2025-12-03 23:43:42.495 - Main Thread -> Timezone (local - UTC): -5h 2025-12-03 23:43:42.495 - Main Thread -> App Version: 2.0.2.26 2025-12-03 23:43:42.497 - Main Thread -> VRage renderer started 2025-12-03 23:43:42.497 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2025-12-03 23:43:42.504 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-03 23:43:42.504 - Main Thread -> NvApi - Driver Version: 2025-12-03 23:43:42.504 - Main Thread -> NvApi - NvApi Version: 2025-12-03 23:43:42.719 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-03 23:43:42.719 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-03 23:43:42.724 - Main Thread -> Adapters.Adapters - Entering 2025-12-03 23:43:42.724 - Main Thread -> CreateDXGIFactory - Entering 2025-12-03 23:43:42.739 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-03 23:43:42.740 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-03 23:43:42.740 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-03 23:43:42.740 - Main Thread -> Using IDXGIFactory6: True 2025-12-03 23:43:42.740 - Main Thread -> Enumerating adapters by preference 2025-12-03 23:43:42.747 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Entering 2025-12-03 23:43:42.747 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Entering 2025-12-03 23:43:42.747 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7600 - Exiting 2025-12-03 23:43:42.747 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Entering 2025-12-03 23:43:42.894 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7600 - Exiting 2025-12-03 23:43:43.010 - Main Thread -> Analysis of the adapter AMD Radeon RX 7600 - Exiting 2025-12-03 23:43:43.010 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Entering 2025-12-03 23:43:43.011 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list 2025-12-03 23:43:43.012 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 display mode list done 2025-12-03 23:43:43.013 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate 2025-12-03 23:43:43.015 - Main Thread -> Getting adapter's AMD Radeon RX 7600 output 0 refresh rate done 2025-12-03 23:43:43.015 - Main Thread -> Filling adapter's AMD Radeon RX 7600 outputs - Exiting 2025-12-03 23:43:43.015 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2025-12-03 23:43:43.015 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2025-12-03 23:43:43.015 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-03 23:43:43.015 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2025-12-03 23:43:43.079 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2025-12-03 23:43:43.138 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2025-12-03 23:43:43.139 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2025-12-03 23:43:43.139 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2025-12-03 23:43:43.140 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2025-12-03 23:43:43.140 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2025-12-03 23:43:43.140 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2025-12-03 23:43:43.140 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2025-12-03 23:43:43.140 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-03 23:43:43.140 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-03 23:43:43.140 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-03 23:43:43.140 - Main Thread -> Skipping software adapter 2025-12-03 23:43:43.140 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-03 23:43:43.142 - Main Thread -> Adapter { Name = AMD Radeon RX 7600 + DISPLAY1 DeviceName = AMD Radeon RX 7600 OutputName = DISPLAY1 Description = DeviceId: 29824, Dedicated RAM: 8573157376, Shared RAM: 16706387968, Luid: 76087, rev: 207, subsys id: 1393760329, vendor id: 4098, supported device: True AdapterLuid = 76087 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8573157376 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 18.702335 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-03 23:43:43.142 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5710, Dedicated RAM: 509382656, Shared RAM: 16706387968, Luid: 85437, rev: 195, subsys id: 374214658, vendor id: 4098, supported device: True AdapterLuid = 85437 OutputId = 0 DesktopBounds = Min:0, 0 Max:2560, 1440 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509382656 SharedRAM = 16706387968 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2025-12-03 23:43:43.142 - Main Thread -> Adapter list composed 2025-12-03 23:43:43.158 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7600 + DISPLAY1","DeviceName": "AMD Radeon RX 7600","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 7500,"Denominator": 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1440}},"DesktopResolution": {"X": 2560,"Y": 1440},"DesktopRefreshRate": {"Numerator": 120,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8573157376,"SharedRAM": 16706387968,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29824,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 18.702335,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-03 23:43:43.160 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2025-12-03 23:43:43.232 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2025-12-03 23:43:43.232 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 23:43:43.232 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-03 23:43:43.233 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2025-12-03 23:43:43.234 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2025-12-03 23:43:43.234 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2025-12-03 23:43:43.234 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2025-12-03 23:43:43.234 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2025-12-03 23:43:43.234 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2025-12-03 23:43:43.235 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "AMD Radeon RX 7600","FullScreen": true,"WindowedResolution": {"X": 2560,"Y": 1440},"FullscreenResolution": {"X": 2560,"Y": 1440}}} 2025-12-03 23:43:43.238 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2025-12-03 23:43:43.239 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Low","SerializedFieldOfView": 1.3439035,"SerializedSunShadow": "High","SerializedLocalLightShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedScalingMode": "Quality","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High","SerializedGrassQuality": "High","SerializedCloudsQuality": "High"}} 2025-12-03 23:43:43.241 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.26"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "AMD Radeon RX 7600","FullscreenMode": true,"Resolution": {"X": 2560,"Y": 1440},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2025-12-03 23:43:43.252 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 23:43:43.252 - Render thread -> IsD3D12Supported = True 2025-12-03 23:43:43.254 - Render thread -> Debug layer enabled: False 2025-12-03 23:43:43.254 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-03 23:43:43.362 - Render thread -> Direct Storage supported 2025-12-03 23:43:43.362 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-03 23:43:43.362 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-03 23:43:43.362 - Render thread -> Current Device Info: 2025-12-03 23:43:43.362 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-03 23:43:43.362 - Render thread -> OutputMergerLogicOp: True 2025-12-03 23:43:43.362 - Render thread -> MinPrecisionSupport: Bit16 2025-12-03 23:43:43.362 - Render thread -> TiledResourcesTier: Tier4 2025-12-03 23:43:43.362 - Render thread -> ResourceBindingTier: Tier3 2025-12-03 23:43:43.362 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-03 23:43:43.362 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-03 23:43:43.362 - Render thread -> ROVsSupported: True 2025-12-03 23:43:43.362 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-03 23:43:43.362 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-03 23:43:43.362 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-03 23:43:43.362 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-03 23:43:43.362 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-03 23:43:43.362 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-03 23:43:43.362 - Render thread -> ResourceHeapTier: Tier2 2025-12-03 23:43:43.362 - Render thread -> WaveOps: True 2025-12-03 23:43:43.362 - Render thread -> WaveLaneCountMin: 32 2025-12-03 23:43:43.362 - Render thread -> WaveLaneCountMax: 64 2025-12-03 23:43:43.362 - Render thread -> TotalLaneCount: 2048 2025-12-03 23:43:43.362 - Render thread -> ExpandedComputeResourceStates: True 2025-12-03 23:43:43.362 - Render thread -> Int64ShaderOps: True 2025-12-03 23:43:43.362 - Render thread -> DepthBoundsTestSupported: True 2025-12-03 23:43:43.362 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-03 23:43:43.362 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-03 23:43:43.362 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-03 23:43:43.362 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-03 23:43:43.362 - Render thread -> ViewInstancingTier: Tier1 2025-12-03 23:43:43.362 - Render thread -> BarycentricsSupported: True 2025-12-03 23:43:43.362 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-03 23:43:43.362 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-03 23:43:43.362 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-03 23:43:43.362 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-03 23:43:43.362 - Render thread -> RenderPassesTier: Tier0 2025-12-03 23:43:43.362 - Render thread -> RaytracingTier: Tier1_1 2025-12-03 23:43:43.362 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-03 23:43:43.362 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-03 23:43:43.363 - Render thread -> VariableShadingRateTier: Tier2 2025-12-03 23:43:43.363 - Render thread -> ShadingRateImageTileSize: 8 2025-12-03 23:43:43.363 - Render thread -> BackgroundProcessingSupported: True 2025-12-03 23:43:43.363 - Render thread -> MeshShaderTier: Tier1 2025-12-03 23:43:43.363 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-03 23:43:43.366 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-03 23:43:43.367 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-03 23:43:43.368 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-03 23:43:43.368 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-03 23:43:43.368 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-03 23:43:43.369 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 3883008 Bytes 2025-12-03 23:43:43.370 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-03 23:43:43.370 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-03 23:43:43.388 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-03 23:43:43.388 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-03 23:43:43.388 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-03 23:43:43.388 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-03 23:43:43.389 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-03 23:43:43.390 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-03 23:43:43.390 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-03 23:43:43.391 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-03 23:43:43.398 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-03 23:43:43.398 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-03 23:43:43.417 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-03 23:43:43.418 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-03 23:43:43.418 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-03 23:43:43.419 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-03 23:43:43.420 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-03 23:43:43.420 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-03 23:43:43.422 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-03 23:43:43.422 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-03 23:43:43.422 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-03 23:43:43.423 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-03 23:43:43.423 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-03 23:43:43.424 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-03 23:43:43.439 - Render thread -> UseShaderAsserts: False 2025-12-03 23:43:43.439 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-03 23:43:43.440 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-03 23:43:43.440 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-03 23:43:43.440 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-03 23:43:43.441 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-03 23:43:43.442 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-03 23:43:43.444 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-03 23:43:43.444 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-03 23:43:43.445 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-03 23:43:43.445 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-03 23:43:43.445 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-03 23:43:43.446 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-03 23:43:43.448 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-03 23:43:43.448 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-03 23:43:43.449 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-03 23:43:43.449 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-03 23:43:43.449 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-03 23:43:43.449 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-03 23:43:43.451 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-03 23:43:43.452 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-03 23:43:43.460 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-03 23:43:43.468 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-03 23:43:43.475 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-03 23:43:43.476 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-03 23:43:43.486 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-03 23:43:43.487 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-03 23:43:43.488 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 23:43:43.504 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-03 23:43:43.504 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-03 23:43:43.506 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-03 23:43:43.506 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-03 23:43:43.506 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-03 23:43:43.507 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-03 23:43:43.520 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-03 23:43:43.520 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-03 23:43:43.535 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-03 23:43:43.535 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-03 23:43:43.535 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-03 23:43:43.535 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-03 23:43:43.536 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-03 23:43:43.536 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-03 23:43:43.612 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-03 23:43:43.612 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 23:43:43.612 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-03 23:43:43.612 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-03 23:43:43.612 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-03 23:43:43.614 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-03 23:43:43.618 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-03 23:43:43.684 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-03 23:43:43.686 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-03 23:43:43.688 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-03 23:43:43.688 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-03 23:43:43.688 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-03 23:43:43.688 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-03 23:43:43.688 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-03 23:43:43.688 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-03 23:43:43.688 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-03 23:43:43.690 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-03 23:43:43.690 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-03 23:43:43.690 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-03 23:43:43.690 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]]... 2025-12-03 23:43:43.690 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.26, Culture=neutral, PublicKeyToken=null]] 2025-12-03 23:43:43.862 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-03 23:43:43.862 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-03 23:43:43.903 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-03 23:43:43.915 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-03 23:43:43.915 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-03 23:43:43.917 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-03 23:43:43.917 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-03 23:43:43.952 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-03 23:43:43.961 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-03 23:43:43.972 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-03 23:43:43.976 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-03 23:43:44.154 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-03 23:43:44.154 - Render thread -> CreateMeshBuilders - Entering 2025-12-03 23:43:44.155 - Render thread -> CreateMeshBuilders - Exiting 2025-12-03 23:43:44.155 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-03 23:43:44.159 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-03 23:43:44.351 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-03 23:43:44.352 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.26" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7600 + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 2560, "Y": 1440 }, "EnableStretching": true, "RefreshRate": { "Numerator": 120, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-03 23:43:44.408 - Render thread -> VRAM report about missing bytes is changed from 3883008 Bytes to 17952768 Bytes 2025-12-03 23:43:44.428 - Render thread -> VRAM report about missing bytes is changed from 17952768 Bytes to 18739200 Bytes 2025-12-03 23:43:44.433 - Render thread -> VRAM report about missing bytes is changed from 18739200 Bytes to 19460096 Bytes 2025-12-03 23:43:44.433 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6068 MB 2025-12-03 23:43:44.433 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 6037 MB 2025-12-03 23:43:44.483 - Render thread -> VRAM report about missing bytes is changed from 19460096 Bytes to 19722240 Bytes 2025-12-03 23:43:44.533 - Render thread -> VRAM report about missing bytes is changed from 19722240 Bytes to 19984384 Bytes 2025-12-03 23:43:44.583 - Render thread -> VRAM report about missing bytes is changed from 19984384 Bytes to 20246528 Bytes 2025-12-03 23:43:44.794 - VRageWorker 7 -> Vertex 2025-12-03 23:43:44.795 - VRageWorker 8 -> Pixel 2025-12-03 23:43:44.795 - VRageWorker 10 -> Vertex 2025-12-03 23:43:44.796 - VRageWorker 4 -> Pixel 2025-12-03 23:43:44.796 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.796 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.796 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.796 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.796 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.796 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.797 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.797 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.819 - VRageWorker 8 -> Vertex 2025-12-03 23:43:44.819 - VRageWorker 5 -> Pixel 2025-12-03 23:43:44.819 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.819 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.819 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.819 - VRageWorker 7 -> Pixel 2025-12-03 23:43:44.819 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.819 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.823 - VRageWorker 4 -> Vertex 2025-12-03 23:43:44.823 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.823 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.824 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.837 - VRageWorker 7 -> Vertex 2025-12-03 23:43:44.837 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.837 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.837 - VRageWorker 13 -> Vertex 2025-12-03 23:43:44.837 - VRageWorker 8 -> Pixel 2025-12-03 23:43:44.837 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.837 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.838 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.838 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.838 - VRageWorker 2 -> Pixel 2025-12-03 23:43:44.838 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.838 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.852 - VRageWorker 4 -> Vertex 2025-12-03 23:43:44.852 - VRageWorker 7 -> Vertex 2025-12-03 23:43:44.852 - VRageWorker 2 -> Pixel 2025-12-03 23:43:44.852 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.852 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.852 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.852 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.852 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.852 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.852 - VRageWorker 5 -> Pixel 2025-12-03 23:43:44.852 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.852 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.888 - VRageWorker 1 -> Pixel 2025-12-03 23:43:44.888 - VRageWorker 13 -> Vertex 2025-12-03 23:43:44.888 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.888 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.888 - VRageWorker 5 -> Vertex 2025-12-03 23:43:44.888 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.888 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.888 - VRageWorker 8 -> Pixel 2025-12-03 23:43:44.888 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.888 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.888 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.888 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.903 - VRageWorker 9 -> Vertex 2025-12-03 23:43:44.903 - VRageWorker 13 -> Pixel 2025-12-03 23:43:44.903 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.903 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.903 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.903 - VRageWorker 11 -> Vertex 2025-12-03 23:43:44.903 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.903 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.903 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.903 - VRageWorker 13 -> Pixel 2025-12-03 23:43:44.903 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.903 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.917 - VRageWorker 4 -> Vertex 2025-12-03 23:43:44.917 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.917 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.917 - VRageWorker 3 -> Vertex 2025-12-03 23:43:44.917 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.917 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.917 - VRageWorker 10 -> Pixel 2025-12-03 23:43:44.917 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.917 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.917 - VRageWorker 10 -> Pixel 2025-12-03 23:43:44.917 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.917 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.929 - VRageWorker 9 -> Vertex 2025-12-03 23:43:44.929 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.929 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.929 - VRageWorker 4 -> Vertex 2025-12-03 23:43:44.929 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.929 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-03 23:43:44.929 - VRageWorker 10 -> Pixel 2025-12-03 23:43:44.929 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.929 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.929 - VRageWorker 5 -> Pixel 2025-12-03 23:43:44.929 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-03 23:43:44.929 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-03 23:43:44.937 - Render thread -> VRAM report about missing bytes is changed from 20246528 Bytes to 205119488 Bytes 2025-12-03 23:43:44.971 - Render thread -> VRAM report about missing bytes is changed from 205119488 Bytes to 205709312 Bytes 2025-12-03 23:43:44.972 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 5733 MB 2025-12-03 23:43:44.972 - Render thread -> Info: Frame[13] - Available VRAM budget has changed: 5688 MB 2025-12-03 23:43:44.977 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3E6AD0156FF9260D023E5CA6BBE1E4EE72A0E16BB4430933CA43D0E4FEAD5580 2025-12-03 23:43:44.977 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BAF3EA3BD96C34CF881228FCE56D8BF87F50E4B8A0F3501E467EB747D6B79B95 2025-12-03 23:43:44.978 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E79A677C6EC037498947D2101781D4DD1E471B4D95CA426FC2CF765608566E5E 2025-12-03 23:43:44.979 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 489D355441A7BDD2BACCDF69B99C6101B5CB3BF69D9BACB1F0F1B32CA27BCD31 2025-12-03 23:43:44.982 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 673B0C2307D2110F52F24CD533C8D44645783EA2990148DE30BF1449F2D00DF1 2025-12-03 23:43:44.982 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D21E8F4F7BD119A1DD656DD2606DE1B96D5CEFB94E14A3BD025BA9FD836721F7 2025-12-03 23:43:44.982 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE2D6A1A891DD2347DAF445F3A231A43F367D36DAB58A3B7C52311EEEC032DA5 2025-12-03 23:43:44.982 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C7F62BE84A90945AD6A482A9006C1165E9ACFAC0257E8A177B3DFA416895CB3 2025-12-03 23:43:44.982 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 60E1ED7F1D84B62AD0AB3C9BBB1344BFE55A62368BA6DF5F41A836A3AB7977E4 2025-12-03 23:43:44.982 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5359526C56D4351D43C27855AC58395B807B97E2F55F167996DCE1A13631F8C1 2025-12-03 23:43:44.982 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 541AF790FC7CBCC2EC08CF063AE33644EABDA5A7471B6A68A4C4422713AECD0B 2025-12-03 23:43:44.984 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 806F23672BC51E494379921C026309AC7C642A53C1EA28D704D468CD74841FEC 2025-12-03 23:43:44.984 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9DA01E7EB6D4B7AE0D73C62C7EA9A2F883FD8E8060E5453F8060682F8847838E 2025-12-03 23:43:44.984 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 56A6BBE4357A6251E1B693727E6A8F8963890B6EBF88BDBAD96057B2B761494E 2025-12-03 23:43:44.985 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E6651E248A061A55B0C94E65847BA30DD3362AD808821FD80C11DADB58705FE 2025-12-03 23:43:44.985 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FA82C432869DC051A95B9F5DECDB03CDA3CC1FAF5F279253307AC3B153DB4CEA 2025-12-03 23:43:44.985 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F0481FFBBAC1524471D24C64D1CDF7CDBE4699DDA2F2BC4DDFDB52B04C0FDCB2 2025-12-03 23:43:44.985 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C428A37AAA3EAA48A1364DED4B494D1FA59DA18F81E1E723170FD670B01190FB 2025-12-03 23:43:44.985 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19FFC12B6B311492E3AA1EEF04013CB50B6096777306CCAE9648F35DE653B309 2025-12-03 23:43:44.985 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 400B5B9ECD75F2E64A3EA47694BB637D501F82C6E76DFDEA879233F6CAF2A058 2025-12-03 23:43:44.986 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A127B685B7A50D5B969D34807D994490A8A3DA287772503FE41592B1E05E1C6E 2025-12-03 23:43:44.986 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1C066997F000339D081F3BA0B991BA7A5B362F58BC9DCD6222C9703EDEA94E8 2025-12-03 23:43:44.986 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5D34CE5568A0FB0516A749C90F4787300D0948184919B05B5922FAB52BA4CF63 2025-12-03 23:43:44.986 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B01A3C02BA894327670DA490336A3CE5998C19B81CDBEE1D584E118B0C06F29B 2025-12-03 23:43:44.986 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C86B329EA281396823DABC3F7D4E4641D021552BF66C4ABEE8984060D357F8E9 2025-12-03 23:43:44.986 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DC4744D77693AE91EB00DD1E11FE2E581C481DF046E3B51E5F6440A2B024EF94 2025-12-03 23:43:44.986 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 80545F159E698CF1750B822215882695570B2F087DDD277E79A0B5CFC5BB7E87 2025-12-03 23:43:44.987 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10E8132404D34F2E3283A8DA1793CBE99AA4D16E0821D64C1E20A8FAE5D0FD63 2025-12-03 23:43:44.990 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 018967AB61629BDCA5BB6A291563E77A531A038B5E95C0D9AA7C95E2B787FF8A 2025-12-03 23:43:44.990 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D39E76D950469D404BECACF52E26C09CCA7E89BEB8A92130F10D063A5C760A3 2025-12-03 23:43:44.990 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 194743FCD6A37DAD91F117AF379E5D5D8304BFA0A326811A5597EDEC1A54F499 2025-12-03 23:43:44.990 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBF6735320753E81650E702443CAF14EF4C5F7A35B15D2FB98E3B6F9B44C2433 2025-12-03 23:43:44.990 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9841291140436CEA846FC77EBDC10CBEBE9903FCC5D933FE9AC2E67FBF50EFE5 2025-12-03 23:43:44.990 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0BAD3BD5F480F19235E7C6E1E1FDBAB6F083CEE5926D7CF9E3939522BEA74AE8 2025-12-03 23:43:44.990 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3A5C1624535F6619A06A9678A9915A9FC89AC22DDD2B4502BF9632EA1F2C4C4 2025-12-03 23:43:44.991 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AB19A41B6BC457BC1B5C0649F82C61A62AB887EA9D09B2200DCEBDE0BF134741 2025-12-03 23:43:44.991 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A37FBD2F8997C9E33E783ABA2A1297FADA0B02995D7FB87752A1CC83DB203347 2025-12-03 23:43:44.991 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79918B858402C7887B337C352BF83F524854D49E3CF14B76FE9D975E1A63FC3C 2025-12-03 23:43:44.991 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5E69BE770AA5E7A649293B3CE7AC493C71B15A6A08E46502B29C82AD09A3D1CD 2025-12-03 23:43:44.992 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: CC20048BF8A152009E275CEE4C1A77E8641BC9414F9C48BA8445590C394025C8 2025-12-03 23:43:44.992 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B9076122A0AC9BC776C21804CF11A4ED88AA86A6C085322D84DC30F4C400BD9A 2025-12-03 23:43:44.992 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 59F9E7968A896D921D330345C6EC06287789F2BB2395BB7B83C31DA906AED133 2025-12-03 23:43:44.992 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A25B14A013D5DD26DFD12B9FB7B5ACD4882AB1B9C415A6A0C1A74DC432223DA7 2025-12-03 23:43:44.992 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E24CC1E384DEB633063FB4A22A339D495E85D4D41BDDC8CC2A39309F3F0EB8FC 2025-12-03 23:43:44.992 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7E96D535D107EFEC86D7444359C3783377C95E0162764E1116A27C5767CE1EC 2025-12-03 23:43:44.992 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5906459D0CCCEACD4E75C57D079F9FE2CD8EE76511480CEA23315EC20744C2F8 2025-12-03 23:43:44.992 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E06466048287E0347DFD7F51519B37B249950685DDBF972553684991AF7F4601 2025-12-03 23:43:44.992 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F776935A8B6D774B0236EB8A0128F13F5104C6CD65052928F3A97488C89DAEA0 2025-12-03 23:43:44.992 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A95B09BAC1EC27372423235782FFCCA6A934789C74568C05149C6D046C60AC6 2025-12-03 23:43:44.992 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B357911B703EC4297A4EEE26850A51C9B2EE357C3EFD111EB951BF18EF26C3F3 2025-12-03 23:43:44.993 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4E70D31749BC7DD84FCA016501FBDC9BD0182BE655399ADB4E6581CDC5AFF303 2025-12-03 23:43:44.993 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 11900F66C247CFB16D9DA8B53AC217FE0425B50871F6E22B07FF02037F951A7F 2025-12-03 23:43:44.993 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EF883B97108CD77B6A4A0385C3A2770146F2DB3B28AC6B6D31D2BA7127414BDD 2025-12-03 23:43:44.993 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 872B05A1D96E19F7699D4EED82E3083457961CE8BD8373FBF20B3A11A00C8AE6 2025-12-03 23:43:44.993 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5FFCAE5A1FF1D16FE63E60F22E794EE768318067B6F6745B1B8F7D31E47D426D 2025-12-03 23:43:44.993 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF34B2817AE2E5F2E2B74DD63BE720C25120132C018EED39FF697DE6D3B676C1 2025-12-03 23:43:44.993 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49A07191BD873BA5B83696046EFED47AFD06B080E92775E5CD60D9969A481131 2025-12-03 23:43:44.993 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E0E4F073B9836C45D244A0216EB7F8A6AFB0419F7BE7913DCEF53BC0533FAE73 2025-12-03 23:43:44.993 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D15A96477D02EF9A766831A75FD0446696198781EA22FAD76FD1F98FCD5F8B5 2025-12-03 23:43:44.994 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0702EA88730360AECB2490D896D0E9CFDC82ABEDDAA4813DEE4EEDBEBBF5D34E 2025-12-03 23:43:44.994 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E32A4B52A1A454DC3262B747BE3A24A0E155E6B12931B7ABDE712FFA1C13EF5E 2025-12-03 23:43:44.994 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 416CAD7926069E953D97B98D5FE3FF516C48DB2715F283C4181F0D66071F573F 2025-12-03 23:43:44.994 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: AA848E12CA97DF3ADAE3EC242B1ED95C31D10B6EF585B6F44612B338F193C24E 2025-12-03 23:43:44.994 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 32CC4DADF1A1039F66325F6D00CF8719DC27AC7442367CEBE172054F353EFA7E 2025-12-03 23:43:44.994 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C81312FB469D5CD18BE66B020D7E2875F80CCF1C7DEC54C4EE9EE6696A03E07F 2025-12-03 23:43:44.994 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FE85C8DB3AC38507D263F60C2485B4E312642FF13C5EECCE2C04C7782F4A1193 2025-12-03 23:43:44.994 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 25D5968813147F59C4DA1C24C84E9DCE7B14EB2A92E6FCB644813A0020F17B59 2025-12-03 23:43:44.994 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4B78A6759E726329948963C758B8FF577F07D205605C5427268BB2FE21A8BCEC 2025-12-03 23:43:44.994 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A144D5D0B9C946B70F72DA47B7789BA1738455DF4353913B72E0E962BA818E7 2025-12-03 23:43:44.994 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59A5477700D1E0D50048A04FEDFE29CE49F15191A5EEE53FB148A3FBACAD02BD 2025-12-03 23:43:44.995 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8D8E3F5683B7297F0C982795C141DB2C019566DD8C0C97E791D6370279A316A 2025-12-03 23:43:44.995 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6456D54CE826196378C95C223BE1F3F1F602E637E24253A78ABCD4C5EE46F488 2025-12-03 23:43:44.995 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6265DD84C7FDDE1FBFEB8300BBA59F3680B0E1F30334FEBE5AD6B70AF5C76CF 2025-12-03 23:43:44.995 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 77EFBEF2FF23A2017D56C7DB29DDE59551D43F933BA8DFA6882378DF86D23913 2025-12-03 23:43:44.995 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD691013D0E7EC78F409A5C9145C29B643C1DAD5861FAB6E51805B12CCE1650E 2025-12-03 23:43:44.995 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D1AFAF2721057D34EF512F852C079726716252F52429B612B27C747F3BC41C92 2025-12-03 23:43:44.995 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EB0C12E075EAFA7BD273FB84CD181C2961B7BEF4BFE5F813F1A24930741EB389 2025-12-03 23:43:44.995 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 80741A3A2291B26C17575F9DB09E9D0EBF142E920479585819EB2B659AC586ED 2025-12-03 23:43:44.995 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA24036498B6353C1F6F441FB7345E90F7C617CE03BBD266317BDEA21DD77B95 2025-12-03 23:43:44.995 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FB21F350B942FFFB36D41254DB4B0FC1A061A5F27AE4E16B6920878526746BD7 2025-12-03 23:43:44.995 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E3DAB4305D57A99AE057CDA934665B40F9D000FC1F68A43E6D8041E09444313D 2025-12-03 23:43:44.995 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94266E5D1C37F7667917FA7AA6A65F83BA047C070F3CC7BE45F59621A4041BAF 2025-12-03 23:43:44.996 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5F91C0CA72BAE05CC198171E7B1A72424CE1D70824EF0779B312F25D0DAB01 2025-12-03 23:43:44.996 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C4414F5063011953D34990A3E45028E3D62AB3683FE282A4C5B718E2045182F2 2025-12-03 23:43:44.996 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2AAE24DCE39F0818AEBB3535F90617063B3B95F8C889A6EC0EDD16FC99639BD8 2025-12-03 23:43:44.996 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7C3EE8343130A9D4110CAA89659D4648BD97562DFF54A657694878436C0F4B55 2025-12-03 23:43:44.996 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3DD23AF80A3433CA7CC8C932211D4B3856BFCB61FECA629925E92BF1F1F76BF 2025-12-03 23:43:44.996 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C829786CDD4FCA838D0AF0EE970FDD13B7A1519C98FE94BD9F7625D14FE10EA 2025-12-03 23:43:44.996 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D01A80F2B2D5890578806563A45F3399B49EE311F4AA626A24AA0EDEB0172F5 2025-12-03 23:43:44.996 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 13EC548C1936836C07059E324427520558891EDB48E4827E0DB0F0272D2BA591 2025-12-03 23:43:44.996 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EBFEE2EB8FE920A687F56E08034B0CD881D4BD182193A26364A659FA158BB417 2025-12-03 23:43:44.996 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B70ACD1B834ACFD4AE1BD3C32F7E64BEED3CBCD14B78F326C4343C7CE528B6D9 2025-12-03 23:43:44.996 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 57F4EFFF8A14D4D618E736682673EC97D9DDF3935A2EE81D8A6EDC2711A493F1 2025-12-03 23:43:44.997 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B3B6CE5A1FAB42C55F54C15AA8B400F06299244A23B0229ED1C5E2EB48A21F04 2025-12-03 23:43:44.997 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A818CA01647923E18D850E434E5D8647B2022B753BCE9E7FDB229A07CB98F68 2025-12-03 23:43:44.997 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 28DC9E552522B5CE6832377C4E972CD0507BC6BBAC0BB430990A2E58869C7728 2025-12-03 23:43:44.997 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5848A4BFAEA8A26857BFA5CCC6627828614C23D957519A528AC05626DA742FE 2025-12-03 23:43:44.997 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 74D6953F7BD6C276FA53D2FB9CCEE6B4573FA7751204CA718E7A5D3711D215BF 2025-12-03 23:43:44.997 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 89A4344C742BDCFCC665BDC9DAD82B3241991BC782BC2161B543F0DCA88A989B 2025-12-03 23:43:44.997 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBB680B762B745D0631A9832E9812C21632FD489B2BD7FDF581E76D3AFE0FF86 2025-12-03 23:43:44.997 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DB73191EE8627501D126B638568219E81D9AB36832B74623588F70FC1215A7C 2025-12-03 23:43:44.997 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FA6DEFF1065B4780CAFEF1ADD48DFD9DA88E0B2C637200B9EF324C2D96FF57FA 2025-12-03 23:43:44.997 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EE2A5D29E0F46DCB095DF85B97AF0F57C6C17280149566B7461714193CE7EFB9 2025-12-03 23:43:44.998 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B86CECD5635D81AED4C022FE9CD27052B61AD435F42492F4AD6EF7A5FAA9BE54 2025-12-03 23:43:44.998 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3EF03C5E779DB0C767A9360FABACD5082072F3FCA6C91BE093A5F77C0B154875 2025-12-03 23:43:44.998 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 000349974FECCA175044CB5E0C0E688CD84E2C55298DA37CD5695A266A26E7BF 2025-12-03 23:43:44.998 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF3A4F6B3938C09DF592FC8DBBBBBE5D80FBA5DF47CB09C4B2DB39F3DA78384C 2025-12-03 23:43:44.998 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FF436DFAFEAB40F4433DD521791EDC8F2908C7284A9919333DD48B7A114EABC0 2025-12-03 23:43:44.998 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 59343D0B9B3A847C44145EE693C2C35EBCE2298ECBF19949B0C480A1AF42D5D3 2025-12-03 23:43:44.998 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1D5A798F8EF030314D728F24EABBAE49D5CE5904317CE52435DF91DD56EAD500 2025-12-03 23:43:44.998 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8D6D1F2E9F657541A89E427BCB78644016D4BA314F619256FADBAE74399FB993 2025-12-03 23:43:44.998 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7B380793B9F4004C865763F79966D680871B701639B672FF7C9C555B6A85C898 2025-12-03 23:43:44.998 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 393B35853297BD7D48A5E36B5D3440E774E40299FD69E2C184A29EE0E2E1A6A3 2025-12-03 23:43:44.998 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FD5AD89EB61B7FF8AB93CDA4E42AAF86D6D32B80FC70C47AB32AA36F51997E5D 2025-12-03 23:43:44.998 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4DAEE73F9E137E670A5429DB088042754102379D667AAE6E5D296B346E438D51 