.344 - Render thread -> Info: Frame[11487] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:23:55.526 - Render thread -> Info: Frame[11498] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:23:55.544 - Render thread -> Info: Frame[11499] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:23:55.678 - Render thread -> Info: Frame[11507] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:23:55.810 - Render thread -> Info: Frame[11515] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:56.317 - Render thread -> Info: Frame[11545] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:23:56.547 - Render thread -> Info: Frame[11557] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:23:56.547 - Render thread -> VRAM report about missing bytes is changed from 952811520 Bytes to 954322944 Bytes 2025-12-04 08:23:56.548 - Render thread -> Info: Frame[11557] - Available VRAM budget has changed: 4053 MB 2025-12-04 08:23:56.548 - Render thread -> Info: Frame[11557] - Available VRAM budget has changed: 2152 MB 2025-12-04 08:23:56.585 - Render thread -> VRAM report about missing bytes is changed from 954322944 Bytes to 954384384 Bytes 2025-12-04 08:23:56.605 - Render thread -> VRAM report about missing bytes is changed from 954384384 Bytes to 952811520 Bytes 2025-12-04 08:23:56.818 - Render thread -> Info: Frame[11573] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:57.119 - Render thread -> Info: Frame[11591] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:23:57.226 - Render thread -> VRAM report about missing bytes is changed from 952811520 Bytes to 953929728 Bytes 2025-12-04 08:23:57.228 - Render thread -> Info: Frame[11597] - Available VRAM budget has changed: 4133 MB 2025-12-04 08:23:57.264 - Render thread -> VRAM report about missing bytes is changed from 953929728 Bytes to 953991168 Bytes 2025-12-04 08:23:57.281 - Render thread -> VRAM report about missing bytes is changed from 953991168 Bytes to 952418304 Bytes 2025-12-04 08:23:57.548 - Render thread -> Info: Frame[11616] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:23:57.632 - Render thread -> Info: Frame[11621] - Available VRAM budget has changed: 2231 MB 2025-12-04 08:23:57.799 - Render thread -> Info: Frame[11631] - Available VRAM budget has changed: 4164 MB 2025-12-04 08:23:57.850 - Render thread -> Info: Frame[11634] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:23:58.302 - Render thread -> Info: Frame[11661] - Available VRAM budget has changed: 2262 MB 2025-12-04 08:23:58.368 - Render thread -> Info: Frame[11665] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:23:58.528 - Render thread -> Info: Frame[11674] - Available VRAM budget has changed: 10217 MB 2025-12-04 08:23:58.546 - Render thread -> Info: Frame[11675] - Available VRAM budget has changed: 4176 MB 2025-12-04 08:23:58.578 - Render thread -> Info: Frame[11677] - Available VRAM budget has changed: 10105 MB 2025-12-04 08:23:58.580 - Render thread -> Info: Frame[11677] - Available VRAM budget has changed: 4076 MB 2025-12-04 08:23:58.580 - Render thread -> Info: Frame[11677] - Available VRAM budget has changed: 2175 MB 2025-12-04 08:23:58.946 - Render thread -> VRAM report about missing bytes is changed from 952418304 Bytes to 953929728 Bytes 2025-12-04 08:23:58.947 - Render thread -> Info: Frame[11697] - Available VRAM budget has changed: 3938 MB 2025-12-04 08:23:58.947 - Render thread -> Info: Frame[11697] - Available VRAM budget has changed: 2037 MB 2025-12-04 08:23:58.947 - Render thread -> Warning: Available VRAM budget 2037 MBs is lower than the minimum required 2048 MBs 2025-12-04 08:23:58.983 - Render thread -> VRAM report about missing bytes is changed from 953929728 Bytes to 953991168 Bytes 2025-12-04 08:23:59.007 - Render thread -> Info: Frame[11700] - Available VRAM budget has changed: 10202 MB 2025-12-04 08:23:59.007 - Render thread -> VRAM report about missing bytes is changed from 953991168 Bytes to 952418304 Bytes 2025-12-04 08:23:59.313 - Render thread -> VRAM report about missing bytes is changed from 952418304 Bytes to 953929728 Bytes 2025-12-04 08:23:59.352 - Render thread -> VRAM report about missing bytes is changed from 953929728 Bytes to 953991168 Bytes 2025-12-04 08:23:59.372 - Render thread -> VRAM report about missing bytes is changed from 953991168 Bytes to 952418304 Bytes 2025-12-04 08:23:59.520 - Render thread -> Info: Frame[11729] - Available VRAM budget has changed: 3958 MB 2025-12-04 08:23:59.553 - Render thread -> Info: Frame[11731] - Available VRAM budget has changed: 4025 MB 2025-12-04 08:23:59.891 - Render thread -> Info: Frame[11751] - Available VRAM budget has changed: 4162 MB 2025-12-04 08:24:00.002 - Render thread -> VRAM report about missing bytes is changed from 952418304 Bytes to 953929728 Bytes 2025-12-04 08:24:00.004 - Render thread -> Info: Frame[11757] - Available VRAM budget has changed: 4040 MB 2025-12-04 08:24:00.040 - Render thread -> VRAM report about missing bytes is changed from 953929728 Bytes to 953991168 Bytes 2025-12-04 08:24:00.042 - Render thread -> Info: Frame[11759] - Available VRAM budget has changed: 2057 MB 2025-12-04 08:24:00.061 - Render thread -> VRAM report about missing bytes is changed from 953991168 Bytes to 952733696 Bytes 2025-12-04 08:24:00.078 - Render thread -> Info: Frame[11761] - Available VRAM budget has changed: 2123 MB 2025-12-04 08:24:00.200 - Render thread -> VRAM report about missing bytes is changed from 952733696 Bytes to 952811520 Bytes 2025-12-04 08:24:00.366 - Render thread -> VRAM report about missing bytes is changed from 952811520 Bytes to 953929728 Bytes 2025-12-04 08:24:00.403 - Render thread -> VRAM report about missing bytes is changed from 953929728 Bytes to 953991168 Bytes 2025-12-04 08:24:00.417 - Render thread -> VRAM report about missing bytes is changed from 953991168 Bytes to 952418304 Bytes 2025-12-04 08:24:00.434 - Render thread -> Info: Frame[11781] - Available VRAM budget has changed: 2139 MB 2025-12-04 08:24:00.730 - Render thread -> VRAM report about missing bytes is changed from 952418304 Bytes to 953929728 Bytes 2025-12-04 08:24:00.767 - Render thread -> VRAM report about missing bytes is changed from 953929728 Bytes to 953991168 Bytes 2025-12-04 08:24:00.788 - Render thread -> VRAM report about missing bytes is changed from 953991168 Bytes to 952418304 Bytes 2025-12-04 08:24:01.090 - Render thread -> VRAM report about missing bytes is changed from 952418304 Bytes to 953929728 Bytes 2025-12-04 08:24:01.131 - Render thread -> VRAM report about missing bytes is changed from 953929728 Bytes to 952418304 Bytes 2025-12-04 08:24:01.461 - Render thread -> VRAM report about missing bytes is changed from 952418304 Bytes to 953405440 Bytes 2025-12-04 08:24:01.498 - Render thread -> VRAM report about missing bytes is changed from 953405440 Bytes to 951894016 Bytes 2025-12-04 08:24:01.696 - Render thread -> Info: Frame[11851] - Available VRAM budget has changed: 4072 MB 2025-12-04 08:24:01.815 - Render thread -> VRAM report about missing bytes is changed from 951894016 Bytes to 953405440 Bytes 2025-12-04 08:24:01.854 - Render thread -> VRAM report about missing bytes is changed from 953405440 Bytes to 953466880 Bytes 2025-12-04 08:24:02.252 - Render thread -> Info: Frame[11881] - Available VRAM budget has changed: 2171 MB 2025-12-04 08:24:02.422 - Render thread -> Info: Frame[11891] - Available VRAM budget has changed: 4156 MB 2025-12-04 08:24:02.880 - Render thread -> VRAM report about missing bytes is changed from 953466880 Bytes to 954978304 Bytes 2025-12-04 08:24:02.882 - Render thread -> Info: Frame[11917] - Available VRAM budget has changed: 4041 MB 2025-12-04 08:24:02.882 - Render thread -> Info: Frame[11917] - Available VRAM budget has changed: 2140 MB 2025-12-04 08:24:02.915 - Render thread -> VRAM report about missing bytes is changed from 954978304 Bytes to 955039744 Bytes 2025-12-04 08:24:02.934 - Render thread -> VRAM report about missing bytes is changed from 955039744 Bytes to 953597952 Bytes 2025-12-04 08:24:03.182 - Render thread -> VRAM report about missing bytes is changed from 953597952 Bytes to 953663488 Bytes 2025-12-04 08:24:03.228 - Render thread -> VRAM report about missing bytes is changed from 953663488 Bytes to 953995264 Bytes 2025-12-04 08:24:03.265 - Render thread -> VRAM report about missing bytes is changed from 953995264 Bytes to 954056704 Bytes 2025-12-04 08:24:03.290 - Render thread -> VRAM report about missing bytes is changed from 954056704 Bytes to 952844288 Bytes 2025-12-04 08:24:03.777 - Render thread -> Info: Frame[11969] - Available VRAM budget has changed: 4062 MB 2025-12-04 08:24:03.811 - Render thread -> Info: Frame[11971] - Available VRAM budget has changed: 4150 MB 2025-12-04 08:24:03.927 - Render thread -> VRAM report about missing bytes is changed from 952844288 Bytes to 954355712 Bytes 2025-12-04 08:24:03.928 - Render thread -> Info: Frame[11977] - Available VRAM budget has changed: 4046 MB 2025-12-04 08:24:03.964 - Render thread -> VRAM report about missing bytes is changed from 954355712 Bytes to 954417152 Bytes 2025-12-04 08:24:03.981 - Render thread -> VRAM report about missing bytes is changed from 954417152 Bytes to 952844288 Bytes 2025-12-04 08:24:04.282 - Render thread -> VRAM report about missing bytes is changed from 952844288 Bytes to 953962496 Bytes 2025-12-04 08:24:04.323 - Render thread -> VRAM report about missing bytes is changed from 953962496 Bytes to 954023936 Bytes 2025-12-04 08:24:04.339 - Render thread -> VRAM report about missing bytes is changed from 954023936 Bytes to 952451072 Bytes 2025-12-04 08:24:04.640 - Render thread -> VRAM report about missing bytes is changed from 952451072 Bytes to 953962496 Bytes 2025-12-04 08:24:04.677 - Render thread -> VRAM report about missing bytes is changed from 953962496 Bytes to 954023936 Bytes 2025-12-04 08:24:04.696 - Render thread -> VRAM report about missing bytes is changed from 954023936 Bytes to 952451072 Bytes 2025-12-04 08:24:05.008 - Render thread -> VRAM report about missing bytes is changed from 952451072 Bytes to 953962496 Bytes 2025-12-04 08:24:05.047 - Render thread -> VRAM report about missing bytes is changed from 953962496 Bytes to 954023936 Bytes 2025-12-04 08:24:05.063 - Render thread -> VRAM report about missing bytes is changed from 954023936 Bytes to 952451072 Bytes 2025-12-04 08:24:05.368 - Render thread -> VRAM report about missing bytes is changed from 952451072 Bytes to 953962496 Bytes 2025-12-04 08:24:05.405 - Render thread -> VRAM report about missing bytes is changed from 953962496 Bytes to 954023936 Bytes 2025-12-04 08:24:05.426 - Render thread -> VRAM report about missing bytes is changed from 954023936 Bytes to 952451072 Bytes 2025-12-04 08:24:05.890 - Render thread -> Info: Frame[12088] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:05.942 - Render thread -> Info: Frame[12091] - Available VRAM budget has changed: 4162 MB 2025-12-04 08:24:06.071 - Render thread -> VRAM report about missing bytes is changed from 952451072 Bytes to 953962496 Bytes 2025-12-04 08:24:06.073 - Render thread -> Info: Frame[12097] - Available VRAM budget has changed: 4114 MB 2025-12-04 08:24:06.108 - Render thread -> VRAM report about missing bytes is changed from 953962496 Bytes to 954023936 Bytes 2025-12-04 08:24:06.128 - Render thread -> VRAM report about missing bytes is changed from 954023936 Bytes to 952451072 Bytes 2025-12-04 08:24:06.431 - Render thread -> VRAM report about missing bytes is changed from 952451072 Bytes to 953962496 Bytes 2025-12-04 08:24:06.431 - Render thread -> Too many VRAM reports, stopping printing 2025-12-04 08:24:06.506 - Render thread -> Info: Frame[12121] - Available VRAM budget has changed: 2212 MB 2025-12-04 08:24:06.605 - Render thread -> Info: Frame[12127] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:24:07.035 - Render thread -> Info: Frame[12151] - Available VRAM budget has changed: 4158 MB 2025-12-04 08:24:07.050 - Render thread -> Info: Frame[12152] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:07.536 - Render thread -> Info: Frame[12181] - Available VRAM budget has changed: 2256 MB 2025-12-04 08:24:07.570 - Render thread -> Info: Frame[12183] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:07.601 - Render thread -> Info: Frame[12185] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:07.603 - Render thread -> Info: Frame[12185] - Available VRAM budget has changed: 4184 MB 2025-12-04 08:24:07.871 - Render thread -> Info: Frame[12201] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:07.921 - Render thread -> Info: Frame[12204] - Available VRAM budget has changed: 10203 MB 2025-12-04 08:24:08.071 - Render thread -> Info: Frame[12213] - Available VRAM budget has changed: 2282 MB 2025-12-04 08:24:08.382 - Render thread -> Info: Frame[12231] - Available VRAM budget has changed: 4152 MB 2025-12-04 08:24:08.382 - Render thread -> Info: Frame[12231] - Available VRAM budget has changed: 2250 MB 2025-12-04 08:24:08.538 - Render thread -> Info: Frame[12240] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:08.618 - Render thread -> Info: Frame[12245] - Available VRAM budget has changed: 10226 MB 2025-12-04 08:24:08.918 - Render thread -> Info: Frame[12263] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:09.054 - Render thread -> Info: Frame[12271] - Available VRAM budget has changed: 4179 MB 2025-12-04 08:24:09.180 - Render thread -> Info: Frame[12277] - Available VRAM budget has changed: 4106 MB 2025-12-04 08:24:09.180 - Render thread -> Info: Frame[12277] - Available VRAM budget has changed: 2204 MB 2025-12-04 08:24:09.640 - Render thread -> Info: Frame[12303] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:09.958 - Render thread -> Info: Frame[12322] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:10.076 - Render thread -> Info: Frame[12329] - Available VRAM budget has changed: 4132 MB 2025-12-04 08:24:10.110 - Render thread -> Info: Frame[12331] - Available VRAM budget has changed: 4177 MB 2025-12-04 08:24:10.477 - Render thread -> Info: Frame[12353] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:10.578 - Render thread -> Info: Frame[12359] - Available VRAM budget has changed: 2230 MB 2025-12-04 08:24:10.611 - Render thread -> Info: Frame[12361] - Available VRAM budget has changed: 2274 MB 2025-12-04 08:24:10.643 - Render thread -> Info: Frame[12363] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:10.644 - Render thread -> Info: Frame[12363] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:24:10.909 - Render thread -> Info: Frame[12379] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:11.410 - Render thread -> Info: Frame[12409] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:11.643 - Render thread -> Info: Frame[12423] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:11.644 - Render thread -> Info: Frame[12423] - Available VRAM budget has changed: 4170 MB 2025-12-04 08:24:11.926 - Render thread -> Info: Frame[12440] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:12.443 - Render thread -> Info: Frame[12471] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:24:12.659 - Render thread -> Info: Frame[12484] - Available VRAM budget has changed: 10212 MB 2025-12-04 08:24:12.677 - Render thread -> Info: Frame[12485] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:12.929 - Render thread -> Info: Frame[12500] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:13.447 - Render thread -> Info: Frame[12531] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:24:13.663 - Render thread -> Info: Frame[12544] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:13.681 - Render thread -> Info: Frame[12545] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:24:13.946 - Render thread -> Info: Frame[12561] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:14.447 - Render thread -> Info: Frame[12591] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:24:14.680 - Render thread -> Info: Frame[12605] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:24:14.681 - Render thread -> Info: Frame[12605] - Available VRAM budget has changed: 4159 MB 2025-12-04 08:24:14.681 - Render thread -> Info: Frame[12605] - Available VRAM budget has changed: 2257 MB 2025-12-04 08:24:14.963 - Render thread -> Info: Frame[12622] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:15.480 - Render thread -> Info: Frame[12653] - Available VRAM budget has changed: 4250 MB 2025-12-04 08:24:15.713 - Render thread -> Info: Frame[12667] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:15.715 - Render thread -> Info: Frame[12667] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:15.979 - Render thread -> Info: Frame[12683] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:15.981 - Render thread -> Info: Frame[12683] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:24:16.484 - Render thread -> Info: Frame[12713] - Available VRAM budget has changed: 4247 MB 2025-12-04 08:24:16.699 - Render thread -> Info: Frame[12726] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:16.717 - Render thread -> Info: Frame[12727] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:16.999 - Render thread -> Info: Frame[12744] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:17.518 - Render thread -> Info: Frame[12775] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:17.724 - Render thread -> Info: Frame[12787] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:17.725 - Render thread -> Info: Frame[12787] - Available VRAM budget has changed: 4165 MB 2025-12-04 08:24:18.011 - Render thread -> Info: Frame[12804] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:18.541 - Render thread -> Info: Frame[12835] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:18.741 - Render thread -> Info: Frame[12847] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:18.743 - Render thread -> Info: Frame[12847] - Available VRAM budget has changed: 4165 MB 2025-12-04 08:24:19.041 - Render thread -> Info: Frame[12865] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:19.549 - Render thread -> Info: Frame[12895] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:19.799 - Render thread -> Info: Frame[12910] - Available VRAM budget has changed: 10196 MB 2025-12-04 08:24:19.822 - Render thread -> Info: Frame[12911] - Available VRAM budget has changed: 4159 MB 2025-12-04 08:24:19.822 - Render thread -> Info: Frame[12911] - Available VRAM budget has changed: 2257 MB 2025-12-04 08:24:20.129 - Render thread -> Info: Frame[12929] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:20.630 - Render thread -> Info: Frame[12959] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:20.745 - Render thread -> Info: Frame[12966] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:20.762 - Render thread -> Info: Frame[12967] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:21.045 - Render thread -> Info: Frame[12984] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:21.131 - Render thread -> Info: Frame[12989] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:24:21.564 - Render thread -> Info: Frame[13015] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:21.763 - Render thread -> Info: Frame[13027] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:21.764 - Render thread -> Info: Frame[13027] - Available VRAM budget has changed: 4173 MB 2025-12-04 08:24:22.060 - Render thread -> Info: Frame[13044] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:22.579 - Render thread -> Info: Frame[13075] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:22.634 - Render thread -> Info: Frame[13077] - Available VRAM budget has changed: 4106 MB 2025-12-04 08:24:22.634 - Render thread -> Info: Frame[13077] - Available VRAM budget has changed: 2204 MB 2025-12-04 08:24:22.786 - Render thread -> Info: Frame[13086] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:22.983 - Render thread -> Info: Frame[13097] - Available VRAM budget has changed: 4050 MB 2025-12-04 08:24:22.983 - Render thread -> Info: Frame[13097] - Available VRAM budget has changed: 2148 MB 2025-12-04 08:24:23.116 - Render thread -> Info: Frame[13104] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:23.568 - Render thread -> Info: Frame[13131] - Available VRAM budget has changed: 4188 MB 2025-12-04 08:24:23.635 - Render thread -> Info: Frame[13135] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:23.784 - Render thread -> Info: Frame[13144] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:23.802 - Render thread -> Info: Frame[13145] - Available VRAM budget has changed: 4188 MB 2025-12-04 08:24:24.068 - Render thread -> Info: Frame[13161] - Available VRAM budget has changed: 2286 MB 2025-12-04 08:24:24.084 - Render thread -> Info: Frame[13162] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:24.602 - Render thread -> Info: Frame[13193] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:24.885 - Render thread -> Info: Frame[13210] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:24.902 - Render thread -> Info: Frame[13211] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:24.902 - Render thread -> Info: Frame[13211] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:24:25.020 - Render thread -> Info: Frame[13217] - Available VRAM budget has changed: 4032 MB 2025-12-04 08:24:25.020 - Render thread -> Info: Frame[13217] - Available VRAM budget has changed: 2131 MB 2025-12-04 08:24:25.264 - Render thread -> Info: Frame[13231] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:25.588 - Render thread -> Info: Frame[13249] - Available VRAM budget has changed: 4053 MB 2025-12-04 08:24:25.622 - Render thread -> Info: Frame[13251] - Available VRAM budget has changed: 4114 MB 2025-12-04 08:24:25.837 - Render thread -> Info: Frame[13264] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:25.955 - Render thread -> Info: Frame[13271] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:26.088 - Render thread -> Info: Frame[13279] - Available VRAM budget has changed: 2151 MB 2025-12-04 08:24:26.121 - Render thread -> Info: Frame[13281] - Available VRAM budget has changed: 2213 MB 2025-12-04 08:24:26.220 - Render thread -> Info: Frame[13287] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:26.455 - Render thread -> Info: Frame[13301] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:24:26.722 - Render thread -> Info: Frame[13317] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:26.821 - Render thread -> Info: Frame[13323] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:26.822 - Render thread -> Info: Frame[13323] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:27.121 - Render thread -> Info: Frame[13341] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:27.623 - Render thread -> Info: Frame[13371] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:27.838 - Render thread -> Info: Frame[13384] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:27.856 - Render thread -> Info: Frame[13385] - Available VRAM budget has changed: 4170 MB 2025-12-04 08:24:28.255 - Render thread -> Info: Frame[13409] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:28.774 - Render thread -> Info: Frame[13439] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:28.856 - Render thread -> Info: Frame[13444] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:28.875 - Render thread -> Info: Frame[13445] - Available VRAM budget has changed: 4185 MB 2025-12-04 08:24:29.129 - Render thread -> Info: Frame[13460] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:29.289 - Render thread -> Info: Frame[13469] - Available VRAM budget has changed: 2282 MB 2025-12-04 08:24:29.438 - Render thread -> Info: Frame[13477] - Available VRAM budget has changed: 4129 MB 2025-12-04 08:24:29.438 - Render thread -> Info: Frame[13477] - Available VRAM budget has changed: 2228 MB 2025-12-04 08:24:29.874 - Render thread -> Info: Frame[13502] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:30.176 - Render thread -> Info: Frame[13520] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:30.325 - Render thread -> Info: Frame[13529] - Available VRAM budget has changed: 4150 MB 2025-12-04 08:24:30.697 - Render thread -> Info: Frame[13551] - Available VRAM budget has changed: 4241 MB 2025-12-04 08:24:30.830 - Render thread -> Info: Frame[13559] - Available VRAM budget has changed: 2248 MB 2025-12-04 08:24:30.881 - Render thread -> Info: Frame[13562] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:30.897 - Render thread -> Info: Frame[13563] - Available VRAM budget has changed: 4182 MB 2025-12-04 08:24:31.163 - Render thread -> Info: Frame[13579] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:31.198 - Render thread -> Info: Frame[13581] - Available VRAM budget has changed: 2280 MB 2025-12-04 08:24:31.670 - Render thread -> Info: Frame[13609] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:31.886 - Render thread -> Info: Frame[13622] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:31.904 - Render thread -> Info: Frame[13623] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:24:32.169 - Render thread -> Info: Frame[13639] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:32.671 - Render thread -> Info: Frame[13669] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:32.902 - Render thread -> Info: Frame[13683] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:32.904 - Render thread -> Info: Frame[13683] - Available VRAM budget has changed: 4182 MB 2025-12-04 08:24:33.169 - Render thread -> Info: Frame[13699] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:33.620 - Render thread -> Info: Frame[13726] - Available VRAM budget has changed: 10227 MB 2025-12-04 08:24:34.417 - Render thread -> Info: Frame[13773] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:34.925 - Render thread -> Info: Frame[13803] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:34.957 - Render thread -> Info: Frame[13805] - Available VRAM budget has changed: 10196 MB 2025-12-04 08:24:34.959 - Render thread -> Info: Frame[13805] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:24:34.959 - Render thread -> Info: Frame[13805] - Available VRAM budget has changed: 2255 MB 2025-12-04 08:24:35.226 - Render thread -> Info: Frame[13821] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:35.734 - Render thread -> Info: Frame[13851] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:35.949 - Render thread -> Info: Frame[13864] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:35.967 - Render thread -> Info: Frame[13865] - Available VRAM budget has changed: 4173 MB 2025-12-04 08:24:36.245 - Render thread -> Info: Frame[13881] - Available VRAM budget has changed: 2271 MB 2025-12-04 08:24:36.311 - Render thread -> Info: Frame[13885] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:36.840 - Render thread -> Info: Frame[13915] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:37.089 - Render thread -> Info: Frame[13930] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:37.107 - Render thread -> Info: Frame[13931] - Available VRAM budget has changed: 4170 MB 