2025-12-03 23:43:44.998 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A2B575E61AA00189C759F3A1D99A48801AF630DAC6AA9C36BD245CD6B885DA1 2025-12-03 23:43:44.998 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 92747CDE47980AD841577AAB9CE1ABA9C953152D42CD5BF98D4DEE9C000889D7 2025-12-03 23:43:44.999 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D6AE2C676E5112CBBB25DBBB8360E64A9320E4A05C27D0B6B8717DDABA4E80F 2025-12-03 23:43:44.999 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9D29DB61A02449CF711D6E5E31B03311831145D4A10313131E9C6380B132F1EF 2025-12-03 23:43:45.003 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9A82E977C79AD885D7210E0BBED72848057C98435EA7E19746305763FC00B567 2025-12-03 23:43:45.003 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C87E018BC6B7D3DDC5E54EC07550DD711839A49DF19C846B0543E80CB9A4481 2025-12-03 23:43:45.003 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 65FC8C9BC4A10DCDF93BF3B1017C29210E04842E4DDF30413457B07CA6ECA1B9 2025-12-03 23:43:45.003 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DA4C0CE863B7281130A659F4428D18C323697227B89980C73ADA2A5A2051EF93 2025-12-03 23:43:45.004 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D2E792D403E14E03958FD786B9AD9A9147A65FDD61EC487590C6A70C5A23CC 2025-12-03 23:43:45.004 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EE2B3E6BDC9163385BD0CB29EB35BE2D6C077599467A91F725B57204F020D85E 2025-12-03 23:43:45.004 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 755CD214C6217E71EA0E539FF8D99FD14399334A687A3D6983315478F7D6DABF 2025-12-03 23:43:45.004 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D70FF50FCE6B120D9364B5B56EAAB513A5DDC701E9BBAD5C6BF2591C7768D898 2025-12-03 23:43:45.004 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5DEAD2C2C7848186F336C491E5491770D3A741ABE3D29565DB84D546F331CEBE 2025-12-03 23:43:45.004 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E040E4862B76AD2E978FE5DAE8E85C39DB9C9804500EAFD588AF7FAE896A6D8 2025-12-03 23:43:45.004 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 884F803216878147AE025CCDDB0929580E6DC0C30275943B011F20711059F815 2025-12-03 23:43:45.004 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D5531265719B7C9595949B5FE69B5A136EC09AC000FB65586991637CDDAF4A6F 2025-12-03 23:43:45.004 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6E6D23263C4FCFB5F6105C72CE09F8026F1307F04EB30CB4299A86428C44DAA3 2025-12-03 23:43:45.005 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 368E2B0917965D117EB9C4E707B0517DE7565E61AE08DF61F7C0596ED2C653F8 2025-12-03 23:43:45.005 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 902739B2A6009C1C273B41D790980417366EDD84632C5B2A3AB8FBA8933E746C 2025-12-03 23:43:45.005 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3D4B316C2FEA5CA37BA254D49C70FF0BBF2FFEA0E9EDC4651C55AB7C14A5A411 2025-12-03 23:43:45.005 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDFCCB814C8CF160DC1CEFF28B5F2D54D8EEF048A7B35536E74691013D5C0FAF 2025-12-03 23:43:45.005 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3681F10592078CDB8E99DDE782EA1BF37A20412C4E19DE49BA81EE2FD244CBE 2025-12-03 23:43:45.005 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFA2D2A1F387D9E3F77ABA603DDC2029FB38E2D32DAF4D0E537863DCAD57E1F8 2025-12-03 23:43:45.005 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9499C414924A4694345D72963E86D9B205FA60EAED7013C77163F7956E4115DC 2025-12-03 23:43:45.005 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 72BC1ACE1F560A11269711E41578258655E5B3F99437547420EF0A3121A9BEE0 2025-12-03 23:43:45.005 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55D36487844584983BF9DC792C3FCC7482F8251DCF5CB87127123F088D74199B 2025-12-03 23:43:45.005 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 93FFDC74CD5D1CEA60D82773E53D19D3CBC22CC75E5FAC37C1AC926CD57DD537 2025-12-03 23:43:45.005 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7A681116AA1A7FC68BB6099574641D172FC6894C041F2C8A8A893C8C2FB904C5 2025-12-03 23:43:45.005 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E5170CA2F2557ED800C2A7E9BE9ED8A21B5352E2C5AC19E514674F87DC95EAAE 2025-12-03 23:43:45.005 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 562989571273375A7FB9267FE53078454FC5E3E8FF1E80F765988796D0EDB4BB 2025-12-03 23:43:45.005 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AFEA06F33367821811EFCC508E180506E3DE1D1654220AFD9EEEAEFAF403A4C8 2025-12-03 23:43:45.005 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D9E09C4475FFCBD140422FCAD888AC6DB6D15033386805D7F7151C9081E41E9C 2025-12-03 23:43:45.006 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71708F7EC12806172C3AC5ECBE929DC5809F54D76519413BEED3333733C5E216 2025-12-03 23:43:45.006 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DE0DE84044105E7EF95790B948947ABF8CA9B37578AD175A4BB3707C35A6E895 2025-12-03 23:43:45.006 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D3EE08820B9A8E989E7B158E0A209C0E8745FAE4F2AB67789C4CBD45DDBC5F8F 2025-12-03 23:43:45.006 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F9415B50FF1D947A2E38409365645B4DFC185E8E8E001D8AC909BB4E36A51A10 2025-12-03 23:43:45.006 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4AA2F0BDF791FCE6B2F8F7AAA66F19F6F12CDA3933B20129EE448C33CF59DEA5 2025-12-03 23:43:45.006 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C423364EAC4C8F08FEAAA74C4802FA02FF41C4D357400F056B666CD971CDD1B3 2025-12-03 23:43:45.006 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DD01199B39215D260FF536DD99160FC4AFB08971591280BD59B52CAB2F8C939 2025-12-03 23:43:45.006 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BA03F3E7AC0ACDDE1043E115905E5EDBF9F25CFDCB1C47A8C2AA158DECA55116 2025-12-03 23:43:45.006 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 029F376400BDE7E924EEBDAE738CC7808A131089D098430CA0BC822A97B7B2B9 2025-12-03 23:43:45.007 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A541214922E2F789AB2EDF94B72C77310E03F565A695ADD7F338438523B2C36 2025-12-03 23:43:45.007 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26A0FCAB6CDAC3AC0B6B8F4E8F5F57706EC1279B213D046957DBD82535939AA3 2025-12-03 23:43:45.007 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: ADF3DA107E409E1148F141D7D46372041E04248BCA37C473F96662E9F1C0B997 2025-12-03 23:43:45.007 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8273A1BE748531D314DAD539943447DF941DA7CEF3EFB26EE4DC87E24ACE8FFB 2025-12-03 23:43:45.007 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C833B77971D3E0D0012E29A6586B5F175E1B0CF3F49CC2574AD4CC3826EDEDC8 2025-12-03 23:43:45.007 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EFD59BA9C38000D76829D23E7E6D539D2DD20D15ED81DD6D6618B0A5E0456300 2025-12-03 23:43:45.007 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E6875696B1D8BB33366348812EBB567F0E480BE41961BE58E59555A0A604BE17 2025-12-03 23:43:45.007 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA37B496B2407870AE257736527F35D2E70235C2FB1EB263848C7E9CFFC10CBA 2025-12-03 23:43:45.007 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6FD1FFA73119E87804945F4D198267A83800C6F401F602EF7C6935DBD1FCED8C 2025-12-03 23:43:45.007 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 36AD3A53B41632D010E65F2E59942BBE61B9C1CF415ECFA40D77DF3F74DBA2C7 2025-12-03 23:43:45.007 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA342BADDF976704FDB6C807A476319E9E1A1268921BF9BD8A49AC1A27BC2B0A 2025-12-03 23:43:45.007 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 09ADAC5FC328700E457B666610AE6ECFF13A9C00333AA805E423F0A91034CC6E 2025-12-03 23:43:45.007 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F34D5D0DF8C1C8EBC6481AB196418580A1B4D1788FAD0A3F4F4EB1BB8F2B62CE 2025-12-03 23:43:45.008 - Render thread -> VRAM report about missing bytes is changed from 205709312 Bytes to 206487552 Bytes 2025-12-03 23:43:45.008 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 49CD433052B65ABEB6111B130C39D8EB0F5021435983F4445C35E8FC5FAC9FB2 2025-12-03 23:43:45.008 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DF0E9761D240439C372F18E65512A2D9944EF0DB60368847A9447D6DCFAB4EB0 2025-12-03 23:43:45.008 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D8C39FAE695EA6CDA1F484EAC667DC476F6B58AA3929FB4F66D1943E52BDEB2B 2025-12-03 23:43:45.008 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 93AC02094D0F7B69D5CEE8269AE668A258C12D0E5F44EAB912A68750BB7F24E5 2025-12-03 23:43:45.008 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 300ED0146F34F42DE6A0677E4D5C6B83C4F95D1F6053D398A26DE4AFE452DC4C 2025-12-03 23:43:45.008 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 96ACCCB9A1AE349988FD7CE353BB9F392A9BFFDE680FC15574C3C3AC3B4F7C01 2025-12-03 23:43:45.008 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 76AD0F159864FD0993E367D082DC2A7F76FF85CEA278D85FA8D4181F9BB98C4A 2025-12-03 23:43:45.008 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5C5A116795F4310C64D21EDD3159C326CFEF62BB6F038259A5AEC46D1E7F05DD 2025-12-03 23:43:45.008 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 40CB3528638D06EF5D4228EFF2E044B6CB54F31D755A2FFE588CBB1F2AD693E9 2025-12-03 23:43:45.008 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6E621101E39FC2D51CB0A1EC9D7C9D27962DFD98A44854B8B44D20D403873436 2025-12-03 23:43:45.009 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B93C951FC46BAD48AEA19581F4B77863FED43F14A75FA4EDFA4839F1EB359841 2025-12-03 23:43:45.009 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E7932B1E61408271A8386B6C75B4E83757DB4B2C2FE959D34EA3CBEFAAFA9B79 2025-12-03 23:43:45.009 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F5CF4BAE70EC5AC7AE3FD8C42D7D858FCCD520390CF79658675EF570BD4E8DC1 2025-12-03 23:43:45.009 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5F8972E8C96F925DF6E9DE918D8B0BA918FE5F350E88ECFF3557E0E57A6E4701 2025-12-03 23:43:45.009 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DEB336B2F2615EA19A11375A7FCC37A7850DBD13F312625A3B015339B07657F9 2025-12-03 23:43:45.009 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BF68DF1101DC5913CCFD3C3644E6466AF2994383F2406B746D35DBDE7390CFEC 2025-12-03 23:43:45.009 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8324E3F695C8AEC889D4368CA7635B43CE7B916C068566050DE1C7081AC6C1ED 2025-12-03 23:43:45.009 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D7DF505C1AB368C1E5BBDC39D5C23E9EE66D1D547D7B7B23CB1B549322DBC8A8 2025-12-03 23:43:45.009 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2B44CE50E51F026A699C1F36CC55F819C0946D73FBB29E843D82DCAB7B31268A 2025-12-03 23:43:45.009 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6589A32B4E3721391F0068A08AEF50864CBDAF6CC5DA0CE77B6C23DD0546A4B3 2025-12-03 23:43:45.009 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 701F15EC98C65EFE6400C0F1A1135C14F6CF6576DA1741530D8FA3A2BD06112B 2025-12-03 23:43:45.009 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CC08FCB3041F70A402FD6FE9FFE7F056B860D466A1D25EECB08151DCE75F861C 2025-12-03 23:43:45.009 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F08E27B48552E63CB28E0D5DCAC850C892848951C89AD8BC05F96C3AAA04F5E0 2025-12-03 23:43:45.010 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 932666C93A4015F85DA9AD38B76402991D91C21500D61324BD019F93F13214FF 2025-12-03 23:43:45.010 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A329FBD5D161A2D5E09CFAB0D51C3177C858FDA8F8381AF6A9C3DF35797691EF 2025-12-03 23:43:45.010 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 94D2F537BAABEF77BDE4B8ABD25E69597BFCF1668E0D7C89568AF0D8FA60FDA8 2025-12-03 23:43:45.010 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: BBC3929D8A8E2958EBA1862134ABB029B6CFF9AC12399BD33380FE46A40DC4C9 2025-12-03 23:43:45.010 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 78C5445951FA86F34A8CF2CB335C24959A12793489E743027DF0E8F566BC47E5 2025-12-03 23:43:45.010 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C1D29C5605C351CBFB41EAEDD23FFEE9AE4009588341C40767DA6A4F2E1D4AAE 2025-12-03 23:43:45.010 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05D0A7380F67CA5D8A00A35453CBD96E7391E03FCD282D085C85CD1FAB1CF87A 2025-12-03 23:43:45.010 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 0B43DF44F82C56B6C81326DF028FBF7235A886F92CF57EB8F93440F228DFA795 2025-12-03 23:43:45.010 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E14E1EEB8A8E2F2D8027B60CBBC2AA9EF77E26D815B93152047892F4BB5645D1 2025-12-03 23:43:45.010 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15BCC64B3B30EEDE305C266E8EB5D0A64BC70058169D0052986838E92D0283FB 2025-12-03 23:43:45.010 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D8A9CB9F69A37432DF8E51B4C9C9D2F503180D54294AEBE8717DFC1C78425287 2025-12-03 23:43:45.011 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4212FE03B09461212A0763A95A811A569DE0A33BAED2A2B340FDD289CA653C9E 2025-12-03 23:43:45.011 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6806806E9192EDBD69913856128B2D2209475F41367AB343CD9CA1C67F756AE6 2025-12-03 23:43:45.011 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F981B1FE58126B12FA18963E1E038E02D6F35A0F58808A7EE85783B1B8A9CCA1 2025-12-03 23:43:45.011 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0C25CF443ACB9B0231B11A9585596EA3EB64D8D0C4BDE281E9B0FAE373E0AAA 2025-12-03 23:43:45.011 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 10A988B0F43B279CFC244324B76B0C4D219FB198748C758EC799F5ABA5156CC2 2025-12-03 23:43:45.011 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CCFFF555BBB26D1DDD5370F15A8292AA664323FFCD9F29FBD5F4FE3D1B538D64 2025-12-03 23:43:45.011 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 91A00AFCBF5FBDAFB62E065FEDED051A8CF1206149B5960AA147D6B1D95975D9 2025-12-03 23:43:45.011 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5628091F9593A061EC7B223D458B69FCD95B89F319A9AFBD4FF36807D9A55BD9 2025-12-03 23:43:45.011 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE857F44C2D6CF3B3580251CA8B72682B4601DF84AE8DF75EB6998F1541BC39A 2025-12-03 23:43:45.013 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2E05DA5648946C6541844309FC7415D15629D2091B16FFCEF006353F18934175 2025-12-03 23:43:45.014 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BFDCE93ED0C8CDEA1E08A252E79DC5759FE34D92FDC39997EE91A01E1E874F57 2025-12-03 23:43:45.014 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E314C7FE81FD4337FF18D203793B230BF68C3BFEAA019BE176A35E9F747C835A 2025-12-03 23:43:45.014 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 17B9D2F1D95D961E29A92AD5CCCDAB813FBFDD68305D7BB01A512F61D576AF72 2025-12-03 23:43:45.014 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EA5DAD8ABA7C23DA4C563C3EC4C0780FB37ABFDCDAB31C585A423E5AD0E05F68 2025-12-03 23:43:45.014 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6B5C5B1DE9F52E7684FAC45926446E96055C4DD03A7A0BA813628E51D23AA12A 2025-12-03 23:43:45.014 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D47DC370879855D228F5811268FAD08A236A7FD2218E24CC32E07F7A1900E929 2025-12-03 23:43:45.014 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_GBUFFER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A3844CAE453690FA86E4E345972661E3C1F80242C1D7ABC9B463A5C310B61623 2025-12-03 23:43:45.014 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 801E8FA6DF06CCEAEE862B004245376E122F7B22F5E7CCA370A349DC4C276575 2025-12-03 23:43:45.014 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 88D352319338441C3E7AA488C6BFF9DB81517BAFA5C04504D436D3500F08718C 2025-12-03 23:43:45.014 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 82EAF14D509858A5D09617825B8ADD80FBD79F3FB0C3BA19F903858F8FB0C0AD 2025-12-03 23:43:45.014 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5A3E4FBD737E8A643CA523E1ABB4BC0C1FC42BFA123565283CDEF54C959EEFC4 2025-12-03 23:43:45.015 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 516E562BB153BCE5FD0F9DC06A0A3020CFE7B757C613B91E68B43E5E67F8C609 2025-12-03 23:43:45.015 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 177C38418A492F4DFDC50E0802B8158263BF1232ACA5A26407BA497FB75BFB98 2025-12-03 23:43:45.015 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: DBD89832A0B8A002FD870BD091245944659FEA92BD0793828017D32FB1DC5947 2025-12-03 23:43:45.015 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7431B9C76ED1A09CAEBFFF2BDEA9B2B98E34F6969C44DE52FBD6DF268E1C0CDF 2025-12-03 23:43:45.015 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 340205B4AB6C38AAF62463C500F2757D45183FB8484FD937A38F8B411F7CE3C6 2025-12-03 23:43:45.015 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 48C28680411F16C1C80724A8EF9A4DEC11AEA8F58FCD9587831AE5EAE9E93058 2025-12-03 23:43:45.015 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D0E5BEF4F139D92F8ECE3301C942B99985BDD89BF6664F9A7ABB0C33C69B1BCA 2025-12-03 23:43:45.015 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 71B138EBC38E05B9FF30D3F416CB2B4B2C530254033C446CB6CA92E5CD84FD25 2025-12-03 23:43:45.016 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8EB20E20F416FFC2A8C8E3D934D0932AB6FBF33BB5E155E56BD0FDC13827966C 2025-12-03 23:43:45.016 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B186A7C52097A67995243DAA13A4FD23FEECB3F94506A76F47792AD49400002D 2025-12-03 23:43:45.016 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 184583DC81A121F22A1CF1F95998AA74AE804434263E3F1EED19BCEAAD2A9146 2025-12-03 23:43:45.093 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 79042CD70BA30AF9AAFFF532922F8900BDF4CACD69BF0040AD7212EA2A933848 2025-12-03 23:43:45.094 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B5067B6CAAB9212AC1DB904FEDC268040F0784719DE26F1FA744598000DEEF09 2025-12-03 23:43:45.094 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 94BFA4274D3343895B6D329BD202FF6D03C973EB2C845E44A55BF23DC9226CBD 2025-12-03 23:43:45.094 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 5686 MB 2025-12-03 23:43:45.094 - Render thread -> Info: Frame[15] - Available VRAM budget has changed: 5641 MB 2025-12-03 23:43:45.094 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 2DB6997ABAA1DED063D872F3979F53E330DE0612AC0617BB4D338385F8315FF9 2025-12-03 23:43:45.094 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4001D139BB0E1B07B6F3503660FE3BAFA276825549980CA3E69BC9EFC9F2C424 2025-12-03 23:43:45.094 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1343AF4946F248CB849DD896081A0219D1648973FA58EFD9A4B35FB65262E634 2025-12-03 23:43:45.094 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CA3CA3BF522E8FAF3929FA7B672FDC9DA7BA3CBD78180FE222C5D7BE5EC91F94 2025-12-03 23:43:45.094 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 15253C7941A99CDFBF1BC98B68C9F6F5B4BFCBCFD19678CDFD79216152C0A444 2025-12-03 23:43:45.094 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 486004EEB76212DB17F0F28A9A348BBD63A695045A7CFA0690355DDC0F6D6205 2025-12-03 23:43:45.095 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1908A5A10B4F81EC26777F12410ED331B8A5D9F93094F59B4365ABDA77169D5D 2025-12-03 23:43:45.095 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A06145C84F41B0417120CBCD8B9F594FF9E85C6522EAFAEB9E2700C2AD80EE8B 2025-12-03 23:43:45.095 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B12895440CC4812D0913ABDAA53F746762707F55D2F78DBAB007B5BC7D48E5B9 2025-12-03 23:43:45.095 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 21D7F3BB579317A95D8206593B2DE897AF9AC3E8EBBBC1D3B7320D7167B28372 2025-12-03 23:43:45.095 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: BA4C1506443EB53B7E62630A3AE0748A3409C899F685A96C6986E7F49013A6C5 2025-12-03 23:43:45.095 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AFAE9BC164649C7CF11791355A06B6993E80B8A4F0BEFB83C2DCC99A4F7BDDB 2025-12-03 23:43:45.095 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C9EB26BA0893E93ABBD2DA76FD2719272F9C5A3B797837BBA487D8C5CE2CC508 2025-12-03 23:43:45.095 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9E841746DFB426DEF2E11DEAB3267526C4E07E5FB0A401A2995B06C449FF6A83 2025-12-03 23:43:45.096 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CFD191B4DE4991839F7114BDF113EBA29E8C149BE4D1521ED299A45BA3FC3B09 2025-12-03 23:43:45.096 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1A477321E6B68B98D03A2682F144CCBDBEC2982184EDC656100166D0F3B5AD99 2025-12-03 23:43:45.096 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E55481DA55C32B517C2668FBA807B853370C55906809B3859A280C1416CBD8F8 2025-12-03 23:43:45.096 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 514F39F4933FFBDFB255C74A810209F01FAD953CDEBEEEE6EB51CD2EE69FC435 2025-12-03 23:43:45.096 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 748F1F6161B73063FD397ABA211065914944D1F1978D07751CB220EC27169A6D 2025-12-03 23:43:45.096 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4159D7EBC158675EE81BD361DDDA99BBF016CE1EF5249B996D46EC34E3C86645 2025-12-03 23:43:45.096 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 9BEF781089A5249689355756705DEDAF4319F0367E55CDD90CBE7D07AE80AF36 2025-12-03 23:43:45.097 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 03DAEE53F57A187F22C05830FDABC1325A24C04A66C8352092B2D975C91958B4 2025-12-03 23:43:45.097 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 05807278BA383647C699F6C98B6E2063D9E1EBB43046F4111E5A6DAF0EAF8D24 2025-12-03 23:43:45.097 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D39EE01C00B3C24BBEDAEB3CC880A5814FAA45EC393367221B44E88C997E4E14 2025-12-03 23:43:45.097 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 917AED7094B85D322C4D54A33B0F71163112BA1A83A9F588CA0482BF6EAF9AD9 2025-12-03 23:43:45.097 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 445EBD8807183C4869B3EC62E3F1FEE3219017A5C08594D6E8690BF82BF94D22 2025-12-03 23:43:45.097 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5891239CB61E5FA23575111F6F775DF688885E478C2FAA8BDD2D4962A0A9C2C1 2025-12-03 23:43:45.097 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E10EEE5EFAEBFA586F9E71D93B5E5A406496D76EF06BE20CE966E927B3625530 2025-12-03 23:43:45.097 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C194FC4C4F0F61B64528D9E97D7A61BAD8BB3DEC6E86FFC3293F4F33D997C234 2025-12-03 23:43:45.097 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 149053681C03D8090541E59A3BCB214BDEEAAAA7907A58ACF83A264E807D1474 2025-12-03 23:43:45.097 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 138A89E949C368629F7BD9D62B5BE5D82CA7DC1EDFA70C50B3ACAF199C167B43 2025-12-03 23:43:45.097 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: FED05280841EE542B789E46C9C7A80742FD1C8AE0A57AAC50D4DECB513B0674F 2025-12-03 23:43:45.097 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 96486A99AE9E09BE10DED379CFE6BADF22E64EDC2416F581A1DB99BF2FCBFCAE 2025-12-03 23:43:45.098 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEPTH_CASCADE = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 41C4482E02FE96471C011429034D86DB94F0CD81D26AAB816A68BC287C38FE36 2025-12-03 23:43:45.098 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD156DFFE8F1D6516CEF3002FF25BC7FE1D8EB3A53D098FD29EFA7CC29CF5641 2025-12-03 23:43:45.098 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7484B6E4C04A45F519F9B4ADD17C4F1AA3EE35FEF543ECE75EF1DE252943B3C6 2025-12-03 23:43:45.098 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3B889581B77FF30807CAAE119B1FB0E0BD7EC0AC0812C73B47E37E418B57AA54 2025-12-03 23:43:45.098 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 227AD2C7BF0A8243E470AEE68D39AAE0B165D298DEC63BF7E97F022264169387 2025-12-03 23:43:45.102 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5AA17DD71C9F9261FA7BABFF604E4FEDBE66B778234CC6DCB198D54F829BD3C8 2025-12-03 23:43:45.102 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B4A9EE265EB83622D093D873B6F8B7AF34B8CABF826DC5DE696ECBD326F70B4C 2025-12-03 23:43:45.102 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D6DFAB7B9F568C5664D4D861DCFA76B52214B1D5A2B5B3099C4C0E3B0E327433 2025-12-03 23:43:45.102 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 46B8A4CFDF6BC0E9490FE0FC4506F06A870AD411DF01F3EF34AAD5013AE13B2C 2025-12-03 23:43:45.102 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 694CBEB617A7F7DF5A7E21B6D34E1344E97E4BA06496E56FEF25410F91763D88 2025-12-03 23:43:45.102 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B16A58545DE18AEBFC79D6E11A2CAF52A44BDCC032E0B77CF814499AD48C46C6 2025-12-03 23:43:45.102 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6DD0D886B9E1CD6F4B701EAC530E6E38B69FFD971FE94D1D1349581D90396330 2025-12-03 23:43:45.102 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: AE76A236DFC925C308BBA31A6044318F12D10A563C9074508268B569BEC56C84 2025-12-03 23:43:45.102 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 26264154C5BCE8F173ABCD729C88D552DB1B2FABD8FBFE3E02C14CEAF3D9EA28 2025-12-03 23:43:45.102 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 39213C459BE2061B4077A2F5713F1FFC77BF073993C3B492F5A310B1DAB115DA 2025-12-03 23:43:45.102 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: EA21DC559C9A3A5D7829D03D650D12352DEDC816B0DDF542588EF399BF9B1457 2025-12-03 23:43:45.102 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 55FAEF7538CF0E61FF7A4086AFAAFE8ADA2042228D8F9F3F8BE930337EF44FF3 2025-12-03 23:43:45.102 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 95DABB1C5C6264FED10EBE44B0C5645622C603A4084B97E8894F2709AE914DA0 2025-12-03 23:43:45.102 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 08C90E024DE601E38C2D81A3D3A31E10CD69F81B98BFCE132D50671E73FA6765 2025-12-03 23:43:45.103 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 30F41BC0AA82FE02362B2DF49E53DC3797A691828123EE1C987A8053651BE9FB 2025-12-03 23:43:45.103 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: B0935179055F22BE4E268BDE2F4FC647F7CB2FCD945295682B52489506DB10FC 2025-12-03 23:43:45.104 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: E9E70A837B643C3C7246115CB29DE083CFE8CCC8CC7FF62593CE04D400BD31DB 2025-12-03 23:43:45.104 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8E183EA7CE74D8C9C8FD02CAB542200957DC1521830CB542C1A9D6749F06AC4D 2025-12-03 23:43:45.104 - VRageWorker 10 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6AE969DFD2AA1318B7B3C8F32DBA479F1F4D8DB3526141D721DDA8B7AF31ED96 2025-12-03 23:43:45.104 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: A0EB3C07BA336F0E23B172D86C82DB76D52AF9E00EDA2248DB9DCC75CA2AD873 2025-12-03 23:43:45.104 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 45694D1CB1A94945251A02BE035FC07B412C8B97EDB849D3338160750A11254E 2025-12-03 23:43:45.104 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3C9D6E78DF8BE3792A89FC743EE43B5E72CD64168B61A7547F6C7555F4F87C6C 2025-12-03 23:43:45.104 - VRageWorker 13 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4D654C99379A9D1ECB249A37977B46977FE49560CD70DFD50F487F5E2FB76A09 2025-12-03 23:43:45.104 - VRageWorker 2 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5B67321B324428B8051AE0F51AA90D98EAA71102659BACB72DF03F4620B660A0 2025-12-03 23:43:45.104 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: D306E09FEA5D7C3B55CD95B73DC8C07D1C9C4A41E6B1587E1E1FF983F23CE525 2025-12-03 23:43:45.104 - VRageWorker 0 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: C3F81E3E15876260219F550F2633A68162D1248D07CE94AEABD1726438DF50B3 2025-12-03 23:43:45.104 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F824FC73EEC58F39AA17415F3709817B640B7FBC28107776752CE9E888B7B21E 2025-12-03 23:43:45.104 - VRageWorker 6 -> Shader missing in content: geometry\materials\triplanarsinglevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: F75D6F4508A2A4FAA6079DD68C8153F78FB30B14FA171C50918359A6C9BB8258 2025-12-03 23:43:45.104 - VRageWorker 3 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_OCCLUDER = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 7BEFAAE90BE73A42F8F1B11083BBEA13FAFF906401FC2EE22A36E1B9F9456592 2025-12-03 23:43:45.104 - VRageWorker 12 -> Shader missing in content: geometry\materials\triplanarsinglepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CD1AA012016E3A1B8B53E6CE08214C4853EB6C053BC1584CA0874B8C8847CAC4 2025-12-03 23:43:45.105 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarsingledomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 06385CFC54692EF54B4FBC2D5404F109C70410C5987E3E6FF7D3ADAD2EE3B42D 2025-12-03 23:43:45.105 - VRageWorker 7 -> Shader missing in content: geometry\materials\triplanarsinglehull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 4CD6BDE79E2C25297575A8045718F3BEBF23722E7AA53C3F8C84CAAF60B5C3E8 2025-12-03 23:43:45.106 - VRageWorker 5 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 122F013463547E725E6FFD768F344ACB4D77DEFD6E0C0DED7069C2B3471EBA71 2025-12-03 23:43:45.106 - VRageWorker 8 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 3DA9DE9DF7C0A6BEC92DB76F9F101A18AE15601BBF2FAB1461AB165617FDDEF9 2025-12-03 23:43:45.106 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 1F591B9F59FC9229B14ACD969E617C685B79CBEB66826D08E8843FBF63FA61CA 2025-12-03 23:43:45.106 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_HIGHLIGHT_ERROR = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 246A955EE4386915D3CA7327C97DE519B344CFEA7A45083D73931CCFF41247AA 2025-12-03 23:43:45.107 - VRageWorker 9 -> Shader missing in content: geometry\materials\triplanarmultidomain.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 8F8CD41AEFCB8CD59B88CA554BCEF8D8D7B2BD7EDADEB6C66CCD935045A82C3C 2025-12-03 23:43:45.108 - VRageWorker 1 -> Shader missing in content: geometry\materials\triplanarmultihull.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 6F8E59276F3717EBAD900C5B2EAD214055E513F407390698191D787736212186 2025-12-03 23:43:45.108 - VRageWorker 4 -> Shader missing in content: geometry\materials\triplanarmultivertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: 5529C9B2BBBADFA334F418A2763F50282A0063433447D6CFE60654F2B0FABA4A 2025-12-03 23:43:45.108 - VRageWorker 11 -> Shader missing in content: geometry\materials\triplanarmultipixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { DISABLE_SPHERIZATION = }, { ENABLE_CASCADE_BLEND = }, { INDEXED_MATERIAL = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_DEFERRED_TEXTURING = }, { PLANET_OVERLAY = }, { PLANET_TERRAIN = }, { SHADOW_CASTER_SELECTION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __normal = UnpackNormal(vertexData.Stream1.Normal); __values0 = UnpackByte4(vertexData.Stream1.PackedData1); __values1 = UnpackByte4(vertexData.Stream1.PackedData2); }, { TRIPLANAR_HIGH = }, { USES_CUSTOM_GLOBAL_DATA = }, { USES_ENTITY_CUSTOM_DATA = }, { USES_TESSELLATION = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint PackedData1; uint PackedData2; }; }, { VERTEX_STREAM1_USED = } Hash: CDB97C3BCEAE84CD319450E3AEA117A13E792512E82A3FF56D13DDA5D6CF51B7 2025-12-03 23:43:45.348 - Render thread -> VRAM report about missing bytes is changed from 206487552 Bytes to 206618624 Bytes 2025-12-03 23:43:45.413 - Render thread -> VRAM report about missing bytes is changed from 206618624 Bytes to 206749696 Bytes 2025-12-03 23:43:45.414 - Render thread -> Info: Frame[25] - Available VRAM budget has changed: 5539 MB 2025-12-03 23:43:45.423 - Render thread -> VRAM report about missing bytes is changed from 206749696 Bytes to 207667200 Bytes 2025-12-03 23:43:46.580 - Render thread -> VRAM report about missing bytes is changed from 207667200 Bytes to 207732736 Bytes 2025-12-03 23:43:51.295 - Render thread -> VRAM report about missing bytes is changed from 207732736 Bytes to 207863808 Bytes 2025-12-03 23:43:51.301 - Render thread -> VRAM report about missing bytes is changed from 207863808 Bytes to 208060416 Bytes 2025-12-03 23:43:53.930 - Render thread -> VRAM report about missing bytes is changed from 208060416 Bytes to 207994880 Bytes 2025-12-03 23:43:54.279 - Render thread -> VRAM report about missing bytes is changed from 207994880 Bytes to 208060416 Bytes 2025-12-03 23:43:58.396 - Render thread -> VRAM report about missing bytes is changed from 208060416 Bytes to 207994880 Bytes 2025-12-03 23:44:09.847 - Render thread -> Info: Frame[1487] - Available VRAM budget has changed: 5506 MB 2025-12-03 23:44:09.996 - Render thread -> VRAM report about missing bytes is changed from 207994880 Bytes to 208125952 Bytes 2025-12-03 23:44:14.727 - Render thread -> VRAM report about missing bytes is changed from 208125952 Bytes to 208846848 Bytes 2025-12-03 23:44:15.338 - Render thread -> VRAM report about missing bytes is changed from 208846848 Bytes to 456773632 Bytes 2025-12-03 23:44:15.371 - Render thread -> VRAM report about missing bytes is changed from 456773632 Bytes to 458215424 Bytes 2025-12-03 23:44:15.372 - Render thread -> Info: Frame[1799] - Available VRAM budget has changed: 4800 MB 2025-12-03 23:44:15.372 - Render thread -> Info: Frame[1799] - Available VRAM budget has changed: 4703 MB 2025-12-03 23:44:15.408 - Render thread -> VRAM report about missing bytes is changed from 458215424 Bytes to 460328960 Bytes 2025-12-03 23:44:15.439 - Render thread -> VRAM report about missing bytes is changed from 460328960 Bytes to 460451840 Bytes 2025-12-03 23:44:15.474 - Render thread -> VRAM report about missing bytes is changed from 460451840 Bytes to 458092544 Bytes 2025-12-03 23:44:15.571 - Render thread -> VRAM report about missing bytes is changed from 458092544 Bytes to 458485760 Bytes 2025-12-03 23:44:15.739 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-03 23:44:15.739 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-03 23:44:15.739 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-03 23:44:15.740 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-03 23:44:15.740 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-03 23:44:15.740 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-03 23:44:15.740 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-03 23:44:15.740 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-03 23:44:15.740 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-03 23:44:15.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-03 23:44:15.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-03 23:44:15.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-03 23:44:15.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-03 23:44:15.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-03 23:44:15.785 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-03 23:44:15.786 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-03 23:44:15.786 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-03 23:44:15.786 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-03 23:44:15.798 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-03 23:44:15.798 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-03 23:44:15.798 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-03 23:44:15.799 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-03 23:44:15.799 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-03 23:44:15.799 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-03 23:44:15.800 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-03 23:44:15.800 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-03 23:44:15.800 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-03 23:44:15.801 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-03 23:44:15.802 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-03 23:44:15.802 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-03 23:44:15.802 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-03 23:44:15.802 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-03 23:44:15.802 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-03 23:44:15.802 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-03 23:44:15.802 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-03 23:44:15.803 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-03 23:44:15.803 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-03 23:44:15.803 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-03 23:44:15.803 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-03 23:44:15.803 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-03 23:44:15.804 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-03 23:44:15.804 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-03 23:44:15.804 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-03 23:44:15.805 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-03 23:44:15.805 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-03 23:44:15.805 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-03 23:44:15.806 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-03 23:44:15.806 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-03 23:44:15.806 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-03 23:44:15.807 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-03 23:44:15.807 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-03 23:44:15.807 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-03 23:44:16.312 - Render thread -> VRAM report about missing bytes is changed from 458485760 Bytes to 458043392 Bytes 2025-12-03 23:44:16.333 - Render thread -> Info: Frame[1807] - Available VRAM budget has changed: 4621 MB 2025-12-03 23:44:16.333 - Render thread -> Info: Frame[1807] - Available VRAM budget has changed: 4162 MB 2025-12-03 23:44:16.412 - Render thread -> VRAM report about missing bytes is changed from 458043392 Bytes to 464531456 Bytes 2025-12-03 23:44:16.750 - Render thread -> VRAM report about missing bytes is changed from 464531456 Bytes to 464138240 Bytes 2025-12-03 23:44:16.949 - Render thread -> VRAM report about missing bytes is changed from 464138240 Bytes to 464531456 Bytes 2025-12-03 23:44:17.100 - Render thread -> VRAM report about missing bytes is changed from 464531456 Bytes to 464138240 Bytes 2025-12-03 23:44:17.216 - Render thread -> VRAM report about missing bytes is changed from 464138240 Bytes to 464269312 Bytes 2025-12-03 23:44:17.250 - Render thread -> VRAM report about missing bytes is changed from 464269312 Bytes to 464138240 Bytes 2025-12-03 23:44:17.309 - Render thread -> VRAM report about missing bytes is changed from 464138240 Bytes to 470343680 Bytes 2025-12-03 23:44:17.314 - Render thread -> VRAM report about missing bytes is changed from 470343680 Bytes to 470999040 Bytes 2025-12-03 23:44:17.314 - Render thread -> Info: Frame[1847] - Available VRAM budget has changed: 4328 MB 2025-12-03 23:44:17.314 - Render thread -> Info: Frame[1847] - Available VRAM budget has changed: 3870 MB 2025-12-03 23:44:17.336 - Render thread -> VRAM report about missing bytes is changed from 470999040 Bytes to 471261184 Bytes 2025-12-03 23:44:17.340 - Render thread -> VRAM report about missing bytes is changed from 471261184 Bytes to 471461888 Bytes 2025-12-03 23:44:17.349 - Render thread -> VRAM report about missing bytes is changed from 471461888 Bytes to 471724032 Bytes 2025-12-03 23:44:17.366 - Render thread -> VRAM report about missing bytes is changed from 471724032 Bytes to 471986176 Bytes 2025-12-03 23:44:17.450 - Render thread -> VRAM report about missing bytes is changed from 471986176 Bytes to 471592960 Bytes 2025-12-03 23:44:17.601 - Render thread -> VRAM report about missing bytes is changed from 471592960 Bytes to 470413312 Bytes 2025-12-03 23:44:17.649 - Render thread -> VRAM report about missing bytes is changed from 470413312 Bytes to 471003136 Bytes 2025-12-03 23:44:17.800 - Render thread -> VRAM report about missing bytes is changed from 471003136 Bytes to 470609920 Bytes 2025-12-03 23:44:17.999 - Render thread -> VRAM report about missing bytes is changed from 470609920 Bytes to 471003136 Bytes 2025-12-03 23:44:18.150 - Render thread -> VRAM report about missing bytes is changed from 471003136 Bytes to 470609920 Bytes 2025-12-03 23:44:18.243 - Render thread -> VRAM report about missing bytes is changed from 470609920 Bytes to 470585344 Bytes 2025-12-03 23:44:18.267 - Render thread -> VRAM report about missing bytes is changed from 470585344 Bytes to 470630400 Bytes 2025-12-03 23:44:18.316 - Render thread -> VRAM report about missing bytes is changed from 470630400 Bytes to 470761472 Bytes 2025-12-03 23:44:18.349 - Render thread -> VRAM report about missing bytes is changed from 470761472 Bytes to 471179264 Bytes 2025-12-03 23:44:18.502 - Render thread -> VRAM report about missing bytes is changed from 471179264 Bytes to 470786048 Bytes 2025-12-03 23:44:18.599 - Render thread -> VRAM report about missing bytes is changed from 470786048 Bytes to 470761472 Bytes 2025-12-03 23:44:18.634 - Render thread -> VRAM report about missing bytes is changed from 470761472 Bytes to 470806528 Bytes 2025-12-03 23:44:18.699 - Render thread -> VRAM report about missing bytes is changed from 470806528 Bytes to 471199744 Bytes 2025-12-03 23:44:18.766 - Render thread -> VRAM report about missing bytes is changed from 471199744 Bytes to 471265280 Bytes 2025-12-03 23:44:18.800 - Render thread -> VRAM report about missing bytes is changed from 471265280 Bytes to 471134208 Bytes 2025-12-03 23:44:18.850 - Render thread -> VRAM report about missing bytes is changed from 471134208 Bytes to 470740992 Bytes 2025-12-03 23:44:18.866 - Render thread -> VRAM report about missing bytes is changed from 470740992 Bytes to 470872064 Bytes 2025-12-03 23:44:18.899 - Render thread -> VRAM report about missing bytes is changed from 470872064 Bytes to 470896640 Bytes 2025-12-03 23:44:19.016 - Render thread -> VRAM report about missing bytes is changed from 470896640 Bytes to 471093248 Bytes 2025-12-03 23:44:19.049 - Render thread -> VRAM report about missing bytes is changed from 471093248 Bytes to 471420928 Bytes 2025-12-03 23:44:19.200 - Render thread -> VRAM report about missing bytes is changed from 471420928 Bytes to 470831104 Bytes 2025-12-03 23:44:19.399 - Render thread -> VRAM report about missing bytes is changed from 470831104 Bytes to 471420928 Bytes 2025-12-03 23:44:19.550 - Render thread -> VRAM report about missing bytes is changed from 471420928 Bytes to 471027712 Bytes 2025-12-03 23:44:19.749 - Render thread -> VRAM report about missing bytes is changed from 471027712 Bytes to 471420928 Bytes 2025-12-03 23:44:19.900 - Render thread -> VRAM report about missing bytes is changed from 471420928 Bytes to 471027712 Bytes 2025-12-03 23:44:19.975 - Render thread -> Info: Frame[2007] - Available VRAM budget has changed: 3195 MB 2025-12-03 23:44:19.975 - Render thread -> Info: Frame[2007] - Available VRAM budget has changed: 2020 MB 2025-12-03 23:44:19.975 - Render thread -> Warning: Available VRAM budget 2020 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:20.000 - Render thread -> VRAM report about missing bytes is changed from 471027712 Bytes to 473542656 Bytes 2025-12-03 23:44:20.016 - Render thread -> VRAM report about missing bytes is changed from 473542656 Bytes to 544362496 Bytes 2025-12-03 23:44:20.033 - Render thread -> VRAM report about missing bytes is changed from 544362496 Bytes to 548556800 Bytes 2025-12-03 23:44:20.034 - Render thread -> Info: Frame[2011] - Available VRAM budget has changed: 3167 MB 2025-12-03 23:44:20.034 - Render thread -> Info: Frame[2011] - Available VRAM budget has changed: 1993 MB 2025-12-03 23:44:20.034 - Render thread -> Warning: Available VRAM budget 1993 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:20.049 - Render thread -> VRAM report about missing bytes is changed from 548556800 Bytes to 524832768 Bytes 2025-12-03 23:44:20.066 - Render thread -> Info: Frame[2013] - Available VRAM budget has changed: 6757 MB 2025-12-03 23:44:20.066 - Render thread -> VRAM report about missing bytes is changed from 524832768 Bytes to 588206080 Bytes 2025-12-03 23:44:20.066 - Render thread -> Info: Frame[2013] - Available VRAM budget has changed: 2587 MB 2025-12-03 23:44:20.066 - Render thread -> Info: Frame[2013] - Available VRAM budget has changed: 1416 MB 2025-12-03 23:44:20.066 - Render thread -> Warning: Available VRAM budget 1416 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:20.083 - Render thread -> VRAM report about missing bytes is changed from 588206080 Bytes to 503140352 Bytes 2025-12-03 23:44:20.099 - Render thread -> VRAM report about missing bytes is changed from 503140352 Bytes to 502902784 Bytes 2025-12-03 23:44:20.116 - Render thread -> VRAM report about missing bytes is changed from 502902784 Bytes to 502878208 Bytes 2025-12-03 23:44:20.183 - Render thread -> VRAM report about missing bytes is changed from 502878208 Bytes to 503009280 Bytes 2025-12-03 23:44:20.190 - Render thread -> VRAM report about missing bytes is changed from 503009280 Bytes to 502824960 Bytes 2025-12-03 23:44:20.250 - Render thread -> VRAM report about missing bytes is changed from 502824960 Bytes to 502431744 Bytes 2025-12-03 23:44:20.266 - Render thread -> VRAM report about missing bytes is changed from 502431744 Bytes to 503091200 Bytes 2025-12-03 23:44:20.283 - Render thread -> VRAM report about missing bytes is changed from 503091200 Bytes to 503287808 Bytes 2025-12-03 23:44:20.316 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 23:44:20.316 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-03 23:44:20.317 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-03 23:44:20.317 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 23:44:20.317 - Render thread -> VRAM report about missing bytes is changed from 503287808 Bytes to 503091200 Bytes 2025-12-03 23:44:20.334 - Render thread -> VRAM report about missing bytes is changed from 503091200 Bytes to 502697984 Bytes 2025-12-03 23:44:20.390 - Render thread -> VRAM report about missing bytes is changed from 502697984 Bytes to 502173696 Bytes 2025-12-03 23:44:20.449 - Render thread -> VRAM report about missing bytes is changed from 502173696 Bytes to 502566912 Bytes 2025-12-03 23:44:20.566 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-1 created with rcb: 62425934 2025-12-03 23:44:20.566 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-2 created with rcb: 12802752 2025-12-03 23:44:20.566 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-3 created with rcb: 35718076 2025-12-03 23:44:20.566 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-4 created with rcb: 16546428 2025-12-03 23:44:20.567 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-03 23:44:20.567 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-03 23:44:20.567 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-03 23:44:20.567 - Render thread -> Frame [2043] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-03 23:44:20.606 - Render thread -> Frame [2044] Parallel Render Command Batch RCB-5 created with rcb: 40253275 2025-12-03 23:44:20.606 - Render thread -> Frame [2044] Parallel Render Command Batch RCB-6 created with rcb: 17604790 2025-12-03 23:44:20.614 - Render thread -> Frame [2044] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-03 23:44:20.614 - Render thread -> Frame [2044] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-03 23:44:20.666 - Render thread -> VRAM report about missing bytes is changed from 502566912 Bytes to 502173696 Bytes 2025-12-03 23:44:20.667 - Render thread -> Info: Frame[2045] - Available VRAM budget has changed: 2653 MB 2025-12-03 23:44:20.799 - Render thread -> VRAM report about missing bytes is changed from 502173696 Bytes to 502566912 Bytes 2025-12-03 23:44:20.866 - Render thread -> Frame [2061] Parallel Render Command Batch RCB-7 created with rcb: 57184848 2025-12-03 23:44:20.890 - Render thread -> Frame [2061] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-03 23:44:20.951 - Render thread -> VRAM report about missing bytes is changed from 502566912 Bytes to 510935040 Bytes 2025-12-03 23:44:20.951 - Render thread -> Frame [2062] Parallel Render Command Batch RCB-8 created with rcb: 44375707 2025-12-03 23:44:21.029 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 23:44:21.057 - Render thread -> VRAM report about missing bytes is changed from 510935040 Bytes to 510963712 Bytes 2025-12-03 23:44:21.057 - Render thread -> Frame [2063] Parallel Render Command Batch RCB-9 created with rcb: 5026956 2025-12-03 23:44:21.057 - Render thread -> Frame [2063] Parallel Render Command Batch RCB-10 created with rcb: 21453919 2025-12-03 23:44:21.057 - Render thread -> Frame [2063] Parallel Render Command Batch RCB-8 processed in 2 frames. 2025-12-03 23:44:21.068 - Render thread -> Frame [2063] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-03 23:44:21.083 - Render thread -> Frame [2063] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-03 23:44:21.128 - Render thread -> VRAM report about missing bytes is changed from 510963712 Bytes to 511881216 Bytes 2025-12-03 23:44:21.144 - Render thread -> VRAM report about missing bytes is changed from 511881216 Bytes to 512176128 Bytes 2025-12-03 23:44:21.171 - Render thread -> VRAM report about missing bytes is changed from 512176128 Bytes to 512155648 Bytes 2025-12-03 23:44:21.183 - Render thread -> VRAM report about missing bytes is changed from 512155648 Bytes to 512286720 Bytes 2025-12-03 23:44:21.206 - Render thread -> VRAM report about missing bytes is changed from 512286720 Bytes to 511787008 Bytes 2025-12-03 23:44:21.219 - Render thread -> VRAM report about missing bytes is changed from 511787008 Bytes to 512397312 Bytes 2025-12-03 23:44:21.267 - Render thread -> VRAM report about missing bytes is changed from 512397312 Bytes to 512266240 Bytes 2025-12-03 23:44:21.301 - Render thread -> VRAM report about missing bytes is changed from 512266240 Bytes to 511938560 Bytes 2025-12-03 23:44:21.333 - Render thread -> Frame [2073] Parallel Render Command Batch RCB-11 created with rcb: 53074611 2025-12-03 23:44:21.474 - Render thread -> VRAM report about missing bytes is changed from 511938560 Bytes to 512753664 Bytes 2025-12-03 23:44:21.475 - Render thread -> Frame [2074] Parallel Render Command Batch RCB-11 processed in 2 frames. 2025-12-03 23:44:21.498 - Render thread -> VRAM report about missing bytes is changed from 512753664 Bytes to 513933312 Bytes 2025-12-03 23:44:21.500 - Render thread -> Info: Frame[2075] - Available VRAM budget has changed: 1481 MB 2025-12-03 23:44:21.501 - Render thread -> Warning: Available VRAM budget 1481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:21.526 - Render thread -> VRAM report about missing bytes is changed from 513933312 Bytes to 512770048 Bytes 2025-12-03 23:44:21.535 - Render thread -> VRAM report about missing bytes is changed from 512770048 Bytes to 511852544 Bytes 2025-12-03 23:44:21.544 - Render thread -> VRAM report about missing bytes is changed from 511852544 Bytes to 512442368 Bytes 2025-12-03 23:44:21.629 - Render thread -> VRAM report about missing bytes is changed from 512442368 Bytes to 513228800 Bytes 2025-12-03 23:44:21.629 - Render thread -> Frame [2082] Parallel Render Command Batch RCB-12 created with rcb: 3577674 2025-12-03 23:44:21.771 - Render thread -> VRAM report about missing bytes is changed from 513228800 Bytes to 513699840 Bytes 2025-12-03 23:44:21.845 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 23:44:21.923 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-03 23:44:21.959 - Render thread -> VRAM report about missing bytes is changed from 513699840 Bytes to 514387968 Bytes 2025-12-03 23:44:21.967 - Render thread -> Frame [2084] Parallel Render Command Batch RCB-12 processed in 3 frames. 2025-12-03 23:44:22.032 - Render thread -> VRAM report about missing bytes is changed from 514387968 Bytes to 514813952 Bytes 2025-12-03 23:44:22.055 - Render thread -> VRAM report about missing bytes is changed from 514813952 Bytes to 517353472 Bytes 2025-12-03 23:44:22.064 - Render thread -> VRAM report about missing bytes is changed from 517353472 Bytes to 515641344 Bytes 2025-12-03 23:44:22.072 - Render thread -> VRAM report about missing bytes is changed from 515641344 Bytes to 515379200 Bytes 2025-12-03 23:44:22.117 - Render thread -> VRAM report about missing bytes is changed from 515379200 Bytes to 515117056 Bytes 2025-12-03 23:44:22.184 - Render thread -> VRAM report about missing bytes is changed from 515117056 Bytes to 514854912 Bytes 2025-12-03 23:44:22.217 - Render thread -> VRAM report about missing bytes is changed from 514854912 Bytes to 514461696 Bytes 2025-12-03 23:44:22.257 - Render thread -> VRAM report about missing bytes is changed from 514461696 Bytes to 511971328 Bytes 2025-12-03 23:44:22.299 - Render thread -> VRAM report about missing bytes is changed from 511971328 Bytes to 512364544 Bytes 2025-12-03 23:44:22.450 - Render thread -> VRAM report about missing bytes is changed from 512364544 Bytes to 511971328 Bytes 2025-12-03 23:44:22.632 - Render thread -> Frame [2119] Parallel Render Command Batch RCB-13 created with rcb: 51811020 2025-12-03 23:44:22.754 - Render thread -> VRAM report about missing bytes is changed from 511971328 Bytes to 512782336 Bytes 2025-12-03 23:44:22.882 - Render thread -> VRAM report about missing bytes is changed from 512782336 Bytes to 514232320 Bytes 2025-12-03 23:44:22.893 - Render thread -> Frame [2121] Parallel Render Command Batch RCB-13 processed in 3 frames. 2025-12-03 23:44:22.909 - Render thread -> VRAM report about missing bytes is changed from 514232320 Bytes to 514609152 Bytes 2025-12-03 23:44:22.922 - Render thread -> VRAM report about missing bytes is changed from 514609152 Bytes to 512667648 Bytes 2025-12-03 23:44:22.930 - Render thread -> VRAM report about missing bytes is changed from 512667648 Bytes to 512274432 Bytes 2025-12-03 23:44:23.067 - Render thread -> VRAM report about missing bytes is changed from 512274432 Bytes to 511881216 Bytes 2025-12-03 23:44:23.067 - Render thread -> Frame [2129] Parallel Render Command Batch RCB-14 created with rcb: 13404524 2025-12-03 23:44:23.241 - Render thread -> VRAM report about missing bytes is changed from 511881216 Bytes to 512376832 Bytes 2025-12-03 23:44:23.361 - Render thread -> VRAM report about missing bytes is changed from 512376832 Bytes to 513777664 Bytes 2025-12-03 23:44:23.413 - Render thread -> Frame [2131] Parallel Render Command Batch RCB-14 processed in 3 frames. 2025-12-03 23:44:23.448 - Render thread -> VRAM report about missing bytes is changed from 513777664 Bytes to 514207744 Bytes 2025-12-03 23:44:23.460 - Render thread -> VRAM report about missing bytes is changed from 514207744 Bytes to 513216512 Bytes 2025-12-03 23:44:23.476 - Render thread -> VRAM report about missing bytes is changed from 513216512 Bytes to 514699264 Bytes 2025-12-03 23:44:23.521 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-03 23:44:23.522 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-03 23:44:23.549 - Render thread -> VRAM report about missing bytes is changed from 514699264 Bytes to 514392064 Bytes 2025-12-03 23:44:23.592 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 2 to 256. 2025-12-03 23:44:23.593 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 2 to 256. 2025-12-03 23:44:23.607 - Render thread -> VRAM report about missing bytes is changed from 514392064 Bytes to 514109440 Bytes 2025-12-03 23:44:23.638 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-03 23:44:23.640 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2025-12-03 23:44:23.651 - Render thread -> VRAM report about missing bytes is changed from 514109440 Bytes to 515481600 Bytes 2025-12-03 23:44:23.687 - Render thread -> VRAM report about missing bytes is changed from 515481600 Bytes to 514347008 Bytes 2025-12-03 23:44:23.721 - Render thread -> VRAM report about missing bytes is changed from 514347008 Bytes to 513449984 Bytes 2025-12-03 23:44:23.749 - Render thread -> VRAM report about missing bytes is changed from 513449984 Bytes to 513417216 Bytes 2025-12-03 23:44:23.818 - Render thread -> VRAM report about missing bytes is changed from 513417216 Bytes to 513478656 Bytes 2025-12-03 23:44:23.950 - Render thread -> VRAM report about missing bytes is changed from 513478656 Bytes to 513085440 Bytes 2025-12-03 23:44:24.149 - Render thread -> VRAM report about missing bytes is changed from 513085440 Bytes to 513478656 Bytes 2025-12-03 23:44:24.300 - Render thread -> VRAM report about missing bytes is changed from 513478656 Bytes to 512888832 Bytes 2025-12-03 23:44:24.499 - Render thread -> VRAM report about missing bytes is changed from 512888832 Bytes to 513478656 Bytes 2025-12-03 23:44:24.650 - Render thread -> VRAM report about missing bytes is changed from 513478656 Bytes to 513085440 Bytes 2025-12-03 23:44:24.849 - Render thread -> VRAM report about missing bytes is changed from 513085440 Bytes to 513478656 Bytes 2025-12-03 23:44:25.048 - Render thread -> VRAM report about missing bytes is changed from 513478656 Bytes to 514166784 Bytes 2025-12-03 23:44:25.084 - Render thread -> VRAM report about missing bytes is changed from 514166784 Bytes to 513548288 Bytes 2025-12-03 23:44:25.167 - Render thread -> VRAM report about missing bytes is changed from 513548288 Bytes to 513351680 Bytes 2025-12-03 23:44:25.233 - Render thread -> VRAM report about missing bytes is changed from 513351680 Bytes to 513679360 Bytes 2025-12-03 23:44:25.310 - Render thread -> VRAM report about missing bytes is changed from 513679360 Bytes to 513482752 Bytes 2025-12-03 23:44:25.348 - Render thread -> VRAM report about missing bytes is changed from 513482752 Bytes to 513875968 Bytes 2025-12-03 23:44:25.366 - Render thread -> VRAM report about missing bytes is changed from 513875968 Bytes to 513679360 Bytes 2025-12-03 23:44:25.499 - Render thread -> VRAM report about missing bytes is changed from 513679360 Bytes to 513814528 Bytes 2025-12-03 23:44:25.533 - Render thread -> VRAM report about missing bytes is changed from 513814528 Bytes to 513875968 Bytes 2025-12-03 23:44:25.587 - Render thread -> VRAM report about missing bytes is changed from 513875968 Bytes to 548294656 Bytes 2025-12-03 23:44:25.607 - Render thread -> Info: Frame[2233] - Available VRAM budget has changed: 2625 MB 2025-12-03 23:44:25.607 - Render thread -> Info: Frame[2233] - Available VRAM budget has changed: 1453 MB 2025-12-03 23:44:25.607 - Render thread -> Warning: Available VRAM budget 1453 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:25.637 - Render thread -> VRAM report about missing bytes is changed from 548294656 Bytes to 546717696 Bytes 2025-12-03 23:44:25.666 - Render thread -> VRAM report about missing bytes is changed from 546717696 Bytes to 546914304 Bytes 2025-12-03 23:44:25.702 - Render thread -> VRAM report about missing bytes is changed from 546914304 Bytes to 544620544 Bytes 2025-12-03 23:44:25.733 - Render thread -> VRAM report about missing bytes is changed from 544620544 Bytes to 544817152 Bytes 2025-12-03 23:44:25.800 - Render thread -> VRAM report about missing bytes is changed from 544817152 Bytes to 545013760 Bytes 2025-12-03 23:44:25.833 - Render thread -> VRAM report about missing bytes is changed from 545013760 Bytes to 544948224 Bytes 2025-12-03 23:44:25.866 - Render thread -> VRAM report about missing bytes is changed from 544948224 Bytes to 544751616 Bytes 2025-12-03 23:44:25.917 - Render thread -> VRAM report about missing bytes is changed from 544751616 Bytes to 544555008 Bytes 2025-12-03 23:44:25.949 - Render thread -> VRAM report about missing bytes is changed from 544555008 Bytes to 545144832 Bytes 2025-12-03 23:44:25.965 - Render thread -> VRAM report about missing bytes is changed from 545144832 Bytes to 546717696 Bytes 2025-12-03 23:44:25.967 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 23:44:25.967 - .NET TP Worker -> Screenshot SaveGames\Concordia Research Facility 1\thumb.jpg saved! 2025-12-03 23:44:25.967 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Concordia Research Facility 1\thumb.jpg 2025-12-03 23:44:25.967 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 23:44:26.020 - Render thread -> VRAM report about missing bytes is changed from 546717696 Bytes to 546848768 Bytes 2025-12-03 23:44:26.034 - Render thread -> VRAM report about missing bytes is changed from 546848768 Bytes to 546652160 Bytes 2025-12-03 23:44:26.067 - Render thread -> VRAM report about missing bytes is changed from 546652160 Bytes to 546521088 Bytes 2025-12-03 23:44:26.100 - Render thread -> VRAM report about missing bytes is changed from 546521088 Bytes to 546324480 Bytes 2025-12-03 23:44:26.136 - Render thread -> VRAM report about missing bytes is changed from 546324480 Bytes to 545406976 Bytes 2025-12-03 23:44:26.252 - Render thread -> VRAM report about missing bytes is changed from 545406976 Bytes to 544227328 Bytes 2025-12-03 23:44:26.316 - Render thread -> VRAM report about missing bytes is changed from 544227328 Bytes to 544620544 Bytes 2025-12-03 23:44:26.349 - Render thread -> VRAM report about missing bytes is changed from 544620544 Bytes to 544817152 Bytes 2025-12-03 23:44:26.383 - Render thread -> VRAM report about missing bytes is changed from 544817152 Bytes to 544620544 Bytes 2025-12-03 23:44:26.433 - Render thread -> VRAM report about missing bytes is changed from 544620544 Bytes to 544423936 Bytes 2025-12-03 23:44:26.466 - Render thread -> VRAM report about missing bytes is changed from 544423936 Bytes to 544030720 Bytes 2025-12-03 23:44:26.567 - Render thread -> Info: Frame[2275] - Available VRAM budget has changed: 3102 MB 2025-12-03 23:44:26.567 - Render thread -> Info: Frame[2275] - Available VRAM budget has changed: 1488 MB 2025-12-03 23:44:26.567 - Render thread -> Warning: Available VRAM budget 1488 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:26.583 - Render thread -> VRAM report about missing bytes is changed from 544030720 Bytes to 544292864 Bytes 2025-12-03 23:44:26.601 - Render thread -> Info: Frame[2277] - Available VRAM budget has changed: 1544 MB 2025-12-03 23:44:26.601 - Render thread -> Warning: Available VRAM budget 1544 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:26.616 - Render thread -> VRAM report about missing bytes is changed from 544292864 Bytes to 544817152 Bytes 2025-12-03 23:44:26.634 - Render thread -> Info: Frame[2279] - Available VRAM budget has changed: 3156 MB 2025-12-03 23:44:26.649 - Render thread -> VRAM report about missing bytes is changed from 544817152 Bytes to 545013760 Bytes 2025-12-03 23:44:26.666 - Render thread -> VRAM report about missing bytes is changed from 545013760 Bytes to 545406976 Bytes 2025-12-03 23:44:26.683 - Render thread -> VRAM report about missing bytes is changed from 545406976 Bytes to 544751616 Bytes 2025-12-03 23:44:26.699 - Render thread -> VRAM report about missing bytes is changed from 544751616 Bytes to 544948224 Bytes 2025-12-03 23:44:26.716 - Render thread -> VRAM report about missing bytes is changed from 544948224 Bytes to 544686080 Bytes 2025-12-03 23:44:26.750 - Render thread -> VRAM report about missing bytes is changed from 544686080 Bytes to 544423936 Bytes 2025-12-03 23:44:26.783 - Render thread -> VRAM report about missing bytes is changed from 544423936 Bytes to 544227328 Bytes 2025-12-03 23:44:26.816 - Render thread -> VRAM report about missing bytes is changed from 544227328 Bytes to 543834112 Bytes 2025-12-03 23:44:26.967 - Render thread -> VRAM report about missing bytes is changed from 543834112 Bytes to 543244288 Bytes 2025-12-03 23:44:26.983 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 543047680 Bytes 2025-12-03 23:44:26.999 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 542851072 Bytes 2025-12-03 23:44:27.016 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543440896 Bytes 2025-12-03 23:44:27.067 - Render thread -> Info: Frame[2305] - Available VRAM budget has changed: 2019 MB 2025-12-03 23:44:27.067 - Render thread -> Warning: Available VRAM budget 2019 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:27.083 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 544620544 Bytes 2025-12-03 23:44:27.134 - Render thread -> Info: Frame[2309] - Available VRAM budget has changed: 2073 MB 2025-12-03 23:44:27.167 - Render thread -> VRAM report about missing bytes is changed from 544620544 Bytes to 544227328 Bytes 2025-12-03 23:44:27.183 - Render thread -> VRAM report about missing bytes is changed from 544227328 Bytes to 543965184 Bytes 2025-12-03 23:44:27.216 - Render thread -> VRAM report about missing bytes is changed from 543965184 Bytes to 544030720 Bytes 2025-12-03 23:44:27.284 - Render thread -> VRAM report about missing bytes is changed from 544030720 Bytes to 543244288 Bytes 2025-12-03 23:44:27.299 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 543047680 Bytes 2025-12-03 23:44:27.366 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543440896 Bytes 2025-12-03 23:44:27.516 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543047680 Bytes 2025-12-03 23:44:27.716 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543440896 Bytes 2025-12-03 23:44:27.733 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543637504 Bytes 2025-12-03 23:44:27.816 - Render thread -> VRAM report about missing bytes is changed from 543637504 Bytes to 543440896 Bytes 2025-12-03 23:44:27.866 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543047680 Bytes 2025-12-03 23:44:28.066 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543440896 Bytes 2025-12-03 23:44:28.217 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543047680 Bytes 2025-12-03 23:44:28.249 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543244288 Bytes 2025-12-03 23:44:28.333 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 543047680 Bytes 2025-12-03 23:44:28.416 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543440896 Bytes 2025-12-03 23:44:28.567 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 542851072 Bytes 2025-12-03 23:44:28.766 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543440896 Bytes 2025-12-03 23:44:28.783 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543637504 Bytes 2025-12-03 23:44:28.866 - Render thread -> VRAM report about missing bytes is changed from 543637504 Bytes to 543440896 Bytes 2025-12-03 23:44:28.916 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543047680 Bytes 2025-12-03 23:44:29.116 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543440896 Bytes 2025-12-03 23:44:29.266 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543047680 Bytes 2025-12-03 23:44:29.299 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543244288 Bytes 2025-12-03 23:44:29.383 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 543047680 Bytes 2025-12-03 23:44:29.466 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543440896 Bytes 2025-12-03 23:44:29.616 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543047680 Bytes 2025-12-03 23:44:29.816 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543637504 Bytes 2025-12-03 23:44:29.900 - Render thread -> VRAM report about missing bytes is changed from 543637504 Bytes to 543440896 Bytes 2025-12-03 23:44:29.966 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543047680 Bytes 2025-12-03 23:44:30.166 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 543440896 Bytes 2025-12-03 23:44:30.317 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 542851072 Bytes 2025-12-03 23:44:30.349 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543047680 Bytes 2025-12-03 23:44:30.433 - Render thread -> VRAM report about missing bytes is changed from 543047680 Bytes to 542851072 Bytes 2025-12-03 23:44:30.500 - Render thread -> Info: Frame[2511] - Available VRAM budget has changed: 2045 MB 2025-12-03 23:44:30.516 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543440896 Bytes 2025-12-03 23:44:30.533 - Render thread -> VRAM report about missing bytes is changed from 543440896 Bytes to 543244288 Bytes 2025-12-03 23:44:30.666 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:30.866 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:31.016 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:31.216 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:31.366 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:31.566 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:31.717 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:31.916 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:32.067 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542654464 Bytes 2025-12-03 23:44:32.266 - Render thread -> VRAM report about missing bytes is changed from 542654464 Bytes to 543244288 Bytes 2025-12-03 23:44:32.417 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:32.616 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:32.767 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:32.966 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:33.117 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:33.316 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:33.466 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:33.666 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:33.817 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542654464 Bytes 2025-12-03 23:44:34.016 - Render thread -> VRAM report about missing bytes is changed from 542654464 Bytes to 543244288 Bytes 2025-12-03 23:44:34.167 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:34.366 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:34.516 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:34.716 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:34.867 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:35.066 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:35.216 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 542851072 Bytes 2025-12-03 23:44:35.416 - Render thread -> VRAM report about missing bytes is changed from 542851072 Bytes to 543244288 Bytes 2025-12-03 23:44:35.551 - Render thread -> Info: Frame[2813] - Available VRAM budget has changed: 2023 MB 2025-12-03 23:44:35.551 - Render thread -> Warning: Available VRAM budget 2023 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:35.555 - Render thread -> VRAM report about missing bytes is changed from 543244288 Bytes to 543309824 Bytes 2025-12-03 23:44:35.567 - Render thread -> VRAM report about missing bytes is changed from 543309824 Bytes to 542720000 Bytes 2025-12-03 23:44:35.615 - Render thread -> VRAM report about missing bytes is changed from 542720000 Bytes to 534523904 Bytes 2025-12-03 23:44:36.109 - Render thread -> Info: Frame[2847] - Available VRAM budget has changed: 3673 MB 2025-12-03 23:44:36.648 - Render thread -> VRAM report about missing bytes is changed from 534523904 Bytes to 534720512 Bytes 2025-12-03 23:44:36.956 - Render thread -> VRAM report about missing bytes is changed from 534720512 Bytes to 534786048 Bytes 2025-12-03 23:44:37.040 - Render thread -> Info: Frame[2879] - Available VRAM budget has changed: 2537 MB 2025-12-03 23:44:37.140 - Render thread -> Info: Frame[2885] - Available VRAM budget has changed: 3105 MB 2025-12-03 23:44:37.340 - Render thread -> Info: Frame[2897] - Available VRAM budget has changed: 3155 MB 2025-12-03 23:44:37.440 - Render thread -> Info: Frame[2903] - Available VRAM budget has changed: 3705 MB 2025-12-03 23:44:37.940 - Render thread -> Info: Frame[2933] - Available VRAM budget has changed: 3187 MB 2025-12-03 23:44:40.590 - Render thread -> VRAM report about missing bytes is changed from 534786048 Bytes to 534982656 Bytes 2025-12-03 23:44:43.557 - Render thread -> VRAM report about missing bytes is changed from 534982656 Bytes to 534917120 Bytes 2025-12-03 23:44:51.207 - Render thread -> Info: Frame[3729] - Available VRAM budget has changed: 3168 MB 2025-12-03 23:44:51.356 - Render thread -> VRAM report about missing bytes is changed from 534917120 Bytes to 535048192 Bytes 2025-12-03 23:44:52.457 - Render thread -> VRAM report about missing bytes is changed from 535048192 Bytes to 535113728 Bytes 2025-12-03 23:44:52.457 - Render thread -> Too many VRAM reports, stopping printing 2025-12-03 23:44:53.235 - Render thread -> Info: Frame[3825] - Available VRAM budget has changed: 3104 MB 2025-12-03 23:44:53.235 - Render thread -> Info: Frame[3825] - Available VRAM budget has changed: 1535 MB 2025-12-03 23:44:53.235 - Render thread -> Warning: Available VRAM budget 1535 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:54.295 - Render thread -> Info: Frame[3879] - Available VRAM budget has changed: 3082 MB 2025-12-03 23:44:54.295 - Render thread -> Info: Frame[3879] - Available VRAM budget has changed: 1513 MB 2025-12-03 23:44:54.295 - Render thread -> Warning: Available VRAM budget 1513 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:44:55.740 - Render thread -> Info: Frame[3959] - Available VRAM budget has changed: 3104 MB 2025-12-03 23:44:56.240 - Render thread -> Info: Frame[3989] - Available VRAM budget has changed: 1535 MB 2025-12-03 23:44:56.240 - Render thread -> Warning: Available VRAM budget 1535 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:45:00.093 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 23:45:00.093 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 23:45:00.093 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 23:45:00.093 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-15 created with rcb: 51548392 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-16 created with rcb: 40253275 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-17 created with rcb: 51811020 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-18 created with rcb: 57184848 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-19 created with rcb: 3577674 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-20 created with rcb: 13404524 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-21 created with rcb: 53074611 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-22 created with rcb: 5026956 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-23 created with rcb: 21453919 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-24 created with rcb: 44375707 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-25 created with rcb: 16546428 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-26 created with rcb: 35718076 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-27 created with rcb: 12802752 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-28 created with rcb: 62425934 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-29 created with rcb: 65198462 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-30 created with rcb: 30706854 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-31 created with rcb: 18550538 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-32 created with rcb: 64565306 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-33 created with rcb: 48948099 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-34 created with rcb: 30573652 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-35 created with rcb: 60659139 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-36 created with rcb: 57034272 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-37 created with rcb: 12048077 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-38 created with rcb: 28734849 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-39 created with rcb: 48133018 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-40 created with rcb: 51780263 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-41 created with rcb: 11715050 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-42 created with rcb: 35270524 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-43 created with rcb: 45713136 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-44 created with rcb: 36899353 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-45 created with rcb: 372685 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-46 created with rcb: 13483850 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-47 created with rcb: 29009428 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-48 created with rcb: 47403270 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-49 created with rcb: 59138119 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-50 created with rcb: 47953081 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-51 created with rcb: 13554418 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-52 created with rcb: 49830935 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-53 created with rcb: 24008455 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-54 created with rcb: 66118805 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-55 created with rcb: 39433578 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-56 created with rcb: 65137235 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-57 created with rcb: 30408828 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-58 created with rcb: 34877532 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-59 created with rcb: 54725905 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-60 created with rcb: 61136876 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-61 created with rcb: 62010711 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-62 created with rcb: 6538458 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-63 created with rcb: 3697117 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-64 created with rcb: 2395533 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-65 created with rcb: 28495092 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-03 23:45:00.136 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-03 23:45:00.140 - Render thread -> Frame [4222] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-66 created with rcb: 58256874 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-67 created with rcb: 13749356 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-68 created with rcb: 8347948 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-69 created with rcb: 19722504 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-70 created with rcb: 45125692 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-71 created with rcb: 21355258 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-72 created with rcb: 8407094 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-73 created with rcb: 15448676 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-74 created with rcb: 50765026 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-75 created with rcb: 62940119 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-76 created with rcb: 35182395 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-77 created with rcb: 53420246 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-78 created with rcb: 57987051 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-79 created with rcb: 24927315 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-80 created with rcb: 4478411 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-81 created with rcb: 41175855 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-82 created with rcb: 28495092 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-83 created with rcb: 2395533 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-84 created with rcb: 3697117 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-85 created with rcb: 6538458 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-86 created with rcb: 62010711 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-87 created with rcb: 61136876 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-88 created with rcb: 54725905 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-89 created with rcb: 34877532 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-90 created with rcb: 30408828 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-91 created with rcb: 65137235 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-92 created with rcb: 39433578 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-03 23:45:00.144 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-03 23:45:00.145 - Render thread -> Frame [4223] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-03 23:45:00.174 - Render thread -> Frame [4225] Parallel Render Command Batch RCB-93 created with rcb: 66118805 2025-12-03 23:45:00.174 - Render thread -> Frame [4225] Parallel Render Command Batch RCB-94 created with rcb: 39433578 2025-12-03 23:45:00.180 - Render thread -> Frame [4225] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-03 23:45:00.181 - Render thread -> Frame [4225] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-03 23:45:00.206 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-95 created with rcb: 34877532 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-96 created with rcb: 54725905 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-97 created with rcb: 30408828 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-98 created with rcb: 61136876 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-99 created with rcb: 6538458 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-100 created with rcb: 62010711 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-101 created with rcb: 2395533 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-102 created with rcb: 28495092 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-103 created with rcb: 4478411 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-104 created with rcb: 41175855 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-105 created with rcb: 24927315 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-106 created with rcb: 57987051 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-107 created with rcb: 53420246 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-108 created with rcb: 35182395 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-109 created with rcb: 62940119 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-110 created with rcb: 50765026 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-111 created with rcb: 15448676 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-112 created with rcb: 21355258 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-113 created with rcb: 45125692 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-114 created with rcb: 19722504 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-115 created with rcb: 66118805 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-116 created with rcb: 8407094 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-117 created with rcb: 58256874 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-118 created with rcb: 24008455 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-119 created with rcb: 49830935 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-120 created with rcb: 13554418 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-121 created with rcb: 47953081 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-122 created with rcb: 59138119 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-123 created with rcb: 47403270 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-124 created with rcb: 29009428 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-125 created with rcb: 39433578 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-126 created with rcb: 372685 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-127 created with rcb: 36899353 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-03 23:45:00.207 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-03 23:45:00.209 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-03 23:45:00.209 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-03 23:45:00.209 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-03 23:45:00.209 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-03 23:45:00.212 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-03 23:45:00.213 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-03 23:45:00.221 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-03 23:45:00.221 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-126 processed in 1 frames. 