2025-12-04 08:24:37.394 - Render thread -> Info: Frame[13948] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:37.919 - Render thread -> Info: Frame[13979] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:37.984 - Render thread -> Info: Frame[13983] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:37.985 - Render thread -> Info: Frame[13983] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:38.305 - Render thread -> Info: Frame[14001] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:38.808 - Render thread -> Info: Frame[14031] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:38.931 - Render thread -> Info: Frame[14037] - Available VRAM budget has changed: 4114 MB 2025-12-04 08:24:38.931 - Render thread -> Info: Frame[14037] - Available VRAM budget has changed: 2212 MB 2025-12-04 08:24:38.988 - Render thread -> Info: Frame[14040] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:39.289 - Render thread -> Info: Frame[14057] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:39.877 - Render thread -> Info: Frame[14091] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:24:39.992 - Render thread -> Info: Frame[14098] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:40.010 - Render thread -> Info: Frame[14099] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:40.277 - Render thread -> Info: Frame[14115] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:40.381 - Render thread -> Info: Frame[14121] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:24:40.784 - Render thread -> Info: Frame[14145] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:41.016 - Render thread -> Info: Frame[14159] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:41.017 - Render thread -> Info: Frame[14159] - Available VRAM budget has changed: 4182 MB 2025-12-04 08:24:41.302 - Render thread -> Info: Frame[14175] - Available VRAM budget has changed: 2280 MB 2025-12-04 08:24:41.317 - Render thread -> Info: Frame[14176] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:41.841 - Render thread -> Info: Frame[14207] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:42.013 - Render thread -> Info: Frame[14217] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:42.014 - Render thread -> Info: Frame[14217] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:42.014 - Render thread -> Info: Frame[14217] - Available VRAM budget has changed: 2269 MB 2025-12-04 08:24:42.335 - Render thread -> Info: Frame[14236] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:42.869 - Render thread -> Info: Frame[14267] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:43.072 - Render thread -> Info: Frame[14279] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:24:43.073 - Render thread -> Info: Frame[14279] - Available VRAM budget has changed: 4159 MB 2025-12-04 08:24:43.073 - Render thread -> Info: Frame[14279] - Available VRAM budget has changed: 2257 MB 2025-12-04 08:24:43.443 - Render thread -> Info: Frame[14301] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:43.945 - Render thread -> Info: Frame[14331] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:44.026 - Render thread -> Info: Frame[14336] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:44.045 - Render thread -> Info: Frame[14337] - Available VRAM budget has changed: 4182 MB 2025-12-04 08:24:44.344 - Render thread -> Info: Frame[14355] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:44.451 - Render thread -> Info: Frame[14361] - Available VRAM budget has changed: 2280 MB 2025-12-04 08:24:44.851 - Render thread -> Info: Frame[14385] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:45.077 - Render thread -> Info: Frame[14398] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:45.095 - Render thread -> Info: Frame[14399] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:24:45.361 - Render thread -> Info: Frame[14415] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:45.862 - Render thread -> Info: Frame[14445] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:46.045 - Render thread -> Info: Frame[14456] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:46.066 - Render thread -> Info: Frame[14457] - Available VRAM budget has changed: 4165 MB 2025-12-04 08:24:46.066 - Render thread -> Info: Frame[14457] - Available VRAM budget has changed: 2263 MB 2025-12-04 08:24:46.332 - Render thread -> Info: Frame[14473] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:46.838 - Render thread -> Info: Frame[14503] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:47.054 - Render thread -> Info: Frame[14516] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:24:47.071 - Render thread -> Info: Frame[14517] - Available VRAM budget has changed: 4188 MB 2025-12-04 08:24:47.338 - Render thread -> Info: Frame[14533] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:47.339 - Render thread -> Info: Frame[14533] - Available VRAM budget has changed: 2286 MB 2025-12-04 08:24:47.841 - Render thread -> Info: Frame[14563] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:48.056 - Render thread -> Info: Frame[14576] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:48.074 - Render thread -> Info: Frame[14577] - Available VRAM budget has changed: 4160 MB 2025-12-04 08:24:48.074 - Render thread -> Info: Frame[14577] - Available VRAM budget has changed: 2258 MB 2025-12-04 08:24:48.323 - Render thread -> Info: Frame[14592] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:48.846 - Render thread -> Info: Frame[14623] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:49.064 - Render thread -> Info: Frame[14636] - Available VRAM budget has changed: 10173 MB 2025-12-04 08:24:49.081 - Render thread -> Info: Frame[14637] - Available VRAM budget has changed: 4136 MB 2025-12-04 08:24:49.081 - Render thread -> Info: Frame[14637] - Available VRAM budget has changed: 2235 MB 2025-12-04 08:24:49.352 - Render thread -> Info: Frame[14653] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:49.415 - Render thread -> Info: Frame[14657] - Available VRAM budget has changed: 10225 MB 2025-12-04 08:24:49.721 - Render thread -> Info: Frame[14675] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:49.853 - Render thread -> Info: Frame[14683] - Available VRAM budget has changed: 4177 MB 2025-12-04 08:24:50.087 - Render thread -> Info: Frame[14697] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:24:50.088 - Render thread -> Info: Frame[14697] - Available VRAM budget has changed: 4152 MB 2025-12-04 08:24:50.358 - Render thread -> Info: Frame[14713] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:50.359 - Render thread -> Info: Frame[14713] - Available VRAM budget has changed: 2250 MB 2025-12-04 08:24:50.863 - Render thread -> Info: Frame[14743] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:51.080 - Render thread -> Info: Frame[14756] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:24:51.098 - Render thread -> Info: Frame[14757] - Available VRAM budget has changed: 4156 MB 2025-12-04 08:24:51.382 - Render thread -> Info: Frame[14774] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:51.907 - Render thread -> Info: Frame[14805] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:52.095 - Render thread -> Info: Frame[14816] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:24:52.113 - Render thread -> Info: Frame[14817] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:24:52.412 - Render thread -> Info: Frame[14835] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:52.414 - Render thread -> Info: Frame[14835] - Available VRAM budget has changed: 2261 MB 2025-12-04 08:24:52.916 - Render thread -> Info: Frame[14865] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:24:53.099 - Render thread -> Info: Frame[14876] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:24:53.138 - Render thread -> Info: Frame[14877] - Available VRAM budget has changed: 4032 MB 2025-12-04 08:24:53.138 - Render thread -> Info: Frame[14877] - Available VRAM budget has changed: 2131 MB 2025-12-04 08:24:53.391 - Render thread -> Info: Frame[14892] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:53.758 - Render thread -> Info: Frame[14911] - Available VRAM budget has changed: 4112 MB 2025-12-04 08:24:54.099 - Render thread -> Info: Frame[14931] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:24:54.101 - Render thread -> Info: Frame[14931] - Available VRAM budget has changed: 4144 MB 2025-12-04 08:24:54.271 - Render thread -> Info: Frame[14941] - Available VRAM budget has changed: 2210 MB 2025-12-04 08:24:54.460 - Render thread -> Info: Frame[14952] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:54.611 - Render thread -> Info: Frame[14961] - Available VRAM budget has changed: 2242 MB 2025-12-04 08:24:54.980 - Render thread -> Info: Frame[14983] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:55.115 - Render thread -> Info: Frame[14991] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:24:55.117 - Render thread -> Info: Frame[14991] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:24:55.417 - Render thread -> Info: Frame[15009] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:55.485 - Render thread -> Info: Frame[15013] - Available VRAM budget has changed: 2255 MB 2025-12-04 08:24:55.923 - Render thread -> Info: Frame[15039] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:56.124 - Render thread -> Info: Frame[15051] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:24:56.125 - Render thread -> Info: Frame[15051] - Available VRAM budget has changed: 4181 MB 2025-12-04 08:24:56.405 - Render thread -> Info: Frame[15068] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:56.423 - Render thread -> Info: Frame[15069] - Available VRAM budget has changed: 2279 MB 2025-12-04 08:24:56.926 - Render thread -> Info: Frame[15099] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:24:57.156 - Render thread -> Info: Frame[15113] - Available VRAM budget has changed: 10195 MB 2025-12-04 08:24:57.157 - Render thread -> Info: Frame[15113] - Available VRAM budget has changed: 4156 MB 2025-12-04 08:24:57.157 - Render thread -> Info: Frame[15113] - Available VRAM budget has changed: 2254 MB 2025-12-04 08:24:57.463 - Render thread -> Info: Frame[15131] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:57.999 - Render thread -> Info: Frame[15161] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:24:58.164 - Render thread -> Info: Frame[15171] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:24:58.165 - Render thread -> Info: Frame[15171] - Available VRAM budget has changed: 4149 MB 2025-12-04 08:24:58.449 - Render thread -> Info: Frame[15188] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:58.989 - Render thread -> Info: Frame[15219] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:24:59.168 - Render thread -> Info: Frame[15230] - Available VRAM budget has changed: 10196 MB 2025-12-04 08:24:59.186 - Render thread -> Info: Frame[15231] - Available VRAM budget has changed: 4159 MB 2025-12-04 08:24:59.456 - Render thread -> Info: Frame[15247] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:24:59.964 - Render thread -> Info: Frame[15277] - Available VRAM budget has changed: 4239 MB 2025-12-04 08:25:00.213 - Render thread -> Info: Frame[15292] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:00.231 - Render thread -> Info: Frame[15293] - Available VRAM budget has changed: 4170 MB 2025-12-04 08:25:00.472 - Render thread -> Info: Frame[15307] - Available VRAM budget has changed: 2268 MB 2025-12-04 08:25:00.592 - Render thread -> Info: Frame[15314] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:00.661 - Render thread -> Info: Frame[15317] - Available VRAM budget has changed: 4120 MB 2025-12-04 08:25:00.661 - Render thread -> Info: Frame[15317] - Available VRAM budget has changed: 2218 MB 2025-12-04 08:25:01.214 - Render thread -> Info: Frame[15348] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:25:01.581 - Render thread -> Info: Frame[15369] - Available VRAM budget has changed: 4145 MB 2025-12-04 08:25:01.597 - Render thread -> Info: Frame[15370] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:01.615 - Render thread -> Info: Frame[15371] - Available VRAM budget has changed: 4170 MB 2025-12-04 08:25:01.729 - Render thread -> Info: Frame[15377] - Available VRAM budget has changed: 4127 MB 2025-12-04 08:25:02.192 - Render thread -> Info: Frame[15404] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:25:02.495 - Render thread -> Info: Frame[15421] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:02.833 - Render thread -> Info: Frame[15441] - Available VRAM budget has changed: 4149 MB 2025-12-04 08:25:03.003 - Render thread -> Info: Frame[15451] - Available VRAM budget has changed: 4241 MB 2025-12-04 08:25:03.141 - Render thread -> Info: Frame[15457] - Available VRAM budget has changed: 4131 MB 2025-12-04 08:25:03.223 - Render thread -> Info: Frame[15462] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:25:03.377 - Render thread -> Info: Frame[15471] - Available VRAM budget has changed: 2230 MB 2025-12-04 08:25:03.492 - Render thread -> Info: Frame[15477] - Available VRAM budget has changed: 4069 MB 2025-12-04 08:25:03.492 - Render thread -> Info: Frame[15477] - Available VRAM budget has changed: 2167 MB 2025-12-04 08:25:03.542 - Render thread -> Info: Frame[15480] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:04.072 - Render thread -> Info: Frame[15511] - Available VRAM budget has changed: 4245 MB 2025-12-04 08:25:04.182 - Render thread -> Info: Frame[15517] - Available VRAM budget has changed: 4125 MB 2025-12-04 08:25:04.233 - Render thread -> Info: Frame[15520] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:25:04.519 - Render thread -> Info: Frame[15537] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:04.586 - Render thread -> Info: Frame[15541] - Available VRAM budget has changed: 2223 MB 2025-12-04 08:25:04.734 - Render thread -> Info: Frame[15549] - Available VRAM budget has changed: 4145 MB 2025-12-04 08:25:04.897 - Render thread -> Info: Frame[15557] - Available VRAM budget has changed: 4002 MB 2025-12-04 08:25:04.897 - Render thread -> Info: Frame[15557] - Available VRAM budget has changed: 2101 MB 2025-12-04 08:25:05.211 - Render thread -> Info: Frame[15576] - Available VRAM budget has changed: 10201 MB 2025-12-04 08:25:05.250 - Render thread -> Info: Frame[15578] - Available VRAM budget has changed: 10144 MB 2025-12-04 08:25:05.435 - Render thread -> Info: Frame[15589] - Available VRAM budget has changed: 4099 MB 2025-12-04 08:25:05.818 - Render thread -> Info: Frame[15612] - Available VRAM budget has changed: 10223 MB 2025-12-04 08:25:05.940 - Render thread -> Info: Frame[15619] - Available VRAM budget has changed: 2197 MB 2025-12-04 08:25:06.260 - Render thread -> Info: Frame[15638] - Available VRAM budget has changed: 10154 MB 2025-12-04 08:25:06.600 - Render thread -> Info: Frame[15657] - Available VRAM budget has changed: 10228 MB 2025-12-04 08:25:07.115 - Render thread -> Info: Frame[15687] - Available VRAM budget has changed: 4179 MB 2025-12-04 08:25:07.267 - Render thread -> Info: Frame[15696] - Available VRAM budget has changed: 10154 MB 2025-12-04 08:25:07.287 - Render thread -> Info: Frame[15697] - Available VRAM budget has changed: 4113 MB 2025-12-04 08:25:07.574 - Render thread -> Info: Frame[15714] - Available VRAM budget has changed: 10226 MB 2025-12-04 08:25:07.632 - Render thread -> Info: Frame[15717] - Available VRAM budget has changed: 2211 MB 2025-12-04 08:25:07.999 - Render thread -> Info: Frame[15737] - Available VRAM budget has changed: 4035 MB 2025-12-04 08:25:07.999 - Render thread -> Info: Frame[15737] - Available VRAM budget has changed: 2134 MB 2025-12-04 08:25:08.132 - Render thread -> Info: Frame[15744] - Available VRAM budget has changed: 10162 MB 2025-12-04 08:25:08.373 - Render thread -> Info: Frame[15757] - Available VRAM budget has changed: 3992 MB 2025-12-04 08:25:08.373 - Render thread -> Info: Frame[15757] - Available VRAM budget has changed: 2091 MB 2025-12-04 08:25:08.617 - Render thread -> Info: Frame[15771] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:25:08.953 - Render thread -> Info: Frame[15791] - Available VRAM budget has changed: 4126 MB 2025-12-04 08:25:09.119 - Render thread -> Info: Frame[15801] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:25:09.290 - Render thread -> Info: Frame[15811] - Available VRAM budget has changed: 10154 MB 2025-12-04 08:25:09.291 - Render thread -> Info: Frame[15811] - Available VRAM budget has changed: 4119 MB 2025-12-04 08:25:09.459 - Render thread -> Info: Frame[15821] - Available VRAM budget has changed: 2218 MB 2025-12-04 08:25:09.595 - Render thread -> Info: Frame[15829] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:25:10.099 - Render thread -> Info: Frame[15859] - Available VRAM budget has changed: 4181 MB 2025-12-04 08:25:10.300 - Render thread -> Info: Frame[15871] - Available VRAM budget has changed: 10155 MB 2025-12-04 08:25:10.302 - Render thread -> Info: Frame[15871] - Available VRAM budget has changed: 4119 MB 2025-12-04 08:25:10.621 - Render thread -> Info: Frame[15890] - Available VRAM budget has changed: 10232 MB 2025-12-04 08:25:11.149 - Render thread -> Info: Frame[15921] - Available VRAM budget has changed: 4183 MB 2025-12-04 08:25:11.316 - Render thread -> Info: Frame[15931] - Available VRAM budget has changed: 10154 MB 2025-12-04 08:25:11.318 - Render thread -> Info: Frame[15931] - Available VRAM budget has changed: 4113 MB 2025-12-04 08:25:11.586 - Render thread -> Info: Frame[15947] - Available VRAM budget has changed: 10227 MB 2025-12-04 08:25:11.870 - Render thread -> Info: Frame[15964] - Available VRAM budget has changed: 10161 MB 2025-12-04 08:25:12.630 - Render thread -> Info: Frame[16009] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:13.137 - Render thread -> Info: Frame[16039] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:25:13.337 - Render thread -> Info: Frame[16051] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:13.338 - Render thread -> Info: Frame[16051] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:25:13.624 - Render thread -> Info: Frame[16068] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:13.643 - Render thread -> Info: Frame[16069] - Available VRAM budget has changed: 2253 MB 2025-12-04 08:25:13.812 - Render thread -> Info: Frame[16077] - Available VRAM budget has changed: 4132 MB 2025-12-04 08:25:13.812 - Render thread -> Info: Frame[16077] - Available VRAM budget has changed: 2230 MB 2025-12-04 08:25:14.331 - Render thread -> Info: Frame[16107] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:25:14.734 - Render thread -> Info: Frame[16131] - Available VRAM budget has changed: 4181 MB 2025-12-04 08:25:14.852 - Render thread -> Info: Frame[16137] - Available VRAM budget has changed: 4068 MB 2025-12-04 08:25:14.852 - Render thread -> Info: Frame[16137] - Available VRAM budget has changed: 2166 MB 2025-12-04 08:25:15.135 - Render thread -> Info: Frame[16154] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:15.356 - Render thread -> Info: Frame[16166] - Available VRAM budget has changed: 10206 MB 2025-12-04 08:25:15.406 - Render thread -> Info: Frame[16169] - Available VRAM budget has changed: 4088 MB 2025-12-04 08:25:15.438 - Render thread -> Info: Frame[16171] - Available VRAM budget has changed: 4125 MB 2025-12-04 08:25:15.643 - Render thread -> Info: Frame[16183] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:15.747 - Render thread -> Info: Frame[16189] - Available VRAM budget has changed: 4150 MB 2025-12-04 08:25:15.945 - Render thread -> Info: Frame[16199] - Available VRAM budget has changed: 2187 MB 2025-12-04 08:25:15.990 - Render thread -> Info: Frame[16201] - Available VRAM budget has changed: 2223 MB 2025-12-04 08:25:16.320 - Render thread -> Info: Frame[16219] - Available VRAM budget has changed: 2248 MB 2025-12-04 08:25:16.350 - Render thread -> Info: Frame[16220] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:16.641 - Render thread -> Info: Frame[16237] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:17.151 - Render thread -> Info: Frame[16267] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:25:17.367 - Render thread -> Info: Frame[16280] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:17.385 - Render thread -> Info: Frame[16281] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:25:17.679 - Render thread -> Info: Frame[16297] - Available VRAM budget has changed: 4017 MB 2025-12-04 08:25:17.679 - Render thread -> Info: Frame[16297] - Available VRAM budget has changed: 2115 MB 2025-12-04 08:25:17.733 - Render thread -> Info: Frame[16300] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:18.277 - Render thread -> Info: Frame[16331] - Available VRAM budget has changed: 4112 MB 2025-12-04 08:25:18.850 - Render thread -> Info: Frame[16361] - Available VRAM budget has changed: 2210 MB 2025-12-04 08:25:19.356 - Render thread -> Info: Frame[16391] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:25:19.405 - Render thread -> Info: Frame[16394] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:19.423 - Render thread -> Info: Frame[16395] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:25:19.468 - Render thread -> Info: Frame[16397] - Available VRAM budget has changed: 4049 MB 2025-12-04 08:25:19.468 - Render thread -> Info: Frame[16397] - Available VRAM budget has changed: 2148 MB 2025-12-04 08:25:19.738 - Render thread -> Info: Frame[16413] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:20.015 - Render thread -> Info: Frame[16429] - Available VRAM budget has changed: 4070 MB 2025-12-04 08:25:20.049 - Render thread -> Info: Frame[16431] - Available VRAM budget has changed: 4129 MB 2025-12-04 08:25:20.350 - Render thread -> Info: Frame[16449] - Available VRAM budget has changed: 4150 MB 2025-12-04 08:25:20.382 - Render thread -> Info: Frame[16451] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:20.517 - Render thread -> Info: Frame[16459] - Available VRAM budget has changed: 2168 MB 2025-12-04 08:25:20.550 - Render thread -> Info: Frame[16461] - Available VRAM budget has changed: 2227 MB 2025-12-04 08:25:20.667 - Render thread -> Info: Frame[16468] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:20.854 - Render thread -> Info: Frame[16479] - Available VRAM budget has changed: 2248 MB 2025-12-04 08:25:21.195 - Render thread -> Info: Frame[16499] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:25:21.444 - Render thread -> Info: Frame[16514] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:21.462 - Render thread -> Info: Frame[16515] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:25:21.695 - Render thread -> Info: Frame[16529] - Available VRAM budget has changed: 2267 MB 2025-12-04 08:25:21.849 - Render thread -> Info: Frame[16538] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:22.367 - Render thread -> Info: Frame[16569] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:25:22.415 - Render thread -> Info: Frame[16572] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:22.433 - Render thread -> Info: Frame[16573] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:25:22.433 - Render thread -> Info: Frame[16573] - Available VRAM budget has changed: 2253 MB 2025-12-04 08:25:22.703 - Render thread -> Info: Frame[16589] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:23.205 - Render thread -> Info: Frame[16619] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:25:23.394 - Render thread -> Info: Frame[16630] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:23.412 - Render thread -> Info: Frame[16631] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:25:23.696 - Render thread -> Info: Frame[16648] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:23.864 - Render thread -> Info: Frame[16657] - Available VRAM budget has changed: 4124 MB 2025-12-04 08:25:23.864 - Render thread -> Info: Frame[16657] - Available VRAM budget has changed: 2222 MB 2025-12-04 08:25:24.398 - Render thread -> Info: Frame[16688] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:24.703 - Render thread -> Info: Frame[16706] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:25.223 - Render thread -> Info: Frame[16737] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:25:25.405 - Render thread -> Info: Frame[16748] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:25.425 - Render thread -> Info: Frame[16749] - Available VRAM budget has changed: 4149 MB 2025-12-04 08:25:25.694 - Render thread -> Info: Frame[16765] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:25.733 - Render thread -> Info: Frame[16767] - Available VRAM budget has changed: 2247 MB 2025-12-04 08:25:25.935 - Render thread -> Info: Frame[16777] - Available VRAM budget has changed: 4113 MB 2025-12-04 08:25:25.935 - Render thread -> Info: Frame[16777] - Available VRAM budget has changed: 2212 MB 2025-12-04 08:25:26.403 - Render thread -> Info: Frame[16802] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:25:26.719 - Render thread -> Info: Frame[16821] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:26.854 - Render thread -> Info: Frame[16829] - Available VRAM budget has changed: 4135 MB 2025-12-04 08:25:26.887 - Render thread -> Info: Frame[16831] - Available VRAM budget has changed: 4180 MB 2025-12-04 08:25:27.232 - Render thread -> Info: Frame[16851] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:25:27.367 - Render thread -> Info: Frame[16859] - Available VRAM budget has changed: 2233 MB 2025-12-04 08:25:27.398 - Render thread -> Info: Frame[16861] - Available VRAM budget has changed: 2278 MB 2025-12-04 08:25:27.413 - Render thread -> Info: Frame[16862] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:27.432 - Render thread -> Info: Frame[16863] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:25:27.432 - Render thread -> Info: Frame[16863] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:25:27.732 - Render thread -> Info: Frame[16881] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:28.244 - Render thread -> Info: Frame[16911] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:25:28.529 - Render thread -> Info: Frame[16928] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:28.547 - Render thread -> Info: Frame[16929] - Available VRAM budget has changed: 4149 MB 2025-12-04 08:25:28.846 - Render thread -> Info: Frame[16947] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:29.353 - Render thread -> Info: Frame[16977] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:25:29.450 - Render thread -> Info: Frame[16983] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:29.451 - Render thread -> Info: Frame[16983] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:25:29.750 - Render thread -> Info: Frame[17001] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:30.252 - Render thread -> Info: Frame[17031] - Available VRAM budget has changed: 4246 MB 2025-12-04 08:25:30.542 - Render thread -> Info: Frame[17048] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:30.559 - Render thread -> Info: Frame[17049] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:25:30.875 - Render thread -> Info: Frame[17068] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:31.400 - Render thread -> Info: Frame[17099] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:25:31.449 - Render thread -> Info: Frame[17102] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:31.466 - Render thread -> Info: Frame[17103] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:25:31.732 - Render thread -> Info: Frame[17119] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:32.234 - Render thread -> Info: Frame[17149] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:25:32.450 - Render thread -> Info: Frame[17162] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:25:32.467 - Render thread -> Info: Frame[17163] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:25:32.739 - Render thread -> Info: Frame[17179] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:32.741 - Render thread -> Info: Frame[17179] - Available VRAM budget has changed: 2285 MB 2025-12-04 08:25:33.241 - Render thread -> Info: Frame[17209] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:25:33.457 - Render thread -> Info: Frame[17222] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:33.475 - Render thread -> Info: Frame[17223] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:25:33.475 - Render thread -> Info: Frame[17223] - Available VRAM budget has changed: 2255 MB 2025-12-04 08:25:33.762 - Render thread -> Info: Frame[17240] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:34.289 - Render thread -> Info: Frame[17271] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:25:34.490 - Render thread -> Info: Frame[17283] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:25:34.491 - Render thread -> Info: Frame[17283] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:25:34.788 - Render thread -> Info: Frame[17300] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:34.804 - Render thread -> Info: Frame[17301] - Available VRAM budget has changed: 2285 MB 2025-12-04 08:25:35.304 - Render thread -> Info: Frame[17331] - Available VRAM budget has changed: 4240 MB 2025-12-04 08:25:35.489 - Render thread -> Info: Frame[17342] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:35.504 - Render thread -> Info: Frame[17343] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:25:35.504 - Render thread -> Info: Frame[17343] - Available VRAM budget has changed: 2253 MB 2025-12-04 08:25:35.774 - Render thread -> Info: Frame[17359] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:36.292 - Render thread -> Info: Frame[17389] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:25:36.585 - Render thread -> Info: Frame[17406] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:36.604 - Render thread -> Info: Frame[17407] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:25:36.789 - Render thread -> Info: Frame[17417] - Available VRAM budget has changed: 4030 MB 2025-12-04 08:25:36.789 - Render thread -> Info: Frame[17417] - Available VRAM budget has changed: 2128 MB 2025-12-04 08:25:36.945 - Render thread -> Info: Frame[17426] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:37.354 - Render thread -> Info: Frame[17449] - Available VRAM budget has changed: 4056 MB 2025-12-04 08:25:37.388 - Render thread -> Info: Frame[17451] - Available VRAM budget has changed: 4133 MB 2025-12-04 08:25:37.519 - Render thread -> Info: Frame[17457] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:25:37.520 - Render thread -> Info: Frame[17457] - Available VRAM budget has changed: 4050 MB 2025-12-04 08:25:37.811 - Render thread -> Info: Frame[17474] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:37.918 - Render thread -> Info: Frame[17479] - Available VRAM budget has changed: 2149 MB 2025-12-04 08:25:38.092 - Render thread -> Info: Frame[17489] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:38.093 - Render thread -> Info: Frame[17489] - Available VRAM budget has changed: 4070 MB 2025-12-04 08:25:38.125 - Render thread -> Info: Frame[17491] - Available VRAM budget has changed: 4141 MB 2025-12-04 08:25:38.242 - Render thread -> Info: Frame[17497] - Available VRAM budget has changed: 4071 MB 2025-12-04 08:25:38.512 - Render thread -> Info: Frame[17513] - Available VRAM budget has changed: 10147 MB 2025-12-04 08:25:38.601 - Render thread -> Info: Frame[17517] - Available VRAM budget has changed: 3987 MB 2025-12-04 08:25:38.601 - Render thread -> Info: Frame[17517] - Available VRAM budget has changed: 2086 MB 2025-12-04 08:25:38.822 - Render thread -> Info: Frame[17530] - Available VRAM budget has changed: 10205 MB 2025-12-04 08:25:39.176 - Render thread -> Info: Frame[17549] - Available VRAM budget has changed: 4007 MB 2025-12-04 08:25:39.209 - Render thread -> Info: Frame[17551] - Available VRAM budget has changed: 4048 MB 2025-12-04 08:25:39.616 - Render thread -> Info: Frame[17574] - Available VRAM budget has changed: 10149 MB 2025-12-04 08:25:39.693 - Render thread -> Info: Frame[17577] - Available VRAM budget has changed: 3997 MB 2025-12-04 08:25:39.731 - Render thread -> Info: Frame[17579] - Available VRAM budget has changed: 2096 MB 2025-12-04 08:25:39.947 - Render thread -> Info: Frame[17592] - Available VRAM budget has changed: 10220 MB 2025-12-04 08:25:40.303 - Render thread -> Info: Frame[17611] - Available VRAM budget has changed: 4055 MB 2025-12-04 08:25:40.552 - Render thread -> Info: Frame[17626] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:40.582 - Render thread -> Info: Frame[17627] - Available VRAM budget has changed: 10193 MB 2025-12-04 08:25:40.618 - Render thread -> Info: Frame[17629] - Available VRAM budget has changed: 4081 MB 2025-12-04 08:25:40.652 - Render thread -> Info: Frame[17631] - Available VRAM budget has changed: 4153 MB 2025-12-04 08:25:40.772 - Render thread -> Info: Frame[17637] - Available VRAM budget has changed: 4031 MB 2025-12-04 08:25:40.839 - Render thread -> Info: Frame[17641] - Available VRAM budget has changed: 2130 MB 2025-12-04 08:25:40.889 - Render thread -> Info: Frame[17644] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:41.322 - Render thread -> Info: Frame[17669] - Available VRAM budget has changed: 4052 MB 2025-12-04 08:25:41.352 - Render thread -> Info: Frame[17671] - Available VRAM budget has changed: 4125 MB 2025-12-04 08:25:41.551 - Render thread -> Info: Frame[17683] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:41.652 - Render thread -> Info: Frame[17689] - Available VRAM budget has changed: 4151 MB 2025-12-04 08:25:41.825 - Render thread -> Info: Frame[17699] - Available VRAM budget has changed: 2150 MB 2025-12-04 08:25:41.861 - Render thread -> Info: Frame[17701] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:41.862 - Render thread -> Info: Frame[17701] - Available VRAM budget has changed: 2223 MB 2025-12-04 08:25:42.205 - Render thread -> Info: Frame[17719] - Available VRAM budget has changed: 2249 MB 2025-12-04 08:25:42.578 - Render thread -> Info: Frame[17739] - Available VRAM budget has changed: 10209 MB 2025-12-04 08:25:42.891 - Render thread -> Info: Frame[17757] - Available VRAM budget has changed: 4051 MB 2025-12-04 08:25:42.891 - Render thread -> Info: Frame[17757] - Available VRAM budget has changed: 2149 MB 2025-12-04 08:25:42.907 - Render thread -> Info: Frame[17758] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:43.432 - Render thread -> Info: Frame[17789] - Available VRAM budget has changed: 4151 MB 2025-12-04 08:25:43.466 - Render thread -> Info: Frame[17791] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:25:43.566 - Render thread -> Info: Frame[17797] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:43.568 - Render thread -> Info: Frame[17797] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:25:43.949 - Render thread -> Info: Frame[17819] - Available VRAM budget has changed: 2250 MB 2025-12-04 08:25:44.052 - Render thread -> Info: Frame[17825] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:44.276 - Render thread -> Info: Frame[17837] - Available VRAM budget has changed: 4131 MB 2025-12-04 08:25:44.276 - Render thread -> Info: Frame[17837] - Available VRAM budget has changed: 2229 MB 2025-12-04 08:25:44.590 - Render thread -> Info: Frame[17855] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:44.635 - Render thread -> Info: Frame[17857] - Available VRAM budget has changed: 4033 MB 2025-12-04 08:25:44.635 - Render thread -> Info: Frame[17857] - Available VRAM budget has changed: 2132 MB 2025-12-04 08:25:44.888 - Render thread -> Info: Frame[17872] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:45.211 - Render thread -> Info: Frame[17889] - Available VRAM budget has changed: 4056 MB 2025-12-04 08:25:45.244 - Render thread -> Info: Frame[17891] - Available VRAM budget has changed: 4112 MB 2025-12-04 08:25:45.598 - Render thread -> Info: Frame[17910] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:45.747 - Render thread -> Info: Frame[17919] - Available VRAM budget has changed: 2154 MB 2025-12-04 08:25:45.785 - Render thread -> Info: Frame[17921] - Available VRAM budget has changed: 2210 MB 2025-12-04 08:25:45.907 - Render thread -> Info: Frame[17928] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:45.962 - Render thread -> Info: Frame[17931] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:25:46.086 - Render thread -> Info: Frame[17937] - Available VRAM budget has changed: 4132 MB 2025-12-04 08:25:46.500 - Render thread -> Info: Frame[17961] - Available VRAM budget has changed: 2230 MB 2025-12-04 08:25:46.638 - Render thread -> Info: Frame[17969] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:46.798 - Render thread -> Info: Frame[17977] - Available VRAM budget has changed: 4016 MB 2025-12-04 08:25:46.799 - Render thread -> Info: Frame[17977] - Available VRAM budget has changed: 2115 MB 2025-12-04 08:25:47.045 - Render thread -> Info: Frame[17991] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:47.366 - Render thread -> Info: Frame[18009] - Available VRAM budget has changed: 4037 MB 2025-12-04 08:25:47.399 - Render thread -> Info: Frame[18011] - Available VRAM budget has changed: 4111 MB 2025-12-04 08:25:47.660 - Render thread -> Info: Frame[18026] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:47.756 - Render thread -> Info: Frame[18031] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:25:47.884 - Render thread -> Info: Frame[18037] - Available VRAM budget has changed: 4025 MB 2025-12-04 08:25:48.005 - Render thread -> Info: Frame[18044] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:48.445 - Render thread -> Info: Frame[18069] - Available VRAM budget has changed: 4051 MB 2025-12-04 08:25:48.482 - Render thread -> Info: Frame[18071] - Available VRAM budget has changed: 4172 MB 2025-12-04 08:25:48.548 - Render thread -> Info: Frame[18075] - Available VRAM budget has changed: 4241 MB 2025-12-04 08:25:48.604 - Render thread -> Info: Frame[18077] - Available VRAM budget has changed: 4105 MB 2025-12-04 08:25:48.638 - Render thread -> Info: Frame[18079] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:48.639 - Render thread -> Info: Frame[18079] - Available VRAM budget has changed: 4051 MB 2025-12-04 08:25:48.928 - Render thread -> Info: Frame[18096] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:48.998 - Render thread -> Info: Frame[18099] - Available VRAM budget has changed: 2149 MB 2025-12-04 08:25:49.203 - Render thread -> Info: Frame[18111] - Available VRAM budget has changed: 4158 MB 2025-12-04 08:25:49.490 - Render thread -> Info: Frame[18127] - Available VRAM budget has changed: 4200 MB 2025-12-04 08:25:49.636 - Render thread -> Info: Frame[18135] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:49.637 - Render thread -> Info: Frame[18135] - Available VRAM budget has changed: 4168 MB 2025-12-04 08:25:49.740 - Render thread -> Info: Frame[18141] - Available VRAM budget has changed: 2256 MB 2025-12-04 08:25:49.903 - Render thread -> Info: Frame[18151] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:50.375 - Render thread -> Info: Frame[18177] - Available VRAM budget has changed: 4104 MB 2025-12-04 08:25:50.375 - Render thread -> Info: Frame[18177] - Available VRAM budget has changed: 2203 MB 2025-12-04 08:25:50.645 - Render thread -> Info: Frame[18193] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:25:50.729 - Render thread -> Info: Frame[18197] - Available VRAM budget has changed: 4047 MB 2025-12-04 08:25:50.729 - Render thread -> Info: Frame[18197] - Available VRAM budget has changed: 2146 MB 2025-12-04 08:25:50.953 - Render thread -> Info: Frame[18210] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:51.357 - Render thread -> Info: Frame[18231] - Available VRAM budget has changed: 4113 MB 2025-12-04 08:25:51.690 - Render thread -> Info: Frame[18250] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:25:51.885 - Render thread -> Info: Frame[18261] - Available VRAM budget has changed: 2212 MB 2025-12-04 08:25:52.035 - Render thread -> Info: Frame[18270] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:52.053 - Render thread -> Info: Frame[18271] - Available VRAM budget has changed: 4180 MB 2025-12-04 08:25:52.561 - Render thread -> Info: Frame[18301] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:25:52.561 - Render thread -> Info: Frame[18301] - Available VRAM budget has changed: 2278 MB 2025-12-04 08:25:52.666 - Render thread -> Info: Frame[18307] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:52.668 - Render thread -> Info: Frame[18307] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:25:52.668 - Render thread -> Info: Frame[18307] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:25:52.981 - Render thread -> Info: Frame[18325] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:53.488 - Render thread -> Info: Frame[18355] - Available VRAM budget has changed: 4237 MB 2025-12-04 08:25:53.538 - Render thread -> Info: Frame[18357] - Available VRAM budget has changed: 4129 MB 2025-12-04 08:25:53.538 - Render thread -> Info: Frame[18357] - Available VRAM budget has changed: 2227 MB 2025-12-04 08:25:53.690 - Render thread -> Info: Frame[18366] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:25:53.886 - Render thread -> Info: Frame[18377] - Available VRAM budget has changed: 4069 MB 2025-12-04 08:25:53.886 - Render thread -> Info: Frame[18377] - Available VRAM budget has changed: 2167 MB 2025-12-04 08:25:53.970 - Render thread -> Info: Frame[18382] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:54.469 - Render thread -> Info: Frame[18411] - Available VRAM budget has changed: 4189 MB 2025-12-04 08:25:54.506 - Render thread -> Info: Frame[18413] - Available VRAM budget has changed: 4237 MB 2025-12-04 08:25:54.702 - Render thread -> Info: Frame[18425] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:25:54.703 - Render thread -> Info: Frame[18425] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:25:54.978 - Render thread -> Info: Frame[18441] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:25:54.997 - Render thread -> Info: Frame[18442] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:55.286 - Render thread -> Info: Frame[18457] - Available VRAM budget has changed: 4132 MB 2025-12-04 08:25:55.286 - Render thread -> Info: Frame[18457] - Available VRAM budget has changed: 2230 MB 2025-12-04 08:25:55.693 - Render thread -> Info: Frame[18480] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:25:56.014 - Render thread -> Info: Frame[18497] - Available VRAM budget has changed: 4025 MB 2025-12-04 08:25:56.014 - Render thread -> Info: Frame[18497] - Available VRAM budget has changed: 2124 MB 2025-12-04 08:25:56.029 - Render thread -> Info: Frame[18498] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:56.584 - Render thread -> Info: Frame[18529] - Available VRAM budget has changed: 4106 MB 2025-12-04 08:25:56.851 - Render thread -> Info: Frame[18545] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:25:56.927 - Render thread -> Info: Frame[18549] - Available VRAM budget has changed: 4126 MB 2025-12-04 08:25:56.965 - Render thread -> Info: Frame[18551] - Available VRAM budget has changed: 4175 MB 2025-12-04 08:25:57.095 - Render thread -> Info: Frame[18557] - Available VRAM budget has changed: 4048 MB 2025-12-04 08:25:57.139 - Render thread -> Info: Frame[18559] - Available VRAM budget has changed: 2146 MB 2025-12-04 08:25:57.293 - Render thread -> Info: Frame[18568] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:57.707 - Render thread -> Info: Frame[18591] - Available VRAM budget has changed: 4114 MB 2025-12-04 08:25:57.723 - Render thread -> Info: Frame[18592] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:25:57.821 - Render thread -> Info: Frame[18597] - Available VRAM budget has changed: 4060 MB 2025-12-04 08:25:58.020 - Render thread -> Info: Frame[18609] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:25:58.244 - Render thread -> Info: Frame[18621] - Available VRAM budget has changed: 2159 MB 2025-12-04 08:25:58.380 - Render thread -> Info: Frame[18629] - Available VRAM 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Frame[19194] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:08.610 - Render thread -> Info: Frame[19225] - Available VRAM budget has changed: 4249 MB 2025-12-04 08:26:08.809 - Render thread -> Info: Frame[19237] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:26:08.810 - Render thread -> Info: Frame[19237] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:26:09.093 - Render thread -> Info: Frame[19254] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:09.111 - Render thread -> Info: Frame[19255] - Available VRAM budget has changed: 2285 MB 2025-12-04 08:26:09.614 - Render thread -> Info: Frame[19285] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:26:09.838 - Render thread -> Info: Frame[19298] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:26:09.856 - Render thread -> Info: Frame[19299] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:26:10.144 - Render thread -> Info: Frame[19316] - Available VRAM 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Available VRAM budget has changed: 4244 MB 2025-12-04 08:26:19.941 - Render thread -> Info: Frame[19879] - Available VRAM budget has changed: 2135 MB 2025-12-04 08:26:19.956 - Render thread -> Info: Frame[19880] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:19.974 - Render thread -> Info: Frame[19881] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:19.974 - Render thread -> Info: Frame[19881] - Available VRAM budget has changed: 2253 MB 2025-12-04 08:26:20.241 - Render thread -> Info: Frame[19897] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:20.751 - Render thread -> Info: Frame[19927] - Available VRAM budget has changed: 4249 MB 2025-12-04 08:26:20.950 - Render thread -> Info: Frame[19939] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:20.951 - Render thread -> Info: Frame[19939] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:21.784 - Render thread -> Info: Frame[19989] - Available VRAM budget has changed: 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SaveGames\Welcome To Verdure 2 mod\thumb.jpg saved! 2025-12-04 08:26:23.255 - .NET TP Worker -> Screenshot absolute path: C:\Users\x\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 2 mod\thumb.jpg 2025-12-04 08:26:23.255 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 08:26:23.350 - Render thread -> Info: Frame[20077] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:23.826 - Render thread -> Info: Frame[20103] - Available VRAM budget has changed: 4020 MB 2025-12-04 08:26:23.859 - Render thread -> Info: Frame[20105] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:26:23.892 - Render thread -> Info: Frame[20107] - Available VRAM budget has changed: 4249 MB 2025-12-04 08:26:23.975 - Render thread -> Info: Frame[20112] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:23.993 - Render thread -> Info: Frame[20113] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:24.296 - Render thread -> Info: 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08:26:36.125 - Render thread -> Info: Frame[20835] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:36.126 - Render thread -> Info: Frame[20835] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:36.126 - Render thread -> Info: Frame[20835] - Available VRAM budget has changed: 2267 MB 2025-12-04 08:26:36.409 - Render thread -> Info: Frame[20852] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:36.963 - Render thread -> Info: Frame[20883] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:37.129 - Render thread -> Info: Frame[20893] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:37.130 - Render thread -> Info: Frame[20893] - Available VRAM budget has changed: 4171 MB 2025-12-04 08:26:37.431 - Render thread -> Info: Frame[20911] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:37.932 - Render thread -> Info: Frame[20941] - Available VRAM budget has changed: 4249 MB 2025-12-04 08:26:38.114 - Render thread -> Info: Frame[20952] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:38.132 - Render thread -> Info: Frame[20953] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:38.407 - Render thread -> Info: Frame[20969] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:38.912 - Render thread -> Info: Frame[20999] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:39.127 - Render thread -> Info: Frame[21012] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:26:39.145 - Render thread -> Info: Frame[21013] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:26:39.145 - Render thread -> Info: Frame[21013] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:26:39.445 - Render thread -> Info: Frame[21031] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:39.949 - Render thread -> Info: Frame[21061] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:26:40.131 - Render thread -> Info: Frame[21072] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:26:40.149 - Render thread -> Info: Frame[21073] - Available VRAM budget has changed: 4186 MB 2025-12-04 08:26:40.431 - Render thread -> Info: Frame[21090] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:40.449 - Render thread -> Info: Frame[21091] - Available VRAM budget has changed: 2284 MB 2025-12-04 08:26:40.986 - Render thread -> Info: Frame[21121] - Available VRAM budget has changed: 4240 MB 2025-12-04 08:26:41.126 - Render thread -> Info: Frame[21128] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:41.147 - Render thread -> Info: Frame[21129] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:26:41.147 - Render thread -> Info: Frame[21129] - Available VRAM budget has changed: 2261 MB 2025-12-04 08:26:41.447 - Render thread -> Info: Frame[21147] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:41.960 - Render thread -> Info: Frame[21177] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:42.139 - Render thread -> Info: Frame[21188] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:26:42.157 - Render thread -> Info: Frame[21189] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:26:42.442 - Render thread -> Info: Frame[21206] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:42.458 - Render thread -> Info: Frame[21207] - Available VRAM budget has changed: 2284 MB 2025-12-04 08:26:42.970 - Render thread -> Info: Frame[21237] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:43.152 - Render thread -> Info: Frame[21247] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:26:43.153 - Render thread -> Info: Frame[21247] - Available VRAM budget has changed: 4149 MB 2025-12-04 08:26:43.153 - Render thread -> Info: Frame[21247] - Available VRAM budget has changed: 2247 MB 2025-12-04 08:26:43.453 - Render thread -> Info: Frame[21265] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:43.957 - Render thread -> Info: Frame[21295] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:44.174 - Render thread -> Info: Frame[21308] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:44.192 - Render thread -> Info: Frame[21309] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:26:44.481 - Render thread -> Info: Frame[21325] - Available VRAM budget has changed: 2261 MB 2025-12-04 08:26:44.513 - Render thread -> Info: Frame[21327] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:45.016 - Render thread -> Info: Frame[21357] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:26:45.174 - Render thread -> Info: Frame[21366] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:45.192 - Render thread -> Info: Frame[21367] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:45.476 - Render thread -> Info: Frame[21384] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:45.994 - Render thread -> Info: Frame[21415] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:26:46.161 - Render thread -> Info: Frame[21425] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:26:46.163 - Render thread -> Info: Frame[21425] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:26:46.445 - Render thread -> Info: Frame[21442] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:46.964 - Render thread -> Info: Frame[21473] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:47.178 - Render thread -> Info: Frame[21486] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:26:47.199 - Render thread -> Info: Frame[21487] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:26:47.451 - Render thread -> Info: Frame[21502] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:47.468 - Render thread -> Info: Frame[21503] - Available VRAM budget has changed: 2285 MB 2025-12-04 08:26:47.969 - Render thread -> Info: Frame[21533] - Available VRAM budget has changed: 4246 MB 2025-12-04 08:26:48.170 - Render thread -> Info: Frame[21545] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:48.172 - Render thread -> Info: Frame[21545] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:48.172 - Render thread -> Info: Frame[21545] - Available VRAM budget has changed: 2267 MB 2025-12-04 08:26:48.454 - Render thread -> Info: Frame[21562] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:48.972 - Render thread -> Info: Frame[21593] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:49.188 - Render thread -> Info: Frame[21606] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:49.206 - Render thread -> Info: Frame[21607] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:49.488 - Render thread -> Info: Frame[21624] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:50.006 - Render thread -> Info: Frame[21655] - Available VRAM budget has changed: 4249 MB 2025-12-04 08:26:50.204 - Render thread -> Info: Frame[21667] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:50.206 - Render thread -> Info: Frame[21667] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:50.472 - Render thread -> Info: Frame[21683] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:50.973 - Render thread -> Info: Frame[21713] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:26:51.223 - Render thread -> Info: Frame[21728] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:26:51.243 - Render thread -> Info: Frame[21729] - Available VRAM budget has changed: 4186 MB 2025-12-04 08:26:51.476 - Render thread -> Info: Frame[21743] - Available VRAM budget has changed: 2284 MB 2025-12-04 08:26:51.525 - Render thread -> Info: Frame[21746] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:52.043 - Render thread -> Info: Frame[21777] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:26:52.226 - Render thread -> Info: Frame[21788] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:52.244 - Render thread -> Info: Frame[21789] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:52.244 - Render thread -> Info: Frame[21789] - Available VRAM budget has changed: 2266 MB 2025-12-04 08:26:52.492 - Render thread -> Info: Frame[21804] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:53.020 - Render thread -> Info: Frame[21835] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:26:53.239 - Render thread -> Info: Frame[21848] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:53.255 - Render thread -> Info: Frame[21849] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:53.537 - Render thread -> Info: Frame[21866] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:54.072 - Render thread -> Info: Frame[21897] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:26:54.288 - Render thread -> Info: Frame[21910] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:26:54.306 - Render thread -> Info: Frame[21911] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:26:54.306 - Render thread -> Info: Frame[21911] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:26:54.574 - Render thread -> Info: Frame[21927] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:55.076 - Render thread -> Info: Frame[21957] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:26:55.258 - Render thread -> Info: Frame[21968] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:55.276 - Render thread -> Info: Frame[21969] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:55.561 - Render thread -> Info: Frame[21986] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:55.578 - Render thread -> Info: Frame[21987] - Available VRAM budget has changed: 2267 MB 2025-12-04 08:26:56.087 - Render thread -> Info: Frame[22017] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:56.303 - Render thread -> Info: Frame[22030] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:26:56.321 - Render thread -> Info: Frame[22031] - Available VRAM budget has changed: 4155 MB 2025-12-04 08:26:56.321 - Render thread -> Info: Frame[22031] - Available VRAM budget has changed: 2253 MB 2025-12-04 08:26:56.626 - Render thread -> Info: Frame[22049] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:57.139 - Render thread -> Info: Frame[22079] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:26:57.296 - Render thread -> Info: Frame[22088] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:26:57.311 - Render thread -> Info: Frame[22089] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:26:57.597 - Render thread -> Info: Frame[22105] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:57.668 - Render thread -> Info: Frame[22109] - Available VRAM budget has changed: 2284 MB 2025-12-04 08:26:58.116 - Render thread -> Info: Frame[22135] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:58.297 - Render thread -> Info: Frame[22146] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:58.317 - Render thread -> Info: Frame[22147] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:58.317 - Render thread -> Info: Frame[22147] - Available VRAM budget has changed: 2266 MB 2025-12-04 08:26:58.628 - Render thread -> Info: Frame[22165] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:26:59.147 - Render thread -> Info: Frame[22195] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:26:59.298 - Render thread -> Info: Frame[22204] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:26:59.319 - Render thread -> Info: Frame[22205] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:26:59.610 - Render thread -> Info: Frame[22222] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:00.140 - Render thread -> Info: Frame[22253] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:27:00.312 - Render thread -> Info: Frame[22263] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:00.314 - Render thread -> Info: Frame[22263] - Available VRAM budget has changed: 4166 MB 2025-12-04 08:27:00.610 - Render thread -> Info: Frame[22280] - Available VRAM budget has changed: 10299 MB 2025-12-04 08:27:01.140 - Render thread -> Info: Frame[22311] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:27:01.350 - Render thread -> Info: Frame[22323] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:01.351 - Render thread -> Info: Frame[22323] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:27:01.664 - Render thread -> Info: Frame[22341] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:02.173 - Render thread -> Info: Frame[22371] - Available VRAM budget has changed: 4240 MB 2025-12-04 08:27:02.356 - Render thread -> Info: Frame[22382] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:02.373 - Render thread -> Info: Frame[22383] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:27:02.714 - Render thread -> Info: Frame[22403] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:03.223 - Render thread -> Info: Frame[22433] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:27:03.371 - Render thread -> Info: Frame[22442] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:27:03.389 - Render thread -> Info: Frame[22443] - Available VRAM budget has changed: 4181 MB 2025-12-04 08:27:03.708 - Render thread -> Info: Frame[22462] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:03.726 - Render thread -> Info: Frame[22463] - Available VRAM budget has changed: 2279 MB 2025-12-04 08:27:04.234 - Render thread -> Info: Frame[22493] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:27:04.350 - Render thread -> Info: Frame[22500] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:04.375 - Render thread -> Info: Frame[22501] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:27:04.376 - Render thread -> Info: Frame[22501] - Available VRAM budget has changed: 2261 MB 2025-12-04 08:27:04.628 - Render thread -> Info: Frame[22516] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:05.149 - Render thread -> Info: Frame[22547] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:27:05.375 - Render thread -> Info: Frame[22560] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:05.393 - Render thread -> Info: Frame[22561] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:27:05.682 - Render thread -> Info: Frame[22578] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:06.202 - Render thread -> Info: Frame[22609] - Available VRAM budget has changed: 4243 MB 2025-12-04 08:27:06.368 - Render thread -> Info: Frame[22619] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:06.369 - Render thread -> Info: Frame[22619] - Available VRAM budget has changed: 4163 MB 2025-12-04 08:27:06.655 - Render thread -> Info: Frame[22636] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:07.191 - Render thread -> Info: Frame[22667] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:27:07.392 - Render thread -> Info: Frame[22679] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:07.393 - Render thread -> Info: Frame[22679] - Available VRAM budget has changed: 4157 MB 2025-12-04 08:27:07.748 - Render thread -> Info: Frame[22699] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:08.254 - Render thread -> Info: Frame[22729] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:27:08.403 - Render thread -> Info: Frame[22738] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:08.424 - Render thread -> Info: Frame[22739] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:27:08.704 - Render thread -> Info: Frame[22756] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:09.228 - Render thread -> Info: Frame[22787] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:27:09.383 - Render thread -> Info: Frame[22796] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:09.401 - Render thread -> Info: Frame[22797] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:27:09.667 - Render thread -> Info: Frame[22813] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:10.170 - Render thread -> Info: Frame[22843] - Available VRAM budget has changed: 4238 MB 2025-12-04 08:27:10.394 - Render thread -> Info: Frame[22856] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:10.412 - Render thread -> Info: Frame[22857] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:27:10.662 - Render thread -> Info: Frame[22872] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:11.194 - Render thread -> Info: Frame[22903] - Available VRAM budget has changed: 4244 MB 2025-12-04 08:27:11.382 - Render thread -> Info: Frame[22914] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:11.400 - Render thread -> Info: Frame[22915] - Available VRAM budget has changed: 4149 MB 2025-12-04 08:27:11.400 - Render thread -> Info: Frame[22915] - Available VRAM budget has changed: 2247 MB 2025-12-04 08:27:11.704 - Render thread -> Info: Frame[22932] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:12.426 - Render thread -> Info: Frame[22963] - Available VRAM budget has changed: 4249 MB 2025-12-04 08:27:13.149 - Render thread -> Info: Frame[22993] - Available VRAM budget has changed: 2347 MB 2025-12-04 08:27:13.437 - Render thread -> Info: Frame[23006] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:13.454 - Render thread -> Info: Frame[23007] - Available VRAM budget has changed: 4169 MB 2025-12-04 08:27:13.454 - Render thread -> Info: Frame[23007] - Available VRAM budget has changed: 2267 MB 2025-12-04 08:27:13.879 - Render thread -> Info: Frame[23023] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:14.436 - Render thread -> Info: Frame[23050] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:27:14.806 - Render thread -> Info: Frame[23067] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:15.437 - Render thread -> Info: Frame[23096] - Available VRAM budget has changed: 10229 MB 2025-12-04 08:27:15.738 - Render thread -> Info: Frame[23112] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:16.381 - Render thread -> Info: Frame[23143] - Available VRAM budget has changed: 4249 MB 2025-12-04 08:27:17.006 - Render thread -> Info: Frame[23173] - Available VRAM budget has changed: 2347 MB 2025-12-04 08:27:18.488 - Render thread -> Info: Frame[23243] - Available VRAM budget has changed: 10161 MB 2025-12-04 08:27:18.490 - Render thread -> Info: Frame[23243] - Available VRAM budget has changed: 4126 MB 2025-12-04 08:27:18.490 - Render thread -> Info: Frame[23243] - Available VRAM budget has changed: 2224 MB 2025-12-04 08:27:18.503 - Render thread -> Info: Frame[23244] - Available VRAM budget has changed: 10105 MB 2025-12-04 08:27:18.521 - Render thread -> Info: Frame[23245] - Available VRAM budget has changed: 4075 MB 2025-12-04 08:27:18.521 - Render thread -> Info: Frame[23245] - Available VRAM budget has changed: 2174 MB 2025-12-04 08:27:18.857 - Render thread -> Info: Frame[23263] - Available VRAM budget has changed: 10161 MB 2025-12-04 08:27:19.211 - Render thread -> Info: Frame[23278] - Available VRAM budget has changed: 10227 MB 2025-12-04 08:27:19.504 - Render thread -> Info: Frame[23293] - Available VRAM budget has changed: 4125 MB 2025-12-04 08:27:19.872 - Render thread -> Info: Frame[23309] - Available VRAM budget has changed: 4184 MB 2025-12-04 08:27:20.158 - Render thread -> Info: Frame[23323] - Available VRAM budget has changed: 2223 MB 2025-12-04 08:27:20.611 - Render thread -> Info: Frame[23339] - Available VRAM budget has changed: 2282 MB 2025-12-04 08:27:21.560 - Render thread -> Info: Frame[23383] - Available VRAM budget has changed: 10173 MB 2025-12-04 08:27:21.561 - Render thread -> Info: Frame[23383] - Available VRAM budget has changed: 4136 MB 2025-12-04 08:27:21.561 - Render thread -> Info: Frame[23383] - Available VRAM budget has changed: 2234 MB 2025-12-04 08:27:21.905 - Render thread -> Info: Frame[23399] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:27:22.536 - Render thread -> Info: Frame[23429] - Available VRAM budget has changed: 4187 MB 2025-12-04 08:27:23.193 - Render thread -> Info: Frame[23459] - Available VRAM budget has changed: 2285 MB 2025-12-04 08:27:29.004 - Render thread -> Info: Frame[23530] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:29.611 - Render thread -> Info: Frame[23556] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:29.958 - Render thread -> Info: Frame[23573] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:30.573 - Render thread -> Info: Frame[23603] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:30.644 - Render thread -> Info: Frame[23605] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:30.645 - Render thread -> Info: Frame[23605] - Available VRAM budget has changed: 4168 MB 2025-12-04 08:27:30.645 - Render thread -> Info: Frame[23605] - Available VRAM budget has changed: 2266 MB 2025-12-04 08:27:30.943 - Render thread -> Info: Frame[23621] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:31.644 - Render thread -> Info: Frame[23650] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:31.976 - Render thread -> Info: Frame[23666] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:32.615 - Render thread -> Info: Frame[23697] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:33.253 - Render thread -> Info: Frame[23727] - Available VRAM budget has changed: 2346 MB 2025-12-04 08:27:33.665 - Render thread -> Info: Frame[23745] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:33.666 - Render thread -> Info: Frame[23745] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:27:33.666 - Render thread -> Info: Frame[23745] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:27:33.994 - Render thread -> Info: Frame[23762] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:34.671 - Render thread -> Info: Frame[23793] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:35.047 - Render thread -> Info: Frame[23811] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:35.685 - Render thread -> Info: Frame[23840] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:36.007 - Render thread -> Info: Frame[23857] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:36.644 - Render thread -> Info: Frame[23887] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:36.850 - Render thread -> Info: Frame[23896] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:27:36.867 - Render thread -> Info: Frame[23897] - Available VRAM budget has changed: 4186 MB 2025-12-04 08:27:37.332 - Render thread -> Info: Frame[23914] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:37.383 - Render thread -> Info: Frame[23917] - Available VRAM budget has changed: 2284 MB 2025-12-04 08:27:37.714 - Render thread -> Info: Frame[23933] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:37.715 - Render thread -> Info: Frame[23933] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:27:37.715 - Render thread -> Info: Frame[23933] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:27:38.093 - Render thread -> Info: Frame[23950] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:38.742 - Render thread -> Info: Frame[23980] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:39.053 - Render thread -> Info: Frame[23996] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:39.716 - Render thread -> Info: Frame[24027] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:39.732 - Render thread -> Info: Frame[24028] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:39.750 - Render thread -> Info: Frame[24029] - Available VRAM budget has changed: 4168 MB 2025-12-04 08:27:40.124 - Render thread -> Info: Frame[24045] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:40.391 - Render thread -> Info: Frame[24057] - Available VRAM budget has changed: 2266 MB 2025-12-04 08:27:40.728 - Render thread -> Info: Frame[24075] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:40.744 - Render thread -> Info: Frame[24076] - Available VRAM budget has changed: 10230 MB 2025-12-04 08:27:40.761 - Render thread -> Info: Frame[24077] - Available VRAM budget has changed: 4185 MB 2025-12-04 08:27:41.111 - Render thread -> Info: Frame[24092] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:41.421 - Render thread -> Info: Frame[24105] - Available VRAM budget has changed: 2283 MB 2025-12-04 08:27:41.810 - Render thread -> Info: Frame[24123] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:42.455 - Render thread -> Info: Frame[24153] - Available VRAM budget has changed: 2346 MB 2025-12-04 08:27:42.755 - Render thread -> Info: Frame[24168] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:42.826 - Render thread -> Info: Frame[24169] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:27:42.826 - Render thread -> Info: Frame[24169] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:27:43.131 - Render thread -> Info: Frame[24184] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:43.765 - Render thread -> Info: Frame[24208] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:44.165 - Render thread -> Info: Frame[24226] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:44.845 - Render thread -> Info: Frame[24257] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:45.561 - Render thread -> Info: Frame[24287] - Available VRAM budget has changed: 2346 MB 2025-12-04 08:27:45.786 - Render thread -> Info: Frame[24298] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:45.804 - Render thread -> Info: Frame[24299] - Available VRAM budget has changed: 4168 MB 2025-12-04 08:27:45.804 - Render thread -> Info: Frame[24299] - Available VRAM budget has changed: 2266 MB 2025-12-04 08:27:46.121 - Render thread -> Info: Frame[24315] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:46.761 - Render thread -> Info: Frame[24345] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:46.795 - Render thread -> Info: Frame[24347] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:46.796 - Render thread -> Info: Frame[24347] - Available VRAM budget has changed: 4168 MB 2025-12-04 08:27:47.225 - Render thread -> Info: Frame[24364] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:47.807 - Render thread -> Info: Frame[24390] - Available VRAM budget has changed: 10211 MB 2025-12-04 08:27:48.205 - Render thread -> Info: Frame[24408] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:48.804 - Render thread -> Info: Frame[24437] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:49.204 - Render thread -> Info: Frame[24454] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:49.823 - Render thread -> Info: Frame[24484] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:50.200 - Render thread -> Info: Frame[24500] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:50.831 - Render thread -> Info: Frame[24525] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:51.173 - Render thread -> Info: Frame[24542] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:51.843 - Render thread -> Info: Frame[24573] - Available VRAM budget has changed: 10210 MB 2025-12-04 08:27:52.223 - Render thread -> Info: Frame[24590] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:52.840 - Render thread -> Info: Frame[24614] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:53.196 - Render thread -> Info: Frame[24632] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:53.833 - Render thread -> Info: Frame[24663] - Available VRAM budget has changed: 4248 MB 2025-12-04 08:27:53.865 - Render thread -> Info: Frame[24665] - Available VRAM budget has changed: 10194 MB 2025-12-04 08:27:53.866 - Render thread -> Info: Frame[24665] - Available VRAM budget has changed: 4154 MB 2025-12-04 08:27:53.866 - Render thread -> Info: Frame[24665] - Available VRAM budget has changed: 2252 MB 2025-12-04 08:27:54.243 - Render thread -> Info: Frame[24681] - Available VRAM budget has changed: 10300 MB 2025-12-04 08:27:54.893 - Render thread -> Info: Frame[24710] - Available VRAM budget has changed: 10168 MB 2025-12-04 08:27:54.911 - Render thread -> Info: Frame[24711] - Available VRAM budget has changed: 4130 MB 2025-12-04 08:27:54.911 - Render thread -> Info: Frame[24711] - Available VRAM budget has changed: 2228 MB 2025-12-04 08:27:55.236 - Render thread -> Info: Frame[24726] - Available VRAM budget has changed: 10256 MB 2025-12-04 08:27:55.880 - Render thread -> Info: Frame[24754] - Available VRAM budget has changed: 10151 MB 2025-12-04 08:27:56.285 - Render thread -> Info: Frame[24771] - Available VRAM budget has changed: 10256 MB 2025-12-04 08:27:56.965 - Render thread -> Info: Frame[24801] - Available VRAM budget has changed: 4209 MB 2025-12-04 08:27:57.571 - Render thread -> Info: Frame[24831] - Available VRAM budget has changed: 2307 MB 2025-12-04 08:27:58.926 - Render thread -> Info: Frame[24883] - Available VRAM budget has changed: 10134 MB 2025-12-04 08:27:58.927 - Render thread -> Info: Frame[24883] - Available VRAM budget has changed: 4102 MB 2025-12-04 08:27:58.927 - Render thread -> Info: Frame[24883] - Available VRAM budget has changed: 2200 MB 2025-12-04 08:27:59.245 - Render thread -> Info: Frame[24899] - Available VRAM budget has changed: 10240 MB 2025-12-04 08:27:59.911 - Render thread -> Info: Frame[24929] - Available VRAM budget has changed: 4195 MB 2025-12-04 08:27:59.944 - Render thread -> Info: Frame[24931] - Available VRAM budget has changed: 10132 MB 2025-12-04 08:27:59.945 - Render thread -> Info: Frame[24931] - Available VRAM budget has changed: 4098 MB 2025-12-04 08:28:00.409 - Render thread -> Info: Frame[24949] - Available VRAM budget has changed: 10238 MB 2025-12-04 08:28:01.024 - Render thread -> Info: Frame[24979] - Available VRAM budget has changed: 4192 MB 2025-12-04 08:28:01.414 - Render thread -> Info: Frame[24997] - Available VRAM budget has changed: 4057 MB 2025-12-04 08:28:01.414 - Render thread -> Info: Frame[24997] - Available VRAM budget has changed: 2155 MB 2025-12-04 08:28:01.962 - Render thread -> Info: Frame[25021] - Available VRAM budget has changed: 10132 MB 2025-12-04 08:28:02.179 - Render thread -> Info: Frame[25031] - Available VRAM budget has changed: 4101 MB 2025-12-04 08:28:02.354 - Render thread -> Info: Frame[25038] - Available VRAM budget has changed: 10238 MB 2025-12-04 08:28:02.916 - Render thread -> Info: Frame[25061] - Available VRAM budget has changed: 2199 MB 2025-12-04 08:28:02.965 - Render thread -> Info: Frame[25064] - Available VRAM budget has changed: 10167 MB 2025-12-04 08:28:03.050 - Render thread -> Info: Frame[25069] - Available VRAM budget has changed: 4133 MB 2025-12-04 08:28:03.360 - Render thread -> Info: Frame[25081] - Available VRAM budget has changed: 10238 MB 2025-12-04 08:28:03.773 - Render thread -> Info: Frame[25099] - Available VRAM budget has changed: 2231 MB 2025-12-04 08:28:04.029 - Render thread -> Info: Frame[25111] - Available VRAM budget has changed: 4196 MB 2025-12-04 08:28:04.696 - Render thread -> Info: Frame[25141] - Available VRAM budget has changed: 2294 MB 2025-12-04 08:28:04.957 - Render thread -> Info: Frame[25153] - Available VRAM budget has changed: 10132 MB 2025-12-04 08:28:04.958 - Render thread -> Info: Frame[25153] - Available VRAM budget has changed: 4101 MB 2025-12-04 08:28:04.958 - Render thread -> Info: Frame[25153] - Available VRAM budget has changed: 2199 MB 2025-12-04 08:28:05.424 - Render thread -> Info: Frame[25171] - Available VRAM budget has changed: 10237 MB 2025-12-04 08:28:05.985 - Render thread -> Info: Frame[25195] - Available VRAM budget has changed: 10148 MB 2025-12-04 08:28:06.316 - Render thread -> Info: Frame[25211] - Available VRAM budget has changed: 10238 MB 2025-12-04 08:28:06.508 - Render thread -> Info: Frame[25217] - Available VRAM budget has changed: 4055 MB 2025-12-04 08:28:06.508 - Render thread -> Info: Frame[25217] - Available VRAM budget has changed: 2153 MB 2025-12-04 08:28:06.826 - Render thread -> Info: Frame[25233] - Available VRAM budget has changed: 10167 MB 2025-12-04 08:28:07.251 - Render thread -> Info: Frame[25251] - Available VRAM budget has changed: 4129 MB 2025-12-04 08:28:07.317 - Render thread -> Info: Frame[25255] - Available VRAM budget has changed: 10238 MB 2025-12-04 08:28:07.948 - Render thread -> Info: Frame[25281] - Available VRAM budget has changed: 2227 MB 2025-12-04 08:28:07.981 - Render thread -> Info: Frame[25283] - Available VRAM budget has changed: 10132 MB 2025-12-04 08:28:07.982 - Render thread -> Info: Frame[25283] - Available VRAM budget has changed: 4098 MB 2025-12-04 08:28:07.982 - Render thread -> Info: Frame[25283] - Available VRAM budget has changed: 2196 MB 2025-12-04 08:28:08.390 - Render thread -> Info: Frame[25300] - Available VRAM budget has changed: 10238 MB 2025-12-04 08:28:08.999 - Render thread -> Info: Frame[25329] - Available VRAM budget has changed: 10147 MB 2025-12-04 08:28:09.348 - Render thread -> Info: Frame[25345] - Available VRAM budget has changed: 10238 MB 2025-12-04 08:28:10.086 - Render thread -> Info: Frame[25375] - Available VRAM budget has changed: 4192 MB 2025-12-04 08:28:10.785 - Render thread -> Info: Frame[25405] - Available VRAM budget has changed: 2290 MB 2025-12-04 08:28:11.010 - Render thread -> Info: Frame[25415] - Available VRAM budget has changed: 10148 MB 2025-12-04 08:28:11.011 - Render thread -> Info: Frame[25415] - Available VRAM budget has changed: 4114 MB 2025-12-04 08:28:11.011 - Render thread -> Info: Frame[25415] - Available VRAM budget has changed: 2212 MB 2025-12-04 08:28:11.354 - Render thread -> Info: Frame[25432] - Available VRAM budget has changed: 10237 MB 2025-12-04 08:28:12.023 - Render thread -> Info: Frame[25460] - Available VRAM budget has changed: 10147 MB 2025-12-04 08:28:12.501 - Render thread -> Info: Frame[25477] - Available VRAM budget has changed: 10236 MB 2025-12-04 08:28:13.035 - Render thread -> Info: Frame[25502] - Available VRAM budget has changed: 10166 MB 2025-12-04 08:28:13.428 - Render thread -> Info: Frame[25519] - Available VRAM budget has changed: 10236 MB 2025-12-04 08:28:14.072 - Render thread -> Info: Frame[25545] - Available VRAM budget has changed: 10149 MB 2025-12-04 08:28:14.392 - Render thread -> Info: Frame[25561] - Available VRAM budget has changed: 10239 MB 2025-12-04 08:28:15.060 - Render thread -> Info: Frame[25589] - Available VRAM budget has changed: 10130 MB 2025-12-04 08:28:15.472 - Render thread -> Info: Frame[25606] - Available VRAM budget has changed: 10236 MB 2025-12-04 08:28:16.116 - Render thread -> Info: Frame[25637] - Available VRAM budget has changed: 4191 MB 2025-12-04 08:28:16.743 - Render thread -> Info: Frame[25667] - Available VRAM budget has changed: 2289 MB