2025-12-03 23:45:00.222 - Render thread -> Frame [4227] Parallel Render Command Batch RCB-127 processed in 1 frames. 2025-12-03 23:45:00.232 - Render thread -> Frame [4228] Parallel Render Command Batch RCB-128 created with rcb: 65137235 2025-12-03 23:45:00.237 - Render thread -> Frame [4228] Parallel Render Command Batch RCB-128 processed in 1 frames. 2025-12-03 23:45:00.264 - Render thread -> Frame [4229] Parallel Render Command Batch RCB-129 created with rcb: 13483850 2025-12-03 23:45:00.268 - Render thread -> Frame [4229] Parallel Render Command Batch RCB-129 processed in 1 frames. 2025-12-03 23:45:00.282 - Render thread -> Frame [4230] Parallel Render Command Batch RCB-130 created with rcb: 8347948 2025-12-03 23:45:00.287 - Render thread -> Frame [4230] Parallel Render Command Batch RCB-130 processed in 1 frames. 2025-12-03 23:45:00.374 - Render thread -> Frame [4233] Parallel Render Command Batch RCB-131 created with rcb: 3697117 2025-12-03 23:45:00.393 - Render thread -> Frame [4233] Parallel Render Command Batch RCB-131 processed in 1 frames. 2025-12-03 23:45:00.640 - Render thread -> Frame [4246] Parallel Render Command Batch RCB-132 created with rcb: 13749356 2025-12-03 23:45:00.684 - Render thread -> Frame [4246] Parallel Render Command Batch RCB-132 processed in 1 frames. 2025-12-03 23:45:00.972 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-03 23:45:00.993 - Render thread -> Info: Frame[4263] - Available VRAM budget has changed: 2981 MB 2025-12-03 23:45:00.993 - Render thread -> Info: Frame[4263] - Available VRAM budget has changed: 1413 MB 2025-12-03 23:45:00.993 - Render thread -> Warning: Available VRAM budget 1413 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:45:01.590 - Render thread -> Info: Frame[4295] - Available VRAM budget has changed: 3013 MB 2025-12-03 23:45:02.091 - Render thread -> Info: Frame[4325] - Available VRAM budget has changed: 1444 MB 2025-12-03 23:45:02.091 - Render thread -> Warning: Available VRAM budget 1444 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:45:10.057 - Render thread -> Info: Frame[4749] - Available VRAM budget has changed: 2510 MB 2025-12-03 23:45:10.057 - Render thread -> Info: Frame[4749] - Available VRAM budget has changed: 944 MB 2025-12-03 23:45:10.057 - Render thread -> Warning: Available VRAM budget 944 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:45:10.128 - Render thread -> Info: Frame[4751] - Available VRAM budget has changed: 2320 MB 2025-12-03 23:45:10.128 - Render thread -> Info: Frame[4751] - Available VRAM budget has changed: 754 MB 2025-12-03 23:45:10.128 - Render thread -> Warning: Available VRAM budget 754 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:45:11.024 - Render thread -> Info: Frame[4783] - Available VRAM budget has changed: 2496 MB 2025-12-03 23:45:11.418 - Render thread -> Info: Frame[4789] - Available VRAM budget has changed: 2367 MB 2025-12-03 23:45:11.421 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 23:45:11.421 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 23:45:11.421 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 23:45:11.421 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 23:45:11.448 - Render thread -> Info: Frame[4791] - Available VRAM budget has changed: 2351 MB 2025-12-03 23:45:12.159 - Render thread -> Info: Frame[4813] - Available VRAM budget has changed: 839 MB 2025-12-03 23:45:12.159 - Render thread -> Warning: Available VRAM budget 839 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:45:12.424 - Render thread -> Info: Frame[4821] - Available VRAM budget has changed: 879 MB 2025-12-03 23:45:12.424 - Render thread -> Warning: Available VRAM budget 879 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:45:12.491 - Render thread -> Info: Frame[4823] - Available VRAM budget has changed: 2404 MB 2025-12-03 23:45:13.491 - Render thread -> Info: Frame[4853] - Available VRAM budget has changed: 932 MB 2025-12-03 23:45:13.491 - Render thread -> Warning: Available VRAM budget 932 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:14.557 - Render thread -> Info: Frame[12085] - Available VRAM budget has changed: 2420 MB 2025-12-03 23:49:15.557 - Render thread -> Info: Frame[12115] - Available VRAM budget has changed: 945 MB 2025-12-03 23:49:15.557 - Render thread -> Warning: Available VRAM budget 945 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:29.909 - Render thread -> Info: Frame[12665] - Available VRAM budget has changed: 954 MB 2025-12-03 23:49:29.909 - Render thread -> Warning: Available VRAM budget 954 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:29.974 - Render thread -> Info: Frame[12667] - Available VRAM budget has changed: 963 MB 2025-12-03 23:49:29.974 - Render thread -> Warning: Available VRAM budget 963 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:30.108 - Render thread -> Info: Frame[12671] - Available VRAM budget has changed: 974 MB 2025-12-03 23:49:30.108 - Render thread -> Warning: Available VRAM budget 974 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:30.174 - Render thread -> Info: Frame[12673] - Available VRAM budget has changed: 985 MB 2025-12-03 23:49:30.174 - Render thread -> Warning: Available VRAM budget 985 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:30.508 - Render thread -> Info: Frame[12683] - Available VRAM budget has changed: 999 MB 2025-12-03 23:49:30.508 - Render thread -> Warning: Available VRAM budget 999 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:30.975 - Render thread -> Info: Frame[12697] - Available VRAM budget has changed: 989 MB 2025-12-03 23:49:30.975 - Render thread -> Warning: Available VRAM budget 989 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:31.574 - Render thread -> Info: Frame[12715] - Available VRAM budget has changed: 971 MB 2025-12-03 23:49:31.574 - Render thread -> Warning: Available VRAM budget 971 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:31.774 - Render thread -> Info: Frame[12721] - Available VRAM budget has changed: 958 MB 2025-12-03 23:49:31.774 - Render thread -> Warning: Available VRAM budget 958 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:31.841 - Render thread -> Info: Frame[12723] - Available VRAM budget has changed: 953 MB 2025-12-03 23:49:31.841 - Render thread -> Warning: Available VRAM budget 953 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:31.975 - Render thread -> Info: Frame[12727] - Available VRAM budget has changed: 2406 MB 2025-12-03 23:49:31.975 - Render thread -> Info: Frame[12727] - Available VRAM budget has changed: 940 MB 2025-12-03 23:49:31.975 - Render thread -> Warning: Available VRAM budget 940 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:32.375 - Render thread -> Info: Frame[12739] - Available VRAM budget has changed: 926 MB 2025-12-03 23:49:32.375 - Render thread -> Warning: Available VRAM budget 926 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:32.975 - Render thread -> Info: Frame[12757] - Available VRAM budget has changed: 869 MB 2025-12-03 23:49:32.975 - Render thread -> Warning: Available VRAM budget 869 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:34.644 - Render thread -> Info: Frame[12807] - Available VRAM budget has changed: 2356 MB 2025-12-03 23:49:34.715 - Render thread -> Info: Frame[12809] - Available VRAM budget has changed: 876 MB 2025-12-03 23:49:34.715 - Render thread -> Warning: Available VRAM budget 876 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:34.778 - Render thread -> Info: Frame[12811] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:49:34.778 - Render thread -> Info: Frame[12811] - Available VRAM budget has changed: 612 MB 2025-12-03 23:49:34.778 - Render thread -> Warning: Available VRAM budget 612 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:35.174 - Render thread -> Info: Frame[12823] - Available VRAM budget has changed: 551 MB 2025-12-03 23:49:35.174 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:35.574 - Render thread -> Info: Frame[12835] - Available VRAM budget has changed: 535 MB 2025-12-03 23:49:35.574 - Render thread -> Warning: Available VRAM budget 535 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:35.786 - Render thread -> Info: Frame[12841] - Available VRAM budget has changed: 423 MB 2025-12-03 23:49:35.786 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:35.841 - Render thread -> Info: Frame[12843] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:49:35.934 - Render thread -> Info: Frame[12845] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:49:35.938 - .NET TP Worker -> Screenshot root: AppData 2025-12-03 23:49:35.938 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-03 23:49:35.938 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-03 23:49:35.938 - .NET TP Worker -> Screenshot exists on target path. 2025-12-03 23:49:35.985 - Render thread -> Info: Frame[12847] - Available VRAM budget has changed: 2092 MB 2025-12-03 23:49:35.985 - Render thread -> Info: Frame[12847] - Available VRAM budget has changed: 403 MB 2025-12-03 23:49:35.985 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:37.041 - Render thread -> Info: Frame[12879] - Available VRAM budget has changed: 2167 MB 2025-12-03 23:49:37.243 - Render thread -> Info: Frame[12885] - Available VRAM budget has changed: 2182 MB 2025-12-03 23:49:38.042 - Render thread -> Info: Frame[12909] - Available VRAM budget has changed: 440 MB 2025-12-03 23:49:38.042 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:38.241 - Render thread -> Info: Frame[12915] - Available VRAM budget has changed: 447 MB 2025-12-03 23:49:38.241 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:44.357 - Render thread -> Info: Frame[13105] - Available VRAM budget has changed: 2195 MB 2025-12-03 23:49:44.857 - Render thread -> Info: Frame[13135] - Available VRAM budget has changed: 454 MB 2025-12-03 23:49:44.857 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:48.108 - Render thread -> Info: Frame[13313] - Available VRAM budget has changed: 2183 MB 2025-12-03 23:49:48.108 - Render thread -> Info: Frame[13313] - Available VRAM budget has changed: 448 MB 2025-12-03 23:49:48.108 - Render thread -> Warning: Available VRAM budget 448 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:49.576 - Render thread -> Info: Frame[13357] - Available VRAM budget has changed: 581 MB 2025-12-03 23:49:49.576 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:49.641 - Render thread -> Info: Frame[13359] - Available VRAM budget has changed: 2159 MB 2025-12-03 23:49:49.641 - Render thread -> Info: Frame[13359] - Available VRAM budget has changed: 555 MB 2025-12-03 23:49:49.641 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:49.907 - Render thread -> Info: Frame[13367] - Available VRAM budget has changed: 436 MB 2025-12-03 23:49:49.908 - Render thread -> Warning: Available VRAM budget 436 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:51.041 - Render thread -> Info: Frame[13401] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:49:52.041 - Render thread -> Info: Frame[13431] - Available VRAM budget has changed: 443 MB 2025-12-03 23:49:52.041 - Render thread -> Warning: Available VRAM budget 443 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:52.774 - Render thread -> Info: Frame[13453] - Available VRAM budget has changed: 427 MB 2025-12-03 23:49:52.774 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:55.174 - Render thread -> Info: Frame[13525] - Available VRAM budget has changed: 2149 MB 2025-12-03 23:49:55.174 - Render thread -> Info: Frame[13525] - Available VRAM budget has changed: 415 MB 2025-12-03 23:49:55.174 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:55.774 - Render thread -> Info: Frame[13543] - Available VRAM budget has changed: 2137 MB 2025-12-03 23:49:55.774 - Render thread -> Info: Frame[13543] - Available VRAM budget has changed: 409 MB 2025-12-03 23:49:55.774 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:57.241 - Render thread -> Info: Frame[13587] - Available VRAM budget has changed: 2149 MB 2025-12-03 23:49:57.441 - Render thread -> Info: Frame[13593] - Available VRAM budget has changed: 2187 MB 2025-12-03 23:49:58.240 - Render thread -> Info: Frame[13617] - Available VRAM budget has changed: 415 MB 2025-12-03 23:49:58.241 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:58.441 - Render thread -> Info: Frame[13623] - Available VRAM budget has changed: 434 MB 2025-12-03 23:49:58.441 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:58.574 - Render thread -> Info: Frame[13627] - Available VRAM budget has changed: 450 MB 2025-12-03 23:49:58.574 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:59.175 - Render thread -> Info: Frame[13645] - Available VRAM budget has changed: 434 MB 2025-12-03 23:49:59.175 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:49:59.508 - Render thread -> Info: Frame[13655] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:49:59.508 - Render thread -> Info: Frame[13655] - Available VRAM budget has changed: 428 MB 2025-12-03 23:49:59.508 - Render thread -> Warning: Available VRAM budget 428 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:00.574 - Render thread -> Info: Frame[13687] - Available VRAM budget has changed: 2186 MB 2025-12-03 23:50:01.574 - Render thread -> Info: Frame[13717] - Available VRAM budget has changed: 434 MB 2025-12-03 23:50:01.574 - Render thread -> Warning: Available VRAM budget 434 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:03.574 - Render thread -> Info: Frame[13777] - Available VRAM budget has changed: 449 MB 2025-12-03 23:50:03.574 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:04.042 - Render thread -> Info: Frame[13791] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:50:04.042 - Render thread -> Info: Frame[13791] - Available VRAM budget has changed: 444 MB 2025-12-03 23:50:04.042 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:07.174 - Render thread -> Info: Frame[13885] - Available VRAM budget has changed: 604 MB 2025-12-03 23:50:07.174 - Render thread -> Warning: Available VRAM budget 604 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:09.574 - Render thread -> Info: Frame[13957] - Available VRAM budget has changed: 537 MB 2025-12-03 23:50:09.574 - Render thread -> Warning: Available VRAM budget 537 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:11.174 - Render thread -> Info: Frame[14005] - Available VRAM budget has changed: 2190 MB 2025-12-03 23:50:11.974 - Render thread -> Info: Frame[14029] - Available VRAM budget has changed: 418 MB 2025-12-03 23:50:11.974 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:12.041 - Render thread -> Info: Frame[14031] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:50:12.041 - Render thread -> Info: Frame[14031] - Available VRAM budget has changed: 409 MB 2025-12-03 23:50:12.041 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:13.507 - Render thread -> Info: Frame[14075] - Available VRAM budget has changed: 2191 MB 2025-12-03 23:50:14.507 - Render thread -> Info: Frame[14105] - Available VRAM budget has changed: 418 MB 2025-12-03 23:50:14.507 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:17.524 - Render thread -> Info: Frame[14243] - Available VRAM budget has changed: 2179 MB 2025-12-03 23:50:17.524 - Render thread -> Info: Frame[14243] - Available VRAM budget has changed: 411 MB 2025-12-03 23:50:17.524 - Render thread -> Warning: Available VRAM budget 411 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:23.124 - Render thread -> Info: Frame[14411] - Available VRAM budget has changed: 2192 MB 2025-12-03 23:50:24.125 - Render thread -> Info: Frame[14441] - Available VRAM budget has changed: 417 MB 2025-12-03 23:50:24.125 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:24.391 - Render thread -> Info: Frame[14449] - Available VRAM budget has changed: 2180 MB 2025-12-03 23:50:24.391 - Render thread -> Info: Frame[14449] - Available VRAM budget has changed: 413 MB 2025-12-03 23:50:24.391 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:25.465 - Render thread -> Info: Frame[14481] - Available VRAM budget has changed: 2098 MB 2025-12-03 23:50:25.465 - Render thread -> Info: Frame[14481] - Available VRAM budget has changed: 371 MB 2025-12-03 23:50:25.465 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:25.524 - Render thread -> Info: Frame[14483] - Available VRAM budget has changed: 2087 MB 2025-12-03 23:50:25.524 - Render thread -> Info: Frame[14483] - Available VRAM budget has changed: 366 MB 2025-12-03 23:50:25.524 - Render thread -> Warning: Available VRAM budget 366 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:26.591 - Render thread -> Info: Frame[14515] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:50:27.192 - Render thread -> Info: Frame[14533] - Available VRAM budget has changed: 2084 MB 2025-12-03 23:50:27.460 - Render thread -> Info: Frame[14541] - Available VRAM budget has changed: 458 MB 2025-12-03 23:50:27.460 - Render thread -> Warning: Available VRAM budget 458 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:27.658 - Render thread -> Info: Frame[14547] - Available VRAM budget has changed: 364 MB 2025-12-03 23:50:27.658 - Render thread -> Warning: Available VRAM budget 364 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:28.258 - Render thread -> Info: Frame[14565] - Available VRAM budget has changed: 2150 MB 2025-12-03 23:50:28.791 - Render thread -> Info: Frame[14581] - Available VRAM budget has changed: 2168 MB 2025-12-03 23:50:29.259 - Render thread -> Info: Frame[14595] - Available VRAM budget has changed: 397 MB 2025-12-03 23:50:29.259 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:29.791 - Render thread -> Info: Frame[14611] - Available VRAM budget has changed: 406 MB 2025-12-03 23:50:29.791 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:30.860 - Render thread -> Info: Frame[14643] - Available VRAM budget has changed: 403 MB 2025-12-03 23:50:30.860 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:34.060 - Render thread -> Info: Frame[14739] - Available VRAM budget has changed: 399 MB 2025-12-03 23:50:34.060 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:34.926 - Render thread -> Info: Frame[14765] - Available VRAM budget has changed: 2086 MB 2025-12-03 23:50:35.324 - Render thread -> Info: Frame[14777] - Available VRAM budget has changed: 511 MB 2025-12-03 23:50:35.324 - Render thread -> Warning: Available VRAM budget 511 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:35.458 - Render thread -> Info: Frame[14781] - Available VRAM budget has changed: 470 MB 2025-12-03 23:50:35.458 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:35.524 - Render thread -> Info: Frame[14783] - Available VRAM budget has changed: 454 MB 2025-12-03 23:50:35.524 - Render thread -> Warning: Available VRAM budget 454 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:35.658 - Render thread -> Info: Frame[14787] - Available VRAM budget has changed: 415 MB 2025-12-03 23:50:35.658 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:35.791 - Render thread -> Info: Frame[14791] - Available VRAM budget has changed: 413 MB 2025-12-03 23:50:35.791 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:35.991 - Render thread -> Info: Frame[14797] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:50:36.991 - Render thread -> Info: Frame[14827] - Available VRAM budget has changed: 499 MB 2025-12-03 23:50:36.991 - Render thread -> Warning: Available VRAM budget 499 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:37.525 - Render thread -> Info: Frame[14843] - Available VRAM budget has changed: 502 MB 2025-12-03 23:50:37.525 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:38.391 - Render thread -> Info: Frame[14869] - Available VRAM budget has changed: 510 MB 2025-12-03 23:50:38.391 - Render thread -> Warning: Available VRAM budget 510 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:39.125 - Render thread -> Info: Frame[14891] - Available VRAM budget has changed: 516 MB 2025-12-03 23:50:39.125 - Render thread -> Warning: Available VRAM budget 516 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:40.258 - Render thread -> Info: Frame[14925] - Available VRAM budget has changed: 557 MB 2025-12-03 23:50:40.258 - Render thread -> Warning: Available VRAM budget 557 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:40.591 - Render thread -> Info: Frame[14935] - Available VRAM budget has changed: 552 MB 2025-12-03 23:50:40.591 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:40.724 - Render thread -> Info: Frame[14939] - Available VRAM budget has changed: 2161 MB 2025-12-03 23:50:40.724 - Render thread -> Info: Frame[14939] - Available VRAM budget has changed: 540 MB 2025-12-03 23:50:40.724 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:41.858 - Render thread -> Info: Frame[14973] - Available VRAM budget has changed: 566 MB 2025-12-03 23:50:41.858 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:41.925 - Render thread -> Info: Frame[14975] - Available VRAM budget has changed: 559 MB 2025-12-03 23:50:41.925 - Render thread -> Warning: Available VRAM budget 559 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:41.992 - Render thread -> Info: Frame[14977] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:50:42.324 - Render thread -> Info: Frame[14987] - Available VRAM budget has changed: 398 MB 2025-12-03 23:50:42.324 - Render thread -> Warning: Available VRAM budget 398 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:42.392 - Render thread -> Info: Frame[14989] - Available VRAM budget has changed: 2153 MB 2025-12-03 23:50:42.392 - Render thread -> Info: Frame[14989] - Available VRAM budget has changed: 388 MB 2025-12-03 23:50:42.392 - Render thread -> Warning: Available VRAM budget 388 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:43.592 - Render thread -> Info: Frame[15025] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:50:44.591 - Render thread -> Info: Frame[15055] - Available VRAM budget has changed: 400 MB 2025-12-03 23:50:44.591 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:45.924 - Render thread -> Info: Frame[15095] - Available VRAM budget has changed: 2165 MB 2025-12-03 23:50:45.924 - Render thread -> Info: Frame[15095] - Available VRAM budget has changed: 395 MB 2025-12-03 23:50:45.924 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:46.991 - Render thread -> Info: Frame[15127] - Available VRAM budget has changed: 2177 MB 2025-12-03 23:50:47.991 - Render thread -> Info: Frame[15157] - Available VRAM budget has changed: 401 MB 2025-12-03 23:50:47.991 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:49.125 - Render thread -> Info: Frame[15191] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:50:50.058 - Render thread -> Info: Frame[15219] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:50:52.258 - Render thread -> Info: Frame[15285] - Available VRAM budget has changed: 2190 MB 2025-12-03 23:50:52.591 - Render thread -> Info: Frame[15295] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:50:53.791 - Render thread -> Info: Frame[15331] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:50:54.791 - Render thread -> Info: Frame[15361] - Available VRAM budget has changed: 407 MB 2025-12-03 23:50:54.791 - Render thread -> Warning: Available VRAM budget 407 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:54.991 - Render thread -> Info: Frame[15367] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:50:54.991 - Render thread -> Info: Frame[15367] - Available VRAM budget has changed: 401 MB 2025-12-03 23:50:54.991 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:56.058 - Render thread -> Info: Frame[15399] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:50:56.924 - Render thread -> Info: Frame[15425] - Available VRAM budget has changed: 2141 MB 2025-12-03 23:50:56.924 - Render thread -> Info: Frame[15425] - Available VRAM budget has changed: 381 MB 2025-12-03 23:50:56.924 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:58.058 - Render thread -> Info: Frame[15459] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:50:58.124 - Render thread -> Info: Frame[15461] - Available VRAM budget has changed: 2187 MB 2025-12-03 23:50:59.058 - Render thread -> Info: Frame[15489] - Available VRAM budget has changed: 398 MB 2025-12-03 23:50:59.058 - Render thread -> Warning: Available VRAM budget 398 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:59.124 - Render thread -> Info: Frame[15491] - Available VRAM budget has changed: 405 MB 2025-12-03 23:50:59.124 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:50:59.924 - Render thread -> Info: Frame[15515] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:50:59.924 - Render thread -> Info: Frame[15515] - Available VRAM budget has changed: 398 MB 2025-12-03 23:50:59.924 - Render thread -> Warning: Available VRAM budget 398 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:00.125 - Render thread -> Info: Frame[15521] - Available VRAM budget has changed: 2141 MB 2025-12-03 23:51:00.125 - Render thread -> Info: Frame[15521] - Available VRAM budget has changed: 381 MB 2025-12-03 23:51:00.125 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:00.191 - Render thread -> Info: Frame[15523] - Available VRAM budget has changed: 2126 MB 2025-12-03 23:51:00.191 - Render thread -> Info: Frame[15523] - Available VRAM budget has changed: 374 MB 2025-12-03 23:51:00.191 - Render thread -> Warning: Available VRAM budget 374 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:01.258 - Render thread -> Info: Frame[15555] - Available VRAM budget has changed: 2138 MB 2025-12-03 23:51:02.258 - Render thread -> Info: Frame[15585] - Available VRAM budget has changed: 381 MB 2025-12-03 23:51:02.258 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:02.858 - Render thread -> Info: Frame[15603] - Available VRAM budget has changed: 379 MB 2025-12-03 23:51:02.858 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:05.725 - Render thread -> Info: Frame[15689] - Available VRAM budget has changed: 381 MB 2025-12-03 23:51:05.725 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:07.191 - Render thread -> Info: Frame[15733] - Available VRAM budget has changed: 2177 MB 2025-12-03 23:51:07.991 - Render thread -> Info: Frame[15757] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:51:08.192 - Render thread -> Info: Frame[15763] - Available VRAM budget has changed: 399 MB 2025-12-03 23:51:08.192 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:08.258 - Render thread -> Info: Frame[15765] - Available VRAM budget has changed: 2174 MB 2025-12-03 23:51:09.724 - Render thread -> Info: Frame[15809] - Available VRAM budget has changed: 2140 MB 2025-12-03 23:51:09.724 - Render thread -> Info: Frame[15809] - Available VRAM budget has changed: 383 MB 2025-12-03 23:51:09.724 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:09.925 - Render thread -> Info: Frame[15815] - Available VRAM budget has changed: 2128 MB 2025-12-03 23:51:09.925 - Render thread -> Info: Frame[15815] - Available VRAM budget has changed: 377 MB 2025-12-03 23:51:09.925 - Render thread -> Warning: Available VRAM budget 377 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:10.658 - Render thread -> Info: Frame[15837] - Available VRAM budget has changed: 375 MB 2025-12-03 23:51:10.658 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:10.725 - Render thread -> Info: Frame[15839] - Available VRAM budget has changed: 2115 MB 2025-12-03 23:51:10.725 - Render thread -> Info: Frame[15839] - Available VRAM budget has changed: 368 MB 2025-12-03 23:51:10.725 - Render thread -> Warning: Available VRAM budget 368 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:11.791 - Render thread -> Info: Frame[15871] - Available VRAM budget has changed: 2128 MB 2025-12-03 23:51:11.991 - Render thread -> Info: Frame[15877] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:51:12.791 - Render thread -> Info: Frame[15901] - Available VRAM budget has changed: 372 MB 2025-12-03 23:51:12.791 - Render thread -> Warning: Available VRAM budget 372 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:12.991 - Render thread -> Info: Frame[15907] - Available VRAM budget has changed: 379 MB 2025-12-03 23:51:12.991 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:13.058 - Render thread -> Info: Frame[15909] - Available VRAM budget has changed: 381 MB 2025-12-03 23:51:13.058 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:14.191 - Render thread -> Info: Frame[15943] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:51:15.191 - Render thread -> Info: Frame[15973] - Available VRAM budget has changed: 399 MB 2025-12-03 23:51:15.191 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:15.525 - Render thread -> Info: Frame[15983] - Available VRAM budget has changed: 563 MB 2025-12-03 23:51:15.525 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:15.858 - Render thread -> Info: Frame[15993] - Available VRAM budget has changed: 2157 MB 2025-12-03 23:51:16.458 - Render thread -> Info: Frame[16011] - Available VRAM budget has changed: 572 MB 2025-12-03 23:51:16.458 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:16.592 - Render thread -> Info: Frame[16015] - Available VRAM budget has changed: 588 MB 2025-12-03 23:51:16.592 - Render thread -> Warning: Available VRAM budget 588 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:16.725 - Render thread -> Info: Frame[16019] - Available VRAM budget has changed: 661 MB 2025-12-03 23:51:16.725 - Render thread -> Warning: Available VRAM budget 661 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:16.926 - Render thread -> Info: Frame[16025] - Available VRAM budget has changed: 2168 MB 2025-12-03 23:51:17.324 - Render thread -> Info: Frame[16037] - Available VRAM budget has changed: 665 MB 2025-12-03 23:51:17.324 - Render thread -> Warning: Available VRAM budget 665 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:17.858 - Render thread -> Info: Frame[16053] - Available VRAM budget has changed: 621 MB 2025-12-03 23:51:17.858 - Render thread -> Warning: Available VRAM budget 621 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:18.859 - Render thread -> Info: Frame[16083] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:51:18.859 - Render thread -> Info: Frame[16083] - Available VRAM budget has changed: 594 MB 2025-12-03 23:51:18.859 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:19.524 - Render thread -> Info: Frame[16103] - Available VRAM budget has changed: 2126 MB 2025-12-03 23:51:19.725 - Render thread -> Info: Frame[16109] - Available VRAM budget has changed: 2090 MB 2025-12-03 23:51:19.925 - Render thread -> Info: Frame[16115] - Available VRAM budget has changed: 600 MB 2025-12-03 23:51:19.925 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:20.791 - Render thread -> Info: Frame[16141] - Available VRAM budget has changed: 2127 MB 2025-12-03 23:51:20.857 - Render thread -> Info: Frame[16143] - Available VRAM budget has changed: 2138 MB 2025-12-03 23:51:20.991 - Render thread -> Info: Frame[16147] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:51:21.324 - Render thread -> Info: Frame[16157] - Available VRAM budget has changed: 2162 MB 2025-12-03 23:51:21.791 - Render thread -> Info: Frame[16171] - Available VRAM budget has changed: 617 MB 2025-12-03 23:51:21.791 - Render thread -> Warning: Available VRAM budget 617 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:22.391 - Render thread -> Info: Frame[16189] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:51:23.391 - Render thread -> Info: Frame[16219] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:51:23.391 - Render thread -> Info: Frame[16219] - Available VRAM budget has changed: 592 MB 2025-12-03 23:51:23.391 - Render thread -> Warning: Available VRAM budget 592 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:25.924 - Render thread -> Info: Frame[16295] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:51:26.391 - Render thread -> Info: Frame[16309] - Available VRAM budget has changed: 648 MB 2025-12-03 23:51:26.391 - Render thread -> Warning: Available VRAM budget 648 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:26.924 - Render thread -> Info: Frame[16325] - Available VRAM budget has changed: 688 MB 2025-12-03 23:51:26.924 - Render thread -> Warning: Available VRAM budget 688 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:31.591 - Render thread -> Info: Frame[16465] - Available VRAM budget has changed: 692 MB 2025-12-03 23:51:31.591 - Render thread -> Warning: Available VRAM budget 692 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:32.658 - Render thread -> Info: Frame[16497] - Available VRAM budget has changed: 696 MB 2025-12-03 23:51:32.658 - Render thread -> Warning: Available VRAM budget 696 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:51.124 - Render thread -> Info: Frame[17051] - Available VRAM budget has changed: 2163 MB 2025-12-03 23:51:51.124 - Render thread -> Info: Frame[17051] - Available VRAM budget has changed: 683 MB 2025-12-03 23:51:51.124 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:52.724 - Render thread -> Info: Frame[17099] - Available VRAM budget has changed: 2177 MB 2025-12-03 23:51:53.724 - Render thread -> Info: Frame[17129] - Available VRAM budget has changed: 694 MB 2025-12-03 23:51:53.724 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:54.258 - Render thread -> Info: Frame[17145] - Available VRAM budget has changed: 2165 MB 2025-12-03 23:51:54.258 - Render thread -> Info: Frame[17145] - Available VRAM budget has changed: 683 MB 2025-12-03 23:51:54.258 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:55.324 - Render thread -> Info: Frame[17177] - Available VRAM budget has changed: 2177 MB 2025-12-03 23:51:56.324 - Render thread -> Info: Frame[17207] - Available VRAM budget has changed: 694 MB 2025-12-03 23:51:56.324 - Render thread -> Warning: Available VRAM budget 694 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:51:56.791 - Render thread -> Info: Frame[17221] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:51:57.725 - Render thread -> Info: Frame[17249] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:51:58.791 - Render thread -> Info: Frame[17281] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:51:59.724 - Render thread -> Info: Frame[17309] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:52:00.791 - Render thread -> Info: Frame[17341] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:52:00.991 - Render thread -> Info: Frame[17347] - Available VRAM budget has changed: 2177 MB 2025-12-03 23:52:02.058 - Render thread -> Info: Frame[17379] - Available VRAM budget has changed: 2189 MB 2025-12-03 23:52:02.524 - Render thread -> Info: Frame[17393] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:52:03.191 - Render thread -> Info: Frame[17413] - Available VRAM budget has changed: 689 MB 2025-12-03 23:52:03.191 - Render thread -> Warning: Available VRAM budget 689 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:04.457 - Render thread -> Info: Frame[17451] - Available VRAM budget has changed: 2188 MB 2025-12-03 23:52:05.191 - Render thread -> Info: Frame[17473] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:52:05.391 - Render thread -> Info: Frame[17479] - Available VRAM budget has changed: 628 MB 2025-12-03 23:52:05.391 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:05.858 - Render thread -> Info: Frame[17493] - Available VRAM budget has changed: 597 MB 2025-12-03 23:52:05.858 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:06.458 - Render thread -> Info: Frame[17511] - Available VRAM budget has changed: 574 MB 2025-12-03 23:52:06.458 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:06.658 - Render thread -> Info: Frame[17517] - Available VRAM budget has changed: 399 MB 2025-12-03 23:52:06.658 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:08.124 - Render thread -> Info: Frame[17561] - Available VRAM budget has changed: 2187 MB 2025-12-03 23:52:09.124 - Render thread -> Info: Frame[17591] - Available VRAM budget has changed: 405 MB 2025-12-03 23:52:09.124 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:10.725 - Render thread -> Info: Frame[17639] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:52:10.725 - Render thread -> Info: Frame[17639] - Available VRAM budget has changed: 400 MB 2025-12-03 23:52:10.725 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:12.258 - Render thread -> Info: Frame[17685] - Available VRAM budget has changed: 2140 MB 2025-12-03 23:52:12.258 - Render thread -> Info: Frame[17685] - Available VRAM budget has changed: 382 MB 2025-12-03 23:52:12.258 - Render thread -> Warning: Available VRAM budget 382 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:13.991 - Render thread -> Info: Frame[17737] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:52:14.858 - Render thread -> Info: Frame[17763] - Available VRAM budget has changed: 2188 MB 2025-12-03 23:52:14.991 - Render thread -> Info: Frame[17767] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:52:14.991 - Render thread -> Info: Frame[17767] - Available VRAM budget has changed: 398 MB 2025-12-03 23:52:14.991 - Render thread -> Warning: Available VRAM budget 398 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:16.857 - Render thread -> Info: Frame[17823] - Available VRAM budget has changed: 2127 MB 2025-12-03 23:52:16.857 - Render thread -> Info: Frame[17823] - Available VRAM budget has changed: 375 MB 2025-12-03 23:52:16.858 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:18.925 - Render thread -> Info: Frame[17885] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:52:19.124 - Render thread -> Info: Frame[17891] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:52:19.925 - Render thread -> Info: Frame[17915] - Available VRAM budget has changed: 2188 MB 2025-12-03 23:52:19.925 - Render thread -> Info: Frame[17915] - Available VRAM budget has changed: 381 MB 2025-12-03 23:52:19.925 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:20.124 - Render thread -> Info: Frame[17921] - Available VRAM budget has changed: 399 MB 2025-12-03 23:52:20.124 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:20.925 - Render thread -> Info: Frame[17945] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:52:27.592 - Render thread -> Info: Frame[18145] - Available VRAM budget has changed: 598 MB 2025-12-03 23:52:27.592 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:27.791 - Render thread -> Info: Frame[18151] - Available VRAM budget has changed: 2164 MB 2025-12-03 23:52:27.792 - Render thread -> Info: Frame[18151] - Available VRAM budget has changed: 586 MB 2025-12-03 23:52:27.792 - Render thread -> Warning: Available VRAM budget 586 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:30.125 - Render thread -> Info: Frame[18221] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:52:31.125 - Render thread -> Info: Frame[18251] - Available VRAM budget has changed: 599 MB 2025-12-03 23:52:31.125 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:31.591 - Render thread -> Info: Frame[18265] - Available VRAM budget has changed: 631 MB 2025-12-03 23:52:31.591 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:32.925 - Render thread -> Info: Frame[18305] - Available VRAM budget has changed: 636 MB 2025-12-03 23:52:32.925 - Render thread -> Warning: Available VRAM budget 636 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:35.191 - Render thread -> Info: Frame[18373] - Available VRAM budget has changed: 633 MB 2025-12-03 23:52:35.191 - Render thread -> Warning: Available VRAM budget 633 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:35.325 - Render thread -> Info: Frame[18377] - Available VRAM budget has changed: 601 MB 2025-12-03 23:52:35.325 - Render thread -> Warning: Available VRAM budget 601 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:35.658 - Render thread -> Info: Frame[18387] - Available VRAM budget has changed: 597 MB 2025-12-03 23:52:35.658 - Render thread -> Warning: Available VRAM budget 597 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:35.724 - Render thread -> Info: Frame[18389] - Available VRAM budget has changed: 399 MB 2025-12-03 23:52:35.724 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:35.793 - Render thread -> Info: Frame[18391] - Available VRAM budget has changed: 2152 MB 2025-12-03 23:52:35.793 - Render thread -> Info: Frame[18391] - Available VRAM budget has changed: 388 MB 2025-12-03 23:52:35.793 - Render thread -> Warning: Available VRAM budget 388 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:35.859 - Render thread -> Info: Frame[18393] - Available VRAM budget has changed: 2140 MB 2025-12-03 23:52:35.859 - Render thread -> Info: Frame[18393] - Available VRAM budget has changed: 382 MB 2025-12-03 23:52:35.859 - Render thread -> Warning: Available VRAM budget 382 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:36.924 - Render thread -> Info: Frame[18425] - Available VRAM budget has changed: 2158 MB 2025-12-03 23:52:37.191 - Render thread -> Info: Frame[18433] - Available VRAM budget has changed: 2174 MB 2025-12-03 23:52:37.857 - Render thread -> Info: Frame[18453] - Available VRAM budget has changed: 2141 MB 2025-12-03 23:52:37.991 - Render thread -> Info: Frame[18457] - Available VRAM budget has changed: 2128 MB 2025-12-03 23:52:37.991 - Render thread -> Info: Frame[18457] - Available VRAM budget has changed: 375 MB 2025-12-03 23:52:37.991 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:39.525 - Render thread -> Info: Frame[18503] - Available VRAM budget has changed: 2140 MB 2025-12-03 23:52:39.658 - Render thread -> Info: Frame[18507] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:52:40.524 - Render thread -> Info: Frame[18533] - Available VRAM budget has changed: 383 MB 2025-12-03 23:52:40.524 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:40.657 - Render thread -> Info: Frame[18537] - Available VRAM budget has changed: 400 MB 2025-12-03 23:52:40.658 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:45.391 - Render thread -> Info: Frame[18679] - Available VRAM budget has changed: 568 MB 2025-12-03 23:52:45.391 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:45.591 - Render thread -> Info: Frame[18685] - Available VRAM budget has changed: 2164 MB 2025-12-03 23:52:45.591 - Render thread -> Info: Frame[18685] - Available VRAM budget has changed: 543 MB 2025-12-03 23:52:45.591 - Render thread -> Warning: Available VRAM budget 543 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:46.258 - Render thread -> Info: Frame[18705] - Available VRAM budget has changed: 502 MB 2025-12-03 23:52:46.258 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:46.324 - Render thread -> Info: Frame[18707] - Available VRAM budget has changed: 498 MB 2025-12-03 23:52:46.324 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:46.724 - Render thread -> Info: Frame[18719] - Available VRAM budget has changed: 488 MB 2025-12-03 23:52:46.724 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:47.591 - Render thread -> Info: Frame[18745] - Available VRAM budget has changed: 393 MB 2025-12-03 23:52:47.591 - Render thread -> Warning: Available VRAM budget 393 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:49.258 - Render thread -> Info: Frame[18795] - Available VRAM budget has changed: 483 MB 2025-12-03 23:52:49.258 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:50.257 - Render thread -> Info: Frame[18825] - Available VRAM budget has changed: 486 MB 2025-12-03 23:52:50.257 - Render thread -> Warning: Available VRAM budget 486 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:50.324 - Render thread -> Info: Frame[18827] - Available VRAM budget has changed: 522 MB 2025-12-03 23:52:50.324 - Render thread -> Warning: Available VRAM budget 522 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:50.725 - Render thread -> Info: Frame[18839] - Available VRAM budget has changed: 581 MB 2025-12-03 23:52:50.725 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:50.791 - Render thread -> Info: Frame[18841] - Available VRAM budget has changed: 625 MB 2025-12-03 23:52:50.791 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:51.858 - Render thread -> Info: Frame[18873] - Available VRAM budget has changed: 555 MB 2025-12-03 23:52:51.858 - Render thread -> Warning: Available VRAM budget 555 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:51.925 - Render thread -> Info: Frame[18875] - Available VRAM budget has changed: 538 MB 2025-12-03 23:52:51.925 - Render thread -> Warning: Available VRAM budget 538 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:53.658 - Render thread -> Info: Frame[18927] - Available VRAM budget has changed: 551 MB 2025-12-03 23:52:53.658 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:53.724 - Render thread -> Info: Frame[18929] - Available VRAM budget has changed: 393 MB 2025-12-03 23:52:53.724 - Render thread -> Warning: Available VRAM budget 393 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:53.992 - Render thread -> Info: Frame[18937] - Available VRAM budget has changed: 2147 MB 2025-12-03 23:52:53.992 - Render thread -> Info: Frame[18937] - Available VRAM budget has changed: 384 MB 2025-12-03 23:52:53.992 - Render thread -> Warning: Available VRAM budget 384 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:55.058 - Render thread -> Info: Frame[18969] - Available VRAM budget has changed: 2171 MB 2025-12-03 23:52:56.059 - Render thread -> Info: Frame[18999] - Available VRAM budget has changed: 397 MB 2025-12-03 23:52:56.059 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:58.725 - Render thread -> Info: Frame[19079] - Available VRAM budget has changed: 2160 MB 2025-12-03 23:52:58.725 - Render thread -> Info: Frame[19079] - Available VRAM budget has changed: 392 MB 2025-12-03 23:52:58.725 - Render thread -> Warning: Available VRAM budget 392 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:58.859 - Render thread -> Info: Frame[19083] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:52:58.859 - Render thread -> Info: Frame[19083] - Available VRAM budget has changed: 379 MB 2025-12-03 23:52:58.859 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:58.924 - Render thread -> Info: Frame[19085] - Available VRAM budget has changed: 2122 MB 2025-12-03 23:52:58.924 - Render thread -> Info: Frame[19085] - Available VRAM budget has changed: 373 MB 2025-12-03 23:52:58.924 - Render thread -> Warning: Available VRAM budget 373 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:52:59.724 - Render thread -> Info: Frame[19109] - Available VRAM budget has changed: 371 MB 2025-12-03 23:52:59.724 - Render thread -> Warning: Available VRAM budget 371 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:02.057 - Render thread -> Info: Frame[19179] - Available VRAM budget has changed: 2136 MB 2025-12-03 23:53:02.525 - Render thread -> Info: Frame[19193] - Available VRAM budget has changed: 2121 MB 2025-12-03 23:53:03.791 - Render thread -> Info: Frame[19231] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:53:04.791 - Render thread -> Info: Frame[19261] - Available VRAM budget has changed: 397 MB 2025-12-03 23:53:04.791 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:07.391 - Render thread -> Info: Frame[19339] - Available VRAM budget has changed: 528 MB 2025-12-03 23:53:07.391 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:07.458 - Render thread -> Info: Frame[19341] - Available VRAM budget has changed: 532 MB 2025-12-03 23:53:07.458 - Render thread -> Warning: Available VRAM budget 532 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:07.658 - Render thread -> Info: Frame[19347] - Available VRAM budget has changed: 2155 MB 2025-12-03 23:53:07.658 - Render thread -> Info: Frame[19347] - Available VRAM budget has changed: 390 MB 2025-12-03 23:53:07.658 - Render thread -> Warning: Available VRAM budget 390 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:10.326 - Render thread -> Info: Frame[19427] - Available VRAM budget has changed: 2166 MB 2025-12-03 23:53:11.325 - Render thread -> Info: Frame[19457] - Available VRAM budget has changed: 395 MB 2025-12-03 23:53:11.325 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:12.858 - Render thread -> Info: Frame[19503] - Available VRAM budget has changed: 379 MB 2025-12-03 23:53:12.858 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:14.657 - Render thread -> Info: Frame[19557] - Available VRAM budget has changed: 410 MB 2025-12-03 23:53:14.657 - Render thread -> Warning: Available VRAM budget 410 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:16.858 - Render thread -> Info: Frame[19623] - Available VRAM budget has changed: 2177 MB 2025-12-03 23:53:19.191 - Render thread -> Info: Frame[19693] - Available VRAM budget has changed: 2160 MB 2025-12-03 23:53:19.191 - Render thread -> Info: Frame[19693] - Available VRAM budget has changed: 403 MB 2025-12-03 23:53:19.191 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:20.257 - Render thread -> Info: Frame[19725] - Available VRAM budget has changed: 2174 MB 2025-12-03 23:53:21.258 - Render thread -> Info: Frame[19755] - Available VRAM budget has changed: 410 MB 2025-12-03 23:53:21.258 - Render thread -> Warning: Available VRAM budget 410 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:22.991 - Render thread -> Info: Frame[19807] - Available VRAM budget has changed: 412 MB 2025-12-03 23:53:22.991 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:23.458 - Render thread -> Info: Frame[19821] - Available VRAM budget has changed: 2161 MB 2025-12-03 23:53:23.458 - Render thread -> Info: Frame[19821] - Available VRAM budget has changed: 406 MB 2025-12-03 23:53:23.458 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:24.591 - Render thread -> Info: Frame[19855] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:53:25.591 - Render thread -> Info: Frame[19885] - Available VRAM budget has changed: 413 MB 2025-12-03 23:53:25.591 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:29.724 - Render thread -> Info: Frame[20009] - Available VRAM budget has changed: 2152 MB 2025-12-03 23:53:29.724 - Render thread -> Info: Frame[20009] - Available VRAM budget has changed: 400 MB 2025-12-03 23:53:29.724 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:30.724 - Render thread -> Info: Frame[20039] - Available VRAM budget has changed: 2136 MB 2025-12-03 23:53:30.724 - Render thread -> Info: Frame[20039] - Available VRAM budget has changed: 393 MB 2025-12-03 23:53:30.724 - Render thread -> Warning: Available VRAM budget 393 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:30.857 - Render thread -> Info: Frame[20043] - Available VRAM budget has changed: 2123 MB 2025-12-03 23:53:30.857 - Render thread -> Info: Frame[20043] - Available VRAM budget has changed: 386 MB 2025-12-03 23:53:30.857 - Render thread -> Warning: Available VRAM budget 386 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:33.058 - Render thread -> Info: Frame[20109] - Available VRAM budget has changed: 2080 MB 2025-12-03 23:53:33.058 - Render thread -> Info: Frame[20109] - Available VRAM budget has changed: 365 MB 2025-12-03 23:53:33.058 - Render thread -> Warning: Available VRAM budget 365 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:34.124 - Render thread -> Info: Frame[20141] - Available VRAM budget has changed: 2127 MB 2025-12-03 23:53:34.192 - Render thread -> Info: Frame[20143] - Available VRAM budget has changed: 2163 MB 2025-12-03 23:53:34.524 - Render thread -> Info: Frame[20153] - Available VRAM budget has changed: 381 MB 2025-12-03 23:53:34.524 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:35.124 - Render thread -> Info: Frame[20171] - Available VRAM budget has changed: 404 MB 2025-12-03 23:53:35.124 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:35.191 - Render thread -> Info: Frame[20173] - Available VRAM budget has changed: 422 MB 2025-12-03 23:53:35.191 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:38.857 - Render thread -> Info: Frame[20283] - Available VRAM budget has changed: 2180 MB 2025-12-03 23:53:39.857 - Render thread -> Info: Frame[20313] - Available VRAM budget has changed: 424 MB 2025-12-03 23:53:39.857 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:45.791 - Render thread -> Info: Frame[20491] - Available VRAM budget has changed: 2167 MB 2025-12-03 23:53:48.924 - Render thread -> Info: Frame[20585] - Available VRAM budget has changed: 2135 MB 2025-12-03 23:53:48.924 - Render thread -> Info: Frame[20585] - Available VRAM budget has changed: 409 MB 2025-12-03 23:53:48.924 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:48.991 - Render thread -> Info: Frame[20587] - Available VRAM budget has changed: 2119 MB 2025-12-03 23:53:48.991 - Render thread -> Info: Frame[20587] - Available VRAM budget has changed: 401 MB 2025-12-03 23:53:48.991 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:49.792 - Render thread -> Info: Frame[20611] - Available VRAM budget has changed: 2080 MB 2025-12-03 23:53:49.792 - Render thread -> Info: Frame[20611] - Available VRAM budget has changed: 382 MB 2025-12-03 23:53:49.792 - Render thread -> Warning: Available VRAM budget 382 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:50.857 - Render thread -> Info: Frame[20643] - Available VRAM budget has changed: 2115 MB 2025-12-03 23:53:51.857 - Render thread -> Info: Frame[20673] - Available VRAM budget has changed: 398 MB 2025-12-03 23:53:51.858 - Render thread -> Warning: Available VRAM budget 398 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:52.458 - Render thread -> Info: Frame[20691] - Available VRAM budget has changed: 2134 MB 2025-12-03 23:53:52.791 - Render thread -> Info: Frame[20701] - Available VRAM budget has changed: 2166 MB 2025-12-03 23:53:53.458 - Render thread -> Info: Frame[20721] - Available VRAM budget has changed: 408 MB 2025-12-03 23:53:53.458 - Render thread -> Warning: Available VRAM budget 408 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:53.792 - Render thread -> Info: Frame[20731] - Available VRAM budget has changed: 424 MB 2025-12-03 23:53:53.792 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:57.325 - Render thread -> Info: Frame[20837] - Available VRAM budget has changed: 2134 MB 2025-12-03 23:53:57.325 - Render thread -> Info: Frame[20837] - Available VRAM budget has changed: 409 MB 2025-12-03 23:53:57.325 - Render thread -> Warning: Available VRAM budget 409 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:57.591 - Render thread -> Info: Frame[20845] - Available VRAM budget has changed: 2111 MB 2025-12-03 23:53:57.591 - Render thread -> Info: Frame[20845] - Available VRAM budget has changed: 397 MB 2025-12-03 23:53:57.591 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:53:58.657 - Render thread -> Info: Frame[20877] - Available VRAM budget has changed: 2122 MB 2025-12-03 23:53:59.657 - Render thread -> Info: Frame[20907] - Available VRAM budget has changed: 400 MB 2025-12-03 23:53:59.657 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:00.590 - Render thread -> Info: Frame[20935] - Available VRAM budget has changed: 2134 MB 2025-12-03 23:54:01.591 - Render thread -> Info: Frame[20965] - Available VRAM budget has changed: 406 MB 2025-12-03 23:54:01.591 - Render thread -> Warning: Available VRAM budget 406 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:03.858 - Render thread -> Info: Frame[21033] - Available VRAM budget has changed: 2123 MB 2025-12-03 23:54:03.858 - Render thread -> Info: Frame[21033] - Available VRAM budget has changed: 400 MB 2025-12-03 23:54:03.858 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:04.924 - Render thread -> Info: Frame[21065] - Available VRAM budget has changed: 2134 MB 2025-12-03 23:54:05.524 - Render thread -> Info: Frame[21083] - Available VRAM budget has changed: 2184 MB 2025-12-03 23:54:05.924 - Render thread -> Info: Frame[21095] - Available VRAM budget has changed: 405 MB 2025-12-03 23:54:05.924 - Render thread -> Warning: Available VRAM budget 405 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:06.524 - Render thread -> Info: Frame[21113] - Available VRAM budget has changed: 430 MB 2025-12-03 23:54:06.524 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:07.191 - Render thread -> Info: Frame[21133] - Available VRAM budget has changed: 423 MB 2025-12-03 23:54:07.191 - Render thread -> Warning: Available VRAM budget 423 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:11.524 - Render thread -> Info: Frame[21263] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:54:13.191 - Render thread -> Info: Frame[21313] - Available VRAM budget has changed: 586 MB 2025-12-03 23:54:13.191 - Render thread -> Warning: Available VRAM budget 586 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:13.525 - Render thread -> Info: Frame[21323] - Available VRAM budget has changed: 2155 MB 2025-12-03 23:54:13.724 - Render thread -> Info: Frame[21329] - Available VRAM budget has changed: 416 MB 2025-12-03 23:54:13.724 - Render thread -> Warning: Available VRAM budget 416 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:15.924 - Render thread -> Info: Frame[21395] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:54:16.925 - Render thread -> Info: Frame[21425] - Available VRAM budget has changed: 425 MB 2025-12-03 23:54:16.925 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:18.725 - Render thread -> Info: Frame[21479] - Available VRAM budget has changed: 2157 MB 2025-12-03 23:54:18.725 - Render thread -> Info: Frame[21479] - Available VRAM budget has changed: 418 MB 2025-12-03 23:54:18.725 - Render thread -> Warning: Available VRAM budget 418 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:20.191 - Render thread -> Info: Frame[21523] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:54:21.191 - Render thread -> Info: Frame[21553] - Available VRAM budget has changed: 425 MB 2025-12-03 23:54:21.191 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:22.525 - Render thread -> Info: Frame[21593] - Available VRAM budget has changed: 449 MB 2025-12-03 23:54:22.525 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:22.591 - Render thread -> Info: Frame[21595] - Available VRAM budget has changed: 552 MB 2025-12-03 23:54:22.591 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:24.391 - Render thread -> Info: Frame[21649] - Available VRAM budget has changed: 560 MB 2025-12-03 23:54:24.391 - Render thread -> Warning: Available VRAM budget 560 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:25.591 - Render thread -> Info: Frame[21685] - Available VRAM budget has changed: 566 MB 2025-12-03 23:54:25.591 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:25.791 - Render thread -> Info: Frame[21691] - Available VRAM budget has changed: 605 MB 2025-12-03 23:54:25.791 - Render thread -> Warning: Available VRAM budget 605 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:25.991 - Render thread -> Info: Frame[21697] - Available VRAM budget has changed: 2155 MB 2025-12-03 23:54:26.924 - Render thread -> Info: Frame[21725] - Available VRAM budget has changed: 615 MB 2025-12-03 23:54:26.924 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:26.991 - Render thread -> Info: Frame[21727] - Available VRAM budget has changed: 599 MB 2025-12-03 23:54:26.991 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:27.058 - Render thread -> Info: Frame[21729] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:54:27.125 - Render thread -> Info: Frame[21731] - Available VRAM budget has changed: 425 MB 2025-12-03 23:54:27.125 - Render thread -> Warning: Available VRAM budget 425 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:27.458 - Render thread -> Info: Frame[21741] - Available VRAM budget has changed: 2153 MB 2025-12-03 23:54:27.458 - Render thread -> Info: Frame[21741] - Available VRAM budget has changed: 415 MB 2025-12-03 23:54:27.459 - Render thread -> Warning: Available VRAM budget 415 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:28.391 - Render thread -> Info: Frame[21769] - Available VRAM budget has changed: 2125 MB 2025-12-03 23:54:28.391 - Render thread -> Info: Frame[21769] - Available VRAM budget has changed: 402 MB 2025-12-03 23:54:28.391 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:31.324 - Render thread -> Info: Frame[21857] - Available VRAM budget has changed: 395 MB 2025-12-03 23:54:31.324 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:31.525 - Render thread -> Info: Frame[21863] - Available VRAM budget has changed: 2138 MB 2025-12-03 23:54:32.524 - Render thread -> Info: Frame[21893] - Available VRAM budget has changed: 401 MB 2025-12-03 23:54:32.524 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:39.992 - Render thread -> Info: Frame[22117] - Available VRAM budget has changed: 408 MB 2025-12-03 23:54:39.992 - Render thread -> Warning: Available VRAM budget 408 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:40.192 - Render thread -> Info: Frame[22123] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:54:40.258 - Render thread -> Info: Frame[22125] - Available VRAM budget has changed: 2161 MB 2025-12-03 23:54:41.191 - Render thread -> Info: Frame[22153] - Available VRAM budget has changed: 419 MB 2025-12-03 23:54:41.191 - Render thread -> Warning: Available VRAM budget 419 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:41.325 - Render thread -> Info: Frame[22157] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:54:41.657 - Render thread -> Info: Frame[22167] - Available VRAM budget has changed: 609 MB 2025-12-03 23:54:41.657 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:42.192 - Render thread -> Info: Frame[22183] - Available VRAM budget has changed: 621 MB 2025-12-03 23:54:42.192 - Render thread -> Warning: Available VRAM budget 621 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:42.257 - Render thread -> Info: Frame[22185] - Available VRAM budget has changed: 2157 MB 2025-12-03 23:54:42.257 - Render thread -> Info: Frame[22185] - Available VRAM budget has changed: 591 MB 2025-12-03 23:54:42.257 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:43.191 - Render thread -> Info: Frame[22213] - Available VRAM budget has changed: 551 MB 2025-12-03 23:54:43.191 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:43.257 - Render thread -> Info: Frame[22215] - Available VRAM budget has changed: 547 MB 2025-12-03 23:54:43.257 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:43.324 - Render thread -> Info: Frame[22217] - Available VRAM budget has changed: 2171 MB 2025-12-03 23:54:45.725 - Render thread -> Info: Frame[22289] - Available VRAM budget has changed: 584 MB 2025-12-03 23:54:45.725 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:45.858 - Render thread -> Info: Frame[22293] - Available VRAM budget has changed: 424 MB 2025-12-03 23:54:45.858 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:46.192 - Render thread -> Info: Frame[22303] - Available VRAM budget has changed: 2152 MB 2025-12-03 23:54:46.857 - Render thread -> Info: Frame[22323] - Available VRAM budget has changed: 414 MB 2025-12-03 23:54:46.857 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:48.061 - Render thread -> Info: Frame[22359] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:54:49.057 - Render thread -> Info: Frame[22389] - Available VRAM budget has changed: 424 MB 2025-12-03 23:54:49.057 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:52.857 - Render thread -> Info: Frame[22503] - Available VRAM budget has changed: 2181 MB 2025-12-03 23:54:53.790 - Render thread -> Info: Frame[22531] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:54:54.524 - Render thread -> Info: Frame[22553] - Available VRAM budget has changed: 408 MB 2025-12-03 23:54:54.524 - Render thread -> Warning: Available VRAM budget 408 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:54.992 - Render thread -> Info: Frame[22567] - Available VRAM budget has changed: 2128 MB 2025-12-03 23:54:54.992 - Render thread -> Info: Frame[22567] - Available VRAM budget has changed: 387 MB 2025-12-03 23:54:54.992 - Render thread -> Warning: Available VRAM budget 387 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:55.057 - Render thread -> Info: Frame[22569] - Available VRAM budget has changed: 2114 MB 2025-12-03 23:54:55.057 - Render thread -> Info: Frame[22569] - Available VRAM budget has changed: 380 MB 2025-12-03 23:54:55.057 - Render thread -> Warning: Available VRAM budget 380 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:57.657 - Render thread -> Info: Frame[22647] - Available VRAM budget has changed: 2132 MB 2025-12-03 23:54:57.857 - Render thread -> Info: Frame[22653] - Available VRAM budget has changed: 2083 MB 2025-12-03 23:54:57.857 - Render thread -> Info: Frame[22653] - Available VRAM budget has changed: 364 MB 2025-12-03 23:54:57.857 - Render thread -> Warning: Available VRAM budget 364 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:58.925 - Render thread -> Info: Frame[22685] - Available VRAM budget has changed: 2107 MB 2025-12-03 23:54:59.591 - Render thread -> Info: Frame[22705] - Available VRAM budget has changed: 569 MB 2025-12-03 23:54:59.591 - Render thread -> Warning: Available VRAM budget 569 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:54:59.658 - Render thread -> Info: Frame[22707] - Available VRAM budget has changed: 2119 MB 2025-12-03 23:54:59.724 - Render thread -> Info: Frame[22709] - Available VRAM budget has changed: 2159 MB 2025-12-03 23:54:59.925 - Render thread -> Info: Frame[22715] - Available VRAM budget has changed: 2143 MB 2025-12-03 23:54:59.925 - Render thread -> Info: Frame[22715] - Available VRAM budget has changed: 595 MB 2025-12-03 23:54:59.925 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:00.657 - Render thread -> Info: Frame[22737] - Available VRAM budget has changed: 607 MB 2025-12-03 23:55:00.657 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:00.724 - Render thread -> Info: Frame[22739] - Available VRAM budget has changed: 621 MB 2025-12-03 23:55:00.724 - Render thread -> Warning: Available VRAM budget 621 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:00.991 - Render thread -> Info: Frame[22747] - Available VRAM budget has changed: 2155 MB 2025-12-03 23:55:01.324 - Render thread -> Info: Frame[22757] - Available VRAM budget has changed: 2174 MB 2025-12-03 23:55:01.991 - Render thread -> Info: Frame[22777] - Available VRAM budget has changed: 633 MB 2025-12-03 23:55:01.991 - Render thread -> Warning: Available VRAM budget 633 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:02.324 - Render thread -> Info: Frame[22787] - Available VRAM budget has changed: 652 MB 2025-12-03 23:55:02.324 - Render thread -> Warning: Available VRAM budget 652 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:03.262 - Render thread -> Info: Frame[22815] - Available VRAM budget has changed: 2155 MB 2025-12-03 23:55:03.262 - Render thread -> Info: Frame[22815] - Available VRAM budget has changed: 395 MB 2025-12-03 23:55:03.262 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:03.327 - Render thread -> Info: Frame[22817] - Available VRAM budget has changed: 2140 MB 2025-12-03 23:55:03.327 - Render thread -> Info: Frame[22817] - Available VRAM budget has changed: 387 MB 2025-12-03 23:55:03.327 - Render thread -> Warning: Available VRAM budget 387 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:03.802 - Render thread -> Info: Frame[22831] - Available VRAM budget has changed: 2113 MB 2025-12-03 23:55:03.802 - Render thread -> Info: Frame[22831] - Available VRAM budget has changed: 374 MB 2025-12-03 23:55:03.802 - Render thread -> Warning: Available VRAM budget 374 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:03.925 - Render thread -> Info: Frame[22835] - Available VRAM budget has changed: 2100 MB 2025-12-03 23:55:03.925 - Render thread -> Info: Frame[22835] - Available VRAM budget has changed: 367 MB 2025-12-03 23:55:03.925 - Render thread -> Warning: Available VRAM budget 367 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:04.991 - Render thread -> Info: Frame[22867] - Available VRAM budget has changed: 370 MB 2025-12-03 23:55:04.991 - Render thread -> Warning: Available VRAM budget 370 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:05.058 - Render thread -> Info: Frame[22869] - Available VRAM budget has changed: 2111 MB 2025-12-03 23:55:05.191 - Render thread -> Info: Frame[22873] - Available VRAM budget has changed: 2160 MB 2025-12-03 23:55:06.058 - Render thread -> Info: Frame[22899] - Available VRAM budget has changed: 376 MB 2025-12-03 23:55:06.058 - Render thread -> Warning: Available VRAM budget 376 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:06.191 - Render thread -> Info: Frame[22903] - Available VRAM budget has changed: 400 MB 2025-12-03 23:55:06.191 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:06.726 - Render thread -> Info: Frame[22919] - Available VRAM budget has changed: 417 MB 2025-12-03 23:55:06.726 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:07.992 - Render thread -> Info: Frame[22957] - Available VRAM budget has changed: 2118 MB 2025-12-03 23:55:07.992 - Render thread -> Info: Frame[22957] - Available VRAM budget has changed: 396 MB 2025-12-03 23:55:07.992 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:09.392 - Render thread -> Info: Frame[22999] - Available VRAM budget has changed: 2131 MB 2025-12-03 23:55:09.458 - Render thread -> Info: Frame[23001] - Available VRAM budget has changed: 2162 MB 2025-12-03 23:55:10.391 - Render thread -> Info: Frame[23029] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:55:10.391 - Render thread -> Info: Frame[23029] - Available VRAM budget has changed: 402 MB 2025-12-03 23:55:10.391 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:10.458 - Render thread -> Info: Frame[23031] - Available VRAM budget has changed: 417 MB 2025-12-03 23:55:10.458 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:11.391 - Render thread -> Info: Frame[23059] - Available VRAM budget has changed: 424 MB 2025-12-03 23:55:11.391 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:11.791 - Render thread -> Info: Frame[23071] - Available VRAM budget has changed: 2162 MB 2025-12-03 23:55:11.791 - Render thread -> Info: Frame[23071] - Available VRAM budget has changed: 417 MB 2025-12-03 23:55:11.791 - Render thread -> Warning: Available VRAM budget 417 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:12.125 - Render thread -> Info: Frame[23081] - Available VRAM budget has changed: 401 MB 2025-12-03 23:55:12.125 - Render thread -> Warning: Available VRAM budget 401 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:12.659 - Render thread -> Info: Frame[23097] - Available VRAM budget has changed: 2125 MB 2025-12-03 23:55:12.659 - Render thread -> Info: Frame[23097] - Available VRAM budget has changed: 383 MB 2025-12-03 23:55:12.659 - Render thread -> Warning: Available VRAM budget 383 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:12.791 - Render thread -> Info: Frame[23101] - Available VRAM budget has changed: 2110 MB 2025-12-03 23:55:12.791 - Render thread -> Info: Frame[23101] - Available VRAM budget has changed: 375 MB 2025-12-03 23:55:12.791 - Render thread -> Warning: Available VRAM budget 375 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:15.791 - Render thread -> Info: Frame[23191] - Available VRAM budget has changed: 593 MB 2025-12-03 23:55:15.791 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:15.925 - Render thread -> Info: Frame[23195] - Available VRAM budget has changed: 2157 MB 2025-12-03 23:55:15.991 - Render thread -> Info: Frame[23197] - Available VRAM budget has changed: 2143 MB 2025-12-03 23:55:16.924 - Render thread -> Info: Frame[23225] - Available VRAM budget has changed: 628 MB 2025-12-03 23:55:16.924 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:17.269 - Render thread -> Info: Frame[23235] - Available VRAM budget has changed: 2160 MB 2025-12-03 23:55:17.591 - Render thread -> Info: Frame[23245] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:55:18.257 - Render thread -> Info: Frame[23265] - Available VRAM budget has changed: 639 MB 2025-12-03 23:55:18.257 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:18.591 - Render thread -> Info: Frame[23275] - Available VRAM budget has changed: 655 MB 2025-12-03 23:55:18.591 - Render thread -> Warning: Available VRAM budget 655 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:28.057 - Render thread -> Info: Frame[23559] - Available VRAM budget has changed: 663 MB 2025-12-03 23:55:28.057 - Render thread -> Warning: Available VRAM budget 663 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:29.126 - Render thread -> Info: Frame[23591] - Available VRAM budget has changed: 629 MB 2025-12-03 23:55:29.126 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:29.191 - Render thread -> Info: Frame[23593] - Available VRAM budget has changed: 2155 MB 2025-12-03 23:55:29.191 - Render thread -> Info: Frame[23593] - Available VRAM budget has changed: 399 MB 2025-12-03 23:55:29.191 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:29.257 - Render thread -> Info: Frame[23595] - Available VRAM budget has changed: 2140 MB 2025-12-03 23:55:29.257 - Render thread -> Info: Frame[23595] - Available VRAM budget has changed: 391 MB 2025-12-03 23:55:29.257 - Render thread -> Warning: Available VRAM budget 391 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:29.614 - Render thread -> Info: Frame[23605] - Available VRAM budget has changed: 2091 MB 2025-12-03 23:55:29.614 - Render thread -> Info: Frame[23605] - Available VRAM budget has changed: 367 MB 2025-12-03 23:55:29.614 - Render thread -> Warning: Available VRAM budget 367 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:30.791 - Render thread -> Info: Frame[23641] - Available VRAM budget has changed: 2152 MB 2025-12-03 23:55:31.792 - Render thread -> Info: Frame[23671] - Available VRAM budget has changed: 397 MB 2025-12-03 23:55:31.792 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:32.524 - Render thread -> Info: Frame[23693] - Available VRAM budget has changed: 413 MB 2025-12-03 23:55:32.524 - Render thread -> Warning: Available VRAM budget 413 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:33.791 - Render thread -> Info: Frame[23731] - Available VRAM budget has changed: 2168 MB 2025-12-03 23:55:34.792 - Render thread -> Info: Frame[23761] - Available VRAM budget has changed: 421 MB 2025-12-03 23:55:34.792 - Render thread -> Warning: Available VRAM budget 421 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:39.257 - Render thread -> Info: Frame[23895] - Available VRAM budget has changed: 2135 MB 2025-12-03 23:55:39.257 - Render thread -> Info: Frame[23895] - Available VRAM budget has changed: 404 MB 2025-12-03 23:55:39.257 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:39.324 - Render thread -> Info: Frame[23897] - Available VRAM budget has changed: 2121 MB 2025-12-03 23:55:39.324 - Render thread -> Info: Frame[23897] - Available VRAM budget has changed: 397 MB 2025-12-03 23:55:39.324 - Render thread -> Warning: Available VRAM budget 397 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:39.525 - Render thread -> Info: Frame[23903] - Available VRAM budget has changed: 395 MB 2025-12-03 23:55:39.525 - Render thread -> Warning: Available VRAM budget 395 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:41.724 - Render thread -> Info: Frame[23969] - Available VRAM budget has changed: 2136 MB 2025-12-03 23:55:42.724 - Render thread -> Info: Frame[23999] - Available VRAM budget has changed: 402 MB 2025-12-03 23:55:42.724 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:45.391 - Render thread -> Info: Frame[24079] - Available VRAM budget has changed: 400 MB 2025-12-03 23:55:45.391 - Render thread -> Warning: Available VRAM budget 400 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:49.257 - Render thread -> Info: Frame[24195] - Available VRAM budget has changed: 2123 MB 2025-12-03 23:55:49.257 - Render thread -> Info: Frame[24195] - Available VRAM budget has changed: 394 MB 2025-12-03 23:55:49.257 - Render thread -> Warning: Available VRAM budget 394 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:50.324 - Render thread -> Info: Frame[24227] - Available VRAM budget has changed: 2136 MB 2025-12-03 23:55:51.257 - Render thread -> Info: Frame[24255] - Available VRAM budget has changed: 2124 MB 2025-12-03 23:55:52.324 - Render thread -> Info: Frame[24287] - Available VRAM budget has changed: 2135 MB 2025-12-03 23:55:52.391 - Render thread -> Info: Frame[24289] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:55:52.591 - Render thread -> Info: Frame[24295] - Available VRAM budget has changed: 396 MB 2025-12-03 23:55:52.591 - Render thread -> Warning: Available VRAM budget 396 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:53.325 - Render thread -> Info: Frame[24317] - Available VRAM budget has changed: 402 MB 2025-12-03 23:55:53.325 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:53.391 - Render thread -> Info: Frame[24319] - Available VRAM budget has changed: 419 MB 2025-12-03 23:55:53.391 - Render thread -> Warning: Available VRAM budget 419 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:56.858 - Render thread -> Info: Frame[24423] - Available VRAM budget has changed: 2155 MB 2025-12-03 23:55:56.858 - Render thread -> Info: Frame[24423] - Available VRAM budget has changed: 412 MB 2025-12-03 23:55:56.858 - Render thread -> Warning: Available VRAM budget 412 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:57.924 - Render thread -> Info: Frame[24455] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:55:58.658 - Render thread -> Info: Frame[24477] - Available VRAM budget has changed: 2158 MB 2025-12-03 23:55:58.924 - Render thread -> Info: Frame[24485] - Available VRAM budget has changed: 419 MB 2025-12-03 23:55:58.924 - Render thread -> Warning: Available VRAM budget 419 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:59.458 - Render thread -> Info: Frame[24501] - Available VRAM budget has changed: 527 MB 2025-12-03 23:55:59.458 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:55:59.724 - Render thread -> Info: Frame[24509] - Available VRAM budget has changed: 2171 MB 2025-12-03 23:56:00.724 - Render thread -> Info: Frame[24539] - Available VRAM budget has changed: 540 MB 2025-12-03 23:56:00.724 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:00.861 - Render thread -> Info: Frame[24543] - Available VRAM budget has changed: 544 MB 2025-12-03 23:56:00.861 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:01.990 - Render thread -> Info: Frame[24577] - Available VRAM budget has changed: 542 MB 2025-12-03 23:56:01.990 - Render thread -> Warning: Available VRAM budget 542 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:03.057 - Render thread -> Info: Frame[24609] - Available VRAM budget has changed: 2159 MB 2025-12-03 23:56:03.057 - Render thread -> Info: Frame[24609] - Available VRAM budget has changed: 554 MB 2025-12-03 23:56:03.057 - Render thread -> Warning: Available VRAM budget 554 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:04.058 - Render thread -> Info: Frame[24639] - Available VRAM budget has changed: 585 MB 2025-12-03 23:56:04.058 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:04.191 - Render thread -> Info: Frame[24643] - Available VRAM budget has changed: 607 MB 2025-12-03 23:56:04.191 - Render thread -> Warning: Available VRAM budget 607 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:04.258 - Render thread -> Info: Frame[24645] - Available VRAM budget has changed: 599 MB 2025-12-03 23:56:04.258 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:04.324 - Render thread -> Info: Frame[24647] - Available VRAM budget has changed: 414 MB 2025-12-03 23:56:04.324 - Render thread -> Warning: Available VRAM budget 414 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:04.725 - Render thread -> Info: Frame[24659] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:56:04.725 - Render thread -> Info: Frame[24659] - Available VRAM budget has changed: 403 MB 2025-12-03 23:56:04.725 - Render thread -> Warning: Available VRAM budget 403 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:05.659 - Render thread -> Info: Frame[24687] - Available VRAM budget has changed: 2122 MB 2025-12-03 23:56:05.924 - Render thread -> Info: Frame[24695] - Available VRAM budget has changed: 457 MB 2025-12-03 23:56:05.924 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:06.124 - Render thread -> Info: Frame[24701] - Available VRAM budget has changed: 2109 MB 2025-12-03 23:56:06.124 - Render thread -> Info: Frame[24701] - Available VRAM budget has changed: 450 MB 2025-12-03 23:56:06.124 - Render thread -> Warning: Available VRAM budget 450 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:07.191 - Render thread -> Info: Frame[24733] - Available VRAM budget has changed: 2128 MB 2025-12-03 23:56:07.458 - Render thread -> Info: Frame[24741] - Available VRAM budget has changed: 2142 MB 2025-12-03 23:56:07.591 - Render thread -> Info: Frame[24745] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:56:08.124 - Render thread -> Info: Frame[24761] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:56:08.191 - Render thread -> Info: Frame[24763] - Available VRAM budget has changed: 460 MB 2025-12-03 23:56:08.191 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:08.457 - Render thread -> Info: Frame[24771] - Available VRAM budget has changed: 465 MB 2025-12-03 23:56:08.457 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:09.990 - Render thread -> Info: Frame[24817] - Available VRAM budget has changed: 463 MB 2025-12-03 23:56:09.990 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:11.324 - Render thread -> Info: Frame[24857] - Available VRAM budget has changed: 2128 MB 2025-12-03 23:56:11.324 - Render thread -> Info: Frame[24857] - Available VRAM budget has changed: 457 MB 2025-12-03 23:56:11.324 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:12.390 - Render thread -> Info: Frame[24889] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:56:13.258 - Render thread -> Info: Frame[24915] - Available VRAM budget has changed: 460 MB 2025-12-03 23:56:13.258 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:13.392 - Render thread -> Info: Frame[24919] - Available VRAM budget has changed: 464 MB 2025-12-03 23:56:13.392 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:13.457 - Render thread -> Info: Frame[24921] - Available VRAM budget has changed: 2173 MB 2025-12-03 23:56:14.458 - Render thread -> Info: Frame[24951] - Available VRAM budget has changed: 481 MB 2025-12-03 23:56:14.458 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:15.190 - Render thread -> Info: Frame[24973] - Available VRAM budget has changed: 2139 MB 2025-12-03 23:56:15.190 - Render thread -> Info: Frame[24973] - Available VRAM budget has changed: 465 MB 2025-12-03 23:56:15.190 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:15.790 - Render thread -> Info: Frame[24991] - Available VRAM budget has changed: 462 MB 2025-12-03 23:56:15.791 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:16.524 - Render thread -> Info: Frame[25013] - Available VRAM budget has changed: 2126 MB 2025-12-03 23:56:16.524 - Render thread -> Info: Frame[25013] - Available VRAM budget has changed: 458 MB 2025-12-03 23:56:16.524 - Render thread -> Warning: Available VRAM budget 458 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:17.591 - Render thread -> Info: Frame[25045] - Available VRAM budget has changed: 2174 MB 2025-12-03 23:56:18.590 - Render thread -> Info: Frame[25075] - Available VRAM budget has changed: 612 MB 2025-12-03 23:56:18.590 - Render thread -> Warning: Available VRAM budget 612 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:18.858 - Render thread -> Info: Frame[25083] - Available VRAM budget has changed: 2158 MB 2025-12-03 23:56:19.257 - Render thread -> Info: Frame[25095] - Available VRAM budget has changed: 623 MB 2025-12-03 23:56:19.257 - Render thread -> Warning: Available VRAM budget 623 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:19.524 - Render thread -> Info: Frame[25103] - Available VRAM budget has changed: 639 MB 2025-12-03 23:56:19.524 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:19.724 - Render thread -> Info: Frame[25109] - Available VRAM budget has changed: 665 MB 2025-12-03 23:56:19.724 - Render thread -> Warning: Available VRAM budget 665 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:19.791 - Render thread -> Info: Frame[25111] - Available VRAM budget has changed: 699 MB 2025-12-03 23:56:19.791 - Render thread -> Warning: Available VRAM budget 699 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:20.657 - Render thread -> Info: Frame[25137] - Available VRAM budget has changed: 715 MB 2025-12-03 23:56:20.657 - Render thread -> Warning: Available VRAM budget 715 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:20.858 - Render thread -> Info: Frame[25143] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:56:20.924 - Render thread -> Info: Frame[25145] - Available VRAM budget has changed: 677 MB 2025-12-03 23:56:20.924 - Render thread -> Warning: Available VRAM budget 677 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:21.124 - Render thread -> Info: Frame[25151] - Available VRAM budget has changed: 2158 MB 2025-12-03 23:56:21.124 - Render thread -> Info: Frame[25151] - Available VRAM budget has changed: 661 MB 2025-12-03 23:56:21.124 - Render thread -> Warning: Available VRAM budget 661 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:21.724 - Render thread -> Info: Frame[25169] - Available VRAM budget has changed: 631 MB 2025-12-03 23:56:21.724 - Render thread -> Warning: Available VRAM budget 631 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:22.191 - Render thread -> Info: Frame[25183] - Available VRAM budget has changed: 2174 MB 2025-12-03 23:56:23.190 - Render thread -> Info: Frame[25213] - Available VRAM budget has changed: 644 MB 2025-12-03 23:56:23.190 - Render thread -> Warning: Available VRAM budget 644 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:24.324 - Render thread -> Info: Frame[25247] - Available VRAM budget has changed: 628 MB 2025-12-03 23:56:24.324 - Render thread -> Warning: Available VRAM budget 628 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:26.057 - Render thread -> Info: Frame[25299] - Available VRAM budget has changed: 656 MB 2025-12-03 23:56:26.057 - Render thread -> Warning: Available VRAM budget 656 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:26.458 - Render thread -> Info: Frame[25311] - Available VRAM budget has changed: 666 MB 2025-12-03 23:56:26.458 - Render thread -> Warning: Available VRAM budget 666 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:26.790 - Render thread -> Info: Frame[25321] - Available VRAM budget has changed: 2186 MB 2025-12-03 23:56:27.791 - Render thread -> Info: Frame[25351] - Available VRAM budget has changed: 677 MB 2025-12-03 23:56:27.791 - Render thread -> Warning: Available VRAM budget 677 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:28.590 - Render thread -> Info: Frame[25383] - Available VRAM budget has changed: 680 MB 2025-12-03 23:56:28.590 - Render thread -> Warning: Available VRAM budget 680 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:29.090 - Render thread -> Info: Frame[25413] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:56:29.090 - Render thread -> Info: Frame[25413] - Available VRAM budget has changed: 670 MB 2025-12-03 23:56:29.090 - Render thread -> Warning: Available VRAM budget 670 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:29.690 - Render thread -> Info: Frame[25449] - Available VRAM budget has changed: 2187 MB 2025-12-03 23:56:30.241 - Render thread -> Info: Frame[25479] - Available VRAM budget has changed: 682 MB 2025-12-03 23:56:30.241 - Render thread -> Warning: Available VRAM budget 682 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:30.441 - Render thread -> Info: Frame[25485] - Available VRAM budget has changed: 2176 MB 2025-12-03 23:56:30.441 - Render thread -> Info: Frame[25485] - Available VRAM budget has changed: 671 MB 2025-12-03 23:56:30.441 - Render thread -> Warning: Available VRAM budget 671 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:32.240 - Render thread -> Info: Frame[25555] - Available VRAM budget has changed: 2187 MB 2025-12-03 23:56:32.574 - Render thread -> Info: Frame[25565] - Available VRAM budget has changed: 623 MB 2025-12-03 23:56:32.574 - Render thread -> Warning: Available VRAM budget 623 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:33.040 - Render thread -> Info: Frame[25579] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:56:33.707 - Render thread -> Info: Frame[25599] - Available VRAM budget has changed: 661 MB 2025-12-03 23:56:33.707 - Render thread -> Warning: Available VRAM budget 661 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:34.174 - Render thread -> Info: Frame[25613] - Available VRAM budget has changed: 672 MB 2025-12-03 23:56:34.174 - Render thread -> Warning: Available VRAM budget 672 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:34.291 - Render thread -> Info: Frame[25619] - Available VRAM budget has changed: 2186 MB 2025-12-03 23:56:34.790 - Render thread -> Info: Frame[25649] - Available VRAM budget has changed: 681 MB 2025-12-03 23:56:34.790 - Render thread -> Warning: Available VRAM budget 681 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:37.074 - Render thread -> Info: Frame[25755] - Available VRAM budget has changed: 677 MB 2025-12-03 23:56:37.074 - Render thread -> Warning: Available VRAM budget 677 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:37.474 - Render thread -> Info: Frame[25767] - Available VRAM budget has changed: 2174 MB 2025-12-03 23:56:37.474 - Render thread -> Info: Frame[25767] - Available VRAM budget has changed: 616 MB 2025-12-03 23:56:37.474 - Render thread -> Warning: Available VRAM budget 616 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:38.607 - Render thread -> Info: Frame[25801] - Available VRAM budget has changed: 666 MB 2025-12-03 23:56:38.607 - Render thread -> Warning: Available VRAM budget 666 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:39.941 - Render thread -> Info: Frame[25841] - Available VRAM budget has changed: 669 MB 2025-12-03 23:56:39.941 - Render thread -> Warning: Available VRAM budget 669 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:42.274 - Render thread -> Info: Frame[25911] - Available VRAM budget has changed: 673 MB 2025-12-03 23:56:42.274 - Render thread -> Warning: Available VRAM budget 673 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:42.607 - Render thread -> Info: Frame[25921] - Available VRAM budget has changed: 614 MB 2025-12-03 23:56:42.607 - Render thread -> Warning: Available VRAM budget 614 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:42.741 - Render thread -> Info: Frame[25925] - Available VRAM budget has changed: 609 MB 2025-12-03 23:56:42.741 - Render thread -> Warning: Available VRAM budget 609 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:42.941 - Render thread -> Info: Frame[25931] - Available VRAM budget has changed: 579 MB 2025-12-03 23:56:42.941 - Render thread -> Warning: Available VRAM budget 579 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:44.274 - Render thread -> Info: Frame[25971] - Available VRAM budget has changed: 629 MB 2025-12-03 23:56:44.274 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:44.407 - Render thread -> Info: Frame[25975] - Available VRAM budget has changed: 2186 MB 2025-12-03 23:56:44.474 - Render thread -> Info: Frame[25977] - Available VRAM budget has changed: 2172 MB 2025-12-03 23:56:44.675 - Render thread -> Info: Frame[25983] - Available VRAM budget has changed: 657 MB 2025-12-03 23:56:44.675 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:45.341 - Render thread -> Info: Frame[26003] - Available VRAM budget has changed: 2160 MB 2025-12-03 23:56:45.341 - Render thread -> Info: Frame[26003] - Available VRAM budget has changed: 653 MB 2025-12-03 23:56:45.341 - Render thread -> Warning: Available VRAM budget 653 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:46.808 - Render thread -> Info: Frame[26047] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:56:46.940 - Render thread -> Info: Frame[26051] - Available VRAM budget has changed: 704 MB 2025-12-03 23:56:46.940 - Render thread -> Warning: Available VRAM budget 704 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:47.807 - Render thread -> Info: Frame[26077] - Available VRAM budget has changed: 716 MB 2025-12-03 23:56:47.807 - Render thread -> Warning: Available VRAM budget 716 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:48.141 - Render thread -> Info: Frame[26087] - Available VRAM budget has changed: 700 MB 2025-12-03 23:56:48.141 - Render thread -> Warning: Available VRAM budget 700 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:48.741 - Render thread -> Info: Frame[26105] - Available VRAM budget has changed: 626 MB 2025-12-03 23:56:48.741 - Render thread -> Warning: Available VRAM budget 626 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:49.075 - Render thread -> Info: Frame[26115] - Available VRAM budget has changed: 608 MB 2025-12-03 23:56:49.075 - Render thread -> Warning: Available VRAM budget 608 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:49.208 - Render thread -> Info: Frame[26119] - Available VRAM budget has changed: 600 MB 2025-12-03 23:56:49.208 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:49.808 - Render thread -> Info: Frame[26137] - Available VRAM budget has changed: 2124 MB 2025-12-03 23:56:49.808 - Render thread -> Info: Frame[26137] - Available VRAM budget has changed: 457 MB 2025-12-03 23:56:49.808 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:50.075 - Render thread -> Info: Frame[26145] - Available VRAM budget has changed: 2101 MB 2025-12-03 23:56:50.075 - Render thread -> Info: Frame[26145] - Available VRAM budget has changed: 445 MB 2025-12-03 23:56:50.075 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:51.207 - Render thread -> Info: Frame[26179] - Available VRAM budget has changed: 2121 MB 2025-12-03 23:56:52.207 - Render thread -> Info: Frame[26209] - Available VRAM budget has changed: 455 MB 2025-12-03 23:56:52.207 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:56:53.474 - Render thread -> Info: Frame[26247] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:56:54.475 - Render thread -> Info: Frame[26277] - Available VRAM budget has changed: 460 MB 2025-12-03 23:56:54.475 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:06.342 - Render thread -> Info: Frame[26633] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:57:07.343 - Render thread -> Info: Frame[26663] - Available VRAM budget has changed: 447 MB 2025-12-03 23:57:07.343 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:08.412 - Render thread -> Info: Frame[26695] - Available VRAM budget has changed: 534 MB 2025-12-03 23:57:08.412 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:08.941 - Render thread -> Info: Frame[26711] - Available VRAM budget has changed: 2159 MB 2025-12-03 23:57:09.074 - Render thread -> Info: Frame[26715] - Available VRAM budget has changed: 480 MB 2025-12-03 23:57:09.074 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:09.208 - Render thread -> Info: Frame[26719] - Available VRAM budget has changed: 477 MB 2025-12-03 23:57:09.208 - Render thread -> Warning: Available VRAM budget 477 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:09.807 - Render thread -> Info: Frame[26737] - Available VRAM budget has changed: 466 MB 2025-12-03 23:57:09.807 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:10.407 - Render thread -> Info: Frame[26755] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:57:10.874 - Render thread -> Info: Frame[26769] - Available VRAM budget has changed: 475 MB 2025-12-03 23:57:10.874 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:11.074 - Render thread -> Info: Frame[26775] - Available VRAM budget has changed: 514 MB 2025-12-03 23:57:11.074 - Render thread -> Warning: Available VRAM budget 514 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:11.407 - Render thread -> Info: Frame[26785] - Available VRAM budget has changed: 527 MB 2025-12-03 23:57:11.407 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:12.474 - Render thread -> Info: Frame[26817] - Available VRAM budget has changed: 481 MB 2025-12-03 23:57:12.474 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:14.741 - Render thread -> Info: Frame[26885] - Available VRAM budget has changed: 528 MB 2025-12-03 23:57:14.741 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:17.274 - Render thread -> Info: Frame[26961] - Available VRAM budget has changed: 544 MB 2025-12-03 23:57:17.274 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:17.674 - Render thread -> Info: Frame[26973] - Available VRAM budget has changed: 541 MB 2025-12-03 23:57:17.674 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:18.874 - Render thread -> Info: Frame[27009] - Available VRAM budget has changed: 481 MB 2025-12-03 23:57:18.874 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:22.007 - Render thread -> Info: Frame[27103] - Available VRAM budget has changed: 2159 MB 2025-12-03 23:57:22.007 - Render thread -> Info: Frame[27103] - Available VRAM budget has changed: 475 MB 2025-12-03 23:57:22.007 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:23.341 - Render thread -> Info: Frame[27143] - Available VRAM budget has changed: 2171 MB 2025-12-03 23:57:24.340 - Render thread -> Info: Frame[27173] - Available VRAM budget has changed: 481 MB 2025-12-03 23:57:24.340 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:25.407 - Render thread -> Info: Frame[27205] - Available VRAM budget has changed: 2135 MB 2025-12-03 23:57:25.407 - Render thread -> Info: Frame[27205] - Available VRAM budget has changed: 463 MB 2025-12-03 23:57:25.407 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:26.741 - Render thread -> Info: Frame[27245] - Available VRAM budget has changed: 2171 MB 2025-12-03 23:57:27.674 - Render thread -> Info: Frame[27273] - Available VRAM budget has changed: 481 MB 2025-12-03 23:57:27.674 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:31.674 - Render thread -> Info: Frame[27393] - Available VRAM budget has changed: 2120 MB 2025-12-03 23:57:31.674 - Render thread -> Info: Frame[27393] - Available VRAM budget has changed: 455 MB 2025-12-03 23:57:31.674 - Render thread -> Warning: Available VRAM budget 455 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:34.074 - Render thread -> Info: Frame[27465] - Available VRAM budget has changed: 2171 MB 2025-12-03 23:57:35.074 - Render thread -> Info: Frame[27495] - Available VRAM budget has changed: 480 MB 2025-12-03 23:57:35.074 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:35.873 - Render thread -> Info: Frame[27519] - Available VRAM budget has changed: 534 MB 2025-12-03 23:57:35.874 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:38.074 - Render thread -> Info: Frame[27585] - Available VRAM budget has changed: 522 MB 2025-12-03 23:57:38.074 - Render thread -> Warning: Available VRAM budget 522 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:38.340 - Render thread -> Info: Frame[27593] - Available VRAM budget has changed: 2183 MB 2025-12-03 23:57:39.340 - Render thread -> Info: Frame[27623] - Available VRAM budget has changed: 534 MB 2025-12-03 23:57:39.340 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:43.807 - Render thread -> Info: Frame[27757] - Available VRAM budget has changed: 546 MB 2025-12-03 23:57:43.807 - Render thread -> Warning: Available VRAM budget 546 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:44.074 - Render thread -> Info: Frame[27765] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:57:44.074 - Render thread -> Info: Frame[27765] - Available VRAM budget has changed: 495 MB 2025-12-03 23:57:44.074 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:45.140 - Render thread -> Info: Frame[27797] - Available VRAM budget has changed: 498 MB 2025-12-03 23:57:45.140 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:45.741 - Render thread -> Info: Frame[27815] - Available VRAM budget has changed: 495 MB 2025-12-03 23:57:45.741 - Render thread -> Warning: Available VRAM budget 495 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:46.874 - Render thread -> Info: Frame[27849] - Available VRAM budget has changed: 2183 MB 2025-12-03 23:57:47.140 - Render thread -> Info: Frame[27857] - Available VRAM budget has changed: 497 MB 2025-12-03 23:57:47.140 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:47.874 - Render thread -> Info: Frame[27879] - Available VRAM budget has changed: 548 MB 2025-12-03 23:57:47.874 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:48.340 - Render thread -> Info: Frame[27893] - Available VRAM budget has changed: 534 MB 2025-12-03 23:57:48.340 - Render thread -> Warning: Available VRAM budget 534 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:50.807 - Render thread -> Info: Frame[27967] - Available VRAM budget has changed: 2136 MB 2025-12-03 23:57:50.807 - Render thread -> Info: Frame[27967] - Available VRAM budget has changed: 502 MB 2025-12-03 23:57:50.807 - Render thread -> Warning: Available VRAM budget 502 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:51.540 - Render thread -> Info: Frame[27989] - Available VRAM budget has changed: 2123 MB 2025-12-03 23:57:51.540 - Render thread -> Info: Frame[27989] - Available VRAM budget has changed: 489 MB 2025-12-03 23:57:51.540 - Render thread -> Warning: Available VRAM budget 489 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:52.607 - Render thread -> Info: Frame[28021] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:57:53.607 - Render thread -> Info: Frame[28051] - Available VRAM budget has changed: 497 MB 2025-12-03 23:57:53.607 - Render thread -> Warning: Available VRAM budget 497 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:53.740 - Render thread -> Info: Frame[28055] - Available VRAM budget has changed: 487 MB 2025-12-03 23:57:53.740 - Render thread -> Warning: Available VRAM budget 487 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:56.874 - Render thread -> Info: Frame[28149] - Available VRAM budget has changed: 484 MB 2025-12-03 23:57:56.874 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:58.007 - Render thread -> Info: Frame[28183] - Available VRAM budget has changed: 463 MB 2025-12-03 23:57:58.007 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:58.341 - Render thread -> Info: Frame[28193] - Available VRAM budget has changed: 2122 MB 2025-12-03 23:57:58.341 - Render thread -> Info: Frame[28193] - Available VRAM budget has changed: 457 MB 2025-12-03 23:57:58.341 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:57:59.407 - Render thread -> Info: Frame[28225] - Available VRAM budget has changed: 2134 MB 2025-12-03 23:58:00.274 - Render thread -> Info: Frame[28251] - Available VRAM budget has changed: 490 MB 2025-12-03 23:58:00.274 - Render thread -> Warning: Available VRAM budget 490 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:00.407 - Render thread -> Info: Frame[28255] - Available VRAM budget has changed: 501 MB 2025-12-03 23:58:00.407 - Render thread -> Warning: Available VRAM budget 501 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:02.341 - Render thread -> Info: Frame[28313] - Available VRAM budget has changed: 498 MB 2025-12-03 23:58:02.341 - Render thread -> Warning: Available VRAM budget 498 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:02.874 - Render thread -> Info: Frame[28329] - Available VRAM budget has changed: 2122 MB 2025-12-03 23:58:02.874 - Render thread -> Info: Frame[28329] - Available VRAM budget has changed: 485 MB 2025-12-03 23:58:02.874 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:02.941 - Render thread -> Info: Frame[28331] - Available VRAM budget has changed: 456 MB 2025-12-03 23:58:02.941 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:03.941 - Render thread -> Info: Frame[28361] - Available VRAM budget has changed: 2158 MB 2025-12-03 23:58:04.274 - Render thread -> Info: Frame[28371] - Available VRAM budget has changed: 2169 MB 2025-12-03 23:58:04.874 - Render thread -> Info: Frame[28389] - Available VRAM budget has changed: 469 MB 2025-12-03 23:58:04.874 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:04.941 - Render thread -> Info: Frame[28391] - Available VRAM budget has changed: 525 MB 2025-12-03 23:58:04.941 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:05.274 - Render thread -> Info: Frame[28401] - Available VRAM budget has changed: 536 MB 2025-12-03 23:58:05.274 - Render thread -> Warning: Available VRAM budget 536 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:06.542 - Render thread -> Info: Frame[28439] - Available VRAM budget has changed: 573 MB 2025-12-03 23:58:06.542 - Render thread -> Warning: Available VRAM budget 573 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:06.674 - Render thread -> Info: Frame[28443] - Available VRAM budget has changed: 585 MB 2025-12-03 23:58:06.674 - Render thread -> Warning: Available VRAM budget 585 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:07.674 - Render thread -> Info: Frame[28473] - Available VRAM budget has changed: 590 MB 2025-12-03 23:58:07.674 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:07.807 - Render thread -> Info: Frame[28477] - Available VRAM budget has changed: 593 MB 2025-12-03 23:58:07.807 - Render thread -> Warning: Available VRAM budget 593 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:07.875 - Render thread -> Info: Frame[28479] - Available VRAM budget has changed: 600 MB 2025-12-03 23:58:07.875 - Render thread -> Warning: Available VRAM budget 600 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:08.073 - Render thread -> Info: Frame[28485] - Available VRAM budget has changed: 480 MB 2025-12-03 23:58:08.074 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:09.607 - Render thread -> Info: Frame[28531] - Available VRAM budget has changed: 581 MB 2025-12-03 23:58:09.607 - Render thread -> Warning: Available VRAM budget 581 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:09.675 - Render thread -> Info: Frame[28533] - Available VRAM budget has changed: 589 MB 2025-12-03 23:58:09.675 - Render thread -> Warning: Available VRAM budget 589 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:09.741 - Render thread -> Info: Frame[28535] - Available VRAM budget has changed: 558 MB 2025-12-03 23:58:09.741 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:09.941 - Render thread -> Info: Frame[28541] - Available VRAM budget has changed: 480 MB 2025-12-03 23:58:09.941 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:10.141 - Render thread -> Info: Frame[28547] - Available VRAM budget has changed: 2157 MB 2025-12-03 23:58:10.141 - Render thread -> Info: Frame[28547] - Available VRAM budget has changed: 474 MB 2025-12-03 23:58:10.141 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:11.542 - Render thread -> Info: Frame[28589] - Available VRAM budget has changed: 2170 MB 2025-12-03 23:58:12.274 - Render thread -> Info: Frame[28611] - Available VRAM budget has changed: 481 MB 2025-12-03 23:58:12.274 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:12.741 - Render thread -> Info: Frame[28625] - Available VRAM budget has changed: 2157 MB 2025-12-03 23:58:12.741 - Render thread -> Info: Frame[28625] - Available VRAM budget has changed: 474 MB 2025-12-03 23:58:12.741 - Render thread -> Warning: Available VRAM budget 474 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:13.808 - Render thread -> Info: Frame[28657] - Available VRAM budget has changed: 2124 MB 2025-12-03 23:58:13.808 - Render thread -> Info: Frame[28657] - Available VRAM budget has changed: 457 MB 2025-12-03 23:58:13.808 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:14.007 - Render thread -> Info: Frame[28663] - Available VRAM budget has changed: 441 MB 2025-12-03 23:58:14.007 - Render thread -> Warning: Available VRAM budget 441 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:14.074 - Render thread -> Info: Frame[28665] - Available VRAM budget has changed: 2106 MB 2025-12-03 23:58:14.074 - Render thread -> Info: Frame[28665] - Available VRAM budget has changed: 432 MB 2025-12-03 23:58:14.074 - Render thread -> Warning: Available VRAM budget 432 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:16.073 - Render thread -> Info: Frame[28725] - Available VRAM budget has changed: 2120 MB 2025-12-03 23:58:17.075 - Render thread -> Info: Frame[28755] - Available VRAM budget has changed: 439 MB 2025-12-03 23:58:17.075 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:17.474 - Render thread -> Info: Frame[28767] - Available VRAM budget has changed: 2131 MB 2025-12-03 23:58:18.474 - Render thread -> Info: Frame[28797] - Available VRAM budget has changed: 444 MB 2025-12-03 23:58:18.475 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:19.341 - Render thread -> Info: Frame[28823] - Available VRAM budget has changed: 2083 MB 2025-12-03 23:58:19.341 - Render thread -> Info: Frame[28823] - Available VRAM budget has changed: 420 MB 2025-12-03 23:58:19.341 - Render thread -> Warning: Available VRAM budget 420 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:20.407 - Render thread -> Info: Frame[28855] - Available VRAM budget has changed: 2129 MB 2025-12-03 23:58:20.474 - Render thread -> Info: Frame[28857] - Available VRAM budget has changed: 2167 MB 2025-12-03 23:58:21.407 - Render thread -> Info: Frame[28885] - Available VRAM budget has changed: 444 MB 2025-12-03 23:58:21.407 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:21.474 - Render thread -> Info: Frame[28887] - Available VRAM budget has changed: 463 MB 2025-12-03 23:58:21.474 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:23.140 - Render thread -> Info: Frame[28937] - Available VRAM budget has changed: 2180 MB 2025-12-03 23:58:24.074 - Render thread -> Info: Frame[28965] - Available VRAM budget has changed: 2169 MB 2025-12-03 23:58:24.074 - Render thread -> Info: Frame[28965] - Available VRAM budget has changed: 460 MB 2025-12-03 23:58:24.074 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:25.140 - Render thread -> Info: Frame[28997] - Available VRAM budget has changed: 2180 MB 2025-12-03 23:58:26.141 - Render thread -> Info: Frame[29027] - Available VRAM budget has changed: 465 MB 2025-12-03 23:58:26.141 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:26.541 - Render thread -> Info: Frame[29039] - Available VRAM budget has changed: 472 MB 2025-12-03 23:58:26.541 - Render thread -> Warning: Available VRAM budget 472 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:27.541 - Render thread -> Info: Frame[29069] - Available VRAM budget has changed: 466 MB 2025-12-03 23:58:27.541 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:29.475 - Render thread -> Info: Frame[29127] - Available VRAM budget has changed: 2162 MB 2025-12-03 23:58:29.475 - Render thread -> Info: Frame[29127] - Available VRAM budget has changed: 463 MB 2025-12-03 23:58:29.475 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:30.408 - Render thread -> Info: Frame[29155] - Available VRAM budget has changed: 2127 MB 2025-12-03 23:58:30.408 - Render thread -> Info: Frame[29155] - Available VRAM budget has changed: 446 MB 2025-12-03 23:58:30.408 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:34.807 - Render thread -> Info: Frame[29287] - Available VRAM budget has changed: 439 MB 2025-12-03 23:58:34.807 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:38.076 - Render thread -> Info: Frame[29385] - Available VRAM budget has changed: 445 MB 2025-12-03 23:58:38.076 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:39.607 - Render thread -> Info: Frame[29431] - Available VRAM budget has changed: 2163 MB 2025-12-03 23:58:39.807 - Render thread -> Info: Frame[29437] - Available VRAM budget has changed: 2175 MB 2025-12-03 23:58:40.607 - Render thread -> Info: Frame[29461] - Available VRAM budget has changed: 463 MB 2025-12-03 23:58:40.607 - Render thread -> Warning: Available VRAM budget 463 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:43.808 - Render thread -> Info: Frame[29557] - Available VRAM budget has changed: 470 MB 2025-12-03 23:58:43.808 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:44.007 - Render thread -> Info: Frame[29563] - Available VRAM budget has changed: 2126 MB 2025-12-03 23:58:44.007 - Render thread -> Info: Frame[29563] - Available VRAM budget has changed: 445 MB 2025-12-03 23:58:44.007 - Render thread -> Warning: Available VRAM budget 445 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:44.874 - Render thread -> Info: Frame[29589] - Available VRAM budget has changed: 2081 MB 2025-12-03 23:58:44.874 - Render thread -> Info: Frame[29589] - Available VRAM budget has changed: 422 MB 2025-12-03 23:58:44.874 - Render thread -> Warning: Available VRAM budget 422 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:46.007 - Render thread -> Info: Frame[29623] - Available VRAM budget has changed: 2127 MB 2025-12-03 23:58:47.007 - Render thread -> Info: Frame[29653] - Available VRAM budget has changed: 446 MB 2025-12-03 23:58:47.007 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:48.741 - Render thread -> Info: Frame[29705] - Available VRAM budget has changed: 2168 MB 2025-12-03 23:58:49.740 - Render thread -> Info: Frame[29735] - Available VRAM budget has changed: 466 MB 2025-12-03 23:58:49.740 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:51.207 - Render thread -> Info: Frame[29779] - Available VRAM budget has changed: 482 MB 2025-12-03 23:58:51.207 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:51.807 - Render thread -> Info: Frame[29797] - Available VRAM budget has changed: 2127 MB 2025-12-03 23:58:51.807 - Render thread -> Info: Frame[29797] - Available VRAM budget has changed: 462 MB 2025-12-03 23:58:51.807 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:51.941 - Render thread -> Info: Frame[29801] - Available VRAM budget has changed: 2075 MB 2025-12-03 23:58:51.941 - Render thread -> Info: Frame[29801] - Available VRAM budget has changed: 435 MB 2025-12-03 23:58:51.941 - Render thread -> Warning: Available VRAM budget 435 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:52.474 - Render thread -> Info: Frame[29817] - Available VRAM budget has changed: 419 MB 2025-12-03 23:58:52.474 - Render thread -> Warning: Available VRAM budget 419 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:53.541 - Render thread -> Info: Frame[29849] - Available VRAM budget has changed: 2116 MB 2025-12-03 23:58:54.274 - Render thread -> Info: Frame[29871] - Available VRAM budget has changed: 2136 MB 2025-12-03 23:58:54.341 - Render thread -> Info: Frame[29873] - Available VRAM budget has changed: 2158 MB 2025-12-03 23:58:54.541 - Render thread -> Info: Frame[29879] - Available VRAM budget has changed: 440 MB 2025-12-03 23:58:54.541 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:55.275 - Render thread -> Info: Frame[29901] - Available VRAM budget has changed: 451 MB 2025-12-03 23:58:55.275 - Render thread -> Warning: Available VRAM budget 451 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:55.341 - Render thread -> Info: Frame[29903] - Available VRAM budget has changed: 461 MB 2025-12-03 23:58:55.341 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:55.407 - Render thread -> Info: Frame[29905] - Available VRAM budget has changed: 477 MB 2025-12-03 23:58:55.407 - Render thread -> Warning: Available VRAM budget 477 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:58:57.807 - Render thread -> Info: Frame[29977] - Available VRAM budget has changed: 2169 MB 2025-12-03 23:58:58.274 - Render thread -> Info: Frame[29991] - Available VRAM budget has changed: 2158 MB 2025-12-03 23:59:00.207 - Render thread -> Info: Frame[30049] - Available VRAM budget has changed: 571 MB 2025-12-03 23:59:00.207 - Render thread -> Warning: Available VRAM budget 571 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:00.341 - Render thread -> Info: Frame[30053] - Available VRAM budget has changed: 578 MB 2025-12-03 23:59:00.341 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:00.407 - Render thread -> Info: Frame[30055] - Available VRAM budget has changed: 2169 MB 2025-12-03 23:59:00.873 - Render thread -> Info: Frame[30069] - Available VRAM budget has changed: 2111 MB 2025-12-03 23:59:00.873 - Render thread -> Info: Frame[30069] - Available VRAM budget has changed: 531 MB 2025-12-03 23:59:00.873 - Render thread -> Warning: Available VRAM budget 531 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:01.407 - Render thread -> Info: Frame[30085] - Available VRAM budget has changed: 526 MB 2025-12-03 23:59:01.407 - Render thread -> Warning: Available VRAM budget 526 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:03.140 - Render thread -> Info: Frame[30137] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:59:03.807 - Render thread -> Info: Frame[30157] - Available VRAM budget has changed: 2120 MB 2025-12-03 23:59:04.140 - Render thread -> Info: Frame[30167] - Available VRAM budget has changed: 535 MB 2025-12-03 23:59:04.140 - Render thread -> Warning: Available VRAM budget 535 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:04.875 - Render thread -> Info: Frame[30189] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:59:05.474 - Render thread -> Info: Frame[30207] - Available VRAM budget has changed: 462 MB 2025-12-03 23:59:05.474 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:05.874 - Render thread -> Info: Frame[30219] - Available VRAM budget has changed: 2169 MB 2025-12-03 23:59:06.874 - Render thread -> Info: Frame[30249] - Available VRAM budget has changed: 479 MB 2025-12-03 23:59:06.874 - Render thread -> Warning: Available VRAM budget 479 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:13.474 - Render thread -> Info: Frame[30447] - Available VRAM budget has changed: 2121 MB 2025-12-03 23:59:13.608 - Render thread -> Info: Frame[30451] - Available VRAM budget has changed: 482 MB 2025-12-03 23:59:13.608 - Render thread -> Warning: Available VRAM budget 482 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:15.607 - Render thread -> Info: Frame[30511] - Available VRAM budget has changed: 2134 MB 2025-12-03 23:59:16.074 - Render thread -> Info: Frame[30525] - Available VRAM budget has changed: 2122 MB 2025-12-03 23:59:17.407 - Render thread -> Info: Frame[30565] - Available VRAM budget has changed: 2134 MB 2025-12-03 23:59:18.407 - Render thread -> Info: Frame[30595] - Available VRAM budget has changed: 492 MB 2025-12-03 23:59:18.407 - Render thread -> Warning: Available VRAM budget 492 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:19.540 - Render thread -> Info: Frame[30629] - Available VRAM budget has changed: 2122 MB 2025-12-03 23:59:19.540 - Render thread -> Info: Frame[30629] - Available VRAM budget has changed: 481 MB 2025-12-03 23:59:19.540 - Render thread -> Warning: Available VRAM budget 481 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:20.274 - Render thread -> Info: Frame[30651] - Available VRAM budget has changed: 478 MB 2025-12-03 23:59:20.274 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:20.607 - Render thread -> Info: Frame[30661] - Available VRAM budget has changed: 2133 MB 2025-12-03 23:59:20.874 - Render thread -> Info: Frame[30669] - Available VRAM budget has changed: 461 MB 2025-12-03 23:59:20.874 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:21.541 - Render thread -> Info: Frame[30689] - Available VRAM budget has changed: 2160 MB 2025-12-03 23:59:22.407 - Render thread -> Info: Frame[30715] - Available VRAM budget has changed: 2177 MB 2025-12-03 23:59:22.541 - Render thread -> Info: Frame[30719] - Available VRAM budget has changed: 475 MB 2025-12-03 23:59:22.541 - Render thread -> Warning: Available VRAM budget 475 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:23.408 - Render thread -> Info: Frame[30745] - Available VRAM budget has changed: 484 MB 2025-12-03 23:59:23.408 - Render thread -> Warning: Available VRAM budget 484 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:24.075 - Render thread -> Info: Frame[30765] - Available VRAM budget has changed: 525 MB 2025-12-03 23:59:24.075 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:24.142 - Render thread -> Info: Frame[30767] - Available VRAM budget has changed: 539 MB 2025-12-03 23:59:24.142 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:24.408 - Render thread -> Info: Frame[30775] - Available VRAM budget has changed: 483 MB 2025-12-03 23:59:24.408 - Render thread -> Warning: Available VRAM budget 483 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:26.140 - Render thread -> Info: Frame[30827] - Available VRAM budget has changed: 2165 MB 2025-12-03 23:59:26.140 - Render thread -> Info: Frame[30827] - Available VRAM budget has changed: 478 MB 2025-12-03 23:59:26.140 - Render thread -> Warning: Available VRAM budget 478 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:27.674 - Render thread -> Info: Frame[30873] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:59:27.741 - Render thread -> Info: Frame[30875] - Available VRAM budget has changed: 584 MB 2025-12-03 23:59:27.741 - Render thread -> Warning: Available VRAM budget 584 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:27.874 - Render thread -> Info: Frame[30879] - Available VRAM budget has changed: 485 MB 2025-12-03 23:59:27.874 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:28.475 - Render thread -> Info: Frame[30897] - Available VRAM budget has changed: 2161 MB 2025-12-03 23:59:28.475 - Render thread -> Info: Frame[30897] - Available VRAM budget has changed: 476 MB 2025-12-03 23:59:28.475 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:29.541 - Render thread -> Info: Frame[30929] - Available VRAM budget has changed: 2180 MB 2025-12-03 23:59:30.540 - Render thread -> Info: Frame[30959] - Available VRAM budget has changed: 485 MB 2025-12-03 23:59:30.540 - Render thread -> Warning: Available VRAM budget 485 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:31.007 - Render thread -> Info: Frame[30973] - Available VRAM budget has changed: 2163 MB 2025-12-03 23:59:31.007 - Render thread -> Info: Frame[30973] - Available VRAM budget has changed: 477 MB 2025-12-03 23:59:31.007 - Render thread -> Warning: Available VRAM budget 477 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:32.874 - Render thread -> Info: Frame[31029] - Available VRAM budget has changed: 2120 MB 2025-12-03 23:59:32.874 - Render thread -> Info: Frame[31029] - Available VRAM budget has changed: 456 MB 2025-12-03 23:59:32.874 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:33.007 - Render thread -> Info: Frame[31033] - Available VRAM budget has changed: 439 MB 2025-12-03 23:59:33.007 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:33.141 - Render thread -> Info: Frame[31037] - Available VRAM budget has changed: 2095 MB 2025-12-03 23:59:33.141 - Render thread -> Info: Frame[31037] - Available VRAM budget has changed: 427 MB 2025-12-03 23:59:33.141 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:34.740 - Render thread -> Info: Frame[31085] - Available VRAM budget has changed: 574 MB 2025-12-03 23:59:34.740 - Render thread -> Warning: Available VRAM budget 574 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:34.808 - Render thread -> Info: Frame[31087] - Available VRAM budget has changed: 2113 MB 2025-12-03 23:59:34.808 - Render thread -> Info: Frame[31087] - Available VRAM budget has changed: 578 MB 2025-12-03 23:59:34.808 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:34.874 - Render thread -> Info: Frame[31089] - Available VRAM budget has changed: 2152 MB 2025-12-03 23:59:35.807 - Render thread -> Info: Frame[31117] - Available VRAM budget has changed: 595 MB 2025-12-03 23:59:35.807 - Render thread -> Warning: Available VRAM budget 595 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:35.874 - Render thread -> Info: Frame[31119] - Available VRAM budget has changed: 634 MB 2025-12-03 23:59:35.874 - Render thread -> Warning: Available VRAM budget 634 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:36.340 - Render thread -> Info: Frame[31133] - Available VRAM budget has changed: 2167 MB 2025-12-03 23:59:37.007 - Render thread -> Info: Frame[31153] - Available VRAM budget has changed: 2178 MB 2025-12-03 23:59:37.340 - Render thread -> Info: Frame[31163] - Available VRAM budget has changed: 649 MB 2025-12-03 23:59:37.340 - Render thread -> Warning: Available VRAM budget 649 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:38.007 - Render thread -> Info: Frame[31183] - Available VRAM budget has changed: 661 MB 2025-12-03 23:59:38.007 - Render thread -> Warning: Available VRAM budget 661 MBs is lower than the minimum required 2048 MBs 2025-12-03 23:59:44.274 - Render thread -> Info: Frame[31371] - Available VRAM budget has changed: 666 MB 2025-12-03 23:59:44.274 - Render thread -> Warning: Available VRAM budget 666 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:10.874 - Render thread -> Info: Frame[32169] - Available VRAM budget has changed: 2159 MB 2025-12-04 00:00:10.874 - Render thread -> Info: Frame[32169] - Available VRAM budget has changed: 462 MB 2025-12-04 00:00:10.874 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:11.941 - Render thread -> Info: Frame[32201] - Available VRAM budget has changed: 2118 MB 2025-12-04 00:00:11.941 - Render thread -> Info: Frame[32201] - Available VRAM budget has changed: 442 MB 2025-12-04 00:00:11.941 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:14.140 - Render thread -> Info: Frame[32267] - Available VRAM budget has changed: 2131 MB 2025-12-04 00:00:15.141 - Render thread -> Info: Frame[32297] - Available VRAM budget has changed: 447 MB 2025-12-04 00:00:15.141 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:15.340 - Render thread -> Info: Frame[32303] - Available VRAM budget has changed: 2114 MB 2025-12-04 00:00:15.340 - Render thread -> Info: Frame[32303] - Available VRAM budget has changed: 439 MB 2025-12-04 00:00:15.340 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:17.940 - Render thread -> Info: Frame[32381] - Available VRAM budget has changed: 2131 MB 2025-12-04 00:00:18.940 - Render thread -> Info: Frame[32411] - Available VRAM budget has changed: 447 MB 2025-12-04 00:00:18.940 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:22.807 - Render thread -> Info: Frame[32527] - Available VRAM budget has changed: 2166 MB 2025-12-04 00:00:23.740 - Render thread -> Info: Frame[32555] - Available VRAM budget has changed: 464 MB 2025-12-04 00:00:23.740 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:23.808 - Render thread -> Info: Frame[32557] - Available VRAM budget has changed: 480 MB 2025-12-04 00:00:23.808 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:25.048 - Render thread -> Info: Frame[32613] - Available VRAM budget has changed: 465 MB 2025-12-04 00:00:25.048 - Render thread -> Warning: Available VRAM budget 465 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:25.154 - Render thread -> Info: Frame[32619] - Available VRAM budget has changed: 2152 MB 2025-12-04 00:00:25.154 - Render thread -> Info: Frame[32619] - Available VRAM budget has changed: 458 MB 2025-12-04 00:00:25.154 - Render thread -> Warning: Available VRAM budget 458 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:26.208 - Render thread -> Info: Frame[32651] - Available VRAM budget has changed: 2119 MB 2025-12-04 00:00:26.208 - Render thread -> Info: Frame[32651] - Available VRAM budget has changed: 440 MB 2025-12-04 00:00:26.208 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:26.874 - Render thread -> Info: Frame[32671] - Available VRAM budget has changed: 2106 MB 2025-12-04 00:00:27.873 - Render thread -> Info: Frame[32701] - Available VRAM budget has changed: 591 MB 2025-12-04 00:00:27.873 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:27.941 - Render thread -> Info: Frame[32703] - Available VRAM budget has changed: 2150 MB 2025-12-04 00:00:27.941 - Render thread -> Info: Frame[32703] - Available VRAM budget has changed: 594 MB 2025-12-04 00:00:27.941 - Render thread -> Warning: Available VRAM budget 594 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:28.940 - Render thread -> Info: Frame[32733] - Available VRAM budget has changed: 638 MB 2025-12-04 00:00:28.940 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:29.407 - Render thread -> Info: Frame[32747] - Available VRAM budget has changed: 2165 MB 2025-12-04 00:00:30.073 - Render thread -> Info: Frame[32767] - Available VRAM budget has changed: 2176 MB 2025-12-04 00:00:30.407 - Render thread -> Info: Frame[32777] - Available VRAM budget has changed: 652 MB 2025-12-04 00:00:30.407 - Render thread -> Warning: Available VRAM budget 652 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:31.073 - Render thread -> Info: Frame[32797] - Available VRAM budget has changed: 664 MB 2025-12-04 00:00:31.073 - Render thread -> Warning: Available VRAM budget 664 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:36.073 - Render thread -> Info: Frame[32947] - Available VRAM budget has changed: 659 MB 2025-12-04 00:00:36.073 - Render thread -> Warning: Available VRAM budget 659 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:42.207 - Render thread -> Info: Frame[33131] - Available VRAM budget has changed: 655 MB 2025-12-04 00:00:42.207 - Render thread -> Warning: Available VRAM budget 655 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:43.341 - Render thread -> Info: Frame[33165] - Available VRAM budget has changed: 661 MB 2025-12-04 00:00:43.341 - Render thread -> Warning: Available VRAM budget 661 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:44.745 - Render thread -> Info: Frame[33207] - Available VRAM budget has changed: 2144 MB 2025-12-04 00:00:44.745 - Render thread -> Info: Frame[33207] - Available VRAM budget has changed: 685 MB 2025-12-04 00:00:44.745 - Render thread -> Warning: Available VRAM budget 685 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:44.748 - .NET TP Worker -> Screenshot root: AppData 2025-12-04 00:00:44.748 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-04 00:00:44.748 - .NET TP Worker -> Screenshot absolute path: C:\Users\Circl\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-04 00:00:44.748 - .NET TP Worker -> Screenshot exists on target path. 2025-12-04 00:00:44.808 - Render thread -> Info: Frame[33209] - Available VRAM budget has changed: 2129 MB 2025-12-04 00:00:44.808 - Render thread -> Info: Frame[33209] - Available VRAM budget has changed: 735 MB 2025-12-04 00:00:44.808 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:45.608 - Render thread -> Info: Frame[33233] - Available VRAM budget has changed: 706 MB 2025-12-04 00:00:45.608 - Render thread -> Warning: Available VRAM budget 706 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:45.874 - Render thread -> Info: Frame[33241] - Available VRAM budget has changed: 2166 MB 2025-12-04 00:00:46.874 - Render thread -> Info: Frame[33271] - Available VRAM budget has changed: 743 MB 2025-12-04 00:00:46.874 - Render thread -> Warning: Available VRAM budget 743 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:48.743 - Render thread -> Info: Frame[33327] - Available VRAM budget has changed: 747 MB 2025-12-04 00:00:48.743 - Render thread -> Warning: Available VRAM budget 747 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:51.563 - Render thread -> Info: Frame[33411] - Available VRAM budget has changed: 2079 MB 2025-12-04 00:00:51.563 - Render thread -> Info: Frame[33411] - Available VRAM budget has changed: 662 MB 2025-12-04 00:00:51.563 - Render thread -> Warning: Available VRAM budget 662 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:52.609 - Render thread -> Info: Frame[33443] - Available VRAM budget has changed: 2163 MB 2025-12-04 00:00:53.075 - Render thread -> Info: Frame[33457] - Available VRAM budget has changed: 2080 MB 2025-12-04 00:00:54.142 - Render thread -> Info: Frame[33489] - Available VRAM budget has changed: 2171 MB 2025-12-04 00:00:55.144 - Render thread -> Info: Frame[33519] - Available VRAM budget has changed: 723 MB 2025-12-04 00:00:55.144 - Render thread -> Warning: Available VRAM budget 723 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:55.546 - Render thread -> Info: Frame[33531] - Available VRAM budget has changed: 2159 MB 2025-12-04 00:00:55.546 - Render thread -> Info: Frame[33531] - Available VRAM budget has changed: 711 MB 2025-12-04 00:00:55.546 - Render thread -> Warning: Available VRAM budget 711 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:58.480 - Render thread -> Info: Frame[33619] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:00:58.480 - Render thread -> Info: Frame[33619] - Available VRAM budget has changed: 590 MB 2025-12-04 00:00:58.480 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:00:59.543 - Render thread -> Info: Frame[33651] - Available VRAM budget has changed: 2074 MB 2025-12-04 00:00:59.741 - Render thread -> Info: Frame[33657] - Available VRAM budget has changed: 598 MB 2025-12-04 00:00:59.741 - Render thread -> Warning: Available VRAM budget 598 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:00.545 - Render thread -> Info: Frame[33681] - Available VRAM budget has changed: 634 MB 2025-12-04 00:01:00.545 - Render thread -> Warning: Available VRAM budget 634 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:01.142 - Render thread -> Info: Frame[33699] - Available VRAM budget has changed: 2156 MB 2025-12-04 00:01:02.142 - Render thread -> Info: Frame[33729] - Available VRAM budget has changed: 716 MB 2025-12-04 00:01:02.142 - Render thread -> Warning: Available VRAM budget 716 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:02.728 - Render thread -> Info: Frame[33745] - Available VRAM budget has changed: 2068 MB 2025-12-04 00:01:02.728 - Render thread -> Info: Frame[33745] - Available VRAM budget has changed: 629 MB 2025-12-04 00:01:02.728 - Render thread -> Warning: Available VRAM budget 629 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:02.775 - Render thread -> Info: Frame[33747] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:01:02.775 - Render thread -> Info: Frame[33747] - Available VRAM budget has changed: 606 MB 2025-12-04 00:01:02.775 - Render thread -> Warning: Available VRAM budget 606 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:03.811 - Render thread -> Info: Frame[33779] - Available VRAM budget has changed: 2148 MB 2025-12-04 00:01:04.275 - Render thread -> Info: Frame[33793] - Available VRAM budget has changed: 2161 MB 2025-12-04 00:01:04.811 - Render thread -> Info: Frame[33809] - Available VRAM budget has changed: 716 MB 2025-12-04 00:01:04.811 - Render thread -> Warning: Available VRAM budget 716 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:05.275 - Render thread -> Info: Frame[33823] - Available VRAM budget has changed: 2056 MB 2025-12-04 00:01:05.276 - Render thread -> Info: Frame[33823] - Available VRAM budget has changed: 625 MB 2025-12-04 00:01:05.276 - Render thread -> Warning: Available VRAM budget 625 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:06.408 - Render thread -> Info: Frame[33857] - Available VRAM budget has changed: 2157 MB 2025-12-04 00:01:06.475 - Render thread -> Info: Frame[33859] - Available VRAM budget has changed: 2055 MB 2025-12-04 00:01:07.541 - Render thread -> Info: Frame[33891] - Available VRAM budget has changed: 2159 MB 2025-12-04 00:01:08.541 - Render thread -> Info: Frame[33921] - Available VRAM budget has changed: 727 MB 2025-12-04 00:01:08.541 - Render thread -> Warning: Available VRAM budget 727 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:08.808 - Render thread -> Info: Frame[33929] - Available VRAM budget has changed: 702 MB 2025-12-04 00:01:08.808 - Render thread -> Warning: Available VRAM budget 702 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:09.791 - Render thread -> Info: Frame[33983] - Available VRAM budget has changed: 646 MB 2025-12-04 00:01:09.791 - Render thread -> Warning: Available VRAM budget 646 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:10.224 - Render thread -> Info: Frame[34009] - Available VRAM budget has changed: 2171 MB 2025-12-04 00:01:10.457 - Render thread -> Info: Frame[34023] - Available VRAM budget has changed: 702 MB 2025-12-04 00:01:10.457 - Render thread -> Warning: Available VRAM budget 702 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:10.724 - Render thread -> Info: Frame[34039] - Available VRAM budget has changed: 714 MB 2025-12-04 00:01:10.724 - Render thread -> Warning: Available VRAM budget 714 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:10.992 - Render thread -> Info: Frame[34055] - Available VRAM budget has changed: 2159 MB 2025-12-04 00:01:11.024 - Render thread -> Info: Frame[34057] - Available VRAM budget has changed: 727 MB 2025-12-04 00:01:11.024 - Render thread -> Warning: Available VRAM budget 727 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:11.524 - Render thread -> Info: Frame[34087] - Available VRAM budget has changed: 2171 MB 2025-12-04 00:01:12.024 - Render thread -> Info: Frame[34117] - Available VRAM budget has changed: 739 MB 2025-12-04 00:01:12.024 - Render thread -> Warning: Available VRAM budget 739 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:25.890 - Render thread -> Info: Frame[34949] - Available VRAM budget has changed: 806 MB 2025-12-04 00:01:25.890 - Render thread -> Warning: Available VRAM budget 806 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:26.524 - Render thread -> Info: Frame[34987] - Available VRAM budget has changed: 816 MB 2025-12-04 00:01:26.524 - Render thread -> Warning: Available VRAM budget 816 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:27.058 - Render thread -> Info: Frame[35019] - Available VRAM budget has changed: 800 MB 2025-12-04 00:01:27.058 - Render thread -> Warning: Available VRAM budget 800 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:27.191 - Render thread -> Info: Frame[35027] - Available VRAM budget has changed: 747 MB 2025-12-04 00:01:27.191 - Render thread -> Warning: Available VRAM budget 747 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:29.207 - Render thread -> Info: Frame[35127] - Available VRAM budget has changed: 2159 MB 2025-12-04 00:01:29.207 - Render thread -> Info: Frame[35127] - Available VRAM budget has changed: 735 MB 2025-12-04 00:01:29.207 - Render thread -> Warning: Available VRAM budget 735 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:30.274 - Render thread -> Info: Frame[35159] - Available VRAM budget has changed: 2172 MB 2025-12-04 00:01:31.274 - Render thread -> Info: Frame[35189] - Available VRAM budget has changed: 748 MB 2025-12-04 00:01:31.274 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:31.609 - Render thread -> Info: Frame[35199] - Available VRAM budget has changed: 2158 MB 2025-12-04 00:01:31.609 - Render thread -> Info: Frame[35199] - Available VRAM budget has changed: 734 MB 2025-12-04 00:01:31.609 - Render thread -> Warning: Available VRAM budget 734 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:31.875 - Render thread -> Info: Frame[35207] - Available VRAM budget has changed: 709 MB 2025-12-04 00:01:31.875 - Render thread -> Warning: Available VRAM budget 709 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:33.007 - Render thread -> Info: Frame[35241] - Available VRAM budget has changed: 733 MB 2025-12-04 00:01:33.007 - Render thread -> Warning: Available VRAM budget 733 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:33.943 - Render thread -> Info: Frame[35269] - Available VRAM budget has changed: 726 MB 2025-12-04 00:01:33.943 - Render thread -> Warning: Available VRAM budget 726 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:36.941 - Render thread -> Info: Frame[35359] - Available VRAM budget has changed: 718 MB 2025-12-04 00:01:36.941 - Render thread -> Warning: Available VRAM budget 718 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:37.408 - Render thread -> Info: Frame[35373] - Available VRAM budget has changed: 2172 MB 2025-12-04 00:01:37.610 - Render thread -> Info: Frame[35379] - Available VRAM budget has changed: 2159 MB 2025-12-04 00:01:38.143 - Render thread -> Info: Frame[35395] - Available VRAM budget has changed: 2144 MB 2025-12-04 00:01:38.143 - Render thread -> Info: Frame[35395] - Available VRAM budget has changed: 704 MB 2025-12-04 00:01:38.143 - Render thread -> Warning: Available VRAM budget 704 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:39.208 - Render thread -> Info: Frame[35427] - Available VRAM budget has changed: 2158 MB 2025-12-04 00:01:39.208 - Render thread -> Info: Frame[35427] - Available VRAM budget has changed: 712 MB 2025-12-04 00:01:39.208 - Render thread -> Warning: Available VRAM budget 712 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:39.609 - Render thread -> Info: Frame[35439] - Available VRAM budget has changed: 2040 MB 2025-12-04 00:01:39.609 - Render thread -> Info: Frame[35439] - Available VRAM budget has changed: 601 MB 2025-12-04 00:01:39.609 - Render thread -> Warning: Available VRAM budget 601 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:40.675 - Render thread -> Info: Frame[35471] - Available VRAM budget has changed: 2155 MB 2025-12-04 00:01:40.942 - Render thread -> Info: Frame[35479] - Available VRAM budget has changed: 2144 MB 2025-12-04 00:01:41.676 - Render thread -> Info: Frame[35501] - Available VRAM budget has changed: 704 MB 2025-12-04 00:01:41.676 - Render thread -> Warning: Available VRAM budget 704 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:41.904 - Render thread -> Info: Frame[35507] - Available VRAM budget has changed: 2046 MB 2025-12-04 00:01:41.904 - Render thread -> Info: Frame[35507] - Available VRAM budget has changed: 615 MB 2025-12-04 00:01:41.904 - Render thread -> Warning: Available VRAM budget 615 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:43.875 - Render thread -> Info: Frame[35567] - Available VRAM budget has changed: 2152 MB 2025-12-04 00:01:44.209 - Render thread -> Info: Frame[35577] - Available VRAM budget has changed: 647 MB 2025-12-04 00:01:44.209 - Render thread -> Warning: Available VRAM budget 647 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:44.808 - Render thread -> Info: Frame[35595] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:01:44.808 - Render thread -> Info: Frame[35595] - Available VRAM budget has changed: 638 MB 2025-12-04 00:01:44.808 - Render thread -> Warning: Available VRAM budget 638 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:45.887 - Render thread -> Info: Frame[35627] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:01:46.275 - Render thread -> Info: Frame[35639] - Available VRAM budget has changed: 2151 MB 2025-12-04 00:01:46.876 - Render thread -> Info: Frame[35657] - Available VRAM budget has changed: 737 MB 2025-12-04 00:01:46.876 - Render thread -> Warning: Available VRAM budget 737 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:47.283 - Render thread -> Info: Frame[35669] - Available VRAM budget has changed: 751 MB 2025-12-04 00:01:47.283 - Render thread -> Warning: Available VRAM budget 751 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:47.609 - Render thread -> Info: Frame[35679] - Available VRAM budget has changed: 783 MB 2025-12-04 00:01:47.609 - Render thread -> Warning: Available VRAM budget 783 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:47.826 - Render thread -> Info: Frame[35685] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:01:47.826 - Render thread -> Info: Frame[35685] - Available VRAM budget has changed: 777 MB 2025-12-04 00:01:47.826 - Render thread -> Warning: Available VRAM budget 777 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:49.075 - Render thread -> Info: Frame[35723] - Available VRAM budget has changed: 2153 MB 2025-12-04 00:01:49.409 - Render thread -> Info: Frame[35733] - Available VRAM budget has changed: 2140 MB 2025-12-04 00:01:49.548 - Render thread -> Info: Frame[35737] - Available VRAM budget has changed: 785 MB 2025-12-04 00:01:49.548 - Render thread -> Warning: Available VRAM budget 785 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:50.475 - Render thread -> Info: Frame[35765] - Available VRAM budget has changed: 2153 MB 2025-12-04 00:01:51.142 - Render thread -> Info: Frame[35785] - Available VRAM budget has changed: 2139 MB 2025-12-04 00:01:53.009 - Render thread -> Info: Frame[35841] - Available VRAM budget has changed: 2153 MB 2025-12-04 00:01:53.411 - Render thread -> Info: Frame[35853] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:01:55.475 - Render thread -> Info: Frame[35915] - Available VRAM budget has changed: 2153 MB 2025-12-04 00:01:56.476 - Render thread -> Info: Frame[35945] - Available VRAM budget has changed: 801 MB 2025-12-04 00:01:56.476 - Render thread -> Warning: Available VRAM budget 801 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:56.609 - Render thread -> Info: Frame[35949] - Available VRAM budget has changed: 2139 MB 2025-12-04 00:01:56.609 - Render thread -> Info: Frame[35949] - Available VRAM budget has changed: 787 MB 2025-12-04 00:01:56.609 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:57.345 - Render thread -> Info: Frame[35971] - Available VRAM budget has changed: 779 MB 2025-12-04 00:01:57.345 - Render thread -> Warning: Available VRAM budget 779 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:58.543 - Render thread -> Info: Frame[36007] - Available VRAM budget has changed: 787 MB 2025-12-04 00:01:58.543 - Render thread -> Warning: Available VRAM budget 787 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:01:58.615 - Render thread -> Info: Frame[36009] - Available VRAM budget has changed: 2152 MB 2025-12-04 00:01:59.541 - Render thread -> Info: Frame[36037] - Available VRAM budget has changed: 2139 MB 2025-12-04 00:02:00.275 - Render thread -> Info: Frame[36059] - Available VRAM budget has changed: 779 MB 2025-12-04 00:02:00.275 - Render thread -> Warning: Available VRAM budget 779 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:01.160 - Render thread -> Info: Frame[36085] - Available VRAM budget has changed: 2154 MB 2025-12-04 00:02:02.141 - Render thread -> Info: Frame[36115] - Available VRAM budget has changed: 793 MB 2025-12-04 00:02:02.141 - Render thread -> Warning: Available VRAM budget 793 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:02.675 - Render thread -> Info: Frame[36131] - Available VRAM budget has changed: 786 MB 2025-12-04 00:02:02.675 - Render thread -> Warning: Available VRAM budget 786 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:02.944 - Render thread -> Info: Frame[36139] - Available VRAM budget has changed: 2140 MB 2025-12-04 00:02:02.944 - Render thread -> Info: Frame[36139] - Available VRAM budget has changed: 772 MB 2025-12-04 00:02:02.944 - Render thread -> Warning: Available VRAM budget 772 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:04.209 - Render thread -> Info: Frame[36177] - Available VRAM budget has changed: 2153 MB 2025-12-04 00:02:04.680 - Render thread -> Info: Frame[36191] - Available VRAM budget has changed: 780 MB 2025-12-04 00:02:04.680 - Render thread -> Warning: Available VRAM budget 780 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:04.744 - Render thread -> Info: Frame[36193] - Available VRAM budget has changed: 2140 MB 2025-12-04 00:02:05.143 - Render thread -> Info: Frame[36205] - Available VRAM budget has changed: 773 MB 2025-12-04 00:02:05.143 - Render thread -> Warning: Available VRAM budget 773 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:05.808 - Render thread -> Info: Frame[36225] - Available VRAM budget has changed: 2153 MB 2025-12-04 00:02:06.482 - Render thread -> Info: Frame[36245] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:02:06.482 - Render thread -> Info: Frame[36245] - Available VRAM budget has changed: 761 MB 2025-12-04 00:02:06.482 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:06.543 - Render thread -> Info: Frame[36247] - Available VRAM budget has changed: 753 MB 2025-12-04 00:02:06.543 - Render thread -> Warning: Available VRAM budget 753 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:07.542 - Render thread -> Info: Frame[36277] - Available VRAM budget has changed: 2150 MB 2025-12-04 00:02:07.809 - Render thread -> Info: Frame[36285] - Available VRAM budget has changed: 2138 MB 2025-12-04 00:02:08.211 - Render thread -> Info: Frame[36297] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:02:08.211 - Render thread -> Info: Frame[36297] - Available VRAM budget has changed: 654 MB 2025-12-04 00:02:08.211 - Render thread -> Warning: Available VRAM budget 654 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:09.275 - Render thread -> Info: Frame[36329] - Available VRAM budget has changed: 2133 MB 2025-12-04 00:02:09.542 - Render thread -> Info: Frame[36337] - Available VRAM budget has changed: 2149 MB 2025-12-04 00:02:10.291 - Render thread -> Info: Frame[36359] - Available VRAM budget has changed: 749 MB 2025-12-04 00:02:10.291 - Render thread -> Warning: Available VRAM budget 749 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:10.542 - Render thread -> Info: Frame[36367] - Available VRAM budget has changed: 765 MB 2025-12-04 00:02:10.542 - Render thread -> Warning: Available VRAM budget 765 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:12.946 - Render thread -> Info: Frame[36439] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:02:12.946 - Render thread -> Info: Frame[36439] - Available VRAM budget has changed: 654 MB 2025-12-04 00:02:12.946 - Render thread -> Warning: Available VRAM budget 654 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:14.009 - Render thread -> Info: Frame[36471] - Available VRAM budget has changed: 2146 MB 2025-12-04 00:02:14.210 - Render thread -> Info: Frame[36477] - Available VRAM budget has changed: 2132 MB 2025-12-04 00:02:15.008 - Render thread -> Info: Frame[36501] - Available VRAM budget has changed: 748 MB 2025-12-04 00:02:15.008 - Render thread -> Warning: Available VRAM budget 748 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:15.276 - Render thread -> Info: Frame[36509] - Available VRAM budget has changed: 2147 MB 2025-12-04 00:02:16.275 - Render thread -> Info: Frame[36539] - Available VRAM budget has changed: 763 MB 2025-12-04 00:02:16.275 - Render thread -> Warning: Available VRAM budget 763 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:17.811 - Render thread -> Info: Frame[36585] - Available VRAM budget has changed: 2132 MB 2025-12-04 00:02:17.811 - Render thread -> Info: Frame[36585] - Available VRAM budget has changed: 747 MB 2025-12-04 00:02:17.811 - Render thread -> Warning: Available VRAM budget 747 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:18.875 - Render thread -> Info: Frame[36617] - Available VRAM budget has changed: 2147 MB 2025-12-04 00:02:18.942 - Render thread -> Info: Frame[36619] - Available VRAM budget has changed: 2134 MB 2025-12-04 00:02:20.008 - Render thread -> Info: Frame[36651] - Available VRAM budget has changed: 2148 MB 2025-12-04 00:02:21.008 - Render thread -> Info: Frame[36681] - Available VRAM budget has changed: 764 MB 2025-12-04 00:02:21.008 - Render thread -> Warning: Available VRAM budget 764 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:21.941 - Render thread -> Info: Frame[36709] - Available VRAM budget has changed: 2162 MB 2025-12-04 00:02:22.942 - Render thread -> Info: Frame[36739] - Available VRAM budget has changed: 778 MB 2025-12-04 00:02:22.942 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:23.741 - Render thread -> Info: Frame[36763] - Available VRAM budget has changed: 2148 MB 2025-12-04 00:02:23.741 - Render thread -> Info: Frame[36763] - Available VRAM budget has changed: 763 MB 2025-12-04 00:02:23.741 - Render thread -> Warning: Available VRAM budget 763 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:29.008 - Render thread -> Info: Frame[36921] - Available VRAM budget has changed: 2161 MB 2025-12-04 00:02:30.008 - Render thread -> Info: Frame[36951] - Available VRAM budget has changed: 776 MB 2025-12-04 00:02:30.008 - Render thread -> Warning: Available VRAM budget 776 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:30.808 - Render thread -> Info: Frame[36975] - Available VRAM budget has changed: 2147 MB 2025-12-04 00:02:30.808 - Render thread -> Info: Frame[36975] - Available VRAM budget has changed: 761 MB 2025-12-04 00:02:30.808 - Render thread -> Warning: Available VRAM budget 761 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:33.808 - Render thread -> Info: Frame[37065] - Available VRAM budget has changed: 2161 MB 2025-12-04 00:02:34.808 - Render thread -> Info: Frame[37095] - Available VRAM budget has changed: 774 MB 2025-12-04 00:02:34.808 - Render thread -> Warning: Available VRAM budget 774 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:36.208 - Render thread -> Info: Frame[37137] - Available VRAM budget has changed: 2129 MB 2025-12-04 00:02:36.208 - Render thread -> Info: Frame[37137] - Available VRAM budget has changed: 742 MB 2025-12-04 00:02:36.208 - Render thread -> Warning: Available VRAM budget 742 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:37.274 - Render thread -> Info: Frame[37169] - Available VRAM budget has changed: 2144 MB 2025-12-04 00:02:37.808 - Render thread -> Info: Frame[37185] - Available VRAM budget has changed: 2160 MB 2025-12-04 00:02:38.275 - Render thread -> Info: Frame[37199] - Available VRAM budget has changed: 757 MB 2025-12-04 00:02:38.275 - Render thread -> Warning: Available VRAM budget 757 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:38.808 - Render thread -> Info: Frame[37215] - Available VRAM budget has changed: 770 MB 2025-12-04 00:02:38.808 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:39.675 - Render thread -> Info: Frame[37241] - Available VRAM budget has changed: 2143 MB 2025-12-04 00:02:39.675 - Render thread -> Info: Frame[37241] - Available VRAM budget has changed: 752 MB 2025-12-04 00:02:39.675 - Render thread -> Warning: Available VRAM budget 752 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:40.741 - Render thread -> Info: Frame[37273] - Available VRAM budget has changed: 2159 MB 2025-12-04 00:02:41.741 - Render thread -> Info: Frame[37303] - Available VRAM budget has changed: 765 MB 2025-12-04 00:02:41.742 - Render thread -> Warning: Available VRAM budget 765 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:48.084 - Render thread -> Info: Frame[37493] - Available VRAM budget has changed: 2129 MB 2025-12-04 00:02:48.084 - Render thread -> Info: Frame[37493] - Available VRAM budget has changed: 462 MB 2025-12-04 00:02:48.084 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:48.212 - Render thread -> Info: Frame[37497] - Available VRAM budget has changed: 2116 MB 2025-12-04 00:02:48.212 - Render thread -> Info: Frame[37497] - Available VRAM budget has changed: 456 MB 2025-12-04 00:02:48.212 - Render thread -> Warning: Available VRAM budget 456 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:48.276 - Render thread -> Info: Frame[37499] - Available VRAM budget has changed: 2082 MB 2025-12-04 00:02:48.276 - Render thread -> Info: Frame[37499] - Available VRAM budget has changed: 439 MB 2025-12-04 00:02:48.276 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:49.541 - Render thread -> Info: Frame[37537] - Available VRAM budget has changed: 2120 MB 2025-12-04 00:02:49.675 - Render thread -> Info: Frame[37541] - Available VRAM budget has changed: 462 MB 2025-12-04 00:02:49.675 - Render thread -> Warning: Available VRAM budget 462 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:49.742 - Render thread -> Info: Frame[37543] - Available VRAM budget has changed: 494 MB 2025-12-04 00:02:49.742 - Render thread -> Warning: Available VRAM budget 494 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:49.809 - Render thread -> Info: Frame[37545] - Available VRAM budget has changed: 539 MB 2025-12-04 00:02:49.810 - Render thread -> Warning: Available VRAM budget 539 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:49.942 - Render thread -> Info: Frame[37549] - Available VRAM budget has changed: 602 MB 2025-12-04 00:02:49.942 - Render thread -> Warning: Available VRAM budget 602 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:50.542 - Render thread -> Info: Frame[37567] - Available VRAM budget has changed: 639 MB 2025-12-04 00:02:50.542 - Render thread -> Warning: Available VRAM budget 639 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:51.408 - Render thread -> Info: Frame[37593] - Available VRAM budget has changed: 601 MB 2025-12-04 00:02:51.408 - Render thread -> Warning: Available VRAM budget 601 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:51.475 - Render thread -> Info: Frame[37595] - Available VRAM budget has changed: 540 MB 2025-12-04 00:02:51.475 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:51.742 - Render thread -> Info: Frame[37603] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:02:52.143 - Render thread -> Info: Frame[37615] - Available VRAM budget has changed: 466 MB 2025-12-04 00:02:52.143 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:52.275 - Render thread -> Info: Frame[37619] - Available VRAM budget has changed: 2125 MB 2025-12-04 00:02:52.275 - Render thread -> Info: Frame[37619] - Available VRAM budget has changed: 460 MB 2025-12-04 00:02:52.275 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:53.277 - Render thread -> Info: Frame[37649] - Available VRAM budget has changed: 452 MB 2025-12-04 00:02:53.277 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:53.342 - Render thread -> Info: Frame[37651] - Available VRAM budget has changed: 393 MB 2025-12-04 00:02:53.342 - Render thread -> Warning: Available VRAM budget 393 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:54.675 - Render thread -> Info: Frame[37691] - Available VRAM budget has changed: 2139 MB 2025-12-04 00:02:54.941 - Render thread -> Info: Frame[37699] - Available VRAM budget has changed: 460 MB 2025-12-04 00:02:54.941 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:55.674 - Render thread -> Info: Frame[37721] - Available VRAM budget has changed: 467 MB 2025-12-04 00:02:55.674 - Render thread -> Warning: Available VRAM budget 467 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:55.941 - Render thread -> Info: Frame[37729] - Available VRAM budget has changed: 568 MB 2025-12-04 00:02:55.941 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:56.008 - Render thread -> Info: Frame[37731] - Available VRAM budget has changed: 580 MB 2025-12-04 00:02:56.008 - Render thread -> Warning: Available VRAM budget 580 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:56.275 - Render thread -> Info: Frame[37739] - Available VRAM budget has changed: 2127 MB 2025-12-04 00:02:56.275 - Render thread -> Info: Frame[37739] - Available VRAM budget has changed: 567 MB 2025-12-04 00:02:56.275 - Render thread -> Warning: Available VRAM budget 567 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:56.676 - Render thread -> Info: Frame[37751] - Available VRAM budget has changed: 563 MB 2025-12-04 00:02:56.676 - Render thread -> Warning: Available VRAM budget 563 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:56.742 - Render thread -> Info: Frame[37753] - Available VRAM budget has changed: 541 MB 2025-12-04 00:02:56.742 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:56.942 - Render thread -> Info: Frame[37759] - Available VRAM budget has changed: 461 MB 2025-12-04 00:02:56.942 - Render thread -> Warning: Available VRAM budget 461 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:58.675 - Render thread -> Info: Frame[37811] - Available VRAM budget has changed: 538 MB 2025-12-04 00:02:58.675 - Render thread -> Warning: Available VRAM budget 538 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:58.743 - Render thread -> Info: Frame[37813] - Available VRAM budget has changed: 2139 MB 2025-12-04 00:02:58.941 - Render thread -> Info: Frame[37819] - Available VRAM budget has changed: 2119 MB 2025-12-04 00:02:59.142 - Render thread -> Info: Frame[37825] - Available VRAM budget has changed: 541 MB 2025-12-04 00:02:59.142 - Render thread -> Warning: Available VRAM budget 541 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:02:59.741 - Render thread -> Info: Frame[37843] - Available VRAM budget has changed: 547 MB 2025-12-04 00:02:59.741 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:00.674 - Render thread -> Info: Frame[37871] - Available VRAM budget has changed: 2138 MB 2025-12-04 00:03:00.941 - Render thread -> Info: Frame[37879] - Available VRAM budget has changed: 552 MB 2025-12-04 00:03:00.941 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:01.008 - Render thread -> Info: Frame[37881] - Available VRAM budget has changed: 558 MB 2025-12-04 00:03:01.008 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:01.674 - Render thread -> Info: Frame[37901] - Available VRAM budget has changed: 578 MB 2025-12-04 00:03:01.674 - Render thread -> Warning: Available VRAM budget 578 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:03.207 - Render thread -> Info: Frame[37947] - Available VRAM budget has changed: 467 MB 2025-12-04 00:03:03.207 - Render thread -> Warning: Available VRAM budget 467 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:03.408 - Render thread -> Info: Frame[37953] - Available VRAM budget has changed: 2126 MB 2025-12-04 00:03:03.408 - Render thread -> Info: Frame[37953] - Available VRAM budget has changed: 460 MB 2025-12-04 00:03:03.408 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:03.475 - Render thread -> Info: Frame[37955] - Available VRAM budget has changed: 2092 MB 2025-12-04 00:03:03.475 - Render thread -> Info: Frame[37955] - Available VRAM budget has changed: 443 MB 2025-12-04 00:03:03.475 - Render thread -> Warning: Available VRAM budget 443 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:04.413 - Render thread -> Info: Frame[37983] - Available VRAM budget has changed: 2058 MB 2025-12-04 00:03:04.413 - Render thread -> Info: Frame[37983] - Available VRAM budget has changed: 426 MB 2025-12-04 00:03:04.413 - Render thread -> Warning: Available VRAM budget 426 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:05.475 - Render thread -> Info: Frame[38015] - Available VRAM budget has changed: 2088 MB 2025-12-04 00:03:06.475 - Render thread -> Info: Frame[38045] - Available VRAM budget has changed: 440 MB 2025-12-04 00:03:06.475 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:07.075 - Render thread -> Info: Frame[38063] - Available VRAM budget has changed: 2106 MB 2025-12-04 00:03:08.075 - Render thread -> Info: Frame[38093] - Available VRAM budget has changed: 449 MB 2025-12-04 00:03:08.075 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:08.209 - Render thread -> Info: Frame[38097] - Available VRAM budget has changed: 446 MB 2025-12-04 00:03:08.209 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:08.275 - Render thread -> Info: Frame[38099] - Available VRAM budget has changed: 2093 MB 2025-12-04 00:03:08.275 - Render thread -> Info: Frame[38099] - Available VRAM budget has changed: 439 MB 2025-12-04 00:03:08.275 - Render thread -> Warning: Available VRAM budget 439 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:09.341 - Render thread -> Info: Frame[38131] - Available VRAM budget has changed: 2108 MB 2025-12-04 00:03:10.341 - Render thread -> Info: Frame[38161] - Available VRAM budget has changed: 446 MB 2025-12-04 00:03:10.341 - Render thread -> Warning: Available VRAM budget 446 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:10.541 - Render thread -> Info: Frame[38167] - Available VRAM budget has changed: 449 MB 2025-12-04 00:03:10.541 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:10.675 - Render thread -> Info: Frame[38171] - Available VRAM budget has changed: 2144 MB 2025-12-04 00:03:11.475 - Render thread -> Info: Frame[38195] - Available VRAM budget has changed: 2156 MB 2025-12-04 00:03:11.675 - Render thread -> Info: Frame[38201] - Available VRAM budget has changed: 468 MB 2025-12-04 00:03:11.675 - Render thread -> Warning: Available VRAM budget 468 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:11.875 - Render thread -> Info: Frame[38207] - Available VRAM budget has changed: 2142 MB 2025-12-04 00:03:13.008 - Render thread -> Info: Frame[38241] - Available VRAM budget has changed: 566 MB 2025-12-04 00:03:13.008 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:13.075 - Render thread -> Info: Frame[38243] - Available VRAM budget has changed: 576 MB 2025-12-04 00:03:13.075 - Render thread -> Warning: Available VRAM budget 576 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:13.208 - Render thread -> Info: Frame[38247] - Available VRAM budget has changed: 466 MB 2025-12-04 00:03:13.208 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:14.808 - Render thread -> Info: Frame[38295] - Available VRAM budget has changed: 500 MB 2025-12-04 00:03:14.808 - Render thread -> Warning: Available VRAM budget 500 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:14.875 - Render thread -> Info: Frame[38297] - Available VRAM budget has changed: 2152 MB 2025-12-04 00:03:15.475 - Render thread -> Info: Frame[38315] - Available VRAM budget has changed: 488 MB 2025-12-04 00:03:15.476 - Render thread -> Warning: Available VRAM budget 488 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:15.741 - Render thread -> Info: Frame[38323] - Available VRAM budget has changed: 2104 MB 2025-12-04 00:03:15.741 - Render thread -> Info: Frame[38323] - Available VRAM budget has changed: 447 MB 2025-12-04 00:03:15.741 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:16.741 - Render thread -> Info: Frame[38353] - Available VRAM budget has changed: 444 MB 2025-12-04 00:03:16.741 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:20.742 - Render thread -> Info: Frame[38473] - Available VRAM budget has changed: 447 MB 2025-12-04 00:03:20.742 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:20.809 - Render thread -> Info: Frame[38475] - Available VRAM budget has changed: 2130 MB 2025-12-04 00:03:21.808 - Render thread -> Info: Frame[38505] - Available VRAM budget has changed: 460 MB 2025-12-04 00:03:21.808 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:22.274 - Render thread -> Info: Frame[38519] - Available VRAM budget has changed: 466 MB 2025-12-04 00:03:22.274 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:22.408 - Render thread -> Info: Frame[38523] - Available VRAM budget has changed: 2145 MB 2025-12-04 00:03:22.542 - Render thread -> Info: Frame[38527] - Available VRAM budget has changed: 470 MB 2025-12-04 00:03:22.542 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:22.744 - Render thread -> Info: Frame[38533] - Available VRAM budget has changed: 473 MB 2025-12-04 00:03:22.744 - Render thread -> Warning: Available VRAM budget 473 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:22.812 - Render thread -> Info: Frame[38535] - Available VRAM budget has changed: 476 MB 2025-12-04 00:03:22.812 - Render thread -> Warning: Available VRAM budget 476 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:22.875 - Render thread -> Info: Frame[38537] - Available VRAM budget has changed: 545 MB 2025-12-04 00:03:22.875 - Render thread -> Warning: Available VRAM budget 545 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:22.942 - Render thread -> Info: Frame[38539] - Available VRAM budget has changed: 568 MB 2025-12-04 00:03:22.942 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:23.408 - Render thread -> Info: Frame[38553] - Available VRAM budget has changed: 2131 MB 2025-12-04 00:03:23.941 - Render thread -> Info: Frame[38569] - Available VRAM budget has changed: 565 MB 2025-12-04 00:03:23.941 - Render thread -> Warning: Available VRAM budget 565 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:24.074 - Render thread -> Info: Frame[38573] - Available VRAM budget has changed: 460 MB 2025-12-04 00:03:24.074 - Render thread -> Warning: Available VRAM budget 460 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:24.542 - Render thread -> Info: Frame[38587] - Available VRAM budget has changed: 2089 MB 2025-12-04 00:03:24.542 - Render thread -> Info: Frame[38587] - Available VRAM budget has changed: 442 MB 2025-12-04 00:03:24.542 - Render thread -> Warning: Available VRAM budget 442 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:25.742 - Render thread -> Info: Frame[38623] - Available VRAM budget has changed: 2105 MB 2025-12-04 00:03:26.741 - Render thread -> Info: Frame[38653] - Available VRAM budget has changed: 449 MB 2025-12-04 00:03:26.741 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:28.341 - Render thread -> Info: Frame[38701] - Available VRAM budget has changed: 447 MB 2025-12-04 00:03:28.341 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:32.076 - Render thread -> Info: Frame[38813] - Available VRAM budget has changed: 440 MB 2025-12-04 00:03:32.076 - Render thread -> Warning: Available VRAM budget 440 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:32.142 - Render thread -> Info: Frame[38815] - Available VRAM budget has changed: 381 MB 2025-12-04 00:03:32.142 - Render thread -> Warning: Available VRAM budget 381 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:32.208 - Render thread -> Info: Frame[38817] - Available VRAM budget has changed: 2152 MB 2025-12-04 00:03:33.208 - Render thread -> Info: Frame[38847] - Available VRAM budget has changed: 404 MB 2025-12-04 00:03:33.208 - Render thread -> Warning: Available VRAM budget 404 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:33.742 - Render thread -> Info: Frame[38863] - Available VRAM budget has changed: 2136 MB 2025-12-04 00:03:34.541 - Render thread -> Info: Frame[38887] - Available VRAM budget has changed: 464 MB 2025-12-04 00:03:34.541 - Render thread -> Warning: Available VRAM budget 464 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:34.942 - Render thread -> Info: Frame[38899] - Available VRAM budget has changed: 2150 MB 2025-12-04 00:03:35.075 - Render thread -> Info: Frame[38903] - Available VRAM budget has changed: 2134 MB 2025-12-04 00:03:36.142 - Render thread -> Info: Frame[38935] - Available VRAM budget has changed: 2149 MB 2025-12-04 00:03:37.141 - Render thread -> Info: Frame[38965] - Available VRAM budget has changed: 470 MB 2025-12-04 00:03:37.141 - Render thread -> Warning: Available VRAM budget 470 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:37.275 - Render thread -> Info: Frame[38969] - Available VRAM budget has changed: 553 MB 2025-12-04 00:03:37.275 - Render thread -> Warning: Available VRAM budget 553 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:37.341 - Render thread -> Info: Frame[38971] - Available VRAM budget has changed: 561 MB 2025-12-04 00:03:37.341 - Render thread -> Warning: Available VRAM budget 561 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:37.408 - Render thread -> Info: Frame[38973] - Available VRAM budget has changed: 2135 MB 2025-12-04 00:03:37.408 - Render thread -> Info: Frame[38973] - Available VRAM budget has changed: 547 MB 2025-12-04 00:03:37.408 - Render thread -> Warning: Available VRAM budget 547 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:38.075 - Render thread -> Info: Frame[38993] - Available VRAM budget has changed: 544 MB 2025-12-04 00:03:38.075 - Render thread -> Warning: Available VRAM budget 544 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:38.541 - Render thread -> Info: Frame[39007] - Available VRAM budget has changed: 507 MB 2025-12-04 00:03:38.541 - Render thread -> Warning: Available VRAM budget 507 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:41.809 - Render thread -> Info: Frame[39105] - Available VRAM budget has changed: 525 MB 2025-12-04 00:03:41.809 - Render thread -> Warning: Available VRAM budget 525 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:42.609 - Render thread -> Info: Frame[39129] - Available VRAM budget has changed: 518 MB 2025-12-04 00:03:42.609 - Render thread -> Warning: Available VRAM budget 518 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:45.874 - Render thread -> Info: Frame[39227] - Available VRAM budget has changed: 535 MB 2025-12-04 00:03:45.874 - Render thread -> Warning: Available VRAM budget 535 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:46.475 - Render thread -> Info: Frame[39245] - Available VRAM budget has changed: 2088 MB 2025-12-04 00:03:46.475 - Render thread -> Info: Frame[39245] - Available VRAM budget has changed: 527 MB 2025-12-04 00:03:46.475 - Render thread -> Warning: Available VRAM budget 527 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:46.675 - Render thread -> Info: Frame[39251] - Available VRAM budget has changed: 515 MB 2025-12-04 00:03:46.675 - Render thread -> Warning: Available VRAM budget 515 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:46.742 - Render thread -> Info: Frame[39253] - Available VRAM budget has changed: 441 MB 2025-12-04 00:03:46.742 - Render thread -> Warning: Available VRAM budget 441 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:50.007 - Render thread -> Info: Frame[39351] - Available VRAM budget has changed: 2109 MB 2025-12-04 00:03:50.541 - Render thread -> Info: Frame[39367] - Available VRAM budget has changed: 2094 MB 2025-12-04 00:03:51.008 - Render thread -> Info: Frame[39381] - Available VRAM budget has changed: 444 MB 2025-12-04 00:03:51.008 - Render thread -> Warning: Available VRAM budget 444 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:51.608 - Render thread -> Info: Frame[39399] - Available VRAM budget has changed: 2109 MB 2025-12-04 00:03:52.608 - Render thread -> Info: Frame[39429] - Available VRAM budget has changed: 452 MB 2025-12-04 00:03:52.608 - Render thread -> Warning: Available VRAM budget 452 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:52.875 - Render thread -> Info: Frame[39437] - Available VRAM budget has changed: 2157 MB 2025-12-04 00:03:53.074 - Render thread -> Info: Frame[39443] - Available VRAM budget has changed: 2108 MB 2025-12-04 00:03:53.208 - Render thread -> Info: Frame[39447] - Available VRAM budget has changed: 2058 MB 2025-12-04 00:03:53.208 - Render thread -> Info: Frame[39447] - Available VRAM budget has changed: 427 MB 2025-12-04 00:03:53.208 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:54.075 - Render thread -> Info: Frame[39473] - Available VRAM budget has changed: 424 MB 2025-12-04 00:03:54.075 - Render thread -> Warning: Available VRAM budget 424 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:54.475 - Render thread -> Info: Frame[39485] - Available VRAM budget has changed: 2103 MB 2025-12-04 00:03:55.474 - Render thread -> Info: Frame[39515] - Available VRAM budget has changed: 447 MB 2025-12-04 00:03:55.474 - Render thread -> Warning: Available VRAM budget 447 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:56.608 - Render thread -> Info: Frame[39549] - Available VRAM budget has changed: 2058 MB 2025-12-04 00:03:56.608 - Render thread -> Info: Frame[39549] - Available VRAM budget has changed: 427 MB 2025-12-04 00:03:56.608 - Render thread -> Warning: Available VRAM budget 427 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:57.075 - Render thread -> Info: Frame[39563] - Available VRAM budget has changed: 2041 MB 2025-12-04 00:03:57.075 - Render thread -> Info: Frame[39563] - Available VRAM budget has changed: 419 MB 2025-12-04 00:03:57.075 - Render thread -> Warning: Available VRAM budget 419 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:57.276 - Render thread -> Info: Frame[39569] - Available VRAM budget has changed: 352 MB 2025-12-04 00:03:57.276 - Render thread -> Warning: Available VRAM budget 352 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:58.141 - Render thread -> Info: Frame[39595] - Available VRAM budget has changed: 2097 MB 2025-12-04 00:03:58.941 - Render thread -> Info: Frame[39619] - Available VRAM budget has changed: 2110 MB 2025-12-04 00:03:59.141 - Render thread -> Info: Frame[39625] - Available VRAM budget has changed: 379 MB 2025-12-04 00:03:59.141 - Render thread -> Warning: Available VRAM budget 379 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:03:59.208 - Render thread -> Info: Frame[39627] - Available VRAM budget has changed: 2158 MB 2025-12-04 00:03:59.741 - Render thread -> Info: Frame[39643] - Available VRAM budget has changed: 2143 MB 2025-12-04 00:03:59.941 - Render thread -> Info: Frame[39649] - Available VRAM budget has changed: 386 MB 2025-12-04 00:03:59.942 - Render thread -> Warning: Available VRAM budget 386 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:00.208 - Render thread -> Info: Frame[39657] - Available VRAM budget has changed: 402 MB 2025-12-04 00:04:00.208 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:01.008 - Render thread -> Info: Frame[39681] - Available VRAM budget has changed: 2156 MB 2025-12-04 00:04:01.414 - Render thread -> Info: Frame[39693] - Available VRAM budget has changed: 2144 MB 2025-12-04 00:04:05.208 - Render thread -> Info: Frame[39807] - Available VRAM budget has changed: 2111 MB 2025-12-04 00:04:05.208 - Render thread -> Info: Frame[39807] - Available VRAM budget has changed: 386 MB 2025-12-04 00:04:05.208 - Render thread -> Warning: Available VRAM budget 386 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:05.275 - Render thread -> Info: Frame[39809] - Available VRAM budget has changed: 2092 MB 2025-12-04 00:04:05.275 - Render thread -> Info: Frame[39809] - Available VRAM budget has changed: 377 MB 2025-12-04 00:04:05.275 - Render thread -> Warning: Available VRAM budget 377 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:07.475 - Render thread -> Info: Frame[39875] - Available VRAM budget has changed: 2108 MB 2025-12-04 00:04:08.476 - Render thread -> Info: Frame[39905] - Available VRAM budget has changed: 2142 MB 2025-12-04 00:04:08.476 - Render thread -> Info: Frame[39905] - Available VRAM budget has changed: 385 MB 2025-12-04 00:04:08.476 - Render thread -> Warning: Available VRAM budget 385 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:09.475 - Render thread -> Info: Frame[39935] - Available VRAM budget has changed: 402 MB 2025-12-04 00:04:09.475 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:11.141 - Render thread -> Info: Frame[39985] - Available VRAM budget has changed: 469 MB 2025-12-04 00:04:11.141 - Render thread -> Warning: Available VRAM budget 469 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:13.875 - Render thread -> Info: Frame[40067] - Available VRAM budget has changed: 402 MB 2025-12-04 00:04:13.875 - Render thread -> Warning: Available VRAM budget 402 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:14.409 - Render thread -> Info: Frame[40083] - Available VRAM budget has changed: 399 MB 2025-12-04 00:04:14.409 - Render thread -> Warning: Available VRAM budget 399 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:22.208 - Render thread -> Info: Frame[40317] - Available VRAM budget has changed: 466 MB 2025-12-04 00:04:22.208 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:22.409 - Render thread -> Info: Frame[40323] - Available VRAM budget has changed: 529 MB 2025-12-04 00:04:22.409 - Render thread -> Warning: Available VRAM budget 529 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:22.609 - Render thread -> Info: Frame[40329] - Available VRAM budget has changed: 558 MB 2025-12-04 00:04:22.609 - Render thread -> Warning: Available VRAM budget 558 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:22.942 - Render thread -> Info: Frame[40339] - Available VRAM budget has changed: 2123 MB 2025-12-04 00:04:23.009 - Render thread -> Info: Frame[40341] - Available VRAM budget has changed: 572 MB 2025-12-04 00:04:23.009 - Render thread -> Warning: Available VRAM budget 572 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:23.075 - Render thread -> Info: Frame[40343] - Available VRAM budget has changed: 583 MB 2025-12-04 00:04:23.075 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:23.275 - Render thread -> Info: Frame[40349] - Available VRAM budget has changed: 540 MB 2025-12-04 00:04:23.275 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:23.408 - Render thread -> Info: Frame[40353] - Available VRAM budget has changed: 457 MB 2025-12-04 00:04:23.408 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:24.875 - Render thread -> Info: Frame[40397] - Available VRAM budget has changed: 540 MB 2025-12-04 00:04:24.875 - Render thread -> Warning: Available VRAM budget 540 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:25.075 - Render thread -> Info: Frame[40403] - Available VRAM budget has changed: 552 MB 2025-12-04 00:04:25.075 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:25.741 - Render thread -> Info: Frame[40423] - Available VRAM budget has changed: 566 MB 2025-12-04 00:04:25.741 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:25.942 - Render thread -> Info: Frame[40429] - Available VRAM budget has changed: 570 MB 2025-12-04 00:04:25.942 - Render thread -> Warning: Available VRAM budget 570 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:26.208 - Render thread -> Info: Frame[40437] - Available VRAM budget has changed: 556 MB 2025-12-04 00:04:26.208 - Render thread -> Warning: Available VRAM budget 556 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:26.674 - Render thread -> Info: Frame[40451] - Available VRAM budget has changed: 2138 MB 2025-12-04 00:04:27.208 - Render thread -> Info: Frame[40467] - Available VRAM budget has changed: 2122 MB 2025-12-04 00:04:27.208 - Render thread -> Info: Frame[40467] - Available VRAM budget has changed: 551 MB 2025-12-04 00:04:27.208 - Render thread -> Warning: Available VRAM budget 551 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:27.541 - Render thread -> Info: Frame[40477] - Available VRAM budget has changed: 457 MB 2025-12-04 00:04:27.541 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:28.142 - Render thread -> Info: Frame[40495] - Available VRAM budget has changed: 2107 MB 2025-12-04 00:04:28.142 - Render thread -> Info: Frame[40495] - Available VRAM budget has changed: 449 MB 2025-12-04 00:04:28.142 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:29.208 - Render thread -> Info: Frame[40527] - Available VRAM budget has changed: 2094 MB 2025-12-04 00:04:29.208 - Render thread -> Info: Frame[40527] - Available VRAM budget has changed: 443 MB 2025-12-04 00:04:29.208 - Render thread -> Warning: Available VRAM budget 443 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:31.276 - Render thread -> Info: Frame[40589] - Available VRAM budget has changed: 2141 MB 2025-12-04 00:04:32.283 - Render thread -> Info: Frame[40619] - Available VRAM budget has changed: 466 MB 2025-12-04 00:04:32.283 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:32.741 - Render thread -> Info: Frame[40633] - Available VRAM budget has changed: 2108 MB 2025-12-04 00:04:32.741 - Render thread -> Info: Frame[40633] - Available VRAM budget has changed: 449 MB 2025-12-04 00:04:32.741 - Render thread -> Warning: Available VRAM budget 449 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:32.875 - Render thread -> Info: Frame[40637] - Available VRAM budget has changed: 2090 MB 2025-12-04 00:04:32.875 - Render thread -> Info: Frame[40637] - Available VRAM budget has changed: 441 MB 2025-12-04 00:04:32.875 - Render thread -> Warning: Available VRAM budget 441 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:34.949 - Render thread -> Info: Frame[40699] - Available VRAM budget has changed: 2141 MB 2025-12-04 00:04:35.948 - Render thread -> Info: Frame[40729] - Available VRAM budget has changed: 466 MB 2025-12-04 00:04:35.948 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:37.075 - Render thread -> Info: Frame[40763] - Available VRAM budget has changed: 457 MB 2025-12-04 00:04:37.075 - Render thread -> Warning: Available VRAM budget 457 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:37.141 - Render thread -> Info: Frame[40765] - Available VRAM budget has changed: 398 MB 2025-12-04 00:04:37.141 - Render thread -> Warning: Available VRAM budget 398 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:38.474 - Render thread -> Info: Frame[40805] - Available VRAM budget has changed: 466 MB 2025-12-04 00:04:38.474 - Render thread -> Warning: Available VRAM budget 466 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:39.209 - Render thread -> Info: Frame[40827] - Available VRAM budget has changed: 2118 MB 2025-12-04 00:04:39.941 - Render thread -> Info: Frame[40849] - Available VRAM budget has changed: 548 MB 2025-12-04 00:04:39.941 - Render thread -> Warning: Available VRAM budget 548 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:40.541 - Render thread -> Info: Frame[40867] - Available VRAM budget has changed: 566 MB 2025-12-04 00:04:40.541 - Render thread -> Warning: Available VRAM budget 566 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:40.609 - Render thread -> Info: Frame[40869] - Available VRAM budget has changed: 590 MB 2025-12-04 00:04:40.609 - Render thread -> Warning: Available VRAM budget 590 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:40.675 - Render thread -> Info: Frame[40871] - Available VRAM budget has changed: 647 MB 2025-12-04 00:04:40.675 - Render thread -> Warning: Available VRAM budget 647 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:41.009 - Render thread -> Info: Frame[40881] - Available VRAM budget has changed: 655 MB 2025-12-04 00:04:41.009 - Render thread -> Warning: Available VRAM budget 655 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:41.208 - Render thread -> Info: Frame[40887] - Available VRAM budget has changed: 643 MB 2025-12-04 00:04:41.208 - Render thread -> Warning: Available VRAM budget 643 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:42.874 - Render thread -> Info: Frame[40937] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:04:43.275 - Render thread -> Info: Frame[40949] - Available VRAM budget has changed: 647 MB 2025-12-04 00:04:43.275 - Render thread -> Warning: Available VRAM budget 647 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:43.342 - Render thread -> Info: Frame[40951] - Available VRAM budget has changed: 651 MB 2025-12-04 00:04:43.342 - Render thread -> Warning: Available VRAM budget 651 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:43.409 - Render thread -> Info: Frame[40953] - Available VRAM budget has changed: 657 MB 2025-12-04 00:04:43.409 - Render thread -> Warning: Available VRAM budget 657 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:43.541 - Render thread -> Info: Frame[40957] - Available VRAM budget has changed: 671 MB 2025-12-04 00:04:43.541 - Render thread -> Warning: Available VRAM budget 671 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:43.875 - Render thread -> Info: Frame[40967] - Available VRAM budget has changed: 689 MB 2025-12-04 00:04:43.875 - Render thread -> Warning: Available VRAM budget 689 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:46.274 - Render thread -> Info: Frame[41039] - Available VRAM budget has changed: 684 MB 2025-12-04 00:04:46.274 - Render thread -> Warning: Available VRAM budget 684 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:46.674 - Render thread -> Info: Frame[41051] - Available VRAM budget has changed: 669 MB 2025-12-04 00:04:46.674 - Render thread -> Warning: Available VRAM budget 669 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:46.875 - Render thread -> Info: Frame[41057] - Available VRAM budget has changed: 659 MB 2025-12-04 00:04:46.875 - Render thread -> Warning: Available VRAM budget 659 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:48.208 - Render thread -> Info: Frame[41097] - Available VRAM budget has changed: 651 MB 2025-12-04 00:04:48.208 - Render thread -> Warning: Available VRAM budget 651 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:49.009 - Render thread -> Info: Frame[41121] - Available VRAM budget has changed: 641 MB 2025-12-04 00:04:49.009 - Render thread -> Warning: Available VRAM budget 641 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:49.409 - Render thread -> Info: Frame[41133] - Available VRAM budget has changed: 587 MB 2025-12-04 00:04:49.409 - Render thread -> Warning: Available VRAM budget 587 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:49.541 - Render thread -> Info: Frame[41137] - Available VRAM budget has changed: 2070 MB 2025-12-04 00:04:49.541 - Render thread -> Info: Frame[41137] - Available VRAM budget has changed: 528 MB 2025-12-04 00:04:49.541 - Render thread -> Warning: Available VRAM budget 528 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:49.609 - Render thread -> Info: Frame[41139] - Available VRAM budget has changed: 480 MB 2025-12-04 00:04:49.609 - Render thread -> Warning: Available VRAM budget 480 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:49.676 - Render thread -> Info: Frame[41141] - Available VRAM budget has changed: 430 MB 2025-12-04 00:04:49.676 - Render thread -> Warning: Available VRAM budget 430 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:51.274 - Render thread -> Info: Frame[41189] - Available VRAM budget has changed: 669 MB 2025-12-04 00:04:51.274 - Render thread -> Warning: Available VRAM budget 669 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:51.341 - Render thread -> Info: Frame[41191] - Available VRAM budget has changed: 2125 MB 2025-12-04 00:04:51.808 - Render thread -> Info: Frame[41205] - Available VRAM budget has changed: 2111 MB 2025-12-04 00:04:52.341 - Render thread -> Info: Frame[41221] - Available VRAM budget has changed: 725 MB 2025-12-04 00:04:52.341 - Render thread -> Warning: Available VRAM budget 725 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:52.476 - Render thread -> Info: Frame[41225] - Available VRAM budget has changed: 719 MB 2025-12-04 00:04:52.476 - Render thread -> Warning: Available VRAM budget 719 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:52.875 - Render thread -> Info: Frame[41237] - Available VRAM budget has changed: 2125 MB 2025-12-04 00:04:53.142 - Render thread -> Info: Frame[41245] - Available VRAM budget has changed: 2136 MB 2025-12-04 00:04:53.742 - Render thread -> Info: Frame[41263] - Available VRAM budget has changed: 2154 MB 2025-12-04 00:04:53.874 - Render thread -> Info: Frame[41267] - Available VRAM budget has changed: 733 MB 2025-12-04 00:04:53.874 - Render thread -> Warning: Available VRAM budget 733 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:53.941 - Render thread -> Info: Frame[41269] - Available VRAM budget has changed: 2136 MB 2025-12-04 00:04:53.941 - Render thread -> Info: Frame[41269] - Available VRAM budget has changed: 719 MB 2025-12-04 00:04:53.941 - Render thread -> Warning: Available VRAM budget 719 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:55.877 - Render thread -> Info: Frame[41327] - Available VRAM budget has changed: 730 MB 2025-12-04 00:04:55.877 - Render thread -> Warning: Available VRAM budget 730 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:56.475 - Render thread -> Info: Frame[41345] - Available VRAM budget has changed: 738 MB 2025-12-04 00:04:56.475 - Render thread -> Warning: Available VRAM budget 738 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:57.341 - Render thread -> Info: Frame[41371] - Available VRAM budget has changed: 723 MB 2025-12-04 00:04:57.341 - Render thread -> Warning: Available VRAM budget 723 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:57.542 - Render thread -> Info: Frame[41377] - Available VRAM budget has changed: 713 MB 2025-12-04 00:04:57.542 - Render thread -> Warning: Available VRAM budget 713 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:57.676 - Render thread -> Info: Frame[41381] - Available VRAM budget has changed: 692 MB 2025-12-04 00:04:57.676 - Render thread -> Warning: Available VRAM budget 692 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:57.810 - Render thread -> Info: Frame[41385] - Available VRAM budget has changed: 670 MB 2025-12-04 00:04:57.810 - Render thread -> Warning: Available VRAM budget 670 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:57.941 - Render thread -> Info: Frame[41389] - Available VRAM budget has changed: 579 MB 2025-12-04 00:04:57.941 - Render thread -> Warning: Available VRAM budget 579 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:58.011 - Render thread -> Info: Frame[41391] - Available VRAM budget has changed: 576 MB 2025-12-04 00:04:58.011 - Render thread -> Warning: Available VRAM budget 576 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:58.142 - Render thread -> Info: Frame[41395] - Available VRAM budget has changed: 568 MB 2025-12-04 00:04:58.142 - Render thread -> Warning: Available VRAM budget 568 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:58.238 - Render thread -> Info: Frame[41397] - Available VRAM budget has changed: 552 MB 2025-12-04 00:04:58.238 - Render thread -> Warning: Available VRAM budget 552 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:58.284 - Render thread -> Info: Frame[41399] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:04:58.476 - Render thread -> Info: Frame[41405] - Available VRAM budget has changed: 530 MB 2025-12-04 00:04:58.476 - Render thread -> Warning: Available VRAM budget 530 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:59.744 - Render thread -> Info: Frame[41443] - Available VRAM budget has changed: 620 MB 2025-12-04 00:04:59.744 - Render thread -> Warning: Available VRAM budget 620 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:04:59.943 - Render thread -> Info: Frame[41449] - Available VRAM budget has changed: 2122 MB 2025-12-04 00:04:59.943 - Render thread -> Info: Frame[41449] - Available VRAM budget has changed: 643 MB 2025-12-04 00:04:59.943 - Render thread -> Warning: Available VRAM budget 643 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:00.343 - Render thread -> Info: Frame[41461] - Available VRAM budget has changed: 650 MB 2025-12-04 00:05:00.343 - Render thread -> Warning: Available VRAM budget 650 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:00.944 - Render thread -> Info: Frame[41479] - Available VRAM budget has changed: 737 MB 2025-12-04 00:05:00.944 - Render thread -> Warning: Available VRAM budget 737 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:01.342 - Render thread -> Info: Frame[41491] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:05:02.341 - Render thread -> Info: Frame[41521] - Available VRAM budget has changed: 753 MB 2025-12-04 00:05:02.341 - Render thread -> Warning: Available VRAM budget 753 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:11.814 - Render thread -> Info: Frame[41805] - Available VRAM budget has changed: 762 MB 2025-12-04 00:05:11.814 - Render thread -> Warning: Available VRAM budget 762 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:16.942 - Render thread -> Info: Frame[41959] - Available VRAM budget has changed: 770 MB 2025-12-04 00:05:16.942 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:19.542 - Render thread -> Info: Frame[42037] - Available VRAM budget has changed: 778 MB 2025-12-04 00:05:19.542 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:20.276 - Render thread -> Info: Frame[42059] - Available VRAM budget has changed: 770 MB 2025-12-04 00:05:20.276 - Render thread -> Warning: Available VRAM budget 770 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:24.946 - Render thread -> Info: Frame[42199] - Available VRAM budget has changed: 778 MB 2025-12-04 00:05:24.946 - Render thread -> Warning: Available VRAM budget 778 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:32.743 - Render thread -> Info: Frame[42433] - Available VRAM budget has changed: 2125 MB 2025-12-04 00:05:33.078 - Render thread -> Info: Frame[42443] - Available VRAM budget has changed: 766 MB 2025-12-04 00:05:33.078 - Render thread -> Warning: Available VRAM budget 766 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:33.742 - Render thread -> Info: Frame[42463] - Available VRAM budget has changed: 758 MB 2025-12-04 00:05:33.742 - Render thread -> Warning: Available VRAM budget 758 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:34.408 - Render thread -> Info: Frame[42483] - Available VRAM budget has changed: 750 MB 2025-12-04 00:05:34.408 - Render thread -> Warning: Available VRAM budget 750 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:35.876 - Render thread -> Info: Frame[42527] - Available VRAM budget has changed: 726 MB 2025-12-04 00:05:35.876 - Render thread -> Warning: Available VRAM budget 726 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:36.613 - Render thread -> Info: Frame[42549] - Available VRAM budget has changed: 718 MB 2025-12-04 00:05:36.613 - Render thread -> Warning: Available VRAM budget 718 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:36.675 - Render thread -> Info: Frame[42551] - Available VRAM budget has changed: 2143 MB 2025-12-04 00:05:36.946 - Render thread -> Info: Frame[42559] - Available VRAM budget has changed: 2129 MB 2025-12-04 00:05:37.677 - Render thread -> Info: Frame[42581] - Available VRAM budget has changed: 722 MB 2025-12-04 00:05:37.677 - Render thread -> Warning: Available VRAM budget 722 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:37.754 - Render thread -> Info: Frame[42583] - Available VRAM budget has changed: 691 MB 2025-12-04 00:05:37.754 - Render thread -> Warning: Available VRAM budget 691 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:38.609 - Render thread -> Info: Frame[42609] - Available VRAM budget has changed: 683 MB 2025-12-04 00:05:38.609 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:40.293 - Render thread -> Info: Frame[42657] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:05:40.293 - Render thread -> Info: Frame[42657] - Available VRAM budget has changed: 591 MB 2025-12-04 00:05:40.293 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:41.343 - Render thread -> Info: Frame[42691] - Available VRAM budget has changed: 2122 MB 2025-12-04 00:05:42.009 - Render thread -> Info: Frame[42711] - Available VRAM budget has changed: 2137 MB 2025-12-04 00:05:42.009 - Render thread -> Info: Frame[42711] - Available VRAM budget has changed: 599 MB 2025-12-04 00:05:42.009 - Render thread -> Warning: Available VRAM budget 599 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:42.344 - Render thread -> Info: Frame[42721] - Available VRAM budget has changed: 683 MB 2025-12-04 00:05:42.344 - Render thread -> Warning: Available VRAM budget 683 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:43.015 - Render thread -> Info: Frame[42741] - Available VRAM budget has changed: 690 MB 2025-12-04 00:05:43.015 - Render thread -> Warning: Available VRAM budget 690 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:43.299 - Render thread -> Info: Frame[42749] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:05:43.299 - Render thread -> Info: Frame[42749] - Available VRAM budget has changed: 591 MB 2025-12-04 00:05:43.299 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:45.010 - Render thread -> Info: Frame[42801] - Available VRAM budget has changed: 2109 MB 2025-12-04 00:05:45.543 - Render thread -> Info: Frame[42817] - Available VRAM budget has changed: 2126 MB 2025-12-04 00:05:45.744 - Render thread -> Info: Frame[42823] - Available VRAM budget has changed: 2110 MB 2025-12-04 00:05:46.009 - Render thread -> Info: Frame[42831] - Available VRAM budget has changed: 654 MB 2025-12-04 00:05:46.009 - Render thread -> Warning: Available VRAM budget 654 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:46.816 - Render thread -> Info: Frame[42855] - Available VRAM budget has changed: 2124 MB 2025-12-04 00:05:46.955 - Render thread -> Info: Frame[42859] - Available VRAM budget has changed: 2110 MB 2025-12-04 00:05:47.276 - Render thread -> Info: Frame[42869] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:05:47.276 - Render thread -> Info: Frame[42869] - Available VRAM budget has changed: 583 MB 2025-12-04 00:05:47.276 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:48.751 - Render thread -> Info: Frame[42913] - Available VRAM budget has changed: 2097 MB 2025-12-04 00:05:49.746 - Render thread -> Info: Frame[42943] - Available VRAM budget has changed: 643 MB 2025-12-04 00:05:49.746 - Render thread -> Warning: Available VRAM budget 643 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:49.901 - Render thread -> Info: Frame[42947] - Available VRAM budget has changed: 2037 MB 2025-12-04 00:05:49.901 - Render thread -> Info: Frame[42947] - Available VRAM budget has changed: 583 MB 2025-12-04 00:05:49.901 - Render thread -> Warning: Available VRAM budget 583 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:52.678 - Render thread -> Info: Frame[43031] - Available VRAM budget has changed: 591 MB 2025-12-04 00:05:52.678 - Render thread -> Warning: Available VRAM budget 591 MBs is lower than the minimum required 2048 MBs 2025-12-04 00:05:53.148 - Render thread -> Info: Frame[43033] - Available VRAM budget has changed: 2095 MB 2025-12-04 00:05:55.911 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- --> [0] - SceneUpdate: 93/101 [1] - ScenePreparation + Render: 0/1528 [2] - IBLPrefilter: 0/4 [3] - RaytracingPrepare: 0/27 [4] - HBAO: 0/35 [5] - SceneFinalize: 0/29 [6] - DeferredLighting: 0/82 [7] - ForwardAndPostPasses: 0/328 [8] - SceneUpdate: 0/112 [9] - ScenePreparation + Render: 0/1528 [10] - IBLPrefilter: 0/4 [11] - RaytracingPrepare: 0/27 [12] - HBAO: 0/35 [13] - SceneFinalize: 0/29 [14] - DeferredLighting: 0/82 [15] - ForwardAndPostPasses: 0/328 [16] - SceneUpdate: 0/110 [17] - ScenePreparation + Render: 0/1589 [18] - IBLPrefilter: 0/4 [19] - RaytracingPrepare: 0/27 [20] - HBAO: 0/35 [21] - SceneFinalize: 0/29 [22] - DeferredLighting: 0/82 [23] - ForwardAndPostPasses: 0/328 [24] - CopyJob: 0/7 [25] - Internal DXGI CommandList: 0/1 [26] - CopyJob: 0/7 [27] - Internal DXGI CommandList: 0/1 [28] - CopyJob: 0/7 [29] - Internal DXGI CommandList: 0/1 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[0] - - CommandListDebugName: SceneUpdate - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 101 - - NumCompletedAutoBreadcrumbOps: 93 - - CompletedOps: [46, Beginevent, CopyBufferRegion, CopyBufferRegion, Dispatch, Resourcebarrier, Dispatch, Dispatch, Dispatch, Resourcebarrier, Dispatch, Dispatch, Resourcebarrier, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Resourcebarrier, Buildraytracingaccelerationstructure, Resourcebarrier, Dispatch, Dispatch, Dispatch, Resourcebarrier] - - OutstandingOps: [Buildraytracingaccelerationstructure, Resourcebarrier, CopyBufferRegion, CopyBufferRegion, Buildraytracingaccelerationstructure, Resourcebarrier, Endevent, Resolvequerydata] - - Context: [SceneUpdate, SceneUpdate] GPU Page Fault Data --------------------- PageFaultVA: 0x0 ExistingAllocations: 0 RecentFreedAllocations: 0 2025-12-04 00:05:55.911 - Render thread -> DRED2 - DeviceState: Hung 2025-12-04 00:05:55.911 - Render thread -> VideoMemoryInfo report: Budget: 7,143,538,688.00 Bytes CurrentUsage: 6,316,146,688.00 Bytes AvailableForReservation: 3,994,398,720.00 Bytes CurrentReservation: 0.00 Bytes 2025-12-04 00:07:54.548 - Render thread -> WriteLine Closed